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Epic needs to clean up their folder structure in the Infinity Blade Adversaries asset. The folder names are too long and won't package.
Hey does anyone know any good templates in the unreal market for adventure games?
U mean ?
@gilded kindle https://www.unrealengine.com/marketplace/en-US/product/first-person-story-adventure-template ?
@hollow zephyr oh nice! Is it only first person thank so much. I was looking for thirdperson.
look for a thirdperson template with adventure stuff
Why dont you just modify the fp adventure pack?
Hi guys, where can download free content, previously given for a short time before in ue4 marketplace?
if you downloaded it before, you can find it in the launcher
I want to find the old ones which i did not purchase, sites like 3dart sketchfab
Good idea but I have never used it before. I need to research about it before buying.
you'd have to buy em
๐ฅฒ
there's a few more like horror engine or templates, depends what exactly you want from it
cool
I can look into that
I just need a starting point to gather info on different templates
been down that road with unity and most of them were trash so I am doing more research by asking the community.
@hollow zephyr Thank you
How come ?
Anyone know a tool to work with Alembic and easy connect shaders?
You want to transfer alembic shaders to UE4?
I hope I finally get paid my money from November lmao
As long it above 118 dolar u get ur money
When does Epic Game send money to someone who has a pack in the marketplace?
What time do they deposit the money and do they send me an email?
Multiple ?
@teal island if u use paypal the transfer via paypal. Sometimes they transfer early. Sometims late.
If u use bank as long the adress valid they trasfer it to your bank acc
@fickle basin using paypal or bank acc ?
Btw they will not transfer in holiday
I just want to be sure about this
can my product directly compete with another product ?
Thank you
Though you may still get rejected for being too similar to another product on the marketplace
Marketplace QA's bipolar like that
Odds are probably a bit more in your favor than a toin coss
But yeah, the marketplace may reject you for all sorts of awful reasons
Damn still no money transffered today ?
I received my payout today
Yes. So maybe auto connect shaders by object name for example. That maybe can be found from a xml or just a mesh object from Alembic
Just wanted to confirm what you meant. What you're looking for is infeasible. Alembic's shaders are not the same as UE4's
Yes but you don't have special alembic shaders. Only need a smart way to connect shaders in Unreal very quickly by name. So tree_a will be connected to tree_a shader. So this can be added to a Alembic cache..
I don't think you'll find a generic thing to do that. Should be something you can easily automate using Editor Utility Blueprints though
Thanks and I see what I can do.
anyone know of an asset to generate worldmap according to zones? similar to what valheim has done
Do you guys get paid today ? I didnt so far :(
i have a quick question
is it illegal or against the rules if i buy/download an asset from the ue4 marketplace and modify it?
yeah for my own projects
if i were to sell something i'd make it myself lol
alright thanks.
Yesterday was holiday ?
I live in sea the timezone is confusing lol
Thanks. I just know it yesterday was national holiday for usa
I had a two weeks delay last time, no idea why
They usually pay on time using paypal (mostly). Bank are unreliable.
Honest thoughts on voxel plugin? I wanna add a crafting system with mining, treecutting, etc
Why do you lose money on PayPal? Epic pays the fees as far as I know.
Paypal probably absolutely fuck you on the conversion
Weird, my PayPal does not convert
I just have USD in my account
Though I guess it's when you move it to your bank account
It shows your totals in your own currency
As a summary
not to mention paypal takes a % when you do convert it to your local currency
But still stores it in USD
I honestly don't know about the bank thing, though. I don't earn enough money on the Marketplace to care! I just leave it there
The big Euro balance is specifically labelled as "Estimated total of all currencies"
basically paypal uses a conversion rate thats highly in their favor
Yes I know, you should never do foreign exchange in paypal
I'm saying that being paid into PayPal costs you nothing - it will keep the exact money Epic give you in USD
But the problem is taking it out
What I'd like to know, but haven't tested, is if you transfer the money to a bank account that can take USD, will it stay USD, or will they sneakily convert it on you anyway?
in my case paypal forces me to convert it to euros
even though my bank accepts dollars
I thought that might be the case, yuck ๐ฆ
annoyingly so, since my bank charges me a static (rather low) fee
the difference can be up to 40-50 dollars being lost
Yes, PayPal intentionally charges exhorbitant fees
It's something like 1-1.5% above the market rate
My philosophy, maybe a foolish philosophy, was to just keep the USD in PayPal and use it to pay for things that are charged in USD
That way I don't have to pay any conversion fees - there's always odd things that want payment in USD
But, as I said, I only don't earn much on the Marketplace, I'm not making a living on it or anything
U must pay bank fee when use paypal
Nope, not if you buy goods, the seller has to pay the fee
I meant transfer to your bank.
Yes, that was what we were all just talking about for the last page of text ๐
Still paypal is reliable if i get other jobs income
I'm really happy with Revolut for marketplace payouts, always came through fast, straight to USD, good rates. Downside is if you get a lot of money, they'll block your account to prove it's all legal
If I'm not gonna see my payment from Nov, Dec and Jan in 24 hours then I'll just have to send an email every 3 days to the marketplace team until I finally see a number on paypal
Yeah, Revolut is pretty though (though they're a rather evil bank from the sound of it)
Also really not happy that they randomly out of the blue decided to block their app on my phone because it's rooted
"Hey we're just going to take your entire account away with no warning, have fun!"
yeah, it's either really good or really bad
I'm still slightly worried I might just randomly lose access to it again
Well my Dec payout was above 100 this time, still seeing zeros
ING recently added a lot of features present on the Revolut app to theirs, so that's another option. I think the fee is like 2-3$ per month for a separate USD account
Haven't heard of ING, I guess that's another EU fintech bank like Revolut and N26?
no, just a regular bank, originally dutch, but probably the most popular here
This is generally a really horrible idea because Paypal loves to close accounts with meaningful amounts of money in them for no reason whatsoever
And yeah ING is one of the big Dutch banks
top 3 at least :p
oh not even
I'd need to make more popular Marketplace assets to have an account with "meaningful amounts of money" ๐
I think I may just be biased, but everyone my age uses ING haha
I think if I did it more professionally I'd move it to a bank account anyway
Here in Ireland, I think we have the most expensive banking in Europe, from the standard banks
highest fees, lowest interest rate, highest mortgage/loan interest rates
๐ฌ
savings accounts here have like 0.4% percent interest per year ๐ there's no point in keeping local currency, just USD or EUR until it's needed. going professional on the marketplace is a really good way to make a living
Yeah, savings accounts aren't worth it any more. My account with a local bank I think gets 0.01% or something equally silly
Anyway, more general problem with all the online banks, including PayPal, Revolut, N26, etc., is that they're all notorious for having bad support and potentially locking you out of your money
And it taking ages to sort problems - always a good idea to have multiple accounts just in case
That's ratings, not user-counts
I use ABN for my personal account, but I'm really not happy with them
It just doesn't matter enough for my personal account to bother switching
Voxel Plugin is amazing, IMHO. It is basically what UE terrain should have always been, hehe. I have had a lot of fun messing around with their Voxel Graphs and making procedurally generated worlds.
As for splitting up your world, you don't need a plugin for that. You would utilize World Composition which is a built-in feature of the engine.
I don't think Voxel Plugin needs to use World Composition though, not 100% sure on that.
Hehe, that is still over 10x what my bank offers for savings account interest (0.03%). I remember when 3% was standard for savings interest back when I opened my first savings account as a kid with my parents. I'm forced to work with "Rewards Checking" that gives a bit over 3%, but limited to the first $10k or so depending on how far you bend over.
Just curious is today holiday in america ?
I am just scared debt collector after me so i need my payout fast ๐ข i wonder why money cant be automated with bots.
"automated with bots" lol...we still don't have a functional wish list on the Marketplace
Lol
What about "needs changes" email?
Since there seems to be a fair chance of either getting one of those, or getting randomly rejected and having to recreate the whole submission
Needs changes seems to be basically equivalent to rejection at this point
๐ฎ
Best case: Rejection after being reviewed for 2 weeks
Worst case: Get an error that you have no clue how to fix
Even funny : rejected because forget to fix redirector. Or typo
It happen
Its not like i have to suddenly edit at midnight over simple mistakes.
Is it common that they are late with payments?
I haven't gotten a dime yet so idk ? Maybe others had more luck?
it hasnt happened that often last year, but would be nice if they did it automatically
though i bet its only a "heres the list, is all okay? press send" that is now delayed
iunno
Its rare for them to be late. Last time took 18 from normal day.
