#ue4-general

1 messages · Page 23 of 1

plush yew
#

Click the image to the right.

#

If the video is the bottom one, he has his as an "array" type which is a variable that holds multiple values

#

idk what your symbol is.

#

I also assume you know how to check if it's the same "type"

gray oxide
#

which im assuming is the "type"

#

im getting this error and i have no idea how to fix

#

Blueprint Runtime Error: "Accessed None trying to read property Char2". Blueprint: 2DSideScrollerExampleMap Function: Execute Ubergraph 2DSide Scroller Example Map Graph: EventGraph Node: SetActorLocation

#

sorry for image dump

#

Blueprint Runtime Error: "Accessed None trying to read property Char2". Blueprint: 2DSideScrollerExampleMap Function: Execute Ubergraph 2DSide Scroller Example Map Graph: EventGraph Node: Set FieldOfView

#

this too

#

same error different node

plush yew
#

This is my variables for a script I wrote.

First is an array (9 boxes symbol) of type "ambient sound."
The next two are single variables of type boolean.

plush yew
#

This variable is a "reference."

#

This variable has no value assigned to the reference.

#

So in English...
You are capable of having children.
You have no children.
Someone asks you to show your children to them.

How do you show your children?

gray oxide
#

oh

plush yew
gray oxide
#

i have char1 on the level map but char2 isnt on there

plush yew
#

ye

gray oxide
#

but i have a bp that spawns char2 from inside char1

plush yew
#

If it's instance editable/public you might see it.

gray oxide
#

alright tysm

plush yew
#

no problem @gray oxide

It'll help you a lot to go through a programming course. Codecademy is really good.
Just do C++ or Java and you'll have a pretty good understanding of what things are if you are not a programmer.

#

and codecademy is free.

gray oxide
plush yew
#

Python is good for logic, but Blueprints do do a lot of C++ kinds of things.

You might be okay with Python, but since python doesn't require you to specify types and so on, you might be missing a few minor things.

#

up to you.

faint wagon
#

hey guys

#

i got a small problem

#

i have programed a door but on the first time it is used in the active level viewport it glitches out a bit

#

after that in that one instance it is fine but whenever its restarted it glitches for the first use again

real heath
#

glitches
Try not to be too specific...

#

perhaps a video or picture would help

faint wagon
#

i will post a video in a second

#

just testing if it does it on more than one door in a single instant

#

k it does it for each one

#

this is the glitch thats happening

grim ore
#

that doesnt look like glitching, that looks like your settings your first time opening rotation to open not closed. show your code

real heath
#

Yep initial code state doesn't match visual state

plush yew
#

How do you guys make an event activate only after another one before it got activated, i have a room with two events, when the player enters and reaches the farthest corner of the room an event will happen, and when he's exiting the room another one will happen, yet i don't want the latter to trigger when first entering the room given how the collision box is in the door way

oak patio
#

you could also have event 2 be responsible for spawning event 1's trigger

#

or have a manager object that controls which events execute when

agile bluff
#

Jumped in because im a little perplexed.

I've heard at some point Unreal Engine has some sort of systems for character Teams (player is team 0, enemies team 1)

Ive tried researching around but im just finding unreal docs that dont really lead to anything?

The question is, does Unreal Engine already have some sort of system for character teams?

#

Obviously I can just make it myself, but id rather know for sure if Unreal already does any of this (which im leaning towards it does but am not finding anything about it)

copper bobcat
glacial spoke
#

Hi, I would like to create a 3d game on Unreal Ingine 4, but my knowledge in programming is not enough, the game is about the 3rd year, where Navalny seized power, but then the main character wakes up, our main hero is a super soldier of the USSR and he decides to overthrow Alexei, the project positions itself as a serious project, I'm looking for a programmer.

faint wagon
#

first one is the door and the second is the player

spice ruin
#

Or if there's even a difference.

faint wagon
# faint wagon

i think i have fixed the issue but i cant close the door after its been opened anymore

spice ruin
#

Rolling your own team stuff is extremely simple, though.

agile bluff
#

yeah for sure

#

cheers for the double check

faint wagon
plush yew
oak patio
next wadi
#

Hey! this might be a very beginner question but how do I use this function in a different blueprint? I have a function in "Hitbox Actor BP" that I wanna use in "MocapAnimBP" and for the life of me I cant figure out how

plush yew
vocal warren
#

hi
anybody knows how to make a chracter with cubic capsule component?

oak patio
spice ruin
#

I think he wants to use a box instead of a capsule.

vocal warren
spice ruin
#

You can't.

#

Not without refactoring most of the CMC

vocal warren
#

Is there anyway else?
Like smalling that capsule and making my shape with collision to block? (I tried it and didn't work)

oak patio
#

No

#

If you want custom collision for movement, you're gonna need to write your own movement component, or buy one off the marketplace

vocal warren
oak patio
#

Well in fairness that's an issue with your code

vocal warren
#

Can u tell one of they're name on marketplace?

#

I want to make a human fall flat like thing but with a simple cube

oak patio
vocal warren
#

Does it work with physics?

oak patio
#

No idea

vocal warren
#

I mean like a car that is 25% on the floor and 75% in the air and it's gonna fall but in my opinion it's a fucking cube

verbal jay
#

hello everyone!
i am trying to deploy an AR application on an iPhone. The build succeeds, the deploy process doesn’t. I get the following error:
LogPlayLevel: Error: [DD] ... Error: Failed to connect to bundle ‘com.md.imageacquisition’

Unreal Engine 4.26.2 running on MBP Pro 19
iPhone SE - iOS 15.5
Xcode 14.2

I only have a free apple developer account since this project just an experiment for a scool project and I dont want to publish it.

Can anyone help me with this issue? Thanks 🙂

edgy parrot
#

Does any one know how to fix and remove this distortion above my meshes i only see those in android build but in ios it looks fine

frigid gate
#

Hi I'm trying to learn UE and I just ran into a problem where when trying to play in the editor I have no character and can't move. I've tried spawning a character and using "play from here" and also using auto possess but neither worked. I was following a tutorial on yt at the time but I set the stuff like gamemode and player controller back to default and it still doesn't work. :((

frigid gate
#

nvm apparently I had the wrong settings. I had it set to GameState instead of GameStateBase and changing that fixed it

frozen tinsel
#

is worth use ue4 and not use ue5?

#

there are a lot of difference?

#

or you can do the same?

spice ruin
#

Ue4 isn't going to receive any more updates. No features of hug fixes. Ue5 has a ton of new stuff already.

silver quest
#

a lot of the blueprint stuff are similar but ue5 has stuff like lumen and (uhh that one thing with triangles)

#

which im pretty sure ue4 doesnt have

spice ruin
#

Nanite.

silver quest
#

that's the one

plush yew
#

i did this to make a music play when an enemy is near me, it works fine yet i keep getting this error

thin tendon
plush yew
oak patio
oak patio
#

Remove the call to the set timer in the timer's event

oak patio
#

And?

#

You just do that

#

Then follow the other thing slimwaffle said

plush yew
oak patio
#

By using an is valid node

oak patio
#

You're now not calling the timer's event, but still calling set timer

#

You want the red wire, not the white wire going back up to call the timer

plush yew
plush yew
oak patio
#

Yep but now your event timer isn't doing anything. On begin play you set a timer. Then execute some code.

But then you have a looping timer to just get an actor by class. Doing nothing else

#

You should really step away and learn referencing and blueprints because something in your understanding of BP is fatally flawed

plush yew
#

definitely im used to c# in unity

#

and even that was a headache lol

frozen tinsel
#

is worth learn unreal engine 4 in 2023 , because unreal engine 5 my pc didnt run , but the unreal engine 4 yes , its worth?

fierce tulip
#

most of the things you learn with ue4 are transferable to ue5

#

@frozen tinsel though dont crosspost the same question next time, its against the rules and can get you striked, worst case banned.

frozen tinsel
fierce tulip
#

yea, dont let it stop you :)

#

sure UE5 has some new features, but --besides maybe cascade-- most things are def. transferable

frozen tinsel
#

or its the same?

fierce tulip
#

that I cant choose for you.
I'd say try both and follow some getting started tutorials with both. then decide :)

frozen tinsel
#

mm im going to try unreal engine 4

#

so idk if i can run it xD

#

if i say you my specs you can say?

