#ue4-general

1 messages · Page 740 of 1

daring prairie
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@twin adder any idea how long this game will be free? 2 weeks???

uncut tinsel
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till 21

daring prairie
rocky radish
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@twin adder any idea how long this game will be free? 2 weeks???
@daring prairie till 21

daring prairie
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Damn!

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Long time

rocky radish
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thats odd @daring prairie that doesnt happen to me

plush yew
jagged meteor
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@plush yew what is happening inside select jump velocity func?

twin adder
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@daring prairie hmm what @rocky radish is kinda works, try to close launcher and then right click in tray and open Unreal Engine

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still marketplace is somewhat dead

jagged meteor
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is this about GTAV being free?

twin adder
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@jagged meteor yep

rocky radish
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yes

jagged meteor
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fkin epic games

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generosity levels

twin adder
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true that

rocky radish
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and next week theres another mystery game that will crash the launcher again

twin adder
#

most of it what I love right now is server redirections so launcher starts to show different languages

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gotta collect 'em all

jagged meteor
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1 million in revenue being waived retroactively. Like nah we don't need ur money we good... btw heres gtaV free + a bunch of game assets

uncut tinsel
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Marketing ??

plush yew
cunning siren
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SO UE5 tech demo made me moist. Anyone else?

jagged meteor
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@cunning siren and confused af

twin adder
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@cunning siren same here but I want to get my hands on it

thick herald
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liquid looked a bit pants

twin adder
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right now it's kinda of hard to decide

rocky radish
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@cunning siren i thought it was just some fake when i first saw it, but it is AWESOME

hollow ore
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Epic servers are a total dead stick right now

thick herald
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actually the liquid sim, look a lot like Marvel Masters water.. but worse :/

twin adder
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well the liquid wasn't on the showcase list if I recall correctly

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so they did kinda placeholder

deft nebula
twin adder
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I've got redirected to other regional servers and can even boot games now

jagged meteor
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wtf guys liquid sims are hard af real time

twin adder
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store is still dead

jagged meteor
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@plush yew where are you getting sprint speed from?

rocky radish
cunning siren
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I mean, the environment legitimately looked like real life.... I don't understand the magic behind being able to have basically infinite tris. If that's legit, it'll turn the whole industry upside down....

jagged meteor
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@rocky radish exactly

twin adder
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@cunning siren hard to say, lets imagine that normals and retops are not needed for UE5 now, what will become with the models file size then

rocky radish
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@cunning siren hard to say, lets imagine that normals and retops are not needed for UE5 now, what will become with the models file size then
@twin adder 1tb a small rock

cunning siren
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As far as the liquid goes, honestly I thought it was great. The issue is that you're used to seeing "good" liquid rendered in a game, but that looked like what it actually looks like irl to walk through that kind of liquid.

fierce tulip
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its in lament-ish terms the mesh-equivalent of virtual texturing/megatextures

twin adder
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@rocky radish so you need a data server full of SSD's to play the game 😄

cunning siren
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1tb small rock. RIP my pc

swift sedge
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How do I add a restart function to a 2D side-scroller, and how do I make an ending?

rocky radish
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casually builds a full data server warehouse to play next gen games

twin adder
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@swift sedge if you don't want to save anything, I would just reload level

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@rocky radish oh god yes, imagine whole cities of warehouses where you can see game names on each

rocky radish
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@twin adder one warehouse for each game

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what a dream

twin adder
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oh yes

rocky radish
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and for a even more expensive alternative, playstation ssd's

twin adder
#

I just can see as the guys from the film industry will now build servers from PS5's to get UE5 working top notch

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if I recall correctly there was something similar with guys from astronomy thing and bunch of PS3 working together in a cluster

dark rune
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anyone else got this message when trying to open Epic games store
My friend messaged me and said something with Epic wasnt working for him

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apparently its not working for me either

rocky radish
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its because gta v is free

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and their servers cant handle the ammount of people that want to get it

dark rune
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its free? holy shit

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until when im interested
even though its not ue related

rocky radish
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until when im interested
even though its not ue related
@dark rune till 21

dark rune
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ah still got time

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got time for people to calm down a little and for them to fix servers

rocky radish
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its been a hour and its still the same

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they were rerouting their servers causing the launcher to just change the language

shut gulch
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lol

half panther
jagged meteor
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@plush yew its your sprint speed that is the problem. The value is either 0 which makes your jump max jump velocity go to 0 as well OR your spacebar doesnt work

dark rune
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yeah i noticed that
changed it from eng to german, sth else, sth else then cycled back to eng

shut gulch
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I hope they consider making the backend for dev facing stuff and the consumer facing stuff seperate in the future

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the idea that game promotions can take down the UE marketplace interface is kinda bad :/

clever arch
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Hi everyone! How would I go about creating turn in place animations. I would like it so if I move the mouse or right thumb stick that when it turns the camera the character plays some moving in place animations

fierce forge
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gta 5 is free on epic games ?

dark rune
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@shut gulch I hope they just make it 2 programs
1 for basically Steam Rival with Free Games
other 1 for marketplace, ue4 ue5 everything ue
and optimize them because holy it lags

rocky radish
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gta 5 is free on epic games ?
@fierce forge yes

dark rune
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so is no one able to get into epic or is it just limiting people

rocky radish
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i feel sorry for anyone trying to play their games

wheat hare
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@clever arch I feel like you can apply the translation to the object directly but I'm pretty new

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Like have the thumbstick apply the translation

rocky radish
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@rocky radish I just want to download my assets D:
@tidal hawk you can still do that

dark rune
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first thing im doing next morning is getting gta v then probably that mocap online zombie pack

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does the website still work i want to buy an asset pack

plush yew
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the shutter speed is 400, the jump speed is 400, even if the gearbox does not work @jagged meteor

rocky radish
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No, because its not letting me get in xD
@tidal hawk go to the hidden icons>epic games launcher (right click)>Unreal Engine

clever arch
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@wheat hare yeh I thought that but it doesn’t seem that simple 🤔 I can see it firing mouse coordinates if I attach a print string but that’s as far as I can get

deft nebula
rocky radish
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@rocky radish For you that may work, for me it doesnt
@tidal hawk 😞

jagged meteor
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@plush yew gtg for real this time, but if you still struggle tomorrow I can assist then. All I can say is that I replicated your blueprint and everything works if sprint speed is a 3 digit number

outer void
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@clever arch Do you mean literally just playing the animation where the character would shuffle his feet to turn around?

plush yew
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@jagged meteor what is the problem ?

clever arch
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@outer void Yes. It’s ironic as I’ve created loads of animations for gun reloading firing running climbing etc but this one I can’t solve. I will check that tutorial out again. I tried it before but didn’t work so I must be doing something wrong!

outer void
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That's odd

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@plush yew That's a bit of a vague question. Can't you just turn off gravity if the characters enters a volume and then switch to a swimming animation?

clear isle
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Question guys, which would be the most appropriate channel to ask a question relating to The Engine (Namely the Localization Dashboard and a Bug/problem with it)?

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Was thinking engine-source (but since it's not directly working with said source I don't think it should)

normal burrow
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probably here

outer void
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What about making an "isSwimming" boolean to check and replace the jumping code with moving the character's location up code

coral wasp
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cryengine

clear isle
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Okay so TL;DR I started work with a company and I basically had to take over the project from the previous lead (who just ghosted and straight up dropped off the face the earth) so there are couple of settings and things that I might not know 100% if they are active or not so apologies form the get-go.

