#ue4-general

1 messages · Page 929 of 1

narrow mauve
#

I did dabble in procedural geometry

#

to some minor effect....but it is far beyond my capabilities to get anything like this

autumn grail
#

is there a water swim volume integrated into the 4.26 water brushes?

gritty spoke
#

thanks

kindred viper
#

@narrow mauve is there any reason you are not using the volumetric cloud system?

#

I mean that looks like a nice cloud and all so I can see why you would for a specific look, but I wonder if its good enough to replicate it

lilac wren
#

@grim ore how do I add the ai to use the behavior tree and make it active

jaunty tree
#

Hello

#

Anyone here?

narrow mauve
plush yew
#

can I rename the new BT tasks from the task itself instead of going into the content browser?

jaunty tree
#

I'm a 3D artist.
Now i want to learn UE4

plush yew
#

also is there a way to organize BBkeys?

jaunty tree
#

How to start UE4

grim ore
#

@jaunty tree look at the pinned messages in this and other channel for tutorials

jaunty tree
#

What should i learn in ue4?

lilac wren
jaunty tree
#

As i can create scene in 3d modelling software

lilac wren
#

@grim ore

jaunty tree
#

So is it important to learn creating scene in ue4?

narrow mauve
kindred viper
#

yeah it looked a little better than the average vol cloud too

plush yew
#

@lilac wren is it on the ai controller?

kindred viper
#

a lot better in fact

narrow mauve
grim ore
#

@lilac wren is this in the AI character or in the AI controller?

lilac wren
plush yew
#

then set the AI controller on the character

grim ore
#

is the AI character set to use this AI controller?

plush yew
#

under pawn im sure

grim ore
#

and is it set to auto possess the AI correctly

lilac wren
#

i don think so

grim ore
#

make sure those bottom 2 are correct and then see if the BT is running

narrow mauve
#

OH..and the meshes are more performant..especially if you have a lot of them because most of the time they are 'hidden' (occluded) behind towering clouds etc..and when you are under them anything above the base is occluded

plush yew
#

here 😄

lilac wren
#

I dont see that menu anywhere

grim ore
#

in your AI character, details panel

lilac wren
#

wait i found it

grim ore
#

yep now see if the behaviour tree is showing action now under the debug drop down

lilac wren
#

its not

#

but I got this error message

grim ore
#

where is that at?

lilac wren
#

in the ai panel

grim ore
#

we would have to see more info, what bp this is is and what code is doing. Its saying you are doing something wrong but we dont know where or what

#

your trying to cast to a behaviour tree for some reason which is odd

lilac wren
#

the blue print is my zombie ai

grim ore
#

welp that error should have always been happening then if it was always in your zombie ai

lilac wren
#

so what should I do

grim ore
#

we dont know we literally cant see your code so we have no idea what is going on to suggest. You need to read the error and fix it, or show more of the problem

#

the eyeglass in that error takes you right to the problem

lilac wren
#

ik the eyeglass just takes me to the ai event graph

grim ore
#

yep it takes you right to the error

#

its also a warning so it shouldnt stop anything your just going to have stuff not work.

#

is your behaviour tree still not showing any debug objects?

plush yew
#

Hello guys, my friend has an issue when he works on his level, when he hits save and close the project and reopen it, the new changes are not there, how he can fix this problem?

lilac wren
#

yea its still inactive

#

i tried following this video and I copied pretty much all the code from it if you wanna see. Im using the twinstick pawn and hes using thirdperson

grim ore
#

@lilac wren If your AI is in the level and using the correct BT, and the AI is set to be an AI when its in the world, and this item is in the world on start, then the BT should start running and it should show up in the debug window

#

if its not you might have to start stepping thru it again

lilac wren
#

but the behavior tree isint active

grim ore
#

I literally just made a new level, made a new BT without any code in it, made a new character, made a new ai controller, set the character details panel to that ai controller, dropped the AI character into the world, made the AI Character have Begin Play -> Run Behaviour Tree with my BT I made, hit play and

#

so one of those steps for you is not correct

lilac wren
#

ugh this is so hard

grim ore
#

it can be yes, it shouldnt be in this case its less than 10 steps just to get this part working

lilac wren
#

I think the problem is that. I changed "get player character." to "get player pawn" and it messed things up

#

I fixed that but its still messed up

#

but I think I found the problem

#

pog I fixed the error code but the behavior tree is still inactive

gloomy ginkgo
#

Can someone help me? I am trying to create a camera that changes its spring arm depending on my car's speed

grim ore
#

event tick -> get velocity of the actor -> map velocity to a range for the spring arm

gloomy ginkgo
#

when the car goes fast, spring arms length gets longer

#

I tried creating one but it did not work well

#

wait

grim ore
#

this is inside the vehicle templates car BP in the tick function.

#

the velocity of the car goes up from 0 to 1500 and as it goes up the target arm length goes from 600 (the default) to 1000

near pine
#

wait i fixed it

#

nvm

plush yew
#

quick question, my colllaborator invited me to his project and I accepted but where I can see the project in the site?

grim ore
#

depends on the site. epic doesnt have anything they supply

plush yew
#

in github

gloomy ginkgo
grim ore
#

@plush yew in your main home page it should show your teams and your organizations on the left, with organizations being a drop down on the top. You might need to change to his organization if that is what he did

plush yew
#

I found it yeah, thank you

maiden shadow
#

Hey everyone, I'm new on this server, and I wanted to ask for help
I'm using Unreal Engine 4.26 (Chaos), and it keeps crashing every ten minutes because of "D3D11 device being lost", it's a very common problem as I noticed while browsing the Internet to find a solution, but none of them worked for me
I tried everything, and I have a good config for Unreal Engine, so I cannot find the origin of the problem, I have Direct3D11, it's compatible, but nothing is working

My config :
Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz 3.41 GHz
Geforce GTX 1060 8GB
16GB ram installed

#

Oh, and I'm on Windows 10 with the administrator account 🙂

grim ore
#

"D3D11 device being lost" can be many many reasons

#

mainly driver issues or hardware issues

maiden shadow
#

My drivers are all updated, and my hardware is fine I think

grim ore
#

I would look into slowing down your video card a bit to try and eliminate the hardware being the issue

maiden shadow
#

In Nvidia ? Everyone told me to put "High performance" everywhere 😅

grim ore
#

it could also just be your PC not capable of using the feature very well if its a feature that needs alot of performance

#

no you would want to look into using something like msi afterburner to lower the voltage and frequency that the GPU uses

maiden shadow
grim ore
#

your card for example might be using 1.2 volts and its just too much for it under load

maiden shadow
#

I'm not a professional in PC, I know the minimum x)

grim ore
#

yes look up msi afterburner and how to adjust your speeds/voltage. ITs fairly simple now a days you can just drag a slider down

near pine
grim ore
#

trying to let your GPU run slower and use less power is a good way to stop stressing it and see if thats the issue. Other than that, try other versions of the drivers (like the studio instead of game ready)

modest agate
#

is there a way to include some kind of documentation directly into VS?

grim ore
#

@near pine what part of that is not working?

manic sluice
#

Vector math question! Are these equivalent:

