#ue4-general

1 messages · Page 406 of 1

polar hawk
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just saying

plush yew
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Y? @polar hawk

polar hawk
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the built in mechanism is ridiculously ridiculous when people just... want a player name

dusky hound
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@sudden agate Thanks so much for the advice

regal mulch
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I had no isses with the player names

plush yew
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@polar hawk Idk 💤

dusky hound
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Anyone know how to get rid of this artifacting while using paralax occlusion?

polar hawk
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@regal mulch

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you 👏 can't 👏 set 👏 player 👏 name 👏 in 👏 blueprint 👏

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its fucking read only

plush yew
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I reached to tthis

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then I don't know what to do

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hmm

regal mulch
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@polar hawk You are aware of the ChangeName function, aren't you?

plush yew
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suggestions and
guidelines?

sudden agate
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Every Player already has a Name

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in the PlayerController's PlayerState

polar hawk
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Change Name in blueprint?

regal mulch
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Yeah

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GameModeBase has it

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Pass in Name + PlayerController

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Tada

polar hawk
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yeah

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thats ridiculous

regal mulch
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Yeah it is, but it does exist

sudden agate
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why is it ridiculous?

polar hawk
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thats less setting player name and more taking a subway through an ocean when you just trying to fish

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it lives on the player state

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you should be able to use the player state

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god damn it

regal mulch
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Because it's annoying to reach it through the GM @sudden agate

polar hawk
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its not just this

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its 100 things like this

sudden agate
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Why do you want to access it in the GameMode tho

polar hawk
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I don't want to

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You have to

regal mulch
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Cause the ChangeName function sits in it

plush yew
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but here I need to match with someyhing

polar hawk
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and shit like

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"Get the name of the level I'm in"

plush yew
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because I have to change the nickname and then I set it to the new but does it save?

polar hawk
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is fucking stupid until recently

regal mulch
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Buddy, I said a million times, the PlayerState has a PlayerName variable, DON'T create your own @plush yew

plush yew
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okay

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so to make these bp in player state?

polar hawk
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or just make your own

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because

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fuck it

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everything sucks

regal mulch
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Yeah but don't make them in GameMode ffs

plush yew
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okay

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I will delete them

regal mulch
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You are free to add your own PlayerName to the PlayerState if you don't want any Subsystem names or so.

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And get and set that

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But by default in BPs, ChangeName changes the ALREADY EXISTING PlayerName variable

polar hawk
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you know whats even better then just trying to manipulate player names

plush yew
polar hawk
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manipulate subsystem shit

plush yew
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a this is in the Widget UI

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sorry

regal mulch
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You see the "TEXT" on the left side?

plush yew
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I couldn't find the variable player nickname

regal mulch
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Use that for the Name

plush yew
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yes

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okay

paper kernel
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rooDerp 🔥

vague walrus
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You are so patient

plush yew
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sorry I am slowly man

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but When I understood something I don't forgte

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😃

regal mulch
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It's fine, as long as you learn to actually follow what someone tells you

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Is your game a Singleplayer game? (i really hope so)

plush yew
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to understand I apologize very much for your lost time but I do not always understand the first time

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nope

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it is the third

regal mulch
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(╯°□°)╯︵ ┻━┻

plush yew
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what?

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i don't lie

regal mulch
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The Third?

plush yew
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yes

regal mulch
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The opposite of Singleplayer is Multiplayer

plush yew
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but they are little projects

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not big

regal mulch
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Welllll

plush yew
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nope

regal mulch
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Okay anyway

plush yew
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they are singleplayer

regal mulch
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So it is a singleplayer game

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Your third singleplayer game?

plush yew
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no exactly

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anyway let's continue

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so here in the player state to create the new fucking variable called player nickname?

regal mulch
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Well it's kinda needed as Singleplayer games allow to use less strict rules for what functions and aclsses to use

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No, you don't.

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It already has one

plush yew
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okay

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where?

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I can't see

regal mulch
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"GetPlayerName"

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Try it

plush yew
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okay

regal mulch
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Rightclick and search for it

plush yew
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a o my god

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this is like in your tutorial

regal mulch
plush yew
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I think that these circles are variables that they are in the server

regal mulch
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This is all you ahve to do to change the name

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Given it's a singleplayer game

plush yew
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a okay

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why you send me I wanted to think and to reach it

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okay no problem

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thank you

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Do you really need to get game mode if that's the only thing for the game? 🤔

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I mean something that plays itself has to know it's itself...

regal mulch
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And that's all the ways you can get that name

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The last one is more for multiplayer

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so you can ignore that for now

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PlayerPawn or PlayerCharacter depends on if you have a Pawn or a Character

plush yew
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but I have a problem

regal mulch
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@plush yew Not the point, sadly. I rather tell people how you can do it using UE4's existing stuff.

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They can always go and do their own thing of course.

plush yew
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like this?

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I confused

regal mulch
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The two nodes in the middle are only if you want to get hte name

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to display it

primal prairie
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i get this error in all my projects, whats up with that?

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even in a brand new project

plush yew
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which exactly?

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so let me explain what I want to do, so the player is said somehow and if he wants to change the nickname goes to the button and comes out with a text box and he writes the button on the confirm button and continues with the new nickname

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this is

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so which to match to the new name? 1 or 2?

regal mulch
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2

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:D I posted you an image with the exact solution

plush yew
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a okay

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because you sent me 2 images and I confused

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;D

cobalt scaffold
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🍿

plush yew
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xD

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watching dramas

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and I want to make these buttons to work functionatically

cobalt scaffold
regal mulch
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Yeah you will have to try around yourself a bit and watch more tutorials.

plush yew
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I understood this with the text box

regal mulch
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We can't spoonfeed you everything

plush yew
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but I know on theory

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how to work

regal mulch
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Programming requires a really big chunk if self-teaching

plush yew
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to save the new player name

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okay I will try and then I will send the resutls

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lol

regal mulch
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Buttons have "OnClicked" or "OnPressed" events

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Add them similar to the TextBox event

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And use them

plush yew
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yes

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okay

dusky hound
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anyone happen to know how to get rid of these artifacts while using PArrallax Occlusion?

plush yew
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I have a question

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here what I must to get?

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because it hasn't got get player state

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?

sudden agate
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Player State resides in the Player Controller

plush yew
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so what to type get player controller or get player state?

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@sudden agate

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hmm

sudden agate
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Player State resides in the Player Controller

plush yew
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so

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what to get

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player state or player controller?

