#ue4-general

1 messages · Page 855 of 1

open wadi
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Right, first create the videos => name, url, description struct

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so if I wanted to create that first, is there any example of best-practices to do so?

exotic thicket
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it's not that complicated, you create a new blueprint struct and add the variables you need into it

open wadi
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Ok, so I can have 3 keys per value in a BP struct

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Perhaps I looked at that wrong.

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Yup, got it.

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Brilliant, thank you zomg.

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One last thing > Module should be an int, Video should be an int, and then the video keys Name, URL, description should all be strings.

tardy depot
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how would i go about putting foilage and textures on this sphere? becuase whn i use the foliage and vertex painting methods they dont work

marble sparrow
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HI, does anybody know of any ue4 plugins that add addtional functionaly to array's within blueprints?

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I'm looking for multidimensional arrays and what not....there is even a new array type out that I read briefly about that has 2 pointers

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anybody have any input on plugins that support addtional array methods what not?

grim juniper
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You can make a struct that only contains the array you want, then make an array of that struct. Just remember you need to use set members of struct instead of set array element for it to work

marble sparrow
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ok noted

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in very small pieces with alot of blending

tardy depot
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ok

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voxel is really easy but its 300 :/

dense gate
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@open wadi have you considered trying datatables?

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They're basically maps but in asset form instead of variable

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And the index is a name

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@marble sparrow check out Rama's Victory BP

marble sparrow
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nope i haven't tried that sounds like an object

dense gate
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It had some neat nodes in general

marble sparrow
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@shut junipertone You are the second one to recommend Rama's Victory BP

dense gate
marble sparrow
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@shut junipertone I'm going to get it now

dense gate
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Wrong ping

open wadi
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I'm the second one who recommended Rama's Victory BP?

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I do not use that, I've seen it around, last I checked those plugins haven't been updated in a while on the UE4 marketplace.

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Perhaps I'm wrong, maybe some are maintained.

marble sparrow
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I got the mysql plugin it seems a little bit limited but hopefully it gives connection to database

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the plugin doesn't support delete for some odd reason

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I may have to modify itr

dense gate
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Tbh I wouldn't really trust database stuff from inside of UE4

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I'd rather send HTTP to a database specific server

noble magnet
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Im not seeing my Anim Slot manager in my AnimBP details window. If I accidentally closed it, where do I go to open it again?

open wadi
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Question: What is the naming convention for key => value pairs in UE4? For example, for keys, is it camelCase, snake_case, lowercase, etc?

exotic thicket
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I use CamelCase since that's the naming convention for C++ vars

knotty vessel
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does anyone have a series of video tutorials that are easy to follow for getting started in ue4?

open wadi
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zomg: Do you capitalize the first letter, akin to PascalCase?

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Or is it camelCase proper?

exotic thicket
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Uppercase first letter

open wadi
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Got it.

exotic thicket
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I have no idea why the naming convention for variables is like that

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it seems to go opposite to most variable naming conventions

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but that's what it is in UE so that's what I'm using lol

open wadi
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Right.

serene heron
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How can I rotate the feet and arms

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To not be so close or clip

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I know I should've screen shot but I dont know how to do it yet in ue4

faint maple
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idk if anyone can help with this, i have portals set up and they work fine and all, but i have paintballs too that splatter when they hit the ground, that works, but when they go through the portal they dont travel out, they instantly splatter upon teleporting, not sure how to go about that

radiant jasper
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I got a whole ass i7 7700hq (laptop) and its aboutta combust from packaging

torpid notch
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Anyone else ever have issues with landscape mode constantly moving your Unreal Engine Viewport?? Any advice on how to fix this???

radiant jasper
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i get this after downloading my game from gamejolt

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the same exact file before uploading to gamejolt works fine

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does gamejolt compress it in some way? or

storm iris
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Hi, I'm new here and I hope I'm on the right Chanel. I have a question about UE 4.25 How can I program it via blueprints that magic only works with special weapons e.g. a fireball spell only with a fire sword or fire stick etc.? I've been looking for a solution for a long time but unfortunately haven't found anything yet. It would be really great if someone could help me.

fallen marten
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@storm iris make a spell effect class, then use an anim notify in your weapon attack animation to spawn the spell effect

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Pretty straight forward stuff

torpid notch
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Anyone know why my Unreal UI is doing that?

radiant jasper
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i get this after downloading my game from gamejolt
the same exact file before uploading to gamejolt works fine
does gamejolt compress it in some way? or

cold thunder
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If you have all your controls in your player controller and want to poscess different character pawns (switching characters) while at runtime. How can I do that? When I try to change characters by posessing the new character, it cannot move.

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I tried to unpossess too as well.

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Pretty much just wanting to change default pawn class while in game.

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But all my controls are in the player controller which is messing things up.

radiant jasper
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can someone help me pls

cosmic cove
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um you can try google or youtube

radiant jasper
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ive tried that

cosmic cove
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what seems to be the problem bud

radiant jasper
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my packaged exe file doesnt run outside of my computer

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i packaged for shipping, should i be packaging it as something else?

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like it runs on my pc but no one elses

cosmic cove
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your game doing anything special ?

radiant jasper
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nope

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single player, no servers or anything

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fully bp

cosmic cove
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maybe you tweaked a bunch of settings ?

radiant jasper
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what settings would affect it

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i dont think i changed anything really

cosmic cove
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i package server and client to windows 64 bit

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and never changed settings for shipping

radiant jasper
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what version r u on

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im on 4.25.1

cosmic cove
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i also you source code not the binary version of ue4

radiant jasper
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i use source

cosmic cove
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what happens when another machine launches game ?

radiant jasper
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it gives the error showed above

cosmic cove
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seems the source build could be messed up

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i would start over. deleting the entire source build and make sure you build it correctly

marsh sparrow
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have you tried google..

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Backup and remove files from folder: "YourGame\Config" (It will remove all project settings)

Remove files from folders: "YourGame\Intermediate", "YourGame\Saved", "YourGame\Binaries", "YourGame\Build"

Restart and rebuild project

Setup project settings from scratch

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first link

radiant jasper
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yeah i tried that

marsh sparrow
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is it an apk?

radiant jasper
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no

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windows

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wait so i gotta completely reinstall source

cosmic cove
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i can tell ya the error suggest and source build mess up

radiant jasper
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ok whats the correct way to build source

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cuz i just downloaded the zip file before

cosmic cove
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thats why

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auto fail

radiant jasper
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it worked for a different game i packaged

cosmic cove
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yea and it very well could

radiant jasper
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whats the newest version of ue4

cosmic cove
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but clearly you current game does not

radiant jasper
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is it .4 yet or

cosmic cove
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not sure 26 was in preview not sure if its released

radiant jasper
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ok ill go look it up

cosmic cove
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my source folder

dense gate
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4.26 may be unstable at the moment

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I'm noticing lower fps in editors, whether BPs or meshes

torpid notch
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Anyone know how I can fix my issue? I put the video up above.

cosmic cove
radiant jasper
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looks like the newest one is still 4.25.3

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woah thats a lot of gigs

cosmic cove
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welcome to real source code

radiant jasper
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mines like 60 i think

cosmic cove
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hints the error message

radiant jasper
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set ENGINEVERSION=4.25.3
set DRIVE=E

git clone https://github.com/EpicGames/UnrealEngine.git --branch %ENGINEVERSION%-release %DRIVE%:\unreal\src\UnrealEngine-%ENGINEVERSION%-release --quiet --progress

call "%DRIVE%:\unreal\src\UnrealEngine-%ENGINEVERSION%-release\setup.bat"

call "%DRIVE%:\unreal\src\UnrealEngine-%ENGINEVERSION%-release\GenerateProjectFiles.bat"

