#ue4-general

1 messages ยท Page 144 of 1

pallid compass
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SO after some digging, they appear to use 5 master material's for walls?

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each one they just slightly tweak the settings like

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what why

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first time iv seen a material node with all that extra stuff?

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My guess is old ue4 stuff.

fierce tulip
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Ben/EvilMrFrank was also complaining about how bad a lot of stuff in Ark was set up

pallid compass
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Dude did i ever show u there material for the animated tek door?

fierce tulip
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yea you did hehe

pallid compass
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my god

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I found worse things

fierce tulip
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need to do some chores first, be back in about 20

pallid compass
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okay haha

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Does having clear coat enabled by default cost anything?

floral heart
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It probably calculates specular twice.

pallid compass
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I mean just ticking it in the engine settings

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just looking at it, its nice af

floral heart
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It's only going to have a cost if it's used by a material in the scene.

pallid compass
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I mean u gotta change the shader model, but when i turned it on

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all my materials recompiled

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yeah thought so thanks

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whats the name of the mesh ue4 use to preview materials?

frosty copper
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it's probably the primitive meshes found in "Engine" folders

pallid compass
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im searching for it and cant find it, maybe im blind af

frosty copper
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You'll need to enable Engine content visibility first

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On the content browser with the folders & collections and shit, there's a dropdown somewhere with checkboxes, and Engine Content is one of 'em

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you'll have to pardon my lack of fidelity or screenies, don't have any engine installed currently. xD

pallid compass
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got it

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SM_MatPreviewMesh_01

frosty copper
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๐Ÿ‘

wary wave
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you can pretty much ignore anything Ark does, it's an absolute fucking nightmare

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total amateur hour, it's no wonder the game is in such an atrocious state

frank escarp
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@pallid compass cleacoat is VERY expensive

wary wave
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some of the blueprints look like someone ate a tin of paint, inhaled some spaghetti, then vomited the results onto a blackboard

frank escarp
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reflection/specular cals are some of the expensive ones on the light side, cleacoat doubles it at minimum

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its meant for specific things like car paint or similar, but its not advised to spam it as its slow

frosty copper
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... I kinda want to make a pointless clearcoat material for a SPAM can, then spam it all over a map... for no other purpose than pure shits & giggles

fair violet
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@pallid compass 5 Materials in a chain.... wow. No wonder it has such poor performance. I wonder if itโ€™s lack of experience or just slapping things together as quickly as possible?

pallid compass
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Gotcha thanks, i was just being noisey about clear coat haha

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oh dw

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iv seen worse in there

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U wann see how they handle changing the colour of objects

fair violet
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I donโ€™t think I do

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But yes

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Show me ๐Ÿ˜„

pallid compass
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They pass the base material into there custom colour channel right

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LOL

fair violet
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Holy shit

pallid compass
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"what even is an id mask?"

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"how do i multiply a mask channel by vector 3?"

fair violet
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I canโ€™t even comprehend- does that produce some godly looking tint?

pallid compass
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oh the tint looks shitty in game ngl

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Before that tho

fair violet
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Well I guess the upside is that as long as your game idea is good itโ€™ll sell

pallid compass
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They pass everything first

fair violet
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No matter how poorly itโ€™s made

pallid compass
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wait ino what the best thing is

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There shader for there tek door

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Just to clarify

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Thats not even half of it

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i cant even zoom out

fair violet
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Can you show a shot of the door? ๐Ÿ˜„

pallid compass
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It ripples open and closed

fair violet
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And I was feeling bad for adding a detail normal....

pallid compass
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But the ripple looks awful

fair violet
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Wow just wow

pallid compass
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ye LOL

fair violet
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Well that was an eye opening experience ๐Ÿ˜„

pallid compass
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im sure if i dug deeper i could find worse

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dude have u ever seen this before

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They have a SSAO inputs?

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and an AO input

fair violet
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Nah never- either a mod to the engine or very early version but I donโ€™t remember that ever being there

pallid compass
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yeah no one seams to know, very unusual

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I cant see them being able to mod in SSAO tho, i doubt they had the team for it

frosty copper
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O_o that.... honestly looks like they overcomplicated things by a considerable margin

pallid compass
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i rly do hate to dev slate

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but there so arrogant

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i once had a massive arugement with the lead developer on there redit

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because i managed to reduce the tri count in there walls by 94% ish lmao

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they had like 3k tri walls i think

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and people had like 10k in there bases

fair violet
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Itโ€™s fine to take a critical look at other work especially if that work has millions of players / loads of revenue. Itโ€™d be different if it was one guy just trying to learn.

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Always interesting to see how successful projects look under the hood, good and bad

wary wave
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I dunno, I'm routinely pretty disparaging of their stuff in the Arkmodding Discord, lol

fair violet
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Well 5 million players is 5 million players

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Gotta give em that

wary wave
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the game still has loads of really stupid bugs though

fair violet
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If anything itโ€™s good motivation to work hard if that is the standard to beat

wary wave
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for example snapping structures to things often doesn't work properly and the thing you placed doesn't end up where you put it

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how hard is it to snap object A to point B?

fair violet
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I played like 20 mins of it and stopped, just wasnโ€™t my thing + was clunktown

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But itโ€™s clearly had some kind of impact

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Probably because no other game was out like it

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Kind of like H1Z1 before battlegrounds

wary wave
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still isn't to be fair, it's somewhat unique

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but fuck is it badly implemented ๐Ÿ˜ฆ

pallid compass
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Put it this way guys

fair violet
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People will play the most unpolished clunky mess games for months if the idea is good

pallid compass
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I use to lead the european core of "Discord" we where one of the Mega Alpha tribes who ruled and had enough prescences that even Sparterns wouldnt touch us

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and we had a huge vault system inside a cave

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this is on offical btw

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and we had 3 wall's through the cave

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and each wall was packed with around 400 turrets full

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and we kept messaging the devs and telling them there was ways to slip through the mesh walls

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and we even knew the map designer of the dlc forget his name now

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and we told them for a week straight to fix it

wary wave
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Scorched Earth?

pallid compass
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what happens? bunch of people slip through the walls in to the back

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no the first one

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Worse part about it?

