#ue4-general

1 messages Β· Page 1053 of 1

prime willow
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that's a chad level youtube channel

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you has my respects~

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yesh he has taught me well in the ways of blender

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right after leaving donut kindergarden with the guru*

junior abyss
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Hi all, I wanted to ask if this laptop is fine with working ue4
β€œ Microsoft Surface Book 3
Intel Core i7
16 GB Ram
Nvidia GeForce GTX 1650 Max-Q w/ 4GB GDDR5 graphics memory”

prime willow
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yes

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but rendering will suck when you get to larger loads

junior abyss
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What’s a good graphics card/specs for larger rendering loads
A 2060 and up?

prime willow
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well the entire game making thing

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is fake as much cool stuff as possible

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and make it as convincing as possible

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players dont need to understand the tricks

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they just have to have quite the experience~

pulsar onyx
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anyone have any ideas how i would do a countdown timer for begin play. so on HUD it would be 3,2,1, go, or ready,set,go and then the game and timer plays?

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theres not a SINGLE yt tutorial for that specific mechanic but its so common haha

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yeah, but i dont know how to implement a countdown into a Interface widget

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and pause game and start game

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im very new

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ill just try it

fierce tulip
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@past wing try asking in #graphics there are some smartiepants there who might be able to answer.

pulsar onyx
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ok tyvm

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hahaa ok

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ty

woven patrol
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sorry was just wondering what this error message means? An error occurred while trying to generate project files.

Running C:/Program Files/Epic Games/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/adslp/OneDrive/Documents/Unreal Projects/Tutorial/Tutorial.uproject" -game -rocket -progress
Discovering modules, targets and source code for project...
ERROR: Could not find NetFxSDK install dir; this will prevent SwarmInterface from installing. Install a version of .NET Framework SDK at 4.6.0 or higher.

winter gate
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"Install a version of .NET Framework SDK at 4.6.0 or higher."

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Have you tried doing that?

woven patrol
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not a clue what that is

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nvm

weak cradle
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I know what the problem is, the wolf collision is colliding with the player collision

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the problem im having is that the wolf has to be very close to the player to attack

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and that range is what causes the push bug

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Is there a way to somehow prevent that pushing bug while still having both collisions set to block

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If i set the collisions to ignore, the wolfs head goes through the player, but it fixes

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Heres my wolfs collision

winter gate
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I'm not sure but it seems like the problem could be related to physics, specifically the mass of the two colliding rigid bodies.

weak cradle
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yeah i know thats whats causing it

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i just dont know how to prevent the colliding while still mainting a close distance

mental helm
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I just got a mouse with a horizontal scroll wheel, is there any way to make it scroll left/right on blueprint and material graphs?

rapid yarrow
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Howdy - I'm pretty new to UE. Quick question: Every time I create a new material (PBR) should I be making an instance of it? Is that general best practice? :/

prime willow
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performance wise its ideal

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also if you plan to have character creation or customizations

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make dynamic materials istead

rapid yarrow
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sweet - thought it might be the case - do you normally store instances of a material in a separate location?

prime willow
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or you wont be able to edit colors or such of it during some run time creator system or such

rapid yarrow
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Haha at this stage I'm looking more for scene creation/arch viz type stuff πŸ™‚

prime willow
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"skin material and skin material inst"

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makes management easier and less of a headache

rapid yarrow
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Is there anything else you normally expose via parameters (i'm showing only UV scaling for tiling atm) - do add a parameter for roughness/metal etc?

prime willow
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um honestly its up to your setup

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you can even use metal for your image setting if thats what you want to do

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however im not so knowledgeable enough to know

rapid yarrow
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I guess: spent the time setting up the parameters once - then can make things more useful in the instances later on πŸ™‚

prime willow
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if thats going to cause issues down the line using which ever node for whatever texture

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but i havent seen any issues so far and have created some cool jank stuff doing so xD

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that too

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if you setup the material right the instance is easier to manage

wintry torrent
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Is there a template or something that I can follow so i can rig a character to match default skeletal. I tried re-targeting but my character didn't have enough joints

limber mesa
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Quick question having an issue with scope. I made a function that spawns an actor but the class variable is being passed into a param

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I set the class var to be inst editable so I can edit it outside the editor

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Can anyone assist?

rancid lagoon
tiny sonnet
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@spark valley

runic fern
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Hello Guys ..
Does it impact the performance if i called the API every 5 Seconds to keep the data Up to date ?

rancid lagoon
halcyon hawk
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does anyone know how I can create an anime style simple thin outline around my meshes. Most of the tutorials get closer but they lines come out really thick

cedar wave
young mirage
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Is DDC compatible across different engine versions?

wary sentinel
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Does anyone have a problem with textures in 4.27?

runic fern
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Maybe using websocket with button to fire this event ThonkSpin

bright root
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Hi, I am looking for some help with pixel streaming... I know the basics, I can set up the project and run the test project and learning project both locally and online.

So now I want to go to the next step in my idea. I have quite a few questions to be honest so if anyone has a lot of knowledge in this area I would appreciate having a conversation

rugged terrace
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megascans plugin didnt support 4.27 yet?

runic fern
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If you want

cyan bronze
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Ok here is my proble:
I have a FPS project with projectile firing from the gun socket. I would like it to rotate in the middle of the screen so it hits where the crosshair aims.
Back in unity i made it so that it made a raycast from the camera and what ever it hit, it lauched the projectile into that direction.
Is that possible in Unreal Engine.
For shooting i have use C++ but i think i could make the rotation in Blueprint and use the variable in C++? If that even works that way from blueprint to C++
What do you guys think?

noble zodiac
plush yew
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Ssr and reflection captures, I can't use them both at the same time because that makes reflection blending and it's look unnatural, Can I use a reflection capture as like ssr? I mean can I remove ssr and place reflection capture, will it work fine? Or can't I just make a reflection texture/face reflection, Then how?

left crystal
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Um random question, but does anyone know a way to fix this: my friend can't connect to the only services on tony hawk pro skater 1 2 on pc and he has good internet.

idle mantle
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strange question its about UE?