#

or you dont know?

fierce tulip
#

one sec

frozen tinsel
#

ok

fierce tulip
frozen tinsel
#

the ram recommended is 8gb?

neon wedge
#

I'd say get more ram. Unreal uses alot.
Plus if your going to watch youtube/discord while using UE4 you'll need the extra ram

fierce tulip
#

the more ram, the better.
and if you can run UE off an ssd, even better.

#

you can run on lower than 8gb ram, ive seen people do it, and for just learning its generally fine.

frozen tinsel
fierce tulip
#

you could, but dont expect to do AAA quality visuals. but that goes for unity as well

frozen tinsel
frozen tinsel
fierce tulip
#

start with learning first :)

#

do some getting started tutorials, some "your first game in ue" tutorials and such

#

take it from there.

frozen tinsel
#

So i can do this graphic Style?

fierce tulip
#

eventually, with enough experience, sure.

frozen tinsel
#

Okey , with 8 GB RAM im good to make good simple games in ue4?

fierce tulip
#

yuz!

frozen tinsel
#

Ok ,thx

#

So i learn blueprints or c++?

fierce tulip
#

i'd start with bp's :)

frozen tinsel
#

Ok so how i learn , searching a Guy making a Game and copy or look tutorials

#

Because if i search , all people use unreal engine 5

fierce tulip
#

check the pinned messages in this channel

frozen tinsel
#

What pinned you say?

fierce tulip
#

pick the getting started ones me thinks.
< afk

bleak zodiac
#

when i first started the unreal engine, didn't make a game, just learning at learn.unreal and documentation, until today, i still doing tutorial at epic developer site 🙂

sage coral
#

Is it possible or is there a setting to only have dynamic shadows only on the player?

shy spoke
#

How to solve the issue of Unreal Engine not print logs to screen after launching VR Preview mode and then launching normal mode.😩

fiery blaze
#

Hello out there! I have a question! My team and I are using tortoisesvn for our game and we recently hit the max on storage space. Does anyone here know how to upgrade the storage on this? Any help would be appreciated!

pure niche
#

bros, any ideas what might be causing camera jerking in a .001 Timer Event for rlerp z-locked rotating player character? control rotation disabled, xyz inheritance also disabled

dark axle
#

Hello guys, may I ask for guide or assistance on UE 4.27.2 pixel streaming voice chat?

real heath
peak hare
#

Is it okay to have a delay node on an event I fire every 5 s? The delay is of 60s and then I fire a function. Im just wondering if the delay will actually be respected or the delay will just get retriggered with every fire of the event. Or instead I will have multiple 'delays' running concurrently.

odd swan
frosty topaz
#

when i try to build lighting, all i get is an error message. i click it and it just sez lighting needs to be rebuilt.

neon wedge
frosty topaz
#

i have 2 in my city already. i added 2 new asset packs to my city now my lighting wont build.

pure niche
forest lake
#

Can anyone help me with an UE4 Prerequisite (x64) setup fatal error please?

fierce tulip
#

@forest lake next time, please dont post these on the slackers feedback channel, its for feedback. hehe.

spare trench
#

from where I can learn to read output logs?

forest lake
fierce tulip
forest lake
#

Lobby - Feedback?

fierce tulip
#

no, here was fine

forest lake
neon wedge
#

Anyone have tips of camera shake? Trying to use it to add juice for hits.
It's either too little to be noticeable, or way to distracting. I cant seem to get it right

copper bobcat
real heath
#

Yep, and have different shakes for different types of hits. More horizontal panning for side strikes, more vertical panning for hits on the head etc

#

Don't go crazy doing vertical, horizontal and rolling all at once

neon wedge
#

Thanks for the responses.
Do you use a low frequency and high amplitude?

real heath
#

Depends on what you are going for and what kind of hit. Frequency affects how quickly it moves back and forth. Amplitude is how much it moves.

#

I'd have a fairly quick fade out though

neon wedge
#

Alright I think i got it.

spare trench
#

once I got logs when my game crashes, how do I fix it
(im a beginner)

orchid bobcat
spare trench
#

so how will I fix it?

slender frost
#

This is a first... opened up project (working last night) and everything looks like this: - seems to be project specific across multiple maps

#

for reference this is how it should look (copied from older project) Never seen this before, faces flipped and everything washed out?

vocal warren
#

Is there any content pack for multi player heist game/open world/coop game

#

?

#

In marketplace*

oak patio
#

That's a big ask

#

A basically template AAA game lol

spice ruin
#

What would be a content pack for heist games? Money bags and safes?

#

Rubber masks? 🙂

tame marsh
#

Those money bags better have comically large dollar signs on them

oak patio
#

Or say swag

#

It's not a heist without a swag bag

faint wagon
#

hey guys

#

i need a bit of help

#

i scripted in some doors but they are kinda glowing

oak patio
#

If ya want help, you are gonna need to show us and tell us what you did :)

faint wagon
#

k

#

it looks like this

#

but its meant to look like this

faint wagon
#

its slightly lighter

slender egret
#

Hey, anybody know of any good assets for ocean waves? Large, whitecap waves? From what I can see the marketplace only has a few assets of this sort, which all seem to be very expensive and very cpu intensive.. Im surprised there aren't particle packs with more waves?

Any ideas?

Gif Related, type of effect I'd like

#

But like not just shoreline, ocean waves as well

oak patio
#

Yeah... About that...
We don't really have one

oak patio
#

The other one just appears to have lowered roughness and a light on it

faint wagon
#

k thanks!

#

how do i increase roughness

oak patio
#

It's just not really that needed

#

Epic Dev community. Primarily learning an object oriented language made it very easy to pick up

#

The epic Dev community

faint wagon
oak patio
#

?

#

Do you want good advice or not

#

The epic Dev community portals are made by the person responsible for the best BP API reference we have

#

I don't think you get how large companies work. It's not one team on two keyboards making fortnite and unreal engine educational content at the same time

#

(especially when then $10 course is gonna be full of bad practice :P)

#

Eh he's alright if you want to get into the art side more.

#

But the first hour in unreal engine course is your best bet

grim ore
#

4.27

#

it's the latest released version

#

do you have a reason to use the older ones? if not, the latest one has the most features

oak patio
#

Are you just trolling.

You seem to ask advice. Question it, then immediately disregard it.

If you don't wanna take people's advice seriously why bother asking the question

plush yew
#

Heya everyone!

rare hawk
#

💀

junior holly
#

does anyone knows where this is ?

copper bobcat
faint wagon
slender egret
#

Hey everyone quick question:

#

On Play In Editor, the game loads and begins and then I'm brought into the level at a point I never set as a begin play point, without any control or anything. My game is third person so normally I'd just be behind my character wherever I begin Play In Editor. Any ideas?

#

It's like on Play In Editor, my player character isn't being inhabited.

faint wagon
robust lintel
faint wagon
#

yea

robust lintel
#

nice

bleak zodiac
#

when is finish?

robust lintel
#

Anyway, i need help. I was packaging my game yesterday, it took 40 minutes (important later), and it failed. I have NO IDEA how to read the output log, like, it's 500 lines of messages where i don't even know what i'm looking for. Today i tried it again, this time it took around 40 SECONDS before that package failed (huh???) and idk what to do.

quaint oak
#

hey im working on a racing game and was wondering, do any of you know how to change the friction scale of a cars tyre in game? i want to set it up so that when you press a buttonto drift, the friction scale will be set to something very low

slender egret
slender egret
#

If you select vehicle movement there should be somewhere you can adjust the friction. All you need to do is assign an input key that adjusts the friction on pressed, and returns it to default on released.

slender egret
robust lintel
slender egret
#

There's certain settings you need to enable or disable etc.etc.

junior holly
slender egret
warped heart
slender egret
warped heart
#

And are you loading in the right level or is editor starting you on another level?

slender egret
slender egret
warped heart
#

Ok is it now spawning you at your boat? I think I see what you got going on hm

junior holly
slender egret
#

I am spawning but on game start, I'm stuck on a fixed camera positioned at a completely different area

#

it's as if I'm inheriting my Dynamic Sky object, because that's the exact location the "random" camera view is at

#

But obviously I have no movement inputs etc.

warped heart
#

Do you have anything setting your inputs to the boat?

