In what began from curiosity, I asked my favourite thoughtful friend (o1 model):
I am interested in learning unreal engine. Act as an expert game developer with expertise in Unreal Engine.
I would like to ask, what do you think are the important topics to know in case of Unreal Engine Programmer role ?
I am looking for a specific setlist of topics. I feel confident with writing a code, but there are several concepts specific to UE like UClasses, event delegates, calls to BP, etc. So therefore I am asking about these
Please take your time, and provide a comprehensive response that will put me on a path to becoming an expert!
I expected to be delighted... but... not this much. I haven't proofread it so I won't share here (yet? not the comprehensive one), but you can reproduce this. I'd say it's a good start, because it will suggest topics you might not be familiar with; you can at least use this as a starting point.
I didn't put in much effort in prompting, but after the initial prompt above, I just asked "provide a course outline with teacher notes", and then "write the detailed content for module1".
My Context: I'm a UE5 noob fwiw; Have been poking at it as a hobby for some years. I have a professional background in enterprise software dev/support