#fab

1 messages · Page 108 of 1

quaint cedar
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@onyx flower Where does one report bugs of the Marketplace Question/Answer Beta?

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In case you read this on Monday:

  1. Lists (Ordered and Unordered), while you can create them when creating or editing your answer, aren't visible after posting.
  2. Can't convert an email into a proper mailto: hyperlink as the hyperlink dialog only allows http:// and https:// and further marks the mailto:email@address.com (which it creates itself) as an invalid URL.
north stirrup
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@merry field #unrealengine should get you retweeted by MadeWithUnreal

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#gamedev and #indiedev will trigger a bunch of other bots

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And sometimes mentioning UnrealEngine gets you a like

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Which immediately translates in ~1k impressions

merry field
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Are hashtags case-sensitive?

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I always use #UnrealEngine, maybe that's wrong

daring raven
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@sturdy hawk does this interoperate well with blueprint assist?

shy bloom
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Hello Guys,
Recently i got two -1 unit sales for my product & support says they're from invalid credit cards!! why they don't check the cards before purchasing?

quaint cedar
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I think they mean that people noticed their cards being used for something they didn't authorize and they made a chargeback.

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At least that's usually the reason for -1

north stirrup
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Or in other term: they wanted the product for free so they made a charge back

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😬

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welcome to online selling

shy bloom
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😬

serene yacht
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some people are just turds!

delicate dove
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could anyone verify a small bug on the marketplace when writing a review?
if you write something, go back to the first line and press enter i'll just move one character to the right, and only then enter does the "go to next line" thing.

sturdy hawk
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@daring raven As far as I know, it breaks two features of Node Graph Assistant ("Insert node on wire" and "lazy connect), I tried to contact the author, but it appears that there's nothing we can do to solve this :/ ...
I have no feedback on the Blueprint Assist compatibility though. I think the probability of them being compatible is pretty high, but I'll have to test it!

unreal mason
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Hi all, I'm developing this Portals Code Plugin for the Marketplace. I want to make the definitive Portals Plugin in Unreal Engine, Seamless, Configurable, Extensible, wiht "Flat" Portals and Sphere Portals, with limitless portals at the same time, for First Person and Third Person and with very low computing cost. Please share your thoughts. Many Thanks!
https://www.youtube.com/watch?v=A6Ev0OeLf1A

A Portals plugin I'm developing for the Unreal Marketplace. I take a different approach to the portals in the game Portal, even though I also want to include...

▶ Play video
tender flame
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aren't those come with source?

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cause obviously many people using custom build of ue4

tender flame
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so, recompile is the option, right?

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and the reasons?

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um, i'm not asking if the engine does not recompile the plugins

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i've asked if you can do that yourself

lilac heath
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@vampy each version of UE4 only compiles with a specific visual studio version should the plugin not be compiled by the seller to match the specified version VS version required by the editor.Other wise every one will have that issue and that would suck :(
Give the seller a shout to ask them to change it.

grizzled thunder
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@unreal mason Looks nice. Aren't scene captures pretty expensive? The semi transparent thing when you're half way in is a nice touch. Does that require every material to have the same parent or is it some other type of effect? Looks cool though and seamless which is nice

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Did a similar portal effect and it can be a bit of a performance ballet to not kill the framerate

modern perch
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scene capture is enormously expensive - I haven't looked at his video, but I suspect that they're not using scene captures

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it's almost certainly instead using a material based technique and overlaid geometry and/or airlock teleportation

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same thing that Bioshock Infinite does - which is directly based on the same technique that we used in CBP for Unreal Tournament a while back

unreal mason
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Hi, @grizzled thunder @modern perch , yes I'm using scene captures, but they are a bit more optimized through C++. It's expensive, but you can see the frame rate at the top... It's not something you cannot afford. The biggest drop is when you are crossing it, but once you are far the scene captures don't even tick

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it's expensive though

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I recorded it whit a GTX 980

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so it's not like the most powerful beast

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*with

grizzled thunder
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@modern perch Any example I could see of the overlaid/airlock teleportation? My googlefu is failing me

unreal mason
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it's been quite optimized ever since, but I released a game that used some portals as a secondary thing

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those render at from half the resolution up to 16 times less

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it's not the way they'll be in the plugin

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you have to finish 2 stages before you see the first portal

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it was an entry for an Unreal Engine Jam, the one about Valentine's Day

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I'm an offline teacher, and I'm busy just now, but I'll promise I'll try to finish it before the end of this month, and I'll provide some demos and stuff

modern perch
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@unreal mason - in my own projects, scene capture simply isn't an option - it really is that expensive (C++ or otherwise). full-screen render targets are brutal on non-high end PCs

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@grizzled thunder - if you dig out the original Bioshock Infinite trailers, you can see the effect showcases pretty well

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it basically consists of two sets of geometry over the top of one another, masked out in the material shader as appropriate. When the scene transitions from A to B, you teleport the player between the two 'real' locations

unreal mason
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well, I agree and disagree, as always it depends. It's expensive, but there are many ways to trick it

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so it's affordable

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anyway, I'll shut up until I have some numbers to provide

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if there's a better way to do it without changing the engine I'll be happy to use it, but until then, portals are really cool, and I'm going to keep using them in my projects

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or until someone provides a better way to do it

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the one that is already in the market is pretty cool as well, and if you use it with simple graphics you can have lots of fun

modern perch
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the Bioshock technique is pure masking, no render targets required

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didn't finish that prototype (needs shadows fixing up), but it's basically zero cost

unreal mason
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it's like animation, it's quite expensive, more than AI, but that doesn't mean that you are not going to properly animate your characters, you balance, instead of having 1000 characters you have the ones that you can afford and make the game fun, it's a matter of design

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ok, i'll take a look into it

grizzled thunder
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When you say material shader - does it require custom code? Or is this something possible just using ue4 materials? How do you handle the lighting of the two on top of eachother? Separate lighting channels?

unreal mason
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what Graphics card did you use for that?

modern perch
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in the case of Bioshock it's using lighting channels, and it's purely material based

grizzled thunder
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So just masked materials?>

modern perch
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yup

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so long as you can draw an arbitrary primitive on the screen or in the world, it's fairly easy to do

grizzled thunder
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interesting, so I guess the cost of multiple channels is much lower than a scene capture

modern perch
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way lower, no need to render the scene more than once

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you can use the masked setup in VR or on mobile devices fairly happily

unreal mason
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this guy made a material based one

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is your solution like this one?

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sorry guys, I need to leave now, really cool and interesting conversation, I hope we continue it soon

grizzled thunder
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thanks for the example

modern perch
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it's probably similar, yeah - I keep meaning to pick his up and see what he has done

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the video above uses the stencil buffer though, so that's an engine modification, not purely materials

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hence the shadows being problematic, hehe

grizzled thunder
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Even cheaper then?

modern perch
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more expensive, I think, but would warrant testing

unreal mason
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I bought it, and it's just that, materials changing and showing or not stuff depending on the side of the portal

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reallyl cool idea though

modern perch
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yeah, I don't think he has lighting solved?

grizzled thunder
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I should probably just buy that pack and pick apart his graph. How is he isolating one set of meshes from the other in the material? Or does it involve blueprints also?

modern perch
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so you can't have light casting through the portal etc

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it'll be purely masked materials

unreal mason
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it's worth buying

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so don't hesitate

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again, nice to talk to you guys, bye!

modern perch
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he also seems to have shadow problems, I think?

grizzled thunder
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So his "fake alternate reality meshes" would cast shadow onto the real?

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watching the video doesnt look too bad

modern perch
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no, I don't think so, not like my own problems

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but yeah, worth picking apart

grizzled thunder
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ahah.. wow..

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when he flew above that was funny

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I might other issues, the look I'm going for involves multiple portals or views visible at once

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Imagine it like multiple tears into an alternate reality visible at once. If I'm right, does his only hold up when you have a single portal?

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Or I guess not, the camera is just a single point

modern perch
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his is mostly a single portal at a time, yes

grizzled thunder
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Hmmm, seems like quite a complex setup when you have to make blueprints for every single actor you want to see through the portal

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If you have two seperate environments (rather than a few extra actors as in this example) this would be a lot of setup

modern perch
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none of the actors should need anything, it should all be handled at a material level

mighty yacht
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Doing stuff like that with scene captures is always never justified in current realities.

grizzled thunder
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If you have a moment about the portals I'm going to move this to #graphics

young nimbus
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how do refunds work? Do I email someone/somewhere and then explain it or?

delicate dove
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if you want a refund need to email marketplace peeps yea.

young nimbus
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cheers

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I bought an animation pack and accidentally bought a "basic" version of it that doesn't have necessary anims for creating full blend spaces

modern perch
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eh? implying there's a version with anims in it that can be used to create blend spaces?

