#career-chat

1 messages · Page 7 of 1

woeful iron
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powerpoint?

round radish
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I was thinking the video was your presentation.

woeful iron
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you're gonna need a lot of matrial to convince someone to make + publish your game

floral island
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I know, but this game is REALLY good

round radish
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(according to you)

woeful iron
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that's what every 11 year old thinks

floral island
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😂

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serious, it will touch you soul

woeful iron
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send me the vid

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I will destroy your soul

floral island
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lol

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I will send you in private

woeful iron
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why the friend request lol, my dms are open

floral island
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I'm not able to send the message

round radish
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Here I was thinking you were being quiet because his game idea had literally blown you away.

floral island
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how can I send you the message?

woeful iron
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jesus I'll accept you and remove

round radish
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Lmao

woeful iron
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It's a horror fetch quest

round radish
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A brilliant game then?

floral island
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Oh yeah my friend Vivi

pure kettle
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Nah, Vivi has more toddler/doll appearance than classic black mage

floral island
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You prefer to be Vivi or just a generic black mage?

orchid sierra
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Hey all, Been lurking for a bit...
Been a software dev for a long time (17 years) Have been developing / tinkering in Unreal since 2016. (https://www.youtube.com/watch?v=zJg3LIMiQQ8)

Thinking about my next career move, always liked working on tech related to games.

Is the industry going to crush my soul and have me working 16 hrs a day?
Are there places that offer work life balance?

mint grove
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The document is specifically for the school project. Also please refer to my resume to find out to e kind of things I used and learned for each project. Thank you for your feedback. I’m specifically looking for feedback related to my qualifications for a level design internship.

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Thank you. I will.

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The two lines on the left is a menu tab.

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If you are willing to donate that much a month for me. That would be great. Otherwise don’t recommend for people to spend money they don’t have when you don’t even know their current living situation. Thank you.

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I’ll definitely work on this. Thank you. Specifically, what pet is hard to understand. There’s a title per project followed by bullet points.

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I can’t change it unfortunately.

mint grove
mint grove
round radish
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Defensive. For no reason. It's not like you were berated or we were being pushy about it.

mint grove
plucky hatch
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Well there is a lot to do. The biggest 'no-no' is that you call yourself a designer but this is the first page of your website, In the day and age of free templates and sites its a giant turn off, its almost harder to have a bad looking website than a good one.

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From a design point of view almost everything that can be wrong is wrong, colour, layout, font, formatting, presentation etc

mint grove
plucky hatch
plucky hatch
# mint grove Recommendations?

Literally any professional designer, and if you dont want to use your own site, then play it safe with art station, bechance, wix, free wordpress templates etc .

pure kettle
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Honestly, your website is crap, not even working on mobile

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Also that mouthful URL

mint grove
# mint grove Recommendations?

Where is your website portfolio? I would like to learn from example. I was told by an industry pro that using an art station is highly unprofessional.

round radish
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You could change the url just by signing up again surely?

mint grove
plucky hatch
mint grove
plucky hatch
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I dont care really 🤷‍♂️ I only speak from my own experience

round radish
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Art station is gonna be better than your current website, unprofessional or not.

pure kettle
plucky hatch
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And it took about 15 mins to configure

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But at the end of the day, any website will do

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just fill it with good work

pure kettle
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Wasn't AS's custom site thing paid?

plucky hatch
pure kettle
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That I can agree with Kotohoops

plucky hatch
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I only responded as i was called out 'Where is your website portfolio? I would like to learn from example. I was told by an industry pro that using an art station is highly unprofessional.' 😬

mint grove
plucky hatch
round radish
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I like how they've capitalised the v. Like it's an initial 😂

plucky hatch
round radish
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😛

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But not in discord!

mint grove
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I guess they expect more out of us these days. If I turned in a portfolio into my school like yours I would get an F. My instructors would definitely tell me that it would be lacking a lot of info.

plucky hatch
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Damn you

plucky hatch
pure kettle
mint grove
plucky hatch
mint grove
pure kettle
# mint grove I don’t understand?

I mean, if you make portfolio based on what your school said (which might not have higher standards), you might as well applying to work at your school.

But I digress. Point is improve your website.

plucky hatch
round radish
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And be less defensive when asking for help.

round radish
mint grove
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Thank you everyone. Sorry for coming across a bit bitter. My intention is to learn and improve when feedback is presented. I’ve taken in consideration all of your feedback and will work on improving where needed.

mint grove
plucky hatch
mint grove
plucky hatch
mint grove
plucky hatch
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No idea, I opened your images in a new tab and they max out at between 750-1000px

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no excuse not to have 2-4k since its free

mint grove
brave forge
mint grove
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For AS?

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Wordpress is honestly too complicated.

plucky hatch
mint grove
# plucky hatch I dont understand the question ?

You have a tab called “my works”. That page has a bunch of thumbnails for each project. When you click one; it’ll take you to a new page. How did you set up the the initial my works page?

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With all the clickable thumbnails.

plucky hatch
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By default all projects on Art Station need a thumbnail to lead to that specific project

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By default it uses the first image in the gallery but then you can upload or crop any other image as a cover

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Then you manage each project

mint grove
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Thank you!

mint grove
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Anyone know how to add a background image to your website homepage on ArtStation?

plucky hatch
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sometimes I feel frightened because I don't have experience and a degree but I want to go to another country. I see ppl who moved and they had a degree and years of experience. The only thing that keeps me doing my env art project is the hope that I'm doing it for something good.

pure kettle
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Some developing countries makes it outright impossible, it better off giving up.

modern relic
# pure kettle Some developing countries makes it outright impossible, it better off giving up.

I don't know the situations but giving up might be a bit harsh. A year or 2 freelancing could be a better idea. Let's you grow your skills and connections and might help prepare you for working in a team and meeting deadlines. Could also fund a few months of moving and living in another country which could be enough time to make new connections and continue freelancing or get employed. This is a sort of best case though and is just a suggestion and not based off any sort of data

modern relic
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It sounds like you are trying to get people to pity you enough and give you money to pay for it

pure kettle
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Which is not going to happen

mint grove
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I’ll most likely pay one day. Until then I can only hope that my future employer doesn’t judge me on my lack of income and instead on the quality of my work.

mint grove
green oyster
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I just send over my artstation profile, I don't think it's that big an issue

royal lintel
# mint grove TBH I wouldn’t take your money even if you offered. I don’t appreciate being see...

They didn't offer, you've just continued to complain about a lack of money. And been pretty rude to people giving suggestions because of some percieved slight against you for not being able to pay, despite multiple people telling you that free options are fine (and you not believing them for some reason). If you can't pay and the free options aren't good enough for you, then it sounds like nothing will do what you ask.

Except that the free options are fine - ArtStation looks plenty professional as long as you have the appropriate things to show on it. It's pretty widely used in the games industry. If you want more proof than randos on a discord then just go to the front page of ArtStation and click literally any recognizable game that appears - you'll see artists from the studios that created them posting their art, and not always on paid plans either.

mint grove
royal lintel
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I'm not making assumptions, I'm telling you how I view your responses. And you're absolutely right - text is not a great way of conveying feelings. Which is all the more reason to be aware of how it reads.

plucky hatch
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how about wix as an alternative for online portfolio? I've heard wordpress is too difficult and I don't know much of scripting a website

mint grove
pastel estuary
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leads who need to go over many portfolio's prefer art-station.
I linked some videos about it on this channel iirc.
killer portfolio or portfolio killers videos

plucky hatch
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yep, I also got job offers from Artstation last year, but for a few months recently, it's not accessible in where I live anymore.

pastel estuary
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ouch

plucky hatch
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it hurts tho, especially when I need to refresh my AS portfolio with new stuff

round radish
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VPN can't help?

plucky hatch
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I've heard changing VPN via an app might helps, but it can be sloppy sometimes.

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TBH, my PC is also used for work if necessary, so I'm not likely to use any kind of "crooked" app like that

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they might as well leak personal info or work project

round radish
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VPNs aren't inherently crooked. A browser plugin, sure, those are pretty sketchy, but there are totally legal paid services which aren't sketchy.

