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also saw those, but these ones dont really go in an as realistic direction as brushify
I use them on my voxels, so it might not be the general use case lol
yeah they're a bit too smooth for me
still waiting for 16bit alpha brush support :/
๐
Is the asset generator something thats easy and good to use?
I thought about it for random-generating resources like rocks and stuff
Havent really gotten sround to using it much yet, it seems good for assets, idk about rocks
It is easy to edit the generators it comes with, like alter shape, add materials, generate and then save it as a mesh. I haven't tried making a new generator yet though.
My next test with it is to try having it auto generate random combinations of modular items from other assets.
@eager kestrel it seems like you really like procedural stuff ๐
Indeed
Got any experience with houdini?
Nope, but I will have to look into it.
The Marketplace just accepts everything these days
Latest new release: someone has put a Warhammer 40,000 Space Marine model. No way that's legal, even if they modelled it themselves and didn't e.g. steal it from one of the licences games (maybe Deathwing?)
I really want them to kill the free for month system, its harmful
@shadow inlet @onyx flower I kind of want to make a real point about this. I think it is a serious issue.
DISCLAIMER: I'm using my product as an example; please don't mistake it for complaining, I made it knowing exactly what I was getting into and have no regrets. I also like ALS and have to use it as an example too, which means talking poorly about the product and the dev, but I mean no ill against either.
I made a locomotion system, it was ~200 hours of work. I sell it at a huge loss, but it's fine because I need a locomotion system for my own games. Epic bought out ALS making it free for the month. The dev abandoned future development and support (I think he had reasons other than getting paid out, such as real life health, which is fine but it's also a plausible scenario in general).
Without free for month, devs would have to choose between my system and ALS. My system offers many benefits over ALS. ALS works well for single player games with low character counts and some really nice features there. But they no longer have to pay for a locomotion system or make their own, they have one for free - which is the essence of the free for month system; accessibility to common systems. A noble but misplaced initiative.
The reason why this harms the ecosystem is because a product, regardless of benefits or potential superiority, is no longer commercially viable. Once an asset goes free for month similar assets that are potentially superior take a massive sales hit before they even exist and may never exist for this reason.
TL;DR: Making an asset free for users means that potentially superior alternatives are no longer commercially viable and either don't exist in the first place or the developer who likely invested more valuable work (in terms of time and/or experience) loses out, as does the community who either miss out completely or have a product with reduced community base.
There is also the issue of consumers not buying products in hopes they go free for month, or buying them to later experience the loss of paying for a now free product. But that comes up a lot.
Have you mailed your concern to the MP team directly? ๐
I haven't, but I'm about to do that right now ๐
I'd like to hear potential counter points first though, in case I've missed something
Amanda and Victor are CM: for cases like this, all they can do is forward the message to the relevant Epic team
Or even just to say "I've raised this issue within the slackers community and was met with agreement" or the likes
I think in cases like that, it's best to just send a mail to the relevant team directly ๐
I do suppose so. But I've raised points then had someone make a counter-point I missed and agreed with, making mine moot. Haha.
I like to leave that opportunity
Sure - not arguing against the message at all
Just with the mention of the epic team ๐
True true
My 2 cents on this: the free for the months has many downsides
the one you mentioned, and the one discussed the other day where ppl are pushed not to purchase
But I think for Epic the benefits largely outweigh these: attracting new ppl to Unreal & having a very good image on indie teams/new developers
I can't really think of a good medium there
yeah, same sadly
I think Epic already have a lot going on in that regard
The game jams were an amazing source of exactly that result
Attracting indies?
Sure
I understand they want to expand those efforts, but there should be less destructive ways
But I think free for the months have a huge impact - much larger than jams
Can't remember where I saw this, but the number of ppl getting these free assets is like 80k
that just doesn't compare to the .5 to 1k ppl doing jams
True ๐ฆ
However... that doesn't mean even half those people care about the assets, they probably grab them just in case
One could argue that when a pack is made free, similar assets should receive a compensation
but that'd be an endless hole
How do you define "similar", what compensation etc
Esp. when you can't easily gauge the similarity of quality of the asset
tbh, I wouldn't want to be the one picking free for the month assets
I definitely didn't miss that one. Great asset. Thank you for your hard work @split iron
I left it out intentionally because I wanted to make a point that didn't look like concealed advertising ๐ฐ
whats the solution though
seems like a pretty tough cookie
on the one hand it affects your sales, but on the other having something like that available for free brings a lot of people into the ecosphere
Unreal Marketplace API
NAME,URL,CATEGORY,PRICE,SALE,OFF,STARS,VOTES,RATING,SELLER,DESCRIPTION
Cloudy Dungeon,https://www.unrealengine.com/marketplace/en-US/product/cloudy-dungeon,Environments,$34.99,$17.49,50%,3....
This one will auto-update daily.
Will add a history at some point. For now, time to sleep.
nice work!
whoever fixed the marketplace loadtime, I ๐ you
@hoary ferry I finally made the passcode mechanic yesterday!
marketplace feedback, add the hability to filter owned items
No, I mean, filter out.. when browsing the marketplace being able to filter out owned items
Less load time, clearer and performant
How on earth did this get approved for the marketplace?
Warhammer 40k trademark content seemingly either ripped from another game or a fan-made thing, but that really should be removed asap.
Oops sorry, scrolled up and saw this already mentioned
Any word from epic about this?
And to add to this, it would be great if we could get a report function for the marketplace items, not just comments. I can understand how it could be abused (people not getting refunds or products, etc. so reporting out of spite) but if the approval criteria is becoming lax enough to let this through we need other means of policing the content.
The report function is to send a mail to the MP support ๐
well, most people don't know what that address is, since it isn't clearly listed anywhere obvious
Fair enough
aye - I suspect a report button, with a form that lets you choose a complaint from a drop down wouldn't go amiss
Anyone had issues where bought marketplace content doesnt want to download ?
Currently hitting the install to engine button, then click install, yet nothing happens D:
@dull rampart great!
@split iron ALS is a great product, but it is also super recognizable. Its easy to pick out which games use it, which might hurt it aswell with its current free status. Just like unity for some reason puts their logo on the free version of their engine instead of the pro, and thus getting a reputation of "unity can only make crappy mobile games" so could ALS get a crappy rep due to "alls bad ue4 games have the same character" or whatever, atleast in it's unadjusted form ( side note, as an animator I'd def change some of the animations from ALS if you use it in a commercial product)
One thing ALS falls really short in in my opinion tho is replication. I would have integrated (and adjusted) it into my game long ago if it worked over the network, but it would take a fairly long time to program that in ourselfves. Idk anything about your system, but if its fully replicated, you have atleast one potential customer ๐
Does anyone knows this one? It has no reviews. Does it works?
https://www.unrealengine.com/marketplace/en-US/product/snowfall-storytelling-plugin
@split iron You are a good example of the harm that free for the month can do; I'm probably a good example of the counterpoint.
I've been working on my game for about a year. When I got started, what was appealing to me was that I had an engine and lots of great marketplace assets available for free (both the permanently free stuff and the free for the month stuff), such that I could start making a game and perhaps finish it without spending anything. If I had to buy content, I wouldn't have started. But after about six months, I became sufficiently committed to/excited about my project that I don't hesitate to buy marketplace content when I see something that would improve my game. I just blew several hundred bucks yesterday getting stuff from the Spring sale, and I've probably spent over a grand on content so far. I will need more by the time I'm done with my game. Also, each month when I grab the free-for-the-month content, that brings me to the Marketplace, and while I'm there, I browse around to see if there's anything else for sale that catches my eye. I usually end up buying stuff for that reason too.
I don't discount your story, and I'm sure there are plenty of instances in which a person doesn't buy something because they got a free version instead. But I think there are far more stories in which someone who wasn't otherwise going to buy anything gets drawn into the game dev experience generally and into the Marketplace each month. If I were a betting man, I would bet that a significant chunk of any seller's sales are people who would not be doing this at all if Epic didn't make so much stuff free.
That's a really good point @rain solstice - I can only take a guess here but if I was a betting man I'd say it's the lower priced assets that benefit from that, not the involved systems that had tons of work in them and a price point to match.
I also wish people would stop telling me this, I get it all the damn time. The entitlement is just strange.
Like, it's 150+ hours and lots of continued development and you'll invest so much time and/or money getting als to a lesser level
@split iron That could be true. I didn't buy any complex systems, as I coded that part myself.
I don't actually want to disrespect als either. It is a good asset, just with severe limitations and issues
On a different topic, does anyone know any packs with really good animal animations
Aren't the high cost assets generally geared more towards a different audience anyway?
They're more for studios / professionals, rather than hobbyists?
And those are the people who are likely to recognise the quality and value it
the problem with a fair amount of higher priced assets is that the quality isn't much better than the cheap ones
don't get me wrong, there's some really good stuff on the marketplace
but the price is not necessarily an indicator
@split iron you don't have to say anything negative about ALS, you can take those types of comments as an opportunity to highlight the features and value of your system. someone who knows what you offer beyond ALS wouldn't make a comment like that
https://www.unrealengine.com/marketplace/en-US/product/modern-city-downtown-with-interiors-megapack#
@split iron Your system actually looks pretty good! ๐ Especially that it is completely replicated.
I wish you wouldnt move your camera so much in the trailer tho xD Very hard to judge the motion of the Character that way.
