#ue4-general

1 messages Β· Page 908 of 1

plush yew
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how do i export it to ue4

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as a animation

meager shale
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Sorry, that's outside my knowledge. I'm not well versed in how Blender works, sorry.

plush yew
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Oh

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Ok

median hound
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Z(up down) Y( forward back) X( left right) right?

median hound
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remember to not have anything named armature inside of blender when exporting

calm widget
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I'm trying to use Mouse axis in the top down project but it only works when i hold down and drag the mouse, setting the game mode doesn't seem to work until i click once then it wont print any more. I've tried removing the consume input from SetDestination.

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Only prints when i hold down any mouse button, cant think of anywhere else top down project could set game mode

narrow mauve
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Is there a way to set a mesh rotation where the forward vector changes with the angle of rotation

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nevermind found a work around

calm widget
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I think there's a pun in there

frozen pond
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hello, any1 have idea where i can buy armors (body, boots, gloves etc.) models ? that will fit for unreal ?

calm widget
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What kind of quality you looking for? sets or what

gloomy gull
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@frozen pond CC3

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Character Creator 3

still moat
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Sometimes I think people just join this discord and think it works like a google search engine πŸ˜›

calm widget
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Doesn't it?

plush yew
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Eyy

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2021

calm widget
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1 Hour left!

plush yew
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happy new year everyone

calm widget
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where you from man of the future?

plush yew
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=)))

calm widget
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People are happy, showing it by exploding things outside of my window. Make it go away please

velvet vapor
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Guys, if I have 4 terrains, is merging them together gonna help the performance?

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They are 4 8kx8k terrains

frozen pond
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preferably normalized so you can mix and match

calm widget
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@velvet vapor I don't know much about this but i think you should check out world composition

gloomy gull
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Oh bby, my engine keeps freezing when I click play πŸ€¦β€β™‚οΈ

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I've been spending too much time debugging

grave radish
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how can you import json data into a data table again?

celest vapor
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If I convert BP Project to a C++ project. Will all my BP still hold functionality?
On top of that would I still be able to use Blueprint in the Project now that it's been moved to a C++ project?

frozen pond
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yes

celest vapor
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To both questions right?

frozen pond
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c++ project gives more possibilities

calm widget
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I'm not sure what you mean by the first question

frozen pond
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like some plugins require c++ project

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still you can code in blueprint

celest vapor
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Overall my project is made using Blueprint but there is a plugin I wish to use that needs C++

frozen pond
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i found 1 "downsite" of c++ projects

gloomy gull
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@celest vapor I believe nativizing is buggy

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If that's what u mean

frozen pond
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in default character there is no keyboard input blueprint lol

gloomy gull
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@frozen pond There is

gloomy gull
frozen pond
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lol no why?

gloomy gull
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What do u mean?

frozen pond
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in c++ you can use blueprint too

gloomy gull
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Yes

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What do u mean by no keyboard bindings?

grim ore
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he means the input is handled in the C++ character

frozen pond
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that

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thanks

gloomy gull
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Ohhh

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lol

frozen pond
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sorry covid makes me hard to think

gloomy gull
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naw ur good

frozen pond
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also i can't go sleep yet as new year comes in < 1 hour

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protect yourself guys really

gloomy gull
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Different Time Zones πŸ˜‰

celest vapor
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12 hours for me xD

frozen pond
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sadly yes

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and i got confirmed thats is covid

velvet vapor
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I hope you'll be okay Tota

frozen pond
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for now i'm fine just cough a lot and i feel a little pain in my lungs

celest vapor
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(I know the conversation kinda moved on but thank you guys!)

gloomy gull
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@frozen pond Good luck man, that's tough

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πŸ€

frozen pond
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thanks, at least i got some time to work on game lol

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bad side i have hard time thinking

velvet vapor
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Cannot wait till we all get vaccinated from this bullshit virus.

frozen pond
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i'm more worried about my grandfather, he is almost 100 years old

celest vapor
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oh my! Best wishes to him

median hound
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yep if he gets covid its gonzo

frozen pond
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guys how i could get reference to this (attached components) so i can destroy them?

grim ore
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@frozen pond do you add them at runtime, or are they there at design time?

frozen pond
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design time

grim ore
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there is a variable then in your variables panel for them

celest vapor
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On top of what MathewW said, if you just want to remove all the child component you can get children components

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(during play of course)

frozen pond
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yeah but this isn't children component(?) it's just attached to it

celest vapor
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Those components are children of the "Display2" Child actor component from the looks of it

frozen pond
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i just attached skeletal mesh to it

celest vapor
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yeah. The skeletal mesh is a child of the Display2 component

frozen pond
celest vapor
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Wait. Did you yourself attach the skeletal Mesh to the child actor component or did you assign a child actor to the child actor component that put those there?

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wow that was a mouthfull

frozen pond
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its just attached skeletal mesh to display2

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they are separate components/actors

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only 1 stuff comes to my mind atm and its is get components by a tag

celest vapor
crude robin
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what the best way to learn lighting interior the vids i go to on epic site there levels do not work on learn.unrealengine.com

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or they do not provide the resource

grim ore
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@frozen pond why cant you just use the variables already made for them like suggested?

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@crude robin the lighting courses are concepts, you can do the same steps in any other level. If you are referring to the realistic rendering demo (the room) then you can substitute out the current arch viz interior example in its place

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otherwise 80.lvl is a good resource for graphics related learning

crude robin
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i just need to learn it in general i struggle with setting it up

frozen pond
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@celest vapor thanks

grim ore
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@crude robin do the course using the arch viz interior example then, it's a fully set up interior scene intended to replace the older realistic rendering one

frozen pond
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@grim ore i didn't use variables due it's runing on loop

crude robin
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thanks ill try using that the global illumination is the part i struggle with to get the full overall decent result

grim ore
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art is hard, you just have to keep failing until you get better at it

crude robin
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seem i cant use it cause i dont have the light mass plug in

frozen pond
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happy new year

hasty gorge
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so I found out how to open that gwent clone

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now how do I check the cpp code of the project itself?

