#fab
1 messages ยท Page 94 of 1
I only meant that the person responding to your emails is likely to read a phrase like "healtcare/rent support" as "bizarre foreign stuff" if you don't explain it very thoroughly. I know because I'm an American and that's what it looks like to me. ๐
you don't have to deal with the VAT as seller as you are never given that money that includes it
also Epic overcharges you for that depending on the country you sell into
I did the math in the past and the Epics cut (which was 30% at that time) could have gotten well over 40% on countries like switcherland
I'm pretty sure they are vague about all this so people wouldn't question it
asking my finances guy to explain in depth to me what it will mean, what I can do to improve the situation and will inform the mp-team what kind of situation it might cause after he send me an email about it. Amanda was so kind to inform me that if I really do get negative numbers they'll work with me to try and ease that situation. which I humbly appreciate
the idea is that Epic store charges all EU customers the same, but these countries have different VAT percentage
and the sellers get same dollar fee per asset regardless where it's sold
which is pretty funky way to deal with this
you can do the math and it will not add up
in addition, EU prices are way higher than currency conversion + VAT
Ultimately our goal in this whole thing was to do a good deed. There are many factors that go into something like this, it is rather unique water. The last thing we want to do is impact someone in a negative way, the opposite is true. We want to be able to celebrate this with everyone. There will be bumps in the road, but we'll get over them.
I don't really get why you don't just pay the amount of asset that customer paid minus the buyers VAT minus Epics cut
instead you pay flat fee set by seller for the asset
I don't know the exact figure but amount of extra on EU prices used to be something like 25-30%
then if you sell in countries that have super low VAT, like 8%, epic's share gets way bigger
I'm guessing you guys tried to keep this simple but you shouldn't say it's some percentage Epic takes if it's not
do note that I'm not a seller, I dunno if actual asset providers are pissed off about this ๐
it's just an observation from time when I tried to figure out how your VAT system works as a buyer
(as you guys refused to write a receipt which has exact VAT amount on purchase)
I don't understand tax, hell I have trouble understanding money (ask my wife). I avoid that stuff like I avoid my check engine light
I have to run to a meeting, bbiab
every time I think I understand it a little better I understand that I know even less about it than I thought hehe
lol, was looking though other people's packs (OPP) and saw this comment: "May i please get a refund i'm not good with UE4 and done with game development. kind regards... thank you."
@delicate dove That's how I feel about what causes blueprints to corrupt
@wooden falcon At least that guy is honest
yah, and polite
I'd imagine that's probably the #1 reason people want a refund: "oops, game making is hard"
Pro Tip: You're more likely to get a refund by being honest and nice than you are by lying about the product you bought, but you still aren't entitled to one either way.
pro tip: don't get third party assets so you don't have to try refund them 
besides, if you need to buy a blueprint script to move an elevator, you may want to reconsider the career path already
I'd actually welcome a limit of refunds possible.
even learning a lesson should have its price.
Nah, we'd have better games if bigger studios would use more stock assets
Imagine what all the money AAA studios have spent on modelling wooden crates could have otherwise gone to
considering dropping my mp-items about 5 dollars each since that would still net me more gains due to the 12%
I think itโs 18%
Aww, that is cool Luos.
cool, maybe I can finally afford your cave pack! ๐
not that it was too expensive to begin with
XD
@idle arch
https://i.gyazo.com/aa99d545d490415cd02aec41913b6d6c.png
gee, I wonder what that second email adres could be
lostinspacewithoutshoes@
no, just luos
automatically replaces the center with ***
oddly it also had the email adress I deleted from the launcher like half a year ago
can be an in joke or w/e
i should
anyone know if there is anyway to still buy these?
Individually from his CG Trader?
I actually just got the flare gun and revolver for my project a couple of days ago
Didn't know they had their own site
The UE4 version of his pack probably got killed by Epic's decision to make up their own copyright rules
Lol. Make up? Interesting spin
I think if you replace the word makeup with the word enforce you might have an argument
Enforcing rules they made on their own that aren't part of copyright law and were completely different than their previous policy
And because case law is still open-ish around the idea of digital replicas vs physical, you want them to stick out their neck in case some Smith and Wesson asshole company wants to sue them because, why not, they got fortnite money now?
I am pretty sure, just because there is no "LAW" doesnt mean you need to pick the least ethical choice out there to satisfy your greedy pocket
that is the choice they seem to have made, I congradulate them.
also, not to harp, but:
were completely different than their previous policy
is non-sensical. The policy is the policy is the policy. It is subject to change, at will, as its literally, their policy. There is no arguement to say "you used to do it like this!!!" -- loller, and?
is this the ban on 3d printed weapons thing? ๐
๐คท Not sure what you mean by "least ethical"
It didn't really impact me as a seller because I barely sell weapons, but it sucks for sellers like IronBelly that specifically consulted with Epic on the products they made, only for Epic to change their terms, remove their products, and kill their revenue.
As a buyer its inconvenient because I have to go elsewhere for weapon models.
least ethical being teh choice of doing things you know are not really ok, like using someone's designs, regardless of case-law around it, for a profit
instead of being original, with original design, you are shady in your ethics of where you "source" your designs
ethics isnt just a 6 letter word
Yeah, nobody should be allowed to replicate real life objects in fiction
Or even mention them for that matter
Take a picture with a wall in the background? Better pay royalties to Sherwin Williams. That's a proprietary taupe .
Didnt say that, but, common sense is a thing as well.
You can, of course, like I said, be the person who wants to make case law
or, you can do like Epic, and leave that for someone else's lawyers
but, yes, I do agree, to a large extent, that ideas, while fungible, can be tangible as well
Guns are a physical item; copying their likeness is just that.
If you want a "new" gun, that is unique in design, dont copy someone elses.
Seems, like I said, common sense like.
the analogy you used is a little off the mark, btw. One is a color (taupe) versus a physically made item with actual assmelby plans and other patented parts, along with the assembly line process
you could argue the paint chemcial compound is IP, and the process to make it, and even the end product BRAND OF paint, but the actual color, no.
just like this ๐ซ
is not a copywritten image.
again, common sense.
Did you miss the part on the forums where they said that you can't have a silhouette that resembles the real thing? Nobody was putting copyrighted markings or brand names on the weapons. They've forbidden design elements that aren't even still held as IP by the manufacturers.
I don't know if you can view that, but its basically an image with everything different about one of PanAtoman's models circling every detail that is different from a G17 Glock, but Epic still said it looked too much like the real thing because the silhouette was similar.
IRL, you can't copyright functional elements of the design to begin with.
Basically, that emoji you used is too close to a Ruger Redhawk by their standards
that does look like colt revolver tho
What keeps being over looked in the whole copyright debacle.
Pattent is a process, concept or Mechanical systems that can be documented and sighned by a lawyer.
What were really discussing is the intellectual property which does include things like colour , design,layout, information, trademark. All come under copyright
So if your weapon has the same outline as another gun but you changed some minor components, your desighn would/ could be in breach of the intellectual property asighned to that weapon, the only hard fast way of confirming there is no breach is have a copyright layer get involved.
I do agree with this blanket approach it is epic taking it is definitely protecting developers that are using the marketplace with out foundation or knowledge of copyright, IP and trademarks. It's not perfict but it's an excellent start.
The silhouette of a gun is a design element. The very fact that you are a little ignorant of copyright law shows in fact why epic did exactly what they did
And exactly in line with what purple dolphin outlined in his last paragraph
The laws are correct and just the way they are. No reason to make your own rules up. Especially not when you can't even offer an explanation of what the rules actually are.
Its not really protecting anyone when you're just pushing people to buy from other sites.
"One is a color (taupe) versus a physically made item with actual assmelby plans and other patented parts, along with the assembly line process"
Replace "One is a color" with "One is a set of vertex data matched with a set of pixel data" and you've made a perfect metaphor for 3d models of guns vs irl guns.
In other news I'm completely pumped for the holidays this year. I'm gonna have enough spare change to buy a ton of assets I've been wanting forever to play with in the UE4. Can't waittttt!!!
