#fab
1 messages · Page 34 of 1
that's why i initially figured might aswell grab it ya never know
if you may be in that ballpark someday lols
well for the fab freebies
Even so, you can buy stuff now since you are under the threshold and still be able to use it later when you earn more. But if you are already earning over the threshold you must buy professional license
Nice, g2k thanks mate
Anyone else having lousy sales this month compared to previous months ?
It’s fairly normal to have a bit of a sales hangover after a large sale (end of april) which was 2 weeks ago. Depending on your product(s), it can take a few weeks for things to ramp up. Some people with high demand assets can be largely unaffected. It really depends.
Indeed, I guess it's to be expected. I did have a pretty good performance in the last month's sale period at least, so that evens it out.
In addition to this, when thinking on sales, also consider standard development cycles, for many projects early June for example is a blackout period for demo purposes leading into the summer, and I'd say the next big blackout period would be around Sept/Oct and then Dec, followed up by Feb/March afterwards. I'd typically say to structure sales projections around quarterly blackout periods and plan accordingly~
I don't think I've ever heard of a blackout period?
For me May (W19) was very normal, in general recording to my historic data, it is mostly not one of the best sellings month like november Black Friday etc
||Normal means compared to (for me) a weaker '24 (specially while the switch to FAB) , a good (?) '23 which seemed to be the best year for Unreal Marketplace and a very weak '22 (I count this as a seller-starter year for me)||
Hey will they bring fab to epic launcher or not
Think the plan was it to be fully integrated into editor I may be wrong though
I think its already integrated with the editor i saw some ppl do that
The roadmap says they are planning on doing somekind of "desktop" FAB, though I am not certain if that means a standalone dedicated app or an integration on the Epic Games Launcher
It's partially integrated into the content browser
Think it's still a wip as it has some bugs the odd time
Idk im used to buy assets in the launcher instead of the web now i only use web
Same
Its weird but i also hope they do a mobile app for fab
I hope this is the proper channel to ask for help.
I was extremely busy and never had enough time and will power to take a look at the requested changes on the Marketplace/FAB.
I need help with re-establishing the seller's account because someone reached out to me via email to ask for 5.5 version of my plugin.
Can someone help or direct me what should I do?
Many thanks in advance! ❤️
Not sure. Asking the support team via the new support website might help you 🙂 And yes, this is the right channel
Hey guys, I'm just wondering why this is still 0 despite having sales. Do the number update at the end of the month or it takes sometimes to update the number?
I wouldn't go off that number. The sales tab is much more informative. If you aren't getting paid a month after the end of the sales month (as in any sales April should be paid out at the very end of May or first two days of June) then you should worry about the payout tab, because either that number will increase due to not making enough from the month or you should get paid
As far as I know, that number still might change anyway because someone might ask for a refund.
The balance here shows up at the end of a month, if you cross the threshold of $100, they pay you out, and the current balance returns to 0. Don't rely on this to see your expected earnings, use the sales tab.
I'm contemplating turning some features from my previous games into a standalone product on Fab. (Morph Target Cloning, Custom menu/UI system, etc.) Anyone on here able to tell me if it's worth the effort? I imagine art assets do much better than BP/programming ones in terms of sales. It's much harder to convey value of what a plugin/set of scripts do and I'm just curious on those that have taveled this path can tell me their experiences.
On the current market, anything non-art related will for the most part do better just because the art sections are flooded with cheap AI generated content
I downloaded some asset! but I see nothing in vault and I see nothing in my project!
It really depends. You can have good code projects sell well. It really depends how much money you consider "worth it"
are there any decent top-down (or 3rd person) mobile touch screen assets on Fab to allow camera pan and rotation/tilt through swipes/gestures, in addition to tap and move functionality for player ?
Testing UE 5.6 preview on Linux, both Fab and Bridge are unable to connect to Epic's servers. The problem is that the API "getaddressinfo" is not being found by the "dlsym" function, so it's unable to lookup the hostname of the server.
I'll file a bug report for this but would like to know if anyone can reproduce it on Linux and also on another platform.
Isnt that pretty normal? I seem to remember bridge always needing a few days or a week for it to be operational on the latest build version of Unreal, let alone a preview build. The plugin needs to be recompiled and updated.
Also I doubt it would be of any use since no assets can yet be marked as UE5.6 compatible
Yeah it is a preview, not intended for any real usage
To me it seems already more stable than UE5.5 "product ready" version 🤣
Havent had any issues with 5.5 personally, but thats good then!
That seems like a bug, the inability to find that function probably means UE 5.6 was compiled against a different version of a system library [my guess glibc]... I know with AMS, I actually had to create a docker to build my one of my libraries against the oldest glibc I could -- because some Linux distributions are using an older version than what my build server uses and that would cause a failure during runtime because what people were running were older than what I built against.
Nah no system is perfect 😭 being on both endsof having to use frameworks to check and score things and making them ; humans be humans and are lazy sometimes
Reality is if they wanted to they could automate it all with ai now lol
But idk about the morality of that
Imagine the guy proposing that as a project at work
“ so we reduce errors and speed it up by having an initial ai check everything and this is then given to the reviewers to do a final check - and it lets us fire half of them”
U have a point...🥺
Nordic Medieval Tavern: 2UVMC-EP8Z5-HJH7J-N7Q47
Apocalyptic Hospital (Unity): 2RKVV-5HA45-PUHBL-P9SWZ
I got the Tavern only, thank you
does anyone know if there is a legal issue with allowing players to build levels in my game with megascans and similar assets that are under the standard license ? I'm not sure if this is considered redistribution, but basically the players would just be able to move the assets around and create new levels, for free, they won't make money from this. All levels in my game are with assets that are under the standard license, either purchased or downloaded for free
I'm pretty sure you are fine as long as it's a packaged project (there is no easy way for the user to extract the assets)
thanks, that's what I was thinking too
Unreal has its own local toolchain and its bundled version of libc++ and libc++abi, which are supposed to be used. The info I found online suggests this may be an issue with how they compiled CEF (Chromium Embedded Framework), which is the internal web browser.
Can anyone buy something on Fab right now?
I can't make purchases on my personal or business account.
Is it a general problem that everyone encounters now, or is it just me? I can't buy for 3 days. I can't wait more. Can anyone help me? I wrote to the Support, they just said wait a few days
This is the error I get. I tried another card, not working. I can't buy with my personal account as well. Idk wtf happened but I can't make it to my deadline if I wait more! Please help me!
I hate FAB, I miss the old marketplace so much
Could you buy it? It's the same for me. It happens to me for the all assets
Have you contacted Fab support?
Yes, they say wait a few days and try again, but as I can see people still face this problem for months! Waiting doesn't fix apperently
Ok, I would contact them again and ask them to look at what was the problem with the transaction
For example, it's possible that your bank is denying it for some reason
But only Fab themselves can look into it on that level of detail
Not even they can't see the details
Wtf that makes no sense lol
Ask them who can help you with this then, because if Fab can't figure out their own payment problems, who else can...
I suppose you could try contacting your bank or credit card company and asking if they've been denying any transactions for you recently
idk, I saw some solutions. Some people solved it trying +10 times, some solved by purchasing something through the launcher first, then they say the browser started to work. I'll try all of the solutions I saw
Yeah maybe if you're trying in the browser, try using incognito mode or clear all cookies etc.
Oh yeah and turn off any ad blocking plugins or such, they could interfere with things
The bank is fine for everyone. I used the same card for Unity asset store, works there.
tried on a whole new browser xD
Well it doesn't matter, I've used my card online and they just randomly decided to block one particular store because it was suspicious for some reason. If nothing else helps it might be worth checking.
I'm gonna try a 3rd card because it worked for someone to try a 3rd card 😄
I tried two of my cards when I had that problem with a store and my bank froze them both lol
Thankfully they were pretty quick about issuing me new ones
I guess it is not enough to fight with the bugs of our own projects. We have to fight with FAB's bugs as well!
PLEASE HELP!
A lot of people have the same problem: We can't buy assets from FAB! Here is the "FIXED AND CLOSED" bug report on the forum:
https://forums.unrealengine.com/t/unable-to-purchase-on-fab/2124799/28
What I have tried so far:
- 5 different cards, 3 different banks. All work on other platforms; none of them work on FAB.
- Tried to buy something through Epic Launcher and FAB Plugin in the engine, didn't work.
- Tried to buy assets one by one to see if any of them caused the problem. Didn't work. I can't buy any of them, even one by one.
- Spammed the process (+5 times), not work. Someone could buy with +10 tries.
- Tried to buy with my personal account as well, didn't work.
- Created a new business account with a new business email, didn't work.
I don't know what I'm gonna do. If I can't buy anything from FAB, I can't make the project that I signed up for. I can't meet my deadlines if this problem continues for a few more days! I saw it continues for months for other people! SO, LET'S FIX THIS PROBLEM? Why on earth, you closed the old marketplace like that? 😭 WHY? 😭
The only thing Fab Support says is, "Wait a few days". I saw people waiting for a few months, but it doesn't fix it! I don't want to make my game on Unity! The same assets are on Unity Asset Store, and I can buy them from there! Please, let's fix this.
I have the same problem right now, I’ve tried with 2 cards from the same bank. asked for authorization didn’t work, then I tried with a debit card from another bank, didn’t work, tried with Paypal, didn’t work. Tried with the first card in Udemy and it worked there. I have also tried multiple different assets and none can check out, i...
@calm yoke Who can I reach for this issue?
I created a new business email and a new Epic account with it. Then created a new bank card. I bought a random asset: https://www.fab.com/listings/7a115c57-73bd-4108-a34c-bb5ec4ac9782
I could buy it! Then I tried to buy the assets that I wanted, but I couldn't buy them. Then I tried to buy that same random asset from my main account, but I couldn't buy it on my main account. I could buy it on the new one. I don't know what happens but it is so weird
Have you tried calling your bank to see if they can check what happened with the transaction?
So there's still blatant(?) copyright infringement on Fab, this is literally on the front page under recent releases: https://www.fab.com/listings/6ec42e46-bd85-4e55-b4c9-df422d13a4a9
Over 100 Different Variations with Evolution forms from basic to Master level. Change-able flag color to create more variations.Comes with 4 Types of Creatures. INSECTS TYPE- WATER TYPE- ARMOR BEASTS- PLANT MONSTERS. Each Type have over 20 creature variations.LowPoly and PBR GAME READY for Unity and Unreal and any Web3!Each Creature o...
Like... Those are just straight-up slightly-altered Pokemon for pete's sake
undoubtedly pokemon-inspired but they might hold up
they're all somewhat different from what i can tell
Tbh those look like they took a pokemon and kitbashed it just a little with something else
I mean it's still flying way too close to the sun
I don't think it's something for us to worry about, report it and move on :)
I don't think you can report copyright infringements directly without being the copyright owner
You can probably report it for violating the rules since uploading copyright infringing stuff is against that
Yeah why not just report it using the first option
I guess I might as well, if it doesn't go through it can't be helped
I think they totally gave up on enforcing copyright with Fab. You can see copyrighted stuff being posted daily, I don't think they care anymore.
There is no transaction request on the bank side
https://www.change.org/unrealmarketplace
LOL, people started a campaign to bring back the old marketplace. Please support!
This will never happen. Even if it had one million signs.
It's pretty close to feature parity now, with improvements in some areas
Reviews/Q&A are the big ones
Probably should've baked a little longer but at this point no point going back
good luck to anybody trying to get some visibility on their new releases — this is simply unusable and is undoubtedly chasing away customers. The new releases page has turned into a showcase for Linder Germain and ScansLibrary -- and not a single one of those assets is marked as AI generated.
We need to all send formal complaints to epic games
I already sent one
Came here to same the same shit
Every day i browse new building models category & now the marketplace is just Linder Germain
I sound like a broken drum but there should be a deposit/sales minimum per asset to incentivize efficient use of listings
Honeslty your right
Even if its $1
He posted over 20k models in one day
Did they create a ai bot to acheive this?
even typing that many prompts with ai models would be extremely time consuming, they prolly found a way to automate the entire process lol!
looking at linder germain, it looks 100% automated including the ideation
Yeah 20k ai models prompt by prompt is still alot of work. The entire thing gotta be automated 100%
between the automated generation, upload, and Fab approval -- there must not have been a single human involved in the process
fr lmfao
I'd be utterly outraged if I was an asset creator
i only search for unreal assets so i'd never encountered this. the process for unreal assets does have a human in the loop so shouldn't be as gameable... maybe
yeah this is only specifically for the fab section, luckily unreal engine content has its own filter
But yea if they dont do anything about it, GG's
People will have to just put the content directly as a asset pack for unreal
Aint no competing with a bot that can spam drop 5k+ models at once
@leaden vector I have sent you a friend req.
