#fab

1 messages · Page 129 of 1

coarse sun
thorny compass
graceful arrow
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not sure if it's his. It's an update anyways 🙂

thorny compass
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head scratches ...mess

fossil quest
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@shadow inlet .. when you can please see my DM. I still can't access the creator's forum .. (btw, my username is SomeAB there as well)

summer cloud
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Figured it out

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: P

ember hill
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Yeah, that basically means you can only assign one engine version at a time.

summer cloud
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Will have to do 4.21, then 422-23, then 424+ i guess

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ugh, i'v got such shitty upload i was hoping to keep this as light as possible 😂

forest harbor
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Only add older, if someone ask for it.

quaint cedar
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Are we talking about blueprint project or a plugin?

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Because you can't downgrade BP projects so you'll have to start at the lowest you want to support

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For plugins, if they don't have any assets, you could start wherever and recompile them. There should even be a commands to compile plugins for multiple versions

sacred temple
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What types of marketplace assets are most popular? What should i develop to gain most money from it?

forest harbor
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But for plug-ins you have to upload a one for each engine version.

forest harbor
delicate dove
hollow zephyr
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what is up with this new rule? my previous pack had no collisions and it was fine

forest harbor
delicate dove
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XD

delicate dove
real dust
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On trees? Really?

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Step 1 on foliage packs for me is to yeet all collision because foliage collision is really dependent on project specifics

delicate dove
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true, but ive seen packs where the trees had a cylinder collision the size of the canopy of leaves all the way to the bottom XD

graceful arrow
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Ah the classic, thou shall not pass kinda trees.

hollow zephyr
dusty portal
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i wrote a plugin that is mostly art assets but it has a bit of C++ code, what category do i publish it under in the marketplace

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also why can i only publish stuff for free in the code plugin section?

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weird

delicate dove
delicate dove
dusty portal
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Oof

tawny hinge
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so we only get high quality paid content like this

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reduced it from 168 to 36 vertices...

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or is there any good reason for assets to have a high vertex density? (no vertex colors used on this one)

delicate dove
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no current gen gpu is going to cry over 130 more polygons or not.
with nanite coming you might even want more.
you could use vertex colors and need more verts to accurately use whatever you have planned with them, or tesselation, or... iunno, use vertex lighting XD

tawny hinge
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now use 100 of these tiles, so we have 13k vertices

delicate dove
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same answer. and hlod

tawny hinge
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yea, hlod may fix such stuff, but it's unnecessary to rely on such tech imho

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as all meshs of that asset pack are pretty dense without a good reason

delicate dove
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its near automatic and free.

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I do agree that lesser polygons is not a bad thing though

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but at least now, if you want to edit the material to vert-paint some grime or whatever the verts are already there XD

silent mesa
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I hope more animators in the marketplace sell high quality classic weapons with weapon and arm animations. WW2 or WW1 weapons similar to Hell Let Loose..

ember hill
tame wasp
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I hate the search so bad #rant I have an asset pack of masks. I search mask or masks and it doesn't show

limpid imp
sage jolt
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We are working on some ancient roman vehicles to make an asset pack so can i ask you guys some questions? because i am stuck at what should i include in the pack

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for example; there is a merchant ship and i added morph targets and configured locomotion for sail cloth wind interaction to fake cloth sim for sails but

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i am not sure what kind of.animations you guys can think of since there are many different types of control systems for ships

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also there are hand carts, horse chariot and ox cart but we use them as physics objects to handle their behavior, would you rather see them as vehicle bp?

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since these type of decisions effected by workflow and systems people use and we dont know which one of them used widely

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i have hardtime finishing stuff

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also do you think its nessecery to add animations for characters in it? like rider etc?

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i can make it very customizable and also i can make.them fit into any project type but then using the pack and integration will be difficult

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we always aim for easy integrations, asset pack (not project so u can add in existing projects easier) but vehicles are hard to deal with and takes time

tame compass
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I got message from epic tp activate acc. But i already active my hyperwallet.

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Do u guys get this message too ?

coarse sun
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@sage jolt Most of the almost complete packages in several genres are supposed to be used as foundation for a new game. Usually the integration it's hard. If you do a very complete package no doubt several people it'll bought it just to sell it in Steam with very few changes.

tawny torrent
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I received a mail yesterday called submission result : changes needed Please refer to the other email for more information

However , there’s no other mail

solid tangle
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What is a good weapon pack that contains meshes, sound effects and animations? (And free)

ember hill
ember hill
tawny torrent
summer cloud
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Hello, i need some advice from experienced marketplace sellers. Basically our asset pack got declined for this reason:

  • Submission not in correct format. Prior to submission, assets should be imported into Unreal Engine and submitted as an Unreal Engine Project. This should include a .uproject file, a Config folder, and a Content folder. If you would like to import these assets into Unreal Engine and resubmit them in the required format, we will be glad to review it.

The confusing part is this that in the "distribution method" section of the new product, we chose "Asset Pack", which has this line attached to it: "This method of distribution will import everything in your project except the Config folder and the .uproject file into a user's pre-existing project of their choice."

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We submitted ONLY the project as in .../Content/Project

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This is quite confusing 😅

real dust
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You need to submit an entire project

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The .uproject and config stuff just won't be distributed

summer cloud
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aaaaaaah

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damn, fair enough..

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this begs another question though, say we support two versions with one "project version", does this mean the downloadable file must contain two projects, one for say 4.22 and one for 4.23?

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or can it just contain 4.22

real dust
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If the 4.22 project works in 4.23 without issues, then you can just upload the 4.22 one and note it as supporting 4.23 as well

summer cloud
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alright

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thank you 🙂

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i'm wondering if they could make this clearer lol

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or maybe i just didnt read something obvious?

hollow zephyr
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@summer cloud just use zip-up project and send that, done

summer cloud
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👍

flat schooner
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Hey, I need to retake my Tax form. I got a question If I have simple one person company what should I choose?

hasty nexus
tawny torrent
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Mp team changes needed files say : Modular assets should have the pivot set to a bottom corner

When i did pivots in the middle 😅 for street parts

To allow rotation easily without having to relocate after rotating

solid tangle
ember hill
solid tangle
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Oh, how do I do that

coral summit
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any great road tools with splines to suggest? looking to buy one

graceful arrow
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Brushify Natural Roads comes to mind

snow garnet
errant flame
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Hello guys, can I use Epic’s Zen Garden environment outside of engine?

Basically I want to export it and use 3DS Max to bake light and then grab a .glb or .glTF file to use it as a custom environment in Spatial.

Is it permissible to do so?

delicate dove
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nope

summer cloud
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Hello, I have a quick question. After submitting we were told we had to fix some overlapping lightmap UV's. This was because light map coordinate index was set to 0 instead of 1. Now these issues are fixed, but we still have a few objects that say "Object has wrapping UVs" when we try and build lighting.

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Question is will this mean it will fail again when they test?

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Because I am not sure how to fix these issues...

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It doesn't say anything about overlapping lightmap UVs which is what the first issues were about but afaik this error still has something to do with overlapping UVs 😛

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Thing is there doesnt seem to be anything obviously wrong with the UV1 channel of the assets that are flagged

delicate dove
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you'd fail the test.
If you cant see any uv's overlapping it could be some of them are mirrored.

summer cloud
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Good to know, thanks 🙂

clever delta
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hey, is it necessary to update the version and version name of a plugin when u are updating the engine version or should just leave it? anyone that has a plugin in the marketplace knows?

tawny torrent
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Shizzles , Now i got to update products to 4.27

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I’m confused do i have to re-upload previous engine versions too ? In order to just add 4.27?

hollow zephyr
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@summer cloud I had the same issue, UV 0 had some faces that werent propwrly unwrapped (size 0 on the UVs). Thay fixed my warnings

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@tawny torrent no, just check if they work in 4.27, and if yes tick the box for that version

tawny torrent
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So do i delete the previous versions link? Keep it blank? @hollow zephyr

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It won’t let me keep them blank so do i have to re upload all versions again and resubmit them?

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Maybe i keep the old link as it is even tho it wont work

hollow zephyr
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@tawny torrent no

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just check if the 4.26 project works fine in 4.27 and if yes tick the box to support it

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if it doesn't work in 4.27, upload a different version for it

tawny torrent
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Ohhh , thats all? I submitted it as a file update with new link , lemme delete the files and email them

desert sand
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I have tried to resend my assets like 5 times already, can pass all other tests than "build lighting". I have built lighting on my level like 30 times already.

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I can't figure why it isn't working.

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I get no errors in engine or anything like that.

tawny torrent
desert sand
delicate dove
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if you open a map, does it tell you lighting needs to be rebuilt?

desert sand
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No.

hollow zephyr
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@desert sand did you run a map check?

desert sand
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Yeah, Map check complete, 0 Error(s).

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Build my scene from ground up with latest 4.27 version, let's see if my submission is now ok.

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Found someone having kinda same problem many years ago and he got answer: Had this problem aswell, simply clone your project and its fixed no need to redo everything and migrate.

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So let's hope everythings ok now.

desert sand
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Ok, got approved, not sure which thing helped... 4.27 version or just making new level with everything same as old level.

hollow zephyr
lavish steppe
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trying to find an animation pack for zombies clawing their way out of the ground, cant seem to find one?

desert sand
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@hollow zephyr Thanks for tip, didn't notice that channel!

tidal moss
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submit asset
needs a typo fixed
fix and resubmit
new version comes out
pending.........

tame compass
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Also get typo again

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Lol

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I want to model weapon. Do i have to animate mannequin legs ?

eager kestrel
# tame compass I want to model weapon. Do i have to animate mannequin legs ?

