#fab

1 messages · Page 120 of 1

next patrol
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ok, good. i hope there are some decent CC0 ones there

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same reason you might not want everything to be greyboxes

sturdy hawk
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Why not doing one plugin with two modules?

reef isle
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I want people to be able to buy only the functions they need

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for example SteamMatchmaking or SteamUser or SteamUserStats

sturdy hawk
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Oh ok! Well I don't think that will be a problem... Try it

reef isle
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The price of each plugin will be small, and this will help novice developers to purchase only what they need

sturdy hawk
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(But truly, I don't really know)

reef isle
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I wrote to marketplace support , I hope they will answer me

sleek imp
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The seller tools are so barebones! I can't see how many views or wish lists my products have nor which version people are downloading 😮 how is itch so way ahead?

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Or is such info hidden somewhere else?

hasty nexus
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hopefully they'll just make it so we can include Google Analytics for stats and traffic view. That would be more than enough

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for each product in the seller portal there should be a text box where we write down the GA ID and that should be it

raven ferry
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@reef isle I think you will be able to submit

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the first one only works with the latter

tawny torrent
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If i buy a music asset from unreal market , then i make a trailer for my game in youtube

Isn’t that against terms? Using unreal content else where ?

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Dumb question ik

raven ferry
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you are free to use in anything

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embed in games videos etc. you cannot share the source files

unique flower
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Hey UE4 amigos, anyone know what you would call a floating UI overlay that identifies an object in a scene? Like let's say that a player enters a large ship hanger and I want to have UI overlay that names and then draws a line to the ships in 3D space.

Basically, I'm trying to find something like this in the UE4 marketplace but have no idea what to call it....

merry field
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Tooltip? Sort-of?

vestal schooner
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having a problem with not being able to click anything but cart related things in the marketplace in the launcher
can't click tiles, can't click user names, menus, etc
the only things that work are clicking 'add to cart' and viewing the cart
any ideas?

raven ferry
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do not use the launcher (use the website instead)

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only for downloading stuff

inner jacinth
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epic games store in the launcher seems much snappier

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the ue4 marketplace still choppy though

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good progress

leaden root
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Anyone know when the next sale is?

delicate dove
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some do, but sellers are not allowed to mention this.

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not until epic announces em anyways

merry field
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There's generally one regularly enough, look at the times when there were past sales in previous years and predict from there

tawny torrent
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If i a buy environment assets thats for 4.25 and im on 4.26 what would happen?

delicate dove
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you might need to open it in 4.25 and migrate to your 4.26 project, but nothing should break. generally at least

merry field
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When you try to install an asset for a different version of the engine than the one used in your project, then your project won't be listed as a project you can add it to. You need to set it to show all projects, and then when you try to install it, you need to tell it which version of the asset it should try installing.

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For models, it should generally "just work", with this extra step, and without needing to do anything more than that. But in some cases you might need do what Luos said.

tawny torrent
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Thanks guys !

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Place Order.

reef isle
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I got rejected when releasing my plugin as it depends on my other plugin. My second plugin is free and needs an additional download! I indicated everything in technical details. Has anyone encountered this?

thorny compass
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Kinda not surprising as talked up earlier. You download one plugin, not two when you buy/take something from the Marketplace.

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Some authors instead, bundle the content, not the plugin inside their other product. Then maintain the two.

reef isle
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@thorny compass But I have a lot of plugins that depend on my main plugin

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Each plugin works in its own way, and can work separately from other plugins, but it requires the main plugin to work

thorny compass
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Yeah... no, that's not Nexus mods 🤷‍♂️

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Maybe ask them how you can solve it, but as I said, haven't seen dependency other than on the Epic's official plugins. Everyone, bundles once-twice or so.

hasty nexus
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you won't be able to submit a plugin that depends on another plugin that's not part of engine. you should make your plugins solve a problem by themselves without any 3rd party plugin dependency

reef isle
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But if I add the same structures to each of my plugins, I get errors, since these plugins can run at the same time

hasty nexus
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try to package the plugin that requires the main plugin without having main plugin installed. it will fail and this is the reason you won't be able to submit

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having same structures in both plugins will fail because of duplicates. makes sense.

reef isle
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support answer me:

Currently the distribution model supported by the Marketplace is a plugin that other projects can depend on. Plugins distributed through the Marketplace cannot depend on other non-engine plugins. We can suggest these work-arounds:
1) Use less ambiguous naming conventions for each similar version of the code base, with privately and publicly scoped classes named with this limitation in mind.
2) Call out this limitation in each of your products' Technical Details descriptions and associated documentation, to ensure your customers make informed purchases and are aware they can enable different plugins on a per-project basis.
3) Create a new singular plugin that encompasses all the functionality you want your collective plugins to provide, but also continue to distribute the other plugins that have more specific functionality. Include disclaimers on all your products to explain the nature of this distribution method and provide your customers the option to contact you if they've purchased all your individual plugins then you can contact us to grant that user access to your singular all-encompassing plugin. Please see the products by multiplayscape for an example of this concept.
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So I want to release one basic plugin which contains all structures and other data

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I did as they said, indicated setup and download base plugin in technical details

hasty nexus
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"Plugins distributed through the Marketplace cannot depend on other non-engine plugins"

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so your additional plugin should provide functionality on its own

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and you can distribute it for free if you want

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what they say there is that if you have one big plugin and one additional plugin that you want to give for free for users that bought the first one, you can contact them to provide access to the free one.

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but the additional plugin should work on its own regardless

reef isle
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Then how can I make, that there are structures and other data in each plugin?

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This data is exactly the same and other plugins can use it

hasty nexus
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well, that's for you to find out. maybe change the model. can't say. maybe just get rid of the free one and put it in the main plugin.

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if it doesn't work on its own then it's kind of pointless anyway to have it separate

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basically a plugin should solve a problem or provide an engine missing functionality. it shouldn't provide functionality to another plugin

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not if you submit it to the marketplace. you can have a github for the free one and tell your customers about it

reef isle
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Ok i'll try to remake it

oak thistle
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@reef isle I think your confusion stems from an assumption that their system is sane. It's not. There's no way to do what you're after within their distribution system.

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What's they're suggesting seems to be some horrible duplication of shared code across all plugins using slightly modified names in each.

slim glen
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hello! I am good with nodes and shaders... but unfamiliar with the ue community... I was wondering if procedural materials and generators are worth anything in ue market

lament iris
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I'm having an issue with a marketplace entry and the maker does not respond to mails or attempts to communicate, what is the appropriate action to follow in that case ?

oak thistle
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Depends, how long ago did you contact them?

lament iris
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I tried about 1 month ago .. then tried today again

oak thistle
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Heh ok. Well then probably give them a couple of days at least if you're willing to give them the benefit of the doubt about the first contact. But otherwise, just contact marketplace support and ask for help/refund is all you can do.

lament iris
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Yup, will wait, i was able to partially fix a few issues, mostly assigning proper textures, but what is more troubling is the differences between low poly and high poly material/color differences !

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Not all are wrong but many are

stray vigil
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If I'm making something to sell on the MP and it uses Input settings like axis mappings, how do I ensure that will work for anyone that buys it? Is there somewhere other than project settings that would save that? I never have those set when I open an old project somewhere new or whatever. Maybe I'm doing something wrong?

flint dew
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@reef isle is that the pedestrian/traffic engine plugin?

reef isle
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no

delicate dove
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@plain zephyr could you please read the #old-rules before posting something? thank you :)

plain zephyr
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Yea sry!

thorny compass
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Did it ever? lol

sturdy bobcat
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If I request a refund on my marketplace purchases, does that harm the author ?
After formatting my machine, I've not been able to login to my account, the password reset email is not received and the support would be described as shockingly bad if I was being kind.

So I've basically lost access to my account, the money spent on my project is now wasted, if I submit refund requests for the purchases will that impact the author ? it seems unfair if it does but I've spent a lot of money on content I have no access to anymore and have nowhere left to turn with offshore support who copy/paste the same unhelpful generic replies.

minor escarp
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You just gotta press the matter and present evidence that you are who you say you are and I don't see why you shouldn't get your account back. If support is still unhelpful you can try contacting the community managers that are on this discord

sturdy bobcat
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Hello @minor escarp and I tried that, the last reply was they would look into it, the next day i received an email asking for a survey on how they did.
I tried the community managers, I reached out to @zealous spire and the reply was :
'We're a community server and do not work for Epic Games.
So we can't help with Epic account issues.'

I have full access the email address, the support team send from epic-support@epicgames.com and I get the emails just fine, the issue is password resets come from help@acct.epicgames.com and they are not being delivered.

I even have 2FA and they won't try and send verification using my mobile

minor escarp
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I don't mean the mods on here; there are actual epic community managers on here (I don't have their tags right now). But I've seen them help a stuck person out from time to time. But right now epic is on vacation until the 4th of January so perhaps that's why you are not getting anything answered right now

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I recommend just waiting for now and pressing the matter in a week. Refunding is not a good choice to make here, when the actual issue is you wanting your account back

sturdy bobcat
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Yeah I'll wait for them to return, I just want my account back, it's several years old with so much content added, I'm replying to the very email registered to the account, they just don't seem to be able to deviate from a script

minor escarp
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Epic support has been fine on my end so I'd argue you just had some bad luck

sturdy bobcat
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11 replies from 11 different names, never the same person twice, that's not bad luck, it's cheap offshore support where English is not their first language.

minor escarp
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When was the first time you reached out? If it was after the 18th, when epic went on vacation, that would explain it

sturdy bobcat
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December 14th was the first reply, on December 21st I received :
'We’re investigating your issue further and will contact you when our research is completed, or if we need more information.'