@hoary ferry Will keep in mind for next trailer ๐
I have some pretty big updates coming so a new one will be due soon
As animator I was trying to judge weather it needs custom animations, but that was pretty hard to judge without a static camera ๐
I definitely think you should use custom animations, I had to hand keyframe those myself so that I can sell them. I'm not an animator ๐
I'm glad that it at least seems ambiguous though ๐
haha
I'm really thingking about picking it up, I dont feel like spending all that time replicating ALS, plus you have some really nice features!!
One thing I would miss from ALS tho is the basic climbing system, would one of those major updates include that? (just climbing up ledges)
One thing I would miss from ALS tho is the basic climbing system, would one of those major updates include that? (just climbing up ledges)
@hoary ferry I plan to look into it once I polish the existing systems
Great ๐
How can you verify if the person you're providing support to actually bought your asset btw
I feel like we need some sort of API between MP and Discord
@split iron I ask them to leave a review with a confirmation code :D
........ really? the MP doesnt have a system for that????
Well you can ask by email the MP team :)
@north stirrup I have quite a lot of people on my discord asking questions, it would be difficult to get them all to verify, but I'll think about doing it then adding a role for verified supporters
I'm thinking of buying this because it would be great to have collection of shaders to drop into new projects, without opening and migrating from other projects.
But I wonder if Epic plans to make Quxel Mixer into a full asset manager.
Mixer is a 3d paint program, so doubtful.
I hope the next months UE4 Free For The Month has some FPS stuff
I hope people appreciate it, no matter what it is ๐
I know I will as I am a game designer with a team (we are yet to make a game)
and as I am the programmer and level designer that is way Assets are vital to me
anyone know what it is next month and care to give a little spoiler?
it's always a surprise
While creators may know they have been accepted, I don't think they are given dates?
that makes sense
what useful content would you all recommend buying while still on sale?
Spreadsheet has been updated to keep track of price and sales history. History is stored in the notes of the cell.
If price goes up, it will be highlighted in red to alert everyone of price gougers.
Nice!
If I'm US based and don't have an LLC yet who owns the rights to use the marketplace assets I purchase? If I later form an LLC for my game studio do the rights transfer or do I need to purchase the marketplace assets again? Also does anyone know the ToS for using Adobe stock photos in a game how this same concept applies to them?
@graceful arrow oh,, I meant Bridge.
You'd be better asking in the Quixel discord, however they are tight lipped when it comes to any future plans so don't expect an answer that says much ๐
are there any marketplace content creators from the UK here? I have a question.
Better to ask the question straight away instead of asking to ask
im trying to fill out the tax info section and im just confused how to fill it out according to UK.
I want to iterate that I'm US based.
Damn spreadsheet ran into an error while I slept. Server error on Google's part, and the script kept on going anyways, so all good. It already found someone who raised their price and someone who lowered their price.
Also looks like it successfully inserted an asset somewhere in the middle of the list. This only happens if an asset that was previously accepted gets removed and then is added back again later. I wasn't sure if it would be added as a new asset or claim its original spot, but had it setup to accept both.
Gonna make it flag those assets too, since they may be iffy.
I did notice there are a lot of duplicate names as well. Would be so easy for Unreal to prevent that, but I guess confusion is the marketplace isn't a high priority, hehe.
True, but I did find there to be like 4 or 5 named exactly "Furniture Pack". When does it become too many with the same name? Haha.
It is a bit of math the old spreadsheet did.
Takes star average and number of votes into account.
So an asset with a 4 star rating but 200 votes will beat out an asset with a 5 star rating and only 1 vote.
Sort by that to find the most popular assets, basically.
Price history is in the notes of the cell you want to see the history.
Highest and lowest price I can easily add.
Only a few items have a history so far, since it only started scanning yesterday.
Yeah, all the freebies tend to pop up there.
You can always add a filter to remove any currently free items and then after I add lowest price, can also filter out any that have ever been free.
Nice, thanks for the pin @delicate dove. This spreadsheet is 100% controlled by google sheets, so hopefully it just runs forever even if I do end up stop adding to it later.
No problem. With going on 12k assets, it was a necessity, hehe.
Found the asset that got removed by Unreal and then was re-accepted just today. No clue what was wrong with it, but it has been flagged in orange on the spreadsheet.
Oh, didn't know that. Still worth it to flag those. All flags last for 7 days or less if it finds a change and updates to a new flag.
Added in the lowest/highest for price and sale-price
I suppose someone might pull an asset temporarily if they found a serious bug and are waiting for the update to go live
PROTOFACTOR INC is the most prolific marketplace seller with 191 packs
I have been eyeballing some of those monster packs. Trying to do as much as I can with free 3D assets, but those look so good.
The most expensive asset on the Marketplace is SoundToolkit
Must have impaled a king's face with his horn and just left the crown there.
(Which sounds kind of cool actually)
Most items on the Marketplace are Props (18.24%), followed by Characters (13.16%), Blueprints (12.21%), and Environments (11.27%)
Textures are the least common with 1.74%
Textures being least common kind of makes sense since they will always be in packs. The day when a seller floods the market with individual textures for sales is when the spreadsheet breaks, haha.
You generally can't sell individual props either, they are supposed to be in packs too
@fickle basin I think I'm the 5 star asset with the most votes ๐ฌ
good day friends
Anyone know how I can check If a person with X email buy or not my contact in the marketplace???
@turbid bramble this was just recently asked. https://discordapp.com/channels/187217643009212416/222730877505896458/716088882185109544
when exactly will the sale end?
June 3rd
which time zone?
Not too sure on that, haha.
@eager kestrel tks
I thought the sale started at like 10am Eastern, so maybe ends the same time...
k, ty
Sale lasts now through June 3 at 11:59 PM EDT. Happy shopping!
just found that in the blog
Wont the next free stuff drop on the 2nd ? Im hoping so as usual , I dont want to buy the stuff in my cart until I know it wont be free in a couple days. I wish they could resolve that conflict .
Anyone had success with DMCA takedowns versus Cloud Flare?
i removed it, sorry. i didnt know that
Anyone have experience using MoCap Online and Kubold character anims from the marketplace? Any feedback to go with one over the other?
If I'm US based and don't have an LLC yet who owns the rights to use the marketplace assets I purchase? If I later form an LLC for my game studio do the rights transfer or do I need to purchase the marketplace assets again? Also does anyone know the ToS for using Adobe stock photos in a game how this same concept applies to them?
@safe stump
Does anyone know?
No one here is a lawyer, but I believe you would keep the rights, but other people on your team would be allowed to use the assets so long as they are working on a project with you
That's good, a lot of software ToS usually have special terms for stuff like team usage.
Perhaps, but do you know if there's a ToS anywhere for marketplace specifically?
How does one put something up on the marketplace for free? Do you have to request it during the approval process?
Hmm I have a code plugin up already and I don't remember being given free as an option
Oh, I just checked and I can set my existing product to free. I guess the option is only made available once it's passed
Assets being set as inactive after the spreadsheet already scanned them was starting to mess up the script. Had to add even more checks to see if the item is being scanned or not. Slowed the scanning down quite a bit, but now it can automatically determine if an asset is no longer for sale.
Now that the spreadsheet is semi-stable, time to go back to my original idea of combining all the searches into my own json file in which I can then add the price history to that file.
the marketplace seller Audio Alchemist, while providing great music, has used false advertising on his bundle. The bundle only includes a selection of his individual packs, not the full packs, as advertised on the screencap I did https://gyazo.com/33b8698f5a3359776dc31020145ba740
clearly says "Packs inside this bundle"
I contacted him stating I'd like him to update his bundle or I'd need to contact the marketplace team for a refund. He just said "nope sorry" and updated his description. just a fyi https://gyazo.com/0be0d6a0de981bc4221d7d6999e698a7
oh no thats not the problem, the list is longer below
it's just that the individual packs listed aren't the full packs
I want the master spline generator
they are listed in the tracklist, but obviously if you write 'RPG Battles Pack is included' and you look at 'RPG Battles Pack' you'd expect the RPG Battles Pack to be in there lmao
and not just half the songs
marketplace ticket sent
it's a shame. He has a lot of good music but I'm not willing to spend any money on someone who tries to scam his customers like this
Looking forward to the free content for June 2020
I hope there's some characters and free animations in there!
Throw in a battle royale blue zone and some melee attacks ๐
Just some ideas:
is it just me or is there only 16 packs in his 17 pack bundle?
When a seller has a bundle, this is technically a separate asset, right? They have to combine all their stuff and then submit it?
Just wondering what they use the "bundle" key for in the json file... Is there like some checkbox you select to indicate it is a bundle?
there is zero designation for bundles
Not exactly sure how it is used in this context since it is a direct key under every asset.
@gaunt flicker figures, haha.
Looks like they wanted to add functionality for bundles. Best practice would be for bundles to not even be their own asset and just an array for asset ids with a set price and/or discount.
I try... hehe
I've been trying to bundle/add-on since like... years ago lmao
Marketplace team rocks
@fickle basin seems a bit random?
fractals, first person puzzle templates, asteroid system? these don't really make sense as a bundle
it's like trying to sell someone a bicycle, a cat and a cake
all in one
its a great bundle for learning purposes
Any idea about the processing time for new submitted products?
roughly how many hours till the Free For The Month is updated?
sweet ty
so the same time as the Free Game offer?
just different day
so excited hehe
same
What happened to free for the month? There were 10 assets, byt they deleted them
but*
I got only 2 of them
you missed them, the month is over
oh, in that case the new ones aren't supposed to be up yet, heh
for like 2 or 3 minutes
but it would be today
so check back later / tomorrow morning and it should be there
Free For The Month are up!
