#ue4-general

1 messages ยท Page 1058 of 1

compact marsh
#

I'm compiling unreal from source but it's super slow. What gives? I have i7-6700K, GTX 1070 and 16 gb ram.
The source code is on a 1TB HDD.

grim ore
#

@manic dewlook at the top right of your viewport, one of those is for grid snapping when moving. look at your value? does that value seem right?

#

@compact marshdefine super slow? what is your CPU usage % when compiling?

compact marsh
#

99%

grim ore
#

quad core, could take up to 90 minutes to compile just the editor/engine then

pine pewter
#

Your system cant run dx12

#

so you need to run it in like

compact marsh
pine pewter
#

-dx11

grim ore
#

sounds like your HDD is a big bottleneck for some reason, also if you have any virus software running it should be disabled during compilation.

#

but a proper compile with ~100% cpu usage on that machine should take less than 90 minutes

compact marsh
spare kernel
#

@compact marsh you using an SSD?

pine pewter
#

How full is your hdd

#

Is it fragmented?

spare kernel
#

HDD is super slow, the I/O time is the bottle neck

#

low IOPS

pine pewter
#

yeah its my bottle neck as well for a lot of things lol

#

I thought it was gpu for a while

grim ore
#

if your HDD is hitting 100% usage, its... not good

compact marsh
compact marsh
spare kernel
#

like i said above ^

#

HDD IOPS is the issue

grim ore
#

disable windows defender scanning if its your only anti virus, cross your fingers and hope for some improvement, otherwise.... wait

spare kernel
#

or bite the bullet and get an SSD if you can afford one, and put the engine on that. You will then be limited by your 16GB ram and CPU

plush yew
#

guys how do i delete one of these?

grim ore
#

hit the delete key?

plush yew
#

doesnt work

grim ore
#

hit it harder?

plush yew
#

๐Ÿ˜

grim ore
#

well i mean that is how you delete it, it should delete. Maybe restart your pc

cedar wave
#

If that isn't working, either your delete key is faulty or your editor isn't the thing that has your OS's focus.

plush yew
#

what is my OS?

#

my delete key works fine

#

if i highlight text and press delete in discord for example it does work

grim ore
#

I would just restart your pc

plush yew
#

ok then

grim ore
#

you might have some other window doing weird stuff over it and preventing it, its a normal node it should delete. what happens if you right click it?

plush yew
#

if i right click and do delete it doesnt work

#

delete is gray

#

but im gonna restart first

willow horizon
#

Hey guys - I'm having trouble with Metahuman hair - working on a projector type lighting setup, but hair doesn't seem to be affected correctly. Shader on the hair is the Metahuman default aside from base color changed. Lighting is three spotlights stacked in the same position with r,g,b channels separated on the lighting texture

plush yew
#

it works now i restarted

#

kinda weird though

hidden fossil
#

Hmmm anyone knows if I am allowed to modify Epic's free assets if i use them solely with unreal? Like can i download paragon characters, modify them in DCC to differentiate them a bit and put them in my UE game?

spare kernel
#

sure

#

they give you them to do what you like with them.

#

if you want to modify them, no issue there

warm fossil
hidden fossil
#

Yes, understood

pine pewter
warm fossil
#

Intel r hd graphics SDM-HS75P

#

Is there a problem with that

pine pewter
#

Try dx10 or dx11

#

dunno if those are supported since I cant find anything about your graphics card online

#

I assume its integrated

warm fossil
#

-dx11 is working but Iโ€™m at 45% and hasnโ€™t moved

#

I believe it is referring to the ray tracing

pine pewter
#

Dx12 / other numbers refers to direct x version

#

I'm unsure of how it relates to ray tracing

sweet solstice
#

has anybody experienced something like this ?

small basin
#

For some reason I cannot use gamepad input. In the editor, the gamepad just highlights editor buttons (like in this screenshot) instead of controlling the character, even with the game viewport focussed. Tried making a build, same problem, only my keyboard controls the player and the gamepad does nothing. I've never had this problem before...

narrow mauve
#

Anyone use render target 'volumes' before?

#

I had an idea about taking an actor position and drawing into the volume

lyric cedar
#

can anyone tell me why this code doesn't work?

#

I want this mesh to change colour every second in game

#

but it does nothing

iron kelp
#

has anyone had the problem where everything in packaged version goes dark in a scene and how to fix it ?

native tulip
#

is there a way to make a custom shape for linetraces in unreal engine 4? for example i want to use a cylinder trace to detect whats around teh player, but that doesnt exist, what am i supposed to do??

#

the sphere trace is cancer because if i want to make it wider i have to make it taller too

iron kelp
#

add a cylinder collider

lunar depot
#

for ue 4.27 physx is the default phyiscs engine or chaos ??

grim ore
#

Physx

lunar depot
#

thank you

lyric cedar
#

that is such a weird coincidence i'm literally watching your videos on one monitor and then you pop up on my other screen

neon bough
# lyric cedar

you create a new dynamic material instance each tick, but you never apply it to your mesh

#

what you probably want to do is to create the DMI on beginPlay event and assign it to your mesh (and store a reference in a variable of your blueprint)

#

on tick you would only change the color parameter, and the target would be the variable which holds the DMI reference

#

nvm, you create the DMI on the mesh... (anyways i would only create it once, and store the reference for the tick event)

#

other than that, there only reason i could imagine it not to work is that you use the wrong element index, or you misspelled the parameter name

humble palm
#

Hello, I made house but I can't enter it, I tried different collision settings in UE, but It doesn't seem to work the way I would like, How do you guys create custom collision in 3D program? I also tried exporting mesh and naming it UCX, but when I try to import in into ue it gives me an error.

neon bough
#

as a first test you could set your meshs collision settings to use Complex as Simple collision (that would use poly based collision)

#

just to rule out that it's actually an issue with the collisions (as you should try to avoid complex collisions)

humble palm
#

How do I choose Complex collision? I can't find it in ue5

neon bough
#

in the mesh editor in the collision tab theres an option for it

#

looks somehow like this

potent cypress
#

Does anyone know how to work with the character interaction asset?

plush yew
#

im at 13:39 and have done everything he did but its not working? https://www.youtube.com/watch?v=QJpfLkEsoek&t=336s

Get the full UE4 course:
https://bit.ly/36lJS3S

Unreal C++ Beginner Tutorial:
https://youtu.be/1dl91ORwmy8

In this video you are going to learn how to build a very simple game using Unreal Engine and Blueprint.

The goal of this lesson is to get you aquainted with the absolute basics of:

  • The Unreal Editor
  • Simple AI
  • Events in Blueprint
    -...
โ–ถ Play video
fair summit
#

do editor utility widgets work when the game is packaged

#

or does it have to be a normal widget

thick herald
#

editor widgets are, as the name implies only for the editor

humble bay
worn mountain
#

Hey everyone I have a 2D Sprite with Sockets that hold dynamic objects (Basically think of a torso and different limbs). I would like to have a black outline of the final Sprite and all of the Socket Sprites. What is the correct way to implement such a thing?

humble bay
#

Anyone know how to open a scene from an exe?

fierce tulip
#

not possible trough legal means unless the publisher of said game allows for it.

timid frost
#

why i am having this flicker i have walls in my level which i made in blender with alot number of vertices on it how can i fix this flicker???? please help ๐Ÿ™

opal lark
#

Hello all

#

I nee dsome help please

#

Can someone please help me out I have no idea why my level will not load any more gets to 100 pct then crashes thanks.