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that's really weird

young nimbus
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I mean that the one I have has anims for running forward, left and right but not for running backwards

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which the full pack has if I recall correctly

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young nimbus
delicate dove
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oh

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check last pinned message

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nm

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thats no longer valid XD

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cleaned pins up a bit

lunar gulch
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I wish there was a dashboard with analytics for sellers, It'd be so much better!

delicate dove
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we all have been wishing for that, for years :p

clever moon
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Hello, anyone have a Train template which they want to give or sell? (one where you can sit inside in first person and controll the train, and add the train to a track spline)

young nimbus
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what the fuck

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I was just emailed that I can't get a refund over my anims

delicate dove
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O_o

young nimbus
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so I have to buy another animset for the full price, even though I already own 2/5 or so of the anims in that pack

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instead of paying for the difference (or getting refunded and then paying full price for the other)

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I'm tempted to complain to the finnish consumer agency about this

delicate dove
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you could.
besides that, i might suggest contacting the author, if he is fine with the refund mp team often complies

gaunt flicker
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I disagree with the refund notice but also the core issue here is the fundamental lack of handling dependencies on the marketplace

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and/or bundling and etc

young nimbus
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true

gaunt flicker
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authors can't bundle so they create their own bundles and in the process people get screwed

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i'd argue that this is more of a 'buyer beware' situation but if the finnish government can get on epic to improve their feature set then I'm all for it

young nimbus
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😄

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I'm sure they won't, all it would do is build some pressure maybe

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I'm pretty sure that finnish law says that "remote sales" (like online shops) have a 14 day return period

graceful arrow
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If you contact the seller and explain, and they say okay you can copy that reply into Epic, and refund under "buyers remorse". I did that with a pack, but ended up buying the full pack (it was Dynamic Combat System Bundle)

civic stone
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Is there a way to import from the marketplace with custom import settings, similar to the window you would get to show up if you hit the "import" button in the content browser?

delicate dove
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not really

civic stone
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Damn, thanks! Having an issue with the collision on a few static meshes from the marketplace.

delicate dove
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if its serious could ask the author, or see if the pack contains a folder with static mesh source content

civic stone
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I just finished sending them an email actually. I’m not seeing any static mesh source content unfortunately.

gaunt flicker
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@civic stone export and reimport?

civic stone
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It won't let me export. I found a workaround, instead of using the trees on my map I'll just use them as a border, sort of a "this is a dense forest, you can't walk here." In the map I'll just use bushes in their place.

raven ferry
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flash sale jitspo3kick

leaden plover
hasty nexus
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@young nimbus i'm pretty sure that law doesn't apply for digital goods.

short rune
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I'm not sure if this is the right place to ask, but I've wondered, why do all the YouTube demo/preview videos of any marketplace item have a high downvotes ratio?

delicate dove
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some deserve it, majority is people annoyed they cost money, and perhaps some competition :p

hasty nexus
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well, i don't know which is bad, having just few hundred views and no dislike but like 10 likes, or having thousands of views likes and some dislikes. I'd go for the second, but unfortunately i'm in the "hundreds" views.

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but as @delicate dove said there's always gonna be some people that don't like it. Because of the money, because they thought it's something else, and ofc, some people don't like it because they don't like it, but usually those don't dislike, they just close the window 🙂 And as for the competition... if they spend time disliking your videos just because they are competition, they already lost.

warped sierra
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Hi

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I'd like to know the diffence between both and if one is better... I've checked the presentation of both but I don't understand so well...

merry field
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Apparently I have three downvotes on my youtube video. I wonder why?

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That's 11% of the votes being negative

raven ferry
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presentation matters

oak whale
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Does anyone know when the flash sale ends?

spiral kernel
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14th

hasty nexus
delicate dove
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new update?
also, was a big convo yesterday about multithreading and ue4 somewhere on this discord.

hasty nexus
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yeah, i updated the free plugin to match the pro version. obviously limited functionalities but fully functional. And multi-platform compatible. People were bugging me for so long to update it. 😄

delicate dove
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nice work 🙂

hasty nexus
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gracias

onyx flower
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@quaint cedar Following up on your earlier question. Bug reports should go through https://marketplacehelp.epicgames.com/

Either 'Create Case > Customer > Bug Report' or 'Create Case > Publisher > Bug Report' depending on the user

cobalt crescent
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Hey. Does anyone happen to know of an anim pack that has a quick get up from laying on back animation? Like a martial arts spring jump?

merry field
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@hasty nexus: The website link in your description is broken

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Also, I'd suggest adding more detail to the description about what is the difference between the free and pro versions

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As a) that helps informs users as to what they're getting and b) maybe pushes more people to buying the pro one if they want those features

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Also, that seems cool. 🙂

hasty nexus
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thx @merry field

left shore
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@delicate dove i love ur work

delicate dove
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thanks!

slow plume
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Is it common for people to see buy on stuff they already owned since that last update with questions/reviews added? Just curious if there is a workaround and I just don't know it.

delicate dove
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hmm, it should not unless you are logged out.

slow plume
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Nah it knows the profile is on, and it shows anything I've reclicked on free. Bizarre I guess. My library still has the stuff too.

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I just assumed it was something bigger from the update lol, might just be me :/.

delicate dove
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when in doubt, email them for verification 🙂

slow plume
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Yeah hadn't thought about it, since it wasn't in the way at all. (Since my library is still there). Just went to look through a set I knew I had, that a guy was adding to... and went hmmm well this sucks as I can't tell what is/isn't on my list as easy.

tame compass
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Do you guys getting payout today ?

quaint cedar
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Don't think so, but then again I don't know when that usually happens.

delicate dove
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generally around 14-16th I think

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email about it often comes somewhere after dinner, so.. soonTM?

merry field
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I usually get paid a day before they send out the emails saying I've been paid

tame compass
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They never late before.

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Maybe tommorow. I have a lot of debt to settle.

tender flame
polar schooner
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Maybe they only want to give stars

tender flame
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then I want to give s**t for the review system in general...

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Even steam users not that degraded

vapid tundra
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probably not even an actual person but a bot.

polar schooner
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would be very cool to have bots they buy your products xD

tender flame
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bots can buy stuff on MP our days...

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not very smart bot tho, can't write words

polar schooner
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I think with this system you get less reviews

lilac heath
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Enjoy the 5 starts rather than the

This asset is perfect
4 stars

gaunt flicker
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This asset is absolutely fantastic, highly recommend

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4 stars

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-1 star because it doesn't work properly on Amazon Fire TV

tame compass
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@tender flame you want a bet on it ? Steam review sometimes full of immature.

tender flame
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i'll bet...asdsafs is below even word "sh*t"...cause that requires some english

merry field
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You clearly haven't seen Steam Curators

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Like the one who just reviews every single game with "hodor"

tame compass
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@tender flame at least 5 star. Not 1 star because of shit reason / stupid jokes.

Being developer is hard.

tender flame
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Would be fan to ban those with reason "hodor".

merry field
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Star ratings are much less useful than reviews anyway

north stirrup
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A bot would have written smthg more sensible 😬

tame compass
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Do unreal market payout can late for 2 days ?

delicate dove
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it has happened before.

modern perch
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the problem can also be on your own end, with your banking

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that can easily cause delays

delicate dove
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nah, everyone is complaining atm

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as you can see it fluctuates.

hasty nexus
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i guess it's rough for people that their main income is from marketplace

delicate dove
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not if they have a buffer.

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which, is something you should get asap 🙂

hasty nexus
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🙂

delicate dove
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you as in "whoever does not have a buffer"

hasty nexus
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yeah, got it

tame compass
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My main income from marketplace. So late are serious business.

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Lol i still remember that 18. I hate that day

quaint cedar
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That's your issue though. Iirc Epic doesn't have to stick to the exact date.
Get yourself a buffer.

modern perch
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if you're going to rely on something like the marketplace, you're going to want at least one month's worth of outgoings in the bank

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simply down to how unreliable the income is - if you have a bad month with no sales, you're kinda screwed

quaint cedar
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Yeah which will happen pretty fast

hasty nexus
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and if we're at the life tips&tricks, never make plans with money you don't have in your pocket

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😄

tame compass
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@quaint cedar what buffer ?

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@modern perch i also considering other job

quaint cedar
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"Buffer" as in having enough money on the bank to not be broke if Epic pays 2 days late.

waxen sparrow
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Can i use free/ bought assets for creating other assets to sell at the marketplace?

delicate dove
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no

waxen sparrow
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not at all? im talking about sounds or particles?

short flower
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Luos summed it up in his last comment

delicate dove
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yup.
Nope.

lilac heath
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@waxen sparrow you can use the free assets such as starter pack that are explicitly epic generated but there are strict guidelines on differentiating the epic content from your content.
But somthing made by another developer deffinate to quote luos "nope".
If you want exact clarification on what the requirements are for selling on the Marketplace, reach out to marketplace-Support@unrealengine.com

hasty nexus
delicate dove
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sweet

young nimbus
polar schooner
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Is there any notification when you sell something in the marketplace?

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Wtf, do you see wich projects you sold when you get your money?

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Ok thank you 😀

waxen sparrow
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U guys know how long epic takes to review the project approximately ?

delicate dove
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can be a few days or a few weeks. depends on how busy they are/how big the project is.

lilac heath
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@junior smelt oooohhh how do I get your filter ?
It's black magic and witch craft

lilac heath
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I think it would be popular , the ability not to have to export and reimport your project. To find you missed something.

somber spire
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If I'm making a blueprint to sell on the marketplace, can I use a function from a free code plug in?

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I dont know if code plug ins fall under the "third party software category" cause it says "source code that's not from epic games or the publisher" counts as third party and you can fill out a form to request to use it. But just from reading other messages of people asking if they can use free assets usually just get a flat out "no" as an answer so I'm not too sure

north stirrup
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What's the function @somber spire

inner notch
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Is their any Admin Panel available I would be able to use to Ban, Kick, Noclip etc?

somber spire
modern perch
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It would be ill-advised

delicate dove
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there does seem to be some sort of hitch with payments this time.

