#ue4-general

1 messages · Page 1057 of 1

spare kernel
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?

cold bridge
spare kernel
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you pull type, get copy, then right click the blue pin, and click break..

cold bridge
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and in the video these 3 nodes can connect, mine cant because the "get" returns a type that is incorrect

spare kernel
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read what i said

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^^

cold bridge
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got it now, thanks

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was very confused 😦

spare kernel
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also you could have pulled of that blue pin and also typed "Break"

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and had a seperate break node

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BP is funky eh 😛

ivory spire
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What is "properly"
i recompiled the whole vs project and compiled inside the editor, nothing

cold bridge
ivory spire
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showing "engine c++ classes" works tho and in that folder i get the context menu to create a cpp class

smoky hull
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Why do all my ue4 games not work? Driver problem?

spare kernel
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Let me ask my crystal ball 😛

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but seriously, that is such a broad question.

smoky hull
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Yeh i agree

brittle plume
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Now I can? 🥱

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Who keeps silent consents 👍

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I have a problem... I have to show a video, so I used the widget technique ... I uploaded the video, I took the media player, I inserted the video and created the texture, then I created the material and turned it into User Interface, and then I put it as image on the widget, and from the level blueprint I added it to the vieweport, but it shows all white, unless in the media player I re-click the video ...

ivory spire
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even if i would know how to i wouldn't help you anymore after this

buoyant graniteBOT
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:triangular_flag_on_post: ꧁༒☬𝓔𝓝𝓣𝓡𝓞𝓛𝓞𝓛☬༒꧂#9439 received strike 1. As a result, they were muted for 10 minutes.

pine pewter
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Dude Im brand new to Unreal

cyan bronze
pine pewter
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procedural is good if you know code

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i just dont know code lol

brittle plume
marble kayak
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I was just wondering how long will UE4 be supported and updated after UE5 release next year or end of this year.
My main issue is the hardware I have.
I run UE4 on a Nitro 5 gaming laptop and it works great actually but I dont know if it will have high enough specs for UE5.
Anyone have any thoughts?

tame comet
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Does anyone know how I can get a reference to an item that I'm looking at in my widget graph? I want to, for example, on crosshair hover, change the items material

true falcon
neon grove
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is the a way to multithread the physics?

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cpu physx

tame comet
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That is a very useful shortcut tho thank you

plush yew
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Will be there any language support except c++ and BP in UE5? unreal

true falcon
tame comet
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Yes I am asking what I search for to get this. I don't know HOW to get the reference to the item on hover within widgets. Like, what do I type in to start pulling that info?

knotty hollow
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Why does .png import wrong for textures while .tga imports just fine? I'm confused, is there a setting I need to check for png's? this is from substance designer

tame comet
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I have a linetrace set up already to modify the crosshair on my widget on hover, but I also want to modify the item's material, so I need a reference to the item to pull the material

rich oar
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Off topic: I feel like a kid on Christmas. Been away from my PC for 2 long ... days.

brittle plume
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Off topic: cool in italian it is said "Figo"

brittle plume
rich oar
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TMI but had to get a medical procedure done 😣🍑...

brittle plume
rich oar
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I was "coding" on paper in my hotel room lmao

brittle plume
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I only get UE abstinence when I play video games ... like my head tells me "Try to do that mechanism on your project of the evil tests entrolollo ... try it! MUHAHAH"
So even if I'm in the game I have to do alt + f4 😢

rich oar
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Okay I must stop blowing up the unreal chat with regular chit chat before I get flagged

brittle plume
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I don't think it's passion, that is, it satisfies me ... don't plan, see the result and say "I did it!"

brittle plume
spare kernel
brittle plume
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I'm afraid of the ban

light thunder
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TIL that there is an actual 3D text plugin builtin Unreal that I've not had enabled for 4 years

sullen willow
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hey cani i get help with something?

light thunder
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Just ask - people are busy but if they see something they know they might answer

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don't take not answering as people ignoring you, they are just looking at there own editor screens trying to figure things out

sullen willow
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i saw a video that teaches how to equi and unequip weapon from back

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but

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they add static mesh to the character

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how do i do it without making it a part of the character`s mesh

autumn flame
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Sockets

twin hedge
lyric cedar
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I have imported a map as a 3d model

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does anyone know why my character can only walk on top of the map as if it were a cube?

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I want my character to actually use the map as if he were a player

sharp crest
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there shouldnt be a case where u need to reinstall the engine unless u messed with it

rough kraken
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let me try this question here - is there some good reading I can do on the engine architecture itself?

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specifically i want to understand the flow of C++ code -> C++ object in editor -> derive bp class from C++ object

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i don't understand how objects are being loaded into the engine because of the multithreaded voodoo going on, so it would be good to read a bit i think

lyric cedar
sharp crest
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no it needs to be a custom collision bro not a variable

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u cant generate that collision in ue4

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it needs to be from the modeling program

opal plover
sharp crest
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oh you could do that too

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right good catch

lyric cedar
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its cool if u dont 🙂

sharp crest
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just change the variable

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open the mesh and change there

lyric cedar
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like here?

sharp crest
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right side

sharp crest
lyric cedar
sharp crest
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👍

grand oyster
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when i release the shift button the playrate doesnt change any reason why?

autumn flame
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Cause you're using a Flip Flop

grand oyster
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what should i use

autumn flame
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Runs A first, then B the next time you release

grand oyster
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because adding a second left shift didnt work either

autumn flame
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You could have it directly after the Set or use a Sequence for organisation instead of Flip Flop

waxen grotto
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Is a flip flop the same as a sequence or what’s the difference

grand oyster
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so i changed it to sequence it didnt work

autumn flame
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Flip Flop means for example, if i run some code on Pressed, the first time i click the key A will happen, the second time i press the same key B will happen, A B A B A B

Sequence is just flow control in the end, it runs the code in order of the nodes, it's like having them all in line but more organized

autumn flame
grand oyster
autumn flame
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Yeah should work, not sure what you want to achieve tho

grand oyster
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im making a game about super speed i want the play rate to stop going super when i stop pressing shift

rough kraken
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Ok there Viewtiful Joe 😉

autumn flame
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Aand what's the base Play Rate

grand oyster
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9

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i mean 7

autumn flame
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Sooo you want the animation to be slower?

grand oyster
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yes

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so i really dont know why it doesnt work

autumn flame
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I don't think Play Rate works for that

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You may wanna have a Blendspace to easily handle stuff like that

sullen willow
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guys

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when i pick up weapon

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the weapon displays into the mesh in a different scale

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much bigger than when its on ground

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how do i scale it for all the spaces it gets shown

autumn flame
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You may wanna check the Scale Rule when you Attach

sullen willow
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how is that

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im having so much troubles with the scales

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with every weapon

autumn flame
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Show the attachment code

sullen willow
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ok wait

autumn flame
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Change Scale rule from Keep Relative to Keep World

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Everywhere

waxen grotto
sullen willow
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ohhhh thanks

autumn flame
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Works?

sullen willow
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kinda

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i had to play with the scale numbres

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now it do shows to the same scale thats shown before picking it up

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but if i put x=1 y= z= its still to big

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like kinda giant

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when in other weapons

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x1 y1 and z1 its a normal scale

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like a torso

autumn flame
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Yeah, you may wanna scale the weapons to be correct sizes

What Keep World does it only keep the same Scale as they are in the world before picking up

