#fab

1 messages · Page 34 of 1

hollow basin
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It's only that you have to use professional license if and only if you are earning over 100k

severe spoke
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that's why i initially figured might aswell grab it ya never know

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if you may be in that ballpark someday lols

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well for the fab freebies

hollow basin
severe spoke
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Nice, g2k thanks mate

vestal sluice
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Anyone else having lousy sales this month compared to previous months ?

green seal
vestal sluice
molten cloud
# green seal It’s fairly normal to have a bit of a sales hangover after a large sale (end of ...

In addition to this, when thinking on sales, also consider standard development cycles, for many projects early June for example is a blackout period for demo purposes leading into the summer, and I'd say the next big blackout period would be around Sept/Oct and then Dec, followed up by Feb/March afterwards. I'd typically say to structure sales projections around quarterly blackout periods and plan accordingly~

green seal
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I don't think I've ever heard of a blackout period?

coral pollen
# vestal sluice Anyone else having lousy sales this month compared to previous months ?

For me May (W19) was very normal, in general recording to my historic data, it is mostly not one of the best sellings month like november Black Friday etc

||Normal means compared to (for me) a weaker '24 (specially while the switch to FAB) , a good (?) '23 which seemed to be the best year for Unreal Marketplace and a very weak '22 (I count this as a seller-starter year for me)||

worthy pilot
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Hey will they bring fab to epic launcher or not

jaunty dagger
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Think the plan was it to be fully integrated into editor I may be wrong though

worthy pilot
calm dagger
jaunty dagger
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Think it's still a wip as it has some bugs the odd time

worthy pilot
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Idk im used to buy assets in the launcher instead of the web now i only use web

jaunty dagger
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Same

worthy pilot
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Its weird but i also hope they do a mobile app for fab

dense raven
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I hope this is the proper channel to ask for help.

I was extremely busy and never had enough time and will power to take a look at the requested changes on the Marketplace/FAB.

I need help with re-establishing the seller's account because someone reached out to me via email to ask for 5.5 version of my plugin.

Can someone help or direct me what should I do?
Many thanks in advance! ❤️

undone valve
merry plover
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Hey guys, I'm just wondering why this is still 0 despite having sales. Do the number update at the end of the month or it takes sometimes to update the number?

hollow basin
warm knot
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As far as I know, that number still might change anyway because someone might ask for a refund.

green seal
royal rapids
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I'm contemplating turning some features from my previous games into a standalone product on Fab. (Morph Target Cloning, Custom menu/UI system, etc.) Anyone on here able to tell me if it's worth the effort? I imagine art assets do much better than BP/programming ones in terms of sales. It's much harder to convey value of what a plugin/set of scripts do and I'm just curious on those that have taveled this path can tell me their experiences.

calm dagger
marble egret
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I downloaded some asset! but I see nothing in vault and I see nothing in my project!

hollow basin
drowsy jasper
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are there any decent top-down (or 3rd person) mobile touch screen assets on Fab to allow camera pan and rotation/tilt through swipes/gestures, in addition to tap and move functionality for player ?

hallow jackal
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Testing UE 5.6 preview on Linux, both Fab and Bridge are unable to connect to Epic's servers. The problem is that the API "getaddressinfo" is not being found by the "dlsym" function, so it's unable to lookup the hostname of the server.

I'll file a bug report for this but would like to know if anyone can reproduce it on Linux and also on another platform.

green seal
calm dagger
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Also I doubt it would be of any use since no assets can yet be marked as UE5.6 compatible

green seal
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Yeah it is a preview, not intended for any real usage

calm dagger
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To me it seems already more stable than UE5.5 "product ready" version 🤣

green seal
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Havent had any issues with 5.5 personally, but thats good then!

spiral jacinth
# hallow jackal Testing UE 5.6 preview on Linux, both Fab and Bridge are unable to connect to Ep...

That seems like a bug, the inability to find that function probably means UE 5.6 was compiled against a different version of a system library [my guess glibc]... I know with AMS, I actually had to create a docker to build my one of my libraries against the oldest glibc I could -- because some Linux distributions are using an older version than what my build server uses and that would cause a failure during runtime because what people were running were older than what I built against.

agile kayak
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Nah no system is perfect 😭 being on both endsof having to use frameworks to check and score things and making them ; humans be humans and are lazy sometimes

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Reality is if they wanted to they could automate it all with ai now lol

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But idk about the morality of that

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Imagine the guy proposing that as a project at work

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“ so we reduce errors and speed it up by having an initial ai check everything and this is then given to the reviewers to do a final check - and it lets us fire half of them”

proper dew
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Nordic Medieval Tavern: 2UVMC-EP8Z5-HJH7J-N7Q47
Apocalyptic Hospital (Unity): 2RKVV-5HA45-PUHBL-P9SWZ

rose lagoon
random crane
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does anyone know if there is a legal issue with allowing players to build levels in my game with megascans and similar assets that are under the standard license ? I'm not sure if this is considered redistribution, but basically the players would just be able to move the assets around and create new levels, for free, they won't make money from this. All levels in my game are with assets that are under the standard license, either purchased or downloaded for free

rose lagoon
random crane
hallow jackal
outer scaffold
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Can anyone buy something on Fab right now?

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I can't make purchases on my personal or business account.

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Is it a general problem that everyone encounters now, or is it just me? I can't buy for 3 days. I can't wait more. Can anyone help me? I wrote to the Support, they just said wait a few days

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This is the error I get. I tried another card, not working. I can't buy with my personal account as well. Idk wtf happened but I can't make it to my deadline if I wait more! Please help me!

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I hate FAB, I miss the old marketplace so much

outer scaffold
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Could you buy it? It's the same for me. It happens to me for the all assets

desert panther
outer scaffold
desert panther
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Ok, I would contact them again and ask them to look at what was the problem with the transaction

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For example, it's possible that your bank is denying it for some reason

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But only Fab themselves can look into it on that level of detail

outer scaffold
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Not even they can't see the details

desert panther
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Wtf that makes no sense lol

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Ask them who can help you with this then, because if Fab can't figure out their own payment problems, who else can...

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I suppose you could try contacting your bank or credit card company and asking if they've been denying any transactions for you recently

outer scaffold
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idk, I saw some solutions. Some people solved it trying +10 times, some solved by purchasing something through the launcher first, then they say the browser started to work. I'll try all of the solutions I saw

desert panther
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Yeah maybe if you're trying in the browser, try using incognito mode or clear all cookies etc.

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Oh yeah and turn off any ad blocking plugins or such, they could interfere with things

outer scaffold
outer scaffold
desert panther
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Well it doesn't matter, I've used my card online and they just randomly decided to block one particular store because it was suspicious for some reason. If nothing else helps it might be worth checking.

outer scaffold
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I'm gonna try a 3rd card because it worked for someone to try a 3rd card 😄

desert panther
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I tried two of my cards when I had that problem with a store and my bank froze them both lol

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Thankfully they were pretty quick about issuing me new ones

outer scaffold
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I guess it is not enough to fight with the bugs of our own projects. We have to fight with FAB's bugs as well!

outer scaffold
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PLEASE HELP!