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perhaps the fortnite black hole has some side effects :p

merry field
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I got paid yesterday

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Still no email from Epic about it though

delicate dove
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neither atm

spiral solstice
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So i'm creating a blueprint-based marketplace asset for rpg item generation. I would like to create a custom c++ node since I'm using a lot of enumerations and have to do a bunch of custom functions. Can I add this to the project since it's not a code plugin but rather an asset pack?

modern perch
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it would need to be a plugin at that point

spiral solstice
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Isn't that only code then and no art/blueprints? Or can I combine both? Meant to be merged with existing projects

merry field
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Any particular reason you can't make the custom function in Blueprints, e.g. as a macro or function library?

modern perch
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that would be the sensible route

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you have to cater for people who aren't working with C++

spiral solstice
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I would like to use a Enum wildcard as an input, as it is now I have to create a ton of functions for each enumeration. Same with the "Get number of entries" for each enum

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They are in a BP function library now, already having 25+ functions and getting cluttered since u cannot reorder functions either

modern perch
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why do you need tons of functions per enum?

spiral solstice
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Oh, I'm generating items/weapon/gear and have to randomize enums in their structs, type/material/quality/suffix/prefix/slot/modifier etc and more

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So need to get the length of each enum slot and set a random value

modern perch
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it sounds like using enums is your problem

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but also, if you went C++ with that, users would not be able to modify it without modifying native code

spiral solstice
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Hmm ye, will have to figure it out, aiming for it to be easy for end-user to easily add more enums if needed but might have to do a step-by-step guide instead for it manually I suppose, thx for help though.

modern perch
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honestly you should probably be using data assets of some kind

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gameplay affecting types would probably be data assets or classes

merry field
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Macros can work with wildcards

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I don't think functions can

spiral solstice
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Ye, learned that, but still cant get length of enums

modern perch
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they have a 'max' value that can be queried, but it isn't exposed to BP, I don't think

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thinking about that though, enums do have a limit, so if you use enums this way you will only be able to have X things in any category too

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I do not know the value of X, but it is not very high

spiral solstice
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Think it was 256, but I suppose max use-case would be 50-100ish

ebon leaf
#

https://www.youtube.com/watch?v=effvmBCrDME

If you are interested in creating multiplayer shooter this is unique opportunity for you to get and study a complete and working game for a very small price.
Only 30 copies are available.

get it here - https://gum.co/BFZro

grizzled thunder
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I'm joing to join the not been paid group in the corner 😛

delicate dove
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i got paid. and got the report. not the email

merry field
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Do also note that you don't get paid if you didn't sell $100+

thorny vault
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Porting our assets to the Unity Asset Store was a complete waste of time... 4 packages and no sales in the first 3 weeks at least.

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And yet I dare say that if someone searches for sandbags, these are the best sandbags on the whole store.

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But I didn't take into account the fact that I'd be competing with ugly but totally free sandbags.

modern perch
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sounds about right for Unity store

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there'll be a few people who will fork out for top quality assets, but not many

last mango
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Epic Marketplace will be like that eventually. If it already isnt lol

merry field
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The monthly free assets kind of devalue everything else

thorny vault
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And the sales too. It's like with Steam Sales. I don't mind the sudden surge of income when the sales show up, but long term I think they do more harm than good.

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People will just rather wait for the sales than buy at full price, especially when they're typically only like 3 months apart

delicate dove
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hence a loooot of wishlist requests

thorny vault
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Meanwhile with things like Apple, people learn that they never have discounts on their stuff until something new comes out

lilac heath
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@merry field I completely see what your saying here and noticed a drop in sales aswell. But on the flip side the remuneration received for the free asset , allowed me to reinvest most of it in to my new pack so I'm extremely great full that it is a thing. But I also see the impact it has on the other developers. It realy is a hard thing to balance. As a MP seller I do look forward to it ending, but as a developer I like things being free.

delicate dove
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<_< Rather annoyed by the person who keeps spamming mp content asking to see VR executable demo's, and also a tad annoyed the MP team has ignored me flagging this spam.

merry field
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@lilac heath well, people do still buy things, which in a way is better than I'd expected

drowsy jasper
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I am surprised no one made a simple inventory assets for VR projects

lilac heath
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@merry field True, but it is still a massive drop in sales.

merry field
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When did they start doing the freebies again?

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I thought the drop was just the usual thing where most people buy things when they're new

lilac heath
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I didn't realise they stopped

merry field
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No, I was asking when they started in the first place

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Sorry, ambiguous wording

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It was November

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Which, yes, was just two months after I released something

#

I just assumed the first two months would have the most sales

lilac heath
#

So removing the incom from the free release, general sales are down to about 20% of what they were.
I am amazed that there's people talking about living of what they have on the marketplace.

merry field
#

If you have a lot of packs, and not many costs, it could work?

#

You wouldn't be getting rich that way

#

But might be able to live

tame compass
#

@merry field its not sustainable.

Or depend on gamble.

#

@thorny vault its already too late. The mesh price already devaluate.

Either make a game or do some innovation.

merry field
#

The idea would always be to be a gamedev as well

tame compass
#

Sad because i cant code. But i can make 3d mesh.

merry field
#

You make enough money to keep you going until you get your game finished

#

If you're making meshes, then you would do a mix of Unreal, Unity marketplaces, Gumroad, and taking freelance work from Artstation etc.

devout gale
#

Hello everyone! I started to create Marketplace content month ago, but the problem is that I'm living in Ukraine, and PayPal doesnt work here. Is somebody here also from Ukraine and making some assets for Marketplace? Can you tell me were there some problems with receiving money from Marketplace with wire transfer? I will be very grateful for any info

merry field
#

The two options are paypal and bank account IIRC

#

You should just need an IBAN

#

Note that you will get paid in US$ so you should have a US$ account

#

otherwise you will just get the money converted at whatever (probably poor) rate the bank offers

devout gale
#

yes, I have IBAN and dollar card, but the problem is that I saw few forum posts where people complained that some banks in Ukraine didnt give access to swift money without some documents like invoice... so I was interesting what situation now and specifically with transfers from unreal marketplace

modern perch
#

Epic don't give proper invoices, so you're probably screwed

delicate dove
#

you can ask them for more info related to banking stuff.
anyways, you are way better off contacting epic games themselves (read the pinned message in this channel for email) to see what can be done, and if anything can be done.

#

@devout gale

nova cave
#

why does it sign me out every time i go to the marketplace these days?

#

I have this URL: https://www.unrealengine.com/marketplace/en-US/store that shows up when I type 'marketplace' in my address bar, so I go to that, but if it's the first time I've visited it for the day, it always immediately redirects to "signing you out" and then takes me back to marketplace but signed out. Then I have to click sign in, which requires that I type in my full log-in details and then it takes me back to the main unrealengine.com site. This has been going on for about 3 weeks now

hollow zephyr
#

is there any point in making an asset pack compatible with older versions? what's the oldest version anyone would need? 🤔

uneven snow
#

Larger studios working on projects that last longer might freeze the engine version as moving from one version to another requires extra work, add risks, and might not give any benefits. I think that majority of the marketplace buyers are indie/hobby-devs that probable never release anything and are always using the latest version as their projects are small. I have seen more messages "please update to the newest version" (= I don't have a large project) than "can you upload a specific old version" (= larger project frozen to that version). Just some thoughts...

lilac heath
#

@hollow zephyr I agree with what damsteri said. Fyi I build for 4.16.for all my assets and upgrade from there also. For me before 4.15 there are to many issues when updating packages from 4.16 it's less painful

tawdry vapor
#

I mean, make a whole bunch of copies of your project and then switch versions then open em and try to play it lol

#

If anything breaks, then fix it for that version i guess lol

hollow zephyr
#

cool thanks guys @lilac heath I think I'm going to start from there

#

@tawdry vapor well I want to make a pack from stuff I already have in 4.23 - afaik there's no way to downgrade (and copy paste nodes and stuff won't work) so I have to build it from zero- just was unsure on what version

tawdry vapor
#

If you duplicate the files, then go in and right click on the .uproject, and click switch engine version. You should be able to launch it in a different engine

young nimbus
#

I wonder why the Vault link on marketplace front page links to https://unrealengine.com/# instead of https://unrealengine.com/marketplace/en-US/vault 🤔

lilac heath
#

@tawdry vapor that only works on forward compatability not backwards.

tawdry vapor
#

@lilac heath Ah, alright. Makes sense I guess. I was able to do some of thta with my code but it all depends on how you do it.

delicate dove
#

People are getting rather angry about the delayed payment issue.

tame compass
#

i sell that for architectural viz

#

(asset low poly, pbr based material)

delicate dove
#

did you not get a rejection email explaining what the issues are?

tame compass
#

Thank you for submitting your product to the Unreal Engine Marketplace. However, after careful consideration we have decided not to move forward with your product at this time due to the following reasons:

  • Assets are not of a high enough quality to be featured on the Unreal Engine Marketplace. Assets submitted to the Unreal Engine Marketplace should be of a high quality, with no visibly obvious discrepancies. If you would like to make significant improvements to the quality of the models and materials used in your pack, please resubmit through your seller portal at that time and we will be glad to review it.

Please review the Unreal Engine Marketplace Guidelines, and ensure that all future submissions are in total compliance.

Your submission is greatly appreciated. We hope that you’ll continue to submit your work to the Unreal Engine Marketplace in the future.

Thanks,
Unreal Engine Marketplace

#

this email

#

i usually get passed. now its getting harder to submit my work

delicate dove
#

cant see much as images are small, and not focusing on details.
from the perspective in images you supplied it looks like the vertex normals are angled wrong, and that big line on that tower looks off.

tame compass
#

click on image to enlarge it

#

1920x1080

delicate dove
#

i know, still counts, as its so far away you cant say much about the details.

tame compass
delicate dove
#

I have to say, the normals look very strong, the floor inside does not match the brick walls in quality, and it feels like the textures are stretched differently.
and it all kiiinda looks like 2004-ish year quality.

