#ue4-general

1 messages · Page 1164 of 1

drifting valley
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When doing a multi-user session my avatar is always showing at 0,0,0 on the other persons screen, but I see the other person flying around. Anyone know how to resolve this?

drowsy snow
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Not even relevant anymore

trim cipher
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OK

bold herald
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^^6

grave aspen
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👀

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Don't instigate

bold herald
#

no idea what they hell that was, but ok.

bold herald
#

most folks come here to talk about Unreal not some other nonsense.

trim cipher
#

I just opened this channel and saw everyone talking some other nonsense. Bit surprised, but hey - calendar says "April 1st", so maybe we're taking things lightly today. 😛

bold herald
#

ya first time I been here in awhile... friend of mine told me it was really bad.

nocturne vine
trim cipher
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True, for me too, but it's just 02:28 here. Lots of places, USA included, still are there.

grave aspen
#

Has anyone repurposed the sports team Virtual production project for something yet? ^_^

grave aspen
bold herald
grave aspen
#

A few tweaks and seems like easy $ for client work for alot of things

bold herald
#

I retired last year, from client work, so I been busy working on something else, but when I get some free time I wanted to check it out more.

grave aspen
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^_^

bold herald
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I'm curious to see what CD red, and Epic does together. Personally some of the new tech coming from them, should be good in the future.

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Prolly won't be for awhile but still, looking forward to it.

grave aspen
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CDred had some really useful tools they had built for red engine, I hope through them working with UE5 we'll see some of those types of tools become plugins for outright native features

#

Yea I think they did it with strings so you can easily teach Larry from your small competitive event how to operate it easily with simple text

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Larry's world would collapse if he came to realize 1 isn't the first number

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We don't want to hurt Larry's well being

bleak zodiac
grave aspen
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Right?! So much little small things I either discover or outright forget

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From these streams and videos

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Mostly

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He gets better each day though

waxen raven
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Yeah anything you don't use repetitively gets hard to keep, and this field is so incredibly large.

grave aspen
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Not the large part though, the not using it repetitively part

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Lol

waxen raven
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My is used for sleeping, it's good at that. And hunting coffee.

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Maybe it's bad at one of these, seems counterintuitive.

grave aspen
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Lol

bleak zodiac
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i also cannot remember alot so i still go to learn.unrealengine
i also think the course for GI and landscape for Architecture is very helpfull, it help me understand more on DOF in PPV and use landscapemask and landscapeGrassType

drowsy snow
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Probably (not)

waxen raven
#

Unreal Units iirc

drowsy snow
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Unreal Unit = cm

waxen raven
#

Which may very well be centimeters, hard to remember. Just play with it.

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Sorry about that Jens, read after

drowsy snow
waxen raven
#

Everyone seems to just adjust it until it feels right anyway.

drowsy snow
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Felt the same way tbh lol
But hey, sometimes game geometries sacrifice unit accuracy for something that feels right on camera.

waxen raven
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And sometimes it's a forgotten value like capsule friction or something we don't want to think about.

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Or full axis tilt etc.

autumn latch
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Does anyone know the file path after downloading?

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I can't find it on the computer?

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like appdata or c/...

drowsy snow
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You have to do the saving/writing to disk yourself

autumn latch
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wow thanks

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Do you know how much ram it consumes?

drowsy snow
autumn latch
#

like 1920x1080 tlou2 wallpepr

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Is it logically more optimized when I burn it to disc?

drowsy snow
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Actually no, nevermind. It probably got uncompressed for VRAM

drowsy snow
autumn latch
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no .d

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I was developing my computer system.

drowsy snow
#

Sounds like spoof OS project to me.
Which is nothing new, really. Spoof OS games have existed for long, with varying degree of actual functionality

autumn latch
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there is no turning the computer on and off so I don't know if it's still a spoof OS lol

undone orbit
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any ideas why the edges of my terrain get stretched? height map is 1025x1025 with auto settings

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oh, nvm, UE4 seems to use different dimensions

rain ingot
#

how to break a link to a node without doing right click > break link

drowsy snow
rain ingot
warped hornet
#

Can u do animated 2d tiles in ue4?

drowsy snow
warped hornet
# drowsy snow Yes.

And by that i mean, a flip book that can be assigned to tiles in a tile map, not as a character

warped hornet
maiden sundial
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How much does VRAM matter for UE ?
Currently i'm using a 960 with 4gb and i could possibly use a 1060, but with 3gb

maiden sundial
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I'm far away form 4k textures.
At most i would probably use 2k textures

bleak shadow
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I have a quick question on the editor. I am trying to view something that happens behind my first person character, but I cannot view the back of my character without ejecting. I would like to be able to split my viewport in half and show one fixed view and another in first person, I can only seem to make viewports that do not work in play mode

drifting valley
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Has anybody seen issues where in multi-user sessions the avatar of USER B is stuck at 0,0,0 even though USER B is moving around, and USER B can see USER A moving around in the session? If this isn't the right forum to ask, is there a better place to ask?

bronze wing
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is anyone able to tell me how to have a players head rotate with the camera?

blissful trail
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when i print a string on event begin play it prints it 4 times in multiplayer

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i need to to basically print once on each client

vale depot
dusk nebula
blissful trail
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for the player

dusk nebula
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Uh huh

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So for the player character, or what is it?

blissful trail
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yeah i just found a solution all good

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this works fine

dusk nebula
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Yeah, you probably just needed a local control branch or something similar

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"event tick" into a "do once"? Why not just do it on begin play?

blissful trail
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cos for some reason on begin play it still calls twice on the server

dusk nebula
flint pelican
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Hello all, Did anyone knows or happened to to understand an issue that I got with Apex destructible mesh. in the destructible editor the explode preview dont show up in live + when I'm trying to destroy the mesh after 5 sec its need to despawn, which not happening the mesh render still there (without any collision)

blissful trail
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i'm assuming it doesn't do that on the tick so thats why it works on the tick

dusk nebula
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The logic runs individually whether they're replicated or not

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You're seeing the message multiple times because the engine combines those messages when simulating multiplayer

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The first "Server:" pop-up is from the server's own possessed pawn, and the second one is from the server's version of the pawn that the client is controlling

blissful trail
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how would i get it to work properly ?

dusk nebula
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It's technically not working improperly right now

blissful trail
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cos the problem is it keeps adding the ui twice

dusk nebula
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It shouldn't, no

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Send a screenshot of how you had it before

blissful trail
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this is how i had it but it adds it twice on the server

dusk nebula
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So I'm actually seeing a lot of redundancy here

blissful trail
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its weird because if i add it on an input it works perfectly

dusk nebula
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Basically what you're doing is you're using the client to tell the server to tell the owning client to create the ui

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So instead you should run a locally controlled branch that creates the UI if true

blissful trail
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oh

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so like this kinda

dusk nebula
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Not quite

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Go directly from being play to creating the widget

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Also, "Do Once" is entirely redundant because begin play won't ever fire again

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It already does itself once, by definition

blissful trail
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oh i see

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this works

dusk nebula
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Yeah there you go

blissful trail
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ty

dusk nebula
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No problem

grim violet
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What is the process on rebuilding/recompiling a plugin that was built for UE4 into UE5?

cloud vigil
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hello! so im here with a question because im not sure where to put this but i have a Material but no material function, i was curious on how to go about making one that suits that material

formal sail
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Hey all,

Does anyone have any good resources about working with the shadow bias parameters for still and animation rendering?

Getting a lot of artifacts and banding so just looking to get a deeper understanding of things there.

