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quaint cedar
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no idea tbh

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Never looking at them

agile shadow
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Did anyone else receive an email from the marketplace regarding sponsored content today? It's basically thanks for submitting but you were not chosen at this time

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a bit late for that i think

delicate dove
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same <_<

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kind of odd that they dont add the content to a list for future days

agile shadow
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yea I agree

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having to resubmit every 2 months is not optimal

wooden falcon
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hmm, they actually sent an email this time?

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ah, yah, I see it

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I always hate that wording they use "We have decided not to move forward"

agile shadow
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yep just like a generic job rejection

lean venture
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A refusal is more polite than silence. I got the mail too and I appreciate them sending it (eventually).

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Nowadays, silence usually translates to "I care so little about you that I'm not even going to waste my time wrinting a short <No>".

wooden falcon
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will be interesting to see who got chosen

ebon leaf
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Why build a "novel" on top of a beast game engine when a C# WinForms simple app would do it ?! (there's also Steamworks for that and it's easier to use than Unreal implementation)

sullen lion
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the kinda people who are gonna buy a whole game template off the marketplace aren't exactly the kind of people who will roll their own framework for .... anything.

modern perch
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'framework' ๐Ÿ˜„

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picture with text framework

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it'll make millions, I tell you

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surely there are engines with tools for this kind of game out there

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probably free ones

wind lance
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can anyone recommend environments that have lots of physics props in them (their demonstration map)? Downtown is great, but was wondering if anyone knows of others

wooden falcon
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I think you guys misjudge people's abilities to use the wrong tools for the task

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I'm surprised there isn't a "Text Adventure" UE4 template yet

quasi blade
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a lot of these things are just unity assets refitted for ue4 as well

hasty hearth
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Hey everyone, im working on some sci-fi turrets for marketplace

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and I wanted to know what would buyers rather want: a substance material or unreal material with some parameters?

modern perch
hasty hearth
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ugh ๐Ÿ˜„

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here's what i've got so far

oak fiber
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If you have both, both. I will always want raw inputs, esp for things like SD since my pipe(s) are built around it. No reason to give less unless you want to give less.

hasty hearth
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oh I didnt work In SD

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used SP mostly

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gotta dig some tutorials in that case

static violet
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Guys anyone know any template with multiplayer and an fps arena?

modern perch
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....the free shooter game sample?

quaint cedar
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....Unreal Tournament?

oak fiber
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GenericShooter?

gaunt flicker
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@static violet did you also make that fb post

hasty hearth
oak fiber
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feels "good" but, you have a lot of weathering on top, and in the middle, not much

hasty hearth
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will work on that thanks!

static violet
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@modern perch Can't find the code of it :)
@quaint cedar I'm already learning from it, but i want to see different kind of codes/blueprints
@gaunt flicker Yes i did ๐Ÿ˜ƒ
@oak fiber Saw that already but if i'm not mistaking is no longer supported, and Allar is not selling it anymore

quaint cedar
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@static violet You can download the shootergame through the learning resources of the launcher

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It's not hosted on github

static violet
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@quaint cedar Thank you as always, i still have to learn a lot, but you're always ready to explain ^^

timber dragon
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Anyone know when there might be a big sale again?

delicate dove
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not anytime soon afawk

timber dragon
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Damn.. okay

gritty hound
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Disappointed at lack of good muzzleflash fx on the marketplace... thought that was gonna be an easy buy. Good opportunity for someone there imo (high qual non-stylized flashes for typical weapons - pistol, shotgun, AR..)

split iron
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I've noticed the stuff I'd actually use never goes on sale even during big ones ๐Ÿ˜ฆ

azure tundra
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anyone knows a good mp asset for ambient noise? like water drips, wind, brids,... ?

quaint cedar
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Something like that @azure tundra ?

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That also brings the actual interactive wind with it

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So not sure if you need that haha

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It's a nice asset though

cobalt crescent
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wow that wind asset is cool

onyx musk
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Anyplace to find free textures with their normal map and stuff

merry field
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That's not really a marketplace question... But you can try cgtextures

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Or cc0textures

onyx musk
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@merry field thank you so much

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U recommend any other site for anything kinda new here

merry field
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Depends on what you're looking for. Collecting websites with useful assets and resources is something gamedevs generally do

long dune
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I purchased a material pack on the marketplace and all the textures/materials appear to be present in the BP editor/content browser, but when I apply the material to any geometry or static mesh, the icon switches to the default grey checker and the material never appears on my object... what am I doing wrong here?

lucid osprey
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If they are grey in unopened state then they are broken

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Or compiling

long dune
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When I import them into the project, they all have correct icons

lucid osprey
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You check this with a double Click.

long dune
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Once I apply them to an object then they turn grey

lucid osprey
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Ignore the icons

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Is the material grey?

long dune
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Okay, so there are two sets, masters and instances... (four masters and like hundreds of instances)... the masters work and the instances do not

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My understanding of materials is from 3ds Max so I expect I am misunderstanding the relationship of masters/instances in this

lucid osprey
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So

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2 things

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Show me a picture of the a Instance

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And

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You biught this asset?

long dune
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Yes

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I will take a picture, thanks for your help

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On the box, I applied the first brick in the content browser

lucid osprey
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And inside the material

long dune
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The wall has the master brick material applied

lucid osprey
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And check how msny are broken

long dune
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Ahhhh, there's a button for 'master' in the double click menu

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I think that has made it work

lucid osprey
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Yee but it shouldnt break

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This should not happen.

long dune
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Okay, one moment

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That is how it appears before I select a master on the right side

lucid osprey
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Well

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Glad you fixed it

long dune
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For some reason they're all set to master 04, which seems to have no texture file

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[SM5] (Node TextureSampleParameter2D) Param2D> Requires Texture2D

lucid osprey
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If master 04 is the main master and its broken, that would be bad

long dune
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That's an error in the master_04 editor

lucid osprey
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Is important to you?

long dune
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Well, it may be that I broke it more by changing the selection from master 4 to master 1 (for the brick)

lucid osprey
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They shouldnt be empty

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How did you import these assets?

vapid tundra
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theres usually a log which states whats the issue

long dune
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Via the launcher (add to project)

lucid osprey
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And version was the aame?

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Same*

long dune
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Yes, everything is 4.21

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The asset pack said that was compatible

lucid osprey
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Can you create a new empty project

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And add the pack there

long dune
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Sure

lucid osprey
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It definitly should work out of box here

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If not

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You are obligated to contact tge author

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Or refund

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As is damaged.

long dune
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Sure, I think I'll contact them, I get the feeling it's only a small problem as almost all of the set is present

lucid osprey
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Yee but this looks like the pqck wasnt updated at all.

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Reason are the empty texture samples

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That is a very crirical thing.

long dune
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Thank for you for your help, it would have taken me some time to figure that out alone

lucid osprey
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Thats why i want to see how it behaves in a blank

hasty hearth
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yo guys

vapid tundra
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they're params tho. might need to use inst's to get it running as intended

hasty hearth
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is there a more efficient way to combine 4 different masked portions of a texture into 1?

lucid osprey
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Params call out too tho

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They cannot be empty

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Rovbo is this a mp question?

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@hasty hearth

hasty hearth
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wasnt sure if I can ask it here

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but its a part of Marketplace package im working on

lucid osprey
hasty hearth
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ok sorry

long dune
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@lucid osprey I guess I had made a mistake somewhere, because when I started a new project with the asset demo scene, everything worked fine and master mat 4 had no issues

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Thanks again for your help!

lucid osprey
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Glad

quasi blade
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marketplace is still very broken with that issue where similar priced items will get shuffled into next pages...

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its noticeable without any filter, but especially noticeable if you apply a filter like highest discount (so 50% for example) an item with 50% discount will display multiple times on multiple pages, meaning some poor item did not get displayed ... so what was programmed to bring fairness (shuffling items) is actually harming products from never being seen...