left crystal
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Well the people help make it lol

idle mantle
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sorry dont understand

left crystal
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dang thank you anyways

gaunt abyss
subtle mural
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<@&213101288538374145> Should we maybe now have a separate channel for Pixel Streaming now that it's in Production Ready state?

gaunt abyss
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I guess it depends on how popular and used pixel streaming is (gonna be) since it wouldn't make sense to make a channel for like 10 people using it, I guess if there is enough demand for it we can look into creating a channel for it

subtle mural
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Sign me up πŸ™‚
I am very interested in Pixel Streaming. I've been using Furioos for some time, but I am looking into using other services out there, maybe even having our own (my company's) platform dedicated for Pixel Streaming services.

gaunt abyss
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It's an interesting topic for sure
Something I'm interested in too

idle mantle
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but im just an artist lol

gaunt abyss
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I'm more interested in reusing bits and pieces of the pixel streaming tech than the whole thing πŸ˜…

idle mantle
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I animate for a friend that use it it's very impressive.. and now I'm figuring out how UE works lol

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Hey is there a way to show only that on full screen please:

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I just need to see how the animations look like in UE with the iClone live link

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Also it lag so much lol need to change my computer I guess

rapid yarrow
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Howdy - I'm pretty new at UE and have a quick question - I've imported a bunch of meshes from Blender to UE5 using the 'send to unreal' addon. My static mesh when import shows really big cubes on the default material.. is this a problem? (even if I scale textures/increase lightmass res?)

brittle sedge
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ok, I have a massive problem

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I can't move, scale or rotate anything

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when I drag the sliders, or change the values, nothing happens

idle mantle
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You are in playing mode man? :3 @brittle sedge

lapis plinth
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hey, do you know how to install 4.27 ? i don't see it in engine upgrades

idle mantle
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install unnreal launcher

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and download?

brittle sedge
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Defintely

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not

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i can see the arrows, and fly around

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and stuff

idle mantle
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Your problems are weirder than mine guys πŸ˜†

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btw do you know how to have fullscreen ? only viewport screen?

brittle sedge
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but, i can't do anything

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a can't move

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i can play, but, idk

idle mantle
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restart UE?

brittle sedge
idle mantle
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you dont have error message?

brittle sedge
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nope

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just won't move

idle mantle
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upload your drivers maybe

brittle sedge
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??????

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why would that be important

idle mantle
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I had problem with my Graphic card caused me problem with UE

brittle sedge
idle mantle
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I fixed it by updating my GC

brittle sedge
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i'm on mac

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lemme try using metal to render instead of openGL

idle mantle
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ok, man sorry Im a noob I guess someone else can help u better ^^'

brittle sedge
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ok?

idle mantle
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I meant "got it"

cyan bronze
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How should i call this when hitting something. The hit result is taken from C++

brittle sedge
cyan bronze
brittle sedge
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i'm not sure

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I don't know ue that well

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but if that doesn't work, i followed a tutorial that used an overlap event

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you select the object

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under physics, select generate overlap event

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and then you can use that

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(i think)

cyan bronze
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nvm its hitting my player character. brb

brittle sedge
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ok?

cyan bronze
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Yea event hit doesnt work

brittle sedge
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btw, what r u trying to do

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is the player hitting lava or something like that?

cyan bronze
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Line trace from gun to enemy

brittle sedge
cyan bronze
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Event hit triggers only with physic colission

brittle sedge
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uh

brittle sedge
brittle sedge
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but realistic

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AND you can use event hit

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but, if you don't want to use it, i think I have a solution

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gimme a sec

cyan bronze
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I had that and im currently chansing it to a line trace

brittle sedge
cyan bronze
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And i will make it so the line trace acts as the damage and the bullet actor as a visual

brittle sedge
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I think i have a solution, I'm not sure though

cyan bronze
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If i make its velocity high im afraid that it might not work so well with the collision

brittle sedge
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so it doesn't bounce or anything

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idk

cyan bronze
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I mean that it might not register it

brittle sedge
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hmm

cyan bronze
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Everything works with "Ticks" and if i make the velocity too high it might skip the player

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Unity has that problem

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Unreal does better job on that but not sure how much better

brittle sedge
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hmmm,

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but like, couldn't you do some math to predict?

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anyways, here is all I can help:

cyan bronze
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blurry πŸ˜„

brittle sedge
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I know, srry

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i will give better version

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so, basically, what this is doing is that it is detecting if a wall is on the left or right. I think that you might be able to modify it, so that you can detect if it hit an enemy, unfortunatly though, I am a noob, and I was following a tutorial, so I don't fully understand it

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hope it helps anyways πŸ˜‰

cyan bronze
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Yea well ill get this to work at some point no worries

brittle sedge
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3, hope it helps!

formal temple
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Is there a way to force install a plugin meant for 4.26 in 4.27, while I don't have UE4.26 downloaded?

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I imagine it'll be updated soon enough, but sometimes I just want to roll the dice on if it'll work or not

brittle sedge
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is there a way to make a KillZ thing make the player respawn in the start location?

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why do I have duplicate actors?

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same actor, 2 objects

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?

plush yew
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does anyone know how to apply physical animation to the head and neck?

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from below confuses me.

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does it simulate EVERYTHING below the neck/head then?

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aah!

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thatll make sense haha

runic fern
grand oyster
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I just started using unreal and im confused as to how to make it so while im playing the game i want to make it so when i press the e key i want to make the max walk speed to go up by 500

formal temple
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@grand oyster, have you set up the E key in your inputs?