On December 24th I received 'You recently reached out to us, and we want to hear about your experience.'
That survey suggests they've closed it down with no intentions of helping, why ask for a survey if the issue is still ongoing ?

minor escarp
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Dunno, but it doesn't necessarily mean that unless stated explicitly. Could also just be an automated message that gets sent after some time the ticket was created. I'm sure it will sort itself out next month, just persevere 👌

sturdy bobcat
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Thanks mate, I hope that is the case, I don't even mind missing out on the free games they had daily, if not all purchases were made with Paypal so I can see if I can get my money back if I can't have my account back

clear pecan
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What's the "best" gun asset pack or system you've seen on the marketplace?

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Would be interested for a personal project

worn oyster
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also twinblast has a nice pistol 🙂

clear pecan
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These are pretty neat, but I'm looking for something a bit more complete and higher poly, don't mind paying

clear pecan
raven ferry
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ironbelly has some anims

raven anchor
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Iron belly does not have the greatest anims though

proven heart
# clear pecan These look amazing 🤩 , do you know any that are rigged and have animations? I d...

That weapon pack is one of the nicest looking one you can buy. But a while ago Epic took real guns off the marketplace cause of licensing issues. You can still buy them from the sellers on their own sites. My advice is the Ironbelly Shooter Starter kit 2. It has 8 guns, animations, arms and attachments. The guns Ironbelly sells on the marketplace are modified to comply with the licensing demands. The real ones are on their site.

viral crow
proven heart
viral crow
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Ah 🤔

thorny compass
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Ain't the design copyrighted however? Not only the names.

modern perch
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technically yes, but some designs are so ubiquitous is doesn't matter

clear pecan
hard pelican
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I am unable to use paypal for a couple months*, iirc Epic was only paying via PayPal and USA Banks, right?

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I see, thanks. I'll check my bank account to see if Epic can send money or not

thick sluice
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i love these graphics

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i have stylescape but maybe theres more on artstation or something? i cant seem to find it

modern perch
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if you want a whole uniform stylised package like that, you're going to need to hire someone to do it

low acorn
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Hi there! I got a (probably) stupid question, but... there is a way to sell a project? An idea, polished, with GDD and little else (some music, some written quests, some lore)

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There is a project that I cannot follow, and I would like it to be done but it is beyond my means

hollow zephyr
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not really, ideas are worthless, its all about the execution

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You could try to make something like a lore set to sell (in game books or codex) but it would need functionality and also it would hardly sell

modern perch
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Ideas have almost no value, since everyone with the capacity to work on them is already overburdened with their own ideas (which they'll almost always prefer)

merry field
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(And almost never finish)

velvet trail
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Hi there! Does anyone know anything about the Marketplace Support Team? I submitted some content on December 17th, it's been marked with Changes Needed, but I have received no email so I don't know what changes are needed, and Marketplace support hasn't responded to my inquiry sent days ago.

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Or how to get in touch with someone from Marketplace support?

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That's a good point, and I wouldn't have even thought except they changed the status of my submission

hasty nexus
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check the Spam folder and make sure you're checking the e-mail you used in the seller portal. those messages are automated.

velvet trail
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Thanks, I'll double check that 🙂

thick sluice
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are there marketplace sales for new years?

modern perch
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probably not

lament iris
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Anyone know of packages with growing fruits and veggies ?

hushed pewter
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@low acorn don’t try and sell the idea (especially if you’re attached to it) Turn it into a pitch and look for funding

stray vigil
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Can someone help me with the correct way to approach Inputs for a blueprint asset sold on the MP? If I have Inputs set up in my project, are they carried over if I submit to MP? My experience with other assets is that they don't exist and then need to be replaced with explicit nodes or re-set-up the Inputs in Project Settings. Any good examples how to do this or write ups for the right way to do it?

hollow zephyr
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Afaik they are carried over if you choose to submit as a project not asset pack - users see either create project (with your inputs) or add to project (no inputs)

stray vigil
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And I assume a migrate from a created project would lose those inputs? What’s the best approach then? Use explicit nodes and annotate what is needed to use inputs?

hollow zephyr
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I dont know, perhaps look at how popular marketplace submissions with inputs do it?

oblique seal
north stirrup
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👍

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I wonder how much of the free downloads are actual downloads

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vs just adding to vault and forgetting about it

oak thistle
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Yeah it's bizarre. I've had a free plugin on there for, what, maybe 5 years now. So many downloads, either the numbers are wrong or people really like free stuff.

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On the other hand, what I think is by far my most useful and widely applicable plugin costs under $10 and was on showcase last month. Had 1 sale. And 1 email to request a refund because they'd bought it by accident 😉

thorny compass
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lol

oblique seal
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For my Free color wheel I have almost 30K downloads, my non free ones combined are roughly 30 lmao.

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but idk if I can trust the numbers because apparently on average 200 people get the color wheel everyday.

hasty nexus
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i removed my free stuff from MP

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it's not worth the trouble

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people expect support for free stuff and you're offering it with hope that the free user will turn into a paying customer, but most just stick with the free version if it's a functional product. so you 're just spending time with little outcome.

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i'd rather just focus on paying customers

plush scroll
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is it possible to have both BP and C++ project in the same pack ?

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I want the user to get both of them by one purchase

tawny hemlock
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sigh very sad that all my assets come up to £2,888.4 but my pc cant handle most stuff on ue4

rapid shadow
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I really thought we were going to get some type of Christmas or New Year's sale. O well lol

tawny hemlock
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plus my assets should be around £5,000+

orchid pine
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Ok ill remove it

dry notch
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I have a bit of a question I want to upload something to the marketplace but it uses some skeletal meshes from a different pack do I need to credit the creator or remove the assets from the pack the meshes are from a free pack I don't know if this will make a difference to the question

oblique seal
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@dry notch You cannot sell a plugin thats dependent or uses stuff from someone elses plugin. It has to be your stuff.

dry notch
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ok Thanks

ebon leaf
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Where are the free for the month packs?

eager kestrel
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The 5th

ebon leaf
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Oh ok

tepid aspen
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You guys know any good FP animations that works well on full meshed body. So that it works well in multiplayer. I want to use true FP mode where you can see the char's body as you look down and as well the other players will be able to see you as well. Since I'll be making only FP mode, I need to use only FP animations.

eager kestrel
tepid aspen
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@eager kestrel the TP anims don’t look nice from a FP cam.

silent mesa
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2-3 days to go 🙃

gilded steeple
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hey i was wondering if anyone has found any good star wars assets in the marketplace because i cant find any

cobalt bough
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Are free for the month already updated?

delicate dove
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cant have copyrighted content on marketplace, unless epic owns the copyright or the seller gets full permission from copyright holders.

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so no, you wont see star wars assets

fair grove
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Is anyone else unable to select any items in the marketplace via the Epic launcher? If I click anything in the store nothing happens. I have had to start using the webpage for purchases?

eager kestrel
cobalt bough
gilded steeple
tepid aspen
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Have you guys seen any asset that has similar functions of the game Forest?

graceful arrow
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Sure, there are lots of assets with trees.

tepid aspen
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Perhaps any tutorials on crafting, and building system. Also chopping trees and carrying logs, etc.

silent mesa
tepid aspen
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@silent mesa SGKv2 is not like Forest or Greenhell. I have the v1.

modern perch
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I avoid it like the plgue

thorny compass
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huhu... me too. Tho that's how I install plugins.

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... if I can find them.

robust elbow
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Hi,
Anyone here from the marketplace team please!?? I am having some real issues updating one of my marketplace asset!

graceful arrow
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This isn't an official Epic discord channel, you'd be better emailing the marketplace team directly.

delicate dove
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^

robust elbow
delicate dove
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hmm. CC @onyx flower ^ (im too afk atm)

graceful arrow
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The original creator of that asset I suspect is the same person who designed the helmet. Pior Oberson. [edit:thanks for the correct name Luos]

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He designed it for a competition I believe, and it was added to Warframe. Who the IP belongs to I cannot say though.

delicate dove
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*pior

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man i havent seen pior in ages

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(if its pior, stuff should be fine)

graceful arrow
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Yeah PO-Art and it's Pior's email and website linked.

undone isle
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oh, wait so they are the same person?

graceful arrow
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Yes. 🙂

undone isle
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though im confused if this means warframe and DE own it as it is sold in warframe

graceful arrow
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Via the steam workshop, which allows 3rd party sales I believe?

undone isle
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i think? i was just curious and didnt realize that it was pior's site

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now i feel a bit dumb for emailing them on that

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apologies then,^.^ i thought it was someone being an asset flipper

delicate dove
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i should have some old photos of me and pior from around 2006.
though quite offtopic so imma be sentimental elsewhere :p

onyx flower
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@robust elbow @delicate dove They're not here, it's just the lousy community managers

delicate dove
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@onyx flower nm, you missed a --apparently-- deleted post

undone isle
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sorry

delicate dove
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:p

undone isle
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i deleted it after i realized i done goofed and not realized that it was the same person

onyx flower
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Ah, no worries

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Slackers is great for rubber ducking

undone isle
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the noir detective set by po arts, of which i didnt know was pior, was using a helmet pior made for a warframe tennogen thing

robust elbow
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@onyx flower Cheers buddy! You guys are the reason I've been with UE4 from day 1 😄

ebon leaf
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Guys how do I make my project -> template from the marketplace?

swift ginkgo
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I guess they're not doing the monthly free on the first Tuesday anymore? It's about an hour from Wednesday and it's always been ready around midnight here (Tokyo) on Tuesday morning.

delicate dove
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not sure if they still have vacation-time, but i heard they might change some things regarding the monthly/permanently free stuff.
what though, and if it affects this months free stuff... I dont know.

thorny compass
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Chill man, its that Pavlov effect.

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lmao, really?

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good

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To play with a friend? Huh, some taste you have then.

silent mesa
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I am seeing new showcase but no sign of the free stuff hehe

sturdy hawk
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Nice idea to delay the free rollout, so that people keeping refreshing the marketplace see the new showcase products 😏

thorny compass
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Good time to put ads there.