A = ( Up ^ A ) ^ Up```
and
```// Remove Z component and normalize
A.Z = 0;
A = A.GetSafeNormal()```
near pine
grim ore
#

is the actor set to take input from the player?

near pine
#

yes

grim ore
#

then when you debug what does it show? what the execution flow

near pine
#

like when you press e on the door it prints

manic sluice
#

@near pine do you have something set to consume that input elsewhere?

near pine
manic sluice
#

I've had that issue before

grim ore
#

if its showing nothing when you debug then that input is not getting to that actor

carmine vortex
#

Hey guys so I have this issue where I am using UE4 then after about 10-20 minutes whenever I right click in a BP to open the dropdown list, it will pop up and disappear. When the screen isn't maximized I can right click on it but the drop down screen goes black. Has anyone experienced this before and know any workarounds for this? I changed drivers from games ready to studio and the issue persists although I thought it was fixed

manic sluice
#

If you have that event somewhere else, when you click on the event there's an option "Consume Input". It needs to be disabled if you want other stuff to be able to respond to it

near pine
#

oh its enabled

#

ill try now

carmine vortex
manic sluice
#

Yeah, I think it's enabled by default. Make sure you don't have any other blueprints set to consume it @near pine

lucid grove
#

I was always wonder is there a way to place actor blueprint in some sort of scope? Like i have Rain1 actor in my level and i want to see whats happening there. Sometimes it shows me, sometimes not.

near pine
#

wait i got another problem

#

the input just doesnt work

#

and it doesnt print

#

wait

#

nvm

grim ore
#

@lucid grove shows you what its doing? the blueprint stuff?

lucid grove
#

yep

grim ore
#

if you open the BP there is a debug filter at the top thats lets you choose instances of that BP that are running

lucid grove
#

Thats hat i needed! Thank you

calm hawk
#

Heyo! I'm new to unreal and having some weird issues from imported geo that are hopefully a quick fix.... Cant figure out why all my imported plane geo is making these terracing lines under light. It looks fine with directional lights, but under point or rect lights, this terracing on the geo appears

plush yew
#

umm i’ve created a socket for a lamp wich is attaching to a chain. its get saved successfully. but when i head back and return to editor. its hidden. its reappearing when moving a little bit. new to unreal. :/

manic sluice
fierce forge
#

how i can make a if node in the behaviour tree ?

near pine
#

like i go to the collision box

#

and i press e

#

and nothing happens

manic sluice
#

All of that looks correct @near pine -- so either the collision is not set up correctly, the actor isn't receiving the input, or something else is eating the input before it gets here

near pine
fierce forge
#

@near pine i don't think you can use a input from a simple actor

near pine
#

it worked in the guys tutorial

fierce forge
#

i just tried and it is not working for me

near pine
#

ok ill try doing the input from the player

manic sluice
#

@fierce forge @near pine -- to make a random actor receive input, you need to set it up to do so... it should be possible though-

#

as long as the player pawn or some other actor isn't eating it

near pine
#

oh

#

ok

#

i will try

fierce forge
#

@manic sluice i didn't ask

near pine
fierce forge
#

?

near pine
#

nvm

fierce forge
#

i don't need what he said, you need

near pine
#

ok

manic sluice
fierce forge
#

i want to know how to make a if node in a behaviour tree

onyx raptor
#

Hey community do someone know how to fix this issue:
the error from running Setup.bat
it's called an execption error
and each time you ran Setup.bat
it error'd out on a different file each time you ran it

#

I was running setup.bat on cmd for unreal engine sources and the error came out idk why

#

please fix it and respond

#

Thank you!

grim beacon
hoary nacelle
#

Hi! I have a problem with github
When i pull all my prjogect is overraid by the pull... and when i push my push overraid all the project of my team
What can i do to fix this problem?

On the other and, in which way can I return back to the vesion before the pull?

grim ore
#

@onyx raptor do you have the editor or visual studio already open? if not do you have a virus scanner running

hoary nacelle
#

overwrite*

grim ore
#

it sounds like you need to learn the basics of how git and source control works if that is the case

#

branches as well as push pull and commiting only changes

carmine vortex
#

Anyone know whats going on with the drop down bug I posted earlier? It's visible to my mates but on my screen it blacks out

onyx raptor
grim ore
#

unreal engine editor

onyx raptor
#

ok?

#

but

#

whats about the read only

#

does read only on that folder the UE_4.24.3 must be turned off

#

??

#

@grim ore

#

Couse if so i cant turn it off its like the issue that microsoft and windows cant fix it

#

so ya

sterile wing
#

Hey... so uh, there are LODs right, but how do you make a mesh disappear completely at a certain distance? Like culling or something

grim beacon
#

There should be a variable like maxdrawdistancesquared or something

#

Or maybe that was networking relate4d i dont completely remember

sterile wing
#

@grim beacon thanks I'll look into it

hoary nacelle
#

Hi! Ther's anyone who can halp me?

I have a problem with github
When i pull all my prjogect is overwrite by the pull... and when i push my push overwrite all the project of my team
What can i do to fix this problem?

On the other and, in which way can I return back to the vesion before the pull?

buoyant zenith
#

does anyone know how to bake out animation on a camera attached to a camera rig rail ? when the camera is parented to the rail it's in local space but I'm trying to bake the world space transforms...

trail jay
#

Hello guys, can we use "RendertoTexture_LevelBP" to bake lightmaps for static meshes so that we can use them in PlayCanvas?

plush yew
#

hi guys

#

in this video

#

when i attack cube with sword (at the end of video)

#

i want to do

#

where animation ands

#

character will stand there

#

how can i do it

median hound
#

force root lock, open up that sword swing animation then tick force root lock and hope it works thats all i got.

lucid grove
#

Anyone use here Save Extension?

karmic ermine
#

which collision setting would make it so players cant walk through trees

plush yew
#

how do i fix this? I messed around with

#

skyspheres and every new project has no skysphere anymore

autumn grail
#

Please someone know how to make the new water system swimmable?

indigo cobalt
velvet loom
#

Put a physics volume under it and turn it to a water volume and scale it to the right size

autumn grail
#

Dragons that's what i've done , i thought there is a better way to detect collision with waterBody to make it better

indigo cobalt
#

Anyone have a answer for my question?

kindred viper
#

@indigo cobalt probably need to inherit pawn rotation

royal stirrup
#

Damn, guys... Why angular limits on PhysicsConstrain component in blueprint doesn't work? What can be the reason? I'm copy pasted that component in new blueprint and it does work there.

indigo cobalt
wanton lotus
autumn grail
#

No

indigo cobalt
#

uhm, can someone help?

wanton lotus
# autumn grail No

It can detect the water in 4.26. I have tested by using 2 of them. For a human character, I put one at about chest height and that actually had buoyancy and made the character float, also did the initial test to change movement to swimming. The other one goes by their pelvis or knees, because if you have only one that detects the movement type change, when the buoyancy effect makes your character pop out of the water, it bugs out. So have it only leave swimming state when the lower buoyancy leaves the water.

#

Probably a better way to use the buoyancy component, but never found much info on it, just had to play around with it.

autumn grail
#

So it just make it floating? can't go below the water swimming?

wanton lotus
#

You can go below the water. Once you change to swimming state, you can do whatever. When character wants to move down, just give more force than the buoyancy and the character goes under water.

#

Or you can do no buoyancy and use it only to test if walking in water. Just some examples, basically use it to test for water instead of making physics volumes for every pool of water, heh.

autumn grail
#

yes

#

have you got a tutorial for activatin,g buoyancy?

wanton lotus
#

Nope, I just messed around with it like I mentioned.

autumn grail
#

ok

#

ty

wild warren
#

is it worth even trying to do multi user sessions? just seems like a really good way to lose progress

wary wave
#

I would recommend using version control and keeping people working separately

idle mantle
#

Hello I know UE4 don't accept "space" on the keyboard and ! but wondering if UE4 accept '
?
apostrophe I mean

honest lily
#

hi

#

how can i find the Parent: Begin Play?

wary wave
#

double click on it

honest lily
#

i mean how can i create the Parent: BeginPlay?

wary wave
#

right click on BeginPlay and there's an option to call the parent

honest lily
