#fab

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lost girder
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Would anyone happen to have an idea of when the next sale will take place? Tues at noon maybe?

pliant forum
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Sellers are advised to not share information about sales @lost girder

queen temple
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dear Marketplace creators....please....if you do an update to your asset, leave a little note of what changed in the new version in the desc..please....and thank you in advance.

delicate dove
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always do.
But yea, I wish there was a mandatory update list for non-new-ue-version updates.

prisma flare
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Are you sure you're on the account your purchased it on? I had this issue when my account got hacked. I had to swap account and i was unable to update any of my packs i bought on my old account. Basically stuck with whatever versions I installed for previous use on my computer.

split iron
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I wish marketplace asset packs had to go under Content\Marketplace\ so they don't just litter the content folder ๐Ÿคฃ

delicate dove
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i suggested this very early in the mp its lifetime, it was discussed but sadly declined. it had to do with a limitation of sorts, but its been yeeaaaars since I discussed this so dont know the exact details anymore.

vale prawn
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Someone here (don't remember who, maybe Luos actually) suggested putting your own content in a single Content/ subfolder, like Content/MyAwesomeGame/, meaning you can easily find your stuff in the chaos that is the root of Content/. Not ideal, but pretty good solution if you ask me.
When I started buying MP products (and lots of it), I manually moved them all to a Content/Marketplace/ subfolder. Feedback for people who're thinking of doing that: don't.

terse edge
# vale prawn Someone here (don't remember who, maybe Luos actually) suggested putting your ow...

"When I started buying MP products (and lots of it), I manually moved them all to a Content/Marketplace/ subfolder. Feedback for people who're thinking of doing that: don't."
Can I ask why?
I've been moving, migrating and renaming folders from packs from the Marketplace for years now, and with 1 or 2 exceptions, everything worked fine.
But I have to say, I've never released a game, so it maybe causes issues when packing the game?

queen temple
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Content/A_myprojectname/my content goes here...its always right at the top for me

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I imagine as long as you fix redirectors you should be fine...but if theres a lot of blueprints in it you might end up screwed.

ember hill
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I never store main project files in the root Content folder, and have all inside another folder in the name of the project

I guess I'm the outlier in this regard, and I'd be surprised if I really am.

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Those that end up in root folder always be throwaway assets (usually just proof of concept) that I just too lazy to put it into another folder or my Developer folder.

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At least it makes the content folder more manageable amongst the marketplace assets

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I can't recall when do I first apply it, but I read/heard somewhere that putting project content inside another folder is a good practice, but I'd be surprised if it's not adopted and everyone else really just dump everything in the root folder.

vale prawn
# terse edge "When I started buying MP products (and lots of it), I manually moved them all t...

Moving Blueprints is always hit or miss. I'm never sure what causes issues, but I've had quite a few Blueprints completely broken after moving. I ended up having a whole procedure about the order in which to move assets and fix redirectors (by type), that would minimize risks of corruption. But it didn't always work, and I spent hours if not days debugging issues that were caused by some random internal Blueprint reference disappearing when moved. After a while I got fed up, and decided to stop doing that, and I've never had to worry about corrupted BP ever since.

Also, BP (maybe even assets?) lose their custom thumbnails when moved, and I rely a lot on custom thumbnails for productivity in navigating collections.

terse edge
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ok, thank you!

gusty moat
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i think it should exist a filter to hide already owned content in the UE marketplace while searching for something

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or maybe there is and i didn't find it

thorny compass
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There is not, just one more nail.

frail bone
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hi if i try to get to a place in the market place it sends me to a webpage and if i add a item to my cart it buggs and does not get in my cart, does anyone know fix?

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it like dublicates when i add it and is stuck on my screen

vapid ridge
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there used to be a high quality weapon pack, that was all unrigged guns like 30 of them, how do i find this? and how do i contact the author that made this? is there anyway to look up disabled content?

vapid ridge
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found it and him nvm ๐Ÿ™‚

vale prawn
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I'm back with news on my current quest to answer "Why isn't the launcher notifying me about MP product updates?"
I think the launcher only notify for MP product updates on existing releases, and not for new releases. I've checked the MP API for all products that got updated in the past weeks and for which I didn't receive a notification, and in each case, creator added a new "release" of their product, instead of updating an existing release.
So since most creators added a new release to their product for UE5, most clients won't get notified of those updates. Yay ๐Ÿ™ƒ

idle mica
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Hello! I'm new to unreal. Came from Unity so I have some game dev experience but I'm just not sure on the ins and outs of Unreal. I'm looking at purchasing this pack but I'm unsure if there would be compatibility issues with UE5. Do animations generally just work or is there a chance that things could be broken? https://www.unrealengine.com/marketplace/en-US/product/ghostsamurai-katana/questions

Unreal Engine

This is a set of 300+ animations for GhostSamurai Katana.

ember hill
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So it should work as is with UE5

idle mica
thorny compass
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What the hell? ๐Ÿค”
There is no more discount indicator on the products.

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It is visible only when browsing all of them.

ebon leaf
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Does anyone here uses a rename Plugin in ue5 (to rename multiple files at once)?

vale prawn
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The Marketplace team approved a package that has a .gitignore in its root folder ๐Ÿ™ƒ

vale prawn
scarlet mountain
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Epic games don't use git, I doubt that is the source

vale prawn
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I know, but how does that .gitignore ends up in the package then? I've just cleared my vault, redownloaded it, and here it is again. It's definitely not mine, mines are... messy.

scarlet mountain
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I believe you. But afaik atleast some of the verification epic does is automated, and we know they use perforce internally. We know that the level of authors on the marketplace varies wildly. What's more likely, the authors by accident copied in a gitignore, or that epic slipped it in?

vale prawn
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Well, time to hit the forums for a third MP bug report for this week! I don't know how that .gitignore got here, but it sure shouldn't be.

ember hill
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Personally I wouldn't make it that huge of a deal. It's not like .gitignore is a malware in disguise.

Or is it?

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||No, it's not lmao||

scarlet mountain
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Well, it's not great if you use git. It's a pretty glaring issue to let slip through. I do like the idea of limiting directories content packs can have files added to

ember hill
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It took me like one keypress (after a mouse click) to delete it.
It can be worse from that ||cough overwriting config files||

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Dear Marketplace sellers

Plz stop overwriting config files
kthxbye

vale prawn
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For what it's worth, the creator checked the submitted zip, and issue was indeed on their end.
It's not a huge/breaking issue, but it shouldn't be let through. It took me a minute to understand how on earth my .gitignore got changed.

fallow juniper
scarlet mountain
ember hill
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Who has the time to create, open, migrate dummy project things? I don't

fallow juniper
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I just cut and paste through windows explorer

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and delete the maps

torpid ivy
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Trying to download the Medieval Game Environment that was made with UE 4.26 and Quixel. And it's showing unavailable on the the Epic Games Launcher. It's taken down?

wise wadi
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was there a free of a month asset that had medieval tools like pickaxe, axe, shovel etc?

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there are so many i dunno where to look ^^

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oh megascans has some nvm

tawny hinge
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maybe copypasta from some other asset :>

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or does some IDE generate it, as it looks clearly UE specific

lofty quarry
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I guess if i buy a character from the market place im free to modify it in 3d software and use it in my game or i must use it as it is?

scarlet mountain
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free to modify

summer cloud
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Hi, does anyone know how to remove existing versions when submitting a file update? We used to have 420-421, 422-423 and 424+ versions but now we want a single 420-427 version which is seemingly not possible since i can't delete any existing versions and I can't have duplicate project file links.

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Is the only option to upload duplicate project files?

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I can't create a new 420-427 version because they are in use by the old versions.

untold nymph
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Hi is there a way to install a plugin from the marketplace to a source engine build WITHOUT installing it to a downloaded (via epic launcher) engine then manually copy/pasting it to the source engine build?

scarlet mountain
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theres a few downloaders on github, but none are official, or look particularly well maintained. I personally just always have the binary build of the engine i'm targetting available for exactly reasons like that

undone wing
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Anyone have a favorite replicated locomotion system? (Not ALSV4)

undone wing
forest harbor
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I'm not sure any other distribution method or download tool is legal or so.

jaunty dagger
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@undone wing Ever look into moveit?

undone wing
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Thank you

jaunty dagger
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No problem hope its what you are looking for!

undone wing
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It seriously looks so amazing so far lol

next badge
prisma flare
graceful arrow
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It's not a case of being easy to find, it's a case of maintaining structure. You end up with lot's of folders of different assets, having marketplace assets one easy place while not cluttering up your folder structure.

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It would also keep parity with code plugins

prisma flare
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Yeah I'm just pointing out the favorite system making is easier to find what you want -.-

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Just pointing out that it helps. Not saying it is a perfect solution

split iron
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That's been around for ages haha. I keep my projects clean and organized at all times

spring swift
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Hi, can I sell a project on the marketplace if this one includes StarterContent/AnimStarterPack/Mixamo animations ?

dire meteor
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Yes

scarlet mountain
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Not mixamo animations

dire meteor
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Oh? Only in packaged games?

scarlet mountain
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Yes you can use as part of a larger published works, but not in source form afaik

ebon leaf
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Hi, I am trying quixel for the first time, after asking for a sign up, its asking for this

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is the Unreal unlimited plan mentioned here the "free as long as revenue is under a million dollar" plan?

