#career-chat

1 messages · Page 98 of 1

plucky hatch
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Linear Algebra builds on trig and calc to some extent but can be taken in isolation.

plucky hatch
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so i was thinking i should put what i was doing before on hold, go ahead and learn the basic ideas of trig, then start with gamedev again, just worrying about learning as i go/run into issues. I don't know if it's a good idea, figure it'd feel easier if i had something i was directly working/learning towards to fix

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right

shut token
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Funnily enough - I feel the opposite. I find linear algebra to be much more simple than trig. Friggin' triangles 😠

round radish
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sohcahtoa!

cyan arch
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I have a question. Can anyone who have copyrighted their coding with Legalzoom tell me how I'm supposed to submit my material to them properly?

royal lintel
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In the US and many other countries copyright is granted automatically and there is no registration necessary. There may be reasons to register copyright but they are uncommon and should really be done after talking with a lawyer.
Note that this is for copyrights, not trademarks.

cyan arch
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I don't mind paying for it to be honest - already done so with my copyrights and trademarks (trademarks is going smoothly atm). I've always been a rather safe than sorry kind of guy xD

My current issue is I'm not entirely sure how to send materials to Legalzoom in the correct fashion. Slowly becoming a headache lmao

pure kettle
craggy nacelle
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Frankly this sounds like someone found a cashcow to be milked :P But if you feel like you're getting your moneys worth then good I guess.... But I hope it has been explained to you by your legal advisor that without significant financial investment you will not be able to enforce any of this because it will not be enforced for you

cyan arch
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@plucky hatch I have no idea what FIPS even means :NODDERS:

pure kettle
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FWIW copyright applies the moment you make the product a thing.

Trademark is the one that could protect you from someone stealing the branding before you.

craggy nacelle
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Registered trademark

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There's a distinction. Kind of depending on jurisdiction, but usually you can stick a ™️ on whatever, and it means pretty much nothing. ® for registered trademark is the one which actually does something, but costs money and lawyers

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But as with everything, having one granted means absolutely nothing unless you have the financial means to prosecute those who violate it

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So if a huge corporation wants to violate your registered trademark be prepared for a legal battle costing hundreds of thousands

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Copyright violation afaik is a bit simpler but you still have to be able to show it

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(Same deal with patents, getting one is complex and very expensive, and in order to enforce your patent, you're now on the hook for even more money because you need lawyers to do it usually)

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Not to mention that having trademarks and things granted in the US generally means nothing in the rest of the world :P

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(and vice versa)

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This is why I find it really questionable when people ask about these topics in relation to game development or even software because as an indie you usually lack the resources to do these things in a way that would make any sense, and your IP is likely to not be worth the amount of money to make it worthwhile to begin with... it just sounds like they've received some really bad legal advice

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(Disclaimer: IANAL, just speaking from experience with these things at work and such, I don't work in gamedev but in general software)

steady pewter
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They never had it to begin with (afaik)

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At least not in EU

chilly sundial
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An indie dev trademark is pointless, imo, as any major company, if they want to, will still steal it and just burn you out with legal debt

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Not to mention the only time they would steal is if you were an extremely popular game, which is unlikely anyway

plucky hatch
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I would think establishment of a trademark is a good idea even if just to defend your use of it in the future should someone else come along and want to pressure you not to use your logo or name.

pure kettle
plucky hatch
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That is the system working as intended, I think. Trademarks in American law IIRC require both commerce using the trademark (IE: sales) and a proactive defense of the trademark (IE: Asking others not to violate it so as to prevent brand confusion).

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If your company is without sales or money, you hardly meet the first criteria.

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Patent law is different and it is very obvious what a clown fiesta the patent system is (because that system does NOT function as intended)

pure kettle
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Imagine that scaling up to other 200 countries or so

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As a small time indie developer.

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No publisher assist.

plucky hatch
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A solo developer probably has a target market and they can follow the legal framework of their target market getting violators de-listed from Steam or Epic stores in the US, for example

pure kettle
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But what if we delimit ourselves from US? (especially since I'm not an American)

plucky hatch
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You pick a legal framework

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english common law, american law, european law, or one of the others

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There are funny international stories of brands warring

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The Whopper in America is Burger King... The WuBa in China is McDonalds.

pure kettle
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||adding difficulty level: I'm from the Far East||

plucky hatch
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Asia has laws too but they are so different country to country.

twin warren
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How do I gauge how much to propose for a freelancing job? I have some models that I want to have modified. It's pretty simple, but it would take me a lot of time (as someone with little 3D art experience).

plucky hatch
unreal lynx
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Are there any landmark goals to hit before you should start applying for studios things that everyone should know or like everyone should have done this kind of things?

tidal moth
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made a portfolio

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worked in a game engine

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looked up and understood role responsibilities

unreal lynx
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Would anyone be willing to share their portfolios so I can build an idea of what one should look like?

tidal moth
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it'd probably be relevant to state which role you're looking to fulfill

unreal lynx
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You're totally right sorry! I'm looking to become an enviroment artist

pastel estuary
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just go trough artstation is my suggestion.

vagrant brambleBOT
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:triangular_flag_on_post: Eric J Weiss#4072 received strike 1. As a result, they were muted for 10 minutes.

green oyster
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@unreal lynx you should know hard surface modeling, understand normal map baking workflows and be able to succesfully apply them, and texturing with an eye for good details

atomic junco
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where can I post jobs?

shut token
pastel estuary
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And please read the #rules, they'd direct you to the right channels.

vagrant siren
# unreal lynx Are there any landmark goals to hit before you should start applying for studios...

You also want to be able to demonstrate the ability to build an environment typically from 2D concept in a 3D environment, including how you break up the scene in blocks/stages ( previs ) , this also shows you have an understanding of reading perspective and scale, and more or less which areas to start doing first, using whatever you have available ( 3D art wont always be ready then )

call out these areas/sections and identify hero peices vs reusables/modular, start assembling

showing a clear ability to read and understand a concept in 2D to 3D is basically the key here, with the ability to take feedback and make adjustments, be prepared to start over as sometimes the work is just for a proof that may never see the light of day

anything that shows the process/workflow you went through from concept to final will be super valuable. mytwocents

junior dew
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linked in offer 100 to 150k is this a scam

craggy nacelle
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Depends on specifics (location, YOE, etc.)

tidal moth
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well if it's roubles that seems about the correct value at the current rate

steel creek
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That's cool but this isn't the place to secondarily announce your postings in the job area

eager hare
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Still in favor of Robux

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But it's hard to quantify, since RU markets aren't open yet afaik

rapid notch
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Looking for someone to perform a merge for me. and I'm not sure where in here I should post it. If Running solo on this project right now so I don't have to much in the way of funds but trying to make this merge has proven to be over my head. I only have limited C++ training and it was many years ago I am a from a 3D art and design back ground. Anyway looking for someone to make a merge for me where do I post that? Or is it ok to discuss here?

lone wing
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Hi guys im a games design student year one(done a foundation before as well) and im wondering what would the requierments be to get a job as a game/software tester or something along this very entry level line. I've been working for the past year in sales and recruitment and currently find myself having to look for another job, so im just wondering if i would be able to take a first step into this industry or is too early and my programing knowledge is still not enough.

tidal moth
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depending on which country you're based in you'd see different salaries

lone wing
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i live manchester, i'm not really interested that much about the salary to be fair as long as its decent(10/h or so, im making more now in HR but im trying to make that first step). The thing is i dont really see any ads for this position and the little ones i see require 2+ years of expierience in a similar role. Silly me thinking this is an entry level job

chrome burrow
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@dim gull

cosmic spindle
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@lone wingunless your like 17 u may as well be a delivery driver for sainsburys than work minimum wage for a game company

last edge
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Hey, how is everyone? I'm wondering about if you guys have any good tips or guides for applying to game companies? Do they do technical questions, and if so can you provide some examples?

knotty solar
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@last edge every company is different, I worked as a developer for nearly 28 years ( mostly retired now), and most companies AAA wise, will ask questions, give tests etc, but this can depend on the position you are applying for. Be sure to know the company you are applying for... Know them well and what they will expect. and be prepared. If that company made a game before, make sure you know about there game, art style, type of games and know more than basic questions or atleast basic questions about the games they made and stuff about that company. If its an indie, they are all different. Have a great portfolio, not just a good one. When I was in a senior position what matter to me, was , the person personality , if they where a team player and easy to work with and was willing to learn.

small crane
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Anyone know how to get in touch with people to possibly shadow and learn or even unpaid internship to get some experience and exposure?

plucky hatch
small crane
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Woah did not know that, thank you

pastel estuary
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remembers the good old days where one could join a modding team and learn the ropes that way
remembers how old he is

ashen narwhal
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What are the chances of me getting a career in the game dev field at age 28?
As a teenager i had crappy grades to get into any University/College😬
Even though i understood how dev works and all the tools etc (never got to really making anything though)

wary idol
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Never too late

plucky hatch
ashen narwhal
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Any tips were to start?

plucky hatch
# ashen narwhal Any tips were to start?

