#fab

1 messages ยท Page 115 of 1

north stirrup
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well

rapid ocean
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also saw those, but these ones dont really go in an as realistic direction as brushify

north stirrup
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I use them on my voxels, so it might not be the general use case lol

sinful rover
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yeah they're a bit too smooth for me

rapid ocean
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still waiting for 16bit alpha brush support :/

north stirrup
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๐Ÿ˜

crude quartz
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Is the asset generator something thats easy and good to use?

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I thought about it for random-generating resources like rocks and stuff

hoary ferry
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Havent really gotten sround to using it much yet, it seems good for assets, idk about rocks

eager kestrel
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It is easy to edit the generators it comes with, like alter shape, add materials, generate and then save it as a mesh. I haven't tried making a new generator yet though.

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My next test with it is to try having it auto generate random combinations of modular items from other assets.

hoary ferry
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@eager kestrel it seems like you really like procedural stuff ๐Ÿ˜‹

eager kestrel
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Indeed

hoary ferry
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Got any experience with houdini?

eager kestrel
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Nope, but I will have to look into it.

hoary ferry
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Its so cool, and the place for procgen

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It also has a bridge to ue4 ๐Ÿ˜

merry field
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The Marketplace just accepts everything these days

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Latest new release: someone has put a Warhammer 40,000 Space Marine model. No way that's legal, even if they modelled it themselves and didn't e.g. steal it from one of the licences games (maybe Deathwing?)

split iron
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I really want them to kill the free for month system, its harmful

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@shadow inlet @onyx flower I kind of want to make a real point about this. I think it is a serious issue.

DISCLAIMER: I'm using my product as an example; please don't mistake it for complaining, I made it knowing exactly what I was getting into and have no regrets. I also like ALS and have to use it as an example too, which means talking poorly about the product and the dev, but I mean no ill against either.

I made a locomotion system, it was ~200 hours of work. I sell it at a huge loss, but it's fine because I need a locomotion system for my own games. Epic bought out ALS making it free for the month. The dev abandoned future development and support (I think he had reasons other than getting paid out, such as real life health, which is fine but it's also a plausible scenario in general).

Without free for month, devs would have to choose between my system and ALS. My system offers many benefits over ALS. ALS works well for single player games with low character counts and some really nice features there. But they no longer have to pay for a locomotion system or make their own, they have one for free - which is the essence of the free for month system; accessibility to common systems. A noble but misplaced initiative.

The reason why this harms the ecosystem is because a product, regardless of benefits or potential superiority, is no longer commercially viable. Once an asset goes free for month similar assets that are potentially superior take a massive sales hit before they even exist and may never exist for this reason.

TL;DR: Making an asset free for users means that potentially superior alternatives are no longer commercially viable and either don't exist in the first place or the developer who likely invested more valuable work (in terms of time and/or experience) loses out, as does the community who either miss out completely or have a product with reduced community base.

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There is also the issue of consumers not buying products in hopes they go free for month, or buying them to later experience the loss of paying for a now free product. But that comes up a lot.

north stirrup
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Have you mailed your concern to the MP team directly? ๐Ÿ™‚

split iron
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I haven't, but I'm about to do that right now ๐Ÿ™‚

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I'd like to hear potential counter points first though, in case I've missed something

north stirrup
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Amanda and Victor are CM: for cases like this, all they can do is forward the message to the relevant Epic team

split iron
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Or even just to say "I've raised this issue within the slackers community and was met with agreement" or the likes

north stirrup
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I think in cases like that, it's best to just send a mail to the relevant team directly ๐Ÿ˜‰

split iron
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I do suppose so. But I've raised points then had someone make a counter-point I missed and agreed with, making mine moot. Haha.

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I like to leave that opportunity

north stirrup
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Sure - not arguing against the message at all

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Just with the mention of the epic team ๐Ÿ™‚

split iron
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True true

north stirrup
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My 2 cents on this: the free for the months has many downsides

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the one you mentioned, and the one discussed the other day where ppl are pushed not to purchase

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But I think for Epic the benefits largely outweigh these: attracting new ppl to Unreal & having a very good image on indie teams/new developers

split iron
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I can't really think of a good medium there

north stirrup
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yeah, same sadly

split iron
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I think Epic already have a lot going on in that regard

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The game jams were an amazing source of exactly that result

north stirrup
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Attracting indies?

split iron
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Yep

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The prizes are quite nice too

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And you can only participate by using UE4

north stirrup
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Sure

split iron
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I understand they want to expand those efforts, but there should be less destructive ways

north stirrup
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But I think free for the months have a huge impact - much larger than jams

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Can't remember where I saw this, but the number of ppl getting these free assets is like 80k

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that just doesn't compare to the .5 to 1k ppl doing jams

split iron
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True ๐Ÿ˜ฆ

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However... that doesn't mean even half those people care about the assets, they probably grab them just in case

north stirrup
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One could argue that when a pack is made free, similar assets should receive a compensation

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but that'd be an endless hole

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How do you define "similar", what compensation etc

split iron
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Esp. when you can't easily gauge the similarity of quality of the asset

north stirrup
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tbh, I wouldn't want to be the one picking free for the month assets

sinful rover
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can i ask what the product is

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i mighta missed it

eager kestrel
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I definitely didn't miss that one. Great asset. Thank you for your hard work @split iron

split iron
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I left it out intentionally because I wanted to make a point that didn't look like concealed advertising ๐Ÿ˜ฐ

sinful rover
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whats the solution though

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seems like a pretty tough cookie

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on the one hand it affects your sales, but on the other having something like that available for free brings a lot of people into the ecosphere

eager kestrel
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This one will auto-update daily.

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Will add a history at some point. For now, time to sleep.

north stirrup
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nice work!

dull rampart
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whoever fixed the marketplace loadtime, I ๐Ÿ’“ you

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@hoary ferry I finally made the passcode mechanic yesterday!

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marketplace feedback, add the hability to filter owned items

crude quartz
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Any must have assets this Sale?

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Pls ping me

dull rampart
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No, I mean, filter out.. when browsing the marketplace being able to filter out owned items

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Less load time, clearer and performant

stuck glade
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How on earth did this get approved for the marketplace?

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Warhammer 40k trademark content seemingly either ripped from another game or a fan-made thing, but that really should be removed asap.

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Oops sorry, scrolled up and saw this already mentioned

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Any word from epic about this?

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And to add to this, it would be great if we could get a report function for the marketplace items, not just comments. I can understand how it could be abused (people not getting refunds or products, etc. so reporting out of spite) but if the approval criteria is becoming lax enough to let this through we need other means of policing the content.

north stirrup
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The report function is to send a mail to the MP support ๐Ÿ™‚

modern perch
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well, most people don't know what that address is, since it isn't clearly listed anywhere obvious

north stirrup
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Fair enough

modern perch
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aye - I suspect a report button, with a form that lets you choose a complaint from a drop down wouldn't go amiss

quaint mica
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Anyone had issues where bought marketplace content doesnt want to download ?

Currently hitting the install to engine button, then click install, yet nothing happens D:

hoary ferry
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@dull rampart great!

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@split iron ALS is a great product, but it is also super recognizable. Its easy to pick out which games use it, which might hurt it aswell with its current free status. Just like unity for some reason puts their logo on the free version of their engine instead of the pro, and thus getting a reputation of "unity can only make crappy mobile games" so could ALS get a crappy rep due to "alls bad ue4 games have the same character" or whatever, atleast in it's unadjusted form ( side note, as an animator I'd def change some of the animations from ALS if you use it in a commercial product)

One thing ALS falls really short in in my opinion tho is replication. I would have integrated (and adjusted) it into my game long ago if it worked over the network, but it would take a fairly long time to program that in ourselfves. Idk anything about your system, but if its fully replicated, you have atleast one potential customer ๐Ÿ˜‹

acoustic gale
rain solstice
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@split iron You are a good example of the harm that free for the month can do; I'm probably a good example of the counterpoint.
I've been working on my game for about a year. When I got started, what was appealing to me was that I had an engine and lots of great marketplace assets available for free (both the permanently free stuff and the free for the month stuff), such that I could start making a game and perhaps finish it without spending anything. If I had to buy content, I wouldn't have started. But after about six months, I became sufficiently committed to/excited about my project that I don't hesitate to buy marketplace content when I see something that would improve my game. I just blew several hundred bucks yesterday getting stuff from the Spring sale, and I've probably spent over a grand on content so far. I will need more by the time I'm done with my game. Also, each month when I grab the free-for-the-month content, that brings me to the Marketplace, and while I'm there, I browse around to see if there's anything else for sale that catches my eye. I usually end up buying stuff for that reason too.
I don't discount your story, and I'm sure there are plenty of instances in which a person doesn't buy something because they got a free version instead. But I think there are far more stories in which someone who wasn't otherwise going to buy anything gets drawn into the game dev experience generally and into the Marketplace each month. If I were a betting man, I would bet that a significant chunk of any seller's sales are people who would not be doing this at all if Epic didn't make so much stuff free.

split iron
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That's a really good point @rain solstice - I can only take a guess here but if I was a betting man I'd say it's the lower priced assets that benefit from that, not the involved systems that had tons of work in them and a price point to match.

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Like, it's 150+ hours and lots of continued development and you'll invest so much time and/or money getting als to a lesser level

rain solstice
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@split iron That could be true. I didn't buy any complex systems, as I coded that part myself.

split iron
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I don't actually want to disrespect als either. It is a good asset, just with severe limitations and issues

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On a different topic, does anyone know any packs with really good animal animations

merry field
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Aren't the high cost assets generally geared more towards a different audience anyway?

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They're more for studios / professionals, rather than hobbyists?

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And those are the people who are likely to recognise the quality and value it

modern perch
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the problem with a fair amount of higher priced assets is that the quality isn't much better than the cheap ones

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don't get me wrong, there's some really good stuff on the marketplace

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but the price is not necessarily an indicator

candid rivet
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@split iron you don't have to say anything negative about ALS, you can take those types of comments as an opportunity to highlight the features and value of your system. someone who knows what you offer beyond ALS wouldn't make a comment like that

short tendon
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whats a reasonable price for this building system

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scrap mechanic type

winged spindle
hoary ferry
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@split iron Your system actually looks pretty good! ๐Ÿ‘€ Especially that it is completely replicated.
I wish you wouldnt move your camera so much in the trailer tho xD Very hard to judge the motion of the Character that way.

split iron
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@hoary ferry Will keep in mind for next trailer ๐Ÿ™‚

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I have some pretty big updates coming so a new one will be due soon

hoary ferry
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As animator I was trying to judge weather it needs custom animations, but that was pretty hard to judge without a static camera ๐Ÿ˜…

split iron
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I definitely think you should use custom animations, I had to hand keyframe those myself so that I can sell them. I'm not an animator ๐Ÿ™‚

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I'm glad that it at least seems ambiguous though ๐Ÿ˜‰

hoary ferry
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haha

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I'm really thingking about picking it up, I dont feel like spending all that time replicating ALS, plus you have some really nice features!!

