#fab
1 messages · Page 120 of 1
Why not doing one plugin with two modules?
I want people to be able to buy only the functions they need
for example SteamMatchmaking or SteamUser or SteamUserStats
Oh ok! Well I don't think that will be a problem... Try it
The price of each plugin will be small, and this will help novice developers to purchase only what they need
(But truly, I don't really know)
I wrote to marketplace support , I hope they will answer me
The seller tools are so barebones! I can't see how many views or wish lists my products have nor which version people are downloading 😮 how is itch so way ahead?
Or is such info hidden somewhere else?
hopefully they'll just make it so we can include Google Analytics for stats and traffic view. That would be more than enough
for each product in the seller portal there should be a text box where we write down the GA ID and that should be it
@reef isle I think you will be able to submit
the first one only works with the latter
If i buy a music asset from unreal market , then i make a trailer for my game in youtube
Isn’t that against terms? Using unreal content else where ?
Dumb question ik
you are free to use in anything
embed in games videos etc. you cannot share the source files
Hey UE4 amigos, anyone know what you would call a floating UI overlay that identifies an object in a scene? Like let's say that a player enters a large ship hanger and I want to have UI overlay that names and then draws a line to the ships in 3D space.
Basically, I'm trying to find something like this in the UE4 marketplace but have no idea what to call it....
Tooltip? Sort-of?
having a problem with not being able to click anything but cart related things in the marketplace in the launcher
can't click tiles, can't click user names, menus, etc
the only things that work are clicking 'add to cart' and viewing the cart
any ideas?
epic games store in the launcher seems much snappier
the ue4 marketplace still choppy though
good progress
Anyone know when the next sale is?
some do, but sellers are not allowed to mention this.
not until epic announces em anyways
There's generally one regularly enough, look at the times when there were past sales in previous years and predict from there
If i a buy environment assets thats for 4.25 and im on 4.26 what would happen?
you might need to open it in 4.25 and migrate to your 4.26 project, but nothing should break. generally at least
When you try to install an asset for a different version of the engine than the one used in your project, then your project won't be listed as a project you can add it to. You need to set it to show all projects, and then when you try to install it, you need to tell it which version of the asset it should try installing.
For models, it should generally "just work", with this extra step, and without needing to do anything more than that. But in some cases you might need do what Luos said.
I got rejected when releasing my plugin as it depends on my other plugin. My second plugin is free and needs an additional download! I indicated everything in technical details. Has anyone encountered this?
Kinda not surprising as talked up earlier. You download one plugin, not two when you buy/take something from the Marketplace.
Some authors instead, bundle the content, not the plugin inside their other product. Then maintain the two.
@thorny compass But I have a lot of plugins that depend on my main plugin
Each plugin works in its own way, and can work separately from other plugins, but it requires the main plugin to work
Yeah... no, that's not Nexus mods 🤷♂️
Maybe ask them how you can solve it, but as I said, haven't seen dependency other than on the Epic's official plugins. Everyone, bundles once-twice or so.
you won't be able to submit a plugin that depends on another plugin that's not part of engine. you should make your plugins solve a problem by themselves without any 3rd party plugin dependency
But if I add the same structures to each of my plugins, I get errors, since these plugins can run at the same time
try to package the plugin that requires the main plugin without having main plugin installed. it will fail and this is the reason you won't be able to submit
having same structures in both plugins will fail because of duplicates. makes sense.
support answer me:
Currently the distribution model supported by the Marketplace is a plugin that other projects can depend on. Plugins distributed through the Marketplace cannot depend on other non-engine plugins. We can suggest these work-arounds:
1) Use less ambiguous naming conventions for each similar version of the code base, with privately and publicly scoped classes named with this limitation in mind.
2) Call out this limitation in each of your products' Technical Details descriptions and associated documentation, to ensure your customers make informed purchases and are aware they can enable different plugins on a per-project basis.
3) Create a new singular plugin that encompasses all the functionality you want your collective plugins to provide, but also continue to distribute the other plugins that have more specific functionality. Include disclaimers on all your products to explain the nature of this distribution method and provide your customers the option to contact you if they've purchased all your individual plugins then you can contact us to grant that user access to your singular all-encompassing plugin. Please see the products by multiplayscape for an example of this concept.
So I want to release one basic plugin which contains all structures and other data
I did as they said, indicated setup and download base plugin in technical details
"Plugins distributed through the Marketplace cannot depend on other non-engine plugins"
so your additional plugin should provide functionality on its own
and you can distribute it for free if you want
what they say there is that if you have one big plugin and one additional plugin that you want to give for free for users that bought the first one, you can contact them to provide access to the free one.
but the additional plugin should work on its own regardless
Then how can I make, that there are structures and other data in each plugin?
This data is exactly the same and other plugins can use it
well, that's for you to find out. maybe change the model. can't say. maybe just get rid of the free one and put it in the main plugin.
if it doesn't work on its own then it's kind of pointless anyway to have it separate
basically a plugin should solve a problem or provide an engine missing functionality. it shouldn't provide functionality to another plugin
not if you submit it to the marketplace. you can have a github for the free one and tell your customers about it
Ok i'll try to remake it
@reef isle I think your confusion stems from an assumption that their system is sane. It's not. There's no way to do what you're after within their distribution system.
What's they're suggesting seems to be some horrible duplication of shared code across all plugins using slightly modified names in each.
hello! I am good with nodes and shaders... but unfamiliar with the ue community... I was wondering if procedural materials and generators are worth anything in ue market
I'm having an issue with a marketplace entry and the maker does not respond to mails or attempts to communicate, what is the appropriate action to follow in that case ?
Depends, how long ago did you contact them?
I tried about 1 month ago .. then tried today again
Heh ok. Well then probably give them a couple of days at least if you're willing to give them the benefit of the doubt about the first contact. But otherwise, just contact marketplace support and ask for help/refund is all you can do.
Yup, will wait, i was able to partially fix a few issues, mostly assigning proper textures, but what is more troubling is the differences between low poly and high poly material/color differences !
something like this for example:
Not all are wrong but many are
If I'm making something to sell on the MP and it uses Input settings like axis mappings, how do I ensure that will work for anyone that buys it? Is there somewhere other than project settings that would save that? I never have those set when I open an old project somewhere new or whatever. Maybe I'm doing something wrong?
@reef isle is that the pedestrian/traffic engine plugin?
no
@plain zephyr could you please read the #old-rules before posting something? thank you :)
Yea sry!
Did it ever? lol
If I request a refund on my marketplace purchases, does that harm the author ?
After formatting my machine, I've not been able to login to my account, the password reset email is not received and the support would be described as shockingly bad if I was being kind.
So I've basically lost access to my account, the money spent on my project is now wasted, if I submit refund requests for the purchases will that impact the author ? it seems unfair if it does but I've spent a lot of money on content I have no access to anymore and have nowhere left to turn with offshore support who copy/paste the same unhelpful generic replies.
You just gotta press the matter and present evidence that you are who you say you are and I don't see why you shouldn't get your account back. If support is still unhelpful you can try contacting the community managers that are on this discord
Hello @minor escarp and I tried that, the last reply was they would look into it, the next day i received an email asking for a survey on how they did.
I tried the community managers, I reached out to @zealous spire and the reply was :
'We're a community server and do not work for Epic Games.
So we can't help with Epic account issues.'
I have full access the email address, the support team send from epic-support@epicgames.com and I get the emails just fine, the issue is password resets come from help@acct.epicgames.com and they are not being delivered.
I even have 2FA and they won't try and send verification using my mobile
I don't mean the mods on here; there are actual epic community managers on here (I don't have their tags right now). But I've seen them help a stuck person out from time to time. But right now epic is on vacation until the 4th of January so perhaps that's why you are not getting anything answered right now
I recommend just waiting for now and pressing the matter in a week. Refunding is not a good choice to make here, when the actual issue is you wanting your account back
Yeah I'll wait for them to return, I just want my account back, it's several years old with so much content added, I'm replying to the very email registered to the account, they just don't seem to be able to deviate from a script
Epic support has been fine on my end so I'd argue you just had some bad luck
11 replies from 11 different names, never the same person twice, that's not bad luck, it's cheap offshore support where English is not their first language.
When was the first time you reached out? If it was after the 18th, when epic went on vacation, that would explain it
December 14th was the first reply, on December 21st I received :
'We’re investigating your issue further and will contact you when our research is completed, or if we need more information.'
On December 24th I received 'You recently reached out to us, and we want to hear about your experience.'
That survey suggests they've closed it down with no intentions of helping, why ask for a survey if the issue is still ongoing ?
Dunno, but it doesn't necessarily mean that unless stated explicitly. Could also just be an automated message that gets sent after some time the ticket was created. I'm sure it will sort itself out next month, just persevere 👌
Thanks mate, I hope that is the case, I don't even mind missing out on the free games they had daily, if not all purchases were made with Paypal so I can see if I can get my money back if I can't have my account back
What's the "best" gun asset pack or system you've seen on the marketplace?