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with get player controller it warns me

sudden agate
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I rephrase that

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Player Controller has a variable PlayerState

sudden agate
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shhhhh. no spoilers

abstract relic
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The doc is your friend

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And google

plush yew
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okay

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hmm

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I will continue tomorrow

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cya guys

trim night
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My editor is running on 30 fps only. How do I change it?

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Actually if it is in background it runs on 3 fps...

sudden agate
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get better pc

trim night
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wtf ??

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< gtx 1080TI

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@sudden agate Are u trolling?

sudden agate
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try t.MaxFPS

true leaf
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Turn off your crypto miner running in the background

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Also look at the priority in task manager

vague walrus
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@dusky hound those look like too low transparency passes in blender

true leaf
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It's called Affinity

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In windows

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Pump it up

vague walrus
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When you have for example 6 transparency passes and 7 windows lined behind each other the area of last one will be black

dusky hound
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@vague walrus Aye, its a weird one. No transparencys in the material though. Just a basecolor and a parrallax occlusion

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UE4 could handle POM in a similar way so the artifacts could end up looking similar?

sudden agate
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@trim night the Project Setting "Fixed Framerate" changes the Editor Framerate aswell

tranquil bone
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What would be the best program for a beginner to learn to animate and rig characters for unreal? Is this the right chat or does it being in #animation

trim night
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@sudden agate Thanks. I will check it.

vague walrus
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I have no idea, it just looks like a problem I had when I've been rendering a heterogeneous mist with strange shaped object in blender

trim night
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@sudden agate Is there any editor configuration for that?

sudden agate
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wdym?

trim night
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editing the default editor framerate

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That's pretty aweful to work on 30fps

sudden agate
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t.MaxFPS

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it's a console variable

trim night
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hm

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I have changed it to 60, but it doesnt works.

plush yew
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Why is it running at 30?

trim night
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dunno

regal mulch
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Well is it an empty new project that runs at 30 fps?

plush yew
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Speaking of, is fps min 25 max 63 okay enough for a game with 200 players at 4K?

trim night
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I dont speak about the game. We're talking about the editor.

regal mulch
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I ask again though, does this happen in a fresh project?

trim night
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The first image is snipped why discord was selected and the second one is taken while ue was selected

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Yes ofc

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it is one.

plush yew
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Dunno what you have in there that only uses 1.5gigs ram, but the former is normal

regal mulch
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3fps is okay

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But the 30 is not

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A fresh project (3rd person template) runs at 120 fps for me

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with a 1080

grim ore
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3fps is normal for the editor in the background, you can change that.

trim night
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@plush yew It is a starter project. My editor is laggy af.

regal mulch
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Yop, I have that too. Also not really important if it's in the BG.

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But the foreground one should not run at 30 fps if you have a proper rig

plush yew
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@trim night says you have 74k objects. Starter has 54-60k?

grim ore
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if you have Gsync enabled it will cause issues with the editor. If you have an overlay running like msi afterburner or nvidia shadowwhatever it will cause issues.

regal mulch
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My ThirdPerson one has 47035

trim night
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@grim ore gonna try to disable it for ue

regal mulch
grim ore
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Gsync has to be disabled for the UE4 editor or you will have a bad time, no way around that

regal mulch
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Where does one even find the Gsync stuff

grim ore
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Nvidia control panel, right click the desktop

regal mulch
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Do you have to install that by hand ,cause my control panel isn't listing any gsync

grim ore
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then your monitor does not support it

regal mulch
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Fair enough

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1440p 60hz, guess it's not needed for that

grim ore
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with the recent drivers a ton of freesync monitors suddenly became gsync compatible and enabled by default so people won't even know this is a problem beyond "my shit is slow"

trim night
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It is disable, but it seems to be still laggy

plush yew
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@trim night what's in your project

grim ore
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use t.maxfps 120 in the viewport and see if it gets past 30fps

trim night
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@plush yew just a custom ai controller

plush yew
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You have no other 3d apps in processes?

trim night
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nope

plush yew
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🤷

trim night
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@grim ore max is still 29.9

plush yew
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With a 1080ti that's weird

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Did you set a max fps and forget to turn off

indigo lintel
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[8:04 PM] MathewW: if you have Gsync enabled it will cause issues with the editor. If you have an overlay running like msi afterburner or nvidia shadowwhatever it will cause issues.

wow thank you, i have been using the editor like this the past 1-2 months 😄

manic pawn
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for some reason epic is refusing to do anything about the gsync problem

trim night
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@plush yew wdym?

manic pawn
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the problem is that the editor draws multiple windows and gsync will block to cap the max fps for every single window separately, slowing the whole thing down to max fps / #open windows

plush yew
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@trim night setting your max fps to like 30 so it doesn't go over that limit

regal mulch
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Isn't that only for inside of the game?

trim night
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I have set the limit up to 120

regal mulch
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This is about the editor itself.

manic pawn
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the default fps cap for the editor is 120 already

plush yew
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Same idea I think.

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Pretty sure it affects editor

trim night
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lol

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I have unticked the option "Use Less CPU when in Background" and the editor is running on 110 fps while it is unfocused.

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While it is focused it changes back to 29.9 fps

sudden agate
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plays X-Files theme

abstract relic
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Wonder if it’s firmware issue

toxic hatch
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I want to have softer shadows in unreal for a still image portfolio piece. Is this done by replacing my directional light with lots of spotlights?

sudden agate
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there is a rect light

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you need to bake the lighting

abstract relic
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Also look into IES lighting

toxic hatch
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Yeah I have a lightmass and i bake it on production with skylight bounces

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Its just that directional light gives a very sharp shadow on everything

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and I read that you can't change the softness of it on a directional light

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so i was wondering what the best alternative would be

trim night
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Thanks for the help. It seems to be working atm. I have restarted the editor and updated my graphic card.

shut blade
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Hi, I have an issue that I can't seem to fix. Basically, I have a first person character that automatically travels/paths to different target points upon different key presses. The problem is, the camera doesn't change to match the direction of movement, it just stays the same as when the level is first played. If I move my mouse, it will look around, but that's not what I'm wanting. Any idea how to make the camera point at the direction of movement?

dry moon
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Anyone have Particle LOD not turning back on after going to the last LOD

fierce tulip
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@dry moon you need to go to editor preferences
then in the search bar look for "enable particle system LOD Switching" add a key for it, and it should work after enabling it.

dry moon
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well it switches in-game

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when set automatic

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but it doesn't LOD backwards

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It goes LOD0 -> LOD1

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but never goes back to 0

fierce tulip
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im not in a project where I have particle LOD's yet, so cant really say what can cause that. I do remember struggling with it at some point as well. but that was waaay back in 4.4

dry moon
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yea its really weird, nothing on google about it

fierce tulip
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@dry moon I'll try to find out some more later tonight, ill @ you if I find stuff

dry moon
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Thanks, appreciate it. I'll let you know if I fix it as well @fierce tulip

fierce tulip
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@dry moon I do remember something about them updating proper in pie/full game, unlike editor viewport. not sure though

dry moon
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Yeah its where I tested in pie

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I know editor really isn't great with the LODs, so I pop into pie

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it just only works one way, but never updates when you get closer

glad stone
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im working on a stylized environment and have some Flags in it

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what would be the advantage/disadvantage of baking it vs real-time wind enabled in UE4 ?