Basically and too the point. I have the default Game Target for the Localization with the path and everything to collect the text to be localized. The problem arises from the fact that everytime I close the project, and re-open it. It re-creates the default "Game" Target again, and if I don't delete it before closing again, when I re-open it next time i throws everything out for a loop since there is a conflicting "Target"

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And I have no idea what's causing this (if anything), I've worked with UE for a bit and never had this happen before (but since first time working on 4.24, I'm not sure if it might be something specifically with this engine version since I haven't been able to find any information of this happening to anyone else.

lilac wedge
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i remember seeing something like a function or custom event that keeps looping/firing until its told to stop, anyone know what this node is called

past pilot
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soooo... should i be skepticle of this UE5 tech demo at real time on a ps5? Cause it looks like it was written by god.... but we all know god isnt real... right?

whole quarry
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Sure, Epic shoots in their own foot by doing a No Mans Sky move..

half panther
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WELL

fierce forge
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hi , i need a company to put games on epic games store ?

half panther
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the tech will be pretty expensive

past pilot
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Obviously this isnt just out of the box stuff...

half panther
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you cant just put everything on the epic games store @fierce forge

clear isle
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@lilac wedge I don't remember a function like that (Apart from the event tick function, but that's not toggeable apart from having a variable and checking inside of it every tick if to do or not, which is a pretty bad idea) What you can do is this though. You can set a timer that executes a custom event (whatever you want it too) (every X seconds specified). And when you done you take the timer reference and invalidate to cancel it IIRC)

past pilot
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the particles arent just gonna talk to each other and work in the environment and such... there is going to be a steep curve im sure, but hundreds of billions of tris?

warped tundra
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hey i have a question,
how hard would it be to make procedural animations in UE4?
for say like large machines and all that what not

past pilot
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So many tris you could just color them and they become the texture

fierce forge
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@half panther epicgames said epic store will be opened for all developers , i think from indie to company

half panther
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@fierce forge yep. but your products will need a certain quality

lilac wedge
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@clear isle Hey i think thats what i was looking for, but found a node 'set actor tick enabled' which turns event tick on and off which is kinda perfect for my situation 🙂

past pilot
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@lilac wedge id have to open up the engine, i dont use BPs often but is there a do until type node or even a while node that you change the condition on?

fierce forge
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@half panther steam is the biggest , and you just need to pay 100$ and you can put a simple game .

sweet relic
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@past pilot there is a while loop node

half panther
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100? wasnt it more?

abstract relic
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Epic store isn’t steam

lilac wedge
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@abstract relic It will be soon!

past pilot
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just use the while node then and change the condition when you want it to stop

fierce forge
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@half panther no , i already bought one license and i know

clear isle
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There is a "while and do while node". It all depends on what you are looping and how intensive it is also.

abstract relic
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I certainly hope they keep quality control

half panther
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@fierce forge oh, well then

heady moon
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is there a way to rent dedicated servers for your game or should i just buy servers

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if i make my game online

clear isle
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And depending what shenanigans you are doing it might give you infinite loop errors (I.E. changing the stop value inside the same loop)

past pilot
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i always try to keep out of tick where i can and do 10th of a second "ticks" instead of per physics frame ticks

lilac wedge
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@clear isle the while node gets stuck in a infinite loop as the condition is changed outside the loop and cannot be changed within it :/

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@past pilot Yeh i hate using event tick iswell but cant really find an alternative :/

past pilot
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Just use an event to change the condition can you not?

half panther
clear isle
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The option I gave it just a way of doing it that gives you more control over how many times you want it firing

fierce forge
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i can't access this

half panther
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yep, servers are down

fierce forge
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i know about this from about a year ago

half panther
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what do you want to know then?

past pilot
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i know there was ann event based loop termination type node i used a long time ago....

lilac wedge
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@clear isle I kinda need it to fire every tick as it is an actor attached to the player, so any less then event tick will look bad and laggy

past pilot
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@lilac wedge Sometimes you just cant get around tick

clear isle
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^

fierce forge
clear isle
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If that's the case then you'll just have to use even tick inside the actor and use the "Set Actor Tick Enabled"

lilac wedge
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@past pilot It just makes me really uncomfortable using event tick for some reason haha

clear isle
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As long as you don't put anything intensive inside it, it won't be a problem (I.E. very stupidly update 1,000 entry row Data Table or something like that)

abstract relic
clear isle
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And just make sure that you don't have anything else running inside the on event tick becuase since you will toggle it on or off, it will cause problems if you have anything else running inside it that should not be toggled.

past pilot
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can you use a for loop with break

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set some high number and on complete run it back to exec

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use an event to break

normal burrow
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don't forget that they also gave you 1 million dollars yesterday @fierce forge

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in not-taken money

fierce forge
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?

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@normal burrow

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in what ?

past pilot
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They raised the royalty limit to a mil

serene birch
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they changed the payment rules for using UE4 (and UE5)

plush yew
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Why the jump don’t work

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Who can help me

past pilot
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they didnt give a million they just raised the amount you can make pre royalty

serene birch
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note that it's not per quarter anymore though

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they did mention giving money back retroactively though 🙂

plush yew
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WHO CAN HELP ME PLEASE

normal burrow
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(by a million)

plush yew
normal burrow
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er a million minus 3000

plush yew
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The jump don’t work

past pilot
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did you bind the button?

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are you running BPs?

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did you try watching graph execution to see where it failing?

honest vale
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did you program it to jump? 😛

normal burrow
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spacebar jump always.

past pilot
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a video with a dude mashing a spacebar isnt gonna get much useful help

misty owl
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Super helpful when they wait 0.005 seconds and repeat their question in all caps.

past pilot
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If you wait for UE5 it will just work for you though... lol

outer void
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Well, to be fair, ciro asked earlier too

abstract relic
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Still pretty funny

past pilot
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@plush yew go ahead and DM if you want and i can try to help you

normal burrow
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smash smash

past pilot
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HULK SMASH.... SPACEBAR

outer void
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Even looking at the screenshots, I can't tell why the character won't jump lol

half panther
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did you edit your blueprints @plush yew

past pilot
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So how many other people make a pretty good start on a project, really like where it is going, look at source control and upload it, find out you need to reformat your computer, download your last branch and find out you were stupid and set up your source control wrong and are missing all of your content (but you have your source at least) lol

wheat hare
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I started cloning drives before formatting 30 years ago and never looked back

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as a result of something similar

past pilot
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i had the project on a seperate drive, drive died... said screw this and started using drop box back in the day. Lost the password to my dropbox and email after a reformat not thinking and said screw that and started running a script to zip and send it to a second computer on the network. That computer had the drive fail and lost it again after a reformat so said screw that... now i started using source control... ooops.... one day i will figure this shit out lol

coral wasp
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does the launcher get 404 error?

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I can't open the launcher

past pilot
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my launcher is stuck

outer void
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Yes, they are looking into it apparently

past pilot
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just dont use the launcher 🙂

coral wasp
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ok nice thanks a lot

past pilot
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if you let it 404 you can still use the library tab

serene birch
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wait, megasales are back too XD

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GTA V + MegaSales, no wonder the launcher dead

coral wasp
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if you let it 404 you can still use the library tab
@past pilot 500 error sorry , there're nothing but the back home button

normal burrow
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everyones feeding their gta online gambling addiction i suppose

past pilot
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i get 404 on the main tab but can use the rest

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kill it reopen it

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cause i got main tab back now

hard quarry
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I only have one Directional Light in my scene, every side the sun does not facwe is very dark. Can I somehow change this, that the shadow is not that strong?

serene birch
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do you have a skylight?

past pilot
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skylight, reflection and Gi i think

outer void
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I love me some skylights

serene birch
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you probably have some of those else the shadow parts would be pitch black

past pilot
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GI bounce i think is a thing, and reflection spheres and shit i think, i suck at lighting though

plush yew
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is something going on with the epic games launcher?

outer void
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Yeah, GTA5 is free and there is a sale, so it's getting hammered lol

plush yew
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ohhh, good to know.. I try to boot up launcher to access my unreal projects..

hard quarry
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@serene birch Yes I have a Skylight. Where can I set GI?

coral wasp
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free for week or ? can I get tomorrow ?

serene birch
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try boosting the skylight power first I guess

outer void
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What about just upping the skylight intensity?

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That would be cheaper

serene birch
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that yeah, it's called "Intensity"

nimble comet
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Guys do you have any idea how to put images on a mesh?

fierce tulip
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you might want to do some getting started tutorials :)

hard quarry
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@fierce tulip I use this engine for quiet some years, I normally never do lightning, so I am pretty good with blueprints and cpp, but i suck at lightning

fierce tulip
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oh i was talking to redraco

nimble comet
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I know the basics but I was having a hard time puting images on my mesh 😅

outer void
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What kind of an image

nimble comet
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Just a random image Im going to edit on photoshop like ads etc.

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Then I want to put it here

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I have tried Dragging an image but it was tiled 😭

hard quarry
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I have two projects, but in one project everything is darker than in hte other one, does anyone have an idea why?

merry gazelle
#

guys what's up with UE5? Is it just marketing hype or a big step up?