#

thats the problem i cant find it

wild warren
wary wave
honest lily
#

so?

#

how can i do that

stark marsh
#

posting in here because level design chat is kinda dead

#

i want to create a temple level that will play like a zelda dungeon but it just ends up being boring boxes

wary wave
# honest lily how can i do that

what are you actually trying to do? At the moment you're asking me how to call a function that doesn't exist, and that doesn't make sense?

plush yew
stark marsh
#

just square or rectangular rooms i can't make interesting levels

wary wave
wary wave
plush yew
#

hes here every day asking us to design his whole game for him

honest lily
plush yew
#

he probably watched 2 guides

wary wave
plush yew
#

I think that on yt there is a tutorial for everything in BP... C++ is kinda dead in yt tutorials

wary wave
#

I feel like you're missing something crucial somewhere

honest lily
#

i want the parent so my player would attach automatically the rifle

#

i mean im just testing it

plush yew
#

you dont parent the custom event, you parent the weapon

honest lily
#

?

#

i got some help from this guy

plush yew
#

theres about 300 rpg/fps tutorials that cover this topic tho

lapis bronze
plush yew
#

How hard would it be to animate my character in a video game?Would it be possible to MoCap her facial animations using Kinect ? I am trying to stay away from the uncanney valley so I am looking for a MoCap solution that would work with this kind of level of detail. Tried animating her by hand but it comes out awful. I’d like to know what the best solution would be. I know there is iClone as well but I’m not familiar with it.

obtuse trail
#

did you rig the character

plush yew
#

My goal is to have animations and facial expression similar to what Naughty Dog had in Uncharted 4 (not at the same level) since it helps a lot with the story dialogue delivery and emotion in the scene.

#

Yup

obtuse trail
#

as long as you have a bone structure you can use mocap animation

#

and you can transfer the data in maya, or i think unreal also lets you transfer data

plush yew
#

But no facial rig yet since I don’t have experience with facial animation I have only done basic movement. Is there a certain way the bones need to be rigged when working with MoCap?

obtuse trail
#

the mocap rig tends to be pretty basic

#

or at least mixamos rigs are really basic

#

are you only using unreal, or are you also usinng maya/ blender

plush yew
#

From what I’ve seen there are facial markers involved. That is why I was asking, they have to be related to something or is it just skin deforming and muscle linking ? That is what I am asking, do I need to worry about muscle details or it doesn’t matter unless I’d work with MoCap studio tech?

#

I am using Blender atm

#

With Unreal

obtuse trail
#

no, my school has a mocap lab and the rigs were just basic rigs

#

nothing fancy, though i did not get to use the face rig

plush yew
#

So I take it that if I want to have complex details those would be hand animated besides the basic mocap animations ?

#

For cutscenes I mean.

#

Like for facial skin muscle movement and other small details. I guess mocap won’t capture those at least not when working with basic Kinect sensors.

obtuse trail
#

looks like deforming

plush yew
#

Stuff like this is what I want

#

Pretty realistic results with emotion conveying and expression

forest phoenix
#

I'm looking through tutorials on generating fog volumes and came across this. What is this node, and why can't I find it? Alternatively, what has it been replaced with, and why isn't it documented anywhere? Has it been replaced with RayMarchHeightMap? Its inputs and outputs are wildly different. Any ideas?

plush yew
#

most of that stuff is actually being created with a real person doing those expressions if that makes sense@plush yew

#

I’ve read a bit about it. It looks like unless I work more on the mesh facial details it won’t work. It is a bit more complicated as it requires accurate muscle movement so I need to add in more details. Currently what I have for my character is not as detailed and I have no skin deformation for the facial muscles as I have no idea how to do that. Looks like I need to study more and work a lot more than I thought.

fierce tulip
#

@forest phoenix custom code node.

plush yew
#

@plush yew you could animate it yourself but that would take time

plush yew
#

yeah

forest phoenix
#

@fierce tulip Alright, that explains it. I'm left with no way of doing it then. Really annoying when there's no blueprint alternative in tutorials.

obtuse trail
#

also remember mocap data might not be perfect and you most likey will need to edit the animations

plush yew
#

I am thinking about buying a gdc subscription I be seen some studios share a lot of stuff about how they work and I remember naughty dog having some stuff presented in there as well. Sadly it’s not free to access from what I know.

fierce tulip
#

naughty's video about mocap is available on youtube if im correct

plush yew
#

I’ve seen a bit on it but they don’t share too much technical information about how they prepare the mesh for that level of detailed expressions

elfin gate
#

hoi folks i got a question is it possible to make a game with just blueprint?

fierce tulip
#

yes

elfin gate
#

just being sure thx 🙂

royal stirrup
#

Friends, what is the best way to make something like crane pulling something with a cable? with physics. I'm trying to make it with physicscinstrain component and pulling with linear motors, but it's not swinging at all that way.. Maybe there's a better way to implement such thing?

obtuse trail
#

yes it is possible, just frustrating because no one has tutorials on everything for blueprints

fierce tulip
#

you dont need tutorials on everything, you just need enough tutorials and documentation to understand it, and take it from there.

elfin gate
#

also another question what easier? rpg or fighting game?

plush yew
obtuse trail
#

i need tutorials on everything because i dont know what im doing 90% of the time

fierce tulip
#

both can be as easy and as hard as you design it

elfin gate
#

gotcha

plush yew
#

I’d recommend learning some c++ basics at least even if you decide to use bps.

fierce tulip
#

if you are just starting out, try a pinball or breakout game first

obtuse trail
#

the first thing i learned in bp was how to make a character grab a ledge...

sweet axle
obtuse trail
#

that was literally the first thing i did

plush yew
#

I recommend looking for Bucky’s c++ beginner tutorial series from New Boston. One of the best teachers on YouTube. You will easily understand most of the basics for the start if you have patience and you really want your game.

sweet axle
fierce tulip
#

i recommend having fun, and start there :p

plush yew
#

Or that

sweet axle
#

I didnt give up on unreal and bp, i gave up on devsquad

#

Always having fun though🙂

plush yew
#

After all it looks like there is some technical stuff freely available on the subject thankfully.

sweet axle
plush yew
#

I finished the whole series start to finish a few days ago. Blew my mind.

sweet axle
#

I wonder if anyones ever thought about creating The already AAA Titles that need serious specs to run into AAA title that will run on low spec machines. Keep the game but just drop everything that isnt nececassy for AAA quality. If that makes sence.

plush yew
#

That is what actually inspired me to tell my own story through the medium. Even if it’s hard.

sweet axle
#

Oh wait, i just did. lol

sweet axle
plush yew
#

They managed to make it run on ps4 hardware so it is a technical achievement in itself which shows that it is possible if you know what you’re doing to have a game run and look good on modest gaming setups.

sweet axle
plush yew
#

Of course, after seeing how much work is needed I am thinking about something more accessible and easy to create and focus on the other parts.

sweet axle
#

So know the game industries can score from ppl that buy the max and ppl that buy the standard

proper quiver
#
AnimationStateMachineGraph /Game/Operator/Unit/ABP_OP_Unit.ABP_OP_Unit:AnimGraph.AnimGraphNode_StateMachine_2.Standing has invalid SubGraph array entry at 8``` My editor is crashing with this error on every startup now. Besides reverting to an earlier version, what can I do? I don't want to redo everything I did yesterday. It seems like just one file has corrupted data (animation blueprint).
velvet magnet
#

"redo everything I did yesterday" not sure what you mean by that, if you saved your work and it's an editor issue you'll be fine no matter what happened

#

I guess you mean it's crashing only on the project you are working on

proper quiver
#

I'm at commit D which is corrupt and will crash on start. Commit A can still open. I lost work done in commit B, C, and D

velvet magnet
#

oh ok

proper quiver
#

culprit is a file in commit B

#

I think this is where someone tells me I should have used C++ and not blueprint

#

(but it's animation blueprint crashing so...)

velvet magnet
#

you could try to delete that bluprint .uasset

#

I would also go into the cpp file (EdGraph.cpp) and try and see if you can maybe turn off that loading part

split vigil