For just a weapon you technically don't have to animate anything (unless the weapon itself is animated). You can sell it as a prop (weapons have their own category though). If you do create animations for it, then yes, you should include the legs as part of the animation. The user can then decide to use only the upper body portion (during movement) or the full body animation when standing still. You can then sell the animations separately in the animations category.

ebon leaf
raven ferry
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I know but we needed something specific, like a zombie crawling from underground

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That pack that I've sent has 3

ebon leaf
tepid aspen
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Let's say someone purchased your asset, and they want refund, how do you refund them?

royal belfry
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I bought a plugin from the marketplace, but I only have ue5 installed from github zip. The Epic Game Store launcher won't let me download the plugin because it doesn't know that I have ue5. Does anyone know how to get the launcher to understand I have a version of the engine from github? Or how to get around this issue. I'd like to not install a version of ue4. I just don't have the disc space.

fading swallow
real dust
vocal bolt
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Hello friends! Sorry if it was asked before, can I use epic's permanent free content in my marketplace assets for selling? For example can I use construction package in my marketplace package as props? Or Kite Demo's trees?

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The real problem is trees. I need trees in my asset package, but I dont want to model it since there are many free trees.

modern perch
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you can't resell any other marketplace content in your own content

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(even if it's Epic's free stuff)

vocal bolt
delicate dove
delicate dove
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XD
8 has 4more included

stark phoenixBOT
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:no_entry_sign: Brightty#5945 was banned.

delicate dove
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fake discord nitro spam

graceful arrow
modern perch
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I don't believe they should be used, because the licensing terms on those are explicitly contradictory to that of the normal marketplace license

graceful arrow
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Well, I know of one pack that got rejected because an animation was janky. The author pointed out that it was from the Kite Demo, and it was passed.

modern perch
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Marketplace staff passing things isn't a reliable indicator of what's actually allowed, unfortunately :/

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quality control there is... dire

graceful arrow
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True.

modern perch
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in any case, the problem stems from different licenses; content uploaded by Epic comes under the “UE-Only Content” provisions of the license agreement;

"For UE-Only Content, you may exercise your rights under the License only if and to the extent that the UE-Only Content is utilized in a Product that requires the Engine Code to operate or is a non-interactive linear media product (e.g., broadcast or streamed video files, cartoons, movies, or images) rendered using the Engine Code.
[snip Twinmotionn stuff].
The UE-Only Content is subject to all of the terms of this Agreement that apply to Content, as well as the additional limitations described in this paragraph. All references in this paragraph to UE-Only Content include modified versions thereof made by you under the License."

Other marketplace content isn't "UE-Only Content" and doesn't have that provision and can be used more freely; you could use textures, meshes, audio etc in another engine if you so wished as an example. The problem with bundling Epic's assets is you now have one content package with two different sets of licensing terms and no way for the end-user to distinguish between the two.

north stirrup
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According to the MP team Epic free assets can only be used for demo yeah

north stirrup
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Correct @ebon leaf

raven ferry
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I had a tab open for several days and the asset was 19,99 USD until yesterday (if I am correct), and now its 29,99 with 50% off hmm

modern perch
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it's possible - I've already found one asset that hiked the price right before the sale (which is of course, illegal in several countries and the Martketplace still allows it, despite several complaints)

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in fact, there's quite a few

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several hiked the price yesterday before setting a discount

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now it's $350 with a "50% discount"

raven ferry
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its not allowed in the mp

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we just have to report

modern perch
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whut, which one was that?

here we go - according to the current API scrape, all of the following raised the price within the last four weeks, and are now on sale with a misleading discount (intentionally or otherwise). Quite a few of them were updated very recently.
https://www.unrealengine.com/marketplace/en-US/product/vintage-scifi-pack-vol-2-android-mummies
https://www.unrealengine.com/marketplace/en-US/product/carz-01-drivable
https://www.unrealengine.com/marketplace/en-US/product/buggy-vehicles-pack
https://www.unrealengine.com/marketplace/en-US/product/real-science-fiction-weapons
https://www.unrealengine.com/marketplace/en-US/product/ghost-grade-1
https://www.unrealengine.com/marketplace/en-US/product/modular-medieval-environment-castle-village-modular
https://www.unrealengine.com/marketplace/en-US/product/dere-ghs
https://www.unrealengine.com/marketplace/en-US/product/vintage-scifi-pack-vol-1-enigmatic-ancient-stone
https://www.unrealengine.com/marketplace/en-US/product/1950s-nyc-environment-megapack
https://www.unrealengine.com/marketplace/en-US/product/gender-ghs
https://www.unrealengine.com/marketplace/en-US/product/amazon
https://www.unrealengine.com/marketplace/en-US/product/vizard-ghs
https://www.unrealengine.com/marketplace/en-US/product/zamber-ghs
https://www.unrealengine.com/marketplace/en-US/product/elfer-ghs
https://www.unrealengine.com/marketplace/en-US/product/adfir-ghs
https://www.unrealengine.com/marketplace/en-US/product/killer-ghs
https://www.unrealengine.com/marketplace/en-US/product/krot-ghs
https://www.unrealengine.com/marketplace/en-US/product/sci-fi-crates-04
https://www.unrealengine.com/marketplace/en-US/product/soundpack
https://www.unrealengine.com/marketplace/en-US/product/modern-apartment-minimalist-00
https://www.unrealengine.com/marketplace/en-US/product/driveable-hovercraft
https://www.unrealengine.com/marketplace/en-US/product/multiplayer-ready-snowmobile

modern perch
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yep, that one raised the price yesterday according the scrape - $19.99to $29.99 like you said, but isn't showing as being on sale

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the API scrape is probably not totally up to date, especially as the marketplace seems to be struggling right now

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oh lol, I've just seen that one

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API scrape hasn't correctly tagged it as a recent price change, but you can see it when you hover over:

eager kestrel
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Recent changes only last for 1 week.

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If you hover over the "NAME" header, you can see where the spreadsheet is in its current scan. Right now it is updating the 7000s.

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The database I use to store the info is current and updates all items in about 15-20 minutes. The spreadsheet takes much longer to update though.

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At some point I may just make a website to show the realtime info in the database instead of using Google Sheets.

delicate dove
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cc @shadow inlet ^
Might be worth to take a look at the last 10 comments

modern perch
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tbh, you'd probably get more results reporting it to whatever relevant body in your local country (e.g. FTC in the US), because this has been going on for years and there's still nothing in place to prevent it

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at some point you have to accept that Epic just isn't acting in good faith

graceful arrow
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After sending a query to the Marketplace Team for a little clarification, this is the reply. Most of it is stuff we already knew but I find part 4 to be the interesting bit. This may help others in knowing what can and cannot be included.

Thank you for contacting Marketplace Support.

We try to stay as consistent as possible when it comes to Epic demo content, but sellers will use this content in a wide variety of ways. It can sometimes be challenging to decide exactly where to draw the line.
Some good rules to keep in mind, only content published under the Epic Games seller account can be used as demo content in Marketplace products, as long as it meets the following:

1 - It is not an integral part of the product. If the demo content was stripped from a project, the product should still function as intended.
2 - It doesn't make up the majority of the assets being offered. Eg: An First-person Shooter Blueprint submission with basic Blueprint functionality but highly detailed levels that are completely designed with Epic demo content would not be allowed.
3 - It is in a separate demo folder. This is meant to allow buyers to easily access what they purchased and exclude any Epic demo content if they like.
4 - It doesn’t bloat the project size unnecessarily. We have had sellers submit 20GB projects with nearly 18GB being demo assets. This is the main reason that we recommend not using ‘Open World Demo’ or ‘Kite Demo’. Technically these projects can be used as demo content, but to avoid file bloat, we recommend using other projects or be very sparing in what you take from these projects.
5 - It is clearly listed in the Technical Information so buyers know exactly what they are getting. If a product contains demo assets, the Technical Information should have a breakdown of how many meshes, materials, textures, etc. are actually being sold. Demo content should not be included in this but listed separately.

#

A lot of Epic content can only be used in Unreal Engine, so it’s very important that buyers know what is Epic demo content and what is not. Others have submitted Quxiel Megascans content, which we do not allow to be included in 3rd party products at all; however, sellers are welcome to use them in screenshots as long as they are notated correctly. The majority of the Permanently Free Collection is not distributed under the Epic Games account, but it should be noted that we also do not allow any content from this collection to be used as demo assets.

You are welcome to share this information with other sellers on Discord. If anyone has any questions, please direct them to submit a support ticket through our Help Site .

Thanks,
Unreal Engine Marketplace

drowsy root
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where is that epic market place historical sales tracking scraping site?

thorny compass
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pinned

drowsy root
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What is the best Weather Plugin on the marketplace to get? That works in client-server.

modern perch
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<@&213101288538374145>

tawny torrent
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I didn’t do any but just to avoid things in future

delicate dove
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lowering is fine, but inceasing it isnt. at least, in a lot of countries

thorny compass
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Reminds me of these cheap selling tactics which traders do when selling fruits say - putting the nice ones in front, but they sell you from the back.