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is it an expensive effect ?

paper kernel
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I wouldn't say so, 3 chain skeletal mesh can do basic flag just fine

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if you want to do it with physics

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but if it's just a prop then I would go with material deform

fierce tulip
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or just some simple vertex manip

glad stone
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well there are multiple props in the level

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and there is also the foliage

hard minnow
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Is there a command or whatever to disable all debug drawings?

glad stone
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it would be cool to have them synced

paper kernel
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but is it placed in a player focus areas? can player interact with it?

glad stone
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hm I would say no..

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a material is prob. smarter anyway to have more individual control

paper kernel
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I'd say so yea

hard minnow
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anyone?... : (

paper kernel
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disable, probably no. but there's a flush command for debugs

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assuming they are only visible for set amount of time and not constantly redrawn

hard minnow
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Hm... That's strange. Thank you anyway!

grim ore
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The Elemental Demo and Particle Effects maps have some material effect items that sway in the "wind" like flags and spider webs if you want to just be lazy and use them lol

paper kernel
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stylized rendering had basic material flags

grim ore
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ooh yeah, I always forget about that one. It scares me when I load it up

glad stone
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wasnt there supposed to be an Animation Unreal stream ?

fierce tulip
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yea, i totes missed it

grim ore
glad stone
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thanks for sharing

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missed it too I guess : D

grim ore
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I always miss the livestreams now due to work 😦

golden magnet
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i downloaded a model but it's split into different meshes for each part, how could I combine them? or do I have to go into a 3d software and attach everything?

inner yacht
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Ive been trying to start a listen server from my dedicated server's main menu . It works but when i try to host the server from another computer it fails.Am I not really opening a listen server this way?

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I did not try create session should I try to join a session that way

cobalt scaffold
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what do you mean listen server from dedicaed servers menu ?

inner yacht
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like a match system with an instance of the server

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online multiplayer is what im trying to do with a host button

cobalt scaffold
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you are using launcher engine or built from source ?

inner yacht
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source

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im executing command console for the listen server then leaving the dedicated one is this the right way

cobalt scaffold
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i can't check now, but if i remember correctly

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i just straight up loaded the server in listen mode

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or rathen open the level in listen mode

inner yacht
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this should work for other players not on my router right

cobalt scaffold
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if you have the ports open

inner yacht
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thx for the help yes i do

cobalt scaffold
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or run dmz or similar

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it's just direct ip connect

glossy flax
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#include <polite_greeting>
If I have multiple simple questions regarding multiple topics that each have their own channel here, should I ask them separately, or here?

lament saddle
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Ask them in their respective channels and you'll probably get better responses. #ue4-general is kind of a zoo.

glossy flax
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Will do.

keen ridge
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Does anyone know how to go about creating a flickering material for something like a lightsaber?

plush yew
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Just make a material with some kind of glitch XD

supple totem
#

Hey all, just did some googling about adding mod support to games and it seems like it takes some serious engine work to make it happen.

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Is my understanding correct? Or did I miss something?

manic pawn
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yes, that's correct

supple totem
#

Ah zeblote I recognize you from the thread I just read

manic pawn
#

at least if you want to do it properly

abstract relic
fierce tulip
#

good marketplace pack right there
"mod support pack"

supple totem
#

Properly? Meaning like user friendly?

manic pawn
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someone here recently went all the way with custom mod support

supple totem
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Ooh

manic pawn
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trying to remember who it was

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the helium rain game

supple totem
#

Interesting, I'll look into it thanks

manic pawn
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it was @ Stranger#1927

supple totem
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Ok cool

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Brainstorming Bethesda style modularity , adding new objects that get merged into random spawn lists and the like

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If only uassets could just be picked up from a folder!

spiral island
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could you make an array of references to the uassets on launch?

manic pawn
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you can do that sort of thing with primary assets

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make a primary asset type "Thingy" and then you can request an async load for all assets of type "Thingy" from the asset manager

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if you properly merge the asset registries from mods (?) it will also pick up assets in those extra pak files

lethal breach
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Anyone know what is causing this? I'm not having any luck online, with AnswerHub, Unreal subreddit or the UMG section of this discord. I'm having the widget drag visual spawn at Pivot "Mouse Down" but it always spawns at the Widget's origin (0,0) location. If I change the pivot to Center,Center it works - Except it has an animation drag it from the top left (where it spawns here) and drag to the cursor.

worn granite
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Alignment?

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(not saying that's it, just wondering if you've toyed with it)

lethal breach
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Yup. I've tried modifying it with all justifications, changing from Auto to Fill and still nothing.

worn granite
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Alignment, specifically

lethal breach
#

Horizontal and Vertical alignment just under the padding? Yes.

worn granite
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No.

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not slot fill

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CanvasSlot's Alignment field

lethal breach
#

Hm, that I have not.

worn granite
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Cause it kinda looks like it might be spawning top left of the main widget

lethal breach
#

That's what is happening exactly.

worn granite
#

And then about one widget above that

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ish

lethal breach
#

That's 1 widget

worn granite
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And I'll go as well

lethal breach
#

Ok

hidden aurora
lunar oak
dry moon
#

Annie are you culling

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are you culling annie

dire torrent
#

How did you make ragdoll like that? @hidden aurora

dim plover
dire torrent
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I have another question. I just started with unreal. Can I make high production quality renders with no lag or stutter? Is 8K resolution too high for Unreal?

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@dim plover thanks but it doesn't work for me either.

plush yew
#

renders of what? terrain? architecture? movies?

dire torrent
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Architecture with cinematic

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Does it really take an hour to do that? I didn't expect that 0.0

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Also are there any hidden websites with free plugins and sorts?

