#ue4-general

1 messages ยท Page 148 of 1

plush yew
#

i think its trash

#

and no

#

pubg is not a survival game

#

its a free for all

#

an artist is supposed to shit out mona lisa's

frosty copper
#

Halcyon, GDD's aren't all that bad. :p

cloud cobalt
#

Seriously though, I've probably never met anyone in the gamedev world that had less interest in art & creativity than you @plush yew

pallid compass
#

because they cant find a tutor to teach us anything

plush yew
#

@cloud cobalt its because ive tried doing everything

#

And it doesnt work out

#

i use to do literally everything

#

art, qa, programming, ui, etc

#

and it doesnt go well if its one person doing it all

#

u need more peomple

frosty copper
#

arguable

fallow pawn
#

When life kicks you, kick back homie

cloud cobalt
#

@plush yew I think you could be happy working with an art-oriente dperson who has a great vision and lacks implementation skills

pallid compass
#

U need to git gud then

fluid stag
#

I've been doing it all since every man and his dog is making an mmo or somesuch and there is not many people who want to team up

plush yew
#

@cloud cobalt definitely

#

Like here's the thing

#

my modeling skills end at character development

#

and i havent touched it in so long

#

i can do rigging...etc

#

and animation

#

but its shit in comparison to someone who specializes in it

#

u know what i mean?

cloud cobalt
#

Yup

pallid compass
#

Train skills then

plush yew
#

like i could specialize in it

#

or...

#

i could pay someone

#

to do it

fallow pawn
#

If you specialize in it then it opens doors my guy

frosty copper
#

Anyone getting flashbacks to yesterdays producer conversation? ๐Ÿ˜

plush yew
#

@fallow pawn it wouldnt get me a job in game dev tho

fallow pawn
#

You could sell assets and never have to worry about paying dudes

pallid compass
#

Yes lmfao

#

Hahahha yes

plush yew
#

my programming experience is way superior to my "Autodesk maya skills"

#

like in programming ive actually worked

#

at companies

#

doing software

#

ive never been paid to do art

#

lol

zinc garden
#

@plush yew or do what I do and find a GF who majored in art ๐Ÿ˜ƒ

plush yew
#

@zinc garden heh

pallid compass
#

Lmao

plush yew
#

Forever alone man

pallid compass
#

Do what i do, git gud fam

plush yew
#

:^)

pallid compass
#

Practice pratice till u bleedd

zinc garden
#

@pallid compass I like my idea better ๐Ÿ˜ƒ

frosty copper
#

That sounds like it could bite you in the arse @zinc garden xD

cloud cobalt
#

I'm in the "Git gud, do everything alone" team myself but then again you have to learn for a super long time and accept heavy limitations

fallow pawn
#

@zinc garden Where do you find these artsy girls at exactly?

plush yew
#

Okay so like

zinc garden
#

@fallow pawn any local uni near you ๐Ÿ˜ƒ

plush yew
#

I could do it alone if it was like

#

a game based purely on a system

#

like uhm

#

supahott

#

that game is very sexy

#

and its minimalist

fallow pawn
#

Welp. Looks like I'm going to college ๐Ÿ˜„

pallid compass
#

Lmao

plush yew
#

College for game dev is like worthless unless u go to somewhere like fullsail

#

make sure the degree program actually has classes

pallid compass
#

Or gnomon

plush yew
#

in stuff like directX

#

or opengl

pallid compass
#

Or wann be a teacher

fallow pawn
#

Isnt fullsail P2W?

plush yew
#

or some low level graphics library

#

Uhm... @livid haven went to full sail

#

pretty good school imo

#

ive read a bit about their programs

#

looks nice

#

but expensive

frosty copper
#

.... O_o

livid haven
#

On way to airport at moment.

pallid compass
#

Sion quicmly

plush yew
#

Sorry for pinging you haha

frosty copper
#

My college (Liverpool community) gamedev course was good.

cloud cobalt
#

DirectX & OpenGL are pretty irrelevant to modern game development

frosty copper
#

Uni, however. wasa total waste of time for the most part

pallid compass
#

What was name of one of the files from ur quat ship ue4 project

#

I cant fins it

plush yew
#

@cloud cobalt "Engine graphics programmers" get paid pretty well

pallid compass
#

Find* lmao

cloud cobalt
#

@plush yew They also don't do games

livid haven
#

It's a quick way to get the fundamentals shotgunned in to your brain and then get in to the field.

frosty copper
#

@pallid compass protip, just press up to edit. xD

pallid compass
#

On phone rn

frosty copper
#

... o:<

plush yew
#

@livid haven where you heading to man?

frosty copper
#

SACREBLEU

livid haven
#

New Orleans

fallow pawn
#

I tried to get into a game dev program at a community college and there were like 4 classes a day at like 4 different corners of my city lol

livid haven
#

@pallid compass I don't recall. Some kind of movement component

frosty copper
#

you in the US though Chilly? ๐Ÿ˜ฎ

fallow pawn
#

Yeah

frosty copper
#

figures. d:

livid haven
#

Maybe Star Fighter Movement Component?

plush yew
#

Oh dude i took a degree in game dev

#

really fucking worthless

pallid compass
#

Tyrt

plush yew
#

all they had us do is make mobile games in unity and stuff

frosty copper
#

I'm in the UK. xD Not really too sure how the 'community' label makes the college operate any differently

livid haven
#

DX and OGL are absolutely relevant.

plush yew
#

Best part is when you look up jobs for game dev

#

90% of them are senior posijitions

fallow pawn
#

Still understood before the edit lol

plush yew
#

positions*

frosty copper
#

:p

livid haven
#

Just don't expect to be using them directly at any company unless you're on the rendering team for their engine.

fallow pawn
#

Seems like community college is more like job training

plush yew
#

I don't think getting a game dev degree is worth it

#

unless u get one from a school with a program like full sail

frosty copper
#

But, yeah, it was a full time course (26 hrs IIRC), mostly all in the same room.

plush yew
#

i got mine, and its fucking worthless imo

#

no one iwll hire me

#

for programming jobs

#

coz its not comp sci

#

its "game dev"

fallow pawn
#

: (

plush yew
#

yet my friends who graduated with comp sci degrees come to me for coding help

#

its actually hilarious

fallow pawn
#

irony

plush yew
#

Like

#

ok so im working as a "Technical Support Technician"

#

what the flying fuck is that

livid haven
#

Degree is worthless in game dev.

plush yew
#

useless title lel

#

all i know is it pays me $25 an hour to sit at my house and do meetings with customers and answer emails

livid haven
#

The training, knowledge, experience, skills, and networking are the valuable part.

plush yew
#

@livid haven im too much of a fucking pussy to leave my house

fallow pawn
#

Damn

plush yew
#

:^)

fallow pawn
#

That sounds like a sweet gig

livid haven
#

Okay?

frosty copper
#

training, knowledge, experience, skills = Tutor: "Go web search it".

plush yew
#

You were mentioning "networking" lol

#

that is why i mentioned that haha

fallow pawn
#

You could always network online

livid haven
#

@frosty copper that doesn't make it easy.

frosty copper
#

Never said it did.

livid haven
#

Self teaching is wrought with not knowing what you need to know, lacking guidance.

fallow pawn
#

Not many places for me to network here.. well maybe a college lol

livid haven
#

Easy to end up a worthless self taught programmer with no practical real world knowledge or experience.

plush yew
#

@livid haven i agree

livid haven
#

@fallow pawn this here is networking.

frosty copper
#

Depends on how you're self teaching then imo.

