#career-chat
1 messages · Page 13 of 1
But everyone is different tbh
Some folks can just go hard all the time, which cool. But careful of burn out one everything you are doing 🙃
well, I need it kindof
also, the reason I want to make a game is not for the sake of making a game, its a bit different lol
so, does anyone here have experience with embedded or web dev?
so i can compare it to game dev
no, sorry
also, I forgot to mention, but im looking to make a business out of making indie games
which, i know is cliche, but Im really keen on doing it
Most companies (in the US) have some manner of legal clause preventing you from owning what you work on while you are employeed
So depending on the company you work at it will conflict with your other side hustle
In all honesty it’s really really really hard to make a business by yourself of making games, and the more people in your party the more successful you need to be. Itch.io is filled with interesting game ideas people banged out - but they’re no business
I see where your coming from
my end goal isnt to make the game for a business though, its to finish a game that by the end you will know more about a certian subject, kindof like spreading a message with a game
So - Edutainment?
🙂
right now im more focused on making a fun game lol
I think you will find that’s hard, but hey - I bet a lota people think they can flip homes and are excellent power washers due to games.
Oh and the farming simulator games
yeah I know , I have to try at least though before letting the idea go
and im trying not to make a simulator
I know the message i want to send, i just dont know how to do it yet lol
like I can use a historic figure for doing it
but that will require a loooot of polish
so im trying to think outside the box a bit
What’s the gist of the message?
just getting ppl to know more about islam basically
but Im trying to convey that in a third person action game
which sounds ridiculous i know
Mmm, I’d probably ask Rami Ismail for his thoughts once you’ve got a cohesive plan
is he in the discord?
I just looked him up also, he seems like he knows his stuff!!!
Nah not on discord, but he’s a good source of both Indy info, and Muslim info. So he’d prolly be as good a source as you’ll find for all the things in one package
hmmm I see
thats a good idea
right now I have a game in mind, but it has nothing to do with the message im trying to spread
and I dont want the message to only be in the story, I want it to be in the gameplay as well, if that makes sense
Sure
like you either have to know certian islamic things to progress levels/ defeat enemies, or there are small hints in the game that lead you to think about certain things
I have an interview tomorrow morning for a web dev role. Ultimately I want to get out of Indiana ASAP and into a serious FAANG role. Any advice for what I should say when they ask where I see myself in n years?
Try telling them where you’d like to be in five years as a person? Like what you wanna do as job and tasks
That makes sense
Oh, I asked this question last night and I'm curious to see what you guys think. These are the only dress shoes that I have atm. Risky move?
I don't think you know what dress shoes are if you consider those dress shoes.
I have a similar pair that I wear every day, and another pair for my current job and I get made fun of constantly ngl
but they're leather 😂
They're very far from dress shoes.
Like, "hurt my chances of getting the job" far?
I'd say so...
low-key worried about my foot health if I can't wear these on the job
but I really appreciate the honesty
These are my every-day shoes, for the last year or so
I think the type of shoe you wear shouldn't matter at all for programming position. It's not like you're a salesman lol. But those interviewing you might think differently :p
Valid
There are several people outside of the web team that I'll be interviewing with.
If you explain that to the interviewer, they might take it into consideration.
Or, if the interiewer is also wearing those shoes, you can hi5 and be toe shoe buddies.
Is that like a karate kick at each other's feet?
https://www.femexkarate.com/wp-content/uploads/2019/10/karate-Kicks.png Almost like this.
I think the interviewer and I will instantly know, like an instinctive ritual
It shouldn't indeed. However the sad reality is that biases exist. And toe shoes are in a niche a lot of people are biased against.
A good interviewer will care only about your programming ability, as long as it isn't violation of the dress code, and the place is fully casual. However bad interviewers exist :P
Im sure if you stress the importance of it being health related though, some leniency might be made, as Daekesh said.
That seems reasonable
I think when my energy crashes I'll head to the store and grab a cheap-ish pair
if you showed up in the normal, everyday, five finger, yes. If you had formal wear, that is just ++
I'm going to be honest, I am horribly biased against those shoes.
could be worse; you could be biased against feet since that first one isnt a shoe
they are very polarizing
I let people rip on me for them at work because I'm part of leadership
builds some trust I hope, knowing they can make polite jokes at me
I'd say yes
you can wear what you want of course
but this will make an impression
which might bias your interviewers before you even start
yeah that would suck
how do you study biology and end up on an unreal server
how tf did you find that out 😂
well, you use your real name
and your pic looks like your actual face
not that hard to follow
valid, but I'm surprised that you found my original major haha
I graduated this spring with a BS in math
well, it's the only thing on your linkedin 🤷♂️
💀💀 thank you for letting me know that haha
how are you part of leadership if you graduated this spring?
they just give those positions to anyone?
...I have just discovered that I apparently made a LinkedIn profile in the past and forgot about it
nah my current job is at a Chick-Fil-A
ah I see
#40 out of 2600 locations
oh indeed lol you have 2 linkedins
legit valuable for learning communication skills...aaaand that's about it
Im freelancing but this guy ultimately wants a multiplayer game with no understanding of it how to I break it gently to him
break what to him?
Yesterday, I emailed my potential future boss saying that I would send him an email today with some questions as I prepare for the interview, and he basically replied saying "sounds good". I did not come up with any questions (his emails were pretty thorough). Should I still send him an email, stating that I don't have any questions, or not reply at all?
well ideally you would have questions, idk what kind of communication this was
but if not I would still send a mail letting him know that everything is clear
why did you say you were gonna mail questions if you didn't know you had questions
It seemed like a good idea to have questions
me dumb
aaand now it's after hours
but I do have plenty of questions tailored to each specific person that I'll meet tomorrow
Thats it’s not just a program and it’s ready type of thing it takes alot of more
Is that really your place to say this tho. He's hiring you to do a job, and unless that's business advice I'd say it ain't your worry
You never know if this is just a vertical slice for funding or whats going on under the hood.
Also if you aren't up to the job I would recommend saying so. Nothing worse than people wasting your very limited money
I'd be pretty pissed if I paid someone to do a job, and in return they just told me to give up on the project, as they're actively working for my money.
A freelancer doesn't typically try to end the projects they've been paid to work on prematurely
If he's at the stage of paying you for your work on a multiplayer game, he's already a hell of a lot of steps ahead to releasing a successful game than a lot of aspiring devs :P
Bro what did I ever do to you to deserve this kind of attack
Don't worry about it, I hit myself in the crossfire 🥲
I'll allow it. Taking one for the team
I once worked in a project where there was 0 attention paid to polymorphism, even at the blueprint level.
What they had was say 10+ Guns , and thus 10+ Gun BP class with no inheritance between them. Opened each and every blueprint and i swear the code was EXACTLY the same between all of them, literally Copied and pasted. They all inherited from AActor. But the code was exactly the same. same code , same blueprint node and comments. I raised this to project management, but in a way i was asking questions and recommended we implemented polymorphism. Like "is there any reason we are doing this?" type of question. i just wanted to understand why...?
Next day I woke up to all my work-related accounts access disabled, and message basically saying i was fired but in a sugar-coated way. No warning, no reason stated, just gone.
When I look back im glad they did fire me cause the way they were doing things was just bothering me a lot.
But then again i learned something; when you get brought in for a task/project, just say yes sir, yes maan, don't ask questions, get your money and bounce. no matter how flawed the approach is. Let them just butcher it in silence. it's their project anyway so not your problem in the long run... Basically the lesson learned is "don't outshine the master"
Honestly, sounds like they did you a favour
They kind of did. Imagine you were asked to fix a bug that happened in all gun classes. Only to find out the bug is copy pasted across 20 classes. instead of the base class. that means you fix it and then go into each and every blueprint and copy paste the code? who wants to work like that?
And honestly there were other things they were doing performance wise that i raised, which contributed to the master just not having it. Do you know how when a gun is fired you have bullet casings falling off? well they implemented that but did not destroy the spawned bullet casings that were on the floor. kept getting rendered.
If the guns fires 500 times, you've got 500 insignificant actors on the scene? why? it tanked the performance. there is a setting for lifetime on actors that will auto destroy them. We could do that or use Instanced Static Meshes since all casings are the same.
It was nightmare bringing these issues up cause you risk offending the project lead. but then he assigned you to identify performance issues.
