#fab

1 messages Β· Page 90 of 1

supple moon
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Yeah I had that experience

modern perch
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nothing like having a single mesh that tanks your framerate by a solid 20fps on high end hardware πŸ‘

supple moon
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I won a 1080 ti, looking forward to tanking it πŸ˜€

modern perch
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πŸ˜„

gloomy bramble
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You won doc?

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@modern perch my comment was more towards assets themselves, not bps

modern perch
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fair enough

gloomy bramble
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like the little yellow duck for example

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a stupid unity port

delicate dove
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thats just the stuff we see, you should see some of the content they actually decline hehe

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im almost certain they have some internal ignant mp dev's list for them to chuckle over hehe

leaden root
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I saw that picture too haha

idle arch
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Hey all

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We just pushed a small update to the forums, let me know if ya'll run into any issues.

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Also, this is the wrong channel. I'll leave it here anyhow.

delicate dove
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how dare you posting this content here!

midnight maple
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look what I did

delicate dove
midnight maple
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xD

supple moon
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some other assets higher price on MP

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confusing

lone mountain
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It's the Unity2UnrealEZMode that Epic allows

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So you pay the EZPZ UE4 Tax

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Just because

supple moon
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it's a good asset

lone mountain
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get the unity one then

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(as long as you can use it ezpz, with just a retarget)

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Why give Epic any money in MP until they fix some crucial things

supple moon
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actually looks like he included an extra skin / helmet

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that's probably why

modern perch
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arguably you're paying for the higher cost of maintainance

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since UE4 store has fewer customers, it costs more per customer to keep the asset up to date

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(in theory)

supple moon
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he sells the police uniform seperately on unity, but is included in unreal, makes sense

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that being said all of the other characters are 20 dollar cheaper on unity so

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@modern perch Mmm it's more customers though, it's either that or he makes less money overall, but ue4 users get punished

lone mountain
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Probably just doesn't feel the UE4 MP is worth

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so he has to overprice to make as much in ue4 mp

supple moon
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25 4+ ratings

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I'd say he's done very well on ue4 MP

modern perch
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it's cost of maintenance vs sales

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he might have 100 sales on UE4, but 1000 on Unity, we don't know

supple moon
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I think there is just a perception that people are willing to pay more on UE4 MP

lone mountain
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There is

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UE4 MP is like BMW of MPs

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PUBG made it so

modern perch
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people probably are willing to pay more tbh

supple moon
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BMW so appears to be good but really isn't

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lol

lone mountain
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Exactly

supple moon
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I think there are maybe a lot more younger "devs" on UE4 by the comments I see, I bet there are some furious parents out there looking at the bill for this crap lol

lone mountain
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?

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No, I would disagree

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Definitely Unity has us beat in the "young" crowd

supple moon
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Huh I'm surprised!

lone mountain
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The thing is, UE4 can't ever really compete with Unity

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In terms of scope

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Users

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Maybe in 10 versions

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But the ratio of Unity:Unreal devs has to be like 5:1

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Maybe even more. Probably easy to get the real numbers too

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althought Epic fakes theirs

modern perch
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a large number of those Unity devs will be asset flippers too

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particularly mobile space

supple moon
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Yeah

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unity has a lot of pirated assets on their store though, they don't really police that stuff

leaden root
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Anyone know if theres any anim packs that have limping/injured animations

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Like this

supple moon
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maybe you could mess around and blend a normal animation with some sort of zombie animation

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@leaden root

leaden root
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Oh shit

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Thats legit not a bad idea

ebon leaf
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Hi guys

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I've got tons of assets I'd like to add to markeplace

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All of them are in my game project

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Whats the easiest way to export them so I can add them to a new project

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All meshes, floliage actors, mats, textures

delicate dove
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1 make empty project
2 go to current project
3 select what you want to export in content browser
4 rightclick
5 migrate to new project's content folder
6. fix up redirectors and other errors/warnings
7 etc etc
8 ???
9 profit

delicate dove
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that song

wooden falcon
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those are nice

delicate dove
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oh god

oak fiber
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nah, its better in the comments

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"Skull no good? How about a nation symbol that I just scan/rip?"

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The irony of everyone wanting accessible marketplace: You make it accessible to everyone.

ebon leaf
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@delicate dove thanks ma dude

wooden falcon
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that temple skips the early 2000's and goes straight for 1990's 3D games

pliant forum
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<@&213101288538374145> ^

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Confirm or missed it?

frail flare
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I got it, thanks Erik

tall helm
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User banned

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don't pirate marketplace stuff, folks

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instead, make marketplace stuff

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and then buy marketplace stuff from other marketplace creators with the money you earn

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win win

idle arch
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waves

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Howdy folks

tall helm
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Hi Tim!

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I don't think we've met

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*waves

idle arch
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HI!

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I am Tim!

potent quartz
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hey there, im having an issue with adding a payment method

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it says to contact customer support, but they dont actually reply back

flint snow
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@idle arch is pretty helpful in here πŸ˜ƒ

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hash has been trying to buy some packs on the marketplace and is not getting any kind of reponse through the marketplace support emails, is there anyway he could get some help @idle arch with his issue?

north stirrup
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@potent quartz When did you contact them?

idle arch
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Heyo @potent quartz

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Yea, let me know when you contacted them and we'll go from there.

potent quartz
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i contacted them about 16 hours earlier

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but i googled, and people with the same problem, havent had a reply in months

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hi tim, thanks for the actual response btw

real dust
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This is... interesting

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Tim's role and nickname aren't appearing for me

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But he is appearing correctly in the members bar

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He's just a boring white Kalvothe for me

vapid tundra
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odd. he's golden Tim Slager for me πŸ˜›

potent quartz
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i tried another card, same thing

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it seems as Epic doesnt want my money

void bay
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Hi guys, I have a question. On my store page, when i put a youtube vid link etc, the link is just text. How do I make it a clickable link?

vapid tundra
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are there somewhere infos about how long a current sale lasts? @idle arch

lunar fractal
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Use the link button (select text and press)

void bay
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Thanks grace games, I never noticed that hyperlink button . I Probably need to cut down on the coffee πŸ˜ƒ

lunar fractal
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Maybe, or try more coffee kappa

void bay
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Or vodka πŸ˜ƒ

lunar fractal
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haha maybe

void bay
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LOL, thanks, I will get round to updating my store pages, have a great weekend πŸ˜ƒ

lunar fractal
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You too, enjoy the vodka πŸ˜‰

idle arch
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@potent quartz Talk to me goose. You're trying to add a card to your account and it is not working?

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@vapid tundra Can you elaborate

potent quartz
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my original account got blocked, for some reason

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it says to contact support

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and i cant add a payment method

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@idle arch

vapid tundra
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@idle arch what i mean is: Can i somewhere see a info (a date or a time) how long (how much time is left) until a sale ends? I can only see the % off but not how long the sale goes.

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if thats more clear.

lone mountain
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Anyone know of an asset with a Molotov Cocktail ?

potent quartz
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then i created a new account but my card wasnt accepted, at checkout time it said that the bank refused the transaction, although its my card, the same i use for steam and everything

idle arch
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@potent quartz PM me an email address?

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@vapid tundra No, I don't believe we have a timer on them but I'll note it!

vapid tundra
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@idle arch Ok. Thank you!

potent quartz
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@idle arch will do thanks

lone mountain
gloomy bramble
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Models are ok the blueprints were bad

modern perch
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We used the meshes during prototyping, they're fine

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we didn't touch the BPs, so no comment in that regard

gloomy bramble
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The multiplayer BP was horrible

ebon leaf
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Does anyone else get turned off when they see a typo

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In a marketplace asset?