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It is a bad ad.

tawny torrent
delicate dove
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right before a sale

tawny torrent
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Aha yeah thats dirty , but I think epic can easily detect / disable permission to sale for product that has changed the price X days before sale

So It feels like they are allowing it

warning your product will be on sale in X days , changing the price will cancel the sale request are you sure you want to continue?

delicate dove
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or at the very least disable higher prices from the price selection list when a sale is requested/set up

modern perch
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technically the price shouldn't change before a sale at all, but generally speaking no customers are going to complain about it getting cheaper before the discount occurs

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increasing the price however makes the new price with discount look better than it is, and is a classic example of fraud in many countries - including the US

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it should absolutely not be allowed to happen

delicate dove
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mediamarkt in the netherlands is well known for doing this sheit

modern perch
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I'd imagine they skirt the line as deliberately as possible - i.e changing the price four weeks + 1 day ahead of doing the discount etc 😦

delicate dove
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yea, something like that prolly

flat island
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What is the chance that something that has already been sponsored by Epic Games in the marketplace will be back?

modern perch
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as a seller, not unreasonable
as a product, less likely

flat island
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Ok, thanks

mortal needle
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any free 2d plugins on marketplace

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that makes a 2d game easier to make

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and NOT EXPENSIVE AF

delicate dove
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not afaik

shell gorge
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There's a couple things that might be useful depending on the game that are permanently free, like How To Compute's Inventory System, but overall there's not much for free. You might find some inexpensive 2D templates, especially with the big sale going on now, but nothing free.

shadow inlet
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@modern perch I've flagged this with the team—as always, if y'all create a case, they'll jump on and investigate each situation

modern perch
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much appreciated!

cobalt sluice
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There it is. 🙂

snow garnet
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Hello i can post marketplace link for my plugin ?

raven ferry
wooden willow
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Hi, i am having 1 small problem. What should i do when marketplace support forgot to put my product into changes needed task, after sending me the mail with the review pdf file. I try to contact via gmail but it seems like taking way too long for 1 simple problem

eager kestrel
wooden willow
tepid aspen
tardy aurora
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Are people allowed to take free animations from Mixamo and then sell them on the Unreal Marketplace? I foolishly bought an animation pack where most of the animations are just free Mixamo animations.

next junco
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Hi, I have a question I want to make a modular kit to sell on the marketplace this kit contains a set of meshes created 100% made by me and the texture is the problem I do not know how to do, I use Quixel Mixer with megascans as a prototype but I want to know if I would only use Quixel Mixer and I make the textures from 0 without using other textures could I sell them? Thank you for your time!

delicate dove
tardy aurora
delicate dove
graceful arrow
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So using your own textures with it is fine.

tawny cedar
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anyone know where to get this UI?

fading swallow
forest harbor
balmy helm
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Any assets on sale worth getting?

next junco
graceful arrow
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There a loads of free high quality textures out there too

thorny compass
#

Damn, last two months a plugin went from 30$ to 130$, with 70% discount = 39$

modern perch
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ouch

tawny torrent
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Some price changing cases can be excused for example i had no good demand for 50% sale on my new product

So later on i might decrease the price even tho it might be not too far from the august sale price

modern perch
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it's more changing the price right before a sale

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raising the price, then putting an item on sale creates a false impression of the sale value

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which is why it is essentially considered fraud in a lot of places

hollow topaz
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Assets that were once free for a month will never be free again, correct?

delicate dove
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odds are very low.

hollow topaz
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Aw man

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So, it's happened before?

delicate dove
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no, doesnt mean it cant happen. but the odds are really low.

hollow topaz
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Okay, thanks

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I really need a modular house (interior and exterior), and saw that it was free just the month before I got back into unreal

thorny compass
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There are 81 reviews? Read them, tho these are useless in most cases. Also you may be refunded if it does not work for you. If you know what exactly what you are looking for, you can also ask the author specific questions....

forest harbor
# thorny compass Yeah, some changes can be excused. However, if no functional change can be obser...

The price change is legit. I think it's even legit to change the price as needed.
Even it goes from 200 to 10 or 10 to 200.

But the issue is when they increase it just before a sale.
Epic has several ways to fix it. I don't know what they are not doing it.

  • Simple fix: Lock the price change, when we submit the form to enable the discount.
  • Not that difficult fix: Check price change history with some simple logic & talk to the owner if it's flagged. This can be done when we submit the form.

I guess all these can be done & tested within a couple of weeks max.
So, we don't ever have to talk this topic here.

#

I think Tim & the lawyers don't know about this yet. If this info goes to Apple & Google's lawyers, Epic may have to deal it with big $$$$$.

thorny compass
#

Legit? Feel free to up the price 4 times, how it will be perceived though and the impact on your potential clients would be interesting.

forest harbor
# thorny compass Legit? Feel free to up the price 4 times, how it will be perceived though and th...

I am not saying, I am doing it. It's up to the owner to do that or not.
Anyway, I have increased the price of some of my assets gradually & I might do it again.
At launch we don't have many features, once we add more it's totally reasonable.
And those early buyers get it due to the potential or so. Technically, they would love to see the price going up.

Anyway, buyers should aware of what they are getting into. It'd be nice we can promote more about that pricing spreadsheet or Epic should share that info to everyone on the asset page.

Honestly, this is a grey area of any marketplace.
It's pointless to discuss this matter here.

#

It's like we are becoming a marketplace Police who has no authority or barely make any change.

thorny compass
#

It is the same as with any other marketplace. You see dude selling a stock for 30$, next day it ups it to 130$ and discounts to 39$ - same stock. As you say, that fine - so and is fine potential clients say to the others - aye, look what he did, make your own conclusions.

forest harbor
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You see dude selling a stock for 30$, next day it ups it to 130$ and discounts to 39$ - same stock
I never said changing the price for discounts is good or legit.
But my point is we can't judge people for increasing or reducing prices.

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look what he did, make your own conclusions.
This is the best way to do it. Let's the buyer decide. With a bit of regulation from the marketplace.

thorny compass
#

I basically repeat the same message since few posts up, not sure what is your point.

forest harbor
#

Oh! I am not arguing with you or anyone 😄
My point is this:

It's pointless to talk about marketplace pricing here & I don't think it'll make any difference.
If there's an issue, let's email the MP team.

And no one needs to give us reasons on why they increase the price or reduce.

If you are not agree with me, Let's agree to disagree.

thorny compass
#

I just stated a fact with numbers and change log, that all.

bright tapir
#

Hi all, I was just browsing new assets on the Marketplace and I came across something troubling

https://www.unrealengine.com/marketplace/en-US/product/house

  1. It's just called 'House' It's clear that the sellers first language is not english, but I feel like some sort of adjective should be requested
  2. Chinese characters in the description text (I'd be ok with seeing english and chinese)
  3. Only one image - no idea if this house has an interior
  4. Description text is confusing ("no additional changes to the surrounding environment can be used with minimal impact")

I'm not sure what the review requirements are like these days, but this pained me enough to call it out here. (Maybe Josh or someone from MP team will acknowledge that this fell through the cracks (or that standards of expected quality are now lower!))

graceful arrow
#

Probably wins for the oddest description for sure.

In order to preserve the natural elements, no additional changes to the surrounding environment can be used with minimal impact and environmental solutions.Everything seems ok

delicate dove
#

best to contact the team trough the email pinned in this channel. sadly no mp-people are active on this channel

agile shadow
#

At least everything seems ok

dusty portal
#

im working on a code plugin for like, cables and power poles

#

can i include a megascans texture in my plugin?

delicate dove
#

nope

dusty portal
#

kk

#

also can you gift people a published marketplace product? i cant figure that out

delicate dove
#

you can request the mp-team and hand them the emails they use with their account.
just keep in mind that they dont really like it when people who got it for free review your content.

dusty portal
#

that makes sense

#

also uh

#

Hi Dusty! If you're working with our Unreal Unlimited licensing model, you should be OK redistributing textures and meshes from the Megascans library in it so long as it's being hosted on the Unreal Engine Marketplace or any other suitable marketplace that allows for distribution and sale of *.UASSET and *.UPROJECT files.

delicate dove
#

oh, thats new. (mainly because in theory people are not allowed to use quixel content outside of ue4 unless they pay for it, but they are allowed to use our custom stuff in other engines)

dusty portal
#

yeah yeah

dusty portal
#

sorry if that was confusing

delicate dove
#

odds of a code plugin used elsewhere is small.

#

in this case, go for it. and link them that message if they do deny your pack.
unless you want to be preemptive and ask them beforehand.

dusty portal
#

i think i'll just do the former

#

if someone here has an issue with it or has received a C&D from epic or quixel from doing this, then please dm me

eager kestrel
delicate dove
#

i'd blame it on the interns XD

eager kestrel
#

I love the question and answer it has, haha.

#

"Pictures/Images? Only 1?"
"yes"

rocky tiger
#

Has anyone ever had any issues adding any Epic Store assets to their project? I hit "add to project" and it simply doesn't do anything. I've tried logging out of the epic store and restarting my pc but I can't get anything to work

eager kestrel
bright tapir
#

it will ususally download the assets into your vault folder before copying to project, you could check to see if they're there and then move manually into /content/

rocky tiger
#

Where would I find the vault folder?

bright tapir
#

good question - lemme check, might be some appdata hiddenness

eager kestrel
bright tapir
#

finds 10GB meerkat demo he forgot about

eager kestrel
#

Appdata may be default, I can't remember, but it is recommended to move it to a better place, hehe.

rocky tiger
#

Ah okay. I don't even see the asset in that folder so I guess I'll contact the seller and Epic about it

graceful arrow
#

The MP guidelines are also newer than that post from Jonathan.

#

Check out the email I received concerning what can be included in asset packs: #fab message

dusty portal
#

aaaaah

#

that clarifies it, thanks

real dust
delicate dove
#

^ oh yea, i remember that

real dust
#

I've gone ahead and sent the MP team another mail, with link to this thread, to ask if they can please clarify internally which of the two it is

graceful arrow
#

The email I received on the 24th [linked above] clearly says it's a no no, the MP guidelines were posted on April 20th 2021 and Jonathans post from Quixel is from March.

forest harbor
graceful arrow
forest harbor
graceful arrow
#

It's still early for them in their timezone, so they'll see it eventually.

graceful arrow
real dust
graceful arrow
#

Oddly enough as part of the email to them I sent this

**I would ask if you, your Team Manager, or someone with the authority to answer definitively **if using content [meshes, materials, animations] as long as they are not the focus and are clearly identified as such [such as held in a folder marked as such within the project] and contain no Epic logo's, Trademarks, or other IP owned by Epic Games, are allowed to be sold with Marketplace assets.

#

I suspect that it's just not been replicated down the chain to Quixel and that their post has been forgotten about since it's old.

sick trellis
#

TL;DR: Epic's policy is that Megascans assets can't be included in Marketplace content.

real dust
# sick trellis There was a bit of miscommunication on our end that we've clarified after discus...

