#fab

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spring swallow
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So all objects that were provided by Epic ?

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Cubes and things

delicate dove
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stuff like that

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content that you made for showcase levels

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etc

spring swallow
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thanks understood

split iron
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Can I license someone a prototype of my plugin for use without causing issues with epic marketplace licensing?

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( @delicate dove The pin by @hasty nexus may be outdated now )

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The spreadsheet pin has 'scrapeerror'

delicate dove
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ah right

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yes

split iron
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Was looking for helpful stuff so just updating you ๐Ÿ˜„

delicate dove
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removed the ones that are outdated, thanks for telling me :)

north stirrup
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@split iron You still own the IP, and the agreement with the marketplace is non exclusive

split iron
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@north stirrup Makes sense, thanks

ancient flame
abstract shale
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I can't believe this is happening

ancient flame
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I'm hyped as hell

next badge
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Im hyped af for this and all megascans asset csn be use or modify for commercial use right

delicate dove
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if you use them in ue4, yes

next badge
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Thanks for da info

daring raven
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Is that true for the marketplace assets too now? Edit: yes, explicitly called out on their MP pages

hasty nexus
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oh yeah, Quixel acquisition will finally make rock packs go away.

daring raven
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my library is bursting, pls send help and re-UX the launcher library

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integrate marketplace library into Bridge ๐Ÿ‘€

elfin plinth
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I'd totally need some tool that would work for all source assets for gamedev

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there are dedicated tools that work for audio

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and then all these different companies have their own tooling for their own stuff but nothing generic

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bridge also is barely functional

daring raven
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yeah but the bar is low

elfin plinth
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I want to pull my hair off every time I try to use bridge

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it never does things like I'd want

delicate dove
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hmm, vault does not show quixel content when you search for "quixel"

daring raven
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yeah, have to search for megascans

pastel slate
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So could someone give me the run down on how this Megascans deal works for us?

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Iโ€™m finding a lot of conflicting statements lol

daring raven
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for use that ends up in an unreal game: absolutely frickin 100% free

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software: gonna be free regardless

pastel slate
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Ok so to get access to all of it for free?

daring raven
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there are some assets on the marketplace, but the bulk of them you need to use Bridge to download I believe

pastel slate
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Where/How would I sign in to let it know that Iโ€™m a UE4 person?

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Is there any designation I need?

daring raven
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when you open Bridge/Mixer and it asks for a login you can also select Login With Epic

pastel slate
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Ah

rustic belfry
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Hey guys, now that Quixel is joining Epic and we have access to Megascan for free, does anyone know what the license will be for those assets? For those of us content creators - are we allowed to use Megascan assets as part of our Marketplace products (similar to using Epic content)?

stray swan
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Thus begins a new era of Quixel asset flips. Huzzah!

limber thunder
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I don't think so, as the seller name is not Epic but Quixel, but probably best to ask mp support

elfin plinth
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@rustic belfry no, you still can't resell quixel megascans

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do note that things you sell on marketplace has to be able to be used also outside ue4

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like, if I buy asset from ue4 marketplace, I can use it in Unity, Cryengine etc as long as it's not some asset from Epic directly that says it's restricted to UE only use

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but you won't see that disclaimer on sold assets on the marketplace

limber thunder
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oh, that's something I didn't know. Very useful, thanks.

elfin plinth
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also do note that ue4 starter content and templates are also stuff that you can use in other engines

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Epic's tech demo stuff and anything that directly is labeled as ue-only, you can't

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UE4 EULA separates these things nicely and tells what is allowed to redist and what is not

rustic belfry
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Thanks @elfin plinth! I have several Blueprint assets in the MP and I use content from the various Epic projects (Kite demo, etc). So . its good to know where we stand with Quixel assets ๐Ÿ™‚

elfin plinth
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they allow you to bundle kite demo stuff?

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they have been slipping on that then

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originally it was just starter content and templates

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well, who knows what they allow then

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but having ue-only content like kite demo stuff can be problematic already

young obsidian
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On one hand I think it bloats out and pollutes a directory, on the other I'd like to see all free assets used in context as part of a larger product

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For the Megascans in environment art, because a lot is still materials right now

graceful arrow
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Where it becomes problematic is any Quixel content you have had previously and have either used it or an adaption of it, suddenly being restricted when you had paid for assets to use (within Quixels T&Cs). In addition, what happens if you create a texture, for example, using Mixer and things from Megascans creating a bespoke texture?

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I would have thought that if you were not distributing the source files, but uassets it would be okay.

nova cave
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is anyone else being signed out the first time they go to the marketplace every day?

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The first time I go there every day or if i don't go there for several hours when I type in "marketplace" to go to the marketplace in my browser, the first thing it does is sign me out and then displays the marketplace. I have to click sign in, which I do, and tell it to remember me, but then it takes me to the main unreal engine page and then I have to go back to the marketplace again. It's been going on about 3 weeks now

merry field
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Epic sites are notoriously bad for signing you out at random

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Can't think of anything else that makes me log in again at least every few days

nova cave
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It started happening after they did an update on the site like 3-4 weeks ago. I tried erasing all my cookies, but that didn't seem to help. I sent a support request a few days ago but haven't gotten an answer at all. So I wondered if anyone else was experiencing the same issue.

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it's only happening on the marketplace. Answer hub/forums generally seem fine, and it wasn't an issue before that upgrade.

quaint cedar
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Anyone getting "Unknown error occured" when trying to answer a review?

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Shows up in the Reply window and doesn't let me post my reply.

quaint cedar
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@onyx flower Anything known about this? ^

onyx flower
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@quaint cedar Not that I know of but I'll follow up

quaint cedar
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Just tried again, still getting "Unknown error occured." :/

torpid thicket
tame wasp
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Imo there should just be a universal library synced with purchased assets from the marketplace. Allowing you to drag in specific assets into a project without having to create new projects or migrate files

modern perch
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that would be a compatibility nightmare

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not to mention the disk space requirements

stray swan
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@tame wasp i'm wondering that is what Quixel bridge is for going forward.

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at least for static meshes or basic textures?

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Right now it can't appear to parse raw uassets, but i'm wondering if that will changed since they're owned by Epic now.

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But I agree, it's kind of obnoxious to have stuff spread all over the place, so I hope bridge becomes a 'one stop shop' for certain assets

tame wasp
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Disk space is fine, you could just allocate which assets are synced. I actually use up more disk space with several projects with duplicate assets etc

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I'm sure there could be a way around compatibility . Maybe choosing a prefer engine and the assets get sorted by version

modern perch
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there's more to it than that; generated data can be different across projects; one project might need distance fields as an example, or they might be at different resolutions etc

stray swan
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Well, It really depends on the assets of course. Quixel megascan assets are available in this, as an example, so obviously it can be done with static meshes, decals, etc. For stuff using logic, blueprints, etc, that's a tougher nut to crack.

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I'm mostly hoping I can use bridge to organize stuff like that.

modern perch
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if you use megascans assets, you still need to choose which source assets you download, then you'll have copies in each project, potentially with a wild variety of different settings and data

stray swan
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Yes.

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I'm just saying for the 'base' assets it would be nice to have a good organzied, tagged, searchable thingie like Bridge? ๐Ÿ™‚

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for stuff like marketplace modular building packs

tame wasp
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Yeah I'm a lot less bothered about Blueprints, it's mostly just art assets. I have tons of packs with walls, props, decor, etc. Its really difficult to organise especially when some packs aren't updated to a new version

stray swan
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Well I got a building asset pack with that humble bundle, so I might experiment with bridge to see if I can add them to that library and re-import them into UE4 properly.

tame wasp
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I tried importing 3D models into bridge earlier however that doesn't work (unless in doing something wrong)

stray swan
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I think them announcing 3D painting and more advanced features for their software means that Epic money is paying for more development, i'd be real surprised if they didn't have further integration with Bridge and epic assets... but i can't see the future so I could be wrong.

tame wasp
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I think the import is for textures etc

stray swan
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humm

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the import thing said it supported 3D

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looks like you can drag a FBX in

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and it'll ask for the material textrues

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let me test this..

tame wasp
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Even if that did work, imagine importing all those files and having to sort ha

sand pumice
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What assets do you guys buy regularly?

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I'm thinking of putting some of my photoscanned textures and materials on the Ue4 store but I want to know what size packs are most comfortable for a consumer to purchase. Any opinions on this?

stray swan
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I guess so

hollow zephyr
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@sand pumice keep in mind all megascans will be available and free

hasty nexus
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@shadow inlet @onyx flower Marketplace website is having some issues. An error occurred while trying to process the response from server. Please retry later or contact an admin for help.

real pendant
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If anyone knows of any assets that would let one load image files at runtime that would be awesome. Am basically done prototyping an inventory system for the market place, it will be released for free, and it's expected to scale very very very well even for large crafting openworld games. Using dynamically loaded json files to determine item properties, I suspect this will be miles more efficient than anything else currently on the market.

But a way to load images at runtime would give the necessary flexibility for this to really take off and any help finding tools for this would be greatly appreciated. Please ping me if you know anything. Help will be credited.

tame wasp
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I would also like to know how to upload files

modern perch
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There is no such system unfortunately

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I don't know of any plugins that support it either

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I've seen people do basic image uploading, but it's rudimentary and not that realistic, since they do it over a network, pixel by pixel

agile shadow
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To 3d sellers here, do you guys usually post wireframes in the marketplace screenshots? Is it worth doing it?

modern perch
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most people don't, but I would consider it a positive

agile shadow
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Might start doing it next project

shadow inlet
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@hasty nexus - Are you still seeing problems with the page?

real pendant
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Thanks for the heads up.

hasty nexus
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Hey @shadow inlet . No, works fine right now. Thanks for checking that out.

hasty nexus
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You guys gotta have someone from the team to keep an eye on the website during EU business hours as well.

delicate dove
viscid maple
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Eight elements?

daring raven
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fire, water, earth, flying, ground, poison, ghost, dragon

stray swan
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when I first read that I thought you wrote Pidgeon.