#

If so I'd test disable the red bp to start the boat and see if I regain the player. If that works I'd know the boat needs configured a bit more to only grab Camera and such on interact

slender egret
#

When I do interact with the boat, my player controller possesses it and I can control it. On interact again, it unpossess and repossesses my original player character

warped heart
#

Event begin play
Custom event etc

slender egret
#

Oh no so I mean on spawn I don't see my character at all. My world is very large, Im spawning like 10km away

#

I can't see the boat or anything Im very far from it

warped heart
#

Right so I'm assuming you added something to a viewport and it's fighting your player

slender egret
#

RIP

warped heart
#

Wich you say you added the boat so disconnect its starting code bps

#

Don't delete just to test if all goes back to normal then you know the boat is pre maturely activating something

slender egret
#

But also it DID work, but when I drove the boat too far on my map it like disconnected from my player character camera and like just switched to a static camera view

#

it's hard to explain

warped heart
#

I getcha wishing all the luck I know bugs can really kick my buns sometimes 🍀

slender egret
#

Whenever I run into a big bug I think of it as life seeing how badly I want my cool game to exist

#

but it works for me : ))))))))

copper bobcat
junior holly
#

Thank man I appreciate your help

heady quartz
warped heart
faint wagon
#

sorry if its a stupid question but whenever i use this as a decal its just a white block

#

i think its a problem with the material

#

here is a screenshot of the material blueprint if that helps

robust lintel
#

Help, i still have issues with packaging. I watched a tutorial, but i need help with what went wrong. These are the main issues i see:

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Loading
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
PackagingResults: Error: Unknown Cook Failure

little star
#

hi guys! So yes, I have tried to look it up on google like the starter pack, but with no luck. When I shoot a line trace there should be a string printed when it overlaps with the sphere collision as it has the same tag the trace is looking for. But it dosen't do that, any help?

faint wagon
#

is it possible to add a animated material from blender to ue4

oak patio
#

No

#

Not unless you manually recreate it

faint wagon
#

damn

#

what about ue5

oak patio
#

no

#

its fundamentally impossible

#

they use completely different shader systems

delicate depot
#

I mean

#

if you can get HLSL code out of blender material, you could use it as custom shader code in UE

#

you would need to make some modifications and you would need some understanding of hlsl but it would work

faint wagon
#

ok

oak patio
delicate depot
#

Should be mostly trivial to translate, but as I said, requires understanding of shader languages. Very unpractical

azure shore
#

god is there any way to not make the damn errors screen flash up in front of everything every time I end a playtest, I fix whatever errors I can but some are just useless warnings that literally dont matter I dont CARE its so stressful

#

something needs to be simulating physics to add impulse? OK, I GET IT, AND IT DONT CARE, IT DIDNT AFFECT ANYTHING

tame echo
#

Hey there

#

I'm in a team making a top down hack n slash game

#

However, we're running into a couple issues for rotating the actor with mouse aiming

#

There is this slight offset of sorts. Like the character will look slightly more to the right or left of where they click

dark axle
#

Is there another vivoxCore that I can use cause this one is out

gritty sable
barren pagoda
#

#control-rig

faint wagon
#

Is it possible to add this kind of material to ue4

#

Like a goopy slime type

tame marsh
#

Dunno what your exact use case or implementation is

#

But it can be efficiently done with a reflective material and manipulating a normal map

faint wagon
#

It’s meant to be animated and slightly lumpy

real heath
#

Yes, look at water material tutorials for examples of animating normal maps to create that bumpy effect

faint wagon
#

K thanks!

#

My backup option is an animated noise texture

#

XD

wind mantle
#

Is it possible to flag a FunctionalTest actors "PrettyName"? Just like I can set the PrettyName when I run BEGIN_DEFINE_SPEC...? Would be nice to be able to catagorize tests into their own catalogs

#

I want to have it like ^ but from a FunctionalTest inside unreal engine blueprint

alpine sleet
#

How can I select the new location of UE without having to reinstall?

#

I mean, I have Unreal Engine 4.27 installed but I moved the folders and now epic doesn't recognize it, how can I make epic recognize the actual version?

unreal finch
#

Hey I'm doing a portal and I want it to open progressibly. I've done this but it doenst work :

oak patio
#

thought i recognized that art style!

torn egret
plush yew
#

I'm using UE Viewer/Umodel, and I'm having some problems. Is there someone who can help me?

oak patio
mellow crystal
#

I have a question may sound stupid but how do I generate rsa keys for my ue 4.18 game

they need to be same length as these ones
rsa.privateexp=0x210c4361b98f55fbae6ec532a1cf9561
rsa.modulus=0x00fb6e771ee5510cf344e38936aebac7bb
rsa.publicexp=0x10001
cause when I use any bigger they fail so Idk how to generate ones the same size

alpine sleet
#

Ping when reply.

oak patio
bronze tendon
#

Aloha all. Stranger here. I am curious about the possibility of decompiling (and modding and recompiling) an abandoned Unreal Engine 4 game. Does anyone have experience doing this, or have knowledge of the tools that one might use to accomplish that if it's possible?

oak patio
bronze tendon
#

Ah fair doh.

glacial wyvern
#

I cant get this plugin to package properly, anyone know a fix?

calm maple
#

If anyone know how to replace the FPS mannequin arms with another model while keeping the animation the same please let me know.

#

Ive tried retargeting but whenever I try to I don’t get the option to use the mannequin arm skeleton

#

Similar to this but with just the arms

#

In the fps template

analog ridge
#

Can I DM ya

#

Afterwards

faint wagon
#

What would be the best way to make multiple doors from one blueprint

oak patio
#

Have a door_base. This door contains everything common to all doors.

Then each unique door can subclass it

#

And implement it's own behaviour

azure shore
#

is it more offset the closer the cursor is to the edge of the screen

slender egret
#

Any good tutorials for making a drivable boat? To work with the unreal water system. Thanks!

oak patio
#

Learn about object orientation.

faint wagon
#

K thanks!

oak patio
#

It will be a the same.

A blueprint project means you can only use blueprint.

A c++ project means you can use both

runic fern
#

hi , is it possible to pack a dedicated server using Launcher Version ?

grim ore
#

no

plush yew
#

Hi there!

#

im in a serious issue

#

so is there any Unreal Engine developer here?

oak patio
plush yew
#

to make a game in UE

#

i never touched UE in my entire life

#

and i need someone to guide me

oak patio
#

there's plenty of tutorials online. I reccomend starting with the epic dev community, where they have lots on pathways for different things

#

if you want 1-1 help you are free to post to the job board to hire a tutor. But that will cost ya

plush yew
#

ok

#

so you dont understand my situation

#

my friends didnt challenge me to make a game in either UE 4 or UE5

#

Its UE 3

idle fulcrum
#

Can you help me pls? I can's render prerecorded sequence in UE4.27
I captured CineCamera movement using ViveTrackers. In sequence it plays fine, but in render it jumps to another position.

oak patio
#

then download ue4 or ue5, theyre free

plush yew
oak patio
#

ah ym bad i misread

#

then look at the udk documentation

#

there might be some guides online

idle fulcrum
#

The one on the right is positioned correctly, but it jumps to position of the left camera.

#

Even the sequencer shows incorrect position

plush yew
#

so i need help with adding UE3 in epic games launcher

oak patio
plush yew
rare hawk
plush yew
#

Well to access project files and stuff

rare hawk
#

Why would you need the launcher for that? its just a shortcut. U can always open Projects directly from the engine or file explorer

plush yew
#

Look

#

I have no idea about UE

#

And I have no idea about UE3

#

I am just a simple Unity Developmer

rare hawk
#

then read the documentation he sent

plush yew
#

Ok

#

I did that

#

The docs feel wierd

oak patio
#

thats because it's old.
unless the challenge has some kind of significant reward i wouldn't say it's worth it

#

you're setting yourself up for not only a hard challenging transitioning with no knowledge of any unreal engine version, but to top it off you're picking one of the less user friendly versions

plush yew
#

Ok look

#

If I fail the challenge

#

My friends will do the unthinkable

oak patio
#

they dont seem much like friends

#

if theyre gonna do the unthinkable 😆

plush yew
#

They are gonna do 2 things

#

First take away my girl

#

Secondly take my 2 systems from me

#

My ps4 and the psp

#

I can't let this happen

oak patio
#

for sure.
Those are some awful friends though lol. Friends dont do that
unless this is a really odd friendship dynamic that i don't understand :P

#

https://youtu.be/tb9zkYr9sf4
also found this, not sure how good it is tbh, and i have a feeling you'll be mostly on your own for this one

http://www.worldofleveldesign.com/udk11dayleveldesign/

UDK Basics covers the most essential tools and functions you need to know to get started with UDK. You'll be able to quickly jump into UDK and begin feeling comfortable using the most commonly used functions.

