#ue4-general

1 messages Β· Page 1019 of 1

sharp crest
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why is player state suddenly not spawning on the server for me?

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I just opened the editor and it decided to not spawn on server today, lol

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it used to work for quite a long time..

plush yew
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I just saw in some obscure post in a facebook group that there is a UE 4.27 version coming.. Why? Wasnt the 4.26 supposed to be the last version before the UE5? Are there any relevant features planned that make a switch to 4.27 worthwhile?

lusty jay
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im pretty sure the last version is going to be 4.28

worthy axle
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Hello everyone, I am looking for the discord server for UE Fast Track program, I am an university student willing to do that program however the discord link in the course is invalid.

slate thicket
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does anyone know how to fix this

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i imported a custom offline font but it's just giving me these random blocks when using the text renderer

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works fine in the font preview

clever axle
jade surge
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40 minutes of trying to figure out why something isn't working. Realize A pin wasn't connected... Who says blueprints isn't as toxic as c++

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lol

untold dirge
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This character is the Skeletal Mesh, as I understand. And has no actual 'clothes' or materials equipped. I can make a whole game before I tinker with the 'clothes' in the 'Material' slots right?

clever axle
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@untold dirge there are materials assigned to this skeletal mesh

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it's even there in your screenshot

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If you don't want the Manny to look different then yes, you could make a game only with him if you want to

dry crane
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Hi. Does anyone know, how to create a intro video with a skip button in unreal? I am making a mobile game in unreal and I have a video as a separate file which I want to be played at the start of the game and it should also have a skip button at the bottom so that the player can skip the video and go to the main menu. How can I do that? Can anyone help me?

dry crane
old nimbus
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@dry crane Rajdrip

novel rose
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Does anyone know why UV channels do not update when you re-import meshes?

old nimbus
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I'm totally De-Motivated to learn anymore.

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How do I motivate myself?

hearty vine
potent cypress
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@plush yew Bro I found the solution of my problem, thanks alot for spending your time for me 😁

cloud igloo
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Does anyone know what can be done to put text into the widget graph so that I can hide it once a button is pressed? It doesnt seem to be showing up in the variables tab

tight prawn
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is there a way to block paths in a navmesh ?

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I'm looking to designate areas as "unwalkable" without using heights

old nimbus
tight prawn
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for example I want the AI to move only on sidewalks without going through the road

median sandal
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anyone knows why this happens?

lime quail
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Hi.I noticed,what when I hold mouse button then IsHovered/OnHovered doesn't work.How can I get around this?

light thunder
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What is the current charactermovement mode/speed set to? I'm trying to modify the default value so they aren't moving as fast - I see MAX default walking speed, but what is the current one ?

lime quail
light thunder
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I guess I was confused about what the max had to do with it - my assumption is that it will just accellerate to the max speed of whatever movement type you set - so the max speed is the 'current' speed once it gets moving (that's what i need to set) this is for npc movement

safe osprey
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I always mix this up, but does ue4 support tga or no?

tame patrol
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Will our UE4 projects work in UE5 or am i wasting time

rocky epoch
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if you are not using some niche or exotic plugins it should

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according to epic the conversion should be painless

tame patrol
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Could you give an example of exotic plugins? Ive got a few ranging from Advanced Vehicle System and LE Extended Standard Library to the Voxel Plugin

rocky epoch
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I can't sadly, but if the creator is updating his/her plugins often, it should be fine.

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also i you have space just grab the early access and convert your project

tame patrol
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I probably should do that sooner than later, thank you!

rocky epoch
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it will make a copy anyway so it won't broke your original project

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and if the early access can convert your project then you are golden :D

fallow hornet
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Yep

frail sail
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guess no ones uses Fullscreen mode in ue4 lol

spare sun
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well I do but I don't get the problem

frail sail
slate thicket
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nvm fixed it lol

winter zenith
spare sun
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ye I saw that but I meant I literally dont freeze like this. I used to in some games but it wasn't ue-specific. Tabbing in and out/updating drivers/going dx12 usually fixed the problem. Similar issue happens with skyrim if you dont focus the window during an open console when it loads a level I think. Or at least it used to do that, didnt check on the special edition. @frail sail

winter zenith
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Getting this error whenever I save my map, or try to play it. But I can package the game and play it, only the error happens when I play in the editor

frail sail
spare sun
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what doesnt?

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dx12 fullscreen is quite different from dx11 fullscreen

frail sail
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rest is updated latest already, just only thing i didnt forced DX12

humble hinge
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I created a new level, but it's all black?

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oh I found it

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yeah, tried, still new to ue but didnt seem to work, but when I went to file -> new level, then selected default

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alright thx

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also, I heard ue had a giant asset library

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where can I find it?

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oo ye

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so epic, that'll make creating an open-world rpg way easier, since I am never satisfied with the textures I make

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im on quixel.com, do I create an account or how do I get the megascans?

frail sail
humble hinge
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yeah I'm using ue4 rn, ue5 is epic, tried to run the VotA demo but my gpu literally crashed

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yeah, im sticking to ue4 until ue5 is game-ready

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yeah, I'll get that program after my 2fa code arrives in my email

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epic games is weird

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my 2fa code never arrives or takes ages to arrive, so I decided to change the email to my gmail, the verification of that arrived INSTANTLY

buoyant compass
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How can I view Physics Constraint Components at runtime?

humble hinge
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I have bridge rn, are the assets the same as on megascans?

winter zenith
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Getting this error whenever I save my map, any ideas?

humble hinge
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alright, thanks a ton!

light thunder
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How do I set the play rate of an animation when I'm using a blend-space - getting the mesh and setting playrate manually doesn't work (I'm assuming it's immediatley overwritten by the blendspace )

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The problem is they look like they are "sliding"

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there?

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based on the video, do you think that is my issue? I'm happy with the actual movement speed but the animation looks like shit, even though I'm using the default third person and those meshes are obviously targeted to it

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I guess that's something to do with the issue - this looks better but still like shit - good thing these are distance/background actors

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I can edit the blend samples on that blend space or keep the settings on the Anim BP - which is a better place to start?

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and is setting the rate scale on that animation basically the same thing? (in which case, probably better to just edit on the Anim_BP and leave the Blendspace asset alone?

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wait - the max walking speed I thought was for idle to full on running?

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and the blend space changes which animation is dpeending

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ah

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granted, when I start the game I assign a value between like 70 and 110 so their speeds are not all the same

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the play rate in the anim BP seemed to work okay

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gotta adjust their meshes relative to their collision capsule I think and offset them depending on the model being used

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Is this what I want to use to adjust the mesh relative to the collision capsule? (capsule is root)

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different question - how do I trigger an overlap event like a volume where objects that come into it get burned - will the overlap event fire repeatedly? for each item?

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like, just making sure here, that the overlap event will keep firing on new items coming into that volume

kindred viper
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no but you can set a timer when they enter the overlap and then stop it when you like.

plush yew
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is there a option for real time shadows? the shadows stay in the same spot even when the object has moved but it goes away once i build the lighting, i dont exactly export things into unreal a lot unless its characters etc so im a little bit new with meshes, am i doing something wrong? or is unreal nor getting the shadows right or whatever

prime willow
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@plush yew Where in the animation blueprint grahp am i suppose to put the powerik solver?

austere vessel
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do we have a showcase channel ehre?

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*here

plush yew
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@plush yew thank you, not gonna lie i had no idea that was even a thing i mean ive seen it but never touched it

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@prime willow im not sure ive never used that before

prime willow
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;-;

plush yew
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yeah i saw, would it effect gameplay?

