#ue4-general

1 messages · Page 1067 of 1

neon magnet
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if it helps, I am also getting crashes for no reason. Just normal use. Every now and then. It would be stable if not doing anything (e.g. leaving it running overnight) but actually working I have no idea when it'll crash. Keeps complaining about UnknownFunction lol.

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and then the rest is the same about kernel and core and editor and ntdll

faint meadow
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Is it worth upgrading 4.26.2 to 4.27? I heard it’s more stable and 4.26.2

summer plume
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Hello, I have a drone (pawn) that I'd like to control/possess. Do I need to create a new player controller for it, or what's the general workflow for that? This area is completely new to me and I'd really appreciate some tips!

summer plume
neon magnet
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anybody 😢

mint sequoia
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@gleaming narwhal I don't want to get involved in UE5 development so wont be doing any pull request, but just want to add an FYI that the new control rig Full Body IK (PBIK) will break often (your node disappears from asset) unless the LoadingPhase is earlier than it currently is (I just went for EarliestPossible and it fixed it) - up to you if you want to pass this on or not

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The bug report system is so frustratingly broken atm without UDN access that this is all I can will myself to do 😄 I apologize

dull lake
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Ok who here can help me out. Im importing foliage from bridge to UE4 4.27 and for some reason the imported model never imports with its billboard

neon magnet
gleaming narwhal
dull lake
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Has anyone experienced this problem before

simple yoke
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hey :), can someone please explain to me how megascan works with unreal enigne 4/5? I do not understand is it free or paid? I checked the website it has nothing talking about prices but when i checked the library I noticed it had a points system and did not understand how it works. Any help is appreciated :)

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for beginner tutorials check the pined messages here there is a guide :)

forest storm
ancient fiber
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hey everyone. when i run my game in editor and switch tabs, everything starts lagging to all hell which makes the MIDI music sound very funny. this doesn't happen in the standalone launch/build though. Is there a way i can set up something to do this on purpose as a gag consistently?

small panther
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probably be easier to record the distorted music as a separate track, then have it play when people alt tab, not sure how you would do that in blueprint tho

ancient fiber
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hmmm that may work
im running midi unreal plugin, and i have "use game time" enabled to control the midi events. is there a way to slow down game time perhaps? that might be what's causing it

small panther
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Hey guys, in today's video, I'm going to be showing you how to speed up and slow down time in your game in real time. We can do this by a simple push of a button or anyway you like, and it can snap or be a smooth transition between the speeds.

#Ue4 #UnrealEngine4 #Ue4Tutorial
_____________________________________________________________________...

▶ Play video
ancient fiber
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thank you! i'll check this out

fast siren
shrewd gyro
# neon magnet if it helps, I am also getting crashes for no reason. Just normal use. Every now...

Yeah, EU4, especially 4.25 seems to be really temperamental when working in the editor. However, this wasn't the case, I figured it out though. I was using a spin lock in cpp to handle checking a certain process, sorta like a delegate, and then deleting the object when I was done (in this case it was an unreal engine web browser). The cpp that handles the browser though somehow missed the memo that it didn't exist anymore and EU4 wasn't being quick enough on the clean up to handle it, so I just made it so that the object exists for 5 seconds in a null state when complete, which is plenty of time for the browser code to finish up before I yeet it.

pure galleon
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hi guys, sorry to interrupt if u in a middle of conversation. I like to ask if im correct abt level streaming. Level streaming is basically multiple level of games are put in a single map right

plush yew
pure galleon
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so basically that's how industry use to create an open world map is it

plush yew
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This might be useful.

pure galleon
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ya but sometime i read the doc i dun understand it too much lol

plush yew
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Just look up a tutorial and try implementing the feature, doing stuff makes me understand it faster.

prisma marlin
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hi...is there any better way to approch with this dense foliage ?? like if i want to populate whole ground with this dense grass.

vocal sorrel
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Hey guys, anyone familiar with having text boxes on the screen to input values?

wet schooner
plush yew
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im making a sandbox game and I have made a web widget so players can pull up websites on the in game computers and tvs, one of the features is to store links to your plex library which is totally fine but...
what if players in my game start using it for other less savory websites (please dont suggest how to prevent this I am not trying to prevent players from streaming illegal content just curious how liable I could be held as the games creator)

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I know a lot of games claim (not responsible for online content)

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so I probably wont have to worry

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but im ready to release a early access so i want full disclosure

wet schooner
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so if your game isn't multiplayer it's basically the same thing as using your browser I think

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if it is multiplayer that does change things a little potentially

plush yew
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but its an mmo

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lol

wet schooner
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but things like vrchat seem to do fine?

plush yew
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yeah

wet schooner
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they have a similar thing happening

plush yew
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and garrysmod

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and second life

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and virtual worlds

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and vemo

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and many others

wet schooner
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yeah you could mail a lawyer, just risk it, or just put down some kind of disclaimer about it idk

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I dont think you're really at risk

plush yew
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I wonder how this pertains to linked content

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like it would be funny to have gwar guras face show up every sunrise and go "A" like the meme

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but it wouldnt be a file in game just a link to a video

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which in the shader editor im making a node to make the background of video link transparent

wet schooner
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just have a terms of service thing and you'll be fine

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just look at competitors for inspiration

plush yew
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anyone know the limitations of the UDM thing

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UDK

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the mod content plugin

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so people can mod your game

idle moat
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@prisma marlin i think i would be some fur shader used in ground.

thin tendon
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Probably a really simple question. But does anyone know how I can format a float to always be two decimal places. Like a double.

weary basalt
thin tendon
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@weary basalt This is good for display only. When I do actual math on it. Buying and selling it will be incorrect because the third decimal place still exists and just isn't being shown.

plush yew
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anyone been using nvidia canvas for sky boxes

plush yew
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nvidia canvas has one purpose and one purpose only

thin tendon
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I ended up fixing my own problem. I am going to leave this here for anyone needing a simple solution on how to round out a float to two decimal places.

silent remnant
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Is it just me or did epic games design the unreal engine to FUKING crash constantly

plush yew
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Yo wtf

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i know this server is dead at this hour but why

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my character is 6.4gb

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how long is this supposed to take

errant blade
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Could somebody explain to me what "multi broadphase pruning" is?

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looking into it, haven't found much

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reason i'm looking into is is some far away objects in my map not having collisions

silent remnant
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If this server is ded, then someboody on the east coast is sleeping in past work hour

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Not to name any names

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But if my ass is up at 3:30 am then they have no excuse……

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I have crashed this engine about 4000 times in the last month. Tbh i should start recording this shit cuz im pretty sure im getting close to a record…… and a mental breakdown that may or may not cause a few fatalities

plush yew
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@plush yewits not one outfit

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the character contains all the outfits available

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and they are all in the same skeletal mesh

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is landscape grass lod a thing

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I want little lod meshes for my grass

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or one big one

silent remnant
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Knowing unreal it prolly takes 6 gigs of ram just to look at her too dont it

plush yew
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lmao

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about 1gb

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hell landscape raytracing takes half of my ram i bet

silent remnant
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Apparently it takes a ryzen 9 and a 3080 to, oh wait, it still fukin crashes

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Nevermind

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Epic games owes me 5 grand

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The shit part is

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It dont even crash

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It just freezes

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So like, no crash logs and no way to tell the issue

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Just a massive disappointment and a month of work to get what normally takes a single day, er, thats at least the shit they advertise

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Idk, do they even use this god damned engine themselves

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Im no genius

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Im no programmer, yet im still running into issues that are detrimental to making anything

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Maybe instead of releasing updates that add shit they should refine the shit they have already added cuz this is pathetic stuff

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I hope one of your employees reads this shit cuz a fifth grader could quality test this shit better than you fuks getting a 100k paycheck every year

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🧂🧂🧂🧂

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Oh and not having the ability to actually close the app through task manager when it fuks up, thats really fun

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See when i try to force end it with command prompt guess what, the app isnt actually there

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Please tell me none of the epic employees have ever, never ever ran into this problem before

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Fix it you nutless monkeys

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I shouldnt have to restart my pc every time YOUR program chokes on a chode