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do I have to open it from visual studio only?

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okay I actually see there is a source folder within the main folder

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and its filled with cpp files

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and cs files which is weird

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but is there really no way to open up cpp files associated with the unreal project within the unreal engine 4 environment?

frozen pond
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load project from unreal start panel

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on just double click on Cards.uproject

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works fine

crude robin
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finally found a level i can use sheesh lol maybe it itme for me to upgrade to 4.25 lol

fringe pivot
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How much extra storage you need for 4.26 with 4.25 installed?
Does it eat the same space?

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I guess everyone is getting drunk

hasty gorge
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can someone tell me what UPROPERTY is about?

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I tried looking for it in the C++ docs, but it has no page of its own

fringe pivot
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The UPROPERTY macro exposes the variable to blueprints

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Among other things I guess

hasty gorge
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idk if this is a cpp thing or ue4 thing

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what is this GENERATED_BODY() thing in the header files?

solar tartan
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where can one ask for help here?

plush yew
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@solar tartan Right in here, theres also a design chat etc for specific things you need help with

robust marten
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So all I did was click "add new C++ Class" and created a new one and all of a sudden the project said I need to rebuild the data so I restarted it and now it wont open. it says "The following modules are missing or built with a different engine version" and when I press "Okay" it says "Project could not be compiled. Try rebuilding from source manually" anybody know how to fix this? The first sveral pages of google dont help, i tried it all

solar tartan
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Can someone tell me how to have fewer triangles in the "red marked area" As you can see I made a transition with tesselation from close to mid but I can't find something to show me how to achieve a reduction of triangles in the far distance?

worldly token
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anybody know why I can't delete the maps I was using for worldcomp earlier? I'm ready to replace them, and use different tile counts/sizes, but it won't let me. All are referenced in memory exactly once despite not being listed in my Levels window. I'm also getting an error that I'm over my 484,232MiB texture streaming budget. Which is also wild high so something looks like it went pretty wrong with this test project at this point.

north stream
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Happy new year to all !!

autumn flame
quartz kestrel
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how do you make an AI that stays still and shoots at you

plush yew
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@autumn flame that dark theme... im curious how you did it, ive looked everywhere people told me there was a new thing in the market place but it costs money and im to lazy to add my credit card

autumn flame
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I just bought it from the marketplace and customized it with the already integrated options

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It's like 8 bucks

plush yew
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ok cool, isnt there a way to get a custom image on the editor? i remember i downloaded something but im not sure what it was called and think they might have removed it

autumn flame
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Custom image?

plush yew
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im not to sure how to explain it but you can change the editors gray layout to an image or something, or it might have been the background of the blueprints

autumn flame
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I mean, you can edit colors in Editor Preferences -> Appearance

plush yew
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here one sec ima see if i can find it

autumn flame
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Edit -> Editor Preferences -> General -> Appearance

plush yew
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like this

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a custom image you can put on the editor

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they might have removed it

autumn flame
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Perhaps, never really seen anything like that

plush yew
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yeah, i use to have it in my library but i cant find it anywhere anymore

autumn flame
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Found it in the market, still there

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And it's free

plush yew
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ok thanks

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can anyone help me with AI character?

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i already have my character and animations

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idk how to set

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and stuff

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i really need some help

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😦

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no one helps me. 😦

autumn flame
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Looked up a tutorial?

plush yew
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yeah but i want to add animations

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like running and stuff

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and i don't find

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😦

autumn flame
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What type of animations?

plush yew
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running

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i already have the animations imported into ue4

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If I spawn a lot of actors on beginplay, how do I assign ownership of those actors to the BP that spawns them (not the networking ownership I mean actor parent/child ownership)

autumn flame
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I don't see why AnimBP wouldn't work for AI Anims

plush yew
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um

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i want my character to make a run animation when he is chasing me

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i already have a running animation

autumn flame
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Yeah

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Use AnimBP

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Blendspaces

plush yew
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i want to add the Animation to the AI not to my character

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@autumn flame

autumn flame
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It still uses AnimBP

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Why would an AI have different animations if using the same Characters as you for example

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It's still a Skeleton

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You just need to guide the AI's behaviour

plush yew
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guys

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i added the animation to the AI

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and the animation is like 2 seconds and then he is going back

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how do i fix that

celest vapor
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Can you make Functions in Interfaces Pure?

plush yew
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@plush yew How long is the animation?

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1 seconds

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second

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As in how many frames?

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30

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the ai is repeating it over and over

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how can i fix that

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Could you show me how you set it up?

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what

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the blueprint?

soft fiber
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When I import exported UE4 animations into Blender the starting height is wrong? Is there a way to correct this?

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By height, I mean the origin of the z location.

plush yew
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this is probably a dumb question but how do you make UV texture animations work in unreal engine?

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I know you make a texture like this

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but is this something you animate in maya before hand or in unreal engine

waxen raven
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I know you could flip through it, hard to remember terms offhand though.

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I almost want to say flip book or something to that effect, but I'd just do a web search.

plush yew
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can anyone help mee

waxen raven
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Depends on the problem I'd assume.

plush yew
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i added a animation to my AI and he is repeating over and over the animation

waxen raven
plush yew
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i really need help

waxen raven
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Okay, is the condition for the animation in a loop?

plush yew
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idk

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how can i see

waxen raven
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Keep the animation window open and run in editor in another window iirc. Been in modeling last few months so a bit rusty.

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Or just add a chain and see.

plush yew
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animation editor?