Thats super annoying. They usually doesnt late and paid early
It prob took time from accountant. But damn its 2 day late already.
Btw other marketplace like sketchfab directly give the money to you. Why epic cant ๐ค
Because Epic tends to favor the easy route
Reply to the mail and tell them they're idiots, because the MF is only used in additive functions
There is no way to limit MFs to a given blend mode, they're just being pedantic
I was curious if marketplace team actually can use engine ?
But that aside. I dint get a penny today ๐ธ
Called it
afaik you cant.
my pack also has functions that wont work with all blend modes, so do many of the official mat functions.
doesnt make sense that they complain about that imho
obviously it depends on its usecase and nodes used. you cant make a function all-blend-mode proof
that'd be nice in some outliers
Does anyone know how to set my product to be on sale?
They ask you
Oh, so we have no control over it?
you can request it
^
marketplace-support@epicgames.com? I can't remember the email address
kk, thanks!
there are some rules involving how long you can be on sale
I sometimes see rando stuff on sale for 30% etc, those are done through requests I guess
I've been asked twice sofar, never had to request, just note when you do make a sale you cant be part of official sales for atleast some amount of days later
ok, really good to know, thanks for the info!
also good to know, figure maybe joining one of these big sales might help tho
yah, those can be good
those ones, you'll get an email saying "hey, want to put your pack/packs on sale for the "Big Whatever Event""
sometimes you might also get an invite for a flash sale that will last a day or two
oh cool, yea I was half expecting one of those for this sale... maybe next time
the big events are pretty regular...Black Friday, Summer Sale, etc.
just noticed a sale going right now
I have no idea whether I have a pack in it, lol
For me its been semi-ok, instead of maybe 2-4 every week I then got like 20 instead, but almost little gain compared to without sale in that sense, but nice that people actually want your stuff
my sales used to be good, but since my mat pack went free, they cratered (opposite of what I would have expected)
For some reason roughly 200 People everyday decided to get my color wheel plugin, its not once gone below 100 since november
(its free so yeah but still kinda weird)
yah, fun to see the "sales" ๐
looks like I do have a pack in this particular sale
when did the February Sale start?
The former
You get paid with epic coupons
expired CliffyB Bucks
Yeah! They usually send an email asking for your approval.
Did they mention that as a problem?
If so, try to create documentation related to that.
I had some issues like this, then I explained the situation & make documentation on how to use those.
Then it's fine.
What is the reason why some items on sale during events don't show up at the same time? Is it because of seller's timezone?
Hello everyone,
We've been following the news around the Dec payout, with President's Day leading to a delay in payouts etc.
However - as we're using PayPal, we were expecting the payout to happen yesterday, and nothing has arrived since... is there any ETA on the payout for PayPal-users?
Best regards & many thanks if anyone can shed some light on this.
@delicate dove
Ty, much appreciated. So, the PayPal-Payouts will not happen instantaneously, probably
at least one person confirmed being paid today, so lets hope its today
@fickle basin
Your situation is of course worse - thankfully, we're not in dire straits because of a delayed Marketplace payout, but we do actually know a couple of Authors who have made Marketplace their sole source of income, and they may be in a different situation. Still, appreciate the update & in general the good and transparent work of the MP team.
Roger that!
Well from our experience of 3 years, payments have if anything arrived 1-2 days before the 15th. Maybe we got lucky so far :). We'll just relax and wait another couple of days then. Best of luck to you though.
The thing whe i was panicรฌthat i make a promises
@west nimbus actually the longest is 18. That was in december 2 years ago
:triangular_flag_on_post: Dabster Entertainment#5102 received strike 1. As a result, they were muted for 10 minutes.
Saw that coming... ๐ฟ
strangely, me too
So did I miss something, you cant post about your assets in the marketplace channel?
no
might wanna read the description
and only if its new content you can post in #released
ahh got ya
true, makes sense

no clue, worked for me. but paypal can be weird
also, finally got the money on my bank acc.
bit of a delay but yay
now I can order crappy food again instead of cooking healthy for myself :p
Hey guys! For the February marketplace sale, I just added a feature on orbital-market to display discount and filter only discounted productq ๐ฅณ
https://orbital-market.com/search
Our Hero!
@sturdy hawk got a twitter acc?
That's weird, I got paid but I hadn't made more than $100, so I shouldn't have been?
Did they change the $100 minimum?
iunno
@sturdy hawk Are you going to add the ability to sort by discount % too?
Sort by discount + price
Yes, (just like the price search), but I just had to build this feature fast to make it work before the sale end ๐
Fair
You're also planning to implement some of the functionality of The Spreadsheet, right?
show highest/lowest prices and mark price hikes?
Wishlists ๐
Yes, stats, history and wishlist are in the backlog ๐ ! Everything's here ๐ https://github.com/TheHerobrine/OrbitalMarket/issues
You are right, I even voted on it ๐
pog
They sent me the money from december but not november lol
of course you got your money. you thought this hundreds of billions worth of a company wouldn't pay you? :D:D
@fickle basin i believe your problem is somewhere between the keyboard and the chair. Hard to believe Epic, Paypal and a National Bank messed up with you at the same time :)) Maybe you have some miscommunication there
or you're very unlucky
Use paypal bud. Make a USD account at a local bank, and transfer from paypal to that account
no exchange rates and very small fees
you verified with that amount taken from your account?
if you transfer directly to account(iban) you can take out more
if you transfer to debit card it's less
i think to debit card is 3-4 thousands
You had this paypal account before you turned 18?
:D:D
yeah
PayPal apparently always converts to your local currency, regardless. So if you have a USD account in, say, a German bank, it will still convert to Euro so they can fleece you on the foreign exchange.
yup
Are those screens taken in... Unity ๐ค ?
that left one looks annoyingly identical to a cities skyline custom building
Those are vrbn assets from their LA short movie. They're already on Unity's asset store. So that could answer both questions
these are very expensive and not very good, but I doubt they're rips or anything
jesus christ the triangle counts ๐
previz work?
this makes sense, background assets for distance shots in pre-rendered materials
it does seem to be pretty clearly breaking rules that have been frequently imposed on other people - particularly the 'not enough content' rule
theres a ton of those at 1/10th the price ๐ฌ
report it
if it were all one single 200 euro pack or something it'd be fairly decent
but as it stands it's split over 25 packs and costs something like 4000 euros
ah well
I can't see these being used in VR
22,000 tris
these are too low detail to be anything other than background assets
report em, along with clearly pointing at their own rules.
then point at your content not being accepted because not enough content.
they seem to be very much built for offline rendering, where triangle counts etc don't matter, as brifsttar says
^
plug ears and go lalalala and ignore that rule, or else itll become an actual thing
MP prepares for nanites: 10^9 polygons per mesh
I wonder if those will sell at those prices. Maybe they do and the archviz market is where it's at
After the 1.5k$ for screenshot stitcher I'm no longer easy to surprise. Not to mention the toilet paper and gpu scalpers.
That reminds me of the dude who sold a BP Screenshot tool for like 1.5K or something
Wasn't it a 3d cursor that went for 1.5k? Pure gold if you ask me, no brainer
Better have been a damn good screenshot
Thats not even the worst part
someone actually bought it for that price and gave it a 5 star review
only for it go free maybe a month later or so
I think there are some workarounds for the Review system. Few times it was mentioned around that some of them are likely fake.
That might be relevant info, I contacted the marketplace to offer my plugins to some people who won a game jam I was sponsoring, and they sent me this:
So at least, there's that ๐
Yeah, good to hear, but still I would believe there are possible "holes".
In that particular example tho, that price was not a starting one. So the review might be from when it was cheaper.
Anyone knows which AI plugin is the most advanced or complex one in the marketplace?
Dont care about the usefulness
"Smart AI" seems to be pretty good, but you might find what you're looking for here: https://orbital-market.com/search?searchText=ai
๐ Thank you
lol, selling it - full speed.
does anyone use an EU LLC for tax and payout?
do i need to worry about licensing for anything i get on the marketplace for free?
License is per product, but most of them use the same. Some of the free stuff however is from Epic and they have a bit different agreement for you to sign.
alright thanks
Soooo, I talked about Orbital Market on various social media and some guys commented that:
Hope you guys will have a bit more sales, there have been about a thousand users on the last 24h ๐ !
I definetly agree. Its much easier to use than original marketplace.