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Or is that just me

lunar fractal
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Hmm given that it is an international marketplace accessible for almost everybody, I accept small human errors

ebon leaf
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It shows a lack of attention to detail on the part of the person selling the asset.

lunar fractal
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Depends on the English skill level, for non-native speakers I could imagine having some difficulties

ebon leaf
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None of the asset's I have purchased were by non-native english speakers

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They even have youtube videos

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of them speaking english

nova scaffold
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You meant to say β€œassets”

lunar fractal
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That totally turned me off πŸ˜›

ebon leaf
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@nova scaffold yeah :^)

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Difference is that I'm not selling my typing.

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I'm not asking someone to pay me $5, $10, $15, $25, $50, or whatever amount

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My typing is free

robust vector
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Pretty sure most people on the marketplace are selling UE4 assets and plugins, not their typing.

delicate dove
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im selling the souls of my children as well

sullen lion
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I mean, technically, if I sell a plugin, that's selling my typing.

ebon leaf
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lol

fluid skiff
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guys, how do I find investors that also have the means to do the marketing stuff ?

delicate dove
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not really something I'd ask people selling on the marketplace

robust vector
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@fluid skiff You're basically looking for a publisher. So, start by searching for publishers.

fluid skiff
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thanks BlackFang !!!

autumn briar
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Are there any free melee/medieval animation packs out there? Thinks like swinging a sword/greatsword/mace/staff?

sand spruce
delicate dove
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cant seem to access the marketplace

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can @ everyone confirm? :p

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or at least someone

livid crater
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I can through the launcher

delicate dove
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its loading again

gloomy bramble
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its going slow

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dls are tanking too

ebon leaf
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Working fine here

stoic tulip
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looking to expand my gameplay prototyping tool box,

got any recommendations on good UI, FX, and SFX packs for the current version of U4?

fair crow
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@stoic tulip FX -> paragon

sturdy bobcat
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Any issues with the Marketplace at the moment ? tried to buy something, no idea if it worked.
I added to cart, selected Paypal, was then directed to Paypal, confirmed the payment, redirected back to the Marketplace, nothings changed πŸ€”

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Edit
Nevermind, you then have to go back to the cart and it's saved the payment method, to then confirm the purchase again, you could make it more obvious that's how it works .... I wonder how many just give up

zealous ibex
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@ebon leaf I generally tend to read mine over (in full) multiple times before applying changes/publishing them, but I guess some error may still slip through, no matter how much caution to prevent it is taken. Could be 100% wrong though πŸ€”

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Hm, may want to bring up what @sturdy bobcat said with the MP team @idle arch ^^ Not used PayPal myself lately, but that's borderline a bug, or at the very least sounds like some bad UX that could be fixed (reasonably) easily πŸ˜ƒ

ebon leaf
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@zealous ibex Dw it's not yours lol

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Yours is πŸ‘Œ

idle arch
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False alarm?

wooden falcon
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quite

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too quiet

mighty yacht
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Anyone selling a blueprint/plugin, that generates landscape spline, properly snapped to landscape ? It seems that I failed to find one with the search.

novel badger
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Hey, I'm not 100% sure as I haven't finished digging but there is an asset pack that they have used free assets from various websites and sold them on UE4 market. Is there anything that can be done?

delicate dove
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also which pack are we talking about? (if you arent 100% sure, dm me instead if you want)

idle arch
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Shoot an email over as he suggested.

delicate dove
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can confirm the pack in question contains... "questionable" content, along with quite some infinity blade content O_o

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not to mention it contains weapons that wouldnt be allowed on mp anymore hehe.

novel badger
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what do you mean

delicate dove
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mp-team is doing an audit on copyrighted weapons.

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aanyyywayys

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def email the mp team

novel badger
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ohh

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will i still be able to use it? as ive put a lott of work into it

delicate dove
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depends on what action the mp-team takes.

supple moon
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Please note that this project is not intended for studio/enterprise use, as per Quixel's marketplace EULA. For studio and enterprise pricing, please contact biz@quixel.se.

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interesting

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didn't they know they waive all rights by selling on the MP

novel badger
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@supple moon Which Project

supple moon
lone mountain
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hmm

novel badger
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Why bother putting it on UE4 mp if your not allowed to use it for anything

lone mountain
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That shouldn't be a thing

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We should only be abiding by UE4 MP rules

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not anyone else's

novel badger
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If someone buys something from the marketplace. You are entitled to use it.

supple moon
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It's not a thing, I mean it's not the first time I've seen this kind of thing, but MP is specific about their terms

novel badger
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Good luck on sales.

supple moon
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I think the idea with licensing like this, say quixel goes from reasonable to really expensive - just get the cheapest license they have, and if in future you reach some success, upgrade your license

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instead of paying full price for your "potential" succcess

novel badger
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But you cant use it if your a studio

supple moon
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you'd upgrade your license before you sell your product in that case

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since there is already a limiting factor, you have a limited license; indie, studio, freelancer etc, but ALSO you get less points to buy assets from quixel

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its kinda annoying tier system

novel badger
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Whatever floats your boat dude

supple moon
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wha, makes no sense, but ok!

ebon leaf
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@idle arch isn't mentioning actual games in descriptions usually something that isn't allowed? I remember an issue a while back where someone wanted to mention fallout and couldn't...

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Fortnite is also mentioned in the main description...

idle arch
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link?

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I'll ask someone tomorrow

ebon leaf
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Just had to step away from the pc. Will pm you the link when I get back =)

ebon leaf
modern perch
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hmm, RE the Quixel marketplace assets ( @idle arch ) - I don't think having additional license stipulations on top of the marketplace license is acceptable? Section 5 of their agreement seems pretty contradictory to the marketplace.

hallow wagon
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Was about to post that @modern perch.

delicate dove
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^ yea, additional license thing is a joke

zealous ibex
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@ebon leaf Can confirm I recently hit that issue too, with another game, but there does appear to be a rule in place indeed

young nimbus
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kinda surprised Quixel is so clueless about marketplace EULA

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FUCK

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AUTO SCROLL PLZ

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discord halp plz

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...

modern perch
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dude, wtf

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why have you spammed this everywhere?

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<@&213101288538374145>

lunar fractal
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Also, spam again, this question was posted a couple days before as well. maybe not here but other chats

delicate dove
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hehe

lunar fractal
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Ow yeah, power move! Love it πŸ˜‰

delicate dove
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hope he'll update em

idle arch
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@ebon leaf Please email the Marketplace team and let them know.

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So that Megascans pack is being handled by the team

delicate dove
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its kinda lame though, recently there was a big discussion on the forums about not being allowed to use a free texture from gametextures.com which they allowed to be used in mp packs and what not. and now quixel does this + not being picked up by the mp.

idle arch
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The MP team noticed it and quickly took action on it

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Can't say why it got through, but it did, now it is fixed, and that team knows it got missed

delicate dove
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yea but its always after the damage is already done, instead of preemptively taking care that stuff doesn't happen.
there are quite a few people upset that something like this happens again and I am sure they'll speak up about it.

idle arch
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please do speak up about itl

ebon leaf
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Quixel will probably nerf all the textures and bring it back for the same price...

vapid tundra
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do those quixel assets only incl. their low res stuff like it does on the unity store packs?

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nvm. they only incl. the lower res textures.

delicate dove
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"resolve concerns"
if they are granted a personal eula all hell will break lose, because some of the biggest sellers wherent allowed a simple texture that was free to use in commercial products, marketplace content included.

elfin plinth
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yeah

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but Epic being Epic, they might allow it

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considering all other crap we've seen happen

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you'd really think there's nothing to negotiate about

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like, they could do same as they do with some 3rd party licensing deals, and have marketplace link to sellers webpage instead

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as a side note, I'm kinda worried about Quixel not being transparent on their material pricing after you exceed that 100k

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or even what happens when you go past it

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I've asked them that and I got just all around answer back, basically telling nothing

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in past they had a studio license on the site, which was like $399/mo for 4k and $499/mo for 8k

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that was fine, as then we all knew what to expect after that 100k

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now we are talking instantly about thousands for all I know

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as they don't tell the price beforehand

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in 2016, I got reply like " If you go past the $100K subscription, you can simply upgrade to the higher tier. If you want to continue using all the assets that you have purchased with the under $100K subscription in the future, you will have to upgrade your previous months too."