Seems to be a new thing where they offer two packs per seller
ohh, like I said, 10 assets that month
Also, useful link:
Looks like 5 new assets and then all 5 assets from the Free monthly rotation back in Nov 2018?
So it does. I own half of these already
In each case, another asset by someone who had already had a free asset before
Anyone who would know why my epic launcher refuses to download one of my plugins to 4.25 - when I click the install button ? Nothing literally happens :s.. its been like this for a few weeks - its supported by 4.25 - downloads to 4.24 just fine, and everything else downloads to 4.25 just fine as well just this one that doesnt want to download at all :/
^ I've had some plugin updates not quite update properly resulting in the issues you're describing. Make sure you fully restart your computer (shift+restart -> restart on Windows I believe) + you have enough storage space on all of your disks, and if after doing that it still won't download, your best bet is probably reaching out to the Marketplace team here: https://marketplacehelp.epicgames.com/ (maybe someone else has some more tips tho, but just putting this out there).
thanks man
Very much do have enough space, and have also properly restarted my PC (aka its been shut down completely and all that) - guess I'll try contact the marketplace team
had the same issue literally just few minutes ago got fixed. i sent an email to marketplace team and they fixed it
also for 4.25
Hot dang $500 worth of free content in the marketplace
For the next sale though I really need some characters and animations
didn't half the marketplace free content for this month release last year?
I wish the marketplace could open content in a new window. The back button is slow and never goes back to the same spot that you were at.
Hey ya'll. Anyone has any idea on how to download the marketplace content using linux??
Does UE4 run on Ubuntu?
Tutorial video on how to setup Unreal Engine 4 from source on Ubuntu.
This guide should work on all versions of Ubuntu 14.04 and above. It should also work on non-Ubuntu distributions as well.
Link to text tutorial: http://techpromad.wordpress.com/2015/03/14/running-unreal-e...
Running through Mono it seems
If you can build the editor, can you build the launcher?
I haven't seen any way of building the launcher
Only solutions to building the editor exist
It would have been part of the GenerateProjects.sh
You just need the launcher set as the start project and run
Just a minute as I check something
There isnt any launcher
in the folder installation
How do you set the laucher as the start project in linux?
Hi everyone, today is the last day of the spring sale. The VR Debug Plugin is still 50% discounted if anyone is interested.
https://www.unrealengine.com/marketplace/en-US/product/vr-debug-plugin
Have a great day devs!!!
That's nice and all but from what i understand this is not the place to advertise your products
@zinc nimbus Just middle-click on the Markeplace items to open them in a new tab, the same as on any other site
(Assuming you're talking about the browser version and not the launcher)
Is it even possible to download Marketplace content on Linux? I kind of think it isn't?
Since you need the launcher and there's no Linux version of the launcher
I'd like to use Linux more, but the way I see it, UE4 is currently not really usable there. No launcher, and you have to compile each engine version yourself (which takes hours)
Yeah I was talking about in the launcher
I guess then - use the browser version ๐
That's nice and all but from what i understand this is not the place to advertise your products
@hasty nexus I may have misunderstood what the marketplace channel is for. What is it used for?
read the topic
read the topic
@hasty nexus yep just did my bad
you'll not attract buyers here. and people usually when they acknowledge their mistakes they fix them.
On free for the month: I know some of this was free before (not a bad thing), but overall, there's some really good free stuff this month. Very cool!
That's nice and all but from what i understand this is not the place to advertise your products
I guess a lot of people here didn't get the memo ๐
Does the sale end tonight at midnight or tomorrow at midnight?
Serously what service puts an Asset (Sceince Labratory) on sale for 50% off and then make it FREE Durning the Sale???
@ebon leaf Sale lasts now through June 3 at 11:59 PM EDT
Through June 3? Meaning it ends tomorrow night and not tonight right?
Yes, tomorrow.
Woot! WOO HOO! ๐ Thanks ๐
Is there anything in the spring sale that stands out to anyone? Scenes, characters, animations, tools?
is there a way to gift your marketplace product that you are currently selling to people? For example If I want to gift my product to a friend? Or do a free giveaway?
You can send them the zip I guess?
Otherwise you'd presumably have to contact Marketplace support and ask them to do it
It looks like from the FAQ that you would need to contact marketplace support, I was going to say just have them get it and issue a refund, but not sure if that will take the product away from them, or if you have the choice for that
you could zip it up but then they won't get updates
I also wouldn't know the legalities of that, you aren't allowed to share plugins unless the receiver of the plugin is working on a relevant project that legally uses the plugin (e.g. team of 10 making a game, 1 user can share the plugin to the team and everyone can use it on that project only), but does this apply to your own plugin? definitely interested in knowing
I can't add Military Character Dark to my first person shooter template
Thanks guys for the info. I thought I was missing something lol.
@full steeple , but does this apply to your own plugin? definitely interested in knowing it does not
you still own the full IP, you can do w/e you want with it
sell it on other marketplaces, or give it for free
has anyone tried Adventures inventory kit ? I am curious if its the best pack in terms of multi player and expasion. Most of the creators I managed to get a response from normally say no more than 16. if this is true , are there any that are designed/optomized for 30-50 ?
Is there a way to download marketplace items into the DDC without selecting a specific project?
That's weird though, because I'd imagine inventories are kept track of per-player, and it shouldn't matter how many of them there are
At least, that's what I'd do if I was making a multiplayer-compatible inventory system ๐
Then again, there's plenty of people uploading stuff to the MP that have no idea what they're doing
Exactly what I was thinking. Is there any reason other players need to know what another player has in their inventory?
@rapid ocean There isn't
depending on the pack you pick and the approach they took , will effect player count. Some have flat out told me they have tested , but wouldnt reccomend it for more than 14. Seems like the more features they have added , it could be even lower.
Hi does anybody have a list of assets that had been included as "free for the month" since the early years? Thank you
@jagged otter Sounds like inefficient programming like @real dust was suggesting. Unless there is a specific reason, like maybe a shared inventory system, then most inventories systems should not be affected by multiplayer.
The amount of data that generally needs to be shared between players w.r.t. inventory systems is minimal. Only the server needs to know about everyone's inventory, generally speaking
Other than that, each player should only be maintaining their own inventory
Maybe something like 5 players all open the same chest and player 1 moves an item, then you would want the server to let the other players know that item has moved and then it updates for them as well.
Makes me wonder if i.e. having more chests is also a limiting factor on player count in those cases then 
Shouldn't really. The call can be made to only affect those that are currently viewing the chest.
So you'd think
My guess is that they are using too many "get actors of class" calls.
Probably for something simple too, like player opens inventory, so let's find that player by cycling through all current players, haha.
I think for Kits they should need to specify max player counts. It weighs mostly on how well they optomized there asset in the end , so wouldnt they be the best to say ? ( as in untouched as sold max player count = ) this would be a lot more convienent. I doubt a lot of them would want to spend the money to test that though.
@jagged otter the amount of info given about an asset is up to the seller. You can always post a question on the asset's page and wait for the seller to respond.
So has any one tested Adventurers inventory kit in paticular ? this one looks to be the best from my research , but Id feel much better about it hearing it from someone who got to test it out.
Sellers should note their product's limitations, I agree, but looking at it from their point of view, it would decrease sales.
yes , but only reduce sale because then most would say " thats not enough people " so isnt it more misleading to have them think they can use it however they want when they are actually limited from the start ?
I'd suggest joining the creator's discord and asking there
You'll be more likely to find someone who's used it there
tried it , its pretty dead and no replys from the seller ,, in a tough spot.
Wouldn't bet my money on it then
It's not at all a cheap asset, and these kinds of systems are complex - especially so when networked
Last day of sale too, I see your frustration for sure.
So I really wouldn't be comfortable working with a non-responsive seller on it
I'm just reading the questions for that asset. Feels like the skyui discussion all over again.
Your right about that goosey . Ill take that into account. In the mean time do any of you have any reccomendations on something better than Adventurers invetory ?
Honestly, I'd recommend making your own
The odds that you'll be able to piece together a functioning multiplayer game from marketplace assets seem very slim to me
Well , I kind of want to use most of it as a template to merge with ACF
ACF?
https://www.unrealengine.com/marketplace/en-US/product/ascent-combat-framework-c-action-rpg-creator This?
yup that it
I just find this a very scary/questionable sales pitch
Easily create your own high end Action RPG with little to no coding, Multiplayer supported.
ACF says it has "Items, Inventory, Crafting System & Modular Characters Support"
yeah i had my doubts , but got to take a peak at some of it via a friend. It does have some cool stuff , some issues though . This one the seller is very active , but gives a lot of mixed answers. In the end though he seems legit to me so far. Have gotten to ask him lots of questions , just havent decided to buy it just yet. Anyone else tried it already ?
If ACF doesn't include an inventory system, then that is very misleading. One could make a blank project to sell claiming it has "support" for an infinite number of things.
yup Slash , thats one of the things he and I had a debate over. He is working on the documentation though and that will clear up a lot of things. the sale will be over by then though.
