#ue4-general

1 messages Β· Page 991 of 1

rigid belfry
#

i already have to endure it at work πŸ˜„

drowsy snow
#

It's more simplified compared to ALS V3.

kindred viper
#

if it saved it with the changes, then it should still have the Undo History. You might be able to open the history and step back

#

if not, I would presume the original saved asset wasn't marked as dirty so would need a fresh compile before save

drowsy snow
#

TIL how to spawn that small bottom right corner popup in C++

next badger
#

@kindred viper well, i've save it and closed, but on reload it showed up modified

#

afaik there was a feature that saved version of previous file

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cant fine one

plush yew
#

hey

#

so can i ask here some questions about ue4?

kindred viper
#

asking to ask a question is like farting before taking a dump. Just do it.

plush yew
#

first of all how big is the program?

drowsy snow
plush yew
#

what '-'

#

how can one program have different sizes?

drowsy snow
#

Depends on the dependencies and stuff you installed for the engine.

next badger
#

it has opened source and has plugins

kindred viper
#

my unreal engine build is over 80gb

#

I remember when it was under 20gb

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#oldendays

plush yew
#

hmm

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well idk much about it, but ik ill want that thing where i can just put and connect squares instead of coding

next badger
#

you can make whole game using Blueprints

plush yew
#

ik...but just ue4 with that, how big would it bE?

#

5/6 gb maybe?

kindred viper
#

@plush yew I'm gonna head you off at the pass here. Get the Binary UE4 from the Epic Launcher, then open learn.unrealengine.com and start doing the Introduction courses.

next badger
#

4.26 is 20gb

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engine only

plush yew
#

with my internet, that is gonna be a pain to downloda that...

#

wait i can get unreal engine with epic games? then its more doable

#

also, how easy is it to import models from like blender to the program? :V

next badger
#

i think it takes less space when downloading...maybe 2-3 times less

next badger
kindred viper
#

@plush yew asking all these questions is a waste of time. Unreal can do everything, everything is possible. All you need to know is where to learn it by yourself. Which is where learn.unrealengine.com comes into play

jovial lion
#

Anyone from UE here today please?

kindred viper
#

nope im from England.

kindred viper
plush yew
#

i wont export characters, ill export models like houses, streets, cities

kindred viper
#

well then it will work fine except for materials.

#

you will need to remake them in unreal

finite dew
#

Any idea why my character is doing this ?

kindred viper
#

doing what? Floating?

finite dew
#

When I attack in the air it repeats the animation of flying

plush yew
#

why....why remaking them in unreal :V

kindred viper
#

different shader languages. They are not compatible really. Different renderers. etc.

drowsy snow
#

In fact, I seldom bothered to create materials in Blender, as I do all the material work in Unreal anyway.

Also huge benefit in Unreal for having instanced material, which is pain in the ass to setup in Blender.

simple meadow
#

Hey everyone, for Interfaces, I have one added to my character but when I add variables to functions inside the interface they are not reflected in my character blueprint, is this normal?

kindred viper
#

@simple meadow Interfaces are definitions of the function/event AND the values it will input/output. If you change that in your blueprint definition you are essentially creating a new non-interfaced function/event or it will be over-ridden by the interfaced version.

simple meadow
#

If I open up the interface and create some new input variables, save and compile and then open the character blueprint that has that interfaces attached to it it will not show the new variables (unless I go into interface and right click to add the variable while in the character blueprint) Is that normal?

#

I added the Test Boolean at the bottom in the interface, the above picture is from inside the character blueprint

kindred viper
#

you should right click the node and refresh it

simple meadow
#

The new Test Variable doesn't show up unless I right click and add it manually to the list

#

Hmm, let me try that

#

Refreshing doesn't update anything, I did a full save and reloaded the project anyways to make sure it wasn't something like that

kindred viper
#

I'd have to test it gimme a min

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ok mine updated automatically.

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What unreal version are you using?

simple meadow
#

4.26

kindred viper
#

same. Are you sure you are using the implementated interface function?

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Its possible it converted to a regular function

simple meadow
#

Could be that, just checking it

kindred viper
#

it should be under this detail panel category.

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as you can see it can exist in both with the same name

paper crest
#

is there anyway to trigger overlap if you go into a wall?

simple meadow
#

Yeah, they are all in the interfaces

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I think I just might have something crossed up, going through everything now

drowsy snow
paper crest
narrow mauve
#

Hm. I have 7 landscape paint layers and whenever I paint one particular layer it removes the textures everywhere on that component..and only painting with the base layer over the entire component resets it. I triple checked and all the textures of all the layers are the same size and compression and are blended all entirely the same using the same function

grand frost
#

Hello all, I could need some help. I try to load DataAssets (Based on a CPP Class) via the AssetManager, which doesent work at all. He wont list them when I use GetPrimaryAssetIdList() but when I use GetAssetsByClass it will find them. Why is it like that?

narrow mauve
#

Nevermind. I forgot about the texture memory thing

grand frost
kindred viper
#

I think one is a soft reference and will always work, but the other needs the asset to be directly loaded. I presume you are as you said you are loading them, but it appears GetPrimaryAssetIdList works on unloaded assets

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so you would make a list of filtered assets, then use that to load them

grand frost
#

Ok I don't find the solution. A more detailed explanation:
On BeginPlay i add a widget to the viewport, this widget needs a list of type ShipDataAsset to display the informations needed. I registered the path of all ShipDataAssets in the asset manager, then I try to get the PrimaryAssetIdList. Do I have to load something in between these steps?

ancient tulip
#

Hi wondering if anyone has got UE4 working with vscode intellisense? Literally bricking my PC at this point

grand frost
#

My visual studio 2019 intellisense is slow AF too, my project and visual studio are running on an SSD. Seems normal at this point I would say

woven elk
#

Hi testing IM new. Is this the official Unreal Discord?

grand frost
random violet
#

hello all. is there a way to create a component in a blueprint that can be passed as either a static mesh or skeletal mesh?

grand frost
#

(As far as I know)

grand frost
#

yep

kindred viper
#

@random violet a component is not a static mesh or anything else. Its a component. You need to get the child actor from it first.

grand frost
#

A lot of fun is the following fact, it doesent even do imports. I have to google each header

drowsy snow
drowsy snow
ancient tulip
#

is it quicker than using like C/C++ intellisense?

