#ue4-general

1 messages ยท Page 1007 of 1

wintry bobcat
#

uh? idk how to do that lol

vestal raptor
#

Hmm, sounds like it could work, I'm gonna try to figure out how to set it up and see @granite spire

granite spire
#

@wintry bobcat what do you need the parameter for?

wintry bobcat
#

i'd want to set it up for the chrome ball

granite spire
#

@vestal raptor let me know how that crazy idea goes

#

@wintry bobcat i'm not fully understanding you sorry

gleaming thicket
#

@granite spire how costly is the line tracing idea?

granite spire
#

@gleaming thicket Line tracing from what I know is fairly light, 20 of them might be good for a test you can generate linetrace spheres on contact too so that could reduce what you need, and allow it to hit under things, though it wouldn't be perfect

gleaming thicket
#

@wintry bobcat you might want to look at some tutorials if you haven't already

wintry bobcat
#

This weeks tutorial livestream concerns the much-requested topic about Exterior Lighting! We will be taking a look at both raytracing / raytraced lighting, but also non- RTX based lighting. For those of you who don't have Nvidia's RTX graphics cards, worry not! You don't need a 3090 to light exteriors nicely. We will be dissecting/reverse engine...

โ–ถ Play video
vestal raptor
#

@wintry bobcat If you just want to create it, hold "s" and left click anywhere in the material

vestal raptor
#

@granite spire Not sure if I will finish it today because I'm out in like 45 minutes but if it succeds when I do it I will let you know

granite spire
#

@wintry bobcat UE4 has an inbuilt example in 4.26 that has the light direction already sync'd, btw

gleaming thicket
#

@granite spire so the issue with Kelt's problem is the player vision can see through walls right? But the AI perception shouldnt from what I know. Is it possible to somehow "extend" that class to player?

#

probably not with BP

vestal raptor
#

@gleaming thicket this method that I tried "sees" throug the wall, ai perception wont go through the wall

granite spire
#

@gleaming thicket that's what I was mentioning, but he wants what you described in reverse

gleaming thicket
#

@vestal raptor and ai perception looks at the middle of the mesh right?

vestal raptor
#

Yes, and only at the middle, so if you see the head of an AI it wont register

#

to change it you need C++

wintry bobcat
granite spire
#

@vestal raptor wonder if you could check for an AI, get the height then hit it with a bunch of line traces?

#

if it's getting the middle of a player, then you already know where it is, so you might want to size it up, but what I think you need is a AI_Perception but for the player

granite spire
#

Apparently you can add the ai perception to a player

vestal raptor
#

You can and it works

#

From my little expirement atleast

gleaming thicket
#

but you dont want to use it because it doesnt detect the head

timber robin
#

Hi, im having an issue with physics, i have a pole and when i try to scale it the Z axis it just gets bigger radius, dont undertand why i cannot just scale it up, anyone having the same issue?hope someone can help.

gleaming thicket
#

we are running in circles lmao

granite spire
#

lol

vestal raptor
gleaming thicket
#

@vestal raptor try having an invisible sphere in the ai's head area and check for that with ai_perception

granite spire
#

it's a bit of a complex problem, because nothing i've seen does it, so I can't imagine a work around, generally I can look at something and know how it's done but I don't see any examples of this

gleaming thicket
granite spire
#

@timber robin that's just how cylinders work

#

@timber robin Thought that being said I just made what you want by draggin 1 axis

gleaming thicket
#

maybe there is like some proportion lock so it increases all the axis together

granite spire
#

the perception should be blocked by walls though

timber robin
#

i cannot do that

granite spire
#

might be the type of capsule

timber robin
#

I tried UE4.26 and 4.25 and even UE5 jeje but same result, im sure is just one clic away ๐Ÿ˜…

vestal raptor
gleaming thicket
#

@vestal raptor nice

granite spire
#

we did it gang

#

we made something that doesn't exist

gleaming thicket
#

@vestal raptor when is the paper coming out mate

#

I hope to have my name in there

granite spire
#

@timber robin Try looking for a padlock option, if it's only doing 3 directions your sizing is locked

old nimbus
#

How do I make Face out of vertices in Brush Editing tool?

vestal raptor
#

@gleaming thicket when it's ready kappaross

granite spire
#

@old nimbus what do you mean by make a face?

old nimbus
#

I have 4 vertices

#

But they don't make a face

#

I want to make a face out of 4 vertices

granite spire
#

so you want to add polys to make a face (eyes/nose/mouth)?

old nimbus
#

no

gleaming thicket
#

i think they mean like a face

old nimbus
#

A face

gleaming thicket
#

3d face

old nimbus
#

which comprises of 3-many vertices

gleaming thicket
#

like cube has 6 faces kinda deal

old nimbus
#

no

#

Like an edge comprises of 2 vertices

#

I want to make a face out of 4 vertices

granite spire
#

do you have a reference picture of what you're trying to do?

old nimbus
#

Like-
In blender, you select 4 vertices, and press F to make a face

#

ok wait

granite spire
#

you mean a single poly-face?

old nimbus
#

This is the default stair found in Geometry, but I deleted the face in the back, and now I want to remake it.

gleaming thicket
#

so a plane then

old nimbus
#

Yeah

#

more like a plane

granite spire
#

@old nimbus you might want to not use that tool as it's only for quick workflow, it's better to make your stuff in blender and import it

old nimbus
#

I just want to make a plane there

#

lol

granite spire
#

I just don't bother with that tool

old nimbus
#

And I have made a whole House by using only that tool

granite spire
#

yeah

#

but it's unoptimized, and to change anything or replace that with polished assets ends up being a nightmare

gleaming thicket
#

apparently planes got removed in 4.1

#

lool

granite spire
#

@old nimbus You have to remake the stairs it seams, which is why that tool is bad

gleaming thicket
#

best way might be to just bring a cube and delete the rest

old nimbus
old nimbus
#

shit

granite spire
#

I remember using it way back, before swapping back to 3Ds max

#

I feel like a boomer using 3ds max now

gleaming thicket
#

whats the cool stuff kids use nowadays

granite spire
#

all you young hipsters and your cool blender

old nimbus
#

Only professionals use 3ds max

#

and most professionals are boomer

gleaming thicket
#

but maya do provide a license for students

old nimbus
#

us Gen-Z hasn't got any money to fund paid softwares

granite spire
#

haha

#

I tried using blender, the UI and controls are just so clunky

old nimbus
#

I just wanna make a plane T.T

gleaming thicket
#

yeah its not good idea to use the default stuff they provide

granite spire
#

@old nimbus use a box and thin it out

gleaming thicket
#

set an axis to 0

old nimbus
#

But how do I attach it to the stair?

gleaming thicket
#

just drag it

granite spire
#

just group it

old nimbus
#

well

granite spire
#

it's not like you're going for performance here

old nimbus
#

alright

granite spire
#

or pretty

old nimbus
#

I mean

gleaming thicket
#

@granite spire what if he is

#

checkmate

old nimbus
#

This basically the first thing I have made on my own

granite spire
#

well then you wouldn't use prototyping tools for it ๐Ÿ˜‰

gleaming thicket
#

boomers wont understand

old nimbus
#

What's prototyping

granite spire
#

o boi

gleaming thicket
#

its the stuff you make before the actual stuff

#

like placeholders

old nimbus
#

like

granite spire
#

one sec let me get you some reading material

gleaming thicket
#

you use the default poop stairs made by ue4 to see how it fits with the environment

old nimbus
#

I basically started UE4 a month ago

gleaming thicket
#

then you go to blender and make a good one

old nimbus
granite spire
#

oh goody a clean slate

gleaming thicket
#

@old nimbus but they are for prototyping so they are not flexible

granite spire
#

we can mold this boy

old nimbus
#

Yeah, I just made a whole house out of them

gleaming thicket
#

@old nimbus you can if you want to.