Also will PCs have similar performance to PS5 / hardware

abstract relic
#

You need to disable auto exposure Markus

grim ore
outer void
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@nimble comet You'll need to use UV texture coordinates to scale the texture inside the material

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But yeah, you might need to familiarize yourself with materials inside UE4 first with that link. It'll make everything else a lot easier too

deft nebula
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Question with the save system if i for example add a new variable to save can i still load the old save from before the new variable

nimble comet
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Thanks guys! ❤️

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Godbless ya all

outer void
nimble comet
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Im working on it

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Thanks again splat💪

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and Matthew 👌

deft nebula
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Someone

next badger
#

Launcher is ded...great!

deft nebula
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Question with the save system if i for example add a new variable to save can i still load the old save from before the new variable

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Example i make a build where it only saves and loads your location but then i make a new build where i add coins saving and loading can i still load the old save

obsidian remnant
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Hey slackers, i have a question, im somewhat new-ish to unreal, and i had to send my whole project folder to someone for some reviews and inputs. i took the whole project folder, zipped into rar parts and sent over wetransfer, now he downloaded everything and and opened it. but most of the materials and textures aren't showing up, its mostly all grey ,any idea why?

next badger
astral phoenix
#

Hey idk where to post this but is it possible to make a .io game with Unreal? i have tried to google it but i cant seem to find a real answer :/

thick herald
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.io is a domain not a game type?

thorn violet
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.io games are like... simple multiplayer browser-based games

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Or something like that 😄

astral phoenix
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@thick herald sorry my bad i just mean a domain where alot of people play like the famous slither.io or Agar.io game 🙂

obtuse sun
weary hull
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is there a stream today?

shy silo
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it just started. Its on soft object references

outer void
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@obtuse sun What happens if you try and create an empty C++ class in your project?

obtuse sun
still moat
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Last time I did that, compiling didn't work anymore

vale silo
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with all this UE5 excitement, are we getting 4.25.1 any time soon ?

obtuse sun
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hold up

brave lark
tiny sonnet
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hi

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@brave lark just you

fierce tulip
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nah, just everyone

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*almost everyone

tiny sonnet
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oh

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not me

outer void
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@obtuse sun Did it work?

thorn violet
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Blame GTA V

tiny sonnet
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lol

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isnt that the free game today

thorn violet
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Not kidding. Entire Launcher is lagging due to that

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yes

brave lark
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oh really

thorn violet
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Probably a couple millino ppl trying to grab the game

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servers don't like that

brave lark
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can we please separate UE4 from the game library

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for that matter, do I have to use the launcher to download plugins. I don't use binary engines and yet I need to install one in order to download assets

tiny sonnet
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@fierce tulip i just reload and got a 403 error lol

obtuse sun
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@obtuse sun Did it work?
@outer void I had to load it through the actor itself but hey, its working ? xd

outer void
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lol. Whatever works xD

deft nebula
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How can i save the player location with the world origin shifting system

obtuse sun
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lol. Whatever works xD
@outer void I'm sorry... I only got access to that one script not he whole project :/ I though perhaps by building the damn thing I would get access to that option BUT NooO

outer void
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Did it actually create the project solution at all?

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Like, is there a .sln file in your project directory

outer void
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I mean in the project folder itself

mighty copper
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Has there been a fix for unreal launcher not loading?

outer void
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Not yet

obtuse sun
hot thistle
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Is marketplace down?

outer void
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It hasn't created a solution, no

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Did you do this?

obtuse sun
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wow that's weird then .. Maybe cuz U didn't have the visual studio attached when I first created it

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Nioe

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This is the unreal's first person

outer void
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Doesn't matter, same thing

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Right click in the editor, "New C++ class" and choose "None"

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It'll make a project solution for you

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Also check this

obtuse sun
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@young kernel

question, is Epic launcher down?
@plain mural try reloading that fixed it for me

plain mural
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kk, will try

urban gyro
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any animators around?

past pilot
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i restarted it then went and got GTA V for free through it just because lol

obtuse sun
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I'm attempting to do it again ahah

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I'm creating a c++ project

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And if that doesn't work , I'll attempt your way. Thank you helping me man, I know you must be busy

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I'm going to probably hate this, because I only intended on changing a few blueprints by adding c++

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This will give me EVERYTHING in code won't it?

outer void
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You didn't need to create a new project

hasty osprey
#

but no UE3 game ever looked as good as that correct?

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does that mean this UE5 tech demo is kinda unrealistic for future games?

past pilot
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You had an issue with ability and budget. You could make a game that good in ue3 but no one was going to spend the money to do it

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The ue5 tech demo shows technologies that are supposed to be automatic

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meaning no or even less cost to make that quality.

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There is a hard divide most times between an engines capability and how it is used

hasty osprey
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ahh thats right, the new engine comes with Nanite and Lumen by default

past pilot
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Also this new demo is 1440p upscaled to 4k at 30fps. A lot of companies are going to target 4k native 60fps so they wont look that good

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And unless they want a 300gb+ download they wont have everything streaming 8k textures with z-brush models

clear cave
#

Not sure where this question belongs but I have an issue with shadows. I want to be able to see my own ThirdPerson Mannequin mesh but I'm unable to after setting "Owner No See" to true. What to do?

past pilot
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you can set shadows to show even though the model is hidden.

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this should be default in the 1st person template

clear cave
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How do you do that?

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Thanks! Figured it out. Ty @past pilot ❤️

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Didn't notice the Hidden Shadows option!

hasty osprey
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So what does this new engine actually offer then, if the size issue still remain?

clear cave
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What size issue?

deft nebula
#

How can i save the player location with the world origin shifting system

obtuse sun
hasty osprey
#

Isnt the point to give devs more time to create more maps, since they can just bring em straight from modelling without any baking?

past pilot
clear cave
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Yep thank you 😄

past pilot
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@hasty osprey You can still take full advantage of that while scaling back the resolution of textures and still making lower poly models

mighty copper
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I'm still getting a 500 error and I've even rebooted my computer

past pilot
#

you dont need a million tri rock with 8k you can do a 2k with 15k tris and the system will still just work

grim ore
#

the launcher is brokey right now, please visit it later

hasty osprey
#

ahh ok, thanks @past pilot

mighty copper
#

I was trying to get to the epic stream today that is the only way I know how to get there, doesn't show up on youtube and I don't know the twitch link if that is where they're streaming from...

grim ore
#

or uh just search for it on both twitch or youtube

mighty copper
#

thanks

grim ore
#

or the forums has links to it

#

or google it

deft nebula
#

How can i save the player location with the world origin shifting system

heady moon
#

Can I use bind action to run a function with parameters

past pilot
#

The biggest things i can see from ue5 for time savings is the lack of a need for LOD generation and the time saved baking lighting and normal maps. Im sure studios will still rather spend that time if it means meeting a certain performance/spec budget for their specific title

maiden swift
#

Hot tip: If you get the 500 error in the launcher and can't get back to your library, open Settings and check Hide Game Library, then click Back. You'll land in the Unreal Engine tab and get right back to business.

obtuse sun
#
Warning: HotReload failed, recompile failed
Warning: RebindPackages failed because compilation failed.
outer void
#

lol, bouwmeester is not getting any response. You might want to try asking on answerhub too if nobody here knows the answer to your question.

obtuse sun
past pilot
#

fix what you broke in your code @obtuse sun

ancient lotus
#

@obtuse sun check the include path for the .cpp and compile in visual studio not the editor

past pilot
#

compile it in VS and see what error it throws

deft nebula
#

lol, bouwmeester is not getting any response. You might want to try asking on answerhub too if nobody here knows the answer to your question.
@outer void
Already did that via forums but takes so long for a response

hoary goblet
#

or just browse to "C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\Win64\UE4Editor.exe" to avoid the launcher at all

heady moon
#

Can I use bind action to run a function with parameters??

fierce tulip
#

who the bleep installs ue4 on their C drive :p

hoary goblet
#

my c is big and fast 😄

past pilot
#

i did... cause its my raid 0 SSD array also

maiden swift
#

@fierce tulip Most people, I would venture.

past pilot
#

recently got a NVMe 1tb drive though so might move it there since it still faster than my Raid 0 array

obtuse sun
#

Ok so following the Console Log it says that it couldn't find the directory .. Should I just pull the explorer out and create the sum b?

hoary goblet
#

@plush yew Yes after each 500 error, I did watched for a while, was funny

urban gyro
#

which is better, blend 3 states in one animation or have each state have its own animation?

past pilot
#

Just need to toss this overclocked 6700k cause its too fucking slow compiling shaders and get a 3900x or 3950x...

#

@urban gyro i would assume it would depend on the states

urban gyro
#

well, linked states of course 😄

ancient lotus
#

@past pilot 4670k here bud, enjoy it

distant totem
#

lol whats wrong with installing ue on C?

past pilot
#

i think blend would likely look better?

urban gyro
#

dunno thats why im asking lol

obtuse sun
#

@obtuse sun check the include path for the .cpp and compile in visual studio not the editor
@ancient lotus Where's the path and how can I change it... Sorry for the stupid question

outer void
past pilot
#

@distant totem people dont do it cause if they have to reinstall they have to redownload and compile the engine

#

If its on a different drive you can reinstall windows and open UE4 like nothing happened

obtuse sun
#

@obtuse sun You looked at https://docs.unrealengine.com/en-US/Programming/Development/VisualStudioSetup/index.html and https://docs.unrealengine.com/en-US/Programming/Development/ManagingGameCode/CppClassWizard/index.html yet?
@outer void I did (: Couldn't find a fix so looked for this discord in hopes of one you great people could help 👼

Tips, tricks, and techniques for setting up Visual Studio to work with Unreal Engine 4.