I love all the hand painted texture kinda stuff. I wants it all ๐
To me UE4 is basically adult legos/ minecraft. I have alot of fun playing around and learning
You're not the only one ๐
I give UE4 full permission to use my slogan "UE4, welcome to adult legos"... but there's the whole copyright issues and then people thinking "adult" means porn/sex related... which I guess if you look hard enough on the marketplace you could probably find some stripper animations so.... it wouldn't be wrong I suppose
I maxed out my shopping cart on ue4.... I has a sad now.. can't stuff all the other stuff I want. I tried looking for the buy all button but to no avail
Yeah 20E 
If you want to add variety to NPCs, or need a starting point for a character customizer, Proportionalizer is a good choice.
@brave kettle the issue you have with what you said has nothing to do with the word adult but with the word Lego
You would get sued by Lego over the use of their literal word Lego
As for replacing colors with Vertex or whatever again go talk to a copyright lawyer instead of trying to play one on the internet
Wasn't sure if this question goes here or unreal chat. I am just curious, would I be able to make money by creating something in ue4 or even making assets then importing them into a blank project and selling it on the marketplace?
depends on what exactly you want to offer i guess
yeah and your expectations with "making money"
^ All of the above - and I'd say a lot comes down to Marketing, and how much people want/need what you're creating
Also - importing them into a blank project and selling isn't really something I'd reccomend - I'd make sure everything (yes, even art) works really well with UE4, and that you try and create something like an example with what you're selling
For art that could be A. the required overview map, and depending on what you're creating, B. a small sample level using the assets you've created. For a plugin it could be an example project showcasing what your plugin can do, and for Blueprints you can do roughly the same as the plugin
Very true and be prepared to support your products quite some time (bugs/feature request/engine updates etc)
^ And (not sure how this is for art, but for Plugins/BP I'd 10000% say this is a must) docs are really important
Oh man you mean I actually have to do work? I can't just sell empty templates as product? #dreamkillers
TBH, you'll probably make more money selling empty templates
From character bundles to meat chainsaws, I've got a selection of good things on sale at the moment if anyone would like to take a peak. https://www.unrealengine.com/marketplace/profile/Black+Fang+Technologies
:/ If someome pays $50 for a http plugin in ue4 deserves it. And if anyone uses a http call in a tick function and wonders why it crashes shouldn't make a game for while ๐ค
https://prazon.itch.io/smash-kit a pretty good project
in progress if interested check it out
I like the style
guys, is it just me or got everything on the marketplace got cheaper?
about 20% cheaper
Where do you reside?
Pretty sure they're still the same here, but don't quote me on that
some are even more expensive ๐
Maybe a VAT change or something like that? ๐ค
yeah 20% would be around what the VAT is
i live in germany
lol it went up again, but its still not the same price as yesterday
perhaps a glitch in the system hehe
prices are almost the same as yesterday here (also Germany)
Wait....there isn't a way to filter results based on type/category? ๐ฎ
Please tell me I'm missing something lol
Guys, I'm getting a weird error packaging my plugin in version 4.20
I get this error in the log:
<>c.<PrintExceptionInfo>b__4_1: ==============================================================================
<>c.<PrintExceptionInfo>b__4_0: ERROR: UBT ERROR: Failed to produce item: C:\Users\berio\Desktop\TweenMaker20\TweenMaker\HostProject\Plugins\TweenMaker\Binaries\Win64\UE4Editor-TweenMaker.dll
<>c.<PrintExceptionInfo>b__4_0: (see D:\Development\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Editor-Win64-Development.txt for full exception trace)
<>c.<PrintExceptionInfo>b__4_1:
<>c.<PrintExceptionInfo>b__4_1: BuildException: UBT ERROR: Failed to produce item: C:\Users\berio\Desktop\TweenMaker20\TweenMaker\HostProject\Plugins\TweenMaker\Binaries\Win64\UE4Editor-TweenMaker.dll
<>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, Boolean bIsRemoteCompile, String& ExecutorName, String TargetInfoForTelemetry, EHotReload HotReload) in D:\Development\Epic Games\UE_4.20\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 570
<>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Development\Epic Games\UE_4.20\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1673
<>c.<PrintExceptionInfo>b__4_1: ==============================================================================
Everything was fine in version 4.19...
Did this happen to anyone else?
@hexed wadi Can you send your full log to: marketplace-support@unrealengine.com
Actually solved it a few minutes ago ๐ there was a problem with some headers. It's weird, since it did compile and only showed the errors when packaging
Yeah - there was a change with 4.20 with how public includes work, anyway, glad you managed to get it to work ๐
4.20 made a lot of changes that only show up when trying to package and don't effect compilation
Looking good!
https://gyazo.com/16f86506a7c8942e10403077d9133345
This though, looks like he is in a lot of pain
Knee -> Foot rotation
That animation probably looks better in motion, so I won't begrudge Frank's Fighting Game Motions too much
I like the way this looks: https://www.unrealengine.com/marketplace/dungeon-areas
reminds me of Dungeon Keeper a bit
Krisper (marginally) Koga image https://imgur.com/rMOViW6
@MichaelAllar @TimSweeneyEpic @EpicGames every time i start to think about submitting something to the marketplace again something iffy happens with it tbh
concerning
wait why wouldn't we be able to disclose our revenue information ๐ค
dunno, it's never been an issue before
hell, there are threads where many of us have revealed numbers
it's seems like it got added by mistake ๐คท
(actually nevermind this part)
Stop reading my twitter
no u
hmmm...something's not right with that message...what if I replace "that" with...omg..."We think we can eliminate Allar shortly"
Actually, I think it was "We think we can eliminate Black Fang Technologies' revenue shortly."
JK
Message would have been written in May to make that make sense
๐
my sales dropped a lot since the summer started, anyone else in the same boat as me?
Anyone here Own Platformer Animset?
I'd say mine have dropped a bit, but are still at a point where I'd consider it reasonable
For me, plugin sales dropped, but by a margin I would expect for the Summer. Character sales were totally eradicated when the Paragon dump happened.
Hey, is anyone in the epic staff able to help out with some payment-related issues?
Jeeze. I can't even move units on a discounted 3-character pack for a price less than I used to sell one of the characters in the pack for not half a year ago
Which hone?
Hello, can someone advice me a good Plugin to create multiple Planets (not procedurally, I don't need it) as Landscapes? So have something like 4-5 handmade landscapes that are Planets
Not heard of one - but would you want them as meshes, more as an object, and which scale? ie. should they be true-scale, or can they be small(er).
(true-scale would require some insane loading and unloading ๐ Planets tend to be pretty huge)
Zeke was a fairly hot seller in his own right during Winter and early Spring
https://www.telegraph.co.uk/news/2018/08/09/germany-lifts-ban-nazi-symbols-video-games/
New surge of MP content incoming

Its nice to get a piece of good news with regards to free expression for once
w3studios
Where do I apply for my product to enter the Featured Products pool? That and making it go on a "sale" is something I've tried to finding out without success
For sales you need to email marketplace-support, and they send a form of every so often for you to enter the featured content pool (they haven't sent one out for quite a while)
I see, thanks for the information, now I don't have to keep looking. Couldn't find anything about it online or on the sellers page
@blazing harbor and @robust vector Please read the #old-rules, this is not a platform for you to promote your own products.
??
Since when has that been a rule in #fab
@last mango
It's been happening since the beginning of the channel
And there's nothing bad about it from a consumer's viewpoint
If anything, maybe limiting it is better than outright banning it
and the rule says slackers aren't your customers, but this is the one area where they probabaly are.
Yeah, better than just random bitches, moans, and complaints
about MP rules, staff, procedures
(although other than wait times, I have seen a massive decrease in them as of late, doesn't hurt they gave out free $$)
Rule 6 is pretty clear, rule 9 is also pretty clear. No where have we ever stated that it is ok to promote your assets here.
We do not want #fab to be spammed by people posting links to their assets. End of story.
@last mango Which channel is the correct channel for discovery of marketplace products?
This Server is not an catalog for Marketplace products. Promotion for the means of attracting customers of any product is against the rules.
You are free to discuss marketplace practices, strategies and the like. But promoting your assets in the hopes of gaining sales (which was clearly your goal) is in direct violation of the rules and no where has it ever been allowed.
ive seen it done a million times here and never seen a warning. thats literally the first time ive ever linked one of my assets. lol. lucky me
I've seen people post their products in here so many times. I thought that's what this channel was for. I would open this channel to see new assets people were making available.
To be fully honest with you guys, i rarely look into this channel ๐ I apologies for the seemingly double standards but i will do my best to be more consistent in the future.