#

think it like this, you can bang your table to make a sick beat but that beat would probably sound better in a drumkit

old nimbus
#

My logic behind doing so, was to keep everything as much Minecrafty as possible

gleaming thicket
#

there is probably a minecraft pack somewhere

granite spire
#

@old nimbus Build it out of these, you can actually make that static mesh and import to blender to redo easily

gleaming thicket
#

with real assets

old nimbus
#

I see

granite spire
#

Merge then create static mesh

#

that would be more acceptable

#

then it's a proper mesh

old nimbus
#

The solution to my problem I can think of right now, is, I'll just have to rescale the whole stair to fit in my environment.

gleaming thicket
#

or thin out a cube and group

old nimbus
#

Alright

granite spire
#

@old nimbushttps://www.unrealengine.com/marketplace/en-US/product/polygon-prototype-pack I highly recommend this pack, it's $2.49au

Unreal Engine

Synty Studios Presents - A low poly Prototype asset pack of props, Icons, Characters, Static Character poses and environment assets to create a Prototype or Grey box for your next game.

#

infact i'm going to put it in my world now

#

just realized i probably should

old nimbus
#

Yeah, I don't have $2.49

gleaming thicket
#

you seem to know blender

#

might be better to create your own assets

old nimbus
#

I mean, it'll be alright if I made assets in Blender, i'm just trying to learn World-Building in Unreal engine.

#

This is what i made from what I learnt

#

A stair which fits in my world

#

However, i think I can still do better

#

But I am having a problem

#

I am having problems with group all this boxes

#

when i group them, the green box which appears outside the group seems to be bigger than my world

granite spire
#

Yeah its just going to get worse as things get more complex @old nimbus

#

Make things in blender then import them are tools, imo

#

I dont know level designers that bother with that ue4 tool

old nimbus
#

Looks like I had group Sky-Sphere with the stairs

#

Yeah, the stairs took me too much time.

#

49 minutes

#

I'll keep all of your advices in my mind next time

granite spire
#

Let me see how long it takes in max

flint rover
#

I would go with blender

old nimbus
#

I don't think it would take much time

#

in 3ds max

#

But what I wanted to achieve was, stairs which were 100 units broad, and 100 units tall

#

basically, 1 block of minecraft is 100*100 units in gere

#

so I am keeping the snapping to 100, and sometimes 50 to make peculiar blocks like wooden slab.

granite spire
#

well that's where you would use a snapping tool

old nimbus
#

yes

#

The BoxBrush tool seemed to be pretty handy tool for this to be honest

#

Because I wouldn't be using a single block and texture it and scale it, because it would stretch the textures

#

Plus I wouldn't want to have a thousand blocks in my scene

#

To my knowledge, this tool seemed to be the best

granite spire
old nimbus
#

Around a minute to make the same thing in Blender tho

granite spire
#

idk fam, the time spent trying to make something like that, is time spent learning something in blender

old nimbus
#

yeah

granite spire
#

you won't be able to even texture it well

old nimbus
#

I thought it would be better to avoid the hassle of importing meshes

granite spire
#

there's no hassle though?

old nimbus
#

No?

#

I've always had problems with importing meshes

granite spire
#

how so?

old nimbus
#

idk

#

I just.... don't like it

granite spire
#

you literally can save the correct exporting method then importing meshes you setup once

#

and that's a few buttons

old nimbus
#

ok so, Let's abandon the stairs I made in 50 minutes, and learn how to Import

#

lesss goo

#

Brb

#

gotta watch some tuts

surreal eagle
#

i dont even know what to do next for my game. tell me what to work on

granite spire
#

@surreal eagle what are your skills?

surreal eagle
granite spire
#

@old nimbus you have to eventually learn how to import, there's no way around it, though it's not hard to click a few buttons

surreal eagle
#

i ran out of weapon ideas

granite spire
old nimbus
#

alr

surreal eagle
#

weapons modeling

granite spire
surreal eagle
#

oh i remembered i need to make grenades

surreal eagle
surreal eagle
#

you can litterally make anythig up

#

idc

#

hell,even send a picture

granite spire
#

Look at all of them reloads

surreal eagle
#

beautifull

old nimbus
surreal eagle
granite spire
#

@surreal eagle I want more epic reload animations

old nimbus
#

This is easier than I thought

surreal eagle
#

i

#

i'll make the mc flip the gun

flint rover
#

How can I animate the sun in the sequencer? ๐Ÿ˜„

#

Like I want to set a position with the CTRL+L method, move it to another point on the timeline and move the sun by CTRL+L again

granite spire
#

https://www.youtube.com/watch?v=Uiwhg6bHaYs this just makes me want to make some animations lol

I left a bunch of nectarines out and now they all have flat bottoms. Like, they're still good, but it looks like in those old cartoons like Tom and Jerry, where Jerry hits Toms face with a frying pan and flattens it. Yeah, sort of like that.

Rig - Irrational Games
Sounds - midierror, and defiantly not, but maybe rehashed sounds from my gameboy
...

โ–ถ Play video
#

@flint rover you might have to add the sun as a sequencer actor

surreal eagle
#

...

old nimbus
#

ok so

#

I am having problems with climbing the stairs

#

which is bad

granite spire
#

@old nimbus set the collisions properly

flint rover
#

Yeah it worked by adding it to the sequencer, but have to animate it via the transform options insterad

old nimbus
#

What's that? ๐ŸŒš

#

And how do I do it?

granite spire
#

@flint rover Yeah you would have to do that, though I though the CTRL+L would do that

#

@old nimbus In the mesh, but you might want to enable it in the project settings

plush yew
#

did any1 know unreal is used by nintendo?

#

i didnt before lol

surreal eagle
#

gets sued by nintendo

plush yew
#

sued doesn't work like that

granite spire
fresh bay
#

Hey guys, is there a way to create a mesh or procedural mesh using blueprints or C++?

plush yew
#

apparently its used for some of their games

surreal eagle
plush yew
#

and they used unity for super mario run

flint rover
plush yew
#

lol

#

You're under arrest you can count to 1

surreal eagle
plush yew
#

i dont think they do

#

lmao

surreal eagle
#

remind me to pirate nintendo products

plush yew
#

go ahead.

plush yew
#

people have pirated MANY and they dont care about it, they dont really have a way to sue people who pirate them, or nintendo would need to sue millions of people

granite spire
#

@fresh bay Procedural in what way?

surreal eagle
plush yew
#

ok?

surreal eagle
#

i mean mario is ok

plush yew
#

guess people can sue too lol

surreal eagle
#

but i cant figure out mariokart for the life of me

plush yew
granite spire
#

@plush yew well, their old stuff that's emulated was caught using an emulator, so it doesn't surprise me lol

surreal eagle
plush yew
#

lol

inland flicker
#

I'm more interested in the notion that Unreal Engine 5 is "coming" to Switch

plush yew
#

that cant work?

