#career-chat
1 messages · Page 5 of 1
but if you're already thinking of quiting in HS, I don't think you're the kind of person to spend enough serious time educating themselves outside of the school system
I could be wrong of course
to reiterate what I said yesterday, high school is pretty much the easy part of life
My advice would be finish highschool, take a break, try see how game dev stuff is going for you, if it doesn't work out how you thought continue with your education
youre partially wrong.
me wanting to quit hs is due to lack of interest, im actually quite curious but nothing in school atm really interests me.
I do educate myself on my interests outside school, but nothing that i dont like or find useful
you say you are interested in game dev
what have you educated yourself on in those regards
since you're asking in this server I guess this is one of your dreams
ive tried learning c#, java and blender i would assume ive spend 150-200 hrs on it which isnt much but a start ig
do you have it in you to learn the necessary skills on your own after high school though
i would tend to no, but if id really try i believe i could. ive had a hard time learning coding on my own, it was much easier which a teacher that leads me to think that ;_;
Kinda related and sorry for interrupting but what if I genuinely do get the education (from my free time) and somehow cannot get a job?
not much options other than try to keep improving and keep applying
Have you tried reading, video tutorials on coding are hard
or get an eduction if you really see it going nowhere
i have no idea but id think build a strong portfolio from free work and similar
to quote myself from half a year ago (in this channel)
"its also learning how to finish things, how to deal with critique, how to work with people from different walks of life, and different interests and trades, how to cope with deadlines, boring tasks, networking."
Gamedev involves a LOT of boring tasks, over and over and over again. Accepting this and just doing them is a big part of gamedev as well.
consider it practice.
There's like only 1 or 2 good videos for c++
ive only watched tutorials or few websites
this is pretty much what I mean yesterday with higher education is more than the "education" part
fair enough
I'm ready for this tbh
its just tiring if i did those things i listed for 150 hrs and just kept as much knowledge as i could learn in 5-10
but end of high school is peak dunning-kruger time
i dont even know that guy ;_;
me stoopid
so coding is hard without a teacher, but you want to make a carreer out of coding without guidance?
im low performance low estimate :,)
thats the question, either learn by myself meaning for my i need a new method bc i cant keep going with that slow learning
or get into a university and learn faster there but takes long asf
I was saying that more to regards to Soldier saying he has all those extra things you learn in uni down
again not that I know their situation
but I know Soldier is (close to) finishing high school as well
how does learning faster take longer 🤔
i did "some", not enough but some
id believe 150 hrs of learning would give me a SLIGHT idea
also side note, don't feel like you need to rush to having a job. You'll have to work for the coming 40+ years, no need to rush into it
my bad, ive phrased wrong. i would be pretty much obligated to stay in uni and id learn much i need. with learning by myself id be lucky if i learned at the same pace, its risky due to me maybe leaving out stuff or learning slower ;_;
i wanna make my own money >:o (but yes)
plenty of time to do that
btw, 150 hrs means nothing. I fooled myself into "more hours = more skill" but that's only the case if you actually achieve something in that time. It's better to set a goal instead of a time frame
you can take student jobs while studying for money if that's what you want
makes sense, for that you need a plan tho
no one is holding you back from dropping out of uni either though tbh
which would take me abt 2 more years to get 18
to get 18 what
yes, im just trying to get a sweetspot where i can get as much as i can tho
do what you think is the best way for you to reach the needed skills for what you want to do
nvm, 18 or 19 im done with hs (years old)
but having a job would not make you age slower right?
id agree if i knew what is
so I'm confused about this
I am looking for a job as well and on indeed there are a lot of working student jobs
it's much easier to get into the industry while you study
no one can tell you this except yourself
yh bc my english is dumb asf, sorry
probably because companies can give you, for them, a much better contract
so as i see it right now.
i have time in highschool to experiment if learning on my own will be fast enough and give me enough skills
jup, in belgium company pays no taxes pretty much on student employees
but you're limited to 500 hours per year tax free I think
yeah, you can only work a certain amount of hours
well we already established staying in HS is definitely the first step
so take that time to do things and see what you want
450 in germany too :o
ok lets set aside the academical stuff and talk about what i would be supposed to do now
my advice, enjoy your life while you have it easy
if you want to learn game dev
do it
but don't feel like you need to
2 problems, 1st even if its fun as said without results after a certain time id get kinda annoyed because even if its fun it feels like time wasted (similar to playing games) 2nd doing nothing makes me feel kinda useless ngl
if you do want to be in game dev, and not solo dev, first important thing is to decide whether you want to be more technical, or more artistic, or a mix of both
mix
so you feel useless either way, might as well be productive 😛
If you have the skill, you can use it once you get the chance.
how is developing a game or skills in general time wasted lol
Is that just a calm down tactic? Because from what I've heard (in my life & area) is that it's just extremely hard to get housing because prices and also everything is more expensive here except gas lmao
Except gas?
Replying to this
how is that related
I'm not saying be unemployed for the rest of your life lol
I'm saying high school is high school, don't burn yourself out trying to get ahead
do them because you want
nono, definetly not wasted time. its about not seeing results...ive seen SOME results in blender, which is why i spent some more time there too
but with coding and unity im having a hard time understanding and coding which would make me annoyed after a certain time as said.
Unity is annoying tbh
if i spend 30 hrs and get a first person controller after that im like, wtf was that for? i dont even know how to do it now even though i have it, thats 30 hrs gone
moving a character in one direction is a big accomplishment if you come from nothing
extreme example
wdym what was thatt for
you can now move around in your game world
how is that not cool
I would agree but my local dev space would said otherwise lol
Then follow YouTube tutorials then, actually get hands deep and read documents
it was rather copying and understanding code partially while writing
yeah don't do that
don't copy paste things just like that
you can look at other code, but learn from it
don't copy anything you don't understand
i mean that cool but my goal wasnt a game but the learning ive had from making it. the game afterwards is a bonus for me at the start
and while learning, even if you copy-paste things you understand, I would advise typing them out yourself instead of copying, it will help retain and train
or thx
I don't know how anyone else does it but I rarely ever watch tutorials except for the pure basics, then I just figure everything else out by asking questions, reading docs, etc
yh ive had a hard time too
and you learned how to move a character
At least from my local game dev discord server, I'm part of 14% that uses Unreal Engine.
It's also important how you're having a hard time
that is my exact problem. ive got the controller but dont know how to write it again though
Just lack of attention? Motivation? Are you unable to think because of your surroundings? Stress?
motivation and surroundings
then you didn't learn it
that's what you get by copy pasting
even if id understand it doesnt ensure id remember
this is like if you put together a puzzle and expect to learn how to paint from it
Probably because local game dev space are dead set towards mobile gaming and monetization, and Unreal Engine isn't exactly a friendly figure in that regard (Fortnite won't even run on average low end phones).
repeat and train, remake it without looking at sources at some point
ok lets make a deal, after this convo ima spend 50 more hours with coding and blender then im coming back
;_;
nvm you said no time goal
Nothing much you can do about motivation unless you know some people irl that also have similar goals to you / uses unity, I'd advise trying to start some convos, also for sorroundings it wouldn't hurt to read in your free time (maybe on a school bus) and recap when you start to work again
No point in logging
I couldn't even say how much hours I have in unreal
I just know I've been doing it since June
whats a simple game to code except pong
go ahead and make a simple game, just walk around collect things and go to a point to finish the level, but don't copy paste anything and try to really understand everything you do
I always like to do a simple fps game
kinda hard as 1st game tho :o
first "game" I made for real in c++ was console text games
ok, so no copy paste and im gonna try to rewrite same code 1 hour after without reference
first real graphics game was a flappy bird knockoff
The hardest part about actually coding is the framework of the engines, if you know where the functions are you are just going to be able to do it
Imo
ok
In 1943? /J
Common Soldier W
I probably had around 35K hours, and it wasn't until recently that I'm really getting the hang of it
no matter what age it is or what technology is capable of
Design wise, unreal is pain
I hope I never have to configure a rig 😭
btw, is it that im getting stupid or am i having kinda a phase? learning last 1-2 yrs got kinda harder
Hard to say, we aren't you
Depends, lack of free time to learn new things are rather common though
i doubt id be able to tell that i am stupid if i were
At least you aren't in Asia region where 12 hour work per day is more expected
true
Remembering is largely repetition have to put in the work. if you copy and paste some complex thing like a character controller and you are new to game dev it would actually be shocking if you remembered how to do it from scratch
I would start with something simple and don't be afraid to mess around in code - personally I find the best way to learn something like that is to change parts of the code until I understand what it all does
Can't agree more with this.