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One thing I would miss from ALS tho is the basic climbing system, would one of those major updates include that? (just climbing up ledges)

split iron
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One thing I would miss from ALS tho is the basic climbing system, would one of those major updates include that? (just climbing up ledges)
@hoary ferry I plan to look into it once I polish the existing systems

hoary ferry
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Great ๐Ÿ™‚

split iron
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How can you verify if the person you're providing support to actually bought your asset btw

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I feel like we need some sort of API between MP and Discord

north stirrup
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@split iron I ask them to leave a review with a confirmation code :D

hoary ferry
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........ really? the MP doesnt have a system for that????

north stirrup
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Well you can ask by email the MP team :)

split iron
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@north stirrup I have quite a lot of people on my discord asking questions, it would be difficult to get them all to verify, but I'll think about doing it then adding a role for verified supporters

steel merlin
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I'm thinking of buying this because it would be great to have collection of shaders to drop into new projects, without opening and migrating from other projects.

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But I wonder if Epic plans to make Quxel Mixer into a full asset manager.

graceful arrow
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Mixer is a 3d paint program, so doubtful.

simple cave
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I hope the next months UE4 Free For The Month has some FPS stuff

graceful arrow
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I hope people appreciate it, no matter what it is ๐Ÿ™‚

simple cave
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I know I will as I am a game designer with a team (we are yet to make a game)

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and as I am the programmer and level designer that is way Assets are vital to me

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anyone know what it is next month and care to give a little spoiler?

graceful arrow
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it's always a surprise

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While creators may know they have been accepted, I don't think they are given dates?

simple cave
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that makes sense

rapid ocean
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what useful content would you all recommend buying while still on sale?

eager kestrel
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Spreadsheet has been updated to keep track of price and sales history. History is stored in the notes of the cell.

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If price goes up, it will be highlighted in red to alert everyone of price gougers.

north stirrup
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Nice!

safe stump
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If I'm US based and don't have an LLC yet who owns the rights to use the marketplace assets I purchase? If I later form an LLC for my game studio do the rights transfer or do I need to purchase the marketplace assets again? Also does anyone know the ToS for using Adobe stock photos in a game how this same concept applies to them?

steel merlin
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@graceful arrow oh,, I meant Bridge.

graceful arrow
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You'd be better asking in the Quixel discord, however they are tight lipped when it comes to any future plans so don't expect an answer that says much ๐Ÿ™‚

midnight gazelle
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are there any marketplace content creators from the UK here? I have a question.

merry field
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Better to ask the question straight away instead of asking to ask

midnight gazelle
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im trying to fill out the tax info section and im just confused how to fill it out according to UK.

safe stump
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I want to iterate that I'm US based.

eager kestrel
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Damn spreadsheet ran into an error while I slept. Server error on Google's part, and the script kept on going anyways, so all good. It already found someone who raised their price and someone who lowered their price.

eager kestrel
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Also looks like it successfully inserted an asset somewhere in the middle of the list. This only happens if an asset that was previously accepted gets removed and then is added back again later. I wasn't sure if it would be added as a new asset or claim its original spot, but had it setup to accept both.

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Gonna make it flag those assets too, since they may be iffy.

eager kestrel
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I did notice there are a lot of duplicate names as well. Would be so easy for Unreal to prevent that, but I guess confusion is the marketplace isn't a high priority, hehe.

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True, but I did find there to be like 4 or 5 named exactly "Furniture Pack". When does it become too many with the same name? Haha.

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It is a bit of math the old spreadsheet did.

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Takes star average and number of votes into account.

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So an asset with a 4 star rating but 200 votes will beat out an asset with a 5 star rating and only 1 vote.

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Sort by that to find the most popular assets, basically.

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Price history is in the notes of the cell you want to see the history.

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Highest and lowest price I can easily add.

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Only a few items have a history so far, since it only started scanning yesterday.

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Yeah, all the freebies tend to pop up there.

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You can always add a filter to remove any currently free items and then after I add lowest price, can also filter out any that have ever been free.

eager kestrel
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Nice, thanks for the pin @delicate dove. This spreadsheet is 100% controlled by google sheets, so hopefully it just runs forever even if I do end up stop adding to it later.

delicate dove
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hope so

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:) thanks for setting it up

eager kestrel
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No problem. With going on 12k assets, it was a necessity, hehe.

eager kestrel
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Found the asset that got removed by Unreal and then was re-accepted just today. No clue what was wrong with it, but it has been flagged in orange on the spreadsheet.

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Oh, didn't know that. Still worth it to flag those. All flags last for 7 days or less if it finds a change and updates to a new flag.

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Added in the lowest/highest for price and sale-price

merry field
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I suppose someone might pull an asset temporarily if they found a serious bug and are waiting for the update to go live

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PROTOFACTOR INC is the most prolific marketplace seller with 191 packs

eager kestrel
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I have been eyeballing some of those monster packs. Trying to do as much as I can with free 3D assets, but those look so good.

merry field
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The most expensive asset on the Marketplace is SoundToolkit

eager kestrel
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Must have impaled a king's face with his horn and just left the crown there.

merry field
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(Which sounds kind of cool actually)

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Most items on the Marketplace are Props (18.24%), followed by Characters (13.16%), Blueprints (12.21%), and Environments (11.27%)

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Textures are the least common with 1.74%

eager kestrel
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Textures being least common kind of makes sense since they will always be in packs. The day when a seller floods the market with individual textures for sales is when the spreadsheet breaks, haha.

merry field
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You generally can't sell individual props either, they are supposed to be in packs too

north stirrup
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@fickle basin I think I'm the 5 star asset with the most votes ๐Ÿ˜ฌ

turbid bramble
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good day friends
Anyone know how I can check If a person with X email buy or not my contact in the marketplace???

eager kestrel
rapid ocean
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when exactly will the sale end?

eager kestrel
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June 3rd

rapid ocean
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which time zone?

eager kestrel
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Not too sure on that, haha.

turbid bramble
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@eager kestrel tks

eager kestrel
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I thought the sale started at like 10am Eastern, so maybe ends the same time...

rapid ocean
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k, ty

eager kestrel
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Sale lasts now through June 3 at 11:59 PM EDT. Happy shopping!

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just found that in the blog

unreal eagle
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Wont the next free stuff drop on the 2nd ? Im hoping so as usual , I dont want to buy the stuff in my cart until I know it wont be free in a couple days. I wish they could resolve that conflict .

split iron
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Anyone had success with DMCA takedowns versus Cloud Flare?

stiff maple
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i removed it, sorry. i didnt know that

honest bobcat
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Anyone have experience using MoCap Online and Kubold character anims from the marketplace? Any feedback to go with one over the other?

safe stump
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If I'm US based and don't have an LLC yet who owns the rights to use the marketplace assets I purchase? If I later form an LLC for my game studio do the rights transfer or do I need to purchase the marketplace assets again? Also does anyone know the ToS for using Adobe stock photos in a game how this same concept applies to them?
@safe stump
Does anyone know?

merry field
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No one here is a lawyer, but I believe you would keep the rights, but other people on your team would be allowed to use the assets so long as they are working on a project with you

safe stump
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That's good, a lot of software ToS usually have special terms for stuff like team usage.

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Perhaps, but do you know if there's a ToS anywhere for marketplace specifically?

blazing goblet
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How does one put something up on the marketplace for free? Do you have to request it during the approval process?

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Hmm I have a code plugin up already and I don't remember being given free as an option

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Oh, I just checked and I can set my existing product to free. I guess the option is only made available once it's passed

eager kestrel
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Assets being set as inactive after the spreadsheet already scanned them was starting to mess up the script. Had to add even more checks to see if the item is being scanned or not. Slowed the scanning down quite a bit, but now it can automatically determine if an asset is no longer for sale.

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Now that the spreadsheet is semi-stable, time to go back to my original idea of combining all the searches into my own json file in which I can then add the price history to that file.

minor escarp
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the marketplace seller Audio Alchemist, while providing great music, has used false advertising on his bundle. The bundle only includes a selection of his individual packs, not the full packs, as advertised on the screencap I did https://gyazo.com/33b8698f5a3359776dc31020145ba740

clearly says "Packs inside this bundle"

I contacted him stating I'd like him to update his bundle or I'd need to contact the marketplace team for a refund. He just said "nope sorry" and updated his description. just a fyi https://gyazo.com/0be0d6a0de981bc4221d7d6999e698a7

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oh no thats not the problem, the list is longer below

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it's just that the individual packs listed aren't the full packs

silent mesa
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I want the master spline generator

minor escarp
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they are listed in the tracklist, but obviously if you write 'RPG Battles Pack is included' and you look at 'RPG Battles Pack' you'd expect the RPG Battles Pack to be in there lmao

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and not just half the songs

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marketplace ticket sent

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it's a shame. He has a lot of good music but I'm not willing to spend any money on someone who tries to scam his customers like this

zinc nimbus
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Looking forward to the free content for June 2020

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I hope there's some characters and free animations in there!

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Throw in a battle royale blue zone and some melee attacks ๐Ÿ™‚

graceful arrow
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is it just me or is there only 16 packs in his 17 pack bundle?

eager kestrel
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When a seller has a bundle, this is technically a separate asset, right? They have to combine all their stuff and then submit it?

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Just wondering what they use the "bundle" key for in the json file... Is there like some checkbox you select to indicate it is a bundle?

gaunt flicker
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there is zero designation for bundles

eager kestrel
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Not exactly sure how it is used in this context since it is a direct key under every asset.

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@gaunt flicker figures, haha.

gaunt flicker
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at most a seller might tag it

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but thats about it

eager kestrel
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Looks like they wanted to add functionality for bundles. Best practice would be for bundles to not even be their own asset and just an array for asset ids with a set price and/or discount.

gaunt flicker
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what are you

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a person of reason

eager kestrel
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I try... hehe

gaunt flicker
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I've been trying to bundle/add-on since like... years ago lmao

minor escarp
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marketplace support was quick, I already got the refund

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whew

north stirrup
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Marketplace team rocks

livid sedge
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@fickle basin seems a bit random?

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fractals, first person puzzle templates, asteroid system? these don't really make sense as a bundle

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it's like trying to sell someone a bicycle, a cat and a cake

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all in one

sinful rover
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its a great bundle for learning purposes

shy bloom
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Any idea about the processing time for new submitted products?

simple cave
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roughly how many hours till the Free For The Month is updated?

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sweet ty

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so the same time as the Free Game offer?