In UDK Basics Part 1/3 you'll learn:

  • UDK Download and Installation
  • Folder ...
▶ Play video
idle fulcrum
plush yew
#

And looks more compact

#

It's pretty much same

#

I wish I could get a few UE3 Devs

#

I love the engine by now

#

I have not discover programming part of this engine yet

plush yew
#

Hey guys after enabling ray tracing support and relaunching unreal it keeps crashing during shader comp, i even installed new drivers and didnt fix it, is there anyway i can disable this option without launching unreal? because i cant turn it off before it crashes

#

Or not...

#

Apparently it just works on like the 7th relaunch

#

Technology isn't it something?

fathom kindle
#

Hi guys does anyone know how to solve this error when it comes to packaging LogCookDisplay: Forcing save package because was already requeued once. I tried to pacakage a character and every time i try to package a character I get this error.

rose zenith
austere swan
#

Think Palette cycling could be possible in UE?

oak patio
#

?

#

You're gonna have to explain what that is

warped heart
#

Looks to be working from first person may not look as nice

warped heart
#

Yeah the reload looks good whats your issue with it just the clipping from the players point of view?

austere swan
# oak patio You're gonna have to explain what that is

Color cycling was born out of hardware restrictions but out of it came some beautiful artworks that characterized the 80s and 90s. In this video we will learn more about how this effect was produced and experience first hand the beautiful artwork created with it.

Links discussed in the video:

GameHut:
www.youtube.com/gamehut

Mark Ferrari Art...

▶ Play video
rose zenith
austere swan
#

Basically a old trick that changes colors to give off as animation to save memory and not use much frames basically @oak patio

rose zenith
#

i can tell by looking at how the shoolders move

#

they rotate much more than the 3rd person ones

warped heart
#

I havent made my melee combat yet if you get that part figured out give me a ping even even my fireballs have alittle bit of weird clipping myte just need to adjust the camera more

fathom kindle
austere swan
#

Sorry, wrong ping

rose zenith
#

that and also, in the 3rd person animation, the gun still points forward, but in the first person, it points way off to the right

austere swan
#

Trying to make a custom Player with First person and 3rd person mode shift while having a quake like movement

#

basically

ember plover
#

Yo guys quick question, if im gonna have a cape for my character, do i need to have bones on the cape/mesh??

#

Or do i just go straight to the simulation thingy

oak patio
weak urchin
#

Quick question, I have some skeletal meshes that are creating what looks like weird shadows behind the character when the player moves. What are they, what causes them and how do I get rid of these? Thanks.

analog ridge
#

Like the head body etc are missing in the FPS temp

#

So ue4 is going crazy

#

And also I think using the tps temp is much better

dapper oak
#

ive got a physics constraint setup between two object in my player and im wanting to attach one of those constrained objects to another object during run time. My thinking is that the attached object will still be affected by its physics constraint and affect its new parent object aswell but the physics constraint seems to get removed upon attachment. Is there any way of keeping the constraint when attaching the object?

ocean oyster
#

Does anyone have any experience working with MINDMAKER?
It is unreal Engine plugin for reinforcement learning

faint wagon
#

i need a bit of help with decals

faint wagon
#

my decal looks really faded

warped elbow
#

Hey guys I tried importing my animation from Maya to UE4 using USD importer and my mesh came out like this, The texture is fine but for some reason there are these holes or black spots on his face. does anyone know how to fix this?

thin tendon
#

You can limit the amount of cores unreal has access to in your task manager. This will lower CPU use. Just be mindful things will take a lot longer.

thin tendon
# faint wagon

I can't really see what you mean from your screenshot. But have you tried adjusting the position of the decal on the surface. The depth the surface appears in the decal can affect how transparent the decal appears.

thin tendon
#

Not really. More like things take more time. things like; loading and unloading or baking. Pretty much everything.

radiant crow
#

Sorry if this isnt the place to ask, I'm not really sure where to go for questions related to modding.
I am trying to extract a UE4.25 game and I have UnrealPak from that engine version and the AES keys, but I am having trouble actually making unrealpak use the key. I have a Crypto.json with the key specified inside. do I need to use -encryptionini to point to the json?

thin tendon
radiant crow
faint wagon
#

Is there anything for basic blueprints like a plug-in that adds basic stuff

dapper oak
#

why would setting bWeldSimulatedBodies to false in attachment transform rules cause the attachment to fail?

oak patio
faint wagon
#

Like enemy movement and stuff like that

#

I’m pretty sure I have heard of a plug-in that helps with it

oak patio
#

Enemy movement is built in

ember plover
#

help ;-;

#

im so lost

lusty carbon
#

I have a very annoying problem! I export my asset from blender to UE4 but the UV index flips in UE when UV0 becomes blender's UV 1

#

Swapping them in Blender and exporting doesn't work

#

any ideas?

valid patio
#

Hi

#

I'm searching for a team (2D artist) where do you think I can find this kind of man?

#

It's going to be 2d-paper game

plush yew
#

Heya peeps x Hope everyone is doing well

plush yew
oak patio
peak hare
#

what happens with max of int array if there are two indices both of which have a maximum valued int at that index? What index is returned? Is it random?

fickle sundial
#

hey i have a problem with packaging my game, What channel would i get help

peak hare
#

packaging

fickle sundial
#

ok

#

ty

humble walrus
#

hello, can i ask an end user q here?

thin tendon
thin tendon
# ember plover help ;-;

You need to be more specific then random screenshot and "help". otherwise we don't know the issue.

thin tendon
humble walrus
#

its about a command line argument

#

I'm playing a ue4 game and i'd like to know what command line argument i can input to increase the frame rate limit (assuming that the engine has a general command for this, im not entirely sure how it works behind the scenes)
i found t.MaxFps from searcing google but i decided to ask here just to be sure, i have no idea if that's a valid command line argument
the game in question has a box where you can input any command line argument you want:

thin tendon
# lusty carbon any ideas?

I haven't heard of UVs getting swapped like that. Maybe check your import settings. It could depend on which channel is being used as the lightmap

thin tendon
humble walrus
#

alright, thank you. i couldnt find any other place to ask such a question so yeah

#

apologies

thin tendon
humble walrus
#

maybe this game doesnt allow such modifications

#

maybe i need to pass it as an argument of another command line flag?

#

like -exec="t.maxfps 90" or something?

thin tendon
humble walrus
#

yeah i found engine.ini in my appdata folder but im not entirely sure what to put there

plush yew
#

Anybody know how to have a widget animation slow down in relation to the global time dilatation?

#

Using UE4.27

plush yew
#

This is so cursed worryFacepalm

#

but solves issue worry

ember plover
#

also does the weapon socket and mesh usually this far from each other is this gonna be a problem?

thin tendon
old bolt
#

Hello, I would like to ask if with this GPU: Radeon Rx 570 and the correct settings I should be able to create a fairly large open world with good fps, I have tried a bit with some tutorials and as soon as I add trees, grass, etc, it becomes unplayable, i get about 10 fps, im thinking that maybe my pc not good enough for what i want to make

thin tendon
old bolt
thin tendon
thin tendon
old bolt
thin tendon
old bolt
oak patio
#

Even 8GB vram can hurt with such projects

thin tendon
vocal inlet
#

guys im making a ue4 simple game for my college, i imported the zombie character from Virtus Channel and doesn't show any physics tab here

copper bobcat
vocal inlet
#

sorry if my english is not that good its cause im brazillian :/

copper bobcat
#

You can find the Physics category in the Asset Details panel

vocal inlet
#

i selected here is ok?

copper bobcat
vocal inlet
#

is not showing alr but if i made this its ok

copper bobcat
vocal inlet
#

yeah, ty man

valid patio
vocal inlet
#

guys isnt showing the disable movement

#

@copper bobcat you can help me?