Experimenting and changing things up will be much better than blindly copy pasting whatever the tutorial/Stack Overflow told you
If you just screw around there's a very low ceiling on what you can break assuming you're not in the middle of real professional game production (and in that case you have source control so whatever)
Anyone here got a job out of high school and wants to chip in some advice?
I started selling stuff on the MP and got a bunch of people contacting me with job offers so 🤷♂️
That's also how I got my current position
Interesting
Hello! I have a ue project and a concept video for a game. Is it possible to offer for a company to develop the game or movie? Any idea of how to start?
how much money do you have?
not much. i would like to know if its possible to sell my project for a developer or something like that
for example, if a make a presentation to a company and they like the idea and the concept, is it possible to sell the project?
If anything you give them the money to go ahead and develop it
Unless it's an existing IP with existing value
The idea alone isn't worth much, the execution would be worth more
There's no shortage of ideas. From what i understand, you need a lot more than a concept and an idea pitch. Publishers look for a few different things: the potential for that to turn into a longer IP (sequels etc), the track record of the team behind the pitch, where there current pitch is at, and what's the likelihood the team pitching can deliver it. It's rather rare to buy a concept alone.
You'd lose zero money if you give pitch to higher ups as an employee though, worst case scenario they'll just reject it and not even shelving it for future projects.
Pitching just the concept to developer is like hiring them for contractual work - commission, if you will
makes sense, but I would like to try because I believe in this idea. I don't have a team or money, in fact I'm looking for a company to sponsor me. All I have is a video made in unreal and the idea for the game.
yes, I think it's worth a try at least
You could look for indie studio investment firms and hope for the best, and if you calculate it well, you might secure some funding under their terms, and use that to hire developers on board to assemble a team.
for example, a company interested in develop a small project
Companies like Kowloon Nights exists (Square Enix Collective might still doing it, but there's not much releases these days)
yes, that's totally what i'm looking for. Do you know some of this studios to indicate?
great! i will look for it
the project is for a horror game, so I think it's ideal to look for studios in this segment
You might as well look for publishers as well. Companies like Annapurna focuses on story driven games.
Not to mention horror game genre has been done to death, no pun intended. So you gotta have something that makes your project stand out.
yeah, there's too much o them hahaha
but I see it as a good time to launch an idea in this genre
there are many being developed but many follow the same line of PT
I'm suspicious to say, because I like allreleases nowadays, especially the indies
I'm starting a new gaming agency in the UAE and I'm looking for unreal engine artists/blueprint/coding talentes. To be relocated here.
try #instructions for how to make job posts. this is not the place for them
@modern relic thanks
Say you have an art budget of $100k for a RTS game. what percent would you commit to environment , sound, character models/animations, vfx, and anything else?
Just for me, I'd definitely use 75k$ on cinematics lol
90% marketing, 9% management, 1% game dev.
what is this star citizen?
i mean no mans sky
I'd hire a good art director with a unique style so you can make trending gifs on twitter
Hot take: No Man's Sky was a victim of executive meddling
You can spend that on marketing alone and still not enough
Ye definitely. Sucks to see
That's actually a cold take
No Man's Sky: executive meddling. Star Citizen: fan made dream - same outcome
there's also #hire-a-studio once you find the money
I think there's no inherent problem with fan made projects, but the scope of star citizen is so big and Robert space industries really dropped the ball on the development
Also the acronym for Robert space industries is RSI which is pretty funny
I didn't say there was a problem with it. Just that overreaching can come from any angle!
And bad design decisions etc
Star Citizen is just a big bad design decision
Same
You can play it and go, "yup, I know what they did here, it's so terrible" when you know a bit about game dev.
I don't think I'm leet enough to figure out a lot of how stuff is done but when I play games, a lot of the time I'm wondering about how they did stuff instead of playing the game
I don't think any leetness is required to know how they fucked up most of it.
Especfially the inventory system.
Bad coding and bad design.
So you are saying you could make a better star citizen 🤔?
Given enough time and manpower, absolutely I could improve 99% of hteir systems.
The only thing I don't know much about is their world system (how they do large environments) and the rendering optimisations.
Not that there are many optimisations...
Well lucky for you if you had 500 million dollars that wouldn't be your problem
Unreal Engine now supports LWC, so that's an option
I also just realised how much money 500M is. You could afford to pay 100 people 100k/year for 40 years and still have money for operational costs
As soon as I played it I instantly went "yep, this is a spaghetti mess" lol
No wonder it takes them ages to add literally anything
Hehe
The fact they've probably changed engine's like 3 times doesn't help.
To be fair to them, though, I'm not sure how a game I designed would fair after over 10 years.
Probably worse. 😄
i think its different when your game is alpha for 10 years vs released for 10 years
True true.
Thing is about SC, it's never going to come out of alpha. They can't keep pace with technology and feature creep.
Well, that is, while they're developing their spin off. Maybe thr mmo version will get some love now squadron 42 is out or whatever.
The thing is they got all the money they wanted, pretty sure they don't care that their game is in a barely playable state
i can guarantee if my game funded 500M id probably dip and be living my best life
Not only did they get the money, they keep getting money.
I swear they put more effort into cosmetics and new ships than fixing the issues.
Yeah
Some issues have been there for like 6 years lol
There is still a high chance your own ship will attempt to murder you by just climbing into it
Hehe.
I can forgive physics bugs. I know that shit is hard.
But inventory and ui is easy.
And that's still bad.
Yeah I don't understand what they are doing with the game, cool concept, awful execution
Yeah.
Yes but they tend to work. And aren't alphas.
This is true.
Hehe. Probably.
It might hurt future sales, though.
The nominal value doesn’t matter. I was more interested in the percent breakouts.
Hey is it possible to find someone to work for in game dev for few extra bucks, have no experience, but wiling to learn, a bit short with time cuz have full-time and extra job so have just up to few hours in evening
#instructions for the job board
Is learning Houdini a good application to learn for environment artists or its not related?
Yes its very related and a very good skill to have in your portfolio as an artist. The majority of the environments I work with in Unreal have come from Houdini in part or full.
And if you excel at houdini, you could be considered tech artist. big bucks there.
Can I learn houdini on my own? Online tutorials?
Yes.
they do offer tutorials themselves, and there is a lot to find on the web
It won't be done in one night, but doable within months
I can do this in 2 years
you can change the language to english on the site to read if you dont know french. What do you guys think?
https://www.uqat.ca/etudes/creation-et-nouveaux-medias/dec-bac-en-creation-de-jeux-video-profil-art/
DEC-BAC en création de jeux vidéo, concentration Art
there's also this
This will take me 3 years and leans more on the art side
Is it free?
idk but I know that I have 9k off the whole program
in Canada, Bachelor degree cost anywhere between 10-15k but no sure
its not like in the US , where you have to pay 50-60k
Well if you think it will give you a good ROI. Its good to go to school if you think you will need a Visa, or you want a study something that is quite technical and has benifit or hands on instruction (VFX and film for example), as well as if the course can provide excellent networking and placement opportunities. Otherwise it can be a good idea to just do shorter and cheaper courses to learn the same material.
However if you just want to learn environment art, I don't think you need 2-3 years of a degree.
thats what im thinking
I dont think employers really look at your degree
They look at your portfolio the most
As a designer it's only your work that matters, there are plenty of bad graduates from good schools 🤷♂️
exactly
and I stress too much at school
I only do the minium to get a passing grade
thats about it
but I gotta say the last game we made this semester is my best project I did in a team of 3 people
do you work in the game industry?
(You dont have to say if you dont want to) I understand it could be too personal
Well I don't mind, I have my portfolio in my bio 🤷♂️ . I work with Epic/Unreal on non-games, automotive, product, CGI, architecture, fashion, virtual production. I am about 90% automotive however.
oh nice
I wanted to apply for the qa test enginner position at Epic
They are asking for 3 years experience but I have 2 years of experience in game testing
if I cant get into game dev
at least I have a QA tester background that I can use to my advantage
Well just so you know most times those '3 years' are just there for HR filtering, nobody is going to turn down a good portfolio if it fits the job.
