#ue4-general

1 messages · Page 241 of 1

plush yew
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what kind of game are you making?

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I'm a big fan of these kinds of games

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So I think it would be fun to make one

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This doesn't count as advertising, right? I'm not affiliated in any way

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Ruhar - there is a great RTS Template on the unreal engine marketplace - you might consider looking that up as a starting point

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then you can take the template and expand it.

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just keep in mind that when you are doing your work, if you decide to go with source building

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the general process is you get the UE source from github, and then compile the engine

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then you compile your game separately.

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i usually have two folders for each.

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and i keep plugins and other things in my game folder so i dont have to keep copying the plugins to new UE source build folders

craggy cosmos
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hi guys

plush yew
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hello

craggy cosmos
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where can i ask help?

plush yew
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here

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or blueprint /cpp - depends on the question really

craggy cosmos
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its for packaging

plush yew
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have to look at the channel topics above

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Thanks for all the help, @plush yew

I guess I'll jump right in. The only way I'll start learning.

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Sure @plush yew

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source building is better - and the github releases are released slightly sooner than the epic games launcher ones

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faster - and funner. good luck with your game project.

faint cedar
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Anyone here used the sequencer path track?

sullen sonnet
fervent stag
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Having an odd issue with Swarm when performing a light build. It says it "failed to determine the engine directory"

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Anyone see this before? Can anyone give me an idea how to correct it? I have unloaded an reloaded the engine and verified files 3x

somber condor
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Guys, today for no reason when I Build Lights on 4.19.2 unreal stucks on Building texture streaming ( 57 % ) and cant start swarm agent ... what the heck ?! I tried disabling Firewall but still

silent kraken
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Morning all

plush yew
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except for me, it's almost 2 am

small basin
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I'm having some trouble with the grid. It used to be 1 grid tile for 1mx1m, but now it's 1.5 grid tiles for 1m

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Where could I change this back to normal?

keen frigate
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Morning everyone 😃

plush yew
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hey sut

plush yew
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@small basin you figure it out?

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you'll want to select the screen size / dpi scaling in the UMG window

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i have mine set to 1920x1080

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so as you can see here, the numbers match up as 1920 x 1080 in the units. they should correspond to pixels

manic pawn
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I don't think he was talking about the umg, there are no meters there

whole quarry
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Hes talking about the level viewports

gaunt raptor
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is there no way to import an ncloth simulation from maya into ue4 ? I simply cannot make animations with no rigs to work :S

grim sinew
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Bake the sim to bones.

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That's how people have done exactly that for like the last 10 years.

gaunt raptor
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its a piece of paper with a simple crumble animation - no bones ! Is that the only way to make it work ? No sketchy workaround ?

grim sinew
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None that will look as good as a normal cloth sim in Maya.

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Bones are the cheapest and will give you the best result

small basin
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@plush yew I was talking about the level viewport, not the UMG editor

gaunt raptor
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allright - thanks¨

fathom gale
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aye

bold schooner
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anyone know if navmesh on moving platforms was ever finished/implemented?

unreal spoke
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@bold schooner I'm far from an expert in AI but since moveable actors can have different roles in the navmesh, any colliding actors that are "adding" (I don't remember the term) to the navmesh could works as moving platforms.... I guess

bold schooner
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@unreal spoke i remember it being in the old trello, navmesh on moving platforms. where you should've been able to essentially move navmesh together with a piece of map geometry (platform) and navigate an ai actor on it. that was a high priority 4 years ago and i can't see it anywhere nowadays..

unreal spoke
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@bold schooner If you setup a simple navmesh scenario and add a regular Cube actor as Moveable and then go to the bottom on its properties, to Navigation, and set it to Instant, I think that will do it. But if you make the test please post the result, I'm curious.

keen frigate
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@bold schooner Same here.

gleaming crane
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can swarm agent only run as well as the worst computer shared

latent moth
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Do we have something similar for Unreal? I think it can be important and beneficial to all to follow and promote games done by indiedevs

silver crown
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#madewithunreal

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Or smthg like that

pine pecan
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nvm

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sry

keen frigate
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you scrolled down didn't you? 😃

pine pecan
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i just looked in the wrong plase

keen frigate
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😃

latent moth
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Yes, however they only have 1K followers, and that the official Unreal Engine account doesn't retweet games made with unreal.

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I just think it's unfortunate

eternal belfry
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Unity is spending a lot of money promoting the Connect environment around their asset store and a new push to compete with Unreal with 2018.1b.

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Connect is hard to get into if you're averse to making yet another social media account. But once you're in, its not difficult to get hooked. The Universal GameDev Challenge got me and my team in the door, and we've been checking it about as frequently as I once checked DeviantArt back in the day.

latent moth
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Connect for Unity?

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my point is that I'm seeing differences in terms of community support and I think that, in this respect, Unity is investing more.

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Not my point to start flame wars or anything like that: I have already chosen Unreal. Rather, I'd like to know if anyone is working on the Unreal community to help promote projects built with it

grim ore
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UE has community managers all over the World, 2 of them are the main ones that are handling stuff like that. amanda bott and tim slager. If you send them or link to them stuff you are working on they highlight them on the weekly stream when they can.

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in addition the official UE4 twitter is ran by marketing and I know they will retweet if you send them stuff made with UE4 they like.

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community wise Epic is investing in Unreal Fest in Europe as their first real UE focused event similar to how Unity has Unite

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but and this is the biggest one, Unity just has more traction already with a larger community and more hands on the ground for promoting it

keen frigate
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@MathewW#9472 That was really helpful. Thanks Mat 😀.

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If I want to organize an event and invite someone from epic or an unreal evangelist as a speaker how would I contact them?

grim ore
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That's a good question and I would have to say the same people as before, the community managers. At the worst they might be able to put you in contact with the local evangelist in the area.

latent moth
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Thank you @grim ore.

grim ore
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yep yep, hopefully something helped 😃

latent moth
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It clarified yes

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then again if I look at the official twitter from Unreal it is rare that they retweet, much more common with Unity

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Guess it's community choices

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I'm not saying of course they should retweet everything, it's good to have filter

grim ore
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yeah the last monthish has been slower for the UE twitter. I think he has just been super busy lately

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You aren't wrong tho about the Unity <-> Unreal Engine disparity tho in regards to pumping up their audiences

keen frigate
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I will say it and some may not.like it, but it's all about networking.

oak tulip
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Does UE4 support Dolby Atmos?

latent moth
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again thanks @grim ore. i hope we can do more 😃 that stuff just works.

grim ore
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agree and agree 😃

bitter iris
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Can anyone help me with a few things, should be that hard to do I just can't process how to do it due to experience.