plush yew
#

honestly... a lot of working in a "team" is documentation, and writing

#

like u know how many documents ive had to write

livid haven
#

@plush yew disagree there

plush yew
#

sooo many

#

Really? I know a lot of stuff ive had to do has been documentation after implementing a feature

fierce tulip
#

additionally, you dont need to be in college or whatever to try an internship, though you probably need a decent portfolio or showcase that you are at least somewhat capable.

livid haven
#

But we don't have the best docs in UE4 so...

fallow pawn
#

@livid haven Oh I know that for sure

frosty copper
#

UE4 documentation isa petpeve.

vapid cedar
#

@plush yew If you have a CompSci, you could apply all over the place. I doubt studios would knowingly not hire someone with a CompSci because it's not gaming. CompSci shows you have an understanding of the base nature of programming and should be able to adapt to most languages and projects. Or am I reading into this incorrectly? lol

fallow pawn
#

I would just love to make some real world connections with people interested in game dev : (

plush yew
#

like our workflow is:
Create a feature
Write a document/information on it
Send to QA for testing
QA gives a yay or nay
If its a yay, we send it out
If its a nay, we make a patch, and send back and forth to QA until its finished, then release new documentation

#

@livid haven

#

lol

#

like if we dont do that

#

people get angry

#

haha

livid haven
#

Anyways, mobile typing sucks. Can't keep this up.

plush yew
#

Haha

#

have fun!!

#

@vapid cedar i dont have a comp sci degree

#

i have a game dev degree

#

lel

vapid cedar
#

Welp

#

That's a super vague degree. lol

plush yew
#

it is

#

Well the full name is

#

"Digital Simulation & Entertainment"

vapid cedar
#

Maybe that's the problem, do you have any published titles, or is that what you're working on to show your worth as a dev?

plush yew
#

xD

#

i sent out an entire unity3d game i made

vapid cedar
#

I know Full Sail try to get people positions, but honestly.. I think that's really determined by their initial knowledge and skillset, going to Full Sail is more about understanding the process and workflows.

zinc garden
#

@plush yew reminds me of "It's not bullshit, it's repurposed bovine waste"

plush yew
#

XD

#

full sail

#

is actually good

vapid cedar
#

I've yet to see a single person from Full Sail without prior design or dev knowledge get a position out of Full Sail.

plush yew
#

ive heard like 3 good stories form there now

#

from*

zinc garden
#

not commenting on the quality, just the description wording

vapid cedar
#

But, I know Full Sail also requires prior experience now?

safe rose
#

?

worn granite
#

Oh really?

safe rose
#

no

vapid cedar
#

You have to have a decent resume? Really?

worn granite
#

that makes no sense

vapid cedar
#

Not saying jobs

safe rose
#

All school do ask for portfolios though

#

Which is not the same thing

vapid cedar
#

But talking about a portfolio showing your understanding of design and commitment.

#

Well that's what I mean

#

So yeah it is

#

lol

safe rose
#

I did a 4-year game dev degree at SCAD

#

No prior expeience

worn granite
#

betcha I could get into FSU and not mention any of my experience.

#

Its called money.

plush yew
#

@worn granite i agree

#

lol

safe rose
#

And anyone who shits on gamedev degrees is a hater imho

vapid cedar
#

Without a portfolio?

#

You think so?

worn granite
#

ye

plush yew
#

@safe rose i have o ne and its been worthless

safe rose
#

Because you are

#

Not because of the degree

plush yew
#

Wow man ๐Ÿ˜ฆ

safe rose
#

That wasn't meant to come out like that...

#

but...

worn granite
#

@safe rose Blanket statement defending gamedev degrees?

safe rose
#

lol

plush yew
#

Savage

worn granite
#

Like all of them?

safe rose
#

I think they are worth it if only just for the experience it gives you, regardless of what they teach.

#

They get you OUT of your comfort zone

fierce tulip
#

that really really depends on the education you go to though.

safe rose
#

And require you to either get good and pass a class

#

Or don't

#

I know, but in general, it's like saying getting a Law degree to become a lawyer is bad

#

wtf

fierce tulip
#

true hehe

safe rose
#

Although... pretty sure you won't pass a bar without a degree

#

Well...you could

plush yew
#

:^)

safe rose
#

But then you have to do that interview

#

And most won't let you pass without one, but I suppose there are some exceptions, bad example

worn granite
#

I could see game art

#

but game programming ?

safe rose
#

Hmmm

#

I think both are good

worn granite
#

just go CS

safe rose
#

You can technically learn both on your own

wary wave
#

I don't think I've ever actually hired someone with a games degree

safe rose
#

But both in a school enviorment, now you have professors to help you, or fellow students

worn granite
#

Already a more general and in-depth version of the degree, so game programming degrees feel kinda silly.

safe rose
#

Networking opportunities are much higher

vapid cedar
#

Most applications for design are 'come as you are' and review of experience. They make you take tests. Idk if I'd care about a degree at that point.

safe rose
#

Chances to work in team enviornments

#

Get some exposure before graduation

#

But anyway, I never once said a Game Degree was required

#

I just said they aren't as worthless as others make them out to be

#

And anyone who really is thinking about getting one. Please PM me.

#

I'll tell you the truth

fierce tulip
#

5 years of games & animation only thought me html (poorly) flash (even more poorly), and some generic drawing skills. <_<

surreal viper
#

I learnt something between computer science and software engineering and I would never hire someone based on degree only

#

honestly I just don't care

#

you have some paper? cool

#

show me what you know

plush yew
#

here's what i have to say

safe rose
#

lol ^

worn granite
#

no you're worthless gtfo

plush yew
#
  1. Make projects
  2. Get a comp sci degree
worn granite
#

go away

safe rose
#

Actually

#

There are some degrees

vapid cedar
#

Wooow - FSU: Applications Accepted 100.0%

safe rose
#

That are Comp Sci... but Game related

vapid cedar
#

Haha, well. I stand corrected. ๐Ÿ˜„

plush yew
#

Because believe it or not... i think that you will make mor emoney in the long run

#

by getting a Comp sci degree

vapid cedar
#

That's NOT a good thing.

safe rose
#

BUt not a full on game degree

plush yew
#

it gives u more opportunities

surreal viper
#

anyone can do a degree and I have seen too much people who should have not get one

plush yew
#

u can go corporate

#

work for gov't

#

..etc

safe rose
#

The issue here is...

worn granite
#

Yeah

safe rose
#

If you are too broad with your education

#

If you really want to do a particular thing within gamedev

#

There's really no reason not to just go and specialize it

#

Obviously there's a risk involved.

#

If you fail at gamedev, then you're pretty pooped

worn granite
#

If you're general enough you have more of a fallback.

safe rose
#

But that's any other degree also

vapid cedar
#

Isn't that the problem with Game Dev schools? They always give you a super broad curriculum.

safe rose
#

If you can't hack it as a gamedev, how the hell are you going to hack it as a Comp Sci whatever engineer

worn granite
#

IDK is there a degree that specifically is about, say, graphics programming?

#

Like how granular can you get like that?

safe rose
#

Not all gamedev schools are broad

#

Some have specialized tracks

worn granite
#

That's self-study and portfolio work.

safe rose
#

Now

#

Before I even graduated

#

I had offers

#

Barely anything worth on my portfolio

#

However, some of those offers wanted me to complete my education.

#

(which would have been impossible had I taken any of those offers)

#

3 months later, just before my graduation, I was told that...oh, they dropped that requirement ๐Ÿ˜‰

#

Was I still interested?

