#ue4-general

1 messages ยท Page 1137 of 1

grim ore
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perhaps. But you might be stuck unless you can verify something on your account to get it corrected, which is why they point to a past purchase or some other unique ID only you should have history of. Being a MP seller you might have more luck if you can ID your sales or your product(s)

loud garnet
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Fingers crossed

kind dew
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is there any info on when martketplace assetswill be supported in ue5

grim ore
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when UE5 is released?

fierce tulip
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when ue5 gets released :p

kind dew
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is there any info on when ue5 will be released

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lol

fierce tulip
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besides a few dedicated sellers that are allowed to test during EA, we cant update packs to ue5 yet.

grim ore
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UE5 is supposed to release this year

cedar wave
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I can assure you that it will release sometime after today.

drowsy snow
drowsy snow
grim ore
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as far as I know it was early 2022 and still early 2022. who knows when that is besides 2022 lol

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oh maybe they forgot a word in there, its possible

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we can hope its in the near future based on github tho. lots of stuff getting bows put on it and we have that neato new project

silk lintel
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Hello. I'm trying to do something I initially thought was simple, but I'm having trouble. I want to have full, automatic first-person rotation without needing to click or hold lmb to capture. At the same time, I also want full interaction with UI (hovering over and clicking buttons). The more I look into this, the more tricky it seems. I think I might have to make an input manager, but I'm not really sure how to do this.

grim ore
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what is first person rotation?

silk lintel
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Btw I know it's weird and kind of an edge-case, but it's for a diegetic game idea.

silk lintel
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mouse x and y

grim ore
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well you say full automatic, does that mean movement happens without user input?

silk lintel
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No. So the closest I've been able to get is that you can interact with on-screen UI, but you have to click and hold in the game area to capture in the player and look around. I want to have the mouse input move the cursor on screen (which is interacting with ui) and affect player rotation at the same time, without needing to click.

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Does that make sense?

silk lintel
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I think the fact that the mouse input is needed for two different actors is the issue

drowsy snow
tawdry python
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I didn't get it today I think

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it might have been related to how many windows of unreal I had open

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how many BPs

grim ore
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@silk lintelso the game needs input for the mouse to be read, the UI needs input in order for the UI to take input. Your issue is going to be how do you handle mouse rotating the character and your mouse cursor moving on the screen at the same time?

tawdry python
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btw I'm a fan of your videos @grim ore

grim ore
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you can do what you want, but your going to end up rotating the mouse to move the player and the mouse ends up moving around the screen at the same time

silk lintel
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I know it's kind of a weird thing to do, but that's what I want to do

bronze vault
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I don't think I ever ran into this issue. What are you doing when your camera "locks"? Is the whole editor locking up? Are you using Sequencer? Mouse or Keyboard need to charge?

humble zenith
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My Keyboard/Mouse are wired,

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This is all I'm doing right now, and it's locked unless I hold RMB

silk lintel
bronze vault
silk lintel
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yeah, that's how it is for me

humble zenith
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Odd, whenever the program starts I can just casually use WASD until a certain point

silk lintel
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maybe you were accidentally in play mode and you didn't have a pawn selected in your gamemode so it used the spectator? idk, that's the only thing I can think of

bronze vault
humble zenith
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Ehh, I don't know I'm just gonna live with it I guess ๐Ÿ˜ฆ

pearl sonnet
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any way to get the scalability selector back?
i'm stuck on 'epic' mode and my GPU does not like it lol

humble zenith
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Click settings,

silk lintel
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settings > engine scalability

pearl sonnet
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thanks i'll try find it

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i assumed Project settings but no luck

silk lintel
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no, the settings button all the way on the right on that same header

bronze vault
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I cant check, but i think they moved it to the top right

silk lintel
sharp crest
pearl sonnet
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ah there we go, thanks guys

silk lintel
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np

sharp crest
silk lintel
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curse you, hot reload

drowsy snow
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This is misleading at best for those who don't know jackshit about Hot Reload setbacks

sharp crest
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tbh the hot reload is the buggiest shit in this engine

drowsy snow
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But to be fair, that is relevant when it was the year 2014-2015, back when Unity still reign supreme in indie space

nimble rock
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hello :D

untold cipher
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Does anyone know why my main map isn't loading in my packaged game through the open level by name bp node? The map is included in the project settings>packaging>list of maps to include in a packaged build. The level opens fine in editor, but doesn't in the packaged game. Also, if I use console commands, I can open the map, so it's not an issue of it not being cooked

upbeat tendon
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Data table question, I have some text, character descriptions etc, is it sensible to store that info in a Data table?

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I am using a headless cms and can load the data from there

silk lintel
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@grim ore (I hope you don't mind me @ing you) This is what I want, except without the need to hold down the mouse button to rotate. I want the mouse input to be absorbed and used by the player controller, but at the same time I want the mouse to be visible and interacting with UI. https://www.youtube.com/watch?v=rP0T-pjzyvs&t=929s 12:40

kindred crag
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Does anyone know how to import a .r16/.r34 files to UE4? Or does UE4 straight up not support them? IIRC UDK did

drowsy snow
haughty slate
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The content tab in my blueprint editor has vanished and I cannot select it from the window dropdown list. The internet tells me a "open blueprint in full editor" button should solve it but I can't see it. I know where it is usually when opening the level blueprint, but it isn't showing itself here. Help please?

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I had just reparented a blueprint. I backed up a copy of it first because it warned of data loss, presumably for that blueprint alone. But this has affected other blueprints too. Surely the data loss didn't mean for the project at large?

devout whale
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Any Visual studio code users using cpp to write their code? is it worth using it over visual studio?

drowsy snow
devout whale
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yes thank you, same here i use vs2022 too. just got intrigued since lots of people use it on YouTube.

cobalt nimbus
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So i've found myself into a problem and basically i need multiple "cameras" that each do a post process and display it on that cameras screen.( IR camera, Thermal Camera) when i use the capture component 2D i get a huge drop in fps. I was thinking of maybe capturing my main camera or some how sending a post process component to a render texture. im not sure how to do it.

real patrol
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where is are the editor's folder colors stored?

drowsy snow
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Maybe PerUserProjectSettings.ini

silk lintel
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I figured out a workaround for my input issue. I still can't figure out how to have UI-interactive mouse input while absorbing mouse input in the pawn, but I used GetMousePosition() from player controller and made my camera rotation based on distance from screen center, kind of like a controller. I think it works for the game I'm making, but I still would've liked to solve the issue instead of bypassing it.

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I changed my mind, I don't like it lol

surreal prism
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I have this really weird issue, I'm trying to use this asset in my level.
https://www.unrealengine.com/marketplace/en-US/product/photoreal-background-mountains
They are just a few static meshes that you drop around your landscape.
The problem is as soon as I drop those SM in the world when I start the game the camera goes crazy, the standard 3rd person camera moves like inside the character, and I can't move it anymore.
This is weird as fuck, why would it cause this behavior?