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and also frustrating users (me) when i see the same item on multiple different pages i cant help but think im wasting my time

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for example that cargo ship was on page 1, and im on 9 and there it is again

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or maybe this is all 1 big memory game?

candid rivet
gaunt flicker
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I straight up just don't trust the marketplace website for discovery/filters

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same ux issues for years

merry field
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I wonder if we'll randomly not see half of the games on the game store?

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(Once they have more than one page of games)

tame wasp
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Just a thought but I think it would be nice to have a VR focused inventory / crafting system. There's nothing really suitable in the marketplace and I had the idea after seeing several VR devs asking about inventory systems.

Example Use:
The player finds some firewood and a lighter, later pulls them out of inventory and crafts them together to make a fire. Then pull out a fish from inventory and cook it on the fire.

I'm currently trying to convince W3 studios it's a good idea. ๐Ÿ˜…

lean venture
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[insert reason for not doing it yourself here]

zealous ibex
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The complexity of that seems pretty insane (though, I guess it could be implemented as a generic item "do-er"), but it does sound like a really awesome idea if executed properly

tame wasp
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I am however I'm also not so experienced, I prefer to focus more on level design / story. If I can pay a dev to save on time I will, that's how the marketplace works ๐Ÿ˜‰

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@zealous ibex Yeah something really generic along the lines of object A and object B overlap and trigger an event. It doesn't have to be inserting parts together or anything, I don't see it being any more complex than other inventory systems out there.

lean venture
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... If I can pay a dev to save time I will...

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Better if you define that clearly. You could pay me $160 and I'll give you a copy of my plugin. You could also pay someone to remake that and they'll ask, let's say, $5.000. There is no third option, but from your phrasing, it sounds like you're looking for one, one along the lines of: you pay $160 for me to make a product for myself just so you can buy it for cheap. That's not how the marketplace works.

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Without that specific clarification, your request isn't special. The forums are filled with "I am an expert, but for whatever reason, I don't want to do this". From a certain point forward, it's not worth investigating such request to filter out the lazy and selfish people and keep the honest and well-intended ones.

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To be clear: I am not bashing your request. I am strictly picking on the "I am trying to conving W3 to do it" part.

tame wasp
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"I had the idea after seeing several VR devs asking about inventory systems. "

My point was more the fact I've seen other people requesting it too, my angle is that I think lots of VR devs would buy this since VR game interaction is so important and IMO not being catered to yet..

Regarding W3 I've only suggested the idea so it's more just selling the idea rather than "Hey W3, make this for my game"

lean venture
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Understood

rough storm
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I want to make a (small scale) single player FPS akin to half life. Nothing big or professional, just a hobbyist project. Are there any good templated/kits/whatever on the marketplace that would allow me to avoid writing boilerplate code for things like health/ammo/reloading etc etc? I started working with the fps template last night and it's rather a pain to have to write all that boilerplate code

hasty hearth
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yo guys, I was working on those tiny turrets and decided to make some modular blox for them as well

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What modular pieces would you want to see?

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planning to make some energy barriers, spawn points, doors for now

wooden falcon
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more stuff the better the value

hasty hearth
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yeah for sure, I though ppl had smtn specific in mind

wooden falcon
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do any of them shoot missiles or something? Maybe some projectile meshes

hasty hearth
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good one, will add some sort of a bullet

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ill probably make another one that shoots rockets

vast fox
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anyone know if there is a framework on the marketplace

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which includes the following: client-server multiplayer configuration, main menu/options screen, top down with some interactive components such as openable doors, enemy AI, possibly character abillities/inventory

quaint cedar
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In combination, probably not?

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But I'm pretty sure that you can grab the Client-Server stuff and the Menu stuff

vast fox
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hmm

quaint cedar
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And then another Gameplay pack for topdown

vast fox
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ok

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yeah, the main thing is the client/server + menu system

quaint cedar
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I can only show you my Lobby System, but not sure if that's what you want

vast fox
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I need multiplatform clients connecting to a VPS or local server

quaint cedar
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Well the Multiplatform stuff is nothing you'll find on the Marketplace

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The default Engine Subystem stuff can be used on all Platforms

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Cause it's just an interface

vast fox
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well, lobby is useful, but it needs a master server to coordinate

quaint cedar
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But you still need a subsystem that actually supports that

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Most build in subsystems are only per platform

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E.g. Steam, Google, PS4

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For a crossplatform stuff you need to have your own system or wait for Epic to release theirs sometime during 2019

vast fox
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when you build the server , do you need to rebuild the project/engine in a specific configuration

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or can you build it from your client project

quaint cedar
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Listen or Dedicated?

vast fox
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uhh

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dedicated I guess?

quaint cedar
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Dedicated is the standalone server

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Listen is the one that is actually a client that hosts

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For DedicatedServers you always need to download the UE4 Source of your specific Engine Version and build for the specific configuration

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There is no way around that

vast fox
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right

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the listen server will basically run the client version, with no GUI and replicate the variables

quaint cedar
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Na, a ListenServer is a Client that hosts

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The no GUI version is the Dedicated one

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If you want a standalone server, you don't want to fake it via a ListenServer

vast fox
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I need to make a standalone which can communicate between androidARM64 and win64

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ie one client is running a desktop client another mobile

quaint cedar
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That's not the issue, you can easily host a DedicatedServer and connect to it via PC, PS4, Androd, IOS etc.

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That's not the issue, you can easily host a DedicatedServer and connect to it via PC, PS4, Androd, IOS etc.

vast fox
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so for the dedicated server, do you have a seperate engine version which the project uses to cook/package a server build?

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but you use the same project

quaint cedar
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Well, you kinda have to settle on what you want :D
A ListenServer is a Player that hosts. If they leave the match, the game ends.
A DedicatedServer is not a player. Players connect to the Server and leave again.

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Well, you kinda have to settle on what you want :D
A ListenServer is a Player that hosts. If they leave the match, the game ends.
A DedicatedServer is not a player. Players connect to the Server and leave again.

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Well, you kinda have to settle on what you want :D
A ListenServer is a Player that hosts. If they leave the match, the game ends.
A DedicatedServer is not a player. Players connect to the Server and leave again.

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And yes, for a DediServer you would download the Source version of your engine version from GitHub

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Project stays the same

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If the Player should host their own Server, then a ListenServer would be enough though

vast fox
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yeah, it would probably be dedicated eventually. but I could use a listen while developing it, is the transition process complicated or?

quaint cedar
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DedicatedServers are usually used if either you have a competetive game, where no cheating should be allowed, or if the server should be online, even if no one plays (like a survival game)

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Technically not, but you handle it differently in code

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If you 100% only have a Dedicated Server, then you can filter the Authority for all sorts of FX/UI stuff

vast fox
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yes, it would need an always on VPS which could serialize user data and have a persistent world

quaint cedar
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If you have a ListenServer, you can't, cause they should see that stuff too

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So if you later want to swap over, you should def handle both cases

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e.g. if Authority, then only if not DedicatedServer

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That makes sure the ListenServer is not filtered

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But either way, the connection between IOS,Android, PC etc. is not hte issue

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The issue is that you need a Subsystem that runs on all devices and returns the Server data

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Cause by default, all Subystems are limited to their platform

vast fox
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oh

quaint cedar
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Steam for PC, PS4 has PSN, XBox I don't know the name, Google has GooglePlay I guess etc.

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And a Server hosted on PC and announced to the Steam MasterServer won't work for Google

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As you can't find the Session

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So you need to handle that yourself with either your own service or using something like GameSparks

vast fox
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I thought the client made a direct connection to the server and the data was replicated using udp

quaint cedar
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Epic is offering a new crossplatform service but that is not released yet

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Well, you can directly connect

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Well, you can directly connect via IP

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As long as the Server has the proper ports open

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That also works corssplatform

vast fox
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the subsystem is a coordinator then?

quaint cedar
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At least it should

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The Subsystem is backend

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Steam, Userprofile, Friends, Chat, ServerList, Achievements etc.

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Steam, Userprofile, Friends, Chat, ServerList, Achievements etc.

vast fox
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right

quaint cedar
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Steam: Userprofile, Friends, Chat, ServerList, Achievements etc.