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U get banned

wary wave
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The Center is a 3rd party mod

pallid compass
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for putting structures inside mesh's

fair violet
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Hahha wow

wary wave
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(by EvilMrFrank)

pallid compass
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so we where not even allowed to defend our selfs.

fair violet
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Great way to deal with that

pallid compass
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Yeah EvilMrFrank

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That was it

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btw we had been around 2 years + at this point

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so we had an insane collection of stuff

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after that, and all sort of other crap most of us just quit

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i think i logged around 5k hours ish

wary wave
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I'd never play on official tbh

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always play on my own server

pallid compass
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Offical was brutal af

wary wave
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Ark is a fine game when you realise it's an RTS

pallid compass
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Yup

wary wave
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but it's biggest problem is no end game condition

pallid compass
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Basically a game of chess

fair violet
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Damn you definitely got your moneyโ€™s worth with 5K hours!

wary wave
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so people just amass ridiculous piles of resources and dominate everything, forever

pallid compass
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1 sec

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let me find image of my old base

fair violet
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So even though itโ€™s unpolished you still liked it right? The concept shone through

pallid compass
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Im the onlyt person to ever build in lava as far as i know

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The concept was good except for few MAJOR flaws

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the devs where bad

wary wave
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my biggest problem with it is that the game hasn't improved since I picked it up in a bundle whilst it was in Early Access something like 2 years ago

frosty drift
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What takes longer, compiling ark shaders or wasting time on a base before a troll alpha tribe wrecks your shirt ๐Ÿค”

pallid compass
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Compiling ark shaders

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took me 30 mins last time with i7 6800k @ 4.2ghz 6 cores

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was so stupid

frosty drift
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Yeah wasting time on a base only takes 100 hours

pallid compass
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That would be an outdated picture of our old base.

frosty drift
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Took about a day on my comp to compile

pallid compass
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Struggling to find one from before we quit

frosty drift
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It's all about building out in water apparently

pallid compass
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now it might be, alot has changed

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oh fuck yeah

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check this out

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@wary wave

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This is prob the biggest fucking we got off the ark dev's

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See that base above

frosty drift
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My buddies are doing it... can't justify putting more time in the game

pallid compass
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We build the inside walls, out of vaults man, it was insane we spent weeks farming non stop and vaulted the roof and walls right

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and then they decided to shrink vaults

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and fuck all our storage

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and our walls

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look at this

frosty drift
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The fact that wildcard devs join pvp tribes is just... dirty

pallid compass
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With out any warning, they shrunk the vaults, and the worst part was they knew we loads of people where using them as walls

wary wave
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they shrank them because people were using them as walls, heh

pallid compass
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hean

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So annoying

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Actually

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Wann see something funny

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We actually Wiped out the number 1 chinese streamer Mega tribe

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This was there base at around the mid way point of the raid right

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when we finished

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LOL

frosty drift
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And then the rollback happened?

pallid compass
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no thank god lmao

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we did crash the server around 30 times though

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due to so much going on

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they where full of aim bots and had the most insane internal network of tunnels it was a pain

wary wave
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one thing I don't get though, why the rings with turrets on them?

pallid compass
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i think it took us about 30 hours

wary wave
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surely that makes the turrets vulnerable, since you can just target the ring?

pallid compass
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They built there base like that, so the structure was not all connected

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to bypass the build limit

wary wave
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aha

frosty drift
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What kind of mega tribe doesnt log in 30 hours?

pallid compass
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they where logged in

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the whole time

frosty drift
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Wat

pallid compass
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it was about 20v40

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the siege took us 30 ish hours

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to wipe there first base

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we had massive breeding farms on other servers

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so we would bring bronto's in

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in waves of 10-20

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and just soak all there ammo

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we also used Suicide dragon's

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we trapped C4 to dragon's and used there speed to smash them in to the side of the buildings

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strapped*

frosty drift
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Well if it was rag a few Griffin would do a lot of dmg

pallid compass
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We didnt finish there second base though

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Some guy called Razenblood

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the leader of Sparterns n1 mega alpha

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came in and started taking our birds

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and we where like dont take our birds, bring your own

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he was like

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"im razenblood i do what the fuck i want"

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so we where like okay

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packed all our shit up and left lmao

frosty drift
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Heh

pallid compass
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then he was like oh no i sorry

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but we didnt go back

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so many funny memories from that game

frosty drift
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How mant hours did you put into it?

pallid compass
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Theres a screen shot of me attached to someone's boat by grappling hook, water skiing, as im firing rockets at them lmao

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around 5k

frosty drift
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Sounds about right.

pallid compass
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i ran the eu core of Discord

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we had eu, american 1, american 2, Chinese cores

frosty drift
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Maybe one day wildcard will know what they're doibg

pallid compass
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yes and pigs will fly

plush yew
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I dont remember what settings I turned on is causing this noob me ๐Ÿ˜…
Can someone hep me?

pallid compass
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man iv got one non planer face on the side of an edge loop i cant fix and its driving me mental

ashen brook
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@pallid compass and others: friendly reminder that this is an on-topic chat channel. If you want to chat about games you play, use #lounge instead!

ebon saffron
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Doesn't really make sense they are just generally talking about a game related subject . So what is general chat for then?

floral heart
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It was about Ark's usage of UE4 being poor, which was related, but drifted into reminiscing about playing Ark, which was not related.

ebon saffron
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I guess . But general is such an ambiguous word it can mean anything

floral heart
pallid compass
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gotcha sorry!

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stuff like me rambling on about old times is really for longue

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when u have 50k faces to UV

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pls no

ashen brook
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@ebon saffron General chat is for talking about UE4

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and yeah

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we've had a poll to rename it, just waiting for the big guy to come back and make a final decision

paper kernel
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Question: how does collision detection know when surface below is moving?

plush yew
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Sometimes, the unreal editor buttons don't respond. Like clicking play won't play and clicking the close button won't close the window.

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Is there a way to fix that

paper kernel
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does it calculate the location from collision object origin by offset

ashen brook
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@urban salmon might know this, @paper kernel - I believe he thoroughly took apart the CharacterMovementComponent a while back

oak linden
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As someone who has never done this before -

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Can anyone point me in the right direction for creating animated materials?

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Not sure where to start

pallid compass
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content examples project in learning tab

oak linden
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Thanks

fierce tulip
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what kind of animated materials?

oak linden
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blood running down an object

fierce tulip
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very specific, yea i'd take a look at some of the content example showcases, then work your wayto some tutorial about rain drops on windows or so

oak linden
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Mhm, I'll get to it

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Thanks

smoky pilot
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how to remove those borders around each particle while selecting the actor ?

pallid compass
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i think its g

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Uving 50k faces i want to diee

wary wave
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@smoky pilot - you can't.

paper kernel
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but the G button does remove the yellow outline while selecting

smoky pilot
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Yes it does but it removes the gizmo too

pallid compass
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Is using Alpha' channels anything to worry about?