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@waxen raven ive already tried helping him, from what i got hes trying to make an animation for the ai to chase him as in the ai has no function to actually follow the character is what i got and he want the animation to move the ai?

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ok

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i'm in

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it has

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he is chasing me

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but i have this problem

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with animation

waxen raven
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Animation doesn't move characters. But yeah I could see the knowledge difference as being likely.

plush yew
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it's a running animation

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and i added to my ai

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and he is chasing me

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but he repeats the animation over and over

waxen raven
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Odds are you never set a return conditional in the animation.

soft fiber
plush yew
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ok so let me see

waxen raven
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You have to give them a gate back to original state.

plush yew
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ok so loop?

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i also told him to loop that animation (got it from mixamo its calle in place or something)

waxen raven
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Yeah I'd manually adjust, but I can see how that would be frustrating. Probably why T pose or A pose exist.

plush yew
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So us the animation blueprint for your AI

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i DID @plush yew

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NOW IT'S RUNNING AT THE SAME PLACE

waxen raven
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Exactly. The condition needs a change condition or it stays.

plush yew
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i don't find loop

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root motion

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no umm

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@plush yew Could ya show us your animation blueprint for the AI.

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yeah to like 1 or something i forgot what the panel option was called but you need to make it 1 i think in the blend space

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ok

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wait

waxen raven
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I'd sent a screenshot of the anim bp. Way easier to see then.

plush yew
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ok

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that's AI blueprint

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Alright looks okay

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yeah 😦

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i'm so sad

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what is your anim bp like

waxen raven
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That tells it to move, but not the animation itself.

plush yew
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^

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oh

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so what i need to do

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Make an anim bp for it

waxen raven
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I'm guessing you've got a speed >= then play anim

plush yew
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i watched a tutorial

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ok

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wait

waxen raven
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That is the one we need.

plush yew
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kk

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Go to the AI BP, and in the details set it to use the Anim BP you make

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ummm

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details

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here?

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Select the mesh

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ok

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ok

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done

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ooh

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looping

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i see

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it's checked

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yes

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it's set to

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Animation mode: Use animation Assest

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You should set the animation up

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um

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Hey everyone! In this video we're going to create a 3rd person character in Unreal Engine 4 using blueprints. We'll be creating our character using the 3rd person template and adding animations for idle and running. We will be using the Infinity Blade Adversaries pack so we can get a character with animations.

I hope you enjoy this video! If yo...

β–Ά Play video
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i'm in first person

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btw

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works both ways

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@plush yew

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so

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what animation

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wdym

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wdym set animation up

waxen raven
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This looks like a job for wtf is.

plush yew
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you understand my confusion right?

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😦

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animation mode?

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:/

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@plush yew are you still here?

waxen raven
plush yew
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So if I'm understanding this correctly, the Unreal EULA allows me to distribute the UE4 source code, provided it's a fork of their official repo and not a new repo altogether, right?

waxen raven
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It might not be that one specifically, but I'm sure he'll have a video on animations and how they work.

plush yew
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ok so

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guys

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i deactivated the loop

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and now

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it's not repeating

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but when the animation finishes the ai is stuck

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i mean he is not moving

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that's good for now

autumn flame
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You need to actually create an Animation Blueprint for the AI

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Set up some State Machines

waxen raven
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Yeah that was what I meant lol.

autumn flame
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What State is currently in will be decided by a Transition like Speed > 0

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Look into AnimBPs, you can't have an Animation set over there like that and expect it to work flawlessly

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The problem here is the fundamentals

plush yew
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oh

autumn flame
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You need to basically code animation logic

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Like if speed > 0 play run animation

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if speed == 0 play idle

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something like that

plush yew
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yeah i only want running

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animation

autumn flame
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AnimBP drives the logic of the animation, still better having it no matter what

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Especially for running animations

plush yew
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Oh

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And how do i get AnimBP

autumn flame
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For stuff that play once you can use Anim Montages

plush yew
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Wait i think

autumn flame
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But that's an exception

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Right click the Skeleton of the Mesh you're using

plush yew
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ok

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Animation

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and then i forgot

autumn flame
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Create --> Anim Blueprint

plush yew
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oh yes

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Aight i'll try tomorrow

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thanks

autumn flame
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Your animation will probs be driven by a Blendspace

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If you only want running in one direction

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Blend Space 1D

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Just holds an animation in a line for Speed

earnest junco
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If I were theoretically looking for a freelance animator, anyone have a vague idea of what I should expect to pay? Looking for someone mid level preferably

plush yew
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I would really love to have telltale esque graphics in unreal engine, but the closest I've ever seen is with cartoony cel-shading which doesn't exactly have the gritty comic book hand drawn look

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You would use cel-shading, I think a darker palette of colors and darker lighting is all it takes to make the games feel grittier, maybe desaturate stuff a little.

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well I don't know- maybe it's just the models that need to be textured differently

vivid goblet
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https://www.unrealengine.com/marketplace/en-US/product/pivot-tool
i have a bunch of meshes from artstation which are great but the pivot points are wildly out of place. so is this the best plugin to fix these?? whats the best to do (i just needing them to center the points or bring them near the mesh generally. they are far away) .. (not sure best room for this) . thanks

Unreal Engine

Pivot Tool is an editor plugin that allows you to modify actors pivot easily, and bake changes to static meshes inside Unreal Editor.

gritty finch
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Anyone available for small suggestion?

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I want to publish my unreal engine games to cloud in website. Whats the best way? I researched and found that i have to convert the unreal project to HTML 5, is it true? However i didn't find any resources or tutorial to follow through. PLease help me

inner heart
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Some help? It happens to me with any unreal engine game, it does not matter if it has good graphics or not, the game works perfectly the first time I open it and the second time I see that

devout whale
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Is it possible to create a .IO game in ue4 ?

verbal bronze
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Well, its 2021, gib ue5! Gib nao! 🌞 I need them infinite polies, gi and 64bit coordinates!

devout whale
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Ahh πŸ˜„

gritty finch
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@verbal bronze can you help me?

open wadi
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Question - I've got a plugin I got off the marketplace that only supports UE 4.21 - 4.25, but I need it to work in 4.26.