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If you really just want to connect directly via IP, then you don't need a subsystem to get it work

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Yo ushould be able to connect via IP from Android to a PC Server

vast fox
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for now yeah, it's just a personal project

quaint cedar
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Yo ushould be able to connect via IP from Android to a PC Server

vast fox
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I can host a chatserver and userdata

quaint cedar
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Replication is handled properly then anyway

vast fox
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hmm ok

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thanks

quaint cedar
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This gives you Hosting, Finding and Joining, and also connect via IP

vast fox
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I guess I can use my laptop or smth

quaint cedar
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As well as Options and the Lobby

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Maybe it's something for you

vast fox
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as a local dedicated

quaint cedar
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Might be on sale atm, not sure as I'm not handling the sale stuff

vast fox
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ah great, Ill check it out

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is this yours?

quaint cedar
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That would be mine, yes.

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There are probably also other solutions on the market

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So make sure to check the others too

vast fox
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cool

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yeah Ill check them out later, I think I need to configure the dedicated/mobile/desktop builds and get basic replication working

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then can work in some UI/Chat stuff

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also regarding serialization

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how does UE retrieve and store user data

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is there a seperate DB running on the server it uses?

quaint cedar
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UE4 has no user data storage by default

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That is what you use the Subsystem for usually

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If you need user data, you need to host your own DB

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Or use a Subsystem

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Or something like GameSparks

vast fox
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so if you hosted your own mysql db for example

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is there some plug which can communicate with it using BP

quaint cedar
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If you store things on a Server, it's either in memory (just a variable) and is cleared if you close the server.
Or you save it via SaveGame, but a DB is better

vast fox
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what's the most common way people do that

quaint cedar
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Probably

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Not 100% sure tbh. Most people that create projects that require something like a DB have C++ knowledge

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And probably just use the specific library to interact with the DB

vast fox
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hmm yeah

quaint cedar
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But I'm half sure that there is a plugin

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SQLite plugin for example

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just check google for that and maybe you are lucky

vast fox
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ok, thanks man

quasi blade
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Epic has got to implement some sort of rule on new content

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where this new content at least supports the last 3 engine versions

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having to update your project to 4.21 (which now has IWYU) to include a new asset (which you(I) totally need) just doesn't seem fair to game developers

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content developers should be the ones (since they are taking our money) that have to provide us with content we can actually use

oak fiber
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easy answer: Dont buy their content.

quasi blade
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i definitely need it.. but im at a point where im just going to

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"reverse engineer" it

oak fiber
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then you have no arguement. Epic wins

quasi blade
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fancy word for copying it over

oak fiber
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The onus is on Epic. Epic has no obligation. Stacks of Fortnite and MP money make them lel

quasi blade
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yeah i get it... but maybe they should have someone on there that actually looks out for developers since the ue4 marketplace is there to serve developers

oak fiber
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there were, in the MP, early on. They were all fired around the same time Paragon was shit canned and 100% money train went to FN

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they kept a minimal amount of "cant do shit" ppl there, tried to automate the system, and here we are today.

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gg

quasi blade
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dammit.. i guess i should just be happy the engine is still free lol

oak fiber
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that is what the tell us. yes.

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shut up and be happy

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also

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gg

merry field
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Unless they add support for back-porting assets, it's not really something you can ask the marketplace creators to do

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Don't get why you'd be using an old version anyway, you'll have to upgrade eventually

leaden root
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If you are far behind in versions and really need an asset you can always manually back-port the asset yourself

merry field
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Depends what kind of asset

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For a model or sound, no problem

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for something really complex in Blueprints or C++? Not so much

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Especially when it might actually not work in the older version

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Due to missing functionality

lucid osprey
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it could be in shutdown for a check by epic

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or the author shut it down

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shut be fixed tomorrow

vapid tundra
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it's avail for free on my end w/o issues

lucid osprey
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its not free anymore

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so only the author can gift you

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if it is shown unavailable then you should properly restart your launcher

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and yes

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it was free.

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it cant be send to you no.

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it looks like its not free anymore

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so youll have to buy ^^

oak fiber
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Oh that's a bummer because my neighbor's land used to be free when nobody lived there 500 years ago so I figured they should just give it to me because you know it was free

lucid osprey
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bummer

delicate dove
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@ebon leaf how often do we need to point you to the rules?

robust vector
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Asking for others to pirate content for you is against the rules!? Wuh ๐Ÿ˜ฒ

fading hearth
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Hey does anyone know when the next sale will be? Last year we had a Christmas sale

modern perch
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only the winds

merry field
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I don't think it will be any time soon

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Because they normally inform people with items on the marketplace a while before, and we've heard nothing

wooden falcon
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I'd imagine they've realized that a sale every holiday is a bad idea

tame wasp
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Do you guys think thereโ€™s much correlation in terms of marketplace ratings (amount) vs sales?

merry field
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No idea

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I have 6 ratings per hundred

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So, uh, every 17th person who buys, leaves a rating

azure tundra
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got 8/100. some say 1/100

modern perch
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we sold approaching a hundred units to literally zero reviews

zealous ibex
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^ I guess it depends (even with free products it can be something like 1/300 or so), so I wouldnโ€™t really use it as an indicator

dire ingot
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Anyone else mashing refresh to see what this month's free assets are?

dire ingot
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They need to troll us

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Like give us a free model of a spatula

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And make a big deal about it

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PBR ready!

modern perch
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I doubt you'll see them today because it's a national holiday and everything on the marketplace more or less seems to be done by hand

vapid tundra
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they're online now

lucid osprey
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Privat accounts

modern perch
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ah neat

merry field
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Oh, nice

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I had thought of buying that foliage pack at some point

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Well, was more interested in their other packs, but still, can't complain about free

lucid osprey
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...

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Theres a new sale??

merry field
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New freebies

lucid osprey
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Where??

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How do ypu see tjose

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I can never find them

merry field
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Just go to the main store page

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They are at the bottom

lucid osprey
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nice thx

merry field
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I'm interested in seeing the quality of the foliage pack, from my earlier poking around those guys looked like the ones with the best grass / foliage packs

lucid osprey
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i like de progress bars

merry field
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Could be good for sci-fi games

narrow wave
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I just wish I could hide stuff in my vault NotLikeThis

merry field
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So, in 500 months, our accounts will all explode?

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I didn't even know there were 1,000 items on the Marketplace in the first place

vapid tundra
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considering they're going the unity asset store route..there will be.... soon enough ๐Ÿ˜„

narrow wave
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I imagine the launcher would explode trying to display 1000 items in the vault since it doesn't let you hide/sort stuff into folders

lucid osprey
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That someone has 1000 items is also not a normal thing...

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...

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Why do you have 1000 items?

narrow wave
#

I have 189 items in the vault and I've only purchased a few things. I don't know why I thought it was a good idea to grab everything that was free even if I didn't need it ยฏ_(ใƒ„)_/ยฏ

#

Now I can't hide/sort them

lucid osprey
#

I almost gagged there... Hail satan you didnt actually bought 1000 items

#

That would be so extreme weird... Judging

narrow wave
#

The ultimate asset flip, making a game using all marketplace content

lucid osprey
#

You could also spend these 10 of thousands on people work to make an actual game...

#

Xd

narrow wave
#

thejoke.png

lucid osprey
#

It died.

#

This is a shocking display of greed

#

I love this quote

merry field
#

Oh, I totally missed the new permanently-free content

#

loot!

wooden falcon
#

I saw the discussion earlier about the rate of ratings

#

yah, it sucks

#

I've gotten about 40 ratings on my free pack in the last two months it's been free (I think I had about 20 ratings prior to that, though I can't remember...and that was after 4 years)

#

it's been "purchased" for free about 25k times :/

#

although I guess I should feel lucky that out of those 25k, a few didn't decide to 1 star me

merry field
#

To be fair, I'd imagine a lot of the 25k just grabbed it and then didn't even look at it

#

I haven't looked at any of the free assets I "bought" yet

north stirrup
#

^

vapid tundra
#

similar to games you sell on steam.