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just different day

silent mesa
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so excited hehe

simple cave
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same

brisk torrent
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What happened to free for the month? There were 10 assets, byt they deleted them

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but*

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I got only 2 of them

modern perch
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you missed them, the month is over

brisk torrent
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they just added them

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it was a laboratory, city low poly

modern perch
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oh, in that case the new ones aren't supposed to be up yet, heh

brisk torrent
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for like 2 or 3 minutes

modern perch
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but it would be today

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so check back later / tomorrow morning and it should be there

lofty zinc
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Free For The Month are up!

merry field
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Seems to be a new thing where they offer two packs per seller

brisk torrent
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ohh, like I said, 10 assets that month

merry field
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Also, useful link:

pliant forum
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Looks like 5 new assets and then all 5 assets from the Free monthly rotation back in Nov 2018?

merry field
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So it does. I own half of these already

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In each case, another asset by someone who had already had a free asset before

quaint mica
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Anyone who would know why my epic launcher refuses to download one of my plugins to 4.25 - when I click the install button ? Nothing literally happens :s.. its been like this for a few weeks - its supported by 4.25 - downloads to 4.24 just fine, and everything else downloads to 4.25 just fine as well just this one that doesnt want to download at all :/

zealous ibex
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^ I've had some plugin updates not quite update properly resulting in the issues you're describing. Make sure you fully restart your computer (shift+restart -> restart on Windows I believe) + you have enough storage space on all of your disks, and if after doing that it still won't download, your best bet is probably reaching out to the Marketplace team here: https://marketplacehelp.epicgames.com/ (maybe someone else has some more tips tho, but just putting this out there).

quaint mica
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thanks man

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Very much do have enough space, and have also properly restarted my PC (aka its been shut down completely and all that) - guess I'll try contact the marketplace team

hasty nexus
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had the same issue literally just few minutes ago got fixed. i sent an email to marketplace team and they fixed it

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also for 4.25

zinc nimbus
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Hot dang $500 worth of free content in the marketplace

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For the next sale though I really need some characters and animations

midnight gazelle
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didn't half the marketplace free content for this month release last year?

zinc nimbus
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I wish the marketplace could open content in a new window. The back button is slow and never goes back to the same spot that you were at.

unreal pike
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Hey ya'll. Anyone has any idea on how to download the marketplace content using linux??

zinc nimbus
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Does UE4 run on Ubuntu?

unreal pike
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yes it does

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I'm using ubuntu 18.04

zinc nimbus
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Running through Mono it seems

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If you can build the editor, can you build the launcher?

unreal pike
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I haven't seen any way of building the launcher

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Only solutions to building the editor exist

zinc nimbus
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You just need the launcher set as the start project and run

unreal pike
#

Just a minute as I check something

#

There isnt any launcher

#

in the folder installation

#

How do you set the laucher as the start project in linux?

toxic flame
hasty nexus
#

That's nice and all but from what i understand this is not the place to advertise your products

merry field
#

@zinc nimbus Just middle-click on the Markeplace items to open them in a new tab, the same as on any other site

#

(Assuming you're talking about the browser version and not the launcher)

#

Is it even possible to download Marketplace content on Linux? I kind of think it isn't?

#

Since you need the launcher and there's no Linux version of the launcher

#

I'd like to use Linux more, but the way I see it, UE4 is currently not really usable there. No launcher, and you have to compile each engine version yourself (which takes hours)

zinc nimbus
#

Yeah I was talking about in the launcher

merry field
#

I guess then - use the browser version ๐Ÿ™‚

toxic flame
#

That's nice and all but from what i understand this is not the place to advertise your products
@hasty nexus I may have misunderstood what the marketplace channel is for. What is it used for?

hasty nexus
#

read the topic

toxic flame
#

read the topic
@hasty nexus yep just did my bad

hasty nexus
#

you'll not attract buyers here. and people usually when they acknowledge their mistakes they fix them.

rain solstice
#

On free for the month: I know some of this was free before (not a bad thing), but overall, there's some really good free stuff this month. Very cool!

sinful rover
#

That's nice and all but from what i understand this is not the place to advertise your products
I guess a lot of people here didn't get the memo ๐Ÿ˜„

ebon leaf
#

Does the sale end tonight at midnight or tomorrow at midnight?

edgy sun
#

Serously what service puts an Asset (Sceince Labratory) on sale for 50% off and then make it FREE Durning the Sale???

eager kestrel
#

@ebon leaf Sale lasts now through June 3 at 11:59 PM EDT

ebon leaf
#

Through June 3? Meaning it ends tomorrow night and not tonight right?

eager kestrel
#

Yes, tomorrow.

ebon leaf
#

Woot! WOO HOO! ๐Ÿ˜„ Thanks ๐Ÿ™‚

full steeple
#

Is there anything in the spring sale that stands out to anyone? Scenes, characters, animations, tools?

torpid dove
#

is there a way to gift your marketplace product that you are currently selling to people? For example If I want to gift my product to a friend? Or do a free giveaway?

merry field
#

You can send them the zip I guess?
Otherwise you'd presumably have to contact Marketplace support and ask them to do it

full steeple
#

It looks like from the FAQ that you would need to contact marketplace support, I was going to say just have them get it and issue a refund, but not sure if that will take the product away from them, or if you have the choice for that

#

you could zip it up but then they won't get updates

#

I also wouldn't know the legalities of that, you aren't allowed to share plugins unless the receiver of the plugin is working on a relevant project that legally uses the plugin (e.g. team of 10 making a game, 1 user can share the plugin to the team and everyone can use it on that project only), but does this apply to your own plugin? definitely interested in knowing

queen coral
#

I can't add Military Character Dark to my first person shooter template

torpid dove
#

Thanks guys for the info. I thought I was missing something lol.

north stirrup
#

@full steeple , but does this apply to your own plugin? definitely interested in knowing it does not

#

you still own the full IP, you can do w/e you want with it

#

sell it on other marketplaces, or give it for free

jagged otter
#

has anyone tried Adventures inventory kit ? I am curious if its the best pack in terms of multi player and expasion. Most of the creators I managed to get a response from normally say no more than 16. if this is true , are there any that are designed/optomized for 30-50 ?

rapid ocean
#

Is there a way to download marketplace items into the DDC without selecting a specific project?

real dust
#

That's weird though, because I'd imagine inventories are kept track of per-player, and it shouldn't matter how many of them there are

#

At least, that's what I'd do if I was making a multiplayer-compatible inventory system ๐Ÿ˜›

#

Then again, there's plenty of people uploading stuff to the MP that have no idea what they're doing

eager kestrel
#

Exactly what I was thinking. Is there any reason other players need to know what another player has in their inventory?

real dust
#

@rapid ocean There isn't

jagged otter
#

depending on the pack you pick and the approach they took , will effect player count. Some have flat out told me they have tested , but wouldnt reccomend it for more than 14. Seems like the more features they have added , it could be even lower.

silent mesa
#

Hi does anybody have a list of assets that had been included as "free for the month" since the early years? Thank you

eager kestrel
#

@jagged otter Sounds like inefficient programming like @real dust was suggesting. Unless there is a specific reason, like maybe a shared inventory system, then most inventories systems should not be affected by multiplayer.

real dust
#

The amount of data that generally needs to be shared between players w.r.t. inventory systems is minimal. Only the server needs to know about everyone's inventory, generally speaking

#

Other than that, each player should only be maintaining their own inventory

eager kestrel
#

Maybe something like 5 players all open the same chest and player 1 moves an item, then you would want the server to let the other players know that item has moved and then it updates for them as well.

real dust
#

Makes me wonder if i.e. having more chests is also a limiting factor on player count in those cases then thinkfish

eager kestrel
#

Shouldn't really. The call can be made to only affect those that are currently viewing the chest.

real dust
#

So you'd think

eager kestrel
#

My guess is that they are using too many "get actors of class" calls.

#

Probably for something simple too, like player opens inventory, so let's find that player by cycling through all current players, haha.

jagged otter
#

I think for Kits they should need to specify max player counts. It weighs mostly on how well they optomized there asset in the end , so wouldnt they be the best to say ? ( as in untouched as sold max player count = ) this would be a lot more convienent. I doubt a lot of them would want to spend the money to test that though.

eager kestrel
#

@jagged otter the amount of info given about an asset is up to the seller. You can always post a question on the asset's page and wait for the seller to respond.

jagged otter
#

So has any one tested Adventurers inventory kit in paticular ? this one looks to be the best from my research , but Id feel much better about it hearing it from someone who got to test it out.

eager kestrel
#

Sellers should note their product's limitations, I agree, but looking at it from their point of view, it would decrease sales.

jagged otter
#

yes , but only reduce sale because then most would say " thats not enough people " so isnt it more misleading to have them think they can use it however they want when they are actually limited from the start ?

real dust
#

I'd suggest joining the creator's discord and asking there

#

You'll be more likely to find someone who's used it there

jagged otter
#

tried it , its pretty dead and no replys from the seller ,, in a tough spot.

real dust
#

Wouldn't bet my money on it then

#

It's not at all a cheap asset, and these kinds of systems are complex - especially so when networked

eager kestrel
#

Last day of sale too, I see your frustration for sure.

real dust
#

So I really wouldn't be comfortable working with a non-responsive seller on it

eager kestrel
#

I'm just reading the questions for that asset. Feels like the skyui discussion all over again.

jagged otter
#

Your right about that goosey . Ill take that into account. In the mean time do any of you have any reccomendations on something better than Adventurers invetory ?

real dust
#

Honestly, I'd recommend making your own

#

The odds that you'll be able to piece together a functioning multiplayer game from marketplace assets seem very slim to me

jagged otter
#

Well , I kind of want to use most of it as a template to merge with ACF

real dust
#

ACF?

jagged otter
#

yup that it

real dust
#

I just find this a very scary/questionable sales pitch

Easily create your own high end Action RPG with little to no coding, Multiplayer supported.

eager kestrel
#

ACF says it has "Items, Inventory, Crafting System & Modular Characters Support"

jagged otter
#

yeah i had my doubts , but got to take a peak at some of it via a friend. It does have some cool stuff , some issues though . This one the seller is very active , but gives a lot of mixed answers. In the end though he seems legit to me so far. Have gotten to ask him lots of questions , just havent decided to buy it just yet. Anyone else tried it already ?

eager kestrel
#

If ACF doesn't include an inventory system, then that is very misleading. One could make a blank project to sell claiming it has "support" for an infinite number of things.

jagged otter
#

yup Slash , thats one of the things he and I had a debate over. He is working on the documentation though and that will clear up a lot of things. the sale will be over by then though.

real dust
#

You'll, again, be a lot better off asking people on his Discord

#

They're a lot more likely to have bought and used the system than we are

eager kestrel
#

@jagged otter so basically everywhere they mention "support" on ACF, it means it doesn't include it, but it supports adding it yourself?

jagged otter
#

goosey you know I have Lol they had mixed opioions. I even got to sit through some of them working with it via discord screen sharing. I have some insight to what it has , just not all it has and what is and is not currently working.

real dust
#

Once again sounds like lots of red flags to me :v

eager kestrel
#

Nevermind, I see how this asset works.