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Pidgeon would be a great element

delicate dove
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haha

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water, ice, lightning, wind, fire, earth, darkness, light

amber ice
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@delicate dove How long did it take for your product to be reviewed by the team?

amber ice
little mango
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seems like it would be cool for pixel art beat em up in a stylized 3d world

grim canyon
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@amber ice would be interesting to see a style where they look like the cutout guys from "the lab" VR demo

amber ice
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Hmm yea actually that'd be kinda neat huh

grim canyon
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I could see that being a useful style of use case for it

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maybe pay someone to do some pixel art for it.

amber ice
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I think most people would probably use the toolkit for paper Mario styled games

little mango
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@amber ice you know how to market it now, get someone to make pixel art, paper mario like assets, and portal like people assets to use as promo props to sell it ๐Ÿ˜„

amber ice
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That's a thought

zealous grove
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Need help, how i can upload my game to steam for free? any tutorial would be appreciated

modern perch
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you can't

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Steam is a service you pay for

zealous grove
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so what are the requirements to upload game to steam?

modern perch
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also this is the marketplace channel

half mist
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which one do you guys think is better? lol

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trying to decide which one to buy..

half mist
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Nevermind just realized the first one last update is for 4.14 lol

delicate dove
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@amber ice about a week

jagged badger
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Anyone know if a purchase of a marketplace item would allow a user to use it commercially?

merry field
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Of course, you can use anything bought on the Marketplace in a commercial product

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Check the Marketplace FAQ and licence

jagged badger
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Cool ok, and that is only limited to be used within Unreal?

delicate dove
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official epic/quixel etc content is only usable in ue4

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anything else can generally be used in any engine

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just dont expect support

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also, def read the faq/licence/eula

fringe ridge
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Hereโ€™s the faq most of the info is there

jagged badger
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Thanks @delicate dove, and its not for myself. Someone asked about a cc0 licence on one of my products and not sure whats the best way to reply to them.

delicate dove
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they are asking you to cc0 one of your mp products?

jagged badger
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Yeah the title was, Is this CC0 licence and their question is So can I use this for personal projects(commercial use)?

delicate dove
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its not cc0 as that would mean you waive all your copyright and related rights

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let them read the eula

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and the link defuse send ya

jagged badger
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Yeah will have to just link them that and let them read it.

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Thanks all

quaint cedar
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I'm still getting an "Unknown Error" in the Reply window when trying to answer to a Review @onyx flower :/

limber thunder
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Hi, I have a question
I'm making a pack with textures and materials that can be used for both widgets and world. In company I was hired UI textures had settings overriden to NoMipmaps and UI TextureGroup. Should I care about it in asset package? if so, should I assign them as World or UI textures? Or just leave it on default?

modern perch
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textures should be used either for UI or World

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however if they are used in the world, they will need mip-maps, so World is best

limber thunder
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Yeah, you're right probably, just want to avoid duplicates if possible

onyx flower
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@quaint cedar We were unable to reproduce, could you put it a ticket with more details?

quaint cedar
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There isn't much details. I just try to post an answer to a review

onyx flower
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Browser etc

quaint cedar
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Right, ehm, where do I put that ticket again?

onyx flower
zealous ibex
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^ I don't think putting in a second ticket will be of much help, but it could be EU-related? And using the network monitor thingy it appears to be a 400 error with this as theerrorCode: errors.com.epicgames.validation.validation_failed.

quaint cedar
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@zealous ibex You have the same issue?

zealous ibex
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Unfortunately ๐Ÿ˜ฆ I've tried it a few times since this morning and I keep getting the dreaded Unknown Error (i.e. the validation error). Actually, I was just able to pull it off by replying using a single word first and then adding on the rest of my message in sections (copying in my reply I wrote thismorning still didn't work). That may mess with the notification system tho

quaint cedar
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Hm, maybe the 1000 character limit is wrong.

tame wasp
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@amber ice Can you make the body / limbs as just flat 2D boxes? I think it would make the presenting stand out more. Looking at those screens it's not clear they're 2D

amber ice
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I could do that yea

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I just used the unreal dummy because I thought that was like the standard lol

tame wasp
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I would go for something like these but obviously make the proportions the same as mannequin. If you can move limbs outline them to show where they pivot etc.

amber ice
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@tame wasp movable limbs is a neat idea but I wouldn't have the slightest how to get something like that working

muted path
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If i add total 10 gb asset to my project, Will the minimum size of the project 10 gb?

delicate dove
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only if u use it all <_<

raven ferry
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there is tools for "cleaning" unused assets. people usually migrate the folder to another clean project

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you can also tweak the cooker before building your project

daring raven
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Cook Only Maps is fantastic if you don't want to curate marketplace asset contents

torpid dove
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How can I have -1 sales for a marketplace item I'm selling? Can people get refunds without me approving them?

elfin plinth
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can if they are frauds

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I mean, if there's purchases using stolen CC's

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or have other reasons for the transactions to bounce back, I guess

torpid dove
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Hmmm. I don't know what happened then. I recieved no information from anyone. I just saw a -1 sales today and wondered what happened

deep trench
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You could always go ask epic support

rose sphinx
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@torpid dove yeah, that's happens with me too sometimes

torpid dove
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Ok thanks. At least I know i'm not the only one. I was just confused because I thought they had to ask me or something beforehand. I may email Epic, they've always been nice and helpful.

modern perch
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you're supposed to be notified in advance when it happens.... but nobody ever is

muted path
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Hi, my project is 8 gb. If i export it for mobile game , in marketplace my game will be 8 gb ?

delicate dove
muted path
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i didnt see thanks

delicate dove
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there are options you can probably enable/disable to actually cook the content even if its unused :p

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but doubt you'd want that

modern perch
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it'll include everything by default

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you need to manually specify maps (and then it'll follow asset chains) to get it to start cutting stuff out

muted path
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Ok thanks

foggy gust
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Hi there! Anyone got some noob tips for a virtual Marketplace Virgin ๐Ÿ˜„ ? Want to release a first asset pack, and I'm wondering what might be "triggering" towards customers?

delicate dove
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just follow the guidelines, rules, and make sure your pack is as performance friendly as possible.

foggy gust
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Alrighty ๐Ÿ˜› Increases tessellation on everything to 10.000

merry field
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Also check the pinned messages in this channel

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There's a guide on how to submit linked there

foggy gust
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Submitted ๐Ÿ˜ Now, we wait!

stuck glade
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Is there a Black Friday / Cyber Monday sale planned for the marketplace this year? ๐Ÿ™‚

grim canyon
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@stuck glade as a seller you mean?

delicate dove
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any chance Dekogon is here? (horror/decay texture pack among things)

azure tundra
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isnt dekogon multiple artists?

delicate dove
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yes, maaaaaany

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or, if anybody has the pack.. any chance the RMA texture also comes in separate files?

grizzled thunder
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@delicate dove you could export it from the content browser and split the channels yourself in Photoshop or something if you're stuck

delicate dove
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too much work for 3-ish seconds of video :p

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else I would have done that yups

grizzled thunder
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probably by the time you contact them it would be faster to do it ๐Ÿ™‚

delicate dove
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well, now I can do other stuff in meantime

oak thistle
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Asynchronous research. You can be a programmer yet @delicate dove :)

delicate dove
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only when easter and christmas are on the same day

daring raven
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That's a new one to me

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I've only heard of Halloween (Octal 31) and Christmas (Decimal 25) being the same day

delicate dove
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oh god XD

oak thistle
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Hah, top quality programmer joke!

slate hill
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Question: Is there an easier way to import marketplace assets into blender, rather than exporting them to fbx via editor?

spring swallow
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@slate hill Nope

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Ask the author for the original blend file? (if s/he used Blender that is)

slate hill
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I didn't think so. Thanks for the response!

little mango
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wait, I can't set free for any category?

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it's also lame that you have to fill out everything in a product before you can save changes

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no wonder the Unity asset store is way better

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I was really puzzled why Unreal's marketplace didn't have many common things that Unity has

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and why there were so few free things

raven ferry
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contact the support and ask for it

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I saw some assets going free with no announcement

covert furnace
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Yea I saw the same thing when I checked earlier. ๐Ÿ˜ฎ

little mango
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@raven ferry I'll try that

vocal osprey
agile shadow
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anyone here had their pack featured after the new featuring criteria? Did it make an impact on sales?

merry field
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I thought the "featuring" had no meaning and was just cycling through whatever developers had submitted to have featured?

agile shadow
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that was the old way

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in recent months

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they handpick 20 things

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and feature them for 2 weeks

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the old way was bad. I think the new approach should be better

astral flint
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Does someone know, when the Marketplace will have the next big sales event and how you can participate? Do I have to approach Epic to be a part of a sale?

raven ferry
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you will probably receive an email when the next sale will take place

summer jacinth
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@junior smelt Disable adblock if you have one

nova cave
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@junior smelt They've been screwing with the login since they did a rework of the site around a month ago. It's worked like garbage for me since then. Constantly logging me out

delicate dove
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@little mango because UE4 is not some online hosting, if you want to give it away for free, use gumroad.

elfin plinth
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I guess they don't want free stuff getting visibility on the storefront that tries to sell similar things

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Unity's store allows it tho and it does add to their ecosystem as it's easier to try things through the store

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many paid packs have free samplers too distributed as separate asset package there

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with UE4, you have to share random links to users for samplers

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one issue with free stuff is that most who do share their things for free don't care about licensing

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when you use marketplace, you are bound by the same marketplace licensing terms

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so at least in theory it does give you extra safety when trying using free stuff (altho it doesn't prevent people still putting things for free that they don't hold rights to but this can happen even now with paid assets)

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it would mainly protect the user if the content is legit (as there can't be any sketchy license or missing license)

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that mentioned gumroad doesn't have some license that automatically applies, each asset has to have their own terms exposed somehow

little mango
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@delicate dove that ideology is why Unity's asset story is still better, the markeplace is the first place people will look, it still looks like a ghost town compared to Unity

frosty bluff
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@little mango You mean ghost town in terms of sales or amount of content?

little mango
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both I presume

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since must have content drives traffic

thorny compass
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Anybody has troubles to login to UE marketplace? Gets stuck on "Verifying... " and that all.

little mango
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@thorny compass disable your adblock

thorny compass
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@little mango That was spot on! But what happened as this was not an issue until few days ago? Do you think it will stay like this?