It was weird man.
I vowed to be independent since that day and only work for other companies/people in part-time optional way. You'll get fired for all the wrong reasons.
There's some other things they were doing that most people will ask themselves , but why??? it was crazy... "because management said so"... 😲😲😯
Management shouldn't make code decisions, really, they should stick to managing.
And then firing you when the terrible code they wrote gets questioned 😂
god I have this client who's been a real PITA for me
they were like "it's a very short level where the player has to run for a bit for a horror game"
I was like "how short?"
they were like "you decide"
This and "it should be easy" are always warning signs the client has nfi 😄
I even took the liberty of making a basic monster with the recent AI knowledge I got
idk man I was thinking okay, quick 30 bucks, what will go wrong? (in hindsight, I'll never accept "quick" jobs that pay little again)
now the person is like "it should be 2 minutes long and need to have certain events happen to prevent monotony"
- who wants to hold down 1 key for 2 minutes straight?
- I explicitly told them that I am not a programmer
I mean I am willing to take the loss because I learnt a bit of modelling cuz of the gig
but I'm just bummed out
learning experience ig
Ahh well. Learning experience. You can always quit too
well after all, he is slightly bonkers
yes lmao I was stupid and was not thinking straight
Surprisingly there's a whole community for this in the TrackMania community
😭
huh, isn't that surprising
I guess I basically quit already, they're not responding and I've given up
Yeah. Everyone takes a few bad clients and learns from it. Better estimation, listening for warning signs, setting expectations and scope etc.
how did I go from designing levels that paid literally 10 times more to this
I'll need to keep this in mind
anyway, thanks for listening, needed to vent
the real question you should ask is why did you accept this
deffo, it's on-going already
I don't know lmao, they were like it's simple and I had time so I thought "why not?"
I honestly never know why I even bothered
Yeah i agree $30 is too low.
Just make a plugin on the markeplace and market it like crazy. it will make you at least $30 a day. Sometimes more, sometimes less, but on average $30 a day.
For perspective , there were people at that company making $3500 a month PART Time and $5000 a month full time.
The pay was good, but even with that, i can't stand willingly writing bad code. Sooner or later you'll nerf yourself as a coder... Writing bad code when you know this will come bite you in the ass couple months/weeks later is hard. You know they are going to ask you to fix the very same code they insisted you write cause the game isn't working as expected... it just drives me mad... like wtf are we doing??? i get we are chasing timelines/deadlines but damn...
I can't for the life of me figure out how to give a quote
I don't like working on a per-hour basis so I charge per-level
$3500 for a part-time job is crazy
Its going to be hard cause nobody wants to reveal how much they are making but if you find people that are willing to share ask a sample of them how much they charge and what they were doing... you'll get a perspective of how much to charge.
basically get a feel of what the rest of the market is charging..
hmm yeah that sounds like a good idea, I'll see if I can contact any connections
do you think browsing sites like fiverr and upwork for the prices is a good idea?
Yeah it is... 4 hours a day and make $3500 is just dope. But then again it was a VC funded company so not like they will be running out of money anytime soon and its not their money anyway so 🤷🏽♂️😂
then estimate how many hours it would take to make the level and apply the hourly rate on that
I think hourly rate is more fair though, cause the requirements will always change, and you'll have to work more for the same amount
I need this luck lmao fr
They usually undercharge but yeah you can start there
bruh why did I never think of that
probably the same reason you accepted a 30 dollar job
if you do want to charge per level, do overestimate the hours though, as I said to compensate for changing requirements
or make it clear that for that payment you will only provide x rounds of feedback for example
Dieter is right... some levels are complex, some are not...
like how much time you spend on it should be the determining factor..
not per level...
ouch I deserve that
yeah, I'll do that
that's a good idea
be very clear in what you sign up for if you work for a set amount of money
I'll need to take some time off to rethink all of this for sure
welp better late than never
e.g. only 3 revisions of layout or something
I still think charging by the hour is easier, but depends on what you want and how you work
yeah I feel like by the hour will both impact the level and my performance negatively but if you guys really think it's not ideal, I'll think of changing that too
thanks for your help, it means a lot
how do you calculate the amount of hours spent on the work? a timer?
I never figured that out
how strict are you in it though
like it you go to the kitchen for like 10 to eat something and make some drinks, do you actually pause your "timer"
seems like a good rule
yeah that's kinda what I'm thinking about too, I cannot work for long hours I think
I burn out easily
I do sit on my ass doing not much a lot of the day tbh
advantage of being salaried
depends on what I'm working on though
yeah my freelance era might be coming to an end soon
people contacted me with pretty neat offers
I'll attend a few interviews and hopefully bye bye freelance
I'm considering going in the other direction 😄
but maybe a little longer on the job security
idk
I just don't know if I have enough to offer as an individual to start freelancing yet
why, if I may ask?
freedom, flexibility, optimizing taxes
fair enough
damn, could you imagine if I didn't have to attend a useless 4 hour company meeting every month
I don't like salaried jobs either but it's a requirement rn
oh gosh yeah they specifically told me I'll need to attend a hour long meeting every few days
i guess i can do that
well, if they pay you for the meeting time at least it's something
it's salaried so ig they do
it's a month, I'll work for said month and then other requirement they add too
but it's a month
ah Gage is here to regale us with the story of the shoe outcome
I just made it to the interview room, waiting for them to arrive. Thank you all for the feedback earlier ❤️
I wasn't here but good luck!
what shoes are you wearing though
he has dress shoes that have like the toes separated
this lol
I wish I still hadn't tbh
😭
🙃
Alterations shop took all night, didn't make it to the store
alterations shop?
20 mins tops.
yees mistakes were made and lessons were learnt
I am thinking of going from lead artist to teaching as a professor full time at a college . Does this look good for a resume? Does anyone know if companies like to see teaching also if I want to go back into a company later on?
How did it go?
I think it went great, thank you so much for asking.
Awesome! I hope you get the job!
any looks/comments on the shoes?
they thought they were toe-tally rad
Those who can't, teach, I guess?
The senior dev pulled his foot up and showed his sneakers when I mentioned my shoes
we had a good laugh. They basically said that universities are usually more casual than private companies
I just wouldn't want to work for a company that incompetent unless I was getting something ulterior out of it
Yeah, it has to be a very good deal or it will drive you crazy as a programmer...
Like megabucks?
Thoughts on duel enrollment? Game dev
Swords or pistols?
Any advice for writing follow-up emails after an interview?
check for spelling and grammar mistakes lol
valid
let them know your thoughts I guess, and that you're looking forward to next steps?
hard to give generic advise
of course, you could always ask chatGPT for some inspiration, language is like the one thing it's good at
Big brain
Oh I do have one specific question. There was an interviewer on the panel who was late, and when I asked questions at the end, I basically skipped her as we were running out of time.
So I have literally no idea what specifics to put into her email
I explicitly said before stating my questions "I wrote questions for each person on the panel" 💀
lol
indeed
well no way back if you already sent it lol
or said
was this live that you said I have questions for everyone?
It was in person
cause then you could just put in your follow up something like I had some remaining questions that we did not have time to discuss or something, and ask them there?
"What was more important than my interview, huh?"
if you still have them of course
Yeah, I have everything in a little Notion document
I meant as in if you still want to know the answers to them 😄
also don't forget to send a pic of your shoes in attachment of course
Ahhh, tbh it was kind of a generic question but I would still like to know
Hey guys, serious question: A few months ago, after saving up for a long time, I got myself a really good PC. I modeled products from real life and created some REALLY beautiful renderings using Unreal Engine. I'm thinking about sending the results to companies and suggesting to them that they could use the images for social media, their websites and so on. Even if I don't get any money, it would be great for my portfolio. At the same time, I'm currently learning animation and trying improve my skills. But I'm also a bit nervous and hesitant to take the leap. Is it naive to believe that I can succeed with this? How do companies usually react?
I'm generally a pessimistic person, unfortunately.
Like, as in selling stock photos to companies?
Not sure what these beautiful renders are of, but maybe you could consider selling them on stock photo websites instead of reaching out directly to companies?
Yeah, kind of, but it's very individualized and tailored to each specific product. Imagine you have a product and you get pictures of it taken in a proper photo studio. Something like that. I often feel that companies use poor-quality images, which is why I wanted to create my own to showcase their products in the best way. Sorry for my English if I make mistakes.