#

i need to make the flying ragdoll stop flying

#

i try to use set colision is enabled with no colision and capsule target

copper bobcat
vocal inlet
#

how

#

after target mesh ? and what

#

@copper bobcat you mean Set Collision Profile Name?

vocal inlet
copper bobcat
vocal inlet
#

is flying

copper bobcat
vocal inlet
#

ca i send all this node

#

in your pv?

copper bobcat
void osprey
#

hey! did you find a solution to optimized it ?

valid raven
#

anyone have a clue as to what's happening here? I have a parent i'm using for all inventory items, a child for creatures, and a child of that for the specific creatures that go in the inventory.

the specific creature is data only for now, but i do plan on adding code to it later, at some point. yet after i set the settings and compile then save, then close out of it and reopen, it's entirely blank

#

i believe it's because it's readdata only, i was wondering if there's a setting i can disable to fix that?

grim ore
#

go up to window and reopen the windows that closed or try resetting to the default layout. see if it comes back

valid raven
brazen egret
#

How would you go with making a scoreboard seperated into two parts for team 1 and team 2?

hasty mortar
tall pewter
#

Very broad question from a newbie. Is it optimal to have one actor manage multiple actors on tick vs those multiple actors each managing themselves on tick? I'm creating a bullet hell game and am currently working on damage text. There can be 100's of damage texts occuring at a moment, and I'm wondering if its worth it to have a BP_Damage_Text_Orchestrator that ticks and scales/moves/fades all damage text each tick vs having each damage text object individually ticking to scale/move/fade itself. Is this sort of optimization worth it or am I just moving the workload around unnecessarily?

sharp canopy
#

Hi everyone! I'm a newbie as well with a question:
Looking at blueprints my understanding is that there are a lot of very specific elements, each useful for their own very specific function. As a newcomer, the only way around that seems to be to memorize what each (of the hundreds?) element does.

So the question is: is there a list of the most useful/common blueprint elements somewhere?

#

just to filter them a bit and start in a bit less daunting way

#

thanks!

oak patio
# sharp canopy Hi everyone! I'm a newbie as well with a question: Looking at blueprints my unde...

the only way around that seems to be to memorize what each (of the hundreds?) element does.
Short answer is you won't be able to, nor is it advisable.

Most of them are self explanatory, and should you need further explanation, use MathewW's channel.
For example if you are making a system to launch a projectile from A to B, and it must land at B, a quick look at SuggestProjectileVelocity would reveal that it takes in a start and end, and gives you a velocity

#

your best way to start learning is to just jump in

#

otherwise you waste your time. There are built in functions of bp that i havent used, nor will i probably ever use, and by the time i do, i'd probably just look at the source to see what it does.

oak patio
sharp canopy
oak patio
sharp canopy
#

is that UE-specific terminology, or is it used in a more general way across engines?

dire oriole
#

Hey guys!
Does anyone know why UE4 might be crashing on me whenever I try to save an animation sequence?

I keep running into this crash and I really need to find a fix for it. I am working on some previz in unreal and am working on an animation sequence with a bunch of characters and animations. I've been working on this project for a while without many issues.

Recently however, I have been getting consistent crashes when working on sequences. It occurs whenever I try to save the sequence or if it auto-saves. It doesn't happen every time I try to save, but I would say 90% of the time.

Has anyone had a similar issue and found a solution?

#

I’m in desperate need of a fix….

shrewd barn
#

hi how did you fix it?

oak patio
harsh tiger
#

I've made this texture atlas in photoshop. But when I import to ue4, I get a black square in the middle. Does anyone know why?

oak patio
#

in fact theyre not even in the server anymore

shrewd barn
ancient obsidian
#

Hey. Anyone knows how to set some default command line arguments when packaging a game? I tried Project Launcher's "Additional Command Line Parameters", and the hint says exactly what I want to hear, but it does nothing.

river crypt
#

Haya folks, not sure if this is the right channel but I've tried to make a build recently but i keep getting this error and I'm unsure what exactly it means. If anyone can help me out i would greatly appreciate it!

velvet pilot
#

Is there a newer git repo of ut4 engine or oficial is last?

#

I mean abandoned unreal tournament in ue4

narrow badger
idle forge
#

would anyone be able to help me create a platform block that appears and disappears on a loop?

dawn gull
#

Is there a way I can change the tolerance at which the player can walk over a bump?

#

Nevermind should have looked before I asked. Step height variable in the character movement comp

oak patio
plush yew
#

how do i check if an enemy is already spawned in the level? is there a node for that?

#

I have an actor with an overlap event that spawns an enemy and assigns patrol points for it, each copy of this event has its own patrol points, this works fine, however I'm trying to make it so that when the enemy has already been spawned in another event of this type, the patrol points will simply get replaced, for this latter part i just clear the array that contains the patrol points and assign new ones, yet idk how to verify if the enemy has already been spawned to do so

thin tendon
thin tendon
thin tendon
# ancient obsidian Hey. Anyone knows how to set some default command line arguments when packaging ...

Have you tried editing the engine config file like they did at this link? https://forums.unrealengine.com/t/adding-console-commands-to-ini-files/267859

Epic Developer Community Forums

Hi, I have a couple of console commands that I use to improve the Temporal AA: r.TemporalAACurrentFrameWeight 0.2 r.TemporalAASamples 4 r.Tonemapper.Sharpen 0.8 I’d like the project to start with these (and compile with them) every time instead of having to input them into the console. Can I place them into one of the engine configs, or perh...

oblique tangle
#

Does anyone know if it's possible to bake lighting info to a texture in UE4? Or is that something I'd have to do out of engine

stable granite
#

Hi, will unreal engine have an update for Android API 33 ans SDK 30 to meet play store apps requirements ?

thin tendon
stable granite
#

But UE5 use SDK 25 and Google play store will use SDK 30

ebon geode
#

Google Play Store with their annoying required updates really blows my mind >_<
Please don't tell me that Unreal is lacking behind. I have an App I want to revive and it was removed because it didn't meet new sdk requirements. If I can't just build it again by changing target sdk level that would suck.

harsh tiger
quasi lotus
#

Where do I go in this discord to ask questions?

#

about ue4

#

ive got semi transparency on this rock, tryna fix it so its not transparent and need help.

frigid gate
#

Does anyone know why importing a csv into unreal gives me a data table with nothing but default values for the struct?

frigid gate
#

nvm think I figured it out.

robust lintel
#

I need help. I have a hydraulic lift class that extends to a certin length. It is configurable with 3 parameters - an object that activates it, the default height and the activation height. OnBeginPlay sets the lift to a default height. When activated, it moves to the activation height. The lift can start at height 0 and move to height 4, or move from 3 to 1, but the heights have a limit of 5. My problem is that so far i've been using Timelines for this, but they keep returning Infinite Loop error. Is there a better way?

oak patio
quasi lotus
#

How do I fix this? I was messing around with animations on an empty rig and the motion of the animation sent my character flying

plush yew
thin tendon
plush yew
#

cuz i dont want him to spawn twice when i overlap with the event

#

if it's been already spawned i just need it to switch the patrol points

thin tendon
# plush yew no i mean for the enemy

Sorry I had to read back through. Without seeing what your code looks like. Its like this. Your issue is you need to keep track of the AI you spawned? Now you could store this information on the actor you use to spawn or create another actor to handle this info. Kind of like population control. When you spawn the AI. You store a reference to it. This way as you need to you can check if it is still valid. Do this if it is still valid. Do that if it is not. Make sense?

plush yew
plush yew
#

the enemy doesn't get spawned again so i guess it knows it's already been spawned now

thin tendon
# plush yew the enemy doesn't get spawned again so i guess it knows it's already been spawne...

Well you can use a technique called breadcrumbing. Its a technique where programmers will leave a trail of alerts to notify when a bit of code hits a certain point. In this case you would put in print string commands. That for example say " AI is valid skip spawn" , "AI is not valid, spawning new AI". The idea is you will figure out where your problem is by knowing how far your code reads.

plush yew
#

i'll try it out and see

slate lintel
#

I'm having a weird issue packaging projects. I am just trying to package the default 3rd person template, but when I package and run it, it uses substantially more resources then when I run it in the editor.