#

That is why they call it "framework"

jagged otter
#

Not really slash , its framework in the form of plugins. For example it has a locomotion and other features built in.

eager kestrel
#

They are selling all the "modules" separately

jagged otter
#

yeah , right ^

eager kestrel
#

I see, and it looks like they don't even have the inventory module up for sale.

#

Or maybe that is the RPG system

jagged otter
#

its included in ACF. The only seperate module I know of right now is the quest system. He did say that will be sold seperately though. everything else like inventory should be included.

eager kestrel
#

I would stray away from that asset unless you want to continually dump money for its updates. They set it up so you don't get updates for free.

jagged otter
#

no he said you will get the updates for free ,and since its a plugin as long as you dont alter that code , you can simply just update.

eager kestrel
#

Ah it does mention what modules that system comes with. It includes the others he has for sale. I thought they were giving you the blank framework and making you buy everything individually. That'd be so shady.

jagged otter
#

Well , if I buy it we will know for sure lol but i still need a template to work from to speed things up a lot. So any reccomendations for a better kit ?

eager kestrel
#

Not really seeing other action rpg templates that are multiplayer.

#

Just another similar one I found, not sure of its quality.

merry field
#

Isn't an inventory just a list at the end of the day?

#

Items contained, possibly a position in the grid if it's a grid-based one

#

Even if you send the whole list around over the network, that shouldn't be fairly minimal and scale much higher than a few players?

jagged otter
#

my top three are Adveture kit , Nice and MSG .

#

@merry field Its more to do with functions that are loaded. For example I wanted status and inventory kit and it is designed in a certain way that puts a lot of strain on the system. He has said he reccomends it for coop and small multi player games.

#

on a unrelated note unreal 4.25 just got an update

eager kestrel
#

4.25.1?

merry field
#

I just want to know if they fixed the annoying error message every. single. time it starts up. But that's a bit off-topic for #fab

eager kestrel
#

Yay, it is 4.25.1

#

@jagged otter that adventure's inventory kit doesn't really seem to fit multiplayer games.

jagged otter
#

Why do you say that ?

eager kestrel
#

In multiplayer games, you usually want to be able to see the actual gameplay as you have any menu open.

#

Will your game include pvp?

jagged otter
#

yes but iplanned to change that

eager kestrel
graceful arrow
#

Isn't that one dead

eager kestrel
#

4.25 supported

graceful arrow
#

ahh, no I'm thinking of the one that was given away a couple of months back

#

Similar names

jagged otter
#

My issue with those is they arent very good for controllers. Most of them dont even offer it. Thats one of adventurers kits highlights. But thew seller not responding has me really questioning this one now.

karmic stag
#

Is it possible to allow friends to use assets I bought on my account? Like allow them to use it without having them on my acc?

candid rivet
#

only if you are all working on the same project with them

#

as i understand it

eager kestrel
#

@karmic stag You can technically give it away to anyone you want because, well, no one will ever know that you weren't actually a part of the project team except for you and the team. Should you give it away? No.

#

IMHO, anyone who actually has to use an asset that was paid for, should have also bought the asset. This is like software licenses. A company will purchase bulk licenses for software if they know that many of their employees will use this software.

#

This now gets tricky though. You buy a 3D model asset and should your programmer have to pay for it too?

#

Hence the reasoning we try to stick to the per user per project system.

north stirrup
#

I wouldn't say morality - it's truly illegal to do so

eager kestrel
#

Law is based on morality though, haha

#

Based on general consensus of morales

north stirrup
#

When you say "this is more of a morality issue", I hear "feel free to share it for free, nothing bad will happen to you"

#

Saying stuff like that will only entice people do to the wrong thing

eager kestrel
#

You're right, that sounds bad. Removed that part.

#

I didn't mean for it to be taken in that context, but I can see how it will.

worn oyster
#

i assume its the same project so its allright

north stirrup
worn oyster
#

when in doubt ask the creator, he has all the power

#

altho he agreed to the terms so doesnt have all the power :p

north stirrup
#

Actually we do ๐Ÿ˜›

worn oyster
#

you cant undoo the terms right?

north stirrup
#

The terms leave us full control over our IP

worn oyster
#

you can tell pubg too pull the assets they bought?

#

thats really iffy

eager kestrel
#

That answer is so vague though, which is why I tried to explain more in depth. There is a technicality yet again. Who is to say that I can't invite an infinite number of people to join my "organization"?

north stirrup
#

No, that you can't @worn oyster

worn oyster
#

ha u gave up full power

north stirrup
#

hehe indeed

worn oyster
#

but u can print Tshirts with the pubg tree and sell em

#

also i can buy that pubg tree pack and make tshirts?

north stirrup
#

@eager kestrel That's a good question

#

Regardless of any references Epic may make outside this Agreement to purchasing or selling Paid Content, Paid Content is licensed, not sold, to you under the License.

#

I believe this means Epic is allowed to forbid you to use the asset any longer if you break some terms, at Epic's discretion

worn oyster
#

hmm pubG came pretty close too C

edgy sun
#

well it makes sense, nothing is stopping the buyer from extracting the assets and give them away for free

#

so Epic would of course add this policy to hopefully prevent people from doing something like that

eager kestrel
#

Tracing it back to any individual will be difficult if the user in question was semi-intelligent.

worn oyster
#

terms are made to keep u out if trouble ๐Ÿ˜›

eager kestrel
#

Made to keep 99% at bay

edgy sun
#

yeah its not gonna stop some people, but more people are willing to not take the risk

north stirrup
#

Anyways, point is @eager kestrel : we already got enough ppl releasing our assets for free online, please don't tempt any other ๐Ÿ™‚

eager kestrel
#

I hope I didn't, but I just assume that is why people keep asking that question. Seems like they are already on that train of thought.

worn oyster
#

@north stirrup u top rated on the piratebay? ๐Ÿ˜›

north stirrup
#

I think when someone asks "Can I share with my team", it's best to just link them to the official FAQ ๐Ÿ™‚

eager kestrel
#

True, I will just do that from now on.

worn oyster
#

yea skip the terms go to faq ๐Ÿ˜›

#

terms are not made for actual human beings

eager kestrel
#

Yeah, because the reason terms keep 99% at bay is because 99% can't understand them

#

Ugh, the spreadsheet added over 1000 duplicates. Finished cleaning it up and hopefully fixed that.

worn oyster
#

hey its the 2nd time that dragon is free for the month

#

thats a thing now?

#

polygon city aswell

#

also have the watermill

#

adv magic

#

damn that farm animal pack looks decent tho

#

the pig is also in his other animal pack perm free

#

damn his stuff is dope

#

MONSTER: DRACKMAHRE

#

that pack lol

#

damn 10 pages of creature packs

#

what a machine

real dust
#

If you're going to get one, pick the one with the most responsive/considerate Dec @jagged otter

#

That said, if both options seem sub-optimal, I'd good off and just take some time to think. Sales are common enough, and I'd rather get a good product without a discount than a crappy one at 50% off

rapid ocean
#

any tips for cheap general-use content i could pick up while still on sale?

eager kestrel
#

Some others I can't think of at the moment. These are some good general use assets though.

rapid ocean
#

they look pretty good, thank you ^^

eager kestrel
#

I picked up a human/zombie character customizer earlier when it was on sale, but sadly it no longer is.

#

Another good one. Can be used for more than just FPS.

rapid ocean
#

can you provide a link to the character customzier?

eager kestrel
rapid ocean
#

ty

eager kestrel
#

This one has been fairly easy to customize even further as well. I have been able to add more morphs to the face for expressions as well as add limb deformities and whatever else you can think of. I am by no means good at 3D modeling, but been using mudbox to add quick morphs. Hardest part was learning how to properly re-import.

merry field
#

Since you're talking about character customisers, isn't the main problem with them that the characters usually only have a small number of clothing items, making them only useful for certain types of characters?

#

Or do they try to make it easy for people to add their own clothing?

#

Humans... realistic humans generally look about the same everywhere, but the outfits vary a lot between, say, a fantasy game, modern game, sci-fi game

wispy ember
#

I made a tool to help me find deals on the marketplace during the sale, figured it would be good to share. It adds a bit of extra filtering that the normal store doesn't have, like reviews and ratings. Its a work in progress so expect some bugs
https://puttputt.github.io/uemarketplace-browser/

#

Wanted to get this out there before the sale is over!

jagged otter
#

If thre is a seller here i would like to ask you a question privately if possible. Just dm if you can. Thanks

eager kestrel
#

@merry field sorry for the late reply. The 2 customizers I have worked with were both very easy to add in more clothing. As long as it is built for the base mesh of the customizer, then when mesh morphs, the clothing morphs along with it.

#

@wispy ember What currency are the prices set for?

ebon leaf
#

I'm torn between Kubold's pistol and rifle sets and Mocap Online's pistol and rifle sets. I think Mocap's sets are overpriced but I really like the animations. I have ALS 4, and I actually like the animations from that but my god that whole system can be such a pain to work with lol. I also am thinking of getting Dungeon Architect, but I don't know how useful it will be for non custom environments. CHOICES!!!!!11111 LOL

eager kestrel
#

@ebon leaf for Dungeon Architect, I think you meant custom instead of non-custom since it is a pro at making any non-custom procedurally generated map. You can then go in and customize it of course and the better your knowledge of Dungeon Architect, you can even get it to generate a level very close to what you were planning to build. It is really good for giving you a head-start on your level building.

ebon leaf
#

Lmao yea I did mean custom. Oops.

eager kestrel
#

I use it only for generating the basic level even though it does include logic for certain types of rooms. I set all that up using another asset instead.

#

Have only had it since the beginning of the sale, so obviously it isn't fairly difficult to learn either.

ebon leaf
#

I'm pretty sure I could extend it and make it pull off even more amazing feats. GOD I wish I had like 500 bux play money LOL

eager kestrel
#

My corona stimulus check is what became the budget for my game. ๐Ÿ˜

tough copper
#

quarandeveloping

#

quaranveloping?

eager kestrel
#

^ copyrighted! Now pay up! hehe

#

@wispy ember looks like you had to cut out the fat on those marketplace json files to build one large one too. I've been trying to keep it all and even add a price history to it, but I keep running into limitations.