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Or you have something in the showcase? 😄

real dust
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to play with a friend
Nice flex :v

sturdy hawk
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Mayyyyybe I have something in the showcase 😬

thorny compass
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CPU rendering, backward flex

silent mesa
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Does the marketplace have something similar to obi fluid? This is the closest I could find.

next badge
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checking the mp

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hmm its supposed to come out right about now

eager kestrel
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10am EST

sturdy hawk
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@hard nexus in how many channels did you spam this? You're going to get banned...

hard nexus
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sorry, i will remove all the posts

raven ferry
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or #work-in-progress

eager kestrel
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A few more refreshes maybe, hehe

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Had to since it didn't update the homepage until just a sec ago for me.

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Was showing the old ones until just now.

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Last month the news showed up a day late.

silent mesa
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Western Desert Town is good it has a cave BP as well

next badge
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pog

eager kestrel
thorny compass
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Yeah... my cart is already full 😄

eager kestrel
wooden falcon
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bah, I don't want free packs...I want floorspace in their mall 🙂

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jesus, the wishlist still doesn't work?

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Marketplace developer pictured

delicate dove
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@wooden falcon SAME, indie incubator office section

wooden falcon
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I'd be their Paul Blart, Mall Cop

delicate dove
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i'll be frank west, dead rising the place up XD

thorny compass
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Just put me next to the cookies store.

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Sure!

delicate dove
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Alexander: Uhm Luos, why are you holding a modified baseball bat while wearing a skirt, megaman hat, and chucking orange juice?
me: zombies!

spare gulch
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I will prepare update for Advanced Puzzle Constructor in near future. With shootgun / automatic rifle and some additional features like camera manager, etc..

grizzled thunder
oblique seal
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Why is the marketplace flooded with 8K dirt textures and Rigged character meshes?

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This guy is selling for example 8 Pages of 25$ 8K dirt textures

thorny compass
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No particular comment about that, but with the months passing, the MP gets more and more smaller products of varying style and quality. It goes into what are the generic 3d cg markets... Good luck finding something nice.

modern perch
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The dirt textures are probably generated anyway given there are so many and so little variety

cobalt bough
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Seriously the MP is full of garbage

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And the lack of proper filters makes extremely hard to find what you looking for

next badge
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🙂

ebon leaf
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Guys should I release my project: "3D City Kit Project" in the Marketplace on Sunday or Saturday?

thorny compass
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How much of difference you hope to see?

hollow zephyr
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Just release it as soon as possible

ebon leaf
delicate dove
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looking at a vfx pack on mp.
"Runs between 60 to 120 FPS for each effect"
O_o

modern perch
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I.. erm

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yeah, no, no words

grizzled thunder
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Happy new year by the way markety folk - hope your 2021 is good to you

north stirrup
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You too!

delicate dove
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likewise!

north stirrup
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Me: let's visit the creator forums, been a while since I've been there

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Forums: hey assets are being posted to this website

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checks website

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oh hey

sturdy hawk
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Well, at leastVoxel Plugin is famous 😬

north stirrup
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I love the only version that ever leaked was for 4.22

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good luck using that

grizzled thunder
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The creators hub... oh yeah that thing

north stirrup
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ikr 😄

sturdy hawk
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just checked it, I'm at 2.9 😛 ! Good thing code plugins like ours must be updated frequently

grizzled thunder
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Dont have any of my assets

sturdy hawk
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anyway, I think I DMCAed this one quite a while ago 🤔

grizzled thunder
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Not sure the mental olympics about educational use etc helps

north stirrup
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What did you DMCA Hero?

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Host?

sturdy hawk
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the link that can could be found on a google

north stirrup
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So like, the website owner themselves?

sturdy hawk
thorny compass
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Such fight would be never ending. Such stuff pops like mushrooms after rain.

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I guess mostly noobs go there I guess, so they can't do anything out of it.

north stirrup
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ye lol

raven ferry
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I wonder if some people release commercial stuff with pirated content

north stirrup
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lmao

merry field
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Oooh I need to plug Easy To Use into all my materials

modern perch
north stirrup
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wdym?

modern perch
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there's been cases where release games (including AAAs) have included copyrighted content, usually unknowingly

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when the copyright holder finds out, they can have the product entirely removed from sale, should they so desire

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what usually happens is some kind of financial settlement, often a grossly disproportionate one in the favour of the copyright holder

#

sometimes you get both a settlement and the offending item patched out of the game, but if it's had a physical release, well, you're boned really

thorny compass
#

I don't mind they pirate my wooden bowl asset then.

raven ferry
#

last week, someone got their asset stole from sketchfab and the thief was selling it on another store. How did they knew? they had 0 sales for that asset and someone posted a video using it. it was extracted from sketchfab

merry field
#

Idly decided to try googling one of my assets, I find it weird that there's a "Unity freaks" website that has a details page on it. Good luck getting that to work

raven ferry
#

I don't understand why someone would risk release something with pirated content. Just run to buy everything after your fist sale 😂

merry field
#

I always feel that pirating something to sell it is a much worse thing than merely pirating it.

modern perch
#

I mean, it is

merry field
#

But it's kind of a weird thing, people who think that they should be paid for their development work (the game they are making), but think other people in the same profession shouldn't be (the asset creators)

raven ferry
#

You can try to delete the asset by reporting to the site where it is hosted (like mega.nz mediafire, google drive, etc)

#

I think you can earn money from some filehosts each time someone download your file 😟 probably a cent, but still...

delicate dove
#

@fickle basin that cant be in-project right? else I missed a deletion :p

grizzled thunder
#

A little improvement on my decal mixologist thing from yesterday

#

Hopefully not just another decal pack

#

maybe that's a good name

hasty nexus
#

@grizzled thunder #work-in-progress

lilac girder
#

hey guys,
where do I see the logs for Plugin Compilation via their command thingy?

I have this inside C:\ProgramFiles\EpicGames\UE4.24\ as a .bat

Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin=C:\Users\MyUser\Documents\Unreal Projects\MyProject\Plugins\MyPlugin\MyPlugin.uplugin -Package=C:\Users\MyUser\Documents\Unreal Projects\MyProject\MarketplaceContent\TestBuild -Rocket``` but it closes almost automatically with an error. 

What am I doing wrong?
north stirrup
#

spaces

#

-Plugin="Path with spaces need quotes"

lilac girder
#

Oh right

north stirrup
#

same for -Package

#

😛

lilac girder
#

is the rest fine though?

north stirrup
#

dunno

lilac girder
#

it still closes almost automatically. Where could I find the logs?

north stirrup
#
$BuildArgs = "BuildPlugin -Plugin=`"$VoxelSource\Voxel$Edition.uplugin`" -Package=`"$VoxelHostProject`" -Rocket $StrictIncludesStr -TargetPlatforms=Win64+Android"```
#

I do this

#

so yours should work

lilac girder
#

it says that it can't find the folder

#

C:\Users\MyUser\Documents\Unreal Projects\MyProject\Plugins\MyPlugin

#

it's in " "

#

ah okay building

#

Thanks for the help @north stirrup 😊

north stirrup
#

what was wrong?

lilac girder
#

My stupid ass accidentally pressed enter just before saving + altf4, so -Package was on a separate line facepalm

#

but the reason why it didn't find it was because I had ".uplugin " 😛

#

Haven't drank my morning coffee yet

hollow prairie
#

I'm looking to compile a list of great out of the box solutions that are free. So we don't have to reinvent the wheel to have stuff like menus that work with button input, characters with any gravity, or stat system. Common stuff that we all need to create that are easy to mix and match between projects.

Stuff like Asyc Loading Screen by Truong Bui
UI Navigation by Goncas Mage
UtilityAI with Replicated Weapon, Stat, and Status Effect Systems by Me
Ninja Character Plugin by Xaklse

It can be hard to find stuff on Ue4 market, and a list that we all can refer to can save us time.

rapid shadow
#

@delicate dove Your VFX Material Function Packs look amazing!

cedar panther
delicate dove
#

aww thanks @rapid shadow

#

in 2021 we really... really need a new launcher, especially when it comes to managing mp-content.
its slow, and when it crashed it reset the pending files --to be put in a project-- list, and since the in-editor names of the packs are often different than in the launcher... i need to spend valueble time figuring out which packs i added to the project, and if those packs where already downloaded or not.

thorny compass
#

sigh

modern perch
#

the launcher has never been fit for purpose, heh

delicate dove
#

ikr

#

I wish they'd just turn it into a catalogue or something

modern perch
#

I find it funny that some people have multiple accounts just to get around issues with the launcher 😂

delicate dove
#

so i readded all the files, creating a stupid big queue list.
now if i open another project in the meantime it closes the launcher... resulting in the queue halting and freezing until i reset the launcher.... and losing the queue list.

thorny compass
#

sigh

burnt steppe
#

Hey there, I've got a bunch of questions about releasing a game on Steam, any chance someone could help me here ?

modern perch
#

given that this is the channel for the Unreal Marketplace, no

burnt steppe
#

Well perhaps in private, or another channel ?

blazing harbor
#

@burnt steppe yes

#

theres a lot of other channels over there <<

rapid shadow
#

@delicate dove The slowness of the launcher is the #1 thing I hate about it. Also I wish we could create custom categories and that we had an easier way of determining which packs have an update available.

burnt steppe
#

@blazing harbor any "general" chat since there is no specific one?

blazing harbor
#

multiplayer or even blueprints or cpp depending on your actual issue

burnt steppe
#

ok thanks a lot

delicate dove
#

anyone here who downloads the quixel stuff from the marketplace and can open the map in 4.26?
all of em seem to crash for me.

#

can open all their files, place them all in a map, works. but their own maps.. no chance

north stirrup
#

Got a link @delicate dove ?

#

Can give it a try

delicate dove
#

just picked the last on i tried

graceful arrow
#

Eeek. Never get the MP packs.. they are full of stuff. Too much stuff.

north stirrup
#

what 😄

delicate dove
#

i know, but i also dont want to view all their content 1 by 1 :p

graceful arrow
# north stirrup what 😄

Generally it's full of all the texture sizes etc, so tends to make the download overly large, but getting just what you need directly via Bridge is better imo

north stirrup
#

Gotcha

delicate dove
#

would be nice if we had more of a catalogue-kind of interface for all content we downloaded. but then again, no texture, mesh, etc has tags...