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Googled but nothing that really jumps out.

plush yew
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I can't tell if 8K is too much, but 4K is doable, especially that most of stuff will be baked for arch.

dire torrent
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Well it wouldn't be a very fast cinematic

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Camera moving maybe 1m/s

plush yew
dire torrent
#

That looks great. Is that 4 or 8K?

plush yew
#

I have no idea.

copper flicker
#

@sick escarp Thanks for the forloop link. Not sure if that's my problem.. but it's a good read.

proven oxide
#

Ok I am getting a little confused, I have created a new character based on the C++ Player class, the FPDemoCharacter works fine also parented off it, but the new one isnt firing the gun, what am i missing?

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is there any hidden graphs / items that are added automatically to the demo character

plush yew
#

sup guys anyone know where to get kingdom heart models and sounds?

regal mulch
#

@plush yew Hey, while we don't really care if you use a ripped asset from a different game (it's your problem in the end), we don't want to have this stuff shared here.

plush yew
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its fanmade

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no payments or donors

regal mulch
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That's not the point. We simply don't want to advertise pages or methods of ripping other games assets.

plush yew
#

just a fan project

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ah

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i get ya

regal mulch
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Despite that I'm not against you doing a fan game. I know how tricky it is to get your hands on art and stuff, specially as a programmer.

plush yew
#

well do u konw how to play a sound when my keyblade hits the other player?

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yeh

regal mulch
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That depends on how you track this event

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Some do it with an Overlap, others with Traces.

plush yew
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ah

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cause i dpnt ust want one sound

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its gonna play like 4 sounds when hitting

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do i make it like a on click sound thingy?

regal mulch
#

Afaik, (barely did sword damage in my career), you can either place a hitbox around the blade, enable the collision when the animation reaches a specific point, as well as disable the collision again at the end of the collision.
OR
Put sockets along the blade and use them to perform a handful of traces in the direction of the cutting edge of the blade.

plush yew
#

ah

regal mulch
#

Either way, if you register a hit

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May it be with one of the two methods (maybe there is a third one), you can then simply play a SoundCue

plush yew
#

ah

regal mulch
#

SoundCues can have multiple Sound Effects in them

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Randomized, Mixed, Modulated

#

I'm not a sound person though, so well :D

plush yew
#

i get u

#

could i show u what i have so far?

abstract relic
#

Or

#

Just fudge it and add a sound notify in the animation sequence

plush yew
#

o

#

lol i dont see this any more

#

add On Component Hit

#

did they remove it?

regal mulch
#

Hm, Epic was able to reproduce a bug I submitted

#

And answered me with a non-public tracker ID

#

....

#

It's not like this bug is game-breaking for us

languid shard
#

@regal mulch had this on a Studio related bug report a couple weeks ago

#

they sent me the jira link or something 😄

#

couldnt access it obviously as it required ids

regal mulch
#

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Feel free to use the link provided for future updates.

#

¯_(ツ)_/¯

#

Let's wait for Epic to wake up and then I'm simply gonna ask one of our nice CMs to give me updates.

languid shard
#

😄

sudden agate
#

Still better than

Hello -,

At this time we do not have plans for development for the described issue. Please keep in mind that with source code access, a programmer on your project can implement your own solution, and you are welcome to share that result with Epic for possible integration.

Thanks,
Daniel
cloud cobalt
#

At least it's an answer

languid shard
#

yeah and a positive one at least

sudden agate
#

but "There is certainly an issue I can reproduce, but we dont fix it because you have source access"

languid shard
#

"if you find a solution on our end, we can look at an integration in the engine" is quite positive

cloud cobalt
#

Hard to judge out of context tbh

#

Plenty of stuff people consider an issue isn't really one

#

Well, "issue" doesn't mean "bug"

sudden agate
#

if baked shadows do not get applied to some things I am sure it is a bug

cloud cobalt
#

What's the bug report ?

sudden agate
#

Stationary Lights do not cast proper shadows on translucent surfaces

cloud cobalt
#

Dynamic or static surfaces ?

sudden agate
#

can dynamic surfaces have baked lighting? I guess not 🤔

cloud cobalt
#

What does "proper" mean too ?

sudden agate
#

the shadow resolution is very very very low, regardless of the lightmap res

cloud cobalt
#

Stationary lights light both static & dynamic surfaces, so which type your test surface is is actually relevant

#

Looks like static ?

sudden agate
#

Static Lights work fine

#

but stationary ones do not work

cloud cobalt
#

So static translucent surface lit by stationary light ?

sudden agate
#

exactly

#

Any Lighting Type (Volumetric, Non-Volumetric, Surface) doesn't work

cloud cobalt
#

"doesn't work" as in, reproduces the low quality ?

sudden agate
#

yes

cloud cobalt
#

You can try using masked translucency by using TAA, if your surface isn't meant to be too translucent it will work well

sudden agate
#

Lightmap Res looks like 4 pixels

cloud cobalt
#

Dithere dopacity

sudden agate
#

its water ._.

plush yew
#

how can i use my sora model and replace the default one

#

i tried but now none work

proven oxide
#

Any links for tutorials explaining about animations animation BPS and BlendSpaces?

sudden agate
#

google is your friend

pallid compass
#

The doc and wiki

hidden aurora
#

@dire torrent I completely don’t know how it works because is the asset advanced locomotion system and I suppose I cannot@share how it’s done as it is a pay asset

gleaming creek
#

All still better than After investigating this we have determined it is not a bug with the Engine. Based off your setup here the Engine is working as intended - for an outright bug

regal mulch
#

Is there any proper way of having static FNames in Blueprint?

#

I have a relatively large StatsName c++ file, with tons of stats to track

#

But of course I can't expose these

sudden agate
#

I use a MacroLib for static values

regal mulch
#

How exactly would I want to use a Macro Lib for that?
Just make tons of macros and hardcode return the values?

sudden agate
#

yeah

regal mulch
#

Hm not the worst idea. I assume I can't use GameplayTags for this either?

sudden agate
#

I am not sure, they are essentially FName

regal mulch
#

In the end I can also type the Statnames in the BP function

#

But having an NAME_Kills variable would be awesome

#

Maybe time for a little plugin :D

nimble egret
#

@plush yew

plush yew
#

anyone here who knows how to make kingdomheart type hud in photoshop or could help me

#

i tried and failed 😆

proven oxide
#

I have some water texture but the refraction is only doing it in a tiny strip across the whole , is there any way to increase the width of the refraction?