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(which aren't browser plugins)

pure kettle
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Because few months ago, Indonesia (my region) issued a nation wide internet block which includes Epic Games domains, and subsequently crippled ArtStation. This lasted for a couple week, and it's fully accessible now.

plucky hatch
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I'm from Vietnam, and yes some ppl here say AS is supposedly blocked by the nationwide internet providers, but the reason is still unknown.

plucky hatch
pure kettle
plucky hatch
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thanks a lots @pure kettle

plucky hatch
chilly sundial
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I'm glad I'm not alone as seeing this conversation as someone asking for feedback, getting it, and then getting offended at the feedback

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Just... Chill out. You got genuine feedback. It was good feedback. No ones tryina attack you, you can drop the defense a bit yknow?

mint grove
mint grove
plucky hatch
mint grove
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I feel like it still looks bad.

plucky hatch
mint grove
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Your right. The homepage is the eye catcher and my homepage is bad lol

plucky hatch
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Random bullet point and no text

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Listing 3D modelling as a skill but not listing any 3D modelling software 🤷‍♂️

mint grove
plucky hatch
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Also need to make the project opening images more exciting

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If you can use Photoshop as you have listed im sure you can knock something up

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Have all your images full width or the same size it looks untidy when scrolling if they are different sizes

mint grove
plucky hatch
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Either way its magnitudes better than your original site

mint grove
plucky hatch
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If I saw those projects on the Art Station wall I would not click on them, the first one is the best.

mint grove
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Do you mean like fixing the flow of the composition?

plucky hatch
mint grove
green oyster
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Why aren't you showing any 2D stuff if you have 15 years of experience? I'd expect some concept art or sketches or something for levels (then the finished products)

mint grove
plucky hatch
mint grove
plucky hatch
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Your portflio only needs to be 4-6 projects, just choose your best work.

green oyster
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But what job are you aiming for?

mint grove
pure kettle
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If you're familiar with the term "mapping" from the modding community, that's what the industry would refer to as level design.

mint grove
green oyster
# pure kettle Level Design ≠ Environment Art You're leaning on the latter.

I also feel they're showcasing enviro art "scenes" not so much level design. I'd like to see not necessarily gameplay videos but maybe small clips that showcase parts of the level, screenshots carefully chosen to show something cool. Also I'd want to clearly get that this is a boss combat arena, this area splits off into two ways for the player, here they can climb, this is a scary tunnel, this path is blocked, etc

pearl bolt
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i might be game programmar or software enginner (junior level) but im not gonna be taking CS classes. is that okay?

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ill major in game design though in college

woeful iron
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why would you do game design for a programming role

pearl bolt
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isnt game design an equivalent expereince to CS?

woeful iron
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no lol

pearl bolt
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game development then?

woeful iron
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depends how you define game development

pearl bolt
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what game development degrees are equivalent to CS

woeful iron
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none are really equivalent

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but if you do something programming focused you can do some software engineering

pearl bolt
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i am not going to major in CS

woeful iron
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ok

pearl bolt
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what else could i major in

woeful iron
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depends what you wanna do lol

pearl bolt
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game program perferbily or software dev

woeful iron
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ok so what is wrong with CS in that case, cause that's the most common path there

pearl bolt
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i just want to major something game dev related

solid igloo
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Hello There, My name is Murphy Buck. I have been working in Unreal for many years. I have a Bachelors in Video Game Design Narrative with an emphasis in Level Design. I was the Creative director and Lead Level and Narrative Designer for The Lodge. I am looking for Portfolio work and to expand my shipped titles list. If anyone is looking for a Narrative Designer or Level Designer I am a cheap date. Free. Lol. Feel free to DM me if you're interested. I hope you all have a wonderful day.

solid igloo
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ty

woeful iron
gilded helm
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Hi guys, what is the best course plus certification for Unreal Engine 5 in 2023? Does Epic Games themselves offer something like that themselves?

pure kettle
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Doubt those kind of certification matters for actually working in game dev 🤔

gilded helm
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They don't?

spice dagger
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No

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If you want certification, you are better off getting a degree of some kind.

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But even those arent necessarily a requirement.

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There are plenty of self taught professionals, present company included.

gilded helm
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Well honestly I want to get a job in the industry, as I have worked as a software engineer for 5 years prior the company folding.

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I am sick of working on inhouse ERP systems and other soul sucking horrors of the kind

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So I became fascinated with unreal engine and game development

plucky hatch
gilded helm
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I mean I can go back to education it'd be just frustrating a bit

spice dagger
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Then familiarize yourself with the sub-field you want to work in on UE/gamedev.

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Produce some material you can use as evidence you are working towards your understanding of that sub-field within the industry.

gilded helm
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Honestly, I don't even know what I'd enjoy the most in development

pure kettle
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The thing is that game dev isn't that formal

spice dagger
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Find what you like.

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Then worry about getting a job.

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Nothing worse than taking a job thinking you will like it and then it sucks.

gilded helm
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Yeah

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Been there

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Maintained and developed an ERP system on my own

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For a company

spice dagger
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Take 12 months to build out your skillset within gamedev. Given that time, you will likely find what you like and what you dont.

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Try building your own games, covering as many aspects as you can.

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Seems likely that you would prefer to be a programmer of some kind.

gilded helm
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I always considered myself more of a designer than anything

spice dagger
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But that itself has very many different types of programming you can focus on.

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🤷

gilded helm
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Yeah

spice dagger
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A designer with a coding background is very useful.

gilded helm
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I have done small projects in sdl and opengl

spice dagger
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However you likely wont just slot into that position

gilded helm
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Raycasters and what not

spice dagger
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You may have to start somewhere like QA first.

gilded helm
spice dagger
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Designing games is very different to designing traditional programs

gilded helm
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Guess how many deadlines we fucked up

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All of them

gilded helm
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Requirements Gathering would be the same

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And the development pipeline too

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It's basic software engineering

spice dagger
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Are you talking about being a Game Designer or remaining a Software Engineer that designs the code infrastructure?

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Because those are very different positions.

gilded helm
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Oh

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What is a game designer then?

spice dagger
gilded helm
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Similar to Mike kirkbride I have vivid and weird ideas for video games and I have a clear idea on how to get them done

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I know how to document them

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I know how to code them to a prototype

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Not in unreal though as I have no experience in it so far

spice dagger
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The unfortunate reality of this industry is that EVERYONE has vivid and weird ideas for games, unless you go and make them yourself, you will likely just be told what to build, you just figure out how to build it.

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My advice.

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Take some time (6 months) to get in and dirty playing around with the Engine.

gilded helm
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6 months full time?

spice dagger
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No, just free time.

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You have to pay bills no doubt lol

gilded helm
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I am unemployed right and my wife covers me

spice dagger
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Find out what parts of making a game you like and dont like

gilded helm
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So if I do it full time

spice dagger
gilded helm
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How long would I really need

plucky hatch
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Especially since you dont know what direction to go in yet.

gilded helm
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Yeah

spice dagger
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You need to find out what you really want to be doing.

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Network Engineer.

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Gameplay Engineer.

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Engine Engineer

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🙂

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So many.

gilded helm
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And engine engineer

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Tool tooler

spice dagger
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Perhaps its useful for you to start with doing some research on our industry

gilded helm
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I got into programming because I like video games but I fricking detest soulless software engineering jobbing

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What has the most variety and the most well means of expression

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In terms of creativity and art

spice dagger
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They all have their own expression.

