#ue4-general

1 messages ยท Page 89 of 1

unborn matrix
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Thanks ๐Ÿ˜ƒ

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and yeah generally

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gonna have to be a bit more specific than that

viscid bone
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Ok well

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Halp

unborn matrix
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I try bb

orchid sable
#

hey, anyone have experience w/ crashes happening after a huge spam of "Stalled gamethread waiting for particles" errors?

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then it says Error: Runnable thread TaskGraphThreadNP 0 crashed. and crashes

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we are passing a lot of params to particles every tick, and there are a lot of particles

tender dome
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hi!, im getting "failed to launch editor" whenever i open my .uproject file

feral echo
#

@orchid sable I suppose some of you particles take a very long time to process

orchid sable
#

i noticed a little more:

Error: Assertion failed: IsInGameThread() || IsAsyncLoading() [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialInstance.cpp] [Line: 465]

which is this code:

{
    check(IsInGameThread() || IsAsyncLoading());
    if(ReentrantFlag)
    {
        return UMaterial::GetDefaultMaterial(MD_Surface);
    }

    FMICReentranceGuard    Guard(this);
    if(Parent)
    {
        return Parent->GetMaterial();
    }
    else
    {
        return UMaterial::GetDefaultMaterial(MD_Surface);
    }
}```

that line is: *check(IsInGameThread() || IsAsyncLoading());*
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our whole game is based on blasting tons of particles of many sorts, which are passed lots of parameters each tick =X

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someone had similar problems w/ that fail in dev builds, but said in shipping it didnt happen...trying to build shipping now and will test...but man, bout to go demo this at a huge event and gotta leave tomorrow =X

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yea only happens in multiplayer too I think

plush yew
#

Please welcome @tawny cove to the community! :beers:

tawny cove
#

hello fellas

plush yew
#

Please welcome @plush yew to the community! :beers:

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Hello world

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Well.. I tough such a big server was way more talkative ๐Ÿ˜‚

safe rose
#

You would right ๐Ÿ˜‰

plush yew
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ye..

safe rose
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Lots of underlying issues

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๐Ÿ˜ƒ

plush yew
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lol

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I'm acctualy fighting with UE4 launcher.. havn't used in a while and now that I come bak in buissness it breacks on me ๐Ÿ˜ฆ

safe rose
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But, if you need help with anything use the appropriate channel and be grateful/kind to any help you get.

plush yew
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sure... thx

safe rose
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Entitlement runs strong on this server.

plush yew
#

do you have any channel for UE itself realted issue? I can't see one

safe rose
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this one

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The names are a bit confusing now without the ue- prefix

plush yew
#

well let me get the crash logs ๐Ÿ˜„

worn granite
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not that they're complicated to understand

plush yew
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sure thx @worn granite

#

So to anyone who knows about the UE4 editor itself:
I've been working on UE4 on my 2016 MacBook Air last year all fine and wanted to get it back running today, sadly I'm getting the editor to crah on launch. I tryed the troubbleshoot available on the UE4 forums but it dosn't change the problem.
Specs and crash logs to follow:

edit:
Also the editor and all related files are on an external HDD runing SymLink

#

Thanks for anyone who can help me on that ๐Ÿ˜„
Also feel free to PM me anytime.

plush yew
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Please welcome @wheat sand to the community! :beers:

plush yew
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Please welcome @frail sail to the community! :beers:

polar hawk
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Holy jesus Fortnite discord voice chat is off the rails lmao

livid haven
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Can't win with you. ๐Ÿ˜›

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P.S.: I did notify someone about the Discord link being dead

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And someone should have reached out to you about your can't play/can't pre-order issue.

polar hawk
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Aye, that stuff is fixed

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I mean, the server is down

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And the discord voice chat is going full nuts

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Its been an unmoderated uncensored hell for 2 hours lmao

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I personally don't mind it

livid haven
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Womp womp womp...

polar hawk
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I didn't think 40 people had so much to discuss about oj simpson

worn merlin
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Has anyone used HackNPlan to manage their projects/tasks? If so, would you use that over Trello or is Trello still the way to go? Note: For a free task manager that is.

weary basalt
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I use Trello only because i started using it long before HackNPlan

worn merlin
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Yeah I usually use Trello but the layout and structure of HackNPlan seems better, was just wonder if anyone's used it, would you recommend over Trello?

weary basalt
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I checked it out ages ago but never really managed an project with it. Im sure there is plenty of people here who have though.

grim ore
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man I feel bad for the Fortnite team but they seem to be handling it well. The Twitterer is on the ball replying to everyone which is nice to see ๐Ÿ˜ƒ

weary basalt
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What happened?

polar hawk
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Servers got wrecked

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Also, woah, seeing many people's contracts at Epic not get renewed :o

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At least on my facebook

grim ore
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yeah they broke the servers but are doing a pretty good job of keeping people up to date on forums and twitter on what they are doing

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and damned @polar hawk ๐Ÿ˜ฆ I've been hearing some stuff like that recently, sad to hear.

weary basalt
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That's unfortunate on both fronts.

safe rose
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@worn merlin hacknplan is awesome

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But, tbh, you'll want to get studio, even if you're solo

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It has the best stuff

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personal plus, or whatever it's called is decent

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But, the free version is fine

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It's just hard to tell what your needs are

worn merlin
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I'm using the free one atm to see how it goes.

safe rose
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I would want to get Studio for all the Project Management stuff

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Well, Agile/Scrum

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@polar hawk Many people failed at their jobs? Or Epic don't have the $$ ?

worn merlin
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Seems pretty sick though, can get lots of info in it with the cards still looking neat

safe rose
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Which is crazy, seeing how they have their games up

worn merlin
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  • Filters
polar hawk
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Don't know, just contracts have ended without being renewed

safe rose
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And they seem to be making enough $$$

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Strange

floral heart
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Maybe fortnite entering a different phase of dev.

livid haven
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Entering a different phase of dev is kind obligatory. It's live now and on a different scale than just PC closed alpha/beta testing.

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I mean, generally speaking, you need all hands on deck to ramp up to release and even if you've got a growing, living product after that, I can't imagine possibly keeping all that manpower.

floral heart
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Not every game is Star Citizen. Probably not even Star Citizen.

livid haven
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?

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I mean, SC has a huge employee base, but it's got years of development ahead of it still.