Would be interested for a personal project
also twinblast has a nice pistol 🙂
These are pretty neat, but I'm looking for something a bit more complete and higher poly, don't mind paying
its not avaible at the mp but you can buy it @ gumroad.com/timb
These look amazing 🤩 , do you know any that are rigged and have animations? I don't know rigging or animating lol
ironbelly has some anims
Iron belly does not have the greatest anims though
That weapon pack is one of the nicest looking one you can buy. But a while ago Epic took real guns off the marketplace cause of licensing issues. You can still buy them from the sellers on their own sites. My advice is the Ironbelly Shooter Starter kit 2. It has 8 guns, animations, arms and attachments. The guns Ironbelly sells on the marketplace are modified to comply with the licensing demands. The real ones are on their site.
If there's licensing issues, that issue would also transfer to your own game I imagine?
They get around by renaming the weapons slightly different. eg AK47 becomes AK48. MP416 becomes MP516. Every shooter game does this.
Ah 🤔
Ain't the design copyrighted however? Not only the names.
technically yes, but some designs are so ubiquitous is doesn't matter
Didn't know that. That's good to know though. Thanks for the info!
I am unable to use paypal for a couple months*, iirc Epic was only paying via PayPal and USA Banks, right?
I see, thanks. I'll check my bank account to see if Epic can send money or not
where can i purchase something like this?
i love these graphics
i have stylescape but maybe theres more on artstation or something? i cant seem to find it
if you want a whole uniform stylised package like that, you're going to need to hire someone to do it
Hi there! I got a (probably) stupid question, but... there is a way to sell a project? An idea, polished, with GDD and little else (some music, some written quests, some lore)
There is a project that I cannot follow, and I would like it to be done but it is beyond my means
not really, ideas are worthless, its all about the execution
You could try to make something like a lore set to sell (in game books or codex) but it would need functionality and also it would hardly sell
Ideas have almost no value, since everyone with the capacity to work on them is already overburdened with their own ideas (which they'll almost always prefer)
(And almost never finish)
Hi there! Does anyone know anything about the Marketplace Support Team? I submitted some content on December 17th, it's been marked with Changes Needed, but I have received no email so I don't know what changes are needed, and Marketplace support hasn't responded to my inquiry sent days ago.
Or how to get in touch with someone from Marketplace support?
That's a good point, and I wouldn't have even thought except they changed the status of my submission
check the Spam folder and make sure you're checking the e-mail you used in the seller portal. those messages are automated.
Thanks, I'll double check that 🙂
are there marketplace sales for new years?
probably not
Anyone know of packages with growing fruits and veggies ?
@low acorn don’t try and sell the idea (especially if you’re attached to it) Turn it into a pitch and look for funding
Can someone help me with the correct way to approach Inputs for a blueprint asset sold on the MP? If I have Inputs set up in my project, are they carried over if I submit to MP? My experience with other assets is that they don't exist and then need to be replaced with explicit nodes or re-set-up the Inputs in Project Settings. Any good examples how to do this or write ups for the right way to do it?
Afaik they are carried over if you choose to submit as a project not asset pack - users see either create project (with your inputs) or add to project (no inputs)
And I assume a migrate from a created project would lose those inputs? What’s the best approach then? Use explicit nodes and annotate what is needed to use inputs?
I dont know, perhaps look at how popular marketplace submissions with inputs do it?
1 Month:
Free vs charging 6$
👍
I wonder how much of the free downloads are actual downloads
vs just adding to vault and forgetting about it
Yeah it's bizarre. I've had a free plugin on there for, what, maybe 5 years now. So many downloads, either the numbers are wrong or people really like free stuff.
On the other hand, what I think is by far my most useful and widely applicable plugin costs under $10 and was on showcase last month. Had 1 sale. And 1 email to request a refund because they'd bought it by accident 😉
lol
For my Free color wheel I have almost 30K downloads, my non free ones combined are roughly 30 lmao.
but idk if I can trust the numbers because apparently on average 200 people get the color wheel everyday.
i removed my free stuff from MP
it's not worth the trouble
people expect support for free stuff and you're offering it with hope that the free user will turn into a paying customer, but most just stick with the free version if it's a functional product. so you 're just spending time with little outcome.
i'd rather just focus on paying customers
is it possible to have both BP and C++ project in the same pack ?
I want the user to get both of them by one purchase
sigh very sad that all my assets come up to £2,888.4 but my pc cant handle most stuff on ue4
Time to invest in a new pc?
I really thought we were going to get some type of Christmas or New Year's sale. O well lol
ill buy a pc when im 18 cos im fed up with this shit
plus my assets should be around £5,000+
Ok ill remove it
I have a bit of a question I want to upload something to the marketplace but it uses some skeletal meshes from a different pack do I need to credit the creator or remove the assets from the pack the meshes are from a free pack I don't know if this will make a difference to the question
https://www.unrealengine.com/marketplace/en-US/product/17c2d7d545674204a7644c3c0c4c58ba This is the pack that I am using
@dry notch You cannot sell a plugin thats dependent or uses stuff from someone elses plugin. It has to be your stuff.
ok Thanks
Where are the free for the month packs?
The 5th
Oh ok
You guys know any good FP animations that works well on full meshed body. So that it works well in multiplayer. I want to use true FP mode where you can see the char's body as you look down and as well the other players will be able to see you as well. Since I'll be making only FP mode, I need to use only FP animations.
FP animations are usually only the arms. You will want to use third person animations if you want the true FP (full body) experience. For instance, you get some FP combat animations, the player would see the arms move during an attack, but if they look down, the legs would be doing nothing since the FP animations only move the arms.
@eager kestrel the TP anims don’t look nice from a FP cam.
2-3 days to go 🙃
hey i was wondering if anyone has found any good star wars assets in the marketplace because i cant find any
Are free for the month already updated?
cant have copyrighted content on marketplace, unless epic owns the copyright or the seller gets full permission from copyright holders.
so no, you wont see star wars assets
Is anyone else unable to select any items in the marketplace via the Epic launcher? If I click anything in the store nothing happens. I have had to start using the webpage for purchases?
48 hours to go.
damn that sucks but thanks for clearing that up 👍
Have you guys seen any asset that has similar functions of the game Forest?
Sure, there are lots of assets with trees.
Perhaps any tutorials on crafting, and building system. Also chopping trees and carrying logs, etc.
If you want a ready system for that with tutorials might as well get survival game kit v2?
@silent mesa SGKv2 is not like Forest or Greenhell. I have the v1.
I avoid it like the plgue
Hi,
Anyone here from the marketplace team please!?? I am having some real issues updating one of my marketplace asset!
This isn't an official Epic discord channel, you'd be better emailing the marketplace team directly.
^
I am.. but it's been ages and every time they introduce a new error!!
Anyway, sorry about that. I thought one of their team could be here so that I can chat to him directly to see what's going on! Apologies 🙂
hmm. CC @onyx flower ^ (im too afk atm)
The original creator of that asset I suspect is the same person who designed the helmet. Pior Oberson. [edit:thanks for the correct name Luos]
He designed it for a competition I believe, and it was added to Warframe. Who the IP belongs to I cannot say though.
Yeah PO-Art and it's Pior's email and website linked.
oh, wait so they are the same person?
Yes. 🙂
though im confused if this means warframe and DE own it as it is sold in warframe
Via the steam workshop, which allows 3rd party sales I believe?
i think? i was just curious and didnt realize that it was pior's site
now i feel a bit dumb for emailing them on that
apologies then,^.^ i thought it was someone being an asset flipper
i should have some old photos of me and pior from around 2006.
though quite offtopic so imma be sentimental elsewhere :p
@robust elbow @delicate dove They're not here, it's just the lousy community managers
@onyx flower nm, you missed a --apparently-- deleted post
sorry
:p
i deleted it after i realized i done goofed and not realized that it was the same person
the noir detective set by po arts, of which i didnt know was pior, was using a helmet pior made for a warframe tennogen thing
@onyx flower Cheers buddy! You guys are the reason I've been with UE4 from day 1 😄
Guys how do I make my project -> template from the marketplace?
I guess they're not doing the monthly free on the first Tuesday anymore? It's about an hour from Wednesday and it's always been ready around midnight here (Tokyo) on Tuesday morning.
not sure if they still have vacation-time, but i heard they might change some things regarding the monthly/permanently free stuff.
what though, and if it affects this months free stuff... I dont know.
Chill man, its that Pavlov effect.
lmao, really?
good
To play with a friend? Huh, some taste you have then.
I am seeing new showcase but no sign of the free stuff hehe
Nice idea to delay the free rollout, so that people keeping refreshing the marketplace see the new showcase products 😏
to play with a friend
Nice flex :v
Mayyyyybe I have something in the showcase 😬
CPU rendering, backward flex
Does the marketplace have something similar to obi fluid? This is the closest I could find.
https://www.unrealengine.com/marketplace/en-US/product/contain-and-spill-wine
I saw real liquid x but no features of pouring and spilling the liquid
10am EST
@hard nexus in how many channels did you spam this? You're going to get banned...
sorry, i will remove all the posts
I only have 3 at the moment:
A few more refreshes maybe, hehe
Had to since it didn't update the homepage until just a sec ago for me.