I'm using the Virtual Photography kit too so if there's any general resources for that I'd appreciate them too!

mortal cedar
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Has anyone seen any good raise the dead, or summon zombie animation assets?

drifting valley
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@formal sail Perhaps you should check out his video titled "PATH TRACER Explained - Unreal Engine's Underrated Tool" and "How To Improve Your Lighting w/ RTXGI"

formal sail
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Awesome! Thanks a lot for those links mate

drifting valley
#

@formal sail I just watched this one too, this one has a lot of great lighting tricks and options to tweak the quality with UE5 (lumen) .. https://www.youtube.com/watch?v=l3ppm1cuNd8

Unreal Engine 5 Preview 2 Lumen Demo 4K

First 100 people gets discount on my UE5 Course
https://www.udemy.com/course/how-to-create-a-movie-in-unreal-engine-5-beginners-edition/?couponCode=15E90C71F87BAF32E4C8

Buy my courses to support the Channel!
How to make a movie in Unreal Engine 5 Beginners Edition Artstation Link:
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▶ Play video
fossil nexus
#

How do i check if an actor is alive?
Sometimes im using Destroy Actor, but the actor was already destroyed by other function. So nothing problematic happens, but when i stop the game, it gives me error Blueprint Runtime Error: "" EventGraph Node: DestroyActor.
So how do i check if the actor was already destroyed previously?

calm widget
drowsy snow
drowsy snow
calm widget
#

Ah, Makes sense

ember shadow
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is there a way to import a DSS files into ue4. trying to make a cubemap

cloud vigil
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sooo i started to add a thirst/hunger system to my game as a start as my game requires a Hunger and thirst system but for some reason i cannot complete the thirst every time i try to drag in the thirst variable it wont let me put in into the blueprint, could there be a reason ton why?

drowsy snow
ember shadow
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dw

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i got it

drowsy snow
ember shadow
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it works now

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i had to change some settings

polar bone
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can anyone give me a little help? I can't spawn a decal or it's only transparent even if I add a material

winter gazelle
winter stream
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Why are there no shadows from afar and why is there this error?

zenith heron
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hi,
assume you have built a grid system. in which class would this system be best suited for multiplayer?
gamemode, gamestate, worldsettings, gameinstance?

polar bone
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I have a question when I start my game, the camera looks completely different, what can I do to change the view?

zenith heron
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grid coordinate system

drowsy snow
zenith heron
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to calculate positions in the world in a 2d grid system like civ games

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bp function library and its functions can also be used in cpp, or is that not recommended?

frozen pond
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Any idea how to sort array by actor variable string/int/float?

zenith heron
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the grid system in written in cpp. ok, then i try it with bp function lib. thx

autumn latch
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In which situations is the dot product used?
can you give an example?

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thx

grim violet
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Developing for live link is incredibly difficult lol no documents on why LiveLinkRetargetAsset.h is just gone in new live link UE5 plugin.

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Not sure why it’s not there. I’m unable to compile a plugin because of this. When I copy it from UE4 version I get another error saying LiveLinkRetargetAsset.generated.h is not found

slate vessel
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I have a large open world level and have been using culling distances for optimization bit have noticed in a top down overlay of the world even though most of the world is culled, I'm getting heavy performance loss from "visibility commands" any tips?

plush yew
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what do you think Epic will introduce during the next Keynote? Unreal compiled for apple sillicon?

grim violet
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I can only find EA? Can you send the link? Thanks!!

grim violet
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Thank you! 🙏

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appreciate it. Gonna sleep but I’ll check it out when I wake up!

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I logged in to GitHub it let me view it just too tired to comprehend lool

fossil nexus
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I created a blueprint character with some cubes and a box collision rectangle. When I create a On component begin overlap event on the box colligion rectangle, it is always triggered at the start of the game, because it is colliding with the owning blueprint. Is this normal?
The solution i found so far is to put an if statement, like this:

mental dome
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Hey how would i test how my game works on a dedicated server without having to repackage the server and game every time?

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For some reason the play options dont have any checkbox that says "play as dedicated server" which i see quite often online

plush yew
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Does anyone have any experience modifying the size map unreal engine can handle? I hear the maximum size is 20km*20km

drowsy snow
frozen pond
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Any idea how to algin or create some kind of columns so that child widgets fit to parent container ?

plush yew
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So there is no way to modify the engine to accept more?

drowsy snow
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It's a floating point imprecision problem.

plush yew
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Hm I see. I'm trying to procedurally generate a scaled down spherical version of planet earth. My plan was to make use of level loading and to scale down the world to 1/3 scale

drowsy snow
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Anything large and planetary should use UE5 instead.

plush yew
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When I read about UE5 they claim the max is 20*20km as well

drowsy snow
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Unless you use Large World Coordinate, then 64-bit double floating point is your limit.

plush yew
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Cool, thanks

drowsy snow
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||Though I have yet to see someone actually made a fully functional large planet in UE5||

fierce tulip
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prolly because if you wanna fill it all up, you'll need a big team. but yea, in theory you could make whole galaxies.

plush yew
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Question

fierce tulip
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answer

plush yew
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Should I use unreal engine 4 or 5. Ive looked in reddits and it said I should use 4 because 5 is still in early access and can be buggy but that was like 9months ago

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they said if ur a beginner u should use 4 because if a bug were to appear in 5 I wouldn’t know if it’s me or the bug

fierce tulip
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we're getting an update about the state of unreal 5 the 5th of this month.
since you'll be playing around at first, 5 should be fine, but keep in mind most tutorials will still be for ue4, though most will work in 5

plush yew
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bet

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ty

dense knoll
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UE5 really is limitless as of now, your not going to be pushing it to its limits for another decade or more

plush yew
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Hello guys. I can't see the right materials importing c4d files with unreal 5. I'm using datasmith. Materials look grey. I've followed the procedure, exporting with asset and cineware etc. textures are imported corrected in the content folder, and materials looks they are using color map with texture , but not showing

fossil folio
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Any solution for autosave? My map is 8 by 8 kilometers "Dedicated Server

rotund scroll
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don't use loops 👍

oak patio
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Autosave could be quite simply a 3 mimute timer or so that loops and saves thr game

fossil folio
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Yes, but the dedicated server keeps crashing

robust saddle
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Can anyone help me out answering below query:
I am using Openssl 1.1.1 version in unreal project, When i tried building the project in UE 4.26, I see Openssl 1.0.2 functions not found errors.

FYI, I tried building on UE 4.27, Everything is working fine without any compilation error.

Does UE4.26 doesn't support Openssl 1.1.1?

rotund scroll
robust saddle
dark depot
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have to ask because so many do this do you mean 4.26 and 4.27 or like literally 4.6

robust saddle
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Thanks @plush yew for the response. yeah I have also seen many threads but didnt find solution to it.

rotund scroll
rotund scroll
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oh so you're talking about 4.26?

robust saddle
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yes

rotund scroll
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because that is confusing

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when you say 4.6

dark depot
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yeah you need to be more clear haha everyone thought you meant 4.6 which is years old

robust saddle
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Sorry, Just edited message.. I meant 4.26

dark depot
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4.26/7 is from this year and literally 20 builds newer haha

oak patio
dark depot
oak patio
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If it cant execute q loop in roughly a frame then error

shut nova
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How is this landscape blending fixed?

fossil folio
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@oak patio So how can you save the server?

rotund scroll
dark depot
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you can use heightblend if you want it to blend using the texture otherwise what you have is normal blending @shut nova

rotund scroll
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generally you probably don't want to save at intervals but rather on interaction

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but if you insist, that solution requires a timer. the other way is probably best done through a subsystem

oak patio
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A timer like i said if you wajt saves on intervals

shut nova
dark depot
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layer blend set to height blend you need heightmaps though to show unreal how to blend it

fossil folio
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@oak patio But my map is 8 by 8 kilometers and it seems like it takes a long time to save

oak patio
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Then use c++

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If your making a large multiplayer thing you should have been using c++ a long time ago

fossil folio
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@oak patio No I use the sgk blueprints system

oak patio
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Use c++

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You should have been a long time ago

lament sonnet
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hello everyone

oak patio
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Hello

lament sonnet
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i have been stuck 😦

fossil folio
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I'm not a programmer

oak patio
lament sonnet
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wait i upload photo

oak patio
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There isnt a way around this

lament sonnet
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the humanoid dropdown menu not appearing

fossil folio
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@oak patio I'm playing a game myself, I don't have anyone

oak patio
lament sonnet
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is this is ue4 bug ?