::BUILD UNREAL SOURCE

call "%DRIVE%:\unreal\src\UnrealEngine-%ENGINEVERSION%-release\Engine\Build\BatchFiles\Build.bat" -Target="ShaderCompileWorker Win64 Development" -Target="UE4Editor Win64 Development" -Target="UnrealLightmass Win64 Development" -WaitMutex -FromMsBuild would this work ive never used it before

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like as a bat file

cosmic cove
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git clone latest version step one

radiant jasper
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it does that yeah

cosmic cove
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building a correct source version can be failed over and over if not carefully gone through the process.

radiant jasper
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ok so how do id o it

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the release is just a zip file

cosmic cove
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are you only building for client or client and server ?

radiant jasper
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client but i dont want launcher version

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it doesnt work with some stuff i do

cosmic cove
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i use github desktop.

radiant jasper
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so just clone it?

cosmic cove
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yes. you will need to have an active github account and logged in

radiant jasper
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ok

cosmic cove
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you will also need vs 2017 or higher. i recommend 2019

radiant jasper
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i have all that

cosmic cove
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your vs needs to have c++ unreal package installed prior to source build

radiant jasper
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yup like i said have all that

cosmic cove
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after cloning , step 2 is setup.bat

radiant jasper
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mhm

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and then i gotta have vs take 5 hrs to build it

cosmic cove
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yup

radiant jasper
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is there a reason they cant put the source version in the launcher

cosmic cove
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because they like new people to waste all there time with quick do nothing project under the binary version

plush yew
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guys can you tell me why my unreal engine, every thing I delete, crashes? I can't do anything just close it and reopen it, even deleting a texture! version 4.25!😩

cosmic cove
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after we run the source setup. you could zip it. and say hey i got fully working source no edits needed

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but its large file space is most likely why epic doesnt deal with it .

radiant jasper
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i edited my source code before cuz 4.25.1 was kinda buggy and i needed to fix it

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but i edited like a couple lines lol

cosmic cove
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just a heads up , your problem is most likely with your current project

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but i cant help you fix that , if your internal source is jacke dup

radiant jasper
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mhm

cosmic cove
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@plush yew your computers specs are likely low or your installation is damaged

plush yew
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hello @cosmic cove i9 9900k ,ram 32 GB ,gpu 2080

radiant jasper
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holy guacamole

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bet u regret that now lol

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3080 like 600$

cosmic cove
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well. your project and something you've done can cause that. and damaged installation really could be problem.

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before you rip your project up i would re-install

plush yew
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do re-install version 4.25?

cosmic cove
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yea

plush yew
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😅 ok I try to see how it will go ty

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and i am using 2gb of ram and 15% of cpu😆

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and it will stop the engine, let's hope so

cosmic cove
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lets hope, because project side crashing is much more techy.

atomic viper
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would anyone know how to trigger off an event after an event has happened? like after I killed the enemies, make something spawn

cosmic cove
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you want fundamentals ?

radiant jasper
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just set a variable to the health of the enemies

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like when greater than 0, branch, false, spawn something

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thats how id do it

atomic viper
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im not totally sure if that video helped with what im trying to do...

cosmic cove
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if i had a quarter for every time i led a horse to water and he refused to drink i would be a rich man.

atomic viper
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so like after the Print string? after all the bad guys have been defeated?

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lol, i dont deny that man

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I would not be surprised

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what would event replication do? sorry im still learning

cosmic cove
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i posted that video to nip a couple things in the but. Replication and events.

atomic viper
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hmmm, wouldn't this be more for multiplayer stuff?

radiant jasper
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like i said just use a variable

cosmic cove
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50% yes. the other half is how quickly he sets up the events to work

radiant jasper
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and u can use an event tick

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for it to constantly check

cosmic cove
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which the event you need to make . he explains a bit on how to whip up a event. and multiplay at the same time.

radiant jasper
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i think atleast

cosmic cove
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@radiant jasper if you have done good so far with new installation. after setup.bat.

radiant jasper
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yeah im doin that rn its at 70%

cosmic cove
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its very important to get to that point knowing your source is setup right

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after that dont touch it

atomic viper
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so like I have everything already set up, I have the events working right now, Like i have the event for being able to pick up the key and take it to the appropriate door and after beating the enemies, you just get the "win" screen and continue on with the level

radiant jasper
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so u want the keys to spawn when all enemies are dead?

atomic viper
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so that branch you were talking about, set the false one to set that up?

1 Key, yes

radiant jasper
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yeah and drag the red part to ur health variable

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or if its a seperate bp just cast it

atomic viper
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Can I take a screenshot and show you guys? just to make sure im doing this right

radiant jasper
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sure

atomic viper
radiant jasper
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looks fine but idk

atomic viper
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hmmm

radiant jasper
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u need an event tick if u want it to constantly check

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and the variable needs to be the bad guys health

atomic viper
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ohhh

radiant jasper
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@cosmic cove im doing the generateprojectfiles.bat and its stuck at 0%

cosmic cove
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just give it a minute , this could be another redo

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because of your vs

radiant jasper
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i have vs 2019 with all of the add ons

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so it wouldnt be that i dont think

cosmic cove
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well there is 1 added component that is hard to find. and sometimes is missing.

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i actually been looking for it. and cant find it

radiant jasper
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i gotta update vs

cosmic cove
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im still looking give me a minute

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ok cant find it, but im pretty sure its one of these. just make sure yours looks similar

radiant jasper
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yeah im still updating vs

cosmic cove
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i think its one of the targeting packs

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also VS runs on windows components . thus needing windows to be fully updated

radiant jasper
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oh yeah i needa update that aswell

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its an update to .NET framework

cosmic cove
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the .net framework is the most important

radiant jasper
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Yup

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Restarting my laptop

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i am now building ue4

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-LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="E:\unrealengine\UnrealEngine\Engine\Programs\UnrealBuildTool\Log_UHT.txt"
1>Reflection code generated for UE4Editor in 49.3898821 seconds

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@cosmic cove its stuck at this

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oh nvm it just started working again

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its gotta build 3923 things lmao

cosmic cove
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alright im tired and worked my ass off all day. Your build should work. warnings are to be ignored. as well as anything that doesn't say fail. Error build fail = start over. If you build without error fail then just leave it alone. your source is likely working. Unfortunately that was the easy part. The main concern is project builds and errors. I will be on tomorrow to help if your still having issues with your project.

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@radiant jasper

icy mulch
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Messing around with the skybox

barren flume
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Having a problem all of a sudden, for some reason time is slower in game now and the sim time is also slower and not sure how I would fix this, I tried setting time dilation to 1 but didn't work

plush yew
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No

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Doxxed me as well

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Said my full name

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Definitely didn't give you permission to upload that

maiden swift
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@plush yew Hey, chill. Respect other members of the community and don't bring your personal problems here.

plush yew
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No I didn't

maiden swift
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Dude. One more chance. No public shaming, witch hunting, or bringing your drama here.

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This isn't the place.

