#fab

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eager kestrel
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Turned out to be a struct mismatch. Something messed up in the struct and I had to edit and save the struct to refresh everything. Very odd.

eager kestrel
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Epic needs to clean up their folder structure in the Infinity Blade Adversaries asset. The folder names are too long and won't package.

gilded kindle
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Hey does anyone know any good templates in the unreal market for adventure games?

tame compass
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U mean ?

hollow zephyr
gilded kindle
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@hollow zephyr oh nice! Is it only first person thank so much. I was looking for thirdperson.

gilded kindle
slender estuary
tacit cosmos
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Hi guys, where can download free content, previously given for a short time before in ue4 marketplace?

delicate dove
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if you downloaded it before, you can find it in the launcher

tacit cosmos
gilded kindle
delicate dove
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you'd have to buy em

tacit cosmos
hollow zephyr
gilded kindle
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cool

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I can look into that

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I just need a starting point to gather info on different templates

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been down that road with unity and most of them were trash so I am doing more research by asking the community.

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@hollow zephyr Thank you

oblique seal
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How come ?

serene shadow
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Anyone know a tool to work with Alembic and easy connect shaders?

real dust
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You want to transfer alembic shaders to UE4?

oblique seal
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I hope I finally get paid my money from November lmao

tame compass
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As long it above 118 dolar u get ur money

teal island
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When does Epic Game send money to someone who has a pack in the marketplace?
What time do they deposit the money and do they send me an email?

tame compass
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Multiple ?

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@teal island if u use paypal the transfer via paypal. Sometimes they transfer early. Sometims late.

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If u use bank as long the adress valid they trasfer it to your bank acc

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@fickle basin using paypal or bank acc ?

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Btw they will not transfer in holiday

little plume
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I just want to be sure about this

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can my product directly compete with another product ?

pliant forum
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Of course

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Glaring at the 100+ dirt packs, the 50+ Stone packs etc

little plume
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Thank you

real dust
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Though you may still get rejected for being too similar to another product on the marketplace

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Marketplace QA's bipolar like that

little plume
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oh wow

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so its a 50:50

real dust
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Odds are probably a bit more in your favor than a toin coss

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But yeah, the marketplace may reject you for all sorts of awful reasons

little plume
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oh well

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ill just go ahead with what i wanted to do

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beats paying $40

tame compass
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Damn still no money transffered today ?

pliant forum
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I received my payout today

serene shadow
tame compass
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Stil 0$

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Its varies ?

real dust
serene shadow
real dust
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I don't think you'll find a generic thing to do that. Should be something you can easily automate using Editor Utility Blueprints though

serene shadow
thick sluice
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anyone know of an asset to generate worldmap according to zones? similar to what valheim has done

tame compass
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Do you guys get paid today ? I didnt so far :(

ebon leaf
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i have a quick question
is it illegal or against the rules if i buy/download an asset from the ue4 marketplace and modify it?

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yeah for my own projects

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if i were to sell something i'd make it myself lol

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alright thanks.

tame compass
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Yesterday was holiday ?

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I live in sea the timezone is confusing lol

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Thanks. I just know it yesterday was national holiday for usa

hollow zephyr
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I had a two weeks delay last time, no idea why

tame compass
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They usually pay on time using paypal (mostly). Bank are unreliable.

thick sluice
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Honest thoughts on voxel plugin? I wanna add a crafting system with mining, treecutting, etc

merry field
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Why do you lose money on PayPal? Epic pays the fees as far as I know.

modern perch
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Paypal probably absolutely fuck you on the conversion

merry field
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Weird, my PayPal does not convert

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I just have USD in my account

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Though I guess it's when you move it to your bank account

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It shows your totals in your own currency

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As a summary

delicate dove
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not to mention paypal takes a % when you do convert it to your local currency

merry field
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But still stores it in USD

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I honestly don't know about the bank thing, though. I don't earn enough money on the Marketplace to care! I just leave it there

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The big Euro balance is specifically labelled as "Estimated total of all currencies"

delicate dove
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basically paypal uses a conversion rate thats highly in their favor

merry field
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Yes I know, you should never do foreign exchange in paypal

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I'm saying that being paid into PayPal costs you nothing - it will keep the exact money Epic give you in USD

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But the problem is taking it out

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What I'd like to know, but haven't tested, is if you transfer the money to a bank account that can take USD, will it stay USD, or will they sneakily convert it on you anyway?

delicate dove
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in my case paypal forces me to convert it to euros

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even though my bank accepts dollars

merry field
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I thought that might be the case, yuck ๐Ÿ˜ฆ

delicate dove
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annoyingly so, since my bank charges me a static (rather low) fee

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the difference can be up to 40-50 dollars being lost

merry field
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Yes, PayPal intentionally charges exhorbitant fees

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It's something like 1-1.5% above the market rate

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My philosophy, maybe a foolish philosophy, was to just keep the USD in PayPal and use it to pay for things that are charged in USD

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That way I don't have to pay any conversion fees - there's always odd things that want payment in USD

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But, as I said, I only don't earn much on the Marketplace, I'm not making a living on it or anything

tame compass
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U must pay bank fee when use paypal

merry field
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Nope, not if you buy goods, the seller has to pay the fee

tame compass
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I meant transfer to your bank.

merry field
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Yes, that was what we were all just talking about for the last page of text ๐Ÿ™‚

tame compass
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Still paypal is reliable if i get other jobs income

hollow zephyr
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I'm really happy with Revolut for marketplace payouts, always came through fast, straight to USD, good rates. Downside is if you get a lot of money, they'll block your account to prove it's all legal

oblique seal
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If I'm not gonna see my payment from Nov, Dec and Jan in 24 hours then I'll just have to send an email every 3 days to the marketplace team until I finally see a number on paypal

merry field
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Yeah, Revolut is pretty though (though they're a rather evil bank from the sound of it)
Also really not happy that they randomly out of the blue decided to block their app on my phone because it's rooted

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"Hey we're just going to take your entire account away with no warning, have fun!"

hollow zephyr
merry field
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I'm still slightly worried I might just randomly lose access to it again

oblique seal
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Well my Dec payout was above 100 this time, still seeing zeros

hollow zephyr
merry field
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Haven't heard of ING, I guess that's another EU fintech bank like Revolut and N26?

hollow zephyr
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no, just a regular bank, originally dutch, but probably the most popular here

real dust
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And yeah ING is one of the big Dutch banks

merry field
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I'd need to make more popular Marketplace assets to have an account with "meaningful amounts of money" ๐Ÿ˜„

hollow zephyr
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I think I may just be biased, but everyone my age uses ING haha

merry field
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I think if I did it more professionally I'd move it to a bank account anyway

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Here in Ireland, I think we have the most expensive banking in Europe, from the standard banks

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highest fees, lowest interest rate, highest mortgage/loan interest rates

hollow zephyr
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๐Ÿ˜ฌ

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savings accounts here have like 0.4% percent interest per year ๐Ÿ˜† there's no point in keeping local currency, just USD or EUR until it's needed. going professional on the marketplace is a really good way to make a living

merry field
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Yeah, savings accounts aren't worth it any more. My account with a local bank I think gets 0.01% or something equally silly

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Anyway, more general problem with all the online banks, including PayPal, Revolut, N26, etc., is that they're all notorious for having bad support and potentially locking you out of your money

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And it taking ages to sort problems - always a good idea to have multiple accounts just in case

real dust
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I use ABN for my personal account, but I'm really not happy with them

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It just doesn't matter enough for my personal account to bother switching

eager kestrel
# thick sluice Honest thoughts on voxel plugin? I wanna add a crafting system with mining, tree...

Voxel Plugin is amazing, IMHO. It is basically what UE terrain should have always been, hehe. I have had a lot of fun messing around with their Voxel Graphs and making procedurally generated worlds.
As for splitting up your world, you don't need a plugin for that. You would utilize World Composition which is a built-in feature of the engine.
I don't think Voxel Plugin needs to use World Composition though, not 100% sure on that.

eager kestrel
tame compass
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Just curious is today holiday in america ?

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I am just scared debt collector after me so i need my payout fast ๐Ÿ˜ข i wonder why money cant be automated with bots.

wooden falcon
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"automated with bots" lol...we still don't have a functional wish list on the Marketplace

tame compass
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Lol

modern perch
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(best of luck)

real dust
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Rejection/approval

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They've gotten pretty quick about those

merry field
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What about "needs changes" email?

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Since there seems to be a fair chance of either getting one of those, or getting randomly rejected and having to recreate the whole submission

real dust
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Needs changes seems to be basically equivalent to rejection at this point

mossy jay
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๐Ÿ˜ฎ

oblique seal
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Best case: Rejection after being reviewed for 2 weeks
Worst case: Get an error that you have no clue how to fix

tame compass
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Even funny : rejected because forget to fix redirector. Or typo

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It happen

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Its not like i have to suddenly edit at midnight over simple mistakes.

mossy jay
oblique seal
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I haven't gotten a dime yet so idk ? Maybe others had more luck?

delicate dove
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it hasnt happened that often last year, but would be nice if they did it automatically

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though i bet its only a "heres the list, is all okay? press send" that is now delayed

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iunno

tame compass
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Its rare for them to be late. Last time took 18 from normal day.

Thats super annoying. They usually doesnt late and paid early

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It prob took time from accountant. But damn its 2 day late already.