#

its too powerful for the switch to run

granite spire
#

@fresh bay How do you mean procedural mesh?

plush yew
#

it cannot even run 1080p

surreal eagle
plush yew
#

nice

#

UE5 wont even release fully till around minimum early 2022

surreal eagle
#

its litterally the power of a 1980s low end pc

plush yew
#

Nice

inland flicker
#

Well, theoretically, the currently high recommended system specs are for the Unreal Engine 5 demo project --- not actually to use the engine itself --- so that's a common misconception I think

surreal eagle
#

buy what else can you run on 1/10 a watt

#

and for 3 bucks

inland flicker
#

but yeah I giggle at anything mentioning consoles outputting anything at 4K/60 or any sort of Switchmongering like this

surreal eagle
#

i bet the watch would shit itself doing 0.02k and 10 fps in color

granite spire
#

speaking of nintendo, they're not sue happy, they're cease and desist happy.

https://www.youtube.com/watch?v=Je89wXwiNhI No idea how this has stayed up as long as it has though but cryZENx has been afk for 10 months

First of all Thank you so much for all that supported me over Patreon for all these months! Im so sorry i cant upload alot of content... im working hard to keep the project forward.... WE ALMOST REACHED 500 Patreons
The best community EVER!

Also lets Celebrate that im partnered and working together with RAZER!

โ–บ Patreon Support See the Deve...

โ–ถ Play video
surreal eagle
#

samw difference?

inland flicker
#

Ugh another cryzen fan lol

old nimbus
#

I wanna be a talonted World-Builder One day

granite spire
#

@inland flicker I wouldn't say fan, I don't believe what he's done is OMFG EPIC because I see loads of flaws, but I can appreciate what he's trying to do

inland flicker
#

I don't really get why you or anyone else would 'appreciate' it tbh

#

It's copyright infringement of a pre-existing IP developed by someone else ๐Ÿคท

granite spire
#

@inland flicker asset importing, and throwing lighting around but cleaning up the meshes and levels and sowing them together? that's appreciative grunt work there that can be taken away in an instant

#

it's like working hard on something only to have no backups, lol

fresh bay
inland flicker
#

I think game development is cool but a lot of the frontier is ruined by cryzen types with no passion. And you're using another example of the behavior I'm referring to, not disproving my point about him

drowsy snow
surreal eagle
#

what is a cryzen

surreal eagle
#

oooooooooooooo

#

WHAT'S A CRYZEN

drowsy snow
#

It would be cool though to see his OoT project got UE5's Nanite/Lumen treatment ๐Ÿ‘€

inland flicker
#

It's not personal or anything I just find it hard to rally behind someone who thinks it should be okay to profit off others, wasn't meaning to be rude or derail I was js basically

old nimbus
#

My house looks great

#

I am just waiting when it gets ready and I start applying materials

granite spire
inland flicker
#

I just wish we had better examples of what Unreal Engine is capable of than some fanboy's monthly ripoff vlog inevitably waiting to disappear from existence, making you wonder what the whole point even was ... and then you realize it was monetization, and profit, and clout ... and yea Youtube's a cesspool really lmao

#

I think you're mistaking work for dedication

surreal eagle
inland flicker
#

I can appreciate the amount of dedication he put into a failure project, knowing it would be a failure ... but no, there's nothing I appreciate about someone failing to accomplish something they could've but chose not to for whatever reason

surreal eagle
#

i just want to make a game

inland flicker
#

^ this right here

#

that should be the only necessity tbh

surreal eagle
#

i just want it to be fun

#

it cant be that hard

#

but it is

granite spire
surreal eagle
#

because i have no idea what i'm doing!

granite spire
#

๐Ÿ‘€ Speaking of asset flips I shouldn't talk

surreal eagle
inland flicker
#

What CryZen does is asset flipping, yea. I'm not claiming it isn't. Nor is his use of it any 'better' or 'worse' than anyone else's. I'm just musing that it's a shame he is the most popular example when he doesn't have any unique work at all.

granite spire
#

though I'm just dumping a bunch of stuff in while I wait for artist for this contract work

drowsy snow
fathom locust
#

can anyone tell me why this simple line trace is failing to well... trace?

granite spire
#

@inland flicker I can see your point, I do agree

drowsy snow
#

FFS, you get Fat Dino and alike nowadays anyway.

inland flicker
#

@drowsy snow I could be at the mercy of lacking information here, but to my knowledge anyway yes

granite spire
#

@drowsy snow Fat dino is an inspiration to my asset flipper

drowsy snow
inland flicker
#

It's interesting actually, I was not aware he was MIA until @granite spire mentioned it though

surreal eagle
inland flicker
#

I have not @ heard of Fat Dino

old nimbus
#

Hey anyone has any idea why my gameplay in editor is blurry, when I have Screen Percentage set to 100?

inland flicker
#

time to hit the goog

old nimbus
fathom locust
drowsy snow
#

Fat Dino's cool though. He "remakes" games for memes.
https://www.youtube.com/watch?v=1EHNDoBj8u8&t=465s

Check out Core platform - http://bit.ly/Core_FatDino
----------------------------------------Links----------------------------------------
My Second YT Channel: https://www.youtube.com/channel/UCKmFtF8DaNyscUEyUZnd8XQ
Follow me on Twitter: https://twitter.com/fat_dino_games/
Join my Discord server: https://discord.gg/yN4KTac
My Patreon: https://...

โ–ถ Play video
inland flicker
#

Oh fuck one of those "I remade x game" folks yeah

granite spire
#

I don't mind him

inland flicker
#

Nothing that was ever done for memes was worth it imo

old nimbus
#

His remakes are tash

#

trash

surreal eagle
drowsy snow
#

Nah, I'm different than you guys ๐Ÿ˜›

inland flicker
#

idk maybe it's just me

granite spire
#

he's probably not an artist but more coder, which there's still an effort

fathom locust
inland flicker
#

but like if Kojima came out tomorrow and was like "lol jk guys I made Death Stranding for the memes" ... I'd still think it sucks

surreal eagle
drowsy snow
#

I come from those so-called "shady" side of the game development, so I like Fat Dino and similar creators.

granite spire
#

@old nimbus It's one thing to call something bad, but you gotta explain yourself or your opinion is just a fart in the wind

loud knoll
#

@old nimbus do you have motion blur on?

surreal eagle
#

i come from non game dev world

granite spire
#

@surreal eagle you don't need assets to make a fun game, that's all mechanics

inland flicker
#

i come from my mother tbh

drowsy snow
#

Probably my modding background biased me so much.

drowsy snow
surreal eagle
granite spire
#

@surreal eagle Open up blender, make a cube with a hole in the side, there u go

inland flicker
#

@drowsy snow Funny you say this, I got my start in gamedev after getting tired of trying to mod Skyrim into a playable product for 2 years

loud knoll
#

@fathom locust what are you trying to do?

inland flicker
#

I'm probably not the only one either, actually lol

old nimbus
#

But it doesn't seem like I have it on

surreal eagle
drowsy snow
loud knoll
#

You guys are better off talking the lounge some folks need help

inland flicker
#

yoooo that Ashes 2063 tho

granite spire
#

@old nimbus check your AA settings

drowsy snow
inland flicker
#

I still play some Doom total conversions to this day in GZD lol

fathom locust
surreal eagle
old nimbus
#

Ok so, what are AA settings, and what tweakings do I have to make in it?