As it stands i firmly believe that promoting your own assets is against the rules and you shouldnt be doing it.
@last mango Just curious, has anyone actually complained about people "marketing" their marketplace assets in this channel ever in the past however long that this channel has been open for?
I, as a consumer would love to know if someone has something good to sell (especially if it's a new release), but even more so if it's something at a good discount. Rather than banning all marketing, perhaps there could just be a set limit as to how many times someone can market their stuff per week? I mean, that's even if there's a need to even limit them, as again, I've never heard anyone complain about it.
It's one thing about people promoting their games (which should totally still be allowed in #work-in-progress no?), we already allow marketing of ones-self in #looking-for-work , with people "spamming" that thing every week/two weeks.
(also, I don't troll around the epic launcher, and by extension the marketplace, I usually open my project via P4V, so when I do glance in this channel and someone's promoting something new, could be of interest to me)
@lone mountain Yes they have, which prompted my reaction to delete them.
We will discuss it further internally and see what we can work out.
I slipped and dropped a link to a channel where anybody can promote an asset if they wish
@robust vector We also don't allow links to other Discord servers. Please, read the rules.
Actually, your rules say you don't allow links of any kind outside of the WIP channel, but best I can tell, that has never been enforced.
You're quoting the rule titled "Strictly no advertising." The rule refers to links that are advertising your projects.
Which rule were you referencing about discord links?
While it is against the rules, I've never seen anyone here really abuse it. Majority that frequent this channel seem fine with it
@robust vector The same rule.
A nice compromise would be like a #fab-promotion channel, since alot of us have been using this channel for years to find out about new products
Yeah, I didn't write those, so its not really my fault if its not clear what the rules mean
@leaden root Yeah I understand. As DevilsD said, we'll discuss it again to figure out if we're off base and come up with a new solution if need be.
<3
Rule says no links + I see links everywhere = I don't really understand what the rule was intended to mean
It should be obvious that everything in that rule is related to advertising.
Its not obvious what you count as advertising
You have a rule that says absolutely no advertising + a channel dedicated to advertising available jobs + a channel dedicated to advertising job skills and availability for hire
How do you misunderstand this โข No Discord Server or other community group invites.
?
Pretty obvious mate.
Like come on.
It's a fair criticism that the list of items we consider advertising isn't 100% consistent in terms of formatting, I'll give you that. Maybe we can improve there.
But the job board channels are explicitly referenced in the rule text.
If you have any more questions or concerns about the rules, please bring it up in #server-feedback.
Can you give an example of this channel's intended use?
Continue the discussion in #server-feedback please mate.
im gunna have to side with victor, if ppl dont promote here its basically the most salty place ever ๐
no promotion in a channel called marketplace is like no beer in a pub :/
the only promotion I feel is inappropriate is non-ue4 related promotion
There needs to be a limit/restrictions to it though. Unless we want a spam fest, the exposure would be minimal either way if everyone started posting their assets here
yah, I think it would die down when they realize it results in no additional sales ๐
as for something more related to the channel, ouch: https://www.unrealengine.com/marketplace/country-house
looks like a really nice pack
but someone gave it a 1 star and a bad review :/
There would be more sense in creating a #AssetPromotion or a promotional channel of sort, were people who are interested in posting their assets, and people who wanna see people post their asset, can hang around
@last mango got to be honest man you say you never look in this Channel and that's got to be true because all you have to do is look back a couple days and you can see assets being posted.
Don't think I've ever come in here for a week and not seen assets posted.
Obtuse is an ugly color.
I personally stopped posting when the rules changed - so I guess enforcing them is fair for the more cautious crowd that doesn't want to break any rules, but I do think that there should be a restricted and/or seperate channel way of sharing content
If I'm not mistaken one of the big unity servers had a really nice way of doing it including something like asset of the day or something, I'm not 100% sure as I recently left due to not really using Unity (anymore) ๐ค
(Just for the record - I never complained to any mods about people advertising. I don't really mind it that much, it's just that I didn't do it myself)
wtf
POS discord and their screenshot filter
sigh
not sure why that got flagged, had to crop it out a bit more
@wooden falcon I mean, this is the reason
Not modular. It's a one-time use house
Someone's college project
Which TBH, is a great idea to try to put up there and sell afterwards
That pack looks pretty awesome, but I guess parts of the description can be misinterpreted by the customer. I don't get why the response (of the guy who created it) was downvoted though ๐ค And I guess it isn't fully modular (the props do appear to be), but I guess if you wanted a fully modular house of that standard you'd be paying way more
sometimes a pack is just a house ๐
as long as he didn't misrepresent it as modular
If someone needs assets I have over 100GB assets ready for UE and sell it for good prices ๐
Are you talking about publishing assets on the UE4 marketplace, or do you have assets (from the marketplace) that you're reselling for a (better) price?
If you're selling (and you want don't want to publish on the UE4 marketplace) you can consider gumroad/itch/sellfy/a few others by the way - that looks way less shady ^^
yah, from you statement, I feel like these assets fell off the back of a truck
Yeah I definitely get the vibe you "collected" these off forum projects and are selling them as if you had distribution rights
Lol noo I spend over 25.000$ in the last years.
And something someone needs only small parts and donโt want to buy an full pack. But if this is not aloud to promote so let me know then I will delete this ๐
Nice ๐ฎ
@thorn gust Are you aware of the fact you're not allowed to redistribute or sell the stuff on the marketplace (in a source // non-cooked form)? Just for the record: I don't work for the marketplace, and do not claim the above information as correct in any form. You should refer to the official Unreal Engine 4 (Marketplace) EULA.
the main problem , to promote our asset as a publisher on intenet become more harder every days , before selling assets and work as a freelance composer / sound designer i was on Marketing for Agency consulting . internet early 2000/2010 it was a free ride : using reddit/r , AMA , CMR on twitter or FB worked pretty fine . Now all those reddit/r or FB groupe no permit any advertasing for asset , but we can still promote game , devlog , work in progress .
So the fun fact on commons place on internet we can easely promote anything but if its an asset : no sorry sir xD .. i can't imagine indie dev looking for something cool but can't find anything because we're now not allowed anymore to showcase our asset and how that can be usefull/helpfull for their project ..Oo
any1 got a compatible with mannequin model that makes this gif more bad ass and not LESS bad ass than the default mannequin
i want something thats like a zombie monster but from ut99 instead of some kind of gay thing thats not ut99
even better if its a crazy skeleton or grim reaper
type monster
that looks like ut99
instead of cartoons
some thing like its from the metal music's album's cover's
is what i want for it
if any1 has this guy from this album cover as a guy i can buy for money u just got a sell
Just a PSA for the marketplace creators: the latest featured content rotation email just came in (for me) with a deadline that's really soon (aug the 16th). It went into my promotions tab on GMail, so if you're a creator....please make sure you don't miss this round :)
(NOTE to Epic staff: If any of the information contained within this message is not allowed to be shared, then please let me know and I'll edit/change this message, my apologies in advance should this be the case)
I think necturus has some skeleton characters
I don't know if he frequents this discord
here's his profile: https://www.unrealengine.com/marketplace/profile/mr.Necturus
hope that doesn't run afoul of any discord rules...I'm not promoting myself :/
dam if having a marketplace channel where u cant link to ur marketplace when people ask for a specific thing is a rule then thats insane lol
maybe need 2 seperate marketplace channels 1 where links are allowed (if its a response to ppl specifically asking for a thing) and this one where they arent
I'm pretty sure it's ok...just not self promotion
yea i want like a bazaar channel
wehre i can do where i just did
wehre potential customers go like hey
hey i want a fuking skeleton
and selleers can self promote but only in RESPONSE to requests
that would be a handy channel to have
Pretty sure it's okay to post a link to your Marketplace item but don't post a link to your Marketplace item, to your Discord, tell people that you're the greatest company on the earth and direct them to your website.