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because when I read the content license, there wasnt any mention of the "free as long as revenue is under a million dollar" plan
or my eyes must be too heavy

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there is also the link that quixil takes me when I press subscribe

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I am confused as to why there are explicitly different plans for the same software

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Part of me is also trying to be careful as I have been screwed over in the past with shopify

scarlet mountain
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Megascans is free for use within unreal engine. That's the Unreal Unlimited plan. Separately, you license unreal, which may fall under that revenue umbrella

ebon leaf
scarlet mountain
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Quixel is the company, megascans is the service/product

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So yes, pretty much

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They are used interchangeably by people

ebon leaf
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so this agreement here is just asking that I dont take out the assets from megascans to elsewhere right?

scarlet mountain
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Pretty much

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I mean you can take them to another editing tool to modify and then bring them back, just your project or product must be an unreal project

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Whether that's a video, or game or whatever else

ebon leaf
scarlet mountain
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No problem

stuck glade
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Hey folks, not sure if this is specifically the correct area to ask, but since UE5 full release, I've been getting this error when trying to "Add to Project" in the Epic launcher. Any ideas what might be causing it? Thanks!

young pecan
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Hi, since the marketplace sale is coming to an end I've been looking for some plugins to improve working in Blueprints.
It seems that the Nodegraph Assistant and Blueprint Assist are recommended often but I've been wondering if they complement each other or if they cover more or less the same functionality? Is there one you would prioritize buying?

silent mesa
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I hope the marketplace has a sort of history page where it includes not only your purchases but things you made reviews, questions or replies, easier to go back to something which I forgot hehe

vital parrot
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Hi y'all. I am about to be putting up the first asset kit that I've made with the intention of selling on the Marketplace. I've never tried selling anything before and I would like some opinions on the price point for this. It makes a ridiculous number of of variants (8^14). 32 meshes. 1 master material, 60 material instances, 45 textures. Is $40 too much? I am trying to sell it for a reasonable price.

native thunder
hollow zephyr
vital parrot
# hollow zephyr hard to say, but that might be a tad too much, have you looked at similar produc...

Yeah. The modular stuff sells for between $20 and $60. Some kits that aren't modular are selling for more than $100. Some of the low poly stuff is selling for $5-to $15. The range of prices is kind of crazy. I don't want to price it too high because nobody will buy it, but I also don't want to price it too low because then I would be missing out on what it could have made. Of course something is always better than nothing. So I am just looking for a reasonable amount. Not trying to get greedy.

hollow zephyr
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I don't think you'd be missing out if priced low (of course not too low), because you'd see more sales, at least it worked for me pretty well (I adjusted and cut 5-10$ off my products)

native thunder
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check for similar assets on the marketplace and price it lower than theirs.

hollow zephyr
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40-60$ would have to be top-tier, definitive pack to get

native thunder
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yeah $40 is a lot

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$20 is a good price to get easy sales

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I'm planning on uploading assets but would price it fairly low

hollow zephyr
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I would start at maybe 30 and adjust

vital parrot
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Fair enough. Thanks for the input. $30 it is.

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well... $29.99

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Maybe a discounted price for a week or two.

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I assume the prices can be adjusted afterwards

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I do have the one handed kit and the two handed kit ready to go. Similar art styles, and those two kits are mostly interchangeable except for the pommels.

hollow zephyr
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They can be adjusted but I think sales are on set dates by Epic each month or special occasions

graceful arrow
native thunder
graceful arrow
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Pricing is always a tricky business.

hollow zephyr
vital parrot
vital parrot
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This is a somewhat similar kit, but it is just blade and hilt not all the pieces. It makes 49 swords.

ember hill
glass crystal
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Anyone know a good pack (or even good search terms) if I just want a bunch of twisted and burnt metal?

native thunder
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pretty cool stuff

glass crystal
native thunder
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I wish I bought some of their stuff on the last sale

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When's the next UE sale? next week? lol

lofty quarry
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Is it normal for market place support to take over 5 day for a yes or no question

trim lagoon
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you have to wait five days to get a reply here

restive plinth
restive plinth
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We usually get a response within 24-48 hours. Don't think it has been many cases that have gone beyond that.

ember hill
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I would bet there is at least one seller that faked a sale by rising the price on sale time

dire meteor
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That's illegal.

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Not saying it hasn't happened, but still. ๐Ÿ˜›

untold rain
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hello ๐Ÿ™‚ is it allowed to include something (for example a character) from the permanently free collection in an animations package I would like to sell on the marketplace? I know we can use them in a commercial use project game or movie for example, but on the marketplace? thanks ! ๐Ÿ™‚

delicate dove
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only if its from epic's own (non-quixel) content, but I doubt i.e. a paragon character is allowed, as it could easily be replaced with Manny

pure tapir
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Whatโ€™s some good plugins that would help me easy game creation etc such as plugins that make blueprint code cleaner etc

untold rain
queen temple
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Not sure what section this goes in... But... Does epic have an official merch store... Ild love to show my support for the company and show off that I'm a proud unreal engine addict.....

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I googled it but all the links that talk about t-shirts and hats and whatnot lead to their regular epic store that just sells games and I can't find the section that sells merch

ember hill
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But that's way back when

queen temple
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Damn, i guess third party unlicenced is my only option ๐Ÿ˜ž

vale prawn
queen temple
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@vale prawn i hope they do...i love UE and epic as a company for what they do for us hobbyist and solo dev dreamers... They deserve it

ember hill
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I mean, you can buy Fortnite cosmetics and battle pass if you're so inclined.

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But yeah, I guess merchs are only handed out as part of MegaGrants nowadays (or maybe attending events like Epic's GDC section)

queen temple
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Was hoping to represent with some fly gear ๐Ÿ˜Ž

vale prawn
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Are UAssetGuideline a new 5.0 thing? I've noticed it today in the CitySample subproducts, and I think it could be useful about the discussion we had the other day, related to creator overwritting config files from their products.

queen temple
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They covered that in one of their dives into ue5 streams... It's exactly that ...a way to make sure that a setting can't be changed by anyone

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Rather even if changed it will use what you set as a guideline and ignore the devs/artist/whoever's change

ember hill
stark phoenixBOT
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:triangular_flag_on_post: ptrefall#6982 received strike 1. As a result, they were muted for 10 minutes.

remote knot
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How do get bridge installed into ue5... I have tried every possible way, been on every unreal engine thread. Can someone please help

graceful arrow
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Bridge should be preinstalled. If not look in your vault. It is not the same as the stand alone version for 4.xx

radiant finch
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Hi everyone, happy Friday! I would like to ask the community if there is a marketplace somewhere where I can get/buy motion captured walking animations, that is not animated. Kinda like Mixamo but real motion. I work in film a number of years and studying Realtime 3d & virtual production at the moment, currently messing around in UE5 and building a scene. I am still pretty new. Thanks in advance.

ebon leaf
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Hi, I would like to ask. Since I don't have unlimited internet plan, I was thinking of asking a friend to download a free asset pack of some trees and send over just one tree mesh and texture (to save data).

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would this be legally ok?

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I won't be using the assets outside of UE5 but still would like someones opinion on this

split iron
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In that scenario you're legally licensed to use it, doesn't matter how you obtain it

ebon leaf
radiant finch
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Btw I managed to find a marketplace for Mocap animation. Seems its mostly for games but still looking for other options if anyone knows of any. Here is what I found, thanks.

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queen spoke
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Hello, I am looking to make a game similar to PvZ (Plants vs Zombies) but actually turn based instead of real-time. I donโ€™t have a lot of time to work on the project tho and wanted to know if there were any template packs that could get me started on this and save me some time. Thanks for any help ๐Ÿ™๐Ÿพ

ember hill
queen spoke
graceful arrow
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I'm just saying hello to future people asking a question.. ๐Ÿ™‚

scarlet mountain
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But when do the free assets come out?

ember hill
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Free asset wh-

Oh

delicate dove
thorny compass
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I like the Launcher progress bar.

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Pretty... and useless ๐Ÿค”

graceful arrow
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kinda old skool vibes

dire meteor
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Correctness is relative!

peak fjord
thorny compass
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Check 1st of March, year 2022.

scarlet mountain
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The day after the day before

dire meteor
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Exactly.

thorny compass
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zip not gonna die prolly even in 22 century.

ember hill
quasi marlin
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When will the market place be renewed?

vale prawn
quasi marlin
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When will this Month's free content be renewed? @vale prawn

vale prawn
quasi marlin
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no ๐Ÿ˜„

ember hill
delicate dove
ember hill
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||his profiles also stereotype of enterprise worker, which seemed out of place for VFX artist, but this is more of a stretch tbh||

delicate dove
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yea, ive noticed some evermotion and other archviz creator content in those packs/videos of him.

delicate dove
thorny compass
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Dude is selling since 1+ year, I wonder how many people were burnt.

ember hill
main aurora
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move

delicate dove
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they removed the explosion-pack, but instead of banning him, the thief can still sell the other packs he's selling.
tbh, kinda leaves a bad taste in my mouth.

forest harbor
pearl dune
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Question for people who have gone through the process of getting an asset listed, I submitted a project and it was rejected for using assets from another Marketplace pack. Which confuses me as other the only non-Epic assets I included are CC by 0.0 assets from other creators. Am I not permitted to use those as well?

ember hill
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It should be CC0, which is public domain.

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CC-BY require attribution, which marketplace licence doesn't enforce.

pearl dune
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Ahh, ok, so I'll need to replace the CC-BY assets

ember hill
pearl dune
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Thanks for the help!

tame compass
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Question : if unreal engine money transfer to bank acc fail. What happen to my money?