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DM me if you can thanks.

kindred viper
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Why not ask in here?

bitter iris
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Well I need help with merging 3 blueprints into 1 blueprint but I don't know if you can or not. Basically making an inventory but I have 3 seperate BPs for Crafting, Equipment and Inventory

kindred viper
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you can do it manually but if you have 3 seperate functions, isn't it better to have it as 3 seperate blueprints? You can always link them together using an Interface to share information between them

bitter iris
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true

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I'd like Equipment and crafting to be in the same thing just in tabs if you get me

kindred viper
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oh you mean as a layout. I thought you meant merge the functionality. My bad. Yes. You can create an Outer Widget to hold 3 UserWidgets if you like. Just make a new Widget then in the left menu where the widgets are, scroll down to the bottom and under User Created, you will find your widgets.

bitter iris
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Is it as simple as that lol

kindred viper
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yeah widgets are pretty cool

bitter iris
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Ill give it a try thanks marc

kindred viper
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bear in mind I dont know how your setup is. It might break things, might not.

grim ore
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you can even use the widget switcher widget to have your widgets switch between your widgets in your main widget...

bitter iris
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Is there a document on this or

kindred viper
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yeah I started using that in main menus for a multi-page menu system

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but the current menu im working on is all seperate widgets

grim ore
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uhm there is probably some basic docs on the docs system

kindred viper
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@bitter iris There is but it's not straight forward because everyone has different needs. I presume Epic have an official tutorial. I haven't used any for years tho

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Im current doing C++ widgets atm and there is a lot more information on that side.

bitter iris
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I dont know c++ didnt do much when i was in school

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games design at my school we just did about freakin pegi an crap

kindred viper
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I didn't know C++ until I started with Unreal. Necessity is the mother of invention

bitter iris
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coding will stress me out lol

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i like BPs

kindred viper
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me too and its much quicker for me, but sometimes you can only do things in C++. Especially with widgets

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Yeah. Under the user created is all the widgets in your project

bitter iris
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im hoping i wont have to do anything in c++

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if i do ill hire someone lol

kindred viper
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You should be hoping you do really. Its beneficial and if you want to be a serious developer, it's vital. Unless you are an artist. Then blueprints is just for you

bitter iris
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im a solo dev working on a 200km survival, i know its a another survival but ive been doing it for a year and i got myself a gtx 1080 ti from unreal and a big audience an top to that discord verified my server

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which is cool

kindred viper
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cool

bitter iris
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I have the right mind set its just getting it done, as im learning as im going

grim ore
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survival is good just don't go early access for a year, launch it, and still have serious problems like Conan Exiles 😦

bitter iris
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I ran surveys for a few months asking why people dont like DayZ, H1Z1 etc

kindred viper
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I worked on a game that was using space environments and some were in the hundreds of km. Had to get into C++ at that point to fix an issue with the maths not working at that scale due to floating point issues. It was pretty cool as a learning experience and gave me confidence to know I could do it.

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Did Conan Exiles re-release go awry again? @grim ore

bitter iris
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So i know what im dealing with and ensuring that the community always get an input, i think big companies just get big and forget about their audience, perfect example of that is H1Z1 (Daybreak) as I loved Just Survive then they forgot about it because King of the kill made more money

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Conan Exiles got a revamp

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its fantastic now

kindred viper
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excellent

bitter iris
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went from 2k players

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to constant 40k+

grim ore
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sorta fantastic, its got issues on ps4 😦

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when the server saves it basically makes the game freeze for 30 seconds

bitter iris
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Yeah a game like that probably is so hard to optimize

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on console that is

grim ore
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otherwise it runs well if the network isnt congested and then all the npc's refuse to fight lol

bitter iris
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Do you guys want to test my game, its nothing special right now but its on steam private

kindred viper
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A friend of mine was in charge of code optimisation and fixes etc for Conan. He's a boss of code so I knew it would go well.

bitter iris
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I love conan but again i had it on xbox an just ran horribly, i have it on pc now as well

grim ore
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I'm just miffed I waited a week to finally buy it, bought it on PS4 instead of PC so I can play with the kids, and it's literally unplayable every 10 minutes 😦

kindred viper
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@bitter iris I hate survival games personally and Im super busy slacking right now but maybe another time :p

bitter iris
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np dude

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survival isnt for everything 😃

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everyone*

kindred viper
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I really want to get into Fortnite but im so bad at it.

grim ore
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survival isnt for me I just really like the combat aspect of it

bitter iris
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Its pretty easy if you get the right config

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I can build a 4 floor tower in about 5 seconds with my config

kindred viper
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I can die in about 5 seonds after landing if that counts

bitter iris
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lol

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I wish Fortnite would bring modding support

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I got a dev to notice my tweet about it so it might be coming

kindred viper
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im sure its already there. They modded it for the Thanos event

bitter iris
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True

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I think its time for fortnite to get a completely new map tho

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as its dying out

grim ore
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the nice thing about fortnite is we can do 2xPC and 2xPS4 here at home and I can play with the kids. They make great shields lol

bitter iris
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Yeah

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Body shields in fortnite hahaha

grim ore
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I really liked that about Paragon as well, I could kick back in bed on the Ps4 and play with friends in the same match when they were on PC

kindred viper
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I started just going somewhere pointless and running around on my own thinking im the best, until there are about 25 left, then I get shot by a rock or a bush

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I seem to be better at PUBG. Fortnite aiming is horrible for me. Do they have it in first person yet?

bitter iris
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Just land in the high player areas like Tilted or Dusty, practice surviving youll get it

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Fortnite doesnt have first nope i dont think it would suit it tbh

kindred viper
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I went to that maze the other day. Had loads of fun killing bushes as revenge

bitter iris
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lol

kindred viper
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Well back to the grind. Making a widget theme system atm. It's gloriously mind-bending when you don't have a clue where anything is in the classes 😄

bitter iris
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the create widget thing didnt work for me so im just gunna keep them seperate

kindred viper
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did you add it to the viewport?

bitter iris
kindred viper
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WidgetSwitcher is your best bet here. It acts as a placeholder for widgets, but only shows one at a time.

bitter iris
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yeah one at a time is fine

kindred viper
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You simply add a widget switcher, then in the tree, add your widgets. Each entry will have an index. So you set the WidgetSwitcher index to the one you want to see

bitter iris
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How do I add a menu type thing so you can see Inventory, Crafting then you can click

grim ore
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you would basically add X buttons somewhere on the screen, each time you click a button it changes the current index on the widget switcher.

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the widget switcher has X children, each child is one of the things you want to show one at a time

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the button -> switching to a different item on the widget switcher is some code you would have to handle yourself, the rest is just laying it out how you want it to look

bitter iris
grim ore
bitter iris
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im actually watching that rn lol

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oh its yours lmao

grim ore
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😉

bitter iris
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thanks dude

fossil ore
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RiP 40minutes

bitter iris
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Anyone can help with why the buttons wont disappear with the inventory when you close it?

flat plinth
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Did you remove the widget from the viewport?

grim ore
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Yeah I would have to guess you are removing the child widget or hiding it and not the entire new widget you created.

bitter iris
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When I press I it adds and removes the inventory

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just not the 2 buttons

flat plinth
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Maybe you can show us the Widget structure and the logic you use to show/hide the UI. Will help us further debug the problem.

frosty bloom
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He is toggling visibility on parts of a widget. Whatever widget all those inventory widgets are in is the one that should be set to hide/show.

bitter iris
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Got it 😃 the inventory had a visibility variable which i just had to bind to the buttons

frosty bloom
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^are you binding all of it to 1 variable? if that's the case only to upmost component of the widget requires it

bitter iris
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When you click tab its attached to a variable which then opens the inventory

frosty bloom
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Didn't really understand that. However if it works it work

drowsy egret
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how to unreal? 🤔

flat plinth
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I'll do you one better.

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Why is Unreal?

pallid compass
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Git gud ez

vivid girder
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I have 1 thing to say

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Blueprint'/Engine/ArtTools/RenderToTexture/Blueprints/RenderToTexture_LevelBP.RenderToTexture_LevelBP'

worn granite
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Heh.