I am graduating in ** ***** at *******. I am pleased to apply for an internship in level design.
Since my childhood I have been passionate about video games and especially those with immersive worlds like GTA and Uncharted. I was also a game tester for two years before my studies, which pushed me to pursue a more advanced career in video games.
Through my 3-year in *****, I developed several skills in level design. We learned about Maya, Unreal Engine, Unity, Substance Designer, and core game design fundamentals.
There I discovered a passion for designing levels, creating situations to challenge the player and keep them engaged.
For our graduation project of the Agile Project course, we are creating a video game. My role is to help my teammates with level sketches, do team level design, create VFX, sound integration, and programming for certain features.
In a team, I am versatile. I like to share my point of view and create ideas with my team. I like to pay close attention to detail, I am proactive and I am always looking for ways to improve my working methods.
It would be my pleasure to discuss with you. I am available for an interview.
Thank you
This is my cover letter. What do you guys think?
If they actually gated you away from that, then you should find another company that value portfolio more.
Hi everyone how are you ?
sorry I have a question (I think here is the space that i can ask question about my issue but if it's not , I really apologize about it...)
I'm new artist and due to some limitations , unfortunately I'm just able to make profits via cryptos and selling...you know ! nfts...
I just want to be sure , Do I have permission to use UE5 , twinmotion (and it's assets and textures) to visualize my arts and selling them as nfts ? I mean can i use these softwares to sell my arts (more as nft) with free license ?
Trying to gauge if Unreal Engine is the right program for this project. I'm trying to simulate a Hydraulic Shovel (big ass excavator) digging up some earth, and then dumping said earth elsewhere. Realism of the digging and physics of the rocks being dug up is a priority for me. How easy is this to learn in UE5 (I'm a blender/c4d user), and is UE5 the right program for accurate physics based simulations? Appreciate the help 🙂
@frosty cobaltit is definitely possible to create a very realistic simulation of an excavator with Unreal but you will have to write quite some code, plus the new Chaos Physics still has few quirks. This said, you could look into AGX Dynamics. They have a custom simulation system which fully integrates with Unreal and that is particularly dedicated to this kind of machines (excavators etc.)
It's a paid add on though.
It will not be easy for and for accurate physics simulations ue5 probably won't be the best without a lot of self made code or paid extensions. It is not an option you can just enable by default
Hey guys, I have to make an important decision. I dont know if I can make a living by being an Indie Game Dev. I would love to do it but there is an incredible OP AI tool already today that lets everyone make games by just asking the AI to write some code for them. I think it wont take long till an AI will be making a full game with models, animation and sound included, which would result in way to many games on the market. I dont know how I am supposed to make a living out of this if the speed at which games are published increases by 500% in one year already. Even if it boosts me too, I will earn less money bc the chances will be high that my game idea has already been done 10 times in a similar way.
So far I dont see a single game that is like what I want to make but I dont know about tomorrow or how its gonna be in 10 years.
Also, the prices are likely gonna decrease because it will be so easy to make games in a few days, which will also result in less money for me cause I cant sell a game for 10$ if all others are out there for 3$.
So what I want to ask is, should I risk losing basically my whole life foundation because I havent learned any other job than Game Dev or should I work a boring 8h job for a "meh" amount of money and be kinda save?
And how can I succeed in a world where there are 1000 games per gamer? (Sorry for the long message, I hope it suits the channel)
I wouldn't even consider that a legitimate concern, if anything it's comical. AI isn't a perfect divine religious entity that can make a universe in a whim, no matter your belief.
I know its not perfect but I didnt think this would exist in the next 5 years and its been here for weeks
Also I am 18, I have a lot of time to see this distopie :((
If you don't think the future bolds well for it, then don't do it. Simple as that.
Yeah, ignoring the fact that there were failed kickstarter project with the premise of AI gen games.
Also ignoring the fact that the AI generates incorrect code fairly often.
People still buy PS4/Xbox One/Nintendo Switch even when those scrappy AI gen consoles were up on Indiegogo
Yeah that may be true but thats just the first level of this AI
On paper, it sounds scary, but in practice, the novelty will worn out quicker.
Here's my suggestion:
Use that scary thought of yours into writing a sci-fi game/story.
I dont think you can deny that this tool can speed up the process by a multiple if it is a bit more polished
You can literally tell it to fix its code
You're the one who want to believe that way, not me.
Again - if you're so scared of it, then just don't enter the field.
If what others say don't help sway your opinion, you already made your mind up.
Its a fact that AI is developing (too) quickly, but I dont know if I could also live with it
There are few artist quitting because of those kind of thought, but who are to blame? The quitter artists themselves.
Giving up before even attempting to stay preservere and open minded.
If you're that scared then you are not willing to enter the industry.
I have to know if its possible to live with that, otherwise I am wasting years, I also want to quit smth I am doing at the moment which would allow me to get into other "normal" jobs but that would be nonsense if I cant make a living out of this
I am just concerned
I'm not.
Do you wanna make games too?
You can say the same with every other kind of workers, wasting years of life for their craft.
I'm not concerned at all about it. If anything I can genuinely laugh at ChatGPT making sus decisions
Already am.
Nicee
Already am, and no way in hell I trust sussy wussy decision ChatGPT takes
I honestly dont have much knowledge about what decisions they make and what they are working on, I just know that researches have surprised me often enough xD
Stay presevere to your craft, that's my rationale.
Okay I am gonna do that, thanks man
If a company overrelying on AI, you can always look others that don't.
xD cute emote
I would not really worry about this, if AI is making full end to end games we have other things to worry about in society.
I make these things because I love doing it and enjoy it. If AI somehow replaced it all (it wont) then I would still do it anyway. If it causes you such stress to contemplate another profession is likely in order.
I really would not worry about it, I see these posts a lot but generally it''s only really people who are not working (students, kids etc).
Do you guys think its possible to self-learn game art to become a 3D environment artist? Did anyone here self-learn and got a job in the game industry?
Im currently about to finish my 3 year program in graphic/web/game design
but Im not getting lucky with internships lately and im trying to get a level designer position
Level designer would deal different task than environment artist.
Which one is easier to get in too
This has been linked twice at #level-design for a reason:
https://youtu.be/IcCFto0u_g4
A short, well-meaning rant about why I (and many other level designers) don't like those "speed level design" videos.
If you like this, consider supporting the Patreon: https://www.patreon.com/stevelee_gamedev
Join our discord server: https://discord.gg/geFkdZW5vp
Follow me on Twitter: https://twitter.com/essell2
This video is part of my Talki...
I got myself a domain and wordpress in order to write a blog and put up my CV. The site is on strato for now and I am trying to do the wordpress setup. I dabbled a little with HTML, CSS and JS but only locally so yeah.
Do you guys have any tips? Any recommendations for wordpress themes or some layout basics? Common mistakes?
Keep it simple, don't over design it, make all the relevant information easy to access in a few seconds.
What are you applying for
Gameplay programmer
Check out other unreal programmer portfolio pages for examples
self learn
nice
But I am not that experienced
Im planning to self learn environnement art for games
I already have medium experience with Maya
and substance designer
and all that material logic
I just need to get to a point where I can do stuff without tutorials
rn the new softwares I need to learn from scratch are Z Brush and Substance Painter
Also heard that many job posts ask for Marmoset
I might do like a short 1 year program on game art or something
dont know yet
cause like I can get in Uni with my college degree I got cuz I got all the credits and all
but like its a 3 year program
Im in my late 20s so like Idk what to do lol
I dont wanna live with parents until 35 you know what Im saying
oh nice lol
I studied IT
and I wasnt feeling it
lol
I wanted to create stuff
not repair
Yeah, had the same feeling
Ive seen so many people on linkden with bachelor degrees in law
and politics
and then they get into game design lol
ya im 27
Im about to finish college in may 2023
Im doing this graphic/web/game design program
and im looking for an internship in level design but its not looking too good
Do you have an artstation?
ya but its an old version I have on there , I did my portfolio on adobe portfolio for now
cause artstation has too many limitations
that's forensics?
augmented forensics
that's cool
it scans the environment and creates a mesh for it
so you could scan an apartment with it but it's way less accurate than actual 3D-scanners
I did something with pose-estimation
but the processing had to be done on a desktop
that sounds cool
I heard that there's this thing that can scan an object and transfer it as a 3D model in a game
It kinda feels odd that you spawn it at the front of the vehicle instead of the middle.