Previously, we shared that price changes prior to a sale would not disqualify products from the sale. Due to some technical complications, that is no longer the case – a product’s price must stay the same for the 30 days prior to the start of a sale.
Heh... So in other words, they didn't find it high priority enough to implement the EU-mandated "Lowest price in 30 days" indicator, and are instead putting the responsibility on you
Not that it's a particularly big deal but the phrasing of it is just kinda funny
Do you guys frequently participate in Epic Sale Events? Any tips for why and when you should do that? Just some dumb questions 😄
Every time. Why? It’s great if you don’t hate money. Sales are when we generate by far the most revenue.
I’m gonna run this by some of the devs, its not a bad idea.
Yeah, gatekeep the fuck out of those people with entrance fees.
I almost thought it was the Unique Creatures Pack guy again. 🤣
About the guy that automated sending new assets, i made this post earlier today.
https://forums.unrealengine.com/t/please-add-an-initial-cost-to-publish-on-fab/2513862
The flood of automatically generated AI assets is getting out of control, and the quality goes down with it. Some “publishers” literally automate the creation and publishing on FAB. Here is an example of a publisher clearly abusing and not even adding the AI tag on half of his assets. This publisher released 30 000 assets since November ...
Made a new easy plugin for flying AI https://www.fab.com/listings/cbd12b34-11d3-4366-aea7-895cf9077069
.
Do you get more exposure if you participate in sale events?
Hi guys, can i use Material Layers for my project assets? I’m referring to the review process and the possibility of getting rejected.
It's a UE feature, why would you not be allowed?
Yes. Like for almost any digital store, a sale means more exposure and more people browsing (especially in the sales tab) and therefore more sales if you product is discounted.
Yes but not just exposure, people are 10x more likely to buy during a sale. There’s really no reason to NOT be part of a sale. Everything to gain.
❓ Is there a way to search across all my individual assets that I own from Fab? For example find treasure chests.
Looking at the UAssetBrowser plugin is the closest I see so far. It seems I'd need to download each asset pack manually in the Epic Launcher so that the plugin can search the vault directory. Any best practices on that use case anyone?
i tend to have one project that just has all the fab assets i'm likely to use
It depends on if the description says "Treasure Chest" in it somewhere -- if so AMS should show you it as I search most the fields. However, catagorizing and auto-matically tagging all sub-assets is one of my mid term goals of AMS. 😉
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What is AMS?
-
Optimally I can search for both file names (and eventually auto tagging, that's a luxury), but I was thinking mostly in terms of using the existing Unreal filters, e.g. animations or skeleton meshes or static meshes and browse through previews of those.
AMS = Asset Manager Studio, my free cross platform launcher/asset manager for Unreal. It d/l all the asset information from BOTH epic's private API's [which is also used to d/l the assets] and the public FAB api's so it actually has as much data as is can from the author. AMS can totally replace the Epic Launcher for unreall stuff... My next step is to actually run thru each sub-asset from an asset pack thru AI to detect what type, categorizing, tagging them is and then log this info on my server so that everyone with that asset would get even more details. 😉
You can get it at https://assetmanager.studio and it works on Windows and Linux [working on finishing Mac support].
Thanks, I just downloaded and tried this. It seems that right now the focus of the project is to be a quick launcher? As opposed to managing assets? What I was looking for is something that manages info on a per asset basis (not per asset pack). To help find that one animation, effect or mesh I am currently looking for in my jungle of asset packs.
@spiral jacinth Some feedback:
The only difference between the Assets and Vault tabs are what is available in my account vs what has been downloaded? It feels like it should be one tab then with a filter maybe. That filter is missing from the Epic launcher so would be a good enhancement.
With the current functionality I feel like there should be 3 tabs: Projects, Library and Engines.
In my pefect future there would then be a new Assets tab next to Library that deals with individual assets and their preview and making it easier to import them into a given project. But just identifying them would already go a long way.
To clarify, my use case is that I buy tons of discounted asset packs and will have to eventually sort through hundreds of them to find e.g. a treasure chest, a projectile VFX, a sword animation and so on.
Right now I don't see the main benefit of the app over the Epic Launcher. Is it mainly startup speed?
From this branding summary ("why should I use this") really when we drill into it the main difference to the epic launcher is the initial load speed?
If you're interested in working on per individual asset management functionality, I'd recommend looking at the UAssetManager plugin if you haven't yet (For access I can help you test it if you pm me). There seems to be an opportunity in that space right now because the plugin is currently not being actively developed anymore it seems as the last working version is for UE 5.4.
If I click 'my library' on Fab, it gives me a search box just for the assets I own
Unfortunately there doesn't seem to be a similar feature to limit searches to things you own for Quixel assets, though...
That is an interesting idea to merge the vault / asset tab, perhaps a filter that allows you to limit it to those that are d/l'd could be easily added.
My goal is to actually allow d/l from other sites and categorizing of assets not only from Fab but several other places I own assets from. [Humble Bundles are my nemesis 🤣 ]
It lets you search across assets packs, not individual assets like a static mesh or an animation.
I am planning on allowing searching and viewing of all sub-assets in an asset pack. 😉 I want to have a single source to find anything I might need. So that is where I'm going with it... 😄
In fact, one feature I plan on doing shortly after I have the backend infrastucture is you could d/l just that single asset piece [& its chain] w/o downloading the full asset pack. 😉
Yea, that'd be beautiful!
Just felt like pointing out that this tire mesh asset costs close to the same amount as a full set of 4 michelin tire's irl 😄
This talk about the new release page and visibility makes me wonder, do people even use that
Like... I didn't even know there was a new release page there
If you're banking your product's sales on appearing on a page like that I got some bad news for you lol
i view fab via a bookmark that contains my filters but i still wind up on the homepage a fair bit and do see what's in the featured slots
Hi guys, I'm new to unreal, I have a refrigerator model, the door is separated and I have drink bottle that I want copy them in to the refrigerator door. I want to make a Blue print that by pressing button open and close the door and ofcours the drinks attached to the door, and I want to be able to change the material also.for open and close door I have a tutorial and go with him, but I don't know how to attached drinks to the door(the way that can change the material also best way to optimize) .really appreciate and thanks in advance
If it's a skeletal mean use a socket. If it's separate static meshes just attach them
If the drink meshes are already part of the mesh, edit the textures
Material layers would work
On another note, is anyone from epic here? I'm not getting very far talking to fab support via email and my ticket was first opened six months ago
This is the Fab channel, buddy. Try ue5-general instead.
Not in an official capacity. I have heard they could browse this channel but you are not very likely to get help from them here, this is more community ran
fab pls fix the duplicate tags for the launcher's sorting function
Sound Effects
sound-effects
Sound FX
SFX
Sound_Effects
SoundEffects
soundEffects
I see where this is going.
does anyone know why some things are listed on Quixel but not fab?
im trying to download this:
https://quixel.com/megascans/home?search=Western&search=Desert&search=Sheer&search=Cliff&assetId=xgknben
but i cant find it on fab
apparently its not the only one missing either, a whole batch of these scans are unfindable on fab
My fav seller btw
lol, these are crazy
looks like AI art to me, but they all seem to be labeled as not made with AI...
oh, it seems about half of his stuff IS labeled as made with AI (the total drops from 38k to 19k if I filter out AI content). Maybe his upload script broke slightly and stopped marking the submissions correctly XD
This is horrible : /
I bet Epic is losing more money than gaining from this seller.
if it's labeled correctly i dont really see the issue
more assets, if you don't want AI assets, filter em out
hosting those assets and the internet bandwidth 😄
what pisses me off is that megascans went from being free to being $19 for a brick
i legit can't find a good looking brick
i just want a brick rn
I remember I searched for a brick too.
i wanna do like aaaa, pull brick out of the wall to unlock door thingy
it has to look somewhat unique
Im gonna bite you
agreed, we already had this problem in the old marketplace with 2D assets, it was just a matter of time before someone started doing the same in 3D. My favorite fab feature is the 'don't show AI content' filter. Don't know if there's any way to address sellers mis-labeling their products, though.
thats an issue epic has to resolve
but AI assets are still assets
if they're cheap and they work, i dont see why not
heck i should learn how to generate AI assets
so i can make my brick
are they decent?
you would be better off grabbing the brick from the Starter Content
Each model 50 MB.That guy uplaoded 35K 3D Assets.That's mean 1.8 TB Data storaged in could.That's a problem.
1.8 TB is nothing. the data costs for those assets is basically zero. but the user experience and brand perception impacts are bad
500K Vertex Count Like each model.Models are not usable for games or indie movies.Just like getting 2D SS for mobile project could be.+ Far distance
yes, the assets are certainly unusably bad. total scam.
for me, personally, I haven't found any which were cheap enough that I wouldn't just generate them myself rather than buying them, even if they were at a quality I felt would be usable. Saw plenty of 2D texture/icon packs before listed for like $20, which is enough to pay for a subscription to generate whatever you want.
But since selling AI generated stuff is all about volume, I also don't feel like I can trust any seller mass-generating stuff to care about quality/usability to any degree. This guy's meshes are all 500k polygons even if they're basically a flat cube and the ones I skimmed had some pretty obvious artifacts that would need to be fixed before using them in a game (e.g. characters with 6 fingers and no eyes). Saw plenty of things like foliage packs before with really bad-looking edges from where the author deleted (or failed to delete) the background, etc. If you're happy to use AI-generated assets, it feels like it may really be less work (and money) to generate them yourself than to go through the process of vetting and testing and cleaning up what someone else generated (and then at least your assets are more unique to your project).
Still waiting all assets ai generated.Half of assets not ticked with ai-generated title
this one i mean
at least with 3D models we can preview the actual mesh and see how bad it is compared to the thumbnail XD
I think it might be easier to trick people into buying low-quality texture packs
Let this serve as a reminder to never go outside of the Unreal channel on Fab. It's the wild west beyond that.
just wait until these all get re-submitted as nanite meshes 😉
Should be removed i guess.
https://x.com/RonanMahonArt/status/1924353452827664648 Go there,Now!
Anyone tried offering a custom refund policy on Fab?
Figure I'm gonna offer a 14 day no questions asked refund policy on my plugin just out of curiosity really. I've offered an even longer money back guarantee in the past selling something much more expensive and never had any problems
The standard Fab policy isn't quite that generous, unless you've never downloaded the product
i dunno much about sales but i think it's pretty well established that the easier it is to refund your shit, the more people that will buy it
sure a lot of people will refund it, but it allows people the chance to try your product, and if it's good, they'll keep it
Yeah definitely, there's always a little bit of worry for something like "what if I don't like it"
yep
14 days may be a bit much though
i could use your plugin to do what i need to do for 14 days then refund it if im being stingy
Mine's a productivity type plugin so if you can make a game in 14 days I guess that's great :D
Yeah
if you don't like it, you can always change it
I would be careful with that though, since you need to go through support for refunds, they might start asking questions and block you from doing too many refunds
i think XCC had a refund policy and people just used it in full focus for like a week to make all of their character models then refunded it
so now it's $300 no refunds lol
That's awkward if people are that cheap
i mean everyone knows that it's gonna happen, just a matter of how well you manage it
I sold a video course for 47 and later 97 dollars, 30 day refund policy, I made about 100 sales on it and no refunds whatsoever
i dunno how refunds work on epic so be careful with that too
Yeah I did check that, the docs do say you can refund customers for whatever reason, just need to tell them and they'll do the refund
Yeah added a blurb about it on the product's description :) let's see
you can always ctrl+z your refund policy
just gonna have to warn people in advance on your page
refunds will only be avaliable until 14th of june, etc etc
assuming you decide to stop them during may or somethin
Yeah
Is there a plugin to enable tab stacking in unreal editor 5.5? Like how you can stack tabs in some browsers and stuff? That would be INCREDIBLY useful on this. If it doesn't exist, I kindly request anyone bored enough to do it to make it a reality.
does it have to look pretty?
i can probably give you a free license if you help me test it
https://www.artstation.com/artwork/zxQwmQ how is this okay?