An overview of the C++ Class Wizard in UE4.

hoary goblet
#

No backup, no merci... so C: is fine for me 😄 with backup and version control

past pilot
#

@hoary goblet you use binary version then?

hoary goblet
#

so far yes

#

but will have to move to the source version soon

past pilot
#

yea, it becomes a bigger problem when you use the source version

hoary goblet
#

to cross compile for linux

past pilot
#

Just saves time and headache to have it on another drive. Dont have to recompile, remember and install plugins and shit like that

#

reset settings

#

blah blah

hoary goblet
#

i plan to run ue as a daemon, for this i will need the source verson

#

gui less i mean

neat forge
#

Can anyone explain to me how I can update a plugin myself? I have the zip file for it and I need to update it to 4.25

past pilot
#

paste it into the plugin directory and let the editor try to recompile it i think

#

if it is compitable it should work

neat forge
#

It said I have to do it manually

past pilot
#

is it in your projects plugin folder?

neat forge
#

Yes

past pilot
#

is your project bp or source

neat forge
#

bp

#

oh wait I got it working

past pilot
#

then i think you MIGHT be boned... might have to take it out, open project generate source files and put it back in and try compiling from vs

obtuse sun
#

Ok , so many questions... This time I built the project before attempting to add a new actor component and that did the trick... WEIRD

neat forge
#

Not sure what I did wrong before but I got it working this time

past pilot
#

ok, yea it should just try to recompile if it isnt too old and contain depreciated code

hoary goblet
#

Btw. anybody know which Linux Distribution Epic uses for their Fortnite servers? Found CentOS and Ubuntu hints, but nothing officially

#

?

past pilot
#

does distro really matter?

brave lark
#

eh

hoary goblet
#

support wise maybe

past pilot
#

Thought most distros used the same standard kernel and most was package and ui differences

frozen mural
#

anyone getting this message when load marketplace?

#

An error occurred while trying to process the response from server. Please retry later or contact an admin for help.

past pilot
#

Servers are overloaded right now i think

brave lark
#

which sucks because i need a plugin

frozen mural
#

true

past pilot
#

cant get it from your library through launcher?

#

or you dont have it yet at all

brave lark
#

need to buy it

neat forge
#

its saying to try to rebuild it from source manually still, how do I rebuild it?

past pilot
#

oof

brave lark
#

might be able to write my own in the time it takes for servers to calm down

past pilot
#

@neat forge someone might know better but i would try creating a source class and get it ready for VS and try a manual compile with VS

hoary goblet
#

@past pilot nah Distros also differs by lib versions, system structure etc. e.g. Debian is always behind the rest...

brave lark
#

@past pilot did you change the engine version in the .uplugin file?

#

(open in text editor)

past pilot
#

not me with the issue its @neat forge

neat forge
#

Oh no I didnt, I will try that

#

Sorry, Im a total noob with plugins

past pilot
#

Everyone is a total noob with one system in UE4 or another lol

hoary goblet
#

👍

past pilot
#

I am a pro at taking the default UE4 lighting and somehow incrementally making it look worse and worse

urban gyro
#

wait till that sweet juicy GI comes in

outer void
#

You made my spit coffee all over my desk

urban gyro
#

my specialty is making a messy folder structure in the project, no matter how neat and thought out I make it, in the end it's one giant mess...and thhen the redirectors come circling like vultures

past pilot
#

Its true though... then i watch youtube videos to figure out what the hell i did.... and then it gets exponentially worse lol

#

i tell it to fix up redirectors almost every time i move something lol

urban gyro
#

yeah, i don't move anything until I realize I have to

#

and then its gg

past pilot
#

The best is moving something, the engine freezing then loading in with a bunch of missing asset errors

urban gyro
#

can't 4get the classics of course

fierce epoch
#

which sub-thread should i go to for optimization questions with sprites and unreal?

past pilot
#

With the new Lumen system in UE5 im tempted to just stop trying till next year lol

fierce epoch
#

paper2d isn't quite right, i'm not sure design is either

fierce tulip
#

graphics perhaps

past pilot
#

maybe graphics?

fierce epoch
#

ooo ty

fierce tulip
#

doh

#

didnt copy the url

#

there

past pilot
#

Im a sucker for a good UV map

#

the divide between gamer/dev and writer... "i played x game and it looked just fine, this new stuff looks fine too. So they are the same"

outer void
#

What an eye-rolling article

fierce tulip
#

you should read the comments on the tweet. it got slightly viral and I had to mute it :p

digital badger
#

Some journalists( Jason schrier for example) understand the game developer position, for a lack of a better phrase

#

But PC-Gamer screwed up lol

fierce epoch
#

i, for one, welcome the day when the engine makes the fun part for me

#

A+

hoary goblet
#

I mean what do they expect from "something" that would bring the gamedev forward? UE4 lic change + UE5 announcement was like XMAS for me

fierce epoch
#

the comments sound very knee jerk, i haven't had time to read the update notes for ue5 yet tho so i can't say junk about what's practical

past pilot
#

They miss that even if the looks were identical, the effort required to produce it will be a lot less making more time for gameplay or for an idie to put out a better product

digital badger
#

Exactly @past pilot

fierce epoch
#

oo i see

frosty heron
#

I wanted to see the character wireframe in the demo

fierce tulip
#

if there are odds of it not improving gameplay vs it will, my money is on "it will"

past pilot
#

The only thing im weary of and likely because ive seen it too many times... was that REALLY a live playing on a ps5?

fierce epoch
#

it felt like a demo >.>

frosty heron
#

because I'm seeing polycounts for characters progressing from 30k to 60k to 205k triangles

fierce epoch
#

like a vid demo

fierce tulip
#

its live

fierce epoch
#

@_@

fierce tulip
#

knowing epic itll be released at some point during ue5's lifecycle

#

so we can all play with it

frosty heron
#

quadrification of essentially flat surfaces that don't really need the polycount

past pilot
#

They should compile it for PC and let us load it right now.

#

It would put a lot of people at ease of it being real

digital badger
#

It'll be released like "A Boy and his Kite" was

past pilot
#

Cant hurt anything to send out a binary build for people to actually play with

digital badger
#

I think it depends heavily on the 5gb/s SSD that the PS5 has though

past pilot
#

I got that on my NVME

digital badger
#

The demo implies that assets are streamed.

past pilot
#

gimme

fierce tulip
#

that, and it was probably patched to work fine in that one situation, without having to take care of random hardware users have.

#

so it is probably far from working-on-pc-ready

outer void
#

@plush yew You'll have to look at the rest of the log to see if it identifies the offending asset and debug from there

digital badger
#

Consoles allow for a standard experience, which is why it was probably used. Since every PS5 is built the same, unlike PCs which vary largely in specifications.

past pilot
#

if it can run on an integrated Navi i want to see what it can do on a 2070 super

digital badger
#

I worry that Nanite will have a spec boundary( e.g can only run on games which are hosted on an SSD which is at a certain speed)

#

If that is the case, this advancement is useless for PC games

past pilot
#

Im sure it would be scaled

digital badger
#

As most PC users don't have great SSDs

manic pawn
#

it's not useless, your toaster is useless

digital badger
#

So you would have to worry about LODs

manic pawn
#

games will keep moving forward

fierce tulip
#

scaled, and you could still have loading-parts (like opening a door) to load in more for those who have slower ssd's

past pilot
#

I think the streaming is less about LOD and more about open world large amounts of textures

#

The CPU is likely going to be the one hammered calculating the variable LODs

digital badger
#

I suggested previously that assets could be loaded into RAM for PCs which are too slow. As ram speeds are like 12 times faster than the PS5 demo and most gaming PCs have 16gb+

past pilot
#

Wonder if games can dynamically set a ram disk type deal...

digital badger
#

This might only work on smaller levels though

past pilot
#

Still have the issue of 8gb builds still being rampant though

hoary goblet
#

@digital badger well the ones that cares for such games would simply get a SSD, or get new PC, it's always a matter of knowing your audience. But yes i think you won't be able to work around LODs.

past pilot
#

i mean i have 32gb in my system with 32gb sitting on the desk beside it (took the 32 out for overclock)

#

SSDs are so cheap now

#

Even a good 500gb NVMe

hidden bloom
#

hey guys wassup today

plush yew
#

I need help

hidden bloom
#

me too lol i cant get marketplace to populate keeps saying cant connect or somethign

past pilot
#

@plush yew sorry missed your DM

#

responded

digital badger
#

I'm always wary of new technology, @past pilot and @hoary goblet. New solutions need to be scaled to a large consumer base, which sometimes limits the advancements in game dev. We are reaching a new generation though, so perhaps I shouldn't be so "set in stone". I just can't see studios telling people "To play our game, get a SSD or go away" lmao