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that was fine

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as you could literally do the math beforehand

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you can't now

delicate dove
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i sometimes feel for those who juuuuuuuuuust hit that 100k mark most software have.

elfin plinth
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heh

delicate dove
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bankruptcy here you come!

elfin plinth
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well, some sw still have tiers

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like Unity, Allegorithmic

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altho, allegorithmic's tier is from 100k-100M πŸ˜„

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quite a big gap for the next tier

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I still think that's fair

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as you got the sw on discounted price to get started

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what is not fair is what quixel, truesky etc are doing and not telling you beforehand the deal you are getting into (if you ever go past 100k)

delicate dove
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yea, once you get really serious with whatever you working on its best to double and tripple check all the software you are using and see whats up.

ebon leaf
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Curious, did anyone purchase it before they yanked it and are you still able to put it in a project?

elfin plinth
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if you bought it and have it on your vault, nobody is going to delete it from there

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even the packs that epic distributed without permission, like the free sound pack sits in everyones vault who didn't manually delete it

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technically, you'd agreed to ue4's marketplace terms when you downloaded it, so you should be allowed to use it as well

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unless they automatically refund you for it and tell explicitly not to use it

ebon leaf
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Certainly in this case they could possibly delete it and issue you a refund...

elfin plinth
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yeah, refund is only case where you really lose the rights on using the content

lone mountain
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That's what Steam says

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They'll never delete anything in your Library πŸ˜‰

elfin plinth
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I doubt launcher even has code in it to allow deleting things from your vault

lone mountain
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Meh, Launcher has spyware

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It surely could

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That launcher is actually pretty op

elfin plinth
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heck, they haven't even made a system to warn users to not use the content that was removed due to copyright issues

lone mountain
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Remember, it installs things

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It can surely delete

ebon leaf
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I think anyone who bought it did essentially lose their rights though if you think about it. Certainly the rights are in limbo...

elfin plinth
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if you've still paid for it, I don't think it's that black and white

ebon leaf
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Probably some fine print buried somewhere...

lone mountain
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@delicate dove lmfao

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I think I put a comment on there

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last night about it

delicate dove
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you did

lone mountain
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Is that what started it?

delicate dove
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started with "nani? "

lone mountain
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Yeah lol

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I was like wtf is this shit

delicate dove
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multiple people posted about it on fb, twitter, discord

lone mountain
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Yeah,it's really stupid

delicate dove
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not sure who started it because I was asleep at the time hehe

lone mountain
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There should be NO external EULAs we have to abide by if we purchase soemthing on the MP

elfin plinth
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how much was that btw?

lone mountain
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If it's an ExternalLink shit, that's different and I agree

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It was like $80

delicate dove
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semi related to previous topic: i still find it odd that if something is removed from the mp due to piracy or other situations, you arent getting an automated refund till you ask for it. to me thats theft, but well..

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Β―_(ツ)_/Β―

elfin plinth
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ok

delicate dove
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I really wonder how this will end up

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either a "nothing to see here move along" or quite an outrage hehe.

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allowing them to use a seperate uela will open a can of worms, not allowing it will... not having quixel post stuff on mp like that or significantly reduce its quality

lone mountain
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Well, if something gets removed from your vault for those reasons

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You should definitely get an auto-refund

ebon leaf
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The whole affair is kind of disappointing really as I was really looking forward to actually playing around with some real AAA assets and even had it in my cart and was about to pull the trigger but then I went to bed.

lone mountain
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@ebon leaf what sit?

ebon leaf
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Sit?

shadow inlet
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They are not permitted to use a separate EULA. It's being sorted.

delicate dove
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allright, interesting. thanks for the heads up πŸ˜ƒ

shadow inlet
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Of course πŸ˜ƒ

novel badger
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Good

ebon leaf
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Still in my shopping cart. I hope I can still buy it soon.

delicate dove
open veldt
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FUCK YOU MOVED IT

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LOL

delicate dove
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(I think it looks rather good)

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hehe

open veldt
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sec lookin

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i think your examples are really busy looking

delicate dove
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not mine, from mp

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gives better representation

open veldt
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what is this like

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pixely noise on her legs and the wall and whatnot

delicate dove
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post processing prolly

open veldt
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shows up in the video too

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it looks really bad lol

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as a whole it looks like it does what all the other post process cel shaders do

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except for that weird noise

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and it has the same blurriness problem that all the other post processes have too

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because TAA is awful

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the thing about anime visuals is that they need to be crisp

delicate dove
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i think the noise is really post processing

open veldt
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i mean it doesnt really matter where the nosie is coming from it just shouldnt be there

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it's a shame the drawback for using post processes is that you lose MSAA

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because without it everything just looks super blurry

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but you get so many more options with the post process approach

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but the blurriness just absolutely murders it

delicate dove
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i wouldnt call it anime/dragon ball z type of toon shading (unlike the dev did) but I do think its interesting for a specific group of devs.

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i agree about the noise though hehe

open veldt
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yeah but still look at how blurry everything is

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you can get away with that in SOME cases but like

delicate dove
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true

open veldt
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it just doesn't work when viewing things from a distance of more than like

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15~ meters

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especially for characters

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they need their details to be crisp otherwise they just don't look very good

delicate dove
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that and aquarelle filter are my fav setups.

open veldt
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i saw this dude who made some anime styled scene a few weeks ago

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with like a pug or something

lone mountain
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Yo

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That shit works in VR

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Instabuy

open veldt
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but it was more geared towards those big budget anime movies

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but it did look really good

lone mountain
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But seriously, someone point me in the right direction for cell-shading + VR optimized

open veldt
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he used some kinda artsy filter for the environments

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uhhh

mighty yacht
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VR and doing that all in material is a sin

lone mountain
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Nah, someone can do it

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And make $$$

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Always a way

delicate dove
open veldt
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yeah that one

delicate dove
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yea, but its not feasable for games

open veldt
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yeah

delicate dove
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(yet)

lone mountain
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Victors are awesome

delicate dove
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looks foooooookn good though

open veldt
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it'd probably be an unreadable mess to look at in motion

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but it looks really nice as stills

delicate dove
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slow moving cameras should be fine. though for cinematics you'd render each frame as a still in most cases unless action

mighty yacht
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It is pretty stable under motion actually. But decade away from realtime.

open veldt
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my problem is more the blur

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DoF is legitimately painful to look at

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it'd definitely be good as some sort of point and click adventure type thing though

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where the camera is more or less static

mighty yacht
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πŸ€” How come I ended up in marketplace channel? I thought that was in graphics. I blame Luos.

delicate dove
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<_< I blame myself :p

candid rivet
#

i find there was a change in shading somewhere in like 4.17 or 4.18 or something that gimped post process cel shading. you can even tell the starter template shading is broken and banded by default, when it never was in 4.15, i had my cel shading looking decent in 4.15

delicate dove
#

yup, the big tonemapper change of 4.15 hehe

open veldt
#

lmao the filmic tonemapper

#

what a disaster

outer skiff
#

was it?

#

why?

open veldt
#

ruined anything stylized

#

and i didnt really see much of a difference with photorealistic stuff

outer skiff
#

but it was optional was it not, just revert back to the old system if your project needed it

delicate dove
#

isnt fortnite using it?

open veldt
#

i think they said they were planning to get rid of it

#

and if that happens lol

outer skiff
#

the old 1 had a terrible color range though did it not

#

you probably need a nice 10 bit+ panel to really notice the difference though

delicate dove
#

its mostly messing up emissiveness. while I can often work around it I am still advocating for a seperate emissive and glow option.