Unreal Engine

Landscape Backgrounds

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I would love to hear some ideas

silk lintel
kind dew
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wellllllllllll shit is it not possible to down grade from ue5 to ue4? Tried copying the project and rightclick-> switch unreal engine versionto 4.27 but all my BPs are gone

silk lintel
surreal prism
kind dew
silk lintel
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lmao

kind dew
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i understand the maps not transferring over but i was surprised the blueprint .uassets aren't able to downgrade

silk lintel
drowsy snow
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UE5 Early Access is based on 4.26, and it's already hugely outdated compared to the 5.0 branch on GitHub.

kind dew
worldly spear
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how do i import my object so its pivot point stays where its supposed to?

drowsy snow
worldly spear
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Maya

drowsy snow
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I mainly use Blender, but maybe center the object to 0,0,0 before exporting.

dull hatch
silk lintel
worldly spear
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thats fair, but that defeats the purpose of the object animating the way it should

silk lintel
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I will say I know nothing about animation, so take that with a grain of salt. Could be different for animations.

worldly spear
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I read online that you can just: You just have to either use "Import Into Level" from the file menu or UNCHECK the "Transform Vertex to Absolute" checkbox in the import window.

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but i dont see that in the import options anywhere

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i tried importing to level and its still wonky

drowsy snow
dull hatch
# drowsy snow Well, many propietary in-house AAA engines were closer to Unreal's more than Uni...

Oh interesting! I listened to a podcast of a guy stating that the particular proprietary engine they use was based off Unreal. However, I didn't consider that would be the most likely scenario. I originally started with Unity because of an idea I had for a 2d game and after research suggested Unity to the better option.

Nevertheless, if I'm looking to join a studio It would be of my benefit to be more diverse.

Hmm, would you suggest to learn C++ as best I can vs Blueprints?

drowsy snow
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In Unreal, BP and C++ go hand in hand (but BP is on top of C++)

worthy drum
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I seem to take that unity users who compare it to unreal are the type who never worked on any structure except base games their entire life.

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Most of them even say themselves that unity is meant for lower things than unreal.

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Going as far as to state that "nobody cares about ultra realism"

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I don't exactly see unity being used by traditional japanese companies who have been developing games for years

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Or ever seen a unity game become the spotlight for more than a few months

drowsy snow
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But I guess the notion "mobile games don't count at all" applies here

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As horrible as gachas are, mobile games are still video games, as much as people hate to admit it.

sharp crest
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I'm bored

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my project is packaging

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what shoudl we do

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I don't even know why I packagd

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I have a habit to package so often for no reason

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ooofz

valid sparrow
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been getting some trouble with a model I am attempting to use. I have it as a static addon for a weapon. The textures and mesh look alright so why is it that the item it is connected to not loading in game? Also it is from sketchfab if that might be a indicator as this is the second one from there that is doing this.

sharp crest
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did u try dragging it to the level and it won't show?

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I don't get it

valid sparrow
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I happens when the weapon is equipped so spawned in, sorry abit confused myself.

sharp crest
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did u check if the actor even spawned?

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just debug it bro

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we can't debug it for u

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u can press f8 and look for the actor in the world outliner

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if it's there then click the component mesh and see why it's not showing

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etc

plain crypt
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My "if" node requires my multiply output be a float, how can I convert it to a float?

valid sparrow
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Have tried numerous times to debug, the mesh seems to be the thing breaking it. I am more wondering if this has happen to anyone else? Also this is the error it comes with. But when checked it should be fine, it is only with sketchfab meshes.

sharp crest
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oh wait

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I'm confused too

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but I don't think they have this float/int thing in material

sharp crest
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you are getting a runtime blueprint error, not a mesh error, so it's not related to the actual model

sharp crest
plain crypt
valid sparrow
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hmm odd since if the mesh is removed from the main item it spawns and functions perfectly fine. Eh may go wing it and hope for the best then.

sharp crest
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did u try round node?

spark cobalt
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Hello all! Me and some friends are looking for game jams, preferably large-ish ones and preferably judged ones to participate in! Does anyone know of any cool jams like that? I already know the Github Game Off and the Global Game Jam!

sharp crest
plain crypt
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I'm trying to get the screenspace of the object

sharp crest
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okay nice

plain crypt
sharp crest
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I don't think it's a vector

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lol

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maybe mask rounds it too

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๐Ÿคทโ€โ™‚๏ธ

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maybe it was Idk

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oh this seems to be a vector yea

plain crypt
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This node is confusing the hell out of me

sharp crest
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which one

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there r 2

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assumign u r not confused with the number nodes

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lol

plain crypt
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The input is the first value to be compared, then the nodes params are the second value, what are the other slots for?

sharp crest
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it's for what to output depending on if A or B are equal or more than the other etc

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the last 3 are what to output depending on the first 2

sharp crest
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it's to compare A against it

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you can also just hook an input into this

plain crypt
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Gotcha, that makes sense

plain crypt
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So the "a > b" slot and the "a < b" slot are questions?

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supplying a one is yes, and a zero no?

sharp crest
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sorry I'm done with material math check the video

plain crypt
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100%

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Thanks for your time

kind hazel
sharp crest
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math kills my brain ๐Ÿ˜ญ

sharp crest
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so you'd have to be a bit more specific than that lol

bright sigil
sharp crest
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lol

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I'd say that's the most accurate answer I could give

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๐Ÿ‘

kind hazel
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the editer has a glith

sharp crest
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okay tell us about the glitch then

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but tbh

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ue4 has no glitches

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unless you ever tried editing a blueprint struct...

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but we don't talk about bruno.. or that..

kind hazel
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what? wtf it does not show up in a video

sharp crest
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lmfao

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maybe ur monitor is broken

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thbrow a rock at it try to see if it fixes the issue

kind hazel
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I don't know but the menu was flickering when I tried to open it and I couldn't see it

sharp crest
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which menu?

kind hazel
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The menu that comes up when you try to right click on something it just flickers and then sometimes it doesn't even show up at all

sharp crest
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omg I once had the worst flickering issue with the ue4 menus

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I don't think it was these menustho

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Idk

kind hazel
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It happens like every 15 minutes after opening the editor

sharp crest
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r u using a nvidia card?

kind hazel
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yes wait let me guess graphics card update

sharp crest
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I will send u a fix

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let me find it

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I think u might have to restart ur pc to make it work

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it once fixed a flickering issue I had with the editor

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don't think it was quite like urs but maybe itll solve it

kind hazel
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OK I'll try it thank you so much man it's nice to have people ask questions

sharp crest
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but if it doesn't work you are on your own LUL

kind hazel
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ok

pearl sonnet
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i narrowed down that the largest impact of the 'Scalability' option is 'Effects'
can someone tell me where i can actually configure the 'effects' that are applied?

sharp crest
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maybe post process

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but there is like a thing

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to check the rendering optimization

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I forget how to bring that up

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watch htis

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This in-depth presentation from Unreal Indie Dev Days 2019 outlines CPU and GPU-related overheads, identifying bottlenecks, and how to plan optimization strategies and pipelines early and as a team. Learn the tools and how to employ them to identify key performance problems as well as engine features that can help you improve performance in your...