#

Gonna throw it all in a db next and just make my own custom requests to finally get back the actual info I need to use.

ebon leaf
#

Lol

eager kestrel
#

@ebon leaf for animations, have you looked at mixamo.com and then retargeting the animations to ue4 mannequin?

wispy ember
#

@eager kestrel itโ€™s in Canadian dollars. Looks like the API inferred my locale from the ip or something

merry field
#

That's cool. I guess there'd be some awkwardness if you are hiring an artist to make the clothes/accessories/props, you'd have to provide them with the base mesh somehow

wispy ember
#

@eager kestrel Thatโ€™s awesome. Yeah I think Iโ€™m going to do a nightly fetch. Am considering putting it in a nosql or graphql format. Itโ€™s a lot of data haha

eager kestrel
#

@merry field you can also use items not built for the base mesh, but you may need to scale it so the base mesh doesn't show through.

merry field
#

I would have thought that you'd generally cull the parts underneath

#

Since they're polies/textures that aren't ever visible

eager kestrel
#

That is if the clothing is over the base mesh at all times, hehe

merry field
#

True!

#

Either way, interesting, probably worth it for small developers who can't afford to hire an artist to make a lot of custom characters

eager kestrel
#

I had some issues where the original clothing mesh was too small for the character so their feet were sticking through the shoes, in this case.

#

Scaling up the shoes was all I needed, looked a bit odd at the ankles, but was better than feet too big for their shoes.

merry field
#

I remember that happening any time I'd messed with character software in the past, things like MakeHuman for example

jagged otter
ebon leaf
#

@split iron Btw which assets are your on the MP?

silent mesa
#

hi anyone using smart spline generator? how is it?

ebon leaf
split iron
ebon leaf
#

@split iron Thx for the link ;p

jagged otter
#

I just checked that MoveIt out yesterday. My buddy actually bought it but I still havent decided on that yet because of ACF . Would have been moveit had I not LOL on a unrelated note @split iron can i ask you something ?

odd lantern
#

Hello, could anyone share some knowledge on how to use the subculture guy asset to set up a character customisation screen for the start of the game?

split iron
#

I just checked that MoveIt out yesterday. My buddy actually bought it but I still havent decided on that yet because of ACF . Would have been moveit had I not LOL on a unrelated note @split iron can i ask you something ?
@jagged otter What did you want to ask?

next badge
#

hey yall i wanna ask have any of you guys use dungeon architect?im planning to buy it for my procedural dungeon solution.how is the experience when u use it and how are the workflow on creation dungeons/or basicly any procedural level

#

im planning to use it for procedural dungeon for my game each world will have procedural dungeon and have procedural content in them

hollow mango
#

Hey guys. I'm looking for a go-to medieval castle pack; can anyone recommend me a good one? I already got the "Big Castle and Cathedral" pack from Just Dmitry, but seems he's done with working on it and it has some lacking features.

jagged otter
#

are there any active market place sellers here today ?

merry field
#

Usually a few around

jagged otter
#

I just hope to find one that can answer a quick question relating to the marketplace. I also cannot find any information on the matter anywhere. Maybe I will get lucky today and one shows up , so far i havent been able to find one.

mint jay
#

@jagged otter ask me

merry field
#

No one is going to show up and answer a question if you don't ask it?

raven ferry
#

released content goes into #released as the topic says

eager kestrel
#

Totally worth the price....??? lol

#

Going from $10 to $1500 is pretty ambitious.

eternal whale
#

Give me โŒ 2๏ธโƒฃ

north stirrup
#

omg

#

probably a mistake

modern perch
#

that's got to be a mistake, surely

#

$15.00, not $1500

raven ferry
#

he stated in a comment "working on a new update by the way. adding support for UE v4.17+ and making it much easier to set up in addition to a small performance boost." probably he/she wants people to see it but not buy until the update

#

in marketplace time thats only six days until some dev updates one plugin

#

right now it doesnt support v4.17

#

hahaha omg no

#

I don't have any problem updating plugins myself. In fact I think this is one of the most annoying things that sellers have to deal

modern perch
#

brb, gonna make 3d mouse cursor pro and sell it for $1000

real dust
#

What kind of licensing does one need to do for a game?

#

You mean DRM?

#

That ^

#

To answer the question nevertheless, UE4 has nothing in place for this, you'd have to look into Steam DRM, or third-party anti-tamper solutions. The latter is what most AAA companies currently do.

merry field
#

It's also generally not worth it

real dust
#

Agreed, but that's such a separate rabbit hole I thought I'd not get into that xD

void onyx
#

Hey guys, I have purchased some marketplace assets and have the folder of the assets on my project. So when I try to move the assets to another folder all works fine, but it seems that the folder of the marketplace assets can't be deleted, any idea?

modern perch
#

how are you moving things?

void onyx
#

@modern perch Mhh when I change the name of the folder it automatically appears a new folder with the old folder of the marketplace assets

modern perch
#

yes, but how are you doing this? I assume in the editor?

void onyx
#

Yeah in the editor @modern perch

modern perch
#

then you probably still have redirectors

simple cave
#

are there any free alien related assets on UE4?

pastel slate
#

Has anyone tried that new dynamic volumetric Sky?

quasi grotto
#

though of day:
I'd love "pinned tabs" in Unreal, like in browser, but it would load its content only if selected it

someone, please make
I'll pay ๐Ÿ˜„

odd socket
#

Guys, how frequently sales reports are updated in publisher portal? Is that that info updated realtime or not?

sharp marten
#

Hi, is there anything available for simplifying cloud saves for MP games using steam lobbies? preferably using steam only..

drowsy jasper
short lance
#

Does epic ever buyout any marketplace assets to implement them into the engine?

north stirrup
#

very very very rarely it might happen - but they'd stay as plugins

short lance
#

Ah saw a nice asset search plugin that you could migrate individual meshes into the project without having it in another project already. Figured that seemed like something that should already be in the engine.

ebon leaf
#

Hey guys I was wondering. If you buy a pack on the marketplace and the developer is knowingly ignoring bugs and is unwilling to update and fix anything and also doesn't support the asset at all is that grounds for a refund?

north stirrup
#

@ebon leaf Contact the marketplace support

#

it's solved on a case by case basis

agile falcon
limber thunder
#

I just noticed, I have sold two items with base price from the spring sale, but 3-4 days after it ended. Do you know what that means?

raven ferry
#

in Brazil they have something called Boleto, you can go through the purchase and you will be given a Boleto (some numbers to pay in the bank) and you have 4 days to pay if you want

#

if someone generated a Boleto on June 3 (last day of spring sale), that person can pay up until tomorrow and it will receive the asset (with sale price) on tuesday

limber thunder
#

it makes sense, thanks guys!

subtle mason
#

Hello everyone , Happily I would like to share my first Unreal Engine 4 Marketplace product with you.

https://www.youtube.com/watch?v=wdNk37h_itU&t=36s

please let me know what do you think about it ๐Ÿ˜„

here is a link to check it on the Marketplace :
https://www.unrealengine.com/marketplace/en-US/product/modular-warehouse-pack

High Quality Easy to use Modular Warehouse pack , Simple Blueprints allow you to create your own custom and fully functional warehouse.

Download it from here :
https://www.unrealengine.com/marketplace/en-US/product/modular-warehouse-pack

โ–ถ Play video
harsh vortex
#

When you update an asset does it automatically update each project that asset is already being used in?

merry field
#

@harsh vortex No

#

You need to manually re-add the new version

#

@subtle mason Marketplace releases go in #released, not here

odd socket
#

Guy, did you see more or less sales of particular asset on saturday and sunday? Maybe average the same sales amount?

merry field
#

Do you mean Saturdays and Sundays in general, or this past weekend in particular?

mellow hull
#

Do all asset "free" and "paid" packs follow the same licensing agreement for their use?

real dust
#

Unless stated otherwise, yes

#

Epic's own free assets, such as the Paragon and Megascansexamples, are exceptions, as they are licensed only for use within UE4

odd socket
#

Do you mean Saturdays and Sundays in general, or this past weekend in particular?
@merry field this weekend and weekends in general

merry field
#

I've never noticed any difference, but I'm only "small fry"

eager kestrel
#

Unreal Engine Marketplace API spreadsheet has been updated to version 2. It now scans all assets every 10 mins or so and stores all the information in a mysql database. From there, I made my own API to request information from the db in json format for easy parsing into the spreadsheet. Spreadsheet can now update 1500+ assets every 5 mins (up from ~150 assets/5min). DB includes the following tables: assets, prices, sellers, images. If you would like access to the API (mysql db hosted on a godaddy shared server so not too many people can use it), please DM me.

#

Oh, can also get 1000 assets at a time instead of 100, as long as it is requesting limited information (not using "SELECT *" or "select=all" in the API)

eager kestrel
#

Yeah, that can easily be done. It is in order from oldest to newest by default. This is to guarantee the order on the spreadsheet matches the order in the db for easy comparisons.

split iron
#

I'm having an issue with marketplace support making an unreasonable and frankly stupid demand of me, and don't know who to contact

#

I need to go over their heads to someone with a clue

#

Who can tell them why they're being dumb and to stop it

#

It's actually super vexing

#

They're telling me to remove all demo features from my locomotion plugin, or from the video and demo project, which exist to show the supported locomotion systems that it supports as well as provide as example in the content folder of how to actually hook it up, or to add replication to these systems (which absolutely no one reasonably wants and just causes unnecessary bandwidth consumption because you'd hook this into your own gameplay systems, there's no generic solution here and has nothing to do with replication)

#

They're basically unqualified

raven ferry
#

Are you saying that Epic is asking or a buyer?

split iron
#

And they're not making the same demands of people on the marketplace

#

Are you saying that Epic is asking or a buyer?
@raven ferry a single toxic buyer was extremely angry in the support discord that my locomotion plugin doesn't replicate weapon switching because I demonstrated that my locomotion plugin made for multiplayer games handles weapon poses and for some reason thought the locomotion plugin should have a full replicated weapon switching system

#

And for whatever reason epic agrees with him

raven ferry
#

ahhhh

split iron
#

And it's frankly unacceptable to demand this of me

raven ferry
#

yours is called MoveIt! right?

split iron
#

It would just get in the way of people integrating their own gameplay systems and cause unnecessary bandwidth consumption

#

Yes

raven ferry
#

whaaaaat

#

it already has some replicated stuff

split iron
#

All of the core system is replicated

#

But they're telling me I can't show it handles weapon poses because that requires switching weapons

#

Which isn't something a locomotion system has any business replicating

#

Just wait until they realize changing game modes isn't replicated too lol. They can't understand these things are triggered by gameplay mechanics and I specifically don't waste bandwidth

raven ferry
#

well, that's weird for Epic asking for it, not for customers

split iron
#

Unless they want me to do what most "network replicated" assets do and set every single property to replicated to the point it can't perform because they have no problem with those assets

#

Like survival game kit claims to have network replication but the moment you introduce latency it will desync to high heaven

#

But they aren't hassling them

raven ferry
#

well, do whats easier for you, just edit out of your video. maybe put a big *๏ธโƒฃ DEMONSTRATION ONLY NOT INCLUDED YADDA YADDA *๏ธโƒฃ

split iron
#

They even managed to make crouching desync

#

Which is already predicted out of the box

#

Editing a video is work though, I have to make changes, render it, upload it, update links. Got enough to do than to appease stupidity

#

Like legitimate support requests and version 2

raven ferry
#

yeah that sucks =/

split iron
#

I told them:

It is showing that the locomotion system properly handles weapon poses. The fact it is a locomotion system inherently implies that it would not include weapon switching system as they have nothing to do with each other.