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like how fast does the cost stack up

pallid compass
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man what is wrong with the stats window for materials

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Im using 9 material textures

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and its saying im using 7

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not even including the 3 default that u normally use on empty material

true nimbus
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Has anyone implemented GameBridge into their game?

pallid compass
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How do u go about checking the memory cost for a material?

frank escarp
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materials are just a shader, they dont have a memory cost

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if you mean the textures, then its the cost of those textures, i think size manager reports it

fair violet
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โ€œIn short I would stay away from adding masks to Alpha's. A Texture that has an alpha will cost 2x as much as one without as alpha channels are not compressed. What I would do is make Mask Textures were each channel of the Texture has a different mask packed into it. This way you can disable gamma correction(sRGB) and not have to worry about it effect something else. This also has the added advantage being able to scale down your masks independently of your Base Color and Normal maps. Finally UE4 uses BC5 for Normals maps which gets rid of the B and A channels on import. This is why you can not use the Normal maps alpha channel as UE4 gets rid of it.โ€ Epicโ€™s response but it does vary on what you need the channel for

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Also response from Ryan Brucks โ€œfwiw the cost of a DXT5 is the same as two DXT1s. So if you only have one mask texture, it doesn't matter for memory consumption whether you pack it into one DXT5 via alpha or two DXT1s. You also can counteract sRGB in photoshop if you want to channel pack something. If you have multiple masks then channel packing is definitely the way to go.

Just make a level modifier and move the midpoint to value 2.2.โ€

rich citrus
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Hi Guys

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Im new in game development and i have some questions

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Someone can help me?

pallid compass
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YEah i alreadyt know that, im trying to get some information on the actual cost for when im hitting 16 texture limit

golden sierra
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Any advice on finding people to work with on indie stuff? I feel like I've exhausted decent places to look.

fierce tulip
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offer them money :p

golden sierra
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That's the problem, it's not even about not being able to pay for me. I've offered to pay some friends to help me with my game. It's offering money to strangers (especially internet strangers) money that makes me uneasy.

fossil ore
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Is It me or 4.18.1 crashes when you open in VR mode?

fierce tulip
paper kernel
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Im just outright thinking macros are broken in 4.18

paper kernel
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the math just got real fukken weird when it comes to moving on moving platforms

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save the landing spot, set movement in platforms local space?

pallid compass
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Im really curious to how epic did glass in paragon with out using tansparancy, they used like masking with like some mat material and it looked so good much confuse

fierce tulip
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masked + dither

frank escarp
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masked dither is a huge hack

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it relies on temporal antialiasing

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and tends to do very weird things

fair violet
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@pallid compass I think you can reference a similar material in the Robo Recall mod kit ๐Ÿ˜ƒ

pallid compass
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oh? ;o

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iv havent looked much in it

fair violet
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Loads of good stuff in there, fairly sure there is masked glass

frank escarp
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i dont think so, at least in robo recall

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robo recall doesnt use dithering i think

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what it might do is the custom depth trick

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wich is a very important trick to know when dealing with transparent stuff

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essentially, you render the object twice

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first time the object is invisible, but renders only to custom depth

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then, the normal material renders, and this material has a depth test (in the material) against Custom Depth

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it ends up as depth tested transparency, but of course if you have a transparent object behind other transparent object, the one behind will be invisible

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and, btw, this technique is used in mario oddysey

quaint hull
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Hey guys I'm wondering if it would be possible to make a game using mostly the UMG? I want to make a click/touch interactive game and I think it would benefit from using umg instead of paper2d

fair violet
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@frank escarp been a while since I looked at that project so may be mistaken. Cool stuff there nonetheless!

pallid compass
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intresting

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i remember them saying they use masked glass because they cant hit 60 fps on the console with transparancy

delicate trout
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Howdy, so I'm wondering if anyone could help me with a game design problem;
I'd like to make my enemy hitboxes more forgiving, i.e. Larger than the visible mesh shows
I assume that the easier way to do that is to just increase the size of their physics asset
But I'd also like to ragdoll them on death
So that means I'd have to swap out the physics asset at runtime

Is that the best way to do it or am I missing something easy?

pallid compass
frank escarp
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bevels with face weighted normals i see

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looks good

pallid compass
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yes ty, yet to UV it for tiling textures

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Ignore the sneaky bad hard edges at the back ๐Ÿ˜‚

pallid compass
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is there any way ti view memory usage of a single material

ashen frost
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anyone here?

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Just gonna ask if its better to make animations for a character on a 3rd party software and then transport it to unreal engine

worn granite
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As opposed to?

ashen frost
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sorry idk what you mean

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by as opposed to

worn granite
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You're trying to pick between doing anims in 3rd party software and ___________________ ?

ashen frost
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or justs animations on unreal i guess

worn granite
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I'd do it in the same art package you did the model in, if that package can animate.

ashen frost
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will blender be good?

worn granite
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Would not do anims within ue4. At least, not the source anim. Blending and such, and transitioning states should be in ue4.

ashen frost
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yea am following a "Building the AnimGraph" tutorial

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so you need to actually make the animations in a 3rd party software?

worn granite
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Yeah see if any of the blender plugins sound like they'd help. But you can do anims from blender for sure

ashen frost
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k thnx

worn granite
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Might be some import issues though @ashen frost, go ask in #animation

ashen frost
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ok, am not in that stage yet, just wanted to get some sense and see where i was going

frank escarp
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on the front page of PSVR stuff in spain

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right beetween skyrim vr and rec room lol

pallid compass
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omg thats awesome ;o

frank escarp
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literally cant be more frontpaged than this

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this is on the ps4 itself

fierce tulip
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lol

frank escarp
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concurrent players seem to be less than USA, but keep in mind the time zones

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its nearly 12 PM here

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tomorrow afternoon would be a much better hour to see the peak concurrent users

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hey @fierce tulip , does it appear on your country?

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wich one was it?

fierce tulip
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netherlands?

frank escarp
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uhm i dunno if it will be there

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due to lenguage

fierce tulip
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could be there, but not near my ps4

frank escarp
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its ok

light thunder
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What the heck is RecastNavMesh-Default?

minor wigeon
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Im trying to get mixamo animations working for placeholders but NONE of the have Roots <.< i know they are only placeholder animations but all the animations look disorientating... any idea's on how to fix/work around the issue?

fierce tulip
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@light thunder you know you can google sometimes right?

livid haven
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@light thunder If I'm thinking the same thing, it's the actual actor that contains the nav mesh for that level.

light thunder
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I'm confused...do I need it (I'm deleting my nav mesh to test somet things)

livid haven
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If you need a nav mesh, yes?

plush yew
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pretty sure it will get regenerated

livid haven
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Aye, I do believe it will be regenerated too.

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But that also makes deleting it kind of pointless unless you're permanently removing navigation.

coarse charm
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I think I'm missing something

plush yew
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?

glossy flame
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@coarse charm nope haha, that's just one of the annoying things that exists and really can't be changed

coarse charm
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sweet fancy moses

pallid compass
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Anyone here use much substance?

livid haven
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Fair bit of alcohol.

pallid compass
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omg

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close but not quite

silent frost
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Evening all o/ Any Black Friday deals out there UE4 related?

livid haven
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I think there's a UE4 marketplace sale. I know nothing about it.

arctic drum
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Yo, quick question

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why is my CharacterMovement getting destroyed after falling down for, like, a second or two?

glossy flame
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Your "CharacterMovement"? Just the movement component?

