#ue4-general

1 messages ยท Page 135 of 1

chilly sun
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aw ur cute and weak ๐Ÿ˜ƒ

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dont wanna play so u just say

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"science and data and stuff"

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how bout fuck urself ๐Ÿ˜ƒ

livid haven
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I don't even really need to respond to that. ๐Ÿคท

chilly sun
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no cuz u wanna stick to prety words

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and be all waaaaaack

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๐Ÿ˜„ ur a fossil >.>

livid haven
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You could have actually tried to make some argument, rather than create a basis for <@&213101288538374145> to act on.

chilly sun
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felt my args were reasonable sorry your highness doesn't approve

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you opting for force is pathetic tho

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didnt get ur way , hit I win button ... so wack and so weak

livid haven
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Anyways, while he does what he do. Even the ethical argument about someone else competing with PUBG is pretty absurd. I'm trying to find the exact dates here for when PU started making this genre of game.

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In otherwords, how long he's had to capitalize on this design that he's implemented and reimplemented at least twice commercially now, possibly 3 or 4 times from the initial conception as a mod.

weary basalt
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@chilly sun No need to resort to that type of language mate. Calm it down, this is your first warning. Keep it professional please.

chilly sun
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be specific Im uncertain devils

snow crown
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yeah, simmer down buddy

weary basalt
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You know exactly what im talking about.

chilly sun
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no Im tryin to make sure I do

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Im not just wanking about

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srsly .. yo hello?

livid haven
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Mind that PUBG was developed by Bluehole, with PlayerUnknown, so we're not talking about a big AAA studio stealing an indie darling's child - this genre has been going on for something like half a decade at least, with iteration by both the "original" author, Brendan "PlayerUnknown" Greene (who absolutely deserves credit for sticking to it, implementing it, iterating on it for years), as well as others.

chilly sun
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I dont think I actually used any specific bad words but I was being sorta obnoxious and I do understand "tone it down"

livid haven
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Bluehole, of Tera fame. Not a tiny developer.

safe rose
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/ timeout

chilly sun
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well like I opened with, ppl dont like douchebags

livid haven
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Looks like the specifics are that the Battle Royale mod for Arma 2 was launched in 2013.

safe rose
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Meh

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WOuld you conside BH Indie @livid haven ?

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I wouldn't

livid haven
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Oh, hell no.

safe rose
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But they claim to be

livid haven
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They made Tera. A Korean MMO.

safe rose
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And even some damn articles put that title for them

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Which pisses me off to no end

snow crown
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well, depends on your definition of indie

livid haven
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So a solid 5 years to capitalize on it, which lead to H1Z1 for Sony/Daybreak, and then PUBG for Bluehole.

safe rose
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Nah

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It doens't matter the definiteion

snow crown
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I prefer "not owned by a major publisher"

safe rose
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They have their own publishing

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They are though

snow crown
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are they?

safe rose
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They have 5 divisions

snow crown
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as far as I can tell, they are only owned by an investment group

safe rose
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One of them is the Publisher

snow crown
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which is a bit different

safe rose
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Nah...

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lol

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That's make them even LESS indie

livid haven
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Neither in spirit or by definition are they independent.

safe rose
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Aye

livid haven
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Not that there's anything wrong with not being independent.

snow crown
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the problem with indie is evokes this idea of skunkworks small scale development, which the definitely aren't

safe rose
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???

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But that's not even the issue here

snow crown
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i mean, that's just me musing about indie vs not indie

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not really about bluehole or pubg

safe rose
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TBH, I don't understand why we don't have I and II and AAA yet

livid haven
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But trying to pit it like they are the small fry going up against the big guy stealing their idea is absurd, but exactly what they're going for.

safe rose
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III, oops

cursive dirge
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to mess it up even more, pubg production values are relatively low, very indie like

safe rose
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*BH isn't III either btw, they are full on AAA

cursive dirge
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lots of marketplace assets slapped there

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most building are same

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it's copy/paste job

safe rose
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That doesn't mean they are Indie though

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They just wanted a quick return on investment

cursive dirge
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of course it doesn't

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just saying it looks like avg indie game

livid haven
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I think his point is that they look like it due to the quality of the content.

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So it helps their argument, in the public eye.

safe rose
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I wonder if they had put out this game 20 years ago

livid haven
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I have no hate for PUBG. Honestly, I don't even like the genre in general.

safe rose
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Would people play it? Would they think this was a meh looking "Indie Game" or "Trash AAA" game

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ยฏ_(ใƒ„)_/ยฏ

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Can't hate on their success though

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I mean, let's be honest. Imagine loading up on $36million easy within 6 months

chilly sun
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if u don like genre and say no hate.. its a bit off altho not really ... there is a dislike in the sphere n stuff

livid haven
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This was largely a derail from that other guy when I was just trying to make a point about free engine support likely suffering due to a shift in focus to quickly mobilizing on the window of opportunity FN BR affords.

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As in, I don't like the genre, so I don't care about one versus the other.

chilly sun
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aye yea thats fair

livid haven
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Professionaly, yeah, I care about FN's success, but I play a small part in that and have very little visibility outside of my workload.

snow crown
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eh

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I think that we are going to get the benefits of FN BR

chilly sun
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wait ur biased style? :v

livid haven
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I'm not pretending I don't have a motive for bias.

snow crown
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there are a number of pain points in the engine that make larger scale multiplayer games... difficult

chilly sun
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Is gotta reparse datas

safe rose
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But 4.19 got all those goodies @snow crown

livid haven
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When you were busy lambasting me, you didn't take in to account any of the details about who you were even talking to.

safe rose
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TBH, I wish that Gameplay Abilities had more exposed to BP

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Just a little bit

chilly sun
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no u did me

snow crown
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oh boy, I get to see Sion slap someone down lmao

livid haven
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Nah, I hate having to do that, and I suspect in this case it'll only lead to further accusations.

snow crown
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hehe

chilly sun
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we'er not re opening are we?

snow crown
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(I'm joking btw)

chilly sun
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I f8 you!! ... (attempted humour)

snow crown
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but, yeah, I disagree that the rapid mobilization hurt the engine

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you probably know more than I do

livid haven
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To me it's interesting to try to piece the whole situation together because it affects me and I actually have relatively little data to work on, but most of what's public is the obvious part - FN BR is first to console markets and will probably beat PUBG to some Asian markets on a wider scale.

snow crown
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but I think in the long term, Epic dealing with the same issues other teams doign larger scale multiplayer games are dealing with will lead to a better and more optimized engine

livid haven
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And certainly, having one of the "Googles" of China, Tencent, is going to play a role in that.

snow crown
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even if that means that a number of features are delayed

livid haven
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Aye.

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It sucks to not get as much engine support, definitely, but free engine support doesn't pay the bills (immediately or directly).

chilly sun
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gut feeler ... "o hey pubg made a thing thats special and has audience.... we can YOINK that!" ... thoughts of epic

snow crown
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lord knows how many time I looked into the abyss that was the actor relevancy code and it just stared back at me

chilly sun
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gut feeeeeel ***

livid haven
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Nevermind that Battle Royale launched without a monetization scheme built-in.

snow crown
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'you will neeevverrrr optimize meeeeeee' it screamed as it ate all our CPU cycles

livid haven
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While trying to maintain a civil argument, I've explained why that doesn't really make sense, @chilly sun.

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Consider that what PUBG is started in 2013. 5 years ago.

chilly sun
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whats a civil arg?

livid haven
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Then was done again with H1Z1.

chilly sun
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and why do u feel a aneed to highlight it?

safe rose
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I want PAID support though...

chilly sun
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just why

livid haven
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Was done by someone else in 2016 in the form of The Culling.

safe rose
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It was one of my suggestion, something in between AH/Forums and UDN

livid haven
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Ark launched Survival The Fittest, another entry in the genre.

safe rose
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Maybe even monthly subs

livid haven
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I hear you, Victor, but...