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I don't have the starter project in front of me, but I do recall there being a walk speed variable

exotic thicket
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there is a speed value in character or character movement component which could be used

keen charm
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How difficult do you think it would be for someone to make a game like Binding of Isaac?
for someone at a beginner level?

formal temple
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Depends on how nuts you want to go

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You could probably start out with the top-down template

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Or was it there a twin-stick template I forgot about

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If you want to go 2D, though, UE might be overkill

cyan bronze
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This is on my Enemy and its not taking my raycast shooting damage

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This is on player

stark gyro
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my is my character spawning in the middle of nowhere when creating a new level

wind gate
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hey guys, I am working on a project on different computers and the same project I worked a bit on an old gtx960m but would be very slow (even on lower screen resolution) on an apple m1. And that on 4.26 and the newly released 4.27. I thought the 4.27 would make some core elements run natively and solve this issues as in this specific example its not a gpu issue since the m1 as far as i understand is at least a bit better than a super old 960m. I'm actually asking mostly to understand, for the time being maybe ill stick to Windows workstations. thx in advance.

stark gyro
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Why isnt default player start coming up as an option

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I have the character in the level

formal temple
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@stark gyro do you have a PlayerStart object anywhere in the level?

stark gyro
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no

formal temple
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Alternatively, I think there should be a checkbox somewhere on the placed character that has you possess it by default, I just forget the name

stark gyro
formal temple
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Well there it is

stark gyro
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Sweet

formal temple
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That should work, and replacing it with a playerstart object should also work

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Assuming you have your gamemode set up correctly

stark gyro
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yeah nah it works

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thanks

scarlet perch
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So why does my AI enemys Projectile got no Velocity at all? I got ProjectileMovementComponent and all, it once got Velocity but its gone now? I only changed the Texture of the Projectile and it left me wondering

flint urchin
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If I move one folder into another inside the UE content browser, and it succesfully transfers the folder and all files within, and the original now empty folder refuses to be deleted from the content browser after fixing redirectors, am I ok to delete the folder from windows explorer or is there some reason that folder cannot be deleted?

thick herald
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It's the gremlins, always the bleedin' gremlins

unreal widget
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Okay so bit of an odd question, but does anyone else get weird whining noise from their hardware when they run Unreal? Seems whenever the editor is on focus it does this, I suspect it might be the graphics card but I'm just curious if anyone else has had this before.

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Engine and hardware runs fine aside from the noise, its just a bit grating after a while.

thick herald
flint urchin
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Thanks, double checked and nuked from windows. Seems ok.

orchid lodge
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It seemed menial too make a paintable surface that you can then scan based off how many pixels are X color

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But im finding nothing too suggest how to do this.

chilly schooner
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Hey everyone, just started learning unreal recently and have a question about blueprints vs c++. For bigger projects, do teams/individuals typically prefer one over the other? The blueprints seem extremely flexible for all the basic things I'm testing out, but are there any shortcomings that would make me want to use c++ in some scenarios? Also, do most projects have a mix of both, or do they typically stick to one or the other?

nimble crater
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You're typically going to see a mix of both. I create some functions in C++ and expose it to Blueprints

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And things that are calculating allot of math may be better suited to be done in C++

cyan bronze
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How do i use this ApplyDamage. I know what it does and what each thing that i have to fill up means but still i have problems with the AActor* parts

chilly schooner
vestal anchor
# chilly schooner Hey everyone, just started learning unreal recently and have a question about bl...

You're gonna see a mix of both. Some studios have made games entirely in blueprint, some are completely in C++ though those are usually studios with access to a lot of programmers and NEED every frame, like an eSports title, both have their strengths and weaknesses.
Here's a good video https://youtu.be/VMZftEVDuCE

It's not an either/or decision. Learn what makes C++ and Blueprints different, what they have in common, and how to use them together effectively. We'll also learn a thing or two about performance optimization and some basic software design concepts.

Read the article version: http://awforsythe.com/unreal/blueprints_vs_cpp/

00:00 - Introduction...

β–Ά Play video
nimble crater
chilly schooner
cyan bronze
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Like why wouldnt this work?

chilly schooner
wary wave
cosmic dock
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does anybody know why is so resized ?

zinc shore
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if i set my characters crouched half height in the character movement settings no matter what value i set its never changes why is that

thorny thunder
cosmic dock
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how i make a detail ?

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you see the arrrow on top line in normal mod you have all tools without arrow

zinc shore
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when my character crouches the camera gets moved above the capsule how can i fix that

cosmic dock
cosmic dock
thorny thunder
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Its a combination of screen size/ res/ aspect ration. and then the about you scale each of the sections too

cosmic dock
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where is the setting ?

gloomy cosmos
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help

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its not exporting

plush yew
gloomy cosmos
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yes

plush yew
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try rebooting

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or choose a proper destination for the package

gloomy cosmos
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i need help

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PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.

icy mulch
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Help i tried importing a tree i get this im doing a ps1 style

formal cedar
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so my character object has around 6 material slots how can i hide specific ones?

sharp crest
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What if, God help you, this is a networked game and you need to send that to a server?

formal cedar
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you talking to me?

chrome dust
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Hi, do you know a tutorial to learn Unreal Engine with only good practices? πŸ˜ƒ

rancid lagoon
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just use the UE4 epic tutorials on thier website

clever axle
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Hi guys!
I have a custom player start that I set my pawn onto in my BeginPlay of GameMode.
On the first tick however, the pawn is somewhere else and I just can't figure out what's moving it there. Any idea what might be doing that?

steep basin
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is it possible to animate inside ue4? If the base model and rig are already set up yata yata? or an easy way to edit animations for the model that are already in?

plush yew
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What is this?

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What causes that wrong shadows

steep basin
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for foliage and tree of the sort you would normally use global lighting or world lighting

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try adding a "light source" to the level

steep basin
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type it into search top left and drag it into the level

plush yew
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And it's buggy too

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Only directional light, it is compeletly black

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It looks like a lightmap bleeding, but it's not because this is dynamic

steep basin
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check skysphere

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view options bottom right

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show engine content

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type into search enginesky

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drag that into your level

plush yew
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You mean sky sphere? it is already at the scene

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There is nothing wrong with map. It is with bark mesh

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I downloaded it with marketplace but didnt expect that

fair summit
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is there a way to do something each time a float variable changes?

plush yew
plush yew
fair summit
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i want to do something each time that float increases

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not when that button is clicked

plush yew
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Event tick

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it updates every time

fair summit
plush yew
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once time you use it, use sequence node to make multiple things with it

fair summit
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i dont want when every tick passes

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i want when that float changes in general

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or increases

chrome dust
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Is this C++?

dull mango
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Does some one have problem to build a UE4 from source on arch Linux ?

exotic thicket
chrome dust
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Nice, thanks

plush yew
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how do you properly use animation notifiers on the actorBP?