#

like i was using that and it just tanks VScode for 30 seconds?

next badger
ancient tulip
#

I work on vscode not vs19 (community)

kindred viper
coral lotus
#

heyo, is there a way to slowly move a value with the cursor in unreal? I keep trying to change values with my cursor but keep moving it really far..

kindred viper
#

divide the input value by a factor

rigid belfry
#

i moved the engine's folder location to another directory and now the epic games client is asking me to install the engine. is there a way to repair it?

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i can still launch unreal engine by opening the exe directly but having the client is more convenient

drowsy snow
#

You could create shortcut of it and send it to desktop or pin it in the taskbar...

rigid belfry
#

yeah but still

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all my projects are missing from my library

exotic thicket
#

Is there a setting somewhere for the "open previous assets" or whatever that's called when the editor prompts if you want to open the files you had open the last time?

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That was a handy feature but for some reason it stopped doing that randomly at some point

kindred viper
#

should be in the project settings right?

drowsy snow
exotic thicket
#

Ah maybe that's it, let me give it a go

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Nope, nothing πŸ€”

kindred viper
#

it will only work next time you do it I guess

exotic thicket
#

Yeah I mean I restarted, opened files, closed, and nope

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It just somehow stopped saving what I had open at some point and I have no idea why :D

formal pebble
void barn
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is it normal for ue4 to crash and getting video tdr failure blue screen

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like always run out of memory

kindred viper
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yeah it happens a lot in certain circumstances

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what is your card?

void barn
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rtx 2070 laptop

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and 16 gb ram

clever marsh
#

yo does anyone know where I could get a character model for free, I am making a 3D third person game and need like a normal looking character, i've tried multiple but none of them work (at least for me, I am still new to unreal engine)

craggy umbra
clever marsh
#

i've tried that, but most free ones aren't what i'm looking for. this is the character I have tried so far, but I'm not sure how to actually get it working from the file

craggy umbra
#

Oh idk, is that a model from another program you are tryin to importm

#

?

clever marsh
#

i'm pretty sure it's me because I have no idea how to import a character

craggy umbra
#

Possibly, only 2 options are wait for someone here to be kind enough to explain it, or search for a YouTube tutorial on importing character assets

clever marsh
#

do you know if makehuman 1.2.0 would work to make characters

craggy umbra
#

Do you see it in your content folder?

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In u4

clever marsh
#

i imported it into content>characters> main character

craggy umbra
#

When I bought other assets like tables, I just dragged them up into the main area

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But if its your "main" character not m
Like an npc probably different

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I've only heard of blender so far to make characters, but I'm like 2 days new sure lots of stuff to make character models

clever marsh
#

this is what happens when I import it

craggy umbra
#

Making progress at least? Lol

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Wish I could help more I just started 2 days ago

thick jackal
#

Does anyone here know how to fix this? I have looked up how to fix it and done everything like set unreal to use nvidia graphics drivers, uninstalled and reinstalled both unreal and my graphics drivers, and even change settings like battery boost and things but nothing has worked. Thanks

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also hope this is in the right chat

plush yew
#

the best advice i can give you is backtrack

amber dune
#

the last time i saw errors like this, were in ue4 and unreal engine games

kindred viper
#

@clever marsh those characters generally aren't rigged and are just meshes. You need to learn the Skeletal Mesh workflow

amber dune
#

and it was caused by an unstable gpu overclock

plush yew
#

what state was your project in that was viaable @thick jackal

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and single out whatever is causing the issue

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if you cant even start up the project

kindred viper
#

@thick jackal that error is the TDR error (timeout delay response). There is a hack with the registry but you need to figure out what causes it really. Often you are doing too much for your GPU to handle

thick jackal
#

well the things is i recently upgraded my drive on my laptop and before i did it was working just fine

plush yew
#

i personally recommend though it isnt advised to go into the content folder and delete the last thing you did before the constant crash

amber dune
#

as i said for me it was down to an unstable gpu overclock

kindred viper
#

if you post the log you can find more information

plush yew
#

^ that too

amber dune
#

in ue4 it would also say something about lost grahpics device

#

is your gpu overheating maybe?

thick jackal
#

i dont believe so

amber dune
#

get gpuz and check

thick jackal
#

I had to upgrade my drive cause of space and everything worked fine. unreal didnt crash and i didnt have to fiddle with settings so this is all new to me

amber dune
#

could be the gpu doing something, throttling and ue4 is losing the device....but this is only based on my past experience

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oh yeah it says in your screenshot

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d3d device being lost

kindred viper
#

it can also be caused by a slow disk drive not feeding information into the GPU fast enough but thats rare

thick jackal
#

yeah

amber dune
#

same error i had in unreal engine and ue games at the time

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do you have a cpu overclock?

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any overclocks at all?

thick jackal
#

I loaded dbd up a little time ago to make sure when i started up the game my data wasnt lost after upgrading the drive and it didnt crash bt i only had it open for a few minutes

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not sure where to go to check or change overclock

amber dune
#

does this error happen right as you open a project or after a while?

thick jackal
#

thats something ive been seeing to do but im like i dont even know hot to ddo that

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after a while

amber dune
#

and if you dont know how to check for an overclock

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then chances are you didnt overclock:P

thick jackal
#

my screens start freaking out and flash black until unreal dies

kindred viper
#

thats not a good sign

amber dune
#

gpu "could" be dieing

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check your gpu temps m8

thick jackal
#

great

amber dune
#

get gpuz

kindred viper
#

yeah. I'd first try some new drivers. Make sure you use a driver cleaner first

amber dune
#

and check

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yeah and that

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and if it started after a recent driver update, roll back to an older one

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but certainly use DDU (display driver uninstaller)

thick jackal
#

ok

amber dune
#

the fact your screens are freaking out anf flashing says to me, the gpu is shutting down peridoically for some reason

thick jackal
#

weird

amber dune
#

couple with the d3d device lost error

thick jackal
#

got them set to not do antyhing while my laptop is plugged in or if im on battery

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but maybe thats not enough

amber dune
#

could be a driver isseue, could be an overclock issue, could be a dieing gpu

#

oh youre on laptop?

thick jackal
#

yes

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msi

amber dune
#

have you disabled all power saving features?

thick jackal
#

im constantly plugged in

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i believe so

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unless theres one hidden that i havent

amber dune
#

just set the power plan to high performance. i beleive on laptops i allows you to set it so its only like that when plugged in

thick jackal
#

ok so i have downloaded and installed gpuz

amber dune
#

ok load it up

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im downloading it again myself now since its a while since i used it

thick jackal
#

ok

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is that power plan a nvidia thing or windows?

amber dune
#

windows

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although nvidia has its own power saving options

thick jackal
#

yes it does

amber dune
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click the sensors tab

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youll see gpu temp in there

thick jackal
#

ok gpu temp 71.8 degrees right now

amber dune
#

thats high

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what are you doing?