A lot of people have the same problem: We can't buy assets from FAB! Here is the "FIXED AND CLOSED" bug report on the forum:
https://forums.unrealengine.com/t/unable-to-purchase-on-fab/2124799/28

What I have tried so far:

  • 5 different cards, 3 different banks. All work on other platforms; none of them work on FAB.
  • Tried to buy something through Epic Launcher and FAB Plugin in the engine, didn't work.
  • Tried to buy assets one by one to see if any of them caused the problem. Didn't work. I can't buy any of them, even one by one.
  • Spammed the process (+5 times), not work. Someone could buy with +10 tries.
  • Tried to buy with my personal account as well, didn't work.
  • Created a new business account with a new business email, didn't work.

I don't know what I'm gonna do. If I can't buy anything from FAB, I can't make the project that I signed up for. I can't meet my deadlines if this problem continues for a few more days! I saw it continues for months for other people! SO, LET'S FIX THIS PROBLEM? Why on earth, you closed the old marketplace like that? 😭 WHY? 😭

The only thing Fab Support says is, "Wait a few days". I saw people waiting for a few months, but it doesn't fix it! I don't want to make my game on Unity! The same assets are on Unity Asset Store, and I can buy them from there! Please, let's fix this.

Epic Developer Community Forums

I have the same problem right now, I’ve tried with 2 cards from the same bank. asked for authorization didn’t work, then I tried with a debit card from another bank, didn’t work, tried with Paypal, didn’t work. Tried with the first card in Udemy and it worked there. I have also tried multiple different assets and none can check out, i...

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@calm yoke Who can I reach for this issue?

outer scaffold
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I created a new business email and a new Epic account with it. Then created a new bank card. I bought a random asset: https://www.fab.com/listings/7a115c57-73bd-4108-a34c-bb5ec4ac9782

I could buy it! Then I tried to buy the assets that I wanted, but I couldn't buy them. Then I tried to buy that same random asset from my main account, but I couldn't buy it on my main account. I could buy it on the new one. I don't know what happens but it is so weird

rugged wren
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Have you tried calling your bank to see if they can check what happened with the transaction?

urban spear
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So there's still blatant(?) copyright infringement on Fab, this is literally on the front page under recent releases: https://www.fab.com/listings/6ec42e46-bd85-4e55-b4c9-df422d13a4a9

Fab.com

Over 100 Different Variations with Evolution forms from basic to Master level. Change-able flag color to create more variations.Comes with 4 Types of Creatures. INSECTS TYPE- WATER TYPE- ARMOR BEASTS- PLANT MONSTERS. Each Type have over 20 creature variations.LowPoly and PBR GAME READY for Unity and Unreal and any Web3!Each Creature o...

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Like... Those are just straight-up slightly-altered Pokemon for pete's sake

untold bay
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undoubtedly pokemon-inspired but they might hold up

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they're all somewhat different from what i can tell

desert panther
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Tbh those look like they took a pokemon and kitbashed it just a little with something else

urban spear
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I mean it's still flying way too close to the sun

desert panther
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I don't think it's something for us to worry about, report it and move on :)

urban spear
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I don't think you can report copyright infringements directly without being the copyright owner

desert panther
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You can probably report it for violating the rules since uploading copyright infringing stuff is against that

urban spear
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I already looked at the report form

desert panther
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Yeah why not just report it using the first option

urban spear
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I guess I might as well, if it doesn't go through it can't be helped

vale prawn
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I think they totally gave up on enforcing copyright with Fab. You can see copyrighted stuff being posted daily, I don't think they care anymore.

outer scaffold
undone valve
untold bay
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It's pretty close to feature parity now, with improvements in some areas

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Reviews/Q&A are the big ones

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Probably should've baked a little longer but at this point no point going back

unreal stratus
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good luck to anybody trying to get some visibility on their new releases — this is simply unusable and is undoubtedly chasing away customers. The new releases page has turned into a showcase for Linder Germain and ScansLibrary -- and not a single one of those assets is marked as AI generated.

long mortar
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I already sent one

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Came here to same the same shit

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Every day i browse new building models category & now the marketplace is just Linder Germain

untold bay
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I sound like a broken drum but there should be a deposit/sales minimum per asset to incentivize efficient use of listings

long mortar
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Honeslty your right

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Even if its $1

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He posted over 20k models in one day

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Did they create a ai bot to acheive this?

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even typing that many prompts with ai models would be extremely time consuming, they prolly found a way to automate the entire process lol!

untold bay
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looking at linder germain, it looks 100% automated including the ideation

long mortar
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Yeah 20k ai models prompt by prompt is still alot of work. The entire thing gotta be automated 100%

unreal stratus
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between the automated generation, upload, and Fab approval -- there must not have been a single human involved in the process

long mortar
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fr lmfao

unreal stratus
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I'd be utterly outraged if I was an asset creator

untold bay
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i only search for unreal assets so i'd never encountered this. the process for unreal assets does have a human in the loop so shouldn't be as gameable... maybe

long mortar
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yeah this is only specifically for the fab section, luckily unreal engine content has its own filter

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But yea if they dont do anything about it, GG's

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People will have to just put the content directly as a asset pack for unreal

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Aint no competing with a bot that can spam drop 5k+ models at once

echo sundial
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@leaden vector I have sent you a friend req.

desert panther
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Previously, we shared that price changes prior to a sale would not disqualify products from the sale. Due to some technical complications, that is no longer the case – a product’s price must stay the same for the 30 days prior to the start of a sale.
Heh... So in other words, they didn't find it high priority enough to implement the EU-mandated "Lowest price in 30 days" indicator, and are instead putting the responsibility on you

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Not that it's a particularly big deal but the phrasing of it is just kinda funny

merry plover
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Do you guys frequently participate in Epic Sale Events? Any tips for why and when you should do that? Just some dumb questions 😄

green seal
green seal
warm knot
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Yeah, gatekeep the fuck out of those people with entrance fees.

warm knot
still basin
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About the guy that automated sending new assets, i made this post earlier today.

https://forums.unrealengine.com/t/please-add-an-initial-cost-to-publish-on-fab/2513862

hazy hill
vague beacon
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.

merry plover
civic token
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Hi guys, can i use Material Layers for my project assets? I’m referring to the review process and the possibility of getting rejected.

desert panther
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It's a UE feature, why would you not be allowed?

undone valve
green seal
sweet knoll
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❓ Is there a way to search across all my individual assets that I own from Fab? For example find treasure chests.
Looking at the UAssetBrowser plugin is the closest I see so far. It seems I'd need to download each asset pack manually in the Epic Launcher so that the plugin can search the vault directory. Any best practices on that use case anyone?

untold bay
spiral jacinth
sweet knoll
spiral jacinth
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AMS = Asset Manager Studio, my free cross platform launcher/asset manager for Unreal. It d/l all the asset information from BOTH epic's private API's [which is also used to d/l the assets] and the public FAB api's so it actually has as much data as is can from the author. AMS can totally replace the Epic Launcher for unreall stuff... My next step is to actually run thru each sub-asset from an asset pack thru AI to detect what type, categorizing, tagging them is and then log this info on my server so that everyone with that asset would get even more details. 😉

spiral jacinth
sweet knoll
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@spiral jacinth Some feedback:

The only difference between the Assets and Vault tabs are what is available in my account vs what has been downloaded? It feels like it should be one tab then with a filter maybe. That filter is missing from the Epic launcher so would be a good enhancement.