#

Though, checking amazon, a 6gb/s SSD on SATA is only £60 which is like 70 dollars

past pilot
#

i can... Microsoft said get a new CPU or go away...

gleaming crest
#

Hello everyone i just joined this server. I am interested in game developing. I dont know if this is the right channel to ask about this but i was wondering what is a good place for me as a beginner to start

hoary goblet
#

@digital badger Yes that's why LODs will stay for a while... but good to be able to have none 😄

digital badger
#

@past pilot Which game was that for? I don't remember unfortunately

fierce epoch
#

@gleaming crest i started getting familiar with UMG stuff by binging the WTF Is.... series on youtube, as well as Epic's youtube channel giving overviews and highlights

#

that's on the technical end of it though, not so much building out the steps that bring you to that point

polar fossil
#

i half remember that ue4 had smaa built in some time ago, but can't seem to find it anymore. was it ever built in?

fierce epoch
#

i've been really careful about curating info from trusted sources, so i don't pick up errant workflows

past pilot
#

@digital badger the whole operating system lol

jolly steppe
#

If PC memory gets better because of PS5, then I'm sad I spent so much on ram and SSDs, lol

fierce epoch
#

if you're interested in the out-of-engine game development i'd recommend a ton of competative analysis (looking at successful stuff similar to your idea) and collecting elements they use. IE: collect phases, animated elements and where --- gameplay stuff is way out of my realm tho

gleaming crest
#

@fierce epoch I found out there are beginner videos on the unrealengine site, there is a Unreal Online Learning section

jolly steppe
#

unless the new stuff will still let me use that stuff, lol

gleaming crest
#

is this a good place to start?

fierce epoch
#

absolutely!

gleaming crest
#

great

#

thanks

fierce epoch
#

if it helps, i had to binge and rewatch a ton of these things before they 'stuck'

digital badger
#

@jolly steppe I remember when I spent 150 dollars on 16gb of DDR4, now it costs 80 dollars in my region. Which is annoying....

gleaming crest
#

gotcha

past pilot
#

sorry, they refused to support new cpus on win 7 im backwards

jolly steppe
#

@plush yew So did we find out if PCs will get better tech for memory?

fierce epoch
#

cus unreal is great, but it's also very ENG-heavy for workflow; from an prod art perspective that was a hard thing to wrap around

jolly steppe
#

@digital badger ooof, that sucks, : (

fierce epoch
#

feels like maya and after effects had a baby, that you can create games on

jolly steppe
#

can't wait for UE5

novel summit
#

can someone help me make concert lights?

#

and ikr

jolly steppe
#

Games in 5 years are going to look amazing

novel summit
#

looks so amazing

#

dude imagine characters

#

they are gonna look like real people

past pilot
#

Games do have min requirements though phasing out older hardware

lusty pumice
#

What would be good skills to have learned before UE5 comes out? Blueprints or C++?

jolly steppe
#

"This is why PS5 is better than X Series. XBots are crying now"

digital badger
#

@novel summit Remember that Nanite is not confirmed for Skeletal Meshes

jolly steppe
#

comments like that are hilarious to read

novel summit
#

my question is what will this do for vr, if you don't have to worry about polygons

jolly steppe
#

I didn't even think about that

#

holy cow

novel summit
#

photorealistic vr

#

holy shit

#

good thing I got an index

honest vale
#

@lusty pumice both

novel summit
#

gonna push that baby to the limits

lusty pumice
#

why not photorealistic FPS

hidden bloom
#

is anyone else having probs with marketplace? is it just down for maint

jolly steppe
#

you're rich, lol

novel summit
#

because vr

#

and no, I just make game maps

jolly steppe
#

I got Index Knuckles, and Vive headset

lusty pumice
#

@honest vale thats gonna take more than 6 months right?

novel summit
#

oooo dats still a good setup

jolly steppe
#

Yeah I love it. I have no plans on going to an Index headset.

novel summit
#

I just hadn't had a vr before so why not go all out and not have to upgrade any time soon

jolly steppe
#

but Vive controllers suck though

#

like wtf

honest vale
#

@lusty pumice learning programming in general is a lifelong task anyway 😛

lusty pumice
#

so its not good to know level design together with programming/blueprints?

#

yea I figured but I wanna make a game

#

so bad

#

in ue5 😄

novel summit
#

do it

#

o

#

lol

honest vale
vale lagoon
#

hey guys? anyone have any experience with DLC in unreal?

lusty pumice
#

maybe just finding someone who knows programming

#

I do like level design more

jolly steppe
#

I wanna make a game too but blueprints is my bottleneck 😂

novel summit
#

anyway, anyone know how to randomly rotate actors with constraints, trying to make concert lights

jolly steppe
#

I can't get the thing that I wanna do working and I tried for months....... and it's a simple thing..... I don't think I'm qualified to make a game, lmao

novel summit
#

what the thing?

lusty pumice
#

im scared

#

now

jolly steppe
#

grapple, lol

novel summit
#

oooooof

jolly steppe
#

like grappling onto objects and pulling enemies towards you

#

in a 2D game

#

sidescrolling style

novel summit
#

o

jolly steppe
#

xD

novel summit
#

so many in 3d

jolly steppe
#

I tried taking stuff I learned from vids and converting it to 2D but something just isn't working right, lol

#

I don't think I'll continue it, don't worry

#

I'm going back to the drawing board 😂

lusty pumice
#

I really wish someone makes dead island 2

#

it's really hard to achieve those zombie physics in unreal

frank iron
#

Hi how can I have to-scale 3D models of the Earth in Unreal Engine?

honest vale
#

you can't

#

at least if you want it to be fully playable

frank iron
#

No I just want to use unreal engine as a way to 3d visual trajectory data of a satelitte. I just need to know how I can get a to-scale earth

#

*visualize

#

No playable characters

#

Well the player will be the camera so I can zoom in and out

ember shadow
#

Hey, im importing this from blender and this comes up when trying to put in a animation... help?

digital badger
#

@ember shadow May you post the blender hierarchy?

ember shadow
#

Sure! Just had to restart my pc give me a sec

digital badger
#

That's fine 🙂

outer void
#

How dare you make Maestro wait!

ember shadow
#

I’m sorry 😅

hollow ore
#

This works in 4.22 with minimal adjustment

digital badger
#

is that a second armature underneath the pose?

hollow ore
#

And has a TON of UI stuff that is gonna transform my games lol

digital badger
#

@ember shadow

fierce epoch
#

oh god label the bonesss

digital badger
#

unless I'm being stupid - I'm no expert on blender

#

OR you need to parent all your bones to a root bone

#

YES THAT'S IT @ember shadow

mighty copper
#

ok I have a question to whomever can answer... Would it be possible to take the Chaos Destruction Demo built on a Github Source Build of 4.23 and then with a fully enabled Chaos project built in 4.25 which is just install from the Epic Launcher get it to load by migrating the project or something in that way? Is something like that able to be done? or because the way they've built/created the Chaos Destruction Demo?

digital badger
#

Like my spine bone in the metarig example

ember shadow
#

sorry about that had to do something quick

#

so i just parent all my bones to the root bone?

fierce epoch
#

do you need to adhere to the hierarchy or just all bones to the root

#

i havent rigged shit in years

hollow ore
#

@mighty copper pretty sure you have to build whatever version of the engine you want to run it in.

ember shadow
#

ahhh it works!

trim tapir
#

When two of my enemy pawns spawn in the same location, one of them flies far away. Is there a way to decrase it so that they are only nudged?

frank iron
#

So is it impossible to have a to-scale Earth on unreal engine?

digital badger
#

@frank iron With World Comp it should be possible

#

but a lot lot work

plush yew
#

Any news on if Unreal Engine 4 projects will be upgradable to Unreal Engine 5? Team is trying to decide whether to start in Unity or Unreal 4

#

We have an abundance of plugins for each

digital badger
#

@plush yew UE4 projects can be transferred to UE5

#

And ue5 will have the same licensing structure as ue4

frank iron
#

@digital badger what's world comp?

outer void
digital badger
#

World composition is like level streaming essentially

outer void
#

@trim tapir I'm sure there are a lot of different solutions. I'm assuming you mean in the are spawned on the same location, the physics freaks out and yeets one of them?

