#career-chat

1 messages · Page 23 of 1

chilly sundial
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Not to mention theres things a novel and a game plan need to do differently.

Games have been successfully built from novels, don't get me wrong, look at the metro series that were written from the books.
However they still need a GDD. A GDD needs to detail more than the story and the setting, it's going to discuss a target audience, a content and monetization plan, the things the player will do; all of which don't end up in a novel.

tough bison
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I have a question. I work as a VFX artist with Blender, SynthEyes and After Effects. I basically camera track a real footage using After Effects or SynthEyes and then take it to Blender and add objects to the real tracked footage and do all the modelling, texture projection and animation. Will that lead me anywhere near applying for a job in the games industry?
I am only asking because if that job will lead me anywhere in the games industry I will stick to it otherwise I will just quit because I get paid very poorly and I work 13 hours a day.

tough reef
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😂

tough reef
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how about book for GDD

chilly sundial
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no

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again, a gdd is not a novel

dire pewter
fervent palm
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There is GDD templates online although what I found out is that not all sections of it are covered only a few of them

lilac walrus
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a good GDD is one that covers only the information required at the time tbh

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it's generally a living document, which means it grows and evolves alongside a project

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I also wouldn't include a whole lot of story etc in it, it's usually about covering the game itself

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you can have separate documents for script and narrative that reference the GDD and vice-versa

dusky sun
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💀

fervent palm
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Yh I’ve tried some of his tutorials they ain’t good really

dusky sun
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Thanks 🫡 @woeful iron

woeful iron
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I for one have had lots of use out of your tutorials when I started out

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bonfire save system still goated

strange plinth
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I still have it opened in my tabs, ready to be re-read when ill start my save system

orchid trench
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Am I the only one really struggeling to get a job in the industry right now?

I have 3 years of sound designer experience in office but I feel like there's just nothing (even after subscribing to all the newletters on linkedin)

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I'm getting desperate and I don't think I have bad skill set or experiences

oblique ice
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just keep apply to position

ivory echo
flat oyster
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Thx!

chilly sundial
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This is not the place for hiring people, it's a place for discussing careers. Post to the job board and don't crosspost.

weak ridge
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Sorry

chilly sundial
deft tree
wind socket
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Hello, I would like to ask, what do you think are the important topics to know in case of Unreal Engine Programmer role ? Thank you

void gust
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The most important topic to discuss is if you have 20+ years of experience in a technology that has only existed for 3 years.
JK, I don't work in the industry.

spice dagger
wind socket
spice dagger
# wind socket I was moreover looking for a specific setlist of topics. I feel confident with w...

What you just listed there are integral components of writing most code for UE. So yes you need to know those.

To be clear, your initial question is extremely broad and not easily answered.

If you ask a question like that, its more helpful to be specific about the specialization you are interested in. Because that will cause you to want to focus on some things over others.

Do you want to be a Graphics Programmer? Do you want to build Tools for the Engine. Are you more interested in being a Gameplay Programmer? Or perhaps instead a UI Programmer.

There are lots of different specializations within “programming” that your question makes difficult to give any specific answer.

young bison
# wind socket I was moreover looking for a specific setlist of topics. I feel confident with w...

In what began from curiosity, I asked my favourite thoughtful friend (o1 model):

I am interested in learning unreal engine. Act as an expert game developer with expertise in Unreal Engine.

I would like to ask, what do you think are the important topics to know in case of Unreal Engine Programmer role ? 

I am looking for a specific setlist of topics. I feel confident with writing a code, but there are several concepts specific to UE like UClasses, event delegates, calls to BP, etc. So therefore I am asking about these

Please take your time, and provide a comprehensive response that will put me on a path to becoming an expert!

I expected to be delighted... but... not this much. I haven't proofread it so I won't share here (yet? not the comprehensive one), but you can reproduce this. I'd say it's a good start, because it will suggest topics you might not be familiar with; you can at least use this as a starting point.

I didn't put in much effort in prompting, but after the initial prompt above, I just asked "provide a course outline with teacher notes", and then "write the detailed content for module1".

My Context: I'm a UE5 noob fwiw; Have been poking at it as a hobby for some years. I have a professional background in enterprise software dev/support

young bison
# young bison In what began from curiosity, I asked my favourite thoughtful friend (o1 model):...

Here's the module1 portion of the teacher outline: ## Module 1: Introduction to Unreal Engine Architecture

Week 1: Understanding the Core Framework

  • Topics Covered:

    • UObject and UClass
      • The foundation of Unreal's object system.
      • Reflection, serialization, and garbage collection mechanisms.
    • Actors and Components
      • Role of Actors in the game world.
      • Components for modular functionality.
  • Teacher Notes:

    • Emphasize the importance of UObject as the base class for all Unreal Engine objects.
    • Demonstrate how UClass enables the reflection system, allowing for dynamic type information.
    • Use examples to show how Actors and Components interact in a game scene.

Week 2: Game Framework Classes

  • Topics Covered:

    • GameInstance, GameMode, GameState
      • Managing game flow and global states.
    • PlayerController, PlayerState, Pawn/Character
      • Player representation and input handling.
  • Teacher Notes:

    • Explain the hierarchy and lifecycle of game framework classes.
    • Highlight the difference between GameMode (server-only) and GameState (replicated to clients).
    • Provide practical examples by setting up a simple game mode with custom player characters.****
young bison
young bison
plucky hatch
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guys where can i learn unreal engine 2d for free?

woeful iron
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uhm, internet

shut token
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Cobra Code's youtube specifically

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No one else really talks about 2D inside of UE

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Maybe a blog post here & there

wind socket
gaunt mica
# young bison Here's the module1 portion of the teacher outline: ## **Module 1: Introduction t...

I really encourage all of you to learn in practice more than following a guide of topics, but maybe this is a matter of taste, to me "curriculum way" is very cold and sterile (I have 7 years of experience as 3D workflow teacher and I always taught in practice not in theory).

Here in the video you can see my current progress of a turn-based prototype I made first in blueprints and then I spend a month converting to fully to c++.

Notice that I NEVER used c++ before and this is my first time. I had two options:

-Learn the "curriculum way": get some course, follow steps, repeat what the teacher do...
-Or break my head with something never done, that I dont have a way to check the solution if I hit a wall.

I did the 2nd with the help of chatgpt pro as a hallucinated teacher, the people in #cpp channel (constantly me reminding me that I shouldnt use chatgpt) and classic google (using "site:"+ the web address of unrealforums or reddit.com, to search only on them).
And I can say that now I have a very good fundamentals on c++ for Unreal (also I have a background working a lot with BPs and WebDev with javascript), still a lot to learn and now I think is when I could take the best of the "curriculum way" just to refactor my code, but at least I already started to build something and in a practical way is my mind forever.

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(I choose the shortest video 😅 but already I can switch to the other player turn, as debugging option later on will be depending of the actions you take, also cancel action, the path detect obstacles and grid cost, brown here is like clay, and characters will be diferrent classes with custom amount of steps, attacks, etc)

sacred flax
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Chat gpt wouldn’t be so bad for UE if it wasn’t limited to anything before 2022

strong cobalt
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So here's a question, who would you say are the good ones for tutorials? Because I've found some that will work fine from being in the main third person BP but as soon as you try and modularize things, things break and go wrong fast and then you have to try figure how to fix it which is not fun

magic scroll
woeful iron
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ChatGPT will do the misinformation spreading for you

magic scroll
slender hazel
wraith mortar
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Doesn't really bother me but feels cheeky 😄

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The things I do while compiling engines

sacred flax
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Also “chat gpt is not good with unreal engine” is literally the opposite of misinformation lmao

oblique ice
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is it really opposite of misinformations? 😆

slender hazel
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misinformation usually implies intent to deceive. It doesn't always have to be the case, but he's certainly not spreading it :p

magic scroll
magic scroll
small marsh
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Is leetcode useless? Don't get me wrong. Knowing DSA and stuff is good, but that is only for FAANG and big things, interviewers care more about projects, education and work experience than you being able to triple pop a based recursion stack overflow recursion balanced tree 4. Seems like a waste of time. If you're interviewing for a small / mid size company anywhere you won't be asked that. It was a filter created by Google.

woeful iron
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it can be fun as practice

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but I've never been asked about it in an interview

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I think outside FAANG it's less popular

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and outside US even less so

finite knoll
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I've had to do leetcode exercises as the part of the recruitment process even as a senior, I get the impression that it's mostly performative as you never deal with anything real world

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unless we need to tell a word is an anagram in a UE5 game

wraith mortar
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Feels like a low effort vetting method

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Maybe it has merit that I'm not seeing, I did it a little but not sure what bearing it has on my work, I don't think grinding it will improve my coding - maybe if you're new

lucid zinc
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Hello Everyone 👋 .

I'm freshly graduated out of University and I'm wondering how do you make a good online portfolio for unreal engine work?

I did ask my teachers but their responses along with any other examples I have found myself are all artist/art/visual centric.

Examples I've found are:
*ArtStation Profile.
*LinkedIn Profile.
*Custom Website with Dev Blog.
*YouTube Videos of either Dev Diaries or Final Product.

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I'm struggling to show off my blueprints and other code I've done

pastel estuary
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check the pinned messages.
generally though, recruiters want art-station over anythgn else so they know where to click and how to browse, as their time is precious and they dont want to figure out where you put what on your website.

lucid zinc
pastel estuary
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np, and no worries, its what this channel is for.

as for showcasing blueprints, besides trying to visually show the results of what it does, writing some insights on how you approached it, why you think its the best approach for that situation, or discuss potential other approaches you'd want to try or have tried showcases your understanding of it.

void gust
# small marsh Is leetcode useless? Don't get me wrong. Knowing DSA and stuff is good, but that...

I didn't get to finish my CE degree, so take my opinion with a grain of salt, but I don't see how it would hurt to learn leetcode. I just wouldn't take it as far as FAANG does. The methods we use in algorithms are proven to work. We could look at Fortnite as an example. If I remember correctly that game used to lag a lot if the players built too many walls. Epic fixed it by optimizing the code didn't they? I imagine that would involve deep knowledge of data structures and objects to optimize the wall problem.