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Or do you mean the entire character?

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There's a "kill Z" value by default at which you'll automatically be destroyed, if you're talking about your whole pawn/character

arctic drum
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That did the trick!

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thanks

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Btw, another question: FXAA is enabled in the render settings but it doesnt look like its working at all.

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how do I enable AA?

weary basalt
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FXAA is very crisp, sometimes it can look like its not working but it is.

plush yew
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I deleted the static mesh

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and re added

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still builds lighting like this

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Not a big deal as its only a test level but still wierd

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it wasnt happening earlier

minor wigeon
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Anyone know how i can get Miximo animations to work work with root motion?
sort of want to use them as place holders so i can work on my project <.<

white magnet
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Not sure if the Mixamo anims are set up with root motion in mind. May require tweaking in Max/Maya (or try it with the Control Rig stuff in UE4).

minor wigeon
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ok... added a Root and did a fudge fix in blender... now they just seem to be walking up <.< probs the bones orientation in blender ๐Ÿ˜ Should be a simple fix

ionic hornet
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is any russian online? i need to translate something please ๐Ÿ˜ญ

plush yew
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@ionic hornet What do you need translated?

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Russian is my mother tongue

ionic hornet
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i resolved it

plush yew
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Wot

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hi im a freelance graphic artist in both 2D and 3D artworks... I wanted to make a game without knowledge of coding, a friend told me about UE Blueprints.. what kind of games you think we can do with it?

lucid jetty
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Anything

plush yew
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๐Ÿ˜ƒ

lucid jetty
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Unless it's a MMORPG.

plush yew
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the world is your oyster

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kinda'

lucid jetty
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I am saying anything because whatever not exposed to blueprints, can get exposed to them.

plush yew
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uhhh

lucid jetty
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I assume you are not an owner of a multi-million gaming company so anything is ok for you.

plush yew
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if I am an owner of that kind of company... i would just a hire coders ๐Ÿ˜‰

lucid jetty
#

See? All I say makes sense. Now stop wasting time here and get to work.

plush yew
#

good point ๐Ÿ˜ƒ

lucid jetty
#

Chop chop.

plush yew
#

downloading XD but its always on zero byte per second

#

but its downloading

#

kind of bug i think

#

everyone in here helps with any problems you got as well. super good community โค

lucid jetty
#

You are not determined. You got doubts.

plush yew
#

always like that .. but it actually downloading

lucid jetty
#

You must fill yourself with D E T E R M I N A T I ON

plush yew
#

and sushi

#

oh .. is this some kind of anime-pep talk? XD @lucid jetty

lucid jetty
#

Yes. I am watching too much anime.

#

Desudesu.

#

Sugoooi!

#

Oni chan'n all.

plush yew
#

kimochi !

#

wat

lucid jetty
#

!

#

You are MEANT to use Unreal 4. I can feel it.

#

While Unreal is being downloaded, let me give you some advice, from an experienced person's point of view.

#

Here are the steps to learn UE4.

plush yew
#

am I in the prophecy to change the world ?

lucid jetty
#

Yes but first we got steps.

plush yew
#

im listening senpai

#

@_@

#

lol

#

hehe

#

or sell to unlock character like Darth Vader.. .oh wait .. im not gonna do that

#

ooooo nice idea xD

#
  1. sell game to dice\
#

KONY2012 !

#
  1. pure profit bb
#

lol

lucid jetty
#

We should together make a game imo. We got the right ideas.

plush yew
#

i see a patreon game that is only text based romace game wow

#

16k per month T_T

lucid jetty
#

It's romance.

#

People are lonely.

#

So it's easy money to make.

plush yew
#

xD

#

lol

lucid jetty
#

You can even advertise as "Disabled people can play too! ;D"

plush yew
#

haha wtf

lucid jetty
#

People think you are a good person. They always do.

plush yew
#

wtf

lucid jetty
#

life's not fair, God has different plans

#

So we live on with all the unfairness.

#

People will pay for what they do eventually.

plush yew
#

God should change some life mechanics

#

implement Karma System

lucid jetty
#

It's not God's fault that humans decide to think with other parts than their brains.

plush yew
#

okay here we go ..

#

๐Ÿ‘Œ ๐Ÿ˜‚

#

I see lots in videos

#

yep .. sad truth .. gotta live with it

lucid jetty
#

My rant is over.

plush yew
#

i liked it

#

10/10

#

just playin some guitar listinin' to ya haha

lucid jetty
#

I want to play guitar too but I am far away from home sobs

plush yew
#

I will play in your honor :i

lucid jetty
#

The main problem is the brain you need to train Pr0x. Your brain demands the pixels, not you directly.

#

It's like smoking is bad, you know it, but your brain demands it.

plush yew
#

with your favorite song, stairway to heaven

lucid jetty
#

Thats a nice song but I like.. um..

#

Metal stuff.

plush yew
#

ahh

#

my accoustic cannot do tht

#

hehe

lucid jetty
#

I got classic and electro

frosty copper
#

@lucid jetty ... thanks to you, I nearly spat my tea out... several times, reading the last hour of your bullshittery. xD

lucid jetty
#

Internet says I am always right so you spatting tea out is also a righteous act. kappa.

frosty copper
#

๐Ÿ˜

plush yew
#

"but steel is heavier than feathers..?"

#

"but they are both a kilogram :)"

#

so feathers is heavier

livid haven
#

Dafuq is going on in this channel that it's all shit posting for like 2 hours?

lucid jetty
#

It was a really information conversation, mind you.

#

We got enlightened alot.

livid haven
#

Riiiight... that's why we needed a bunch of conversation about masturbation and sexism and non-sequitur un-jokes about weight.

plush yew
#

Should rename general-chat already so people don't confuse it for general topics

weary basalt
#

@lucid jetty and @plush yew this is not the place for that type of conversation. Take it to an private channel and not in here, first and last warning.

#

@plush yew We are going to be implementing changes soon to avoid that type of confusion in the future.

plush yew
#

i think its a bit unfair to make it "last warning".. if we just scroll up you can actually see some very casual conversation.

#

and its general .. yeah a bit confusing

#

but okay

#

whatever

#

chat needs to be dead hue hue hue

lucid jetty
#

First okay.. but last? What the?

#

Excuse me?

#

I can delete my posts, you can even request that.

#

But @weary basalt that's abit over the top.

livid haven
#

A bit too casual. Generally talking about sexual acts in a general thread is a bit blatantly overstepping.

#

It's one think to talk about the adult game dev industry being profitable.

weary basalt
#

If you dont like it, leave. This isnt the place to dribble whatever comes into your head, keep it proffessional and on point, be mindful of others here as well, this isnt an +18 community. Wake up in the future.

livid haven
#

But it's another to refer to jacking off or not jacking off.

plush yew
#

do you

weary basalt
#

Everyone stop, move on.

lucid jetty
#

You are joking right? This is not about what I have done wrong or not (which I agree, if it's the rules, I don't do it again. And I deleted my posts.) but it's about your attitude.