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I don't know. I strongly suspect that's not feasible.

safe rose
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I don't see how

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I would hope that the extra income would help support that

livid haven
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I'm down to theorize about it

safe rose
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It's not like devs are going to be posting bug reports and such every single day

livid haven
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Here's my thinking: Finding the middleground between free licensee and custom licensee is tricky.

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If you make a monthly subscription, you have to guarantee a decent level of support.

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Free licensees, 99% of them will never make Epic a penny.

safe rose
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Let's say we do $50-$100/month. To be feasible... let's say Support techs make $40,000. That's $111/day per tech that you would need.

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At least, to get those extra bodies in

livid haven
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Custom licensees likely do upfront, can't know for certain, and some residual.

safe rose
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let's say 1000 devs opt in

livid haven
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Ah, but who are those support people?

safe rose
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$50-100k

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a month

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So

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This is the kicker

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You could PAY, full-timers bonue/overtime pay

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with this cash

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So they would be working outside their normal business hours

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That's one way

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Obviously the other is hiring more techs

livid haven
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On paper, sure, but consider the hardest resource to acquire in order to support some 1000 devs. I know, of course it's not 1000 people clamoring for constant support, not saying that.

safe rose
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Aye

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Did you read about that Unity article?

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Where they hired out 50 students or something

livid haven
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It can't be joe schmoe from community support. Can't be some temp staffer.

safe rose
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and they 10x their bug report submission

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and fixed a crapton also

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Here it is

livid haven
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I think to some extent that was the idea with Pull Requests, but in practice, PRs need to vetted heavily.

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Hold on a second

safe rose
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Well yeah

livid haven
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Those are just QA, no?

safe rose
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PRs are another issue too

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That's bug reporting

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From the community

livid haven
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That's not what you want to pay 50 to 100 a month for, to have some student reproduce your issue - that doesn't get you a solution or a future fix.

safe rose
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Well, obvbiously it would be nice not to hire students lol

livid haven
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Student or not, my point is the knowledge and expertise.

safe rose
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Aye, and I agree

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But, if you don't hire new devs

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They won't get experience

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And if Epic doesn't want to use existing devs, that's the only way

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TBH, if they would just get the community support

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It would help matters a bit also

livid haven
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Aye, but again that takes time. I suspect the actual number of people who would pay 50 - 100 a month is actually very, very small.

safe rose
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Well

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Let's say $20/month

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Old school ue4 sub

livid haven
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Ah, but there's another factor here

safe rose
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plenty of folks paid

livid haven
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The less expensive it is, the lower the barrier to entry and... well..

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... the lower the quality of poster.

safe rose
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Aye, but..

livid haven
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AnswerHub is useless for that reason.

safe rose
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I know a crapton of devs that won't pay $10 for a Udemy course

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because they are "broke"

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so... $20 is probably decent deterent

chilly sun
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start school projects

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has been a thught for me..

safe rose
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$20/month

livid haven
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Maybe. Maybe there's a sweet spot.

chilly sun
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lil running upstarts that pickup ppl to learn

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less horribad ppl

livid haven
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And maybe it's a good idea. I'm just not confident that it's totally viable.

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It needs to find the right demographic to be worth doing, part of that is the pricing, and then actually executing it means having the staff to do it - the human resources to do so at current literally produce more value on other "return on investment" projects, like FN BR.

chilly sun
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ue is impressive as hell.... -> education++ ftw

livid haven
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The added difficulty there is hiring new people to do the support - they need to develop experience over time, but the time's not the only problem.

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They won't just get better because time happened, they need to actually be working on projects to get that Epic experience, the expertise and knowledge. But in the mean time, they're a production and management burden on those projects.

safe rose
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@livid haven TBH, this type of work is best suited for remote devs

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And there are plenty in the community that could or would take up such a challenge, and would probably be rockstars

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And you'd get them at 50% off

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๐Ÿ˜‰

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or whatever

chilly sun
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"epic experience" .... (had to highlight)

livid haven
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Finding good contractors is really, really hard. The only ones that Epic takes on directly, that I know, are basically one guy who was at Pitbull Studios before it became Epic UK... and then me and like 4 other people who worked at a tiny studio that Epic had contracted otherwise.

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(We all went solo due to said tiny studio having financial troubles.)

safe rose
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Aye, not saying it's not hard

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But they should put in a bit more effort into the possibility

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I think that's all anyone's asking

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In that thread

livid haven
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I don't disagree on that though. Having community members who are already great and paying them to do support? That's a solid idea.

safe rose
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Just a little more effort, into doing something about the situation.

livid haven
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I think Epic had hired Tom Looman for a bit or something, no?

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Maybe contracted?

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I mean, that's just one case, but yeah.

chilly sun
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where's tom? looman .. yea where is he? no that was the answer dude....

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I dont... .. o come on it's funneh ๐Ÿ˜ƒ

livid haven
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I literally did not understand any of that.

chilly sun
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brit loo

livid haven
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I don't know what Tom Looman did while he was working with Epic if he was and I'm not just misremembering.

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And if it was, it was a while back.

chilly sun
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it wasnt very smart on high level .. it was wankish stuf :=)

livid haven
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So it would seem Epic is open to having vetted community members produce content/support for them.

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I imagine Tom himself played a role in actively seeking that out though or managed to get wrangled in to it by someone internal that he networked with.

chilly sun
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nods in continuation .. erm...

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nods in a way to bring forth the next statement ** there ! ๐Ÿ˜ƒ

livid haven
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That was it. I was giving an example of something somewhat like what Victor suggested. Not saying "Here, they did it" but "They did something like that, maybe they could do more".

chilly sun
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yea wa s just cuz felt liek ball was without motion

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victor contemplating a response hard...

livid haven
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๐Ÿคท I would not be opposed to Epic trying to contract some big community members to produce some content while the main staff is busy chugging along at whatever.

chilly sun
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kijda liek special intern program sorta?

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o god typos I feel actually srory for

livid haven
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And the FN BR prioritization thing is just a theory based on common sense. I don't know. People come and go. I've never had visibility on such things, I'm not an employee nor in the offices.

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Nah, not interns, more or less what they did with Tom Looman it looks like.

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Have him produce higher production value and depth community content for pay.

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At least, that what's it seems like they had him do.

chilly sun
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ttheyre milking fn br while pubg has the audience to be stolen

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kappalordeh

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dont get mad I had to tease ๐Ÿ˜ƒ

quasi lake
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Hey bros

livid haven
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It's a very pessimistic view of that, but ultimately, sure. I'd feel awkward about it and have to silently agree with your view if not for the half a decade of others trying and failing to do that - even technological patents expire, you only get so long to call dibs on your idea before other people get to try and do it better than you. It incentivizes people to take a risk on things that are new and novel without being outcompeted by those with more resources but less capacity to generate novel ideas. Not that patents even apply to game designs anyways, but if you were to make that argument, there'd still be a basis for saying "You had your shot, multiple times, for years - it's fair game.".

quasi lake
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Do you have any model/animation resource download site?

chilly sun
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who #novelmode :v

livid haven
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Besides the marketplace, dunno. I've mostly ripped temp assets from other stuff and used a few marketplace assets for prototyping my own stuff.

chilly sun
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I think we totally agree at end of day sion ;p

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I said to friends as well that pubg needs to move their butt or they wack whiners

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epic pushing them could even be a good thing

quasi lake
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In unreal marketplace most resources are not free

livid haven
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You didn't specify free. ๐Ÿ˜›

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I was going to say, competition can force them to prioritize, definitely.

cursive dirge
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all mixamo anims are still free

quasi lake
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thanks,I'm checking

livid haven
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There's a middleground to be had between having the big guy bully the small guy, but also not letting the small guy hog a good idea that they can't execute, keeping everyone from benefiting from the idea. In game design, there is zero protection for that, because game designs are not IP - the assets are, but the mechanics and such are not.

