#career-chat
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so i was thinking i should put what i was doing before on hold, go ahead and learn the basic ideas of trig, then start with gamedev again, just worrying about learning as i go/run into issues. I don't know if it's a good idea, figure it'd feel easier if i had something i was directly working/learning towards to fix
right
Funnily enough - I feel the opposite. I find linear algebra to be much more simple than trig. Friggin' triangles 😠
sohcahtoa!
I have a question. Can anyone who have copyrighted their coding with Legalzoom tell me how I'm supposed to submit my material to them properly?
In the US and many other countries copyright is granted automatically and there is no registration necessary. There may be reasons to register copyright but they are uncommon and should really be done after talking with a lawyer.
Note that this is for copyrights, not trademarks.
I don't mind paying for it to be honest - already done so with my copyrights and trademarks (trademarks is going smoothly atm). I've always been a rather safe than sorry kind of guy xD
My current issue is I'm not entirely sure how to send materials to Legalzoom in the correct fashion. Slowly becoming a headache lmao
You should be thinking about trademarks more than this.
Frankly this sounds like someone found a cashcow to be milked :P But if you feel like you're getting your moneys worth then good I guess.... But I hope it has been explained to you by your legal advisor that without significant financial investment you will not be able to enforce any of this because it will not be enforced for you
@pure kettle Got that done first xD
@craggy nacelle My project is getting love so far. Partly because of my consumer friendly plans I have and what I'm designing lol I feel really hopeful about it 🙂
@plucky hatch I have no idea what FIPS even means :NODDERS:
FWIW copyright applies the moment you make the product a thing.
Trademark is the one that could protect you from someone stealing the branding before you.
Registered trademark
There's a distinction. Kind of depending on jurisdiction, but usually you can stick a ™️ on whatever, and it means pretty much nothing. ® for registered trademark is the one which actually does something, but costs money and lawyers
But as with everything, having one granted means absolutely nothing unless you have the financial means to prosecute those who violate it
So if a huge corporation wants to violate your registered trademark be prepared for a legal battle costing hundreds of thousands
Copyright violation afaik is a bit simpler but you still have to be able to show it
(Same deal with patents, getting one is complex and very expensive, and in order to enforce your patent, you're now on the hook for even more money because you need lawyers to do it usually)
Not to mention that having trademarks and things granted in the US generally means nothing in the rest of the world :P
(and vice versa)
This is why I find it really questionable when people ask about these topics in relation to game development or even software because as an indie you usually lack the resources to do these things in a way that would make any sense, and your IP is likely to not be worth the amount of money to make it worthwhile to begin with... it just sounds like they've received some really bad legal advice
(Disclaimer: IANAL, just speaking from experience with these things at work and such, I don't work in gamedev but in general software)
An indie dev trademark is pointless, imo, as any major company, if they want to, will still steal it and just burn you out with legal debt
Not to mention the only time they would steal is if you were an extremely popular game, which is unlikely anyway
Legal fees vary by country and type, so your mileage may vary, but there is immense value in having a brand and owning the rights to intellectual property in a given market.
I would think establishment of a trademark is a good idea even if just to defend your use of it in the future should someone else come along and want to pressure you not to use your logo or name.
The problem is that indie devs tend to have less financial power when it comes to registering trademark on their own
That is the system working as intended, I think. Trademarks in American law IIRC require both commerce using the trademark (IE: sales) and a proactive defense of the trademark (IE: Asking others not to violate it so as to prevent brand confusion).
If your company is without sales or money, you hardly meet the first criteria.
Patent law is different and it is very obvious what a clown fiesta the patent system is (because that system does NOT function as intended)
Imagine that scaling up to other 200 countries or so
As a small time indie developer.
No publisher assist.
A solo developer probably has a target market and they can follow the legal framework of their target market getting violators de-listed from Steam or Epic stores in the US, for example
But what if we delimit ourselves from US? (especially since I'm not an American)
You pick a legal framework
english common law, american law, european law, or one of the others
There are funny international stories of brands warring
The Whopper in America is Burger King... The WuBa in China is McDonalds.
||adding difficulty level: I'm from the Far East||
Asia has laws too but they are so different country to country.
How do I gauge how much to propose for a freelancing job? I have some models that I want to have modified. It's pretty simple, but it would take me a lot of time (as someone with little 3D art experience).
Usually 3x the minimum wage wherever you are per hour as the baseline, then the more senior you hire, the more it will cost (but be competed faster and more reliably). So where I live it’s about €30 for a newbie, €60 for mid level and €100+ for senior (an hour).
Are there any landmark goals to hit before you should start applying for studios things that everyone should know or like everyone should have done this kind of things?
made a portfolio
worked in a game engine
looked up and understood role responsibilities
Would anyone be willing to share their portfolios so I can build an idea of what one should look like?
it'd probably be relevant to state which role you're looking to fulfill
You're totally right sorry! I'm looking to become an enviroment artist
just go trough artstation is my suggestion.
:triangular_flag_on_post: Eric J Weiss#4072 received strike 1. As a result, they were muted for 10 minutes.
@unreal lynx you should know hard surface modeling, understand normal map baking workflows and be able to succesfully apply them, and texturing with an eye for good details
where can I post jobs?
You also want to be able to demonstrate the ability to build an environment typically from 2D concept in a 3D environment, including how you break up the scene in blocks/stages ( previs ) , this also shows you have an understanding of reading perspective and scale, and more or less which areas to start doing first, using whatever you have available ( 3D art wont always be ready then )
call out these areas/sections and identify hero peices vs reusables/modular, start assembling
showing a clear ability to read and understand a concept in 2D to 3D is basically the key here, with the ability to take feedback and make adjustments, be prepared to start over as sometimes the work is just for a proof that may never see the light of day
anything that shows the process/workflow you went through from concept to final will be super valuable. mytwocents
linked in offer 100 to 150k is this a scam
Depends on specifics (location, YOE, etc.)
well if it's roubles that seems about the correct value at the current rate
That's cool but this isn't the place to secondarily announce your postings in the job area
Still in favor of Robux
But it's hard to quantify, since RU markets aren't open yet afaik
Looking for someone to perform a merge for me. and I'm not sure where in here I should post it. If Running solo on this project right now so I don't have to much in the way of funds but trying to make this merge has proven to be over my head. I only have limited C++ training and it was many years ago I am a from a 3D art and design back ground. Anyway looking for someone to make a merge for me where do I post that? Or is it ok to discuss here?
Hi guys im a games design student year one(done a foundation before as well) and im wondering what would the requierments be to get a job as a game/software tester or something along this very entry level line. I've been working for the past year in sales and recruitment and currently find myself having to look for another job, so im just wondering if i would be able to take a first step into this industry or is too early and my programing knowledge is still not enough.
for QA you might be in for a luck of the draw as far as I know. the bar is set very low, but equally you get millions of applications to match that
depending on which country you're based in you'd see different salaries
i live manchester, i'm not really interested that much about the salary to be fair as long as its decent(10/h or so, im making more now in HR but im trying to make that first step). The thing is i dont really see any ads for this position and the little ones i see require 2+ years of expierience in a similar role. Silly me thinking this is an entry level job
@dim gull
@lone wingunless your like 17 u may as well be a delivery driver for sainsburys than work minimum wage for a game company
Hey, how is everyone? I'm wondering about if you guys have any good tips or guides for applying to game companies? Do they do technical questions, and if so can you provide some examples?
@last edge every company is different, I worked as a developer for nearly 28 years ( mostly retired now), and most companies AAA wise, will ask questions, give tests etc, but this can depend on the position you are applying for. Be sure to know the company you are applying for... Know them well and what they will expect. and be prepared. If that company made a game before, make sure you know about there game, art style, type of games and know more than basic questions or atleast basic questions about the games they made and stuff about that company. If its an indie, they are all different. Have a great portfolio, not just a good one. When I was in a senior position what matter to me, was , the person personality , if they where a team player and easy to work with and was willing to learn.
Anyone know how to get in touch with people to possibly shadow and learn or even unpaid internship to get some experience and exposure?
Email, linkedin, instagram, networking at events etc. Just all the ways you would normally get in touch with someone. Just have a portfolio and covering letter set up in advance, and unpaid internships are illegal/against policy in many countries/companies.