#

The issue is, there are plenty of companies out there that will gladly throw money your way at anytime

#

The degree comes into play when you are asked how much you want to start.

surreal viper
#

lol ๐Ÿ˜„

safe rose
#

Granted I will never say that a piece of paper is more important than experience.

surreal viper
#

if that is the case you are working for the wrong companies

safe rose
#

But, if it weren't for that degree, I doubt I would be making as much as I am right now freelancing.

#

But who knows.

plush yew
#

here's my thing

#

i re fuse to do anything for under what im being paid right now lel

fierce tulip
#

requirements: tinderdate with Romero
XD

safe rose
#

Could just be a milliion other reasons

plush yew
#

if im being paid $25 an hour to answer emails... im not gonna go and do game dev for less

keen birch
#

I think that piece of paper is worth a lot less than just your portfolio ๐Ÿ˜›

plush yew
#

XD

safe rose
#

I never said it wasn't

#

I just said that it gives you more opportunites

#

And is not as worthless as others make it out to be

plush yew
#

here's the truth

#

government (At least in the usa) will not hire people without at least a BA

#

like that's standard

#

for most gov't positions

wary wave
#

There are companies who will put CVs with game degrees straight into the bin

safe rose
#

@plush yew not true

#

Like I just stated

plush yew
#

?

wary wave
#

less so than previously, but some still do

safe rose
#

That offer I had

#

Was originally for the good old Army

#

I would have been in charge of creating a team for some simulations for them

plush yew
#

Im saying that its standard... I live like right next to DC (30 mins away from dc and virginia) any positions i look at are gov't and require clearance + a BA degree at minimum

safe rose
#

But, that shit was in New Jersey

#

I live in South Carolina

#

I like my warm weather

#

If I am moving anywhere, it better be with nice weather.

wary wave
#

heh, I recall being offered that job

safe rose
#

Like back to San Diego

#

Yeah, that job was spread all over.

#

It's interesting how many pings you get from Linkedin though

wary wave
#

a lot; the vast majority of them a complete waste of your time

safe rose
#

Not all of them

wary wave
#

I ditched Linkedin years ago

safe rose
#

They just all require you to relocate

vapid cedar
#

That's my problem. I'm not in my desired field, at least not at the level I want. But if i started off in design or dev, then I know I'd only get maybe half of the salary I'm currently at. Life sucks. ๐Ÿ˜ฆ

safe rose
#

And usually to some shit town

#

or country

wary wave
#

relocation isn't an issue, I do it all the time

safe rose
#

Meh, I've had a lot of good offers

wary wave
#

the issue is recruiters who are utterly feckless contacting you constantly

safe rose
#

A lot of studios also just email me directly to cut through the bs.

#

@plush yew But anyway, what degree do you have and from where?

#

What's your portfolio like?

fierce tulip
#

@wary wave i forgot to check linkedin for a while, inbox & messages filled with "yo, im a headhunter for X"

safe rose
#

See, the biggest shit kids mess up in with these degrees. They don't do anything OUTSIDE of school

#

They just do the bare minimum and think they are going to learn every single thing they need to

#

I saw that happen so much at SCAD

#

I was like...

wary wave
#

several of the game degrees don't give you time to do anything outside of school

safe rose
#

GJ wasting that money

#

Hmm

#

Nah, there's 24 hours in a day

#

school is 4-6 hours a day

#

IF that

#

twice-four times a week

wary wave
#

the UK ones I've been involved with have 40 hours of tuition plus assignments

safe rose
#

I had PLENTY of time

#

I do admit, that I did poorly on my art stuff

#

Because I wasn't interested

#

So I concentrated on learning more coding

vapid cedar
#

That's a shit excuse I think. I work full time, have a side business, and still find time to do work for other projects..

plush yew
#

@safe rose It's a Digital Simualtion & Entertainment degree from University of Baltimore lol. We legit spent all our time making projects, and some of the teachers are from companies like bethesda, firaxis, and bioware.

safe rose
#

@vapid cedar exactly

plush yew
#

Most of the teachers actually worked in the field.

#

So yeah

#

anyways brb i gotta work for a bit

safe rose
#

This convo probably belonged in #career-chat I thought we were in there ๐Ÿ˜‰

plush yew
#

xD

safe rose
#

so close

vapid cedar
#

I did too..

safe rose
vapid cedar
#

I think it's a pretty general convo.

safe rose
#

Meh, not really ue4 related tho

wary wave
#

it's industry related

safe rose
#

;0

vapid cedar
#

โ€ข #career-chat - "Connect with people who are hiring or looking for work, share interview & resume tips. Read the first pinned post to learn how to get your job offers pinned."

wary wave
#

almost any conversation about Unreal specific things would only get directed to the Unreal specific channel

wild harbor
#

Nobody's complained yet so I think it should be fine here

#

and it's interesting reading.

cursive dirge
#

I'm complaining

#

not sure of what

safe rose
#

lol

cursive dirge
#

but just to support you guys

pallid compass
#

man people need to losen up jfc

safe rose
#

But anyway

fluid stag
#

just pretend general and lounge are one and the same, it's pretty much how it goes. the mods hoped to seperate them but it doesn't work with chat

safe rose
#

People need to stop using the lord's name in vain ๐Ÿ˜‰

pallid compass
#

not like the chat is getting flooded while someone is after help

wild harbor
#

I'm complaining about not having a game dev job and it's my own dumb fault ;)

fluid stag
#

things here are organized a bit too much like forums

safe rose
#

Rahahahah

#

Get some

wary wave
#

Lord Buckethead?

safe rose
#

Lord British

vapid cedar
#

The only stat you should be looking at for a school, is the hire percentage and referral rate on completion of the course.

safe rose
#

Hmm

#

I don't know about that either

wary wave
#

hire percentage is usually useless

safe rose
#

Just because you go to a school, shouldn't mean you get a job automatically

cursive dirge
wary wave
#

since they're often artificially inflated with irrelevance

vapid cedar
#

True, they mess with that stat.

cursive dirge
#

it would make the split more clear

wild harbor
#

and doesn't mean they got hired for what they wanted to do

safe rose
#

Aye

vapid cedar
#

Also true, but it could mean that they got into the industry somehow.

cursive dirge
#

or #unreal-chat

vapid cedar
#

Whether that's not their desired field, who cares at that point.

safe rose
#

I mean, going to a 4-year school to work in QA tester.,....

wild harbor
#

Depending on how they word it, just means they got hired somewhere. Could be contingent QA for all you know.

safe rose
#

fuck that

plush yew
#

@safe rose why did u want to know btw

#

lol

safe rose
#

Now that would be worthless

wary wave
#

"80% of graduates get relevant employment within a year!" - assuming retailing electronics is relevant for a CS degree or whatever

vapid cedar
#

Yeah that's true, if they can mess with the stat with "QA Tester"

safe rose
#

@plush yew Well, you said you found your degree worthless right?

#

Where's your portfolio?

vapid cedar
#

Man, the QA testing here, they get paid like $8/h for only like 10 hours a week.

safe rose
#

Did you work on projects outside of school @plush yew ?

#

How well did you network?

#

Did you get on everyone's nerve so you could make your name known all over?

#

Bad press= better no no press?

pallid compass
#

Play nice bois

safe rose
#

?

wild harbor
#

Bad press isn't necessarily good in the employment field

safe rose
#

Depends

cursive dirge
vapid cedar
#

I remember there being a few people on Polycount that were just so bad, but because they were so bad.. They got some decent popularity, and their 'bad' designs turned into 'thematic', and I'm pretty sure they got jobs from that exposure. lol

pallid compass
#

Shhh it be okay 0lento

cursive dirge
#

but I want to object!

pallid compass
#

Lento do u have question u need to azk

#

Ask

safe rose
#

Someone people's "bad press" can be "good press" for others

#

Also, it's all just opinion-based

cursive dirge
#

I don't really have any UE4 specific questions in mind

vapid cedar
#

Not saying to do bad stuff, just saying to try and get exposure.