Like for example Red Bull, a brand.
Gotcha, and no worries, your English is great 👍
I think big brands like Red Bull, Coke, Nike etc. would be hard to do anything officially, since their marketing dept is so big it's hard to get a hold of them
But I think there could be opportunities in working with smaller startups or Kickstarters for doing some nice product renders
Thank you! Red Bull was just an example because I couldn't think of any brand haha. I've completed a few projects, and I think I'll just reach out to the companies and give it a shot. I hope that, at the latest when I've mastered animations, I'll get a few positive responses.
Yeah, worth giving it a shot for sure!
And if not, you can still put those sweet renders in your portfolio
anyone make good money selling assets on the marketplace?
Does anyone have any tips on how I can prepare for my QA Game Analyst?
Has anyone had a similar job before?
Anyone think a masters in game design ir related one worth it at all?
waste of money
I wasted 4 years of my life and still got no job
spend your money elsewhere
I'm having somewhat similar experience about project butchering.
"Don't outshine the master"
I'm trying to apply that right now.
happens to the best of us honestly
it's hard just having to watch other people do ridiculous mistakes
(note my nickname, I tell so many people to use VCS but literally no one does)
Yeah you got to tread carefully. when i first learned this principle and heard other people talking about it i thought it was ridiculous and can’t be real or they were just joking…
My initial thought was “they’ll be impressed and see I’m a good employee who cares about the company’s product quality” nope… not how it works sometimes sadly
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I also thought okay, don’t try to correct their mistakes in a public meeting or chat. Inbox them or go see them in private about it. Nope still doesn’t work.
I have 2 experiences with this. the only thing i’ve seen work is🫡 all the time.
that just sounds like a bad colleague
Exactly, they don't give a flying fuck, most of the time the are so absorbed in their own thoughts or ways of doing stuff, that is sadly or comically impressive.
"Yes sir".
They come back in a day or two and want a complete 180° on what they said, again "Yes sir".
It's supper sad, specially if you care about the project.
🤣 its funny you mention the complete 180 that you mentioened initially and they ignored. The annoying part is they want you to be the one to do it again.. Like...🤷🏽♂️
Perhaps, I'm still young in the Software Development industry (4 years), I still have a lot to learn.
do you mean you're not supposed to care about the projects you participate in?
You can care about the quality of your work without caring about the actual project your work is going towards :p
I suppose that's harsh but fair
of course you can care about your project, just don't get incensed when things are done differently than you'd do them.
I had a brief mentorship with some lad - he told me to bottle up my passion and hide it from others. That piece of advice was unprompted and confusing but now I can see what he meant.
understandable
brainy stuff
if you don't care for the project, you're just working 9-5 like everyone else. "If you love your work, you don't do a days work in your life"
just do what I'm told and get paid, that's it, right?
no personal intervention?
a few MONTHS???
yikes
I can see why
that'll be hard for me to do
bruh, imagine having attend tons of meetings for shit you know they're doing wrong
wasn't expecting that actual management who get paid to manage a real-world operation would be this incompetent
but tbf just about every other person I meet is incompetent
sometimes even me included
try factory work. finding competent management there is needle in a hay stack. my old job had, and still has, management that have committed felonies in the workplace 
what
I'm weirdly curious but also not really
siiigh to have a management job where you don't have to manage and still get paid
My games lecturer said the exact same thing as to what Laura said @charred sentinel
Interesting take. It has a lot of truth too.
It didn't make sense to me for a really long time but now I'm starting to see what he meant.
I hated the guy but this was solid.
I have to start thinking like that, or else it will be my ruin.
I think there is a balance between the two - if you can just shrug off things that you would do differently - even if it means having to redo things in the future - you can still try and keep that care there - just maybe don't put too much emotional attachment to it (easier said than done I know) - it seems a shame to have a passion for something like coding like we all obviously share, and not be able to use it.
same here dude, I seem to be very concerned with all the projects I take part in
hi chat, may I know what to prepare for a portfolio targeting a pipeline engineer job opening? I see Strong systems design and implementation skills and Experience developing processing tools (ex: geometry, animation, textures) and I am confused over its requirement. The studio I am applying is an animation firm in Sydney and they use unreal so I am thinking if it is adequate to ask here.
Without being rude, it seems relatively clear as far as job ads go. Is there a specific question that you have? Or something in particular thats confusing?
Sounds like they want someone thats familiar with making tools that can process typical data you'd see in a studio pipeline, as well as someone that can view, design and implement their work as part of an overall system rather than just a cobbled together collection of functions and scripts
may I know what to prepare for a portfolio targeting a pipeline engineer job opening
Any sort of tools to automate a workflow really. Ideas might be:
- Monitor a folder for new fbx files and automatically generate file conversions to obj, gltf, etc, and 8 thumbnails from different directions
- Convert PNGs with solid backgrounds to translucent ones by using a color mask (all greens pixels become transparent for instance)
Pipelines are very studio/project specific, so theres general tasks that are same-ish across studios, but how they integrate with the different tools and the exact requirements changes. So just being prepared to deal with those sorts of general problems and data conversions is what it sounds like they are after
Thanks
I used to deal with unreal engine as a developer before but i plan to advance my knowledge and career through this path. As i am new to system design and pipeline engineer, so i want some direction on what to build first as practice
Best thing to do then is look at what provided challenges to you?
- Did you have issues with models coming in at different sizes/formats?
- ensuring all normal maps had the same green channel settings?
- did you have issues migrating or syncing assets between projects or a different tool or render engine?
- did you work with artists that all generated stuff in slightly different ways?
These are the sorts of challenges a pipeline engineer has to solve. Ingest, conform, output.
Ok so things like, whether they all have the same up axis?
things like, can we adjust the importer to bring in custom data that is required to be generated by artists for gameplay purposes etc.
pipeline is all about bringing data from outside of the engine, into the engine, tools, build processes, etc
the pipeline isn't about building the game, it's about building the things needed to build the game
I'm pretty passionate about my job. I argue and tell my manager he's wrong all the time. We get on great!
In the end if I've made my point and he still disagrees I just do what he wants. It works.
you see, I freelance with tons of clients, their ideas are good and my skills often align with their vision
they seem to be working pretty good either
but they make tons of mistakes that I've seen before and I want to try and tell them what might happen
but that's not what I'm being paid for, right?
Even if they agree to getting honest and frank opinions on their ideas, if you give them the truth, you won't get hired again
The customer is always right ™️
so I suck it up and do what I'm told while I watch the rest of the project falls apart
I'm not saying that I'm the most experienced and I know everything
but I've seen these things happen before
one of my clients, I think he has over 200 people working under him, doesn't have version control
...
he sent me a 26GB zip file on drive to work on
Oh dear.
yeah, that's the stuff
I asked him why that's the case and his reason was "being lazy"
200 people and no version control... Do 100 of those people work on manually merging and testing code?
I don't know and I learnt a valuable lesson right there
Pick your clients carefully? 🙂
I took the file, worked on the level, set up my own VCS after migrating the level
yes that and also don't butt into things that aren't my business
I couldn't ditch because he already paid half in advance
and the task was something I could do
You can refund.
I could, yeah, but he said he needed a level designer urgently, was willing to pay and I needed the money at the time
can't ditch because they don't have VCS
I did this instead, win win for both of us
One way I guess
yeah pretty much
I've gotten tons of advice here so I'll be client-hunting better from now
took a lot of stupid decisions
😂🤣 i’m telling you , you can’t make these stories up… Oh man 💀 before i started telling my stories i thought i was the only one with crazy clients. 😂 Refreshing to see what other people experienced.
Like bro if you knew what to do you wouldn’t have hired a Pro. You would have hired juniors and told them what to do. The reason why you get Experienced folk in is for their experience + expertise. There were times they made the same mistakes you’re about to make and they learned from it, that’s why they are experts now or experienced.
No VCS is just crazy.