Is it possible to add categories filter?
thats the only thing I found myself looking for during the sale ๐
Yeah, tags are my next feature I think ๐ค
Yes, this one essential feature ! But I'll have to do this with some server-side rendering
aaight, removing image because advertising
I just want a giant animated eyeball why is this so hard to acquire
such sadness is killing
there is one for 9 bucks and one for 20 bucks.
So, what cut are you taking? ๐
my paypal has a nice healthy balance of $0
no eyeballs for me for a while
๐โโ๏ธ
If only Unreal Marketplace worked with affiliate links ๐ !
๐
@sturdy hawk Can your Orbital Market scrape wishlist data?
^ Good question.
Would also be nice if we could migrate from the other unreal wishlist app
Nop (and it probably won't since I don't think it's possible using the unreal marketplace API), but I'll create some kind of lists for you to have wishlists
and with unlimited items
Figured that was likely but thought I would ask, thanks!
I have submitted a plugin for a marketplace last week.
it's needs changes so I did some changes the next day and submitted it again.
but then it didn't get any update it's still pending approval, so should i do?
like delete it and submit it again or wait?
How long has it been?
~1 week?
You can email the marketplace support asking for an update if you don't get any news by the end of the week I'd say
1 WEEK
What time is the February marketplace sale ending?
Tags are spaghetti currently, it seems everyone can add them so you have like 3 different tags for the same thing. Categories look more useful.
... ๐คทโโ๏ธ
when people can add any tag they want, but also can't spell, this is what you get, hehe
well, let's be honest
there is a possibility that both products have the correct tag in THIS case!
The main problem I found when trying to keep track of tags was finding a list of all tags to correlate to their IDs, but I only ever found this: https://www.unrealengine.com/marketplace/api/tags
@sturdy hawk have you had any luck deciphering their tags? Could do it manually, but with a few thousand tags, that would be very tedious.
Could also just display the tag IDs on orbital marketplace, but that would be useless to the user. No one will ever know what tag 1127 actually is, for example.
I'll probably do something like this: https://www.unrealengine.com/marketplace/api/tags?query=a*
and keep adding letters while there's 10 results
then it's easy to detect new tags when scrapping new product and you'll be able to access them with https://www.unrealengine.com/marketplace/api/assets/asset/[product_id]
"query" is how that is used? Damn, how'd you figure that out?
I tried so many different ways to pick through the tags, but it always returned that same list, haha.
Ahah, I used this while inspecting network ๐
Haha, nice one. I didn't think to try that.
I was so dumbfounded when something like https://www.unrealengine.com/marketplace/api/tags?id=1000 wasn't working. Seemed like it should have been the ideal solution.
Yup, I tried several stuff like count, start, etc... no luck ๐
Yeah, I started there too, thinking they would mimic the assets api, no dice.
@delicate dove It should now work as expected ๐ค https://orbital-market.com/product/luos-s-pewpew-particle-pack
yup ๐ฅณ
whoo! thats awesome!
Not sure if it's possible, but I noticed you can't check assets for specific creators @sturdy hawk
Example would be to try and look at all of Luos packages, through a link in one of his assets or such
you make a good point
I'm going to go one farther and point out that you don't actually list the creator at all
Yes, that should pretty straight forward to add this ๐ค https://github.com/TheHerobrine/OrbitalMarket/issues/15
We only know that Luos's pack is Luos's because he put his name in the title
is it though
True, I'll add this
Or someone had a good plan to sell more assets by just putting Luos's name on it
Maybe I should try that...
"betterThanLuosVFX"
(isnt that hard)
tehehe, don't hurry to be happy, next Herobrine starts charging for exposure ๐ค
I'm gonna name a pack !LuosVFX
Not sure where to ask this but, does epic games take 30% if i sell assest on market Place?
12%
Oh true i just read 3.4.e Epic retains 12% of the net sale amount of every product sold through the Marketplace , i thought it was 30
They're fairly famous for fighting against the 30% cut at this point
It retains 100% as long as the money ain't in your wallet
Is there there some kind of site or part of EPIC's site like a Dev Request Board out there? Like a place to say "I want Product X and would be willing to pay Y if it had A,B,C features" and people would commit money to buy it (similar to a kickstarter but if the dev doesn't make it by X time frame the buyers get their money back) or no money commit and community just votes on it if money commit is going too far . Then devs would know they're making something that is wanted by the community and would have people lined up to buy it if it was built to spec. Right now I feel like, in general, marketplace content creators try to get a sense for a need, make stuff and just hope there's an audience, and really don't know how large the audience is, or even if there is one, until after they've spent months making and getting their creation approved. Doesn't seem ideal. Is there anything like this yet?
Not to my knowledge. Maybe you could make one? ๐
The concept has been mentioned a few times before, but I don't think anyone ever built the website for it
Ah too bad. I feel like it needs to be part of the marketplace to be successful. Not sure a separate site would get the traction it needs. Unless of course it fed to not only the UE4 marketplace but Unity and maybe the other asset sites. I'd make it myself but I cant make a website in blueprints ๐
anyone tell me please, can I sell shaders created by me in UE4 and post it on ArtStation or other platforms? Should I pay some tax to Epic Games?
yes. no.
The other problem with something like this... wouldn't it lead to a lot of duplicates?
Suppose the most-requested item in the "models" category is, I don't know, skulls?
Wouldn't many people then see that and all make skull models, resulting in there suddenly being 20 packs of skulls on the Marketplace?
And at what point does the request get removed? When there's one skull pack, two, 20? Or does sit just stay there at the top, making more people make even more skull packs, because there used to be a dearth of skulls, even though there's now an abundance?
There are hurdles to overcome, but not insurmountable ones. You could only let devs that have a certain reputation (2 previous packs with a rating of 4 or more stars, or something like that)bid on builds. The most appealing bid is selected by the prepaying pool of buyers(this would be a more "kickstarter" like approach), therefore the Dev is matched with a pool of buyers before the asset is completed, placing the funds in a type of escrow account until certain milestones are reached and buyers agree that the requested functionality is delivered. If not or there is disagreement, then dev doesn't get the funds in escrow and the buyers don't get access to the product. All else fails, and dev can just release the product on the marketplace per usual (exactly as they do now). But essentially you're creating a direct and indirect marketplace. Again, this really needs to live IN the official EPIC marketplace so you can leverage the existing community and reputations, but an external site could work as well. I'd be happy to work with someone on this if there's interest, but I'm not a web dev myself.
That sounds interesting, but what would a bid entail? Portfolio? Promises?
Actually, in a proper marketplace this is not a problem at all. If a lot of people wants skulls okay there are 20 skulls. So, people can pick the one suits to their needs. (Price, quality)
On the other hand, some people will create assets at the lower on the list targeting a niche customer base.
So, they can earn a lot too.
You can sell them on anyplace you like. There is no exclusivity. But these are some licensing considerations. But usually that only affect if your code is GPL.
Anyway, you are selling stuff that not an issue at all.
Hello everyone, I am planning to create a template for the marketplace but I have the doubt if it is better to use blueprints or c ++, I thought to use c ++ but I do not know if it will have better sales or it will affect, I guess it will be better to use blueprints for people who don't know how to program but I would like to know the experience of some of you who have already created templates before.
Use whatever you like, as long as you expose blueprint functions. Otherwise:
- Blueprints are seen as easier to modify and long time compatible
- C++ is seen as more efficient (but that's not always true)
You can mix the two of course! But I think the main logic of your template should be in Blueprint ๐ค (people will want to modify that part)
yes
UE4 is all about the C++ and BP balance
no different to things like Action RPG
i heared c++ is a lot harder to get on MP tho
Only because C++ doesn't make pretty pictures, haha.
When offering support for your marketplace products, where exactly do you all draw the line? I have a user who is obviously brand new to UE4. Should I point them to a beginner's tutorial since they do not grasp the concept of creating your own variables when needed?
I only know of 1 c++ marketplace project, rest are just plugins
Speaking as someone who was that guy a few years ago and still asks some really stupid questions to the devs. I always appreciated the point in the right direction and often ended up being that devs biggest fan when it came to reviews and buying future products from them. But thereโs a limit. Answer a question or two then point them to documentation. Donโt let them guilt you into becoming their personal developer.
I could see the appeal for this, but then again, something like this wouldn't have even needed to be thought of if the quality control of marketplace assets was a bit tighter. I don't see the marketplace team wanting yet another thing to monitor, as they already have difficulty with what they need to do right now, hehe.