#

Sorry if i Sound dumb

drowsy snow
loud knoll
#

@fathom locust I can show in live I will be in the feedback and support channel

#

ok?

drowsy snow
#

Temporal AA is the best non-RTX method of anti-aliasing, but since it uses previous frame for smoothing edges, it's infamous for having ghosting artifacts.

old nimbus
#

By AA, we mean Anti-Aliasing

loud knoll
#

yeah nishu come to support voice channel

#

I am streaming to help you too

fathom locust
old nimbus
#

Hol up

drowsy snow
#

@loud knoll Can I stream just for lolsies?

#

Though I might stream in different channel.

surreal eagle
#

i'm just here bc its 2 am and i'm lonely

granite spire
#

I would stream but I have to make an animation and go over a crash course on how to set it up again

#

if that's something that interests someone i'll stream it, i'm currently looking for a based indian guy to teach me

drowsy snow
granite spire
#

haha he's got what I want though

drowsy snow
#

I'd prefer videos that concise but planned straight to the point.

granite spire
#

nice he has a patron

#

yeah all of the animation ones are like 20mins long

#

2* speed lets gooo

#

oh boy he's still dragging on lol

drowsy snow
#

Also completely unrelated question:
Is there a way to rotate multiple Control Rig controls in one pivot, akin to Blender's Transform Pivot Point? I'm struggling to make weapon poses because of the rotation is using individual pivots and not median point pivot.

granite spire
#

I think I might just do it myself

#

@drowsy snow import the weapon using unreals thing

old nimbus
#

@loud knoll I won't be able to join VC lol

loud knoll
#

ok

#

good luck man sounds like you should read up on what the rendering settings do at the project level before changing them but you got a temp fix for now.

old nimbus
#

ok, I'll try

drowsy snow
toxic cliff
#

Hi, not sure if this is the right channel to ask but does the sky light require a sky atmosphere and a directional light to work? Getting some unpredictable results and just trying to understand how exactly it works

drowsy snow
granite spire
#

@drowsy snow Can't you just select both those bones?

inland flicker
drowsy snow
toxic cliff
granite spire
#

@drowsy snow where are you rotating them?

drowsy snow
granite spire
#

ahhh

#

yeah i'm not too sure, that's a youtube question I think, I haven't used UE4 control rig

drowsy snow
drowsy snow
granite spire
#

I wish I was of more use, but it may not be possible

toxic cliff
drowsy snow
drowsy snow
granite spire
#

i'm putting together a bear animation, would it be worth to stream I wonder

old nimbus
#

The only solution I found is Screen Percentage

drowsy snow
pulsar ruin
#

I want to write if the character collides with an actor that destroys the character, but here I wrote if he collides with anything, it destroys the character, how can I determine the thing that collided with it only destroys the character?

old nimbus
#

This is of the editor, when I am not playing, everything is in High Resolution.

#

This is when I play the Game, and everything becomes blurry, even when I am not moving.

drowsy snow
granite spire
#

@old nimbus looks like a post process effect

old nimbus
old nimbus
old nimbus
drowsy snow
# old nimbus how?

It's in the Project Settings.
Find for "Temporal Upsampling" with the search bar.

old nimbus
#

ok

#

It did work a bit, but didn't fix the issue

#

How about I delete the Post Process Volume

#

Since the only thing I am using it for is Keeping the exposure stable

drowsy snow
#

Do you override the Focal Length variable?

old nimbus
#

no

drowsy snow
#

Just to make sure, check what's the value of Focal Length in the Post FX volume

wintry bobcat
#

why is my sun so bright af. i tried to lower the sky light to .3

surreal eagle
#

hi

old nimbus
#

Looks like there's something wrong with Projekt settings

surreal eagle
#

amazing!

drowsy snow
old nimbus
#

Yeah, it has to be Project settings for my problem

surreal eagle
#

night

old nimbus
#

Help

coarse turtle
#

So in the editor when I select the Foliage, it won't let me place FT in my map.

#

any idea why

#

I don't see the highlight effect

old nimbus
#

My problem got FIXED!! @loud knoll

topaz slate
old nimbus
loud knoll
#

@old nimbus yeah thats great that's what I told ya, you had a setting that lowered it then the Post Proc was upscaling

#

so you were getting back to normal res

old nimbus
#

Yes

loud knoll
#

good job finding it

runic fern
#

Goodday guys are they anyway to run more than instance on same device while using pixel streaming

#

Like when someone load a website it will launch instance for each webpage

old nimbus
#

Last Night I was making Landscape by Unreal Sensei and I put too much foliage in there, and my frame rate dropped below 10, so UE4 suggested me some settings, which messed up with the Scalability

drowsy snow
#

That's too low tbh

old nimbus
drowsy snow
#

Also disable editor's auto monitoring.

old nimbus
#

the foliage was too much

loud knoll
#

no worries this is the stuff you remember and everyone makes mistakes like this.

old nimbus
#

alr thanks to everyone who helped me

surreal eagle
#

......................................................................................................................................................

loud knoll
#

game development is just breaking things and fixing them

#

making breaking fixing

drowsy snow
#

@old nimbus Monitor Editor Performance? shouldn't be checked.

surreal eagle
#

i do that to reverse engineer

old nimbus
#

Unchecked. โœ…

drowsy snow
#

Also feel free to mess around the screen percentage in the editor viewport menu. it goes as low as 50, and TAA upsampling still handle 50% just fine.
This one only affects in editor viewport and not in-game.

old nimbus
#

No, viewport is fine

#

ok

wintry bobcat
#

guys can you suggest me some source for free 3D stuff for my scene?

drowsy snow
old nimbus
#

Quixel is best

vocal herald
#

Any idea how to fix this or what causing it?

drowsy snow
#

Quixel stuff is best on the natural objects and materials.

old nimbus
#

yeah

#

Like tree stums

#

stumps

old nimbus
vocal herald
#

I spawned a lot of foliage and this happened

drowsy snow
#

I can't load GIFs for some reason :/

old nimbus
#

I spawned a lot of foliage lastnight, and my editor went blurry

#

It just got fixed a few minutes ago

#

heheheh

drowsy snow
old nimbus
#

UE5 is going to be Epic as soon as it's release comes out.

drowsy snow
old nimbus
#

I would

#

Because I have just started out, and don't know much of UE4

drowsy snow
#

UE5 as it is, is still questionable for PS4 gen hardware.

old nimbus
#

Hey, what's your hardware specs?

drowsy snow
drowsy snow
old nimbus
#

Until UE4 releases, I am going to be learning those many things which will pass onto the legacy

old nimbus
#

What's the GPU?

drowsy snow
drowsy snow
old nimbus
#

Hmmm nice

#

I have GTX 1650

drowsy snow
#

It's been 4 years of service, it met its death earlier this year.

old nimbus
#

A few months ago, I used to run Blender 2.79 which has Cycles only, and the PC has only 2 cores, 2 threads and no GPU

#

a 10 year old PC

#

The scene which this laptop can render in 20 minutes, that PC took a whole day.