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Good. Thanks.

late verge
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hello! i'm a bit confused about how oscillation blend ins and outs work for camera shake BPs.

say my oscillation duration is 100 seconds, my blend in time is 20 seconds, and my blend out time is 80 seconds.

does this mean that the blend in will stop at the 20 second mark, and my blend out will start at the 80 second mark?

or does this mean that the blend in will last 20 seconds and the blend out will last 80 seconds?

the cause of my confusion is that the word time is used for blend ins and outs, but the description says duration.

plush yew
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they will last that long

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Think of a number going from 0 to 1 in the span of 20 or 80 seconds

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or vice versa

late verge
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hmm got it. excuse the brain fart, but using my example of 100, how would i be able to make it so the oscillation is at 1 from the 50 to 60 second mark (lasting a total of 10 seconds at 1)

plush yew
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You time the blend ins and blend outs

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So if you had a 100 second timer, you make the blend in 50 seconds and the blend out 40 seconds

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I think that's what you asked?

late verge
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yes, that's exactly what i asked

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thank you so much friend, appreciate it

plush yew
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No problem, hope that helps

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@maiden swift It's continuing

maiden swift
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@plush yew @plush yew Guys, what is your deal?

plush yew
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Chaotic has an alt in here as well @split umbra

maiden swift
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Stop spamming the channel please. This is for general discussion about Unreal.

open wadi
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Question: I have a struct that consists of 3 string => string maps. There are 3 maps: for example, "Key A", "Key B", and "Key C", and each of these keys has various values. So for example, "Key A" has the values "Value 1", "Value 2", and "Value 3", so forth.

How the heck do I access the values within a blueprint?

cosmic cove
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hmm. i left and weird stuff started happening.

open wadi
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I cast to the GI that contains the struct variable, then I expanded the struct pin into the 3 maps.

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I don't need to do any searches on the maps, I just need to access the keys and use their values

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So I can pull the result of "Key A" => "Value 1"

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I'm finding it difficult to find an example online.

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The official documentation doesn't go into this.

brittle adder
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theoretically it should work

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maybe your custom game instance is not set at the project settings?

radiant jasper
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what is the location of ue4.exe

plush yew
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C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64 @radiant jasper

radiant jasper
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source

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not launcher

plush yew
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Yes

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It's in there

brittle adder
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you have to run Setup.bat first

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it will download all binaries and then, compile it

radiant jasper
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yeah i did that

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is it ue4editor?

plush yew
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That would be it

brittle adder
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yes

radiant jasper
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oh ok

cosmic cove
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ok

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so an instruction thats misleading is the launch of your source editor

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which is the u.project file of your project that launches source mode.

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if you launch the binary version of ue4 your source project will be missing

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double click the u.project file of your project which will lauch in source mode

radiant jasper
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i already launched the ue4eidtor and its initializing

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i dont want source mode tho

cosmic cove
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then i wouldnt understand anything do with your source issues

radiant jasper
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dw abt it

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it takes a while to initialize tho

brittle adder
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yeah, it will probably stuck below 50% compiling 10000000 shaders

radiant jasper
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yeah its been at 39% for a little while

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what even are shaders i never fully understood them and why theyre so important

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isnt it just lighting stuff?

brittle adder
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as scooby said, you can right click any .uproject and click Switch Engine Version to open with the source engine that you built

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but if you don't have any project, you already did the right thing

cosmic cove
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we havnt gotten to that phase of the situation which prolongs his issue

radiant jasper
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yeah ik im just tryna start up the thing first

brittle adder
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just wait, and create a project or whatever

radiant jasper
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i have a completed project that when launched on other computers doesnt work

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so i rebuilt unreal from source

brittle adder
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hm

cosmic cove
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you rebuilt source code to ensure source works correctly. but the project needs to be built in the same order

radiant jasper
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I have to rebuild the project as well?

cosmic cove
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....

radiant jasper
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Usually if I upgrade to another version it’ll just convert it

plush yew
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If you are opening the project in a new version it will be recompiled

radiant jasper
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Thas gonna take another 5 hrs lmao

plush yew
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Unless if you have 200GB of C++, it won't

brittle adder
#

nah

plush yew
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There's no way it would take that long

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Maybe 3 minutes max

radiant jasper
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Oh ok

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Idk compiling shaders seems to take a very long time

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My CPU is at 100% rn

brittle adder
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just the first time you open it

radiant jasper
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Yeah ik

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But when building games itll take a couple hrs atleast

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Especially for mobile

cosmic cove
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when your source is setup. and your project is setup. game builds takes roughly 5 minutes.

brittle adder
#

tell that to my AMD FX 😦

cosmic cove
#

and thats server and client

radiant jasper
#

Bruh I was packaging a very small game for iOS and it took like 2.5 hrs

cosmic cove
#

i run amd fx 6 core

radiant jasper
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I have a laptop

plush yew
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That's normal

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Took me 30ish hours to compile a project I used to work on

brittle adder
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whoaaaa

cosmic cove
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lol yea if it takes more then 1 hour to do anything. gotta go shopping for new hardware

plush yew
#

It was a big project...

brittle adder
#

I would just go the beach and come back the next day

radiant jasper
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I have an i7 7700hq but it’s so garbage lmao

brittle adder
#

how much RAM?

cosmic cove
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its kinda funny actually, people claim i7 runs similar specs as i9. but its just not accurate .

radiant jasper
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24gb

plush yew
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ram doesnt help much for that

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I have 64

radiant jasper
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I upgraded it from 16 a little while ago

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Cuz 16 isn’t enough for anything

brittle adder
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for playing I think its ok

plush yew
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Yeah 32 is about as high as you need to go for that

radiant jasper
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For like editing it ain’t

brittle adder
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but when you have a memory leak developing..

cosmic cove
#

yea spend 50 bucks on your memory and 1k on your gpu. is kinda the guidelines.

plush yew
#

I dropped the same amount of money I did on my GPU as I did my ram

radiant jasper
#

My laptop was 1k plus like $60 for extra ram

brittle adder
#

one is probably the UE4Editor that you ran before? and the other is the .uproject?

radiant jasper
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I only have one ue4 open

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This seems like an issue

cosmic cove
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lol

radiant jasper
#

I may have accidentally clicked it 4 times

brittle adder
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😱

radiant jasper
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Should I close them

plush yew
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Yes

cosmic cove
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im completely not confident source is built correctly at this point.

radiant jasper
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Lol

brittle adder
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btw try holding the Windows Key + Shift + S

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select the area that you want to screencap

radiant jasper
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Don’t wanna go on discord on my laptop rn

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It finna exploode

brittle adder
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ctrl+v here

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lmao sorry

plush yew
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Lmao

brittle adder
#

you are right

plush yew
#

Discord is fine on PC :))

radiant jasper
#

Nah but my CPU at 100

brittle adder
#

taste the feeling of nostalgia

plush yew
#

UE4 will always use 100% of your CPU when compiling something

brittle adder
#

when everything was slow and painful

radiant jasper
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There’s also the fact that it’s on an external ssd

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Cuz i didn’t feel like putting 130gb on my internal

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So that might be slowing it down a bit

open wadi
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Disregard previous question; resolved.

radiant jasper
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It’s still at 39%

sterile tulip
#

is there any way of going beyond the brush size maximum?

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in sculpt mode

plush yew
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input a number directly

sterile tulip
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the maximum is 65k

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when I input. I wanna go beyond that

plush yew
#

No way I think

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65K is huge

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There's no reason to go beyond that

loud knoll
#

Anyone know why when you take a screen shot that BP actor made up of Models will not show up in the screen shots? Like 50% shows up, and I have been trying to fix this for a while. I tried highres screenshot plugin and just regular is there something else you need to turn on to make it work 100% of the time?

radiant jasper
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I have 6000 shaders to compile

#

Yay

cosmic cove
#

if its anything related to what were doing. its a good thing

loud knoll
#

well I figured it out, if you know someone having this trouble, never use the Highres Screenshot tools even if you disable the plugin, just use F9 and it will capture everything fine.

radiant jasper
#

i need to "compile unreal lightmass"

#

@cosmic cove

brittle adder
#

open the engine project files

radiant jasper
#

Yeah I’m doin it

#

I looked it up

brittle adder
#

it wont take more than 10mins

#

compiling just the lightmass

radiant jasper
#

Yeah it’s only 80 things vs 4000

brittle adder
#

🥳

autumn yew
#

So I have spent a fair amount of time using unreal blueprints over the past few days. Followed a couple of tutorials and made a couple of multiplayer FPS games that were extremely minimal.