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So if they are 0,5, when you pick up they still gonna be 0,5

sullen willow
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yup that wa the problem, so solved thanks

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how do i do a

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if weapon in hand. attack+

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so the game knows that if i have a sword in hand then i can attack

magic raptor
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beginner question
I have a bunch of street lamps. about "3 mannequins" in height. I added spot lights for illumination. even though the intensity is on max (160cd) its barely casting light on the ground. any suggestions?

sullen willow
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but if its not equiped in hand then i throw just normal punches

autumn flame
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Basically after attaching or dropping you set it

autumn flame
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Go for something like 10k and you'll see a difference

magic raptor
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damned....

autumn flame
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You can actually change Light Units if Candelas bothers you

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Project Settings -> Engine -> Rendering -> Light Units

magic raptor
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thx man

coarse apex
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hey guys very basic question but I jsut cant seem to get the google search correct, so I have a sequence for my scene and I have it hooked up to the level blueprint for when I click play the scene plays but here the two issues: 1. How do I set my freecam to the camera view and 2. how do I start the record/render when the play starts? (here is a photo of my current lvl bp):

regal carbon
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I haven't ever used Unreal Engine before, but can someone tell me if there is any way I can use a proxy mesh in order to drive the shading on an NPR character?

cloud stone
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Hey! If I wanted to send my game over email - Would I have to only send the Interactable application file? Or what else would I need to send?

grave pollen
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so I put some fire in my game, now I have this wicked glare on my camera, any ideas how to fix?

autumn flame
grave pollen
cloud stone
crimson peak
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Hello! So I successfully compiled my first build.

But I am confused about something.
I chose " Full rebuild " when packaging. But I do not think its working. Simply because it isn't taking as long as clicking build first. What am I missing here?

If I hit build, the lighting updates etc as normal, but Full rebuild on packaging isn't doing much it seems lol

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So I just clicked build, and than kept force rebuild on and the lighting updates and it packages I don't get it lol

pliant junco
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anyone know how to make an arch doorway?

plush yew
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can somone help im a pretty big noob and i cant do this

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i will explain/stream in a vc

rough kraken
crimson peak
# rough kraken not quite sure of your problem, but try packaging up your build and see if it is...

I understand. But I make a ton of stuff, and let the "full build" package option do its thing. Doesn't take long at all and the lighting still has to be built after its done.

If I hit build first, lighting gets updated, and it starts building etc. So I'm just not sure what full build is doing is all. It takes less time to do a full build on packaging than do build inside and than package lol and I have to update lighting after anyways lol

weak cradle
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Im trying to spawn a particle effect in an anim montage using anim notifies, I set up the notify then called it in the animBP, then spawned a particle at location, but no particle shows up, what do i do?

noble solstice
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hey gamers, is a good way to learn to just look up tutorials for making certain types of games? or is there a better way?>

winter wedge
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render engines

honest thistle
plush yew
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cya guys lol

void kraken
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Anyone knows the solution to the issue
For few minutes, the engine works fine
however after that when I right click anywhere, the content menu starts flickering and doesn't display anything
and when I take engine out of full screen, it does show, but is totally black.

only thing i can do rn is restart engine everytime, which is pretty annoying.

sage yacht
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Hi guys, I am lighting a game level , using lightmass, then I'm sending the unreal file to the dev team, they will migrate it an use it in the main project. Normal workflow. Now If I use GPU lightmass baking, to bake in my level will it cause problems when the dev team migrates it to there projects, cus Im activating cetain project settings like raytrace enable, texture streaming etc. will it be a issue for the game as well ? will the dev team have to do some extra stuff from their end ?

plush yew
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got a new cpu, hopefully my performance developing in ue4 will be bearable

noble portal
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is this the right place to talk about UE viewer? where could i go to get help for that

dreamy nebula
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idk if this is the right place to ask but I followed the guides on setting up a metahuman as a thirdperson character and after I had done the animation part it ended up looking like this

dreamy nebula
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Any ideas?

wraith river
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Hi everyone, just want to ask about ALS, I already retargeted my animation to the skeleton, the thing is I want to know where can I put my animations to be used in the system? I also tried to blend it with the current animgraph and I am also lost in the BP's I can do it simply in UE default character, but we are building a game based on this, I am fairly a beginner, but know something about UE, if you can spare some time with this I will be really happy, or if you know some tutorials for this, thank you!

dreamy nebula
crimson peak
dreamy nebula
crimson peak
dreamy nebula
blissful trail
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so i tried make a stamina/sprint system and it does work but
is there a more efficient way of doing it ?

nova portal
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Hey everyone! I ran into this light issue after booting up my game today and noticing that my point light was gone. I am not sure if I deleted it before I saved yesterday, or if it's a bug. But now, when I re-added the pointlight. My scene now looks like this after building. https://i.imgur.com/5J90kKx.png

The shadows on the walls look really bumpy. I have overridden the light map resolution on the walls, floor and ceiling to be 512
All lights (only one) are set to static

rich oar
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If you were do animate FPS arms for walking, sprinting, etc.. and applied camera shake. Would this cause some screwy stuff since the FPS arms are usually a child of the camera component?

plush yew
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Better than a tick right?

rich oar
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So what happens if I animate the arms when sprinting and continue to apply camera shake 🤔

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I hear that some developers render the weapon with another camera. Is this true lol? Anyone here messed with something like that before ?

plush yew
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I have problem

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I using unreal engine 2 days

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can someone help me

pine pewter
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what game are you making

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ok

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what kind of models do you want to make

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the most "popular" models are usually shitty gun assets or low poly anything that dont have textures

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you could try making things related to metal I guess

sturdy smelt
# rich oar Heres my camera shake

i never saw a Quixel Marble Map wrapped around a Weapon, haha , There are more than 1 Method, Pannini Projection is it called in Unreal Engine what u want when im right

sturdy smelt
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anyone knows Why when i Using an Socket from my SK Mesh, that the Transform of the Mesh is rotated and moved af away?

fierce tulip
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you kinda need to understand the whole pbr workflow, its not just one image, its a specific set of textures combined.

plush yew
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this may be a easy question to answer but i like to have a understanding before going into things so i was wondering whats the different if i create a widget in player pawn and in the game mode? all i got from it was for some reason i can use the remove all widgets and it disapears when put in the game mode but when in the characters bp it doesnt, im just trying to understand how that works exactly even tho its probably a very simple answer

stuck linden
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i really dont wanna do this

fierce tulip
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blueprints do not use images.
again, read up on the ue4 pbr workflow, and get trough some ue4 getting started tutorials. (pinned in this channel)

plush yew
void kraken
jade surge
# plush yew can someone help me

You need to pause the game when the player is in the menu, alternatively just disable input while player is in the menu with the set input mode UI only node

stuck linden
jade surge
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@void kraken @pine pewter
This is an NVIDIA bug I believe. I had the same problem on 2 of my pc's. And yes restarting the engine everytime is gonna get played out really fast... (Both methods worked for me)
Option 1: Revert to a previously working driver will fix this problem
Option 2 disable Nvidia MultiPlane Overlay (MPO) will fix this problem. You can disable it here https://nvidia.custhelp.com/app/answers/detail/a_id/5157/~/after-updating-to-nvidia-game-ready-driver-461.09-or-newer%2C-some-desktop-apps

jade surge
jade surge
stuck linden
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there isnt

frigid bear
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Hey guys! I need some big help

fierce tulip
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ask away

frigid bear
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I'm making a game and have almost completed but theres one thing left to do which seems like an impossible taslk for me

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making a boss

pine pewter
frigid bear
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im willing to sit for hours on this but i dont kow where to start

pine pewter
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When I tried to update my graphics driver it fucking POWERED OFF my pc in the middle of several projects

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Thank you for the advice though

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It doesnt happen to me for several hours at a time now thankfully

jade surge
frigid bear
pine pewter
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is the boss just a simple enemy ai with a lot of health?