Woah did not know that, thank you
remembers the good old days where one could join a modding team and learn the ropes that way
remembers how old he is
What are the chances of me getting a career in the game dev field at age 28?
As a teenager i had crappy grades to get into any University/College😬
Even though i understood how dev works and all the tools etc (never got to really making anything though)
Never too late
I only got into Unreal at 27 (having previously worked in 2D art as a Graphic Designer), I have no formal higher education, now I am Creative Lead at a 100+ person studio and on the board of the local University for game dev.
Damn thats really awesome man, you accomplished a dream
Any tips were to start?
Be willing to move where the work is, I moved city first (to my capital city) then country in order to chase the most interesting work. Network like crazy and LOTS and lots of practice.
There has been a bunch of luck and nepotism along the way too, with friends getting me feet in the door along the way, but I put that in the networking side of things.
I actually wouldnt have a problem at all to relocate if and when the opportunity arrives which is good
Are udemy courses worth it at all or should i just stick to youtube and just figure things out on my own using the tools (unreal engine, c++)
I have not used Udemy, the Epic training itself is very good on the learning portal, if you have exhausted that then maybe some tutor-led courses in your local area or time zone would be more helpful.
When I wanted to learn Blender I got a tutor it was very cost effective.
Perfect then, i will start with the unreal training,
Im pretty good at picking things up fairly quick since pretty much my whole life from age 12 i been into computers and just trying to learn coding, level design and various things as such
I have an intern now in thier 30's they used to work in engineering and just re-tranind as an Unreal dev (1 year course) and im going to try and hire them. So dont let the age thing put you off.
Thanks man, honestly the age just has me really depressed for some dumb reason.
Im not old obviously just sometimes i think its impossible to get into this, by the time i learn to the time i can get hired
@ashen narwhal Also have two interns 26-29 and will be hiring them soon if they accept, they also just recently retrained from other careers (one was a chef, the other a 2D animator).
I was actually a chef too😂
Indeed it has, i guess its time to get to work and learning things again
I'm currently teaching my dad programming and gonna try to get him a career in game dev, he is 44, I mean he is not that old but the point is that it's never too late
I actually find it more impressive when I have more mature applicants who have changed careers, it shows they have passion, self determination and at least some fearlessness.
Thats actually awesome of you mate
Indeed it is, shows dedication
Well good luck, hope it works out for you both @wary idol @ashen narwhal
Thanks for your input mate, hope all works well for us!
What country are you in @ashen narwhal (if you don't want to say its ok but are you in the EU)?
EU yes, UK but moved to Croatia last year
Oh cool I was also UK but moved to SE. Well if you can make it here to my local school they do a really good game dev course for mature students with a very good placement rate (over 80%). All education is free here until PHD too so it costs nothing, you would need to get a job or a loan then however while doing it. https://www.yrgo.se/utbildningar/game-creator-programmer/
Its not a course for mature students, its just a lot of people now are taking it to switch career,'
All 3 interns I mentioned are on placement form here
from*
Oh thats actually pretty neat man, i will definitely check it out and see!
Its obviously a big commitment, but food for thought
Haha yes ofcourse, i will look into it 🙂
out of curiosity, which role are you gunning for?
Uhm, to be honest i havent really thought of a specific role, but i like level designing and coding
We have 26 game dev studios (that I know of) here in Gothenburg, and that's not counting all the studios like mine who do Enterprise work (Automotive, fashion, product etc).
I would love character modeling/sculpting too but my art sucks anyway🤣
I think now is the time to figure out which role you'd like to be in, and look towards how you can get better there
Yep, absolutely
Oh I'm from Croatia, welcome 😅
Ahaha hello😄 your country is beautiful
Quite a coincidence haha
Indeed mate,😂
Personally I would not want to study for 2 years, I think if you have the willpower you can do it on your own, maybe some top ups from tutors and short courses
Willpower is there, i have a ton of free time as well to be honest also
first step is to get to a point of understanding your role, then it's about building a portfolio... and really, just applying for junior or intern positions
a good portfolio will go a long way
if you have questions about LD or the like you're welcome to ask in #level-design
Yes indeed, it will go all the way!
And keep it simple too, 3-4 good in depth pieces are enough
So, if the role is lets say level design, would i be looking to overall make small game projects as an overal understanding of things or do i just focus on showcasing good level design abilities
Or both i guess
both
just showcase good level design really
you don't need to go beyond your role
especially for junior positions
Okay thanks for the input 🙂
Hey guys, I’m currently in highschool focusing on my career path towards becoming a game dev or graphic designer and was wondering if I’m making decent progress at least for starting all this about 2 months ago. Trying to start a portfolio of sorts early.
Landscape material overhaul along with tree, water, and dirt updates.
All the assets are mine besides the auto landscape material (the textures are mine) and the water.
Where did you get a blender tutor?
Just googled around, settled on a guy called Vaughan Ling, but he doesn't give classes anymore. https://www.artstation.com/vaughanling
Instructor at Concept Design Academy in Pasadena, CA. 2D and 3D concept designer, specializing in vehicles, props, weapons and environments. Clients include Warner Brothers, Disney, Marvel, Psyops, Insomniac Games, Mattel, Honda, Lightfarm. Background in transportation and industrial design.
tutorials at www.gumroad.com/vl...
Hi, i'm trying for entry level jobs from 1 years. do i have any chance with this portfolio and i getting demotivated day by day. Need practical and quick guide. https://acmoidre.github.io/amirsohail.github.io/
Not an expert here but what I noticed is that on your portfolio page the "Project Link" buttons are confused. The Forest Zombie Chase leads to the Omega War Zone one and the Omega War Zone to Forest Zombie Chase
thanks for pointing out mistake i remember reorder those links before pushing.
fixed it
how do you guys deal with the feeling that you are stalling on a project? like im getting work done but it honestly feels like fluff work and that im not making any significant/quantifiable changes
ye i really should. that implies that i actually know what im doing with my game though and i honestly dont
feels a bit like im just pretending honestly
I have no idea what role you are applying for. everything on the portfolio just seems chaotic. there's a bunch of videos with very little description and a project link.
also being based in India severely limits your possibilities, especially for a junior role
Hey would anyone know of any places currently taking remote interns? Primarily for 3D art?
depending on where you're based you might have missed the window
Sounds like you're a bit frustrated. Maybe try to write more things down. What are your goals for this project? What have you achieved today, write down every little thing. It could also be that you really aren't achieving much because you're too burnt out? Maybe take a break?
burnout is a real project killer
better to do little and often than long bursts
make sure to take your breaks, even if its only 10-20mins with a cup of tea and a youtube video
burnout is very real and I have seen several people essentially lose their creation mojo from it
oh ive abandoned several projects from burnout
in fact burnout made me give up an entire programming language
hm i dont feel burnt out. i definitely want to keep working on it and make progress but im definitely frustrated that i dont really have any direction or anything specific to work on or aim for. im just doing "stuff" hoping it will turn out. i think what Lorash said is a good idea, start defining what that game is and maybe write up a bit of a design doc or something
try out a trello list they can help prioritise your tasks
a design doc can also help
Or GitHub, because it has similar roadmap feature
didnt know that might have to have a look
is it really that bad if you change jobs/careers for your dream job?? read somewhere that employers look down on that sort of thing and i dont understand it
It's (should) not (be) wrong to look for greener pastures.
Depends if you're jumping around. If you stay in a job for 4 months and then quit to work somewhere else, employers are gonna eye you suspiciously.
no that makes sense. i forgot thats where i read that.
If jumping around in short period of time, then maybe you're in a blacklist before you know it.
But if you're dissatisfied with current job due to undesired changes, or mistreatment, then looking for greener pastures should be allowed.
dunno why i have a degree in cs sometimes. i know my history. but i kinda wish id have looked before i lept. i didnt think id fall in love with mechanical stuff. building innovations that move and get people places. the nature of the work and the things software engineers build is a turn off. granted not everything is tax/accounting/boring software. but its some of the more available jobs. and the political climate (and Silicon valleys location) is a major turn off.
In my own case, it was kind of a desperate call, and not necessarily move to a dream job.