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Oh and if you have the balls tell me im wrong

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Denial is the first part of the grieving process

errant blade
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I'm entirely convinced if you ever had to deal with an SDK or most modding programs / workflows you'd immediatelly collapse into a black hole

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cause holy shit that's a rant and a half

silent remnant
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Ive modded, its not hard

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I have a reshaded skyrim that brings the latest hardware to its knees

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And it works

errant blade
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im talking making them

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most modding programs are way, way, waaaaaaaaaay more unreliable than UE

silent remnant
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Ill bet you a check for 1 million they are all equally as retarded as the rest

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See, if i cant run ue4 there is no argument

errant blade
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i've used both normal UE4 and modded multiple games and UE4 is a blessing in comparison

silent remnant
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Ue4 seems great, but its not as functional as it needs to be for me to get my work done

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And making mods with Bethesda’s engine is more reliable than the shit ue4 has been putting me through

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@errant blade

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Thats a diss

digital anchor
# errant blade anyway bump

the broadphase checks if an object could actually collide (eg. bounds intersect), before actually trying to check for collision

silent remnant
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Im not even coding yet

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Just pure and simple world composition

plush yew
hollow dove
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This should make car go brrr right?

silent remnant
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Or loading a project on other computer

plush yew
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anyone ever import hair and its fine in editor

silent remnant
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Or landscaping

plush yew
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but in game it falls below

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the character

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like idk

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how

silent remnant
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Literally everything but coding causes the engine to freeze

plush yew
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in editor the hair is where its supposed to be

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but not in game

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or in preview

errant blade
silent remnant
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@steady owl i though that too but nope, it triggers rando

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No sir

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I know

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But it does

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And its not my hardware

digital anchor
silent remnant
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Ue4 is the only temperamental bitch on my pc’s

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Ive had numerous checks performed by different people, drivers are good and nothing is infected so its unreal and the companies LACK of quality checks in their own software

runic grail
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If i want to start a project for UI/UX designing (maybe for a user-application), which project is best suited for this?

silent remnant
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They are so focused on adding crap, they dont ever take the time to make sure its working good

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@steady owl it happens on 4.26

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Any and all projects

digital anchor
silent remnant
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No matter size no matter what piece of the editor im in

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The event graph is the only area that doesn’t cause it strangely

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Landscaping, painting, world comp is when it acts up more, but its done this shit while placing actors, building lighting and just merely saving a god damn level

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So either im doing way more stressful shit in it than most people which i doubt, or the engine is just lacking love that it needs

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From the people who made it and me

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In 4.26?

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Nope, i stay away from experimental shit when the basic shit dont work lmao

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At first i though it was integrated graphics issue

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But desktop had exact same problems

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I wouldn’t be mad at all if i Could actually end the task

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But it literally freezes in the worst way possible, and i have to restart the shit every time

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Nope

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No plug ins

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Brushify for landscaping

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But no one else has issues

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Idk, and thats the issue is i dont know

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No one knows

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Because its not something thats reasonable

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I cant check the damn logs because its not an official crash

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Its a durka durk

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Tellin u dude, ive triple checked that everything on my pc’s are in ship shape

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My desktop is 2080 super

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And same issues

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Both have a ryzen 9, my desktop a 16 core, laptop 8 core

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Its the engine, not my pc

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Cuz again, nothing else has any problems

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Welp

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My laptop is the strix scar 17 g733

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2021

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Idk how many other people use that

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But i doubt ill have any help on that matter

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And yes

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Laptop 32 desktop 64

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Ive had both assessed by geek squad and bitdefender service for driver checks

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Its not my pc’s

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But that doesnt mean its not something else on the pc

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Yea. Whatever the case. Im pretty livid when i put 16 hour days in to go to sleep not having accomplished much

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I run Samsung evo

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But its external

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Then i move the project into my internal ssd

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But both my ssd and my external have same issues

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Yea.

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Oo

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You might be onto something

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When i received the damn laptop the bus drivers were non existent and it was an issue for a few weeks

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Then i also found out that the display out ports on the laptop are forced to integrated graphics

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Which caused similar issues

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Now im forced to work on a damn 17 inch screen

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Because otherwise my 3080 isnt actually doing anything

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#fukasus

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So maybe i just need to strip everything off the laptop and see if it works naked, no buttplugs and no integrated outputs

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If that works, and ue4 comes back to working, i will then celebrate by shattering my laptop up the wrinkled asian asses of its designers

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For causing me this trouble

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@steady owl one other thing

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Is 250 64x64 landscapes a little much?

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Cuz performance wise everything seemed fine in world comp

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But that doesnt mean much if there is an engine limitation here

plush yew
wary wave
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the heck would you want 250 landscapes for?

silent remnant
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To season a project thats backed by a story 11 years in the making

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Tbh it crashes all the same with 10 landscapes

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But idk

wary wave
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even 10 is a lot

silent remnant
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Larger than skyrim

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So 30km squared

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Maybe, i think

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26~

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I have to, otherwise creating pieces shits the piece into the middle and its a pain to drag it every time

wary wave
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world composition and a single landscape would do the job just fine

silent remnant
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And it runs fine

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Just hangs every so often, thats the weird thing

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Performance wise everything is chillin

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Yea

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Brushify

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God damn it

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I accused brushify in an email trying to get a refund

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Epic turned that down

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So i had to reach out to the creator who assured me it couldn’t be the issue

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Long story long here we are. Any suggestions for replacement pack?

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I own the mawi stuff

feral sierra
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hi, how can I multiply the scale of multiple selected object instead of setting a value?

feral sierra
silent remnant
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Depends where and how

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And why

wary wave
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don't do any of those things

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parent all the actors to a single actor

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then scale the top level actor

feral sierra
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thanks captain, that's exactly what I was looking for

plush yew
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im just gonna reiterate making your own original quality and consistency is better overall than using any premade asset

feral sierra
plush yew
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if you need to fix something you made its a lot easier than someone elses mess

silent remnant
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Yea

wary wave
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that is using the scale gizmo

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groups probably have the same issue where everything kinda scales randomly

silent remnant
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Idk

wary wave
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but if you have a parent, everything will scale relative to the parent

silent remnant
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There has to be a way to just disable the grass spawn in brushify

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I have no problem ripping apart peoples code

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I do understand most of it

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I stay away from doing stuff from scratch cuz with this engines tendency to piss me off

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If i get that pissed at myself

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@steady owl the weird thing is

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Even if it is the grass

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Why wouldn’t it hang when simulating

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Pie

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It only crashes on save events mostly, or sculpting or moving pieces in world comp…. Oh shit

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Thats it

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The grass maps arent compat with world comp are they

feral sierra
silent remnant
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In bp?

wary wave
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in the level outliner you can parent any actor to any other actor in the same level

silent remnant
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And in a blueprint

wary wave
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we're not in blueprint

silent remnant
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Depends where

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Ah

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Are grass maps not reasonable in world comp?

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@feral sierra please tell me thats a den den mushi

feral sierra
feral sierra
silent remnant
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Ey me too

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And ten years later we still gonna feel that way lmao

feral sierra
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haha true. I've been on it for a year, never overdoing it, but yeah, I still lack some basics here and there

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I come from Unity

silent remnant
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Best den den mushi scene

feral sierra
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hahaha

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love it

silent remnant
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Second best den den mushi scene

fierce tulip
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bit offtopic-ey peeps, please use #lounge for that :)

silent remnant
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Off topic is a matter of perspective

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If you love onepiece its on topic but i get your point

bitter ether
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sorry guys, I have a stupid question... where should I put the LoadingScreen widget? I don't actually in which folder I should put that

flat gorge
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hello, does anyone know is there a fix for the Instanced meshes don't yet support unique static lightning for each LOD. Lightning on LOD 1+ may be incorrect unless lightmap UVS are the same for all LODs.

wary wave
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no, that's just how it is

flat gorge
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aight, thanks

flat gorge
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it did help me learn some aspects of unreal, so i guess it's good

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tutorial wise i think so, they are much better than some of the ones on youtube, because they just go straight in to the teaching without any blabering around to subscribe, like it is on youtube, I did find it helpful tho

covert haven
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It is always best to learn from a lot of different resources. No single resource would be "the best". People come from different backgrounds and have different goals.