Cool though.
What happened here 😅
I fond that gif online
not mine lol
but ya its AR
looks cool
I figured but yeah according to my forscenic knowledge that car is not very functional
How would a multi development game look on a portfolio?
As an a few other people worked on the project
As long as you made contributions of substance and can demonstrate or highlight those, it's good. Shows you can work in a team.
That set of skills (collaboration, communication, working to agreed specs/design) is essential
Learn 3D modeling and 3D animation online with our Video Game 3D Modeling E-learning course. Take your talent to the next level!
What do you guys think about this?
Its onlline and in the evening
so perfect after work
and its only 2 years
I know this is an old convo by now but I'm giving it another 15-20 years before AI is able to fully make a game on its own, and by "game" I mean anything that remotely resembles modern games
Generating a game would be so much more complex than generating 2d images or simple code snippets.
Neither the tech is anywhere close to being able to do that and neither is the hardware, and hardware is currently advancing slower than ever.
So I'm not worried even a little
Realistically programming would be the last thing taken over by ai
True, I am doing an internship atm and am still young
I am happy to hear that, I would definetely prefer to just learn Unreal 5 than having to put together code snippets by an AI
Hell I would give it longer than that. There are so many things that go into games that aren't algorithmic, and can only be done with a human touch, because they require feeling and intuition.
Things like level design isn't algorithmic, its all about the "feel" of a level, and thats not something i believe can be programmed.
You just need a better algorithm.
Maybe you can't program it straight off, but an AI could definitely learn how to do it.
Hi everyone, im new here, and I wanted to get feedback on my personal project. I am developing a video game all on my own and will release it by the end of this month. I wanted to ask how much you guys think this will help me out with showing others what I can bring to a team when applying for jobs.
yeah
the human brain and AI are really not that different
the AI can simply scan all the level designs of popular well liked games and make level that takes ideas from all of them in little bits so that it doesn't feel direvative
And if you think that's theft, sorry, that's literally how the human brain works too
It's not a matter of being thta different, they are exactly the same.
The only difference is scale. 🙂
Not theft but it sounds like a fever dream because there's no "why" there
I think you're all overestimating AI lol
even if AI advances tremendously, as it probably will, game dev is not on top of the todo list I think
Reminds me of that AI trained on kim jung gi... only looked similar but was a disjointed mess - the original artist had a very sharp concise style and line work and the AI made stuff was a disaster
You are very wrong. Will be amongst first areas.
And you think that why? Programming is one of the most complex things out there
maybe in industries like engineering or industrial design, AI designed parts
Its been a long time and we just barely.. kinda.. have self driving cars.
I feel the canary in the mine would be having big studios actually generating their assets with AI consistently.
i think a lot of the above overestimates it too.
We'll probably have SkyNet before 100% AI made games. Too much stuff you can't train AI to do. As i said, AI's don't have intuition or the concept of fun. They won't be able to do things like level design for a long long long while
:coin: Heads
Even human made games can still be questionable on how they are fun.
Let alone AI.
That was my takeaway hahaha
hey ya'll. I'm currently planning a game design portfolio website. I was wondering if anyone would be willing to share theirs as a guide/reference?
Thanks in advance :))
AI - Made by Humans
Have you guys seen the protest by artists on ArtStation against AI generated images? I suggest you take a look at their frontpage. It's very interesting. I'm certain the time for developers will come too. The only question is when, not if.
I have an endless dilemma which is the simple should I switch to Unreal, right now I work as a C# dev.
I've done a bunch of projects with both Unity and Flutter Fire all 2d like card games and roguelike.
I would love to move towards game dev industry and get hired eventually and Unreal seems like the best bet, but is it good even though I like more lightweight games that have the "indie" feeling? Thank you
Lots of "indie feel" game made with UE, especially on itch.io.
However I'll warn you that you're barely going to use C# in Unreal. There are Build.cs files for your modules but that behaves more like config file for Unreal Build Tool.
Having to tackle stuff like blueprints or a bit of cpp I think is intimidating but it's alright could be good to get of c# after a day of work
@joysilvart i didn't do a no ai image or participate there, but i did spend the day talking to various people about what exactly the problem here is -- its not ai. its companies making commercial software with assets they don't have licenses for. an hour ago tim sweeney joined the debate
@wickedinsignia in my reply to tim's comment, i spoke about how they could have started smaller with for-purpose generators for specific tasks, such that the datasets required would be much smaller and could be obtained legally.
i think its worth talking about this on twitter around these conversations happening as artists in the protest have knee jerked ludditely, but the real problem seems to be that these companies think they can get away with making commercial software services using assets they did not get license for. tim sweeney explains why it should not be viable for business. companies like stabilityAI and midjourney don't respect that you need to legally acquire the data to make these systems
tonight stability announced that artists should opt-out.
cos you know, businesses that want to use existing intellectual property to build a commercial software product, usually have to go license that ip first..............
except ai companies. apparently.
because its woo vague might be magic, might be like a human -- well it's not magic, the conversation around it drew tim sweeney to comment on how and what these use and why that makes them a problem for commercial use.
that second tweet though, its clear that they could have, and other businesses could do it 'right' if they didn't try to do it all at once
a smaller scope for what any given generator can do, means that a smaller dataset is required (as opposed to the whole internet's IP). small enough that a company like stabilityai could afford get it licensed from an entity that make it, or make it themselves. but they want it all and now, for your dollars and are willing to ruin intellectual property rights and abuse the internet's populations to get it.
like artstation artists.
gonna tweet on it
Honestly I don't think that's the real problem. Sure, what they're doing regarding intellectual property is shady at best. But ultimately even if they did it like you suggest, slowly, by carefully grooming the dataset, making sure everything is licensed. Eventually we would reach the same point where we are at now. And that point is that artists are getting replaced. I would say that is the main issue. Everything else is an attempt to stop the AI from doing this. Intellectual property argument is one of the ways to try and slow them down.
Artists aren't getting replaced. There will always be a market for human made stuff. Will artists have to adapt a bit? Yes, but that's to be expected anyway
I still don't see the issue of training ai on images of art
If ai is not allowed to be trained on them then neither are artists allowed to take inspiration from other images, the learning process is pretty similar, both will reuse patterns they learned
This whole debate on Twitter is so stupid
It's not like it's taking the image and wholesale re-using it.
I think a lot comes from people mis understanding how the ai generator works
and others just being pissed that AI is close to as good as them with low effort
I feel some shitty legal stuff coming.
Like when the UK tried to ban the mp3 file format because of piracy.
Artstation doubled down and is allowing ai art lol
Which is what I was expecting
for something like ArtStation I could get not wanting AI art though
True
but like in general, nothing wrong with AI stuff imo
It's gonna get spammed with ai art.
Yeah a separate section would be good.
I think AI art just should be labeled as such. Have an easy way to be separated.
Yep, that's how I see it too
Btw I heard China issued it as a law or something.
That AI art has to be labelled as AI art?
yea
A good example is Sam Yang and AI pouring replicas of his style. Without consent, and anybody can do it. If you're not familiar you wouldn't know they were not his artworks. If another artist would have done it, wouldn't it have been a blatant copy?
A human artist takes inspiration but comes up with his/her own ideas
so does AI
To be fair, you can't copyright a style.
it's only a copy if it pretty much exactly the same
The funny thing is artists copy eachother all the time and yet everyone is fine with that
Jesus mobile discord sucks
if I make some weird black and white painting in geometric sections, is it a copy of guernica by picasso?
I don't think they do, and if it happens no one is fine with it
but not illegal
you can shit on people that copy others' style
you can also shit on AI that copies others' style just as well
It's very very common for artists to take inspiration from other, the exact same thing with AI
There is no difference
Artist copy each other all the time and iterating from it. There's no denying in that.