Back in my event organising days, I quietly applying elsewhere after a year because my employer at that time decided to cut paycheck by whopping 1/8 of the average paycheck due to then fresh COVID pandemic, and still have unpaid crunch works. It was so little that I accumulated recurring debt since then. Not to mention I didn't get a chance to do more R&D with virtual production. Only by the time I had accepted for the new job that I formally resign and cut ties.
More recent graphic designing daytime job is still not that huge paying, but at least it's twice the amount, less overtimes, and I had less recurring debt.
understandable. i have worked 5 diferent jobs in the past year. the first one i got fired because that company was full of a bunch of dickheads (my next employer detested delivering to them for that very reason). the second one i was forced to move 1500 miles away. the next job just plain sucked and i quit in a heartbeat once the opportunity presented itself. the very next one they cut my hours to like 8 or 10 a week so i am facing that same debt situation. but my second job (I still work the last one i mentioned) I am just getting up to speed on and i love it. I just want a job in engineering at some point and seeing my peers succeeding there is making me very envious
I have an interview scheduled on saturday for an unreal dev.
Unfortunately, the HR says my expected salary is too high for my experience even though it is close to my current. My experience is low in years but I did a lot in that time.
Is this just the HR trying to make me settle for a lower salary?
Depends on where you live and the expected work there
Hey everyone! I have a question on gauging the culture of a studio. I have an interview with the rest of the team after passing the first interview. How do I go about asking the team what ideas or actions they have already implemented to prevent or deal with harassment or you think the question I am asking you all should suffice? I never been in the industry before and some stories kind of have me worried
Well the place I am currently in has lower living expenses vs the new job plus Unreal devs are not common vs Unity in my country (did not say this partto the HR).
Plus I also helped with UX in my current job and having that knowledge as a dev should be a plus right?
@rapid ironMaybe yes. Or maybe what you are asking is off budget. Both could be true. It boils down to two simple conditions. Can you afford to ditch that offer and do you feel comfortable accepting lower bid, both financially and morally? That is all there is.
@ashen lynx I find it hard for a lower bid cuz first, my current job is indeed paying me higher than what conventionally people with my level of experience in years get.
Plus they are looking for an on site dev in probably the most expensive cities to live in our country. If it was remote I may have considered it as I could save rent living at my parent's (not many apartments available these days anyways)
Plus I asked for $14k p.a vs $10k p.a (current).
I have 1.5 years of commercial experience in Unreal plus 2 years of non commercial (including 2 college projects.).
I have been building apps for Oculus Quest 2, wrote custom networking solutions for VR, Loading Screen System (VR), etc. I can do both cpp and bp, have a working knowledge of 3d modelling, rigging, animation and texturing which has helped communicate effectively with the artists for our implementations.
I have seen them post for an Unreal dev several times and seems like they have not found anybody yet.
@rapid iron may i ask what country you are living in now?
India 😅, job is also in India
ok gotcha, thanks bud
Ummm what about it?
I'm building a company and recruiting various people but it is in Europe and will require people to relocate here
What should I learn to go into a level design career?
Level design probably
next time it'll cost ya!
I don't know you but maybe you should look into bare metal embedded software, I work as one in an aerospace company and we work very closely to the electronic and mechanical teams, implementing their models etc .. Maybe it could interest you, idk, just giving my 2 cents
find out first if level design is actually what you're doing. based on question you've been asking in other channels it seems like you're more interested in art, not level design. so understanding the role you're looking to apply for in the future is key
Thatd be nice but no one wants to hire me in engineering xD
Hey, is it ok to DM you? We are looking for someone like you but need a little more info. The job would be remote
just DM why ask?
Cause too many scammers on discord recently why i prefer asking beforehand instead of just DMing
point
What's market price for tech artists and also for UE/C++ engineers these days?
Depends on area
some places it could even be 2 money
however if you have no experience then its gonna be no money
seems freelancing discords have tons of scammers
What advice do you guys wish you heard when you first started preparing to work for the industry? If you could go back in time, what would you tell yourself?
Start sooner👀
Hi all, I have a small company and looking into the best way to find level designers, people able to make blueprints etc in unreal. As I have limited contract work where and how is a good place to find people?
Thanks in advance
all those jobs are so high level, anything for community manager jobs or project advisor?
project advisor? you mean game director? 😂
no, i found this sv from NFT space, so nft project. 🙂
or maybe i am in wrong place xD
access denied 😄
i will stay here though, gonna need some good game development team in future.
you're being way too reasonable towards an early 20 something person
I need to do that just to avoid paying tax.
I highly recommend reading the book "I Will Teach You To Be Rich"... Ignore the stupid name, it's basically no-nonsense advice on stuff like what Lorash mentioned about low-cost index funds.
What's good about the IWT book is it basically gives you a bunch of systems you can follow and never worry about it again. Put X here, Y there, you can spend the rest however you feel like
It's a bit US-centric with 401k's and Roth IRAs and whanot, but even as a european it gave me a few good ideas
since I'm definitely the kinda person who just wants things to work without having to think about it lol
this is also why a lot of my investments are in a managed fund as i don't have to think about asset allocation even if I pay a bit more in fees :P
”career chat" --> "screw game dev, start investing!"
No investment is better than investing in your own skills and professionalism
Yeah you're absolutely right and that's why I've started diversifying into some less expensive funds
...contrary to all investment advice ever™️ my biggest investment wins came from massively lucking out in crypto though, I really should be moving those into some non-lottery type things
this is exactly what the author of the book I mentioned also says :)
and yeah it's quite true
I wonder how much mine are actually, probably more than that tbh :P
It's somewhat annoying that my bank doesn't offer a good view on index funds and such, and it's just 100x more convenient to be able to do the investments through them instead of using a separate service for it
In general the funds they do offer have had a decent performance so at least it's not all bad
Yeah that's probably a good idea
lol
0.5% on the less actively managed fund and 1.72% on the one I bought before I had any idea what I was doing besides what the nice lady at the bank told me :P
Yeah I need to look into it some more. I just feel like I can't be arsed to deal with reallocating them manually from time to time
It seems a lot of the providers here take a cut from buying and selling funds as well
but it probably compounds less, except the selling fee..
Lowest fees I can find on index funds here are 0.2% which I guess is still better than 0.5
Yeah it seems S&P500 is generally recommended
Oh hey OMX Helsinki 25 is only 0.18... or 0.11 if you invest 500 million!
aren't most of those trending with the S&P anyway?
Thanks for the reply @tidal moth for gameplay and curious why india locotion can limit junior roles or entry opportunities.
Well, because AFAIK India doesn't have much when it comes to game dev jobs locally. Not to mention relocation process can be prohibitive and involving, even more so if you don't have a reputable uni degree to get easier work visa.
Doesn't mean there's none worth enough in your country. Some bigger companies like Ubisoft do have development branch on Pune, which currently worked on major project, a remake of Prince of Persia Sands of Time
What about remote works ?
Remote work might work, but you'd have to supply your own equipments and whatnot, unlike in-site work where you can just use equipments supplied by the company. I'm not inclined to think remote work is for those who are just starting up.
remote work for junior roles is almost non existent. then add to that time zone differences and the fact you are competing globally with people and the chance of getting employed like that diminishes greatly
I'm also not sure what you mean by "for gameplay"
Gameplay Engineer
Any suggestion or guindence for my situation will greatly appreciated. Thanks in Advances
I haven't ever been in your situation, so I can't say. if you're an engineer then maybe you can get a regular engineering job first and move from there. it's much easier when you have experience, even if it's not inside game dev. that said, there's a few studios that do outsource in india, or have indian counterparts, so you can try your luck there
thanks, thats the plan.
Does someone know a company that may be able to hire for a summer job a 16 years old with 3 years of experience in Unreal?
See #instructions on how to post to #hire-a-freelancer
I hope everyone has a good day.
How do I calculate a game dev cost for someone so he can pay me to make him a game? What do I judge off
And do I get paid by hours work or by features and what’s required
How do I value the game, like how much on average a game costs and is it reasonable to charge 250-500 usd for a simple game like flappy birds? That’s the actual development cost of it
Or Do I calculate it separately ex: the person wants a game that has 3d models of buildings and cars, normally the Total cost of the 3d models are 60-250 usd and the average code for the cars and movement is 50-100 usd (ex) do I just sum up what I would charge for the job separately and sum up all of them and what’s needed for the game and charge that?