With the current functionality I feel like there should be 3 tabs: Projects, Library and Engines.

In my pefect future there would then be a new Assets tab next to Library that deals with individual assets and their preview and making it easier to import them into a given project. But just identifying them would already go a long way.

To clarify, my use case is that I buy tons of discounted asset packs and will have to eventually sort through hundreds of them to find e.g. a treasure chest, a projectile VFX, a sword animation and so on.

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Right now I don't see the main benefit of the app over the Epic Launcher. Is it mainly startup speed?

From this branding summary ("why should I use this") really when we drill into it the main difference to the epic launcher is the initial load speed?

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If you're interested in working on per individual asset management functionality, I'd recommend looking at the UAssetManager plugin if you haven't yet (For access I can help you test it if you pm me). There seems to be an opportunity in that space right now because the plugin is currently not being actively developed anymore it seems as the last working version is for UE 5.4.

rugged wren
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Unfortunately there doesn't seem to be a similar feature to limit searches to things you own for Quixel assets, though...

spiral jacinth
sweet knoll
spiral jacinth
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In fact, one feature I plan on doing shortly after I have the backend infrastucture is you could d/l just that single asset piece [& its chain] w/o downloading the full asset pack. 😉

fresh sphinx
# unreal stratus

Just felt like pointing out that this tire mesh asset costs close to the same amount as a full set of 4 michelin tire's irl 😄

desert panther
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This talk about the new release page and visibility makes me wonder, do people even use that

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Like... I didn't even know there was a new release page there

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If you're banking your product's sales on appearing on a page like that I got some bad news for you lol

untold bay
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i view fab via a bookmark that contains my filters but i still wind up on the homepage a fair bit and do see what's in the featured slots

civic token
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Hi guys, I'm new to unreal, I have a refrigerator model, the door is separated and I have drink bottle that I want copy them in to the refrigerator door. I want to make a Blue print that by pressing button open and close the door and ofcours the drinks attached to the door, and I want to be able to change the material also.for open and close door I have a tutorial and go with him, but I don't know how to attached drinks to the door(the way that can change the material also best way to optimize) .really appreciate and thanks in advance

daring bridge
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If it's a skeletal mean use a socket. If it's separate static meshes just attach them

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If the drink meshes are already part of the mesh, edit the textures

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Material layers would work

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On another note, is anyone from epic here? I'm not getting very far talking to fab support via email and my ticket was first opened six months ago

warm knot
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This is the Fab channel, buddy. Try ue5-general instead.

hollow basin
jaunty dagger
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Fab stuck in a security check loop yay.

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Click the check and again we go.

lusty summit
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fab pls fix the duplicate tags for the launcher's sorting function

warm knot
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Sound Effects
sound-effects
Sound FX
SFX
Sound_Effects
SoundEffects
soundEffects

I see where this is going.

misty belfry
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apparently its not the only one missing either, a whole batch of these scans are unfindable on fab

rugged wren
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lol, these are crazy

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looks like AI art to me, but they all seem to be labeled as not made with AI...

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oh, it seems about half of his stuff IS labeled as made with AI (the total drops from 38k to 19k if I filter out AI content). Maybe his upload script broke slightly and stopped marking the submissions correctly XD

devout kindle
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I bet Epic is losing more money than gaining from this seller.

still vessel
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more assets, if you don't want AI assets, filter em out

devout kindle
still vessel
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what pisses me off is that megascans went from being free to being $19 for a brick

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i legit can't find a good looking brick

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i just want a brick rn

devout kindle
still vessel
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i wanna do like aaaa, pull brick out of the wall to unlock door thingy

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it has to look somewhat unique

untold bay
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(i'm sorry)

still vessel
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Im gonna bite you

rugged wren
# still vessel if it's labeled correctly i dont really see the issue

agreed, we already had this problem in the old marketplace with 2D assets, it was just a matter of time before someone started doing the same in 3D. My favorite fab feature is the 'don't show AI content' filter. Don't know if there's any way to address sellers mis-labeling their products, though.

still vessel
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thats an issue epic has to resolve

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but AI assets are still assets

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if they're cheap and they work, i dont see why not

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heck i should learn how to generate AI assets

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so i can make my brick

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are they decent?

untold bay
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you would be better off grabbing the brick from the Starter Content

vital island
untold bay
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1.8 TB is nothing. the data costs for those assets is basically zero. but the user experience and brand perception impacts are bad

vital island
untold bay
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yes, the assets are certainly unusably bad. total scam.

rugged wren
# still vessel if they're cheap and they work, i dont see why not

for me, personally, I haven't found any which were cheap enough that I wouldn't just generate them myself rather than buying them, even if they were at a quality I felt would be usable. Saw plenty of 2D texture/icon packs before listed for like $20, which is enough to pay for a subscription to generate whatever you want.

But since selling AI generated stuff is all about volume, I also don't feel like I can trust any seller mass-generating stuff to care about quality/usability to any degree. This guy's meshes are all 500k polygons even if they're basically a flat cube and the ones I skimmed had some pretty obvious artifacts that would need to be fixed before using them in a game (e.g. characters with 6 fingers and no eyes). Saw plenty of things like foliage packs before with really bad-looking edges from where the author deleted (or failed to delete) the background, etc. If you're happy to use AI-generated assets, it feels like it may really be less work (and money) to generate them yourself than to go through the process of vetting and testing and cleaning up what someone else generated (and then at least your assets are more unique to your project).

vital island
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Still waiting all assets ai generated.Half of assets not ticked with ai-generated title

vital island
rugged wren
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at least with 3D models we can preview the actual mesh and see how bad it is compared to the thumbnail XD
I think it might be easier to trick people into buying low-quality texture packs

vale prawn
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Let this serve as a reminder to never go outside of the Unreal channel on Fab. It's the wild west beyond that.

rugged wren
vital island
desert panther
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Anyone tried offering a custom refund policy on Fab?