#

I had patience man

#

Making something for whole day, and waiting another day to render it

#

Plus the test render I made were very low quality and not as many as I do now

#

I do like 10 test renders now, but previously I would do only 2 or 3

subtle marten
#

LogLinker: Error: Bad name index -1/67Question, I suddenly got this error regarding one of my textures imported, I literally did nothing to it the last few times I was cooking it and it worked fine. But now I have this error. Anyone knows how to fix it?

azure ridge
#

so I'm wanting to make it so that my characters "attack", but don't physically affect each other

#

how can I do this? I'm not sure i'm understanding the collisions correctly. I'm using the top down template if that matters

drowsy snow
old nimbus
#

Basic Design of my House is Ready Yay!!

azure ridge
drowsy snow
azure ridge
#

i don't see trigger collisions on the capsule, am i looking in the wrong place?

#

i fixed it. turns out it was the mesh of the sword that was colliding, which was of type "worlddynamic", which wasn't being ignored

zinc mist
#

im planning on making a simple platformer for a game jam and wondering if its better to write my own third person controller or use the out of the box one?

drowsy snow
zinc mist
drowsy snow
#

After all it's a game dev speedrun, time saves that's viable are matters.

zinc mist
#

true

#

cheers

#

what about for other projects? is it worth writing my own or not...

celest sable
#

guys why myy vertex groups wont show up in unreal, I have a car with seperated 4 wheels but when i go to physics only body will show up in skeleton tree?

zenith creek
#

Does the latest version of UE4 uses vulkan by default for desktop? windows

drowsy snow
#

But you have the option to use Vulkan in Windows/Linux. OpenGL is no longer supported on desktop.

zenith creek
#

Oh. How do you switch to vulkan?

zenith creek
drowsy snow
limpid pier
#

Hi

versed lion
#

Hey

hidden pendant
#

can someone explain to me how to get these into my project?

#

Im not familiar with using install to engine

#

Is it just applied to all projects automatically with these types of addons ?

#

or do i still need to migrate it somehow to my project ?

covert hedge
#

anyone would know why sometimes the properties window of the editor stays black in fullscreen, and gets glitchy if not maximized, as in, if i click any thing that will result in a dropdown select it shows the editor that stay in background? FeelsDankMan

median island
granite spire
#

@median island UE4 paper 2D was an abomination when I used it 4 years ago

#

compared to monogame/xna which was like butter to work with

median island
#

Definitely not 2D, but he mentioned 3D platformers

granite spire
#

3D might be hard to get the feel down

#

since you may not want realistic physics or something I guess

#

that's only me guessing though

weak heath
#

hey guys, I have a huge terrain with a lot of foliage and the terrain surface changed and the foliage are floating or under ground. Is there a tool or option to reapply foliage to the terrain and/or meshes?

stray tangle
weak heath
stray tangle
#

Does anyone knows how to change bone position with IK like when I grab an item and play the grab animation sometimes the actor I want to grab is not in the right place to were the animation is moving so is it possible to change were the hand is getting to each time I grab an item to the item location?

drowsy snow
drowsy snow
median island
drowsy snow
# median island What are some downsides for using UE in making 3D platformers?

Short version:
Nothing, really.

Long version:
The downsides are pretty minor and shouldn't be huge deal breakers.
For one thing, the character movement component, used as is, may not met your specific needs. You can always expand this with BPs, however. You may also encounter difficulties if using Paper2D elements.
Other than that, no major downsides in using UE for making 3D platformers.

#

The minor downsides are pretty technical, you shouldn't be worried much about them.

midnight wren
#

What is the main difference when making a single player fps vs a multiplayer fps?

earnest violet
#

I left my game in working order and when I return to making it after two weeks away from it the bullets are now NOT shooting out of the player's gun. I know this is a bit ambiguous but has anyone got any ideas what's causing this plz? ๐Ÿ™‚

drowsy snow
kindred viper
#

@earnest violet maybe the gun rusted? I mean,.... throw us a bone so we can help at least ๐Ÿ˜„

midnight wren
#

So basically I give everyone their own instance of a local view

drowsy snow
#

Think of this way - in MP FPS, you see a pair of arms holding a gun, representing your view. Other players should see you as a character instead of a pair of floating arms, but you don't see the character model of yourself. The character model you use that the other players see should also responds to your movement, shooting, reloading, and other actions.

earnest violet
#

@kindred viper I don't know what to say as I left it working fine and now there is this problem. The collision of everything looks fine and there are no compile issues on the projectile

kindred viper
#

I would also state the main difference between them is the events/functions/settings that are server broadcast or server only. You don't write logic for the local client usually. It's for the server to broadcast to the local clients and update remotely. The entire architecture changes according to required replication

hidden pendant
#

how can i access this addon in my project exaclty when they are labeled "isntall to engine"

#

Im only familiar with "add to project"

drowsy snow
#

If you don't put your project to source control, you can just install it into the engine, and enable it in your project.

hidden pendant
#

would it be like a plugin?

drowsy snow
hidden pendant
#

thats what im asking

#

But I went to the plugins and its not showing up

drowsy snow
hidden pendant
#

Yeah I did /;

hidden pendant
drowsy snow
hidden pendant
#

I eman my project

vocal herald
#

If there are too much foliage on a screen it just disappears. Any idea how to fix it?

drowsy snow
#

Plugins installed from launcher goes to the engine's plugin folder, not per project.

hidden pendant
#

lol

hidden pendant
#

Idk ifmy project is on "source control"

drowsy snow
hidden pendant
#

Im completely new to UE4

#

So i guess not

drowsy snow
#

Chances are you don't even use source control, so that's out of the way.

hidden pendant
#

Okay

#

I'll try opening and closing my project

#

I installed it to thge engine when it was open

#

:I

#

that was it lmao

#

thanks mon @drowsy snow

granite spire
#

@vocal herald Probably an LOD thing I'd say.