#

sometimes you dont want things to go white when you want it to be emissive af

#

or purple

candid rivet
#

amen

outer skiff
#

how does the tonemapper know what the range of my monitor is?

#

or is it just some default values

#

srgb space?

delicate dove
#

i know i sort of started it, but lets move to graphics if we continue tonemapper talk or general unreal-chat

outer skiff
#

sorry yeah, forgot what channel i was in

delicate dove
#

same :p

worn oyster
#

anime style is more than just a filter tho πŸ˜›

#

anime often doesnt even have an outline

#

find the outlines πŸ˜›

delicate dove
#

thats background though :p

worn oyster
#

most of the scene is background πŸ˜›

delicate dove
#

@idle arch I cant edit comments on the marketplace.

#

nm, solved itself

gloomy bramble
#

What pack has a good dirt road for splines?

candid rivet
#

vehicle demo has one i believe

#

just checked, has tire tracks though

elfin plinth
#

re: Quixel EULA thing

#

"This collection is intended for use by users who fall under our β€œHobby”, β€œFreelancer”, and β€œIndie” categories only. Studios must contact Quixel separately for access to these collections."

#

not exactly Unreal issue, just funny that they get away with it there

#

apparently Unity store allows custom license but Quixel assets hasn't been configured to use it properly there either, simply putting text in description isn't enough

vapid tundra
#

which is pretty silly IMHO

#

would be interesting tho to see what happens if you get the quixel assets and release your game as "indie dev" ...

flat schooner
gloomy bramble
#

Any MP pack with fences that have bottom concrete?

supple moon
#

merge actors ^^

novel badger
#

@gloomy bramble could you not get 3ds max or even in blender and just add a simple rectangle? Or use a mesh that you have?

ebon leaf
#

@gloomy bramble Are you trying to spline it?

gloomy bramble
#

Not sure it comes with a concrete bottom version @ebon leaf

lone mountain
#

Pro Marketplace Asset

#

(though, I just had to redo the GetLocationandTangentAtSplinePoint because they were using deprecated version that MP reviewers are allowing)

robust vector
#

There's vomit on his sweater already, mom's spaghetti

wooden falcon
#

lol

idle arch
#

He's nervous, but on the surface he looks calm and ready?

wooden falcon
#

he's going the distance?

idle arch
#

He's going for speed!

wooden falcon
#

I feel like we might get to the second verse by monday

ebon leaf
#

haha needs tryna rap but y’all just butchered that

idle arch
#

Reluctantly crouched at the starting line
Engines pumping and thumping in time
The green light flashes, the flags go up
Churning and burning, they yearn for the cup
They deftly maneuver and muscle for rank
Fuel burning fast on an empty tank
Reckless and wild, they pour through the turns
Their prowess is potent and secretly stern

blazing harbor
#

anyone know why'd Id be getting unavailable on a plugin I own? It's also not showing up in the Vault.. but shows "download" on the website when I login...which just sends me to the launcher

modern perch
#

which plugin is it?

blazing harbor
#

SteamParty

modern perch
#

hmm, still seems to be on sale that I can see

blazing harbor
#

well i bought it a long time ago. was just trying to enable it as a plugin in an engine version

idle arch
#

Happy Monday!

#

When you love what you do you never work a day in your life

#

or something like that

tawny minnow
#

Morning everyone πŸ˜ƒ

#

Updates for the following asset packs are now live.

HG Danger Signs Decals Volume 1 - Update 3
HG Danger Signs Decals Volume 2 - Update 3
HG Danger Signs Decals Volume 3 - Update 1
HG Sacred Geometry Decals Volume 1 - Update 1

As always make sure you read the Update Notes in the links below before re-importing the updated asset packs. Thank you.

https://forums.unrealengine.com/unreal-engine/marketplace/1401442-hg-danger-signs-decals-series

https://forums.unrealengine.com/unreal-engine/marketplace/1458694-hg-sacred-geometry-series

zealous ibex
#

πŸ‘

#

Your forum links are broken though @tawny minnow - looks like you copied the text from somewhere that shortened the link....meaning it's actually trying to go to the URL with the dots in it, resulting in a URL not found πŸ˜ƒ

tawny minnow
#

My apologies

#

I will fix the previous post

zealous ibex
#

No problemo, and looks like they work now πŸ˜ƒ

tawny minnow
#

Thanks for catching that. πŸ˜ƒ

zealous ibex
#

No problemo

fleet garnet
#

did anyone receive a payout yet, haven't received their usual email confirmation either

rustic belfry
#

I got mine yesterday with the standard email

fleet garnet
#

nvm, I just got mine this second

zealous ibex
#

Awesome πŸ‘

sullen lion
#

I have to email epic to get my creator badge on the forums, right?

hollow falcon
#

no there is a new system now. You email Β£100 to my Paypal and I go spend it on games I want. Then I draw you a PNG creator badge in MSPaint and carry on about my business

sullen lion
#

Oh, that seems much more sane.

hollow falcon
#

every little helps

zealous ibex
#

πŸ˜‚

#

I got mine through bugging a CM I believe, but you may need to send an email. I believe it should even be automated, but things rarely work that way, now do they? ^^

idle arch
#

@sullen lion it is supposed to be automated, let me know if you don't get it in the next few days

sullen lion
#

@idle arch will letcha know =D

idle arch
#

Righto

twin pendant
#

trying to place an order on the marketplace and it just gets tuck on 'please wait updating your order', any suggestions?

wooden falcon
#

try a different browser? using incognito mode?

serene crest
#

this is unbelievable

#

epic nitpicked so much about blueprint's every single variable need to be commented

#

BUT...

an entire character pack's material doens' thave srgb unchecked for linear maps

#

and the worst part? they're not MIC , they're all separate materials.. so i have to change like 30 of them.. one by one

sullen lion
#

oh you wanna know what's great also

#

look at a random sample from the learn tab

serene crest
#

i didn't spend 150 dollars on them

sullen lion
serene crest
#

wait rnadom sample didn't have srgb unchecked? i find that hard to blieve

sullen lion
#

that ships with the engine

serene crest
#

what content pack is it

sullen lion
lunar fractal
#

haha that image should have an age restriction and content warning. Do not look straight at it

serene crest
#

lol

#

age restriction ( anyone who has used blueprint for less than 3 years are not permitted to view )

delicate dove
#

@serene crest which is one of my main pet peeves with the mp, id take all sub-par packs for granted if the guidelines and standard was set in such a way things like that are set up properly to improve workflow

serene crest
#

but seriously no srgb and having to hunt through every material is crazy annoying.
and this is coming from a 5 star pack..

#

@delicate dove yeah...
they need to set priorities
certain standards are more important than others. make a pyramid out of them

delicate dove
#

materials should be readable

#

and properly set up

serene crest
#

sigh.. i just recall why i haven't bought assets for so long

#

the last aset i bought had a single leaf set to 2048.. ONE single leaf

#

then i tell myself imma stop buying

worn oyster
#

its a good way to learn

#

u put ur broken stuff on the MP and ppl start debugging it for u and telling what is broken in the comments

delicate dove
#

XD

zealous ibex
#

Anyone else here experiencing issues being logged out immediately when logging in?