Those are the kind of people who think they're senior programmers or whatever
then post these job listings, 10+ years of experience, must have worked with this random plugin on marketplace, doctorate required
exactly, I thought I was losing my mind when I heard him say that
Like bro if you knew what to do you wouldn’t have hired a Pro. You would have hired juniors and told them what to do. The reason why you get Experienced folk in is for their experience + expertise. There were times they made the same mistakes you’re about to make and they learned from it, that’s why they are experts now or experienced.
they don't understand why they're hiring the people they're hiring ;-;
they just might be because they are successful and I am not, relatively speaking
It’s crazy how even if they find the person with these exact qualifications, they’ll still want to treat him like a junior who doesn’t know what he’s doing. And needs to do as he’s told and spare the unsolicited advice.
Their need for absolute control overrides the importance of the project succeeding and being maintainable long term.
In the end , they want to point and say “I did that”. They can’t do that proudly if they were taking advice from their subordinates.
this is why companies usually should be owned by multiple people that actually work on their products, at least while the company is small
In the end , they want to point and say “I did that”. They can’t do that proudly if they were taking advice from their subordinates.
their goal should be to get the damn thing out - and make sure that it's good
and also a reason why C-suite positions exist
I cannot imagine not having someone that tells me "this is trash" when I create some system
or not being able to tell them the same about whatever
without that the product would be so much worse
Everytime i encounter someone who has more knowledge than me in a field. I always pester them with questions to get as much info as i can from them. My need to gain new better information overrides my ego. Cause i know in the end the info you’ve provided will make me better and at times even better than you.
I don’t hate on juniors or new people. There’s always something someone knows that you don’t, at the very least just hear them out and don’t shut them down instantly
A lot of times you don't need someone experienced to take a look at something and determine that it is horrible
agreed to all of that, I try to be the same (I hate to admit it but sometimes my ego gets the best of me)
anybody could do it
at least this guy didn't tell me to stfu and gave me his reasoning
so I appreciate that
I just got rejected for a job that someone OFFERED me because "my English is not very good". They determined this during an 8 minute interview where THEY spoke for half of the time.
and I... have a CEFR C1...
(that's a good thing btw)
English or communication skills ? Those are somewhat different.
they specifically said English
I have (imo) pretty good comm skills too
Sounds like somewhere you don’t want to work anyway
Yeah, just pretty bummed out again
Do you guys know where I can post about my freelancing? I've done it in this server, Brackeys and INAT servers and a few subreddits.
I'm looking for more exposure.
linkedin, reddit, fiver, facebook etc
I did it everywhere except for fiver because I've been told by multiple people that it's not the way
its a hit or miss, some people get nothing over there, some do
personally ive never had luck, but i have a contact who pretty much uses fiver and fiver only
Hello, my name is Jassel. Right now I am seeking a job in animation as a character artist, but I feel inadequate applying to jobs with my lackluster portfolio. Can I get a critique of it and suggestions on what I should feature more in my portfolio to have a higher chance of getting hired? https://www.artstation.com/jasslynlin
Curious if anyone started a game dev career after their 50's, coming with over 20 years of strong tech managerial and past programming experience. Looking to learn about their journey, challenges and learnings.
#career-change
Isn't it meant to work in any text channel?
Guys the anticipation to hear back about the job is killing me
How tf do you guys manage
Angrily apply for more jobs
Shit you might be right. But I don't know how much more of this I can take
I feel like if I don't get this position, it'll be at least a year before I can get a job
reddit makes it look like the market just isn't accessible for new grads
Then again they said a bunch of things in the interview that are the exact opposite of what people say on reddit
Well usually the ones going to reddit are there to complain/point out negatives on a situation as a way of "venting". You're usually only getting one perspective.
True, I'm starting to think that there is a serious bias on reddit
Oh there is 100% lol. On almost all topics. With job hunting, well the ones who successfully found jobs aren't thinking of going to a website to talk about it.
they're making it sound 100 percent impossible, unlike the last few years
The time from my first interview to my first job was over a year.
even math majors are getting tossed out just because there is no way to filter through all of the applicants
programmers, or help desk jobs?
damn. Well I hope I've just been delusional
I stopped applying in June and applied to my school's grad program, I just didn't think there was any point
Are there any networking opportunities around you? Even just having someone who can put a referral in for you can help get through that mass-culling-of-applicants process.
Especially for first job.
Nope 🙃 but I agree that it looks like most people get their first job only because they know someone
Instead of networking I slaved my time away at a fast food store
The interview was at my alma mater, which in a way was kind of like networking I guess
end rant
Good luck, btw.
I guess the biggest discrepency that actually bothers me is my experience and whether it is good enough
Like, it isn't much compared to most resumes that are in the "Help I've applied to 2000 jobs and haven't gotten any interviews" posts
haha same 😄
Don't do Dunning-Krugering yourself
but what you see are like the top 10%
but in the interview they were like "yeah, freelance, personal projects, plenty of stuff for us to discuss"
what i'd recommend is to just apply for jobs and try to improve yourself while you wait
You're probably bad. Everyone was before they had experience. It's what lacking experience generally means. But it doesn't matter. Not every position requires 30 years of c++ experience to do a good job. Most don't require that much at all.
Most jobs will onboard you with what you need to know and let you adjust if you demonstrate the ability to learn and apply yourself.
so when if you get denied you can be sure that you are now more equipped for the job the next time you apply
Also, interviewing (and job applications) are a skill in themself.
Literally applying and going for interviews makes you better at the next one.
I nailed the interview tbh. I think that I interview really well
Just getting interviews has killed me 🙃
Then I'm sure you're a (five toed) shoe-in.
Thank you
Well, the business day is over in EST. Time to buy a fifth of something dark and time skip to tomorrow morning...
What specialization? If you don't mind me asking
how different is making a vr game to a flatscreen game?
should ones first game be vr?
no never
vr development is a pain in the arse even for experienced developers. your first game should as simple as possible just to get your feets wet with the engine
by first game i mean first game that i will release
and im assuming thats what you meant lol
Can confirm, been working on my VR game off and on since 4.26 and its p hard
I see
but the guy who makes VRE is hyper-available on his server for questions
VRE?
VR Expansion plugin
Singleplayer is like building an igloo.
Simple multiplayer is like building a shed, a lot more involved but can be fun and doable.
Singleplayer vr is like building a house. It's a lot harder.
Complex multiplayer is like building a mansion. Pretty damn hard but give it 15 years and you'll do it.
MMO is like building a skyscraper with handtools. Pretty impossible unless you have the money to hire the manpower.
Multiplayer vr is like building a castle from odd beach pebbles you find. It's going to be hard, and if you're on your own it's going to fall over a lot, and 20 years later you'll still be trying to build the gate :P
well i meant like a first ever game but my point still stands unless you know you're up for the challenge which judging by they fact you asked the question you probably arent 🙃 (dont take this as an insult btw. VR game deving is an extremely hard challengeing and it can be time consuming and painful to get it right)
it's hard to simulate and "hop in"
I see
but far from impossible
Ill just do flatscreen as planned then lol
I always felt VR is a bit of a gimmick 😅
any good addons like als?
Im trying to make a open world game like phantom pain, but waaaay smaller
in every aspect
I'm just curious, but I've seen companies that use Unreal Engine hire Engine Programmers. So, what their role / responsibilities would be ?
They would work on the Engine?
Not quite sure what you dont understand about that role. It seems pretty clear?
But we do have Epic Develop the engine right ?
Sure, but its open source, anyone can work on making improvements to it.
Pretty new to Code, from QA background. Would love to get a rough idea on this
Studios and Companies using Unreal Engine would make changes to the Engine to suit their needs.
So therefore it would make sense to hire an Engine Programmer to manage those changes.
gotcha!
Hello 👋 Goodmorning please am here to ask a question i am a c++ and unreal enthusiast nice meeting you all … I previously came across an offer from epic for the role of internship however it requires a degree but I noted that universities from Africa are not recognized in epic am curious if this is a glitch or a norm thanks
it is not uncommon for one country/region to not "recognize" a degree of others by default
because there is a different standard of education
e.g. a doctor in nigeria might not be qualified to be a doctor in germany because standards and equipment and technologies are different
there's laws about this
if you are migrating to another country for a job, doing it without a degree recognised in that country can also be a whole lot more difficult
but you can still apply and see I guess?
if you think you are good enough
Well I did … hopefully I am considered 🤲
So in a nutshell African university degrees can not be considered for roles in epic games?
Is this a canon event ?
So a person is geographically discriminated even if he or she posses a skill?