#

but thats me. might wanna ask others.

tame compass
#

this thing can passed

#

for 11$

delicate dove
#

that is a low poly style. not the best ones out there, but do match other low poly env stuff out there.

tame compass
delicate dove
#

we know, and we complained about it.

#

might wanna ask other people their opinion.

#

no use comparing to other mp packs available

tame compass
#

maybe i should spam more "low poly" asset at marketplace

#

so what is your opinion on my asset ?

delicate dove
#

i wouldnt buy it
its better than the tank, but I would suggest to learn more moddeling techniques, texturing, and how ue4 works.

tame compass
#

yes

#

i prob have to add 30 more props. i didnt want to waste my asset for nothing.

#

detailed analysis / explanation will be nice

delicate dove
#

Vamp, you might wanna check the forums. there was a rather odd messup

#

some people got paid, others not. some people got the report, others not, some people got the email, others not.

spring swallow
#

@tame compass See the brick wall goes darker towards the bottom right corner? That's a shading error. To fix it, you need to make sure it's vertex normals all point outward from the surface perpendicularly (90 degrees). Do you know how to do that in your content creation package?

#

@tame compass The building does not look like something I would see in the real world. I am also not sure what the yellow piece is. Architecturally it seems to be missing some posts inside to keep the ceiling up. Did you use any reference when creating this? Its widely recommended. Pick something real and then model it but give it your own twist.

#

@tame compass You're on your way to becoming a pro. All you gotta do is not give up.

agile shadow
#

Yea I didn't get anything @junior smelt

#

On an unrelated note. Epic finally approved my stylized pack

#

watch the video or download the demo if interested

tame compass
#

@spring swallow thats why i need, thanks.

#

that yellow piece is counter.

#

kitchen counter

agile shadow
#

@tame compass

i prob have to add 30 more props. i didnt want to waste my asset for nothing.

#

I suggest you don't do that

#

It will probably still be rejected. Focus instead on improving what you have

lilac heath
#

@tame compass
That is a generic email. I had one almost identical.
What to do is to reach out to the marketplace team for clarity of the exact cause of the issue. They are always excelent at letting you know what's hapoened if you reach out to them.

Just to check the obvious are all textures are power of 2 , materials are PBR and you have no overlapping uVs

spring swallow
lilac mica
#

just released this baby

tame compass
#

Just qurious. Do people willing to buy 40+ $ nodel ?

modern perch
#

people buy $200+ models

delicate dove
#

but generally only if they are of quality, and add something to their project

north stirrup
#

and add something to their project I have yet to come across a totally empty asset 😛

tame compass
#

@modern perch what kind of asset worth 200+ ?

#

Its funny. Because when i see marketplace. It devaluate. :(

For mesh

modern perch
#

just go into the marketplace yourself and sort the items and see

delicate dove
agile shadow
#

@delicate dove Trying my best

delicate dove
#

i saw that :p

agile shadow
#

i suck at discord

#

it should be done this fall

delicate dove
#

hehe, no worries.
Keep up the good work

agile shadow
#

ty

#

Mostly working on the demo level and bugfixing. Paid someone to make some pixel art for it but I'm not too happy on how it looks so not sure if i'll end up using it

delicate dove
#

no way to make a separate scene with that pixelart?

agile shadow
#

It's the main character. The backgrounds and enemies were easier. Some are public domain, some are made by me but the main character required over 20 different animations and I wasn't confident in making them myself. Some animations look ok, some look acceptable and some look terrible.

#

so not much I can do

delicate dove
#

in that case the epic grand would help for sure

agile shadow
#

YES it would. Too bad I'm still waiting for an answer over 4 months since I've submitted

#

They said 90 days initially. After 90 days they said they need a bit more time. That was over 5 weeks ago

#

I've written them an email yesterday, but not sure if it will help

delicate dove
#

it can take a lot of time im sure, and yea there is a fine line between patiently waiting, and being impatient hehe.

agile shadow
#

I think over4 months is hard to justify to those applying. I mean considering in case you get a grant, it will probably take 1-2 months to sort out the paperwork, you end up applying for a grant and not getting any money for 6 months? Some studios that need those funds can end up closing by then

delicate dove
#

yea, though all you can really do is wait.
and in your case, I do think it could sell rather well on the mp if marketed and priced well.

agile shadow
#

I hope so. There is a stigma against Unreal on the 2D front, though it's perfectly decent as it it for most hobbyist devs, but i'm hoping this will change that a bit

delicate dove
#

VEA made a littlebigplanet-esque surface/spline edit tool.
If this and that could combine you'd have something I consider sa-weeeeet :p

agile shadow
#

yep I saw it. I did actually add a 2D terrain editor in the roadmap but I'll be honest it's probably a long way off since I can't even imagine having to wrestle with the engine to do the spline mesh thing but for sprites

#

The people at VEA games really make complex stuff

leaden plover
#

Hi,Modular City Youtube playlist has been updated with three more videos ( Foliage Material optimization demo, Road BP and Building Builder BP ), you can check this here: https://www.youtube.com/playlist?list=PLwgHLQoJEyplknlyvI0cvFlj8tto5ovkw

ModularCity link: https://www.unrealengine.com/marketplace/en-US/slug/modular-city

lilac mica
#

@tame compass lots of people buy $40+ models, that is actually on the cheaper side when it comes to quality of assets and functionality provided.

vapid tundra
#

Frankly, the marketplace in its current form (with current curating staff) is random at best.

#

Perhaps supporting staff members patreon helps...?

minor escarp
#

feels nice that I'm doing a 'style guide' plugin for ue4 right now seeing that post. I think the old one by allar isn't supported anymore right? And afaik it was more about informing rather than correcting

#

also that pixel2D stuff looks impressive, that had to be a lot of work

agile shadow
#

@minor escarp Thanks. Started work in early 2018 and worked on it on and off since then

minor escarp
#

that's really good though. Did you have prior tools programming experience?

agile shadow
#

been working in gamedev for 10 years or so in a design/technical design capacity so while not directly familiar with tool programming, I am familiar to the tools a designer would need

minor escarp
#

but isn't that a lot of tool dev going on there in Pixel2D? Enabling state machines for 2D etc

#

your post makes it sound like you still aren't experienced in tools programming :D

agile shadow
#

well tbh I'm not really experienced in tool dev

#

there was a lot of trial and error involved

#

and a lot of asking people for help

minor escarp
#

that's part of the deal though I Imagine

agile shadow
#

yea

minor escarp
#

I'm always interested in people who do advanced tools

#

it's a lot of details one has to consider

agile shadow
#

Yep, I don't envy those that have to do that constantly

#

though you probably get used to it

minor escarp
#

yeah you do :) for me it's kinda fun because it's so worth it in the end if you have a nice functioning tool

#

I think it's one of the best options to improve software engineering skills too

agile shadow
#

Probably but it's not for me personally. I've learned a lot but I probably won't ever make something as complex as this again 😛

#

Too much time and headaches

minor escarp
#

not judging, don't wory hahah

#

I'd love to get to continue working on my graph editor... too many things to do though

agile shadow
#

what kind of graph editor?

minor escarp
#

it's an extension system for articy draft

#

if you know articy

agile shadow
#

interesting. I know people that used it but never used it at work yet

minor escarp
#

yeah it's not that well known sadly. But in any case, one problem with it is that even though it has Unreal integration, there are things you should rather not do in articy

#

like trying to insert some logic so your character plays an animation together with the dialogue. Or camera settings. You could write weird functions inside articy that would translate to unreal functions but it's not a good way

#

thats why I reconstruct articy graphs with my graph editor and then you can add custom events to dialogue lines etc.

agile shadow
#

that sounds pretty interesting

#

Though as you said, artcy draft is a niche product

#

so depends. If you want to make the extension commercial, is there a market for that? And if you want to make you for your own project. Would it end up saving time in the long run?

minor escarp
#

I'm in a bit of a funny position. I started doing it as my bachelor's project. The goal was never to make (much) money with it, but if I can I'd still like to

#

especially since I believe it's a must-have for people who'd use articy & unreal

agile shadow
#

If your primary goal is to make it as a learning experience then go for it

#

and if it can end up being a nice source of passive income that is always a plus

minor escarp
#

yup, that's the idea. Add to that the fact that I do like storytelling and good presentation, so that would definitely be a plus for future projects

delicate dove
#

@minor escarp @gaunt flicker's styleguide still works fine.

#

but on the topic of "that post" <_< person thinks itll ruin his uv's when he uses material instances.

minor escarp
#

@delicate dove the plugin too? I didn't check whether the code compiled under new versions but I think it was only going until 4.16 or something along the lines?

#

@gaunt flicker

delicate dove
#

oh, not sure about the plugin, prolly not?

delicate dove
#

I like how the marketplace vault decides to show 3 items on one page, 30 on others, and anything in between.

#

also like how the back button kicks me back to page 1

agile shadow
#

@delicate dove Looks like Epic is putting those fortnite dollars to good use

#

I kid(mostly), but since I've had my first experience with the unity asset store these days, I much prefer the Unreal marketplace system over the unity one

#

as a seller

#

Even changing something simple as the icon requires days of waiting for an approval

modern perch
#

that's a bit depressing

agile shadow
#

It seems fine on my PC though, but for some reason code plugins are not visible in the website vault?