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Btw other marketplace like sketchfab directly give the money to you. Why epic cant ๐Ÿค”

real dust
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Because Epic tends to favor the easy route

real dust
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Reply to the mail and tell them they're idiots, because the MF is only used in additive functions

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There is no way to limit MFs to a given blend mode, they're just being pedantic

tame compass
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I was curious if marketplace team actually can use engine ?

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But that aside. I dint get a penny today ๐Ÿ’ธ

real dust
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Called it

delicate dove
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afaik you cant.
my pack also has functions that wont work with all blend modes, so do many of the official mat functions.
doesnt make sense that they complain about that imho

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obviously it depends on its usecase and nodes used. you cant make a function all-blend-mode proof

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that'd be nice in some outliers

velvet trail
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Does anyone know how to set my product to be on sale?

oblique seal
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They ask you

velvet trail
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Oh, so we have no control over it?

wooden falcon
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you can request it

oblique seal
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^

wooden falcon
velvet trail
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kk, thanks!

wooden falcon
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there are some rules involving how long you can be on sale

velvet trail
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I sometimes see rando stuff on sale for 30% etc, those are done through requests I guess

oblique seal
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I've been asked twice sofar, never had to request, just note when you do make a sale you cant be part of official sales for atleast some amount of days later

wooden falcon
velvet trail
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ok, really good to know, thanks for the info!

wooden falcon
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np

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I stopped even bothering requesting sales...never amounted to any purchases

velvet trail
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also good to know, figure maybe joining one of these big sales might help tho

wooden falcon
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yah, those can be good

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those ones, you'll get an email saying "hey, want to put your pack/packs on sale for the "Big Whatever Event""

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sometimes you might also get an invite for a flash sale that will last a day or two

velvet trail
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oh cool, yea I was half expecting one of those for this sale... maybe next time

wooden falcon
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the big events are pretty regular...Black Friday, Summer Sale, etc.

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just noticed a sale going right now

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I have no idea whether I have a pack in it, lol

velvet trail
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yep, just started

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lol!

oblique seal
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For me its been semi-ok, instead of maybe 2-4 every week I then got like 20 instead, but almost little gain compared to without sale in that sense, but nice that people actually want your stuff

wooden falcon
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my sales used to be good, but since my mat pack went free, they cratered (opposite of what I would have expected)

oblique seal
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For some reason roughly 200 People everyday decided to get my color wheel plugin, its not once gone below 100 since november

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(its free so yeah but still kinda weird)

wooden falcon
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yah, fun to see the "sales" ๐Ÿ™‚

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looks like I do have a pack in this particular sale

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when did the February Sale start?

oblique seal
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I think just now ?

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or like yesterday

real dust
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The former

oblique seal
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You get paid with epic coupons

wooden falcon
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expired CliffyB Bucks

tame compass
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Better talk to support tommorow.

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3 day is ridiculus

forest harbor
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Did they mention that as a problem?
If so, try to create documentation related to that.
I had some issues like this, then I explained the situation & make documentation on how to use those.
Then it's fine.

silent mesa
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What is the reason why some items on sale during events don't show up at the same time? Is it because of seller's timezone?

west nimbus
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Hello everyone,

We've been following the news around the Dec payout, with President's Day leading to a delay in payouts etc.

However - as we're using PayPal, we were expecting the payout to happen yesterday, and nothing has arrived since... is there any ETA on the payout for PayPal-users?

Best regards & many thanks if anyone can shed some light on this.

delicate dove
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havent been paid myself either

west nimbus
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@delicate dove

Ty, much appreciated. So, the PayPal-Payouts will not happen instantaneously, probably

delicate dove
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at least one person confirmed being paid today, so lets hope its today

west nimbus
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@fickle basin

Your situation is of course worse - thankfully, we're not in dire straits because of a delayed Marketplace payout, but we do actually know a couple of Authors who have made Marketplace their sole source of income, and they may be in a different situation. Still, appreciate the update & in general the good and transparent work of the MP team.

west nimbus
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Well from our experience of 3 years, payments have if anything arrived 1-2 days before the 15th. Maybe we got lucky so far :). We'll just relax and wait another couple of days then. Best of luck to you though.

tame compass
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The thing whe i was panicรฌthat i make a promises

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@west nimbus actually the longest is 18. That was in december 2 years ago

stark phoenixBOT
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:triangular_flag_on_post: Dabster Entertainment#5102 received strike 1. As a result, they were muted for 10 minutes.

thorny compass
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Saw that coming... ๐Ÿฟ

delicate dove
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strangely, me too

royal warren
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So did I miss something, you cant post about your assets in the marketplace channel?

delicate dove
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no

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might wanna read the description

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and only if its new content you can post in #released

royal warren
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ahh got ya

delicate dove
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else we get hundreds of sellers non-stop going SAAAALE

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:p

royal warren
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true, makes sense

real dust
delicate dove
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no clue, worked for me. but paypal can be weird

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also, finally got the money on my bank acc.
bit of a delay but yay

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now I can order crappy food again instead of cooking healthy for myself :p

sturdy hawk
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Hey guys! For the February marketplace sale, I just added a feature on orbital-market to display discount and filter only discounted productq ๐Ÿฅณ
https://orbital-market.com/search

thorny compass
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Our Hero!

delicate dove
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@sturdy hawk got a twitter acc?

sturdy hawk
merry field
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That's weird, I got paid but I hadn't made more than $100, so I shouldn't have been?

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Did they change the $100 minimum?

delicate dove
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iunno

merry field
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@sturdy hawk Are you going to add the ability to sort by discount % too?

thorny compass
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Sort by discount + price

sturdy hawk
merry field
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Fair

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You're also planning to implement some of the functionality of The Spreadsheet, right?

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show highest/lowest prices and mark price hikes?

thorny compass
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Wishlists ๐Ÿ’œ

sturdy hawk
thorny compass
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You are right, I even voted on it ๐Ÿ˜…

oblique seal
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ITS FINALLY HERE

next badge
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pog

oblique seal
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They sent me the money from december but not november lol

tame compass
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Finally. Thankd god i got my money

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I m so happy

hasty nexus
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of course you got your money. you thought this hundreds of billions worth of a company wouldn't pay you? :D:D

tame compass
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Lol

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I can go crazy. nope

hasty nexus
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@fickle basin i believe your problem is somewhere between the keyboard and the chair. Hard to believe Epic, Paypal and a National Bank messed up with you at the same time :)) Maybe you have some miscommunication there

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or you're very unlucky

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Use paypal bud. Make a USD account at a local bank, and transfer from paypal to that account

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no exchange rates and very small fees

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you verified with that amount taken from your account?

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if you transfer directly to account(iban) you can take out more

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if you transfer to debit card it's less

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i think to debit card is 3-4 thousands

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You had this paypal account before you turned 18?

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:D:D

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yeah

merry field
delicate dove
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yup

sturdy hawk
delicate dove
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that left one looks annoyingly identical to a cities skyline custom building

vale prawn
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Those are vrbn assets from their LA short movie. They're already on Unity's asset store. So that could answer both questions

modern perch
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these are very expensive and not very good, but I doubt they're rips or anything

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jesus christ the triangle counts ๐Ÿ˜‚

hollow zephyr
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previz work?

modern perch
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it does seem to be pretty clearly breaking rules that have been frequently imposed on other people - particularly the 'not enough content' rule

hollow zephyr
delicate dove
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report it

modern perch
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if it were all one single 200 euro pack or something it'd be fairly decent

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but as it stands it's split over 25 packs and costs something like 4000 euros

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ah well

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I can't see these being used in VR

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22,000 tris

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these are too low detail to be anything other than background assets

delicate dove
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report em, along with clearly pointing at their own rules.
then point at your content not being accepted because not enough content.

modern perch
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they seem to be very much built for offline rendering, where triangle counts etc don't matter, as brifsttar says

delicate dove
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^

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plug ears and go lalalala and ignore that rule, or else itll become an actual thing

thorny compass
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MP prepares for nanites: 10^9 polygons per mesh

hollow zephyr
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I wonder if those will sell at those prices. Maybe they do and the archviz market is where it's at

thorny compass
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After the 1.5k$ for screenshot stitcher I'm no longer easy to surprise. Not to mention the toilet paper and gpu scalpers.

oblique seal
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That reminds me of the dude who sold a BP Screenshot tool for like 1.5K or something

pliant forum
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Wasn't it a 3d cursor that went for 1.5k? Pure gold if you ask me, no brainer

viral crow
oblique seal
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Thats not even the worst part

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someone actually bought it for that price and gave it a 5 star review

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only for it go free maybe a month later or so

thorny compass
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I think there are some workarounds for the Review system. Few times it was mentioned around that some of them are likely fake.

sturdy hawk
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So at least, there's that ๐Ÿ˜…

thorny compass
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Yeah, good to hear, but still I would believe there are possible "holes".

thorny compass
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In that particular example tho, that price was not a starting one. So the review might be from when it was cheaper.

hard pelican
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Anyone knows which AI plugin is the most advanced or complex one in the marketplace?