oak patio
#

You cannot make a large muktiplayer game without c++

dark depot
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while not "needed" always it will help you go alot further and add everything yuo want compared to blueprints where its going to limit you greatly with MP only choice is to start learning some C++

fossil folio
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@oak patioThe system I'm using has saves but it crashes because my map is big

oak patio
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Yes so use c++

dark depot
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then the system doesnt work

oak patio
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I cannot get much clearer

fossil folio
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@oak patio 😇

oak patio
#

You are making large game

You need c++

dark depot
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@lament sonnet im not sure you might want to ask in #animation

oak patio
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Make game simple or learn c++

lament sonnet
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oh ok

oak patio
fossil folio
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@oak patioI see my great game has come to an end

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😦

oak patio
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C++ isnt that daunting

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And a save system is on the simpler side of things

dark depot
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@oak patio oh i agree not even just perf but the parts of the engine not exposed to bp

oak patio
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Exactly

fossil folio
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@oak patio As a C++ implementation in the SGK, this alone is scary

oak patio
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You never gonna know if you dont try

dark depot
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@fossil folio just slowly learn some C++ saving happens to be one of the best documented C++ features by the communnity i have found since nearly everyone needs it

oak patio
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But really any large project, and reallt any multiplayer project should really use c++

shut nova
dark depot
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you can paint your landscape using a texture instead of a circle

lament sonnet
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i have some issue regarding modify character bones collision not work

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how to fix that ?

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like character automatically pull by gravity and slowly go down and down

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making invisible character

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but the controller working fine

glacial wyvern
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i poted there but figuured id post here too to get some extra attention 😆

shut nova
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Brush settings?

dark depot
#

yeah

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when in landscape painting mode

shut nova
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Pattern?

dark depot
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yeah

lament sonnet
#

hello anyone know here how to make collision work on skeleton

shut nova
glacial wyvern
#

hey it was just one extra post in the general channel, chill out 🙂

dusk nebula
gaunt abyss
glacial wyvern
#

Ok

buoyant graniteBOT
#

:triangular_flag_on_post: Otto#4576 received strike 1. As a result, they were muted for 10 minutes.

candid shale
#

Anyone have a clue if it's ok to remove the content in the DerivedDataCache folder? It's taking up a good 40gb

candid shale
#

No worries about that. It's just that I have a break now from school/UE5 aka need some game space for a week or 2

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thnx for the info! 🙂

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ehh.. we dont set up source control nor have i ever heard of it. Our teachers certainly never mentioned it. Gonna go over the documentation on that though def now you mentioned it

cloud vigil
#

Can someone explain what might be a possible reason why Unreal wont allow me to add my Thirst variable to this blueprint, I've been following a decent tutorial for a Hunger and thirst system but I cant get past this to finish it

lime ermine
#

any ideas why this isn't working? I'm trying to increase the tower's health when a button is shot

plush yew
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this is my gpu memory usage when I quit my project in the editor

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it uses quite a lot

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and I packaged the game in develop build and it still uses a lot

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is this normal ?

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does it mean it require that much memory to run ?

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I have a lot of static meshes but they're not specifically high poly, just normal even low poly

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I wonder If I should do something about it or if it's completely normal

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Around 2,5K static meshes total

hollow flax
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I'm bored who wants to make an ue logo on r/place

cloud vigil
mystic holly
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UATHelper: Packaging asdfasefer (Windows): ERROR: Failed to find command PackageUGC

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Anyone know the reason for this?

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I tried packaging UGC from a template on github

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Didn't work

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The project was from ue4

hollow flax
#

I can make the pixel art for it

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But can't place kt alone

grim violet
#

I can only find UE5 Early Access documentation, is there a link for UE5 Preview documentation? I couldn’t find anything on GitHub

primal tendon
grim violet
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Yeah realized I was in wrong chat but didn’t want to double post

untold holly
#

Is there no official UE discord server?

primal tendon
#

Anyway I came to ask a question, what is considered normal walk speed (from point of animation/blend space)

Idle - 0
Normal Walk?
Run/Sprint?

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wt... so basically human run speed average is only 357 cm/s?... I was experimenting with 1200 for sprint

dusk nebula
# lament sonnet where is that

If you're still looking, I think you just right click on a skeleton or maybe the skeletal mesh in the content browser and it appears near the top. "generate collision" or something similar

primal tendon
#

nah it wasn't showing cm/s before in UE4

tame marsh
#

I'm still going to reimport models 4 times before finding the appropriate scale

shut nova
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Still have that unrealistic fade between layers

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@plush yew ?

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😐

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Have you been waiting for that lmao

balmy marsh
#

Hey all, what's the best way to create realistic looking gore decals? Such as slash and stab wounds?

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Ive tried using transparent textures and turning them into a material but it looks obvious that it is just a flat image. Guessing it needs height, spec, rough, normals, etc?

tranquil coral
#

hey i need help, all my unreal engine 4.27 projects appear like this:

#

how do i make they go back to normal?

shut nova
#

Try that

tranquil coral
#

i couldn't find that opition

shut nova
#

Has a couple different solutions

drowsy snow
tranquil coral
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i'm trying to find the solution for 2 days

lament sonnet
dusk nebula
lament sonnet
#

zzz

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i am modifier not game developer

sharp heron
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hey me and my friends are planning to learn unreal engine but we dont know if we have to learn unreal engine 4 or 5 can someone explain?

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thank you for your response

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we will check unreal engine 4 out

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then we will do it like that we are new to this so we appreciate any kind of help

dusk nebula
lusty hornet
#

Hello everyone, this is my first time posting here.

I've been using Unity for about 4-5 years and 2 years in a professional capacity. As I am constantly working in Unity for my job I decided I will dabble my toes in Unreal. I am currently deciding if I would like to move my project to unreal (a TPS) but I am having an issue with my pre-existing assets. I had relied on Unity's Humanoid system to not have to worry too much about my character skeleton Hierarchy, but moving the animations over to Unreal has presented me with the issue that it does not work on the standard mannequin that comes with Unreal like I would have expected with Unity. (these are paid animation assets that I had purchased in the past) am I missing something or is this a limitation that Unreal has when it comes to Skeleton requirements. For context this is the error I receive and selecting yes presents me with more and not the desired affect.

sharp heron
#

we are looking to learn for now, but we are thinking of a hack n slash game in the future

lusty hornet
#

Thats correct, thought I would use UE5 since my contract prevents me from publishing my own IP, so just a personal hobby project. Thank you for the reply. I will look into your solution, much appreciated!

neon bough
#

normal retargeting is broken for me tho in ue5-main 😭

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only shows the ik retarget stuff

lusty hornet
#

That worked excellently. Thank you so much. I just couldn't figure it out for a day now. Wish I had asked sooner.

neon bough
#

well that... is not so good news

modest trench
#

might end up being nicer long term?

neon bough
#

so i guess i have to reinstall UE4, too

modest trench
#

who knows

neon bough
#

well, i hadn't any problems with the ue4 retargeting

modest trench
#

I'm going to keep 427 around for a while as people update assets anyways

neon bough
#

while i know that it can be a pita to setup IK

modest trench
#

fair

neon bough
#

also, i guess for retargeting it will require backwards solving?

storm venture
#

Anyone know how I can save a UObject variable in a SaveGame?

neon bough
#

you cant

storm venture
#

well shit

neon bough
#

well in c++ its probably possible by serializing the uobject (depending on what it is)

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but there are 3rd party plugins which already deal with that stuff

storm venture
#

in BP i have the option to check "SaveGame" on the UObject variable, which claims to serialize it

neon bough
#

welcome to 2022, we are almost rid of triangle limit but we can't save uobjects 😄

storm venture
#

Ah, so dynamically creating the object would mean the serialized reference now points to nothing when loading back in?