#

(both in regular chrome, and incognito mode, and since it's a redirect I don't think it's something on my end)

#

Appears to have been fixed by asking it to not remember me - anyone else able to reproduce the issue?

idle arch
#

If you're able to repro that let me know please!

wooden falcon
#

well, my april and may sales have flatlined πŸ˜ƒ

#

guess I'm living from big MP sale to big MP sale now

zealous ibex
#

May's been pretty bad for me, April was OK though πŸ€”

valid bridge
#

Is making ue assets sustainable?

tawny minnow
#

@valid bridge It depends, sustainability is a very subjective matter. How good are you at what you do, how fast can you create it and can you create something that will sell? How do you plan on pricing what you crate? There are costs even if someone else provides you with food and shelter.

delicate dove
#

^ and then some

tawny minnow
#

Hey Yoeri remember the other day when I said some textures got cut from the marketplace without a warning? It was the fault of a single letter that was not of the English language in the name of the textures and it caused the textures to be rejected during upload to the MP servers. Strangely enough it didn't warn the marketplace team during upload.

delicate dove
#

O_o thats a very peculiar situation hehe

tawny minnow
#

Yeah especially when you can't tell which letter it was since the name looked normal. Only when I re-imported the textures I found out about it because they didn't replace the ones already in the project.

#

I guess that's what you get when you have more then two languages installed on your PC.

delicate dove
#

or at least, languages with different fonts

tawny minnow
#

Oh yeah... woops

valid bridge
#

Like are there people making a livable wage off of UE stuff

delicate dove
#

there are, but it depends on what @tawny minnow said

valid bridge
#

just like in general is my question

#

are they usually visuals or mechanics?

#

as in models/textures or backend magic

delicate dove
#

we dont have any data on that, so we cant tell.

valid bridge
#

well

#

thats why im asking people here

#

people that probably produce stuff

delicate dove
#

we can only give a guesstimate

valid bridge
#

people that do make money off of it

#

can provide insight

#

im not looking for concrete numbers

delicate dove
#

i make about 60-80% of my yearly income trough mp, but im not a big spender so dont need much

tawny minnow
#

Think it like this. If you see people releasing assets on a monthly basis chances are it's worth their time. If you see inactive accounts that have a long time to release something, it probably means they are making a living doing something else Unreal or not related.

#

I haven't a full year under my belt yet but the MP for me is going a lot better than I expected.

valid bridge
#

what do you guys make?

tawny minnow
#

I'm focusing / trying to specialise on quality decals. Luos is a FX specialist but also does some 3D Modelling from time to time.

idle arch
#

I make people happy... or try to

tawny minnow
#

@idle arch πŸ˜ƒ /hug

delicate dove
#

"specialist" hehe

tawny minnow
#

well you are or should I have said guru... ?

delicate dove
#

just fx guy/person would be enough

tawny minnow
#

it does have a nicer ring to it... guuuruuuu

delicate dove
#

luuuuruuuu

tawny minnow
#

Yoeeeruuuuuu πŸ˜›

delicate dove
#

so wrong

tawny minnow
#

😳

valid bridge
#

that sounds like fun

fleet garnet
#

my May sales have been bad but last month was decent

#

@idle arch Hi, I was wondering if it is allowed to sell plugins that depend on one of my older plugins that are already on the Marketplace, I want to make extensions for my current ones but I don't know if that is even supported by the MP.

Or should I contact the MP via Email to ask this?

idle arch
#

I would email the MP

ebon leaf
#

A while back epic ok'd plug-ins with dependencies, as long as that dependency was super super clear in the info. But may have changed.

delicate dove
#

and if its not your plugin, you need written permission afair

delicate dove
#

Β―_(ツ)_/Β―

#

ffs

delicate dove
#

@idle arch https://www.unrealengine.com/marketplace/stylized-fx-01#comments-top I cant even continue a list of numbers because.. reasons?
while I edit my 3rd reply it still tells me im on number 6,7,8 but when I post/finish editing it auto-reverts to 1,2,3.

not to mention that its rather.. annoying that I need to post three things for one review.

additionally, quite a few things that are required by the guidelines weren't spotted in that package.

tawny minnow
#

@delicate dove I have no experience with fx and emitters but I have a few questions.

If you have a B/W texture or a greyscale one how do you benefit if you set it's compression settings to Alpha?
You say "None of the textures have been set to use the effects texture group. (important!)" again how do you benefit?

wooden falcon
#

I think setting it to alpha would use the least amount of lossy compression, no?

#

to ensure really crisp masking?

tawny minnow
#

When I switched it to Alpha it acted as merging all channels into one...

delicate dove
#

@tawny minnow
setting it to linear color (at least) it wont have the gamma situation of srgb.
this results in a clearer mask. setting it to alpha makes it use the alpha channel only, so you could see it as if you are saving a grayscale image over RGB, effectively having more bits to savethe grayscale in.

#

this results in a much clearer mask, and often allows you to halve its size without much quality loss

#

setting the texture into the effects group makes sure that when the game's quality settings are lowered, the textures for the effects get reduced/scaled properly.

#

sometimes you want high end effects, and a lower res environment

tawny minnow
#

aha

delicate dove
#

atm if you lower the env quality, you are also lowering the effects because wrong group

tawny minnow
#

I couldn't find any section of the documentation where it explains this... did I miss something?

delicate dove
#

its something almost all mp sellers seem to miss, and its annoying af

#

dunno, been using it so long its natural to me

#

should be documentation about it though

#

TEXTUREGROUP Properties
Each TextureGroup entry defines the texture properties for a specific texture set as used in the game rendering. Grouping textures into common sets allows for better control over the texture memory pool use by various game texture resources.

tawny minnow
#

Decals don't seem to fall under any group :S

delicate dove
#

it could be environmental, part of an effect

#

so yea its an oddball

#

anyways, it annoys me extremely that this isnt something forced (the alpha thing is, but always ignored)

#

but proper texture grouping should also be mandatory

tawny minnow
#

ok since I am using a lot of BW textures I believe users would benefit from this but when I switch to Alpha...

#

which is unusable

delicate dove
#

texture cant have an alpha when you set it to alpha

tawny minnow
#

aaaahhh that's why

delicate dove
#

only can have a red channel or grayscale

#

(or well, just a gray image saved in rgb)

tawny minnow
#

Yeah tried using a gray image in rgb and also playing around with "mip gen settings" but the artefacts and pixelation that appear on the borders of a decal are annoying af. The current solution works like a charm but I'm still looking for a solution using a simple grayscale texture to reduce the cost but I haven't had any luck yet.

delicate dove
#

if you use that rgb image without alpha, and then set it to alpha in ue4, it should result in a clear image.

#

been using that for my lightning since forever

tawny minnow
#

I will try that

rugged lantern
#

how do I go about updating a marketplace thing that was added to the project?

tawny minnow
#

update it in the launcher

#

navigate to the launcher vault location and check if the file structure is the same as the one you imported into your project

obsidian elk
#

hey all - bit of a longshot but has anyone played around with this plugin:

tawny minnow
#

@rugged lantern just to be on the safe side that importing it into your project again will not mess up your work.

#

if you didn't edit the asset pack itself then you can update it and re-import it as is into your project.

#

oh and read any update notes if available. That's all I have. πŸ˜‰

#

@obsidian elk I personally haven't

obsidian elk
#

ah k

#

its a real nightmare

flat schooner
#

What's the name of this stats?

#

I switch it on in console and I can't find command to switch it of

#

...I am not very smart

last mango
#

Which one?

#

All of them?

flat schooner
#

yea thats one command

last mango
#

stat unit

flat schooner
#

thank you

#

πŸ˜„

last mango
#

πŸ‘ Please try an more relevant channel next time though

#

This isnt an Marketplace question

flat schooner
#

o shiet

#

I thought it was longe

#

sorry

last mango
#

No trouble just be more aware next time.

flat schooner
#

awarness will be my second name from now on, I promise

last mango
flat schooner
#

LOL, good one

last mango
#

Pretty sure they hold it till your revenue totals over 100

#

You can email them if you like.

#

They will answer all your questions.