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You can expect that employee base to shrink some time after the big "1.0"

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CIG is a one game studio, I don't imagine them pivoting all those employees on to another project.

floral heart
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I figured they could move staff from module to module, if they're still going with that model.

livid haven
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They've got Squadron 42 as the single player campaign, which has more chapters in store after the first launches, and the "MMO" part that's actually called Star Citizen.

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The module thing is kind of done. The PU (Persistent Universe) is what melds the old "Hangar" module, "Dog Fighting Module", and "Star Marine" FPS module together in to one mode..

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Once the whole thing goes live, CIG is going to need to find a way to keep those people employed or cut them loose, because they can't manage to keep full throttle development pacing post-release.

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That's why you launch multiple games in a staggered fashion, whether they're the same franchise or not.

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You can keep the talent you've acquired by having multiple buns in the oven.

tawny brook
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Why is this returning False when the boolean is set to true on this actor.... ๐Ÿค”

idle sail
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With the sculpt tool how do i set it to negative?

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ahh foudn it

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the little icon for erosion is still a peice of land scape being pushed out ๐Ÿค”

tawny brook
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This is soo strange...

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ugh

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My blueprint class has no "actor"
Like, it's parent class is "Actor"
But if i do a line trace to it.. then grab hit actor it doesn't find it.

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i can also walk through it.. can someone help?

plush yew
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Please welcome @worldly python to the community! :beers:

keen pawn
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Is angular dampening brokenon UE4?

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broken*

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sorry super tired

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working all night

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I have a box on a conveyor

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its just spinning round and round

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like the direction its going

plush yew
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Please welcome @dim seal to the community! :beers:

dim seal
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Okay, please welcome me ๐Ÿ˜„

steady fractal
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AIGHT

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Is this where we're supposed to talk crap now?

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<confused>

worn granite
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been awhile

next badger
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@polar hawk wait, Epic's contracts not getting renewed?

floral pagoda
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@next badger - It could be that they are done with fortnite but we do not know.

next badger
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@floral pagoda oh, ok...

floral pagoda
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thus they do not need that much man power

next badger
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it's just...i have noticed some degradation on GH, Answers, MP...

floral pagoda
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yeah same

wary wave
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end of project often comes with a load of contractors getting the boot

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would have hoped Epic were large enough and had enough internal projects to just move people around though

safe rose
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TBH, if they can gear some of this money into more official support not contractors for games, then this might be the best for us devs.

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I would definitely like to see a focus on PRs

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Which means more engineers

wary wave
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I wouldn't count on that being the case

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contractors for finishing are paid for by the imminent release of the game and the game's budget

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(so when the game is done, you don't suddenly have cash spare)

safe rose
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@wary wave no, but you do with the revenue from the game's release

wary wave
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potentially, but that's months away

safe rose
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Unless Epic is planning another game... which who knows... There should be quite a bit in their pockets

wary wave
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first you need to consolidate any incurred debts, maintain enough to keep the game running etc

safe rose
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Fortnite was making money in alpha

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Quite a lot of it from what I heard

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Typical f2p whale stuff I suppose

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If I were a betting man, I would say Fortnite is probably their top money maker from all their games

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And will continue to be so.

wary wave
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it's got 6+ years of development costs to recoup though

safe rose
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I doubt Paragon will be kicking in a year or two

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UT...will still be in alpha

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Or beta

languid shard
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what do you guys think of that new kickstarter zombie open world btw ?

cloud cobalt
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I doubt UT will be doing any kind of money

safe rose
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@languid shard KS Zombie?

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UE4 game?

languid shard
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yeah hang a sec

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y

wary wave
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haven't even looked at that Kickstarter, doubt I will, lol

safe rose
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@cloud cobalt you never know, but yeah, doubtful

wary wave
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last thing I care about is another open world zombie game

safe rose
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@wary wave but they are still popular man

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If you want some money....make a damn zombie game

wary wave
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so is not vaccinating your children :p

languid shard
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we're still waiting for our Real DayZ

wary wave
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I dunno, I never got the obsession with zombies

safe rose
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My kid loves them

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He's barely 7

languid shard
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there it is

safe rose
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I know lots of other peeps

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Ah yeah

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That one

languid shard
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its already kickstarted

safe rose
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Yeah.

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Because zombies

languid shard
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but what they do promise sounds interesting

wary wave
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I'll wait for it to come out and have phenomenal reviews before I bother wasting time looking at it

safe rose
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I asked them if they had any marketing or community BEFORE KS...

languid shard
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and we know what is doable in UE4 and what isnot

safe rose
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They said none...

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I am not sure if I believe them

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Or if the Zombie love is that strong

languid shard
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I'm all for PvE coop survival games

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PvP not so much

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  • they have modding tools
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so basically if the game design is done right, infinite play time !

cloud cobalt
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"Open world zombie kickstarter" sounds so much like 2014 though

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All of it

languid shard
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yeah indeed

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none really succeded though

wary wave
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plenty took a lot of money though

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then never delivered

languid shard
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yup

safe rose
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I am just wondering how word got out

wary wave
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and yet, here we are, and people still put money into them

safe rose
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If they did no marketing

wary wave
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It's the very definition of insanity

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consistently doing the same thing and expecting a different result

languid shard
wary wave
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$120k isn't going to go far

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especially since they're switching engines and 90% of their assets appear to be from Crysis...

cloud cobalt
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Rule of thumb is, 99% of game projects are bullshit

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Some of them ambitious, well-advertised bullshit

languid shard
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wait, their screencaps aren't from CE aren't they ?

wary wave
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their screencaps are from CE

floral pagoda
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No they are from UE

languid shard
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๐Ÿค”

wary wave
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if not, they're using CE assets

floral pagoda
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CE looks different

languid shard
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isn't that breaking TOS then ?

floral pagoda
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I dunno

wary wave
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ยฏ_(ใƒ„)_/ยฏ

languid shard
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whatevs if they are using CE assets tbh

floral pagoda
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Are we talking about the dead matter project?

languid shard
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Guess its time to wait until the KS is almost over and see how they handle their campaign

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ye

floral pagoda
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ok so - From my understanding is that. They have allof of custom assets from the free SDK days of Cryengine. I could be wrong but yeah.