Anyone familiar with machine learning will understand that
Hard pill to swallow I know
The difference is you can tell this piece is made by the OG artist X, this is made by artist Y who was influenced by it (like Frazetta inspired by Sargent). They're distinct....with AI you can't, there's the OG style and a thousand copies in the exact same style
Nothing unique comes up, it's the same style reused
DIdn't they invent a 3d printer algorithm that literally produces actual paintings that are indistinguishable from the originals? (Other than through chemical analysis). I'd think that would be a bigger deal than AI spitting out digital pictures.
How about this, using AI as reference for your artwork?
No? Okay then.
Not really tho, at least MJ is always adding it's own style to images
While it might be inspired by an artist it will absolutely never copy the style exactly
even if it does, still not illegal afaik
If it becomes illegal to copy an art style, the human art world is fucked too.
immoral you could argue I guess
Tbf selling ai art is unethical atleast imo
Using AI as a refernece tool? Hell yeah. Or thumbnail generator to paintover. Double yeah
And not to mention MJ devs are taking overfit images and exact copies very seriously
why
Not at all. You took time to produce it. Use the correct inputs. Iterate on it. Selling it for the same price as if you'd drawn it by hand? That's questionable.
We for example have been giving it our existing concept art to generate new one and it's awesome
Everything besides actual real life art is pretty weird
Real life art is the weirdest.
so putting models on the marketplace is unethical?
Screw it, ban all form of art
Can you directly download a model from just looking at it?
what
Everyone must go back to cavemen era way before the era of scribbling on cave wall.
what does that have to do with selling ai art?
I understand the fears. We don't know the limits of what AI can do, where it will end up and just how much it will shake the industry, but there's lots of fear mongering happening. It feels very much like the fear mongering around the printing press and industrial revolution. I have a feeling it'll work and out become just another tool in the arsenal
you also don't buy it by looking at it?
unless you have some weird bionic eyes maybe
You can just directly download it 😂
That's the way it should be, a tool. But right now it's very easy to use it questionably
I have my own thoughts
That's not how it works, chief.
They are right to be very afraid. It's going to make a lot of artists very poor. (Well, even poorer.)
This whole thing feels exactly like when digital art became a thing "oh it's cheating, it's not real art"
you say, selling ai art bad, and then start talking about downloading
Then promote it as a tool.
BE BETTER
that's a completely different point
this is not about thoughts, it's about starting a conversation and talking about something else completely
Im not a 2D artist sorry 😅
I know it's hard for someone to be better, though
Do you think the truck drivers are fear mongering when they think self-driving cars will replace them? I think not. It's going to put them directly out of a job. Same will happen for many artists.
I befriended lots of 2D artist and worked with them.
It's not different, I'm saying you can directly download it instead of buying it. You gonna pay someone to view it aswell? Because that's the only way people won't download your paid art for free
Not this shit again
I mean, I agree, but I also do see that this is several orders of magnitude more disruptive
you literally opened by saying selling AI art is unethical
Then what? Genocide all AI researchers to solve the problems and send the message?
Then restated and said all forms of digital art
even then it's not weird, e.g. working on commision
you sell the creation of the digital art
not the result
I'm not against AI. I'm just saying that the fears people feel in the art community right now are well founded.
but is fear a reason to reject and hate something
Many good artists instead of crying on twitter are already using ai in their workflows, it's a tool
Yeah less skilled artists might lose their job but is that a reason to stop the tech from advancing
And while I support AI progress, it doesn't mean I can't have compassion for those people. As I myself will likely get replaced one day in my own profession.
How come my opinion is wrong but yours is a fact?
If you can't keep up and taking advantage of tech advancements, be prepared to left behind.
You are literally talking like what you are saying is a fact
Sure. It's going to shake things up in big ways, but human artists will remain. It's yet to be proven that ai can create new styles, and without humans creating new styles then everything just stagnates. Also I'm preparing for this for programming too. I'm looking at how this can filter into my day job and how I can stay on top of the curve. There's things people can do to prepare
@wary idol @pure kettle Not sure who this is for, but I'm not an artist
have you ever talked to a person before lol
Absolutely. This is the primary reason to reject and hate something.
I'm going to bed, keep the convo civil please 👌
🍿
Haha true. But is it a good reason?
Calling dibs on bespoke artist
Well, no. You can preview art in low resolutions for free and pay to download the high res versions. That's how it normally works?
unfortunately "sandwich artist" is already taken
Absolutely. Fear keeps you alive.
Then it'd be fair
is this a fact or an opinion 🤔
Is this a troll or comment? 😂
just doing what you do lol
The definitions don't change, you shouldn't even need to ask
I'm sorry, but if you're quitting because of this ordeal instead of staying presevere to your craft and taking advantage of the new tech, it's entirely on you.
Hard not to give sarcastic condolesences to quitter artists.
For quitter artists.
quieter or quitter?
We're in the same boat then. I'm also a programmer in my profession. And that's part of the reason why this whole thing with AI art is so interesting to me. Because I feel like it's a preview of what is to come for us later down the line.
For some reason this reminded me of the wedding photographer who applied for COVID benefit in the UK without even trying to find alternative work. "Nobody is getting married, I can't work!!" Just get a fucking job mate.
Dieter
No insults, name calling or stuff like "stfu" please
Same goes for both of you
Go to bed man, we call other mods if needed.
Bed man 🤔 That rhymes.
this is just me not understanding how you do not see the difference between a fact and opinion in a normal conversation
but ok
1/1/18 EDIT: Shuzo Matsuoka is a retired Japanese professional tennis player who does motivational speeches like this as a career and is a well known meme in the Japanese internets. HE IS NOT A JAPANESE FISHERMAN WHO ALWAYS FARMS ASIATIC CLAMS IN -10 DEGREE CELSIUS WEATHER AS SOCIAL MEDIA IS SUGGESTING. Sorry to burst some motivational bubbles b...
Posting this again due to the circumstances
Absolutely. It's a time to keep on your toes, but I kind of also feel my whole career has been keeping on top of new languages and trends. It's not really the industry to sit back and chill in
You always have to learn and adapt. Some former colleagues were in their 50s and changed jobs to 3D...basically went through all the workflows and managed to adapt
I think it comes down to magnitude. Some tools come out and let's say they cause 10% of your skills to have to be recycled. Basically 10% of what you've learned is no longer relevant and not even needed. The new tool will do it way better and faster. You adapt. But the potential magnitude of AI art is much greater. It can take a person who spent 30 years studying his craft and make 90% of that obsolete. To the point where you would probably have to change the name of their profession, cause it wouldn't be recognizable anymore.
Remember always, your duty is clear: to build and maintain those robots
Related
I think calling artists poor is also kind of offensive and an unfounded generalization
unfounded? lol
Don't worry, it's part of the natural selection.
Hello would any 3D game artist be open to da a portfolio review, would love some feedback.
you can post your link here if you want
Hi!
I've just finished an interview and they have told me about "Data driven development", and I have no idea about what it is. What is Data Driven Development in Unreal?
Thanks!
I come from a 2D background and have seen several big changes in my career so far, I used to work with paper magazines, remember those 👀 . Part of being a designer is knowing how to adapt, and when to pivot to new areas. Many don't make it or give up, but thats just the natural progression of design. AI is just a tool, however you feel about it, it's not going away. So you can either embrace it to help with the workflow, or ignore it, but I have no sympathy for people who are quitting.
I imagine it's a lot similar to Data Oriented Design/ Data Driven Design.
It has many names, and is a common optimization method. Different code architecture to Oop that takes advantage of how the CPU works.
Instead of having an array of objects that all have transforms for example, you have one object with an aligned array of transforms
Also probably heard it referred to as ECS
In UE5 it's called Mass. Mass makes use of data driven design
Data Driven Development is more like Data Tables/Data Assets I believe. Not so much like DoD.
Oh really?
I believe so.
That seems odd that they would have two completely different things so similarly named
Well if it is I stand corrected
No, it's what @chilly sundial has said.
It's just one of those quirks I believe.
It really sucks no one can just agree on a naming convention lmao
Ah - must've mastered it in half an hour I guess. I stand corrected.
I'm going to search on the internet to know more about this. Thanks, @chilly sundial
No problem!
In my experience, data driven design resolves around implement features at a base level and then using/setting stuff via external data (such as data tables)
The starcraft 2 map editor was a very good example of that.