#

does anyone know why I get this like lines on the skin ? it goes away when i disable the normal map but even then the lines do not appear in the normal map

velvet magnet
#

I'm pretty sure it would probably break some other feature but it's worth a try at least

#

I have no clue reguarding the lines, could be LOD or something with triangles count idk

split vigil
#

hahaha alright thanks anyways man 😄

#

just kinda looks like it has some world space texture on it an idk why

velvet magnet
#

I sorta have a simalar issue on one of my projects so I'd be interested as well to see if somebody else has an answer

split vigil
#

ahh

#

XD

#

im using the

#

from the docuementation

#

jethani skin mat

#

its alright I guess I'll try to figure it out

velvet magnet
split vigil
#

her node is insane tho

#

i believe its my normal

#

XD

#

thanks

lucid grove
#

heya guys

#

ladys

#

On the begin i set variables for this sounds to access them later

#

All great

#

but the next time when i try to access them - i got error

#

UE telling that those components pending kill

#

But why? I didnt destroy them, or stopped them

knotty heron
#

Why can I not add a character movement component to my actor?

tired escarp
#

@split vigil holy shit

#

that skin work is good

knotty heron
#

@lucid grove maybe try using IsValid nodes? or your sounds might not be on loop

#

my only guesses

lucid grove
#

isvalid mode would just give me false result with nothing

#

problem was that Fade Out and Stop not actually fading or stopping sound but destroying it

#

Every day something new i guess

knotty heron
#

thats good to know

plush yew
#

Any good name idea for my RPG project??

knotty heron
#

RPG_Project

plush yew
#

No

#

nvm

pallid eagle
#

anybody able to help me out in #gameplay-ai ? Having trouble figuring out EQS

tired escarp
#

@plush yew what it about

#

that may help

pallid eagle
#

stuck trying to get my AI to work :(

#

and its because i didn't do something right with EQS

spare kernel
#

@pallid eagle if someone can answer your question they will. Be patient.

plush yew
spare kernel
#

well RPG game is pretty generic

tired escarp
#

yes

#

RPG games could be cyberpunk like Dues Ex, or Cyberpunk 2077

plush yew
#

Done downloading the breadboys models

#

and with animations

tired escarp
#

Generic Fantasy like Skyrim

plush yew
#

time to make a youtube developing shitty content

tired escarp
#

Fantasy wit scifi elements like World of Warcraft

#

Dark Fantasy like Diablo, Grim Dawn, or Dark Souls

#

Horror like Bloodborne, Bioshock, or Shadow of The Colussus

#

Steampunk like Dishonored

#

Historical like the Assassins Creed series

#

Star Trek style Scifi like Mass Effect

#

Scifi Fantasy like The old Republic games

#

Comedy like Fable or Borderlands

#

also you have the arguement between turn based vs fluid realtime action combat vs combat that rewards learning its systems.

plush yew
#

My animations are goddamn cursed

tired escarp
#

also some games like Dishonored or Assassins Creed or Dues Ex favor a more stealth approach

#

also 3rd person vs top down vs 1st person

#

I guess what I am saying @plush yew

sterile tulip
#

guys

#

my third person camera is stuttering, it looks like my character gets stuck and ported back a little

plush yew
#

@tired escarp scroll down in #work-in-progress and watch my stupid devlog

tired escarp
#

is RPG is a genre with a wide variety of subgenres and settings

sterile tulip
#

Why does my OBS not work on UE4

plush yew
#

@tired escarp Animations are cursed lmao

sterile tulip
#

why does my third person camera stutter

#

the first person camera works fine

plush yew
#

TBH it looks like a car fucking someone from thirdpersonview lol

sterile tulip
#

It happened after I activated camera lag, I want to have the lag but why does it start stuttering after?

plush yew
#

i dont know

modest agate
#

@tired escarp there are still real rpg, the games you mentioned are rather openworld genre

tired escarp
#

yes like oldschool fallout, baldur's gate, and neverwinter nights

#

I loved Baldur's Gate as a kid

#

I played those games waaay too much

plush yew
#

Oh ok

sterile tulip
#

What are these inherit pitch,yaw,roll checkboxes doing?

lilac wren
#

is there something wrong with this blueprint becuase im trying to get playerlocation but its not following my player

plush yew
#

Or a blueprint for the AI controller?

lilac wren
#

its a blueprint for the getplayerlocation

plush yew
#

Im good at AI controllers

#

I remember when I programmed my AI to follow the player but it followed it self

#

and my pc crashed

lilac wren
#

this is what my ai controller looks like

plush yew
#

You need "AI Move to"

lilac wren
#

where would I connect that too

#

call from actor?

plush yew
#

You need a new event named as "Event begin play". Search it in blueprints

lilac wren
#

okay I already have one\

#

but how do i hook that up

plush yew
#

the execution

lilac wren
#

I dont know how to do that

plush yew
#

@lilac wren here is a tutorial example but it has an AI https://www.youtube.com/watch?v=QJpfLkEsoek&t=544s

Get the full UE4 course:
https://bit.ly/36lJS3S

Unreal C++ Beginner Tutorial:
https://youtu.be/1dl91ORwmy8

In this video you are going to learn how to build a very simple game using Unreal Engine and Blueprint.

The goal of this lesson is to get you aquainted with the absolute basics of:

  • The Unreal Editor
  • Simple AI
  • Events in Blueprint
    -...
▶ Play video
lilac wren
#

my pawn wasent in the right controller class but when I do that I get a error

dim arch
#

anyone have the 3dsmax-ue4 batch export script? seem slike the original mirror is down

rough knoll
#

is there anything built into the ue4.26 water system that puts up an invisible wall to stop people from going in water? kind of like a barrier where my black lines are

#

i know an invisible wall volume is possible, but i don't want a defined shape, i just want it to be up where the water meets the landscape

placid jasper
#

Anyone know how to fix/have the issue where you lose 10-15 fps while moving your cursor? I have no idea whats causing it because it happens on a blank project as well.

royal stirrup
#

guys, can please someone give me a advise how to implement the pulling and swinging rope with physics easiest way?

#

I tried to do it with physicsconstraint, but failed to make it work.

shell compass
#

Is there a way to simulate a long level load? I want to test my games performance while streaming in a level

#

Right now I plan to just duplicate an 8k texture 20 times and import them into my map as separate materials to load.

#

But that's not optimal. Takes up a lot of space on the disk, and once loaded into memory I suspect it'll load fast, so I'd have to restart the computer to try again

shell compass
#

Yeah my method didn't work at all. Loads almost instantly

quick kelp
#

@royal stirrup https://youtu.be/BT0jFArPtGM I’ve implemented rope swings in 2 different projects (one time for a piñata and another for a dog leash) and this is a good tutorial that helped me make both of these.

In this free step by step Unreal Engine 4 tutorial video (UE4 how to) you will learn how to make a rope swing mechanism using physics constraints and the cable component.
Rope tutorial using Bones: https://youtu.be/hEMcr98cDJE

All my UE4 tutorials: https://www.youtube.com/watch?v=BT0jFArPtGM&list=PLEp7216xGGILh3i2BZe2E0ZEuiIGa-VQT&index=1

Join...

▶ Play video
hidden dagger
#

hello i maybe it's easy and i dont know how to make it but always when i import an image into ue4 and use it as a button it gets pretty much destroyed

#

it looks like this for example

#

and this is the original

#

like do i really hvae to make it the exact same resolution as in the program i made the sword in?

#

For everyone having this problem as well just turn down the margins to 0 i just resolved it

royal stirrup
mint thunder
#

Hey guys quick question how do you change the materials inside a prefab blueprint?

open root
#

Hello guys. I would like to know If I can only build lighting for only one stream level. For instance Bake lighting for building interior in one stream level and leave trees and foliage in other level movable

surreal nymph
#

Hey, im verry new to ue and I was wondering: do I need to delete all non-used assets before packaging, or will ue just not use these?
In my case, I have assest from marketplace but I dont use them all and I want to make the package as small as possible, do I need to delete these

slate thicket
fierce tulip
#

@surreal nymph i know there is an option to cook out anything not used, but as someone who barely packs projects I cant tell you the details

surreal nymph
#

Thx

brittle tundra
#

Hello guys as anyone succeeded in making the fluid sim work in 4.26... i just opened the fluid sim map in the water content... and nothing is moving.. I followed every instructions from:https://www.youtube.com/watch?v=XHugDXx6c5c

Get a peek at the upcoming experimental Water tools releasing in UE 4.26! Ryan Brucks will start with a breakdown of the new Single Layer Water shading model and then show how Water Bodies create cohesive water features. We will then go over new features such as Gerstner Waves, Fluid Simulator, Caustics generator and how they can be connected to...

