#ue4-general
1 messages ยท Page 148 of 1
and no
pubg is not a survival game
its a free for all
an artist is supposed to shit out mona lisa's
Halcyon, GDD's aren't all that bad. :p
Seriously though, I've probably never met anyone in the gamedev world that had less interest in art & creativity than you @plush yew
because they cant find a tutor to teach us anything
@cloud cobalt its because ive tried doing everything
And it doesnt work out
i use to do literally everything
art, qa, programming, ui, etc
and it doesnt go well if its one person doing it all
u need more peomple
arguable
When life kicks you, kick back homie
@plush yew I think you could be happy working with an art-oriente dperson who has a great vision and lacks implementation skills
U need to git gud then
I've been doing it all since every man and his dog is making an mmo or somesuch and there is not many people who want to team up
@cloud cobalt definitely
Like here's the thing
my modeling skills end at character development
and i havent touched it in so long
i can do rigging...etc
and animation
but its shit in comparison to someone who specializes in it
u know what i mean?
Yup
Train skills then
If you specialize in it then it opens doors my guy
Anyone getting flashbacks to yesterdays producer conversation? ๐
@fallow pawn it wouldnt get me a job in game dev tho
You could sell assets and never have to worry about paying dudes
my programming experience is way superior to my "Autodesk maya skills"
like in programming ive actually worked
at companies
doing software
ive never been paid to do art
lol
@plush yew or do what I do and find a GF who majored in art ๐
@zinc garden heh
Lmao
Forever alone man
Do what i do, git gud fam
:^)
Practice pratice till u bleedd
@pallid compass I like my idea better ๐
That sounds like it could bite you in the arse @zinc garden xD
I'm in the "Git gud, do everything alone" team myself but then again you have to learn for a super long time and accept heavy limitations
@zinc garden Where do you find these artsy girls at exactly?
Okay so like
@fallow pawn any local uni near you ๐
I could do it alone if it was like
a game based purely on a system
like uhm
supahott
that game is very sexy
and its minimalist
Welp. Looks like I'm going to college ๐
Lmao
College for game dev is like worthless unless u go to somewhere like fullsail
make sure the degree program actually has classes
Or gnomon
Or wann be a teacher
Isnt fullsail P2W?
or some low level graphics library
Uhm... @livid haven went to full sail
pretty good school imo
ive read a bit about their programs
looks nice
but expensive
.... O_o
On way to airport at moment.
Sion quicmly
Sorry for pinging you haha
My college (Liverpool community) gamedev course was good.
DirectX & OpenGL are pretty irrelevant to modern game development
Uni, however. wasa total waste of time for the most part
@cloud cobalt "Engine graphics programmers" get paid pretty well
Find* lmao
@plush yew They also don't do games
It's a quick way to get the fundamentals shotgunned in to your brain and then get in to the field.
@pallid compass protip, just press up to edit. xD
On phone rn
... o:<
@livid haven where you heading to man?
SACREBLEU
New Orleans
I tried to get into a game dev program at a community college and there were like 4 classes a day at like 4 different corners of my city lol
@pallid compass I don't recall. Some kind of movement component
you in the US though Chilly? ๐ฎ
Yeah
figures. d:
Maybe Star Fighter Movement Component?
Tyrt
all they had us do is make mobile games in unity and stuff
I'm in the UK. xD Not really too sure how the 'community' label makes the college operate any differently
DX and OGL are absolutely relevant.
Still understood before the edit lol
positions*
:p
Just don't expect to be using them directly at any company unless you're on the rendering team for their engine.
Seems like community college is more like job training
I don't think getting a game dev degree is worth it
unless u get one from a school with a program like full sail
But, yeah, it was a full time course (26 hrs IIRC), mostly all in the same room.
i got mine, and its fucking worthless imo
no one iwll hire me
for programming jobs
coz its not comp sci
its "game dev"
: (
yet my friends who graduated with comp sci degrees come to me for coding help
its actually hilarious
irony
Like
ok so im working as a "Technical Support Technician"
what the flying fuck is that
Degree is worthless in game dev.
useless title lel
all i know is it pays me $25 an hour to sit at my house and do meetings with customers and answer emails
The training, knowledge, experience, skills, and networking are the valuable part.
@livid haven im too much of a fucking pussy to leave my house
Damn
:^)
That sounds like a sweet gig
Okay?
training, knowledge, experience, skills = Tutor: "Go web search it".
You could always network online
@frosty copper that doesn't make it easy.
Never said it did.
Self teaching is wrought with not knowing what you need to know, lacking guidance.
Not many places for me to network here.. well maybe a college lol
Easy to end up a worthless self taught programmer with no practical real world knowledge or experience.
@livid haven i agree
@fallow pawn this here is networking.
Depends on how you're self teaching then imo.
honestly... a lot of working in a "team" is documentation, and writing
like u know how many documents ive had to write
@plush yew disagree there
sooo many
Really? I know a lot of stuff ive had to do has been documentation after implementing a feature
additionally, you dont need to be in college or whatever to try an internship, though you probably need a decent portfolio or showcase that you are at least somewhat capable.
But we don't have the best docs in UE4 so...
@livid haven Oh I know that for sure
UE4 documentation isa petpeve.