The learning portal has some good stuff, but don't limit yourself to it.

plush yew
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I figured out why the metahumans look so unnatural to me

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they make the hair and face and all this crazy advance tech to give motion to them
yet they pretend that breasts are static, like even in the demos showing it off the character would do a full rotation and the body was static like a toy story character lol

fierce tulip
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this beta was only focused on the face and hair though.

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because in the end an engine is just a canvas, and its up to the painter what they do with it.

plush yew
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@plush yew its even more so that a game engine is not even canvas. a canvas only needs paint.
a engine needs trillion things more

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painting on canvas is trillion times easier than making a game

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even making something nice on canvas is easier lol

fierce tulip
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a canvas needs an idea, brushes, paint (or pen, crayon), do you make the paint yourself or do you order it elsewhere, same can be said about the brushes and other tools needed, it needs time, contemplation, thought, and focus.
do you need a model?, what is the subject, have you sketched it out, is this the first attempt?

an empty canvas is a perfect comparison with an engine.

vale cliff
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hey i need help in unreal for controlling laser dmx

unkempt zinc
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Anyone know why none of my lights are emitting any light? They are set to moveable.

woven falcon
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quick question

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would it be possible to make an unreal engine project, that automatically imports a folder of .fbx files, and renders them out? rooThink1

dull lake
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Anyone have any good methods of taking a landscape from google maps and getting it into unreal engine

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trying to capture a hill in france for a project

sturdy smelt
woven falcon
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well basically just taking a screenshot

woven falcon
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I'm having a hard time deciding...
Like, i got a bunch of .fbx files from a client, and the client wants preview pictures.

So i could make a couple of python scripts in blender, set it up, and have it done fairly quickly - but some of these fbx files are 80mb+
and blender might not be able to handle that.

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Unreal engine probably has 0 problem with importing them, but i feel like it's probably alot more difficult to get it working in the first place...

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well i'd just need a screenshot of sorts. Like have a fixed camera angle, assign the model with materials - take a screenshot - done.

plush yew
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If blender has automation with python for that, then I would be rather going for blender... why would 80Mb be an issue for blender?

hoary holly
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Does DLAA for unreal engine exist yet?

woven falcon
icy plaza
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I got probably the most basic question of them all. I'm fairly new to unreal engine, but I have to rotate the pivot, but for some reason I can't get it to rotate at all, does someone know how this works? 😅

plush yew
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It probably would be more complicated to make this process including the import "automatic" in Unreal... afaik it would require C++.

woven falcon
sturdy smelt
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Just make it per Hand its Fast

woven falcon
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it's over 500 files tho rooBlank1

plush yew
sturdy smelt
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Just use templates/ Lighghting

sturdy smelt
woven falcon
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Chances are if we try it again, it might work-

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it might not-

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probably will work eventually-

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but it's still like... rescBlank

woven falcon
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that could work

sturdy smelt
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Yeah just Basic

woven falcon
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rooHmm that might actually work...
Like, we did most of the work already using blender, we started out with over 30.000 files that needed to be rendered out-

But for the big ones we've hit issues

sturdy smelt
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Its not that Automation, but better than Nothing if u dont want write Plugins/ Codes

woven falcon
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true... you're big brain, thanks alot! @sturdy smelt

sturdy smelt
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Yw Bro 🐋

surreal tundra
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hey all, not sure where to post this, but i'm having a problem where I'm using mocap in Blender and retargeting there and then when I'm importing it to UE5 it doesn't work 😦

woven falcon
plush yew
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explain "it doesn't work"

sturdy smelt
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U also could try to when u have it like Mesh001 etc just using an Fbx Import Plugin, than on Import adding every time +1

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And there are some Icon renderer out there Projects

woven falcon
surreal tundra
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@woven falcon I tried baking it as NLA action in Blender and it still doesn't seem to work 😦

woven falcon
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just incase someone is curious - we're upgrading an entire stock of a boomer corporation who's never had anything to do with internet, so they need ALOT rooSuffer1
they've been going boomer mode - telephone & fax - for years and now they want it all digitized kek

surreal tundra
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@plush yew it doesn't work in the sense that the skeleton is static, it doesn't move at all... i can get it to stand in the same pose as the skeleton does in Blender but it doesn't move at all

sturdy smelt
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doesnt cost that much

plush yew
woven falcon
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especially since we already have like 99% of them done

sturdy smelt
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rip

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than just do the Basic Way

woven falcon
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someone who prints out the reports that we send them via pdf in order to read them - might have some troubles understanding why single thread importing causes troubles for blender LUL

plush yew
woven falcon
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well i guess if we can't get it working in ue4 - in the end we'll need to get a budget & hire someone to make a couple plugins / maybe convince them to get a dedicated inhouse program going so they can implement new stock by themselves...

But for now we're trying to just make things run smoothly since we're probably gonna run into enough bumps later down the line kek

native swift
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Hey guys, My AI zombies all move around in sync when the level starts, is there anyway to offset them??

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just to be more clear, they wander to different random locations but each step they take is synchronised

thick herald
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add in a random wait when spawned or something 🙂

warped crypt
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Hi - I've set up a dynamic UI based on this tut: https://www.unrealengine.com/en-US/tech-blog/creating-a-data-driven-ui-with-umg - and got it working - but I have 3 menus loading different stuff, each using the same Scroll Box. How do I unload each before loading the next?

Unreal Engine

Developing a UI that dynamically updates based on data can save development time by reducing the number of times a UI must be manually iterated upon. Developer Support Engineer Cody Albert explains how to do just that.

native swift
obtuse gate
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does anyone know what these things are called? and how i can get them?

void palm
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what is the proper way to store how much ammo a certain gun can have in its clip?

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an enum?

cedar wave
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int MaxAmmo = 30

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An enum wouldn't make much sense.

stiff bane
stiff bane
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yw

plush yew
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Hi, im new on this dsc and i want to create a game in UE5, im also new in UE😅 I only have an advance with creating an advanced minecraft servers like mine, so if anyone know tutorials for new UE members i will be grateful😁

thick herald
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Check out pinned messages in this channel 🙂 Better stick to UE4 while you learn the basics as it's more stable.

light root
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If you absolutely want UE5, UnrealSensei has an extraordinary video going from the very basics.
https://www.youtube.com/watch?v=gQmiqmxJMtA

Unreal Engine 5 tutorial for beginners! In this free tutorial we will go over everything you need to know to get started in Unreal Engine 5. Specifically we will focus on Unreal's new features: nanite and lumen. You will learn how to install Unreal Engine, navigate the 3D viewport, create materials and worlds, sculpt landscapes, paint foliage, p...

▶ Play video
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It's about 5 hours long, so it's definately content rich.

plush yew
light root
void palm
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@cedar wave no, for each gun i want to store the clip size

cedar wave
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Yes. It would be a variable for each gun. Use inheritance.

void palm
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@cedar wave the guns aren't blueprints though

cedar wave
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Okay?

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They are some form of data

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Data asset? Cool, put the variable in there

#

Data Table? Cool, put the amount in there

#

Raw C++? Cool, put it in there

#

Could you use an enum? Sure, nothing stopping you.

#

Could also make it its own object. Then have various forms of it and apply as needed.

#

So have a version that is standard for rifles, a version that is a small mag, etc...

void palm
#

thanks

#

how would i make an array where i can store name and description under one instance?

#

so i could call upon it like array->name and array->desc for example

#

nvm

#

found it

vocal sorrel
#

Hey guys, I am trying to create a text box where I can input a value and change the cameras rotation. This is what my widget currently looks like but I dont know how to connect it to my camera blueprint or Cine Camera to actually update. Any help would be greatly appreciated!

plush yew
#

Who still play games

weary shard
#

How do I rig a character to be compatible with the default ue4/eu5 epic skeleton

plush yew
#

I want to release my game in early access but I keep finding bug after bug

#

Multiple times a day for like a week now

void palm
#

nice summoning circle

prime willow
#

until you think the amounts of bugs wouldnt be an issue for launch

#

in my personal opinion id only want to launch with 0 bugs

#

but gamers will eat up the scum from the ground and lick the crevasses clean whilst paying you to do so which makes me a very sad chimera

#

so having some bugs even if its game breaking* isnt a death sentence anymore

light thunder
#

How does one generate/open the users email client (and possibly pass ) the subject line or TO: field?

still moat
novel mauve
#

Hello,
Does anyone know why this assets has this weird shading ?