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oh okay thank you

prime willow
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would i place it between the state machine and output pose?

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what if i wanted to expand it later on, with wall running etc do i keep it there or move it from that place to another? o.o

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ah

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so a case by case basis

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ok that makes alot more sense than these tutorials x3

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thanksies ❀️

vernal dock
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anyone wanna make a quick 10 bucks to help me compile my xcode project

prime willow
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So when i apply Ik's to my mesh

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the ik's work

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but the character stretches viciously

cold bridge
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Hey guys, newbie UE dev here.. I want to have an object spawn whenever my projectile hits the water, but I can't generate any collision effect for the surface of the water. Do I have to add a custom collision box to my lake/ocean for this to be possible? Is there another way?
just to clarify, my goal is to have a weapon shoot the water and wherever it hits - an ice platform is to be spawned, letting my character walk on water. Thanks in advance ❀️

lavish garden
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i would like to make a galaxy, with pixels to represent planets, stars, etc, what would be a good way to do that??

hybrid sky
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(no interaction)

lavish garden
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no

hybrid sky
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what do you want then

lavish garden
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or maybe at first to learn how to do it as something more in depth.

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i want to simulate a galaxy on a small scale.. not trying to fly through it, but i want to be able to get data from it.. like after it is generated, what each pixel would represent

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ie colored pixels for what they are, or whatever.

plush yew
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Hello again! Okay i've been trying for a couple of days not to find the best way to do a First Person attack animation. I'm trying to do sequence similar to the death/attack animations in Alien Isolation. Here's a clip: https://www.youtube.com/watch?v=qZB-EbAhTYw
YouTube
edepot
Alien Isolation: All Alien Death Animations

Any suggestions? I tried creating a level sequence with the enemy attack animation and then moving the level sequence to the player location when in attack range (the level sequence has it's Instance Data overridden and attached to an Empty Actor that is move to the correct location when attacked).
For testing, right now I'm just trying to trigger it like this:

The Empty Actor moves to position but none if it's assets do - they just play at their origin. However in edit, I can grab the Empty Actor and reposition and animations play at the new position - it's just not doing so when playing...

See the top ways to die in Alien Isolation and the associated animation (cutscene). There are many ways you can be killed by the Xenomorph in Alien Isolation. Video shows all the possible secret ways the the Alien attacks you, and the death animation. Included are knockdowns and kills by fire and Working Joes (robot). Gameplay on the PlayStation...

β–Ά Play video
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anyone know what to do if this setting is causing huge fps drop? the LOD on the animating static meshes are even set to 8 RN i thought that would help but no

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will ue4 have adaptive trigger support?

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or does it

quiet token
drowsy snow
prime willow
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and hip

drowsy snow
prime willow
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and it stopped the stretching, but than the upper body would glitch in reverse

plush yew
drowsy snow
plush yew
drowsy snow
plush yew
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😦

drowsy snow
ember geode
prime willow
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same would happen to the hip but at least the body didnt break terribly via stretch ._.

drowsy snow
prime willow
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okie o.o

plush yew
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is it possible to make a multi-color text string?

drowsy snow
cold bridge
ember geode
cold bridge
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it doesn't generate any hit events when the projectile touches it...

ember geode
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Did you try all channels?

cold bridge
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what does it mean?

ember geode
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Does your water have generate on overlap events or something like that?

lavish garden
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is there any channel that might have a better chance at helping me find out how to simulate a galaxy in unreal engine?

cold bridge
ember geode
lavish garden
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poop.

ember geode
lavish garden
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i really want to find out how to do it.. i don't mind putting in the time and the work, i just need to know how to get there

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i don't know how to try and make it.. thats why i am here. 8D

ember geode
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Well I'd start with gettings the meshes. Planets, stars, sun, background, etc.

lavish garden
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i might could do a physics sim, or an FX particle sim.. prolly like 200 other ways i don't even know of.

ember geode
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Put it in your scene than from there figure out what you want.

lavish garden
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i can do that. 3d modeling, making an open world map, etc. that's not what i need..

ember geode
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I mean in ue4

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Have to start somewhere

lavish garden
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i do too.

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i can make maps. that's a wonderful journy in it's self, but i can do that.

ember geode
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Thats when you could think of what you want to make that scene do.

lavish garden
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i found that, but i have NO IDEA how to use it

ember geode
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I guess what I'm trying to say is just start somewhere and let the ideas flow as you go along.

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It looks like a project file. Not sure what version of ue4 though

drowsy snow
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I have Power IK, but never touched it πŸ˜…

prime willow
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Well ALS is giving me lots of trouble ._.

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its ok i might try a different method

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maybe idk this is really annoying to just setup Ik's xD

drowsy snow
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Considering that ALS isn't exactly beginner friendly, yeah... HaruThonk
IK can be a bit difficult to setup in general TBH

prime willow
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yeah ._.

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idk why the mesh stretches or snaps

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cant seem to find anything on how to fix it

drowsy snow
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Wait, can you enable debug view of some sort from the solver?

prime willow
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i think theirs a debug option

broken heath
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If i have lod0 (original) and lod 1 ( I made ) , do i save this mesh has 2 lods or 1 lod

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Or 2 levels of lods

drowsy snow
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I might actually need to take a deeper look on Power IK myself HaruThink

drowsy snow
prime willow
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hmm

prime willow
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its either spine snapping in reverse or stretchy boi lmao

drowsy snow
prime willow
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O>

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i might just try the als method instead at this point..

drowsy snow
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Your ALS attempt is so close to being ready tbh

prime willow
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everything worked though tbh o.o

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the face rig was just fluffed sideways

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like the face and bones moved like jello lol

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so the annoying als method might be best at this point x3

drowsy snow
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Good luck! ALS can be a bit difficult to chew, but it can be done.

prime willow
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apparently because i copied the animas to the bones instead of copy the bones to als

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everything broke :3

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if all else fails i can always export and use your auto rigger D:

ember geode
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I want auto rigger!

cyan atlas
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so I was considering switching from Unity to Unreal Engine for my project. Short and sweet I have a 3D game that needs really good graphics and Unity's best option is HDRP which is still quite buggy so I think I'm out of luck there

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Obviously I'm in a UE server but if I could get honest opinions, should I switch to Unreal Engine for this project.

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Also can I choose between C++ or visual coding? (I prefer C++ if I have the choice, I like scripting more)

grim ore
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spend a day or 2 making a prototype in UE4, only you will know if it fits your project

ember geode
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Ya, you could use c++ or blueprints(visual scripting). I don't know much about Unity but I do use it to upload VRCHAT avatars and tbh I hate using it. Maybe I'm biased but you'll need to ask someone that uses both.

grim ore
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your basically saying "I am doing something and you have no info on what it is, make a decision for me"

cyan atlas
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yeah unity is quite buggy and weird. I think it's more meant for lower end hardware and simpler games like 2D and simple 3D

stray ruin
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use unreal

cyan atlas
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well let me rephrase it

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is Unreal Engine biased towards making good looking 3D games and more optimized towards that goal?

grim ore
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nope

cyan atlas
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well then what makes unreal engine good

stray ruin
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the only way is try it for urself

grim ore
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its got a ton of tools to let you make what you want

cyan atlas
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yeah I guess I have to try it out

stray ruin
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no harm in trying

cyan atlas
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I feel like I don't have a choice. I mean Unity and HDRP just isn't working as well as I'd like too

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feels wayyy to glitchy

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cameras are doing all weird rendering things

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so yeah

ember geode
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Ya anyone could make a game but not anyone knows how to optimize it.

grim ore
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and C++ is not scripting so... lets just get past that

cyan atlas
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what is the C++ in unreal for then?

grim ore
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its... programming

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its literally the language used for the engine

cyan atlas
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I use scripting and programming interchangeably

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is there a difference in them?

grim ore
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well do you know C++?

cyan atlas
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well I was planning on learning it.

