#ue4-general

1 messages ยท Page 248 of 1

worn granite
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mhmm

frosty bloom
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@plush yew do you know what is required to create an MMO?

worn granite
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this here is a object wire that is going into an exec pin. This function compiled.

plush yew
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a brain

frosty bloom
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Guess i'll leave it there ๐Ÿ˜‰

worn granite
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When data and exec are the same thing, its brittle af.

plush yew
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y but they made fortnite

worn granite
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purely in BP

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That's news

plush yew
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really?

storm venture
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lol

worn granite
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Hey @livid haven you do stuff purely in BP right

plush yew
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is he from Epic xd

worn granite
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but no if fortnite uses pure BP with no engine team support AT ALL I'll eat my keyboard.

plush yew
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muhahahahaha

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i can give u pepper

worn granite
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First you'll have to show me evidence they use pure BP exclusively.

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as it ships

plush yew
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theres no evidence

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u would have to whack them

worn granite
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mhm.

plush yew
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but it would make sense

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if they used bp only

worn granite
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no it wouldn't

plush yew
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to advertise

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UE4

worn granite
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nope

plush yew
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yope

worn granite
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They did do a thing for that

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btw

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but it wouldn't make sense to cripple development of a serious project for a marketing stunt.

storm venture
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hey, so i have reflections from assets bleeding through walls and showing on obstructed surfaces, any quick fixes?

plush yew
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oh yes

storm venture
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ie. window shows reflection of asset behind a wall

plush yew
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but bp are good

worn granite
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they're not better than C++

plush yew
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y

livid haven
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Que?

worn granite
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FN is pure BP with no engine team support, ya?

#

Also I did ping you just for an argument LEL

livid haven
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Sorry, shit's on fire yo. Been super busy. Story of that employee life.

worn granite
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ah myb

livid haven
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NP

storm venture
#

i can answer for him
๏ผฎ๏ผฏ๏ผฐ๏ผฅ

livid haven
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But fuck no.

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I am one of the most staunch we-don't-do-serious-business-logic-in-BP types.

worn granite
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took ya long enough there tyler

storm venture
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yeah

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lmao

worn granite
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darn you, edit mang

storm venture
#

google didnt want me to get my vaporwave gen

livid haven
#

I want nothing more right now that for JIRA to have an auto-complete suggestion of other similarly titles tickets

worn granite
#

ty for taking time out of your busy day for a petty internet argument =D

cyan merlin
#

I'm 90% sure that guy is trolling

livid haven
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I am inundated with layers upon layers of duplicates because QA is experiencing the same issues in so many different ways and have no practical means of knowing they're all duplicates.

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That karol guy?

cyan merlin
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Yeah

livid haven
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Nah, I think they're serious.

worn granite
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I don't think they're trolling some people really do think that way

livid haven
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I'll leave it at that.

worn granite
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which is fine

plush yew
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No im just new xd

livid haven
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Because any further clarification will just end up being pretty cruel.

cyan merlin
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I see

worn granite
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There's tons of those visual scripting is the future people, and I'd agree if it was able to convert 1:1 with text in real time.

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with full IDE features.

livid haven
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And last time I had to convince someone that someone wasn't trolling and legitimately just didn't know better, we had an hour to 2 hour argument and there was a revamp of moderation on the server.

worn granite
#

I remember that

vale osprey
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lol ๐Ÿ˜„

plush yew
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lol

worn granite
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<goes back to work>

broken shadow
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On the visual scripting stuff:

At first i thought to myself

"Well, I'll do some BP stuff and then work my way up to true code once I'm more comfortable with the logic of it"

But I get the impression more and more I should just go straight into pure code

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Like, build a basic application

livid haven
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Just remember Poe's Law.

broken shadow
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(Beyond just Hello World)

cyan merlin
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I think visual scripting is definetly the future, but not as a replacement for coding

livid haven
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TL;DR: The real thing and people making fun of the real thing are indistinguishable, especially on the internet.

cyan merlin
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Yeah lol

livid haven
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(So assume someone's serious initially or you'll just end up being a jerk to someone who legitimately doesn't get it)

plush yew
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y

frosty bloom
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When you get a grip on Coding doing logic in visual scripting kinda blows

broken shadow
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yeah, i'm starting to feel how cumbersome BP can be with what I want to by my project's core mechanic

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Which is character swapping at will

cyan merlin
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Visual scripting isn really good for certain tasks

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But thats why its not a replacement for coding, its only efficient for certain things

broken shadow
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It's turning into a tangled spaghetti mess even at the most skeletal level of development

cyan merlin
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Substance Designer is a good example of visual scripting being used correctly

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At least in my opinion

broken shadow
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But I'm happy with my BP stuff for my sprinting & slow walk functions

unreal spoke
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@kindred viper So I created a new object channel "shootable" and a new collisin preset that ignores everything but static mesh and "Shootable" objects. Now how can I tell teh physics asset to be detected as "shootable"? I guess that by defualt it's detected as physics body

bitter plover
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Just switched from unity to unreal. Best decision ever

vale osprey
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you can manage BPs in the same way, the crappy part is a blury line of where you should stop

bitter plover
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Just learning unreals take on c++

broken shadow
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Repliacted, and while a tad cluttery, is mostly just due to replication rather than pins flying everywhere

plush yew
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@bleak schooner i switched 3 days ago. why was it best idea?

bitter plover
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Is pretty complicated compared to c#

plush yew
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@bitter plover *

bitter plover
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@plush yew well for whag i wanted to do it suited my needs more than unity

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Dont get me wrong unity is amazing and i wont stop using it but im a learner and want to learn unreal

cyan merlin
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I honestly thought the unity interface was a lot more complex and difficult to understand then unreal, but I seem to be the odd one out lol

bitter plover
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Unity has a pretty clean interface

plush yew
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man theres an unreal amount of chatting going on here

bitter plover
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Unreal is a smack in tge face kinda interface

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Ba dum tsch @plush yew

worn granite
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get out

cyan merlin
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@plush yew just kill me

plush yew
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I guess ill leave

broken shadow
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:D

bitter plover
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Lol

worn granite
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I don't think its the interface itself @cyan merlin

bitter plover
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I luuuv unreals workflow

cyan merlin
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I find the "compartmentalized" way unreal works where everything seems a lot more separate and have a specific use easier to folloe

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I guess that actual interfaces are pretty identical

bitter plover
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Hmm i agree wid dat