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I used to follow the project on the CE forums

languid shard
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Yeah there was a very cheap humble bundle with CE asset packs

floral pagoda
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This was before that

languid shard
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oh ?

floral pagoda
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yep

wary wave
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we're talking Crysis 2 assets bundled with the SDK

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I probably wouldn't recognise newer stuff

floral pagoda
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I know that they had some Crysis 2 assets in their mod. But I do not think that they would include them due to legal reasons

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could be wrong

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ยฏ_(ใƒ„)_/ยฏ

wary wave
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anyway, shut up and give me $120,000 for my open world zombie shooter*

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*may or may not contain zombies.

floral pagoda
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Pretty much

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๐Ÿ˜›

wary wave
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lol

languid shard
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is still believing the perfect coop ze game will be released... one day :(

wary wave
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I always liked BL2 as a coop game

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could have been more open world, but heck, that's 360 / Ps3 limitations for you

languid shard
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BL2 as in borderlands ?

wary wave
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yeah

languid shard
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that's not the same :/

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I love the border series, but this ain't survival

wary wave
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you didn't specify survival xD

languid shard
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true

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But that's what I intended :p

plush yew
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Please welcome @kind vapor to the community! :beers:

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Please welcome @runic surge to the community! :beers:

paper kernel
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Kinda amazed how well the editor is optimized nowdays

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I remember when I started I had the massive GTX680 SLI rig that was slow-cooking me while the editor was open

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now, I can run it for almost 5 hours on 65WH battery

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-> uses less resources than watching 1080p video

languid shard
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what kind of project are you working on to get that low performance consumption @paper kernel ?

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mine's always eating half my ram and most of my CPU

paper kernel
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I have an empty testing map running tho and realtime is disabled on viewport

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and most assets are loaded during runtime

languid shard
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aah that's why

paper kernel
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to be fair, using empty maps for building is probably the best favor you can do to yourself

languid shard
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but then how would you go loading folders and folders of stuff at runtime ?

midnight mantle
#

hmmmm...should I buy rocks from the MP

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๐Ÿค”

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$10

languid shard
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are these good rocks ? will they be useful in your project ?

midnight mantle
next badger
#

Have anyone here ever tried to access UProperties from the Class instance?

midnight mantle
#

I wouldn't say useful...

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they're rocks

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lol

languid shard
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the 2.77โ‚ฌ package looks like a good bang for the buck

midnight mantle
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yeah it looks nice

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how long is this event sale going on for again?

wary wave
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until the 2nd, IIRC

plush yew
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Please welcome @crisp lion to the community! :beers:

crisp lion
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heya

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do you guys know if its still possible to download the UDK somewherE?

frank escarp
#

top kek

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why would you do so @crisp lion

plush yew
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Please welcome @deft rose to the community! :beers:

frank escarp
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end of line, no support, closed source

crisp lion
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to try it

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the should have kept at least one download link alive ๐Ÿ˜„

next badger
#

This feeling, when nobody on #cpp could answer your questions....

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@crisp lion afaik Epic stopped to host UDK like 2yrs ago...

crisp lion
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ou wow

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thanks @next badger

fossil ore
#

Does anyone knows a good tutorial with materials? I want to know how to create a material that uses 4 channels of mask (RGBA)\

fierce tulip
plush yew
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Please welcome @fallow garden to the community! :beers:

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Please welcome @gaunt bough to the community! :beers:

pallid compass
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I am back after whoring Splatoon for 2 days

versed rain
#

are there any twitchers or something using unreal engine? or game dev in general?

plush yew
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Please welcome @half mango to the community! :beers:

pallid compass
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Im not sure what you mean sendoushi

wary wave
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Twitch streamers

versed rain
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twitchers ๐Ÿ˜›

wary wave
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don't use 'Twitchers' because that means something else...

half mango
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hi

versed rain
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it does?

pallid compass
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I get that

versed rain
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is it safe to google?

pallid compass
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But im not sure what your asking

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Are you asking if there are people who teach ue4 on twitch?

versed rain
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or simply stream

wary wave
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it means a bird-watcher

pallid compass
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People who stream development?

versed rain
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something i can "watch" while working on my fulltime eheh

wary wave
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alternatively someone who spasms, but never heard of it used like that

versed rain
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@pallid compass there are actually some... i know it is kind of weird but...

pallid compass
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Right gotcha, had to reask what you ment as iv never heard anyone ask that

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Yeah there are a few devs

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Honestly the live epic streams are prob the best

half mango
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is there a help channel>?

versed rain
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hm

half mango
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or one used for that

pallid compass
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However id be careful who you learn off, good to avoid bad practices

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There all help channels.

half mango
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oh

pallid compass
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Except obvious ones.

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like loungue

versed rain
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well yes... i'm a seasoned dev but in the world of games i'm kind of a noob soo... to learn good practices is always good!

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i'll check the epic channel

pallid compass
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There is a weeky live stream and its amazing for learning

versed rain
half mango
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i've only just downloaded UE, so very new

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and started blender only a few days ago, any others use blender?

pallid compass
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Few people use blender but, this discord is heavily focused on development in the engine, not things like blender

versed rain
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i've worked with some 3d software in the past. tried blender (like 3-5 years ago) kind of weird i don't know how it is now

pallid compass
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However, there is support here for shipping from blender to ue4 i think

half mango
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ok

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interior scenes are possible to draw straight into UE?

pallid compass
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meaning people cant tell you how to do X in blender, but can tell you what is needed to push it from blender to ue4

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Not sur what you mean by that

versed rain
#

it depends on what do you mean by interior scenes

pallid compass
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sure*

versed rain
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if only walls yes

half mango
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yeah i plan to draw in blender, but render in UE

versed rain
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if you want to do some modelling i guess not

pallid compass
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You mean model in blender?

half mango
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there is another blender discord, so it's ok

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yeah sry

pallid compass
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Gotcha

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Yeah you produce 3d assets in blender then ship to ue4

half mango
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great, do the matierals go over there too? or do you recommend doing the material stuff in UE

versed rain
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from what i understand, unreal engine as a 3d software should be treated as some kind of level editor (correct me if wrong please)

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from my 3d experience, material stuff should be done in UE because of conversions (i dont even know if you can import 3rd party materials)

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i understand so little about UE ๐Ÿ˜ฆ

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eheh

half mango
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okay

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interesting

pallid compass
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UE4 is a game engine

half mango
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i did 4 years in interior design, and the renders were rubbish

pallid compass
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Materials and textures are two different things

half mango
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because i had to do 6-7 kitchens per week

pallid compass
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Make sure you dont mix them up

half mango
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material is just a color?

pallid compass
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Depends what you mean by that

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A vector 3 node inside a material is just a plain colour.