I would be willing to bet the plugin code works fine in 4.26 - is there a way, on a per-plugin basis, to overwrite an ini file and simply tel the engine that 4.26 is supported?

dawn gull
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Do you have any previous versions of Unreal installed currently? Because if so you can install it to say, 4.25 and just copy the files in the engine plugin folder

gritty finch
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@dawn gull Can you help me with my question?

dawn gull
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Have you looked on YouTube

gritty finch
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I did but its not clear. And HTML 5 is scruff from unreal website

idle stump
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Slightly off topic but does anyone have a recommendation on dual monitors vs a single ultra wide? Specifically for Unreal, Blender, and video editing etc. I've got a single 16:9 monitor now; been wanting dual monitors for a long time but now I'm wondering if an ultra wide is better.

dawn gull
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They’re functionally the same, except ultra wide stops gaps at the bottom between the screens

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@gritty finch look through the unreal documentation

gritty finch
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@dawn gull sure thanks!

open wadi
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@dawn gull Will give that a shot.

midnight jetty
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how do i create a new navigation mesh? anyone know rq?

open wadi
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@dawn gull I copied the plugin from the same pulgin / marketplace directory in UE 4.25 to the equivalent in 4.26, and I'm told that filepicker was built with a different engine version, and must be built through the IDE. Any thoughts?

odd ibex
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Is there any way I can download plugins I bought from the marketplace to the engine I built from source? The epic games launcher only recognize engines installed by it.

flint trench
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@open wadi you can open .uproject and .uplugin files in a text editor

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Right click the .uplugin and open in vs code or something, There should be an engine version setting in there

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and then you will have to do whatever changes are necessary to bring that plugin up to 4.26, Some of the code might not compile

junior sedge
#

LoginId:6f8635b14d3576ed250e29b91cd5d1c1
EpicAccountId:30e45f0ef2a54d24aae6aa3c3657088b

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000098

UE4Editor_Engine
UE4Editor_Engine
UE4Editor_ShootingGame_5658!AEnemyCharacter::AEnemyCharacter() [E:\gd\DaniBasementGameJam2\ShootingGame\Source\ShootingGame\EnemyCharacter.cpp:13]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Core
UE4Editor_Core
UE4Editor_Projects
UE4Editor_Projects
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll


Why is my project crashing on startup

gloomy gull
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@junior sedge send the code specified by the crash

junior sedge
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// Fill out your copyright notice in the Description page of Project Settings.

#include "EnemyCharacter.h"

// Sets default values
AEnemyCharacter::AEnemyCharacter()
{
// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;

}

// Called when the game starts or when spawned
void AEnemyCharacter::BeginPlay()
{
Super::BeginPlay();

}

// Called every frame
void AEnemyCharacter::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);

}

// Called to bind functionality to input
void AEnemyCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);

}

flint trench
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use code blocks plz

junior sedge
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I haven't set up github for the project

gloomy gull
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@junior sedge just send a screenshot of the line

junior sedge
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ok

flint trench
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or that ^

gloomy gull
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Around that area

flint trench
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we need the line numbers

junior sedge
flint trench
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your crash is on line 13

junior sedge
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yeah

gloomy gull
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@junior sedge it must’ve been a hot reload crash

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Shouldn’t bother u anymore

flint trench
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crashing on construction

gloomy gull
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@junior sedge did u compile code without closing the editor?

junior sedge
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yes

flint trench
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yeh

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never do that

junior sedge
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After compilation it crashed

gloomy gull
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Try restarting and it should work πŸ˜‰

junior sedge
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and keeps crashiung

flint trench
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close the editor down

gloomy gull
flint trench
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and then press f5

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always

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never hot reload

gloomy gull
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If it continues lmk

junior sedge
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I did that

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And then restarted the project and its crashing on startup

junior sedge
flint trench
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will get a better answer there

junior sedge
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ok

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F5 is launching ue4

gloomy gull
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@junior sedge is this a bp project?

junior sedge
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nope c++ is there too....

#

F5 worked

gloomy gull
#

No, like did the project start out with any cpp in it?

junior sedge
#

yes

gloomy gull
#

Hmm

#

That’s really strange

junior sedge
#

And now my editor opened

gloomy gull
#

Lmk if it crashes this time

junior sedge
#

ok

#

code is compiling.... wish me luck

gloomy gull
#

πŸ™

junior sedge
#

It is fixed

#

Yeah...

gloomy gull
#

Gotta get it done before 2021 lmao

junior sedge
#

hell ya

#

It already 2021

gloomy gull
#

@junior sedge sweet! Yeah stuff like that happens when u hot reload

junior sedge
gloomy gull
#

I see ur doing a game jam, eh?

junior sedge
#

yeah

gloomy gull
#

I’m still waiting lol

junior sedge
#

first one

gloomy gull
#

Good luck on that man!

junior sedge
#

thanks

gloomy gull
#

It’s tough but super fun!

#

πŸ˜‰

junior sedge
#

thanks

gloomy gull
#

Anyway, cheers to 2021 😝

junior sedge
#

Thanks and same to you

plush yew
#

2020: CORONAVIRUS STARTS
2021: Who knows what happens? Might be the end of the world

#

Wrong chat

#

How can we do these kind of "simulations" in Unreal ? https://youtu.be/c7fJGAK7EbQ?t=228

An educational video showing why I love Euphoria so much.

Euphoria is a game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system".[2] Instead of ...

β–Ά Play video
#

"learning how to walk"

#

I don't get it, how do you make something learn how to walk ?