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have ue4 loaded atm?

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games or anything?

thick jackal
#

nope

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nope

amber dune
#

thats very high then

kindred viper
#

71.8 idle in a laptop is probably the fan being blocked

amber dune
#

yeah

kindred viper
#

but it can safely go upto 100 deg and be fine

amber dune
#

get a vaccum on the fan, give it a good suck out

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yeah safeley, but high temps cause throttling and other stuff

kindred viper
#

85 is usually the auto step down point but with a custom setup you get it further

thick jackal
#

ok

amber dune
#

could be causing the gpu to cut out and ue4 to lose the device

kindred viper
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yeah

amber dune
#

71 idle though, when youre doing something graphically intensive

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i could see that hitting 100+

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which is bad

thick jackal
#

yikes

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ok

amber dune
#

could fry an egg on it

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make sure all your lapotops orrifices are cleare

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clear

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man typos galore

thick jackal
#

ok

distant cobalt
#

why i getting this error?

amber dune
#

theres a few errors there, top one wrong number of arguments in...

distant cobalt
#

idk i have build it also my project with server.target.cs

amber dune
#

FQueryFilterData

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oh its a self engine build?

distant cobalt
#

jes

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with it

amber dune
#

im not experienced in that:(

distant cobalt
#

for multiplayer

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dedicated server but idk why it dosnt work

amber dune
#

so this is the code that causes the error?

distant cobalt
#

yes

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i make all how it stand in the docs

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not other

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xd

amber dune
#

comment out the 3 statements and see if it compiles

distant cobalt
#

bro i must compile it 3 hours ooof

amber dune
#

wtf

distant cobalt
#

i have compiled it 3 hours

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yes

amber dune
#

shit

distant cobalt
#

that the shit

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i hate ue

amber dune
#

cant you seperate this from the engine build itself?

distant cobalt
#

i think no idk

amber dune
#

its why i never likes to customize the engine source, heh

distant cobalt
amber dune
#

just takes too long

distant cobalt
#

i have make all here

amber dune
#

add stuff through plugins

distant cobalt
#

but meh

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its for dedicated server

amber dune
#

but

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you shouldnt have to build the engine in order to build for the server

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right?

distant cobalt
#

lol idk

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i have made it how the docs say

amber dune
#

as this says, its for building a dedicated server for your project

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are you building ue4 from source code?

distant cobalt
#

yes

amber dune
#

if so you dont need to do that for a start

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unless youre wanting to make changes to the engine itself

distant cobalt
#

come private chat

amber dune
#

here is fine man

distant cobalt
#

ok

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then we make it here

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wait i create a new project

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i just don't want to build the whole engine

amber dune
#

yeah you shouldnt have to

distant cobalt
#

hΓΆh

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ok wait we make it together

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i create a new project wait

amber dune
#

just download a prebuilt version on the epic launcher

distant cobalt
#

this

amber dune
#

ok

distant cobalt
#

so what now i need

#

in docs say i need source build of ue

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from github

amber dune
#

to compile a dedicated server?

distant cobalt
amber dune
#

sorry man this is out of my depth....afaik you dont need to have an engine built from source to build a dedicated server

distant cobalt
#

xD

thick jackal
#

ok so i just tried creating a new power plan cause the only one i had was balanced and thought i had changed it. i have now create a plan that is for high performance

amber dune
#

need to sort those gpu temps too

#

how old is the laptop?

thick jackal
#

4 years

amber dune
#

ok

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itrs probably pretty clogged up

#

you got pets?

thick jackal
#

nope

amber dune
#

use the laptop in bed?

distant cobalt
#

xD

thick jackal
#

nope

neon bough
#

xD

amber dune
#

oh

neon bough
#

smoke?

distant cobalt
#

xDD

thick jackal
#

nope

amber dune
#

well still probably clogged

distant cobalt
#

@neon bough best

thick jackal
#

i am a non smoker and non drinker luckliy XD

neon bough
#

do you use it in a sandbox?

distant cobalt
#

xD

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yes

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xdd

amber dune
#

haha

thick jackal
#

lol

distant cobalt
#

haha

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say it @thick jackal

thick jackal
#

not a sandbox but on the beach XD

neon bough
#

also in the ocean?

amber dune
#

do you put paper towels over the "holes" when youre looking at your special websites?

neon bough
#

do you even lift bro?

distant cobalt
# amber dune haha

I'm trying to do it again now with the dedicated server I hope it doesn't take him to actually build the engine

thick jackal
#

no lol

amber dune
#

you shouldnt have to rebuild the engine each time i think

neon bough
#

you should use towels man

distant cobalt
#

idk

amber dune
#

you should only have to build your project

distant cobalt
#

yes

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but he somehow builds the engine then with xd

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ue4 engine source booom

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xD

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so big i hate ittt

amber dune
#

in your solution

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in vs

neon bough
#

193GB here....

amber dune
#

you should see

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your engine at the top

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then your project stacked in there

distant cobalt
#

ok

amber dune
#

right click and build just the project

distant cobalt
#

this is the new project

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idk

amber dune
#

yeah build myproject

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not ue4

distant cobalt
#

ok

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developer editor?