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Materials are shaders that process visual information(correct me if im wrong someone)
and textures are well, texture files

half mango
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i see

pallid compass
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If you want flat colours and such you can do it in ue4

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Just using Materials

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Just so you dont mix up textures & materials as i had the same mixup when i first came to ue4

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Example would be, say i have an object a sink

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The sink has a base colour texture, a Normal texture and a ambient occlusion texture

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These 3 textures would go inside a material

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the material would basically combind them

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then when the material is applied too the mesh

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all 3 are textures are added too it

half mango
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sounds complex

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hehe

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when doing kitchens i would do 70% of it in sketchup, then some more complex things in 3ds max

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and render from sketchup, only using a basic texture

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only thing i could add to it really was a gloss or bit of roughness

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only advantage was the renders were really quick

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so i guess i got heck of a lot to learn

vapid spruce
#

how can i recompile a plugin?

versed rain
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@half mango that is basically 3d software knowledge. materials work that way on most of those softwares so... at least there are a lot of information about that ๐Ÿ˜„

red hollow
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I tried to learn blender, but I found the interface terrible.

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I am much happier, if much poorer, using Cinema 4D

half mango
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i was really having a hard time on blender in the firist two days but now things start to happen

red hollow
#

I picked that over something from Auto desk because I hate subscription software.

half mango
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same

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i used 3ds, not worth it

red hollow
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I just love being able to model from splines.

pallid compass
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Should take look at Maya LT

versed rain
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blender is weird compared with other 3d software. Maya is still the standard all arounder but kind of expensive. I like Modo. Pretty cool to model.

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easy to pick up and easy to work with. no extra stuff without a need.

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From what i understand blender now has some plugins that set it like Maya and others... I need to give that a try

cloud cobalt
#

Blender is hard to pick up, extremely powerful after that

pallid compass
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Does anyone know how to apply that heat blur effect u get in real life in game?

plush yew
#

Please welcome @glad ocean to the community! :beers:

cloud cobalt
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@pallid compass Distorsion in a particle system

pallid compass
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im playing with the ugh starter kits distortion material at the moment ๐Ÿ˜‚

buoyant echo
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And dont forget if you start with blender first, going into anything else feels weird.

wet berry
#

I have a question, hopefully someone can help: I have a skinned and weighted skeletal mesh that I need to change the material UVs for, is there a way to do so without breaking the weighting?

wary wave
#

to my knowledge, no, but I may be wrong

pallid compass
#

Can someone explain to me for vector particle param's the difference between
Min input
Max Input
Min Output
Max Output

cloud cobalt
#

Min-max input defines what values you feed it from code / BP

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Then the particle system scales that to match min-max output

pallid compass
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ahh okay thank you

cloud cobalt
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Basically if you have a speed parameter that goes from -100 to 100 in the particle system, you can put that as output, and use 0-1 as input

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Passing 0 from BP would map to -100, passing 1 to 100

pallid compass
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gotcha that makes sense ;o

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thank you!

cloud cobalt
#

You're welcome

plush yew
#

Please welcome @languid mica to the community! :beers:

pallid compass
#

oh what about the constant one under it?

cloud cobalt
#

@pallid compass What would that be ?

pallid compass
cloud cobalt
#

@pallid compass Default value when no input was fed

pallid compass
#

gotcha!

#

tyvm

#

oh god with out a curve using param i dont get no random veriaton ๐Ÿ˜ฎ

cloud cobalt
#

You can combine modules to have param + random

pallid compass
#

Oh?

cloud cobalt
#

Like, initial location + initial location (seed)

#

You can also just feed random into the parameter value, like passing Param * FMath::Rand() instead of just Param

pallid compass
#

oh wow that seed thing is really really nic!

#

nice*

plush yew
#

Please welcome @violet kraken to the community! :beers:

pallid compass
#

Strange are you allowed to have 2 modules from different emitters with same param name?

cloud cobalt
#

Probably not

pallid compass
#

dam that be handy

plush yew
#

Please welcome @marble cradle to the community! :beers:

pallid compass
#

oh it works ;o

#

thats handy af

grave nebula
#

Are there any image hostings somewhere , that allow you to upload two images for comparison with slider bar ?

pallid compass
#

man what id give for a good turorial series on making UI's

tender dome
#

hi! i cant open my .uproject file. it says "failed to launch editor" so i have to open it through UE shortcut or Epic-launcher. what to do now

plush yew
#

Please welcome @humble vortex to the community! :beers:

buoyant echo
#

Where can I find local content from vault?

sacred crater
#

Epic Games/Launcher/VaultCache

#

@buoyant echo

buoyant echo
#

Ty much, @sacred crater, always the helpful one โค

tame stag
#

hey guys, i just made my main menu and it works fine at start, but if i was actually ingame and switch back to main menu it does not work anymore... any clues?? does it have something to do with the player controller?

plush yew
#

Please welcome @toxic crow to the community! :beers:

#

Please welcome @storm barn to the community! :beers:

storm barn
#

Hey there everyone

#

I am in need of some help on getting my subtracter mesh to work

grim ore
#

@tame stag if you have any more info we might be able to help more. What is "does not work anymore"

plush yew
#

Please welcome @plush yew to the community! :beers:

tame stag
#

So i have my main menu level as default. The menu works fine. If i click quit the game quits, and at play the game-level is loading and i can play. At game over i have a button too where i can switch back to the main menu. It loads the menu but the buttons like Play and quit dont work anymore, its like its not reacting to the click

storm barn
#

hello dead

plush yew
#

hello

tame stag
#

But it reacts to the mouse cursor like change color at cursorover^^

storm barn
#

do you know how to use the subtracters for opening wall?

grim ore
#

set a debug point at the button click and follow it thru to see what is happening, F9 on the node that you are using for your "Play" button

#

if its reacting to the mouse over then it should not be a hit collider issue, it sounds like the code is running but not doing what you want. Also how are you going "back" to the main menu from in game? I am assuming just a simple load level

tame stag
#

yes

#

just open level

grim ore
#

yeah then it should work assuming the hit events are working and you have nothing else stuck (I would assume it should work). Should put up the break point and walk thru it step by step to see if its calling what it should then.

tame stag
#

ok, ill try to figure it out with the break point

plush yew
#

Please welcome @sturdy matrix to the community! :beers:

grim ore
#

if you want to screenshot it I can look as well but to be honest breakpoint and step would be the best way to watch the state and see what is happening. Maybe its relying on some other code your getting somewhere else or something

humble rivet
#

How do I change the LoD on my map so people don't see the white background when looking from afar (as the LOD blurs my mountains out I guess ?)
http://imgur.com/a/nBRTI this.. I have a RTS camera set up but due to the angle you can see the other side of the map past the mountains
which I want to prevent from happening (that's why there are mountains, else I would've chosen structures.. But I am limited in the polycount thus I chose to use the landscape as cover.

sterile cairn
#

You'd have to find a way to bound the camera so that they can only go so far.

paper kernel
#

anyone know how many frames actor is pending kill?