@plush yew If you have a CompSci, you could apply all over the place. I doubt studios would knowingly not hire someone with a CompSci because it's not gaming. CompSci shows you have an understanding of the base nature of programming and should be able to adapt to most languages and projects. Or am I reading into this incorrectly? lol
I would just love to make some real world connections with people interested in game dev : (
like our workflow is:
Create a feature
Write a document/information on it
Send to QA for testing
QA gives a yay or nay
If its a yay, we send it out
If its a nay, we make a patch, and send back and forth to QA until its finished, then release new documentation
@livid haven
lol
like if we dont do that
people get angry
haha
Anyways, mobile typing sucks. Can't keep this up.
Haha
have fun!!
@vapid cedar i dont have a comp sci degree
i have a game dev degree
lel
Maybe that's the problem, do you have any published titles, or is that what you're working on to show your worth as a dev?
I know Full Sail try to get people positions, but honestly.. I think that's really determined by their initial knowledge and skillset, going to Full Sail is more about understanding the process and workflows.
@plush yew reminds me of "It's not bullshit, it's repurposed bovine waste"
I've yet to see a single person from Full Sail without prior design or dev knowledge get a position out of Full Sail.
not commenting on the quality, just the description wording
But, I know Full Sail also requires prior experience now?
?
Oh really?
no
You have to have a decent resume? Really?
that makes no sense
Not saying jobs
But talking about a portfolio showing your understanding of design and commitment.
Well that's what I mean
So yeah it is
lol
betcha I could get into FSU and not mention any of my experience.
Its called money.
And anyone who shits on gamedev degrees is a hater imho
ye
@safe rose i have o ne and its been worthless
Wow man ๐ฆ
@safe rose Blanket statement defending gamedev degrees?
lol
Savage
Like all of them?
I think they are worth it if only just for the experience it gives you, regardless of what they teach.
They get you OUT of your comfort zone
that really really depends on the education you go to though.
And require you to either get good and pass a class
Or don't
I know, but in general, it's like saying getting a Law degree to become a lawyer is bad
wtf
true hehe
:^)
But then you have to do that interview
And most won't let you pass without one, but I suppose there are some exceptions, bad example
just go CS
You can technically learn both on your own
I don't think I've ever actually hired someone with a games degree
But both in a school enviorment, now you have professors to help you, or fellow students
Already a more general and in-depth version of the degree, so game programming degrees feel kinda silly.
Networking opportunities are much higher
Most applications for design are 'come as you are' and review of experience. They make you take tests. Idk if I'd care about a degree at that point.
Chances to work in team enviornments
Get some exposure before graduation
But anyway, I never once said a Game Degree was required
I just said they aren't as worthless as others make them out to be
And anyone who really is thinking about getting one. Please PM me.
I'll tell you the truth
5 years of games & animation only thought me html (poorly) flash (even more poorly), and some generic drawing skills. <_<
I learnt something between computer science and software engineering and I would never hire someone based on degree only
honestly I just don't care
you have some paper? cool
show me what you know
here's what i have to say
lol ^
no you're worthless gtfo
- Make projects
- Get a comp sci degree
go away
Wooow - FSU: Applications Accepted 100.0%
That are Comp Sci... but Game related
Haha, well. I stand corrected. ๐
Because believe it or not... i think that you will make mor emoney in the long run
by getting a Comp sci degree
That's NOT a good thing.
BUt not a full on game degree
it gives u more opportunities
anyone can do a degree and I have seen too much people who should have not get one
The issue here is...
Yeah
If you are too broad with your education
If you really want to do a particular thing within gamedev
There's really no reason not to just go and specialize it
Obviously there's a risk involved.
If you fail at gamedev, then you're pretty pooped
If you're general enough you have more of a fallback.
But that's any other degree also
Isn't that the problem with Game Dev schools? They always give you a super broad curriculum.
If you can't hack it as a gamedev, how the hell are you going to hack it as a Comp Sci whatever engineer
IDK is there a degree that specifically is about, say, graphics programming?
Like how granular can you get like that?
That's self-study and portfolio work.
Now
Before I even graduated
I had offers
Barely anything worth on my portfolio
However, some of those offers wanted me to complete my education.
(which would have been impossible had I taken any of those offers)
3 months later, just before my graduation, I was told that...oh, they dropped that requirement ๐
Was I still interested?
The issue is, there are plenty of companies out there that will gladly throw money your way at anytime
The degree comes into play when you are asked how much you want to start.
lol ๐
Granted I will never say that a piece of paper is more important than experience.
if that is the case you are working for the wrong companies
But, if it weren't for that degree, I doubt I would be making as much as I am right now freelancing.
But who knows.
requirements: tinderdate with Romero
XD
Could just be a milliion other reasons
if im being paid $25 an hour to answer emails... im not gonna go and do game dev for less
I think that piece of paper is worth a lot less than just your portfolio ๐
XD
I never said it wasn't
I just said that it gives you more opportunites
And is not as worthless as others make it out to be
here's the truth
government (At least in the usa) will not hire people without at least a BA
like that's standard
for most gov't positions
There are companies who will put CVs with game degrees straight into the bin
?
less so than previously, but some still do
That offer I had
Was originally for the good old Army
I would have been in charge of creating a team for some simulations for them
Im saying that its standard... I live like right next to DC (30 mins away from dc and virginia) any positions i look at are gov't and require clearance + a BA degree at minimum
But, that shit was in New Jersey
I live in South Carolina
I like my warm weather
If I am moving anywhere, it better be with nice weather.
heh, I recall being offered that job
Like back to San Diego
Yeah, that job was spread all over.