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as configuration?

amber dune
#

depends what youre doing, but generally yeah development editor

distant cobalt
#

and then here? i think or

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or here

amber dune
#

yeah right click and build

distant cobalt
#

xd

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i used build build solution xd

amber dune
#

πŸ™‚

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builds the whole project

distant cobalt
#

that was the problem i think

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xd

amber dune
#

you can set the build target

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i forgot how

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look it up

distant cobalt
#

jo

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i think the problem was that i used Build > Build Solution

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okay builded

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so

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now i add the server.target shit

amber dune
#

yeah, the solution is the engine, the project is just part of it

distant cobalt
#

i think

distant cobalt
#

ok im lost

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i waiting 3 hours for it and failed xd

amber dune
#

you dont need to build what hasnt changed

distant cobalt
#

oh men im lost

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xdd

amber dune
#

your enot changing the engine

distant cobalt
#

xdd

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jes

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hahahah

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lost

muted hazel
#

Hey everyone πŸ™‚ was just wondering if anyone knew how to attach a light to a camera with camera shake, so the light gets the camera shake effect?

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Nothing is inheriting the camera shake at all atm

amber dune
#

hmm

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does camera shake actually affect the cameras transform?

distant cobalt
#

@amber dune

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in docs stay it so xd

amber dune
#

if it does you should just be able to add the light to the camera as a child

muted hazel
#

no it doesnt effect the transforms 😦

distant cobalt
#

idk why ooof

amber dune
#

oh

muted hazel
#

I tried parenting it but still doesnt work

amber dune
#

Nils im sorry, i dont know any more:(

distant cobalt
#

ok

amber dune
#

last time i worked with engine source was back when ue4 first came out

distant cobalt
#

xd

amber dune
#

and i had so many problems i just gave up and used prebuilds

distant cobalt
#

wow

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ooooof

amber dune
#

what is your end goal, what are you trying to do?

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simply build a server.exe?

distant cobalt
#

by me?

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yes but i will make a dedicated server

amber dune
#

just get a prebuild of the engine on the launcher, in the options for it select engine source

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make your game

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and when it comes to building for a server, select the server as the build target in that dropdown

distant cobalt
#

haha wait

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i send it to you

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i have selected

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wait

#

xd

amber dune
#

yeah but your problems might be caused by other things, if you get a prebuild version of the engine from the epic launcher

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you should be fine

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just in the download options make sure to include engine source

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and c++ debugging symbols

distant cobalt
#
#

here stay it

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from github

thick jackal
#

So i changed the battery plan to high performance and it still crashed. im gonna go clean my fans but before i do is there anything else you guys can think of that could be causing this?

distant cobalt
#

thats the problem

#

i must have the engine from git

amber dune
#

well the error says lost d3d device

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something is causing the d3d device to stop for a moment

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and, your temps suggest it could be overheating and failing

thick jackal
#

right

amber dune
#

basically means your gpu is unstable for some reson

distant cobalt
#

here you see it

#

but dosnt work

thick jackal
#

great

amber dune
#

as i said for me, it was an unstable overclock

distant cobalt
#

here

thick jackal
#

ok what did you change your overclock to?

amber dune
#

i dont recall having the screen flicker

thick jackal
#

oh mine does

#

flickers black

amber dune
#

dunno i jusy added like 100mhz to the core

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its not a very overclockable card

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its already factory overclocked too

thick jackal
#

hmmmm

amber dune
#

this particualr card just doesnt like to be overclocked

thick jackal
#

cool

#

if cleaning my fans doesnt fix this then im not sure what else to do

amber dune
#

get a toothpick in there

#

wiggle it around

#

then get the vacuum hose on it

distant cobalt
amber dune
#

turned off so you dont go breaking the fan:P

distant cobalt
thick jackal
#

i will. thanks. hopefully it works

amber dune
#

Nils, i really dont know now. i didnt know building a dedicated server took all this work

#

afaik, you have the engine, you create a project

#

whether c++ or blueprint

distant cobalt
#

i need the engine from github

#

xd

#

c++

#

xd

amber dune
#

why?

distant cobalt
#

while it so is

#

for the dedicated

amber dune
#

are you modding the engine?

distant cobalt
#

no

#

but it say the docs and other peoples

#

read the docs

amber dune
#

maybe someone else can clarify, i dont see why you need to build the engine yourself to be able to build a dedicated server

distant cobalt
#

idk why

#

while its not the server version or so idk

#

for server targets

#

the version is not supported for that

amber dune
#

ok

#

all you need

#

is that build file

#

i imagine

distant cobalt
#

i dont will build the complete engine

kindred viper
#

here is an alternative view. Why even bother using binary build when it limits you. Just use source all the time. This tip was sponsored by Me.

distant cobalt
#

it takes 40 mins or os

amber dune
#

just opened my solution and theres no target to build as server

#

limits you

#

πŸ˜„

distant cobalt
#

what you mean

kindred viper
#

hey try being a programmer and using Binary builds. You cant :p

distant cobalt
#

why wtf

amber dune
#

well if youre making a game, and not playing with the engine

#

binary builds are fine

distant cobalt
#

i will make a dedicated server wow

kindred viper
#

because you need source. Binary builds are fine if you dont touch code. But if you do, they are a hinderance

amber dune
#

you can do most stuff in plugins

distant cobalt
#

to connect thje clients into there

#

also i need to build the engine

amber dune
#

how is it a hindrance? youre not gonna be rebuilding the engine unless yorue making changes to the engine source

#

if you build it yourself and then never have to build it again, then its pointless to have...except for maybe nightly builds

distant cobalt
#

You need source engine build (i.e. GitHub source code download) to do it. Installed builds (from Editor) don’t include everything you need.

#

ok

#

i need the github source

#

and must build it

#

meh ok

kindred viper
#

Its not pointless at all. How do you debug in a binary build?

amber dune
#

download the c++ symbols?