#

Being kind goes a long way.

#

You can be a moderator and I respect that, but it's better to get the same attitude back, thank you very much.

weary basalt
#

Being unkind was to kick you straight away, i gave you an warning. Stop now and move on.

lucid jetty
#

First and last, thank you for your kindness. I stop now.

plush yew
#

@weary basalt maybe we can just make a bot to delete it? is it okay?

weary basalt
#

I will take care of it. Move on. Thank you.

plush yew
#

uh oh, we in trouble :/

pallid compass
#

Iv got a assignemnt that just says "Research and blogpost information explaining the principles of procedural programming " like what, thats just a broad topic

wary wave
#

"procedural programming"

#

do they actually mean procedural programming?

south ridge
#

Procedural as opposed to functional as I imagine

wary wave
#

sure, but procedural covers something like 60-70 years of mainstream programming theory

#

I guess you'd start with Dijkstra's opposition to 'Goto' and start form there....

weary basalt
#

Haha

#

Good starting point ๐Ÿ˜›

wary wave
#

well, you could start even earlier, you're skipping an entire decade of precursive history there, hehe

#

so yeah @pallid compass - good fucking luck!

surreal viper
#

starting with goto sounds like a good idea

#

cause goto can lead you anywhere

pallid compass
#

I just wrote about what PP is, then about Orthogonality PP, then gave an example of a PP sub system inside a Orthographic system,

#

aka i waffled on and talked a load of crap

#

lmao

surreal viper
#

so the usual university crap

frosty copper
#

Nice to know it wasn't just my Uni that made things way too broad

#

Major Project: "go and make a game."
... that's it? The fuck are you marking us on? The academic aspect of it? which you badly planned out and barely explained? o_e

#

"we're marking you off the HE6 criteria".... which is just as broad as your assignment itself. ๐Ÿ˜

#

besides the second year where I personally learned C#, and some nifty Unity things, I found Uni was a huge waste of time. :I Besides the few thigns I learned & the people I met at least

frank escarp
#

to be fair i did exactly the same thing when i tought a unreal engine class

#

the final project was "go make a game"

#

(lil prototype)

frosty copper
#

Honestly, I wouldn't mind "go make a game", if the marking crit was clearly explained

frank escarp
#

for marking i told them it was going to be marked on game quality, and mostly on originality

surreal viper
#

that's pretty cool

#

just writing all the bs

#

that's what i hated

frosty copper
#

But the module itself (baring in mind it was split over "major project" and some other academic shit) was the biggest pile of manure I had to endure

frank escarp
#

to be fair this was a semi-unofficial course

#

it didnt have marks other than "failed" and "passed"

frosty copper
#

HE6 - Marking Criteria: "relevence to the title"

#

.... Really, REALLY informative piece of shit there, guys. :I

frank escarp
#

when game schools tell you to "go make a game", they grade depending on the skill shown when making it

#

normally

#

more originality, more complxity, or more polish all count positive

frosty copper
#

Not with ours. Out of all the teams in my last year made some great, really well done games, and came out with shit scores.

frank escarp
#

then it might be a shit school

frosty copper
#

The marking crit was so all over the place and inconsistent it was a joke

frank escarp
#

but how do you rate games?

#

see all the issues with game magazines?

frosty copper
#

I don't.

frank escarp
#

its something kind of similar to that

frosty copper
#

What I do rate, is game development

#

which is what we were in uni for.

#

not to write some bogus academia shit

frank escarp
#

i did rate the prototypes of this guys depending on how hard/interesting the stuff was. But most of them were As XD. Got impressed with the results

frosty copper
#

:p

frank escarp
#

just look for a guy a year older

#

that has done that course/lesson/whatever

frosty copper
#

think what pissed me off the most was how great the first year was, thenit just want to utter shit in the 2nd & worse still in the 3rd year

frank escarp
#

thats weird

#

good schools tend to go fucking brutal from year 1

#

and relax a bit afterwards

#

but still brutal

frosty copper
#

the guy who managed my course left after the first year.

#

then the Uni... FIRED all the middleman management staff, and made the lecturers do their job ontop of lecturing stuff.

frank escarp
#

thats more red flags than a communist rally

frosty copper
#

Baring in mind this is the same uni who hired a vice chancellor who had previously ran a very good college into the ground

#

Then spent a load'f money building a new motorsports building, when the Uni was/is in the top 25 uni's for Creative Technologies.

#

Given the current state of affairs I sincerely doubt they'll be able to keep that claim for much longer.

#

Which, is a shame given that most of the lectuers were actually fairly decent, and I commend them for the amount of shit they had to deal with.

#

like, during the 2nd year, the Games courses had their advertising funds cut. like... WAT

#

then had the cheek to ask why the numbers were dropping. ๐Ÿ˜

#

So... yeah. xD didn't have the best of experiences with Uni.

pallid compass
#

Does anyone know how i can view the costs of materials, stuff like adding the alpha channel etc

#

im not too sure how to profile this stuff

#

and id like to know how much of a peformance increase doing stuff like injecting my roughness map in too the my diffuse texture alpha channel costs

frosty copper
#

YUS! There's actually several ways for this

#

Material wise, you can get a rough idea inside the Material Editor by checking the instruction count & whatnot

#

Visually, there's profiling views

pallid compass
#

I dont think instruction count shifts for using the alpha channel as a mask does it?

frosty copper
#

There's a UE4 wiki post somewhere that states the Alpha channel pretty much negates any benifit you get from packing textures into the RGB channels

pallid compass
#

Thing is using seperate texture file for roughness is costly

#

makes me hit the 16 texture cap fast

#

brings each MF to 3 texture files instead of 2

frosty copper
#

IIRC, the alpha channel negates the file size benifit.

#

also, in the Viewport Options, you can find options for Material Complexity and a few others that I can't remember off the top of my head, that visually show you

#

Green be yay, red be nay. :p

pallid compass
#

Yeah i know that one, kinda looking for numbers

#

so i can compare between using and not using in memory cost

frosty copper
#

has a number on the scale~?