#

only on the launcher one

minor escarp
#

Honestly, I believe that Epic is working on some huge project creating a new marketplace and launcher. I can't imagine them continuing like this with all the money and tech knowledge they have. There are so many problems with both and their own initiative of giving people free assets per month leads to unimaginable, unfilterable bloat. They gotta do something about it

delicate dove
#

^ things many of us have said for many years.

minor escarp
#

but many years ago unreal wasn't as mainstream as it is nowadays, especially with the fortnite money

#

I mean one can only hope but I think it makes more sense now than ever

delicate dove
#

lol

#

that depends on who you ask. as someone who has been around since the original unreal days...

minor escarp
#

what does anyone using Unreal since original Unreal days have to do with Unreal now being more mainstream than back then? 🤔

delicate dove
#

I dont see it as much more mainstream as i.e. a decade ago.

minor escarp
#

ah ok I see. But back then there weren't initiatives such as free assets every month, Epic Mega Grants with 100 million dollars in a bucket etc. I believe more and more indies are switching to Unreal based on what Epic is offering to the amateur

delicate dove
#

that certainly has changed, and epic is playing well on it.
I think gamedev in general has mainly become more mainstream.
not saying they should not improve mp/egs though :p they should.

minor escarp
#

not to mention the licensing and education being more accessible now

#

yup definitely

delicate dove
#

i cant go into too much detail, but ive seen first hand how evangelists met up with dev-teams to convince em to use ue4, how people from spain and further flew to amsterdam to recieve a 1 year free ue4 code, as that was cheaper than paying for ue4 for a year. things certainly have changed now that I think of it.

#

i retract my prev. statement :p

minor escarp
#

hahah yeah, wasn't it also you who posted the older UE4 keys on twitter recently?

delicate dove
#

yea hehe

#

during that amsterdam event I had a few 10k dollar worth of 1 year passes, giving em away to anyone that walked into the door.

#

loadsa fun

minor escarp
#

I can imagine :)

#

I'm glad though UE4 was already free when I started using it

delicate dove
#

19 was not so bad, but yea its nice that anybody can get their hands on it.

minor escarp
#

by the way, where do you see the future of Niagara? Is it going to properly replace Cascade anytime soon or are there still many things lacking?

delicate dove
#

itll replace cascade, but itll be done "when its done", and even then cascade will stick around for quite a while slowly phasing out.
It kinda feels like comparing paint with photoshop sometimes, or where cascade feels more like a regular particle editor, niagara feels like a vfx suite.
but from what I can tell a lot still needs to be solved, adressed, fixed, and added. which is imho a good thing.

minor escarp
#

I still dont see many niagara packs on the marketplace sadly, so I've been wondering

#

and thanks, I get the idea now

delicate dove
#

its still not production ready, so odds are those packs might not fully work in the future unless proper updated.

#

not sure id buy any of the currently available packs either.

minor escarp
#

because of quality or because of them potentially breaking soon?

delicate dove
#

some for the former, some for the latter

minor escarp
#

Are you referring to that cghow guy? :P

delicate dove
#

no public moment will be made :p

minor escarp
delicate dove
#

artistic he's very good, but none of that will properly run

minor escarp
#

yeah I thought so too. It's a shame. I'm a complete noob at vfx so I wanted to get into it a bit, and his vfx looked cool. But most of his tutorials barely qualify as tutorials

delicate dove
#

that, and you'd pick up very bad habits

minor escarp
#

that's what I mean, you can usually infer bad practices from the way they go about developing anything. Like some blueprint coding examples where a lot of code is found in Tick

#

Doesn't need a genius to find out that's malpractice

delicate dove
#

or building a 1:1 scale earth out of one mesh and expecting it to work.

minor escarp
#

that sounds dubious hahahah

modern perch
#

Unreal has been mainstream for over a decade

#

but yeah, I have zero faith in Marketplace improvements, it's been 5 years, and it hasn't changed that much in all this time

#

in some cases it's gotten worse

hollow zephyr
next badge
#

damn i really want marketplace have that rating from 1 to 5 stars

delicate dove
#

they do?

tame compass
#

@hollow zephyr how you make have light like that ?

dire ingot
#

Hey does anyone here disagree that code plugins on the marketplace aren't worth the time investment because any money made is ultimately blown out by maintenance?

#

Or am i too cynical

delicate dove
#

@dire ingot making or buying?
if its a good plugin you'll sell em quite a bit (hopefully) and while it depends on the plugin in question, it can be just a few tweaks each ue4 version and perhaps a feature request.. to a big overhaul because the plugin is massive and suddenly can not get the right variables or whatever due to version updates.

dire ingot
#

making/selling

delicate dove
#

buying: if the creator knows their sh! it should be fairly save

elfin plinth
#

most c++ plugins are kinda niche tho

#

it's hard thing to market too as you'd really need mixed BP and cpp projects to make something that appeals to people

#

it baffles me that there isn't a proper option to even offer things to ue4 users through marketplace that would use this kind of best practise even

delicate dove
#

i cant live without batch editor and the node plugin

mighty yacht
#

@dire ingot There is a breakpoint, beyond which, it will turn into net loss, expressed in complexity of the plugin.

dire ingot
#

yeah

#

yeah see take the node robot wire plugin thing

#

i dunno maybe im overthinking it, or maybe im paid too much in my day job

north stirrup
#

im paid too much in my day job probably that 😛

delicate dove
#

personally I dont get that node one, but I guess its like LED on your RAM

oak thistle
#

My take is that it's not worth the effort of making any sizeable plugin purely for MP purposes. Obviously if it's a side project you wanna work on anyway, or some tech you've already built for a game, that's different.

#

The makeup of the market, along with the lack of support for more kinds of licensing, just make it not feasible in most cases.

north stirrup
#

Agreed

minor escarp
#

if it's a well designed plugin (in terms of code architecture) with a rather specific use case rather than a huge system made for everyone's needs I can see it being worth the effort

oak thistle
#

Exception might be being the first to wrap some popular third party system/interface without prohibiting license, seems those sort of plugins have been able to sell well and at decent price point. But in truth I wouldn't even describe them as sizable, they're generally just a bunch of UE4 wrapper code.

#

@minor escarp Problem is that sort of plugin isn't feasible financially with Epic's license structure.

minor escarp
#

that's where I disagree. Specific use cases will mean you can design and write it in a way that ensures that supporting it won't cost you a fortune

oak thistle
#

You'll have a small market, you need to be able to charge subscriptions or per-seat licenses.

minor escarp
#

I mean I don't think working exclusively on marketplace plugins is a good option to make a living; it isn't. But to make some good passive income, absolutely

oak thistle
#

True support goes down. But that won't help if all you can get for it is $100 tops, per team.

#

Sure.

north stirrup
#

It's not passive at all because of the support

minor escarp
#

that's what I addressed above

oak thistle
#

Yeah support is the key, and that depends a lot on what exactly you're making. Editor tools are way better in that respect, as you don't get people asking you why it hasn't implemented their game for them 😉

north stirrup
#

heh

minor escarp
#

what kind of code plugins are you thinking of that aren't editor tools (i.e. a lot of support has to be provided continuously)?

north stirrup
#

rly

minor escarp
#

honest question

oak thistle
#

Any kind of gameplay system

north stirrup
#

to be clear, here support = mainly answering ppl questions

minor escarp
#

ah yeah, gameplay systems are a big no no for me

#

unless they solve a specific task in a specific way (no "has to fit all sizes" approach) I don't see why anyone would opt to use or create them to be honest

oak thistle
#

I wrote a framework for auto-aim, ballistics prediction, AI targeting, etc. Pretty substantial. It's been 95% 'complete' for a couple of years, but I essentially gave up on the idea of releasing it due to realization of how many questions I'd end up getting asked about how to achieve things that aren't an inherent part of the framework, merely related.

#

Of course you can just say you're going to ignore unreasonably support requests, but in practice it's not really so straightforward.

minor escarp
#

I'd still release it with some extensive docs. It doesn't have to be sold or supported forever. You could make some money with it and call it a day

#

¯_(ツ)_/¯

oak thistle
#

Right. You essentially end up providing support for Blueprint

north stirrup
#

Yes for sure

#

And our point here is that in the end the total income/hour ratio isn't so high

oak thistle
#

I may at some point. But releasing in itself is a big effort. Don't really have the time or energy.

minor escarp
#

well yes, like I said, I agree with that and that's why I wouldn't consider doing gameplay systems in the first place. Editor tools fare better but I wouldn't exclusively go to try and make a living off of it

#

I never understood the marketplace as that in the first place and personally I don't need it to

#

of course, if it supported subscriptions and that allowed for more expansive (and expensive) systems I'd be all for it though

mighty yacht
#

Question is not making living off it, but a simple comparison between total hourly earnings of work put in a plugin, versus the same, pumped in work for hire. Latter tends to be considerably more beneficial.

minor escarp
#

I guess, but I don't see a problem with that per se

north stirrup
#

hax

minor escarp
#

yes, that's one of the use cases I find it to be perfect for

#

another one for me is practicing your own skills by doing a project that you are interested in. The revenue won't be just money, but experience and skill as well

oak thistle
#

Yep that's definitely true.

#

I do feel like UE4 could benefit though from a marketplace that encouraged some more high quality code submissions. Maybe I'm just biased as a programmer with no art knowledge, but I feel like in general the standard of art and vfx assets is a lot higher than the blueprint/plugin products.

minor escarp
#

for my thesis I created a custom graph editor in Unreal for dialogue stuff. Haven't had time to polish and release because I found a job in the meantime and still got university for my master's to do. But the work I put in at my job and my new, smaller plugin (style checker plugin) are teaching me a lot of things I will be able to put to use in my dialogue system once I get back to working on it.