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or does it have special features

frigid bear
pine pewter
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ok shoot what

frigid bear
pine pewter
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from where

frigid bear
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it has a gun in his hands

fierce tulip
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make a detailed list of what it needs to do, how it needs to do it, what it needs to look like, the area it needs to be in, how it moves around, and tackle one thing at a time.

pine pewter
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Yeah, describing it single detail at a time is bad for getting help

frigid bear
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aight will try!

pine pewter
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I would instead go about it like

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"Hey can someone help me build a boss character thats similar to the demo man from tf2 but has homing grenades?"

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something like this is easy, recognizable and conveys what you would like to achieve in a single sentence

pine pewter
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You laugh but that is exactly the best way to get help

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Relate what you're making to similar ideas

frigid bear
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he shoul also melee me if i get close

fierce tulip
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though, we rather have people attempt it and ask if they are stuck, instead of us collectively build something for someone.

pine pewter
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So Monitsu I'd advise looking over basic enemy ai tutorials

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I know for a fact

frigid bear
pine pewter
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that doing projectile prediction for enemies requires quaternions or whatever

frigid bear
pine pewter
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Oh really?

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Oh my bad

frigid bear
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yeha in its settings

pine pewter
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I thought you meant the boss would prediction fire grenades in an attempt to hit the player

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like leading shots with bullet drop

frigid bear
pine pewter
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Hm yeah

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I dont have much help for unreal either

frigid bear
pine pewter
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I like it because of its visual scripting

frigid bear
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its easier

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well of i am in the hunt for people to help me

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thanks btw

jade surge
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I'm still waiting on the question

pine pewter
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Yeah he didnt ask anything

frigid bear
jade surge
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you mean help like actually open the project and help you design and build it?

frigid bear
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yes

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i mean not like babysit me through it

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just like its so long and stuff i have tried making a homing missile and i died

jade surge
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@frigid bear so you don't know how to make grenades?

pine pewter
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I'm guessing

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im trying to gauge how hard it is to build a resident evil style inventory system

frigid bear
pine pewter
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wouldnt you just add it that the ai spawns them or something when it tries to attack the player at a distance?

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get player distance if further than so and so spawn homing grenade

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forgive me if its not how unreal works im just wondering basic logic wise

frigid bear
pine pewter
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I have a feeling its like "get player x and y and follow" or something similar

frigid bear
jade surge
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Idk what you mean by homing tbh

frigid bear
pine pewter
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tracking I guess

#

Hey everyone! In this video we're going to create beginner AI in Unreal Engine 4 using blueprints. We'll be creating three types of beginner AI. The charger enemy, turret enemy and the patrol + turret enemy.

I hope you enjoy this video! If you do make sure to subscribe and consider supporting me on Patreon. By supporting me on Patreon you'll re...

▶ Play video
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These ais have shooting and shoot projectiles

jade surge
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The grenade should track the player like a lock on missle?

frigid bear
past stag
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What would be the optimal landscape size for 2km*2km map? I mean should I make it from multiple tiles and what tile size?

regal jasper
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guys how to fix this

night burrow
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Is there a thing in UE that fixes material tiling and aspect ratio of textures globally? So materials don't stretch according to mesh dimensions?

exotic thicket
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you could probably try using world coordinates instead of UV coordinates for your textures

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not 100% sure if it'll immediately work as you want, but that would be a start

warm violet
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How to fix UE4 crash

thick herald
wary wave
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is there a way to debug-draw a navmesh whilst you're playing in editor?

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i.e. without needing to eject, just have it drawn whilst playing

regal jasper
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guys how to fix this

wary wave
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installing debugging symbols so you actually get an error message would be a start

runic fern
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Hello Guys What is the Best Way to get Shadow on Mobile ?
im trying to use Modulatedshadow working just with directional light ..
can i cast shadow from static light ?

light thunder
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The moment I hit play, these shadows disappear - AFAIK all lights are stationary

hexed cove
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anyone have any exp with google play asset in unreal engine ?

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I want my asset to be delivered on install time. I am enabling google play assets in project settings and packaging the obb outside the base apk. So I have a base folder in my abb and another folder obb asset in which I have addition obb file and I am able to put my abb on google play. My question is. I though that abb dont use obb right? So why It is still packging inside onn

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*obb

stoic ridge
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Does the oculus quest works for making animations in unreal engine?

west merlin
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One of those things that makes you feel really dumb for not knowing why, but why would this change per level?

plush yew
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How do I make it easier for my character to fall? My character does not fall out until the capsule is completely out of contact. But I want to make it more realistic, only one foot contact cutoff will make it fall off. So what's controls that?

idle needle
#

Hi everyone, is there a way to add this type of images to actors placed in the scene, with our on images? Thanks

plush yew
nova portal
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How can I call an event on a blueprint from another?
I've got two blueprints. One that is an intercom (VoiceTrigger) and one that is a glass wall (BP_GlassWall). When the player enters the VoiceTrigger trigger, I want the Custom Event (Toggle Glass) to run. The custom event is in the blueprint BP_GlassWall.
https://i.imgur.com/3e9uWaS.png
https://i.imgur.com/1rpyDw9.png

I figured I needed to cast the event from BP_Glasswall, but I don't know what to put in the object slot.

tawdry oasis
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Is there a way to use click to move without needing a nav mesh volume?

past stag
# plush yew

yeah, but I mean like should I split it to smaller sections like 4 500x500 landscapes?

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or is there some other way to make it not render the whole thing as it seems like it has some lag spikes

native tulip
#

something funny for the game jam would be someone takes "running out of space" too seriously and actually makes a game about running as in moving out of space

acoustic stone
fierce pine
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How about MegaJam? Are Marketplace items allowed?

regal jasper
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can you answer me?

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?

regal jasper
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can you help me

sterile lichen
regal jasper
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but how i didint understand?

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is this anything i need to download?

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there

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?

regal jasper
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ah ok thanks

wary wave
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congrats on earning a double-block, I guess

past stag
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anyone know how to get swarm to work with another machine? I have one pc that I would like to use to build the lighting and the other one just for managing it

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I have set up swarm coordinator and both pc's show up in there, but if I hit build lighting from ue4 then it just builds it locally

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they both are in same agent group and its allowed and also local execution is disabled for the host pc

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but it still builds the lighting using it

plush yew
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I'm using orthographic camera and for some reason objects disappear after going too far away from the center. Why does it happen?

past stag
coral lotus
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hello, is the best way to get a single frame from the sequence editor? or going through 'high res screenshot' route?

simple ember
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hey guys, I need help with 1 really bad thing. i just built the lightning and the texture streaming but somehow one of the textures turned to be yellow, any fix?