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I just think this is a case where the small guy has had the time and has become a big guy.

chilly sun
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long drawn "word" bro lol

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escalated - I dont even totally think patents and copyrights are sensible.. "I came up with X ... only I can make X!!!" wtf even... but for some thing and cases yea ok

cursive dirge
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@plush yew collapse to function or macro?

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also learn to use reroute nodes and sequence node

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I'd personally favor functions

slow musk
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anyone here using Substance for stylized textures? I'm currently using Quixel but I'm planning to switch to Substance. I was wondering if it will be worth it

cursive dirge
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like, don't implement tons of logic in single graph

chilly sun
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exekiel - there ARE cleanup tricks, but main advice --- embrace the chaos ๐Ÿ˜› (make cool drawings with it ๐Ÿ˜› )

livid haven
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@plush yew Use the reroute nodes.

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Extensively.

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@chilly sun The motive behind IP law is just that - to incentivize the production of new creations, otherwise small guy A comes up with an idea, tries, and big corporation B immediately does the same thing 1000 times better, so why should the small fry even bother if someone else is just going to do it faster and better?

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The idea is that they should only have exclusiveity for a period of time.

chilly sun
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word but B comes up with stuff rapidly and A never gets anything

livid haven
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Not permanently.

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That's not the case with patents though.

chilly sun
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my last wasnt 100% true but stereotype kinda thought thing I duno

livid haven
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There are, of course, other issues with patents in practice.

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Those have more to do with how they're enforced, rather than the actual concept.

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Patent trolls exist due to how the legal system is implemented and enforced, not because patents are inherently flawed and produce the ability to be a patent troll.

chilly sun
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patent trolls ? xD

livid haven
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Not familiar with the term?

chilly sun
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no but made my brain spark a little with ideas

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ambivalent feels on them ...

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oh god ppl are wack + lol ppl are so wack

livid haven
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A patent troll is a typically a business that owns the patents on various things and doesn't actually apply them in any way - they own the patents entirely so that they can sue other people for trying to use the patents they own.

chilly sun
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aaaah right like that

livid haven
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And typically the patents are absurd, but they have more money than you so you won't beat them in court - they'll force the process to take so long while you're unable to do business that you'll go out of business.

chilly sun
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basically hackers of the law system

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sorta.. kinda

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malevolents

livid haven
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Pretty much

chilly sun
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punchng the keyboard a lot doesnt make u malevolent* .. ๐Ÿ˜ƒ

cursive dirge
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@plush yew I also recommend using local variables, that way you can assign the value once and then use it all around the graph after that (just make sure you've assigned it before use)

livid haven
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The most famouy, to me at least, was the company that basically sued any company that had a "shopping cart" for their online store.

cursive dirge
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that way you don't have to run miles long wires

livid haven
chilly sun
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newegg did that? so that's why everybody vibes weirdly when they say newegg?

livid haven
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Newegg has a lot of money and a patent troll tried to sue them. Rather than give in since paying the licenseing fee was cheaper than trying to fight it out in court, they decided to fight it in court.

chilly sun
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aye

livid haven
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Up to you if you want to believe it was because they wanted to make a stand... or because they knew they could win and were thinking of the long-term permanent cost of paying this licenseing fee forever.

chilly sun
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it's even gonna end up producing more "profit" cuz others are now able to do things you can then do things with and

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I wanna abort that phrase I lost control xP

livid haven
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Either way, they decided to fight it and pump a lot of money in to fighting it, eventually causing the patent to be invalidated I guess.

chilly sun
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meh list possibles, figure out which makes best sense.. expect it to be wrong

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the usual, right? ๐Ÿ˜›

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they did it cuz it was right thing to do.. let's just blindfold on that

warm mountain
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Hey guys is it better to self publish these days or seek a publisher?

safe rose
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๐Ÿ˜ƒ

chilly sun
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so.. random halfcooked idea of stuff... ue learnings -> PUGs!

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that's ... .. that's it...

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like, dev pickup groups

mental shale
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Ive finally found a way to render things on top of one another

proven aurora
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Hey all. So I've been learning UE4 for 2-3 years now (game development as a whole for 5-6 years) and I'm at this point where I've watched every tutorial, taken courses, read the books, and I get the gist of it. I'm in highschool and have been in school throughout the learning process so that has hindered it a little, but I've still learned a lot. It seems like I'm not really able to gain anything through tutorials anymore since the basic things I already know how to do, but when it comes down to more complicated and original things, and more specifically creating my own unique mechanics, I'm lost. It's for this reason that I haven't been able to actually complete any games yet. Where do I go from here?

mental shale
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you mean thinking of any creative ideas?

proven aurora
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Well that too is a big issue for me, but I mean actually how to make things

mental shale
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like what?

proven aurora
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For instance, I get ideas for an AI or a new game mechanic and I have no idea how to create them

mental shale
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ah

proven aurora
sacred agate
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ehm, hi, Im new to this Discord, and Im looking for a place that I can ask a question

weary basalt
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Practice trying to break down systems into their component parts.

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@sacred agate Ask your question in the appropriate channel. If someone has an answer they will respond. Welcome to Discord ๐Ÿ˜ƒ

mental shale
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btw @proven aurora

sacred agate
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@weary basalt thanks , but im new to UE 4 as well, so, I dont know where should I put my question in ๐Ÿ˜„

weary basalt
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What is your question?

mental shale
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even if you have watched a whole lot of tutorials, that doesnt neccessarily mean that you have to stop watching them

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like

sacred agate
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eh, I created a new material, and it doesnt show on my landscape when I drag it in. My landscape is just black

weary basalt
cursive dirge
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@proven aurora forget about tutorials after basics (unless you need some specific info)

mental shale
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if I wanted to find a way to render hands in front of everything: I would first looked it up something like "how to render mesh in front of everything" and look at what people have done in the forums

cursive dirge
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just start making projects

sacred agate
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thank you, I appreciate that ๐Ÿ˜„

cursive dirge
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you learn way better when you are forced to do things yourself

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@sacred agate landscape has material slot

mental shale
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and if I cant find anything, rephrase the question

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"how to render 3d objects in UI"

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and keep going from there

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just keep looking around at different methods for doing things

sacred agate
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@olive wigeonnto I put it in the landscape material slot, and it turns into black, nothing changes even I wait for hours

mental shale
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and see which one fits best

chilly sun
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how to learn stuff can be harrrd... do all cliches about learning tho fo sho

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maybe a good comment is... any problem can be described in a whole lot of ways, sorta like a paintin can speak a thousand words .. describe things in as many ways as you can

mental shale
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^

chilly sun
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and a solution which you can use will appear.. n stuff

desert gorge
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Where I can provide Unreal feedback? I think Unreal needs to update its documentation.

weary basalt
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The forums has an section specifically for that purpose ๐Ÿ˜ƒ

safe rose
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Yeah

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Post on mine @peak light

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@desert gorge

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so many of you

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The last one for docs

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I am super surprised..

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At the lack of Audio guides for UE4 there are

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Or is my Google Fu really that bad

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Hope this Audio Stream is good

cursive dirge
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@desert gorge most UE4 docs are fine IMO

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only thing that's really bad is c++ api docs

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sure, they don't document all niche feats properly

#

but in general, the docs for the editor and blueprints are fine

#

when I mentioned this to Lauren (when she was still a technical writer at Epic), she appered surprised and just told me to post on forum what c++ docs need improving

#

it was kinda pointless discussion as my answer was along lines "most of them / almost all api docs"

#

well, c++ intro docs are fine

#

but that's about it on c++ side

#

one does not really learn the engine from c++ docs, you need wiki and some other lucky guessed where to search for answers

#

docs are almost guaranteed to not give you the answers you are seeking for

chilly sun
#

on engine ppl usually tell me lookin at source is best way

#

but thats areally long detour

cursive dirge
#

he's suggesting unity docs aren't that good either

chilly sun
#

good practice probably but uuuugh ๐Ÿ˜ƒ

cursive dirge
#

I find Unity API docs the best, even better than msdn

#

yeah, you often have to learn from sources

livid haven
#

I feel like we should just take down the C++ docs entirely, altogether.