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expecting Epic BP to look good despite them never having any issues with BP

vivid girder
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I would have fled to c++

worn granite
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Yeah, I used to be surprised by epic spaghetti

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then I discovered how over it you become sometimes.

surreal viper
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text based script language pls. 🙏

vivid girder
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This is only the first time i've stumbled into pasta that messy (while not looking through material functions)

worn granite
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Imagine seeing this

wary wave
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dafuq

worn granite
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This isn't even the worst I've seen.

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That's a camera interp (recentering specifically)

wary wave
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yeah, but what?

worn granite
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mhmm

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That entire half of the project was full of what

wary wave
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I've made some slightly messy BPs in my time, but nothing like that

vivid girder
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Didn't that thing hit the coast of Florida last year every year?

worn granite
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oof

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Now imagine the same author making a string-based input buffer.

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with MACROS

vivid girder
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I don't need this right now 😠

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I'd just run some trains at that point

wary wave
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whoever was responsible for that should be shot

vivid girder
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i mean the game isn't even fun after that

grim sinew
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How is that.... that's just a material.

vivid girder
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Once you can macro turrets from a tank

grim sinew
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Why would you do that to yourself

worn granite
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I'd at least have that broken down into MFs

vivid girder
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Yea, but then the game is too easy

grim sinew
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With the material complexity on something like that it would be faster to send the user pixels via carrier pigeon

vivid girder
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Cascade smoke signals

grim sinew
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lmao, that would be a great way to send the user a message as a vfx person, just encode it into smoke signals

vivid girder
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GPU particles == multi-line entries

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Collision particles == read receipt

gritty garden
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Hello guys ....need your help..
How to have a solid white background, instead of 'lit', 'unlit'...etc

plush yew
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background in a material?

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or UI?

obtuse sable
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Is it possible to open up a map inside a map?

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i have this basically

gritty garden
obtuse sable
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and i opened up another one before

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and want to open up this map inside the map im in atm

gritty garden
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instead of this skyblue color environment ..how to get pure white colored env

frosty bloom
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click on the background, then press delete

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drag out a mesh or something, give it a white color

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done

plush yew
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yep you can drag out a mesh and use this material here as the coat -

gritty garden
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@frosty bloom ...I have clicked on bg....but it is not getting deleted.

grim sinew
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Atmospheric fog. Delete it.

gritty garden
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If you dont mind...I have just started with unreal engine..could you please give me the steps to do this.

plush yew
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drag out a large sphere

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make it big

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apply the white material i showed you in there

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delete atmospheric fog like he said

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and try it out

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then you'll get the white background like i have in my second pic i sent you

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to learn about materials please visit the unreal engine doc page for materials

gritty garden
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sure @plush yew ...I will check the materials doc

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Thank you

urban meadow
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@obtuse sable open up the levels window, add the levels you want as streaming levels, then you can have multiple open at once in editor or runtime

obtuse sable
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uh ok cool

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i just copy pasted everything in xD

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prob not the most elegant solution xD

amber ocean
amber ocean
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Thanks!

obtuse sable
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How do you make lights not appear in reflections?

grim ore
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turn off the lights? badum tish

plush yew
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@obtuse sable Set the Intensity value to 0 for Screen Space Reflections in your global post process volume. If this isn't helping you i dont think SSR is the problem you are having, so post a screenshot please.

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i found that solution by typing "unreal disable reflections" into google btw

obtuse sable
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the window is reflective

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and im just using some lights for like ambient lighting

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So i dont want a flying ball of light in the reflections

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Yeah that didnt work a

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and ur right i can google it

plush yew
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you will take your window material

obtuse sable
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i jsut thought maybe it would be a quick answer

plush yew
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is quick dont worry

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take your material - add a roughness hhigh const

obtuse sable
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i mean it still want it to be reflective

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just not reflective this specific light

plush yew
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look at your light

obtuse sable
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Awesome

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thx so much man

obsidian nimbus
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lol does unreal have something like circleselect? 😛

agile furnace
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what do you mean

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drag select is ctrl + alt > leftmouse drag

obsidian nimbus
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lol tnx 😃

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somehow i never needed this 😛

zenith goblet
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Hey guys. Is there a way to bake an object's texture and lighting information to an image sequence over time in UE?

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I'm trying to bake my lightfunctions into the UV's of an object for running on mobile

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Think baking of light function creating caustics into a wall's material or something

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I can do it in Arnold and Maya with an offline renderer, but I cant find a way to bake my lighting per frame in UE

grim sinew
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Nope.

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Even if you could it would be more expensive than just using a light function.

zenith goblet
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Running an H264 as the texture? Probably, but its a minimal AR setup so I've only got 4 objects going at one time really

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Just to confirm I'm not crazy, ios does not currently support light functions yeah?

grim sinew
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"Light Functions are not supported for ES2 shader model for mobile. If the device can support SM4 or SM5 this would potentially work. " This is from 2015, so it may be supported now anyway, and nothing about SM4/5 would change so those definitely still do.

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I would just try it and see.

zenith goblet
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Yeah I saw this in my searches today, I'll report back I guess

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but considering light functions on Windows dont work at all in my Unreal OSX deployment in 14.9.2, I'm not hopeful

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Even the content example of light functions is broken on OSX. PITA for crossplatform work.

grim sinew
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Worst case you just use an emissive decal I guess.

zenith goblet
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no idea how that works on mobile. Something to explore too

coarse cradle
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How would I smoothly rotate a joint/bone in blueprints?

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Im trying to make it so when I hit a key, it will smoothly close the fingers on the hand into a fist but I have to take into consideration that objects is going to be colliding with the hand (since its a simulation type game where the hands will be grabbing objects purely through physics)

oblique sorrel
plush yew
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I use that plugin in my gamecode

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@oblique sorrel try to make the tree similar to this. try to change the flags on the right side for the flyto node - try disabling some flags and keep trying to see if it works. i also recommend using standalone instead of PIE for testing don's plugin. if after you package your game for dev or shipping and the crash still occurs, you can talk to don on his UE forum page (it might be that some of don's code has unhandled exceptions, which would cause a crash)

oblique sorrel
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I'll try, thanks!

plush yew
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@oblique sorrel one more thing - here is the code for PursuitHelper. one more thing you should do is get don's example project and test from that (can be found on his marketplace page at the bottom of the description)

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hope that helps

oblique sorrel
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Thanks, I'll grab that and play around 👌

plush yew
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anyone seen this error on android apk? compiled for etc1, doesn't do this on my samsung note 5, this is happening on a moto e4 - replacing a couple sprites / textures in game with white box black text

ember dove
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I don't even know what's going on in that picture tbh

inner yacht
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I had a structure problem in 4.16 awhile back and fixed it by renaming the structure the launching the profile again. Now in 4.19 I have the same problem Unknown Structure Error. Tried Everything. any Ideas

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always fails in cook

plush yew
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@inner yacht i had that problem with a structure in my code before. I had to delete the structure, keep note of everywhere it was used in my code, and re-create the structure and re-do all links. and then re-compile and repackage all.

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I was using the blueprint tutorial unreal had, and wanted to add an element to the structure that he didn't have in his code

inner yacht
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man was woried about that

plush yew
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yeah..