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Will it return to hyper wallet and i got notified

ember hill
delicate dove
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there is also a support-page on the marketplace seller section of the forums, if you need help with hyperwallet that is the place to do it.

supple garden
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Hi guys. Is this the place where someone of my ilk can find individuals proficient in UE to hire?

ember hill
supple garden
fringe dome
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Hi there, how long epic games updating marketplace files for asset? I am waiting about 10+ days O_o for updating my asset

delicate dove
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odd, generally its quite fast, though depends on the kind of pack.

tawny minnow
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Is anybody else having issues purchasing from the Marketplace with the message "It looks like your account country does not match your current location. Please update your account country here to complete this purchase."?

Are we prohibited to travel and use Unreal Engine? WTH?

dire meteor
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Probably scam prevention.

tawny minnow
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The infuriating thing is I AM in the country that is registered in my account so again, I'll ask WTH?

dire meteor
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Shrug

tawny minnow
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In the coming days I will need to travel abroad for a UE4 related project. What will happen then if I need something from the marketplace for said project. Are they out of their f......ng mind with this BS?

delicate dove
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hey Evan, while I understand its frustrating theres not much we can do about it. best to contact the mp-team to get it solved asap.

ember hill
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Sure, e-mail is like the equivalent of snail mail these days, but that's the more surefire way to get in touch to the MP team about the issue

tawny minnow
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@delicate doveHow is everybody else dealing with this is the question. I can't be the only one using UE for professional projects and traveling at the same time?

ember hill
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On other note, I heard you guys like free stuff
(Free for the May has been rolled out)

tawny minnow
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Wonder if we can get those or are we country blocked as well? Can't wrap my mind around such policy.

delicate dove
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maybe an overactive prevention just kicking in. hope it gets solved soon.

scarlet mountain
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Are you on a vpn? Maybe that's interfering? Are you buying through the launcher of just a regular browser? Maybe try a browser if using launcher or vice versa

tawny minnow
tawny minnow
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Also tried from a VPN connecting to the place I am right now, lol same result.

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Disabled add on as well, just in case.

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I bough assets a few days ago.

scarlet mountain
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Maybe checkout what your IP is geolocating as. In private browsing mode google "what is my location" and it should guess from your IP, or look for an IP geolocation lookup service

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Then VPN to that country

tawny minnow
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Location is correct. Same as in my account. That's the crazy part.

scarlet mountain
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Yeah. But some geolocation services are better than others. Give it a quick check

tawny minnow
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Worth checking out.

tawny minnow
scarlet mountain
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Ouch. It's up to the mp support team then. I'm out of workaround ideas

tawny minnow
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So am I. But thanks for taking the time.

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I really hope it's just a glitch and not a permanent policy.

scarlet mountain
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Seems overzealous, but some level will remain, if they are planning regional pricing or if they have to comply with export restrictions

delicate dove
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unrelated, but /me hugs @tawny minnow

delicate dove
tawny minnow
delicate dove
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yup

tawny minnow
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Sooo no Epic Games personnel on the server?

ember hill
delicate dove
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there are a few, but not really as a direct point of contact unless shit really hits the fan bigtime.

tawny minnow
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Well for the time being a small poop has hit the fan. Let's see if it turns into a full blown storm.

formal ruin
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does anyone know where I can find starwars assets or models?

ember hill
formal ruin
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oh.

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yea I just started using unreal engine and I didnt know that lol

formal ruin
scarlet mountain
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Not having the rights doesn't mean people don't do it.

formal ruin
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yea

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just didnt know so much people would ๐Ÿ˜†

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the cinematics they make are sick tho

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fun to watch

scarlet mountain
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If you use those assets you risk having your project shut down, video removed, or a copyright strike on your youtube video. It's a risk

formal ruin
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yea i'd rather not get into all of that

ember hill
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Your better bet would be to make something loosely resemble Star Wars

||And no, not Star Trek||

scarlet mountain
formal ruin
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star trek might be fun to watch but deffinently not to play

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I guess ill just come up with another idea

scarlet mountain
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There are HEAPS of amazing ship assets around, nothing wrong with an "inspired by" project

ember hill
formal ruin
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I don't really know where to start learning about unreal engine tho

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like I know the basics of it

scarlet mountain
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Honestly, the unreal learning portal is pretty great.

formal ruin
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alr

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how long have you been using unreal engine?

scarlet mountain
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Best way though if you know the basics, is to just start working on a project, and look up docs and tutorials as you run into troubles

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started with ue3 back in..... 07?

formal ruin
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damn

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the only things I've used to make games is roblox studio and gmod

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and they're very easy to use

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for the most part

scarlet mountain
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an engine is just a tool. Passion and capacity to learn and willingness to finish a project are the bigger things

formal ruin
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right

scarlet mountain
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you'll adapt pretty easily, just make smaller steps if it gets daunting

formal ruin
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yea

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alr thanks for the help

scarlet mountain
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np

ember hill
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Back then learning resources were sparse lol

formal ruin
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Yea

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What types of games have you made

ember hill
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Action RPG, sometimes just cloning existing game mechanics, other times it's just machinima (but technically involving)

formal ruin
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Cool

vale prawn
dire meteor
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Report it?

delicate dove
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yea

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just in case

scarlet mountain
scarlet mountain
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Bah. Was looking at that. Glad I didn't pull the trigger

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Lemme know how it works out after you hear back from mp team pls

vale prawn
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Well the other fake interiors pack I bought just plain don't work, materials aren't compiling on a blank project. Not a good day for fake interiors I guess.

delicate dove
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wasnt there a free one on the mp?

graceful arrow
vale prawn
delicate dove
tawny hinge
#

but that's still traditional cubemap projection!?

#

not the parallax stuff that they used in the matrix demo (which looks way better)

tawny minnow
#

Ok, so here's an update on the my marketplace checkout situation.

For some reason my registered Viennese address which is in Austria had a registered country other than Austria, which would cause anything to fail validation during checkout.
Having fixed that though, validation failed across all checkout options. PayPal (Credit Card), PayPal (Bank Transfer) (PayPal (Balance), Credit Card. Despite all being registered at the same address as my Epic Games account.
The only thing that worked is via a 3rd party mediator, which facilitated the payment via my bank account.

Apparently Epic Games or the bank they work with changed something to their verification process that is so strict that a single tiny mismatch will cause your transactions to fail.

As I was writing this Marketplace Support emailed me. Here is what they had to say.

**-------------------
**Thank you for contacting Marketplace Support.

As far we were aware, the restrictions in place are to ensure that the address on the account matches the address on the card. Your actual geographic location at the time of purchase should not have any impact on purchasing. We are escalating this to our Ecommerce team for review, but it may take some time before we have further updates. We will let you know when we have more information.

Thanks,
Unreal Engine Marketplace
**-------------------
**

Apparently they did change something.

Well great. All my financial accounts have a multitude of anti scam/theft protection in place that I don't need Epic Game's neither to protect me nor make my life difficult. If Epic Game want's to protect us they can start by protecting our hard work which is being pirated all over the internet.

What is your take on this? Should people that move around a lot be worried?

thorny compass
#

Many EU financial institution have rules like screenshot your ID + present a bill on your name & address. Plus your regular card/email/etc checks.

#

Sometimes even language on which these documents are issued can be a barrier.

#

Not to mention, someone reformatted the address or something.

tawny minnow
#

I already have to go through 3FA to to do a simple purchase. I don't need Epic to safe guard me.

mighty venture
#

Does anyone know why smooth sync is unavailable in the market place?? Im panicking cuz I use that in my project

#

It shows 5.0 so it must be up to date?

slim flax
white lily
#

there is no easy way to know in advance how large a marketplace asset is correct? I never know if I'm installing something that's 20 MB or 30 GB ๐Ÿ˜†

delicate dove
#

sadly, no.

dire meteor
#

Always assume the worst.

mighty venture
#

Do u have the link by any chance?

slim flax
#

Can see?

#

I think it is not allowed to invite you here. DM me

#

I deleted

topaz nova
#

Am I allowed to use quixel folliage in my project or should Imake all the plants myself?

topaz nova
#

"Sample content from Epic Games must not be an integral part of your product, but used for display or example purposes only."

#

I am guessing its cool then?

delicate dove
#

quixel content is excluded afaik, as quixel is part of epic, but not epic

#

its prolly in quixels eula somewhere

topaz nova
#

I have a modular map pack

#

I am trying to use quixel trees in the showcase because I am too lazy to make my own lol

delicate dove
#

yea, people who want to use quixel-stuff need to have a license. while us UE users have a license, since people can choose to use your pack in unity, unity users would have to pay for a license. hence you cannot add it to your pack.

topaz nova
#

Ooh, I see

delicate dove
#

and a quixel tree is something people would be using as it looks awesome.

topaz nova
#

Yeah true

#

But I think I might get away with it if I only use them in my pics but put in the description that the trees are not part of the pack right?

