#career-chat
1 messages · Page 7 of 1
I was thinking the video was your presentation.
you're gonna need a lot of matrial to convince someone to make + publish your game
I know, but this game is REALLY good
(according to you)
that's what every 11 year old thinks
why the friend request lol, my dms are open
I'm not able to send the message
Here I was thinking you were being quiet because his game idea had literally blown you away.
how can I send you the message?
jesus I'll accept you and remove
Lmao
It's a horror fetch quest
A brilliant game then?
Oh yeah my friend Vivi
Nah, Vivi has more toddler/doll appearance than classic black mage
You prefer to be Vivi or just a generic black mage?
Hey all, Been lurking for a bit...
Been a software dev for a long time (17 years) Have been developing / tinkering in Unreal since 2016. (https://www.youtube.com/watch?v=zJg3LIMiQQ8)
Thinking about my next career move, always liked working on tech related to games.
Is the industry going to crush my soul and have me working 16 hrs a day?
Are there places that offer work life balance?
I go for a spin in my somewhat under-powered airplane.
The document is specifically for the school project. Also please refer to my resume to find out to e kind of things I used and learned for each project. Thank you for your feedback. I’m specifically looking for feedback related to my qualifications for a level design internship.
Thank you. I will.
The two lines on the left is a menu tab.
If you are willing to donate that much a month for me. That would be great. Otherwise don’t recommend for people to spend money they don’t have when you don’t even know their current living situation. Thank you.
I’ll definitely work on this. Thank you. Specifically, what pet is hard to understand. There’s a title per project followed by bullet points.
I can’t change it unfortunately.
Defensive much?
Not at all. Just being real.
I’m not offended. Just letting you know how it is.
Defensive. For no reason. It's not like you were berated or we were being pushy about it.
You were kind of being pushy with the whole spend money to get a proper site. To be honest.
Well there is a lot to do. The biggest 'no-no' is that you call yourself a designer but this is the first page of your website, In the day and age of free templates and sites its a giant turn off, its almost harder to have a bad looking website than a good one.
From a design point of view almost everything that can be wrong is wrong, colour, layout, font, formatting, presentation etc
What would you recommend for a homepage? And what do you mean by call myself a designer? How is that an issue to call myself that?
Because your website is terribly designed, why would I hire you to design a game if you can not even design a simple homepage, or for that matter not even know what is wrong with it in the first place 🤔
Recommendations?
Literally any professional designer, and if you dont want to use your own site, then play it safe with art station, bechance, wix, free wordpress templates etc .
Where is your website portfolio? I would like to learn from example. I was told by an industry pro that using an art station is highly unprofessional.
You could change the url just by signing up again surely?
Unfortunately not.
Well good for them but thats not the case, I use art station and it works fine for me (15+ year industry Pro).
Who should I believe? One pro or another?
I dont care really 🤷♂️ I only speak from my own experience
Art station is gonna be better than your current website, unprofessional or not.
Who you shouldn't believe is the one saying ArtStation is unprofessional, I hope he doesn't confuse it with DeviantArt
Art Station allows you to customise it yourself, mine looks a lot better than yours
And it took about 15 mins to configure
But at the end of the day, any website will do
just fill it with good work
Wasn't AS's custom site thing paid?
Yes, but even my free AS is better than his site 🤣
That I can agree with 
I only responded as i was called out 'Where is your website portfolio? I would like to learn from example. I was told by an industry pro that using an art station is highly unprofessional.' 😬
I don’t see any info on your AS in regards to your postmortem on each project. Just a bunch of cool pics. I don’t understand.
From the second page of the site https://liamkeating.artstation.com/resume
I like how they've capitalised the v. Like it's an initial 😂
They've = I've 🤣
I guess they expect more out of us these days. If I turned in a portfolio into my school like yours I would get an F. My instructors would definitely tell me that it would be lacking a lot of info.
Damn you
Well good luck in school, I didnt go myself but ill see you in 15 years time when you catch up to me 😬
Are you hiring to your school?
Likewise. I’m personally not a fan of 98% of the companies you worked for so that’s ok with me. Best of luck on doing you! Thank you for your time and feedback!
Happy Now 🤣
I don’t understand?
I mean, if you make portfolio based on what your school said (which might not have higher standards), you might as well applying to work at your school.
But I digress. Point is improve your website.
Asks for portoflio advice, is told portfolio is bad, gets sulky, classic Discord
And be less defensive when asking for help.
To be fair, it's not bad advice to include useful information about your projects.
Thank you everyone. Sorry for coming across a bit bitter. My intention is to learn and improve when feedback is presented. I’ve taken in consideration all of your feedback and will work on improving where needed.
Thank you. I just feel a lot of pressure from school and finding ways to slowly immerse myself into this fast paced industry.
Just take some time to improve your portfolio, once you leave school it wont matter but the portfolio will.
Thank you! Coincidentally one of my classes this month is portfolio design. So I’m going to get going and start grinding on the design. Just one last question; in regards to the content itself, do you feel like the pics and vid’s I added have any flaws in them?
No but presentation needs a boost. The issue is the images are so small
Are those setting in the screenshot; settings I should change mine to; to fix?
No idea, I opened your images in a new tab and they max out at between 750-1000px
no excuse not to have 2-4k since its free
That’s interesting. I look into it right away. Thank you.
Absolutely not the case. Artstation is perfectly fine and reliable. I'm hiring an artist, not a web developer.
How did you get each project to have a thumbnail that lead to its page?
For AS?
Wordpress is honestly too complicated.
I dont understand the question ?
You have a tab called “my works”. That page has a bunch of thumbnails for each project. When you click one; it’ll take you to a new page. How did you set up the the initial my works page?
With all the clickable thumbnails.
By default all projects on Art Station need a thumbnail to lead to that specific project
By default it uses the first image in the gallery but then you can upload or crop any other image as a cover
Then you manage each project
Thank you!
Anyone know how to add a background image to your website homepage on ArtStation?
sometimes I feel frightened because I don't have experience and a degree but I want to go to another country. I see ppl who moved and they had a degree and years of experience. The only thing that keeps me doing my env art project is the hope that I'm doing it for something good.
Well, you're going to need a degree to get the necessary visa and documents the easy way. Without it it's near impossible.
Not to mention junior positions have very slim chance of getting provided relocation service, if not impossible.
I'm all for ambitions, but you may find it not worth the hassle if you're going nowhere locally.
Some developing countries makes it outright impossible, it better off giving up.
I don't know the situations but giving up might be a bit harsh. A year or 2 freelancing could be a better idea. Let's you grow your skills and connections and might help prepare you for working in a team and meeting deadlines. Could also fund a few months of moving and living in another country which could be enough time to make new connections and continue freelancing or get employed. This is a sort of best case though and is just a suggestion and not based off any sort of data
It sounds like you are trying to get people to pity you enough and give you money to pay for it
Which is not going to happen
I’ll most likely pay one day. Until then I can only hope that my future employer doesn’t judge me on my lack of income and instead on the quality of my work.
TBH I wouldn’t take your money even if you offered. I don’t appreciate being seen as a charity case. Thank you.
I just send over my artstation profile, I don't think it's that big an issue
They didn't offer, you've just continued to complain about a lack of money. And been pretty rude to people giving suggestions because of some percieved slight against you for not being able to pay, despite multiple people telling you that free options are fine (and you not believing them for some reason). If you can't pay and the free options aren't good enough for you, then it sounds like nothing will do what you ask.
Except that the free options are fine - ArtStation looks plenty professional as long as you have the appropriate things to show on it. It's pretty widely used in the games industry. If you want more proof than randos on a discord then just go to the front page of ArtStation and click literally any recognizable game that appears - you'll see artists from the studios that created them posting their art, and not always on paid plans either.
It’s kind of rude to make assumptions about people. I may have been a little bitter earlier but I made amends and understood my place in all of it. I don’t appreciate people like you making harsh assumptions about my character when you don’t even know me. Words on discord can’t reliably express ones true feeling. So instead you assume I’m rude. That’s fine. Good luck buddy.