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😦

inner yacht
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thx for the tip

plush yew
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wait

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are you using 4.19.2?

inner yacht
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yes

plush yew
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ok was gonna say try to recompile in that. ok yep.

inner yacht
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yupp i added one just like you said happened before but easily fixed

plush yew
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yeah

inner yacht
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it makes me recompile the interfaces and master interactables going to be a long one lol

plush yew
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lol. sorry.

inner yacht
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good chat see ya

plush yew
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c ya

inner yacht
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yo goth i fixed it 😃

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a matter of restarting the cpu and renaming the structure 10 times lol

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Thought i let u know

plush yew
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oh cool

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it cooked?

inner yacht
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Next time it happens Just make sure it has the same name after you changed it once and make sure to recompile all bp two times each

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it just deployed for me

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you are my luck man

plush yew
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lol

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😛 good

inner yacht
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now i can sleep tonight

plush yew
#

i will try to remember that if i have that issue again

#

yeah. not me

#

im coding a behavior tree :X

inner yacht
#

geez

plush yew
#

3d navigation

#

AI

#

yeah

inner yacht
#

Gl to you

plush yew
#

dont worry someone else made the cpp plugin i'm just doing logic stuff

#

wont be like an hour haha

#

ty

#

later

inner yacht
#

laters.... Yes

#

lol

plush yew
#

android note5 multi apk loads everything properly, on moto e4 i get these white boxes with black text with the same apk (but it was not doing this before)

tidal cape
#

What program does the dev of unreal engine use?

#

IS it all visual studio?

plush yew
#

@tidal cape I am using vs 2017

fathom gale
#

anyone doing gcse

keen frigate
#

Morning all 😃

whole quarry
#

Morning

fossil ore
#

Guys

#

Does anyone else have problems with importing .DDS ?

sudden agate
#

you shouldn't use DDS 😛

fossil ore
#

I'm trying to make skybox

#

some tutorials shows that UE4 accepts .DDS format... mine doesnt

whole quarry
#

I use dds for it too

#

Should work

fossil ore
#

4.19 @whole quarry ?

whole quarry
#

Ye

#

"Please see output log for details"

fossil ore
whole quarry
#

Cant read the red text on my phone

fossil ore
#

DDS file contains data in an unsupported format

whole quarry
#

Do you use spacescape?

fossil ore
#

yes

#

like everyone else :D

whole quarry
#

Did you set it to SOURCE when exporting?

fossil ore
#

yes

whole quarry
#

Errhm... it should work

viral herald
#

guys

#

im having a bit of trouble with physics

#

i have a charactrer in trying to add a physics per bone, but when ever i try to make it, the spheres come out way to alrge

fossil ore
#

You probably imported character in wrong scale

#

or... adjust spheres to match the bone?

#

Not even GIMP can open .DDS

#

what the fuck

whole quarry
#

.dds is a stupid format :p

#

Photoshop cant handle it either

fossil ore
#

NOBODY can

#

I think SpaceScape has something wrong with export

silent kraken
#

I had problems with spacescape

whole quarry
#

Try the youtube tutorial: Unreal Engine 4 Tutorial - Custom Space Skybox Creation

viral herald
languid shard
#

how about converters ?

viral herald
#

i recreated the physics

#

results

fossil ore
#

Your model is too small

silent kraken
#

I got to work eventually

viral herald
#

so what should i do?

fossil ore
#

Did you get an error when you imported or something?

viral herald
#

i put the sphere size to 0.1 even

#

nope

#

everything went smooth

fossil ore
#

super weird.

viral herald
#

everything is working as it should be

fossil ore
#

try to import same model with different scale.

whole quarry
#

If everything works as it should, then there are no problem? :D

vale osprey
#

photoshop can handle dds if you install Nvidia's plugin

whole quarry
#

@vale osprey i mean out-of-the-box

#

Plus iirc the plugin isnt supported

silent kraken
#

I had to just leave my computer and hope for the best when I used SpaceScape

#

I think the program has broken over time cause the amount of times it just crashed on me was ridiculous

#

I also couldn't get the github version to compile either

whole quarry
#

@vale osprey i would prefer PS over spacescape any day tho..

whole quarry
#

Much more control

fossil ore
#

Working as intended.

vale osprey
#

@whole quarry ohh, did they dropped support for the plugin? I've used it like 5 years ago or more 😄

whole quarry
#

@viral herald seems about right

viral herald
#

but i cant scale it down

whole quarry
#

Totally natrual and realistic

viral herald
#

XD

fossil ore
#

Compare the model with UE4 mannequin in level @viral herald

silent kraken
#

Breakfast time

viral herald
#

OR I GOT TI!

whole quarry
#

@viral herald did you check scalings when exporting?

viral herald
#

yea it was good

#

i think i found it

#

the problem was that i had around 8 extra bones (ik and poles)

#

and those had huge colisions

#

i just deleted them

whole quarry
#

Oooooh

whole quarry
#

Didnt even think of that 😁

viral herald
#

i didnt think that it would even effect it

#

this is goinna be a pest

#

each leg and each stinger has a ik and pole XD

steady sequoia
#

Spider ❤

viral herald
#

spincer*

#

its a spider scorpion mutant 😛

steady sequoia
#

Whatever it is I like it

fossil ore
#

Cant find a good tutorial

whole quarry
#

Georgie the Spincer

viral herald
#

XD

whole quarry
#

He reminds me of my pet spider that i adopted to annoy my wife <3

viral herald
#

RIP!

#

nice going remco

#

showing women who are boss XD

languid shard
#

those little mandible arms remind me of the boxing shrimp

#

or whatever its called

viral herald
#

mantis shrimp

languid shard
#

aye

viral herald
#

here is a small atack i got done

abstract mica
#

looks nice

steady sequoia
#

Swipey swipe

viral herald
#

i got a whole set of aniamtions it

#

going unconscious, walking/running, 4 different atacks, and jumping

languid shard
#

@viral herald have you played deadly creatures on Wii ?

viral herald
#

nope

#

whats that?

languid shard
#

twas a pretty interesting game

#

you played as a scorpion and spider

keen frigate
#

ohhh I member 😃

viral herald
#

ohh yea

#

i know it

languid shard
#

I had a good time playing it

viral herald
#

never played it

#

though i know it

#

also, question

#

would this work for a rag doll?

#

the death function is basically is the ehalth <= than 0

languid shard
#

yeah it should

#

that'll look a bit weird without an impulse though

viral herald
#

?

#

how do you mean

languid shard
#

I mean without a force applied to it

#

your ragdoll is just gonna fall in place

#

like that gif you posted earlier

viral herald
#

i have no idea how to do most of this stuff

#

m mainly just a 3d modeler/animator

languid shard
#

:p

#

what kind of game are you making ?

#

how is your ragdoll dying

viral herald
#

a simple survival open world

#

?

#

what do you mean?

languid shard
#

gun/melee wep ?

#

magic ?

#

cats ?

viral herald
#

also here

#

cats XD

#

lol

languid shard
#

death by purr

#

😼

viral herald
#

lol

#

naa, i just put a ball that is thrown at random

#

and that does damage

languid shard
#

owkay

viral herald
#

and sudenly

#

i cant take any damage

languid shard
#

haha

viral herald
#

i mnea like

#

its like the physics wont work any more

#

my character isnt taking any fdamage when overlap

fossil ore
#

OK

#

I figured it out

#

You need to download some extra files

viral herald
#

?

#

Who

whole quarry
#

When?

silent kraken
#

I don't think you can post YouTube videos about your game @viral herald

whole quarry
#

Why not?