#

Is it related to A.I. and physics? Are there any examples of people trying to do this kind of stuff in ue4?

broken heath
#

I remember seeing this long ago, it’s scary

#

I assume it’s a combination of physics simulation, Memory Saving and a targeted correct animation that improves based on money

#

Memory*

plush yew
cinder iron
#

reinforcement learning is called

plush yew
#

so how do you do this kind of experiments in ue ?

broken heath
#

No i think many experts does

plush yew
#

I keep seeing these "simulations" but no one teaches how to use the engine for this kind of stuff

cinder iron
#

and yeah it's a physics walking. You need to implement your multilayer perceptron

#

define an input and output

#

and extend it based on your needs

#

Its a genetic algorithm to an extent

broken heath
#

But im curious why you need such simulation

cinder iron
#

because you need to train your model

plush yew
#

Because I love this stuff

cinder iron
#

so it inferes walking

plush yew
#

I love realism in games

broken heath
#

I can fake it

cinder iron
#

ML doesn't necessarily provide realism

broken heath
#

Faking this sim wouldnt look bad

plush yew
#

I remember spending days in gta only doing crashes and all kinds of stuff to see the results

#

so I kinda want to use this to have my own stuff now

#

@cinder iron how can I train my mesh in ue ? is the training done in the engine or outside of it ?

cinder iron
#

it can be done within the engine

broken heath
#

Great i thought you want to train engine to simulate games

plush yew
#

@cinder iron this is basially the same thing I believe https://youtu.be/I1P_B65XW4I?t=131

All animation procedurally generated, in realtime. No pre-created animation whatsoever.

Details:

2012 Paper : http://onlinelibrary.wiley.com/doi/10.1002/cav.1436/abstract

A system for dynamically animating ground based arthropods in real-time, capable of traversing realistically across a complex, arbitrary environment. The physical simulat...

β–Ά Play video
broken heath
#

Yes it’s just physics

cinder iron
#

let me read the paper

plush yew
plush yew
broken heath
#

Yes

cinder iron
#

no, this one is simply kinematic, probably deterministic

broken heath
#

Oh

cinder iron
#

and deterministic means that a BT could be involved

#

even ML models are deterministic once trained, however the indeterminism of the results are purely based on the hyperparams and the randomisation of your model

broken heath
#

I’m actually interested now too

#

Thats good idea to destroy human beings

cinder iron
#

this is equivalent to train a kart to complete a circuit

#

from start to goal

broken heath
#

Yes my idea of faking it is randomation based on a targeted animation that gets close everytime to the targeted animation based on memory

#

With different settings to different heights

cinder iron
#

oh there are wonderful works in the literature about that

#

hold on

plush yew
broken heath
#

Unreal engine 5 must help us with this

hearty bloom
#

When ue 5 will be released?

broken heath
#

End of 2021 publicly and betas for devs in early 2021 i assume

hearty bloom
#

for beta in early 2021

broken heath
#

Thats what i heard

hearty bloom
#

but official release end of 2021?

hearty bloom
broken heath
#

Ya

#

I don’t remember but thats what would u get if u search

#

Lemme see

#

Google

#

Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, PC, Mac, iOS, and Android.Jun 15, 2020

hearty bloom
#

yeah

#

but late 2020 ws when?

#

or which months?

frozen pond
#

pro devs already use ue5

hearty bloom
#

wow

frozen pond
broken heath
#

Oh yeah probably big studios are already

hearty bloom
#

but it is not available for all of us as I can see

plush yew
cinder iron
#

no biggie, it's easy to get confused in this topic

#

the TLDR is... RL in UE is time consuming as you need to create everything from scratch

#

however this is... more or less expected given that RL methods are specific to solve specific problems

#

as you need to define rewards/penalties based on your objective

#

ie:
reward your kart if it drives fast
reward your kart if it drives near the center of the track

penalty your car if it crashes
penalty your car if it takes more than x time in completing the circuit

plush yew
#

So for example

#

I would like to work like this: I would like to teach an npc how to walk, carry objects and to also be able to observe by looking at what the main character does. I would then like to use noise generation to give it a voice and have it learn how to produce sounds and to write. Lol, I know it sounds crazy but I'd like it to be learning all the time from the player. The final goal is not to have him speaking a language or write words, but just to have him TRYING TO.

#

Because, this would make each interraction with that npc DIFFERENT and unique.

#

What would work the best in this case ?

cinder iron
#

I wouldn't recommend you doing that from scratch

#

if you want to feed in audio and chat with an NPC

#

you want a speech to text model already trained in your language

#

then that text can be transferred and passed to your npc that will implement a chatbot behaviour

#

with a text to speech

#

meaning that it will be able to mantain a silly conversation with you

plush yew
#

Oh my

#

I've never seen this before

#

See? It already sounds exciting

cinder iron
#

I have it at home hahaha

plush yew
#

lol

cinder iron
#

its called Alexa

plush yew
#

LOL

cinder iron
#

yeah these systems work exactly the same way, however they are a bit smarter

#

also you have it on windows under the name "Cortana"

plush yew
#

Is that a Halo refference ?

cinder iron
#

absolutely

#

no jokes

#

it is!

plush yew
#

wow

cinder iron
#

also I have in Barcelona a custom made home assistant

#

that works the same way I told you

#

I made it with a couple of friends

#

its still wip, but its our pet project

#

we wanted also to integrate face recognition and all this stuff

#

but... again, this is a mixup of already crafted tech

#

by very great profesionals

#

if you want to make your own speech synthesis model

#

thats a bit harder (lol)

plush yew
#

so basically I want something to generate sounds

#

just like a baby learns how to speak

#

it doesnt need to talk

#

and maybe

#

I could have it trained in game lobbies

#

just to put it on listen

cinder iron
#

I dont think such a thing exists per now

#

because speech to text

#

and chat bot training are different things

#

thats quite challenging actually

#

you might be able to train an ai to articulate sounds simply feeding it audio

plush yew
#

yup

cinder iron
#

however the ai would need to understand how... word formation works... its... very very complicated. You'd need to implement a cognitive model