Here is a fun project I started I believe over 2 years ago. Was cleaning up old backup drive and found his Zbrush sculpt. I decided I should finish him so I dusted off the sculpt and decided to keep it nice and simple and take it to "finish"
Had his sculpt on my own mesh from way back but decided to move him over to metahuman so I could put it ...
happy for the guy for finishing his project but that just looks like a scottish kratos
it's clearly labeled as fan art, as far as I see he's not selling it
Thousands of them aren't.
The tag is irrelevant as it most AI generated stuff isn't tagged. There are tens of thousands that are not and it's not enforced.
Sure, use the tag, you'll probably see more AI stuff that isn't tagged, than AI stuff that is.
With the wide variety of data formats, workflows, etc., I doubt there's really a practical solution to truly enforce correct tagging of AI content. You could make 38,000 procedural meshes in Blender, or maybe you wrote an FBX exporter for a proprietary piece of software you cannot share with Epic to verify the source files (if you even have them at the time they ask). Even if they wanted to, who has the time to individually check and audit tens or hundreds of thousands of individual assets to make sure they're tagged correctly? You could say let users report them and handle them on a case-by-case basis that way, but according to fab the seller above published 17k assets in the past week, with ~4k going up yesterday, I don't think you could even report them that fast if you tried.
Since the business model of selling mass-generated assets is pretty much the same as the spam business model, probably the same kinds of solutions need to be applied. e.g., make every fab submission cost the seller $1, add additional filter options to let users blacklist specific sellers from their search results, or rate-limit publishing of new submissions (maybe 100 submissions per day would be enough for most people--the ones that would probably suffer most would be people trying to spam generated assets and people migrating large libraries of assets from other marketplaces).
I also understand it is borderline impossible to manually review each and every one of these. There is a blatant amount of copyrighted assets on FAB, especially since it was merged with all the stuff Sketchfab had (which was littered with copyrighted assets). I fully get that it is not easy or feasible to manually review every single submission. You'd need an army for that alone. But yeah any kind of hurdle to discourage bad actors is a good one, even if it makes things a tad more inconvenient for the genuine creators.
no it doesn't, idk why I wasn't pinged on this.
They should limit the amount of assets one can upload, and do manual reviews on all of them
If you limit to let's say 10 assets per user, that would limit most of the spam. Then you can "earn" more assets slots based on revenue or with a small fee
Or at the very least, have a competent reporting system in place that is actually useful, easy to use and reviewed by humans...
at this point, some one should just build an "Unreal Engine Only" Marketplace that kind of mimicks the old one but with better features...
This is terrible, both for sellers trying to list and buyers trying to find stuff...
https://x.com/80Level/status/1924683015239647347
A literal waste of space: @RonanMahonArt spotlighted a single Fab account that has uploaded over 38,000 AI-generated assets.
Unreal Engine users criticize Fab and Epic Games for letting the marketplace get flooded with AI junk: https://t.co/OHBJvUxdhw
But why ??? 35000 of such terrible geometry. I remember when UE Marketplace policy was "no low quality/low effort" products... This is crazy.
Imagine the optimized highquality models and/or artists getting buried by 35000 non optimized assets
the old UE marketplace already had this issue with 2D assets and many of those sellers are still on fab with the same ever-growing collections of inventory sprites and 'dramatic character portraits.'
It was only ever a matter of time before generating 3D content was easy/accessible enough to do the same.
When FAB will block Generated Ai content?
if it actually sells, then I guess probably never 😆
some of them are so broken I doubt the seller has even looked at them
Probably generating and uploading through a script ,
Not by hand or 1 by 1.
It’s automated probably.
The problem is even if they wanted to there is no way to detect it
It definitely feels like Epic needs to add a CAPTCHA lol
Some cleverly written JS script will probably bypass it once he’s logged in.
The script they wrote is very clever… I’ll give them that
It's gonna take a bit more than javascript to bypass a captcha :)
assuming it's correctly implemented anyway
If everyone in this server reports it maybe something could be done about it 
I'm pretty sure Epic is entirely aware of it, probably just letting things stew to see what happens
maybe as AI generation becomes increasingly cheap and accessible the problem will kind of fix itself, because everyone who would have considered buying such assets will realize they can just run the same models locally for free
Yeah
or in 6 months there will be hundreds of new sellers trying the same approach XD
I'm not sure what's your quarrel with me. I already said I have no problem with AI assets if they're tagged properly and that epic needs to deal with untagged listings in some way.
can do, give me a week or so to finish prototyping though
Having talked to the fab team directly about it, they are absolutely aware of the issue and are figuring out the best path forward to deal with it. A lot of the suggestions here to help with the issue are good, though they often require a lot of backend work to address from what I gather. It’s pretty dang high on their priority list at the moment
Yeah definitely seems that way
I can only imagine how difficult it is to juggle/tackle this issue. It's easy to say that it needs more curation, more people vetting the content before it is approved for publish. But the sheer VOLUME of uploads makes that not exactly realistic. Let's say they do manually approve things every time. Can you imagine the wait times for genuinely good products to be approved? We'd be waiting weeks on end after wrapping up a tool or asset. Maybe even months
It is probably a bit touchy for them because:
- They probably want to allow thoughtful, high quality GenAI content (I know, don't @ me on this, not a debate I want to get into here)
- They don't want to worry well-behaved creators who fear a crackdown
- But at the same time it's very bad PR that really begs for a response even if it's a "We're very aware of the concerns and are deciding how to best address them"
Yeah they are genuinely stuck between a rock and a hard place
Totally, people already complain about the wait times we have now
Something DOES need to be done but I'm seeing so many comments on the topic about how easy it is to fix, it isn't
It's 11am again so I'll ring my "sellers should have some financial commitment to the space they take in Fab" bell but landing on an actual working solution for that is surely thorny and not a quick process
I talked to the team about this directly, they love the idea but as I mentioned above, there's some backend issues related to it. They are absolutely considering though so you've been heard
but that financial stake goes a long way to solving moderation issues, because the fee reduces the need for moderation and partly pays for it
And even if everything was manually curated, how can a curator identify mislabeled AI content reliably? The backlash from artists who don't use AI being accused of mislabeling AI art would probably be worse
I think the only realistic solution to mass-uploads like thousands a day is to just deny the whole batch and contact whoever is doing it and deal with them directly.
There's just no way to individually review those with any level of rigor
Lol yeah I think a very very easy first step is to implement an upload cap over a certain period
Like, my dude if you're uploading even 1 high quality asset per day you're doing real good
that's still 365 high quality products/year which is ballin'
The unfortunate reality is that some people don't even understand that people don't want to buy their AI slop because in their eyes it's great
I don't believe for a second that they think it's great, they just see an opportunity to make a bit of money, and when you mass-produce and mass upload like that via bots/scripts, it's all about seeing whats possible and how much money it can bring in
You've clearly not talked to some of these people lol
Sounds reasonable. I think there are probably some edge cases of legitimate users who want to upload large batches, like someone migrating their whole library from another platform or someone doing 3D scans in the field who finishes all the work from a trip in one big batch, but I would guess these are few enough that they could have a "if you want to submit more than 1000 items in a day you should contact us first" policy
If only there was a “fab ai” marketplace for only ai shit, and regular “fab” for real assets
I mean absolutely there are those too who just think they can use it to make money and that's all there is to it... but some people genuinely think their AI generated assets are great
Yeah I agree with you here. I am sure there are some exceptions with some genuine people wanting to upload a large library, and in that case contacting them directly sounds like a great idea, they can even vet it properly in that case and figure out some kind of deal. It's a win-win.
Oh probably! I was mostly referring to that 38k uploads dude hahah, I doubt he believes his work is the bees knees
lol yeah
inb4 he uploads the literal bees knees
I'm sure he'll eventually reach that word in the dictionary
Damn
i saw one case of a music label uploading their tracks en masse to fab. reasonable use case for multiple uploads
I would be surprised if Fab implemented a submission fee in any way. That's kind of opposed to the whole Epic "open" philosophy (see mobile EGS/Apple), "we succeed when you succeed", "NFTs are welcome here", 88/12 revshare being shouted everywhere, etc. They just want to attract as much creators as they can, make it as easy as possible to contribute to the metaverse, and I don't see them putting up barriers on that way.
I'd think they'd lend towards more end-user facing changes: better discoverability, changing the default filters, adding more filtered/highlight sections, etc.
Yes, it does feel a bit antithetical, and likely why they never had one in the first place, but there's likely a happy place where a token fee curbs excessive upload spam while not overly deterring well-intended creators. Like, a $20 deposit that gets returned after $100 in sales. I spent about ten seconds thinking of those numbers and I'm sure you could find better.
in the case highlighted yesterday, even $1 would be enough to shut it down entirely
Steam do it with a 100$, I don't think many people see this like its absurde or a huge problem
I don't know if I would have published my plugin if it had a 100 dollar barrier on it
10 dollars barrier? perhaps
such a high submission fee would probably immediately raise the prices of everything, haha
The amount are just fine details, the overall idea is to add a cost to those very low quality spammers. 5$ would already help a lot
I said 100$ because that what Steam does and it helped.
Yeah
It could be to limit the number of assets depending on how much you sell?
it would definitely be a big change to introduce a fee, now, even if it's really reasonable I'm sure there would be complaints. Maybe a balance could be something like the first 10 uploads are free, but every 10 after that costs something.
10 asset max when you create an account
50 if you have sold for a total of X$
etc..
Yeah, for now I think the backlash is bigger in doing nothing tho, I hope they will find a solution soon
I'm sure whatever they're considering the last thing they want to happen is to end up needing to quickly revert it for any reason. I wouldn't blame them for taking their time to be confident that whatever they do actually addresses the problems they're trying to solve without creating new ones.
i don't think a fee would help at all. they probably make their sales which counters a fee for them
it is what it is... either they outright don't allow AI generated content, which requires way more moderation, or marketplace sellers have to accept the change in industry
Well if you gotta pay 30k up front to upload 30k assets I think it would put at least a slight damper on it
I'm not sure if denying AI assets is the way to go, but it's problematic detecting them if users don't mark them
if people are actually buying assets, a small fee would be covered
yeah, I feel like even if they were banned outright we'd still have AI assets. At least a good chunk of them are currently correctly labeled so users can filter them out when they wish.
i do not think the person uploading 35k assets is going to sell $35k of them
They definitely need some kind of system that can flag mass uploads because they should always lead to at least some scrutiny. It's easy enough to hold them and discuss with the uploader. But as was said earlier, this does require implementation from the Fab devs which is easier said than done
never say never...
I wonder... Money laundering through uploading and then buying AI slop assets...
if they add a upload limit the sellers will just use multiple accounts
while the normal user, who wants to build up reputation, is the only affected by the limit (if someone can push out so much content that is..., but that could surely happen if an artist decides to migrate their assets to Fab)
Multiple accounts isn't that easy to do either because you still need to verify it and actually get payouts and generally having a dozen credit cards isn't something most people can easily do for this purpose
i'm just pointing out that this won't solve the root issue
I think upload limits in theory are fine - it's not hard to implement a step where you just need to discuss with support if you want to upload a larger number
The main thing would just be that they need some way to easily detect and flag problematic uses, whatever the method for that ultimately would be
if they're actually making sales then there's a chance their assets are actually useful. I don't think I've seen an AI asset yet that actually had reviews (or enough reviews to show a rating, anyway) so I suspect they are not making many sales on an individual asset (if any in general).
If you have to upload 100 assets to get 1 sale, any fee, upload limit, etc., will kill your whole business plan.
Yeah I doubt they make that many sales on slop assets either 🤔
with textures it can sometimes be hard to be sure looking at the thumbnails if they're fine or not, but with the 3D meshes above it's really hard to imagine someone actually buying them
i would guess the 2D icons and portraits do some sales
2d generation is frankly really good right now when it doesn't have to cleave to strong constraints
but as soon as you add tech requirements, as with textures and models, we are not there yet
skybox generation can be pretty good. doesn't need PBR maps. but a little silly to sell that since skybox ai is already free/inexpensive; mostly banks on people not knowing it's there
I'm thinking of making a game with assets I've drawn poorly in Paint just for shits and giggles
Just need to come up with an idea where that would work lol
yeah, plenty of games need a bunch of rock or helmet icons, etc. I still think the cost of generating them yourself is lower than the cost of buying them, though.