#

"We don't permit Megascans assets to be included in any third party products distributed on the Unreal Engine Marketplace. Note, however, that you can use Megascans assets in screenshots you're using to promote your works for sale. You must clearly identify Megascans assets that are used in the screenshots, and mention that they will not be included in your product. The product being listed on the Marketplace cannot contain Megascans assets in the upload, however. If there's any additional questions, please let us know!"

delicate dove
#

yea

topaz nova
#

yeah, so only for screenshots

#

Thanks man

delicate dove
#

epic does have some own-made packs that have trees, using one of those probably gives less issues.

topaz nova
#

fair enough

icy gulch
#

any marketplace where i can download free 3d weapon

flint lantern
hearty blade
#

Are there any weapons in the marketplace that are setup for lyra yet?

hearty blade
#

What do you mean? @ebon leaf

ember hill
hearty blade
#

Coding it is easy ๐Ÿ˜›

#

But Lyra has these "animation layers" that you gotta use

upbeat ginkgo
#

Hi there!
Everyone can help me understand that can I use SpeedTree models by creating from scratch and sell UE market?
P.S. By my own style trees I mean.
Thanks

delicate dove
#

you cannot sell speedtree stuff on the marketplace

dire meteor
#

Not even models that are intended to be used with speedtree?

raven anchor
#

Speedtree is partnered with unity from my understanding so nothing made in speedtree can be put on the ue marketplace

ember hill
raven anchor
#

I'm just saying it's probably an additional reason, not the main thing

graceful arrow
#

SpeedTree assets can not be sold in packs, their license covers that.

ember hill
graceful arrow
#

๐Ÿ˜„ it not as if the restriction is new or anything ๐Ÿ˜„

ember hill
#

It's up there with the conspiracy theory of Steam Audio plugin for UE4 is no longer maintained because of Steam vs Epic Games Store feud

graceful arrow
#

๐Ÿ˜„

ember hill
raven anchor
ember hill
#

Not really, because it's an older beta version that is prone to crashing and overall unstable. Unity and standalone C plugin is updated to v4.0, way ahead of Unreal plugin's v2.0-beta, because nobody worked on it.

raven anchor
#

Damn, I was planning on using it but hadn't researched it too much yet. Would you recommend any other external spatialization plug-in for audio?

ember hill
raven anchor
#

Ah okay cool, I'll have to look into that

upbeat ginkgo
#

Thank you guys

rocky fox
#

Hey is there any way to filter asset updates in my vault based on updates??? i see the notification but do not want to spent a half hour scowering 1 by 1 to see the stupid tiny icon

thorny compass
#

No. Suffer as everyone else.

delicate dove
#

sadly

rocky fox
tame tundra
#

I would be happy with a "Queue all updates" button at this point ๐Ÿ˜น

prisma flare
#

They just need to redesign the marketplace. There's so many issues and the user experience is horrendous. Doubtful that it will ever happen

ebon leaf
thorny compass
#

Looks a bit too little as content tho.

quick mist
#

guys can i use all matrix awakens assets in my game?

graceful arrow
quick mist
#

nice! and does the demo still stutter like the first ones who ran it experienced?

graceful arrow
#

They are tech demos, not really meant for gameplay.

quick mist
#

would it be possible to bring down the system requirements by modifying the project like removing some stuff

scarlet mountain
#

Absolutely

warm sierra
#

i need a name for a third person shooter with mechanics like valorant. it is literally like valorant- any ideas?

#

(ping/dm me)

scarlet mountain
#

You can sell game templates pretty sure

ember hill
graceful arrow
#

pretty sure shooter game is still out there in one form or another

scarlet mountain
#

And then all gamers assume that any asset = asset flip.

ember hill
warm sierra
ember hill
#

Also am I the only one getting dรฉjร  vu from this?

ember hill
warm sierra
#

someone took my token

#

and did really awesome things to me

warm sierra
#

all im asking for is a name

graceful arrow
#

#fab isn't the correct channel for that kinda question, #lounge is, if no one offers any suggestions just make one up yourself.

ember hill
agile shuttle
#

?

ember hill
#

also, lounge chat is far from a marketing department

Doesn't explicitly referring to #fab

agile shuttle
#

No one told you to come here lol

#

also didn't say you weren't welcome in lounge, just don't expect anyone to actually help with it unironically

ember hill
#

And no, #fab โ‰  marketing

crimson pilot
delicate dove
ember hill
delicate dove
#

I would not wanna see this walking around at night, thats fo sho

dire meteor
full steeple
#

I can see hand IK maybe being a bit confusing

wanton ridge
#

Whats a good target texel density for ue store assets.

scarlet mountain
#

What's your audience?

#

Mobile, PC, film?

#

Best bet would be to underdtand that and then compare

delicate dove
#

generally, rule of thumb is 1024 pixels per meter.

#

though its an old rule of thumb, but it still seems to hold up quite well.

graceful arrow
#

3 thumbs per noggin.

thorny compass
#

How many squirrels is that tho?

urban spear
#

Anyone got any recommendations for which cel-shading asset is worth using, especially for use with Lumen? There's a bunch of them and it's hard to determine which one's the best

ember hill
#

At least to my knowledge cel shading works best on dynamic light probes

urban spear
ember hill
urban spear
#

That's fair, I suppose. I'm just looking for a cel-shader that's the least cumbersome to use while also having the most features - the cel-shaders for Unreal that I've tested so far have been something of a mixed bag.

scarlet mountain
#

Cel Shading probably won't just be a post process material you slap on and forget. Tearing one apart and tweaking it for your purpose will be the way to go. Additionally, you'll see best results with art made for the style, lighting designed for the style, etc etc.

#

But i agree with Makoto, cel shading clamps color ranges and loses a lot of subtle shading, which is where a lot of the benefit of GI comes in. It's the subtle details that makes GI really impactful

#

the big bounces can be faked

ember hill
#

And environment art is another whole debate.

urban spear
#

Cel shading everything seems kinda silly when even cartoons don't do that

#

Would be nice to leverage Lumen for bounce lighting on characters but oh well

loud flume
#

you guys think theres some money to be made selling things on the market place ? i thinking of doing it

#

is there anyone here that actually makes a lot of money xD i know it wont come easy or fast but im still interested in a response

delicate dove
#

really depends on what you are selling. some of the sellers are making bank, some get some extra pocket change.

ember hill
loud flume
#

thankyou for your response. my first idea is a few props a may sell for like 1$. in a sense of it being a donation towards me

scarlet mountain
#

There's a minimum cost I believe, also pricing can be odd. Pricing too cheap makes it look worse than similar products. So you might miss out on a portion of sales just from being cheap.

loud flume
#

i believe a cheaper price will bring in more clients.

#

and plus. my work wouldn't really be amazing anyway. it would mainly be clutter to start off with

#

i even had thoughts of selling worlds but i dont think that would work well you know, no one wants there game to have, what other games game, in terms of a dam environment lmao

graceful arrow
#

Price the asset for what it's worth. No point in competing in 'The race to the Bottom'

lost ridge
#

seems cool but what the fuck is a 4d person

#

like, they're in the 4th dimension?

bleak ice
#

@bitter plover please use #released for posts like this

maiden carbon
#

It's pocket money for me but it helps

scarlet mountain
#

Do you find it's consistent? Was there a curve at all like a peak around release, or 6 months later?

maiden carbon
#

It's consistent most of the time. Once took home ยฃ700 in one month. Yes there was a small peak at release. The sales periods helps. Nearly everyone prefers to wait for the next sale.

scarlet mountain
#

Good to know. Currently planning my pricing strategy

#

Targeting a $150-200 price point ATM, so was curious to hear from someone with a decently sized and priced project

#

Thanks for sharing

maiden carbon
#

What type of asset?

scarlet mountain
#

Vehicle Animation plugin

kindred token
#

I need advice on whether to buy brushify fores pack for my landscape?

scarlet mountain
#

Targeting film, previz, YouTube and game cutscene creation

maiden carbon
#

Ok i guess we will have to wait until we see the details before seeing if it's worth the price. If it took a lot of effort to make and produces fair results then I'd say it's worth it.

scarlet mountain
#

Yeah, without just using a buzzword, it is ai powered, and if I compare to blender plugins that run from 50-100, it saves the back and forth transfering you scene, which in hourly costs of an artist really adds up quick. Maya and max animation tools tend to be on the more expensive side. Seen some for 500ish

#

So I FEEL I'm in the right ballpark, but can always change pricing

maiden carbon
#

Sounds interesting. Good luck to you.

scarlet mountain
#

Cheers

#

It's an interesting few weeks ahead. I think about 3 weeks out

frail halo
#

searching for water simulation plugin suggestion

ember hill
delicate dove
#

Fluid Flux if you have money to burn

frail halo
thorny compass
#

lol, poor fella

scarlet mountain
#

Ooooof

dire meteor
#

Lol

scarlet mountain
#

It's a real danger though. Epic add more stuff very quickly

dire meteor
#

Which plugin?

thorny compass
#

It is, was, an Widget Thumbnails.

dire meteor
#

Good for him!

#

Was he selling it? Or just a free one?

thorny compass
dire meteor
#

I can't imagine they didn't at least pay him for it.

thorny compass
#

I was thinking the same, but we don't know how much functionality they used ๐Ÿ™‚

#

Unable to scroll the texture viewport in 4.x

ebon leaf
#

Hi Folks, I have some content from the unreal marketplace that I would like to use in TwinMotion, how do I get it out of the marketplace and into twin motion?

ember hill
bitter plover
#

ah you mean released section

#

sorry im new to discord ๐Ÿ™‚

#

now it should be in the right place

urban spear
#

So for folks who have this, is it as good as as people say it is?

ember hill
urban spear
#

Well, it's $550 AUD for me, but fair enough

dire meteor
#

That's actually really cool.

#

They should pay that person many millions and use it in ue5.

ebon leaf
# urban spear So for folks who have this, is it as good as as people say it is?

I bought it about a month ago. Here is my review from the marketplace:

This is my initial review based on the first couple of weeks of use. I may update this review later after some more experience. My two main impressions are:

  1. This. Plugin. Is. Incredible.
  2. Why on earth does UE not ship with this kind of setup out of the box?!

I have been re-writing my games existing character setup using the General Movement Component system. At first it's a bit confusing and a few things take some time to figure out. But once you get into it you start realizing how insanely POWERFUL it is. There are a LOT of inbuilt functions to help you out.

My previous UE Character setup was turning into a mess of too many events and functions. I understand UE replication but was still having a lot of trouble. GRIMTEC's video tutorials explained why.