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Thank you btw.

little mango
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it will probably be fixed as long as enough people report it

thorny compass
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I can join on that, do you know a thread or where this can be done?

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It is not big deal in practice, as I think there are no any ads anyway, but still...

limber thunder
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@little mango I don't use Unity store, but I try Turbosquid once a while when looking for something free to prototype, and I honestly hate it. The amount of garbage is overhelming, and usually I don't find what I'm looking for before I get bored/iritated about scrolling and downloading random stuff with no use.
Maybe Unity store is different, but I was really glad when I saw UE restricts free stuff, this way I can relly on most of the free assets (I wasn't disapointed yet).

little mango
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there are not that many free things on the marketplace, but there are still many crap paid items so...

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I would rather overall the marketplace to be more useful

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I don't see assets being free changing the overall situation as far as crap goes, only that more crap will be free rather than paid which it is currently

real pecan
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Anyone know if there's going to be a Cyber Monday // Black Friday Marketplace sale?

merry field
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Epic always ask anyone partaking in sales not to disclose the dates

real pecan
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Ah, gotcha, @merry field - thanks for the heads up.

lavish swift
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Yeah I also suddenly can't login to the marketplace anymore..

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I can't believe Epic is still too lazy / cheap to hire a professional web developer to bring their website up to date..

young nimbus
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you overestimate the skills of professional web developers ๐Ÿ˜„

real pendant
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    float fuel = 0;
    float intensity = 0;
    float maxLocalIntensity = 0;
    float resistance = 0;
    UParticleSystemComponent* fireParticle;
    //sound to be added soon

The fire system uses these exposed properties. Thinking about adding a custom health system with easy to manipulate modifiers with their own type names and multipliers. Who would like such a plugin that does a bunch of stuff like this? It's built fully modular and has no asset dependencies.

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Ping me if this interests you. I'd love to give away the things I build which should be general purpose, modular, and useful enough for others to use.

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Currently also have an inventory system and a foliage like tool that helps you spawn a bunch of actors easily in a similar fashion. And it uses normal meshes by default in the editor but replaces them with Actors at game initialization.

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Ideas for things to build are also welcome. I'd just like to contribute.

limber thunder
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@real pendant it looks cool for stuff like in dark messiah, where you have ~5-10 objects in flames.
the most important problem is foliage. With no support for it you basically enforce devs not to use this big chunk of engine, and brushes are only small part of it, you won't make a whole foliage system on your own (did you consider working on different levels, baking lights etc?)
secondly, you won't populate the far-cry-like map with foliage as actors with more then 5 fps, and surely, not with every grass instance having it's own fire particle, sound. maybe if you handle this with instanced mesh and make a video with big map, full of those, to prove it's low cost I would consider buying it (well, of course with assumption I'm looking for something like this, which isn't true at this point :))

thorny compass
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@lavish swift Was told to turn off the adblocker app so I can log. And that did it.

real pendant
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Ah

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@limber thunder The reason I decided to stop using it is because later on I can get around performance issues by having the actors reference a special Actor object of sorts or maybe a component that basically has it's own static mesh reference

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And what you do is have it's lifetime managed by some kind of global data that takes care of all the ISMs or HISMs.

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So you get the same performance benefits as the foliage tool but without the limitations.

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And it does fine with working on different levels, it should work with lighting but I need to test more with how it's going to work as HISM.

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And as for the second question you very much can have just as decent fps with them having their own particle systems and sound systems, they are only active when triggered.

#

What you see in the video uses a system of nodes, and they "tick" globally so that only ones in a specific static array have their logic dealt with. Usually you have a lot less "burning" than "burnable" so to speak.

#

This effectively cuts back the overhead.

#

And lastly to be fully honest I've no intentions of selling this stuff. But I do expect they be decent quality and scalable. I'm using everything for my own crafting game and I expect performance to be tolerable.

#

Giving away these for free honestly gives me a little reputation besides it's nice to give stuff to the community.

#

And i've seen no addons that actually do stuff for crafting games very well, at least in that they don't scale, there's not even a decent rts plugin yet. Using HISM and some other tricks can get people a very long way with a good backend. Maybe even with lockstep if a fixed point engine were possible to find.

#

The inventory system should also be perfectly flexible and scalable despite that it likes to use json to create it's backend. But it's data can be morphed runtime. But since it's using lots of TMaps of FNames to search stuff I'd expect performance to be decent enough even at large scales. Without having individual items be their own actors or such as i've seen of all the other inventory plugins... Which surprises me they even have a sell price because of that.

distant tendon
#

Anyone know if there will be a black friday sale this year?

pliant forum
#

Epic always ask anyone partaking in sales not to disclose the dates

old plume
#

I've started selling in the marketplace some months back, but the first month I didn't make the $100 cutoff. According to the FAQ it could take up to a year to get that payment, does anyone here know more precise how long it takes?

#

Have been really happy with sales amount since then though, I'd recommend it to everyone

merry field
#

It should just roll over into your next payment

#

Which is 45 days after the end of the month

#

So if you didn't earn enough in September, but September + October were > $100, then you should get paid on roughly the 15th of December

lapis lagoon
#

Does anyone know where I can get NeoFur?

old plume
#

Thanks @merry field ! I was fully prepared to wait a year but that's really nice, gonna be a large payment then

elfin plinth
#

@lapis lagoon in short, you can't

#

they dropped the project, it's not been sold in years, nor is free to distribute

#

so, you simply can't get it anymore

delicate dove
#

le sigh. marketplace emails never go into spam, and the one inviting me for black friday did <_<

cobalt crescent
#

I've heard of epic correcting missed items during sales, maybe chekf with them?

delicate dove
#

yea, I'll ask them

#

mustve been the "black friday" that made my spamfilter go GRR NO!

daring raven
#

@distant tendon @real pecan yes there will be a black friday sale kappa

delicate dove
#

lol

daring raven
#

are there any good sets of UMG widgets on the marketplace?

#

just some generic things to make life simpler for prototyping: Button w/ Text and so on

delicate dove
#

phew, they where kind enough to add my packs to the sale

pliant forum
#

Since you can't decide how many products to show per page, imma give you all a little trick that I'm using. Nothing fancy but sure makes a difference.
For those who look through website
https://unrealengine.com/marketplace/en-US/event-sale?count=20&sortBy=effectiveDate&sortDir=DESC&start=0

Change the count=20& to count=99& and reduce the amount of pages from 248 to 50. You're welcome!

delicate dove
graceful arrow
#

why not 100? ๐Ÿ™‚

pliant forum
#

101 will give an error, previously 100 gave an error as well

#

Noticed it doesn't now, so go with whichever you pref ๐Ÿ˜›

wooden falcon
#

wow, 248 pages

#

yikes

daring raven
#

at the point where I just filter for <$3 during sales notlikethis

#

gimme some weird cheap assets

#

@pliant forum lol I was just browsing through with the count=99 and got this majestic url: https://www.unrealengine.com/marketplace/en-US/event-sale?count=99&priceRange=%5B%2C300%5D&sortBy=effectiveDate&sortDir=DESC&start=455.99999999999994

#

start=455.99999999999994 ๐Ÿ˜ฌ

pliant forum
#

Did you change the count after already scrolling a few pages?

daring raven
#

yeah, after the first page

pliant forum
#

That could be the reason

#

๐Ÿ˜›

distant tendon
#

So how do sales work? Do the publishers have to opt-in?

#

There's not a single character animation package on sale lol

delicate dove
#

we get an email asking if we want to participate

distant tendon
#

Ah I see

thorn portal
#

@distant tendon
I see an issue with marketplace i am goint to report, but first i would like someone to confirm it is not a problem on my end.
If you open Black Friday Sale page, u see about 250 pages of items on sale.
But if you want to see only animations, then u see only those that are NOT on sale.
For example: In Sales section i can clearly see asset 'Balance Animset', but i don't see it in animation section.
This makes shopping for only specific type of asset really inconvenient. Can please someone confirm?

distant tendon
#

Ah, yeah I clicked on animations and then filtered by "Discount high to low"

#

And there were no discounts

thorn portal
#

but you can see animations in sales page, right?

distant tendon
#

I've come across some of the mocap ones just now actually

#

Oh wow, yeah there's a ton

thorn portal
#

but u cannot see them in animation section. this makes shopping annoying.

#

how do i report this problem?