#

Damn, makes sense I guess, unfortunately I have to strip all my variables about of my UObject now and shove them into the SaveGame, lol

#

thanks 😄

inland hollow
#

anyone has a full blueprint implementation for character dashing).

rain ingot
#

I don't have anything open what could be causing this

#

I tried to open a big project right before and it crashed

#

is it still trying to load or something?

modest trench
#

shader compilation can happen without an editor being open

neon bough
#

well, they are launched as standalone tasks, which can keep running depending on the crash

blissful trail
#

any reason why this doesn't work but 3 branches does ?

proper scroll
#

Using a NOR gate instead of AND should work

rain ingot
#

This is my 4th time trying to open the project, will it eventually compile everything if I keep trying to open it after it crashes?

#

But if I keep trying to open it will it eventually compile it all

unborn maple
#

is there a way to import an entire blender scene into ue just for realtime renders?

lime ermine
#

there's a "find nearest actor" but how do I find the farthest actor?

mellow turret
#

The editor bugs out after a few minutes of use, if I right click a pin of a blueprint node, the context menu isn't visible, if I right click the blueprint graph to see functions and variables it appears for an instant and then stops showing, basically any action that I try to do that shows some kind of context menu shows the menu for an instant or not at all

rain ingot
#

close it

#

and reopen it

#

😔

#

should I get a 1tb m2 ssd or a 4tb hdd

oak patio
#

get a 1tb sata ssd

#

the nvme speeds are rarely utilised

mellow turret
#

isn't there a solution for this? It's the first project that has this issue

#

I've worked fine with this version of the engine, I don't know why it's acting up

drowsy snow
lime ermine
#

Actually if you're backing up on HDD then you should probably get multiple for a RAID in case one fails. But backing up on the cloud is the best alternative

drowsy snow
lime ermine
#

True but if your harddrive fails, my god, that would be brutal

rain ingot
#

are they any cheaper?

oak patio
#

waaay cheaper

#

i can get a 1tb sata ssd for £60-80

lime ermine
#

@rain ingot in my humble opinion I would go with at least a 1TB m.2 nvme SSD but that's just me

oak patio
#

a 1tb nvme will easily be £110-120

#

nvme is overprices for the facts that the speeds arent really too different realistically

#

i have both

#

sata and nvme ssd

#

and i dont notice a difference

rain ingot
drowsy snow
#

I think the difference is more in the form factor

rain ingot
#

like 100+ usd for 1tb

#

and 110 usd for a 1tb nvme

lime ermine
#

@rain ingot are you using pcpartpicker?

rain ingot
#

ye

oak patio
#

damnn that silicon price tho

#

the price is night and day over here in the uk

#

but it also dpeends on the sata ssd

#

high end samsung makes sense

drowsy snow
# rain ingot ye

PC Part Picker isn't necessarily representative of the price, but it can give you good estimates

oak patio
#

crucial mx500 are some really solid 1tb sata ssds

rain ingot
oak patio
#

depends if tis a good brand

#

but if its decent then ye

#

what type of memory is it

#

cause depending on how its physically arranged can make a difference

#

some of em slow to less than HDD speeds when getting full

rain ingot
oak patio
#

i mean go for it

#

EVO is like the best of the best iirc

rain ingot
#

im not sure if they are good or bad

#

ima just get the nvme, I wanted more space but I dont want a hdd

#

is there gonna be a difference between 32gb of ram and 64?

drowsy snow
rain ingot
#

ye but the cost from 32 to 64 is like a 110 usd jump 😔

#

may aswell get a ryzen 9 at that point

#

I feel like I might need 64gb tho

#

dont want to run into the same problem im having rn

plush yew
#

i get a bunch of errors when i try to import assets from mixamo to unreal, did adobe change the way mixamo’s fbx files work or something? (i tried fbx binary and fbx 7.4 to no avail)

drowsy snow
mellow turret
#

Well it only seems to be happening on my 2k monitor, if I use a Full HD monitor it doesn't bug

plush yew
#

guess i’ll see what type of horrible amalgamations i can make in blender

plush yew
#

when i go through a box trigger, it brings me to the next level correctly, but when i build the game, it resets the same level. i have no idea why it's happening, i did move the levels into a different folder, but i thought if there was an issue it would have broken in the game preview. but the preview works

plush yew
fiery sluice
plush yew
cloud grail
#

Has anyone here played Last Oasis? I'm wondering how I would recreate the grapple hook mechanic from that game. It's not just a pull force towards the grapple, but acts a lot more like a rope that can be swung, wraps around terrain, and can be reeled in. How would you do that in unreal?

green light
#

making a paintbrush work with groom in Ue4 is not very fun! I have got the bristles to import in groom, the skeletal mesh imports but can't attach it to the bristles. I was able to make a binding but not sure what or where it goes, tried dragging the skeletal mesh (handle) and the Binding but you can't, not many tutorials about this! on you tube

primal tendon
#

How to extend Can Jump in character blueprint?

shut nova
#

Would something with my landscape settings/specs be causing the square painting?

green light
#

Nevermind I Figured it out again - Solution = Add a Component (groom) to the Skeletal mesh and select the groom asset

tame marsh
#

Increasing resolution is an option but can impact performance. Depending on your game, it might not be that noticeable for the player. You could also check if you can cover it up with say foliage or other scatters

fossil folio
#

Someone can help me? Autosave of my game on dedicated server crashes when saving and server does not appear in the server list

green light
#

but now when I attach the brush that I attached the groom to the skeletal mesh socket no groom WTF ! this program is made to make people go crazy wasn't iy

prime willow
#

guys when i open or close tabs in unreal engines blueprint window the whole engine just freezes up for sometimes a minute or more

#

ensures?

#

you mean output log?

#

im guessing the fix would be related to the output log?

#

i love you buddy

#

youre always there when i need help

#

and your answers are straight to the point

#

and super helpful

#

thank you ;-;

candid briar
#

Anyone know how I can change a camera's values using blueprints, more specifically the projection matrix values?

cloud grail
#

I'm having a hard time replicating physics cubes in ue5. I think it almost works, but the character gets stuck while trying to push the cube and it jitters a lot. Sometimes the cube is pushed just fine though.

drowsy snow
#

Take over my place 😂

cloud patrol
#

Anyone know why the add controller yaw input jitters on clients, but is fine on the server?

#

It's weird, the character's movement replicates, but yaw rotation doesnt work...

drowsy snow
prime willow
#

i'll cherish him promise~

boreal otter
#

I'm currently working on a top down shooter 3d game, any idea how I can take the mouse coordonates on the screen? curently is rotating with the arrows but I want it to rotate with the mouse

frozen pond
#

Any idea how to maek ferroFluid material?

drowsy snow
frozen pond
#

yeah

drowsy snow
#

To be precise: Signed Distance Field Raymarcher

#

^ and high poly count

frozen pond
#

i was thinking about displacment + player location

drowsy snow
#

If you're going to use displacement, you're going to need high polygon count in your geometry

prime willow
#

Also lorash you were right

#

the more warnings and errors i cleared in output the smoother my unreal engine started running

boreal otter
drowsy snow
prime willow
#

okay nuuuu hes more like a sensei to me

boreal otter
#

did anyone try working with ps5 controllers?

#

does force feedback work for you?

#

oh

#

I can't make mine vibrate

#

in steam it works fine, it vibrates but force feedback in ue doesn't work for some reason

neon socket
#

hi guys, i know this seems ridiculous, but lets say i got $1000 montly dedicated server.
how many players this server can held in one instance?

lets say the game complexity is like PUBG PC gaming.

prime willow
neon socket
prime willow
#

very solution dependant

#

some can hold 100,000 and their free

#

but some can barely do 100

neon socket
#

lets say its not that optimized very well

neon socket
prime willow
#

well again im not the most knowledge able about this but you want to look for a deticated server solution theres some on the marketplace

#

under subsystem and other terms

#

in the unreal engine tab

#

but you can also google unreal deticated server solutions

#

to see ones that arent on the market

#

AWS is a pretty decent one but its run by amazon

#

and they have a habit of picking favorites

neon socket
prime willow
#

again im not all that sure what would be best but people here would be wiser than me on the topic #multiplayer

neon socket
prime willow
#

is there a way to lock in blendspace directions after they've been inputted, so when you press left on dodge it doesnt blend to other ones until you finish you finish the blendspace animation?

cold blade
#

how do I completely remove a asset from my project?