It's interesting how many pings you get from Linkedin though
a lot; the vast majority of them a complete waste of your time
Not all of them
I ditched Linkedin years ago
They just all require you to relocate
That's my problem. I'm not in my desired field, at least not at the level I want. But if i started off in design or dev, then I know I'd only get maybe half of the salary I'm currently at. Life sucks. ๐ฆ
relocation isn't an issue, I do it all the time
Meh, I've had a lot of good offers
the issue is recruiters who are utterly feckless contacting you constantly
A lot of studios also just email me directly to cut through the bs.
@plush yew But anyway, what degree do you have and from where?
What's your portfolio like?
@wary wave i forgot to check linkedin for a while, inbox & messages filled with "yo, im a headhunter for X"
See, the biggest shit kids mess up in with these degrees. They don't do anything OUTSIDE of school
They just do the bare minimum and think they are going to learn every single thing they need to
I saw that happen so much at SCAD
I was like...
several of the game degrees don't give you time to do anything outside of school
GJ wasting that money
Hmm
Nah, there's 24 hours in a day
school is 4-6 hours a day
IF that
twice-four times a week
the UK ones I've been involved with have 40 hours of tuition plus assignments
I had PLENTY of time
I do admit, that I did poorly on my art stuff
Because I wasn't interested
So I concentrated on learning more coding
That's a shit excuse I think. I work full time, have a side business, and still find time to do work for other projects..
@safe rose It's a Digital Simualtion & Entertainment degree from University of Baltimore lol. We legit spent all our time making projects, and some of the teachers are from companies like bethesda, firaxis, and bioware.
@vapid cedar exactly
Most of the teachers actually worked in the field.
So yeah
anyways brb i gotta work for a bit
This convo probably belonged in #career-chat I thought we were in there ๐
xD
so close
I did too..
I think it's a pretty general convo.
Meh, not really ue4 related tho
it's industry related
โข #career-chat - "Connect with people who are hiring or looking for work, share interview & resume tips. Read the first pinned post to learn how to get your job offers pinned."
almost any conversation about Unreal specific things would only get directed to the Unreal specific channel
Nobody's complained yet so I think it should be fine here
and it's interesting reading.
lol
but just to support you guys
man people need to losen up jfc
But anyway
just pretend general and lounge are one and the same, it's pretty much how it goes. the mods hoped to seperate them but it doesn't work with chat
People need to stop using the lord's name in vain ๐
not like the chat is getting flooded while someone is after help
I'm complaining about not having a game dev job and it's my own dumb fault ;)
things here are organized a bit too much like forums
Lord Buckethead?
Lord British
The only stat you should be looking at for a school, is the hire percentage and referral rate on completion of the course.
hire percentage is usually useless
Just because you go to a school, shouldn't mean you get a job automatically
well, they could have just names #ue4-general like #ue-general and #lounge as #offtopic
since they're often artificially inflated with irrelevance
True, they mess with that stat.
it would make the split more clear
and doesn't mean they got hired for what they wanted to do
Aye
Also true, but it could mean that they got into the industry somehow.
or #unreal-chat
Whether that's not their desired field, who cares at that point.
I mean, going to a 4-year school to work in QA tester.,....
Depending on how they word it, just means they got hired somewhere. Could be contingent QA for all you know.
fuck that
Now that would be worthless
"80% of graduates get relevant employment within a year!" - assuming retailing electronics is relevant for a CS degree or whatever
Yeah that's true, if they can mess with the stat with "QA Tester"
@plush yew Well, you said you found your degree worthless right?
Where's your portfolio?
Man, the QA testing here, they get paid like $8/h for only like 10 hours a week.
Did you work on projects outside of school @plush yew ?
How well did you network?
Did you get on everyone's nerve so you could make your name known all over?
Bad press= better no no press?
Play nice bois
?
Bad press isn't necessarily good in the employment field
Depends
oh, this was #ue4-general , I totally thought this was #lounge ๐
I remember there being a few people on Polycount that were just so bad, but because they were so bad.. They got some decent popularity, and their 'bad' designs turned into 'thematic', and I'm pretty sure they got jobs from that exposure. lol
Shhh it be okay 0lento
but I want to object!
Someone people's "bad press" can be "good press" for others
Also, it's all just opinion-based
I don't really have any UE4 specific questions in mind
Not saying to do bad stuff, just saying to try and get exposure.
Talk to a lot of people, discuss, show a lot of work.
Well dont feel like u cant ask if general is booping away
Keep a 3D diary.
@pallid compass How do I do UE4 Networking ezmode?
just be good at what you do and don't ask for a shitload of money straight up and you'll get a job
Photon? Lmao
Omg
pretty much works across any career
Multicast vfx on tick
yeah that was my problem is I sucked at networking back when I finished my coursework, not ashamed to admit it.
@fluid stag ^^^^^
Pretty much
then once you have had enough clients and work coming in
ASK FOR MORE
yeah, but to be good at what you do, you need to know shit beyond hat they taught you
mooooooooooore
@grim ore Have you covered 4.18 Media Player yet?
U gotta work hard and fast
Definitely has been a good experience in that regard
And experiment
Show and share your work, always and forever. You can't get a job if you're not fishing for one, even if you're fishing while asleep.
issue with lots of students is that they are not driven to find things independently, many just focus on given assignments and don't even try to understand things better
Where's the best place to make a portfolio these days, anyway? I want to remake mine after my last host went away
@wild harbor website
Artstation
@wild harbor ArtStation
Art station and lin thingy
Anywhere
If your skill and knowledge does not go beyond a text book knowledge you won't seem impressive, if you're good, you'll be good, employers will notice you got the gene or the flair or whatever it is
Link
depends on your profession I suppose
but putting it up on your own website won't hurt you at all
OK, I'll check out artstation
ArtStation is great, if you make that one 'amazing' piece, you'll get crazy exposure. It acts as a resume and portfolio.