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Just depends on what expression you like lol

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Programming in gamedev tends to be a thankless role, especially from the players perspective.

gilded helm
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I have done network engineering before and virtual sockets and piping jsnt that expressive lol

gilded helm
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Always thought so myself

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I bought a zx spectrum next and optimising in assembly is kind of overkill for me

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I can do it just not very well

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Anyway what realistically could I focus on that would result in me getting a job

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After all I am checking unreal development as I feel myself I am on the march to the next thankless underpaid software engineering jobbing

plucky hatch
gilded helm
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Lol producer sounds nice as a job how would I get such a job lol

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With no experience mind

plucky hatch
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Aint going to happen without experience in one field or another

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Senior, Producer, Lead, Director etc, all take a certain amount of graft.

gilded helm
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Graft?

plucky hatch
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Hard work

gilded helm
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I'm sorry English isn't my first language

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Oh right

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That's fair

plucky hatch
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It can be 10 years to be Senior designer nevrmind Lead

gilded helm
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In general is it difficult to get a job in this industry?

pure kettle
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Kind of, yeah.

plucky hatch
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Yes its very competitive, more so these days post-Covid

gilded helm
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Any programing job is tbh

plucky hatch
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I was not talking about programming but design, but its the same all over.

pure kettle
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Also depends on where you live, your country may have the game dev industry sucks

gilded helm
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Employers learn that they can get cheap labor from the east

pure kettle
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Meanwhile remote jobs also have local applicants competing for the position

gilded helm
plucky hatch
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Not only that, doesnt matter about cheap, but you can now get quality from everywhere. I have empoyed people post covid from Syria, Iraq, Vietnam, East, Western, Northern Europe, UK, US, Canada 🤷‍♂️

gilded helm
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I can't find a programming job here to save my life

pure kettle
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I heard so much bad things about living in Saudi (I say that despite me being a Muslim myself lol)

plucky hatch
gilded helm
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No offense to indians but I had to work hard after their stuff in my previous job

gilded helm
plucky hatch
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Well i think that would be offensive really, I know and work with many Indians no issues there.

gilded helm
gilded helm
pure kettle
gilded helm
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And of course I was generalizing whole nation based on several people's work I had to fix

plucky hatch
gilded helm
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Yeah just few bad experiences on my behalf

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I had the same experience with laosians and such

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And mind I consider myself to be a bad programmer on the whole

pure kettle
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Ouch, yeah, I'm not going to generalize a whole country based on that facepalm

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That do be racist tho ngl

gilded helm
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All my work so far in life has been nothing but rushed hack jobs or fixing somebody else's rushed hack job

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I guess I came off as racist I'm sorry

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Anyway

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I don't know what to fricking do with my career

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Nothing gives me joy and all is just droll

pure kettle
gilded helm
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No I have savings

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My wife works

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But I feel useless and unhappy

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Professionally

pure kettle
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Enough to take your time learning about inside out of game development? It's not going to be instant.

gilded helm
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Yeah

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At least I hope so

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As pretty much any person I have thousands upon thousands of started but unfinished projects

gilded helm
pure kettle
gilded helm
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Id tell him not to do it

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2 years ago I had job offers left and right but now I have to go around and literally beg for a job

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By now I know all codility test questions for java and c

modern relic
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You seem like you have a solid background in programming, which means that game programming would make sense, but you said you wanted to be a designer instead. What kind og design do you want to do? Theres game design, level design, audio, graphics, etc. Theres also some good sample projects include unreal tournament itself which you can start with and find what works for you. Like everyone said here it's not an overnight thing, it's going to take months of studying projects and watching cringy YouTube videos. There's tons of fields in gamedev and you don't have to pick just one of them

gilded helm
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Bah solid background

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I make newb mistakes everyday

pure kettle
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Surely everyone does

gilded helm
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Honestly I think it's best for me to get a job and learn unreal on the go. Will be hard but with time I'll be a wizard

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But no one will hire just the eager

modern relic
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Everyone makes mistakes, even the most senior/lead people. You said you have 5 years software engineering experience so you should be quite familiar

pure kettle
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It depends on whether you're willing to take the path or not. I'd say game dev is going to require creativity more than generic software design.

And yeah, you could take different job in the meantime to survive

gilded helm
modern relic
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So? Did you make mistakes?

gilded helm
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All the time

modern relic
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Then you will keep making them. It's how you learn and get better

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You won't learn or get better complaining on discord

gilded helm
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I got better at complaining the last year that's for sure

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I'm just down

modern relic
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Get stuck into unreal. You won't get any kind of pity party from here

gilded helm
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Will do

plucky hatch
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the next time I make some portfolio piece I'm not going to choose out of randomness. I read in many places that companies want people who understand their art and if you resonate with that the chances are much higher

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more or less the same thing I heard about ppl who play magic and dream about working making magic. They want players who understand their game, not someone who is a professional in some unrelated game.

modern relic
plucky hatch
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I was more familiar with art than level mechanics. Out of Max Payne I decided that my first project would be a residential building, env art. That's what I meant "randomness". I wasn't thinking "I want to work at Remedy, let's build a level similar to REmedy's games"

tacit basin
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you should build some thing you love and are interested in, if you try and do something in the style of some other people you probably wont do it as well. Show of your style and skills.

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course, I dont work in game asset development

deep mural
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Can anyone making games for a small team in unity give any advice?

woeful iron
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that's a very vague question, especially to ask on an unreal server

pure kettle
round radish
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He does ask questions.

round radish
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Apparently everyone on that server is either retarded or a troll, though. Or both.

woeful iron
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so not much different from here then /s

round radish
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Pretty much

pure kettle
woeful iron
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this is why you need 9 mods online at all times

round radish
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That's Unity's problem, you see. Doesn't support mods.

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The above is not fact checked

pure kettle
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Oh snap, found another hostility as I speak

otw #lounge

shut token
#

The server is not definitely not dead.

woeful iron
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did you check the messages of march 2019 though 🤔

shut token
#

And literally all of your questions except the one in their code-general channel were answered.

deep mural
#

Why are you trying to prove me wrong btw why would I lie

shut token
#

The "Official Unity Discord" is the wrong one?

deep mural
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The fact you even typed that in is just weird imo but ydy

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I asked in unity hub or whatever

deep mural
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Unity developer community

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Since we are just gonna be weird about it

green oyster
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You have to give it time

deep mural
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I am giving it time, there's nothing wrong with asking the same question here though

woeful iron
#

except again, that this is an unreal server tbh

deep mural
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Which a LOT of people here have (and have cleary shown since I'm being digitally footprinted) used unity

shut token
woeful iron
deep mural
woeful iron
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this is not a bias at you here

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I regularly report messages that don't belong in #career-chat

pure kettle
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People in here might use Unreal full time and has no idea about specific stuff in Unity, compare that to better chance of asking it in the official Unity Discord server where people there use Unity on daily basis

shut token
#

With an emphasis on the official Unity Discord.

wary idol
pearl bolt
#

what are equilavlnt degrees to CS?

pearl bolt
#

Georgia State University has a degree in game development and I think I could major in that if I want to be a Game Engineer.

steady pewter
#

What means Game Engineer?

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Game developers are the least engineers I know.

pearl bolt
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i think its like programmar

steady pewter
#

Ah, a programmer. Or just Software Engineer working in the Game industry.

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If you like programming, just sub to Software engineering. Without looking at that particular Uni program it is hard to say whether it will be relevant.

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A willingness to work with other disciplines... think3D2

pearl bolt
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i wanna do more bp than cpp

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if i was a game programmar a huge chunk of the work would likely be in bp

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there is also verse coming out but i may choose to learn c++ and not verse idk yet

steady pewter
#

Programmer in UE would most likely use C++ and whatever is the system (C# for tools e.g.)
If you want to do Blueprints, maybe you want to be a gameplay designer instead?

pearl bolt
#

i was going to learn to be one but i don't know any junior level ones making the income i want to make in the future

steady pewter
#

Well, games ain't particularly generous with payment to begin with.

pearl bolt
#

i would like to make 6 figures like 3 years after i start working

#

i mean for the career not in general

#

i will be doing part time stuff too like in college maybe

steady pewter
#

Nice.
Have you sorted by High -> Low in Salary for the game industry jobs in your area then?

pearl bolt
#

could i become upper middle class as a entry level game designer within like 3-5 years of working or that position?