Appreciate the clarification! Is there any chance of this changing at some point down the line? I understand it's a bit of a complicated issue due to its broader implications, but in the current state what this likely means is we'll just need to create an external wrapper of some sort that pulls Megascans dependencies after users log in with their own Megascans credentials, which would have the same end result but would be a massive engineering burden on our end.

#

The different between the two is, of course, that the latter solution would still hold up if/when Quixel license terms change, as we're going through the user accounts to verify their license

sick trellis
#

That's not something I can discuss, even if I wanted to, as the details for that sort of decision are made by the Marketplace team and/or another team entirely

real dust
#

Any chance you could pass it on and start that discussion somehow? Because I don't think we can

#

I'm definitely not expecting an instant answer, or any answer fed back to us at all, really, I'd just like to start the conversation and make sure the argument is considered

sick trellis
#

I can't guarantee anything but I'll see what I can do 🙂

real dust
#

That's all I could ask, appreciate it 😄

tawny torrent
#

Anyone has his product in unity store place?
Just wondering if the buying demand in comparison to our market place the same or less active

silk willow
#

Wondering if anyone has any recommendations for simple dialogue systems in the unreal store?? putting together a small prototype and would like to avoid the time putting one together just for testing

dusty portal
#

yeah i like this one

real dust
#

Apparently there's one in UE5

#

Or maybe I'm misremembering, can't find it anymore

graceful arrow
real dust
#

Was sent this earlier:

graceful arrow
#

yeah

graceful arrow
#

I'll have to wait on the binary.. damnit.

silk willow
#

ah thanks for the tips everyone!

azure nexus
#

Hey

modern perch
#

what?

thorny compass
#

Maybe he/she asks about, a demo kit plugin which does something similar? I dunno 🤷‍♂️

forest harbor
#

yeah! I think so. Basically, asking whether there's a similar plugin or some demo project in the marketplace.

trim sedge
#

Hey wheres this months free content?

thorny compass
#

On the front page.

hollow zephyr
#

First tuesday of the month

silent mesa
#

does the unreal marketplace have a failsafe like what if something happens to the dev/seller (for example in the unlikely event of death)? Like if he is not answering to questions from buyers, or does the marketplace team have a way of pinging the dev if he is still around or what like on a quarterly basis?

delicate dove
#

nope. as a buyer you can contact the marketplace team to ask them to nudge the seller. in THEORY they should set a pack/seller to disabled until they reply to all the stuffs.

real dust
#

Theory and practice tend to be quite far apart on the Marketplace, though

delicate dove
#

^

#

again, in theory if they find out someone passed away and nobody inherited the account, they need to close it. unless they go all tencent and get rights of the content

thorny compass
#

They got a good point.

tepid aspen
#

Anyone has used Twinmotion Construction Vehicles 1? I'm wondering if they could be used for funtionality

#

They are all static meshes.

hollow topaz
#

When's the free stuff coming? 😅

real dust
#

Next Tuesday

hollow topaz
#

🥲

#

Didn't free assets come out on the first of every month?

eager kestrel
hollow topaz
#

Ah right

#

Well that's pretty unlucky

violet nest
#

So I have a project I want to upload to my github repository, but it uses a few things from the Unreal Marketplace. If I upload the project, will people be able to download those assets for free, or would they not have access to those assets without purchasing a license? If they do have access, how would I find a workaround so I can place my project online?

violet nest
#

Not source code, I mean for animations I bought.

spark arch
#

question, how does content get selected to be shown in the showcase on the marketplace?

balmy helm
#

Don't know where else to ask but are unity store assets usable in UE & legal? there is a good pack on humble bundle but for unity on sale right now

delicate dove
#

generally yes, unless created by epic/unity or affiliated corps themselves

#

can read their eula of course

balmy helm
#

thanks

tawny torrent
#

Can i friend you @fickle basin

eager kestrel
balmy helm
#

yeah I want it for the meshes & characters

eager kestrel
#

Should be all good then. Definitely worth $25 and I'll probably grab it myself too. 😁

delicate dove
thorny compass
#

Maybe it was a friend of yours.

vale prawn
delicate dove
#

yea, Jan said the same thing. In that case --hoping that is the case-- I very much appreciate it :)

forest harbor
vale prawn
fading hearth
#

Hi there, is there a special kind of license for purchasing models that you are allowed to re-sell as assets?

#

not as the main asset but as a model in a project for instance

#

On CGTrader for instance, you are not allowed to do that with a royalty free license

real dust
#

There is a single license on the Marketplace, and it does not permit resale of source assets. You can read the full license in the Unreal Engine EULA

forest harbor
fading hearth
#

If that makes sense

forest harbor
north stirrup
#

You most likely need to buy the asset directly from the artist with a custom license

#

Basic licenses will forbid any kind of reselling outside of "final" products

coarse sun
#

There's some plugin to use the mouse cursor with a gamepad? I know there's tutorials to do that, just asking if somebody made a plugin, I can't find nothing related. EDIT: Nevermind, I found a free & updated plugin for that.

shell flume
#

Do wishlists not show prices anymore?

#

Both Chrome and Firefox aren't showing me prices or sales on my wishlist.

coarse sun
#

@shell flume I noticed too, and I can't understand why. Now to see if something of your wishlist it's discounted you have to see all products. The marketplace isn't adding nothing, they're removing it.

jade dagger
#

@fading hearth I saw a guy use another artist's work in his project and he sold his portion but linked the other artist and said you would need both to run it. Not exactly sure how he did that but seemed like one work-around

next badge
#

hey guys is it just me or recently the launcher is really laggy?

#

i mainly use it for adding content or installing games etc but recently from the 25th of august its a bit laggy

#

maybe because of latest launcher update cuz on the 25th i update it to the latest one and i noticed the lag after that

tawny torrent
#

What does clipping mean for physics asset?

#

((physics assets have some sort of clipping and have limbs moving through various body parts. There should be no clipping on any models, please address.))

#

^ market place feedback

#

About a characters not falling perfectly i will mess more with physics generation but I’m not sure what clipping means for them

modern perch
#

it means the physics primitives are overlapping, which can cause issues

hollow topaz
#

Hey so I bought this house furniture pack and saw this model which was super blurred, and it's called "proxy house" so I assume it's a house that's meant to be in the backround. So I was wondering if it's common for house packs to include stuff like this?

modern perch
#

it's not normal, but it's nice they did it I guess

tawny torrent
modern perch
#

they should not

hard swallow
#

Can I use Quixel "Unreal Engine Plan" Assets for a Commercial game made with Unreal?

#

Got the Answer:

hoary bane
#

hey guys, when will they replace the current free for the month assets with smth new? do any of you know how many and what kind of assets they prepared for september? thank u

hoary bane
#

thank you

modern perch
#

this isn't the place for that, and the everyone tag doesn't work for obvious reasons.

#

I actually don't think we do have a place for that kind of advertising

blazing vine
#

Hey, I downloaded a project from the marketplace recently and I wanted to copy the map but I can't open the project, it always crashes (not the project's problem). It's prolly is my PC's problem, it's not that powerful. Is there a way to copy the map without opening in the project?

modern perch
#

reliably? no

#

you can try copy pasting the asset files across, but it is unlikely to work out well

#

and if you can't open it, there's probably a decent chance you can't open that stuff in the other project either

modern perch
#

you're asking the wrong people here, you'd want to take that up with Epic

thorny compass
#

I'm not buying that "necessarily sexual". However I agree that they will be the best ppl to answer. There are some, questionable at best, characters already. Anyway, if it is just soft body physics, then promote it as such.

coarse sun
#

@ebon leaf same reason why you can't buy a fully modeled ancient roman style statue but you can buy an ultra violent template with lots of gore.

blazing vine
#

😳

zenith token
#

cuz thats a very good marketing strategy to get all horny people to instantly buy ur game

worn oyster
#

just call it floppy body parts and setup a nose

#

or a crab with udders

#

also its mostly the anim dynamics node and done, dunno why ppl would buy that

#

other than sex sells

#

physics anims come right out of the box, its more the physics asset thats hard to setup and those change per character

ebon leaf
#

what is currently the best dragon character pack on the marketplace?

peak fjord
#

Hello guys, i would like to ask a simple question about marketplace assets...

I have noticed that from time to time Epic choose some assets to be distributed for free and also there are a lot of sites with free content to be used in Unreal, that's very nice!
Recently I've found a site offering some of those paid marketplace assets for free but i'm not sure if this is some kind of piracy or not... There is some way to check if its ok to use these assets ?

Not sure if it's ok to post links here in the chat.

delicate dove
#

thats piracy.

#

do not share the links.
you can contact the mp-team and pass them the links, but depending on the website they might not be able to do much against it

peak fjord
#

Ok, thank you very much

thick sluice
#

does gITF have a blueprint export function to export selected as .glb?

modern perch
#

...are you in the right place?

young sequoia
#

Anyone know if they'll have free for the month for september? I read somewhere that the first tuesday of every month epic usually puts a few things out for free?

thorny compass
#

That answer needs really to be pinned or soon to be in a #faq, each other day is always the same question.

silent mesa
#

Yeah I thought it was pinned already.

modern perch
#

people wouldn't read it if it was

graceful arrow
#

Read what? ... 😇

next badge
#

free of the month is out

#

pretty alright i guess

#

also windwalker echo is pretty cool

honest patrol
#

Bit of a meta question: Is there a place to report an asset publisher for unprofessional behavior and harassment?

graceful arrow
#

email the marketplace team, check pinned messages in this channel.

honest patrol
#

I went ahead and submitted a support ticket. If they respond telling me it's the wrong channel, I will do that. Thank you.

young sequoia
#

It's an ok month.

#

I already had the spline walls which is the only thing from this list I could see myself using.

honest patrol
#

The close combat anims are pretty decent.