#

I have a vision for an FPS Multiplayer Project that isn't to ambitious but I would like to start with a base project and go from there. I have found a couple that seem like a good place to start from, but I figured I would ask the peanut gallery if you guys have any suggestions.

cosmic cove
#

you been drinking bro ?

radiant jasper
#

multiplayer fps aint minimal

autumn yew
#

That is one of the cheaper ones I have found.

radiant jasper
#

and r pretty complex

#

u also have to animate a lot

autumn yew
#

I have lots of coding background, and lots of 3d animation background as well. I have just never gotten into game design.

#

Whatever the case, I'm just seeing if anyone has any suggestions for a base to start with.

radiant jasper
#

ok

autumn yew
#

I have no ideas of grandeur here. Just having fun 🙂

#

I am a sound engineer who tinkers with games and computers after work ;]

radiant jasper
#

nice

autumn yew
#

Dude....

#

You stalking me to get that video?

cosmic cove
#

bruh im having fun

worn salmon
#

hey i just updated to 4.25.3 and now when i play/test the game in the editor, it doesnt feel as smooth as the older version

autumn yew
#

@cosmic cove I know, jokes jokes. And to answer your question, I did just open a really clean german pilsner.

cosmic cove
#

whelp , im jelous .....

autumn yew
#

I started in unity a few months ago

#

and man did I wish I started with unreal.

cosmic cove
#

i started in unity 8 years ago

#

you can crown me

autumn yew
#

Nice, I just like how many tools unreal has built in.

radiant jasper
#

bruh i remember opening unity a couple yrs ago, looking at it for 2 min, and fucking deleted that shit

#

it made no sense whatsoever to me lmao

autumn yew
#

Im definitely better at C# than CPP

#

but honestly the blueprints is what has sold me more than anything.

#

Is that lame?

radiant jasper
#

nah i only use bp

autumn yew
#

Ah, thats good to hear.

radiant jasper
#

shits too easy to pass up altho it has downsides to it ofc

loud knoll
#

why are you guys posting that shit in this channel?

radiant jasper
#

cuz this is the unreal engine channel

autumn yew
#

The channel in which we talk about the unreal engine

brittle adder
autumn yew
#

Just because it involves humor?

misty siren
#

Can anyone tell me why the project won't register right mouse button?

#

I tried both RMB and the Action input i set up

#

Clicking does nothing.

#

¯_(ツ)_/¯

radiant jasper
#

what is the do once for

#

what is it doing

misty siren
#

Sets up a camera shift

distant totem
#

@misty siren do you have any other blueprints that use RMB? one might have consume input1 checked

misty siren
#

Lemme check slim

#

I shouldn't tho, this is the 3rd person default and I haven't touched it till I did this

#

@distant totem Its not used anywhere else.

radiant jasper
#

a sequence might be easier to use for that idk

misty siren
#

Its used so when the RMB (Aim button) is used, it switches the camera from behind the player to over the shoulder

radiant jasper
#

ohh ok

misty siren
#

I tried a couple different ways and they had some overlapping issues otherwise. I appreciate the input, however 🙂

radiant jasper
#

yeah idk ive never done something like that

misty siren
#

IDK why its not registering.

#

never had this issue b4

radiant jasper
#

something wrong with the timeline i think

#

make sure ur referencing the cameras correctly and shit

misty siren
#

The thing is when I right click, the event doesn't fire.

#

Even in simulation view nothing happens

brittle adder
#

instead of using InputAction

#

create a Right Mouse Button node

#

print a string

radiant jasper
#

yeah i was thinking that

#

input actions r kinda useless when u can literally just do it in the bp

misty siren
#

Slim was right

radiant jasper
#

oh ok

misty siren
#

I had consume in a BP i completely forgot existed.

#

Thanks @distant totem

cosmic cove
#

@loud knoll just let us know what we can talk about in this channel.

radiant jasper
#

50 more cpp's to go

delicate atlas
#

how do i add a coin?

radiant jasper
#

Huh

distant totem
#

no problem man glad that worked for you 🍻 , have had that happen to me countless times

radiant jasper
#

Like the default ? Coin thing in the 3rd person template?

delicate atlas
#

nah i want to add 1 coin

radiant jasper
#

Idk what ur talking abt lmao

delicate atlas
#

yeah ive been stuck on this problem for like a month

gilded dove
#

how do i make a redeem code system as in on my site peopletype a redeem code and get an item in game
ik its possible but how
and how to make dlcs or paid tems
ik there are plugins for accepting payment methods but how u make it once they buy it they get the item

cosmic cove
#

lol

#

trollin

brittle adder
#

try xSolla

#

its a plugin, has some of the stuff that you want

surreal laurel
#

what node should I be looking for to get the cheapest realtime blur for a texture in my material?

cosmic cove
#

still trolling

delicate atlas
#

scooby

#

are u a unity dev?

cosmic cove
#

your off topic , and yes im a professional unity game developer.

delicate atlas
#

my bad bro

gilded dove
#

its a plugin, has some of the stuff that you want
@brittle adder ikbut how doo i make it so they get the dlc and how to make it so if they buy it they get their items on potentional other plattforms etc

#

eos services maybe but i wanna make my own account and cloud save system except idk how lollz

#

its obv possible but idk how

as far as i can see theres no tutorials on it

cosmic cove
#

@gilded dove the best advice i can give you, is to create a TCP system for sending and receiving commands which can activate web based services as well as client/game based events.

misty siren
#

I'm very new here, but I would assume you implement a system where the game checks a list uniquely attached to the player for whether they've purchased the DLC. Then when it is bought, have it set to "enabled" on the list.

#

And then when its enabled the game can check for files or whatever idk...

radiant jasper
#

Imagine if someone made a cloud based compile service where you could pay to compile your unreal engine (and other engines) on a server specifically designed for it and have it done significantly faster

#

Someone needs to create that

misty siren
#

That exists for Adobe projects and IDK why its not mainstream.

gilded dove
#

@gilded dove the best advice i can give you, is to create a TCP system for sending and receiving commands which can activate web based services as well as client/game based events.
@cosmic cove english pls lol, im newish to this stuff and not that advanced

#

and how would i do that

misty siren
#

I couldn't tell you, but I'm sure you could find a somewhat related tutorial and apply the info to fit your needs.

cosmic cove
#

i spoke clear English, maybe you should refer to google search or youtube.

misty siren
#

Imagine if someone made a cloud based compile service where you could pay to compile your unreal engine (and other engines) on a server specifically designed for it and have it done significantly faster
@radiant jasper How much time does your game take to compile, and how big is it?

gilded dove
#

whats a tcp system tho

#

and there is not tutorials on this

#

Might sound scummy but code yoink the code from other games redeem code pages and modify it so it works with my game

honest vale
#

tcp is a protocol

radiant jasper
#

I mean I’ve been compiling this thing for an hr and a half now

misty siren
#

Holy fuck

#

PC specs?

radiant jasper
#

i7 7700hq

#

Gtx 1060 24gb ram

misty siren
#

Send it my way I gotchu

#

I got threadripper 2950X and rtx 2080

gilded dove
#

bitch wut would take longer for me im on a asus gtx 550 ti

radiant jasper
#

Lmao it’s fine I think it’s close to being done anyways

cosmic cove
#

hehe, i heard crazy stuff on that thread ripper

misty siren
#

Its awesome, but it didn't live to the expectations I had.