You'll, again, be a lot better off asking people on his Discord
They're a lot more likely to have bought and used the system than we are
@jagged otter so basically everywhere they mention "support" on ACF, it means it doesn't include it, but it supports adding it yourself?
goosey you know I have Lol they had mixed opioions. I even got to sit through some of them working with it via discord screen sharing. I have some insight to what it has , just not all it has and what is and is not currently working.
Once again sounds like lots of red flags to me :v
Not really slash , its framework in the form of plugins. For example it has a locomotion and other features built in.
They are selling all the "modules" separately
yeah , right ^
I see, and it looks like they don't even have the inventory module up for sale.
Or maybe that is the RPG system
its included in ACF. The only seperate module I know of right now is the quest system. He did say that will be sold seperately though. everything else like inventory should be included.
I would stray away from that asset unless you want to continually dump money for its updates. They set it up so you don't get updates for free.
no he said you will get the updates for free ,and since its a plugin as long as you dont alter that code , you can simply just update.
Ah it does mention what modules that system comes with. It includes the others he has for sale. I thought they were giving you the blank framework and making you buy everything individually. That'd be so shady.
Well , if I buy it we will know for sure lol but i still need a template to work from to speed things up a lot. So any reccomendations for a better kit ?
Not really seeing other action rpg templates that are multiplayer.
Just another similar one I found, not sure of its quality.
Isn't an inventory just a list at the end of the day?
Items contained, possibly a position in the grid if it's a grid-based one
Even if you send the whole list around over the network, that shouldn't be fairly minimal and scale much higher than a few players?
my top three are Adveture kit , Nice and MSG .
@merry field Its more to do with functions that are loaded. For example I wanted status and inventory kit and it is designed in a certain way that puts a lot of strain on the system. He has said he reccomends it for coop and small multi player games.
on a unrelated note unreal 4.25 just got an update
4.25.1?
I just want to know if they fixed the annoying error message every. single. time it starts up. But that's a bit off-topic for #fab
Yay, it is 4.25.1
@jagged otter that adventure's inventory kit doesn't really seem to fit multiplayer games.
Why do you say that ?
In multiplayer games, you usually want to be able to see the actual gameplay as you have any menu open.
Will your game include pvp?
yes but iplanned to change that
Isn't that one dead
4.25 supported
ahh, no I'm thinking of the one that was given away a couple of months back
Similar names
My issue with those is they arent very good for controllers. Most of them dont even offer it. Thats one of adventurers kits highlights. But thew seller not responding has me really questioning this one now.
Is it possible to allow friends to use assets I bought on my account? Like allow them to use it without having them on my acc?
@karmic stag You can technically give it away to anyone you want because, well, no one will ever know that you weren't actually a part of the project team except for you and the team. Should you give it away? No.
IMHO, anyone who actually has to use an asset that was paid for, should have also bought the asset. This is like software licenses. A company will purchase bulk licenses for software if they know that many of their employees will use this software.
This now gets tricky though. You buy a 3D model asset and should your programmer have to pay for it too?
Hence the reasoning we try to stick to the per user per project system.
I wouldn't say morality - it's truly illegal to do so
When you say "this is more of a morality issue", I hear "feel free to share it for free, nothing bad will happen to you"
Saying stuff like that will only entice people do to the wrong thing
You're right, that sounds bad. Removed that part.
I didn't mean for it to be taken in that context, but I can see how it will.
i assume its the same project so its allright
@karmic stag Always refer to https://www.unrealengine.com/en-US/marketplace-faq for questions like these. Here:
when in doubt ask the creator, he has all the power
altho he agreed to the terms so doesnt have all the power :p
Actually we do ๐
you cant undoo the terms right?
The terms leave us full control over our IP
That answer is so vague though, which is why I tried to explain more in depth. There is a technicality yet again. Who is to say that I can't invite an infinite number of people to join my "organization"?
No, that you can't @worn oyster
ha u gave up full power
but u can print Tshirts with the pubg tree and sell em
also i can buy that pubg tree pack and make tshirts?
@eager kestrel That's a good question
Regardless of any references Epic may make outside this Agreement to purchasing or selling Paid Content, Paid Content is licensed, not sold, to you under the License.
I believe this means Epic is allowed to forbid you to use the asset any longer if you break some terms, at Epic's discretion
hmm pubG came pretty close too C
well it makes sense, nothing is stopping the buyer from extracting the assets and give them away for free
so Epic would of course add this policy to hopefully prevent people from doing something like that
Tracing it back to any individual will be difficult if the user in question was semi-intelligent.
terms are made to keep u out if trouble ๐
Made to keep 99% at bay
yeah its not gonna stop some people, but more people are willing to not take the risk
Anyways, point is @eager kestrel : we already got enough ppl releasing our assets for free online, please don't tempt any other ๐
I hope I didn't, but I just assume that is why people keep asking that question. Seems like they are already on that train of thought.
@north stirrup u top rated on the piratebay? ๐
I think when someone asks "Can I share with my team", it's best to just link them to the official FAQ ๐
True, I will just do that from now on.
Yeah, because the reason terms keep 99% at bay is because 99% can't understand them
Ugh, the spreadsheet added over 1000 duplicates. Finished cleaning it up and hopefully fixed that.
hey its the 2nd time that dragon is free for the month
thats a thing now?
polygon city aswell
also have the watermill
adv magic
damn that farm animal pack looks decent tho
the pig is also in his other animal pack perm free
damn his stuff is dope
MONSTER: DRACKMAHRE
that pack lol
damn 10 pages of creature packs
what a machine
If you're going to get one, pick the one with the most responsive/considerate Dec @jagged otter
That said, if both options seem sub-optimal, I'd good off and just take some time to think. Sales are common enough, and I'd rather get a good product without a discount than a crappy one at 50% off
any tips for cheap general-use content i could pick up while still on sale?
Dungeon Architect is a procedural dungeon generator that extends the UE4 Editor to help streamline the level creation process.
Some others I can't think of at the moment. These are some good general use assets though.
they look pretty good, thank you ^^
I picked up a human/zombie character customizer earlier when it was on sale, but sadly it no longer is.
Another good one. Can be used for more than just FPS.
can you provide a link to the character customzier?
ty
This one has been fairly easy to customize even further as well. I have been able to add more morphs to the face for expressions as well as add limb deformities and whatever else you can think of. I am by no means good at 3D modeling, but been using mudbox to add quick morphs. Hardest part was learning how to properly re-import.
Since you're talking about character customisers, isn't the main problem with them that the characters usually only have a small number of clothing items, making them only useful for certain types of characters?
Or do they try to make it easy for people to add their own clothing?
Humans... realistic humans generally look about the same everywhere, but the outfits vary a lot between, say, a fantasy game, modern game, sci-fi game
I made a tool to help me find deals on the marketplace during the sale, figured it would be good to share. It adds a bit of extra filtering that the normal store doesn't have, like reviews and ratings. Its a work in progress so expect some bugs
https://puttputt.github.io/uemarketplace-browser/
Wanted to get this out there before the sale is over!
If thre is a seller here i would like to ask you a question privately if possible. Just dm if you can. Thanks
@merry field sorry for the late reply. The 2 customizers I have worked with were both very easy to add in more clothing. As long as it is built for the base mesh of the customizer, then when mesh morphs, the clothing morphs along with it.
@wispy ember What currency are the prices set for?
I'm torn between Kubold's pistol and rifle sets and Mocap Online's pistol and rifle sets. I think Mocap's sets are overpriced but I really like the animations. I have ALS 4, and I actually like the animations from that but my god that whole system can be such a pain to work with lol. I also am thinking of getting Dungeon Architect, but I don't know how useful it will be for non custom environments. CHOICES!!!!!11111 LOL
@ebon leaf for Dungeon Architect, I think you meant custom instead of non-custom since it is a pro at making any non-custom procedurally generated map. You can then go in and customize it of course and the better your knowledge of Dungeon Architect, you can even get it to generate a level very close to what you were planning to build. It is really good for giving you a head-start on your level building.
Lmao yea I did mean custom. Oops.
I use it only for generating the basic level even though it does include logic for certain types of rooms. I set all that up using another asset instead.
Have only had it since the beginning of the sale, so obviously it isn't fairly difficult to learn either.
I'm pretty sure I could extend it and make it pull off even more amazing feats. GOD I wish I had like 500 bux play money LOL
My corona stimulus check is what became the budget for my game. ๐
^ copyrighted! Now pay up! hehe
@wispy ember looks like you had to cut out the fat on those marketplace json files to build one large one too. I've been trying to keep it all and even add a price history to it, but I keep running into limitations.
Gonna throw it all in a db next and just make my own custom requests to finally get back the actual info I need to use.
Lol
@ebon leaf for animations, have you looked at mixamo.com and then retargeting the animations to ue4 mannequin?
@eager kestrel itโs in Canadian dollars. Looks like the API inferred my locale from the ip or something
That's cool. I guess there'd be some awkwardness if you are hiring an artist to make the clothes/accessories/props, you'd have to provide them with the base mesh somehow
@eager kestrel Thatโs awesome. Yeah I think Iโm going to do a nightly fetch. Am considering putting it in a nosql or graphql format. Itโs a lot of data haha
@merry field you can also use items not built for the base mesh, but you may need to scale it so the base mesh doesn't show through.
I would have thought that you'd generally cull the parts underneath
Since they're polies/textures that aren't ever visible
That is if the clothing is over the base mesh at all times, hehe
True!