As for recursion I'm sure that we should never use that in games or cloud computing.

lucid zinc
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I have also made a YT video with commentary walking through the project and where another member of the team can make changes/adjustments

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I don't expect recruiters to spend time watching/listening to the videos though or reading the paragraphs of textt on my blog below screenshots of code

small marsh
lucid zinc
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@small marsh I followed my teachers advice, made an ArtStation portfolio, made a dev blog website then got busy DOING my project work to make sure I passed my degree.

Now I have 4 additional projects to upload and they're not visually appealing projects fit for the ArtStation formula I have seen from everyone else, so I was asking how is best to show off projects that aren't friendly with the way ArtStation works.

wraith mortar
small marsh
lucid zinc
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@small marsh I'm looking at your website now and your "array utils" project is exactly like 1 of the newer 4 I've been struggling to figure out how to promote

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@small marsh what was the process like for getting your work uploaded to the epic games marketplace?

small marsh
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I went to the seller portal, did the hyperwallet thingy, submitted, was rejected twice, fixed and now it's live. Tho you now have to upload to fab as the UE marketplace is dead

lucid zinc
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I saw an email about them migrating to fab

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The Google docs link to a pdf for your documentation is great exactly the kind of example I was searching for

small marsh
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Glad i can help. The page is open source on github made on react, if you have some time you could adapt it to your needs, but there are easier ways especially for art.

wraith mortar
ivory echo
slender hazel
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Fair enough 💀😂

oblique ice
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interesting conversation

strange plinth
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you lose more time asking chatgpt then googling or looking in source code or asking here

slender hazel
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oh yeah specifically chat gpt 4.5 or bing copilot.

strange plinth
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i guess its just not my workflow type

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i type faster than asking gpt and copying back

finite knoll
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I tried copilot for a personal project and I'm not sure if I feel like I'm getting my money's worth. Sometimes it has useful suggestions here and there, but the hallucinations can be more of a hinderance than helpful

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Not sure if Jetbrains AI works any better/worse, at least that can train a local model on your code

modern relic
woeful iron
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obviously they only used the 49% of chatgpt they own, the other 51% is the good part /s

finite knoll
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And having to use a separate program to explain everything again to the chatbot just to get another hit or miss answer seems more of a productivity loss

oblique ice
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i don't even use chatgpt

woeful iron
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proud of you son

strange plinth
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lol

woeful iron
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that's exactly what AI would say

magic scroll
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"people here tried"

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I see the problem here

strange plinth
# magic scroll "people here tried"

well for what i know there is 2 people here who gived the entire UE source as a vector DB to chatgpt latest version and chatgpt failed to give correct answers

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so AI skill issue

magic scroll
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I'm gonna do Ben Shapiro jutsu now..

woeful iron
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is this a racist joke masqueraded cause ben shapiro is a jew

strange plinth
magic scroll
woeful iron
strange plinth
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same in french

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idk why i said "main" 😅

magic scroll
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cuz it sounds cooler

strange plinth
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maybe

woeful iron
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is it the new version of master language

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before the github rename

strange plinth
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i guess master is to offensive

modern ermine
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hello guys! I am a beginner 3d artist but I really struggle to find positions for beginners.. any recommandations ?

oblique ice
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hey there

ashen lynx
modern ermine
ashen lynx
modern ermine
void gust
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What is in your portfolio anyway? I'm not trying to judge or anything, I just want to see what kind of portfolio gets responses.

But you don't have to if you don't want to. I understand.

ivory geode
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Do you guys think that it's remotely possible, to get a job as a unreal programmer without experience?

chilly sundial
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well of course, you have to start somewhere. If you needed experience in the field to start out in the field, it would be an oxymoron

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you do need to showcase your skillset though, you still need the skills

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You can't just come in having only known unreal and C++ for a week

ivory geode
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I've been working on a few projects for quite some time, but I don't know what they expect when hiring

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A lot of job listings just say "pls ship triple A game before talking to us"

chilly sundial
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Well for starters for unreal programming, it's expected you'll have a portfolio of programming projects. Ones that showcase technical skill.
You're gonna want a good grasp of C++, even outside of the context of unreal.
You're going to want good knowledge of the engine.

chilly sundial
ivory geode
chilly sundial
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share them?

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yet to see a single junior position that requires a shipped AAA title

ivory geode
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I don't have a link to these, that was some time ago

chilly sundial
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fair enough

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it's also worth noting that job postings aren't a checklist

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apply anyway, the worst they do is ghost you

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Those postings are for the ideal candidate, some of the points will be hard needs, but others will definitely have some leeway.

ivory geode
spice dagger
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Its good to think of the "requirements" in Job Postings as a wish list for the employer.

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That doesnt mean you ignore them and apply for things you have no experience for.

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If you check some of the boxes, then apply.

ivory geode
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Like I can read and write c++ I just don't have anything to show on github for it

chilly sundial
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That's the big thing

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You need to show things.

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Your project doesn't necessarily need to be as complex as a small game engine per se

spice dagger
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You need to take the plunge and actually build something you can use to demonstrate a minimum level of competency.

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As said above, it doesnt need to be fancy or complex. Just put something together that shows the best of your skills as much as you can manage.

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It should also be relevant to the type of position you are looking for.

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Dont go and do a project in HTML, if you are looking for Gameplay Programming jobs.

ivory geode
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I'm only looking for unreal

spice dagger
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For example, if you want a job building tools for the Editor, do a small Editor Tool plugin.

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If you want a Gameplay Programming job, put together something with GAS.

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Build something relevant to where you want to go.

ivory geode
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I can do anything in unreal if I put my mind to it. Its just how much free time I have to waste on free code for it to be acknowledged

spice dagger
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If you think writing code in your spare time is a waste, you probably dont really want to be a programmer.

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You really should evaluate if this is actually what you want. A good test for that is to write some code, without incentive.

ivory geode
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I'm doing it all the time lol

ivory geode
spice dagger
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You need to adjust your views.

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We are talking about you getting a job.

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Writing code for a living.

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If you cant put the effort into writing code to demostrate your skills "for free" as you put it. How could you expect an employer to think you want to be at the job.

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"I don't want to write code to get a job writing code."

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Thats what it looks like you are saying.

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Can you see the problem with that?

ivory geode
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The place I'm coming from I'm already working on project that's under NDA and 2 other projects that aren't quite public ( I only have dev videos ) but I can't just copy their code on my github. So like I guess I will have to build game on my own and put it out here

spice dagger
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You dont have to build a game...

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Make a plugin or something useful that demonstrates your skills.

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It just has to say "Hey here is an example of the best code that I can write".

ivory geode
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My brain is empty for such things as making a plugin ngl

spice dagger
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What progrmaming position are you looking for?

chilly sundial
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You don't have to make a plugin necessarily.
I would, as I go for tools related things.

As Matt said, I wouldn't if I was going for Gameplay or AI

spice dagger
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Gameplay?

ivory geode
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yea gameplay

spice dagger
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Ok, go and make an inventory and itemization system.

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Extra points for multiplayer integration.

ivory geode
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What would ''backend'' position on unreal consist of

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Is it just related to plugins or like optimizing the game too?

wraith mortar
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Pick one that appeals to you. Just make sure you learn gas. There's no place for unreal gameplay programmers that aren't familiar on it for a lot of projects nowadays

spice dagger
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For sure, he has to start somewhere though, I literally just pulled that out of my arse. There isnt a single thing he can do in a reasonable time that will cover all aspects of Gameplay programming.

wraith mortar
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Yeah. I mean inventory is a really good one tho. It's a reasonably specialised area so I threw up a couple more too

spice dagger
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👍

ivory geode
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I know how gas works to some extent

ivory geode
wraith mortar
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Nope just a plugin

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Well tbh either is fine

wet mountain
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Im wondering if anyone would like to trade talents, im good at chess and i am down to teach if you can do blender

void gust
fervent palm
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I’ve found out that you but he tutorials on ue5 ain’t that good and barely even work

wraith mortar
wraith mortar
# fervent palm I’ve found out that you but he tutorials on ue5 ain’t that good and barely even ...

This is correct, there is a massive amount of devs making tutorials who aren't really employable and certainly not at the level you'd want to learn from
So even when there are truly skilled devs making content, you're unlikely to find them, esp. if they don't promote the content to the same level
Learning from source code, templates, and the pinned resources in relevant channels on this server is the way to go
Learning game dev takes many years, if you expect otherwise you will be disappointed, there is no fast track

void gust
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They're pretty good actually

gaunt mica
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we should have emojies in the job-board channels

ivory echo
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lol every line makes me laugh harder

crude shard
oblique ice
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Wow such a post

gaunt mica
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I never posted a job so I don’t know if there is a filter to pass

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Like, kind a post a job offer that says… I Pay 1 dollar for a multiplayer elden ring type of game?

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Can a swamp that channel with offers like this?

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There should be some kind of strike system too

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That post is a 1st strike

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And to remove it

round radish
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They should all require approval tbh

crude shard
tribal vigil
ivory geode
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if you cant make gta in 5 days, you aren't working hard enough smh

gaunt mica
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5 to chill and 1 for chatgpt

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then you wake up, it was a dream

mental token
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hi chat, I'm having a little problem. I've been using Unreal Engine for about 2 years now since I started learning it, gotten pretty good at it !
I'm good in C++, GAS , Replication etc etc.
Also been working on my own game which is similar to Deadlock, and I have made pretty good progress so far !
Also have worked on a lot of freelance projects ! But I don't have a full time job.
Now my expectations aren't US rates , I can work on a lower wage ( I don't reside in the US or in EU)

With the kind of work I'm putting in my own game (which is a multiplayer hero shooter) I feel like I am equipped with enough skills and knowledge to work in a studio and get paid a salary for it 😅

But landing my first job is so hard that I'm being forced to consider leaving gamedev 😔 , and so I've been learning Web Development (which i'm finding way easier !) because I need a job soon as I will be graduating in 6 months !