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I know C# but I know they are much different

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I used to mess with C++

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but nothing towards what was actually useful

grim ore
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then dont plan on using C++ to learn UE4, stick with blueprints to learn the engine

cyan atlas
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Ok. Should I read the UE4/UE5 documentation?

grim ore
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your asking if you should read the instructions on how to use a product?

cyan atlas
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alright ill take that as a yes

grim ore
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I mean, no you dont have to

ember geode
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Watch youtube.

grim ore
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but if your asking...

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we dont know what your learning style is, your skill level, your goals, etc..

cyan atlas
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like I meant it more as in is it better to like watch a course or read the docs

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yeah i suppose

grim ore
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so anything we tell you without 157% more information will be not very accurate

cyan atlas
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alright I can understand that

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I will play with the engine a little bit then

ember geode
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In my experience theres a lot of good ue4 tutorial from unreal engine themselves.

grim ore
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I would suggest looking at the pinned messages in here and looking at the learning material in there. Epic has learning content (Video and written) as well as sample projects to pick apart based on your learning methods

ember geode
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grim ore
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and theres a metric crapton of stuff on Youtube/udemy/pluralsight/etc

cyan atlas
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I thought people said Unity had a much larger community than Unreal

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is it more even now?

grim ore
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it does

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doesnt meant its better or worse

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Unity is a larger company with more time in the field for being used as a general access engine

cyan atlas
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well if Unity is a general access engine, what do you classify Unreal as?

ember geode
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I actually started when UE4 was a subscription.

grim ore
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more time in the field...

cyan atlas
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I always started with Unity because that's what popped up when I looked up how to make games πŸ˜„

grim ore
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Unreal was only general access from 4.0 on, Unity has been general since 1.0

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so a good decade or more of people using Unity in the public

cyan atlas
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should I use Unreal Engine 5 because they completely changed all the UI and everything and it's the latest?

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for experimenting

grim ore
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sure, use an alpha version of the engine for learning

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do you use the alpha versions of Unity for learning?

cyan atlas
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I'd be lucky if I got Unity 2017 LTS to work

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again, I don't know how Unreal operates πŸ˜„

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ok so that means try UE4

grim ore
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Unreal Engine 5 is in Early Access, its an alpha. Its to be looked at and played with

cyan atlas
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ok sounds good. Thank you

grim ore
summer scaffold
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Hey there looking for some advice how to fix my issue with widget, i am trying to make a simple deathscreen display after player enter the collision box and cannot find out how to remove that single window when level restarts

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its simple university project soo not trying to create big magic just something simple allowing me to not affect another widget for quest HUD which is already shown at screen

wise trail
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Who can you contact if an epic games asset on the market place doesnt work?

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I cant seem to be able to review it or ask any questions on the asset.

grim ore
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from the launcher or from the web page?

wise trail
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launcher

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Its Twinmotion Sports Equipment Pack 1

grim ore
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@summer scaffoldwell.. your not removing any widget in that screenshot are you?

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@wise trailclick on the settings and there is a support link in there

wise trail
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That gets all of epic support or market?

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oh nvm I see

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Ty

summer scaffold
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Mathew idea is simply to spawn widget for 5 sec when player enter the box and then remove it when level restart (case falling off map and start over)

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archived that by Remove all Widget node

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but it also removed the objectives

grim ore
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yep, and your trying to do that but your remove from parent node has nothing connected to it

ember geode
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Nothing is connected?

tranquil hare
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@summer scaffold make variable, when u create widget , and just connect that variable to Remove From Parent Node

summer scaffold
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trying to figure out not gonna hide fact i am still fresh to UE4 thats why comes such dumb question

grim ore
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when you create the widget, you get a return value. That value is a reference you can use as the target for the remove from parent

ember geode
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If it makes you feel better took me 4 hours to learn how to make a door rotate when I first started.

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That was 6 years ago...

summer scaffold
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haha ik been trying

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i think found out

grim ore
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that is one way that should work due to the way your code is set up, yep

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if you get to a point where you need to learn more, there is a UMG course on the official UE4 learn site

summer scaffold
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thank you guys! such a simple thing is problematic for me when the heat blazing outside

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Mathew will check it out ty for pointing

latent sonnet
tranquil hare
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@latent sonnet can you show collision of that mesh? in static mesh editor

ember geode
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Replace it?

latent sonnet
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Is it something with the "Set Collision Enabled?

ember geode
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I wonder if it just corrupt

latent sonnet
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No it works fine normally

ember geode
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I mean replace it in the scene

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Not the mesh.

latent sonnet
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Oh

tranquil hare
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try set Double Sided Geometry

latent sonnet
tepid urchin
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Hello! I am new to Unreal Engine and Discord groups.. where am I able to ask questions? (is this channel fine?) I am an animation student working on a short animation in Unreal. I'm just having troubles rendering.. I would like to render with a burn in but my issues are: if outputting with png it will only render 1/10th of the master sequence... when I try exr it renders all frames but without the burn in (even tho I have it enabled). Does anyone know what could be happening? I'm just trying to render so that I can work on an animatic in Davinci Resolve.

latent sonnet
ember geode
latent sonnet
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wdym?

ember geode
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Set simple as complex?

latent sonnet
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It's complex as simple

ember geode
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flipped as in scaled -x but I doubt thats the issue.

tranquil hare
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@latent sonnet Can you try to increase Max Step Height value, in your character blueprint?

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see if its affecting

tranquil hare
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higher

safe osprey
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I'm a bit confused, I have a mesh that has a RMA texture however when i render just an still images of my scene that metallic reflection doesn't apply at all even though it looks good in the viewport

latent sonnet
tranquil hare
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hmm, weird

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problem is only with that mesh?

tepid urchin
bronze vault
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@tepid urchin I don't have an answer for your issue, but, #ue5-general is an ok place to ask questions, but your milage may very. For your question you may have better luck in #cinematics

tepid urchin
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ok thank you @bronze vault !! Much appreciated

ember geode
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map

latent sonnet
ember geode
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What I don't get is how it runs up one side and the other doesn't.

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Those are the same mesh right?

tranquil hare
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can you send screen with PlayerCollision mode enabled?

ember geode
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Just rotated?

latent sonnet
latent sonnet
latent sonnet
tranquil hare
latent sonnet
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Wait I don't see it is it under show?

tranquil hare
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try visibility collision

latent sonnet
tranquil hare
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it kinda missing collision in bottom part on left side...

latent sonnet
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Yeah that's the point

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I wan collision to be enabled after hitting a hitbox

tranquil hare
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yea, i understand, but its not a problem of activating or deactivating collision

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collision box is wrong kinda

latent sonnet
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How so?

tranquil hare
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i would suggest try to regenerate in engine, if it wont fix, you can try add collision mannually in blender, or your 3d package software

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here some tutorial

latent sonnet
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Alright then

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Thanks

finite nest
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Is Ue4 good for racing games?

regal mulch
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Hard to say if good or bad

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You can make them

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Assetto Corsa Competizione was done in ue4

humble hinge
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Rocket league as well I think

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Not a racing game, but it has great vehicle physics

drowsy snow
regal mulch
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Rocket League is UE3 on PC or?