Either way, interesting, probably worth it for small developers who can't afford to hire an artist to make a lot of custom characters
I had some issues where the original clothing mesh was too small for the character so their feet were sticking through the shoes, in this case.
Scaling up the shoes was all I needed, looked a bit odd at the ankles, but was better than feet too big for their shoes.
I remember that happening any time I'd messed with character software in the past, things like MakeHuman for example
has anyone tried this https://www.unrealengine.com/marketplace/en-US/product/easyballistics-plugin ? Dont really need it but it looks convienient for 8 bucks lol
@split iron Btw which assets are your on the MP?
hi anyone using smart spline generator? how is it?
I do already have a couple of animations packs and I am getting better and better at retargeting Paragon anims. Maybe I should just focus more on stuff that I don't really have. I was thinking of getting https://www.unrealengine.com/marketplace/en-US/product/landscape-pro-auto-generated-material along with 1-2 Brushify packs
@ebon leaf Just this https://www.unrealengine.com/marketplace/en-US/product/moveit-locomotion-system
@split iron Thx for the link ;p
I just checked that MoveIt out yesterday. My buddy actually bought it but I still havent decided on that yet because of ACF . Would have been moveit had I not LOL on a unrelated note @split iron can i ask you something ?
Anyone have any thoughts on https://www.unrealengine.com/marketplace/en-US/product/mirror-animation-system/reviews vs https://www.unrealengine.com/marketplace/en-US/product/rmamirroranimation/questions
Hello, could anyone share some knowledge on how to use the subculture guy asset to set up a character customisation screen for the start of the game?
I just checked that MoveIt out yesterday. My buddy actually bought it but I still havent decided on that yet because of ACF . Would have been moveit had I not LOL on a unrelated note @split iron can i ask you something ?
@jagged otter What did you want to ask?
hey yall i wanna ask have any of you guys use dungeon architect?im planning to buy it for my procedural dungeon solution.how is the experience when u use it and how are the workflow on creation dungeons/or basicly any procedural level
im planning to use it for procedural dungeon for my game each world will have procedural dungeon and have procedural content in them
Hey guys. I'm looking for a go-to medieval castle pack; can anyone recommend me a good one? I already got the "Big Castle and Cathedral" pack from Just Dmitry, but seems he's done with working on it and it has some lacking features.
are there any active market place sellers here today ?
Usually a few around
I just hope to find one that can answer a quick question relating to the marketplace. I also cannot find any information on the matter anywhere. Maybe I will get lucky today and one shows up , so far i havent been able to find one.
@jagged otter ask me
No one is going to show up and answer a question if you don't ask it?
Totally worth the price....??? lol
Going from $10 to $1500 is pretty ambitious.
Give me โ 2๏ธโฃ
he stated in a comment "working on a new update by the way. adding support for UE v4.17+ and making it much easier to set up in addition to a small performance boost." probably he/she wants people to see it but not buy until the update
in marketplace time thats only six days until some dev updates one plugin
right now it doesnt support v4.17
hahaha omg no
I don't have any problem updating plugins myself. In fact I think this is one of the most annoying things that sellers have to deal
brb, gonna make 3d mouse cursor pro and sell it for $1000
What kind of licensing does one need to do for a game?
You mean DRM?
That ^
To answer the question nevertheless, UE4 has nothing in place for this, you'd have to look into Steam DRM, or third-party anti-tamper solutions. The latter is what most AAA companies currently do.
It's also generally not worth it
Agreed, but that's such a separate rabbit hole I thought I'd not get into that xD
Hey guys, I have purchased some marketplace assets and have the folder of the assets on my project. So when I try to move the assets to another folder all works fine, but it seems that the folder of the marketplace assets can't be deleted, any idea?
how are you moving things?
@modern perch Mhh when I change the name of the folder it automatically appears a new folder with the old folder of the marketplace assets
yes, but how are you doing this? I assume in the editor?
Yeah in the editor @modern perch
then you probably still have redirectors
Objects that are placed in packages to redirect references to moved assets to their current locations.
are there any free alien related assets on UE4?
Has anyone tried that new dynamic volumetric Sky?
though of day:
I'd love "pinned tabs" in Unreal, like in browser, but it would load its content only if selected it
someone, please make
I'll pay ๐
Guys, how frequently sales reports are updated in publisher portal? Is that that info updated realtime or not?
Hi, is there anything available for simplifying cloud saves for MP games using steam lobbies? preferably using steam only..
Has anyone thought of making something like this for the Marketplace: https://assetstore.unity.com/packages/tools/animation/moveen-101452 ?
Does epic ever buyout any marketplace assets to implement them into the engine?
very very very rarely it might happen - but they'd stay as plugins

Ah saw a nice asset search plugin that you could migrate individual meshes into the project without having it in another project already. Figured that seemed like something that should already be in the engine.
Hey guys I was wondering. If you buy a pack on the marketplace and the developer is knowingly ignoring bugs and is unwilling to update and fix anything and also doesn't support the asset at all is that grounds for a refund?
https://docs.unrealengine.com/en-US/Resources/Showcases/BlueprintMultiplayer/index.html hello, how do I download this project? I dont see it in the learn tab on launcher? if someone can help me, ping me. much appreciated
Breaking down the Blueprint Multiplayer Showcase and how it was constructed.
I just noticed, I have sold two items with base price from the spring sale, but 3-4 days after it ended. Do you know what that means?
in Brazil they have something called Boleto, you can go through the purchase and you will be given a Boleto (some numbers to pay in the bank) and you have 4 days to pay if you want
if someone generated a Boleto on June 3 (last day of spring sale), that person can pay up until tomorrow and it will receive the asset (with sale price) on tuesday
it makes sense, thanks guys!
Hello everyone , Happily I would like to share my first Unreal Engine 4 Marketplace product with you.
https://www.youtube.com/watch?v=wdNk37h_itU&t=36s
please let me know what do you think about it ๐
here is a link to check it on the Marketplace :
https://www.unrealengine.com/marketplace/en-US/product/modular-warehouse-pack
High Quality Easy to use Modular Warehouse pack , Simple Blueprints allow you to create your own custom and fully functional warehouse.
Download it from here :
https://www.unrealengine.com/marketplace/en-US/product/modular-warehouse-pack
When you update an asset does it automatically update each project that asset is already being used in?
@harsh vortex No
You need to manually re-add the new version
@subtle mason Marketplace releases go in #released, not here
Guy, did you see more or less sales of particular asset on saturday and sunday? Maybe average the same sales amount?
Do you mean Saturdays and Sundays in general, or this past weekend in particular?
Do all asset "free" and "paid" packs follow the same licensing agreement for their use?
Unless stated otherwise, yes
Epic's own free assets, such as the Paragon and Megascansexamples, are exceptions, as they are licensed only for use within UE4
Do you mean Saturdays and Sundays in general, or this past weekend in particular?
@merry field this weekend and weekends in general
I've never noticed any difference, but I'm only "small fry"
Unreal Engine Marketplace API spreadsheet has been updated to version 2. It now scans all assets every 10 mins or so and stores all the information in a mysql database. From there, I made my own API to request information from the db in json format for easy parsing into the spreadsheet. Spreadsheet can now update 1500+ assets every 5 mins (up from ~150 assets/5min). DB includes the following tables: assets, prices, sellers, images. If you would like access to the API (mysql db hosted on a godaddy shared server so not too many people can use it), please DM me.
Oh, can also get 1000 assets at a time instead of 100, as long as it is requesting limited information (not using "SELECT *" or "select=all" in the API)
Yeah, that can easily be done. It is in order from oldest to newest by default. This is to guarantee the order on the spreadsheet matches the order in the db for easy comparisons.
I'm having an issue with marketplace support making an unreasonable and frankly stupid demand of me, and don't know who to contact
I need to go over their heads to someone with a clue
Who can tell them why they're being dumb and to stop it
It's actually super vexing
They're telling me to remove all demo features from my locomotion plugin, or from the video and demo project, which exist to show the supported locomotion systems that it supports as well as provide as example in the content folder of how to actually hook it up, or to add replication to these systems (which absolutely no one reasonably wants and just causes unnecessary bandwidth consumption because you'd hook this into your own gameplay systems, there's no generic solution here and has nothing to do with replication)
They're basically unqualified
Are you saying that Epic is asking or a buyer?
And they're not making the same demands of people on the marketplace
Are you saying that Epic is asking or a buyer?
@raven ferry a single toxic buyer was extremely angry in the support discord that my locomotion plugin doesn't replicate weapon switching because I demonstrated that my locomotion plugin made for multiplayer games handles weapon poses and for some reason thought the locomotion plugin should have a full replicated weapon switching system
And for whatever reason epic agrees with him
ahhhh
And it's frankly unacceptable to demand this of me
yours is called MoveIt! right?