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Its just unreal id a bit clogged if u kniw what i mean

cyan merlin
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Yeah I feel you

bitter plover
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Not that i dont like it

cyan merlin
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Unreal also feels really clunky and slow as well

bitter plover
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Its just unity seemed a bit more manageable

plush yew
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unreal is awesome

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on unity u have no blueprints

bitter plover
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Just that u need a supercomputer to run it smoothlyxD

plush yew
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yeah

livid haven
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Out of the box, UE4 is very heavy, for sure.

worn granite
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there's playmaker for unity, I think.

cyan merlin
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The unreal editor is constantly freezing and locking up for me, usually when compiling shaders and apply materials, etc

livid haven
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I recall someone asking about the size of an empty UE4 game on mobile.

plush yew
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maybe change rendering quality

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in settings

bitter plover
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By tge time u learn playmaker u might aswell have learnt c#

cyan merlin
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@plush yew true

livid haven
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The answer is... not great. With a lot of tweaking, you can get it pretty light.

bitter plover
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@livid haven what size

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Ahh

livid haven
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But out of the box, it's nothing to sneeze at.

bitter plover
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Is unreal good for mobile though

livid haven
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I don't know the numbers.

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You could always look at Tappy Chicken as an exemplar.

bitter plover
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But what about an fps game par example

livid haven
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Naturally, it's also been stripped of anything extraneous using Epic's expertise. It's hard to codify all of that knowledge and distribute it.

worn granite
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mobile? Sure. With work.
2D? Eh. With work.

bitter plover
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Whos been grinding out that fortnite lately though

worn granite
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FPS? Yes.

livid haven
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When I worked on the I18N and L10N tech, I got a lot of gripes from mobile about bloating their build sizes with localization data. :/

bitter plover
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@worn granite fir mobile though

worn granite
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fps mobile?

cyan merlin
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I just thought of a funny comparison, unity you need to add pieces to it with addons, code, etc. Unreal you need to cut pieces out to optimize it

bitter plover
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Yyp

cyan merlin
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I guess you can't have both

worn granite
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With work, sure.

broken shadow
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That seems like a good summary of Unity vs Unreal

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From everything I have seen however

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(But I'm only barely above the peanut gallery)

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(So, not taking myself too seriously at all)

weary basalt
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Thats your answer to everything @worn granite lol

bitter plover
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Unity u really need ti code ur own shaders and put in a lot of effort for good graphics

worn granite
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do you disagree?

weary basalt
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No ๐Ÿ˜ฆ

worn granite
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PC FPS is out of the box

livid haven
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Well, yeah. With Unity it seems you need to create more of the fundamental stuff and with UE4 you get a lot more basic stuff out of the box, but you may need to strip these things or ignore them if your project doesn't quite fit whatever those systems were made for.

worn granite
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mobile fps takes work

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ยฏ_(ใƒ„)_/ยฏ

bitter plover
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Whats the difference between .cpp and .h

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Im a noooob

plush yew
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cpp is c++

livid haven
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@bitter plover You don't want to ask that question here

cyan merlin
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.h is header file

worn granite
livid haven
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You really should take a starter course on C++ of some sort.

worn granite
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but really you don't wanna go there

bitter plover
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Wht not @worn granite

livid haven
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That's really fundamental stuff. Not that we can't answer it, but we'll answer it and you'll have 500 more questions.

worn granite
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Cause nobody likes explaining the basics 100x times

bitter plover
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Feel like im about to be beheaded for asking dat question

plush yew
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you would be better learning blueprint first

worn granite
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no my axe is dull its less work to be civil rn

plush yew
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and c++ later

worn granite
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disagree

unreal spoke
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@kindred viper and got that working too ๐Ÿ˜ƒ

bitter plover
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Oh i spent a week learning blueprint but wanna learn c++

weary basalt
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Whats stopping you?

bitter plover
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I do know c# and java though

weary basalt
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Go and grab an book or watch Youtube tutorials

cyan merlin
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Try learning normal c++ first then jumping into unreal when you got the basocs

livid haven
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Go for it, just saying you should learn some C++ basics first or you'll be asking a thousand super fundamental questions every 5 minutes that you could learn faster yourself with some Google/udemy/YouTube/a book.

bitter plover
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Tru tru

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Im doing a udemy course now aswell

livid haven
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Also, the real answer to the H vs CPP question literally takes like 30 minutes to an hour to fully explain.

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But the "here's what you need to know to get shit done" is like 30 seconds in a tutorial.

bitter plover
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I know the basic fundamentals from c# and java just never seen .cpp and .h before

livid haven
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It's a very specific thing particular to C++ and the fact that its lineage comes from 1970s/1980s.

bitter plover
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From what ive seen is that the .h is where u creat le the variables and functuons etc then use these in .cpp

livid haven
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Declarations in H. Definitions in CPP. Generally.

bitter plover
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Noice

livid haven
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But it's also not exactly that simple. It's just mostly that simple.

worn granite
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.h and .cpp don't have to mean anything if you don't want them to. You can swap them if you really wanna, or just have one file. Don't do that. But if you wanted to, you could.

bitter plover
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Ah so its just a name

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Cool

worn granite
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<conventionally> they have very important meanings.

livid haven
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It's a convention.

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A long standing, well established, universally known convention.

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And UE4 itself depends on said convention or you'll break things.

surreal viper
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"But if you wanted to, you could."

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nope you could not

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not with unreal anyway

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you can't really include a cpp to another afaik, what the hell would you do, write your own program to a single file?

worn granite
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There's a lot of dumb things you can do.

surreal viper
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yeah it just would not compile

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but you can do it ๐Ÿ˜„

worn granite
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Pretty sure - at least outside of UE4 - #include "SomeFile.cpp" compiles AND works.

manic pawn
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unity builds work by including a bunch of cpp files in another

worn granite
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^

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Maybe UE4 does some kind of quick enforcement

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like it will for including the same header in all C++ files pre IWYU

cloud cobalt
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So the reason headers exist is that in C or C++, the idea is that every .cpp file is compiled separately. .h files aren't compiled directly. They're included by other .cpp files to declare functionality that's in a separate module, that is, separate .cpp file

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After all cpps are compiled, they're linked together

manic pawn
surreal viper
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well include basically just copies stuff

cloud cobalt
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.h files are essentially tools to share definition of methods, classes, etc to other classes

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You can definitely declare classes in a .cpp file

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And use them

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And never have a header file ever

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In the real world you always need to share everything anyway so headers are almost always used

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The process of compiling C, and C++ by extension, is ungodly

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It's a real mess honestly

livid haven
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Without headers, you would duplicate declarations by hand hundreds or thousands of times.