drowsy snow
finite nest
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Thanks for the advice

regal mulch
dusk tartan
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Hello everyone and i hope you all are having a great day.
I come to you today with an ue4 issue which is this line in my water asset. the line is always at the exact spot when i move my camera near the water. is it natural or it's a bug or it's something else ? i can't find a fix for it

drowsy snow
humble hinge
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anyone know which node this is?

drowsy snow
humble hinge
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ohh alright thx

lime maple
#

Hello! In UE4/5 is there a possibility of using a really in-depth rig, where there is a precise skeleton, realistic muscles and skin on top - all together deforming anatomically correct?

drowsy snow
#

Though don't expect retargeting animations to be as easy as one click away.

pure dagger
#

Do you have any suggestions for a beginner? Any must-have must-know? I don't have team. What should i do first, what is important?

drowsy snow
lime maple
pure dagger
#

@drowsy snowI know basic functions and it's a time to start with something. What is the best to learn? Or start with world building or sth other?

drowsy snow
drowsy snow
pure dagger
#

@drowsy snowMy favourite games are too difficult to remake πŸ˜„

drowsy snow
pure dagger
#

@drowsy snowDo you know any step-by-step tutorial of simple game?

#

With all important game functions?

drowsy snow
#

I'm not a search engine.

humble hinge
#

can anyone help me? What do I need to plug into the object?

forest tree
#

Has anyone seen this absolute log spam before, in the editor?

#

Game isn't running

#

Also this

drowsy snow
humble hinge
#

Just compiled, might have forgotten, also renamed

#

still error tho

#

ignore the target error, found that one

drowsy snow
# humble hinge

Oh right, your cast node doesn't have anything connected on.

humble hinge
#

Yeah, but I'm not sure what to connect

plush yew
#

hey do you know why game engines called game "engines"??

drowsy snow
humble hinge
drowsy snow
humble hinge
#

I am

drowsy snow
# humble hinge I am

Try scroll back or rewind the part where the tutor explains about that cast node.

humble hinge
#

this isn't part of the tutorial though

#

it's some code I'm doing myself to prevent a deletion error

#

just the cast node is new to me, since I come from unity

drowsy snow
#

I don't know how Unity having cast thing for "deletion error" makes sense, but Unreal Engine's cast node is definitely not for undesired actor destroying.

humble hinge
#

no I know, it's just that I am deleting a projectile in 2 different scripts, so the variable is to check wether the projectile has been deleted in the first script (on collision), so it doesn't try to delete again in the second

drowsy snow
humble hinge
#

oh how can I do that?

drowsy snow
fickle vigil
#

Hey everyone
So i tried to give my Metahumen some animations (from the manequin) and it kinda works. But the torse/shirt doesn't animate at all. The hands, Head, Leggs, Feets al are working properly but the shirt/torso realy doesn do anything. Does someone knows a fix?

tired moth
#

Don't know if this is the correct section to ask but data is stored in dedicated servers afaik. Can editing the data like for example universal in game currencies be done from within unreal engine by virtue of special developers accounts or is editing the data solely done by heading into the dedicated server and modifying it there?

humble hinge
drowsy snow
humble hinge
#

alright thank you

drowsy snow
ivory hearth
#

is there a way to reduce the ragdoll intensity, sometimes my AI travels long distance

pure dagger
#

Which plugins are neccecary?

dusk tartan
#

@drowsy snow no i'm not using the super broken and experimental water system xD

#

( sorry for the late reply, sorry )

fresh shuttle
#

hi guys my game res is in 1920 times 1080,and in this resolution,when i try to set the game to windowed mode it doesn't work,but when i try to set it to windowed mode in another resolution,it works fine.Do anyone know whats up?

drowsy snow
plush yew
#

Hello, I want to share my music available for use in projects, where is the place to do this?

drowsy snow
plush yew
#

either selling or sharing

drowsy snow
#

The marketplace is one way to go.

plush yew
#

ok i will try that thanks

dusk tartan
#

@drowsy snow it was indeed the refraction but since i need it in my scene to make it beautiful, i might need to come up with a new idea

#

thank you very much for your help as always, you the best

#

@drowsy snow fixed it and here's how

#

i changed the refraction mode from index of refraction to Pixel Normal Offset

#

thanks again for your help

trail kernel
#

Does anyonw know if epic said anything about adding some flex like softbody physics in upcoming years??

#

I saw Nvidia's physx 5 but no information if those features will be added with unreal or not

drowsy snow
maiden vector
#

who do i need to speak to for epic to add a 'Needs Updating' tab to the filter of my vault?

cold bridge
#

hey guys asking again, any way to generate a custom collision box to my lake/ocean/river water bodies? not able to find anything online..

coarse turtle
#

Is there a setting to increase the cores usage during compiling the project? I'm trying to make things go faster during compilation.

drowsy snow
shy aspen
#

why cant i download the plugin for unreal on bridge, i can download all of the others but its just not working (4.26)

elder crest
#

so.... about this mod pack

#

sorry not mod pack. i meant free asset.

#

im still learning how to do all this so... is there a way to get the guns to work?

#

like how complicated would it be?

coarse turtle
wary wave
#

it tells you exactly what is wrong - that file is not there

plush yew
#

why are particles not getting effected by light from far away?

coarse turtle
wary wave
#

work out why the file is not there

#

my guess would be it hasn't been compiled

coarse turtle
#

If found this solution but I don't see that option. "To fix the issue, you have to right click the game solution from your solution explorer and select the option "Set as StartUp Project" "

plush yew
elder crest
#

so i get there is alot of tutorials to go off of. but is there anyone i could talk to, to help me understand some basics?

elder crest
#

how helpful >.>

plush yew
#

XD poor thing :<

#

where do i download unreal engine?

#

finally some questions that i can answer

#

from epic launcher

#

unless ur on linux, then its a bit more complicated

#

but they have a download option on the web tho

wary wave
#

they do not

plush yew
#

i can see it with my eyes tho

#

it must be an illusion

#

ok soo first i get epic games launcher

#

what version will i be able to download?

wary wave
#

any

#

all versions from 4.0 onwards are available in the launcher

plush yew
#

i don't know anything about unreal engine tho

#

i can't get unreal 5??

#

u can

merry bison
#

I have a moving platform, when I stand on it I sort of roll off from it, even if I stand still... Have no clue why it does that.

plush yew
#

it's early acces?

#

ye, dont release any games with it

plush yew
#

i usually have no idea what i'm doing when i open visual studio , can i do stuff in unreal?

plush yew
#

hmm

#

what about cpp tho>

#

?*

#

what about it?

#

how do i use it? is there a turorial on youtube?

#

u want to use cpp?

#

yea

#

dont want to connect floating blocks?

#

what do you mean

#

ohh

#

but i have visual studio soo why not use cpp

#

you can, but for me floating blocks are much more fun D:
anyways, gl searching for tutorials

#

hmm

#

@plush yew What's the latest avaible version?

#

5

#

i meant the ones that aren't early access

#

4.7

#

i got epic games launcher

#

but mine shows 4.26

#

good, 4.7 is in preview too, so 4.26 is good :V
tho i personally would just start learning 5, cuz by the time you will learn how to use it, it will be out of early access xD

#

soo should i download 5?

#

idk, ur choice, i must go back to watching anim.... i mean working

#

so see ya

#

cya

blissful valve
#

Hi

#

When I try to migrate a level everything gets copied to target folder, but I can't access level asset on ue4

vale bone
#

Anyone know why Attenuation Occlusion works if placed as a sound in a level, but not if spawned through a 'Play Sound at Location' blueprint node?

plush yew
#

Do i need to check "Editor symbols for debugging"?