Be willing to move where the work is, I moved city first (to my capital city) then country in order to chase the most interesting work. Network like crazy and LOTS and lots of practice.

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There has been a bunch of luck and nepotism along the way too, with friends getting me feet in the door along the way, but I put that in the networking side of things.

ashen narwhal
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I actually wouldnt have a problem at all to relocate if and when the opportunity arrives which is good

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Are udemy courses worth it at all or should i just stick to youtube and just figure things out on my own using the tools (unreal engine, c++)

plucky hatch
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I have not used Udemy, the Epic training itself is very good on the learning portal, if you have exhausted that then maybe some tutor-led courses in your local area or time zone would be more helpful.

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When I wanted to learn Blender I got a tutor it was very cost effective.

ashen narwhal
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Perfect then, i will start with the unreal training,

Im pretty good at picking things up fairly quick since pretty much my whole life from age 12 i been into computers and just trying to learn coding, level design and various things as such

plucky hatch
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I have an intern now in thier 30's they used to work in engineering and just re-tranind as an Unreal dev (1 year course) and im going to try and hire them. So dont let the age thing put you off.

ashen narwhal
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Thanks man, honestly the age just has me really depressed for some dumb reason.
Im not old obviously just sometimes i think its impossible to get into this, by the time i learn to the time i can get hired

plucky hatch
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@ashen narwhal Also have two interns 26-29 and will be hiring them soon if they accept, they also just recently retrained from other careers (one was a chef, the other a 2D animator).

ashen narwhal
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I was actually a chef too😂

plucky hatch
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See, all good then

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Covid has made many people re-evalute thier careers

ashen narwhal
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Indeed it has, i guess its time to get to work and learning things again

wary idol
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I'm currently teaching my dad programming and gonna try to get him a career in game dev, he is 44, I mean he is not that old but the point is that it's never too late

plucky hatch
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I actually find it more impressive when I have more mature applicants who have changed careers, it shows they have passion, self determination and at least some fearlessness.

ashen narwhal
ashen narwhal
plucky hatch
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Well good luck, hope it works out for you both @wary idol @ashen narwhal

ashen narwhal
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Thanks for your input mate, hope all works well for us!

plucky hatch
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What country are you in @ashen narwhal (if you don't want to say its ok but are you in the EU)?

ashen narwhal
plucky hatch
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Oh cool I was also UK but moved to SE. Well if you can make it here to my local school they do a really good game dev course for mature students with a very good placement rate (over 80%). All education is free here until PHD too so it costs nothing, you would need to get a job or a loan then however while doing it. https://www.yrgo.se/utbildningar/game-creator-programmer/

Yrgo

Den 6 april klockan 17-19 håller Game Creator Programmer och Game Creator Artist en live-stream på Twitch. Vi visar våra spel, berättar om hur vi jobbar och du får chans att ställa dina frågor till…

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Its not a course for mature students, its just a lot of people now are taking it to switch career,'

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All 3 interns I mentioned are on placement form here

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from*

ashen narwhal
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Oh thats actually pretty neat man, i will definitely check it out and see!

plucky hatch
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Its obviously a big commitment, but food for thought

ashen narwhal
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Haha yes ofcourse, i will look into it 🙂

tidal moth
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out of curiosity, which role are you gunning for?

ashen narwhal
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Uhm, to be honest i havent really thought of a specific role, but i like level designing and coding

plucky hatch
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We have 26 game dev studios (that I know of) here in Gothenburg, and that's not counting all the studios like mine who do Enterprise work (Automotive, fashion, product etc).

ashen narwhal
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I would love character modeling/sculpting too but my art sucks anyway🤣

tidal moth
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I think now is the time to figure out which role you'd like to be in, and look towards how you can get better there

ashen narwhal
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Yep, absolutely

wary idol
ashen narwhal
wary idol
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Quite a coincidence haha

ashen narwhal
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Indeed mate,😂

plucky hatch
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Personally I would not want to study for 2 years, I think if you have the willpower you can do it on your own, maybe some top ups from tutors and short courses

ashen narwhal
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Willpower is there, i have a ton of free time as well to be honest also

tidal moth
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first step is to get to a point of understanding your role, then it's about building a portfolio... and really, just applying for junior or intern positions

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a good portfolio will go a long way

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if you have questions about LD or the like you're welcome to ask in #level-design

plucky hatch
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Yes indeed, it will go all the way!

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And keep it simple too, 3-4 good in depth pieces are enough

ashen narwhal
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So, if the role is lets say level design, would i be looking to overall make small game projects as an overal understanding of things or do i just focus on showcasing good level design abilities

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Or both i guess

plucky hatch
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both

tidal moth
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just showcase good level design really

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you don't need to go beyond your role

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especially for junior positions

ashen narwhal
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Okay thanks for the input 🙂

twilit quarry
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Hey guys, I’m currently in highschool focusing on my career path towards becoming a game dev or graphic designer and was wondering if I’m making decent progress at least for starting all this about 2 months ago. Trying to start a portfolio of sorts early.

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All the assets are mine besides the auto landscape material (the textures are mine) and the water.

small crane
plucky hatch
# small crane Where did you get a blender tutor?

Just googled around, settled on a guy called Vaughan Ling, but he doesn't give classes anymore. https://www.artstation.com/vaughanling

ArtStation

Instructor at Concept Design Academy in Pasadena, CA. 2D and 3D concept designer, specializing in vehicles, props, weapons and environments. Clients include Warner Brothers, Disney, Marvel, Psyops, Insomniac Games, Mattel, Honda, Lightfarm. Background in transportation and industrial design.

www.heavypoly.com

tutorials at www.gumroad.com/vl...

drifting spindle
stuck holly
drifting spindle
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fixed it

modern relic
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how do you guys deal with the feeling that you are stalling on a project? like im getting work done but it honestly feels like fluff work and that im not making any significant/quantifiable changes

modern relic
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ye i really should. that implies that i actually know what im doing with my game though and i honestly dont

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feels a bit like im just pretending honestly

tidal moth
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also being based in India severely limits your possibilities, especially for a junior role

late acorn
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Hey would anyone know of any places currently taking remote interns? Primarily for 3D art?

tidal moth
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depending on where you're based you might have missed the window

stuck holly
chilly sundial
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burnout is a real project killer

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better to do little and often than long bursts

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make sure to take your breaks, even if its only 10-20mins with a cup of tea and a youtube video

plucky hatch
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burnout is very real and I have seen several people essentially lose their creation mojo from it

chilly sundial
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oh ive abandoned several projects from burnout

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in fact burnout made me give up an entire programming language

modern relic
chilly sundial
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a design doc can also help

pure kettle
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Or GitHub, because it has similar roadmap feature

chilly sundial
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didnt know that might have to have a look

plucky hatch
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is it really that bad if you change jobs/careers for your dream job?? read somewhere that employers look down on that sort of thing and i dont understand it

pure kettle
round radish
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Depends if you're jumping around. If you stay in a job for 4 months and then quit to work somewhere else, employers are gonna eye you suspiciously.

plucky hatch
pure kettle
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If jumping around in short period of time, then maybe you're in a blacklist before you know it.
But if you're dissatisfied with current job due to undesired changes, or mistreatment, then looking for greener pastures should be allowed.

plucky hatch
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dunno why i have a degree in cs sometimes. i know my history. but i kinda wish id have looked before i lept. i didnt think id fall in love with mechanical stuff. building innovations that move and get people places. the nature of the work and the things software engineers build is a turn off. granted not everything is tax/accounting/boring software. but its some of the more available jobs. and the political climate (and Silicon valleys location) is a major turn off.

pure kettle
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In my own case, it was kind of a desperate call, and not necessarily move to a dream job.

Back in my event organising days, I quietly applying elsewhere after a year because my employer at that time decided to cut paycheck by whopping 1/8 of the average paycheck due to then fresh COVID pandemic, and still have unpaid crunch works. It was so little that I accumulated recurring debt since then. Not to mention I didn't get a chance to do more R&D with virtual production. Only by the time I had accepted for the new job that I formally resign and cut ties.