#

and you shouldnt have to debug it

kindred viper
#

lol good night

distant cobalt
#

i build the engine source

amber dune
#

include the engine source in your installation

distant cobalt
#

no

#

i must build it

#

it stay in the docs

#

and then i must use it

#

while the default epicgames engine not all have

amber dune
#

@kindred viper how is a binary build a hindrance?

kindred viper
#

dont tag me I said good night

distant cobalt
#

xD

amber dune
#

you cant just make claims then go to bed:P

kindred viper
#

I can do whatever I like. I'm a pro

distant cobalt
#

true

kindred viper
#

good night

distant cobalt
#

wtf

#

you not a pro xd

amber dune
#

how he wins arguments

kindred viper
#

yeah not a pro...

distant cobalt
#

when you talk so

#

xD

kindred viper
#

only been doing this for 11 years but you know.... enjoy the silence

amber dune
#

"hey man, you suck, good night"

#

win

neon bough
#

FrazUK is right, so....

distant cobalt
#

I can no longer see my way through this

neon bough
#

you can debug binary builds if you have the linker files for that binary

amber dune
#

been doing it longer, i dont see why, with ue4, a binary build would be a hindrance

#

yes which you can download

plush yew
#

I need some help.
My game on my phone is horizontal and I want it to be played vertically on the screen. What am I supposed to do?

neon bough
#

however there might be a problem with code that gets compiled at runtime

#

like pretty much everything that you do πŸ˜„

amber dune
#

well as long as you keep everything in your project space, you should be fine

distant cobalt
#

I need the code from github because otherwise I can not make the multiplayer dedicated server so it is also in every documentation.

neon bough
#

@plush yew you are supposed to turn your phone

plush yew
distant cobalt
#

but ok i build the source from github 4.26.2 over the night

#

ooof 2 hours waiting i hope it works

amber dune
#

the linker files are actually the largest part of the installation

#

like 18 gig or something

distant cobalt
#

yes

amber dune
#

its a fucking nightmare to debug things without them

distant cobalt
#

but i need the ue4 from source code on git for the dedicated

#

its so weird

#

and then i must make the server version to the builded source from git

#

that was the way oof

#

so long

#

but also that compiling always has to take so long

amber dune
#

you should just be able to add that server build target to your solution

distant cobalt
#

yes

amber dune
#

regardless of where the engine comes from

distant cobalt
#

Nevertheless, compiling the source from git takes an absolutely long time

amber dune
#

maybe it is needed, i dont know, but it certainly isnt needed during development

#

just make your game

#

and worry about that later

distant cobalt
#

during development not no. but for the dedicated server later yes.

amber dune
#

yeah

#

worry about it later

#

its not going to change anything

distant cobalt
#

only I'm upset because I've been trying for 2 days and now had to build the engine 2 times and never went anything

#

and all takes so long

#

all 2 hours or so

#

one have take 4 hours

amber dune
#

literally no reason to build the engine each time, its just a build target

distant cobalt
#

yes

#

but idk

#

i build now the engine last

amber dune
#

yeah idk either, maybe ill look more into it tomorrow

#

seems very counter productive

distant cobalt
#

yes

#

xD

#

but it is a must. Without it does NOT work

amber dune
#

well you can build a multiplayer game with dedicated servers in pure blueprint cant you?

distant cobalt
#

and alone that it must always be so fat

amber dune
#

build for server is an option in the engine

#

i think

amber dune
#

so theres no reason why it would be different

#

?

distant cobalt
#

xd

#

i have check it

#

you need the source from git to make it

amber dune
#

i see

distant cobalt
#

2:50 a clock in the night ooof

amber dune
#

you can select build configurations within the engine

#

and server isnt there by default

distant cobalt
#

ik

#

yes

#

and for that i need the source from git

#

the normal version from epicgames does not have everything.

amber dune
#

i dont think you need source, just the custom build target file

distant cobalt
#

idk i must change the project version to the engine build from git

amber dune
#

tell ue4 to build for the server, exclude anything but simulation logig

distant cobalt
#

that is the thing

amber dune
#

i need to look more into it m8

distant cobalt
#

xd

amber dune
#

cos its something i need in the future

distant cobalt
#

yes

#

its interesting

#

but hard

amber dune
#

got this grand idea for retro style action rpg

#

with coop and counter coop

#

targeting speed runners

distant cobalt
#

as soon as you don't understand something, you are just laughed at anyway i hate it

#

its so in developer world

#

i hate it

distant cobalt
amber dune
#

well i dont need a dedicated server for it tbh

distant cobalt
#

ik

#

but its nicer

amber dune
#

p2p connection

#

will be fine

distant cobalt
#

i have a server in data center xd

#

i have a own colocation

amber dune
#

if you see speedrunners now, playing all these retro games

#

in a race format

#

im going to do that, but the players are connected and can warp into eachotehrs worlds

#

plant traps, slow eachother down

distant cobalt
#

I do not know how that works with multiple maps on a dedicated server I have no plan haha

#

currently I have a lobby and a map. but I do not know yet how to do with more. and then the status of the server that the and the map is played. I think that will still be hard for me

amber dune
#

you dont need to think of that stuff

#

ue4 already does it

distant cobalt
#

idk

amber dune
#

as long as you replicate the function

distant cobalt
#

with state?

amber dune
#

say load map or whatever

distant cobalt
#

ok

amber dune
#

ue4 takes out a lot of the hassle

distant cobalt
#

idk how i make the server browser xd

#

that is a shit

amber dune
#

you just need to mark it as replicated

#

well for a server browser

#

you need your own server

distant cobalt
#

yes

amber dune
#

which handles things like matchmaking/connected players/registered servers etc

distant cobalt
#

i have a server lol

#

also in data center

#

but i must make a server in ue4

amber dune
#

you can literally build that in html and php

#

yeah but that server needs to notify something

#

a middle man

distant cobalt
#

i would like to end up running individual games on the dedicated server to run multiple games.

distant cobalt
#

but idk if it hard

#

i will see it

amber dune
#

depends really, what your programming experience?

distant cobalt
#

have quite good experience. do not only make c++

clever marsh
#

i just imported a character, but it auto generates a sample one, how do I link the character to be the one you spawn as?

amber dune
#

if you know a single language, and know how to interface between different systems, you pretty much know any language:D

#

just syntaxical differences mainly

#

in the mainstream languages

#

and as youve found, setting up build environments is the worst part

distant cobalt
#

sure i know how to interface and contact haha been backend developer 3 years then started game dev

#

ok so i go to bed

#

it takes 1 hour i think

#

but my cpu is meh

#

i have a ryzen 5 2600x

#

with 6 cores and 3.6Hz

thick jackal
#

Ok looked at my fans and they seem fine

rare jetty
#

I have doors setup like this in a blueprint, but when I put the blueprint into the level and press play... this happens

#

the doors suddenly appear like this

#

in the default import position

#

I don't understand why

distant cobalt
#

xd

#

why you make that with the door

#

oooof

#

xd

#

aoua

rare jetty
#

?

distant cobalt
#

no

rare jetty
#

what do you mean it looks weird

distant cobalt
#

its unreal-engine channel pls go to #blueprint for help

thick jackal
#

Won’t I have problem gaming if I had a problem with my graphics card?

distant cobalt
#

@amber dune xD

#

4392

#

i go sleep

#

byebye

#

mehh it was a screen to say it makes so much

#

not that its cpp xd

#

its not code yeah

mild agate
#

Hey fellas, got a conundrum for you.