cosmic cove
#

hmm

misty siren
#

it multitasks like no other, tho. Photoshop + Ableton + UE4 + 10 Firefox YouTube tutorials + Doom Eternal

gilded dove
#

on the epic games one they have a link to this script to make it work @cosmic cove

radiant jasper
#

Bruh my game is less than 2 gb total I swear to god it should not take this long

misty siren
#

@gilded dove you're not going to get game code using inspect element buddy

cosmic cove
#

lol

gilded dove
#

@gilded dove you're not going to get game code using inspect element buddy
@misty siren obv im talking the redeem pages script

radiant jasper
#

Ok nvm it’s not close at all I got another 4000 shaders lmao

gilded dove
#

but on further inspection this script is long asf and i dont understand it

cosmic cove
#

@radiant jasper again if your still on about our first mission. your exactly where your suppose to be o.0

gilded dove
#

thats mf for trackiing the users country actually nvm

#

me dumb

radiant jasper
#

I’m packaging it rn

misty siren
#

Godspeed, Sped. go on a run or something while your PC cooks itself lmao

radiant jasper
#

It’s 2 in da mornin

misty siren
#

Perfect jogging weather.

#

For anyone in the Pacific southwest that it.

radiant jasper
#

Unfortunately I’m not there lol

misty siren
#

Something is wrong with me, my hands by muscle memory type variations of words that I am not thinking.

#

Its happened for the last 3 messages.

#

I think I am having a stroke or some undiagnosed mental disorder is creeping up.

radiant jasper
#

2am type beat

gilded dove
#

@gilded dove the best advice i can give you, is to create a TCP system for sending and receiving commands which can activate web based services as well as client/game based events.
@cosmic cove How do i make a TCP System

#

then

cosmic cove
#

let me find something you can build off of

misty siren
#

Does anyone know of an editor plugin that allows you to do batch options in the "details panel"

open wadi
#

AIDS

cosmic cove
#

indeed.

misty siren
#

Victor, how dare you?

plush yew
#

hELLO GUYS

#

Ops, sorry caps

#

Ive made a big forest, but ive figured out that everyobject has lost the colision

#

can someone help?

misty siren
#

Sounds like you've got your work cut out for you

#

(Tree pun)

plush yew
#

hello

#

i have a fatal error i use hd 6700m and intel hd 3000 and windows 10 64 bit

gilded dove
plush yew
#

THIS DESIGN VERY GOOD

gilded dove
#

THANKS

plush yew
#

lol

#

please shadow border

gilded dove
#

NOT COPIED OR INSPIRED BY FORTNITE IN ANY WAY, I SWEAR

plush yew
open wadi
#

@misty siren Sometimes one has to scream out AIDS when one has been coding for hours.

misty siren
#

Agreed in entirety.

open wadi
#

Let it be known, let it be heard.

plush yew
#

help me guys lol

#

i have a fatal error i use hd 6700m and intel hd 3000 and windows 10 64 bit
@plush yew

gilded dove
#

this is just a design concept i made in photoshop but how do i make ui like this lol
@gilded dove would ui like this be easy to do and in the middle there will be the players standing

open wadi
#

@plush yew Have you checked the logs Mr. Hyper?

plush yew
#

yes

gilded dove
#

i would like to clarify not inspired by fortnite i 100% swear

open wadi
#

And pretel, what did they say?

plush yew
#

d3d11.dll

open wadi
#

d3d11.dll is what the logs said?

#

That's some concise logging.

cosmic cove
#

@gilded dove alright brotha , you need to create a tcp server in any code language you prefer. Ue4 will connect to your server. I code c# so i found an example in that.

surreal laurel
#

I'm trying to force a texture to use a low Mip level to create a fake blur effect (it's a post process material, so the whole thing has to be blurry, not based on distance to player like how mip usually works).How would I go about doing that? Not sure what i'm looking for with the MipValueMode, Level, MipBias, etc... 🤷‍♂️

plush yew
#

bro first sorry for my bad english 🙂

gilded dove
#

also what yall think of my concept design of the ui above

plush yew
#

second. windows 8.1 not problem working and windows 10 not working unreal based games (excluding minecraft dungeons)

#

@open wadi

gilded dove
#

this is just a design concept i made in photoshop but how do i make ui like this lol
@gilded dove also how do i take this design concept and fr do it in unreal

open wadi
#

I mean, there are way too many variables there. I'd re-check the Unreal project logs in ProjectName\Saved\Logs\NameOfProject.log (or NameOfProject_2.log if testing the game in standalone simulation), and I'd also generate the failure, and if it is a hardware-related issue, check the Windows Event log (application and system), filtering for errors and warnings, and look at the relevant timestamp. Otherwise you're flying blind.

#

You can monitor the logs in real-time via PowerShell - navigate to logs directory and use Get-Content NameOfProject.log -wait

#

Which is akin to Unix's tail -f

plush yew
#

who is say?

open wadi
#

And Windows 8.1 should die in a fire, so I wouldn't even begin to care what the results there were.

plush yew
#

droptone you say who?

#

hm ok

open wadi
#

I say who?

#

I say what, when, where and why.

plush yew
#

ok lol 😄

cosmic cove
#

i run window 8.1 developers edition since release.

#

zero problems

plush yew
#

By the way, I won't return to windows 8.1 again gifland_agla

#

@open wadi

cosmic cove
#

better re-download from pirate bay

#

a better copy

plush yew
#

the rest is on you droptone :d

misty siren
#

Lord I've run into a headache of a problem.

I use camera direction to dictate where the player heads when walking straight, and just implemented a relative camera position shift when aiming that moves the camera from behind the character to over the shoulder. Problem is when I walk around, the camera does this:

#

I don't even know where to start with this.

#

I know it has something to do with this, (These are my movement controls) but I don't have a thorough enough understanding RN to figure out what to change.

#

Anyone have an idea?

cosmic cove
#

negative

misty siren
#

Suicide time.

#

:/

cosmic cove
#

you see that power plug over there ?

#

(yoink)

misty siren
#

The one without a fork in it?

surreal laurel
#

I'm trying to force a texture to use a low Mip level to create a fake blur effect (it's a post process material, so the whole thing has to be blurry, not based on distance to player like how mip usually works).How would I go about doing that? Not sure what i'm looking for with the MipValueMode, Level, MipBias, etc... 🤷‍♂️
@surreal laurel Bumping this

cosmic cove
#

there no bumping formula here, and even so , you cant bump your self

surreal laurel
#

? It's just re asking the question, looking for input

misty siren
#

Wish i could help you chrits. I just don't know enough. sorry.

surreal laurel
#

All good! I've discovered that Mip generation only works for textures that are a power of two, so I think i'm on to something

open wadi
#

@misty siren What application do you use to record your desktop so you can post that video file here?

misty siren
#

Geforce Experience

open wadi
#

I was attempting to use SvgToGif to create animated gifs and no matter how I altered the settings it kept creating files over 10MB which prevented them from being uploaded here.

misty siren
#

30fps 1080P on a 10 sec clip shouldnt be that bad

surreal laurel
#

OBS baby

open wadi
#

Huh, I"m on a new Alienware with a 2080Ti, so there's some app that comes with the video card that you record with?

surreal laurel
#

that's what I use

misty siren
#

Yeah

#

Download Geforce Experience if your machine doesnt have it

open wadi
#

Nice, and the filesize is under 10Mb or do you pay for Discord to allow for larger uploads?

misty siren
#

It takes care of drivers and everything

#

It was under 10

open wadi
#

Naah, looks like I have the app installed.