I stand to be corrected
Epic is so so big this isn’t nice
Of all the companies i've dealt with. Epic Games is the LEAST geographically discriminatory company i've seen worldwide.
Just wanted to give them props to that part
You have entirely missed the point there. It wouldn't be up to epic games in that instance, but rather the immigration laws and regulation of the country. Many degrees require recognition from industry bodies and government. Things like doctors, trades, etc. Whether the company wants you or not is irrelevant to whether a degree or certification from another country is recognised in the new country
and a working visa for relocation is often dependent on education or certification
Just apply, but the chances that they'll get you compared to someone local or in the US are very low. Lets say you have the same skill...
But just apply if you can display your skill properly. its going to be a bit more difficult than someone in Carlifornia so you're going to have to outperform them by a much larger margin of skil
Jesus take the wheel 🛞😅
I do hope this is reviewable in the nearest future ….people deserve equal chances atleast, thanks for the answers appreciate you all I will still apply 👍
Your an immigrant?
From where to where
Japan?
it may be up to US immigration, rather than Epic
Did you go on educational visa or job
But you gotta be employed first before you go right?
depends on the country, but generally yes, you need to be sponsored for a work visa
Oh lord this is harder than I taught
welcome to world politics
😭😭😭
typically speaking work visas are quite hard to obtain at entry-level, and it only gets worse based on the relationship between your country and the target country
Peanuts 🥜 is big compared to my country money
or your destination country loves to paint immigrants as the source of all local woes
worth noting that half of the internship options are in the UK, not the US, and it would be much easier for a Nigerian to obtain a UK work visa compared to a US one
though still not easy by any stretch
it's probably easier post brexit
this also said, the cost of living in Guildford is extreme, and even if you can get the internship and the visa, I'm not sure how you'd be able to survive
do they actually have a number of employees at guildford now? It was a tiny space when i went there a few years back.
probably still mostly a void
it's hard to afford living in Guildford now on a game dev salary
I Rili love epic and game development I want to venture into being an evangelist but mehn this path is narrow
I was dealing with the enterprise division at the time, so yeah, dunno how many devs they actually had there
also felt very new
it was set up about 8 years ago
i went in 2017, so yeah, probably was still being set up
the majority of Epic UK folks were in Houghton-le-Spring rather than Guildford
yeah, that's what i thought at the time, being it was new, and there weren't many staff there and it wasn't a HUGE space from what i saw, it felt more like a business hub for the enterprise division
storage space for merchandise 🥲
That'll explain the bag of swag 😄
it's not necessarily geographical discrimination in se, it's just a fact that some regions have poorer education than others, what you might see in a university in e.g. Congo might not be up to standard with what you see at e.g. Oxford for the "same kind of degree"
of course it's perfectly possible for someone from congo to be better educated as a person than someone that went to oxford, but the degree in itself can not prove that
Well there should be a room to prove skill also
Atleast
well there is sometimes
it's not cause it's listed, that there is no way around it
job ads are always the ideal candidate
but doesn't mean no one else can get hired for that position
it could just be a lot more difficult
I don't agree that it is disrimination in se though
it will be the same for someone from US without a degree applying
they also are less likely to be picked and will have to fight to prove
I love epic so much and down here it’s is the most popular game engine ave dedicated my life to learning epic and unreal engine as a whole …. I am willing to fight to prove
If only … there’s a chance for that then let the best man win
Anyways hopefully epic keeps this in view 👍
Hey guys maybe someone can help me clear up some things, when I look for unreal engine jobs there are alot of technical artist gigs. Optimization blueprints and vr stuff. Is it foolish to think that as a generalist I could to that job. I mean what are they looking for in a portfolio it can be a bit vague or super broad….
I'd like to do that job eventuallly as well. I have 12 years dev experience but not much gamedev. Anyone around for mentorship
I am initiating the creation of my very ambitious game's demo (for pitching) today. Wish me luck!
Good luck
luckily you got a bit wiser since yesterday with your birthday
yes yes I am very smart now (false)
why am I so scared to do this damn
It is Thursday my dudes...do you think that I should reach out to them after that interview? It was last Tuesday, and I overheard the panel say that they would have a group call last Friday to discuss after all of the interviews.
I think it's not inappropriate to ask for an update
nothing wrong with that if it's been over a week already
Alright. I'm gonna send an email in the afternoon
Waiting to hear back has made me realize how many low-value emails I get every day
Every time my phone vibrates, I risk a heart-related health emergency
That's a good idea
That reminds me...I need to remake an old email account so I can shut down my old LinkedIn account
If anyone wants to mentor me as well I can help out with your projects in return. Looking for someone in the environmental artist roles.
Need a mentor to help me with a portfolio.
I have a lot of different knowledge but no idea how to put it as a comprehensive portfolio and resume.
for artists, just putting some nicely presented stuff on artstation is common
Yeah but from what I have learned they want to see wire frames and projects you have worked on. Would love to have someone that’s already in the industry just take a look at my ideas and help make it job viable. I’m thinking of reaching out evereywhere soon. Been trying to make my portfolio by myself and it’s not going well lol
Just look at portfolios of people in the industry. Pick people that work at the big companies and see what they do.
Also watch the GDC killer portfolio or portfolio killer video
There's not that much to it.
Certainly not worth paying for mentorship over imo
True, I’m just looking for those tips on what is important. For instance
Uv unwrapping, topology, do i have to understand lighting and optimization. What are some projects that I can make. I just need some guidance. I would pay if I could get this
I emailed them, and they said that it's taking longer than they expected to reach a decision. He says they'll have one early or mid next week.
The anticipation is killing me. It will be three months next week since I submitted my application.
Exactly
it' better to assume you didn't and be happily surprised than assume you did and be disappointed
You right
Does anyone have experience with Network Code Optimization and Lowering Latency / Rubber Banding?
I need someone quite knowledgeable to help me fix these issues for a quick buck.
what are you gonna show them in 30 min though?
seems like a short time to show anything unreal related if you don't have a project prepared
idk, I never had that kind of interview experience myself
oh wait I had one time where a guy asked me to implement a homing missile in unity
why tf do people try to ping everyone in a 70000 user server
ik but it's maddening lol
Yh next time don’t tag everyone im the server that’s like the second person to do that today
Please don't @ everyone for a question. I see you've done so twice today. This is very much unappreciated and unnecessary in a server with 95k+ members.
is it not disabled for regular members? It probably should be?
The ping doesn't work. But it's still annoying to see people trying it
This might be a dumb question but am I legally allowed to say stuff like "inspired by Oblivion" or some actual game title in the description of my commercial game?
I mean you are allowed to be inspired by but you probably don't need to say it. If it's obvious the players and whatever news outlets pick it up will mention it
As for legality, depends where you live but if you are legitimately concerned ask a real lawyer
Souls-like is a term so you can say Oblivion-like or something similar, but my advice would be 'show, don't tell' your promo images or trailer should show similarities to Oblivion
Rogue-like and souls-like are actual tags on Steam so you could get away with that
I think you could say it in most cases, as long as you don't actively use it as promotion
are there any games you guys know of that mix card based systems with stealth?
I know of a game that mixes card based system with speed running and parkour
which is neon white
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Im just thinking if the way I want to implement it is good or not
also
whats the first thing to make for a game to be able to market it, like game art?
well part of the game would be nice
Well, for marketing, you'll want a proof-of-concept. Let's look at what triple A game studios do and then we'll contrast that with what indie devs do (generally speaking). Triple A studios will put out a cinematic trailer usually to give a sense of what the game will be like, usually without gameplay for the first go-around. This has gotten backlash but from there perspective this is a way to gage interest and see if people like the overall style. Indie developers tend to usually go into showing more alpha/beta gameplay but way more refined/custom demo than they usually currently have as a way to show off what the game is supposedly/going to be like. If I were you I'd consider the latter and go the route indie developers do. Determine what your game is, if it is style vs substance (and of course it can be both) and what you believe is the game concepts strength than work on that. The art is unique? Start with that. The gameplay is unique and/or addicting? Start with that. You cannot go wrong either way.
I appreciate the advice sir
Would I waste too much money by paying twitter to advertise my portfolio for 2 days?
Isn’t “X” on its way out?
nevermind. Even if I invest 1000$ in twitter. That's not going to get me a job.
invest to get followers instead, not a job
getting a job is not just about followers or your portfolio. It’s mostly about what’s in your portfolio.