#

<@&213101288538374145>

prime willow
#

oh you cant do that buddy

cold blade
#

remove them from my project?

prime willow
#

mods are only here to help with server related issues relative to stability and such other issues

#

their not really here to solve specific project needs unless they feel like it

#

repeated offenses are banable lol so might not wanna do that so often

cold blade
#

You have no roles, why are you talking?

prime willow
#

Because its an open server for open dialog about unreal engine

#

im trying to keep you from being banned from a community that is useful to your long term goals

cold blade
#

Hmmm

#

Fair enough

prime willow
cold blade
#

Can you help me then?

prime willow
#

depends on what you need, im still learning so i cant garentee a fix for your issues

cold blade
#

I installed a asset and I like accidentally did something so I deleted it and when I wanted to re-add it to the project it said that it was still in the project, then I pressed replace and now all the folders are empty.

#

So I just want to completely remove it and add it back normally.

prime willow
#

so thats a weird glitch that happens to me sometimes

#

go into your project file folder in the windows index where you saved it

#

find the folder delete it problem solved

cold blade
#

So delete it through File Explorer?

prime willow
#

this may not be best practice but it has worked for me for quite a long time

#

yes

cold blade
#

Okay I will try that.

prime willow
#

find folder with project delete said un-addable folder with the files you want than try adding it again; let me know if that works for you ❤️

cold blade
#

But wait

#

when I go into the File Explorer it shows all the assets.

prime willow
#

dont search for the file name

#

find the content folder

#

enter it; than find the folder of the asset you cant install again

#

delete it than readd it via the launcher

cold blade
#

hmm

#

I solved it

#

🙂

prime willow
cold blade
#

I just restarted UE

prime willow
#

that works too lol

cold blade
#

😄

#

Thanks

prime willow
#

guud job

#

your one step closer to being a quadtriple A dev

cold blade
#

I mean I guess you could say that

#

🤗

#

Thanks for the help!

#

💙

prime willow
#

youre welcome and good luck on your project~

buoyant graniteBOT
#

:triangular_flag_on_post: Crumpex#3130 received strike 1. As a result, they were muted for 10 minutes.

fossil folio
#

What is the best way in bluprint to kikar all players on the server at a certain time, like every 8 hours, so that the save server ?

zinc shore
#

why do i get this error when i try packaging a project ERROR: No target name was specified on the command-line.

distant sorrel
#

How to get game app id

light thunder
kindred depot
#

lots of issues like this.

#

You have to do some hacky stuff to get it to work.

shut nova
fierce tulip
#

(not mine)

gilded moat
#

Hey guys, I've got a question. Been breaking my head on this for the entire day. So I did a tutorial to create outline on objects based on depth. Now I want the black in the image to be transparant, however the outline only seems to work with opaque materials. Anyone can give me a hint? (tutorial I used:https://www.youtube.com/watch?v=1XqXvVFN5i4&ab_channel=UnrealCG)

Project Files: https://www.patreon.com/posts/32419282

Support with Epic creator tag: UNREALCG
( I will get a small amount of money when you buy games on the epic store with my tag)

Hello Everyone, In this tutorial, I will show you how to make multi-colored outlines in unreal engine 4 using a post-process material.

So we will be using edge ...

▶ Play video
round light
#

hello all, working on a slide mechanic for my main character but when i import the animation from mixamo it reads out an error because my ue4 mannequin doesnt have or a root track? or vice versa with the animaiton not having a root track? any advice would be appreciated

light thunder
light thunder
kindred depot
#

it does work fine like i said, basic import, no. you need to edit it to work with unreal. lots of tutorials on youtube

#

look up grrom fix meta human maybe?

light thunder
#

will do, thanks!

kindred depot
graceful forge
#

When using material functions, if I make a change to the MF and save it, do I also have to open any material that uses that MF and save that too so the changes "take effect"? Or does that all happen automagically when just saving the MF?

urban basin
#

guys what is the best way to have a decals sheet ? or haveing decals on one texture

#

i never found a video tutorial

rocky hound
#

is there a way to remove actors temporarily?

#

I know the eye icon hides them from view but it still spawns them on play

toxic haven
#

Omg why us UE5 sooooo slow

#

It’s insanely laggy in a empty project

#

So weird

#

Guess I’ll stick with UE4

toxic haven
pale copper
#

hey yall! if I am testing my online game via steam, how do I get to invite my friends to play lol

oak patio
#

I mean of you want an in game friend invite

#

You gonna have to set that up i imagine

#

Or try steam overlay

strange light
#

Hi, I am working on a very simple project assignment. I have to use UE4 c++ visual studio programming to output a few simple messages to my screen. Is there anyone experienced with this who could sit down with me for 15 minutes to try and solve it? I am sure this problem is very simple, but I am new to this

#

output simple messages to my map level screen*

toxic haven
#

im sure you can find many tutorials for this on youtube

#

it's the most basic thing ever

#

the keyword is "print"

velvet magnet
velvet magnet
toxic haven
#

the UI is laggy as heck though

#

and i'm not the only one saying it

#

UE4 is smooth as a butter

#

does UE5 have raytracing on by default or something? it's literally unusable for me

#

i have a macbook pro with an amd card

#

my cpu is i9 and both the OS and unreal are running on SSD

#

either UE5 is working on the GPU, or they really messed up something

#

it makes no sense for an empty scene to lag this much, it responds to viewport navigation with 0.5 second delay

plush yew
#

To know at what speed to put a day/night cycle, is there any mathematical formula that allows you to pass the numerical value of unreal to seconds or minutes or something in real life? For example, if the speed is 30 the cycle happens very fast and if it is 1 for approximately "fast" then for example about 20 minutes in real life that would be something like 0.001? If anyone knows the time conversions please tell me.

toxic haven
#

ue5 was announced in 13 may 2020, and they still couldnt release it

#

no wonder why

#

it seems to be a mess even 2 years after the announcement...

#

the UI looks amazing though

dark depot
#

@toxic haven its a macbook they are not made for dev end of the day its a mobile device and an apple at that which are known to be lacking hardware side RT isnt on by default but TSR and lumen might be depending on how you made your scene so you can turn those off or use the profiler.

toxic haven
#

ray tracing is on by default really?

#

crazy

dark depot
#

no

#

its not

#

sorry my bad i meant it isnt on

toxic haven
#

oh

dark depot
#

overall the new features are all made for high end devices though

toxic haven
#

i see..

dark depot
#

so you can turn the quality down to medium to remove them or turn them off in settings and it will match ue4 basically

toxic haven
#

cool, thanks!

plush yew
#

To know at what speed to put a day/night cycle, is there any mathematical formula that allows you to pass the numerical value of unreal to seconds or minutes or something in real life? For example, if the speed is 30 the cycle happens very fast and if it is 1 for approximately "fast" then for example about 20 minutes in real life that would be something like 0.001? If anyone knows the time conversions please tell me.

dark depot
#

its pretty simple math you might be able to google a site that does it or just divide. 24 hours into lets go with 24 minutes = 1hour is 1 minute 1 second is one minute

coarse crane
#

I some rifle blueprints and a character to pick it when I tried to pick up a rifle in my maps my character didnt but in the assest map my character pick why?

undone magnet
#

https://forums.unrealengine.com/t/lowlevelfatalerror-detected-negative-delta-time/490483 old thread, no answers, has anyone encountered such a thing?

strange light
#

Is anyone able to help me in a private call with a very simple ue4 c++ visual studio problem? I am completely new to this and just need an answer. I am willing to compensate $10 venmo or cashapp if anyone can help(it shouldn't take long, I have looked at guides but they really haven't helped too much and I need an answer quick.)

spice ruin
#

If it's very simple, just asking in the appropriate channel on here will probably get you help for free.

austere parcel
#

Anyone knows whats up with UE marketplace. Any action i perform opens a god damn web browser

#

If i search, browse, it just drops me out of the Launcher and into a web browser

plush yew
#

hi

#

anyone know how to prepare exported metahuman model for vrchat?

plush yew
#

isnt vrchat unity?