All of these things let me grow and I couldn't ask for more, personally. That way I combine ambitions, networking, resumé, personal projects, money all at once. I really enjoy it. I get benefits out of all that work that aren't monetary.

#

I agree with that

#

I've done some market(place) research on dialogue systems because of it, and there are only about 3 systems that are somewhat worthwhile and only one of them I'd deem properly useable, and even that one has some pretty noticeable disadvantages

north stirrup
#

hehe

minor escarp
#

then I saw the go-to solution at the unity asset store, and what they offered was much bigger

#

oh really, which one?

#

haha that's exactly the one I was referring to :D

#

good to meet you!

#

I used your plugin as a reference when working on my thesis

#

it taught me alot about editor tooling in Unreal :) there were some very neat tricks in it

#

yup, many many amateurs on there

oak thistle
#

If I remember right, one of the very first plugins released on the MP was a dialog system. I recall looking into it and finding that in order to get the 'customization' as advertised, you were instructed to go into the plugin after launcher install, and directly modify its code! That was what passed for extensibility.

minor escarp
#

technically, that's not wrong lmao

#

"See how customizable my product is, you can modify the source" 😂

oak thistle
#

And the thing was, it got great customer reviews. Which tells you that the vast majority of the market, at least back then, couldn't care less about good design or architecture.

pearl ocean
#

that was the reason we ended up doing the NotYet Dialogue plugin

#

because for custom events/conditions you had to modify the CodeSpartan plugin

#

also @minor escarp what are the noticeable disadvantages of our system? 😄

#

so we can fix them 😂

minor escarp
#

honestly, IIRC the Code Spartan dialogue system has neither NPC name nor pictures in his dialogue trees... how is that scalable? 🤔 good for jam games

pearl ocean
#

when we have the time, so soon ™

minor escarp
#

I mean I didn't extensively analyze your feature sets, but one that stood out to me was that you are creating events by String and passing that string through an interface function, and then you can use a custom switch node for all relevant events (props for that node)

#

I found that if you have a game with a large amount of blueprints, having all implementations for those events go through this one interface function isn't exactly friendly to refactor code or change implementations with

pearl ocean
#

is the problem the lack of customizable params?

minor escarp
#

but that's pretty high level criticism, so take it as a compliment :')

#

the problem I see is, for example, you have an event to change the color of your Mr Cube. But now you have an Orc that can turn from green to red too

pearl ocean
#

nope?

minor escarp
#

wait, I wasn't finished 😂

pearl ocean
#

I don't get what you mean by that, event IDs are grouped by participant names 🤔

minor escarp
#

you WANT both of them to be able to use the event "Turn Red" for example. So you assign the two particpants the two events, so far correct?

pearl ocean
#

they would need to have a common parent class which implements the TurnRed function 🤔

minor escarp
#

yes, either that, or you'd duplicate code for each BP individually, no? Both actors could implement the Turn Red event seperately from each other, right?

pearl ocean
#

I see how that would be a problem, yep

#

but if the event itself is npc independent you still need some common functionality for the NPCs so the event can operate on both 🤔

minor escarp
#

yes, so basically, you could have 25 (just a thought experiment) seperately implemented turn red events, and afterwards you find out you want to tweak the red a bit. Now you'd have to go through all 25 individually, unless you implemented some form of inheritance or compositional access, like a "SwitchColorComponent"

#

yeah I agree, I'm just saying that your system doesn't exactly inherently feature reuseable events

#

again, I like your system very much, it's the best on the marketplace imo

pearl ocean
#

you have a point there, but that is just something we didn't really need for our own game 😂

minor escarp
#

i figured :') that's also why I used both NYDS and the Code Spartan one as points of comparison

#

because modularity and extendability/user experience was a large focus of my thesis

pearl ocean
#

actually this problem is not that hard to fix

#

we can just add a new event type where the param is an instanced object based on a base event class, and it has an execute function which gets the participant 🤔

minor escarp
#

yep :) that's how CodeSpartan did it, and that's the only point I gave it compared to yours 😂

pearl ocean
#

he did not

#

someone else did for him

#

and he merged it 😂

minor escarp
#

well...

#

you get the idea, still xD

pearl ocean
#

yes

#

I think his UI is nicer tho, but don't tell that to @junior smelt

#

hides

minor escarp
#

lmao

#

I think I have to agree with Volatile here.. runs

#

but functionality comes at a price

pearl ocean
#

now comes the hard part: how long can I stop myself from extending our event/condition system 😱

#

because I have other things I am supposed to do

#

damn it 😱

minor escarp
#

damn it, I just gave motivation to my rivals 😂

#

oh well we aren't in direct competition

pearl ocean
#

we have a game to release so you should be fine for a while

minor escarp
#

my system is an extension of articy draft

#

not useable without it

vapid tundra
#

still on the demo? 🤔 alex

west island
#

Anyone know the best day cycle system multiplayer ready? @ would be nice

lilac bramble
#

@west island dynamic ultra sky is good

tawdry vapor
#

So I need someone to bounce some ideas off of. About a project I am working on for the marketplace

spring swallow
#

Would it be ok to submit a product to the MP where I get the following warning in the Output window, please? "LogNiagara: Warning: Failed to activate Niagara Component due to missing or invalid asset!"

merry field
#

Why do you get that warning and why can you not fix it?

#

I seem to recall the guidelines said your product must have no warnings, or at least no consequential ones

spring swallow
#

Thanks. I fixed it now. I found the BPs with a Niagara component that had no Niagara System specified so I created a new blank NS and assigned it to get rid of the warnings.

agile shadow
#

Anyone selling both on Unreal and Unity? I published an asset on both and while it's selling well on the Unreal marketplace, I've yet to get a sale so far on the Unity one. Is it the same experience for you or is it different?

tame compass
daring raven
#

no new freebies until tuesday 😦

#

but also more freebies this whole next year \o/

agile shadow
#

@tame compass I personally wouldn't buy it

#

DM me if you want more details

tame compass
#

actually you could tell me here

spiral kernel
#

new infinity blade maps look fun for testing

reef isle
#

@west island I know

#

Coming soon at a low price

leaden plover
#

@tame compass why not ? but you need to polish the assets more, I guess...

#

@agile shadow any link about your unity product(s)?... I was wondering porting my assets to Unity asset store, but I think it will be time wasting... I don't think that most of Unity users are serious about paying assets for their projects and they love getting stuff for free (just look to the amount of pirated Unity store contents and pages available)

agile shadow
#

The presentation is not as smooth as the Unreal Engine one since I have less experience in Unity, but I'm not sure if it's worth taking another stab at the unity presentation to improve the lighting and the demo scene a bit

tough cipher
#

@agile shadow really nice assets, that music with the video is perfect. Presentation looks pretty good can't see why it wouldn't be selling in the Unity store, though I've never tried to port any of my assets to the Unity store so I have zero experience.

agile shadow
#

@tough cipher Thanks for the praise :). Not sure either, my first pack on the unity asset store as well. The only issue I can see is the presentation, I feel the unreal engine one is superior and the price? I know Unity is a more race to the bottom type deal because all the cheap/free content there

#

the unreal pack for comparison

tough cipher
#

@agile shadow 29 bucks is nothing, my stuff would not do well there I ask way to much.

agile shadow
#

What are you selling?

#

Awesome stuff

#

@tough cipher Really cool atmosphere. Great job

delicate dove
#

PSA-ish

I'd like to point out that this channel is to discuss the marketplace, and both authors and costumers can talk about their experiences. this channel is not for posting your released content, or to just show work in progress content.
released mp content goes into #released
work in progress content goes into #work-in-progress
and unless a package is being discussed and on-topic (i.e. it sucks, omg its a lifesaver, what do you guys think of this content?) use those channels. Also, if you try to hide marketing a package trough a clickbait we will put on our thor costumers.

lone mountain
#

So basically you guys just got rid of one of the best reasons for this channel @delicate dove ?

#

I mean, if people are looking for #fab items....it's easier to find them here

delicate dove
#

always been that way, just moderators being too busy to notice I guess.

lone mountain
delicate dove
#

¯_(ツ)_/¯

lone mountain
#

Hmm, no

#

Whether written or not, it's been allowed

#

By the mods

delicate dove
#

i dont have time to go into debate about this, go to #server-feedback and complain

lone mountain
#

But, I guess the whole #marketing debate is pressuring everyone

#

No point, most (99.99%) of suggestions fall on deaf ears there

delicate dove
#

sadly I cant do much about that
as for the marketplace stuff, while I agree with you that this channel is a good place we also had many people concerned about this channel turning in a glorified check mah mp pack spam channel.

lone mountain
#

I know. Just adding my two cents is all.

delicate dove
#

one day we'll have the perfect channel setup with perfect member roles, perfect admins, and donate a tree per comment made.
one day!

vapid tundra
#

I def. welcome that advertising is not allowed.

#

peers not customers, guys.

lone mountain
#

But that doesn't make any sense

#

Especially in regards to #fab

#

Your peers are most def your customers

north stirrup
#

Hehe

lone mountain
#

Also, maybe a bit off-topic, but then what's the whole point of #work-in-progress #released , if that's not advertising in any sense of the word...my English be whack dawg

vapid tundra
#

It does make perfect sense.

#

Also its not my rule...

lone mountain
#

Either you're advertising a product, or yourself in some way

vapid tundra
#

thats a difference tbh

lone mountain
#

You can't have it both ways...

vapid tundra
#

I mean if advertising a product is allowed... posting kickstarters should be okay as well

lone mountain
#

technically they were for a time

vapid tundra
#

this is the whole reason why i brought the topic up

lone mountain
#

At least no one stopped them

#

I agree, Kickstarters, marketplace assets, portfolios, w/e should be marketable on this server

vapid tundra
#

I wouldn't care about MP ad's if you were allowed to share your (or friends) KS's tbh

lone mountain
#

Just create a channel for it, let people dump into it.