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They're a somewhat hacky solution to a problem that existed decades ago and wouldn't anymore if C++ were willing to say goodbye to decades of legacy support.

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And reinvent all compilers.

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(We're saying the same thing, just chiming in late)

cloud cobalt
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Technically, C++ is kind of supposed to be looking at maybe trying one day to think about looking for alternatives

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Maybe

livid haven
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Believe it when I see it

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Maybe in like 2040

cloud cobalt
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But modules have been pushed back for too much time for it to ever happen

cyan merlin
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ahh ive crashed again

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it says its running out of video memory

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but it showed my GPU not really being used

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maybe thats because it cleared the GPU as soon as it crashed?

plush yew
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Try updating it

cyan merlin
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its also saying im using 60-70% of my memory when its around 7-8gb total usage

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I have 16gb

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not like that should be affecting texture memory

dry wraith
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Can anyone help me find the correct paperwork I would need to have my team members sign so that I could lead a team of developers and not have to worry about them suing me and stuff?

grim sinew
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No but your lawyer can.

safe rose
#

1-800-LAWYERS

dry wraith
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Really? No easier way huh

safe rose
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Maybe Googling for the lawyers

dry wraith
#

Alright thanks anyways

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Iโ€™ll do my own research I guess

ionic oxide
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or some yt tutorial on how to be a lawyer

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๐Ÿ˜„

safe rose
#

No research required. You still need legal counsel.

latent granite
#

How long would it take to learn blueprints?

grim sinew
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Exactly 8.

latent granite
#

?

grim sinew
#

Kidding. Really though, depends on you, your programming background, how many hours you put into it, what you define as "learning" (whether it be basic functionality or making a full game), etc.

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It's an impossible question to answer.

latent granite
#

Hm.

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In general though?

grim sinew
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Anywhere from a week to two years.

worn granite
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I'd say....

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It takes you the amount of time it takes you.

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Seriously. Your question can only be answered via tautology

latent granite
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I've learnt some lua.

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I understand variables.

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Instances.

worn granite
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alright

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Do you wanna learn BP to the same level?

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What's the goal here

latent granite
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Expertise.

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Level

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To create advanced stuff.

worn granite
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8 mo

latent granite
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Ok.

worn granite
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Iunno if I'd call myself an expert and its been my job for 3 years

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ยฏ_(ใƒ„)_/ยฏ

latent granite
#

What if i'd learn from youtube tutorials?

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Would that affect

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The duration

worn granite
#

if you keep asking as much through the entire process, it'll take you 3 years

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=D

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Source of information shouldn't change much.... if you watch the right videos.

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If you learn bad habits expect to tack on 30% of the time, or more.

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Like if you learn something similar to what leads to this.

latent granite
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In blueprints is there many ways of doing something?

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Or is there a limit

livid haven
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BP is visual scripting

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So it's like any scripting system - of course there are many ways to do the same thing, but doing it in a semantically expressive fashion is best.

manic pawn
worn granite
#

trash it, stop watching the channels you're watching, go learn more text-based scripting/programming.

livid haven
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The first example there is a material and it looks fine, regardless of being wasteful.

velvet prism
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honestly, you're better off that way anyway

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whoops, was scrolled up

vivid girder
fervent owl
#

Hey guys can i ask for help

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Help will be greatly appreciated

trail grotto
#

good night friends

plush yew
#

Sadly I dunno how to do stuff like that

tranquil sierra
#

Hellow!

warm mountain
#

Hey all i understand the more shader instruction the more intensive it is on the processor, in that sense i have 3 questions.

I assume if a material is going to be used for many meshes, it makes sense to create a master material with all the flexibility needed to project over these meshes and minimize the number of things the system needs to call on but for more performance heavy materials?

But considering there could be a huge number of material instances derived from a single master material containing all those instructions but not necessarily using all the functions. Would it be more optimal sometimes to reduce the number of material instances and substitute it with decals?

So if I have a master material for most of my concrete assets and I need to make about 25 material instances but i could reduce it to maybe 5 material instances but 20 decal materials would that be more optimal?

plush yew
#

Yes

golden sundial
#

Hi there!

tranquil sierra
#

hi

golden sundial
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is there any writers here? for a small project (like an Interactive Fiction)

woeful oar
#

Is there a way to do input without having to set it up in the Project Settings? What do plugins do?

plain forge
#

quig you mean just like a key press or something?

woeful oar
#

@plain forge Yeah, just like pressing the "A" key or something.

plain forge
#

in blueprints just type the key and look for key events I think its called

woeful oar
#

I use code unfortunately.

plain forge
#

oh mybad nvm then lol

woeful oar
#

I guess I should learn Blueprints eventually, lol. That's what makes it so difficult to google things.

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Thanks for the help.

keen frigate
#

Morning everyone and happy birthday to Unreal ๐Ÿ˜ƒ ๐Ÿฐ ๐ŸŽ‚

tranquil sierra
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good meurning

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:p

regal mulch
#

@woeful oar Why don't you want to use inputs through settings?

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They allow you to let your players rebind keys

woeful oar
#

@regal mulch It's not really important that they rebind the keys. It just needs a few keypresses for an example scene.

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I guess the example level could be an example project.

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Nah, that can't be it. It can't load a project into a project, that seems wrong.

keen frigate
#

@plush yew Hey ๐Ÿ˜ƒ and btw Unreal Gold is free on steam (ignore the price in the link). Carry on ๐Ÿ˜ƒ https://store.steampowered.com/app/13250/Unreal_Gold/

Your prison ship has crash-landed on the fastest, sleekest, most dangerous 3D world ever created. Look around, crystal clear water shimmers, shadows dance and shift, alien architecture fades into the horizon. Discover the secret of this mysterious planet and find out what cau...

Price

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Recommendations

794

worn ocean
#

hey anyone here a seller from Unreal Marketplace? hows the money?

whole quarry
#

Money is money

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Oh nvm youre spamming all over the place

plain forge
#

@keen frigate thanks for the heads up I am playing it now lol, never played the OG unreal before

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oh it crashed ๐Ÿ˜ฆ

tranquil sierra
#

Hmm I have an issue. I have a cameravolume. Inside are all kind of nodes And stuff called bp_cameramovementY. Now I want to create a second blueprint with the same nodes And stuff but slightly different. So for test. I duplicate the bp_cameramovementY to bp_cameramovementX And I donโ€™t change anything. So iT should halve the same usage as the X. Now If i implement the new box i And test i Get This error

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I Just copied the blueprint And gave iT a new name.

plush yew
#

today more learning of Unreal

tranquil sierra
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indeed ๐Ÿ˜ƒ

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making stupid mistakes and learn from it

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"accesed none trying to read property Camera from function"

plush yew
#

Piensekn

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Im already at blender

tranquil sierra
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does this means he does not find camera?