#

Nice.

#

Thank you, helpful.

misty siren
#

Also it wasnt 1080p, it was 720p

#

NP

#

Okay i have an idea. Is there such thing as a branch function that changes the vector based on a condition being true or false? (As opposed switching the events)

cosmic cove
#

thats a great idea

misty siren
#

ty

night basalt
#

any know how to input TArray to varbinary

cosmic cove
#

o.0

misty siren
#

OMG I figured it out

plush yew
#

lol

misty siren
#

To anyone who cares, UE has a node called "Select" that lets you change inputs based on whatever condition you want.

woven bronze
#

can't you just use branches?

woven bronze
#

oh

#

xD

night basalt
misty siren
#

can't you just use branches?
@woven bronze Branches only work with events, not vectors.

woven bronze
#

i see

#

good tip

cosmic cove
#

i mean , if your working on pointers its impressive.

surreal laurel
#

My channel packed textures suddenly got corrupted or something and now there are greyish blocks in the alpha channel. Reimporting causes the same thing, what the heck could of happened?

#

On the left is what it should look like, but some of the textures suddenly turned into the right version

misty siren
#

So I am implementing a crosshair system, and wondering what the benefits are of setting it up in the level blueprint vs. the player blueprint. Can anyone shed some insight?

daring prairie
#

Very quick question!

I was clicking around and pressing alt/crtl/shift etc while navigating the viewport

And now my controls are messed up. I can't quite explain what's going up, but for a brief second a menu popped up and I think I confirmed a different set of navigation controls. Now the camera acts very oddly when I am using WASD to navigate. How can I fix this?

misty siren
#

Holy shit I just simplified like 15 nodes into 8 using common sense. Legit the best feeling ever.

plush yew
#

hi guys

storm iris
#

@storm iris make a spell effect class, then use an anim notify in your weapon attack animation to spawn the spell effect
@fallen marten
ok thanks where do i do that?

indigo cloak
#

Ragdoll punching controlled by mouse

I want to control the players arms with the mouse. EG, the right arm/hand is moved when RMB is held down and moves in the direction of the mouse, Same when LMB is held down the left arm/hand follows the mouse. Please help

ruby wadi
#

im trying to import a .WAV sound file to my game but i get this error help

plush yew
#

when I use foliage, the trees lost colision, is it normal???
But they have colision when i put them alone, 1 by 1

remote crow
#

hey guys does anyone know how to stop message log from appearing?

bright wharf
#

does anyone know any good procedural animation tutorials?

zealous estuary
#

I have a character that can do 'space walks'. While floating in space, I want him to be able to roll.
The rolling works, using this:

PlayerInputComponent->BindAxis("Roll", this, &AMyPlayerCharacter::AddControllerRollInput);

The problem is, the rolling seems to be limited to 90 degrees in either direction. Then it just hard stops.
Does anyone have an idea why maybe?

#

Rolling is bound to q and e keys. So if I press the e key, the character correctly rolls, but after exactly 90 degrees, the rolling stops,
even if I keep pressing the key.

storm iris
#

What would interest me even more, who could show me (preferably with a practical example (picture)) how I can do it when I cast a spell with e.g. as a buff and my character should transform itself through the buff how do I have to do that? I know that the loading of the second character goes with spawn but I can't do it for the time e.g. 3 min. destroy the main character and the other character e.g. a wolf is moving or visible? and how it is then reversed after the time has elapsed. and above all that both characters move? I have buffs that regenerate mana or health over time, but unfortunately none as described above

wind yacht
#

@cosmic cove .... bruh . chill out, i didn offer anything cause i can't send u messages, it sais it failes when i try to reply to your dm's... i was just joking, don't take it so personal. next time make sure your discord isn't bugged or something...

plush yew
#

can i ask for help in this channel?

#

i did sth and is not working dont know why

zenith flower
#

You've got to be kidding me, why on earth would you FATAL on this?

#

If I select the 30th of a month that doesn't have 30 days, you shouldn't crash. Just zero it out or something.

plush yew
#

pls help im trying to set up a running and walking animation and in the blueprint i can see the animation well but once i put it to the character it doesnt animate nothing

#

pls help

wind yacht
#

@plush yew look at some youtube videos,. unreal has a few getting started with anim blueprints that are very good

plush yew
#

i know

#

but i preview it

#

im following a tutorial

#

i preview the blueprint and moves

#

perfect

#

i added to the character and is stop

wind yacht
#

i have no idea

plush yew
#

if i change the speed, in the preview it moves to the sides and all

wind yacht
#

hmm

plush yew
#

and still dont move

#

in wich place you guys get characters for free?

wind yacht
#

still can't tell from that what the problem is

#

go to the voice chat

#

someone there will help

plush yew
#

like if the blueprints work...

wind yacht
#

im not at pc at the moment unfortunately

plush yew
#

gotta try to locate the mistake, the blueprint is working, so it has to do with other thing

#

and i setted up the blueprint to the character

wind yacht
#

i would try to follow the tutorial again maybe you didn't plug something in or missed something

potent bridge
#

Anyone know any good free for commercial use fonts?

#

Modernistic looking if possible.

plush yew
#

theres just one thing that is not the same

#

couse the tutorial was old

#

but i searched sth to do the same

wind yacht
#

find a newer tutorial

#

there has to be some

plush yew
#

look at this

#

seems ok?

humble yacht
#

(C++) Is it possible to assign parents to components ? So components can inherit their parent's transform

frank pagoda
#

I'm heavily invested in pixel streaming from AWS at my day job. I'm a bit worried about the beta status. When will this feature move to released status and is linux support on the roadmap? It would make the system so much faster/easier to scale.

plush yew
#

i'm trying to fire a projectile from a location but i need to tweak the Z direction (rotation?) between start point and actor target point, any idea how i can start on it?

chilly olive
#

So the next gen is coming and idk if I can afford a rtx wut is an alternative for that

#

Is still the rtx 20 series worth it cuz I'm buying a laptop for gaming editing ue4 blender etc

#

Ping me pls

bleak hound
#

cant connect level sequencer animation to play. I'm making box triggered door open, plz help me

#

target is self

sterile tulip
#

How can I lower the ram usage of my project?

tender parcel
#

heyy

#

somebody know good multiplayer

mental apex
#

is it possible to add a body to FPS mode without redoing all my animations?

plush yew
tender parcel
plush yew
#

lmao

tender parcel
#

just

lucid grove
#

You need to use splines

tender parcel
#

if its a terrain

#

u can sculpt it

plush yew
#

splines are not 100% accurate

tender parcel
#

i think u need to do it manually

plush yew
#

u can sculpt it
@tender parcel it requires a lot of time

lucid grove
#

Use splines + smooth tool

tender parcel
#

or just extend the road by the bottom

plush yew
#

Use splines + smooth tool
@lucid grove still not 100% accurate

#

i've already tried

lucid grove
#

Maybe try to look some external software

plush yew
#

i mean

tender parcel
#

fortnite

plush yew
#

no lmao

trim trail
#

hey, seems Epic's login system has a quite short memory, how long does it keep automatic login on my own PC? Feels like it's only few days

lucid grove
#

Anyone has experience with save\load system? Or maybe general knowledge?

Save and load variables is easy, but when it comes to a dead characters: they remain dead (deleted from the world) or playing dead animation.

thick herald
#

Either use spines and have the engine modify the terrain and tweak it or do it yourself, that's your two options @plush yew

plush yew
#

TwT

lucid grove
#

I have a feeling that each time i load the game i need to spawn characters and check their status dead\not dead

thick herald
#

Correct

lucid grove
#

So thats why in real games loading time so long

#

They doing same?