#

after being destroyed

frank escarp
#

the google analytics plugin in the market works in ps4

#

just got a bunch of events from my devkit testing on my google analytics id number

pallid compass
#

dam ;o

#

was it hard to get access to work with ps4?

plush yew
#

Please welcome @trail jay to the community! :beers:

frank escarp
#

access wasnt really that hard, but one has to buy the devkits and have a few things

pallid compass
#

ahh

#

they expensive?

trail jay
#

Hi guyz

#

I'm an architectural visualizer & a little surpirzed not to se "ARCHVIZ" in the channels

#

see*

plush yew
#

Please welcome @blazing crane to the community! :beers:

buoyant echo
#

If anyone's available to help in #animation would appreciate it

trail jay
#

Hey can someone have any fix about sequencer crashing while rendering a movie?

tawny brook
#

Omg โค

#

Mixamo is free ๐Ÿ˜„

#

Downloading literally every asset & animation possible ๐Ÿ˜„

#

"Free with Adobe ID
For a limited time, get all these goodies for free with an Adobe ID."

#

All chars, animations & auto rigs ๐Ÿ˜›

pallid compass
#

the hell

#

why does my texture file look bright in the material but when its in a umg in game its super dark and massively quality loss

tawny brook
pallid compass
#

oops

plush yew
#

Please welcome @vivid lake to the community! :beers:

paper kernel
#

eh

#

this was too easy

#

๐Ÿค”

#

this map load will surely explode at some point

buoyant echo
#

It's been free for quite some time ๐Ÿ˜…

#

The rigs don't work with Epic Skeleton though.

#

They're also closing down the 22nd or 1st.. I believe it's the 22nd.

plush yew
#

Please welcome @sullen bone to the community! :beers:

paper kernel
#

was it next 22nd month?

tawny brook
#

@buoyant echo Ye well.. I just found it ๐Ÿ˜„

sullen bone
#

I Thanks

#

is here any experienced developer, where I can have a quick talk with?

safe rose
#

@sullen bone just ask the question

cursive dirge
#

I'm guessing he's suggesting screenshare and one-on-one support next on DM's

#

that's how it usually goes

pallid compass
#

the fuck, how do u get a mask to make its colour 50% transparant

#

as if u where masking ito ut but just wanting too use it as opacity

sullen bone
#

@safe rose So I kinda want a preperation fase like rainbowsix, bit instead of a house just a small room with a single door that opens for the attackers when the prep fase for the defenders ended

safe rose
#

@sullen bone ok

sullen bone
#

But I have no idea how to do it

safe rose
#

๐Ÿ˜ƒ

#

Or pay someone

viscid bone
#

Best answer ever

sullen bone
#

I love this answer

safe rose
#

If you can't/don't want to do it yourself

#

I mean, we can be helpful, but you have to have realistic expectations

sullen bone
#

I can't

#

What do you mean with realistic expectations?

safe rose
#

With free help

#

๐Ÿ˜ƒ

viscid bone
safe rose
#

^

#

But, you want a whole game mechanic completed for you step by step it sounds like

sullen bone
#

not really, just a small bump in the right way

#

I have googled it already

safe rose
#

Then ask a smaller question

sullen bone
#

How do I open a door on a specific time?

plush yew
#

Please welcome @loud grove to the community! :beers:

safe rose
#

@sullen bone Create an event to do so

sullen bone
#

alright thanks

safe rose
#

Time manager/ timer

#

for times

floral pagoda
#

C# Plugin soon

plush yew
#

Sharpening intensifies.

cursive dirge
#

@floral pagoda is that still for 4.13? ๐Ÿ˜„

gentle ivy
#

lol

#

I guess they just really love bitecode...

#

oh sorry "MSIL"

floral pagoda
#

@cursive dirge 4.16 acording to twitter

stoic folio
#

how can i invite my friend to this server?

#

can a <@&213101288538374145> send me an invite?

floral pagoda
#

!invite

stoic folio
#

oh sry i found it

sacred crater
stoic folio
#

thanks tho ๐Ÿ˜„

plush yew
#

Please welcome @humble yarrow to the community! :beers:

humble yarrow
#

hi guys!

pallid compass
#

any tips for combinding two alpha channels?

viscid bone
#

Put them together

pallid compass
#

had to layer some other stuff in

#

sorted now finally

cloud cobalt
#

So satisfying

#

... So tempting

pallid compass
#

Dam son

#

Congrats!

#

oh

#

thought u where done lmao

cloud cobalt
#

Three weeks to go, but just approved by Steam

pallid compass
#

Nice man!

#

Congrats!

#

That must be such a nice feeling

#

Bet your nervous too :p i would be

tawny brook
#

What's your game @cloud cobalt ?

cloud cobalt
#

Yeah it's a bit stressful but we're taking our times so it's okay

#

@tawny brook Helium Rain

#

(Sorry for the ad !)

tawny brook
#

Damn, looks nice ๐Ÿ˜„

#

the UI is amazing

cloud cobalt
#

Thanks

tawny brook
#

How much will this be?

frank escarp
#

dat button is the hardest button to push in all history

cloud cobalt
#

The US price is set at 15 for the Early Access phase. Funny, I thought that was public !