โ–ถ Play video
pearl sonnet
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maybe that will shed some light

tender pecan
pearl sonnet
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my level is very empty, a hand full of cubes with a basic white material,
a floor which is just a stretched cube with a simple material
and a relatively low quality character XD

sharp crest
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in that case I wouldn't worry about optimizations, lol

tender pecan
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๐Ÿคฃ

plain crypt
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How can i get what the camera can see in materials?

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Sorry i'm fairly new

pearl sonnet
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lol got it

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switching Lumen off and now its very fast ๐Ÿ˜ฎ

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Project Settings -> Engine -> Rendering

coarse vine
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hello guys can i ask something?

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so me n my friends are making a racing game and we decided to go over to ue5 thus we setup one of the tracks in ue5 wp i painted some trees in background i marked em as a single foliage instance and it kept giving warnings so i decided to remove the instances but i cant find where they are so as u see in above pic the instance is still being told but i cant find it

shell ibex
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how to put the 6 tga file cubemap in the good sens

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i tried 2 solution but its never the good sens

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for the skybox

sharp crest
shell ibex
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i tried this but its dont work

sharp crest
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does anyone know how much 1 kilometer is in UE4 units? (answer: 1000)

coarse vine
sharp crest
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ue4 vehicle system works great tbh

coarse vine
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it was glitching out for us continuously

sharp crest
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even if it was, I doubt UE5 fixed any of that

coarse vine
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ue5 choas is slightly unstable

sharp crest
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chaos is unrelated to vehicle tho

coarse vine
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it is the new system in ue5

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for all physics stuff

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even vehicles

neat thunder
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guys you don't have any experience?

sharp crest
sharp crest
drowsy snow
coarse vine
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u need more research then

sharp crest
sharp crest
tribal leaf
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I was about to type the same thing ๐Ÿ™‚

sharp crest
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๐Ÿ˜…

coarse vine
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i have both versions of our project but ue4 version is bugged in vehicles that is and it also lacks key features that ue5 system comes with out of the box

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if i recall correctly my team mates wre complaining that wheeled vehicle bp wasnt working at all properly with cars thus we decided to upgrade

shell juniper
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So I have a physics handle, but whenever I grab objects with it, it clips through walls, and spins freely no matter how much dampening I put on it. Any solutions? Please ping me if so.

coarse vine
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dug up the errors that we had in ue4 version of the project

verbal jasper
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has anyone had a bug where, when you open a contextual menu (right click menu, file/edit/help...), it instantly closes ?

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thanks !

shell ibex
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why i cant make spawn node in blueprint editor with keyboard please

dusk nebula
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I'm wondering if there's an existing way to convert an integer into the literal word form of it in a string

dusk nebula
# shell ibex please

? Like you're not able to use your keyboard to put the node in your BP, or a keyboard event isn't triggering the node that's already there?

knotty summit
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Hey people. I have an 3d inventory system and I'm using instance mesh component for hover effects. Each time the cursor hovers a new inventory actor, I spawn Instance Static Mesh Component in that actor. When it's unhovered, I destroy the component. But I noticed that each spawned component has a bigger value in here, even though I destroy it. Should I worry about it? I'm mostly worrying that destroying/spawning might cause more harm then benefits.

shell ibex
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for the blueprint editor

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for spawn specific node

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and its dont work

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ooohhh ok its work its because of my keyboard

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software racist against french keyboard i forget that

coarse vine
terse ice
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Shared DDC question.. I know different engine versions cannot read each other's derived data, but does that mean I should create totally separate folders for each engine version? The engine could easily keep different engine versions of DDC data apart within the shared DDC itself.

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I'll check the source code if there are no ready answers, but I prefer being laay-zaay

knotty fern
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can i make online multiplayers game and port to website and let them play on website?

drowsy snow
south shore
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Can anyone point me to a resource describing how to use SSBO's in unreal, can't find anything in the documentation..

drowsy snow
south shore
tardy skiff
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hi all. anyone knows if it is possible to give height to a snow material for example ? like to have thickness without extra geometry (like solidify in blender mesh) ?

kindred depot
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In this video I describe how to use runtimer virtual textures in UE4 to creaty a dynamic snow effect.

The Basic idea is by RP Monkey:
https://www.youtube.com/watch?v=jdi_37r1zcE

I wanted to make this Video 5 minutes long, but I decited to explain what I am doing so thats why it turned out a little longer :\

For Questions or suggerstions Just...

โ–ถ Play video
tardy skiff
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what would be best practice ? i am interesting for stylized

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ty for the link too

kindred depot
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Best would be buying infinity weather ๐Ÿ˜› (but its 120 usd)

tardy skiff
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eh i think it is difficult to make ti work for stylized too

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ill check the tut anyways ty

kindred depot
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naw not really

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I seen people do this with stylescape

tardy skiff
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one more thing please: i am using landmass brushes

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bp

kindred depot
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and?

tardy skiff
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and i have an issue i do not know how to solve maybe cause of my resolution but i tried different ways and still doenst work

kindred depot
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100% a resolution issue.

tardy skiff
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ok sho i should try resampel then ?

kindred depot
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Save a copy of your game first, or use source control

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then try to do all of that

tardy skiff
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i did

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i am playing on a different level

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with settings

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so i have my initial level untouched

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my problem is that on resample, i loose all the layers

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while in specifications it doesnt say that

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so ill have to do them again it seems ๐Ÿ˜ฆ did you expeerienced same or didnt play with it ?

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ill try a resample again

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and see if at least this triangle problem dissapear

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what is trange is that they say u can use brushes on different landscapes or so i read ...

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and it seems u cannot just port a brush on another landscape

shell ibex
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please what is the name

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of this

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this node

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please

real heath
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Scalar parameter

shell ibex
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thank you

real heath
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No problem

tardy skiff
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even with x2 resolution i see the square has same size

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it is just making the new landscape bigger

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this would be the new one

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and this si the old one

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i can do whatever here and the square is not smalller

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hence me thinking is not resolution but is something with the material or settings

kindred depot
tardy skiff
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please bare with me a moment more

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i am just looking to be like stylized and low poliish

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can i do same technique ?

kindred depot
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as mine? naw this requires 3rd party tools.

tardy skiff
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but i knwo how to work with blender

kindred depot
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but whats the issue with your landscape tho?

tardy skiff
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i just suck on doing a terrain

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in unreal

kindred depot
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is the height of your landscape the problem? if the resolution higher than the og heightmap?

tardy skiff
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no no , the pb are those triangles

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that bad transition

kindred depot
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Is it an imported heightmap?

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or sculpted

tardy skiff
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it is landscape + BP brushes landmass

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with layers

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and the one i use is material one

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that gives iregularities

kindred depot
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I have no idea my friend what the issue could be. How to fix your issue tho, start google searching issues like what you are having. export and reimport your heightmap.