#

I'm lighting my scene using emissive materials, but when I use my Master Material, for some reason the materials just go all black.

#

Here's the corridor piece using a simple material with the textures plugged straight into the nodes

#

Here it is with an instanced material, same textures

#

Oh wait I think I got it

fresh iron
#

somebody know whats happen?

clever marsh
#

hey guys I have a question about multiplayer games, I was wanting to make my game multiplayer but I don't know how, I know everything, but I am not sure if I have to run a dedicated server on my pc, if I can make players run their own dedicated server easily through a simple UI, or if there is a service that can host the server for me, thanks!

kindred viper
#

@fresh iron you need to rebuild it with the current version of your engine in visual studio

#

@clever marsh learn.unrealengine.com and look for the introduction to multiplayer courses. Also check out Cedric's Network Compendium

thick jackal
#

and im still crashing

kindred viper
#

did you post the log?:

thick jackal
#

no not yet. was cleaning fans

kindred viper
#

yeah always worth doing. I do mine every 6 months when I notice its idling at higher temps

thick jackal
#

do you know where i can find the log file. i cant remember

kindred viper
#

saved/logs

thick jackal
#

wont you want the one under saved/crashes?

kindred viper
#

just the regular log would be good

thick jackal
kindred viper
#

ok there are several errors previous to the crash that could be causing the Distance Fields to fail or take longer because of trying to access null values or whatever. It's not entirely clear but I would fix up the errors first.

thick jackal
#

what about this line

#

Error: Result failed
at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Viewport.cpp:423
with error DXGI_ERROR_DEVICE_REMOVED 00000000

clever marsh
#

yo so I imported a new character, how do I possess it

kindred viper
#

that is the symptom not the cause

#

its what happens before that which is helping to cause it

thick jackal
#

hmmm ok

kindred viper
#

this is bad

#

this is bad

clever marsh
thick jackal
#

the thing is other people are on this same project but dont have a problem like this

kindred viper
#

they dont have your computer though. It can be very sensitive to the timing of how long it takes to access. There is a timeout delay on the GPU driver that will only wait so long before it safely crashes itself in order to avoid a full system video crash

thick jackal
#

oh. gotcha. as you can tell im not very knowledgeable about computers lol

kindred viper
#

you can try modifying the registry with the TDR value but its not really a true fix, more of a workaround. And chances are it will still crash. I'd fix up those errors though, because they shouldn't be happening either way. Ill get you a link for the TDR value

thick jackal
#

ok cool thanks

#

me and my lead are lost on how to fix the errors since its just me have an issue

kindred viper
#

do you use source control? Also are you on the same build? ie. Did you do any works whilst checked out that they dont have?

fresh iron
kindred viper
#

are you using a source build?

thick jackal
#

yes we are using source control

kindred viper
#

I wonder if something you did different from the last working build has been the cause

thick jackal
#

i did work that i have checked out that they dont have but when it crashes i shelve those changes

#

i dont think so

grim seal
thick jackal
#

ok so i loaded up a different project i have and still go the crash after sitting for a while and then after hittings play and getting into game it crashed. heres the log:

amber dune
#

@grim seal where do you want it to come from?

grim seal
#

same place but i want it to hit the same linetrace hit

kindred viper
#

@thick jackal have you tried setting your screen resolution to an actual resolution that is supported? I know this might sound like it's not an issue, but it seems to be an odd resolution

#
[2021.05.09-02.22.28:691][490]LogRHI: Error: SwapChainDesc.BufferDesc.Height 1056``` seems strange to me
amber dune
#

@grim seal im not sure what you mean, but you can take any component or actor take its forward vector

#

and use that

#

rather than the camera

thick jackal
#

i can try

amber dune
#

or do you want it to shoot at the camer forward vector, from another position?

grim seal
kindred viper
#

@thick jackal Another possibility is this that I saw on a post related to LogRHI: Error: SyncInterval 0.

amber dune
#

just set the start position to something on your character

#

maybe even a scene component

#

on his head

thick jackal
#

ok ill try that as well

#

its already off XD

amber dune
#

and use the forward vector og the camer for the directio

#

+n

#

+a

#

-g+f

#

or camera forward vector * 10000000

#

for the end point

grim seal
#

i'm doing somthing like that if you check my bp

#

but there is something causing the offset that i didn't find

amber dune
#

you want to shoot at the center of the screen right?

#

like an fps

thick jackal
#

my computers resolution is 1920x1080

grim seal
#

yes, but the projectile should come out of the players body

amber dune
#

but in a TPS

thick jackal
#

so that is weird

amber dune
#

yes

#

you need to set that start position to where you want it to come from on your player

#

set a scene component and attatch it to a bone or something

#

take the vector from that as your start position

#

take the camer forward vector, normalize it and multiply it by the distance you want

#

it will

kindred viper
#

@thick jackal you might have your desktop set to that but it seems you are running in windowed mode which is causes an odd resolution. I'd try make sure it's an actual resolution. It might not be the issue, but it seems odd to me from the logs. If that is not the case, then the TDR fix might be the only option other than a driver cleaner and new drivers. Or rollback drivers. Perhaps even use the studio drivers

amber dune
#

come out of the player body

grim seal
#

thats how i'm trying to do it

amber dune
#

i just told you how

thick jackal
#

ok

grim seal
#

but its still not centered

#

graple origin is the start point

amber dune
#

first off

#

normalize frst

#

and i dont get what this has to do with what youre saying

#

shows nothing

grim seal
#

this gives me the transform of the projectile

amber dune
#

why you you multiply a vector and then normalize it?