Was showing the old ones until just now.
Last month the news showed up a day late.
Western Desert Town is good it has a cave BP as well
pog
Search by tag seems to narrow it down much more and can see it is sorted here: https://www.unrealengine.com/en-US/feed/all/marketplace
Yeah... my cart is already full 😄
2 more freebies:
https://www.unrealengine.com/marketplace/en-US/product/character-dynamic-gravity
https://www.unrealengine.com/marketplace/en-US/product/statstracer
bah, I don't want free packs...I want floorspace in their mall 🙂
jesus, the wishlist still doesn't work?
Marketplace developer pictured
@wooden falcon SAME, indie incubator office section
I'd be their Paul Blart, Mall Cop
i'll be frank west, dead rising the place up XD
Alexander: Uhm Luos, why are you holding a modified baseball bat while wearing a skirt, megaman hat, and chucking orange juice?
me: zombies!
I will prepare update for Advanced Puzzle Constructor in near future. With shootgun / automatic rifle and some additional features like camera manager, etc..
Early protoypes of my studpendous decal maker for Unreal - all 89KB of it 🙂 https://youtu.be/1_PejQ32wTQ
Why is the marketplace flooded with 8K dirt textures and Rigged character meshes?
This guy is selling for example 8 Pages of 25$ 8K dirt textures
No particular comment about that, but with the months passing, the MP gets more and more smaller products of varying style and quality. It goes into what are the generic 3d cg markets... Good luck finding something nice.
The dirt textures are probably generated anyway given there are so many and so little variety
Seriously the MP is full of garbage
And the lack of proper filters makes extremely hard to find what you looking for
Guys should I release my project: "3D City Kit Project" in the Marketplace on Sunday or Saturday?
How much of difference you hope to see?
Just release it as soon as possible
Ok. But I am Bug squishing. So I squished the bugs for 1minute because of the bug spray
looking at a vfx pack on mp.
"Runs between 60 to 120 FPS for each effect"
O_o
Happy new year by the way markety folk - hope your 2021 is good to you
You too!
likewise!
Me: let's visit the creator forums, been a while since I've been there
Forums: hey assets are being posted to this website
checks website
oh hey
Well, at leastVoxel Plugin is famous 😬
The creators hub... oh yeah that thing
just checked it, I'm at 2.9 😛 ! Good thing code plugins like ours must be updated frequently
Dont have any of my assets
anyway, I think I DMCAed this one quite a while ago 🤔
Not sure the mental olympics about educational use etc helps
the link that can could be found on a google
So like, the website owner themselves?
Well, I'm not entirely sure what it means for the owner, but the result is that the link can't be find on google anymore:
https://www.google.com/webmasters/tools/dmca-dashboard
Use Search Console to monitor Google Search results data for your properties.
Such fight would be never ending. Such stuff pops like mushrooms after rain.
I guess mostly noobs go there I guess, so they can't do anything out of it.
ye lol
I wonder if some people release commercial stuff with pirated content
lmao
Oooh I need to plug Easy To Use into all my materials
it happens, and when it get's spotted shit usually hits the fan
wdym?
there's been cases where release games (including AAAs) have included copyrighted content, usually unknowingly
when the copyright holder finds out, they can have the product entirely removed from sale, should they so desire
what usually happens is some kind of financial settlement, often a grossly disproportionate one in the favour of the copyright holder
sometimes you get both a settlement and the offending item patched out of the game, but if it's had a physical release, well, you're boned really
I don't mind they pirate my wooden bowl asset then.
last week, someone got their asset stole from sketchfab and the thief was selling it on another store. How did they knew? they had 0 sales for that asset and someone posted a video using it. it was extracted from sketchfab
Idly decided to try googling one of my assets, I find it weird that there's a "Unity freaks" website that has a details page on it. Good luck getting that to work
I don't understand why someone would risk release something with pirated content. Just run to buy everything after your fist sale 😂
I always feel that pirating something to sell it is a much worse thing than merely pirating it.
I mean, it is
But it's kind of a weird thing, people who think that they should be paid for their development work (the game they are making), but think other people in the same profession shouldn't be (the asset creators)
You can try to delete the asset by reporting to the site where it is hosted (like mega.nz mediafire, google drive, etc)
I think you can earn money from some filehosts each time someone download your file 😟 probably a cent, but still...
@fickle basin that cant be in-project right? else I missed a deletion :p
A little improvement on my decal mixologist thing from yesterday
Procedural decal creation in #UnrealEngine. Video shot #realtime in the #UE4 viewport in one take - unedited.
Another day or two on the super decal maker mega X-edition (still looking for a name!). Changed some of the UX - adding a few more layers of mixing and edge blends as well as different methods of layer interaction.
Today I was playin...
Hopefully not just another decal pack
maybe that's a good name
@grizzled thunder #work-in-progress
hey guys,
where do I see the logs for Plugin Compilation via their command thingy?
I have this inside C:\ProgramFiles\EpicGames\UE4.24\ as a .bat
Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin=C:\Users\MyUser\Documents\Unreal Projects\MyProject\Plugins\MyPlugin\MyPlugin.uplugin -Package=C:\Users\MyUser\Documents\Unreal Projects\MyProject\MarketplaceContent\TestBuild -Rocket``` but it closes almost automatically with an error.
What am I doing wrong?
Oh right
is the rest fine though?
dunno
it still closes almost automatically. Where could I find the logs?
$BuildArgs = "BuildPlugin -Plugin=`"$VoxelSource\Voxel$Edition.uplugin`" -Package=`"$VoxelHostProject`" -Rocket $StrictIncludesStr -TargetPlatforms=Win64+Android"```
I do this
so yours should work
it says that it can't find the folder
C:\Users\MyUser\Documents\Unreal Projects\MyProject\Plugins\MyPlugin
it's in " "
ah okay building
Thanks for the help @north stirrup 😊
what was wrong?
My stupid ass accidentally pressed enter just before saving + altf4, so -Package was on a separate line 
but the reason why it didn't find it was because I had ".uplugin " 😛
Haven't drank my morning coffee yet
I'm looking to compile a list of great out of the box solutions that are free. So we don't have to reinvent the wheel to have stuff like menus that work with button input, characters with any gravity, or stat system. Common stuff that we all need to create that are easy to mix and match between projects.
Stuff like Asyc Loading Screen by Truong Bui
UI Navigation by Goncas Mage
UtilityAI with Replicated Weapon, Stat, and Status Effect Systems by Me
Ninja Character Plugin by Xaklse
It can be hard to find stuff on Ue4 market, and a list that we all can refer to can save us time.
@delicate dove Your VFX Material Function Packs look amazing!
There is a free filter on the marketplace. But it would be great if you consider free stuff from the forums as well. Those require more digging around. Not all of them has free tag in their post.
aww thanks @rapid shadow
in 2021 we really... really need a new launcher, especially when it comes to managing mp-content.
its slow, and when it crashed it reset the pending files --to be put in a project-- list, and since the in-editor names of the packs are often different than in the launcher... i need to spend valueble time figuring out which packs i added to the project, and if those packs where already downloaded or not.
sigh
the launcher has never been fit for purpose, heh
I find it funny that some people have multiple accounts just to get around issues with the launcher 😂
so i readded all the files, creating a stupid big queue list.
now if i open another project in the meantime it closes the launcher... resulting in the queue halting and freezing until i reset the launcher.... and losing the queue list.
sigh
Hey there, I've got a bunch of questions about releasing a game on Steam, any chance someone could help me here ?
given that this is the channel for the Unreal Marketplace, no
Well perhaps in private, or another channel ?
@delicate dove The slowness of the launcher is the #1 thing I hate about it. Also I wish we could create custom categories and that we had an easier way of determining which packs have an update available.
@blazing harbor any "general" chat since there is no specific one?
multiplayer or even blueprints or cpp depending on your actual issue
ok thanks a lot
anyone here who downloads the quixel stuff from the marketplace and can open the map in 4.26?
all of em seem to crash for me.
can open all their files, place them all in a map, works. but their own maps.. no chance
just picked the last on i tried
Eeek. Never get the MP packs.. they are full of stuff. Too much stuff.
what 😄
i know, but i also dont want to view all their content 1 by 1 :p
Generally it's full of all the texture sizes etc, so tends to make the download overly large, but getting just what you need directly via Bridge is better imo
Gotcha
would be nice if we had more of a catalogue-kind of interface for all content we downloaded. but then again, no texture, mesh, etc has tags...
about time we get AI to do that for us
Bridge has a collections section, so at least lists all the parts of them for individual download. Quixel are hoping to have an AI search based on images but as with all things no ETA
But the best, yet to come feature will be trees 😉
today i went over most mesh-content I purchased/obtained over the years
trees in general could use some more optimization, some had up to 9 material id's.