More recent graphic designing daytime job is still not that huge paying, but at least it's twice the amount, less overtimes, and I had less recurring debt.

plucky hatch
# pure kettle In my own case, it was kind of a desperate call, and not necessarily move to a d...

understandable. i have worked 5 diferent jobs in the past year. the first one i got fired because that company was full of a bunch of dickheads (my next employer detested delivering to them for that very reason). the second one i was forced to move 1500 miles away. the next job just plain sucked and i quit in a heartbeat once the opportunity presented itself. the very next one they cut my hours to like 8 or 10 a week so i am facing that same debt situation. but my second job (I still work the last one i mentioned) I am just getting up to speed on and i love it. I just want a job in engineering at some point and seeing my peers succeeding there is making me very envious

rapid iron
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I have an interview scheduled on saturday for an unreal dev.

Unfortunately, the HR says my expected salary is too high for my experience even though it is close to my current. My experience is low in years but I did a lot in that time.

Is this just the HR trying to make me settle for a lower salary?

pure kettle
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Depends on where you live and the expected work there

muted galleon
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Hey everyone! I have a question on gauging the culture of a studio. I have an interview with the rest of the team after passing the first interview. How do I go about asking the team what ideas or actions they have already implemented to prevent or deal with harassment or you think the question I am asking you all should suffice? I never been in the industry before and some stories kind of have me worried

rapid iron
ashen lynx
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@rapid ironMaybe yes. Or maybe what you are asking is off budget. Both could be true. It boils down to two simple conditions. Can you afford to ditch that offer and do you feel comfortable accepting lower bid, both financially and morally? That is all there is.

rapid iron
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@ashen lynx I find it hard for a lower bid cuz first, my current job is indeed paying me higher than what conventionally people with my level of experience in years get.

Plus they are looking for an on site dev in probably the most expensive cities to live in our country. If it was remote I may have considered it as I could save rent living at my parent's (not many apartments available these days anyways)

Plus I asked for $14k p.a vs $10k p.a (current).

I have 1.5 years of commercial experience in Unreal plus 2 years of non commercial (including 2 college projects.).

I have been building apps for Oculus Quest 2, wrote custom networking solutions for VR, Loading Screen System (VR), etc. I can do both cpp and bp, have a working knowledge of 3d modelling, rigging, animation and texturing which has helped communicate effectively with the artists for our implementations.

I have seen them post for an Unreal dev several times and seems like they have not found anybody yet.

young gust
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@rapid iron may i ask what country you are living in now?

rapid iron
young gust
rapid iron
young gust
rich axle
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What should I learn to go into a level design career?

modern relic
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Level design probably

rich axle
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never thought of that thanks

chilly sundial
placid frost
tidal moth
plucky hatch
thorn brook
thorn brook
woeful pendant
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What's market price for tech artists and also for UE/C++ engineers these days?

chilly sundial
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Depends on area

chilly sundial
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some places it could even be 2 money

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however if you have no experience then its gonna be no money

plucky hatch
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seems freelancing discords have tons of scammers

last edge
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What advice do you guys wish you heard when you first started preparing to work for the industry? If you could go back in time, what would you tell yourself?

plucky hatch
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Start sooner👀

latent tartan
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Hi all, I have a small company and looking into the best way to find level designers, people able to make blueprints etc in unreal. As I have limited contract work where and how is a good place to find people?

Thanks in advance

shut token
gleaming tendon
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all those jobs are so high level, anything for community manager jobs or project advisor?

tidal moth
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project advisor? you mean game director? 😂

gleaming tendon
pure kettle
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NFT

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Nope.

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Just nope.

gleaming tendon
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or maybe i am in wrong place xD

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access denied 😄

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i will stay here though, gonna need some good game development team in future.

tidal moth
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you're being way too reasonable towards an early 20 something person

round radish
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I need to do that just to avoid paying tax.

craggy nacelle
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I highly recommend reading the book "I Will Teach You To Be Rich"... Ignore the stupid name, it's basically no-nonsense advice on stuff like what Lorash mentioned about low-cost index funds.

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What's good about the IWT book is it basically gives you a bunch of systems you can follow and never worry about it again. Put X here, Y there, you can spend the rest however you feel like

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It's a bit US-centric with 401k's and Roth IRAs and whanot, but even as a european it gave me a few good ideas

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since I'm definitely the kinda person who just wants things to work without having to think about it lol

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this is also why a lot of my investments are in a managed fund as i don't have to think about asset allocation even if I pay a bit more in fees :P

plucky hatch
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”career chat" --> "screw game dev, start investing!"

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No investment is better than investing in your own skills and professionalism

craggy nacelle
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Yeah you're absolutely right and that's why I've started diversifying into some less expensive funds

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...contrary to all investment advice ever™️ my biggest investment wins came from massively lucking out in crypto though, I really should be moving those into some non-lottery type things

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this is exactly what the author of the book I mentioned also says :)

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and yeah it's quite true

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I wonder how much mine are actually, probably more than that tbh :P

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It's somewhat annoying that my bank doesn't offer a good view on index funds and such, and it's just 100x more convenient to be able to do the investments through them instead of using a separate service for it

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In general the funds they do offer have had a decent performance so at least it's not all bad

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Yeah that's probably a good idea

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lol

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0.5% on the less actively managed fund and 1.72% on the one I bought before I had any idea what I was doing besides what the nice lady at the bank told me :P

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Yeah I need to look into it some more. I just feel like I can't be arsed to deal with reallocating them manually from time to time

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It seems a lot of the providers here take a cut from buying and selling funds as well

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but it probably compounds less, except the selling fee..

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Lowest fees I can find on index funds here are 0.2% which I guess is still better than 0.5

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Yeah it seems S&P500 is generally recommended

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Oh hey OMX Helsinki 25 is only 0.18... or 0.11 if you invest 500 million!

tidal moth
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aren't most of those trending with the S&P anyway?

drifting spindle
pure kettle
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Doesn't mean there's none worth enough in your country. Some bigger companies like Ubisoft do have development branch on Pune, which currently worked on major project, a remake of Prince of Persia Sands of Time

pure kettle
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Remote work might work, but you'd have to supply your own equipments and whatnot, unlike in-site work where you can just use equipments supplied by the company. I'm not inclined to think remote work is for those who are just starting up.

tidal moth
# drifting spindle What about remote works ?

remote work for junior roles is almost non existent. then add to that time zone differences and the fact you are competing globally with people and the chance of getting employed like that diminishes greatly

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I'm also not sure what you mean by "for gameplay"

drifting spindle
drifting spindle
tidal moth
drifting spindle
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thanks, thats the plan.

pseudo ether
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Does someone know a company that may be able to hire for a summer job a 16 years old with 3 years of experience in Unreal?

serene crystal
unreal folio
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I hope everyone has a good day.

red dirge
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How do I calculate a game dev cost for someone so he can pay me to make him a game? What do I judge off

And do I get paid by hours work or by features and what’s required

red dirge
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How do I value the game, like how much on average a game costs and is it reasonable to charge 250-500 usd for a simple game like flappy birds? That’s the actual development cost of it

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Or Do I calculate it separately ex: the person wants a game that has 3d models of buildings and cars, normally the Total cost of the 3d models are 60-250 usd and the average code for the cars and movement is 50-100 usd (ex) do I just sum up what I would charge for the job separately and sum up all of them and what’s needed for the game and charge that?

craggy nacelle
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You could hire me for about half a day for 500 dollars :P

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as Lorash said there are two ways to price it, either you estimate how many hours it'll take and then do it at your hourly rate, or you give some kind of per-feature estimate

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all of this is entirely up to you and what you think is reasonable

#

you can of course try to base it on what you think would be a fair salary for yourself for doing the work

serene crystal
#

artists generally can gauge the complexity of something and give a predefined price

#

programming not so much I assume

craggy nacelle
#

If you ask someone experienced they can usually give you a rough estimate... but the general rule of thumb is to take your estimate and 2-4x it, so there can be a lot of air in it :P

pastel estuary
wary idol
#

With programming a week long job usually extends to 2 weeks lol

serene crystal
#

assuming you did material stuff for them

pastel estuary
#

materials/vfx but also env. art thingies.

serene crystal
#

nice

royal lintel
pastel estuary
#

then double it again :p

royal lintel
#

keep doubling forever

craggy nacelle
#

double estimate all the way

#

across the sky

#

speaking of hiring, I was looking at some job openings the other day just out of curiosity and pretty much nothing felt very interesting

#

no idea what I'm gonna do if I ever need to get another job than what I'm doing right now :P

wary idol
serene crystal
craggy nacelle
#

Well I mean I'm working on my own projects but they don't pay the bills lol

#

I'm not currently in need of further employment but it's good to know what's available and yeah I mean probably ok work but nothing really was like "yeah I'd like to apply for that"

red dirge
#

Is it trustworthy as a career, I love what I do but it’s not considered a real job or official, same time I don’t want to work for a company, I like having my own ideas for the game and do it and update it, not working for a company, what can I do from now to make it a career, do I start a studio,company,team? And can I make a living out of it, get married, etc, what are some degrees that I can get that can help me in my career and also to back me up in case I fail in it and have to work for a company , I like design, making levels , graphics (3d modeling) etc, what can I do to make me feel like I have control of the game and I’m working on it and I own that game and release it and make updates and changes I want while also having a official job

plucky hatch
#

I worked in studios for 6 years before being able to have the skills, confidence and contacts to work freelance professionally. In the end now years later I got bored and decided to back into studio work but that’s due to personal preference.