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Dont care about the usefulness

sturdy hawk
hard pelican
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๐Ÿ‘€ Thank you

thorny compass
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lol, selling it - full speed.

hollow zephyr
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does anyone use an EU LLC for tax and payout?

umbral sinew
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do i need to worry about licensing for anything i get on the marketplace for free?

thorny compass
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License is per product, but most of them use the same. Some of the free stuff however is from Epic and they have a bit different agreement for you to sign.

umbral sinew
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alright thanks

pliant forum
sturdy hawk
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Soooo, I talked about Orbital Market on various social media and some guys commented that:

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Hope you guys will have a bit more sales, there have been about a thousand users on the last 24h ๐Ÿ˜„ !

cedar panther
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I definetly agree. Its much easier to use than original marketplace.

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Is it possible to add categories filter?

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thats the only thing I found myself looking for during the sale ๐Ÿ˜„

sturdy hawk
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Yes, this one essential feature ! But I'll have to do this with some server-side rendering

tranquil vale
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there are literally no free eyeball assets

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;.;.;.;.;.;.;

delicate dove
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aaight, removing image because advertising

tranquil vale
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I just want a giant animated eyeball why is this so hard to acquire

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such sadness is killing

delicate dove
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there is one for 9 bucks and one for 20 bucks.

north stirrup
tranquil vale
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my paypal has a nice healthy balance of $0

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no eyeballs for me for a while

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๐Ÿ’โ€โ™‚๏ธ

sturdy hawk
north stirrup
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๐Ÿ˜„

velvet trail
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@sturdy hawk Can your Orbital Market scrape wishlist data?

viral crow
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^ Good question.
Would also be nice if we could migrate from the other unreal wishlist app

sturdy hawk
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and with unlimited items

velvet trail
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Figured that was likely but thought I would ask, thanks!

coarse tinsel
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I have submitted a plugin for a marketplace last week.
it's needs changes so I did some changes the next day and submitted it again.
but then it didn't get any update it's still pending approval, so should i do?
like delete it and submit it again or wait?

north stirrup
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~1 week?

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You can email the marketplace support asking for an update if you don't get any news by the end of the week I'd say

coarse tinsel
mighty venture
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What time is the February marketplace sale ending?

thorny compass
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Tags are spaghetti currently, it seems everyone can add them so you have like 3 different tags for the same thing. Categories look more useful.

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... ๐Ÿคทโ€โ™‚๏ธ

modern perch
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when people can add any tag they want, but also can't spell, this is what you get, hehe

scarlet spruce
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well, let's be honest

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there is a possibility that both products have the correct tag in THIS case!

modern perch
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technically true

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technically

eager kestrel
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The main problem I found when trying to keep track of tags was finding a list of all tags to correlate to their IDs, but I only ever found this: https://www.unrealengine.com/marketplace/api/tags
@sturdy hawk have you had any luck deciphering their tags? Could do it manually, but with a few thousand tags, that would be very tedious.

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Could also just display the tag IDs on orbital marketplace, but that would be useless to the user. No one will ever know what tag 1127 actually is, for example.

sturdy hawk
eager kestrel
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I tried so many different ways to pick through the tags, but it always returned that same list, haha.

sturdy hawk
eager kestrel
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Haha, nice one. I didn't think to try that.

sturdy hawk
eager kestrel
sturdy hawk
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yup ๐Ÿฅณ

delicate dove
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whoo! thats awesome!

pliant forum
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Not sure if it's possible, but I noticed you can't check assets for specific creators @sturdy hawk
Example would be to try and look at all of Luos packages, through a link in one of his assets or such

delicate dove
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you make a good point

merry field
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I'm going to go one farther and point out that you don't actually list the creator at all

sturdy hawk
merry field
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We only know that Luos's pack is Luos's because he put his name in the title

delicate dove
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is it though

sturdy hawk
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True, I'll add this

delicate dove
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wait now im jynxing it.
inbe4 pack with my name that isnt mine

merry field
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Or someone had a good plan to sell more assets by just putting Luos's name on it

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Maybe I should try that...

delicate dove
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"betterThanLuosVFX"
(isnt that hard)

thorny compass
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tehehe, don't hurry to be happy, next Herobrine starts charging for exposure ๐Ÿค‘

wooden falcon
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I'm gonna name a pack !LuosVFX

tawny torrent
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Not sure where to ask this but, does epic games take 30% if i sell assest on market Place?

hasty nexus
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12%

tawny torrent
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Oh true i just read 3.4.e Epic retains 12% of the net sale amount of every product sold through the Marketplace , i thought it was 30

merry field
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They're fairly famous for fighting against the 30% cut at this point

oblique seal
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It retains 100% as long as the money ain't in your wallet

frank wren
#

Is there there some kind of site or part of EPIC's site like a Dev Request Board out there? Like a place to say "I want Product X and would be willing to pay Y if it had A,B,C features" and people would commit money to buy it (similar to a kickstarter but if the dev doesn't make it by X time frame the buyers get their money back) or no money commit and community just votes on it if money commit is going too far . Then devs would know they're making something that is wanted by the community and would have people lined up to buy it if it was built to spec. Right now I feel like, in general, marketplace content creators try to get a sense for a need, make stuff and just hope there's an audience, and really don't know how large the audience is, or even if there is one, until after they've spent months making and getting their creation approved. Doesn't seem ideal. Is there anything like this yet?

merry field
#

Not to my knowledge. Maybe you could make one? ๐Ÿ˜‰

#

The concept has been mentioned a few times before, but I don't think anyone ever built the website for it

frank wren
#

Ah too bad. I feel like it needs to be part of the marketplace to be successful. Not sure a separate site would get the traction it needs. Unless of course it fed to not only the UE4 marketplace but Unity and maybe the other asset sites. I'd make it myself but I cant make a website in blueprints ๐Ÿ˜‰

ebon leaf
#

anyone tell me please, can I sell shaders created by me in UE4 and post it on ArtStation or other platforms? Should I pay some tax to Epic Games?

raven ferry
#

yes. no.

merry field
#

Wouldn't many people then see that and all make skull models, resulting in there suddenly being 20 packs of skulls on the Marketplace?

#

And at what point does the request get removed? When there's one skull pack, two, 20? Or does sit just stay there at the top, making more people make even more skull packs, because there used to be a dearth of skulls, even though there's now an abundance?

frank wren
#

There are hurdles to overcome, but not insurmountable ones. You could only let devs that have a certain reputation (2 previous packs with a rating of 4 or more stars, or something like that)bid on builds. The most appealing bid is selected by the prepaying pool of buyers(this would be a more "kickstarter" like approach), therefore the Dev is matched with a pool of buyers before the asset is completed, placing the funds in a type of escrow account until certain milestones are reached and buyers agree that the requested functionality is delivered. If not or there is disagreement, then dev doesn't get the funds in escrow and the buyers don't get access to the product. All else fails, and dev can just release the product on the marketplace per usual (exactly as they do now). But essentially you're creating a direct and indirect marketplace. Again, this really needs to live IN the official EPIC marketplace so you can leverage the existing community and reputations, but an external site could work as well. I'd be happy to work with someone on this if there's interest, but I'm not a web dev myself.

hollow zephyr
#

That sounds interesting, but what would a bid entail? Portfolio? Promises?

forest harbor
#

On the other hand, some people will create assets at the lower on the list targeting a niche customer base.

#

So, they can earn a lot too.

forest harbor
#

Anyway, you are selling stuff that not an issue at all.

ebon leaf
#

Hello everyone, I am planning to create a template for the marketplace but I have the doubt if it is better to use blueprints or c ++, I thought to use c ++ but I do not know if it will have better sales or it will affect, I guess it will be better to use blueprints for people who don't know how to program but I would like to know the experience of some of you who have already created templates before.

sturdy hawk
#

You can mix the two of course! But I think the main logic of your template should be in Blueprint ๐Ÿค” (people will want to modify that part)

inland plover
#

yes

#

UE4 is all about the C++ and BP balance

#

no different to things like Action RPG

worn oyster
#

i heared c++ is a lot harder to get on MP tho

eager kestrel
#

When offering support for your marketplace products, where exactly do you all draw the line? I have a user who is obviously brand new to UE4. Should I point them to a beginner's tutorial since they do not grasp the concept of creating your own variables when needed?

leaden root
#

I only know of 1 c++ marketplace project, rest are just plugins

frank wren
# eager kestrel When offering support for your marketplace products, where exactly do you all dr...

Speaking as someone who was that guy a few years ago and still asks some really stupid questions to the devs. I always appreciated the point in the right direction and often ended up being that devs biggest fan when it came to reviews and buying future products from them. But thereโ€™s a limit. Answer a question or two then point them to documentation. Donโ€™t let them guilt you into becoming their personal developer.

eager kestrel
eager kestrel
frank wren
eager kestrel
#

We have had many discussions here already about the lack of quality control. Imagine if nothing but premium products actually made it on the marketplace. Then we wouldn't really need things like that, haha.

frank wren
frank wren
eager kestrel
eager kestrel
#

It is now rolling downhill so hard that we (the community) need to make external websites/spreadsheets just to supplement the marketplace, lol.

frank wren
#

Truth. I keep lists of developer names to avoid because Iโ€™ve been burned and do back flips of joy when a dev I trust makes a new product. I buy 100% of the stuff the good devs make even if I donโ€™t need it just to learn something and encourage them to keep making more. My hope with an request/bid/pay commit system that required you to have shipped and be well reviewed on two products, is that it would also filter out some of the poor quality products. Iโ€™m just not convinced youโ€™d get the engagement youโ€™d need for it to be a success if it was external.

frosty bluff
#

Hello
Do you know what's Epic policy regarding unfair marketplace item reviews and scoring? Can they remove reviews?
For example I had reviews:
1 "Great content, I recommend it. 4/5" - I ask why not 5/5 since there is no negative feedback - User could not answer me, pointed out that I didn't use some function (which would not change anything), but that feature was added to engine after I published my item, so physically I could not use it. After writing that I get no response.
2 "Camera and controls needs improvements. 3/5" - I asked for details, wrote there is documentation and many things can be tweaked, since it is very subjective how game should feel. Unfortunately same thing - no response.

inland plover
#

What's wrong with those reviews?