#

This is really weird to me and I just want my packaged game to run the same way it does in the editor

mortal jacinth
#

hmmm something feels off

#

these arent supposed to be here 😈

frigid gate
#

anyone know anything about marching cubes? I feel like I'm getting closer but I'm not really sure how to fix this

floral heart
#

Isn't marching cubes just checking each corner of the voxel and selecting which cube to place there? Either the checking is wrong or the selection.

frigid gate
#

idrk how to check the corners. I think I'm supposed the sample a scalar field or sumthn but I have no idea how that works

lusty carbon
#

Hey! I have an issue with BP. The meshes in the BP have overridden lightmap res but it won't propagate to the level. Any trick to update? Pressing Compile dosen't fix it.

#

Actually seems like it's only a visualization thing that hasn't updated. the lightmap is still overridden

spice ruin
#

Your game?

rigid mesa
#

I am having an issue with the viewport in Unreal 4 where should i make my post?

#

The situation is It seems like the viewport is locked or something. I cannot select any of the actors. I can select them from the World Outliner, but not from the viewport. I have restarted Unreal multiple times. I even checked different saves for the same project and get the same problem. Opening up a new project does allow me to use the viewport as intended. Do not really want to redo my whole project from scratch tho.

#

Any help would be greatly appreciated

grim ore
#

maybe show what happens when you click on something? I assume you tried this in a new map with say just the floor in that same project?

rigid mesa
#

I just opened a new level and it seems i can place things but cannot move them at all

#

I have 4 saves for this one project and all of them have this "locked" viewport

#

I was able to select only a BP but not any brush actors

#

but still cannot move the object

#

if I try clicking on any brush, nothing happens.

grim ore
#

try changing your viewport settings in the top right, like disabling snapping to make sure thats not it. also you appear to have another settings next to rotation I have not seen before that is on

rigid mesa
#

the one next to rotation says 2D, allows you to work in 2D mode. never used it

#

unchecked snapping and did not do anything

#

I don't know if this is normal or not but the buttons at the top right grey out when i move away and brighten when i get close?

grim ore
#

you didnt change your near clip plane did you?

rigid mesa
#

was at 10 had the issue, changed it to 0 still have the issue

grim ore
#

the issue is at 0

#

it should be on 10 and you have to restart to let it apply

#

well, an issue can be at 0, it should stay at 10 but it wont apply till a restart

rigid mesa
#

i did that yesterday, will try again before I reinstall unreal

grim ore
#

if you can make a new project and it works, then reinstalling probably wont help since this is project related

rigid mesa
#

i am just trying everything so I dont have to rebuild the whole thing from scratch

grim ore
#

yep set near clip plane back to 10 and restart the project and see what happens. It also looks like you have game mode on since all your icons are hidden?

rigid mesa
#

near plane did not fix it, changed back to 10 and restarted everything

#

game mode? which icons are you referring to?

grim ore
#

well in that screenshot what do you have selected?

#

I guess it could be the background

rigid mesa
#

that is a small BP powerup

#

BP is the only thing i can select. and then i cannot do anything but scale them, no movement nothing

grim ore
#

usually there is an icon in the viewport showing its a blueprint, which I dont see thats why I was mentioning game mode

#

and I guess its called game view lol

rigid mesa
#

oh didn't know sorry. game mode is off tho

grim ore
#

might have to consider migrating all of the project to another new project since you said new projects work fine

rigid mesa
#

how do i do that?

grim ore
#

you can select your map for example, right click, asset actions, migrate and then choose a new project

rigid mesa
#

i can look it up. if that is the best solution and make it so i do not have to rebuild the whole thing.. i am game

grim ore
#

its hard to give any more ideas since we cant see more of the project, the one screenshot doesnt really show anything

rigid mesa
#

lol, i understand but that is exactly what I am looking at. I can take a screen of the whole window

#

attempting to click on any brush yields nothing

grim ore
#

if you open up the map that came with that template, then select the player character, can it move?

rigid mesa
#

clicking on a BP is selectable but cannot move actor

#

this map, I made. I placed all the blocks and I can still "play" the game

#

If I hit play i can play all the way through where i have completed so far.

grim ore
#

yep so, the map that came with the template, is it broke as well?

rigid mesa
#

sorry, how do i open that one again..

#

my brain is fried

grim ore
#

it should be in the 2dSideScrollerBP folder under Maps

rigid mesa
#

nope it is broken, and i think i over wrote it

#

that one opens up with a "BP background" selected and cannot select anything else

grim ore
#

looks like you did. ok can you manually move them in the details panel? click on an actor, and drag left or right on one of the values. you can mouse over and drag the X left or right for example

rigid mesa
#

yes i can move things utilizing that

#

cannot using the arrows in the viewport

grim ore
#

I would say make sure under settings these match

#

but, that shouldnt let you stop the moving part just selecting

#

the last I could think of is you locked them but.. that would be weird. you can select all of them, right click in the outliner, and go down to check

#

if that was the case, moving over the arrows would show a NO icon

rigid mesa
#

holy shitaki mushrooms.. it works

#

translucent and transform widget were not checked

grim ore
#

that makes no sense since I saw it in the screenshot lol

rigid mesa
#

still have no idea how it got that way.. but.. if it works i am happy

grim ore
#

yep, super duper weird

rigid mesa
#

omg i can work again lol

#

Thanks so much

#

unless maybe since i checked those boxes it did a refresh of the viewport and fixed it?

grim ore
#

maybe, definitely weird

sleek fable
#

Guys can someone tell me how to add more points to spline mesh actor, I'm literally lost

#

The issue is I don't know if everyone have that problem, I created a blueprint actor for my project that works as a spline tool, when hold Alt and move around a spline point and now it started working, strange

crimson vale
#

i have a console command to give the player an item, how should i write UClass*?

crimson vale
sleek fable
crimson vale
#

yes you can

sleek fable
#

I couldn't man

crimson vale
#

just select the spline inside the actor while it's on the level and then add a point

sleek fable
#

I'm using 4.26.2

crimson vale
#

then you can click on a point and hold alt

#

it works the same way on ue 4.26 and ue5 don't worry

sleek fable
#

It works in this no problem what I mean is

#

It can work we're together on that no problem

#

But my project don't let me

crimson vale
sleek fable
#

Nope adding point to the Spline Mesh Actor directly in the level, not as a bp actor

#

BP actor is fine

crimson vale
#

you can select the individual points?

sleek fable
crimson vale
#

oh okay

#

looks like it'sn ot possible to add points to a spline mesh actor

#

however you can make a bp_spline with a spline component and use it instead

sleek fable
#

@crimson vale yup I created a bp actor for using spline now everything is fine, thanks for the effort btw have a good one pepeOK

quasi lotus
#

how do i fix this?

#

I'm new to UE & Game dev, would appreciate help 🙂

rich hornet
# quasi lotus how do i fix this?

strictly speaking that's not an error, it's a warning the AnimMontage class has put into console to give you an idea of what's going on under the hood.

it's warning you that your currently playing Montage (called bossyatk) is meant to be used with one skeleton asset (skeletons on characters, is what a Montage animates..) and is currently being used with a different skeleton

the one it intends to be used iwth is called SK_Manneqiun_UE4_WithWeapon_Skeleton.
the one it is currently running on and throwing this warning into console is called
SK_UE5_Skeleton

the guy who wrote the code to make Montages work, put this warning in.. problaby because it makes your montage work unpredicatably

#

use your bossyatk montage with the correct skeleton asset (probably the correct character too) and it'll go away

sage coral
#

Just had a general question, With the life of steam support for windows 7 ending and already having my first game project in a stable spot to continue on Im afraid to upgrade the system when needed as I have heard horror stories of it corrupting data from some applications which at this point in development I cant have happen, I have already went to making a backup of my game but its clearly going to be necessary to upgrade the OS, In the current state of windows will it be safe to do so?

rich hornet
#

upgrading windows is a reasonably common thing to do, i can't forsee any particular problems

#

your hardware is stable? and windows 10 will likely support all the hardware you have

sage coral
#

I copied the whole games folder from the ue4 projects to a external ssd

sage coral
rich hornet
#

if you want to be extra-extra-safe you could download a copy of the windows repair imaage thing (i forget its name) onto a usb stick

sage coral
#

running on a windows 7 elite book laptop with the windows 10 media tool to detect the pcs code

rich hornet
#

so fi the install goes wrong you can fix it

#

but hosntely it's rare in my personal experience, for problems in an upgrade

sage coral
#

Iv only ever had it fail once and this was because I think I messed up when windows 10 first came out I really didnt like it and tried to call it back to windows 7 since than I only really messed with windows 7 and installed 10 on friends pcs that needed it cause it was free at the time

rich hornet
#

if you know 7, 10 should feel familiar

#

when you get to the "other side" of your install journey, run O&O ShutUp10 and turn off the options you dont like

sage coral
#

does windows 10 affect anything between defered and forward shading? I currently use Forward as it runs faster and I can fake alot of the nice details so you really dont even see a difference in my opinion other than fps speeds

rich hornet
#

it doesn't change anything unreal-related, to my knowledge

#

definitely not forward and deferred shading

sage coral
#

Perfect 😄 My biggest concern was compatibility issues

sage coral
#

@rich hornet At 75% on the download so I guess I will see you all on the other side of the OS world as long as everything goes well, Thanks for the help and advice tho its very much appreciated 🙂

rich hornet
#

i didnt do much, you did the backup (the important part), gl!