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Figure I'm gonna offer a 14 day no questions asked refund policy on my plugin just out of curiosity really. I've offered an even longer money back guarantee in the past selling something much more expensive and never had any problems

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The standard Fab policy isn't quite that generous, unless you've never downloaded the product

still vessel
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i dunno much about sales but i think it's pretty well established that the easier it is to refund your shit, the more people that will buy it

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sure a lot of people will refund it, but it allows people the chance to try your product, and if it's good, they'll keep it

desert panther
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Yeah definitely, there's always a little bit of worry for something like "what if I don't like it"

still vessel
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yep

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14 days may be a bit much though

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i could use your plugin to do what i need to do for 14 days then refund it if im being stingy

desert panther
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Mine's a productivity type plugin so if you can make a game in 14 days I guess that's great :D

still vessel
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lol

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in that case try it out

desert panther
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Yeah

still vessel
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if you don't like it, you can always change it

calm dagger
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I would be careful with that though, since you need to go through support for refunds, they might start asking questions and block you from doing too many refunds

still vessel
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i think XCC had a refund policy and people just used it in full focus for like a week to make all of their character models then refunded it

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so now it's $300 no refunds lol

desert panther
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That's awkward if people are that cheap

still vessel
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i mean everyone knows that it's gonna happen, just a matter of how well you manage it

desert panther
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I sold a video course for 47 and later 97 dollars, 30 day refund policy, I made about 100 sales on it and no refunds whatsoever

still vessel
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i dunno how refunds work on epic so be careful with that too

desert panther
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Yeah I did check that, the docs do say you can refund customers for whatever reason, just need to tell them and they'll do the refund

still vessel
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ye sounds good

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try it out

desert panther
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Yeah added a blurb about it on the product's description :) let's see

still vessel
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you can always ctrl+z your refund policy

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just gonna have to warn people in advance on your page

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refunds will only be avaliable until 14th of june, etc etc

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assuming you decide to stop them during may or somethin

desert panther
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Yeah

opal temple
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Is there a plugin to enable tab stacking in unreal editor 5.5? Like how you can stack tabs in some browsers and stuff? That would be INCREDIBLY useful on this. If it doesn't exist, I kindly request anyone bored enough to do it to make it a reality.

still vessel
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i can probably give you a free license if you help me test it

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ArtStation

Here is a fun project I started I believe over 2 years ago. Was cleaning up old backup drive and found his Zbrush sculpt. I decided I should finish him so I dusted off the sculpt and decided to keep it nice and simple and take it to "finish"

Had his sculpt on my own mesh from way back but decided to move him over to metahuman so I could put it ...

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happy for the guy for finishing his project but that just looks like a scottish kratos

rose lagoon
still vessel
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oh I see

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makes sense

patent breach
still vessel
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I realize

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I mean the ones that are properly tagged

green seal
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Sure, use the tag, you'll probably see more AI stuff that isn't tagged, than AI stuff that is.

rugged wren
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With the wide variety of data formats, workflows, etc., I doubt there's really a practical solution to truly enforce correct tagging of AI content. You could make 38,000 procedural meshes in Blender, or maybe you wrote an FBX exporter for a proprietary piece of software you cannot share with Epic to verify the source files (if you even have them at the time they ask). Even if they wanted to, who has the time to individually check and audit tens or hundreds of thousands of individual assets to make sure they're tagged correctly? You could say let users report them and handle them on a case-by-case basis that way, but according to fab the seller above published 17k assets in the past week, with ~4k going up yesterday, I don't think you could even report them that fast if you tried.

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Since the business model of selling mass-generated assets is pretty much the same as the spam business model, probably the same kinds of solutions need to be applied. e.g., make every fab submission cost the seller $1, add additional filter options to let users blacklist specific sellers from their search results, or rate-limit publishing of new submissions (maybe 100 submissions per day would be enough for most people--the ones that would probably suffer most would be people trying to spam generated assets and people migrating large libraries of assets from other marketplaces).

green seal
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I also understand it is borderline impossible to manually review each and every one of these. There is a blatant amount of copyrighted assets on FAB, especially since it was merged with all the stuff Sketchfab had (which was littered with copyrighted assets). I fully get that it is not easy or feasible to manually review every single submission. You'd need an army for that alone. But yeah any kind of hurdle to discourage bad actors is a good one, even if it makes things a tad more inconvenient for the genuine creators.

opal temple
calm dagger
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If you limit to let's say 10 assets per user, that would limit most of the spam. Then you can "earn" more assets slots based on revenue or with a small fee

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Or at the very least, have a competent reporting system in place that is actually useful, easy to use and reviewed by humans...

fossil dune
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at this point, some one should just build an "Unreal Engine Only" Marketplace that kind of mimicks the old one but with better features...
This is terrible, both for sellers trying to list and buyers trying to find stuff...
https://x.com/80Level/status/1924683015239647347

A literal waste of space: @RonanMahonArt spotlighted a single Fab account that has uploaded over 38,000 AI-generated assets.

Unreal Engine users criticize Fab and Epic Games for letting the marketplace get flooded with AI junk: https://t.co/OHBJvUxdhw

#

But why ??? 35000 of such terrible geometry. I remember when UE Marketplace policy was "no low quality/low effort" products... This is crazy.
Imagine the optimized highquality models and/or artists getting buried by 35000 non optimized assets

rugged wren
vital island
#

When FAB will block Generated Ai content?

rugged wren
rugged wren
fossil dune
desert panther
desert panther
fossil dune
desert panther
#

It's gonna take a bit more than javascript to bypass a captcha :)

#

assuming it's correctly implemented anyway

floral cloud
#

If everyone in this server reports it maybe something could be done about it crying

desert panther
#

I'm pretty sure Epic is entirely aware of it, probably just letting things stew to see what happens

rugged wren
desert panther
#

Yeah

rugged wren
#

or in 6 months there will be hundreds of new sellers trying the same approach XD

still vessel
still vessel
green seal
desert panther
#

Yeah definitely seems that way

green seal
#

I can only imagine how difficult it is to juggle/tackle this issue. It's easy to say that it needs more curation, more people vetting the content before it is approved for publish. But the sheer VOLUME of uploads makes that not exactly realistic. Let's say they do manually approve things every time. Can you imagine the wait times for genuinely good products to be approved? We'd be waiting weeks on end after wrapping up a tool or asset. Maybe even months

untold bay
#

It is probably a bit touchy for them because:

  • They probably want to allow thoughtful, high quality GenAI content (I know, don't @ me on this, not a debate I want to get into here)
  • They don't want to worry well-behaved creators who fear a crackdown
  • But at the same time it's very bad PR that really begs for a response even if it's a "We're very aware of the concerns and are deciding how to best address them"
green seal
#

Yeah they are genuinely stuck between a rock and a hard place

rugged wren
green seal
#

Something DOES need to be done but I'm seeing so many comments on the topic about how easy it is to fix, it isn't

untold bay
#

It's 11am again so I'll ring my "sellers should have some financial commitment to the space they take in Fab" bell but landing on an actual working solution for that is surely thorny and not a quick process

green seal
untold bay
#

but that financial stake goes a long way to solving moderation issues, because the fee reduces the need for moderation and partly pays for it

rugged wren
#

And even if everything was manually curated, how can a curator identify mislabeled AI content reliably? The backlash from artists who don't use AI being accused of mislabeling AI art would probably be worse

desert panther
#

I think the only realistic solution to mass-uploads like thousands a day is to just deny the whole batch and contact whoever is doing it and deal with them directly.

#

There's just no way to individually review those with any level of rigor

green seal
#

Lol yeah I think a very very easy first step is to implement an upload cap over a certain period

#

Like, my dude if you're uploading even 1 high quality asset per day you're doing real good

#

that's still 365 high quality products/year which is ballin'

desert panther
#

The unfortunate reality is that some people don't even understand that people don't want to buy their AI slop because in their eyes it's great

green seal
#

I don't believe for a second that they think it's great, they just see an opportunity to make a bit of money, and when you mass-produce and mass upload like that via bots/scripts, it's all about seeing whats possible and how much money it can bring in

desert panther
#

You've clearly not talked to some of these people lol

rugged wren
# desert panther I think the only realistic solution to mass-uploads like thousands a day is to j...