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trying to set up a hitbox for my attack animations

reef cove
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Hi, does anyone know anything about spawning actors on a thirdperson player

orchid lodge
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Get actor location. Spawn actor of class

reef cove
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Cheers

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And how would i set the location

plush yew
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set actor location

reef cove
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ah

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And would this be done in the character blueprint?

plush yew
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your question is pretty damn vague man

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what are you trying to do?

reef cove
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Oh sorry

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I have an actor which is an AoE attack, im trying to spawn it on my character using the key E.

plush yew
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then yes do it in your characterBP

reef cove
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I know its dumb to ask questions on here with little experience, but youtube isnt giving me any good results πŸ˜…

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Ah

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I know its deffo not this simple, could someone tell me what im doing wrong

plush yew
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@plush yewsaying that, whos the 5% on youtube who does know his shit?

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where do you go?

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vimeo? πŸ‘

reef cove
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Im a level designer, please bare with me lol idk much about blueprints

plush yew
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I kid I kid

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btw, why do all nodes default to floats?

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is it okay to to use ints and just convert to floats when needed?

exotic thicket
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What nodes are you talking about?

plush yew
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literally any node lol

exotic thicket
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There's quite a few which use ints, such as the for loop

plush yew
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delay nodes

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anim montages

exotic thicket
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Yeah, it makes sense for those to use floats because if you wanted to delay for half a second for example

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If your value is a whole number, say you're counting something, then definitely just use an int

plush yew
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yea some make sense

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some dont lol

reef cove
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Is there a help chat on here?

plush yew
#

@plush yewalso excuse me but andrewWs shit on youtube is fantastic πŸ˜›

exotic thicket
reef cove
#

ah dope

odd adder
#

I still have this question if anyone can help me, I tried sub-levels and that doesn't really help.

Well idk I am watching a video and the person opens a map and grabs what he needs and then closes the tab (his original map tab) is open and then he just plugs it in and boom done, but when ever I open any map it just closes the current one and opens the one I clicked on

exotic thicket
#

maybe you could link the video I'm kinda curious :P

wintry torrent
#

Does anyone know how to make a camera system like smash bros? I found this but the images are all dead, I think it because unrealengine wiki is dead too.

#
prime willow
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i have a retarded question

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guys please point me in the right direction ok

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so i have a button i want to be directly for stuff like crouching, sliding during sprint, wall running during near box collisions or so of the wall,*

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however i want different actions to chain from any of the stated things the crouch button would do *

so would it be best to setup the crouch as a state machine as well that is referenced back and forth*

plush yew
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@prime willow I would think of it as an "action button" as opposed to a crouch button with surprises.

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There's probably a few ways you could go about getting an action button to be context sensitive... state machine would work.

prime willow
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yeah thats what i called it xD

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ah okie

plush yew
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Generally speaking with something like this, my main goal would be to avoid a bunch of if statements or one massive switch statement

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That sounds like a maintenance nightmare with lots of surface area for bugs

prime willow
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o.o

plush yew
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Maybe not, but that's just me πŸ˜„

prime willow
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ah so i want to go with state machines

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and what would be best to use insteead of switch or if's o-o

plush yew
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I mean, get it working however you can

prime willow
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of course xD

plush yew
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But once it's doing what you want, I would try to refactor away from the if (isRunning && isNearWall) type stuff

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And instead formalize in-game events that put you into finite states

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(maybe using an ENUM)

prime willow
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o.o

plush yew
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I may not be making sense, heh eh

prime willow
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no no its ok i kind of understand

plush yew
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So one idea for example, could be like a delegate that your action button calls β€” right? just a simple delegate invocation when it's pressed

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And then you manage what delegate it's attached to based on in-game events

prime willow
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o.o

plush yew
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I'm just brainstorming with you, maybe something I'm saying will make sense

prime willow
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so state machines and use enums and delagations for that via custom events in finite states rather than loops right?

plush yew
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I'm not sure if they all make sense to use together

crystal skiff
#

Im brainstorming a new game for my first game, So. Youre a chimpanzee, on drugs, crazy weird lighting, and its like my friend pedro and you kill people by throwing bananas at them.

prime willow
#

sounds fun o.o

crystal skiff
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honestly does

plush yew
prime willow
#

would that also be a good way to setup things like combo attacks and other systems that interlink into a bunch of other systems

arctic hare
#

super stoked for the ue game jam coming up

plush yew
#

Mmmm, just used GPU lightmass for the first time 🀀

#

So fasssst

plush yew
prime willow
#

o.o

plush yew
#

attack 1a -> 2a -> 3a

#

or attack 1a -> 2a -> 2b -> 3b

prime willow
#

so i wouldnt want to use enums for something like attacks and such just for the action setup o-o

plush yew
#

Well, the enum is cool for "only one thing at a time"

maiden iris
#

snowie, how is the character creator going? im waiting for screenshots πŸ˜„

plush yew
#

So you could never have a "can jump" and "can't jump" at the same time

prime willow
#

well im trying to tackle data tables and understanding enums so i can make it lmao

#

oh i get it

maiden iris
#

wait, thats supposed to be the easy part πŸ˜„

plush yew
#

if you had canJump = boolean && boolean and canNotJump = boolean && boolean it's possible you could get into conflicting states right?

prime willow
#

oh i ge tit

plush yew
#

so rather than maintaining a bunch of booleans, just set your action = ActionEnum::ValidAction

#

something like that

#

just an idea

prime willow
#

its for setting up things that shouldnt merge with other states at once

#

thats actually really cool o.o

plush yew
#

so you might have to weight/rank your states

#

so running next to a wall might be higher priority than just running

#

so that ActionEnum::WallRun is used instead of ActionEnum::Slide

#

this is just one idea, I'm sure there are other approaches, I just have been burned so many times by trying to use boolean spaghetti

prime willow
#

it gets messy when i try to grasp that all at once ._.

prime willow
plush yew
#

I think so

#

That's why I was brainstorming the delegate approach

prime willow
#

can they flip flop regrdless of prioritizes?

