#career-chat

1 messages · Page 15 of 1

plucky hatch
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@snow kiln

dull flame
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Hey devs, I recently submitted a Megagrant application for a game I've been working on solo for a few years now, but unfortunately did not receive the reward. I'm feeling a little discouraged to be honest, do any of you have experience in trying to receive funding for your game and are willing to offer some advice? I can send over some clips I have of my project if you'd like to take a look

rancid hedge
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During an interview, is it safe to say that one of my weakness is time management?

polar orbit
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Probably skirt around the topic best you can

rancid hedge
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so what do I say?

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There is no winning with this question hein?

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It's like they want you to fail the interview

polar orbit
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Always make it sound like you can turn weakness into strength when going into an interview is my outlook

woven pilot
# dull flame Hey devs, I recently submitted a Megagrant application for a game I've been work...

Yeah don’t take it personally, it doesn’t mean your project is not good. It’s cause sometimes there are other projects that are given priority. Lets say they’ve funded 20 racing games and only 1 RPG so far. well number 21 of racing games is less likely to receive funding unless it’s exceptionally good. They are just looking for balance. UEFN is a new category too so more likely.

There are other factors too… Your presentation/Trailers… How much you were asking for. Sometimes if you ask for a lot of money and you couldn’t justify why you need that much for that project, they’ll turn it down.

woven pilot
# rancid hedge During an interview, is it safe to say that one of my weakness is time managemen...

I’ll say this, i don’t think any company would turn someone down cause of such a general question.

At the application/inteeview stage, Companies just want to know, what have you done before (most important), What can you do going forward (important).

Then once they are satisfied with the above they’ll move to “character “ focused questions like the above… A lot of these are trick questions and answering “i don’t have weaknesses “ is probably not a good answer. But they are not very important questions. You should stress more on the first two.

Like Do you understand game mode vs state? etc… Can you explain or demonstrate differences. If you fail this stage the rest of the interview doesn’t matter

brave forge
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Yep, Aubrey's pretty good on that answer. I'd frame your "weakness" in a way of what you are doing to improve it too. A positive spin. But yeah it's to suss out arrogance really. Someone who is "perfect" is less likely to be a pleasant character to work with.

modern relic
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"what are your greatest weaknesses?" "oh boy how much time do you have?"

steady pewter
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There is a Job Board category of channels in this server for that.

short wing
steady pewter
woeful iron
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of course you could some nuance to the response

granite solar
ivory echo
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Heh, there’s fixed term contract AI content writer jobs out there now:

“We are looking for professional writers and copy editors to join our team and teach AI chatbots. You will have conversations with chatbots in order to measure their progress, as well as write novel conversations in order to teach them what to say”.

chilly sundial
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"Hello we would like you to teach chatbots to get to a point where we don't need you"

nova coyote
ivory echo
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Notice the fixed contract. Teach our AI to speak, and consequently be discarded 😀

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Make it replace you

nova coyote
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Oh I missed that part lol

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"teach this bot to replace you, por favor"

steel creek
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ChatGPT creator OpenAI quietly revised all of the "Core values" listed on its website in recent weeks, putting a greater emphasis on the development of AGI -- artificial general intelligence. From a report: CEO Sam Altman has described AGI as "the equivalent of a median human that you could hire as a co-worker." OpenAI's careers page previously listed six core values for its employees, according to a September 25 screenshot from the Internet Archive. They were Audacious, Thoughtful, Unpretentious, Impact-driven, Collaborative, and Growth-oriented. The same page now lists five values, with "AGI focus" being the first. "Anything that doesn't help with that is out of scope," the website reads. The others are Intense and scrappy, Scale, Make something people love, and Team spirit.

ivory echo
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Def scrapped the unpretentious part

woeful iron
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idk if it was OpenAI, but there's definitely AI companies hiring writers to make unique content for their model to train on, to avoid the whole copyright issue

jovial marsh
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hey. what would be the going rate for someone to teach me unreal engine? per hour? maybe a lession once a week?

woeful iron
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it depends™️

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can differ by location and experience of the teacher

chilly sundial
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Also depends on the work you want them to do.
E.g. do you want them to prepare you resources to follow outside of the lessons

real palm
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can i open a ticket here? I want a link scammer banned from here so no one else falls victim for it

round radish
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You can talk to the moderators?

real palm
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well idk if im allowed to just Dm them per say

round radish
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Ping them somewhere more appropriate maybe?

real palm
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literally so many channels.....

round radish
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#lounge is a bit of a catch-all really.

chilly sundial
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for private matters like this dm is the way i would go at least

real palm
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Already did. Just waiting for a reply

half sundial
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Does anyone ever succesfully got people to work on their project as volunteers/rev share via one of the Job Board channels here? And if so, what was the main factor for them to join? Maybe also for everyone else; what would be a reason for you to volunteer on a project?

woeful iron
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the only reason I would ever do that is if it was for a close friend tbh

chilly sundial
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Simply put people can't work for free. With a volunteer project you either get complete beginners, or people who need to divert most of their attention to earning money to live. Both of those doom a group project

ivory echo
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I like to think that if those channels were entirely useless we prly wouldn’t have them

chilly sundial
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Nearly all volunteer projects fall apart

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there's nothing keeping you there

ivory echo
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That’s true, but you gain some experience at least, maybe?

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Only reason I’ve considered doing it is for portfolio purposes

chilly sundial
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It's just always going to be a gamble

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You might find that diamond in the rough and reach success, but the other thing with a volunteer project is there is no promise of eventual money at all, which makes it even less attracting than an unattractive rev share job.
The game could make it's millions but you might never see a penny of it :P

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I would only approach it if you are just doing it for fun

thorn blade
chilly sundial
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Ah Black Mesa?

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I didn't know that started out as a volunteer thing

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does make sense why it took an age to ship though :P

thorn blade
chilly sundial
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Ah

thorn blade
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Just the team is super friendly and motivated but and the end I guess when you work on your free time you kinda don t feel the pressure to work

chilly sundial
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Exactly.

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I was working with a close friend on a game a couple of years back. It fell apart because he started a job to pay the bills and I was back at uni, so we just drifted away from the project

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Another big killer is burnout.
Witha volunteer project there is nothing to offset burnout

half sundial
spiral swallow
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Hello everyone!

I'm currently looking for a job as a game designer or gameplay programmer but I feel like I'm not having any luck. After getting my bachelor's degree, I got a job as a game designer at a studio and worked on a AAA game. I got laid off from my first job in the industry a little over a year ago. I thought after getting my foot in the door it would be easier landing my second game design job but am finding that not to be the case. Of all the jobs I apply to, I just get turned down without even getting an interview. I'm not very confident in my portfolio and wonder if its playing a role in my struggle to find a job. My last job I signed an NDA so I don't know how to display any of my more recent work. I was hoping I could get some feedback on my portfolio and CV, as well as any advice on how to make myself more appealing to potential employers. I can share the link to my portfolio for reference. Forgive me if I'm posting this on the wrong channel, It's my first time posting here. I'd appreciate any advice you guys could share!

thorn blade
pastel estuary
spiral swallow
soft garnet
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so i am experienced in blueprint, basic c++ knowledge, basic looking but very functional ui, creating good looking maps, basic multiplayer functionality, basic blender knowledge, etc
and was wondering how do you look for work in freelancing? im very new to looking for jobs in this field and would like some advice
(i even have some little game projects i made too i can show if they need that)
im mostly trying to find something related to blueprint or ui as i find those tasks the most enjoyable

spice dagger
rancid hedge
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Are these compagnies looking for the perfect canditate? lol

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This job offer has been active for months

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sad

modern relic
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All companies are always looking for the perfect candidate

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Ideally someone who will work for free and do 100 hours a week and never complain or be sick or have other commitments

gusty jay
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Hah back in the day when I was looking for internships, I'd put a buck below minimum wage as my starting pay just to make it through auto screeners

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Then hr would be disheartened I wanted $15/hr as a software engineering intern

round radish
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And they don't pay for the priviledge of working for you?!

modern relic
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yet

gusty jay
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Reverse financed role where I burn the midnight oil only for the marketing and product team to fumble the bag and communicate weak KPIs

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That's the initiative every programmer needs

ivory echo
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Bear in mind that some job postings are fake or left there in perpetuity just for them to see what’s on the market and how cheap they can be with their own employees

nova coyote
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Or they want to seem like they're growing infront of investors

ivory echo
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Idk, investors usually look at past quarter growth more than anything

frosty barn
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Hello! I am new here, i need some orientation i am looking for salarys or the fees for hire a freelancer or full time job for a programmer on UE5 in remote work and get and idea of the range of the prices i need to look at? i am working to get gov fund from my country to fund my game project and i need get some logistics

rancid hedge
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I passed this exam and they said they liked my skills

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Now they want to interview me and I am hoping that I already got the job lol

shut token
frosty barn
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well what i am looking is professional field but not like a super experiences programmer so is like i am not looking to 10 or 200k there is always a middle range

shut token
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Location matters still

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Middle for San Francisco is different than middle for India

woven pilot
# frosty barn Hello! I am new here, i need some orientation i am looking for salarys or the fe...