¯_(ツ)_/¯
I've said it before and I'll say it again
I'm of the opinion that Quixel's pre-made foliage meshes should never, ever, come anywhere near any real-time project 👀
The tree system being made is taking game use into account, from the ground up.
@delicate dove FWIW map loaded for me
but it did use 99% of my 64GB of ram to do so lol
Source? Haven't heard anything about this before
My sources are secret. 😉
But it's not really a secret. Nils is one of the guys working on it. Nils is also Project Nature in the MP. There are no official announcements regarding it, other than it is being worked on.
It is a tree system though, not just single assets. As to how this will manifest is anyones guess.
I am planning to have all the quixel megascans stuff in my vault to be removed, its taking time to completely load all the asset lists on the launcher and it is overshadowing other assets. It is much better to directly get stuff directly on bridge with their new minimal UI.
Are photogrammetry scans limited on how optimized it can ever be due to the nature or the base details it has?
Not inherently
Photoscanned foliage is a very different beast though
Because unlike most photoscans which just go through a glorified decimation pipeline
You can't really decimate your foliage scans
Because you'll just have leaves disappear
So it needs to be baked down to textures
But Quixel's foliage stuff just very clearly targets cinematic stuff. Tricounts are far too high for game usage, because they're preserving loads of small leaf sections
i think the quixel map doesnt open due to raytracin stuff
didnt try that map myself tho
quixel has a lot of stuff that makes me wonder why they would scan that
You have 64 GB of ram? I'm jealous lol 🍷
@north stirrup cant get it to load, and i have the same computer as you XD
so weird though, if I place down all their content in an empty map and load that... it works.
I personally gave up on trying to figure out UE. I just went to Window -> Control Rig and the editor crashed.
lol
^
Oh okay! Thanks
Hey, I made an update to my plugin that include two new directories "Content" and "Shaders"
But when doing the update, I get only this in the /Plugins/Marketplace/MyPlugin
is there any policy that Code plugins can't include additional directories?
It makes everyone crash, I'm a little stressed about it 😅
Try move it inside your Private say folder?
I could do that for the Shaders folder (though it's not really a clean solution), but the content folder should stay in that location because it contains uassets 😕...
@sturdy hawk FilterPlugin.ini
this lets you specify what to copy over
mhm, buy it, all knowledge is inside 😄
@sturdy hawk Don't know about shaders, but for content you should set "CanContainContent": true in the uplugin, then it should copy it over by default regardless of FilterPlugin.ini
Yes, it's already true 😕
I really hope the FilterPlugin will solve this problem, I just sent an update...
Weird. I have plugins with content and have never had to add it to the filter
Ye shouldn't be needed for content
The last version of my plugin didn't have such folder, my guess is that maybe the adding of that folder didn't quite work as expected (like maybe the marketplace has a sort of "cache" of your main directories)
I truely don't know and I hope the markeplace team will answer me quickely because my plugin is unusable right now 😞... (and it's my showcase period...)
head pats it will be allright
@sturdy hawk To be fair, that's something you could have caught by packaging the plugin locally first 😛
I packaged the plugin locally and sent the package with all the directories 😅
I mean, the local packaging included all the directories
You're talking about the "package" button of the "Plugins" menu, right?
yup, that should call RunUAT etc
Yeah, so it's what I used and it kept the folders 😕...
😦
@sturdy hawk Don't know if it's related, but I don't think you want to be submitting the output of the packaging. For one thing, I think the packaged output drops the filter file, so if they then package that at their end, it would generate different output.
I submitted the package which was generated without the FilterPlugin, but with the correct folders 😕
Right, don't do that. Package locally just to check the output is correct. Then submit the folder you used as input for the packaging.
But I sent another update with the FilterPlugin including the Config folder (so itself), I hope it will work 🤞
Packaging also modifies the uplugin file I think, so you don't want to submit the output
Ok, I'll try that if my package still does not work
Hum, I checked the .uplugin file and I don't think it were modified 🤔... But thanks for the precision, I'll try that if the last update does not work!
Option 2: Add a 200 readme.txt files each named 'INCLUDE THE EXTRA FOLDERS!!!'
Anyone know a good particles hit effects/muzzle flash marketplace download for an RTS type game, probably leaning more realistic?
is this the right place to ask? or more for dev?
IT WOOOOOOOOORKED 🥳 !!! @north stirrup Thank you so much bro ❤️
@bitter oxide I think it's the right place, but I have no idea about the particles effect 😕
@sturdy hawk I'm guessing this belongs here. I just saw your post in #released and I'm super curious about that 'microchip-looking' setup you've got going on in the background with your Blueprints. All the connections are so angular and clean -- is that a plugin?
Yes, it's my other plugin "Electronic Nodes" 😉
https://www.unrealengine.com/marketplace/en-US/product/electronic-nodes
Ahah, thank you so much 😄 !
I LOVE IT
Don't hesitate to leave a review on the marketplace page, it really helps 😄!
@sturdy hawk Darker nodes is exactly what UE4 needs, finally I don't have to look at that yucky UI :D
It does have a few kinks here and there but hell its not an easy task updating that the entire ui so I hope with time those things get ironed out, great work man! Bon travail!
If you come accross anything weird, feel free to create an issue on the GitHub repo, I fix everything as fast as I can!
https://github.com/TheHerobrine/DarkerNodes/issues
Already added one 🙂
One thing I've noticed is that the 'collapse triangles' eg. the ones next to Folders in the World Outliner are a little hard to see (Darkest Theme). Could use a bit more contrast.
But dude. Super gorgeous. And I'm in love with the moving bubbles on the Electronics one for some reason. Didn't know I needed that feature but now I do...!
@sturdy hawk Just a quick question btw, for the different mode icons are they also hardcoded?
@glossy tide Hum, i think I see what you mean, I could make it a bit brighter 🤔
@oblique seal No, it's just that I did not redesigned them yet 😅... I designed each icon myself and it's a long process, so I'm going gradually. But my goal is to update as many icons as I can!
You're making icons?
For real? Each Icon? Damn! I thought you just went through Icons8
@oblique seal I don't want to have some license problem 😕... So yes, everything is handmade on illustrator 😄 !
Would you be interested in making some icons for my plugin? As a paid job obviously
@north stirrup Seriously, I could do it for free, you helped me so much with my plugins 😅 ! But yeah, feel free to send me a DM 😉
I'll DM you 🙂
I have a couple plugins that add icons and they're falling completely out of tune with the polished design of yours. it's a kinda funny effect
hey all
i am developing a start template for game, i am planning to put it in to marketplace for sale, so i want to know if
- i can use third person template assets (Mannequin and Animations) and
- can i use starter content assets
and still sale it on a marketplace.
#########################################################
Thanks in advance for your time, effort and help.
have a great day.
#########################################################
- You can.
- You can.
... if you look at the MP, you will see many of them are using Epic's content.
@thorny compass Thanks, i just want to make sure that i can use it on my project before i submit
it for validation.
Hey everyone! Need some advice please. Just submitted an asset pack and got back "You should scale the whole thing so the epic skeleton would match the vehicle for scale" now I assume that they mean that my scene should fit the vehicles scale (so a lamppost should be the correct size compared to the vehicle etc) the only issue is its supposed to be a micro machines style race track so everything is supposed to be bigger than the vehicle. Is this something that they may have overlooked or something i've done wrong (I've made a fair few packs and have never had this issue before 🙂 )
You better use the normal scales, as ppl say, physics and stuff gets funny when you are going micro. Instead you scale up the world around.
yeh thats what i've done
the vehicle isn't changed in size the world around it is
im guessing they have't read the description of pressed play to see what it is the packs meant to be as they've done this a few times with me
Put a big blinking label on start, that everything is scaled to Many size (or something). It might help users too.
thats a good idea!
i think they pressed play but probably didn't understand your description
maybe try to respond to the Changes Needed e-mail and explain further
yeh I have doe thanks. I was more concerned I miss understood what they have said 🙂
imagine if someone actually buy this when it was 1.5k and this "this is a good invesment"
Guess its just the author playing with the prices for his own reasons. Like that person recently who was accused of... forgot the term... its was long talk here.
Whenever I see multiple, very similar things like that get released onto the Marketplace in a short timeframe, I assume they've been copied from some youtube tutorial or github repo
it is @oak thistle`s doc gen plugin which I proudly contributed to with some fixes 😄
yooooooo man this website that give free asset from the marketplace i just found worries me
and the method on how i got the asset to even download from the launcher
it actually works
Could you drop me a DM with a link? I can get in touch with Epic directly. Probably not a great idea to post it in this channel
yep will do and the creator of these asset should DMCA the guy running it
I think I might know who you are talking about.