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yes?

plush yew
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Yeah im at blender

keen frigate
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@plain forge It wouldn't be Unreal if it didn't ๐Ÿ˜›

storm venture
whole quarry
#

Thats some wierd looking brick cube

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As if a layer of crunched paper is on it

storm venture
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was going for a stylized sort of feel

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maybe that wasnt the best approach

plush yew
#

@whole quarry you think I can include Ivona speech program in my game that i will profit on?

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or its illegal

whole quarry
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Dude...

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Forget... about... profit

plush yew
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^

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No im just curious

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about legal aspect

whole quarry
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People have been telling you for the past 3 days

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Do you have the license of it?

plush yew
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No

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but people include it all over youtube

signal pier
#

Man this chat is unreal... bet yall havent heard that one before anyways hello and goodbye

keen frigate
#

@plush yew If profit is the reason you're into game dev then you should look for another profession.

plush yew
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No its my passion

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Profit is just something i need too

keen frigate
#

Same thing applies then.

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There is a 99% chance you will either not finish your game or make any profit if you do finish and release it.

paper kernel
#

not having licenceis the opposite of profit

whole quarry
#

@plush yew forget what others do. If you tend to make a buck of something you need to have the right license...

storm venture
#

me and my dozens of abandoned projects can agree with suto

whole quarry
#

he says game dev is his passion, yet he talks more about making profit

storm venture
#

^

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i tried less papery

whole quarry
#

that looks a lot better ๐Ÿ‘

storm venture
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woohoo, thanks ๐Ÿ˜ƒ

plush yew
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But in blender its a tree (all these above connected)

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anyone knows what could be wrong

plush yew
#

Great, thanks !

whole quarry
#

just join the meshes together before exporting? ๐Ÿ˜›

plush yew
#

thats hard

whole quarry
#

not really

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select all and hit Ctrl J

plush yew
#

oh thanks

whole quarry
#

did you UVed them and made lightmap?

plain forge
#

slightly off topic, is blender the go to now for most modeling? When I was working with source like 8 years ago I had 3dsmax but last time I checked it was like 3.5K$ for a legit copy

whole quarry
#

if you have no budget, Blender is the way to go

novel cobalt
#

can't answer that but man have i been seeing a lot of people using it lately

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and it's apparently gotten a lot better recently too

whole quarry
#

if you have budget but like to remain sane, Blender is the way

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Soon it gets a better render viewport too (EEVEE), so no ugly slow rendering anymore

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wish I had more time (and motivation) to make more UE4 & Blender tutorials ๐Ÿ˜›

plain forge
#

Do you have existing tuts up somewhere?

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Im just getting into blender and need all the tuts I can get my hands on lol

whole quarry
#

just very basics, search on youtube for unrealblender

#

import/export stuff

#

and what settings to use when exporting to FBX

#

tho... needs a update

plain forge
#

alright Ill take a look, I made a 5 piece box with a skeleton with a basic animation and somehow screwed that up importing somewhere haha

whole quarry
#

I didnt do anything with animations yet for a tutorial

#

Still need to figure out how to manage different animations in a blender file

plush yew
#

Remco do your models require movable lighting too

#

Otherwise they are black

#

On static lights

whole quarry
#

never had that problem?

#

But I make sure to make a lightmap too on atleast 512ยฒ resolution

#

in UE4, if needed, I just set the Lightmap channel to the right one and set the resolution to the right number

plush yew
#

Lightmap channel?

whole quarry
#

yes... Lightmap needs a UV, a model can have multiple UV's

whole quarry
#

if you have no lightmap made when importing a mesh, you've to enable the option to Generate Lightmap

plush yew
#

Generate lightmap Uvs

#

Is enabled

whole quarry
#

tho out of my head, just go in Blender.. select the mesh, go in Edit more, go on the right to the UV Channels, add channel and select new one. hit U in the viewport and click on Lightmap.. set a decent resolution (doesnt need to be higher then 512 unless its a really big mesh) and done.

#

better results that way

plain forge
#

just curious, if your scene has a light in it when you export will that mess with it? I know my scenes by default start with one

whole quarry
#

no, thats only when you want to bake stuff

#

you want to only have the selected objects exported

plain forge
#

oh ok just checking I wasnt sure

#

Ive exported an entire 1 model so far so I am still learning lol

whole quarry
#

imho, when you open blender and it has the light, camera and cube, select all, delete it

#

and save the startup file

#

so everytime when you start a new Blend, it starts with a empty scene

#

I've send you a PM with usefull basic stuff

plush yew
stone pilot
#

I'm trying to open a map I made previously in my project. When clicking it unreal starts loading it but it gets stuck after a while. Now my colleague has no issue opening the same map. Is there something I can delete so unreal regenerates it?

whole quarry
#

@plush yew yes, that one

plush yew
#

okay

#

this is getting incredibly fucking annoying now

#

Its been going on for months and no one has found a fix

#

Yea that helped thanks @whole quarry

#

Got a quick question

#

What's the difference between the sequencer and the matinee?

whole quarry
plush yew
#

Oh, guess I'm not the only one that thought that

whole quarry
#

always google first ๐Ÿ˜‰

plain forge
plush yew
#

Ohh

plain forge
#

used that at work alot lol

plush yew
#

Thank goodness

#

I'd rather use the sequencer

#

The matinee is too rough looking

#

Thanks

tidal cape
#

Hmm... Unreal Engine with Rich Presence?

#

for THE editor not the game

tranquil sierra
#

:p always quick questions :p

plush yew
tranquil sierra
#

I do the same :p ahahaha

plush yew
#

bump

plain forge
#

^ I ran into a similar problem last night, would also like to know how to fix this

plush yew
#

Still cant select what blueprint type

#

Its been like this for several months

#

Its actually stopping me from working on shit I need to work on

whole quarry
#

@plush yew reinstall engine?

plush yew
#

Im using a custom version of ue4

#

its more complicated than you think

#

so cant reinstall the engine

whole quarry
#

Then debug and rebuild it

tranquil sierra
#

custom version? :p

whole quarry
#

People can take the source code of the engine and build their own custom versiom from it

#

Like ARK are running a custom one IIRC

plush yew
#

this is becoming aggrivating

#

i accidently clicked something

#

How could that cause my UI to fuck up incredibly bad

fervent owl
#

any one know how to make a range caracter from scratch. im trying to make a mage cast spells

plush yew
#

fucking top kek

woeful oar
#

lol

#

If you are being serious. There is no simple guide.

whole quarry
#

@fervent owl Custom character???? what?