#

Talk to a lot of people, discuss, show a lot of work.

pallid compass
#

Well dont feel like u cant ask if general is booping away

vapid cedar
#

Keep a 3D diary.

safe rose
#

@pallid compass How do I do UE4 Networking ezmode?

pallid compass
#

Ez

#

U get umm

#

The fuqs it calles

fluid stag
#

just be good at what you do and don't ask for a shitload of money straight up and you'll get a job

pallid compass
#

Photon? Lmao

worn granite
#

MULTICAST ON TICK

#

do it

pallid compass
#

Omg

fluid stag
#

pretty much works across any career

pallid compass
#

Multicast vfx on tick

wild harbor
#

yeah that was my problem is I sucked at networking back when I finished my coursework, not ashamed to admit it.

safe rose
#

@fluid stag ^^^^^

#

Pretty much

#

then once you have had enough clients and work coming in

#

ASK FOR MORE

cursive dirge
#

yeah, but to be good at what you do, you need to know shit beyond hat they taught you

fluid stag
#

mooooooooooore

mint raptor
#

@grim ore Have you covered 4.18 Media Player yet?

pallid compass
#

U gotta work hard and fast

safe rose
#

Definitely has been a good experience in that regard

pallid compass
#

And experiment

vapid cedar
#

Show and share your work, always and forever. You can't get a job if you're not fishing for one, even if you're fishing while asleep.

cursive dirge
#

issue with lots of students is that they are not driven to find things independently, many just focus on given assignments and don't even try to understand things better

wild harbor
#

Where's the best place to make a portfolio these days, anyway? I want to remake mine after my last host went away

cursive dirge
#

that would never work on gamedev

#

if you can't solve things on your own

safe rose
#

@wild harbor website

vapid cedar
#

Artstation

cloud cobalt
#

@wild harbor ArtStation

vapid cedar
pallid compass
#

Art station and lin thingy

vapid cedar
#

Anywhere

fluid stag
#

If your skill and knowledge does not go beyond a text book knowledge you won't seem impressive, if you're good, you'll be good, employers will notice you got the gene or the flair or whatever it is

pallid compass
#

Link

safe rose
#

depends on your profession I suppose

#

but putting it up on your own website won't hurt you at all

wild harbor
#

OK, I'll check out artstation

vapid cedar
#

ArtStation is great, if you make that one 'amazing' piece, you'll get crazy exposure. It acts as a resume and portfolio.

safe rose
vapid cedar
#

The front page cycles a lot.

worn granite
#

brb taking pictures of VS to put up on artstation

grim ore
#

@mint raptor I have not covered it in detail no. Just an overview of how it works now. There is a good chunk of documentation for it and Wes did an official walkthru of it on the UE4 livestreams.

wild harbor
#

Eh, website coding is my achilles heel, last time I tried to make a website I was still using tables for layouts.

safe rose
#

crummy website, outdated...still get lots of personal emails asking me for my services

mint raptor
#

@grim ore Is there a link to that walkthrough?

fluid stag
#

@worn granite for coding you need to have amusing code comments, that's what I have noticed

worn granite
#
    /**
     *    Sometimes this works, but not all the time. WTF compiler.
     */
#

there we go

cloud cobalt
#

Though ArtStation is also really fucking hard to get any real view on, in my experience

fluid stag
#

lol

grim ore
fluid stag
#

do some really impressive hard surface, with awesome weathering and you'll get a job offer on artstation

mint raptor
#

@grim ore Thanks!

fluid stag
#

in eastern europe

#

๐Ÿ˜„

safe rose
#

Anyway

#

TL;DR: If anyone is shitting on a gamedev degree, either a) they don't know what they're talking about, b) got a degree but basically barely passed, c) dropped out from school or d) got a degree but never did anything during their time while going to school, or probably e) whatever

surreal viper
#

I am shitting on degree in general

#

you can be cool without a degree

#

and you can be retarded with one

worn granite
#

Can it also be, I dunno.

f) the degree is actually worth critique?

wild harbor
#

Any degree can get you extra pay though, depending on the industry.

surreal viper
#

that's just legend

safe rose
#

?

#

no

#

it's truth

wild harbor
#

Some companies, they'll hire you without, but you'll still get extra pay if you have one.

fluid stag
#

I don't know what a gamedev degree is, but its got an awfully broad name for a career that relies on very specific, well practiced skills

#

ยฏ_(ใƒ„)_/ยฏ

surreal viper
#

I have heared that but have never seen any proof of it and every real life example I have seen confirms it otherwise

#

degree not equals more money

wild harbor
#

While I know personal anecdotes mean nothing on the internet, I and people I know have experienced it.

safe rose
#

๐Ÿ’ฐ ๐Ÿ’ฐ ๐Ÿ’ฐ ๐Ÿ’ฐ ๐Ÿ’ฐ ๐Ÿ’ฐ ๐Ÿ’ฐ ๐Ÿ’ฐ ๐Ÿ’ฐ ๐Ÿ’ฐ ๐Ÿ’ฐ ๐Ÿ’ฐ ๐Ÿ’ฐ ๐Ÿ’ฐ ๐Ÿ’ฐ

surreal viper
#

then me and my firends ended up working for the right companies ๐Ÿ˜„

fluid stag
#

moneybags!

wild harbor
#

my brother got lower pay at an I.T. job because he didn't have a degree, even though he had a boatload of certs.

#

Yeah that could be. Some companies just have....odd mindsets.

safe rose
#

Certs can sometimes equal degrees though

surreal viper
#

my firend got the best salary from the newbies in his year in IT, everyone else had a master degree from better universities, he had a shit bsc ๐Ÿ˜„

safe rose
#

Not sure about a Unity Cert though

wild harbor
#

Sony will pay contingent QA $1/hr extra if they have a degree, haha

safe rose
#

Though I am mad that Unreal doesn't have one yet

#

Since Epic does steal a lot of ideas from Unity

#

๐Ÿ˜ญ

plush yew
#

How do you go from EXPLOSIVE ORDNANCE DISPOSAL TECHNICIAN to Game dev

safe rose
#

lmfao

#

Someone finally read that

#

๐Ÿ˜‰

plush yew
#

haha

safe rose
#

Aye

#

It's been an interesting journey

#

To say the least

plush yew
#

I bet

fluid stag
#

jfc your old gamemode was defusal @safe rose ?

safe rose
#

lol

plush yew
#

@safe rose Are you the guy who made Keep Talking and Nobody Explodes?

safe rose
#

I wish

#

I don't have that kind of money around

#

Or that damn cartoon game

#

that just came out

#

1 million sold in two weeks

plush yew
#

๐Ÿ˜„

safe rose
#

But yeah

fluid stag
#

victor is this something like how you had the epiphany to do gamedev

safe rose
#

lol

#

Actually, if you all remember Westwood College Online

#

It was one of the first to offer game dev degrees

#

That commercial should bring back memories for some

plush yew
#

HJaha

safe rose
#

Anyway, I was in Japan in 2002 and was going to apply for their degree

#

But I got sent to Kuwait

#

During OIF/OEF

plush yew
#

Im not american so I dont remember that but I was a Game tester at EA

safe rose
#

So that chance for my gamedev start vanished

plush yew
#

Ye ๐Ÿ˜ฆ

safe rose
#

Took 11 years and a different degree to get there

plush yew
#

I tested Battlefield bc Burnout paradise and a few others

safe rose
#

Heh, QA testing isn't a bad place to be starting out

#

You can learn a lot

#

Especially now, with UX being so big

plush yew
#

It is if you work at EA, they dont give a shit about thier employees and there is not a real path from game tester - game dev

fiery hemlock
#

Hey @safe rose i was looking for you ๐Ÿ˜„ can i shoot a DM?

plush yew
#

Well i'm going back now but I doubt its changed

safe rose
#

@fiery hemlock Sure

plush yew
#

Damn why do maths equations have to be so hard to read

safe rose
#

@plush yew Meh, I don't know. You have to have some empathy for some of these bigger companies

#

Well, corporations really

#

That's why I can't poop too hard on Epic for doing what they do

#

They need to make the bosses (their shareholders) happy

#

And with Tencent taking up 45%?