If they can't see that I'm ignoring them

raven ferry
#

I've seen people loosing their minds over stuff in Overview map

split iron
#

Yeah but for epic to do it is just ludicrous

#

Made me realize that the mp support have no business doing the job they're doing

raven ferry
#

you put something just to look cool in an Overview map of a 3D Asset and people will ask you to extend the interaction system and make it multiplayer

split iron
#

Should I have a star wars intro playing overlay throughout the entire video with disclaimers just in case

candid rivet
#

well, perhaps they misunderstand or perhaps you misunderstand what they mean...perhaps that person misrepresented the situation to them. whatever the case jumping to automatic conclusion of stupidity or malice on part of epic i don't think is justified.

#

it's understandable you're upset about it, but just work through it with them

split iron
#

I've already gone through the process

#

They doubled down

#

There's nothing automatic about my conclusion

#

I'll put some disclaimer on the market place page then ignore any further emails they send

#

It's wrong of them to have double standards too

#

99% (legitimately don't know if exaggerating) of "network replicated" assets aren't made properly and most fall apart with latency

#

Why are they still allowed to sell

#

Any non c++ asset that affects character movement could automatically be removed because it's literally impossible to do character movement without prediction which is c++ only so they're all advertising falsely

#

And they don't have disclaimers that they heavily desync with latency

#

That includes many assets provided through free for month

merry field
#

Epic support are very .... variable

graceful arrow
#

rolls d20 .. 1 = Fail.

split iron
#

Also umm... Epic? It ended today not June 29, which I told all my customers is how long the showcase would last for (and sale)

#

This is just straight up unprofessional

split iron
#

I can't get them to remove a question posted akin to a review from someone who has never owned my plugin either

#

Wtf are they doing

agile shadow
#

@split iron Showcases last for two weeks. So it was a mistake on their part when giving you the june 29th date

split iron
#

Pretty grave mistake ๐Ÿ˜ฆ

#

Built deadlines, plans, announced them, etc.. around the date

#

Then wake up to people messaging me asking why the sale ended

agile shadow
#

ah well what can you do

split iron
#

I emailed Epic but not expecting anything at this point

olive grotto
#

Hey this is strange. I emailed epic after my BP/Particle submission failed marketplace audio specifications, ( I did not submit any audio files. ) :o

It seems they have doubled down on their requests for change. Any idea what is causing this?

twin star
#

Was there a really good UE4 atmosphere/cloud plugin on the marketplace recently? Can't find it

next badge
#

hey guys im planning to sell on the marketplace by publishing tools i developed for my own project

#

do any of u guys have a quick guide on how to get started?

olive grotto
#

@fickle basin Thanks yeah it should be very straight forward :\ It's a very simple $5 pack, no sound assets or references in blueprints, no hidden files in the ZIP. Only meshes, materials, particles, and blueprints.

Not sure what else I can do to track down this issue.

eager kestrel
#

That the one you were looking for? Looks like the newest atmosphere/cloud asset.

real dust
#

^Full disclosure, the person posting this link is the creator

wicked cargo
#

@twin star
TrueSky is still around and kicking (Full Disclosure.. I'm not working for them, but I used their product before for a student project a few years back. They even provided us with a "learning" license back then even though they officially didn't exist. They are nice guys and even responded to stupid me (back then) seriously and fast.

real dust
#

Would not recommend TrueSky for production. It's very costly (performance-wise) and it's got lots and lots of caveats. It's about as far from plug-and-play "does what it says on the tin" as you'll get.

merry field
#

Second clouds look much better to me from the preview video

wet harbor
#

I'm putting this in a game, and part of the charm of it are these big lush green trees. This is in Central Brazil so they're in the tropics... Can someone pls recommend a tree pack that has trees similar to these?

left bear
#

@wet harbor You can check SpeedTree Library if you find nothing in the Unreal Marketplace

wet harbor
#

wow those are great

split iron
#

Would not recommend TrueSky for production. It's very costly (performance-wise) and it's got lots and lots of caveats. It's about as far from plug-and-play "does what it says on the tin" as you'll get.
@real dust I've heard that same thing said in many places and had clients conclude the same, however I've never worked with it directly - nor would I want to from what I've heard. Personally I do not think it looks adequate.

graceful arrow
modern perch
#

"this package consists of very advanced mathematical formulas"

queen temple
#

...with that price tag ill just use very basic formulas thanks....

#

I can think of atleast 30 different assets i could buy with that which would add far more to a game than a "3d mouse"...

agile shadow
#

Does it matter though? It's their product in the end and if they want to charge 1 million dollars for it, there is nothing wrong with that

#

Nobody is forced to buy it

modern perch
#

They are entitled to charge what they want, and people are entitled to mock their prices

graceful arrow
#

I wasn't mocking it per se, but the response they gave is bizarre. They basically described every single asset on the Marketplace.

merry field
#

Well, making complex mathematical formulae in Blueprints is a pain

real dust
#

There's a math-expressions node

#

People tend to forget that exists

merry field
#

True

#

It still tends to end up as a tangle if you're not careful, just because Blueprints is so much less terse than code

real dust
#

Absolutely

merry field
#

I mostly like Blueprints' way of doing things, but specifically with formulae it gets argh

silent mesa
#

Hey guys, when selling UE4 assets, should I make LODs for the assets or just let UE4 autogenerate it? Which is better? I am not sure if the auto LODs for 4.25 are quite good, specially if I am selling stuff. Thank you

tepid loom
#

Hey guys, when selling UE4 assets, should I make LODs for the assets or just let UE4 autogenerate it? Which is better? I am not sure if the auto LODs for 4.25 are quite good, specially if I am selling stuff. Thank you
@silent mesa You can use autogenerated LODs with some manual tweaks.

tepid loom
#

@tepid loom Please read the topic of this channel.
Your asset pack goes into #released. If everyone starts marketing their assets here it will get crowded.
@fickle basin ok, sorry, ๐Ÿ™‚

leaden jasper
#

Hi guys, just released my stuff, how accurate is sales stats per day? I mean is it really updating every day or there is some kind of lag? In my case I have 1 item sold, but several people told theyโ€™ve bought the asset actually

#

Gotcha, thank you

blazing harbor
#

@leaden jasper enjoy the first day or two of release.. so much hits the mp now... your asset will fall into the abyss in no time.

leaden jasper
#

Huh, thatโ€™s sad

shy bloom
#

Hello Guys,
I'm playing a ping-pong with the marketplace support for three weeks and just wasting my and their time!
I've submitted a new plugin and I don't have any errors in compiling or packaging the plugin but each time I re-submit my plugin they can found an error!
Is there any special compile settings for plugins that they are using for tests?

north stirrup
#

@shy bloom you need to compile it using RunUAT thingy

shy bloom
#

@phy Thanks, do you have any tutorial or documentation for that?

north stirrup
#

$BuildArgs = "BuildPlugin -Plugin=`"$VoxelSource\Voxel$Mode.uplugin`" -Package=`"$VoxelHostProject`" -Rocket"

#

I'm sure there's better docs on that, but I don't have them at hand

shy bloom
#

Thanks , I'll find

shy bloom
#

@north stirrup I ran the code and there's no error for the default Win32 & Win64 platforms, Is it possible to test for other platforms such as Linux or Mac from windows without installing them on VM?

north stirrup
#

@shy bloom testing for Android should catch all errors

#

Windows is using the msvc compiler

#

Linux Mac and Android are using clang

#

AFAIK Android is the only one not requiring a source build or a different OS to package for

shy bloom
#

@north stirrup Thanks I'll try to find a tutorial for that

lean venture
#

@shy bloom Run it using the path to binary engine you have installed. It may sound irrelevant, but it's not. For some reasons running it with a source build may yield different results than running it with the binary build it's intended for.

#

I had a very similar situation a while ago and I still don't understand why ^^

shy bloom
#

@lean venture Thanks, I'm testing with binary builds before sending the files...

patent meteor
#

hi everyone, i would like to know more about whether there is a good market for architecture assets (i.e. buildings or interiors) in the gaming world. I am a graduating architecture student considering submitting products to the UE marketplace. Is this something people are willing to buy, or are there specific kinds of designs that would be more attractive to game developers?

rotund cloud
#

I'm sure a decent number of people could find a use for that type of content, even if it's just as a backdrop. To really reach a lot of developers you would want to spend time making sure the assets have some degree of modularity to them. But certainly would see people interested.

#

There are a decent number of ArchViz packs on the marketplace at the moment, might be worth sifting through those and seeing what works and what doesn't.

minor stream
#

If I have a bunch of assets fro the marketplace for 4.23, and I want to use them in 4.25, what's the best way to migrate? Create a 4.23 project, import, update to 4.25 and then migrate the assets?

#

Or just migrate direct from a dummy 4.23 project to my 4.25 project?

real dust
#

You can try the latter, if that gives you problems you can try import->update->migrate instead

#

Generally just migrating works fine though (other than for plugins, which you can't use for a different version without source)

minor stream
#

Haven't seen noticeable issues, was just curious on best practices (if they even exist) ๐Ÿ™‚

merry field
#

Any reason why you can't just import the assets straight into the 4.25 project via the launcher?

urban silo
zealous spire
#

@minor stream Are we talking about assets that don't officially support 4.25? Is that why you're not just directly importing them to a 4.25 project?

raven ferry
north stirrup
#

OMG

hollow zephyr
#

nice, but still think folders might be better suited

minor stream
#

@merry field @zealous spire Yup, so many Assets don't support 4.25. Mainly music/models etc from 4.23 (even 4.14 still) that never really get updated.

zealous spire
#

In that case you can usually just import them to a 4.23 project, then migrate them to a 4.25 project.

modern perch
#

oh wow, filters

merry field
#

@minor stream But you can just select add to project, choose the option to show all projects, and import the version for an longer engine version anyway.

minor stream
#

Oh yeah, totally. I really only wanted the best practice with regards to migration of assets. Iโ€™ve had people tell me not to just copy stuff from Contents over to a new project as the uassets wouldnโ€™t go through the migration process of fixing stuff up when those assets are from 4.14 and the new project is 4.24 or something.