#

about time we get AI to do that for us

north stirrup
#

AH

graceful arrow
#

Bridge has a collections section, so at least lists all the parts of them for individual download. Quixel are hoping to have an AI search based on images but as with all things no ETA

#

But the best, yet to come feature will be trees 😉

delicate dove
#

today i went over most mesh-content I purchased/obtained over the years
trees in general could use some more optimization, some had up to 9 material id's.

#

¯_(ツ)_/¯

real dust
#

I've said it before and I'll say it again

#

I'm of the opinion that Quixel's pre-made foliage meshes should never, ever, come anywhere near any real-time project 👀

graceful arrow
#

The tree system being made is taking game use into account, from the ground up.

north stirrup
#

@delicate dove FWIW map loaded for me

#

but it did use 99% of my 64GB of ram to do so lol

real dust
graceful arrow
#

My sources are secret. 😉

#

But it's not really a secret. Nils is one of the guys working on it. Nils is also Project Nature in the MP. There are no official announcements regarding it, other than it is being worked on.

#

It is a tree system though, not just single assets. As to how this will manifest is anyones guess.

silent mesa
#

I am planning to have all the quixel megascans stuff in my vault to be removed, its taking time to completely load all the asset lists on the launcher and it is overshadowing other assets. It is much better to directly get stuff directly on bridge with their new minimal UI.

silent mesa
real dust
#

Not inherently

#

Photoscanned foliage is a very different beast though

#

Because unlike most photoscans which just go through a glorified decimation pipeline

#

You can't really decimate your foliage scans

#

Because you'll just have leaves disappear

#

So it needs to be baked down to textures

#

But Quixel's foliage stuff just very clearly targets cinematic stuff. Tricounts are far too high for game usage, because they're preserving loads of small leaf sections

worn oyster
#

i think the quixel map doesnt open due to raytracin stuff

#

didnt try that map myself tho

#

quixel has a lot of stuff that makes me wonder why they would scan that

rapid shadow
delicate dove
#

@north stirrup cant get it to load, and i have the same computer as you XD
so weird though, if I place down all their content in an empty map and load that... it works.

thorny compass
#

I personally gave up on trying to figure out UE. I just went to Window -> Control Rig and the editor crashed.

delicate dove
#

lol

graceful arrow
#

@narrow blade #work-in-progress or #released 🙂

delicate dove
#

^

sturdy hawk
#

Hey, I made an update to my plugin that include two new directories "Content" and "Shaders"

#

But when doing the update, I get only this in the /Plugins/Marketplace/MyPlugin

#

is there any policy that Code plugins can't include additional directories?

#

It makes everyone crash, I'm a little stressed about it 😅

thorny compass
#

Try move it inside your Private say folder?

sturdy hawk
#

I could do that for the Shaders folder (though it's not really a clean solution), but the content folder should stay in that location because it contains uassets 😕...

north stirrup
#

@sturdy hawk FilterPlugin.ini

#

this lets you specify what to copy over

sturdy hawk
#

Ooooooh

#

Thank you sooooo much !

thorny compass
#

mhm, buy it, all knowledge is inside 😄

oak thistle
#

@sturdy hawk Don't know about shaders, but for content you should set "CanContainContent": true in the uplugin, then it should copy it over by default regardless of FilterPlugin.ini

sturdy hawk
#

Yes, it's already true 😕

#

I really hope the FilterPlugin will solve this problem, I just sent an update...

oak thistle
#

Weird. I have plugins with content and have never had to add it to the filter

north stirrup
#

Ye shouldn't be needed for content

sturdy hawk
#

The last version of my plugin didn't have such folder, my guess is that maybe the adding of that folder didn't quite work as expected (like maybe the marketplace has a sort of "cache" of your main directories)

#

I truely don't know and I hope the markeplace team will answer me quickely because my plugin is unusable right now 😞... (and it's my showcase period...)

thorny compass
#

head pats it will be allright

north stirrup
#

@sturdy hawk To be fair, that's something you could have caught by packaging the plugin locally first 😛

sturdy hawk
#

I packaged the plugin locally and sent the package with all the directories 😅

#

I mean, the local packaging included all the directories

north stirrup
#

Did it really? Usually it follows the FilterPlugin.ini

#

that's weird

sturdy hawk
#

You're talking about the "package" button of the "Plugins" menu, right?

north stirrup
#

yup, that should call RunUAT etc

sturdy hawk
#

Yeah, so it's what I used and it kept the folders 😕...

north stirrup
#

😦

oak thistle
#

@sturdy hawk Don't know if it's related, but I don't think you want to be submitting the output of the packaging. For one thing, I think the packaged output drops the filter file, so if they then package that at their end, it would generate different output.

sturdy hawk
#

I submitted the package which was generated without the FilterPlugin, but with the correct folders 😕

oak thistle
#

Right, don't do that. Package locally just to check the output is correct. Then submit the folder you used as input for the packaging.

sturdy hawk
#

But I sent another update with the FilterPlugin including the Config folder (so itself), I hope it will work 🤞

oak thistle
#

Packaging also modifies the uplugin file I think, so you don't want to submit the output

sturdy hawk
#

Hum, I checked the .uplugin file and I don't think it were modified 🤔... But thanks for the precision, I'll try that if the last update does not work!

oblique seal
#

Option 2: Add a 200 readme.txt files each named 'INCLUDE THE EXTRA FOLDERS!!!'

bitter oxide
#

Anyone know a good particles hit effects/muzzle flash marketplace download for an RTS type game, probably leaning more realistic?

#

is this the right place to ask? or more for dev?

sturdy hawk
#

IT WOOOOOOOOORKED 🥳 !!! @north stirrup Thank you so much bro ❤️

#

@bitter oxide I think it's the right place, but I have no idea about the particles effect 😕

glossy tide
#

@sturdy hawk I'm guessing this belongs here. I just saw your post in #released and I'm super curious about that 'microchip-looking' setup you've got going on in the background with your Blueprints. All the connections are so angular and clean -- is that a plugin?

sturdy hawk
glossy tide
#

oh man that's sick

#

twenny buxx flying your way :)

sturdy hawk
#

Ahah, thank you so much 😄 !

glossy tide
#

I LOVE IT

sturdy hawk
oblique seal
#

@sturdy hawk Darker nodes is exactly what UE4 needs, finally I don't have to look at that yucky UI :D

It does have a few kinks here and there but hell its not an easy task updating that the entire ui so I hope with time those things get ironed out, great work man! Bon travail!

sturdy hawk
oblique seal
#

Already added one 🙂

glossy tide
#

One thing I've noticed is that the 'collapse triangles' eg. the ones next to Folders in the World Outliner are a little hard to see (Darkest Theme). Could use a bit more contrast.

But dude. Super gorgeous. And I'm in love with the moving bubbles on the Electronics one for some reason. Didn't know I needed that feature but now I do...!

oblique seal
#

@sturdy hawk Just a quick question btw, for the different mode icons are they also hardcoded?

sturdy hawk
#

@glossy tide Hum, i think I see what you mean, I could make it a bit brighter 🤔
@oblique seal No, it's just that I did not redesigned them yet 😅... I designed each icon myself and it's a long process, so I'm going gradually. But my goal is to update as many icons as I can!

north stirrup
#

You're making icons?

oblique seal
#

For real? Each Icon? Damn! I thought you just went through Icons8

sturdy hawk
#

@oblique seal I don't want to have some license problem 😕... So yes, everything is handmade on illustrator 😄 !

north stirrup
#

Would you be interested in making some icons for my plugin? As a paid job obviously

sturdy hawk
#

@north stirrup Seriously, I could do it for free, you helped me so much with my plugins 😅 ! But yeah, feel free to send me a DM 😉

north stirrup
#

I'll DM you 🙂

glossy tide
#

I have a couple plugins that add icons and they're falling completely out of tune with the polished design of yours. it's a kinda funny effect

coarse tinsel
#

hey all

#

i am developing a start template for game, i am planning to put it in to marketplace for sale, so i want to know if

  1. i can use third person template assets (Mannequin and Animations) and
  2. can i use starter content assets
    and still sale it on a marketplace.

#########################################################
Thanks in advance for your time, effort and help.
have a great day.
#########################################################

thorny compass
#
  1. You can.
  2. You can.
#

... if you look at the MP, you will see many of them are using Epic's content.

coarse tinsel
#

@thorny compass Thanks, i just want to make sure that i can use it on my project before i submit
it for validation.

shrewd violet
#

Hey everyone! Need some advice please. Just submitted an asset pack and got back "You should scale the whole thing so the epic skeleton would match the vehicle for scale" now I assume that they mean that my scene should fit the vehicles scale (so a lamppost should be the correct size compared to the vehicle etc) the only issue is its supposed to be a micro machines style race track so everything is supposed to be bigger than the vehicle. Is this something that they may have overlooked or something i've done wrong (I've made a fair few packs and have never had this issue before 🙂 )

thorny compass
#

You better use the normal scales, as ppl say, physics and stuff gets funny when you are going micro. Instead you scale up the world around.

shrewd violet
#

yeh thats what i've done

#

the vehicle isn't changed in size the world around it is

#

im guessing they have't read the description of pressed play to see what it is the packs meant to be as they've done this a few times with me

thorny compass
#

Put a big blinking label on start, that everything is scaled to Many size (or something). It might help users too.

shrewd violet
#

thats a good idea!

hasty nexus
#

i think they pressed play but probably didn't understand your description

#

maybe try to respond to the Changes Needed e-mail and explain further

shrewd violet
#

yeh I have doe thanks. I was more concerned I miss understood what they have said 🙂

next badge
#

imagine if someone actually buy this when it was 1.5k and this "this is a good invesment"

thorny compass
#

Guess its just the author playing with the prices for his own reasons. Like that person recently who was accused of... forgot the term... its was long talk here.

modern perch
#

Whenever I see multiple, very similar things like that get released onto the Marketplace in a short timeframe, I assume they've been copied from some youtube tutorial or github repo

hasty nexus
#

it is @oak thistle`s doc gen plugin which I proudly contributed to with some fixes 😄

next badge
#

yooooooo man this website that give free asset from the marketplace i just found worries me

#

and the method on how i got the asset to even download from the launcher

#

it actually works

real dust
#

Could you drop me a DM with a link? I can get in touch with Epic directly. Probably not a great idea to post it in this channel

next badge
#

yep will do and the creator of these asset should DMCA the guy running it

dusk obsidian
#

I think I might know who you are talking about.