Common sense ain't so common
it would result in
it would result in :
- sells
and 2. people getting the stuff they want
at the cost of : agghhh
one extra channel to mute if u dont like it
i propose
if ur allowed to do that here then im just gonna start doing that here
@wooden falcon that guy has some ok skeletons but i bet theres more skeletons
i need more to compare before i make-my-decision about which skeletons im sending money to
yah, I think there are more skeletons, but I'm not sure about rigged characters
ha skeletons has 2 meanings in this chat
Hi, I downloaded and built the editor from source (following a guide for making dedicated servers) on windows. But how can I use marketplace stuff with my source built engine? the epic launcher does not recognize it as an available engine
Same for plugins like ARTv1
You gotta download the launcher equivalent version of your engine, and then download the plugins to that engine
Then just copy them over
oik, I did that but was hoping for a more user friendly solution, never mind ๐
Though this is 100% at your own risk, you can try Allar's tool too: https://github.com/Allar/ue4-mp-downloader
I wonder if Allar's tool secretly mines Dallars?
๐
Also - would anyone who lives in Europe (/the Netherlands) and receives their payments as a bank transfer be able to give me a rough idea of the fees that come along with it?
that's two separate packs, by two different people
:/
apparently based off the same concept (they apparently did them as Artstation competition entries)
both look really nice, but that's a bit...odd
@zealous ibex my bank ABN just takes 7 euro afaik, not sure for bigger loots though
Hm, that's not as bad as I thought then ๐ค Thanks ๐
I wonder what the policy is on reproducing a concept art piece and then selling it? :/
seems a little morally wrong
taking inspiration, fine, but taking a piece and trying to get it as accurate as possible, then putting it on the MP?
@zealous ibex I let them transfer to my paypal and then transfer it myself
granted, I haven't looked at the concept piece in this case to see if that is, in fact, the case
That's what I'm currently doing too - but I'm considering changing that up ๐ค
https://www.artstation.com/artwork/WObqy, yah, that's the case
oh, 9 euro
Recently created a Knab bank account, will see if I can transfer it there
oh shit, its more than expected hehe (the amount recieved)
๐ฐ
Nice
I had gone back and calculated what I was getting, so no surprise here ๐
thought it was gonna be on the 15th, though, so sort of a surprise
you know, this week would have probably been good to put some stuff on sale, given that some people have extra cash :/
I cannot link and I must proclaim I have a sale running currently
let us know if it does better than expected
With how little units I moved in last week's sale, the math to do a comparison will be easy
#deadinside #lolatmyproblems
I like to think my assets come with a certain degree of exclusivity
last monday,i start a new way to promote my assets pack on the market , .. a one week campaign : let's what happens untils 1 september ,if i get more sale or not ..Oo
Make ads on YT targeting the "UE4" search ๐
I'd say the lack of analytics on the marketplace'd make that a pretty huge pain to analyse / check if it's a viable option
Wait...marketplace payout reports are purged // only go back like a year? ๐ฎ I should 100% have downloaded them ๐คฆ
Are you sure that's not just the maximum range you can view?
That's the case for sale reports, the payout report is per month and only goes back to Jun 2017, while I started selling about Dec 2016 in my case (no ability to scroll/whatever as far as I can tell)
Quick question to the MP sellers -did epic take a 12% from the retroactive payout, looking at my calculations and the amount received makes me wonder. If they took 12% or if I realy suck at counting ( most probably the latter)
You need to multiply what you got by 18/70 I think
Should tell you what they will give you
I have lnown the 18 percent from a while but now I have received it it appears to be 12 % is less than calculated .will check again when it's not early in the AM.
Your payout should have been 18% of retroactive, I did not hear anything about us taking 12% of the 100% of the 18% (if that makes sense).
Im just happy i got money back lol
i got like almost twice what i expected
Yeah i got way more than i thought.
But i never really kept track of sales so it didnt really matter.
lol
ok so I'm not crazy, I received way more than I calculated earlier ๐ค
Don't get me wrong, I'm perfectly OK with that ๐
The seller portal seems to have an arbitrary limit on how long ago we can look at reports. Thus, we cannot verify the accuracy of the payout unless we were keeping our own local copies.
@idle arch thanks for the confirmation, it's probably just my math. And I have to say it was more curiosity, I'm still impressed and very happy with the refund regardless, it will make a big difference to alot of the marketplace sellers.
the online sales report goes back all the way to the beginning, but only allows you to query 18 months at a time...when it was announced about the retroactive payment, I tallied what I was gonna get, and was pretty close ๐
I WISH I calculated wrong and had a pleasant surprise ๐
Ahh, ok. So I just need to break it into ranges and then copy pasta
Thinks this could easily be automated with a python script, but then realizes he is way too lazy to actually create it ๐
lol
Is it just me - or did the EULA change recently prompting a need for you to re-accept it when downloading a marketplace asset?
We also can't participate in class action lawsuits against Epic ๐ญ ๐ #TheInterestingStuffInEULAs (If my scan/read of the EULA interpreted that section correctly, that is)
Wonder how binding that would be if they actually did something worthy of a class action case
hmm, I seem to remember something from an business law class back in college that certain limitations on your legal options weren't binding, but I'd have to look into that
probably also depends on the state
just a cursory google shows that these have been contested successfully before, but it's very situational
as the kids like to say, though, IANAL, YOLO?
man, the I Am Not a Lawyer acronym looks sort of bad when read out loud
(For anyone interested in reading the section in question - it's the Class Action Waiver // Section 19; And just for the record - I'm not trying to criticize Epic in any way, I just thought it was interesting/funny)
Ya, that acronym is not good
๐
Has anyone actually sold their assets ?
All of the reviews are from people who got the stuff for free
I've spent a couple grand... musta been in the simulation I guess
I bought the hex grid pluggin to learn from. I'm rather enjoying seeing how it works.
@late radish Quick question, the UETOPIA Plugin, is that a Subsystem replacing plugin or can, e.g., Steam be used at the same time?
!!!
still a bit beta/buggy as it eats your imputs when it tries to suggest a tag.
@idle arch
!V
V
cant wait until people add all the tags possible
"low poly rocks"
tags: trees, effects, sound, music, water, sky, epic, aaa, etc
#hype
You can't use ue4 in tags ๐ค They're actually implementing this stuff thinking things through ๐
Tags: "Awesome"
Dibs on "TheBest"
"AAA"
Changing the prices of my marketplace packages! check them out here: https://www.unrealengine.com/marketplace/profile/Luos
Nice scratching effect!
XD
Kudos for taking care of yourself ๐
thanks ๐
well, least I know what tags to use on my rock pack now ๐
lol
lol
rofl
There is now a post up about something new in the creators hub ๐
so do the tags actually do something right now? ๐
The short answer is yes
But the functionality is not made public atm
We wanted to give sellers time to populate tags
FPS
I added "FPS" like an hour ago XD
lol, me trying to figure out tags for my rock pack: rocks...uhhh...
there is? how many?
I want to say 15 atm
thanks GracesGames! ๐
But we're always adjusting it
15 is a bit much, could span quite some catagories with that hehe
If it starts to get to that much we'll adjust
but yea, over time that might change
@idle arch any chance to add a filter to the reports to see it per pack?
I don't know atm
Who wants to find out if the 20 character tag limit is purely browser client side
hehe
So, yes, it validates it client side, but, it also correctly validates it on the backend too
So
You can't do dumb things
Well, not things longer than 20 characters at least
@idle arch An email about that came in too.....it just ended up in promotions. May I suggest the marketplace team consider looking in to a public/promotional email address, and keeps marketplace-support seperate for support-related matters. Maybe the damage has already been done, or this isn't the cause....but having promotional emails being sent out using the same email as the primary support email just doesn't quite sound right to me ๐ค
(I personally tend to spot the emails - but in cases like featured content rotation it may cause some people to miss the email as a whole, which'd suck for the people concerned)
^^this
Already missed a sale invite once because it was in promotions
No problemo - I fully understand if this is just how it is, but the thought came up in me so I thought there was no harm in suggesting it. Glad to see new features being implemented ๐
We're all very excited to start rolling stuff out.
It took time, and we really appreciate the patience everyone has shown.
I also completely understand the frustrations people had. But we're here now! And there is more to come.
i notice a bug on the marketplace page , i check this for my asset ( music asset ) and asset of my friend ( plugin ) : when we want to use the research tool on main content browser , we can easely find the good name for assets ( keys words work fine ) , but if we valid the research , nothing .. steel stuck on the main page content browser .. and even we're on specific filter / categoty page , after entry the goods name on the research tools , we' re back again on the main content browser page ..:(
@idle arch i've a vid. on those points , werer's the best post to repport the bug ..? on foum with details + link vid. or per mail ..?
i think that's because of new tags
it returns the products that contains those keywords as tags as well
https://imgur.com/rMOViW6
"After careful consideration and review by our legal team, the decision was
made that you will need to remove/modify the texture for the face and
eyes so that the patterns no longer resemble that of the punisher logo."