#

(ie when you move it does do it over the whole but only refracting on the narrow horizontal band based on your camera movement)

plush yew
#

wrong chan

spare sun
#

🤔

thorny summit
#

Is there any way to change the verbosity of the log that is generated when the editor crashes?

cloud cobalt
#

No really

#

Debugging is where things are at

thorny summit
#

Thanks, I'll try that

dire sentinel
#

I know this isn't the proper discord for looking for bledner solutions, but last time I posted my problems here I got more solutions than on the official blender discord. The sleeves on my cloth simulation curls upwards? I'd show the picture, but you know, since I'm making the clothign, they don't have it yet.

So here are pictures of my settings instead. First one is my collider settings and thesecond one is my clothing simulation settings.

http://prntscr.com/mrttxx
http://prntscr.com/mrtuda

Lightshot

Captured with Lightshot

Lightshot

Captured with Lightshot

cloud cobalt
#

Not a Blender Discord, not even the right channel...

spare sun
#

appreciate the nickname though

dire sentinel
#

which channel shouldi put in

pallid compass
#

I am offended by your name.

dire sentinel
#

yea it's a monty python reference

#

i'll change it

#

Changed the nick

pallid compass
#

Thanks.

cloud cobalt
#

@dire sentinel This is just not a Blender Discord and your question isn't UE4 related

dire sentinel
#

its for a ue character?

thorny cipher
#

Why would this come up when I use fully dynamic lighting and have static lighting off?

proven oxide
#

Source build engine?

thorny cipher
#

yes

#

it only just started happening

proven oxide
#

rebuild the Lightmap thingy

thorny cipher
#

huh?

#

i dont use static lighting

proven oxide
#

its the lightbuilding tool needs to be manually rebuild when enigne from source

#

on the VS project scroll to the bottom and you will see a section under Games called Programs

#

right click the LightMassTool and select build

#

did it error like this?

#

if so you may need to add a lightMassImportanceVolume on your map

thorny cipher
#

im not using static lighting

#

so it shouldnt attempt to even try build

proven oxide
#

lightmass is not static

thorny cipher
#

oh?

proven oxide
#

If Building from Source Code

Rebuild UnrealLightmass solution
#

Larger worlds and open worlds will generally use dynamic lighting.

regal mulch
#

(Update to an earlier post here of mine)

thorny cipher
#

@proven oxide Ill try it... but i didnt do anything that could cause it to have issues

#

lightmass is used for static lighting though

proven oxide
#

Well what crtashed you didnt paste the error in the output log

thorny cipher
#
[0063.76][412]LogLevel: Display: Export Material TexCoord Scales took 0.359 seconds.
[0064.18][412]TextureStreamingBuild: Display: Build Texture Streaming took 0.424 seconds.
[0064.38][412]LightingResults: New page: Lighting Build - Mar 2, 2019, 4:02:49 PM
[0064.38][412]LogStaticLightingSystem: Warning: WorldSettings.bForceNoPrecomputedLighting is true, Skipping Lighting Build!
[0064.71][412]LogStaticLightingSystem: Warning: Failed to build lighting!!! Lighting build failed.```
#

even a blank map fails

#

it shouldnt even ATTEMPT to build lighting

#

it's disabled in my project

proven oxide
#

ok it says you need to re-enable static lighting

thorny cipher
#

im not wanting static lighting

proven oxide
#

Alright, I looked around in my settings and compared them with new projects and it looks like I wasn't allowing static lighting which skipped the light building.

In case anyone has the same problem in the future, reactivating Allow Static Lighting fixed the issue.

You can find that setting under:

Project Settings > Lighting > Allow Static Lighting

thorny cipher
#

yes im wanting to skip it

#

but i have it skipped, but it still tries

proven oxide
#

the lighting build is failing because you disabled it

thorny cipher
#

no it's not meant to show the error

#

it's meant to skip, not attempt

proven oxide
thorny cipher
#

It never used to show "failed"

proven oxide
#

They had the same error when it was disabled

#

I think they are trying to say you have to have some static

manic pawn
#

it's just being br_big_brain

#

does it saying the build failed actually affect anything?

thorny cipher
#

the fact it's trying means something is wrong

proven oxide
#

its prolly trying to build the static for the viewport

manic pawn
#

someone probably just moved branches out of order accidentally

proven oxide
#

Do you have a lightmassimportancevolume on your map?

thorny cipher
#

nope

proven oxide
#

Found it, in addition to the "Project Settings" check-box I also needed to tick the collapsed-by-default (facepalm) "Force No-Precomputed Lighting" checkbox in "World Settings"..

#

does that help?

thorny cipher
#

i did that

#

im going to reboot

proven oxide
#

"Show>Visualize>Preview Shadow Indicator"

#

what about in there

#

also that may be on

#

and have you any stationary lights in the level?

#

just one will try to force the static build

thorny cipher
#

nope none

paper kernel
#

lets see if engine explodes

#

if my logic is off, this function turns into fork bomb

thorny cipher
#

@proven oxide even blank maps attempt to build lighting

tranquil isle
#

Hello chaps... I'm starting to have a bit of a think about testing.. how do you guys go about it ? (I'm a solo dev)

#

@thorny cipher I think there is an option insettings ?

thorny cipher
tranquil isle
#

oh

thorny cipher
#

like it's not reading this file

#

😡

proven oxide
#

Force No-Precomputed Lighting"?

thorn vector
#

Hey anyone can teach me how to make skill tree

#

Or tell me the way how to make it

tranquil isle
#

mmmm, have you tried deleting saved and intermediates

#

then restart the project ?

#

@thorn vector what's your skill level in blueprint ?

thorn vector
#

What u mean by skill level?

#

U mean like my knowledge of blueprint

tranquil isle
#

do you know how to use them ?

thorn vector
#

Yeah i know

tranquil isle
#

then create a skill tree using blueprint xD

#

sorry coudn't resisist

thorn vector
#

Yeah what i wanna know is how to huild them

#

Any of tutorials i tried on yt doesnt work anymore

plush yew
#

yo look at my master peace

tranquil isle
#

@thorn vector I'm going to need one soon as well. It should be pretty easy ... for the tree itself it's going to be just a bunch of bool

#

can you click on this ? yes/no

sudden agate
#

so many people ripping and stealing assets smh

plush yew
#

im not

#

lmaoo

thorny cipher
#

Ok looks like "pre-compute static visibility" is causing it

plush yew
#

its fanmade?

thorn vector
#

@tranquil isle what u mean by a bunch of bool?

tranquil isle
#

wait

sudden agate
#

@thorny cipher static visibility should be turned off

#

there is like 0 benefit

thorny cipher
#

where was it turned on

sudden agate
#

idk. you said Static visibility caused the error lol

thorny cipher
#

"static visibility should be turned off
"

#

where to turn it off?