The GMC setup is MUCH leaner, the replication is spot on, and I've even added some cool new functionality that I just stumbled upon messing around!

If you are making a multiplayer game you REALLY should have this plugin. I know, it's a little on the pricey side. But GRIMTEC has solved so many problems for you (some you didn't even know you had). It is absolutely worth the money.

ebon leaf
# urban spear So for folks who have this, is it as good as as people say it is?

Don't go down the rabbit hole (as I did) of adding lots of movement related functionality to the default UE character. The ONLY thing you can do (in BP) is set and forget variables in the built in movement component. You can't even reliably change those variables in the event graph. Your only option is overriding the movement component in C++. Go watch all the videos on GRIMTEC's channel as he explains why.

ebon leaf
#

If you are doing singleplayer then you can just use the default UE Character. Editing movement in the event graph is just fine in that case. My comments are above are related to multiplayer. Multiplayer replication introduces a lot of problems that singleplayer does not have.

#

That said, there would still be value in this plugin for singleplayer. For example, being able to swap out collision shapes at runtime. I am now able to do proper prone and swimming with a horizontal collision capsule. The GMC setup is a bit different from the default character, so you have to learn how to work with it. But it gives you a lot of control you don't have with the default character.

#

And if you have any inclination to add multiplayer later, well.. you need to be adding multiplayer right from the start or you'll have to refactor everything later. So it could be good to build on a General Movement Component foundation.

civic bay
ebon leaf
# civic bay so does this combine with a locomotion system like ALS, Kai or moveit? Or do you...

You would probably use the GMC instead of those other systems. I believe the ALS is just based on the default UE Character class. Kind of a pain in the ass there are all these competing systems that can't easily be combined. The GMC is a complete rewrite of the character movement system so you kinda have to go all in on it from the ground up. It doesn't actually do any of the things that ALS does - it doesn't include an animation graph or animations.. it just deals with properly replicating the character capsule movement (and changing the capsule shape at runtime ie. horizontal prone capsule)

ebon leaf
glass kiln
#

Hello! I have a question.
Can I use bought assets in my marketplace asset to sell?
Thanks in advance

scarlet mountain
#

No, any assets you sell you must have the rights to resell. Marketplace license does not allow resale, or redistribution in source form

glass kiln
#

Oh ok, what about free assets? Either from sellers or from epic itself?

ember hill
scarlet mountain
#

some epic stuff is acceptable, cc0 stuff is acceptable, IF they are a small portion of your otherwise greater work

ember hill
#

You can, however, use them as part of your compiled game

scarlet mountain
#

you can't just package CC0 textures in a pack and sell it.

ember hill
glass kiln
#

Can I use them as an example?

ember hill
scarlet mountain
ember hill
#

But not included in the asset pack

glass kiln
#

Ok got it

scarlet mountain
#

you can include some cc0, and things like manny, in your asset pack if it's a small part of demo content

glass kiln
#

Thanks guys

scarlet mountain
#

no quixel, no paragon stuff, etc

#

np

urban spear
#

Though now I'm curious, what problems does it solve that "you didn't even know you had"?

maiden carbon
#

I wonder if it solves a problem I am having with NPCs spinning 360 degrees briefly when turning left or right.

#

But only when "turn in place" anims/anim graph section is enabled.

dire meteor
#

That's likely to be because you're going from, say, 359 degrees to zero degrees.

#

And doing it the wrong way.

ebon jungle
#

can someone recommned a niagra system for smoke of car wheels?

tame compass
#

When i sell in unreal engine i can sell to turbo squid ?

ember hill
full steeple
#

Turbosquid doesn't have bad UX, you just need to watch out for bad uploads. Turbosquid staff is one of the only ones that will actually hold the product accountable for what it's advertised as, and is a great platform imo

tame compass
#

What is UX ?

scarlet mountain
#

User experience

#

It's more than just UI, it's workflow, design language, general usability

hasty nexus
#

what is your product about?

#

then most likely lack of content

#

or too many other products doing the same thing already exist

thorny compass
#

Too many? Don't get me started on packs of dirt textures or hmaps.

hasty nexus
#

I'm not sure, just my opinion. The solution would be either send them an email and ask them, or make the product more complete

delicate dove
#

there should at least be an email/something attached to email or note somewhere explaining why it got declined.

nimble garnet
#

hello! I'm not sure I'm in the right place, but trying to figure out how to add a html link to samples of the work I'm trying to publish on the UE marketplace. This is my first publish attempt. for the life if me, I can't see how to add a html link lol Possibly , I'm just blind!

glass crystal
#

Don't get me wrong, free assets are great, I'm not one to look a gift horse in the mouth, but when a publisher has actually zero paid assets I sorta get to wondering what their angle is?

graceful arrow
#

They received a megagrant to help with the creation of assets used in USA military simulations. While no one can speak to the specifics of any agreement, it appears that at least some of them get released to the marketplace for free.

glass crystal
#

Also wait can you put like real-ass jets in your game without any copyright issues?

#

(I ask because you could absolutely NEVER do that with, say, a real-world car)

jaunty dagger
#

Idk thats not 100% true look at forza or other racing games that likely acquired rights to do so.

scarlet mountain
#

I believe the hoops you are required to jump through to get a license to the likeness and trademarks are the "issues" they were referring to. It's possible yes, but expensive and a PITA

jaunty dagger
#

Call me a firm believer of never saying never.

ember hill
#

Even industry veterans going indie would still have difficulty on getting hold of the licence use

jaunty dagger
#

Thats fair, good thing epic loves us ๐Ÿ™‚

delicate dove
#

just make something so good, manufacturers steal your design.

thorny compass
#

So, it was practical/useful design actually?

wooden falcon
#

doesn't look practical at all

#

imagine trying to load those squared shells

tight narwhal
#

if me and someone else wanted to work on a project together, and the project uses specific plugins, is there a way for us to share the plugin, or does each person need to buy the plugin on their own account?

delicate dove
#

plugins need to be purchased per seat, so in this case, you both would need to purchase it.

frail prawn
vital parrot
#

Hey y'all. I am wondering if anyone knows how to add a link in the product page description. I finally got my sword kit approved but the link doesn't link.

delicate dove
#

there is an option when adding text to expose the html stuffs

delicate dove
#

happened to me too when I just started out

vital parrot
#

Thank you Luos

regal crest
#

What's up with the marketplace quality control when something like this can make it through?

#

but my configurable skateboard asset got rejected last year for "not adding significant value to the marketplace"

#

I know I'm coming across as unprofessional. But it's hard not to take it personally when you see incredibly low effort assets up on the store

thorny compass
#

Maybe that pack has 10 more pistols like that one?

regal crest
#

It doesn't, I searched for any possible reason it would have been accepted, but yeah I regret this already, was just feeling impulsive

#

I'm sure it's great, lol

agile shadow
#

Nah it's mostly a crap shoot.

#

Probably depends on the reviewer

zinc lotus
#

the skateboard looks fine

#

Is you skateboard displaced?

unborn plover
ember hill
scarlet mountain
#

What was wrong with the signup process? Seemed to be pretty standard to me. There's lots of red tape around ensuring there isn't money laundering going on with international sales and transfers

#

They farmed off a lot of the tax and AML stuff to hyperwallet, makes sense. It's hard to get right, let a company that specialises in it handle it

hollow zephyr
thorny compass
delicate dove
#

@twin matrix please follow the #rules and post such things in #released
thanks.

wooden falcon
#

saw that comment and thought "what did my state do now, jeez"

sudden rampart
#

Do people buy props? Interested in this side hustle of sorts but "not yet rated" on everything doesnt make me confident lmao

prisma flare
#

Anyone know why some assets have star ratings, but I click on reviews section and it tells me there are no reviews?

#

It also will have a number of reviews next to the stars

hollow zephyr
hollow zephyr
sudden rampart
hollow zephyr
#

of course

sudden rampart
#

can u link or say name one of ur better selling asset?

hollow zephyr
#

No, you have to find it!

#

Actually I think it's a very good time now to start selling anything, with UE5 launched and a new stream of people joining

quaint badger
#

posted this elsewhere but I think this actually might be the best channel for it?

#

hey all. I'm trying to gauge interest in a series of plugins. They're 100% c++ for best performance, but completely useable through blueprints. All of these are as modular as possible, you install the plugin and add the relevant component to actors you want it applied to, no nonsense and can get it working within a few minutes.

One would be an attribute, leveling, and damage system, another would be an inventory + equipment system with a sample drag and drop widget and the last would be an interaction system

They'd likely be in the 20-30~ dollar range each, which I believe is pretty fair as the closest thing to compare them to is much more expensive and (to my knowledge) far more work to get working with an already running project. Is this something anyone feels like they'd want to use or see a market for?

combining the three would allow for things like interacting with an object and it applying a stat buff to the player, using an item and it granting health like a potion, or equipping items and it giving you increased stats, etc.

ember hill
quaint badger
# ember hill Are they multiplayer replicated?

they will be. I'm unsure if they will all be 100% replicated with the first version, but they'll all be updated to be. (they're built for my project and I need them to be replicated) and yea, sorry forgot about this channel until I had already posted.

attributes/damage system is replicated, the others aren't finished.

visual summit
#

Is there a way to sort the launchers library tab to what is updateable? I have the orange dot showing there must be something updatable and been through the list but cannot find anything

visual summit
#

Boo

ember hill
#

No, really

#

Only exception might be code plugins, but not assets/complete project

pliant forum
#

I remember when everyone wanted to have folders for their vault, and a bunch of other features, like the updated asset notification.
Is there any work every being done to any of this? Been 6+ years now and I can't say I see any difference

ember hill
pliant forum
gilded basin
#

https://www.unrealengine.com/marketplace/en-US/product/meshbake?sessionInvalidated=true Anyone got this here? Want to know if this is the right plugin for a project I'm working on. Just trying to add simple .obj files that usually rely on a material file, but since unreal cant add it in with the file, or when i do add it in, unreal editor lags to death and adds 500 color materials that it then proceeds to shade and create a 10 minute lag screen. So trying to avoid that as much as possible and minimize that as much as possible!
I'm also more looking for something that, once I add the premade objects in, runs this automatically in its upload, so the simple object files can have its materials baked in. I think this is kind of close to what I want... but not fully there, which is why I'm looking for someone to test this before I consider dropping money on it.