Sounds reasonable. I think there are probably some edge cases of legitimate users who want to upload large batches, like someone migrating their whole library from another platform or someone doing 3D scans in the field who finishes all the work from a trip in one big batch, but I would guess these are few enough that they could have a "if you want to submit more than 1000 items in a day you should contact us first" policy

floral cloud
#

If only there was a “fab ai” marketplace for only ai shit, and regular “fab” for real assets

desert panther
#

I mean absolutely there are those too who just think they can use it to make money and that's all there is to it... but some people genuinely think their AI generated assets are great

green seal
green seal
desert panther
#

lol yeah

#

inb4 he uploads the literal bees knees

#

I'm sure he'll eventually reach that word in the dictionary

rugged wren
#

I did see one with bees in it, actually XD

vital island
#

What is that?

#

Netflix's Trans Bee's in the assethell movie like stuff

floral cloud
untold bay
vale prawn
#

I would be surprised if Fab implemented a submission fee in any way. That's kind of opposed to the whole Epic "open" philosophy (see mobile EGS/Apple), "we succeed when you succeed", "NFTs are welcome here", 88/12 revshare being shouted everywhere, etc. They just want to attract as much creators as they can, make it as easy as possible to contribute to the metaverse, and I don't see them putting up barriers on that way.

I'd think they'd lend towards more end-user facing changes: better discoverability, changing the default filters, adding more filtered/highlight sections, etc.

untold bay
#

Yes, it does feel a bit antithetical, and likely why they never had one in the first place, but there's likely a happy place where a token fee curbs excessive upload spam while not overly deterring well-intended creators. Like, a $20 deposit that gets returned after $100 in sales. I spent about ten seconds thinking of those numbers and I'm sure you could find better.

#

in the case highlighted yesterday, even $1 would be enough to shut it down entirely

still basin
#

Steam do it with a 100$, I don't think many people see this like its absurde or a huge problem

desert panther
#

I don't know if I would have published my plugin if it had a 100 dollar barrier on it

#

10 dollars barrier? perhaps

rugged wren
#

such a high submission fee would probably immediately raise the prices of everything, haha

still basin
#

The amount are just fine details, the overall idea is to add a cost to those very low quality spammers. 5$ would already help a lot

#

I said 100$ because that what Steam does and it helped.

desert panther
#

Yeah

still basin
#

It could be to limit the number of assets depending on how much you sell?

rugged wren
#

it would definitely be a big change to introduce a fee, now, even if it's really reasonable I'm sure there would be complaints. Maybe a balance could be something like the first 10 uploads are free, but every 10 after that costs something.

still basin
#

10 asset max when you create an account
50 if you have sold for a total of X$
etc..

still basin
rugged wren
tawny hinge
#

i don't think a fee would help at all. they probably make their sales which counters a fee for them

#

it is what it is... either they outright don't allow AI generated content, which requires way more moderation, or marketplace sellers have to accept the change in industry

desert panther
#

Well if you gotta pay 30k up front to upload 30k assets I think it would put at least a slight damper on it

#

I'm not sure if denying AI assets is the way to go, but it's problematic detecting them if users don't mark them

untold bay
#

if people are actually buying assets, a small fee would be covered

rugged wren
untold bay
#

i do not think the person uploading 35k assets is going to sell $35k of them

desert panther
#

They definitely need some kind of system that can flag mass uploads because they should always lead to at least some scrutiny. It's easy enough to hold them and discuss with the uploader. But as was said earlier, this does require implementation from the Fab devs which is easier said than done

tawny hinge
#

never say never...

desert panther
tawny hinge
#

if they add a upload limit the sellers will just use multiple accounts

#

while the normal user, who wants to build up reputation, is the only affected by the limit (if someone can push out so much content that is..., but that could surely happen if an artist decides to migrate their assets to Fab)

desert panther
#

Multiple accounts isn't that easy to do either because you still need to verify it and actually get payouts and generally having a dozen credit cards isn't something most people can easily do for this purpose

tawny hinge
#

i'm just pointing out that this won't solve the root issue

desert panther
#

I think upload limits in theory are fine - it's not hard to implement a step where you just need to discuss with support if you want to upload a larger number

#

The main thing would just be that they need some way to easily detect and flag problematic uses, whatever the method for that ultimately would be

rugged wren
# tawny hinge i don't think a fee would help at all. they probably make their sales which coun...

if they're actually making sales then there's a chance their assets are actually useful. I don't think I've seen an AI asset yet that actually had reviews (or enough reviews to show a rating, anyway) so I suspect they are not making many sales on an individual asset (if any in general).

If you have to upload 100 assets to get 1 sale, any fee, upload limit, etc., will kill your whole business plan.

desert panther
#

Yeah I doubt they make that many sales on slop assets either 🤔

rugged wren
#

with textures it can sometimes be hard to be sure looking at the thumbnails if they're fine or not, but with the 3D meshes above it's really hard to imagine someone actually buying them

untold bay
#

i would guess the 2D icons and portraits do some sales

#

2d generation is frankly really good right now when it doesn't have to cleave to strong constraints

#

but as soon as you add tech requirements, as with textures and models, we are not there yet

#

skybox generation can be pretty good. doesn't need PBR maps. but a little silly to sell that since skybox ai is already free/inexpensive; mostly banks on people not knowing it's there

desert panther
#

I'm thinking of making a game with assets I've drawn poorly in Paint just for shits and giggles

#

Just need to come up with an idea where that would work lol

rugged wren
# untold bay i would guess the 2D icons and portraits do some sales

yeah, plenty of games need a bunch of rock or helmet icons, etc. I still think the cost of generating them yourself is lower than the cost of buying them, though.

But I wouldn't be surprised to find out they are actually making sales. If they're making a LOT of sales on individual assets I would be surprised, though, I'd really expect it to be more of a trickle that only adds up to a decent profit if you have a huge collection for sale.

dim fable
#

cast a wide enough net and eventually you'll catch something

desert panther
#

I think the big boon for buying them is ease of use... don't have to figure out how to set any of it up or deal with any services etc.

rugged wren
#

pretty much always required some cleanup (especially when trying to make seamless textures), so I can understand someone being willing to pay to avoid that step, but plenty of sellers are also not doing that either

vale prawn
#

A fee would also kill all free products providers, which is a significant part of SketchFab userbase (I'm guessing). Especially when they're pushing RealityScan's uploads to SketchFab in the meantime.

floral cloud
#

That’s wild

fossil dune
# floral cloud Change in the industry equated to 35k shitty ai models 😲

From 1 Person.
Imagine if 10 more thought "oh this guy must be making money"
You now have 350'000 Ai Assets.
Lets say a number like 100 people max believe he really is. You'll have 3'500'000 AI Garbage assets.