#

😄

grim ore
#

There are many different ways of making a skill tree system in unreal engine along with many different types of skill trees. even if there was a tutorial showing you completely how to make one it might not be what you want so useless 🤔

#

so if you want to learn how to make the skill tree figure out exactly what you want figure out how each piece works in your head and then you create each piece.

tranquil isle
thorny cipher
#

It's off

#

like it shouldnt be in the build menu

grim ore
#

In this video I show you how to setup the basic layout of our Skill Tree so we can get ready to add functionality to it. If you have any questions or comment...

▶ Play video
manic pawn
#

I think the problem is that you're expecting an option in unreal to make sense

tranquil isle
#

@grim ore Hey man it's the first time I spot you here. I just wanted to say that you are the man. I mean it. Please keep going !

thorn vector
#

I tried that a long time ago but it doesnt work

#

It work on 4.19 but when i tried on .21 it doesnt work anymore

grim ore
#

also keep in mind your target platform because a skill tree setup that works with a mouse on a computer is going to suck big time on a console

thorn vector
#

My game is for pc

thorny cipher
#

@manic pawn im expecting ue4 to not just do random shit when i dont modify anything

manic pawn
#

you could try a bug report

tranquil isle
#

@thorny cipher uninstall/reinstall ?

manic pawn
#

but they might just auto-backlog it as it doesn't break anything major

thorny cipher
#

well im pretty sure its related to UE4 crashing

#

ever sinced it crashed one day, it started to try build lighting

#

lol

#

(╯°□°)╯︵ ┻━┻

manic pawn
#

well try clearing saved and derived data cache in that case

thorny cipher
#

anyone here have a project w/ dynamic lighting?

#

W/ static lighting off

tranquil isle
#

yes me

thorny cipher
#

Want to try build and see if you get lighting error?

tranquil isle
#

this is what I get

thorny cipher
#

huh

#

you dont have static lighting off

tranquil isle
#

i do

thorny cipher
#

check project settings

tranquil isle
#

yeah, i get no baked lights

#

which settings do you mean ?

thorny cipher
#

have i just ignored this error for so long that i just noticed it again?? i dont even know

#

im questioning reality at this point

#

(╯°□°)╯︵ ┻━┻

tranquil isle
#

have you tried re-installing ?

thorny cipher
#

i have custom built

#

@tranquil isle btw you have two skylights

#

thats bad

tranquil isle
#

no i dont

#

it's complicated

thorny cipher
#

sub levels?

tranquil isle
#

yeah

thorny cipher
#

ah

#

haha

#

ok

#

blank project

#

i dont get the error

#

so something got turned on

#

and not in a good way

copper flicker
#

does anyone know how to make a UI button hovered.. without MOUSE hovering ?
like if I use a gamepad to move from button to button
how do I set a button to be active, and then move to the next button?
cuz buttons don't seem to have slot numbers..
O o

thorny cipher
#

ok deleting cache time

#

it happened on a blank project on the same editor build

#

i used shared cache so maybe something screwed up

paper kernel
#

so, increasing Recursion limit is only possible from source code?

paper kernel
#

...baby crib strikes again

hidden aurora
plush yew
#

hi

#

can someone help me with admob and unreal?

fleet cedar
#

I forgot about the free content 😄 this is great

plush yew
#

im searching expert on unreal engine...

fierce tulip
#

XD

#

@copper flicker even though an awesome node-drawing, its nsfw

grim ore
plush yew
#

Hello guys can you send me links of sites for free good textures for wood and sticks?

abstract relic
cloud cobalt
#

The UE4 marketplace

#

Or your camera + photoshop

plush yew
#

free man free not piad I know that they are a lot of in mrketplace but not free @cloud cobalt

abstract relic
#

Make your own then

#

Or google. It is your friend

cloud cobalt
#

Look up textures.com or other stuff like it that you can find when googling "free game textures"

plush yew
#

idk how and I can't

cloud cobalt
#

🤷

plush yew
#

okay

#

ty vse pak

cloud cobalt
#

It's not UE4 ready though

#

Will need significant work - creating a material and the roughness map at least

#

At the end of the day there is no such thing as "free PBR materials for any part of my game"

#

And you've been told this here quite a few times now

plush yew
#

okay

#

sorry

cloud cobalt
#

When working on textures from the Web, your process is usually going to be

  • make them seamless, remove lighting information in Photoshop
  • process them to create a roughness map, normal map
  • import all three in UE4 and create a material
#

That would get you modern-looking stuff

#

This is for photorealistic stuff ofc

abstract relic
#

You’re forgetting UE4 starter content where there’s what? 30 materials?

cloud cobalt
#

Free UE4 content generally has much more than that

#

Between starter content, samples, free MP content

abstract relic
#

🤷‍♀️

stark lava
#

Anyone know how to fix stuff in vr?

fierce tulip
plush yew
#

okay aha ty @cloud cobalt

#

xD @fierce tulip

cloud cobalt
#

Seriously though, you're going to need a long-term solution for content in your game

#

Not having textures at all can be one

#

Paying for content is another

#

Creating it another

#

Relying on other people to do it for you for free whatever you need isn't a thing

plush yew
#

can not have textures? what about the payment I did not understand?

abstract relic
#

Pick your battles Stranger 😜

plush yew
#

to be my classmate, for example, he makes me the 3d models and I configure them in the program but the problem is that there was a problem with the export of textures from blender and that is why I'm calling myself to look for textures

#

? @abstract relic

stark lava
#

Could someone help me with ue?

#

VR

plush yew
stark lava
#

Yeah, no one has responded to me in that chat

plush yew
#

the chat isnt't too active like this but this isn't for vr sorry

#

write there your problem and wait for answer or solution like everyone 😉 @stark lava

stark lava
#

Ok

carmine wind
#

why when i try to open the skeleton of my character my game closes

plush yew
#

idk

clever smelt
#

I downloaded the interactive open world foliage kit a while back and when i use more than 50k grass my ue4 lags
I got an i5 7800k and gtx 1070 so i guess rhats not the problem
Should i optimize the grass for performance somehow?

regal mulch
#

@clever smelt The one from the Kite Demo?

clever smelt
#

I tried that one too but no,im talking about another one

#

Should i take a pic to show you which?