#

0 - 2,000

pallid compass
#

i wouldnt say thats very accurate haha

frosty copper
#

Debatable

fierce tulip
#

if you set your materials to shared, the texture cap is 128

plush yew
fierce tulip
#

@frosty copper that complexity view hasnt changed since udk, so in theory you could double/tripple that value for a more accurate representation

pallid compass
#

Im always bumping in to texture limit issues

#

and im really debating starting to shove AO/Roughness maps and stuff, in to A channels

frosty copper
#

Yeah, but who would fix what isn't broken @fierce tulip ? ๐Ÿ˜›

fierce tulip
#

you can set that value in one of the editor .ini's

plush yew
#

You're already using RMA though right? Where would you pack them?

frank escarp
#

@pallid compass thats exactl how it goes

#

there is a plugin around for packng textures

#

that can pack several greyscale textures into a RGBA packed one

#

for example

frosty copper
#

Makes sense. I mean, if you're targeting for a platform that has a shader complexity limit you can slap it in the ini file

fierce tulip
#

<_< there is one in the engine content folder

#

to pack textures

pallid compass
#

ID 1 UV space1
R - ID1 - MF Steel
B - ID2 - MF Thick Machine Paint
G - ID3 - MF Brush alum
A - id4

ID 1 UV space2
R - ID1 - MF Steel
B - ID2 - MF Thick Machine Paint
G - ID3 - MF Poly
A - id4

Scratch and grame
R - ID1 Grime UV1
B - ID2 Scratch UV1
G - ID3 Grime UV2
A - ID4 Scratch UV1

AO Map
R - AO - UV space 1
B - AO - UV space 2
G - Emissive Mask Uv space 4
A - Empty

#

Kinda gives u an idea for my layout

#

the quality issss amazingggg

#

but its messy using

frank escarp
#

going for the star citizien workflow i see?

#

wich, btw

#

holy shit

pallid compass
#

Is that the same?

#

I thought they used trim sheets?

frank escarp
pallid compass
#

i looked at there UV's and couldnt make any sense of how they had it laid out lmao

frank escarp
#

from the first seconds

#

see this?

#

decals

pallid compass
#

yeah im using Mesh decals

frank escarp
#

all of it

frosty copper
#

who the fuck still uses coathangers in that day & age? ๐Ÿ˜’

pallid compass
#

But most of this workflow is coming from Epic's paragon setup & some quixel stuff i seen

frank escarp
#

some of those arent modelled

pallid compass
#

Im just trying to get high quality Scratch and grime mask's with out having to go 4k, so this is my current setup im still figuring it out though

frank escarp
#

it looks completely insane

#

that video

#

they also made sure to have nearly no hud

plush yew
#

I believe Halcyon already knows the stuff about decals ๐Ÿ˜›

frank escarp
#

for inmersion and the stuff

#

well i showed him them

pallid compass
#

man i hope they fixed the fps issue, every time i played with titan x and 6800k

#

35 fps on lowest settings

#

1440p

frank escarp
#

seems t be decals for days + lots of layered materials

pallid compass
#

they seam to use trim sheets alot too, but i dont understand trim sheets properly

frosty copper
#

Would make sense

frank escarp
#

you can see the detail texturing on everything

frosty copper
pallid compass
#

i also figured out how they laser through ships armor and stuff the other day its pretty cool#

#

but expensive

frosty copper
#

you have trims & plains

pallid compass
#

yeah iv got some of there trim sheets and models and stuff

frank escarp
#

they demoed the laser cutting thing

#

last GDC

pallid compass
#

Iv got my mesh normals down, but not a good understanding of trim sheets

frank escarp
#

in the fancy shaders section

plush yew
#

Trim sheets seem pretty simple. Just UV your model to the part you want in the sheet

frank escarp
#

essentially they just write into a Damage texture

#

wich switchs beetween 2 materials

pallid compass
#

yeah they have blending material too between the 2 mats i think?

#

and they use some mad masking stuff with it

frank escarp
#

thats a great wrist hud, im stealing it

pallid compass
#

might be wrong though, but thats what i could gather from being nosey

frank escarp
#

for my next vr game

pallid compass
#

thats so much better than the last one

frank escarp
#

lots of vr games are getting wrist panels, they look good and are useful

#

everything in SC is just overkill

#

as hell

#

they go overkill on all their tech/detial

pallid compass
#

Yeah i love it but

#

Its why they take ages to do stuff

#

also the fps pls no

#

While im developing im always thinking of cool stuff i could do, but then im like "time, peformance cost, future issues pls no"

frank escarp
#

cries in vr

pallid compass
#

can i just say i HATe the stats panel in material editor, it dosent work half the time

fierce tulip
#

works for me

#

whats the issue

pallid compass
#

Never works in MF's

frank escarp
#

works for me too

pallid compass
#

sometimes i have to bash save and apply

frank escarp
#

well thats logical

fossil patio
#

anyone here develop on ps4 devkit?

pallid compass
#

and open and close the stat editor

frank escarp
#

@fossil patio me

pallid compass
#

to get it to update the texture usage

frank escarp
#

thats becouse the shader stats depend on the final material

#

its the only place where it can get fully compiled to get the stats

#

and of course it changes due to optimizations and the like

fossil patio
#

@frank escarp ps4 dev kit should be a PS4 Pro hardware, right?

frank escarp
#

only if you ge the newer model

#

you can still buy normal ps4 models

fossil patio
#

yes, it is

pallid compass
fierce tulip
#

which ue4 version was it where it didnt do texture lookups correctly and added a brickton of extra instructions?

fossil patio
#

@frank escarp do you know if there is a way to cap performance to test our game for base Ps4 hardware?

pallid compass
#

i am currently on 4.16.3

frank escarp
#

there is an option to emulate basic ps4 on settings

pallid compass
#

i have to keep closing and opening the stats widow lmao

fossil patio
#

can't find them T.T

frank escarp
#

Boot Settings, on the debug settings menu on the devkit

#

and search in the docs...

fossil patio
#

I'll take a look, thanks for the infos

pallid compass
fierce tulip
#

vector 2

pallid compass
#

wait what really

fierce tulip
#

UV > RG

pallid compass
#

i thought RG was U tiling and VTiling

fierce tulip
#

yea, its nothing more than two gradients applied

#

RG > UV > RG

pallid compass
#

Theres Coordinate Index, Utiling, Vtiling, i am much confused i normally do RG for U and V?

fierce tulip
#

oh the uv channel

pallid compass
#

yeah my bad, crappy wording

fierce tulip
#

need have a vector 2 input, texcoordinate as preview

#

plug in another coordinate to change those channels

sacred crater
#

gives Vector 3 Input

fierce tulip
#

3d uv's

sacred crater
#

Obviously

floral heart
#

uvws

pallid compass
#

wat

sacred crater
#

Are you still in 2017?

floral heart
#

What do you do for 4d coordinates? You kind of run out of letters...

fierce tulip
#

uvwz

#

XD

floral heart
#

xyza? uvw? Maybe we need to mine cyrillic for more variable names.

fierce tulip
#

(since X/Y are already coordinate related)

#

Cel, its not even sinterklaas and you are in x-mas mode

pallid compass
#

its XYZW

#

like when u do 4d math

#

u sure its a vector 2, its not working to access the Coordinate

fierce tulip
pallid compass
#

its just shifting the U & v tiling

#

not the coordinate

fierce tulip
#

need to plug in another coordinate node

#

thats only way

pallid compass
#

ohh

paper kernel
#

I'm totally lost with this

plush yew
#

Would be handy to have a different way to specify coordinate index

fierce tulip
#

yea, especially for instances. sometimes I just set up a lerp, which can be funny ifyou set it to 0.5

paper kernel
#

I'm slowly starting to grasp the insanity that went into making CharacterMovement

#

and why it's 10250 lines long

pallid compass
#

here is my old way

fierce tulip
#

O_o

pallid compass
#

what omg

#

it works

#

better u never thought of that

#

LOL

#

mask everything but 1 section of space

fierce tulip
#

there is a function that does something like that

pallid compass
#

really?