#

Hey guys, I have a question for you. I am an Unreal programmer and I currently looking for my first job. I come from Poland which makes it very difficult for me to find a job in this engine because most of the companies here work in unity. Could you advise me something in this situation?

pure kettle
red dirge
plucky hatch
#

Well that I can’t answer it has so many dependents, but a BA or MA in relevant field is always helpful.

#

It depends on what field you are going into, if it’s design for example the degree May get you the visa as a tick box but it will be a portfolio that lands you the actual job.

red dirge
#

Whats a good hourly rate for juniors and seniors per hour, and do software devs make more?
I’m getting different opinions on money per hour

Software senior highest is 92/h
Game dev senior highest is 67/h

Is the game dev number fair? As it also includes other game work like graphics, 3d modeling, level design etc

pure kettle
red dirge
chilly sundial
#

ive seen remote listings for liek $180,000 which for LA is probably right, but for UK is insanely high

red dirge
#

Is senior 72/h average good?

chilly sundial
#

unfortunately i cannot give numbers from canada, as i am not canadian

red dirge
#

Average world wide

chilly sundial
#

i mean i don't know freelance rates, but i do know some salaries

#

in the UK at least, it seems to be junior positions start at around £20-25k depending on field

#

and seniors can be around £60-90k

red dirge
#

What is more paying?
Giving game dev courses
Having a game dev studio and publish personal game
Freelancing on average

chilly sundial
#

as a professional freelancer probably that

pure kettle
#

Either three is a gamble, but theoretically freelancer is more immediate

chilly sundial
#

courses will be quite luck based and so will owning a studio

red dirge
chilly sundial
#

a studio can be more liekly to succeed with large publisher backing, but that can be hard and you lose control of your game

chilly sundial
red dirge
chilly sundial
#

in LA it can be like $2000 a month for a studio apartment, whereas over here £700 a month can get you a 3 bedroom house

pure kettle
chilly sundial
#

^

red dirge
#

So me

chilly sundial
#

if you are hiring people yes

red dirge
#

My region, yearly salary is 26,000 usd a year 🤨

red dirge
pure kettle
chilly sundial
#

the project owner is the pertson hiring people

#

your salary will be dictated by the norm of their region

red dirge
#

Could he just lie

chilly sundial
#

say if you worked for me, you'd be looking at £25k for a junior programmer, but if i was in LA you'd probably be in the $40k range

chilly sundial
#

youre only gonna go for the job if the pay works

#

if he says "I am from antarctica so your salary is $2.50" then you just say "no" and find a new one that works

red dirge
#

Yeah well my country pays 💩, 5 dollars an hour

chilly sundial
#

well then you're likely gonna find a job that works for you

#

most studios that are hiring will pay more than that

pure kettle
#

That's around $880/mo, assuming 9 to 5 and 8 days off weekend. In my country, that is huge, get good stuff and few to spare, but for Canada, might barely had any to spare.

chilly sundial
#

yeah, in england that s around the salary of a part time job, even a bit less, so that's why region matters so much

red dirge
#

So to sum this up, I work for a studio and making a living for it then I work on my own, my best options would be a studio or freelancing?

chilly sundial
#

freelancing likely

#

but neither are guarantees

red dirge
#

If being successful and working and making a livable money off this field is so hard and unlikely why should I continue? I’m not saying I don’t want to, I just see no motivation to it working in something knowing my game prolly won’t make it out by what iv heard from people, I seriously love this career but I doubt I can make a living from it due to the amount of luck to have, any good reason to continue?

chilly sundial
#

people make indie games because they like making games

#

some of us get lucky

#

theres money to be made professionally

#

but if you wanna do your own game its unlikely

#

freelancing has a higher track record for money, as again it's just work, but if you wanna build a studio, its a small minority that can become majorly successful

#

there are lots of things to improve that luck

#

like good marketing and such

#

but at the end of the day nothing is guaranteed

red dirge
#

I wish I had my own game, but I guess il just have to work for a studio and then have enough money to pay for publishing and being somewhat having a chance to make a studio

#

What can I do to help back up my game in case my studio doesn’t work out? Selling game assets? Models, code?

chilly sundial
#

I mean you can do that but typically startups get outside funding

#

New studios can take investirs

#

Otherwise solo dev

#

Im making a game, and my entire budget is £100 and most of that is the steam page cost

#

I wouldnt even think about making a studio yet

#

There are so many aspects to business, it isnt all just have a good idea

#

When you make a studio you take on a hell of a lot of legal obligations too

#

Work professionally and solo dev in the spare time

#

Then if your projects need it, and you have money from other games, hire people

#

Unless you can find investors

#

But be warned, something like 90% of startups fail

red dirge
#

I just want any motivation to continue, I’m just hearing all bad things and numbers

chilly sundial
#

It may work out

#

Indie dev is no guarantee

#

If you wanna go the corporate route look for investors and publishers and kearn how to do business, as thats where your focus will be

If you wanna make games then do it if you enjoy it

#

Indie dev is no cashcow

#

I make games for fun and to build a portfolio, if i eaen some money, then bonus

#

If you learn good business and good game dev skills, and have a good idea, then yes you are more likely to at least be comfortable

#

Indie dev is not gonna make you some multi millionaire unless youre hella lucky

#

Not even professional work will

#

Your motivation should come from the heart not from money as thats what indie dev is aboit

#

AAA games are made for money, indie games are made from enjoying the process

#

Worst case scenario is your gane fails but you have something for a cv, best case your rich and famous, likely case is it makes a small amount of money, maybe 1k or so, and it serves asa nice little bonus, less likely case you make a bit more money

#

Your chances of success only go up as you make more

#

Your first gane probably isnt gonna do much, but if you keep releasing under the same name, then you may start to build a reputation

#

Dont be disheartened if your first game doesnt make it, just know that if you keep at it you may get better chances

#

Get a professional job, that way if you never hit that point you still have a career

steady pewter
#

tldr?

serene crystal
#

make game

pure kettle
#

Do the dang thing

chilly sundial
#

Tldr; go corporate but your time will be spent on business more, or make indie games but only if you enjoy it

steady pewter
#

If you work for somebody, you spend less time on business.

red dirge
chilly sundial
#

Game design

#

You can get professional jobs in any aspect of game dev

#

But which aspect of design

timid cedar
#

Your budget is not 100

red dirge
chilly sundial
#

Level design, environment design, narrative design

timid cedar
#

This is what solo devs say to themselves

red dirge
timid cedar
#

You have to count your salary too

chilly sundial
#

That is the budget of my game

red dirge
#

Can I start sith no budget at first until I make some money and release on steam?

timid cedar
#

100? So like 1 day of work?

red dirge
chilly sundial
#

Not everything is as cut and dry as that

#

My hobby project is costing me 100, so that is the budget

timid cedar
#

You should. Otherwise how can you count profit.