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look up guides on the material issue.

tardy skiff
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there is no height map

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i only use landscape unreal + brushes blueprint

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but i have this issue

kindred depot
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If you are using a landscape, it is a heightmap. that's how its made.

tardy skiff
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internal

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indeed

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i shoudl export it and see it

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you are right

kindred depot
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When generating a landscape you are creating a heightmap. lol

tardy skiff
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yes u are right

kindred depot
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i know ๐Ÿ™‚

tardy skiff
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just didnt think to export to see it

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i can ssee it with advanced mes though and see the triangles

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i am thinking more and more to go your way

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and do height map in external programs

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and import it

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and just paint on it

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and sculpt when needed

kindred depot
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a very simple heightmap maker let me find it

tardy skiff
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i know them

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dont worry

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can do in mixer too

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blender . world generator

drowsy snow
tardy skiff
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just i thought and hope i can use unreal power

static lily
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882858115236761620

kindred depot
#
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use the minecraft one

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works well.

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only works for heightmap tho

tardy skiff
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wel i like th e idea of building inside unreal

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for procedurality

kindred depot
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i forgot where i seen the tutorial but it gives you real world edits too and not blocky.

plush yew
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!stream

tardy skiff
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ty man

thick herald
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!no stream for you

tardy skiff
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if i am not able to solve this is unreal ill go to other tools

kindred depot
tardy skiff
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i did a bunch a bit

kindred depot
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does anyone have this issue with advanced coping as well? I have been siting here for 30 minutes.....It's been just hanging there at 100%

tardy skiff
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oh wow

thick herald
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How much are you trying to copy?

kindred depot
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3.5 gb but it never takes this long.

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and its still responding

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My pc should be able to do this in like 1 minute. lol

thick herald
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maybe it's just have a bad day

kindred depot
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you might be right

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am i the only one who like a very clean content folder?

thick herald
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Nope.

kindred depot
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I cant stand when stuff is everywhere or all in the base Content folder. lol

thick herald
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I generally have a project that I put all my assets into, then move them in that project before attempting to migrate to the project I need them in.

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That way I have an existing folder hierarchy to use.

kindred depot
#

Content\ _Assets\Maps\Assets\Meshes

#

how i do mine

#

stuff like that

#

so we are the same ๐Ÿ™‚

thick herald
#

can't have too many assets ๐Ÿ˜„

ebon geode
#

Oh hell... This reminds me of downloading the infiltrator demo multiple times because I just need 1 mesh or 1 texture or something ๐Ÿ˜… ๐Ÿ˜…

kindred depot
#

I had to do it this way. The map folder has all the maping stuff like a post process folder, sounds, materials, decals, vfx. and inside the the _assets folder is Characters, Maps, Mainmenu, Core logic

#

this is truth

#

I just want to be able to find something than searching in 900 areas of my content folder lol

thick herald
#

filters are a thing ya know ๐Ÿ˜„

kindred depot
#

I am assuming this advanced copy is dead.

thick herald
#

I'm assuming you fixed all your redirects first? That's the only thing I can think of that might be confusing it

kindred depot
#

Well, i do the advanced migrate in a separate project, do the fix ups, let the shaders compile create the folders and drag and drop. but i have no idea. I guess ill give it another 30.

#

LOL

#

The only reason i do it; to remove it from content folder

#

I'll wait then. i forgot most of these mats are 4k

tawdry python
#

lhlkqhflsdkh

#

I have automatic swap size and it was up to 40gb before the crash (but I still have 4GB empty)

#

and as always it happens while I'm doing nothing special, I only had a couple bps open, I had just made an enum and was looking at some animations

#

I also had a map loaded with like 3 textured skeletal mesh assets and literally no textured static mesh

kindred depot
#

4 gigs of video memory is not going to get you far in game dev.

#

I think he thinks it stacks. Ram and gpu lol

#

VRAM and RAM are not one of the same.

tawdry python
#

I know it doesn't stack

#

as I said my RAM has 40GB of swap and 4 more that was unused

#

I know 16GB is shit but I can't get more atm

kindred depot
#

What I am saying that crash is from your Vram. which is 4 gigs. not 40.

tawdry python
#

and as you can see in my screen VRAM usage is at 50%

kindred depot
#

Yes this happens

#

It maxed out when loading what ever you loaded and overloaded it.

tawdry python
#

I didn't load anything

#

again if you read the messages instead of trying to play smart while being rude

#

you'd have known

#

unreal falls back to RAM when it's out of VRAM which it wasn't

#

so it's a bug from having a hard time handling high ram usage? @plush yew

#

well I guess probably not really a bug

fierce tulip
#

can we all just calm down and respond in a more professional manner. thanks.

tawdry python
#

I already maxed out this laptop, god I hate laptops so much

#

but then there's also no way to get desktop parts

#

ah life

#

it also seems to only be happening when I have rider open

#

I assume it's probably because rider uses a ton of ram

#

yeah it's sitting at 3.5gb according to the task manager

kindred depot
#

The only solution i can think of is increasing page file or using virtual ram ( IF you can not upgrade)

tawdry python
#

back to what I initially said, I had 40GB of pagefile used and still 4GB free

#

it also resizes automatically

#

and the crash happened when I switched back to a window that was already open (the anim one)

#

I'm really confused why it'd need more than 4GB of VRAM or RAM to show something already loaded

kindred depot
#

Question tho, is your cpu a gpu+cpu combo? and you have a gpu as well in your laptop?

#

You are running 2 gpus, according to task mgr

tawdry python
#

it's a gtx 1650 (mobile) (that's also on task manager :p)

kindred depot
#

You should try to force it to the GPU and not having the cpu using both combos

tawdry python
#

that's how it is now, I think igpu is only handling the window rendering

kindred depot
#

Ahh alright

tawdry python
#

I can't disable the igpu as my laptop's screen is only connected to it

#

(same for any port of the laptop)

gilded patrol
#

How can i learn unreal Engine

frank belfry
#

Can anyone explain why my sprites look like this??

tawdry python
#

welp I guess I'll cry

#

yeah that's what I've been doing but I'm working on AI right now which means I need both open

#

I think I should also consider closing my 1412312312 browser tabs

#

that's the thing I wasn't on the map, there were at the very max 2 textured static mesh materials

#

maybe I should just run unreal in potato mode with my igpu

#

2 fps 480p

finite bear
#

Noob here. can you use a auto material and procedural foliage spawner at the same time? Since the auto material is one layer i cannot seem to assign certain foliage to my layers. Not sure if there is a way around this. Thanks

devout mason
#

Does anyone here know why RTXGI stops working above a certain amount of Lux for the DirectionalLight/Sun? Really struggeling here..

waxen crypt
#

Hello guys
i've been using Blueprint Nativization for ue4 but i was looking at ue5 recently and just discovered that its under the things that will be depreciated so i was wondering is it for UE5EA or UE5 in general?
cuz when i did my research some said its UE5EA and others said it will be in UE5
if anyone knows hmu and thanks

cedar wave
#

Nativization is going the way of the dodo.

waxen crypt
#

yeah guessed so but i still wonder why tho?

knotty fern
# drowsy snow Not in native HTML5, no. You'd have to setup Pixel Streaming, which is basically...