#

Could be thanks

#

how can i fix it ? do you thanks

autumn flame
#

Do you have UIWS aka Unified Interactive Water System?

opal lark
#

I do

autumn flame
#

Is the plugin installed?

vestal anchor
#

Where are editor keybinds saved? I have a bunch of keybinds from one project I want to bring over to another project

#

oh I found the export/import

#

nvm

autumn flame
#

DefaultInput.ini just in case

vestal anchor
#

ty ty

opal lark
#

lannis, not its not installed now

#

no i mean sorry

autumn flame
#

Then the error makes sense, you're trying to package something that uses UIWS stuff, in this case M_MWall but you don't have the Plugin installed

opal lark
#

Ok ill add the plugin see if it helps

#

thanks

olive steeple
#

Does anyone have experience with using gamepads for a two player split screen co-op? Whenever I do full screen in the editor, I can't get player 2's controls to work anymore. Regular works, but after I go into Fullscreen, they don't respond to any input, while player 1 still works. Anyone else with this issue or a solution!? Thanks

knotty summit
#

Hey people, I have a question about soft object references and memory. Let's say I loaded an skeletal mesh to the game with async load and then I removed it, do Unreal Engine remove it from the memory or it stays there till you close the game? Because I noticed if I remove and spawn it again, it loads pretty fast so it stays there. Is there a lifespan for that or do we need to manually remove it from the memory?

opal lark
#

Im still having the crashing error

#

Ive added uiws

runic fern
#

Hello again Guys is there anyway to cast Dynamic Shadows for Mobile ??
i can cast shadow with movable light as i remember but its very limited like just 4 lights i think
can we increase this number ?
i want to get as much as i can realistic scene for Virtual Mall

sullen willow
#

hi guys

#

whenever i equip my weapon to the spine socket

#

it appears each time more inside into the chest

#

whats the problem?

wide kestrel
#

Hi gang,

Can someone tell me which fog i can use for our VR game we're working on? I know volumetric is a no go, i'm not sure which i should be using?

sullen willow
#

help please

opal lark
#

@wide kestrel Hi Fred

spare kernel
#

@sullen willow please be patient.

dense knoll
#

is there a icon pack or font that includes all the keyboard key charecters and Controller buttons (Playstation, Xbox, Switch)

grim ore
#

look at the recent pack that Kenney released, no PS buttons due to copyrights tho

humble bay
#

Is it possible to open a .pak file*?

grim ore
#

yes, but its not something we suppot, googles.

dense knoll
#

nvm found it

fierce tulip
#

@humble bay I suggest to read the #rules because what you are asking could result in removal from this discord server

humble bay
#

oh

#

mybad

#

I didn't know.

#

@fierce tulip I'm just looking for a ready made VR scene i can use for sound design

fierce tulip
#

then look at the marketplace and learning tab content.

humble bay
#

I have

#

But thanks

grim ore
#

There is a VR template. Does it not work?

humble bay
#

It does, but it really isn't complex enough for a full sound design project

#

I'd have to build a whole 3D scene and mod the teleportation system to be able to teleport in the newly added 3D assets

hard pilot
#

hi i wanted to know if anyone could possibly help me, i need help with plugging in an attack animation into agame i am making?

#

im not sure why but it doesnt seem to be working

#

i thought this should be enough

opal lark
#

Any one know what this error is thanks. Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000008020

charred leaf
#

Looks like memory overflow or something.

#

idk though, you should paste that into google.

opal lark
#

Yeah my map wont load

#

It used to

rose plume
#

hi, is there a way to seperate the camera view from player? right now everytime i start "play" the camera view is attached to the player itself, i want it to be fixed somewhere looking down at an area that i can see player and stuff, (something like how fixed camera on league of legend looking down at the map)

charred leaf
soft flax
#

hi guys just wondering how i can make an object have gravity ?

#

ok

#

thx ^

#

so im trying to get a sword to land on a table but it goes straight through the table and i have collision enabled on both the table and sword

autumn flame
#

Well, one of the 2 or both probs don't have the actual collisions created

soft flax
#

when i check the collisions tho they have them

autumn flame
#

They both set to BlockAll?

soft flax
#

yes

autumn flame
#

Do they actually collide with the terrain or go through it too?

soft flax
#

they go through the terrain

autumn flame
#

Then they don't have collisions created

soft flax
#

my brain is hurting

#

wow

autumn flame
#

Are both of them Static Meshes?

soft flax
#

yes

autumn flame
#

Double Click to enter in the Static Mesh Editor

soft flax
#

yep

autumn flame
#

Then on the top click Collision -> Simple Collision

#

If no coloured lines appear, means no collision

soft flax
#

no lines their

#

their is however on complex collison

autumn flame
#

Complex doesn't work unless you specifically tell it to use that which is not a good idea

soft flax
#

ok

autumn flame
#

You either wanna add shapes yourself, or generate in automatic or have it really simplistic

#

Auto Convex is the more advanced auto generation

soft flax
#

right

#

thanks so much for the help

autumn flame
#

Remember to do it on both the sword and the table

soft flax
#

the table is fine that already has collision it was just the sword

autumn flame
#

Sounds good

lyric cedar
#

anyone have any idea why I can only change the size of the mesh and not the complete character

#

capsule component and all

weary basalt
#

Because primitive shapes are usually scaled differently.

#

The Capsule will have properties on it for manipulating its scale.

#

CapsuleHalfHeight

#

CapsuleRadius

#

I believe they are called.

#

From memory.

sullen willow
#

hi guys

#

i cant wrap my head around on how to have a combat system, in which when i have a weapon in hand my attack animation is different than if i have an axe..

#

i want to throw punches if i have nothing in my hand, but axe slashing attacks if i have it wielded

#

anyhelp i can get?

lyric cedar
#

does anyone know why me pressing the "end" key doesn't make props hit the ground like it used to?

hidden sparrow
#

Hey, I have and editable text box and a variable. How do I add the variable to the text? For example my Float Variable is 100 and I want to set My text to Points: FloatVariable(100)

autumn grail
#

I use 4.27 source , mt pc shut down while i was saving and now i have this error when i try to save my map :

#

Assertion failed: bUncompressMemorySucceeded [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/Serialization/Archive.cpp] [Line: 683] Failed to uncompress data in C:/

#

The Map is not readable by UE5.0

#

and i have lost my project settings etc

weary basalt
#

@hidden sparrow Use a FormatText node. It will allow you to specify "wildcard" inputs anywhere in the text by using the following format:

"Points: {PointsVariable}"

#

You will then see a grey colored pin called PointsVariable that you can plug anything into to express it within the Text.

#

The { } allow you to specify wildcard inputs.

weary basalt
#

๐Ÿ‘

gleaming narwhal
sullen willow
#

hi everyone i need help, i'v set the sheath and unsheath to key R, but in the tutorial video he sets it to left click, so when not attacking he unsheaths with click, and if ready to attack he left clicks again and attacks..

#

thing is

#

i want letter R to be the equip and unequip, and i want to attack with left click

#

but i cant find a way to incorporate the left click input to the R input of sheathing and unsheathing sword

coarse apex
#

hey im looking for some feedback on this scene im working on, where would be an appropriate/good place to put that?

gray basalt
#

I would like to use binds already used by the in game debugger, where can i change those binds ?

coral saffron
vale silo
#

while Epic is asleep

#

how TF did this happen?!

#

(that's after running Setup.bat and UE4 downloading stuff )

weary basalt
#

Probably a false positive.

vale silo
#

never happened before

#

I rarely get false positives

weary basalt
#

@gleaming narwhal Something to look into?

vale silo
#

how can I disable this particular plugin(?) from being downloaded during setup ?

weary basalt
#

You cant.

vale silo
#

ugh

#

alright, I guess I'll just wait for Epic to see what's up

#

everything else is downloaded though

#

I had to Ctrl C to interrupt bat file cuz AV wouldn't let it finish

#

is there any way to manually finalize setup and move to generating solution/projects ?

lyric cedar
#

can someone please tell me why I can't migrate a map or a blueprint from a ue5 project to a ue4 project

#

it keeps saying migration successful

#

but then i look in the project i've migrated to and none of my stuff is there

#

and it's there if I look at the project in my file viewer

#

but if i look in the assets in the project it isn't there

weary basalt
#

@lyric cedar You cant move back to a previous version dude...

#

Once your in UE5, you cant go back to UE4

#

Same goes for any major version of UE4

#

Once you update an asset to 4.27, you cant then move that asset back to 4.26 for example.

#

Doesnt work like that.

#

Assets are only forward compatible.

lyric cedar
#

like it moves everything that the blueprint depends on but not the actual blueprint itselt

#

itself

weary basalt
#

UE5 is in Early Access, expect issues.

lyric cedar
weary basalt
#

Try asking in #ue5-general these issues may have workarounds that others have found etc.