It would just get in the way of people integrating their own gameplay systems and cause unnecessary bandwidth consumption
Yes
All of the core system is replicated
But they're telling me I can't show it handles weapon poses because that requires switching weapons
Which isn't something a locomotion system has any business replicating
Just wait until they realize changing game modes isn't replicated too lol. They can't understand these things are triggered by gameplay mechanics and I specifically don't waste bandwidth
well, that's weird for Epic asking for it, not for customers
Unless they want me to do what most "network replicated" assets do and set every single property to replicated to the point it can't perform because they have no problem with those assets
Like survival game kit claims to have network replication but the moment you introduce latency it will desync to high heaven
But they aren't hassling them
well, do whats easier for you, just edit out of your video. maybe put a big *๏ธโฃ DEMONSTRATION ONLY NOT INCLUDED YADDA YADDA *๏ธโฃ
They even managed to make crouching desync
Which is already predicted out of the box
Editing a video is work though, I have to make changes, render it, upload it, update links. Got enough to do than to appease stupidity
Like legitimate support requests and version 2
yeah that sucks =/
I told them:
It is showing that the locomotion system properly handles weapon poses. The fact it is a locomotion system inherently implies that it would not include weapon switching system as they have nothing to do with each other.
If they can't see that I'm ignoring them
I've seen people loosing their minds over stuff in Overview map
Yeah but for epic to do it is just ludicrous
Made me realize that the mp support have no business doing the job they're doing
you put something just to look cool in an Overview map of a 3D Asset and people will ask you to extend the interaction system and make it multiplayer
Should I have a star wars intro playing overlay throughout the entire video with disclaimers just in case
well, perhaps they misunderstand or perhaps you misunderstand what they mean...perhaps that person misrepresented the situation to them. whatever the case jumping to automatic conclusion of stupidity or malice on part of epic i don't think is justified.
it's understandable you're upset about it, but just work through it with them
I've already gone through the process
They doubled down
There's nothing automatic about my conclusion
I'll put some disclaimer on the market place page then ignore any further emails they send
It's wrong of them to have double standards too
99% (legitimately don't know if exaggerating) of "network replicated" assets aren't made properly and most fall apart with latency
Why are they still allowed to sell
Any non c++ asset that affects character movement could automatically be removed because it's literally impossible to do character movement without prediction which is c++ only so they're all advertising falsely
And they don't have disclaimers that they heavily desync with latency
That includes many assets provided through free for month
Epic support are very .... variable
rolls d20 .. 1 = Fail.
Also umm... Epic? It ended today not June 29, which I told all my customers is how long the showcase would last for (and sale)
This is just straight up unprofessional
I can't get them to remove a question posted akin to a review from someone who has never owned my plugin either
Wtf are they doing
@split iron Showcases last for two weeks. So it was a mistake on their part when giving you the june 29th date
Pretty grave mistake ๐ฆ
Built deadlines, plans, announced them, etc.. around the date
Then wake up to people messaging me asking why the sale ended
ah well what can you do
I emailed Epic but not expecting anything at this point
Hey this is strange. I emailed epic after my BP/Particle submission failed marketplace audio specifications, ( I did not submit any audio files. ) :o
It seems they have doubled down on their requests for change. Any idea what is causing this?
Was there a really good UE4 atmosphere/cloud plugin on the marketplace recently? Can't find it
hey guys im planning to sell on the marketplace by publishing tools i developed for my own project
do any of u guys have a quick guide on how to get started?
@fickle basin Thanks yeah it should be very straight forward :\ It's a very simple $5 pack, no sound assets or references in blueprints, no hidden files in the ZIP. Only meshes, materials, particles, and blueprints.
Not sure what else I can do to track down this issue.
That the one you were looking for? Looks like the newest atmosphere/cloud asset.
^Full disclosure, the person posting this link is the creator
@twin star
TrueSky is still around and kicking (Full Disclosure.. I'm not working for them, but I used their product before for a student project a few years back. They even provided us with a "learning" license back then even though they officially didn't exist. They are nice guys and even responded to stupid me (back then) seriously and fast.
Would not recommend TrueSky for production. It's very costly (performance-wise) and it's got lots and lots of caveats. It's about as far from plug-and-play "does what it says on the tin" as you'll get.
Second clouds look much better to me from the preview video
Is this the right place to ask this?
I'm putting this in a game, and part of the charm of it are these big lush green trees. This is in Central Brazil so they're in the tropics... Can someone pls recommend a tree pack that has trees similar to these?
@wet harbor You can check SpeedTree Library if you find nothing in the Unreal Marketplace
wow those are great
Would not recommend TrueSky for production. It's very costly (performance-wise) and it's got lots and lots of caveats. It's about as far from plug-and-play "does what it says on the tin" as you'll get.
@real dust I've heard that same thing said in many places and had clients conclude the same, however I've never worked with it directly - nor would I want to from what I've heard. Personally I do not think it looks adequate.
Winner of the stating the obvious goes to the creator of 3D Mouse Cursor :
...with that price tag ill just use very basic formulas thanks....
I can think of atleast 30 different assets i could buy with that which would add far more to a game than a "3d mouse"...
Does it matter though? It's their product in the end and if they want to charge 1 million dollars for it, there is nothing wrong with that
Nobody is forced to buy it
They are entitled to charge what they want, and people are entitled to mock their prices
I wasn't mocking it per se, but the response they gave is bizarre. They basically described every single asset on the Marketplace.
Well, making complex mathematical formulae in Blueprints is a pain
True
It still tends to end up as a tangle if you're not careful, just because Blueprints is so much less terse than code
Absolutely
I mostly like Blueprints' way of doing things, but specifically with formulae it gets argh
Hey guys, when selling UE4 assets, should I make LODs for the assets or just let UE4 autogenerate it? Which is better? I am not sure if the auto LODs for 4.25 are quite good, specially if I am selling stuff. Thank you
Hi fellows, this is the video of my first asset pack. https://youtu.be/qdzTujYVbi0
KG Solar Panels is a content package dedicated to all developers, artists and enthusiasts who want quality material for their projects.
In the package we present a large number of solar panels related assets for basic and procedural generation of actors to give you an attract...
Hey guys, when selling UE4 assets, should I make LODs for the assets or just let UE4 autogenerate it? Which is better? I am not sure if the auto LODs for 4.25 are quite good, specially if I am selling stuff. Thank you
@silent mesa You can use autogenerated LODs with some manual tweaks.
@tepid loom Please read the topic of this channel.
Your asset pack goes into #released. If everyone starts marketing their assets here it will get crowded.
@fickle basin ok, sorry, ๐
Hi guys, just released my stuff, how accurate is sales stats per day? I mean is it really updating every day or there is some kind of lag? In my case I have 1 item sold, but several people told theyโve bought the asset actually
Gotcha, thank you
@leaden jasper enjoy the first day or two of release.. so much hits the mp now... your asset will fall into the abyss in no time.
Huh, thatโs sad
Hello Guys,
I'm playing a ping-pong with the marketplace support for three weeks and just wasting my and their time!
I've submitted a new plugin and I don't have any errors in compiling or packaging the plugin but each time I re-submit my plugin they can found an error!
Is there any special compile settings for plugins that they are using for tests?
@shy bloom you need to compile it using RunUAT thingy
@phy Thanks, do you have any tutorial or documentation for that?
$BuildArgs = "BuildPlugin -Plugin=`"$VoxelSource\Voxel$Mode.uplugin`" -Package=`"$VoxelHostProject`" -Rocket"
I'm sure there's better docs on that, but I don't have them at hand
Thanks , I'll find
@north stirrup I ran the code and there's no error for the default Win32 & Win64 platforms, Is it possible to test for other platforms such as Linux or Mac from windows without installing them on VM?
@shy bloom testing for Android should catch all errors
Windows is using the msvc compiler
Linux Mac and Android are using clang
AFAIK Android is the only one not requiring a source build or a different OS to package for
@north stirrup Thanks I'll try to find a tutorial for that
@shy bloom Run it using the path to binary engine you have installed. It may sound irrelevant, but it's not. For some reasons running it with a source build may yield different results than running it with the binary build it's intended for.
I had a very similar situation a while ago and I still don't understand why ^^
@lean venture Thanks, I'm testing with binary builds before sending the files...
hi everyone, i would like to know more about whether there is a good market for architecture assets (i.e. buildings or interiors) in the gaming world. I am a graduating architecture student considering submitting products to the UE marketplace. Is this something people are willing to buy, or are there specific kinds of designs that would be more attractive to game developers?
I'm sure a decent number of people could find a use for that type of content, even if it's just as a backdrop. To really reach a lot of developers you would want to spend time making sure the assets have some degree of modularity to them. But certainly would see people interested.
There are a decent number of ArchViz packs on the marketplace at the moment, might be worth sifting through those and seeing what works and what doesn't.
If I have a bunch of assets fro the marketplace for 4.23, and I want to use them in 4.25, what's the best way to migrate? Create a 4.23 project, import, update to 4.25 and then migrate the assets?
Or just migrate direct from a dummy 4.23 project to my 4.25 project?
You can try the latter, if that gives you problems you can try import->update->migrate instead
Generally just migrating works fine though (other than for plugins, which you can't use for a different version without source)
Haven't seen noticeable issues, was just curious on best practices (if they even exist) ๐
Any reason why you can't just import the assets straight into the 4.25 project via the launcher?
Any experience with https://unrealengine.com/marketplace/en-US/product/complete-rpg ?
@minor stream Are we talking about assets that don't officially support 4.25? Is that why you're not just directly importing them to a 4.25 project?
๐ฅณ
OMG
nice, but still think folders might be better suited
@merry field @zealous spire Yup, so many Assets don't support 4.25. Mainly music/models etc from 4.23 (even 4.14 still) that never really get updated.
In that case you can usually just import them to a 4.23 project, then migrate them to a 4.25 project.