I'm not making assumptions, I'm telling you how I view your responses. And you're absolutely right - text is not a great way of conveying feelings. Which is all the more reason to be aware of how it reads.
how about wix as an alternative for online portfolio? I've heard wordpress is too difficult and I don't know much of scripting a website
Wix is good. Just costly. Wordpress is a bit complex.
leads who need to go over many portfolio's prefer art-station.
I linked some videos about it on this channel iirc.
killer portfolio or portfolio killers videos
yep, I also got job offers from Artstation last year, but for a few months recently, it's not accessible in where I live anymore.
ouch
it hurts tho, especially when I need to refresh my AS portfolio with new stuff
VPN can't help?
I've heard changing VPN via an app might helps, but it can be sloppy sometimes.
TBH, my PC is also used for work if necessary, so I'm not likely to use any kind of "crooked" app like that
they might as well leak personal info or work project
VPNs aren't inherently crooked. A browser plugin, sure, those are pretty sketchy, but there are totally legal paid services which aren't sketchy.
(which aren't browser plugins)
Out of curiosity, where do you live?
Because few months ago, Indonesia (my region) issued a nation wide internet block which includes Epic Games domains, and subsequently crippled ArtStation. This lasted for a couple week, and it's fully accessible now.
I'm from Vietnam, and yes some ppl here say AS is supposedly blocked by the nationwide internet providers, but the reason is still unknown.
yep, for most trustworthy paid services, they don't use browser plugins; I'll consider a good one to get my AS back.
ProtonVPN is a decent option for free one, though the free tier is limited to one device (and some free servers often flagged by Google for Meris botnet)
thanks a lots @pure kettle
It's in the top right
to pity is really not a good idea to present yourself, it almost feels as you have malicious intent because bad people with malicious intent do that to deceive.
You can make free sites with wix you know right?
I'm glad I'm not alone as seeing this conversation as someone asking for feedback, getting it, and then getting offended at the feedback
Just... Chill out. You got genuine feedback. It was good feedback. No ones tryina attack you, you can drop the defense a bit yknow?
Thxs bro. I’m chill I think everyone else got a bit defensive and wanted to make a lot of assumptions about me over some discord text. It was good feedback!
My bad I should have been more descriptive. The background pic for your website homepage. Not the AS profile page.
You need to use Art Station Pro for that (paid for)
This is the best I could do so far. For free.
I feel like it still looks bad.
Yep, certainly can do with improvement
Your right. The homepage is the eye catcher and my homepage is bad lol
Random bullet point and no text
Listing 3D modelling as a skill but not listing any 3D modelling software 🤷♂️
Oh snap. You’re right lol. I can’t believe I missed that. Thank you!
Also need to make the project opening images more exciting
If you can use Photoshop as you have listed im sure you can knock something up
Have all your images full width or the same size it looks untidy when scrolling if they are different sizes
I’m not sure what you mean by making the “opening” images more exciting. Like rounded corners?
Either way its magnitudes better than your original site
These images are very unexciting
What would you recommend? I’m still a little lost?
Make the images more exciting, do some grading on them probably. Composition is everything.
If I saw those projects on the Art Station wall I would not click on them, the first one is the best.
Grading? I’m sorry. I’m not familiar with that concept.
Do you mean like fixing the flow of the composition?
How can you have 15 years of experience as a designer and not know what colour grading is.
Yes I know what you speak of. Sorry the wording caught me off guard.
Why aren't you showing any 2D stuff if you have 15 years of experience? I'd expect some concept art or sketches or something for levels (then the finished products)
That’s a wonderful idea. I do have some 2D level design work. I’m just afraid it’s not to par with what the industry wants.
It doesn't have to be level design work, you just need to show you are a good designer.
Word!
Would this look good on my portfolio?
Your portflio only needs to be 4-6 projects, just choose your best work.
Thank you!
But what job are you aiming for?
Level Design
Level Design ≠ Environment Art
You're leaning on the latter.
If you're familiar with the term "mapping" from the modding community, that's what the industry would refer to as level design.
I am not familiar with this term. Would you say it would be more appropriate to have videos of gameplay through each level?
I also feel they're showcasing enviro art "scenes" not so much level design. I'd like to see not necessarily gameplay videos but maybe small clips that showcase parts of the level, screenshots carefully chosen to show something cool. Also I'd want to clearly get that this is a boss combat arena, this area splits off into two ways for the player, here they can climb, this is a scary tunnel, this path is blocked, etc
https://www.artstation.com/artwork/8eBYwO swamp level with fog example
i might be game programmar or software enginner (junior level) but im not gonna be taking CS classes. is that okay?
ill major in game design though in college
why would you do game design for a programming role
isnt game design an equivalent expereince to CS?
no lol
game development then?
depends how you define game development
what game development degrees are equivalent to CS
none are really equivalent
but if you do something programming focused you can do some software engineering
i am not going to major in CS
ok
what else could i major in
depends what you wanna do lol
game program perferbily or software dev
ok so what is wrong with CS in that case, cause that's the most common path there
i just want to major something game dev related
Hello There, My name is Murphy Buck. I have been working in Unreal for many years. I have a Bachelors in Video Game Design Narrative with an emphasis in Level Design. I was the Creative director and Lead Level and Narrative Designer for The Lodge. I am looking for Portfolio work and to expand my shipped titles list. If anyone is looking for a Narrative Designer or Level Designer I am a cheap date. Free. Lol. Feel free to DM me if you're interested. I hope you all have a wonderful day.
read #instructions
ty
well idk what is available in your area so
Hi guys, what is the best course plus certification for Unreal Engine 5 in 2023? Does Epic Games themselves offer something like that themselves?
Doubt those kind of certification matters for actually working in game dev 🤔
They don't?
No
If you want certification, you are better off getting a degree of some kind.
But even those arent necessarily a requirement.
There are plenty of self taught professionals, present company included.
Well honestly I want to get a job in the industry, as I have worked as a software engineer for 5 years prior the company folding.
I am sick of working on inhouse ERP systems and other soul sucking horrors of the kind
So I became fascinated with unreal engine and game development
Well sounds like last thing you want is to go back into education since you have 5 years experience maybe best to just get stuck in.
I mean I can go back to education it'd be just frustrating a bit
Then familiarize yourself with the sub-field you want to work in on UE/gamedev.
Produce some material you can use as evidence you are working towards your understanding of that sub-field within the industry.
Honestly, I don't even know what I'd enjoy the most in development
The thing is that game dev isn't that formal
Then it sounds like you are very early on your journey. Use this time to try different things.
Find what you like.
Then worry about getting a job.
Nothing worse than taking a job thinking you will like it and then it sucks.
Take 12 months to build out your skillset within gamedev. Given that time, you will likely find what you like and what you dont.
Try building your own games, covering as many aspects as you can.
Seems likely that you would prefer to be a programmer of some kind.
I always considered myself more of a designer than anything
Yeah
A designer with a coding background is very useful.
I have done small projects in sdl and opengl
However you likely wont just slot into that position
Raycasters and what not
You may have to start somewhere like QA first.
I had a project manager with no coding background
Designing games is very different to designing traditional programs
How so?
Requirements Gathering would be the same
And the development pipeline too
It's basic software engineering
Are you talking about being a Game Designer or remaining a Software Engineer that designs the code infrastructure?
Because those are very different positions.
I assumed by this comment you meant you wanted to be a Game Designer.
Well think of it like this
Similar to Mike kirkbride I have vivid and weird ideas for video games and I have a clear idea on how to get them done
I know how to document them
I know how to code them to a prototype
Not in unreal though as I have no experience in it so far
The unfortunate reality of this industry is that EVERYONE has vivid and weird ideas for games, unless you go and make them yourself, you will likely just be told what to build, you just figure out how to build it.
My advice.
Take some time (6 months) to get in and dirty playing around with the Engine.
6 months full time?
I am unemployed right and my wife covers me
Find out what parts of making a game you like and dont like
So if I do it full time
Ahh right.