I tried running Unreal Engine 4 on web browser just for fun. And the result is amazing! Check this video on how I package the project in HTML5 and how it performs on Firefox.
********* Follow us on *********
Facebook: https://www.facebook.com/theRedStapler
Website: http://redstapler.co/
Twitter: https://twitter.com/redStapler_twit
********* Stud...

โ–ถ Play video
plain crypt
#

I have a bunch of grass in my scene, and for the lowest lod i have is two planes with an alpha map on them.. is this the best way to go about that?

plush yew
#

Is anyone familiar with plastic scm? I have a few question :P

neon bough
#

like the whole OpenGL support was removed in 4.26(?) so i guess thats a dead end with recent engine versions

#

not to mention that there's no real benefit of running a browser app instead of a "dedicated" one (at least for games)

knotty fern
neon bough
#

no

#

unless you want to settle with an years old engine

#

the real question is why you would want to do that in the first place

#

the whole HTML5 thing is nice if you are a company which wants to sell cars online and provide an online 3D configurator

#

but not for games

devout mason
#

@neon bough That's exactly what I've been looking for, but then we settled to not do the configurator in UE

neon bough
#

really depends on the requirements, i did something similar just with Three.JS ๐Ÿ˜„

knotty fern
devout mason
#

Meaning you think not using UE for the online configurator was the right idea? ๐Ÿ˜›

#

@knotty fern for your purpose you should probably stick to Unity or PlayCanvas to be honest

neon bough
#

my project wasn't serious and more hobby but you can do a lot with Three.js already, and UE adds it's own "overhead"

#

which could potentially frustrate customers (when the loading times are too long)

devout mason
#

yea absolutely

#

needs to run on shit hardware too haha

#

would you be able to make a web configurator?

neon bough
#

well hardware requirements are another thing, i think unreal isn't thaaat bad in those terms, but haven't really compared to other solutions

devout mason
#

i mean UE is pretty scalable yeah.. i got a whole store and warehouse environment running natively on Quest 2 and the performance is so good lol

neon bough
#

and i'm not aware of all the solutions out there, uni cough ty also has some web packaging stuff for example

devout mason
#

If you're looking for work you can DM me - that Three.js stuff looks pretty sweet bh

#

*tbh

neon bough
#

it also runs pretty decent on mobile devices, i tested that ~2014 with a nexus android tablet and it was usable, and my car model wasn't even really optimized for that purpose

devout mason
neon bough
#

yea, but on recent devices it would probably run waaay better

devout mason
#

@neon bough just slid into your DMs

idle garden
#

Any news about the swag bag, from the Blueprint Ninja Challenge?

meager frigate
#

anyone know of a good way to mirror animations besides the unreal marketplace?

flat axle
#

How do I combine these instead of override?

meager frigate
#

And i only have blender

stone sandal
#

Did they kill the answerhub?

#

everything seems to redirect to the new forum. So years of documentation are gone now or what?

neat thunder
neat thunder
tardy skiff
#

can the river direction be reversed in the water system ?

plush yew
#

what is the pc specs recommended for unreal 4 to run with its full functionality

tardy hedge
#

if only the server can add items to the inventory why does the inventory itself have to be replicated

cedar wave
#

So the player knows what they have in their inventory.

tardy hedge
#

server adds item and widget get created showing the new item. i move the widget around to various windows . The server does not have to be aware what window the widget is in it just needs to add item to widget

sudden timber
#

Happy to be pointed in the right direction, but is there a "complete" guide on how to setup the best collab environment for unreal dev?

sinful tendon
#

is it just me or do particles kill gameplay in ue4???
I wend from 200fps to 5fps adding fire to a scene.

whole hazel
#

yesterday I asked a question about me screwing up my project, clicking play literally doesn't play first person but gives me free camera roaming, what did I do to mess that up and how can I fix it? ๐Ÿ˜ญ

thick herald
thick herald
#

@sudden timber Look into source control

whole hazel
#

@thick herald

#

it's FirstPersonGameMode but it still gives me camera free roaming ๐Ÿ˜ฆ

#

fixed it by clicking this little icon somehow

#

it literally let me play as a 1st person character again, thanks again for the effort โค๏ธ

#

how can I check what's causing FPS/performance drop

#

like which resource is killing the whole game performance

#

is it from the Lit menu?

grizzled sonnet
#

how do i install ue5 not the early acess but the ue5 from source code?

thick herald
#

Invoke Cthulhu

grizzled sonnet
#

ok thx

whole hazel
#

is that a general setting I'm supposed to find somewhere?

#

@plush yew you're amazing, thank you, now if I only had the knowledge to figure out what all these commands say as the given information haha, it'll take a while I guess

#

definitely the CPU, I recently got the RTX 3090 but what bothers me which I commented yesterday, if I get constant FPS drops from 60 to 40 with cinematic graphics, that means a low-end PC will be never able to enjoy the amazing graphics I've added/made :/

#

I just want to optimize the game so it doesn't lag even on a low-end budget PC

#

I guess it's time to get rid of 4K assets and replace them with 512 one or one below 2K

cedar wave
#

That's why games offer graphical options.

whole hazel
#

that's correct but sadly I'm not that good with UE5 and those graphical options you have in the developer mode is for the dev only, not users

snow lance
#

Hi does anyone know why my waterfall falls slowly from the top of my cliff when i capture the sequence ๐Ÿฅธ

#

Using a particle I made ๐Ÿ˜

whole hazel
snow lance
#

Thanx george . I did control it but still when i capture the scene it falls slowyyyyy from the top

whole hazel
#

no idea mate, you're better off waiting for someone experienced to help you, sorry :c

light condor
#

That meme ๐Ÿ˜‚

whole hazel
#

@plush yew could you add me as a friend please? I tried DMing you and adding you as a friend but it's your privacy settings that prevent me to :c

brittle plume
#

Hi, How to package my game for HTML5?
Sincerely, I await replies.

whole hazel
#

can you even do that? package a game to HTML5?

brittle plume
brittle plume
whole hazel
#

got you, I dm'd you firstly with apology for the disturbance in DM and secondly since you helped me, I wanted to ask you if it's possible to change the draw distance in a project so the game can render not everything at once (which causes massive FPS performance issue) but only very few meters for example and the more you walk, the more it renders, thank you

pastel aurora
#

Hey does anyone know from where can I download free animated things, like: birds flying, functional water from fountain and suchโ€ฆ any website that offers free animated things that i can import to my UE proj without the marketplace? Thanks everyone for help

thick herald
#

what does that do?