#

Or something rediculous, gotta make China happy

#

Same with EA

fluid stag
#

the ultimate destination of almost every company that is run that way seems to be a revolving door below a certain level though

safe rose
#

and the other places people hate on

plush yew
#

Yes but there is no need to treat your employees like they are just meat for the grinder

safe rose
#

Not saying it's right

fluid stag
#

workers, lower management etc

safe rose
#

But, if you know they have a bad rep

#

Don't work for them unless you can handle it

plush yew
#

It was fine they actually treated me ok. It was just the sens of worthless ness

safe rose
#

I could probably take any job from any studio and excel

#

But that's because I've probably been in much worse situtations in my life

vale halo
#

Anyone know if there is a way to use multiple subsystems in blueprints? For example: If I'd want to use the amazon plugin for my authentication, but the null subsystem for the rest, would that be possible?

safe rose
#

Well, I know I have

plush yew
#

I went on to brighter things from there anyway I travelled the world

vale halo
#

(In c++ it'd be a matter of grabbing the right subsystem, but I see no functionality like this in c++ ๐Ÿค”)

plush yew
#

learnt alot

#

Anyone a math genius here?

safe rose
#

@vale halo You would have to do a custom subsystem I think

#

But you should be able to get those hooks in from the interface

plush yew
#

Can anyone here explain the Eikonal equation to a programmer I mean its hard to understand from the equation on wikipedia.

#

I mean I know what it does

#

and what I want to use it for

#

but I can't grasp the math very easily

dreamy quartz
#

@plush yew tbh how does game testing look like?

#

cause I know only normal IT testing and that's just writing code

#

that tests code

plush yew
#

It was in 2008-2009 when I was doing that so a lot has probably changed. You do not write code at all. You just play games lol. Its not unit testing

frank escarp
#

there is a thing with companies

#

the higher ups control the mood of the whole company

#

and its "values"

#

if you have a "visionary" at the top, the whole company will be visionaires. If you have a money grubbing cold bastard at the top, same thing

plush yew
#

Track bugs in database

frank escarp
#

wich is EA

plush yew
#

Ye very true vblanco

dreamy quartz
#

@plush yew testing with code is not only unit testing

plush yew
#

I know

dreamy quartz
#

you have many degrees that can be tested

#

games theoretically could also

#

like, bots that play games

#

and test them

frank escarp
#

i do that

#

for DWVR

#

it was a GOD SEND when i did it

plush yew
#

That wont work

cursive dirge
#

if you use Unity, you can get their certification ๐Ÿ˜„

fluid stag
#

looks like a gamer to me

frank escarp
#

check this out

#

btw i advise you to mute it

plush yew
#

Bots playing games wont find the hard bugs that will make your game get rejected by sony or MS

dreamy quartz
#

@frank escarp you did bots that tested game?

frank escarp
#

yes

#

this is a bot that extends from the normal player class

#

it aims for the closest enemy

#

and keeps teleporting around randomly

#

i use it to test performance, do benchmarks, and check that the game is winnable

#

(it has godmode btw)

plush yew
#

Ye but the kind of testing I was doing required a human player

#

there is no bot that could carry that out

frank escarp
#

this bot was made in 15 mins

#

helped me fix a fuckton of bugs

plush yew
#

Ye no doubt

frank escarp
#

of course, for a plataformer it aint that easy

fluid stag
#

did you do things like finding where props clip each other and crouch jump to see if you can get stuck? ๐Ÿ˜„

plush yew
#

Yes

#

lol

frank escarp
#

but a bot going through a "test level" where he tests that if you jump on enemies they die, if you touch spikes you die, etc

fluid stag
#

lol

plush yew
#

Making the game crash was a art form

frank escarp
#

and well, the typical monkey

plush yew
#

they devs hated it

frank escarp
#

put a bot that moves randomly and presses all keys

dreamy quartz
#

human testing is nice, but it's expensive and slower

#

so it's good in the ending phase of software release

plush yew
#

Inm the case of games you need testers from the start

dreamy quartz
#

but during development I prefer fast regression tests that will tell developer "hey, yesterday your commit broke Spell XYZ"

frank escarp
#

testing spells is problematic

dreamy quartz
#

it's just lack of tools ๐Ÿ˜› I see my mission now

frank escarp
#

but yeah, Leage of legends has this

#

they have a system to "bot" games to test each ability in the game

#

like, puts 2 npcs one by the other, and tells the bot on A to shoot a fireball to B

#

and then checks if B took the correct damage given the damage formula

fluid stag
#

testers are nice because they can point out obvious bugs like : your game is currently boring