#

And at least they're different than mixamo ones

#

I also kinda love the style for the alchemist's house

eager kestrel
#

Epic just needs to add a countdown on the free for the month page, heh.

balmy helm
#

the spline wall & brick house seems good, Idk what level design toolkit is about even after watching videos, rest are not good at least for me but hey its free so can't complain

graceful arrow
stark phoenixBOT
#

:triangular_flag_on_post: UE4_LoadoutSystem#5125 received strike 1. As a result, they were muted for 10 minutes.

stark phoenixBOT
#

:no_entry_sign: UE4_LoadoutSystem#5125 was banned.

delicate dove
#

imagine being so stubborn you post the same stuff again even after it gets you a strike the first time <_<

tawny torrent
#

Lol

peak fjord
#

Hello guys !

Someone know a good site for some free 3D assets for Unreal ? I've been looking around for a asset for my project (a loot bag in RPG style) and I've found some sites with assets that seems to be piracy of paid content available in Epic's marketplace...
I do not want to use anything that is not free but also i'm against piracy of any kind, it's been hard to find a legal site for such content.

Thank you all.

real dust
#

Luos answered literally that exact message from you yesterday

#

Ah, I stand corrected, it's not exactly the same. If something is on the marketplace and it's paid there, any free upload is almost 99.999% certainly piracy

#

The reality is that good assets usually aren't free, so if you can't pay you'll generally have to make do with mostly mediocre assets, or learn to produce such assets yourself

peak fjord
#

I understand, thank you

jade dagger
#

There's some nice freebies on Sketchfab, just saying...

peak fjord
#

i will check it, thanks 🙂

jade dagger
#

gotta filter 'downloadable' and there is a lot of paid assets there too. If you filter by license type you can show only freebies.

#

But these are just 3D models, not programmed or ready to drop into UE4 with 0 knowledge.

peak fjord
#

I'm already venturing into blueprints and materials, maybe i can manage to import some models... if they are provided with textures i hope

jade dagger
#

There's so much free content offered my Unreal if you filter free for the month and free forever on the unreal marketplace, and you can steal bits

peak fjord
#

I've found an asset just like i wanted in the Infinity Blade assets, looking really nice!
I'm trying to find more just to diversify

jade dagger
#

Keep digging, there's loads on there, in many sample projects. Start collecting the free monthly assets, I've amassed so much in the last couple years that I'll never have time to even look at all of them

#

And when possible, support the artists here by purchasing something 🙂

peak fjord
#

Just found what i've been looking for 😄

In the left its the original Infinity Blade asset, to the right its an asset made by an artist named m4ty1k4

#

thank you a lot sir 👍

warm hawk
#

anyone know why i cant download quixel brdige?

tardy aurora
#

Is anybody else having issues adding items to their cart in the UE marketplace? I'm trying to get all the free assets for the month but when I click "add to cart" nothing happens.

#

Now I'm getting an extremely weird visual glitch. The UE marketplace is acting very finicky today.

forest harbor
tardy aurora
tardy aurora
spare iron
#

would anyone happen to have any experience with marketplace assets that allow for a "rain droplets on camera" post process effect? i'm seeing a couple here in the store but just wanted to chat some recommendations if possible 🙂

grim estuary
#

Hello, after submitting my plugin I received the technical review checklist with this point failed:
2.6.1.b .uplugin descriptors must have an “WhitelistPlatforms” or “BlacklistPlatforms” key in each module to specify compilation for the appropriate platforms that the module is intended to be built for with something similar to:
"WhitelistPlatforms": [ "Win64", "Win32", "Mac", "IOS", "Android" ]

But! In my uplugin I have this:

            "WhitelistPlatforms": [ "Win64", "Win32", "Mac" ],
            "BlacklistPlatforms": [ "IOS", "Android" ]

What am I missing?

modern perch
#

an argument, probably

#

I would reply and point out that it is there

grim estuary
#

uhmm ok thank you

graceful arrow
thorny compass
#

?

graceful arrow
#

UE5 compatibility isn't meant to be mentioned in marketplace assets, yet.

delicate dove
#

correct, but they arent really doing a lot to enforce it either

modern perch
#

I've seen a fair few assets mentioning it

graceful arrow
thorny compass
forest harbor
tawny torrent
#

Any one know a method to Macro Email epic

#

I mean automatically send email asking for a sale each month

ebon leaf
#

Can you recommend tree landscape pack from market for realistic open world pc game?

forest harbor
#

Anyway, try services like IFTTT and Zapier.

tawny torrent
#

Because its identical to me messaging them each month and I got kinda too busy

#

Alright will check that thanks alot

forest harbor
tawny torrent
#

I did have sales last months

modern perch
#

I mean you can't put the same item on sale every month, but there's nothing stopping you from doing it with a different item each time

oak birch
#

Can anyone help me? Does anyone here have the ultra dynamic sky asset in their epic games trunk?

delicate dove
#

I removed your other message @oak birch please read the #rules when you have some time.

eager kestrel
tawny torrent
terse bough
#

Anyone know if the SmoothSync plugin on the marketplace is worth it? The original forum post is basically a huge thread of people saying it broken and setup wrong. But it's pretty old lol

boreal grove
#

anyone have a Camera asset from the marketplace that you highly recommend? Would rather not keep programming this little camera stuff

tawny minnow
#

So what happens when someone uses some of your own designs sold on the marketplace, in their own asset pack? How should I proceed?

delicate dove
#

email the mp team pointing it out so they can check

tawny minnow
#

Ok will do. Thanks Yoeri.

delicate dove
#

we have the mail in the pinned messages :)

lethal oxide
#

why does marketplace not have a 'by best rated'?

thorny compass
#

Dem rates are misleading frequently. However, many things are missing in general from the MP interface, so this is just one more.

tawny minnow
# lethal oxide why does marketplace not have a 'by best rated'?

I got so many sales and almost next to zero ratings or complaints. Imagine how unfair that would be to sellers like me, who have sales and next to zero ratings. Sometimes buyers will leave a comment but no rating for some reason. Not to mention assets that were given for free that have a lot of ratings. It's an unbalanced thing. The main thing Epic Games should provide is metrics. We have no clue how or why we sell, to whom, from where, etc.

lethal oxide
graceful arrow
delicate dove
#

< Adds one variable to the cave pack master material
< having to upload the whole 4.5gb because of it

Would be nice if we could just update the specific files instead of having to submit the whole pack.

balmy helm
jaunty dagger
#

Curious has anyone made a baldurs gate style ui for the marketplace? Ive been searching for a while to see if I can find a reference I can use for my own uses. Just seems like a niche style of layout.

tawny minnow
jaunty dagger
#

Ill check it out ty

gritty heron
#

I'm thinking about using Synty Studios assets for my game, but I'm worried that they've been used a lot and would look cliche. What do you guys think?

#

They've had two packs in the Free for the Month collections before

raven ferry
#

don't worry about that. make something unreal (focus on the gameplay aspect)

gritty heron
#

Thank you!

#

Follow-up question...where should I go to find someone who can make custom assets in the same art style?

#

I was thinking Upwork.

delicate dove
#

that, you can also post a request in the job section of this discord. read the #instructions on how to do so.

raven grotto
#

My tree package that I sent for a week has not been uploaded, it is waiting for approval, can anyone help with this?

tawny torrent
#

But sometimes it could take that long , happened for my first asset

balmy helm
#

why no unreal humble bundle 😢 , those unity devs are lucky

stark phoenixBOT
#

:triangular_flag_on_post: Geo#2684 received strike 1. As a result, they were muted for 10 minutes.

balmy helm
#

free for month is sure nice no doubt, but this is also awesome, I suggest you take a look at it

balmy helm
#

at least on this side we got Vigilante which is at it again

nova cave
#

Maybe this channel is better: Okay guys, who is up for a mystery? I've got one that I'd be grateful if anyone could solve. A number of years ago I bought an asset on the marketplace called "Stylized Sky". it's like a low poly style of sky. Anyway, I used it in a project, many versions ago. Yet, after doing that, in every engine and every project since, I get errors about it. A few days ago I downloaded 4.27. A brand new engine. I created a brand new project and opened it, and what do I see in my log as I open the project? LogLinker: Warning: Failed to load '/Game/StylizedSky/Documentation_BP': Can't find file. LogLinker: Warning: Failed to load '/Game/StylizedSky/Documentation_BP': Can't find file. LogUObjectGlobals: Warning: Failed to find object 'Class /Game/StylizedSky/Documentation_BP.Documentation_BP_C' I haven't touched this asset in several engine versions (like maybe 4.22 was the last one) and in at least 2+ years. These files don't exist and never existed in this project, because the asset was never added to the project. How in gods name is this happening? The creator of the asset doesn't have the faintest clue as to what is going on here.

#

I should also mention that the Stylized sky is not a plugin or anything like that. I only have 4 plugins, Dialogue, Substance, Dragon.ik and Targetsystem component. I have no idea where a new project would find out about this stylized sky and why it would be looking for the documentation to it.

nova cave
#

It's persisted across engine versions. I've got like 8 versions installed

#

It's weird that it only happen with this asset. Any idea what I could have possible changed?

#

It would be nice if there was some way to search all associated files for a mention of those blueprints

proud delta
#

Is anyone else having trouble accessing the marketplace?
Yesterday I couldn't log in, and today I'm getting the same issue.
Like it works as long as I don't log in.
It just keeps on reloading the web site over and over again really quickly until I get a "403 Forbidden" message.

tawny torrent
#

Is it ok to post screenshot links as an answer of question on my product

winter rose
#

Anyone know any free packages for arms?