Anyway if this doesn't make sense, sorry I don't know programming jargon! Would love to see if someone can test the files I am working with to add in. It's for an educational project so I want to know if I have to spend a lot or not before I buy this.

Unreal Engine

Bake and merge Skeletal Mesh and Static Mesh materials and sections

delicate dove
#

why not ask on 4hInteractive's discord?
also, disabling create material/import texture on import solves that "add 500 color materials"

meshbake can merge the obj's, and collapse material slots, but its a manual progress that can take a lot of time depending on what you are going for, and unless you modify the code/unreal's importer code, automatically running it is not supported. (afaik)

verbal lion
#

Hi guys, I wanted to test out the infinity blade assets for fun, but they seem to be missing and labelled as unavailable. Any idea why they were removed or is it just an issue on my end? Thanks.

p.s the packs in question are (weapons, warriors, ice lands and effects)

main aurora
#

Not sure if this is the issue or not but the unavilable label can happen if you have an editor currently running. If so then save and close it first then try again

verbal lion
#

I asked around and seems like quite a number of people have issue where some of the assets will be unavailable if you have too many assets. I'll try contacting support. Thank you @main aurora.

gritty mauve
#

Does anyone have link to the excel on marketplace asset prices?

#

To see who artificially boosted pack price?

delicate dove
half mist
#

is there a place to post suggestions for orbital launcher?

#
  1. I wish it would show the sales like steamdb
#
  1. also it shows some products that are NOT FOR SALE, which is okay but it should say that it's not for sale on orbital launcher
#
  1. also if a product is free, it should say free and not $0.00
#
  1. I wish it showed the reviews on orbital launcher (it shows the review stars, but can't click on it to go to the reviews)... or at least make it so if u click on the stars rating thing it will take u to the reviews page of the asset
  2. also it should show the questions (even just the questions number and questions answered number and then link to the questions page if u click that)
#

suggestions above ^

sturdy hawk
sturdy hawk
sturdy hawk
half mist
half mist
half mist
sturdy hawk
#

Ok, some of the points are fairly easy to do, I'll try to make an update in the upcoming days (just have to find some time for it)

half mist
#

that's great thanks, I'm liking using it a lot more, the regular marketplace is so laggy and slow

past spear
thorny compass
#

yo

#

sale

ember hill
quaint badger
#

hey all, I'm looking for some advice on a price point and possible critique of a plugin I've made.
Screenshots sum it up pretty well, but it's a complete attribute, damage, floating combat text, and floating health bar system all in one... as easy as adding a component to your actors and setting up your stats.

100% C++ can be used by people who only work in blueprints or expanded through c++. partially replicated right now, first update will finalize that
https://imgur.com/a/Xm5ijTm (it's an album)

jaunty dagger
#

Thought thats what /a/ meant ๐Ÿ˜›

#

What I have heard others do is look at similar products and sort of average a price off that I imagine theres things that do similar on the market.

lofty loom
#

hello , is there a chance to send an asset to a friend? My supporter friends want to give present assets and they what to use a invoice for their company. I searched but i couldnt find a good answer do you have idea?

night holly
#

HELP PLEASE ! Every day I keep getting pushed the same updates over and over to my epic launcher. These are not new updates just the same ones over and over.

#

This has been going on for a week already and each time an asset gets an actual update it adds the the daily list of repeat updating with nothing new. My launcher is slowly turning into one giant orange update ball (exaggerated joke) ๐Ÿฅบ

delicate dove
lofty loom
delicate dove
#

sadly no, no real way to gift things

lofty loom
#

It would be good feature i think

delicate dove
#

we've been asking or features for years, only to wait for more years. sadly.

civic bay
#

is there any price history tracker for stuff sold on marketplace? With the sale on at the moment, I'm fairly sure at least 1-2 of my "wished" items went up in price before the discount was applied.

delicate dove
#

jesus, "Water" went from 19.99 to 199.99

#

(1219) though on the store it seems to not.. be 199

#

hmm, list doesnt seem to update properly.

civic bay
#

could be a currency thing. It seems like the spreadsheet is in USD, but my local currency is different obviously. But it gives me a rough idea - thanks

fringe dome
#

How do I submit a sales report from unreal engine marketplace?
I thing i missed something.

scarlet mountain
#

I don't think you need to report earnings from the marketplace to epic for royalties if that's what you mean?

#

I think that's part of the slice they take in the sale

fringe dome
raven anchor
#

takes 2 months for the payment report to fill out and be sent

tardy falcon
#

is there no option to download assets (besides Megascans) directly in the epic launcher instead of getting forwarded to the browser every time?

#

sry downloading is the wrong term, claiming it would be more accurate

#

the download itself is in the launcher afterwards

#

lol, im getting auto forwarded to the browser as soon as i click searc

#

very weird, i can type in there but as soon as i hit enter or the magnifying glass the browser opens and the launcher stays at the landing page

delicate dove
#

ive seen it happen too, but tbh, I barely use the launcher.

thorny compass
#

How do you download stuff? ๐Ÿค”

graceful arrow
#

You can cryptomine more RAM.

sturdy hawk
#

@half mist I just added some of your request features for Orbital Market:

  • When price is $0, it now displays "Free"
  • There's now a scroll with the screenshot previews (and youtube video)
  • There's now an experimental price history (only showing prices for now, I'll add a chart later)
  • There are now a review and a question button

Concerning the product that are no longer for sale, I added something to be able to detect those later (I can't do it now for technical reasons)

You can try it out now: https://orbital-market.com/

thorny compass
#

Aww... price history

#

Godspeed.

half mist
half mist
half mist
sturdy hawk
half mist
#

but the whole point of my request was to show the sales ๐Ÿ˜…

#

or you're gonna add that later?

sturdy hawk
#

I didn't record sale price history, I'll see if I do this later ๐Ÿค”

thorny compass
sturdy hawk
ebon leaf
#

Can you guys recommend me any advanced AI asset?

thorny compass
#

dang, this "you are going to visit external site, you are not safe" on url click is so annoying.

regal prism
#

Hey @sturdy hawk, love orbital-market. You asked for ideas, what about a way to show all the assets from the same author? And maybe related/similar assets (based on tags I guess?).

#

And definitely having a way to store wishlists would be awesome.

vestal nacelle
#

i'd love a blocklist for the marketplace. Certain publishers put stuff up that I have zero interest in but there's currently no way to filter them out.

thorny compass
#

Yeah, me too, but no.

regal prism
#

True

sturdy hawk
ebon anvil
#

Hey everyone, I'm looking for a marketplace where I can purchase 360 HDRI Timelapse Stock Videos to use as a quick setup environment background for my scene.

Does that makes sense or is it possible to quickly build a environment with timelapse functionality in UE5? (clouds moving, sun passing in time, starry sky panning, etc.)

What I meant by quickly is like setting it up as easy as an HDRI background, using like a blueprint or similar to using setup wizard panels with customizable settings for the timelapse scene?

daring bridge
#

what is the marketplace free content limit? I seem to have hit it and can't use the cart to check out anymore

thorny compass
#

Epic thinks you are too addicted then ๐Ÿค”

thorny vault
#

Does anyone know of any help article or something regarding how tax should be handled when it comes to the UE Marketplace? It's all so confusing.

#

They use PayPal's Hyperwallet, but I can't tell if that counts as a EU or US business, whether or not they've already deducted taxes, etc. I just have no clue what the correct procedure here should be.

scarlet mountain
#

Talk to an accountant in your region

thorny vault
#

Yeah I guess I'll have to. I don't understand why taxation has to be so damn complicated.

scarlet mountain
#

Yep. But it's too important to fuck up with bad advice from someone on the other side of the world

thorny vault
#

I've looked all over the government websites for it here in Sweden, but everything seems so antiquated that there's barely anything related to selling digital products on an online marketplace.

scarlet mountain
#

The good news is once you've done it once, you get a slight feel for it so you can generally get it right on other account setups in future without having to get the advice again

thorny vault
#

Yeah that's my impression too, but it's so weird one has to get a masters business degree in economics just to figure it out the first time.

thorny vault
#

I don't get how a big corpo like Hyperwallet doesn't have a support mail and their chat support "is just one click away" but there's not actually any link to click to get to it.

delicate dove
#

yea, get a (good) accountant, they are worth their weight in gold.

thorny vault
#

I can't afford an accountants weight in gold x)

delicate dove
#

mine saved me over 10k over last 5 or so years.