#

It's apparently not

frank escarp
#

also the most tempting

tawny brook
#

I'm not logged into Steam on my chrome so ๐Ÿคท

#

Shame it's only single player

cloud cobalt
#

Yeah, compromises. The next game I do will be co-op, that's just too much fun, but this project is a behemoth already

viscid bone
#

@cloud cobalt your game looks really nice

cloud cobalt
#

Thanks ๐Ÿ˜ƒ Working on it right now ahah

viscid bone
#

Haha nice

plush yew
#

Please welcome @glad saffron to the community! :beers:

tawny brook
#

๐Ÿ˜ฎ 49 animations to import ๐Ÿ˜„

floral pagoda
pallid compass
#

yeah but dont forget

paper kernel
#

"fix this for me" checkbox

pallid compass
#

nativzation tends to massively increase your .exe file

floral pagoda
#

Yep

frank escarp
#

the fuck were you doing @floral pagoda to get that level of gains

cloud cobalt
#

Yeah, same question

#

Real game or benchmark ?

floral pagoda
#

Not mine - It was Peter L Newton's

frank escarp
#

i have nativized neraly everything i have, and my gains were sub 0.5 ms

#

but i enabled it anyway

floral pagoda
#

I would ask him on what he is doing

#

Source

frank escarp
#

that has to be a benchmark or something

floral pagoda
#

I dunno

#

Worth asking

pallid compass
#

he has prob put some hitches in

#

on purpose

terse zealot
#

@floral pagoda neat, thanks for the metrics

floral pagoda
#

Welcome @terse zealot

pallid compass
#

stuff that nativ can handle well

floral pagoda
#

Just dont do stuff with Event tick and you should be good

#

Avoid it where possible TBH

pallid compass
#

depends what u do tbh

frank escarp
#

or like calculate all primes below 10k

pallid compass
#

its always ticking anyway :p

terse zealot
#

@floral pagoda yeah, coming from Unity, I assume to always avoid Update in Unity, EventTick in UE ๐Ÿ˜ƒ

#

unless it makes sense, but rarely does it

floral pagoda
#

Update is basically the same thing as tick

#

runs every frame

terse zealot
#

yep

pallid compass
#

yeah but dont forget as well

#

some things always tick

#

like UMG's have to tick too function

#

dont always avoid on tick

#

i use too do that alot, then had it slapped out of me by some of the seniors on here

floral pagoda
#

Ah fair point

paper kernel
#

using tick makes it too easy

pallid compass
#

You mean binding events and dispatchers makes things too easy

frank escarp
#

btw, if you dont use tick

#

disable it

#

even if you are doing nothing on the event tick, the engine will still call Tick() on that actor

#

so make sure to disable it

pallid compass
#

unless its UMG, like i made that mistake and couldnt figure out for 2 hours why my umg's where broken

#

if UMG does not tick it does nothing

paper kernel
#

speaking of UMG, what is pre-construct event?

pallid compass
#

mfw inkscape has no discord ๐Ÿ˜ฎ

grim ore
#

I think you can disable tick in widgets cant you?

pallid compass
#

yeah then your widgets stop working

grim ore
#

if its a widget thats static then that should not be a problem?

pallid compass
#

as long as u dont need to do anything at all yeah

#

and i mean anythinh

#

anything

plush yew
#

Please welcome @unkempt swan to the community! :beers:

unkempt swan
#

Hello everyone!

glacial pollen
#

is there an overview anywhere of how to use instanced static meshes, and how they work? Assuming i'm familiar with normal static meshes

brisk osprey
#

My unreal crashes everytime i try to render a sequence any1 had this issue ?

#

or solution (without me downloading 12gb for debug stuff)

pallid compass
#

debug symbols are god tier get them

wary wave
#

you'll get anywhere between a 20-30x performance boost from the same code in c++ compared to blueprint

#

so those numbers look pretty reasonable, I think

noble barn
#

someone here got that famous image of Rama's IDE again?

#

apparently didnt save it to disk

#

the one with Comic Sans and red font color ๐Ÿ˜„

wary wave
#

Oh lordy

pallid compass
#

Can you search a Text for say something like

#

%1, %2

buoyant echo
#

That's terrifying.

pallid compass
#

saying u wanted to swap them out for something

plush yew
#

Please welcome @rapid oak to the community! :beers:

weary basalt
#

What kind of theme is that???

#

Thats painful to look at lol

pallid compass
#

true devils theme

rapid oak
#

anyone want to help me test some multiplayer shootery stuffs?

#

bout a 500mb download and steam required

#

that many okie moving right along didnt mean to kill to convo, carry on

buoyant echo
#

Hasn't even been more than five minutes lol

rapid oak
#

lol

grim ore
rapid oak
#

yeap

#

that fast

buoyant echo
#

Chill. :p

rapid oak
#

i wish i could, but its way to hot here for that

#

97F

buoyant echo
#

Bitch I live in PR. The island of never ending summer.

#

Btw where's Owl?

rapid oak
#

who.who,who

#

sorry had to

buoyant echo
#

@weary basalt any idea?

#

Lol nice

weary basalt
#

Huh?

#

Oh where is Owl

#

No idea, i blocked her a long time ago

#

Probably got banned for trolling maybe?

#

No idea

buoyant echo
#

Lol!

plush yew
#

Please welcome @solid scroll to the community! :beers:

floral pagoda
#

Welcome @solid scroll

plush yew
#

Please welcome @alpine jasper to the community! :beers:

pallid compass
#

is there an easier way to index bag slots or skill buttons than doing this all the time?

worn merlin
#

Why would you need to remake the array all the time?

pallid compass
#

Just in general

#

instead of having

#

to array them like this

#

in the first place

#

tried this but did not work

blissful reef
#

@polar hawk Is there still a forum mods channel?

polar hawk
#

@blissful reef No

#

Its been moved to another server, need an invite?

blissful reef
#

yes please

polar hawk
#

I don't have invite permission, but I sent the peoples a message

#

Specifically Flak and Qlint

#

If you want to slap Qlint

#

@full maple

blissful reef
#

Flak forgot about me ๐Ÿ˜ข

plush yew
#

Hi

#

I would like to know

#

Why people are saying Epic no longer hosts the UDK

#

Is this being discontinued?

grim ore
#

but yes, UDK is no longer supported or hosted by Epic Games

plush yew
#

Please welcome @silk vector to the community! :beers:

#

Please welcome @languid timber to the community! :beers:

pallid compass
#

oh mighty @blissful reef Thank you for the HUD advise last time, its put me on the right track too learn

#

Do you have any advice about floating combat text?