#

fml

#

this is what im triyng to intergrate in to my MF

#

the ability to say that UV slot it goes on too

fierce tulip
#

sorta, lemme grab it. maybe i understand wrong

floral heart
#

UDIMM coords. I don't like UDIMM. It seems too simple, there must be some kind of trick.

frank escarp
#

they are super simple man

#

literally just multiple textures

#

and the udim "coordinate" is "what texture" to actually use

fierce tulip
#

oh wait, i was talking about the texture cropper.

floral heart
#

On a barely related note, is there an idiot's guide to clamped sampling a sub-tile of a texture?

fierce tulip
#

in what way

pallid compass
#

god dam it

fierce tulip
#

lol that comp. mask

floral heart
#

On second thought it would be the wrapped sampling that's hard, not the clamped sampling. But back to Halcyon.

pallid compass
#

idk fam im trying every wombo combo

floral heart
#

RG masking the UV input. Whyyyyy

fierce tulip
#

lol

pallid compass
#

wait wth

#

coordinate index is not even working D:

floral heart
#

Coordinate index is for multiple uvmaps, right?

frank escarp
#

great trick @fierce tulip

fierce tulip
#

mat function dl in the description

pallid compass
#

yes

frank escarp
#

obligatory to know that this will add a few extra pixel shader instructions

#

but the space/bandwidth saved will probably make up for it

quasi lake
#

How to get a reference of an actor in the scene in a blueprint?

fierce tulip
#

especially if you have a 4k texture and a 128x128 lightbulb in it you need to make emissive hehe

pallid compass
#

well its not even working anymore wth D:

frank escarp
#

to start with you read from that same texture several times , once per channel

#

instead of a normal texture where you sample it once for the 4 channels

pallid compass
#

for some reason, its getting applied across all UV channels and not the coordinate index

#

i think im forgetting something

fierce tulip
#

i kinda want to stream, but I have nothing to stream XD

pallid compass
#

I think i am a potato, its going everywhere instead ov UV slot 2.

#

1*

fierce tulip
#

ofcourse lol

#

regardless of uv-channel, it will span the entire uv-map of that channel

#

what are you exactly trying to do

#

explain to old lill luos

pallid compass
#

im sure i got this to work D:

#

Oh im using two UV channels to get double resolution

#

So im trying to add away to to my MF to have a param to say what UV space to put it in

#

I may of drempt it, but im sure i found a super easy way to do it via the texture coord node, instead of doing my mad math lmao

fierce tulip
#

if it works, it works

pallid compass
#

True that, i wonder if i actually drempt it lmao

fierce tulip
#

bleh, imma stream.

pallid compass
#

maybe il try and intergrate it in to my current MF

#

mf inside Mf's

#

new mission

#

figure out how to mask from uv coords 2-3, 1-3 etc

#

like this

quasi lake
#

Anyone knows how to switch between scene camera(CameraActor in the scene) and character camera(Camera component in the character BP)?

#

SetViewWithTarget method seems unable to switch to character camera,

#

which is the problem

paper kernel
pallid compass
#

just found this

quasi lake
#

@paper kernel nvm

pallid compass
#

how the heck does this node work D:

quasi lake
#

I just found problem is not about the camera,it's about the input

paper kernel
#

@pallid compass normalize to range maybe ๐Ÿค”

pallid compass
#

how do i do that ๐Ÿ˜ฎ

paper kernel
#

ยฏ_(ใƒ„)_/ยฏ

pallid compass
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god dam it there is no doc anywhere D:

paper kernel
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well at least you can test your outcome

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if my execution order is even slightly off I get either 0,0,0 or 983780965,3656,3454363456

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or, moonshot

pallid compass
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amazing lmfao

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i cant get this too work and cant see uv's in real time

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sobsob

frank escarp
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amazon what the fuck are you doing

wary wave
#

$40 used from a 3rd party vs 90 euros new?

frank escarp
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"used" in spanish is also 80 euros

wary wave
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well, that's because it's a 3rd party

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at that point it's practically e-bay

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Amazon don't set those prices

frank escarp
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but it seems that the bundles, like mouse + pad, are new

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so its still bullshit

severe glen
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Do you have any suggestion Heart Rate monitor devices for UE4 ? or PC compability?

pallid compass
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any HRM with a c++ interface

cursive dirge
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I dunno if any of those have public API

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when I wanted to interface one, I had to ask for communication protocol from the manufacturer

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(there probably are reverse engineered libs too)

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oh, Polar share code snippets now

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no idea on the those models tho, like if they are ancient now

plush yew
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i'm trying to recreate the 3rd person character from scratch but this ball with a nose won't rotate even though the capsule is rotating

cursive dirge
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characters capsule doesn't need to rotate

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as it's just collision shape and shape doesn't change anything if it rotates or not

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I haven't checked what they actually do

plush yew
cursive dirge
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just be mindful that CMC is doing it's own hacky things

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(character movement controller)

white magnet
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Need to make sure that Orient Rotation to Movement is enabled

plush yew
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which component can i find that?

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i think i found it

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๐Ÿ˜ฎ

white magnet
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It's in the Character Movement Component

plush yew
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thanks

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how do i make it so that the camera can only move up/down a certain range? like not 100% up or down

restive eagle
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this works fine in my case

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@plush yew

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or are you talking about pitch input?

plush yew
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oh sorry i was googling for answers

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i'll try that thanks

restive eagle
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ye if you cant figure out please show your bp later

plush yew
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cool it works

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is there a way to not do it during input?

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like set the min/max as default?

quasi lake
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Guys I have a problem about level blueprint

plush yew
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(btw i meant the 2nd screenshot works)

quasi lake
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Everytime after I modified an actor in the scene,the reference of it in the level blueprint wont work

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Wtf

pallid compass
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FUCK YE

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it works

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UV space masker

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that can mask uv slots or slot range

fierce tulip
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nice

pallid compass
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Want a copy? its pretty cheap to use

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outputs a very nice black and white mask

restive eagle
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@plush yew did you managed accomplish what you were looking or what exactly you need mind explaining?

pallid compass
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well fuck its not working with layers D:<

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U just gotta multiplay ur task for the layerblend by the UV mask

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few

restive eagle
quasi lake
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Help

smoky pilot
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so I modified the UI of cascade, how can I save my setup?