The front page cycles a lot.
brb taking pictures of VS to put up on artstation
@mint raptor I have not covered it in detail no. Just an overview of how it works now. There is a good chunk of documentation for it and Wes did an official walkthru of it on the UE4 livestreams.
Eh, website coding is my achilles heel, last time I tried to make a website I was still using tables for layouts.
crummy website, outdated...still get lots of personal emails asking me for my services
@grim ore Is there a link to that walkthrough?
@worn granite for coding you need to have amusing code comments, that's what I have noticed

Though ArtStation is also really fucking hard to get any real view on, in my experience
lol
@mint raptor https://youtu.be/ql2zvhzm6s8
In this livestream, Epic's Wes Bunn walks us through some of the changes that are coming to the Media Framework tools in the 4.18 release, which you can star...
do some really impressive hard surface, with awesome weathering and you'll get a job offer on artstation
@grim ore Thanks!
Anyway
TL;DR: If anyone is shitting on a gamedev degree, either a) they don't know what they're talking about, b) got a degree but basically barely passed, c) dropped out from school or d) got a degree but never did anything during their time while going to school, or probably e) whatever
I am shitting on degree in general
you can be cool without a degree
and you can be retarded with one
Can it also be, I dunno.
f) the degree is actually worth critique?
Any degree can get you extra pay though, depending on the industry.
that's just legend
Some companies, they'll hire you without, but you'll still get extra pay if you have one.
I don't know what a gamedev degree is, but its got an awfully broad name for a career that relies on very specific, well practiced skills
ยฏ_(ใ)_/ยฏ
I have heared that but have never seen any proof of it and every real life example I have seen confirms it otherwise
degree not equals more money
While I know personal anecdotes mean nothing on the internet, I and people I know have experienced it.
๐ฐ ๐ฐ ๐ฐ ๐ฐ ๐ฐ ๐ฐ ๐ฐ ๐ฐ ๐ฐ ๐ฐ ๐ฐ ๐ฐ ๐ฐ ๐ฐ ๐ฐ
then me and my firends ended up working for the right companies ๐
moneybags!
my brother got lower pay at an I.T. job because he didn't have a degree, even though he had a boatload of certs.
Yeah that could be. Some companies just have....odd mindsets.
Certs can sometimes equal degrees though
my firend got the best salary from the newbies in his year in IT, everyone else had a master degree from better universities, he had a shit bsc ๐
Not sure about a Unity Cert though
Sony will pay contingent QA $1/hr extra if they have a degree, haha
Though I am mad that Unreal doesn't have one yet
Since Epic does steal a lot of ideas from Unity
๐ญ
How do you go from EXPLOSIVE ORDNANCE DISPOSAL TECHNICIAN to Game dev
haha
I bet
jfc your old gamemode was defusal @safe rose ?
lol
@safe rose Are you the guy who made Keep Talking and Nobody Explodes?
I wish
I don't have that kind of money around
Or that damn cartoon game
that just came out
1 million sold in two weeks
๐
But yeah
lol
Actually, if you all remember Westwood College Online
It was one of the first to offer game dev degrees
That commercial should bring back memories for some
HJaha
Anyway, I was in Japan in 2002 and was going to apply for their degree
But I got sent to Kuwait
During OIF/OEF
Im not american so I dont remember that but I was a Game tester at EA
So that chance for my gamedev start vanished
Ye ๐ฆ
Took 11 years and a different degree to get there
I tested Battlefield bc Burnout paradise and a few others
Heh, QA testing isn't a bad place to be starting out
You can learn a lot
Especially now, with UX being so big
It is if you work at EA, they dont give a shit about thier employees and there is not a real path from game tester - game dev
Hey @safe rose i was looking for you ๐ can i shoot a DM?
Well i'm going back now but I doubt its changed
@fiery hemlock Sure
Damn why do maths equations have to be so hard to read
@plush yew Meh, I don't know. You have to have some empathy for some of these bigger companies
Well, corporations really
That's why I can't poop too hard on Epic for doing what they do
They need to make the bosses (their shareholders) happy
And with Tencent taking up 45%?
Or something rediculous, gotta make China happy
Same with EA
the ultimate destination of almost every company that is run that way seems to be a revolving door below a certain level though
and the other places people hate on
Yes but there is no need to treat your employees like they are just meat for the grinder
Not saying it's right
workers, lower management etc
It was fine they actually treated me ok. It was just the sens of worthless ness
I could probably take any job from any studio and excel
But that's because I've probably been in much worse situtations in my life
Anyone know if there is a way to use multiple subsystems in blueprints? For example: If I'd want to use the amazon plugin for my authentication, but the null subsystem for the rest, would that be possible?
Well, I know I have
I went on to brighter things from there anyway I travelled the world
(In c++ it'd be a matter of grabbing the right subsystem, but I see no functionality like this in c++ ๐ค)
@vale halo You would have to do a custom subsystem I think
But you should be able to get those hooks in from the interface
Can anyone here explain the Eikonal equation to a programmer I mean its hard to understand from the equation on wikipedia.