@minor stream But you can just select add to project, choose the option to show all projects, and import the version for an longer engine version anyway.
Oh yeah, totally. I really only wanted the best practice with regards to migration of assets. Iโve had people tell me not to just copy stuff from Contents over to a new project as the uassets wouldnโt go through the migration process of fixing stuff up when those assets are from 4.14 and the new project is 4.24 or something.
But from what Iโm getting now is that migration doesnโt really care about versions and only ensures references uassets are copies across.
Hi, I would like to clarify regarding the rules in selling within unreal marketplace:
"2.1.e Sample content from Epic Games must not be an integral part of your product, but used for display or example purposes only.
2.1.f Substantial portions of source code, Blueprints, and/or Material Blueprints from Epic Games must be used for example purposes only."
The way I understand it is that if I have a huge game asset composed and focused on industrial buildings and I just want a background of a lake which I don't have a material, but I saw a project from UE4 with a water material and used it for a lake as a background. Can I include it in the package that I will sell since it is just a background and I am selling industrial buildings? or the same industrial buildings, but I need a few pipes as a minor decoration that may be using a blueprint for spline from UE? Can I include it? Thank you
@silent mesa No you cannot include it
You can only use it in the pictures of the product and state clearly in your description that they are not a part of the package your customers are purchasing and it was used for showcasing only
But for the pipes, of you built them yourself in the UE4 editor, you can include it in your package for selling but if it isnโt your then you canโt
Replicated grapple hook and wall run
Iโm glad to say finally that my product is coming out soon
https://youtu.be/Q1Fp9NkkAZo for the full video on my YouTube
This video is showcasing the new Third Person and Grapple Hook and Wall Run available for download on the Unreal Engine Marketplace
Tip: the wall run is automatic and can work on any object without the need to set it up just move near it whiles falling and collide with it the...
Subscribe for monthly free stuff on my channel
thank you for the clarification.
@minor stream best practices for migration, it is best if you opened both projects you want to have contain something specific
Right clicking and selecting migrate to the other project would let the engine also transfer the dependencies of what you are copying so that it always works
But copying and pasting may not copy the Dependencies there it may not always work properly
@fickle basin it is not yet released
Wait isnโt #fab for anything related to the marketplace ๐คจ
Cause that is not a game
It is an asset
๐ @fickle basin
any tuts/marketplace stuff that look like breath of the wild cel shader?
i love some cel shaders but i hate it when it outlines grass/every leaf
I have an idea for the marketplace launcher although I doubt it will be implemented. It would be cool if you could just select individual assets to download / migrate from library projects.
Basically rather than downloading the entire project, you can be selective about what assets you want.
For example say I have an environment pack but only want to grab a single lamppost BP, I could then just select that one asset
At first I misunderstood your comment, but that's quite a cool idea
its free, im grabbin that ๐
how come the thumbnail has color and its black/white when i click the actual link?
I have no clue why that happened but the photos been fixed. Sorry I will move it to the proper spot.
@stuck fractal thanks for the free nodes ๐
nice and color coded now, altho a gray font looked kinda cool aswell ๐
ahh server stuff ๐
Also will release the instant load system (we call it that but it's about 0.5s to load 20,000 assets) which is actually just a custom schema that spawns the same item over and over and configures it into the proper assets. All the stuff from the universe we are building will be released. If you check out our site https://ssz.ca you will see a preview of what's to come in the plugins from our progress in building the universe ๐
@wide rune not meant to advertise in here ๐
damn ๐ deleting then ๐
Hi everyone - what's the proper procedure for packaging up a Marketplace product for submission?
I have the project completely cleaned so that only the project directory is there, no external references, everything self-contained and ready to submit. But I'm unsure whether or not I just zip up the project at this point, or whether or not I choose "Migrate"?
@tacit venture you just have to zip it and upload it somewhere where you can get a link to it for the marketplace to download it
Do not use migrate
Make sure you have built all the maps and there are no lose nodes
Does anyone know what the delays are on the sales reports?
the daily reports I mean
Delays? The numbers are added after midnight for each day
I wonder if the limitation is client side
because it seems to be midnight local time
I'd imagine that they do it to shield people from oddities like refunds or sales not going through
You don't see the live numbers so they don't have to put the numbers back down again if something goes wrong
I think that was exactly it, Nameless...I remember when the numbers were live
people were getting freaked out by the -1's
does anybody know if there is an 80s shopping mall on marketplace?
cant find anything
I appear to have a "Changes Needed" status on the project I submitted yesterday, but no e-mail or notification regarding which changes are needed? Anyone been through this?
Would my description somehow picking up 16 extra characters do it? Seems odd.
Wait. You can ask the markeplace team ?
would it possible to have some Zombie or Apocalyptic related items on the marketplace for the Free For The Month deal some time?
possible, yes. Likely who knows ๐
Would make a great Halloween event ๐
what? marketplace team replies to emails?
possible, yes. Likely, who knows ๐
Marketplace team are the best
Can someone recommend a good, cheap asset pack that contains a variety of modular building parts like walls, roofs etc. that all fit together for general use?
@rapid ocean this one's pretty good and so cheap it's free
https://www.unrealengine.com/marketplace/en-US/product/modular-building-set
@somber badger โso cheap itโs freeโ that was a good one
And as funny as it sounds, this asset is quite goo to some point
And also the most recent modular building pack that was released for free
lol
Hi,
I have an item from the marketplace called Kly's VR Hand poses
it is for version 4.23 so it will not go into my 4.24 project...
I would assume that if I can open the file I could just migrate the animations of the hand poses I want because that aspect would likely be universal right ? (and not require and update)
if this is the case, how do I go about opening it ? because I don't have that version...
I am still new to this aspect so I would be grateful for any advice!
Someone got https://www.unrealengine.com/marketplace/en-US/product/fantasy-and-medieval-artchitecture-kit
When it was free last Jun
I getting a wierd bug
We should pin a message about how to load content from version X into unsupported version Y
So, again I've been kicked back to "Changes Needed" after a single day of submission on my Marketplace product.
I don't mind this, except that there's no e-mail, no note as to what changes are needed, nothing.
People have suggested e-mailing the Marketplace team; where can I find that address or support ticket site?
I've e-mailed marketplace-support@unrealengine.com - is this appropriate?
check pinned messages in this channel
While the marketplace infrastructure can sometimes be a bit buggy, they largely compensate that by an amazing support team. Never hesitate to contact them ๐
I've got a ticket in the queue, apparently. ๐ Thanks, all.
@ebon leaf The marketplace channel is not for ads
oh right forgot about the other channel
are there any other place that i can get my character asset other than epic marketplace ?
Is it possible to edit a declined Product?
@uncut peak are you looking for assets or are you trying to sell an asset you created? If looking for assets, there are a lot of other websites that have 2D/3D characters available for purchase or for free. Getting them to import properly to unreal engine is a different story.
@eager kestrel looking for asset to implement into game
can you give me some recommendation?
Look into Mixamo, SketchFab and CubeBrush
thank you
but to be precise
i want something like
female chara
for my soul like game

hot female chara
@ionic tinsel Are you trying to get an asset to work on engine versions it doesn't support?
The asset was originally created by someone else?
No, me
Oh, the way you worded it sounded like you took an old asset and are trying to update and then sell, haha.
@eager kestrel do the 3D model come with different animation like walking idle running and etc?
o
or i have to make it myself
Depends on the website you are looking at. Mixamo will let you pick and choose characters and the animations. The other websites, the character model only comes with what it says it has. Some are animated and some not.
if im looking for female chara what website do you think fit me the most?
If you want game-ready characters and tons of animations to use with them, then you want to stick with just Mixamo.
alright
for in this case
the animated no means it doesnt come with the one i asking for?
@eager kestrel
That means it has no animations associated with the model
You really would want to use Mixamo if you need the models and the animations.
ok
Thousands of character and thousands of animations all compatible with eachother.
Then you need to look into importing to ue4 and retargeting animations.
ah
i was thinking if you can
upload your own chara in maximo and
use their animation
If the skeleton is compatible, then you could just download the animations and use them.
alright
Compatibility is the key though. Otherwise you will see some crazy stuff when retargeting the animation in ue4.

@ionic tinsel sadly no, you can't do anything if they decline it, you have to copy-paste it all into a new product request
Had that happen to me once, they put it into declined instead of needs info
Kind of a flaw in the system
Ok thanks for the info
Hi guys. From your experience, how many people that buy a product leave a comment or review?
Thank you for the insight ๐
Sweet. I hope to start selling on the marketplace very soon and so Im trying to get a better idea of what is popular at the moment etc..
I see some amazing stuff with almost no comments, which had me a little concerened lol
(including the legacy comments)
But if only 1 in 30 (on average) comment then that gives me some confidence
I assume guns are copyrighted, so you can't sell a "colt" something something on the marketplace?
Right
So guns generally use what's referred to as AKA-47
Where it looks like the real gun but has a made-up name to avoid legal problems
So I can make up names - make a fake sticker on the gun and it's cool, yes?
Maybe. We're not lawyers here.
Using the actual copyrighted names is a definite no-no though
I'd be careful about modeling real world products and just changing the name (though many do)
the likelihood of an arms manufacturer coming after you is low, but isn't 0%
It's better to innovate a bit anyway, make it a bit uniquely yours
Then you'll also have more unique selling points
is it against market place terms to submit an asset that uses cc0 music as background music in the demo room?