Right....
Good ol one step forward one step back Epic
Does kinda look like punisher on the left there
not really
last time I checked the punisher logo was a full skull with elongated teeth
I like how remove the texture entirely was listed as an option, implying they would prefer an untextured model
Surprised I didn't get "Your shotgun shells look like shotgun shells from Call of Duty 4"
may be Epic afraid by lega lissue with Marvel's , since 1 year now all on net there's one more news every month about Marvel's seeking action against company/website using Punisher logo ๐ฆ
an with the new marvel's plateform VOD ...oO
Well, I'm not going to touch it unless they can be a lot more specific with what changes they want. Guess I'll put out a Unity version in the meantime
Make sure you respond to the email and ask them to be more specific.
I am assuming that remove the texture completely is to say, use something entirely different as opposed to modifying the one you have there to make it look less like the one currently used.
I can see why they would be cautious, getting sued by disney would suck ass
Also the rifle almost looks like something that is real, cant have that either =>
I'm selling a character, not a rifle
But yeah, you can't get that rifle on the marketplace anymore
@robust vector I don't think it's so similar but who am I anyway? Still, something that caught my eye and you might want to evaluate (since you'll be at it anyway) is the logo on the arm, which is a bit similar to the Arkham Knight's insignia. It's a very cool model nonetheless!
anyone know the best mannequin animset for some1 thats blatantly making a "dark souls" clone and it has all the stuff that "dark souls" would have
for the player-character of "dark souls the game"
Iunno about best, but I can definitely tell you some that are definitely in the right direction
At what point will everything be copyrighted? I mean can't someone just use one of the machine learning algorithms to basically derive every possible combination of gun / texture / body type / armor set and copyright everything? There's only so many possible combinations to establish brands of?
@sullen lion wheres them
yea the copyright-laws were written for before ultra-robots not after them
copyright law are to make walt disney the ugy rich
no walt disney the guy so if they make a crazy robot and try to stop it by saying copyright law the robot will go and kill all the copyright guys
u try to enforce copyright laws vs the robot and the robot says fuck u and does whatever it wants anywa
Is there any decent footstep packs ?
Yes
I'll look up the one I'm using....
Take a look at this pack https://www.unrealengine.com/marketplace/footsteps-sounds-pack
@robust vector Does it have metal, grass, concrete, wood etc?
@novel badger it shows every file in the description which briefly describes each
There's a plugin on the MP that doesn't do what it says it does. I've tried ELI5'ing it to the author repeatedly who by his own admission doesn't know UE4 well, seems adamant on not understanding. I've asked him to fix his MP description because it misleads buyers but doesn't seem keen on that. Is there some way to report it to epic for investigation?
Hey, guys!! I was wondering if I could get a recommendation for a UI HUD pack. I bought this Pro Hud Pack, and it works great, and I was hoping to expand on that with things like buttons, dialogue screens, etc. Does anyone know of a good pack? For reference, here is the Pro Hud Pack I am using
@split iron I guess one could try contacting marketplace-support@unrealengine.com, but are you sure you've explained it well to the seller? The way you phrased it may not be 100% clear // leave something up to interpretation, thus causing the confusion
I'm very sure, thanks I'll try it
(Or at least - I'm pretty sure buyers should use that email too - I've seen plenty of people say to buyers they should do that, so my apologies if it was somehow the wrong email)
I'm sure they'll forward it if it's wrong
so is the marketplace search just completely destroyed now since the tags stuff? the auto text comes up with the asset i expect but then when you hit enter you just end up with 80+ pages of unrelated stuff. couldnt find and buy an asset right now even if I knew the exact name of it, it seems.
Hm, I think something is going on there, I can barely find my products on there ๐ค
Maybe they just need to work on sorting, because I'd say, my asset, with the name Inventory System should be on top when I search for Inventory System, or at least on the first page.....for sure not under something like Attack Animal: Boar ๐ค
Yeah, name matches should rank higher than tag matches
https://www.unrealengine.com/marketplace/megascans-desert-pack this still cracks me up XD
"Access to this collection has been temporarily paused. We are working with Epic Games to resolve concerns related to the EULA. Thank you for your patience."
"2018-05-09 5:32 pm"
guess that didnt work out
The new market place search just seemes t o bring back every thing . But just in different orders :(
all letters of the alphabet count as individual tags lol
It's probably searching for the words seperately, and then just throwing them out in a "random" order (not looking at the whole thing....I think)
Yeah search is broken, hopefully it gets fixed this week. That is one of the few ways to find content with the limited discovery tools atm.
@idle arch Any chance sellers could get a "Force Refund" button? I think I've got another "I bought a product from you, therefore I'm entitled to having you make my project for me," brewing and I think I would rather refund this guy and lock him out of rating than have him hold my product rating as ransom to get me to do free work for him.
Probably not a great idea in actuality, but it really sucks that this has become such a widespread problem on the marketplace.
I'd say having an overhauled rating system (which is on the books if I recall correctly) would solve this (kind of) problem the best - and potentially a way for sellers to dispute ratings like that, but that'd also make sure creators know where they can improve their assets/etc.
Nothing sucks more than getting a bad rating while A. not hearing anything at all, or B. having something like what you described. A force-refund would probably not be the best idea - especially considering when people can integrate a product into their project/etc.
Idk
I wish Epic would stand by marketplace creators more instead of "Customers are entitle to rate purchased products however they like."
In cases where its clearly being used to try to leverage free work and you can hand over emails to prove it, they should remove such ratings
I don't hate a bad rating by definition, sure, it is never fun to get a bad rating, but if I could at the very least know why they don't like my product that'd be a great way to improve the product
Downvote all you want as long as its a legitimate opinion on the product
"Game dev is hard work, therefore give me my money back"
lol
I think splitting the comment section into 3 parts would solve a lot of these issues..
1 tab for reviews (tied to the ratings)
1 tab for random questions (that are clearly answered on the store page but still)
1 for random chat (i.e. support tab or something)
I would rather just direct people into my discord for support than have to keep checking the product pages, but it would be nice to split reviews from questions. (Would also be nice to have negative ratings require reviews.)
discord, e-mail, forum link, all there.. and yet the comment section is being treated as a support hotline or something XD not that it's a huge problem, but it makes it more difficult for people to find a review for an asset
^ I personally prefer email, but I guess an overhauled rating system with A. notifications, B. potentially more privacy (in cases where the user may share stuff that they don't want exposed to the public), and C. way more options for composing replies including the ability to add images, and way longer messages could work too ๐ค
"I am unwilling to setup IK in my animation blueprint. I am also unhappy the feet do not align to the floor."
so splitting them would be a nice change in my opinion, as for the ratings in general, make it so that it shows how many gave what rating (somewhat similar to how amazon shows their ratings)
But a big (fat) Get Support button would probably be nice too
yeah
"How dare you not take responsibility for how these animations made by a third party play on your model"
He's gonna get far in this industry rofl
ECommerce is always a challenge
Striking the right balance between the buyers and the sellers is, in my mind, akin to balancing a fighting game
I don't think it should be that difficult to figure out how a customer holding a product rating hostage to try to get you to work on their project should be handled, but that's just my opinion.
a comment should be required with a rating, on all my products I usually get 4 or 5 stars and someone just randomly decides to give me 1 star to bring the whole rating down, a comment as a requirement for ratings would be a good idea
The star system is kinda stupid tbh
I am not implying your situation is that.
@fleet garnet I agree
People unhappy just one-star because they 'feel' the average deserves to be lower
I can understand where ya'll are coming from.
Would be better to just be positive neutral and negative
The last game I worked on, RiME, was one that people needed to finish to understand the story.
People would get an hour or two into the game and call it shallow and without meaning.
When I would ask them if they beat it, it would always be the same answer, that no, they did not beat it (there was also an achievement for it).
yeah but at least you got an aswer from them, even if it's "no, I did not finish it", but here it's like a "just because" situation without any explanation, reason or review given.. it's hard to fix the issue when it's impossible to tell what the issue is..
That is fair.
I'll make the recommendation to the MP team that a comment is required for a rating.