I mean I know what it does
and what I want to use it for
but I can't grasp the math very easily
@plush yew tbh how does game testing look like?
cause I know only normal IT testing and that's just writing code
that tests code
It was in 2008-2009 when I was doing that so a lot has probably changed. You do not write code at all. You just play games lol. Its not unit testing
there is a thing with companies
the higher ups control the mood of the whole company
and its "values"
if you have a "visionary" at the top, the whole company will be visionaires. If you have a money grubbing cold bastard at the top, same thing
Track bugs in database
wich is EA
Ye very true vblanco
@plush yew testing with code is not only unit testing
I know
you have many degrees that can be tested
games theoretically could also
like, bots that play games
and test them
That wont work
if you use Unity, you can get their certification ๐
looks like a gamer to me
Bots playing games wont find the hard bugs that will make your game get rejected by sony or MS
@frank escarp you did bots that tested game?
yes
this is a bot that extends from the normal player class
it aims for the closest enemy
and keeps teleporting around randomly
i use it to test performance, do benchmarks, and check that the game is winnable
(it has godmode btw)
Ye but the kind of testing I was doing required a human player
there is no bot that could carry that out
Ye no doubt
of course, for a plataformer it aint that easy
did you do things like finding where props clip each other and crouch jump to see if you can get stuck? ๐
but a bot going through a "test level" where he tests that if you jump on enemies they die, if you touch spikes you die, etc
lol
Making the game crash was a art form
and well, the typical monkey
they devs hated it
put a bot that moves randomly and presses all keys
human testing is nice, but it's expensive and slower
so it's good in the ending phase of software release
Inm the case of games you need testers from the start
but during development I prefer fast regression tests that will tell developer "hey, yesterday your commit broke Spell XYZ"
testing spells is problematic
it's just lack of tools ๐ I see my mission now
but yeah, Leage of legends has this
they have a system to "bot" games to test each ability in the game
like, puts 2 npcs one by the other, and tells the bot on A to shoot a fireball to B
and then checks if B took the correct damage given the damage formula
testers are nice because they can point out obvious bugs like : your game is currently boring
and then check if LoS works properly, etc
things you might not have the objectivity for
@safe rose
VictorBurgos - Today at 5:20 PM
@HowToCompute You would have to do a custom subsystem I think
But you should be able to get those hooks in from the interface
``` Late reply ^^ Anyway, I guess I may have to ๐ค I was planning on creating a part of my own subsystem so I can quickly prototype some stuff in blueprints without steam, but having to copy all of the code is such a huge pain ๐ค Thanks for your answer though ๐
maybe you're just really clever ๐ค
I already coded it
without knowing what it was
nah I doubt it
Im average intellect
Hi. Not sure what channel to ask this in. I'm learning Unreal Engine. I've made a level where I've dropped like one static mesh into a default map. It's got a item named "Player Start". When I press "play", this creates a bunch of objects like a Mode, a Session, a camera, a Pawn, etc. My understanding is that this is part of Unreal Gameplay Framework, and that player start is somehow creating a "Mode" which is responsible for controlling Pawns and PlayerControllers and all that. I can find lots of docs explaining how to use the Pawns and such. The thing is I don't really want all of that for this project, I just want to position the camera in a particular place and then control what happens by writing a blueprint. Is there a way to see what the current "mode" is, or replace or delete it, or to find where Unreal is hiding the logic that is turning this Player Start object into all these other pawny objects when I press play?
My World Settings GameMode is "None"
โฆokay, it isn't player start that's doing this. if i press play it just spawns the pawn and all these other things. i don't know why it's doing this
@strange inlet if world setting game mode is none
it will ussee the default in project settings
You're kind of stuck with the basics if I'm not mistaken, you can change it though
Project Settings => Maps and Modes
For example: You can change your map's pawn to just be a character, and not add any movement logic to it so you can achieve the result you're hoping for, if that makes senes
Okay. So what I need to do is create a game mode, and then make the game mode "empty", and then select that as the current mode?
you will be in the same spot if you do that. a default game mode will load up the base pawn, controller, spectator as usual, and as it is doing now with your project. What you do is go into the Game mode and change them to your custom pawn and controller
I went into World Settings, I set GameMode override to a new empty mode, I set default pawn class to character, hud class to None, player contorller class to a new player controller EmptyPlayerController, game state class to GameStateBase, player state class to PlayerState, and spectator class to SpectatorPawn
Do I assume I can set the Game Mode to pick those default classes , so I can just use that "empty" game mode in any new map I create?
hey guys
@unkempt axle so how much does back tracer cost
if you export a 16 bit png, you do it in Photoshop in 16 bits per channel mode. is there any reason that you can only export targa files from 8 bits per channel mode even though it asks if you would like a 16 bit, 24 bit or 32 bit targa?
another question, targas without alpha channels should be exported with 24 bits, and with alpha channels 32 bits, correct?
ue4 dues not support 16 bit png, you wont be able to export em from ue4 again, also their srgb/gamma information will be wrong
and yes, 24 bits on the targa
(unless they recently changed something that could allow for 16 bit png but dont think so)
Is there a private room in this discord for the meetup group leads?
not that I know of
@sweet crane There is a seperate Discord server for that. Reach out to Amanda Bott via the official forums about gaining access.
Yo, why are my W/E/R keys not triggering my Move/Rotate/Scale tools?
Actually, it feels like my hotkeys aren't working AT ALL
spacebar should be swapping between em as well
sometimes accidentally pressing alt-gr and shift or something results in hotkeys not working
Tap Alt and Ctrl a few times, maybe something got stuck?
^ that
Usually the goto for any hotkey problems. lol
turns out I can use my MRS tools on child objects but not on the root object
Yet I can scale the root object by putting the numbers I want in the scale fields.
I wonder if i made the right decision, just dropped $150 to make an FPS game with generic shooter.
depends on your goal? if you are going to have fun doing it then sounds great.