The toughest phase to get through when looking for a job is the HR department
They don’t know a lot of technical terms. They just want to know where have you studied before, where have you worked before.
The people who are going to worry about your portfolio are on the 2nd phase, the technical review
Hi all, I'm Ben! I'm on a journey to become a skilled 3D artist, currently focusing on Unreal Engine. Would love to connect on LinkedIn for future collaborations and sharing insights. Looking forward to learning from you all! 🎨👾
Connect with me on LinkedIn : https://www.linkedin.com/in/ben-goldberger-290b8b23a/
does game developers use blueprints? or does all game development happen in cpp?
Good developers use both and know where to apply them appropriately.
How common it is in practice?
I have never heard of someone who was a professional unreal c++ developer that did not know blueprints
you have to, cause a lot of development will also be developing BP nodes for use by others for example
and it's not like it's rocket science
just wondering how the stack looks in game studios
Now granted you won't use them very often. The designers tend to use the blueprints, and you tend to make the nodes for them to use
However they can be useful occasionally for quick testing
What are BP?
blueprints
Yes, what are exactly?
What kind of physics knowledge is required for game graphics? Mechanics?
Just maths and coding right?
Where? 😂
is this part of another question?
Should I get a software engineering degree over a game development degree?
if you're going into programming a computer science degree will probably be more valuable than both of those
Do computer science courses have a certain overlap with software engineering courses in what is taught?
in Brazil they usually have Computer science x Information systems. To put it simple, computer science degrees have more empahsis on theory. Like OS, compilers, statistics, probability, ...
Some universities here are offering software engineer and as far I can tell, it's basically computer science but with more emphasis on the industry and less on the academia. But with like 80% of the subjects being shared, it's almost a misleading name. Because it has engineering in its name but you aren't there to become an engineer.
Is it that they are saying the game industry is a little shaky right now and that AI is taking away alot of jobs?
What do you mean
I've said it time and time again and I stand by it, if your job can be completely replaced by ai, you are probably bad at your job
it can be a helpful tool depending on what you are doing
but at least for now it is nowhere near the level to replace anyone with a job that is not braindead
except for "journalists"
they're fucked lol
It's all just fear of the unknown. When robot arms came out everyone was saying how it would completely replace industry manual labor. no more welders, no more construction.
Which they didn't.
It's still probabyl cheaper for them to improve their AI than re-hire hundreds of people.
The problem is gpt 3 and 4 are built on the exact same architecture as the first transform models in 2017 and 2018, just larger
There was barely any innovation, just stuffing more parameters into it
But I can almost guarantee more advanced models are gonna be coming out in the next half a year to a year
I think the zuck is actually doing it better than open ai in a way
they've open sourced their things for academic purposes, and they are not trying to make AGI just making specific AI for specific goals
There are already some pretty competent tiny models for code gen
Not as good as copilot but it's something
Yeah
Lol
Denying that there are differences is just stupid.
Hey could you check #instructions on how to post on the job board. This is not the place for promotion.
are any game devs here recipients of a megagrant? just applied for one this morning, im interested in hearing about your experience
Hi, im a vfx artist(compositing) based in germany. I worked on big feature films and tv shows. For the last couple of years I have been playing around with unreal engine and I'm starting to feel like I enjoy this more than my current job. Is anyone here with a similar background who made the switch?
not me personally, but I know that unreal is often used in these kinds of productions as well, so I can imagine that the switch can go rather smoothly
What are you switching from?
im a vfx artist(compositing)
I'm assuming he'd be working as a vfx artist within unreal too?
I meant the software.
How likely is it for someone with less than a year of experience to land a job as a UE Game Developer? I've been checking out job listings online, but I'm having trouble dealing with the 'x years of experience' requirement. Any tips besides having a solid portfolio?
Web UE hasn't been supported for a long time, since like 4.23/24
wot
There was somehing about UE web deployment.
oh lol
here's a solid tip, ignore that requirement
Job adverts are aimed at the ideal candidate, not the actual one they'll hire. Just apply for things. If they like you and you can show you have the skills they're looking for, you will get a job.
Like when Carbon first came out, there were job adverts that require 10 years of Carbon experience.
Sorry, had to see family members out. Appreciate the quick responses. I'll continue working towards it and I need to strengthen myself in C++.
Still have not heard back and I am ready to scream 🙃
maybe not scream, but my mental health is lacking
ehhh he said he'd hope to have it "early-mid next week" after I sent my first follow-up
I don't want to be rude and lose the role 😭😭 if he's considering me
but also it's been over three months since I first applied lol
Hello I have a genuine question.
So I was thinking. let's say you have a job and working but you want to make a transition to tech or game dev and your vacation is coming up. You still work for your transition but not as much as you want to. Would you use your vacation to improve yourself or just use it as a rest and travel before you come back to everything? 😕
the question is not about the current discussion 😅
don't sweat it. Some of my roles I applied to and didn't get an interview until like 4 months later
Especially with a smaller company. The wheels of admin can turn slowly :P
I would stop caring if there was no communication for 2 weeks probably
My time is also valuable
But I also already have a job
my process was to just keep applying. Assume every application is going straight inot the shredder.
Really saves worrying. Any call back is plus then.
job (bug maker)
when the interviewer asks a question, how deep are you expected to go in detail in your answer? for example i was asked what's the difference between classes and structs in c# and i gave a list and explained the differences, i wrote like 1500+ words. after a while i got rejected because i "didnt go in much more detail" and i should've provided example code...
i had 5 minutes to answer the question! isnt this an unrealistic expectation?
seems like a load of bs to me.
Sounds like they couldn't be bothered to read your essay.
There's a lot of differences in c#...
lol that'd be funny if true which it probably is...
between a struct and a class? yeah in c# structs are treated more or less like a data container. unlike c++ where they both are pretty much the same
yeah and they're also passed by value unlike classes which is passed by reference
Yeah.
So really you can sum it up in a few words.
Passed/copied by value instead of reference, not part of inheritance (except the base system classes) and can't have constructors or destructors.
well there's a whole lot more than that 😅 plus the interviewer said i wasnt detailed enough
They said the differences, right?
Those are the differences. He didn't say "describe a struct"
The fact it can't have things like virtual methods are implicit in the "not part of inheritance"
yeah i did list the differences (including the virtual methods part) but ig they really wanted me to write some example code or was a pity excuse to reject me idk
Maybe they were scared of somebody knowledgeable enough about c# to write 1500 words in 5 minutes about structs vs classes?
The problem with structs is they just ain't got no class!
tbf writing a 1500 word essay just mainly saying "struct value type, class is reference type" is impressive in it's own right lol
yep i get your point. i dont think i had any amount of bs in my answer but for next i will try to make it short and sweet
yeah idk
i got like a number of question including some problems and questions about c# features
i guess so yeah. it was a timed form that i had to answer
this is my first ever interview im not sure what to expect honestly lol. well ig it wasnt even an interview?
yeah i always try to keep in mind that it might be a while until i successfully pass an interview. for now i take it as an opportunity to improve myself and hopefully increase my chances on my next attempt
i'll try to keep that in mind as well 😅
I've attended an interview so that they can "evaluate my English" but the whole thing lasted exactly 7 minutes with him talking for at least 4 minutes.
I got rejected because "my English is not good".
You didn't... let me... talk?!?
What pissed me of the most is that, I don't mean to sound like a snob but I like to take pride in this, I have a CEFR C1. I told them that. The least they could've done was come up with a more genuine sounding reason.
my confidence went down the drain for a few days lmao, I was like "I can't speak English anymore?!?"
eventually I realised it was them and not me (this channel helped)
well you see, you didnt say 'water' the way they expected you to say it. thus you are rightfully been rejected 🔨
;-;
oh yeah of course it's your fault for not being born in the obviously superior race duh. and what can you bring to the table if you're not a man, huh?
and what you mean you cant walk? we need you to do this to sit down and code!
now that I think about it
that makes more sense
ehhh whatever I don't really care now
see? i knew you'd come to your sense! now be white improve your skills to be more fitting for our available position
your loss. you would've loved working there!