Like they said location matters. But start thinking of your minimum as $2000/m

You can go lower but i doubt they’ll be quality there.

I doubt You’re getting anyone in the US for $2000 though but you can find a stellar programmer elsewhere at that price.

US and UK, think $2800, $4500 and up to $7K(AAA experience)…

some parts of China/Africa you can get $2000 .
But don’t get too greedy and think you’ll get away with $500/

At those pay rates, you’ll have to be prepared for “you get what you pay for”

People perform well if you pay them decently… and you won’t find decent programmers without paying the bare minimum

rancid hedge
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I wish I could shadow a live interview. Im really curious to know how are other people doing in these interivews

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Gamers and Game Developers are usually introvert

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Im having a hard time believing im not the only messing up this many interviews and stutering and answering these trick questions all wrong lol

green oyster
ivory echo
rancid hedge
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For this particual application, I had to do an exam first and I passed

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then they gave me the interview and 120 people applied to the job.

woeful iron
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well it has to be a combination of luck and skill really

ivory echo
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Yeah, I’ve gotten maybe 4 interviews from applying to like 50 jobs and most of those were just the first phone call. Diff industry but you’re doing pretty well

oblique cobalt
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is the job market for game dev just as bad as software engineering right now?

ivory echo
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I think the job market in general is bad rn but maybe depends where you are

nova coyote
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I wouldn't say software engineering job market is bad compared to game dev's

rancid hedge
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Why is the game dev market so bad right now?

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I tought It was booming

brave forge
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2 years ago it was

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There's been a lot of layoffs recently

rancid hedge
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Why do you think?

woeful iron
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Because he is

rancid hedge
oblique cobalt
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I dont graduate for 4 years so hopefully everything clears up by then

dull veldt
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line can't go up forever

steel creek
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along with VFX halted dead stop due to studio strikes. That also feeds a lot of game development. No movie, no game.

royal lintel
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Hollywood studio strikes don't really affect games.

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Aside from maybe trailer production.

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I think there's also confusion happening here, VFX isn't striking. Marvel VFX workers moved to unionize, which is separate from the WGA/SAG-AFTRA strike. I'm sure the strikes affect production timelines for VFX but that doesn't affect games whatsoever.

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And even if VFX studios were striking, most games VFX production isn't outsourced to those kinds of studios afaik.

ivory echo
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I thought the writer strike was over

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Read something about them getting a decent offer

royal lintel
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The WGA strike is over, SAG-AFTRA isn't

ivory echo
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ah ok

steel creek
royal lintel
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That is... very few studios.

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Sony and WB are the biggest ones there.

steel creek
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plenty more. Large AAA studio games. millions in resources and acting gigs.

royal lintel
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That's not VFX though.

steel creek
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SAG is striking my dude

royal lintel
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voice acting was affected for a few specific companies

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Yes, but I was specifically responding to you saying VFX halting

steel creek
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VFX, what I literally do, wsa never striking

royal lintel
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I'm aware that voice acting (and I think mocap) was affected

white steppe
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VFX is actually the depart doing AI stuff, right?😅

royal lintel
steel creek
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All those properties are feeders for other things. No movies == no other things. its not hard

steel creek
royal lintel
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I was specifically responding to you saying

along with VFX halted dead stop due to studio strikes. That also feeds a lot of game development. No movie, no game.
which I took to mean VFX halting affecting gamedev, which it isn't. Other things - voice and mocap sure. But that's not what you meant so... sure? I agree?

white steppe
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Most VFX studios have their AI R&D team

steel creek
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VFX itself is at a dead stop

royal lintel
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Ok

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I didn't say anything about that

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I said VFX studios being stuck has no effect on gamedev.

steel creek
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so, games, most likely, are coming to a slow down bc the same thing that drove VFX to stop

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bc they are.

royal lintel
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Games are unaffected aside from voice and mocap, and that's only specific studios.

white steppe
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Movie VFX studios are barely have intersection with game industry.

steel creek
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Sure, if you discount writing ....

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it literally just started

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again

royal lintel
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WGA isn't striking

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did they start a new strike?

steel creek
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yes, so we obv. have all those 5 months of work instantly filled in? lol

royal lintel
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The WGA strike ended. Also, I'd ask how many game writers are covered by WGA

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games have historically been separate aside from some specific cases

steel creek
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lots. up to the writer to join

white steppe
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I mean some great games don't need even a pro writer for stories, lol

royal lintel
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and again, I wasn't arguing about WGA or SAG affecting games. I thought you meant that games were specifically affected by VFX being shut down

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which they're not

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You apparently didn't mean that but have instead opted to put words into my mouth after I said ok, I misunderstood you.

rancid hedge
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Does anyone what's the best answer to give for the interview question : What is your weakness?

rancid hedge
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I know...

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I found this answer on Chat GPT

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Self-Criticism:
"I tend to be my own harshest critic. While this has helped me produce high-quality work, it sometimes affects my confidence. I'm learning to appreciate my accomplishments more and view mistakes as learning opportunities."

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LOL

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idk

white steppe
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It has no answer. Well, you might think about what they want to know from the answer but not the answer itself? Like how you answer the question. idk what I was talking about even, lol

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Think the point is just avoid the things mentioned in JD

rancid hedge
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oh you mean job description?

steel creek
rancid hedge
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lol

royal lintel
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It's one of those questions that gets asked just because everyone asks it.
You don't want to give them reasons to not hire you, and that precludes giving a real answer to it. The only "good" answers are ones where you bring up a flaw and resolve that flaw/talk about how it isn't a real issue at the same time. The example ChatGPT gave is pretty much that.
And this is something pretty much everyone does, which makes it a completely useless question aside from filtering out people who have literally never thought about being asked this before.

white steppe
nova coyote
woeful iron
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unironically true though

woeful iron
modern relic
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You mean you don't keep asking the same questions every few days?

brave forge
woeful iron
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we call this having the memory of a project manager

agile basin
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why is this such a common occurance tho

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write it down somewhere...?

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how many notes must there be

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is it unorganised or smth?

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or they cbf?

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so they just ask you again?

woeful iron
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I haven't experienced it that commonly tbh

agile basin
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I mean by the sounds of things its a common thing that happens to everyone

modern relic
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nah its not

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some people are what we call ask holes where they just ask the same question and never listen to the advice because its not what they want to hear

harsh raft
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Hi guys, any sites for getting unreal dev jobs?

rancid hedge
agile basin
nova coyote
rancid hedge
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A former colleague of mine

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He said time management is very important skill to have

ivory echo
woven mica
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using unreal for last 6 months ,want to know what to learn to get a job i dont even know roles and pipeline

chilly sundial
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Well first you need to identify what area you like and want to work in

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Character modelling, environment art, tech artist, audio, all the million billion veins of programming etc.

mint grove
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Is this the place to get feedback on a portfolio?

short owl
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Hi people of the industry, I’m going to be honest here, I really want to move into the Game dev industry, I’ve dipped my toes into unreal and blueprints it can someone really make it in this environment with just blueprints knowledge alone? Or would it be better to learn C++ or C# aswell? Thanks for you time

shut token
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Depends on what you wanna do

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It's a vast field

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Programmer will be expected to know C++

short owl
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I’d love to work on game mechanics specifically

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So knowledge in C++ would be an expectation?

shut token
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If you're trying to be a programmer, yes.

short owl
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Right perfect thank you

rancid hedge
chilly sundial
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It also doesn't hurt having a little experience in other languages/knowing how to adapt

short owl
short owl
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Probably the most obvious question, do I need a degree? Because I’m in my 30s now so university is kind of beyond me a little 😅

mint skiff
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Don't need one, can be very useful

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Depends on how self directed you are as a learner

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I like having mature age classmates bc they're reliable 😆

short owl
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Well that made me feel old 😂

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But thank you! 😅

short owl
mint skiff
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You should be a proficient programmer

woeful iron
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age is not a blocking factor, of course, having other responsabilities in your 30s might be

timber viper
round radish
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Nice!

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You should keep updating it every month!

ivory echo
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Ah yes, so we can observe the slow descent into madness 🙃

oblique ice
tall compass
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Hey all, I need some advice, and hopefully this is the right place to ask.

I'm trying to get into the games industry. I've worked as a swe in fintech for 3 years, and it's not for me at all. Anyways around a year ago I applied to a bunch of game studios with a cover letter of two small unfinished projects and 0 replies haha.