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oh nvm found it

plush yew
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@restive eagle yes i managed to do it thanks

restive eagle
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awesome

plush yew
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Hey guys! Whenever I try rotating my skeletal mesh to face the correct way it resets once I close the window and open it again. (i've tried rotating the skeleton and the actual mesh)

digital root
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Hello

plush yew
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Hey!

digital root
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Can i make a announcement to hire people for a project in #career-chat ?

plush yew
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I'm not sure

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Does anyone know the solution to the problem?

sinful umbra
plush yew
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I was talking about my problem

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lol

pallid compass
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Best texture compression settings to get highest quality? im just wanting to test scratch masks

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i am happy af, 1 Material, two UV slots, two scratch mask's, tiling textures under it and a ton of adjustable paramaters tldr Twice as much resolution for detail's

frank escarp
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that is really sexy

pallid compass
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man i am sooo happy

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1 material with so much quality

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and low instruction count

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there is also room for grime masks to for dirt

gaunt void
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that is one sexy mat

pallid compass
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i just did quick test with scratches

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full control over roughness, roughness where the scratches are

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grime, grime roughness, grime colour

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metal colour

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i havent even done AO or actually tweaked it about yet

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my fav thing is its all got underlined inf tiling texturess

plush yew
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Does anyone know why the skeletal mesh keeps resetting it's rotation every time I change it?

light thunder
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@Meenit#4541 Is it "snapped to" anything?

plush yew
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so im trying to set up a team in my basement...
maybe 4 - 10 people to make games, coder, designers and etc..

i have a computer shop .. and i have a lot of GT640 cards on 3.3Ghz CPU AMD from old PCs ..
is that okay to develop small games with UE ?

fiery ridge
#

Yo yo, unreal guys!

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ready for emoji war?

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๐Ÿ”ฅ

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๐Ÿ™„

pallid compass
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Take it to lounge or admin will bonk u

fiery ridge
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I thought it is allowed in general

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c ya in lounge!

plush yew
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yep "general-chat" is confusing ^_^

quasi lake
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Anyone knows something about this SetViewTargetwithBlend?

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I found that if I'm setting view target to another one while the former one is still blending,it just force teleports

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How to fix this

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In all videos I can find in youtube,nobody just ever thought of this issue

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Disapointing

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They just let it 1 frame force switch,or just force the gameplay to do nothing while switching

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Ridiculous

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In official tutorial,they just set 3 static cameras and let it switch with no lerp

quasi lake
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Ok,I guess I have to make the blend quick and put a delay before the second switch can be processed

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Yeah I should know not that many people know much about camera performance details.

paper kernel
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mostly because there's like 1001 ways to do camera tricks

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and you can fake transitions with scenecapture materials or postprocess

vale halo
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(I hope this is the right channel), but would anyone have any tips for someone who's been using ue4 for almost 2 years now, but mainly creates non-game stuff going into programming actual games/game mechanics? I've pretty much only been writing plugins for a little less than a year now, and haven't done a heck of a lot of acutal game coding....ever really, which seems like a horrible choice ๐Ÿค”

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(Like, emagine I'd want to create something like a rocket - I'd have no clue how to build it using the built-in ue4 types, I'd only really know how to do it building my own physics engine/simulation :P)

fierce tulip
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join one of those mmorpg people for practice XD

vale halo
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Oh no, never~!

frank escarp
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find a game you want to do

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do it

fierce tulip
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start small as usual

frank escarp
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let me give you an example. Make a metroidvania starting from the 2d plataformer sample

vale halo
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Hm, true. So you guys recon that you'd be best of just thinking of a (simple) game and creating it, instead of doing something else?

frank escarp
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get the template, add some kind of sword attack, and some enemy that damages when it touches you

fierce tulip
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you have experience, its only applying the general knowledge elsewhere. im sure you'll manage ๐Ÿ˜ƒ

vale halo
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Good point ๐Ÿค” That way you can implement (small) mechanics learning it as you go, I'll give it a try ๐Ÿ˜ƒ Thanks!

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And yeah, I have the experience, so I can build all kinds of things ranging from twitch integrations to blueprint libraries.....but not games ๐Ÿ˜› (which is starting to piss me off as that means that I can't really build up a cool portfolio interesting to non-gamedevs)

vale halo
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wow, RIP

vale osprey
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@vale halo youโ€™ve mentioned rocket - try to make a Lander

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An old game and just figure it out step by step

grim ore
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whoo lunar lander

vale osprey
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Including where to start - just start somewhere

grim ore
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man....

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VR lunar lander where you are in the lander

vale osprey
vale halo
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Hm, I'd suppose lander (especially lunar/moon lander as you don't have to deal with air resistance/drag) would be easier ๐Ÿค” I like the sidescrolling idea for it's simplicity too though

grim ore
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dude lunar lander is such a simple concept for a game but a bit more than pong so its a fun start

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you can go simple 1 level or even work on making it a generated level system and then just go from there

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if you want to spend more time learning a game ๐Ÿ˜ƒ

vale halo
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Would 'ya look at that? NASA even gave me a (way too high poly) model ๐Ÿ˜› (#GottaLoveOpenSourceArt)

grim ore
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do it in 3d with a locked camera and then in 2d as well

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so now you can learn multiple ways ๐Ÿ˜ƒ then make it user selectable in game at runtime!

vale halo
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Wouldn't it be smarter to do it in 2d first to avoid the extra dimensions?

grim ore
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either one would have issues learning first, 2d has learning the spriting and such while 3d has to deal with 3d

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basically pick something and go ๐Ÿ˜›

vale halo
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Hm, true ๐Ÿค”

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Welp, I'd better get started then ๐Ÿ˜‰ Thanks for the tips everyone ๐Ÿ˜ƒ

vale osprey
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I like it because you can develop it further into all kinds of things

vale halo
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I like it too as I've always loved space(games) ^^

vale osprey
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Was building one in UDK with a spherical world, 2D controls but in 3D, with it Physics and kinematics on landing legs and character than can get out ๐Ÿ˜„

vale halo
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Cool ๐Ÿ˜ฎ

vale osprey
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Didnโ€™t finish but it was fun

vale halo
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I'll get there.......some day ๐Ÿ˜›

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(I just need something to do ue4 related that has like nothing to do with writing documentation/commercial stuff/etc. ^^)

vale osprey
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Could be a nice project especially if you want to do a bit of physics/sim driven game than a rules driven game

vale halo
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Yep, I like physics as a school subject, and I like games, but I never really did anything that overlapped, which is another reason this project seems really interesting

grim ore
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omg I love that idea, make it a round world for the level instead of a sidescroller

vale osprey
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Add digging and ability to cary stuff around ๐Ÿ˜„

vale halo
vale osprey
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Mining resources and crafting ๐Ÿ˜„

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lLander 2017 - survival crafting game