#

Its ue4 (dev) related

silent kraken
#

The video is showcasing an update to the game. It is basically advertising the game

gaunt void
#

Hey guys, maybe someone can give ma a hand in this topic.
I'm searching for a reliable MacBook/MacBook Pro to start iOS and macOS Development inside Unreal Engine.

Are there recommendations, comparisons or anything alike? Is somebody using one and has good experiences with it?`

gaunt raptor
#

getting a text/drawing to appear on a piece of paper - how would you guys go about doing something like that ?

silent kraken
#

Plus read the description of the video. It has a donation link and it is stating he is looking for someone to join the team @whole quarry

whole quarry
#

#work-in-progress would be better, but as I see it, it was part of the conversation where he shows his progess and to explain his goal better

plush yew
#

@gaunt void many of the marketplace plugins aren't supported by Macs, Freygeist. Windows support is currently the most extensive.

gaunt void
#

@goth+

#

sorry

#

@plush yew
i know, we are mainly developing on windows but need to get a mac for compiling to iOS and macOS

silent kraken
#

But there is no need to post a video about an update to his game. It is against the rules. He should have just explained his game and sent the video in DM.

gaunt void
#

basically the mac should be used for compiling the stuff, and a take with home emergency workstation.
besides that all development will happen on windows workstations

viral herald
#

Sorry google, I didn’t mean to advertise, just show what I was doing

whole quarry
#

Well, i see your point yet that video he posted was actual valid in the moment of conversation and not as advertisement. Since this is a place where people develop a product, the line can be blurry at times

viral herald
#

Well google did have a point, I was pretty much advertising my game at that point

whole quarry
#

Ssst

viral herald
#

I took it down

plush yew
#

good man

#

😃

fossil ore
#

@whole quarry SpaceScape is weird... the third time I open it It actually exported .DDS corerctly

plush yew
#

@gaunt void do you have to get a mac? :X

gaunt void
#

well otherwise development for apple platforms isnt possible anymore

plush yew
#

@gaunt void because i know some good windows laptops..

#

oh ok i see

#

you need mac dev options?

gaunt void
#

they changed stuff in the certificates so u have to go via apple OS now, and a VM is not quite legal to do (+ low performance)

plush yew
#

omg r u serious?

gaunt void
#

what do you mean with dev options? @plush yew

silent kraken
#

@fossil ore yeah, it is. It took me 10+ attempts. I just left my laptop and made a drink xD

plush yew
#

you have to get apple comp to compile an apple build?

gaunt void
#

yes

plush yew
#

😮

#

wut

gaunt void
#

i researched a lot and couldnt find a good way to workaround, you only get the certificates via xcode now and that runs only on macOS

plush yew
#

Frey, can you not use a VM?

gaunt void
#

VM is another way but as i said, greyzone

plush yew
#

i see

gaunt void
#

since this will be commercial inside company development we cant go that route

plush yew
#

have you tried a test build on a vm?

silent kraken
#

I think freygeist is actually correct.

plush yew
#

oh

#

its for a company

silent kraken
#

Good old Apple screwing people over

gaunt void
#

yea 😄

plush yew
#

i think about it from a marketing standpoint. what's the sales vol u can get from it too..

silent kraken
#

@fossil ore did you make that in spacescape or is that premade???

#

My work forgot I had my old laptop

#

So free laptop for me xD

plush yew
#

lol

#

be honorable and give it back! 😛

whole quarry
#

@fossil ore when I try to import DDS, it freezes the engine for 10-15min :P

silent kraken
#

I also acquired a Mac for free :P

whole quarry
#

Changing properties is a nightmare too

silent kraken
#

Yeah, it is. It takes forever

#

Give it back. Hmmmm.

plush yew
#

@gaunt void why not get a used macbook pro for your mac build? or you can try to perhaps buy compute time for a mac PC serverside and build it on there.. rather than buying or renting actual hardware.

silent kraken
#

They were going to smash the laptop anyway xD

gaunt void
#

@plush yew i'd happily take a used one thats in a OK condition :D
im asking around here because i have not much experience with macs and was searchign some help 😄

#

like, should i go for 16GB ram or are 8 enough on macOS
which gpu options do i have etc.

fossil ore
#

@silent kraken Its premade

plush yew
#

@gaunt void - you should look at the recommended hardware spec on the unreal wiki for details on that

#

it says 8 gb

#

is ok

#

geforce 470+

silent kraken
#

I managed to get an really old Mac and I upgraded it

#

Right now, looking into buying a server to run from home

whole quarry
#

Might as well slam a normal PC on the ground and call it a server

plush yew
#

lol @whole quarry i did that with my steam client test machine, sold my old vray render farm away

gaunt void
#

@plush yew
thanks! im looking right now, hatred for apple getting bigger <.<

plush yew
#

its like a 20$ (upright) case, normal hardware

#

cool frey

keen birch
#

Wanted to convert an old PC with an fx6300 to 'good enough' server

#

But then it died

#

And it wasn't the GPU that died

#

So I didn't have replacement parts

#

So I didn't get a server, because god forbid spending money on it >.>

plush yew
#

😵 dead server. haha

#

i want to get new hardware at some point. maybe in a few yrs. i already got a really got cpu unit right now. i way overspent..

fierce tulip
#

"Large Discord servers can now grow much larger. This one's for you, Fortnite."

silent kraken
#

XD

viral herald
#

uhh guys

#

when i deleted my old physics and created a new one, the character wont take damage any more

#

it used to be on overlap but doesnt work

#

any idea why that happens?

oak linden
#

What's the difference between 'Lit' and 'Final Image' view modes?

rocky kayak
#

@viral herald go into the physics asset and make sure the capsules have the correct collision settings

glad stone
#

hello all

fierce tulip
#

waves

whole quarry
#

wav waves

languid shard
#

lossless waves

keen frigate
#

Wasn't online during the whole apple dev conversation but since I own both I have to say that since 2014 and onward the value for money has gone down the toilet when it comes to Macs, plus the issues I had these past years with macOS and Unreal pre 4.16 (with Epic trying to catch up with Apples updates) almost made me quit Unreal all together.

That being said it is unfortunate that apple has gone this way when it comes to game development. Developing for a mobile device with Unreal is ok but if you want to make a decent looking game I'm afraid your're out of luck, simply because the cost is way to high to be worth it. And even then you can't buy a decent Mac anyway. I'm sorry to say but that Star Wars VR demo last year that Apple demoed made me both laugh and cry. And things don't seem to be getting better any time soon either.

@fierce tulip Oh hi Yoeri and. 😛
@glad stone Hey Li...

whole quarry
#

@keen frigate apple was a big thing until they kicked out Jobs. It wasnt until they begged him to come back that apple became the current giant. However since Jobs passed away, its a matter of time until it turns to crap again just to die out

tall pendant
#

Apple Stuff was good in the old G4 and G5 days 😛

#

i loved my power macs

keen frigate
#

That's true up to a point. Also the 2013 - 2014 iMacs and MBPs were a good value for money (always talking about the high end models). Form there on logic and common sense went out the window at Cupertino and Apple proved that it's a mobile devices company first and foremost. I mean almost 4000€ (4738$) for a "high end" computer with two year old performance, with a 5K display without even HDR? And you have to add an extra SSD because it runs on hybrid and add another extra 16GB of Ram. No thank you. Yes, if they keep this up they will die out and it's a pity because I really love macOS. If only we could get our hands on better hardware. Nope Hackintosh isn't a viable option if you are a pro working everyday. Been there done that, no thank you again.

silent kraken
#

Yeah, Jobs dying is basically what started the road to apple dying

dim merlin
#

hi, im spawning 'only' ~ 300 - 400 static meshes using blueprint.. but it has a huge performance drop... why?

silent kraken
#

The IPhone X is one of Apple's biggest modern fails. Hence why it has been discontinued now, and they are attempting to make a pro version

#

@dim merlin idk if that is to high for UE4 to handle. I am quite new to UE4 so best to wait for someone else to answer or browse the UE AnswerHub and forums

fathom gale
#

yo yo yo

keen frigate
#

@fathom gale Hey!