I don't mind helping them out for now, while I don't have many users. I will definitely point out that they should check out a beginner's tutorial though.
The more I think about it, I agree. If this exists it would probably need to at least start externally
We have had many discussions here already about the lack of quality control. Imagine if nothing but premium products actually made it on the marketplace. Then we wouldn't really need things like that, haha.
Well the primary goal of the product isnโt quality control, itโs making assets that users want instead of wasting time making things no one wants. As the marketplace grows it will be increasingly harder to target what exactly people want since there will be fewer and fewer obvious gaps in product offerings.
Use those users to start a community that can help you shoulder the burden of support long term.
I was mainly thinking of how lack of quality control led to a flood of garbage on the marketplace. Which then makes it difficult for people to find the right products and support products with active developers who may actually include things their users suggest.
Of course. 100%
It is now rolling downhill so hard that we (the community) need to make external websites/spreadsheets just to supplement the marketplace, lol.
Truth. I keep lists of developer names to avoid because Iโve been burned and do back flips of joy when a dev I trust makes a new product. I buy 100% of the stuff the good devs make even if I donโt need it just to learn something and encourage them to keep making more. My hope with an request/bid/pay commit system that required you to have shipped and be well reviewed on two products, is that it would also filter out some of the poor quality products. Iโm just not convinced youโd get the engagement youโd need for it to be a success if it was external.
Hello
Do you know what's Epic policy regarding unfair marketplace item reviews and scoring? Can they remove reviews?
For example I had reviews:
1 "Great content, I recommend it. 4/5" - I ask why not 5/5 since there is no negative feedback - User could not answer me, pointed out that I didn't use some function (which would not change anything), but that feature was added to engine after I published my item, so physically I could not use it. After writing that I get no response.
2 "Camera and controls needs improvements. 3/5" - I asked for details, wrote there is documentation and many things can be tweaked, since it is very subjective how game should feel. Unfortunately same thing - no response.
What's wrong with those reviews?
Feels like you only want 5 star reviews to your asset and makes the whole star thing pointless
And epic will only remove reviews under certain conditions not the fact they only gave you 3 and 4 stars.
I don't have problems with scores, I have problem with reasoning behind it. How would I use something that didn't exist in engine at that time?
don't be bothered, some people are simply hard to please, some people don't understand what they bought, and some just don't believe in perfection.
and obviously, some are not satisfied
๐
1 bad review or reviews that are not 5/5 doesn't ruin your product. In the end reviews are based on people's experience and they can't 100% define the quality of a product. Which i believe should lead to allowing publishers rate users as well, same as Uber.
this way a person that reads the reviews on your page can see how much relevant those reviews are as well.
Hello I am trying to set up a seller account on the market place, but when on the Payout page, no matter if I choose PayPal or Bank account, the page throws me an error that says "Payout account status is invalid". I don't like that there's really no other helpful information when it does this. Can anyone point me in a direction?
It's odd that this is even a problem considering my PayPal is already connected to my Epic account and I've been a customer of the market place for years.
I've been looking all over for a contact address or form. All I find is FAQs
Okay I found a form, will try to get an answer from them. But if anyone knows what "Payout account status is invalid" means, please, lol, point me somewhere
It's absurd that there is no additional helpful text when an errror occurs
I need guide on uploading asset to market place , do i ask here?
Hi, Someone here knows why Marketplace support emails do notrespond. They haven't answered me for a few days because I still haven't received any payment from Epic Game.
Yeah, I hope that's true
Check the pinned messages
Where at
Oh i just did but why , whatโs with them
There's a guide for preparing marketplace submissions in there, plus other useful links
If this post is not allowed pls admin or etc. mention me
Ops should I delete it
Even tho the page says 15 business days but did anyone sell an asset before? How long does it take for โpending for approvalโ ?
can be anywhere from a few hours (lucky!) or a few weeks.
it depends on how many people submitted content, if there where vacation days/holidays/disasters
Few hours! Thatโs great, Is this holiday season?
:triangular_flag_on_post: adeeb#0281 received strike 1. As a result, they were muted for 10 minutes.
@tawny torrent iunno, im not familiar with US holidays and what not. but points at pandemic things might take a little longer than usual
Alright thanks for giving the hope, ok i be quiet now or i get a strike
Iโm not even sure if i can take about asset selling in this room
oh discussing marketplace stuff and asking questions is totally fine.
promoting content is not (that goes into #released, and only if its ue4 related)
They definitely seem very quick about it now
Oh, i hope thats the case for me but when they asked for a link for my zip project will they always use that link or
It will switch to thier server afterwards
Yes i was surprised with that but I understand they donโt want files spam
I will delete the open link once they upload
reminds me of uploading a zipfile to the marketplace while streaming, url in plain sight.
you can download literally anything from the marketplace, using the launcher, if you know the URL ๐
I tested this theory with a marketplace seller a couple of months ago, and I successfully downloaded and installed their plugin, using the launcher, without owning it ๐
then the question, did you report it XD
yup
I think there's only so much you can really do to combat marketplace piracy, but also the launcher should probably check if someone owns something before downloading it ๐
more or less impossible unfortunately
If it is good, it is pirated. If it is bad, maybe yes, maybe no.
I don't think it's worth worrying about
probably not
Most pirates were never your potential customer anyway
almost everybody making a legit release is going to pay for your product if they use it
Most pirates probably won't actually finish whatever they're using it in anyway ๐
hehe
My Market Place submission was declined for : Not enough.
I have 60+ 4k res textures and complex blueprint + dynamic material , i am in contact with them but thats weird
well, there haven't been any released for two weeks!
2 weeks!? I need my dirt fix now! ๐
runs outside, clears the snow from the yard with camera ready in hand
that's cool, once I got a changes needed and had to rework some textures and decals, and then got not enough content ๐
remembers the dark old days when I waited almost a year to get approved...
anyone got the sci fi weapon pack working for 4.26 ?
the ones from Ying Pei Games?
everything that is not a code plugin will probably work on any engine version
but if you open it in a newer version (4.26) it won't open again in an older version (4.24) because UE is not forward compatible
yes this pack, but I don't want to download a whole engine version just for the pack
I can't add it to any project with a version > 4.22, jut wondering if it's downloadable somwhere for 4.26
yes
yes ?
nope
select your 4.26 project and then select the 4.22 version of the asset
it will download and it will work
oh ok x) thanks a lot
np
The license is per project, so no symbol doesn't mean the person doesn't have the right to be using it.
yeah, that's the catch - anyone working on a project with multiple users may well have access to the product without themselves owning it
Was there a rule change on sales a while ago? Seems like packs over ever go up to 50% max these days
unless super-special yea, we can only pick between prefixed %
"Fundamentals of Modular Kits" by Luan Vetoreti
Learn how to approach the creation of modular assets...
https://twitter.com/exp_points_int/status/1364851023425269761
"Fundamentals of Modular Kits" by Luan Vetoreti
Learn how to approach the creation of modular assets while Luan explains the setup and demonstrates how to use them in this tutorial:
https://t.co/fqALGqeCyN
#ExpPointsInt #3Dart #3Dmodeling #GameDev #GameArt
pinning this
gotta spend money to make money
@sturdy hawk I just noticed that Orbital Market now is offering tiny discounts to products $100+. ๐ As you can see, the prices are $1 or $2 less than they should be.
wow that is really such a notable difference. :>
Ahah, yeah I'm aware of this bug, it's because I'm retriving the price in euro and then convert it to dollars, and the conversion isn't stable at all ๐ !
But I can actually retrieve it in dollars directly, fairly simple to implement but I just didn't had the time for now ^^'
Ah, figured it might be something along those lines, hehe. Also a minor visual suggestion. The star rating and price can go on the same line and it would look even more amazing, for all instances of them.
This won't be possible when there's discount :/ ...
Ah, didn't think about that. Could the discount be on its own line when it is there?
Possibly on the right side then, under the price
Or swap stars and price if needed.
Hum, I prefer to stay consistent on this ๐ค ... the price should be on the same place for all products
True
Just looks odd for items with no sale, but seeing the sale it looks right.
I also figured out the "last update" problem. Epic never updates the date for new versions if that version already exists, so lame.
Yeah, I think I'll just delete that field anyway...
Guys. Is anybody else having issues with their seller page. Today, the whole day, it just refuses to sort or delete images or commit any changes on the product page. It says it saves the changes but if you scroll up, none of the changes you made have been applied.
apparently there is a problem with image sorting since ever
you need to delete and reupload the images
Yeah, doing just that.