But I wouldn't be surprised to find out they are actually making sales. If they're making a LOT of sales on individual assets I would be surprised, though, I'd really expect it to be more of a trickle that only adds up to a decent profit if you have a huge collection for sale.
cast a wide enough net and eventually you'll catch something
I think the big boon for buying them is ease of use... don't have to figure out how to set any of it up or deal with any services etc.
that's true. The first time I saw one for sale for like $20, though, I instead spent $20 on a midjourney subscription to see for myself how easy/hard it was to get usable results 😅
pretty much always required some cleanup (especially when trying to make seamless textures), so I can understand someone being willing to pay to avoid that step, but plenty of sellers are also not doing that either
A fee would also kill all free products providers, which is a significant part of SketchFab userbase (I'm guessing). Especially when they're pushing RealityScan's uploads to SketchFab in the meantime.
Change in the industry equated to 35k shitty ai models 😲
That’s wild
From 1 Person.
Imagine if 10 more thought "oh this guy must be making money"
You now have 350'000 Ai Assets.
Lets say a number like 100 people max believe he really is. You'll have 3'500'000 AI Garbage assets.
I don't mind AI generated assets, at least clean them up before you upload or something.
It's almost like people can't generate the assets themselves...
an asset like that having 500K triangles is wild. its like they've never modeled ANYTHING in their life. 80-90% of the geometry is not needed. what about all the other assets in the scene? Worst performing assets ever...
anyway maybe they accepted cause theres Nanite or something...
i just don't get how that's anywhere near Quality content. Its garbage geometry, wrapped in a decent looking texture and horrible UVs...
I'm no 3D modeller or artist , and just did that in 30 seconds. about only 1% or less of the Geometry you see there.
You can just slap the same texture on top or material and will look the same or better.
These are wildy poor assets that will hurt performance.
Thing is new buyers or users won't know this...
Bro fix all the ai assets and then upload them 😂
That would be hilarious but I get your point
If even another few people do the ai shit, ugh
neh... its a terrible marketplace to both buy from and sell at...
The man knows
No fee for free products would be my policy. AI mass uploaders aren't going to put up their assets for free just for the fun of it, and everyone else would still be able to post free products for free
Perfection.
how to i change where fab source files are downloaded to from within engine? dont like bloating my C: drive
also i downloaded this free asset of fab but the whole set is just one static mesh and i only need to use one of the planks....whats the recommended way to edit this...
epic launcher has a setting for where your vault directory is
you could edit this in Modeling Mode
Nice, the topmost featured product on Fab is a complete stolen pack
https://www.reddit.com/r/unrealengine/comments/1krcfum/another_day_another_stolen_asset_on_fab/
It isn’t meant to solve the issue, there IS no singular solution to this problem. It’s about deterring and putting up some hurdles in place to prevent some people from abusing it.
The 2nd one too
120K saw my twitter post.
Doesn't seem to be any change to the sellers page, still 19K of the assets not flagged as AI
even if the author wrote a script to go through and update them all, it takes time for the product listing update to get approved and published. I doubt fab would apply this change themselves to all of these assets since there isn't really way to prove the assets were generated by AI, and if they started flagging everything that "looked weird" they'd probably just be creating more problems
I've no idea how the seller profile page even deals with 35,000 products
Oh good we're already somewhat on the topic. I may have accidentally added some things to my Fab library that were tagged as being made with AI. Is there a way to filter those while viewing my library so I can remove them?
This is among one of the many issues yes. Not to mention, where is the line drawn? There’s no wording to describe where the line is, if I use generative ai for cleaning up a weird patch on a texture, is that use of AI? I am being pedantic with an extreme opposing example here I know, point being, there is no real rule with a strict definition, it relies on an honesty system.
I can say right now that fab/epic is painfully aware of that dude and are figuring out the best way forward but its not going to happen overnight
yeah, even if this was an honest mistake on the seller's part (which may be the case since about half their assets ARE marked as AI assets--maybe they didn't notice something changed on the submission page that broke their upload script) and they want to fix it, it's not trivial with so many assets 😅
I think you can only filter out AI assets to view only NON-AI stuff but not the other way around 🤔
I mean, I half want to thank the guy for pushing on the conversation. It's just one I'm already tired of having in my head since gAI came about 😂
There's no filter at all on the library page so I couldn't even do it by process of elimination. At least not like the other sections have.
Seems like they removed half the amount of content on Linder Germains page so far, it's down to 20k now
Why that page hasn't been brought down entirely I don't know. Might be they're building a case
wow, that's much faster than I expected. Maybe the ones correctly labeled as AI-generated don't violate TOS and will stay up?
They haven't, you might just have the AI filter enabled
I still see the 38K products on my end
And it keep going up
Now even with copyrighted logos on that garbage
No.Close the ai filter
Same amount 38K Assets are there
with 2-4k published every day over the past week I imagine there's a huge backlog of submitted-but-not-yet-visible assets in the pipeline 😅
That filter is useless because most assets aren't marked as AI
This guy is the best example of that, all AI garbage but only half is marked as AI generated
That's my boy
I noticed some older assets were all around 5k polys, maybe the new ones are 500k due to a typo 😆
A Big Fan of Overwatch 2
Nevermind. You can't remove things from your library at all. wtf?
Oh wow. Well, I mean it's something I guess
Before 2025 if they pass 1M product for 3D Models Catagory that's a problem btw
You can email support and have them do it afaik.
Already 41k. Not marked as ai, also guns in "Buildings and architecture".
btw, this guy assets make 30% of "Buildings and architecture" category. this is just spam, regardeless how it's generated
Whos buying this 😠
nobody i suppose. unless it's some money laundering schema
vast majority of them will never make a single sale, but realistically it costs them next to nothing to churn this crap out so it doesn't require many sales to justify it, and if you cast a large enough net eventually you'll catch something
41k products is a pretty big net
How much do they even cost I wonder
depends on how they're generated, quite a lot of AI services are just free right now though as every AI startup tries to carve out market share so they can get bought up by a big fish
fab could easily make that economically unsustainable by adding a small publishing fee. legit assets will recup that after one sale but spam will not work anymore. would also work for both ai crap or just crap
i believe steam has something like this
They could which makes one wonder why they haven't
There’s no way to report this I imagine, even then reporting 40k assets would be hell. People said epic already knows about this though
ppl tried to report it
lol I should make ai script to report all the ai generated models, that would be true irony
but it not violates any rules, except some of them not being marked as ai. that was the epics answer
Damn
fab is an asset sewer, no one wants to go wading through it so all you can do is hope something good bubbles up to the surface
Why would anyone want to offer legit products at this point? Fab is going to be seen as a slop bucket and trust is a big factor for making repeat sales.
I know I won't be paying for anything on Fab either if this is how things are going to be and I doubt I'm the only one.
Same
I think perhaps a non ai alternative storefront would be nice, allow 0 ai products but idk if that’s even viable
is there a better place to sell UE assets?
Govt. id required to post. Permaban after 1 offense. For starters. The way things are going with AI it's scorched Earth or nothing.
Your own website I guess. There aren't a lot of other options they haven't bought yet. At least that way you can avoid your work being sold next to garbage.
Discoverability is a major problem selling anything for UE outside of Fab
Discoverability has always been the biggest problem even on the UE Marketplace before the AI slop spam
More difficult to drive traffic there, though, and then I have to deal with payment processing and sales regulations for different countries, etc.
Yeah it sucks.
This is frankly why I'm not fully convinced the slop spam is actually going to have any impact whatsoever. I guess it might make it harder to find specific types of 3D assets or such, if the search phrases overlap.
I'm not going to be bullied into it though even if that means taking a monetary loss.
We're aware of this and are working on addressing it. A more detailed post will be coming soon.
That's good, it feels like this topic has been discussed to death here with the same things coming up every time :)
New users obviously not aware of what's been discussed previously so can't really fault them
We'll be posting on the forum, but I'll also drop the link here at that point in time 🙂
You guys should add a publishing fee at this point. It will avoid you a lot of work and improve the overall quality of content. You can donate it to charity, like steam does
💯💯
Yeah, just like steam.
They can make it refundable after X amount.
Fab is really not attractive to list in or buy from , especially for new people, both sellers and buyers.
Not to attack them or anything, But one user uploading 35’000 AI garbage and getting approved is just mad.
What if we all started doing that? how may primitive meshes with 500K tris would be in there.
how long would you have to scroll to find a seller who puts time into his work, not a script…
Yes, this + never stepping out of the Unreal channel, and you'll more or less have exactly what the MP was before AI existed.
thing is if im uploading AI and i dont tag it with that, that filter is completely useless.
for example the guy with 35K AI assets didn’t tag all of them as Ai
so filter is useless unless seller feels like it
Then report it
it’s trending on multiple social media and reported multiple times
dont go on those social media if its ai saturated
im guessing he’s not the only one, he’s just the one thats trending now. products still up
huh?
not trending as in positive. trending as in people are not impressed Fab allowed this
I know everyone is concerned about the future, but this guy is (afaict) really exceptional at the moment, and there hasn't been enough time to see what the fab team will do in response.
That said, even if this seller is the all-time record holder for most published assets I don't think he can tank the entire market by himself. I haven't seen any of his assets in my search results without explicitly looking for them, for example. That could be because I mostly just look for UE assets or because I don't often search for models with queries like "Blast Core Mark II". So for me, personally, I don't see this as a reason to stop using fab.
But has anyone else tried to search for something and found the results filled with this guy's assets? Even searching for the word "blaster" (since his latest batch are mostly using that term) I have scrolled through pages and pages and not run into his assets.
the marketplace is still underdeveloped atm, why not just wait until its pretty enough
its gonna be the largest unified market and your not locked in to ride til its prime, instead its complaints.
wait until ai bros discover how to make ue assets
Picture this, youtube or blog post:
“Hey guys, I make $100 on Fab with only 10 mins of work a day. I have a script that generates AI models, then uploads them to Fab.com, the script then lists everything for $2. but there’s a lot of sales per day that lead to $50-$100 a day. Download link for the script below”
How many people do you think will jump on that
ok, eventually I did find his assets under the 'blaster' search, but it was after scrolling much further than I normally would. I don't normally expect to find what I'm looking for on like the 10th page of results.
My point, though, is that his volume of assets doesn't necessarily mean that he will dominate everyone's search results and render the site as a whole unusable or leech sales from people selling higher-quality assets.
see my last point
how many policy updates will happen if it gets out of hand
Honestly, this whole controversy seems wayyy overblown. Some guy doesn't tag its products with "Created with AI"? Community goes mad. Fab staff features stolen assets at the top of the landing page for 24h? Nobody bats an eye.
AI is only currently projecting the market, then when it slows down they will fix the sorting. Right now as i said the site isnt even done.
oh, totally, if he's successful it's a real risk that we'll see more and more of this kind of behavior. But I doubt Epic/fab are really keen on that happening, either. Obviously if in six months there are thousands of copycat accounts and this type of content is all you can find on fab, the site will die. We're not there yet, though, there's still time for them to do something. Don't despair too early 😉
Considering how obviously unusable his meshes are I would be surprised if he could actually earn that much in a day even with 50k assets 😅
yal do know fab will expand even further than it is, just upload your assets and let them fix our market
in some ways they're kind of related problems in that there's no way to prove when you make a submission that it is or isn't made with AI and there's no way to prove that you do or don't have the rights to list it. They're both things that any platform kind of has to take your word for it at first and deal with problems later in a reactive manner.
then when it happens more new fab policy and deleted posts will happen
simple as that
Personally, i could write more or less the same script in a week or 2.
and then after that make it free just to prove a point, then share sales reports.
If its going to take Fab 6 months to fix this, by that time, buyers will be very frustrated.
Also its not that expensive.