#

But from what Iโ€™m getting now is that migration doesnโ€™t really care about versions and only ensures references uassets are copies across.

silent mesa
#

Hi, I would like to clarify regarding the rules in selling within unreal marketplace:
"2.1.e Sample content from Epic Games must not be an integral part of your product, but used for display or example purposes only.
2.1.f Substantial portions of source code, Blueprints, and/or Material Blueprints from Epic Games must be used for example purposes only."

The way I understand it is that if I have a huge game asset composed and focused on industrial buildings and I just want a background of a lake which I don't have a material, but I saw a project from UE4 with a water material and used it for a lake as a background. Can I include it in the package that I will sell since it is just a background and I am selling industrial buildings? or the same industrial buildings, but I need a few pipes as a minor decoration that may be using a blueprint for spline from UE? Can I include it? Thank you

cursive wagon
#

@silent mesa No you cannot include it

#

You can only use it in the pictures of the product and state clearly in your description that they are not a part of the package your customers are purchasing and it was used for showcasing only

#

But for the pipes, of you built them yourself in the UE4 editor, you can include it in your package for selling but if it isnโ€™t your then you canโ€™t

#

Subscribe for monthly free stuff on my channel

silent mesa
#

thank you for the clarification.

cursive wagon
#

@minor stream best practices for migration, it is best if you opened both projects you want to have contain something specific

#

Right clicking and selecting migrate to the other project would let the engine also transfer the dependencies of what you are copying so that it always works

#

But copying and pasting may not copy the Dependencies there it may not always work properly

#

@fickle basin it is not yet released

#

Wait isnโ€™t #fab for anything related to the marketplace ๐Ÿคจ

#

Cause that is not a game

#

It is an asset

#

๐Ÿ‘ @fickle basin

thick sluice
#

any tuts/marketplace stuff that look like breath of the wild cel shader?

#

i love some cel shaders but i hate it when it outlines grass/every leaf

tame wasp
#

I have an idea for the marketplace launcher although I doubt it will be implemented. It would be cool if you could just select individual assets to download / migrate from library projects.

Basically rather than downloading the entire project, you can be selective about what assets you want.

For example say I have an environment pack but only want to grab a single lamppost BP, I could then just select that one asset

clear pebble
#

At first I misunderstood your comment, but that's quite a cool idea

worn oyster
#

its free, im grabbin that ๐Ÿ˜›

#

how come the thumbnail has color and its black/white when i click the actual link?

stuck fractal
#

I have no clue why that happened but the photos been fixed. Sorry I will move it to the proper spot.

worn oyster
#

@stuck fractal thanks for the free nodes ๐Ÿ˜›

#

nice and color coded now, altho a gray font looked kinda cool aswell ๐Ÿ˜›

stuck fractal
#

:)

Next up is a customized time system. Not for free though ๐Ÿ˜‰

worn oyster
#

ahh server stuff ๐Ÿ™‚

stuck fractal
#

Also will release the instant load system (we call it that but it's about 0.5s to load 20,000 assets) which is actually just a custom schema that spawns the same item over and over and configures it into the proper assets. All the stuff from the universe we are building will be released. If you check out our site https://ssz.ca you will see a preview of what's to come in the plugins from our progress in building the universe ๐Ÿ™‚

graceful arrow
#

@wide rune not meant to advertise in here ๐Ÿ™‚

wide rune
#

damn ๐Ÿ™‚ deleting then ๐Ÿ˜„

tacit venture
#

Hi everyone - what's the proper procedure for packaging up a Marketplace product for submission?

#

I have the project completely cleaned so that only the project directory is there, no external references, everything self-contained and ready to submit. But I'm unsure whether or not I just zip up the project at this point, or whether or not I choose "Migrate"?

cursive wagon
#

@tacit venture you just have to zip it and upload it somewhere where you can get a link to it for the marketplace to download it

#

Do not use migrate

#

Make sure you have built all the maps and there are no lose nodes

cunning mountain
#

Does anyone know what the delays are on the sales reports?

#

the daily reports I mean

merry field
#

Delays? The numbers are added after midnight for each day

north stirrup
#

I wonder if the limitation is client side

#

because it seems to be midnight local time

merry field
#

I'd imagine that they do it to shield people from oddities like refunds or sales not going through

#

You don't see the live numbers so they don't have to put the numbers back down again if something goes wrong

wooden falcon
#

I think that was exactly it, Nameless...I remember when the numbers were live

#

people were getting freaked out by the -1's

thorny gate
#

does anybody know if there is an 80s shopping mall on marketplace?

#

cant find anything

tacit venture
#

I appear to have a "Changes Needed" status on the project I submitted yesterday, but no e-mail or notification regarding which changes are needed? Anyone been through this?

#

Would my description somehow picking up 16 extra characters do it? Seems odd.

hasty nexus
#

all these questions are always going towards MP team

#

they have the answers

tame compass
#

Wait. You can ask the markeplace team ?

simple cave
#

would it possible to have some Zombie or Apocalyptic related items on the marketplace for the Free For The Month deal some time?

graceful arrow
#

possible, yes. Likely who knows ๐Ÿ˜„

simple cave
#

wow that helps lol ty

#

I'm kidding btw

tacit venture
#

Would make a great Halloween event ๐Ÿ™‚

thorny gate
#

what? marketplace team replies to emails?

graceful arrow
#

possible, yes. Likely, who knows ๐Ÿ˜„

north stirrup
#

Marketplace team are the best

rapid ocean
#

Can someone recommend a good, cheap asset pack that contains a variety of modular building parts like walls, roofs etc. that all fit together for general use?

somber badger
cursive wagon
#

@somber badger โ€œso cheap itโ€™s freeโ€ that was a good one

#

And as funny as it sounds, this asset is quite goo to some point

#

And also the most recent modular building pack that was released for free

north stirrup
#

lol

leaden briar
#

Hi,
I have an item from the marketplace called Kly's VR Hand poses
it is for version 4.23 so it will not go into my 4.24 project...

I would assume that if I can open the file I could just migrate the animations of the hand poses I want because that aspect would likely be universal right ? (and not require and update)

if this is the case, how do I go about opening it ? because I don't have that version...

I am still new to this aspect so I would be grateful for any advice!

little radish
#

When it was free last Jun

#

I getting a wierd bug

merry field
#

We should pin a message about how to load content from version X into unsupported version Y

tacit venture
#

So, again I've been kicked back to "Changes Needed" after a single day of submission on my Marketplace product.

#

I don't mind this, except that there's no e-mail, no note as to what changes are needed, nothing.

#

People have suggested e-mailing the Marketplace team; where can I find that address or support ticket site?

graceful arrow
#

check pinned messages in this channel

north stirrup
#

While the marketplace infrastructure can sometimes be a bit buggy, they largely compensate that by an amazing support team. Never hesitate to contact them ๐Ÿ™‚

tacit venture
#

I've got a ticket in the queue, apparently. ๐Ÿ™‚ Thanks, all.

north stirrup
#

@ebon leaf The marketplace channel is not for ads

ebon leaf
#

oh right forgot about the other channel

uncut peak
#

are there any other place that i can get my character asset other than epic marketplace ?

junior smelt
#

255 limit is a joke

#

rEQuIReD

ionic tinsel
#

Is it possible to edit a declined Product?

eager kestrel
#

@uncut peak are you looking for assets or are you trying to sell an asset you created? If looking for assets, there are a lot of other websites that have 2D/3D characters available for purchase or for free. Getting them to import properly to unreal engine is a different story.

uncut peak
#

@eager kestrel looking for asset to implement into game

#

can you give me some recommendation?

eager kestrel
#

Look into Mixamo, SketchFab and CubeBrush

uncut peak
#

thank you

#

but to be precise

#

i want something like

#

female chara

#

for my soul like game

#

hot female chara

eager kestrel
#

@ionic tinsel Are you trying to get an asset to work on engine versions it doesn't support?

ionic tinsel
#

I'm submitting an asset to sell. For 4.25

#

It builds successfully

eager kestrel
#

The asset was originally created by someone else?

ionic tinsel
#

No, me

eager kestrel
#

Oh, the way you worded it sounded like you took an old asset and are trying to update and then sell, haha.

uncut peak
#

@eager kestrel do the 3D model come with different animation like walking idle running and etc?
o

#

or i have to make it myself

eager kestrel
#

Depends on the website you are looking at. Mixamo will let you pick and choose characters and the animations. The other websites, the character model only comes with what it says it has. Some are animated and some not.

uncut peak
#

if im looking for female chara what website do you think fit me the most?

eager kestrel
#

If you want game-ready characters and tons of animations to use with them, then you want to stick with just Mixamo.

uncut peak
#

alright

#

the animated no means it doesnt come with the one i asking for?

#

@eager kestrel

eager kestrel
#

That means it has no animations associated with the model

uncut peak
#

alright

#

feelsbad

eager kestrel
#

You really would want to use Mixamo if you need the models and the animations.

uncut peak
#

ok

eager kestrel
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Thousands of character and thousands of animations all compatible with eachother.

#

Then you need to look into importing to ue4 and retargeting animations.

uncut peak
#

ah

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i was thinking if you can

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upload your own chara in maximo and

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use their animation

eager kestrel
#

If the skeleton is compatible, then you could just download the animations and use them.

uncut peak
#

alright

eager kestrel
#

Compatibility is the key though. Otherwise you will see some crazy stuff when retargeting the animation in ue4.

uncut peak
merry field
#

@ionic tinsel sadly no, you can't do anything if they decline it, you have to copy-paste it all into a new product request

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Had that happen to me once, they put it into declined instead of needs info

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Kind of a flaw in the system

ionic tinsel
#

Ok thanks for the info

clear pebble
#

Hi guys. From your experience, how many people that buy a product leave a comment or review?

clear pebble
#

Thank you for the insight ๐Ÿ™‚

#

Sweet. I hope to start selling on the marketplace very soon and so Im trying to get a better idea of what is popular at the moment etc..

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I see some amazing stuff with almost no comments, which had me a little concerened lol

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(including the legacy comments)

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But if only 1 in 30 (on average) comment then that gives me some confidence

ebon leaf
#

I assume guns are copyrighted, so you can't sell a "colt" something something on the marketplace?

merry field
#

Right

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So guns generally use what's referred to as AKA-47

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Where it looks like the real gun but has a made-up name to avoid legal problems

ebon leaf
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So I can make up names - make a fake sticker on the gun and it's cool, yes?

merry field
#

Maybe. We're not lawyers here.