"Rigged to Epic skeleton: (Yes)" Please, somebody could explain me what means? I thought that if you buy a model with this you should be able to assign any mannequin animation without retargeting, and just be able to assign a fresh UE4 Mannequin without any problem, but some models I bought from the marketplace are really hard to retarget even supposedly rigged to epic skeleton...
you should, maybe there's an issue with the models? do you get a message about a different skeleton?
I bought some 3d models and when it says rigged to UE4 mannequin means that exactly, you can assign the skeletal mesh to a UE4 skeleton and works without any trouble but I bought one with that and the animations are completely broken. The author says you have to use the retarget manager. If I retarget the skeleton and reassign it it works (not flawless but it works) but you have to retarget manually. Isn't supposed that model should be able to use the skeleton without retarget? I thought that it's for people like me, with few or little animations knowledge, to be able to use the mesh almost right out the box...
Hey! Try using these settings for the skeleton https://docs.unrealengine.com/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimHowTo/Retargeting/index.html
Examples of how to set up and use Retargeted Animations for multiple characters.
No, anything that contains C++ is immediately a plugin
Even if it's just one or two helper functions that expose some missing stuff you need to BP
That is very strange
@onyx flower?
Is this something that slipped by the Marketplace team?
Or is it now okay to have stuff with C++ code published in categories other than Plugins
These questions are better suited for the Marketplace Creator Forum category
Somewhat of a shame that you only get access to that once you have something released on the MP
God knows I've been trying ๐
@wide tusk Thanks for the link, that was the only way I had to be able to use the model. Actually I tried to assign skeleton to all my bought models and there's a lot that didn't work without retargeting.
I still can't fully understand why retarget animations it's so freaking easy but assign skeleton breaks animations. What I do it's just create child blueprints, retarget all AnimBP and expose any montage for easy setting.
@coarse sun your skeletons do not match I'd guess
If someone review my asset what should i do

Read the review
๐
Unreal engine is limiting my version installation to 4 versions
More would give me
Error permission
I can think of at least three different ways in which that needs explaining. Such as what the hell even is it.
But also seriously, I was looking at their code screenshot for approx 1 second before seeing potential crash. How do Epic justify continued curation when it's just so unbelievably bad...
I have been responding to every review. Trying to keep the responses unique and based on their review's content. I've seen a bunch of assets where the creator replies to reviews by just saying "Thanks", but IMHO they were just as well off not replying at all if that is all you have to say, hehe.
So it is for someone who doesn't know bueprints at all and only wants to drag stuff into their level? From what I got out of that asset's description, it is something easily recreated in blueprints, in fact, I helped out someone a few months ago making a very similar system and I ended up creating a single actor with a collision box and tiny bit of logic. Also, wondering why this needed C++ at all and why the C++ uses none of the Unreal Engine macros.
Also, why does a trigger box system need an interface? Simply triggering it will provide all the references you should need....
Seriously though, an actor, collision box and arrow to show the direction. Then you dot product the forward vectors to test which direction it was triggered from. Can be remade in under 5 mins using only blueprints.
I didn't even know you could reply to reviews
Though honestly it doesn't seem like a feature you'd have any good reason to use frequently, when most reviews are one-liners
Yeah, the one line reviews get the one-line response "thank you for your support" haha.
It could help out potential buyers though. When they look at the reviews and see the creator replied and added more to it or elaborated on some of the systems being praised.
Would especially help if the review was bad and the creator then is able to provide an explanation.
Yeah, arguing with reviews or clarifying them... but again that really only makes sense for long reviews
How do I get my product in the showcase? Do I apply somewhere or is this automated somehow? After my next update, I would love to get it in the showcase, if possible.
I seem to recall reading that the showcase is... a lie
It gives the impression that it's specific assets that Epic have chosen for being good
But it's just a rotation
Edit: This is wrong, please see correct information below.
Lol, isn't that what the newly released area is for?
It's not showcasing newly released items, just items in general
True
Maybe I'm wrong, maybe I'm mis-remembering something I read and it really is curated
I always figured people have been applying to get in showcase, now it seems pretty pointless, haha.
I just want to be at the top of the page for a bit since I am going to be releasing an update that makes my asset fully compatible with another recently popular asset that happens to be currently showcased.
Edit: everything I just said is wrong
Hey folks,
You may have noticed a slight change on the main Marketplace page. The section previously labeled "Featured Content" is now named
Here's information from Epic about how the showcase content is picked:
every two weeks, 20 products will be selected by Epic staff with the following objectives:
- Resurface older, but still magnificent packs.
- Highlight assets that are fun, interesting, or extremely useful.
- Showcase currently trending items.
Showcased products are hand-picked
Yup, just edited my messages to cross that out, I was speaking rubbish and don't want people searching in the future to find that ๐
This keeps me hopeful. Thanks for hunting down the info.
so in order to get selected you need somehow to hit their radar
Hello everyone, I know this question is asked a lot but I have found a lot of information and I need to be sure witch technology to take !
I want to create a full voxel world WITH voxel character in multiplayer.
I found these 2 assets :
- https://www.voxelfarm.com/index.html
- https://voxelplugin.com
I also found you can use library like Field3d (http://opensource.imageworks.com/?p=field3d) or OpenVDB (https://www.openvdb.org/index.html) but since I'm not a experienced programmers should I begin with one of these 2 assets ? I have no idea how to begin with library.
Does anyone have experience with VoxelFarm or VoxelPlugin ?
I don't really mind create my own engine but why not use an assets that let you focus on the essentials ? I really want any advice about that !
VF is damn cool, but their indie support is near non-existent, community-wise and as a price it is poor choice, but don't take my word for granted, go check their forums/blogs/whatever and you will see ๐ The other one, I have no idea, but is kinda pop around. I think it is less capable, but has good integration with UE and you can find easier support, so it looks like a better choice.
Thank a lot for your reply ryo ! If im aiming to create my own voxel engine do you have any advice on library and ressources where i could start ? i found a lot of stuff and dont really know where to begin
Don't create your own ๐ It will be cheaper, easier to start with something existent ๐ Especially when you are new to programming.
Ok thank you ๐
No problem, select one of the available on the MP and check it out. Play around with it. See what feature they support. For starting out and seeing which one is most clicking for you, that looks like a good approach.
yeah i have tested the free version of voxelplugin the problem is : it's really free haha it's more than a demo but its look very cool i gonna check voxel farm and make my choice
I'm obviously biased here, but I have yet to see a released voxel farm game
I don't follow up on these, there might be, there might be no new games since years ๐คทโโ๏ธ
Introducing Voxel Farm's Spatial Platform for Mining and GIS.
For more information please visit: https://voxelfarm.com
They're not targeting the gaming industry anymore AFAIK
Hmm... it could be. Kinda bad outcome, it has potential.
Yey its taco tuesday tomorrow. ๐
5 free Taco asset packs, woot!
I always like it when the creator explains something against a bad review. In many cases it is the user who is fairly new that doesn't understand, but it is nice to see an explanation.
Yeah, it's a slippery slope, you need to be very careful to not get pedantic or defensive
https://twitter.com/UnrealMarket/status/1366434582225166339
Look at that, the bot is getting smarter and now even tells us if the asset is free! I implemented it this morning and by chance, a free asset gets released the same day, allowing me to check that my update worked as intended and didn't accidentally create a black hole or something.
Nice! Thanks for sharing
Will do ๐
Still missing the name in the tweet body, I couldn't see what that was in the Discord preview, had to open the tweet
Is anyone selling houdini HDAs on the unreal marketplace ? With the houdini engine now free I'm wondering if that's something people could be interested in ๐ค
It looks like it on the SideFX side : https://www.sidefx.com/forum/topic/78044/?page=1#post-332280
As for the unreal marketplace, I found one asset that seems to rely on the houdini engine so I guess it's ok too : https://www.unrealengine.com/marketplace/en-US/product/scifi-level-builder-v2
That's interesting and good to know - still always salty about how stingy Speedtree is with their license
Especially with Houdini Engine now being free, it opens a lot of doors
Caveat being, of course, that UE4's MP doesn't have a clean way to force dependencies
Yeah, that's always a fun one
There was also a stage with Speedtree 7 where you could manually open the 'compiler' that saves the trees into engine-ready models, and switch it to another engine, bypassing the engine locks on files
Monopolistic behaviour ๐คทโโ๏ธ
free stuff out haha. I should have waited for the advanced vehicles. hehe
-and i should have waited for the castle x) but nice anyway cant complain
Yeah ๐ Well anything to help the devs. hehe
f that, I also had them
medieval castle would be good to combine with brushify medieval pack as well.
yes it is quite well made, with vertex paint and its modularity
office stuff is also fairly helpful. I just need to change material from quixel or substance.
how do you like the vehicle asset?