DM me the link I if it's the guy I'll talk to him
A plugin to screenshot graphs sounds useful, but somehow I think I'll pick the new free one and not the one that was previously trying to extort people 🙂
Damn it, maybe I really need to make a plugin to put a toilet paper roll node.
Though I find it weird that apparently all of them save images to a folder
Surely the most commonly-useful feature would be to copy the image directly to the clipboard?
Nah, that at least 4$ more.
can i like show my screen in the general call
no
ahh thats unfortunate
Does anyone know what is the refund policy?
Can you refund something you bought because you simple don't like it, even if it doesn't have any technical issue? Just like steam?
Marketplace refund policy is basically
"You can get a refund if the author agrees or it's disastrously broken and misadvertised"
That sucks
Not really encouraging for devs that can't afford to trash money
I guess I ain't buying shit
Problem is there's no DRM
So if you own it and get a refund there's nothing to keep you from using it
It's a difficult issue to solve
It wouldn't be an issue if they had some QC, but right now the marketplace seems to be full of garbage and broken stuff
:triangular_flag_on_post: Psycho#4337 received strike 1. As a result, they were muted for 10 minutes.
Wow, I guess criticism is not allowed.
no, mentioning harr harr is not allowed
Critique all you want, that wasn't the reason for the strike, hehe.
saying you consider a pack is crap is allowed
(though we prefer advanced criticism and pro discussions over a "this sucks" )
thats bot probably detect swear word i gues
I definitely do think that Epic's made some serious mistakes with the direction they've taken the MP in, and that it's completely ignored the potential it had to actually be a really valuable 'asset'
You mean like ... allowing someone to flush his barely acceptable 8K Texture Sets in the hundreds nearly, even though they have the best possible texture library available for free? xD
kiddies first substance tutorial packs
xD
But yeah there are many packs up there where I just think the only reason they allow it on the mp is because they know there are enough inexperienced hobby devs that pay for literally anything. (Aaand Epic gets a cut from it :D) Looking back at my days working with Unity - had a very similar issue over there with packs being non viable around 75% of the time. Its a real work of art to filter online marketplace assets 😄
Stuff like that, yeah
And I'd be fine with that
If they didn't proceed to have some absolutely half-assed inconsistent QA for submissions on top
So my carefully made optimized plug-and-play wind materials got rejected, because they had 'too little content' - which of course they do, I'm not gonna supply dozens of unique foliage assets just so I can sell universally applicable materials
And because that content was 'too similar to other assets'
While at the same time, the marketplace is flooded with random useless texture packs, containing a hundred near-identical texture assets, which no-one is looking for
i think a good youtube channel where a group of people with the right knowledge review packs could be beneficial, but with the amount of packs being releases on a daily basis... going trough it all would be a pain :p
cost you a fortune, too!
I'd imagine people would want to gift their products for free to be reviewed, but there's no easy way to do that at the moment
There must be a way to do this. When InfinityPBR had that HumbleBundle sale, they provided codes to redeem their products on both UE and Unity marketplaces.
For reference, here were the instructions to redeem the assets: https://support.humblebundle.com/hc/en-us/articles/360056175594
No clue how they set it all up though, hehe
probably able to request codes
I think if you can make cash with that channel, then that could be a good job for a single youtuber to get it done 🙂
:triangular_flag_on_post: HO.!₮ⱤØɎ#5869 received strike 1. As a result, they were muted for 10 minutes.
Good day everyone. I just bought a plugin on the Epic launcher, I was wondering how would I go about downloading that plugin so I can manually create the folder on my project since my Engine is from source code. Thanks!
You may need to install a version of the engine compatible with the plugin and then install the plugin to the engine. Once that is done, you can find the plugin here: "{Engine Install Dir}\{Engine Version}\Engine\Plugins\Marketplace" for example "C:\Program Files\Epic Games\UE_4.25\Engine\Plugins\Marketplace".
Niiice thanks a bunch, thought there might be a way without the need to install the Non-Source code version, but it appears there isnt one. Thanks a lot. 🕉🙏🕉
I also would like to see a quality review of assets. Hope some eager person will jump on that, instead of doing 15 tutorial of how to place a rock in a level say.
It would be nice to see, would be a lot of work though
I guess they wouldn't have to review every asset, even just reviewing a few each week would be great
That sounds like a bad idea
Chargebacks are a good way to get accounts terminated or get your payment method (your account with them) blacklisted with vendors
Refunding with paypal means that:
- Either the buyer is not 100% reimbursed, either the seller reimbursed more than what he received (since Epic take a cut on the sell)
- The buyer keeps the product
- Nothing prove the buyer actually bought the product
if you use (read: abuse) paypals refund policy odds are you'll get permabanned from either ue4 or its marketplace.
Hey everyone having a weird issue. Unreal marketplace is sending me a pile of errors on submission but I am not able to reproduce any of them on my end. They are apparently unable to package it but using the launcher versions of the engine and packaging for all supported platforms listed does not cause any errors on my end. Not exactly sure what to do in this situation.
What are the errors they sent you 🤔 ?
D:\Build\++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\SSZCode\Source\SSZCode\Public\Encryption.h(1): error C3872: '0x2e64': this character is not allowed in an identifier
D:\Build\++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\SSZCode\Source\SSZCode\Public\Encryption.h(1): error C3872: '0x2220': this character is not allowed in an identifier
D:\Build\++Portal+Promotion\Sync\LocalBuilds\PluginTemp\
Plus a whole lot more along those same lines
Seems like you put some weird chars into your code 🤔
I am not getting any errors on my packaging
I have also used my plugin in production before releasing it to the market and never had package errors. I am not able to reproduce the errors at all.
could you c/c the first line of SSZCode\Public\Encryption.h ?
When I package for Win 64 or Android on my machines I get success.
Yeah I can post 1 moment while VS opens
Encryption.h
// © SSZ Canada Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Runtime/Core/Public/Misc/AES.h"
#include "Runtime/Core/Public/Misc/SecureHash.h"
#include "Runtime/Core/Public/Misc/Base64.h"
#include "Encryption.generated.h"
UCLASS()
class SSZCODE_API UEncryption : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
private:
UFUNCTION(BlueprintCallable, Category = "SSZ|Encryption")
static FString Encrypt(FString InputString, FString Key);
UFUNCTION(BlueprintCallable, Category = "SSZ|Encryption")
static FString Decrypt(FString InputString, FString Key);
};
ok, it might no like the "©" symbol
I have that same tag at the sart of all C++ classes
I suggest you replace them with (c)
Example of other header
// © SSZ Canada Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GenericPlatform/GenericPlatformFile.h"
#include "HAL/PlatformFilemanager.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Misc/FileHelper.h"
#include "Misc/Paths.h"
#include "SSZFileFunctions.generated.h"
UCLASS()
class USSZFileFunctions : public UBlueprintFunctionLibrary
{
GENERATED_UCLASS_BODY()
private:
UFUNCTION(BlueprintCallable, Category = "SSZ|File I/O", meta = (Keywords = "save, string, file, ssz"))
static void SaveStringToFile(FString SaveDirectory, FString FileName, FString StringToSave, bool AllowOverWriting, FString& Report, bool& Success);
UFUNCTION(BlueprintCallable, Category = "SSZ|File I/O", meta = (Keywords = "load, string, file, ssz"))
static void LoadStringFromFile(FString SaveDirectory, FString FileName, FString& Report, bool& Success, FString& StringInFile);
UFUNCTION(BlueprintCallable, Category = "SSZ|File I/O", meta = (Keywords = "save, string, file, ssz"))
static void SaveStringArrayToFile(FString SaveDirectory, FString FileName, TArray<FString> ArrayToSave, bool AllowOverWriting, FString& Report, bool& Success);
UFUNCTION(BlueprintCallable, Category = "SSZ|File I/O", meta = (Keywords = "load, string, file, ssz"))
static void LoadStringArrayFromFile(FString SaveDirectory, FString FileName, FString& Report, bool& Success, TArray<FString>& ArrayInFile);
UFUNCTION(BlueprintCallable, Category = "SSZ|File I/O", meta = (Keywords = "copy, file, ssz"))
static void CopyFile(FString CopyFrom, FString CopyTo);
UFUNCTION(BlueprintCallable, Category = "SSZ|File I/O", meta = (Keywords = "delete, file, ssz"))
static void DeleteFile(bool& Success, FString File);
UFUNCTION(BlueprintCallable, Category = "SSZ|File I/O", meta = (Keywords = "move, file, ssz"))
static void MoveFile(FString MoveFrom, FString MoveTo);
};
That one does not cause errors according to them.
That is one of the headers for the already approved version. I copy pasted the copyright notice from there.
that's really weird 🤔...
Yeah super weird. If I was able to reproduce the errors it would be different. With no way for me to reproduce what they are telling me I am really not sure how to fix it.
My plugin is free in marketplace so if anyone else has a moment to look over it I would very much appropriate it. I have no problem sending the files since you will get them free from the launcher soon enough anyways 🙂
Check if you don't have some hidden ascii value into your code maybe...
https://www.soscisurvey.de/tools/view-chars.php
nothing weird... the CR/LF are line break for windows...