I don't mind AI generated assets, at least clean them up before you upload or something.
It's almost like people can't generate the assets themselves...

#

an asset like that having 500K triangles is wild. its like they've never modeled ANYTHING in their life. 80-90% of the geometry is not needed. what about all the other assets in the scene? Worst performing assets ever...
anyway maybe they accepted cause theres Nanite or something...
i just don't get how that's anywhere near Quality content. Its garbage geometry, wrapped in a decent looking texture and horrible UVs...

fossil dune
floral cloud
#

Bro fix all the ai assets and then upload them 😂

#

That would be hilarious but I get your point

#

If even another few people do the ai shit, ugh

fossil dune
hollow basin
open citrus
#

how to i change where fab source files are downloaded to from within engine? dont like bloating my C: drive

#

also i downloaded this free asset of fab but the whole set is just one static mesh and i only need to use one of the planks....whats the recommended way to edit this...

untold bay
untold bay
vale prawn
green seal
grizzled thunder
#

120K saw my twitter post.
Doesn't seem to be any change to the sellers page, still 19K of the assets not flagged as AI

rugged wren
grizzled thunder
#

I've no idea how the seller profile page even deals with 35,000 products

cyan plinth
#

Oh good we're already somewhat on the topic. I may have accidentally added some things to my Fab library that were tagged as being made with AI. Is there a way to filter those while viewing my library so I can remove them?

green seal
# rugged wren even if the author wrote a script to go through and update them all, it takes ti...

This is among one of the many issues yes. Not to mention, where is the line drawn? There’s no wording to describe where the line is, if I use generative ai for cleaning up a weird patch on a texture, is that use of AI? I am being pedantic with an extreme opposing example here I know, point being, there is no real rule with a strict definition, it relies on an honesty system.

I can say right now that fab/epic is painfully aware of that dude and are figuring out the best way forward but its not going to happen overnight

rugged wren
rugged wren
grizzled thunder
#

I mean, I half want to thank the guy for pushing on the conversation. It's just one I'm already tired of having in my head since gAI came about 😂

cyan plinth
green seal
#

Seems like they removed half the amount of content on Linder Germains page so far, it's down to 20k now

#

Why that page hasn't been brought down entirely I don't know. Might be they're building a case

rugged wren
#

wow, that's much faster than I expected. Maybe the ones correctly labeled as AI-generated don't violate TOS and will stay up?

calm dagger
#

I still see the 38K products on my end

#

And it keep going up

#

Now even with copyrighted logos on that garbage

vital island
#

Same amount 38K Assets are there

rugged wren
# calm dagger And it keep going up

with 2-4k published every day over the past week I imagine there's a huge backlog of submitted-but-not-yet-visible assets in the pipeline 😅

calm dagger
#

This guy is the best example of that, all AI garbage but only half is marked as AI generated

vital island
#

That's my boy

rugged wren
cyan plinth
green seal
vital island
#

Before 2025 if they pass 1M product for 3D Models Catagory that's a problem btw

dire meteor
jagged jewel
#

Already 41k. Not marked as ai, also guns in "Buildings and architecture".

#

btw, this guy assets make 30% of "Buildings and architecture" category. this is just spam, regardeless how it's generated

floral cloud
#

Whos buying this 😠

jagged jewel
#

nobody i suppose. unless it's some money laundering schema

dim fable
# floral cloud Whos buying this 😠

vast majority of them will never make a single sale, but realistically it costs them next to nothing to churn this crap out so it doesn't require many sales to justify it, and if you cast a large enough net eventually you'll catch something

#

41k products is a pretty big net

floral cloud
#

How much do they even cost I wonder

dim fable
jagged jewel
#

fab could easily make that economically unsustainable by adding a small publishing fee. legit assets will recup that after one sale but spam will not work anymore. would also work for both ai crap or just crap

#

i believe steam has something like this

dim fable
floral cloud
#

There’s no way to report this I imagine, even then reporting 40k assets would be hell. People said epic already knows about this though

jagged jewel
#

ppl tried to report it

floral cloud
#

lol I should make ai script to report all the ai generated models, that would be true irony

jagged jewel
#

but it not violates any rules, except some of them not being marked as ai. that was the epics answer

floral cloud
#

Damn

dim fable
#

fab is an asset sewer, no one wants to go wading through it so all you can do is hope something good bubbles up to the surface

cyan plinth
#

Why would anyone want to offer legit products at this point? Fab is going to be seen as a slop bucket and trust is a big factor for making repeat sales.
I know I won't be paying for anything on Fab either if this is how things are going to be and I doubt I'm the only one.

floral cloud
#

Same

#

I think perhaps a non ai alternative storefront would be nice, allow 0 ai products but idk if that’s even viable

rugged wren
cyan plinth
#

Govt. id required to post. Permaban after 1 offense. For starters. The way things are going with AI it's scorched Earth or nothing.

cyan plinth
desert panther
#

Discoverability is a major problem selling anything for UE outside of Fab

#

Discoverability has always been the biggest problem even on the UE Marketplace before the AI slop spam

rugged wren
cyan plinth
#

Yeah it sucks.

desert panther
#

This is frankly why I'm not fully convinced the slop spam is actually going to have any impact whatsoever. I guess it might make it harder to find specific types of 3D assets or such, if the search phrases overlap.

cyan plinth
#

I'm not going to be bullied into it though even if that means taking a monetary loss.

calm yoke
desert panther
#

That's good, it feels like this topic has been discussed to death here with the same things coming up every time :)

#

New users obviously not aware of what's been discussed previously so can't really fault them

calm yoke
#

We'll be posting on the forum, but I'll also drop the link here at that point in time 🙂

jagged jewel
fossil dune
#

Not to attack them or anything, But one user uploading 35’000 AI garbage and getting approved is just mad.
What if we all started doing that? how may primitive meshes with 500K tris would be in there.

#

how long would you have to scroll to find a seller who puts time into his work, not a script…

oblique minnow
vale prawn
# oblique minnow

Yes, this + never stepping out of the Unreal channel, and you'll more or less have exactly what the MP was before AI existed.

fossil dune
# oblique minnow

thing is if im uploading AI and i dont tag it with that, that filter is completely useless.
for example the guy with 35K AI assets didn’t tag all of them as Ai

#

so filter is useless unless seller feels like it

oblique minnow
#

Then report it

fossil dune
oblique minnow
#

dont go on those social media if its ai saturated

fossil dune
#

im guessing he’s not the only one, he’s just the one thats trending now. products still up

fossil dune
#

not trending as in positive. trending as in people are not impressed Fab allowed this

rugged wren
#

I know everyone is concerned about the future, but this guy is (afaict) really exceptional at the moment, and there hasn't been enough time to see what the fab team will do in response.

That said, even if this seller is the all-time record holder for most published assets I don't think he can tank the entire market by himself. I haven't seen any of his assets in my search results without explicitly looking for them, for example. That could be because I mostly just look for UE assets or because I don't often search for models with queries like "Blast Core Mark II". So for me, personally, I don't see this as a reason to stop using fab.