#

for first person*

undone locust
#

Anyone recommend a good source for UMG widgets, specifically the actual menus/textures? I've been looking on the marketplace for quite awhile, under the "user interface" tag of 2D assets, but mostly I just find are buttons/icons - the menus I have found are usually some modular pack (which I don't need) or some theme that doesn't match my target aesthetic - I'm not sure if there is a turbosquid/cgtrader equivalent for User Interfaces but if there is, please let me know

nova cave
#

it's saying that "initializecomponents" seems to be failing on the actor

thorny compass
#

@nova cave you are offtopic here.

nova cave
#

oh crap

#

wrong channel

#

sorry

#

I thought I was in cpp

tawny torrent
#

Why the email (Daily Questions and Reviews Summery) got sent again even tho I answered the questions

#

How to stop the summery if no new questions

delicate dove
#

its probably already in the notification queue before you answered them. which hopefully gets changed at some point.

undone estuary
#

so kinda weird question..... Anyone who has published their code/assets on the MP, what "gotchas" did you run into from the review teams that held you up that you had to fix. Kinda a "Damn I wish I knew I had to do this before I submitted for the first time" type stuff.

rose lagoon
dark matrix
#

can anyone help me with my artwork, i want to upload them on UE MarketPlace but don't know how to ,

tawny torrent
#

@dark matrix

forest harbor
#

There’s a check list of items. May be you can find some items from there.

dark matrix
#

@tawny torrent this is what i am confused in, i have 2D sprites, so do i have to import them into UE4 than put the paper2D setting and with those textures do i need to make sprites too, like extract sprites option, and than i have to zip the project,

#

i have been looking into this from ages lol , haha if you can help me or someone else who already got 2D artwork on marketplace 😄

delicate dove
dark matrix
#

thanks for the help my friend @delicate dove , i know UE4 a little and currently working on a 2D game for Android :D, but don't know how marketplace thing work, haha, so just need a guidance how to do that, and i can do that haha 😄 thanks for the help bro

#

i can share my work with you if you want me to, just let me know haha 😄 that way i can also get your point of view on my game

limber star
#

anyone used EasyBallistics Plugin ? trying to get my head around using it in my own weapon blueprint.

crude cliff
#

Hey all, I remember there being a really slick marketplace asset that allowed for generation of circles and other shapes for usage in materials or UI. Does anyone remember a particularly awesome one? I have a hard time making good use of the marketplace's search UI as it doesn't have filters for sorting by amount of ratings

stark phoenixBOT
#

:triangular_flag_on_post: hv#3312 received strike 1. As a result, they were muted for 10 minutes.

tidal moss
#

is a blueprint libary considered a single blueprint in the marketplace?

#

I made 17 functions in a plugin which is a blueprint library... so is it a blueprint? :/

modern perch
#

that is one blueprint

tidal moss
#

okeydokes, just wanted to check

#

ty

fair crag
#

Erm, is this intentional?

#

Bit weird to have the profile for megascans just "discontinued"

modern perch
#

I guess they want you to use Bridge now instead

fair crag
#

in marketplace, there were tons of different assets

#

and packs

modern perch
#

yes, but now that Epic owns them, they probably want you to use Bridge instead

#

the packs are at least still there though!

fair crag
#

There's a difference between the marketplace and bridge, this account on marketplace had full projects uploaded or demos,

#

I don't see a point just getting rid of all those projects and not having them available anywhere else.

#

You can access separate models and stuff yeah but, idk about full projects

graceful arrow
#

Had a quick double check. Seems that they have removed all Megascan from search results. Either this is a temporary thing, or perhaps something to do with licensing and peoples misunderstanding of it etc.

thorny compass
#

Maybe Adobe bought them and they don't want them sell there anymore.

sharp bone
#

Hi does anyone have the modular house asset?

stark phoenixBOT
#

:clock2: Xenthorx#7635 was muted for 1 minute.

tawny torrent
#

Soo if someone bought my product 5 minutes before sales report gets updated , would I see it in my sales report after it updates

austere cloak
tawny torrent
#

@austere cloak
It’s a server question , servers can differ

They can choose to update it after 24 hours of individual purchases

#

And they can choose to cancel 10 minutes of purchases before the update time , as they update around 12:10 for me not 12:00

graceful arrow
thorny compass
#

Check out this channel topic. Yours should go to #released

thorny compass
#

Maybe remove these posts too, or you may get striked for being outside the #rules 🤔 🤷‍♂️

tame compass
#

Is it possible to sell ownership of my asset ?

#

I want to start a new

#

Just selling asset ownership. I have 30 of them and quite profitable. I hope i can sell it to epic games. So all of them become their asset as long they paid the price.

#

I just need money lel

pliant forum
#

It's very unlikely that they will buy it just because you want to sell it. But send them an email would be my suggestion

delicate dove
#

basically if they want something, they'll contact you.

#

but you can always try

tame compass
#

Hopefully i got 5000 bucks.

pliant forum
modern perch
#

I can't imagine any reason why Epic would want to buy assets from someone

tame compass
#

Hopefully lol

modern perch
#

well, that would depend on the quality of the assets 😄

eager kestrel
#

True, but just keeping ownership is well worth it. Even if it takes a year to pay off the loan with asset sales, after that year you are back to making profit again. Selling ownership means you never get to make profit from them ever again.

#

"Quite profitable" makes me think a year to pay off a loan of $5k is doable, but then again it is quite vague and "profitable" differs from person to person.

frail ocean
#

Can I use Infinity Blade assets from epic games marketplace for my indie game or do I need to ask for a custom license? (Even when using it on UE?)
https://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/en-US/product/infinity-blade-temple

Unreal Engine

Infinity Blade Temple is a collection of high quality Eastern inspired and desert environment pieces. Built from a collection of content from Infinity Blade I, II and III.

frail ocean
forest harbor
#

for UE games, YES. (unless you try to mimic the original game or so.)

frail ocean
split iron
#

I wish Epic would make a framework that allows for automatic Discord verification to reduce piracy/support issues

#

So you don't have to go through the hassle of either supporting pirates / asking them to post a review/question (which doesn't account for refunds, fake cc, etc)

hard pelican
#

That HyperWallet thing destroyed my account lol

#

Cant seem to find a proper usage of it in Turkey, since PayPal also banned

hollow zephyr
#

normal bank transfers?

tame compass
#

so 4 more days until paycheck ?

stuck glade
#

wew music packs galore, is there a way to filter out content from the new list / marketplace in general?

rapid shadow
jaunty dagger
#

Hey has anyone here used project cleaner?

ancient cairn
#

Hey, does anybody know is possible to use other games names in any asset prefix/suffix while selling on MarketPlace? Used as some templates related to features in other games like folder named Building_Fortnite etc.

modern perch
#

that would be a bad idea, but also why would you even do that?

north stirrup
#

I would check with the marketplace team - might be ok

#

In some cases it makes a lot of sense amber

#

Eg for us we could have different presets based on the kind of digging you want

#

So like a 7 day to die preset, a deep rock galactic preset, an astroneer preset etc

#

Tho it might be best to find more generic names for them

tame compass
#

@ancient cairn wht do you mean ?

ancient cairn
#

im working on some gameplay templates with features from many other games, i want to have clear names for those templates in one plugin, clear for users

ancient cairn
north stirrup
#

Can't hurt to have a doc page with a game name -> feature name mapping tho

ancient cairn
#

nice idea, im only struggling with "survival" cuz i got some features templates from Rust/Valheim/NoManSky and Survival1/2/3 is kinda bad

tawny torrent
#

O the 50% sale ended

#

Thought it said to 29

ancient cairn
#

thanks guys

modern perch
tame compass
#

Where money

#

💸

#

2 more days ?

wispy quarry
#

Hey all, I work as a contractor and just had a thought, would I be allowed to use marketplace assets on projects that I'm contracted for? Say I'm contracted to multiple games that require a planet in the background, would I be allowed to purchase a license for a planet generation system and use that in multiple projects? Or would I require a license per project I provide services to?

tame compass
#

@fickle basin what do you mean ?

worn oyster
#

Ask the creator

#

or mayB read that legal mumbojumbo, might not wunna take legal advice by asking in any kind of chat 😛

#

"talkbiggy55 said i could" is gunna do no good if u get a cease and desist

wispy quarry
#

Damnit, I was hoping this was binding

worn oyster
#

yea it sux

#

ye and the same for all assets except epics i believe

#

dont think there is extra for generated content

#

but i dunno

modern perch
worn oyster
#

You can share Marketplace products with your team but only for the limited purpose of the project that you are jointly developing. Content pooling or sharing products between developers outside of your organization is prohibited. Team members also cannot use products in an unlimited fashion for their own projects.

#

this still doesnt completely answer it tho

modern perch
#

No. If you are a contractor, you cannot share your assets

#

the license is very clear:
"You also may Distribute Content (other than Paid Plug-ins) to an Engine Licensee who is your employee or your contractor who does not have rights under their license to the same Content, but only to permit that Engine Licensee to utilize that Content in good faith to develop a Product on your behalf for Distribution by you under the License, and not for the purpose of Content pooling or any other Distribution or sublicensing of Content that is not permitted under this Agreement."

worn oyster
#

this says nothing about a contractor owning an asset

#

just that you can hand an asset to a contractor to use it on ur behalf

modern perch
#

It's absolutely crystal clear- You may share the content with another licensee who is your employee or contractor with the additional limitations above. Any other Distribution or sublicensing is not permitted

#

a contractor who owns content cannot share that content with the project he is working on

#

which makes complete sense - "hire me for $1000 and I'll install $3000 worth of content packs into your project"

#

you should note that content pooling of any kind is entirely forbidden

thorny compass
#

Hire layers to find backdoors.

worn oyster
#

well if it was my problem i would read that stuff tomorrow a bit more early in the evening and if i wasnt sure id get some exrta help

thorny compass
#

Yep, in general guys don't want you to redistribute stuff.

worn oyster
#

in case of a generator... the creator might want you to share generated content tho

thorny compass
#

As long as that content is not part of the generator (e.g. textures, meshes, etc.) should be fine.

#

... or other non-owned asset.

slim wren
#

Hi guys I’m not sure if this the right place to ask. Upon submission to the epic marketplace how long it takes usually to get the product reviewed?

stiff maple
tame compass
#

what day is it in america ?

tame compass
#

Date ?

tame compass
#

Do you guys get payout today ?

tame compass
#

I cant chill

#

I am dying

tame compass
#

On serious note today is last day artstation discount and i want to buy it. I hope epic pay early

tame compass
#

Ah damn artstation discount over.