#

Although the UVs are done correctly

frozen pond
#

how i could slow down character but not stop movement completly?

#

in this case this is floating movement -> when i enter floating zone my character has some velocity but i don't want it to be so fast

void palm
#

my character can shoot himself in his foot

narrow igloo
void palm
#

i did it on purpose

#

it is realistic

narrow igloo
#

... yes I was joking. Calling things "features" instead of bugs is a meme

void palm
#

if it is a bug but you like it

#

I specifically made it so that this happens

plush yew
#

does unreal have a build in modular system? or how would I snap modular pieces in unreal?

plush yew
#

editor

frozen pond
plush yew
#

there is? I need to google that then 😄

hidden tendon
#

Quick question... if I have 10 material slots on one static mesh and put the same material in each slot, is that more expensive than one material slot with that same material instead? Thanks!

thick herald
hidden tendon
plush yew
#

yea that could work too

narrow igloo
#

I think it will be 10 draw calls. Not the best idea

hidden tendon
#

Dang.

#

Yes, it's UE5 with nanite.

#

I'm making hard surface assets and I have the different slots for all of the different parts in case I want to change them up.

#

Word. That's a relief then... that's pretty great if that's how it works with material slots in UE5.

narrow igloo
#

Mesh draw calls != material draw calls, unless someone can correct me

hidden tendon
#

But, I end up using the same thing in multiple slots half the time. When I made the assets, I was thinking "flexibility" but then I thought about draw calls.

narrow igloo
#

Nanite just means all instances of the mesh is one call. Each material is still a call AFAIK

#

So 10 slots == 10 draw calls

hidden tendon
#

Is there a way to combine material slots in the engine?

narrow igloo
#

Not out of the box. There are procedural mesh tools that can probably do that, but I don't think they support nanite yet

prime willow
#

Isn't there a rule about being a vicious help vampire?

narrow igloo
#

Nani?

prime willow
#

There's this little kid in voice chat named

#

Gaming production

#

and hes been leeching pretty hard for nearly a week, refuses to do his own research

#

google anyhting

#

do any of the basic tutorials that teach unreal basics

#

and just yells help me for hours until someone does or he get sad than comes back and does it again

#

ive been thinking about it honestly

narrow igloo
#

Ping mods if it's a problem

prime willow
#

yeah i just might

#

its just annoying he comes and yells with a super loud mic for help and runs everyone out of the chat repeatedly .-.

#

o.o

#

so that is a mod related thing

#

i dont wanna ping them if the kids doing no foul play lol

#

id be an asshole for that

#

o.o oki

hidden tendon
#

If I had two slots that I wanted to combine, period, could I do this in the engine though? Man, I really don't want to have to go back into houdini and modify the assets because of the round-trip. I know you can delete material slots but I haven't seen anything about combining them.

prime willow
#

@median wigeon Don't smite me please D:

#

but is it ok for gaming production to keep at what hes doing or?

median wigeon
#

?

#

send me a dm

#

@prime willow

hidden tendon
#

Ah, no worries at all.

#

I guess blending between 4 materials with a vertex color id map and using just one material slot would be the best course of action... that's going to be a lot of work lol.

narrow igloo
#

Oh that's good to know. Do you know if different material instances of the same master are also 1 call?

#

Noice

#

Eek.

#

Personally I'm a big fan of custom primitive data. It's suppose to be a lot cheaper than dynamic instances.

stoic folio
#

guys

#

theres something really bizzare

#

ive been making an autumn environment

#

and when i hit build the entire game changed into a snowy environment

#

i have no snow shaders or anything

#

and its applied to every single asset from custom to asset store to terrain

#

this is how my game was looking earlier today

#

where the fuck did the procedural snow come from

#

why did the mannequin turn black

#

i just saw the mothman prophecies movies yesterday and i am terrified and chilled to the bone

#

someone help me

prime willow
#

you'll be fine

#

Screens cant hurt you

stoic folio
#

man you have not seen that movie

prime willow
#

nope

stoic folio
#

@prime willow have you seen anything like this?

#

wtf

prime willow
#

I havent watched movies in years

#

productive is a mistress in itself

stoic folio
#

man but wtf happened to my game

#

how did clicking bake make another game for me

prime willow
#

check lighting

stoic folio
#

what in the actual fuck

#

in unlit i get my autumn scene back with the white mannequin

#

lighting only

#

removing the skylight makes it go back to autumn

hidden tendon
#

How many material slots would be typical for a hard surface asset with about 10 parts each? My target is current/next gen hardware. Should I bother taking the time to reassign materials, bake id maps etc, or whatever else for optimization? Here are some of the assets. I am getting about 42 fps @2560x1080 in the editor in this scene (RTX 2080 SUPER). most of the assets have about 10 material slots. I'm using UE5 with nanite.

#

I want to keep the assets easy to customize so a lot of material slots sounds great, but I get that it's a performance thing.

restive vine
#

Where can I get/make realistic tress for UE5? And where do I showcase my UE5 Renders?

dull lake
#

Anyone know a good way to get some google map terrain and color data into ue5

neon bough
#

blender also has a good tree generator plugin (at least for the mesh, texturing is another thing...)

restive vine
#

I've done blender tress...yes...but i always made planes with leaf txt for blender which is i think not supported for nanite mesh and I'm also new to UE, just started learning last week. So idk😅

neon bough
#

yea nanite (currently) only supports static opaque meshs

restive vine
neon bough
#

iirc they don't even support foliage, so to have a trunk/branches as nanite may require them to be placed as normal actors

#

would just go for plain old LOD system for stuff like that

chilly olive
#

is 16go ram enough

neon bough
#

@chilly olive yes

#

the question is, for what

chilly olive
#

game dev

#

unreal

neon bough
#

that's a pretty meta question

chilly olive
#

hmmm

#

maybe like for making god of war 4 game like

#

map size

#

detail as shown in various games

neon bough
#

idk that game

#

also depends on what software you want to use parallel

chilly olive
#

blender

neon bough
#

well, my blender stuff sometimes hangs at around ~8gb memory usage, so there would be only 8 left to run unreal at the same time

#

it all depends on what stuff you work with

chilly olive
#

hmmm interesting

neon bough
#

low poly might work out with 16GB 😄

chilly olive
#

lmao

light thunder
#

Can you not spawn an actor inside a function? What am I missing here?

neon bough
#

personally i wouldn't recommend anything <32GB

chilly olive
#

I mean with Google chrome opened

#

😬

neon bough
light thunder
#

yes, you read my mind

neon bough
#

then you might use the world context

light thunder
#

ah yes, thank you!

chilly olive
#

k I will try to get 32gigs

light thunder
prime willow
#

i know the feeling

#

3 days

#

still working on the same setup

neon bough
#

blueprint function libs aren't aware of the world, unless you pass some context object

#

i'm afraid that i cant help any further, as i never tried what you are trying 😄

light thunder
#

I want to be able to call this from any actor so I just literally just get the actor self since it will exist and be part of the world context

neon bough
#

yea, that should in theory work

light thunder
#

where would I pass it through from?