But has anyone else tried to search for something and found the results filled with this guy's assets? Even searching for the word "blaster" (since his latest batch are mostly using that term) I have scrolled through pages and pages and not run into his assets.

oblique minnow
#

the marketplace is still underdeveloped atm, why not just wait until its pretty enough

#

its gonna be the largest unified market and your not locked in to ride til its prime, instead its complaints.

jagged jewel
fossil dune
#

How many people do you think will jump on that

rugged wren
# rugged wren I know everyone is concerned about the future, but this guy is (afaict) really e...

ok, eventually I did find his assets under the 'blaster' search, but it was after scrolling much further than I normally would. I don't normally expect to find what I'm looking for on like the 10th page of results.

My point, though, is that his volume of assets doesn't necessarily mean that he will dominate everyone's search results and render the site as a whole unusable or leech sales from people selling higher-quality assets.

oblique minnow
vale prawn
#

Honestly, this whole controversy seems wayyy overblown. Some guy doesn't tag its products with "Created with AI"? Community goes mad. Fab staff features stolen assets at the top of the landing page for 24h? Nobody bats an eye.

oblique minnow
#

AI is only currently projecting the market, then when it slows down they will fix the sorting. Right now as i said the site isnt even done.

rugged wren
# fossil dune How many people do you think will jump on that

oh, totally, if he's successful it's a real risk that we'll see more and more of this kind of behavior. But I doubt Epic/fab are really keen on that happening, either. Obviously if in six months there are thousands of copycat accounts and this type of content is all you can find on fab, the site will die. We're not there yet, though, there's still time for them to do something. Don't despair too early 😉

Considering how obviously unusable his meshes are I would be surprised if he could actually earn that much in a day even with 50k assets 😅

oblique minnow
#

yal do know fab will expand even further than it is, just upload your assets and let them fix our market

rugged wren
oblique minnow
#

simple as that

fossil dune
# rugged wren oh, totally, if he's successful it's a real risk that we'll see more and more of...

Personally, i could write more or less the same script in a week or 2.
and then after that make it free just to prove a point, then share sales reports.

If its going to take Fab 6 months to fix this, by that time, buyers will be very frustrated.

Also its not that expensive.
HuggingFace has models you can run locally on your own PC, connect the results to a script that uploads to Fab and thats it, 50-200 uploads a day. or even more

#

Out of morality i wouldn’t do that

oblique minnow
#

buyers know howto filter

#

someone prolly rich asf from it rn and yal complaining abt ai

rugged wren
fossil dune
oblique minnow
#

well its your pockets

rugged wren
oblique minnow
#

ai sucks at texturing

#

btw

rugged wren
#

if you're a professional modeler, I don't think this guy is your competition

dim fable
oblique minnow
#

wait til yal realize fab is the least ai saturated market

fossil dune
#

anyway in conclusion i feel there should be
Fab.com

and
Fab.ai

if you’re caught on fab.com uploading AI stuff, all of that and possibly your profile will be moved to fab.ai

oblique minnow
#

such a silly idea

fossil dune
oblique minnow
#

overused word

#

like it or not some people look for ai assets

#

can be cheaper alternative sometimes

solar frost
fossil dune
#

visit huggingface for models you can run locally on your own pc without paying a fee except the electricity bill

oblique minnow
#

fab.ai doesnt nore will ever exist

#

not really a demand for it

fossil dune
oblique minnow
#

bros 3rd time

#

just ai the vocab smh

fossil dune
#

you’re currently just outting yourself as the 35K seller

oblique minnow
#

why u mad

#

out of nowhere

#

just have a conversation like an adult

#

anyways moving on

jagged jewel
oblique minnow
#

prolly dont buy ai products if you dont like them

floral cloud
#

🤔

#

It would be funny if epic said the same thing lol

oblique minnow
#

as i said before site still has yet to be finished and they know what problems they have on their market

#

epic knows

floral cloud
#

Hmm I wonder if nobody brought it up would it have even got their attention

#

Or maybe you’re right, they know all the problems

oblique minnow
#

my data is slowing down my response gonna be delayed

oblique minnow
#

think like a company

floral cloud
#

Yes no feedback from any user is necessary

oblique minnow
#

expand production in several ways to project sales then when it slows down sort through and fix whats needs to be.

floral cloud
#

Including feedback of them knowing every single issue lol

oblique minnow
#

im sure they know

floral cloud
#

Sure you said they know all the problems, I have my doubts they know all problems without user feedback but I digress

jagged jewel
#

Went checking fab this morning, AAAA+ quality content is still here.

desert panther
#

FOEANTTTE the next big gaming hit

jagged jewel
#

#FREEFOEANTTTE!!1

vale prawn
#

As someone who's mostly out of the loop on that, what's the workflow/models used here? Text to image (e.g., Stable Diffusion) to generate a single image, then feed that to another model generating everything else (mesh, textures)? I didn't even know there were models generating PBR textures. As shitty as the end results currently look, it's still technically fairly impressive, and if image to 3D keeps improving like text to image/video, I can see that becoming useful in the future.

desert panther
#

That sounds like the workflow yeah

#

I think currently there can be value from these tools in that they can give you a starting point, so if you use them as part of a workflow where you build on top of what they give you, it could potentially speed up the whole process

#

I've not really used it myself, but at least considering it for someone like me who isn't exactly a 3d artist but I could take AI outputs and then use it as kind of a model that I can study or use as inspiration, there might be some potential there

fossil dune
# vale prawn As someone who's mostly out of the loop on that, what's the workflow/models used...

The first thing they need to improve on/fix is the topology and unnecessary Geometry.

Then the next step is Good UV unwrapping.

If the AI masters those two , then it would be very very useful and time saving.

Right now the models they generate are too high poly and terrible topology.
You need good topology especially if you're going to rig and animate.

At the speed AI is moving , maybe sometime next year same time, AI will be there...

unreal stratus
#

looks like individual seller sales have gone live?

#

or is there some sort of secret sale event happening?

untold bay
#

looks like individual sales

unreal stratus
#

nice! I know lots of folks have been asking for that. Unrelated, but I've used Pitch Black since you first shared on reddit like a year ago, such a handy asset to have 🙂

untold bay
#

yay! glad to hear it. would love to see (and share if permitted) anything you've made with it

jagged jewel
#

just be careful, you can't go on sale 30 days after previous sale end (individual or not) and you cannot modify prices 30 days before

#

so sale/price change => 30 days no sales for this product

jagged jewel
#

Linder Germain was deleted

oblique minnow
#

so is fab sales good for a career change?

hollow basin
rugged wren
#

you could always try to game the system by running a dictionary through an AI asset generator 24/7 😉

oblique minnow
#

im not doing that

#

thats cheating to me

#

i rather work hard than do some crap like that

oblique minnow
hollow basin
oblique minnow
#

interesting

#

like twitter, instagram, artstation

#

?