How long would I really need
6 months minimum really.
Especially since you dont know what direction to go in yet.
Yeah
Probably 6 months minimum
You need to find out what you really want to be doing.
Network Engineer.
Gameplay Engineer.
Engine Engineer
🙂
So many.
Perhaps its useful for you to start with doing some research on our industry
I got into programming because I like video games but I fricking detest soulless software engineering jobbing
What has the most variety and the most well means of expression
In terms of creativity and art
They all have their own expression.
Just depends on what expression you like lol
Programming in gamedev tends to be a thankless role, especially from the players perspective.
I have done network engineering before and virtual sockets and piping jsnt that expressive lol
Yeah
Always thought so myself
I bought a zx spectrum next and optimising in assembly is kind of overkill for me
I can do it just not very well
Anyway what realistically could I focus on that would result in me getting a job
After all I am checking unreal development as I feel myself I am on the march to the next thankless underpaid software engineering jobbing
Well you have listed so many things, like others have said, maybe have a deeper dive and see what you actually like doing. Everything seems good on paper until you actually try it out for size.
Lol producer sounds nice as a job how would I get such a job lol
With no experience mind
Aint going to happen without experience in one field or another
Senior, Producer, Lead, Director etc, all take a certain amount of graft.
Graft?
Hard work
It can be 10 years to be Senior designer nevrmind Lead
In general is it difficult to get a job in this industry?
Kind of, yeah.
Yes its very competitive, more so these days post-Covid
Yeah
Any programing job is tbh
I was not talking about programming but design, but its the same all over.
Also depends on where you live, your country may have the game dev industry sucks
Employers learn that they can get cheap labor from the east
Meanwhile remote jobs also have local applicants competing for the position
My wife got a really lucrative job offer in Saudi Arabia and we moved here
Not only that, doesnt matter about cheap, but you can now get quality from everywhere. I have empoyed people post covid from Syria, Iraq, Vietnam, East, Western, Northern Europe, UK, US, Canada 🤷♂️
I can't find a programming job here to save my life
Seriously? Even India?
I heard so much bad things about living in Saudi (I say that despite me being a Muslim myself lol)
Yes
No offense to indians but I had to work hard after their stuff in my previous job
I am non Muslim neither is my wife
Well i think that would be offensive really, I know and work with many Indians no issues there.
Saudi is fine just the saudisation of the country is giving me woes I guess
My previous statement was the offensive one
Maybe he refers to working conditions in India? Seems like it's just awful with bosses giving irrational company decisions and no protection to workers
And of course I was generalizing whole nation based on several people's work I had to fix
No, he was saying he has to redo the work because it was not up to scratch. As he said in his own words, generalising the whole nation based on just several peoples work.
Yeah just few bad experiences on my behalf
I had the same experience with laosians and such
And mind I consider myself to be a bad programmer on the whole
Ouch, yeah, I'm not going to generalize a whole country based on that 
That do be racist tho ngl
All my work so far in life has been nothing but rushed hack jobs or fixing somebody else's rushed hack job
I guess I came off as racist I'm sorry
Anyway
I don't know what to fricking do with my career
Nothing gives me joy and all is just droll
Are you in a financial crisis yourself as of now?
Enough to take your time learning about inside out of game development? It's not going to be instant.
Yeah
At least I hope so
As pretty much any person I have thousands upon thousands of started but unfinished projects
Will it be worth it is my worry
Well, do you ask the same when studying general software engineering?
If I knew I'd be in the same situation i am right now and could talk to my past self
Id tell him not to do it
2 years ago I had job offers left and right but now I have to go around and literally beg for a job
By now I know all codility test questions for java and c
You seem like you have a solid background in programming, which means that game programming would make sense, but you said you wanted to be a designer instead. What kind og design do you want to do? Theres game design, level design, audio, graphics, etc. Theres also some good sample projects include unreal tournament itself which you can start with and find what works for you. Like everyone said here it's not an overnight thing, it's going to take months of studying projects and watching cringy YouTube videos. There's tons of fields in gamedev and you don't have to pick just one of them
Surely everyone does
Honestly I think it's best for me to get a job and learn unreal on the go. Will be hard but with time I'll be a wizard
But no one will hire just the eager
Everyone makes mistakes, even the most senior/lead people. You said you have 5 years software engineering experience so you should be quite familiar
It depends on whether you're willing to take the path or not. I'd say game dev is going to require creativity more than generic software design.
And yeah, you could take different job in the meantime to survive
In 5 years the most senior person I worked with was myself tbf
So? Did you make mistakes?
All the time
Then you will keep making them. It's how you learn and get better
You won't learn or get better complaining on discord
Get stuck into unreal. You won't get any kind of pity party from here
Will do
the next time I make some portfolio piece I'm not going to choose out of randomness. I read in many places that companies want people who understand their art and if you resonate with that the chances are much higher
more or less the same thing I heard about ppl who play magic and dream about working making magic. They want players who understand their game, not someone who is a professional in some unrelated game.
Why would you chose randomly in the first place instead of choosing projects that best represent your skills?
I was more familiar with art than level mechanics. Out of Max Payne I decided that my first project would be a residential building, env art. That's what I meant "randomness". I wasn't thinking "I want to work at Remedy, let's build a level similar to REmedy's games"
you should build some thing you love and are interested in, if you try and do something in the style of some other people you probably wont do it as well. Show of your style and skills.
course, I dont work in game asset development
Can anyone making games for a small team in unity give any advice?
that's a very vague question, especially to ask on an unreal server
Why not ask directly in the Unity Discord server? You're already there but not asking it there.
He does ask questions.
It's dead, and I did
Apparently everyone on that server is either retarded or a troll, though. Or both.
so not much different from here then /s
Pretty much
Last time I spied there prior to just now, I saw someone being hostile and the mods taking no action on it
this is why you need 9 mods online at all times
That's Unity's problem, you see. Doesn't support mods.
The above is not fact checked
did you check the messages of march 2019 though 🤔
And literally all of your questions except the one in their code-general channel were answered.
Wrong one
Why are you trying to prove me wrong btw why would I lie
The "Official Unity Discord" is the wrong one?
The fact you even typed that in is just weird imo but ydy
I asked in unity hub or whatever
You have to give it time
I am giving it time, there's nothing wrong with asking the same question here though
except again, that this is an unreal server tbh
Which a LOT of people here have (and have cleary shown since I'm being digitally footprinted) used unity
Sure - some random unofficial one might be dead. But use the official one...that is actually active.
And then people will get mad because I'm asking career questions in lounge, there really is no winning situation unless this unintended bias is removed from me
this is not a bias at you here
I regularly report messages that don't belong in #career-chat
No, it's just the matter of asking it in the wrong place
People in here might use Unreal full time and has no idea about specific stuff in Unity, compare that to better chance of asking it in the official Unity Discord server where people there use Unity on daily basis
With an emphasis on the official Unity Discord.
This is an unreal engine server
what are equilavlnt degrees to CS?
Georgia State University has a degree in game development and I think I could major in that if I want to be a Game Engineer.
i think its like programmar
https://steel-wool-studios.breezy.hr/p/2743b36759d4-gameplay-engineer kind of like this
Ah, a programmer. Or just Software Engineer working in the Game industry.
If you like programming, just sub to Software engineering. Without looking at that particular Uni program it is hard to say whether it will be relevant.
A willingness to work with other disciplines... 
i wanna do more bp than cpp
if i was a game programmar a huge chunk of the work would likely be in bp
there is also verse coming out but i may choose to learn c++ and not verse idk yet
Programmer in UE would most likely use C++ and whatever is the system (C# for tools e.g.)
If you want to do Blueprints, maybe you want to be a gameplay designer instead?
i was going to learn to be one but i don't know any junior level ones making the income i want to make in the future
Well, games ain't particularly generous with payment to begin with.
i would like to make 6 figures like 3 years after i start working
i mean for the career not in general
i will be doing part time stuff too like in college maybe
Nice.