#

We have an entire category for UE5

sullen willow
#

guys how do i attack while moving

plush yew
#

is there a general consensus on handling collision with blueprints or c++, im trying to learn which to use in which scenario

fervent saffron
#

How long does it take for one to feel comfortable with the engine?

quaint sedge
#

Hello guys, I'm a complete beginner and I'm wondering how you can make a float variable go from 0 to 1 in an amount of time and not just jump instantly from 0 to 1 ? I'm trying to make an animation run when my character shoots but the animation instantly gets played at the last frame which is at 1sec and not from the first frame to the last in 1sec. That happens i think because my variable is already set at 1 before i play the animation and idk how to make it 0 to 1

lyric cedar
quaint sedge
crimson vale
#

hey i have a problem, everytime i enter play mode it doesn't use the fps character that is already on the map it just spawns me where i am in the editor idk if i was clear

shadow ravine
#

Hi guys, does anyone know of the best guide for creating an inventory system. I've been following along with this guide: https://youtu.be/yxqSkFNAzE0 but I'm having an issue where the items collected aren't going into the inventory. I've watched through the series about 4 or 5 times now trying to work out where I've gone wrong and have been pulling my hair out trying resolve this. I've contacted the guy who created the tutorial series for advice but unfortunately he hasn't replied to me. So I thought my best bet would be to make contact here for some advice, maybe a better option on how I can approach this all. Thanks in advance to anyone that reaches out to me ๐Ÿ™‚

In this new series I go through a method of creating an inventory system, similar to a survival game. In this first part I introduce the system and go through the process of setting up some key assets that we will need going forward.

There are unlimited ways to create a tutorial, all based on your own tutorial design. As per usual with my tutor...

โ–ถ Play video
lyric cedar
plush yew
#

Hey guys, i got a question!

Im having fun doing a game (TPS) and i already added the character.

Now i would like to know how could i make different characters and in a menu you choose the characters, like Paladins/Rogue Company/LoL/Dota

What would be the best way, any tut out there?

round quiver
#

I can't move in my editor and there's a weird white thing over the screen

#

whats going on

void sierra
# round quiver whats going on

You're locked out of the viewport. It means that your free trial of Unreal Engine has expired. If you want control back, you have to make an Epic Games account and pay the monthly fee.

round quiver
#

rip @void sierra

#

guess i gotta buy a license from that nigerian prince

void sierra
round quiver
#

ya lol i did

weary basalt
#

@round quiver Looks like a Editor Window Drag/Drop bug.

#

Seems its stuck in Dock mode.

round quiver
#

ah ok thank you @weary basalt

crimson peak
#

Hello,

Is it possible to add collision to light? I made something that follows the character around. And it dims until you power it up. But I would like the lightsource to harm enemies. Would collision work, or do I need to make it so when the light hits the enemy it takes damage

prime willow
#

can you undo or change character animation blueprints

#

or do you have to tear out states if you want to adjust them for whatever reason?

prime willow
#

use box collisions than tie dmaage to it

#

or use collision traces and have the traces calculate that

jagged pivot
#

Anyone know about how to change the camera inertia? Just need to know how to delete the inertia

limber oyster
#

Anything i do wrong if i need to double click instead of simple click to change the checkbox state from clicked to unclicked ?

crimson peak
trail crater
#

The epic games launcher frequently crashes whenever I open it(for mac). Does anyone know how can i fix this?
Or is there an alternative way to launch unreal engine

weary basalt
#

Your better off asking on the Forums, there is pretty much nothing any of us can do about that here. Unless some workaround exists for your specific crash.

static crystal
#

What can it be if a mesh doesn't recognize collisions? I have a lightsaber blade and a droid skeletal mesh. Both have collisions enabled and set to BlockAll. I added a print method to both on component hit events but none fires.

ripe gull
#

anyone good with animations here?

craggy sierra
#

is there anyway to copy current camera location in editor and send it to someone else so that he can see what im seeing?

#

(without playing)

compact marsh
#

How to make pawn walk on planet (sphere)?
I think it's called Planetary Gravity or Faux Gravity.

stiff yew
lapis plinth
#

Do you guys know why i can't select 4.27 update in the launcher ?

#

can't even see it

blissful trail
#

ive been trying to fix this for 7 hours followed like 5 different tutorials anyone know how to fix ?

#

nvm i think i fix me dum dum

rare tapir
#

Hello all, Im having a weird problem in unreal and i dont know what to google to find a solution!

#

My viewport looks different to my movie render queue sequence

#

Viewport^^

#

Actual render^^

#

as you can see the actual render looks like a massive turd! anyone have any idea why its being like this?

#

Nevermind! i forgot im an absolute genius and solved it myself

rare tapir
#

this needs to be set to shadow maps

#

it switched its self to virtual shadow maps

cyan bronze
#

Does anyone know how can i access the Mesh child actor components like that PrimaryGun from BP_MyCharacter to this UI widget

#

If i make them a variable they dont show up in the class defaults

#

Im trying to set the child actor class when i press the that button with image

#

They are also in my GunInventory array variable

#

The UI widget is in different level than the character

green cradle
#

Im trying to get the ancient demo scene and put it onto my E drive, Why is it saying i need 100gb free on my C drive?

thick herald
#

Anytime you download an asset pack, it gets stored in the vault cache, which by default is on the C drive. You can change it though in settings.

green cradle
#

I kind of only want the terrain / environment from that demo, is it possible to transfer that into my existing project @thick herald ?

thick herald
#

Yup, you'll need to download it but after that you can select the assets you want within the content browser, right click and look for the "migrate" option. ๐Ÿ™‚

#

Then pick your project and select it's Content folder

pine prawn
#

Hello everyone, unity or unreal engine , it looks stupid to ask about unreal in the channel.

tranquil wave
#

Hi

oblique drift
#

is there a way to run a part of my visual script on the gpu?

desert pagoda
#

Can anyone recommend good tutorials for C++ programming in UE4? I know the basics of C++.

autumn grail
#

Anyone have an idea about that VS issue?

#

1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "D:\UE_4.27\Engine\Build\BatchFiles\Build.bat mystic_worldEditor Win64 Development -Project="D:\mystic_world\mystic_world.uproject" -WaitMutex -FromMsBuild" exited with code -532462766.

#

I can't compile my project anymore

fervent saffron
#

I'm always a youtube learner.

desert pagoda
#

But I am asking if anyone can recommend any specific.

midnight timber
#

Has anyone had their controller suddenly stop working? I was testing with it earlier today and it was working perfectly fine. Windows still recognizes it, steam too, but UE4 has completely lost it.

lapis plinth
#

Do you guys know why i can't select 4.27 update in the launcher ?
can't even see it

wraith flume
#

please someone help me ๐Ÿ˜ฆ

#

I enhanced the lighting on my Pavlov VR map and now it won't upload to the steam server

#

these are the error codes I get

green cradle
ripe gull
#

have u tried ue5? the ui is much better

green cradle
#

Im currently using UE5

grim ore
wraith flume
#

thanks for your help everyone s/

#

looks like i had the lightmap resolution too high for the landscape

green cradle
#

How do i get rid of this blue but at the bottom of my skysphere?

wary wave
#

that's probably fog

graceful onyx
#

i have a probably very beginners issue. I want to create a path for my character to run on. Is there a way to do that without making infinite copies of a plane and without stretching materials?

#

so the only way i know right now to make a path without stretching materials is just making a long row of planes.

#

I am positive there is a very simple way i have not found out about yet.

ripe gull
#

probobly something to do with drawing a navmesh

green cradle
#

how do i paint a texture onto my terrain? i have the base material on it, but i want to paint a new material on some mountains, is that possible?

plush yew
#

@green cradle in the landscape material use the layer blend node to put multiple textures on it

green cradle
#

i have this thati got from quixel

plush yew
#

Also besides asking all your questions here there are unreal documentation and a ton of tutorials, and just double click the material in the content browser, if you know how to use textures it should be easy just right click and type landscape then you should see the layer blend, there are tutorials out there that can show you how to use it to paint on your landscape

green cradle
#

the amount of tutorials i have watched is uncanny, But i cannot figure it out

#

and this is only the last hour

fervent saffron
# green cradle the amount of tutorials i have watched is uncanny, But i cannot figure it out

https://youtu.be/gQmiqmxJMtA?t=8598 not sure if this is what you want to do

Unreal Engine 5 tutorial for beginners! In this free tutorial we will go over everything you need to know to get started in Unreal Engine 5. Specifically we will focus on Unreal's new features: nanite and lumen. You will learn how to install Unreal Engine, navigate the 3D viewport, create materials and worlds, sculpt landscapes, paint foliage, p...

โ–ถ Play video
plush yew
#

Yeah most of the tutorials don't really help but they do give you a idea of it for the future, just search landscape painting and how to set up the blueprints for it, its a lot easier then you'd think

fervent saffron
#

time stamp

green cradle
#

that'd help, but my layers are blank

plush yew
#

I think that may be a bug, ue5 is still early access so bugs are everywhere ha I couldn't even get it to work

#

But you could just create a new material and add the textures to it

#

Also did you set up the material currently?

#

Correctly*

green cradle
#

i just dragged in a material igot from quixel into the slot

plush yew
#

Yeah most of there materials are just one texture put onto it with normals etc but you could if you want to paint you would have to open the material and do the layer blend and add whatever other texture you want to paint onto the layer blend node

green cradle
#

Unreal is so long

#

In unity its literally so simple

plush yew
#

Well its a lot more simple then you would think, just unreal gives more freedom so there is a few differences and a lot you could do, but in simple words to do what you need and the easiest way, create a material then right click and type LandscapeLayerBlend from there plug it into the alpha or the top thingy forgot what it was called anyway on the panel where it shows the layer blend details you can hit the plus to add slots to add the textures to by doing that you will be able to use those textures to pain, the first texture will be the main landscape texture so in the paint panel on the editor you will have to hit the plus button on those materials, but it won't work because you will need to make the weight so.wthing I forgot the name of ha sorry it's just been a while since I messed with landscapes

#

Oh also make you you open the material by double clicking it sorry I didn't add that

#

Sure*

sturdy smelt
#

anyone know how to change in BLueprint Groom, Stiffnes at Runtime ?

grim ore
tranquil wave
#

Hi

#

extracting file in core games app

#

?

grim ore
#

that was not a question

tranquil wave
#

I'm using a translation

#

core games export apk ?

grim ore
#

you can add a preview mesh to a socket in the skeletal mesh editor, the place where you add sockets at

plain void
#

Hi,

I was wondering if anybody has had success using RVT with Dynamic Material Instances? I'm trying to create a dynamic material instance in the level blueprint's BeginPlay but the blending isn't working when the dynamic material is assigned to the static mesh actor.

If I go in and actually change the RVT properties on the material instance to match what I'm setting on the dynamic material, the blending works fine.

Any suggestions or debugging tips would be appreciated. Thanks

plush yew
#

hi every

#

question

#

how to master smaller tiles please

ripe zenith
#

(the tiling node is a scalar parameter)

plush yew
#

tks bro

#

^^

ripe zenith
#

Your welcome

plush yew
#

lol i no

#

look

#

^^

#

@ripe zenith

ripe zenith
plush yew
#

no inderstand sorry

#

translate

#

^^

ripe zenith
#

รฉcris "scalar parameter" dans ta barre de recherche

plush yew
#

whouuuuuuuuuuuuu

#

tks bro

#

merci boucoup

#

voulez vous une baguette

dusky slate
#

Does anyone know how i can setup a VisualSVN Server that i host on my own PC but others can connect via Internet?

autumn grail
#

Can someone help me with this issue please?

plush yew
#

for working together in unreal viewport?

#

@autumn grail is open software?

autumn grail
#

VS ?

plush yew
#

you open

#

software unreal

autumn grail
#

Before this error came when i try to save the map , now the soft doesn't open

plush yew
#

and crach?

#

inderstand

#

you need reinstall

#

the softxware

tawdry sigil
#

Hey does someone know a way to switch smooth between splines ? With a moving Actor. Like A-B C-D act the Actor is Jumping/Teleport weird and its kinda more messy than working.

#

Pm pls or @

autumn grail
#

I have formated W10 , reinstalles VS and its dependecies , and i have reinstalled ue4.27

plush yew
#

@dusky slate

#

for you bro

#

whouah incerdible

#

sorry i no possible help you for this bro

autumn grail
#

ok

livid lily
#

What is the download size for unreal engine 5?

And when is the full release?
Should I wait or get it rn (make a project in early access)?

tawdry sigil
#

@livid lily round about 35Gb as i remember and what i heard End of the year earliest.

#

roast me if wrong

nova garden
#

Hey everyone, I just have a quick question. I downloaded Unreal engine source file from GitHub to build the dedicated server. My question is, can I keep using it instead of the launcher version ? Or I'm gonna miss something ?

livid lily
sterile acorn
#

guys is there a way to clip far planes in a prespective camera

thick herald
stiff bane
#

is there a way to monitor blueprint performance in runtime?

plush yew
#

omgusssssssh

#

wtf

#

import only bulding XDDDDDDDD

sharp crest
#

look they r featuring this discord on the epic games launccher

grim ore
#

@nova gardenthe launcher version is basically the git version just made easier for you to get. You can use the source version without issue and never need to touch the launcher if you dont want.

twin folio
#

guys something weird happened with my static mesh. I dragged it into my scene, and I decided to set my shaders compiler's priority to high in task manager. The results were extremely quick which is what I wanted, but now I have this odd black shading on my mesh. I can barely see any of the detail. Does anyone know how this happened? edit: nvm, I got the issue resolved. It just needed more time to compile

summer plume
#

I'm almost ready to release a demo version of my virtual art museum. Could someone tell me if it's recommended to use any of these options for asset protection?

ivory spire
#

how would i go about rendering an item in a players hand, like so it can be swapped out for any other item mesh on runtime

#

basically, how do i add or remove a skeletal mesh during runtime via blueprints

warm hornet
#

Frustrating issue simply trying to update assets in my Content Browser. When I right click and attempt deletion of a folder in the Content Browser I get an error message 'Failed to load Assets' and the folder cannot be deleted.

I tried closing the editor, deleting the Saved, Intermediate and DerivedDataCache but no difference!

grim ore
#

@ivory spirespawn the item, attach the item to a socket.

#

if you want to swap you would remove the old item and swap in a new one. Removing could be hiding or destroying, same with swapping in a new one it could be spawning or unhiding.

tranquil terrace
#

i'm making a very radially symmetric room, and it would save a lot of time if i could select some meshes, and click some blender-type modifier to mirror some stuff around

#

should i make a blueprint to achieve this? i'm somewhat new to UE

#

i've done a procedural fence generator with a spline, so i think i could

#

just not sure if there's a better way than that

#

mention me to respond please, i suck at tabbing back to discord

muted imp
#

Is there a Feature Request channel? I'd love the ability to follow certain creators on the marketplace to get alerts when they post new asset packs

crisp summit
#

So I have one quick question. I checked my movement blueprint and compared to the one I created watching a tutorial and is exactly the same but the character when you press A to move left or D to move right he just runs in place and slides left or right without turning.

How do I fix that? If i move the camera with my mouse he switches fine when turning left or right but wont do it if i only press the WASD keys

tranquil terrace
#

it could be a lot of things

radiant surge
#

Could someone help with this, I applied a grassland material to landscape but is not rendering correctly as I zoom in, any ideas why?

grim ore
#

@crisp summitpawns, character movement component, and characters, and heck the camera/spring arm all have settings that control how they react when doing movement. Show a video, or check out those items in your blueprint to see what is different. Chances are one of the orient or use control rotation settings are not matching

ivory spire
#

but imma research sockets

plush yew
#

its possible help me please i have problรฉm for import

#

my bulding

grim ore
#

@ivory spirewhat part doesnt work? I have a SKM on a socket on another SKM right now in the first person template

night burrow
#

How can I open a project made in 4.27 in 4.24?

grim ore
#

@night burrowyou cannot

night burrow
#

I mean how to migrate it

grim ore
#

you cannot...

prime willow
fervent saffron
#

Holy molly, I wasted days to make my own game from scratch just to found that there is a template available for free just now.

plush yew
#

Is there a way to make your project disable raytracing on medium/low graphic setting options for a project?

#

(I mean there has to be, I just don't know where the option is)

thorny patrol
#

anyone know to make unreal engine not open steamvr whenever I open it?

#

thx

plush yew
#

r.raytracing.ForceAllRayTracingEffects 0

autumn grail
#

Hi , Someone know why i can't open my map from 4.27 project to UE?

#

UE5

tranquil terrace
#

because UE5EA2 was released before 4.27

#

and backporting isn't supported @autumn grail

autumn grail
#

omg

#

ok

#

but its weird i used 4.7 source , released before ue5

steep urchin
#

hello, i'm wondering where i can ask a question about lighting?

prime willow
#

@plush yew Wait will add-ons and functions in 4.26 be com[patiable with ue5

#

i ask because if so

#

im definitely moving on full release o-o;

#

well i mean add-on and plug in wise

#

not necesssarily the function mechanic

#

so plugins need to be updated for ue5

#

it isnt just backwards compatible

#

_>

#

Im a very stupid chimera so i apologize for not following o-o

twin folio
#

@radiant surge maybe the roughness in your master material was set all the way down and you're getting some weird interaction with the settings in your tiling far and tiling near parameters in your material instance. That's just my theory though

carmine slate
#

hey anyone mind helping me with a simple issue? im trying to figure out how to align the camera with a mesh so its first person but it keeps aligning wrong and looking to the left even though i have them all facing the same way in the character blueprint.

thin tendon
#

Anyone got experience with gimp? Its exporting my icon pngs using G8 transparency format and I want it to use Dxt5

#

yes

prime willow
#

isnt there a if node?

#

something like if (blank) than you connect nodes from there

#

im trying to setup slide on the crouch button ;-;

thin tendon
#

I fixed my own problem by using a dxt5 png. deleting the image. Copy pasting my icon into it. Then exporting with the file name I wanted.

prime willow
#

good luck โค๏ธ

thin tendon
#

Gimp exporting png using G8 transparency format instead of dxt5 that unreal uses.

bitter gazelle
#

why is the flowers or grass not appearing?

#

im using brushify

green forum
#

under unreal engine folder, do i need these files : linux, Ios, android and mac? as i am on windows

toxic sapphire
#

Hi Folks, any clue what is causing this flicker?

https://forums.unrealengine.com/t/ue-4-26-reflection-flicker-issue/246662

woeful fern
#

Hello everyone, newbie here!

So I want to make my static mesh component glow. I already have a material and also made a postprocess material named glow. Nut what I want to do is make it glow on a curtain time. Do I need a sequencer to make that trigger at a time?

#

If somebody knows how to do this (it is very simple i guess xd) we can voice call

plush yew
#

heyy guys

#

today will be new month free staff right>

#

?

autumn grail
#

@plush yewthanks

short mesa
#

Is it normal for about 200 non-instanced static meshes (cubes with default material) in a grid to cause 1/2 fps (down from 120 to 60ish) on a 1080TI and 2700X CPU?

ionic temple
#

How is paper2d compared to unity 2d or Godot 2d. I heard it was abandoned from a YouTube channel don't remember which one. Or is it still a viable way to make 2d games?

tranquil roost
#

So I have this cabin in a forest environment. I've enclosed it in a Lightmass Importance Volume, but I can't get a bake going due to all the foliage in the scene. Hiding it in a layer doesn't work. What is the general workflow for this?

fierce tulip
#

(but I havent really done much 2d, so im not a good source of info)

green cradle
#

Where in here can i change how wide an area the particles cover? Atm its just in a small box

odd fractal
#

Hi, UE 4.26 crashes when I change output pin's variable type to array in my interface blueprint. Anybody knows has it been fixed in 4.27? I'm building it from the source right now

hexed gale
#

Hi folks!
Have you ever seen this material error in 4.26?
No error in graph, it appears when pinning random stuff into material (like opacity mask or WPO).
It disappear only if I uncheck the use for skeletal meshes.
But I can't...

knotty summit
#

Is it possible to use gameplay tags as datatable?

ionic temple
fierce tulip
#

you could still use 2d sprites/planes and layer them.
in some cases you'd use flipbooks trough materials instead of that flipbook system paper-2d offers.

#

there is an example of paper 2d in the learning tab you could check out. there is also a 3d sidescroller example.
besides documentation/tutorials those would be decent examples.

sullen willow
#

hi guys

#

im trynna make my character attack in place if im not pressing W

#

and attack with a step forward if im pressing w

#

how can i do that?

flint tree
#

Hi guys, I want to make a 2d memory match card game using paper 2d or 2d only stuff and blueprints only without making it complicated. Can someone please guide me with how should i get started?..thanks in advance.

sullen willow
#

guys when i start my game, i pick up my weapon i attack and its all good... but when i roll with ctrl, after that i cant attack anymore. any suggestions

tender vigil
#

is it possible to edit stuff while in play mode or simulating?

static crystal
#

Does anybody know when they will release the new months free assets?

sterile acorn
#

guys can i create a far plane cliping for prespective camera

#

?

nocturne warren
#

How can I check if ray tracing is available in blueprint ?

static crystal
#

Alright thanks!

grim ore
#

@green forumif you havent gotten the answer yet, in the launcher next to the engine install is a drop down arrow that can get you the options. In there you can install/uninstall extra platforms (like linux) that you do not want

#

@tender vigilmost things do not stay between play sessions, but there are special options for physics items to remember their state when you stop playing. Useful for scattering stuff simulate and having it stay, like say trash or boxes.

sullen willow
#

im trynna make my character attack in place if im not pressing W
and attack with a step forward if im pressing w
how can i do that?

#

also

#

when i start my game, i pick up my weapon i attack and its all good... but when i roll with ctrl, after that i cant attack anymore. any suggestions

grim ore
#

@sullen willowcheck your code for the second part, we have no idea what you did. This is when you start to learn how to breakpoint and debug to check stuff.

#

as for the 2nd part, you can check to see if the W is down (or use a simple input for W (forward?) and when pressed you set a boolean and release you unset it. Then during your attack you check to see if that boolean is true or false before deciding what to do

drowsy snow
autumn grail
#

I need help , my custom PlayerController is just not executed

sullen willow
#

do yall recommend me to leave ue4 video blueprints tutorials for a while, and instead study c++?

#

wil that help me have my own opinion and solutions in ue4?

#

or what do yall recommend me to study in order to handle ue4 like a champ

ripe gull
#

I would like to know as well

grim ore
#

studying C++ is not going to help you understand how unreal engine works, and if you plan on learning unreal engine you might want to start with that first and finish learning it

sterile lichen
#

you won't go anywhere far without at least basic programming and c++ knowledge

grim ore
#

add C++ later once you need it

sullen willow
#

so what should i learn

#

for ue4

grim ore
#

do you feel comfortable doing everything you need to get your project finished? if not that

sullen willow
#

theres is no school for ue4 i mean, a lot of youtube tutorials but no concrete name for the matter

grim ore
#

you dont need a school, you figure out what you want to do, break it down into as small as pieces as you can, and learn how to put it all together.

#

if you need directed guidance, try and find some videos or documentation on step by step for something specific.

sullen willow
#

okey thank you for the recomendation

grim ore
#

adding more "stuff to learn" isnt going to help you. find something and learn it, then find something else and learn it. finish something and apply and continue forward

sullen willow
#

yeah, well i got into ue4 with little to no knowledge, im able to do the basics, but after a while of tutorial i just wonder, why can i not be the guy who make tutorials about anything? why cant i make anything i want without depending on youtube tutorials, and how do i get there?

#

and im asking about c++ because ue4 has the c++ or blueprints option

grim ore
#

learn, repeat

#

its not or for that, its both.

sullen willow
#

of course practice you men

#

mean*

grim ore
#

and neither are needed until you learn how Unreal Engine works, then you start adding on

sterile lichen
sullen willow
#

bro im scare tho, every since i started with ue4 i dream in bluprints

#

idk what will happen after i go down the rabbit hole

sterile lichen
#

you can make project from c++ template but would still add blueprints
you can make project from blueprint template but can easily add c++ modules and code

sullen willow
#

ohh yeah cool

#

well then i decided imma go for c++ learning

grim ore
#

welp good luck on that

sullen willow
#

for a little at least

#

thanks

#

lucky for you too

#

in your projects

grim ore
#

its like saying your going to start with driving nascar when first starting to learn to drive

sullen willow
#

yeah ๐Ÿ˜†

#

and what yall think about python?

#

in comparison to visual studio

grim ore
#

those are 2 different things

#

hence the good luck part, your skipping learning to count and going right to advanced calculus

sullen willow
#

i mean i dont know what each is

#

i know they are programs to code

#

but whats the difference

grim ore
#

thats the thing, you dont know what each is

#

they are not both programs to code

#

one is an IDE, the other is a language

sullen willow
#

An integrated development environment (IDE)
is software for building applications that combines
common developer tools into a single graphical user interface (GUI)

#

cool

#

so python works to give c++ or other languajes a further and upgraded way to express?

grim ore
#

nope

#

python and C++ are both languages

sullen willow
#

and those two languajes can be displayed in programs like visual studio?

#

ohh i get it now

grim ore
#

you can use VS to create code using those languages, yes

sullen willow
#

i just saw that python is not a program itself, but an addition

#

so now i see it clear

#

i thought it was a single program like visual studio

grim ore
#

This is where learning what something is and how it works and how you would use it comes in. This is why starting with learning how unreal engine works and not worrying about c++ or blueprints or other parts of it and trying to learn how the actual engine itself works and the pieces fit together is where you should start

#

Then and once you understand how things work and go together you can start applying them

#

Because Believe it or not c++ and blueprints are not the only two languages you can use to help create games in unreal engine

green cradle
#

I made an animation in blender, but it imported every keyframe seperately?

sullen willow
#

maybe its not properly rigged

green cradle
#

theres about 500 of these...

green cradle
#

there is no rig, its a reversed physics simulation

sullen willow
sullen willow
#

or they were black from the beginning

green cradle
#

being black isnt the problem, the amount of them is the problem

#

it should just be 1 asset

#

not 9000

sullen willow
#

ohhhh

#

in the import setting maybe

#

you imported mesh and skeleton?

autumn grail
#

The Player controller events are no more executed

#

my game starts at the playerstart with a spectator camera

#

it was working 20 min ago

grim ore
#

start the map, shift-f1 to release the mouse, look at the world outliner in the top right and look for your player controller. if its not there, your not using is

tidal jewel
cedar wave
#

Perhaps the map is overriding the player controller

#

Map overrides the defaults in the project settings

green cradle
#

im currently deleting the 9000 files and its taking ages, So ideally i want it to import correctly nexttime ๐Ÿ˜›

autumn grail
#

its there

#

I'm playing in standalone with 2 clients viewports

#

and connect to the server after the main menu appears

tidal jewel
#

@green cradle I donโ€™t think I did (I just ended up deleting the extraneous animations as it was just one set) this was the thread Iโ€™d found when I was trying to solve the problem but Iโ€™m not sure if it will be much help: https://forums.unrealengine.com/t/exporting-animation-from-blender-to-unreal-creates-a-large-number-of-static-animations/26955/7

autumn grail
#

and launch separate server

timber birch
#

Has anyone encountered something similar flickering RVT blending?

cold bridge
#

how do I make an "instance" of a blueprint class I have? I have a blueprint for a furniture item with functionality on it; and say one copy has a few child actors inside it, and I want another instance of this furniture without the items but same functionality, do I have to make separate blueprints?

cosmic venture
#

Have you ever encountered a case where Unreal deletes a lot of its Engine binaries and installed Plugin module files upon crashing or failing to load a plugin (message about plugin's module file missing or been unreadable due to problem with operating system)? I have a problem like that and searching for the root cause. Building the project with Visual Studio works completely fine tho... (Not sure if this is the correct channel for that question ๐Ÿ˜” )

worthy plaza
#

There is a discord for epic games launcher?

grim ore
#

@cold bridgethe blueprint in the content browser is the code, once you put it into the world it becomes an instance and a unique copy of that code. IF you want to have 2 completely different ones in your content browser to re use, duplicate the first one and change the duplicate (its completely separate)

tender vigil
grim ore
#

depending on what you are doing, you can shift-f1 to escape the mouse then pause and change values. depending on the item it should update in real time

grand oyster
#

how do i make it so when i stop pressing shift the animation slows down this doesnt work

grim ore
#

how is the animation being told to speed up? or are you talking the character is moving faster?

waxen narwhal
#

So today should be a webinar regarding Twinmotion/GIS and stuff. The Webinar was scheduled for 7PM BST which is 9PM my timezone. I now already received an email with "Did you miss the webinar check here for on demand streaming" which is wierd since it is not even 9PM and the link in the mail is broken aswell. Any advice ? ๐Ÿค”

grim ore
#

There was one for 2PM as well so perhaps that is why you got the mail

#

the 7pm one should start in like 30m

grand oyster
#

i just want the running anim to speed up when shift is pressed and slow when realease

grim ore
#

that code makes the character move faster, which makes the animation "play faster" since its using a blend space

#

if you just want the animation to play faster, you had it right by changing the play rate

compact marsh
#

In our next tutorial we will cover creating an outline shader by adding a Geometry Shader to the deferred base pass. This covers how to add a shader stage and how to modify the existing base pass shaders to handle going from a Vertex Shader to a Pixel Shader, but also handle Vertex Shader to Geometry Shader to Pixel Shader.

#

It never came. ๐Ÿ˜ข

grand oyster
#

how can i make it so when im at speed 600 the anim doesnt move super slow

cold sage
#

hmm.. not sure which channel this question falls under, but I'm working on some asset preloading. Wondering if there is a way to force the editor to flush the memory so I don't have to wait for garbage collection before I can test preload times repeatedly?

plush yew
#

Why am I getting this message? Also on the 'array get' node to the left, when I try and use 'get a ref' as soon as I input the array it changes itself to 'get a copy'

#

whats a good way to move a character a short distance? like a knockback or forward charging attack

#

launch character doesnt suit it

dapper vortex
#

this is possible any way

static crystal
#

Hello. I'm making a little coin pusher game. Now I've got a problem. The coins are not rolling over the pins. 3/4 got stuck. I already tried reducing the friction to 0 but it still hangs. Anybody an idea how to tackle this?

dapper vortex
#

any chance to make the view smaller , and world looks like a l lot bigger from the character?

plush yew
#

found a addactoroffset node im gonna play around with

#

probably that with a timeline right

dapper vortex
#

?

grim ore
#

@dapper vortexyou would have to make your character smaller. There is a VR scale offset but that doesnt work for normal game

plush yew
#

gotta tweak the numbers lmao

dapper vortex
#

@grim ore any no vr way ?

grim ore
#

you could try scaling your character or just adjust everything else

dapper vortex
#

textures not possible

#

to do

#

๐Ÿ˜„

#

but when this is frist person i mean there is no character

#

there is only camera

#

i mean character is camera, jump move etc

grim ore
#

you scale the first person character

median cove
#

4.27

dapper vortex
#

@grim ore this is possible to make on this model collison, but not in the enter to the model ?

grim ore
#

@median covewhen you go to window at the top when the blueprint is open, what do you see?

median cove
#

Here is what I see

grim ore
#

double click the blueprint that is "broke", click on window

median cove
#

yes then what?

#

Ok wow i figured out how to access it. i dont know why I have to click through so much though. i am sure I am doing something wrong.

dapper vortex
#

Ok i got small problem this model what i have i need scale up in unreal this is ussles, i test it on untiy and this model have right biggest etc, how i can have same thihing on unreal ? there is diffrenct units for the ue4 and unity im sure ?

#

some one ?

bronze vault
dapper vortex
#

thanks

olive steeple
stray leaf
covert stratus
#

Why doesn't the montage play?
Details:

  • Hero is a subclass of Character
  • The montage is the standard Attack_A montage provided with the Paragon Greystone character
  • If the Print executes on the 'On Completed' pin, it will actually wait the appropriate time that the animation would play before it prints to the screen
grim ore
#

is your animation blueprint set up to use montages?

covert stratus
#

The only step I've found that needs to be made is adding a default slot node between the blend space and output pose nodes

grim ore
#

yep the code looks fine for the first picture, the slot just in the output pose is fine, you dont need the extra one just adding in the slot to the state is fine

#

so now you need to make sure its actually firing off on the correct mesh

#

wait

#

your slot is wrong?

covert stratus
#

Is it?

grim ore
#

your slot on the montage is UpperBody, your checking the DefaultSlot in the animbp

covert stratus
#

You. Are. Correct.

#

You have no idea how long I've been hitting my head against this

#

Thank you so much

grim ore
#

2 minutes?

covert stratus
#

I wish

grim ore
#

2 weeks!

covert stratus
#

Not quite that

#

About a day and a half

grim ore
#

ah, could have been worse!

covert stratus
#

Very true, but it always feels bad when you just hit a brick wall and have no idea what to try anymore and can't move on lol

plush yew
#

whats t f black bulding so what?

#

tks

grim ore
#

thats when I just read the docs a couple dozen times

#

@plush yewwe have no idea what your material looks like to even guess, but im guessing wrong?

plush yew
#

clean

#

every material

#

is only black

#

wtf?

#

^^

bronze vault
# plush yew wtf?

Looks like some kind of light map issue to me. Is it still all black if you make your Directional Light Movable?

quaint sedge
#

Hello, i wanted to implement SuperGrid in my project but it's asking me to create a new one, how can I put it in an already existing project ?

meager shale
#

I have a problem where "Your scene contains a skydome mesh with a sky material but it does not cover that part of the screen" flickers over the screen in yellow. All dynamic lighting. Any ideas?

plush yew
#

Hiya, I'm having an issue where previewing multiplayer, where alt-tabbing from one player to another disables input in the up/down direction. I didn't have this problem before and it just developed today, I didn't change anything related to the controls so I'm mystified as to why this is happening.

short socket
bronze vault
short socket
#

Hello everyone! Maybe somebody knows how to fix it? Some objects are imported from blender looks strange , without faces

grim ore
#

if you dont see the faces, the normals are backwards/inverted. You need to fix in blender

idle mantle
#

I have a a simple/noob question please and sorry:

#

^ How can I get rid of this highlighted yellow selection thing please?

#

I need to select the character in order to see the camera view (on the bot right)

#

but there are this yellow selection

#

can't work with that ๐Ÿ˜ข

short socket
bronze vault
cold bridge
#

is there some way to make "setactorlocation" work as an animation? I have a wall I want to move when doing some action

short socket
bronze vault
olive steeple
#

@grim ore cool, my friend recommends your channel. Very informative. I'm trying to fix an issue with two player split screen. While in full screen or the PIE, the 2nd controller/gamepad doesn't take any input, but windowed mode works. Have you heard of this issue?

short socket
bronze vault
cold bridge
#

oo ty!

cold bridge
bronze vault
cloud stone
#

Are there any plugins that connect unreal to discord that show what I'm working on within unreal as a discord status?

summer plume
#

Hello, my packaged game puts my gpu to 100% load if I don't cap my fps. I implemented a 60/120fps cap switch that you can toggle, but I'm wondering if it's okay to leave it uncapped and the gpu hitting 100%. Is that something that I should avoid for my users? I don't want to harm the hardware of anyone on accident.

#

Also, if someone runs the game on a really shitty laptop that doesnt even hit the 60fps cap, would the 100% load on gpu be something that I should "fix" somehow or is it kind of unavoidable?

plush yew
#

@summer plumeisnt that because if its uncapped its using 100% of the gpu to get as many frames per second as possible

summer plume
humble bay
plush yew
#

dont think so, you kinda want to use 100% of your gpu anyway cause else its just a waste

#

but spending it on more frames then needed is up to the player I suppose

#

thats why literally every game has a framecap option

humble bay
#

@plush yew as in Ian Hubert?

plush yew
#

nope

#

you could do a trace btw

summer plume
#

I'm just worried about lower end laptops/pcs, because for example if I let the game run uncapped on my brothers pc, his gpu hits 82 degrees at like 200fps. Now if a shitty laptop runs at 100% load and hits even higher temps, then that's kind of an issue.

plush yew
#

anyones gpu will do that if you run it uncapped im pretty sure lol

#

on modern games atleasy

summer plume
#

So, I guess it's something I shouldn't necessarily worry about right?

limber mesa
#

Hello could anyone help me resolve an issue that suddenly occurred? When I loaded up ue4 my map was gone but is still in the backup, I canโ€™t access it anywhere in the project and tried pasting it into it as well. Could anyone assist. It would be greatly appreciated

dark briar
#

Is there a way to export file as "type .glb" in blueprints OR as a command?

limber mesa
#

The map isnโ€™t in a auto save but it is in a back up.

silver magnet
#

hey idk if its the right channel but how do i paint ivy foliage on walls with the correct angle?

limber mesa
#

It says that the map was made using a different version but that is incorrect

#

Nvm Iโ€™m wrong I hope this works @plush yew

#

Thankyou for the help

#

@plush yew it loaded up the map but from a while ago

#

the file is there but the dragged version wont appear in the editor

surreal eagle
#

I was told you would get files in the epic megajam. Where do I find them

fierce tulip
#

you know, files

limber mesa
#

@plush yew what would you suggest I do ?

#

Would that help with getting the map back ?

#

Is there another way? I really need that map

surreal eagle
#

Some guy said you got assets like buildings and things

limber mesa
#

@plush yew I transferred the old file from another computer to my project

#

Everything is there in the world but I canโ€™t see it

#

The world outliner shows it there but I canโ€™t see anything

neat shale
#

you guys know any way to freeze a ragdoll

bronze vault
limber mesa
#

What would you suggest I do?

bronze vault
#

if you click on one of the actors in the outliner, is the mesh missing?

limber mesa
#

One sec

bronze vault
#

honestly, not sure, sounds like a bit of a mess

limber mesa
#

Yea. I hoped on today and my level was gone

#

It said must have made the level with a diff version

#

I only have one version

#

I got it!!!!!!

#

But itโ€™s not the same project

bronze vault
#

not sure if it would work, but you could try cloning your project and seeing if it opens.

limber mesa
#

i worked on this project on another computer before i transferred the files over. The recent edits didn't save but i only have to do very little. @bronze vault thank you for reaching out i appreciate it

#

would it be a great idea to use source control from now on ?

bronze vault
#

np, im glad you didnt loose everything

vale silo
#

somewhere in my project I have a texture that has a checkbox "virtual texture" ticked. I need to find it and untock it. Is there a way to search for something like that in the Editor ?

bronze vault
limber mesa
#

so for a single person project it wouldnt hurt

#

ill look into it. thankyou. much appreciated

neat shale
#

anyone know how to use the put rigid body to sleep node

hazy horizon
#

I keep getting this error when trying to build my project in VS:
"UnrealBuildTool : error : Program targets are not currently supported from this engine distribution.
50>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(46,5): error MSB3075: The command "D:\UE_4.24\Engine\Build\BatchFiles\Build.bat SymbolDebugger Win64 Development -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command."

anyone know any solutions

obtuse beacon
#

im doing an unreal course where we create CPP class to BP project and it had some errors, the instructor showed how to fix that in VS code (we changed where it looks for the .h file) and he then proceeds to recompile it in VS code so that the changes take effect. Does anyone know how this is done in rider?

mellow turret
#

any idea why I can't cook my server through the Project Launcher?

high mauve
#

hey me and my friend are having trouble connecting to the same session in Unreal engine, we are using Multi-User Plugin.

umbral solar
#

Yea

lyric cedar
#

can anyone tell me why my character is walking through planes?