HuggingFace has models you can run locally on your own PC, connect the results to a script that uploads to Fab and thats it, 50-200 uploads a day. or even more
Out of morality i wouldn’t do that
buyers know howto filter
someone prolly rich asf from it rn and yal complaining abt ai

shilling much?
absolutely, nobody is arguing that what this guy did is difficult or expensive. If I wrote the script I'd at least add a step to decimate the models down to 10k polygons, though :p
I would really be fascinated to see his sales reports if he has any though. And interviews with the people who bought his assets, find out what they thought they could use the meshes for 😅
I don’t find it difficult or expensive. Morally, i can’t do it… its not that i can’t/incapable. i just can’t see myself doing such out of greed. But to prove a point i would
but is there really much money to be made selling stuff like this? There are free assets with higher quality
if you're a professional modeler, I don't think this guy is your competition
Ah yes the forums, the OTHER Epic site inundated with spam
such a silly idea
is it? Shilling much?
overused word
like it or not some people look for ai assets
can be cheaper alternative sometimes
My hand actually does this, huge problem. Doctors say I'm clipping through the world
thats fab.ai
infact i think those people should be informed that they don’t need to buy AI generated assets. They can generate them for themselves. using their own Pcs. or the same platform you generated from
visit huggingface for models you can run locally on your own pc without paying a fee except the electricity bill
Shilling much?
who’s counting
you’re currently just outting yourself as the 35K seller
why u mad
out of nowhere
just have a conversation like an adult
anyways moving on
you couldn't find it probably because there's no description and no tags. those could be also easily generated with ai
prolly dont buy ai products if you dont like them
as i said before site still has yet to be finished and they know what problems they have on their market
epic knows
Hmm I wonder if nobody brought it up would it have even got their attention
Or maybe you’re right, they know all the problems

my data is slowing down my response gonna be delayed
they do
think like a company
Yes no feedback from any user is necessary
expand production in several ways to project sales then when it slows down sort through and fix whats needs to be.
Including feedback of them knowing every single issue lol
im sure they know
Sure you said they know all the problems, I have my doubts they know all problems without user feedback but I digress
Went checking fab this morning, AAAA+ quality content is still here.
FOEANTTTE the next big gaming hit
#FREEFOEANTTTE!!1
As someone who's mostly out of the loop on that, what's the workflow/models used here? Text to image (e.g., Stable Diffusion) to generate a single image, then feed that to another model generating everything else (mesh, textures)? I didn't even know there were models generating PBR textures. As shitty as the end results currently look, it's still technically fairly impressive, and if image to 3D keeps improving like text to image/video, I can see that becoming useful in the future.
That sounds like the workflow yeah
I think currently there can be value from these tools in that they can give you a starting point, so if you use them as part of a workflow where you build on top of what they give you, it could potentially speed up the whole process
I've not really used it myself, but at least considering it for someone like me who isn't exactly a 3d artist but I could take AI outputs and then use it as kind of a model that I can study or use as inspiration, there might be some potential there
The first thing they need to improve on/fix is the topology and unnecessary Geometry.
Then the next step is Good UV unwrapping.
If the AI masters those two , then it would be very very useful and time saving.
Right now the models they generate are too high poly and terrible topology.
You need good topology especially if you're going to rig and animate.
At the speed AI is moving , maybe sometime next year same time, AI will be there...
looks like individual seller sales have gone live?
or is there some sort of secret sale event happening?
looks like individual sales
nice! I know lots of folks have been asking for that. Unrelated, but I've used Pitch Black since you first shared on reddit like a year ago, such a handy asset to have 🙂
yay! glad to hear it. would love to see (and share if permitted) anything you've made with it
just be careful, you can't go on sale 30 days after previous sale end (individual or not) and you cannot modify prices 30 days before
so sale/price change => 30 days no sales for this product
Linder Germain was deleted
so is fab sales good for a career change?
You would need to be a top earner on fab in order to match what would be a modest salary in other jobs. As a side gig, it's not bad
hmm
mk
you could always try to game the system by running a dictionary through an AI asset generator 24/7 😉
im not doing that
thats cheating to me
i rather work hard than do some crap like that
do you have the experience or just guessing at it?
I have been a seller for two years, and I think I do slightly better than average but it's still tough. My best advice is to not lack on advertising. Advertising your product is just as important as making a good product. Fab won't do it for you
ah
interesting
like twitter, instagram, artstation
?
Those could be decent, but I mainly advertise on youtube. Most people are looking for tutorials and you can just say "are you looking for a system that does this? If you are trying to save development time, I have this system available on Fab to purchase". Youtube is really the only place I advertise but I should do other places as well, but I just know youtube the best. On youtube be upfront that what you are showing is paid, nobody likes sitting through a video and then finding out they have to spend money. It's also very easy for documentation, just film a video of you using the tool and say when you're supposed to use each variable and provide an index so people can jump to parts they want to see
ok thank you for that
Hey, I am currently developing a asset pack which is basically completed. The main focus is the actual models and textures but I have included some limited blueprint functionality and VFX. To make it more of a "complete bundle" I have been dabbling in trying to create some sounds for the effects but after several days trying to create a single good sounding explosion it feels like I am wasting my time for something that would be of higher quality if bought from a proper sound pack. How valuable would you say "extra" things such as sounds to an asset pack is to the consumer? And is it common for asset packs with functionality to include sounds for their actors?
You can launch with what you have and see if the level of interest merits further investment
Worth looking at what other options buyers have and how you stand out amongst those. Maybe the BP is enough, but maybe you do need the sound
I have a world audio system that is all BP, meant to handle ambient noise, dynamic music changes, etc. it's awesome, and I'm very happy with my purchase. the gun sound effects are literally the dev saying "pew pew", "bang", "boom"
update on Linder Germain's AI spam:
https://forums.unrealengine.com/t/update-on-products-generated-with-ai/2523501
A Fab creator recently published over 41,000+ AI-generated assets in a short timeframe, overwhelming the system we have for managing and surfacing content. We’re sorry for the degradation of the Fab experience everyone experienced. Here’s a summary of how our rules apply in this situation and how we’re adapting our approach to deal with in...
I got the invite for the Fab June Flash Sale. I tried filling out the form and it just sort of repeats itself back to the top to fill-in after clicking "Start". I tried filling out everything a few times to be sure. Anyone else experience this?
Oh... I see the error. For some reason, it saying "Minimum 32 characters required" for "What is your Epic ID?" Mine is no where near 32 chars.
Ah, I see... they want the alphanumeric Account ID.
Hey folks! I wanted to pop back in here to keep everyone updated on the situation. Here is the update on products generated with AI > https://forums.unrealengine.com/t/update-on-products-generated-with-ai/2523501
A Fab creator recently published over 41,000+ AI-generated assets in a short timeframe, overwhelming the system we have for managing and surfacing content. We’re sorry for the degradation of the Fab experience everyone experienced. Here’s a summary of how our rules apply in this situation and how we’re adapting our approach to deal with in...
hahah nice, I have considered something similar, like just including placeholder sounds with the proper implementation and timing with the animations so that the customer has an easy time switching them out for something better
Does anyone know what I put to include the roughness on my model? It's way greyer/lighter than it is in-engine with my mats
It looks totally different to in-engine. I don't know why.
Yes but fab stores can be a legit business like dekogon or leartes, dozens of good products will surely sell
Sure, but those are the top producers. They have dedicated teams to make products which will probably not be the case for most sellers on fab. I agree it's legitimate, but can be more difficult to earn a good salary if you are not one of the best
I'm just happy if anybody buys my Thompson and thinks it ok. I know it isn't the best.
And it looks off in the 3D view for some reason.
Are there any stylized environment packs that are actually optimized for Nanite?
cloviren has stylized grass
Well I mean more than just grass lmao
grass is the hard part really. you can happily slap nanite on most opaque things and it just works
it's things that would ordinarily be masked that you want something different
Well, there's also trees and other foliage with masked materials
Granted, there's now this plugin: https://www.fab.com/listings/f59fbd35-f5da-4435-9a0b-af464d10a49c
Convert Masked Materials to Nanite-Optimized Geometry – InstantlyTake your project’s performance to the next level with Masked Material to Nanite – a lightweight yet powerful tool, based on the GeometryScripting plugin, that converts static meshes using masked materials into fully Nanite-compatible geometry, all with just a few clicks.Mask...
Really? Even just a few weeks ago I had this issue, someone on my team just enabled Nanite on a whole bunch of (opaque) foliage, and the result was overdraw madness. There was a great GDC talk on just that: https://www.youtube.com/watch?v=eoxYceDfKEM
Much has changed with Nanite since it was first released in Early Access. During that time, artists have been exploring what is possible with technology. In this session, we will demonstrate the best way to build with Nanite, explore the tough edge cases, and create assets that work well across all platforms.
I saw this talk. It's true, most, rather than all
meh I've always found that there is very little benefit to using Nanite on grass... it doesn't need to affect indirect lighting or occlusion, doesn't need cast shadows (contact shadows will work fine) and its detail is too fine to be meaningfully useful as an occluder. You can push a lot more geometry if that's what you're after but I generally feel turning it off gives you a lot more flexibility
Yeah, overdraw is the achilles heel of Nanite, minimize it and you get the performance gains it promises but otherwise...
Just wanted to acquire some pack on Fab - being in the EU: and getting this - so something GRANTED BY LAW is not valid? Are there some changes here? At least, I cannot remember having seen that strange dialogue before...
Which part of GRANTED BY LAW did they not understand? Seems to be some EU specific stuff here
It seems there is an exception here as long as you agree to it, so this is them asking you to agree
https://europa.eu/youreurope/citizens/consumers/shopping/guarantees-returns/index_en.htm#inline-nav-8
The wording is kind of confusing, though 😅
Yes, I am forced to agree, then it works. Did buy this one now, but being forced is not really the best option.
So they are saying that, by default you have 14 days by law to refund something unless you agree that downloading the asset will terminate your your refund rights early
I suppose this exception to the law was more intended for cases of buying something like an individual movie, watching it once and then refunding it
Well, really confusing, but anyway, never had to use a refund, quite sure, things are ok. But not being a laywer, things are really confusing
Yes, that's something I really can understand
Fab does enforce that agreement, otherwise no purchase possible at all. So with my agreement I lost that right, clearly stated here... Just a theoretical problem, it's 15 Euros and a product I'm confident, it will work as expected. But in general, if this was some really expensive one, I'm almost sure I'd be lost here when talking to a lawyer.
I can't say for sure, but I would guess that this kind of practice is fairly common for digital purchases but maybe buried more deeply in the TOS.
FWIW, they don't say they will absolutely reject refunds after you've downloaded something, so if you buy an asset that doesn't live up to the marketing materials or is broken, etc., it may still be worth requesting a refund (I've never tried to refund something on fab, though, so no idea how difficult it may be)
https://www.fab.com/refund-policy
Yeah the refund policy is separate
This withdrawal thingy is just related to the EU-wide online sales thing where you automatically have a 14 day right to refund simply if you change your mind
Buying digital goods it becomes a bit iffy and easily abused (buy it, get the files, refund it), so this is common for those kinds of cases
I think the Fab refund policy in general covers legitimate cases where you might need a refund
yes, but it is nothing new, its like that for long long time, for years, on any digital market, its cuz the moment u buy a digital asset u own it and u can get it immediately in its entirety
they cannot allow for ppl to buy digital assets, download them and then refund for 14 days, that would be insane, cant happen
unless there is nothing really wrong with the offered asset and its true to the description, there is hardly a reason to refund it, even if u dont like it for any reason
Yes, this makes perfectly sense - buy, download, refund - could be a way to steal things. Although that would mean having no license and in risk of getting caught. But I understand the problem. And in the marketplace guidelines, I found, that if epic can reproduce problems with an asset, the refund should work, so even if having agreed to losing the right..granted by law, this will be no problem, hopefully. Maybe that Warning box You lose your rights granted by law is a little bit intimidating and some other wording here could have avoided the confusion
Thanks to you all for the constructive discussion
I've started offering a 14 day no questions asked refund policy on my plugin, but I don't make that many sales so I can't say yet whether that invites abuse :) Although my plugin is also a bit more niche use, so might not get all the randos trying to get it in that way
I agree the wording here is a bit confusing and it's a little shocking to get a pop-up like that, but all things considered I think it's better to have it up front and explicit rather than buried under some, "by clicking 'next' you agree to <100s of legal things including this somewhere>"
feels a little more 'honest' 😅
Just bought an NPC to test someone's work and it doesn't install any actual files in the projects.