#

like if i work remote in a california based compnay

steady pewter
#

I'm not familiar with that area, but you can investigate as I mentioned above.
For 3-5 years, it is not unheard of to climb up, but it will be definitely hard and I cast my doubt. But as I said, not familiar with that area so take it with grain of salt.

pearl bolt
#

i mean in the same entry position

#

not like becoming a senior

steady pewter
#

Doubt++

pearl bolt
#

maybe i can learn verse or c++ and major in game dsign in college

#

so im preapred for both

shut token
#

If your goal is to use UE - learn C++. Verse isn't even going to be a thing in UE main for at least another year most likely. And many people aren't even convinced it'll be worth it to use. But C++ is here to stay, for better or worse.

pearl bolt
#

do i need to take physics or is conceptual physics fine

shut token
#

Depends on what you end up doing. Having a general understanding should be sufficient enough in most cases.

pearl bolt
#

conceptua physics wont go in mathematical depth

#

also i mean if i code for ue5

proud spear
#

you'll want to know geometry, trigonometry. Knowing matrix multiplication will help you too. Basically knowing how to manipulate vectors and geometry

#

like all gameplay/graphics programmers worth their salt should know what the dot product is and how to use it.

spice dagger
pearl bolt
#

if i get an intermediate level of knowledge for C++ and major in game design, will I be able to work either one full time?

spice dagger
pearl bolt
#

Me too

deep mural
#

How do you take care of a job if you have a burnout?

#

Do you just shake it off?

pure kettle
deep mural
#

Shortcuts sounds like bad code/modeling or whatever which results in a mad boss though?

#

Or not nessasarily

pure kettle
#

Not necessarily, though granted my previous job was linear content creation for corporates (videos, virtual production, etc.).

I did not miss that job.

deep mural
#

Idk it feels like it might be impossible to be a coder if I just get frequent burnouts

pure kettle
#

If you're under strict deadline, you're kinda screwed as you can't do distractions to counter attention deficit, and have to take shortcuts to save time

deep mural
#

Alright thanks

round radish
#

If you're burnt out, take a short break. If the deadline is a week away, taking a day off when you can't think straight is gonna mean the 6 days after that are going to be twice as productive.

#

If it's a considerable time away, plan regular breaks.

#

Avoid getting burnt out at all.

woeful iron
#

@pearl bolt you really need to get your priorities straight, it seems like you're just fishing at random positions and eduction without knowing what you want. The only thing that is clear that you want is money. Which in games is not the right place. If you wanna do programming for money a CS degree is the best way, but clearly you don't want to do that. So idk what you want but you need a reality check and need to think about what you really want.

#

Feels like you're just picking your future with a darts board

deep mural
round radish
#

Take time off.

woeful iron
#

don't work 12 hours a day

#

aren't you 17 and in high school? on what are you burnt out

deep mural
#

I'm built different

woeful iron
#

that definitely answers my question

pearl bolt
woeful iron
#

are you just doing this because it mentions average salary of 97k

deep mural
woeful iron
#

but burnt out from what?

#

do you have a job

#

or just from school

#

what do you mean by burnt out

modern relic
pure kettle
# pearl bolt no

Are you in desperate financial position?
Are you under pressure of abusive parents giving unrealistic expectations?

#

If you're on the latter, feel free to DM me to vent out

restive gulch
#

Unreals more of a hobby than a career to me but i gotta ask should i work in as an indie or with others

woeful iron
#

whatever you prefer

restive gulch
#

ok

#

Is Unreal Professional

woeful iron
#

wdym

#

like is unreal used in professional settings?

restive gulch
woeful iron
#

of course

#

lots of AAA games are made with unreal

restive gulch
#

ok but can you give some examples of them?

woeful iron
#

Fortnite obviously, Ark survival, Gears of War, The new witcher will be UE as well, Hellblade, octopath traveller, batman arkham city, FF7 remake, Dragon Ball FighterZ, Little Nightmares, Borderlands, Sea of Thieves, Star wars Jedi games...

#

the list goes on

restive gulch
#

ok thanks!

shut token
#

@woeful iron More patient than I in this answer. I don't know if I could've taken the question seriously honestly 😅

#

UE has been used to make AAA games for the past 20+ years

pure kettle
#

There's still room for good faith, the way I see it

green oyster
#

black myth wukong looks to be on UE5...same as stalker 2

pure kettle
#

I know some people who were religiously used Unity doubting on how other engine fare up, Unreal included

green oyster
#

what would you guys say it's a career endgame? I can't keep doing environment art in my 50s or 60s up until retirement 😅. What's the progression here? One should try to pivot to something else (art direction, management?)

pure kettle
muted basalt
#

What tips do people have to successfully get an epic mega grant for their game as a solo dev?

pure kettle
plucky hatch
woeful iron
muted basalt
woeful iron
#

that's how you grab attention to get a grant obviously

green oyster
pure kettle
green oyster
#

I'd get a dozen students, I'd lead them for three months in making assets for a small game, break the tasks for them and provide feedback/guidance on top of learning, we'd add everything in the project and publish packs on the MP and when the bootcamp is done release the game

#

Of course they'd pay me a few thousands for this 😆

plucky hatch
#

My personal route is be a design manager full time in terms of career advancement and day to day (but not so much hands on myself), freelance pure design once every few months to keep my brain ticking over and my skills sharp, teach and have other bits and bobs to keep up with networking and additional cash. It's a good balance.

deep mural
#

Is this true?

woeful iron
#

I would say no in most cases

#

you never know though, but if that was the case, you don't want to work for them either way

deep mural
#

Alright

pure kettle
deep mural
#

specifically for cs

pure kettle
#

I mean, if the recruiter know what they're doing, they're more likely coming up with their own questions

deep mural
#

right

pure kettle
#

FizzBuzz isn't cutting it anymore Chihoops

devout totem
#

I have a company i just created

#

I would give interview tests like

#

depending on the theme of the role

#

basically if it's backend web, I would ask "write an authentication service with real database"

#

or for frontend "make a UI/layout that wraps up X information"

#

for systems I would ask "write a simple binary serializer for a map"

woeful iron
#

you expect people to write an entire service or UI for an interview?

#

If a company gives me a test that takes more than an hour I'm just not doing the test tbh

modern relic
brave forge
woeful iron
#

strange way to promote a youtube channel tbh

#

enjoy getting banned though ¯_(ツ)_/¯

deep mural
#

completely new account aswell

#

oh they posted in every chat

woeful iron
#

I really don't get this weird way of promoting, there's like a 0% chance you get any subscribers from this right

deep mural
#

Oh yeah fs

#

It was a YouTube short too so it's even more counter intuitive

tribal viper
#

Does anyone know much about the steamdeck

woeful iron
#

also, don't ask if someone knows something or if you can ask something, always just ask your question

tribal viper
#

Okay

gilded helm
#

Today I got a reply that despite acing the programming questions they'd go with another candidate

cerulean musk
#

Hi all, new here. First message.
I´m a bit lost with so much information going around. Im an argentinian, architect, that uses programs such as Cad, Revit, Sketchup or psd. I started this year with my first c++ course, to understand what going on down deep, and im willing to start my first UE5 course.
If i had to guess, im interested in learning UE5 as a tool, not sure why, but i see the potential in 3d worlds for architecture / marketing / gaming. The last one is one of my oldest passions.
If i had to learn or try to move on in this last direction, what advice would you give me, or tool to learn? Remote working, level designing with unreal, and trying to combine it with revit seems interesting for me.
Thanks for readying.

steady pewter
#

Make sure you don't invest in something you won't need. Studying C++ probably is a bit too much. Basic blueprints work should suffice if you want just to do level design or archviz say.

safe bluff
cerulean musk
#

and what about the different available courses?
Should i go the oficial Unreal engine course way?
Youtube free courses? In case which one is good?
Udemy courses?