#

this is... current state of the art speech synthesis

#

if you combine it with text data I guess it could improve notably

plush yew
#

That is exacly what I want lo l

cinder iron
#

to associate sounds with sylabes

plush yew
#

OH MY GOD

#

This would make for an exceptional sci-fi npc follower

haughty orchid
#

guys, is it normal for unreal engine to open so slow

broken heath
#

Your device memory is ok?

haughty orchid
#

ofc

broken heath
#

Good specs?

haughty orchid
#

i dunno

#

it's an iMac so I can say average?

pure hollow
#

first open for the project? it could be compiling shaders

broken heath
#

Oh , I’m on windows no ideas about macs

haughty orchid
#

it's my first time opening it

#

still not opening..

#

I have stored unreal engine on an external hard drive

broken heath
#

But on my device it opens about 5 seconds

haughty orchid
#

and I can see it flashing(reading)

broken heath
#

Oh

haughty orchid
#

it's been2 mins

broken heath
#

I stored mine on ssd

#

Hard drives are slow

#

Tho

pure hollow
#

I've seen it takes 5+ minutes hammering my CPU on shaders before during open

haughty orchid
#

: /

pure hollow
#

on a 3950x

broken heath
#

I used to store it on hhd but it wont be more than 1 min

#

I think

#

But if ur project is humongous thats another story

haughty orchid
broken heath
#

Is it the same with any project?

haughty orchid
#

look what happens after i click launch button

#

is that normal

#

nothing happens

broken heath
#

Oh

#

Even after waiting a bit

#

Btw whats slow unreal engine or epic games launcher?

haughty orchid
#

i dunno

#

i think there's something wrong preventing unreal engine to open

#

nothing happens after I click launch button

#

at first it gave me crash error

#

then i restart my pc

#

and now it doesnt open

#

and the crash error dont appear again

#

plz help

midnight jetty
#

can anyone help me? im extremely new, and im trying to randomize an item spawn. so, i created an object type array. in the array, i have the blueprint for a health globe. however, when i get the item from the array, i cannot "spawn actor from class" to get it because the Object reference does not work with the "Spawn Actor From Class" input. does anyone have any tips for me? http://puu.sh/H2Psc/7a9a755fea.png

humble patrol
#

i want to start learning unreal any good sources?

#

not for game dev

broken heath
#

For what then spook

humble patrol
#

filmaking animation

#

renders basically

broken heath
#

Are you coming from blender

ivory musk
#

Sooo I've looked everywhere and can't find any bug reports on this so... is no one else having a problem with Landscape LODs just... not working? I noticed my performance was tanking and memory exhausted and surprisingly, it wasn't fog! I checked wireframe and realized that my landscape was not LODing literally at all. I've used landscapes plenty of times in older versions and never experienced this. Specifically, it seems to only be happening at higher component counts, or with 2x2 sections selected.

midnight jetty
#

nvm i figured it out

rich spoke
#

Can you help me to import this model normally?

broken heath
#

Is location rotation , scale applied in blender?

frozen pond
#

Hi, i want to create widget with yes/no, is there any node for dialog result or i should create separate functions for each of this ?

haughty orchid
#

guys

#

help me fix my stupid unreal engine not opening

#

I will just get Unity screw this..

broken heath
#

Did u try to

#

Re install

#

Is this problems new to you ?

obsidian nimbus
#

@rich spoke thats flipped normals

vestal goblet
#

don't really know which channel to ask in but what would be some good programs for asset creation, mainly 3d, 2d and audio?

obsidian nimbus
#

your normals are not all pointing outwards

winter gale
obsidian nimbus
#

ill keep that on ty πŸ˜›

plush yew
#

i see dynamic GI

frozen pond
#

@plush yew yes but under NDA

wary wave
#

Crimson Desert is not an Unreal Engine game

plush yew
#

it is

wary wave
#

they have their own proprietary engine

plush yew
#

its in the ue reel

frozen pond
#

so unreal is destroying my actors that i spawn on loop:

#

and code

#

can't figure out wtf

rugged bolt
#

Character for my first game! now to work out how to rig, how to export to unreal, how to apply soft body physics... anyone got tips for rigging a character as such?

wary wave
# plush yew its in the ue reel

They literally did an interview last year where they talked about building a brand new engine to replace the one used in Black Desert :/

plush yew
#

@wary wave the game is inside the current ue reel

#

How to change cubemap at run time

#

It works fine in editor, but when doing same at packaged version, it simply doesn't work

wary wave
#

I'm not sure which reel you're otherwise referring to

plush yew
#

what the

#

ehm

#

no idea

#

@frozen pond if it is under nda how do you it lol

frozen pond
plush yew
#

lol

#

@frozen pond he lying

frozen pond
#

maybe, or maybe no, we don't know yet

sleek solar
#

ue5 has the same ui as ue4

#

last time epic showed it...

warm vector
#

Happy New Year To All!!!

oblique tangle
#

Bit of a random, probably stupid question

#

But if I reduce a vector's length, will this result in the actual vector becoming shorter?

fierce tulip
#

happy new year peeps!

frozen pond
#

vector length is just distance, so reducing out distance don't reduce accual distance beetwen 2 actors

oblique tangle
#

Ye thought so, reducing it as a float is doing nothing except reducing that float value

#

which isn't impacting the two vectors?

frozen pond
#

it isn't

warm vector
#

how can you make the flow in blueprints redirect so it doest go trough other nodes ? i see they do it alot in video's but don't know how to do it or how its called to look it up

frozen pond
#

what exactly you want to do ?