One thing my lecturer told me that after you’ve developed a game as well they just lay you off
Yh that sucks 😦 dunno if small companies would do the same
I wouldn't tbh
that's just cruel
and also like, don't want to start with a new team from the scratch again and again
what would they do during those few months?
survive i'd imagine
freelancing or doing some contract work to get by until they're eventually rehired
Someone able to add that level of fluff needs to be in a pr or executive position :P
@vagrant holly Please use the job boards, this is not the correct place.
Boogaboogabooga :: throws confetti in the air ::
Apologies for the inconvenience folks. Thanks for the info
Hi everyone,
I'm at a crossroads at my career and would like some advice.
I'm currently a Media Systems Engineer for a small film studio, I'm basically a generalist of the professional A/V world and mix in software development as well. These last 4-5ish months I've been learning and working with Virtual Production, MOCAP, Perforce, Maya, and Unreal itself and (BP and C++) development. I picked it up pretty quickly and the concepts to me are continually facinating, I got our studio to be functioning again. My supervisor (Director of Technology) said I have a possible path in VFX as a Virtual Proudction Technical Director but that would make me leave the Technology sector and become more VFX project based (contract). I'm wondering if thats a good move? Being project based, I know you make more money. I'm definitely interested because I love working with artists and supporting them and this would be actually interfacing with DPs and VFX. Which is super exciting. On the other hand, I'm losing the comfortable structure and managers. VFX is more stress and VFX is going through restructuring and their management of the department is kind of chaos but I kind of like it. I used to be a line cook and the pressure is on par with a shoot. It's really fun.
What are some experiences people have had doing that change? Anyone similar?
Uh in what context
How exactly does one choose a programming specialty? I know it's important to specialize in your job search, but shoot it's hard to decide! 😅
I'm trying to decide between gameplay, AI, and UI. It seems like each of those disciplines have different skills that you'd want to demonstrate
@iron bridge Try them all out in a personal project first?
And by that I mean, see if you have the passion for writing UI code all day every day for a week.
You will quickly come to find what specialties you like and dislike.
Or join a triple A company and no matter what end up a bug specialist 
That’s a great idea / litmus test, thanks! I guess the only way to know for sure is to try it out 😄
or be specialist, some AAA company also need speacialist sometimes 🙂
is that not what he asked?
wait, this is a thing? as in, this blatant?
okay thats a stupid question
i know enough about the world to know this indeed could be a thing
well they're not gonna say it
but it can definitely be the actual cause in some places
i mean i know there are discriminations but to dedicate an entire interview section just to carry out said discrimination is wild
Well maybe if you are really good, you can "overcome" the discrimination. Or the specific person not wanting to hire you could only have joined the process at that point.
not saying that is the cause here, but it happens
Amazing
I always believed those freaky personality tests banks and stuff do are just so they can discriminate without getting sued
Oh god the Myers Briggs test is such pseudoscience damage
Aye aye maam o7
chops off my hands and replaces them with cybernetic appendages to get surgeon like precision that i could never have because of severe tremblings and twitching of my fingers
Seen what?
The Rain Down in Africa
Hey Guys , Ive started learning Unreal 5.2 recently but unreal just realased Unreal 5.3 so im totally confused rn what should I start learning , I am a Game Developer but I wanted to explore Unreal for 3d enivronment design with a bit gaming part as well and also to learn making short films
Hey, does anyone have any contacts for talent aquisition in lighting? Currently looking to expand my network and share my cv and portfolio around
Hello!
I would like to ask if anyone knows how to start learning Unreal from scratch with free courses, to do automotive visualization.
I think there used to be a kind of "path" but I can't find anything that follows more or less step by step.
I don't know where to start or how to continue.
thanks in advance.
greetings
I just graduated from UAT in arizona i can try to help. But the best way i have found to learn is to just make a project, all the problems you face is how you learn.
ok thanks a lot!!!!
Have you found any good resources on environment design, such as youtube videos or forums? I am fairly new to UE5 and have been hoping to use 5.3 to learn environment design for a game I have envisioned.. then move to game mechanics/animations and such later
I think this will helpful for you https://youtu.be/k-zMkzmduqI?si=nBJWqnS-WkvXRbkn
Unreal Engine 5 tutorial for beginners! In this free tutorial we will go over everything you need to know to get started in Unreal Engine 5. Specifically we will focus on Unreal's new features: nanite and lumen. You will learn how to install Unreal Engine, navigate the 3D viewport, create materials and worlds, sculpt landscapes, paint foliage, p...
I had done his other 2.5hr video on creating a 3rd person shooter. I was a little daunted by the length of this one but OK will give it a shot! Thank you 🙂
To everyone involved in the heated toe shoe discussion, I did not get that job.
ah well, it happens
on to the next one
A great sound clip from a great game.
MW2 Remaster Petition: https://www.change.org/p/activision-infinity-ward-jason-west-robert-a-kotick-remaster-modern-warfare-2-for-next-gen-consoles
There are literally zero new c++ related junior openings here
Im gonna kill myself
Well, yeah, I do that. Cant say it is productive
Just to be clear, when people say "apply anyway", they're referring to posts with super-specific wants like this, right?
This was from the first result on LinkedIn when I searched
It's just very unclear what strategy is the winning one. I have friends in other fields like .Net / Data Analysis and they struggle as I do.
I like c++ and already invested a sensible amount of time in it so idk
Im not gonna starve to death without a job, but it's very oppressive motivation-wise
It just feels like half of the time that I have available to get a job is already gone. If you graduate and don't get a job within a year, you're basically unhirable right?
says who lol
Piloting planes sounds interesting tbh but that's very... adventurous
just give it a spin
/r/cscareerquestions
say that you wanted to get some personal experiences before starting your career or something
of course your chances might be slimmer than someone who has just graduated or was working
but it's not like impossible
They make it sound like recruiters just filter out your resume
if you don't find a job as a developer within the year while trying though, you might have some other problems
I think that >90% of students who graduated in the spring this year don't have a job
You could work on some project to not have a gape in your resume
Unless they went to a T10 school or know someone
I've got two tools that I'm publishing before the end of the year, and the game that I'm working on, but it wouldn't even stack up to the resumes on reddit that aren't getting interviews
🤔 Maybe I'm ruminating
idk the current job market
but when I last changed jobs 3 years ago, if I lowered my standards, I could've had a job in less than 24 hours
for how many have you applied so far?
Exactly lol, everyone was hiring, now no one is
Maybe 50, but people are applying to >800 and not even getting calls
that sounds wild
I just kinda gave up in the summer after reading how bad it was on reddit
reddit is full of doomers
If they aren't getting interviews that means the company were not even welling to hire anyone.
where are you located?
don't mind it that much
Fort Wayne, IN
Most companies have a bogus job opening just to give the impression of growth
Literally a four minute drive from where my workplace would have been 💀
have you considered applying to jobs further away?
I did when I sent those 50
Everyone in Indiana always talks about how big Fort Wayne is...apparently it might be shit
I might be biased but I don't think that's bad 😅
it prolly is for the citizens of that country
well I had never heard of it
True but again, I'm really biased 🙃
we're hiring a lot of immigrants, just cause the level of education has been dropping the last few years lol
there's not many to choose from domestically anymore
we used to have such great education
but it's always being adjustt to let the slowest ones pass
lowering the standards over the years
that's crazy. Every time a foreigner posts on cscareerquestions, everyone always says that their resume is being tossed because they're foreign
the musk man is pretty happy with this
it does take more effort to hire
here I was thinking that if my portfolio is good enough, I'll land a job
(but tbf 70% of devs don't even know what level design is)
wot you mean?
Oof didn't consider that. Luckily the interview process filters out the shitty companies (mostly)
I think that just proves my point lmao
I just pulled that number out of my ass welp
prolly an overstatement
hehehe no
The only way that I can do an MSCS is to wait 1.5 years to take two prereq courses that are only offered in the fall/spring...worth wasting that much of my 20s?
I find that doing personal project are the best way to learn anything
is it worth it to you is the question
if you can afford it and enjoy learning might be good for you
Plus it's something you can add to your portfolio
if you are going into debt for it and only do it cause you think you have to, probably not a good decision
if there is anywhere you don't want advice from it's reddit :P
Absolutely this. Such things may not be for you.
University courses can be amazing if you like the structure. There are absolutely things I have learned there that I would not have the discipline to learn by myself.