#

and arent epic assets licensed for unreal only?

rain ingot
drowsy snow
rain ingot
#

I can finally run unreal engine now

#

Finally left the pain of 8gb ram

dapper hatch
#

What's the difference between time remaining and time remaining (ratio)?

#

Had a anim bp problem, chnaged non ratio to ratio and it fixed issue lol

#

Now try to figure out what's the difference

spice ruin
#

More a progress than a time

flint dagger
mild raptor
#

nah this is actually annoying me now

#

like what in the world is causing this to happen all of a sudden

#

sending

mild raptor
#

ye its sending hold up

#

its just really annoying me so much

#

slow wifi

drowsy snow
#

Remux your video lmao

mild raptor
#

its over 100mb so i have to convert thats why

drowsy snow
#

I knew it, you had nitro lol

mild raptor
#

like somethings making it glitch and block

#

i am new to unreal too

#

i imported the map i made area by area, that could be why, as ever since i added the other area it started

#

yep defo

#

i removed the area

#

and it fixed

#

idk what made it do that

fluid cave
prime willow
#

is there a way to lock your blendspace during use

#

so an input only occurs once and doesnt change like a montage for example

#

or at least link your montage to your animbp so it takes montage inputs inplace of where youd possibly do a blendspace anim

plush yew
#

How can I set the location of character movement in BP? Don't see an option for it. There is only option to set the velocity.

limber schooner
#

Hey so when your making geometry like buildings in Unreal would you make them by using the Unreal stuff like: "Cube", "Sphere", "Cone"? Or would you make a building in something like blender and then import it to Unreal?

rain ingot
#

Along with some nice textures

#

I’d use blender for more advanced builds like houses or something

limber schooner
#

Ah I see alright, and would you have to change anything to the maps or no? I'm just now learning C++ Code for Unreal and haven't touched the editor but I was just curious since in the hammer editor you would make the shape using the block creation tool.

#

But thank you guys!

drowsy snow
#

Keyword: blocking out

I never really use it for making final maps.

limber schooner
#

So they did go over using BSP and they said not to use it in big maps or complex buildings (They as in the Udemy tutorial) but they never explained why. Is that because it takes up a lot of storage or just very unwise?

plush yew
rotund scroll
#

BSP is not very well performing in the UE4 implementation

limber schooner
#

Ah I see thank you very much, yall are amazing.

rotund scroll
#

it's fine enough for blockouts but it was made to be replaced by static meshes later

mild raptor
# mild raptor

does anyone know why this actually happens when i import the rest of the map

#

do i need to re-create the rest of the map from inside of unity

#

to stop it from happening

#

im asking here because i dont want to re-create most of the map just for it to not work

#

If anyone can help honestly it would mean so much

dim lark
#

Hi

grim violet
#

Is there a way to auto create blank materials for each object?

drowsy snow
grim violet
#

?

#

I found a way I will just do it 1 by 1

oak patio
#

i wouldnt make buildings for a shipping ready level out of bsps, or out of unreal primitives

oak patio
#

bsps and basic primitives are fine for blockouts, but if it's your finished thing you're likely gonna want some actual models made, rather than kitbashing primitives

wet cedar
#

Hey, is there a way to add navmesh pathfinding to a Player Controller?

calm pike
#

When I'm building my project, I am getting warnings about some files I deleted a loooong time ago that aren't even used. The build works fine but I'd like to remove those missing links where possible.. any ideas where to look?

spice ruin
#

Delete intermediate folder. Make sure the files its complaining about actually don't exist?

calm pike
#

ahh, intermediate folder Hmm

prime willow
#

if there a way to find out what code is depend on who other code?

drowsy snow
blissful trail
#

Ya'll should put the unreal logo on r/place ngl

modest trench
#

I have dumber stuff to waste my time on

#

that would be neat though

azure lance
#

Hi

drowsy snow
calm bough
#

ok sorry

calm bough
wicked turtle
#

Hi,
It's possible to publish older game (build on UE 4.19) on Epic Game Store ?
Do I need Epic Online Services implementation for it ?

grave fjord
#

Hello,
is there any way to prevent unreal's viewport from using ps4 controller input? The game is strictly for PC, but I use the ps4 controller on my second monitor to do something else and it's navigating in the viewport and stuff.

#

I am using DS4 to use the controller, if that helps.

drowsy snow
naive dune
#

Why facebook change their logo to Unreal 3?

woven ingot
#

Playing a new anim montage doesn't call the previous montage anim notify to the near end. Any work around for this?

ebon arch
#

I am starting to learn unreal engine and I have some questions about some features, is this general chat a good place to ask?

sacred spade
#

manny broke again help

severe leaf
#

Hey peeps, having some trouble with implementing my starting cutscene once I press play. One element is appearing too early and I have an idle character hanging out in my scene. Ive gone through my layers and keyframes and checked for both the element and the character and cant seem to find any hidden extras.

It works normally in the sequence player but bugs out when I attach it to game start

austere parcel
#

Would running 2 editor viewports be a good indication of the performance for VR?

neon bough
#

i guess some buffers may be shared between both frames

#

so 2 viewports might perform worse

austere parcel
#

cool thx. I should probably test it in VR. Running in 2 viewports my frames drop to 60 😦

neon bough
#

yea, if you want to make an VR game you most likely NEED a vr headset

#

otherwise you probably make a crappy implementation

austere parcel
#

Ye im obviously using a headset. Im just trying to do optimization without having to put on the headset. My UE does not allow me to run VR in the editor

#

so i have to constantly hop between headset and screen

#

if i could run the editor in VR that would help. But i eventually gave up on UE playing nice with Quest2

#

Seems to have been the Oculus XR plugin. Switched to the legacy one and whalla

#

How do you increase the size of the text being drawn on screen for Stat commands

#

in VR its about the size of an ant that had a baby. Like tiny baby ants

neon bough
#

most likely somewhere in the editor preferences

shell compass
#

Anyone here ever get a bug with the editor where right click menus and the "File, Edit, Window" etc instantly disappear and if you right click in the blueprint editor, the popup box becomes like a window where you see through the BP editor into the scene behind it?

#

I get it a couple of times every day at least. Can't understand what causes it either, and when I get it I have to restart the editor for it to be fixed

woeful hatch
#

hiya having an issue with materials not importing. can someone please try and import this and see if it is working, for me everything works perfect but when i import to UE it just makes it a white material.

rain ingot
#

Is unreal supposed to be using my cpu?

woeful hatch
rain ingot
fierce tulip
#

rebuilding shaders = cpu + ram

rain ingot
#

My gpu is at 0 tho is that normal

fierce tulip
#

as long as your pc isnt catching fire, expect that to be normal

rain ingot
#

Alright

shell compass
#

@plush yew Alright thanks, I'll look around for that!

#

You think they'll release UE5 tomorrow? Big announcement, on the 5th.

drowsy snow
drowsy snow
austere parcel
wanton violet
#

I exported Android dlc....and got these files ...how should I proceed now .?

drowsy snow
#

I'm staying in 4.27, so at least I don't have to worry much about tools not working in UE5

5.0 still felt too rough around the edges even after trying the vanilla P2 and watching the commits on GitHub.

sacred spade
neon bough
#

shader compile always runs on cpu?!

drowsy snow
austere parcel
drowsy snow
#

On lower priority, ShaderCompileWorker kinda slacking around

neon bough
#

probably that is more subjective than objective 😄

#

does it launch with low priority?

drowsy snow
drowsy snow
neon bough
#

ok, i thought it would launch with normal

#

then it makes a difference, yea

drowsy snow
#

I'm too lazy to make a full fledged white paper of the subject matter tho

neon bough
#

write a 3000 word essay please

drowsy snow
neon bough
#

you are allowed to use story telling

unique kraken
#

super weird, if i copy my skeletal mesh inside the bp (ctrl c ctrl v) it breaks my skeletal mesh lol. like, permanent. it has no transforms anymore, cant delete it etc

drowsy snow
unique kraken
#

well, not like i wanted to copy it anyway. i think it just gets confuseled

#

anyway, id have a question.
can i get all my current skeletal meshes in a loop somehow?