I have sent an email to Marketplace support asking for more information as well. Instead of sending me more info though they just sent a copy of the same info again and not what they were doing to cause the problems.
Do you have other C++ files to check? I am reading from multiple forums that the error you got can misreport which file is causing the error.
There are other c++ classes a total of 5 of them. Math, File, Utilities, Encryption, and the main plugin header and cpp
Math, File, Utilities are already approved in my v2 plugin and at ~50,000 people getting it on marketplace I have had 0 bug reports. Encryption is new and causing errors on Unreal's end which I can not reproduce on my versions of the engine.
It looks like your source files are saved in unicode?
0x205a is something that looks like a colon but isn't. https://www.compart.com/en/unicode/U+205A
U+205A is the unicode hex value of the character Two Dot Punctuation. Char U+205A, Encodings, HTML Entitys:⁚,⁚, UTF-8 (hex), UTF-16 (hex), UTF-32 (hex)
UTF-8 because of Andorid.
Without that fix the standard Unreal c++ files will not compile in android.
I've never changed encoding on any of my source files for Marketplace submission, and have stuff building for Android.
Every time I create a c++ class and fail to change it to UTF-8 I get byte order mark errors on compile for Android.
Ok dunno what that's about, perhaps your default codepage is different.
yeah, I've never had to do that
Oh not sure that's just become part of my normal workflow for a while now.
I guess you can find some tool/webpage that will display your file's unicode character codes, and see if 205a is in fact in there.
Might be VS setting the wrong encoding to start or something. I never really looked into it to much. I got the byte mark error Googled how to fix and it said switch to UTF-8 and it goes away so I did. Now I always just open it in notepads++ and change the encoding on everything I write.
If it's not, perhaps some issue with unicode and Epic's build pipeline
Is there anyone from marketplace support on this discord?
Nope
boo
Just to let everyone know who was helping me out. I worked with Marketplace support this morning to solve the problems. It seems like I made a dumb mistake somewhere and was sending them an older working version of the plugin rather then the completed version like i thought. They have approved it now. Thank you all for taking the time to help me today. 🙂
we had some representatives, but they ended up getting quite some flak for things going wrong. sad to say I was one of them doing so
the marketplace was... not well managed in the past
but the onus there is on Epic more than any individual
just not putting any resources into it for years
@sturdy hawk Darker nodes is an awesome plugin. Great job
Thank you very much :D !
if you submit assets to the marketplace and they're declined, do you need to delete that and completely add a new product to submit a fix? I can't seem to see any button to submit fixed files on a declined submission
@nova cave declined or changes needed? if it's declined I think that's it for it
It was declined, but we were given a sheet of things to fix (apparently just a folder need renamed) no idea why it wasn't in the changes needed tab. I wasn't involved with these packs at all until about 30 minutes ago. So I wasn't sure how the process worked.
I'll have them delete that and remake it then.
might be worth emailing support again and asking them to move it to changes needed
Thanks, i'll try that
Yeah you need to delete and remake
They're not supposed to mark it declined, that was a mistake on their end (but they did it to me once too)
Or email support, as mentioned
I'm looking at people talking about a "darker nodes" plugin and thinking "isn't UE4 already dark-themed?"
I guess it wasn't dark enough for some
some want it so dark it sucks the light out of your living space
Seems like it.
I suspect it's less about darkness and more about clean/readable UI
I think white-on-black and black-on-white are both harsh on the eyes
So much prefer darkish themes, like Discord has
Which is more or less what UE4 has by default
Huh. But why shouldn't it be, Discord's theme is blue colours, the icon is blue too!
Yes. I think that's easier on the eyes though, because contrast can be hard
Contrast is useful in really bright rooms / outside, but not so much at lower light levels
I tend to agree with black being too dark, greys being preferable. I personally find stock UE4 a bit too light, but then many elements in the Darker Nodes plugin are too dark for my tastes
I like this
But the fields are too dark
there is a darker black
and the die isn't toxic AF, overpriced, or owned by an asshole
it's owned by Anish Kapoor, who has tried to claim that he owns the colour
this is a big, hard no in the art world
Stuart Semple has a darker black on sale;
https://culturehustle.com/products/black-3-0-the-worlds-blackest-black-acrylic-paint-150ml
This is the world's blackest paint! Black 3.0 is the latest version of Stuart Semple’s super matte, ultra black acrylic paint. It was created with the help of over 1000 different artists who beta-tested the paint. Thanks to the amazing support of the artistic community via Kickstarter we managed to fund the manufacture of this incredible paint (...
you can buy it, so long as you are not Anish Kapoor
he gotten his hands on it though XD
hahaha that note 😄
y u no just put a hand in it, instead of be like.. imma jump right into it
😄
i would have loved to have that on a wall when i still did portrait photography
Oh, there's a Winter Sale (50%):
https://www.unrealengine.com/marketplace/en-US/event-sale?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
Was about to post that hehe. Happy hunting 😄
When did that start? It ends so soon, hehe.
I think 13 minutes ago?
Heh, short sale. Time to check it out.
Was the website that kept track of marketplace product price changes removed?
Usually checked pinned in here to get there, not pinned anymore.
There was a bit of a drama and @tall helm ended up unpinning it for the time being
yeah, I think it was cleaned up since then, so we'd be happy to re-pin it if someone sends us the link
lol, everyone has it bookmarked apparently.
Was in my google sheets history lol
done
Ty :)
If you are ever wondering where the spreadsheet is with its updates, the note in A1 will tell you which row it started on for its current cycle.
12573?
A got it, that tip is the current row which is being updated.
I now kinda want to see a speed graph 🙂
Don't have any graph to show, but it updates between 200 and 700 rows every 5 mins. 200 when it has a lot of changes to make and 700 when nothing new happened.
Maybe put in that 2nd sheet something more readable. Like Current row, Total rows + some average speed.
The script that scrapes the API into a separate DB does it much faster.
Like a few thousand every 5 mins.
I wonder how many of those are just 3D Models and materials lol
hehe... you push their site
If it ever crashes, you all can blame me, haha
tbh, you maybe need to update once per day at most.
Unlikely there is a need for bigger frequency.
and you leave some space for them to breath, not sure how much is that traffic, but have seen scrappers being banned.
It does pull the results 100 at a time, due to their limitations. So it makes somewhere around 30-40 calls within the 5 mins. I can manually browse that fast, so it isn't too bad.
The spreadsheet then reads from my DB, so all that stress is on GoDaddy, hehe.
That's why you can totally customize the colors to fit your need 😉
Wait, so I can turn it into "Brighter Nodes" and blind myself, if I wanted to? 😜
That truly is blinding!
Hehehe
ouch hehe
i kinda like dark mode, but i prefer my nodes to look more like the old ones.
never been a fan of that flat look myself hehe.
you heathen :p
Needs a Windows 95 mode
nah, graphviz:
div (a, b) -> xor
I almost like that... if you can fix some of those weird issues I might actually use that. 🙂 Loving the dark mode though
It's a work in progress, should be ready in February 😉
@sturdy hawk Great work on fixing those bugs i put up! Sorry if I haven't written a review yet, sorta in the middle of my exams 😛
Ahah, no worry! Stay focus on your exams 😉
Hi. What are your thoughts between UDS vs SOA cloud maker in terms of clouds? It seems SOA has more varied look on the clouds but UDS has other features aside from the clouds?
May I know why we couldnt paint clouds on these products compared to the default 4.26 cloud system? Thank you
Ultra dynamic sky and SOA cloud maker
UDS is what made me give up finishing my own day/night cycle. Many nice features there, definitely good for the price.
I don't own SOA, but since it is only clouds, it can probably be used with UDS (just turn clouds off).
Thank you for the info
Yeah. UDS has a lot of features.
I was just tempted on how SOA shows their cloud version (which may probably be replicated with UDS with the right tweaks)
@sturdy hawk Oh my god your update for Darker Nodes is awesome. Dude I frikkin love your plugin
Haven't used SOA, wouldn't recommend UDS (the non-volumetric version, at least) because it's not a particularly well-engineered system, nor is it particularly well-optimized
if some of the UDS heavy calculation is in c++,it would be a great system
in my opibion
Ow i see. I am currently using the volumetric clouds so far its ok for cinematic stuff. I have around 30 to 40 fps on ryzen 3700x and 1080 ti on 4k
So if only they make it a plugin it would be more optimized?
Dark Mode is soooo 2020 🙂
seriously, I kind of like white background
I am using UDS and so has conan exiles 😄
For any artist UDS the THE go to for weather and day and night systems, its straight forward gets done what you want from it (as artist at least).
It should be ready for February I think, there's a lot to do 😉
c++ ain't a magic bullet, before code comes algorithms, design and architecture.
