@wicked radish basically what you do is you look up the member function you want to call, GetOwner() for example. then you google that and you find the https://api.unrealengine.com/INT/API/Runtime/Engine/GameFramework/AActor/index.html api reference and see it needs GameFramework/Actor.h
Actor is the base class for an Object that can be placed or spawned in a level.