That and a whole lot of networking opportunities.
oop forgot to turn reply ping off, mb
Yeah, I think you're right, but it sucks because it's really the only place where I get a glimpse into the industry
hey is anyone available for freelance unreal work?
are you available to read #instructions
@dusty zealot instructions
thanks
just posted! thank you!
Hi everyone, its a year that im in the 3D field and im loving niagara and niagara fluids, really cool real time stuff!! do someone know about this specific role ? if is a requested figure (the niagara fx artist) or have any kind of advice about it ?
Okay now I have no idea whether to apply to jobs, work on my video game so I have a project with MAUs that makes money, or go into more debt to get another BS 😠
I keep asking on reddit and literally every option that I suggest gets a reply saying "don't do that one, that's dumb"
I swear nothing makes sense anymore
something I did for a while was start a lawn mowing business - it made enough money to live - and was brainless so I had plenty of time to think about my game designs...
It is my current perception--and I don't mean this in a whiny/bitchy way--that I currently have basically no chance of landing a job currently
Found Tim Sweeney's alt
huh?
That's cool tho. My day job is stressful af
Sweeney mowed lawns while he developed his first game
oh I didn't know that 🙂
@nova coyote why u tag career chat when we’re talking in it are u ok
Really? Everyone on reddit was saying that FAANG was hiring like crazy then
I thought it was rude to talk inside someone
Without them knowing
I don't know anyone
I could try the career services at the university, but a guy I work with says that they're useless
That might be a good idea
Hello everyone, I hope that I am asking this in the correct channel. I am currently in school for a bachelors in computer science with a concentration on game development. One of my assignments is to interview someone that holds a position in the career that I would like to pursue and interview that person. My question is this, Is there anyone here that currently has a job in video game development that would be willing to DM me and answer 5 to 6 questions for me? Thank you for yalls time.
I do VFX, but I'd be down to answer questions for you! for sure.
Hahah, good motivation. In a similar situation myself 🤞
I work in unreal editor plugin development if that's any help.
depending on the questions i wouldn't mind answering them, but I'm extremely green to the industry :P
i do shores around the house sometimes
Must be nice
Cleaning up other people's mess is basically the job of a senior dev.
Your pfp is V2 so this checks out
So good practice, iskander.
It's hell, but if it works out it'll be worth it 🙂
The only thing that drains me with my current job is that it's fast food, so I'm surrounded by uninspired people with no desire to do anything
Except for the leadership team. We all went to college and are looking for real jobs atm
That will certainly put a damper on things. Try to find anything that stimulates your creative side. That helps with spawning new ideas that could inspire/be used in your game dev career.
Ik that advice doesn't mean much because the job market is tough asf right now, but keep searching. If you're truly dedicated, and send out 100s of applications, one will hit. You got this
But real question...how do I even know that my resume is good enough to warrant spending time on job apps?
not sure what does that mean but thanks i guess lol
Ultrakill's fanbase is mostly children
Find people to review your resume and give input. Reach out to friends, family, people in the industry you are striving for. Time and effort is the only thing that will get you where you want to be
I think because it can run on p much any computer
i was gonna argue with you about that but ig you're right 😅
Places other than reddit, right? 😭
my working theory is that the game is fun
Hahah yes. Thays the last place I'd go. I'm back to work ✌️
The cyber grind was fun until the third arm started doing soft damage. I made it to round 74 before that
im not gonna talk about ultrakill in a creer chat lol so i'll sadly need to cut the convo there 😅
valid
I didn't know you had a sea in your house
Morning everyone. I posted this in the General chat and got no responses, I'm hoping i can get some insight here!
I've made it through the basics of c++ on Codecademy.com, and I'm trying to expand my knowledge so that I can be a better game developer, as well as someone who can make their own games in their free time. I was looking for paid mentorship opportunities, similar to what Jason Keyser does with VFX apprentice. Does anyone know of an equivalent or something close to that?
Same here
Nothing reputable at least
I'm sure there's plenty of people willing to take your hard earned cash to teach you some bad practices and code that's held together with chewing gum and hopes and dreams.
Yep. That's many many months and on call "help this didn't work" issues
@delicate imp mate I don’t think I there’s no one here to help you with that
I apprecaite the responses guys. I wasnt sure if anyone had even seen it.
Looks to be the case. Guess I'll just keep reading.
I agree! I just dont know where to start. I figured I could just go and find othe rpeoples code, but I dont know where to find any code to try and reverse engineer. I tried some online tutorials on youtube, but then realized quickly that I dont know what they're talking about. SO I felt there was probably a gap in my knowledge, as Codecademy teaches you c++, but not exactly how to use it in unreal.
I got 2 books, and they've been useful, but they're knowledge doesnt pertain to unreal
checking it out now
Codecademy has nothing on a c++ book, en.cppreference.com and learncpp.com
Source: ex codecademy user
It basically is. But it plays more like glorified w3schools tutorials 😆
oh nice. I didnt know abou tthese websites. I have two C++ books that had good reviews, i've been using thos ein tandem with the website
Which if you were going for paid mentorship, $40 on a good c++ book is nothing
i gotcha! Theres so many books lol. I was looking for one that had lessons, or atleast had tests/actionable tasks that I could do, related to game development. For my style of learning , it was hard to pick. I'll show the ones I bough. one sec
Something doable in console is also always a bonus
Can you make the player move with it?
Can you make it stop and starting moving with a key press or activatable switch?
I just use the UNreal third person BP. They can hop on top oif thats what you mean
no I can not do that.
I mean when the platform moves, does the player move with it? Or does it slide out from under them and they fall down?
oh yeah. THey can hop on , and move witht he platform
that is actually smart advice to start out of engine making a simple program to get the grasp of it...
did you mean, out of engine?
yes im tired you leave me be 😂
haha its all good. I was just clarifying XD.
I was like what are you talking about, so I re read what I wrote... and it didnt hit me until I read it slowly.... I need to go to bed I suppose
a good rest helps me solve all my issues usually XD. ALthough recently not with CPP. I need several rests for that haha
will studying 12h a day bout unreal, c++ and math for 3 years be enough to get a 500$ per month job?
They’d probably wanna see ue4 projects from you
you'd probably get bored doing it that much, but pay depends on region
idk where you are
in most of the western world, 500 dollars is not a lot
washing dishes would give you more pay per month
Or being a roofer
I feel like that's almost an entire degree right there
And you'd make more than that just working a retail job
again this really depends on where they are located
spoiler: not everyone lives in the USA
Oh true
I think it'd be impossible to find a programming job that pays that low.
And if you did, you wouldn't be able to afford food or rent.
Hey, does anyone know if there is a way to change your job posting to closed?
Hey quick question about cover letters:
I've got a draft here than almost exclusively talks about my prior projects/internships and relating that to the responsibilities of the job (i.e. why they should hire me) but I've heard cover letters are supposed to speak to your passion which mine doesn't have much of an emphasis on.
How do you all balance your contents on a cover letter? Should I leave it more like it is now? Will anyone even read it?
It's a toss up if someone will actually read your cover letter, but you should care about it in the case that somebody does read it
The cover letter should address specifically why you want to work at that particular studio, and how your skillset matches what their looking for, for that specific position
If you can use keywords from the application requirements, that's even better
Could someone suggest me where to start? I'd like to work with UE5 developers as a narrative/game designer, but I currently have no experience with UE5, so contributing in the capacity of blueprints game-designer is not viable. I could, however, market my skills as a narrative-designer, but I also know how complicated it is to get a job/position like that without fame and renown. Is there any space for a dedicated writer/narrative-designer in an indie UE5 development?
I think it's more relevant for junior profiles though
still no one is gonna read it
but for some reason most expect it
Another issue is my set-up which might have problems running Unreal, which I haven't tried yet but have heard that it is quite demanding for your PC. On the point of blueprints, if the process is merely manual and I can quickly learn it, then I would gladly do it to alleviate the other teammembers from putting my texts into unreal.
It seems it is more viable for me to apply to larger companies, for now. Do you have a suggestion where I could start looking, except LinkedIn?
Maybe a digital novel game studio?
I've posted myself on Discord, but so far no one has reached out.
But they still need to do some implementation work.
just look at sites of companies you know of?
Worst part most of them are in the U.S. and I am from EU.
there's also a gamedev map side I know of