#

a lot of peeps just dont rate/review stuff they got.

merry field
#

Steam in particular bothers me with its requirement of either a positive or negative review

#

While the things I want to review are usually things where I want to say "get it if X, don't get it if Y"

#

At least with the rating system you have some leeway

wooden falcon
#

oh, for sure

#

I'd love to be able to see # of actual downloads

wet harbor
#

The free grass this month looks really good
If it's the same grass I've seen in vr
And I'm a guy who likes free grass
Especially when it's good quality.

ebon leaf
#

Hello guys I downloaded the fisrt two free content but I can't donwload the rest of them

#

it wrote me:

#

I am with the version 4.18.3

wooden falcon
#

reload your launcher? I've seen this reported before

ebon leaf
#

Yes

wooden falcon
#

I wouldn't stress...if it's one of the monthlies, you have the rest of the month to get it ๐Ÿ˜ƒ

#

if it's a permanent collection, you have all the time in the world

north stirrup
#

Else use the web version

modern perch
#

One thing with the free monthlies though; I get the impression that once they go free they probably won't be updated any more, or at least for very long

#

there's no incentive for the author to do so?

wooden falcon
#

well, the monthlies are only free for that month...I'd think they have incentive to update to keep making money

#

as for the permanent collection, yah, there's very little incentive...but I still plan to update mine, eventually

merry field
#

Is there that much incentive to update packs?

candid rivet
#

how do you get to the free permanent collection from the main page? i keep losing the url and the free content never shows it

#

also searching for it by labels doesn't appear to work

#

nm i found a look digging through a few pages from the announcement...god awful marketplace ui

wooden falcon
#

oops, nvm, you found it

#

you can filter for the tag "permanent collection"...seems like a lot of work just to find them, though...or you can click on the free tab and navigate past all of Epics stuff

candid rivet
#

it doesn't all show up in free tab. couldn't get the tag working, you can only filter a tag on a search, it doesn't autocomplete "permanent collection" so you can't add it, "permanent"/"free"/every other combination doesn't show anything of any value.

#

thanks for link btw, finally bookmarked lol

tame wasp
#

I'm considering making some procedural city architecture for the marketplace. Any general advice(or requests) while I check out the guidelines? I've not sold on the marketplace before.

snow light
#

Perhaps just modular, semi-scifi city buildings?

#

No fancy textures or designs, but more like advanced geometry peices

tame wasp
#

My current idea is to create each building block in 3 stages. The ground flood (detailed), the second (semi) and third+ (basic cubes).

The building blocks will the extend horizontally to create alleyways, city store fronts, etc. I would also add slight details to each side of the bottom geometry so lots of variation. Also yes relatively generic urban /cyberpunk scifi stuff

snow light
#

Yea

#

Perhaps catergorise the facades? Into like (Simple/Cyberpunk/Future)

#

Or something

#

To get the greatest variation out of single items

candid rivet
#

@tame wasp make standard and consistent pieces/sizes, maybe look at requirements of plugins like dungeon architect and think about how those packages procedurally assemble levels

boreal idol
#

Ive got an issue where I got the free rodent AI thing, but I cant figure out how to add it to my project since it only says create project not add to project in the vault

wooden falcon
#

create a new project, then copy/paste it into your old one?

#

it probably comes with some custom controls, hence the project thing

boreal idol
#

got it to work thanks

wooden falcon
#

what did you end up doing?

long sand
#

has the featured content submissions been opened yet today? I can't find where to submit

lunar fractal
#

I think it opens tomorrow

long sand
#

oh yeah

#

haha

#

i thought it was the fourth today ๐Ÿ˜›

leaden root
#

Do the new permanently free assets count as Epic assets? Eg using them in a free project released on the forums?

tawny minnow
#

@leaden root As long as your project is created using Unreal Engine 4 you can do with then anything you want.

leaden root
#

I mean redistributing the assets in another project

tepid pivot
dim pawn
#

How come I have to add the monthly free stuff to my cart? last month I didnt have to

vapid tundra
#

there are free for a month and free forever assets. two different kinds.

dim pawn
#

just dont remember having to use the cart to get last months free stuff

modern perch
#

I've had to use the cart for everything ever

ebon leaf
#

hi !

#

im seeking for the best water stuff

#

i have a boat i have islands i have everything

#

the only thing i need is the water

#

but really really really good water i dont want my items to sink into the bottom i want them to float

hasty nexus
#

there are some water stuff on marketplace with buoyancy, even community stuff. @ebon leaf

ebon leaf
#

o sounds really nice thanks ๐Ÿ˜ฎ

#

@hasty nexus going to check it out \

#

river spline and stuf

hasty nexus
#

i wont give the names exactly but this is what you're looking for, buoyancy.

ebon leaf
#

thats really cool ;o

#

i can use it on oceans to ?

hasty nexus
#

some are oceans, some are rivers, you'll have to get the one that suits you best

ebon leaf
#

oke thanks

hasty nexus
#

np

median goblet
#

are there any asset packs for old school fps styled games? Things like multiple weapon pickup, health, ammo and armor, fast movement, keys etc.?

ebon leaf
#

telvy, u ever heard of virtus?

#

@median goblet

median goblet
#

yes, im subbed to him on youtube and ive seen a few of his videos

ebon leaf
#

oke there u will find what u need,

median goblet
#

on his discord server or channel?

ebon leaf
#

channel ๐Ÿ˜„

median goblet
#

gotcha

lucid osprey
#

what you ask there from the base is easy todo

ebon leaf
#

its easy if u know

lucid osprey
#

but the more advanced stuff like movement will be hard to get by

ebon leaf
#

for me its medium hard

lucid osprey
#

it would be called something like FPS movement

ebon leaf
#

i actualy need some help myself

lucid osprey
#

quake inspired

#

bunny hooping

median goblet
#

i mean, really im just looking around because im currently in a position where im not around my pc, currently out of the country

ebon leaf
#

is there a way to copy ure landscape and everything in it and put it next to youre other landscape?

#

then idont know telvy ๐Ÿ˜„

median goblet
#

been looking at a bunch of unreal 4 vids in my spare time

#

I mainly work in the Source Engine but eventually when im done with what ive been working on Unreal 4 is my go to place to go

#

I've tinkered in the engine back in 2014 in terms of the level design tools but thats about it

lucid osprey
#

thats good, its always good to educate one

ebon leaf
#

udemy is good to

median goblet
#

its just with so many cool asset packs that are game ready and you not knowing how to actually use them its super tempting to just drop cash and invest into making a game with one

#

its almost like modding to me really

#

its already there you just need to tweak and add things around it

#

more time actually "making the game" than going through the hassle of learning the ins and outs

#

then again learning said ins and outs is important

lucid osprey
#

its good that you say it like that XD

#

you dont make good games from just cash

median goblet
#

exactly

#

but i do have cash to burn

#

plus boredom lel

lucid osprey
#

you can always learn from packs and spare some time

median goblet
#

exactly

lucid osprey
#

just that the essence of your game should not be... store bought canned gamecontent

median goblet
#

exactly

#

i mean i wouldnt really know how to use it off the bat so i might as well learn how to do so individually

#

and by that point I can probably learn to make everything i wanted myself

#

also

#

what is udemy again?

lucid osprey
#

a website

#

you can get training courses there

#

they are often very long

median goblet
#

i fortunately have free access to lynda.com videos from my university so im trying to get basics from there

#

but ill try udemy

lucid osprey
#

you dont really need to...