#

Cause atm loading is just mileseconds away

#

Even with big world

tender parcel
#

@everyone HELP

thick herald
#

@tender parcel you realise you are in a server that has over 10,000 people and you just tried to tag them all?

tender parcel
#

yeah

dense gate
#

With a pfp like that I'm not amazed

tender parcel
#

k

thick herald
#

Well don't, that's not what you do.

tender parcel
#

i madei t on BLENDER

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im a 3D DESIGNER

thick herald
tender parcel
dense gate
#

You could've at least posted what you need help with

thick herald
#

Please make sure you post in the correct channel though

#

@lucid grove yeah, pretty much.

lucid grove
#

Got it. Well new day new discoverys

#

thank you

dense gate
#

Quick note that if you have a hard reference, it's always loaded

#

You can always check how much of the content is loaded by doing right click on the respective asset, usually level, then size map

#

If you have a large selection of different characters you'll spawn, consider soft references

mental apex
#

Is it possible to add a body to fpsarms without redoing all the animations?

dense gate
#

You can always attach a child component to a specific bone

thick herald
#

Probably. Master Pose Component may be the thing you're looking for, you'll get better answers in #animation probably

sterile tulip
#

Does games use more RAM in the UE4 editor or as a standalone game when its done?

thick herald
#

Yes

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Sorry, the editor will use more RAM

mental apex
#

thanks MOA I will check the MPC out

sterile tulip
#

If the game uses 10gb ram in editor, how much would it use as standalone approximately? @thick herald

thick herald
#

No idea, sorry

dense gate
#

Also depends on shipping vs debuggame build

#

Shipping is as stripped as possible

#

Checking out on my gamejam submission, single level, the game takes about as much RAM as the whole build

sterile tulip
#

I pressed on build (build lightning and geometry all) and now it uses less ram

#

If I press on build, does it use less ram?

bleak hound
#

Can someone recommend a box triggered open door plz?

#

Or how to do it

merry canopy
#

Hi. I have a question about the quixel materials.
The material I download will be an instance material. When I try to go its parent, I come to a different material (instead of forest floor its some metal material).
But how can I add a "Landscape Grass Type" on a quixel material?
I tried to modify the parent - but of course it doesnt work.
Can you give me some hints/tutorials how to do that?
Thank you. 🙂

bleak hound
#

I'm stuck at box triggered door opening where i can't connect nodes to play blueprints in level blueprints. Plz help

bright wharf
#

anyone know how to download the Ikinema plugin for ue?

plush yew
#

how can i set the top of the foliage a bit brighter?

dim arch
#

change the material

plush yew
#

I have an AI controller. when the bot dies, i destroy the pawn that is controlled by it. when i re-possess a new pawn, it doesn't move. any idea what I'm missing?

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change the material
@dim arch wow man thanks for your advice you saved my day!!!

lucid grove
#

Heya, i have this Access None problem when spawn NPC.

When i place my NPC with AI controller directly in the world all works
great, but when i spawn it - Access None.

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It cant find MyPawn reference

covert hedge
#

i guess it's a problem with how you're spawning it

lucid grove
#

character is doing great - attacks, moving and etc

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but fail to get ref on ai controller

midnight root
#

new 'game' project via 4.25.3 , thirdpersoncharacter in place, tho when I right click , play from here it , on play it defaults to location of that thirdpersoncharacter , is that expected if so is there a tick to take right click instead ?

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alright well I figured but verified on forum, h ave to delete that char. for play from h ere to work.

radiant jasper
#

im still getting that error @cosmic cove

sterile tulip
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I need more Ram

radiant jasper
#

lmao 8gb isnt gonna get u anywhere

sterile tulip
#

I think I need 32gb

#

I am not even done halfway

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my ram is gg

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and my hdd

radiant jasper
#

ok i have finally released game

#

took me like 3 months lmao

sterile tulip
#

why does my interior cam have a higher LOD quality than my exterior cam?

spare sun
#

because ur exterior cam is further away from that hill

sterile tulip
#

I actually checked now

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And its because the FOV´s are different

#

But why does the FOV of the camera change the LOD distance?

#

I guess so its the same performance on all cameras

fathom glade
#

Hello, I read online somewhere that all errors that show up in the message log will cause a crash in the shipped game... Anyone know if that's true?

#

For example I get this error where an interface is trying to access an actor that is pending kill

#

if I spam the mouse button to throw an object (after it explodes), but it only when I use my auto clicker (or click extremely fast)

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I'm scared it might crash the game for users 😨

exotic thicket
#

Make a packaged build of the game and run it on your PC to find out

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I don't think they would cause it to crash if it doesn't crash the game in editor... but they are likely to cause bugs, so you should try to fix them

fathom glade
#

so obvious i should have just tested it! Thank you

plush yew
marble sparrow
#

I'm trying to expose a array that is populated in a C++ class and expose it to a blueprint here is what I've tried but it doesn't show in the blueprint

#

I've tried to make it blueprintcallable too

exotic thicket
#

BlueprintReadWrite should work, but note that you've marked this protected

#

that means it's only accessible if you have a BP that inherits from this class

marble sparrow
#

the array doesn't get populated until the tick ticks ...does that make a diffrence?

#

how do I make a bp inherit?

exotic thicket
#

you choose this as the parent class

#

but it sounds like you should probably just make this property public instead

marble sparrow
#

it should show up in bp when i right click?

#

I just made it public going to try it again

#

I still can't find the array anywhere

supple totem
#

did you reset editor?

#

@marble sparrow

marble sparrow
#

I closed it and opened it again

#

yes

#

I still can't access the array

upper heart
#

I have a bunch of different weapon idle pose animations. The character can switch between them and their weapon switches. Not blending during this transition looks too sudden. But blending causes the weapon to do look strange while blending between the two poses. My current solution is to hide the weapon and reshow after finishing the blend, but that doesn't look great either. Anyone have any other ideas?

dense gate
#

Maybe goof around with setting the scale of the weapon?

#

Particularly if your animations include putting the "old" weapon somewhere and taking out the "new" one

upper heart
#

The don't. I guess that is the main problem

dense gate
#

Would be helpful if you showed an exam tho

#

Example*

upper heart
#

yeah, one sec

dense gate
upper heart
#

True, yeah I'll take it there

marble sparrow
#

Are all the methods that are available in C++ available in blue print also?

upper heart
#

no

marble sparrow
#

That's what I was afraid of

#

I've gotta get that array available in bluepring

rough knoll
subtle gust
#

hi all, have a problem, I'm reading from the spline Find Rotation Closest to World Location and feeding it to the SetActorRotation, but the thing is it is rotating my character to the default direction of the spline, how to alter the direction of the spline by character's? I tried get direction of the actor, multiply it on Yaw (Z) of the spline's, but it's not working... thanks for any help

azure reef
#

I need to add something to the link to build a specific version?

brittle adder
#

Just download the zip 😛

azure reef
#

This will be updates all the time?

#

Or I have to download again when a new preview will be launched?

brittle adder
#

u will have to download again

plush yew
#

@rough knoll What is the density set to?

brittle adder
#

Fork this and use your github desktop

azure reef
#

You've already forked UnrealEngine

#

In github I've cloned Unreal Engine

#

But now how can I use 4.26?

brittle adder
#

you need to select the 4.26 branch

azure reef
#

Thank you

lucid grove
#

hey

#

I have a little problem - when i set simulate physics to mesh and remove collision on Capsule it seems like Capusle Component lost attachment to my actor

modest hollow
#

anyone know how to make the camera disappear?

lean gazelle
#

Hey I've just installed unreal engine and I'm trying to learn it, I thought my gpu wasnt powerful enough for it's graphics but afterl ooking at task manager it seems visual studio is lagging it to 100%?