#

cant seem to find what node i need to get all my skeletal meshes of my current bp

unique kraken
#

ah right

#

thx, seems obvios but havent used ue4 in a few month

tender fiber
timber tulip
#

Does anyone have some kind of a tutorial from the ground up to a "match 3" type of a game? I am learning Unreal and today I have a 24 hour test, and they told me its blueprint AND a little coding... now that I got the test its no blueprint just C++ 😂 And I have not so much knowledge about C++ just C# because I'm a narrative designer not a programmer.

drowsy snow
timber tulip
#

I mean the problem is that I cannot use Blueprint its prohibited

#

I need to write my own C++ code and make a match 3 from the ground up with the requirements they asked... Would it be C# I would be able to do it... with Unity.... But with Unreal I'm only familiar with blueprints...

#

This place was my last hope as employment goes, but now I just ran out of hope ...

#

And I have the match 3 example but I have 0 idea where to look for code to understand how it works

drowsy snow
timber tulip
#

I can do that?

drowsy snow
clear estuary
#

hope everything goes well bud 😄

#

and nothing is ever your last hope

#

more confidence in yourself

timber tulip
#

That's the interesting part. I do not. I moved to Germany to try a new life, I fell into a health issue got unemployed last march, and since then no luck with jobs that I can do. I do narrative design and tried to apply to all game companies in the nearby city, but so far all is declined due to "lack of AAA releases" 😂 So I found this company talked with the CEO he said they have a test I need to do and maybe they can find me a place. Today is the test. I was eager. It arrived and like a fucking stone just hit me in the head that it's C++... Guess they are looking for a tech artist or i dont know... And if I dont get a job landed soon I'm quite screwed because the government keep adding bills to my name 😂 And I have no job to pay

timber tulip
clear estuary
#

it's very natural to feel uncomfortable in uncharted waters, we're all human, apply yourself and you'll be ok 😄 - they don't expect you to be a robot and be perfect every single time.

#

I honestly hope everything goes well tomorrow 😄 - we're all rooting for you

timber tulip
#

Thanks guys :)) Really appreciate it. And if one of the guys from the company is here, hi im not a moron Im just battling anxiety 😂

drowsy snow
clear estuary
#

you me both bud - anxiety's a nightmare sometimes, breathe and realise there's nothing to worry about, you're going to be ok, no one is going to hurt you if you make a mistake - easier said than done, but believe in yourself!

drowsy snow
#

Though if you're somehow got blacklisted after getting rejected, it's their loss. And to be fair, there's still greener pasture

#

FWIW I'm still working as a low paying graphic designer lmao

timber tulip
#

I'm trying. It's just funny how I could create and design a full fledged game anytime without a sweat but when I need to program especially in unreal in C++ which I'M unfamiliar with a lot I'm dead. Would it be C# or Unity aaaa would be so different

drowsy snow
timber tulip
#

Sadly all I was able to work is being a postman here or amazon where they underpaid and overworked us so I got a health issue out of it as reward that changed my life. In my own profession as a narrative designer I had 0 chance. This is the first that actually gave me something to do but its programming 😂

#

Last dev company in the city so if its off, I'm back to being a cashier or a truck driver or something that will probably murder me sooner or later

#
-    Gamefield with hex fields of appr. 7x6 blocks (randomly generated)
-    At least 4 different block colors or motives
-    Adjacent blocks can be selected if they have the same color
-    Blocks shall be removed if at least 3 were selected, blocks above will “fall down”, when some upmost field is empty a random block will be generated 
-    Clear highlight when drawing backwards
-    Mouse controls
Ideas for more features, expansions..
-    Score (+ UI)
-    Game ends after x moves
-    Possibility to restart the game after game over
-    Special blocks with special effects
-    Combos
-    …
Conditions
-    Engine: Unreal Engine 4
-    Language: C++, no blueprint scripting
-    Only own code, no plugins/ third party code
#

This is what I have 24 hours for

#

I mean 22

#

But I already finished the design in my head so if I could program it would be done

#

😄

drowsy snow
# timber tulip I mean 22

Subtract that by 8 to 10 for obligatory body maintenance lol

I mean, I don't want to come off as condoning cheating, but FWIW, if they know the sample and able to tell if your C++ code is a more direct translation, then you have to plot it out yourself.

I'd expect something like this to be at most a week, because making barebone functional Bejeweled clone isn't something done overnight, let alone made from scratch.

#

It would be more reasonable within that time frame if the job is to make platformer or along that line

timber tulip
drowsy snow
timber tulip
#

I was thinking what if I try something with blueprint anyway and attach my narrative design document for the game I planned out?...

#

Completely not the task, completely not what they ask or need, but its me and my skills...

drowsy snow
#

Well, if you never did C++ stuff at all prior to this...

timber tulip
#

I worked with blueprint... And C# and Unity ... That's it... I mainly design mechanics and lore and marketing etc... what a narrative designer does...

#

Also my sleep schedule is wrecked since last march when I lost my work and got my health issue so I'm not sure I can sleep and energize. I'm kinda a bit in a low place trying to climb up 😄

#

In their first mail they said blueprint and little coding...

#

now its lot of coding 0 blueprint

#

😄

#

The Test is about the development of a simple game in Unreal with blueprints, coding and so on.

drowsy snow
timber tulip
#

Yeah, I guess so. No backup plans. This was the backup plan. After more than 7 rejections theres no more companies in my profession here so it is what it is. I'll try what I can do and be done with it

#

Thanks for the encouragement and help guys. I really appreciate it

drowsy snow
#

In any case, good luck with it, and hope you have more backup plans up in your sleeve in case this one didn't make it through.

#

(I think it's still kinda odd that you get into the interview phase at all, assuming you don't put any list of classifications for C++ programming)

timber tulip
#

I contacted the CEO through LinkedIn we had interview on Zoom and emailed a lot and he said he might be able to help, but I guess they don't need a narrative member more like a tech artist.

#

It's okay, its my fault because I could have said no.

drowsy snow
#

That do be kinda sus IMO but eh

drowsy snow
real heath
#

Surprised it was announced tomorrow tbh

#

Wasn't*

drowsy snow
#

How many times I've kept saying RealityCapture was the company name and CapturingReality was the software name, and vice versa

#

At least "RealityScan" is distinct enough from "CapturingReality"

wintry bobcat
#

is there any ue4 help related channel here? cuz I'm having this weird snapping problem with meshes.

drowsy snow
drowsy snow
real heath
#

Yeah that sucks :/ android planned though which is good

drowsy snow
real heath
#

My pixels do alright

#

The lidar helps though I'm sure

vague raft
#

really basic dumb question here but I got an fbx here of an entire map, huge mesh right, now I can import it as just the one mesh and itll work but naturally I'd like to have each component split up, but if I import it seperating each component I can't just place it out into the scene with everything properly placed

peak vigil
vague raft
#

is there any way whatsoever to have a single large mesh imported into a scene, and from there seperate it so everything is properly placed but seperate?

gilded lichen
#

Hello, I cant remember how to solve the disappearing menus? and I cant seem to find it in the pinned messages. Hope someone can help.

rocky hound
#

how to update navmesh at runtime?