You could hire me for about half a day for 500 dollars :P
as Lorash said there are two ways to price it, either you estimate how many hours it'll take and then do it at your hourly rate, or you give some kind of per-feature estimate
all of this is entirely up to you and what you think is reasonable
you can of course try to base it on what you think would be a fair salary for yourself for doing the work
artists generally can gauge the complexity of something and give a predefined price
programming not so much I assume
If you ask someone experienced they can usually give you a rough estimate... but the general rule of thumb is to take your estimate and 2-4x it, so there can be a lot of air in it :P
the amount of information I sometimes had to suck out of potential clients to make estimations though. ooof
With programming a week long job usually extends to 2 weeks lol
in your case materials are kind of a mix of both I would say lol
assuming you did material stuff for them
materials/vfx but also env. art thingies.
nice
you've now made a 2 week estimate, double it 😛
then double it again :p
keep doubling forever
double estimate all the way
across the sky
speaking of hiring, I was looking at some job openings the other day just out of curiosity and pretty much nothing felt very interesting
no idea what I'm gonna do if I ever need to get another job than what I'm doing right now :P
Haha yeah 😅
It isn't far from truth
not making cool projects or just not an exciting learning opportunity?
Well I mean I'm working on my own projects but they don't pay the bills lol
I'm not currently in need of further employment but it's good to know what's available and yeah I mean probably ok work but nothing really was like "yeah I'd like to apply for that"
Is it trustworthy as a career, I love what I do but it’s not considered a real job or official, same time I don’t want to work for a company, I like having my own ideas for the game and do it and update it, not working for a company, what can I do from now to make it a career, do I start a studio,company,team? And can I make a living out of it, get married, etc, what are some degrees that I can get that can help me in my career and also to back me up in case I fail in it and have to work for a company , I like design, making levels , graphics (3d modeling) etc, what can I do to make me feel like I have control of the game and I’m working on it and I own that game and release it and make updates and changes I want while also having a official job
If you are very skilled and determined then of course it’s feasible. Generally not recommended for newbies however, I always recommend to cut your teeth in an actual studio to pick up better working practices, communication skills and networking contacts.
I worked in studios for 6 years before being able to have the skills, confidence and contacts to work freelance professionally. In the end now years later I got bored and decided to back into studio work but that’s due to personal preference.
Hey guys, I have a question for you. I am an Unreal programmer and I currently looking for my first job. I come from Poland which makes it very difficult for me to find a job in this engine because most of the companies here work in unity. Could you advise me something in this situation?
Well, if you look for the stars, CDPR started using UE5 recently.
But in any case, if you can't relocate or do remote works, you might want to look for another venture or step out of the comfort zone and do Unity for living.
My concerns are about immigration, i don’t know what university to study so I can migrate to Canada for example, they won’t take me as a freelancer
Well that I can’t answer it has so many dependents, but a BA or MA in relevant field is always helpful.
It depends on what field you are going into, if it’s design for example the degree May get you the visa as a tick box but it will be a portfolio that lands you the actual job.
Whats a good hourly rate for juniors and seniors per hour, and do software devs make more?
I’m getting different opinions on money per hour
Software senior highest is 92/h
Game dev senior highest is 67/h
Is the game dev number fair? As it also includes other game work like graphics, 3d modeling, level design etc
Depends on region and studio size (the former matters more)
Solo and if studio 5-15ppl, region Canada for example also why would the region matter if I’m working online
the region still matters as pay is dependant really on where the founder is based
ive seen remote listings for liek $180,000 which for LA is probably right, but for UK is insanely high
Well, I can’t decide on that, let’s talk on average
Is senior 72/h average good?
unfortunately i cannot give numbers from canada, as i am not canadian
Well average as in any region not in Canada, I’m not in Canada ether
Average world wide
i mean i don't know freelance rates, but i do know some salaries
in the UK at least, it seems to be junior positions start at around £20-25k depending on field
and seniors can be around £60-90k
What is more paying?
Giving game dev courses
Having a game dev studio and publish personal game
Freelancing on average
as a professional freelancer probably that
Either three is a gamble, but theoretically freelancer is more immediate
courses will be quite luck based and so will owning a studio
Around 100,000 usd, sorta low compared to other companies, why is the region a factor tho?
a studio can be more liekly to succeed with large publisher backing, but that can be hard and you lose control of your game
living costs vary all around the world
Well, who’s region matters, me or him?
in LA it can be like $2000 a month for a studio apartment, whereas over here £700 a month can get you a 3 bedroom house
The project owner
^
So me
if you are hiring people yes
My region, yearly salary is 26,000 usd a year 🤨
No I’m the one working
Region is a major factor, because buying power and prices vary per region.
$100K in third world country would make you one of the richest in neighbourhood and surrounding.
so you arent the project owner
the project owner is the pertson hiring people
your salary will be dictated by the norm of their region
Could he just lie
say if you worked for me, you'd be looking at £25k for a junior programmer, but if i was in LA you'd probably be in the $40k range
well yes, but again that won't affect you
youre only gonna go for the job if the pay works
if he says "I am from antarctica so your salary is $2.50" then you just say "no" and find a new one that works
Yeah well my country pays 💩, 5 dollars an hour
well then you're likely gonna find a job that works for you
most studios that are hiring will pay more than that
That's around $880/mo, assuming 9 to 5 and 8 days off weekend. In my country, that is huge, get good stuff and few to spare, but for Canada, might barely had any to spare.
yeah, in england that s around the salary of a part time job, even a bit less, so that's why region matters so much
So to sum this up, I work for a studio and making a living for it then I work on my own, my best options would be a studio or freelancing?
If being successful and working and making a livable money off this field is so hard and unlikely why should I continue? I’m not saying I don’t want to, I just see no motivation to it working in something knowing my game prolly won’t make it out by what iv heard from people, I seriously love this career but I doubt I can make a living from it due to the amount of luck to have, any good reason to continue?
people make indie games because they like making games
some of us get lucky
theres money to be made professionally
but if you wanna do your own game its unlikely
freelancing has a higher track record for money, as again it's just work, but if you wanna build a studio, its a small minority that can become majorly successful
there are lots of things to improve that luck
like good marketing and such
but at the end of the day nothing is guaranteed
I wish I had my own game, but I guess il just have to work for a studio and then have enough money to pay for publishing and being somewhat having a chance to make a studio
What can I do to help back up my game in case my studio doesn’t work out? Selling game assets? Models, code?
I mean you can do that but typically startups get outside funding
New studios can take investirs
Otherwise solo dev
Im making a game, and my entire budget is £100 and most of that is the steam page cost
I wouldnt even think about making a studio yet
There are so many aspects to business, it isnt all just have a good idea
When you make a studio you take on a hell of a lot of legal obligations too
Work professionally and solo dev in the spare time
Then if your projects need it, and you have money from other games, hire people
Unless you can find investors
But be warned, something like 90% of startups fail
Will that maybe work out?
I just want any motivation to continue, I’m just hearing all bad things and numbers
It may work out
Indie dev is no guarantee
If you wanna go the corporate route look for investors and publishers and kearn how to do business, as thats where your focus will be
If you wanna make games then do it if you enjoy it
Indie dev is no cashcow
I make games for fun and to build a portfolio, if i eaen some money, then bonus
If you learn good business and good game dev skills, and have a good idea, then yes you are more likely to at least be comfortable
Indie dev is not gonna make you some multi millionaire unless youre hella lucky
Not even professional work will
Your motivation should come from the heart not from money as thats what indie dev is aboit
AAA games are made for money, indie games are made from enjoying the process
Worst case scenario is your gane fails but you have something for a cv, best case your rich and famous, likely case is it makes a small amount of money, maybe 1k or so, and it serves asa nice little bonus, less likely case you make a bit more money
Your chances of success only go up as you make more
Your first gane probably isnt gonna do much, but if you keep releasing under the same name, then you may start to build a reputation
Dont be disheartened if your first game doesnt make it, just know that if you keep at it you may get better chances
Get a professional job, that way if you never hit that point you still have a career
tldr?
make game
Do the dang thing
Tldr; go corporate but your time will be spent on business more, or make indie games but only if you enjoy it
If you work for somebody, you spend less time on business.