UDS' problem is that it's mashed together with no consideration for performance
so it's doing things like setting material instance properties every tick when it really doesn't need to
I may be wrong but setting material instance properties every tick isn't that bad on performance, is it 🤔 ?
it's not horrendous when you do it a bit, but like anything, it all adds up
a sky system shouldn't really need to tick in the first place anyway
i agree but the calculation i see in the network and the graphic one(forgot that one call)is super heavy and it takes a heavy toll on performance
i heavily modified UDS and the event tick code and the constructuion script one is heavy in BP
i recommend if anyone know c++ make sure to convert those two one in c++ or hybrid
construction script is fine because it executes once at the beginning of the game
but yeah, it's tick is really heavy
How about the day night timelapse wouldnt that need a tick? Just a noob here hehe
it could use a tick to do a timelapse, but it would be better to be getting the information from somewhere else
actually dayngith system must be on tick otherwise how it would know to update the location
the sky actor itself shouldn't need to tick and could be entirely event driven
one way to optimise it is make soem sort of delay in the tick panel\
i make mine delay every 2 seconds because my time a day is an hour
I'd drive the entire sky system using a core 'game time' that lives somewhere and manages everything that relies on it
it shouldnt update as much
only need one manager to tick in that case, and you can drive updates for dependents only when needed
a manager would be good too
Well i do hope the author sees the suggestions. 🙂
I bought it since it was on sale and its just easy to use, especially for cinematics hehe. I was going to buy trusky last yr hehe
yup it need a huge overhaul for performance
one thing that i like about truesky is the realism it have is far outrank UDS and any other competition out there
Trusky is also very performance heavy and often has rendering conflicts with other UE4 systems 😦
TrueSky is nightmare material
Project at work was using it when I got hired, pretty much first step for me when I started working there was to untie all our dependencies to it and replace it with our own solution 🙃
There are lots of things that, in isolation, might not be any real problem. But if there's no good reason whatsoever to actually do it that way then it can be a strong sign of someone not knowing what they're doing. Which for me at least will tend to make me disregard the whole thing as not being trustable.
I admit I don't really know what they're doing in their tick fuction, but I believed that setting dynamic parameters in a material is a really cheap operation, and what might be heavy would be the actual calculation of this parameter 😅... But I'm no expert!
the thing with video game performance is it's often very much a case of 'death by a thousand cuts' - sure that one system is a little heavy every tick, and by itself it doesn't really add that much - but it accumulates and adds up fast. If you're not being performance minded in everything you're using/making, suddenly you have 20,000 actors in your scene each contributing a little too much to performance and your game runs like ass
Yes, I understand 🙂
FYI, setting material params can be expensive if you're doing it a lot
Indeed. But from my point of view, I'm more talking about code cleanliness and organization. Even if performance is irrelevant, doing something in tick vs in response to events is fundamentally different and there's specific reason to do one or the other. Something being in tick that doesn't need to be is either laziness, or lack of understanding.
it's why things like parameter collections exist, to optimise the process if you need to affect many material instances simultaneously
Also why do these cloud products dont support the cloud painting from the default cloud system? Thank you
because its still fairly new
Before you put something on tick, always ask yourself: "could I put this anywhere else?"
"could I put this anywhere else?"
on ticktok
Have you folks discussing that sky system contacted the author / given reviews/questions?
"I put [a screenshot of] some update code on tiktok, but it never updates in-game!"
can't review a product my account doesn't own ¯_(ツ)_/¯
no intention of contacting the author either, tbh
I will be giving a review soon. Wanted to include your suggestions but I may not be the best one to suggest it haha.
It's okay just say git gud
In the spirit of 95% of the reviews on the marketplace.
👍
jim, the marketplace author
kinda Chad, but with different flavour.
kryto = cool
Sale on Fantasy Music Pack 1 https://www.unrealengine.com/marketplace/en-US/product/fantasy-music-pack
What's expensive is the copy back to the GPU
If you set parameters on a thousand materials, AFAIK, that's a thousand copy call (with all the API overhead that implies)
Really?
Made by someone who has never had a cat before?
I think they look great
Do you have cats?
I used to 😛
The animations are somewhat inaccurate. The basic model itself doesn't feel correct, I can't be bothered to do a deep dive into why that is though. For that price I'd expect the animations at least to be much better. The different skins don't equate to breeds either, as like dogs different breeds have different proportions/shapes etc.
That the brows in fairly expensive character. It's all fine until you go out from front-facing angle.
The eyes unnerve me
Cats don't normally have their eyes that open
They look like the Gowron of cats
So we can throw in our market place links here and shamelessly self-promote our products? Nice. I guess.
Also what have yall been buying for the sale?
I learned to buy stuff I need now, or very soon. It feels like breaking from addiction.
Now, I have to work on my skills to detect better what packages are well made tho.
@hollow prairie You're not supposed to self-promote in this channel, that goes in #released
Feels like there's so many sales that one can always just wait for the next one
No point buying things until you need them
Fair enough. Yea sales are frequent, and buying until need does work well.
Agree. Its just hard to restrain the itch. Hehe
I agree about waiting until you need something before you buy it. My impulse control is still challenged though
I am tempted to buy brushify medieval pack and cyperpunk city pack by KK. There are times I'd like to use BPs to drive level design. Close to the procedural stuff of houdini. But there are times these parameters are too much for me, so I settle down again to the more easy modular configuration.
I can't rearrange the order my screenshots appear in. It lets me do it, but when I save, they just change order
Holy crap, seriously?
Just going to delete the vast majority of screenshots then
That actually isn't acceptable
Write to market support. Doubt that ping is / should actually work.
color me impressed:
https://www.youtube.com/watch?v=srh3z0AZ9gs
Epic store link: https://www.unrealengine.com/marketplace/en-US/product/a341e12b4af0420aa7fdb0cd0443e9ff
The plugin extends the shading capabilities and does so without additional overhead. Plugin tools are easy to use and designed to create various stylized shadings such as Tool Shading, Flat Color Shading, Unlit with Shadows.
0:00 Entry
0:03 ...
remove the screenshots and add them back to match the wanted order
Yeah realized 🙂 I need to redo a bunch anyway, I'll do it later, bigger priorities 😄
O_o
Not few, but still sounds usable. It all depends on the usage case 🤷♂️
if its in forward rendering thats normal amount
nothing wrong with forward rendering though
I should have bought electronic nodes when I was starting out, it relieves me of the mess I am doing with blueprints. hehe
@delicate dove Sorry for the ping but I'm sure you've seen what I wrote in #released, it looks like this dude is trying to sell a version of Mass Effect 2's Kasumi Goto model on the marketplace for 35$. How can we report this to Epic for investigation ?
Somehow the model/textures are worse too
already on it
Nice ty
In Forward rendering 450 really isn't much
I'd say it's pretty damn low for most purposes
Looks pretty impressive overall
@snow reef oh the irony
I don't remember any other asset saying Original Design and the one that says isn't original
LOD5
I'm just not sure how this got through, I assume there's an approval process
but I guess people can't know every model from every game ever released
yeah
I almost wonder if there are others like this on the marketplace now
there was one from WARHAMMER
.. and helmets
That's hilarious
tbh, I'm not sure the design is copyrighted 🤔
So, if you recreate from zero, as inspiration, it might be okay.
this one someone said its stolen but since its still up, I don't think it is
Yeah, I remember that one. From some game these were, not sure what happened.
I saw the same asset in another store and it came before the new COD (which has a mask that looks alike)
yep
I know that one too. It is strikingly similar. However, it should be fine really.
I would only suspect it because of the triangles
looks AAA and not Indie (which is great)
... its even kinda sad
lol, that should obviously not be in the marketplace
pretty sure those are ripped from various games
the J12 mask is exactly the same down to the folds, as seen in cod Modern Warfare 😆
But the marketplace version seems to have some smoothing groups problems?
Just grabbed that. Love them freebies!
10 points that don't mean anything to whoever knows what town that asset kit is based off of
Pearl street, Boulder, CO?
DANG THAT WAS FAST
congrats, you win nothing but pride
Even if one doesn't currently have a use for the modern buildings, statues of animals could be useful for anyone in any setting
I've been using my character assets to make my own statues, hehe. Pose them, make static mesh, apply stone/metal material. Doing this, all my statues match the actual assets of the game.
hey all
anyone know of anything on the marketplace that will hide elements of a level based on where the character is?
in this map, for a top-down shooter, I want to hide the ceiling and upper floor elements
thinking about it, I want to always hide the ceiling elements, but show the upper floors when someone moves up to them
Would a universal monster animation blueprint plus melee/ranged AI system sell good? Might even include the collision test as well.
Humanoids are easy to animate since they can all share a skeleton, but monsters all have different skeletons, but I made an animation blueprint that works for different skeletons as long as they have similar animations, which pretty much all monster assets have (walk, run, some attacks, get hit, die, etc.).