#

it maybe also your settings for how many actors get displayed

vocal herald
#

do u know where can I change this "how many actors" setting?

drowsy snow
vocal herald
#

I mean my foliage completely disappears

#

even the close ones

leaden dust
#

What does 5 users on the perforce free plan mean exactly. It will only let 5 people log on to the server?

wary wave
#

5 accounts, yes

drowsy snow
pulsar ruin
#

what i must be do?

drowsy snow
leaden dust
#

@drowsy snow what's the file locking support like on git

#

i really don't want to deal with BP merge conflicts

drowsy snow
leaden dust
#

@drowsy snow how do you manage to avoid not changing a bp someone else is working on?

drowsy snow
tough needle
#

Don't know if this is the right channel for this but i guess its a Funfact about Unreal Engine so.. yeah.. i didn't knew that this was possible:D

drowsy snow
tough needle
#

message bombed every dev i know and so far no one knew

drowsy snow
fierce tulip
#

^ hehe

drowsy snow
tough needle
drowsy snow
drowsy snow
oblique tangle
#

Hi all! Super random, but I've recently been attempting to add in a pole swing mechanic to a personal project of mine, I've mucked around with said mechanic before but integrated it in completely off of physics/add forces - I'm looking to make it completely animation driven now, but I'm a bit stuck with trying to get the overall smoothness of attaching to the pole and detaching feeling nice, I'll link some vids of what I'm trying to achieve - If anyone has mucked around with moving from animations to movement (& vice versa), I'd love some help with how you guys tried to make it as smooth as possible! Any responses would be greatly appreciated, cheers! ๐Ÿ˜„
https://i.gyazo.com/bb334e03c76ec668d1f55939f7a3e826.mp4
https://i.gyazo.com/46ef32a9315bbf4225e91bbc211869f3.mp4

tough needle
#

ahhh yes... the gold old spiderman 2... loved it... but actually i have no clue how you would achieve this.. sorry my friend ๐Ÿ˜„

zinc mist
#

how do u convert a blueprint project to cpp project to allow for cpp in project?

potent thistle
#

is it worth buying ram with 3600mhz instead of 3200? Does it make unreal faster?

zinc mist
#

i swear in ue4 there was a button for that

robust oar
#

guys

wary wave
#

if UE4, you can add a C++ class from file menu or content browser

#

one or the other is probably still present

robust oar
#

I'm unable to generate project files as it says the project is built with different engine version

#

what should I do?

zinc mist
wary wave
wary wave
robust oar
#

there must be another solution

zinc mist
wary wave
#

huh

zinc mist
#

ye ikr

wary wave
plush yew
#

can anyone explain this

drowsy snow
#

I'm actually loading up my UE5 so can't have immediate cross-check

zinc mist
wary wave
zinc mist
#

wierd they moved it haha

vagrant hornet
#

why does unreal sensei's auto landscape not work

#

like i cant change his textures

#

this is his material

#

why use a brick texture for the texture?

#

but then it shows as a rocky texture?

regal mulch
#

These are GameModes

#

GameModes are spawned by UE4 itself, internally, and can either be hardcoded to a Level/Project or set runtime via GameModeShortcodes (or whatever they are called)

#

So in other words, you don't drag and drop those into the level.

fierce tulip
#

@vagrant hornet because that material is connected to a material instance where everything is tweaked

regal mulch
#

Not sure what you mean

pulsar ruin
#

what i must be do to add it in the same level again?

regal mulch
#

At the top of your Editor, there are few bigger buttons, one of them says "Blueprints" on it. If you click it you get a dropdown menu.
At the bottom this you can see "World Override GameMode". You can select your GameMode there (for that specific level).
You can also select it Project-wise with the option above the World Override in the same dropdown menu.

vagrant hornet
#

how do i find the material instance?

plush yew
#

what does this mean

rapid river
#

Hey everyone, I'm interested in just generally familiarizing myself with unreal engine and getting comfy inside it. I don't plan to develop anything but I just want to learn how to import models and set up animations/blueprints. For example, I have a gun I want to demonstrate working in UE4, I have animations set up in blender but im not sure how to get it to work like an FPS shooter (such as left click to shoot, different firing modes bound to a key on the keyboard, ect..)

zinc mist
#

hey why is this property not showing up in my Actor in details. (its a component)


private:
    UPROPERTY(EditAnywhere, Category="PlatformMover")
    float movementSpeed = 10.f;
plush yew
#

this is different

#

yeah but the error is at the same node

zinc mist
#

ue5 is legit so fucked for me

#

cpp is compiling but not working

#

and to delete cpp classes or components ineed to close ue5, delete the files then delete binary folder

#

and even then it cant rebuild project files

#

says i need to build from source

#

which gives me even more errors

#

hhahaah wtf...

drowsy snow
#

It's in Early Access after all ยฏ_(ใƒ„)_/ยฏ

zinc mist
#

it basically fucks me off and means i cant continue with the project

#

i have a feeling its bc its a blueprint project

#

now im getting this random shit

#

yea

#

well i jsut deleted the project

#

tried creating a new cpp project

#

didnt even get past creating it

wary wave
#

ask somewhere else, because that kind of activity isn't supported on this Discord

lament lodge
#

how long it will take to clean up unreal while installing

wary wave
#

I wouldn't know

worn peak
#

sorry to ask here in not the ue5 chat but

#

any1 with previous versions tried to package it with the ue5 ?

small grail
timber plinth
#

Im a beginner what is the best version for unreal engine 4

celest creek
#

People! I'm trying to figure out how to enhance the UE camera rig... is there any good examples out there? Struggling to find any.

#

@timber plinth The latest ๐Ÿ™‚

timber plinth
#

Ok

#

U sure

celest creek
#

Yup

#

So what I'm looking for is a constraint system (look at, up vector etc) inside a nested hierarchy camera rig example.. if anyone knows of any

worn peak
#

@small grail that exactly my problem, do u remember if u made more them just reintall windows sdk or what version u installed

small grail
#

yeah i just reinstalled the latest SDK but it didnt solve the issue

worn peak
#

oh

pulsar ruin
onyx nest
#

Anyone?

worn peak
#

so it wasnt possible to package with ue5 ?

reef mortar
#

Hey guys! How do you go about 'Spriting' in your game? I'm working on a FPS game, and by pressing 'shift', my character runs faster. All I'm doing here is changing the Play Rate of the animation to give the user proper feedback, but I feel that's not enough - I just want to get rid of this 'dull' feeling of the way sprint works on my game.

#

Perhaps a subtle camera shake on every step?

#

Do you have any techniques to make 'sprinting' more fun?

fervent owl
#

hey guys sorry to bother any one here that can help with post processing volume

#

im trying to make darker room

worldly aspen
#

Does anyone know of a way to break apart blueprint into static meshes like prefabs in other engines?

warm hornet
#

Anyone encounter Out of Video Memory trying to allocate a texture? (followed by crash) Googled but so far can't seem to find an answer. I've increased my paging file size (Windows) but this is realted to GPU memory I believe, not system RAM.

regal mulch
#

I assume the meshes are retrieved through legal ways, so discussing such things is not allowed on this server.

regal mulch
worldly aspen
#

I know, thats why I wonder if there a way to break blueprints apart in the editor

regal mulch
#

Components if at all

worldly aspen
#

can you elaborate?

regal mulch
#

Stop pinging me for help Mohamed. I'm not your personal assistant. This is against the rules.

prime willow
#

But i want someone to build my game for me

worldly aspen
#

we can already combine meshes into blueprints, just wondering if there's a process for doing the reverse

prime willow
#

what am i suppose to do learn this myself :/

regal mulch
#

So cutting one Mesh into multiple Blueprints?

#

Or having one Blueprint with multiple meshes?

prime willow
#

oh that's actually interesting o.o

regal mulch
#

Generally speaking, one Blueprint (may it be an Actor), can have multiple Components attached to it.

#

E.g. Multiple StaticMeshComponents

#

Or even a ChildActorComponent

#

I would not try to mimic Unity's Prefab system in UE4. It's a different way of coding/thinking

worldly aspen
#

Yes. what I'm asking is if there is a straightfoward way to turn that blueprint with actors in it, into its individual actors placed in the level where the blueprint was

prime willow
#

ok i actually have a weird question

regal mulch
worldly aspen
#

if this isnt default behaviour, if you know of a plugin or workaround

#

EditorUtilities?

regal mulch
#

I assume you have a keyboard, so please utilize it and google for that a bit.