@silent kraken actually the iPhoneX is not a failure, it might be a bit on the ugly side as a design but it was a success. As for it being discontinued that was already known before it was even released. It was an anniversary phone after all. See the phones that apple makes are top notch. Only thing is we can't develop games on them we need powerful computers which we don't get from Apple. All we need is an upgradable high end stand alone computer without a screen like the old Mac Pro (not the cylinder). Getting into game development made me dislike apple all over again.

fathom gale
#

oof

#

i was tagged with it

#

happy days

vale halo
#

UE4 + Mac pre-4.16 was kind of a good time 😛 It meant you could use ancient (OpenGL) Mac Pros (without upgrading their GPU) that were reasonably cheap 😉

#

Hacking support for OpenGL macs / El Capitan back in to 4.18 is proving....let's just say....a HUGE pain

#

4.16 is pretty easy, and I almost got 4.18 to work.....but then Android decided to hate me, and cause the engine to crash 😂

gritty garden
#

hey guys...How to import the photos and make them as walls/ background in unreal engine...

vale halo
#

Assuming they tile properly, you can import them as a Texture and then create a material based on it

#

(and if you can't right-click, you should create a material and add a texture sample (or something like that) node.....I'm a programmer and not an artist though, so this could 100% be wrong)

keen frigate
#

@ImLolly#3232 Nope it's correct. You got the gist of it

vale halo
#

Is still actively trying to port over 4.18 support ^^

cloud crow
#

Hey do u know how fix lags in editor unreal engine? Sometimes i get a lagy that procesor shows 100%usage

fathom gale
#

yo

#

ima need some opinions

#

still working on hands

grim ore
#

if the editor is hitting 100% usage maybe it's doing something? if so stop letting it do that?

#

I know that's a stupid thing to say but there is no other real info. Is Unreal Engine hitting 100%, is something else? Are you opening the Open World Collection on a 386? many things.

plush yew
#

@fathom gale looks cool why not use the default Mannequin

fathom gale
#

because

#

i wanna make it look like a robot

#
  • i wanna learn
plush yew
#

oh ok cool

#

are u modelling it in blender??

#

and importing into ue

fathom gale
#

yes

#

but not to ue

#

i cant run ue

#

im getting a new pc this summer

#

and hopefully when i make my game in unity i can move to ue

fossil ore
#

Any idae how to deal with insta crashing UE4?

plush yew
#

@fathom gale do you know if blender has snapping options for transform / extrude? i am thinking of migrating to modelling in blender from 3ds max

#

& looks cool

fathom gale
#

yes

plush yew
#

i almost liked the style of the boxy mesh more actually. 😃

fathom gale
#

u hold ctrl

#

lmao

plush yew
#

ok sweet

fathom gale
#

blender is really easy to use

#

but there are some things in maya that make it better than blender

plush yew
#

i am talking simple 3d modelling

#

basically

fathom gale
#

idk if u can do this in maya but u can use 1 single texture and assign the colors from that 1 texture

#

blender can be simple and complex

#

low poly is simple

#

high poly can be simple depending on what ur looking for

plush yew
#

if u extrude a bunch of faces into a level like this (i did this in 3ds max)

#

how easy is this to do in blender, and are auto UV enabled? do you know?

fathom gale
#

yes

plush yew
#

i basically just extrude, and scale

#

ok

fathom gale
#

u dont have lots of geometry lol

#

should be fairly simple

plush yew
#

will try it out

fathom gale
#

if u need help just msg me

plush yew
#

ok cool. 😃

fathom gale
#

my only weakness is rigging

#

thats why im making humanoid/robotic models

#

and as well as making realistic humans

plush yew
#

no smooth transition for weights? 😛

#

i used to be a rigging maniac in 3ds max lol

fathom gale
#

not the weights

kindred viper
#

me too

#

but I used to just load up a CAT rig :p

fathom gale
#

the weights is super easy

#

if u setup the bones correctly

#

automatic weights will do everything for u

plush yew
#

yeah. oh u mean the controls that are bound to the mesh

#

like effectors for arms and stuff

fathom gale
#

yes

plush yew
#

ok

#

yeah that's stuff maya done easily i saw a ton of digital tutors stuffs on it but i never got into it

#

i always used mocap data as tests

#

instead of rigging because i hate non-lifelike anim lol

#

i actually have a noitom mocap system - i thought briefly about trying to import some of this stuff into UE as well but never got into it all the way

fathom gale
#

yea

#

maya makes everything easier

plush yew
#

oops wrong vid. yeah. well i will text u if i need . i am a self starter though. i obsesss over this stuff a loit. take care gonna do some 3d modelling now

fathom gale
#

xd

#

gl!

#

ima go to bed

#

cya

plush yew
#

@fathom gale gn!

whole quarry
#

@shy heath please post that in #work-in-progress ;)

lament kraken
#

why is git so complicated

#

same for preforce

kindred viper
#

its not that bad if you just want simple checkout/in and revision functionality. I find Perforce more useful than Git personally but Git is simpler

inner yacht
#

anyone know a workaround to click a button and drag and drop it? How can I blueprint if it is not a drag operation ? The button doesn't fire a click event once i put drag detected logic.

grim ore
#

you should be able to override the on mouse down event in the blueprint

inner yacht
#

button is firing now

#

drag stopped tho

lament kraken
#

I have a question

#

and need it now

#

answer

inner yacht
#

i had on preview mouse down and was vice versa maybe i can now thx matt

lament kraken
#

Source control for me is green

#

Help pls

digital anchor
#

make a better question then

plush yew
#

@lament kraken when you say join project, what you mean? If you are referring to multiplayer interaction there's a great blueprint tutorial series on the unreal engine youtube channel.

lament kraken
#

no

#

I mean

#

That me and my teammate can make game in one project

#

2 of us in 1 project

digital anchor
#

source control makes it possible for him to download your project into his computer

#

just tell him to go to your project page, and download it, if its private, go to the github page and allow him access

lament kraken
#

a lot of words xd

digital anchor
#

invite him to your home and get him a seat

plush yew
#

never used that source control stuff seems cool. usually work solo here 😛

lament kraken
#

we have 4 countries between us

grim ore
#

You will never use source control until you lose all your work, then you will start using it.

digital anchor
#

didnt remember github was paid for private repositories, always used bitbucket when i needed git

fierce tulip
tranquil sierra
#

Cool! Ninja’s are the bomb!

#

Are there any camera good camera tutorials??