#

DM me the link I if it's the guy I'll talk to him

merry field
#

A plugin to screenshot graphs sounds useful, but somehow I think I'll pick the new free one and not the one that was previously trying to extort people 🙂

thorny compass
#

Damn it, maybe I really need to make a plugin to put a toilet paper roll node.

merry field
#

Though I find it weird that apparently all of them save images to a folder

#

Surely the most commonly-useful feature would be to copy the image directly to the clipboard?

thorny compass
#

Nah, that at least 4$ more.

next badge
#

can i like show my screen in the general call

thorny compass
#

no

next badge
#

ahh thats unfortunate

cobalt bough
#

Does anyone know what is the refund policy?

#

Can you refund something you bought because you simple don't like it, even if it doesn't have any technical issue? Just like steam?

real dust
#

Marketplace refund policy is basically

#

"You can get a refund if the author agrees or it's disastrously broken and misadvertised"

cobalt bough
#

That sucks

#

Not really encouraging for devs that can't afford to trash money

#

I guess I ain't buying shit

real dust
#

Problem is there's no DRM

#

So if you own it and get a refund there's nothing to keep you from using it

#

It's a difficult issue to solve

cobalt bough
#

It wouldn't be an issue if they had some QC, but right now the marketplace seems to be full of garbage and broken stuff

stark phoenixBOT
#

:triangular_flag_on_post: Psycho#4337 received strike 1. As a result, they were muted for 10 minutes.

desert river
#

Wow, I guess criticism is not allowed.

delicate dove
#

no, mentioning harr harr is not allowed

eager kestrel
#

Critique all you want, that wasn't the reason for the strike, hehe.

delicate dove
#

saying you consider a pack is crap is allowed
(though we prefer advanced criticism and pro discussions over a "this sucks" )

next badge
#

thats bot probably detect swear word i gues

real dust
#

I definitely do think that Epic's made some serious mistakes with the direction they've taken the MP in, and that it's completely ignored the potential it had to actually be a really valuable 'asset'

slender estuary
delicate dove
#

kiddies first substance tutorial packs

slender estuary
#

xD

#

But yeah there are many packs up there where I just think the only reason they allow it on the mp is because they know there are enough inexperienced hobby devs that pay for literally anything. (Aaand Epic gets a cut from it :D) Looking back at my days working with Unity - had a very similar issue over there with packs being non viable around 75% of the time. Its a real work of art to filter online marketplace assets 😄

real dust
#

Stuff like that, yeah

#

And I'd be fine with that

#

If they didn't proceed to have some absolutely half-assed inconsistent QA for submissions on top

#

So my carefully made optimized plug-and-play wind materials got rejected, because they had 'too little content' - which of course they do, I'm not gonna supply dozens of unique foliage assets just so I can sell universally applicable materials

#

And because that content was 'too similar to other assets'

#

While at the same time, the marketplace is flooded with random useless texture packs, containing a hundred near-identical texture assets, which no-one is looking for

delicate dove
#

i think a good youtube channel where a group of people with the right knowledge review packs could be beneficial, but with the amount of packs being releases on a daily basis... going trough it all would be a pain :p

merry field
#

cost you a fortune, too!

#

I'd imagine people would want to gift their products for free to be reviewed, but there's no easy way to do that at the moment

eager kestrel
#

No clue how they set it all up though, hehe

delicate dove
#

probably able to request codes

slender estuary
stark phoenixBOT
#

:triangular_flag_on_post: HO.!₮ⱤØɎ#5869 received strike 1. As a result, they were muted for 10 minutes.

lost aspen
#

Good day everyone. I just bought a plugin on the Epic launcher, I was wondering how would I go about downloading that plugin so I can manually create the folder on my project since my Engine is from source code. Thanks!

eager kestrel
lost aspen
#

Niiice thanks a bunch, thought there might be a way without the need to install the Non-Source code version, but it appears there isnt one. Thanks a lot. 🕉🙏🕉

thorny compass
merry field
#

It would be nice to see, would be a lot of work though

#

I guess they wouldn't have to review every asset, even just reviewing a few each week would be great

north stirrup
#

That sounds like a bad idea

real dust
#

Chargebacks are a good way to get accounts terminated or get your payment method (your account with them) blacklisted with vendors

sturdy hawk
#

Refunding with paypal means that:

  • Either the buyer is not 100% reimbursed, either the seller reimbursed more than what he received (since Epic take a cut on the sell)
  • The buyer keeps the product
  • Nothing prove the buyer actually bought the product
delicate dove
#

if you use (read: abuse) paypals refund policy odds are you'll get permabanned from either ue4 or its marketplace.

stuck fractal
#

Hey everyone having a weird issue. Unreal marketplace is sending me a pile of errors on submission but I am not able to reproduce any of them on my end. They are apparently unable to package it but using the launcher versions of the engine and packaging for all supported platforms listed does not cause any errors on my end. Not exactly sure what to do in this situation.

sturdy hawk
#

What are the errors they sent you 🤔 ?

stuck fractal
#
      D:\Build\++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\SSZCode\Source\SSZCode\Public\Encryption.h(1): error C3872: '0x2e64': this character is not allowed in an identifier
      D:\Build\++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\SSZCode\Source\SSZCode\Public\Encryption.h(1): error C3872: '0x2220': this character is not allowed in an identifier
      D:\Build\++Portal+Promotion\Sync\LocalBuilds\PluginTemp\

Plus a whole lot more along those same lines

sturdy hawk
#

Seems like you put some weird chars into your code 🤔

stuck fractal
#

I am not getting any errors on my packaging

#

I have also used my plugin in production before releasing it to the market and never had package errors. I am not able to reproduce the errors at all.

sturdy hawk
#

could you c/c the first line of SSZCode\Public\Encryption.h ?

stuck fractal
#

When I package for Win 64 or Android on my machines I get success.

#

Yeah I can post 1 moment while VS opens

#

Encryption.h

// © SSZ Canada Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Runtime/Core/Public/Misc/AES.h"
#include "Runtime/Core/Public/Misc/SecureHash.h"
#include "Runtime/Core/Public/Misc/Base64.h"
#include "Encryption.generated.h"

UCLASS()
class SSZCODE_API UEncryption : public UBlueprintFunctionLibrary
{
    GENERATED_BODY()

private:

    UFUNCTION(BlueprintCallable, Category = "SSZ|Encryption")
    static FString Encrypt(FString InputString, FString Key);

    UFUNCTION(BlueprintCallable, Category = "SSZ|Encryption")
    static FString Decrypt(FString InputString, FString Key);
};
sturdy hawk
#

ok, it might no like the "©" symbol

stuck fractal
#

I have that same tag at the sart of all C++ classes

sturdy hawk
#

I suggest you replace them with (c)

stuck fractal
#

Example of other header

// © SSZ Canada Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "GenericPlatform/GenericPlatformFile.h"
#include "HAL/PlatformFilemanager.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Misc/FileHelper.h"
#include "Misc/Paths.h"
#include "SSZFileFunctions.generated.h"

UCLASS()
class USSZFileFunctions : public UBlueprintFunctionLibrary
{
    GENERATED_UCLASS_BODY()

private:

    UFUNCTION(BlueprintCallable, Category = "SSZ|File I/O", meta = (Keywords = "save, string, file, ssz"))
    static void SaveStringToFile(FString SaveDirectory, FString FileName, FString StringToSave, bool AllowOverWriting, FString& Report, bool& Success);

    UFUNCTION(BlueprintCallable, Category = "SSZ|File I/O", meta = (Keywords = "load, string, file, ssz"))
    static void LoadStringFromFile(FString SaveDirectory, FString FileName, FString& Report, bool& Success, FString& StringInFile);

    UFUNCTION(BlueprintCallable, Category = "SSZ|File I/O", meta = (Keywords = "save, string, file, ssz"))
    static void SaveStringArrayToFile(FString SaveDirectory, FString FileName, TArray<FString> ArrayToSave, bool AllowOverWriting, FString& Report, bool& Success);

    UFUNCTION(BlueprintCallable, Category = "SSZ|File I/O", meta = (Keywords = "load, string, file, ssz"))
    static void LoadStringArrayFromFile(FString SaveDirectory, FString FileName, FString& Report, bool& Success, TArray<FString>& ArrayInFile);

    UFUNCTION(BlueprintCallable, Category = "SSZ|File I/O", meta = (Keywords = "copy, file, ssz"))
    static void CopyFile(FString CopyFrom, FString CopyTo);

    UFUNCTION(BlueprintCallable, Category = "SSZ|File I/O", meta = (Keywords = "delete, file, ssz"))
    static void DeleteFile(bool& Success, FString File);

    UFUNCTION(BlueprintCallable, Category = "SSZ|File I/O", meta = (Keywords = "move, file, ssz"))
    static void MoveFile(FString MoveFrom, FString MoveTo);
};
#

That one does not cause errors according to them.