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thank you for help

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this was wooden chair texture

latent sonnet
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I'm in 4.25 and I'm trying to test out packaging for android but it keeps sending me to a webpage with a 404 error

mighty belfry
desert verge
#

why can't i search for anything on the UE marketplace

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the client has been slow for the past week

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not sure if its just me

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actually there's an update

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doing that now

deep lion
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does anyone know how I get rid of UE crash log popping up everytime I restart my computer?

nova portal
#

Okay. I am completely lost here: I've got this function: https://i.imgur.com/rYMKZo9.png

Basically, it's an intercom system. I input a voiceline in VoiceSpeaker, and the function does this: Plays a clicksounds (RadioStart), While the VoiceSpeaker sound is playing, play a loop of radio noise (RadioCom), when VoiceSpeaker is finished, stop RadioCom and play click sound (RadioEnd)

This function gives me an infinite loop and won't work! What am I doing wrong 😦

desert verge
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got it

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pihole was blocking it

plush yew
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Personally I would avoid using the logical loop, and instead start/stop a looping sound asset.

nova portal
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That's why I had the while node, but I guess I am using it wrong

plush yew
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I guess what I'm getting at is why do you have a while loop to begin with...

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Maybe not the most helpful, but it's causing you problems.

nova portal
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Ah

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How can I else stop playing all sound at the end of the VoiceSpeaker sound?

#

Is there a condition node I can use

plush yew
#

I'm speculating here, but I would guess some type of event could trigger when a sound is finished playing

#

And you could do whatever you want with it

nova portal
#

I am still super new, this is my second day with unreal 😦

#

Ah

plush yew
#

Yeah that's what this server is for, I'm learning too 🙂

#

@nova portal I've been looking for an audio event that fires when a sound is finished playing

#

I haven't found something like that built-in yet

nova portal
#

Hm. Yeah, i'll keep searching! Thanks for the help anyways! 🙂

tiny sonnet
#

This is a weird problem I'm having that when the client attacks the enemy, the attack is recognized (Check1) but only SOMETIMES does the zombie itself take damage (Check2), everything is set to reliable as well. any thoughts
https://gyazo.com/a3ef1e6bad3812589c7ae6ce4ec4d608

#

why tf is the gyazo not loading smh

fierce tulip
#

need the extension added, like .gif, png, jpg etc

tiny sonnet
fierce tulip
#

yup

tiny sonnet
#

hmm

#

i never had to add anything before, just copied the url

#

do u by any chance know a solution to my actual problem tho

fierce tulip
#

i just do materials and vfx mainly. so i cant help you there.

tiny sonnet
#

oh

plush yew
#

why do i get these errors?

autumn flame
#

Cause you're over the texture streaming pool 👌

tiny sonnet
#

an error that I ignore 👍

autumn flame
#

You can make textures shared or increase the pool to fix that so they don't look blurry

#

Or close material editors 👀

#

It's just an annoyance

tiny sonnet
#

or just ignore it

plush yew
prime willow
#

@drowsy snow if i wanted to start making my own animations for my unreal models

#

where and how do i start ;-;

tiny sonnet
drowsy snow
prime willow
#

biped?

#

i mean like if i wanted to make animations using my own character models in engine

#

how would i start via blender

#

also i noticed alot of assets have really smoothe animations

#

where the animation plays as normal but there's a bunch of in between animations that make it translate like butter

#

from walk to run to jog and back in any way

#

they call them start end and turn animations whats the term i need to learn how to set up some of those o-o

nova portal
light thunder
#

@drowsy snow I'm trying to record the editor window in the game capture from nvidia like you advised - how do I hide the editor stuff? I've tried for the new window but the game capture doesn't target it - I get the entire desktop since the resolution of the editor window is smaller than the monitor I am using

#

how do I make the PIE window maximized when it starts?

stray ruin
#

there is a hide viewport UI button somewhere

#

also you can change PIE window size in editor preferences

#

@light thunder

light thunder
#

ugh this is killing me

cold bridge
#

hello o/ I just put down a river and the shoreline is very edgy, I'm not sure how to fix that. what's the right documentation I should head to for help?

#

these are all the default settings for the falloff settings

light thunder
stray ruin
#

not sure unless you use standalone

#

oh maybe press f11

light thunder
#

What a STUPID game capture thing to not allow you to hide the game capture recording -

stray ruin
#

pretty sure you can turn that notification off

sullen willow
#

hi everyone, i`v set up a root motion system, but for some reasion when i walk B, L, or R the character palys the animation but it wont move, and whenever i go F i do play animation and walk correctly

sullen willow
#

help

hollow hamlet
#

is this a good software to start making games on

waxen grotto
#

Looking for someone to make FPS or even open world game with. Uk 13-14. Unreal engine. Dm if interested

cold bridge
#

can anyone please help me out with this, idk what's causing it, which setting should I look at?

#

also this.. what's causing it?

light thunder
#

it's probably some form of resolution

#

@cold bridge

#

I would literally google "unreal engine landscape resolution jagged edges"

cold bridge
#

it's just a river and a lake out of the box

light thunder
#

I would literally google "unreal engine landscape resolution jagged edges"

cold bridge
#

I literally googled that.. no results that help. it finds stuff about issues with other things... that's why I asked it here.

tranquil terrace
light thunder
#

it's your landscape material I thin

#

I've seen something similar @cold bridge standby

cold bridge
#

ok, thanks

hollow hamlet
tranquil terrace
#

i think godot is very user friendly for beginners

light thunder
tranquil terrace
#

but there are a lot of different takes on that question

cold bridge
hollow hamlet
#

i just want a good program to try out, im 15 and i wanna get into it

light thunder
sullen willow
#

help

#

my rootmotion anims only move forward

#

not B L or R

lyric cedar
#

anyone know a good way to temporarily hide messages like these without having to fix the problem?

light thunder
#

execute consolecommand -DisableAllScreenMessages

light thunder
lyric cedar
#

i've done that and the message still appears

prime willow
#

@light thunder if i wanted to make a change to a large amount of animatons at once

#

like changing their additive setting to local space could i do that

#

or do i have to hand sort between 100 singular animations?

#

nvm

#

figured it out

#

dang

#

unreal is too cool ._.

light thunder
prime willow
#

yup

#

didnt know unreal had this

#

probably the coolest thing ive seen in a while on this engine

#

i wish it existed for certain systems xD

dawn gull
#

Is there something that has like, a reverse append? Idk how to put it any other way but it splits the string in half

grim ore
#

split?

dawn gull
grim ore
#

not in half, it splits at a specific string. You could use left or right tho or substring

dawn gull
#

ah, ok. I'll watch your video on it

light thunder
#

I've tried messing with focus but this stuff still seems blurry and I don't think it's the textures

#

here's the editor view -

prime willow
#

im trying to setup additive poses for walk starting leaning and ending but i need to make it so my controller knows when im pressing said controller direction

#

should i just use th same speed and directional variables for my locomotion movement for my walk's locomotion start additive poses

dawn gull
#

Can I split a string into an array of strings with each string being a character from the original?

grim ore
#

so something like Get Character Array from String?

light thunder
#

Can anyone see my screenshots above and please help - i've tried apeture settings to 32 and no change - i'm sooooo close to having this stupid thing done

cloud stone
#

Mathew Wadstein! 😮

terse sapphire
#

Hello (I posted this question in VR but that doesn't seem to be too active - hope it's okay to post here)

I am prototyping a game that would have the player (in VR) attached to a box that is moving along a spline. I have simply started with the VR template and create a box that moves along a spline, but I can't figure out how to attach the player to the box.

viral garden
#

Why can i get this close to the wall on this side

#

But only this close on this side of the wall ?