#

I mean a screenshot

flat idol
#

the author claims the content is optimized already, you are maybe just using it wrong

clever smelt
#

im new to ue4 so im just slapping like 100k of it on the ground

flat idol
#

what fps you get with the demo content map the item was shipped with?

dry moon
#

I've used that same one, it might be you spawned too many?

clever smelt
#

hmm,have not tried that but thats a good ideea,if its good fps then im doing somehing wrong

dry moon
#

Because theyve worked fine for me before

clever smelt
#

how many have you used ,Wayne?

dry moon
#

I've used them for a demo scene, like 50k each

#

But I redid the material

#

To use fadeperinstance, and better LODs

clever smelt
#

*Also-maybe this is related but if i place 30 trees and 50k grass ,building the light takes like 45 mins on a small-ish map

abstract relic
#

You need to implement culling

clever smelt
#

you mean the cull distance tab?

dry moon
#

With the foliage tool

clever smelt
#

Yep,that was it.

#

Thanks for your help guys.

#

Have a nice evening.

frail jasper
#

texture is blurry. what would be the best settings for a flipbook so that it a streaming texture yet show high quality resolution rather than a low resolution mip?

plush yew
#

Hello guys I have a problem with my project

#

when I removed the farm house it happened this-what to do? How to fix this problem? This is on the ThirdPersonExmapleMap

frail jasper
#

rebuild your lighting

plush yew
#

Okay but I didn't rebuld the lighting

#

it will fix if I rebuild the lightning

#

?

#

I haven't got ligtning

frail jasper
#

yep click on build on the top and look for lighting

plush yew
frail jasper
#

top one build lighting only

plush yew
#

it fixed thank you

#

#

Hello guys I have another problem

#

I imported the sign with their materials and textures

#

and it has the material ready

#

he doesn't show me that it comiles the shaders

#

and it is grey color

#

when I opened the material is this upper the screenshot

#

@frail jasper

#

When I clicked on the Apply Button it shows me this:

#

this is the sign:

abstract relic
#

That big ERROR might be a clue. Hover over it, it’ll tell you

#

Also, do consider following starter tutorials. You are lacking in fundamentals

plush yew
#

I understand what is the error but I want to fix it

#

it happened when I imported it into the program - I deleted it and then imported it again and again

abstract relic
#

🤦‍♀️

plush yew
#

?

abstract relic
#

I can’t help you. Take some courses, watch some videos

plush yew
#

omg really

#

this is a problem from the model it needn't to know the whole program I think

abstract relic
#

Not going to spoon feed you. I’ve should of known better

plush yew
#

to understand, however, I have a problem with this thing and I need to fix it, I do not need tutorials about it

frail jasper
#

you got any info on mips? when I use no mips my streaming pool goes very high but the image shows as intended and when I use mips the image comes out blocky and pixelated.

plush yew
#

what is mips?

flat idol
#

@plush yew What HighTide means, is that this error must be very simple, and with a bit of experience you could just fix it already. My guess is the texture format is not matching the sampler you are set this on, and the error text should give you a clue about this. Try change the dropdown of sampler type "Color" to something else that match the texture type see if that helps.

frail jasper
#

its the resolution your texture use so that it can stream in low level textures when not needed

plush yew
#

emy this texture pattern and everything i've taken it from a site for free 3d models I have not done my textures or materials to have some kind of proleam with them in principle

hoary silo
#

just to let you guys know, i found a way to fake render passes

abstract marsh
#

Super important question here guys

#

I already think I know the answer based on what others have said but

#

We're trying to make a character run, and when you hold back on the control stick, he will skid and slow down.
The coder says it's only an animation state.
I say that it's not only about how it looks, but it has to feel like you're skidding so there has to be code attached to it.

#

What's the real solution to this?

#

Skidding is meant to be a secondary function, like if you hold back while running and then you encounter a slope, you will skid down the whole slope. I don't think that can be accomplished simply by animations/blending the animation. It can't.

#

So please someone let me know who is right - me or the coder.

#

(and @ me when you do!)

plush yew
#

I want to make when I press the button to change the nickname
they said me to use the player state and the default variable calles player nickname

#

I made this but I want when I click on the button confirm to save my neew nickname
idk how to do it
can you tell me
guidelines

fierce tulip
#

is there an easy way to get the distance from camera of something?

plush yew
#

?

abstract relic
#

Grab vector length? I feel odd suggesting anything to you Lous

ivory gate
#

@plush yew tutorials

#

YouTube

hidden aurora
#

line trace by channel?

ivory gate
#

Anything

#

U need to learn

#

@fierce tulip lime trace would work probably

#

Line*

fierce tulip
#

no simple click on a thing, this is distance?
kinda want to know the distance I want LOD's to kick in

fierce tulip
#

too much work. i'll just place a few cubes at 500 meter intervals

#

XD

ivory gate
#

xD

abstract relic
#

What? You don’t have a runway level? 😜

plush yew
#

send me tutorial @ivory gate

abstract relic
#

Good lord

ivory gate
#

Look one up @abstract relic

#

Sorry wrong ping

#

Meant to ping @plush yew

abstract relic
#

Collateral. I understand 😜

plush yew
#

if I make a save game blueprint class and there to make the variable and then to cast to it and to print the new saved will be happening? @ivory gate

#

okay no problem which to look? @ivory gate

ivory gate
#

🤦‍♂️

plush yew
#

ops sorry for the tag

ivory gate
#

Dude google is a developers best friend along side with stack overflow

plush yew
#

yes

fierce tulip
#

@plush yew this channel is not your personal tutoring/google, please dont abuse the people their kindness by not doing any homework or research yourself

abstract relic
#
plush yew
#

yes

#

I know this

#

but sometimets I don't know how to google it

abstract relic
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No you don’t

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Clearly

fierce tulip
#

then learn how to, you are getting on people their nerves

plush yew
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so to search for how to save a nickname in ue 4?

ivory gate
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Lol it’s all good just learn to google and if nothing works then come here

polar hawk
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@fierce tulip

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if you middle click drag a 2d viewport

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that should be a ruler

ivory gate
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And ask once and only once

polar hawk
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or im crazy and im wrong

fierce tulip
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@polar hawk sadly doesnt work in perspective

polar hawk
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aye

plush yew
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and one more question can you say me in theory how this map is made with locations? \

cloud cobalt
#

Do simple games first FFS. Again. This isn't hard stuff that no one knows about.

ivory gate
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🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️

polar hawk
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adding a editor viewport display of "distance to selected actor"

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should be trivial

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but I'mma let someone else do that

fierce tulip
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hehe

abstract relic
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@ivory gate need a hug? I think we all need one actually

ivory gate
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Yea multiple

plush yew
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aha I am not clear understand what you write so can you give me link for more info? for this "adding a editor viewport display of "distance to selected actor" for the map?

abstract relic
#
plush yew
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I made simple game

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and it was simillar to subway surfes