trim tapir
#

yea

digital badger
#

But I'm not sure how you could have earth work as the earth is a globe and UE4 levels are flat

trim tapir
#

@outer void

#

So what I have is a "freeze" gun that prevents enemies from moving

#

and when it shoots the spawn new enemies have a hard time spawning in and jump around

outer void
#

My initial solution would be to just disable collision and then move the actor's transform manually until it's no longer colliding and then reactivating collision

#

But I'm sure there are more elegant solutions that I'm not thinking of

trim tapir
#

ok I will look more into it

#

maybie theres a way to increase mass or something so that it doesnt fly as far

outer void
#

That seems like a very hacky solution that might not work in all instances, but heck, give it a shot. That's the fun of game dev.

trim tapir
#

haha yea

hot thistle
#

Anyone know of any good animation pack including FP walking and running, and defaul stuff like that?

outer void
#

By FP, do you mean arms only?

plush yew
#

Hi, is there some website where I can get like photorealistic demos and such stuff? I would love to see some kind of storm or tornado as photorealistic demo to play with

balmy marsh
#

How do I add collision for procedural mesh?

plush yew
#

Also something like rainforest with rain, apartments, nature, maybe town

trim tapir
#

@outer void I changed the spawn settings from "try to adjust location, but still spawn" to "always spawn" and I think it worked for the most part

outer void
#

Neat

trim tapir
#

although i think I still get some flying around

#

its less common i think tho

#

Im thinking about spawning enemies in a random location in a radius

hot thistle
#

Its the same if its only arms or the whole model, but just that they look decent from a fp perspective aswell

outer void
#

Have you looked at this?

#

This is just very basic, though. But good enough for prototyping. Maybe someone else has a better resource.

trim tapir
#

Splat I think making the spawn more random work

hot thistle
#

@outer void yea I did, but thats mostly with weapons, I need more of just arms swaying and such

outer void
#

Nice. Random might still get you a yeeting enemy from time to time. The only way to really guarantee is to check a location for collision first and then spawn if it's all clear.

obtuse sun
hot thistle
#

Does anyone here own this pack?
There's no video of it, only a pdf of the animation animation names so I'm kind of hesitant to buy a animation pack based on only pictures and names.

orchid minnow
#

I kind of don't like UE4.25 UI for panting/sculpting (Etc..

outer void
orchid minnow
#

any way to revert it to how it was?

obtuse sun
#

That one?
@outer void ❤️ It's different NOW 😮

outer void
#

What do you mean?

obtuse sun
#

Inside of assets the Compile button has an image of sprockets whilst on the main screen the Compile Button just looks like a cube of cubes ahah

outer void
#

lol

plush yew
#

Are you able to use level streaming and world comp at the same time

#

@hot thistle Read / watch some reviews on Filmstorms other content, some have said its just mixamo. not sure if it is, on that specific pack.

After checking to verify it was this seller. - I do know for 100% fact i bought an animation pack from filmstorm on gumroad and it was just mixamo animations on the ue4 skeleton. I requested a refund and never got one. gumroad sided with seller, even after providing proof of copied animations from mixamo. So i legit paid for mixamo animations from filmstorm. I don't care what anyone says or what filmstorm says, they 100% sold me a mixamo pack as if it was their own and continued to lied about it being mixamo even though the animations were identical after downloading them and comparing. This happened over a year ago, so things could have always changed. just always do your research before buying something and see if someone has had experience with them. if you doubt something, just pass on it. I have bought allot of content that seemed to be good, yet taken off this marketplace or that marketplace, because it was found to have stolen content, if it worries you or you cant afford to lose the investment in the cost of assets don't buy it.

solar marsh
#

Hello

late verge
#

hey everyone. i remember there was some kind of exe that would allow me to open up ue4 without internet access. it had the ue4 logo but instead of it being black it was blue. anyone able to point out it's location to me?

fallen marten
#

It sounds like the file in your project folder

outer void
#

Yeah, it sounds like you are referring to the uproject file in the project directory?

#

You don't need an internet connection to launch it

elder viper
#

Hi all, I started learning Unreal a couple of days ago so I very new to this. My file is named texture.1001.BaseColor.tga but in content browser it imports as texture_1001_BaseColor.tga. I right-clicked on the BaseColor and converted it to Virtual Texture but it doesn't work. In Project Settings, I turned on Virtual Textures under Rendering options as well. Also restarted Unreal Engine.

Nothing seems to work.

Please help!

late verge
#

@fallen marten @outer void yup, thanks you two!

grim ore
#

@elder viper soo.... what are you trying to actually do?

elder viper
#

I have two UDIM textures and want to apply them onto my mesh. right now it seems like only the 1001 texture is being applied onto the mesh

#

The mesh has two UDIMs and I exported two base color maps from substance. texture.1001.BaseColor.tga & texture.1002.BaseColor.tga but they are imported into the content browser as texture_1001_BaseColor.tga & texture_1002_BaseColor.tga. I right clicked on the 1001 and converted it to Virtual Texture. There is a small VT on the bottom right corner of the thumbnail. Then I drag it into the material editor and connect it to the Base Color input of the material and click apply. The mesh is only taking in the 1001 and applying it on both 1001 and 1002 UDIMs

hot thistle
#

@plush yew oh damn, thanks for checking that out, definetly won't be buying this then!

grim ore
#

did you import both of the files @elder viper or just the first one and let the engine do the rest?

elder viper
#

@grim ore I have imported both into the content browser

#

the material I created was a normal physical material . right click > create material

grim ore
#

you should not be doing that, you import just the first and the engine finds the rest and makes 1 asset for you that has them all

#

no need to convert to VT, it's all automatic if your naming is correct

elder viper
#

I tried renaming it with dots but it says name not allowed

grim ore
#

delete the assets from the projects content browser, make sure the files are named correctly on your disk, go to the import options in UE4 in the folder you want them int (right click, import/add is at the top), select just the first one (the 1001 file) and import just that

#

you might also want to make sure the udim coordinate numbers are at the end before the .file extension

elder viper
#

@grim ore okay. will do. On my disk, they are named as water2_1001_BaseColor.tif & water2_1002_BaseColor.tif

grim ore
#

they need to have the dots on disk like the docs state

#

BaseName.####.[Support Image Format] is what it is expecting

#

and uh.. I dont know if tif is supported

#

png or tga would be better

elder viper
#

okay. will rename them with dots. Also when I import with dots they get replaced by underscores. I'll try again with tga's

#

@grim ore thanks! Will try now and report back

grim ore
#

its fine if it renames it, the key is the import file(s) have to be correct, and you import just the first one (1001) and it will scan for the rest

elder viper
#

ah okay. sounds good. will try now

#

thanks!

forest tree
elder viper
#

@grim ore it worked!! thankyou!! 🙂

#

Hopefully substance will update their Unreal exporter soon haha

hidden bloom
#

hmm they must have been down for maintenance or something cause after short nap seems like marketplace is working again

exotic cove
#

Hey guys... I seem to keep finding myself running into situations where I have the desire to create a "component of components" or a set of components that I want to be able to attach to an actor (or even another component) as a pre-defined group. I'm guessing this is anti-pattern, but I'm not quite sure what the correct way to do this is. Is my best bet just creating an actor with those components and using the ChildActorComponent to attach it, or is there another pattern/alternative/best practice I might be overlooking here?

obtuse sun
#

My fellow amazing people ... When I do AActor * blabla ... the " * " is just expressing that that's a pointer right?

manic pawn
#

yes

obtuse sun
#

Thank you 🙂

#

So, let me see If I get this right, When I do :

TakeDamage(AActor* DamagedActor, bla bla bla

What I'm saying is : Go to the Func Take Damage and receive the pointer of class AActor called DamagedActor

#

right?

honest mango
trim tapir
#

trying to package my project but this happened: UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/BP/Tiles/PlayerTiles/Turrets/Cannon_BP.Cannon_BP_C:ExecuteUbergraph_Cannon_BP.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.

hollow ore
#

Canon bp has an error

trim tapir
#

got a ton of unknown structure errors

#

there should be no errors

#

i can play it fine in the eidotr

#

editor*

#

im using a data table for all of my turret blueprint properties

#

its more than just the one

hollow ore
#

Blueprint where that array is being called . Pic?

trim tapir
hollow ore
#

Data table

trim tapir
#

@hollow ore here are the screenshots of the blueprint and data table

outer void
#

@honest mango Doesn't "Get socket rotation" return world space?

hollow ore
trim tapir
#

ill try refreshing nodes

#

look like it worked for the cannon

#

ill just have to do it for the other turrets

warped tangle
#

Did you change the struct without recompiling the BP's that ref them?

next badger
#

Anyone watched today's stream?

grim ore
#

I did

next badger
#

Was it about "Inside Unreal: Demystifying Soft Object References — Science & Technology" ?

#

I'm looking in the Twitch and it's not there

maiden swift
#

It was a good stream.