#

hm, it appears to be problem only with animations. strange.

shadow inlet
#

Hey all - we're aware of the issues occurring with the categories and discounts. Hoping we'll have a fix shortly! Thanks for calling it out.

shadow inlet
#

Looks like it's been resolved. If you notice any other odd behaviors, don't hesitate to holler at us ๐Ÿ˜‰

thorny compass
#

1st one has demo. Dunno for the rest.

hasty nexus
#

PLE is really nice and easy to use. i also have LAM by VEA Games but PLE gave me the best results in less time. @ebon leaf

elfin roost
#

Anyone else getting a 'validation failed' error when trying to buy stuff? Quite a bummer for the BF.
I've been buying things just few days ago with no errors, so not sure what is causing it now

delicate dove
#

there was an error a few hours ago, should be solved.

astral flint
#

I did not get an email asking me for particpating in the BFS. How is that? Is this some kind of exclusive club? ๐Ÿ˜ž

delicate dove
#

you should have

#

do like me, contact em :)

astral flint
#

I just wrote them. Thank you!

ancient flame
#

Well it's official. My wallet hates me.

ebon leaf
#

Is this a good place to post my Black Friday sale submission?

last eagle
#

What's the blueprint extension plugin that lets you shake nodes onto wires?

limber thunder
last eagle
#

Yeah! That's the one

#

Probably couldn't find it because I was searching under sale, but whatever, it's $5 ๐Ÿ˜›

limber thunder
#

exactly ๐Ÿ™‚

delicate dove
#

i cant live without that plugin anymore hehe

graceful arrow
#

That looks very useful

thorny compass
#

Just went with the hype and gonna try it out too.

worn oyster
#

why is that not a default editor thing? ๐Ÿ˜›

graceful arrow
#

That question can be applied to many many assets ๐Ÿ˜„

worn oyster
#

i dont think i should buy that, epic has to buy it for me ๐Ÿ˜›

toxic current
#

epic should buy that and then set it as default

delicate dove
#

yup hehe

grim canyon
#

how is the first day of the sale going for everyone?

delicate dove
#

day before I had 10% of the sales, but made same amount of money

graceful arrow
#

quickly does some maths... hmmm

thorny compass
#

Nice pack btw, the cavern one. Was debating for some time, but at the end - I realized I didn't need it to begin with ๐Ÿคทโ€โ™‚๏ธ

delicate dove
#

lol, thats fine :)

midnight hinge
lilac heath
midnight hinge
#

Ok thank you

midnight hinge
#

Emptied my cache 4 times now

spring swallow
#

@midnight hinge how is it now?

#

I'm the author btw

midnight hinge
#

It's come right, don't ask me how tho lol

spring swallow
#

Great stuff. Maybe their website was undergoing maintenance earlier

midnight hinge
#

Some things I guess get handeld by the powers that be

spring swallow
#

Yes lol

midnight hinge
#

out of mere mortals hands

spring swallow
#

Thanks for purchasing my stuff

midnight hinge
#

Your the Author of the RPG Kit?

spring swallow
#

Yes

midnight hinge
#

Just checking because I have Mr manniquens tab open beside yours

spring swallow
#

What product did he create?

midnight hinge
#
#

its a Freebie

spring swallow
#

An awesome blender addon that. I love blender

midnight hinge
#

PM'd you a couple of links rather spam in here

thorny compass
#

Aa, lol, you found yourself ๐Ÿ‘ @midnight hinge I knew you will have soft spot for it ๐Ÿ˜„

midnight hinge
#

Lol

#

Urien is the Author mate

delicate dove
#

highest number of sales ive seen in about half a year

hasty nexus
#

nice, well done

thorny compass
#

Congrats, xmas is coming, ppl need sparks in their life ๐ŸŽ„

astral flint
#

@delicate dove Congrats!

agile shadow
#

@delicate dove aren't you worried the 70% discount so soon after launch will hurt overall sales?

delicate dove
#

its a combination of the other two elements packs, if it was a new pack I would not do that

agile shadow
#

aaaaa

#

makes sense then

gaunt elk
#

I did try via epic games support form but they can just help with game purchases obviously and pointed me to support@unrealengine.com

hasty nexus
glossy radish
#

I'm trying to create a new product and save it as a draft, but it's not working; the page doesn't show any error, but the button is enabled again,
and using the network tab in chrome I can see the api is returning {"errorMessage":"Your account does not have access to Publishing"}
What does it mean? what am I missing?

grim canyon
#

@delicate dove awesome man!

#

yeah I can definitely see that the water is rising on the marketplace. Supporting better prices and quality spectrum has increased quite a lot.

spring swallow
#

@glossy radish the login session times out after a while and doesnt tell you. Try refresh your login session then quickly paste in your text then try save the product again.

glossy radish
#

@spring swallow it wasn't it. I tried multiple tabs, relogin, everything. I left the browser open and tried again like an hour ago though and it worked.
I'm guessing it was some internal bug or w/e. but thanks!

abstract shale
#

Is it normal that you have to sign in multiple times a day on the marketplace/forums page?
It just logs me out after some time.....

tame wasp
#

can someone help me find my speaker asset pack lol? It's not appearing if I search "speaker" -_-

#

much fun

hasty nexus
#

@tame wasp restart the launcher and search it again

merry field
#

@abstract shale sadly, yes, the Unreal pages log me out constantly

#

Never known anything as bad at remembering I'm logged in

abstract shale
#

This has been going on for ages, I wonder when they are going to fix that @merry field

rare crest
#

Hi, is anyone using Spline Mesh Solutions?

ebon leaf
#

xD when your missing a few $ for a asset that feels bad

#

Anyone knows what is the dec free content?

agile shadow
#

@ebon leaf you'll find out in 2 days

ebon leaf
#

Okay

graceful arrow
#

4 days ๐Ÿ˜‰

lunar gulch
#

do sellers make the prices higher one day before going to a discount? Is this allowed?

thorny compass
#

In some countries this is illegal. Many traders though, do that weeks/months before the discount. But that in general, for UE - I dunno.

vapid tundra
#

it's common practice on unreal mp

hasty nexus
#

i don't think decent publishers are doing this. it's scummy and no one should buy from such "publishers"

topaz harness
#

I have a very stupid question

#

say i got a asset pack from the store, and it is a sound pack, how to i add to project, directly into the sounds folder that i have?

#

whenever i try to add a project it creates its own folder in the main content screen and then prevents me from deleting it without first opening up the files and directly deleting it that wau ( which breaks any textures or materials applied to any objects in the pack and forces me to re apply them.

#

the highlighted folder is where i want to directly import this asset pack into.

delicate dove
#

you sadly cant, and would need to move it yourself.

muted path
#

hi, i exported a game to google play and i downloaded my game to my phone. But when i open my game it is getting error like that "Failed to open descriptor file. '../BGRSafe2/BGRSafe2.uproject". How can i fix that ? I am searching the solution but i didnt find ?

lunar gulch
#

But that's what most sellers do in markets besides the UE4, making prices high one day or two days before the discount so people actually buy them and think it's a good price to get it for.

delicate dove
#

looking at black friday, yes. but I would be rather upset to see mp-sellers do it.

quiet cedar
#

Hey guys, I would like to create some scene and sell them on the marketplace to make me a bit of pocket money, but I'm not really sure what kind of scene I should do. I mean, I have a lot of idea of course, but why kind of scene would you buy guys?

thorny compass
#

The other day I searched for school area. Most are single room, or few. There is one abandoned which fully fledged but that's it. So there is nothing in fully fledged. But this is maybe niche ๐Ÿค”

quiet cedar
#

I will probably try to create bigger scene, in that case a full school

#

Would you buy that sort of thing?

thorny compass
#

At the end something modular which covers a full suite is much better I believe. Like you can keep the style easily more consistent.

#

I would, but depends on the result ofc ๐Ÿ™‚

quiet cedar
#

Yeah of course :)

#

And how much would you pay for it? I was thinking about something like 50โ‚ฌ

thorny compass
#

Sounds fair enough.

#

I mean if it can save me days for doing some meshes, (or pull from somewhere) texturing etc (im not good) I will go with it.

quiet cedar
#

Okay thanks for your help!

thorny compass
#

Hehe... Glad to help, but ask around more. I feel its a bit specific.

quiet cedar
#

Yeah, the problem is that I'm from the west of Europe, so there isn't a lot of people here when I'm awake

thorny compass
#

Bah... there are many from EU - I bet.

#

Me for example, lol

agile shadow
#

i feel like most are from europe

spring swallow
#

That be true. I be from Helensburgh, west of Glasgow in the frozen northern wastelands of Britain, laddy.

#

(Puts on Braveheart soundtrack again)

merry field
#

I find there's people here most of the day, regardless of time zone

#

But this channel in general isn't very busy so you don't see them unless someone starts a conversation

gaunt flicker
#

for whatever fucking reason

#

the 'start' field of the marketplace url is treated as a float

#

which means if you browse long enough at 100 items per page

#

you actually get floating point errors and it sends you right back to page 1 because the server interprets the url field as invalid

#

example:

#

this will start at the beginning even though its supposed to start on item 1640

north stirrup
#

lmao

blazing harbor
#

theres.. too much crap on these massive sales now. i dont even bother anymore. i literally look for the one or two things i need and see.
they should limit the entries.
post only x amount each day of the sale.
so each item is on for 24 hours and then a new set of items.

would be easier to look at

raven ferry
#

I think there's a problem in the sortBy not in the count/start

#

I went back and forth in the sales page with count=100 and didn't have any problem

#

but sorting by price with a word search, usually doesn't work

grim canyon
#

@lunar gulch definitely illegal in many countries and steam doesnt allow a price change 30 days before a sale for example. (im pretty sure they allow a reduction but not an increase)

thorny compass
#

Yesterday just saw 4k tris for eyelashes + collision on character. Got surprised.

charred lake
#

I've made an inventory system and would like to share it so others can use it. What's the best way to do it? I can't find a step-by-step guide online.

#

Like it works in my game. But how to "export" it?

hollow zephyr
#

@charred lake add it in a blank project, setup an example map and use zip-up project to share it

charred lake
#

@hollow zephyr Sounds good, thanks!

ebon leaf
#

Wheres the new content?

thorny compass
#

What? ๐Ÿค”

ebon leaf
#

the december content

#

free content

thorny compass
#

Aa.. later. Its not always on the 1st day.