In the interview they talked about how the CPU works. Probably, the name Data Driven Development is wrong, but the explanation is OK.
They they should be asking about data-oriented design aka - DoD
^^
It doesn't help that I've heard all those terms used so interchangably
Really makes things confusing
I have found this about data-oriented design: https://forums.unrealengine.com/t/data-oriented-design-what-is-it/652950/3?u=viacognita
If you are interested in data oriented programming for game development, I would recommend studying ECS, or the entity component system. If you are unfamiliar, (which I am no expert myself), it is the move to parallel-inheritance data design. It also converts everything into sized-blocks, which fit precisely into cpu-cache, eliminating cache-mis...
Another thing to learn, hahahaha.
Same here. Heard them used in place of each other so often I didn't realise there was a difference!
I think this is an amazing primer on Data DRIVEN stuff in unreal, basically just "we put out gameplay data in another asset" but fancier
https://benui.ca/unreal/data-driven-design/
Data ORIENTED is all about memory optimization, both of them are about splitting data from code in some way though in a vague sense
not again 😔
lol
Is it a better idea to use typed programming instead of visual programming languages? Since that might offer more programming experience in more areas than game development?
visual programming looks easier, but I'll struggle either way -- might aswell just do the one that gives the most bang for the buck?
In the context of UE, your only choices really are C++ or BP. Some consider C++ to be a bad starting language as there's loads of complexity around syntax and memory.
#cpp generally recommends learning raw C++ first before using C++ in unreal as unreal adds a lot of stuff on top of C++ to make it work nicely in unreal.
In terms of just learning programming, BP is one of the better visual languages I've seen and includes loads of typical language features. You can still learn class design, and program flow control and the basics of programming through it.
Fixed really bad typo*
I already have some experience in programming, but I think there's a little bit of a gap in my knowledge from high level languages to lower
do you recommend BP over C++?
I'm thinking if I just struggle it out and learn with c++ it would be more beneficial to a career in programming than spending all that time in BP
No. They complement each other. There's clear situations where you would use one over the other. Unfortunately there's no single "best learning path". The best path for you would depend on prior experience and also what you want to accomplish/ focus on. Where's your interest leading you most in unreal?
C++ is definitely a more widely used/applicable language in terms of future career. But in that case I'd recommend spending some time learning just C++ first, before then learning unreals flavour of C++
unfortunately I have no idea where I'm heading towards, game development would be an interesting career choice, but I only see it as a hobby right now -- especially being brand new to it
Software development is where I want to go, so C++ sounds like a good path for that
Yeah I'd spend a few weeks with C++ and then look at moving to unreal C++. Unfortunately I also don't think you can just learn unreal C++ and ignore blueprints as you will have a bad time. But fortunately you'll probably pick up bp very quickly once you are familiar with C++
sounds good, I will probably just end up dabbling in them both after making things
thanks ! ^
Just so you know, some things are actually better in BP instead of hard coding it in C++, like asset referencing.
Due to how asset references work in Unreal, moving, renaming, and removing assets is best done inside the editor's Content Browser. Meanwhile you need to close the editor to compile C++ code (there is Live Coding, but it's still quite limited)
@charred sentinel so like i learn simple c++ then start ue c++ or first learn all about c++ then come to ue4
And like what things to study in c++ like data structure , data base management or something else
I'm not sure why you'd learn database management in c++ before coming to UE c++.
You need to learn the language concepts.
The "how to convert blueprints to c++" tutorials will be super useful too, so you can learn the engine in simple bp terms and then convert that knowledge directly to cpp. If your end goal is cpp in UE, that is.
That's quite a retro-suicide paradox
And data structure and algorithm because in every job interview they ask dsa only
If you're applying for general software engineering, probably.
I doubt that's commonplace on gamedev though 🤔
Was for me.
My last game dev interview was about coming up with a method (in the interview) to sort an array of strings into anagrams. Using correct data structures and algorithms etc.
I had to relearn STL mid-interview lol
how much impact can twitter have on getting a job?
It is a form of networking, so it can help.
You can use it to showcase your work and stuff too.
I created a twitter account to publish my lvl design and wiki
there are some bot accounts that are retweeting my posts for free
Those are as useless as a dud. Not many people actually following those RT bots
Sure, good intention on paper, but since not many people follow them, it doesn't give much exposure in practice
Make sure you use the right hashtags, interact with others in the industry and you'll have a following in time
follow the #unrealengine #gamedev and other related tags. that way you'll get to see fellow devs posting their work.
one tweet with #gamedev got attention from one bot acc
Also remember that Twitter is a hive of scum and villainy.
such as racist tweets?
Just the general attitude of everyone on twitter.
"we are right, you are wrong, here, have some death threats, woke, sjw"
Depending on who you want to follow
Twitter algo is quite malleable.
My twitter feed is mostly anime stuff from Japanese accounts and tech art showcases
I took a screenshot of some opinions from discord and tweeted those.
Though your acquaintance might slip up and go for western twitter tweets
Again, Twitter algo is (surprisingly to some) quite malleable, interact with tweets you really like, dismiss those that don't.
twitter is asking me to switch to PRO
If you want a dud blue check, then go ahead
twitter is bombarding me with useless stuff. Displaying tweets related to jokes, accidents, food, ...
And #screenshotsaturday, I think the official UE account is asking for submissions to retweet each week
If it's your first few days, then that's kinda expected. Again, do as I say above about manipulating Twitter algo and you'll see the changes in a fortnite fortnight
first two weeks in twitter
I'm following unrealengine, mark rosewater, john romero, another guy from wizards of the coast and two env artists
Follow John Carmack. Just because. He's a hero.
if I don't want / not skilled in env art, can I make a portfolio with blockouts and little env art?
just start somewhere and keep doing what you like. keep updating portfolio every time you think you are halfway done with the project, and when you finish it. can be small env art pieces, can be whole levels, whatever you like. just keep having fun and your portfolio will improve.
My exp dates back to 2000 tech, so low poly that art at that time was very low res and not time consuming as in 4k textures and complex shaders. I think that my current level is about CSGO tech more or less
I look at doom 2016 and the blockout of each level seems feasible for me, but the photorrealism of the textures is out of reach for me
you arent allowed to advertise here
post on the job board, but remove the discord link too
<@&213101288538374145> job post & discord link
got it
Hello everyone, I've already earned a bachelor's degree in 3D animation and game design. Can anyone recommend any decent universities for game developers?
In the world?
yes anywhere
I would suggest to look here https://discover.therookies.co/rankings/
ok thankyou
Hi everyone, I just published a game that I developed in Unity am I allowed to post a link to the game in one of these chats?
Against the rules includes posting resumés.
not really. self promotion goes in the sharing category, and thats restricted to unreal engine stuff
Besides, if it's a Unity project, might as well share it at the Unity Discord server
Where would be the best place to find high position people for unreal project like "Head of Pipeline" , "Executive" , "Art director " ... etc >
Hello guys
During an interview, can I say that Im nervous?
lol
cause like its sucks when you know you are qualified for the job, but your so stressed that you mess up the interview
fk man
Ill stutter if I get nervous and my throat will get super dry
I feel like if I get to know the person before the interview and I talk to the person that will make it a bit better
the interview will be remote
how do you know if an interview/interviewer is bad though?i havent had a ton of interviews at all so i dont have much experience with it
You'll just know. Sometimes you'll have an interviewer who is a jerk. Sometimes you'll bomb a few questions and walk out and 2 mins later be like "fuck, I absolutely know that answer why did I blank?". Sometimes you'll just pick up on the vibe of the questions that they've kind of lost interest in the potential
But then again, especially if you are a nervous type, you can walk out like an exam and think "omfg, I bombed that!" And you get a call in a day or 2
ye thats not me. i applied for a frontend web position which admittedly i was not qualified for but was actively learning. they openly told me that the position wasnt for me but they might have a support position i would be better suited for. i just though if i wanted a support position i probably would have applied for one
Don't be
but I just dont get it like they could make it non stressful
Im sure like if they wanted too at the start of the interview
just answer they question only, and if you have question later , ask
they could say , listen I know you are stressed
but relax
just that
will make a huge difference
Tell yourself that then
71 people applied to the job
what are the chance they choose me lol
fk
I have a feeling if I was standing up i could express myself better
but I 100% need to open my webcam lol
LOL
Get a friend to run a mock interview or 2 with you
through the webcam
standing, sitting, try both
see what's comfortable
this 100 times better if it was simply on the phone
so I could pace around
helps so much
write some notes on some common questions and remember them:
- big personal achievements
- latest project
- hardest problem you've had to solve and how you approached it
- your strengths and weaknesses (as corny as the question is, it comes up, try and have a reasonably insightful answer not "my biggest weakness is i'm too honest")
- what do you enjoy about these kinds of roles
- What you'd like out of your next role
etc etc etc
preparedness can give you a feeling of calmness
I personally stress until the interview starts and then i just click into "well. i'm here. it's happening. lets get moving" and the fear fades.