#

surprised and not surprised that win7 is already end-of-line for support lol

sage coral
#

@rich hornet You helped reasure me 🙂

And I agree Im surpirsed its already at the end of its life esspecially cause its still a popular OS among devs with its already large list of pre existing programs and compatibility with them

#

I do feel in time the windows 7 community will make mods to make it more or less like windows 10 but as windows 7 but in the time that would happen I still need to move forward as a dev and cant be held back by an OS

sage coral
#

@rich hornet Update worked and game runs fine without issues, thanks for the reassurance in time I was going to run into the windows update anways so better to get it out of the way now that to wait incase is causes issues in the future. 🙂

rich hornet
#

glad it worked out, im going to dip soon so good luck with whatever's next for you

young crag
#

Infinite recursion detected with SaveCachePose.. how to Solve

#

Ue4.27

dapper oak
#

so i just tried packaging my plugin and it gave me this ERROR: Visual Studio 2017 must be installed in order to build this target. I have VS 2022 installed and i really dont want to have to install another version just to package something... Is there a fix

misty vessel
#

afaik you need to have a certain version of VS for a certain engine version, so it it's asking for 17 you need that one installed 😬

dapper oak
misty vessel
#

Maybe you can figure it out :) This was afaik

prime tulip
#

Hello. I'm trying to show a paper sprite on a scenecapture2D render but it doesn't show up 😦 Anyone know why?

scenic fox
full bobcat
#

@frosty trail I Apologise for the voice issue while we are on chat but that was because of my internet connection issue can we have a vc atleast once ???

stuck lion
#

Uhm quick question: What is this (white line thingy) and how do I get rid of it? I can not click inside the window anymore and my controls do nothing since it appears.

stuck lion
rocky swan
#

currently trying to add a C++ class to my group's project (which they made as a blueprint project), i successfully added a new c++ class, but it errors out when compiling saying that it can't include CloudChunkSourceStatistics.cpp because it doesnt exist (i checked the path,, it does exist), i tried adding the path to the include list in visual studio and that didnt work either

ornate hornet
#

Hi, what's wrong with my glass material (Blender). Not visible in UE... Any ideas?

sage coral
#

Having a weird issue where my third person character spawns outside of the car when they are placed inside it, Tried turning off collisions for both the player and the car in the scene but I get the same results, Need it more for just a cinematic but to also use the third person character as this loads the players cosmetics

oak patio
#

Because they're 2 different shader languages

sage coral
# ornate hornet Hi, what's wrong with my glass material (Blender). Not visible in UE... Any idea...

Just look up a simple glass material tutorial on youtube, from the look of it you already have the glass and metal assigned to 2 different materials, just go into the mesh and change the material to the new glass material once you have made it and it should look fine and glass like

https://www.youtube.com/watch?v=a16EGZreJlM

Hey guys, in today's Unreal Engine tutorial I'm going to be showing you how to create a basic glass material for your game to put on static meshes as a window, lamp, etc, or any form of glass you want.

Unreal Engine 4 Tutorials Playlist: https://www.youtube.com/playlist?list=PLQN3U_-lMANOnnjfvEEVeAPE8mfrGr_VH

Blender Tutorials Playlist: https:...

▶ Play video
prime vortex
#

anyone know what the TextureLOD OptionalLOD feature does? I can't find any documentation or mention of it online

round salmon
#

So, I am officially making the move from blueprints, to C++, wish me luck, anyone have any advice? How challenging is C++ to learn, especially since im quite familiar with Blueprints?

lofty rampart
#

It shares a great deal with blueprints, once you figure out how to connect them together it's not bad

round salmon
#

I was hoping it would be something like that, im more so crossing my fingers that its going to be something that will try to work WITH me rather than AGAINST me

lofty rampart
#

Well, at first it works against you until you figure out a few key things and it kinda falls into place

round salmon
#

Im a quick learner, here's hoping I can get this down in no time maybe

#

Wish me luck haha, Visual Studio is installing

faint wagon
#

what kind of blueprint would a save station be

#

like would it be an actor ect

faint wagon
#

also how would i make this door match

#

its just really off compared to the non-blueprint textures

spare trench
#

can Some one help me out
graphic scalability setting can be changed on dekstop but not in mobile

sharp canopy
#

Is there a way to move the UE5 installation between hard drives? Or do i need to download it all again?

warped elbow
#

Is there a way to remove the words on my viewport? It covers a lot of the scene

copper bobcat
copper bobcat
faint wagon
copper bobcat
faint wagon
#

how do i do that

copper bobcat
faint wagon
#

yea

copper bobcat
# faint wagon yea

Open the blueprint class and in the component panel at the top left you can select the mesh component

faint wagon
#

done

#

now what?

copper bobcat
faint wagon
copper bobcat
faint wagon
#

What do I do to it

#

All it says is visible and hidden in game

#

i found the stuff but its kinda confusing

#

it somewhat glows in the dark

#

how would i fix that

warped elbow
copper bobcat
faint wagon
#

K thanks!

normal reef
#

hi! I wonder is there's a way to setup DDC folder per project? The way it works now is common folder for all the projects I have

copper bobcat
normal reef
copper bobcat
warped elbow
#

Hey Im trying to render a cinematic and the words Preview keeps showing anyone know a fix? I know how to turn in off in the viewport but for some reason is still shows in the rendering

grim ore
#

the preview text is based on light maps. You need to either build your lightmaps, or change your lighting to now use them (movable)

warped elbow
grim ore
#

for the render? not likely. fix the problem

warped elbow
#

ah i see thanks ill do that

raw mica
#

Hey, just wondering if anyone knows how to make the engine run better in multi user editing, there is me and one other working on a project that we have not long started and it seems to crash for no reason, every time we save or try to play the level it just crashed and there is barely anything in the world, i have done it on unreal engine 4.7 before and i had no issues but this time i have done it on unreal 5.1 and i cant do anything really

oak patio
autumn flame
#

Multi user editing was built to run under source control anyways, so good idea to have it no matter what

#

And wasn't it mostly made for LAN anyways?

oak patio
#

It was

#

Even then in my attempts to get it to work it was never great

autumn flame
#

Yup, feel that

upbeat igloo
#

Hey, anyone know why this happens every time I try to load in a water body river?

autumn flame
#

Cause water is an unstable mess 💀

#

Very bound to Z 0

upbeat igloo
#

is there a way to actually add it without it actually messing up the landscape

#

cause i've been trying to for the past hour 😭

autumn flame
#

It's bound to landmass, so only way would be with your own spline and just use its mat, unless there was a way for it to not affect landscape, i think there was a toggle or something

quasi lotus
#

I want to effectively duplicate a manny skeleton, but when I do it comes out blank like so. Is there a way to effectively do this?

lofty rampart
#

Just because the thumbnail is blank doesn't mean it didn't work

plush yew
#

i have a pickup parent class with an "item name" string variable, i want the children of this class to have their own names and that name to be displayed in a pickup prompt, currently i have it like this yet it's not showing the name of the children items

crude vale
#

using ue4 just for modding can I delete some files insde the engine folders or is going to break?

crude vale
#

well evrything get reounded automaticly

dapper oak
#

anyone had issues with 4.27.2 where after like 10 minutes (maybe even less) it just stops letting you right click and type for blueprint nodes. Its really annoying needing to reopen my project everytime and if anyone has a fix id really appreciate it!

bleak zodiac
#

not a moment, restart is only sollution, previously didn't have that issue, it happend after Nvdia updates 😅

faint wagon
#

how would i make it so that when i interact with this it plays the animation and plays audio but when the audio stops the animation stops

dapper oak
faint wagon
#

how would i get an object to have an idle animation

warped elbow
#

Hey so the controls on my vieport disappered and idk how to toggle that 4 viewports view. anyone know how to fix this?

oak patio
spare trench
#

starter movies are working on editor but when pakaged to android, it only shows black screen then opens the game, plz help me fix it

faint wagon
#

how would i make dripping water particles

marble rapids
#

Can anyone help me with animation

neon badger
#

Hey all, I'm currently working on a small project for college and I'm in the process of making the UI - The problem I'm having is i want to change part of a static text widget based on a variable
For instance - "Cake Pieces Found: 0/3" -> "Cake Pieces Found: 1/3"
But I'm unsure how to go about it, and my friend is under the impression you can't, and need to make a separate text box
Any help would be great thanks

grim ore
#

so you want that text to change?