▶ Play video
daring sequoia
#

So like i wanna make a vr game but when i go to launch options my vr headset does not show up (it is connected to my computer) im on ue 4.26 btw

drifting geode
daring sequoia
#

I anebled dev mode yes but ADB drives i dont know how do i install that?

drifting geode
#

"right-click > Install the android_winusb.inf"

daring sequoia
#

Thank you👍

lost mica
#

Hey! Anyone got issues with UE4 editor and nvidia drivers 461.40 (latest)? Editor was freezing for me after few seconds of usage (CTRL+SHIFT+WINDOWS+B to reset gfx driver does unfreeze), I installed the previous driver version and that fixed it. Anyone else using this newest driver version? I tried both Studio and GameReady variants but same problem.

open root
dawn gull
#

Is there a way that instead of putting stuff into the base color pin I can turn it into a float array? It's a heightmap

split vigil
#

does anyone know by any chance of a method to turn on precision UVs for mutiple meshes rather than doing it one by one in the static mesh editor

feral grotto
#

Hey, guys. Is there an opportunity to see blueprint animation called with custom event in the sequencer while scrubbing it? I know I can see it when I play\simulate the game but I need to see the result realtime in the editor while scrubbing sequencer

sonic quest
#

I also think you can play with the water system & find the edge & spawn some meshes.
Either via blueprints or inside the material.

violet cove
potent bridge
#

So question/issue, I'm trying to make my AI move to random locations, which it does fine, but never plays the anim graph when moving, anyone know whats up with that?

vague scaffold
#

Does anyone know how to activate the SpeedTree assets from "A Boy And His Kite" so they animate inside the sequencer?

lucid grove
#

In terms of draw calls spline meshes working like foliage tool or as single meshes?

plush yew
#

how can i play particle effect in event graph ?

bronze mango
#

how do i make that my character walks in the way hes looking currently he can look in all ways but wasd is always the same direction

#

im using blueprints btw

lilac wren
#

I get a error code when I run this

#

can any of you see my error?

plush yew
#

would help if you show us the error code

lilac wren
plush yew
#

get blackboard doesnt work

#

what are you trying to do?

lilac wren
#

Im trying to have a ai follow my pawn

plush yew
#

where is that bp?

#

not sure why you need a target for your set value as boon

lilac wren
#

that blueprint is in aicontroller

#

should I set it as a object instead?

plush yew
#

nah bool is fine, its just I do all my checks in the BT instead

#

so i dont really cast to bp

lilac wren
#

oh ok

#

should I subsutute get black board to somthing else

plush yew
#

i think your target for bb is wrong, but dont quote me on that, maybe someone else could tell you how haha

#

i just do everything in BT since its a bit easier to manage for me

lilac wren
#

yea I have stuff in my bt aswell

plush yew
#

cant you cvast from ownercontroller?

#

and then just get the boolean value?

#

in a decorator

#

?

wanton lotus
#

Damn this crap! Removing an actor component should not remove the var references automatically!! Why can't it ask to be replaced by a new variable of the same type, just without the actor actually having the component attached? I remove a static component to create it dynamically and took me about an hour or so to realize all the vars connected to my select nodes were missing, haha.

lilac wren
#

can you zoom in i cant see that well

plush yew
#

make a decorator

#

perform conditioncheckai

#

then from ownercontroller cast to the aicontroller

#

then from ai controller get you boolean value

lilac wren
#

condition check isint a option on a decorator

plush yew
#

its under functions

#

override it

coarse turtle
wanton lotus
# coarse turtle Any idea what this means?

Looks like the crash is caused by a marketplace asset, Ultra Dynamic Sky. Contact the creator, I am sure they would want to know that something they created can cause a crash and they should be willing to work with you to resolve it.

lilac wren
#

like this?

wanton lotus
# lilac wren

Why you overriding a decorator just to return the value of a boolean stored in your blackboard? That decorator already exists. "Blackboard" based condition, or "CompareBBEntries".

surreal prism
#

What nodes can I use to get a random mix of pixels of both colors ?

plush yew
#

@lilac wren no get variable from the ai controller

#

make sure to make one tho

lilac wren
#

thyse still cant conect

rain relic
#

Hey, could someone help me pls? Weirdly my music is not captured by the cinematic sequencer... why is that? Version 4.26

wanton lotus
karmic ermine
#

can i use the free locomotion pack for my game?

wanton lotus
karmic ermine
#

i saw this in the example level, and wondered why it wouldnt be stable

#

im not too experienced with animation and what not

thick knoll
#

are there any limitations to using UDIMs inside of UE4? -- more specifically for packaging to platforms from PC to Mobile

little axle
#

as working from home is a thing now. does anyone have good solutions for shared DDC?

spare kernel
#

there is not one really

#

DDC's are massive, when working remotely, we just build our DDC's locally

#

i have been working remotely for 3 years, just part of the job.

plush yew
#

Does anyone know how much video files takes up performance?

plush yew
gray kindle
#

any quick way to reduce GPU memory usage before rendering? turning off viewport does little

#

and im at 7.5/8 gb so its going to crash when i start to render

plush yew
#

Hello guys, idk where to ask but I want to make when I am near to water fall to have a sound, I did this system but after time the sound stops, how I can make it to loop again and again

gray kindle
plush yew
#

okay I am doing it now for water

#

when it has watefall

#

umm guys. having a little problem. i sculpted a statue in blender. and imported to UE. but surface materials not working correctly nor the mesh paint. scuplt has lot of vertices and faces tho. what should i do brodas. 😕

spare sun
#

@ebon linden would need a server for that. And transfers from locally saved player info are ill-advised since the files on the players' pcs can be edited by the players themselves. As a player you could cheat like 'I have everything and I completed the game 100%' and the server would have no way of knowing whether it's true due to it being a transfer.

In theory you just hook up a server with a db and let it sync and check player achievements. In practice you add a lot of code and do some refactoring to every single thing that needs to be synced once you go multiplayer, since players see others through the server's eyes.

raw forum
#

QUESTION: in order to display everything on the client, you need to duplicate it under the event?

plush yew
#

I found this option and it works, thanks man, I really didn't think that tit isd so simple, lol

spare sun
#

@plush yew material transfers are not a given, often you have to recreate them in unreal. As for vertices and faces - you need to retopo ur high poly and bake ur sculpt for a good normal map. If that's ur issue, at least - it's hard to guess without images 🤷

#

sure, but it's a lot of work

#

easier if you plan for multiplayer from the beginning

#

can be both depending on ur project structure, data transfer can be hard to comply to a database and the game can get so complicated that ur gonna get lost or easily lose sight of some things in terms of replication which would make it a mess

raw forum
#

why niagara effects are displayed only on the server?

gleaming moon
wary wave
neon grove
#

how can i add a bounded post process volume to a spline mesh?
like for example if i have a river spline mesh and whenever the camera goes under the water i want the post process to activate

raw forum
obsidian nimbus
#

desktop pollution

wary wave
karmic ermine
#

couldnt i replicate?

#

but i do plan for the game to be singleplayer

#

for now

spiral flint
#

how do i make this in unreal

coral shoal
#

unreal engine (and many games published with it) has a bug where the mouse position gets offset when switching between fullscreen modes if you don't have your taskbar in the default position, i'm having major trouble finding it on the issue tracker though, does anyone know what im talking about?

The only clue is this dead link from 2016: https://unrealtournament.atlassian.net/browse/UT-5391 but that code doesnt show up anywhere else

still schooner
buoyant graniteBOT
#

:triangular_flag_on_post: Dr-SniperS#4352 received strike 1. As a result, they were muted for 10 minutes.

waxen slate
#

Hi there,

If there's someone who's planning to create games for just mobile platform (multiplayer) (Android/ios), would unity be a better option? All the big gaming titles (mobas) mobile legends, LOL Wild rift, etc are using Unity engine.

Does unreal have a better mobile toolkit? Or can we optimize games built using unreal for mobile, without compromising too much quality?

gleaming lotus
#

I'm trying to get arabic translations sorted for my game, for some reason the font defaults to this, even though I've got an arabic fallback font. Might be something to do with Right-to-left text?