And honestly, worst case: you don't get the job. As laura said, interviewing is a skill. It's worth going for jobs you don't want and are over/underqualified for just to get the experience for those jobs you DO want
but bombing an interview isn't the end of the world. There'll be plenty more in the future
this is true
as some point it just goes away cause you start getting confortable
i had situation when they actually forget that had interview with me 2 times, waited and inform twice, never happen, so i off after 10 minutes
lol the last 2 jobs I got did not require an interview
so that says alot of my skill to interview lol
damn
well in that case I start to stress less for the next interview (If there is one) because I cannot take the company seriously anymore
it's a necessary evil unfortunately. Best start looking at strategies to handle it. Preparation and practice
ya
it's rare that can happen, because that time, it was online interview so not as annoying
just need worry about your internet, answer question then ask question later
and if they got test for you, accept/reject is your choice
Is it professional to say in an email that I am willing to work for free when im applying for an internship?
personally i would say that makes you sound desperate
not coming from the pov of a recruiter or anything, as i dont have it
but going to a company and saying "please just hire me, you don't even have to pay me" shows me you don't value your own work, and you are desperate
imo
currently applying for internships myself... well, placements, but same difference, and i wouldnt do that personally
In what role are you applying in?
Computer scientist
Anything programming related actually
Don't care where it is or what it's doing
don't say that. Say you are looking for an internship. The internship will either be paid or it won't be. Companies that offer paid internships probably won't take unpaid interns regardless. But also, screw unpaid internships
3 people in my class got an internship at the same place I applied too and the guy ignored 2 of my emails and I see that he opened my email cause I have a plugin
As someone who has handled emails like that before, that can get your application binned. It's invasive. Uninstall that
why do you think he's ignoring my emails
not too professional on his part
unfortunately it's common to not hear back during job applications. Companies can get inundated with applications so it becomes a reality that they only reply to ones that are offered an interview
if you had an interview and didn't hear back afterwards, that's a bit more unprofessional. You'll typically here "we've decided to go with another applicant. Thank you for your interest. We'll keep your resume on file"
Also, I don't know the facts, this is just a comment in general from some of the stuff you've said. You have an email tracker and have sent multiple emails. Be careful you don't tread the line of badgering
I waited a week to send the next email
that's fine, i don't know the facts. It's just general advice.
also I got angry cuz I heard this guy got the internship a couple of days after he ignored my email
all I want is a reply
takes 10 seconds to say no or yes
it becomes a matter of policy, because if they reply to you, they have to reply to the other 200 applicants that weren't selected. suddenly 10 seconds becomes multiple days
again, it's different if you get to the interview stage
job hunting is unfortunately a soul crushing experience, and you have to roll with these punches 😦
stick it out and you'll find your groove
There is a way of knowing. Iirc they embed an invisible image. I've even heard of the automatic filters automatically rejecting any application with those on them. It's not professional on your part to track your interviewer.
You may find you aren't getting responses due to that tracker.
yes but you cant see any traces of the tracker externally
I mean you can though
how
The content has to be there for the tracker to work
Like I said normally it's an invisible image
That's embedded, hosted on a website somewhere, and it tracks when that embed is loaded
I've heard of a lot of companies having auto filters to insta bin the ones that have it.
Even if they magically don't know it's still extremely weird to track someone like that
They aren't your child
lolll
that's kinda ironic
It's true. I've heard the same stuff. It's considered unprofessional and invasive
An email is just html. Read the source
Yes. It's invisible. It is still a html element. Something that an auto filters can resd
Companies do have email scanning setup.
Even if someone in my personal life sent me tracked emails I'd block em. Couldn't imagine doing it in a professional setting
You don't track me without my permission, end of.
Even less so if you want me to hire you
damn
If you do that as an external entity, can I trust you to act professionally and ethically in my company?
I only started using it when I realised that I was getting 0 replies for months
Tracking nameless faceless people you are applying to isn't too far removed from being careless with client info
Are you tailoring your CV and cover letter or just using a generic stamped out template? Does your cover letter show you have gone into some effort to find out about the company and likely who is receiving that email?
Are you clearly showing you meet the job description? Listing key skills by name
yep
Then just keep trying, and for the love of god don't be that creepy applicant that embeds trackers
ya some compagnies might know that im tracking
yes CV should easy to read, even my resume is just black and white and letters only
but mine was artist so i sometime have link to artstation and reel
Art for games?
yesh
nice
Can I see your portfolio?
That would be cool seeing other people's work
Don't worry I wont put a tracker on it 😂
if you're not getting any replies at all, maybe time to change some things though
your CV might not be clear enough, not convincing enough, or just not strong enough
or your portfolio is not good enough or bad to look at
could be anything, but like 0 replies for months on end is giving a message imo
I had this happen to me long ago, lol, granted I was less skilled in UE, but still, it happens.
...but why though?
You're not running a mail list, why bother trying to track the HR of the company you're trying to apply for?
That's not how you game the system
either you got turned down because of the tracking, or just because you're not as good as your friends
And congratulations, you're creating trust issues before you even proving yourself
I know, getting ghosted sucks, but for initial application, it tend to happen anyway.
He needs to track down the issue!
gained a new follower in twitter out of nowhere, but the woman didn't answer my private msg
and some 3D artist from geermany retweeted one of my tweets
Ah yes, I always DM women who follow me on twitter 
ahah 😄
whats the best way to find developers to do a revenue share contract for start up?
#rev-share-jobs sounds suspiciously accurate, see #instructions
Not on this server
Good luck trying to convince rev-share
It's a very difficult proposition, as I'm sure you can understand, especially if it's early stages. Your best bet is probably to get cracking on building it and start demo'ing and promoting it online and gathering interest in it.
Id like to see a recorded interview to see if im the only one like stressing the fuck out of my mind
theres heaps of mock interviews on youtube that walk you through the kind of questions, the kind of responses they are looking for etc to get familiar with the process
A big question to think about is would you hire you? If the answer is no how can you expect someone else to do it? Make sure your portfolio and experience are solid and the rest will basically fall in place. With experience comes confidence
I also don't mean interview experience, I mean experience in the field you are applying in
Hi
A* big question to think about is would you hire you?* - Isn't this a biased take?
lol
You shouldn't be biased in your assessment of that. Take your current skills into account and ask if you would hire someone for your project that is identical in skill.
You can be your own best critic
I've fired myself before. Honesty is key.
If you are gonna lie about your own skills to even yourself, you probably aren't ready to join the workforce
I wouldn't approve my time off. So I took it off anyway. I had to let me go though because it was on important work.
I did hire myself again later though.
you should see a psychiatrist
but true though, if you can't reflect enough on yourself regarding skills to not think that you are an almighty god that can do everything, you're not ready for being hired
Hey, This is my portfolio any feedback would be much appreciated. Thank you
https://www.abhisheknambi.com/
First huge red flag:
Environment art is NOT level design.
Makes sense. Yeah will change that. Thank you.
I'm still relatively new, so anything is appreciated!
Should be updated now.