Or, they send you 50 emails, 4 phone calls, 2 voicemails, 8 texts, and then accuse you of harassment
thank you
Of course.
Only happened to me once so far though
jeez
If that is happening Blackfang, that is a bigger issue.
We obviously want sellers to feel like they can conduct their business without being harassed.
Marketplace support does not share that concern
Sorry you feel that way.
please don't ban me for posting a link pretty please
I asked marketplace support to remove the rating and comment after showing them the email portion of the exchange, but they would not so instead I just had to make the exchange public
Ooh
This is a spicy one
""Standard practice"? I'm not a noob. Stop pretending you know more about UE4 that I do. OTHER ASSETS WORK FINE -- THIS IS ON YOU. Don't give me that IK bullshit. Flat ground NEVER requires IK. Your product sucks and you won't support your screw-ups. Noted. We're done here."
I want "Flat ground never requires IK" to be a meme
Isn't that true?
even if it were true, by the sound of this dude he'd put the model too low in the character BP and have the feet clip.
Oh boy. Such "customer" experiences really making me feel confident about releasing stuff on the marketplace ๐ I took a look at the convo with that one guy...
wonder if this was the same guy trying to get a refund because a landscape was a deformed plane just floating in space
The proportions of hip to knee and hip to ankle will affect how high the foot ends up when its behind the character in a kneeling position. Kinda an ideal example of what IK is used for. I would have helped him set up IK in his ABP but he's decidedly anti-IK for reasons beyond my comprehension.
"This character is just a series of triangles being drawn between vertices in space and having a series of textures projected onto the surface based on a set of unwrapped coordinates and I'm upset about it."
WHERE IS ALL THE ORGANS
thankfully I haven't yet had that.
btw I gave up
I fully expect the next thing I put on the MP to suffer those kind of things.
You gave up on your thing?
I dont know what a texture is = refund please, good sir.
That guy also wanted me to make a custom version of the material for him.
So did the emails continue after you publicized some of it?
Worth at least 10h of work
Never heard from that guy who bought the ninja model after that
Never had any other sales on that model wither though
This one I might send him a custom material made out of Nicholas Cage faces if he still contacts me
Oh, look at this spicy boy
This is the image he sent me. https://imgur.com/tvGf1X3
oh, I thought it was the opposite - in the ground
Definitely deserved a 1-star rating because he was unwilling to use IK with his animations
Left foot is in the ground a bit, IK would fix that
Alright.. now how did I manage to get my email thread into a google doc when I did it before....?
Black Fang Asset inquiry 14 messages David Kaplan Mon, Aug 13, 2018 at 1:00 PM To: xbl.black.fang@gmail.com Hi! I am interested in the Xel model. I wanted to check and make sure I can replace your skeleton with the Epic sk...
I'm not the one in the wrong here, am I?
he cannot request material changes thats for sure
as for the IK, depending on the time it costs I miiiight make a video tutorial on how to potential solve it if many people ask about it but if this is the only one and takes a lot of time, imho its on them
(if I knew about IK that is XD)
I include an ABP. I would include IK in the ABP if Epic didn't forget IK animation on their third person template anims
They also refuse to fix that when I bring it up to them
or well, he cannot demand material changes, he can ask but should understand its not really part of the deal
Then it leads to bad practices with people not understanding how to properly use IK
All in all, I choose to blame Epic
๐
@robust vector A bit unclear here, was it You, or your customer exposing private comms like that ?
^ especially with GDPR you should be careful, and nothing personal but sharing stuff like this isn't the most professional thing you can do ^^
The GDPR only shackles EU citizens tho.
not quite, it is the not just the information from the EU but to the EU as well, so if you display information that is from say an American client on this forum and as this forum is accessible from Europe the data would be in breach.
GDPR is not a shackle, it ensures that companies treat the users data with the respect and understanding that is required to minimise the misuse of data, ( all be it nothing will ever be perfect)
Due to the complexitys of GDPR i maybe mistaken in my understanding of the legislation as i am not a lawyer.
You might be a lawyer though, even if you're not a layer
I have a suggestion for a marketplace item. It would be cool to have a Pokemon style battle system. So a player triggers a battle scenario and take turns attacking each other (maybe also even capturing the opponent or gaining some type of reward). I think this would sell on the marketplace, there's lot of game types that could use this sort of thing.
@north stirrup i did not spell check ๐ฆ my bad
๐
@lilac heath GDPR would be more the other way around. GDPR exists to protect EU citizens personal data and regulates the collection, use and sharing of that data. If an american's pii was shared and accessible to someone in the EU, it wouldn't really apply. But if an EU citizen's pii was shared on an american chat server, it would apply there. In some cases depending on the info it can even go as far as using an american based system and storing personal info, like a CRM (salesforce, service now) could be in violation if its stored in non EU servers in the SaaS's back-end etc.
@robust vector He's wrong to ask about getting a custom material. It wasnt stated in the desc that you do custom materials, nor that it came with that specific one. That said, sometimes its worth the few mins to make the customer happy. They generally accept a "no" on the next request if you've helped them once and the request doesnt make the asset globally better. But I dont think this person would have just gone away happy even if you did though so.
I don't know how your chars work in the engine. I havent tried any myself. But if as an example if he creates a base TPS template and then adds kubol anims to it. Then deleted the UE4 default skeleton (instead of yours). And then applied the kubold skeleton and all the anims to the UE4 TPS default and it works. Then I'd say you're in the wrong on that one. If the same process done on the UE4 default gives a different result then when done on your character. You can't claim it works exactly the same with no changes needed.
I didn't verify that example is the case, but it sounds like it is from the chat.
@idle arch When you have time can you get the MP search looked at. Its a pretty big deal for sales. I'd imagine everyone other than the lucky few and the new content on the first page will have zero to little sales since Thursday night. Doesn't matter what you search for, you cant find anything. Unless its just me.. but if not, thats a pretty big thing to put live without testing first
We're always working towards improving the search functionality of the MP.
The new tag system is in place, and is currently being populated by our MP sellers. We should be releasing the search functionality soon
so regular searching we had before tags is just disabled? im not understanding. If i type the exact name of a product in mp search. i get 80 pages of results that arent related
It seams the search isn't working at all at the moment, If I search for my packs exact name it isn't anywhere to be seen
exactly
@idle arch For example https://gyazo.com/2217b7f64c6cec8ba94e24e08a26ed9c
thats a search for realistic trees
they had to write to that gun model it's textured as it doesn't look like it has anything but a normal map? ๐
a normal map is a texture xD
So I've been looking into this more
The teams are investigating the search functionality
I misread your initial statement to me.
@idle arch cool. thx
since search is useless atm, are there actually any rpg-esque top down tilesets?
@fringe ridge if you search for "realistic trees" it will return both the tags on the same asset.
Where if you do realistic trees with out the "" it will return for each individually
Your right it is working very differently today with out the "" works well.
Let's hope people can now find our assets :)
Hey all
Can you guys try out search and let me know if it is functioning as expected
We think we found/fixed the bug, but want to verify
Seems to be ignoring tags completely and only going by product name now
Was that intended?
All my tags I use matches, the name by itself also matches the results @idle arch +1 from me I guess
Yeah I think so
Well, searching for my tags gives me hits on my product
Seems like it is, but with the restriction of one tag
hrm
'alien' doesn't appear in Xell's title or description, but it shows up
To what?
Xell
I'll cross my fingers and hope the mods don't ban me
Oh wait...
Maybe it is picking it up from my attempt to manually add tags in the description
That is what I am thinking here.
don't know why "alien scifi" would stop it from showing up though
that's work fine for me , try to find my pack both mรฉthod , 2 keys words or write the full name , its give the proper page with my asset ,
Anyone think this sort of 2D isometric illustrations would do well on the marketplace? Maybe it's to stylised?
The more generic something is, the better it will sell. (To a point) So, it depends on what you mean by 'well'
Your art is good, but its also niche, so you have to factor that into your expectations
The only guarantee I can give is that you won't make less sales if you upload to the marketplace than if you don't sell it at all. So, if you already have stuff nearly ready to sell, there's no reason not to try it.