What should I do chat.

chilly sundial
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Do you have a portfolio of work?

mental token
obsidian scroll
mental token
ivory echo
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And then there were two

small marsh
urban quarry
obsidian scroll
bitter flower
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This discord has ballooned since I last used it. Am I allowed to inquire if anyone is looking for a paid board game game project here? I'm browsing through the freelancer board slowly but...not a whole lot of organization

obsidian scroll
real palm
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@fresh ridge whats your problem mate?

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this guys asks for my work. Then i show it. Then he is telling me show proof in blender that its my model and when i show it he blocks me. First threatens me to block me if i dont show. This guys is weird. Potentially a scam artist. Bewere

woeful iron
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lol threatening to block you

chilly sundial
woeful iron
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must be scary

real palm
chilly sundial
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That's my point

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This server is not the place

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Nowhere is the place really

real palm
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just weird. Maybe he DMs other people too

real palm
chilly sundial
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Perhaps, and it's on those people to keep themselves safe.

Anyone could say anything about anyone, intentions could be misconstrued. More importantly, it's against the #rules. The same reason as to why we don't have a scammer list

real palm
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what ever this wont go anywhere.

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this server is a whole "professional" space

woeful iron
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shit, I think I'm in the wrong place

chilly sundial
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Witch hunts and public callouts aren't professional.

If you think there's a scammer, dm a mod. Aside from the fact that it's against the rules, those sorts of posts do absolutely nothing for anyone. There's no proof, most of the available proof isn't conclusive, and again, people have to protect themselves, such as not working with people who don't read the rules of the server and just dm straight away offering services, which there's a lot of 😔.

Again, I'm confident you mean well, this just isn't the place

real palm
ivory echo
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Guess we found the witch and the hunt is over 😃

chilly sundial
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Can't believe my thinly veiled code was cracked... I'm gutted

fresh ridge
real palm
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Lmfao

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Don’t worry about it. Was just talking with your dopleganger that has the same name as you

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Same profile image too

fresh ridge
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Interesting.

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Very interesting

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Does it happen that this guy didn't know you even existed until now?

fresh ridge
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So what's with the accusations?

real palm
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He removed his massage history in the server

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Just forget it

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Sorry I pinged you. The other guy just has the same name and pic as you.

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Slightly different but similar.

fresh ridge
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Fight club moment.

real palm
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Real

oblique ice
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it look like i missed a fight

obsidian scroll
spare token
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It is not a job, we are looking for someone who can train us on how to utilize our current tools in a VR Template.

mint skiff
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sounds like work to me

obsidian scroll
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basically... a freelance job.

spare token
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Even if it is a job, we are willing to pay for the services. Just looking to see if anyone can offer their help.

obsidian scroll
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and that channel is where you post such offers.

spare token
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Which channel? Here it says Career-Chat. What is this chat group for then?

obsidian scroll
spare token
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I see, thanks for the clarification!

obsidian scroll
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i guess career chat is for people asking advice on their game development career path etc.

spare token
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Okay, got it. Thanks again! I was confused with the naming 😆

chilly sundial
void gust
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I mean, why the hell does he deserve my hard work for free? He can do the world a favor and jump off the Golden Gate bridge.

steel creek
wraith mortar
oblique ice
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okay

silver birch
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how can i get a mentor ?

fierce ledge
# silver birch how can i get a mentor ?

I see mentorship as a gradual relationship built over time. When you continually show up and work towards your goals around more experienced people they often get to know you, and want to help out. I've found mentors in the voice chat, at art shows, conventions, and in every day life by building relationships and giving back in kind as best I can.

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When I want to help someone, I feel great watching them thrive, so be sure to share your successes with people who've helped you grow. Say thanks verbally or with small appropriate tokens.

Also remember you have skills and perspective to offer and that while looking for a mentor you could be helping others, being a mentor yourself.

void gust
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Ok, just be careful who you tell what you're passionate about. The world loves to use people who are passionate about their subject. And can you guess why? Passion = lots of unpaid overtime.

red stump
void gust
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That's a great point! Saying NO is fun!

oblique ice
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interesting conversation

ivory echo
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NO

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You’re right, saying no is fun

tough cloud
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Guys to become a professional game developers shall I start reading lots of books regarding game development?

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Or shall I go through unreal engine 5 docs?

ivory geode
#

Do what Is least boring and will allow you to progress

ivory tundra
tough cloud
ivory tundra
ivory geode
#

and then go step by step from there

ivory echo
#

How to make life is stank

small marsh
#

Yooo wtf is a build engineer? A devops guy? He just presses build and wait?

strange plinth
#

my guess is someone that manages changelists and builds versioning

#

so linked to devops

grave cove
paper lance
#

hi everyone. Сould someone help me? I am new here, I suppose I am in correct text channel. Does someone know websites for game dev job seeking?

round radish
paper lance
paper lance
foggy kelp
#

@slate wave tried to reply to your C# advert, but you have DMs blocked..

finite knoll
#

odd to be looking for C# programmers on an Unreal centric Discord though, unless they're an UnrealSharp early adopter

chilly sundial
#

I'm more concerned that it's a salary job at a $5 an hour minimum

#

But I do notice that there's a lot of non unreal jobs on there. The amount.of roblox or unity things I've seen is odd

round radish
#

I suppose they think if people are game programmers, thay may do those things too.

ivory echo
#

Maybe those postings should be removed and those people banned 😈

modern relic
finite knoll
#

yes but it's not a build engineer

#

it's a game programmer role working for poverty wage

modern relic
#

arent most of the jobs posted here poverty wages?

woeful iron
#

it's the gamedev way

finite knoll
#

well I suppose the main difference with this one being literally illegal poverty wage even in by US's (non) standards

#

like if you're willing to work for less than minimum wage, I heard the local grocery store is hiring

woeful iron
#

just hope the customer will tip 40% of his groceries

chilly sundial
#

At the very least, land on a project. Nothing there is striking immediately, you only get thumbnails.

Also in your skills, have a tidy up on grammer. Capitalise things that should be capitalised. Unreal, C++, Blueprints, Blender, GIMP, and other general grammatical inconsistencies.

Behaviour Trees, Behaviour Tasks and StateTrees and tasks Tasks
Knowledge of Unreal's navigation system

Stuff like what you're using to track tasks is also unnecessary. A paragraph of technical challenges is much better than a paragraph on using kanban boards. From the looks of the portfolio you're going for programming, not production :P

#

For something as technically complex as an MMO, there is incredibly little that you've spoken about as to what you've actually made.
With BattleChant I see lots of BP screenshots, but nothing talking about what you faced, and how you overcame it.

ivory geode
#

Maybe you mean that one project should be visible by default

#

good to know I need to put more technical paragraphs, I thought that hr doesn't read any of that

chilly sundial
#

Ideally your strongest work first

ivory geode
#

Is there a ''limit'' of how much I should showcase for each project

#

I can probably show quite bit more for one of them

ivory geode
umbral moth
#

Anyone wanna join a horror game jam?

elfin ferry
#

Curious question.

Am I the only here who's starting to notice that you have to be "On" or have to be in a good mental state/condition to do proper Game Dev?

You know, like, exercise, eat well, sleep (VERY) well, hobbies, go out more / take a walk, or have a life.

I don't know. I've just been noticing that this month. Like, it's almost you need to have a "life" to do Game Dev. -shrugs-

strong cobalt
strange plinth
#

Im a huge nerd that doesn't go out a lot, but i go 3 times a week to the gym and its keeping me in a good psychological state.

Gym isnt the only possibility, it can be any sport (high or low effort)

elfin ferry
elfin ferry
# strange plinth Im a huge nerd that doesn't go out a lot, but i go 3 times a week to the gym and...

I'm a nerd as well. Introverted, doesn't really like to go out that much, etc.

But before I became or 'becoming' a Game Dev. . . I'm noticed that my old ways of, what I used to do or was just "good enough" - just doesn't seem to be working. It's like I'm getting more burned out than usual. No, actually, I've never truly experienced burn out that much even in academics but doing game dev is somehow different. I dont' know.

strange plinth
strong cobalt
strange plinth
#

But this is person specific

strong cobalt
#

Having other creative things you can do is important for sure

elfin ferry
elfin ferry
strong cobalt
elfin ferry
# strong cobalt Well yeah you have to give yourself time to unwind and everything, but having di...

I'm all ears if you got anything.

I don't know. I've just noticed this month that... being "good enough" isn't "good enough".

You know, like, when we were younger. . . we could just work and have a wretched "life" (you know, drinks, smokes, girls, parties, etc) and we could go back to work and yeah. Hell, after all I could play hard ball, and go to work. And I was fine.

Now, if I touch one of those. It's like, my whole mind ... IDK... brain space stops working. I mean, not really, but it can't really think or like ponder. It'll just, work, on, ah, autopilot.

strange plinth
#

Its called getting older

strong cobalt
void gust
#

Yer gettin' older, man.

#

But seriously, what are you studying that's causing your brain to just turn off like that? Or are you studying at all? You mentioned drinks, smokes, girls, parties, etc, but that isn't going to help you very much at all.