#

Hello darkness.... my old friend

plain forge
#

its cause your windows isnt activated

fervent owl
#

i mean i need to make a casting caracter. wizzard. i have the caracter and animations just have no idea how to go about making it cast spells at playable caracter.

plush yew
#

this is becoming so incredibly frustrating

#

i swear to god

fervent owl
#

if ya have a fev sec i can show ya on my screen

plain forge
#

@plush yew just to check it off, have you tried reset window layout?

plush yew
#

yes

plain forge
#

im assuming you came across that already but id rather ask

#

ok just checking

woeful oar
#

@fervent owl spawn an object, throw the object, if its hits a person, deal damage? You really aren't going to be able to ask such general questions that you are asking. There's a million ways to go about creating a mage character.

whole quarry
#

ooooooh

#

your centering is just off

plush yew
#

no im saying the damn window is MASSIVE

whole quarry
#

try Windows key + one of the arrow keys

#

it should rearrange the window positio

plush yew
#

nothing

#

that does nothing for me

whole quarry
#

@plush yew : Edit > Editor Preferences > Miscellaneous > Reset UI Layout now.

plush yew
#

hold on

#

one silly question๐Ÿ˜‚ -is everyone can post link when stream in the #share-your-stream

#

your fucking me

plain forge
#

just tested this

#

hit alt + space

#

then M

#

then use arrow keys to move the window

#

then resize when top is in view

plush yew
#

I cant resize the window

#

thats the problem

plain forge
#

oh

#

your shits jacked lol

whole quarry
#

@plush yew If you make a new project, is the problem in there too?

plush yew
#

let me check

whole quarry
#

if not, it might be worth a shot to use the .ini's of the new project and put them in the problem-project

#

(not all ofcourse .. ๐Ÿ˜› )

#

I would assume/think its the EditorPerProjectUserSettings.ini

#

or Editor.ini

plush yew
#

im checking to see if it happens in a new project

#

if it does then its the engine

#

then ill be really mad since i spent alot of time getting it just right

whole quarry
#

if its in the engine, we'll collect kerosine and make the greatest fire ever known to man, people on mars can see it with their naked eyes. Its going to be huge.

plush yew
#

LMFAO

#

okay

#

nope doiesnt happen in new project

#

ill see if transferring config files fixes it

whole quarry
#

cool ๐Ÿ˜„

#

at least a minor win there

plush yew
#

launching build now

#

hope it works

#

otherwise ill be swapping out files one by one

whole quarry
#

crosses fingers

#

grabs the kerosine tanks anyways

plush yew
#

lol

#

FUCK

#

im gonna cry

#

it worked beautifully

#

thanks

#

finally, after months of trying to fix it, someone came up with a solution

whole quarry
#

๐Ÿ˜„

plush yew
#

you have no idea how much it bugged me

whole quarry
#

im happy it works ๐Ÿ‘

plush yew
#

only problem is my fancy layout I had is gone

#

RIP

whole quarry
#

you can always restore the problem back ๐Ÿ˜‚

plush yew
#

oof

#

nah

#

id rather keep an ugly layout with functionality than a beautiful layout without any functionality

whole quarry
#

programmer mindset vs designer mindset ๐Ÿ˜›

#

rearranging the UI is something default these days

#

i.e. i prefer the viewport big and on the right with the tools on the right and bottom

plush yew
#

I prefer a list of all available assets on the left side

#

it helps alot

#

I have a SHIT TON of assets

#

thats why I liked it that way, helps me get organized

plain forge
#

Im so used to hammers 4 screen layout for making BSP maps, this is a whole new world for me

whole quarry
#

thanks, now i've the Aladdin song in my head, a whole new world..

plain forge
#

almost as old as hammer lol

plush yew
#

Welp, atleast you guys arent dealing with over 40k models

#

so be happy about that

whole quarry
#

uff, with 40k models I wont stop optimizing with adding infinite amount of LOD's

plush yew
#

oh

#

thats without LODs btw

whole quarry
#

๐Ÿ˜

plush yew
#

yeah

#

Battlefront 3 is a huge game bro

whole quarry
#

needs paperbag to breath

plush yew
#

Hello guys again I have an other question when I want to create a map not map as level, map when will have to exlore terrains and collecting materials and etc-how this can c reate in UE 4?

#

Not to mention the size of the assets on my drive

#

400gb of assets lmao

whole quarry
#

holy, thats a lot

plush yew
#

exactly

#

So the old UI i had helped quite a bit

plain forge
#

thats 4 bf1 installs with all dlc

plush yew
#

yep

whole quarry
#

@plush yew do you use a translator or something? I dont understand what your question is

plush yew
#

lemme check how much character models I have

#

200

whole quarry
#

@plush yew you work on battlefront??

plush yew
#

damn

#

yeah

#

I don't use English translator I am Bulgarian and I speak and write English so U want to create a similar map as example but I don't know how

#

heres Han Solo

#

as in the game LastDayOnEarth

#

hair alphas didnt render correctly

whole quarry
#

kind of dissapointed now that your name is Landwalker and not Sunkiller ๐Ÿ˜›

plush yew
#

oof

#

it can be whatever you want

plain forge
#

Luke Averageman

plush yew
#

I found some PC screenshots of Haze on my hdd btw

#

Dont ask me how I got all this stuff

#

lmao

latent moth
#

Can anyone give me a pointer on where to start understanding how to have an helicopter auto-piloted. A fixed path is totally fine. Couldn't understand what to start looking for...

plush yew
#

You could use splines

#

maybe when you press a specific key it attaches to a spline

latent moth
#

i doubt that would get a realistic flight though

#

would it?

#

i'm thinking something that would still have physics effects to it like bending when going forward etc

whole quarry
#

timeline, FInterp, etc ?

#

spline would be better I guess

latent moth
#

So the idea is to have a spline generated depending on destination and then attach the AI to it?

keen birch
#

Luke, why do you consistently end up bragging abut your illegal achievements?

plush yew
#
  1. Not illegal
keen birch
#

Ripping assets from other games is not something to parade around with

plush yew
#
  1. I never ripped these assets, they were given to me
#
  1. I didnt ask for your opinion
keen birch
#
  1. is absolutely invalid
plush yew
#

I dont care

keen birch
#

Who gave them to you, then?