What pro. Job can I do similar go game dev, I like design
Game design
You can get professional jobs in any aspect of game dev
But which aspect of design
Your budget is not 100
I may work for someone so I have a job until I have my successful business, but I don’t want to be under someone’s team, I wanna release my own game and have my own team, and I’m not into India games, I’m so what into AAA wanna be games
Level design, environment design, narrative design
This is what solo devs say to themselves
Graphics, ui, level design
You have to count your salary too
But i do have a budget...
That is the budget of my game
Can I start sith no budget at first until I make some money and release on steam?
100? So like 1 day of work?
Yes of course
I can do most things, Audio, code, models etc
Im not coubting work hours for a hobby project
Not everything is as cut and dry as that
My hobby project is costing me 100, so that is the budget
Because i can count whatever over that 100 as profit
So, basically I will work for a small studio or company and make a living out of it, learn game design, making a build a portfolio, try to make a business even if solo, if I make enough money for a living, I take it full time, is this the best choice?
And properly scoped
It is a hobby project i am not worried about profit
If im doing it for recreation it isnt work
Otherwise i should start counting my hourly rate for playing games as well
Yes but keep in mind that if one of your games gets you enough to make a living, the next one might not
Also very true
I wanna take the good sides but I still have to accept all of this 😞
I love this career but it’s just so hard to be I b
In*
Indeed it is
Do I have more luck as a solo dev than opening a studio?
"luck"?
Making money to live off
Bec as a solo dev I don’t pay money for a studio
Tax, rent, etc
"Opening" a studio can be nothing more than some legal documents, a room in your house you legally sublet as a HQ
Employees, also if the game flops money lost is less
No income - no taxes
Again theres no metric for that. Typically the risk is mainly shouldered by investors in a company
In a solo dev you shoukder the risk but the only risk is your spare time
Theres no way to gauge the amount of luck you will have, if there wss it woukdnt be luck
Again you can increase your odds in both ways
But i must stress indie dev isnt a money focused industry
The good pay comes from large corporations
So i wanna learn UE but im confused to choose UE4 or UE5
UE4 has more tutorial and documentation but UE5 is latest with helpful features
I wanna make android games
Need a word of advice
What features of UE5 do you need for android?
Idk,which one should i learn?
@plucky hatch Your probably better off learning to use UE5.
Many tutorials and most of the documentation is still extremely relevant.
There is also the consideration to make that UE4 is now no longer supported, in that Epic wont release further updates to it.
So you would be instead learning old technology.
i see,thank you
just a curious question, is it easy to learn level design in unreal engine? (I don't have a coding background)
You don't need any coding to design levels in UE. You can do everything using the UI.
TY!
you can just block out shapes to make level then later details, feel free look at learn.unrealengine.com
Yeha I heard about that
Grey boxing right?
I'm doing some industry game design course
And grey boxing is like the layout of the level?
grey boxing/blocking/blockout, is really how level will start, i also still do it that way even when i model asset for later exprt to engine 🙂
I've been browsing career search sites and I was kind of surprised to see so many UE job positions compared to Unity. Is this because...
- UE is catching up to Unity
- UE is more difficult than Unity and so job listings stay up longer as they're harder to fill
- Companies with job listings are biased towards UE because larger companies tend to use UE more than Unity (and need more people)
- Mobile (Unity favored) centric companies are using different career sites that I don't know about
has unity ever been ahead of unreal? 🤔 I haven't heard of any AA(A) studios using unity I think ever. it's mostly limited to studios focusing the mobile experience
I come from the mobile arena so I guess I’m not used to it 😅
UE4 has been the gold standard for commercial engines for studios that don't have their own inhouse
really depends on what you mean by level design. there is a misconception that people think level design is related to art, but this is not actually the case
Place around buildings, props and such
I'll show example
level design is related to gameplay, not placing props around
yeah but that's not a single unified role
Wdym
it's not one person behind that entire process
one person will make the blockout and prepare the gameplay for a location
another person will come in and add the art and cosmetics
Ohhh
so which one are you looking towards
Something involving the design of buildings including their textures
Environment artist then
"design" here generally refers to gameplay specific issues. if you're just looking to make buildings look cool that's environment art
again, design is the wrong word to use here
if you're designing the environment, you're designing it for gameplay
if you're creating art passes, that would be environment art
Ohhhhhh
Thank you now I actually get the idea
You design it for the intention of a game play
yes
But you create the art for the environment
correct
To make you more confused, Japan calls artists designers 🤭
If I may ask, do u know where I can find this sort of theory?
japan has its own separate system
To continue expanding my knowledge
True 😆
Personally I adhere to Japanese positions more
Thank you for the tips also
and this is not strictly true for all japanese studios
I haven’t encountered it not being so, but I certainly accept there could be exceptions
I guess considering this server is primarily western
in more recent times studios are keen to absorb the "western" process. as far as I know this was pioneered by FromSoft, but they are far from the only company doing that
are there any people in this server who have actual jobs/experience in the industry?
¯_(ツ)_/¯
Plenty. A bunch actually.
Ik iv been annoying with my questions but I just have to Figuire out a path so I can see what I will do with my life
I’m 2 years away from university, and 4-5 years away from having a real job, it’s best to try to earn money and build a YouTube channel and portfolio from now as that will help me later and possible increase my chance of having a successful game dev company as I have an audience on YouTube same time iv been trying for over 4 years, should I start now building this opportunity?
I have most of what I need except funding and some knowledge, I know how to use unreal engine 5, I’m learning rn marketing and cpp, I’m trying to make friends with people so we make a small team
if you're sixteen it's way too young to be worrying about that, yes you shoudl start thinking about a career, but you've got plenty of time to make games
I’m worrying bec it’s the only thing I love and I hate to be working in something else, I’m trying to see if there is hope in this, I will start building a YouTube channel and make tutorial and show off my work, make dev vlogs, try to make a team and work together maybe they will work out better than being solo
again, don't worry, yes you won't build a successful studio overnight, nut that doesnt mean you need to worry about it at 16
you're gonan end up overworking yourself
dont try those things until you've develoiped skills
if you try to make a company as someone who hasnt worked professionally its gonna be a lot harder
I’m not trying to make a company, I’m trying to build a portfolio and skills and a small team without any money paid so we have a higher chance when developed to make something successful
Yeah when your serious about it do make a company, but i wouldnt until youve developed some of the skills otherwise you may be in over your head
Anyone has any experiences to share how hard is it to land a remote job in the gaming industry working with UE. With 0 professional experience with any gaming companies. But let's say you show off that you released a small game yourself on steam. Could that realistically get my foot in the door?
I’m just making a small unpaid team, we need each other, idk how I can make a company and I don’t want to bec I don’t play staying here plus I’m not in my country, I don’t n have a nationality here to open a company
making a company is like a level 15 skill to acquire and my dude here is only like a level 3 at most
What's the average salary rate for a level designer, entry level?
depends on location
(and depends on if you actually mean level designer, and not environment artist)
No definitely a level designer, and based in the UK
anywhere from 19-25k realistically
I'm not from UK, how painful?
Hello everyone. I am 1st year college student interested and passionate about game devlooment, I have currently learned c++ and looking forward to learn unreal. Should I focus on learning engine or should I focus programming concepts such as data structure and algorithms.
@ember bluff you probably earn more as a teacher.
Pretty standard entry level salary.
I think its absolutely a good idea to give that a shot. I think sometimes that when you ask people on the web questions there is a tendency to justify saying "no youre too young yet", i wish i had it together like you at thatt age.
Just make sure it doesnt interfere with your schooling. thats your best shot at getting into university
I would definitely devlop your skills, but i wouldnt rush into making a company
trying to run a business with no idea how to run a business can only end poorly
that is how you learn
fail fast
fail forward
yes but not by setting up a business which can be expensive
not everyone has loads of money
saying you will learn to run a business better by your first one dying is like saying you'll be a better driver if you crash a ferrari, sure you will but its an expensive way to do it
It's pretty cheap to run a company.
Running a company does not mean you have to rent office buildings and pay thousands for some sort of enterprise java website or whatever.
I sublet a room to my own company for free, and I pay my accountant like 30-50 usd monthly. No other costs
In the UK, setting up a company is free. Running it has zero costs. If you want limited liability, you can register it for a 1-time free of a like £20
So it still depends on the region.