#

Won't be surprised if the Friday discounts end first.

ebon leaf
#

oh

graceful arrow
#

it's on the 1st Tuesday of the month now.

thorny compass
#

That nicer then.

pliant forum
#

The sale ends the day after we receive dec monthly free assets

old plume
#

I cannot wait for assets I just bought in the sale to be Decembers free-for-the-month content ๐Ÿ˜„

toxic furnace
#

can marketplace items share assets with eachother? for example if 4 marketplace items share the same base metal material (so that people who have all 4 of them doesn't need to pay the memory cost of duplicating same texture 4 times)

old plume
#

I'd still include it in each marketplace submission for people who only buy one of the 4 assets. If all 4 assets are included in the same pack, then yeah all 4 using the same texture makes sense.

toxic furnace
#

I mean 4 different marketplace products

old plume
#

You could always in the description of each product put a note letting people know the material is the same and can be replaced with one from the other packs to save space

toxic furnace
#

ok, I think you're right.
I wish you were allowed to put thing in subfolders like
Content/CompanyX/ProductX ProductY SharedStuff

#

so that when you bought one thing it would just replace anything inside of sharedstuff

lilac valley
#

There seems to be a bug in the marketplace where all the products I purchased during Black Friday cannot be downloaded

#

Has anyone encountered the same situation? I sent two emails to the official staff, but neither responded to me

quaint cedar
#

@lilac valley There was no actual workday between blackfriday and now, or? So just wait for Epic to get back into offices.

lilac valley
#

I think so, are they on vacation?

modern perch
#

Vacation? It's called the weekend?

lilac valley
#

I do nโ€™t know, I have nโ€™t been able to download my newly purchased resources for 5 days

glad holly
#

i've a product in the marketplace but looks like it is invisible, got almost no sells...

thorny compass
#

lol, I'm sorry. Try to promote it on some places, like with what is better than the rest and etc.

quiet cedar
#

Hey guys, I would like to create some scene and sell them on the marketplace to make me a bit of pocket money, but I'm not really sure what kind of scene I should do. I mean, I have a lot of idea of course, but why kind of scene would you buy guys?

delicate dove
#

^ asked again

quiet cedar
#

I asked, but I wanted to get more input from other people @delicate dove

#

If that's fine

delicate dove
#

well, its the third time you asked, and imho these kind of questions are either answered in the thread I posted, and better off asked on permanent forums like.. the official forums or reddit, or whatever.
Its fine to ask though :)

quiet cedar
#

That's only the second time?

delicate dove
#

third actually

quiet cedar
delicate dove
#

total of three times :p

quiet cedar
#

Fair enough :p

delicate dove
#

again, its fine though. just my ocd/moderator in me pointing it out.
Just pointing out forums might be better for such questions.

#

In the end, make what you love as you'd generally put most effort into that.
Just know when what you make is valueble or not time-investment wise.

quiet cedar
#

Yeah I see

hasty nexus
#

better on the forums, responses stick to the thread and you'll know if several people want same thing. Here the answers get lost in space and time ๐Ÿ˜„

fervent berry
#

What do you think guys, will anyone find useful a plugin which implements ECS pattern for Unreal?

thorny compass
#

There are few quite good open ECS projects out there. In C++ tho. Also at the end, Unreal has some tools for this. Not sure what you want.

fervent berry
#

@thorny compass which tools do you mean? I did not saw any ECS implementation in Unreal (for gameplay logic)...
Of course there are existing ECS libraries, but I'm talking about making own ecs implementation specifically for Unreal

next badge
#

ECS as in entity component system?

thorny compass
#

Well, its not technically ECS but the actor component system I meant. So if you want the full blown stuff, gotta make it. Then depends what kind of problems you want to solve with it, you maybe are better off to use something else of the existing systems (like the Gameplay abilities, etc.)

fervent berry
#

@next badge yes

#

@thorny compass it's compleetely different things

thorny compass
#

Yeah, I know. But depending on how deep you want to go you may spent a lot of effort on this one.

mighty yacht
#

The problem is, if you try to generalize it to a point, where it is universally usable, you will spend time which you are likely not to make commercial recovers from a marketplace plugin.

delicate dove
#

bit like that guy who was spending 3 or so years on a scheduling/trello/whatever plugin

#

still in beta or so

fervent berry
#

well I already have a simple ECS implementation in my game. The question is about make it nice and smooth for others, since I have a lot of stuff hardcodes for now

#

for sure it will take a timeโ€ฆ that's why the question - if it will be useful for peopleโ€ฆ

daring raven
#

for sure, a complex system like that

#

by the time you make it generally useful for others it'll be hard to recoup any development costs on the marketplace

thorny compass
#

Yeah, likely there will be a lot of interest. Depending on your achievements. Personally, me not as I'm dev by trade and prefer tweaks of my own. Except if you make something really inspiring.

hasty nexus
#

best thing to do: develop for your own project, things you need which you already account in man hours and put on marketplace just for the extra revenue.

#

this way you don't risk investing time in flops

#

you get to work on your things and also make some cash on the side

#

this is for code stuff. for 3d assets, vfx, etc, you can dedicate more time as those sell very well no matter what.

#

and you can sell those in lots of places

#

but asking what people would like to see on the marketplace wont get you anywhere, 3-4 people will say this, 3-4 will say that. in the end when you pick a project and submit it you'll get 10 sales ๐Ÿ˜„

delicate dove
#

very well is an overstatement on ue4 marketplace :p

hasty nexus
#

yeah but you have so many platforms for 3d assets

delicate dove
#

was talking to some friends who sell on both unity and ue4, (sound, meshes, environments) and they all showed 2-10 times more sales on unity.

#

though, they are some of the better quality content peeps.

#

feels small compared to them

hasty nexus
#

hehe, you're doing just fine. but for code stuff. once you develop for unreal, iut will stick with unreal only. if you wanna go to unity you have to re-write everything

#

so 3d assets are honey if you got the talent ofc

delicate dove
#

same with vfx :p

#

its not that easy to move em to unity

#

cascade is not shuriken

hasty nexus
#

that too yeah, well vfx are selling okish on the platform you chose anyway

#

code, meh, there's always github. ๐Ÿ˜„

wooden falcon
#

anyone get anything good this sale?

agile shadow
#

got 25 items in my cart. Need to see how many i actually need

lone mountain
#

Nope. They didn't go 90% for Black Friday....

#

Sounds really weird when you've been around for awhile

#

Also, another issue is the "free monthly packs"

#

As nice as it is. They need to stop that ๐Ÿ™‚

#

People are getting burned quite a bit, buying a decently expensive pack, for it to go free the next week/month

#

Of course, it's one of those...if you really need it now, well, you really need it now.

wooden falcon
#

yah

worn oyster
#

that and it clutters the vault ๐Ÿ˜›

thorny compass
#

Yeah, I don't buy because I can't find it later. Sorry.

stray swan
#

Honestly they should offer a refund if you bought a item that becomes free within a week or whatever? I mean they did retroactive refunds for quixel for a year..

#

But I'm curious what items on sale people think are a real good deal?

worn oyster
#

if u want a good deal get something you need right now ๐Ÿ˜›

#

than if it happens to be on sale its nice

stray swan
#

I don't really have a specific need, but if there was some asset some people think would be very useful in general I might take a look.

#

Biggest issue with the marketplace is it's hard to tell how good an asset is in reality

worn oyster
#

genarally stuff gets kinda specific, any pack that tries 1 size fits all gets overcomplicated ๐Ÿ˜›

stray swan
#

Yeah but some stuff is interesting in general

#

Quality of life stuff

worn oyster
#

there are some editor helper tools like that but i havent tried that many

stray swan
#

Well mainly if like to hear what assets people found handy, I like first person reviews of such things.

worn oyster
#

well just grabbed the free for the month assets cuz why not ๐Ÿ™‚

thorny compass
#

I like quality reviews. Not "Excellent!", "This does not work!" or so.

hasty nexus
#

it's your money and if you need it or like, you'll know best if it's worth it or not

hollow zephyr
#

guys can you see if a sale of yours got refunded?

torpid dove
#

@hollow zephyr look at your your sales report and see if it says -1 anywhere. If so then someone got refunded

merry field
#

I've never seen a -1, maybe my product is just awesome and no one ever refunds

#

(or they only refund on the same day someone else buys one)

wooden falcon
#

looks pretty cool

cerulean wave
#

is there a way to group assets you put on the marketplace into a collection? or will they always show up as single hits? super new fyi and havn't tried to post on marketplace yet, but jus curious

hollow zephyr
#

@torpid dove hmm i've seen a 0 a couple of times and i dont know what it means

torpid dove
#

I've never had to give a refund myself but I had Epic contact me telling me someone tried to fraudulently purchase my product and that they handled it and issued the refund and that I would see a -1 on my sales report. IDK why people are always tring to steal my stuff but oh well.

quaint cedar
#

We had this a couple of times too. Epic should contact you if that happens but I don't recall that always happening for us.

real pendant
#

All of these are flammable, each grass mesh is actually an actor with it's own instance hence how it's able to get above 100 FPS. That's 4k grass/actors by the way.

#

All able to run their own logic. Also comes with a tool to place actors as you would normal meshes with a foliage tool so you can quickly build dense scenes with dynamic plants/blocks for your own crafting games. And this tool IS FREE.
So am asking how much the community would want this.

#

Mind, this hardware is old and shit, and NOT using the hism manager I built (having each actor have a normal static mesh) dunked the fps from 100 to 30.

#

I've already a few tools prototyped that I think could help the community, this is a couple of them, feedback is what i'm looking for at this point so that they are better developed for you guys.

#

So if anyone would like to add their two cents, or act as an honorable genny pig in testing this stuff out, please ping me.