Sorry if i ask to much, im starting and trying to collect as much info as possible to keep my way.

deep mural
#

Besides video game programming, what other type of options are there? (Preferably looking for something with C#)

modern relic
deep mural
modern relic
#

Anything that uses c# then. I'd read up on asp.net and it's ecosystem if you are interested in webdev

deep mural
#

I'm not at all

#

I've heard backend is pretty fun though from multiple people

#

But I'm kinda just in a tough spot rn

oblique ice
#

also heard there is tester

modern relic
#

This is probably the wrong chat to ask for advice about other industries though. Look around for jobs in your area that match keywords like C# and .NET. You might find jobs for unity and webdev, otherwise stuff using winforms/wpf/uwp, probably xamarin too if that's still a thing and you want to make mobile apps

plucky hatch
round radish
#

Virtual Production / Movies is big business too.

plucky hatch
round radish
#

Wizard ninja.

rotund nymph
#

Hi people! Besides programming with C++, I've lately been having lots of fun with Niagara, a bit of HLSL, and graphics programming is a field that I always had interest in. It is also an area of development that I know nothing about, in terms of career or work life.

Is the role of a graphics programmer overlapping with a VFX/tech artist? Are those roles also associated with similar work conditions as programming (in terms of salaries, work conditions, benefits, etc)?

ashen lynx
#

Some knowledge does

#

But not the work

#

Wage is higher. Work conditions are nice. You will be given a whole table to you. Benefits are also quite beneficial.

rotund nymph
# ashen lynx No, it does not really.

I see, thanks for the response 🙂
I'll then keep learning a bit on the topic, my current job is very focused on C++ stuff but I can play around with graphics in other projects 😄

ashen lynx
#

Being familiar with graphics programming, even limited to one API/Platform, quickly and immeasurably raises your worth as technical artist, who biases towards optimization and shader work, and eventually may lead to hopping from tech art to rendering, but that is not symmetrical, as in most of the skillset you posses as tech artist or VFX artist will merely facilitate your ability to communicate with those being a rendering engineer and not much more than that. Just as a tech art, rendering has its own disciplines and responsibility scope varies with place you work at and can vary from singlehandedly maintaining rendering code of an engine to just working with API agnostic, high level code. @rotund nymph

tired bear
#

Weird question. I was employed by someone to make an application and was was supposed to get 60% of the application's paid price. However, he told me he sold it for $300, so my cut will be $180. I asked the buyer how much he paid for the app, he said 320, so i should be getting 192. Is it worth arguing over $12? I don't really like being treated as a fool even for $1 and i don't wanna call our partnership off, he was pretty helpful and supportive, and he offered me a new job for $300. So, what should i do?

viscid anvil
tired bear
#

So, just ignore it?

mint skiff
#

I wouldn't work with them again if you know they're stiffing you

#

Are you accounting for sales tax that the buyer may have had to pay? Your client wouldn't see that money either, it may be collected on behalf of the gov.

steady sand
bold coyote
#

Any tips on how to find these 3+ years of game exp if I am a non-game UI/UX designer? Trying to find any studio which is open to this type of junior but no luck.

viscid anvil
bold coyote
# viscid anvil youtube

you do not find 3 year experience into CV without working for the studio/project, I am not talking about the skillset, since working on your project vs studio project is different experience, so I understand the requirement 3+ exp from studio and not your personal projects

woeful iron
#

what is your question even?

#

there's only one way to get 3+ years of experience, and that's by working the job 3+ years

#

so hope to find a junior job

viscid anvil
#

::)

woeful iron
#

how is that related to anything again though

bold coyote
woeful iron
#

indie projects are still jobs

#

if you work them

#

like a normal job

#

volunteering is strange though imo

#

value your own time

chilly sundial
viscid anvil
#

nvm ig

bold coyote
# woeful iron value your own time

understand and agree, but feels more relevant instead of personal projects, since doing everything is wasting even more time, but personal projects, can be small demo games ofc

plucky hatch
#

It's great opportunity to join an actual game project, but one biggest issue is whether the indie project is trustworthy or not

#

any chances you'd find a studio that offer on-board training? @bold coyote

bold coyote
plucky hatch
#

internship can take some time before you can be confident for junior level at studio, I also spent my first work year in 2022 as internship/pre-junior level before actually joining the bigger leagues of junior starting this year.

bold coyote
woeful iron
#

as remote you lose a lot of the benefits though when learning imo

bold coyote
woeful iron
#

it's not just technical skills or whatever

#

it's team work and stuff

#

sharing a goal

half tree
#

@heavy ice please check your inbox. I've sent you a couple of my qualifications for the jobs you requested.

heavy ice
#

send msg again

#

i got so many msg

half tree
#

I see

plucky hatch
#

I can't be really sure if remote internship is available, it also depends on 1/ company's regulations, and 2/ the types of works you are responsible for, if the tasks require either team-works/ working closely under supervision / have a tight deadlines / delivered assets must match a specific technical checklists, then it's not likely you can work off-site. @bold coyote

cobalt latch
#

At my work, we do 3 month internships. We also do remote, however this is basically longer and more stricter to supervision and deadlines.

#

Also our remote, I don't believe is paid

bold coyote
#

Can you DM me website? just curious 🙂

cobalt latch
#

Just going to have a quick look if we have internships up. As if not there wont be much to look at 😂

bold coyote
#

i will add it to my list 😄

cobalt latch
#

Where you based?

bold coyote
#

Europe, Czech Rep

woeful iron
#

home of bohemia interactive

plucky hatch
#

Vietnam, and I work in an outsource studio (sorry guys I can't be too specific due to company's regulations) 🙂

cobalt latch
#

Not too sure we do international remote internships

woeful iron
#

strange company policy to not be able to mention the company name

cobalt latch
#

Sounds very sketchy

deep mural
woeful iron
#

how so

#

you employ people that make such bad shit that you don't want your employees to be associated with your company?

deep mural
#

No I mean like just people who are rude

plucky hatch
#

nah... I choose not to say, not them

woeful iron
#

we've been bamboozled

deep mural
#

Lol

tidal herald
#

Just finished a basic->advanced C++ course online and was curious on what steps others took when focusing on becoming an Unreal Engine Developer. Received some advice a while back to breakdown what I need to learn into sections. For example, I'm interested in MMORPGS, so I could learn about creating inventory systems, abilities, ai's, but should I start with level design first?

#

Mostly trying to get familiar with Unreal Engine & practice using C++ with it

woeful iron
#

I would personally set a lot smaller goal at first and finish something

#

if you focus on an MMORPG, first of it's not realistic for one person, let alone someone who never made games. But you'll never finish it and have a collection of useless systems. And only at a later point realise how everything could be better.

#

start with a very small idea and make it start to finish

#

so you know a bit of everything

#

and you can reiterate some things, so that you can build knowledge of how to do things the best way

#

like a simple "zombie" wave survival game will already give you a lot of basics and a "finished" product

#

then you can move on to the next simple idea, with some new things added

#

and so on and so on

#

starting with an MMORPG is a big meme

oblique ice
#

wow MMORPG? thats really ambition

green oyster
#

100% science based, dragon MMORPG

tidal herald
#

@woeful iron Ok, thank you for the advice!

halcyon flame
unreal spear
#

Hey uh I don't really know where to ask my dumb question but do you get a confirmation email when you apply for a megagrant? I got the "Thank you for submitting your project" on the website but without an email can't really be sure.

brave forge
#

I did not get a confirmation email either. But my application definitely went through.

pastel estuary
#

@split belfry job/team requests are only allowed on the Job Board section.

split belfry
#

oups sorry ok

rancid stream
#

So I just found out that I'll be moving near the Epic headquarters. I've recently made my first UE5 game, but not sure what else is needed to boost my portfolio. Any suggestions? I'd be interested in pursuing level design starting out, then maybe character design.

runic patio
#

Hey, I've been having some trouble getting into the industry over the last few months. I was wondering, for projects, how important are playable demos vs a video of a full playthrough? I have the latter but not the former

mint skiff
runic patio
#

Game programmer roles @mint skiff

mint skiff
#

Then yes I'd think you should have playable demos

#

You should at least be making your source available

runic patio
#

The source for one of my projects is available, but the other isn't intended to be open source so I can't share it

mint skiff
#

It doesn't have to be public, but it's your IP that's up to you.

dreamy trellis
#

Anyone know if having a compsci or software engineering degree inhibits finding jobs bc they aren’t specifically game related

woeful iron
#

not at all

#

probably most game devs (as in programmers) with a degree have a compsci degree

spice dagger
#

At the most it would simply be irrelevant.

round radish
#

Sure there is

#

Being "overqualified" for a job isn't uncommon.