#

collision is set to blockalldynamic

high mauve
#

cubes are more proper

thin tendon
#

Could be a bunch of things. Should probably check that your plane has a collision mesh set

lyric cedar
lyric cedar
thin tendon
#

Planes are better for larger projects and serious projects anyway. Less faces and data to commit to memory

#

I can't remember the setting exactly but go into the editor. Click show and turn on collisions. So you can see them

#

If you can see a collision for your plane. Then it will be something in either the player or the plane's settings

trim belfry
#

not sure if theres a better channel for this, but is it possible at all to have a headless editor to host a multi-user session? say if i have my project on a server or in AWS or something i can connect to it and have it do all the building and packaging?

pliant junco
modest trench
lyric cedar
#

this isnt even a plane and my characters going through it

#

with "blockall"

modest trench
#

showdebug pawn? check to see what it actually looks like in collision

#

or showflag, I forget

lyric cedar
#

am looking at the collisions and the brickwork doesn't have collisions but I still don't know why

thin tendon
#

@lyric cedar Is it a static mesh?

lyric cedar
thin tendon
#

ok so if it is a static mesh actor. Locate it in your content browser.Open it up. And generate a simple collision

thin tendon
#

all that does is show you the collision you don't have yet but yes you will want it on when adding one

lyric cedar
minor grove
#

Hey folks, I am trying to recreate the jitter/shake/bouncyness one would experience inside of a car when riding off road. Does anyone know what heuristic might simulate it? I tried messing around with some perlin noise and applying it to rotation, but its not selling the effect

#

the scenario is that the player is inside of a mech's cockpit, and the cockpit semi-violently shakes around when boosting along the ground

#

Actually, playing a bit more with perlin noise is getting me kind of close

thin tendon
#

@minor grove If you socket the camera to a specific location within your player or car. As it animates and moves through the world, it should accurately move up and down etc

minor grove
#

thanks @thin tendon. There aren't actual things in the environment causing the shaking - I am just looking to fabricate a movement that feels similar

thin tendon
#

ohh sorry. I have no idea on that one mate. A socket would provide the actual movement in the world.

minor grove
#

no worries, I appreciate you taking the time to read and respond ๐Ÿ™‚

thin tendon
#

something like this might work

minor grove
#

thank you!

torn pilot
#

hey guys, can anyone tell me how to draw a spline between two objects in the editor viewport? My problem is that the target object is not referenced in the consturctor therefore i cant get its location. Kinda lost rn

#

I'd like to have a OnViewport render event or something where i can check if the target has been set or not.

static crystal
#

Hello. I've created a little coin pusher game. Now when I start the game the coins hang on the pins instead of rolling off them. What am I doing wrong? I recorded a video of it happening. Thanks in advance

torn pilot
#

hm, still not a 100% in PostEditChange i can add the Spline, in PostInitProperties the Target is not set yet. which makes no sense in relation to the event description Called after the C++ constructor and after the properties have been initialized, including those loaded from config.. Anyone has some expiereince with this?

peak blade
#

Does anybody know how the web remote is working after building a project? Do i need to specify this somehow during building?

torn pilot
plush yew
#

anyone ever see trees behave like this? they're speedtree foliage instances painted on a landscape with wind and leaves are getting warped in one direction

torn pilot
#

calm down picasso ๐Ÿ˜‚

severe jetty
#

lmao

dapper vortex
#

how i can add like that colission bsc this is show up like that but not working like that lol

#

nvm gotta it.

left citrus
#

Hey guys, I wasn't certain where to post this.
Our artists have been regularly running into a bug with grooms, certain groups we load cause pretty significant lighting artifacts, giant shadows across the scene which appear to sit in world space

#

just wondering if anybody has had any similar issues

#

cheers

atomic marten
#

How does one go about spawning blocking volumes

pliant junco
#

is there a way i can make all geomatry meshes come with a specific tag instead of me going into literially everything?

prime meadow
#

Hey guys, is it possible to use ray tracing in VR in UE4.26.2 or similiar?

#

or does ray tracing not work with VR right now

plush yew
#

@prime meadow I think it does, however it is rather resource heavy

#

What card do ya have?

#

Okay so it does, from the documentation on real time ray tracing.

#

Scroll down there is table that shows what is supported, and VR is.

prime meadow
#

rtx 3060 , I am doing my bachelor thesis on something regarding many light rendering. Since i found some methods which are capable of optimizing performance in vr application I needed to know if it is possible in unreal since I am using unreal in my project.

#

Thank you

plush yew
#

Your welcome, feel free to ask anything ya need.

prime meadow
#

thanks a lot.

brisk karma
sharp crest
#

HELP

#

IT WON'T LINE UP

fathom bone
#

Does anyone know how to fix this problem? Right now I try to validate the content,but.. in case it doesn't work ... What should I do? I try to package a game on Android

sharp crest
#

did u try to google it?

#

wtf does validate asset do, lol, only time I used that was by mistake and had to force close the project cuz it took too long

green cradle
#

what can i delete from a UE5 project file system to make it smaller to zip and send to google drive?

#

Is there a cache folder i can delete to make it much smaller?

scenic fox
#

CAN literally anybody make a tutorial on teams, they are none, i've been struggling for months on how to do teams, if anyone is actually willing to help please do so

exotic thicket
#

what exactly do you mean by "how to do teams"?

scenic fox
#

in*

#

like how to identify what team a specific player is in

exotic thicket
#

for AI perception system or just in general?

scenic fox
#

multiplayer,

exotic thicket
#

I haven't really done mp stuff but in general you probably would need to save a Team ID into the player's pawn or player state.. it could just be a number or such. Alternatively you could perhaps have a list of teams in game state, to which you assign the players. #multiplayer would probably be able to give better help

scenic fox
#

could you help me with this one thing

#

my rep notify

#

isn't working on every client

exotic thicket
#

Like I said I haven't done mp stuff

scenic fox
#

Oh

scenic fox
exotic thicket
#

You would need to create a C++ baseclass for your pawns, and implement IGenericTeamAgentInterface on them

#

this would allow the AI perception system to determine whether they should be hostile/neutral/friendly towards them based on the team agent info

sharp crest
lucid plover
#

can someone help me? My mesh keeps flickering when i press play

sharp crest
#

gif/video

lucid plover
sharp crest
#

remove/replace everything until it stops flickering to figure out the cause

#

(replace mesh / stop movement / etc)

lucid plover
#

we've been at it for 3 hours now

sharp crest
#

send files Ill try if u want

#

if it's small

lucid plover
#

okay

#

basicly 7 cubes turning

sharp crest
#

but rly if u want any help without that then u'd have to post more details on what u r doing otherwise no one can help lol

#

ye well send files I will check if u want

lucid plover
#

@low mica will send you the file

sharp crest
#

ok

lucid plover
#

it is a 3dsmax file

sharp crest
#

na bro

#

need a ue4 file lol

lucid plover
#

oh okay haha

#

will take a few minutes

sharp crest
#

๐Ÿ‘

plush yew
#

Hello! I just read the rules for posting a job but I am a little confused- if I want to post a freelance gig and have devs respond if they think they are a good fit (rather than me messaging random devs if they are a good fit) - where is the best place to post a description of a freelance gig here?

exotic thicket
#

those are the two channels for posting paid jobs

scenic fox
sharp crest
#

one?

#

u just asked how to do AI in ue4

#

there'll be 100

lucid plover
#

@sharp crest fixed it ๐Ÿ™‚

sharp crest
#

nice

autumn grail
#

Is there something specific to do for my custom PlayerController graph to be executed? because i have set my custom gamemode with its playercontroller , and its not executed ?

sharp violet
#

HI'

#

IDK why but foliage is only showing on a static mesh not on a landscape how do i fix this

prime egret
#

how can open the files net profiler?

sharp violet
#

how do i change procedural spawner to landscpae grass type

quasi lynx
#

Hey, How can i check if theres a line of sight between two objects? thanks

regal mulch
#

Not sure that's easily possible. Wouldn't even know how to do that in C++.
You probably need to actively check if the NavMesh code supports querying the edge.
Specially because there can be a lot of edges.

regal mulch
regal mulch
#

You can then ignore ObjectA and B in the Trace and if it hits something there was most likely something between the two objects

wide cloak
#

Hell, I recently rigged a character using Auto Rig Pro and everything is fine except my character's collider seems to push him beneath the floor. I should note I did have to scale down the character to make him the proper size. Can anybody help me fix this?

regal mulch
#

Was there a way of moving a Character a given distance (over time) but making sure it follows the classic CMC logic?

#

I want to move the Character forward, but it needs to follow the rules of the CMC in terms of edges, bumping into things, ramps that go up or down (uneven floor)

#

I know I can add this as a custom movement mode via custom CMC and I have done similar things for fixed distance dashes, but I wonder if there is a more generic/easier way

wide cloak
spare kernel
#

@regal mulch RootMotionSources

regal mulch
spare kernel
#

UAbilityTask_ApplyRootMotionConstantForce in the engine is a good source of info about it

regal mulch
#

Alrighty

spare kernel
#

easier than me trying to explain ๐Ÿ˜›