Since then I've been working on something more tangible a small rts inspired by sc2, it's still far from polished but it's a lot more presentable than my last 2 projects. https://xyzrts.com/devlog I written a few posts about the systems in the game. I've got some small demos on youtube https://youtu.be/Z5zju4rWTWk

So here are my questions. Is it too early to be applying to studios? Do I need something with more substance? Or am I doing some solo indie game trap that's not going to land me a job. My goal is to work for some studio that works on a multiplayer game. Thanks!

upbeat spear
# tall compass Hey all, I need some advice, and hopefully this is the right place to ask. I'm...

Hey, I might not be the best person to answer this since I'm also looking for a job 🙃
But professional experience and published games weighs a lot when someone is evaluating your resume/portfolio, most roles actually expect you to have previously released something
So I'd that your best bet is to be constantly applying to junior roles (it's never too early) and getting your game out in the world

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Your portfolio project already looks technically very interesting, having some real art applied to it could be helpful to catch the recruiter's attention

woeful iron
mint grove
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HI everyone, I hope this is the right place for this. I'm into my last year at Full Sail for my BS in game design and I'm slowly updating my portfolio for level design. Would any fellow level designers already in the industry be able to give me some informative feedback on my portfolio and possibly any advice on how to better prepare for a level design position. I have done a few game jams as well. https://terrahoecker.wixsite.com/portfolio

TerraHoecker
tall compass
upbeat spear
crystal magnet
woeful iron
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well I as a programmer can say, code is hard to capture attention with

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also having a project shows you know more about the whole "pipeline"

chilly sundial
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yeah showcasing some code on especially artstation is not at all how you get a call back for programmers

crystal magnet
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Also first page is messy. Some titles are on top of project others underneath.

crystal magnet
crystal magnet
mint grove
crystal magnet
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Haha then I can't give any feedback BCS I don't know how it looks really haha

mint grove
woeful iron
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I think he means you get the desktop version on mobile?

crystal magnet
# mint grove What does "load it as computer on mobile mean?" Sorry, I'm still new to Web desi...

Yes ,this

But I now looked on my computer and 2 points really . Presentations looks nice, the last game was the best BCS i got a feeling for what you actually did. The other two posts didn't say much, as of did you do the level design or just used an asset, what was your goal, what did you learn, if you designed the maps and levels did you block it out first whiteboxint , how did it change over time and why, is there any work in progress photos to se.

One of the other games just said you did scripting for a boat but doesn't say anything of what you did on the level design part.

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One game had exploration and agency but when o look to me it seemed you made it streamlined and used landmarks to introduce mechanics. So I would just highlight that more in your opening post, that you designed for the player to know how to proceed through the level , with some drag as you show them the map from high vantage points to let them know where they need to go and so on 🙂 looks nice tho.

rancid hedge
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Does anyone here conduct interviews in the game industry ?

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Is it true that it’s bad to have facial hair during interviews?

chilly sundial
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...whaaa

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where have you heard that

dull veldt
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it might be perceived as bad to have unkept facial hair. If it's clean and trimmed/appears maintained then it shouldn't matter

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(the neckbeard stuff is unappealing to most people, interviewers are no different)

chilly sundial
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but that goes with anything. Don't look like a scruff.
Be well groomed. If you've got one of those scraggly few-long-chin-hair beards then shave it.

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its for the same reason you wouldn't go to an interview with mustard stains on your shirt.

dull veldt
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or a thicket of nose hair sticking out

mint skiff
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Or a shirt that says "I STEAL OFFICE STATIONARY"

chilly sundial
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or wearing croc boots

chilly sundial
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I guess it depends how expensive those pens are :P

dusty shoal
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I'd hire a guy in croc boots

tidal tree
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Hey, anyone good in zbrush human sculpting?

ivory echo
woeful iron
fallow magnet
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Anyone know some certification I can get to validate and test my skills as a technical artist?

I have 2 games out on Steam, assets on both Unity and Unreal and worked in the industry but most of my experience is in Unity. A lot of the knowledge can be transferred but I want but getting a job on Unreal will be harder for me compared to Unity, so I would like something to back it up a bit

round radish
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If you feel your skills are transferrable, why not transfer them and create some technical art?

fallow magnet
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But I also don't have tons of assets that could showcase that

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For example, I have a cloud shadow system on Unity (for topDown games) because its relevant. But on Unreal, you do this in a few minutes

round radish
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Spend the time you're putting into a certification into creating assets then 😛

fallow magnet
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Yeah definitely, but I was curious about doing both 😛
If I already have the knowledge, getting those certifications would be easy, but also I may learn some things important that I didn't know I was missing 😛

rancid hedge
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Would you hire someone if they showed up with a beard like this and no hair cut like that to an interview?

round radish
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Depends on the severity? I mean, why not just get a haircut and a pair of scissors for your beard?

ivory echo
earnest pecan
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why would I care about someone's haircut when hiring 'em?

rancid hedge
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Idk some people do care

round radish
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Because for most jobs there are a lot of candidates.

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You want to reduce the number of possible negatives.

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If the random guy interviewing you thinks you can't be bothered to shave/trim for an interview, what's he going to assume about the work you'll do?

rancid hedge
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L0L

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nice thesis

round radish
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Or maybe he puts it down to bad planning? "Didn't have time to shave." Etc.

rancid hedge
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so this is why it's always safe to take it all off

round radish
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Or maybe with the 100 candidates who are all probably similarly as qualified as you, he just prefers the person who looks after their appearance? Justified or not. Either way the chances of them preferring you to be unkempt is extremely low.

fallow magnet
round radish
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And turn up in a suit and tie, even if they're all in jeans and t-shirts. Look professional. "Dress for the job you want" etc.

round radish
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Any white-collar job.

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Unless your CV/experience/etc is so good that you could turn up naked wearing a cowboy hat and still get the job, you need to dress to impress.

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They may not decide to hire you in the first 3s of meeting you, but they will decide if they don't want to hire you.

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First impressions, etc.

rancid hedge
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lol 3 seconds?

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how

ivory echo
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he told you, first impressions

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try not to wear a Batman t-shirt in your interview either

round radish
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They may simply think, "I don't like the look of him, we'll do the interview in case he's somehow amazing, but I expect we'll not hire him." The moment they meet you. Without even speaking to you or shaking your hand etc.

rancid hedge
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lolll

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that's hilarious

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Just outta of curiosity, did anyone ever interview someone that was stuttering during questions, and visibly extremely nervous?

round radish
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I expect they're used to that.

#

Confidence is good, maybe uber nervousness will go against you, but you'll get better at it. The biggest thing you can take from an interview is experience going into the next one.

rancid hedge
#

I think interviewers are missing the point that these game developers they are interviewing are mostly introverts and when you ask trick questions, it won't end well lol

round radish
#

People make snap decisions.

#

And generally go with them.

round radish
rancid hedge
dusty shoal
round radish
#

I don't mean about the stuttering. I mean snap decisions.

#

If you meet someone on the street, before you've even talked to them, they'll have formed an opinion of you. Good or bad.

rancid hedge
#

Did you ever hire someone that was nervously stuttering?

round radish
#

I've never hired anyone.

#

I'm succesfully employed, though.

rancid hedge
#

You said before even talking to them?

#

lol

#

How is that possible?

dusty shoal
#

correct

round radish
#

Because of their first visual impression of you.

rancid hedge
#

So the second I open that camera on the interview, they make their decision? L0L

round radish
#

They'll make a decision.

dusty shoal
#

people subconciously and conciously form opinions and assumptions of you within milliseconds of meeting/seeing you.

rancid hedge
#

But is dressed well

#

lol

dusty shoal
#

then they generally do worse in society.

round radish
dusty shoal
#

its not a blanket statement that applies everywhere and to everyone, and as much as it seems sucky and shallow it is the way the world works.

rancid hedge
#

lol

#

like an AI

#

makes a decision in less than a second

dusty shoal
#

humans make millions of decisions in less then a second every day

rancid hedge
#

It's starting to make sense why compangies don't tell you why you weren't hired

#

lol or else they would have millions of law suits L0L

round radish
#

Plus you could probably sue them.

#

"Didn't hire him because I didn't like his face" -> lawsuit

rancid hedge
#

ya sue = law suit

round radish
#

It's why companies don't write bad references.

#

They will just refuse to give one if it's bad.

rancid hedge
#

lol this is hilarious and there's a recession right now btw

round radish
#

Or they will write amazing references to offload a problem to another company.

upbeat spear
#

I think that suit and tie might be overdressing for most game dev jobs, I'd personally avoid it

steel creek
#

Did someone just realize Humans are psychologically driven and make choices based on their own bias? lul

round radish
chilly sundial
#

Yeah I'm also not exactly sure why it's a surprise that being unpresentable might not get you hired :P

#

Just look smart. Nervousness is expected. I was a ball of nerves in my interviews, something which I made clear.