#

thats insane

#

take a vector, normalize it

#

then do all your maths

grim seal
#

it doesn't work if i normalize before multiplying

amber dune
#

what?

#

a normalized vector is a clean input, its 3 axis between -1 and 1

#

its literally the same to normalize then multiply as multiply then normalize

#

but its cleaner to normalize first

grim seal
#

its not the same, no projectile comes out

#

it only launch when its after

amber dune
#

tis mathematically the same

somber stump
#

Guys I'm desperate for some help if possible. Google has no answers because I think this problem is weird. My default third person character is spawning at 0,0,0 in the world no matter where I put him to spawn. Have no idea why but this is driving me crazy

#

sorry for interrupting

grim seal
#

i know

somber stump
#

has anyone had this issue before?

kindred viper
#

@somber stump try adding a player start and setting the player controller value for it. Then place the player start where you want to spawn. Or spawn and transform the location immediately.

somber stump
#

I'm sorry I'm a bit new.. Thank for the help I'll do this right now

#

I've just been putting the blueprint of the 3rd person character into my scene

kindred viper
#

yeah its not really the best way to do it. Player Start is a ideal way

somber stump
#

Where is the player controller value sorry?

kindred viper
#

i thnk its called Auto Possess in the detail panel

somber stump
#

Thanks πŸ™‚ I totally forgot about it and when I deleted my other character I must have deleted the player start too

#

ah nice one thanks

#

it's working now

#

this is why google couldn't get my any results, what a stupid thing to forget hahaha

#

have a nice night guys!

amber dune
#

these little things

#

can break you

#

anyone up for testing my action rpg mechanics? not right now but soon

hearty idol
#

Any news on ue5? It's almost halfway through the year now

#

We really should see something. Anything at all news related

west venture
#

Hey guys, hope you are having a great night, I would like to ask if someone knows how to cowork in UE4 I hear something about Multi-User or something like that but I think its more local, I'm working with a friend that I know him in real life, lives in the same country but his a bit far from my house, we want to create blueprints together and that stuff, it's there any kind of tool to do that?

#

If you can send me a DM

vale silo
#

I was thinking of attaching gun (static mesh component) to the NPC's hand (socket) on anim notify in runtime. Someone said not to do that because (re)attaching components in runtime is too "expensive". Is it true ?

lusty plank
#

big problem guys... If I deleted a folder via the engine editor, is there any way I can get the contents back? (no source control)

#

Or is it just gone-gone

stray ruin
#

maybe look in saved folder otherwise no idea

lusty plank
#

... fuck I found the autosave folder... Nope gone

somber stump
#

Has anyone noticed that 'set texture parameter value' node is missing?

#

Just been following some fairly recent tutorials and it's just not there, not even any similar ones

#

so I can't change textures in-game like character traits etc..

#

Could just be my build maybe, I'm updating now just to see

inland ibex
#

Stupid question: When I'm using a persistent level to have two levels loaded at once, why when I hit Play does my level go black, and how do I get it to play the level I'm currently viewing in the viewport?

somber stump
#

UPDATE: Ok so apparently "Context Sensitive" filters out tonnes of nodes in the search window.

#

Sorry Rome I'd help but I'm still learning myself 😳

zealous shard
#

question, if anybody knows at all, no worries if you don't, kind of specific

some games will automatically drop your FPS when you're tabbed out doing something else, is this a thing that you can set in unreal engine for your project, or just something that has to be written in code manually at a lower level, as in directX/vulkan stuff?

drowsy snow
#

It's actually a CPU threading thing, not a GPU thing. If the game window isn't focused, you can lower the CPU usage, thus dropping your FPS.

frosty veldt
zealous shard
#

haven't touched console that much so far

rocky epoch
#

Hey, a question about optimising lights: I know there the "Max Draw Distance" so we can distance cull lights, but can we occlude them?
For example when the whole light attenuation is behind a wall or not in the frustrum? Would it even matter?
Right now when I hit a Freezerendering I can see every light is still in place.

vocal plank
#

anyone working from linux with ue4?

vocal plank
#

thx

distant cobalt
#

@amber dune its ready xd

#

131 gb

#

xd

rigid belfry
#

how do i turn live simulation on/off?

distant cobalt
#

pls

drowsy snow
ember walrus
#

Hey hey, anyone knows a beginner tutorial on how to make an RPG character stats system?

plush yew
#

Any good unreal engine beginner books y'all would like to recommend? I heavily prefer reading than watching videos so I'm looking for books that's up to date with the current toolset of UE4

polar barn
#

anyone know where I might be able to find how this guy added set initial mouse position?

#

trying to copy the code but cant seem to be able to set initial mouse position

honest vale
#

what's the problem exactly?

#

he probably just has a FVector2D variable there and then he set the X and Y in that

drowsy snow
drowsy snow
ember walrus
drowsy snow
#

Datatable is static, so useful for creating definitions of enemy stats and whatnot.

lone burrow
#

Also an RPG would have weapons and armors stats, you can easily handle them in each weapon/armor BP instead of datatable

ember walrus
#

Thanks thanks,

plush yew
#

Um

#

Is there a reason why games dont have multi piece outfits the way we accessorize and dress in real life

#

Is there a performance reason

#

Or just not done because

#

For example 20 piece full outfits plus accessories

drowsy snow
plush yew
#

Well I know clipping occurs but

#

Lets say I want top and undershirts/pants socks and or thighbighs, hats and or hoodies, masks, accessories like jewelery or bracelets, shoes coat and sets of undergarments as well

#

Meaning a typical player is wearing about 15 Or more pieces per player for outfits in said action game

#

Is there a reason games dont do this o.o

burnt phoenix
#

Hi, I may have an easy to solve problem as I wanted to install the UE4
For some reason the epic games launcher has the install button not avilable (grey) and cant click on it

plush yew
#

Isvit already installed and or are you logged in \ have a license for it

drowsy snow
plush yew
#

Xiv 14 has about 5 pieces

#

And 5 accessories slots

#

Hence why I wondered why gamesbt havent let us go all the way with dolling up as I know mine is a little silly if I do what I want

#

I wonder what performance or gameplay issues could occur doing So x,.,x

#

Hypothetically of course lol

drowsy snow
#

I don't think there's much repercussions in that regard, if you can share anim instance to all other skelmesh in the BP, but do you have what it takes to create that much of customisation layers?