#

AMD A6-3620 APU 2.20 GHz quad with 16 GB ram and radeon r9 285 graphics card (2 GB vram). For reference.

agile shadow
#

Question for people that develop code plugins. I'm currently working on a thing that has roughly half the functionality in code plugins and half in blueprints and features a ton of content(meshes, sounds, levels, configs,input etc). So it would be something appropriate for the complete project categories but since it has code it will have to be distributed as a code plugin. How do I include all the rest of the functionality properly? I know code plugins can have content, but the content is meant to be like a starter project template to build upon and change it. Having it as part of the content of the plugin won't work since it will change everything.

#

I saw some developers have systems similar to mine. How do you guys do it?

#

Do you just have a separate demo project on google drive that requires the plugin to run? Can a user ever manage to run content that uses the demo project even if they don;'t have the plugin? Edit: Kust tried to copy the uassets to another project that doesn't have the plugin enabled and the ones derived from plugin classes don;t work. but the rest do so that's not good.

delicate dove
#

@real pendant that should be put in either #work-in-progress if its not done, or #released if its available. not really here.

real pendant
#

Thanks for telling me ^-^

#

Hmm

#

@delicate dove Does it really go there if it's a plugin though?

#

All that stuff looks like project showcases.

delicate dove
#

plugin is also a project :p

#

i know its a bit confusing, bear with us for now

real pendant
#

That's fair.

#

Sorry for clobbering up marketplace, wasn't the first time either. Will do from now on

delicate dove
#

np

azure tundra
#

any knows some good footstep (dust) particles on the marketplace?

rapid silo
#

Update of EasySky incoming. A new feature has been added: Toggle lights during day/night transitions.

The feature includes the following:

  • Support for adding custom blueprint classes to a list of actors that need to be toggled on and off
  • Actor tags are used to determine which of the actors need to be toggled
  • Lights are toggled in random order over a period of time (customizable, 1 hour in the example above)
  • Support for point lights and spotlights
  • Supports Movable and Stationary lights
young nimbus
#

@rapid silo does the skylight use cubemap blending or does it just change the brightness?

rapid silo
#

@young nimbus cubemap blending as you can see here

delicate dove
#

@rapid silo there is a game called chronicles of spellborn.
also, mp-content release stuff goes into #released

young nimbus
#

@rapid silo nice. Can the user define how many captures it uses during the timespan of a single day?

#

like, one per hour or one per 6 hours or so

rapid silo
#

@delicate dove I know, im working on that game :p

#

@young nimbus no, its limited to 2 only

young nimbus
#

I did a (now abandoned) toy project where it was possible to define how many captures the system used. It could be a useful feature for your system

#

then in editor it advanced time and took scene captures at different times of day and saved them next to the map file

#

and used them for the skylight blending

#

just throwing the idea out there ๐Ÿ˜„

rapid silo
#

@young nimbus yeah thats a good idea! The automatic capturing was on my todo list, but weather has a higher priority ๐Ÿ˜„

young nimbus
#

you could even do the capture after map is loaded I guess

#

then you wouldn't have to concern yourself with serializing the packages onto disk

delicate dove
#

@rapid silo whut? are you revamping spellborn?

tame compass
#

Why people giving stuff for free ?

delicate dove
#

?

hasty nexus
#

@shadow inlet @onyx flower Marketplace again broken. You're showing in On Sale tab products that are not on sale. Kind of misleading people.

#

please fix this or put my products there as well =))

raven ferry
#

this happens after every sale. just wait

hasty nexus
#

it shouldn't

shadow inlet
#

Thanks for flagging - we've notified the MP team

hasty nexus
#

It's fixed. thanks @shadow inlet

quasi blade
#

when will the launcher stop closing on its own though

delicate dove
#

also, re: black friday sale.
sold almost 250 units of the 8 elements pack

quiet cedar
#

8 elements?

raven ferry
#

I bought it

thorny compass
#

A bit more than the western 4 or the eastern 5

raven ferry
#

not at the full price tho

quiet cedar
#

How can you see the amount of sale of a specific content?

limber thunder
#

@delicate dove nice. it seems I should make something else than bp system, I've sold 150 copies in 3 months

quiet cedar
#

@limber thunder do you have a link to the asset please?

limber thunder
quiet cedar
#

Thanks!

#

@delicate dove can I ask you for a link too? I canโ€™t find it please

delicate dove
#

link? to 8 elem?

#

brb

quiet cedar
#

Yep

delicate dove
#

@quiet cedar I think only monthly can show you, but I just counted :p
@raven ferry thanks for purchasing nonetheless :)
@limber thunder generally non-sale, 150 sales is not bad nowadays.

quiet cedar
#

Thanks!

#

I meant, can you see the amount of sales of other peopleโ€™s assets ?

delicate dove
#

ah, no

limber thunder
#

@delicate dove ha, yeah, it's 150 including black friday and 2-weeklong private sale + "News" featuring at the begining ๐Ÿ™‚

delicate dove
#

at some point we where not even allowed to mention our income until Allar, hero of the peole got mr Sweeney to revert it :p

#

@limber thunder besides more packs, market yourself and your content. thats... all I can say really :/

quiet cedar
#

Products may only have a price of Free if they are Code Plugins or by Epicโ€™s request.
But you can apply for the permanent free collection right?

delicate dove
#

that is... kinda by epics request. (if you submit for monthly free).. i think.

#

they keep the permanently free details vague

astral flint
#

@delicate dove This doesn't surprise me. Your pack was on the first site, in the first row of this sale. Lucky you. At least if the sorting was set to "newest first" I sold 27 units at page 40, or something. But I don't want to complain, since I sold it for $20 each.

delicate dove
#

Yea I did notice the randomization was not working again.

#

afaicr there should be something in place that randomizes the content every X hours or so

spring swallow
#

@delicate dove could you live comfortably solely on your MP earnings yet?

#

I wonder if anyone can.

agile shadow
#

@spring swallow i'm sure some can.

#

depends on where you live though

delicate dove
#

@spring swallow some of the best selling people can even fund their entire game with it

#

I generally can pay for rent/food and put client-work income in my piggy bank

astral flint
#

I didn't know that the products usually are shown randomized.

delicate dove
#

they should... not sure how its handled nowadays

spring swallow
#

@delicate dove nice! It gives hope that i can do the same one day and give up the day job (IT Support). Thanks

tame compass
#

If epic req my asset to be free. Do i still get money ?

delicate dove
#

obviously, you'd need to sign a contract and such

quiet cedar
#

Wait.. The authors of free for the month get money for it?

delicate dove
#

its clearly stated so hehe

agile shadow
#

you get a fixed sum

delicate dove
#

id prefer a 1 dollar/download, but.. well.. not gonna happen

agile shadow
#

well I got roughly 40k downloads when it was free so that would have been a pretty good deal!

delicate dove
#

my point exactly :p

agile shadow
#

It wasn't too bad though. I expected it would completely kill the sales of the product in the long run but it was only for a month or 2. It's selling normalish now

delicate dove
#

i noticed quite a reduction of sales ever since

agile shadow
#

guess it varies based on the type of asset

delicate dove
#

dont remember how many downloads, but it was somewhere around 50k

#

yea

#

and it had been available for a few years

#

so its somewhat natural

spring swallow
#

Does this mean that a high quality product can make you $35000 if you set the price to $1?

delicate dove
#

not really

#

if its 1 dollar, many people will think its a bad product. and not everyone needs it.

daring raven
#

what's the price floor?

agile shadow
#

5

#

and anyway a lot of people download it just to have it when it's free. If you charge something, even 1$ the number of purchases goes drastically down

delicate dove
#

yea, though I did some testing with the 4 element packs, one being 2 dollar, and the other 4

#

the 4 dollar one was purchased about 40% less than the 2 dollar one

#

but made slightly more money because it was 4 dollars

#

and even then, it did not sell 30k times :p

spring swallow
#

Higher prices seem more profitable to me now

delicate dove
#

look at identical packs, see if yours adds more or less, price accordingly (and competatively)

zealous ibex
#

So for seeing sales for a specific asset / stuff like that this may be of use to some sellers: https://github.com/gabeeedev/marketplace_stat (not mine; I recall seeing it on the forums way back, been of great help for me personally; and if I'm not supposed to link GitHubs, let me know and I'll remove this message) - it allows you to filter for specific assets / select specific periods of time / see which assets are earning the most & least / do stuff like that; manual counting can be seriously tedious ^^

delicate dove
#

im fine with it hehe

merry field
#

250 sales just over that week?

#

I thought I was doing okay with something like 100 to 150 sales a year

delicate dove
#

7,50 when on sale

#

and apparently did not move from first page, which i still find odd

summer jacinth
#

Ive had 243 sales in the last week or so

delicate dove
#

very kind of em

gaunt flicker
#

neat

delicate dove
#

yuz, I respect that :)

merry field
#

That's pretty epic

hasty nexus
#

did you report @delicate dove that your product didn't move from the first page? =))

delicate dove
#

good point!

azure tundra
#

wasnt the sale sorted by new to old by default?

#

quickly checked if it wasnt me that bought the impact FX to late xD

worn oyster
#

you know how awwsome it would be if vault stuff would go into quixel bridge? ๐Ÿ˜›

#

100% a better asset browser than vault

quiet cedar
#

Hey guys, it's me again! Is there anyone here that live in France and have published something to the marketplace? I have some questions about taxes please ๐Ÿ˜

delicate dove
#

is there a way to generate a list of all the content I have in the vault?

quiet cedar
#

Scrapping?

thorny compass
#

Man... that Launcher... Should be top prio.

quiet cedar
#

Parsing the html of the vault page shouldn't be that hard

thorny compass
#

Is that for sellers or buyers? I see no page with content.

delicate dove
#

would be nice to have a scrapper, working with a big team atm and we want a list of all the vault content we own to see if there is anything of value in our vaults.