dreamy quartz
#

and then check if LoS works properly, etc

fluid stag
#

things you might not have the objectivity for

vale halo
#

@safe rose

VictorBurgos - Today at 5:20 PM
@HowToCompute You would have to do a custom subsystem I think
But you should be able to get those hooks in from the interface
``` Late reply ^^ Anyway, I guess I may have to ๐Ÿค” I was planning on creating a part of my own subsystem so I can quickly prototype some stuff in blueprints without steam, but having to copy all of the code is such a huge pain ๐Ÿค” Thanks for your answer though ๐Ÿ˜ƒ
plush yew
#

holy shit

#

that equation is simple

#

if its explained in plain English

#

haha

fluid stag
#

maybe you're just really clever ๐Ÿค”

plush yew
#

I already coded it

#

without knowing what it was

#

nah I doubt it

#

Im average intellect

strange inlet
#

Hi. Not sure what channel to ask this in. I'm learning Unreal Engine. I've made a level where I've dropped like one static mesh into a default map. It's got a item named "Player Start". When I press "play", this creates a bunch of objects like a Mode, a Session, a camera, a Pawn, etc. My understanding is that this is part of Unreal Gameplay Framework, and that player start is somehow creating a "Mode" which is responsible for controlling Pawns and PlayerControllers and all that. I can find lots of docs explaining how to use the Pawns and such. The thing is I don't really want all of that for this project, I just want to position the camera in a particular place and then control what happens by writing a blueprint. Is there a way to see what the current "mode" is, or replace or delete it, or to find where Unreal is hiding the logic that is turning this Player Start object into all these other pawny objects when I press play?

#

My World Settings GameMode is "None"

#

โ€ฆokay, it isn't player start that's doing this. if i press play it just spawns the pawn and all these other things. i don't know why it's doing this

plush yew
#

@strange inlet if world setting game mode is none

#

it will ussee the default in project settings

vale halo
#

You're kind of stuck with the basics if I'm not mistaken, you can change it though

plush yew
#

Project Settings => Maps and Modes

vale halo
#

For example: You can change your map's pawn to just be a character, and not add any movement logic to it so you can achieve the result you're hoping for, if that makes senes

strange inlet
#

Okay. So what I need to do is create a game mode, and then make the game mode "empty", and then select that as the current mode?

kindred viper
#

you will be in the same spot if you do that. a default game mode will load up the base pawn, controller, spectator as usual, and as it is doing now with your project. What you do is go into the Game mode and change them to your custom pawn and controller

strange inlet
#

I went into World Settings, I set GameMode override to a new empty mode, I set default pawn class to character, hud class to None, player contorller class to a new player controller EmptyPlayerController, game state class to GameStateBase, player state class to PlayerState, and spectator class to SpectatorPawn

#

Do I assume I can set the Game Mode to pick those default classes , so I can just use that "empty" game mode in any new map I create?

plush yew
#

hey guys

plush yew
#

i should rename my game

#

to "Bdoom's Playground"

#

๐Ÿคฃ

pallid compass
#

@unkempt axle so how much does back tracer cost

plush yew
#

if you export a 16 bit png, you do it in Photoshop in 16 bits per channel mode. is there any reason that you can only export targa files from 8 bits per channel mode even though it asks if you would like a 16 bit, 24 bit or 32 bit targa?

#

another question, targas without alpha channels should be exported with 24 bits, and with alpha channels 32 bits, correct?

fierce tulip
#

ue4 dues not support 16 bit png, you wont be able to export em from ue4 again, also their srgb/gamma information will be wrong

#

and yes, 24 bits on the targa

#

(unless they recently changed something that could allow for 16 bit png but dont think so)

sweet crane
#

Is there a private room in this discord for the meetup group leads?

fierce tulip
#

not that I know of

maiden swift
#

@sweet crane There is a seperate Discord server for that. Reach out to Amanda Bott via the official forums about gaining access.

arctic drum
#

Yo, why are my W/E/R keys not triggering my Move/Rotate/Scale tools?

#

Actually, it feels like my hotkeys aren't working AT ALL

fierce tulip
#

spacebar should be swapping between em as well

#

sometimes accidentally pressing alt-gr and shift or something results in hotkeys not working

vapid cedar
#

Tap Alt and Ctrl a few times, maybe something got stuck?

fierce tulip
#

^ that

vapid cedar
#

Usually the goto for any hotkey problems. lol

arctic drum
#

turns out I can use my MRS tools on child objects but not on the root object

#

Yet I can scale the root object by putting the numbers I want in the scale fields.

sand wolf
#

I wonder if i made the right decision, just dropped $150 to make an FPS game with generic shooter.

grim ore
#

depends on your goal? if you are going to have fun doing it then sounds great.

sand wolf
#

Yeah, I guess I'll be having fun.

#

Learning, making a game, and maybe even selling it in the future.

#

I was working on a standalone multiplayer project, but I felt that there was too much pressure

grim ore
#

aim for the first part, just making a game for yourself, and you should be happy with your decision ๐Ÿ˜ƒ

#

always a good learning experience for future stuff

fierce tulip
#

^

#

most important part of learning is making it fun

void geyser
#

anyone get any good stuff on deals this weekend?

fierce tulip
#

does good sales also count :p

void geyser
#

hey, you're the guy that has particle animations on the workshop, yea?

fierce tulip
#

workshop?

void geyser
#

er

#

marketplace

#

wow that was the completely wrong word haha

fierce tulip
#

yea, im one of them

void geyser
#

seen your stuff, checked out some of your youtube videos, impressive stuff ๐Ÿ˜ƒ

fierce tulip
#

thanks!

void geyser
#

super jealous, i have no eye or talent for art/animation haha

fierce tulip
#

well I suck at anything not art, so..

void geyser
#

did you get a lot of sales this weekend?

fierce tulip
#

yea, for a one day sale i cant complain at all

void geyser
#

congrats!

#

that's awesome

fierce tulip
#

thanks ๐Ÿ˜ƒ

void geyser
#

wish i had known there was a sale, definitely would've grabbed some stuff! i'll have to keep my eye out for any other sales ๐Ÿ˜ƒ

fierce tulip
#

there should be another one around end of december, like last year

void geyser
#

awesome! i'm just finally getting around to playing with unreal, been building a web app for some time.. blah

fierce tulip
#

not bad, should be a rather fine rig to run ue4 on

void geyser
#

there was a 1080ti pre-built on amazon for $1499 but it sold out suuuper fast

#

so Luos do most people just buy your stuff off marketplace, or is it more common for people to commission effects and such?

#

if you don't mind me asking

fierce tulip
#

both, I do client work and sell mp stuff. atm its about 50/50 on time spend for each

void geyser
#

so this stuff is your full time job right now though basically?

fierce tulip
#

not basically, it def is.

void geyser
#

that's so cool!

fierce tulip
#

for 2.5 year now

void geyser
#

congrats!

fierce tulip
#

thanksies! ๐Ÿ˜ƒ

#

it was quite a risk, but im really fortunate that it paid off.
but then again, i have no intend to be some AAA artist, I just do what I love doing and am content doing so. which is something id suggest to everyone. if possible, find something you love doing

void geyser
#

yea, currently working at a company as a software engineer, doing some game stuff on the side

#

maybe one day i'll jump in full time, but we'll see ๐Ÿ˜›

brave lark
#

cyber monday was great

fluid stag
#

wow

#

oh, you have imgresizeuer

#

is that non-destructive?

#

can you scale down then back up

fierce tulip
#

none of my content in that list, ban! :p

tepid steeple
#

@brave lark O_o ๐Ÿ˜ฎ

#

Wanna share? I missed out on the sales by 1hr ๐Ÿ˜ฆ ๐Ÿ˜ฆ ๐Ÿ˜ญ

brave lark
#

I'll share, but per market place terms of service my name needs to be in the credits of your project for you to be allowed to use any of it

fierce tulip
#

screenshots this

tepid steeple
#

You can do that? :/

#

So wierd

#

@fierce tulip You got a link to some of your things? Wanna have a look

maiden swift
#

@tepid steeple @brave lark Please do not discuss piracy on this server. Under no circumstances do we tolerate the discussion or act of illegally sharing Marketplace assets.

#

This will be your one and only warning.

tepid steeple
#

@maiden swift I was only joking but sure thing. Huge fan of UE4 and wouldn't want to hurt the community.

floral heart
#

On the topic of hurting the community...
I don't see a fat unicorn in that list.

jade widget