#

no more shall i sin with 3d UMG's

blissful reef
#

numbers?

pallid compass
#

Yeah

#

Floating combat numers basically.

blissful reef
#

Meshes in the world, using a number atlas

pallid compass
#

what omg

#

You mean spawn meshes aligned u[

#

up for numbers

#

Thats insane

#

I like it

blissful reef
#

Well, i woudln't spawn them, i'd spawn a few components and use them as a pool, spawning actors/components constantly would be expensive

pallid compass
#

Oh?

#

Can you exapnd on that as if im a 12 year old.

blissful reef
#

Like just spawn 20, hide 20, and only show 20 Max, and reuse them as you need them hiding them (returning them to the pool) when not shown

#

much much much faster than spawning and discarding actors

#

e.g. take a look at some fortnite videos, those numbers when you hit husks are meshes

pallid compass
#

Jesus thats insane

#

so your holding in your pool like what

#

0 x2, 1 x2, 2x2, 3x2 etc?

blissful reef
#

In paragon, I believe the numbers are canvas drawn quads doing basically the same trick, except they're just a material, with a texture atlas for the numbers

pallid compass
#

Just trying to wrap my head around this, totally new concept

#

OH

#

OH FUCK

#

i get u

#

omfg

#

Plain meshes with changing material right?

worn granite
#

What I'm surprised by is that they'd be separate actors at all

blissful reef
#

right

worn granite
#

Why not instanced meshes?

pallid compass
#

So you have all your numbers on 1 UV

#

and u just shift the uv position or something?

blissful reef
#

instancing is also doable

#

was trying to keep it easy

worn granite
#

Ah, right

#

its not that much of a leap though, and it sort of makes sense because you're already pooling

blissful reef
#

Step 1) just draw the text with canvas, ignore the high efficency stuff

#

get it working first

worn granite
#

You're probably a much better teacher though

pallid compass
#

-taking notes

blissful reef
#

Meh, i could be a shit teacher, not my profession ๐Ÿ˜ƒ

worn granite
#

get it working first This should be hung on walls everywhere IMO

pallid compass
#

omg

#

I have another really weird question actually

blissful reef
#

42

pallid compass
#

Do you have or know of any HUD example work, thats do professionally that i could look at?
I am trying to wrap my head around the correct use of borders, layouts and getting scaling correct

#

I have been messing around with borders and proced generating Inventorys & stuff today

#

But my main tiff is when it comes too actually getting up things like borders, backgrounds etc

#

There is not that much on the wiki tbh, except the good practice piece is pretty nice

#

Not good practices, i mean UMG best practices article*

blissful reef
#

I don't, lots of just bits and pieces scattered across the net

#

a lot of it on this one japanese blog

pallid compass
#

Like today, i fought so much with just masking off the corners of a border so they where round ๐Ÿ˜‚

blissful reef
#

and you discovered 9 slicing?

pallid compass
worn granite
#

You know, I'd seen the little thing about that on the wiki and it just didn't ever click for me until recently.

pallid compass
#

THE PAIN

#

Oh know i have not

worn granite
#

See how it distorts your curve though?

pallid compass
#

I tried the border widget, and ended up having hell with it

#

Yeah

worn granite
#

You make an image, square, right

pallid compass
#

Keeping images at 1:1 ratio is pain in the ass too

#

Searching for 9 slicing on the wiki now

worn granite
#

And then you figure out your corners

pallid compass
#

thats so nice

worn granite
pallid compass
#

oh?

worn granite
#

Now grab the length of the side

#

And there's a place to specify it in the image, border, (really, the brush)

pallid compass
#

OH ๐Ÿ˜ฎ

worn granite
#

And it grabs that bit

#

The docs are much better

pallid compass
#

Your using border widget right?

plush yew
#

Please welcome @dapper ice to the community! :beers:

worn granite
#

But you author the content at a know resolution and then it can tile/stretch w/e

#

Any brush

pallid compass
#

Right gotcha

#

question then

#

What if i wanted too

#

fill the background on that icon

#

only.

worn granite
#

My explanation is partially just so that if Nick corrects me I know I was wrong in my understanding lol

pallid compass
#

i stoped using brushes because i couldnt fill the icon backgrounds properly, but maybe i was being idiot

worn granite
#

Ahhhm

#

Like a solid color?

#

Or you need something not to stretch

pallid compass
#

yeah i guess

#

just background in general

#

without it clipping outside the border

worn granite
#

Solid color would be easy

#

You can fill the inside of your texture and still do the slicing thing

pallid compass
#

wont it pop out the sides though

#

where the curve is

#

with that gap

worn granite
#

nope

pallid compass
#

oh ๐Ÿ˜ฎ

blissful reef
#

fyi, you can access the 9slice data, using GetUI...something in the material

#

there's a function that gives you the information we pack in the vertex buffer for what UV spans should be locked for the corners and such

#

so you can use it in a material

plush yew
#

Please welcome @clear skiff to the community! :beers:

blissful reef
#

afk

worn granite
#

So when you specify your uh margin (I think>) on the brush, you're telling it where to position the blue bars

#

I'm cutting them off near the corner, they actually go all the way

#

looks like tic tac toe

pallid compass
#

reading sorry internet d/c'd

worn granite
#

So actually at no point should you ever have a problem with it going outside the border

pallid compass
#

How do i get UI? also can u change the back background of material editor viewport

#

ohh ๐Ÿ˜ฎ

#

ima try it

#

Okay i think i broke my engine

#

depending on how far in a zoom

#

it changes size

worn granite
#

what are your settings for your image?

pallid compass
#

just been kinda randomly dragging the settings about lmao

#

.25 left top right bottom

#

seams to give me a boarder

#

border*

worn granite
#

Its UV space

#

You can get the UV coordinate by seeing how wide it is in pixels and doing BorderWidth / ImageWidth

pallid compass
#

Trying to figure out how the margins work

#

found this

bronze lava
#

^^ that is about right

worn granite
#

So .25 would be 64 pixels on a 256 x 256

#

So you see the blue lines?

pallid compass
#

There the margin right?

worn granite
#

The side it's closest to and parralel with

#

That's the cooresponding margin value

#

And the green arrows are directly related to the margin value

#

Whereas the orange arrows aren't - they represent the size of the image - the margin

#

(at each end)

pallid compass
#

i went through every single value

#

and when i hi 0.08

#

hit*

#

it stops fixing

#

but there is still some sort of artifact

bronze lava
pallid compass
#

gotcha will do tomorrow

#

1:41 in the morning here

#

im really gonna have to crash

bronze lava
#

2:41 here ๐Ÿ˜„

pallid compass
#

dying its wayy too late for me

#

Thank you for the help Place & thank you for the presentation

worn granite
#

lol thank Nick as well

pallid compass
#

Oh shit

#

omg

#

THANK U NICK

#

our lord and saviour of UI

worn granite
#

there ya go :)