#

They serve absolutely no purpose.

cursive dirge
#

my common order would have been 1) google 2) wiki 3) source code

chilly sun
#

unity seems to be pushing a good bit altho ue seems just so much better (I have no backu for statement :p )

livid haven
#

Except for people to bitch about them.

chilly sun
#

maye cuz api :shrugs:

cursive dirge
#
  1. official docs
livid haven
#

The C++ docs are just the comments and names from the C++ code, reorganized.

cursive dirge
#

yeah, those c++ docs are useless

#

I mainly used those to see the class hierarchy

#

but they don't really tell you how to use the things

chilly sun
#

and they tend to get the comments a bit wrong cuz of the .. something...

#

there's like an offset that kinda happens

livid haven
#

Comments are wrong because of a million reasons, but yeah.

chilly sun
#

or skip/switch... dunno

livid haven
#

I mean, the older and more "core" ward a class is, the worse the code documentation gets in some ways.

cursive dirge
#

yeah, and the comments usually just state the obvious that one could already figure out from function/variable name ๐Ÿ˜„

chilly sun
#

lot is both whinable and forgivable tho

cursive dirge
#

"PaintRed() - Paints in red"

#

along those lines

chilly sun
#

hey confirmation is a nice feel man

#

๐Ÿ˜„

cursive dirge
#

the comments actually serve more purpose for people reading the source code

#

as input params are explained there

#

at least they do that

tulip vault
#

those of you that have worked in the game industry, how valid is being good at decorating/lighting levels and creating layouts as a position, because that's all i'm good at

cursive dirge
#

there are people who do that for living

warm mountain
#

hey guys I got a question

livid haven
#

I think only being able to do that means you've got very few prospects.

warm mountain
#

say I have a particular IP which I make a game about

livid haven
#

Some people do that for a living, but they probably worked their way to specializing in that.

#

@warm mountain Do you own this IP?

warm mountain
#

yes

livid haven
#

Carry on then.

cursive dirge
#

yeah, I don't suggest it would be easy

#

there are tons of people who like to build levels

warm mountain
#

and its already published by a publisher company that

cursive dirge
#

way less those who can do the other tasks

warm mountain
#

doesn't publish games

livid haven
#

For clarification, you own this IP and have licensed it to a publisher?

#

Via legal documentation?

warm mountain
#

yup

#

a local book publisher

urban kettle
#

looking for tutorials on setting up perforce for a solo project

livid haven
urban kettle
#

anyone have recomondations?

#

oh

#

thanks

livid haven
#

NP

warm mountain
#

so if I were to make a game would it complicate to find a seperate game publisher?

livid haven
#

Depends on your legal agreements.

warm mountain
#

i still own the IP

#

they are only taking royalties for publishing the book

livid haven
#

Yes, but you have licensed it, I don't know the terms of that license.

cursive dirge
#

it really depends on your contract

livid haven
#

The license may say that they have exclusive rights to publish your literature, but nothing about games or movies.

#

Or maybe it does.

#

Or maybe only for certain countries they are able to distribute it in.

warm mountain
#

well they have the rights to publish the book and distribute it regionally

cursive dirge
#

and the rights to use the title/name?

warm mountain
#

nothing mentioned on movies or games when we drafted it

#

still with me

livid haven
#

If you're sure, then... yeah, you can go finda publisher, sure.

warm mountain
#

they only have distribution rights mainly

cursive dirge
#

anyways, ultimately, you are only one here who knows what you have agreed on

livid haven
#

As to whether it would complicate things, yes, inherently. I mean, more contracts, more entities involved. But the two shouldn't really be involved with eachother, ostensibly.

cursive dirge
#

there's no common practises that would apply over your written agreement

warm mountain
#

fair enough

chilly sun
#

smells like nitpicky detaily stuff would be only in the way

cursive dirge
#

so asking here doesn't really do much good

warm mountain
#

well another question I wanted to ask is

chilly sun
#

prance under impression of just book stuff .. so unless sneaked in, should be good eh

cursive dirge
#

also, I'd strongly advice against asking any legal advice online ๐Ÿ˜„

warm mountain
#

regarding indie publishing

cursive dirge
#

people have really strong opinions on licensing etc that are often totally incorrect

warm mountain
#

yea

#

thats kinda why I asked

#

because right now I'm being torn from 2 extremes

cursive dirge
#

your contract is probably human readable, just read it through slowly just to make sure you don't miss anything

livid haven
#

Aye. And double check with your attorney anyways.

cursive dirge
#

if it's a huge financial risk, run it through lawyer

livid haven
#

Just to be safe.

cursive dirge
#

yeah

warm mountain
#

a friend of mine is an ardent believer is self publishing and making the contacts to different news and marketing agencies independently

#

to have control over the direction of marketing

livid haven
#

Of the game?

warm mountain
#

another suggests otherwise and says I should get the a publisher

#

eeyup

livid haven
#

Really hard to say.

#

So many things to weigh.

warm mountain
#

I am trained in marketing though not for the gaming industry

#

since I'm a travel agent

cursive dirge
#

you can easily get screwed over with game publisher

livid haven
#

I feel like marketting when it comes to indie games is basically entirely grass roots.

#

Or paid advertising to a very specific demographic-fitting community.

cursive dirge
#

also when most of the indie market is digitally distributed, you don't even need the publisher for anything but for marketing

warm mountain
#

eeyup

livid haven
#

And funding, if they're also handling that until you've got a proper release.

#

They can also sometimes handle localization.

warm mountain
#

so there are 2 paths presented to me

cursive dirge
#

I dunno if many publishers really fund new game startups easily

chilly sun
#

what's the level of reasonableness, if we can call it that, for an indie to pop a tv-ad ...?

cursive dirge
#

you'd think there would be long line if they did

#

and publishers aren't that stupid

warm mountain
#

yea

livid haven
#

No indie is doing a TV ad

warm mountain
#

my gut feeling is

chilly sun
#

ye k lol ๐Ÿ˜„

warm mountain
#

get a proof of concept going

chilly sun
#

"that bad huh" ^^

warm mountain
#

and build up some contacts with editors

plush yew
#

Guys I need some help

warm mountain
#

and streamers

livid haven
#

If you're a digitally distributed game, your demographic is probably not people still watching cable TV yet play PC games and manage to download them digitally.

warm mountain
#

and than release a demo and get a kickstarter going

livid haven
#

Nor can you afford a TV ad.

cursive dirge
#

you don't want streamers to play your game until it's almost ready

warm mountain
#

this game is targeting only my region though

#

yup

#

I mean to just get their contact first

plush yew
#

wait

#

CompilerResultsLog: Error: C:/Users/matth/Google Drive/Star Wars Battlefront III PC build/SW BF3/SW_Battlefront3 4.15/Source/SW_Battlefront3/BF3GameInstance.h(22) : Error: Access specifier public not allowed here.

cursive dirge
#

you can't just get popular streamers get interested on your prototypes

livid haven
#

Looks very #cpp so far @plush yew

warm mountain
#

the game I'm making is about a big problem that goes around south east asia

#

yups

plush yew
#

@livid haven .h actually

cursive dirge
#

they get tons of finished games to look at

livid haven
#

...

warm mountain
#

that I understand

cursive dirge
#

and even too much of those

livid haven
#

It means C Plus Plus

plush yew
#

yeah no shit

#

but

livid haven
#

As in ask in that channel.

plush yew
#

fok

livid haven
#

Because you know what comes next?

#

Me asking to post your damn code, over in #cpp

chilly sun
#

lulz on fork

gloomy horizon
#

How do Is top UE4 from importing a skeleton with multiple objects as individual objects? I thought it was supposed to combine them into one single skeletal mesh but on my side it's just putting them all as individual parts

#

It's supposed to be a robo hand. But obviously that's not working out to well.

fossil ore
#

You can (I think) combine objects while importing (there should be an option)
@gloomy horizon

regal mulch
#

@livid haven Discussion is quite old, but you know what I wondered?