NOOOOOOOOOOO
lol dolphin
Poor @keen widget
I bet he gets mentioned quite often
@zealous spire - please can you look this this
Too late
wow its gone fast lol

i already banhammered him
Hi pfist ๐
Oh wow. Must've been quick.
yea, guy was offering all mp packs for a few bucks
ahh sorry boss did not see ou wer one of the all powerfull ones ๐
I submitted a product to the Marketplace, and it got rejected because I'd forgotten to include the .uproject file (had missed that I needed one for an asset-only submission)
But now I'm in this weird state where I've fixed the problems, but the submission is in the "rejected" state and I can't actually resubmit it
I did email back the Marketplace support asking how to re-submit on Friday, but haven't heard back from them
Seems I have to copy-and-paste out all the details into a new submission and then delete the old one, made even more awkward because the text fields on the rejected submission are all disabled and I need to use browser dev tools to re-enable them to allow me to select the text in there to copy
next time follow the submission guidelines a bit more accurate, as for the problems.. you might want to ask @idle arch once he gets to the office ๐
Yeah, should have read more carefully. The information is kind of scattered around the Marketplace FAQ, I wish there was a step-by-step guide
true, though do double read 2.7
Yes, I've read through that now after missing parts of it the first time. I guess what I missed was that for asset-only, you need to make a new, blank project for your submission so you get nice clean and minimal .uproject and config files, which you then need to include. I should probably write up a short guide myself, assuming I've done everything properly this time
It should have gone into changes needed rather than rejected though...
And you may need an overview level of all your assets, don't quote me on that though
you should
(And yeah, even if it isn't a requirement anymore, I would definitely recommend it :))
Hmm, it's primarily blueprint content, but it does include some examples, so I guess it would do no harm to add a demonstration map
Yeah - especially if it's blueprint you'll want to add a level that essentially tells the user how your blueprint (system) works // what it can do. For example: if you're building a jetpack, you may want some instructions about it's (default) controls on the wall, and then a small level where the user can fly around // use your jetpack in a fun way.
Thanks for the advice
Ah, no need now - I just copied it all over to a new submission
Wasn't that much work in the end, but still seems like it might be a bug in the marketplace that I had to do that
Oh okay
humm
does anyone know if I need to do something in the publisher portal if I update my marketplace package
I suspect I have to, but can't really find a reasonable button ๐
oh, submit file update
maybe this
nope
do I actually have to change my file URL for changes to get picked up
keke
The package (project files) can be changed with the file update yes
You shouldn't have to change the url, no. I don't when I update plugins.
just clicking on submit file update didn't let me press submit though
I suppose unless I change an entry
but as mentioned, only the file on the other side of the link is changed ^^
what do you end up doing @oak thistle ?
I was about to reply to my publisher email chain
but if there is some more streamlined way, I should probably do that
Trying (and failing) to remember...
Maybe something is broken. I had a feeling previously I maybe just added an arbitrary entry to the Version Notes column to force it to accept it, but when I try to do that now, it doesn't even let me add a note.
hmm
Links aren't even editable for me. Something seems broken.
oh well
I reloaded the page and it lets me change stuff...
And yeah, adjusting the version note is enough to let you submit.
Yeah. Expecting MP stuff to work smoothly is asking for disappointment ๐
:<
expect the end of the world and everyday is paradise
@idle arch Anything in regards to analytics being worked on currently? Even something as simple as a line graph of users logged in per day would be a big help towards deciding whether or not to release products.
I know those are something on the board to be done, I just don't know where they fall.
The current plan, as it stands now, is to roll out the tags to the public next week - then move on from there
Someone know why we cant set Blueprints price to Free?
Only code plugins can be free @tiny stag
But why?
else people might use the mp as a glorified random crap upload thing?
If you aren't selling, there are plenty of other places to host files
I think you are only allowed to sell things that depend on plugins if the plugin is free, thus the justification for free plugins (this may have changed, everything related to the marketplace has been changing rapidly the last year or so)
gumroad is a good place to host free content, and then a forum post + spamming social media about it
I think it's because everything on the Marketplace is vetted by Epic staff, and if they also had to look at every piece of free content being uploaded, it would be too much work for them (plus, they wouldn't even make any money out of that work)
Would be nice if there was a less-vetted secondary Marketplace-like site for free stuff, with the same launcher intergration, though
it is not really a concern about us making a profit on something like that.
It really becomes a question of the content, the functionality, the quality, the number of assets that come in, etc etc.
Ok i get it, thanks for the explanation = )
Gumroad and other places is not really good place cause it not directly pointing to Unreal Engine, i hope one day they will let me do some free stuff for the community)
if you want to find or post free content, there's also https://www.unrealengine.com/marketplace/free
already integrated with launcher
๐
That isn't open for all types of free content though, only plugins or hand-picked//invite-only things (I believe), and I once considered building a Launcher-like application for (free) Gumroad/Itch assets, but then realized that it'd probably be a huge flop + they didn't actually expose the proper APIs to retrieve the content (to my knowledge)
then it's better if they allow free for other categories of content rather than having another system.
but probably there was not much interest because people post content to make money out of it. Free is only demanded on customer side ๐
It's more to not flood the marketplace imo and trying to keep the quality at a specific level
quality flood
question would be what specific level? or how low that level actually is.
all the assets i bought have errors
but usually its that you cant match all styles or designs
i hate it when people get sloppy tho
and from 30 sound files only 10 are good quality and working
or naming done wrong...
i found weird stuff
i usually need to clean assets before using
I'm not commenting on the quality of the assets just guessing the reasoning for not allowing free content ๐
oh the reason for that is obv
on cleaning assets, that's subjective, everyone has a coding conduit that developed with experience or inexperience. what's clean code for me might look dirty for you and vice-versa
I particularly had a look at some of the FX stuff. And tbh if you can only deliver an lazy ass and sloppy job on flip books ... at least provide working cutouts. It's baffling to see such amateur level of work being sold for real money.
naming convention should be followed for sure
i see things different
mostly because i can do so much alone
and one day i will hire luos...
๐
well, whatever suits you buddy
Ive been saying that mp curators should focus more on naming conventions and what not but well
ยฏ_(ใ)_/ยฏ
your packs will always be beautiful โค
im already happy some more control for sellers is on the far far horizon
hehe, well ive looked at some of my first..
shrudder
Are there guides for those naming conventions?
As for free assets, there used to be this thread, doesn't appear to have been updated lately though: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/51392-free-community-assets
This is the place to show, share, and link to your stuff!
we tend to use https://github.com/Allar/ue4-style-guide
but you can deviate from it if its not too drastic
Yeah and there is the official one (could be extended imo): https://docs.unrealengine.com/en-us/Programming/Development/CodingStandard
Ah. I haven't used asset prefixes anywhere, guess that's bad
Well, let's say it's not perfect yet ๐
The way I see it, they're already in folders by content type
But I should probably do it for things I'm trying to put on the Marketplace at least :)
Yeah, also helps with the search during asset selection
The engine usually filters to only show relevant types anyway?
"How to get coders angry with one simple trick, and you wont believe how easy it is"
Use spaces instead of tabs or tabs instead of spaces, depending on coder
Works every time
Though using a random mix of both should work on all coders
anyways, I do suggest to start using them, especially when you start doing it professionally you will get a stern warning for not adding pre/suffixes
Hey guys, looking for some guidance here - If a company buys assets from the MP - do they have to buy a copy of the asset "per seat" or can they just buy 1 copy and use it within the company as they please? I read the MP agreement but cant find anything there related to this https://www.unrealengine.com/en-US/marketplace-distribution-agreement
Thanks for the response @modern perch!
Had a company approach me about buying a MP asset - that helps ๐
Nice
Plugins are tricky buisness though, I'm not 100% sure about those (and please do note that most of us don't represent Epic, and aren't lawyers)
Thanks @north stirrup ! In my case, its a BP project, so I think I can avoid any of the complex source code distribution stuff I think
But likely 1(A)(c/d) of https://www.unrealengine.com/en-US/eula is what you're looking for
c. Distributions to employees and contractors - You also may Distribute Content (other than Paid Plug-ins) to an Engine Licensee who is your employee or your contractor who does not have rights under their license to the same Content, but only to permit that Engine Licensee to utilize that Content in good faith to develop a Product on your behalf for Distribution by you under the License, and not for the purpose of Content pooling or any other Distribution or sublicensing of Content that is not permitted under this Agreement. Recipients of such a Distribution have a limited license to use, reproduce, display, perform, and modify that Content to develop your Product as outlined above, and for no other purpose.
d. Distribution of Paid Plug-ins - You may Distribute Paid Plug-ins to each of your Paid Plug-in Users so that they may use those Paid Plug-ins on your behalf under the License.