#

Using the actual copyrighted names is a definite no-no though

wooden falcon
#

I'd be careful about modeling real world products and just changing the name (though many do)

#

the likelihood of an arms manufacturer coming after you is low, but isn't 0%

merry field
#

It's better to innovate a bit anyway, make it a bit uniquely yours

#

Then you'll also have more unique selling points

sturdy helm
#

is it against market place terms to submit an asset that uses cc0 music as background music in the demo room?

north stirrup
#

CC0 should be fine I think

clear pebble
#

@sturdy helm I was wondering the same thing.. I came to the conclusion that as long as you respect the terms from the download source you should be ok. Quite a lot of free music still requires you to give credit in your documentation, so just check for that.

sturdy helm
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I reached out to the creater and asked him, even though it's cc0 and he said yes, I will probably still credit him regardless if thats okay, I guess I will see once I submit it

ebon leaf
#

Is there going to be a Summer Sale?

#

I mean, does Unreal Marketplace usually have a summer sale?

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@ebon leaf @merry field Aren't copyright and patents for the gun design and for the name isn't it trademark?

merry field
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There's usually one big sale each season

ebon leaf
#

@clear pebble https://www.gamasutra.com/blogs/JakeBirkett/20180504/317366/Using_Steam_reviews_to_estimate_sales.php I'm not sure if the sales ratio even remotely resembles Unreal Marketplace reviews, but I guess it'd be better to ask other Marketplace sellers

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@merry field Do you know when the next one is going to happen?

merry field
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No.

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Even if I did, while Marketplace sellers normally get some advance notice, we're asked not to say

ebon leaf
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The previous summer sales happened on June 4/8 and June 12 etc but this year it seems it didn't start yet

merry field
#

But generally speaking, from past patterns, there's normally one every 3-6 months, and a few flash sales with some fixed amount off (usually 50%) more regularly than that

clear pebble
#

@ebon leaf Cheers for the info mate

eager kestrel
#

I am trying to add a product, but it won't save as a draft or submit for approval. Everything is filled out and it is showing no errors when saving, but a draft is never created.

sturdy helm
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Did you upload a file link?

eager kestrel
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In project versions? Yes.

elder mulch
#

Anyone else unable to post a response on marketplace? When I post it says Unknown error occurred
Checking actual server response content it contains {"status":"Error","errorCode":"errors.com.epicgames.validation.validation_failed","args":null}

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Oh, it was an image link, removed it and post sent fine... weird

eager kestrel
#

Bah, it was my browser all along. Must be some extension I am running. Tried a different browser and I was able to save drafts and submit for approval.

eager kestrel
#

And declined for "not enough content"..... but..... its free..... So I should toss in random content to bulk it up? lol.

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That is identical to the product I made, except that was done in C++ and I made one using blueprints. Mine was going to be free.

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$20 for something that should already be a part of the base engine just does not make any sense especially since it was so easy to remake in blueprints alone.

#

I bet they only want more pictures demonstrating it. That is literally the only difference I can see between what that product has and what I tried to submit.

hasty nexus
#

why do you struggle to get that into the MP for free. It's already there, if they don't need it there, then leave it be.

#

perhaps they considered that for blueprint asset is easy to achieve

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and because there is already one that does exactly the same...

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put it on github

daring bridge
#

@eager kestrel put it on itch.io
and I have a question: can you make your irregular buttons work based off of an arbitrary mask that isn't visible? I need to line an irregular button up to an object in the world that isn't hit-testable

real dust
#

@eager kestrel I recommend mailing them back about it and asking for elaboration on the rejection, explaining your own perspective on the issue

merry field
#

I think you're asking in the wrong channel

novel badger
#

woops i thought this was multiplayer hahaha

#

my bad

merry field
#

That one's a few categories down under Programming ๐Ÿ™‚

thorny gate
eager kestrel
#

The irregular button one is not my product, but I was comparing mine to it. I achieved the same functionality as this one using blueprints only. I'll just toss my products on GitHub and anyone interested can find them there. Under same name I use here.

next patrol
#

I'm submitting a blueprint project with some sample audio files to the marketplace, and Epic have sent be this comment

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as far as I can tell all my audio files are 44100 Hz and have cues. anyone know of what might be wrong?

eager kestrel
#

@next patrol I remember someone else getting that same response for a project that used no audio files. Possibly the same thing going on. I can't remember if it was resolved, but you might find it in the discord history if you search for it.

next patrol
#

ok, thanks! suggestions for search words?

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wait, think I might have found it

eager kestrel
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"Audio declined" maybe, not too sure.

#

Oh, cool

next patrol
#

searcher for 44100

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there is no clear answer there, but perhaps I am somehow referencing a sound in code somewhere that is not actually in my project? I'll have to do some searching

#

it would be useful if we could be provided whatever tool the marketplace staff uses to search for these things. Everything is fine according to Linter

#

@olive grotto: Seems like I have the same problem that you reported before. Did you resolve this somehow?

olive grotto
#

Yeah in my case I had to open a new ticket with marketplace support to explain my situation, rather than reply to the original evaluation/changes-request email. After that it was resolved quickly by staff. (I had no audio files so it must've been a test issue).

tawny minnow
#

Hi. Is anybody else having issues accessing the marketplace and their seller information?

hard valley
tawny minnow
#

Thanks

simple cave
#

is the next Free For The Month this week or next week?

graceful arrow
#

Well... it's not next month yet is it? ๐Ÿ˜„

merry field
#

I suspect we'll get a lot of people in the next week asking when the freebies will be here

#

As I guess it'll be the 7th

simple cave
#

ah ok

steep agate
#

What do you think epic will give us as July's free assets

merry field
#

Various random free things that are mostly not useful for whatever project you happen to be working one

steep agate
#

@merry field some of them really helped me out with my games

merry field
#

Oh I'm not saying they're always useless, I'm saying that there's such a large variety of things on the Marketplace and such a large variety of projects, that statistically you are likely to find most of them not useful for your project

silent mesa
#

Hi, anyone tried the non repetative tiling plugin called EXTILE? May i know your opinion. Thank you
Non Repetitive Tiling Material by AlexandrosDemetriades in Material...

sturdy whale
#

Bonjour Friends. I've created a portable 'Skill Tree Component' Like AAA games. But I don't have Paypal account nor bank account that do transactions internationally. Can anyone suggest me where can I sell these assets/Components. Merci beacoup ๐Ÿ™‚

north stirrup
#

@sturdy whale Create a paypal account

sturdy whale
#

Actually I don't have PAN card so I can't create PayPal account and the region my bank situated does not have international transaction facilities.

thick sluice
#

has malbers stuff ever gone on sale on MP?

queen temple
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Yes, frequently goes on sales sometimes up to 50%

ebon leaf
#

Hey there, I am creating some generic high-quality small wooden crates to sell them on the Marketplace. They're 2k with interior and cover and LOD1.

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Hey there. I'm creating these generic small wooden crates for the marketplace. They're 2k pbr-textured with the interior and a separate cover. Planning to texture them with 3 more wood types. What do think?

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Oh also I've added an lod-1 if you want to use a lot of them. Its 388 tris lod0 and 40 tris LOD1

merry field
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I'd recommend more variations of shape too

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Also, more of an art critique, but how does that crate get put together? Looks like it has too many nails that wouldn't connect to anything

ebon leaf
#

I'd recommend more variations of shape too
@merry field Like, different kind of crates? or variations of the same crate? (1 diagonal reinforcement plank only, no diagonal reinforcement planks etc)

#

Also, more of an art critique, but how does that crate get put together? Looks like it has too many nails that wouldn't connect to anything
@merry field Yep looking back I should have put the nails only on the external reinforcements planks

merry field
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I was thinking different variations with different configurations, e.g. the diagonal planks

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But different shapes too

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Marketplace packs are generally supposed to have multiple things in them, they will reject them if they think there isn't enough in it

swift cave
#

Are there any free assets on the marketplace for Dark Souls styled environments? I'd like to import some animated creatures into something similar to get the workflow down.

strange imp
#

Hey quick question, does anyone know if I can sell assets in the marketplace, that use textures/materials from the starter content? For example a explosion effect that I use materials/textures from the starter content and also add my own stuff

#

It's not the FX that come by default, its my own just using the textures and materials from the starter content, and the particles aren't the main focus, would there be a problem?

north stirrup
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Should be fine as long as your pack truly provides something new

strange imp
#

Yeah I'm not even using the FX themselves from the starter content,just 3 materials and 5 textures, that I use to create my own along with some of my own materials/textures, and the effects are just a added bonus. thanks for the answer

thick sluice
#

any ETA on the july sale / free month stuff?

clever delta
#

just submitted my first pack to the marketplace ๐Ÿคž

sweet geyser
#

how do i have simple soft body collisions using advanced locomotion v4? i just want to simulate hair and skirt on my character

raven ferry
sweet geyser
#

no thats not gonna work for boobs 2

#

i think i got it

#

i just have an issue

tepid flame
#

Hi, does anyone know if ALS v4 is free for commercial usage?

raven ferry
#

you can ship any game using any marketplace asset

#

and in the most cases you cannot redistribute (nor resell) the source files of an asset (paid or not) in any form (unless its yours of course)

edgy zodiac
#

Who do we contact about a Marketplace asset using copyrighted material? Can't see anything on the website. Thanks

tepid flame
#

Thank you @raven ferry the idea is to use with UE itself I just didn't know it was commercial allowed

merry field
#

@edgy zodiac Check the pinned messages, should be some contact information in there

edgy zodiac
#

@merry field Thanks, I'll try the support email address pinned in there.

lyric relic
#

I looked out in the FAQ, but couldn't find a straight to the point answer to my question: in case I find an object, e.g. a tree or foliage, in an Epic's free content, can I use it in my game that has commercial ends?

merry field
#

Anything you own on the Marketplace can be used commercially

#

Anything from Epic or Megascans can be used commercially in Unreal Engine games only

lyric relic
#

Thanks.

rapid ocean
#

Everything working fine for me. Already tried restarting the launcher?

stuck glade
#

Is there a way to search the "Vault" / Owned Products on the website?

#

Hmm, launcher seems to have it, but not the site. Oh well ๐Ÿ˜„

clever delta
#

so i submitted my pack yesterday and its already been approved, is this normal?

#

๐Ÿ˜ฎ

thick sluice
#

you guys think there will be a july 4th flash slae?

#

sale*

simple cave
#

whens the Free For The Month?

merry field
#

Still the first Tuesday of every month

vapid hollow
#

hello , i have 3 products on the marketplace and want to create one more and im trying to find what type of content is more demanded, what would you suggest

#

from my products i can tell that a mocap plugin for animation was better seller than a code plugin

north stirrup
#

I have to say, the marketplace moderator team is doing a fantastic job. All this non-sense reviews/questions are usually gone after a few days.

split iron
#

They took ages to remove a fake review posted as a question from someone who didn't own it from mine. I was quite surprised when I checked a couple weeks later and it was still there. Reported again and they finally removed it