#

That is one of the headers for the already approved version. I copy pasted the copyright notice from there.

sturdy hawk
#

that's really weird 🤔...

stuck fractal
#

Yeah super weird. If I was able to reproduce the errors it would be different. With no way for me to reproduce what they are telling me I am really not sure how to fix it.
My plugin is free in marketplace so if anyone else has a moment to look over it I would very much appropriate it. I have no problem sending the files since you will get them free from the launcher soon enough anyways 🙂

sturdy hawk
stuck fractal
sturdy hawk
#

nothing weird... the CR/LF are line break for windows...

stuck fractal
#

I have sent an email to Marketplace support asking for more information as well. Instead of sending me more info though they just sent a copy of the same info again and not what they were doing to cause the problems.

eager kestrel
stuck fractal
#

There are other c++ classes a total of 5 of them. Math, File, Utilities, Encryption, and the main plugin header and cpp

Math, File, Utilities are already approved in my v2 plugin and at ~50,000 people getting it on marketplace I have had 0 bug reports. Encryption is new and causing errors on Unreal's end which I can not reproduce on my versions of the engine.

oak thistle
#

It looks like your source files are saved in unicode?

stuck fractal
#

UTF-8 because of Andorid.

#

Without that fix the standard Unreal c++ files will not compile in android.

oak thistle
#

I've never changed encoding on any of my source files for Marketplace submission, and have stuff building for Android.

stuck fractal
#

Every time I create a c++ class and fail to change it to UTF-8 I get byte order mark errors on compile for Android.

oak thistle
#

Ok dunno what that's about, perhaps your default codepage is different.

modern perch
#

yeah, I've never had to do that

stuck fractal
#

Oh not sure that's just become part of my normal workflow for a while now.

oak thistle
#

I guess you can find some tool/webpage that will display your file's unicode character codes, and see if 205a is in fact in there.

stuck fractal
#

Might be VS setting the wrong encoding to start or something. I never really looked into it to much. I got the byte mark error Googled how to fix and it said switch to UTF-8 and it goes away so I did. Now I always just open it in notepads++ and change the encoding on everything I write.

oak thistle
#

If it's not, perhaps some issue with unicode and Epic's build pipeline

velvet trail
#

Is there anyone from marketplace support on this discord?

north stirrup
#

Nope

velvet trail
#

boo

stuck fractal
#

Just to let everyone know who was helping me out. I worked with Marketplace support this morning to solve the problems. It seems like I made a dumb mistake somewhere and was sending them an older working version of the plugin rather then the completed version like i thought. They have approved it now. Thank you all for taking the time to help me today. 🙂

delicate dove
#

we had some representatives, but they ended up getting quite some flak for things going wrong. sad to say I was one of them doing so

modern perch
#

the marketplace was... not well managed in the past

#

but the onus there is on Epic more than any individual

#

just not putting any resources into it for years

rapid shadow
#

@sturdy hawk Darker nodes is an awesome plugin. Great job

sturdy hawk
#

Thank you very much :D !

nova cave
#

if you submit assets to the marketplace and they're declined, do you need to delete that and completely add a new product to submit a fix? I can't seem to see any button to submit fixed files on a declined submission

hollow zephyr
#

@nova cave declined or changes needed? if it's declined I think that's it for it

nova cave
#

It was declined, but we were given a sheet of things to fix (apparently just a folder need renamed) no idea why it wasn't in the changes needed tab. I wasn't involved with these packs at all until about 30 minutes ago. So I wasn't sure how the process worked.

#

I'll have them delete that and remake it then.

hollow zephyr
#

might be worth emailing support again and asking them to move it to changes needed

nova cave
#

Thanks, i'll try that

merry field
#

Yeah you need to delete and remake

#

They're not supposed to mark it declined, that was a mistake on their end (but they did it to me once too)

#

Or email support, as mentioned

#

I'm looking at people talking about a "darker nodes" plugin and thinking "isn't UE4 already dark-themed?"

#

I guess it wasn't dark enough for some

delicate dove
#

some want it so dark it sucks the light out of your living space

merry field
#

Seems like it.

real dust
#

I suspect it's less about darkness and more about clean/readable UI

merry field
#

I think white-on-black and black-on-white are both harsh on the eyes

#

So much prefer darkish themes, like Discord has

#

Which is more or less what UE4 has by default

#

Huh. But why shouldn't it be, Discord's theme is blue colours, the icon is blue too!

#

Yes. I think that's easier on the eyes though, because contrast can be hard

#

Contrast is useful in really bright rooms / outside, but not so much at lower light levels

real dust
#

I tend to agree with black being too dark, greys being preferable. I personally find stock UE4 a bit too light, but then many elements in the Darker Nodes plugin are too dark for my tastes

#

I like this

#

But the fields are too dark

modern perch
#

there is a darker black

#

and the die isn't toxic AF, overpriced, or owned by an asshole

#

it's owned by Anish Kapoor, who has tried to claim that he owns the colour

#

this is a big, hard no in the art world

#
Culture Hustle

This is the world's blackest paint! Black 3.0 is the latest version of Stuart Semple’s super matte, ultra black acrylic paint. It was created with the help of over 1000 different artists who beta-tested the paint. Thanks to the amazing support of the artistic community via Kickstarter we managed to fund the manufacture of this incredible paint (...

#

you can buy it, so long as you are not Anish Kapoor

delicate dove
#

he gotten his hands on it though XD

modern perch
#

obviously, because he is an ass that wouldn't let it go, lol

merry field
#

hahaha that note 😄

delicate dove
#

y u no just put a hand in it, instead of be like.. imma jump right into it

north stirrup
#

😄

delicate dove
#

i would have loved to have that on a wall when i still did portrait photography

merry field
silent mesa
#

Was about to post that hehe. Happy hunting 😄

eager kestrel
merry field
#

I think 13 minutes ago?

eager kestrel
#

Heh, short sale. Time to check it out.

pliant forum
#

Was the website that kept track of marketplace product price changes removed?
Usually checked pinned in here to get there, not pinned anymore.

delicate dove
#

you can prolly find it trough the search function

#

not sure why its gone

north stirrup
#

There was a bit of a drama and @tall helm ended up unpinning it for the time being

tall helm
#

yeah, I think it was cleaned up since then, so we'd be happy to re-pin it if someone sends us the link

north stirrup
thorny compass
#

lol, everyone has it bookmarked apparently.

north stirrup
#

Was in my google sheets history lol

north stirrup
#

Maybe pin this one instead? So I don't get the credit 😄

tall helm
#

done 🙂

north stirrup
#

Ty :)

eager kestrel
#

If you are ever wondering where the spreadsheet is with its updates, the note in A1 will tell you which row it started on for its current cycle.

thorny compass
#

12573?

#

A got it, that tip is the current row which is being updated.

#

I now kinda want to see a speed graph 🙂

eager kestrel
#

Don't have any graph to show, but it updates between 200 and 700 rows every 5 mins. 200 when it has a lot of changes to make and 700 when nothing new happened.

thorny compass
#

Maybe put in that 2nd sheet something more readable. Like Current row, Total rows + some average speed.

eager kestrel
#

The script that scrapes the API into a separate DB does it much faster.

#

Like a few thousand every 5 mins.

oblique seal
#

I wonder how many of those are just 3D Models and materials lol

thorny compass
#

hehe... you push their site

eager kestrel
#

If it ever crashes, you all can blame me, haha

thorny compass
#

tbh, you maybe need to update once per day at most.

#

Unlikely there is a need for bigger frequency.

#

and you leave some space for them to breath, not sure how much is that traffic, but have seen scrappers being banned.

eager kestrel
#

It does pull the results 100 at a time, due to their limitations. So it makes somewhere around 30-40 calls within the 5 mins. I can manually browse that fast, so it isn't too bad.

#

The spreadsheet then reads from my DB, so all that stress is on GoDaddy, hehe.

sturdy hawk
eager kestrel
sturdy hawk
#

I'm working on it!

eager kestrel
#

That truly is blinding!

sturdy hawk
#

Free advertisement 🥳

north stirrup
#

Hehehe

delicate dove
#

ouch hehe

#

i kinda like dark mode, but i prefer my nodes to look more like the old ones.
never been a fan of that flat look myself hehe.

dusk obsidian
#

I need to buy that just for light mode

#

I love light mode on literally everything

delicate dove
#

you heathen :p

merry field
#

Needs a Windows 95 mode

thorny compass
#

nah, graphviz:
div (a, b) -> xor

stray vigil
sturdy hawk
oblique seal
#

@sturdy hawk Great work on fixing those bugs i put up! Sorry if I haven't written a review yet, sorta in the middle of my exams 😛

sturdy hawk
silent mesa
#

Hi. What are your thoughts between UDS vs SOA cloud maker in terms of clouds? It seems SOA has more varied look on the clouds but UDS has other features aside from the clouds?
May I know why we couldnt paint clouds on these products compared to the default 4.26 cloud system? Thank you

north stirrup
#

@silent mesa what's UDS/SOA

#

links would help 😄

silent mesa
#

Ultra dynamic sky and SOA cloud maker

eager kestrel
silent mesa
#

Thank you for the info
Yeah. UDS has a lot of features.
I was just tempted on how SOA shows their cloud version (which may probably be replicated with UDS with the right tweaks)

rapid shadow
#

@sturdy hawk Oh my god your update for Darker Nodes is awesome. Dude I frikkin love your plugin

real dust
#

Haven't used SOA, wouldn't recommend UDS (the non-volumetric version, at least) because it's not a particularly well-engineered system, nor is it particularly well-optimized

next badge
#

if some of the UDS heavy calculation is in c++,it would be a great system

#

in my opibion

silent mesa
#

Ow i see. I am currently using the volumetric clouds so far its ok for cinematic stuff. I have around 30 to 40 fps on ryzen 3700x and 1080 ti on 4k

#

So if only they make it a plugin it would be more optimized?

upper orbit
#

seriously, I kind of like white background

slender estuary
#

I am using UDS and so has conan exiles 😄

#

For any artist UDS the THE go to for weather and day and night systems, its straight forward gets done what you want from it (as artist at least).