#

Hello, i wanna ask something about collision problem, i have a plane mesh and a tunnel, my plane should fly just inside the tunnel. I already applied collision to both of them (plane and tunnel itself) and used CCD, my problem is

sometimes, my plane still can pass the tunnel's wall and go outside the tunnel (sometimes only)

idk why this happen ๐Ÿ˜”

are there any solution of my problem ??? thanks ๐Ÿ˜

brave lark
#

@maiden swift whoa whoa whoa I just told him what the terms of service are. That's not piracy. I'd have to be apart of his project in some way shape or form for him to have access to those assets.

#

"I'll share, but per market place terms of service my name needs to be in the credits of your project for you to be allowed to use any of it"

#

Litterally what I wrote up there unedited

#

Granted the discussion didn't even make it far enough to talk about working together, but I assure you that was my intention.

weary basalt
#

We would rather there be an miscommunication and warn users than let those nefarious types of conversations slide.

#

Im confident that you certainly didnt mean for that comment to be construed the way it did but your wording was rather confusing.

#

Eitherway no harm done, be mindful in the future as there are alot of Marketplace sellers in this community (myself included) who would most certainly not like to see talk of their packs being shared wrongfully (whether that was your intention or not).

cloud cobalt
#

@brave lark Also "having the name in credits" is definitely not something that enables sharing of assets. Pooling assets between organizations is explicitely prohibited.

brave lark
#

@cloud cobalt you're telling me that if I work with another studio and we both use assets that we individually own that THAT is not acceptable?

#

For example, if I use something like dungeon architect and I am the one responsible for level layout and I am working with another studio to make a game, that I am not allowed to do that?

#

Because if I do that and we use source control then everyone in the source control gets a copy of the project that contains DA. Or weapon master or auto landscape material. Litterally anything that is bought to make my job easier is not something I am allowed to use if I work in tandem with another studio?

cloud cobalt
#

@brave lark If you work with another studio, both companies need to buy the assets individually, from my understanding

#

Though I suspect in such a case, Epic wouldn't really care

floral heart
#

It's explained fairly plainly in the EULA.

cloud cobalt
#

What I'm saying is, if your common work is only sharing the assets, that's explicitely forbidden

brave lark
#

Well of course that's just copy and pasting and getting paid

#

Which is straight up stealing.

cloud cobalt
#

My point is, sharing assets to someone in exhange for you name in credits (and no further collaboration on the project) is explicitely something you can't do.

floral heart
#

This isn't legal advice, but the intention seems to be that assets can filter downwards. E.g. The employer buys assets and then the employees can use them. No other allowances are made.

brave lark
#

Oh no that is not at all what I was saying

cloud cobalt
#

Epic is fully aware that many developers are not really companies at all, and as such, share assets on a "project" base rather than a "company" base, so their policy allows that

brave lark
#

Yeah it's not like I was saying let me zip up those files for you in exchange for my name in the credits. I see where that could have been interpreted though.

safe rose
#

Don't worry, people misread/misinterpret shit all the time on here

brave lark
#

Been a part of a few of those already

#

Lol

safe rose
#

๐Ÿ˜‰

brave lark
#

I speak super blunt and straight forward so this is common for me

safe rose
#

Not even worth your time explaining yourself

#

I speak Victor

brave lark
#

I wasn't sure if I was put on a list after that warning comment.

safe rose
#

Oh you are definitely on a list

brave lark
#

Aha ๐Ÿ˜

weary basalt
#

Theres no list so dont worry to much mate, all good.

#

Shit happens

tender dome
#

Hey guys, i know basics of c++ so how should I start coding in UE, should I start with BP or use c++ or should I use 2D libraries such as sfml before jumping into UE

tough flint
#

hello, can anyone help me in #animation with state machines please? don't want to bother the person who's helping me right now and interrupt his work

#

will appreciate it a lot

#

: )

west fulcrum
#

@XtRNAg#7646 I prefer to create C++ project, code core funcionality there, extending in BP if needed ( usually reacting to events created in C++ ).. Also from time to time I prototype in BP and then rewrite to C++ ...If you ara asking this ๐Ÿ˜ƒ

tepid steeple
#

Haha sorry for almost starting a flame war guys ๐Ÿ˜› Not my intention. Have a good night all!

wary wave
#

ergh, thanks

#

I shall equip the hammer of the righteous and enact a furious banning spree

upper heart
#

#203, #207, #208

wary wave
#

also 211,212, 213

#

203 looks fine

#

208 is also fine

#

207 is spam

upper heart
#

we must have different numbers?

wary wave
#

that's 207 for me

upper heart
#

hm weird. 209 is the last post on the thread for me

wary wave
#

must be because I can see deleted posts

upper heart
#

ahh okay

wary wave
#

so if there were already 4 deleted posts, my numbers might be 4 off from yours

#

useful >.<

upper heart
#

lol ๐Ÿ˜›

wary wave
#

this is particularly broken given that you can link directly to post numbers

upper heart
#

yeah it looks like that uses a different id in the link

wary wave
#

anyway, the hammer has been brought down ^^

upper heart
#

awesome, thank you ๐Ÿ‘

wary wave
#

no problem!

honest vale
wary wave
#

Yeah, it's a bit dead in here now it's 'Unreal' chat

sacred crater
#

it's only been unreal-chat for under a dya

#

that's not really indicative of it's performance :p

wary wave
#

this channel has never been dead for more than a couple of hours in the past :p

sacred crater
wary wave
#

pretty much

pallid compass
#

yup, people got too upset with general chat in here when it was empty

fierce tulip
#

should turn to normal fast enough

upbeat trench
#

edgy edges of such detection

#

where to go for the abby normals?

young cliff
grim ore
#

for the most part it's windows being windows ๐Ÿ˜ฆ

tender dome
#

@west fulcrum that's not what I asked but thanx anyway

#

I'm asking how should I start using UE

grim ore
#

TLDR: There is no right way to start, you have to pick what you want to accomplish then start with doing that. I would personally start with learning how the engine interface works and then move on to blueprints then extend that to C++ if needed.

cloud cobalt
#

@young cliff If you're doing this for fun it's probably not an issue, if you're serious about it, you won't have that issue with Steam, for example

#

This warning is for downloaded files (from a browser)

young cliff
#

Thanks @cloud cobalt - unfortunatly, its a prototype I was looking to release insitially. The startup error is okay to be honest, but windows seem to destory the executable which is real problem

cloud cobalt
#

Uh, depends on what you click

#

There is an option to run it, it's just made less visible

young cliff
#

Yeah, I saw that, I did manage to run it, but it seems to delete the executable once I quit the game, which I've not been able to figure out why.

cloud cobalt
#

That's pretty surprising

young cliff
#

yeah.. i was pretty suprised as well, I've got bitdefender, but I couldn't find out if it was BD or windows which is deleting the file

grim ore
#

Windows Defender is a pain in the ass sometimes and I wouldn't doubt it doing that lol ๐Ÿ˜ฆ

#

I had an issue with a rar compressed .exe getting nuked by defender all the time lol

cloud cobalt
#

Haven't used an AV for a decade, so dunno.

young cliff
#

okay, found it, it was BitDefender deleting the file thinking that its malicious ๐Ÿ˜ฆ - so frustrating..

grim ore
#

๐Ÿ˜ฆ

cloud cobalt
#

Welcome to AV programs, I guess

young cliff
#

@grim ore did you figure out how to stop it from doing that? Mine was a zip file which I extracted (Altho, it was compressed using winRAR)

cloud cobalt
#

There is no way to do that

#

else every virus would do it

young cliff
#

๐Ÿ˜ฆ dang

cloud cobalt
#

What you can do is tell users it's not actually a virus

#

AV programs target aggressively stuff that's downloaded from a browser because it's the most obvious infection vector there is

#

So you have to educate

#

Wait for people to stop using AVs

young cliff
#

Yeah, this is what I was thinking. Any ideas on other ways I can release the game? Its just a prototype so its not ready to get fully published, but I do need to push it out on my website for users to download and try out.

cloud cobalt
#

itch.io, demo on Steam if you're more serious

#

But personally I wouldn't care

tender dome
#

@grim ore I want to learn coding IN UE so is learning BP before c++ be helpful to me

vapid cedar
#

There's a udemy course on UE4 C++ that goes over BP as well, I'd suggest that. I didn't go through the full course, so I can't advocate how great it is, but seems good.