#

@idle arch Might be able to help you even

echo umbra
#

anyone knows which assets would be suitable to make some mid-poly houses for a town like this.

lunar fractal
#

From what I recalling reading on the Epic website is that they keep the money till the rev is over 100 or pay once a year if it is still under @ebon leaf

young nimbus
#

@echo umbra those really aren't mid poly

#

they're as low as they can get imo

#

they're cubes with roofs on them and then windows splatted on

valid bridge
#

Yeah but he wants them mid poly

#

Town is just layout

stoic ingot
#

What is "mid poly"

wooden falcon
#

about halfway up a poly πŸ˜ƒ

valid bridge
#

high poly
lim Shape(npolys=x)
x -> infinity

low poly
lim Shape(npolys=x)
x -> 0

prime willow
#

@wooden falcon πŸ˜†

tawny minnow
#

@stoic ingot mid-poly is when you keep.a low poly count but you don't use normals extensively to show details instead you use geometry. For insurance in VR normals can't show a groove in a wall convincingly like in a traditional 3d game. Enter mid-poly where you show the groove with geometry instead of a normals.

#

You use geometry to show essential details of a model. You keep the details and the poly count low but not as low as a traditional low-poly mesh. Hence mid-poly.

stoic ingot
#

Thanks good explination

ebon leaf
#

honestly just make the mid poly assets yourself

#

i guess you have no choice actually

#

i dont think there are any marketplace listings that are mid poly like that

#

at least none that are marketed in that way

tawny minnow
#

Yeah mid-poly assets are non existent on the marketplace mainly because not a lot of people know what they are and how to create then properly.

Alien Isolation is an excellent example of how to use mid-poly assets properly.

ebon leaf
#

true

echo umbra
#

well then I would settle for high poly. Can some point me in the correct direction and i need them to make a modern city/suburb.

leaden root
#

Material quality makes a much bigger difference than poly count these days IMO

real dust
#

^

#

See @fast eagle's work for reference

#

πŸ‘€

fast eagle
#

πŸ‘€

valid bridge
#

go to unity if you want mid poly πŸ˜›

#

huge store but high quality variety

ebon leaf
north stirrup
#

lol

ebon leaf
#

people are so dumb -.-

fleet garnet
#

🀦

idle arch
#

Oh fun

#

Hit the flag, I'll take care of it

ebon leaf
#

You know... I totally forgot about the flagging option lol

idle arch
#

πŸ˜ƒ

ebon leaf
#

done.

idle arch
#

Gone

ebon leaf
#

Easy πŸ˜ƒ I'd already emailed marketplace support but hey πŸ˜›

#

disappears into the shadows once again

wooden falcon
#

crickets

ebon leaf
#

tumbleweed

valid bridge
#

So do you guys often accept royalty work? I saw in the posted jobs there were some paid, some royalty

#

Between the royalty there was like one, repackaging 5000 assets for the UE market, which seems like worthwhile royalty work, but some are full games for royalties which seems less popular

#

And would you think there's a labor surplus or shortage in the dev market here

delicate dove
#

have mouths to feed so generally royalty work wont work for me.
if its a marketplace thing thats easy to finish and complete thats something totes different than a game that will possibly fail, if ever completed at all.

#

additionally, if all you can offer is royalty imho its better to get people to make small contributions instead of trying to bind them to your project indefinitely.
and, its (imho) good practice for people just starting out and need a way to expand upon their (teamworking) skills

rustic belfry
#

Another thing you could try is get help from someone in exchange for a free version of your product once its ready (say you are good at programming but lack art skills - see if an artist is willing to help and get your product for free once its released). I've never tried it, but it might work better than royalty as this is very undefined.

delicate dove
#

done that once or twice, though I'd generally add some financial incentive to that as well.
<_< which I kinda need to do soon for my cavepack since its textures are rather old, and I need someone to generate some LOD's for me.

rustic belfry
#

Yup - I would also be open to that - in my case do some BP work for a nice asset pack I was interested in for example. Look for MP creators and ask them if it works for them πŸ˜ƒ

sullen lion
#

@idle arch Automation Machine πŸ…±roke

idle arch
#

I didn't do it

thin barn
#

So I have a small problem. I created 7(!) LODs for my marketplace asset from 50k high poly to mid poly (yay) to 750 tris low poly.
My idea was that buyers would pick the LOD(s) they want to use in their game.
Unfortunately my asset got rejected, because it's in the rules that all assets must have LODs set up correctly.
Now I'm wondering what I should do. I could just set up a Model with 7 LODs enabled, just for the sake of complying to marketplace rules.
It doesn't make any sense from a performance / programmers perspective though, because hardly any game would benefit from that instead of a custom range of 1 to 5 of the LODs used.

How do you guys set up the LODs for your asset packs? Are there specific rules that have to be followed?
Do you set them up to be distance based, or screen space percentage based?

lone mountain
#

All MP assets should come without overlapping UVs

#

One simple build of levels would clearly show this...

rain fossil
#

Hey, how do y'all handle input (key presses) in Marketplace items? It seems strange to force project settings to be something.

#

I'm not making like a third person controller or anything. I just need a few key presses in my example level. The actual asset needs no key presses.

real dust
#

@idle arch

#

It happened agaaaaain

#

It did apply the changes, though

delicate dove
#

(and am I the only one who is like, please dont animate swords clipping into the floor?)

viral zinc
#

what is the Epic marketplace refunds email ?

delicate dove
#

yuz

viral zinc
#

ty

delicate dove
modern perch
#

whut

modern perch
#

also I am very wary of '1000 motion captured anims'

#

hahahaha

#

I am going to assume that this content has been lifted from somewhere and just plain bulk imported

delicate dove
#

has lots of great stuff, but they should have hold an actual pipe with weight when doing em

oak thistle
#

That's genuinely amazing. So they basically grabbed any random animation and just thought "This will totally make sense while holding a sword."

wooden falcon
#

that's a close shave

vapid tundra
#

is that the new "a arrow in my knee"?

#

a sword in my head

#

kebab yourself comes to my mind as well

pliant forum
#

smh, i watched the whole thing, super excited about Archer Animations only to be dissapointed by the fact there is like 2-5~ archery animations and they start like 30 seconds before the clip ends..

#

Includes combat animations for both Sword and Bow, which includes animations for Locomotion/Blocking/Attacking/Dodging/Getting Hit.

vapid tundra
#

I mean you should mod. mocaps anyway to fit your needs but still

modern perch
#

modding in this case would be 'replacing', surely

delicate dove
#

if you can even use just a few animations it might still be worth it vs having to pay an animator.
but that also depends on goals/wants hehe

wooden falcon
#

I wonder why Epic has never done paid packs on their own MP

modern perch
#

they did

vapid tundra
#

yeah those anims were clearly captured w/o props. so replacing them might be only option you have.

modern perch
#

they did two weapon packs

#

they were not great

delicate dove
#

what I am wondering about is why not more dev's sell the assets from their game after a release window of the game itself.

#

especially smaller indies might actually profit from selling the content

#

hehe, and depending on their game, make even more money than the game :p

vapid tundra
#

why would you sell off your IP?

#

esp. chars etc

wooden falcon
#

they did a paid weapons pack?

#

when was this?

delicate dove
#

@vapid tundra it depends on the game and the asset, but I am planning to sell anything I can from my game as assets after a certain period has passed. I doubt the game will sell well, but the assets might

wooden falcon
#

wow, Unreal 1 is 20...I feel so old now

delicate dove
#

and 4.20 is on its way :p

wooden falcon
#

lol

idle arch
#

Gah

#

Okay, thanks for letting me knwo Goose

#

also *know

wooden falcon
#

and when they release it, we'll all go "Were they high?!"