#

If people don't care for it, they mute it

delicate dove
#

about time this goes into suggestions channel I think :p

vapid tundra
#

I just disslike the "double standard"

lone mountain
#

Well, I already suggested it

tough cipher
#

@delicate dove Hey did I do something wrong by posting?

#

I was not trying to promote my stuff just talking to another dev. about Unity marketplace.

delicate dove
#

no worries, I probably removed a bit too aggressively.
if you really did something wrong we'd either tell you or fire off an infraction.

#

(sorry for worrying you)

tough cipher
#

Sorry, no worries.

regal schooner
#

Does anyone know of any simple naked human base mesh ? I cannot believe how hard it is to find one rigged for ue4 skeleton

tough cipher
#

@regal schooner degtor MakeHuman opensource base mesh and rigged human creation software also plug-ins for Blender and others.

regal schooner
#

Yeah I tried that for some days, but I get stuck in blender, the simplest workflow seems to generate too few bones to fit

#

But I imagine just a simple more human generic naked mesh would sell well 😛

#

I'd certainly pay atleast 10$

tough cipher
#

You mean rigged naked human,

regal schooner
#

yeah

tough cipher
#

Maybe not the best faces.

#

16 bucks

regal schooner
#

Yeah I found that one, was looking for even more baisc. Thanks a ton @tough cipher

agile shadow
#

@delicate dove I don't see the point in removing half our conversation. It was both on point and relevant to the conversation. I was responding to a query to link my pack and linked them both to compare the presentations and @tough cipher posted his stuff because I asked for it. So if a potential customer asks questions about my pack on this channel I'm supposed to just not link it here? Seems like an overreaction to me.

#

Anyway what's done is done...

delicate dove
#

to quote myself
no worries, I probably removed a bit too aggressively.
if you really did something wrong we'd either tell you or fire off an infraction.
(sorry for worrying you)

agile shadow
#

ok

delicate dove
#

as for it being part of the discussion, thats fine of course.

delicate dove
#

@regal schooner
check the latest post in #released
A Male Basemesh

regal schooner
#

Thanks , just figured out how to use character creator 3 workflow (free under trial)

delicate dove
#

k

regal schooner
#

should be noted that the male basemesh linked there is "upcoming UE4 rig"

foggy ingot
#

i dont think u can export without buying it

regal schooner
#

10 exports

foggy ingot
#

ahh didint know that i thought its totally limited

#

well thats good 🙂

regal schooner
#

Yeah I've been looking like crazy 😄

#

The whole workflow with UE4 rigs is pretty daunting when looking at ue4, makehuman, blending etc

foggy ingot
#

yup 😛

stoic wing
#

Can anyone link me to free asset please

delicate dove
#

the marketplace has a "free" category <_<

#

also, learning tab content

stoic wing
ebon leaf
#

👆 this was hilarious 😂

ancient flame
#

Speaking of "free category".
Are the November freebies delayed? :D
Or is Epic just trying to scare us with some kind of Halloween-prank? 😉

zealous spire
#

Monthly free content drops now release on the first Tuesday of the month instead of the first day.

ancient flame
#

Ah! I was unaware of this. Good to know! Thanks 🙂

#

I suppose it has something to do with public holidays and such

delicate dove
#

@reef isle ue4 mp content that is released goes into #released thanks :)

#

nm, seems you already spammed it there some time ago.

tame compass
#

So many month free asset. I dont think i can catch up.

#

Real talk. Do being youtuber pay more than marketplace seller ?

I think i have some skill to become one. But as marketplace seller. The standard become higher i afraid.

delicate dove
#

only in extremes. in both cases.

quaint cedar
#

Weird thing to compare though. Two totally different skillsets are required

modern perch
#

feels like two different long-shots to me

#

not exactly easy to make a living out of either

agile shadow
#

@delicate dove I would say it's considerably easier to make enough money as a marketplace seller than as a youtuber

#

depends on the country though. I would have had more than enough to live on if I didn't move to the UK meanwhile

delicate dove
#

@agile shadow i agree, though nowadays its harder to make big bank with marketplace unless you have something everyone wants, or market in a way that everyone wants it.

#

like how the Landscape Auto material was promoted

#

cant give numbers, but the feller made bank

agile shadow
#

I can imagine

weary sonnet
#

I got myself a save system plugin that was on sale for free. Implemented it and it worked really well. However, now my teammates can't start any levels because they did not download the plugin and now the sale is over so we would have to pay to use it.

Is there a way to share plugins between team members?

delicate dove
#

version control

tame compass
#

i got notification from marketplace team, it said some mesh have unusual shadow issue ?

#

so i have to fix it. what is the problem ?

minor escarp
#

why would we know?

lone mountain
#

@inland bluff everyday it changes

#

You might get away with it, might not

#

¯_(ツ)_/¯

daring raven
#

Freebies tomorrow!

lone mountain
#

??

#

<@&213101288538374145> Giving infractions on truth nowadays?

#

Also, that infraction doesn't make sense

quaint cedar
#

Yo, whatever infraction you got, discuss it in private.

lone mountain
#

I mean. Uh. what.

quaint cedar
#

Yo, Victor, moderation discussion is also not a thing, so take it private. #fab is not the channel

hollow zephyr
#

@tame compass its probably a single smoothing group on some meshes and you get gradients in shading - set them to autosmooth or something

raven ferry
wooden falcon
#

There's a two day sale going on on the UE4 MP, as well

azure tundra
#

was that sale only for creators with free assets?

delicate dove
#

yup

#

also, 3x permanently free content from same user

#

thats bank.

azure tundra
#

i see thanks for the info

wooden falcon
#

yah, lucky dude

#

pick up Luos cave pack, it's excellent

agile shadow
#

How does the permanently free stuff work? Do epic just contact you?

delicate dove
#

every few months (at least, thats how it was done last year) there is a few days where you can submit content.

#

and in the case of them liking it enough, they might offer you the permanently free thing. (iirc)

agile shadow
#

I know about the monthly free one

#

was just wondering how the permanent one works

modern perch
#

probably about the same

agile shadow
#

It's not the same though. You can apply for the monthly one. Not for the permanent one

delicate dove
#

that is correct

#

if you submit trough there, there is a chance you get contacted.

#

not a chance as in lottery, but as in they really like the content.

#

(i think)

#

and when submitting you can always tell em you'd be fine with having the content permanently free.

#

speaking of, you can submit atm

agile shadow
#

Was there anyone that got featured multiple times ( with different products ofc).

#

After I got featured I didn't bother submitting again

delicate dove
#

featured or free content featured?

agile shadow
#

free content

delicate dove
#

kakky i think, and a few others

#

at least one person im sure of, but iirc multiple

agile shadow
#

ah ok

#

Then I guess i'll submit again

#

thanks for the info

stray swan
#

So anyone have any reccomend sale items?

delicate dove
#

what do you need?

#

or want

stray swan
#

Hehe, I don't need anything but curious if anything on sale was particularly stand out, beyond specific need case.

#

Like general use.

delicate dove
#

i purchased the sky one, just to have a sky to play around with from time to time.

#

that mesh creator thing tool also looks interesting

#

procedural asset creator

stray swan
#

Actually that's not a bad idea

#

Yeah I saw that

#

I am tempted

#

I'd be curious from people who used it how performant the items are.

agile shadow
#

I've used Particle Text before

#

it's nice

delicate dove
#

the thread is rather insightful. though the meshes are baked down to one mesh. so should be fairly decent

#

also, pewpews and caves :p

#

hides

merry field
#

Silly question, but how is buying things for less than full price an event to appreciate creators? 😉

stray swan
#

Maybe Epic compensates them?

#

And of course makes their stuff highly visible.

#

No idea.

delicate dove
#

@merry field my question exactly

#

@stray swan nope, no compensation

stray swan
#

Sad.

#

I hope they used their infinite fortnight money

delicate dove
#

I did ask exactly that though @merry field in an email. the reply was not that satisfactory so I suggested they would do a compensation thing if they ever do it again.

stray swan
#

I hope at least it drives up sales/publicity for people.

delicate dove
#

I can tell you in 5 hours. (though Ill prolly be in bed by then)

merry field
#

I've never found sales to do that much for sales figures

delicate dove
#

when I went with 90 and 80% off attempts I had a bleeeepload of sales, but im not fond of the race-to-the-bottom kind of things

#

which is why I think the mp-team now restricts % on their bigger sale events

limber thunder
#

well, with no sale on my product I was selling about 1 item a week, and when I tried 50% off I was selling about 5 a day. I'd be surprised if this sale was not profitable for devs.

delicate dove
#

ill let you know :)

tame wasp
#

@limber thunder Raise the price by 50% then have a 50% sale

obsidian tundra
#

Are there any free, decent radial menu blueprints on the marketplace?
I know this sounds like r/choosingbeggars, but... ping me if you have an answer.

limber thunder
#

you mean radial progress bar or something like wheel inventory menu (like in max payne 3 for example)?

delicate dove
#

8 unexpected sales so far.

#

which does not amount to much hehe.