Yeah, I guess I'll be having fun.
Learning, making a game, and maybe even selling it in the future.
I was working on a standalone multiplayer project, but I felt that there was too much pressure
aim for the first part, just making a game for yourself, and you should be happy with your decision ๐
always a good learning experience for future stuff
anyone get any good stuff on deals this weekend?
does good sales also count :p
hey, you're the guy that has particle animations on the workshop, yea?
workshop?
yea, im one of them
seen your stuff, checked out some of your youtube videos, impressive stuff ๐
thanks!
super jealous, i have no eye or talent for art/animation haha
well I suck at anything not art, so..
did you get a lot of sales this weekend?
yea, for a one day sale i cant complain at all
thanks ๐
wish i had known there was a sale, definitely would've grabbed some stuff! i'll have to keep my eye out for any other sales ๐
there should be another one around end of december, like last year
awesome! i'm just finally getting around to playing with unreal, been building a web app for some time.. blah
picked this up this past weekend, my current desktop is one i built in 2012, so it's time to upgrade haha
https://www.bestbuy.com/site/cyberpowerpc-gamer-panzer-desktop-intel-core-i7-7700k-32gb-memory-nvidia-geforce-gtx-1080-2tb-hdd-240gb-ssd-white/5715449.p?skuId=5715449
not bad, should be a rather fine rig to run ue4 on
there was a 1080ti pre-built on amazon for $1499 but it sold out suuuper fast
so Luos do most people just buy your stuff off marketplace, or is it more common for people to commission effects and such?
if you don't mind me asking
both, I do client work and sell mp stuff. atm its about 50/50 on time spend for each
so this stuff is your full time job right now though basically?
not basically, it def is.
that's so cool!
for 2.5 year now
congrats!
thanksies! ๐
it was quite a risk, but im really fortunate that it paid off.
but then again, i have no intend to be some AAA artist, I just do what I love doing and am content doing so. which is something id suggest to everyone. if possible, find something you love doing
yea, currently working at a company as a software engineer, doing some game stuff on the side
maybe one day i'll jump in full time, but we'll see ๐
wow
oh, you have imgresizeuer
is that non-destructive?
can you scale down then back up
none of my content in that list, ban! :p
I'll share, but per market place terms of service my name needs to be in the credits of your project for you to be allowed to use any of it
screenshots this
You can do that? :/
So wierd
@fierce tulip You got a link to some of your things? Wanna have a look
@tepid steeple @brave lark Please do not discuss piracy on this server. Under no circumstances do we tolerate the discussion or act of illegally sharing Marketplace assets.
This will be your one and only warning.
@maiden swift I was only joking but sure thing. Huge fan of UE4 and wouldn't want to hurt the community.
On the topic of hurting the community...
I don't see a fat unicorn in that list.
Hello, i wanna ask something about collision problem, i have a plane mesh and a tunnel, my plane should fly just inside the tunnel. I already applied collision to both of them (plane and tunnel itself) and used CCD, my problem is
sometimes, my plane still can pass the tunnel's wall and go outside the tunnel (sometimes only)
idk why this happen ๐
are there any solution of my problem ??? thanks ๐
@maiden swift whoa whoa whoa I just told him what the terms of service are. That's not piracy. I'd have to be apart of his project in some way shape or form for him to have access to those assets.
"I'll share, but per market place terms of service my name needs to be in the credits of your project for you to be allowed to use any of it"
Litterally what I wrote up there unedited
Granted the discussion didn't even make it far enough to talk about working together, but I assure you that was my intention.
We would rather there be an miscommunication and warn users than let those nefarious types of conversations slide.
Im confident that you certainly didnt mean for that comment to be construed the way it did but your wording was rather confusing.
Eitherway no harm done, be mindful in the future as there are alot of Marketplace sellers in this community (myself included) who would most certainly not like to see talk of their packs being shared wrongfully (whether that was your intention or not).
@brave lark Also "having the name in credits" is definitely not something that enables sharing of assets. Pooling assets between organizations is explicitely prohibited.
@cloud cobalt you're telling me that if I work with another studio and we both use assets that we individually own that THAT is not acceptable?
For example, if I use something like dungeon architect and I am the one responsible for level layout and I am working with another studio to make a game, that I am not allowed to do that?
Because if I do that and we use source control then everyone in the source control gets a copy of the project that contains DA. Or weapon master or auto landscape material. Litterally anything that is bought to make my job easier is not something I am allowed to use if I work in tandem with another studio?
@brave lark If you work with another studio, both companies need to buy the assets individually, from my understanding
Though I suspect in such a case, Epic wouldn't really care
It's explained fairly plainly in the EULA.
What I'm saying is, if your common work is only sharing the assets, that's explicitely forbidden
Well of course that's just copy and pasting and getting paid
Which is straight up stealing.
My point is, sharing assets to someone in exhange for you name in credits (and no further collaboration on the project) is explicitely something you can't do.
This isn't legal advice, but the intention seems to be that assets can filter downwards. E.g. The employer buys assets and then the employees can use them. No other allowances are made.
Oh no that is not at all what I was saying
Epic is fully aware that many developers are not really companies at all, and as such, share assets on a "project" base rather than a "company" base, so their policy allows that
Yeah it's not like I was saying let me zip up those files for you in exchange for my name in the credits. I see where that could have been interpreted though.
Don't worry, people misread/misinterpret shit all the time on here
๐
I speak super blunt and straight forward so this is common for me
I wasn't sure if I was put on a list after that warning comment.