#

is there a get actor calling function?

neon bough
#

yea, couldn't either create the spawn actor node at all

#

maybe i tried that a while ago but forgot, a workaround is some simple actor which allows spawning of actors and is placed in the level

light thunder
#

Then you make a blueprint function that gets the actor of that one class and call the function from there? ah okay

wary wave
#

you can only spawn from something that has a world reference (i.e. an actor)

light thunder
exotic thicket
#

It might not be possible in BP's 🤔

#

There's some limitations with how the spawn actor nodes do stuff and how it works with things that have a world or don't have a world

#

it is very much possible in C++ though

light thunder
#

What if I try believing in the power of my dreams?

exotic thicket
#

your dreams better be in C++ lul

light thunder
#

bahaha

exotic thicket
#

you could have something else spawn the actor I guess, like your gamemode

#

and simply wrap the get game mode -> cast -> call spawning function in your function library call

#

it's a bit of a roundabout way of doing it but it's probably not too terrible

light thunder
#

I'm doing something similiar

halcyon ridge
#

Anyone using Pixel Streaming?
I have a weird bug where the sound sounds like static until I RDP in.

Also which is the right channel for Pixel Streaming questions? Thanks!

exotic thicket
#

I didn't even know pixel streaming supports audio, that's pretty neat if it does

dark furnace
#

We’re they have layers under the skin

crisp summit
#

I have tried to google this answer but havent found the answer. my u5 blue print view port for my character is missing, because of it I cant add any components. How do I get the view port back?

#

here is a picture, Without the viewport I cant change the default third person character because of it.

#

I guess I Can always just uninstall and reinstall but wanted to avoid that at all costs.

#

nvm, loading default editor fixed it

fresh arrow
#

I have a general 3d question. I've been a 3d artist for years, but never for games. Can i import my gun as separate parts with separate UVs, or does it all have to be attached as one?

#

I've been texturing separately in SP.

light thunder
#

There are certain optimizations you can do, by cramming multiple textures onto a single image, and hiding different textures in different channels as well, or having the UV's set on the map, that can save memory

radiant fable
#

hi, i forgot how to do something
how do i get my landscape grass type (the trees) to spread across the rock instead of the grass

plush yew
#

Whats the option to increase the range of the pixel shaking from stopping

dusk nebula
#

How do spawns work in pvp games? Like, if I want to create a system that takes proximity and such into account and spawns players in set locations, where do I start?

plush yew
dusk nebula
plush yew
# dusk nebula I appreciate you giving an answer, but that doesn't really clarify much. What wo...

the box collisions you can either make it use a overlap node or some other node depending on what your using it for so say you want monsters to spawn you would use on overlap so when the player overlaps or goes inside the box, and the ai you can makie do whatever like make it follow the character etc, but you will need a nav mesh in order to make it move, the nav mesh just says where the ai can walk so if you want it to be the same size as the box you can so when you leave it the ai doesnt follow you forever, just do one think at a time first

dusk nebula
#

Pvp game

plush yew
#

it would be best to set up the AI first and your little minions so they can move and stuff when they see the player and attack them, then i would do the box collisions and the spawning so when the player steps inside it spawns the AI and next a nav mesh so they can move, change the size of the nav mesh to make the AI move further

dusk nebula
#

Player vs player

plush yew
#

i know, im just saying tho, but player spawns are literally just adding player starts on the side panel that easy, but what i told you was if you wanted something like a overlap like say a cutscene or something

plush yew
dusk nebula
#

Yeah but I said pvp

#

"check proximity" meaning the first thing it looks for is that there is nobody nearby

#

And can you add variables to player starts like that?

plush yew
#

not really i mean you could try, but just use line tracing for that or again box collisions, just about anything that can check for it, agin tho the beginning of what you said made me think it was ai even tho its pvp that didnt really specify anything

#

Well if you use the get random location in navigatable radius, technically the navmesh doesnt overlap pawns so youll never spawn on them

hollow dove
#

How do I get this line trace to ignore the map and only detect vehicals

plush yew
#

umm make array from trace channel

hollow dove
#

then what

plush yew
#

Your best bet is to do object trace for them specifically but not 100% sure

#

Or you can just branch and pass true on your vehicles lol

#

1 sec

hollow dove
#

would this do the same thing?

plush yew
#

no use the Make Array node like me

#

useless variable

hollow dove
#

yoo it works

#

thx

winter gale
woven quest
#

please help im trying to do a simple shoot then the gun flips, but i don't know how to get the gun to flip ive been at this for 4 hours and im lost

#

i feel ike the answer has to be really simple too i even made my own animations in blender but i ran into another problem to where idk how to get blender animations into ue4 even though im doing what everyone says. i think

vale grove
#

Hi i need help i have these ptoblem when my character destroyed i used isvalid but it make my map not working when spawn again

lapis tulip
#

my level asset are loading on level switch

#

any idea

#

?

lapis tulip
plush yew
#

you need to rename the default skeleton rig name to something other then "skeleton" for starters

vale grove
#

@lapis tulip i just change everything from destroyactor to teleport and fix everything hope there are no bad thing from using it

lapis tulip
vale grove
#

@lapis tulip the problem is many blueprint try to access character when he is destroyed make it so hard to fix them all

lapis tulip
#

its depends how you handle the game state

wet schooner
#

What do you think a good but even more important easy way is to do like a twinstick shooter with a character rotating. I'm scratching my head thinking of the rotation when i want to aim a gun. How do I rotate the mannequin around you know? Do I use a ik rig? Do I rotate character the towards the aiming direction? If so how do I make sure that the legs keep moving normally

#

if anyone has any resources video or whatever tips hmu

leaden dust
#

I've been using linux for the past few months and feel confident enough to switch my unreal work over to linux. Are there any issues I should be aware about?

woven quest
sweet galleon
#

Is uv to 3d postion suppported in UE?

autumn flame
radiant fable
#

in terrain mode?

wary wave
bitter sorrel
#

not sure if anyone here would be willing to help me out, though wanted to try before i reset my pc. trying to launch a game in unreal engine 4, tho get an unreal engine 4 crash log when starting it. dont think its appreciated to spam post an entire crash log here so if anyone would be willing to take a look for me, would be very appreciated. and yeah ive contacted the game devs but they didnt know a fix and told me to try and reset my pc. just wanna make sure ive tried everything before i commit to that.

small panther
#

Have you tried a fresh install of graphics drivers?

#

Complete Deletion of the game's configs?

#

Verifying integrity of the game files, Manual Deletion and reinstall, etc...

autumn flame
bitter sorrel
# small panther Have you tried a fresh install of graphics drivers?

hm ive updated it recently though, would reinstall be better?
the things I've tried:

  • restarting my pc
  • updating my graphics card drivers
  • updating windows
  • force starting with direct x 11
  • reinstalling the game on steam
  • installing the game on epic games
  • disabling overlays
  • reinstalling on different drives
  • running with windows game mode
bitter ether
#

sorry guys, where can I find someone that can create for me a custom .fbx character?

fierce tulip
#

try the job/request work channels. you can read the #instructions on how to post your own request

bitter ether
#

thanks!

fluid lance
#

Bit of a silly question but how does one make a not-so-dumb AI for a game they don't play, so they have almost no clue which moves would be smart(er) 😐

#

I'll soon need to create ai for my tactical strat game, but I just figured I don't even remember 1/2 of the unit's skills and I probably suck at my own game so...

#

I thought of something on levels of threat depending on the unit, skills etc. Then again, I have little clue of what is actually a threat during various phases of a fight 🤷‍♂️

plush yew
#

can i maybe hire someone to help me with the code here,
I have two projects, both made by someone else that passed away,

#

trying to copy the movement and interaction he made on one project to another

#

Anyone? ( im still very new and was tasked with taking over his work, and cant make his system work on the other project :/ )

#

Hello, I got a problem with my game Tyrgard VR. Ive just recently noticed that when i close the game (either using my new ingame feature using esc button. using the Stop button in steam) then the game rarely quits completly. it keeps a task in the task manager even though the window has closed. anyone tried this before and could lead help me figure out whats happening? The esc button uses the Quit game blueprint

wary wave
plush yew
#

its fairly easy for people with UE4 experience to fix up these 2 projects we have. Just need someone to go through them and make the blueprints work on the other project. ... posted job offer in the appropriate channel too, anyone pls, we are on a very tight schedule 🙏

wary wave
#

if you can't quantify what is more threatening and when yourself, then neither can a player, so you may want to revise what is happening

fluid lance
#

Certain skills/units are, but they are all deeply dependent on battle context/other units. I can roughly estimate what unit is a threat, but estimating the context is something else entirely. The context is what I'm having a hard time imagining addressing 😐