#

PU was pretty mad at Fortnite, right?

livid haven
#

Aye, seemed like it

regal mulch
#

There is also another UE4 game, few months older, who builds completely around Battle Royal

#

No one leaves a word on that.

livid haven
#

There are a number.

#

Ark did it with "Survival of the Fittest"

regal mulch
#

Didn't know that one. Haven't touched ark due to the performance

livid haven
#

Same thing though, big "battle royale" mode added to a game that wasn't originally battle royale at all.

regal mulch
#

I kind stopped reading comments below Fortnite posts.
I don't get when gaming communities got so toxic

cloud cobalt
#

They always were

#

They're just more visibly so

regal mulch
#

Reviews are bad

surreal viper
#

I think "battle royale" mode is only a problem if it is succesful ๐Ÿ˜„

regal mulch
#

But well

livid haven
#

Yeah, pretty much. Social media and media becoming more social.

regal mulch
#

I mean, did you read the recent stuff below fortnite?

surreal viper
#

can you give us a link? ๐Ÿ˜„

cloud cobalt
#

I only read great things about fortnite myself

regal mulch
#

Would need to search

livid haven
#

I've seen a fair share of criticism about the actual game itself, fair criticism that we're actually looking at and trying to iterate on.

surreal viper
cloud cobalt
#

Mostly what I read about Fortnite is from the Destiny reddit, and it's always "I'm playing Fortnite now instead, it's great".

regal mulch
#

They all are like "Gives us V-Bucks for free." "Let us earn V-Bucks through BR instead of the PvE game!" "I don't want to buy the game and spend money on it!"
I'm sitting there "Dudes, game is free. Main game is becomming free..."

livid haven
#

I can sympathize with the frustration that a game that was announced to be F2P launches and...

#

... costs at least $60

regal mulch
#

Well the thing is, it doesn't.

livid haven
#

With multiple tiers well above $60.

regal mulch
#

This is early access. 2018 it is free.

#

People can't wait or don't know that?

cloud cobalt
#

To be fair, the Fortnite review I read spelled out something like "great game, terrible business model that feels like a fuck-you note"

livid haven
#

Right, but early access is bullshit. ๐Ÿคท Early access is "we're not technically released so you can't fault us".

south ridge
#

@livid haven Aw. We wanna do our game through early access ๐Ÿ˜›

livid haven
#

No no, don't get me wrong

#

I love early access

south ridge
#

Since we don't have resources to complete it in full

regal mulch
#

To be fair, if the game has a stable base, it's more like "You can play earlier while we still add content."

#

Which applies for fortnite

south ridge
#

We'd die before we finish the full scope, but we have a stable base already

livid haven
#

But let's not pretend that a lot of games claim early access when they're effectively in post-release content development cycles.

cloud cobalt
#

@south ridge We're doing EA ourselves and while some players don't buy because of EA, we work hard on feedback and bugfixing and we get only praise from players

#

Keys are releasing a working, stable game that's not a beta

#

And actually listening

livid haven
#

Warframe claims to still be in beta.

regal mulch
#

Well

south ridge
#

We're really into the listening part

regal mulch
#

Is ARK still in EA?

livid haven
#

Nope.

regal mulch
#

About time lol

south ridge
#

Our game is based on real world so a lot of random advice from random dudes gets into the development process

livid haven
#

Anyways, sorry. I think I was misunderstood or I poorly communicated what I meant.

south ridge
#

Because everyone is Cpt. Obvious and suggests things we already considered. But everyone is happy in the end

regal mulch
#

That pumpkin ride wtf

livid haven
#

IMO, Fortnite is not a game whose content is just still in the process of being developed and isn't ready for release.

cloud cobalt
#

Overall, I think free-to-play attracts the worst kind of players @regal mulch . It goes with the territorry.

livid haven
#

It's got enough content and features to be a full release. But full release isn't the end of a game's development life cycle in 2017.

#

Also, yes, free to play has a huge impact on community toxicity.

regal mulch
#

I mean, not to question Epic, but there is always the idea of NOT doing early access and simply releasing it in 2018

#

IF you don't want the money from huge EA packs

#

(that cost up to 120$?!)

livid haven
#

You're allowed to question Epic, so you don't need a disclaimer like that. ๐Ÿ˜›

regal mulch
#

I'm not. I don't know why they do that.

#

I have no idea about the inner goings of Epic, so I won't just state things.

cloud cobalt
#

Being "Beta" or "Early Access" or "released" is entirely about the message you want to send. "Early Access" sends the message that you want player feedback to drive how the game is developed. Asking for large sums of money in EA is also highly disrespectful to players, imho

livid haven
#

I'm just saying, I can understand the criticism that it was announced as F2P, had a closed beta, and then... please pay at least $60 or up to $120 dollars?

#

Of course that rubbed people the wrong way.

regal mulch
#

Yeah I get that part. But the difference is: No game at all till 2018. Or early access till 2018

#

For people not wanting to spend money it's the same

#

And the BR mode is actually free

cloud cobalt
#

Free-to-play EA for a game that's actually paid is a shit idea

livid haven
#

It could have been F2P all this time and labeled "open beta" or "early access" without requiring a big upfront payment that's as much as a non-F2P game. ๐Ÿคท

#

I don't have any insight in to business decisions like that.

cloud cobalt
#

And $60 for an EA game is also a giant nope

regal mulch
#

@livid haven Me neither, that's why I won't question it that much.
Otherwise I would simply state, they needed the money, but that's not fair to say.

#

Cause I simply don't know

livid haven
#

๐Ÿคท

regal mulch
#

@cloud cobalt Also, yes free to play attracts that. Have you checked the mobile market?

#

That's where you actually see what's up. People don't want to spend money at all.

#

Not even 99 cent for a good mobile game.

cloud cobalt
#

Reason why I'm never doing a mobile game ever.

regal mulch
#

(But 100โ‚ฌ on lootboxes)

cloud cobalt
#

Also I'm never doing F2P

regal mulch
#

Overwatch? :D

#

Not F2P. Lootboxes.

livid haven
#

I can't speak for anyone else, but I know that we're paying attention and people can see that in the forums and reddit threads. As ever, mum's the word and no one can spout off what they want to the community.

regal mulch
#

Basically a lot of new games have that

cloud cobalt
#

As a dev I have a list of things I'd never do, including F2P, mobile, lootboxes, microtransactions

regal mulch
#

Fortnite's reaction to feedback is nice.

#

They should only do one little thing

#

Split PvE and PvP

#

So downtimes don't affect both

livid haven
#

I, for one, feel like we've got like 15 progressions systems layered on each other and it makes the game confusing and overwhelming.

#

All of them interacting, too.

regal mulch
#

Am I by now allowed to talk about the alpha stuff?

#

Openly

livid haven
#

Dunno.

regal mulch
#

Well let's just say, I liked the early progression more

#

With the buildings.

livid haven
#

Don't take my presence as some kind of permission. ๐Ÿ˜›

#

Yeah, the buildings thing got posted before somewhere.

#

So, you're not the first to "leak" it in any case.

regal mulch
#

Ha taps shoulder

#

Na but, I liked that a bit more. It didn't feel like only UI.

#

You had visual feedback to the upgrades.

livid haven
#

Yeah. It combined both the squads and the skill tree stuff, but in much more condensed form.

#

I don't know why it was changed.

regal mulch
#

Yus. And it would have allowed to open more skill trees through more buildings.

#

So it wasn't even limiting anything

livid haven
#

Perhaps it just didn't present enough granularity of content? As in, you either finished it very quickly OR you finished it very slowly but didn't make progress along it except in big, length discrete steps?

regal mulch
#

Energy thing was a bit confusing to me though, but rest was nice.
Then again, I like the persistent stormshield base. That wasn't in the early times.