#

Entirely depends on the type of job and the education.

spice dagger
#

Fair point I suppose.

#

Cant imagine that happens often in this industry though lol

round radish
#

Possibly not.

woeful iron
#

overqualification is such a weird thing

#

if someone applies for a job and wants to accept your offer, why would it not be allowed

round radish
#

Because you get somebody with a degree in quantum physics applyng for a job as a cleaner, they're gonna have an attitude problem compared to your regular uneducated employee

#

...probably.

spice dagger
#

Thats a big assumption.

#

Ive never understood the practice of not employing over educated people either

woeful iron
#

the question is why would they apply in the first place if they didn't want it

round radish
#

Or the boss simply doesn't want to deal with somebody smarter than they are.

woeful iron
#

that I can see lol

round radish
spice dagger
#

That doesnt seem smart if you ask me lol

round radish
#

You also have to consider why somebody so overqualified wants a position like that.

#

What did they do that meant they can't get a job they are qualified for?

spice dagger
#

If I was an employer and a position I had was attracting overqualified people, if they dont work out I could imagine there would be an even larger line of appropriately qualified people ready to replace them at a moments notice.

#

To me, the benefits of at least trying them in that position would outweigh any presupposed negatives.

#

But im not an employer, so what do I know.

round radish
#

You don't attract a lot of overqualified people, though. That'd be a different story.

#

Overqualification is the outlier.

spice dagger
# round radish You don't attract a lot of overqualified people, though. That'd be a different s...

In what way would the ratio to overqualified to qualified (or less so) make any difference? They are still overqualified, your perception of them should be the same? I didnt specify in that scenario there would be a lot of them. If anything I would think that given your argument, if you were seeing a large number of overqualified applicants there is likely a bigger economic issue happening (2008 crisis for example), how would that affect perception?

round radish
#

If you're getting a lot of overqualified people apply for your job, you've made wrong assumptions about your job.

#

Like how much you should be prepared to pay.

spice dagger
round radish
#

In other news, I want to strangle whoever wrote the property editor module.

spice dagger
#

I have heard stories of malicious sales companies posting jobs for sales, but actually interviewing the applicants for a lower job like reception or something.

spice dagger
round radish
#

Absolutely.

steady pewter
woeful iron
#

But this is stuff you filter for interviews, or try to anyway. I’m talking if the sole reason is “over qualification”

steady pewter
#

Not sure I understand. These are consequences of overqualification.

brave forge
#

No they can be separate. Someone can be "overqualified" but looking for a job that's closer, or less responsibility, or even a change in direction. Overqualified does not always mean "I'm here until the next job comes along"

#

Which is what dieter is saying. There may be a reason that they are looking for a "lesser" role. And you can filter any potential job hopping or whatever fear you have via interview. Not just on CV. You could miss out on an amazing hire for an unfounded assumption

steady pewter
#

A missed opportunity is obvious enough outcome too.
I was providing reasons for Matt's comment, based on what I have seen happening not once or twice.

autumn grail
#

Hello I am new, what are the best practices for building a portfolio? Where and how do you start?

modern relic
mint skiff
#

Less is more - focus on a few excellent pieces rather than many mediocre ones. If you can, make each piece reflect a certain technical skill.

autumn grail
autumn grail
mint skiff
#

Ooh the link I sent applies more for art but the essential concepts are the same

untold jay
#

Hi All, quick question. I recruit for the gaming industry and it is always difficult to find experienced programmers with unreal or unity experience. My question is, what is most important to you when considering changing employers? Is it remote working, team culture, exciting project etc. There are loads of great roles available but it seems not enough interested candidates

woeful iron
#

Cool product, freedom (e.g. hybrid/work from home, flexible hours), and of course compensation would be most important to me I think. Culture can also be nice, but tbh you can't really get that from a job description directly.

#

Also important to me is seeing a future, if the company doesn't show that they have a solid plan for how they want to continue or grow, it's a turnoff for me.

#

The first time I changed jobs was because of money, second time because of shit boss and money. Now again, when I considered changing, the main reason was money, followed by interesting product.

#

To close, something else that can make or break it is trying to show that the job is actually challenging, not just copy pasting code or recycling stuff.

#

just my thoughts though, and I don't work in games anymore since this job

untold jay
woeful iron
#

Of course it’s a combination of everything

shut token
#

I think Dieter pretty much nailed it. Doesn't matter how cool your product is though, if you're not willing to offer up an actual competitive salary, people are not interested.

untold jay
#

On that note of competitive salary, I know salary surveys are carried out regularly in certain countries, but how does everyone benchmark themselves? Are you speaking to friends, colleagues, or simply keeping an eye on job adverts (even though most dont advertise salary)

woeful iron
#

I know what I earn now, and I always want more 😄

#

but yeah mostly from talking to colleagues/friends, those online calculators can give a pretty good idea as well where I'm from

modern relic
#

Everyone has different ideas of how much they need/want though and it will also depend on where they live. Remote jobs add this extra layer where 2 people in the same position could be earning different amounts due to their cost of living and other factors. Not saying this doesn't happen with office jobs but I'd wager most office workers in the same role are (or should be) paid the same if not similarly. It's difficult to quantify a single value to pay someone. Personally I'd take whatever I need to cover my bills and add maybe 10%, then double it. As long as I can cover my cost of living, put money into savings, and have enough left over to live comfortably while wasting my money on hobbies I'll be happy

novel ledge
#

Hi, I want to find a job as Environment Artist. I've worked in one gamedev studio for a year. Could you please review my portfolio and tell me where could I apply for job worldwide? I'm Polish. Portfolio: https://www.artstation.com/maciejwalaszek

ArtStation

mac.walaszek@gmail.com <
I'm self-taught 3D artist mostly using Blender, ZBrush and Substance Painter. Open to new techniques and software.
I've tried also , Marvelous Designer, but it's a new thing to me.
Highly experienced in Photoshop.
I'm learning 3D mostly for personal project - Unreal Engine game.
I also create on-paper and digital pai...

green oyster
#

I think you should include only relevant works in your portfolio and for enviro art work I'd like to see good knowledge of workflows used: high to low baking, realistic texturing, unwrapping, some hard surface, etc. The building is pretty cool but I'd want to see some realistic, highly detailed examples too

novel ledge
#

ok. so something small and detailed like a gun?

#

what piece do you think i should get rid off?

green oyster
green oyster
round radish
#

If you want to be an environmental artist, stick to environments in your portfolio?!

novel ledge
#

what do you mean? a concept art?

novel ledge
round radish
#

I haven't looked at your portfolio, I was just responding to your comment about the gun.

ashen lynx
#

at least, competitive ones.

#

You need to take two, maximum three environments and massage them into perfection

green oyster
#

You could do a building with tileable textures and an associated set of props for it

plucky hatch
#

Hello everyone, I'm currently preparing for job interviews in technical art and computer graphics positions. I'm hoping to find someone to study and share knowledge with. If anyone is interested in collaborating, please let me know. Thank you!

quasi yoke
#

Hello, everyone.
I would like to find someone to practice interviews with. Trying to get a Gameplay Engineer position

dusky quest
#

Hello, my name is Caitlin Mackay. Currently, I am studying Game Art and Development with a double minor in Graphic Design and Project Management at Southern New Hampshire University.

As a part of my bachelor's level course work, my college offers an experienmental learning course. This course allows me to gain volunteering and shadowing experience in a field related to my major. This course allows for on-site shadowing, or if distance does not permit it, then doing the course remotely is allowed. I would love the opportunity to gain insight and experience in working in the game industry. I am also hopeful that doing this course and similar ones in the future will help aid me in my job search when I graduate.