They delivered very high quality assets this month
is it just me or it the epic launcher nowadays absolute PITA to use because the rating pop-up? I totally don't get it..
all i want to do is put things in cart but to do so I naturally move mouse cursor to the "Add to Cart" -button. What happens instead here is that because the rating thing is in this path, it pops up the starring dialog instead... like immediately when mouse cursor crosses this path
what's even worse is that it does this for assets I don't own yet, why would I even want to rate asset I haven't tried yet? ๐
Never ordered anything from the Launcher, lol
If you ask me, they can just disable that Tab
I mainly use it for convenience as I have different account signed in while using browser
Because, when you click on asset it opens it, instead of the Browser. Which much more sane UI to look at assets info.
... but yeah, in general, I'm not surprised it has issues ๐
Any quick way to know which asset got update?
I never use the launcher, but honestly it might be worth it just not to have to login every single time I look at any Epic site
I just want to track my bought assets
IAM SORRY TO SAY THIS BUT AAH THIS MONTHS FREE THINGS SUCK THERE WAS 1 THING I LIKED
Heyyy we got new free stuff in the marketplace today ๐
or yesterday, but whatever XD
One person's trash is another person's treasure
THOSE SAVAGES
I want to release something on the marketplace that is made for SteamVR, would using "SteamVR" or "for SteamVR" either:
A. Require permission from Valve, as unreal does for their logo? (Didn't find anything online for this)
B. Just a be bad idea in general?
(maybe "for" is not the best word to use, since it's using SteamVR, not adding to it)
MP Content be like:
Super Ultra Simple Advanced Sci-Fi Modular V16 3D 8K PRO VERSION AAA Quality content Model Pack
- GI DX12 RTX edition
and conversely: public opinions don't necessarily represent the majority.
Hi can I release a character to sell on marketplace where in the package I have the character set to the unreal 3rd person BP but with modifications?
Y
Ok thanks
Packaging always does find any little problems you might have
In a world where things were sane, this would be automated check on MP submissions.
right?
it seems like a pretty rudimentary test "is it even possible to ship a product using this package?"
there's stuff on the marketplace that literally only works in the editor
Half the MP plugins we use on our project don't even compile if you dare to change some basic settings like turning off unity/precompiled headers...
that sucks
does anyone know a good bleuprint for a 3d RPG game?
@brittle sparrow you have the JRPG template now free this month, 3d and Rpg
Hey guys, what's the best product for open world landscapes? In terms of performance and looks, I looked at PLE - Procedural Landscape Ecosystem but the reviews were flawed so didn't feel with my confidence, anyone know of any others? Don't worry about price
im a bit biased, but the Mawi stuff is amazing
Iโll check them out, thanks guys! I wish there was a app for the marketplace, itโs annoying having to use chrome if youโre on a phone haha
Is this good performance wise for a open world game? Not just renders?
i havent used it much, but mawi does make optimized stuff.
anything else depends on your own knowledge of the engine
For optimized landscape, my list includes:
- MAWI (has several realistic game ready scenes aside from landscape materials)
- Magic map maker, M4 (tons of parameters and has a trail system)
- new product: openland mobile (this one is very light and has smart masks, also mobile settings)
these three products are constantly updated and has active discord servers
Great thank you, oh hey @silent mesa ๐ Iโll check them all out, I loved PLE for there LOD changing the further away you are so Iโm hoping these have at least something similar too
Hi, everyone! I want to add Fog of War to my project. I found a free plugin in the marketplace, but I'm unable to use it, since the documentation is cryptic, to put it mildly. The developer doesn't seem to have any interest to solve this issue, as it is brought up in many reviews. Does anybody know of anyone that got it working? I would like to get it working myself and make some sort of easy to follow tutorial so it's no longer an issue. The plugin is VaFogOfWar. Sorry I went long. https://www.unrealengine.com/marketplace/en-US/product/vafogofwar/
And, please, let me know if this is the wrong channel to ask about this topic.
This should help. https://www.notion.so/How-To-Setup-Your-Own-Fog-Of-War-507bdb7eb6ce4fa1a75e51b28ef99754#d3bf3f9a7a6e421084e69f7d0db44de0
Those are the usage docs for the plugin ๐
My bad. I should have linked them too. That is the documentation I was talking about. It's not really explanatory and the developer has no interest in improving it. Every review bringing up how lacking the documentation is just points to a paid demo that showcases it.
I saw this one on youtube recently and I thought he was selling it on MP. Probably they collaborated with epic as it is immediately free? I never saw it it the newly released section though so I assumed it was never released.
Painting physics objects is fast and quite helpful in decorating scenes.
https://www.unrealengine.com/marketplace/en-US/product/349bf2d4b1a945fa8f31db80fabf8058/reviews
Come-on market place team review my asset and push it to stores , thx
Not enough content! Muahahahaa
Hey so i am working on a 2d mobile game that I intend on monetizing, and i was wondering if you guys knew anything about using paid art assets from the unity store in unreal?
the place to look would be in the unity asset store licensing terms
hey guys i wanna ask in the download files section in publisher portal,is it recommend to use google drive?
or i need to use something else
anything that links to your file
ahhhhh i just got owned by marketplace guideline 2.6.2.c "Plugins must contain at least one module of C++ code but can contain content as well."
I made a beautiful content only-plugin with tons of tools, function libs, data types and everything.
If I unneccesarily convert a struct and a function or two to c++, i can resubmit? Feels weird, I really want the BP crowd to be able to modify every part of it
Is this an old rule from before content only plugins were easy to create, or is there good reasons for the rule?
I feel like this is a stupid question, but what is a content-only plugin?
a plugin that only contains assets, so BPs, enums, structs, function libraries, other assets
As far as I'm aware there's no real reason that content-only plugins are not allowed
But why is that a plugin and not just an asset pack?
can create and package it from binary launcher editor
I can definitely see reasons to package a content-only asset as plugin
I dunno, because its REALLY practical and portable when i want the tools in another project
I.e. it's easy to add and remove from projects
yep
Doesn't obliterate your folder structure
Easier to update
Can be added at engine-level
yeah i thought it was why we made content only plugins easy to make in normal launcher editor
for the healthy ecosystem i guess
But yeah really the solution to this is to just not ship it as a plugin
i understand not accepting just anythin to marketplace tho
Plugins are C++
Okay, I'm just ignorant then, didn't even know this was a thing that was possible. I thought all plugins were C++.
You can submit your thing if you just change your category from Plugin to Blueprint
Though I guess if you can't submit non-C++ ones, I was technically not wrong
it was submitted under blueprints, not code plugins, but it is a plugin, sooo
but still why MUST bps have some c++, why is this rule?
i can find another way to package the BPs, hopefully as portable as a plugin
Plugins are C++
feels wrong from my perspective, it worsens the product?
i swear, its a .uplugin etc. Maybe its a project plugin not engine or somth?
No reason as far as I'm aware, aside from "Plugins were designed for C++ libraries"
No I mean, you can
But it's not what they exist for
ehehe ok ok
They were created for portable, blueprint-compatible C++ libraries
should their existense be updated for these modern situations like this one?
Imo yes
But Marketplace QA is a mess
So don't count on it
Just change your thing to be a regular asset pack
Rather than a plugin
It'll make your life a lot easier
thanks, will have to do it... but i want to fight this fight too! we are also responsible to help the ecosystem get better
Epic's responsible for that. We can offer ideas and suggestions, but we cannot move an elephant, the elephant needs to decide it wants to move where we want it to. The elephant in this analogy is Epic, and so far has never shown any desire to do anything more than the bare minimum to improve the state of the marketplace.
I smell smoke from burning fire ๐
lol i was thinking "do they mean the marketplace or my burning heart"
Honestly, that's pretty on point for what I generally feel the Marketplace is like
I thought it'd gotten better over the years, but it seems it's improved less than I'd hoped
I want to submit a case for modernizing part of the guidelines here https://marketplacehelp.epicgames.com/s/markeplace-case-form
but a bit too demotivated rn
If you want Epic to read it, you'll have to post on the forums
I've been meaning to write an extensive appeal to Epic about the state of the marketplace's QA policies for a long while now
we should start a band
But I just completely lack the motivation to do so because I fully expect them to do exactly nothing with it
i am optimistic but i think we have to push for it
try to crowdsource a ist of amendments :p
I remember writing a thread about how truly awful the bug submission system is
After they reworked it to be awful
It eventually got some Epic response saying they'd look into it... after about a year... then nothing more
I'll admit that I've generally got the impression that Epic only really only care about the big companies who licence their engine for millions, e.g. people who are actually allowed into UDN.