#

Having the Stormshield thing (where you extend that) and this actually being your base where you can go to the actual buildings and skill/hire etc

livid haven
#

Like, leveling up 1/10th of a bar isn't exciting, but leveling up 1 in a play session feels good, even if that 1 level only has the effect of the 1/10th of a level up in the other system, if that makes sense?

regal mulch
#

That would give the game a lot in my eyes (in my eyes only of course :D)

#

Yeah, player progression

livid haven
#

So maybe the buildings, as they were at least, just had too few chunks of "completion" or something. I don't know.

regal mulch
#

Might be, or it was too limiting to extend the map if new things came in

#

UI is easier to extend?

livid haven
#

That's definitely true.

#

That UI is easier to extend

regal mulch
#

You still on the UI atm?

livid haven
#

Yep. Forever and ever, man.

#

I've rewritten the UI stuff for item cards and squads like 5 times each in about 3 years.

regal mulch
#

I haven't open it lately, but there was a "bug" on the options menu (top right).
If you click it, then go into a menu from that. Close the menu and click the options again, you had to click twice (guess a boolean didn't get reset)

livid haven
#

What we launched publically with for squads has stayed and I just, just finished the item cards again, as seen in the latest major patch like 2 weeks ago or so.

regal mulch
#

Wrote a feedback post but didn'T really get resolved :D

#

Ah yeah, the ones with slate cause of all the subwidgets

livid haven
#

Huh. Well, if you can do a quick capture through shadow play or something and toss it my way, I can file it.

regal mulch
#

lemme see if that's still happeneing

#

maybe they fixed it

#

gimme a sec

livid haven
#

Oh, I had Slate-ified it previously to this. ๐Ÿ˜›

#

This was a visual redesign.

south ridge
#

We wanna do a HTML5 based UI for our game

#

I wonder how that'll work out

regal mulch
#

are there any slate tricks you "learned" through out the creation of parts of Fortnite that you are allowed to share?

south ridge
#

We have a really good HTML5 designer who is super eager to do UI, hence the choice

regal mulch
#

it works out quite okayish i think

livid haven
#

Sure. I mean, I share my best practices on here from time to time.

regal mulch
#

Haven't seen it lately, but was often done pre umg

#

@livid haven A blog might come in handy (:

south ridge
#

We don't use a lot of UI in our game

#

I wanna avoid having UI to the greatest possible extent

livid haven
#

I know. ๐Ÿ˜ฆ I wrote one blog post, then put it on pause due to work.

#

Honestly, I'm struggling with personal issues. Nothing, like, serious serious, just a sort of malaise or rut.

regal mulch
#

Seems like the UI bug is fixed

#

Basically the MainMenu at the top right was closing when hitting some of the buttons, like feedback. And when trying to reopen it, it needed two clicks.

livid haven
#

Sleep schedule is horribly broken, girlfriend's been out of town for almost 3 months now and will be back next month, our pet rat, the last of 5, is at death's door and in part because I failed to notice she was developing pneumonia while I was crunching hard for work.

cloud cobalt
#

Having authored something like 20 fullscreen menus in my game, I can recommend avoiding menu-based games if you don't feel like rewriting them 50 times.

regal mulch
#

:O ):

cloud cobalt
#

@livid haven Sounds like you need plenty of time off

south ridge
#

@cloud cobalt most of our UI is placed in the game world

#

If you wanna fiddle with your train in our game, you fiddle with actual parts of it

livid haven
#

I do, but it's kind of a waste until the lady's back. And I also feel mission critical with work, y'know? As far as engineering, I am 1/3rd of the actual, permanent, UI engineering effort.

cloud cobalt
#

@south ridge I want to do that my next game too, share videos if you have some ๐Ÿ˜ƒ

regal mulch
#

Random other question, which half cuts into UMG:

Animated Loading screens and music persistents through them.
Anyone did that lately?

#

I know there are two delegates in c++ I can hook into.

#

However no idea about the AnimationPart. If I can use UMG or need a video

livid haven
#

I don't know much about the loading screen stuff, alas.

cloud cobalt
#

@livid haven I'm 2/3 of our entire company here, and I did went through low-level burnout when we shipped. Mostly I feel like I should have stopped even earlier than I did (two weeks of 18hours a day, 7/7 work)

regal mulch
#

Or if seamless travel with the TransitionLevel comes into play

cloud cobalt
#

People can wait, it's just games.

livid haven
#

Oh, it's not just deadlines though.

cloud cobalt
#

It wasn't a deadline for us either ๐Ÿ˜ƒ

livid haven
#

Like, it's not just the pressure from others - I'm told to try to keep things managable.

cloud cobalt
#

Just "people need this fix"

livid haven
#

It's that if I don't do it and it gets outsourced... I'm going to regret it.

south ridge
#

@cloud cobalt Will do, but I can't share anything until we publish our trailer

#

And we've had a delay with that because we were waiting on some permissions to do survey and photo work

#

But now we did done that and are starting surveys and photowork

livid haven
#

Maybe I'm just anal (definitely), but I don't know what's worse - nearing on burn out by overpromsing and overworking OR the sheer frustration when I have to fix someone else's mess that I wouldn't have made.

cloud cobalt
#

@livid haven Mostly my take on it is that family & health can't be replaced. Work can.

#

Spoken as someone who works 2 jobs

regal mulch
#

Burn out

#

Don't let it come that far

livid haven
#

Right! Which makes it even worse when family is away, so overworking can't even hurt them.

regal mulch
#

Rather fix other peoples implementation while being relaxed then implementing your own stuff without having an hour to just do nothing.

livid haven
#

Ah, but it's never relaxed when someone else messes it up. ๐Ÿ˜›

regal mulch
#

As a freelancer, I ran into working from 9am to midnight, with an our of store+eating.
Not fun, won't happen again.

cloud cobalt
#

@livid haven Consider how burn out actually shortens your lifespan, etc.

#

I'm French, we specialize in not doing burn outs ๐Ÿ˜ƒ

livid haven
#

I know. And I want to work on my own project and start a studio. This is the rut.

regal mulch
#

Ha, aren't we all?

livid haven
#

"I work too much, I deserve to take some time off, I'll just watch anime and Netflix and drink beer and play games"

regal mulch
#

What ever makes you happy though.

#

If that's relaxing for you, do it :D

cloud cobalt
#

Seriously though, it's just a losing proposition. You're less good at your work after huge hours, you're killing yourself and if you're unhappy on top of it, it's just not worth it

livid haven
#

"I haven't touched my project. I haven't done laundry in a month. I've eaten out 3 days in a row. I have coffee beans and I'm still walking to Dunkin Donuts for coffee because that's less effort that making the coffee."

cloud cobalt
#

My 2 cents

regal mulch
#

Yeeah, buddy, not good :D

livid haven
#

Yeah. I know. All true statements.

#

Anyways, wasn't really meant to be a weird therapy session for me.

surreal viper
#

not that one would have a choice when the own game has to be made but it is not possible to leave full time job yet ๐Ÿ˜ข

livid haven
#

Aye. I love working with Epic. Seriously. Not that it's perfect, but it doesn't get much better.

surreal viper
#

so I'm always happy to read about not working too much and stuff

#

but at this point i can't allow that to myself

#

or I'll never be anywhere

regal mulch
#

well you could be a freelancer

#

:P For me that's a lot better.

cloud cobalt
#

Just tune it down a bit and get some sleep & time out.

gloomy horizon
#

@fossil ore unfortunately not

#

You can't combine objects when it's a skeletal mesh

#

there is no option

cloud cobalt
#

@surreal viper I'm working a full time job and doing my own commercial game at the same time. It's manageable if you allow yourelf time, and you have time since you have the day job.