#

Oh, and I realized that you just started learning Unreal this year. You have a long way to go before this becomes easy. 😐

small marsh
#

is gamedev underpaid? are you satisfed with your salary? masively skilled job and niche but risky venture and also saturated market and industry. thanks for any insight.

finite knoll
#

yes, but I'm lucky that I found a decently paying employer, but most of the random offers I get from Linkedin recruiters easily uncut what I currently make by around £10-20k

finite knoll
#

no since salary is often shown as annual

woeful iron
#

how is this related to unreal?

finite knoll
small marsh
#

is it too late to work on games? golden age was 95 - 05

ashen lynx
#

stagnating with grim immediate outlook. Does not mean that there wont be even better golden age after this, but no indication of it being around the corner either. @small marsh

pseudo lance
#

@finite knoll whats your experience level?

woeful iron
#

about 3.50

pseudo lance
#

I mean as: junior, mid, senior, staff...

strange plinth
finite knoll
#

I'm in my 12th year

woeful iron
#

pretty impressive stuff you do for a 12 year old

pseudo lance
#

I've been trying to land a junior/mid position in gaming area with 13 years as software engineer, graduated in information systems and game design. People don't even ask for a call, just refuse right away 🤷‍♂️

woeful iron
#

well, games industry jobs are slim pickins atm afaik

#

should've just gotten a job 5 years ago smh

#

could also be that you have a shit portfolio idk

pseudo lance
#

I really really want to go away from blockchain startups at this point, they are draining my soul

woeful iron
#

oh

#

if I see blockchain on a resume that's a red flag for me

pseudo lance
#

ahahahaha

oblique ice
#

not surprise, one of the programmer i chat with also cant get interview even if they work in game industry long time

pseudo lance
#

worked with Forte for 6 years -> huge red flag

woeful iron
#

wth is Forte

finite knoll
#

web3 game studios still somehow raise millions even though the dream is dead

pseudo lance
finite knoll
#

tired of seeing this dude

pseudo lance
#

it's just at the moment he talk about the company

finite knoll
#

I was interviewing for a Canadian studio last year after my old studio had layoffs and they were owned by a web3 company

oblique ice
#

sorry to learn about that

finite knoll
#

If I actually got an offer then I would've lost my job already

#

because they shut down 6 months ago

pseudo lance
#

probably

finite knoll
#

they actually said in the early interview process that "hey we're owned by a web3 company but they're not forcing us"

#

and then a few months later they shut down the studio days before one of their games shipped

pseudo lance
#

Lot of people that worked with me these last 6 years in web3 space were people that trully believed blockchain til a certain point

woeful iron
#

must be brain damage

finite knoll
#

too much linkedin brainrot or something

#

it's hard to look at any web3 game and not think of it as a scam

oblique ice
#

never heard this web3 before 🤔

pseudo lance
#

well tibia now is a web3 game

finite knoll
#

well it's just an encompassing term for NFTs, blockchain, crypto, etc

pseudo lance
#

a scam of 25 years

strange plinth
#

whats web2 then ? /s

finite knoll
#

must be too young to remember "web 2.0" then

pseudo lance
#

web2 is the stuff as we use today

woeful iron
#

internet

pseudo lance
#

without blockchain

strange plinth
#

so what web 1

woeful iron
#

idk what you guys are doing but I'm on web13.57 already

finite knoll
#

geocities

pseudo lance
#

web1 is when you just have read only stuff on internet

finite knoll
#

"web 2.0" is basically just social media being a thing

pseudo lance
#

web2 is what we have right now

strange plinth
#

i studied internet history but never saw "web X" terms

pseudo lance
#

web3 is blockchainshit

oblique ice
#

i see, so if i meet someone talk web3 to me, i will say "ouh, you are doing blockchainshit" 😆

pseudo lance
#

yeah pretty much

#

you need to say "blockchainshit" all together so it seems a single word

finite knoll
#

web3 gaming companies are just burning through capital before they run out of it

oblique ice
#

ah geocities, are they still exist? i saw that site long time ago but never go back

finite knoll
#

nope, yahoo shut down geocities years ago

#

like over a decade ago

#

but I much prefer everyone having their own corner on the web rather than what social media is now, especially with Twitter being in the shitter

oblique ice
#

i agree about social media

pseudo lance
#

well, I only have LinkedIn for obvious reasons

#

and discord I guess

strange plinth
#

funny, i you google geocities all the google search page result has a old style font

pseudo lance
#

comic sans lol

#

wtf

strange plinth
#

easteregg

finite knoll
#

I wouldn't consider Discord to be social media, because back in the day we had IRC channels

oblique ice
#

yes, linkedin, epic learning site, 80level and some other game art sites

finite knoll
#

LinkedIn is terrible, I just use it as a live CV/resume and to get an occasional recruiter message

oblique ice
#

nice, I used IRC32 before, long time ago

pseudo lance
# strange plinth

this made me try "do a barrel roll" again just to see if it's still there

#

and it worked

oblique ice
#

wow you even can see what is the font amazing! 🫡

strange plinth
#

prime default font

oblique ice
#

i was used yahoo to find reference pictures long time before, even had yahoo for main email

pseudo lance
#

yahoo was super hyped where I live

#

everyone had yahoo.com emails at some point they added a sound of somone saying "yahooooo" whenever you clicked 8 times at their website logo

#

was super cool

strange plinth
#

i used gmail before it got popular

pseudo lance
#

I have my emails on so much stuff that I like that I don't want to change

#

🤷‍♂️

woeful iron
#

maybe that's why you don't hear back about jobs

#

blockchain boy with hotmail adress

#

really selling yourself

ivory geode
#

blockchain = scammer smh

woeful iron
civic rapids
#

oh sorry my bad

fervent palm
#

Don’t post in multiple channels

still jacinth
#

Hi, what is the job called for someone who make a game environment using an assets provided by another person? are they called as an environment artist / level designer / others? i'm quite confused abt this

woeful iron
#

I think you would call that an environment artist

#

but that title can also mean the same thing, but with you making your own assets

#

if it's more about defining the game loop/pace and layout and structure to serve the gameplay, that would be a level designer, but those often work with just blockouts and then an env artist fills them in

#

can vary by where you work though

#

different studios use different titles for different things

pallid palm
#

This is still a confusing question to me. Some people call what you're describing Level Artist or Worldbuilding work, but I've also seen Level Artist roles that require making your own assets. Emilia Schatz from Naughty Dog has called using existing assets Level Artist work.

At least in my experience looking at job postings, it seems like even if the job involves using existing assets, they still want you to be able to create ones if needed.

ivory geode
#

In current job market count on that you will need multiple skills

still jacinth
#

Thanks for the answers. i think i have a better understanding about those roles job desk now.

To be more precise, i was searching for someone who make the environment in the game engine using an assets provided and the environment blueprint/sketch was already made by other person.

i would choose level artist as for the answer

zenith smelt
#

Hello,
I am mater graduate looking for a job in game development. I am not so successful as I hoped to be haha. I am currectly looking for something to boost my CV and put me above others looking for a job. My dream position would be either Level or Game Designer (but i am very much aware those are not junior positions, no worries). I am mostly applying either for internships for these or for QA to at least get to the network and so on.

Is there anything you guys would recommend me getting for boosting my CV? Like specific certificate that you think that might help me?

I found official UE certifications on the Coursera, which are little bit pricey for someone without job rn haha (Do you know if it possible to pay monthly for coursera? Bc i found only "year price").

Thank you for your answers!!

strange plinth
#

imo the best thing for a CV is to show experience
so you need to do some personal projects or something else

zenith smelt
#

So no certificates - just make richer portfolio?
I have some but I keep getting into the problem that I have no professional experience, so i thought about certificates maybe. I don't know. I feel like I am going in circles with this hahaha

oblique ice
#

make your own minigame, do a small part for indiependant game, make your own asset, hope that help

zenith smelt
#

Okayy thanks!
If anybody have some other tips, I would love to hear them too ❤️ thank yoou

oblique ice
#

hm, not sure if this is fine, if you ever get internet interview, you can do live demonstration to them on how yor plugin works or demonstration yor gameplay
i did that once, hope that help

strange plinth
#

people want to hire people with skills

#

show them you got some

#

i dont yet got professional experience in game dev, but this didnt stoped me to use UE the past 2 years to make games and increase my knowledge

urban lichen
#

hi fellas, I have a few questions about portfolios for game design
do my portfolio must contain full games only OR some mini games/slightly above prototype level games with good GDDs, gameplay footages, etc. are fine too?

I can code and do some easy low poly/pixel art stuff, but I'm completely lost on the scope and overall completeness required for my portfolio projects
also, can I use free assets for it? because I can't do audio stuff or good quality graphics/animations...

oblique ice
#

you can show game reel that have in game footage or play demo, hoep that help

tacit plume
#

Hey folks here is my portfolio. I am a game designer trying to land a job, I have three years of experience. Could some experienced people please review my portfolio I would like to know why I am not getting call backs. https://www.kunalhanda.com

My Site

Game Design portfolio for Kunal Handa. This site is a display of all the work Kunal has produced as his student projects.

gritty socket
# tacit plume Hey folks here is my portfolio. I am a game designer trying to land a job, I hav...

The game industry is in a bit of a rough state at the moment so that could be part of it, but having a quick look at your portfolio there are certain things that stand out to me:

  • Usually when referring to experience, I expect someone to be talking about the professional experience they have in the role that they are applying for, I'm not really seeing this on your portfolio
  • There are a lot of projects on there, but it would be good to call out 1-2 of your best projects and go into more detail of the work you did, what challenges you faced & how you overcame them.
  • Also I couldn't find a CV which would be useful to have on here.
    Just some of my thoughts!
tacit plume
#

Here is my cv as well for your review.
Thank you for your feedback on the portfolio @gritty socket . Cv addition to the website is for sure a good suggestion, I will get on it immediately.

Folks any other comments or suggestions are welcomed as well

oblique ice
#

oo you have yor own website, well keepup your effort

split zephyr
#

My Actor showing in editor viewport but not showing in game window and I am using Arcviz explorer can anyone help me?

fast meadow
simple horizon
#

Hello everyone, do you think it's important to have some kind of a certificate if I want to apply for a game development job? I know that projects what matters the most, but what about certificates?
Btw, I'm a student in Computer Science

ivory echo
#

certificates are useless in anything other than insurance or security

#

good for learning stuff but useless from a resume POV

#

Like they’re good filler content but it won’t be a determining factor between you and another candidate

brisk nebula
oblique ice
#

is depends, if you are interested in teaching, must have those, university or academics will only preference to people with them, corporation or group never even care

simple horizon
#

No, I'm not planning on teaching. But, I'm interested in getting a job in this field. I'm still a beginner so I'd love to gain an experience in an entry level job or an internship

#

Any advice on how I can start and what the recruiters are looking for?

plucky hatch
#

I'm a senior web developer who is taking 6months sabattical to try to build my own project. I want to either sell it, or worst case fail, and use it to laterally move into an employee position in the games industry.

I'm building my first serious complex, full-game prototype. I'm a programmer, so my prototype I aim to be presentable but with placeholder models, no sounds. Finishing the systems and mechanical content such as abilities is my goal.