#

I need more knowledge to make the camera do What I want When I want :p

elfin dock
#

http://joinsquad.com/readArticle?articleId=284 good stuff for people into modding!

frank escarp
#

@fierce tulip man

#

i must say

#

that looks fucking baller

#

like holy shit

#

ninjas riding dragons fighting zombies? fuck yes

flat plinth
#

Maybe he can pitch to Microsoft and take Scalebound's slot.

frank escarp
#

lol

#

no one is going to touch him any more

#

after such a spectacular disaster

graceful grove
#

tfw you were trying to get hired by BKP

tranquil sierra
#

At wat channel do I ask camera questions?

frosty bloom
tranquil sierra
#

When I walk the camera follows my character (This is good) now When I come to the end of the screen my camera keeps following And keeps my character in the center so the camera view goes half way past the end of the view. I want to try that When I am close to my collision, the camera Lets the player go that my player walks against the screen And the camera stays so hè is not in the center anymore but in the end of the screen. (This is for a sidescroller) think iT would be blueprint?

grim ore
#

it sounds like something for blueprints sure but this is a common thing in any engine. Look up how sidescrollers handle cameras. You could always just have more screen past where you player goes if you want to stop this easily.

#

else you would make some camera only collision so that when it tries it would stop at that point instead of just following the player

tranquil sierra
#

Yes Indeed. I need to make that When the end of the level (collision) is in screen hè does not update the Y axis And stops. I Will Check sidescrollers And Check iT out. This must not be that hard. 😃

grim ore
#

a good base to look at would be like rayman or mario for the cameras. both handle them a little different.

#

and there are a few sites out there that break down how the cameras work

desert jay
#

I'm not sure where to ask this but: In "Infiltrator", where are the rifle assets? I can't find them anywhere. There are almost no assets at all, it seems.

granite canopy
#

How often should I rebuild the lighting?

kindred viper
#

never. Let the lighting guy handle it :p

south ridge
#

Rebuild it at least... twice per day? It's such a weird question 😄

grim ore
#

The easy answer is turn all your lighting to movable and then you never have to rebuild 😃

whole quarry
#

One lighting build a day keeps the error away

grim ore
#

Build it at the end of the day so if there are any problems Future You has to deal with it!

whole quarry
#

Past me did that once, screw that guy!

granite canopy
#

Well

rustic pecan
#

I can't seem to rotate my pawn on the x axis past 89.9 degrees?

#

Is there a clamp somewhere I have to change?

plush yew
#

@rustic pecan hey Epic is it facing in the pos x direction?

rustic pecan
#

What do you mean?

plush yew
#

as in this example, you generally want your pawns to face in positive X. so that way when they are spawned in, they face the same direction

rustic pecan
#

I was trying to roll it, or flip it upside down. It doesn't go past being sideways.

plush yew
#

ah ok

#

You can use SetActorRotation or AddActorLocalRotation nodes in the code unless you do it in the BP somewhere.

flat plinth
#

@desert jay I think you want to ask in #cinematics. However, I think the rifle is simply on the infiltrator mesh so there's no separate asset from the skeletal mesh that's animated in Matinee.

rustic pecan
#

SetActorRotation doesn't seem to rotate it at all.

plush yew
#

are you using the default character blueprint that comes with ue

#

or did you customize it somehow

rustic pecan
#

I did customize it a little

#

I don't think I changed any rotation clamps though.

plush yew
#

try to uncheck "use controller rotation yaw" in the class defaults of the char if its on

rustic pecan
#

I fixed it.

plush yew
#

how u fix?

rustic pecan
#

Unchecking use controller rotation roll worked.

plush yew
#

oh there you go

rustic pecan
#

Thank you.

plush yew
#

i should have mentioned uncheck all

#

no problem glad it works

rustic pecan
#

oh one more thing

#

Is there a way to change limits for rotations of the character?

#

When I use add controller input, rotation stops at different times when my character is in different directions.

#

Where can I change the clamps for control rotations?

plush yew
#

call the function somewhere in beginplay or in the construction script

rustic pecan
#

Ok.

#

I think this will work.

#

Thanks!

plush yew
#

welcome!

desert jay
#

@flat plinth Thanks! That makes sense.

astral pond
#

hm just one quick question... from the unreal live training streams... can i use those materials from stream in commercial projects?... i know unreal give out many stuff for free... so its the same with there stream materials stuff?

rocky portal
#
TankVehicleMovementComponent.h(212): error : Function 'SetThrottleInput' has a different signature from the one defined in base class 'WheeledVehicleMovementComponent'
#

I get what the error is saying

#

but is there any way around it?

#

i have no need for the parent class SetThrottleInput signature

#

but it is an Unreal class

worn granite
#

do you specify override?

rocky portal
#

no i didn't

worn granite
#

oh. I'm not aware of a workaround then, sorry.

worldly dust
#

Every time I try to edit one of my custom structs my editor crashes. Any ideas?

livid walrus
#

Hey if anyone here is good at 2D iOS games, hit me up and you have a chance of getting payed to make this for me... (I pay F&F first)

livid haven
livid walrus
#

Ah sry

#

@livid haven it says read only

livid haven
livid walrus
#

Ah thx

livid haven
glossy flame
#

It's pinned in the channel. 🙂

celest creek
#

Heya, 'get cached achievement progress' returns a value between 0-100 right? How come then Epic is doing this in the match3 example:

#

that branch will never return true?

errant dome
#

why is it so confusing to set up camera and character ugh!

coarse cradle
#

why is show in explorer grayed out?

#

im guessing this refers to the windows explorer?

tepid dragon
#

Hey, does anybody here use Visual Studio?

lucid canopy
#

yeah

grim sinew
#

Nope, not a single person.

lucid canopy
#

lol

smoky stream
#

who develops for windows anyway

lucid canopy
#

Anyone who wants to target 70% of the PC market

smoky stream
#

everyone knows that real developers make games for the ti-84

lucid canopy
#

that's the other 30%

#

PC vs the ti-84 master race haha

coarse cradle
#

peasants, i use thinkpad

plush yew
#

@coarse cradle yup you can't access that particular object in the windows explorer, but you can get to it in the content browser

coarse cradle
#

@plush yew aight, thanks

lucid canopy
#

Thinkpad? It's all about sticky notes

smoky stream
#

not using an etch-a-sketch

rustic panther
#

I threw out my PC after I got homebrew on my Switch, controllers broke, but the touch screen is better than any mouse

hidden heart
#

Difference Engine or bust

smoky stream
#

RPG Maker is clearly better

fathom gale
#

good morning

smoky stream
#

gotta love timezone diffrences

#

its 23:45 here

lucid canopy
#

20:42 here

drowsy fox
#

Random question for a Poll: I’m having a copper, silver, gold system. I’m curious in ratio suggestions

#

I was thinking 100 copper = 1 silver. And 1000 silver = 1 gold. Yielding gold worth 100,000

grim ore
#

3->17.5->91

#

because why not

drowsy fox
#

@grim ore yes. 😃

grim ore
#

any reason to support more than 1 coin other than to support more than 1 coin?

drowsy fox
#

Inventory space, it’ll be something you’ll need to do yourself

#

And mining reasons

grim ore
#

even everquest which was one of the things that had weighted coins of different types eventually removed the weight and swapped to a flat platinum display

drowsy fox
#

Eh I’ll see how it goes. I’m not a fan of Icons and numbers with no visual representation

grim ore
#

so there will be a limit to how much of each type of coin you can carry per inventory space?

fathom gale
#

xd

drowsy fox
#

There will be a max stack count

#

And a max inventory slot capacity

grim ore
#

well I guess it depends on how much you want your economy to flourish. Asherons Call for example had Notes which did not stack and had X value but eventually there was not a large enough note to convey value so they switched to having items as currency

drowsy fox
#

Regardless, I guess my question will go unanswered lol

grim ore
#

well the answer would be how much you plan on them holding or how much of a pain

#

like 10 / 10 / 1 trade up is fine if you want the higher level coin to be carried around more, if not then 100/100/1 is fine or 1k/1k/1

#

and even then whats the base value of other items for comparison

drowsy fox
#

1k/100/1 seems ridiculous?

south ridge
#

I like money systems without complex coin types 😛

grim ore
#

like a common fuel which is expendable should be how hard to get and cost how much

south ridge
#

But

#

Your coins should probably follow typical real world progressions at least to some extent

#

Even a fictious world would design the coin system around ease of use

grim ore
#

and I ask the fuel one because that's what EQ eventually started doing to exchange money easier you just bought items worth X amount and used them for currency lol

#

so in your game would 1000 base coins be easier to carry than say 1000 coal and cost wise which is more valuable?