#

Feels like you only want 5 star reviews to your asset and makes the whole star thing pointless

#

And epic will only remove reviews under certain conditions not the fact they only gave you 3 and 4 stars.

frosty bluff
hasty nexus
#

don't be bothered, some people are simply hard to please, some people don't understand what they bought, and some just don't believe in perfection.

#

and obviously, some are not satisfied

#

๐Ÿ™‚

#

1 bad review or reviews that are not 5/5 doesn't ruin your product. In the end reviews are based on people's experience and they can't 100% define the quality of a product. Which i believe should lead to allowing publishers rate users as well, same as Uber.

#

this way a person that reads the reviews on your page can see how much relevant those reviews are as well.

abstract heart
#

Hello I am trying to set up a seller account on the market place, but when on the Payout page, no matter if I choose PayPal or Bank account, the page throws me an error that says "Payout account status is invalid". I don't like that there's really no other helpful information when it does this. Can anyone point me in a direction?

#

It's odd that this is even a problem considering my PayPal is already connected to my Epic account and I've been a customer of the market place for years.

inland plover
#

Might want to contact Epic support market place team.

#

Does seem odd

abstract heart
#

I've been looking all over for a contact address or form. All I find is FAQs

#

Okay I found a form, will try to get an answer from them. But if anyone knows what "Payout account status is invalid" means, please, lol, point me somewhere

#

It's absurd that there is no additional helpful text when an errror occurs

tawny torrent
#

I need guide on uploading asset to market place , do i ask here?

teal island
#

Hi, Someone here knows why Marketplace support emails do notrespond. They haven't answered me for a few days because I still haven't received any payment from Epic Game.

merry field
tawny torrent
#

Where at

merry field
#

In this channel, top-right corner on desktop

#

Right sidebar on mobile

tawny torrent
#

Oh i just did but why , whatโ€™s with them

merry field
quartz lark
#

If this post is not allowed pls admin or etc. mention me

quartz lark
#

Ops should I delete it

tawny torrent
#

Even tho the page says 15 business days but did anyone sell an asset before? How long does it take for โ€œpending for approvalโ€ ?

delicate dove
#

can be anywhere from a few hours (lucky!) or a few weeks.
it depends on how many people submitted content, if there where vacation days/holidays/disasters

tawny torrent
#

Few hours! Thatโ€™s great, Is this holiday season?

stark phoenixBOT
#

:triangular_flag_on_post: adeeb#0281 received strike 1. As a result, they were muted for 10 minutes.

delicate dove
#

@tawny torrent iunno, im not familiar with US holidays and what not. but points at pandemic things might take a little longer than usual

tawny torrent
#

Alright thanks for giving the hope, ok i be quiet now or i get a strike

#

Iโ€™m not even sure if i can take about asset selling in this room

delicate dove
#

oh discussing marketplace stuff and asking questions is totally fine.

#

promoting content is not (that goes into #released, and only if its ue4 related)

real dust
#

They definitely seem very quick about it now

tawny torrent
#

Oh, i hope thats the case for me but when they asked for a link for my zip project will they always use that link or

#

It will switch to thier server afterwards

tawny torrent
#

Yes i was surprised with that but I understand they donโ€™t want files spam

#

I will delete the open link once they upload

delicate dove
#

reminds me of uploading a zipfile to the marketplace while streaming, url in plain sight.

modern perch
#

you can download literally anything from the marketplace, using the launcher, if you know the URL ๐Ÿ˜‚

#

I tested this theory with a marketplace seller a couple of months ago, and I successfully downloaded and installed their plugin, using the launcher, without owning it ๐Ÿ˜„

delicate dove
#

then the question, did you report it XD

modern perch
#

yup

#

I think there's only so much you can really do to combat marketplace piracy, but also the launcher should probably check if someone owns something before downloading it ๐Ÿ˜„

#

more or less impossible unfortunately

thorny compass
#

If it is good, it is pirated. If it is bad, maybe yes, maybe no.

merry field
#

I don't think it's worth worrying about

modern perch
#

probably not

#

Most pirates were never your potential customer anyway

#

almost everybody making a legit release is going to pay for your product if they use it

merry field
#

Most pirates probably won't actually finish whatever they're using it in anyway ๐Ÿ˜„

modern perch
#

hehe

tawny torrent
#

My Market Place submission was declined for : Not enough.

I have 60+ 4k res textures and complex blueprint + dynamic material , i am in contact with them but thats weird

modern perch
#

well, there haven't been any released for two weeks!

eager kestrel
#

2 weeks!? I need my dirt fix now! ๐Ÿ˜œ

#

runs outside, clears the snow from the yard with camera ready in hand

hollow zephyr
#

that's cool, once I got a changes needed and had to rework some textures and decals, and then got not enough content ๐Ÿ˜„

fleet garnet
#

remembers the dark old days when I waited almost a year to get approved...

vale creek
#

anyone got the sci fi weapon pack working for 4.26 ?

raven ferry
#

the ones from Ying Pei Games?

#

everything that is not a code plugin will probably work on any engine version

#

but if you open it in a newer version (4.26) it won't open again in an older version (4.24) because UE is not forward compatible

vale creek
#

yes this pack, but I don't want to download a whole engine version just for the pack

#

I can't add it to any project with a version > 4.22, jut wondering if it's downloadable somwhere for 4.26

raven ferry
#

yes

vale creek
#

yes ?

raven ferry
vale creek
#

I don't have any project compatible with the pack

#

do you have 4.22 ?

raven ferry
#

nope

#

select your 4.26 project and then select the 4.22 version of the asset

#

it will download and it will work

vale creek
#

oh ok x) thanks a lot

raven ferry
#

np

oak thistle
#

The license is per project, so no symbol doesn't mean the person doesn't have the right to be using it.

modern perch
#

yeah, that's the catch - anyone working on a project with multiple users may well have access to the product without themselves owning it

leaden root
#

Was there a rule change on sales a while ago? Seems like packs over ever go up to 50% max these days

delicate dove
#

unless super-special yea, we can only pick between prefixed %

delicate dove
#

pinning this

agile shadow
#

gotta spend money to make money

eager kestrel
#

@sturdy hawk I just noticed that Orbital Market now is offering tiny discounts to products $100+. ๐Ÿ˜œ As you can see, the prices are $1 or $2 less than they should be.

unborn spear
#

wow that is really such a notable difference. :>

sturdy hawk
eager kestrel
sturdy hawk
eager kestrel
#

Possibly on the right side then, under the price

#

Or swap stars and price if needed.

sturdy hawk
#

Hum, I prefer to stay consistent on this ๐Ÿค” ... the price should be on the same place for all products

eager kestrel
#

True

#

Just looks odd for items with no sale, but seeing the sale it looks right.

#

I also figured out the "last update" problem. Epic never updates the date for new versions if that version already exists, so lame.

sturdy hawk
tawny minnow
#

Guys. Is anybody else having issues with their seller page. Today, the whole day, it just refuses to sort or delete images or commit any changes on the product page. It says it saves the changes but if you scroll up, none of the changes you made have been applied.

raven ferry
#

apparently there is a problem with image sorting since ever

#

you need to delete and reupload the images

tawny minnow
coarse sun
#

"Rigged to Epic skeleton: (Yes)" Please, somebody could explain me what means? I thought that if you buy a model with this you should be able to assign any mannequin animation without retargeting, and just be able to assign a fresh UE4 Mannequin without any problem, but some models I bought from the marketplace are really hard to retarget even supposedly rigged to epic skeleton...

hollow zephyr
#

you should, maybe there's an issue with the models? do you get a message about a different skeleton?

coarse sun
#

I bought some 3d models and when it says rigged to UE4 mannequin means that exactly, you can assign the skeletal mesh to a UE4 skeleton and works without any trouble but I bought one with that and the animations are completely broken. The author says you have to use the retarget manager. If I retarget the skeleton and reassign it it works (not flawless but it works) but you have to retarget manually. Isn't supposed that model should be able to use the skeleton without retarget? I thought that it's for people like me, with few or little animations knowledge, to be able to use the mesh almost right out the box...

wide tusk
real dust
#

No, anything that contains C++ is immediately a plugin

#

Even if it's just one or two helper functions that expose some missing stuff you need to BP

#

That is very strange

#

@onyx flower?

#

Is this something that slipped by the Marketplace team?

#

Or is it now okay to have stuff with C++ code published in categories other than Plugins

onyx flower
#

These questions are better suited for the Marketplace Creator Forum category

real dust
#

Somewhat of a shame that you only get access to that once you have something released on the MP

#

God knows I've been trying ๐Ÿ˜›

coarse sun
#

@wide tusk Thanks for the link, that was the only way I had to be able to use the model. Actually I tried to assign skeleton to all my bought models and there's a lot that didn't work without retargeting.