Thanks in advance 🙂

waxen slate
thorny sedge
#

hey just wondering if anyone knows anything about converting game files to a newer engine version. Does anyone know any reason not to do this? Another question, when this happens, what happens if a feature has been deprecated since the engine version you used stuff like that? just any links to help or basic info would be cool thank u

half bay
#

heya 👋 in order to attach hair (hair cards), that wobbles when the character moves for example, to the character, does the hair need to have a skeleton and physics attached? or can it be a static mesh? ty 🙂

dense knoll
#

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00002ae0

atidxx64_7ffb0cf90000
atidxx64_7ffb0cf90000
atidxx64_7ffb0cf90000
atidxx64_7ffb0cf90000
atidxx64_7ffb0cf90000
atidxx64_7ffb0cf90000
atidxx64_7ffb0cf90000
atidxx64_7ffb0cf90000
atidxx64_7ffb0cf90000
atidxx64_7ffb0cf90000
atidxx64_7ffb0cf90000
atidxx64_7ffb0cf90000
atidxx64_7ffb0cf90000
atidxx64_7ffb0cf90000
atidxx64_7ffb0cf90000
kernel32
ntdll

gleaming lotus
#

@thorny sedge Its commonly suggested that if you're converting engine version you should stay away from the latest one has it tends to be a little bit buggy (I've found 4.26 has some annoying BP issues right now). If anything is deprecated it'll throw up a warning when you compile. Sometimes deprecated stuff still works in the latest ver

dense knoll
#

i keep crahsing

#

and cant find out how to fix this

thorny sedge
#

@gleaming lotus thank u!

dense knoll
#

UE4 keeps crashing the editor hwen i load my main project

#

the screen flickers and then the editor crashs

mellow turret
#

what plugin can I use to make a 2D game in unreal?

dense knoll
#

it wont open

#

editor just crashes

spare kernel
#

@dense knoll you have a broken blueprint

dense knoll
#

How do i fix it

velvet magnet
#

@mellow turret just use a 2D game engine, it will be a lot easier than trying to do it in unreal

dense knoll
honest hawk
#

Hey got this weird thing where I can’t edit my data table except for the row name. Any idea what it could be

gritty spoke
#

Any Idea why AI dont move (using AI MoveTo) in the editor when i use Play, but in the windows build they are moving? Navigation is builded.

dense knoll
#

UE4Editor.exe has triggered a breakpoint. occurred

#

GIsGPUCrashed = true;
if (Direct3DDevice)
{
HRESULT hRes = Direct3DDevice->GetDeviceRemovedReason();

        const TCHAR* Reason = TEXT("?");
        switch (hRes)
        {
        case DXGI_ERROR_DEVICE_HUNG:            Reason = TEXT("HUNG"); break;
        case DXGI_ERROR_DEVICE_REMOVED:            Reason = TEXT("REMOVED"); break;
        case DXGI_ERROR_DEVICE_RESET:            Reason = TEXT("RESET"); break;
        case DXGI_ERROR_DRIVER_INTERNAL_ERROR:    Reason = TEXT("INTERNAL_ERROR"); break;
        case DXGI_ERROR_INVALID_CALL:            Reason = TEXT("INVALID_CALL"); break;
        case S_OK:                                Reason = TEXT("S_OK"); break;
        }
        
        // We currently don't support removed devices because FTexture2DResource can't recreate its RHI resources from scratch.
        // We would also need to recreate the viewport swap chains from scratch.            
        UE_LOG(LogD3D11RHI, Fatal, TEXT("Unreal Engine is exiting due to D3D device being lost. (Error: 0x%X - '%s')"), hRes, Reason); 
    }
    else
    {
        UE_LOG(LogD3D11RHI, Fatal, TEXT("Unreal Engine is exiting due to D3D device being lost. D3D device was not available to assertain DXGI cause.")); Rhis is where the error was traced to
    }
#

thats the trigger that causes the error

#

it wasnt just a BP error

#

and the GPU shows a crash

proper stump
#

hey, now sure what to google to start research this one, i've got a cube in the scene, in case the user click on the cube, and drags the mouse to the left, i want to create a spring like gizmo originating from the cube to the mouse position.... any pointers? is this a widget scenario? is that a dynamic mesh?

cosmic forge
raw forum
#

how create control point (marker) on minimap ue4

#

?

spare kernel
#

@raw forum that is a pretty vague question. You will likely not get any help. I suggest asking a proper question providing some more detail for an answer.

crisp flame
#

Whats the best practice when it comes to windowed sizes ?

crisp flame
#

my game looks fine in 1920x1080 and other as long as its full screen

#

but in windowed mode, like 1280 on a 1920 os resolution stuff becomes hard to read

#

is that something to fight against or just accept ?

spare kernel
#

you on about widget stuff?

#

there is scaling options

crisp flame
#

oh that works fine

#

ah how do i explain it

spare kernel
#

maybe show it?

#

might be easier

crisp flame
#

actually scratch that, the window size where things become hard to make out is alot smaller than any pc monitor currently

raw forum
dense knoll
#

How do you fix UE4 BP file rrors causing the project not to load and how to fix GPU hang

lilac wren
spare sun
#

@raw forum you get the vector from player to target. you normalize it. Said normalized vector you multiply by the minimap circle radius. At that position, offset by minimap pos, you draw the target marker above the minimap.

lilac wren
#

My pawn can now go thourgh object and I dont know how to change it back does anyone know what setting I might have changed

spare kernel
#

check the collisions on the object and the pawn

lilac wren
#

should I have generate ovelap events and Block all dynamic?

#

should the colission preset be block all dynamic

tiny knoll
#

does anyone have an good tutorial on how to make a physics based ik for vr in unreal engine?

dense knoll
#

yes

#

i updated my GPU driver

#

now i am getting this

lilac wren
#

for a ai should the colision preset be at pawn

dense knoll
spare quarry
#

Is there a way to integrate UE4's online subsytem on a dedicated server without paying steam api?

deep mason
#

I installed unreal today and when I lunch a project my machine crashes and I have to turn it off from the button.

#

My machine is a Ryzen 9, rtx3070 and 64gb ram.

dense knoll
#

Any way to fix ue4 crashing like this? log is up above

broken heath
#

I think 4.26 is very buggy , never had more crashes

winter zenith
#

Hey guys, I'm trying to setup lods for all my assets, I setup LODS using default settings like "SmallProp" etc. and using autocompute distances, although my distances are way too far, for example you have to be super far away for the LODs to actually start switching, how could I change the default autocompute distance setting?

dense knoll
broken heath
#

4.25 was stable for me , so maybe re vertify the engine or is it related to a specific project ?

dense knoll
#

its only for my project

#

spesific*Gd

median hound
#

if someones not gonna open the txt file its Unreal Engine is exiting due to D3D device being lost

dense knoll
#

that message isnt very helpful UE4

#

its only project spesific

spare kernel
#

@dense knoll laptop?

dense knoll
#

PC

#

the dying GPU is unlikely

plush yew
#

Which is the best way to learn ue programming? I know nothing about ue and know basic c++

spare kernel
#

yeah, try updating drivers, turn off power saving mode

dense knoll
#

this GPU is relitivly new

#

i did

spare kernel
#

try changing the TDR

dense knoll
#

i updated the drive

#

r

spare kernel
#
Download TDR Manipulator
Run the application and change the TdrDelay value to 10
Restart system```
plush yew
#

Can someone help me

dense knoll
#

im on a AMD GPU

spare kernel
#

ah

dense knoll
spare kernel
#

should work the same tho

#

that is a windows csetting

#

setting*

plush yew
#

floats are more precise integers right? is there a reason not to just use floats tho?

dense knoll
#

this wasnt happening before

spare kernel
dense knoll
#

yesterday it worked perfectly fine

spare kernel
#

@dense knoll it is likely the GPU is turning off during shader compiling

plush yew
dense knoll
spare kernel
plush yew
#

Ok i will check it out when i am free. Thanks.

serene sorrel
#

how stable is unreal engine ray tracing in 4.26

dense knoll
#

It didnt work

#

It just hund for longer

lilac wren
#

can someone help with having a ai damage my player

dense knoll
#

It gets really heavy whenever it first loads in

#

and the temp just increases by 2 C

thorny sedge
#

hey guys. I made a weapon and I want to reference it in another blueprint but the weapon is class "actor". Is there some way to cast to the weapon?

dense knoll
#

The editor still keeps crashing

gaunt abyss
#

I used to get that error with my old old GPU when I first started using UE4, pretty sure it was running out of video memory but in your case it could be something completely different

dense knoll
#

it only started doing this after i closed the editor last

kindred viper
#

Does anyone know if a Groom asset has to be on a skeletal mesh or can it be on a static mesh too?

dense knoll
#

ive also made a ton of optimizations to the game, its now not as intesive

lilac wren
#

Does anyone know how to fix the setting becuase my twinstick now goes through everything

dapper quest
#

you still here

lilac wren
#

is there a action to tell if ai is on the player

gentle trout