#

The collision is the same width as the wall's

fresh arrow
#

@viral garden is your shadow colliding?

noble solstice
#

finding a lot of tutorials that are like "build your first game" and then the whole video is level design then they plop in a 3rd person template and go LOOK ITS GAME. Why is it so hard to just find proper resources to learn 😭

grim ore
#

not searching well enough for what you want to learn?

fresh arrow
#

@noble solstice udemy has good courses if you're willing to pay

#

Or you can parse from youtube

grim ore
#

always start with the free epic content, no reason to pay until you run out of th basics

noble solstice
light thunder
#

it's like once a week at least

noble solstice
grim ore
#

well what part for making a game is missing?

noble solstice
#

ive chekced daily

noble solstice
grim ore
#

for any specific feature? or do you want a couple hundred hour complete course for duplicating a game?

light thunder
noble solstice
grim ore
#

well I mean you have courses on animation, UMG, level design, and such

noble solstice
grim ore
#

so.... there are courses on those features

#

but no, there are no "heres how to make a complet game from A to Z in a hundred hours" courses like on Udemy

#

games are just pieces put together

light thunder
grim ore
#

just make a new account if your not getting any deals and you want to buy more udemy stuff

noble solstice
grim ore
#

you should never pay "full price" for undemy, those are just prices to make you think your getting a good deal

terse sapphire
#

I love UDemy. I just wait until I get there SALE email and buy from there.

light thunder
noble solstice
light thunder
#

you are only there for the knowledge, not the certificate

#

bro that's marketing 101 EVERY business does it

noble solstice
#

anyway this kinda got off topic so ill stop ranting now

light thunder
#

How do I solve the problem? I need a camera actor to render a shot/sequence but it looks blurry - even in the simuation mode, you can see the camera just goes blurry, which tells me this is a world setting or something global

grim ore
#

its serious question tho, what is missing from epic's free content that you think should be there.

noble solstice
light thunder
#

the blueprint communication video on youtube will have you learn more in 2 hours than you would on your own in weeks,

grim ore
#

so certain things is NOT helpful tho

#

there are intro courses on the engine and how it works, there are multiple courses on learning and using blueprints

terse sapphire
grim ore
#

"I wish they had a course on how to make a game completely from scratch, say blank project to a basic endless runner" is good feedback

#

"I wish they had more on how to learn stuff"....

noble solstice
grim ore
#

@light thunderthats weird it looks like a very shallow DOF, the brick texture in the back doesnt seem to blur or barely blurs. but its weird since if it was a post process volume that was on it should affect the editor viewport

#

well there is a ue4 video on blank to basic endless runner...

#

and its even in C++

noble solstice
grim ore
#

yep but its still content 😛

noble solstice
#

i had my doubt on how relevant a video from that long ago would be

grim ore
#

I think the biggest issue is people really dont want to have longer courses

#

and by people I mean the people using the online learning stuff from epic. they want focused learning

grim ore
#

like my intro to ue4 basic -> basic FPS course is over 5 hours long... and its barely a prototype without a ton of depth

#

breaking that down like epic is doing into disciplines ends up with higher viewership and happier customers

noble solstice
#

oh you make videos? ill look at those too

#

"WTF is Math" bro fuckign same

sullen forge
ripe zenith
#

Hi, I have like a thousand textures, everything is named correctly, how can I automatically create material instance for all of theses textures (with normal maps, roughness, basecolor and all that stuff) ?

light thunder
light thunder
digital anchor
ripe zenith
crisp summit
#

Hello, I am new guy trying out Epic. Any advise you guys can offer?

light thunder
# grim ore <@!273265779175194624>thats weird it looks like a very shallow DOF, the brick te...

Weird - I'm using the Unreal Plugin Path follow, which is basically a spline tool with some built in QoL features, like visulalized speed/rotation points - I've used them to make some orbit cams and other tracks for this trailer I'm making - but I noticed if I take the camera OFF that spline tool path, the depth of field problem goes away - but I can't for the life of me find any option on the tool itself - does having DoF get triggered if something is in front of the camera? I'm wondering if his visualizations he has in the editor are bugging this camera out

light thunder
plush yew
#

I have a cool idea

digital anchor
#

something like that

#

that is inside of an asset action utility blueprint

light thunder
#

look for courses that are updated regularly but even if they aren't, it is still fine - you want to take a course to get an idea of how everything is done

crisp summit
#

ok thanks so much

light thunder
# crisp summit ok thanks so much

Also get a good screen shot utility and get good at asking specific questions - the more vague it is, the less likely it will be answered

crisp summit
#

ok thanks

light thunder
ripe zenith
thick chasm
#

Hey, anyone know how to scale down a particle bp? (This thing is way too big for a bullet trail)

ripe zenith
light thunder
regal mulch
#

Some project wide settings? I know e.g. that engine has things like eye adaption on by default or so

thick chasm
light thunder
#

But you are right, when I simulate it goes a bit blurry

mystic robin
#

Is there any online subsystem for mobile ?.

pure marsh
#

Hey how’s it going everyone. Just started learning Unreal. Looking forward to meeting new people 🤘

nocturne warren
#

Is there any good tutorial for creating water material ?

pure marsh
static crystal
#

Hello! I have a projectile movement component going fast. (2000) The problem is it doesn't always register onHit events. Does anybody have an idea what that can be?

plush yew
#

Which if true, might mean you could try tracing or "shooting a ray" from the projectile in the direction of its velocity to see if it will likely hit something by extrapolating its position by a couple frames.

static crystal
#

Yeah I think you are right.

#

Can I trigger onHit events by using that trace?

plush yew
#

You could trigger your own event

#

And do whatever you want with that

static crystal
#

Hehe yeah you're right.

#

Thanks for your info. I'm going to try to trace it

pure sandal
#

I have this code that my player follows my mouse and I want to add controller thumbstick instead of using a mouse

oblique drift
#

why does my procedural mesh look the way it loos?

#

the texturing works in unlit mode

#

is there maybe a problem with the procedural mesh component and lumen?

static crystal
#

Thanks @plush yew , that perfectly solved my problem!

#

(the line trace thing)

oblique drift
#

i can get it to work realy badly using a skylight at max intesity and exponential height fog...

#

ok i converted my procedural mesh component into a static mesh and the lighting for it is still bugged, although it works for other objects...

past mountain
#

anyone know how to share content with multiple projects

#

i've seen some people do it with plugins

#

but i don't know

burnt ether
#

Can I somehow change the Axis for the Planar snappings ? my level is straight top down

viral garden
bronze badge
#

Anyone know where to find the UGC plugin for UE?

opal plover
#

it is possible to export morphs target from unreal engine, when I try to export the fbx I loose all morphs

static crystal
#

Another question. I have a blaster gun with enabled physics. Now when I hit play the object floats above the table. When I touch it it starts rolling over. It looks like it has a sphere as a collision mesh. Is there a way to add a custom collision mesh or how would I do this?

wise trail
#

Make the collision a box

#

Usually if it rolls like that collisions set to capsule if im not mistaken?

#

Check your skeletal mesh pretty sure thats where you change it. Its been a minute since ive done it myself.

static crystal
#

Alright awesome going to check it

#

Thanks a lot

wise trail
#

Np

#

Meant to say make not max

static crystal
#

I cannot find the setting

#

@wise trail

#

I do have a physic asset

wise trail
#

1 moment

#

Let me see if I can find it myself

#

Oh forgot I deleted my source code for ue5 to update it so I gotta rebuild my project bare with me

oblique drift
#

how can i flip the normals of my procedural mesh in the procedural mesh component?

wise trail
#

You can modify how large the box affecting your weapon is.