#

I still can't fully understand why retarget animations it's so freaking easy but assign skeleton breaks animations. What I do it's just create child blueprints, retarget all AnimBP and expose any montage for easy setting.

mossy crypt
#

@coarse sun your skeletons do not match I'd guess

tame compass
#

If someone review my asset what should i do

north stirrup
next badge
north stirrup
#

๐Ÿ˜„

tawny torrent
#

Unreal engine is limiting my version installation to 4 versions

#

More would give me

#

Error permission

oak thistle
#

I can think of at least three different ways in which that needs explaining. Such as what the hell even is it.

#

But also seriously, I was looking at their code screenshot for approx 1 second before seeing potential crash. How do Epic justify continued curation when it's just so unbelievably bad...

eager kestrel
# tame compass If someone review my asset what should i do

I have been responding to every review. Trying to keep the responses unique and based on their review's content. I've seen a bunch of assets where the creator replies to reviews by just saying "Thanks", but IMHO they were just as well off not replying at all if that is all you have to say, hehe.

eager kestrel
# oak thistle I can think of at least three different ways in which that needs explaining. Suc...

So it is for someone who doesn't know bueprints at all and only wants to drag stuff into their level? From what I got out of that asset's description, it is something easily recreated in blueprints, in fact, I helped out someone a few months ago making a very similar system and I ended up creating a single actor with a collision box and tiny bit of logic. Also, wondering why this needed C++ at all and why the C++ uses none of the Unreal Engine macros.

#

Also, why does a trigger box system need an interface? Simply triggering it will provide all the references you should need....

#

Seriously though, an actor, collision box and arrow to show the direction. Then you dot product the forward vectors to test which direction it was triggered from. Can be remade in under 5 mins using only blueprints.

merry field
#

Though honestly it doesn't seem like a feature you'd have any good reason to use frequently, when most reviews are one-liners

eager kestrel
#

It could help out potential buyers though. When they look at the reviews and see the creator replied and added more to it or elaborated on some of the systems being praised.

#

Would especially help if the review was bad and the creator then is able to provide an explanation.

merry field
#

Yeah, arguing with reviews or clarifying them... but again that really only makes sense for long reviews

eager kestrel
#

How do I get my product in the showcase? Do I apply somewhere or is this automated somehow? After my next update, I would love to get it in the showcase, if possible.

merry field
#

I seem to recall reading that the showcase is... a lie
It gives the impression that it's specific assets that Epic have chosen for being good
But it's just a rotation
Edit: This is wrong, please see correct information below.

eager kestrel
#

Lol, isn't that what the newly released area is for?

merry field
#

It's not showcasing newly released items, just items in general

eager kestrel
#

True

merry field
#

Maybe I'm wrong, maybe I'm mis-remembering something I read and it really is curated

eager kestrel
#

I always figured people have been applying to get in showcase, now it seems pretty pointless, haha.

#

I just want to be at the top of the page for a bit since I am going to be releasing an update that makes my asset fully compatible with another recently popular asset that happens to be currently showcased.

merry field
#

Edit: everything I just said is wrong

#

Here's information from Epic about how the showcase content is picked:

every two weeks, 20 products will be selected by Epic staff with the following objectives:

  • Resurface older, but still magnificent packs.
  • Highlight assets that are fun, interesting, or extremely useful.
  • Showcase currently trending items.
hasty nexus
#

Showcased products are hand-picked

merry field
#

Yup, just edited my messages to cross that out, I was speaking rubbish and don't want people searching in the future to find that ๐Ÿ™‚

eager kestrel
hasty nexus
#

so in order to get selected you need somehow to hit their radar

ebon leaf
#

Hello everyone, I know this question is asked a lot but I have found a lot of information and I need to be sure witch technology to take !
I want to create a full voxel world WITH voxel character in multiplayer.
I found these 2 assets :

Does anyone have experience with VoxelFarm or VoxelPlugin ?
I don't really mind create my own engine but why not use an assets that let you focus on the essentials ? I really want any advice about that !

Voxel Plugin

Create infinite terrains procedurally using in-engine tools. Edit landscapes in realtime. Join an active community and benefit from frequent updates!

thorny compass
# ebon leaf Hello everyone, I know this question is asked a lot but I have found a lot of in...

VF is damn cool, but their indie support is near non-existent, community-wise and as a price it is poor choice, but don't take my word for granted, go check their forums/blogs/whatever and you will see ๐Ÿ™‚ The other one, I have no idea, but is kinda pop around. I think it is less capable, but has good integration with UE and you can find easier support, so it looks like a better choice.

ebon leaf
#

Thank a lot for your reply ryo ! If im aiming to create my own voxel engine do you have any advice on library and ressources where i could start ? i found a lot of stuff and dont really know where to begin

thorny compass
ebon leaf
#

Ok thank you ๐Ÿ˜„

thorny compass
#

No problem, select one of the available on the MP and check it out. Play around with it. See what feature they support. For starting out and seeing which one is most clicking for you, that looks like a good approach.

ebon leaf
#

yeah i have tested the free version of voxelplugin the problem is : it's really free haha it's more than a demo but its look very cool i gonna check voxel farm and make my choice

north stirrup
thorny compass
#

I don't follow up on these, there might be, there might be no new games since years ๐Ÿคทโ€โ™‚๏ธ

north stirrup
#

They're not targeting the gaming industry anymore AFAIK

thorny compass
#

Hmm... it could be. Kinda bad outcome, it has potential.

silent mesa
#

Yey its taco tuesday tomorrow. ๐Ÿ™‚

eager kestrel
#

5 free Taco asset packs, woot!

upper orbit
real dust
#

Yeah, it's a slippery slope, you need to be very careful to not get pedantic or defensive

vale prawn
delicate dove
#

@unkempt atlas nice! but please post in #released instead :) thanks

merry field
tidal hare
#

Is anyone selling houdini HDAs on the unreal marketplace ? With the houdini engine now free I'm wondering if that's something people could be interested in ๐Ÿค”

tidal hare
#

It looks like it on the SideFX side : https://www.sidefx.com/forum/topic/78044/?page=1#post-332280
As for the unreal marketplace, I found one asset that seems to rely on the houdini engine so I guess it's ok too : https://www.unrealengine.com/marketplace/en-US/product/scifi-level-builder-v2

Unreal Engine

A set of modular elements with customizable materials and generator to automate level creation.

real dust
#

That's interesting and good to know - still always salty about how stingy Speedtree is with their license

#

Especially with Houdini Engine now being free, it opens a lot of doors

#

Caveat being, of course, that UE4's MP doesn't have a clean way to force dependencies

real dust
#

Yeah, that's always a fun one

#

There was also a stage with Speedtree 7 where you could manually open the 'compiler' that saves the trees into engine-ready models, and switch it to another engine, bypassing the engine locks on files

thorny compass
#

Monopolistic behaviour ๐Ÿคทโ€โ™‚๏ธ

silent mesa
#

free stuff out haha. I should have waited for the advanced vehicles. hehe

vapid matrix
#

-and i should have waited for the castle x) but nice anyway cant complain

silent mesa
#

Yeah ๐Ÿ˜„ Well anything to help the devs. hehe

thorny compass
#

f that, I also had them

silent mesa
#

medieval castle would be good to combine with brushify medieval pack as well.

vapid matrix
#

yes it is quite well made, with vertex paint and its modularity

silent mesa
#

office stuff is also fairly helpful. I just need to change material from quixel or substance.

vapid matrix
#

how do you like the vehicle asset?

pliant forum
#

They delivered very high quality assets this month

elfin plinth
#

is it just me or it the epic launcher nowadays absolute PITA to use because the rating pop-up? I totally don't get it..

#

all i want to do is put things in cart but to do so I naturally move mouse cursor to the "Add to Cart" -button. What happens instead here is that because the rating thing is in this path, it pops up the starring dialog instead... like immediately when mouse cursor crosses this path

#

what's even worse is that it does this for assets I don't own yet, why would I even want to rate asset I haven't tried yet? ๐Ÿ˜„

thorny compass
#

Never ordered anything from the Launcher, lol

#

If you ask me, they can just disable that Tab

elfin plinth
#

I mainly use it for convenience as I have different account signed in while using browser

thorny compass
#

Because, when you click on asset it opens it, instead of the Browser. Which much more sane UI to look at assets info.

#

... but yeah, in general, I'm not surprised it has issues ๐Ÿ™‚

upper stirrup
#

Any quick way to know which asset got update?

merry field
#

I never use the launcher, but honestly it might be worth it just not to have to login every single time I look at any Epic site

upper stirrup
#

I just want to track my bought assets

mild lily
#

IAM SORRY TO SAY THIS BUT AAH THIS MONTHS FREE THINGS SUCK THERE WAS 1 THING I LIKED

brittle yew
#

Heyyy we got new free stuff in the marketplace today ๐Ÿ˜„

#

or yesterday, but whatever XD

narrow wave
full steeple
#

THOSE SAVAGES

#

I want to release something on the marketplace that is made for SteamVR, would using "SteamVR" or "for SteamVR" either:

A. Require permission from Valve, as unreal does for their logo? (Didn't find anything online for this)

B. Just a be bad idea in general?

(maybe "for" is not the best word to use, since it's using SteamVR, not adding to it)

oblique seal
#

MP Content be like:
Super Ultra Simple Advanced Sci-Fi Modular V16 3D 8K PRO VERSION AAA Quality content Model Pack

delicate dove
#
  • GI DX12 RTX edition
oak fiber
#

and conversely: public opinions don't necessarily represent the majority.

gleaming anchor
#

Hi can I release a character to sell on marketplace where in the package I have the character set to the unreal 3rd person BP but with modifications?

thorny compass
#

Y

meager compass
#

i think so

#

3rd person BP can be used freely

gleaming anchor
#

Ok thanks

merry field
#

Packaging always does find any little problems you might have

oak thistle
#

In a world where things were sane, this would be automated check on MP submissions.

modern perch
#

right?