#

magnix

warm vector
#

just get the white lines out of the way

#

like for a loop

frozen pond
#

i still don't understand you question

#

you mean functions ?

#

or macros?

#

or colapsed graphs?

warm vector
#

i wanted to make the white line from complete to reset more viseble bye going back at it above the nodes

#

hard to explain πŸ˜„

frozen pond
#

ah

warm vector
#

like this

frozen pond
#

double click on white line

warm vector
#

nice drawing skils πŸ˜„

frozen pond
#

you mena this dots?

warm vector
#

ah ok ty πŸ˜„ and + ctrl to move it πŸ˜„

frozen pond
#

yeah

warm vector
#

yeah did not know how its called πŸ˜„ and apperenly they all think everyone just knows this if you're new xD

frozen pond
#

also

#

so reroute node will add dot in place where you are currently at

plush yew
#

How to save textures and move them between maps?

#

In this case scene capture texture.

frozen pond
#

i think scene capture is dynamic so you can't

plush yew
#

Ah

#

It works at editor, but not at packaged game.

#

Situation where it is used is galaxy map, where it takes scene capture of environment each time star is selected and then uses it at solar system map's skysphere.

warm vector
#

also @frozen pond Ty for help

plush yew
#

@frozen pond Any idea how I could do the same successfully..?

rare thorn
#

does anyone have a issue with the engine not closing down on shipping builds on 4.26?

plush yew
#

;-;

humble patrol
proven oxide
#

Guys, do you have any tips for ensuring that UE launches an app using SteamVR instead of the Oculus runtime?

zinc shore
#

why cant my PIE windows be moved its like i can resize and maximize but cant move the window

plush yew
#

That would be great if Unreal Engine has a Live Link for Blender.

proper quiver
#

Is there a blueprint-friendly way to show a build version number for packaged games?

#

besides manually maintaining a build number or string...

autumn flame
#

I personally use the Victory library for that

limpid flicker
#

do anyone know how to figure out with IP dedicated server? what port do i forward? 7777?

#

127.0.0.1 is worked well for me

celest vapor
#

127.0.0.1 is just your local host.

autumn flame
#

Port: 7777
PeerPort: 7778
SteamSubsystemPort: 27015

limpid flicker
#

Yeah i know, I set public IP into domian. and forwarded 7777 port. it's dont seem work. it's might be tricky.

#

I don't use steamsubsystem yet

#

I'm just learning on dedicated server bit.

#

is there any more tutorial document website that i didnt find?

autumn flame
#

Is the port UDP?

limpid flicker
#

Both i guess?

celest vapor
#

Nvm I mis read the question

limpid flicker
autumn flame
#

UE4 uses UDP

limpid flicker
#

Ill have a look again.

celest vapor
#

The best way I know of is exporting the settings and importing them to new projects. If there is a better way I would also like to know πŸ˜‚

plush yew
#

i don't UNDERSTAND

#

HOW PEOPLE ADD ANIMATION TO THE AI

#

IF I ADD ANIMATION TO MY AI THE AI IS REPEATING THE ANIMATION OVER AND OVER

maiden socket
#

Hey guys is there any channel where I can present my ideas and find people who want to work on that projecT?

plush yew
#

can anyone help meeeee

wanton lotus
plush yew
#

no one is helping me

wanton lotus
# plush yew no one is helping me

Try using a channel related to your current issue. You should be asking in #animation about how to create an animation blueprint. Also can look at the ThirdPersonCharacter animBP for an example.

plush yew
#

ok

#

i have first person

#

i'm not in third person

wanton lotus
#

Create new project with third person so you can learn from it.

plush yew
#

no because i worked i think 2 weeks on my game

wanton lotus
#

There are other example projects there too.

plush yew
#

yeah

#

yeah but i need first person

wanton lotus
#

You need to create an animation blueprint that uses a locomotion blendspace that includes all your movement animations.

plush yew
#

yeah

#

only running

wanton lotus
plush yew
#

FINE

frozen pond
#

show animation node @plush yew

plush yew
#

OK

#

WAIT

frozen pond
#

are you doing something like play animation or montage?

plush yew
#

ANIMATION BLUEPRINT?

#

AI

cedar wave
#

Turn off caps lock, jeebus

plush yew
#

i'm making a game

#

and i want the ai to chase me

#

with a running animation

frozen pond
#

you need animation blueprint for that

plush yew
#

i have

#

i already have

#

i'll show you

#

rn

#

it's only running animation

#

it's not idle

#

but i watched a tutorial and that's why

#

that's why i put idle_run

frozen pond
#

you didn't connect speed input

plush yew
#

oh

#

hold on

#

let me connect it

#

done

frozen pond
#

idle_run is driven by speed so if speed is 0 characters does something

plush yew
#

let me show you

frozen pond
#

and check now if its work as expected

plush yew
#

ok

#

no

#

he is repeating the same animation

#

he is running 1 second and then he is teleporting back where the animation started

wanton lotus
#

Need to also see your update graph

frozen pond
#

its default idle_run or you created one ?

plush yew
#

and he is doing this over and over

#

EndoAnimBP

wanton lotus
#

How are you setting speed?

plush yew
#

ok hold on

#

update graph?

frozen pond
#

yes

plush yew
#

i don't have one

frozen pond
#

show speed node

plush yew
#

ok

#

how can ishow you

frozen pond
#

you should have something like this

plush yew
#

ummm

#

i don't have

frozen pond
#

select event graph

plush yew
#

ok

#

done

frozen pond
#

if you don't have same nodes probably you didn't code it

plush yew
#

yeah

#

i don't have

#

anything

frozen pond
wanton lotus
#

Copy the screenshot above, that will give you basic movement.

plush yew
#

ok

wanton lotus
#

Ah, there ya go

frozen pond
#

open file -> ctrl + a -> ctrl +c -> ctrl + v in animation blueprint

celest vapor
#

in the event graph of the animation blueprint ofc (if its the get velocity)

plush yew
#

k

#

ok

frozen pond
#

should just work now

plush yew
#

i don't find that

#

is valid

#

i don't find a node

#

that node*

celest vapor
#

drag off of "try get pawn owner" and search for is valid (the one with the question mark on it)

plush yew
#

ok

#

i found

proven oxide
#

Say guys I'm starting to develop a phobia of shader compilation.. I don't suppose there's options to expedite this by looping it through OpenCL or anything?