#

Lol gg

wispy ember
#

Ya'll know if are places to get object animations? Things with like only 1 bone. Usecase like a sword that slashes around on its own without it attached to a skeleton?

#

I don't even know what I would search to try and find that

dusk ridge
#

hello all, I had a quick q for Marketplace. I wanted to try create some animal assets (with anims) just as a test to see how much demand they have. I was just wondering, what do devs typically look for in a pack? I.e. the model, textures, LODs setup? Is it reasonable to have like 8-10 anims?

delicate dove
#

the cat-pack has gained a lot of traction recently, a tweet from a user gained around 10k likes. so that could be a good example to look at

dusk ridge
#

cat pack - will have a looksy now, thanks!

delicate dove
dusk ridge
#

very nice 👌

delicate dove
#

yea that helps as well. kooolalala ftw

#

kooolalala is the person who first showed off said cat game and does amazing ue4 (and now prolly ue5) stuff.

#

yea, koola is either a designer on it, or created the original concept

#

moar cats

#

renames marketplace to catplace

modern perch
#

MoreCatPlace

thorny compass
#

Living outside the city erased my romantic view for cats. They operate in 3 modes: lazy, horny or angry. Notable feature is how their volume cranks from 0% to 500% in under half a second.

#

... occasionally in 5 am.

thorny compass
#

Suspiciously specific

thorny compass
#

Hope it ended well :/
These shafts attract all kind of troubles & garbage.

#

Poor pup, sending hugs. Now you melted me, and I was here pulling whiskers few msgs up.

agile shadow
delicate dove
#

¯_(ツ)_/¯

agile shadow
#

Sometimes I wish unreal was good

#

eh

rapid shadow
#

That cat is so cute lol

delicate dove
#

@bold sundial would be really cool if you read the #rules so you'd know this stuff should be posted in #released instead :)

lament loom
#

Anyone else experiencing this issue? - Clicking on items in the marketplace does nothing. Showcased items of free for the month. I tried rebooting it and signing out.

tawny cedar
#

is there a way to tell if a marketplace asset was free when i got it?

#

im trying to figure out which were free and which i paid for

fleet musk
#

when new content come?

graceful arrow
#

Content is added to the marketplace on a daily basis, practically.

thorny compass
#

lol, I think the question was about the"free" content. You know, it is this time of the month where this is asked every day, every month, every year. #faq

chilly maple
#

First Tuesday of every month.

tawny hinge
delicate dove
#

nahh hehe

thorny compass
#

Bookmark it.

modern perch
#

every month, for two years

stuck glade
#

When is the new free content released to the marketplace? I ask only because there is not a helpful meme pinned on this channel to inform me :kappa:

graceful arrow
#

When is the first Tuesday of every month though?!

stuck glade
#

It is Tuesday, where is the free content 😏

#

waits patiently for America to wake up

silent mesa
#

I almost forgot to get the free stuff last month, was quick to get it before the new one arrives. hehe
Is it against the rules that the unreal marketplace has a mystery product with a set price but you get a random product? 😄

wooden falcon
#

soooo, why is the free stuff marked as costing something? 🙂

tawny hinge
#

it's updating right now

#

however, very specific things this month :/

hollow topaz
#

Anyone know the time?

#

Wtf

#

They changed what?

#

Wow

#

Lucky you

scarlet mountain
#

Don't epic pay the creators for the content given away in the monthly releases?

analog girder
#

i saw it too, but it changed before I could get it

thorny compass
#

Well, if they will, it is nice bonuns for him, lol

#

I wonder how many ppl were able to grab it so fast.

tawny hinge
#

too much spooktober stuff this month

silent mesa
#

got it fast, wanted the weapon mesh months ago 🙂 Hope epic pays the dev for the error

stuck glade
#

Great stuff this month, wonder where the permanently free stuff has gone, was there one of those last month?

delicate dove
#

there is a tab for that, which also gets content added on a semi-regular basis.

void oriole
#

Just released an update for my procedural terrain plugin, wondering how it'll go

#

it's been claimed 20000 times but i wonder how many people actually tried using it

#

would love for epic to add more metrics

dire ingot
#

Hey dudes I found something very odd

#

Why would a plugin be "not for sale"

#

you can't actually individually find it, and the author apparently has no plugins, i dont get it

thorny compass
#

It happens when there is a reason for that, e.g. the author needs to fix something on his end.

forest harbor
#

BTW: That’s a large number. It’s possible to hit that since your plugin is pretty great. Anyway, just email MP team and double check that number.

void oriole
#

i wish we had way more metrics that the current back-office of marketplace seller

#

that's minimalistic to say the least

#

@forest harbor

modern perch
#

they could potentially track number of downloads, but I'm not sure if that's any more useful a metric tbh

forest harbor
#

I won't do it but many popular opensource web projects does that.

#

Next.js, etc.

#

All those are out-put.

void oriole
#

interesting

tawny hinge
#

is that even allowed on marketplace assets?

graceful arrow
#

doubt it.

thorny compass
#

At minimum it will require user's approval 😏

forest harbor
# tawny hinge is that even allowed on marketplace assets?

Technically, it's not possible to do that with assets since there's no way to enable HTTP communication without a plugin.
I didn't read the terms related to that. Anyway, due to the current state of the marketplace asset maintenance, I think any plugin can do it.
(Personally, I don't like this either. I was maintaining Next.js for a while & I didn't like this decision)

tawny hinge
#

yea would only really work for plugins

scarlet galleon
#

Is anyone else having issues in purchasing on sale items? Ive tried paying from different mastercards and visa cards, its saying declined for both, anyone else facing the same problem?

hollow zephyr
#

I can't use one of my cards but paypal works fine for me

scarlet galleon
mossy venture
#

Does anyone know the discord server for Dungeon Architect Plugin?

vestal nacelle
mossy venture
ebon leaf
#

hey guys, where do you advise to post if I want to promote my marketplace content ? aside from my social media / art station

void oriole
#

From Latest livestream where i demo the free plugin features

#

i've a hard time reaching the people who claimed the plugin tbh

#

25000 and i've barely talked to 60 people max, only way i can monitor any form of activity is people reading the google doc

thorny compass
#

You can't make ppl want to talk to you. Make yourself available, leave notes, make place to gather them, etc.

void oriole
#

oh i made a discord which got me around a hundred people

#

half of which are actually active top

#

25000 claims, 100 joined the discord, 19 left a review on store

delicate dove
#

many just download and ignore it though.

void oriole
#

clearly

delicate dove
#

ive had two free for the month packs, and only a handful of questions/interactions about it.

void oriole
#

addicted to claim free stuff

#

hehe

hasty nexus
#

people get more involved with a product when they pay for it

void oriole
#

think i'll end up putting it at 100$ then

#

lol

hasty nexus
#

you have 25k claims but most just claimed it just to have it. Same as I did. I have no intention to create any world, but i claimed your plugin because it was there

#

that's what's going on with free stuff 😄

void oriole
#

same with the october deals

#

how can you promote free stuff when all the storefront is about item with price cuts?

hasty nexus
#

why do you care that much? it's free after all

void oriole
#

i care because if it's successfull i'll make a premium version of it

#

but it's kept on page 25 of the store betweek cookies and rocks

#

well

#

think i'll contact the marketplace tbh

hasty nexus
#

@delicate dove

#

sorry for tagging

void oriole
#

@hasty nexus we need to be clear on something

#

what dog is that

hasty nexus
#

a Pug

void oriole
#

my dog is a pug

hasty nexus
#

my dog is a pug

#

😄

void oriole
#

i see a lot of potentials in our relationship

#

haha

hasty nexus
#

hahaha

delicate dove
hasty nexus
#

someone else removed the scam message

delicate dove
#

ah ok

forest harbor
#

People will still pay you on the MP.

#

If someone wants it for FREE they will find the GH version anyway.

#

With that you will have proper customer base who really use your product and some good income 🙂

forest harbor
void oriole
#

Interesting

languid summit
#

when did epic add this image captcha

#

I can't login with it

#

it just says invalid response

tidal moss
#

in the marketplace, it asks for supported dev platform and supported target build platforms... what's the difference?

delicate dove
#

does it load on this platform for devs, does it run on this console as a game.

tidal moss
#

ooooooooooo gotcha...

void oriole
#

50$ sounds like a reasonable price to put on Shader World

#

what do you guys think?

void oriole
#

Now that's a mouthful

#

'short description'

errant pier
#

Hi guys quick question: How do you update your marketplace plugins?

#

Or it's automatically done? I did it manually but somehow I can't find it anywhere(ue4.7 standard engine)

delicate dove
#

under engine versions in the launcher, each engine version has an "installed plugins" text, if there is an "!" it means there are plugins that can be updated. click on it to get a list of the plugins and an update button.

inland plover
#

This is not the place to sell your products. This is for discussing market place assets.

#

@ebon leaf

tawny torrent
#

Is it legal to update product thumbnail with a badge?