#

it seems like a pretty rudimentary test "is it even possible to ship a product using this package?"

#

there's stuff on the marketplace that literally only works in the editor

oak thistle
#

Half the MP plugins we use on our project don't even compile if you dare to change some basic settings like turning off unity/precompiled headers...

glossy viper
#

that sucks

brittle sparrow
#

does anyone know a good bleuprint for a 3d RPG game?

coarse sun
#

@brittle sparrow you have the JRPG template now free this month, 3d and Rpg

mellow cloak
#

Hey guys, what's the best product for open world landscapes? In terms of performance and looks, I looked at PLE - Procedural Landscape Ecosystem but the reviews were flawed so didn't feel with my confidence, anyone know of any others? Don't worry about price

delicate dove
#

im a bit biased, but the Mawi stuff is amazing

mellow cloak
#

Iโ€™ll check them out, thanks guys! I wish there was a app for the marketplace, itโ€™s annoying having to use chrome if youโ€™re on a phone haha

mellow cloak
delicate dove
#

i havent used it much, but mawi does make optimized stuff.
anything else depends on your own knowledge of the engine

silent mesa
mellow cloak
#

Great thank you, oh hey @silent mesa ๐Ÿ˜‚ Iโ€™ll check them all out, I loved PLE for there LOD changing the further away you are so Iโ€™m hoping these have at least something similar too

small trellis
#

Hi, everyone! I want to add Fog of War to my project. I found a free plugin in the marketplace, but I'm unable to use it, since the documentation is cryptic, to put it mildly. The developer doesn't seem to have any interest to solve this issue, as it is brought up in many reviews. Does anybody know of anyone that got it working? I would like to get it working myself and make some sort of easy to follow tutorial so it's no longer an issue. The plugin is VaFogOfWar. Sorry I went long. https://www.unrealengine.com/marketplace/en-US/product/vafogofwar/

Unreal Engine

A clear and simple solution of Fog of War for Unreal Engine 4

small trellis
oak whale
#

Those are the usage docs for the plugin ๐Ÿ™‚

small trellis
#

My bad. I should have linked them too. That is the documentation I was talking about. It's not really explanatory and the developer has no interest in improving it. Every review bringing up how lacking the documentation is just points to a paid demo that showcases it.

silent mesa
#

I saw this one on youtube recently and I thought he was selling it on MP. Probably they collaborated with epic as it is immediately free? I never saw it it the newly released section though so I assumed it was never released.
Painting physics objects is fast and quite helpful in decorating scenes.
https://www.unrealengine.com/marketplace/en-US/product/349bf2d4b1a945fa8f31db80fabf8058/reviews

Unreal Engine

Decorate your environment with physics enabled

tawny torrent
#

Come-on market place team review my asset and push it to stores , thx

eager kestrel
#

Not enough content! Muahahahaa

wooden elbow
#

Hey so i am working on a 2d mobile game that I intend on monetizing, and i was wondering if you guys knew anything about using paid art assets from the unity store in unreal?

modern perch
#

the place to look would be in the unity asset store licensing terms

next badge
#

hey guys i wanna ask in the download files section in publisher portal,is it recommend to use google drive?

#

or i need to use something else

delicate dove
#

anything that links to your file

oblique crater
#

ahhhhh i just got owned by marketplace guideline 2.6.2.c "Plugins must contain at least one module of C++ code but can contain content as well."

#

I made a beautiful content only-plugin with tons of tools, function libs, data types and everything.
If I unneccesarily convert a struct and a function or two to c++, i can resubmit? Feels weird, I really want the BP crowd to be able to modify every part of it

#

Is this an old rule from before content only plugins were easy to create, or is there good reasons for the rule?

merry field
#

I feel like this is a stupid question, but what is a content-only plugin?

oblique crater
#

a plugin that only contains assets, so BPs, enums, structs, function libraries, other assets

real dust
#

As far as I'm aware there's no real reason that content-only plugins are not allowed

merry field
#

But why is that a plugin and not just an asset pack?

oblique crater
#

can create and package it from binary launcher editor

real dust
#

I can definitely see reasons to package a content-only asset as plugin

oblique crater
#

I dunno, because its REALLY practical and portable when i want the tools in another project

real dust
#

I.e. it's easy to add and remove from projects

oblique crater
#

yep

real dust
#

Doesn't obliterate your folder structure

#

Easier to update

#

Can be added at engine-level

oblique crater
#

yeah i thought it was why we made content only plugins easy to make in normal launcher editor

#

for the healthy ecosystem i guess

real dust
#

But yeah really the solution to this is to just not ship it as a plugin

oblique crater
#

i understand not accepting just anythin to marketplace tho

real dust
#

Plugins are C++

merry field
#

Okay, I'm just ignorant then, didn't even know this was a thing that was possible. I thought all plugins were C++.

real dust
#

You can submit your thing if you just change your category from Plugin to Blueprint

merry field
#

Though I guess if you can't submit non-C++ ones, I was technically not wrong

oblique crater
#

it was submitted under blueprints, not code plugins, but it is a plugin, sooo

#

but still why MUST bps have some c++, why is this rule?

#

i can find another way to package the BPs, hopefully as portable as a plugin

real dust
#

Plugins are C++

oblique crater
#

feels wrong from my perspective, it worsens the product?

real dust
#

You can't package it as plugin if it's not got any C++

#

That's all there's to it

oblique crater
#

i swear, its a .uplugin etc. Maybe its a project plugin not engine or somth?

real dust
#

No reason as far as I'm aware, aside from "Plugins were designed for C++ libraries"

#

No I mean, you can

#

But it's not what they exist for

oblique crater
#

ehehe ok ok

real dust
#

They were created for portable, blueprint-compatible C++ libraries

oblique crater
#

should their existense be updated for these modern situations like this one?

real dust
#

Imo yes

#

But Marketplace QA is a mess

#

So don't count on it

#

Just change your thing to be a regular asset pack

#

Rather than a plugin

#

It'll make your life a lot easier

oblique crater
#

thanks, will have to do it... but i want to fight this fight too! we are also responsible to help the ecosystem get better

real dust
#

Epic's responsible for that. We can offer ideas and suggestions, but we cannot move an elephant, the elephant needs to decide it wants to move where we want it to. The elephant in this analogy is Epic, and so far has never shown any desire to do anything more than the bare minimum to improve the state of the marketplace.

thorny compass
#

I smell smoke from burning fire ๐Ÿ˜„

real dust
#

Bright yellow fire.

#

(burning salt creates bright yellow flames)

oblique crater
#

lol i was thinking "do they mean the marketplace or my burning heart"

merry field
#

There's no fire, everything is fine

real dust
#

Honestly, that's pretty on point for what I generally feel the Marketplace is like

#

I thought it'd gotten better over the years, but it seems it's improved less than I'd hoped

oblique crater
#

but a bit too demotivated rn

real dust
#

If you want Epic to read it, you'll have to post on the forums

#

I've been meaning to write an extensive appeal to Epic about the state of the marketplace's QA policies for a long while now

oblique crater
#

we should start a band

real dust
#

But I just completely lack the motivation to do so because I fully expect them to do exactly nothing with it

oblique crater
#

i am optimistic but i think we have to push for it

#

try to crowdsource a ist of amendments :p

merry field
#

I remember writing a thread about how truly awful the bug submission system is

#

After they reworked it to be awful

#

It eventually got some Epic response saying they'd look into it... after about a year... then nothing more

#

I'll admit that I've generally got the impression that Epic only really only care about the big companies who licence their engine for millions, e.g. people who are actually allowed into UDN.

real dust
#

QA used to be even worse. They eventually revamped it after two years of the community complaining like no tomorrow, and they replaced the broken system with a slightly less broken but still pretty awful QA policy

#

I think Epic is incredibly two-faced in this stuff - and I suspect that's an internal conflict, not just 'let's act like this so we make more money'

#

Because Epic is clearly very idealistic, and I'm pretty sure those ideals are genuine

merry field
#

Oh, actually, while I'm at complaining. I submitted an engine fix once too. A one-line fix. No one ever reviewed it. Two years ago.

real dust
#

But then the execution that follows tends to be pretty mediocre (or worse)

merry field
#

Yeah, they're idealistic but just don't employ anyone to actually do the things, I think

real dust
#

Pretty much

#

Or maybe even they do have the people

#

(Because there's a lot of great people there)

#

But they just... Get bogged down in bureaucracy or something?