#

I have 19 pages of content, so... it gets tedious doing it by hand :p

#

then again, about time we get a category filter and usable search on the web browser version.

thorny compass
#

slap-face Thanks

#

It shouldn't be too hard to make one crawler with PowerShell

delicate dove
#

sadly I am not someone who could do that.

quiet cedar
#

Powershell crawler? Python please!

thorny compass
#

Yeah, better. I just remembered back then doing one, had to emulate IE client to browse. Python would be awful for this.

#

Wonder... Can I sell on the marketplace a tool to browse the marketplace? ๐Ÿค”

quiet cedar
#

It isn't an unreal tool so I don't think so

#

Sadly I'm not at my computer or I would have done it

thorny compass
#

Yeah, has to be integrated within the editor to pass.

quiet cedar
#

@delicate dove you need it right now, or tomorrow is fine for you?

thorny compass
#

lol

delicate dove
#

aww, tomorrow is fine.

#

though, somewhere next week is just as fine.

quiet cedar
#

Would be a good training for me :)

worn oyster
#

thats why i want all vault stuff in bridge, vault or big display projects are no way to handle assets

modern perch
#

needs a Windows Explorer style panel to sift and sort, and a details panel to show info

daring raven
#

hm. I wonder how difficult it'd be to do an extension for windows explorer to view basic .uasset data

#

eurgh forgot they're just glorified memory dumps

raven ferry
#

the launcher basically copy/paste stuff but the UI moves like Windows 95 in a pentium 133mhz

#

I don't know about the game part of the launcher but since epic is giving away a lot of free games, I wonder how its like for people that use it just for the games

worn oyster
#

i heared bridge was open source so u should be able to change it

fringe ridge
#

Trying to reply to a review and getting Unknown Error Occurred

fringe ridge
#

I have tried relogging and restarting chrome, I have also tried on my phone and I still get the Unknown Error Occurred.

#

Ok it seams that it you are near to the character limit (I was at 980) you get the error.

quaint cedar
#

I had that too

#

Also with a long answer.

#

@onyx flower maybe the character limit is broken

onyx flower
quaint cedar
#

@onyx flower Done. Gave the text I used to reply and the review I tried to reply to. That 100% leads to the bug.

dusk carbon
#

Hi everyone, long time lurker here, on the topic of epic games launcher, does anyone have a fix to the sluggishness of it while having tons of marketplace content? I have 18 pages of stuff in the vault now - years of buying things that i "might use one day" - and this causes my launcher to get about 5 fps. Its CPU bound, it maxes out 1 core to 100% when scrolling, or right clicking on projects, any type of UI thing really.

thorny compass
#

Yet another voice down the pit. You are not alone, join us and pray for a brighter future.

dusk carbon
#

Even just a simple "favorites" or "archive" or "hidden" tab would do the trick. Could clear up the clutter thats not needed currently.

thorny compass
#

Shh... I know, I know... We know.

graceful arrow
#

Get around this problem by using multiple accounts and only having certain assets in each one.... ๐Ÿ˜„

fringe ridge
#

Its weird did a clean install of windows logged in to Epic launcher and it was butter smooth but as soon as I installed any engine versions it slows right down.

merry field
#

Ah, time to check all my stuff against the new engine version

spare glade
#

Are we allowed to release and edit the free assets of the marketplace?

delicate dove
#

only in your cooked game

#

you cant give em away

#

or edit and give em away

spare glade
#

Your name is orange so I'll trust you.
Thanks
@delicate dove

silent pecan
#

Where can I see all my purchases from the marketplace?

limber thunder
#

in epic launcher or in your vault

silent pecan
#

thank you!

limber thunder
#

If I opened my project in new engine version and everything works fine without any changes, I don't need to upload new package? Just 'tick' It supports new version?

merry field
#

Yes @limber thunder

devout gale
#

Hey guys, can you tell in what day of month epic usually send payout from marketplace? 15 - 20 day of month?

delicate dove
#

around the 14th generally, but it can be off a few days.

delicate dove
#

hey hey, @onyx flower
You might want to suggest the people who make the launcher to not share the path between installing games and installing engines.
they should be separate...
uninstalling 4.23 because it used the games path

merry field
#

Yes, that is very annoying

onyx flower
#

@delicate dove Please write posts in the Feedback section on the forums, and then @me here or on the forums. It's a much better place for that since we can link to it ๐Ÿ™‚

delicate dove
#

doh! right! will do

onyx flower
#

Not a bad suggestion

elfin plinth
#

I'd vote for separating the EGS and UE4 altogether :p

#

it just creates a lot of unnecessary pain for devs

daring raven
#

wouldn't mind having separate accounts for both as well

#

I could do that at this point though ๐Ÿ˜› but like a dang fool I added all the free games to my dev account

elfin plinth
#

I have separate accounts myself

#

and it's pain to handle

#

have to constantly log out and in from different accounts as you can't have like dev account logged in at the same time with your personal game account

hollow zephyr
#

should I do a top-down sci-fi base kit? any interest?

quaint cedar
#

It makes sense for Epic to keep everything in one launcher though. Devs see Games they can buy and Gamers see UE4 and ModTools and might start their Dev career.
Splitting it has to benefits for them.

thorny compass
#

Only if the Launcher was able to get some attention...

daring raven
#

one of these is not like the others...

summer jacinth
#

I laughed at that too

lone mountain
#

Really wish Marketplace would enforce all packs with humanoid/bipedal skeletons to have retargetted to Epic Skeleton at the very least. @onyx flower Any chance of that?

#

I know it's been brought up a few times. But never seems to get traction as it seems the Marketplace teams want to allow almost anything at the cost of dev time from the customers.

#

(Especially in high-priced packs)

#

looking at you Apocalypse Pack

thorny compass
#

I would say that all biped skels assets must have a note, whether they are compatible or not. Rest is up to the authors and buyers.

quaint cedar
#

My goodness, how long does it take to resolve the Unknown error occured bug...

#

I can't post an answer with 992/1000 characters, because probably someone doesn't properly check the freaking character count.

thorny compass
#

Newlines? lol

quaint cedar
#

Yeah, I already reported the bug, even with a text they can use to reproduce it.

#

You'd think that an AnswerBox breaking bug is hotfixed.

thorny compass
#

You certainly live on the edge tho. Split on less.

quaint cedar
#

It's a properly formatted answer. Taking away the new lines makes it hardly readable

#

Oh nice. the counted list you can use is just removed when you submit the answer

#

"Hey, should we double check that it works?"
"Na, just ship."

#

You can post it without new lines and then edit them back in xD

gaunt flicker
#

fucking amazing

merry field
#

Someone must have played Death Stranding and felt very hastily productive

frigid kayak
#

does anyone know a free zombie asset pack/model that fits with the AnimStarterPack

daring raven
#

-_- sure wish I could download plugins I don't have an engine version for

#

reinstalling 4.23 ๐Ÿคฃ

lone mountain
#

@gaunt flicker hope he makes a ton of easy cash on it. Love it when people latch onto a trendy thing, pump something out (as long as it's well done of course)

#

@thorny compass hmm. So you still think it should be optional....even if seller tells everyone the same thing... That the skeleton CAN be retargetted to Epic Skeleton. This is a Unity to Unreal asset maker btw. They also sell packs the same price on each platform with less on Unreal side. (No anim BPs, no Particle FX usually, etc)

daring raven
#

maaaan synty characters are a pain to retarget

#

I assume ๐Ÿ’ฏ that's who you're talking about

thorny compass
#

I think the hassle here is that you have expensive item which is expected to provide better. This is general complain and you can fight any seller for any feature on that topic. What should be made really is to have better way to share the user experience. Consider other possible issues too. Fixing the biped skeletons to be always extension of UE Manny is just one of the nails and will likely add just more hassle for Epic to manage. This was just a speculation, I really do not know the reasons. Either way, I don't mind actually this happening, but it seems narrow fix, with less gain.

lone mountain
#

yeah, I guess that's my biggest issue

#

If this were a $20 pack, I might be less inclined to complain

#

But it's a $300 pack

#

And since Epic has been letting them get away with it for years

#

And they are probably one of Epic's biggest sellers

raven ferry
#

@frigid kayak Adobe/Mixamo Fuse has zombies, you can create there, rig at mixamo.com and retarget the skeleton

hasty moon
#

how to upload your characters to the marketplace should i use default rpg project or a blank project (my character has the epic skeleton)

thorny compass
#

Anyway its better to have showroom. If you are not using any features of the template, no point then.

spring swallow
merry field
#

@hasty nexus A question about your Mutli Task plugin: is it supposed to support in-editor use? It doesn't seem to work as expected there. (On Complete / On Cancel nodes never fire, and if you try to use it in a Blutility it gives a lot of warnings because it has no world context.)

hasty nexus
#

@merry field free version doesn't support editor standalone. only in editor viewport

#

Pro version works in editor standalone as well

merry field
#

What do you mean by "editor standalone"?

hasty nexus
#

oh now i get what you're saying. yes, it needs world context object. it should specify in output window that it needs it

#

this is what i mean as editor standalone

merry field
#

Ah, I'd have called that "run standalone game from editor" or similar

#

It specifies that in the output window but there's no pin to include one

hasty nexus
#

yeah, that doesn't work in free version, I'm gonna enable it in next version as there is no real reason it's not there, just a little bit lazy.

merry field
#

Aha

#

Should definitely document the difference, since I was just testing it out and was confused as to why (the first thing I tried) didn't work

#

The other thing I noticed is this:

#

The bottom print text will never fire if you call it in editor, but it will if you call it from in-game

#

(the loop-and-wait method works in both)

hasty nexus
#

@merry field

merry field
#

Now it works properly, and it fires the complete handlers too!

hasty nexus
#

excellent. i'm gonna bring the free version up a little bit. thanks for letting me know.

merry field
#

Cool. Now I need to see if the thing I had in mind will actually work multi-threaded (I suspect I'll get issues with concurrent modification of lists), will let you know if I find any other issues

hasty nexus
#

if you keep the read/writing in sync you wont have any issues with it.