#

get rotation x vector perhaps

#

the power of google ๐Ÿ˜„

#

Mathews videos are the first results I see, so figured it might be the right one

pure dagger
#

Can you recomend any program for story/plot decisions? Something to make a tree of connections.

pure dagger
#

Is that works with ue5?

peak falcon
#

any thoughts on where I could ask questions about working with FBX files?

fossil nexus
#

How do i keep the texture from squeezzing and keep its scale?
I built a blueprint with a rectangular cube in it. Then i made a material of stars.
Then in the events, when i make it scale down, the stars squeeze instead of keeping its size.
Is it possible to scale down the cube and its texture remains intact? Like cutting the texture.
In the image you see 6 stars in the side, and 2 stars at the top. When scaling down i want to the cube to remain only with 3 stars on the side and 1 star on the top. How can i do this? So basically i want the texture to be cropped as i reduce the size of the cube.

thick herald
#

look in to World Aligned Textures.

grave pollen
#

something called Canvas Draw Tile is too high when I did a profile test on my game, what does this come from? I tried hiding the meshes in my game but it didnt do anything

#

cant find much on it in google, its averaging 20 ms lol big problem

peak falcon
#

does anyone know if there's any community anywhere that could talk about how ue imports fbx files?

#

like a mailing list or something

#

I'm trying to discard three of four meshes in an FBX file

#

I can't get it to work through blender

#

I can't get the autodesk python sdk to work

#

i don't even really want to use blender!

#

but is that the route to go?

cedar wave
#

Lorash is the biggest fan of Blender. Absolutely loves it. ๐Ÿคฃ

peak falcon
#

following the "export from blender to ue4" guides i find on the web, i always lose my skeleton..

#

so i'd be reeally up for an alternative

cedar wave
#

I haven't really had any issues with the fbx export process from Blender -> UE luckily

peak falcon
#

ok .. just to confirm i guess, ue4 can not handle discarding meshes?!

#

like i definitely have to get rid of these in something before I import

cedar wave
#

Oh, I mean at all. Has seemed to work fine for my team thus far.

#

We use it for skeletal stuff as well.

#

I wish

peak falcon
#

is there a better format to import from?

cedar wave
#

If the industry could just leave fbx behind, that'd be great.

fossil nexus
# thick herald look in to World Aligned Textures.

@thick herald Thank you. I looked into it, it solved the issue but created another.
Now when i scale down the rectangle the stars are cropped which is what i wanted.
But when my rectangle moves around, the texture is also moving. How can i solve this one?

kindred rampart
#

Hey how would I go about hiding a texture on a model, but only if the camera is looking at it?

#

The idea I'm working on is multiplayer, so it needs to not change the look for the other players

#

Wait I think I figured it out

#

Do it like a flashlight

peak falcon
#

a good first step is figuring out what object you're looking at, then getting the material

#

so what's the ideal way to package a model with several LOD meshes? a different .fbx for each mesh?

plush yew
#

If I am just beginning making games should I start with unity or unreal?

autumn latch
#

I know the blueprint, are there any resources you recommend to start learning c++? have a nice day.

plush yew
#

Ok thanks

#

How did you start learning how to use unreal?

#

Ok I will look into it

#

should I start with blueprints?

#

Ok thanks

autumn latch
#

Oh thank u

#

yes I realized that :) I will learn by doing after I get the basics.

thick herald
#

Just the one.

cedar wave
#

Perfection

gray tundra
#

Hello. Quick question about view options.

Is there a way to view static mesh collision in a blueprint editor's viewport?

Any advice would be appreciated. Cheers.

sterile lichen
plush yew
#

is there a way to view old threads from the answerhub? I found a thread I want to read cached on google but it just loads to the new forums

severe hound
#

anyone know why decals would render for one developer on one machine and not for another developer? friend put decals in a level but for me they are just the bright green

sterile lichen
amber shuttle
#

check if you have all the files

covert ivy
#

Do the assets come from a marketplace's pack ? What is your impression ? It's so beautiful... ๐Ÿ˜

sterile lichen
fossil meteor
#

I need help for my game, LOTS OF HELP, please contact md/dm

thick herald
#

@plush yew there is an issue with the AH, Epic are aware and trying to fix

plush yew
fervent lichen
#

Just getting started with UE4, why does it take soo long to compile? Takes like ten times longer than Unity. Is there a solution to this?

thick herald
#

@fervent lichen download the Epic Games Launcher, and use that to install Unreal.

fervent lichen
#

I'll look into this, I have no idea what epic builds are

#

Yes I've done that, I'm working from UE4, a version I installed from the launcher

drowsy snow
fervent lichen
#

Ah thanks, I'll enable Live Coding then. If the article is correct and can cause data corruption, strange that there's no warning about it in the editor.

drowsy snow
fervent lichen
#

haha cant wait to uncover what other quirks there are ๐Ÿคช

#

Yeah i realise there's a lot to relearn. I know the basics of C++, just not in the UE4 environment

#

Kind of wished game objects had constructors and destructors, would be a bit cleaner code imo

#

That link seems to have to do with blueprints though, im trying to learn everything via C++

drowsy snow
drowsy snow
fervent lichen
#

Yeah I realised that you use BP to interact with the scene environment

fervent lichen
drowsy snow
#

I know, I know, it's not as Hackerman-y as typing typed code 24/7, but in Unreal Engine, BP and C++ go hand in hand, and AAA studios who use UE use BP in their projects

fervent lichen
#

UE4 gets a bad rep for not having a lot video tutorials or expansive documentation, but I feel like that is not the case at all

#

Hm yeah but thats the case with unity tutorials as well.

#

Ill keep that in mind though

#

Thanks for the help

broken shadow
#

Personal experience is that the official documentation is still very underwhelming.

Community documentation helps fill in the gaps, but I also very quickly figured out what to search for.

#

If "knowing what to search for" doesn't click for you quickly, I could see how someone would just get lost with Unreal.

drowsy snow
#

Unreal Online Learning is the better way.

#

Heck, I still learn new things from UOL

fervent lichen
#

Yep exactly

potent bridge
#

Does anyone know why my text wont align to center here? It's in a horizontal box mind you

potent bridge
#

And using fill does this weird thing

drowsy snow
#

Unreal Online Learning, it's free, actually curated, and also have tutors who are expert in their fields

fading tartan
#

Guys, I am trying to create a character that can swing from building to building like in the spiderman games, but instead of using a rope or a web I want to make the character stretch his arm towards the building

cedar wave
fading tartan
#

Sort of like this

iron field
#

Reminds me of prototype

fading tartan
#

How should I go about it?

fading tartan
#

Like a spiderman x mr fantastic character

drowsy snow
fading tartan
#

I am kinda new to UE, could you please explain how it would work?

tiny valley
#

left clicking with mouse causes left shift to release prematurely any fix

fading tartan
#

Currently I am thinking that I can stretch a bone from a character but it will loom janky

fading tartan
#

Oh, thx

potent bridge
#

Hate to ask, but I really do need help with #umg

quartz owl
#

What are the benefits of ue compared to unity

iron field
#

From what I've seen there are more UE jobs

drowsy snow
# quartz owl What are the benefits of ue compared to unity

Cool graphics out of the box
Optimisation tools out of the box, no marketplace dependant
Blueprints and C++
Free Quixel Megascans assets
Niagara effects
Battle tested with Fortnite
Depending on where you live, getting proficient at Unreal can land you on more jobs

Just to name a few.

vital fox
#

Why does UE hang and even sometimes crash when you try and delete from your content browser folders? I tried to delete something I had literally just made and I know it wasn't referenced anywhere but the editor crashed...

drowsy snow
#

Unity kids: "B-b-but, Ziva Dynamics"

drowsy snow
vital fox
#

It didn't. The editor just hard crashed and went away

#

Seems like UE is very slow in general when you try to delete anything. Make's me think twice about trying to clean up messy folders because it takes forever.

quartz owl
#

lol

#

UE people and Unity people would fight for days

#

people in unity discord says the opposite

iron field
#

I've never tried unity properly

#

but UE feels really intuitive

#

I didn't get that when I tried unity

lucid grove
#

Hey fellas, is there a way to use sequencer with local camera coordinates? Im trying to make finisher camera, but sequencer only gives me world coordinates.

ashen sky
lone ferry
#

Hello!