I've never heard having some type of one-person business has a running cost associated with it
It depends on what you do with it - if it's your only source of income, you may have to pay pension insurance and such for yourself with it, but if you make no money from it, then it's same as being unemployed lol
I think it's different in my locale then.
Applying for what is equivalent to incorporation (Perseroan Terbatas), cost around $200 for initial fee, and probably subject to the taxes usual to inc'd businesses
There are typically different business types available. You don't need to have an inc
(usually)
Of course you are subject to taxes as a business for any revenue, that's a given. But if your revenue is 0 then there shouldn't really be any tax on that unless there's some really weird laws in your area lol
i mean all of this is irrelevant anyway, as they said they can't make a company in their country
but i do agree making a company is good
just not before you've learned what you should do with one
and i mean
trading with a company
not just reserving the name
Well, granted, local tax laws has been weird and fuzzy most of the time
If you ever intend on selling anything it's usually required unless the sales figures are fairly low, but usually you don't need a business up front and you can just register one if/when you need to start receiving payments in that form
yeah i plan on initially registering as a sole trader then moving to a company if needed
mainly because for me a limited company has a lot more requirements
Yeah sole trader/sole proprietorship as it's called here is usually more than enough for one man business when you're starting out
like ill need to hire somewhere for a business address, cause im not that comfortable putting my home address in such easy view
you may be able to pay for a PO Box or something
well technically its a partnership, but in the uk thats basically 2 sole traders working together with a written agreement
you you can get places that give you a business address that just forwards the mail to your house
but those are unnecessary costs in the meantime
as i am unlikely to recoup them
Yeah
Okay, we do have sole proprietor here as well, and there's no formality involved
Once you start having revenue you can usually start making tax deductions for business costs like a po box or such too, so it helps a bit at that point :)
stuff like website hosting i can manage, but setting up a company is overkill for me, as it will cost a fair bit even in static management
if i do make somewhat decent money then i will go limited mainly for VAT returns
VAT return for something like software would be massive
Yeah those are usually intended as the simple entry level thing almost anyone can have
say for maya which is like £3k a year, i can get £600 back as a business expense
thats why i say it's like crashing a car to become a better driver
lol
cause sometimes there are static expenses even without trading
you can VAT register as a sole proprietorship here in Finland
which is definitely handy
so having a failing company that just drains money, it doesnt make sense
id much rather learn how things work then do it
im comfortable enough in my knowledge of marketing to where i could do my sole trader thing, but a company is a different thing
filing public quarterly reports and such
at least here there is a difference between a stock traded company and a public stock traded company
tbh I'm not sure of the exact specifics of the differences, but yeah there's definitely more paperwork involved in a stock traded company than a sole proprietorship
the uk we have ltds and llcs
plus you have to do accounting using the more complicated methodology which I forget what it was called
the one i go for is a private company, so no stocks or anything
but running an ltd is gonna be a lot more hassle for me
so imma keep as sole trader, unless i have enough reason to switch
Yeah
which would mostly be tax benefits
the goos thing about the uk is i can still hire people as a sole trader
so even if i need to pay for a junior programmer i can do that without being a company
Yeah same thing here, after a certain point in revenue it may become beneficial to declare it differently in taxes which is possible with a stock traded, but not with a sole proprietorship
yeah
but it's a fairly high point comparatively, so unlikely to run into it right away
but i would only switch when my income from games outweighs the running costs
and to a point where my quarterly report doesn't show gross income of like £10.50
I think here sole proprietors isn't officially recognised as company, so it could be difficult when dealing with int'l relations that expect registered company (e.g. devkit lending)
Though I guess specialty companies porting games to consoles like Panic Buttom exists
yeah im not sure if they are in the uk
i dont think they are
but im not sure cause you still have to register with companies house
so if your registered with a thing called companies house i hope it counts
but yeah id need a business address, cause anyone could look up my company name and find my home address, which can be problematic for obvious reasons
I guess if you don't move house in longer term you can have it as company house/business address
Which is a bummer for me because I'm still pretty much a nomad, yay.
I am kinda interested in doing this kind of stuff as a full time, but I lack skill and experience. So where should I start?
See #instructions on how to post to job board channels.
FWIW, if it's a money focused project, indie battle royales arent very popular, and tend to be quite difficult to make
there are courses online for all aspects, learning unreal engine, e.g. UOL, blender, courses for audio etc.
only switch full time if you have money tho
indie dev is not a good money making field and is primarily luck based
so if you have a ton of savings, or your rich then go for it
also please don't crosspost
Sorry
I made cross-posts without reading instructions.
its all good
so like what is the different between graphic designer and game developer
Please feel free to remove if any issue.
i'm not a mod so i don't hav e those perms, but it should be all cool
Ok 🙂
May I ask you in here: If anyone have made a fully functional PVP FPS shooter game, how long time did it take you?
game developers is a broad term, but graphic designers typically make logos, promotional art, etc.
as i said above, things like battle royales can take ages cause theyre complex machines
theyre not reccomended as indie projects because of the costs of mass server hosting
and the extensive networking knowledge needed
not to mention if people don't end up playing, then your entire gamemode becomes unplayable
Like I want to pursue game development but the graphical side
True, we do have the funds for it though.
do you like making 2d or 3d graphics
We are thinking about using Lyra
And then use skins, templates and remake the whole UI from Marketplace templates
if you have funding then go for it, lyra will need a lot of extension for something like a battle royale however
This would make it playable at much cheaper cost & time than making it from scratch.
It wont be a 100v100 battle royale
It will be significantly smaller to start off with
it certainly does give a lot of ground work, however, im not sure if it has multiplayer support, so some systems may need to be reworked
ah that makes sense
True
@ruby ginkgo
oh my bad I thought it was for someone else
3d
nah i just forgot to reply to you lol
so for 3d graphics your looking at roles like environment art, character modelling, rigging, animating, texturing
so modelling houses and stuff would be more environment art
Doesn't seem like a good game, if it's just a bunch of asset flips.
I mean, you're competing against asset flip games.
but if you like animation then id go for character animation
Is there any closer-to-ready solution that you can recommend?
Using marketplace asset is fine, but there's a line when it become plain asset flip
for environment art you need to be comfortable with a range of styles so you need to be able to make buildings, cliffs, but also in various stylistic ways... definitely requires a solid understanding of 3D @ruby ginkgo
it's not about a closer to ready solution, its about using ready made assets, making a game of all purchased asset store assets makes your game look low effort
I am still a junior in hs so I was thinking about majoring in it
using close to ready solutions and marketplace assets is fine if you adapt them
maybe i downloaded a character, but i tweaked him a bit
100%
or i blended this marketplace house with my environment
This is the plan
what course would you recon I take as a major
We will essentially utilize all readily made solutions and tweak them in order to be customized to the game, and also not "recognizable" as asset flipping
i mean i can't speak for majoring in 3d art, as im mostly self taught
a lot of your hire-ability for 3d art comes down to an extensive portfolio
true
get yourself an artstation account
and just start making models and renders
but in several style
Where are the best platforms to find exceptional Unreal developers/ game makers?
do I need to go to college for this type of career
maybe you want a stylized medieval house, model it, make renders of it with lighting, no lighting, and wireframe
Job vacancy sites.
upload it
Also #instructions
not necessarily but it may help
Though to be fair nobody's reading channel description, so, ehhh....
you can definitely land a job with a good portfolio and no degree
what about the codding aspects of things, I think going to college would help in foundation
but as i said above
if your a graphic designer you wont ever see coding
you make the models
your job ends there
someone else will texture them
someone else will put them in the environment
someone else will make em work
You mean like Upwork?
I have already but most of the applicants are of low quality. We also offered $100/ hour. Yet, most are low quality applicants.
But what if I also want to be that so called "someone else"
you cant
you cant do 2 jobs
maybe in an indie studio, but the pay will be worse
if you wanan be a generalist solo dev
professionally you stick to a role
What would pay more?
a professional artist 99% of the time will be stuck in maya
What's your studio?
professional
solo dev will likely not work out for money, and indie devs pay worse cause theyre low budget... AAA is where the money is, but its hard to get into, hence the need for a great portfolio
I don't have a real studio - we have established brands in E-commerce and I am in charge of a new venture project apart from the main branch that will be a Crypto based game (this game).