#

For instance, a single Legionnaire isn't worth shit (low damage, low defense), but paired with another, they have bonuses. Now, add a Cretan Archer behind (too much to explain) and the combo is a powerhouse... This kind of stuff

wary wave
#

I can't comment on your exact situation, but depending on how the game works, you may have created something that is also impossible to realistically evaluate

#

it's worth remembering that there is no AI that can actually play chess to a vaguely reasonable degree

#

the problems are too spatially complex and there are too many steps to correctly evaluate until there are only a few pieces remaining on the board

#

when you play against a computer, it's generally using database lookups for the next best moves

fluid lance
#

Yep, kind of my situation: "I made a chess game, I know the rules, I need to make an AI for it, but I suck at chess" lol

wary wave
#

the best you can do is try to map out these contextual behaviours on paper as best you can, and come up with a set of rules to try and evaluate them

#

you want to generate a single decision tree structure that you can theoretically apply to any combat scenario

#

start with a few simple scenarios

#

and when you've been testing that tree against those simple scenarios, modifying it to correct suboptimal plays, increase the complexity and variety of those scenarios

fluid lance
#

Just as I thought before getting desperate 😆 . Start small, see where it goes 😛

#

Haven't started it yet btw, but I'm nearly there

wary wave
#

it's important to also never throw away the simple scenarios - keep adding more scenarios to your tree, and keep evaluating - you don't want to accidentally create a decision tree that works for big complicated scenarios, but craps itself when there's something like a single archer 😄

#

common mistake, that one

fluid lance
#

Hehe, good advice! Thanks! 😄 @wary wave

woven patrol
#

hey can someone please help me out with my camera?

#

this is my blueprint

#

when I look up or down, actually move forward

#

and it clips me into walls and stuff

#

anyone have a solution?

#

@wary wave u got anything? U seem to be pretty experienced and UI know my problem is fairly simple

winter gale
vale silo
#

I have overlapping UVs in UV0 and proper UVs in UV1

#

When I bake lightmaps, mesh has artifacts on directly lit side and is black on the opposite side.

#

I usually don't have overlapping UVs, but in this case I needed to have them overlapping .

#

Is it a bug?

native swift
#

How do I get my AI to detect whether the player is in it's collision box, in order to deal damage?

woven patrol
native swift
woven patrol
#

I am fairly in experienced too so im not 100% sure this will work

#

but dont u just need to get the variable

#

make sure the little eye is open on the health variable

#

and just "get" the variable

#

then "set" the variable to whatever

#

wait that wouldnt work

native swift
olive heath
#

Is there any channel for tutorials in this discord?

native swift
shadow ravine
#

I'm having an issue with my player camera when my enemies are too close, like the camera boom is being affected. Is there a way to make the camera ignore my AIs?

covert haven
vale silo
#

thanks, I totally forgot about that one

plush yew
plush yew
#

is there some good true first person tutorials? I remember some from years ago, but they were pretty awkward

#

ShooterGame

obtuse gate
#

does anyone know why I cant hear my character jump in game? I have got the sound setup and everything (followed a tutorial online)

native swift
robust bolt
#

hey i have a question
how to empty my revolvers bullets after every bullet which is shot

plush yew
neon bough
#

for errors like that, is it possible to get debug information about which blueprint is affected by that?
Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName()) [File:./Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp] [Line: 380]

plush yew
#

I only used blueprints for now

neon bough
#

the stacktrace isn't really helpful

graceful ginkgo
#

Hey, maybe someone can help me with this:
When dragging nodes in the blueprint editor oder hovering over an asset in the content browser and the tooltip pops up, my FPS of the editor drops to 20 - but only if I do this on my left monitor. When doing this on my right monitor it stays at 60fps

plush yew
#

why do breaks like this happen in the first place?

cedar wave
#

Sorry for the late response - but are you saying Fortnite only uses 7kbps for its networking for the average player?

rancid jay
#

most of the time it's just 1k-2k when it is normal

#

very low though

cedar wave
#

So, 7kbps when near an intense fight, and 1-2kbps when off by your lonesome

#

In general that is

median sandal
#

any way to fix that?

rancid jay
#

yea

median sandal
#

it's been like this for almost a week, I cannot find out how to slow down animations...

plush yew
#

Play Rate

median sandal
#

got it

#

thank you so much man

plush yew
#

grats

maiden sundial
#

I got there a law question which is related to the market place.
There's an plugin called Mirror Animation System with a price of 55.98€.
But the very first sentence in the description says Attention! this plugin has been open sourced under MIT license, find it at github.
Which confuses me really hard. Does that mean i can just use it without paying for it ?
Cuz afaik the MIT license is pretty.. friendly when it comes to using it

obsidian nimbus
#

or you scale the animation by x-1

maiden sundial
wise trail
#

Curious when unreal says building cards what does that entail?

plush yew
#

where

#

Newest version?

wise trail
#

4.27?

#

I've seen it in 4.26 and 5.0 also

#

Only versions of unreal ive used, usually happens before compiling shaders.

#

I think you may be right @plush yew cant find anything in my searches other than hair referencing cards. Thank you.

rose hamlet
#

Hey, i need help about a problem ive been encountering while using splines on my landscape. I need them to deform the landscape around them, and they do, but not how they are supposed to. The landscape bends down and under the mesh applied to the spline creating a hole around it. If you by any chance know anything about this tag me.

obtuse crystal
#

What simple games would you recommend for a uneral engine beginner game developer

small panther
#

on the github page

dusky pebble
#

hey could some look over my landscape settings i have a little problem wich i cant solve

eternal compass
#

Hi everyone 🙂 I'm having trouble receiving Art-Net packets in UE4. Did anybody get that working?

tranquil mountain
#

@upper heart sorry for the ping but i wanted to ask did you work on Split-Gate

modern obsidian
#

I have an asset (a composure comp) that crashes unreal any time I click on it. I have a hunch my colleague deleted something and now it's got a Null reference or something (I don't know though, I'm new at this).

Looks like I also can't save the .umap that (I think) it's stored in.

How can I get it out of my project, since I can't delete it, and I can't find it on disk?

Thanks in advance!

median sandal
#

so I want to match the current shot in my cinematic with a shot from previous level, is there any way to display an image overlay on my camera as a reference?

#

like in maya you can import image planes

plush yew
#

Uh ya you could use a 2d scene render component to get a picture i guess

median sandal
#

yeah

#

I made a new ui, slapped on the image, but the thing is that now it only displays when i simulate

#

this is the blueprint

#

not what i was looking for, but it works for now ig

plush yew
#

Cant you figure out how to do that with the post process material

median sandal
#

Imma look into it

#

thanks

misty wharf
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Does anyone know how I can get music to play persistently across levels without using level streaming? I found this video https://www.youtube.com/watch?v=M5RnDBNnjx4, but it doesn't seem to work if I want the music to loop, which I do.

Hey guys, in today's video, I'm going to be showing you how to play music across level transitions, so if you are playing music, or audio of any kind, and change levels, the audio will continue playing.

Main Menu Tutorial: https://youtu.be/K1vVbwMJCTQ
8-Bit Music Theme: https://freesound.org/people/michorvath/sounds/412343/
Original Thread Idea...

▶ Play video
mint umbra
tranquil mountain
vestal turret
#

I try to use Paragon Shinbi from the Epic Games Marketplace with UE5. There is something wrong with the clothing and hair as well for that animation. Does anyone have that issue?

prime willow
#

the cyclinders around the mesh

#

try painting with weaker strength levels

vestal turret
regal marsh
#

Hi, can i change existing game world in plugin? Like, add new objects, or change existing

plush yew
#

Does level streaming works while on editor? If so does it helps a weak computer build a large world?

regal marsh
#

Level streaming works always, if you use it. It's optimisation method, and it's actually depends ™. If you have very heavy levels, it would take a while to load level. And if you load levels too much, it's not best decision too. You should play around with level streaming and see by yourself, what would be the best for you

plush yew
#

hey, so my unreal engine is not using the latest windows 10 sdk to build stuff, using 10.0.16299

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also

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wth?