#

assuming you have one widget that says "Cake Pieces Found: 0/3" and you want it to change, you would change it completely to get your result. No reason to have more than 1 if you dont want, you can, or you can just use 1

#

A Textblock Widget holds text, that text can be whatever you want. You can create the text as needed and change it as needed, look at the Format Text node for an easy way to do what you want

gray oxide
#

for some reason whenever i run my game the 2nd character is spawning but it is invisible

grim ore
#

eject out while playing in editor and try and find them, maybe its not where you expect it to be or its rotated

neon badger
grim ore
#

yep append works as well, I just like format text since it makes it "prettier" to read to a coder

grim ore
#

its one of the buttons on the toolbar when you are playing, you can use shift-f1 to get the mouse cursor then the eject is the last one I think? looks like an eject button

neon badger
grim ore
#

super weird, it shouldnt be like that. It should be you make the input "Cake Pieces Found: {Pieces}/3" and then it would update and add a new pin called "Pieces" you would just plug your value into

neon badger
#

🤦‍♀️ I'm dumb, i looked at the drop down instead of pluggin the variable into it

grim ore
#

im guessing you might have looked at the localization stuff

neon badger
#

One last thing before i head off for the night, is there a place to report bugs for UE4? Me and my friend have been getting a similar UI bug where things like the menu shown would appear for a fraction of a second then disappear - the only way to fix it is to restart UE4

grim ore
#

@neon badgerthe forums or answer hub, but if its 4.27 there are no further updates coming so any bugs wont get fixed

#

and I think that menu issue is a known one but its usually not the engines fault, its a driver issue or overlay software like msi afterburner causing it

neon badger
#

Ah alrighty, thank you

#

I'll have a look at my drivers and such - Just a bit weird because it only starts after it's been open a while

#

I'd use UE5 if i could but the college needs to upgrade the PC's before we're allowed to

tacit rapids
#

Hi, I'm trying to vertex paint all meshes to same value. There is bigger map so I set brush size to max so it could be done quickly, but problem is its painting all vertices, even those who are no in "line of sight" (vertices that are at the bottom connected to floor, floor vertecies that are covered with mesh included). Is there way to exclude those vertecies from painting ?

faint wagon
#

why wont my blueprint show

plush yew
#

Anyone have an idea on how i might make a pickup widget display the model of the item like this? I already done the pick up widget and it displays the item name but idk how to display the model of the item in it

faint wagon
#

how would i add animations to an object and loop it or have it so its an interactable animation

red sedge
#

Can someone please help me to fix this error?

marble rapids
#

Can someone help me#

oak patio
marble rapids
#

animation is trigged by the C key

pallid knoll
#

I'm having an issue with packaging my game, it works fine in the preview but when it's packaged the game doesn't work correctly

neon badger
#

Also, does anyone know how to disable direct line-of-sight requirement for particle systems showing? If i go to the side of my shrine, it'll stop showing

autumn flame
rich crystal
vocal inlet
#

guys i installed advanced village pack map for testing and when i use my weapon have a fog how can i remove that? obs.: in the camera before play too

hardy oak
brazen egret
#

how does ue4 installed from source code repo differ from the normal installation (epic games store)?

#

except from being able to use dedicated servers

covert verge
#

Anyone who is familiar with Camera Anim's?

#

Or playing back sequences?

tame marsh
covert verge
#

@tame marsh Basically, Ive recorded a sequence with the track recorder with a flight model I've made since I found splines to be a bit finicky for my project. I am now looking for a way to get the position data from sequence and have another object follow that as an animation.

tame marsh
#

You want that as a sort of constraint?

#

I'm not that familiar with sequences that much, maybe try asking in #cinematics

#

I was hoping it was going ti be an easy question 😅

covert verge
#

No problem 🙂 those guys probably know whats up with animation haha

#

But thanks for giving it a shot!

tame marsh
#

No problem, good luck!

dark bough
#

Does anybody know why upon HLOD generation, in a multilevel open world project, the engine randomly deletes the proxy meshes it has created? This issue has stopped our entire team's production 😖

I have more info to give if anybody is interested in helping, it's much appreciated

drifting geode
#

is there a way to automatically transfer all the settings made on runtime to the editors/outliners paramaters? there is "keep simulation changes" but its kind of tedious with multiple actors...

faint wagon
#

how would i make dripping water particles and spraying water particles

supple gyro
#

Hello!
Can anyone explain to me the difference between these two nodes? I'm having trouble finding clear explanations on the internet

spare trench
#

how can I open a level by loading all material and assets properly then open it. (im not using level streaming)

#

just like valorant, all material loads properly one by one without giving load to cpu suddenly

brazen egret
#

why the hell does unreal recompile shaders every couple minutes

#

im using the ue4 source version

vocal inlet
thin tendon
thin tendon
marble rapids
#

Can someone help me with a quick issue

#

I think im missing something very easy to spot

#

When i replace my static mesh with the Cone, i cant overlap and it adds coins to my HUD. It works with the cone but not my custom static mesh

grim ore
#

your coin has no collision, which that screenshot tells you, so how should the overlap work?

marble rapids
#

Yeh just realized that now

#

Im trying to add

#

But its still saying 0 collision prims

grim ore
#

how are you trying to add? and did you save

marble rapids
#

Tried adding box collision

#

yh

grim ore
#

maybe show your static mesh editor, but adding collision and saving should work.

marble rapids
grim ore
#

yep its not showing your collision primitive

#

go to collision at the top and add one

marble rapids
#

is this fine?

grim ore
#

no

#

thats not adding collision, or adding a collision primitive

#

the collision menu at the top has options to add collision primitives, like a box

marble rapids
#

BRUH

#

I FOUND IT

#

💀

#

i was so confused the whole time

#

ok moment of truth now

#

works

#

gg

#

ty

glad relic
#

Hi guys, just a quick question on some needed help:

At the end of this line of code, I want it to right click on the mouse, once. Any idea on how to do it?

Thank you for the help :) feel like it should be easy to do?

vocal inlet
#

guys i set this line of nodes but when i start my game in second image doesn't show the mouse cursor. Can you guys help me ;-;

trim belfry
#

Is that battlefield 1?

fervent bay
arctic drum
#

The player skeletal mesh is using the physics asset of another car, so it has collisions since it isn’t falling through the floor, but this weird shit is happening.

vocal inlet
vagrant harness
#

im kinda new to unreal

#

i was just wondering how do i move a capsule collider?

#

it only shows the transform

brazen egret
#

Does anyone know why the color picker window gets automatically destroyed but only in the env light mixer?

brazen egret
#

yeah

#

im sure that's the reason

#

if you want to move the collider you would have to change the root

#

but i think a better way would be to just adjust the model you have there

vagrant harness
oak patio
#

to be at the bottom of the capsule

brazen egret
#

Exactly

vagrant harness
rare hawk
tepid raptor
#

has anyone gotten UE4 to work with PhysX 5?

distant crescent
vagrant harness
distant crescent
raw mica
#

hey, so im trying to make a vr game atm and cant get the mesh to be throwable and fall to the ground with physics, i coppied the default unreal throwable cube and changed the static mesh to one of mine but it just falls through the floor

grim ore
#

does your static mesh have collision on it? not the presets, not the settings, but actual collision primitives?

raw mica
#

i managed to fix it, i didnt realise that i needed a simplified collision box

brazen egret
#

Does anyone know the reason for this?