sturdy hawk
thorny compass
modern perch
#

UDS' problem is that it's mashed together with no consideration for performance

#

so it's doing things like setting material instance properties every tick when it really doesn't need to

sturdy hawk
modern perch
#

it's not horrendous when you do it a bit, but like anything, it all adds up

#

a sky system shouldn't really need to tick in the first place anyway

next badge
#

i heavily modified UDS and the event tick code and the constructuion script one is heavy in BP

#

i recommend if anyone know c++ make sure to convert those two one in c++ or hybrid

modern perch
#

construction script is fine because it executes once at the beginning of the game

#

but yeah, it's tick is really heavy

silent mesa
modern perch
#

it could use a tick to do a timelapse, but it would be better to be getting the information from somewhere else

next badge
#

actually dayngith system must be on tick otherwise how it would know to update the location

modern perch
#

the sky actor itself shouldn't need to tick and could be entirely event driven

next badge
#

one way to optimise it is make soem sort of delay in the tick panel\

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i make mine delay every 2 seconds because my time a day is an hour

modern perch
#

I'd drive the entire sky system using a core 'game time' that lives somewhere and manages everything that relies on it

next badge
#

it shouldnt update as much

modern perch
#

only need one manager to tick in that case, and you can drive updates for dependents only when needed

next badge
#

a manager would be good too

silent mesa
#

Well i do hope the author sees the suggestions. 🙂
I bought it since it was on sale and its just easy to use, especially for cinematics hehe. I was going to buy trusky last yr hehe

next badge
#

yup it need a huge overhaul for performance

#

one thing that i like about truesky is the realism it have is far outrank UDS and any other competition out there

modern perch
#

Trusky is also very performance heavy and often has rendering conflicts with other UE4 systems 😦

next badge
#

but its a huge pain in the ass to use

#

^^

real dust
#

TrueSky is nightmare material

#

Project at work was using it when I got hired, pretty much first step for me when I started working there was to untie all our dependencies to it and replace it with our own solution 🙃

oak thistle
sturdy hawk
modern perch
#

the thing with video game performance is it's often very much a case of 'death by a thousand cuts' - sure that one system is a little heavy every tick, and by itself it doesn't really add that much - but it accumulates and adds up fast. If you're not being performance minded in everything you're using/making, suddenly you have 20,000 actors in your scene each contributing a little too much to performance and your game runs like ass

sturdy hawk
#

Yes, I understand 🙂

modern perch
#

FYI, setting material params can be expensive if you're doing it a lot

oak thistle
#

Indeed. But from my point of view, I'm more talking about code cleanliness and organization. Even if performance is irrelevant, doing something in tick vs in response to events is fundamentally different and there's specific reason to do one or the other. Something being in tick that doesn't need to be is either laziness, or lack of understanding.

modern perch
#

it's why things like parameter collections exist, to optimise the process if you need to affect many material instances simultaneously

silent mesa
#

Also why do these cloud products dont support the cloud painting from the default cloud system? Thank you

delicate dove
#

because its still fairly new

merry field
#

Before you put something on tick, always ask yourself: "could I put this anywhere else?"

delicate dove
#

"could I put this anywhere else?"
on ticktok

merry field
#

Have you folks discussing that sky system contacted the author / given reviews/questions?

#

"I put [a screenshot of] some update code on tiktok, but it never updates in-game!"

modern perch
#

can't review a product my account doesn't own ¯_(ツ)_/¯

#

no intention of contacting the author either, tbh

silent mesa
#

I will be giving a review soon. Wanted to include your suggestions but I may not be the best one to suggest it haha.

thorny compass
#

It's okay just say git gud
In the spirit of 95% of the reviews on the marketplace.

next badge
#

👍

thorny compass
#

jim, the marketplace author

#

kinda Chad, but with different flavour.

#

kryto = cool

royal warren
north stirrup
#

If you set parameters on a thousand materials, AFAIK, that's a thousand copy call (with all the API overhead that implies)

north stirrup
thorny compass
#

Really?

graceful arrow
#

Made by someone who has never had a cat before?

north stirrup
#

I think they look great

thorny compass
#

Do you have cats?

north stirrup
#

I used to 😛

graceful arrow
#

The animations are somewhat inaccurate. The basic model itself doesn't feel correct, I can't be bothered to do a deep dive into why that is though. For that price I'd expect the animations at least to be much better. The different skins don't equate to breeds either, as like dogs different breeds have different proportions/shapes etc.

thorny compass
#

That the brows in fairly expensive character. It's all fine until you go out from front-facing angle.

merry field
#

The eyes unnerve me

#

Cats don't normally have their eyes that open

#

They look like the Gowron of cats

hollow prairie
#

So we can throw in our market place links here and shamelessly self-promote our products? Nice. I guess.

Also what have yall been buying for the sale?

thorny compass
#

I learned to buy stuff I need now, or very soon. It feels like breaking from addiction.

#

Now, I have to work on my skills to detect better what packages are well made tho.

merry field
#

@hollow prairie You're not supposed to self-promote in this channel, that goes in #released

#

Feels like there's so many sales that one can always just wait for the next one

#

No point buying things until you need them

hollow prairie
#

Fair enough. Yea sales are frequent, and buying until need does work well.

silent mesa
rapid shadow
silent mesa
#

I am tempted to buy brushify medieval pack and cyperpunk city pack by KK. There are times I'd like to use BPs to drive level design. Close to the procedural stuff of houdini. But there are times these parameters are too much for me, so I settle down again to the more easy modular configuration.

split iron
#

I can't rearrange the order my screenshots appear in. It lets me do it, but when I save, they just change order

#

Holy crap, seriously?

#

Just going to delete the vast majority of screenshots then

#

That actually isn't acceptable

thorny compass
#

Write to market support. Doubt that ping is / should actually work.

delicate dove
#

Epic store link: https://www.unrealengine.com/marketplace/en-US/product/a341e12b4af0420aa7fdb0cd0443e9ff
The plugin extends the shading capabilities and does so without additional overhead. Plugin tools are easy to use and designed to create various stylized shadings such as Tool Shading, Flat Color Shading, Unlit with Shadows.

0:00 Entry
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▶ Play video
hasty nexus
#

remove the screenshots and add them back to match the wanted order

split iron
delicate dove
#

O_o

thorny compass
#

Not few, but still sounds usable. It all depends on the usage case 🤷‍♂️

delicate dove
#

if its in forward rendering thats normal amount

#

nothing wrong with forward rendering though

silent mesa
#

I should have bought electronic nodes when I was starting out, it relieves me of the mess I am doing with blueprints. hehe

snow reef
#

@delicate dove Sorry for the ping but I'm sure you've seen what I wrote in #released, it looks like this dude is trying to sell a version of Mass Effect 2's Kasumi Goto model on the marketplace for 35$. How can we report this to Epic for investigation ?

#

Somehow the model/textures are worse too

delicate dove
#

already on it

snow reef
#

Nice ty

real dust
#

In Forward rendering 450 really isn't much

#

I'd say it's pretty damn low for most purposes

#

Looks pretty impressive overall

raven ferry
snow reef
#

It really is

#

The model is somehow worse

raven ferry
#

I don't remember any other asset saying Original Design and the one that says isn't original

#

LOD5

snow reef
#

I'm just not sure how this got through, I assume there's an approval process

#

but I guess people can't know every model from every game ever released

raven ferry
#

yeah

snow reef
#

I almost wonder if there are others like this on the marketplace now

raven ferry
#

there was one from WARHAMMER

thorny compass
#

.. and helmets

raven ferry
#

the person actually created from scratch

snow reef
#

That's hilarious

raven ferry
#

yep

thorny compass
#

tbh, I'm not sure the design is copyrighted 🤔

#

So, if you recreate from zero, as inspiration, it might be okay.

raven ferry
#

this one someone said its stolen but since its still up, I don't think it is

thorny compass
#

Yeah, I remember that one. From some game these were, not sure what happened.

raven ferry
#

I saw the same asset in another store and it came before the new COD (which has a mask that looks alike)

#

yep

thorny compass
#

I know that one too. It is strikingly similar. However, it should be fine really.

raven ferry
#

looks AAA and not Indie (which is great)

thorny compass
#

... its even kinda sad

modern perch
hollow zephyr
#

the J12 mask is exactly the same down to the folds, as seen in cod Modern Warfare 😆

#

But the marketplace version seems to have some smoothing groups problems?

snow reef
#

ripped models usually don't retain smoothing groups

#

so that would make sense

graceful arrow
#

That one has similarities to some things, but definitely is not a copy.

#

indeed

merry field
eager kestrel
#

Just grabbed that. Love them freebies!

bronze moon
#

10 points that don't mean anything to whoever knows what town that asset kit is based off of

snow reef
#

that's some good looking bottles tbh

#

that was fast

bronze moon
#

DANG THAT WAS FAST

eager kestrel
#

I've actually been there multiple times, hehe

#

Now for them points?.... haha

bronze moon
#

congrats, you win nothing but pride

merry field
#

Even if one doesn't currently have a use for the modern buildings, statues of animals could be useful for anyone in any setting

eager kestrel
#

I've been using my character assets to make my own statues, hehe. Pose them, make static mesh, apply stone/metal material. Doing this, all my statues match the actual assets of the game.

delicate dove
#

hehe

idle mason
#

hey all

#

anyone know of anything on the marketplace that will hide elements of a level based on where the character is?

#

in this map, for a top-down shooter, I want to hide the ceiling and upper floor elements

#

thinking about it, I want to always hide the ceiling elements, but show the upper floors when someone moves up to them

eager kestrel
#

Would a universal monster animation blueprint plus melee/ranged AI system sell good? Might even include the collision test as well.

#

Humanoids are easy to animate since they can all share a skeleton, but monsters all have different skeletons, but I made an animation blueprint that works for different skeletons as long as they have similar animations, which pretty much all monster assets have (walk, run, some attacks, get hit, die, etc.).

eager kestrel
hasty nexus
#

@eager kestrel just put it on the MP. if it doesn't sell good you have nothing to loose. 🙂

sharp oak
#

can some one refer me to an author or asset packs for fantasy rpg, im creating a skyrim-ish game and looking for weapons and armor etc. i'm having a hard time finding what im looking for on market place right now. more so want to find assets less common

eager kestrel
eager kestrel
# sharp oak can some one refer me to an author or asset packs for fantasy rpg, im creating a...