#

I'm guessing it wasn't a person who had the certifications to give those assets to you

plush yew
#

Thats where you wrong kiddo

keen birch
#

So, who/what gave you those assets?

plush yew
#

Why do you care so much? All you need to know is its legal

keen birch
#

I know that there's a lot of people who think or argue things are legal when they aren't

#

And the fact that you're so hesitant to say how you got this stuff makes it mildly suspicious

#

In my opinion

#

If I just see all of these things being posted here, my first thing is "How in the living hell is that legal?"

wary wave
#

the Battlefront 3 assets would be either owned by EA or Crytek at this point

keen birch
#

Because IP-protection is pretty strong on this one

#

Have you ever realized

plush yew
#

The assets were never even owned by Lucasarts to begin with. Lucasarts/any Lucas company did not make contracts with FRD, FRD made contracts

wary wave
#

that's an employment contract

keen birch
#

That that confidentiality almost certainly also stretches to that you have ACCESS to those assets?

wary wave
#

like I said, either Crytek or EA would own those assets at present

keen birch
#

And that could be any contract

plush yew
#

And they certainly know about the project

keen birch
#

If you are indeed an employee at the owner of the assets

#

That would still not make it legal for you to parade around using them personally

#

That is, under almost every employment contract, illegal

#

And if these assets were made by, for instance, a third party freelancing company

#

Then I'm pretty darn sure that company will have signed over the rights to EA/Crytek

#

In which case it is, yet again, illegal

plush yew
#

Well jesus fuck me for using assets to create a game for myself

keen birch
#

You're claiming it's legal

#

Of course I'm going to trip over that

#

Because it's blatantly not

wary wave
#

those assets would be protected by the very confidentiality clause in the above images, assuming the contract is a relevant one

keen birch
#

If you're going to do illegal things, don't go promoting them publicly, keep it to yourself

#

^^

plush yew
#

@wary wave the company that it refers to is defunct

wary wave
#

the contract is still legally binding

keen birch
#

That doesn't invalidate the contract

wary wave
#

(also, Crytek is not defunct)

#

yet at least xD

keen birch
#

It's probably a third-party that worked on the game or something

#

But the point stands

#

That third party almost certainly gave up rights

#

And that third-party's contract would still be binding, regardless of the company being defunct

plush yew
#

When FRD was bought, the Star Wars licensed wasnt brought with them. It stayed with Lucasarts, which again, did not make contracts with FRD

wary wave
#

the assets however, don't magically become a free for all

keen birch
#

^

#

IP != assets != right of usage wherever you want

#

None of these things are related to each other

wary wave
#

those assets would still belong to FRD, even if they didn't have the rights to use them

plush yew
#

Currently no one owns these assets, and if it was illegal, then the assets wouldve been taken down by now, along with developers being forced to return their work

wary wave
#

dude, you are way out of your depth here

plush yew
#

also, who said I didnt get the assets from FRD?

keen birch
#

There is no such thing as "no one owns these assets"

#

You didn't

#

You flat-out didn't

plush yew
#

lol

#

Yes I did

#

I was given assets from employees of FRD

#

not by just one

#

but by many people

#

from concepts to builds to animations to models

#

all of the above

keen birch
#

And they had no right to give you those assets

#

You weren't given those assets BY FRD

#

You were given those assets by people of FRD who weren't legally capable of giving you those assets

#

Pretty damn sure about that

plush yew
#

You are still complaining abiout the fact that im using assets on a private project that is only available to me and a few of my friends

keen birch
#

I am complaining about the fact that you're parading it publicly

plush yew
#

It would only become a problem for me if I shared them publicly

wary wave
#

you're sharing images of them right here, in public

plush yew
#

Am I sharing assets? no

wary wave
#

ยฏ_(ใƒ„)_/ยฏ

keen birch
plush yew
#

Images of a game that was released

#

thats like saying its illegal to share images of Battlefront 2 EA

keen birch
#

If you were just doing this quietly for yourself, sure

#

It actually technically is

plush yew
#

fuck me

keen birch
#

Except EA give permission for that

#

They did NOT however give permission for assets to be shown out-of-game context

plush yew
keen birch
#

In fact, I'm pretty sure that that's explicitly illegal in the game's TOS

plush yew
#

This site has been up forever

#

recieved plenty of publicity

keen birch
#

Yeah, that's pretty darn illegal

plush yew
#

still hasnt been taken down

keen birch
#

The fact that other people do it doesn't mean that you should

plush yew
#

Im sure if they REALLY cared they would do something

keen birch
#

There's people that get away with murder

#

Doesn't mean you should follow suit

plush yew
#

yes but posting images of a model is not even remotely close to murder

#

you cant draw comparisons like that

keen birch
#

What you're doing is illegal

#

What kind of action it is is absolutely irrelevant

#

It's illegal

#

That's my point

plush yew
#

Okay, if I stop, then you can tell everyone else here that is making a fan made project of some random IP to stop posting their stuff here too

keen birch
#

Don't know if you've been paying attention, but we generally do

plush yew
#

Havent seen admins complain about people posting fan made stuff here yet

#

Ive been posting my stuff here for months

latent granite
#

What is the problem?

plush yew
#

I havent gotten any of the admins PMing me to stop posting stuff here

keen birch
#

Fan-made stuff != ripped stuff

plush yew
#

I did not rip anything

#

stop saying i ripped shit

wary wave
#

it's actually in the Discord group rules

keen birch
#

Fan-made stuff is already on the edge

latent granite
#

Oh

#

Ripping models

keen birch
#

And we always advise people not to do that stuff here

latent granite
#

i see

#

what's wrong with it

keen birch
#

But game-assets that you're using privately....

latent granite
#

as long as you don't call it yours.

keen birch
#

That's jut wrong

latent granite
#

state the company

#

of there modles.

wary wave
#

@latent granite - ripping assets from games you own, for your own private educational purposes is legal in most jurisdictions

latent granite
#

models*

plush yew
#

I am doing it for educational purposes

wary wave
#

acquiring assets from elsewhere, or distributing assets on the other hand, is not

plush yew
#

I am not publicly giving out this stuff

keen birch
#

Publicly showing this stuff is already illegal

latent granite
#

I mean.