I have a feeling something is missing here 🇹
also sentence after that starts with lower case letter
and a few lines down sentence starts with a space
I feel like there's a lot of text, which can be helpful, but maybe a shorter summary on top of what it is, what you did and what you learned from it would be nice to have as well
recruiters don't like reading essays
also, why does everything fade out again if you scroll past it, then it has the fade in effect if you go back up, really annoying
either drop the fade entirely, or at least once it's faded in, leave it be
the lighting on the beauty shot of the Audi R8 makes it kinda look bad imo
it really emphasises the low poly-ness
also, really annoying that to check other 3 models, I have to go back to home and click on 3d models again
This should be enough.
the bike has the same beauty shot twice?
on your environment art page, you have a small youtube button, while on the games page you have the video embedded, at least make it consistent
wait, the other env art vid is embedded again
in general navigation is annoying, fade is annoying, and there's a lot of text, not easy to digest
pure content wise, I think you can improve on the beauty shots a lot. Presentation is everything
also, not clear at all that you can scroll down on the home page btw
other than that, I'm not an artist so idk
Awesome thank you so much. I can believe I messed up on so many spelling errors and such. I'll get all of them fixed. And regarding the embedded video are they considered bad?
Also one last question do you guys know if recruits prefer artstation or website portfolios?
If you could elaborate that would be much appreciated.
No, but having it embedded on one page and the other lage having a button to open it in another tab is strange, it’s inconsistent
I think in general most artists use just ArtStation
Got it! Thank you for your time and feedback!
What is your career goal though? If you're thinking of 3D artist, models need a ton more work, especially higher polycounts to bring them to current-gen levels and you need to show expertise in high-to-low workflow and baking and optimized topology for the in-game models
Hello everyone! I'm Panos.
Thanks in advance for reading my post.
So, I've been making games for fun for over a decade. Mostly roleplaying game systems and board games.
I always knew that this is what I wanted to do for a living, but I hadn't really gone for it until recently.
Lately I got into making video games.
I'm looking for a job in the industry.
I'm mostly interested in the higher levels of game design, like writing, storytelling, designing game mechanics and level design. I can also write music for games.
I'm not a programmer though, and that makes things a little more difficult. I am getting familiar with blueprints.
I don't have a good portfolio yet, but I'm working on it, as well as a few projects of my own. I'll probably start a stream in the following weeks where I'll be making a game from scratch.
What I'm missing though, is real experience in working with a proper team. So, even though I really love my own projects, I would really like to join an existing team and work on something that people with more experience than me have organized. My real goal here is to learn, but I would be willing to work really hard on whatever project I get involved in.
I'm hoping to find a job in the industry, so I can work on game design and hone my skills, full time.
I would be willing to go for an internship as well. Even unpaid for a short amount of time, as long as there is a possibility of a normal hire, after a test period.
Do you guys have any advice, or recommendations? Any help would be greatly appreciated.
Thanks a lot!
Not sure if asking for help or advertising yourself for a job 👀
man, i don't really have the right skills yet. I'm looking for help honestly
Besides, what's the difference? Someone pointing me towards people who would be willing to discuss an internship IS help, but I do need to say a few things about myself for that to possibly happen.
The difference is that's not what this channel is for. It's for advice and resources, not actually getting jobs and making connections.
For instance, if you're looking for a job, my advice would be to use the proper method on this server. #instructions
Good luck, though.
Hey kind of a random question that might not have a answer but what are some small things you can add to your portfolio game that make it stand out. Again I don't know if there are any answer to this but if there was something that you put in your portfolio game that they mentioned that was good it would be great to here that. Hopefully you understand what I'm trying to say and can help me. Thanks!
something that shows great technical knowledge in relation to what your portfolio is about.
Ok. Should I remove the post?
hi, I just saw a JD about procedural generation engineer, I wonder are there any "must-know" algorithm for this position?
I would absolute say RNG style algorithms.
Wave collapse is fun.
a base perlin function for a start. Wang tiles is another good one; anything image synthesis
the woman that was following me on twitter is not a person. Turns out that it's a bot. It's asking questions, liking and following people out of random, the interaction is pretty much what a bot does
I didn't told you to be a simp...

||this is a joke btw||
thanks, can you recommend some sources about these, are there any "must-learn" courses for this job
thanks @charred sentinel , I'm really interesting with this position, but at my country we don't have a job like that, so I don't know where should I start to learn
yeah, I'm a graduated CS, but my major was about machine learning, deep learning, nothing about game
😦
can you help me to recommend a start point, then I can learn along by myself
http://pcg.wikidot.com/ is a good resource to learn basics about the various algorithms.
And then google from there.
thanks, that's what I need
how can I google without a keyword 😅
"procedural content generation algorithms"
ohhh when I read that message, I thought "wave function collapse" is sth modern and not beginner-friendly
okay I got it, thank you @charred sentinel . Btw, do we have any discords or channels or anywhere discuss about procedural content generation?
okay
thank you @charred sentinel
Which is the best channel to use the bots?
What bots?
The Job Board Bots
Anywhere, the slash commands don't show up for others
Oh ok, I didn't want to bother anyone
https://cs.nyu.edu/~perlin/
https://www.redblobgames.com/
Read all that, and you will be pretty good to go.
thank you
Hi guys.
Tell me who lives in Europe/Canada/America/Australia, what is your popular job search exchange?
Australia has seek which afaik is the defacto online job board. I think indeed and LinkedIn are also used
I think I just used Indeed
Thanks! Btw, couldn't find Unreal Engine Developer as a position on LinkedIn 🤔
It's weird that they did that.
Do I have to learn how to program an AI from scratch or learning behaviour trees is enough?
This might go more in depth than you want but it's a great video
It wasn't the answer I was looking for, but I'm really enjoying the theoretical part
I meant if I need to learn to code AIs in C++ for careers or not
Question for professional programmers who've worked in Unreal.
What percentage of C++ versus blueprints would you say a AA or AAA game uses?
it's not a useful metric to measure
You use each in different situations, and some roles in a studio will heavily prefer one over the other.
At best a measurement like that would tell you how many engineers vs how many artists/designers/TAs you have. Which is heavily project dependent.
For context, I was told that the only reason to learn Unreal is if you make 80% of your game in C++ for collaboration and code refactoring reasons.
Considering how much time Epic spends on making sure blueprints are a stable way to make games on their own, I think there's more balance to it.
Just wanted another opinion from a professional because I don't think they are one.
the only reason to learn Unreal is if you make 80% of your game in C++ for collaboration and code refactoring reasons.
I'll be honest, I have no clue what this means.
There is a balance of C++ and blueprints, but there's no set split that you should aim for.
In general on most bigger projects it's gonna be 60-75% C++
Use what makes the most sense in the moment.
And on a AAA project tech art + design will be doing a ton of work in blueprints or other scripting systems.
as a general thought, when you encounter people who use phrases like "the only reason to learn" when trying to explain (anything) take note of their closed mind and do more research.
I don't really plan to but wouldn't it be a good idea to lie about experience on an interview if I truly do understand everything? For example lying about how long you've used unreal
no, it would not be a good idea to lie in an interview
Definitely not
Why
because if you don't have experience then you probably can't prove it
If you don't have that experience it's gonna become obvious real quick
Time doesn't equal how much you know though
They're correlated
be honest. Tell them exactly what you said: I dont know it from experience, but I understand it from a practical sense.
That's where you are wrong tho, even if you feel like you know everything you actually know less than you think you do
It's worth noting that "must have X years of experience" tends to be a soft requirement.
But if you don't meet that requirement, you need to make it up some other way that you can actually prove.
I feel this. Learning for 5 decades now, and I truly know less than I did when I knew nothing. 😄
Alr
@balmy berry wrong channel, look at our job boards #instructions
oops im sorry
not really a job but sure more of a friendly passionate colab but i get it server rules mb
Hi, can you guys recommend me a learning path to switch from Tech Art to Graphics Programmer?
Yes. Get fluent with coding. Get stable math foundation. And get well familiar with at least one API of your choice. Choose the one you like and get fluent with it. Start a pet project or join a team, maintaining or otherwise participating in such project. When all that is completed, you can start applying and will likely be picked up promptly.
hi, thank you for your answer, can you tell me which kind of projects are best fit for this job
Any project, that makes use of hardware accelerated features. The most common is your own rendering engine.
got it, thank you @ashen lynx
Does anyone know the job title for someone with experience designing UI in games/apps? Would this be a UI engineer or technical artist? Also how much overlap would this person have with general design in something like figma?
UI/UX designer (for concept, art style, icons, experience, etc). UI engineer to implement it (UMG, C++ backend, BP, materials, animation, etc)