#

i learned like everything from youtube and discord XD

#

and that is alot...

median goblet
#

thats true, but the current video series im watching is good and compact so i might as well finish watching through it

#

so how long have you two been making stuff in ue4? @ebon leaf @lucid osprey

lucid osprey
#

since it got free

median goblet
#

oh nice

ebon leaf
#

only a half year, dont know much i can make an rpg game horror game fishing game can make lots but the inventory thing is the hardest part for me

#

i spend like 10 houres a day on ue4

#

done almost all virtus guides+over 30 courses on udemy ๐Ÿ˜„

#

im ssrly into this

median goblet
#

thats fantastic, i wish i had that passion and discipline

ebon leaf
#

just do it

merry field
#

And that much free time

median goblet
#

but really Source and irl job gets in the way lel

ebon leaf
#

even when u think this is bull shit just do it xD

median goblet
#

I'll be sure to get hard into it once im done with my hl2 mod

ebon leaf
#

yeah i got lots of money from the state so i dont need to work anymore xD

#

i know nothing if u ask me i cant answer that good but one day i will be one of the so many good peeps who can master ue4

median goblet
#

wat

#

where do you live lel

#

das a lot of gibs to live off of

lucid osprey
#

alot of money from the state sounds cool

#

i would work anyway

median goblet
#

so are there tutorials on making really good character facial and movement animations?

#

i used to work in Faceposer in the Source Engine

vapid tundra
#

you might want to move offtopic disscusion somewhere else tho

lucid osprey
median goblet
#

will do

brave kettle
#

Found I really good looking perlin noise generator tool in the marketplace that I really want but its been dropped support wise a few builds. I'm trying to understand how to implement noise to drive terrains or meshes. Is it all implemented through material or can it be done in BPs?

fervent token
#

Is it ever okay to buy video game assets as long as you tweak them around/make the most important ones yourself?

#

I ask because people who use assets are often criticized for it

gritty stream
#

Our plugin (Windows Platform) is compiling successfully on our end (4.20.2) installed from Epic games Launcher but this plugin is failing to build at Epics end. We have attached a report from the marketplace team. Anybody have any idea why this is failing to build at Epics end?
https://forums.unrealengine.com/unreal-engine/marketplace/1456836-developer-note
https://answers.unrealengine.com/questions/834986/marketplace-build-failing.html

last mango
#

Whats the average time to wait for Code Plugins to be reviewed and accepted these days?

gritty stream
#

@last mango Its not that long but i dont know about theses days because this matter is going for the past 5 months and Epic is unable to fix their compile issue on their end.

quaint cedar
#

@gritty stream :P Never tag everyone, even if it's not enabled here, other Discords of the same size will not be happy.

#

You'd have pinged up to 19.300 people, most of them probably sleeping.

#

Also, something small: Don't use the code boxes on your links. Can't click them anymore.

#

[00:37:49.151] D:\Build\++Portal+Dev-Marketplace+Full\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\DevStickyNote\Source\DevStickyNote\Classes\DeveloperNoteActor.h(59): error C2027: use of undefined type 'UTextProperty'

#

Errors like these usually hint towards missing includes.

#

They can work on your end because you might have setup PCH stuff

#

Make sure to actually include the stuff you use.

north stirrup
#

@gritty stream you need to package it and not only build in vs

#

@last mango I'd say a few days

merry idol
#

Hello fellow Unreal developers, I am searching for a detailed car with interiour for a cinematic cutscene in Unreal Engine 4. And the car can't be a super sportcar. And if it's possible I want it for free.(I know there are not many free models for ue4 around)

quaint cedar
#

@merry idol #fab Is not a place to ask for free assets. This is meant to be for the UE4 Marketplace.

#

(I know there are not many free models for ue4 around)
Models don't have to be made for UE4. If you find a good one that has the proper filetype (and license) then you can most likely import it.

merry idol
#

@quaint cedar First of all, sorry for overlooking for that rule. I tried several models for ue4 but they are often to big with to many objects.

lucid osprey
#

what does that mean "to big"

#

?

modern perch
#

too big

#

if you want detailed, it's going to be big and have a lot of objects

#

ยฏ_(ใƒ„)_/ยฏ

leaden root
#

Scaling meshes is a thing

merry field
#

The packs have too much in them, they're too good value?

thick geode
#

@last mango +- 5 working days ( depends on how big is your plugin )

delicate dove
#

whoever made that "4 elements pack" is a newb :p

oak fiber
#

They should have known about the fifth element

delicate dove
#

captain planet is copyrighted :p

oak fiber
delicate dove
#

i wish i was that tall hehe.
but ill take it

#

nm

merry field
#

You are -293 years old

oak fiber
#

gotta start somewhere ๐Ÿ˜„

delicate dove
#

how do you call someone who is into someone who is so young, part of his familitree is non-existent?

#

want to know how to properly report my gf

#

also, off-topic :p

light pagoda
#

So, ue4 dialogue plugins

#

there's a few of them, anyone here have any experience with one of them?

lucid osprey
#

๐Ÿ‘€

#

@light pagoda is offline but i like to tag offline things

#

wait that was this morning

#

Tag me back :3

#

which one did you do devnull?

light pagoda
#

im not offline

lucid osprey
#

hello and welcome back!

#

what do you need in terms of dialogue?

#

i can tell you. all these dialogue plugins are very unique.

#

but none of them can do multiple things equally good

lean venture
#

"Very unique"?

#

โœ…

lucid osprey
#

well how much can you do with them really

#

they are all build to work in a special manner

#

you can t have mass effect dialogue and elder scrolls dialogue with the same tool

#

that would be... awkwardly complicated and awkwardly uneccessery

topaz pivot
delicate dove
#

would be funny if the author did an update and turns it into the best looking swan in game-dev history

lucid osprey
#

its animated

#

he could do skins

#

or she

#

or it

#

they

#

truck

topaz pivot
#

how can you take a store seriously when this pops on the frontpage T_T

delicate dove
quaint cedar
#

Wasn't CodeSpartans Plugin free the other month?

#

:P Guess you missed that one @light pagoda

lucid osprey
#

yes it was free

lost compass
#

Hi @everyone I am an Assistant professor at University teaching UE4 and I have started to develop a series of very well structured and easily modifiable blueprint projects that focuse on single mechanics aimed at beginners aswell as beeing optimized for large scale development. All this to the cheapes possible price.

Just launched the first one today, and I would love it if you could check it out, and maby leave me a comment on the marketplace store :)

https://www.unrealengine.com/marketplace/advanced-blueprint-jump-platform-jump-pad

quaint cedar
#

Love the avatar on your page

delicate dove
#

that many comments on something published today. sounds like someone asked their students for comments :p

lean venture
#

The branding is cool

delicate dove
#

yups

lucid osprey
#

ok i feel it

#

yes

lost compass
#

Nothing wrong with asking your students in checking out the content #busted ๐Ÿ˜œ

I have also shared it just about everywhere and running a social media campaign to get some traction too since I have no analytics to work from when it comes to the epic market place.

Thank you for liking the branding, put a lot of work into it๐Ÿ˜Š๐Ÿ˜Š

lucid osprey
#

just

#

make more

delicate dove
#

nobody has analytics besides epic mp team themselves

#

sadly

#

something weve been asking for.. for years

lost compass
#

Tons more coming incoming, two waiting for approval and 3 in the works atm

wraith sinew
lunar fractal
#

Would fit better in #released @wraith sinew ๐Ÿ˜‰

wraith sinew
#

Oops, good call.

quaint cedar
#

How likely is it that two different Marketplace Sellers in their projects have the same Gradient Materials?

delicate dove
#

depends on the kind of gradient

modern perch
#

gradient material techniques are pretty standard tbh

#

I wrote a standard set years ago and you can still find them on the UE3 udn as examples

delicate dove
#

now im curious if i can recognize it :p

quaint cedar
#

No, i Mean

#

Exactly the same

modern perch
#

they could also be migrated materials from a sample

quaint cedar
delicate dove
#

or from something free, like some of the crap I give away

quaint cedar
#

That's why I ask

modern perch
#

yeah, not one of mine, but I suspect it's from a sample

quaint cedar
#

Still weird, cause all the instances of that are also the same in both

delicate dove
#

that looks like a generic one from engine? iunno, that is rather odd if it isnt

#

def. not mind. those wires..

quaint cedar
#

Ah well, I don't really mind

#

Was just searching for a gradient in the whole project and saw everything plopping up twice

delicate dove
#

i dislike that about mp content anyways.
I tend to use certain noise textures for each thing I make, and if I install my own packs sometimes you see the same texture 4-5 times

#

its solvable, but annoying

quaint cedar
#

Yeah, I'm always making sure to put MP packs into a special folder, specially before pushing it o perforce

#

So I can strip it apart and move it into the project

#

And then delete all the rest

delicate dove
#

i advocated for a project/marketplace folder setup, but.. well.. nope

delicate dove
#

O_o i cant edit my long description

merry field
#

I put all my project content into a folder, so at least I know all my stuff is in there, marketplace content is outside, alongside it

#

Don't see any point in checking in marketplace content; my own stuff has its own repo so I can just copy it from there

delicate dove
#

anybody ever used that couch sword fighting chibi-ish character in a mp pack?

pastel slate
#

Anybody know of a good day/night and weather/cloud system?

tawny minnow
opal garnet
#

Hey all im a new developer and im working on my very first content thingamajig for UE4 and i need advice on how to get started and make everything work right lol

delicate dove
#

for marketplace? do your best, follow the ue4 marketplace guidelines, and submit

rustic belfry
#

Are you making a product to sell on the Marketplace or a game?