#

If you call it fan made.

keen birch
#

Purposes are completely irrelevant here

latent granite
#

it's fine

keen birch
#

It's not like it's under some non-commercial license

latent granite
#

i've seen so many fan made games.

keen birch
#

It's under a license that you flat-out cannot use it

plain forge
#

just out of curiosity what's the difference between fan-made and a mod?

keen birch
#

That'd depend

plush yew
#

my god

#

here we go again

plain forge
#

not trying to start shit just asking lol

keen birch
#

When I say fan-made I mean assets someone makes themselves

plush yew
#

know it all speaks for the 50th time

keen birch
#

Sigh

#

You know

#

You could also take this and not be rude about it

#

Disagreeing is one thing

plush yew
#

You are the only one who has brought up shit about this

#

Everyone was contempt about it until you said something

keen birch
#

Calling me out on giving you absolutely justified comments about your illegalities... Wellp

wary wave
#

@plain forge - you'd need to think about more specific terms, since arguably all mods are 'fan made', hehe

keen birch
#

^

wary wave
#

if you use an IP other than that of the game though, you're liable for trouble since it's IP infringement

#

I think the best example was the Halo CnC Generals mod

#

they were sort of supported by Bungie for a while

novel cobalt
#

fanmade would be like fanart of an IP in game form

latent granite
#

There are countless halo rips.

#

on the internet.

wary wave
#

then smacked with a cease and desist later

keen birch
#

That doesn't make them legal

plush yew
#

Anyway im still going to post my stuff here

latent granite
#

For download

plush yew
#

since people enjoy what i post

#

and always ask for more

latent granite
#

From games.

novel cobalt
#

mod would be modifying an existing game - including total conversions that are enough to be their own game

wary wave
#

there's child pornography all over the internet, doesn't make it legal

#

ยฏ_(ใƒ„)_/ยฏ

plush yew
#

you dont see me posting child porn in this server....

latent granite
#

I'm saying that 3d models from games isn't as exetreme

#

I'm just saying

#

It's for use of fan art ect.

novel cobalt
#

the thing about fan made work is - it's up to the holder of the IP's discretion whether or not they choose to crack down on something. There's gray areas for a lot of fan-games out there so long as they aren't making a profit. With some exceptions that get occasional C&D letters.

plush yew
#

yes i know

keen birch
#

They're all illegal, though

#

Most just stay under the radar

latent granite
#

All of fan games that try and publish it

plush yew
#

GiT was the only star wars game i can think of that was shut down

latent granite
#

will be shutdown

novel cobalt
#

they are but it's up to the IP holder's discretion

plush yew
#

mainly because of the publicity stunt it tried pulling off

plain forge
#

So like the recent halo online thing would be classified as fan made I assume?

plush yew
#

Every other star wars fan game ive seen though hasnt been touched

#

even other bf3 remakes

novel cobalt
#

Lets Play videos are technically 'illegal' - but they are in a gray area because companies decided they benefit them

plush yew
#

^^^^^^

#

this

keen birch
#

Most companies give explicit permission for video footage etc

wary wave
#

@plain forge - the recent Halo online thing was basically piracy

#

(and has been legally served)

#

yeah

latent granite
#

It's still going

#

I checked the discord

plush yew
#

It was still upsetting

wary wave
#

it's been given a cease and desist order, so they ignore it at their peril

keen birch
#

They explicitly give permission

latent granite
#

If you ask the company

#

and they give you permission

novel cobalt
#

I can't think of any examples but there are third party games full of IP stuff that companies dont C&D

#

like 'I wanna be the guy'

latent granite
#

It's simple

keen birch
#

I mean, Luke, go right ahead

#

Mail the people who own all that stuff

plush yew
#

Ive said it multiple times before

keen birch
#

And check if they'll allow it

plush yew
#

They know about the project

cursive dirge
#

I like how Luke's so in denial

keen birch
#

Pretty sure they won't

cursive dirge
#

so many people have complained

novel cobalt
#

I mean examples of companies actively tolerating fan games of their IP

keen birch
#

I know, right?

cursive dirge
#

he doesn't get it

keen birch
#

I'm not the first to bring this up to him

wary wave
#

Bungie knew about Halo Generals for years and even featured them on their website

keen birch
#

I'm pretty sure I've seen this before with him

plush yew
#

you are the first person to bring this up

cursive dirge
#

we don't want people posting stuff like that, he doesn't care

novel cobalt
#

some companies solicit fan game contests of their games tho - like the serious sam demake contest

wary wave
#

still served them with a cease and desist order later, lol

cursive dirge
#

if I were admin here, he'd be gone months ago already

keen birch
#

Same

plush yew
#

god how did i piss you off?

keen birch
#

"Kiddo"

cursive dirge
#

I've brought the same thing up months ago

keen birch
#

"Know it all"

plush yew
#

oh not you

cursive dirge
#

you got a serious attitude issue

keen birch
#

Saying we're flat out wrong when we're not

#

^

#

Calling one person out can piss others off, too, you know

plush yew
#

I only have an attitude problem when people try to tell me shit without knowing the backstory

cursive dirge
#

so, as the mods don't act

plush yew
#

I cant get into the backstory

#

Im not allowed to

cursive dirge
#

I just suggest you block him

keen birch
#

When people are dicks to others here, that generally doesn't leave me liking them

cursive dirge
#

that's what I did anyway

plush yew
#

If you dont like me, block me

keen birch
#

BUT DUDE

#

You said it was legal

#

And it flat out isn't

wary wave
#

"If you share something that you havenโ€™t made yourself, be clear about it in the text of your post. We believe that the artists, creators and developers of awesome content deserve to be credited, not the first one who happens to share a link. Discussion of piracy or pirated content is a touchy subject, if there is any hint of exchange of pirated content you will be removed immediately without warning. Do not encourage piracy of content, do not share pirated content. Distributing pirated content is a crime."

keen birch
#

This is EXACTLY why I said it

wary wave
#

it's right there in the Discord group rules

plush yew
#

Yes, I state who made the stuff

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for example

keen birch
#

You're not allowed to get into the backstory

plush yew
#

Richard Smith made ferroda

keen birch
#

You're ALSO not allowed to get into the actual assets

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But you gladly do that

novel cobalt
#

i always try to credit the creators of anything i post anywhere on social media generally speaking

plush yew
#

Im just blocking you

#

this is getting really annoying

#

I hate it when people think they know everything that goes on without doing their research

cursive dirge
#

like I said, Luke's in full denial

#

it's pointless to try to argue with him

#

just ignore him

novel cobalt
#

isn't this room supposed to be about unreal engine chat tho - this seems like lounge room chat?

keen birch
#

Yeah

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Sorry about that

tall pendant
#

Guys, It's obvious an pointless waste of time to argue with that dude. Just Ignore him and move on in life. No need to clutter the channel.

latent granite
#

yeah..

plush yew
#

oof

novel cobalt
#

I'm not contributing anything to this so I'm one to talk. I poked in to see if there was anything interesting unreal related posted here to check out

prime grove
#

hello guys i wanna make a video about my new multiplayer game and i need people for playing with. game info: https://www.youtube.com/watch?v=LHlgkVblDkY&t

โฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ› TIMESTAPS: 0:02 - FIRE FIGHT 2:25 - Troll โฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ› Beyond Fantasy | v0.0.0.8 Pre-Aplha Preview โฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ›โ—ผโฌ› Beyond Fant...