plush yew
#

You could have more than 1 action bound at a time

prime willow
#

x-x

plush yew
prime willow
#

blahh xD

#

i might just go with boolean spghetti since i want my systems to dance between each other like a formal dance

plush yew
#

Many developers prefer that, because it's easier to get started

#

It just turns into hell on earth when you get conflicting states

prime willow
#

hmm

plush yew
#

I think whatever you had in mind for a state machine could be good

#

I just wanted to throw some other ideas at you PepeCowboyShoot

prime willow
#

if i setup a bunch of transitions wouldnt that counteract the constant conflicting states that could occur O:

plush yew
#

state machine cannot be in two states at once

#

that would require parallel machines

prime willow
#

ah

plush yew
#

so state machine would still be good for the "only one possible valid action per button click"

prime willow
#

can functions or events be state macines or is it button stricted only

plush yew
#

but if still can flip flop every tick based on wonky boolean spaghetti

prime willow
#

ah so itll work

#

itll just get messy as heck

plush yew
#

it could

prime willow
#

okie okie thanksies ill see what ican do based on this conversation

plush yew
#

It's going to be great!

prime willow
#

i hope so lmao

plush yew
#

'Eyyyy my editor stopped crashing after upgrading from 4.26.2 to 4.27

#

The gods are on our side!

prime willow
#

lol id hope xD

#

okie back to work for me!

barren ocean
#

Do you have any idea why I get this weird pattern on the wall? The wall is made up of white wall pieces (400x400) from the engine startercontent. Lighting is with one point light set to static (CPU lightmass).

stark gyro
#

Does anyone have any idea on why my second level is so much brighter then my first? I have changed nothing and have added no lighting components

sharp crest
# stark gyro Does anyone have any idea on why my second level is so much brighter then my fir...

Full UE4 Quick Tip Playlist: https://www.youtube.com/playlist?list=PL_c7yiTIRI8rPQfsNytgjgJh-bssWUczX

Learn how to quickly disable auto exposure, also known as eye adaptation from your scene. This is especially important to do when you are working on creating your environment and not on lighting, as exposure is too distracting in the scene by d...

β–Ά Play video
stark gyro
#

Really confused as to why

sharp crest
#

ok

stark gyro
#

Do you know why?

sharp crest
#

Idk what u mean tbh

#

if it's just a postprocessing actor then just delete it or whatever

stark gyro
#

this is making the lighting look nice

#

but its not there in the second level

sharp crest
#

bro just right click

#

copy

#

open ur second level

#

ctrl + v

stark gyro
#

..

#

do u not think

#

ive tried

sharp crest
#

it does work tho

stark gyro
#

nvm

#

it worked

#

ily

sharp crest
#

lol

stark gyro
#

ty

sharp crest
#

klol

prime willow
stark gyro
#

there was no copy option

#

so i assumed you couldnt ctrl c

sharp crest
#

omg I want noodles

#

Idk if to eat or sleep

#

Im tired and hungry

#

I hate when this happens

#

lol

#

gonna get snacks and watch netflix insetad

hushed cedar
#

did anyone here had a problem with the bottom right part of the engine not recognizing mouse in 4.27?

#

i can't select anything at the bottom of the details panel

sharp crest
#

just use 4.26

#

literally no game changes in 27

light prairie
#

hm can anyone point me in the right direction as to why my r.ForceDebugViewModes=1 isn't working in a packaged game (engine version: 4.26.2 built from source) i have it in my config and it worked in 4.25 before I upgraded but I'm unsure as to why it's different now

light prairie
#

yeah i've googled a bunch and the initial solution i had found(give me a sec to get the actual link) had worked fine for me

#
sharp crest
#

hm Idk sry

lavish turret
#

Hey all, hopefully this is the correct channel for this, but I'm having trouble understanding the built-in Puzzle Template

#

What I'm trying to figure out is how the camera works

#

I understand that the PuzzleGameMode sets the default pawn and the player controller class

#

But I just can't seem to find where it sets how the camera functionality works

sharp crest
#

probably player controller or player character @lavish turret

lavish turret
#

So I see in the PuzzlePlayerCharacter there is a Camera component

#

But there's no player start or anything in the default level

#

But there is a camera actor, which clearly is what's being used, but if I create a new level with a camera actor it doesn't get controlled

plush yew
#

hi

#

hi have a problem

#

how can use a player blueprint in a proyect designed like "FILM"

#

?

sharp crest
lavish turret
#

Sorry, I'm not quite sure how a screenshot is going to help convey what I'm asking

sharp crest
#

Idk what camera u r talking about

plush yew
lavish turret
#

So this is the default Puzzle map from the Puzzle Template

sharp crest
#

do u want to find where it gets possesed or when it gets moved?

lavish turret
#

Where it gets possesed

sharp crest
lavish turret
#

The camera never moves

plush yew
sharp crest
lavish turret
#

The event graph for the PlayerCharacter only has to do with if the player is in VR or not

sharp crest
lavish turret
#

There's no instances of view blend or posses

plush yew
#

@lavish turret Is your game mode (and default pawn) set?

sharp crest
plush yew
lavish turret
#

Yeah so it's set

sharp crest
#

this is not where u set it

lavish turret
#

Oh sure so that's set on the map I created but when I click play the player does not posses the camera actor

sharp crest
#

bro just blend it uself

#

use view blend

#

some node like that

lavish turret
#

What I'm trying to understand is how this behavior works in the built-in Puzzle Template

plush yew
#

I don't think camera is a pawn

#

Only pawns can be possessed afaik

sharp crest
sharp crest
lavish turret
#

There's only one pawn on the default map, besides skysphere

#

Let me check that

sharp crest
plush yew
#

@lavish turret I learned a fair bit going through the top down template, I think you're on the right path reverse engineering it.

lavish turret
#

Yeah, I mean for sure the behavior has to come from the Player Characater or the Player Controller

sharp crest
#

probably

#

maybe level bp too

plush yew
#

Have you checked out the blueprints on the BP_GameMode ?

sharp crest
#

I think he did

plush yew
#

I seem to recall that having a fair bit of logic

lavish turret
#

So the PuzzleGameMode is currently just data only

#

And the tutorial mentions that all it does it set the Player Controller Class and the Default Pawn Class

sharp crest
#

ill check

#

im bored

#

template name?

lavish turret
#

Puzzle

sharp crest
#

ye

#

bruh

#

I thought u said

#

u copied the camera to a new level

#

and it didnt work

#

..