#

EditorUtilities can help automating some stuff that otherwise would be done by hand.

prime willow
#

if i have a generic system like walking jumping attacking the basics of a actors movement and combat system, but than theres a whole bunch of complex parts like racial based differences between like the robot race or the demon race or the human race,

would it be better to set them up as blueprints and have a child to parent based blueprints attached to said human to demon or whatever race to make those subtle or not so subtle differences or should that all be done in the blueprint for the selectable races o-o

#

i know ive been told you can go either or but performance wise which would be wiser

worldly aspen
#

alright

regal mulch
#

Usually you have a BaseClass for your common code and then child classes to override/extend/replace the base code

onyx nest
prime willow
#

o.o

#

ah

#

so the first version

regal mulch
#

Ripping assets from other games is not allowed to be discussed here, so make sure to not mention that part of your project anymore. Other mods might just remove you instantly.

onyx nest
#

Ok

prime willow
#

^ yeah typically you dont discuss illegal portions of your ideas outloud

#

you find more clever ways of subtling mentioning the goal without the intent

onyx nest
#

I mean Iโ€™m not going to make money off of it

regal mulch
#

Doesn't matter

prime willow
#

however i do not condone such so please dont take my advice :3

onyx nest
#

Sure

regal mulch
#

If you want to stay clean, craft your own world and your own ip

prime willow
#

^^^^^^^^^^^^^^

#

infinitely better than another persons limitations

#

if you arent creative enough to have your own ideals

#

just slap together other peoples ideas

#

marios jump with sonics snark and maybe megamans combat with clothing from pokemon

grim ore
#

I am just going to take coca cola and remake it, but I will just give it away so it's ok

prime willow
#

its better than nothing lol

prime willow
#

than theres no need to rip off others ๐Ÿ˜ฎ

onyx nest
#

Just not the know-how

regal mulch
#

Marketplace has a huge sale

#

Get some assets from there

onyx nest
#

To make armatures

prime willow
onyx nest
#

๐Ÿ‘

grim ore
#

well what is an armature?

vagrant hornet
#

how do i create a meterial instance for a terrain

regal mulch
#

They mean a Skeleton/Rig

granite spire
#

Get some assets from there and make what I have

#

while I wait

onyx nest
#

To move the mesh

grim ore
#

I know that.. im trying to walk them thru figuring it out

granite spire
#

for artists..

prime willow
grim ore
#

do you have the models already that need armatures?

prime willow
grim ore
granite spire
#

@onyx nest Just bask in the asset flips, like i'm doing

prime willow
#

im too poor for asset flips or i would buy all of the marketplace assets ;O;

granite spire
#

then get carried away and want to make little spots for your seagull to land

halcyon canopy
#

any 1 know how to spawn sprite in random location?

prime willow
#

ok back to work for me!

#

love you guys take care and good luck on your projects, i know you can do it โค๏ธ

granite spire
#

@halcyon canopy Something like this, that's your tip

#

that's part of my vegitation spawner

#

aka blueprint dumper

onyx nest
#

Does anyone have a good tutorial on how to make rigs?

halcyon canopy
#

hmm cant find bp master

grim ore
#

rigs for what?

onyx nest
#

humanoids

grim ore
#

ok and rigging it in what program?

#

and are the models already created

onyx nest
celest creek
#

This section is gone if I place the cineCamera inside a BP..

Does anyone know why that is?

onyx nest
grim ore
#

use #animation and read the pinned messages in there

high violet
#

is this a good chat for getting help regarding ue4 issues with a mesh not having animations, when it used to

high violet
#

or is there a different channel

celest creek
grim ore
#

also I dunno.... read the blender docs like we linked for it lol

high violet
#

thanks

granite spire
#

@halcyon canopy BP master is my own BP, read what it does

halcyon canopy
#

@granite spire yeah ik. But is there any spawn sprite?

grim ore
#

well sprite sprite or an actor?

#

you generally spawn actors and yes you just spawn actor

halcyon canopy
#

actor

#

yeah ik but i dont want spawnactor class

grim ore
#

so you dont want to spawn an actor lol?

granite spire
#

@halcyon canopy well the spawn actor does the spawning, of actors

halcyon canopy
#

i want spawn actor

#

but i dont have any class for it

grim ore
#

so you dont have a blueprint created for it?

halcyon canopy
#

nope

#

trying to figure it out still

grim ore
#

then your going to have to spawn a generic sprite actor and set it, or create an actor blueprint with your sprite set up

granite spire
#

well you gotta make an actor class for what you want to spawn, or you can't spawn it, if you wanted to spawn a mesh then that's not going to work really

halcyon canopy
#

actor component ore scene component

grim ore
#

neither

#

how much have you learned on how UE4 works?

halcyon canopy
#

kinda much but still far way to go

granite spire
#

Top one

grim ore
#

well you might want to do some more of the engine architecture stuff, understanding how components and actors work, before you move on

granite spire
#

that's good advice

grim ore
#

in theory this would spawn a sprite actor you could set the sprite on, but generally you want to use blueprints

vocal herald
#

Why when I add too much foliage it just disappears?

granite spire
#

@vocal herald Probably your graphic settings

vocal herald
#

where can I change them?

grim ore
#

under your settings -> scalability. see if its set to max for the foliage

lime quail
#

Hi guys.Now i'm create main menu in my game.And i place new camera in the scene and set my pawn.But on start game something create other camera.He don't interfere me,but how delete this?

grim ore
#

are you using a game mode that has a default pawn?

lime quail
#

No.I create my game mode and set new pawn

left stream
#

I am trying to create a dynamic material instance for a spline mesh yet it stais default grey material, what am I missing?

lime quail
#

It's my pawn.And he place in the world

granite spire
#

@lime quail From memory, it's just a bug and something UE4 does

#

@left stream change the name of the parameter from "none"

lime quail
grim ore
#

@lime quailwhat do you mean you create your game mode?

main torrent
#

guys I have a question

granite spire
#

@lime quail That camera is just something that spawns, I don't believe it's taking resources, as it's just a random actor

main torrent
#

is there a way to add fur efficiently in unreal engine?

lime quail
#

Sorry,if I badly written in English.I bad know English))

grim ore
#

ok and when the level runs you can see its using that game mode? what is the name of the other camera that spawns

cloud stone
#

Is there a hotkey which allows me to pan across my editor?

lime quail
#

And this my camera

grim ore
#

@lime quailah yeah, I think this is something that is spawned in and was/is used for matinee and such. should not be an issue

granite spire
#

@left stream

vocal herald
#

@grim ore I set it to cinematic

granite spire
#

@main torrent I'm not sure you might have to check one of the artist channels for help

grim ore
#

old cinematic system

granite spire
#

@cloud stone To pan across it? what do you mean?

cloud stone
#

Yes, like pan across the screen.

#

For example, in Unity the hotkey was Q.

left stream
grim ore
#

you can ignore the CameraActor, or you can try and delete it. I beleive its just a editor thing for when you eject for example

granite spire
#

@left stream well that's how you use that parameter, now, where's that result plugging into?