Would anyone be able to  provide me with information about what opportunities there might be for me to gain this experience at your organization. Do you know of any  volunteer or shadowing opportunities to students? 

Warm regards,
Caitlin

Ps. The reason why I am reaching out to you rather than my school is because the program requires the student to find the placement. It helps us work on networking skills and helps us learn to navigate the job market.

pastel estuary
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I wish you all the best in finding such a place @dusky quest !

dusky quest
#

Thank you Luos!

runic patio
#

Hey, I'm striking out on all my applications atm. I was wondering if anyone had any advice

modern relic
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Follow up with some of them and ask if they are able to tell you why you didn't make the cut

runic patio
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The problem with the first response is I don't know what I'm doing wrong

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I've tried the second, but either get not reply, or the initial rejection was from a no reply email

modern relic
modern relic
round radish
runic patio
round radish
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Ah okay.

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You have to check these things. Sometimes people miss the obvious!

runic patio
#

so should I post the resume here, or do people not like that?

modern relic
#

Afaik it's ok, just be careful about personal information like I said

round radish
#

It all depends on intention, really.

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You're not allowed to look for jobs in here.

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Some might see pasting a cv as advertising yourself for a job.

runic patio
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It'd just be for review

round radish
#

That's fine then!

runic patio
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Ok here is a redacted version of my resume

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I had it in a more software engineering format in the past, but it was converted to this after some research into what gamedev resumes look like

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so the first two sections were added inbetween those versions

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If I accidentally left any personal info, feel free to tell me, and I'll remove this version and replace it with one without it

woeful iron
#

that's a lot of text

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I think the layout can be improved so that it doesn't feel like reading a novel

runic patio
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In what way? It's already bullet pointed and each bullet point is less than 20 words. What aspect should I go about improving layout wise?

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In case it comes across otherwise, not intending to come across argumentative

modern relic
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It's a shit ton of bullet points and less than 20 words is still a lot. I'd trim it down to like 10 words with an absolute Max of 15. I'd also reduce the number of bullet points to like 3 with an absolute Max of 5. Use summaries in the bullet points instead of sentences and even use a bullet point to list the technologies you used (language, engine, libraries, etc)

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This is advice from someone who has had basically no luck from their resume/cv so.. Take it with the biggest grain of salt you can

round radish
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Maybe your cover letters aren't very good?!

round radish
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Well everyone really.

runic patio
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But mainly I presume they were referring to me.

deep mural
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Hi, anyway I can use my programming knowledge to earn money as someone with no reputation and 0 years of field in the actual industry?

round radish
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The jobs boards?

deep mural
ashen lynx
#

@runic patioLet chat gpt write you a resume

deep mural
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you should leave the server

ashen lynx
runic patio
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I can post an example cover letter as well if you want @round radish

round radish
#

Not sure I would be best at evaluating that. I didn't get my job by applying!

runic patio
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Connections or you made your own job?

round radish
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I got headhunted out of the blue because of UE-related code I had on git.

runic patio
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That's really cool. Congrats

round radish
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Thanks! And, yeah, I know it's totally lucky and random.

violet pike
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Hey everyone! We’re looking for a 3d builder in unreal engine. I’m having trouble finding someone who can help us make a 3d boxing arena. We just want to add a hallway and put some pictures and video up!

Could anyone possibly help with this?

round radish
violet pike
#

Thank you

cinder shoal
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where should i start with fundamentals in environment art i feel i can do the basic but putting together a decent environment i struggle with even tho i have intermediate modelling skill

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im guessing this fall under level design

mint skiff
cinder shoal
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cgma is for rich folks lol

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yeah i try.

mint skiff
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You get what you pay for.

cinder shoal
#

that is true

west sky
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just out of curiosity, does epic games hire for remote position or are all position on site?

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i took a look at the offers and i couldn't find anything about this specifically

round radish
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Afaik they normally fire on site staff.

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There have a lot of subcontractors that do remote work, though, like the company I work for.

round radish
#

Tank used to work for them too!

shut token
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Silly discord

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sigh

round radish
#

😛

west sky
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can u tell us the name?

round radish
modern relic
#

I'd focus on any project that showcases your current skills. Try not to go out of your way to learn new skills if you want to get something for a portfolio since it will take you forever to decide what to learn, then learn it, then make something to showcase the new skill

#

Afaik open source isn't as important as a good presentation of the result

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Ie gameplay video > source

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If someone applied to me for a job and said they didn't have videos but had source code I can promise I won't read it

modern relic
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What is your current skill set?

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OK well you aren't applying to me for a job so it could be a lot less wordy. I see gameplay and graphics programming buried in there but nothing else sticks out to me as being useful for a solo portfolio piece

plucky hatch
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I think I'm weak at things like very detailed gameplay codes or physics oriented gameplays

modern relic
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You could try making some sick materials to start off with I guess

round radish
modern relic
plucky hatch
round radish
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"Google, write me a class"

plucky hatch
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I want to apply as C++ programmer mostly

modern relic
plucky hatch
modern relic
round radish
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Surely materials are a shader authoring programming?

modern relic
plucky hatch
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Thats might be good

plucky hatch
modern relic
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You can write hlsl I think but I don't know anything about it

plucky hatch
modern relic
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Materials are the node based shit which will help you pump out some cool effects if you stick at it

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Tons of example node set ups around and #materials as well

round radish
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Or what doe sit even do?

round radish
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So it's a shader authoring program!

plucky hatch
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but HLSL is not same as programming any other language

round radish
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Nobody said it was 🙂

plucky hatch
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Sorry, I thought you meant that

modern relic
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My material compiler generates microcode that runs directly on the gpu

plucky hatch
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Psychonauts 2 Walkthrough Part 1 and until the last part will include the full Psychonauts 2 Gameplay on PC. This Psychonauts 2 Gameplay is recorded in 4K 60FPS on PC and will include the full game, all endings and all boss fights.

Huge thanks to Microsoft for providing me with an early copy!

Enjoy!

If you liked the video please remember to...

▶ Play video
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3d platform game prototype maybe

modern relic
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You want to make psychonauts as your portfolio piece?

plucky hatch
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Of course not all game, maybe 2 or 3 minute portion with blockmesh assets

modern relic
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I would be extremely careful about recreating even portions of IP that you don't have rights to, even if it's for a portfolio piece

#

You would be much better off integrating single mechanics or visual effects for portfolio pieces

plucky hatch
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Man, this will be simple 3d platformer game 😄

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I will not make psychonauts 3

round radish
modern relic
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Nvidia bought me a house

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What did amd ever do for me?

brave forge
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And these are stored at edit time in your derived data cache, and when you delete that, long load times again while all the shaders compile

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That's my high-level understanding anyway, I'm no expert

modern relic
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A nice prank would be to include an action that deletes ddc as part of a build graph script

brave forge
#

Pure evil

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Call the buildstep FillDDC just to further confuse people

modern relic
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Lol

round radish
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Well, more honest.