Stuff like this? https://www.unrealengine.com/marketplace/en-US/product/rog-modular-medieval-armor-and-cloth
They also have robes and accessories. Only downside is, they are male only models. They did make them compatible with a few character customizer assets though. I hear they plan to also do female models at some time, but probably will be a separate asset.

Unreal Engine

112 items of modular armor & cloth (slots: head, chest, legs, feet) for low fantasy magical medieval.

#

Price may be high, but compared to other clothing assets, this is probably the most bang for your buck, especially while it is on sale.

sharp oak
#

@eager kestrel Thanks very much!!!!! appropriated

raven ferry
#

thx Mr Epic

queen cloud
#

Anybody know a good realistic archery pack?

eager kestrel
queen cloud
delicate dove
#

@marble heath we'd appreciate it if you read the #old-rules and dont randomly post mp content here.
next time please post new content in #released thanks :)

marble heath
#

@delicate dove sorry...

delicate dove
#

tis fine :)

eager kestrel
#

It isn't updated for latest engine, but you can always migrate them.

eager kestrel
#

Out of the nearly 16k assets on the marketplace, only 293 are animation assets and I see only 3 archer/bow packs.

dapper depot
opaque pumice
#

@dapper depot very frustrating - until epic does something I guess you could upload it for free to the marketplace to hopefully prevent them profiting from it..

dapper depot
#

@opaque pumice yeah, it really pushes the people away from making content for unreal. If what i do for free for the community will be uploaded as paid product by someone else, so whats the point of making it first place 😦

thorny compass
#

@dapper depot I saw you have opened your code, but as fully copyrighted project. That looks as troubles mostly. Maybe you need to relicense it under something else, or as suggested, on the MP for free, which automatically will change its license.

thorny compass
#

?

slender estuary
thorny compass
#

Aah... well, its a bit back, but if if that's all, its okay.

raven talon
#

How to sort by download?

real dust
#

Welcome to the marketplace's utter garbage QA. It's astounding how much they don't catch, especially considering the amount of good stuff they reject for dumb reasons

worn oyster
#

there really is no way to check unless the creator comes forward

viral crow
#

Yeah, I can imagine that's a tricky problem

worn oyster
#

you can use google images but thats about it

viral crow
#

This thing got removed pretty fast yesterday though

#

So it does seem like they act properly once they're aware

#

Are there adequate methods to report?

worn oyster
#

i would not see that char as stolen art, never played the game

viral crow
#

😄

#

But yeah

#

Things slip past, especially with the volume of things on the marketpalce

thorny compass
#

I have played it and still wouldn't notice.

#

Wonder what happens with the customers, guess they just burn with the money.

#

Not to mention the need to rework.

viral crow
#

At least, that's how I've seen it handled on other marketplaces

thorny compass
#

So Epic pays from their pockets?

viral crow
#

If they catch it fast enough, they can just refund the same money that was paid

#

Before it was paid out the author on the marketplace

#

I have no idea how they handle it afterwards, but it wouldn't surprise me if they just deduct it off future marketplace sales otherwise

#

If that person is even still allowed to sell other things

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I'd ban them all together if it were up to me, but CGTrader doesn't, for instance.

worn oyster
#

if u allow that, thats super sketchy

viral crow
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Yeah

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$$

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😛

worn oyster
#

unless he outsources the art he sells

viral crow
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Still responsible, though legal consequences/responsibility could perhaps be shifted with a contract between seller and creator. There's clauses for that.

worn oyster
#

like he could have been duped himself :p

modern perch
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when these things get pulled, Epic doesn't notify buyers and doesn't offer a refund unless one is requested

#

it's incredibly shit

worn oyster
#

i got a notify on my jetpack thingy i got for free 🙂

#

shazbot!

modern perch
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I did not

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I only knew it was pulled from people talking about it on here

worn oyster
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think i got an email, now im not 100% sure

modern perch
#

but yeah, I remember that one, anims pulled from Tribes Ascend

thorny compass
#

duh... there are currently like, what? 15k assets? With popularity increases and the cases of the bad apples.

silent mesa
#

Has anyone used this one?
https://www.unrealengine.com/marketplace/en-US/product/cloudscape-volumetric-cloud-library
I was planning to combine it with UDS. I am hoping it is a separate system since they can drag and drop individual volumetric clouds on the scene and modify them basically just like a mesh. Not sure if I get the logic of this one.

Unreal Engine

A collection of Volumetric Cloud assets, materials and blueprints

silent mesa
#

Hopefully. I am still asking both creators. I just want a lot of variation of volumetric clouds between the foreground and background, using UDS there seems to be parameters in changing the volumetric clouds but I still could see some repetition. The distant cloud effect on sky box helps. But I also wanted manual placement of clouds to break the repetition.
These volumetric clouds could also double as sort of a "fog" when placed near the ground. hehe

eager kestrel
# slender estuary that neck though 😄

Haha, yeah... some character models do that stuff (like how I feel about ALS shoulders when you change from using the default ALS_AnimMan to a human character). Check out Manny though. He looks great with those animations.

fossil barn
slender estuary
#

I own it but honestly havent used it in around halve a year 😄

eager kestrel
#

On the same note, these animation creators could be updating their animations to be perfectly compatible with certain marketplace assets, like how Atlant Games seller is making their clothing assets compatible with the most used character customizers.

fossil barn
#

"For the layered materials I could see you have rgb vertex blending option.
What about:
A) Texture mask blending
B) Procedural noise mask blending (preferably animatable, for example for growing ice)

I´ll use a lot of props without proper UVs, so triplanar mapping is a must.
Do you have triplanar mapping option only for albedo, or also the other map channels and proper normal map blending?

Does it also have fuzzy shading for moss/dust effects?

Last but not least...Does it come "only" with PDO Blending, or does it also have options for distance field blending or runtime virtual texture blending?
"

slender estuary
#

cant say but honestly

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if you are looking into powerfull systems

delicate dove
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its not worth the money imho

slender estuary
#

all that stuff is a bit on the border of being outdated

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since youll want to start working with the material layers

fossil barn
#

I´d be also willing to check out any other packs, I just haven´t found one ticking at least most of my requirement boxes.

slender estuary
#

and not that old and heavy to use or influence layering in material functions and materials 🙂

fossil barn
#

Like triplanar mapping.

#

Its als a bit of a general problem, when trying to build that stuff yourself and you keep running into outdated workflows that don´t fit together.

#

hence the idea to just buy one that works...:)

slender estuary
#

if you are just starting out i heavily implore you to check out material layers

fossil barn
#

I did, there are some cool tutorials by Ryan Mannings.
I simply don´t have the time to figure it all out myself.

slender estuary
#

but what you can do is grab functions

#

from those packs you mention

#

and just put those into material layer blends

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and then use the photoshop like layer system

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to stack whatever you need on top of each other

fossil barn
#

Yeah, that would be the alternative, if I can´t find one that "has it all".

#

So, what do you use nowadays?

#

Some proprietary stuff?

slender estuary
#

well i usually use one of many assets i bought and just take whatever i need from them and remaster for my use case

#

and with the new material layers i am building a library of blends that i then can just infinitly reuse

#

theres a pack on the mp with a ton of material functions you can just simply reuse

#

but i got it on sale

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soooo

#

its not that awesome if you can just look nearly any of those functions up on google 😄

#

unless its on sale of course haha

fossil barn
#

Hm, yeah, I´m thinking the lincoln hughes one is still more usable for me, if I just need to copy paste the stuff from materials into material layers instead, that seems like a lot less work then plugging in dozens of different material functions...

#

But thanks for the link, might be a good addition

thorny compass
#

Some of your MF should feel as layers. At least, I changed few times between layers and simple MFs. Layers are kinda annoying with all that blending requirements and sometimes its hard to optimize them.

silent mesa
# fossil barn Does anyone own the environment prop material by Lincoln Hughes and can answer s...

I got it before. It is a good material but too complex and not the one I needed. It has a global parameter that could change all materials in the scene. However, it was not ideal for my workflow.
I used this one, much easier for my workflow
https://www.unrealengine.com/marketplace/en-US/product/allinone-mastermaterial-gameoptimized

Unreal Engine

A MasterMaterial with more than 100 parameter. All the features have an ON/OFF switch. This means you can get a variety of performance from simple prop material to a complex shader.

fossil barn
#

Yeah, I looked into this one as well. It doesn´t have any triplanar mapping though, which is essential in my workflow:
Also there don´t seem to be any mesh blending options, like RVT or Distance field blending, which I also need.

#

Does it work with material layers?

slender estuary
#

as far as i know theres no pack yet that fully utilizes material layers in the new way

silent mesa
slender estuary
#

or i already wouldve bought it xD

silent mesa
#

Material layers meaning similar to landscape?

fossil barn
#

Also, optimization isn´t really my concern, as I´m working on a shortfilm...:)

fossil barn
silent mesa
#

Same here, more of shortfilm. I did ask for triplanar from the author hope he adds it. I am still busy with landscape atm. hehe

fossil barn
#

I´m guessing marketplace content is becoming more and more important, as more other industries and hobbyists are starting to use Unreal.

#

Opposed to game companies, who just build all their own assets anyways.

slender estuary
#

ah well thats a broad statement you are making there 😄

fossil barn
#

I love broad statements...:)

#

I was just wondering why there were only so few options of master materials.

#

But again, might just my background.

silent mesa
#

have you tried extile plus?

#

I use it for usual tiled materials but it also has features for organic objects

delicate dove
#

because master materials are really "personal" for each project, and generally the masters people give out/sell are overly complex to the point of uselessness, or are made by people who think adding all the options is a good thing.

slender estuary