QA used to be even worse. They eventually revamped it after two years of the community complaining like no tomorrow, and they replaced the broken system with a slightly less broken but still pretty awful QA policy
I think Epic is incredibly two-faced in this stuff - and I suspect that's an internal conflict, not just 'let's act like this so we make more money'
Because Epic is clearly very idealistic, and I'm pretty sure those ideals are genuine
Oh, actually, while I'm at complaining. I submitted an engine fix once too. A one-line fix. No one ever reviewed it. Two years ago.
But then the execution that follows tends to be pretty mediocre (or worse)
Yeah, they're idealistic but just don't employ anyone to actually do the things, I think
Pretty much
Or maybe even they do have the people
(Because there's a lot of great people there)
But they just... Get bogged down in bureaucracy or something?
I don't know what it is
I continue to be surprised by this stuff because Epic so clearly seems to want specific things, but then just does not do them effectively
I think it's because they want the new shiny
No one cares about things like bug fixes or improving what's there
It's not glamorous
Their actual engine developers are too valuable to waste their time
That's why the whole bug submission system is designed to weed out as many bug reports as possible - even legitimate ones - to make sure the devs don't get bothered by them
That doesn't explain why the Marketplace hasn't improved more though - those are totally different people with different (and more easy-to-find) skillsets
I figure it's just not something Epic cares about much in the grand scheme of things, so it gets 'neglected'
yall are describing my programming. Idealistic, hopeful and trying...but quickly forgets the original thought and gets lost in murky details, ending up as an entrenched crypt that should never be visited
Yeah, though it bugs me a bit because they have the money, they could just hire a few more people and put them on a team
Don't even have to care too much at a higher level, just make a marketplace team and set them loose
Definitely - heck, I feel like many of the Marketplace issues could be solved by one or two motivated people
i feel like one of those
whos down for making alternative marketplace. Make it so good they cant ignore us
either that or we realize why it is like it is
There's always an ideal XKCD for everything.
Orbital Market strives to solve the MP's UX issues, which imo are far smaller issues than the policy issues
ah its just a shell for original marketplace
Yeah, the Orbital Marketplace is on the customer side, not the publisher side
The problem is it's near impossible to compete against Epic's marketplace
So no matter how hard you try, you won't win
You might get a small portion of the audience, but you'll never have the massive position that the Marketplace has by virtue of its integration
Which is why it's so goddamn frustrating that Epic just refuses to make it decent
The developer (@Herobrine) is active here (don't want to needlessly ping for no reason)
I've thought about this a lot, if it were viable I'd be absolutely in favour of starting our own marketplace with blackjack and hookers
But it's just not viable
we (mainly others I know) tried setting something like that up quite a few years ago, but time/expenses/etc
Just to add something as it seemed there was some confusion - you can totally use and package a plugin that has no C++, it all works. This is purely a marketplace stipulation, not an engine limitation.
Though there is another issue, which is that (last I tried anyway) moving content between a plugin and project is still a total trainwreck. Not critical as you can use it in place, but annoying.
Hey guys i had a question
does using market assets which are claimed when they were "free for the month" might arise in any issues if used for a commercial project?
No, they fall under the standard marketplace license.
submitted my plugin for QA..finger crossed
I am trying to use Paragon Yin in my project as a placeholder but if I move the files from Content to Content/Imported, everything breaks. Can anyone offer any help? I have tried migrating between projects, moving outside the editor, and moving from inside the editor. In every case it only works if it is in Content directly.
doing it outside the editor obviously breaks, if you do it inside the editor you need to move folder by folder, fix up redirectors, and repeat.
What I did was make a folder inside Content for my project and move all of my files in there
That way any folders made by Marketplace assets don't get in the way
It's slightly messy, but much less than trying to move everything manually
Content
+ -MyProject
+-- Blueprints
+-- Meshes
+-- etc.
+ MarketplaceAsset1
+ MarketplaceAsset2
+ MarketplaceAsset3```
Yup, moving assets is really slow
Even just moving 1 asset can take 30 seconds easily
especially with version control
From travelling around a fair bit, I found out that ping to the server makes a huge difference with UE4's perforce integration. It basically seems to serialize all the commands, so time goes through the roof when you try to rename/move stuff when you're far from the server.
and frankly, even when right next to the server it feels tediously slow when moving/editing a big batch of assets
Oh hell yeah, for sure. But that's a separate thing, that's just UE4's asset management being abysmal ๐
Tldr, don't move/rename/delete lots of stuff. If you're far from the perforce server, don't move/rename/delete anything, ever.
or if you have to, grab food and a good series/movie :p
Haven't noticed much issue with git
there where times where it could take weeks if not more. nowadays its often less than a week
Don't pirate your software.
I'll just remove it so it doesn't spark up convo then, hehe
what convo :p
haha, exactly
๐
Does anyone know of a project that has a ray traced realistic car driving? I need to present to a client today an example of what I could do with Unreal. I've looked through the marketplace and haven't seen anything that catches my eye. Need help
are there any good free interaction packs on the market
and are there any good rigged character packs on the market. (preferably rigged to ue4 mannequin)
I need a suggestion. I'm looking for importers for Cinema 4D. I saw there are several built-in ones but are all in beta and I have no idea which one is more stable compared to the others. Any suggestion? Thanks!
I'm more interested in importing static mesh assets {furniture, building parts and decorations} and terrains for new maps creation more than characters and other rigged stuff.
hey guys so the marketplace QA guys done checking my product and right now its on changes needed section,but i cant find any notes on whats to change
am I legally allowed to use unreal free marketplace assets (ie. edith finch) by setting scenes in unreal, taking pictures and then using those pictures in Unity?
never mind just received their email
@brazen imp "Licensed for use with the Unreal Engine only." It seems you can't.
oh i see...even if my game is for free? not commercial?
Hello everybody out there. Does any free plugin like this https://www.unrealengine.com/marketplace/en-US/product/openland-customizable-landscape-auto-material exist!?
Oh i see, thanks for the answer
I'm doing a very in-depth search in the marketplace about anything that might help with creating an arctic/antarctic open world and I see a lot of amazing stuff but, s always when possibilities are that wide a choice becomes tough, really tough. Initially I thought I could use a plugin to allow importing terrain landscape from Cinema 4D and then find a plugin in the marketplace about textures generating and weather modules. Unfortunately this doesn't sound doable, mainly for the lack of an importer from C4D. The marketplace has many "ready made" landscapes modules so I start to believe that must be the direction I should take. Any advice about best and compatible with each other available plugins would be very very appreciated. I'm just like lost so far. Thanks in advance!
PS: I don't care about free or non-free items, at this point I'd rather spend some money even if is still a risk since I dunno where this project is going and the learning curve might not be as easy as I dared to hope. I'm just trying to make my choices wisely.
re: plugin rejected for not having at least one module of c++ code.
A recommendation was to package the stuff as an asset pack.
Problem is I have a dependency on another plugin! (a stock plugin)
This was easy to set up in the .uplugin
For asset pack submissions, we gotta put the assets in an empty project.
Can an asset pack have stock plugin dependencies?
If yes, do we enable the required plugins on that submission project?
If no, waddafaaaak do we do?
you can state that dependency in your product details and in your example level
Oh thanks that sounds nice ๐
Yeah, that's what I'd do
If the MP team isn't happy with that, you can pick the 'project' type, because active plugins are saved in the .uproject, so you'd want to include that
That type sucks for end-user UX though, so I'd recommend trying to get through with the 'asset pack' type first
they should contact mp team, though if you are inclined you can forward the mp-team that email and telling them you agree/disagree with their reasoning
well, doubt they'd expect you to pay them back when epic should XD
tbf not everyone uses their name in their email, my email address has the name of the cat I had as a child
ahh I see
maybe they share the email?
that's good
The person's full name could be their real, legal name, and they sign it with their nickname?
Who knows?