#

u didnt

lavish turret
#

Nah I didn't I created a new camera

#

But that's what I was looking for

#

tyvm

sharp crest
#

πŸ‘

lavish turret
#

God it's always something so simple

#

Thanks for the help tho, much appreciate

sharp crest
#

sometimes ye

lavish turret
#

I don't think I would have ever looked in the camera settings

#

Was hung up on the player controller

#

But all the player controller does is enable click events and show the mouse cursor

sharp crest
#

I did what I told u, I removed all the bps and it didnt stop working, so it had to be the camera actor itself

#

I changed to the engine default pawn &contorller

#

Im bored

#

Iv been stuck on this thing in my game for like a few days now

#

it's like a lot of variables I need to think about and setup

#

not very fun

#

so havent rly started on it

#

maybe I should

#

Idk

woven patrol
#

im trying to learn unreal, can anyone recommend any free/very cheap courses I could take?

#

ik the basics btw

#

so im looking for something a little bit above beginner

sharp crest
# woven patrol im trying to learn unreal, can anyone recommend any free/very cheap courses I co...

Unreal Engine 4 Beginner Tutorial Series - #1 Series Introduction
This is episode 1 of my Unreal Engine 4 Beginner Tutorial Series, In this video I will be going over an introduction to the unreal engine 4 series, some of the topics we'll be going over and most importantly giving you some examples of what we will be creating!

Unreal Engine 4 Do...

β–Ά Play video
sharp crest
woven patrol
#

thank you

sharp crest
# woven patrol thank you

but tbh youtube isn't great to learn apart from basics,
just think of a small game idea and try to do it, then google every single thing u dont know how to do. u'll learn faster this way, at least I learn faster this way, lol.

woven patrol
#

ahhh

#

alr cheers

icy mulch
#

Hey does anyone know how to fix a issue my packaged game crashes when ever I try to open the game

sharp crest
#

but if you are asking how to find out what the issue is,
then go to /Packaged Project Folder/Project Name/Saved/Logs/Project Name.log
and go to the bottom, and it should give u details on the crash cause @icy mulch

glossy dagger
#

Can someone tell me what LOD i should use for a tessellated Landscape, instead of -1 which is staying the same at all distances.

#

Material has flat tessellation, it's scaled to 0.25 to get real tight mesh, and LOD in details is -1, but afraid to change the value until i know which way it should go.

astral phoenix
#

Hello, my project is named ''Game1'' in my library, but when i package and play the game and wants to turn the game sound down i can see the name is not the same, how can i fix that so its the same name as in my library? πŸ™‚

zinc shore
#

so when my character crouches the camera height is still above the capsule and when i change it in the character settings it wont work so how am i supposed to fix that

glossy dagger
#

do you have a spring arm added?

#

@zinc shore

zinc shore
#

no its a fps charater

glossy dagger
#

Step 6 of creating the player character

sharp crest
glossy dagger
#

can you swim in it? @sharp crest

zinc shore
#

this is the problem when i crouch the camera is obove the capsule

#

and i cant seem to change the height of the camera or capsule when crouched

sharp crest
glossy dagger
#

spring arm connects the character to the camera just fine, then of cousrse crouch height and any other settings are needed

zinc shore
#

no mater what i set these values nothing changes in game

#

if i set the height to 10000 it will still be the same as 65

glossy dagger
#

apparently i'm not really typing here

zinc shore
#

same with setting the capsule height

glossy dagger
#

hmm, is that UE5?

#

i thought it was 4

sharp crest
zinc shore
sharp crest
#

well Idk

#

maybe ue5

zinc shore
#

is there anything else i can do or will i just have to deal with clipping though walls

sharp crest
#

just disable crouching or make ur own crouchning system

zinc shore
#

can i manually change the capsule height

sharp crest
#

ah maybe, try

#

prob

zinc shore
sharp crest
#

ok

zinc shore
#

apparently they forgot to add the ability to set it so you can only get its value

#

hope they fix that

upper bison
#

I'm running across a problem where certain things, like fences and semi-opened assets are flickering even at a short distance...both in editor and in standalone. Any help would be appreciated.

sharp crest
#

gif/vid?

#

wdym flickering

#

just make a new project

#

put the assets there

#

see if it flickers

upper bison
#

Just slightly like it is see through yet still seeing it, don't know if that helps

#

But if you can tell me how to record i will. I have the Geforce Experience

#

Across all projects

sharp crest
#

dowlnoad this

#

then open Gyazo GIF app and select the screen area

#

then itll link u the gif

upper bison
#

I think thats it

#

yeah

#

For some reason, in that gif it isn't showing the shimmer of the fence, just the distortion of it. I just updated all my drivers an hour ago hoping for a fix, because this has happened for the past 3 months of me using the software

#

this is better

fathom heath
#

Some cursed code from my project

vital mountain
#

Can someone help me with a issue, how would I go about making a button that hides a widget?

icy mulch
modest swan
#

I accidently closed my world settings. How do I get it back??

autumn flame
#

Window -> World Settings

modest swan
autumn flame
#

Top left

modest swan
#

Oh yea

#

Thanks

crystal skiff
#

Im importing my weapon. Which one should I pick?

modest swan
#

How do I get to my project settings again?

crystal skiff
#

this normal?

sharp crest
sharp crest
crystal skiff
#

It was yellow and stuff

sharp crest
#

so put the material on it

crystal skiff
#

I think I screwed up

sharp crest
#

did u tho

#

just add the material to the mesh

#

or make a material from the texture and add it to the mesh

crystal skiff
#

im new btw im sorry just a heads up

upper bison
#

click on the drop down where it says material, and look for the one that you are needing

sharp crest
#

it'd help if u would screenshot the whole screen

crystal skiff
sharp crest
#

bro drag the texture image into here

#

from whereever u have it saved from ur pc

crystal skiff
#

I made it in blender, should I just export the texture as a png and drag it into UE4?

sharp crest
#

yes

#

then when it's in UE4, right click the texture and press create material from texture, then drag it to the model

chilly schooner
#

Can anyone recommend any good resources for programming vehicles in unreal?

crystal skiff
#

Oh alr, Thnak you so much for putting up with my dumbass.

sharp crest
cosmic birch
#

Where may I inquire as to how I can get my displacement (tessellation) back that I had in UE4 now in UE5? I've seen one video on ytube about a Virtual Height Field, and that was it.