#

I don't know what it is

#

I continue to be surprised by this stuff because Epic so clearly seems to want specific things, but then just does not do them effectively

merry field
#

I think it's because they want the new shiny

#

No one cares about things like bug fixes or improving what's there

#

It's not glamorous

#

Their actual engine developers are too valuable to waste their time

#

That's why the whole bug submission system is designed to weed out as many bug reports as possible - even legitimate ones - to make sure the devs don't get bothered by them

#

That doesn't explain why the Marketplace hasn't improved more though - those are totally different people with different (and more easy-to-find) skillsets

real dust
#

I figure it's just not something Epic cares about much in the grand scheme of things, so it gets 'neglected'

oblique crater
#

yall are describing my programming. Idealistic, hopeful and trying...but quickly forgets the original thought and gets lost in murky details, ending up as an entrenched crypt that should never be visited

merry field
#

Yeah, though it bugs me a bit because they have the money, they could just hire a few more people and put them on a team

#

Don't even have to care too much at a higher level, just make a marketplace team and set them loose

real dust
#

Definitely - heck, I feel like many of the Marketplace issues could be solved by one or two motivated people

oblique crater
#

i feel like one of those

#

whos down for making alternative marketplace. Make it so good they cant ignore us

#

either that or we realize why it is like it is

merry field
#

That project is already ongoing

real dust
#

Mandatory xkcd I always post when this comes up

oblique crater
#

haha true

#

wow never heard of orbital market

merry field
#

There's always an ideal XKCD for everything.

real dust
#

Orbital Market strives to solve the MP's UX issues, which imo are far smaller issues than the policy issues

oblique crater
#

ah its just a shell for original marketplace

merry field
#

Yeah, the Orbital Marketplace is on the customer side, not the publisher side

real dust
#

The problem is it's near impossible to compete against Epic's marketplace

#

So no matter how hard you try, you won't win

#

You might get a small portion of the audience, but you'll never have the massive position that the Marketplace has by virtue of its integration

#

Which is why it's so goddamn frustrating that Epic just refuses to make it decent

merry field
#

The developer (@Herobrine) is active here (don't want to needlessly ping for no reason)

real dust
#

I've thought about this a lot, if it were viable I'd be absolutely in favour of starting our own marketplace with blackjack and hookers

#

But it's just not viable

delicate dove
#

we (mainly others I know) tried setting something like that up quite a few years ago, but time/expenses/etc

oak thistle
#

Just to add something as it seemed there was some confusion - you can totally use and package a plugin that has no C++, it all works. This is purely a marketplace stipulation, not an engine limitation.

#

Though there is another issue, which is that (last I tried anyway) moving content between a plugin and project is still a total trainwreck. Not critical as you can use it in place, but annoying.

spring yarrow
#

Hey guys i had a question
does using market assets which are claimed when they were "free for the month" might arise in any issues if used for a commercial project?

real dust
#

No, they fall under the standard marketplace license.

next badge
#

submitted my plugin for QA..finger crossed

nocturne island
#

I am trying to use Paragon Yin in my project as a placeholder but if I move the files from Content to Content/Imported, everything breaks. Can anyone offer any help? I have tried migrating between projects, moving outside the editor, and moving from inside the editor. In every case it only works if it is in Content directly.

delicate dove
#

doing it outside the editor obviously breaks, if you do it inside the editor you need to move folder by folder, fix up redirectors, and repeat.

merry field
#

What I did was make a folder inside Content for my project and move all of my files in there

#

That way any folders made by Marketplace assets don't get in the way

#

It's slightly messy, but much less than trying to move everything manually

#
Content
+ -MyProject
+-- Blueprints
+-- Meshes
+-- etc.
+ MarketplaceAsset1
+ MarketplaceAsset2
+ MarketplaceAsset3```
merry field
#

Yup, moving assets is really slow

#

Even just moving 1 asset can take 30 seconds easily

delicate dove
#

especially with version control

oak thistle
#

From travelling around a fair bit, I found out that ping to the server makes a huge difference with UE4's perforce integration. It basically seems to serialize all the commands, so time goes through the roof when you try to rename/move stuff when you're far from the server.

delicate dove
#

and frankly, even when right next to the server it feels tediously slow when moving/editing a big batch of assets

oak thistle
#

Oh hell yeah, for sure. But that's a separate thing, that's just UE4's asset management being abysmal ๐Ÿ˜‰

#

Tldr, don't move/rename/delete lots of stuff. If you're far from the perforce server, don't move/rename/delete anything, ever.

delicate dove
#

or if you have to, grab food and a good series/movie :p

merry field
#

Haven't noticed much issue with git

tawny torrent
#

The team is taking long to publish or review my asset

delicate dove
#

there where times where it could take weeks if not more. nowadays its often less than a week

thorny compass
#

Don't pirate your software.

eager kestrel
#

I'll just remove it so it doesn't spark up convo then, hehe

delicate dove
#

what convo :p

eager kestrel
#

haha, exactly

next badge
#

๐Ÿ˜‰

pulsar stream
#

Does anyone know of a project that has a ray traced realistic car driving? I need to present to a client today an example of what I could do with Unreal. I've looked through the marketplace and haven't seen anything that catches my eye. Need help

pure cosmos
#

are there any good free interaction packs on the market

#

and are there any good rigged character packs on the market. (preferably rigged to ue4 mannequin)

rapid drum
#

I need a suggestion. I'm looking for importers for Cinema 4D. I saw there are several built-in ones but are all in beta and I have no idea which one is more stable compared to the others. Any suggestion? Thanks!

#

I'm more interested in importing static mesh assets {furniture, building parts and decorations} and terrains for new maps creation more than characters and other rigged stuff.

next badge
#

hey guys so the marketplace QA guys done checking my product and right now its on changes needed section,but i cant find any notes on whats to change

brazen imp
#

am I legally allowed to use unreal free marketplace assets (ie. edith finch) by setting scenes in unreal, taking pictures and then using those pictures in Unity?

next badge
coarse sun
#

@brazen imp "Licensed for use with the Unreal Engine only." It seems you can't.

brazen imp
#

oh i see...even if my game is for free? not commercial?

rapid drum
#

Hello everybody out there. Does any free plugin like this https://www.unrealengine.com/marketplace/en-US/product/openland-customizable-landscape-auto-material exist!?

Unreal Engine

OpenLand is a landscape auto-material that you can customize as you wish. It paints different textures based on landscape's slope & height. You can modify settings & change textures in realtime. It also comes with unique features like parallax painting.

brazen imp
#

Oh i see, thanks for the answer

rapid drum
#

I'm doing a very in-depth search in the marketplace about anything that might help with creating an arctic/antarctic open world and I see a lot of amazing stuff but, s always when possibilities are that wide a choice becomes tough, really tough. Initially I thought I could use a plugin to allow importing terrain landscape from Cinema 4D and then find a plugin in the marketplace about textures generating and weather modules. Unfortunately this doesn't sound doable, mainly for the lack of an importer from C4D. The marketplace has many "ready made" landscapes modules so I start to believe that must be the direction I should take. Any advice about best and compatible with each other available plugins would be very very appreciated. I'm just like lost so far. Thanks in advance!

#

PS: I don't care about free or non-free items, at this point I'd rather spend some money even if is still a risk since I dunno where this project is going and the learning curve might not be as easy as I dared to hope. I'm just trying to make my choices wisely.

oblique crater
#

re: plugin rejected for not having at least one module of c++ code.

A recommendation was to package the stuff as an asset pack.

Problem is I have a dependency on another plugin! (a stock plugin)
This was easy to set up in the .uplugin

For asset pack submissions, we gotta put the assets in an empty project.
Can an asset pack have stock plugin dependencies?

If yes, do we enable the required plugins on that submission project?

If no, waddafaaaak do we do?

cedar panther
#

you can state that dependency in your product details and in your example level

oblique crater
#

Oh thanks that sounds nice ๐Ÿ™‚

real dust
#

Yeah, that's what I'd do

#

If the MP team isn't happy with that, you can pick the 'project' type, because active plugins are saved in the .uproject, so you'd want to include that

#

That type sucks for end-user UX though, so I'd recommend trying to get through with the 'asset pack' type first

delicate dove
#

they should contact mp team, though if you are inclined you can forward the mp-team that email and telling them you agree/disagree with their reasoning

#

well, doubt they'd expect you to pay them back when epic should XD

scenic lava
#

tbf not everyone uses their name in their email, my email address has the name of the cat I had as a child

#

ahh I see

#

maybe they share the email?

scenic lava
#

that's good

merry field
#

The person's full name could be their real, legal name, and they sign it with their nickname?

#

Who knows?

#

People are strange ๐Ÿ™‚

scenic lava
#

I know people at uni who have a name and nickname in different languages as they are a foreign student

next badge
#

Hey guys I'm curious in the tax part that you need to fill in,if someone under 18,how tf do I do it

delicate dove
#

if under 18 you need your parent/caretaker to fill it in

next badge
#

Welp time to bullshit my parent why I need their tax info

#

One more year till 18 then I can get em tax stuff

real dust
#

I'd strongly recommend having an open conversation about this with your parents, because your financial activities may very well impact your parents' tax and benefit situation, which could cause very serious problems.

next badge
#

Yeah I never told em bout game developement stuff to them and they generally didn't know bout this which is a pain to explain

#

Hmmm I'm thinking of doing that too..