Is anyone at Epic actually testing anything, ever
When using the UE5 plugin there's no Nanite option, will this change in the future?
is fab becoming a new way of having a career though asset selling
I wouldn't call it that new and it's not that much more profitable as it was before. If you considered the unreal engine marketplace a profitable endeavor, fab would probably be profitable as well
Hi guys, I have a model that I want to use with Material Layers. Some parts are metal, some are glass (transparent), and one part should use a masked material. How can I apply these different materials using Material Layers? Thanks in advance!
that belongs in #materials
Hi, any Fab seller here? i need ask some questions. thanks in advance
yoo how do i package 3d assets i made to be sell??
like if i have a bunch of beds for example and i wanna sell it do i add them all into one file but different collection? (im using blender)
or different files for each
Feel free to ask your questions directly, you will get answers faster that way 😉
https://dontasktoask.com/
make a UE project and add them there
Ohhh ookkokokok
Thankss
Hey everyone, I'm looking to improve my browsing experience on Fab and was thinking about an extension to help filter out AI-generated content through community effort.
The core idea:
- A Chrome/Firefox extension where users can mark assets or creators as AI.
- A central backend tallies these community "votes."
- If an item reaches a certain threshold of reports from the community, it's hidden for all users of the extension.
Would love to see something like this exist, powered by users. I would create it myself but I have no experience creating such rather more complex (?) browser extensions myself, so I'm hoping this idea might inspire someone with the skills!
Maybe ask copilot to generate the code for it
chatgpt
I also think it would be easier to just hide sellers wholesale if too many of their products get labeled as AI, instead of trying to play whackamole with every individual listing
Yep. You are right. I will take a closer look on how hard this really is
being able to filter specific sellers out of the search results would be a really useful feature, AI or not. Sometimes I've already seen what the top couple of sellers have to offer for a certain term/category and want to explore other options
So in the past I did a history browser extension once. This looks fairly easy to do. I will get to work now and see how it goes 🙂
Great idea. That probably even is my first step to make this work
Is non-tagged AI content really an issue on Fab? I don't browse often (I stick to new releases), but I very rarely see AI content filter through.
With Epic making it easier to report such abuse, I think time would be better using that tool (and making others do too).
It was enough of an issue that I completely stopped even trying to look for 3D/2D assets
whether it still is I dont know
not even just AI content, there's just so much trash...
I'll sound like a broken record, but: never go outside of the Unreal channel on Fab. It's a wasteland out there. This should be stickied at this point 😄
Is
Is there a way to update my products to latest version of unreal all at once instead of one by one
Like, update the products you are selling or using in your projects?
Selling
Well at least for code plugins or such you would have to package it for the new version and that would need to be done on a per plugin basis and I don't think there's any magic button to pull that would just do that 🤔
Yeah true i don't think so for all products
Extension for that is finished!
This is what I have so far. Already pretty useful
is there a possibility to give someone access to content we publish on fab? I want the rest of my team to have my published plugins in their library
Yeah i used to give access by telling their epic accounts to the market place support email then theyd give them access so try emailing fab with accounts of your team
ok, thanks
What if a user created 41,000 accounts and used your extension to mark his own assets as non-AI generated? Trust can be an issue.
It was pretty easy to make so far. I now made it so you can only mark sellers as ai sellers. Once one seller exceeds more than a specific amount of marks it gets hidden automatically. (The following I still need to add:) And if someone thinks it was a mistake they can report it so I (or the community) can review it
Ah, so simple, yet genius. Make it so that users can only mark as AI. 👍
But what if not accounts mark legitimate sellers as AI?
Bot accounts*
This is a pretty good idea, btw.
Thank you 🙂
If it happens to you you can go to your seller profile and click on a report button so I can review it
I've been wanted a blacklist feature since FAB released, if this works, put it on the chrome store once it's done, I'd 100% use it
Hi, when will ArtStation marketplace migrate to FAB?
Is anyone aware of an asset that allows MediaPlate use for Skydomes?
For a current project I need to use a video source for my sky.
Hope never.
i hope never
Do people still use ArtStation marketplace since it got completely swamped with ai slop?
There was definitely some good stuff in there
But I have barely touched artstation in 2 years
Check it sometimes but hard to sift through
ArtStation marketplace and ArtStation overall is an amazing website, there are tons of great quality asset there, nowhere to be found on FAB
its also much better to find, browse and discover assets there, the functionality is also much more mature than FAB
even the layout is more intuitive and consistent to use, with more dense design and amount of data available
the best part is it is engine agnostic, the assets are mostly standard 3d and other formats, not for any engine thus its easier to use for anything, not to mention much more variety of assets for many different software and workflows
FAB is still the "engines market" so ppl just dont list ton of things there at all, this and the constant issues FAB had and has, still not resolved by totally incompetent epic games, constant controversies, lack of support and systemic solutions, its just a sad terrible mess
if they force ppl from ArtStation to migrate to FAB it will be another disaster, the only thing they will achieve, they will destroy what ArtStation is, nothing else, and then it could endanger the artistic part of it that i love, and i bet less that HALF will even try to migrate cuz they dont need to be on a "engine market" and then they will meet with a wall of incompetence and nonsense rules on FAB and another half will say f* it, so i hope it will never happen and epic will come to senses
Hey so i noticed that Quixel Bridge and Fab are frequently competing against eachother.
for example. when fab was released, there was that big deal about bridge sending people to fab to get their quixel content
for a while, quixel would go back and forth between working natively and refering to fab (which is terrible for quixel)
for months now, i have been able to use Quixel Bridge with no problem
lastnight, i was using bridge just fine
startup my project for the morning, and now quixel forces me to use fab, but what i need on fab i have to use the webbrowser for because the application refuses to get my the surface material that i need
can i disable fab and purely use quixel?
this is seriously frustrating
even the content i have locally downloaded, requires me to access fab
all the quixel content is part of fab, there is no real back and forth early on fab just lacked some features so they re-activated quixel temporarily, there is no competition as quixel is merged into fab
long term quixel will go poof entirely and it will just be fab
I understand what you are saying,
but the flipflopping of functionality is obnoxious. sometimes i can use quixel, sometimes i am forced to use FAB
there was a live stream the other day ago around a guy who has Quixel functionality and the other was forced to use FAB
it is inconsistent and poorly implemented
If I buy 3d and 2d assets from Fab marketplace then combine and heavily modify them(along with original assets) to create videos with original content that are streamed and monetized with original music should I say in the video descriptions:
"All Rights Both Audio And Visual Belong To..."
Do I own the rights of the visuals as well?(even though some of the assets were purchased from Fab and modified beyond recognition, mainly just trees and landscapes).
I think I should claim some rights over the videos. There's extensive shader, fx and lighting modifications that people will probably steal. They are unique content with original HD fx and lighting solutions that someone will probably take and use as their own background videos while they narrate something else if I don't claim some rights.
@covert frigate The fab license grants you the right to do a broad variety of things with the assets, but afaik none of those things require you to credit the asset creators
Reading through the terms they seem to be against the content being extracted for reuse and they want the user not to permit it's reuse. So I think the statement should be something like:
"Visual rights are protected under CC-BY license agreement videos are not permitted for use outside of this channel. All audio rights belong to (my company name)"
A rendered video is already a non-reusable version of most assets
I anticipate some people will take it anyways even with a notice in the description.
even assets included in a published game can be extracted. i think it suffices for any extraction to be mildly inconvenient
Am I the only one annoyed that Megascans tetures dont download with a exr displacment map any more? Pre fab, everything was JPG other than DSP, which was great. Now I have to down load a 1-2GB file for all the exrs.
yeah, the main point is not to extract a mesh and then re-sell or publish the extracted mesh, but if that mesh is part of a packaged project of some kind it's fine (but if your project is open source and that mesh is stored in a public github repository, that's probably not fine)
It only took 6 months, but now sorting by newest actually sorts by newest : https://www.fab.com/channels/unreal-engine?sort_by=-firstPublishedAt
They also added the firstPublishedAt sort option, which I'm guessing solves the issue of re-publishing. I'm still seeing some listing not properly showing on that, but I can't really tell what's the issue (or how widespread it is).
The Fab Search Filter extension is now available for Firefox https://addons.mozilla.org/en-US/firefox/addon/fab-asset-filter/
Download Fab Asset Filter for Firefox. Filter assets on fab.com by seller name or hide those already in your library. Designed to streamline browsing.
Does anyone know how to get control over what files are downloaded inside in the integrated fab store/library? especially for Quixel texture sets I want to have the height map for displacement. I have seen people do this but I cant find a setting.
I guess it is preset by Quixel. I found that downloading higher resolution sets then often include it, starting at 4K
Everything on my Fab account is gone. I still have everything in the launcher. But not on the website or in Unreal. Anyone else experiencing this? Even Quixel's section on Fab is bare bones.
Had similar happen a week ago it eventually came back.
My entire library was basically unresponsive also
Are indivual sales live? I recently checked the road map and it said in progress but today I noticed a whole bunch of items on sale. Far as I know there's no official sale event at the moment.
If they are I don't see any way to start a sale for my plugin anywhere in the UI
I also saw a bunch of sales 🤔
But where did they talk about it lol
Last time I checked this they said no
So people just request anytime they want now
Same here
It's for creators only. They didn't announce it for buyers, I don't think there's much point to that.
I have access to publish just havn't released anything yet 🤷 oh well lol
It logged me out I should be able to see it after logging in, anyway I didnt get the Memo, been a creator for 8 years. And we still have to wait 14 days before we can start our own sales not so?
You must submit your request at least 14 days before the sale’s desired start date.
Ah you need to submit it manually, I expected a button on the edit product page
I noticed there was a new FAQ and Changelog section you can add now though
the FAQ goes below the technical details box that I'm not convinced anyone will ever read it but hey at least it's there :D
Just my luck, why keep this information in a locked forum and not update the roadmap.
Even if customers dont need to know about but they should communicate with sellers better.
Just saw the changelog earlier and checked here and no one mentioned it so I assumed it was out for a while. You think it's meant to be used as a changelog for every update or just the most recent?
Tbh there should really be a mailing list you can subscribe to get these kinds of updates
I don't read the forums, and I can't even get notifications about replies to my on product's forum thread for some reason
Hard to say - I couldn't see it in the preview product page thing anywhere, so I just dumped by full changelog into it and published to see if it will actually show up somewhere on the page or not
You can tweak the settings to get notifications, maybe even email, on first posts in certain category. I have it enabled for Publishers Hub
https://forums.unrealengine.com/u/<username>/preferences/tracking
Thanks I'll have to check it but not holding my breath it will work :D
It goes here and looks like this when you click it, so it's for the most recent it would appear.
So I actually first noticed the on sale button on the front page a few days ago but nothing appeared when I clicked on it so I didnt think much of it, but today it worked. Did it just start working recently or was it likely a bug that day?
ooh, that's a good tip, unfortunately I haven't been able to log into the forums for a while, though, haha
I'm trying to get this atlas into my unreal. For some reason it's not in fabs quixel page in the unreal but it is in website. Any idea ?
its like that from time to time, just wait it out if u can
Oh really? Well, rip Fab for now. I've been using Polyhaven in the meantime. lol
The same thing happened to me for a while. I think it was the cache or something. Eventually it went back to normal and it's working fine now.
anyone know how to solve this, i see my owned items in the shop but library is empty
you probably haven't logged in or have a different account in the fab library in the engine.
mmm i am logged in i can see items in store as an "in your library"
for example, but library is empty. i can only see them at the store
do u own only quixel assets in that category? i assume not, but if u do, those are still only visible on the quixel seller profile not in the library
i dont actually, i own only quixel stuff. ^^"
how can i get to that profile?
man i miss quixel bridge plugin haha
well i dont know what they are doing, but it is apparently some kind of maintenance or other issues connected to that, maybe some fab bugfixing, there is a lot of it, if it does not come back in like 3 days i would message them
ha ha, what a chance
u just go to their profile and browse from that
either find them by name or click any of their asset and click their profile there
thanks im here, but i cant see any material that i own by them
this is so weird its there for 0.1 second when i enter profile and then gone
why it is so weird lol - if i filter only by quixel on store everything gone too
are u sure u claimed all the asset when there was time before 2024 ending?
as mentioned here
😦
on the web its working, not on fab plugin
aa, u mean the plugin, dont know, only checked web recently, technically there is no reason it should be different, its just epic and fab, you cant understand this lol, its beyond any reason and logic
i guess i would need to check
other than that u would need to contact support
i mean yeah adding from unreal straight to the project, easier no?
thank you for trying buddy
hope this is cool with the mods but i wanted to dump my unused UE5 codes from humble bundle here; grab them while you can.