Have you sorted by High -> Low in Salary for the game industry jobs in your area then?
could i become upper middle class as a entry level game designer within like 3-5 years of working or that position?
like if i work remote in a california based compnay
I'm not familiar with that area, but you can investigate as I mentioned above.
For 3-5 years, it is not unheard of to climb up, but it will be definitely hard and I cast my doubt. But as I said, not familiar with that area so take it with grain of salt.
Doubt++
maybe i can learn verse or c++ and major in game dsign in college
so im preapred for both
If your goal is to use UE - learn C++. Verse isn't even going to be a thing in UE main for at least another year most likely. And many people aren't even convinced it'll be worth it to use. But C++ is here to stay, for better or worse.
do i need to take physics or is conceptual physics fine
Depends on what you end up doing. Having a general understanding should be sufficient enough in most cases.
you'll want to know geometry, trigonometry. Knowing matrix multiplication will help you too. Basically knowing how to manipulate vectors and geometry
like all gameplay/graphics programmers worth their salt should know what the dot product is and how to use it.
@exotic crest That is not a topic for #career-chat . Please reask your question in #lounge or perhaps #industry-chat
i will be taking gemoetry
if i get an intermediate level of knowledge for C++ and major in game design, will I be able to work either one full time?
After you get your degree? I would hope so. Otherwise it was a waste of time.
Me too
If the deadline is fixed, then take shortcuts to get it done.
At least that's what I do, and not get fired from it.
Shortcuts sounds like bad code/modeling or whatever which results in a mad boss though?
Or not nessasarily
Not necessarily, though granted my previous job was linear content creation for corporates (videos, virtual production, etc.).
I did not miss that job.
Idk it feels like it might be impossible to be a coder if I just get frequent burnouts
If you're under strict deadline, you're kinda screwed as you can't do distractions to counter attention deficit, and have to take shortcuts to save time
Alright thanks
If you're burnt out, take a short break. If the deadline is a week away, taking a day off when you can't think straight is gonna mean the 6 days after that are going to be twice as productive.
If it's a considerable time away, plan regular breaks.
Avoid getting burnt out at all.
@pearl bolt you really need to get your priorities straight, it seems like you're just fishing at random positions and eduction without knowing what you want. The only thing that is clear that you want is money. Which in games is not the right place. If you wanna do programming for money a CS degree is the best way, but clearly you don't want to do that. So idk what you want but you need a reality check and need to think about what you really want.
Feels like you're just picking your future with a darts board
Idk how to prevent that
Take time off.
don't work 12 hours a day
aren't you 17 and in high school? on what are you burnt out
I'm built different
that definitely answers my question
https://www.youtube.com/watch?v=KNpVJWfLCD0 This is a game development degree. I might do this.
Georgia State College of Arts & Sciences Major in a Minute: Game Development
are you just doing this because it mentions average salary of 97k
I mean idk it just happens
but burnt out from what?
do you have a job
or just from school
what do you mean by burnt out
thats only 5 figures though
Are you in desperate financial position?
Are you under pressure of abusive parents giving unrealistic expectations?
If you're on the latter, feel free to DM me to vent out
Unreals more of a hobby than a career to me but i gotta ask should i work in as an indie or with others
whatever you prefer
like is it suitable for professional game development
ok but can you give some examples of them?
Fortnite obviously, Ark survival, Gears of War, The new witcher will be UE as well, Hellblade, octopath traveller, batman arkham city, FF7 remake, Dragon Ball FighterZ, Little Nightmares, Borderlands, Sea of Thieves, Star wars Jedi games...
the list goes on
ok thanks!
@woeful iron More patient than I in this answer. I don't know if I could've taken the question seriously honestly 😅
UE has been used to make AAA games for the past 20+ years
There's still room for good faith, the way I see it
black myth wukong looks to be on UE5...same as stalker 2
I know some people who were religiously used Unity doubting on how other engine fare up, Unreal included
what would you guys say it's a career endgame? I can't keep doing environment art in my 50s or 60s up until retirement 😅. What's the progression here? One should try to pivot to something else (art direction, management?)
I'd see myself doing game dev until I can no longer do so, but I have passion for music as well, so drumming would be my backup plan
What tips do people have to successfully get an epic mega grant for their game as a solo dev?
If you can bear badly paced livestream, you can watch recent Inside Unreal VOD on the official UE channel about Epic MegaGrants
You would generally progress to Lead, Creative Director etc. Depending on where you work it's possible to keep your hand in and not just be doing boring spreadsheets.
I think most common path is indeed going into a more managerial role
Thank you
The video labelled MegaGrants: How to Stand Out | Inside Unreal that starts with a half naked dude dancing while a lady bangs some drum thing?
that's how you grab attention to get a grant obviously
I wonder if teaching is an option. Something like organizing a bootcamp/course for gameart
You can do your own course class online and call it a day
I'd get a dozen students, I'd lead them for three months in making assets for a small game, break the tasks for them and provide feedback/guidance on top of learning, we'd add everything in the project and publish packs on the MP and when the bootcamp is done release the game
Of course they'd pay me a few thousands for this 😆
It depends on what you want, I teach/lecture now and again for additional income but if you are a full time teacher the pay is not great generally.
My personal route is be a design manager full time in terms of career advancement and day to day (but not so much hands on myself), freelance pure design once every few months to keep my brain ticking over and my skills sharp, teach and have other bits and bobs to keep up with networking and additional cash. It's a good balance.
Is this true?
I would say no in most cases
you never know though, but if that was the case, you don't want to work for them either way
Alright
Is this talking about school tests?
I mean, if the recruiter know what they're doing, they're more likely coming up with their own questions
right
FizzBuzz isn't cutting it anymore 
I have a company i just created
I would give interview tests like
depending on the theme of the role
basically if it's backend web, I would ask "write an authentication service with real database"
or for frontend "make a UI/layout that wraps up X information"
for systems I would ask "write a simple binary serializer for a map"
you expect people to write an entire service or UI for an interview?
If a company gives me a test that takes more than an hour I'm just not doing the test tbh
For my interviews I make applicants write and publish a small multiplayer game that I can then sell
100%. The candidates that can do that, ain't wasting their time jumping through these hoops. These tests certainly filter out candidates. The question is, does it filter the ones you want filtered out?
I really don't get this weird way of promoting, there's like a 0% chance you get any subscribers from this right
Does anyone know much about the steamdeck
idk what kind of question this is, but doesn't sound like #career-chat, maybe #hardware idk what your specific question is.
also, don't ask if someone knows something or if you can ask something, always just ask your question
Okay
Yesterday I did a 4 hour online assessment for a junior position for some junior ERP maintenance position
Today I got a reply that despite acing the programming questions they'd go with another candidate
Hi all, new here. First message.
I´m a bit lost with so much information going around. Im an argentinian, architect, that uses programs such as Cad, Revit, Sketchup or psd. I started this year with my first c++ course, to understand what going on down deep, and im willing to start my first UE5 course.
If i had to guess, im interested in learning UE5 as a tool, not sure why, but i see the potential in 3d worlds for architecture / marketing / gaming. The last one is one of my oldest passions.
If i had to learn or try to move on in this last direction, what advice would you give me, or tool to learn? Remote working, level designing with unreal, and trying to combine it with revit seems interesting for me.
Thanks for readying.
Make sure you don't invest in something you won't need. Studying C++ probably is a bit too much. Basic blueprints work should suffice if you want just to do level design or archviz say.
You should check out Twinmotion on the Epic Games launcher. It's specifically catered to architects and Archviz creators
and what about the different available courses?
Should i go the oficial Unreal engine course way?
Youtube free courses? In case which one is good?
Udemy courses?
Sorry if i ask to much, im starting and trying to collect as much info as possible to keep my way.