Aha ๐
Hey guys, i know basics of c++ so how should I start coding in UE, should I start with BP or use c++ or should I use 2D libraries such as sfml before jumping into UE
hello, can anyone help me in #animation with state machines please? don't want to bother the person who's helping me right now and interrupt his work
will appreciate it a lot
: )
@XtRNAg#7646 I prefer to create C++ project, code core funcionality there, extending in BP if needed ( usually reacting to events created in C++ ).. Also from time to time I prototype in BP and then rewrite to C++ ...If you ara asking this ๐
Haha sorry for almost starting a flame war guys ๐ Not my intention. Have a good night all!
@wary wave so much spam on this thread https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1374252-unreal-engine-4-18-released/page14
ergh, thanks
I shall equip the hammer of the righteous and enact a furious banning spree
#203, #207, #208
that's 207 for me
hm weird. 209 is the last post on the thread for me
must be because I can see deleted posts
ahh okay
so if there were already 4 deleted posts, my numbers might be 4 off from yours
useful >.<
lol ๐
this is particularly broken given that you can link directly to post numbers
yeah it looks like that uses a different id in the link
anyway, the hammer has been brought down ^^
awesome, thank you ๐
no problem!
Yeah, it's a bit dead in here now it's 'Unreal' chat
it's only been unreal-chat for under a dya
that's not really indicative of it's performance :p
this channel has never been dead for more than a couple of hours in the past :p
pretty much
yup, people got too upset with general chat in here when it was empty
should turn to normal fast enough
Hey all, I've just packaged my game and when I run it windows flags up with an error message "windows has protected your PC" and stops me from being able to run the game. I've googled this and found this answer https://answers.unrealengine.com/questions/541617/bypass-windows-smartscreen.html - but it seems quite drawn out. Is there another, simpler, way to stop windows from flagging my game?
for the most part it's windows being windows ๐ฆ
@west fulcrum that's not what I asked but thanx anyway
I'm asking how should I start using UE
Pick one of these 2 sites and go to town. https://docs.unrealengine.com/latest/INT/Programming/index.html or https://docs.unrealengine.com/latest/INT/Engine/Blueprints/
both have intro and learning sections as well as more detailed parts to learning. If you want to learn the engine itself minus a specific language you can go to https://docs.unrealengine.com/latest/INT/GettingStarted/index.html and use one of the quick start guides
Introductory information for developers starting out creating games with Unreal Engine.
TLDR: There is no right way to start, you have to pick what you want to accomplish then start with doing that. I would personally start with learning how the engine interface works and then move on to blueprints then extend that to C++ if needed.
@young cliff If you're doing this for fun it's probably not an issue, if you're serious about it, you won't have that issue with Steam, for example
This warning is for downloaded files (from a browser)
Thanks @cloud cobalt - unfortunatly, its a prototype I was looking to release insitially. The startup error is okay to be honest, but windows seem to destory the executable which is real problem
Uh, depends on what you click
There is an option to run it, it's just made less visible
Yeah, I saw that, I did manage to run it, but it seems to delete the executable once I quit the game, which I've not been able to figure out why.
That's pretty surprising
yeah.. i was pretty suprised as well, I've got bitdefender, but I couldn't find out if it was BD or windows which is deleting the file
Windows Defender is a pain in the ass sometimes and I wouldn't doubt it doing that lol ๐ฆ
I had an issue with a rar compressed .exe getting nuked by defender all the time lol
Haven't used an AV for a decade, so dunno.
okay, found it, it was BitDefender deleting the file thinking that its malicious ๐ฆ - so frustrating..
๐ฆ
Welcome to AV programs, I guess
@grim ore did you figure out how to stop it from doing that? Mine was a zip file which I extracted (Altho, it was compressed using winRAR)
๐ฆ dang
What you can do is tell users it's not actually a virus
AV programs target aggressively stuff that's downloaded from a browser because it's the most obvious infection vector there is
So you have to educate
Wait for people to stop using AVs
Yeah, this is what I was thinking. Any ideas on other ways I can release the game? Its just a prototype so its not ready to get fully published, but I do need to push it out on my website for users to download and try out.
@grim ore I want to learn coding IN UE so is learning BP before c++ be helpful to me
There's a udemy course on UE4 C++ that goes over BP as well, I'd suggest that. I didn't go through the full course, so I can't advocate how great it is, but seems good.
I would not suggest Udemy
@cloud cobalt - thanks.
there's something screwy with their business practices and they get a lot of bad press from people who use their 'service'
their practice of having everything "on sale" all the time is also not legal in most countries, yet it always is
I could learn from YouTube videos but is BP before c++ really helpful
@tender dome well you said you know C++ right? you can jump into learning C++ in UE4 using the above documentation or just put that off and learn the engine first (recommended) and blueprints (recommended). I recommend learning BP as even if you do it all in C++ blueprints are still used for certain things.
most of the time you still expose C++ to Blueprints and use Blueprints to set up your scene
Okk I could do it, I've got UE tutorials from digital tutors, do you know anything else
Tons of them for free on YouTube on the Unreal Engine channel as well as the links above
even if you skip blueprints you should still try and learn the engine itself. What is where and how what works where
Any specific channels/playlist on YT
It's older but its still applicable, the basic intro to UE4 series from Epic at https://www.youtube.com/watch?v=w4XlBKeE46E&list=PLZlv_N0_O1gasd4IcOe9Cx9wHoBB7rxFl
In this video, learn the basics of the user interface in UE4 to help optimize your workflow. (00:04) - Introduction (01:00) - Opening the Editor (01:50) - Th...
the rest of their playlists are "good enough" for starting then by that point you should have a goal and then just find something to learn that ๐
I wanna Start with BP so as to know what kind of functions or libraries might be there or how to use them
Also there is a book called as the art of BP has anyone read it
Books can become outdated pretty fast. Especially when systems are updated from time to time. Writing a book for a specific engine like unreal most like is not explaining the new/current stuff, but will give a good overview for specific engine versions.