Maybe something like this?
https://www.unrealengine.com/marketplace/en-US/product/advanced-fade-objects
@eager kestrel just put it on the MP. if it doesn't sell good you have nothing to loose. 🙂
can some one refer me to an author or asset packs for fantasy rpg, im creating a skyrim-ish game and looking for weapons and armor etc. i'm having a hard time finding what im looking for on market place right now. more so want to find assets less common
Going to do just that. Working on packaging it into its own project, clean it up a bit and then make a guide for it.
Stuff like this? https://www.unrealengine.com/marketplace/en-US/product/rog-modular-medieval-armor-and-cloth
They also have robes and accessories. Only downside is, they are male only models. They did make them compatible with a few character customizer assets though. I hear they plan to also do female models at some time, but probably will be a separate asset.
Price may be high, but compared to other clothing assets, this is probably the most bang for your buck, especially while it is on sale.
For weapons, I personally use this: https://www.unrealengine.com/marketplace/en-US/product/procedural-asset-creator
And a few other modular assets, but PAC, when you know how to use it, can literally generate anything. The style isn't realistic on these, but that is just textures you can always make later when you are finished generating a ton of cool, unique, random props.
@eager kestrel Thanks very much!!!!! appropriated
thx Mr Epic
Anybody know a good realistic archery pack?
Models or animations? Probably looking to get both?
Just animations.
@marble heath we'd appreciate it if you read the #old-rules and dont randomly post mp content here.
next time please post new content in #released thanks :)
@delicate dove sorry...
tis fine :)
This is probably the most robust archery animation set on the marketplace: https://www.unrealengine.com/marketplace/en-US/product/archer-animset-pro
It isn't updated for latest engine, but you can always migrate them.
Can also go with the freebie pack from mixamo if you know how to retarget them correctly: https://www.mixamo.com/#/?page=1&query=pro+longbow+pack&type=Motion%2CMotionPack
Out of the nearly 16k assets on the marketplace, only 293 are animation assets and I see only 3 archer/bow packs.
@dapper depot very frustrating - until epic does something I guess you could upload it for free to the marketplace to hopefully prevent them profiting from it..
@opaque pumice yeah, it really pushes the people away from making content for unreal. If what i do for free for the community will be uploaded as paid product by someone else, so whats the point of making it first place 😦
@dapper depot I saw you have opened your code, but as fully copyrighted project. That looks as troubles mostly. Maybe you need to relicense it under something else, or as suggested, on the MP for free, which automatically will change its license.

?
that neck though 😄
Aah... well, its a bit back, but if if that's all, its okay.
How to sort by download?
To the top with you!
Welcome to the marketplace's utter garbage QA. It's astounding how much they don't catch, especially considering the amount of good stuff they reject for dumb reasons
there really is no way to check unless the creator comes forward
Yeah, I can imagine that's a tricky problem
you can use google images but thats about it
This thing got removed pretty fast yesterday though
So it does seem like they act properly once they're aware
Are there adequate methods to report?
i would not see that char as stolen art, never played the game
😄
But yeah
Things slip past, especially with the volume of things on the marketpalce
I have played it and still wouldn't notice.
Wonder what happens with the customers, guess they just burn with the money.
Not to mention the need to rework.
Refund I imagine
At least, that's how I've seen it handled on other marketplaces
So Epic pays from their pockets?
If they catch it fast enough, they can just refund the same money that was paid
Before it was paid out the author on the marketplace
I have no idea how they handle it afterwards, but it wouldn't surprise me if they just deduct it off future marketplace sales otherwise
If that person is even still allowed to sell other things
I'd ban them all together if it were up to me, but CGTrader doesn't, for instance.
if u allow that, thats super sketchy
unless he outsources the art he sells
Still responsible, though legal consequences/responsibility could perhaps be shifted with a contract between seller and creator. There's clauses for that.
like he could have been duped himself :p
when these things get pulled, Epic doesn't notify buyers and doesn't offer a refund unless one is requested
it's incredibly shit
think i got an email, now im not 100% sure
but yeah, I remember that one, anims pulled from Tribes Ascend
duh... there are currently like, what? 15k assets? With popularity increases and the cases of the bad apples.
Has anyone used this one?
https://www.unrealengine.com/marketplace/en-US/product/cloudscape-volumetric-cloud-library
I was planning to combine it with UDS. I am hoping it is a separate system since they can drag and drop individual volumetric clouds on the scene and modify them basically just like a mesh. Not sure if I get the logic of this one.
Hopefully. I am still asking both creators. I just want a lot of variation of volumetric clouds between the foreground and background, using UDS there seems to be parameters in changing the volumetric clouds but I still could see some repetition. The distant cloud effect on sky box helps. But I also wanted manual placement of clouds to break the repetition.
These volumetric clouds could also double as sort of a "fog" when placed near the ground. hehe
Haha, yeah... some character models do that stuff (like how I feel about ALS shoulders when you change from using the default ALS_AnimMan to a human character). Check out Manny though. He looks great with those animations.
Does anyone own the environment prop material by Lincoln Hughes and can answer some questions?
https://environment-prop-master-materials-for-ue4.xsollasitebuilder.com/
I own it but honestly havent used it in around halve a year 😄
On the same note, these animation creators could be updating their animations to be perfectly compatible with certain marketplace assets, like how Atlant Games seller is making their clothing assets compatible with the most used character customizers.
Maybe you can still answer these, if not, I´ll have to wait patiently for his reply...:)
"For the layered materials I could see you have rgb vertex blending option.
What about:
A) Texture mask blending
B) Procedural noise mask blending (preferably animatable, for example for growing ice)
I´ll use a lot of props without proper UVs, so triplanar mapping is a must.
Do you have triplanar mapping option only for albedo, or also the other map channels and proper normal map blending?
Does it also have fuzzy shading for moss/dust effects?
Last but not least...Does it come "only" with PDO Blending, or does it also have options for distance field blending or runtime virtual texture blending?
"
its not worth the money imho
all that stuff is a bit on the border of being outdated
since youll want to start working with the material layers
I´d be also willing to check out any other packs, I just haven´t found one ticking at least most of my requirement boxes.
and not that old and heavy to use or influence layering in material functions and materials 🙂
Like triplanar mapping.
Its als a bit of a general problem, when trying to build that stuff yourself and you keep running into outdated workflows that don´t fit together.
hence the idea to just buy one that works...:)
if you are just starting out i heavily implore you to check out material layers
I did, there are some cool tutorials by Ryan Mannings.
I simply don´t have the time to figure it all out myself.
Build complex layered and blended materials that take advantage of material instancing.
but what you can do is grab functions
from those packs you mention
and just put those into material layer blends
and then use the photoshop like layer system
to stack whatever you need on top of each other
Yeah, that would be the alternative, if I can´t find one that "has it all".
So, what do you use nowadays?
Some proprietary stuff?
well i usually use one of many assets i bought and just take whatever i need from them and remaster for my use case
and with the new material layers i am building a library of blends that i then can just infinitly reuse
theres a pack on the mp with a ton of material functions you can just simply reuse
but i got it on sale
soooo
its not that awesome if you can just look nearly any of those functions up on google 😄
unless its on sale of course haha
Hm, yeah, I´m thinking the lincoln hughes one is still more usable for me, if I just need to copy paste the stuff from materials into material layers instead, that seems like a lot less work then plugging in dozens of different material functions...
But thanks for the link, might be a good addition
Some of your MF should feel as layers. At least, I changed few times between layers and simple MFs. Layers are kinda annoying with all that blending requirements and sometimes its hard to optimize them.
I got it before. It is a good material but too complex and not the one I needed. It has a global parameter that could change all materials in the scene. However, it was not ideal for my workflow.
I used this one, much easier for my workflow
https://www.unrealengine.com/marketplace/en-US/product/allinone-mastermaterial-gameoptimized
Yeah, I looked into this one as well. It doesn´t have any triplanar mapping though, which is essential in my workflow:
Also there don´t seem to be any mesh blending options, like RVT or Distance field blending, which I also need.
Does it work with material layers?
as far as i know theres no pack yet that fully utilizes material layers in the new way
good point on the triplanar. Does the one from lincoln have RVT? I forgot. Might as well manually add it.
Not sure about material layers.
or i already wouldve bought it xD
Material layers meaning similar to landscape?
Also, optimization isn´t really my concern, as I´m working on a shortfilm...:)
Gotcha. So its not just hidden somewhere...:)
Same here, more of shortfilm. I did ask for triplanar from the author hope he adds it. I am still busy with landscape atm. hehe
I´m guessing marketplace content is becoming more and more important, as more other industries and hobbyists are starting to use Unreal.
Opposed to game companies, who just build all their own assets anyways.
ah well thats a broad statement you are making there 😄
I love broad statements...:)
I was just wondering why there were only so few options of master materials.
But again, might just my background.
have you tried extile plus?
I use it for usual tiled materials but it also has features for organic objects
because master materials are really "personal" for each project, and generally the masters people give out/sell are overly complex to the point of uselessness, or are made by people who think adding all the options is a good thing.
i wanted to say exactly the same 😄