#

I still got offers for each of them though

crystal magnet
round radish
#

You can even write your own raw shaders in hlsl.

#

(And I don't mean with the hlsl node)

rancid hedge
round radish
#

Absolutely.

chilly sundial
#

Yep

rancid hedge
#

LOL

mint skiff
#

quite explicitly really

#

very normal to be rejected for being a bad 'culture fit'

round radish
#

It's why there are laws that mean women, minorities, etc saying they have to be treated equally beacuse for a very long time people have been dicks.

rancid hedge
chilly sundial
#

If you think you're immune to implicit bias because it's a job interview then I've got some bad news

rancid hedge
#

I love how nobody ever agrees that it's wrong lmfao

chilly sundial
chilly sundial
mint skiff
#

i mean in some sense you don't want to work at a place where your manager hates you

rancid hedge
#

I believe there should be new laws that force companies to give you feedback and explain why you did not get the job

round radish
#

There really shouldn't.

#

You can always ask.

rancid hedge
#

They never answer

#

I tried.

round radish
#

Did you get a haircut before the interview?

steel creek
rancid hedge
round radish
# rancid hedge They never answer

To be honest, from what you've been saying here, it sounds like you've turned up to your job interviews in jeans and a string vest, needing a haircut and a beard trim, and you're surprised that you don't get any response.

rancid hedge
#

My hair is brushed tho

#

nothing wrong with it

round radish
#

You're the one taht said you needed a haricut 😛

#

Or implied it, at least.

rancid hedge
#

Never said that

#

I don't know what the person is thinking

#

for him a haircut means something else

rancid hedge
#

My hair is not all over the place

steel creek
#

on a scale of Distinguished, Disarrayed, Disgusting -- where do you find yourself....

chilly sundial
#

Would anyone actually answer that honestly tho?

mint skiff
rancid hedge
#

Do you get a haircut before an interview ?

mint skiff
#

where there's nothing easy to say you did wrong, but you weren't good enough regardless

#

it's a well known stage for artists at least

#

giving feedback takes time and energy, and the amount of time and energy required increases with the subtlety of the mistakes.

steel creek
#

that self-evaluation is a thing

rancid hedge
#

that's biased

steel creek
#

as is the point. all humans are

rancid hedge
#

I don't know what the interviewer is thinking. I can't read minds

steel creek
#

then ask

rancid hedge
#

ok lemme ask if I didnt get hired because of my hair and beard lol

royal lintel
# rancid hedge My hair is not all over the place

No one else said it was, but what you wrote implied that you thought something was wrong.
The standard for interviews depends on the industry, but the impression you give no matter how you give it will be taken into account - consciously or unconsiously. If your question is whether looking presentable matters then the answer is yes.

rancid hedge
#

I think ima just go bald lmfao

steel creek
#

yes. literally. ask.

rancid hedge
#

lol

#

You think that's a normal question to ask?

#

in a middle of an interview or in an email?

royal lintel
#

...sure? Though people usually ask it to their friends, not to a discord server.

steel creek
#

your entire problem solution is simply asking for the reason. If they do not give it, then there is nothing left to do. This is life.

royal lintel
#

No, it's not something you ask an interviewer.

steel creek
#

yes, I have asked plenty of interviewers why I didnt get the job in their view.

#

you dont know, if you dont ask.

royal lintel
#

I was thinking the question was asking an interviewer whether you're presentable before an interview lol

steel creek
#

ah

royal lintel
#

but yeah, you can always ask after the fact if there was a reason

#

the worst they can do is say no

rancid hedge
fathom vigil
royal lintel
rancid hedge
#

because for someone else normal hair means no fade

steel creek
#

humans are consistently humans.

rancid hedge
#

Would you judge somone more from their hair,face, or their clotches?

royal lintel
#

Especially in a "casual" industry very few people (if anyone at all) is going to care as long as you don't look like a complete slob. Which per your own answer you didn't.

#

I would judge them more from the interview itself.

steel creek
royal lintel
#

Why are you under the impression any of this has to do with how you look?

rancid hedge
#

not the interview

#

on the street

royal lintel
#

Why is that relevant

rancid hedge
#

just a question

ivory echo
#

Perhaps more suited for #lounge then

mint grove
main harbor
#

i have more than 2 years of experience in unity and i have decided to move to unreal because it is just perfect for the games which i like to make i have no idea how to land a job in unreal as a fresher in Europe, Singapore is fine too i just dont know where to apply can anyone help me i have just started to learn unreal like two weeks ago

#

i prefer c++ more as i like to code the stuff

crystal magnet
main harbor
#

atleast tell which are the websites used to search for unreal jobs in europe

ivory echo
shut token
ivory echo
main harbor
#

so less results for unreal in India if you search on indeed.com you get like hundreds of results im targeting europe by the way

earnest pecan
#

I can relate

#

so little people in india use UE

pastel estuary
#

theres a LOT of people in India using UE.
they might use different places to find/post job offers though.

sturdy vault
#

Hello everyone. Is it a good idea, for porfolio purposes, to recreate a level from a game for example: crash, mario, etc., and use some similar assets even if I am not making money, just for demonstration? Or is it better to create an entire idea from scratch. I just want to show off my programming skills. Thanks in advance!

crystal wing
#

Hi Do we have any nordic ppl here ? im a last year student of a Game designer education and we are looking for internship starting right after newyear, do anyone know any studios or w/e thats looking for interns?

woeful iron
woeful iron
crystal wing
#

yeah id really wish to stay away from mobile games if im able ill write it down as a backup 😛

woeful iron
#

also got pretty far at Massive Entertainment, but they were "too busy to make decisions" atm

#

Arrowhead Games also looks for interns from time to time

#

Or DICE or Avalanche studios

#

I know of HouseMarquee too, dno if they do internships though

#

Paradox interactive also maybe

#

also still get mails of FatShark openings

crystal wing
#

yeah ive already applied to dice & avalanche

woeful iron
#

also was interested in FrozenByte, but at least at the time they only accepted people fluent in finnish

crystal wing
#

a month ago we were at a studio visit at fatshark in sthlm (sweden)

#

but theyre not taking interns atm

#

oh

woeful iron
#

also applied to MachineGames back in the day

#

IO Interactive is also maybe taking interns, they were expanding to a new studio recently iirc

ivory echo
woeful iron
#

maybe starbreeze, although they're in bad finances these days I think

#

also applied to StunLock studios

ivory echo
#

Are all of these in Finland?

woeful iron
#

sweden/finland and ioi in denmark

#

those are the ones I recall from the top of my head, but already covers some stuff @crystal wing

ivory echo
#

Scandinavia is a game dev hub eh

woeful iron
#

source: I was looking for internship in Sweden back in the day

upbeat spear
woeful iron
#

they didn't specify it had to be unreal

upbeat spear
#

I know that V Rising was made with Unity, not sure about Battlerite 🤔

woeful iron
#

idk all engines people use

#

but a good game dev should be pretty engine agnostic anyway

#

for sure if just starting out

#

imo at least

upbeat spear
#

Not sure if it's that easy to transition from Unity to Unreal

#

Job-wise at least

#

It's not being that easy for me 🙃

woeful iron
#

I started with unity and then convinced the studio to switch to unreal lol

#

then I just quit gamedev

upbeat spear
upbeat spear
#

Oh yeah, that's reasonable

woeful iron
#

also, I really never cared all that much about the end product. Just the problem solving of programming is what I like

#

gameplay programming was getting a bit too repititive/"easy" at the level I was in

sturdy vault
woeful iron
#

I was always more interested in engine programming, but there's not many opportunities for that, and for sure non in Belgium 😄

woeful iron
upbeat spear
#

They have their own engine and hire remotely

woeful iron
#

I don't think it's likely they'll match my pay and benefits though

#

and I prefer to not be homeless

chilly sundial
#

I mean it's really common to recreate something existing in a portfolio. If it's something popular it gives an immediate frame of reference

#

Sometimes it can help to do something with a twist.
Like doing a level from a Game, but underwater or something

sturdy vault
sturdy vault
#

Thanks @woeful iron and @chilly sundial . I think I can continue now that you gave me a little relief

earnest pecan
idle maple
crystal wing
#

@idle maple Futuregames

idle maple
crystal wing
#

Yeah we did 2 weeks ago but sadly i was unable to attend had a sick kid at home, but i got to do 2x online interviews but they didn’t feel right tbh

#

And sound like your a former student or ?

#

@idle maple

idle maple
crystal wing
#

Ok cool, so where did u end up ?

idle maple
#

What type of game designer are you?

#

@crystal wing

crystal wing
#

Oh did u release the game or was it not successful?