#

Great crash course on the concept of soft object references.

grim ore
#

about 10 minutes of UE5 questions then yep about soft objects. Was basically the same as his other video/tweet he put out about it

maiden swift
#

Christian's great. We've had him a few times at the Portland meetup.

tiny sonnet
grim ore
#

well we cant hear you left clicking, is it a delay before the attack?

tiny sonnet
#

lemme just put the input action in a blueprintue

grim ore
#

plus we dont know how you are calling the montage or what the montage is made of so you could show that ? also #animation might have more actual help if this is not a simple issue

pure pollen
#

am i the only one thinking that if the devs has put an amazing detailed graphic into the game is because they wanted to see that at least 1 person stop playing and just apreciate the amazing efoort they've put in the map-creating process?

tiny sonnet
#

the isattacking boolean is controlling the montage

#

in the animBP, its basically the same usage as the "using anim montage" documentation usage

pure pollen
#

and that's why in unreal engine i use quixel megascan to get the assets, but i can't figure out what is wrong with them

#

th easset's are nothing like the preview in bridge

#

like the geometry isn't right

#

let me do some screen

grim ore
#

@tiny sonnet well the anim montage stuff on the docs use the BP nodes, not playing them in the anim bp directly.

tiny sonnet
#

i dont understand?

grim ore
#

so debug you anim bp, does the node to fire off your play attack montage fire off immediately after you press the button? put a breakpoint on that node

tiny sonnet
#

from wut i see, it holds the first frame of the montage for a second, before playing the rest

grim ore
#

so the montage fires immediately? what does your montage look like then

next badger
#

@tiny sonnet you are using ALS...it may have so many reasons to fail

pure pollen
tiny sonnet
#

@grim ore yes, it fires immediately

rocky radish
#

@pure pollen you do realise that the displacement is disabled right?

pure pollen
#

i see you guys are chatting and i'm sorry for bothering you, but i may need some help here... i'm not really skilled with ue4

rocky radish
#

and also that the material that comes with bridge is not really perfect

next badger
#

@pure pollen you need to change all maps except diffuse to linear color afaik

grim ore
#

@pure pollen the biggest thing is the environment between quixel/bridge and UE4 are not the same

warped tangle
#

It's not drag and drop/plug and play @pure pollen

pure pollen
#

i see

warped tangle
#

That's like expecting a game to look like the cinematic trailer you saw on youtube lol

rocky radish
#

also i'd highly recommend you modifying the master material because the default one isnt the best at what it does

pure pollen
#

any suggestion on how to get a better looking assets? (still with quixel)

next badger
#

@pure pollen use pom where it's possible

warped tangle
#

LOLOL

pure pollen
#

pom?

winter gale
#

Parallax Occlusion Mapping

elder viper
#

does Unreal have a POM material preset?

warped tangle
#

It was a joke. As mentioned, modify the master material, play with params, lighting makes a huge difference (don't trust what you see in the material viewport, as that won't necessarily look like the same thing it'll look like in your level)

next badger
#

@elder viper afaik, not in default assets...some are in content examples iirc

#

@warped tangle you can set material preview to look like your game lighting setup

elder viper
#

@next badger ah okay

#

I bought a Material Pack off the marketplace and it has some cool materials. It came as a project. How do I get those materials into my own project?

pure pollen
#

Daniellll said that the displacement is disabled... how do i enable it?

rocky radish
#

Daniellll said that the displacement is disabled... how do i enable it?
@pure pollen in the plugin there's an option

tiny sonnet
#

@grim ore i figured it out, thx

next badger
#

@elder viper in hte launcher you will have that pack...there will be an option either add to project or make new one

rocky radish
#

but as i said before MODIFY THE MASTER MATERIAL, because the default displacement is not good

elder viper
#

ah okay

tiny sonnet
#

is epic games back up?

elder viper
#

thanks! will do that

#

@next badger thanks!

pure pollen
#

@rocky radish which master material should i use?

next badger
#

@rocky radish Quixel's master material is horrible

rocky radish
#

@rocky radish Quixel's master material is horrible
@next badger wich is what i said, just didnt want to over-exagerate

elder viper
#

@rocky radish is there a Master Material tutorial you recommend?

rocky radish
#

@rocky radish is there a Master Material tutorial you recommend?
@elder viper idk, i never really watched many tutorials on master materials tbh

elder viper
#

aha okay

rocky radish
#

@rocky radish which master material should i use?
@pure pollen get the one that comes after you enabled displacement and modify it. heavily.

elder viper
#

please forgive me for my noobness here. When you say master material, youre refering to the default Material that can be created in the content browser?

next badger
#

@rocky radish yes...i need to soften the statement...it's good for archiviz, movies and tech demos, but not games

pure pollen
#

@pure pollen in the plugin there's an option
@rocky radish wait what plug in?

rocky radish
#

@rocky radish yes...i need to soften the statement...it's good for archiviz, movies and tech demos, but not games
@next badger exactly, but it's also really bad for displacement because all it does is increase the entire mesh size and it still looks flat

#

@rocky radish wait what plug in?
@pure pollen the one that you can download from bridge

pure pollen
#

got it

rocky radish
#

wdym with shaking

pure pollen
#

shaking?

elder viper
#

@rocky radish please forgive me for my noobness here. When you say master material, youre refering to the default Material that can be created in the content browser?
or is there some other Master Material that I can create?

rocky radish
#

@rocky radish please forgive me for my noobness here. When you say master material, youre refering to the default Material that can be created in the content browser?
or is there some other Master Material that I can create?
@elder viper the material that is used for a base for the instance material

elder viper
#

ah okay

#

@rocky radish got it! I didnt think of looking at that. I am just exploring the default material

pure pollen
#

@elder viper in your ue4 projec, if you look up there's a megascan button, press it, there you can override the master material

mint umbra
#

Any suggestions on how to make my sheathed sword simulate physics? I've looked into physical constraints, but unable to make the sword simulate using that for some reason... is there any other approaches, other than animating or rotating the sword based on movement?

elder viper
#

@pure pollen I am not using Megascans. Havent been able to get the hang of it. I am waiting for the Substance plugin for 4.25 :p

next badger
#

@mint umbra are you using socket or physics constraint?

pure pollen
#

@elder viper i see, sorry then

next badger
trim tapir
#

When I packaged my game and ran it, I got a fatal error when I opened a level from the main menu. The main menu is fine, but as soon as I load the level, it crashes. The game plays fine in the editor.

warped tangle
#

@plush yew I don't see an issue with that

rocky radish
#

they added the collection of the ue5 demo in megascans!!!!!

warped tangle
#

Some jittering/aliasing is common

hot thistle
#

Is there a simple way I can hide the head of a skeletal mesh?

warped tangle
#

set the scale to 0, or export it, remove it, reimport it

mint umbra
#

@next badger I tried physic constraint in the past; currently not using anything as Im just about to start, but knowing that I wasnt able to make the physics constraints work before... yeah... the mesh is attached to a socket.

hot thistle
#

I have a third person mesh, but only use the arms really, but now the head is clipping a bit

warped tangle
#

@plush yew Is it from one specific camera view, like are you fighting to see the jittering or is it more egregious than that in other places

#

Yeah, the bottom of the capsule/feet are clipping through the floor

next badger
#

@plush yew hit G

warped tangle
#

make sure you're clicked into the viewport, move the camera around a bit, then hit G again

#

it should hide the capsule, gizmos, camera mesh, etc

hot thistle
next badger
#

G enables game mode/view

#

there is no shaking in viewport, all you see is widgets zfighting

warped tangle
#

Yep

mint umbra
#

@hot thistle You need true person view, i.e split the mesh up in parts, spawn all the parts and make them combine animations using Master Pose, and then hide the head tag for owner

hot thistle
#

Really? Just for something as simple as this?

mint umbra
#

(If its for multiplayer)

next badger
#

@plush yew that's what zfighting is

hot thistle
#

its single player for now

mint umbra
#

Wont need it if you wont have anyone seeing your head's missing

next badger
#

huh?

mint umbra
#

What about head shadows? @hot thistle

next badger
#

triangle draw order may be random

misty creek
#

The problem is that the engine doesn't know which one to draw on top

hot thistle
#

Won't bother with that for now

mint umbra
#

😉

next badger
#

@plush yew how about no

warped tangle
#

not at all true

#

How long have you used UE4? Is this your first launch? Has this problem just now started happening?

next badger
#

@plush yew the capsule? yes

hot thistle
#

I can scale the head to 0, but how can I ''save'' it so all animations ect get that scale?

warped tangle
#

Lol you see UE5 release demo and think "meh, time to switch to Unity"

#

wait what

#

they let devs keep more money, and that upsets you?