CC0 should be fine I think
@sturdy helm I was wondering the same thing.. I came to the conclusion that as long as you respect the terms from the download source you should be ok. Quite a lot of free music still requires you to give credit in your documentation, so just check for that.
I reached out to the creater and asked him, even though it's cc0 and he said yes, I will probably still credit him regardless if thats okay, I guess I will see once I submit it
Is there going to be a Summer Sale?
I mean, does Unreal Marketplace usually have a summer sale?
@ebon leaf @merry field Aren't copyright and patents for the gun design and for the name isn't it trademark?
There's usually one big sale each season
@clear pebble https://www.gamasutra.com/blogs/JakeBirkett/20180504/317366/Using_Steam_reviews_to_estimate_sales.php I'm not sure if the sales ratio even remotely resembles Unreal Marketplace reviews, but I guess it'd be better to ask other Marketplace sellers
@merry field Do you know when the next one is going to happen?
No.
Even if I did, while Marketplace sellers normally get some advance notice, we're asked not to say
The previous summer sales happened on June 4/8 and June 12 etc but this year it seems it didn't start yet
But generally speaking, from past patterns, there's normally one every 3-6 months, and a few flash sales with some fixed amount off (usually 50%) more regularly than that
@ebon leaf Cheers for the info mate
I am trying to add a product, but it won't save as a draft or submit for approval. Everything is filled out and it is showing no errors when saving, but a draft is never created.
Did you upload a file link?
In project versions? Yes.
Anyone else unable to post a response on marketplace? When I post it says Unknown error occurred
Checking actual server response content it contains {"status":"Error","errorCode":"errors.com.epicgames.validation.validation_failed","args":null}
Oh, it was an image link, removed it and post sent fine... weird
Bah, it was my browser all along. Must be some extension I am running. Tried a different browser and I was able to save drafts and submit for approval.
And declined for "not enough content"..... but..... its free..... So I should toss in random content to bulk it up? lol.
That is identical to the product I made, except that was done in C++ and I made one using blueprints. Mine was going to be free.
$20 for something that should already be a part of the base engine just does not make any sense especially since it was so easy to remake in blueprints alone.
I bet they only want more pictures demonstrating it. That is literally the only difference I can see between what that product has and what I tried to submit.
why do you struggle to get that into the MP for free. It's already there, if they don't need it there, then leave it be.
perhaps they considered that for blueprint asset is easy to achieve
and because there is already one that does exactly the same...
put it on github
@eager kestrel put it on itch.io
and I have a question: can you make your irregular buttons work based off of an arbitrary mask that isn't visible? I need to line an irregular button up to an object in the world that isn't hit-testable
@eager kestrel I recommend mailing them back about it and asking for elaboration on the rejection, explaining your own perspective on the issue
I think you're asking in the wrong channel
That one's a few categories down under Programming ๐
I> https://www.unrealengine.com/marketplace/en-US/product/irregular-button
@eager kestrel Canโt believe they declined it
The irregular button one is not my product, but I was comparing mine to it. I achieved the same functionality as this one using blueprints only. I'll just toss my products on GitHub and anyone interested can find them there. Under same name I use here.
I'm submitting a blueprint project with some sample audio files to the marketplace, and Epic have sent be this comment
as far as I can tell all my audio files are 44100 Hz and have cues. anyone know of what might be wrong?
@next patrol I remember someone else getting that same response for a project that used no audio files. Possibly the same thing going on. I can't remember if it was resolved, but you might find it in the discord history if you search for it.
searcher for 44100
there is no clear answer there, but perhaps I am somehow referencing a sound in code somewhere that is not actually in my project? I'll have to do some searching
it would be useful if we could be provided whatever tool the marketplace staff uses to search for these things. Everything is fine according to Linter
@olive grotto: Seems like I have the same problem that you reported before. Did you resolve this somehow?
Yeah in my case I had to open a new ticket with marketplace support to explain my situation, rather than reply to the original evaluation/changes-request email. After that it was resolved quickly by staff. (I had no audio files so it must've been a test issue).
Hi. Is anybody else having issues accessing the marketplace and their seller information?
@tawny minnow https://twitter.com/EpicGames/status/1277873666135597056 its resolved now
We are investigating an issue with game purchases not completing successfully in the Epic Games Store. We are investigating and we will keep you updated once the issue is resolved.
1649
Thanks
is the next Free For The Month this week or next week?
Well... it's not next month yet is it? ๐
I suspect we'll get a lot of people in the next week asking when the freebies will be here
As I guess it'll be the 7th
ah ok
What do you think epic will give us as July's free assets
Various random free things that are mostly not useful for whatever project you happen to be working one
@merry field some of them really helped me out with my games
Oh I'm not saying they're always useless, I'm saying that there's such a large variety of things on the Marketplace and such a large variety of projects, that statistically you are likely to find most of them not useful for your project
Hi, anyone tried the non repetative tiling plugin called EXTILE? May i know your opinion. Thank you
Non Repetitive Tiling Material by AlexandrosDemetriades in Material...
Bonjour Friends. I've created a portable 'Skill Tree Component' Like AAA games. But I don't have Paypal account nor bank account that do transactions internationally. Can anyone suggest me where can I sell these assets/Components. Merci beacoup ๐
@sturdy whale Create a paypal account
Actually I don't have PAN card so I can't create PayPal account and the region my bank situated does not have international transaction facilities.
has malbers stuff ever gone on sale on MP?
Yes, frequently goes on sales sometimes up to 50%
Hey there, I am creating some generic high-quality small wooden crates to sell them on the Marketplace. They're 2k with interior and cover and LOD1.
Hey there. I'm creating these generic small wooden crates for the marketplace. They're 2k pbr-textured with the interior and a separate cover. Planning to texture them with 3 more wood types. What do think?
Oh also I've added an lod-1 if you want to use a lot of them. Its 388 tris lod0 and 40 tris LOD1
https://discordapp.com/channels/187217643009212416/222730877505896458/728236534133948506 This cover needs spikes as for the crate.
I'd recommend more variations of shape too
Also, more of an art critique, but how does that crate get put together? Looks like it has too many nails that wouldn't connect to anything
I'd recommend more variations of shape too
@merry field Like, different kind of crates? or variations of the same crate? (1 diagonal reinforcement plank only, no diagonal reinforcement planks etc)
Also, more of an art critique, but how does that crate get put together? Looks like it has too many nails that wouldn't connect to anything
@merry field Yep looking back I should have put the nails only on the external reinforcements planks
I was thinking different variations with different configurations, e.g. the diagonal planks
But different shapes too
Marketplace packs are generally supposed to have multiple things in them, they will reject them if they think there isn't enough in it
Are there any free assets on the marketplace for Dark Souls styled environments? I'd like to import some animated creatures into something similar to get the workflow down.
Hey quick question, does anyone know if I can sell assets in the marketplace, that use textures/materials from the starter content? For example a explosion effect that I use materials/textures from the starter content and also add my own stuff
It's not the FX that come by default, its my own just using the textures and materials from the starter content, and the particles aren't the main focus, would there be a problem?
Should be fine as long as your pack truly provides something new
Yeah I'm not even using the FX themselves from the starter content,just 3 materials and 5 textures, that I use to create my own along with some of my own materials/textures, and the effects are just a added bonus. thanks for the answer
any ETA on the july sale / free month stuff?
just submitted my first pack to the marketplace ๐ค
how do i have simple soft body collisions using advanced locomotion v4? i just want to simulate hair and skirt on my character
@sweet geyser I don't think this is the right channel but try this if you just want cloth and hair movement https://docs.unrealengine.com/en-US/Engine/Physics/Cloth/Overview/index.html
An overview of Cloth creation using the in-Editor tools with Unreal Engine 4.
Hi, does anyone know if ALS v4 is free for commercial usage?
you can ship any game using any marketplace asset
and in the most cases you cannot redistribute (nor resell) the source files of an asset (paid or not) in any form (unless its yours of course)
Who do we contact about a Marketplace asset using copyrighted material? Can't see anything on the website. Thanks
Thank you @raven ferry the idea is to use with UE itself I just didn't know it was commercial allowed
@edgy zodiac Check the pinned messages, should be some contact information in there
@merry field Thanks, I'll try the support email address pinned in there.
I looked out in the FAQ, but couldn't find a straight to the point answer to my question: in case I find an object, e.g. a tree or foliage, in an Epic's free content, can I use it in my game that has commercial ends?
Anything you own on the Marketplace can be used commercially
Anything from Epic or Megascans can be used commercially in Unreal Engine games only
Thanks.
Everything working fine for me. Already tried restarting the launcher?
Is there a way to search the "Vault" / Owned Products on the website?
Hmm, launcher seems to have it, but not the site. Oh well ๐
so i submitted my pack yesterday and its already been approved, is this normal?
๐ฎ
whens the Free For The Month?
Still the first Tuesday of every month
hello , i have 3 products on the marketplace and want to create one more and im trying to find what type of content is more demanded, what would you suggest
from my products i can tell that a mocap plugin for animation was better seller than a code plugin
Another day on the marketplace ๐
I have to say, the marketplace moderator team is doing a fantastic job. All this non-sense reviews/questions are usually gone after a few days.
They took ages to remove a fake review posted as a question from someone who didn't own it from mine. I was quite surprised when I checked a couple weeks later and it was still there. Reported again and they finally removed it