#

<_< I need new packs

limber thunder
#

well, I must admit, I've looked trough this sale and bought nothing. Most of the products I either have because they were free, or I'm not interested in them.
but from the other hand, that's kind of funny, I've sold 3 times more of my pack yesterday. It seems this sale was more profitable for other users than participants...

delicate dove
#

XD

stray swan
#

I'm still tempted to get the procedural parts, if nothing more than looking at the blueprints could be educational

bleak wasp
#

Sup! I was reading through the marketplace guidelines for audio the other night and noticed that it specifies that you must import audio in a 16 bit 44.1 khz wav format. Since 4.22 supports 24 bit 96 khz, is it acceptable to import and release content in that format for 4.22 and upwards?

bleak wasp
#

@shadow inlet @onyx flower ?

delicate dove
#

or... email the mp-team directly

#

check the last pinned message

bleak wasp
#

Thanks!

tulip sonnet
#

ya and i hope they do more sales like htis i've been tight personally saving up for newer hardware to do more

#

oh and yea thanks for the freebies while i do that

regal crest
#

@tulip sonnet np!

bleak wasp
#

tulip sonnet
#

i might need a new harddrive lol sooo much googdies

full grove
#

Hey guys ! I'm a Houdini guy getting started with Unreal to do environnement.
For now I've been using the "Open World Demo Collection" that has a lots of assets from ground tiles to trees, and grass etc. But What if I want to do a desert scene, or a snow scene now. I've been looking at the marketplace but there is no free collection such as this one for other kind of environnement. Is there a place online where I could get this kind of assets ? If not should I consider buying a collection, do any of the collection have a little bit of everything do you have any recommendation ?

#

I'm especially interested in ground textures

tulip sonnet
#

let me do a check a the freebies i have most and ice cool demo might be used for icey environs the one i havent showed off to my youtube had winter and snow stuff too effects

#

while the infinity blade effects as it self was not for later engine use you could load up older version see what you need and migrate with a lil effort all done freely

#

<---pack rat literally grabbed almsot everything

#

also there was a neat tut a guy gave on terrain and how to create and make terrain hold on ill pm you link

#

has nice tut on heightmaps as well

delicate dove
#

@full grove free content on mp, learning tab on launcher.
there should be quite a few environments that are free

tulip sonnet
#

elite landscapes bundle ....

#

landscape backgrounds....

full grove
#

Yes I have seen this tutorial, I kinda know how to set up an environnement, I need ground tiles and that kind of thing to make environnements

tulip sonnet
#

infinity blade ice lands has some stuff might be use...as for desert i had a pack htta had like rocks cliffs and a desert area cant locate it atm

#

"elemental demo" might also be a help for some bits

full grove
#

Is that on the marketplace ? I can't find it with a search

tulip sonnet
#

you goto learn and they let you like market place create a project

#

its assests fall under the same rules as the rest

#

there is some other stuff there that is slightly dated ill get you a link

#

on learn page its about 5 rows or so down on right side there is ohter stuff you can enjoy there too...damn eh...

queen temple
#

is there a way to sort my MP purchase library into folders or something, its literally become totally unruly and a pain to browse through for assets....

limber thunder
#

unfortunately no. The only thing that helps is "search".

delicate dove
#

about time they add this though, I want to filter my plugins :p

limber thunder
#

yup

queen temple
#

Yeah even a "sort by category" for my vault was be a step up

delicate dove
#

its kinda odd you cant even search/sort on the web version.

limber thunder
#

maybe we should send a feedback about it

#

myybe some day...

delicate dove
#

ohh they know :p

limber thunder
#

that's for sure, I was thinking more about raise priority a little bit

delicate dove
#

would make sense hehe

#

<_< I just made a bookmark folder with all the plugins so I dont have to go look for em

delicate dove
#

suuuure marketplace

#

suuuuure

modern perch
#

powered by Bing

delicate dove
#

XD

wooden falcon
#

maybe the City Subway Tunnel guy put spline as a tag?

#

nope, guess not

#

oh, I think I see why...he put "vfx" in his product description

#

and "spline"

delicate dove
#

yet the vfx spline tool does not pop up :p

wooden falcon
#

got a direct link? 🙂

#

I can't seem to find it...

delicate dove
wooden falcon
#

well that would explain it then

delicate dove
#

still though :p

#

BifUserOwnsIt=True thendo show the fricking product

wooden falcon
#

well, they can see it in the vault 🙂

#

and it's bIfUserOwnsIt, heathen 🙂

delicate dove
#

vault is a mess without search

#

right :p

tender flame
#

The Ballistic VFX is the pinnacle of quality for MP presentation i've seen so far.

#

They have a narrator and events, with some story progression.

#

In the room with material examples!

hollow zephyr
#

So I have an asset pack in 4.16. In order to support versions up to 4.23, do I just need to see if the project opens ok in those versions (and tick them in the product page) OR convert the project, save and make different zips?

agile shadow
#

@hollow zephyr just check to see if it works and tick them if the do

#

if they don't work then fix them and submit the new ones

hollow zephyr
#

@agile shadow cool thanks!

hollow zephyr
#

so everything looks fine, except the baked lighting is broken in 4.23. would this be a problem 🤔 ? rebaking it fixes this shadow issue

queen temple
#

Thinking about picking up "river water tool with buoyancy" and "tropical ocean tool" by the same dev...they worth it or wait for them to ever go on a sale?

stray swan
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Well... If they're being developed and offer free updates, then at very least paying full price helps support future updates? I mean, at some level if you find someones work valuable then I consider paying full price also a bit of a tip to reward a good product? Unless you're just on a super tight budget?

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I certainly understand waiting for a sale if you're not even sure if the product will be that useful or good and you're on the fence about it.

queen temple
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Yeah was wondering if anyone else has used it, if its more hassle than its showing in the yt vids for it...ive purchased a few assets that when ive finally gone to use were such a hassle to set up and modify for my own use that i felt it was tossed away money. Not going to name and shame tho....but sure you guys have had that happen also.

cobalt crescent
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I think that's the nature of the beast. You will almost always have to modify a bp asset to work with your game.

stray swan
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Yeah, it is very frustrating when there are not any good reviews.

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I'd buy the gfur plugin outright if they had proper documents, but it's very spares.

deep jewel
stray swan
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With in editor a sculpting I wonder if weight paint adjustment will be a thing?

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In editor rigging?

reef isle
quaint cedar
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Whatever you think your time and work is worth. You can also go to the marketplace and compare it with the exisiting radars in terms of price and features

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However be aware that due to there being radars already, the marketplace might reject your kit

reef isle
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I hope they don’t refuse, I tried 🙂

azure tundra
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there are alot of those assets already like Exi said, most of them are around 15bucks, depending on the performance or features i would go 10 bucks if you want to have a chance of selling

raven ferry
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I dont think they will refuse because theres already other minimaps in mp

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there's always room for more

delicate dove
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you dont want to know how many content has been declined in the past because it was too identical to whats already available. (though I dont think they still decline content for that reason)

covert furnace
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@delicate dove Oh buddy. Good luck with that one!

quaint cedar
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What they can do is sell the knowledge to combine the projects via offering to do that for others ;)

delicate dove
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which I suggested just now :p

vapid tundra
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lol

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but then again. i think that stuff already happens in the marketplace

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some items are just too similar

modern perch
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it is a distinct possibility

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either that or they're both selling the same Youtube tutorial, slightly tweaked

modern perch
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brb, gonna migrate all the marketplace stuff I own into one project so I can sell it on the Marketplace for a dollar

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I dunno if that person is wilfully ignorant or they literally just didn't read the license terms

delicate dove
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there are people who take content from games with the thought "I purchased the game, I own the rights to the content"

merry field
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Any reasonable person shouldn't have to read the licence terms to understand that you can't just sell someone else's stuff as your own

hasty nexus
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no problem, he'll sell it on gumroad or itch. all these experts making "incompatible" packages compatible and sell them as their own, we all know what they deserve... it starts with letter C.

delicate dove
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<_<

lucid plover
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C.?

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Candies?

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Chupa Chups ?

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Oh thats C.C.

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Ok will go with Candies

hasty nexus
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@lucid plover =))

vapid tundra
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lol that cabinet example

shrewd egret
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Morning everyone, I am having some trouble with one of the plugins from the marketplace. Hopefully i can get a little help here. I bought the foliage plugin so i can have my resources respawn after some time but I cannot harvest the resources. I am using the survival game kit the foliage plugin with ue 4.22 has anyone gotten this to work

hasty nexus
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@shrewd egret get in touch with its developer.

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not here, obviously

shrewd egret
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currently talking to him now to see if we can get it working

grim canyon
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@delicate dove I think the answer should be. If you think you can make something better go do it and we will be more than happy to help when you are done.

delicate dove
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that would be the answer if the base was not using content that he cannot resell on the mp.

grim canyon
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Well yes.. but thats where we need to hint at them that they need to go remake it all.

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haha

hasty nexus
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that's nice, but doing so good you'd think will allow you to have a conversation without advertising your things.

quaint cedar
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Yeah, pls keep advertisement in #released and #work-in-progress and only around specific projects.

grim canyon
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haha.

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you guys. don't forget the forest for the trees. 😉

tame wasp
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I've noticed that BP assets in the marketplace tend to have less reviews. I'm curious if this is a result of less sales vs other types of asset?

hasty nexus
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nobody wants to buy same tutorial over and over

merry field
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I'd imagine so. It's harder to tell if a BP would be worth buying with just description/images

spring swallow
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Marketplace Support: "Please place all demo content inside of one folder"

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What is meant by "demo content"? The static meshes and everything provided by the First Person and Third Person Char templates?

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Can anyone please advise?

delicate dove
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everytthing thats not part of the pack itself (demo content) should be in a seperate folder.

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can have subfolders