#

but if you need further help with sync tools like mutex and thread safe bools, or queues, you might wanna check the Pro. Also the Pro version has Game Thread Async nodes that can help with stuff that can't be executed on background thread.

#

however, if you need further help you can join my discord anytime, it's on the plugins page

merry field
#

Do you have an equivalent of synchronized blocks?

unreal shard
hasty nexus
#

no @merry field. not at this point. i'll look into it for the future versions.

hasty nexus
#

@merry field I've submitted the update to be able to run in editor standalone. Thanks for using it. Cheers.

merry field
#

Nice. Now you just have the long wait for Epic (I assume they have to do a full re-review for plugins)

hasty nexus
#

they move quite fast lately.

hasty nexus
#

Check the channel topic. this is not the place to advertise your MP releases. Use #released instead from what i understand.

#

@scenic granite

scenic granite
#

@hasty nexus Understood, thanks!

hasty nexus
#

yeah, people also check there for latest stuff. so it's a good thing.

thorny compass
#

Logging you out

hasty moon
#

how much time it takes to get approve for an asset?

summer jacinth
#

Could be a couple days to a couple weeks

#

It goes through several stages

limber field
#

Is there going to be a holiday marketplace sale this year? I also wonder if some of the other asset stores will have one.

thorny compass
#

Dunno. One of the biggest for the year was 2-3 weeks ago.

open rock
#

I built an amazingly responsive mobile touch SHMUP controller. I am planning on doing a game but I've had some suggestions to build a portrait mode vertical scrolling mobile SHMUP kit for the Marketplace. Any thoughts?

#

It is so light, it actually runs on a cheap Wal Mart $25 android tablet.

delicate dove
#

do both vertical and horizontal and I know i'd want it

open rock
#

The game I am making has all 3 Horizontal, Vertical and Rail mode

#

I think I want to switch the rail mode to cockpit, though

delicate dove
#

its actually on my "one day I'll make a shmup" to do all three as well :p

#

so.. do all three :p

open rock
#

An older video here with all 3

#

I made a huge mistake building that, though and have since corrected it all.

#

Now everything keeps moving together

delicate dove
#

as an avid shmup player, 2 suggestions...
Projectiles feel slow, but thats personal pref. the other thing is... you miiiight want to make sure color blind people can differentiate better, because some projectiles blend too much with background.

#

good work though :)

#

hope you get the vfx up to snuff :)

open rock
#

This is the newest version. I'll be using some of yours I'm sure but I have to shrink everything down for mobile.

delicate dove
#

yea, cascade resizing is hell

open rock
#

No niagara mobile yet either. It is on the Trello though.

#

For marketplace kit, if I put it on there, only effects I would add would likely be from content examples.

#

Pixel explosion.

delicate dove
#

understandable hehe

open rock
#

Probably a bunch of well made meshes for the kit

#

That sky is free too its NASAs free milky way texture

delicate dove
#

this made me look up my own shmup, last time we worked on it was early 2k14

#

le sigh

open rock
#

Lol

#

They are so much fun on a touchscreen, though. More like hypercasual

#

I remember when playing SWIV was hard work

#

Gradius Twin took me forever to finish lol

uneven wave
#

Greetings, gentlepeople. Does anyone know the duration a release is being displayed in the "New Releases" section of the Marketplace? A week? Two?

modern perch
#

weekly, I believe

uneven wave
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@modern perch Much obliged!

modern perch
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Probably

quaint cedar
ebon leaf
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where I find beautiful trees?

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beautiful conifers

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๐Ÿ˜‹

thorny compass
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Think there was a not when they are out. Like from the upcomin day or two, for two weeks.

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@ebon leaf Surf the marketplace. Or buy from other stores. Or make, say in SpeedTree.

daring raven
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Or buy from the speedtree store ๐Ÿคฃ

merry field
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Or Quixel

daring raven
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no trees in quixel

delicate dove
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that is "partly" true

daring raven
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no beautiful trees in quixel

delicate dove
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dead ones can be beautiful :p

daring raven
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I suppose you can instance muffins as leaves though

quasi blade
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still dont get the hype over speedtree, subscription for trees?

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its not even california

ebon leaf
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thank you all

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๐Ÿ™‚

summer jacinth
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Speedtree isnt a subscription to trees

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Its a tree generator, just like Tree It, just several times better

thorny compass
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You need the subscription only if you want to edit & save the models you have. Saying that, I won't mind competition.

lapis oracle
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hi, I want to download some marketplace assets from a content pack but i dont want to add the entire contents of the pack to my project, just a specific single file. Is there anyway to do this? The collection is far too large to install entirely and will take a long time

summer jacinth
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Make a temp project, add it to that, then migrate what you want over

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It will pull any dependencies though

lapis oracle
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ok

empty violet
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are the paragon characters not compatible with ue 4.24?

modern perch
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I don't see why they wouldn't be

empty violet
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just haven't been updated then

tulip sonnet
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you can copy them over in vault and they work

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but you will need older version ot make dummy project of stuff , hten cop to contents of 4.24.1 , and yea this version broke all kinds where 4.24 could open and let you migrate a copy/clone or even outright open i had back to 4.22 stuff

heavy peak
#

Guys it would be extremely helpful if the Vault had categories and a more detailed search module like the market, I was pushed around between different teams in the support site and all what I wanted is to ask for this enhancement

thorny compass
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Continue to push! Let's make them aware how limited it is.

quaint cedar
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@ebon leaf Yeah it's outdated.

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Maybe they got a lot of emails for non ue marketplace stuff, specially with EGS being a thing.

quaint cedar
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Not sure

sweet niche
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@heavy peak yeah that problem has been ignored by epic for a loooong time. Hopefully one day soon it gets to the top of the to-do list, but i'm not holding my breath.

In the meantime I find this trick makes things a little less painful; in the vault search bar "-paragon -inifinty -megascans" (without the quotations) will remove most of the free epic content. Unfortunately has to be pasted each time you need it, but can speed up tracking down an addon whose name you've forgotten

rain solstice
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I picked up some sound effects on the marketplace and added them to my project. They were working great. But now, suddenly a bunch of the wav folders have simply disappeared. I have no idea why. It's weird. But to fix it, can I simply add the marketplace content to my project again (even though much of it is still there), or if not, what is the simplest way to re-import the content?

heavy peak
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@sweet niche Thanks it helps, specially when you have hundreds of assets there

tame compass
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@rain solstice fix redirector in your folder.

foggy gust
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Hello there! I have a problemo. My asset pack (models) load in 4.23 and 4.24 (they were created in 4.23).
If I add them to another engine version, 4.22 for example, the entire folder structure is there correctly, but non of the assets are O.o. What could be the problem here?

foggy gust
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Also if I try and migrate them from a 4.24 project to a 4.22 project, I have the same problem

foggy gust
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Sooo apparently you cannot open art assets in older Unreal Engine versions. Would be great if there was a tool to quickly convert assets. If not, I will have to manually convert a boatload of meshes and materials ๐Ÿ˜…

merry field
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You need to make your products in the oldest version of Unreal possible, as you can go forwards but not backwards

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I think generally 4.16 is considered old enough

foggy gust
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Alright. Time to do some brainless re-making then! Did make another project as well in 4.24 (VFX), probably wont convert that though ๐Ÿ˜…

fringe ridge
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@frail flare Hey, not sure if your aware but people are sharing links to pirated marketplace asset in this discord I just banned xKingdom in my discord for pirating one of my assets and you can see hes requested the files in the #ue4-general channel if you search his name.

frail flare
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Thank you, I'll check into this

fringe ridge
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Thanks ๐Ÿ™‚

frail flare
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@fringe ridge The user has been banned, thank you for bringing it to my attention.

ancient flame
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Are marketplace publishers allowed to post reviews of their own products using fake accounts?
I think I've stumbled upon one

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Multiple fake reviews in what I assume is an attempt to boost visibility of their product in the marketplace

thorny compass
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Most reviews are completely useless: Fantastic, Does not work, Great job, etc...

ancient flame
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Obviously it's misleading for potential buyers.
This one is systematic.
12 of 13 reviews are most likely fake. All 12 gives 5 stars.
1 review seemed to be an genuine one. And angry at that. 1 star.
The one genuine review was reported as "abusive", probably by the publisher.

thorny compass
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For sure it's not okay. If you can make a case, you can inform the MP team.

ancient flame
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Well I already collected a bunch of evidence :)
Was hoping I could send it to someone over Discord but I suppose they are all out on xmas vacation at this point.

My favorite is the part where one review is identical to a comment on one of the publishers youtube videos.
And the publishers response to the review is identical to the publishers reply on the youtube-comment :D
Word by word. Typo by typo ๐Ÿ˜›

thorny compass
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Use emails for such cases.

ancient flame
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Yeah. Is there an e-mail address for such cases?

thorny compass
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Scroll a bit up. Was mentioned. I can't paste it from my app ๐Ÿ™‚

ancient flame
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Cheers :)
I already found a form on the website and filled it in and posted. But thanks anyway ๐Ÿ™‚

hasty nexus
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lot of spare time :))

quaint cedar
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I love how all the formatting tools of the marketplace questions/reviews system have 0 effect.
You made a list? Plain text.
You quoted someone? Plain text.

Man, 2019/20 standards must be low.

tame compass
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Should i start making game or keep selling asset on marketplace ?

agile shadow
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@tame compass nobody can tell you that

raven ferry
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make a game as also a game template for selling @ mktplace

misty sphinx
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You mean a โ€˜template gameโ€™ lol

merry field
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Make a game, but every time you need something that others might find useful, make it as an asset so you can sell it and use it in your game

grim canyon
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someone please make a mulituser chat widget for inside the editor (connecting remote users)