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I'm using an AMD card, pretty old, works enough though

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R9 290

regal marsh
plush yew
#

oh, crap

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sorry

regal marsh
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No problems

plush yew
#

thinks it's probably more an ue5 issue, I used this project just today before I reinstalled epic

plush yew
regal marsh
#

Ahh, you meant not PIE, but UnrealEd. Sadly, no, it won't help. Only when you press play

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If you want weak pc to work with UnrealEd, you should look at Scalability and view modes

#

Like, you can notice buttons at the top of viewport. There should be button with text "Lit". You can press it and select Unlit

#

Shadows and lightning is longest to render on GPU, so it will double your fps while in UnrealEd, if not 3x+

#

If CPU fails, you should open Level Composition, where you can create a lot of levels. And when you are working on one area, you hide all levels and load area you only work with at the moment

plush yew
#

what is the meaning of PIE? I was trying to form an Playing In Enruel Editor

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hmm.. that is sad information to read 😐

regal marsh
#

PIE is Play in Editor. It's just when you press play

plush yew
#

there is any motive they do not allow level streaming on UnrealEd?

regal marsh
#

Yes, UnrealEd is tool for designing, and actually lack almost any runtime logic, except initialization, rendering and all of that

plush yew
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hmm.. so probably it would run slower with this type of functionality?!

#

cool, thanks for the information! 🙂

regal marsh
narrow mauve
#

Trying to display a volume in the volumetriccloud rendering using a grid3d niagara system. So just to visualize in the early stages I have a super simple material that takes in a render target volume as a parameter.

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in Niagara here is the material parameter and the render target volume set

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Here is the volume slice preview in niagara

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However nothing shows up in the volumetriccloud. There should be a giant volumetric sphere at 0,0,0 .there is something I am missing here because I've never used Niagara this way..placing the niagara system in the world doesn't do anything either. The material is only rendering the default volume texture in the parameter, not the one connected in Niagara

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This maybe that I totally misunderstand the use of a 'Render Target Volume' . I assumed it was rendering as an ordinary volume texture

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The math must be correct because the slices clearly show what would be a sphere

plush yew
regal marsh
#

Hiding - almost.
Unloading - removes them from memory, like it never existed

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You can unload levels in composition if i remember it right

plush yew
#

❤️

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now I have some fiber to chew, thanks

regal marsh
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No problems! 👍

narrow mauve
#

Okay I know why now. It's because it's rendering to a 'sprite'. It doesn't update the render target of the material in the volumetric cloud, only the material in the niagara system 'sprite'. Well ...there has to be a way to use the render target to render into the volumetric cloud but no idea how

regal marsh
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Me neither. Never worked with Niagara. Maybe you should try to ask guys in #niagara

narrow mauve
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I have tried so many times asking niagara related stuff in that section

#

its too inactive

regal marsh
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I guess c++ and this channels are most active on all server

narrow mauve
#

yeeeeeeup

regal marsh
#

I saw rendering settings at Emitter's Sprite Rendering settings. Or maybe there's some component for rendering not sprites

plush yew
#

is Cinema4d the most compatible software for unreal engine

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cause both max and maya fail to bring in some things and so does blender

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but ive been using cinema4d as a bridge, i dont even have to export unreal engine just loads cinema4d files native

regal marsh
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Officially Maya is, but some features in cinema4d are setup just like UE4 expects it, and yes, c4d files are supported by UE4 from the scratch. So not most compatible in general

plush yew
#

there is a lot of maya stuff incompatible with unreal

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i cant find anything in 4d incompatible

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i know maya is the preferred or official but going by most compatible in a literal sense even 4d particles get imported like they look in 4d

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mostly material related

regal marsh
#

Ah, materials. Materials are very wrong in fbx

formal pebble
#

Hello guys, any ideia of why my computer freezes at 95% when opening a new project

regal marsh
#

C4D importer is a plug-in, which handles imports in own way, so it may be a looot better

regal marsh
formal pebble
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how I do it

neon bough
#

most likely it's compiling shaders

#

check task manager whats up

plush yew
#

thats what I was thinking @regal marsh it was made for cinema 4d

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which is why its so compatible

regal marsh
plush yew
#

i just love being able to do my unreal engine particles in cinema 4d and chuck them into unreal

regal marsh
# formal pebble how I do it

You open command line(cmd.exe) and then go to your project folder and then you type ue4 launch command with your project as argument

formal pebble
#

ok thanks I'll try that

regal marsh
#

It might explain good importer quality

#

I found gltf meshes a bit cursed

#

Yeah, materials are good, but my meshes are very cursed when i try to import them

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By cursed i mean displaced, distorted and messy

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I'm using Blender exporter

pearl hornet
#

How do I make Main Window the default setting?

small panther
#

I have a clickable button that is supposed to teleport the player, and the button is clickable in the play test, but not in game, any idea why that might be?

formal pebble
small panther
ivory furnace
#

does anyone know how to get a unique identifier for an object/Actor thats consistent across saves? Ive tried UniqueID, GetName, GetFName

topaz scarab
#

anyone know how to change default import settings? (for textures?)

#

And no I dont want to use bulk edit. it doesnt help much in my case.

pearl hornet
plush yew
#

cinema4d

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cinema

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dang

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i thought this was my windows search box

silk furnace
#

does anyone know where i can pay for a ue4 commision, need some ai for my project

#

and im not good at ai

agile cosmos
#

Hi everyone. I'm a beginner in UE. This is my first environment building project. My grass rendered differently in viewport and in the render queue. Does anyone know what might be the cause of the problem?

plush yew
#

you got the thailand render on

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@agile cosmos

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nono i mean u got the singapore render on

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only straight stuff allowed

somber prawn
#

Anyone else using the editor over Remote Desktop and getting their mouse cursor jumping to another monitor after click-dragging attribute values? It's driving me nutty!

silent plover
#

okay so i have a very strange request here, does anyone happen to have the knowledge on how to pull out geometry and texture information from a .apk file for a game? There is an old, outdated game that is no longer playable on ios or android because it hasnt been updated and has basically been abandoned by the devs called Dark Meadow: The Pact. It is a genuinely amazing game and there isnt any way at all that I've found to be able to play it anymore, but what id love to be able to do is get the models and whatnot into a program like blender and mess around with the environments. It was made using unreal engine 3 and after unpacking the APK i was able to find a file in the lib folder called "libUnrealEngine3.so" i was wonder if there is any way to extract the data from this file and turn it into a usable format (obj, fbx, etc etc) Any help would be greatly appreciated 🙂

vagrant cliff
#

Do anyone know how to change the icon of a class in world outliner?

vale silo
#

just found an odd issue - apparently Lightmap Coordinate Index can't be higher than 3, even if my Lightmaps UV map is UV6 (UE4.27). Is it a bug or was it always like that ?

plush yew
#

sometimes when I delete something

#

my grass dissapears

#

it only dissapears for the cell im in

#

and if i restart the editor the grass comes back

#

and in game the grass is there

#

its just the editor viewport

#

what could cause something like this

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is the mesh set to movable or something stupid

light thunder
#

Isn't there a project setting/editor setting that turns off escape key exiting play? I'm trying to test some of the key functionality and though I could swap out another key, I want to make sure escape works before I package again

plush yew
#

Type pie in editor preferances

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probably anyways

vale silo
plush yew
#

why does skylight make water look so milky

#

im using a capture based skylight

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and no matter what color or tint i give my water every time of day the water is very milky

hexed panther
#

Hey everyone, bit of a dumb question but I'm completely new to Unreal. When installing UE4, there are "Target Platforms" options to tic (like Android, IOS, etc). Can someone explain what exactly is this for? If I uncheck Android, for example, does this mean that nothing that I make on UE4 will run on an Android device?

vagrant cliff
hexed panther
silent plover
#

Does anyone have experience using UModel that could maybe message me and help me with something?