#

You just need to be cautious

livid haven
#

Well, I am now, stuff's shipped and I'm taking it easier, but it's also how it goes. Right now it's calm. But holiday vacation will come up and then it'll be a mini-crunch to finish stuff before the holidays, no doubt.

cloud cobalt
#

I know my gf was pretty not okay with my physical & mental state two weeks after shipping

#

Rightly so

regal mulch
#

Good thing my gf is a gamedev too

#

:D both totally wasted

surreal viper
#

we just has to find balance I guess ๐Ÿค”

cloud cobalt
#

gf is a nurse, so she def knows about overtime

livid haven
#

Also just other factors. I want to buy a place. That's expensive. I wasn't good about saving money when I worked at Hi-Rez so I don't have as much as saved as I should. I've been alright about this place for 5 years, but having a woman instantly killed at my train station by a stray bullet from a drive by, right next to her husband... kind of escalates that desire to move.

surreal viper
#

but by default im really lazy so I think im safe, I try to do 8+3 hours a day and most of the time I don't overachieve that ๐Ÿ˜„

safe shoal
#

@safe rose Yep, I've always hated Answerhub. Being a mod doesn't give me any more swing than any other member of the community. I've been saying pretty much since day one that it doesn't encourage community involvement. Like Sion said though, Epic are busy. Releasing games at crazy speed. I can see why they're not looking at forums as much. I also still think that the forum 'upgrade' has killed their popularity somewhat. I certainly post there far less now.

#

Lol random conversation injection...

#

@Sion... woah

regal mulch
#

World's a f*cked up place..

livid haven
#

Chicago. ๐Ÿคท

#

It's not as bad as they say. But it's also as bad as they say.

cloud cobalt
#

@livid haven it's the same for most of us. I'd love to have my house and work on only my personal project and enjoy life. But I know I'm years from that, so...

#

Just don't die / lose family & friends in the process

regal mulch
#

Currently living in Bruges seems fine. Probably moving closer to Germany again though

cloud cobalt
#

With enough time you'll be as much of a socialist as me ๐Ÿ˜ƒ

livid haven
#

Fuckin' Bruges.

regal mulch
#

Oy!

livid haven
#

Sorry. I want to make a reference but I remember not a single line from that movie.

regal mulch
#

Can't count how many clients ask if I watched the movie

#

.>

safe rose
#

@safe shoal ๐Ÿ˜‰

south ridge
#

My job is my personal project and I love it

livid haven
#

It's a fun one, but also kind of obscure.

regal mulch
#

Na, also want to move due to one single reason.

#

My landlord won't allow me to have a dog.

safe shoal
#

My next project will (hopefully) be my personal project and I intend to love it

safe rose
#

@regal mulch You wanna move to get married

regal mulch
#

What :D

safe rose
#

Only reason you should

#

rahahahaha

safe shoal
#

@regal mulch that is also grounds to sue the landlord ๐Ÿ˜„

safe rose
#

mofo AI and fake-half working proxy links

cloud cobalt
#

Owning your home is generally a good deal financially

safe rose
#

depends

regal mulch
#

Being a landlord (in Germany) myself, I can say that you should always be nice to them :D @safe shoal

cloud cobalt
#

Generally.

safe rose
#

I own my house

livid haven
#

If you're staying for a long time, definitely.

safe rose
#

I could sell

#

But I won't get much

#

Market is shit

safe shoal
#

Problem with the UK is, we're breeding faster than we can build houses. Newer builds are notoriously awful over here now.

livid haven
#

@safe rose Ah, but if you were renting... you'd get jack shit.

safe shoal
#

And landlords are raking it in so much they're buying more properties, and it's too expensive for yong'uns to start out

safe rose
#

It's definitelya buyers market more than sellers right now

safe shoal
#

Vicious cycle

regal mulch
#

Depends on the price you pay @livid haven

safe rose
#

Right, renting sucks too

cloud cobalt
#

Being able to sell or not is a different issue. At worst, owning your house, you just don't pay a rent once you've paid off the house

livid haven
#

Absolutely. And how long you stay.

safe rose
#

And you have to worry about Bed Bugs too

#

fuck that

livid haven
#

But I was saying in Victor's case.

cloud cobalt
#

At best you can even resell it !

regal mulch
#

Currently looking for a Penthouse

#
  • . *
livid haven
#

@safe rose Oh, that's more likely with apartments in Chicago than houses.

cloud cobalt
#

I had bed bugs once

livid haven
#

I have not walked through our alley without at least one mattress out there in my entire like 5 years here.

cloud cobalt
#

I had the appartment nuked after a few months with what looked like nerve gas

regal mulch
#

o.o

livid haven
#

I've had to contend with roaches. We managed to annihilate them without professional help, but we were fastidious about it.

#

Not fun.

cloud cobalt
#

I've had bed bugs, roaches and... mice.

#

These were actually cute af

livid haven
#

We found. A fucking. Egg case. Sitting. On. Our. Counter top.

cloud cobalt
#

Except the gf was screaming when seeing one.

safe shoal
#

Glad the worst we get is big ass spiders over here :/

regal mulch
#

Scream: Spiders - ok. Mice - Why?

safe shoal
#

I mean I'm not glad because I hate them but still

safe rose
#

I rather have spiders

#

Spiders eat other shit

livid haven
#

Mice aren't so bad. I mean, we had pet rats... so...

safe rose
#

And they are pretty big

#

So you can always see them

cloud cobalt
#

@regal mulch Dunno. They were really cute.

regal mulch
#

I rather have non of them. But spiders? Jesus, can't get near them.

safe rose
#

I would love to own a tarantula

regal mulch
#

Germany seems to be getting these huge ones lately

safe rose
#

A few of them

#

And train them

#

To never ever come near me

livid haven
#

We had a big scare when our cat pounced on something and ran through the house and wouldn't let go - until I realized it was not one of our escaped rats or gerbils.

regal mulch
#

No idea what hte english name is

safe rose
#

or in my bed

#

But I want them to run around and eat shit at night

livid haven
#

Orb Weaver?

regal mulch
#

Yeah I would freak out. :D

cloud cobalt
#

Put me in the "no thanks" category for these

livid haven
#

Not fond of spiders, but I can cope.

#

Daddy Long Legs were my buddies as a kid. Inb4 not-spiders. I know. Psuedo-arachnids.

chilly sun
#

orb weaver called golden orb weaver.. sounds like item spawner .....

livid haven
#

Close enough. ๐Ÿ˜›

safe shoal
#

haha

regal mulch
#

These "crab" spiders

#

Coconut spiders or what ever they are called

#

Jesus I would burn the whole island

cloud cobalt
#

@safe shoal I love that this isn't that much exageration

safe shoal
#

Australia is just the largest collection of shit that wants to kill you

#

tis a silly place

livid haven
#

Coconut spider seems to resolve to coconut crabs, for google. And they look like crabs.

regal mulch
#

Yeah some kind of weird mix

cloud cobalt
#

They look live heavily armored spiders

safe shoal
#

Ah yeah, we get those

#

they're fucking horrible

#

They are basically the typical house spider you get over here

regal mulch
#

Totally harmless. Just meant to look horrible ;-;

safe shoal
#

and they appear out of nowhere

#

yeah

#

I'm fairly certain they're the reason I've had arachnophobia since birth

surreal viper
#

this conversation went a bit off topic ๐Ÿค”

regal mulch
#

I have the phobia against all kinds of bugs

#

No flies though. Idk which bugs trigger it

safe shoal
#

A year or so ago one of those appeared in my bedroom, I put a glass over it and had to make another house member get rid of it

livid haven
#

Giant Isopod

regal mulch
#

That looks like a quest giver

safe shoal
#

but I didn't walk on that patch of carpet for the rest of the time I lived there

#

They look like the plasma bugs from starship troopers

gloomy horizon
#

Anyone here good with blender able to hop over into #animation right quick?

safe shoal
#

I can almost make out a tiny rico

gloomy horizon
#

I'm trying to import a skeletal mesh with multiple objects

livid haven
#

I want one of these as a pet. Not really, because that'd be awful for it, but they look like they just don't give nary a shite. Facehugger meets Lobster meets Capybara attitude.