Besides video game programming, what other type of options are there? (Preferably looking for something with C#)
Since nothing else in game development is programming, I'd say nothing. Unless you want to branch out to software development which would open up more roles
Yes, I meant software development
Anything that uses c# then. I'd read up on asp.net and it's ecosystem if you are interested in webdev
I'm not at all
I've heard backend is pretty fun though from multiple people
But I'm kinda just in a tough spot rn
also heard there is tester
This is probably the wrong chat to ask for advice about other industries though. Look around for jobs in your area that match keywords like C# and .NET. You might find jobs for unity and webdev, otherwise stuff using winforms/wpf/uwp, probably xamarin too if that's still a thing and you want to make mobile apps
I mean unreal is used in a lot more industries than game development I guess Automotive where I work is the latest main branch, so those skills are highly sought after, we hire ex-game devs all the time to work in Unreal automotive, after that you have architecture & fashion also huge well paid areas. Virtual production and VFX are also massive,
Virtual Production / Movies is big business too.
Damn you ninjad my edit 🤣
Wizard ninja.
Hi people! Besides programming with C++, I've lately been having lots of fun with Niagara, a bit of HLSL, and graphics programming is a field that I always had interest in. It is also an area of development that I know nothing about, in terms of career or work life.
Is the role of a graphics programmer overlapping with a VFX/tech artist? Are those roles also associated with similar work conditions as programming (in terms of salaries, work conditions, benefits, etc)?
No, it does not really.
Some knowledge does
But not the work
Wage is higher. Work conditions are nice. You will be given a whole table to you. Benefits are also quite beneficial.
I see, thanks for the response 🙂
I'll then keep learning a bit on the topic, my current job is very focused on C++ stuff but I can play around with graphics in other projects 😄
Being familiar with graphics programming, even limited to one API/Platform, quickly and immeasurably raises your worth as technical artist, who biases towards optimization and shader work, and eventually may lead to hopping from tech art to rendering, but that is not symmetrical, as in most of the skillset you posses as tech artist or VFX artist will merely facilitate your ability to communicate with those being a rendering engineer and not much more than that. Just as a tech art, rendering has its own disciplines and responsibility scope varies with place you work at and can vary from singlehandedly maintaining rendering code of an engine to just working with API agnostic, high level code. @rotund nymph
Weird question. I was employed by someone to make an application and was was supposed to get 60% of the application's paid price. However, he told me he sold it for $300, so my cut will be $180. I asked the buyer how much he paid for the app, he said 320, so i should be getting 192. Is it worth arguing over $12? I don't really like being treated as a fool even for $1 and i don't wanna call our partnership off, he was pretty helpful and supportive, and he offered me a new job for $300. So, what should i do?
i cant see my career anymore atleast u are getting paid
So, just ignore it?
I wouldn't work with them again if you know they're stiffing you
Are you accounting for sales tax that the buyer may have had to pay? Your client wouldn't see that money either, it may be collected on behalf of the gov.
how was the seller able to hide the app’s price from you? it isn’t listed on a marketplace somewhere?
Any tips on how to find these 3+ years of game exp if I am a non-game UI/UX designer? Trying to find any studio which is open to this type of junior but no luck.
youtube
i am doing that ig now
you do not find 3 year experience into CV without working for the studio/project, I am not talking about the skillset, since working on your project vs studio project is different experience, so I understand the requirement 3+ exp from studio and not your personal projects
what is your question even?
there's only one way to get 3+ years of experience, and that's by working the job 3+ years
so hope to find a junior job
i have 4 years exp in ue4
::)
how is that related to anything again though
the question was related to the lack of junior jobs, so my question was pointed if its better to start as volunteer on some indie project or something similar
indie projects are still jobs
if you work them
like a normal job
volunteering is strange though imo
value your own time
That doesn't answer their question
nvm ig
understand and agree, but feels more relevant instead of personal projects, since doing everything is wasting even more time, but personal projects, can be small demo games ofc
It's great opportunity to join an actual game project, but one biggest issue is whether the indie project is trustworthy or not
any chances you'd find a studio that offer on-board training? @bold coyote
Trying to find an internship (since I am finishing my Ph.D. I can still use my "student status").
internship can take some time before you can be confident for junior level at studio, I also spent my first work year in 2022 as internship/pre-junior level before actually joining the bigger leagues of junior starting this year.
I would be thankful for any real experience, so I understand that an internship can take some time. Do you have experience if remote internship is possible?
as remote you lose a lot of the benefits though when learning imo
yup but staying onsite limits my opportunities extremely, honestly I am confident enough that I can catch on quite quickly it's just a matter of giving me the opportunity (especially in something like UI/UX)
it's not just technical skills or whatever
it's team work and stuff
sharing a goal
@heavy ice please check your inbox. I've sent you a couple of my qualifications for the jobs you requested.
I can't be really sure if remote internship is available, it also depends on 1/ company's regulations, and 2/ the types of works you are responsible for, if the tasks require either team-works/ working closely under supervision / have a tight deadlines / delivered assets must match a specific technical checklists, then it's not likely you can work off-site. @bold coyote
At my work, we do 3 month internships. We also do remote, however this is basically longer and more stricter to supervision and deadlines.
Also our remote, I don't believe is paid
Can you DM me website? just curious 🙂
Just going to have a quick look if we have internships up. As if not there wont be much to look at 😂
i will add it to my list 😄
Where you based?
Europe, Czech Rep
home of bohemia interactive
Vietnam, and I work in an outsource studio (sorry guys I can't be too specific due to company's regulations) 🙂
Not too sure we do international remote internships
strange company policy to not be able to mention the company name
Sounds very sketchy
Makes sense for reputation ig
how so
you employ people that make such bad shit that you don't want your employees to be associated with your company?
No I mean like just people who are rude
nah... I choose not to say, not them
we've been bamboozled
Lol
Just finished a basic->advanced C++ course online and was curious on what steps others took when focusing on becoming an Unreal Engine Developer. Received some advice a while back to breakdown what I need to learn into sections. For example, I'm interested in MMORPGS, so I could learn about creating inventory systems, abilities, ai's, but should I start with level design first?
Mostly trying to get familiar with Unreal Engine & practice using C++ with it
I would personally set a lot smaller goal at first and finish something
if you focus on an MMORPG, first of it's not realistic for one person, let alone someone who never made games. But you'll never finish it and have a collection of useless systems. And only at a later point realise how everything could be better.
start with a very small idea and make it start to finish
so you know a bit of everything
and you can reiterate some things, so that you can build knowledge of how to do things the best way
like a simple "zombie" wave survival game will already give you a lot of basics and a "finished" product
then you can move on to the next simple idea, with some new things added
and so on and so on
starting with an MMORPG is a big meme
wow MMORPG? thats really ambition
100% science based, dragon MMORPG
@woeful iron Ok, thank you for the advice!
are there any available programmer internships for US citizens?
Hey uh I don't really know where to ask my dumb question but do you get a confirmation email when you apply for a megagrant? I got the "Thank you for submitting your project" on the website but without an email can't really be sure.
I did not get a confirmation email either. But my application definitely went through.
Nice thanks!
@split belfry job/team requests are only allowed on the Job Board section.
please read the #rules
oups sorry ok
So I just found out that I'll be moving near the Epic headquarters. I've recently made my first UE5 game, but not sure what else is needed to boost my portfolio. Any suggestions? I'd be interested in pursuing level design starting out, then maybe character design.
Hey, I've been having some trouble getting into the industry over the last few months. I was wondering, for projects, how important are playable demos vs a video of a full playthrough? I have the latter but not the former
What role are you trying to get?
Game programmer roles @mint skiff
Then yes I'd think you should have playable demos
You should at least be making your source available
The source for one of my projects is available, but the other isn't intended to be open source so I can't share it
It doesn't have to be public, but it's your IP that's up to you.
Anyone know if having a compsci or software engineering degree inhibits finding jobs bc they aren’t specifically game related
not at all
probably most game devs (as in programmers) with a degree have a compsci degree
I cant imagine any education that would hinder your ability to find a job.
At the most it would simply be irrelevant.
Sure there is
Being "overqualified" for a job isn't uncommon.
Entirely depends on the type of job and the education.