#

I have this gate that I'm moving upwards (off-screen) after a certain event and allowing the player to cross

#

however, the navmesh path never updates, so the AI just stays on that side (because it never detects a path to me)

#

the navmesh bounds covers the entire map. If the gate is moved before I start the game, no issues.

oak patio
oak patio
vague raft
vague raft
#

when it's all combined i can just place it out and everything is there correctly placed but indeed i can't modify each component alone

oak patio
#

You kight be able to shift click and drag em all in at once

#

Cause the pivots will all be relative to origin

#

So they will keep their natural placr

#

But its an insanely scuffed way of doing things

gilded lichen
vague raft
oak patio
oak patio
#

Thats why you assemble levels in editor

lapis ore
#

Does anyone know how to increase the font size of Stat Unit, Stat GPU, etc.? I'm on a 4K monitor and literally need a magnifying glass to read them.

oak patio
#

Example,if you have your world at 0,0,0 and an object at 1000, 200, 0, it willrotate aroun the origin

neat ether
#

is it possible to individually attach an actor's bones to another actor's bones?

vague raft
oak patio
#

Then just replace with finished versions

#

But dont use that method on a final level

#

Not reccomended

vague raft
#

for sure thanks 🙂

oak patio
#

Np :)

neat ether
# oak patio Attach actor to component?

that just attaches the entire actor wholesale, what I want is a way to attach each individual bone to an equivalent found in a different actor, if that's at all possible

plush yew
#

using event tick with 400+ sequences is the way to go

oak patio
#

Ah, personally im not sure of a way to weld 2 bones

plush yew
rocky hound
#

difference between using a HUD class or just display a fullscreen UMG widget?

#

use case: I want to show a health bar and 2 skill icons (non-user-interactable)

autumn flame
#

HUD is mostly legacy stuff back from UE3 iirc, currently commonly used as a specialized place to handle UMGs

#

Instead of doing it in the PC

stray tundra
#

anyone else have an issue in 4.27... where the mouse double clicks? and you can't open any menus?

autumn flame
#

Check pinned messages for fix

rocky hound
stray tundra
autumn flame
#

Yes

stray tundra
#

THANK YOU!

#

its driving me nuts 😂

autumn flame
#

RTX On™️

autumn flame
#

All AMD's fault

soft kernel
# rocky hound from pins: ``` Anyone experiencing menus disappearing/going invisible, flickerin...

I have stuttering issues too, since I got a new system. 12700k, 64GB RAM, Nvme Storage, 1080ti.

watch in Fullscreen and you'll see the stuttering, when camera turns

I've tried a TON of different settings in OBS and UE4 itself, and nothing worked to fix the stuttering in the Editor itself.
The stuttering is even stronger visible in the video than it is live...

has anyone an idea what this could be? (other than the driver suggestions)
trying since 2 weeks to fix this.

https://www.youtube.com/watch?v=skZMEnJzl7U

#

sry, updated, 1080ti

timber tulip
#

Why is my progress bar value jump from 1.0 to 0.0 instead of going down?

brisk obsidian
timber tulip
#

oooh

#

I thought that dot is the conversion

#

im stuhped

brisk obsidian
timber tulip
#

Got it! Thank you guys

#

I was overlooking

ruby ingot
#

Lightmapping. Unreal documentation says visible lightmap UVs should be contigous to avoid seams. What do about huge flat objects like hallways or buildings? Do I need to make each wall (and wall side) a seperate object AND crank up lightmap resolution on those objects? This seems awful. Wat about long skinny objects like ropes or cables that use tiling texture sheets? Do I need to break them into pieces? How to avoid waisting %90 of the UV space and using insane lightmap resolution for a few long and skinny objects?

unique kraken
#

so i have this loop in construction script.
but its like super inconsistent. the order changes each tick. any idea how i can get it consistent?

haughty linden
#

@ruby ingotput the seams in the corners or on sharp edges

#

but if it's a long narrow object you'll need to subdivide it and put seams on the subdivisions. either that or merge meshes to add a bunch of similar meshes into one.

#

that last is especially good if the meshes use the same material(s).

restive yarrow
#

I want a high res geo location heightmap. Which i want to import to UE4 and make sure its a 20km x 20km landscape, with medium triangles to i can make splines with the landscape, and sculpt easily. Someone tell me how i can do this

#

Ive tried terrain.party. its pretty basic and useless

#

And i wanna make sure the real world location geo data comes accurately on the heightmaps

#

So can someone guide me on this?

ruby ingot
#

@haughty linden Thanks!

timber tulip
#

In Unity I could just create an animation for an object, record its path/position and it would replay it. Is there something like that in Unreal? I really need to make an animation of the sun changing pos but I'm not sure how to do it

#

Basically like this. From one horizon to another. (i know its not realistic star movement but I need that :D)

restive yarrow
analog quest
#

Hey I'm not sure if this is the right channel to ask but I am having an issue with my groom in Engine. For reference each colour section is a separate groom and I am specifically having an issue with the light section, it is supposed to be a lot lighter like the section underneath the apron but appears much more grey. I am not sure if it is a lighting issue. I thought it was a mesh issue but as you can see from the picture the smaller bit of lighter fluff is working the apron but is not working above. It is the same mesh though. No matter how many lights I put up top of the white fluff groom is always darker and not showing the true colour of the material I applied. Does anyone have any ideas?

timber tulip
#

So we can say yeah? ._.

restive yarrow
fallow ferry
#

can i offset bones ingame somehow?
my characters head should be a bit higher

grim ore
#

@timber tulipyou can look at using sequencer to keyframe and play back an animation for this item, or you can create a blueprint that handles this using a timeline to change the values over time

mellow yoke
#

Hi, tell me how to make a vfx explosion in time, namely to put it on the timeline.

timber tulip
thick herald
# timber tulip Ugh I have no knowledge about that sadly. I mean basically anything animation in...

Moving the sun aka Time of Day [a couple of years old, but still good] https://youtu.be/x3xBtPIVWEs

This video explains how to create a day/night cycle in Unreal Engine 4, including a moon and working clock, as requested by isaiah games on discord. Topics covered: Material functions, post-processing, blueprint scripting, level blueprints, HUD elements, animation timelines.

LINKS:
Moon Tutorial - https://youtu.be/thF80XvnqMo
Colored Fog Tutori...

▶ Play video
plush yew
#

hey guys

#

I have a question

#

Is it possible to stun an ennemy using a line trace?

grim ore
#

using the trace, no. the trace is just data. using the data from the trace? yes

plush yew
#

if the player right clicks while the line trace is on the ennemy it will block his movements and play an animation

#

I have this for now

#

it doesnt display the ennemy's name

plush yew
#

@plush yew

timber tulip
plush yew
#

Ok thanks.

plush yew
plush yew
#

whats your question

plush yew
#

honestly have no clue wish I could help

#

but you think people are not playing your video ?

#

maybe they are afraid

#

I mean I doubt anybody watched the video I posted

oak patio
plush yew
#

idk man

oak patio
#

Do you have collision on the sphere

plush yew
oak patio
#

Looks like it could still be trying to affect you with gravity maybe

oak patio
#

Try disable gravity while swinging

plush yew
oak patio
#

Np

wintry bobcat
fierce tulip
wintry bobcat
# fierce tulip not 100% sure, but looks like you disabled grid snapping and enabled something e...

welp, the culprit is Enable Actor Snapping https://forums.unrealengine.com/t/moving-object-in-editor-objects-snapping-to-random-points-in-space/311017 (keyword: weird snapping, object snapping randomly, snapping bug, snap bug)

fierce tulip
#

ah, will try to keep that a core memory in case someone else has the same issue

bitter fog
#

Hello everyone, i would like to ask a question about a timeline in sequencer, my problem is that i started to edit my sequence in frames below 0 and made lots of changes there, is there any way to move the begining of whole composition with all the assets and all the keyframes from frame -40 to frame 0, or to change the framing counter settings ?

plush yew
#

@plush yew do you know why it doesnt work?

#

trying to disable the movement of the AI and play an animation

oak patio
#

what is that spaghetti

oak patio
#

check if the glitch happens as the animbp refreshes falling

plush yew
acoustic knot
#

Hi! I'm having a little problem with something in blueprints and was wondering if I can ask for help in here?

oak patio
oak patio
#

how does your ai go about moving

plush yew
oak patio
#

you werent doing that before?

#

welp

plush yew