I plan on going to GDC, talking to publishers who might want to publish my project. Collecting connections to companies which might want to hire me because they see I can do the work, even if they don't want the specific project.

I'd just like to hear stories of anyone who's done similar! Stories in general.

void gust
#

There aren't that many people on the planet who get 6 months sabbatical's, so you'll be hard pressed to find somebody with a "similar" story to yours. 😋

Good luck at GDC, I've always wanted to go there myself. But I think that you should consider adding sounds and visuals to make your product more convincing. Unless you already have neat ones available that is...

ivory echo
#

Lol I wish I could tell the bank to hang on for 6 months on the mortgage and car payment cause I’m taking a sabbatical

oblique ice
#

interesting, is possible to make a prototype in few months, most developer make that

void gust
#

Depends on what you consider as full game. Flappy Bird? Sure. Final Fantasy 7: Remake? Definitely not.

ivory echo
#

what is a full game prototype tho

#

a full prototype or a full game

sacred flax
#

also depends on how well you know UE and if you got the assets ready to go

plucky hatch
#

My idea is that I build out the highest risk, most difficult pieces first, which are the code systems. But the code would require fewer hours than the assets, including models, sounds, levels. I'll definitely buy models, not sinking time into that.

I'm interested in the rest of the process (particularly sound design), but I think this is the right project management. Especially when I think getting hired as a programmer is a more realistic goal than sales taking off.

plucky hatch
# ivory echo what is a full game prototype tho

a prototype of a game that isn't a tiny arcade game, or one of my forays into SDL, which ends up taking too long in terms of building what an engine provides.

I'm actually 2 months into this project and feeling good about the timeline fwiw.

oblique ice
#

prototype can be faster, dun have to be finished but show the functionality
i like rapid prototype, fast change with no detail and can still presentable

ivory echo
plucky hatch
#

opposite really. a fun game without the gloss

livid lava
#

hey, my college is asking me to make a portfolio website for the course; does anyone have any example portfolios, or your own portfolios which you can share so i can see how people structure them and what they include in them? when we got asked what we wanted to do as a 'personal challenge', i said either blueprint work, so game mechanics and logic and stuff, or visual effects using niagara, so ideally something in them 2 fields

#

any sites or anything would be much appreciated

wraith mortar
livid lava
#

ooo, looks nice

#

is that just raw html/css?

wraith mortar
livid lava
#

damn, yeah thats quite minimal

wraith mortar
#

Just search "free github pages template" 🙂 I paid nothing, just put in a couple hours adjusting the one I liked to my liking

#

Other than that, have a pretty one page resume that you embed (like I did)

#

And make sure the content you link is only your highest quality work, don't even show anything else

#

Also describe everything with the fewest words absolutely possible, they have to sift through tons of portfolios

#

My videos are as short as possible, I iterated on them many times to get them shorter

livid lava
#

gotcha

#

i still need to actually make things for it, but yk

#

i have like, very little in terms of quality work

#

i have a hoarde shooter i made for my end of year project in my first year of college, and thats it

#

im hoping to use that, rework it into something a bit more fleshed out, and add a multiplayer fps element to it

wraith mortar
#

Most of the stuff I show are small plugins, but they are well made, well presented, and offer significant gains in terms of their functionality

#

It will be different if you're just breaking into the industry of course

#

Everything you make for portfolio should be as succinct as possible, but that small amount should be very well made, and serve it's purpose very well

#

That's my philosophy, which suits my skillset, YMMV

#

I also realized WAY too late that free/open source plugins have greater financial gains than selling on marketplace, because people will seek your skills based on those plugins
Its probably different if you're making a business of it like Voxel Plugin does

livid lava
#

makes sense

#

i just need to refine my skills lol

wraith mortar
#

Yeah, all part of the journey, but if you need a job that's a very long time to wait

#

I think it took me 10 years to feel like I can relax a bit and just enjoy making stuff, because the stuff I make is finally at the level I always sought

#

That said, when studying 3D animation -- I'm self taught as a programmer -- I noticed everyone compared themselves to their peers, and I compared myself to the best in the world, realized I couldn't compete, and left that industry (to my immense benefit). So 10 years isn't bad

#

Once you have your site up and running feel free to @ me here with a link and I'll see if I can give you any feedback 🙂

livid lava
#

sure, itll be at player.gdn, i can tell you that much

#

i bought a domain a while back, may as well put it to uses other than mc servers and my notes site

wraith mortar
#

If you're not a web dev definitely start from a free template that is as close as possible, something minimal/lightweight but polished with proper transitions/effects
It's the first thing a lot of employers see of your ability to make stuff 😄

livid lava
#

ive dabbled in web dev, but nothing massively fancy

#

ive seen one, https://gotibo.fr which looks amazing, i love the uniqueness of it, but i lack the knowledge on how to do it lol

wraith mortar
#

Its a neat effect but isn't too convenient for employers to look through -- that said, its not bad at all either
This is my favourite website, ever
https://ncase.me/trust/

an interactive guide to the game theory of why & how we trust each other

nimble geyser
#

I have few years in customer service Its not good idea to put that in CV since its not relevant to game dev jobs I've done?

round radish
#

Depends if you have anything else to put there, I guess.

nimble geyser
#

3 years of experience in game dev portfolio and bunch of projects ive done

oblique ice
#

i normal provide link to my art and game i made myself

unreal finch
#

Hey I wanted to ask about 3d jobs

I feel from a lot of what I’ve seen that the vfx/cg/games industry is in shambles from all the layoffs and as a person who is a junior but passionate about sculpting and texturing characters, passion just isn’t enough now when you are competing with hundreds of seniors that are looking at the same job you want to apply to.

So I ask if you know any way to actually get a job that pays in any industry, a steady one and doesnt need to be related to games or films, I’ll do my art on the side but I also need realistic income at the moment.

round radish
fast meadow
#

also there's alot of content creator that needs video editor for their content, you can start with that if you need some coins

grizzled copper
#

Hey guys, I’d like to know if there's a way to transfer a complete environment from Unreal Engine to Unity. I found an add-on, but it costs $50. Is there a free way to do it?

chilly sundial
#

That's an odd career question

#

It also depends what you call complete

#

Because a 1:1 port of everything is just not going to be possible

#

You're not going to be able to take a blueprint actor over to unity

#

The free way to do it is to just make it in the engine

grizzled copper
#

I understand you.
However, I designed a map for a studio, and they asked if it was possible to transfer the project to Unity for an unknown reason. I told them that I would ask

#

And I was surprised by this request, just like it happened with you

sacred flax
#

dang im seeing a lot of game dev related jobs in my area for everything BUT programming

#

are programmers down bad?

oblique ice
#

not, in fact got programming job and other jobs also, if search in other sites

plucky hatch
#

because I made a site with all the syllabus of "introduction to computing with C", a friend of mine is trying to convince me to go after a degree in computer science
but I don't want it

#

I don't have a dream of having a degree in CS and then working in some big tech company

chilly sundial
#

don't go for one then?

plucky hatch
#

I mean, he thinks that I'm losing something by not having a degree

languid willow
#

but i guess if your dream is to work for some big corpo, then you should probably get one

void gust
#

This conversation makes no sense.

plucky hatch
#

I guess, we studied in the same college, but I quit and he finished it.

oblique ice
#

it really depend which position you applied, because the word seem general 🤔

oblique ice
#

is fine if you want learning from online courses, is not surprise no reply also, that one is natural, because many actually ignored, get reply and been interview or maybe ignore after that
same results for me too 🤣

wet stone
#

Does anyone know good resources or workflows for programming using AI?

round radish
#

How about you check out the rules and wishlist those?

#

You too. There's a channel for that.

granite fossil
#

We have dedicated channels to find talents. Please remove your message from this channel and post in our Job Board. Read the #instructions first.

round radish
#

That isn't going to happen 😛

magic scroll
#

Finally met Wargaming devs. Tell balancing department of WOT Blitz they suck.

viscid charm
#

Bro waited all his life for that moment

pallid palm
#

Anyone know of any good portfolio review resources for people working in cinematics? Ie sequencer, cinematography, lighting, etc
Feel like my website needs a revamp.

ivory echo
#

🤷 Ask a gpt

fervent palm
#

I’d just remove it @lone bone

worldly pier
bold nest
#

How do you version control your work? Do you use GitHub? Azure DevOps?

Does Unreal Engine 5 help in version controlling?

ivory echo
#

How is this a career question? How have you not read the rules if you’ve been here nearly a year?
How do you not know anything about source control if you’ve been here a year?

round radish
half solstice
vast shadow
#

Hello 👋

#

Can someone help me with my Unreal engine game prototype

analog cave
#

is there anyone that would make a steam page for a game?

round radish
plucky hatch
#

hello i am new in UE, here was literally 0 companies using UE where i live, but recently one company ( very good in Java spring boot etc.. ) is trying to use UE for their Real Estate project they are hopping that if it works they will continue growing in UE but if not then they might have to shut down the idea,
currently they have only one who knows about UE and he is the one who pitched the idea also and they invited me for an interview and now they are offering me paid internship for around 6 months and then job but only if the project works well otherwise i would have two choices either leave or join their JAVA spring boots department

i don't want to travel without job assurance, so even if the product doesn't work in market i would still get a chance to learn for around 6 months from an experienced man and also the internship will be paid..

so i want to know your onions should i take this opportunity??

pallid palm
#

No right answer here IMO. If it’s the only company in your area with UE work and you can afford to live off whatever the paid internship pays, and are okay with the project not leading anywhere in exchange for resume building, then sure.
It’s a rough time for work so I would take what you can find, personally.

analog cave
plucky hatch
#

Thank you all for sharing your perspectives

analog cave
#

i need someone to make a steam page for me 😭

ivory echo
analog cave
#

Edited: My BAD

ivory echo
analog cave
#

thx for calling me CEO and my bad

rose vortex
#

Question on billing for consultation work. I have a potential client reaching out to me for consultation on Unreal workflow, pipeline, lighting, and production advice.
How would you normally respond? Obviously I don't want to provide free information but I also want to view this as an opportunity for future collaboration.

mint skiff
#

Quote them a rate?