= essentially no experience in this at all.
that's where you need to choose, cause AAA don't tend to have generalists, you want a master of one skill, not a jack of all trades
To summerize... I should get a degree as an 3d artist? along with coding experience
i never said that at all
Crypto based game
Hmm... I don't know what to say really...
i said a good enough portfolio can get you in
a degree may help
but im not professionally in that fiedl so idk
i just know a portfolio really does help
if you wanna major in 3d art go for it
Wrongly formed: it will have some aspects in the economy that is blockchain based (like skins etc).
Ya basically my plan
even with a degree, you wont get a job with no portfolio
Sorry, but I have to go for the night, if you excuse me.
true
in fact a lot of universities wanna see your portfolio before they accept you
oh
Haha did you find it redicolous or what
some won't let you in unless you can demonstrate your skills
already
doesnt have to be a large portfolio
just enough to show an interest
but thats why i say start building one now
even if you make 1 render a week
I mean I have done some renders in past. But, wouldn't call it portfolio worthy...
and land a professional job in 6 years from now... then thats 312 pieces to a portfolio
pick the best ones
You might be surprised at what is considered "portfolio worthy"
show em off
yup
minecraft renders dont count
But this has bascially no 3d art
for 3d art you make the models
they need to be renders of your own assets youve made
not builds in a game
i mean hell my first portfolio render was this
just update ti with the best stuff at your time
Close the Minecraft, open up Blender, and do things
mind ya my portfolio is stagnant cause im pursuing a CS degree but yk
actually no i do have more but it was on a separate website
i did also have this but abandoned my artstation beforehand
if your going for a 3d art role then ye
that is 3d art
you want your models to be textured
just posting standard matcap models probably wont do too many favours
ya
my portfolio pieces typically have a lit rtextured render, an untextured render, and a wireframe render
that demonstrates your texturing skills, topology skills, and your ability to use geometry
lemme find this mountain i made
that was another render of the same point, that would look really boring with no shaders
whats a good software to use for 3d models?
Blender.
I have been using c4d for a couple for months
Maybe something like this for starting as well, or donuts, whatever
(tbh I'm noob at modelling, just doing it because I'm burnt out)
blender is good for hobbyists
I tried using it, but I got really used to c4d and couldnt get learn a new software
but in the industry you will use maya and 3ds
To each their own, really.
whats 3ds btw?
3ds max is another autodesk modelling software
I'm good at Blender, you're good at C4D. What's the loss here anyway
again if you can model in c4d thats fine
Maya can do modelling as well, right?
ye maya is one
the two are very similar tbh
i prefer maya over 3ds
but 3ds ive heard is better in certain situations
what situations idk, cause i dont like 3ds
I used worldcreater for making the model itself and textured it with c4d
Autodesk suite is weird, really, lol
but just know that in the industry, you WILL most likely be using maya
its the industry standard
if you wanna start learning it maya lite is about $250 a year
unless you wanna pay the full price of $3000 a year for the full version
so what models can you make since worldcreator is just terrain gen
Usually Maya is paid for by the company who hire you
it seems like you wanna pursue 3d art, but havent actually made any assets
ye but not if you wanna practice it
i mean as a junior theyll teach you it i suppose
There was a legally version of Maya, isn't it? Was it Maya LT? Or am I confusing it with a limited time programme?
maya LT is just cheaper maya
made primarily for games
so it cuts out a lot of the stuff for film
again like $250 a year
which can be paid monthky
TBH this doesn't say much
im sorry which question?
terrain mostly I mean
What about other object that you made from scratch?
1 sec need to look through my folders
but with that, world creator demonstrates little knowledge of modelling capability
oof thats basically it, I mostly started 3d rendering with minecraft renders
so if you wanna be a 3d artist then you better get modelling stuff
or just be a texture artist
but thats less 3d and more texturing a uv map given to you
ya.. I am not that good at texturing
There must be Blender Donut equivalent for C4D
I'm not going to force you to use Blender (but that's what I'm good at, really), but consider look up beginner tutorials for C4D in the similar vein of Donuts
Why donuts? I think it's because donut is a torus, and a torus is already a primitive shape, so a good starting point. And it looks tasty.
ya
but also dont be ashamed to switch fi you dont like 3d art in the end
https://youtu.be/Zqfy9c1Gseg could this be considered 3d art?
it is, but again 3d art is vague
that focuses more onthe animation side
a course for 3d art will primarily look at asset creation, e.g. 3d modelling
so making houses, crates, chairs, giant flying spaceships
whatever
it will touch on other aspects most liekly
what programing language do most game designers use?
Depends on the engine, perhaps. Game designers don't do as much programming as gameplay engineers/programmers
Designers may make simple stuff in bp
But nothing advanced
Deisgners mainly plan out and put things together
Even if there's coding bit, that depends on what scripting language the programmers of the engine implements
Yeah
But all of the roles you are looking at will likely never see a day of code
Cause its not in the needs of an artist
hm.
In the case of UE, that's BP, and some BlueprintCallable C++ functions made by the programmers.
Some studios who use UE4 or other engines might use Lua or other higher level scripting languages
That'd be as far as scripting goes for designers. They'll say to the programmers after prototyping the design in BP, "bro, program this into C++, will ya?"
(Well, not exactly say that, but you get the idea)
Idk why but I dont want to devote my self to only 3d artist
If you can take the other skills, go for it!
I mean I can see myself as going for more game developer feel
there is coding, some 3d stuff and some decision making
somewhere is middle
There's nothing inherently wrong with being a "generalist", provided that you can take the time to learn other skills.
At the very least you could have better understanding on what to expect and what to do when you take more focused roles, especially with game development where things has to be rendered in real time.
Many designers also do this (code, make decisions etc), many roles are not just black and white, it’s also dependent on the studio you work in.
You may start as a 3D artists but that job leads to many places.
you should have removed them yourself <_<
the games industry as a whole generally does not employ generalists. people come in as specialists. over time, with seniority, you may become more of a generalist, but ultimately it's very much a T person profession
e.g. you'd not expect an environment artist to do character art for instance
you're hired for a role first, and expected to fulfill that role
yeah generalism is required as a solo dev, and some indie studios may want semi generalists like people who can handle modelling and animation, or people that can do code and ui etc. but its mostly specifics
judging by this you want to do VFX it is pretty broad in that you can do coding/modeling/shaders/particle work/all sorts of weird tech. I'd say it is the field that is most variable in day to day work.
Ya
True, I'll look into it as well
I personally like the “dual class” roles like technical artist, gameplay programmer, UX designer, and more. Get to communicate and get things done using many disciplines
I'm probably biased because I'm in FX but I really don't think any field lets you wear this many hats. Closest I would say is Tech art but they usually get pigeon holed into an area as well these days.
If you want to work with Unreal full time you are not relegated to solely the games industry. I work with Unreal everyday but don’t make games per-se, and most people on my team are generalists, able to do two or more things. I find it much more interesting personally.
Cool
Ya I was thinking of pursuing something like game programmer or developer while learning unreal or similar things myself
Ahh I meant Unreal and similar tools are used for many different things outside games, and having roles within those industries can be much more creative as you get the freedom to do multiple things, while from what I know the game industry is much more linear, you get hired to do one thing and one thing only.
Since January I’ve worked with Unreal for Volvo, Polestar, H&M, IKEA and now I’m doing a movie for Netflix. But still all with Unreal and using all the same workflows that you would for games, but things are a bit more flexible in the types of studios I work with, it’s much easier to be cross-discipline than just stuck in a silo. So food for thought, depends on what you want to do.
If you want to be more laborous with Unreal, then virtual production, product configurator, and filmmaking/cinematics are the way to go.
Though make sure you're given chance and time to do R&D if you're working for VP.
Back when 'rona was still fresh, I worked for event organiser, and it was a scramble situatuon, as on site live events were not viable. I barely got any time to do R&D with Unreal Engine for live events, and didn't have time to make templates. So for every completed events, the results were janky and I had to make things all over again.
Oh we have lots of time for that, I have over 100 artists and developers so we make sure to dedicate a good chunk of time to R&D, both software, hardware and just general workflow stuff in general. Especially with the virtual production stuff that is proving quite a handful.