#

What @delicate dove said, and also take a look at the more popular assets in the MP in your category to find out what quality standard you should aim for :).

delicate dove
#

just dont look at the duck :p

rustic belfry
#

lol

nocturne scaffold
#

i like the duck. XD

delicate dove
nocturne scaffold
#

you..... i bought those packs 2 months ago. :p @delicate dove luobut i cant wait for the updates. its looking gr8

delicate dove
#

@nocturne scaffold they should be updated between now and monday (guesstimation)

hasty hearth
#

Would anyone care if a package main content were models, but it also provided some ui and particles elements in the same style

#

?

delicate dove
#

if its of quality, i doubt it

hasty hearth
#

of quality? if everything is good quality

void prawn
#

Good quality stuff is almost always welcome

wooden falcon
#

how long has Epic been taking with file updates lately?

#

Uploaded a new version on Monday, no peep

delicate dove
#

one pack I updated was updated on mp in a few hours, another one has been pending for a few days now, which was submitted earlier

wooden falcon
#

heh, in the New Content, there's a Sci Fi Colunm Pack...he spells it right in the product text, yet has it wrong in the thumbnail...

merry field
#

Took a few days for my last update

#

I had thought of more changes by the time it got accepted

wooden falcon
#

I complain about the file update time, and in the next hour it gets updated...

#

I feel like I'm being watched...

lunar fractal
#

Would that work for all of us ๐Ÿค” kappa

rustic belfry
#

Mine just got updated about an hour ago after a few days as well lol

candid rivet
#

curious, do the m1 garand and m4a1 have no need for licensing likeness/name?

swift plover
#

anyone have experience with "Character Interaction" made by ZzGERTzZ? Looks like a great package for jumpstarting a project.

#

on the UE4 marketplace

opal garnet
#

Ok well itโ€™s like extra content for UE4 for other people to use in their projects

tawny minnow
#

@swift plover Yeah it's a pretty solid package worth every penny.

ebon leaf
tawny minnow
#

@ebon leaf Are you trying to scale down vegetation you have placed or the vegetation in one of their sample maps?

ebon leaf
#

@tawny minnow that I have placed on my map

#

Yes I tried editing the mats

tawny minnow
#

have you tried changing the scales in the meshes themselves that the landscape material uses?

ebon leaf
#

Uhm nope. I'll try that in 2 hours and be back with an answer. Thanks @tawny minnow

tawny minnow
#

Editing the grass mesh for instance and scaling it down in the Meshe's properties window?

delicate dove
#

@ebon leaf please dont post the question in multiple channels, and marketplace doesnt seem the right location for this.

ebon leaf
#

@delicate dove k

delicate dove
#

or well, its a mp pack problem,so.. yea.. its somewhat related. so proceed

tawny minnow
ebon leaf
#

@tawny minnow So I tried scaling down the grass foliage mesh in the foliage browser, before and after painting the foliage on the map, but it doesn't work. In the content browser, there's a parameter that says Editable Mesh: None, and maybe that's why the foliage isn't changing? I'm not really sure. I tried changing it but it seems to be unchangable.

#

I'm not sure how to change that setting, as I'm not completely knowledgeable in that area.

tawny minnow
#

@ebon leaf I'm on the road. I will get back to.you once I'm home.

ebon leaf
#

@tawny minnow Also, just to try, I painted the meshes on the map, and tried to rebuild the lighting, and somethings wrong with it. It stays at 0%, and the map size is only about 15 x the size of the starter content flooring. But build lighting when using the content regurlarly (using the materials), works fine. So this is another issue.

tawny minnow
#

Sent you a pm as to not spam the channel ๐Ÿ˜‰

tawny minnow
#

@delicate dove Yeah don't ask ๐Ÿ˜ƒ

ebon leaf
#

hey, is there any marketplace sellers here? i was wondering if anyone else hasn't received their payment from epic this month. there's some kind of delay or did they forget about me?

delicate dove
#

should be in today or tomorrow

ebon leaf
#

how do you know?

agile shadow
#

because it's usually around these dates

delicate dove
#

weekends can get in the way

agile shadow
#

sometimes a bit sooner

ebon leaf
#

it's always on 13 or 14 for me, been that way for years

agile shadow
#

sometimes a bit later

#

i've sometimes got payed on the 10th

delicate dove
#

ive had em from the 8th all the way to the 20th, though its been more around the 14th this last year or two

ebon leaf
#

anyway, have you received it already this month?

agile shadow
#

it's because of the weekend most likely

delicate dove
#

no, else I wouldve had said so hehe

ebon leaf
#

ok thanks

delicate dove
tawny minnow
#

Yeah lol ๐Ÿ˜ƒ

#

@ebon leaf Received mine today btw.

delicate dove
#

but dude, 238 instances? for something you could flipbook in one or two instances and a blueprint?

tawny minnow
#

oO

#

Haven't thought of that.

delicate dove
#

also, user can set resolution themselves, so only providing i.e. a 2k one, and explain they can set it to 512 or whatever in the texture would save some mem

tawny minnow
#

Does this work with decals?

delicate dove
#

yea, could even do it in a shader where you control the mipmap level trough a variable

tawny minnow
#

I will look into it. Will sent you a pm if I get stuck. ๐Ÿ˜›

#

Thanks.

tawny minnow
#

I knew we could set the texture size, never thought we can control it through a variable. /facepalm

delicate dove
#

im not exactly sure how it works with setting that variable though, I know you can lower it, I dont know exactly how it loads the tex in the bg, if it tries to load in the full res first, or only the mipped one

#

sense says the mipped one but well..

tawny minnow
#

Worth checking out

delicate dove
#

yea, and adding it into a bp where you can just flipbook between an atlas of tables would be worth checking out as well

tawny minnow
#

yes it is.

#

question. if a texture is say... 128x256 does it load a whole 256x256 texture? I've seen textures like that in Epic's assets so never gave it a second thought.

delicate dove
#

it does load the whole atlas, but thats one tex draw compared to loading in two 128x256's

tawny minnow
delicate dove
#

also internally on the gpu, any texture gets converted to a squared one, 128x256 in gpu memory turns into a 256/256.
but the exact how, what, why, when.. i cant tell you

tawny minnow
#

is ok if is pleaced inside a 2048x texure with the rest just being an empty alpha instead it being a 512x2048 texture?

delicate dove
#

that also be a waste of space

tawny minnow
#

aaaaa that's what I remember reading. that it turns into a squared texture no matter what

delicate dove
#

when I have a 256x512 sprite, if I ever need another one, I'd add it to the same texture, and just offset the uv's in the mesh or shader

#

also depends on each usecase

tawny minnow
#

well for signs/textures same as the one above it makes no difference if it is 512x2048 or 2048x2048. just wanted to know which is more optimised. A 512x2048 or 2048x2048 texture with alpha?

delicate dove
#

storage wise, the 512x2048 makes sense, though I think you could get away with just using alpha and adding color to the table trough some math, or a tiny one-table sized mask.
but as I said to someone else today, its hard to make music not knowing what instruments you have :p

tawny minnow
#

Storage wise yeah, memory wise is the question. Well, we're all mastering the instruments as we go. ๐Ÿ˜›

delicate dove
#

I might have some time in a few hours to take a look at it trough hangout/screenshare if you want, even if it doesnt suit this project who knows what we'll learn

tawny minnow
#

Sure, I'll be home in about 4:30 hours. Got training and physiotherapy in an hour. ๐Ÿ˜ƒ Else we can exchange notes at some point.