#

Tech designer is my goal but also gameplay/ui/generalist

idle maple
idle maple
#

And indie dev in stockholm usually means no job after your internship

#

Many scummy companies at the Ting that just takes on multiple interns but never hires anyone

crystal wing
#

Yeah thats what i got from the meetings i had..

idle maple
#

Go with the ones that are like 30-40 employees atleast

#

There was this one guy who made a music game, he had taken interns from stockholm universities for 4 years. Basically that whole game is made by interns

#

Dont remember the name

crystal wing
#

Oh damn yeah thats shady :/

#

Aye but its hard to find… this year its the first time ever futuregames doubbled the class size

#

Wich they already said openly they wont so again

idle maple
#

They’re stupid as hell

#

The only one who actually cared for the students there left

#

He worked his ass off to get everyone out on internship and bypassed rules for us to start a company

#

I’m forever grateful for that guy, but yea he’s off to new adventures. Wish he was still at FutureGames

#

How is the school now?

crystal wing
#

Tbh idnno i think the school is a joke tbh… the only thing the school has given me really is time.. haven’t learn nothing in school except for the group project like how it “works” basically

#

Altho i have a game dev hobby for over 10 years

#

So i might not be the right person to ask

#

I know some students never opened a game engine ever be4 applying

#

Wich i think is weird af

#

But idnno cant really compare to something

idle maple
#

So it’s the same as when I went there

#

I heard they ditched the interviews after that guy left too. Have they dropped the tests too? Do you just apply now?

#

When I went, you had to make a game in Unreal when applying, if that was accepted, you had an hour interview

crystal wing
#

No we got test to join

#

Nointerview tho

idle maple
#

The interview is great

#

Don’t know why they ditched that

crystal wing
#

Altho some ppl watch a tutorial for 10 mins did a game and got applied

#

Idnno eaither

#

Greedy

#

Want more students

#

= more money

idle maple
#

Yea, I’m glad I went when we were only 100 students per year

crystal wing
#

Aye i can understand that

pastel estuary
crystal wing
#

So u dont know anyone that needs a intern :)?

idle maple
idle maple
crystal wing
#

Ate its to late for that now those event has already passed

#

Ah ok darn

idle maple
#

Next is in november

crystal wing
#

Oh nothing the school organizes ?

idle maple
#

Usually packed with people

#

From the games industry

#

Also its usually a nice way to reconnect with old classmates, so many alumnis go there

crystal wing
#

Oh ok

#

Cool il check it out

#

Ty for the tip

idle maple
#

Do it! No worries

main harbor
main harbor
# woeful iron gameplay programming was getting a bit too repititive/"easy" at the level I was ...

im okay with repetitive programming do you know any studios in Europe which use unreal i m unity dev with 2 years + experience shifting to unreal permanently no issue with relocation also willing to join as a fresher but no training period because during training stipend over here is usually not even enough to take care of basic requirements i dont know about Europe though how much they pay

woeful iron
main harbor
earnest pecan
#

I have no clue how to network with people other than sending connection requests on LinkedIn

#

and LinkedIn is... not good

#

kind of stranded tbh

earnest pecan
#

I wouldn't want to put something like those productions in my portfolio

spare moss
#

We are a newly formed small indie studio, is there any place to post a small survey that would help us a lot from the Unreal Source community? I checked out the "Community Creations" section, but the only relevant i saw said "only post with screenshot or video from UE"

modern relic
#

You could try #lounge but I'd bet that you might only get a handful of people actually do the survey. What information are you after?

bitter wolf
bitter wolf
#

Hey guys, I could use some advice/a point in a good direction if anyone knows what I can do/where I can apply to. (If not, it's okay). I am a 3D prop and environment person that can do stylized, realistic, and semi-realistic. I'm employed with a company called Grit Games, but receiving tasks has been very slow due to some production changes and issues. It's a wonderful company with great people, but I have been looking for a more fast-paced, challenging role or opportunity, whether it's CA near SF or remote. I have been looking and applying since January, and not a lot of luck. I have had three interviews now, but all met with silence afterwards despite sending thank you letters. It has always been a struggle for me to get anywhere, and when I do, it's by miracle or an unpaid job--and I can't do unpaid anymore. People will reach out to me once in a while after finding my ArtStation, but they disappear as soon as I write back to them. I'm always willing to be suddenly thrown out of my comfort zone, always learning something new on my own, and always busting my ass to make things look better than they ever have been. But no matter how much I try to communicate this along with my 5+ years of experience, my cover letters go unanswered or I get a generic "no", even though it's an "Entry" position. I have no idea what to do. I have connections, but I don't want to bother them or burden them by asking if they're hiring or if they need a prop person. I'm not sure what to do anymore, and I'm super discouraged. Here's my Artstation if you feel like viewing it:
https://www.artstation.com/samrobinson93

Thank you to anyone taking the time to read this.

ArtStation

3D Artist at Grit Games , Former 3D Artist at OneyWare Games

mint skiff
#

I will say that your portfolio has way too much stuff on it, and the quality is incredibly inconsistent

#

3-5 pieces MAX, make them your best work & really curate it.

spare moss
wanton yoke
#

stylized, realistic and semi-realistic is quite a whole range, if it were me I would specialize, as it is way easier to get good at one thing then be good at all three of them, you can always get better at all of them, but as of right know it seem like you need a job, and specialization will help you with that

#

if you have connections, honestly I would ask them the question, "what do you think I lacks for you guys to hire me"? you might not get the best reasponses as ppl try to be nice. If that isnt something you can do it is fine, I would highly advice to message the artist that you look up to and seek the critique from them

modern relic
chilly sundial
#

I mean it can work, you just need millions to throw at it :P

spare moss
# modern relic Honestly that's not really how gamedev works. It's a passion driven industry whe...

I agree 100%! My passion and enjoyment for games for over 30 years is the reason the whole journey started in the first place. Gaming (WoW in particular) has helped and affected my life in a big way. I wanted to create a universe to inspire and immerse people, to take a break from the hardships of life.

The reason I really want the communities help is for two reasons:

  1. To gain an idea if the naming of our game and races is good before finally staple it.
  2. In my country, to get funding we have to show the people responsible that what we believe to be great, also is great in the mind of the people. Corporations are cold ❄️
modern relic
#

Ye its a tough industry to break into. What I would recommend is get a prototype/v-slice made and don't worry so much about the lore or names of things and just use place holders. Speaking from experience, you can burn out and halt progress for weeks over the stupidest road blocks

spare moss
#

Good recommendation ✨ We are in the making of a prototype atm, really excited that things are going forward after a year of planning. Totally get what you mean about stupid road blocks 😅 It certainly is a bit nerve-wracking to take the first step into the public now, the survey is our first "Hello world"

bitter wolf
# mint skiff 3-5 pieces MAX, make them your best work & really curate it.

Thank you so much. I have reached out to other professionals, but they often ghost me or don't answer me, especially recruiters. 😦

People used to tell me "Have as much work on your portfolio as possible", and now that I am hearing more people than usual tell me to have the minimum, I gave it a shot and narrowed it down. So hopefully that gets me results. The quality change is probably a jump in timeframes when I uploaded, if that makes any sense. At least that's all I hope it is

bitter wolf
# wanton yoke I would defenietly do a longer project, I see that you do around 30h on a piece,...

Hey, Rivgar, thanks for the reply. What do you mean by a longer project? Like something on a larger environment scale that takes 100s of hours? Or is it something else? And you're right, it makes sense to focus on one type of art style. I think the temptation comes in when I can't find a lot of job ads that are hiring for stylized for that day or week. And yeah, I'm tempted to ask, but I'm always afraid that I'll come off as just wanting to talk to them as a connection rather than being friends too, ya know what I mean? Plus they've already done so much for me.

lilac walrus
#

your portfolio is only ever as good as the worst pieces in it - so only put your best work in your portfolio. 4-5 pieces of work is ideal.

mint skiff
# bitter wolf Thank you so much. I have reached out to other professionals, but they often gho...

I did take another look after your cleanup. I still think there's too many - this was touched on by another user - I don't think art tests should go in a portfolio (A brief discussion: https://polycount.com/discussion/73011/art-tests-in-portfolios). You do not get enough time to refine & perfect the piece, nor do you really get to take ownership over it. I don't think there's anything in my portfolio that I haven't spent at least a month on (granted, I work slowly).

I think generally your pieces need to be higher quality across the board, but in particular the 'realistic' stuff. If you're not actually interested in working on 'realistic' projects then I'd just bin those pieces, no point splitting the focus of recruiters.