#

what is it about tho?

latent sonnet
#

How can I change the size of a bone that stays consistant through all the animations?

#

Like if I wanted to make a head bigger

drowsy snow
plush yew
#

is it needed for someone new to unreal?

drowsy snow
#

(or sometimes when testing C++ code, due to how low level it is)

plush yew
#

But it takes too much space

drowsy snow
#

But it can help you pinpoint the cause of the crash. Only omit it if you're know what you're doing and/or using UE4 for non development purposes.

plush yew
#

what about target platforms?

#

can i uncheack android ios linux?

drowsy snow
#

Feel free to omit them if you don't need it

#

(Though don't say out loud about omitting Linux, else you might trigger certain people Kotohoops )

tardy heart
#

Ok, slight question, is there a way for me to attach a sphere to a hand?

drowsy snow
tardy heart
#

Basically, I'm summoning this "sphere" and want it to be attached to the hand up until a certain point to let go.

#

hmm

#

this one, right?

drowsy snow
tardy heart
#

Hmm well is it fine to leave the first one empty then?

#

and how would I actually get the parent

drowsy snow
#

Though IIRC there's another for a singular component instead of the entire actor.

plush yew
#

@drowsy snow Btw when i uncheck the options i don't need , but end up having to want them can i download them later?

plush yew
#

ohh ok soo that's chill

drowsy snow
tardy heart
#

Like, how would I get the player mesh?

#

"get player character", doesn't seem to be working for me.

drowsy snow
tardy heart
#

hmm

tardy heart
drowsy snow
#

I'm away from my computer so I can't show you visual example.

tardy heart
#

I have one

#

wait

worn granite
#

Just keep in mind you may need symbols (again, if you're doing C++,) especially if you're doing really fancy things or playing with new tech

candid ginkgo
#

I'm getting weird shimmering lighting in the ceiling of my house. Adjusting the specular and roughness doesn't affect it much, and it has thickness with overlaps so no light can come from outside, so I'm not sure what is causing it.

untold dirge
#

AddLocalRotation is to add rotation, but whats the code for like.. straight movements.. like a piano falling for example

plush yew
#

i'm completly new to unreal soo i don't know

worn granite
#

Debugging symbols

#

the engine's debugging symbols

worn granite
ember geode
plush yew
worn granite
#

no

#

If I'm confusing you, you can just ignore my advice

plush yew
#

i mean

#

nvm

next dome
#

hey guys, so im having an issue with movie render queue, the same scene with the same settings, sometimes the sub-samples renders really quick, but sometimes it renders really slow, anyone else had that issue?

#

here are the examples:

#

really slow sub-samples

#

and this one is quite fast, considering i have not changed anything, except just stop the render and click render again

red herald
#

does anyone else expierience massive lag spikes despite having a good pc ? well i do and it bugges me off a lot

next dome
#

like 2-3 fps even when in unlit mode right? @red herald

red herald
#

yeah

next dome
#

yeah i have the same

#

really weird actually

red herald
#

editor, playing , unlit

#

i'm getting paranoid

next dome
#

yep

#

people said on the forums to downgrade your nvidia drivers to some old one and that fixed it for them

#

it kinda fixed for me aswell on my 2060 super

red herald
#

how do i downgrade my nvidia drivers ?

next dome
#

but i just got rtx 3080 ti 2 days ago and that old driver was not supported anymore so yeah im still having those fps drops

red herald
#

i have a 1070

next dome
#

you have to download DDU ( Display Driver Uninstaller ) and after that download the ndivia driver version 457.09 i believe

red herald
#

ok

trim trail
#

hey, are all shader compilations done by CPU? I'm researching for major PC upgrade and was wondering which components/how much are impacting compiling times

red herald
#

@next dome how do i instal back another driver now ?

plush yew
#

well i assume all compiling is done by cpu

#

but you should probably check your cpu/gpu usage

#

to know what to upgrade

trim trail
#

hm, yeah, watching process monitor is good idea

frozen pond
#

hi, some designer question: how should i handle changes in world during gameplay? i mean same map for act 1/2/3 etc. but some stuff may change like wall is damage, gate is open etc.

marsh sparrow
#

I use state subsystems

#

and quest subsystems

#

and broadcast events

frozen pond
#

not sure should i create copy of my map and mod it or create some blueprints and change it state?

marsh sparrow
#

depends on what you want to do

#

if you copy the maps.. you have to double up on everything

#

i.e. fix a bug here.. remember to fix it there

frozen pond
#

that may be problem

marsh sparrow
#

in the end i think you'd just use the same actors with state anyway

frozen pond
#

maybe use level streaming on some parts?

marsh sparrow
#

not sure

#

depends on your game etc

frozen pond
#

TPS roleplay

uneven hemlock
#

I'm not sure which channel to put my question so I put it in #legacy-physics can someone pls help

pliant copper
#

would main menu being its own map, and then the map the player is in be another one? or just show and hide the ui?

frozen pond
pliant copper
#

player menu = widget in the main map, with the player? so like when you press escape for settings in game

#

thanks

next dome
#

@red herald after uninstalling the drivers with DDU in safe mode, just open the nvidia driver that you downloaded and it will install it for you

red herald
#

right, thank you

#

now seems like even my pc is faster than before

#

@next dome god you helped me a lot, i'd kiss ya if you weren't behind a screen -no homo tho

next dome
#

Haha no problem, glad it helped!

kind dew
sturdy trail
#

Hey guys, can someone tell me some common reasons why my player Pawn isn't starting at the player start Actor? Also, when I press play I can see the actors like GameMode and others, but I can't see them when I'm not playing...I thought it was supposed to be the other way around but not sure

untold dirge
#

some tutorials from ~2015 has 'Vector+Vector' thingy in blueprints... is this repalced by Lerp(Vector) now? I cant find vector+vector

kind dew
#

no vector + vector is there. Lerp is a different thing all together

untold dirge
#

Damn well I dont have it, Im on UE5

ember geode
#

Ue5 took it all out. Lol

#

You have to drag out the pin and type whatever you need.

quasi ivy
#

Hello! Just asking since I want to know, what programming languages should I learn, and could any of you guys point me to a good course or way to efficiently learn it?

ember geode
#

If I want vector * float. Have to press * enter. Than the bottom pin drag it out. Type tofloat....

#

So annoying.

untold dirge
#

awesome thanks guys

royal stirrup
#

guys, does anyone knows why post process may cause this? I have very simple post process fog, which uses scene depth, but all meshes with translucent material looks like this. No matter that opacity value it uses. Meshes on screenshot is fully opaque, but I can still see though it...

plush yew
#

anyone knows a discord server for cpp programing?

digital anchor
#

theres settings to apply pp before translucency

royal stirrup
#

oh.. so how can I make it work?

#

yeah... I know, but I have translucent smoke particles, and if postprocess will be BEFORE translucency they will look out off place

#

so there's no way to make it work?

digital anchor
#

maybe have it work on custom depth, when enabled

frozen pond
#

i need really really big screen shot from viewport - for map design, any idea how to ?

frozen pond
median sandal
#

this seems like a really stupid question but how do I change aspect ratio, since I want to keep it to 21:9 and there is no preset or a way to change the sensor aspect ratio, since it's greyed out

#

aight nvm, I figured it out

vernal thicket
#

hey guys - me and my friend been working on a game for coming up to a year now and we're trying to get things finished so we can publish - however on one of the maps we get a terrible FPS, we've tried deleting individual 'groups', for instance we deleted all lights, made not much difference, deleted all foliage, little to no difference and so on - is there anything we can do in particular to try locate the source of the poor FPS?

rigid bridge
#

i cant seem to fix the issue

#

continually re install the plugin to no avail

#

im using a source build of the engine btw

indigo totem
#

can someone help me with a bit of optimization, I have this scene for a game we are working on, however im not getting the best frames even if i cull a bunch of things and mess with shadows and trees.