#

at that point why even carry coins if coal is a better commodity

drowsy fox
#

That’s what I’m trying to use for my system, instead of buying items for currency, you’d visit a teller and exchange them for a higher valued coin

grim ore
#

but then what do you do with that coin?

drowsy fox
#

It would be worth xTimes the original Copper coin which everything is priced off of

grim ore
#

and if you wanted to go buy something that was say 2 copper and you had 1 silver could you buy it or would you have to go back and exchange the silver to copper?

drowsy fox
#

You’d buy it and get your change

#

But obviously with an inventory space check

grim ore
#

so at that point its an inventory management sim just to buy resources and common goods?

drowsy fox
#

And trending yes

grim ore
#

nothing wrong with the idea just making sure you see what you are asking of your players

drowsy fox
#

Trading *

south ridge
#

Well

grim ore
#

does making currency a tangible item give the player anything

south ridge
#

I personally love complex inventory systems where one has to manage space and such

#

But

#

It should be a complement to a game, not an obstruction

drowsy fox
#

I’m following Runescape concept of items and currency except having an exchange for higher currency without buying items instead

grim ore
#

Runescape, like UO and Everquest came from a different time... the dark ages

drowsy fox
#

It can still work lol

#

What’s wrong with their system?

#

Their currency system that is

grim ore
#

nothing is wrong, it just might not be a plus in the plus column when listing off features of the game anymore

drowsy fox
#

What would make a game better with their currency ?

grim ore
#

"Complex economy where currency takes up half your inventory and you play Inventory tetris to buy food from merchants"

drowsy fox
#

See, I’m a fan of games like Life is Fuedal.. where everything is complicated

#

But rewarding

#

If you’re buying food from merchants to survive you’re doing something wrong

#

You could fish or hunt instead

#

As a player in the game that is how I’d see it anyhow

grim ore
#

we got way off the topic of the question but my basic answer to it would be figure out a common item and base your 1/1/1 ratio around that perhaps. 1k/100/1 is fine but if you could make it a consistent number that makes sense in your economy it might be a good start

#

like if you buy basic armour from a merchant and you want it to be a silver a piece how long would it take them to get 100 copper compared to 1000 copper

south ridge
#

Heh

#

We need an applied mathematician here

drowsy fox
#

Haha that we do ..

south ridge
#

I think the ratio should be based on typical pricing of your items

#

Like

grim ore
#

I always go back to stuff like EQ1 as it's a simple system that evolved over time. theirs is a 10/10/10/1 ratio

south ridge
#

A single stack of lowest tier coins should let you easily buy common small non-food items

drowsy fox
#

I wish I played eq1 in detail, but I never got past the Tutorial every time lol

south ridge
#

A single stack of silver coins should let you buy mid-tier items and such

drowsy fox
#

Hmm

grim ore
#

originally coins had weight which had consequences as it was a per coin weight. you could upgrade from lower coins to higher coins at banks so looting a ton of smaller coins had consequences

south ridge
#

The coins should have very comparable if not identical weight IMO

grim ore
#

after a decade they realize that really sucked ass and removed the weight lol, you still have to convert if you want at a bank

#

^^ yep weight per coin should be similar

drowsy fox
#

Wouldn’t an inventory slot cap be the same problem with stacked items?

south ridge
#

But the value ratios should correspond to typical purchases

grim ore
#

there is a reason why people hire economy experts for games heh

drowsy fox
#

Haha yea it’s not easy. I know an accountant that may be able to help lol

grim ore
#

but I would say a smart start would be like BlackFox was suggesting. atleast start with a common flow for the player for the first base of time or levels and go with that.

#

IE: an hour in of playing they should have X gear/X items

#

if they did it themselves they would need X coin

#

and if they bought it all by selling crap the same

south ridge
#

My logic is that coins should be convenient

#

Silver coin is merely a convenient replacement for a stack of bronze coins

#

And due to value ratios, you would find use to retain coins of all 3 types

#

Use bronze coins for small purchases (food etc), silver for mid purchases (ammo? weapons?) and gold for top tier purchases (whole buildings?)

grim ore
#

keep in mind eventually over time the lower coins will simply not matter if it;s just a tier system. When you have a billion of the top coin why does the bottom matter

south ridge
#

Essentially having three different money systems which serve 3 purposes, but can be interchanged

drowsy fox
#

That’s what I see it as, a convenient replacement for a stack of copper coins

south ridge
#

If you have a billion top coin, you may not be able to find a place to spend it

#

Like

#

Low tier shops might only take silver and bronze, top tier might only take gold and silver

#

And all pricing would be rounded to nearest low tier coin

grim ore
#

that would be an interesting idea to try

drowsy fox
#

Well my concept would be this..

grim ore
#

all of this is just trying to make coins worth some actual gameplay other than buying shit and selling shit tho and unless it's a merchant sim do you really need it 😃

#

go the no coin route and just make it all item based and then the fun should happen.

drowsy fox
#

If you walked into a shop selling something for 20 copper and you had 1 gold (with a 100💯1 ratio) you’d get 9980 copper, or essentially 99 silver and 80 copper

grim ore
#

but then your just saying X item is coins now instead lol

drowsy fox
#

100/100/1*

fathom gale
#

anyone here uses blender

grim ore
#

if you did that would you really want to buy that item or just go find 20 copper and make your life easier

drowsy fox
#

I do

#

@fathom gale

fathom gale
#

can u mirror weights

grim ore
#

because changing out 1 "stack" of coins for potentially 9980 "stacks" sounds like it would suck lol

drowsy fox
#

Probably find 20 copper and make your life easier, but you could still buy that item

fathom gale
#

or just get ignored

#

sed

drowsy fox
#

I believe it’s mirrored

#

Everything until it’s turned off is mirrored I believe

fathom gale
#

sed

#

then i messed up big time

drowsy fox
#

You would get two items added to your inventory @grim ore

fathom gale
#

sec

drowsy fox
#

A stack of 99 silver as a stack of 80 copper

#

I could be wrong @fathom gale

grim ore
#

and the item you bought of course

drowsy fox
#

I’m not an expert :/

fathom gale
#

doesnt work

#

great

#

now i gotta manually do all the weights

#

cause blender didnt do it for me for some reason

drowsy fox
#

There might be a weight toggle for mirror

#

Did you turn off mirroring before applying the skeleton ?

fathom gale
#

ye

grim ore
#

well my official vote for the question was 100/100/1 or 10/10/1 but keep it uniform for the lower amounts atleast to prevent "for fucks sake was it 100 copper to silver or was it 1000 copper to silver and how many silver to vibranium..."