#

Hey guys i want to create a NPC with dialong and bottens , anyone can teach me?

dense knoll
#

i still am unable to open the project

#

at this point i have tried everything

#

Changing the TDR did absolutly nothing

vestal goblet
#

so um, i have a slight problem, the tutorial i'm following uses the static mesh for a cylinder which is supposed to be one of the engines default components but i don't have access to it, how can i get access to that mesh?

#

nevermind, i figured out a way

fallow sail
#

Do most people use C++ or Blueprints?

wary wave
#

Most people do use C++ or Blueprints

#

(one is not really a substitute for the other)

random forum
#

Prototype in Blueprints, move what is necessary for good optimization to C++ (imho)

fallow sail
#

oh I thought everyone just used C++

#

I'm new to UE and know how to code in Python. I have no clue how to use C++.

velvet magnet
#

Nativising blueprints is also an alternative to manual C++ optimization

#

Though it's not the best, if you are actually going for maximum performance it's usually better to write in C++

gaunt abyss
#

Blueprint nativization still has many problems and when it does work it's still slower than written C++

velvet magnet
#

oh really, I've never used it before

velvet magnet
fallow sail
velvet magnet
#

I may be forgetting more things since there's so many nuianced things in c++ but thoose are the main pointers

#

yeah header files are annoying sometimes, most programmers used to working in higher level languages don't like dealing with them

#

and they also do slow down your workflow

#

before you work with header files you should probably understand the role of a toolchain so you understand how header files are processed

lilac wren
velvet magnet
#

when you say modern IDEs I'm assuming you are talking about Visual Studio/VS code right

fallow sail
#

When your following a YT tutorial and your code compiles but the YouTuber's code doesn't

plush yew
#

Hi

#

Where is stocked project setting in folder project ?

#

I want to reset this 🙂

ancient fiber
#

i am once again asking if anyone knows how to get the Media player to recognize OBS virtual webcam - it's only detecting my real webcam and none of my virtual ones, and i need to get virtual ones for a project

winter zenith
#

how can I make it so the LODS go sooner?

lilac wren
#

can someone help me with having multible ai characters and them all following my player

winter zenith
#

like they go to the next lod when I'm farther

sterile tulip
#

That should be in the mesh settings

#

Double click on the mesh asset

pseudo pulsar
#

Is blueprint nativization destructive to your project; or does it only convert the built files?

spare kernel
#

it does not touch your blueprints

sonic quest
#

Guys, I have a question about material overriding. Here's my use case:

  • There's a rock with all the material setup.
  • Now, I need to add Virtual Texturing support.
  • Right now, the user has to edit the main material & add a material function at the end.

Is there a way to do this without changing the material? I'm fine with any solution which uses Blueprints.

#

Actually, this is about extending a material. Not overriding.

plush yew
#

Are blueprints suited for long term projects? How Unreal fits for a low poly game that aims to be more accessible for more hardware? Is Godot lighter and capable or it is just too far behind in calculus (aka. performance)

#

Sorry I am very noob and I have this year (2021) of full free time and since I am a slow learner I want to optimize as much as I can to release a good free walking simulator in isometric view, It really scares me the idea of having to change a engine in the middle of the process, even if the art sets are the most slow thing to do.

tardy cargo
#

Hi guys! I have a problem. I was making my first game for a school competition and what I need help is with When I drag and drop the character from my assets, how can I fix the camera movement on him and not the default character.

#

Also I'm very new to UE so I don't know much about it...

kindred viper
#

@plush yew 1. Dont over optimise too early. 2. Yes its fine for long term projects. 3. Depends on your project whether Godot is a better suited engine.

plush yew
#

Ok here I go;

#

I was meaning optimization in the core of the engine itself. I mean: will an squared terrain with fauna e flora with animations and scripting happening (like birds catching fruits and eating them etc.) this kind of emulation is better in Unreal than Godot?
I really want a simple game in terms of shaders and stuff, just simple lights and models made with less polygons. I do not want fancy particles floating around a squared creature..

#

I just gave from the idea of open-source so considering taking a engine developed from 1998 feels a good option... but it is heavy anyway. Godot has 70mb or something.

#

I researched about performance in Vulkan vs. DirectX and it seems the Vulkan wins, is that true?

#

I wonder why people tend to create new software for doing the same tasks that some already do.

#

but then it is just my utopia of companies getting together and developing a single OS for a single hardware or at least a way small scope of hardware, to be more efficient.

#

It will be certain a discussion inside the game.

#

So any literature for a computer noob is appreciated as your opinion on the subject.

#

(I did not found a off-topic)

#

and by wanting a long-term project, is c++ a must? Because I feel I can bit some bits over the learncpp.com each day.

#

I really not rushing and not intending to do. But I do believe video-game as the best art expression invented until today. And by being an artist... I would try to stick with it, but I am really bad at logic so that is why so much anxiety over these things.

#

I can already feel the terror of blueprint gave up for GDScript later realizing that C# is more than a pitch and learning all my way to connect with Unity. 😫

#

ok I am being melancholy

#

uh and going for a Linux exclusive is too bad idea? I read that different distributions have different bugs so it narrows more the scope of people consuming the game, because I really do not feel installing Debian, Arch and other obscure Linux-modified-kernel and debugging all, since I barely understand what a {function} means.

#

There is any Wine or Juice for Windows to run Linux exclusives?

lapis bronze
#

BP isnt free real estate though, you still need to know programming logic & basics if you want to get far.
Visual scripting is more approachable, but you need to have those problem solving skills

#

Short answer: Its what you do with the engine, not the engine itself.

regal marsh
#

Hi, guys, i have a problem, when UE4 start resetting audio device for some reason, it gets into DeadLock

#

I tried waiting, disabling and enabling audio devices

#

it's deadlocked for forever

plush yew
trail kernel
#

Hello, I am an indie dev and i am having some issues with Nvidia RTXGi. Has anyone here for access to RTX SDK??

trail kernel
#

Wat happened

tardy cargo
#

I can't fix the camera on a character which I drag and drop through the content browser. I'm very new to this.

lusty carbon
ebon kelp
#

Yo guys quick question, it takes more then 10 seconds every time I delete or rename an object in my unreal scene its very slow, the scene it self runs at an easy 60+ fps. This happened after adding vertex color paint, I also deleted all the object that used vertex paint but that didn't help. Any help? Thanks!

plush yew
#

@ebon kelp it just takes long time deleting stuff in unreal

ebon kelp
plush yew
#

ahh

#

that I do not know 🙂

ebon kelp
carmine portal
#

is there any way to debug why "play in editor" would take 130 seconds

wet schooner
#

I got a strange.. question, I want to export objects I put together from unreal to blender is this possible

#

I want to block out a level with basic shapes in unreal

#

and then want to put it in blender to start making the assets for the level

#

nvm found it

#

https ://www.youtube.com/watch?v=iBPrpSsinTg if anyone else wants to do this

plush yew
#

Should I make a boxing game or a zombie survival game?

tardy cargo
#

A zombie survival if you intend to make an FPS game

plush yew
#

Then boxing game it is

tardy cargo
#

Good luck 👍

plush yew
#

Blow Punch or Death Blow?

tardy cargo
#

Death blow can be for KO

plush yew
#

Ok

placid yarrow
#

I'm having a weird problem with localization. I have a UDataAsset class called UQuestItem that had an FText variable "SortName." I decided I did not need it, so I deleted the variable from the UQuestItem class. However, in the localization dashboard, when I "GatherText," it still comes up with the values of the "SortName" variable in all of the UQuestItem child classes. Why is the localization looking at deleted variables, and how do I make it stop?

shell compass
#

Need your opinions, best place to store a function that loads a new level along with some fancy fading etc?

#

PlayerController? GameInstance? GameMode?

plush yew
#

@tardy cargo are there any boxer models you have that I can use?

#

hey guys here a tutorial about the big problem with indirect lights with modular assets https://youtu.be/2jYjbkWhk9U