#

im getting bad fps the same as JoshMM for some reason and im attempting to locate it

stoic rover
untold dirge
#

I tried something in UE4 works, did everything 100% the same way in UE5 and doesnt work

#

guess I should be using UE4 then

#

or maybe im still fucking up the vector * vector thing...

#

wait i need vector + vector not * lol

#

how do i do that in ue5?

shell compass
#

@kind dew the only thing I can think of is that your mesh has different sizes for different LODs

#

Which.. I don't know how one would make that mistake πŸ˜›

azure ridge
#

Does anyone have any documentation, articles, or videos to share on how to handle git merge conflicts in unreal blueprints and stuff? Tried doing some google searches, but didn't get any results i understood.

deft zealot
#

general q: My streaming pool settings, is that per project or a global setting? is that a client sided preview or does it dedicate that ram allocation for a packaged build as well?

prime willow
#

how would i reset a plugin from scratch?

#

like to its default form

kind dew
kind dew
ember geode
#

Also depends if it's project based or engine based.

prime willow
#

its engine based :3

severe glen
#

hey there. I m making a building system. I've implelent some logic to spawn on world. But I m facing with a problem.
When I spawn an object, I want to snap another object if theres any object is exist

#

like this

#

how can I achieve it?

grim ore
#

you need to figure out how it will find an edge or another item to snap to

#

what if it was in another location? will it snap to another part of the other one? are there set points on each one where snaps can happen? is it random?

#

once you decide how that works, you can do things like a sphere overlap check from one point to another to see if one is near, and if so you an adjust it based on that

severe glen
#

actually I think about to find the near one, but I thought maybe there's easiest way or something like GridSnap will handle rest πŸ™‚

#

ok I will try implement with find the near one thanks for the idea @grim ore

grim ore
#

gridsnap could work assuming you are working on a grid, you basically just only let them exist on the grid so if they re near another one they would "snap" to it

severe glen
#

yeah, probably I did something wrong with the magic numbers. once I make with the hard way, I believe that it will help me to understand complex things.

worthy widget
#

hey sorry for interuption but where Can I ask a question like...why do niagara emitters/meshemitters have no shadow?

prime willow
#

wait is this the marvel master? o.o

worthy widget
#

jeah lol

prime willow
#

hiiii

#

thanksies for your tutorials their super helpful ❀️

worthy widget
#

nice to hear that thx^^

prime willow
worthy widget
#

however still need to know if niagara does not support shadows

#

^^

prime willow
#

i wish i could help but im still learnng the basics

worthy widget
#

never realy used niagara but need it now

prime willow
#

i think we have a niagara place in the channels to the side

#

im sure someone there would love to help you

worthy widget
#

indeed thx gonna try there

prime willow
#

good luck!

severe glen
#

you may have disabled casting shadow for your mesh?

worthy widget
#

no

#

placing it in world works just fine

grim ore
#

CPU or GPU particles?

severe glen
#

I just enabled it

#

and it works

#

@worthy widget

worthy widget
#

jeah thx have noticed that the setting isnt set in the niagara system itself but by the emitter spawned-.- so in world you can tick that checkbox but spawned I now accessed it this way^^

#

thx for help it worked lol

severe glen
#

but if you think everything is fine, the problem might be related to the emitter material btw

worthy widget
#

why the material it works now but shadows are disabled for all niagara out of the box

severe glen
#

I think you misunderstand me :). I tried to said, If you think that you did everything right(like enable cast shadow) and if it still doesnt work, you can check materials. Because materials also affect to the lighting system.

#

but as you said that it works so there is nothing wrong with the materials

worthy widget
#

ok

gray kindle
#

"Fatal error: [File:D:/build/++UE5/Sync/Engine/Source/Runtime/RHICore/Private/RHICoreShader.cpp] [Line: 40] Shader requested a global uniform buffer of type 'SceneTexturesStruct' at static slot '[Name: SceneTextures, Slot: 2]', but it was null. The uniform buffer should be bound using RHICmdList.SetStaticUniformBuffers() or passed into an RDG pass using SHADER_PARAMETER_STRUCT_REF() or SHADER_PARAMETER_RDG_UNIFORM_BUFFER()." happens whenever i try to go into material instance properties, anyone knows what could go wrong?

#

i can get inside the master material, just not the instance

#

other then that everything works fine

candid brook
#

guys am I blind or did they remove the developer/modules window from UE5?

dry latch
#

anyone has this ?

candid brook
#

I see the Class Viewer and the Struct Viewer but no Modules

proven aspen
#

Anyone work with grooms? I am just starting and am trying to export a basic groom (just a curve) in alembic from max to unreal. sans plugins.
Alembic doesn't seem to recognize SplineShape or Line classes when I export. Is it just not possible without a plugin like ornatrix?

proven aspen
#

e: Think I'm getting closer. I guess it wants NURBS.
Now importing a simple NURBS curve from alembic crashes unreal (but it crashes it with Groom related errors, so I guess that's good.)

distant totem
drowsy snow
#

Meanwhile Blender's hair system just worked with UE groom...

knotty slate
#

help why are these grey

#

i got these frim megascans bridge

tired moth
tired moth
#

Oh, hmmmmm, so I'd probably have to set up password locked functions then and modify functions like searching for players to edit and change their data.

#

Are there tutorials with similar things?

potent goblet
#

Guess this is what I get for working with experimental plugins. Had this working before but now after saving and closing the island water can't find the landscape.

#

πŸ™ƒ

#

Oh nevermind, I had the wrong level loaded

#

πŸ˜…

uneven hemlock
#

how do i make this mesh

#

use just this collision

#

cause rn it uses the whole thing

ember geode
stuck coyote
#

im trying to get normalmaps to work on my character and they are showing up odd like this - they look fine in front but towards the back they get this glossy? look with a hard stop at the UV seams

anyone seen anything like this before and could point me in a direction of help would be greatly appreciated! (been stuck here for 2 days!)

#

some additional context: i am attempting to port skyrim character models into unreal (so i can learn to rig a different skeleton) and im using textures and normalmaps from that game. i think they store specular data in the alpha of normalmaps but i tried masking that out with no luck

sage coral
#

Had a question does any one know how I would go about / where I should start when creating a cooking system. like your simple add raw food, start cooking, wait so long for it to cook, and than pick up your than cooked food?

pliant copper
#

how can i check if my player character is on the floor/not

sage coral
#

@pliant copper Id use the node that checks your player state like if they are walking/swimming/flying/falling

#

player movement state

pliant copper
#

ok, im trying to stop my player from doing jump animation in the air

sage coral
#

are you trying to remove the jumping or checking to see if they are/arnt jumping?