Also industry is in a bit of a slump, if you need work use your connections - for most people portfolios are just for getting their foot in, which you seem to have achieved already.

wanton yoke
#

you can always ask them as a form of feedback, you need a good critique to grow as an artist or person in general, dont ask with premise that you want to be hired, ask bc you want to get better at your craft thats all

wanton yoke
#

also you dont have to get rid of the older projects completly, what I would do is to change one post in your protfolio to a dump of the
"bad" or jsut too old to be relevant projects

dusty shoal
#

<@&213101288538374145>

#

👌

woeful iron
wanton yoke
#

for personal art yes, def do what you love, but for a pro job, you have to make sure you are hireable,

#

the best scenario would be, you do what you love and get paid for that, but it take time to get to that point

woeful iron
#

but you just told that guy to not go for a style that gets jobs

wanton yoke
#

I meant it in a way to go for a art style that you love, if you read it literaly, yes I did "write" to go for an art style that gets you the job but didnt mean that

#

my bad

ivory echo
chilly sundial
#

That's a bit of a double edged sword though. I've spoken to plenty of people who say the opposite. Stylized games are not as common, and a stylized artist may not be a good realistic artist. So the "everyone is gonna want to hire you" is a bit of misnomer. A range of art styles would probably be better than hard focusing a single more niche area.

Though this is mainly opinion based, but has also been observed through other people in the industry, and industry artists I have spoken with

shut token
#

Stylized games are not as common
You should tell the indie scene this. I feel like every game I see comin' out by indies is stylized.

chilly sundial
#

Yeah I should have clarified for AAA

vocal lantern
#

What do you guys think about having a test where they ask you to make a prototype of something in unreal engine

#

It's my first time doing something like that so I'm not sure how I feel, to do all that work just to pass to the next stage

mint skiff
spice dagger
#

@vocal lantern If thats their process and you want the job, do what needs to be done.

#

You can always refuse and look elsewhere.

#

Demonstrating competence is not unusual.

#

Depending on whats in your resume, they may feel more comfortable with your application if you did a practical application of the skills your claiming to bring to the table.

#

🤷

mint skiff
ivory echo
#

Really, it’s better than being asked questions that will have nothing to do with your actual job

ivory echo
mint skiff
#

I guess they've been given a mission to fill a specific role so they're primed to look for that role

chilly sundial
mint skiff
#

Oh I see

#

I thought you meant demonstrate a wider range on the portfolio

#

Rather than retraining

modern relic
#

Legal issues aside this isn't the place for recruitment and you should check out #instructions for posting on the job boards

vocal lantern
vocal lantern
spice dagger
#

I have heard similar stories, but I would imagine it gets obvious when its more than a days work.

#

If they are asking for something complex and time consuming, its probably a scam.

vocal lantern
spice dagger
#

But then again, Ive never had to take a practical, so I dont know... lol

torpid glade
steady pewter
grave python
modern relic
shadow knot
raven rune
raven rune
pastel estuary
#

@slate snow please read the #rules , you should know them by now.

grave python
grave python
round radish
#

I probably would have removed my real contact details...

fervent palm
#

doesnt need a picture either

green oyster
modern relic
rancid hedge
#

I wish I could shadow an interview to see if I'm the only struggling

#

Interviewers don't seem to understand most of us are introverts

#

lol

shut token
#

No. You're not the only one struggling.

#

This is just how it is trying to get a job. Even more so in the hyper-competitive field of game development.

chilly sundial
#

developing the skills to control those nerves can be pretty essential too i'd imagine

grave python
nova coyote
# rancid hedge Interviewers don't seem to understand most of us are introverts

I think you're confusing introvert with antisocial. Introvert is just someone who feels exhausted after talking with someone, it doesn't mean the person hates interacting with people, this is something a person can't really change tho can reduce its effect. Antisocial hates interacting with people, this is something that is learned and not a human nature. If you hate talking with people then you might wanna reconsider why and fix that issue

#

I was once in that position until I started forcing myself to talk with people. Just talking about whatever, slowly and surely I started feeling more comfortable with human interaction! Though I still do feel tired after a long while

woeful iron
#

you can still hate people while being comfortable though

rancid hedge
chilly sundial
#

What would that matter

#

Especially when reading the followup they sent

rancid hedge
#

Who's they?

chilly sundial
#

Gambit

rancid hedge
#

oh

#

not sure why you used a plural pronoun

chilly sundial
#

I used a gender neutral pronoun

#

They has been used to refer to specific unknown individuals for ages

rancid hedge
#

What's gender neutral?

#

oh ok

chilly sundial
chilly sundial
#

I'm confused, what interviewer?
I feel like I'm missing something obvious here

#

no no.
when bat replied to Gambit, the "they" I was referring to was Gambit. The followup, being this message here:
#career-chat message

hence my comment on whether Gambit is an interviewer not mattering, as it was a critique of how the original user asked for help, rather than the portfolio.

#

oh I think I get what i was missing now lol, were you making a joke based off double meaning?

#

Ignore me, I need sleep 😆

#

Ah

keen sentinel
#

best interview I ever had was just talking over my projects. Then they asked some design/basic programming questions to see if I could fit the bill. Then the guy pretty much said its sink or swim and asked me if I could do the job. Said yes, boom hired over the course of 2 interviews.

keen sentinel
# grave python Thanks!

I would get rid of the profile info and use the rest of the space to highlight what you accomplished at your jobs.

  • I'd get rid of the bars. They dont really give a good idea of what your skill level is to the reader.
  • References could also be gotten rid of. If the job wants references they will ask.
  • You're better off using all that space to highlight your projects/work experience/listing your skillset.
  • Get rid of the photo. No need for that.
  • I'd streamline your portfolio website to show your projects right out of the gate. I saw you have trailers for each game. Make it easily accessible and apparent where they are.
woeful iron
chilly sundial
#

Genuine question. Are you looking for answer or just to vent?

#

You keep asking the same questions but don't appear to like the answers

rancid hedge
#

just exploring

fervent palm
#

why you repeating the same question over and over

woeful iron
#

I would guess trying to reason why he's nog hired yet

grave python
fathom vigil
keen sentinel
# woeful iron sink or swim does not sound like a pleasing work environment

im paraphrasing. The interviewer asked if I thought I could do the job. But not in a douchey manner. Later on I told him that people would think its a red flag lol and he stopped asking it. Still at this job years later and they have been excellent to me. Had and has a lot of very unique opportunities.

keen sentinel
rancid hedge
#

Proving my point more and more

rancid hedge
#

I can’t believe you had the balls to say its a red flag

#

You have to act like a prince in front of these people

#

In order to get the job that is

#

One weird stutter and misplaced button on your shirt and you’re not selected!

#

Lol

#

What kind of job is it? Dont need to be specific.

#

Is it in the game industry?

rancid hedge
#

Lol symptom

fallow magnet
#

I want to improve my LinkedIn profile and I did a lot with my own studio (mostly as a freelancer and working on my stuff part time)

I was wondering, how do you think I should showcase my game and assets I've built over the years?
As a separate experience or, everything under one section like this screenshot?

#

Only the first one, I definitely need to change that

gusty vapor
fallow magnet
#

I actually changed it to Owner, I had the same comment a few minute ago, thanks !

hallow thorn
#

Hey, what is the duration of contracts you usually work on? @fallow magnet

woeful iron
#

go to your profile scroll down and in top right click add profile section

#

then you can choose add projects

fallow magnet
fallow magnet
wooden jackal
#

It's fine to post on Github the courses that I follow in Udemy? To have portfólio and stuffs?
I would ofc say the course that I followed

chilly sundial
#

I wouldn't. Following a course doesn't show any skill development tbh

#

Especially since a lot of udemy courses are really awful

fallow magnet
#

I have the same opinion about uDemy courses, even many on Youtube

#

They mostly copy each others and build a course with different words

gusty vapor
fallow magnet
#

But, you could make a small game and publish it after the course to showcase what you did

wooden jackal
#

Hmmm I see, thank you, thank you

whole olive
#

Any internships in process!?

ivory echo
#

Ooh can we intern for Laura?

whole olive
#

I wanna learn something new man, share me some 😄

ivory echo
#

Guess he botched that interview 😀

coarse tide
#

Hola Amigos. I’m searching for a multiplayer development teacher to help me find the mistake I made with a few things. I really need to finish my project the end of november. I would pay you for a online teaching session.

rare vector
#

hello. I am considering goinh back to online college

#

or should I try and teach myself?

chilly sundial
#

it depends. is the online college an actual college or one of these borderline scammy "game dev" colleges

rare vector
#

my last go around I got my MacBook Pro 2019. Full Sail University

#

I studied Digital Cinematography but I had no car or studio so a digital camera was not an option in long run

chilly sundial
#

yeah no i wouldn't bother personally. have not heard the greatest things about full sail

rare vector
#

with financial aid there will be debt. but I may have chance of upgrading hardware

chilly sundial
#

tbh your issue isn't there, its the reputation of full sail

rare vector
#

they were nice

#

I am going to have an indie studio..