#

if this is very exploratory/vague people will often quote a minimum period for investigation, deliver some findings, and negotiate from there.

pallid palm
half solstice
granite fossil
#

To reiterate, we have a job board if anyone is looking for help or offering help. Please read the description of this channel if you still doubt about how it should be used.

#

Also it would be good to go again over our #rules

vast shadow
elder flare
#

hello! 'm new here. switching careers from film vfx to game design. does anyone have any experience/or insights from the ELVTR unreal engine course?

pallid palm
#

I'm a career switcher as well of sorts. I use Unreal for 3D animation/previs but no game industry experience.
Hadn't heard of ELVTR - that course sounds interesting.

livid lava
#

hey, so we've been told in college to start creating things which can be shown on a portfolio; i want to become a games programmer, creating all the gameplay mechanics and behind the scenes stuff for games, maybes a bit of niagara vfx stuff but mainly the blueprint aspect of making games. does anyone have any recommendations on things i can create which can be used for a portfolio?

chilly sundial
livid lava
#

ah

#

well ill be learning c++ anyways; what would be good to make for showcasing purposes for the portfolio?

#

i dont have anything really good, just a few youtube tutorials i followed

chilly sundial
#

Go for some interesting, complex and novel gameplay mechanics.

Do something that challenges you, and something that you can discuss it's complexity and how you solved the problem. They're going to be the best kinds of portfolios

livid lava
#

any suggestions?

#

like something that if you saw on a portfolio as an employer, yous think 'woah, thats cool'

unique osprey
# livid lava like something that if you saw on a portfolio as an employer, yous think 'woah, ...

I'm not an employer, but I am a recent graduate who was in your situation so my advice might still be relevant.

The most common advice I got from industry speakers was if you're planning to be an artist to pick projects that could easily fit into a given company's IP and polish it a lot.
Landing an internship sophomore/junior year is also the golden ticket to getting a job out of college. Not many people do (I didn't, still hunting), but the earlier you prepare for it the better chances you have.

With that in mind, choosing a small project with a lot of motion involved is probably going to be the thing you can do to "wow" employers.

  • You want a small project because if you don't have a good grasp of the tech yet (art or programming) you'll fall into the trap of trying to recreate professional-level projects and get discouraged.
  • You want a project that focuses on motion because colorful things are very overdone, color is very easy to tack onto most projects, and motion makes presenting the project much easier.

To narrow it down further, try to find a very specific topic you want to be good at and start doing market research into it.
Eventually you'll find a either a gap in the market that you can do a quick niche project for or you'll find a studio that does what you want to do and you can make a project that matches their stuff.

#

Of course, take any advice on projects you get with a grain of salt.
Industry trends are really hard to predict and there's no telling what specific skillsets an employer might be looking for. Tailoring your resume and portfolio is a must.

livid lava
#

There's a project that I'll be making and putting onto my portfolio at the end of the academic year, something which shows what we did as a group and what I contributed to it (basically all the moving parts of it in terms of gameplay is the current plan), but aside from that, it's got nothing

#

I also have a little FPS game I've been working on which I might flesh out a bit more for the portfolio

#

I'm currently not exactly looking to land a job at this very moment in time, but we got told to build up stuff to throw on a portfolio

#

Should also help with getting accepted into university to do games programming, no clue how it might but I'd imagine it would

unique osprey
livid lava
#

The reason I want to do the programming is because I'm not good at the other stuff, that's why I want to learn Niagara VFX too

#

Because in my current group of friends on my course, no one knows how to do VFX or logical stuff in terms of mechanics as well as I can

#

Each person in my group has that one thing that they're passionate about and excel at, mine just happens to be UE5 blueprints lol

unique osprey
#

Artist-dominated major?

livid lava
#

It's a college course, UK that is, so it's like 16-18 year olds

#

It's just games design and development grouped under one course

#

But most people in my class are better at art than programming

unique osprey
#

Most people will be. Programming is tough. And it is a very good thing you want to do it.

#

Still though, I cannot stress how important not doing group programming is.
You will not end up with respectable portfolio work.

#

You can do programming, but do not be the programmer.

chilly sundial
#

Makes sense why you're in a blueprint only space at the moment too. We never touched it either.
Definitely worth starting learning and making some things with it. If you want to land a blueprint only job, you'll be using blueprint to achieve LD or GD goals, rather than pure programming.

livid lava
#

I'm going to learn C++, I'll need to for going to university

chilly sundial
livid lava
#

Just out of curiosity

chilly sundial
#

By the time you're in uni most of your portfolio pieces will be phased out for new ones anyway

livid lava
#

Why is it bad to be the only programmer?

livid lava
#

By the time I leave, probably yeah, but still

unique osprey
# livid lava Why is it bad to be the only programmer?

Time sink and having no creative impact on the project mostly.
The problem is mainly that you'll have to be fixing the other artist's work since they will probably know the tech less than you do.
It's good experience, but again your portfolio will just end up being about "how you made it work".

#

Those first couple years are crucial to landing an internship.

#

you need something

chilly sundial
#

That's an important part of it though. As a gameplay programmer your stuff is going to be about how you made things work, not how you did game design.

#

Discussing how you took a problem, external requirments and made a solution is probably about as relevant as it gets

livid lava
#

I feel like this game that I'm making for my end of year project with this group, we have some abilities and stuff laid out ready for me to just crack on working for when the assignment gets released officially, like we played with the idea of a titanfall 2 style of swapping between a ruined and intact world by changing the visibility and collision boxes on assets, or mirroring the movement by having two separate instances of the world, and pressing a button swaps your location with a scene component in the opposite version of the level

unique osprey
livid lava
#

I feel like if I can make enough interesting things, detail how I've done them, and show the creation process, it would help?

#

Or is that just wildly off lol

unique osprey
#

It's possible, just hard and you have to have a hand in the design.

chilly sundial
livid lava
#

What's to say I couldn't have both?

#

A demo reel to showcase the better parts of my work, then include a short writeup of how I created each part

unique osprey
#

Yeah, that'd work well.

chilly sundial
#

Nothing, just try not to pollute a portfolio. Recruiters don't have much time at all.
The information needs to be in your face immediately. Most impressive project first.
Don't pollute it with unneeded skills. A game programming role wouldn't really care as much how you crafted the audio to fit the ambience, or how the lighting makes things pop.
Unless of course it's in the requirements.

#

Your most stress free way of getting work for a portfolio is probably just to make some tech demos

unique osprey
#

^

#

Yep. Debug and whitebox stuff can be surprisingly convincing.

chilly sundial
#

While I do think there is value to group projects, they are insanely stressful no matter which side you're on. Purely and simply because in an educational context, 50% of your potential teammates don't want to be there, hell, don't even have a passion for the field of study sometimes.

livid lava
#

Oh, I'm well aware who's in my group

#

Every single person I'm in this group with, they're all deep into this idea

#

We got to choose groups, it wasn't randomised

chilly sundial
#

Fetlach has a great point which is the most important part of a portfolio, and I will reiterate. You must have something, and it must be punchy.

It doesn't necessarily have to look pretty and AAA, you just have to convince them that it was some challenging undertaking that you solved adequately, and that it isn't just some "lets make an mmo" series on youtube.

livid lava
#

1 programming person (me), 2 level designers, a 2d artist/animator, a 3d modeller, a 3d modeller/animator, a 2d concept artist

chilly sundial
#

I mean most of the stuff I have on my portfolio is art I've made myself....
I'm very shit at art

unique osprey
#

^ same

livid lava
#

Artistically, I won't be stretched for the project

#

I'm very not good at art

unique osprey
#

compensate via technical knowledge ftw

livid lava
#

That's why I went for the programming route

#

Fr

#

The only art I can do is designing logos, and designing UI

unique osprey
#

Oh my god you're like a me from four years back

livid lava
#

Lmao

#

Biblically accurate fetlach

chilly sundial
#

Another point I want to agree with is this:

Landing an internship sophomore/junior year is also the golden ticket to getting a job out of college. Not many people do (I didn't, still hunting), but the earlier you prepare for it the better chances you have.

I absolutely agree. Go for a sandwich course at uni if you can, it will offer you a placement year. Sometimes if you're good at it, that develops into a career straight out. Even if it doesn't you've done wonders and networked with a bunch of people.

#

That's a little bit of UK specific advice for you

livid lava
#

What's a sandwich course?

#

I haven't looked too far into uni, I have an open day next weekend and that's as far as I've got lol

chilly sundial
#

Basically if you're doing a Bachelors degree, in between year 2 and 3, you take a year away from uni to work a job in industry. You have to find apply, and get accepted, but normally the uni helps with this.

#

It's a little cheat code :P

#

Best decision I ever made honestly

#

keep it in mind when you start scouting

livid lava
#

Oh it also doesn't help that my college won't update ue5 to 5.4 or 5.5, stuck on 5.3 so got none of the motion design tools either, otherwise I'd make some stuff with that because it looks quite cool

#

Behind on all the new shit

chilly sundial
#

Oh trust me, we were using unreal when 4.26 was out, and we were stuck in 4.16.
So I know the pain very well

livid lava
#

It's not even a case of instability, it's a case of a lazy IT team

#

If it weren't for the epic games launcher needing an update, I'd install the update myself

#

Or run UE5.4 on a usb or something

chilly sundial
#

unfortunately the engine isn't portable, and you'd have the worse experience ever :P

#

Better take 5.3 as a blessing, it could be a lot worse

#

I know some places that are still on UE4 :P

livid lava
#

We were on UE4 for a week lol

#

What's a good way I could structure a website portfolio?