#

I'm new on Unreal Engine, I just got a great idea but I don't know how to do that

#

I'm pretty sure that could work in the world of videogames

iron field
#

@ashen sky how ome?

drowsy snow
ashen sky
iron field
#

come*,

#

why would unity be better for a programmer?

lone ferry
#

If I explain my idea, that might be stolen

drowsy snow
lone ferry
#

Unity is mostly made for Phone games

quartz owl
#

unity is way more simplistic and easy to understand then ue

lone ferry
#

Unreal is better for network, for PC/Console

ashen sky
#

Lol

drowsy snow
quartz owl
lone ferry
#

I just got the idea

#

Making something like Minecraft Dungeons

ashen sky
lone ferry
#

But you can create your own world

#

People can join it or not

ashen sky
#

The 3 unreal games I know are

drowsy snow
lone ferry
#

You can select anything you want, make survival/creative

ashen sky
#

A hat in time
FNAF security breach
Pubg

iron field
#

as a programmer I still like blueprints

lone ferry
#

It's like MC in Top-Down mode where you can do anything you want, host

drowsy snow
lone ferry
#

If anyone knows Habbo game

iron field
#

You can use blueprints and rapidly prototype things, and you can extend blueprint functionality with C++

#

they work nicely together

lone ferry
#

Wanna do that in Minecraft mode, a bit different since of the property rights

drowsy snow
lone ferry
#

Honnestly, let me explain you

iron field
#

to me blueprints is still programming,

lone ferry
#

I made multiple attempts at the time I wanted to do some Battle Royale (made with a GT and a shitty processor), but I never had a GTX to run Unreal Engine

#

So concerning the experience, I don't have anything rn

#

I just got a GTX 970

#

Processor i5-6400 so I can start to work

ashen sky
#

I have a shit gpu and the unreal engine runs on it

#

Pog

lone ferry
#

In low details I suppose

#

it takes 3h to load something, it still works but it is really laggy

drowsy snow
# lone ferry I made multiple attempts at the time I wanted to do some Battle Royale (made wit...
Unreal Engine

Unreal Online Learning is a free learning platform that offers hands-on video courses and guided learning paths.

lone ferry
#

Ah goddamn

lone ferry
#

T-T

ashen sky
#

I'm starting unreal without a single tutorial

#

Besides blueprints

#

And soon to come. Physics

drowsy snow
ashen sky
#

And interacting with stuff

iron field
#

There was a subsystem that was ideal for making rpg games

#

trying to remember it's name

ashen sky
ashen sky
iron field
#

it was made for fortnight

#

the rpg demo uses it

#

arpg demo

drowsy snow
iron field
#

yeah that

#

I played around with that last year, requires C++ experience though

drowsy snow
#

It does require Unreal C++ knowledge, and I have yet to wrap my head around GAS

severe hound
#

Does packaging a game involve building th elighting or do you have to do this separately before you package?

iron field
#

once you have the basic C++ code setup though you can do a lot through the editor

drowsy snow
severe hound
drowsy snow
# lone ferry Ah goddamn

No!! Not the goddamn generalised courses!!

Even though it's free and the knowledge can be applied to any genre

lone ferry
#

Well, I'm French ๐Ÿ‡ซ๐Ÿ‡ท

#

And generally those type of videos doesn't help me to understand

#

I learn but weirdly...

#

I learn by practicing, you can give me any video I won't remember anything

drowsy snow
#

I swear to God, I've seen so many people have some distastes on more generalised knowledge courses on gamedevs, and liking charlatan YouTubers trying to teach on making specific game genre instead, with questionable practices.

iron field
#

I don't think anyone can learn unreal ust by watching videos

#

you need to practice

drowsy snow
iron field
#

my current unreal project is a bit different to most, since it's not a game

#

I'm visualising a fluid simulation I've written

lone ferry
#

The worst point on making a Video game

#

is the assets

#

if you're not good at this, you'll either have to learn or pay a lot

#

If you don't have them, you don't have any view of the render or any inspiration

iron field
#

I made a game last year with no assets

#

all code

lone ferry
#

how you can do that ๐Ÿ’€

#

personally I can't

iron field
#

shaders

lone ferry
#

yes but no

iron field
#

I didn't unreal, just C++ and OpenGL

lone ferry
#

I'm also thinking about making a mobile game

#

ah

drowsy snow
lone ferry
#

The main problems from mobile games:

  • Control
  • Performances
lone ferry
#

You get what I mean?

#

For example Paragon Assets, you'd like to use them in your game? That could look like a copy paste or a weird game, and later how you can add new characters if you don't have the knowledge?

iron field
#

quixel meegascan assets are good for games

lone ferry
#

All I know is Sketchfab

#

Alright, will check it

iron field
#

some basic blender skills can make a good game

lone ferry
#

Yeah

#

But when you're a poo at Blender ๐Ÿ’€

iron field
#

you can make some great games with some really simple assets and creative shaders

lone ferry
#

My knowledge on making something is limited to Voxel type

#

and even...