#

@pliant copper

pliant copper
#

when i jump, and then jump again in the air, it plays the jump animation

#

and i dont want that :(

sage coral
#

Ohhhhhh ok I see know, Id check out your animation Blueprints and or look into them if you havent and make a jump - end loop in the animation BP so it will auto check everytime you jump

#

@pliant copper

pliant copper
#

i was making the jump animation in my character bp so i guess thats wrong, ill look into adding jump to my anim bp thanks

sage coral
#

It will prob need to be in mild connection between both your character and animation BP

pliant copper
#

im not sure how tho, seen as im currently using a blendspace for idle walk and run anims

#

all the examples use anim tree or what ever its called

sage coral
#

you can make a state machine that tells your player when to enter what animation

pliant copper
#

and would i set the state in the character and set animations in the anim bp?

sage coral
#

Yes that is correct πŸ˜„ theres plenty of youtube videos out there that can help you out and teach you more than I can but id recommend playing around with youtube tutorials so you can figure out whats best to impliment into your game. Iv been having to slowly do this myself to learn bit by bit but the more I go the better i seem to get @pliant copper

pliant copper
#

ok thanks

crimson rampart
#

Hi

sage coral
#

just search for things like

ue4 crafting system for example

#

@pliant copper As long as you put ue4 Youtube will filiter your search to it hope this help πŸ™‚

pliant copper
#

ok

crimson rampart
#

I just got into Unreal Engine, a company gave me a test to create 30 seconds car animation, how do I start?

proven aspen
#

Can't change material on imported groom. It just sticks to the default hair mat.

sage coral
#

@crimson rampart Depends do you need a detailed animation like wheels and fine details or just have the vehicle move forward?

#

If you just need it to move forward Id have a static object set to movable and than propel it on the X axis at the speed you set in a timeline

crimson rampart
#

moving forward, turning left & right should be enough, they gave me the test because they wanted me to learn Unreal before hands since it's the main software.

#

most tutorial I've found are all about creating drivable car, not creating animation.

sage coral
#

Id look into making the 3rd person character the car itself

#

this will give you a window to have 4 to 8 way movement

#

Id also recommend using blender to turn the car model in the directions you turn as a static model them self so 8 models facing in 8 different ways kinda like a 360 circle than combine all of these together in a animation BP and bind this to your 3rd person player than you have control of both the movement and now your car can move in a 360 with WASD

crimson rampart
#

Thanks

sage coral
#

Yw

proven aspen
#

Got it. Gotta check "used with hair strands" in the material details

#

Pink hair, here we come, baby

pliant copper
#

so i have this thing, idle/walk/run works fine, but when i jump i replays the jump animation for as long as im in the air, the "Can transition" boolean between idle and jump is true when ever im in the air so it makes sense but idk how to make it only run jump anim once

desert verge
#

did anyone watch the intro to blueprints on the unreal page?

#

what did you think of it?

#

the narrator sounds like omni man (J.K simmions)

sage coral
#

maybe try turing on root animation in your jump animation @pliant copper

warm horizon
pliant copper
#

nvm there is a bLoopAnimation in it

frail portal
#

not really a discussion but im sure you guys will get a kick out of this screenshot in a shipped double a title

idle sail
#

How to enable the rotation thing where you can click an it will rotate based on camera

#

I dont know how to phrase this question to google

#

Like my rotation control in the editor window only has the 3 axis I cant click inside it to rotate freely

pliant copper
#

i lost my level, i had it in my maps folder, then i opened another level and then went back to open it again and its not there, i tried to recreate it with the same name and it says the level with that name exists, i do file->open level->content and searched for it and it didnt show up :(

#

what do i do?

final moat
pliant copper
#

LogWorld: UWorld::CleanupWorld for MyWorld, bSessionEnded=true, bCleanupResources=true is this bad?

#

das the world that disappeared

#

oh it came back when i restarted lol

warm horizon
elfin pelican
#

It's my first time trying to make a game so i don't know anything about unreal engine and I would like to know how to make the character and the camera rotate with the mouse.

ember geode
# elfin pelican It's my first time trying to make a game so i don't know anything about unreal e...

Get the full UE4 course:
https://bit.ly/36lJS3S

Unreal C++ Beginner Tutorial:
https://youtu.be/1dl91ORwmy8

In this video you are going to learn how to build a very simple game using Unreal Engine and Blueprint.

The goal of this lesson is to get you aquainted with the absolute basics of:

  • The Unreal Editor
  • Simple AI
  • Events in Blueprint
    -...
β–Ά Play video
warm horizon
final moat
#

thats a rip

final moat
warm horizon
#

1070 with a ryzen 5 1600x

#

32 gb ram

pliant copper
#

how can i adjust the collision box of a static mesh?

#

its a tiny bit off what i want

warm horizon
pliant copper
#

ok

#

thanks

warm horizon
pliant copper
#

which is best?

warm horizon
#

will show the box

#

simple is forced if your using physics if not you can override and use complex as the hit box.

pliant copper
#

how can i adjust it?

warm horizon
#

complex tight wraps. simple causes nightmares XD in the top menu you will see collisions drop down you can select different presets or generate a new mesh for simple till it fits well but i dont think theres away to edit those

pliant copper
#

it looks good now

warm horizon
#

i think thats the only way messing with these

#

or selecting one that works from the drop down

strong python
#

Hi, not sure where to ask this. I've recently upgraded my system, with a new mobo, cpu, and 32GB of DDR4 RAM (I used to have 16GB of DDR3). However, I seem to have a problem: I can't run any packaged 64 bit games now, only 32 bit ones

#

even if I just create a new project from the first person template, and then package that, same thing. Try to run the 64 bit windows package, blue circle for a bit and then nothing

#

32 bit package runs fine

#

I have no idea what I broke & haven't been able to google a fix for hours

#

running UE4 4.21.2

ember geode
#

You have windows 64?

pliant copper
#

whats the thing called where you add small physics sims to character to make them interact with stuff, like if you got slapped in the head it would wobble the players head

strong python
#

everything runs fine in the editor, and if I use the project launcher the project runs fine, it's just that It does nothing when I click on the exe after

pliant copper
#

how can i update the scale of an fbx i imported? it is waYYY to small because unreal uses cm instead of m

#

it has skeleton and animations so im afraid of breaking something

desert verge
#

if i generate a click button event on a mesh then resize that object, do i need to generate that button event again?

shell compass
#

@desert verge try it out!

#

But no, you shouldn't need to

desert verge
#

i did, the thing is i couldn't even click on the object at all. i ended up just created another object and putting the logic on it to change material

shell compass
#

@pliant copper There's a scale setting in the import settings window that pops up when you drag the mesh into Unreal

kind dew
#

if i have a boat pawn, whats the best way to "constrain" it to water? I don't want it to just fly around the landscape

shell compass
#

@kind dew depends on how intricate you want the boat simulation. I don't think there's any floating physics out of the box in UE4, but you can create your own in many different ways, or if the water is pretty much flat and you need the simplest solution, just have a simulating physics boat at the waterlevel that has a constraint so it doesn't move in the Z axis

#

And there's plenty of premade solutions on the MP that are far better than what I could make personally

kind dew
#

My first idea was to shoot a ray out and see if there's land and do some force to push it away or something but I was just wondering if there was a better or standard way of handling that

shell compass
#

Characters have swimming movement built in and so handles that stuff well, but not pawns afaik

kind dew
#

yea i was thinking about that too

drowsy snow
#

These two cpp files are confusing me again and again, due to how similarly named both of them are.

solemn schooner
#

Hey guys in terms of UI. I have been using WBP, but don't really like the system they have. I was wondering if its possible to do HTML/CSS for ingame UI? I have seen things like BLUI, but is it possible to get the same level of functionality? Follow on question, how do they do UI at professional studios in UE4? is it with WBP?

drowsy snow
drowsy snow
solemn schooner
#

I was under the impression that Slate was no longer really the thing to use?

drowsy snow
#

You're under the wrong impression.
UMG is inherited from Slate, it's just that assembling a Slate UI requires C++ coding and not as visual as UMG when it comes to editing it.