Like (FREE) or (SALE) and so on

thorny compass
#

Have seen many SALE ones 🤔

hollow zephyr
#

Legal as in you won't get arrested, yes

quasi blade
#

feature request: import into this folder...!

ember hill
tawny torrent
ember hill
tawny torrent
#

Does epic normally accepts if a vendor wants his product free?

forest harbor
#

If they want, they will talk to you 😄

tawny torrent
#

Oh, that’s what i thought
That’s why i thought of (Free) thumbnail badge and a link on description

forest harbor
left pasture
#

anyone know of any good marketplace assets for weapons? in particular just need a simple sword, bow, axe, staff, etc.

delicate dove
#

"Search over 9,000 packs "
funny, because there is an over 9000 swords pack XD

jaunty grail
#

Is there regional pricing or am I being screwed by the conversion rate? when I login from Russia, all the prices jump up by 20%

#

is there a way to buy in USD and not the local currency?

delicate dove
#

its the VAT causing that, and not much you can do about it.

jaunty grail
#

ah, I see, thanks

delicate dove
#

if you'd buy with USD it would mean you'd have to pay VAT yourself to whatever tax agency your country has.

broken trout
#

Does anyone know if I am allowed to animate the paragon characters in blender if I render them in Unreal engine.

delicate dove
#

shouldnt be a problem

bleak thorn
#

How do I update my marketplace product to a new engine version?

delicate dove
#

code or asset?

bleak thorn
#

Asset

delicate dove
#

then just add the new version. (under supported engine versions)

#

(make sure you tried it on your computer on that new version)
though generally regular asset packs will work out of the box.

bleak thorn
#

Do I need to convert the project to the new engine and reupload?

delicate dove
#

nah

#

just tick off the new version in supported engine versions

tidal moss
#

anyone aware of a super smash bros template on the market place?

#

I feel it should exist but my search is off

#

i tried template and browsed, fighting, etc... nothing

tidal moss
#

@proven heart thx. The review tho...

spiral sail
#

Could someone suggest me some nice dialogue system on marketplace?

modern perch
#

It's £56, it's up to date, it looks like it has a reasonable starting foundation, has basic networking, and the majority of it's ratings are 4/5s?

hollow zephyr
spiral sail
#

@hollow zephyr Thank you, but I'm looking for something more like a visual novel style dialogue. I want to set up different cameras angle and focus on the NPC face when speaking with them. Sorry for not mentioning that in the first place...

hollow zephyr
#

You can add that functionality yourseld. The plugin is cool since it has a nice overal view of all responses instead of using tables

spiral sail
#

Sure, I will add that to wishlist and watch the preview first

rose lagoon
#

@spiral sail I use the one hristee pointed to as well. I absolutely love it. It has dialogue events that allow you to call any functionality you can think of. I have implemented the turn to speaker and control cameras, the way you described, using it.

spiral sail
#

Hmm... Now I think the problem might not be what dialogue system I use.

#

What if I want the NPC speak and show a totally different dialogue options after the player finished tutorila or something. Do I just use boolean branch to check if player finish tutorial or not then setup a dialogue tree?

hollow zephyr
rose lagoon
#

There are built in conditions in the slate editor

tidal moss
#

@spiral sail i actually uee that one and it is amazing

#

The dialog plugin

#

@spiral sail in the dialog plugin you can specify conditions and if they are met you change the dialog. Same for events.

spiral sail
#

I mean the preview I saw only shows when they first time talk to the NPC. What if I want a NPC says "Hi, who are you" when we first met. And the second time we meet he says "Oh, nice to see you again raynor".
How to handle the story progression and dialogue, do I use boolean or there is a better way?

#

Sorry, I'm stupid.

#

@tidal moss No problem, I bought it.

delicate dove
#

@spare gulch could you please post this in #released instead? thanks.

spare gulch
#

ok

opal hazel
#

Does anyone know how to join spring sales etc? Couldn't find any info on that?

#

Or Epic chooses products on their own?

#

was giving it as an example so i don't need to apply for anything right?

#

also, do you know what's the deal with the monthly free? do the epic games pay the seller any money for this? or just for promoting other assets?

delicate dove
#

they pay you a static fee for the free of the month stuff

merry field
#

I was just thinking of a thing I never sorted properly. Has anyone in the EU managed to get Hyperwallet to pay them to a bank account in one EU country when they live in another?

#

at the time, I gave up on it and just set it to pay me into PayPal

#

Because the page errors out saying your bank account is in a different country and won't let you proceed

#

Even though it is illegal for a company in the EU to do this

modern perch
#

ah, that sounds like fun

#

I had the same problem with EA's Origin service - they've set it up to not accept a card from one country with an address attached that's in another

lavish fox
#

Why do I feel bad if I use assets from the marketplace?

merry field
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That inescapable feeling that you should do everything yourself, no matter how impossible that is?

lavish fox
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Exactly

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Have you experienced this feeling too?

merry field
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Just been idly chatting to their support, just keep telling me to contact my financial institution

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Like my bank can somehow magically fix their broken website

hollow zephyr
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I saw some of my assets used in a clip and I couldn't really tell they were mine; so with proper integration mp assets are golden

merry field
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You have to set that country/region to the country where the bank is located, and only then go into the "add wire transfer" page

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So the option for the location of your bank is actually there, it's just that it's in a really confusing place and you have to set it before you go into the page where you give the bank details

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Well, it's here in this channel now, hopefully other people can find the answer with search 🙂

mighty venture
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Hi, these are 2 different EOS plugins for blueprints. Is there one anyone recommends?

modern perch
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is the first one EOS?

mighty venture
scarlet mountain
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Hi all, i'm designing a product for the marketplace, but i have a question about product collections. If i have a range of products, but i wanted to sell a "Product - Ultra Pro Complete" sort of bundle, is there a way to link that product on the marketplace to the other packages. Or do i have to bundle and package that as a separate product entirely, that just happens to have the same content?

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The reason i'm asking is my main product is a code plugin, but i want to distribute additional optional content packs, and the content packs make much more sense to be an "add to project" style content pack, rather than an engine plugin

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All the collections i've seen so far appear to just be separate products that have all the other content added into it by the publisher

delicate dove
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you can publish content that relies on a plugin, but you'll need to contact the mp-team to ask for the details prolly.

modern perch
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I believe when that's been the case, the plugin has been free, and the content has been sold separately.

azure blaze
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We are a team of 2 developers for 1 game. The other guy bought a plugin on the marketplace (at the time, he was working alone). Now that I've joined the project, how do I get access to install the plugin too?

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Is there a way?

fluid cargo
azure blaze
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I see. Our project is closed source.

fluid cargo
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It doesn't matter. You can't share the plugin and any discussion of how to do so would violate the server rules on piracy.

azure blaze
fluid cargo
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Read the EULA and the Marketplace FAQ.

azure blaze
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"Yes, you can share Marketplace content products for the limited purpose of the project(s) that you are developing within your team, organization, or company and its subsidiaries."

fluid cargo
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Keep reading...

azure blaze
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"for each user that will be using the plugin" -- FWIW, I don't want to create any new content using the plugin, but I am getting compilation errors with it

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i.e. I don't want to use the plugin, I just want to compile content that uses it

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but anyway, thanks for letting me know

ember hill
azure blaze
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What is vague? The question of whether we're allowed to distribute it among the team?

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I agree. What does "use" mean?

delicate dove
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when in doubt explain in detail to the marketplace team how, what, and why, and wait for an answer.

fluid cargo
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You can always email legal at epic.

azure blaze
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I might just do that!

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Our resolution seems to be to get rid of the plugin entirely

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so... problem solved I guess

ember hill
azure blaze
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it was just a plugin to help make "programmer art" maps faster

ember hill
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The problem with this EULA craphole is really the lack of facilitating feature for team/bulk licensing, and the free for the month promos is just making the craphole even worse. I don't care if anyone said that the sentence is already concisely obvious, in your face, but the loophole is still there.

epic pls fix

modern perch
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yup - it makes plugins impossible for us

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if we want to buy seats, we'd have to contact Epic directly to bulk buy, which is nightmarish

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the result is that we just don't

ember hill
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Other productivity software that I used on behalf of companies let the higher up pay for the bulk license, so that the employees don't pay the software with their own personal money.

The Unreal Marketplace has no such thing for paid code plugins, and thus under assumptions that team members/employees would use their own personal pocket money, because it's tied to their personal Epic accounts, not on behalf of the higher ups. Sure, as the higherup, you can hand the money to the employees so that they bought it themselves, but this is unreliable as heck, and can lead to possibility of financial corruptions. Might as well let the higherup pay for the sum value outright, get it into use with minimal time loss, but nope.

Rant over. I'm getting a bit too emotional with this.

tawny torrent
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What are your suggestions to improve it, and do you have current alternatives ? 🎤

graceful arrow
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Gumroad I guess.. 😄

ember hill
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As far as assets goes, it's more lenient, but code plugins open up a nasty loophole.

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Not to mention free for the month promos that made the loophole worse (as far as code plugin goes), even though it has good intentions.

thick sluice
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Hey everyone, i was wondering if there are huge asset packs other than synty? I find it hard to find something that has the same art style and all grouped together

azure blaze
ember hill
azure blaze
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Oh right, the last line only applies to plugins.

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@supple ermine see above

thick sluice
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Ohh I'll look for the 3d models ef

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THANK YOU

tawny torrent
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October sales took away the traffic from my regular 50% sales , weird

odd socket
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Guys, if someone who purchase a product make a money back, does that mean what i will have any notice about it trough email?

north stirrup
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If they charge back yep

open rock
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Do marketplace projects qualify for devgrants? It is a huge project and before publishing the asset I plan to publish a game built with it. Then publish the asset containing everything from the game.

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I am gonna be forced to buy Houdini and a couple of other things, plus pay some artists to help. :(

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@onyx flower maybe would know 🤔

hollow zephyr
open rock
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Good point. 👍

hollow zephyr
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But I think you have to have something (big enough) to show before applying

open rock
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My asset is being designed to allow artists, coders, or noobs to create and publish entire games in just days to web, PC and mobile.

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With tons of tutorials

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I am afraid of what I would have to charge for it to recover my costs tho

hollow zephyr
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That sounds very hard to accomplish, so you'll def need to show it off. Better to have a half or almost finished product to show when you apply

open rock
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I will be ready to show in about 40 days.

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It's a top down scrolling/ Horizontal scrolling/ Rail (multiple game view) shooter with cinematics, called SHMUP Magic Creator. I have already spent a year on it. I am just reaching the more complex VFX stage.

north stirrup
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Can't hurt to ask for a megagrant, but don't have high hopes for it

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Many creators, including me, who asked for one before got rejected after some time