I need the displacement socket back for my landscape surface material.

sharp crest
#

u cant there is no tesseliaoin with the new lighting thing @cosmic birch

#

as far as I'v heard at least

arctic hare
#

i got a question im trying to change the model in the fps template but it's always super massive any solutions

sharp crest
#

just scale it down

#

there is a scale parameter

#

screenshot ur screen

cosmic birch
# sharp crest u cant there is no tesseliaoin with the new lighting thing <@!561194839245324320...

In Unreal Engine 5, tessellation is removed. So, using Virtual Heightfield Mesh is the only viable solution to do displacements. Here's all about it.

β–Ά Play video
#

I don't understand it yet.

sharp crest
#

looks like a completely different thing

#

gl shrugg

cosmic birch
#

Yikes. When you said before lighting thing, you mean lumen or something?

arctic hare
#

i tried to lower it to 0.2 but is stays the same size

sharp crest
#

doesnt make sense

#

it shyould scale down

#

just scale it lower

#

0.02

sharp crest
#

forget the name

#

but I'm not sure if u cant use it only with lumen, or if they removed it completely

#

I think they removed it completely

cosmic birch
#

Lucky I only found nanite when importing... I haven't even found the check box for lumen...

#

So I should really go UE4.26 then?

sharp crest
#

why would u use ue5 in the first place?

#

lol

cosmic birch
#

It's shinny.

sharp crest
arctic hare
sharp crest
#

10000 reasons to use 4.26
0 reasons to use 4.27
-1 reasons to use 5

crystal skiff
#

Is there a way I can turn this into a texture?

sharp crest
#

go to blender discord

cosmic birch
sharp crest
#

not here

cosmic birch
sharp crest
#

lol

sullen willow
#

hi everyone may i get help?

arctic hare
sharp crest
sullen willow
#

well i wanto to create a top down survival game with wasd controls

sharp crest
#

ok so open ue4 and choose a template and get started

sullen willow
#

i already have the top down wasd of course with the third person defaul blueprint

sharp crest
#

you do take a long time getting to the point, lol

sullen willow
#

well i have a lot of questions

sharp crest
#

better get started writing then

#

make sure to filter ones that u already tried to google

#

πŸ‘

sullen willow
#

mmh

#

well i would like to know

zinc shore
#

how can i change the capsule height without it moving the camera

sullen willow
#

whats the best way to create my custom 3d character

#

i cant find any 3d character thats free

sharp crest
sullen willow
#

i only want a perfectly made 3d character if to anatomy it comes

zinc shore
sharp crest
#

wait u want free

#

Idk then

#

try googlnig maybe u will find

sullen willow
#

i searched like crazy

sharp crest
sullen willow
#

i only want a normal male for survival game

#

no cloth

#

or anything

#

only that it has a well made anatomy

#

rigged

#

is there any cheap way to get it

sharp crest
#

just ask your dad to buy you something from the marketplace

#

marketplace is cheap usually

#

20$ range for 1character

sullen willow
#

im from argentina

#

if i buy in dollars

#

i get to pay the double

#

in pesos

sharp crest
#

that's not how currencies work

sullen willow
#

and i have literally no money

sharp crest
#

u pay a similar value still

#

it's just ur currency is less valuable

sullen willow
#

taxes

#

iva

sharp crest
#

everyone has taxes

#

not only u

sullen willow
#

you clearly dont know about my country`s currency

sharp crest
#

just get paid in dollars then

crystal skiff
#

Where can I find textures?

sharp crest
#

?

#

unclear

crystal skiff
#

*Materials

sharp crest
#

wdym where

#

..

crystal skiff
#

My friend had a website where he could find a bunch of materials

#

sorry for being unclear.

sharp crest
#

o

#

just like

#

go to the ue4 marketplace

#

or go online and google free ue4 materials

#

but if u already have a texture, u dont need that

crystal skiff
#

Is it frowned abound to use free materials?

sharp crest
#

no it's ok

#

nobody carres if ur game is good

crystal skiff
#

true

#

Im just gonna make a simple bullet hell for my first game

#

I have a big game in mind.

sharp crest
#

ok ye better start with the small idea first

crystal skiff
#

Yeah cause you dont wanna be making an AAA game as your first game, you gotta start with something simple

sharp crest
#

well no it's just ur first game is gonna be shit

crystal skiff
#

Yeah that too

sullen willow
#

do you know how to recreate the advanced locomotion system from scratch?

sharp crest
#

isnt it free?

#

just download

crystal skiff
#

God I love the 4 free things amonth

sullen willow
#

its too complicated to add new animations an blendspace i end up gettin it all messed up

crystal skiff
#

Do we have to cook jesse?

sullen willow
#

is it hard to make a basic locomotion?

sharp crest
#

haha 1000 ratings I think thats the most I'v ever seen on a marketplace asset

sullen willow
#

thats similat

sharp crest
#

Idk what locomotion is tbh I just use regular animations for my games works just fine

sullen willow
#

like

#

a movement blueprint with root motion thats smooth

sharp crest
#

ah

#

whnat game r u making?

sullen willow
#

with the sensation of weight and heavyness in steps

sharp crest
#

but just google root motion ue4 tutorial or something

sullen willow
#

third person top down

sharp crest
#

then why u need that?