chilly sundial
#

nice doesn't make it a good institution

#

they just want your money, they're gonna be nice :P

rare vector
#

everyone does

chilly sundial
#

i mean you look at full sail's stats. many 1 star reviews complaining about the quality. below average retention and graduation rate. a knack for producing underequipped graduates

#

and that all falls in line with most "game dev" degrees

chilly sundial
#

you'd be best off teaching yourself, or if you want the structure and university lifestyle, going for an actual repuatable college

rare vector
#

i guess. I'm far now from the community college I used to study st

chilly sundial
#

the other thing to consider, as i'm assuming you're an american is the debt.
everything a college would teach you, you can learn yourself.
if you don't need that structure for you, you're gonna save yourself a hell of a lot of money

rare vector
#

ok. I don't mind debt

chilly sundial
#

future you might not say that :P

rare vector
#

9k so far

#

What's more? just more

round radish
chilly sundial
#

i live for these puns

whole olive
#

It was a figues of speech 🥹, it was for general audience 🫤

#

Oh :D.

plucky hatch
#

Anyone who is looking forward to work with me to create a medieval mmorpg with me? Game needs a few weeks to finish i would say like a month for early acces we will discuss more on dms

rancid hedge
#

It's funny how the only place that hired me was the one where I had the phone interview only

#

Just goes to prove my point

upbeat spear
chilly sundial
round radish
#

I think it goes to show our point that if you don't take care of your appearance that it will negatively affect your interview process.

chilly sundial
#

I would in fact say it does prove that yes

#

i would also say it proves that you weren't in fact "Just exploring" and were also looking for answers that agree with you or just venting

#

hence the repeated questions

rancid hedge
chilly sundial
#

yeah no. Don't get me wrong it sucks not getting an offer after an interview but that's just life.
Your outcome isn't random in an interview

rancid hedge
#

You don't stutter during interviews

chilly sundial
#

i absolutely do

rancid hedge
#

and you get the job if you do?

chilly sundial
#

i would also like to know when you shadowed my interview 😅

chilly sundial
ivory echo
#

I don’t get it

#

How are we still going on about this ?

rancid hedge
#

I learned to think that it's just complete luck

chilly sundial
#

that's probably a factor in why you were less successful

#

if you've given up it shows

ivory echo
#

1st off, did you get the job? Congrats, move on.
2. If you think you look like ass and it’s affecting your outcomes, change your look. Why come in here and complain that you look like ass and people won’t hire you because you look like ass?

chilly sundial
#

just gotta keep on going

rancid hedge
#

Well after 6 months, it sure seems like I did a bit

round radish
#

There's definitely an element of randomness in interviews, but no more than there is in any other walk of life.

#

Like there's that interesting statistics that people are likely to get lighter sentences if they are judged shortly after lunch because the judges aren't hungry or tired.

rancid hedge
chilly sundial
#

hell i had one company take 6 months to send me a rejection letter without even getting an interview

#

it sucks

ivory echo
upbeat spear
#

dude, if you ever interviewed someone you'd know that it's not luck

round radish
#

If you look like ass, have you tried looking like horse?

upbeat spear
#

pretty little luck is involved in this

rancid hedge
round radish
#

I'm not referring to anyone specifically.

chilly sundial
#

but the offers i got in the interviews i did, i bought new clothes, made myself look smart and presentable. learned to cope with my nerves somewhat, made sure my technical knowledge was there, and was transparent with the interview.

if i could feel the nerves getting too much i asked for a moment to compose myself, and in that moment summoned the relevant technical knowledge first.
the hour on the train to the interview i was writing and revising notes i made on common questions, but also revising and talking to myself to put my own experience into words

ivory echo
# rancid hedge Found the karen

My point is I get that the process is frustrating but the arguments you are making are implausible. And you’ve been making the same arguments all along, despite being told otherwise. Yeah, job hunting sucks, but if you finally got a job that’s decent enough idk why you’re still ranting about it here

rancid hedge
#

@ivory echo You're dismissed bro. I don't wanna engage with you anymore. You have shown me your true colors.

ivory echo
#

🤷‍♂️ yep, solid philosophy

chilly sundial
#

and in the ones i didn't even get an interview for, i accepted there was probably someone more suited to the role that applied, but also took the opportunity to read over my resume and portfolio to make sure i didn't leave obvious holes.
it was a nerve wracking stressful series of months. but i pushed on and it worked out

leaden wing
#

Hello, I'm a newbie in ue5, currently a student. I want to know if a degree in software engineering is enough to get into the industry, or should i prioritize making projects and building portfolio? Thank u for reading.

round radish
#

You're lucky it was only months, really.

rancid hedge
#

The whole recruitement system needs a huge overhaul in my opinion

#

All phone interviews to avoid bias

chilly sundial
#

i even made sure to work on my small talk and people skills because i suck at talking to people i don't know

round radish
#

Why phone? All text interviews.

ivory echo
round radish
#

Your voice could give you away.

chilly sundial
rancid hedge
round radish
#

I had a friend who had a text interview on irc with google.

#

IRC.

chilly sundial
#

i will not deny there was luck at play, but there was also a hell of a lot of effort that increased my chances

ivory echo
round radish
#

Like 15-20 years ago.

ivory echo
#

Ok, I thought you meant like 2023 hahah

rancid hedge
round radish
#

He didn't get the job.

chilly sundial
#

text interviews are a confusing prospect

round radish
# rancid hedge how

It's about bias, right? Maybe they are biased against gender or certain accents?

chilly sundial
#

it's like online test, you can just google everything :P

round radish
#

Go to the place, enter a black box that only has a light and a keyboard.

#

You have to intuit the questions and then answer, without being abel to see what you're typing.

ivory echo
chilly sundial
round radish
#

Well that's one of the tests. If they se a light, they know you're using your phone.

chilly sundial
#

well i guess technically, unscrew the light

ivory echo
#

How many game devs does it take to unscrew the light bulb? 🙃

chilly sundial
rancid hedge
#

lol I guess there is no escape really, you might show up at your first day at work, and they see you and don't like what they see and BOOM! You're fired.

#

it's that easy

ivory echo
round radish
chilly sundial
round radish
#

Unless you lied about something.

ivory echo
#

marks visible minority as a white person 😀

chilly sundial
#

shows up to the first day of work a as a 12 year old with a fake id

rancid hedge
#

cutting the budget or something

round radish
#

Far too much hassle.

round radish
#

In the end, they want a somebody to work there. If you can do the job, tehy won't care if you look like the backside of a constipated camel.

chilly sundial
#

the moral of my anecdote was you just gotta keep self evaluating and pushing through.
there's no greater machine working against you, you've just gotta present yourself as the best 'you' that you can.

round radish
#

As long as it's not your fault. If you're actually just covered in runny camel poo, things may go differently.

ivory echo
chilly sundial
round radish
#

Just stick a finger in. What can go wrong?

chilly sundial
# ivory echo Yeah, tbh job hunting is depressing af, sometimes infuriating, but then I think ...

yeah it really was.
i was under a time constraint for getting one with it being a uni placement.
knowing that nearly every other uni student in the country would be applying to the same jobs i was at once, as well as having to have an offer confirmed within like 7 months, as well as not every company offering placements really made it stressful. getting lied to, ghosted, 6 month awaited rejection emails, and such didn't make it much easier either. Especially as a lot of placements seemed to expect Junior level experience for a not Junior job.

#

but giving up just makes it infinitely harder for yourself

ivory echo
#

Why the time constraint tho? Not sure how uni placement works

chilly sundial
#

basically a placement is in industry for a year.
quite commonly if you do well you get invited back for a permanent graduate role. (for a lot of companies it's just cheap labor though:P)

now because placements also go through the uni, i.e. it has to be approved, and admin have to manage it, due to it actually being a qualification from the university on top of the degree, it means you have a cutoff date for it being confirmed. normally applications open in october-november time and you only get until like May to get it approved. which is also scary, because you could have accepted an offer, signed a contract, declined any other offers, and then have the uni reject it :P

ivory echo
#

Oh like an internship/coop

chilly sundial
#

yeah a lot like an internship

ivory echo
#

Why would the uni reject it tho? That’s weird

chilly sundial
#

the uni have their own lists of convoluted rules a placement has to follow.
my uni for example just after i accepted my offer banned all remote placements for seemingly no reason

ivory echo
#

lol excellent

chilly sundial
#

i can only imagine how that's going to affect the next round of placements especially with the hiring freeze

ivory echo
#

Yeah, things are rough out there. They’ve finally arrived at the conclusion that we’re in a recession here, but this has been obvious for months

chilly sundial
#

always takes em a while to catch up eh?
must be running on internet explorer

round radish
#

And obviously Cuppa's course didn't take ugly people because they wouldn't be able to get a placement /s

chilly sundial
round radish
#

That's just how I roll.

chilly sundial
#

Kicking ass and taking names 🥲

plucky hatch
#

with me aspiring to get into LD, would be a waste to publish fantasy art in my artstation account?

mint skiff
#

Fantasy art?