- DE52A-246FE-TC8NG-9589D
- C33YC-TAVFF-V9R5E-2FYDJ
- AUXP2-2BPBK-C7UAH-DN8DV
- B4B9Q-NBSLS-S34PQ-AX2BF
- B58CX-SHM55-KGCUA-AAYXP
- 7ZD6F-C3KVG-SBFQV-TMJA2
- BNB48-4C9X2-NPN8U-VDR2G
- BX62Q-JVJYN-G6BPR-KAN6T
- BXVQH-NASZK-24A5P-AZ866
- 9Y66L-692MU-H89FE-APECD
- B455A-F985P-FDQYZ-6N6SC
- AVYY4-8EVA3-RZNAV-4T3ET
- AQQ2N-XY4TR-NDKP5-SBSQ5
- AZGSR-RRB5T-F3ZTG-D5H57
- C75RZ-ACETR-Q3NV9-GHNT9
- 89XBS-RUWJW-LRVS2-TTNFC
- B2EJD-XSHEZ-NDSBH-DCWWS
- 9WT9U-9MVUS-B25BJ-7JN8Y
- A57XR-75UMM-3V2S8-23D4D
- B3NUL-9FUFV-WAUBT-8CGCT
- AAJXY-GZJX9-9A2MV-LF2JK
- ANCR3-KJSUP-HCUMX-E9TAB
- BUMPB-NY4W9-CLQS2-83EYK
- B93SH-QC6BL-LB8NA-KTZR4
- 8YPC3-4KYNQ-ME8WH-GEMSB
- A7U3G-DE6CN-9LHKB-NMU8M
- AFV99-Q5RTW-2HHNU-SRKYN
- C8J3F-ND9PU-9K2D7-NEYW2
- 98KWE-NEZ66-AXPVG-DCN96
- 8PWE8-MGMPX-GJ2WH-UFS68
- 9Y4SL-Z2353-S7MZG-S84N9
- AY7HX-CDSUL-FCG3M-GSSHS
- C4FJJ-D7FU7-HDRW2-FWHL7
- 8X64K-UP2YD-5CDQG-JGL57
- ABLQB-ZAZZN-LW3GU-3MWU2
first one is gonna redeem them all 😄
since it's not even clear what's behind each key
Yeah someone's taken them and then not said anything
oh well since we are giving out codes ..Ive got one for the Apocalyptic Hospital (Unity) if someone would like it?
Hi all, I don’t want to get in trouble for posting in the wrong place so is this channel ok to post newly added/updated assets from fab, or is there a specific seller channel that I’m missing? Thanks for the help👍
#1054845218723209226 most likely
Thanks, I indeed did not have that channel selected
turns out i dont see them in fab plugin too, there is a workaround by enabling showing 3d compatible assets, but its inconvenient
Thats the only way I found to see quixel now.
thanks for checking, so you usually jsut go fab website and download stuff from there ?
Hey all, every time I publish my project on Fab, I activate the "creating a forum post" for that, but then every time I keep getting this error. Any idea? should I create it manually?
Contact fab support. I activated the forum post on mine and it worked just fine on the first try
i didn't use them yet after fab plugin release so i dont know what is the best way now, maybe the 3d compatible thing works, but i assume it wont export the ue specific assets and thats an issue, but it will any other standard 3d assets like textures and model, but what about ue materials, not sure, u would need to check or ask someone who works with them day to day, just didn't need them, so didn't check
Hey, quick marketplace question -- I could've sworn I owned a marketplace asset consisting of RPG ability icons, but I no longer see it. Most likely, this would've been something offered as free monthly content some time in the past. Is anyone aware of a marketplace asset like that being discontinued? (ie: copyright issues, etc.)
anything you ever owned should still be in EGL even if it wasn't ported to fab
lol rip someone got blessed
I don't know if it's necessarily a fab-specific issue -- might've occurred before the switch (unless I'm mistaken, this channel replaced #marketplace). I know a similar thing happened with some sort of fantasy medieval tavern asset I used to have
#fab is the #marketplace channel just renamed
some assets made by epic dissipated from my library with the migration
sometimes they randomly appear
but I could never find them when i need them
I had to source the infinity blade VFX pack from 2012-2013 and download it on my drive
part of why im learning VFX, I'm done depending on market assets
gotta know at least basic 3D modeling and VFX art so that I would never have to purchase a quixel brick for $9 ever again
during my latest journey in the world of game art and stuff
i finally discovered where normal maps came from
always assumed they were some mystical textures from the outbacks of australia sourced by texture smugglers
infinity blade disappeared pretty recently, not sure why. it was up on fab
"wow, people still use this thing we made for them 10 years ago, let's remove it from the marketplace and reintroduce it with revamped textures for $20 a piece"
Props still exist
But when you go to it gets a page doesn't exist 😂 https://www.fab.com/listings/48ad9979-d576-4d25-8234-5bb25af7d7c6
I pulled my listing to stop selling it
But I still want to update for existing customers
I don't see the option though?
Can you add it to projects?
I had them all before fab but they are missing for me.
yes, through the launcher
mine disappeared from the launcher as well
maybe double check your filters. not saying you're wrong, just a suggestion
anyone know what actually changed in the new fab distribution agreement updated today?
I think just that Epic is allowed to set the Generated Using AI tag on products themselves
DISTRIBUTION AGREEMENT UPDATES
UPDATED on June 4th, 2025.
We removed the outdated Exhibit that referred to last year’s promotion of time-limited 100% revenue split
We made changes to Section 18.k. that include:
Updated wording around NoAI and CreatedWithAI tags.
Epic will now be able to moderate missing CreatedWithAI tags.
NoAI tag will now be applied by default to MetaHumans published on Fab.
Fixed wording around Epic’s AI usage in Safety & Discovery tools to align with Fab’s Terms of Service.
hello, is there a way to filter out the assets i already own ?
.
Yes, I made a extension for Firefox: ⬆️
ty vm
Does anyone have these cactus models downloaded, as I need them, And Fab does not have these models
I don't understand why they did not upload on Fab, it's showing in Quixle only
Even if we did we aren't allowed to share it
Email fab or quixel they may get to adding them sooner rather than later.
Got it Thanks
so I was working on something and I got this genius idea of selling it but I need a vehicle to demonstrate it
I found this pack: https://www.fab.com/listings/591e3b3f-9d49-4cd2-8e28-d471c1a10cab
the vehicles were light and bare-bones which was great for me
BUT
I can't use it in my product, right? or is there anything I could do to change that?
I don't think you can distribute it as part of your product, but if it's enough just to use it in the screenshots or a packaged demo that should be fine (AFAIK).
If you need it to be part of the actual project files people are buying with your product, you could try contacting the author to see if they'd be open to giving you explicit permission to distribute it. Since it's a free asset they might be open to it.
Yeah I would definitely try to contact the author. Make sure you mention you'd be happy to display their logo or other type of credits, so it's basically free visibility for them
This might be a silly question, but have you thought about using the car from the vehicle template?
thanks, I'll try and do that
I actually have not! I am going to check it out now
it doesn't mention forced arbitration, or was this already added before? just saw it now
I'm not exactly sure what you mean, but you can check the previous EULA at https://www.epicgames.com/account/eula-history
PLEASE READ THIS AGREEMENT CAREFULLY. IT CONTAINS A CLASS-ACTION WAIVER PROVISION. IF YOU ACCEPT THIS AGREEMENT, YOU AND EPIC AGREE TO RESOLVE DISPUTES ONLY IN YOUR INDIVIDUAL CAPACITIES AND NOT AS PART OF A CLASS ACTION (SEE SECTION 17(b)). YOU HAVE A TIME-LIMITED RIGHT TO OPT OUT OF THIS CLASS-ACTION WAIVER. BY AGREEING TO THE TERMS OF THIS AGREEMENT, YOU ARE ALSO AGREEING TO CONTRACTUAL TERMS THAT WILL LIMIT SOME OF YOUR LEGAL RIGHTS, INCLUDING A JURY WAIVER, A DISCLAIMER OF WARRANTY, AN EXCLUSION OF CERTAIN KINDS OF DAMAGES, AND A LIMITATION OF LIABILITY.
it's right at the beginning of the fab distribution agreement
It was always there
Hi
Hi
Hey, does anyone have a lead on downloadable ui animation templates? I know how to make them myself but want to save time if possible, free or paid
Fab reviews are slower than ever at the moment, holy heck.
Pending review for over 24hrs now.
likely 5.6 updates
Yeah I'd imagine there being lots.
okay maybe I am a bit stupid or something, but I've looked around and I see no way to actually get the height/displacement map from quixel materials using fab in engine, it's honestly so bad. The only way I can get it is if I download it through the website and import it manually which I don't really feel like doing unless I have to. I only get a ORM packed texture which only contains Ambient Occlusion, Roughness and Metallic but no displacement map. I'm on 5.6
also Unreal Fest?! so some staff might be there
When epic adds fab to the epic games launcher this Sommer, all old quixel functionality will be back. I don’t think this is currently possible
it's summer rn 😭
Alright thanks, I'll have to fix some shit manually but should be fine. I saw they added quixel bridge download button but it doesn't work so yuh
Fab is already in the Epic Launcher and has been for quite a while, they even behind the scenes moved all the Unreal Marketplace content into the FAB API [but marked them as not transitioned to Fab] to consolidate the API's. AMS is using the same API calls as the Epic Launcher and when they moved to fab, I had to reverse engineer what all the new API calls were to get data...
Man Fab is so badly made currently. I download assets and than it stops downloading one of them at 99%, gets permanently stuck so I have to cancel that one asset and instead if clears my entire list of pending download. Not to mention I had to restart my entire project to even get downloads working again and the downloads are also very slow on 500mbs internet. Lastly finding assets, selecting specific textures and so many other features just does not exist. The UI is badly made and why isn't there any easy way to find assets you already own.
I love unreal and epic games but fab is the worst decision they have made ever so far, than to add onto it they release it broken.
Is there a specific file sharing link we should use? https://i.imgur.com/y3FnXIs.png
As long as it's something they can easily download the files from I don't think it makes any difference. I've used Google Drive myself
ty
Hey guys, I don't understand how fab payout works. I have my first sales on early May, now it's June and over 30 days since I have my first 100$ sales. I sent an email to fab support and provide my case, they said that checks the "Monthly Reports" and "Payouts" instead of looking at the Sales tab. I checked my "Monthly Reports" and "Payouts" tabs but there was no information displayed.
If you went over the 100 dollar limit in May you'll probably get a payout at end of June
When y’all are on unreal and press the fab button do you have access to all your megascan/quixel content? I used to but now I only have the quixel projects unless I go on web where I find all the models/etc.. is that normal?
I can confirm this on my end as well, but just noticed that Quixel Bridge is working again
I’m gonna try it today, I was literally checking last night and it was redirecting to me to fab on browser
Ah yeah now I got bridge working
The sales made during an entire month (in your case May, regardless of the day of said sales) are paid in a single payout at the end of the following month, so in this case you will get your payout at the end on June
Assuming that you surpassed 100$ excluding the 12% share of FAB (so you actually need to earn ~115$ to get a payout)
Does Fab have something similar to the Vault in Epic Launcher to store already downloaded assets or do I need to download again/migrate already downloaded assets if I want to use them in another project?
The Vault is Fab?
I'm assuming they mean assets downloaded through the Fab plugin
In which case, just download the assets through the vault in the launcher instead of the plugin
My latest pack is struggling sales wise I wonder if anyone has some advice in here https://www.fab.com/it/listings/1791f064-b840-4f16-b934-9ed51ae27d08
Instruments of Agony · Vol. I✣ Medieval Cages & Gibbets ✣Turn any dungeon, town square, or battlefield into a chilling display of medieval “justice.” The first volume in the Instruments of Agony series equips you with a snap-together arsenal of cages, gibbets, hooks, ropes, and stands. Modular and Nanite-ready.✣ Package Contents19...
If I had to guess - medieval torture instruments aren't a particularly common niche
It looks good and the description is well written so can't really find any obvious issues
Maybe it could use support for earlier versions of UE - I know many are still not on 5.5, but I don't know if this is a big factor for models
yeah, I have one asset that sold better than expected for the first week or so, then not at all since then. My best guess is everyone who wants it already has it, now 😅
Your medieval village asset, for example, is much more general-purpose and it wouldn't surprise me if it always out-sells the cages just because there are a wider variety of games that can make use of it.