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A little honest.

round radish
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Maybe it doesn't

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Shrug

brave forge
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I'm not sure it does anymore. I know it does SOMETHING due to the hitches with dx12 sometimes, but this is where I get hazy

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I know unreal does an offline compile step so gamers don't have to

#

Maybe that's to an intermediate representation, shrugs

round radish
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Yeah. I thought it was that intermediate bit!

woeful iron
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this seems more like advertising than career chat tbh

#

oop too late

chilly sundial
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i clicked every channel and watched it disappear lol

void jolt
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Hello all!
I was wondering if you could help me with some advice. I've been a programmer for total of 8 years. I was pretty much doing the job of a senior in my previous role. Last year i moved in games industry as a gameplay programmer in c++(i was doing c# before)..it has been tough back then and even now it is extremely tough to get through applications as most recruiting teams don't seem to look past my games industry experience.
How can I work towards showing I can handle myself?
I am working on a personal project to try to get something out there but it takes a lot of time to make a proper game ready for punlishing even if it has small scope.
Any advice would be appreciated

woeful iron
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just having a strong portfolio that shows your skills is nice

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if you apply for gameplay programmer, the graphics for example of what you put on it are less important

deep mural
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Any hope for me doing anything tech wise at such a young age? Or am I better off working for $9/h at McDonald's 😂

plucky hatch
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Hey, is it possible to learn UE5 sensibly to some degree in a little bit more than a month? I can devote like 4-6 hours every day

wary idol
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Not sure how viable that path is now considering how crowded marketplace is these days tho

deep mural
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well what'd you do?

wary idol
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I was selling plugins, the same 2 that are still up

deep mural
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can I see your marketplace page

wary idol
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it's also a good way to get noticed if you have a somewhat successful plugin/product

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I'll send you a link so I'm not self promoting here

deep mural
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alright

mint skiff
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You will learn faster with some kind of course

plucky hatch
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I wanted to make a game or two (really small and simple ones ofc) in the process but I dont think Ill manage

mint skiff
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The engine does a lot of things for a lot of different stakeholders, many things you will never touch

#

A project like that is a good way to direct your learning, just don't expect to finish it or anything

plucky hatch
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Sure, but I need to understand a lot, know where to click, know how to attach what and when, how to program (with both blueprints which are basically a visual programming language and with C++)

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one advantage is that I know C++ very well already, but I dont know the unreal api at all

mint skiff
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It's possible. A month at full time is about what id expect to onboard someone. What's the rush?

plucky hatch
fresh idol
mint skiff
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You just strike me as a bit anxious to get learned up so I wonder if there's a deadline or something

plucky hatch
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Kinda, I have sort of an "internship" (not exactly, but that's the closest it translates to english) in a small game studio in a month, for a month (the month of time I'll be there is a crazy small amount of time, but that's what my school demands 🤷‍♂️)

fresh idol
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There are alot of good courses out there some are free some are not

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Smart poly has some good ones about learning ue5 and blueprints

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its a good base to work of

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and then i am sure you will find some more advanced tutorials for whatever you need later down the line

plucky hatch
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Awesome, appreciate the help @mint skiff @fresh idol !

fresh idol
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would you take on more of a generalist role or something more specialised

plucky hatch
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I dont exactly know yet, Ill have a call with a friend of mine which got me a position there soon and he'll let me know everything about the project, since the studio is like 6 or 7 people, with half of them being artists/designers/etc. I think Ill be doing whatever coding they need but have put at the end of the list and marked as 'non important' or something

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But again - no idea yet exactly

fresh idol
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sounds like it might be worth just getting used to the logic with ue5

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working with blueprints and c++ you should be able to do quite well if you already know c++

plucky hatch
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yeah, but again, Im dumbfounded when a guy pulls up some world coordinates, hooks that up to some UVs, then extracts some R parts from some texture, hooks that up to some occlusion 💥

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so Ill need to read up on all the technical stuff

mint skiff
plucky hatch
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Not sure they have the resources to do that

fresh idol
plucky hatch
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Ill probably be just given tasks with the "if you need help just ask" note

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or maybe Ill just be making coffee and sitting (sit? sitting?) in the corner 🤷‍♂️

mint skiff
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Be a bit annoying and make them show you things :)

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But team of 7 is not terribly small

plucky hatch
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Well, I have no idea about the reality of gamedev, just assumed that 7 people is not a lot, but good to know

plucky hatch
mint skiff
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Just having access to people to pester about problems or questions is really helpful

plucky hatch
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Well Im not sure about the training part, really

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The "internship" doesnt have a clear goal (whether it should you testing your already acquired skills or learning more), but everyone automatically assumes it's the latter, and I believe that too

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but

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it was my choice to choose an "internship" that isnt directly related to my HS profile (which is basically general IT/CS, without much programming, except some lame webdev which is taught wrong anyway)

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anyway, I think it's all to discuss with the friend that got me there anyway

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but again, I dont want to be a burden, I know that gamedev really isnt the stressless niche possible and they dont have all the time in the world

mint skiff
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As a junior you're going to get lost and in the way occasionally and everyone around you is going to understand that, because they did the same thing

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You will be insulated from being able to screw anything up too badly, and ultimately it's the responsibility of your seniors/managers if you do screw something up catastrophically - not yours! (So long as you aren't like.. negligent)

plucky hatch
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I guess

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Well, I'll contact my friend to get all the info, I'll try not to worry about these things and just do my best to learn

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Thanks for the help, really appreciate it

mint skiff
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No worries

mossy flame
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Do you need to learn C++? Or does having a good understanding of Blueprint

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work just fine

round radish
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If you want a career and not a temp job? Learn c++

mossy flame
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When using unreal to what extent do you dive into c++?

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Because when you look into the c++ scripts for anything even basic in the engine its looks rather... long

round radish
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I've had a job with unreal for about 18 months now and I've used blueprints for a total of about 30 minutes. That'll be a lot more if you're actually developing games, though.

mossy flame
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Is it as bad as it looks? Or do you kind of just get used to it

round radish
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A lot of it just boilerplate you have to learn. When you get to the guts of it, it's very similar to blueprints. Things translate. You just have way more options in c++ and it's vastly more complicated.

wary idol
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I personally haven't touched blueprints in like 2 years since I'm more on the engine and tools side of things and those are all C++

mossy flame
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What kind of work do you do @round radish ?

earnest slate
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Hello I’m applying to become a tools programmer for unreal engine. Anyone have any resources to learn that specific area?

round radish
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Same as Blue Man

mossy flame
round radish
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If you work as a game developer, expect long hours and crunch 😛

round radish
wary idol
shut token
wary idol
earnest slate
round radish
shut token
round radish
#

I'm enjoying it.

wary idol
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Honestly I like it more than actual gameplay stuff

round radish
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The fact you (generally) don't have to deal with networking is a real bonus! 😄

wary idol
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Oh yeah haha

shut token
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Networking is fun though

wary idol
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💯

shut token
#

See - BM actually agrees

wary idol
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that was meant to go after my message 😅

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(it is on my screen lol)

shut token
#

See, if you did networking you'd know about server authority.

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tsk tsk

wary idol
round radish
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(though you can make it compile, you just have to know why it won't)

earnest slate
wary idol
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One thing to add is that with tools programming you generally need to be a lot more familiar with lower levels of C++ since you are almost always working outside the UObject and reflection system

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Basically what Daekesh said

round radish
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Honestly the U-system makes references so easy. 😦

mossy flame
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@round radish @wary idol what was your guy’s paths into what you do now? Did you initially get into game dev and then found something you found the most enjoyable then specialized?

wary idol
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I didn't actually fully answer your question 😅

I started with programming, then tried 3d modelling, tried video editing and special effects and went back to game development and programming

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Always liked it the most

round radish
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I've just been working with unreal for years doing various things. One of those caught the eye of somebody and they offered me an interview.

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By "for years" I mean since 4.0 beta

wary idol
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I started messing around with programming when I was like 10, got ue at 14 I believe, made my first somewhat serious hobby project and started selling stuff on the mp at around 15-16, got an actual job in the game dev industry at 18-19 and I'm 23 now

mossy flame
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What are the hours like? How many days a week etc.

I’m trying to just judge if it would be a sustainable lifestyle or if I should just keep it as a hobby

wary idol
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8 hours per day, rarely more and weekends if I want to

But this might not be the case everywhere

round radish
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I tend to work whenever I want, as long as I get my 40 hours a week in.

wary idol
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Similar here generally, don't have to do the 8 hours in 1 sitting

mossy flame
round radish
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I did like 12 hours on Sunday, 15 on Monday and a like 4 on Tuesday. Then took a day off 😛

wary idol
mossy flame
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Do you guys get offered OT?

round radish
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No

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Quite frankly I wouldn't want it.

mossy flame
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You go gym?

round radish
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Not having the option means you can't be pressured into taking it.

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And nope.

wary idol
round radish
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It's almost like we work for the same company!