@tender dome you are taking about Master the Art of Unreal Engine 4 - Blueprints? Didn't read it but it was published more than 2 years ago... And written even earlier
anyone gotten a swarm crash that says non-zero failure? I keep getting that same error while building my lightmaps but nothing in the map check says whats wrong......anyone else had this happen before?
hey folks, is there a way to register a callback to a trigger volume (C++) so that my listener can just be notified when an object collides with it?
@here Nevermind, found the solution here (kinda, enough info to make my work happen) https://forums.unrealengine.com/development-discussion/c-gameplay-programming/33614-onactorhit-delegate-how-do-they-work
coming from Unity I was always happy to use the camera viewport widget in the main editor screen. it there no equivalent in UE4 to change how the game viewport is aligned (EG touch an axis to look down it, click central hub to change between orthogonal and perspective)?
Basic concepts and features of the Viewports in Unreal Editor.
@vapid cedar That's exactly what I mean, in Unity the XYZ widget is basically a control that allows you to click around to rotate the camera to lock into different planes as well as toggle between orthogonal and perspective. other than using the 4 grid which is usually overkill for what I'm trying to do. https://docs.unity3d.com/Manual/SceneViewNavigation.html
Is there any animators here?
just thinking that would be pretty handy to have in ue as well
@plush yew Check #animation You'll get an easier response there
was thinking maybe that's something someone is selling as an addon or something
@plush yew If you're looking to hire specific people, then you'll want to make a post on #looking-for-talent
@plush yew similar to IRC, you just have to sqat around.
that's just my opinion but if my time on the internet has taught me anything it's that you wait for good things and bad things somehow install in the background. ๐ฆ
@plush yew yeah that's the one, but now I'm thinking of using some YT tutorials thanx
So in 4.18 my Seek seems to have broken? I can't seem to seek any more
It returns false when I try to seek
So odd it didn't like me using Milliseconds but using Seconds is ok
Oh well
heya
anyone have problems baking light specifically on a bit more complexed curved objects?
like curves especoailly
such as an architrave door frame
using insanely high settings and lightmap resolutions and from what i see my lightmap is decent but it doesnt help
like this shadow bleed stuff on the window and ledge
That's... Pretty incredibly high quality
I guess you've tried the usual checklist of things to test ?
Second UV set, spacing islands etc..
yeah plenty of spacing
second channel
everything is fine really but not this
maybe too high poly or something
just realized
it could be the triangulation method
cus it's all tri's in UE4 and once i import into there it automatically tri's all the quads
so i've tried with the auto one and also from the sketchup exporter it triangulates it once it gets to blender
but maybe i should do neither and triangulate it in blender?
just a bit confused with these triangulate options
hey all open question I asked earlier. But I am trying to get Substance painter to match closer to unreal 4 presets... I know there is live link, but I prefer to keep things in substance as much as possible. I heard from a number of industry friends (including ones who managed high level outsourcing ) that they made a preset that matches ue4 that they share...my question is does anyone know of this or have a copy of this floating around? (Sorry I dont know the best place to technically ask this question as there is overlap)
ahhh i only use substance for compositing sadly ๐ฆ
man.. is it supposed to take forever to compile shaders every time i open a new project?
yes
Is the a node that outputs how far up or down a players is looking like how get actor foward vector gets the direction the mesh is facing?
hey can I get some help for state machines please?
need to set a key to activate a shooting animation but nobody's answering
@plush yew Because you're not nearly specific enough in your job post, and it's unpaid
(For me as a BP guy looking for work, that is)
@keen birch We are going to pay our employees once we release the game
And in almost every case that ends up as "you won't get paid"
We have a team already
We pay our employees
Otherwise it's not a company
It's a slave camp
Thatโs a good point. So if you developed an entire game but trashed it at the last second, you wouldnโt pay employees for months of work?
That's how royalty projects work, yes
also, if the game actually gets finished, then goes on to sell say, 3 copies, you'll still get nothing
I donโt support that
The only way you can benefit is if the game sells loads of copies
either way - you can't call it paid because there's no guarantee anyone will ever see a penny, and you can't call them employees because you are not employing them
That's my point
Your intention is to pay people, I get that
But at the moment I do the work because I need to eat, that's basically unpaid
And it's not that I have something aginst what you're doing or anything like that, but the point I'm trying to convey is that for most freelancers royalty = unpaid
You can't get food on the promise that you might get paid in two years, basically
Yep
@plush yew
That said, your job post is just unappealing... It's not detailed, you don't even say if you want C++ or BP, you don't say what kind of game it is, you don't say what the person's meant to program...
I could go on, but you probably get the idea ๐
No, here's the thing
I trust you
Or at least, "trust"
I don't distrust you
But the fact stands that most royalty projects fail miserably without anyone involved ever seeing a cent
These may be good for people wanting to learn
I don't understand why anyone would want to do royalty unless they were super passionate about the project
And most people who know what they're doing in the industry because they've been doing it for a while are absolutely aware of that
But for people who actually want to make money, itโs a shot in the dark
Exactly, royalty projects are for new devs who want to learn but want to work on something cool