In this video I am going to show to all of you guys how to fix indirect lights for modular assets in unreal engine 4

Many people had a modular asset lighting problem, and I had the same problem too, so i tried to fix this indirect lighting and lightmap problem, just changing the settings of the level.

Here the two settings that you can use to ...

▶ Play video
shell compass
#

@plush yew Why not a zombie survival game where you play as a heavyweight boxer?

#

That sounds pretty unique

shell compass
#

Maybe make it like Surgeon Simulator in that you have to try to pick up canned food with your boxing gloves on

tardy cargo
#

You can try mixamo tho

tardy cargo
plush yew
tardy cargo
#

👍

#

I mean character assets

plush yew
tardy cargo
#

Gimme a min I'll just check

plush yew
#

ok

plush yew
#

Then ill buy it

tardy cargo
#

👌

charred portal
#

Hi, can I ask what is happening with my terrain, and how can i fix it? And grass is disappearing on a higher slope.

plush yew
#

yo im new to ue4 and making games in general, this my first day, any tips?

plush yew
#

well is it even my game if i do that

jade wadi
#

I tried to build a mini game for android. While this i wanted to walk into an Car Interior... I Cant.... Its like an invisible wall... Any Suggestions ??

spare sun
#

haha this is the question everyone asks when using marketplace

plush yew
#

well

#

so like use free models

#

i cant fucking make models in maya or blender lol

spare sun
#

you can always pay for models

#

its just - do you really wanna spend time on modelling rocks

#

or would you rather model characters

plush yew
#

Hi
Where is stocked project setting in folder project ?
I want to reset this 🙂

#

@spare sun well ya see

#

i dont got money

#

LMAO

jade wadi
spare sun
#

then you better get to sculpting those rocks 😄

#

dw there's always free models available and you can use quixel

#

@jade wadi collision I suppose

near pine
#

how could i check if it is grounded using a boolean

lucid grove
#

Heya

#

Anyone had problem with plugin that dissapear?

#

I had Save Extension 1.4 that i installed manually and all was great

#

But today i have opened project and it said that i dont have this plugin installed

#

And it wasnt in list anymore

jade wadi
spare sun
jade wadi
#

only got this...

spare sun
#

you have a static mesh selected, right?

near pine
#

anyone know how i could setup jump

#

because right now it lets me keep jumping

#

how would i only make it jump if its grounded

left arrow
#

Hey guys I need some help 🙂 I finished my first Environment Design in UE4 and now it says that the light needs to get rebuild. Should I only rebuild the light or should I just hit "Build" and build everything? Should I make a save before I do this? I dont want to lose everything

buoyant graniteBOT
#

:triangular_flag_on_post: WRLD#1266 received strike 1. As a result, they were muted for 10 minutes.

jade wadi
jade wadi
rich spoke
eternal scroll
#

Pandemonium

rich spoke
#

Straight hell

fresh minnow
#

Something has gone wrong...

dusky inlet
#

<@&213101288538374145> mobile is hell

lucid grove
#

Ha-ha, that was fun

ashen brook
#

locked it until people calm down

azure shore
#

at least they had the decency to stick to one channel lmao

livid hazel
#

sorry but that was funny

jovial musk
#

Well that was an interesting event.

eternal scroll
#

What did he even ping. Everyone is locked down isn't it?

lucid grove
#

Never knew there could be so much activity

azure shore
#

probably just mass pinged instead of everyone ping

faint cedar
#

That's some funny shit

cinder nest
#

Really stupid. Take away that guy's mod powers.

azure shore
#

idk how I was pinged though Ive never used that channel

dusky inlet
#

you are telling me those aren't bots?

jade wadi
#

to medium

#

then hit build

wooden grove
#

Hilarious

valid pewter
#

Holy hell lol.

trail kernel
#

Hey can someone help me

fathom lance
#

he literally just did an @ everyone lol

dawn gull
#

yep :|

steady owl
proper torrent
#

Wow

faint cedar
#

How many people are in this Discord nowadays?

fathom lance
#

I have no idea

steady owl
#

Did they forget to ban the @ everone in mobile?

merry geode
fathom lance
#

You'd think that would have been disabled serverwide for normal roles

proper torrent
#

That's sucks

steady owl
#

RIP the guy looking for help in mobile before that ping 😄

merry geode
#

F

fathom lance
#

especially for a server with 10k+ people

worn olive
#

LOL

fathom lance
#

lol yeah

proper torrent
#

Lil

faint cedar
#

Isn't this server at 50k+m

plush yew
#

Some one clue me in, just got spammed with a load of crap

faint cedar
#

?

fathom lance
#

oh i have no idea i was just going off of online users

wooden grove
valid pewter
faint cedar
#

Someone accidentally did a @everyone in mobile channel and it went off, pinging a gazillion people.

compact thunder
#

It was a moderator giving a warning to someone but accidentally pinging everyone

plush yew
#

Who tagged everyone

worn olive
#

did you just

compact thunder
#

At least that's what I saw from the notif

worn olive
#

ono

fathom lance
#

also the guy that did it has the muted role now lol

trail kernel
#

Does anyone have RTXGI SDK here??

proper torrent
plush yew
#

U can do everyone tag rn without issues

dawn gull
#

LOL i just realized it was Luos, he accidentally pinged when he warned

trail kernel
#

Im having werid issue eith it

merry geode
dusky inlet
#

lmao

ashen brook
#

Sorry not-@-everyone, seems it was one of us mods who accidentally pinged everybody

merry geode
#

want to make some tests with the rtx card on UE4

worn olive
#

does that mean @ Here is still open?

wooden grove
plush yew
#

Nah if it was a mistake

#

Why would u

ashen brook
#

no, the at-everyone and at-here tags are disabled from general use

faint cedar
plush yew
merry geode
vast anvil
#

Week ban sounds harsh. He prob feels bad already

plush yew
#

its the purge when ever it did it

wooden grove
#

If I try to do @everyone it doesn't do anything because I have insufficient permissions.

plush yew
#

If someone makes a genuine mistake its not right to displine just tell em to ne careful

ashen brook
#

don't be mad 😄

#

we're sorry though

wooden grove
quartz pike
#

Hey everyone, random question here and I don't know if this is the correct topic to put it in.

Just playing around in 4.26 and was wondering that with the new GPU lightmass and was thinking, doesn't ray tracing do this automatically? I'm still new to the whole process but I'm just wondering if the downside of raytracing is just how expensive it is compared to baking. Both are great just wanted to know some thoughts for people more in the game.

worn olive
#

wait, but the memeber that did @ everyone does not have the mod role

faint cedar
#

Why would you ban anyone? It was a happy accident lol

finite grail
#

guys, i have a doubt regarding unreal engine

merry geode
valid pewter
#

Everyone will remember this

wild glacier
#

CAOS

plush yew
#

@everyone shows but doesnt work tand

merry geode
#

yeah

#

@everyone

plush yew
#

It still shows blue

merry geode
#

we can't ping it

faint cedar
#

On an unrelated note, do you accept mod applications hah

plush yew
#

But doesnt tag

ashen brook
granite magnet
#

I mean if people are so pissed about everyone pings just mute them lol

wooden grove
#

@someone

uncut trellis
#

He justed pinged everyone lmao love it

plush yew
#

Pings go boom

valid pewter
#

Ah yes, the brain is at it again.

merry geode
#

ray tracing is real-time

vast anvil
#

Gpu lightmass is indeed for much faster baking of static lights

merry geode
#

yes exactly

#

instead of calculating the bake on the CPU, it uses the GPU

quartz pike
#

Just wondering what he benefits from each technique are, if say global illumination is better in ray tracing etc I know it all depends on the scene, just curious if anyone has played around

#

I installed my 3090 yesterday so it's really about pushing it as much as I can

finite grail
#

ahh..!!! anyone who help me? ping me in private

merry geode
#

@quartz pike if you want realtime Global Illumination, you can use SSGI (Screen Space GI) or RTGI (Ray-Traced GI)

#

baking is for static scenes

quartz pike
#

Thanks @merry geode for breaking it down man.

merry geode
#

both can be turned on inside project settings

#

no problem @quartz pike

#

I'm here for this kinda thing

quartz pike
#

I was just about to ask, could it be a combination of both?

merry geode
#

there is no reason to, cuz RTGI uses all the scene for GI, SSGI only what you see

#

and what you see is inside the scene RTGI is using to calculate

#

so RTGI have SSGI built-in

#

my time to ask for help xD

#

if anyone knows how to fix it

#

already tried unninstalling windows updates

#

but nothing works

#

my UE4 is freezed right now btw

valid trail
#

what just happend lol

pine pecan
#

discord in a nutshell

valid trail
#

lol

charred portal
#

Can i ask why grass disappear?

#

only on places where is little bit of slope

kindred viper
#

sorry wrong channel

clear shard
#

@charred portal Is that grass foliage? There is a settings for the max angle where foliage should still spawn

charred portal
#

@clear shard Its Landscape Grass Type and its spawns when camera is close to it