#

But I will definitely look into what you suggested.

agile shadow
#

does anyone know by what black magic does the autocomplete function in the MP works?

#

really difficult to make it suggest my pack

#

unless i type the actual name in

tawny minnow
#

What's the name of your pack?

agile shadow
tawny minnow
agile shadow
#

writing 2d doesn't even suggest it and when writing 2d platform it's the last suggestion

tawny minnow
#

Seems fine to me.

#

2d is a very common name

#

so it would make sense not to pop up immediately

agile shadow
#

sure but what is the algorithm on which it bases it's ranking in the suggestion list

#

why is 2d top down shooter template and paper 2d tile replacer etc in front of it?

#

assume it's not based on popularity

#

looks like it's based on the age of the product

tawny minnow
#

Well popularity isn't something we can measure. But, you raise a valid question.

agile shadow
#

it is actually something epic can measure

#

from the number of sales to the number of page visitors

tawny minnow
#

Nope

maiden rapids
#

Hi peps

tawny minnow
#

every time I refresh the page and enter 2d it presents a different ranking

#

@maiden rapids Hey ๐Ÿ˜ƒ

#

@agile shadow my Nope was a response to it ranks the suggestions by popularity.

agile shadow
#

i know what it doesn't

maiden rapids
#

I made a model of a guitar amp and I want to publish it on market place, can you help me with that

agile shadow
#

just saying that it maybe should

#

@maiden rapids hey,

#

follow these guidelines then make an account and submit

maiden rapids
#

I made a publisher account

agile shadow
#

did you read the guidelines and made sure your product adheres to them?

maiden rapids
#

I am reading it right now

agile shadow
#

you will most likely have to make a few organizational/name changes

maiden rapids
#

just from curiosity, how do people make adjustable objects like road signs?

delicate dove
#

if you have to ask that, you arent ready to publish something on the marketplace. google tutorials for material variables/parameters, material instances, etc

#

after a few tutorials you know how to do that, and do it well ๐Ÿ˜ƒ

maiden rapids
#

Is it not enough if I only imported an fbx file and materials?

delicate dove
#

read the guidelines, they generally dont accept one object, you'll need to make a proper material applied to the mesh(es), set up example scene, add lod's to the mesh, etc

merry field
#

@agile shadow Also check the pinned messages on this channel, there's a guide I wrote pinned there

wooden falcon
#

would be nice if some things in the material were customizable...color of parts of guitar, scratches, etc

#

you need to add value

#

maybe have a few different guitars and amps

#

a mic stand and microphone maybe?

#

and Keith Richards, fully rigged

#

:/

agile shadow
#

@merry field wrong @ I assume?

maiden rapids
merry field
#

Oops sorry yes

#

Was meant to be @maiden rapids

agile shadow
#

Hey @maiden rapids it's a decent looking AMP but you need more models in your pack in order to get accepted

#

try to make either multiple amps or an audio setup with speakers, amps instruments etc

maiden rapids
#

Thx I'll try

agile shadow
#

also ashdown is a trademarked brand

#

you cannot sell that anyway

#

You need to remove the branding and make changes to the model if required

maiden rapids
#

how should I name it

#

ashbrown?

agile shadow
#

up to you, just make sure it does not infringe any intellectual rights

maiden rapids
#

assbrown lol

wooden falcon
#

I wouldn't do puns based on the original name

#

just come up with something original

ebon leaf
#

Does anyone know what pack these vfx are from? I searched the marketplace for them and I cant seem to find it

velvet spindle
#

YAH

ebon leaf
#

Looks like it belongs with MMORPG for spell casting

velvet spindle
#

HADOUUUKEN

#

DBZ STYLE!

rare lynx
#

Is something going on with the payouts? For the first time in my MP experience it hasn't arrived in my account on the 15th

lunar fractal
#

I did just receive an email that my rev statement is available

merry field
#

Same, though the actual payment came in a few hours ago

winter meadow
#

hello. I have looked in many places for a space skybox. the ones in the marketplace are too expensive for the prototyping stage of this project, but need it to help deliver the theme.

agile shadow
delicate dove
#

if you are prototyping, just slap some stars on a cube and be done with it

tawny minnow
#

@rare lynx Got the payment yesterday and today I received the statement. So your's should be on its way. ๐Ÿ˜ƒ

rare lynx
#

@tawny minnow It's there today. ๐Ÿ˜ƒ

tawny minnow
#

@rare lynx Wooot ๐Ÿ˜ƒ

leaden root
#

Have marketplace packs ever been deleted completely?

#

Like no more store page and removed from everyone's vaults?

modern perch
#

yeah, usually in the case of pirate content etc

leaden root
#

Someone is telling me they bought this 2 years ago but when I questioned about a link they said it's gone from the store and their vault

steel shore
#

@modern perch does the publisher of pirate content get punnished?

#

i mean i heard somewhwere that pirates account get banned but they dont get punnished like panalty of jail

modern perch
#

they'll get permanently banned

#

outside of that I don't think there's much Epic can do

#

@leaden root - I'll have a prod and see what info I can find

#

chances are it hasn't been updated forever and was removed from the store, but I think if you own it it would still be accessible from your vault etc

leaden root
#

There's a chance they are just talking crap

modern perch
#

I don't recall this being on marketplace to be fair

leaden root
#

Oh lol even the creator said he didn't release it

modern perch
#

hah

#

mystery solved

leaden root
#

I have no idea why people lie about the most stupid things

#

Wouldn't be surprised if every pack in their trailer was pirated

grizzled thunder
#

I have a question for creators (and buyers) who use the marketplace. Besides your own initiative, how do you gauge interest for what your next big marketplace product should be? The suggestions thread on the forum didn't have a single post for 6 months. Do you run polls on twitter? Do you check what's missing in the store (can be a bit tricky with so much content). How do you find that gap that needs filling?

delicate dove
#

i just build whatever I feel like and hope for the best.
and in the random occasion I do think of something thats not done, I make it, and discover its not done because people dont want it

#

:p

grizzled thunder
#

Such is life lol. It can be hard to make that time commitment without testing the ground

#

Nice vfx by the way

#

Hope Epic bring about features like being able to follow a creator or display polls on the storefront etc to quickly guage interest

delicate dove
#

weve been asking for all that kind of stuff for years, so heres hoping it comes.. eventually

grizzled thunder
#

You would think with some of the visibility Unreal has had recently could bring about some more resources for the marketplace team. Looks like filtering and comments are first

wooden falcon
#

"find out people don't want it" so true

#

I really misjudged the market population for bones

#

๐Ÿ˜ƒ

merry field
#

Everyone needs bones and skulls though

#

Aren't there a few packs of those? I remember looking at one with a video of dancing skeletons

lucid osprey
#

everyone needs highquality bones and skulls

#

4K textures for a small bone

#

with 200K polies

wooden falcon
#

there are now, Nameless

#

wasn't when I first put mine on

#

each time I check new packs and see a bone pack, I groan ๐Ÿ˜ƒ

lucid osprey
#

i cant wait for new free stuff

merry field
#

Which is yours?

#

Oh nvm, found it

#

I like your skull throne

#

But it seems lacking a full skeleton, which I'd also want as part of a bone set

#

So I can have complete dead people around

wooden falcon
#

it's hard to get access to full skeletons ๐Ÿ˜‰

#

I bought a little model, but scanning something that isn't completely rigid is difficult

#

I'd have to scan every little piece and put it together (and the little plastic bones don't scan well)

#

one of these days!

modern perch
#

you can buy anatomically correct plastic skeletons though

#

they ain't cheap, mind

wooden falcon
#

nope

#

my little 16" high one I bought with the idea of scanning was like, $70

modern perch
#

16" isn't large enough to have the fidelity, I don't think

#

you want at least third size, if not half

wooden falcon
#

I did manage to scan the femur from it...it's in the pack (ignore the welded on knee cap...)