#

doesnt sound like u do

sullen willow
#

i just need the walking to look real

sharp crest
#

itll look real if u use a good animation

#

lol

sullen willow
#

not just that

sullen willow
#

aight thanks

#

one more thing

#

have you ever worked with metahuman?

sharp crest
#

no but there are a lot of other people here

sullen willow
#

yea i just asked there but no one seems to be online

crystal skiff
#

Would it be hard to make a weapon where you throw, then you have to get it back like a throwing knife?

sharp crest
#

no

sullen willow
#

i just did a project on that yesterday

#

and replicated kratos leaviathon

sharp crest
#

ok

sullen willow
#

im talking to trunk

#

but sure

sharp crest
#

Ik

crystal skiff
#

Idk if it was you tho

sharp crest
#

I feel left out send link

sullen willow
#

nah i made one based in three videotutorials

#

imma send em

crystal skiff
crystal skiff
sullen willow
#

well

#

this first video

#

its the best and shortest explained

#

very well explained fast and easy

#

heres a long and easy too

sharp crest
#

nice

sullen willow
#

heres the short and way to hard video

#

well

#

not that hard

#

but you need previous experience

#

for c++

sharp crest
#

wow people really do love that god of war axe

sullen willow
#

if yall wrap around thos videos you will be able to combine them and create something amazing

sharp crest
#

what's wrong with the first video?

crystal skiff
#

Damn

#

I probably will give it a watch

sullen willow
#

who said theres something wrong with that

#

one video has what the other doestn

#

doesnt

sharp crest
#

so what does it not have?

sullen willow
#

nones perfect

#

why dont you watch the video and form an opinion based on your own criteria about what the video lacks and doesnt?

sharp crest
#

I'm asking u since u already watched

#

its not an opinion

sullen willow
#

well

sharp crest
#

I need to know which video to follow

crystal skiff
#

You see im making one of those bullet hell/my friend Pedro, but your a chimpanzee on Drugs and you pick up bananas and kill people and you have to retrieve the banana every time you throw it, and there will be special bananas, you can also break through a few walls/windows, etc. Very gory too, and like explosive because funny drug

sharp crest
#

or what parts

sullen willow
#

in my opinion

#

the 1 hour long

sharp crest
#

just email that guy and ask him for the project files then

sullen willow
#

teaches you how to aim

#

like a bow

#

and shoot

sharp crest
#

soudns better

sullen willow
#

then get it back smoothly with through the right side of your screen

#

the first gets it back from the side

#

which its not realistic at all

sharp crest
#

then gif and show me the issue

sullen willow
#

and the 10 minute long video thats hard

zinc shore
sharp crest
#

so u can add delays if needed

#

@sullen willowok

sullen willow
#

has the information on where to get the animations that make the axe throwing and recalling the realest

sharp crest
#

@crystal skiff did u figure out which vid to watch???

sullen willow
#

which are the paragon ones

#

from phase and kaimura

crystal skiff
#

in my tabs

sharp crest
crystal skiff
#

The hour long one or the 10 minute

#

wait 10 minute one is hard

sharp crest
sullen willow
#

watch the 20 minutes first

#

actually

#

watch the 10 minute frist

#

just for informative purposes

#

then go one with the 20 min

#

to do it first as a practice

#

then the 1 hr

#

in parts

#

cuz you might get stuck and need to go back to the other two vids

#

for refresh

sharp crest
#

@crystal skiff ^

sullen willow
#

im working on meshing that tigether wi th the als

#

but its so complicated to me

sharp crest
#

ok

sullen willow
#

cool

sharp crest
#

very

sullen willow
#

Extremely.

sharp crest
#

not that much dont exaggerate bro @sullen willow

sullen willow
#

yeah sorry some times i do

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like a million per second

sharp crest
#

ok

#

I'm bored

#

waiting for store to open

sullen willow
#

you mean the month free assets?

#

or what

sharp crest
#

real life store

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stayedd up all night and now I'm hungry

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lol

sullen willow
#

ohhh

#

not cool

sharp crest
#

whynot

sullen willow
#

hungry means hunger bar going down

#

which means dying

sharp crest
#

well I wont die cuz I'm gonna get food in a bit

#

store opens in 10 mins I think

sullen willow
#

as in real life dying

sharp crest
#

not quite certain about that

sullen willow
#

ohh cool

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imma go eat now

sharp crest
#

ok gl

sullen willow
#

cuz i buy food and cook

crystal skiff
sharp crest
#

sounds like too much effort

crystal skiff
#

Im gonna do those videos soon, I hope it will work as a throwing knife, as in you have to walk and pick it up after throwing, either way it will work

sharp crest
#

when u have that many videos, surely one will work

crystal skiff
#

Yeah

#

Even if it doesnt work the way I planned it to be

sharp crest
#

well u could just learn blueprints and do it urself

crystal skiff
#

I will probably change it to a Chimpanzee throwing a banana that comes back to him

sharp crest
#

but who's got time for that am I right

crystal skiff
#

Yeah youre right

sharp crest
crystal skiff
#

Wait do they have a team create?? like can multiple people work on 1 project at the same time?

sharp crest
#

I dont think u can work in the same level I think u need a plugin for that, but ye apart from that

crystal skiff
#

well if it is a plugin I dont mind I will probably install that

surreal eagle
#

is there a fast way to scroll down a list of values and select a output on that value?

surreal eagle
sharp crest
#

Switch

surreal eagle
#

oh right

#

thank you!

sharp crest
#

there is also select

#

πŸ‘

surreal eagle
#

thanks my man

spark valley
#

Help guys the fact that code can be inbred is keeping me awake...

chrome dust
#

If you didn't sleep already, sleep on your problem and your brain will find the answer for you

spark valley
#

Yes

#

Ok ive dedicated my life to figuring this out now

#

Class Prarent1
Class parent2
Class kid1 inherite p1 p2
Class kid2 inherit p1 p2
Class wtfisdis inherit kid1 kid2

#

Is there a practixal use for a that? Probably not right?

#

Or just say no so i can be put to ease

#

This isnt possibke in single parenting but in lang where multiinheritance is allowed...

modest swan
#

I can't see anything in my game anymore. I had a working character and map and everything disappeared. I definitely didn't delete ANYTHING. Does anyone have any ideas. I can send my event graphs and stuff

modest swan
#

Please help

#

πŸ™

pliant junco
modest swan
#

Sorry it isn't a screenshot

#

Discord is bugging on pc rn

pliant junco
#

try going to file

#

open level

#

and find the level file u saved

modest swan
pliant junco
#

i've happened like tht b4

#

should be all good as long as u saved ur map

modest swan