#

(and only costs me about 300-450-ish a year)

#

though just going to one for good/detailed info wont cost you that much

thorny vault
#

If I thought there'd be this much hassle to pay taxes I probably never would have incorporated, tbh. Well, that and the fact that more than half of my income disappears in various taxes and fees

delicate dove
#

not sure about sweden, but "distributing digital goods to a US company" generally has tax-discounts in most euro countries.

thorny vault
#

I'll have to look up an accountant, but I'm afraid they'll just be a relic who doesn't know about the internet

#

When it comes to Swedish taxes, the rule of thumb is that whatever makes one the most miserable or is the most complicated, is what goes.

delicate dove
#

lol

#

sounds about right

delicate dove
#

@lavish sky this would go into #work-in-progress

lavish sky
delicate dove
#

thanks!

half mist
#

Does orbital launcher not show the creator name and link anywhere ๐Ÿ˜ญ

#

@sturdy hawk I'm so sad

half mist
#

Is it gonna be added in like

#

5 minutes maybe?

#

Any chance?

sturdy hawk
#

nop ๐Ÿ˜ฌ more like end of the day

half mist
#

Okayyyyyyyyy I think I can wait

#

Thank you

half mist
#

ok I ended up just looking for it on the og marketplace myself, but will be good for the future

tulip dome
#

Can you pull a list of items you own via the api? Would be cool if I could hide (or show) things I already own on Orbital

kindred sonnet
#

Anyone know of a good way to export a list of owned assets from the mp? Such as excel/csv format. I emailed the MP team and they were less than helpful.

delicate dove
#

I asked them a while back and they generated a list for me. not sure how else you'd be able to grab a list.

ebon leaf
#

Does anyone else have difficulty browsing the marketplace through the Epic Games launcher? Most of the pages don't load, and I get an error when trying to display 100 items per page.

sturdy hawk
sturdy hawk
sturdy hawk
#

I'll add a list of "blocked" authors later, that has been asked a lot

#

Also, I added some kind of unlimited "wishlist" feature. It's stored on the local storage and just mark products for now (with the little start at the top right corner of product cards)

half mist
#

Oh that's itneresitng

#

It's os funny I don't know why they limited it to 50

sturdy hawk
#

Yeah, that doesn't make much sense ๐Ÿ˜…... Btw, for now you can't list all your wishlist, be I'll also add that later!

half mist
#

I don't find the wishlist very useful anyways, since I can't categorize, I just use bookmarks

tulip dome
sturdy hawk
tulip dome
#

Yeah I am thinking the โ€œeasiestโ€ way is to have users save their json from the api and upload it via a form on Orbital. You could just store the product ids tied to a userid. Maybe there is a better or easier way. I have like 300 items and 4 devs on my team. Would be great if they could search/sort what Iโ€™ve purchased.

thorny compass
tawny minnow
#

Well regarding my purchase woes. After a month there is no update. I'm effectively blocked from purchasing anything from Epic's ecosystem. Marketplace support hasn't responded and, I can't stress it enough, that it's almost one month.

hasty nexus
# tawny minnow Well regarding my purchase woes. After a month there is no update. I'm effective...

are you sure you sent to the correct e-mail address? Did you receive a ticket number for your support request? I find it hard to believe there is 1 month delay in responses from Marketplace team so most likely you sent it to the wrong email or the request got lost. So either send them again an email at uemarketplacesupport@epicgames.com, or if you received already a ticket number for the initial request, do a follow up and ask for an update.

tawny minnow
# hasty nexus are you sure you sent to the correct e-mail address? Did you receive a ticket nu...

Thanks for all the info. I tried replying to the original ticket/email, which they used to reply to. The other day I had an issue with one of my asset packs I was updating, we exchanged a couple of emails, they asked if they can help with anything else, I mentioned the purchase issue and they vanished. Have sent two emails since then. Still nothing. They supposedly have escalated it to an upper level since May 5th. No sign since then regarding this. I'm just watching the sales go by and I'm unable to purchase anything should a need arise for a commission or work. Just awesome.

past spear
lyric musk
#

anyone know any cheap fake exterior material, related things on the marketplace

kindred sonnet
#

ty ๐Ÿ‘

lyric musk
#

I mean like a cube map material that would show an exterior, like a render target cube material. ive tried using them but the scale doesnt match so the exterior doesnt change size

scarlet mountain
#

There's the inbuilt hdri backdrop plugin

#

And hdri haven, or whatever it's been renamed has heaps of hdris

trim walrus
#

which are the license of things i buy in unreal?

gilded basin
thorny compass
#

Call me unbeliever, but I would prefer manual selection of how this should be done.

tame wasp
#

Anyone aware of some modular gun kits on the marketplace? I want to kitbash together my own guns.

graceful roost
#

is there any recommended / good plugin (or anything else) that I should definitely buy while it's the sale still up? ๐Ÿ˜„

#

I have electronic nodes, it was a good investment

thorny compass
#

Subjective, lol. Not a fan of these electro nodes.
Have a look at the Blueprint Assist and the other one, with similar name.

delicate dove
#

Node Graph Assistant

thorny compass
#

bingo

graceful roost
#

nice thanks, anything else editor related stuff?

raven anchor
inner reef
#

Anyone know if it's allowed to use parts of assets by epic games? I was thinking of taking the hands of a paragon character and repurpose them as vr hand models..

inner reef
#

I guess this means I can't?

half mist
#

hi

#

can someone smart pls make a plugin that lets me split rgb textures into different textures

#

so I don't have to go and do it in photoshop

#

so like I have a texture asset with different r g b a, and I want it to be split into 4 different textures or whatever

half mist
inner reef
#

Ok ty

graceful arrow
half mist
#

I dont want to do it from the material

#

I want an actual texture

delicate dove
#

@fluid cargo has you covered

thorny compass
#

These are one liners with image processor, but hell if I can remember all of their arguments.

spare grove
half mist
#

and I want 1 master material

#

this just makes it easier

delicate dove
half mist
#

๐Ÿ˜…๐Ÿ˜…

strange aurora
#

I'm trying to figure out why it won't let me install a plugin from the marketplace. I built UE 4.27.2 from source but the launcher isn't finding the engine so it seems like it won't actually let me download the plugin (the plugin says its compatible with 4.24 - 4.27, 5.0). Not sure if its relevant I don't have any prebuilt UE engines installed

fallow juniper
#

you can't install plugins unless you have UE installed from the launcher

#

you can download UE and manually delete the folder to save space, and the launcher will still download/install the plugins

half mist
hollow grail
#

anybody know when the massive marketplace sale is over today ?

#

nvm found it. its over at midnight tonight

strange aurora
#

Thanks for the help And and Tbjbu2

daring bridge
#

is there anyone from the Epic marketplace team awake and on the server right now?

#

thanks

vivid saffron
#

anyone know where i can get a free pack for zombies ?

delicate dove
lament flame
#

im curious what free assets we will get this month

next badge
#

7th

ember hill
lament flame
#

@next badge @ember hill thanks ;-)

ancient hare
#

Hi there, any marketplace seller lurking around on this channel?

ancient hare
#

Anybody here ever got their marketplace submission declined with a "Product is not ready for review"?

#

We send a blueprint asset pack wit demo and docs, zip file, password in version notes, tested to work in 4.21, 4.27, and UE 5, yet it got declined without any specific explanation why.

#

Anybody else run through this trouble before? We're kinda clueless on what to fix here.

hollow zephyr
#

@ancient hare did you include the project Content folder and the rest in the zip?

ancient hare
#

Content, Config, thumb, .uproject

hollow zephyr
#

demo was separate? ๐Ÿค”

ancient hare
jade dagger
#

Anyone tried any of the dialogue systems?

graceful arrow
#

Probably.

delicate dove
ancient hare
inner plaza
#

how do i get notified when the sales are

scarlet mountain
#

There's an unreal newsletter. Follow any of the official channels on social media, and I think this server generally posts it under news

hollow zephyr
ember hill
#

It's not like the link is going to be leaked to someone, unless you're sloppy

lucid osprey
#

AND

#

customers will definitly be confused.

bleak gate
#

Does anyone know when the free item will be released

#

In the marketplace

tough crag
#

I'ld also like to know, last month they released it on the 4th I think, but we're already on the 6th and they havent released it yet so I dont know

bleak gate
#

Yesterday I saw someone to say that it's going to be released on 7th

#

But I'm not sure about that

#

Let's hope that is tomorrow

hollow zephyr
#

guys

#

it's first tuesday of the month...always has been

#

read the pinned stuff

thorny compass
#

You are going to be dietered

delicate dove
#

every month. every month.

ancient hare
# hollow zephyr What's the benefit of adding a password? Let's make the reviewers job easier not...

@hollow zephyr @ember hill
Isn't that's why the version notes entry is placed on the web form for?
I actually found the 1.4.1.c password part because I did a ctrl-F on the marketplace guidelines, since I got no idea what the version notes is supposed to be filled with.
That, and the part where the web form keep insisting people to read the submission guide anyway (that constant reminder box above), as well as the weird inability to save the submission draft unless all forms are filled.
Maybe I'm just following their rules to a tee I guess, isn't that what they want?
Why expose a functionality if you're not supposed to use it?

delicate dove
#

version notes is just "added a fix to X" or "Updated material", "added over 9000 new meshes"

#

though its mainly a reminder to yourself

ember hill
next badge
graceful arrow
#

hello

thorny compass
#

Where have you been? Do your job.

half mist
#

Apart from the people that keep declining my refund requests

#

Don't see anyone else maintaining anything

#

They literally forget

#

Someone needs to email them

ember hill
#

Friendly reminder: ||June 1, 2022 is Wednesday.||

half mist
#

So that means we have to email them a reminder.. Right?

ember hill
#

See pinned messages

(I still regret the bad editing oversight smh)

solar shoal
#

Is it possible to buy a model on marketplace and then get it as a standard obj/fbx to use outside? I'm asking as I look for a way to release one for limited use only, if I don't want it to be used elsewhere

scarlet mountain
#

Marketplace license is pretty liberal for most assets. Customers are allowed to use purchased assets in other engines unless itโ€™s certain epic content

#

And yeah, you just right click the asset and click export

#

If you wish to put such restrictions in place you will probably have to look at a different marketplace

solar shoal
#

Thanks ! So I would need to get epic attention to have it released under special license or something, which would need of course something of great interest only?

scarlet mountain
#

I donโ€™t think epic do it like that, itโ€™s certain content authored by or sponsored by epic.