#

I've seen some really nice looking ones, notably https://gotibo.fr I think the link is? Albeit it's showing art over programming, but it still looks nice lol

chilly sundial
#

Take a look at some other people's portfolios. Normally by just googling you get some prominent industry names coming up.
Might also be a controversial one, but look into some website builder templates. They'll come with pregenerated content, and it's normally a good idea of what things will look like.

unique osprey
chilly sundial
#

Artstation is gold standard if you're an artist, but you're not :P

#

Also can vouch for avoiding Wix. I use Wix for mine and god it's awful

#

Deleting a page for some reason removes formatting from every other page

livid lava
#

I have a domain to throw it on so it at least looks memorable instead of some long subdomain stfuf

#

And I'm avoiding wix like the plague

chilly sundial
#

That's less important imo, but for how cheap domains are there is no reason not to

#

just make sure you get one with domain privacy, lest your inbox be ruined

livid lava
#

It is, dw

oblique ice
#

i'm still using 5.0.3 😆

livid lava
#

I'm guessing if I'm making a primarily games programming portfolio, I should keep any web-based side projects off it, or should I include them as like extra stuff

livid lava
mint skiff
#

if the link between the project and the roles you're applying to isn't clear, don't include it.

vast sparrow
fervent palm
#

There’s no proof of his work either so I’m guessing we just his word that he’s hired people 🤦🏼‍♂️

livid lava
chilly sundial
#

please for the love of god remove that cursed House image

mint skiff
#

Unsurprisingly we can both be right.. or wrong.

ivory echo
mint skiff
#

I think we should not automatically assume people are acting in bad faith

void gust
#

Trust me, I'm a doctor.

livid lava
lusty mist
#

Manny appears to be broken.

vagrant brambleBOT
#

:question: are you broken?
:8ball: Yes – definitely.

chilly sundial
#

Doesn't seem like it :P
What issues are you having?

winged solar
#

Hey guys i m Prashant Singh founder and CEO VyomaDS Game studio pvt ltd
Currently developing my own game in unreal engine 5.3 the game genre is psychological horror
Anyone here who is open for collabration

ivory echo
#

Like… tax collection?

winged solar
stray jetty
#

anyone have a good site or discord for job postings? I am looking for some work

ivory echo
stiff crescent
#

Hya!

#

How is everyone

lusty juniper
#

Hi there. I'm from Fukuoka in Japan and looking for any UE freelancers or developers looking for work in Japan or specially the Fukuoka area.

ivory echo
tropic plover
#

hi everyone, I just want to know what are the best websites to find jobs for game developer

untold vault
#

Hey guys
Recently i added 2 freelance job, and i recieved so many resume and portfolio from different candidates.
some of them is scamming, sharing others portfolio trying to get job, give it to others and make profit or get money and vanish.
So im wondering is there any topic here i can share screenshot and proof i have to prove this guys are scammers?
just trying to help community to dont get scammed

woeful iron
#

you can dm the mods

untold vault
#

u right, i will

round radish
fierce ledge
#

You can find talent looking for work on the job boards. Take a look at #instructions as Daekesh mentioned above.

tiny tundra
#

Hi

oblique ice
#

Hi

woeful iron
#

Hi

sacred flax
#

Hey gang

fervent willow
#

wassup

orchid whale
#

Hey

oblique ice
#

Hey

strange plinth
#

Hi

autumn prairie
#

Hola

nova coyote
#

hi

round radish
#

Lo

oblique ice
#

Yo

ivory echo
#

Hej

vagrant lily
#

Jambo

void gust
#

Hi-ho!

woeful iron
finite knoll
#

provided a similar answer

dapper spindle
#

Hey all, solo dev getting starting in coding and game development, looking to do this as a career change. How difficult is it likely to get into this industry without a uni degree of some kind? I do have my GED, but no college. I don't have a portfolio yet (literally just starting out taking some C++ classes), is there a certain number of projects in scale or diversity or something I'll need to have before having a chance before applying/looking for work?

finite knoll
#

Showing you can make stuff is usually more valuable than a piece of paper from a university but it can affect your eligibility for visas depending on if you plan on moving for your job

dapper spindle
#

No plans to move yet, I currently work remotely and have my own home. Right now I'm learning and practicing during my downtime.

finite knoll
#

Well I would just say make stuff, and maybe work on more complicated things as your confidence increases. But I'll also say that it's a very tough time to be a junior in the industry

dapper spindle
#

I don't intend to quit my day job any time soon, but I would like to start picking up freelancing/side work eventually: I just lost my second job as a contractor for an AI/data analysis company.

finite knoll
#

That might be easier said than done with no previous professional experience, but hopefully there's a random indie that's willing to take a chance

dapper spindle
#

That was my concern. I'm still working on my own game as I learn and do classes; there's no rule that says I can't just try and pull on the ol' bootstraps and launch my own career, if I can't get a shot before finishing an entire game.

#

There's luckily a ton of free assets I've got.

jolly mirage
#

What do you people do with that ones, that send DMs out to offer their manpower here on discord?
Currently they get a bit annoying..

finite knoll
oblique ice
#

you can block/mute or report them to moderator

finite knoll
dapper spindle
#

I bet; even I get spammed with DMs just because they saw me asking other devs for advice with a problem/task

#

I just tell them I'm currently on a $0 budget challenge, and they don't reply.

finite knoll
#

If you ask about anything in #ue5-general, there's a chance you'll get a message request

dapper spindle
#

I do appreciate the candid answers, @finite knoll !

hoary crane
brisk nebula
round radish
#

You're just not wizard enough!

chilly sundial
#

I get writing a description needs to be appealing, but your game screenshot has a spelling mistake and those graphics aren't stunning

strange plinth
#

The image sounds like AI generated

finite knoll
#

when you ask chatgpt to make Ready or Not key art

void gust
#

The graphics aren't stunning, but I'm sure that there's a market for that kind of look.

chilly sundial
#

Sure, but it doesn't mean you get to lie in the product description

void gust
#

That is true, you got me there!

ivory echo
#

I mean if it’s on mobile it will fit right in with the rest of the bs ads and descriptions

granite brook
#

@wet mountain Reporting it once to a Moderator would be enough. Please don't go around naming and shaming.

wet mountain
granite brook
wet mountain
void gust
#

That's fine, most of us are adults and we can see a scammer from miles away. Even those Nigerian prince guys who want to give us their money SO badly. Just do what the mods ask.

ivory echo
#

But the prince! He needs your help

void gust
oblique ice
#

🤔

livid lava
#

where is the best place to find a lot of games programming or vfx portfolios?

#

need to find some for examples for college work

small marsh
#

Game development is a terrible industry and carrer path. I'm out. Unreal engine is still awesome tho.

void gust
round radish
sharp oak
#

Rocket science seemed easy to him than game development 🗿

sacred flax
#

shoulda just made kerbal space program 3

steel creek
#

John Carmack telling NASA Engineers that Rocket Science is simple compared to Graphics Programming

round radish
#

Such a hero.

ivory echo
#

A rocket can’t run Call of Duty at 210fps, okay? 🙃

sharp oak
#

so game developers are more smarter than the aeronautical engineers

steel creek
sharp oak
#

oh.

ivory echo
#

So is digging a trench I guess

chilly sundial
#

Depends on tools too :P
Digging a trench with an excavator is probably easier.

Digging a mile long trench with a teaspoon is probably much harder :P

round radish
shut token
void gust
#

I had to program a game with its own 3D graphics from scratch, using only JavaScript and without external tools (for a uni class). I wouldn't be surprised one bit if John Carmack was correct.

wraith mortar
#

Its not an entirely frivolous claim at least

#

But also, rocket labs are no NASA

pallid palm
# round radish And most game developers are not graphics programmers. Most people just do the e...

Yeah, considering this is coming from the guy who invented a bunch of new render engines, I can see he probably means more actually creating an engine vs just using graphics APIs.

Like getting Commander Keen to do Mario style side scrolling isn't that impressive to look at, but it was a huge deal to do it on shitty PCs that weren't really built to handle that very well, so PC games before Keen didn't do proper NES style side scrolling IIRC. I imagine working with the limitations of consumer hardware is a big piece of what he's referring to. Along with R&D for figuring out things like dynamic lighting without baking for Doom 3.

pallid palm
round radish
#

That's one big difference right there. Consoles, rockets, etc. have specific hardware. PCs do not. Making it work across hardware is a big challenge just in itself.

blissful totem
#

I'm in education for Games development, and I have an assignment, "personal progression", and I need to interview people who work within the games industry. So if anyone is comfortable with being interviewed and being used as an example in my essay, please ping me and send me a friend request and I'll interview you in DMs

earnest gulch
#

Can someone please tell me, how games get listed on epic games and whether I am allowed to alternatively upload my game to steam?

#

You think they were just listening with half an ear? Obviously I dont mean to publish a game per email 🙄🙄
Which is not at all what the initial enquiry was about.

My actual question to them was, how would it affect the marketing and sale and perhaps even publishing of my game in its entirety when one of the assets i use is Public Domain Non-PD US,
Me being from south africa

chilly sundial
#

My actual question to them was, how would it affect the marketing and sale and perhaps even publishing of my game in its entirety when one of the assets i use is Public Domain Non-PD US,

That is not something a support agent can answer. Epic aren't marketing your game, you are. Even publishing isn't something they can answer, you've emailed their player support, the type of support you'd email if you were say, having trouble logging into Fortnite. It's not a creator portal.
https://dev.epicgames.com/docs/epic-games-store/get-started <- That's what you need to look through for setting up an account with the dev portal, getting a page up and approved, the content guidelines etc etc

earnest gulch
#

Thanks i will check it out right now

chilly marsh
#

does anyone know where I should do the job posting commands?

plucky hatch
#

hi

void gust
#

^ Do environment artists really get paid only $70?

ivory echo
ivory echo
#

Mentioning yourself 3 times, once in third person is…interesting

void gust
#

I've seen some wild pay rates on Fiverr, and not in a good way. Like, some guy from Nigeria will create an entire character model for just $30.

sonic yoke
sonic yoke
#

Like cartoon

void gust
sonic yoke
void gust
#

Because if they were to ask me to model a friggin Doom Slayer for that price range then I will just become a plumber instead.