#

and we'll look at the version number and go, "Oh, right..."

idle arch
#

What were you trying to do

delicate dove
#

@real dust

real dust
#

Tsk, Luos, how dare you tag people

#

Anyway

delicate dove
#

dont make me (at)everyone

real dust
#

I was editing a post I made ages ago

#

Go for it Luos

#

DEW IT

#

I was editing a poost, that took a little bit, and then when I clicked "save" or whatever the button is I got that

#

But the changes were saved

#

(Went to the post in another tab, the changes were there)

vapid tundra
#

4.20 (codename ice-o-lator)

#

sounds like a potent release

wooden falcon
#

what sort of cool new stuff are we getting with 4.20?

#

Improved smoke particles maybe?

vapid tundra
#

Area Lights and volume texture support are two neat additions

real dust
#

Why does it sound potent?

#

Ah

#

Both kinda niche though

vapid tundra
#

potent = ice o lator ref

real dust
#

Nothing actually interesting like.... Landscape overhauls? Or.... SVOGI?

vapid tundra
#

πŸ˜„

real dust
#

😦

modern perch
#

area lights and volume textures sound fun πŸ˜„

#

also new material layers, I believe?

nova scaffold
#

@delicate dove typically you can’t do that if you are working with publisher. Even re-using for your own other game.

delicate dove
#

yea, its diff if you have a publisher ofcourse

nova scaffold
#

Some people did sell assets from unpublished games

delicate dove
#

Abatron does it

thin barn
#

Personally I find it quite weird that making and selling assets is way more profitable for me than making full indie games.
Well I guess it's because tons of people want to make indie games right now, but not that many want to make asset packs. ^^

rain fossil
#

How do you all do input in Marketplace items? I need to have the buyer setup the input in Project Settings? Is there a way to do it without using Project Settings?

quaint cedar
#

@rain fossil Well usually you have two types of projects iirc.
Either one that integrates into existing projects, or one that is a base to build up on.

#

When it's to build up on, then you want to simply define them yourself in the project settings.

#

For integration I'm not 100% sure. Setting them up in the Project Settings doesn't do much more than saving them to the Input Config

wooden falcon
#

like, in a good way Luos?

quaint cedar
#

However even if you provide the config, you can't just override theirs

#

So you might just need to write a little pdf tutorial

#

That's what most people do I think, Tutorials

#

Well Documentation anyway

delicate dove
#

@wooden falcon for once, yes

rain fossil
#

@quaint cedar It's just a simple example level that shows off a feature on a button press. I might just make them all buttons on the screen then. I don't want anyone to have to set anything up.

#

Thanks btw!

delicate dove
#

would do great in a top down game imho

quaint cedar
#

Well it really depends on what you create there

#

Direct Button References are usually bad

#

Cause you can't rebind them

#

Neither can you easily assign multiple keys to one event

rain fossil
#

Button presses have pretty much nothing to do with my Asset. It's just showing how they would use it in a game.

quaint cedar
#

Well then just directly ref the button

#

Key*

rain fossil
#

Is there a name for that? Google isn't showing anything like "Direct button references"

quaint cedar
#

Well no, in BPs you just search for the Key In the Graph

#

So Rightclick -> Search for 'A' and then check the list

rain fossil
#

Ah, no way to do it in code?

quaint cedar
#

Everything that exists in BPs should also work in C++

#

If you have access to an InputComponent

nova scaffold
#

might work in a bit different way - aka events for example, but yeah

quaint cedar
#

Then you could do: InputComponent->BindKey(EKeys::A, IE_Released, this, &Contoller::AReleased);

#

(Copied from AnswerHUB)

#

@rain fossil

wooden falcon
#

take that garbage pack, and make a VR game where you're the garbage man

nova scaffold
#

the man made of garbage?

#

πŸ˜„

wooden falcon
#

sell a physical addon that sprays garbage water in your face on occasion if the wind blows wrong...instant gold!

#

even better! a man mage of garbage, and his enemies are trash collectors

#

made*

nova scaffold
#

Garbage Mage πŸ˜„

wooden falcon
#

lol

#

I swear, that's probably where a good portion of indie game ideas come from

nova scaffold
#

that and shower

delicate dove
#

"we have the technology"

rain fossil
#

@quaint cedar Ah yes, bind key! That looks like what I needed. Thanks a ton!

wooden falcon
#

with the number of tool packs on the MP, I wonder what these guys think game devs need so many tools for? πŸ˜ƒ

#

are there a surge of handy man games?

delicate dove
#

lol why do you think @wooden falcon
so you can make Garbage mage 2, toolmancers chronicles

harsh coral
#

well that would explain why i start getting more and more suggestions like these on steam

wooden falcon
#

Garbage Mage 2: Toolmancers Chronicles Episode 6, Rise of the Fallen

#

the only music in the game is that chumbawamba song

modern perch
#

did you literally just post a link to pirate content in the marketplace channel?

viral zinc
#

LOL

pliant forum
#

I think that's exactly what he did

viral zinc
#

At the first though was the content him made

#

until notice was different channels

rugged lantern
#

πŸ€”

lean venture
#

Why doesn't anyone <@&213101288538374145> asap?

frail flare
#

on it

tender flame
lean venture
#

lmao, the guy posted in multiple channels? wtf

#

I'm tempted to think you can make money out of Google Drive now

idle arch
#

What did I miss?

modern perch
#

muppetry

idle arch
#

Ohh my fav

wooden falcon
#

lol, there's a food truck in my town called Reckless Chicken...that seems like a bad place to eat

tender flame
wooden falcon
#

oh c'mon, it was one off topic comment πŸ˜ƒ if not for that and pirates trying to sell their warez, this channel would be dead

#

seems pretty cool

delicate dove
#

yea, more kitbash stuff please, especially armor :p

summer glen
#

Greetings, I've recently started posting on the marketplace and I've encountered quite a dilemma regarding backwards compatibility. I have 3 products on atm uploaded with 4.19 (meshes and textures), however someone inquired if I can make it available for 4.16. While searching around I found out it's a pretty tedious process of having to resubmit the package using that version. Do you guys bother with this? Should I upload my stuff from older versions from now on?

modern perch
#

that's up to you really, and whether you think it makes business sense to make your content available for a version of the engine that's (shortly) 4 versions out of date

wooden falcon
#

it can be nice for people to be able to download the pack for older versions, since some people don't update after a certain version

summer glen
#

well technically most games take about 1-3 years to complete 4.16 came out 2 years ago I think, I really don't know, it just feels like I'm getting stuck in administrative work rather than keep on creating stuff.

wooden falcon
#

but it can suck for you...either you just maintain the old version, or you have to maintain different branches with new features

delicate dove
#

which is why I'll probably stay on 4.16 till niagara really becomes the thing.

wooden falcon
#

and some packs (plugins) don't even have that option

#

my bone pack is still 4.9 :/

summer glen
#

I mean I really find it odd that meshes and textures which are rather simple concepts don't have backwards compatibility

wooden falcon
#

which sucks, cause if you loaded LODs back then, it created a new material id for each LOD

summer glen
#

I understand for stuff like blueprints and whatnot

modern perch
#

well, the implementations behind them in code can change

#

so you cannot rely on any asset type being backwards compatible really

summer glen
#

true

#

I guess my best bet is to go back to 4.18 and keep uploading it through that and that's that.