For context, I'm allowing for 5 outfit layers, 3 accessories, and double of those for outline meshes, and I have no problems with performance.

plush yew
#

Well i dont mind the work if it means a quality game ill do the suffering ;3;

#

But let's say I had special systems slappdd on the clothing

#

Per item per layer >_>

#

Could that be problematic down the line with 20 /30 piece outfits in its entirety

#

For a terrible example something like transforming clothes lmao

drowsy snow
#

If you want to have sailor moon henshin style transformation, it's just a matter of swapping them normally but with material/VFX tricks

plush yew
#

Well I mean something way more costly like a procedural system applied to each clothing on a mesh level x,.,x

#

Mesh\face level

polar barn
#

and named each of the vectors initial mouse position y and x?

plush yew
#

No something im trying to create that's hard to put into words

#

I've never seen it before but it seems possible due to new engine plugins xD

#

Though this does answer my first question tbh

#

Its just alot of work x,.x

drowsy snow
#

If you mean shader level transformation, no, don't.

plush yew
#

Sumfin like that xD

#

Iwant to twist and mess with the meshes faces in runtime

#

And wonder how expensive that is with layered outfits

#

And how layered is too much

drowsy snow
#

Calculating the transformation with WPO could lead to performance and graphical issues.

Unlike instanced foliages, it gets heavy with that many layers of meshes.

plush yew
#

That seemed that c:

#

Way*

drowsy snow
#

Well, if you don't give a shit to consumer hardware, then I won't judge.

plush yew
#

Well I dint expect my game to run on potatos

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Or even ps4's tbh

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If it keeps going the way its going

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Especially when I start using the chaos phhysic stuff

drowsy snow
#

I expect my game to run on potatoes, PS4, and even the Nintendo Switch, so keeping shader instructions low is important

burnt phoenix
#

So nobody knows why? SadCatThumb

plush yew
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I gave you my best guess dark

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Log in

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Make an account

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Check HD space

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Pick a license via website

drowsy snow
plush yew
#

Did you try googling it at all?

burnt phoenix
#

I did try especially after having two errors i did as i t was said

plush yew
#

Honestly I hope I can scale it down so more people can play it tbh

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But the systems I want ingame can barely run on ps4's allegedly so idk :c

burnt phoenix
#

https://www.epicgames.com/help/en-US/epic-games-store-c73/error-codes-c100/sumdhsh-failed-to-asynchronously-deserialize-a-manifest-a3813
and
https://www.epicgames.com/help/en-US/epic-games-store-c73/error-codes-c100/dp06-client-timeout-trying-to-install-a4658

restart due to new day and now the button is gray instead of yellow and cant do anything anymore
before i could at least clicked to install which got to these errors (one normal and one with epic started through admin)

plush yew
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Unless I cut out huge chunks of the scope and make the game instanced based it most likely wont run oon older pcs or a switch

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@burnt phoenix I'm honestly learning unreal as I go as can be seen above asking hoodie guy for advice since he's all knowing and filled with wisdom bless his heart ;3; however I've never seen an issue like that at all

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Unreal just worked for me granted a restart might help or reinstall perhaps

burnt phoenix
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ah k, am just as confused as this is a fresh install and i can just install games from epic withotu problem

plush yew
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I wish you the best of luck but im falling asleep lol

burnt phoenix
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good sleep ^^

plush yew
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Dont wait here for a fix its far less reliable than youtube or internet forums

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Buttry troubleshooting the issue step by step until you can isolate the possible causes of the issue

drowsy snow
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Once the morphing is done, sneakily swap it with the new mesh.

prime willow
#

well itsd not really morphs its a bit more complex than that

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ill pm it

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lol

plush yew
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hey, this might not be related to ue but does anyone have an idea on what might be the issue if all my meshes I load in blender are invisible? 😐 could it be my graphics card?

drowsy snow
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Two snow appears?
πŸ‘€

plush yew
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Same snow different machine

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I use snowie for my tower and game design

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Oki ill pm you the idea than nap

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Thats the idea

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Niiiight o/

magic trout
plush yew
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nvm, just had to update blender

distant cobalt
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why i cant open the console with ^

grim seal
#

when i remove the max distance for red i get the same value

plush yew
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the cube is getting destroyed without shooting

distant cobalt
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why i get this on dedicated server

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i use the github epicgames engine

plush yew
grim seal
plush yew
#

i am confused

languid flax
#

With a system for different item types (resources, weapons, potions) I'm wondering if I should make different data tables for each type or make one big one that contains unnecessary rows for some of the types. Does somebody have a suggestion?

distant cobalt
#

what must i select when i will build the game from github source

languid flax
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Development Editor

distant cobalt
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ok wait

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but it comes invalid version lol

versed burrow
#

Hi

distant cobalt
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when i will connect with client comes this wait

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@languid flax

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i use git source 4.26.2 release

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but the ue version who builded the client also the game is 4.26 but i have in epic store 4.26.2

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lol

languid flax
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If you have 4.26.2 installed in the launcher, it will say 4.26 in the dropdown. But it is 4.26.2

distant cobalt
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ok

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and why the server say its invalid version xd

languid flax
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No idea about your error tbh

distant cobalt
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xd

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no can help

languid flax
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Are you doing this on local drives?

distant cobalt
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yes

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but on other pc dosnt work

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idk why invalid version idk

languid flax
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I didn't see the above messages about dedicated server

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But you're building Client and Server from source right? Not one from the launcher and one from source

plush yew
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why FHitresult is not highlited

drowsy snow
drowsy snow
lucid grove
#

Is there build in option to set smooth fade out on decals?

plush yew
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is there any option

drowsy snow
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Just code like normal.
I mean, coders back then don't have Intellisense or custom var syntax highlighting.

plush yew
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in this also weaponrange is not highlighted

lucid grove
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Nah, it just instantly removes decal