#

Slate is, in fact, still a thing to actively use, though admittedly using C++ to assemble a UI will turn down many people.

vestal anchor
#

Does anyone have any advice on speeding up the renaming and reorganizing large projects process? The constant waiting time is killing me

drowsy snow
vestal anchor
#

like the reimporting assets, renaming assets, building mesh distance fields. I'm not moving any C++ files yet

drowsy snow
vestal anchor
drowsy snow
vestal anchor
#

but thank you, I'll be using that in the future.

drowsy snow
humble hinge
#

Can anyone help me with the landmass plugin?

#

I cant see painted layers, trying to create rocks for a mountain

#

(expanding the layers has no result either)

feral sierra
#

Hi, I'm creating a volumetric cloud material following few tutorials, and I have a problem with a 3D noise texture returning an error

#

both on the 2 tutorials I'm following don't get this error, could it be because I'm using UE5 instead?

finite nest
#

i need help. I bought several models on epic games store on website, and vault isnt displaying it.

#

nvm im dumb, i didnt downloaded it

misty raven
#

I want to make a C++ cast like Blueprint's cast but i can't find something like I want to do. Can someone help about that or tell me how to I can use K2Nodes?

vestal anchor
hoary warren
finite nest
#

anyone could help me?
When io co on this mesh, my car just hovers

drowsy gull
#

Hey bros Do you have any idea on HOW to convert a JPG to an equirectangular HDR ?

versed lion
#

?

#

i think it will work with jpg as well

drowsy gull
#

No I don't mean that

#

It should be equirectangular

#

Not just a hdr file

#

So that when importing it into ue it would not be twisted

#

for example , if I import this picture into ue directly , there will be two point where all pixels gather together

drowsy snow
drowsy gull
#

Sorry for my late reply. Thanks , I will try it

humble hinge
#

How can I give my mountain a different material?

misty raven
vestal anchor
# misty raven Could you show me some example about how I can use interface something like cast...

I haven't used interfaces much in C++, and yes you can communicate perfectly fine with interfaces, just needs a bit more work. Watch some tutorials about interfaces. The only reason casts are used are for prototyping, it's why lots of tutorials use casting, because they don't have the time to setup a interface.
Casts are bad because they need to create a hard reference to the object you are casting to, and it might have to validate EVERYTHING that the object is referencing, and this can quickly crash your whole game, because the engine now needs to load a ton of things into memory. I dunno but I think the engine also has to hold all those things in memory until the cast is done validating.
Interfaces completely go around this issue.

humble hinge
#

anyone please?

misty raven
# vestal anchor I haven't used interfaces much in C++, and yes you can communicate perfectly fin...

So i think i will create a c++ interface then add this a blueprint to which one is i want to cast, then i will do something like this: https://www.programmersought.com/article/67245992237/
Then i will be available for change a variable from c++ to blueprint actor right?
Anyways thank you so much for your help, time to read some tutorial about interface!

vestal anchor
drowsy snow
humble hinge
#

Each tutorial uses it there

#

but for me there are no layers at all

#

been struggling with this for hours

drowsy snow
humble hinge
#

where are those?

magic lantern
#

I am sending a multi trace and I want to get hit objects, which blocks my custom collision channel. and if my trace hits more than 1 object with my custom collision channel I want to get first of them (index 0). How can I do this

drowsy snow
humble hinge
#

thats all I have for target layers

drowsy snow
#

That means your material isn't set up correctly for material layer blend.

humble hinge
#

huh

#

what did I do wrong then?

#

im using a megascans material

drowsy gull
drowsy snow
humble hinge
#

Oooh, thank you so much, I didn't know I had to create my own material, thanks a ton for the help

#

I'll get to work with this and auto-materials soon

drowsy gull
# drowsy gull

The aforementioned is what I got the second time. For the first time I get this

deft zealot
#

How can i rotate this pivot offset so its easier to move?

drowsy snow
deft zealot
#

yes omg i wish i knew about this earlier lol

#

tysm

plush yew
#

why does it keep crashing

drowsy snow
# plush yew

D3D Device Crash. Try changing GPU driver versions.

plush yew
#

(your crash ir probably different, but i get crashes too when i have msi afterburner on)

#

afterburner is off

#

my gpu driver is up to date

drowsy snow
drowsy snow
plush yew
#

hmm

#

what is the recommended ram for unreal?

drowsy snow
plush yew
#

i have 8gb 2100hz

shadow knot
#

I’m having some kind of gamma/brightness issue with the Editor ui. When I opened the left project for the first time on this machine, it looked as expected. After starting it the second time, the whole window is way to bright. Other projects work fine as you can see on the right. Help please πŸ˜…

drowsy snow
plush yew
#

i'll try using an older driver

shadow knot
plush yew
#

well im out of ideas then xd

shadow knot
plush yew
#

@drowsy snowwhat about reisntalling the drivers?

#

also there is nvidia studio drivers

#

i'm using the game ready drivers

drowsy snow
plush yew
#

ok

shadow knot
drowsy snow
plush yew
#

How could I export variable struct as some kind of file and then be able to import it back to get those variables out again?

plush yew
#

@drowsy snow You can't edit data tables later on.

#

Also it needs to done ingame, not in the editor.

drowsy snow
plush yew
#

@drowsy snow Ye, but how do I export the variable struct as for example .txt file in the first place

drowsy snow
#

Victory BP Function Library is a must have for those who want more sophisticated functions.

plush yew
#

Okay I will try it out, thanks

worn peak
#

its possible to lower the graphics settings when I package my project ?

#

like have this to the package

royal stirrup
#

Heya, guys! Does anyone encounter this problem by any chance? On some point height fog in the editor and in the game started to look very different and I can't figure out that causing this problem.

plush yew
#

@drowsy snow How about just using those save files that UE4 supports? Could they be exported and imported

royal stirrup
#

And it seems like only volumetric fog is affected

drowsy snow
royal stirrup
#

ha... Strange thing. By a some reason "Extinction Scale" parameter is totally ignored in the game

shadow knot
plush yew
#

@drowsy snow Oh the file itself doesn't need to be editable. It just needs to contain variables that I can later on access. And file needs to be something that can be imported elsewhere too

#

I'm doing this kind of planet editor and I just need a way to save these scenes so that they can be downloaded too

humble hinge
#

@drowsy snow about the materials for landmass, do I Just create a new unreal engine material?

finite dew
#

I'm a bit confused. I refunded an asset but when I opened my project everything is still in

#

So I got my assets free lol

drowsy snow
drowsy snow
# finite dew So I got my assets free lol

Good luck getting future updates and actually publishing your project with that assets, though. And potentially getting yourself in scrutiny because of losing your own licence.

finite dew
#

Well im happy I got the models and the blueprint class for free πŸ˜…

drowsy snow
finite dew
#

I mean I didn't know this would happen. I wont do it again but ima keep this tho

drowsy snow
finite dew
#

I'll probably will delete it have I save this blueprint class

drowsy snow
#

I just want you to be ethical with those assets, because refund scumming can be considered as piracy.

plush yew
#

Anyone know the execute console command system well? Is it possible to use ghost/walk while networked?

sharp crest
#

@plush yew yes add a custom event in ur map to create commands

plush yew
finite dew
#

I was wondering why I cannot import my landscape map from my files to ue4?

sharp crest
#

What

#

Put those files in ur project

finite dew
#

When I drag the file to ue4 nothing happens