#

I had to dirty it up quite a bit so it could scan

modern perch
#

hehe

merry field
#

Access to full skeletons? Just murder people!

#

(... Please don't)

wooden falcon
#

picks up shovel

lucid osprey
#

Now imagine how bone sounds are recorded

#

Walking on a mountain of dead peole

merry field
#

I actually looked for bones once and didn't really see any I was happy with, I was probably being too picky

#

Most of them don't look particularly realistic

candid rivet
#

@grizzled thunder look at synty, then make AAA what they make, i'd probably buy it all at a reasonable price

#

and character sets that are actually customizable (swappable clothing, hair, not built in chunks that don't match from one character to the next), not one off stuff that looks nice but isn't usable for anything

grizzled thunder
#

@candid rivet cheers, I'll have a browse through their stuff

summer jacinth
#

I literally make whatever I want and just put it on the marketplace, if it sells it sells

#

Fortunately some stuff like environments people will buy regardless if they need them

oak fiber
#

bone sounds are easy: record yourself eating celery or carrots

summer jacinth
#

Break some celery or smash some cabbage

timber dragon
#

Anyone here have Dungeon Architect?

tame wasp
#

@timber dragon Yes most dev's here probably do

#

haven't used it in a while though

#

As a designer / illustrator I wonder if anyone has any recommendations for stuff that might be cool in the marketplace?

merry field
#

As in 2D assets?

fluid sundial
#

So we still can't remove stuff from the Epic Games VAULT?

prisma gate
#

Hi, anyone knows a good marketplace item for timeofday (lightning) and weather?

steel shore
#

what do u think is most sold stuff on marketplace in 3d assets

#

cuz i wanna esrn a bit of money for my game

summer jacinth
#

Game templates and environments

faint violet
#

Hey guys I have a question, if I wanted to sell something on the Unreal Marketplace or the Artstation one what am I and not allowed to sell?

#

Ie if Iโ€™m making an environment to sell, all the additional assets have to be my own? Can I reuse assets from a old project (on Marketplace or otherwise)

mild echo
#

thank you ๐Ÿ˜ƒ

merry field
#

@faint violet you need to own the rights to whatever you're selling

#

So either things you made yourself, or things with a license that allows commercial use

tame wasp
#

I was thinking UE could do with a live chatroom plugin. Even for singleplayer games, it would be cool to allow players in game to chat (maybe share game photos) and would increase engagement. Just throwing this idea out there to any devs who might be able to create such a thing.

faint violet
#

Can I resuse asstes from past marketplace work?

tame wasp
#

@faint violet Not in the marketplace

#

but you can use the assets for your game ofcourse

tawny minnow
#

Hey guys. I have a question. How do you price/value your work (the asset packs you sell)?

Do you price them based on number of assets?
Do you price them based on complexity and time needed to create them?
Do you price them based on market demand/usefulness of the asset?
Do you price them based on competing assets?
Do you price them based on another factor?

Also for the people who buy assets. Do you take into account the complexity of the assets being sold or you just compare the number of assets contained in each asset pack, when it come to an asset packs price?

Would love some input. ๐Ÿ˜‰

faint violet
#

So for a environment on the Marketplace I have to make/use a entirely new set of asstes?

tawny minnow
#

@faint violet You want to create/sell a new asset pack that includes some assets included in previously released asset packs that you created?

delicate dove
#

@faint violet if you have to ask such questions, you arent ready to release anything on the marketplace. google the ue4 marketplace guidelines, and marketplace eula

quaint cedar
#

@tawny minnow None of these factors really mattered to me pricing an asset.

#

Only thing that might add to the process is thinking about what I would pay for it myself

tawny minnow
#

@quaint cedar Interesting. So what did matter?

quaint cedar
#

But generally I just look at my work and then set a price that I think is good.

#

Without any of the above factors

#

Just the first price that I felt is right

#

Basically "I want 50โ‚ฌ for my Lobby Kit"

#

And that's it.

#

Is it worth 50โ‚ฌ? Maybe. Is it worth more? Maybe.
Do people cry out loud if something is not 5โ‚ฌ on the marketplace? Def.

#

You have to decide for yourself if the work you offer is worth X โ‚ฌ or not

tawny minnow
#

That's what I do. I'm just asking just in case I was thinking it wrong.

quaint cedar
#

Pretty sure most people here just eye ball the price

#

Some might orientate on existing assets

#

E.g. releasing another pack that has more features can be price it similar

#

Double the feature? Price it higher.

tawny minnow
#

and they compare them saying "hey if this has X models and that has X models, they should be priced the same"

quaint cedar
#

Same features? price it lower

#

Maybe.

#

Depends on the models and usecase.

tawny minnow
#

ofc

quaint cedar
#

But I'm pretty sure a lot of people don't even know if the asset is on the market already

#

I never adjusted the price of my kit

#

No one ever said it's too expensive or too cheap

#

ยฏ_(ใƒ„)_/ยฏ

#

I have 0 idea if there is another lobby kit on the market

#

So for your own assets, just ask the price you want for it

#

If it#s too expensive, you'll notice :P

#

If it's too cheap and you can always add new content and increase the price at the same time

tawny minnow
#

Bottom line just do what I always do ๐Ÿ˜‹

Thanks cedric_eXi. ๐Ÿ˜ƒ

harsh saffron
lucid osprey
#

Are you shittin me

#

XD

#

We just sorta talked about this a weeks ago

#

how it will become free

#

XD

modern perch
#

ah neat, it made it on to the marketplace

lucid osprey
#

absolutly fantastic

#

@harsh saffron did you tweet about it?

harsh saffron
#

Ah not yet. I'll send out a tweet soon

lucid osprey
#

yee show here once you did โค

harsh saffron
#

Sure

harsh saffron
merry field
#

That looks really great

#

Thanks for making that, and for free too!

#

Having things that you re-use built up out of multiple varieties and randomising them is something that most projects should want to have, I had thought of building such systems myself to help placing assets, but this looks better and much more featured than anything I might have built for myself

grizzled thunder
#

@harsh saffron Thanks for the prefab plugin, super useful ๐Ÿ˜ƒ

harsh saffron
#

@merry field @grizzled thunder You're welcome ๐Ÿ˜ƒ glad you like it

unborn dirge
#

When I'm trying to submit an asset for approval, it's not letting me do it. Nor it is saving the form as a draft nor it is submitting. I even tried it again from scratch, struggling for last 2 hrs. Can someone please help me? Or can someone tell me the Mail to contact epic games regarding this?

stiff pond
#

I haven't tried submitting yet, but I can't seem to save as draft either @unborn dirge .

#

Also, I've got a set of blueprints I've tested on 3 different versions of UE4. 4.19, 4.20, 4.21. Since there's no changes to the actual content for each version, should I only upload 1 version?

#

I can totally do one for each engine version, but if the content is going to remain the same, am I doing it wrong by doing multiple uploads?

last mango
#

@stiff pond If you dont need to make changes to your package between versions then you dont need to upload a new one. There are check boxes that you can set for which versions of the engine a particular upload of the package is compatible with.

stiff pond
#

Thanks @last mango ! I was hoping it was that way. It's easier to maintain and update it that way as well. ๐Ÿ˜„

merry field
#

Just make sure you are uploading the version for UE 4.19 and not the one for UE 4.21, and it should be fine

unborn dirge
#

But why it's not letting me upload for approval?

#

Anyone got the solution?

#

@stiff pond, are you able to upload?

unborn dirge
#

NVM fixed it

merry field
#

And what was the problem?

crude dew
#

Anyone able to tell when the next sale is coming up? Thanks for any hints

merry field
#

We're not expecting one in the near future