wary wave
#

I would not suggest Udemy

young cliff
#

@cloud cobalt - thanks.

wary wave
#

there's something screwy with their business practices and they get a lot of bad press from people who use their 'service'

#

their practice of having everything "on sale" all the time is also not legal in most countries, yet it always is

tender dome
#

I could learn from YouTube videos but is BP before c++ really helpful

grim ore
#

@tender dome well you said you know C++ right? you can jump into learning C++ in UE4 using the above documentation or just put that off and learn the engine first (recommended) and blueprints (recommended). I recommend learning BP as even if you do it all in C++ blueprints are still used for certain things.

#

most of the time you still expose C++ to Blueprints and use Blueprints to set up your scene

tender dome
#

Okk I could do it, I've got UE tutorials from digital tutors, do you know anything else

grim ore
#

Tons of them for free on YouTube on the Unreal Engine channel as well as the links above

#

even if you skip blueprints you should still try and learn the engine itself. What is where and how what works where

tender dome
#

Any specific channels/playlist on YT

grim ore
#

the rest of their playlists are "good enough" for starting then by that point you should have a goal and then just find something to learn that ๐Ÿ˜ƒ

tender dome
#

I wanna Start with BP so as to know what kind of functions or libraries might be there or how to use them

#

Also there is a book called as the art of BP has anyone read it

plush yew
#

Books can become outdated pretty fast. Especially when systems are updated from time to time. Writing a book for a specific engine like unreal most like is not explaining the new/current stuff, but will give a good overview for specific engine versions.

#

@tender dome you are taking about Master the Art of Unreal Engine 4 - Blueprints? Didn't read it but it was published more than 2 years ago... And written even earlier

pliant hornet
#

anyone gotten a swarm crash that says non-zero failure? I keep getting that same error while building my lightmaps but nothing in the map check says whats wrong......anyone else had this happen before?

brittle gyro
#

hey folks, is there a way to register a callback to a trigger volume (C++) so that my listener can just be notified when an object collides with it?

brittle gyro
brittle gyro
#

coming from Unity I was always happy to use the camera viewport widget in the main editor screen. it there no equivalent in UE4 to change how the game viewport is aligned (EG touch an axis to look down it, click central hub to change between orthogonal and perspective)?

vapid cedar
tough flint
#

Can someone help me : (

#

Need help on state machines

brittle gyro
#

@vapid cedar That's exactly what I mean, in Unity the XYZ widget is basically a control that allows you to click around to rotate the camera to lock into different planes as well as toggle between orthogonal and perspective. other than using the 4 grid which is usually overkill for what I'm trying to do. https://docs.unity3d.com/Manual/SceneViewNavigation.html

plush yew
#

Is there any animators here?

brittle gyro
#

just thinking that would be pretty handy to have in ue as well

vapid cedar
#

@plush yew Check #animation You'll get an easier response there

brittle gyro
#

was thinking maybe that's something someone is selling as an addon or something

plush yew
#

Alright thank you

#

@vapid cedar And for concept artists?

vapid cedar
#

@plush yew If you're looking to hire specific people, then you'll want to make a post on #looking-for-talent

plush yew
#

I did

#

It's just people don't answere

brittle gyro
#

@plush yew similar to IRC, you just have to sqat around.

plush yew
#

Ah

#

Ok

brittle gyro
#

that's just my opinion but if my time on the internet has taught me anything it's that you wait for good things and bad things somehow install in the background. ๐Ÿ˜ฆ

tender dome
#

@plush yew yeah that's the one, but now I'm thinking of using some YT tutorials thanx

mint raptor
#

So in 4.18 my Seek seems to have broken? I can't seem to seek any more

#

It returns false when I try to seek

#

So odd it didn't like me using Milliseconds but using Seconds is ok

#

Oh well

half mango
#

heya

#

anyone have problems baking light specifically on a bit more complexed curved objects?

#

like curves especoailly

#

such as an architrave door frame

#

using insanely high settings and lightmap resolutions and from what i see my lightmap is decent but it doesnt help

#

like this shadow bleed stuff on the window and ledge

cloud cobalt
#

That's... Pretty incredibly high quality

#

I guess you've tried the usual checklist of things to test ?

#

Second UV set, spacing islands etc..

half mango
#

yeah plenty of spacing

#

second channel

#

everything is fine really but not this

#

maybe too high poly or something

half mango
#

just realized

#

it could be the triangulation method

#

cus it's all tri's in UE4 and once i import into there it automatically tri's all the quads

#

so i've tried with the auto one and also from the sketchup exporter it triangulates it once it gets to blender

#

but maybe i should do neither and triangulate it in blender?

#

just a bit confused with these triangulate options

crisp spoke
#

hey all open question I asked earlier. But I am trying to get Substance painter to match closer to unreal 4 presets... I know there is live link, but I prefer to keep things in substance as much as possible. I heard from a number of industry friends (including ones who managed high level outsourcing ) that they made a preset that matches ue4 that they share...my question is does anyone know of this or have a copy of this floating around? (Sorry I dont know the best place to technically ask this question as there is overlap)

pallid compass
#

ahhh i only use substance for compositing sadly ๐Ÿ˜ฆ

whole scroll
#

man.. is it supposed to take forever to compile shaders every time i open a new project?

safe rose
#

yes

uneven fractal
#

Is the a node that outputs how far up or down a players is looking like how get actor foward vector gets the direction the mesh is facing?

tough flint
#

hey can I get some help for state machines please?

#

need to set a key to activate a shooting animation but nobody's answering

safe rose
#

maybe it's the wrong number?

#

or lock?

keen birch
#

@plush yew Because you're not nearly specific enough in your job post, and it's unpaid

#

(For me as a BP guy looking for work, that is)

plush yew
#

@keen birch We are going to pay our employees once we release the game

keen birch
#

And in almost every case that ends up as "you won't get paid"

plush yew
#

We have a team already

#

We pay our employees

#

Otherwise it's not a company

#

It's a slave camp

lilac silo
#

Thatโ€™s a good point. So if you developed an entire game but trashed it at the last second, you wouldnโ€™t pay employees for months of work?

wary wave
#

That's how royalty projects work, yes

#

also, if the game actually gets finished, then goes on to sell say, 3 copies, you'll still get nothing

lilac silo
#

I donโ€™t support that

#

The only way you can benefit is if the game sells loads of copies

wary wave
#

either way - you can't call it paid because there's no guarantee anyone will ever see a penny, and you can't call them employees because you are not employing them

keen birch
#

That's my point

#

Your intention is to pay people, I get that

#

But at the moment I do the work because I need to eat, that's basically unpaid

#

And it's not that I have something aginst what you're doing or anything like that, but the point I'm trying to convey is that for most freelancers royalty = unpaid

lilac silo
#

I see

#

That makes it a bit clearer

keen birch
#

You can't get food on the promise that you might get paid in two years, basically

lilac silo
#

Yep

keen birch
#

@plush yew

plush yew
#

Ok don't trust me

#

I'll find better people

keen birch
#

That said, your job post is just unappealing... It's not detailed, you don't even say if you want C++ or BP, you don't say what kind of game it is, you don't say what the person's meant to program...

#

I could go on, but you probably get the idea ๐Ÿ˜›

#

No, here's the thing

#

I trust you

#

Or at least, "trust"

#

I don't distrust you

#

But the fact stands that most royalty projects fail miserably without anyone involved ever seeing a cent

lilac silo
#

These may be good for people wanting to learn

plush yew
#

I don't understand why anyone would want to do royalty unless they were super passionate about the project

keen birch
#

And most people who know what they're doing in the industry because they've been doing it for a while are absolutely aware of that

lilac silo
#

But for people who actually want to make money, itโ€™s a shot in the dark

keen birch
#

Exactly, royalty projects are for new devs who want to learn but want to work on something cool