#

But Iโ€™m not epic, so if in doubt, shoot them an email

solar shoal
#

I see. I'll do that when I'll have something big enough

graceful arrow
#

Yeah, found that pretty funny considering his rants.

next badge
fallow juniper
#

I'm just glad that nothing that I bought on this last sale went free ๐Ÿ˜…

vapid ridge
#

The free construction site asset. is anyone having an issue with loading the levels?

thorny compass
#

It is TuesDAY!

#

hmm... nothing interesting

thorny compass
ember hill
#

"If you can't beat them, join them (for a month)"

thorny compass
#

I own that since time, it ain't bad. Of course, found few things in the code, the one reported, got fixed.

ember hill
#

As cool as MoveIt is, I'm rolling out my own system, and I wanted it to be free open source

thorny compass
#

godspeed

fallow juniper
#

"WILL NEVER GO FREE FOR MONTH"

ember hill
#

You're supposed to destroy them, not join them!

delicate dove
#

https://www.unrealengine.com/marketplace/en-US/product/stylized-fantasy-provencal
This is quite lame, this "team" buys up content from people who make scenes and then sell it on the marketplace.
the person they buy it from gets a few % of the first few month's sales as well.
now they added this as permanently free, meaning they got quite some money for it to be released for free. (not allowed to say how much, but lets say more than a dozen dollars times a few zeroes)
https://twitter.com/ofkaters/status/1512865733881085952
https://twitter.com/albmarvil/status/1496065519673384961

Unreal Engine

Stylized Fantasy Provencal with 113 meshes.

hey! don't let someone pay you $500 and "6 months of 50% profits" for them to take your work and publish it on the Unreal marketplace. then also say "but we also have a big following! exposure!" when they really don't credit people
just publish yourself!! 100% of profits forever!

Likes

327

@LeartesStudios ๐Ÿ‘‹
I did save a screenshot

1/x

#

not saying what they are doing is wrong, but it does leave a bad taste.

dire meteor
#

Well let's hope they crash and burn.

delicate dove
dire meteor
#

Couldn't just shut up and accept defeat, huh?

#

I bet they hired 27 lawyers for 3 months to prepare those threats!

soft elm
#

Leartes always seemed potentially scummy. Some good assets but awful support. Release -> Market - > Move on. Sad, I liked some of their assets, but they're like a Turkish chop shop I think

agile shadow
#

Oh man finally

#

Leartes is scum

#

I can finally say it

#

They approached my partner as well

#

they hunt on artstation

#

mostly newbies I guess

#

get them a super bad deal

#

and promise exposure

#

My partner told them to f**k off and learn to read, especially since she already placed the link to the product on artstation

#

so they couldn't even be bothered to read the description and see that it was already on sale

soft elm
#

I feel bad for the artist who did Provencal, seemed a labor of love, lots of nice little touches and assets in there. Def worth looking on for the Grass and more

agile shadow
#

Yea most( not sure if all) of their stuff is taken from talented newbie artists that they hunt on artstation

soft elm
#

They've segregated it into another brand name "Stylarts", thinking ahead ๐Ÿ™‚

agile shadow
#

basically If we would have accepted their offer, we would have lost over 10k in revenue in just a few months

#

and probably tens of thousands in lifetime sales

#

since they don't give you anything after 6 months

agile shadow
#

very exploitative

#

shameful

soft elm
#

from their FB "StylArts is a stylized Asset Packs Publisher , parent publisher of Leartes Studios. StylArts focuses on to publish and create high quality Stylized packs in different concepts.
We have published 5 different Stylized Asset Packs already. You can check them out from this link "

agile shadow
#

hopefully at least a few people see it and stop working with them

#

made me feel like a sucker for actually offering a job to junior artists with good portfolios

soft elm
#

I'll be sure to point some stuff out next time they do marketing on Reddit ๐Ÿ™‚

agile shadow
#

instead of just ripping them off

dire meteor
#

So they're buying assets on the cheap, promising exposure and then reselling them?

agile shadow
#

yes

#

they offer a few hundred $$ and then 50% of sales for 6 months

#

and then nothing

dire meteor
#

Lol

ember hill
#

Exposure dollars is in all time high btw

#

Conversion rate from EXD to USD is 1:1/10โธ

weak sky
#

I've encountered an issue where none of the buttons in the marketplace work. I go to the dropdown for browse or UE5 and when I click on anything nothing happens. The same goes for search does anyone have an idea on how I can fix this problem?

scarlet mountain
#

that happens for me through the launcher. Website works fine though

#

the launcher is crap

thorny compass
finite dome
#

Is movelt similar to als?

thorny compass
#

no

#

And kind of, yes.

#

Just try it.

finite dome
#

I will I'm just not near my PC for the next few days and was curious

jaunty dagger
#

@weak sky Sometimes a restart of the launcher fixes.

white lily
#

Having never been through a major release transition before, do you think most marketplace sellers will continue to support 4.27 for some sustained period of time? I know most may support only 2-3 last major versions, wasn't sure if that means ue4 would get dumped all together once 5.1/5.2 release or if support for 4.27 is likely to stick around a while like an LTS

vale prawn
tulip dome
#

Yeah definitely depends on the tech used in the pack as UE5 has some big changes (nanite, lumen, chaos, etc). Iโ€™m most interested in the skeletons for characters (and clothing) as we have the new UE5 skeleton/metahumans while most still use the UE4 skeleton.

silent mesa
#

I think the marketplace needs a TIP option

wispy coyote
#

Any fix for asset "Unavailable" in Marketplace? I've tried restarting, updating, etc.

dire meteor
#

Do you have 5.0 installed?

#

Not the preview, etc.

wispy coyote
#

yup, 5.0.0 installed

thorny compass
#

I had few times similar case, but it somehow got fine after awhile.

#

Maybe ask on the Epic's forums too.

dire meteor
wispy coyote
#

@dire meteor updated to 5.0.2 - still "unavailable" :<

dire meteor
#

๐Ÿ˜ฆ

graceful arrow
#

is it available via the website?

tawny minnow
#

Update regarding the purchase/checkout issue.

According to the Unreal Marketplace Support team the country on my account was set to my location when it was sent over to their ecommerce team for review. Which was in conflict to the registered info by me, thus preventing me to purchase anything on the Epic Games site. They have properly set it up this time to reflect my registered info.

Their ecommerce team informed the support team that this check is for tax compliance purposes, not fraud prevention. Because of this, it cannot be disabled on accounts. The VAT country and the account country must match, and that I should not be prevented from completing purchases moving forward regardless of my geographic location.

Let's hope this keeps functioning.

vale prawn
foggy parrot
#

Did anyone else see an announcement about Free Spacecraft/environment/ships Assets being made available in the last few days. Swear I saw it, but can't track it down

vapid veldt
#

a great addition to the medieval RPG you are building!!!!

ember hill
#

plz don't crosspost kthx

stark phoenixBOT
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:triangular_flag_on_post: Dillon Armstrong#1736 received strike 1. As a result, they were muted for 10 minutes.

delicate dove
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@vapid veldt please dont do this again.

stark phoenixBOT
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:triangular_flag_on_post: Dillon Armstrong#1736 received strike 2. As a result, they were muted for 1 hour.

main aurora
wispy coyote
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@main aurora yeah i have this asset in my library but i can't download it/add do project

main aurora
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i was most definitely wrong, i own the asset as well and it is no longer showing in my library at all

ember hill
main aurora
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yup, i just opened it for the first time today

ember hill
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Restarting again?

main aurora
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just did, it is no where to be found

graceful arrow
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double check you have a compatible engine version installed.

lucid osprey
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this plugin for instance will only work for ue4

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but not ue5

fallow juniper
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it is a problem specific to this plugin

main aurora
fallow juniper
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it doesnt show up in my launcher as well. the seller released it for free then made it paid

distant tendon
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What the actual....apparently there's a limit on how many assets you can purchase on a single account, after that number, further purchased assets just become "Unavailable"

ember hill
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Uhh no?
I've been collecting free assets since the first free for the month stuff rolled out

distant tendon
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How many assets in your vault?

main aurora
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I have over 1100 in mine and they all work except for the 1 mentioned above

distant tendon
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I have 5 assets I purchased and are all "Unavailable", all previous assets work just fine. I even used different payment methods

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Every other person I've read about that has had this issue said there was a limit and they had to create another account to transfer some assets

main aurora
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Maybe it is not related but when was the last time you cleared your VaultCache

distant tendon
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I actually just reinstalled the launcher which did that

delicate dove
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if it keeps happening, contact the mp-team so they can take a look at it

distant tendon
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Yeah, I have

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I setup a case yesterday

strange aurora
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is there a way to make marketplace default to showing your UE4 projects (library) instead of news?

prisma flare
distant tendon
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@prisma flare Thanks for the response, unfortunately I only have one account.

vital parrot
upper vector
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I googled "Seller Profile Discontinued" and cant find anything about it. I created a seller account long ago (3 years) and never made anything. Now, I want to try and make some things but I cant even move on with the process since I am getting this message on the portal.

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Any articles/suggestions?