#

Anyone ever explore that?

plush yew
#

i don't find set

celest vapor
plush yew
#

no

#

that red square

#

set

frozen pond
#

you need to create variable first

plush yew
#

how

#

oh

#

ok

#

ok

#

oh so that's a variable?

celest vapor
#

its setting the variable

plush yew
#

kk

#

done

#

is it good?

frozen pond
#

that's not good variable name but fine

plush yew
#

then what's the name

frozen pond
#

any you want

plush yew
#

ok

#

i want set

frozen pond
#

but something you will recognize in future

plush yew
#

oh then

#

i will name it

#

EndoSet

frozen pond
#

in this case you are checking if character is faling

plush yew
#

that's how

frozen pond
#

so i would suggest naming isFalling ?

#

"isFalling?"

plush yew
#

ok

celest vapor
#

Usually you want to name them something along the lines they represent
in this instance it represents if the character is falling
"is falling" is what I personally would name it

plush yew
frozen pond
#

thats better

plush yew
#

kk

#

and how do i get get move component

crude tulip
#

One message removed from a suspended account.

celest vapor
#

@crude tulip Are you using math to rotate it or a timeline/Animation?

plush yew
#

oh

#

i found it

frozen pond
#

it's UI so probably UI animation

#

@crude tulip how do you animate it?

celest vapor
#

I havent really tinkered with UI animation much. so that would be beyond me as of now

crude tulip
frozen pond
#

animation should be on loop and should be starting from 0 and ending at 0

celest vapor
#

Do you have the keys curve set to auto? Because that has caused me some issues in the past

#

Also you should take into account what @frozen pond said

frozen pond
#

yes that definily a curve

plush yew
#

done

#

guys

frozen pond
#

@crude tulip better add animation in widget itself

celest vapor
#

The curve should be linear if it just spins

plush yew
#

is it good?

#

the blueprint

frozen pond
#

nope

plush yew
#

wdy

#

why

celest vapor
#

The white line represents the execution path

frozen pond
#

white lines

plush yew
#

oh

celest vapor
#

Meaning it will execute things in order from left to right along the white line

plush yew
#

done

frozen pond
#

compile and check

crude tulip
plush yew
frozen pond
#

still missing one

frozen pond
plush yew
#

where

celest vapor
#

@crude tulip You should animate using the UI animation instead of timelines if its on a widget

plush yew
#

where

#

where is missing

crude tulip
#

One message removed from a suspended account.

plush yew
#

it's not missing

frozen pond
#

and set alpha from 0 to 1

plush yew
#

@frozen pond where is missing

wanton lotus
still moat
#

πŸ€”

plush yew
#

oh

#

done

#

now it's done

#

right?

celest vapor
#

no

#

jk, you should be done

plush yew
#

kk

#

let me try

#

hope it works

#

it says

wanton lotus
#

If your blend space is correct it will work

plush yew
#

compile error

frozen pond
#

meanwhile i need help too:
looking for tutorial how to set profiler

wanton lotus
#

I am guessing you may need to set the min and max values of your blend space correctly though.

plush yew
#

it says compile error

#

and how he is t posing

frozen pond
#

yeah

plush yew
#

how do i fix this

frozen pond
#

read error

plush yew
#

what yeah

#

ok

celest vapor
#

the compile error will make the character T pose, once you fix that it should return back to normal

wanton lotus
plush yew
#

ok

frozen pond
#

but T pose is good sign for you

plush yew
#

how do i fix this

#

bro

frozen pond
#

connect nodes

plush yew
#

i did look

#

oh

#

wait

frozen pond
plush yew
#

i can't

#

i can't connect

frozen pond
#

thats mean you got wrong node

plush yew
#

it says pawn object refference

#

idk what

#

oh

wanton lotus
#

Drag from "try get pawn owner", then type in "get movement component"

plush yew
#

ok

#

ok

#

i connected

#

ok

#

it's working

still moat
#

πŸ₯³

plush yew
#

he is not t psing

#

posing

#

let me try in game

#

to see if it works

#

the moment of truth

wanton lotus
#

Now to fix the blend space, hehe. Just a hunch.

plush yew
#

what

#

IT'S NOT WORKING

celest vapor
#

nice call @wanton lotus

frozen pond
#

XD

still moat
#

😞

wanton lotus
#

Open your blend space and let's set your min/max values correctly based off your AI's max walk speed.

plush yew
#

WAIT

#

where is

#

blend space

#

oh

#

ok ok

wanton lotus
#

Or you can set min/max to 0 and 1 and normalize the velocity based on your pawn's max walk speed.

plush yew
#

i found it

#

ok

#

here?

frozen pond
#

i got small question to you

plush yew
#

ok

frozen pond
#

did you set blueprint to be used by character?

wanton lotus
plush yew
#

ok

#

ok

wanton lotus
#

Then show what you got in there.

plush yew
#

i did

#

kl

#

k

frozen pond
plush yew
wanton lotus
#

Yes, that too, make sure your character is actually using the animBP you are setting up.

plush yew
#

um wait

#

wai

#

wait

wanton lotus
#

0 to 100, min and max are wrong

#

Those are default values.

plush yew
#

ok