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😃

cloud cobalt
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Do more of them

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Learn the basics

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You need to

worn granite
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become best friends with google

ivory gate
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If u want to be a dev then make a friend and his name is https://www.google.com/

abstract relic
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Might as well pin it at this rate

plush yew
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I'll explain how my learning works, so I'm working on a big project to say and do not know to say 90 percent of things and what do I look for and ask I know howto and so I know how it is but the damn thing is that most times when I search for a gag I can not find a result in the case, for example, how do you know how to make a hat as a rule of business or I can not describe it so I ask you here and it is the spam that I apologize for but I want I learn 😃

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xD @worn granite

polar hawk
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@plush yew you can safely assume my messages aren't relevant to you

worn granite
#

It goes like

someone asks me a thing
me, internally: Iunno
I look it up on google/docs/in code
me: appears to be <thing>

them: wow he's got his shit down

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Or if I need a thing for myself, I just skip everything but the 2nd and 3rd line

ivory gate
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Yup

plush yew
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I learn the basics still but I want to do and advanced things

cloud cobalt
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Your learning process doesn't work obviously @plush yew thecrso... do simple games

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Seriously

abstract relic
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You have not learned the basics

plush yew
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okay I make simple games

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okay

fierce tulip
worn granite
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Ah, you try searching but don't know what to search for?

ivory gate
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Make simple games learn basics expand from there

worn granite
#

that'll come slowly over time.

abstract relic
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Watch tutorials. You’ll just be going in circles otherwise

plush yew
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yes unortunatey ; @worn granite

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I will watch this video about ue 4 how to hgoogle

cloud cobalt
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I wish I could be nice here but we can't help you learn the basics. It needs to come from you and it will need some months of work

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No way around it

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I've been doing this for a decade here

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Some here more

plush yew
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okay

ivory gate
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How to google.
1-type in ur question
2-read the 1st result which is usually on stack overflow
3-ur done

plush yew
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yes but

worn granite
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very helpful Kanterman

ivory gate
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I gotchu

plush yew
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I can not always ask the question properly, for example, by seeing something in a game as I showed a screenshot, and I wonder how it is done how to ask the google question?

ivory gate
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That’s because ur missing the basics and I’ll pretend like I know what Gagul means

abstract relic
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Everything can be broken down to the basic. That’s why it’s call fundamental

plush yew
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google @ivory gate

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okay

fierce tulip
plush yew
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xD

cloud cobalt
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You want the be at the point where you knows the basics of how any game works

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High level

plush yew
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I want somehow to know some mechanics how they were made in a game case lastDayOnEarth - for example, I can ask how to get this done when you have a building we dishear stove and you have to build it you put it and when you open it you have to assemble it with different materials how do you show how much you need how much when you put something to read it to you?

abstract relic
#
plush yew
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okay

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but this how to google it?

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that's the question

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to copy this that I wrote?

abstract relic
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Read the last 5 minutes of this chat

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Listening is a skill

plush yew
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hmm

frosty bloom
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Practice

plush yew
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okay

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but I don't know how to ask my question beause I describe it how it workds

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hmmm

abstract relic
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At this point, you’re going into troll level

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Please stop

plush yew
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okay

tranquil bone
#

Does anyone know how to make a mesh use the UE4 Skeleton, so i can buy assets of the marketplace or do i have to make my mesh around the skeleton?

plush yew
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I am not trolling man

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I am series but okay

fierce tulip
#

you might be serious, but you should seriously consider if your actions wont result in people getting fed up with it

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we all understand that you are trying, but a BIG part of gamedev and understanding gamedev is self-teaching, self-searching, and self-discovering

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we are not a personal answerhub

ivory gate
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If u wants answers watch tutorials

plush yew
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okay I understand 😃

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I will stop for now

fierce tulip
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just take your time, deep breaths, and take one small step at a time.

hidden aurora
polar hawk
#

?

tall pendant
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🤔

plush yew
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Well I wonder how that sells

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It would be nice to know people got rewarded for making such assets, though personally I'm too poor to buy any such thing

abstract relic
#

Indeed, it’s always an odd line to balance on

plush yew
#

Now even I could make that

stiff oar
#

Hey! New joiner here; I'm looking for some help with an input issue in UE and just wondering what channel would be the best to ask in haha

polar hawk
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here probably

hidden aurora
#

I really need that 200 usd assets is the perfect thing for my environment but its so expensibe 😦

stiff oar
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Alrighty then

polar hawk
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@hidden aurora you could just make it yourself then :p

hidden aurora
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Im so bad at 3d modellings and modleing that amount of assets by myself its like no thanks

abstract relic
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I’d pay for the Victorian house in a heart beat. It’s time consuming to make those models

hidden aurora
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Its the perfect thing for my game its the only thig i need to finish it

stiff oar
#

oopsie wasnt finished typing lol

polar hawk
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If its the only thing you need to finish it

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you should stand on a street corner and panhandle

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for real

abstract relic
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You’re killing me mate 😜

hidden aurora
#

hahaha so sad

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I mean ihave the money bt dont know what to do

stiff oar
#

Well the issue I'm having is probably pretty unique but im hoping someone a little more experienced has any workaround ideas for me haha
I have a custom "keyboard" I've made for an art installation that basically uses jacks and quarter-inch cables to simulate keys being held when theyre plugged in.
The issue lies where when the installation "restarts" and the level is reloaded, UE doesnt realize that a key is still being held. So I'm looking for a way to force UE to check if any keys are being held down again

polar hawk
#

oof

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it might just easier to have your custom hardware have some sort of trigger to reset its state lol

stiff oar
#

I've spent so long searching google and cant find anything remotely close to what I'm trying to achieve haha

polar hawk
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like resend key press downs for things plugged in

stiff oar
#

I'm using aTeensy for the controller/keyboard and UE doesnt exactly have an easy way of communicating back to it on macs

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hmm I guess it could be a timed refresh push kinda thing

polar hawk
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can you put some sort of web server on the teensy

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like just enough to receive post/get http requests

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probably not

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uh

stiff oar
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I dont believe so

polar hawk
#

I think spending the time to set up an input/output system on that thing

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is going to pay off way more

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even if the only thing you use it for is for unreal to send it a 'reset input state'

stiff oar
#

right now I'm just prompting the user to unplug everything when it resets, but thats not very user friendly/if they dont it messes with the puzzle mechanics

polar hawk
#

yeah

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you're going to want to set up an input/output system of some kind

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side effect is you'll get things like

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"turn on control panel light" for free

plush yew
#

any1 knows a little bit about lighting settings?