#

Btw feedback on that image with the green and orange arrows

#

Make a dimension indicator

pallid compass
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it was on the wiki with styling

worn granite
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Label it accordingly

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for the blue lines

silk vector
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Is it possible to have a multi-session sort of thing in UE4? Another person and I working on the same level together at one time?

worn granite
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There were some attempted plugins, I think

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Nothing built in though

silk vector
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Ahh, thanks.

plush yew
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Please welcome @fading quest to the community! :beers:

unborn matrix
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Where's the link for when you're about to start selling your game

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where you fill out how much it costs and everything

real geyser
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.

alpine token
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Hello there, I'm looking for "Neofur" for version 4.12

full maple
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?

hexed lance
tawny brook
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Pro tip: Don't drag the "Agent radius" to a ridiculously high number... It crashes UE4 ;/

plush yew
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Please welcome @silent blade to the community! :beers:

fluid tide
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@silent blade Hello Hello

silent blade
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@fluid tide hey man

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I've been learning as much as i can on youtube. watching this channel virtus learning hub. and I have so far run into two times I've had issues with materials. this new one doesn't make sense tho. Its about vertex painting. I am using same model as he is using. and a material node setup like his. but when i go to paint in vertex color paint mode. it doesn't paint. I hold shift. looking at the color view mode. I just see white. if it was working I would assume it would paint black where 2nd material is.

fluid tide
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I dunno, I don't do materials that much ๐Ÿ˜„

silent blade
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doh! I just found out erase defaults alpha was set to 1. when it should be 0. now it works

plush yew
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Please welcome @rapid oak to the community! :beers:

buoyant echo
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God damn, didn't think a basic punch animation would be so hard to find.

fluid tide
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huh?

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Mixamo?

buoyant echo
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For UE4 skeleton. ๐Ÿ˜ƒ

fluid tide
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yes

buoyant echo
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(And honestly something that doesn't look half-assed.)

fluid tide
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i use mixamo for ue4 skel

buoyant echo
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๐Ÿค” Don't you still have to fix root motion?

fluid tide
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yeah

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but it's quick

buoyant echo
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Not if you're using blender ๐Ÿ˜…

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Meh, I suppose it'll have to do for now ๐Ÿ˜

trail jay
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Hi there, do anyone know the sollution for sequencer crashing on rendering movie?

buoyant echo
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@fluid tide ty btw. I was very reluctant on it.

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Is it an editor bug to leave empty folders behind when you delete something?

fluid tide
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yeah

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try fix up redirectors in the content folder

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sometimes helps...

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But rarelly

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Or... Go to explorer delete folder that you want and restart editor

buoyant echo
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Annoying. Ty for the help again.

fluid tide
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np

tawny brook
fluid tide
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Use GetGameInstance instead

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then cast to it

tawny brook
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Should I save the cast in a variable?

fluid tide
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U can

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Also. Erm...

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Are you getting that variable while in loop?

tawny brook
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ForEachLoop, ye

fluid tide
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This may be the problem

tawny brook
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well

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I'm feeding a ForEachLoop with an array

fluid tide
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take screenshot

tawny brook
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Player Char Reference > Get game instance (variable in player char) > Get players in game (variable in game instance)

fluid tide
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Will be faster

tawny brook
fluid tide
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Why not: GetGameInsance > Cast to YourGameInstance > Get PlayersInGame ?

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OOOOOOH

tawny brook
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thats what im trying now

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cuz u said so

fluid tide
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it still throws an error?

tawny brook
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Nope

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Doesn't seem to

fluid tide
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Yay!

tawny brook
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I'm using it for a points system

fluid tide
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What you mean

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What is that

tawny brook
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I have 3 player chars active

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Each one has a integer variable

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it's supposed to show each person's variable

fluid tide
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It's shows one characters points 3 times?

tawny brook
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No

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PlayerChar is the name of my character class

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I have 3 of them connected right now

fluid tide
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Argh

tawny brook
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That's why there's three

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๐Ÿ˜„

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I'll show u in like 5mins what i mean

fluid tide
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I thought that each char has a diffrent ammount of points. Since in your screenshot there's 3 exact same values I thought that It shows one Characters pts 3 times lol

tawny brook
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Ahh no

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ForEachLoop

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So it uses each char's input

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thats why i had Player ref

fluid tide
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ik

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It still may have the diffrent values

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๐Ÿ˜„

tawny brook
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i want diff values...

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Think of it as money for player 1.. player 2... player 3

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Each person will have diff amounts of money

fluid tide
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kek

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Noice

tawny brook
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๐Ÿ˜„

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Interesting

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If i have 2 players... i see one text count

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If i have 3 players... i see 3 ๐Ÿ˜›

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But if i have 3... and i update one chars text count.. 2 of them update ๐Ÿค”

weary basalt
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Sounds like something is bamboozaled

tawny brook
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indeed

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Ok something is indeed messed up ๐Ÿ˜›

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Player 0 changes top two variables....
Player 1 can change player 0/2 bottom variables

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player 2 changes top two aswell as player 0

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#confuzzled

lavish glacier
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Anyone ever wonder if a "free game version" that was not supported by ads but by cryptocurrency mining (1 or 2 cores for instance, low priority threads, not interfering with performance of the game) would fly with gamers? With option to buy the version of the game that doesn't do that.

tawny brook
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wait what

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so a free version..

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crypto mines for the author

lavish glacier
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yes

tawny brook
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and they pay to remove it

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uhm

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I wouldn't play it ๐Ÿ˜›

lavish glacier
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yes

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i just see all these freemium games

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and it would be kind of a nice organic way to support the dev

tawny brook
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you probably wouldn't make a lot

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unless a ton of people downloaded it

lavish glacier
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those are the ones i am looking at

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800k players, with 5k paid versions sold

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those kind of spreads

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for instance i never paid for paths of exile

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yet spent days playing it

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weeks

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same with dota2

tawny brook
cursive dirge
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these virtual currencies and their mining will eventually destroy this planet for most stupid reason ever :p

tawny brook
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lol

cursive dirge
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I'm not green person but I've always thought it's absurd to waste resources like that