People are strange ๐
I know people at uni who have a name and nickname in different languages as they are a foreign student
Hey guys I'm curious in the tax part that you need to fill in,if someone under 18,how tf do I do it
if under 18 you need your parent/caretaker to fill it in
Welp time to bullshit my parent why I need their tax info
One more year till 18 then I can get em tax stuff
I'd strongly recommend having an open conversation about this with your parents, because your financial activities may very well impact your parents' tax and benefit situation, which could cause very serious problems.
Yeah I never told em bout game developement stuff to them and they generally didn't know bout this which is a pain to explain
Hmmm I'm thinking of doing that too..
I remember there tax for individual but it tax more than if I register for company
Maybe I'll wait a year
4 months worth of works gone(not literally but I know)
Hey guys
We just submit our modular sword pack to marketplace and got declined without any information whats wrong
Is there a way to know reason for that?
ah, email, damn
should be a reason they gave
sometimes the reason is very generic, but should be one
hey, i have a question. How does refunds work for the devs? Epic sends u an email if someone request a refund and you need to aprove it?
or u need to request a refund for someone else?
Is there any holiday or special season making the market place team slow?
corona could be considered special.
but also:
- complexity of your pack
- complexity of the packs submitted by others before they get to yours
Hi, how i update a asset when it is updated in the marketplace? It is a assetpack that opens as a oen project and i migrated it to my Project. Just overwrite it?
Anyone here from Market Place Support Team?
No.
Okay ๐ฅฒ
So I couldn't figure it out from the FAQ, but can I buy marketplace assets and sell movies/renders using those assets? The source files would never be sold, just the movie clips etc
Of course
https://www.unrealengine.com/marketplace/en-US/product/advanced-inventory-and-weapon-system#
why is this unavailyble
Any one got profit from selling assets here?
Question if someone buys my thing in mp do i directly see that in payout report or can take some time?
It takes some time
And plenty of people here have made significant money selling on the MP
At the end of the month, there is a 45 day wait period. And only paid if you're owed >$100. It takes a lot of time.
OIC
Unrelated topic, I really wish the publisher page showed "total lifetime sales" and "total unpaid $" (with a disclaimer that it could change due to refunds/etc)
Lurking on that server, Epic wanted a full blown review due to a complain about a stupid texture (plain white circle) likely violating a copyright.
So if someone buys i wont know until tomorow?
Thanks vaei
Alright thanks for this , it gives me hope that maybe someone bought my product already
But i just published, so doubt it for now
People got to discover it which takes time i guess
Oh
Well lmao yeah hopefully not
Will an update push my release back to first spot?
O
So first week is most sales , but if my product be relevant in home page i can continue to get more afterwards?
Lemme google that to understand what it is
Dunno what you are doing, but add dirt texture inside. I think it might help.
You seem knowledgeable of market place , did u make good profit? @fickle basin
spoiler: look at his nickname
Oh ! Yes lemme check that
Even tho market place doesnt show selling numbers or stats but ratings or comments may give a sign
wow i just checked, nice content ๐
@thorny compass let me also search ryobg
No content found
Nah
U secretly a vendor
Divivor have a product with 16 rating wondering how many times a 16 rated product is bought
O m g.
i believed the 50k tho
Oh
Thought to mention that earlier, but it is general human thing. More complains, more the sales. If you don't get any complains something is wrong.
Like everyone rants about Windows, but there we go. Hardly hear something about BSD say ๐
There is no bad advertisement (for some reason)
And may u give a number of how many times its sold? Or thats rude to ask
Oh , and the revenue percentage is 90% first week?
Its start high then drops?
Thanks alot really useful info for a market place newbie
And the more complains more sales was a plot twist to me , i thought complains means product failure
WEIRD THINGS
This is useful facts , thanks for sharing knowledge
Yeah i hope then people give better ratings and reviews
Your products Seem well sorted
Ya indeed i think presentation affect the sales big time
@fickle basin worth it?
Oh wow
Will do, thx
make me a promo-post div :p
2 meshes with a simple panner get 800+ upvotes, my good looking gifs are getting ignored.
Do you have a link to your post?
i gave up a few months back to try and get likes on reddit posts
https://www.reddit.com/user/Luos_83 not that i posted a lot either
Oh I see
Youtube links
Uploading the video natively will give you >10x the engagement - same as twitter
any restrictions? since I record at 4k/60fps
Apparently it needs to be under 1GB
If it doesn't fit downscale it to 1080p or 1440p, and link the YT in the description
To give you an idea
https://www.reddit.com/r/unrealengine/comments/j7s61f/how_to_make_a_fully_playable_planet_in_unreal/
This was first posted as a youtube video
topped at ~10 upvotes
I told him to repost as a native video, 876 upvotes ๐
i'll keep that in mind, thanks
Second that. I don't click on YT from Reddit. Reddit is life.
to an old fart like me it just sounds annoying because its more steps :p
lol
It's 0:11 GMT+0! It has changed twice in the last 2 years I think ๐ค
I believe they have some kind of CRON that they fire at 0:11 (don't know why not 0:00 nor 0:10, but it seems it's really 0:11 exactly ๐
)
I think I got 2-3 days with no sales on the past year ๐ฌ
๐
Curiously enough, it's absurdly stable, like about 5-10 sales per day
@tawny torrent If you want to see what are the most successful plugins, you can check it here: https://orbital-market.com/search
@eager kestrel Ahaha, just realised that Universal Monster got higher than Electronic Nodes ๐ ! GG !
Do plugins sell more than blueprints ?
when I said plugins, I meant assets, sorry ๐
Phew
The first two for example (survival game kit and survival RPG) are projects kit made with blueprints IIRC
Whats the maximim amount do u think mp vendors may get monthly
If its a successful asset
depends on your price, if you make some extremely good asset with a high price you could get about 10k$ per month
(I'm not making this btw ๐)
Oh wow i would do that for living
yeah, but it's really not easy and probably involve a bit of luck
its better to expect near nothing than those kind of amounts
I forgot the answer to this , can i delete the open drive links after the asset gets published?
yes
Uploaded to unreal servers?
The unreal team get your asset from the drive, "process it" (whatever that mean) and host it on their server
True, I took a shortcut there...
(but it's fair to assume, they're kinda linked)
What sells more coding based assets , or graphics / artistic assets
What sells is good assets. Find something that people really want and they'll buy it
There's no magic formula
But but
Maybe graphics stuff are less unique than coding ones
As there are ton of sites with materials models etc
graphic stuff are a bit special because you could find it anywhere (and you could sell it anywhere), so the market is bigger
O
and my sales are crappy... so... :p
I will be the one who does arch viz assets
then again, i havent put any effort into promotion this last year
I can imagine making a ton of money with 20+ good assets. I only have 2 prop packs and still get constant sales years later
I don't think anything is as popular for game art though. turbosquid or cgtrader are more for offline models for archviz or rendering
Even with your particle pack ๐ฎ ? It's one of the most reviewed on the marketplace !
I think now they use smth called sketchfab for gaming but i didnt check it out
And i think it might be full of stolen content
yeah, I bet it doesn't get the traffic the marketplace does, and is more of a show-off site where other artists browse and won't buy as much.
yeah I heard there have been people ripping content from sketchfab and putting it up for sale
@tawny torrent Honestly, I think we're kinda biased here (with "survival bias"), I think you should not make assets to earn your living, but rather for fun/for earning a bit. If you'll end up earn for a living then it'll be awesome but keep in mind that it's really difficult.
I don't look much at the MP, but it looks... flooded.
I need to find out What sells the most in artistic stuff , in market place
2d art ? Models? Characters ? Wish i can know
how would that help you
If it's selling well, it means there are already good assets in these categories ๐ฌ
But also means people target these more
it was free for the month XD
Check the polygons packs to get an example
Theres a studio that makes them for unity and unreal and
I dont think i can compete
A studio as an individual
But yes i think polygon packs is a goodidea ๐ก
Would putting my asset in free month later on improve my sales?
Would putting my asset in free month
Good luck ๐
I think you're going quick on this ๐ ... to get free for the month, you'll first need to make a good asset, and you don't make a good asset by taking an idea an copy it ๐... Lik if you made a really good polygon pack, people would still buy the "real" one
Honestly, use the engine, find a missing feature that you'd buy on the marketplace, check that it does not exist and build it
(that'd be for a plugin tho)
(true)
Who chooses free of the month ? The seller on market place?
Seller submits, marketplace team choose between a shitton of submissions
no, they pay a one time 7000$ dollar I thing ๐ค
ye 7.5k IIRC
ahah each download, you would be millionaire ๐