#

So if its set to capsule and its rolling it could be its just a really big area thats effected by it making it smaller could change that. This was my physics asset for my weapon btw.

static crystal
#

Alright thanks! going to try to find that!

wise trail
#

If not I can make a video

#

But shouldnt be too hard.

static crystal
#

@wise trail Not needed. I fixed it by changing it to a box like you said! Thanks a lot, it's working now.

wise trail
#

Awesome enjoy!

oblique drift
frank pumice
#

why is my actor not getting destroyed after hit

deft pumice
#

can anyone help with this pls my editor keeps crashign constantly because of it but I cant tell what the problem is

tight prawn
light goblet
#

Has anyone experienced consistent crashes relating to source control operations hanging the GPU driver? I've been getting this consistently on my laptop (Dell Inspiron 7400) for the last couple days.
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x0 - 'S_OK')

#

It's almost always on "Updating file(s) source control status" - setting the TDR delay to 10 seconds in regedit just causes the system to hang for 10 seconds, and then the crash happens anyway

#

This is really really bad ngl - I can only work with source control disabled, which isn't the biggest deal considering I'm a one-man show, but still

frank pumice
vagrant hornet
#

i have a splat map and textures how do i add that to a terrain?

stark gyro
#

Why is it I have my character on the ground here but when I play its in the air?

fluid swift
#

Anyone know why my details panel is greyed out?

#

pls @ me

deft pumice
#

anyone know how to copy and paste foliage from one map into another different map ?

fierce tulip
#

@deft pumice could you post error/crash logs trough pastebin next time please? thank you

nocturne warren
#

Is it possible to control two characters with one keyboard ? My second character is stuck, not even falling to ground.

#

I am trying to make it work for two days.

young fern
#

Hey guys

#

Does anyone have the kite demo?

#

Because i want the sm_fieldGrass_01 model and material

#

Without downloading the whole thing

oblique drift
#

how can i get 2d perlin noise in Blueprints?

solemn sleet
#

hello guys

#

gonna give a screenshot example of my problem which is probably very basic

#

this is the way i want to render when previewing

#

this is what i get and i can rotate around in 3d when in it

#

i don't understand how to set a fixed planar its been most of my morning 🙂

plush yew
#

How should I draw the 2D orbit in UE4? It's radius needs to be something that can be changed in runtime.

solemn sleet
#

an indication on how i could learn about my problem would be ok too

#

i can't seem to find anything relevant on google

#

i choose and empty project with a tile map an actor and a camera attached to the actor

nocturne warren
thick herald
#

Does your second character has separate inputs set up, in the project settings -> input or in it's BP?

nocturne warren
thick herald
#

maybe something to do with player index thing. I've not messed with multiplayer stuff so can't say for sure. Try asking in #multiplayer

paper garnet
#

any way to make this into repeatedly continue instead of 1 big one, i know you can do it with placing alot of smaller ones next to eachother but is it possible without having to do that?

#

like this without having to make many small ones

fierce tulip
paper garnet
#

ok figured it out

fierce tulip
#

not sure why you are tagging me, and that video is so random i cant see what the problem is

paper garnet
#

i get stuck

#

invis wall

fierce tulip
#

no clue

paper garnet
#

and do u know how to make this 2 peices instead of one?

oblique drift
#

how can i get 2d perlin noise in Blueprints?

thick herald
oblique drift
fierce summit
#

What would be the best way to implement first custom first person movement like vaulting, sliding, wallruns etc? Would you go with the default character movement component, create your own? something else? I'd like it to be multiplayer friendly as i want to implement multi down the road

#

I've started trying to tinker with the default and changing the maxwalkspeed constantly but it looks like its going to be very complex. should i continue or take another path?

sly surge
#

Hello hop some one can help me a bit as u can see i'm having a problem and don't know how to fix ...

The Audio Work's but then i get that error
can someone help
Oh and i'm using BP Struct to hold the audio

thanks you

jade surge
rigid belfry
#

can i launch project i downloaded from the marketplace with a an unsupported version of the engine? the one i am looking at only supports up to 4.26 but i am trying to launch it using ue5 Think

tough perch
#

What value you use r.Streaming.MaxTempMemoryAllowed? default was 50 for me but Temp texture streaming buffer not large enough, needed 8388608 bytes. My r.Streaming.PoolSize is 4000

grave pollen
#

anyone familiar with te magic circle creator that was free last month? It shows up in my viewport but not in game..

#

viewport looks fine, game is nothing lol

rigid belfry
grave pollen
#

ya thats wat i figured but it wasnt

light thunder
#

What's the trick to making this not occlude as it comes closer - I need to have it take up the whole screen, but even if I scale it, it will be culled as it comes closer? any ideas?

light thunder
thick herald
#

project settings, near clipping distance? Maybe?

#

or something in the camera settings itself

vagrant hornet
#

how do i use splat maps on my terrain

#

to determine where textures go?

#

i got this?

thick herald
#

This is something you could have easily found out for yourself by using a search engine like google. https://youtu.be/Ia42xDVfGuc?t=833

If you use an external DCC app to create your content and splat maps and want to use them in UE4 for your terrain, then this video's for you. We'll step through the process of exporting data from World Machine, how to create terrain in UE4, and how to associate your masks to your terrain layers directly in editor.

00:00 - Intro
00:27 - World Ma...

▶ Play video
tight prawn
#

why can't I find fracture mode in UE4.27 even though chaos is enabled as plugin ?

ivory spire
#

There is a typo in this ue5 description

terse sapphire
gilded igloo
#

Hey guys, is there anyway to reverse the flow of a grid panel to right-to-left? that way in the example above itll be DCBA and not ABCD?

thick herald
#

Move the text boxes or rename the contents?

gilded igloo
#

well yea I can but thats not the point... i want it to be left-to-right when I add items too

thick herald
#

No idea, but you might have better luck asking in #umg 🙂

gilded igloo
#

oh right, thanks!

light thunder
digital anchor
#

<@&213101288538374145> @plush yew is randomly messaging people

gaunt abyss
#

DM me

fierce tulip
#

no dm me :p

#

pushed @gaunt abyss away

gaunt abyss
#

😅

grave aspen
#

no dm @median wigeon

#

:: pushes yoeri away ::

thick herald
#

Fools. You all know Manny is the king of DMs

sharp crest
#

I have these 8 parts of a cube anyone wants to try combine them into one mesh??? lol

plush yew
#

ok so

#

someone please guide me okay
i want to have a ton of animated stuff on the map at one, grass, trees, water, volumetric fogs etc, what should i search to learn how to set that up without lots of fps drops

#

is it just optimizations?

arctic hare
#

use the unreal engine foliage for the grass and maybe the trees. Volumetric fog wont be a issue with fps unless there is a whole lot of them. For water that idk about that not educated much on that.

plush yew
#

o.o

#

when i painted with the foliage on my map willy nilly

#

it could incredible frame drops

coarse apex
#

hey, I have the control rig mannequin from the market place and a character with the same sleketon and I want to switch the control rig to that, the problem is the character is a blueprint so how would I add trhe control rig to that?