#

Your portfolio pieces should reflect the job you want

plucky hatch
#

I don't have any design to show. I was thinking on dumping fantasy art creations into art station

mint skiff
#

If you're thinking of it as "dumping" then no

#

Portfolios are professional documents. You need to show only your best and relevant work.

#

Run a blog or something for your dumps

steady pewter
#

Dude, #instructions for real. But if you insist, go on, I'm up to here.

warm minnow
#

Hey everyone- long time game dev here, looking to get more into tech art using houdini and unreal engine for games. I'm pretty new to tech art as my main focus for my last 2 jobs has been creating a photogrammetry pipeline, somewhat in Houdini but mostly custom tools that aren't games related, so are there some.. checklists or necessary languages that would be the best place to start off as a new tech artist? HLSL, Python, C++? I see various different requirements, I see people saying C++ isn't necessary, I see people saying houdini isn't needed for games.. I don't know what my next step should be. Is there a course list for a typical tech art position I should follow? What are the usual courses a tech artist should have taken in school, or knowledge that would be expected of a mid level tech artist?

gusty vapor
#

Following the theme of “Becoming a AAA Developer”, this week we welcome three of Epic Games’ top Technical Artists to the stream to discuss their roles at Epic and share their personal journeys to becoming Technical Artists.

Technical artists are in huge demand in every field that uses Unreal, from film and TV to AAA games. However, it can be c...

▶ Play video
warm minnow
#

Perfect! Thank you so much for the info!

#

The new PCG tools are roughly the equivalent of Houdini geometry operations?

gusty vapor
warm minnow
#

I'm a bit hesitant to really tie myself fully to Unreal as a DCC/ place to build tools as I know a lot of studios are looking for experience that will transfer over to in house engines, would you say that PCG knowledge/concepts are something that's easily transferred to a different engine?

gusty vapor
#

I suggest ask that question over at #pcg-framework They might know. I also forgot #editor-scripting as scripting the editor can be done in both Blueprints and Python (also C++, obviously).

dull veldt
# warm minnow The new PCG tools are roughly the equivalent of Houdini geometry operations?

They have some overlap and similarities but there's still a big difference in terms of the overall picture. If you want to place pre-existing geometry based on points then PCG can be great, it's fast for lower-density point distribution and you don't have to rebuild HDAs for changes to your system. On the other hand, out of the box PCG doesn't really have geometry processing functionality and isn't able to things like geometry-aware projection either. You can scatter points on a mesh but actual manipulation of the geometry itself as data (like we have in houdini) isn't part of the picture. Your familiarity with houdini will be helpful with understanding how PCG functions but I don't think you'll get any major cross-engine revelations from PCG itself. Houdini has already introduced you to the same general concept.

compact mantle
#

where can i post looking for someone to help fix a blueprint/issue? for money

winged dragon
#

Guys, do you know any good websites for finding remote unreal work? Besides here

tender ridge
gusty vapor
#

Alsohttps://remotegamejobs.com/

winged dragon
#

thx

#

is making assets for the marketplace profitable?

green oyster
#

yes

steady pewter
#

Ships hundreds of 2d AI generated assets.

winged dragon
#

what would be the average profit from marketplace assets? I know it really depends, but just something that is possible

chilly sundial
#

What's likely is very little

woven pilot
pastel estuary
#

it fluctuates a lot.
there've been packs that made a few 100k a year, there are those that bary make a few k a year.

#

highly depends on kind of item you are selling and how well you market it.
then again, you could market an AI-image generated icon pack to hell and prolly not see much sales. hehe

green oyster
pastel estuary
#

I havent updated the few packs I have (mainly the niagara ones), and havent done any marketing for them this last year+. I dont know the exact number, but I think last year it was around 8-10-ish k euros.
I consider it spending money along with what I earn from my regular job.

#

this year its prolly closer to 6-7k me thinks.

crystal summit
#

Hi, I would like to know If there is a french Unreal community. For futur project, I would like to meet some artists with a good knowledge in previz with unreal (generalist artist medium level). No remote work are allow, Job will be in paris.
hope to hear from you.

ivory echo
#

And here I thought the lowest level language you need to be able to program is English

#

Unless you’re doing Assembly maybe 😅

feral urchin
#

Sorry about that!

woeful iron
#

Wouldn’t you delete the message if you were really sorry 🤔

ivory echo
#

Someone get the hammer

feral urchin
#

Sorry what are you talking about?

#

I posted less than 10 minutes ago and was just fixing what's wrong with you

steel creek
feral urchin
#

It's a spam to offer money for a developer

#

Come on don't be that guy

steel creek
#

You are full of well aware of what the point is

feral urchin
#

Someone kindly pointed my mistake I fixed it, what do you want

feral urchin
steel creek
feral urchin
#

Usually it's 15 yo kids from my community acting like this I mean.

ivory echo
#

A revolution 😀

crystal summit
feral urchin
#

I was doubting

ivory echo
#

The last one prly

feral urchin
#

I will pay the intership actually

ivory echo
#

Oh, then salary yeah

feral urchin
#

Is there a way to move it? From the commands it seems that I can just delete and recreate

ivory echo
#

That’s prly the only way but you can prly copy the text before you delete

feral urchin
wintry epoch
#

hello guys anyone faced problems with steam , like exactly in graphique assets review (when releasing a game in steam )
they rejected mine for 4 times 🙂 i updated it and hope they accept it this time

woeful iron
#

don't they give you the reason why it's rejected?

ivory echo
#

“AI generated art” 😀

wintry epoch
#

hello guys anyone faced problems with steam , like exactly in graphique assets review (when releasing a game in steam )
they rejected mine for 4 times 🙂 i updated it and hope they accept it this time
i want to publish my game as soon as possible but steam don' t help 😦

ivory echo
#

Given this level of reading comprehension, they prly told him exactly why it was removed 4 different times 🤣

#

“I told you, we don’t publish games here, we sell burgers”

steel creek
#

we do both

wintry epoch
#

?

#

ok sorry for posting here my problem

ivory echo
wintry epoch
#

they just give me stupid answers

#

Your store page has failed our review because the capsule images contain some additional text overlays. We ask that you don't include descriptive text, marketing copy, or similar overlays in your capsule images. Content on base graphical asset capsules on Steam is limited to game artwork, the game name, and any official subtitle. Please update the following capsule images:

#

and like i found many games have descriptive text in images

royal lintel
#

You know they respond to questions in the rejection thread, right?

#

Like, you can ask about this exact thing.

#

They will respond.

wintry epoch
#

like this fine?

royal lintel
#

Ask them...?

wintry epoch
#

they said to mpe before to include game title no problem

royal lintel
#

great, so ask them about that again

wintry epoch
#

today i submitted it for review again after making those changes

royal lintel
#

ok, so...?

wintry epoch
#

waiting until they answer

#

no one have experience publishing game in steam here?

steel creek
#

Considering this is the Career-chat, even if we did, this is the wrong place to talk about your technical and/or production problems

wintry epoch
#

ok

#

i will just wait for steam team

ivory echo
#

And also seems like a weird issue that’s prly not as common, but 🤷‍♂️

pastel estuary
#

I like lamp

fervent palm
#

i dont think theres no steam team here either

lyric yacht
#

Hi ! what kind of jobs I can get by becoming proficient with unreal engine 5?
I am wondering so I can have a better mind set what my goal would be

ivory echo
mint skiff
#

Main divides are whether you're an artist, designer, or engineer/programmer

lyric yacht
#

That is good to know I recently started taking the unreal engine 5 tutorial from the unreal website

#

how can implement my art with unreal?

#

being a designer and artist sounds like something I would enjoy

mint skiff
#

for artists unreal tends to be the end of their pipeline, the software you import finished assets into and render them in.

lyric yacht
#

what would be a hireable tier? is it programming like knowing on how to set up blueprints and scripts?

lyric yacht
#

I will do my best to start learning then, thank you everyone for your input and suggestions.

chilly sundial
#

location is literally one of the biggest things

#

no one here can give you an hourly rate

round radish
#

For remote work? Surely the point is that location doesn't matter.

ivory echo
#

I’ve heard of this “fair pay” but haven’t actually had the pleasure

small marsh
#

do salaries usually vary depending on location if remote in the same companies?

royal lintel
#

depends on the company, but yes that's not uncommon

round radish
#

Salaries can vary in the same company even for people who aren't remote.

royal lintel
#

differing per country - definitely, different currencies all but require this anyway. Differing per state/city - depends on the company, some do CoL adjustments to salaries and some don't.

tardy schooner
#

Yes, impossible to give a generic number. But most countries has information on the netz where average salaries are stated for different markets.