livid haven
#

I think the plasma bugs are more based on a particular type of beetle, but also that acid spraying bug. Stink bug maybe?

safe shoal
#

Thanks guys I'm officially doing a spider sweep of my locale now

regal mulch
#

I just stick to my Golden Retriever Puppy.

livid haven
#

Bombardier Beetle

faint cedar
#

g'day

regal mulch
#

You can have all the spiders and bugs

#

(no in your games)

#

.<

#

@faint cedar Yo!

regal mulch
faint cedar
#

General chat has a rail?

south ridge
#

I would love a pet dragon

faint cedar
#

Oh, we have both general and lounge...

livid haven
#

Yep. XD Alright.

regal mulch
#

Yeah we still haven't renamed it

livid haven
#

Well, the thing I want to make is still vaguely Star Ship Troopers

regal mulch
#

this here is for general ue4 discussion

#

.<

faint cedar
#

Well, talking about bugs seems very relevant to UE4

#

ba-dum tss

safe shoal
#

@livid haven hey you get that funded you let me know k?

livid haven
#

The movie, not the novel. I want someone to do the novel justice, but I am not that person.

safe shoal
#

That outpost scenario is the original horde mode

livid haven
#

Yep, that's what I want.

#

That outpost defense thing, with some base building, some side objectives for resources, and both ranged and melee combat 40K style.

safe shoal
#

Haha I actually want to do that so bad

#

I made a mini-version of it as a mod for an old game I used to play, where one particular vehicle looked suspiciously like the arachnids

#

Three guesses what my personal project is...

regal mulch
#

hehe

livid haven
#

Well, the URL gives the game away, but I didn't recognize it as looking like something from Battlezone.

#

BTW: The VR game is actually damn fun in multiplayer. Nothing like the rebooted games, more like the original.

#

Also also, Helldivers is a nice fix if you're looking for something.

#

As far as Starship Troopers esque.

#

You doing an RTS/shooter hybrid?

safe shoal
#

I know right, I got to play the VR one at EGX a couple years ago, it was super fun. I don't have a VR headset to play it at home though ๐Ÿ˜ฆ

regal mulch
#

The are getting more and more cheaper

#

Just wait a bit more

safe shoal
livid haven
#

Aye. At this point, a 1.5 or 2.0 gen is within a year, I think.

#

This is the bullshit I managed to do in my spare time like a year ago:

south ridge
#

Antlions!

safe rose
#

jeez

#

this is op

safe shoal
#

haha nice!

south ridge
#

Are you half life 3

livid haven
#

Yep. Ripped 'em for prototyping as the closest thing to what I envisioned.

safe rose
#

discord is sucking more and more everyday with mini gifs

livid haven
#

What are we looking at @safe rose ?

#

Also, super neat, @safe shoal!

#

I'm about it.

safe rose
#

All that red

safe shoal
#

cheers ๐Ÿ˜„

livid haven
#

I wanted to pick up Uprising 1 and 2 on GoG the other day, speaking of shooter tank strategy games.

safe shoal
#

There's so many good ones out there, but for some reason none of them ever sat with me the same way BZ did

livid haven
#

Fair. Also, Uprising is way older than the BZ reboots.

#

Man, your cannon sound effects are satisfying.

safe shoal
#

I'd love to take the credit for those

livid haven
#

I did not assume you made them yourself, but all the same. ๐Ÿ˜›

safe shoal
#

I really really wanted the tank cannon sound from Gears 2... so I found a way

livid haven
#

Also, sorry about that audio in my video. I keep forgetting it recorded my music too. Shiiiit.

safe shoal
#

of course, could never actually use it

#

Epic always has frikkin amazing SFX

#

paragon as well

livid haven
#

Yeah, I was super careful about putting ALL ripped assets in a particular directory.

#

Factorio was using an XCOM asset until like a year ago. ๐Ÿ˜› Woops.

south ridge
#

I love making all custom assets

safe shoal
#

haha! everyone does it even if they deny it..

south ridge
#

Hnngh feels so good

livid haven
#

I wish. I just don't have the time for that, I've got enough tech work ahead of me.

safe shoal
#

Sound is hard. I did sound engineering degree ffs and I've still got no clue how people make SFX like this.

livid haven
#

That silly little video is me wanting to feel better about my project after spending like a week reinventing the ability system and trying to get it working with movement based abilities in a networked setting, failing miserably, and then showing it off in singleplayer.

south ridge
#

Sound is fun!

#

I also have no idea how to sort and catalogue sounds

livid haven
#

Either of you played Elite: Dangerous?

south ridge
#

It's easy with textures

#

But how do you sort sounds

livid haven
#

Their sound design. ๐Ÿคค

safe shoal
#

oh man elite

#

I remember the first moment I blew something up in that training mission

south ridge
#

I have these 8 2-hour long wav sources, they don't quite catalogue straightforwardly

livid haven
#

And in VR? Double ๐Ÿคค

safe shoal
#

"woah dude"

livid haven
#

The engine sounds as you're throttling and swerving in a dog fight? Perfection.

safe shoal
#

Lol victor wuu2

livid haven
#

Ship it.

#

I mean, works for Ark. ๐Ÿคท

safe shoal
#

swap the 'ms' and 'fps' suffix around

#

problem solved

safe rose
#

lolol

#

MegaJam

#

AI

safe shoal
#

ahhh of course

safe rose
#

Lots of AI

#

So much

#

I'll "fix" it Thursday

#

maybe

safe shoal
#

I've recently discovered that if your AI continuosly re-paths to it's target, it can create a LOT of objects in quick succession

safe rose
#

And nav links are broke

#

So much of the AI system...is not 100% functional

#

I don't get it

safe shoal
#

Not using character movemnet are you :/ ? For that many objects

safe rose
#

I am

livid haven
#

Bleh. Submitted my build fix an hour and a half ago. It's now going through CIS. And it's almost 4 AM. This is why I can't have nice things. I tried to fix one bug out of like 5 I thought I could get today. Instead... I spent like 12 hours on one.

safe shoal
#

Yeha.. rip

safe rose
#

lol

livid haven
#

Awww Vic, why you gotta ruin that for me?

#

See, this is why I can't dedicate time to anything but tech.

safe rose
#

ruin what

livid haven
#

Having like 100 AI pawns

safe rose
#

oh

livid haven
#

I knew I was boned.

safe rose
#

lol

#

I really wanted more

#

But, I guess I'll probably only be able to have maybe 25-30 on screen at a time

#

But it was a good stress test

safe shoal
#

I think after 10-20 objects CMC starts getting far too costly

#

I think minions in paragon use a really simplified movement comp

safe shoal
#

I imagine fortnite's one is heavily modified too

safe rose
#

I jumped in

#

there's way too much going on there

#

I should have a counter

livid haven
#

I want this, in UE4, in multiplayer. And I want to make the proof of concept of it solo because I can't afford to buy a house and also pay people until I do a PoC and acquire funding.

safe shoal
#

Video not available ๐Ÿ˜ฆ I know the clip though!

#

It would be awesome

livid haven
#

Whaaaaat? Lame.

#

But yeah, the "Oh shit, look over the walls, we're fucked, start spray and praying" moment.

safe shoal
#

I've always wondered why the dropships don't have guns

#

Not that it'd help much in that scenario

livid haven
#

I imagine due to the way they're used. Plummet and GTFO.

wary wave
#

I think you'd really struggle to do something like that in multiplayer

#

singleplayer would be challenging enough

#

the problem is the sheer number of objects that need replication

safe shoal
#

There was a PS2 LOTR game that did something like this, they used a hacky visual way to fake loads of orcs

livid haven
#

Yeah. It's a big tech hurdle. I'm not too confident in it, but I want to see what can be done, how close it can get.

wary wave
#

you can fake it much more easily if it's single player