thick herald
wide valve
#

Nice timing

prime willow
sharp crest
sharp crest
wide valve
sharp crest
#

👍

light thunder
#

what setting did I do - I can't see any level geometry and it's like this on every map

arctic hare
#

just wait i know your issue

light thunder
#

it's on the perspective

arctic hare
#

damn I forgot the fix for you, sorry man wish I can remember what I did

light thunder
#

this is not a lit view mode

#

near clipping plane -

light thunder
#

never set it to zero

zinc shore
#

how do i do hitboxes for my character like ive seen that there are some for the ragdoll but when ive searched up creating hitboxes for a fps i see people making hitboxes by adding collision shapes to the character actor and parenting them to the mesh like can i not use the ragdolls collision boxes or something

humble bay
#

Sup peeps? Here's what I'm trying to access :

#

The "Mod Panel", that is

#

And here's what my launcher looks like

#

Anyone know how to acces the modding tab?

wary wave
#

it's long, long gone

#

has been for years

#

mod SDKs are at the bottom of your game library or something equally stupid now, IIRC

thick herald
#

Easiest way is to go to the store tab, in the discover area, type into the search box roborecall, and you'll get to it. :0

humble bay
#

Thanks yall

coral lotus
#

Hey, does anyone know why my exports are so overexposed..? This is my viewport...

pine rock
#

how do i make these icons like the blueprints bigger in my scene preview?

pine rock
#

can you help me with my issue maybe

#

had no luck so far

pseudo pulsar
#

That's okay, I appreciate the help none-the-less! I honestly think it might just be a bug, or maybe a setting I've changed accidentally without realizing.

pine rock
#

its a blueprint

#

it worked

#

thanks

round quiver
#

I have a blueprint for my player character

#

and I want to add a cloud to his feet

#

some sort of particle system

#

what's the best way to go about doing that

rancid lagoon
#

does anyone know how i can make a chase system. i.e. police chasing me after running a red light or hitting a car?

peak quail
#

Hi. I am reading https://docs.unrealengine.com/4.26/en-US/ProgrammingAndScripting/Blueprints/UserGuide/FlowControl/
and multiple times it refers to 'execution pulses' without defining what they mean. I'm trying to learn how the blueprint system is implemented underneath to inspire a toy visual language, but I think this will be hard to figure out from the source alone.
May I have clarity on the execution model? How do the wires actually work? Is there some sorting going on to figure out how to order the nodes and pass around data?

Nodes that allow for controlling the flow of execution based on conditions.

thick herald
#

If you look at nodes for example this one, the white input and output pins are called execution pins, the flow of blueprints goes from one to another.

peak quail
#

Okay, that makes sense. At an implementation level, though, what does that mean?

#

I'm not sure if I should be sorting nodes topologically by wire, or is there some sort of scheduler for blueprints

#

are blueprints copied for each actor

#

or are they run multiple times per an actor they're attached to

#

I guess I'm trying to understand at a deeper level there when compared with other VPLs like whatever things like Scratch and Little Big Planet (for example) do.

#

Looking at something like this

#

The white arrows are execution contraints

#

the others are data flow

#

so how might I model this internally, and is this per actor or is it some global thing?

#

I guess the big unknown for me is how one would create a blueprint that is run on multiple actors that are queried.

#

because then each node would need to have its own parallel execution state or something

#

for the control flow wires, I guess I'd have a jump instruction

#

Oh I program in C++

#

Maybe the question is unclear

#

it's more about how the graphs are modeled

#

Is it like a

#

"each actor instance owns a copy of the graph" (that would be kind of expensive)

#

or does the graph operate globally and can run on multiple actors that fit some query

#

(all actors that have an "Armor Component")

#

but let's say a node has some internal state like "this variable changed by x since last frame"

#

and I want to run this graph across multiple entities

#

the internal state of the node might depend on each entity's execution

#

so that means you need N copies of the graph...

thick herald
#

each actor will have it's own, yes.

peak quail
#

or N copies of state

#

sort of like a thread context for an OS

wary wave
#

there's an instance of each class, the graph itself is compiled into bytecode

#

one base instance as a template, and then every object is in itself an instance of that template

#

all the nodes, all of that stuff, is long gone when you're running it

peak quail
#

but the state within the graph, bytecode or not, is duplicated?

wary wave
#

the nodes don't exist, there is no 'state'

peak quail
#

Then how do you do an if branch based on, idk:

#
if (actor.x changed by 5) {
    // cause many side-effects based on specific actor
}
wary wave
#

I'm really absolutely lost as to the question at this point

peak quail
#

ok let me try to be more specific

#

I am stuck on this problem:

#

I have a game query system

#

each entity has tag properties (Is type of X, is happy, is blue)

#

I need to run a graph selectively based on results of queries

#

e.g.

#
for each entity E that matches (IsA(ghost), blue(), likes(fire)) {
    run execution graph on E
}
#

This is probably not super Unreal-like at all.

#

But I'm trying to grasp how one might implement something like this

#

basically running something procedurally based on a query

#

these properties change at runtime

wary wave
#

you probably wouldn't implement something like this in Blueprint

#

it's like hammering a square peg into a round hole

peak quail
#

hmmm

wary wave
#

why not implement the core in C++?

peak quail
#

Well for this system I need to generate these operations procedurally

#

part of it has to be a graph or scratch-like block

#

or some sort of VPL-like primitive sequence

#

So I'm trying to figure out the separation there

wary wave
#

honestly it sounds like you want to implement some kind of database system and work outwards from there

#

but your questions are so esoteric, I doubt you'll get any answers here

peak quail
#

Oh, well, sorry.

#

For what it's worth, I have the outer loop for properties

#

I just wasn't sure how to feed them into a graph if the graph only applies to one entity

#

actor

#

It IS confusing

#

And actually I'm not using unreal. I just thought maybe Unreal blueprints might shed some light on how I might write a vpl

#

I have a prototype but it's hitting these issues in expressivity

#

I'm not sure why it's confusing.

#

I was kind of asking about how one might write a vpl to support runtime queries on entities

#

but I guess it's inappropriate for a discord about using unreal

#

oh well

round igloo
#

I just, wanted to share this and idk where to share this, but, this is a place, and...

grave spruce
#

this video is mostly new lighting system been use

#

clickbait dammit youtube

urban river
#

Hello, I am currently trying to change information on one widget from a different widget, specifically I am trying to change a text box. Does anybody know how I would go about this

rancid lagoon
wet schooner
#

why is doing collisions so horrible harold

#

Is there a way to select all collision parts or something

#

this is pain

light thunder
#

If you set global time diation, backend events, like unloading a level will continue to run, as long as the events that triggered them weren't time based or started unloading/loading BEFORE the time dilation was set to zero right?

wet schooner
#

Well I got a lot of collision parts I have to select piece by piece instead of being able to select all somehow which is annoying

#

I wanted to move them all

#

and i did it was just slow

#

had to ctrl click them all lol

atomic plover
#

Oh boy stare_Lisa

#

Depending on where Exaclty you are inside the editor.
You can right click, and select every childs. Based on the parent.

wet schooner
#

hmm idk if I made them children I just duped them but it may have made them childs

#

thanks ill have to try that next time

atomic plover
#

I certainly hope, that works for Collison also :sip:

surreal eagle
#

hey can i talk this through with someone

#

need to decide between vault and wall hanging

#

what controll should i have

wet schooner
#

what do you mean, like choosing one of them to implement, or telling the engine which one to do when near a ledge

surreal eagle
spark turret
#

this is not a hire request or anything

#

but say someone had a game idea, and it bounced off an older movie franchise, but included inventive thinking and wide scopes of gameplay, including an unlimited to character actors who get paid, crypto or cash w/e

#

but was so epic he needed an entire team to help even plan it because he knows dick about prod and knife

#

and*

#

unlimited

coarse apex
#

hey, im making a snow level and I want their to be snow on my character during this cinematic of him picking up a weapon, how would I add realistic looking snow on him? I know I can use vertextnormaliws but its just a white layer that doesn't look very realistic. Any help would be awesome, thank you!

wet schooner
#

Alteast that seems like a natural way to do it but you could always just make hanging the default and vault when you press the button again

spark turret
#

figures..