Possibly not.
overqualification is such a weird thing
if someone applies for a job and wants to accept your offer, why would it not be allowed
Because you get somebody with a degree in quantum physics applyng for a job as a cleaner, they're gonna have an attitude problem compared to your regular uneducated employee
...probably.
Thats a big assumption.
Ive never understood the practice of not employing over educated people either
the question is why would they apply in the first place if they didn't want it
Or the boss simply doesn't want to deal with somebody smarter than they are.
that I can see lol
Smart people rock the boat.
That doesnt seem smart if you ask me lol
You also have to consider why somebody so overqualified wants a position like that.
What did they do that meant they can't get a job they are qualified for?
If I was an employer and a position I had was attracting overqualified people, if they dont work out I could imagine there would be an even larger line of appropriately qualified people ready to replace them at a moments notice.
To me, the benefits of at least trying them in that position would outweigh any presupposed negatives.
But im not an employer, so what do I know.
You don't attract a lot of overqualified people, though. That'd be a different story.
Overqualification is the outlier.
In what way would the ratio to overqualified to qualified (or less so) make any difference? They are still overqualified, your perception of them should be the same? I didnt specify in that scenario there would be a lot of them. If anything I would think that given your argument, if you were seeing a large number of overqualified applicants there is likely a bigger economic issue happening (2008 crisis for example), how would that affect perception?
If you're getting a lot of overqualified people apply for your job, you've made wrong assumptions about your job.
Like how much you should be prepared to pay.
Or misrepresented it, intentionally or not lol
In other news, I want to strangle whoever wrote the property editor module.
I have heard stories of malicious sales companies posting jobs for sales, but actually interviewing the applicants for a lower job like reception or something.
Thats not career related, unless your intention is to get them fired? lol
Absolutely.
The offered work will not keep them around. Why they apply to begin with? Because they really don't know on what they will be working on. Sometimes it is even just an unfitting mindset, say an unbending academic in a "we agile" dev team.
But this is stuff you filter for interviews, or try to anyway. I’m talking if the sole reason is “over qualification”
Not sure I understand. These are consequences of overqualification.
No they can be separate. Someone can be "overqualified" but looking for a job that's closer, or less responsibility, or even a change in direction. Overqualified does not always mean "I'm here until the next job comes along"
Which is what dieter is saying. There may be a reason that they are looking for a "lesser" role. And you can filter any potential job hopping or whatever fear you have via interview. Not just on CV. You could miss out on an amazing hire for an unfounded assumption
A missed opportunity is obvious enough outcome too.
I was providing reasons for Matt's comment, based on what I have seen happening not once or twice.
Hello I am new, what are the best practices for building a portfolio? Where and how do you start?
Do work basically. Follow some smallish tutorials and put those up if you have nothing else. Also might depend on which area you are looking got a career in as formal education might also be a good idea
Less is more - focus on a few excellent pieces rather than many mediocre ones. If you can, make each piece reflect a certain technical skill.
Thank you, I am looking to be come a game designer/ UI/UX designer
Thank you! This is really helpful!
Ooh the link I sent applies more for art but the essential concepts are the same
Hi All, quick question. I recruit for the gaming industry and it is always difficult to find experienced programmers with unreal or unity experience. My question is, what is most important to you when considering changing employers? Is it remote working, team culture, exciting project etc. There are loads of great roles available but it seems not enough interested candidates
Cool product, freedom (e.g. hybrid/work from home, flexible hours), and of course compensation would be most important to me I think. Culture can also be nice, but tbh you can't really get that from a job description directly.
Also important to me is seeing a future, if the company doesn't show that they have a solid plan for how they want to continue or grow, it's a turnoff for me.
The first time I changed jobs was because of money, second time because of shit boss and money. Now again, when I considered changing, the main reason was money, followed by interesting product.
To close, something else that can make or break it is trying to show that the job is actually challenging, not just copy pasting code or recycling stuff.
just my thoughts though, and I don't work in games anymore since this job
Thats interesting Dieter. Money is such an obvious motivator, but I also have moved for those reasons and it was a bad choice!
Of course it’s a combination of everything
I think Dieter pretty much nailed it. Doesn't matter how cool your product is though, if you're not willing to offer up an actual competitive salary, people are not interested.
On that note of competitive salary, I know salary surveys are carried out regularly in certain countries, but how does everyone benchmark themselves? Are you speaking to friends, colleagues, or simply keeping an eye on job adverts (even though most dont advertise salary)
I know what I earn now, and I always want more 😄
but yeah mostly from talking to colleagues/friends, those online calculators can give a pretty good idea as well where I'm from
Everyone has different ideas of how much they need/want though and it will also depend on where they live. Remote jobs add this extra layer where 2 people in the same position could be earning different amounts due to their cost of living and other factors. Not saying this doesn't happen with office jobs but I'd wager most office workers in the same role are (or should be) paid the same if not similarly. It's difficult to quantify a single value to pay someone. Personally I'd take whatever I need to cover my bills and add maybe 10%, then double it. As long as I can cover my cost of living, put money into savings, and have enough left over to live comfortably while wasting my money on hobbies I'll be happy
Hi, I want to find a job as Environment Artist. I've worked in one gamedev studio for a year. Could you please review my portfolio and tell me where could I apply for job worldwide? I'm Polish. Portfolio: https://www.artstation.com/maciejwalaszek
mac.walaszek@gmail.com <
I'm self-taught 3D artist mostly using Blender, ZBrush and Substance Painter. Open to new techniques and software.
I've tried also , Marvelous Designer, but it's a new thing to me.
Highly experienced in Photoshop.
I'm learning 3D mostly for personal project - Unreal Engine game.
I also create on-paper and digital pai...
I think you should include only relevant works in your portfolio and for enviro art work I'd like to see good knowledge of workflows used: high to low baking, realistic texturing, unwrapping, some hard surface, etc. The building is pretty cool but I'd want to see some realistic, highly detailed examples too
ok. so something small and detailed like a gun?
what piece do you think i should get rid off?
?
Maybe not a gun (there are weapon artists too), but something that shows good texture work and showcases skills
The 2D stuff maybe?
If you want to be an environmental artist, stick to environments in your portfolio?!
what do you mean? a concept art?
Hi. what piece do you think i should get rid off? What do you think is missing in my portfolio
I haven't looked at your portfolio, I was just responding to your comment about the gun.
So, to be realistic, with this state, you will not receive replies or offers.
at least, competitive ones.
You need to take two, maximum three environments and massage them into perfection
You could do a building with tileable textures and an associated set of props for it
Hello everyone, I'm currently preparing for job interviews in technical art and computer graphics positions. I'm hoping to find someone to study and share knowledge with. If anyone is interested in collaborating, please let me know. Thank you!
Hello, everyone.
I would like to find someone to practice interviews with. Trying to get a Gameplay Engineer position
Hello, my name is Caitlin Mackay. Currently, I am studying Game Art and Development with a double minor in Graphic Design and Project Management at Southern New Hampshire University.
As a part of my bachelor's level course work, my college offers an experienmental learning course. This course allows me to gain volunteering and shadowing experience in a field related to my major. This course allows for on-site shadowing, or if distance does not permit it, then doing the course remotely is allowed. I would love the opportunity to gain insight and experience in working in the game industry. I am also hopeful that doing this course and similar ones in the future will help aid me in my job search when I graduate.
Would anyone be able to provide me with information about what opportunities there might be for me to gain this experience at your organization. Do you know of any volunteer or shadowing opportunities to students?
Warm regards,
Caitlin
Ps. The reason why I am reaching out to you rather than my school is because the program requires the student to find the placement. It helps us work on networking skills and helps us learn to navigate the job market.
I wish you all the best in finding such a place @dusky quest !
Thank you Luos!
Hey, I'm striking out on all my applications atm. I was wondering if anyone had any advice
Make better applications
Follow up with some of them and ask if they are able to tell you why you didn't make the cut
The problem with the first response is I don't know what I'm doing wrong
I've tried the second, but either get not reply, or the initial rejection was from a no reply email
It was a bit of sarcasm
Ye its tough. Run your applications and cv by people in the industry. You could post it here I believe but redact any personally identifying information
Just to make sure, when you get no reply, it's not ending up in your spam folder, right?
sorry to clarify, I mean I get no reply from my email requesting advice. So since it's a reply to a non spam email it shouldn't end up in spam
so should I post the resume here, or do people not like that?
Afaik it's ok, just be careful about personal information like I said
It all depends on intention, really.
You're not allowed to look for jobs in here.
Some might see pasting a cv as advertising yourself for a job.
It'd just be for review
That's fine then!
Ok here is a redacted version of my resume
I had it in a more software engineering format in the past, but it was converted to this after some research into what gamedev resumes look like
so the first two sections were added inbetween those versions
If I accidentally left any personal info, feel free to tell me, and I'll remove this version and replace it with one without it
that's a lot of text
I think the layout can be improved so that it doesn't feel like reading a novel
In what way? It's already bullet pointed and each bullet point is less than 20 words. What aspect should I go about improving layout wise?
In case it comes across otherwise, not intending to come across argumentative
It's a shit ton of bullet points and less than 20 words is still a lot. I'd trim it down to like 10 words with an absolute Max of 15. I'd also reduce the number of bullet points to like 3 with an absolute Max of 5. Use summaries in the bullet points instead of sentences and even use a bullet point to list the technologies you used (language, engine, libraries, etc)
This is advice from someone who has had basically no luck from their resume/cv so.. Take it with the biggest grain of salt you can
Maybe your cover letters aren't very good?!
Well everyone really.
But mainly I presume they were referring to me.
Hi, anyway I can use my programming knowledge to earn money as someone with no reputation and 0 years of field in the actual industry?
The jobs boards?
I'll try again, tried before but wasn't getting any responses.
Anything else to add?
@runic patioLet chat gpt write you a resume
yes
you should leave the server
not yet, time is not right.
I can post an example cover letter as well if you want @round radish
Not sure I would be best at evaluating that. I didn't get my job by applying!
Connections or you made your own job?
I got headhunted out of the blue because of UE-related code I had on git.
That's really cool. Congrats
Thanks! And, yeah, I know it's totally lucky and random.
Hey everyone! We’re looking for a 3d builder in unreal engine. I’m having trouble finding someone who can help us make a 3d boxing arena. We just want to add a hallway and put some pictures and video up!
Could anyone possibly help with this?
If you're looking to hire someone, #instructions
Thank you
where should i start with fundamentals in environment art i feel i can do the basic but putting together a decent environment i struggle with even tho i have intermediate modelling skill
im guessing this fall under level design
Ive heard that the cgma courses are good https://www.cgmasteracademy.com/courses/. Otherwise just practice and seek feedback on your work. Polycount.com is a good place to keep journals
You get what you pay for.
that is true
just out of curiosity, does epic games hire for remote position or are all position on site?
i took a look at the offers and i couldn't find anything about this specifically
Afaik they normally fire on site staff.
There have a lot of subcontractors that do remote work, though, like the company I work for.
Tank used to work for them too!
😛
can u tell us the name?
I'd focus on any project that showcases your current skills. Try not to go out of your way to learn new skills if you want to get something for a portfolio since it will take you forever to decide what to learn, then learn it, then make something to showcase the new skill
Afaik open source isn't as important as a good presentation of the result
Ie gameplay video > source
If someone applied to me for a job and said they didn't have videos but had source code I can promise I won't read it
That does not look great on mobile
What is your current skill set?
OK well you aren't applying to me for a job so it could be a lot less wordy. I see gameplay and graphics programming buried in there but nothing else sticks out to me as being useful for a solo portfolio piece
I think I'm weak at things like very detailed gameplay codes or physics oriented gameplays
You could try making some sick materials to start off with I guess
Use a PC like a proper coder! 😛
You mean you don't write code on your phone and you call yourself a coder?
You mean shaders?
"Google, write me a class"
I want to apply as C++ programmer mostly
Yes and no. Materials are like shaders but kind of simpler
Hmm, any advice?
Nah mate it's chatgpt now
Surely materials are a shader authoring programming?
Look on the unreal engine subreddit or marketplace for some cool effects you can try to recreate
Thats might be good
Shaders are different story
You can write hlsl I think but I don't know anything about it
I prefer HLSL mostly
Materials are the node based shit which will help you pump out some cool effects if you stick at it
Tons of example node set ups around and #materials as well
I mean, does the material compiler not create hlsl? Or does it create bytecode directly?
Or what doe sit even do?
I think it creates HLSL
So it's a shader authoring program!
but HLSL is not same as programming any other language
Nobody said it was 🙂
Sorry, I thought you meant that
My material compiler generates microcode that runs directly on the gpu
I thought maybe this kind of thing might work https://www.youtube.com/watch?v=QuDGtXQiH54&t=18877s&ab_channel=MKIceAndFire
Psychonauts 2 Walkthrough Part 1 and until the last part will include the full Psychonauts 2 Gameplay on PC. This Psychonauts 2 Gameplay is recorded in 4K 60FPS on PC and will include the full game, all endings and all boss fights.
Huge thanks to Microsoft for providing me with an early copy!
Enjoy!
If you liked the video please remember to...
3d platform game prototype maybe
You want to make psychonauts as your portfolio piece?
Of course not all game, maybe 2 or 3 minute portion with blockmesh assets
I would be extremely careful about recreating even portions of IP that you don't have rights to, even if it's for a portfolio piece
You would be much better off integrating single mechanics or visual effects for portfolio pieces
I thought gpus generated their own code from hlsl or some such? Why would you generate it directly and limit it to specific cards?
Nah nah more like "why wouldn't I want it to run on any other card"
Nvidia bought me a house
What did amd ever do for me?
Yesn't. Pretty sure the material editor creates hlsl, within the context of existing shaders written in usf files, which are hlsl. Then the engine does compile the shaders with the shadercompiler.exe for each platform you are targeting
And these are stored at edit time in your derived data cache, and when you delete that, long load times again while all the shaders compile
That's my high-level understanding anyway, I'm no expert
A nice prank would be to include an action that deletes ddc as part of a build graph script
Lol
Kept Nvidia honest
Well, more honest.
A little honest.
I mean the gpu does the hlsl to bytecode compiling!
Maybe it doesn't
Shrug
I'm not sure it does anymore. I know it does SOMETHING due to the hitches with dx12 sometimes, but this is where I get hazy
I know unreal does an offline compile step so gamers don't have to
Maybe that's to an intermediate representation, 
Yeah. I thought it was that intermediate bit!
i clicked every channel and watched it disappear lol
Hello all!
I was wondering if you could help me with some advice. I've been a programmer for total of 8 years. I was pretty much doing the job of a senior in my previous role. Last year i moved in games industry as a gameplay programmer in c++(i was doing c# before)..it has been tough back then and even now it is extremely tough to get through applications as most recruiting teams don't seem to look past my games industry experience.
How can I work towards showing I can handle myself?
I am working on a personal project to try to get something out there but it takes a lot of time to make a proper game ready for punlishing even if it has small scope.
Any advice would be appreciated
you don't necessarily need a finished product, although it would be nice. But you could also make small tech demos with interesting gameplay features that you develop. Like if you make a cool melee combat system, just make that system in a super prototype game to show it off. Of course finished product is nicer, but not always feasible, and a lot more time intensive.
just having a strong portfolio that shows your skills is nice
if you apply for gameplay programmer, the graphics for example of what you put on it are less important
Any hope for me doing anything tech wise at such a young age? Or am I better off working for $9/h at McDonald's 😂
Hey, is it possible to learn UE5 sensibly to some degree in a little bit more than a month? I can devote like 4-6 hours every day
Well I started earning money with game development, in this case plugin development when I was 16
And it was more than what I would have earned if I worked any regular job here, so definitely possible
Not sure how viable that path is now considering how crowded marketplace is these days tho
well what'd you do?
I was selling plugins, the same 2 that are still up
can I see your marketplace page
it's also a good way to get noticed if you have a somewhat successful plugin/product
I'll send you a link so I'm not self promoting here
alright
Definitely
You will learn faster with some kind of course
well when I look at the scale of things it looks really overwhelming
I wanted to make a game or two (really small and simple ones ofc) in the process but I dont think Ill manage
The engine does a lot of things for a lot of different stakeholders, many things you will never touch
A project like that is a good way to direct your learning, just don't expect to finish it or anything
Sure, but I need to understand a lot, know where to click, know how to attach what and when, how to program (with both blueprints which are basically a visual programming language and with C++)
one advantage is that I know C++ very well already, but I dont know the unreal api at all
It's possible. A month at full time is about what id expect to onboard someone. What's the rush?
Alright, cool. I dont understand the last question tho, what's the rush? ?
think he is asking why you are only giving yourself a month
You just strike me as a bit anxious to get learned up so I wonder if there's a deadline or something
Kinda, I have sort of an "internship" (not exactly, but that's the closest it translates to english) in a small game studio in a month, for a month (the month of time I'll be there is a crazy small amount of time, but that's what my school demands 🤷♂️)
There are alot of good courses out there some are free some are not
Smart poly has some good ones about learning ue5 and blueprints
its a good base to work of
and then i am sure you will find some more advanced tutorials for whatever you need later down the line
Awesome, appreciate the help @mint skiff @fresh idol !
for the internship what is the focus
would you take on more of a generalist role or something more specialised
I dont exactly know yet, Ill have a call with a friend of mine which got me a position there soon and he'll let me know everything about the project, since the studio is like 6 or 7 people, with half of them being artists/designers/etc. I think Ill be doing whatever coding they need but have put at the end of the list and marked as 'non important' or something
But again - no idea yet exactly
sounds like it might be worth just getting used to the logic with ue5
working with blueprints and c++ you should be able to do quite well if you already know c++
yeah, but again, Im dumbfounded when a guy pulls up some world coordinates, hooks that up to some UVs, then extracts some R parts from some texture, hooks that up to some occlusion 💥
so Ill need to read up on all the technical stuff
Sounds like that's when they're going to train you
Not sure they have the resources to do that
it gets a little overwhelming but start small and build on that foundation and you should get better every day 🙂
Ill probably be just given tasks with the "if you need help just ask" note
or maybe Ill just be making coffee and sitting (sit? sitting?) in the corner 🤷♂️
Be a bit annoying and make them show you things :)
But team of 7 is not terribly small
Well, I have no idea about the reality of gamedev, just assumed that 7 people is not a lot, but good to know
if I do that Ill definitely be promoted to TheGuyMakingCoffee hehe
This is also training too
Just having access to people to pester about problems or questions is really helpful
Well Im not sure about the training part, really
The "internship" doesnt have a clear goal (whether it should you testing your already acquired skills or learning more), but everyone automatically assumes it's the latter, and I believe that too
but
it was my choice to choose an "internship" that isnt directly related to my HS profile (which is basically general IT/CS, without much programming, except some lame webdev which is taught wrong anyway)
anyway, I think it's all to discuss with the friend that got me there anyway
but again, I dont want to be a burden, I know that gamedev really isnt the stressless niche possible and they dont have all the time in the world
Yeah you probably need to forget this feeling
As a junior you're going to get lost and in the way occasionally and everyone around you is going to understand that, because they did the same thing
You will be insulated from being able to screw anything up too badly, and ultimately it's the responsibility of your seniors/managers if you do screw something up catastrophically - not yours! (So long as you aren't like.. negligent)
I guess
Well, I'll contact my friend to get all the info, I'll try not to worry about these things and just do my best to learn
Thanks for the help, really appreciate it
No worries
Do you need to learn C++? Or does having a good understanding of Blueprint
work just fine
If you want a career and not a temp job? Learn c++
When using unreal to what extent do you dive into c++?
Because when you look into the c++ scripts for anything even basic in the engine its looks rather... long
I've had a job with unreal for about 18 months now and I've used blueprints for a total of about 30 minutes. That'll be a lot more if you're actually developing games, though.
Is it as bad as it looks? Or do you kind of just get used to it
A lot of it just boilerplate you have to learn. When you get to the guts of it, it's very similar to blueprints. Things translate. You just have way more options in c++ and it's vastly more complicated.
I personally haven't touched blueprints in like 2 years since I'm more on the engine and tools side of things and those are all C++
What kind of work do you do @round radish ?
Hello I’m applying to become a tools programmer for unreal engine. Anyone have any resources to learn that specific area?
Same as Blue Man
Outside of just programming what is the career like? Is there a lot of communication or collaboration with your coworkers? Or are you kind of just given work and complete it in your own zone/
If you work as a game developer, expect long hours and crunch 😛
If you're working for epic or somebody who works for epic, epic will expect you to use their stuff. So... you basically have to learn the entire codebase.
I work from home, I'm not in contact much with other coworkers unless it's something they need
I'm in contact with the project lead/manager almost constantly, and generally I get a task, I give a rough estimate of how long it's gonna take and I finish it on my own
Push the work and then it's a bit of back and forth if stuff needs changing or bug fixes
Expect to use a lot of slate.
I work from home
In gamedev? Wild
And generally I have a lot of "creative freedom" on this project as well as like giving my input on features and direction of the project if you know what I mean
Thanks I’ll look into that. You have any pointers to specific areas in the unreal engine source code I can look into just to read/learn?
He just said he was a tools programmer 😛
#slate read the stickies.
So this is where the good life is
I'm enjoying it.
Honestly I like it more than actual gameplay stuff
The fact you (generally) don't have to deal with networking is a real bonus! 😄
Oh yeah haha
Networking is fun though
💯
See - BM actually agrees

Tools programming also doesn't use the u-system all that much (though, that is changing) - so knowing when, where and why to use TSharedRef, TSharedPTr, TWeakPtr, TStrongObjectPtr and TWeakObjectPtr is a 100% necessity. If you don't know why a TSharedRef<> won't compile as a class member, for instance, you don't know enough about them.
(though you can make it compile, you just have to know why it won't)
Thank you, Im honestly not that familiar with those so I gotta learn them. I really appreciate the help btw
One thing to add is that with tools programming you generally need to be a lot more familiar with lower levels of C++ since you are almost always working outside the UObject and reflection system
Basically what Daekesh said
Honestly the U-system makes references so easy. 😦
@round radish @wary idol what was your guy’s paths into what you do now? Did you initially get into game dev and then found something you found the most enjoyable then specialized?
For me it was mostly my game project I did as a hobby and the plugins I was selling, a large majority of the job offers I get come from people seeing those, that's the case for my current position too
I didn't actually fully answer your question 😅
I started with programming, then tried 3d modelling, tried video editing and special effects and went back to game development and programming
Always liked it the most
I've just been working with unreal for years doing various things. One of those caught the eye of somebody and they offered me an interview.
By "for years" I mean since 4.0 beta
I started messing around with programming when I was like 10, got ue at 14 I believe, made my first somewhat serious hobby project and started selling stuff on the mp at around 15-16, got an actual job in the game dev industry at 18-19 and I'm 23 now
What are the hours like? How many days a week etc.
I’m trying to just judge if it would be a sustainable lifestyle or if I should just keep it as a hobby
8 hours per day, rarely more and weekends if I want to
But this might not be the case everywhere
I tend to work whenever I want, as long as I get my 40 hours a week in.
Similar here generally, don't have to do the 8 hours in 1 sitting
I was just thinking that, I don’t think they should ever expect someone to stare at a screen for that long
I did like 12 hours on Sunday, 15 on Monday and a like 4 on Tuesday. Then took a day off 😛
Oh yeah it's impossible, you can't keep you attention for that long
You are way more productive if you split it up
Do you guys get offered OT?
You go gym?
Nope
It's almost like we work for the same company!