Always assumed one license per team was enough
(That plugins clause is.....interesting...."on your behalf" could mean pretty much anything, and "Paid Plug-in Users"? ๐ค I guess that could mean users of the plugin, which just so happens to be priced at a price other that $0 (ie free) )
Thanks for the link @zealous ibex - this is what I was looking for. From my non-lawyer understanding, a team can buy 1 copy of an asset and use it in "good faith" among other employees for creating a product...so as Ambershee mentioned - 1 copy per team / company is enough
But yeah - what 1Ac pretty much tells you is that a company (or the owner of said company) can buy a single copy of your blueprint asset, which s/he can then distribute to his/her employees for usage on projects that are going to be released by the company (so employees can't just take them home and use them for their own projects they release for themselves)....but again, I AM NOT A LAWYER, so take it as you want
I always kind of wish there was some way to distinguish between huge corperations and small indies, but then I guess that does make things unfair + way more complicated ยฏ_(ใ)_/ยฏ
Haha yeah, now that I think about it - it makes sense since it would get complicated if it was per seat. But yeah, like @zealous ibex said, it feels a bit weird that I pay X for an asset for my hobby / indie game and then Blue Hole pays the same for said asset and makes millions of dollars lol
But it is what it is ๐
Hey everyone, I'll be releasing my first marketplace content soon and I have a question. What do you think is the best way to direct users to my documentation if the documentation is a .pdf file? Should I just include the .pdf file in the project folder or is there a better way?
I guess in part it depends on the type of content - but I'd say that doing that (be sure to double-check the rules about where you are and aren't allowed to put it), and potentially posting it online (in google drive, dropbox, or something like that), and then adding a link to the bottom of your product's page should work.
If it's a plugin then you can also add it to the .uplugin file, though I'm pretty sure you'll need it hosted then too (you may be able to use a relative path, but I'm not 100% sure about that), which will in turn add it to the plugin browser as the documentation link
Yeah, good idea about just directing people to an online version. That will be much easier to update as well
I've personally just used a google docs document + exported a pdf every time there was a major change, but if you're already working with another system, you may very well be better off just mirroring the PDF on a (free) file hosting website
@tiny stag just lower the price of your MP pack, put the link to the free version in the description and state that the purchase is an optional donation... best of both worlds.
๐๐ผ
You aren't allowed to have links like that as far as I am aware
regular website/docs etc are preferred
has anyone elses marketplace sales fallen flat the past 2 months
talked to another content creator and he said his did as well. just curious what the general feel is. I am guessing it is because end of summer and sales will start back up again after school starts?
I haven't had a sale for weeks, I was getting multiple per day and it just suddenly stopped
as far as I can remember the sales last summer were also really bad
Tbh, I'm sad and happy at the same time. I'm happy to know it's a trend and not just my stuff that has had next to no sales during this summer (counting from after summer sale ended)
There's also that free Paragon content dump to consider
I'm sure that didn't help anyone's character model sales
I've just come to accept that the only time I'll sell is during a holiday sale now :/
๐ข
ive made alot of marketplace purchases over the years but it seems now my card gets blocked if i purchase, i assumed this happens now due to fortnite and people purchasing vbucks or whatever they are with stolen cards now...pretty annoying having to reactivate my card everytime I purchase from MP now.........
Isn't it great?! ๐
Hello guys!
There is someone who bought https://www.unrealengine.com/marketplace/ballistics-fx that assets pack?
I want buy it, but can't find enough info about assets and their count
@ripe matrix Did you email the creator? You get contact details by clicking the creator's name.
@oak thistle yes, I emailed him and left comment under his product. No reaction
Okay, I know him and he's been busy lately. I'll ping him for you in case he's missed it.
@oak thistle thank you sir ๐
yea he has been really busy with his game. its a great pack though
@delicate dove do you have it? Can you call 'tree' command at cmd and send me screenshot?
I dont have it myself, a previous client used it loads but I no longer have accessto the project
He said he's found your email (went to spam folder) so you should hear from him soon.
@oak thistle got it, thanks again
No problem
Wait so something changed in the checkout process that caused the sales to drop or is it just because it end of summer?
What do you mean reactivate your card?
I'd imagine his bank deactivates it automatically when he makes a MP purchase, thinking it is fraud
use paypal instead?
I don't think the checkout would have too big an influence on the sales - but I'm pretty sure that this season of the year always yields pretty bad sales. I'm not an expert on this though, and there were a few other bugs (like search not properly working) that lasted for a few days I guess, as well as that paragon "dump", but that'd likely not affect my sales significantly ๐ค
@grim stratus the bank now flags a purchase from unreal engine as possible fraud and blocks any further internet purchases until I ring them and unblock...its never happened before since the MP opened
yeah it might be from Fortnite and an increase in fraud from that. can your bank whitelist them, like don't flag it anymore so you don't have to call them up everytime?
I think ill just have to put up with it as whitelisting could also be dangerous because something must have significantly changed with the amount of fraud(probably the popularity of fortnite)....before the MP had a shopping cart i used to buy sometimes over 5 items in a sale one after another and the bank never flagged a thing
I hear there's a lot of people trying to hack into "Unreal Engine" accounts, too (aka, Epic accounts, including of people who only use them for UE4)
Since Fortnite became so popular
Definitely not surprised
lowering the prices of my packs seems to have worked a bit.
Does anyone have any feedback for sound they would like to buy, but can't find on the marketplace currently?
What do people usually do to spread news about their new marketplace releases?
Ah, so open the window and shout into the street?
my marketing is mostly me posting on twitter to mostly bots because I have maybe 2 real followers and other 100 are probably bots
and trying to get the attention of people that already bought something from me
bots ftw
]
for 250 euro we can get a banner at the local snackbar for a month. I am so tempted to put something stupid on there
"for all your ue4 marketplace.."
i bet nobody in the near vicinity will know what its about.
Damn you really got that much money from those additional 18%? ๐
nah non-related, ever saw the banner there saying you can get that thing for a month I wanted to put something silly on it
make up some kind of 'Christians against X' dumb lobby group ๐
e.g. the classic 'Christians against Seedless Watermelons'
XD
for more attention exchange Christians with Muslims
lol
...what?
There's my upcoming project - The Animal Behavior Kit https://youtu.be/GGFDcMkQ4C8
Hey guys, Just a silly video where I showcase the general cycle of the AI with the new custom animations. There is also a brand new update - can you spot it?...
Nice ๐
@ebon leaf be a bit more kind, not to mention you where very unclear in your wording.
โ
i was also reading the blocked messages ๐
those messages wherent for you @vapid tundra
but for me, he was clearly talking to me
therefore they wherent for you
aww ๐
<_<
anyone know a good sword and melee weapons animation set that has cough 4 directions of attacking and blocking and they look realistic and simple not overdone
what did I miss ๐
Everything ๐
I always miss the interesting stuff
I think Luos was just talking to himself :/
hehe
Just released my first plugin ๐
An animation system to create simple tweens on the fly
quite a nice showcase
Thank you sir! ๐
Congrats @hexed wadi ๐
one of you talented guys should put in place a plugin that rigs a skeleton to a mesh
i'd buy that
doing the skin weight automatically somehow and just be needing some fine tuning
Its not an easy do. Maya, Max, Modo, LW, XSI, c4D......? esp the first 4 have tools/process since ever that still requires a full TD to help setup
you could set the mannequin as a reference, get the proportions and adapt it
this would be the help
hard, but valuable
you could even have a pre-weighted couple of versions
but, most lilkely, you want a Rig TD and a Pipe TD (or both in one person).
I don't see any way you could ever get good results out of an automatic tool.
@rustic belfry the animal stops very fast, increase the delay in the blendspace. Good pack!
Thanks for the suggestion @polar schooner ! Will definitely look into it before release ๐
dammit it's paid
so is the tag system live now?
Forum said it was delayed
It is delayed for now
We are aiming at next week.
We discovered some UX issues we want to address.
@craggy acorn this isnt really a wip-channel
not a work in progress tho xD , its a weapons kit im putting on the market place
Elven Weapon Kit
hence the b2m/similar software env?