#

I also planned to remaking some closed games, an example: Facebook games

#

But first you need knowledge, and some data from the game itself. And probably the right to use them

iron field
#

facebook basketball would be a pretty easy game to make

lone ferry
#

Ah, not talking about this type x)

#

Something a bit harder

#

Do you know those games: Car Town, Ravenwood Fair etc...

iron field
#

ahh never heard of those

lone ferry
#

Game like this

#

it was fire ๐Ÿ”ฅ

#

There are tons of beautiful games closed from Facebook, used on Flash Player

#

So yeah, sometimes I get the motivation to remake/open it on a new version

#

Plants VS Zombies adventures ๐Ÿ˜„

#

that was fire too

#

Looks like an actual game

keen haven
#

The IDE that I was using [RIDER] Was (Apparently, not an expert) being denied the access to compile a project that I set up in ProjectFiles.... So the solution was to either Run the IDE as admin or Move the project into a diferent directory

iron field
#

does anyone know what the best way to render a bunch of particles from position data in unreal would be? I was thinking of either creating a custom shader like I have in OpenGL and using pointsprites, or using niagara

ashen sky
lone ferry
#

yes @ashen sky

#

There are so much users waiting for Facebook games remake

#

It can work pretty much, I know lot of games from there that closed and slapped my childhood

#

Firstly I need most of the assets that are hard to find

#

or swfs

#

Monsterworld was also one of my favorite games

#

that closed around 2012

#

Looks like a kid game

dawn gull
#

Can someone explain the "Key" output pin on timeline nodes and how you add them to a timeline node?

ashen sky
lone ferry
#

But first I need SWF/Assets

#

I can find solutions to work on it after I get those datas

ashen sky
lone ferry
#

That wasn't a bad game at all... It just didn't gave enough money to the guys

lone ferry
#

Not the new one, the old that closed

ashen sky
lone ferry
#

The game that closed on Facebook reopened

#

It was also one of the best ever seen on Facebook

#

Popular as CityVille

ashen sky
lone ferry
#

You missed something then x)

plush yew
#

Is there a way to โ€œembedโ€ a post processing volume and particle into a mesh?

So that whenever the mesh is spawned, the post processing volume and the particles are spawned alongside in the correct position

ashen sky
ashen sky
#

i dont know

#

but i have been thinking if there even was a way to add a full on web browser to a vr unreal engine game

twilit hill
#

does anyone know a good ocean material for massive scales without visible tiling? ive tried about 5 now, all horrible, just need it for prototyping

plush yew
# ashen sky i dont know

Maybe if I convert the static mesh into a blueprint? I think that I can add multiple components there and spawn them altogether

ashen sky
halcyon glen
#

does any one know how to make a grappling hook that would pull an enemy or a diff actor

#

ive been trying for the last like week

#

and i can get it

ashen sky
#

i would always think you could find a random line and- yeah nevermind.

grave pollen
#

so it ended up being niagara emitters just absolutely destroying my performance. Are there any tuts on making Niagara more performant? At the point where Im just deleting them just 8 ongoing emitters accounted for about 10 FPS lol

drowsy snow
lone ferry
#

I got two SWFs

#

from a Facebook Game

#

But I don't know how to use that

ashen sky
#

errr anyone have experience in vr game making with unreal engine?

steady spear
#

anyone know how i can download unreal?

#

the yellow button dosent work

ashen sky
#

just install unity

clever marsh
#

go into library

ashen sky
#

may be hard for you to even use any engine

drowsy snow
steady spear
#

thx

drowsy snow
ashen sky
ashen sky
fierce tulip
#

please dont curse, or go too offtopic in #ue4-general, use #lounge for the latter, and be kind to one and another in general.

steady spear
#

ill be back in 10 years

drowsy snow
steady spear
#

u can play some swf games

clever marsh
steady spear
#

with just the swf

#

but sometimes the swf file has just the sprites

#

or some other stuff

lone ferry
#

It doesn't contain any asset/data?

steady spear
lone ferry
#

ah shit

#

I'd like to find datas of closed game

steady spear
#

what game?

lone ferry
#

I also checked on github

#

Lot of them

#

Frontier Ville, Plants vs Zombies Adventure

#

Car Town, Zombie Lane

drowsy snow
lone ferry
#

Monster World and others

lone ferry
#

My priority is not about getting money

drowsy snow
#

Closed online game doesn't mean nobody holding its intellectual properties.

lone ferry
#

That's why I already talked about rights

drowsy snow
ashen sky
#

people like recreating stuff in new engines

lone ferry
#

Lot of games reopen without any problem

ashen sky
#

for free

lone ferry
#

Yeah

#

Exactly

#

Do you know Need for speed World ?

#

It reopened on something called: SoapBoxRace World

drowsy snow
#

I'm just being considerate, some companies are against fangames so hard.

lone ferry
#

Do you know Empire & Allies?
It was remade called: Raise The Empires

drowsy snow
#

But who am I to say, just a stranger on the internet

ashen sky
#

arent we all

steady spear
#

unreal is cool and all

#

but is it good for starters?

#

like someone who dosent know how 2 code

ashen sky
#

it is good for starters

steady spear
#

bro what

ashen sky
#

i said its good for starters

steady spear
#

thats great

ashen sky
#

soooo

#

does anyone know how to make handles in unreal engine?

lone ferry
#

No sorry

drowsy snow
steady spear
#

hmm cool

drowsy snow
ashen sky
drowsy snow
drowsy snow
ashen sky
drowsy snow
ashen sky
#

i can open unreal as of now and check

#

orrr. get you to give me directions

#

and finally be done with the hardest part of my game

drowsy snow
ashen sky
drowsy snow
#

And yeah, it's basically door problem, but you don't enter it to go to another room

ashen sky
#

arent there premade doors though?

covert ivy
#

It's the exact same graphic style than Fortnite, isn't it ?

ashen sky
#

better not be zenith

drowsy snow
# ashen sky arent there premade doors though?

Yes, and I can think your microwave being one of them, with the hinge ready to be animated.

Since collisions don't seem to matter, you can use state machine and anim sequences to open/close the door, or use poseable mesh component (though super finicky to setup)

ashen sky
drowsy snow
drowsy snow
ashen sky
drowsy snow
#

Depends on time zone, because I'm still off for work on fridays.

ashen sky
drowsy snow
#

I'm not familiar with American time zones.

ashen sky
drowsy snow
#

That's way far from where I live then

ashen sky
#

yep lol

ashen sky
#

what game is the bottom photo.

covert ivy
#

Zenith. Isn't the game you've just said ? (I don't know this game ^^)

ashen sky
#

i know about it cause it was everything i dont want in a game

drowsy snow
ashen sky
#

or. the game i dont want

covert ivy
#

Hahaha

#

it's funny because I never liked this fortnitish graphics... But then I've just run into the video I showed you first (the gif) and I was like... OMG ๐Ÿ˜

drowsy snow
#

Usually that style boils down to the textures and the mesh shape (modelling) more than technical side of things

covert ivy
#

so I don't know... It seems that we all are confusing these 3 graphics styles and yet, find the first gif I posted way more beautiful... Weird ๐Ÿค”

ashen sky
#

same

#

i find zenith to be the best looking one

#

somehow

covert ivy
covert ivy
#

Yep, ingame, I can barely make the difference with Fortnite

ashen sky
#

i was talking about the gameplay

covert ivy
#

ah ok (I can't tell since I didn't play this game ๐Ÿ™‚ )

covert ivy
#

Actually, I really prefer this style than the Fortnite or Zenith style... Yet I can't make the difference... So weird... ๐Ÿ˜†

ashen sky
#

meh

#

i loved how the new matrix tech demo looked

topaz ore
#

Hi, I am using the third person template and I am creating a pause menu system but when I move by pressing more than one button the button that opens that pause menu does not work until only one button is held down. any solutions?

ashen sky
lapis ore
#

If I wanted to have a weapon leave a continuous mark everywhere it hits, what's the best way to do it?