#

KHA-pussyyyyyyy

#

with tentacles

#

ans jam

atomic plover
#

You good?

surreal eagle
#

and if you ever press shift it throws you over

#

could work just gotta explain it tothe player

wet schooner
#

Shift is generally a run button, assuming yours is aswell then the way assasin's creed for example did it if you hold run it would have you run and automatically climb and vault things

#

But yeah explaining it to the player is going to be the hardest thing

urban river
spark turret
#

big name, little d

#

Ya I'm good just fn around, < if you catch, pause in space

rich mango
#

yo, i just started coding in UE4, can i get some recommendations for tutorials?

atomic plover
rich mango
#

do you have any videos on how to use blueprints? or does that second video dive into that @atomic plover

atomic plover
#

Oh, you said coding, I'm sorry.
No they don't

#

They're mainly about C++ and the use together with blueprints

rich mango
#

the real thing i want to learn is a little bit of everything so that i can put all my ideas quickly into a game without having to use my whole night looking things up

nocturne warren
#

How can I stop my character from spawning camera when created ?

rich mango
#

uh

#

any specific videos you'd recommend?

atomic plover
atomic plover
thick chasm
#

Hey, is this nessecary? I feel like there is a simpler way.. please let me know if there is 🙂

atomic plover
atomic plover
nocturne warren
#

I already have a camera in my scene.

atomic plover
#

You can edit the character, simply remove the applied camera

nocturne warren
atomic plover
#

Well, it has to come from somewhere thinkies

thick chasm
rich oar
#

Posted an update for my FPS controller I'm working on from scratch #work-in-progress

Check it out !

atomic plover
#

Just saw it, made with C++.
Are you a masochist by any chance?

rich oar
#

Lmao 🤣

lapis tulip
#

what you do recently in your code ?

#

is it crash?

void sierra
# lapis tulip is it crash?

yeah, the editor crashes and I have to restart. I checked all the constructors in my code, and I just call the standard CreateDefaultSubobject and SetUpAttachment functions in most of them, which are not pure virtual functions so I'm at a loss rn.

#

I would assume the issue lies within a constructor since the crash happens in the editor while not in play mode

#

The crash only happens in play mode whenever I switch levels during gameplay using OpenLevel

lapis tulip
#

can you send crash log ?

#

remove your code to OnBeginplay or create custom one

surreal eagle
#

i went big pp mode and figured out a bunch of stuff

worn mountain
#

Hey everyone I have a 2D Sprite with Sockets that hold dynamic objects (Basically think of a torso and different limbs). I would like to have a black outline of the final Sprite and all of the Socket Sprites. What is the correct way to implement such a thing?

coarse apex
#

hey I have this code of a material I want but I don’t know how to import it can someone help or link a doc/vid? (Link to code: https://pastebin.com/95RztgF7) also please @ me if you can, thank you!

wary wave
#

ctrl+c, ctrl+v in the material editor window

cold bridge
#

does anyone know what setting I should look at that causes this weird water pattern outside of the lake?

wide girder
#

are there any tank games tutorials?

#

seems like can't find them at all

round quiver
#

Yes there's one on Udemy for a 3D tank game @wide girder

#

Also I'm trying to stack blocks with physics on but they repel each other

#

I'm making a small fort fighting game

#

anyone know of a fix for this type of thing?

rigid belfry
#

space them slightly apart

#

dont stack them

#

maybe they're colliding

round quiver
#

hmm ok @rigid belfry

#

I tried it but it's still not quite what I want

#

I want them perfectly stacked but still moveable

#

if I add a little space it drops down and moves a bit

fervent saffron
#

How to declare variable like this? I was following a tutorial and it got cut out.

small basin
#

Input seems to be doing something weird. I've got a keyboard and a controller connected. My keyboard inputs work fine in the game, but my controller seems to be controlling the editor instead of the game. I can move this outline around buttons with the joystick instead of actually controlling the game like I would expect...

arctic flame
small basin
#

I've done that, but the gamepad still controls the editor instead of the game

#

Even playing as standalone game still has the gamepad control the editor instead of the new game window

night burrow
#

So I built a scene in 4.27 but I want to test it out in 5ea. How can I migrate the project and the scene to 5 since it's considered lower version?

fervent saffron
#

Try it. I think you can. Just save the original copy first.

atomic plover
#

Are the UE Docs editable for community? wholesomeHungry

fierce tulip
#

would be nice if we could. alongside an unedited version.

plush yew
stable needle
#

Hey, does anyone know how to deal with painted foliage that's stuck in the air for some reason? I want to delete just the floating instances, but I can't paint-erase them since the brush only snaps to surfaces. Do I actually have to place actors beneath them just so I can erase them?

flint urchin
#

I'd like to move unreal engine onto a new ssd. Can I copy/paste the version folder, or will I need to reinstall from epic launcher?

sharp bison
#

Help me guys - I'm new to unreal. I want to stop the player start from spawning a new pawn and want to possess an already existing pawn in the level. How do I do that?

paper garnet
#

anyone know a tutorial that shows how to make a seamless portal gun?

signal zodiac
fierce tulip
paper garnet
#

na

#

been scrolling for like 15m

#

havent found anything

gentle rampart
hot cosmos
#

hey guys! how are you?

#

recently i am having some problems with RVT in ue4 and ue5

#

anyone had the RVT Volume not allowing you to set the bounds of the selected landscape?

lyric cedar
#

does anyone know why for some unreal assets I have to "create project" instead of being able to import them into an already existing project?

plush yew
#

Hey is there any plug-in in unreal to modify skeleton and skeletal mesh like scaling or moving bones

grim ore
#

@lyric cedarthe project was created that way is why, normally it might have something included that makes it a project such as input settings or some other things that makes it not just "stuff to add to a project"

lyric cedar
#

is it impossible to import a map from ue4 into ue5?

#

every time I migrate the map it imports everything into ue5 like assets but not the actual map itself

manic dew
#

can any1 help me with this:

#

so whenever i try to use the arrows to move a certain mesh

#

the mesh doesnt move like as much as i want it to

#

but it moves a long distance

#

it basically moves it on the range of these chunks or grids

plush yew
#

guys i fell down and cant see my stuff anymore how do i get back to my objects?

manic dew
#

use the wasd keys

plush yew
#

i know but it doesnt seem to go back up there

fervent saffron
#

on some object

plush yew
#

ah thanks dude i was so lost

#

this is first time using any game engine

fervent saffron
#

I have just started UE5 as well.

manic dew
plush yew
#

sorry bro idk

manic dew
#

ok np

fervent saffron
# manic dew

you have to remove the snap at upper right corner

manic dew
#

omg thank you

#

so much

fervent saffron
#

YW

warm fossil
#

Does anybody know how to fix this error in unreal engine 4.26.2 ? The error message : DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument.