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thanks understood
Can I license someone a prototype of my plugin for use without causing issues with epic marketplace licensing?
( @delicate dove The pin by @hasty nexus may be outdated now )
The spreadsheet pin has 'scrapeerror'
Was looking for helpful stuff so just updating you ๐
removed the ones that are outdated, thanks for telling me :)
@split iron You still own the IP, and the agreement with the marketplace is non exclusive
@north stirrup Makes sense, thanks
I like this. This is my new favorite corner of the marketplace
https://www.unrealengine.com/marketplace/en-US/profile/Quixel+Megascans
I can't believe this is happening
I'm hyped as hell
Im hyped af for this and all megascans asset csn be use or modify for commercial use right
if you use them in ue4, yes
Thanks for da info
Is that true for the marketplace assets too now? Edit: yes, explicitly called out on their MP pages
oh yeah, Quixel acquisition will finally make rock packs go away.
my library is bursting, pls send help and re-UX the launcher library
integrate marketplace library into Bridge ๐
I'd totally need some tool that would work for all source assets for gamedev
there are dedicated tools that work for audio
and then all these different companies have their own tooling for their own stuff but nothing generic
bridge also is barely functional
yeah but the bar is low
I want to pull my hair off every time I try to use bridge
it never does things like I'd want
yeah, have to search for megascans
So could someone give me the run down on how this Megascans deal works for us?
Iโm finding a lot of conflicting statements lol
for use that ends up in an unreal game: absolutely frickin 100% free
software: gonna be free regardless
Ok so to get access to all of it for free?
there are some assets on the marketplace, but the bulk of them you need to use Bridge to download I believe
Where/How would I sign in to let it know that Iโm a UE4 person?
Is there any designation I need?
when you open Bridge/Mixer and it asks for a login you can also select Login With Epic
Ah
Hey guys, now that Quixel is joining Epic and we have access to Megascan for free, does anyone know what the license will be for those assets? For those of us content creators - are we allowed to use Megascan assets as part of our Marketplace products (similar to using Epic content)?
Thus begins a new era of Quixel asset flips. Huzzah!
I don't think so, as the seller name is not Epic but Quixel, but probably best to ask mp support
@rustic belfry no, you still can't resell quixel megascans
do note that things you sell on marketplace has to be able to be used also outside ue4
like, if I buy asset from ue4 marketplace, I can use it in Unity, Cryengine etc as long as it's not some asset from Epic directly that says it's restricted to UE only use
but you won't see that disclaimer on sold assets on the marketplace
oh, that's something I didn't know. Very useful, thanks.
also do note that ue4 starter content and templates are also stuff that you can use in other engines
Epic's tech demo stuff and anything that directly is labeled as ue-only, you can't
UE4 EULA separates these things nicely and tells what is allowed to redist and what is not
Thanks @elfin plinth! I have several Blueprint assets in the MP and I use content from the various Epic projects (Kite demo, etc). So . its good to know where we stand with Quixel assets ๐
they allow you to bundle kite demo stuff?
they have been slipping on that then
originally it was just starter content and templates
well, who knows what they allow then
but having ue-only content like kite demo stuff can be problematic already
On one hand I think it bloats out and pollutes a directory, on the other I'd like to see all free assets used in context as part of a larger product
For the Megascans in environment art, because a lot is still materials right now
Where it becomes problematic is any Quixel content you have had previously and have either used it or an adaption of it, suddenly being restricted when you had paid for assets to use (within Quixels T&Cs). In addition, what happens if you create a texture, for example, using Mixer and things from Megascans creating a bespoke texture?
I would have thought that if you were not distributing the source files, but uassets it would be okay.
is anyone else being signed out the first time they go to the marketplace every day?
The first time I go there every day or if i don't go there for several hours when I type in "marketplace" to go to the marketplace in my browser, the first thing it does is sign me out and then displays the marketplace. I have to click sign in, which I do, and tell it to remember me, but then it takes me to the main unreal engine page and then I have to go back to the marketplace again. It's been going on about 3 weeks now
Epic sites are notoriously bad for signing you out at random
Can't think of anything else that makes me log in again at least every few days
It started happening after they did an update on the site like 3-4 weeks ago. I tried erasing all my cookies, but that didn't seem to help. I sent a support request a few days ago but haven't gotten an answer at all. So I wondered if anyone else was experiencing the same issue.
it's only happening on the marketplace. Answer hub/forums generally seem fine, and it wasn't an issue before that upgrade.
Anyone getting "Unknown error occured" when trying to answer a review?
Shows up in the Reply window and doesn't let me post my reply.
@onyx flower Anything known about this? ^
@quaint cedar Not that I know of but I'll follow up
Just tried again, still getting "Unknown error occured." :/
Has anyone had success with integrating this pack in your project. https://www.unrealengine.com/marketplace/en-US/slug/capture-the-zone-area
Imo there should just be a universal library synced with purchased assets from the marketplace. Allowing you to drag in specific assets into a project without having to create new projects or migrate files
@tame wasp i'm wondering that is what Quixel bridge is for going forward.
at least for static meshes or basic textures?
Right now it can't appear to parse raw uassets, but i'm wondering if that will changed since they're owned by Epic now.
But I agree, it's kind of obnoxious to have stuff spread all over the place, so I hope bridge becomes a 'one stop shop' for certain assets
Disk space is fine, you could just allocate which assets are synced. I actually use up more disk space with several projects with duplicate assets etc
I'm sure there could be a way around compatibility . Maybe choosing a prefer engine and the assets get sorted by version
there's more to it than that; generated data can be different across projects; one project might need distance fields as an example, or they might be at different resolutions etc
Well, It really depends on the assets of course. Quixel megascan assets are available in this, as an example, so obviously it can be done with static meshes, decals, etc. For stuff using logic, blueprints, etc, that's a tougher nut to crack.
I'm mostly hoping I can use bridge to organize stuff like that.
if you use megascans assets, you still need to choose which source assets you download, then you'll have copies in each project, potentially with a wild variety of different settings and data
Yes.
I'm just saying for the 'base' assets it would be nice to have a good organzied, tagged, searchable thingie like Bridge? ๐
for stuff like marketplace modular building packs
Yeah I'm a lot less bothered about Blueprints, it's mostly just art assets. I have tons of packs with walls, props, decor, etc. Its really difficult to organise especially when some packs aren't updated to a new version
Well I got a building asset pack with that humble bundle, so I might experiment with bridge to see if I can add them to that library and re-import them into UE4 properly.
I tried importing 3D models into bridge earlier however that doesn't work (unless in doing something wrong)
I think them announcing 3D painting and more advanced features for their software means that Epic money is paying for more development, i'd be real surprised if they didn't have further integration with Bridge and epic assets... but i can't see the future so I could be wrong.
I think the import is for textures etc
humm
the import thing said it supported 3D
looks like you can drag a FBX in
and it'll ask for the material textrues
let me test this..
Even if that did work, imagine importing all those files and having to sort ha
What assets do you guys buy regularly?
I'm thinking of putting some of my photoscanned textures and materials on the Ue4 store but I want to know what size packs are most comfortable for a consumer to purchase. Any opinions on this?
I guess so
@sand pumice keep in mind all megascans will be available and free
@shadow inlet @onyx flower Marketplace website is having some issues. An error occurred while trying to process the response from server. Please retry later or contact an admin for help.
If anyone knows of any assets that would let one load image files at runtime that would be awesome. Am basically done prototyping an inventory system for the market place, it will be released for free, and it's expected to scale very very very well even for large crafting openworld games. Using dynamically loaded json files to determine item properties, I suspect this will be miles more efficient than anything else currently on the market.
But a way to load images at runtime would give the necessary flexibility for this to really take off and any help finding tools for this would be greatly appreciated. Please ping me if you know anything. Help will be credited.
I would also like to know how to upload files
There is no such system unfortunately
I don't know of any plugins that support it either
I've seen people do basic image uploading, but it's rudimentary and not that realistic, since they do it over a network, pixel by pixel
To 3d sellers here, do you guys usually post wireframes in the marketplace screenshots? Is it worth doing it?
most people don't, but I would consider it a positive
Might start doing it next project
@hasty nexus - Are you still seeing problems with the page?
Thanks for the heads up.
Hey @shadow inlet . No, works fine right now. Thanks for checking that out.
You guys gotta have someone from the team to keep an eye on the website during EU business hours as well.
Eight elements?
fire, water, earth, flying, ground, poison, ghost, dragon
@delicate dove How long did it take for your product to be reviewed by the team?
I created a basic asset that would allow for 2d characters to move around in 3d environments and engage in combat. But I'm wondering if maybe that was a mistake kinda. It doesn't seem like a super marketable idea. What do you guys think? Here's some screens of it https://img.itch.zone/aW1nLzI2ODA2NjcuanBn/original/tG8RAl.jpg
seems like it would be cool for pixel art beat em up in a stylized 3d world
@amber ice would be interesting to see a style where they look like the cutout guys from "the lab" VR demo
Hmm yea actually that'd be kinda neat huh
I could see that being a useful style of use case for it
maybe pay someone to do some pixel art for it.
I think most people would probably use the toolkit for paper Mario styled games
@amber ice you know how to market it now, get someone to make pixel art, paper mario like assets, and portal like people assets to use as promo props to sell it ๐
That's a thought
Need help, how i can upload my game to steam for free? any tutorial would be appreciated
so what are the requirements to upload game to steam?
For all those people who find it more convenient to bother you with their question rather than search it for themselves.
also this is the marketplace channel
https://www.unrealengine.com/marketplace/en-US/slug/dynamic-radial-menu-system
https://www.unrealengine.com/marketplace/en-US/slug/generic-radial-menus
which one do you guys think is better? lol
trying to decide which one to buy..
Nevermind just realized the first one last update is for 4.14 lol
@amber ice about a week
Anyone know if a purchase of a marketplace item would allow a user to use it commercially?
Of course, you can use anything bought on the Marketplace in a commercial product
Check the Marketplace FAQ and licence
Cool ok, and that is only limited to be used within Unreal?
official epic/quixel etc content is only usable in ue4
anything else can generally be used in any engine
just dont expect support
also, def read the faq/licence/eula
Thanks @delicate dove, and its not for myself. Someone asked about a cc0 licence on one of my products and not sure whats the best way to reply to them.
they are asking you to cc0 one of your mp products?
Yeah the title was, Is this CC0 licence and their question is So can I use this for personal projects(commercial use)?
its not cc0 as that would mean you waive all your copyright and related rights
let them read the eula
and the link defuse send ya
I'm still getting an "Unknown Error" in the Reply window when trying to answer to a Review @onyx flower :/
Hi, I have a question
I'm making a pack with textures and materials that can be used for both widgets and world. In company I was hired UI textures had settings overriden to NoMipmaps and UI TextureGroup. Should I care about it in asset package? if so, should I assign them as World or UI textures? Or just leave it on default?
textures should be used either for UI or World
however if they are used in the world, they will need mip-maps, so World is best
Yeah, you're right probably, just want to avoid duplicates if possible
@quaint cedar We were unable to reproduce, could you put it a ticket with more details?
There isn't much details. I just try to post an answer to a review
Browser etc
Right, ehm, where do I put that ticket again?
^ I don't think putting in a second ticket will be of much help, but it could be EU-related? And using the network monitor thingy it appears to be a 400 error with this as theerrorCode: errors.com.epicgames.validation.validation_failed.
@zealous ibex You have the same issue?
Unfortunately ๐ฆ I've tried it a few times since this morning and I keep getting the dreaded Actually, I was just able to pull it off by replying using a single word first and then adding on the rest of my message in sections (copying in my reply I wrote thismorning still didn't work). That may mess with the notification system thoUnknown Error (i.e. the validation error).
Hm, maybe the 1000 character limit is wrong.
@amber ice Can you make the body / limbs as just flat 2D boxes? I think it would make the presenting stand out more. Looking at those screens it's not clear they're 2D
I could do that yea
I just used the unreal dummy because I thought that was like the standard lol
I would go for something like these but obviously make the proportions the same as mannequin. If you can move limbs outline them to show where they pivot etc.
@tame wasp movable limbs is a neat idea but I wouldn't have the slightest how to get something like that working
If i add total 10 gb asset to my project, Will the minimum size of the project 10 gb?
only if u use it all <_<
there is tools for "cleaning" unused assets. people usually migrate the folder to another clean project
you can also tweak the cooker before building your project
Cook Only Maps is fantastic if you don't want to curate marketplace asset contents
How can I have -1 sales for a marketplace item I'm selling? Can people get refunds without me approving them?
can if they are frauds
I mean, if there's purchases using stolen CC's
or have other reasons for the transactions to bounce back, I guess
Hmmm. I don't know what happened then. I recieved no information from anyone. I just saw a -1 sales today and wondered what happened
You could always go ask epic support
@torpid dove yeah, that's happens with me too sometimes
Ok thanks. At least I know i'm not the only one. I was just confused because I thought they had to ask me or something beforehand. I may email Epic, they've always been nice and helpful.
you're supposed to be notified in advance when it happens.... but nobody ever is
Hi, my project is 8 gb. If i export it for mobile game , in marketplace my game will be 8 gb ?
@muted path nice that you actually read your replies.
<_<
https://i.gyazo.com/5c65f3ea31d24f4787dbca9ba0199798.png
i didnt see thanks
there are options you can probably enable/disable to actually cook the content even if its unused :p
but doubt you'd want that
it'll include everything by default
you need to manually specify maps (and then it'll follow asset chains) to get it to start cutting stuff out
Ok thanks
Hi there! Anyone got some noob tips for a virtual Marketplace Virgin ๐ ? Want to release a first asset pack, and I'm wondering what might be "triggering" towards customers?
just follow the guidelines, rules, and make sure your pack is as performance friendly as possible.
Alrighty ๐ Increases tessellation on everything to 10.000
Also check the pinned messages in this channel
There's a guide on how to submit linked there
Submitted ๐ Now, we wait!
Is there a Black Friday / Cyber Monday sale planned for the marketplace this year? ๐
@stuck glade as a seller you mean?
any chance Dekogon is here? (horror/decay texture pack among things)
isnt dekogon multiple artists?
yes, maaaaaany
or, if anybody has the pack.. any chance the RMA texture also comes in separate files?
@delicate dove you could export it from the content browser and split the channels yourself in Photoshop or something if you're stuck
probably by the time you contact them it would be faster to do it ๐
well, now I can do other stuff in meantime
Asynchronous research. You can be a programmer yet @delicate dove :)
only when easter and christmas are on the same day
That's a new one to me
I've only heard of Halloween (Octal 31) and Christmas (Decimal 25) being the same day
oh god XD
Hah, top quality programmer joke!
Question: Is there an easier way to import marketplace assets into blender, rather than exporting them to fbx via editor?
@slate hill Nope
Ask the author for the original blend file? (if s/he used Blender that is)
I didn't think so. Thanks for the response!
why can't I give materials away for free!?
wait, I can't set free for any category?
it's also lame that you have to fill out everything in a product before you can save changes
why!? this is really stupid
no wonder the Unity asset store is way better
I was really puzzled why Unreal's marketplace didn't have many common things that Unity has
and why there were so few free things
contact the support and ask for it
I saw some assets going free with no announcement
Yea I saw the same thing when I checked earlier. ๐ฎ
@raven ferry I'll try that
Why here reads "Unavailable"? https://www.unrealengine.com/marketplace/en-US/item/bd0da6c7711b46589618975c5c2b8ac2/
anyone here had their pack featured after the new featuring criteria? Did it make an impact on sales?
I thought the "featuring" had no meaning and was just cycling through whatever developers had submitted to have featured?
that was the old way
in recent months
they handpick 20 things
and feature them for 2 weeks
the old way was bad. I think the new approach should be better
Does someone know, when the Marketplace will have the next big sales event and how you can participate? Do I have to approach Epic to be a part of a sale?
you will probably receive an email when the next sale will take place
@junior smelt Disable adblock if you have one
@junior smelt They've been screwing with the login since they did a rework of the site around a month ago. It's worked like garbage for me since then. Constantly logging me out
@little mango because UE4 is not some online hosting, if you want to give it away for free, use gumroad.
I guess they don't want free stuff getting visibility on the storefront that tries to sell similar things
Unity's store allows it tho and it does add to their ecosystem as it's easier to try things through the store
many paid packs have free samplers too distributed as separate asset package there
with UE4, you have to share random links to users for samplers
one issue with free stuff is that most who do share their things for free don't care about licensing
when you use marketplace, you are bound by the same marketplace licensing terms
so at least in theory it does give you extra safety when trying using free stuff (altho it doesn't prevent people still putting things for free that they don't hold rights to but this can happen even now with paid assets)
it would mainly protect the user if the content is legit (as there can't be any sketchy license or missing license)
that mentioned gumroad doesn't have some license that automatically applies, each asset has to have their own terms exposed somehow
@delicate dove that ideology is why Unity's asset story is still better, the markeplace is the first place people will look, it still looks like a ghost town compared to Unity
@little mango You mean ghost town in terms of sales or amount of content?
Anybody has troubles to login to UE marketplace? Gets stuck on "Verifying... " and that all.
@thorny compass disable your adblock
@little mango That was spot on! But what happened as this was not an issue until few days ago? Do you think it will stay like this?
Thank you btw.
it will probably be fixed as long as enough people report it
I can join on that, do you know a thread or where this can be done?
It is not big deal in practice, as I think there are no any ads anyway, but still...
@little mango I don't use Unity store, but I try Turbosquid once a while when looking for something free to prototype, and I honestly hate it. The amount of garbage is overhelming, and usually I don't find what I'm looking for before I get bored/iritated about scrolling and downloading random stuff with no use.
Maybe Unity store is different, but I was really glad when I saw UE restricts free stuff, this way I can relly on most of the free assets (I wasn't disapointed yet).
there are not that many free things on the marketplace, but there are still many crap paid items so...
I would rather overall the marketplace to be more useful
I don't see assets being free changing the overall situation as far as crap goes, only that more crap will be free rather than paid which it is currently
Anyone know if there's going to be a Cyber Monday // Black Friday Marketplace sale?
Epic always ask anyone partaking in sales not to disclose the dates
Ah, gotcha, @merry field - thanks for the heads up.
Yeah I also suddenly can't login to the marketplace anymore..
I can't believe Epic is still too lazy / cheap to hire a professional web developer to bring their website up to date..
you overestimate the skills of professional web developers ๐
float fuel = 0;
float intensity = 0;
float maxLocalIntensity = 0;
float resistance = 0;
UParticleSystemComponent* fireParticle;
//sound to be added soon
The fire system uses these exposed properties. Thinking about adding a custom health system with easy to manipulate modifiers with their own type names and multipliers. Who would like such a plugin that does a bunch of stuff like this? It's built fully modular and has no asset dependencies.
Ping me if this interests you. I'd love to give away the things I build which should be general purpose, modular, and useful enough for others to use.
Currently also have an inventory system and a foliage like tool that helps you spawn a bunch of actors easily in a similar fashion. And it uses normal meshes by default in the editor but replaces them with Actors at game initialization.
Ideas for things to build are also welcome. I'd just like to contribute.
@real pendant it looks cool for stuff like in dark messiah, where you have ~5-10 objects in flames.
the most important problem is foliage. With no support for it you basically enforce devs not to use this big chunk of engine, and brushes are only small part of it, you won't make a whole foliage system on your own (did you consider working on different levels, baking lights etc?)
secondly, you won't populate the far-cry-like map with foliage as actors with more then 5 fps, and surely, not with every grass instance having it's own fire particle, sound. maybe if you handle this with instanced mesh and make a video with big map, full of those, to prove it's low cost I would consider buying it (well, of course with assumption I'm looking for something like this, which isn't true at this point :))
@lavish swift Was told to turn off the adblocker app so I can log. And that did it.
Ah
@limber thunder The reason I decided to stop using it is because later on I can get around performance issues by having the actors reference a special Actor object of sorts or maybe a component that basically has it's own static mesh reference
And what you do is have it's lifetime managed by some kind of global data that takes care of all the ISMs or HISMs.
So you get the same performance benefits as the foliage tool but without the limitations.
And it does fine with working on different levels, it should work with lighting but I need to test more with how it's going to work as HISM.
And as for the second question you very much can have just as decent fps with them having their own particle systems and sound systems, they are only active when triggered.
What you see in the video uses a system of nodes, and they "tick" globally so that only ones in a specific static array have their logic dealt with. Usually you have a lot less "burning" than "burnable" so to speak.
This effectively cuts back the overhead.
And lastly to be fully honest I've no intentions of selling this stuff. But I do expect they be decent quality and scalable. I'm using everything for my own crafting game and I expect performance to be tolerable.
Giving away these for free honestly gives me a little reputation besides it's nice to give stuff to the community.
And i've seen no addons that actually do stuff for crafting games very well, at least in that they don't scale, there's not even a decent rts plugin yet. Using HISM and some other tricks can get people a very long way with a good backend. Maybe even with lockstep if a fixed point engine were possible to find.
The inventory system should also be perfectly flexible and scalable despite that it likes to use json to create it's backend. But it's data can be morphed runtime. But since it's using lots of TMaps of FNames to search stuff I'd expect performance to be decent enough even at large scales. Without having individual items be their own actors or such as i've seen of all the other inventory plugins... Which surprises me they even have a sell price because of that.
Anyone know if there will be a black friday sale this year?
Epic always ask anyone partaking in sales not to disclose the dates
I've started selling in the marketplace some months back, but the first month I didn't make the $100 cutoff. According to the FAQ it could take up to a year to get that payment, does anyone here know more precise how long it takes?
Have been really happy with sales amount since then though, I'd recommend it to everyone
It should just roll over into your next payment
Which is 45 days after the end of the month
So if you didn't earn enough in September, but September + October were > $100, then you should get paid on roughly the 15th of December
Does anyone know where I can get NeoFur?
Thanks @merry field ! I was fully prepared to wait a year but that's really nice, gonna be a large payment then
@lapis lagoon in short, you can't
they dropped the project, it's not been sold in years, nor is free to distribute
so, you simply can't get it anymore
le sigh. marketplace emails never go into spam, and the one inviting me for black friday did <_<
I've heard of epic correcting missed items during sales, maybe chekf with them?
yea, I'll ask them
mustve been the "black friday" that made my spamfilter go GRR NO!
@distant tendon @real pecan yes there will be a black friday sale 
lol
are there any good sets of UMG widgets on the marketplace?
just some generic things to make life simpler for prototyping: Button w/ Text and so on
phew, they where kind enough to add my packs to the sale
Since you can't decide how many products to show per page, imma give you all a little trick that I'm using. Nothing fancy but sure makes a difference.
For those who look through website
https://unrealengine.com/marketplace/en-US/event-sale?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
Change the count=20& to count=99& and reduce the amount of pages from 248 to 50. You're welcome!
why not 100? ๐
101 will give an error, previously 100 gave an error as well
Noticed it doesn't now, so go with whichever you pref ๐
at the point where I just filter for <$3 during sales 
gimme some weird cheap assets
like this rigged and animated hand: https://www.unrealengine.com/marketplace/en-US/slug/severed-hand
or a cat in a box ๐คทโโ๏ธ https://www.unrealengine.com/marketplace/en-US/slug/catbox
@pliant forum lol I was just browsing through with the count=99 and got this majestic url: https://www.unrealengine.com/marketplace/en-US/event-sale?count=99&priceRange=%5B%2C300%5D&sortBy=effectiveDate&sortDir=DESC&start=455.99999999999994
start=455.99999999999994 ๐ฌ
Did you change the count after already scrolling a few pages?
yeah, after the first page
So how do sales work? Do the publishers have to opt-in?
There's not a single character animation package on sale lol
we get an email asking if we want to participate
Ah I see
@distant tendon
I see an issue with marketplace i am goint to report, but first i would like someone to confirm it is not a problem on my end.
If you open Black Friday Sale page, u see about 250 pages of items on sale.
But if you want to see only animations, then u see only those that are NOT on sale.
For example: In Sales section i can clearly see asset 'Balance Animset', but i don't see it in animation section.
This makes shopping for only specific type of asset really inconvenient. Can please someone confirm?
Ah, yeah I clicked on animations and then filtered by "Discount high to low"
And there were no discounts
but you can see animations in sales page, right?
I've come across some of the mocap ones just now actually
Oh wow, yeah there's a ton
but u cannot see them in animation section. this makes shopping annoying.
how do i report this problem?
hm, it appears to be problem only with animations. strange.
Hey all - we're aware of the issues occurring with the categories and discounts. Hoping we'll have a fix shortly! Thanks for calling it out.
Looks like it's been resolved. If you notice any other odd behaviors, don't hesitate to holler at us ๐
1st one has demo. Dunno for the rest.
PLE is really nice and easy to use. i also have LAM by VEA Games but PLE gave me the best results in less time. @ebon leaf
Anyone else getting a 'validation failed' error when trying to buy stuff? Quite a bummer for the BF.
I've been buying things just few days ago with no errors, so not sure what is causing it now
there was an error a few hours ago, should be solved.
I did not get an email asking me for particpating in the BFS. How is that? Is this some kind of exclusive club? ๐
I just wrote them. Thank you!
Well it's official. My wallet hates me.
Is this a good place to post my Black Friday sale submission?
What's the blueprint extension plugin that lets you shake nodes onto wires?
@last eagle https://www.unrealengine.com/marketplace/en-US/slug/node-graph-assistant
you mean this? one of my favourite plugins ever
Yeah! That's the one
Probably couldn't find it because I was searching under sale, but whatever, it's $5 ๐
exactly ๐
i cant live without that plugin anymore hehe
That looks very useful
Just went with the hype and gonna try it out too.
why is that not a default editor thing? ๐
That question can be applied to many many assets ๐
i dont think i should buy that, epic has to buy it for me ๐
epic should buy that and then set it as default
yup hehe
how is the first day of the sale going for everyone?
day before I had 10% of the sales, but made same amount of money
quickly does some maths... hmmm
Nice pack btw, the cavern one. Was debating for some time, but at the end - I realized I didn't need it to begin with ๐คทโโ๏ธ
lol, thats fine :)
@ashen juniper Whats going on here then?
https://www.dropbox.com/s/7am2szhgyeokcd7/2019-11-28 13-08-53.mp4?dl=0
@midnight hinge please flag this to marketplace-support@unrealengine.com or reach out to the aurthor of the asset this may be a genuine mistake from the author
Ok thank you
They must be having a great day @ashen juniper
Can't get to the forums and have not been able to since trying to pass on the last error I posted
Emptied my cache 4 times now
It's come right, don't ask me how tho lol
Great stuff. Maybe their website was undergoing maintenance earlier
Some things I guess get handeld by the powers that be
Yes lol
out of mere mortals hands
Thanks for purchasing my stuff
Your the Author of the RPG Kit?
Yes
Just checking because I have Mr manniquens tab open beside yours
What product did he create?
That in fact might interest you
https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1661319-mannequin-compatible-animations-and-meshes-blender-to-ue4-free-addon-mr-mannequins-tools-1-1/page5
Blendered, Rendered and imported to UE4!Mr Mannequins Tools (v 1.1) - first major update of the add-on for Blender 2.8 that gives the ability to export animations and weighted meshes that are directly compatible with the third person mannequin without re-targeting anything in...
its a Freebie
An awesome blender addon that. I love blender
PM'd you a couple of links rather spam in here
Aa, lol, you found yourself ๐ @midnight hinge I knew you will have soft spot for it ๐
nice, well done
Congrats, xmas is coming, ppl need sparks in their life ๐
@delicate dove Congrats!
@delicate dove aren't you worried the 70% discount so soon after launch will hurt overall sales?
its a combination of the other two elements packs, if it was a new pack I would not do that
hey guys, how can I contact support for the unrealengine marketplace? support@unrealengine.com does not work
I did try via epic games support form but they can just help with game purchases obviously and pointed me to support@unrealengine.com
okay I think I found a form ^^ https://marketplacehelp.epicgames.com/s/markeplace-case-form?language=en_US
@gaunt elk marketplace-support@unrealengine.com
I'm trying to create a new product and save it as a draft, but it's not working; the page doesn't show any error, but the button is enabled again,
and using the network tab in chrome I can see the api is returning {"errorMessage":"Your account does not have access to Publishing"}
What does it mean? what am I missing?
@delicate dove awesome man!
yeah I can definitely see that the water is rising on the marketplace. Supporting better prices and quality spectrum has increased quite a lot.
@glossy radish the login session times out after a while and doesnt tell you. Try refresh your login session then quickly paste in your text then try save the product again.
@spring swallow it wasn't it. I tried multiple tabs, relogin, everything. I left the browser open and tried again like an hour ago though and it worked.
I'm guessing it was some internal bug or w/e. but thanks!
Is it normal that you have to sign in multiple times a day on the marketplace/forums page?
It just logs me out after some time.....
can someone help me find my speaker asset pack lol? It's not appearing if I search "speaker" -_-
much fun
@tame wasp restart the launcher and search it again
@abstract shale sadly, yes, the Unreal pages log me out constantly
Never known anything as bad at remembering I'm logged in
This has been going on for ages, I wonder when they are going to fix that @merry field
Hi, is anyone using Spline Mesh Solutions?
xD when your missing a few $ for a asset that feels bad
Anyone knows what is the dec free content?
@ebon leaf you'll find out in 2 days
Okay
4 days ๐
do sellers make the prices higher one day before going to a discount? Is this allowed?
In some countries this is illegal. Many traders though, do that weeks/months before the discount. But that in general, for UE - I dunno.
it's common practice on unreal mp
i don't think decent publishers are doing this. it's scummy and no one should buy from such "publishers"
I have a very stupid question
say i got a asset pack from the store, and it is a sound pack, how to i add to project, directly into the sounds folder that i have?
whenever i try to add a project it creates its own folder in the main content screen and then prevents me from deleting it without first opening up the files and directly deleting it that wau ( which breaks any textures or materials applied to any objects in the pack and forces me to re apply them.
the highlighted folder is where i want to directly import this asset pack into.
you sadly cant, and would need to move it yourself.
hi, i exported a game to google play and i downloaded my game to my phone. But when i open my game it is getting error like that "Failed to open descriptor file. '../BGRSafe2/BGRSafe2.uproject". How can i fix that ? I am searching the solution but i didnt find ?
But that's what most sellers do in markets besides the UE4, making prices high one day or two days before the discount so people actually buy them and think it's a good price to get it for.
looking at black friday, yes. but I would be rather upset to see mp-sellers do it.
@muted path this is not the place to ask for that. try #mobile or #ue4-general
Hey guys, I would like to create some scene and sell them on the marketplace to make me a bit of pocket money, but I'm not really sure what kind of scene I should do. I mean, I have a lot of idea of course, but why kind of scene would you buy guys?
The other day I searched for school area. Most are single room, or few. There is one abandoned which fully fledged but that's it. So there is nothing in fully fledged. But this is maybe niche ๐ค
I will probably try to create bigger scene, in that case a full school
Would you buy that sort of thing?
At the end something modular which covers a full suite is much better I believe. Like you can keep the style easily more consistent.
I would, but depends on the result ofc ๐
Yeah of course :)
And how much would you pay for it? I was thinking about something like 50โฌ
Sounds fair enough.
I mean if it can save me days for doing some meshes, (or pull from somewhere) texturing etc (im not good) I will go with it.
Okay thanks for your help!
Hehe... Glad to help, but ask around more. I feel its a bit specific.
Yeah, the problem is that I'm from the west of Europe, so there isn't a lot of people here when I'm awake
i feel like most are from europe
That be true. I be from Helensburgh, west of Glasgow in the frozen northern wastelands of Britain, laddy.
(Puts on Braveheart soundtrack again)
I find there's people here most of the day, regardless of time zone
But this channel in general isn't very busy so you don't see them unless someone starts a conversation
for whatever fucking reason
the 'start' field of the marketplace url is treated as a float
which means if you browse long enough at 100 items per page
you actually get floating point errors and it sends you right back to page 1 because the server interprets the url field as invalid
example:
this will start at the beginning even though its supposed to start on item 1640
lmao
theres.. too much crap on these massive sales now. i dont even bother anymore. i literally look for the one or two things i need and see.
they should limit the entries.
post only x amount each day of the sale.
so each item is on for 24 hours and then a new set of items.
would be easier to look at
I think there's a problem in the sortBy not in the count/start
I went back and forth in the sales page with count=100 and didn't have any problem
but sorting by price with a word search, usually doesn't work
@lunar gulch definitely illegal in many countries and steam doesnt allow a price change 30 days before a sale for example. (im pretty sure they allow a reduction but not an increase)
Yesterday just saw 4k tris for eyelashes + collision on character. Got surprised.
I've made an inventory system and would like to share it so others can use it. What's the best way to do it? I can't find a step-by-step guide online.
Like it works in my game. But how to "export" it?
@charred lake add it in a blank project, setup an example map and use zip-up project to share it
@hollow zephyr Sounds good, thanks!
What? ๐ค
Aa.. later. Its not always on the 1st day.
Won't be surprised if the Friday discounts end first.
oh
it's on the 1st Tuesday of the month now.
That nicer then.
The sale ends the day after we receive dec monthly free assets
I cannot wait for assets I just bought in the sale to be Decembers free-for-the-month content ๐
can marketplace items share assets with eachother? for example if 4 marketplace items share the same base metal material (so that people who have all 4 of them doesn't need to pay the memory cost of duplicating same texture 4 times)
I'd still include it in each marketplace submission for people who only buy one of the 4 assets. If all 4 assets are included in the same pack, then yeah all 4 using the same texture makes sense.
I mean 4 different marketplace products
You could always in the description of each product put a note letting people know the material is the same and can be replaced with one from the other packs to save space
ok, I think you're right.
I wish you were allowed to put thing in subfolders like
Content/CompanyX/ProductX ProductY SharedStuff
so that when you bought one thing it would just replace anything inside of sharedstuff
There seems to be a bug in the marketplace where all the products I purchased during Black Friday cannot be downloaded
Has anyone encountered the same situation? I sent two emails to the official staff, but neither responded to me
@lilac valley There was no actual workday between blackfriday and now, or? So just wait for Epic to get back into offices.
I think so, are they on vacation?
Vacation? It's called the weekend?
I do nโt know, I have nโt been able to download my newly purchased resources for 5 days
i've a product in the marketplace but looks like it is invisible, got almost no sells...
lol, I'm sorry. Try to promote it on some places, like with what is better than the rest and etc.
Hey guys, I would like to create some scene and sell them on the marketplace to make me a bit of pocket money, but I'm not really sure what kind of scene I should do. I mean, I have a lot of idea of course, but why kind of scene would you buy guys?
^ asked again
All Things Related to the Unreal Engine Marketplace. Discuss Marketplace Offerings, Request New Content, Promote Your Work.
I asked, but I wanted to get more input from other people @delicate dove
If that's fine
well, its the third time you asked, and imho these kind of questions are either answered in the thread I posted, and better off asked on permanent forums like.. the official forums or reddit, or whatever.
Its fine to ask though :)
That's only the second time?
third actually
In #ue4-general someone asked me to move to #fab
total of three times :p
Fair enough :p
again, its fine though. just my ocd/moderator in me pointing it out.
Just pointing out forums might be better for such questions.
In the end, make what you love as you'd generally put most effort into that.
Just know when what you make is valueble or not time-investment wise.
Yeah I see
better on the forums, responses stick to the thread and you'll know if several people want same thing. Here the answers get lost in space and time ๐
What do you think guys, will anyone find useful a plugin which implements ECS pattern for Unreal?
There are few quite good open ECS projects out there. In C++ tho. Also at the end, Unreal has some tools for this. Not sure what you want.
@thorny compass which tools do you mean? I did not saw any ECS implementation in Unreal (for gameplay logic)...
Of course there are existing ECS libraries, but I'm talking about making own ecs implementation specifically for Unreal
ECS as in entity component system?
Well, its not technically ECS but the actor component system I meant. So if you want the full blown stuff, gotta make it. Then depends what kind of problems you want to solve with it, you maybe are better off to use something else of the existing systems (like the Gameplay abilities, etc.)
Yeah, I know. But depending on how deep you want to go you may spent a lot of effort on this one.
The problem is, if you try to generalize it to a point, where it is universally usable, you will spend time which you are likely not to make commercial recovers from a marketplace plugin.
bit like that guy who was spending 3 or so years on a scheduling/trello/whatever plugin
still in beta or so
well I already have a simple ECS implementation in my game. The question is about make it nice and smooth for others, since I have a lot of stuff hardcodes for now
for sure it will take a timeโฆ that's why the question - if it will be useful for peopleโฆ
for sure, a complex system like that
by the time you make it generally useful for others it'll be hard to recoup any development costs on the marketplace
Yeah, likely there will be a lot of interest. Depending on your achievements. Personally, me not as I'm dev by trade and prefer tweaks of my own. Except if you make something really inspiring.
best thing to do: develop for your own project, things you need which you already account in man hours and put on marketplace just for the extra revenue.
this way you don't risk investing time in flops
you get to work on your things and also make some cash on the side
this is for code stuff. for 3d assets, vfx, etc, you can dedicate more time as those sell very well no matter what.
and you can sell those in lots of places
but asking what people would like to see on the marketplace wont get you anywhere, 3-4 people will say this, 3-4 will say that. in the end when you pick a project and submit it you'll get 10 sales ๐
very well is an overstatement on ue4 marketplace :p
yeah but you have so many platforms for 3d assets
was talking to some friends who sell on both unity and ue4, (sound, meshes, environments) and they all showed 2-10 times more sales on unity.
though, they are some of the better quality content peeps.
feels small compared to them
hehe, you're doing just fine. but for code stuff. once you develop for unreal, iut will stick with unreal only. if you wanna go to unity you have to re-write everything
so 3d assets are honey if you got the talent ofc
that too yeah, well vfx are selling okish on the platform you chose anyway
code, meh, there's always github. ๐
anyone get anything good this sale?
got 25 items in my cart. Need to see how many i actually need
Nope. They didn't go 90% for Black Friday....
Sounds really weird when you've been around for awhile
Also, another issue is the "free monthly packs"
As nice as it is. They need to stop that ๐
People are getting burned quite a bit, buying a decently expensive pack, for it to go free the next week/month
Of course, it's one of those...if you really need it now, well, you really need it now.
yah
that and it clutters the vault ๐
Yeah, I don't buy because I can't find it later. Sorry.
Honestly they should offer a refund if you bought a item that becomes free within a week or whatever? I mean they did retroactive refunds for quixel for a year..
But I'm curious what items on sale people think are a real good deal?
if u want a good deal get something you need right now ๐
than if it happens to be on sale its nice
I don't really have a specific need, but if there was some asset some people think would be very useful in general I might take a look.
Biggest issue with the marketplace is it's hard to tell how good an asset is in reality
genarally stuff gets kinda specific, any pack that tries 1 size fits all gets overcomplicated ๐
there are some editor helper tools like that but i havent tried that many
Well mainly if like to hear what assets people found handy, I like first person reviews of such things.
well just grabbed the free for the month assets cuz why not ๐
I like quality reviews. Not "Excellent!", "This does not work!" or so.
it's your money and if you need it or like, you'll know best if it's worth it or not
guys can you see if a sale of yours got refunded?
@hollow zephyr look at your your sales report and see if it says -1 anywhere. If so then someone got refunded
I've never seen a -1, maybe my product is just awesome and no one ever refunds
(or they only refund on the same day someone else buys one)
just picked this up on tail end of the sale: https://www.unrealengine.com/marketplace/en-US/slug/fortress-builder-pack
looks pretty cool
is there a way to group assets you put on the marketplace into a collection? or will they always show up as single hits? super new fyi and havn't tried to post on marketplace yet, but jus curious
@torpid dove hmm i've seen a 0 a couple of times and i dont know what it means
I've never had to give a refund myself but I had Epic contact me telling me someone tried to fraudulently purchase my product and that they handled it and issued the refund and that I would see a -1 on my sales report. IDK why people are always tring to steal my stuff but oh well.
We had this a couple of times too. Epic should contact you if that happens but I don't recall that always happening for us.
All of these are flammable, each grass mesh is actually an actor with it's own instance hence how it's able to get above 100 FPS. That's 4k grass/actors by the way.
All able to run their own logic. Also comes with a tool to place actors as you would normal meshes with a foliage tool so you can quickly build dense scenes with dynamic plants/blocks for your own crafting games. And this tool IS FREE.
So am asking how much the community would want this.
Mind, this hardware is old and shit, and NOT using the hism manager I built (having each actor have a normal static mesh) dunked the fps from 100 to 30.
I've already a few tools prototyped that I think could help the community, this is a couple of them, feedback is what i'm looking for at this point so that they are better developed for you guys.
So if anyone would like to add their two cents, or act as an honorable genny pig in testing this stuff out, please ping me.
AMD A6-3620 APU 2.20 GHz quad with 16 GB ram and radeon r9 285 graphics card (2 GB vram). For reference.
Question for people that develop code plugins. I'm currently working on a thing that has roughly half the functionality in code plugins and half in blueprints and features a ton of content(meshes, sounds, levels, configs,input etc). So it would be something appropriate for the complete project categories but since it has code it will have to be distributed as a code plugin. How do I include all the rest of the functionality properly? I know code plugins can have content, but the content is meant to be like a starter project template to build upon and change it. Having it as part of the content of the plugin won't work since it will change everything.
I saw some developers have systems similar to mine. How do you guys do it?
Do you just have a separate demo project on google drive that requires the plugin to run? Can a user ever manage to run content that uses the demo project even if they don;'t have the plugin? Edit: Kust tried to copy the uassets to another project that doesn't have the plugin enabled and the ones derived from plugin classes don;t work. but the rest do so that's not good.
@real pendant that should be put in either #work-in-progress if its not done, or #released if its available. not really here.
Thanks for telling me ^-^
Hmm
@delicate dove Does it really go there if it's a plugin though?
All that stuff looks like project showcases.
That's fair.
Sorry for clobbering up marketplace, wasn't the first time either. Will do from now on
np
any knows some good footstep (dust) particles on the marketplace?
Update of EasySky incoming. A new feature has been added: Toggle lights during day/night transitions.
The feature includes the following:
- Support for adding custom blueprint classes to a list of actors that need to be toggled on and off
- Actor tags are used to determine which of the actors need to be toggled
- Lights are toggled in random order over a period of time (customizable, 1 hour in the example above)
- Support for point lights and spotlights
- Supports Movable and Stationary lights
@rapid silo does the skylight use cubemap blending or does it just change the brightness?
@rapid silo there is a game called chronicles of spellborn.
also, mp-content release stuff goes into #released
@rapid silo nice. Can the user define how many captures it uses during the timespan of a single day?
like, one per hour or one per 6 hours or so
@delicate dove I know, im working on that game :p
@young nimbus no, its limited to 2 only
I did a (now abandoned) toy project where it was possible to define how many captures the system used. It could be a useful feature for your system
then in editor it advanced time and took scene captures at different times of day and saved them next to the map file
and used them for the skylight blending
just throwing the idea out there ๐
@young nimbus yeah thats a good idea! The automatic capturing was on my todo list, but weather has a higher priority ๐
you could even do the capture after map is loaded I guess
then you wouldn't have to concern yourself with serializing the packages onto disk
@rapid silo whut? are you revamping spellborn?
Why people giving stuff for free ?
?
@shadow inlet @onyx flower Marketplace again broken. You're showing in On Sale tab products that are not on sale. Kind of misleading people.
please fix this or put my products there as well =))
this happens after every sale. just wait
it shouldn't
Thanks for flagging - we've notified the MP team
It's fixed. thanks @shadow inlet
when will the launcher stop closing on its own though
https://i.gyazo.com/2ce9d51628c20148b026f38f9f19af1c.png wow, I feel sorry for the one who got it at full price.
also, re: black friday sale.
sold almost 250 units of the 8 elements pack
8 elements?
I bought it
A bit more than the western 4 or the eastern 5
not at the full price tho
How can you see the amount of sale of a specific content?
@delicate dove nice. it seems I should make something else than bp system, I've sold 150 copies in 3 months
@limber thunder do you have a link to the asset please?
@quiet cedar
sure, https://www.unrealengine.com/marketplace/en-US/slug/36bfe967b8c34ac7bc4833888e928436
Yep
@quiet cedar I think only monthly can show you, but I just counted :p
@raven ferry thanks for purchasing nonetheless :)
@limber thunder generally non-sale, 150 sales is not bad nowadays.
ah, no
@delicate dove ha, yeah, it's 150 including black friday and 2-weeklong private sale + "News" featuring at the begining ๐
at some point we where not even allowed to mention our income until Allar, hero of the peole got mr Sweeney to revert it :p
@limber thunder besides more packs, market yourself and your content. thats... all I can say really :/
Products may only have a price of Free if they are Code Plugins or by Epicโs request.
But you can apply for the permanent free collection right?
that is... kinda by epics request. (if you submit for monthly free).. i think.
they keep the permanently free details vague
@delicate dove This doesn't surprise me. Your pack was on the first site, in the first row of this sale. Lucky you. At least if the sorting was set to "newest first" I sold 27 units at page 40, or something. But I don't want to complain, since I sold it for $20 each.
Yea I did notice the randomization was not working again.
afaicr there should be something in place that randomizes the content every X hours or so
@delicate dove could you live comfortably solely on your MP earnings yet?
I wonder if anyone can.
@spring swallow some of the best selling people can even fund their entire game with it
I generally can pay for rent/food and put client-work income in my piggy bank
I didn't know that the products usually are shown randomized.
they should... not sure how its handled nowadays
@delicate dove nice! It gives hope that i can do the same one day and give up the day job (IT Support). Thanks
If epic req my asset to be free. Do i still get money ?
obviously, you'd need to sign a contract and such
Wait.. The authors of free for the month get money for it?
its clearly stated so hehe
you get a fixed sum
id prefer a 1 dollar/download, but.. well.. not gonna happen
well I got roughly 40k downloads when it was free so that would have been a pretty good deal!
my point exactly :p
It wasn't too bad though. I expected it would completely kill the sales of the product in the long run but it was only for a month or 2. It's selling normalish now
i noticed quite a reduction of sales ever since
guess it varies based on the type of asset
dont remember how many downloads, but it was somewhere around 50k
yea
and it had been available for a few years
so its somewhat natural
Does this mean that a high quality product can make you $35000 if you set the price to $1?
not really
if its 1 dollar, many people will think its a bad product. and not everyone needs it.
what's the price floor?
5
and anyway a lot of people download it just to have it when it's free. If you charge something, even 1$ the number of purchases goes drastically down
yea, though I did some testing with the 4 element packs, one being 2 dollar, and the other 4
the 4 dollar one was purchased about 40% less than the 2 dollar one
but made slightly more money because it was 4 dollars
and even then, it did not sell 30k times :p
Higher prices seem more profitable to me now
look at identical packs, see if yours adds more or less, price accordingly (and competatively)
So for seeing sales for a specific asset / stuff like that this may be of use to some sellers: https://github.com/gabeeedev/marketplace_stat (not mine; I recall seeing it on the forums way back, been of great help for me personally; and if I'm not supposed to link GitHubs, let me know and I'll remove this message) - it allows you to filter for specific assets / select specific periods of time / see which assets are earning the most & least / do stuff like that; manual counting can be seriously tedious ^^
im fine with it hehe
250 sales just over that week?
I thought I was doing okay with something like 100 to 150 sales a year
7,50 when on sale
and apparently did not move from first page, which i still find odd
Ive had 243 sales in the last week or so
re: me noticing someone juuuuust missed out on the black friday sale
https://i.gyazo.com/fb9ebd8a7bc685421bb7ce7fdc9171fb.png
very kind of em
neat
yuz, I respect that :)
That's pretty epic
did you report @delicate dove that your product didn't move from the first page? =))
good point!
wasnt the sale sorted by new to old by default?
quickly checked if it wasnt me that bought the impact FX to late xD
you know how awwsome it would be if vault stuff would go into quixel bridge? ๐
100% a better asset browser than vault
Hey guys, it's me again! Is there anyone here that live in France and have published something to the marketplace? I have some questions about taxes please ๐
is there a way to generate a list of all the content I have in the vault?
Scrapping?
Man... that Launcher... Should be top prio.
Parsing the html of the vault page shouldn't be that hard
Is that for sellers or buyers? I see no page with content.
would be nice to have a scrapper, working with a big team atm and we want a list of all the vault content we own to see if there is anything of value in our vaults.
View all of your Unreal Engine Marketplace content.
I have 19 pages of content, so... it gets tedious doing it by hand :p
then again, about time we get a category filter and usable search on the web browser version.
sadly I am not someone who could do that.
Powershell crawler? Python please!
Yeah, better. I just remembered back then doing one, had to emulate IE client to browse. Python would be awful for this.
Wonder... Can I sell on the marketplace a tool to browse the marketplace? ๐ค
It isn't an unreal tool so I don't think so
Sadly I'm not at my computer or I would have done it
Yeah, has to be integrated within the editor to pass.
@delicate dove you need it right now, or tomorrow is fine for you?
lol
Would be a good training for me :)
thats why i want all vault stuff in bridge, vault or big display projects are no way to handle assets
needs a Windows Explorer style panel to sift and sort, and a details panel to show info
hm. I wonder how difficult it'd be to do an extension for windows explorer to view basic .uasset data
eurgh forgot they're just glorified memory dumps
the launcher basically copy/paste stuff but the UI moves like Windows 95 in a pentium 133mhz
I don't know about the game part of the launcher but since epic is giving away a lot of free games, I wonder how its like for people that use it just for the games
i heared bridge was open source so u should be able to change it
Trying to reply to a review and getting Unknown Error Occurred
I have tried relogging and restarting chrome, I have also tried on my phone and I still get the Unknown Error Occurred.
Ok it seams that it you are near to the character limit (I was at 980) you get the error.
I had that too
Also with a long answer.
@onyx flower maybe the character limit is broken
Would be awesome if you could fill out a bugreport: https://epicgames.formstack.com/forms/marketplace_bug_report
Formstack Form - Marketplace Bug Report
@onyx flower Done. Gave the text I used to reply and the review I tried to reply to. That 100% leads to the bug.
Hi everyone, long time lurker here, on the topic of epic games launcher, does anyone have a fix to the sluggishness of it while having tons of marketplace content? I have 18 pages of stuff in the vault now - years of buying things that i "might use one day" - and this causes my launcher to get about 5 fps. Its CPU bound, it maxes out 1 core to 100% when scrolling, or right clicking on projects, any type of UI thing really.
Yet another voice down the pit. You are not alone, join us and pray for a brighter future.
Even just a simple "favorites" or "archive" or "hidden" tab would do the trick. Could clear up the clutter thats not needed currently.
Shh... I know, I know... We know.
Get around this problem by using multiple accounts and only having certain assets in each one.... ๐
Its weird did a clean install of windows logged in to Epic launcher and it was butter smooth but as soon as I installed any engine versions it slows right down.
Ah, time to check all my stuff against the new engine version
Are we allowed to release and edit the free assets of the marketplace?
Your name is orange so I'll trust you.
Thanks
@delicate dove
Where can I see all my purchases from the marketplace?
in epic launcher or in your vault
View all of your Unreal Engine Marketplace content.
thank you!
If I opened my project in new engine version and everything works fine without any changes, I don't need to upload new package? Just 'tick' It supports new version?
Yes @limber thunder
Hey guys, can you tell in what day of month epic usually send payout from marketplace? 15 - 20 day of month?
around the 14th generally, but it can be off a few days.
hey hey, @onyx flower
You might want to suggest the people who make the launcher to not share the path between installing games and installing engines.
they should be separate...
uninstalling 4.23 because it used the games path
Yes, that is very annoying
@delicate dove Please write posts in the Feedback section on the forums, and then @me here or on the forums. It's a much better place for that since we can link to it ๐
doh! right! will do
Not a bad suggestion
I'd vote for separating the EGS and UE4 altogether :p
it just creates a lot of unnecessary pain for devs
wouldn't mind having separate accounts for both as well
I could do that at this point though ๐ but like a dang fool I added all the free games to my dev account
I have separate accounts myself
and it's pain to handle
have to constantly log out and in from different accounts as you can't have like dev account logged in at the same time with your personal game account
should I do a top-down sci-fi base kit? any interest?
It makes sense for Epic to keep everything in one launcher though. Devs see Games they can buy and Gamers see UE4 and ModTools and might start their Dev career.
Splitting it has to benefits for them.
Only if the Launcher was able to get some attention...
I laughed at that too
Really wish Marketplace would enforce all packs with humanoid/bipedal skeletons to have retargetted to Epic Skeleton at the very least. @onyx flower Any chance of that?
I know it's been brought up a few times. But never seems to get traction as it seems the Marketplace teams want to allow almost anything at the cost of dev time from the customers.
(Especially in high-priced packs)
looking at you Apocalypse Pack
I would say that all biped skels assets must have a note, whether they are compatible or not. Rest is up to the authors and buyers.
My goodness, how long does it take to resolve the Unknown error occured bug...
I can't post an answer with 992/1000 characters, because probably someone doesn't properly check the freaking character count.
Newlines? lol
Yeah, I already reported the bug, even with a text they can use to reproduce it.
You'd think that an AnswerBox breaking bug is hotfixed.
You certainly live on the edge tho. Split on less.
It's a properly formatted answer. Taking away the new lines makes it hardly readable
Oh nice. the counted list you can use is just removed when you submit the answer
"Hey, should we double check that it works?"
"Na, just ship."
You can post it without new lines and then edit them back in xD
Someone must have played Death Stranding and felt very hastily productive
does anyone know a free zombie asset pack/model that fits with the AnimStarterPack
-_- sure wish I could download plugins I don't have an engine version for
reinstalling 4.23 ๐คฃ
@gaunt flicker hope he makes a ton of easy cash on it. Love it when people latch onto a trendy thing, pump something out (as long as it's well done of course)
@thorny compass hmm. So you still think it should be optional....even if seller tells everyone the same thing... That the skeleton CAN be retargetted to Epic Skeleton. This is a Unity to Unreal asset maker btw. They also sell packs the same price on each platform with less on Unreal side. (No anim BPs, no Particle FX usually, etc)
maaaan synty characters are a pain to retarget
I assume ๐ฏ that's who you're talking about
I think the hassle here is that you have expensive item which is expected to provide better. This is general complain and you can fight any seller for any feature on that topic. What should be made really is to have better way to share the user experience. Consider other possible issues too. Fixing the biped skeletons to be always extension of UE Manny is just one of the nails and will likely add just more hassle for Epic to manage. This was just a speculation, I really do not know the reasons. Either way, I don't mind actually this happening, but it seems narrow fix, with less gain.
yeah, I guess that's my biggest issue
If this were a $20 pack, I might be less inclined to complain
But it's a $300 pack
And since Epic has been letting them get away with it for years
And they are probably one of Epic's biggest sellers
@frigid kayak Adobe/Mixamo Fuse has zombies, you can create there, rig at mixamo.com and retarget the skeleton
how to upload your characters to the marketplace should i use default rpg project or a blank project (my character has the epic skeleton)
Anyway its better to have showroom. If you are not using any features of the template, no point then.
@hasty nexus A question about your Mutli Task plugin: is it supposed to support in-editor use? It doesn't seem to work as expected there. (On Complete / On Cancel nodes never fire, and if you try to use it in a Blutility it gives a lot of warnings because it has no world context.)
@merry field free version doesn't support editor standalone. only in editor viewport
Pro version works in editor standalone as well
What do you mean by "editor standalone"?
oh now i get what you're saying. yes, it needs world context object. it should specify in output window that it needs it
other than that
this is what i mean as editor standalone
Ah, I'd have called that "run standalone game from editor" or similar
It specifies that in the output window but there's no pin to include one
yeah, that doesn't work in free version, I'm gonna enable it in next version as there is no real reason it's not there, just a little bit lazy.
Aha
Should definitely document the difference, since I was just testing it out and was confused as to why (the first thing I tried) didn't work
The other thing I noticed is this:
The bottom print text will never fire if you call it in editor, but it will if you call it from in-game
(the loop-and-wait method works in both)
Now it works properly, and it fires the complete handlers too!
excellent. i'm gonna bring the free version up a little bit. thanks for letting me know.
Cool. Now I need to see if the thing I had in mind will actually work multi-threaded (I suspect I'll get issues with concurrent modification of lists), will let you know if I find any other issues
if you keep the read/writing in sync you wont have any issues with it.
but if you need further help with sync tools like mutex and thread safe bools, or queues, you might wanna check the Pro. Also the Pro version has Game Thread Async nodes that can help with stuff that can't be executed on background thread.
however, if you need further help you can join my discord anytime, it's on the plugins page
Do you have an equivalent of synchronized blocks?

no @merry field. not at this point. i'll look into it for the future versions.
@merry field I've submitted the update to be able to run in editor standalone. Thanks for using it. Cheers.
Nice. Now you just have the long wait for Epic (I assume they have to do a full re-review for plugins)
they move quite fast lately.
Check the channel topic. this is not the place to advertise your MP releases. Use #released instead from what i understand.
@scenic granite
@hasty nexus Understood, thanks!
yeah, people also check there for latest stuff. so it's a good thing.
Logging you out
how much time it takes to get approve for an asset?
Is there going to be a holiday marketplace sale this year? I also wonder if some of the other asset stores will have one.
Dunno. One of the biggest for the year was 2-3 weeks ago.
I built an amazingly responsive mobile touch SHMUP controller. I am planning on doing a game but I've had some suggestions to build a portrait mode vertical scrolling mobile SHMUP kit for the Marketplace. Any thoughts?
It is so light, it actually runs on a cheap Wal Mart $25 android tablet.
do both vertical and horizontal and I know i'd want it
The game I am making has all 3 Horizontal, Vertical and Rail mode
Finally got around to working some on the project. Added some amazing visual effects with W3 Studios' Explosion Builder (Unreal Marketplace). Also made some adjustments to audio.
Finally got my settings right on the RTX 2070 for recording gameplay video.
To try a free demo...
I think I want to switch the rail mode to cockpit, though
its actually on my "one day I'll make a shmup" to do all three as well :p
so.. do all three :p
An older video here with all 3
Haven't worked on enemy movements this week. Just the switch from top down, to rail shooter, to first person rail shooter, to horizontal scrolling. These modes will start dynamically when you reach that point in the level/game. Rail shooter mode always has a choice between Fi...
I made a huge mistake building that, though and have since corrected it all.
Now everything keeps moving together
as an avid shmup player, 2 suggestions...
Projectiles feel slow, but thats personal pref. the other thing is... you miiiight want to make sure color blind people can differentiate better, because some projectiles blend too much with background.
good work though :)
hope you get the vfx up to snuff :)
This is the newest version. I'll be using some of yours I'm sure but I have to shrink everything down for mobile.
Game I am working on for Android devices
yea, cascade resizing is hell
No niagara mobile yet either. It is on the Trello though.
For marketplace kit, if I put it on there, only effects I would add would likely be from content examples.
Pixel explosion.
understandable hehe
Probably a bunch of well made meshes for the kit
That sky is free too its NASAs free milky way texture
this made me look up my own shmup, last time we worked on it was early 2k14
le sigh
Lol
They are so much fun on a touchscreen, though. More like hypercasual
I remember when playing SWIV was hard work
Gradius Twin took me forever to finish lol
Greetings, gentlepeople. Does anyone know the duration a release is being displayed in the "New Releases" section of the Marketplace? A week? Two?
weekly, I believe
@modern perch Much obliged!
Probably
Think there was a not when they are out. Like from the upcomin day or two, for two weeks.
@ebon leaf Surf the marketplace. Or buy from other stores. Or make, say in SpeedTree.
Or buy from the speedtree store ๐คฃ
Or Quixel
no trees in quixel
that is "partly" true
no beautiful trees in quixel
dead ones can be beautiful :p
I suppose you can instance muffins as leaves though
@ebon leaf i really like this https://80.lv/articles/tree-it-a-free-tree-generator/
still dont get the hype over speedtree, subscription for trees?
its not even california
Speedtree isnt a subscription to trees
Its a tree generator, just like Tree It, just several times better
You need the subscription only if you want to edit & save the models you have. Saying that, I won't mind competition.
hi, I want to download some marketplace assets from a content pack but i dont want to add the entire contents of the pack to my project, just a specific single file. Is there anyway to do this? The collection is far too large to install entirely and will take a long time
Make a temp project, add it to that, then migrate what you want over
It will pull any dependencies though
ok
are the paragon characters not compatible with ue 4.24?
I don't see why they wouldn't be
just haven't been updated then
you can copy them over in vault and they work
but you will need older version ot make dummy project of stuff , hten cop to contents of 4.24.1 , and yea this version broke all kinds where 4.24 could open and let you migrate a copy/clone or even outright open i had back to 4.22 stuff
Guys it would be extremely helpful if the Vault had categories and a more detailed search module like the market, I was pushed around between different teams in the support site and all what I wanted is to ask for this enhancement
Continue to push! Let's make them aware how limited it is.
@ebon leaf Yeah it's outdated.
uemarketplacesupport@epicgames.com
That's what I get contacted from.
Maybe they got a lot of emails for non ue marketplace stuff, specially with EGS being a thing.
Not sure
@heavy peak yeah that problem has been ignored by epic for a loooong time. Hopefully one day soon it gets to the top of the to-do list, but i'm not holding my breath.
In the meantime I find this trick makes things a little less painful; in the vault search bar "-paragon -inifinty -megascans" (without the quotations) will remove most of the free epic content. Unfortunately has to be pasted each time you need it, but can speed up tracking down an addon whose name you've forgotten
I picked up some sound effects on the marketplace and added them to my project. They were working great. But now, suddenly a bunch of the wav folders have simply disappeared. I have no idea why. It's weird. But to fix it, can I simply add the marketplace content to my project again (even though much of it is still there), or if not, what is the simplest way to re-import the content?
@sweet niche Thanks it helps, specially when you have hundreds of assets there
@rain solstice fix redirector in your folder.
Hello there! I have a problemo. My asset pack (models) load in 4.23 and 4.24 (they were created in 4.23).
If I add them to another engine version, 4.22 for example, the entire folder structure is there correctly, but non of the assets are O.o. What could be the problem here?
Also if I try and migrate them from a 4.24 project to a 4.22 project, I have the same problem
Sooo apparently you cannot open art assets in older Unreal Engine versions. Would be great if there was a tool to quickly convert assets. If not, I will have to manually convert a boatload of meshes and materials ๐
You need to make your products in the oldest version of Unreal possible, as you can go forwards but not backwards
I think generally 4.16 is considered old enough
Alright. Time to do some brainless re-making then! Did make another project as well in 4.24 (VFX), probably wont convert that though ๐
@frail flare Hey, not sure if your aware but people are sharing links to pirated marketplace asset in this discord I just banned xKingdom in my discord for pirating one of my assets and you can see hes requested the files in the #ue4-general channel if you search his name.
Thank you, I'll check into this
Thanks ๐
@fringe ridge The user has been banned, thank you for bringing it to my attention.
Are marketplace publishers allowed to post reviews of their own products using fake accounts?
I think I've stumbled upon one
Multiple fake reviews in what I assume is an attempt to boost visibility of their product in the marketplace
Most reviews are completely useless: Fantastic, Does not work, Great job, etc...
Obviously it's misleading for potential buyers.
This one is systematic.
12 of 13 reviews are most likely fake. All 12 gives 5 stars.
1 review seemed to be an genuine one. And angry at that. 1 star.
The one genuine review was reported as "abusive", probably by the publisher.
For sure it's not okay. If you can make a case, you can inform the MP team.
Well I already collected a bunch of evidence :)
Was hoping I could send it to someone over Discord but I suppose they are all out on xmas vacation at this point.
My favorite is the part where one review is identical to a comment on one of the publishers youtube videos.
And the publishers response to the review is identical to the publishers reply on the youtube-comment :D
Word by word. Typo by typo ๐
Use emails for such cases.
Yeah. Is there an e-mail address for such cases?
Scroll a bit up. Was mentioned. I can't paste it from my app ๐
Cheers :)
I already found a form on the website and filled it in and posted. But thanks anyway ๐
lot of spare time :))
I love how all the formatting tools of the marketplace questions/reviews system have 0 effect.
You made a list? Plain text.
You quoted someone? Plain text.
Man, 2019/20 standards must be low.
Should i start making game or keep selling asset on marketplace ?
@tame compass nobody can tell you that
make a game as also a game template for selling @ mktplace
You mean a โtemplate gameโ lol
Make a game, but every time you need something that others might find useful, make it as an asset so you can sell it and use it in your game
someone please make a mulituser chat widget for inside the editor (connecting remote users)