burnt tinsel
#

hi i need help

#

for some reason, every button i click it shows gempack4

#

instead of showing the actual index + 1

bright tulip
#

is there anyone who know how to attach geometry collection component to skeletal mesh properly?
i tried to attach it in some way (attach component function in BP, parent socket setup) but geometry collection component always falls to ground when game starts

marsh nacelle
#

Hey, anyone know what happens here ?
I imported the Asset pack without any Errors and now you see the Results, in the Content Browser the asset looks good with Textures & Co. but when i use it in my scene, it has no Texture and this Asset Pack was realy Expensive. :/

You know what i can do to fix it ?

frigid bear
winter gazelle
burnt tinsel
#

i managed to fix it by not using a for loop at all

winter gazelle
#

i didnt know there was a format text node that you can feed in various text field values like ints and such. So i learned something from looking at your code

maiden shadow
#

Does GPU Lightmass in 4.27 require game running with ray-tracing and virtual shadowing or we configure the project that way only during baking and editor use?

stark gyro
#

My friend has a website for his business. He wants a game built into it. Is there anyway I can do this? More in depth, he wants a currency on his website that you gain credits from the game. Can I do that too?

final swan
#

Hi, is someone familiar with cloth simulation from blender to ue 5? To be more precise, I did a cloth simulation on blender, but after some random actions I exported it but i have some “backface culling” problems which idk how to solve. Is there a correct workflow? I tried fbx, alembic, baking and importing but nothing works good, even because the scale is not correct

burnt tinsel
#

check out xsolla

#

they have a site builder which connects to game currency and items

#

for free

stark gyro
#

Can I use ue4? @burnt tinsel

regal mulch
#

Theoretically yes

#

UE can build HTML5 projects I think?

#

Which you can embed into a website?

#

Never done that, but should be possible.

burnt tinsel
#

ask them to check out the api

stark gyro
#

Thanks, but what about the currency? How can I connect the game to the website

regal mulch
#

You'll probably have to read through that xsolla stuff then

stark gyro
#

Cheers.

wary wave
#

it never worked very well anyway

regal mulch
#

Ah okay

vale silo
#

just found an odd issue - apparently Lightmap Coordinate Index can't be higher than 3, even if my Lightmaps UV map is UV6

plush yew
#

someone can enlighten me how I can do or how unrealistic I am being into trying to set a workflow for not pushing my hard too much, like edit a chunk on a separated terrain and join all together in a master scene that contains NavMesh volume for AI following Player & level streaming volumes?

#

and since level streaming does not work on UnrealEd, I probably want to touch the master scene only on blueprint level & on PIE

wary wave
#

navmesh is broken with level streaming and has been for some time - I suspect it still is in 4.27

plush yew
#

😐

#

I am back at godot

#

(at far my tests goes, level stream and navMesh there is broken too / not implemented)

wary wave
#

Yeah, I figured as much. It's been broken since ~4.21 I believe

#

level streaming is pretty shit in general, but a lot of the features also just don't work at all and haven't done for years

#

in our case, our nav mesh is just loaded for everything at all times, and we stream most other things in/out

#

but obviously that won't work for everyone

#

we also pause the game whilst streaming, because it's not very good at async loading without nasty hitches - unless you want to duck into doing some engine modification to get it to initialise content more effectively

#

but we're not 'Open World', it's just a pseudo-loading feature for us

plush yew
#

any signal from the up above ue5?

#

world partition + navMesh

#

as my understand goes | world partition = level streaming

#

or close to

wary wave
#

I wouldn't rely on any of the supposed features of UE5 yet, it's too early

#

but the stuff they've shown regarding level streaming has been extremely weak so far

#

basically a 'one size fits all' approach that more or less only works if you want something equivalent to World Composition in UE4

iron frigate
#

can anyone tell me why the shadows on my windows look like this?

winter gale
opal gazelle
#

could anyone shed some light on possible reasons why i have an empty project with a single asset and 3 extremely simple materials and it's building 8800 shaders?

wary wave
#

engine materials are also a thing

#

in every project

opal gazelle
#

so it builds shaders for default materials you're not even using?

wary wave
#

you are using them

#

in the editor etc

potent bridge
#

Anyone got an idea on how I'd achieve a looping segemented health bar? something like this.
(Marked with 1)

#

wrap box doesn't work since its not percent based.

zealous magnet
#

I got a physics handle component to pick up items. Interpolation is enabled so it transiitons smoothly between the ground and my hand, but when it e.g. has to rotate from 270° to 0°, it goes -270° back instead of 90° forward, is there a way to control that?

stark gyro
#

is it normal that my computer shits itself whenever i open ue4

#

not when i open it just when its open ^

shadow ravine
#

I'm having a framerate issue on my engine, last night I created a new blank project and it was hitting 120fps but today when I created a new project I'm only hitting 30fps anyone know what this might be?

white kindle
#

Hello everyone! Does anyone know how to override nav mesh height limit? If i place two navmeshs with distance between them ~ 86000 by Z axis, then the upper one will not work. I didn't find any related options in settings nor in config files nor in forums(i found one of 2019, but it has no answer)

plush yew
#

why are my other models black?

mental solar
#

help, content is randomly disappearing from my content browser when I restart unreal, even tough I saved.

I imported everything by dragging them in, what did I do wrong?

plush yew
#

Hello there! New to the server! Graduate from University and still learning Unreal Engine! Not ashamed to say I'm a slow learner.

mental solar
#

Nice to meet you.
New to unreal too, wanna bet that I learn slower than you? (I usually drag race with snails and still lose)

plush yew
#

Heh no shame in that I've been using Unreal for 4 years now and did my final project using it. Love the software but plenty still to learn!

mental solar
#

😄

#

awesome

#

Currently trying to make a remake of five nights of freddy's just to test if it was a good choice to switch from unity. Had lots of troubles and errors with unity that I wasnt able to fix, unreal seems promising, been learning for a month, but totally ineffectively. I get distracted a lot, even tough I'm very concerned about my goals

plush yew
#

That sounds good! Personally I'm refining and learning new skills, currently I'm trying to make grass from scratch

mental solar
#

Until now, I just randomly have put planes with textures or 3d modelled grass pieces in blender using particle systems. Code generated grass already exists, but its surely a great thing to learn.

iron frigate
#

@winter gale was the post meant as an answer for me?

winter gale
vale silo
#

any idea if Lightmap Coordinate Index on static mesh maxing out at 3 is a bug or a standard behavior ?

iron frigate
#

hey im at a loss how to make my groom follow animation. groom hairs doesnt bind to my animation.

#

Ive read this and tried it, but i dont think im doing it right as it doesnt work....

#

what component should be switched out in order for me to use it on my own?

smoky valve
#

Hi, i have a big problem, when i'm trying to build lighting my swarm agent doesn't work properly, it gives out this error

[ERROR] Channel registration failed. Reason: No such host is known , Callstack: at System.Net.Dns.InternalGetHostByAddress(IPAddress address, Boolean includeIPv6) at System.Net.Dns.GetHostEntry(String hostNameOrAddress) at System.Runtime.Remoting.Channels.CoreChannel.GetMachineName() at System.Runtime.Remoting.Channels.CoreChannel.GetMachineIp() at System.Runtime.Remoting.Channels.T

Can someone help me with that?

icy plaza
#

Hey guys! does someone know if there is a way in which you can merge decals onto a static mesh so you can use it as a asset?

wary wave
#

there is no such feature

fierce tulip
#

in some cases that happens when you accidentally have two iterations of the same project running. else, no clue

icy plaza
wary wave
#

no, there is no such feature

thick herald
wary wave
#

does that actually work?

thick herald
#

Maybe.

wary wave
#

I've never heard of that workflow and it isn't documented

icy plaza
thick herald
#

I watched someone do it on a stream, I may have missed something though

icy plaza
#

really?

#

do you know by any acident which stream that was?

#

accident*

thick herald
#

I'll see what I can find and if I find anything of use I'll ping you.

icy plaza
#

that would be amazing! thank you so much in advance!

wary wave
#

sir, this is an Unreal Engine discord

tranquil apex
#

how to publish your game on the app store?

neon cargo
#

guys i don't have this in my ue

#

how do I get them?

thick herald
icy plaza
thick herald
#