#

I remember there tax for individual but it tax more than if I register for company

#

Maybe I'll wait a year

#

4 months worth of works gone(not literally but I know)

amber kernel
#

Hey guys

#

We just submit our modular sword pack to marketplace and got declined without any information whats wrong

#

Is there a way to know reason for that?

#

ah, email, damn

wooden falcon
#

should be a reason they gave

#

sometimes the reason is very generic, but should be one

clever delta
#

hey, i have a question. How does refunds work for the devs? Epic sends u an email if someone request a refund and you need to aprove it?

#

or u need to request a refund for someone else?

tawny torrent
#

Is there any holiday or special season making the market place team slow?

delicate dove
#

corona could be considered special.
but also:

  1. complexity of your pack
  2. complexity of the packs submitted by others before they get to yours
lost trail
#

Hi, how i update a asset when it is updated in the marketplace? It is a assetpack that opens as a oen project and i migrated it to my Project. Just overwrite it?

tawny torrent
#

Anyone here from Market Place Support Team?

real dust
#

No.

tawny torrent
#

Okay ๐Ÿฅฒ

spiral solstice
#

So I couldn't figure it out from the FAQ, but can I buy marketplace assets and sell movies/renders using those assets? The source files would never be sold, just the movie clips etc

tawny torrent
#

Of course

pure cosmos
tawny torrent
#

Any one got profit from selling assets here?

Question if someone buys my thing in mp do i directly see that in payout report or can take some time?

real dust
#

It takes some time

#

And plenty of people here have made significant money selling on the MP

split iron
#

OIC

#

Unrelated topic, I really wish the publisher page showed "total lifetime sales" and "total unpaid $" (with a disclaimer that it could change due to refunds/etc)

thorny compass
#

Lurking on that server, Epic wanted a full blown review due to a complain about a stupid texture (plain white circle) likely violating a copyright.

tawny torrent
#

So if someone buys i wont know until tomorow?

#

Thanks vaei

#

Alright thanks for this , it gives me hope that maybe someone bought my product already

#

But i just published, so doubt it for now
People got to discover it which takes time i guess

#

Oh

#

Well lmao yeah hopefully not

#

Will an update push my release back to first spot?

#

O

#

So first week is most sales , but if my product be relevant in home page i can continue to get more afterwards?

#

Lemme google that to understand what it is

thorny compass
#

Dunno what you are doing, but add dirt texture inside. I think it might help.

tawny torrent
#

You seem knowledgeable of market place , did u make good profit? @fickle basin

thorny compass
#

spoiler: look at his nickname

tawny torrent
#

Oh ! Yes lemme check that

#

Even tho market place doesnt show selling numbers or stats but ratings or comments may give a sign

#

wow i just checked, nice content ๐Ÿ‘

#

@thorny compass let me also search ryobg

#

No content found

thorny compass
#

Haha... I'm not a vendor, too annoying.

#

Just your casual old troll ๐Ÿ˜

tawny torrent
#

Nah

#

U secretly a vendor

#

Divivor have a product with 16 rating wondering how many times a 16 rated product is bought

#

O m g.

#

i believed the 50k tho

#

Oh

thorny compass
#

Thought to mention that earlier, but it is general human thing. More complains, more the sales. If you don't get any complains something is wrong.

#

Like everyone rants about Windows, but there we go. Hardly hear something about BSD say ๐Ÿ™‚

#

There is no bad advertisement (for some reason)

tawny torrent
#

And may u give a number of how many times its sold? Or thats rude to ask

#

Oh , and the revenue percentage is 90% first week?

#

Its start high then drops?

#

Thanks alot really useful info for a market place newbie

#

And the more complains more sales was a plot twist to me , i thought complains means product failure

north stirrup
#

๐Ÿฟ time?

#

I wanna seeeeee

#

boooo

tawny torrent
#

WEIRD THINGS

#

This is useful facts , thanks for sharing knowledge

#

Yeah i hope then people give better ratings and reviews

#

Your products Seem well sorted

#

Ya indeed i think presentation affect the sales big time

#

@fickle basin worth it?

#

Oh wow
Will do, thx

delicate dove
#

make me a promo-post div :p
2 meshes with a simple panner get 800+ upvotes, my good looking gifs are getting ignored.

north stirrup
delicate dove
#

i gave up a few months back to try and get likes on reddit posts

north stirrup
#

Oh I see

#

Youtube links

#

Uploading the video natively will give you >10x the engagement - same as twitter

delicate dove
#

any restrictions? since I record at 4k/60fps

north stirrup
#

Apparently it needs to be under 1GB

#

If it doesn't fit downscale it to 1080p or 1440p, and link the YT in the description

#

To give you an idea

#

This was first posted as a youtube video

#

topped at ~10 upvotes

#

I told him to repost as a native video, 876 upvotes ๐Ÿ™‚

delicate dove
#

i'll keep that in mind, thanks

thorny compass
#

Second that. I don't click on YT from Reddit. Reddit is life.

delicate dove
#

to an old fart like me it just sounds annoying because its more steps :p

north stirrup
#

lol

sturdy hawk
#

It's 0:11 GMT+0! It has changed twice in the last 2 years I think ๐Ÿค”
I believe they have some kind of CRON that they fire at 0:11 (don't know why not 0:00 nor 0:10, but it seems it's really 0:11 exactly ๐Ÿ˜…)

#

I think I got 2-3 days with no sales on the past year ๐Ÿ˜ฌ

tawny torrent
#

๐Ÿ‘€

sturdy hawk
#

Curiously enough, it's absurdly stable, like about 5-10 sales per day

#

@eager kestrel Ahaha, just realised that Universal Monster got higher than Electronic Nodes ๐Ÿ˜‚ ! GG !

tawny torrent
#

Do plugins sell more than blueprints ?

sturdy hawk
#

when I said plugins, I meant assets, sorry ๐Ÿ˜…

tawny torrent
#

Phew

sturdy hawk
#

The first two for example (survival game kit and survival RPG) are projects kit made with blueprints IIRC

tawny torrent
#

Whats the maximim amount do u think mp vendors may get monthly

#

If its a successful asset

sturdy hawk
#

depends on your price, if you make some extremely good asset with a high price you could get about 10k$ per month

#

(I'm not making this btw ๐Ÿ˜‚)

tawny torrent
#

Oh wow i would do that for living

sturdy hawk
#

yeah, but it's really not easy and probably involve a bit of luck

delicate dove
#

its better to expect near nothing than those kind of amounts

tawny torrent
#

I forgot the answer to this , can i delete the open drive links after the asset gets published?

sturdy hawk
#

yes

tawny torrent
#

Uploaded to unreal servers?

sturdy hawk
#

The unreal team get your asset from the drive, "process it" (whatever that mean) and host it on their server

#

True, I took a shortcut there...

#

(but it's fair to assume, they're kinda linked)

tawny torrent
#

What sells more coding based assets , or graphics / artistic assets

sturdy hawk
#

There's no magic formula

tawny torrent
#

But but

#

Maybe graphics stuff are less unique than coding ones

#

As there are ton of sites with materials models etc

sturdy hawk
#

graphic stuff are a bit special because you could find it anywhere (and you could sell it anywhere), so the market is bigger

tawny torrent
#

O

delicate dove
#

and my sales are crappy... so... :p

tawny torrent
#

I will be the one who does arch viz assets

delicate dove
#

then again, i havent put any effort into promotion this last year

hollow zephyr
hollow zephyr
sturdy hawk
tawny torrent
#

And i think it might be full of stolen content

hollow zephyr
#

yeah, I bet it doesn't get the traffic the marketplace does, and is more of a show-off site where other artists browse and won't buy as much.

#

yeah I heard there have been people ripping content from sketchfab and putting it up for sale

sturdy hawk
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@tawny torrent Honestly, I think we're kinda biased here (with "survival bias"), I think you should not make assets to earn your living, but rather for fun/for earning a bit. If you'll end up earn for a living then it'll be awesome but keep in mind that it's really difficult.

thorny compass
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I don't look much at the MP, but it looks... flooded.

tawny torrent
north stirrup
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If it's selling well, it means there are already good assets in these categories ๐Ÿ˜ฌ

tawny torrent
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But also means people target these more

sturdy hawk
tawny torrent
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Theres a studio that makes them for unity and unreal and

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I dont think i can compete

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A studio as an individual

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But yes i think polygon packs is a goodidea ๐Ÿ’ก

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Would putting my asset in free month later on improve my sales?

north stirrup
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Would putting my asset in free month
Good luck ๐Ÿ˜›

sturdy hawk
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I think you're going quick on this ๐Ÿ˜…... to get free for the month, you'll first need to make a good asset, and you don't make a good asset by taking an idea an copy it ๐Ÿ˜•... Lik if you made a really good polygon pack, people would still buy the "real" one

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Honestly, use the engine, find a missing feature that you'd buy on the marketplace, check that it does not exist and build it

north stirrup
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(that'd be for a plugin tho)

sturdy hawk
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(true)

tawny torrent
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Who chooses free of the month ? The seller on market place?

north stirrup
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Seller submits, marketplace team choose between a shitton of submissions

tawny torrent
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Oh wow

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Would they pay me for each download or a fixed price

sturdy hawk
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no, they pay a one time 7000$ dollar I thing ๐Ÿค”

north stirrup
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ye 7.5k IIRC

sturdy hawk
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ahah each download, you would be millionaire ๐Ÿ˜‚