#

thanks for the infos

wooden falcon
#

yah, that's your best bet

#

it can be tedious to migrate, but once your done, not so bad

#

each version, just download the new version and make sure it can migrate ok, then go check the box on the MP dashboard πŸ˜ƒ

#

which are your packs, btw?

summer glen
#

yeah so that's what I was trying to figure out, I guess I'll go back even further a tad to 4.16 , so my course of action would to migrate em to 4.16, build everything on 4.16 while also having the latest version to see if it works properly and then I can check every version inbetween right?

wooden falcon
#

cool

summer glen
#

thanks

wooden falcon
#

I like the idea of each pack being complementary of each other, until you have a whole city πŸ˜ƒ

#

I've thought of doing something like that, but lack the talent

summer glen
#

no such thing as talent, just hard work xD

#

at least that's how I lie myself everyday

wooden falcon
#

hehe

summer glen
#

so regarding by question above I can tick any version in between if it works with 4.16 for example and 4.19?

wooden falcon
#

might want to download them just to be sure, but I'd say yes...especially for a mesh pack

summer glen
#

thanks mate

wooden falcon
#

np

harsh coral
#

In such cases, I would be fine with being offered the assets from the author so I can import them to an older version myself

summer glen
#

I was thinking about that myself πŸ€”

wooden falcon
#

can be a pain to recreate materials, though

summer glen
#

ugh, feels like that 30% cut isn't justified xD

wooden falcon
#

that's a common feeling

lean venture
#

I dare you to find someone who feels the 30% is justified.

summer glen
#

turbosquid has 60%, you can get more if you promise exclusivity to their website xD, now that is a full fledged scam

delicate dove
#

just like there are sales, you know how awesome we'd think epic is if they lower that 30% during sales for us.

lean venture
#

I think it should be 10%, given what the MP is at the moment.

summer glen
#

Agreed, especially since they don't even offer the possibility of uploading your stuff onto their servers and it requires a 3rd party hosting link...

#

not to mention youtube integration, sketchfab etc...

harsh coral
#

yeah turbosquid has a high % but they offer you some services

#

and you get various reports of how the users use the site

#

top searches, most requested formats etc

#

24/7 online chat support is also great.. if you are a buyer

wooden falcon
#

that's still something that amazes me that UE4 MP is missing...is any sort of stats

wooden falcon
#

does anyone even submit their stuff to be featured anymore?

thin barn
#

How do you do that? πŸ˜„

delicate dove
#

havent seen emails about it for a while

lean venture
#

I just got one, about 2h earlier

#

And I do, I always submit it, even though I still don't know how it works

wooden falcon
#

I never got a boost in sales when I did it, so I'm not sure I should bother

#

doesn't hurt to do it, so probably should

lean venture
#

Last I heard, it was some stupidly complex mechanism, sort of:
Every 30 mins, we select new products to be features out of a pool of 300 or something. Submit your product to have a chance to enter that pool if you submit it fast enough. Then, you have no idea when, how, why and if you can be featured twice in different 30 mins periods.

wooden falcon
#

I just live from big annual sale to big annual sale now

#

it's random per user

lean venture
#

Ah yea, that too.

#

It's so freakin' random it can't even be called a mechanism.

wooden falcon
#

so one user gets a set of packs displayed to them, and it's the same ones during that 30 minute window...but another user gets a different set

lean venture
#

And during the next 30 mins window?

wooden falcon
#

a different set

#

so yah, without "page" views, we'll never know if we're getting more eyes on our packs

lean venture
#

And during the 23h30m, totally 57 windows in which the user COULD check the MP based on their time zone...?

#

I have no clue if my product gets featured in some American's sleep or in some Russian's breakfast interval, both of which being totally useless.

wooden falcon
#

yup

#

probably better in unreal-chat

#

or lounge

strange sandal
#

gotcha! I post it there then πŸ˜ƒ

pastel slate
#

Hey does anyone know what the policy is for SpeedTree and the UE4 marketplace?

wooden falcon
#

I don't think they allow you to sell on the MP

robust vector
#

Featuring has been totally useless since they made it so everyone gets a slot. It spreads it out to the point it succumbs to the problem it was supposed to help with. But hey, its the laziest way to implement it, so its no surprise Epic went that route.

pastel slate
#

Oh ok, I swear I’ve seen some but SpeedTree’s EULA isn’t very specific, I honestly have no idea

thin barn
#

I'd also be very interested in selling foliage generated with SpeedTree (and photogrammetry) on the UE4 marketplace.
Unfortunately their EULA forbids it... but mentions that you can maybe get a different license by emailing them to sell stuff on MP. Did anyone try that yet? πŸ˜„

delicate dove
#

I asked them in person once, big multiple nope hehe

thin barn
#

Aww that's too bad. 😦 I wonder if there is any decent alternative tree generating software? I only know TreeIt... which is... okay for the price of free. heh
I mean the awesome tree assets that are already on the marketplace had to be made with something and I don't think they were all modeled by hand. πŸ˜…

pastel slate
#

Exactly I don’t understand

#

There is a 4.99 pack out for a month now that for sure is from SpeedTree, the assets are even the same as what’s provided in the samples

#

Sample tree and marketplace tree, like come on lol

north stirrup
#

You've reported it?

pastel slate
#

No not personally

#

It’s been up for a while and it’s been in the on sale section for a while lol

north stirrup
#

You might want to do it then

pastel slate
#

Uh I guess

robust vector
#

I don't think its anyone's job but Epic's to check for and handle stuff like that.

pastel slate
#

Yeah I feel the same

thin barn
#

Maybe they got a SpeedTree for Cinema license or something like that to be able to export .FBX trees and then sell them.
I believe that's not forbidden by the EULA. Seems a bit weird to buy such an expensive license just to sell sample assets though. πŸ™„

thin barn
#

My first asset pack just got approved for the Marketplace. πŸ˜ƒ
What happens when I click publish? Does the asset go live immediately? Or does the process still take some time?
Is there anything I could do to increase my chances to appear in the FEATURED section?

pastel slate
#

Whatcha got for us

wooden falcon
#

it goes live immediately

#

and if you take too long, it will fall off the New tab earlier, cause it gets posted at the date of approval, not publishing

#

unless they finally fixed that

thin barn
#

Ohh that's good to know, I'll make the pack live now then instead of tomorrow. ^^
I'll share a link here when I'm done. πŸ˜ƒ

thin barn
#

This is my first asset pack on the Marketplace: https://www.unrealengine.com/marketplace/animal-skin-models-pack-fox-sheep-goat-rabbit
5 animal skin models created via photogrammetry. Feedback on the asset and store page presentation would be very welcome, because I plan to make a few more packs in the future. ^^
For now I'm going to bed though, so I'll respond tomorrow. πŸ˜‰

rain fossil
#

Anyone have any tips on why I can't see my plugin scripts from within the editor?

#

Add Component

#

I'm making a plugin.

lean venture
#

@idle arch Once gain, not strictly related to the MP, but: it's the 3rd time in the past month and a half or so that I wake up with this when going to the forums:

This appears to be a new device, browser or location. A security code has been sent to your email address at XXX.```
I haven't cleared anything in my browser in ages (months) and the damn e-mail took around 5 mins to be sent.
last mango
#

Wow how the hell does that pass as quality content

#

The MP is so bad.

blazing harbor
#

@delicate dove ...oh god indeed. its only vol 1 too. there's more on the way. I wouldn't have known wtf that was just looking at it. are they at least... uh.. "animated"

last mango
#

Looks like just an Static Material lol

summer glen
hollow falcon
#

I would buy those Lava Lamps to go in my game, because it would fit my art style which is also shit :p

wooden falcon
#

a comment on that pack page "Any Epic staff can explain what kind of filters you apply to accept or not a product in the UE market?? because once I tried to upload a blueprint a lot more useful than this ugly lamps for a lower price and it was rejected. Good luck if you think you gonna have any profit from this xD"

#

while I agree with the comment, I don't think they should be posting comments like that on the dude's page

#

I doubt they even bought it (considering it's $25 for lava lamps)

hollow falcon
#

its a fair statement yeah. I have a friend who made some quality low poly spaceships for mobile and it got rejected. There was nothing wrong with it though.

wooden falcon
#

there should probably be a separate comment section for verified owners

summer glen
#

but packages can be refused for many reasons not just looks or usage

hollow falcon
#

well this guy has been modelling stuff for 25 years, made them all PBR supported and specifically wanted to make this pack for the marketplace