#

Oh, I misunderstood, you are a Unity Dev looking to switch to UE, my bad

next badger
trim tapir
#

Any1 know what would cause a fatal error in a packaged game, but no no crashes in the editor window?

warped tangle
#

"Show" button?

trim tapir
#

wdym? dont think so

next badger
warped tangle
#

oh did you not have AA or something?

next badger
#

@warped tangle it seems like TAA causes that flicker

warped tangle
#

Ah, I haven't used TAA in forever, it's shit

trim tapir
#

I get some errors in output log when I play it normally. Do those need to be fixed for a package?

mint umbra
next badger
#

@plush yew ue4 has TAA on High and FXAA on low as aa, nad FXAA does not flicker for me

warped tangle
#

I should elaborate....TAA is garbage for VR

rocky radish
#

what about msaa(yes, i am aware its more expensive to run it)

warped tangle
#

MSAA is forward shading only

trim tapir
#

@plush yew I have a 3rd party plugin. Would that cause the poblems im describing

serene birch
#

UE4 got a few effects that count on temporal AA smoothing things over after

warped tangle
#

@trim tapir start with the errors, but understand that package-failing errors may not necessarily stop you from playing in editor.

next badger
#

@mint umbra constraints are based on simulated physics...sword need to have simulation of weight etc, and constraint need to have axis of freedom to swing

serene birch
#

so it gets rather entrenched in

next badger
#

@serene birch some day we will be able to replace TAA...some day....

trim tapir
#

@warped tangle When I stop the editor game at the spot where it crashes in the package, no errors are made in the output log. Only stuff after it make output log errors

warped tangle
#

@trim tapir third party plugins can indeed cause packaging failures, check your log for errors, trace those errors down and fix them.

trim tapir
#

My level does a lot of heavy work on load

#

dont see any package errors

#

like it generates some procedural terrain

#

but no errors

warped tangle
#

So there are no package errors, but it fails to package

trim tapir
#

it does package

#

but when I play my level in the editor it says fatal error

#

i can even go to the main menu without problems

warped tangle
#

oh, so this isn't a packaging error, this is a runtime crash

trim tapir
#

yes

#

it doesnt make much sense cause any errors should have been pointed out by the output log

#

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000020

0x00007ff6c76827af TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c76841fa TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c7676bdf TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c76647a6 TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c768451b TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c7676bdf TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c7676ade TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c7559289 TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c76769b5 TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c8249cd4 TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c823333f TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c8237b84 TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c88a17bc TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c848a4c1 TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c88849de TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c8847a6a TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c883a01c TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c884e0f7 TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c8471852 TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c71a026a TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c71a639c TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c71a63fa TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c71af909 TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007ff6c905c752 TurnBasedPC-Win64-Shipping.exe!UnknownFunction []
0x00007fffa2c17bd4 KERNEL32.DLL!UnknownFunction []
0x00007fffa3ccce51 ntdll.dll!UnknownFunction []
#

for some reason this gets copied to my clipboard

#

when the fatal error message occurs

#

where do i go for that?

#

i found a log

#

idk what anything in it really means

surreal laurel
#

Hey looking for some advice here, been working with modeling/rendering for over a decade, but fairly new to UE so bear with me - I'd like to control a bunch of different blueprints with a single variable contained in it's own blueprint (or possibly the level BP?), and still can't figure out the most efficient way to do that. I've looked up casting, BP interface, BP function library, event dispatch, and there hasn't been a simple answer. It would go like this - changing a single variable would simultaneously control the volume of a sound object, speed of an animation, hue of a texture, etc. I have all the receiving blueprints set up, I just can't figure out the best method for BP communication. Anyone willing to help?

trim tapir
#

i already fixed those packaging errors

#

my game has a runtime error if the packaged game is run

#

@plush yew

late stag
#

i was setting up my spawn for my charcacter but then when i tried i got a infinite loot error what are somethings to do to fix that error

trim tapir
#

@plush yew is seems like this is happening with other projects using a perlin noise plugin

#

ill test it on projects not using the plugin to see if it is something wrong with mky PC

hollow ore
#

What platform are you building for and why are you trying to package a shipping build?

trim tapir
#

PC. I was reading up on solutions and someone recommended a shipping build

lucid magnet
#

is there any way i can set this integer by multiple boolians in a smarter way?

trim tapir
#

use a switch ig

hollow ore
#

Is plugin from marketplace or internet random?

trim tapir
#

i found it on the internet

#

i think this is the one

hollow ore
#

What engine?

obtuse sun
#

My people ❤️ what's the UPROPERTY for a var that can be accessed anywhere but cannot be changed once defined in constructor?

lucid magnet
#

@trim tapir what should i search for the switch (the exact name)?

trim tapir
#

switch on bool

#

@hollow ore ue4?

#

wait i think its just "switch"

#

wait lolol

#

its select

obtuse sun
#

is that for me?> xd

worn granite
#

@obtuse sun no such thing

hollow ore
#

4.22 4.25 4.17 what?

worn granite
#

@obtuse sun Closest thing would be UPROPERTY(BlueprintReadOnly, VisibleAnywhere)

trim tapir
#

@hollow ore 4.23.1

obtuse sun
#

@obtuse sun no such thing
@worn granite WHAT? There's like UProperties for everything xd

hollow ore
#

That is probably why it is crashing.

worn granite
#

Yeah but it won't prevent C++ from changing it

#

You could even technically write BP that would change it

#

just would require a bit of tricky custom C++ bpfl

lucid magnet
#

@trim tapir i cant find a switch on bool?

trim tapir
#

no try to find "select"

#

lol my mistake

worn granite
#

You also might want to do some kind of const field. That's going to be very tricky if it is even supported, and the const won't even survive

hollow ore
#

Looks like last update was a really long time ago. @trim tapir

trim tapir
#

what version is it

#

maybie I can transfer the project to that version

hollow ore
#

4.19 maybe. Hard to tell

trim tapir
#

ok ill try it

hollow ore
#

Going backwards is hard. U be better off finding an alternative

trim tapir
#

ye

#

this is like the only free perlin noise plugin I have found

#

ig ill just have to buy one from the marketplace

#

its only $5

obtuse sun
#

@obtuse sun Closest thing would be UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
@worn granite I have to do this assignment and in there it tell me to have a var that : " Can be accessed anywhere, cannot be changed once defined in constructor."
I've just realized that a constructor is the first func called in a class so If I define my var inside of BeginPlay() , that should do it right?

worn granite
#

That seems like a very general C++ thing to ask for

#

how does it interact with UE4? where should be accessible

obtuse sun
#

my bad

hollow ore
#

@trim tapir good call. Make sure it supports 4.23.

#

Github stuff is good but it almost never works out of the box. Always seems broken in some way

trim tapir
#

I'll see if the plugin is causing the crash. If it is, I'll buy a plugin off the marketplace

lusty rampart
#

My project performance immediately starts tanking on start, dropping from 120fps to 30fps within 20 seconds. I'm sure I'm doing something silly, but I'm trying to figure out how to use the profiling tools to find it instead of just guessing. I'm using the "session frontend" and I'm seeing weird things as the highest time "event name".. things like "FAssetDataGatherer" and "ScreenSaverInhibitor" and I can't find it now, but something about android device scanner. Am I looking at the right stuff at all?

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or just any suggestions as to something to google for finding performance bottlenecks (presumably a resource leak of some sort)

real bane
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@plush yew UE2 ❤️ ❤️ still using it

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@still moat lol ?

lusty rampart
hollow ore
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Can you just delete folders in the UE4VaultCache to make extra room on a hard drive? I know it is still on the launcher

real bane
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@rocky radish UE2 + Windows 10 are ridiculous. Unfortunately. If you have any ideas how to make it not lock up when you click on a static mesh or anything for that matter, do let me know. On my Windows 7 PC, no issues!

humble stratus
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I am getting charged $20.70 monthly from Epic Games and I can't figure out what it is. I checked my transaction history with epic and it shows nothing. I started getting charged last month and noticed it today after it was charged again. Anyone have a clue what this might be?

fierce tulip
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might want to take it up with the EGS team

humble stratus
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EGS?

fierce tulip
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epic games store

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or marketplace team

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not sure where the charge comes from

humble stratus
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me either, just says POS EPIC GAMES, INC.

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ill look into egs support thanks

fierce tulip
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good luck!

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never tried it, but first guess is to get a dxd9 dll thingy perhaps? that might make it work.
my thought is that the dx9 etc on win10 work differently.

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else no clue

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oh god yea

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sounds awesome though, i kinda miss that version of the engine hehe.

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i got that.
would be fun to go back and make an old ut99 map.

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NO LUOS NOT MORE THINGS ON YOUR TODO LIST