Fair enough, but I never had such a negative experience. I'm still going to finish the series in the hope that maybe a larger amount of assets with promotions etc is going to somehow work. I didn't think about the 5.5 entry level. I should do something about that.
Did you found any solution, i can see my assets of fab in the website but when i press fab plugin in unreal and try accessing the fab, i can't see my assets; only few? So, I've to manually set up the assets.
I did not find a solution
alright
I'm not sure if Epic Launcher can resume as I never use EL anymore, but AMS if it freezes because of issues with Fab, when you restart AMS you can tell it to download the same asset and it will RESUME the d/l so you don't loose any of the progress it has already made. I do plan on adding in the future that the entire d/l queue is saved on exit and then auto-restarted, but right now you do have to tell it to get the asset again in AMS.
I emailed Epic 5 days ago and no response, anyone know how long they take?
Sent it to fab@acct.epicgames.com
they seem very backlogged. seeing 4+ days for approval on changes. probably due to everyone updating with the 5.6 release
Fab has been such a shit show. I don't see an option to update a product I pulled. Existing customers should still get updated tho. Did they just not add that feature? You're basically forced to screw over existing customers or continue supporting their awful store
Can't even get a response from epic on it
You can do it this way I think: Submit product update but with manual publication. Once it’s approved, publish it but then unlist it again
If they're suddenly backlogged, then does this mean that they're actually reviewing submissions now? Maybe somebody recently attempted to submit another 41,000 times this week?
That's too much work
They better have a proper solution for this
Marketplace didn't stop me from updating my plugins
I left their platform because they fucked it up
Forcing me to use it to not screw over my customers would be totally unacceptable
You can agree to have your rights removed in court?
I'm not sure if this kind of agreement has been tested in court or not, but it's been pretty common in EULAs for several years, now (I think the first one I remember seeing was for the Playstation network account, though they gave you the opportunity to opt-out of this specific clause by mailing them a physical letter..no idea if many people actually tried that either, though).
Hello Sourcers! Can somebody tell me when the current sale ends, please? Just couldn't find that info anywhere. Thanks.
!?
there is no store-wide sale happening right now
I'm referring to the sale mentioned in the carousel, in the Discover section.
Isnt that opt-in?
Individual creators can now schedule their own product-specific sales. I believe the "On Sale" section includes everything which is currently discounted, not just store-wide sales scheduled by Epic.
Still a sale nonetheless 😏
anyway, I get it, so I should just ask each seller directly
Seems similar to how it was on marketplace now
yeah, they are the only ones who know for sure
Yep, it does
I guess nobody knows when the store-wide sale is scheduled for yet... better saying... I guess nobody can spoiler the date 😏 . I'm just kidding now, because I dunno what to do at this point... waiting for it or just get now what is currently on sale that I need. What's on sale now might not be on sale anymore when the big one starts. Geesh... planning budgets is becoming tougher and tougher nowadays!
people who know sale dates are not allowed to say
for good reason
you can check when a sale ends in the license dropdown
Is Fab still really getting hammered? Submissions are taking longer than a week now and still awaiting approval. My lord. This is terrible.
I'm use to it being less than 24hrs on average. Feels like all is just halted.
UE 5.6 just came out could be back logged.
Unreal Fest + UE5.6 + three days week end, it's pretty normal to see longer submission times right now
anyone tried this asset for cinematics in unreal engine? it seems to be the best one I have browsed so far
https://www.fab.com/listings/41696440-c0c3-42dd-a4bd-51f463912af0
Black Eye supercharges your Unreal Engine cameras with intelligent, cinematic control - purpose-built for gameplay, cinematics, mocap, and live multiplayer production. Whether you’re crafting cutscenes, capturing motion, or running a high-stakes esports show, Black Eye gives you the power of a full camera crew - in real time. Instant ite...
yep, I use it -- pretty amazing plugin, and extremely well supported
Ultimate Gameplay Camera + Black Eye Camera + Cinemotion == dream setup
Nice, i also got the cinemotion in sights hehe, thanks for the suggestions, ill get first the black eye and cinemotion as ill focus first on the cinematics for my game hehe
Where is the "place order" button??
I think its below that UI, sort of bug with the mobile if i remember
mobile bug, i've seen others report the same
Just checking, with Fab and code plugins, is it still 1 license per dev?
yes plugins are per-seat
while everything else is less stringent
I don't think I've ever seen anyone properly honor that
Once upon a time a studio did reach out for multi seat licensing
Otherwise everyones only buying 1 copy for their team
quite likely, yes
I see. Thank you guys
fab's support is SO BAD. it took them six months to tell me the hidden email associated with the tax form validator that we can't see wasn't what they expected (they were sending my paypal email)
now I'm finally through that part, the paypal connector is broken and I can't add a transfer method. I sent them screenshots and a console log of errors.
Fab: r u signed in? itll work if u sign in
it's bad enough that it makes me wonder if it's just AI and it's not looking at attachments or images, or perhaps the body of the text
I literally sent them a screenshot of my account profile screen in hyperwallet in the email they replied to and they still concluded I'm not signed in
I made a package on 5.5, how can I find out which versions it is compatible with?
You can't port backwards, unless you recreate the system in an earlier version. So I would say 5.5 and 5.6 most likely
So if I create a project in 5.0, it will support all versions up to 5.6, right?
Not necessarily. There may be changes that stop your stuff from working.
You just need to test things.
The more engine versions you jump, the more likely that there are breaking changes.
Which is why Fab has versions of assets for specific engine versions.
i see thank you so much for the informations !
anyone elses quixel stuff gone from fab? must have been last few days, 2 days ago it was all there... 😕
It seems both the launcher and AMS are missing product updates if the update is a new version and not just an update to an existing version. Not sure why, but it's annoying, especially since it's near impossible to debug. For reference, I saw it with UDS which released V9 a few days ago, and even with V8 in the Vault, neither tool (EGL/AMS) would tell me that an update was available. I removed the item from the Vault and was able to download V9 without issue.
That is strange, I wonder if it got a new ID somehow behind the scenes which would then make it not know it had an update in any system...
What is "UDS" I'll see if I have it in my library and then see if I can see what happened...
UltraDynamicSky
It seem it was a new ID, not sure why
That is strange, maybe a bug on the backend on an update. Who knows. I don't have that one in my library...
how do the current sales work, is it like with the ue marketplace, where they are just comming at random times?
also how long do you think for something to come up on sale again? 😅
There are Epic-organized sales, and sellers can additionally put their products on sale by request. A product going on sale must not have had a price change within 30 days to adhere to EU regulations
Ok, cool, so regular sales might be back? 🙂
Also there was a thing I missed from the sale right now, but maybe it comes back in a few months 😅
they are yes
nice 🙂
Are you allowed to sell a plugin that has assets imported from a paid plugin with a standard license? I'm reading the standard license condition and the only thing not allowed is to redistribute the plugin for free on a standalone basis, I wouldn't be doing that as my plugin would be paid i'm guessing
Example: I'm using PCG to create a road system. I buy a plugin that has road assets and use that in my PCG system. Would I have to sell the plugin without the road plugin's assets?
You may:
Use the assets commercially or privately
Modify and adjust the assets in order to incorporate them into your Projects
Commercially distribute your Projects with the Fab assets incorporated into it
Use the assets with any compatible tools (usage is not limited to Unreal Engine)
Share the asset (directly, via a private repository or in the Project) with your collaborators that are working on the Project with youYou may not:
Resell or redistribute the asset for free on a standalone basis or allow others to do the same
what you are proposing constitutes the latter
i can not find the link which specifies it but
you can use assets from Epic content packs, if they are serving to showcase your assets, and are not a core part of the asset itself
this is not inclusive of Quixel/Megascans content
so if you want to use something from Starter Content or the Content Examples project, to demonstrate your product, you can do that
likewise you can use CC0 assets for the same purpose
those assets should be explicitly identified in your asset's directory structure
Ok thank you for the information
man looks good but im broke as hell
Is there an affordable 360 deg image capture plugin for UE5.5+ ? I need to generate cubemap and equirectangular panorama of my level.
There's some things on fab I click sometimes and it shows not found then click it later and it lets me access it
there's a scene capture for cube maps?!
so you don't really need a plugin
thanks!
Where is the fab button in 5.6? I don't see it anymore on the content browser
Do you have the fab plugin installed?
I couldn't see it in the plugins window
You need to install it in the Epic Games Launcher
It usually auto installs but you might pressed X while it installed. I did that too and didnt even recognize it
Thank you, I will try this
I tried to install the plugin and UE crashed. Now every time I open the launcher it crashes. 
I'm also experiencing the EGL crash. Happened immediately when I tried to install an engine plugin for a 5.6 install.
the EGL then crashes every time, either before it can even show anything or seconds after.
so far the EGL support has no solution.
https://forums.unrealengine.com/t/locked-out-from-epic-games-launcher-after-adding-plugin-to-fresh-install-of-ue-5-6/2553105/38 there's mention here that an update was pushed that supposedly resolved this
idk if you did the update but that was couple hours ago so if you still have this even after that update definitely report it
ok cool that seems to work
i redeemed a bunch of assets from leartes cosmos site on fab with their codes, they seem to be added to my launcher, but they all don't show up in my library. has anyone experienced this?
They showed up for me maybe have to refresh?
can we share fab assets here?
it takes a while...
trying to report a broken link to fab support, but the broken link is the very link that contacts support so i cant report it 
This doesn’t look like a link from epic games. „force.com“?
salesforce, probably on their back end for fab?
I never saw this URL anywhere being used
What did you click that you came on this site?
i clicked on 'contact now ' from here https://dev.epicgames.com/community/fab
uh yeah. It seems to be broken.
I guess they will notice it when not a single support request gets sent anymore 😄
they'll start their monday feeling extremely relieved that nothing piled up over the weeked, only to get hit by a train of support tickets minutes later 🙂
I wonder how many people contact them through there, you can also email them directly. I forget the email address though
I do every time. Since they never answered me when I tried to contact them via mail
Oh 🤔 Good to know
would you mind sharing it? I have fab-support@epicgames.com but i wonder if thats where they want actual support requestss
Read the last 6 words of the message :D
oops
I do recall it might be fab-support as you said, it sounds familiar at least
yeah sounds like they just needed the weekend off maybe
only 10 have made it in my library, and they showed up instantly. When i find the products on the store they don't show as purchased on the thumbnail, but when i go into the product page they show "saved in my library". this really feels like a bug
i feel like they use different servers which only sync every now and then
and/or it's a caching issue with EGS/FabPlugin
but > 24 hours to propagate?
i can only tell how it was last time i redeemed a humble bundle
eventually they showed up at some point
you could try deleting the webcache directory from your Project/Saved directory
to illustrate what i'm seeing, the thumbnail that says "Saved in my library" is in my library, the thumbnail that doesn't show "Saved in my library" is not in my library
Fab stores some stuff there, possible that a resync of your library might solve it
are those screenshots from the website or in the Fab plugin?
this is the webpage
ok, maybe delete saved site data
all products seem to appear in the launcher fine, it's just the webpage
clearing cache and everything didn't do anything
thanks for the suggestion
How can I use uefn environments for UE5 projects? Why can't I download this asset
does the term "hide already purchased assets' mean anything to you geniuses?
Ok I was entering this channel about to rant that support seems down and my plugin is stuck in limbo, with the funny looping-over-itself-report-the-broken-link but everyone else got there before me 
Had that issue, had to contact FAB for them to manually add my own stuff to my library.
I think FAB is just having a really bad time
thanks for the info
Is there any place that has a list or archive of the Unreal marketplace? A lot of stuff was lost in the fab migration
Not talking about pirating sites btw
It's just while sites are still viewable actually searching the old marketplace or viewing creators stuff doesn't work
orbital market?
Doesn't seem to have everything I'm looking for but is a great start thanks
Yeah, I'm modding a game and a member of my team is uncooking a lot of the materials for light baking and we have found tons of asset packs.
We've identified multiple but they were lost in the transition
Both, shop sites or reupload sites would be good but just anywhere that archives packs so we could find more lost ones that could give images of the material nodes would be good
They favour dekogon and quixels. Quixel didn't migrate multiple packs
Not even on their website
That'd be great, do you have any idea when it'll be ready?
That's fine, this mod ain't gonna be done anytime soon lol. So what exactly does the archive cover?
Does it include individual packs