#

It wont be realistic

chilly sundial
#

Because i can count whatever over that 100 as profit

red dirge
#

So, basically I will work for a small studio or company and make a living out of it, learn game design, making a build a portfolio, try to make a business even if solo, if I make enough money for a living, I take it full time, is this the best choice?

timid cedar
#

And properly scoped

chilly sundial
#

It is a hobby project i am not worried about profit

#

If im doing it for recreation it isnt work

#

Otherwise i should start counting my hourly rate for playing games as well

timid cedar
chilly sundial
#

Also very true

red dirge
#

I wanna take the good sides but I still have to accept all of this 😞

#

I love this career but it’s just so hard to be I b

#

In*

chilly sundial
#

Indeed it is

red dirge
#

Do I have more luck as a solo dev than opening a studio?

steady pewter
#

"luck"?

red dirge
#

Making money to live off

#

Bec as a solo dev I don’t pay money for a studio

#

Tax, rent, etc

green oyster
#

"Opening" a studio can be nothing more than some legal documents, a room in your house you legally sublet as a HQ

red dirge
green oyster
#

No income - no taxes

chilly sundial
#

Again theres no metric for that. Typically the risk is mainly shouldered by investors in a company

#

In a solo dev you shoukder the risk but the only risk is your spare time

#

Theres no way to gauge the amount of luck you will have, if there wss it woukdnt be luck

#

Again you can increase your odds in both ways

#

But i must stress indie dev isnt a money focused industry

#

The good pay comes from large corporations

plucky hatch
#

So i wanna learn UE but im confused to choose UE4 or UE5
UE4 has more tutorial and documentation but UE5 is latest with helpful features
I wanna make android games
Need a word of advice

green oyster
#

What features of UE5 do you need for android?

plucky hatch
#

Idk,which one should i learn?

spice dagger
#

@plucky hatch Your probably better off learning to use UE5.

#

Many tutorials and most of the documentation is still extremely relevant.

#

There is also the consideration to make that UE4 is now no longer supported, in that Epic wont release further updates to it.

#

So you would be instead learning old technology.

plucky hatch
#

i see,thank you

ancient cedar
#

just a curious question, is it easy to learn level design in unreal engine? (I don't have a coding background)

granite thistle
oblique ice
ancient cedar
#

Grey boxing right?

#

I'm doing some industry game design course

#

And grey boxing is like the layout of the level?

oblique ice
#

grey boxing/blocking/blockout, is really how level will start, i also still do it that way even when i model asset for later exprt to engine 🙂

proud spear
#

I've been browsing career search sites and I was kind of surprised to see so many UE job positions compared to Unity. Is this because...

  1. UE is catching up to Unity
  2. UE is more difficult than Unity and so job listings stay up longer as they're harder to fill
  3. Companies with job listings are biased towards UE because larger companies tend to use UE more than Unity (and need more people)
  4. Mobile (Unity favored) centric companies are using different career sites that I don't know about
tidal moth
proud spear
#

I come from the mobile arena so I guess I’m not used to it 😅

tidal moth
#

UE4 has been the gold standard for commercial engines for studios that don't have their own inhouse

tidal moth
ancient cedar
#

I'll show example

tidal moth
ancient cedar
#

I mean something like this

tidal moth
#

yeah but that's not a single unified role

ancient cedar
tidal moth
#

one person will make the blockout and prepare the gameplay for a location

ancient cedar
#

Oh

#

What's that person called

tidal moth
#

another person will come in and add the art and cosmetics

ancient cedar
#

Ohhh

tidal moth
#

so which one are you looking towards

ancient cedar
#

Something involving the design of buildings including their textures

pure kettle
ancient cedar
#

What does an environment artist do

#

I'll search it up to save the time actually

tidal moth
ancient cedar
#

Oh that's it

#

So I basically make world assets

#

And design the environment

tidal moth
#

again, design is the wrong word to use here

ancient cedar
#

Oh sorry

#

Construct?

tidal moth
#

if you're designing the environment, you're designing it for gameplay

#

if you're creating art passes, that would be environment art

ancient cedar
#

Ohhhhhh

#

Thank you now I actually get the idea

#

You design it for the intention of a game play

tidal moth
#

yes

ancient cedar
#

But you create the art for the environment

tidal moth
#

correct

proud spear
#

To make you more confused, Japan calls artists designers 🤭

ancient cedar
#

If I may ask, do u know where I can find this sort of theory?

tidal moth
#

japan has its own separate system

ancient cedar
#

To continue expanding my knowledge

tidal moth
#

there isn't a theory behind it

#

it's just the standard process in use

pure kettle
ancient cedar
tidal moth
proud spear
#

I haven’t encountered it not being so, but I certainly accept there could be exceptions

pure kettle
#

I guess considering this server is primarily western

tidal moth
native jay
#

are there any people in this server who have actual jobs/experience in the industry?

steady pewter
#

¯_(ツ)_/¯

red dirge
#

Ik iv been annoying with my questions but I just have to Figuire out a path so I can see what I will do with my life

I’m 2 years away from university, and 4-5 years away from having a real job, it’s best to try to earn money and build a YouTube channel and portfolio from now as that will help me later and possible increase my chance of having a successful game dev company as I have an audience on YouTube same time iv been trying for over 4 years, should I start now building this opportunity?

#

I have most of what I need except funding and some knowledge, I know how to use unreal engine 5, I’m learning rn marketing and cpp, I’m trying to make friends with people so we make a small team

chilly sundial
#

if you're sixteen it's way too young to be worrying about that, yes you shoudl start thinking about a career, but you've got plenty of time to make games

red dirge
#

I’m worrying bec it’s the only thing I love and I hate to be working in something else, I’m trying to see if there is hope in this, I will start building a YouTube channel and make tutorial and show off my work, make dev vlogs, try to make a team and work together maybe they will work out better than being solo

chilly sundial
#

again, don't worry, yes you won't build a successful studio overnight, nut that doesnt mean you need to worry about it at 16

#

you're gonan end up overworking yourself

#

dont try those things until you've develoiped skills

#

if you try to make a company as someone who hasnt worked professionally its gonna be a lot harder

red dirge
#

I’m not trying to make a company, I’m trying to build a portfolio and skills and a small team without any money paid so we have a higher chance when developed to make something successful

chilly sundial
#

Yeah when your serious about it do make a company, but i wouldnt until youve developed some of the skills otherwise you may be in over your head

granite thistle
#

Anyone has any experiences to share how hard is it to land a remote job in the gaming industry working with UE. With 0 professional experience with any gaming companies. But let's say you show off that you released a small game yourself on steam. Could that realistically get my foot in the door?

red dirge
#

I’m just making a small unpaid team, we need each other, idk how I can make a company and I don’t want to bec I don’t play staying here plus I’m not in my country, I don’t n have a nationality here to open a company

tidal moth
#

making a company is like a level 15 skill to acquire and my dude here is only like a level 3 at most

rapid oar
#

What's the average salary rate for a level designer, entry level?

tidal moth
#

(and depends on if you actually mean level designer, and not environment artist)

rapid oar
#

No definitely a level designer, and based in the UK

tidal moth
#

anywhere from 19-25k realistically

fervent turtle
#

A painful amount

#

Jesus

ember bluff
#

I'm not from UK, how painful?

lethal forge
#

Hello everyone. I am 1st year college student interested and passionate about game devlooment, I have currently learned c++ and looking forward to learn unreal. Should I focus on learning engine or should I focus programming concepts such as data structure and algorithms.

round radish
#

@ember bluff you probably earn more as a teacher.

plucky hatch
plucky hatch
#

Just make sure it doesnt interfere with your schooling. thats your best shot at getting into university

chilly sundial
#

I would definitely devlop your skills, but i wouldnt rush into making a company

#

trying to run a business with no idea how to run a business can only end poorly

chilly sundial
#

yes but not by setting up a business which can be expensive

#

not everyone has loads of money

#

saying you will learn to run a business better by your first one dying is like saying you'll be a better driver if you crash a ferrari, sure you will but its an expensive way to do it

round radish
#

It's pretty cheap to run a company.