#

@cloud stone hold right click and WASDQE is your camera controls in editor

cloud stone
#

Thanks!

left stream
vocal herald
#

is there a limit of how much foliage can be on screen at once? Cause when I look at places with a lot of foliage it just disappears completely. All scalability settings are set to cinematic

steep steeple
#

Does anyone know why my mesh isn't appearing in the viewport? Apparently I need a hierachical instanced static mesh for actor foliage culling...

granite spire
#

@left stream

left stream
left stream
left stream
granite spire
#

so it looks like spline works

prime willow
#

oh

granite spire
#

@left stream it's gotta be that player colour then, those linear colours by default have 0 alpha so no colour you have to set the A to 1

prime willow
#

hmm

left stream
vocal herald
#

@plush yew when I look at some places nothing culls even far far away. But when I look at a place with much more foliage it culls everything even close to me

granite spire
#

I don't know why they have an alpha of 0

left stream
grim ore
#

the internest says instanced foliage has an issue with too many instances and it culling it all, might need to reduce your counts

prime willow
#

nvm ill look into a bit more before asking for help xD

granite spire
#

@left stream It should be, because even if you set it, it's always 0, this is a new linear colour, it's some dumb thing it does by default

#

Let me take a look at that linear colour

timber plinth
#

Iโ€™m having a problem whenever I click launch it cancels it after a few seconds

#

What to do

grim ore
#

@timber plinthcheck the logs? restart the pc? keep trying?

timber plinth
#

I just downloaded it maybe I forgot something

left stream
vocal herald
#

@grim ore yeah, I red that post. But I need billions of foliage, to just take 1 render shot.

grim ore
#

you might not be able to get that

granite spire
#

@left stream Oh I see, what even is that thing? if it's the spline itself being a thick boi then I think you have to get the object on it, 1 sec

left stream
granite spire
#

@left stream are you using a spline mesh?

granite spire
#

@left stream well for starters, you're not getting the meshcomponent

#

when you go to do something like this you're adding the spline, then you have to pull off the return value then go into the components themselves, the list to the left is a return values children

#

Which further explains how I'm able to access all of this

#

which you're setting the colour to the component itself, which does nothing

left stream
grim ore
#

did you try what they are suggesting?

vocal herald
#

@plush yew don't know how to count it. But it's not only because of number of foliage.

granite spire
#

@left stream well you have to get a mesh some how, or you're setting nothing, from what I see

#

the parent of the spline doesn't know what a mesh is, it doesn't exist

#

it'll be what I said it is

grim ore
#

just as a heads up, in recent versions of the engine you do not have to actually create the dynamic material instance, just set the parameter for example this works

left stream
granite spire
#

I don't have references at the moment and I have to bed very soon as it's 2:22am for me

grim ore
left stream
# grim ore

i dont even manage to get the material on the mesh

wise trail
#

Just curious does anyone here prefer perforce over something like github for project hosting?

#

I've had nothing but issues with github

grim ore
#

well I mean.. you can see the literal setup I used there and it works

wise trail
#

Nani?

harsh tree
#

This is my first post here, I hope this is the right place also for rookie questions, otherwise please prompt me elsewhere. I'm going through tutorials but I am hampered by sth. that comes up in every project. Every new landscape has a weird grid-like shading error. Also, my whole scene/landscape starts in a far off position (-12400,-12400,-12400). A lot of tools don't work like in the tutorials for inverting landscape of foliage brushes, their effect can't be inverted. It seems like a fundamental error to me.

grim ore
#

@wise trailif you are working with Binaries then perforce is recommended

harsh tree
wise trail
#

Right now its just source, but it seems github corrupts it when I try to re-pull my work :/

#

Shits annoying me

grim ore
#

@harsh treethe red error in the top left? that is causing your "grid lines"

wise trail
#

I even had git lfs so idk

grim ore
#

I've personally never had an issue with github

wise trail
#

I'll probably go learn perforce.

#

I havnt either till I worked with unreal engine

#

I've used github fine before for things like java etc

#

But never large files

light thunder
#

What's the trick to getting sequencer to record the audio of a scene? I thought it would do it automatically but obviously I missed something

granite spire
#

@harsh tree

grim ore
#

@harsh treeand as for the location, there is nothing wrong with that. that is based on the size of your starting components

#

the Location you see is the corner of your landscape, that is why it is showing such a large number

harsh tree
grim ore
#

well the lines are due to unbuilt lighting, perhaps you built it then moved something and it needs to be rebuilt. If you dont want them for now, change your lighting to movable

harsh tree
grim ore
#

@light thunder if using sequencer render movie settings, enable audio output

light thunder
mental shale
#

Yo, can I have a list of all the free resources that epic has made free for unreal engine? like quixel and other stuff

light thunder
mental shale
#

no, not in the marketplace

#

I mean actual software and resources

grim ore
#

@light thunderpretty much yes, anything that goes thru the default submix should get captured

light thunder
#

ah

blissful atlas
#

Hi! I have some question about media bundle. I input my blackmagic camera as media bundle and im trying to color correction this camera in UE. Is it possible? Someone have a blueprint or tutorial for me?
please

runic fern
#

Hey guys is anyone using HTML5 Copy i have this error when packaging ..

PackagingResults: Error: Unhandled exception: System.IO.FileNotFoundException: Could not find file 'I:\UE4.24 SourceHTML\Engine\Intermediate\Build\HTML5\.emscripten'.

I have no error when building the engine and tools

granite spire
#

@blissful atlas it's probably a post process effect

blissful atlas
grim ore
#

@runic ferndont use spaces or . in the project or folder names

granite spire
#

well I found a bug with the animation blueprint this doesn't even work "was visible but ignored" thanks UE4 very specific

#

oh nvm

#

it apparently was picking up this other thing

#

I thought disconnecting an animation branch ignores compiling

runic fern
granite spire
#

still that rotation doesn't even work, RIP

dawn gull
#

Can anybody send that little devil icon inside the UE4 files?

light thunder
#

Why does the sequencer take what appears to be a very long time to render even a small (3 second) clip - 5 minutes seems pretty long - Premiere will render that out in a few seconds - I know sequencer isn't a full-fledge video render like Premiere, but am I missing something?

runic fern
#
  ERROR: Unhandled exception: System.IO.FileNotFoundException: Could not find file 'I:\UE424SourceHTML\Engine\Intermediate\Build\HTML5\.emscripten'.

Same i removed all the spaces and . still have error
@grim ore

granite spire
#

Huzzah I finally figured it out, apparently there was a glitch with the animation BP

grim ore
#

@runic fernany other errors above that?

runic fern
#

nope this is first error shows but now i run HTML5Setup.sh After Renaming folders its installed alot of stuff

granite spire
#

You apparently can't break the node or it upsets the transform bone, you have to instead make a rotator/vector, which is strange, now I can finally rest.

runic fern
#

maybe it wasn't installing all the files because the name

pulsar ruin
light thunder
runic fern
#

@grim ore

#

like this

grim ore
#

@runic fernwhy are you using the project launcher for this?

runic fern
#

same result

#

i was trying to package this from project launcher