I've got a 1060 so it might still not be powerful enough but it was getting ridiculously laggy

rough knoll
#

@plush yew 1?

hasty owl
#

anyone know of any tutorials that may help me with making a mystery dungeon type game?

sacred scaffold
#

Hello everyone! I'm trying to spawn my ThirdPersonCharacter into a level but I can't see it's model. I set up the PlayerCpntroller with the proper inputs. When I spawn in the map I am able to move but not see the model properly. Any help would be greatly appreciated. 🙂

rough knoll
#

@Agent Ecks (Jeremy)#3709 do you have the skeletal mesh set to visible in the viewport of the TPC blueprint?

sacred scaffold
#

I think so. Where is that option? The TPC spawn in my other maps, which is weird.

plush yew
#

hello

#

Can I ask a question on this channel?

runic fern
#

hi guys what can i use for snapping a door or window to a wall ?? I heard something called Morph Target but its just for characters i think ?

open wadi
#

I have a question - I have a function where two parameters are passed (param 1 and param 2). Within this function, I have a struct that consists of multiple keys - "Start Here", "Module 1", so forth. These keys are maps. I want to search to determine which key matches param1, and, once found, which value matches matches param 2.

#

Is the only way to do this a series of for each with break loops, or is there a more efficient node to use?

storm iris
#

What would interest me even more, who could show me (preferably with a practical example (picture)) how I can do it when I cast a spell with e.g. as a buff and my character should transform itself through the buff how do I have to do that? I know that the loading of the second character goes with spawn but I can't do it for the time e.g. 3 min. destroy the main character and the other character e.g. a wolf is moving or visible? and how it is then reversed after the time has elapsed. and above all that both characters move? I have buffs that regenerate mana or health over time, but unfortunately none as described above

hasty owl
#

do instanced static meshes have automatic collision now? o:

dense gate
#

@storm iris you can set a new skeletal mesh dynamically and then set the new anim BP

sterile tulip
#

How do developers find out the minimum and recommended system specs for their games? I dont have many different setups to check what can and what cant run my project

dense gate
#

Estimations mostly

#

Depending on your PC and how much your game uses up, find equivalent parts

#

For example if you have an R5 3600, GTX 1660Ti and you get about 130 fps with that setup, open up task manager and look up GPU and CPU usage, make sure per-core graphs are enabled for CPU

#

If you see that only 2 cores are being used, you can confidently say the game will run on an i3 or even an Athlon (the new ones)

#

If you see 100% GPU usage with that, something like a 1050 Ti will get 60 FPS, assuming the rest of the specs are met

sterile tulip
#

If it uses 18gb ram, can 16gb pc´s run it by cranking it down to 16gb or would the minimum ram be 32gb for everything beyond 15-16gb?

dense gate
#

Always use measures from your packaged build

#

Not the editor

#

The editor loads a ton more

marble sparrow
#

UPROPERTY(BlueprintCallable, EditAnywhere, Category = Actor)
FString xString0 = " this";

dense gate
#

18 GB RAM isn't normal

marble sparrow
#

that is throwing an error

sterile tulip
#

I have to upgrade my ram

#

To continue on my project

marble sparrow
#

tells me callable is only allowed on a property when it is multi cast callable

#

its just an FString

sterile tulip
#

and get a ssd prob

marble sparrow
#

why can't i pass it to blueprint?

sterile tulip
#

because my disk is also bottlenecking at 100%

dense gate
#

It is highly recommended to have the editor and your project on an SSD

#

Might end up expensive, depending on your size

#

I was able to snag a 1 TB SSD for 100$ last black friday

#

Also if you have SSD as your primary drive, you can increase the page file

#

Though that's only if you can't get more RAM

marble sparrow
#

never mind about my question i just googled the answer

sterile tulip
#

what you mean by page file

dense gate
#

It's a file in your boot drive that stores some stuff if your RAM is full

#

Also used to compress some things in there that haven't been used recently

sterile tulip
#

How large can UE4 projects get? Im thinking of getting a 500gb ssd

dense gate
#

Depends on your scale

#

If you plan on getting high-grade megascans from the marketplace, 1 TB

#

Also it's good to keep at least some free space, don't think just how much it'll end up

sterile tulip
#

so it depends on the assets

thick herald
#

Depends also on how you store your backups.

sterile tulip
#

I do use megascan assets yes

#

If I look at big games, they can get 50-100gb

dense gate
#

The project always ends up humongous

#

Also COD MW has passed 250 GB

sterile tulip
#

How

#

Did they use alot of assets?

dense gate
#

No idea

#

But I digress

#

My personal project has ended up at almost 200 GB

#

Though it's a build from source, so that also includes editor stuff

sterile tulip
#

😵

#

I should prob delete all unused assets then to save space

dense gate
#

Technically speaking, I could fit both UE4 and my project on a 500 GB SSD, but if I did that, I would've had a hard time moving engine versions or doing backups

sterile tulip
#

If I install UE4 on my SSD, will all projects also be installed on the SSD?

dense gate
#

You must set them to be there first

dense gate
#

How much VRAM do you have and do you have raytracing enabled

lyric lintel
#

With a Geforce 1080 8gb of ram

dense gate
#

Unless you're using humongous assets, have raytracing on, or are cryptomining, this shouldn't happen

lyric lintel
#

With msi afterburner im seeing that every time I open the editor the memory rises

dense gate
#

Normal

runic fern
#

Guys i have the object rotation locked on 90 i cant rotate more than 90degree anyone know the solution ????

sterile tulip
#

How can I create backups? @dense gate

runic fern
#

Y Axis

lyric lintel
#

But raises and then keeps there and raises again nextntime. I open

dense gate
#

Depends on your source control @sterile tulip

sterile tulip
#

source control?

lyric lintel
#

Thanks mehte

#

Im not using lots of assets is like in a testing area

sterile tulip
#

I should prob get an external drive for backups, so if something happens to my pc, I dont loose anything. I dont think I can backup such huge files online

dense gate
#

Absolutely

#

@lyric lintel engine version?

#

And again, do you have raytracing enabled?

#

It might be attractive with it being enabled on 10-series, but during development, I wouldn't recommend

runic fern
#

I cant Rotate it however i want 😦 its locked on 90Degree i've tried to AddRelativeRotation , AddLocalRotation, SetWorldRotation, SetRelativeRotation Nothing working

exotic thicket
#

fwiw raytracing runs like ass on a 10 series card :P

#

so I doubt anyone really has it enabled on that hardware

dense gate
#

Hey, 30 fps and 50% screen resolution is managable

exotic thicket
#

I was running like 13 fps with it enabled on a 1080 Ti so I dunno :D

#

and my game isn't really high quality in terms of assets

dense gate
#

Guess it depends on project scale then

#

I'm on a 1070Ti and got more than that on my detailed map

#

Huh

exotic thicket
#

Odd 🤔

dense gate
#

Also did you have resolution scale

#

Because I sure had that bad boy set to 50% most of the time

exotic thicket
#

I don't recall, it was even lagging the editor to the point of it becoming intolerably slow

dense gate
#

Damn

#

I was able to nicely edit with RT on, even in 4.23

exotic thicket
#

hmm, I wonder if it was some editor bug or something then

dense gate
exotic thicket
#

I was just experimenting to see if it would work, maybe I need to give it another try sometime later

dense gate
#

This is taken from the movie recorder, so FPS not exact

#

But at 50% scale I was getting about 20 fps

#

Still horrid, but it allows for RTX development nonetheless