#

Running a company does not mean you have to rent office buildings and pay thousands for some sort of enterprise java website or whatever.

green oyster
#

I sublet a room to my own company for free, and I pay my accountant like 30-50 usd monthly. No other costs

round radish
#

In the UK, setting up a company is free. Running it has zero costs. If you want limited liability, you can register it for a 1-time free of a like £20

pure kettle
#

So it still depends on the region.

craggy nacelle
#

I've never heard having some type of one-person business has a running cost associated with it

#

It depends on what you do with it - if it's your only source of income, you may have to pay pension insurance and such for yourself with it, but if you make no money from it, then it's same as being unemployed lol

pure kettle
craggy nacelle
#

There are typically different business types available. You don't need to have an inc

#

(usually)

#

Of course you are subject to taxes as a business for any revenue, that's a given. But if your revenue is 0 then there shouldn't really be any tax on that unless there's some really weird laws in your area lol

chilly sundial
#

i mean all of this is irrelevant anyway, as they said they can't make a company in their country

#

but i do agree making a company is good

#

just not before you've learned what you should do with one

#

and i mean

#

trading with a company

#

not just reserving the name

pure kettle
#

Well, granted, local tax laws has been weird and fuzzy most of the time

craggy nacelle
#

If you ever intend on selling anything it's usually required unless the sales figures are fairly low, but usually you don't need a business up front and you can just register one if/when you need to start receiving payments in that form

chilly sundial
#

yeah i plan on initially registering as a sole trader then moving to a company if needed

#

mainly because for me a limited company has a lot more requirements

craggy nacelle
#

Yeah sole trader/sole proprietorship as it's called here is usually more than enough for one man business when you're starting out

chilly sundial
#

like ill need to hire somewhere for a business address, cause im not that comfortable putting my home address in such easy view

craggy nacelle
#

you may be able to pay for a PO Box or something

chilly sundial
#

well technically its a partnership, but in the uk thats basically 2 sole traders working together with a written agreement

#

you you can get places that give you a business address that just forwards the mail to your house

#

but those are unnecessary costs in the meantime

#

as i am unlikely to recoup them

craggy nacelle
#

Yeah

pure kettle
craggy nacelle
#

Once you start having revenue you can usually start making tax deductions for business costs like a po box or such too, so it helps a bit at that point :)

chilly sundial
#

stuff like website hosting i can manage, but setting up a company is overkill for me, as it will cost a fair bit even in static management

#

if i do make somewhat decent money then i will go limited mainly for VAT returns

#

VAT return for something like software would be massive

craggy nacelle
chilly sundial
#

say for maya which is like £3k a year, i can get £600 back as a business expense

#

thats why i say it's like crashing a car to become a better driver

craggy nacelle
#

lol

chilly sundial
#

cause sometimes there are static expenses even without trading

craggy nacelle
#

you can VAT register as a sole proprietorship here in Finland

#

which is definitely handy

chilly sundial
#

so having a failing company that just drains money, it doesnt make sense

#

id much rather learn how things work then do it

#

im comfortable enough in my knowledge of marketing to where i could do my sole trader thing, but a company is a different thing

#

filing public quarterly reports and such

craggy nacelle
#

at least here there is a difference between a stock traded company and a public stock traded company

#

tbh I'm not sure of the exact specifics of the differences, but yeah there's definitely more paperwork involved in a stock traded company than a sole proprietorship

chilly sundial
#

the uk we have ltds and llcs

craggy nacelle
#

plus you have to do accounting using the more complicated methodology which I forget what it was called

chilly sundial
#

the one i go for is a private company, so no stocks or anything

#

but running an ltd is gonna be a lot more hassle for me

#

so imma keep as sole trader, unless i have enough reason to switch

craggy nacelle
#

Yeah

chilly sundial
#

which would mostly be tax benefits

#

the goos thing about the uk is i can still hire people as a sole trader

#

so even if i need to pay for a junior programmer i can do that without being a company

craggy nacelle
#

Yeah same thing here, after a certain point in revenue it may become beneficial to declare it differently in taxes which is possible with a stock traded, but not with a sole proprietorship

chilly sundial
#

yeah

craggy nacelle
#

but it's a fairly high point comparatively, so unlikely to run into it right away

chilly sundial
#

but i would only switch when my income from games outweighs the running costs

#

and to a point where my quarterly report doesn't show gross income of like £10.50

pure kettle
#

I think here sole proprietors isn't officially recognised as company, so it could be difficult when dealing with int'l relations that expect registered company (e.g. devkit lending)

#

Though I guess specialty companies porting games to consoles like Panic Buttom exists

chilly sundial
#

yeah im not sure if they are in the uk

#

i dont think they are

#

but im not sure cause you still have to register with companies house

#

so if your registered with a thing called companies house i hope it counts

#

but yeah id need a business address, cause anyone could look up my company name and find my home address, which can be problematic for obvious reasons

pure kettle
#

I guess if you don't move house in longer term you can have it as company house/business address

chilly sundial
#

i mean even then

#

its dodgy at best

pure kettle
#

Which is a bummer for me because I'm still pretty much a nomad, yay.

ruby ginkgo
#

I am kinda interested in doing this kind of stuff as a full time, but I lack skill and experience. So where should I start?

pure kettle
chilly sundial
#

FWIW, if it's a money focused project, indie battle royales arent very popular, and tend to be quite difficult to make

chilly sundial
#

only switch full time if you have money tho

#

indie dev is not a good money making field and is primarily luck based

#

so if you have a ton of savings, or your rich then go for it

#

also please don't crosspost

hearty fern
#

I made cross-posts without reading instructions.

chilly sundial
#

its all good

ruby ginkgo
#

so like what is the different between graphic designer and game developer

hearty fern
#

Please feel free to remove if any issue.

chilly sundial
#

i'm not a mod so i don't hav e those perms, but it should be all cool

hearty fern
#

Ok 🙂

#

May I ask you in here: If anyone have made a fully functional PVP FPS shooter game, how long time did it take you?

chilly sundial
chilly sundial
#

theyre not reccomended as indie projects because of the costs of mass server hosting

#

and the extensive networking knowledge needed

#

not to mention if people don't end up playing, then your entire gamemode becomes unplayable

ruby ginkgo
#

Like I want to pursue game development but the graphical side

hearty fern
chilly sundial
#

do you like making 2d or 3d graphics

hearty fern
#

We are thinking about using Lyra

#

And then use skins, templates and remake the whole UI from Marketplace templates

chilly sundial
hearty fern
#

This would make it playable at much cheaper cost & time than making it from scratch.

hearty fern
#

It will be significantly smaller to start off with

chilly sundial
#

it certainly does give a lot of ground work, however, im not sure if it has multiplayer support, so some systems may need to be reworked

chilly sundial
chilly sundial
ruby ginkgo
#

oh my bad I thought it was for someone else

ruby ginkgo
chilly sundial
#

nah i just forgot to reply to you lol

#

so for 3d graphics your looking at roles like environment art, character modelling, rigging, animating, texturing

#

so modelling houses and stuff would be more environment art

pure kettle
chilly sundial
#

but if you like animation then id go for character animation

hearty fern
pure kettle
#

Using marketplace asset is fine, but there's a line when it become plain asset flip

chilly sundial
chilly sundial
ruby ginkgo
chilly sundial
#

using close to ready solutions and marketplace assets is fine if you adapt them

#

maybe i downloaded a character, but i tweaked him a bit

hearty fern
#

100%

chilly sundial
#

or i blended this marketplace house with my environment

hearty fern
#

This is the plan

ruby ginkgo
hearty fern
#

We will essentially utilize all readily made solutions and tweak them in order to be customized to the game, and also not "recognizable" as asset flipping

chilly sundial
#

a lot of your hire-ability for 3d art comes down to an extensive portfolio

ruby ginkgo
#

true

chilly sundial
#

get yourself an artstation account

#

and just start making models and renders

#

but in several style

hearty fern
#

Where are the best platforms to find exceptional Unreal developers/ game makers?

ruby ginkgo
#

do I need to go to college for this type of career

chilly sundial
#

maybe you want a stylized medieval house, model it, make renders of it with lighting, no lighting, and wireframe

chilly sundial
#

upload it

chilly sundial
pure kettle
#

Though to be fair nobody's reading channel description, so, ehhh....

chilly sundial
#

you can definitely land a job with a good portfolio and no degree

ruby ginkgo
chilly sundial
#

but as i said above

#

if your a graphic designer you wont ever see coding

#

you make the models

#

your job ends there

#

someone else will texture them

#

someone else will put them in the environment

#

someone else will make em work

hearty fern
# pure kettle Job vacancy sites.

You mean like Upwork?

I have already but most of the applicants are of low quality. We also offered $100/ hour. Yet, most are low quality applicants.

ruby ginkgo
#

But what if I also want to be that so called "someone else"

chilly sundial
#

you cant

#

you cant do 2 jobs

#

maybe in an indie studio, but the pay will be worse

#

if you wanan be a generalist solo dev

#

professionally you stick to a role

ruby ginkgo
#

What would pay more?

chilly sundial
#

a professional artist 99% of the time will be stuck in maya

chilly sundial
#

professional

#

solo dev will likely not work out for money, and indie devs pay worse cause theyre low budget... AAA is where the money is, but its hard to get into, hence the need for a great portfolio

hearty fern
# pure kettle What's your studio?

I don't have a real studio - we have established brands in E-commerce and I am in charge of a new venture project apart from the main branch that will be a Crypto based game (this game).