โ–ถ Play video
keen birch
#

Nah, there wasn't

plush yew
#

Well im still posting content here, and I will still be giving credit to people who worked on the assets

latent granite
#

nice

plush yew
#

as per rules

novel cobalt
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@prime grove taking a peek decode!

latent granite
#

i'll play

#

i'll test it out

prime grove
#

ok thanks ๐Ÿ˜ƒ

latent granite
#

looks cool

cursive dirge
#

new subject is also breaking the rules

keen birch
#

^

#

Sigh

latent granite
#

oof

keen birch
#

It's advertisement, and the sixth time I've seen this in the past few days

latent granite
#

ok then

keen birch
#

:/

prime grove
#

new verison

latent granite
#

?

keen birch
#

So yeah, mainly, Decode, post a bit less often ;3

novel cobalt
#

What the video post?

latent granite
#

deCOCDE

#

Decode*

tall pendant
#

@prime grove might wanna post ads for your project in #work-in-progress instead of #ue4-general (see server rules)

cursive dirge
#

tbh, I think we should have showcase instead of work-in-progress

latent granite
#

Did you use blueprints?

novel cobalt
#

Where could people post something like that feasibly tho

keen birch
#

Yeah

cursive dirge
#

as work-in-progress isn't so suitable for finished projects

prime grove
#

ok

novel cobalt
#

ohhh right yeah #work-in-progress would be perfect for that

keen birch
#

Not in this server, that's sort of the thing

#

But if anywhere, #work-in-progress

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And not every day

prime grove
#

ok

latent granite
#

.

keen birch
#

^ Us talking to you

plush yew
#

no

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thats me right now

keen birch
#

๐Ÿ‘€

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Like I didn't get that

novel cobalt
#

long as I'm here I might as well read what mods and others have to say about conduct for the rooms - i am going to be doing gamedev work in unreal soon and so will be frequenting around here more for learning and tips

plush yew
#

good luck

#

saying that for more than just one reason

keen birch
#

For learning and questions this is an awesome place to be

#

General game-dev discussions as well

#

Showcasing without wanting any negative comments, bit less

plush yew
#

not for showing off work though

keen birch
#

Basically

plush yew
#

basically tldr of this server

#

ask questions

#

NEVER show off work

keen birch
#

There's a reason there's an explicit rule about advertising

plush yew
#

youll just be interrogated

keen birch
#

Aaand now you're just running with it and exagerating

plush yew
#

Im having my fun...

wary wave
#

if you want to show off your work, there's a channel for it

plush yew
#

luckily I have nothing to show off

whole quarry
#

Im away for a few min and things explode..

wary wave
#

haha

plush yew
#

yeah pretty much

#

welcome to discord

#

where the other person your tlaking to is always wrong no matter what

plain forge
#

I think thats just the internet

plush yew
#

no

#

thats everywhere

#

Humans in general

whole quarry
#

I havenr seen @plush yew so it cant be that bad right?

plush yew
#

if you dont share the same opinion as them, oh well, your an idiot

keen birch
#

Lol

#

Smooth, Remco

#

Would've fit in the discussion awesomely

whole quarry
#

Hehe, its worse when dutch people spar over an idea

keen birch
#

We should just get a #dutch-ideas channel

plush yew
#

also before anyone says anything else

#

Im def not the worst person you will meet in your life

whole quarry
#

"Your idea is stupid, you are stupid and your hair is stupid".

plush yew
#

sums up the world pretty much

whole quarry
#

Wouldnt be fun if there is no challenge

plush yew
#

oh

#

speaking of which

#

I had this one crazy lady trying to talk to me

#

seriosuly pissed me off today

keen birch
#

It wasn't me, right? ๐Ÿ‘€

plush yew
#

she just followed me around insutling me lol

#

no

#

it was in public

#

Like she just started following me and screamed at me calling me a douchebag, i didnt even know this person lmao

whole quarry
#

sounds like someone has a crush on you

plush yew
#

LMOA

#

i mean

#

shes not wrong that im a douchebag, i know i am

#

But this lady was CRAZY bro

#

you wouldve had to have been there, at the end I just told her to fuck off and she went away. Still, people in this world dont understand that doing that isnt acceptable

plain forge
#

So I asking in animation but it doesnt seem like anyone there knew, is there a way to modify animations without breaking bones in UE4 or do I need to it in blender?

plush yew
#

blender

plain forge
#

Basically I just want to take the fps template hands and turn it into a punching animation

plush yew
#

although you want to do animation in maya, its alot easier

whole quarry
#

@plain forge In that case you would want to make a new animation in Blender

wary wave
#

Shouldn't need to break any bones? Why would you need to do that?

plush yew
#

he literally wants to break the characters bones

whole quarry
#

Maya might be easier, but it's very expensive imho

plain forge
#

I figured I would have to make a new one, when I try to modify the skeleton in UE I can rotate no problem but when I try to move joints they come apart

#

IE: I want to move the hand out it comes off the arm instead of the arm flexing with it

viral herald
#

is anyone valible ot help me out?

plush yew
#

its same texture

viral herald
#

im having some troublw with my anim bp

#

the character goes to idle, though the movement wont work

keen birch
#

The default rig is absolutely horrid for blender users

plush yew
#

it looks like its scaled

#

the texture

keen birch
#

Oh, @whole quarry

viral herald
#

like i would walk forward bit it doesnt register in the animtion blueprint

keen birch
#

There you go

#

๐Ÿ˜›

plush yew
#

weapon swapping tutorial>40 minutes

#

holy crap

viral herald
#

lol

keen birch
#

o.O

#

It's not that hard

plush yew
#

i cant find any short tutorial

keen birch
#

Swap out the weapon mesh, if need be, swap out the animation blueprint

plush yew
keen birch
#

And change some rate-of-fire properties which you store in whatever way you want

#

Ah like that

#

Uh

plush yew
#

yeah

#

you drop the weapon you had before

#

pick up new one

keen birch
#

Linetrace or sphere overlap or whatever

#

And then you drop an actor for the current weapon

#

And delete the actor for the one you're picking up

plain forge
#

jesus the bass in that video

keen birch
#

And take on the properties for the one you're picking up