Marketing was pain
Barely got any time to do R&D and my income were down to 1/8th of the regular before 'rona hits
Damn, yeah it’s not been a good 2 years for many areas.
I have mates who still have not been able to find work (they were older)
My income were cut down so low, I decided to just call it quits in 2021
Did you not think about joining a studio instead of trying to keep going as a freelancer ?
I'm not freelancing, but still taking odd jobs.
At least I don't have recurring debt for the bills for now
Well I hope things improve for you good luck 👍
is there a chat to get a freelancer in here?
as in hiring? read the #instructions :)
earlier i meant to check out #instructions since this is a paid job
See #instructions on how to post to job board channels
If I want to work in game development as a job for a studio; what university do I enter? Computer science? I’m worried il enter it and only job offers I get are for software
Its a decisive subject but it’s not needed to go to University to get a job in a studio, it’s mainly portfolio based and that’s something you can do yourself, or at least on some short courses (1 year for example).
Well I didn’t clarify much, I also want to work in another country besides my country bec it pays like shit in my career, I can’t just show Canada my portfolio and get a job there
what role do you want to work as?
because dependent on that there are different answers
Maybe any reputable university if you want easier visa access
Ok, so you need a degree in order to get a Visa, that’s a different story.
Yes that’s what I want, so does computer science get in me in that job industry or is computer science more to software devloepmt
computer science will teach you the basics, and if you're lucky, the mentality behind programming
the same programming is used across industries
I don't think the class matters if you're branching out later on, but computer science would be your safest bet for software engineering
if you want to do programming then I'd recommend going through that
I think you are thinking about it in the wrong way, you need a degree to get a visa, and also increase your employment chances, but in itself a degree isn’t going to get you a studio job.
But yeah FWIW uni degree isn't necessary for the job
And why would a studio accept me if I have a good portfolio and degree but not in country
it's fine, go to uni
it's not a big deal
no need to make a storm in a glass of water here
Hey! I'm looking for a few people with the basic+ unreal engine skills for my project. Interested? Reach me in the DMs, I'll tell you a bit more.
Surely the goal would be to get into a course in Canada as a foreign student,
Is there no any “game design/dev” school/uni there?
If you have easier access to CS uni, go for it
there are, but game design degrees are dubious at best
even if you want to do game design I'd recommend a CS or equivalent degree
I'd consider having access to a reputable CS uni at all is a huge chance
architecture is at the core of good systems, and good systems are made by good designers
So if I get a CS degree and have a good portfolio I can get a job in game dev? I just don’t see anyone CS and in game dev, All go software
Not necessarily, but at least it'll help your migration/visa ordeal
the barrier to entry for most devs is huge. and the games industry pays much less than other industries
In a nutshell yes, but I would say getting into Canada will be the biggest step.
That’s why I would say try and apply to a course in Canada, and go that route,
I mean if canada is where you want to go take it step by step
Those without a uni degree (like I am) will have much harder time working on different country
Well I need to be in a uni to get to get a visa to go to Canada
Can’t you apply for a student Visa to study in Canada ?
you can go to uni anywhere, get some work experience (even outside the industry) and then enter the industry in another country
nothing's stopping you
I can but I’m more worried I won’t get a job there in game dev
it's nonsense to think there's only one way to solve this problem
Bec if I get back to my country it will be hard going back to Canada to work in terms of money
As others have said, take it one step at a time, what is more important to you, to live and work in Canada or to work in games development ?
Living and working in any other country is more important than the job, I care more to get any chance to live outside my country and get a citizenship so I don’t go back, I’m worried that I study in Canada and after uni I don’t find a job in game dev then il go back to my country and then il be fucked bec il serve jail for “avoiding military” but id wish still working in game dev bec software isn’t my thing
You can take any other job in Canada, right?
which country are you in?
Yeah youll likely be having to have another job while you apply
Its a tough industry to yet into
Scratch that you will need another job in the meantime
Egypt mainly but I’m in Saudi rn and I can’t guarantee staying here, ofc I’d wish to work here in Saudi but pays like shit again
get a CS degree if you can then just settle for any country abroad first?
your first step doesn't have to be immediately in canada
Also I don't think Canada is all sunshine and rainbows anyway, but Canadians might disagree on that :P
It doesn’t have to be Canada, if anyone can recommend something decent price, possible and somewhat not hard to get citizenship then that will work out
once you have CS degree you can see how things look. your options will be better. it'll be easier to get a general software dev job first, before getting into the industry
Having worked in Universities in the UK and now in Sweden, I would advise to apply to a degree in the country you want to move too. The 3 years or more will count towards your citizenship, thats a big chunk of time.
And safe country too
experience is everything in the industry
Do want to make it clear, I want to study and work
The point is that you don't have to be too narrow on yourself
Always have more than one path if the ideal path didn't work out yet.
if you want to study abroad I'm sure you can get in with some credentials, but you'll need a lot of money for the yearly stipends
but if you can afford that then it's probably not that difficult
It will be hard for Anything higher than 11,000 usd a year for uni only
then research universities that cost at most that much
That does limit your choices a lot, especially for a foreign student unfortunately.
^
Here in the uk (as thats what o have experience with) even citizens pay more than that
There will defo be places you can study at that price
But you should search
I don't personally know a lot about this, but I'm sure there are universities where 11k usd/year is possible. it's just about finding out which universities
look for opportunities
^
Some unis have programs for foreign students too
I know my uni has some degree of help for foreign students
Well is it easy to get a citizenship in the uk and work there?
No, incredibly difficult
research this as well. but if you get into europe in general, moving between european states is much easier
Then maybe not the best choice😓
The rule of thumb is that we don’t hire someone from a visa country if we can find that same skill from a resident.
Ye uk is one of the most expensive and toughest according to google
don't make decisions on a whim
Elsewhere in Europe would be preferable
do the research yourself
^
don't just take what is being said here at face value
I’m just taking opinions I’m struggling to even know what uni do I get for a possible job in game dev
Dont decide "i want this country either" not before you do ur research, things like the job market, living costs, universities etc
you already have some search parameters: 11k usd/year max, CS degree, safe country. time to take a look at a university list and speak with some counselors who are experienced with this
If I can’t get a job in game dev easy I have a different choice of flight school, I work in it until I can make a studio or company with somewhat decent income, I don’t want to work in game dev studios ether way, Il have to just to go to the country
I would suggest Sweden where I am now, it has very liberal immigration policies, education is cheap (if you were from anywhere in the EU you could study here for free) and it has a thriving game dev scene.
those same counselors will also potentially have contacts to universities that can help you find the university you want to study at easier
What about language tho.
sweden's universities aren't free for foreigners
It seems you want all the jobs and stuff easy, it is going to be hard, but you will succeed if you keep at it
Indeed, but they are cheaper than a lot of EU countries
I don’t want it easy, my only goal is not to be in my country
again I would caution against recommending any particular country
I’ve been here 6 years now I only know English
and instead recommend a method for finding the solution
But you did say if i cant get a gamedev job easy, im just saying if it is gamedec you want it will be hard
Its hard to break the barrier but after that its easier
But still
Do your research
Countries are wildly different
The country thing il do my own research and for other things I need, I’m just saying having a portfolio and a degree will help in get a job opportunity in game dev to get a work visa for a country right?
yes
How hard is it to work in this field, yes maybe a studio won’t be as hard but is it possible, should I continue, I’m still 2 years until uni building a portfolio and experience until work.
So there is hope
And a degree and good portfolio will make it easier for sure
Its really hard and very competitive, even more so for you as you have the extra challenge of getting a visa, so you will need to push it the extra mile to beat the competition.
^
you have a lot of time before then to get good. if you're 2 years from uni, spend some time acquainting yourself with programming already now
For what it's worth, there's always greener pastures.
A lot of people want it too, so you need to demonstrate that your better basically
but yeah the barrier to entry is extreme
though it's easier now than it used to be
the great resignation has thrown things around
If your ideal of game dev job didn't work out, what's your next ideal job would be?
Pilot
go be a pilot then 😂 I'm sure you'll be happier
But also dont forget a cs degree can get you into more than just gamedev
it's not going to make you a good pilot though 😂
they also have 100+ things you can switch on and off from what I've seen