#

= essentially no experience in this at all.

chilly sundial
#

that's where you need to choose, cause AAA don't tend to have generalists, you want a master of one skill, not a jack of all trades

ruby ginkgo
chilly sundial
#

i never said that at all

pure kettle
#

Crypto based game
Hmm... I don't know what to say really...

chilly sundial
#

i said a good enough portfolio can get you in

#

a degree may help

#

but im not professionally in that fiedl so idk

#

i just know a portfolio really does help

#

if you wanna major in 3d art go for it

hearty fern
ruby ginkgo
chilly sundial
#

even with a degree, you wont get a job with no portfolio

pure kettle
ruby ginkgo
#

true

chilly sundial
#

in fact a lot of universities wanna see your portfolio before they accept you

ruby ginkgo
#

oh

hearty fern
chilly sundial
#

some won't let you in unless you can demonstrate your skills

#

already

#

doesnt have to be a large portfolio

#

just enough to show an interest

#

but thats why i say start building one now

#

even if you make 1 render a week

ruby ginkgo
#

I mean I have done some renders in past. But, wouldn't call it portfolio worthy...

chilly sundial
#

and land a professional job in 6 years from now... then thats 312 pieces to a portfolio

#

pick the best ones

shut token
#

You might be surprised at what is considered "portfolio worthy"

chilly sundial
#

show em off

ruby ginkgo
chilly sundial
#

minecraft renders dont count

ruby ginkgo
#

But this has bascially no 3d art

chilly sundial
#

for 3d art you make the models

#

they need to be renders of your own assets youve made

#

not builds in a game

chilly sundial
#

i mean hell my first portfolio render was this

#

just update ti with the best stuff at your time

pure kettle
#

Close the Minecraft, open up Blender, and do things

chilly sundial
#

mind ya my portfolio is stagnant cause im pursuing a CS degree but yk

#

actually no i do have more but it was on a separate website

#

i did also have this but abandoned my artstation beforehand

ruby ginkgo
#

does it have to all 3d art?

#

Like what about texturing ?

chilly sundial
#

if your going for a 3d art role then ye

#

that is 3d art

#

you want your models to be textured

#

just posting standard matcap models probably wont do too many favours

ruby ginkgo
#

ya

chilly sundial
#

my portfolio pieces typically have a lit rtextured render, an untextured render, and a wireframe render

#

that demonstrates your texturing skills, topology skills, and your ability to use geometry

ruby ginkgo
#

lemme find this mountain i made

chilly sundial
#

that was another render of the same point, that would look really boring with no shaders

ruby ginkgo
#

whats a good software to use for 3d models?

pure kettle
ruby ginkgo
#

I have been using c4d for a couple for months

pure kettle
#

Maybe something like this for starting as well, or donuts, whatever
(tbh I'm noob at modelling, just doing it because I'm burnt out)

chilly sundial
#

blender is good for hobbyists

ruby ginkgo
chilly sundial
#

but in the industry you will use maya and 3ds

ruby ginkgo
chilly sundial
#

3ds max is another autodesk modelling software

pure kettle
#

I'm good at Blender, you're good at C4D. What's the loss here anyway

chilly sundial
#

again if you can model in c4d thats fine

pure kettle
chilly sundial
#

ye maya is one

#

the two are very similar tbh

#

i prefer maya over 3ds

#

but 3ds ive heard is better in certain situations

#

what situations idk, cause i dont like 3ds

ruby ginkgo
#

I used worldcreater for making the model itself and textured it with c4d

pure kettle
chilly sundial
#

but just know that in the industry, you WILL most likely be using maya

#

its the industry standard

#

if you wanna start learning it maya lite is about $250 a year

#

unless you wanna pay the full price of $3000 a year for the full version

chilly sundial
pure kettle
#

Usually Maya is paid for by the company who hire you

chilly sundial
#

it seems like you wanna pursue 3d art, but havent actually made any assets

chilly sundial
#

i mean as a junior theyll teach you it i suppose

pure kettle
ruby ginkgo
chilly sundial
#

maya LT is just cheaper maya

#

made primarily for games

#

so it cuts out a lot of the stuff for film

#

again like $250 a year

#

which can be paid monthky

pure kettle
chilly sundial
#

im realllly tryina help here

ruby ginkgo
ruby ginkgo
pure kettle
ruby ginkgo
#

1 sec need to look through my folders

chilly sundial
#

but with that, world creator demonstrates little knowledge of modelling capability

ruby ginkgo
#

oof thats basically it, I mostly started 3d rendering with minecraft renders

chilly sundial
#

so if you wanna be a 3d artist then you better get modelling stuff

#

or just be a texture artist

#

but thats less 3d and more texturing a uv map given to you

ruby ginkgo
#

ya.. I am not that good at texturing

pure kettle
#

There must be Blender Donut equivalent for C4D

ruby ginkgo
#

prob

#

my first render was minecraft so I never really went through the basics

pure kettle
#

I'm not going to force you to use Blender (but that's what I'm good at, really), but consider look up beginner tutorials for C4D in the similar vein of Donuts

#

Why donuts? I think it's because donut is a torus, and a torus is already a primitive shape, so a good starting point. And it looks tasty.

ruby ginkgo
#

alright Ill do that thanks for the help

chilly sundial
#

no problem

#

everyone starts somewhere

ruby ginkgo
#

ya

chilly sundial
#

but also dont be ashamed to switch fi you dont like 3d art in the end

ruby ginkgo
chilly sundial
#

it is, but again 3d art is vague

#

that focuses more onthe animation side

#

a course for 3d art will primarily look at asset creation, e.g. 3d modelling

#

so making houses, crates, chairs, giant flying spaceships

#

whatever

#

it will touch on other aspects most liekly

ruby ginkgo
#

what programing language do most game designers use?

chilly sundial
#

Designers do not

#

Programmers do

pure kettle
chilly sundial
#

Designers may make simple stuff in bp

#

But nothing advanced

#

Deisgners mainly plan out and put things together

pure kettle
#

Even if there's coding bit, that depends on what scripting language the programmers of the engine implements

chilly sundial
#

Yeah

#

But all of the roles you are looking at will likely never see a day of code

#

Cause its not in the needs of an artist

ruby ginkgo
#

hm.

pure kettle
#

In the case of UE, that's BP, and some BlueprintCallable C++ functions made by the programmers.
Some studios who use UE4 or other engines might use Lua or other higher level scripting languages

That'd be as far as scripting goes for designers. They'll say to the programmers after prototyping the design in BP, "bro, program this into C++, will ya?"

(Well, not exactly say that, but you get the idea)

ruby ginkgo
#

Idk why but I dont want to devote my self to only 3d artist

pure kettle
ruby ginkgo
#

I mean I can see myself as going for more game developer feel

#

there is coding, some 3d stuff and some decision making

#

somewhere is middle

pure kettle
#

There's nothing inherently wrong with being a "generalist", provided that you can take the time to learn other skills.

At the very least you could have better understanding on what to expect and what to do when you take more focused roles, especially with game development where things has to be rendered in real time.

plucky hatch
#

You may start as a 3D artists but that job leads to many places.

pastel estuary
tidal moth
#

e.g. you'd not expect an environment artist to do character art for instance

#

you're hired for a role first, and expected to fulfill that role

chilly sundial
#

yeah generalism is required as a solo dev, and some indie studios may want semi generalists like people who can handle modelling and animation, or people that can do code and ui etc. but its mostly specifics

harsh brook
ruby ginkgo
proud spear
#

I personally like the “dual class” roles like technical artist, gameplay programmer, UX designer, and more. Get to communicate and get things done using many disciplines

harsh brook
#

I'm probably biased because I'm in FX but I really don't think any field lets you wear this many hats. Closest I would say is Tech art but they usually get pigeon holed into an area as well these days.

plucky hatch
# ruby ginkgo Ya

If you want to work with Unreal full time you are not relegated to solely the games industry. I work with Unreal everyday but don’t make games per-se, and most people on my team are generalists, able to do two or more things. I find it much more interesting personally.

ruby ginkgo
#

Cool

#

Ya I was thinking of pursuing something like game programmer or developer while learning unreal or similar things myself

plucky hatch
#

Ahh I meant Unreal and similar tools are used for many different things outside games, and having roles within those industries can be much more creative as you get the freedom to do multiple things, while from what I know the game industry is much more linear, you get hired to do one thing and one thing only.