#

Ah, I see

sonic yoke
#

Well thank you

#

Have a good day

ivory echo
#

A Nigerian prince needs you to model his environment. He only has $50 now but will pay you millions once his funds get out of escrow 😁

sonic yoke
#

😆😅

wet mountain
livid grotto
#

where can i see the jobs posted by manny?

spice dagger
brazen shard
#

Guys, I'm a Java software dev. The market is good for freelance jobs. Range for daily rates are between 400/550€
I'm starting to get really good at gameplay coding in C++ with Unreal and was thinking of making a career switch.
You think I can find the same daily rates in the video game industry? I'm a programmer but when it comes to gamedev, I have other skills (sculpting, modeling, Houdini tech art).
Are all the bad things they say about working in the video game industry true? Should I keep it as my hobby?

neon glacier
#

Stay in JAVA. C++ as a hobby. 😄

chilly sundial
#

Lower salary rates and crunch possibility being a mentality issue is a new one 😅

round radish
#

Not forgetting the industry collapsing.

ivory echo
#

You’re just imagining that because you don’t have the mentality to work and understand working contracts, namely the layoff clause🙃

wraith mortar
wraith mortar
neon glacier
#

This quite clearly is the difference from someone who has been in the industry, worked before most of you were born, then also runs companies and a studio...

You are the example that I was talking about. A general context of conversation in a over lapping general notion that more people don't understand working contract, conditions, and how to act professionally. Then those people.. Who just relpied and tried to dispute it, through misunderstood views.. Are the people who are having issues with finding work because they can't find their own faults in the way they communicate and view the world.

EG. your perspective is skewed, that's all. Step back, look at the big picture and stop trying to blame other people for world events or issues that you feel is a direct attack to you personally.

wraith mortar
#

The industry already collapsed, so technically sure, it isn't currently collapsing.
I can't be the example you're talking about, I've been working on a project I was hired for that I gained after the collapse.

worked before most of you were born
That is never the flex boomers think it is, rather the opposite since you had to resort to it.

Its OK to be wrong, but being unwilling to see it is something I'll leave you to deal with on your own.

neon glacier
neon glacier
wraith mortar
#

Grow up.

neon glacier
#

Sorry, I did before you got out of high school.. 😄

wraith mortar
#

OK boomer

#

We're not doing this
This isn't #lounge and you're trolling

neon glacier
#

Says the person who is arguing with someone looking to HIRE people and give context of the industry... lol

wraith mortar
#

This is not the appropriate place to hire someone
Read the channel description
You also don't have any insight into the industry, you've made that clear from your posts

neon glacier
#

And yet, you are still talking.

wraith mortar
#

I feel like you just answered 2+2=? with sausage

#

Literally by your own admission you're new to game dev industry

ivory echo
neon glacier
wraith mortar
#

Literally none of that is news to me. I genuinely don't know why you think it is.

#

All of that was already covered in the screenshot I just provided

neon glacier
wraith mortar
#

Stop trying to give people incorrect advise when you don't have any experience

ivory echo
#

clearly you need to read the #rules again

wraith mortar
#

I mean, sure, you're so old, and I'm so unprofessional, but keep insulting me.

#

And yeah, keep insulting the thousands of talented developers who lost jobs when the industry collapsed too. They must simply be unprofessional.

ivory echo
wraith mortar
#

I should really focus on work anyway 😄

neon glacier
#

im out.. You guys are clearly dumb as shit.. I came in here to give a few new people cahnces to break into the industry through my companies and train them into it. As I get a tax break for giving probono shit to people who are eager to learn.

I don't have time for autistic idiots.. byeee

ivory echo
#

whew...bullet dodged

wraith mortar
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I don't have time for autistic idiots

We don't have time for boomers with lead poisoning who thinks it's acceptable to use a disability as an insult either so just in case he tries to come back <@&213101288538374145>

round radish
#

I don't think he's ever heard of failing upwards either.

wraith mortar
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It's insane the level to which one can fail upwards

barren shadow
#

Your in the UK?

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Lol

ashen lynx
strange plinth
void gust
#

Please. There's no need to call each other boomers or idiots.

#

At least not in this server. Other servers, however...

wraith mortar
round radish
#

Incompetence is global.

oblique ice
#

wow seems there was some interesting conversation

ivory echo
ivory geode
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Not really interesting

round radish
#

At least we know which part of him was leaking. It was his brain.

#

Too far?!

oblique ice
#

the person just joined? seems just only responds with agrresive

grave cove
#

Please read the #rules and post in the appropriate place. This is channel is not for job posts.

steel creek
#

following up the ignorant statements about the industry "not collapsing" ... yeah, that is exactly what the industry itself is saying, right?

rigid bluff
#

@neon glacier left before we could ban them, ping me if they rejoin and I will ban asap.

void gust
#

Apparently I missed something. Was he spamming Bitcoin or something?

ivory echo
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But they prly left right after

wet mountain
#

can i make an infinitely tiling macrovariation

oblique ice
#

oh, so they are a troll 🤔

round radish
#

I'm sure they gave the industry a 7/10 for job security.

void gust
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Just like how they gave DBZ a 7/10.

analog hearth
#

guys, how hard is it to get a job as a game dev relying on only your portfolio.

woeful iron
#

portfolio is the most important part ime

#

a degree helps for a first job though

oblique ice
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that is interesting, many answer to that

wraith mortar
lucid dagger
#

Also good soft skills are really advantageous for a newcomer.

woeful iron
#

that's in any job really

sudden bane
brisk nebula
lucid dagger
#

Well communicate well is one thing of course, but it is also about how well you can manage failures, if you can own your mistakes, overall how good to work with you, etc.

#

@sudden bane

#

I think if you look it up, you would get tons of articles about it and why it is important. A beginner with good soft skills is more desired than someone with decent skills but pain to work with.

sudden bane
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Well I work in marketing & branding doing motion graphics for private equity in a senior position, I think I’m good on that. pretty competent in unreal too. I’m just concerned about breaking into a broken career field with all the layoffs and difficult entry into. Im just more passionate about this then my day job

lucid dagger
#

If you have a stable position then stay there, learn, build your portfolio and look for positions, go to interviews. You cant really loose anything with that.
But yeah, right now it can be tough to enter the industry.

sudden bane
#

I figured that’s what it would have to be. I’m honestly leaning more into starting my own thing. I also fear that could be throwing money into a pit.

plucky hatch
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in my experience its very hard

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like VERY hard

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im talking about real jobs in real companies, not 99% of people posting in here in #salary-jobs and #freelance-jobs , and after long prehire process, u find out that its a LEARNING OPPORTUNITY with no salary.

lucid dagger
#

Funnily I found my first full time position at a studio here in the salaryjobs :D

#

But probably I was lucky with that one

woeful iron
#

tbh, going full remote without prior experience sound like a hassle to me

#

much less likely to get hired

#

but you also probably learn less from colleagues

#

not screwed

#

odds are just stacked against you

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at least that's what I think

brisk nebula
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Ask the government for grant money(not loan) like hexage did.

brisk nebula
#

Okay, don't ask.

sweet sparrow
#

I remember a mod from an ancient game got funding from the government or government adjacent. Maybe it's possible

#

Yeah, the Sum mod for Fallout Tactics received funding by the State of Quebec for an art program. Pretty crazy

plucky hatch
void gust
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You can get government grants to make a video game? 😆

plucky hatch
#

what was that recent big scam game?

#

the extraction shooter

#

they got grants

void gust
plucky hatch
#

I don't have a degree. I got laid off from web development.

I have 7 years of professional software engineering experience in the Web, references from my web days, and I'm going to GDC and Unreal Fest.

I'm looking to become a gameplay programmer.

I'm working on something ambitious which will probably never be done but if I can make a tactical RPG with X number of actions... that's gonna count for something right?

I'm open to moving anywhere.

What else should I be doing?

oblique ice
#

make a game 👍🏻

whole quail
lucid dagger
sacred flax
#

or seperate the games features into seperate projects

plucky hatch
# whole quail Do you have a portfolio to view?

Not yet. This is the portfolio project. Working on my first Unreal game.

I will polish it and make a site for it. I’ll use placeholder assets but include animation and sound effects.

Make it T shaped. Include a bit of everything but dive deep on one thing to show I can handle complexity

void gust
plucky hatch
#

heck yeah. I don’t mind paying a small amount if I like them too.

What an age to create in

round radish
#

Is that.. an advert?

granite fossil
#

Kindly avoid using this channel to advertise yours or someone else’s services. We have a job board for that.

granite fossil
latent tartan
#

Where is the best place to ask about an app developer for a friend, understand it’s not exactly UE related but I know some people have the skills here

woeful iron
#

I guess #lounge if not related to unreal at all

round radish
proven magnet
#

Hey Everyone, I’m new here and have been developing on unreal for about 3-4 days now. I followed along this tutorial on YouTube and created this landscape.

I am interested in creating a career out of development, I come from a design background but I am struggling to find resources on how I should structure my portfolio.

Just to clarify I don’t have a portfolio yet but I need some help in narrowing down what skills/projects I should create to put in it.

I like playing games like, Squad, escape from Tarkov, Dark and darker and Valheim if that helps

nova coyote
fierce ledge
fierce ledge
# proven magnet Hey Everyone, I’m new here and have been developing on unreal for about 3-4 days...

The part of game development you want a job doing will dictate what goes into your portfolio. Creating worlds and landscapes is typically in the realm of environment artist but there are many other jobs out there. Based on your question it sounds like you have exploring to do. I suggest joining some short term game jams to start building game development skills and to build an understanding of what you want to do. Once you know what you want to do, answering, "What should I put in my portfolio?" will be something you can answer by looking at what other people who have that job have in their portfolio. If you want a Junior Environment Artist job that is something you can easily find on Artstation.com for perspective.

proven magnet
fierce ledge
oblique ice
#

it's really tricky to give answer, it's better to search by oneself, this industry changes alot and they always some kind of position that no one heard of before

glad leaf
#

Does fiver really worth start in game development 2025?

woeful iron
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I would think no

vivid perch
#

Hey everyone, sorry to bother but I have been selected to pass some technical test for an internship and as it is my first time passing one I was wondering what I should focus on showing through it ? I saw somewhere that succeeding the exercise wasnt a priority so should I focus on good practices and else ?

empty mica
#

can anyone please tell me what is the average salary of a unreal engine game developer

ashen lynx
chilly sundial
slender hazel
#

FWIW, I wouldn't recommend game dev to anyone who wants to do it entirely or even mostly for money.

woeful iron