#

Since January I’ve worked with Unreal for Volvo, Polestar, H&M, IKEA and now I’m doing a movie for Netflix. But still all with Unreal and using all the same workflows that you would for games, but things are a bit more flexible in the types of studios I work with, it’s much easier to be cross-discipline than just stuck in a silo. So food for thought, depends on what you want to do.

pure kettle
#

If you want to be more laborous with Unreal, then virtual production, product configurator, and filmmaking/cinematics are the way to go.

#

Though make sure you're given chance and time to do R&D if you're working for VP.
Back when 'rona was still fresh, I worked for event organiser, and it was a scramble situatuon, as on site live events were not viable. I barely got any time to do R&D with Unreal Engine for live events, and didn't have time to make templates. So for every completed events, the results were janky and I had to make things all over again.

plucky hatch
#

Oh we have lots of time for that, I have over 100 artists and developers so we make sure to dedicate a good chunk of time to R&D, both software, hardware and just general workflow stuff in general. Especially with the virtual production stuff that is proving quite a handful.

pure kettle
#

Marketing was pain

#

Barely got any time to do R&D and my income were down to 1/8th of the regular before 'rona hits

plucky hatch
#

Damn, yeah it’s not been a good 2 years for many areas.

#

I have mates who still have not been able to find work (they were older)

pure kettle
#

My income were cut down so low, I decided to just call it quits in 2021

plucky hatch
pure kettle
#

At least I don't have recurring debt for the bills for now

plucky hatch
#

Well I hope things improve for you good luck 👍

wild torrent
#

is there a chat to get a freelancer in here?

pastel estuary
frigid prism
#

earlier i meant to check out #instructions since this is a paid job

pure kettle
red dirge
#

If I want to work in game development as a job for a studio; what university do I enter? Computer science? I’m worried il enter it and only job offers I get are for software

plucky hatch
red dirge
tidal moth
#

what role do you want to work as?

#

because dependent on that there are different answers

pure kettle
plucky hatch
red dirge
#

Yes that’s what I want, so does computer science get in me in that job industry or is computer science more to software devloepmt

tidal moth
#

computer science will teach you the basics, and if you're lucky, the mentality behind programming

#

the same programming is used across industries

pure kettle
tidal moth
#

if you want to do programming then I'd recommend going through that

plucky hatch
pure kettle
#

But yeah FWIW uni degree isn't necessary for the job

red dirge
#

And why would a studio accept me if I have a good portfolio and degree but not in country

tidal moth
#

it's fine, go to uni

#

it's not a big deal

#

no need to make a storm in a glass of water here

sterile juniper
#

Hey! I'm looking for a few people with the basic+ unreal engine skills for my project. Interested? Reach me in the DMs, I'll tell you a bit more.

plucky hatch
red dirge
#

Is there no any “game design/dev” school/uni there?

pure kettle
tidal moth
#

even if you want to do game design I'd recommend a CS or equivalent degree

pure kettle
#

I'd consider having access to a reputable CS uni at all is a huge chance

tidal moth
#

architecture is at the core of good systems, and good systems are made by good designers

red dirge
#

So if I get a CS degree and have a good portfolio I can get a job in game dev? I just don’t see anyone CS and in game dev, All go software

pure kettle
tidal moth
#

the barrier to entry for most devs is huge. and the games industry pays much less than other industries

plucky hatch
#

That’s why I would say try and apply to a course in Canada, and go that route,

tidal moth
#

I mean if canada is where you want to go take it step by step

pure kettle
#

Those without a uni degree (like I am) will have much harder time working on different country

red dirge
plucky hatch
tidal moth
#

you can go to uni anywhere, get some work experience (even outside the industry) and then enter the industry in another country

#

nothing's stopping you

red dirge
tidal moth
#

it's nonsense to think there's only one way to solve this problem

red dirge
plucky hatch
red dirge
#

Living and working in any other country is more important than the job, I care more to get any chance to live outside my country and get a citizenship so I don’t go back, I’m worried that I study in Canada and after uni I don’t find a job in game dev then il go back to my country and then il be fucked bec il serve jail for “avoiding military” but id wish still working in game dev bec software isn’t my thing

pure kettle
chilly sundial
#

Yeah youll likely be having to have another job while you apply

#

Its a tough industry to yet into

#

Scratch that you will need another job in the meantime

red dirge
tidal moth
#

your first step doesn't have to be immediately in canada

pure kettle
#

Also I don't think Canada is all sunshine and rainbows anyway, but Canadians might disagree on that :P

red dirge
#

It doesn’t have to be Canada, if anyone can recommend something decent price, possible and somewhat not hard to get citizenship then that will work out

tidal moth
plucky hatch
#

Having worked in Universities in the UK and now in Sweden, I would advise to apply to a degree in the country you want to move too. The 3 years or more will count towards your citizenship, thats a big chunk of time.

tidal moth
#

experience is everything in the industry

red dirge
#

Do want to make it clear, I want to study and work

pure kettle
#

Always have more than one path if the ideal path didn't work out yet.

tidal moth
#

but if you can afford that then it's probably not that difficult

red dirge
#

It will be hard for Anything higher than 11,000 usd a year for uni only

tidal moth
#

then research universities that cost at most that much

plucky hatch
chilly sundial
#

^

#

Here in the uk (as thats what o have experience with) even citizens pay more than that

#

There will defo be places you can study at that price

#

But you should search

tidal moth
#

I don't personally know a lot about this, but I'm sure there are universities where 11k usd/year is possible. it's just about finding out which universities

#

look for opportunities

chilly sundial
#

^

#

Some unis have programs for foreign students too

#

I know my uni has some degree of help for foreign students

red dirge
#

Well is it easy to get a citizenship in the uk and work there?

plucky hatch
tidal moth
red dirge
#

Then maybe not the best choice😓

plucky hatch
#

The rule of thumb is that we don’t hire someone from a visa country if we can find that same skill from a resident.

chilly sundial
#

Ye uk is one of the most expensive and toughest according to google

tidal moth
#

don't make decisions on a whim

plucky hatch
#

Elsewhere in Europe would be preferable

tidal moth
#

do the research yourself

chilly sundial
#

^

tidal moth
#

don't just take what is being said here at face value

red dirge
#

I’m just taking opinions I’m struggling to even know what uni do I get for a possible job in game dev

chilly sundial
#

Dont decide "i want this country either" not before you do ur research, things like the job market, living costs, universities etc

tidal moth
red dirge
#

If I can’t get a job in game dev easy I have a different choice of flight school, I work in it until I can make a studio or company with somewhat decent income, I don’t want to work in game dev studios ether way, Il have to just to go to the country

plucky hatch
chilly sundial
#

You definitely need to do your research

#

But also

tidal moth
tidal moth
#

sweden's universities aren't free for foreigners

chilly sundial
#

It seems you want all the jobs and stuff easy, it is going to be hard, but you will succeed if you keep at it

plucky hatch
red dirge
#

I don’t want it easy, my only goal is not to be in my country

tidal moth
#

again I would caution against recommending any particular country

plucky hatch
tidal moth
#

and instead recommend a method for finding the solution

chilly sundial
#

But you did say if i cant get a gamedev job easy, im just saying if it is gamedec you want it will be hard

#

Its hard to break the barrier but after that its easier

#

But still

#

Do your research

#

Countries are wildly different

red dirge
#

The country thing il do my own research and for other things I need, I’m just saying having a portfolio and a degree will help in get a job opportunity in game dev to get a work visa for a country right?

tidal moth
#

yes

chilly sundial
#

Yes

#

A degree will likely help massively

red dirge
#

How hard is it to work in this field, yes maybe a studio won’t be as hard but is it possible, should I continue, I’m still 2 years until uni building a portfolio and experience until work.

chilly sundial
#

Its possible

#

Its just harder to get into than other industries

#

Very possible

red dirge
#

So there is hope

chilly sundial
#

And a degree and good portfolio will make it easier for sure

plucky hatch
chilly sundial
#

^

tidal moth
pure kettle
chilly sundial
#

A lot of people want it too, so you need to demonstrate that your better basically

tidal moth
#

but yeah the barrier to entry is extreme

#

though it's easier now than it used to be

#

the great resignation has thrown things around

pure kettle
tidal moth
#

go be a pilot then 😂 I'm sure you'll be happier

chilly sundial
#

But also dont forget a cs degree can get you into more than just gamedev

tidal moth
chilly sundial
#

very true

#

but planes have computers :p

tidal moth
#

they also have 100+ things you can switch on and off from what I've seen

chilly sundial
#

plane cockpits are hella complex

#

cool tho