hollow basin
# oblique minnow like twitter, instagram, artstation

Those could be decent, but I mainly advertise on youtube. Most people are looking for tutorials and you can just say "are you looking for a system that does this? If you are trying to save development time, I have this system available on Fab to purchase". Youtube is really the only place I advertise but I should do other places as well, but I just know youtube the best. On youtube be upfront that what you are showing is paid, nobody likes sitting through a video and then finding out they have to spend money. It's also very easy for documentation, just film a video of you using the tool and say when you're supposed to use each variable and provide an index so people can jump to parts they want to see

white moat
#

Hey, I am currently developing a asset pack which is basically completed. The main focus is the actual models and textures but I have included some limited blueprint functionality and VFX. To make it more of a "complete bundle" I have been dabbling in trying to create some sounds for the effects but after several days trying to create a single good sounding explosion it feels like I am wasting my time for something that would be of higher quality if bought from a proper sound pack. How valuable would you say "extra" things such as sounds to an asset pack is to the consumer? And is it common for asset packs with functionality to include sounds for their actors?

untold bay
#

Worth looking at what other options buyers have and how you stand out amongst those. Maybe the BP is enough, but maybe you do need the sound

rose lagoon
untold bay
#
north fern
#

I got the invite for the Fab June Flash Sale. I tried filling out the form and it just sort of repeats itself back to the top to fill-in after clicking "Start". I tried filling out everything a few times to be sure. Anyone else experience this?

#

Oh... I see the error. For some reason, it saying "Minimum 32 characters required" for "What is your Epic ID?" Mine is no where near 32 chars.

#

Ah, I see... they want the alphanumeric Account ID.

calm yoke
# calm yoke We're aware of this and are working on addressing it. A more detailed post will ...

Hey folks! I wanted to pop back in here to keep everyone updated on the situation. Here is the update on products generated with AI > https://forums.unrealengine.com/t/update-on-products-generated-with-ai/2523501

white moat
carmine owl
#

Does anyone know what I put to include the roughness on my model? It's way greyer/lighter than it is in-engine with my mats

#

It looks totally different to in-engine. I don't know why.

hollow zephyr
hollow basin
carmine owl
#

I'm just happy if anybody buys my Thompson and thinks it ok. I know it isn't the best.

#

And it looks off in the 3D view for some reason.

urban spear
#

Are there any stylized environment packs that are actually optimized for Nanite?

urban spear
#

Well I mean more than just grass lmao

untold bay
#

grass is the hard part really. you can happily slap nanite on most opaque things and it just works

#

it's things that would ordinarily be masked that you want something different

urban spear
#

Well, there's also trees and other foliage with masked materials

#
Fab.com

Convert Masked Materials to Nanite-Optimized Geometry – InstantlyTake your project’s performance to the next level with Masked Material to Nanite – a lightweight yet powerful tool, based on the GeometryScripting plugin, that converts static meshes using masked materials into fully Nanite-compatible geometry, all with just a few clicks.Mask...

vale prawn
# untold bay grass is the hard part really. you can happily slap nanite on most opaque things...

Really? Even just a few weeks ago I had this issue, someone on my team just enabled Nanite on a whole bunch of (opaque) foliage, and the result was overdraw madness. There was a great GDC talk on just that: https://www.youtube.com/watch?v=eoxYceDfKEM

Much has changed with Nanite since it was first released in Early Access. During that time, artists have been exploring what is possible with technology. In this session, we will demonstrate the best way to build with Nanite, explore the tough edge cases, and create assets that work well across all platforms.

▶ Play video
untold bay
dim fable
#

meh I've always found that there is very little benefit to using Nanite on grass... it doesn't need to affect indirect lighting or occlusion, doesn't need cast shadows (contact shadows will work fine) and its detail is too fine to be meaningfully useful as an occluder. You can push a lot more geometry if that's what you're after but I generally feel turning it off gives you a lot more flexibility

urban spear
#

Yeah, overdraw is the achilles heel of Nanite, minimize it and you get the performance gains it promises but otherwise...

astral cloud
#

Just wanted to acquire some pack on Fab - being in the EU: and getting this - so something GRANTED BY LAW is not valid? Are there some changes here? At least, I cannot remember having seen that strange dialogue before...

#

Which part of GRANTED BY LAW did they not understand? Seems to be some EU specific stuff here

rugged wren
# astral cloud Just wanted to acquire some pack on Fab - being in the EU: and getting this - so...

It seems there is an exception here as long as you agree to it, so this is them asking you to agree
https://europa.eu/youreurope/citizens/consumers/shopping/guarantees-returns/index_en.htm#inline-nav-8

The wording is kind of confusing, though 😅

Your Europe

How to claim the 2-year guarantee for EU purchases, get a repair, replacement or refund, how to cancel orders made outside shops (online, by phone, mail order).

astral cloud
rugged wren
#

So they are saying that, by default you have 14 days by law to refund something unless you agree that downloading the asset will terminate your your refund rights early

#

I suppose this exception to the law was more intended for cases of buying something like an individual movie, watching it once and then refunding it

astral cloud
#

Well, really confusing, but anyway, never had to use a refund, quite sure, things are ok. But not being a laywer, things are really confusing

astral cloud
astral cloud
#

Fab does enforce that agreement, otherwise no purchase possible at all. So with my agreement I lost that right, clearly stated here... Just a theoretical problem, it's 15 Euros and a product I'm confident, it will work as expected. But in general, if this was some really expensive one, I'm almost sure I'd be lost here when talking to a lawyer.

rugged wren
#

I can't say for sure, but I would guess that this kind of practice is fairly common for digital purchases but maybe buried more deeply in the TOS.
FWIW, they don't say they will absolutely reject refunds after you've downloaded something, so if you buy an asset that doesn't live up to the marketing materials or is broken, etc., it may still be worth requesting a refund (I've never tried to refund something on fab, though, so no idea how difficult it may be)
https://www.fab.com/refund-policy

Fab.com
Fab

Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plug-ins, and more.

desert panther
#

Yeah the refund policy is separate

#

This withdrawal thingy is just related to the EU-wide online sales thing where you automatically have a 14 day right to refund simply if you change your mind

#

Buying digital goods it becomes a bit iffy and easily abused (buy it, get the files, refund it), so this is common for those kinds of cases

#

I think the Fab refund policy in general covers legitimate cases where you might need a refund

cedar bone
# astral cloud Yes, I am **forced** to agree, then it works. Did buy this one now, but being fo...

yes, but it is nothing new, its like that for long long time, for years, on any digital market, its cuz the moment u buy a digital asset u own it and u can get it immediately in its entirety
they cannot allow for ppl to buy digital assets, download them and then refund for 14 days, that would be insane, cant happen
unless there is nothing really wrong with the offered asset and its true to the description, there is hardly a reason to refund it, even if u dont like it for any reason

astral cloud
#

Yes, this makes perfectly sense - buy, download, refund - could be a way to steal things. Although that would mean having no license and in risk of getting caught. But I understand the problem. And in the marketplace guidelines, I found, that if epic can reproduce problems with an asset, the refund should work, so even if having agreed to losing the right..granted by law, this will be no problem, hopefully. Maybe that Warning box You lose your rights granted by law is a little bit intimidating and some other wording here could have avoided the confusion

#

Thanks to you all for the constructive discussion

desert panther
#

I've started offering a 14 day no questions asked refund policy on my plugin, but I don't make that many sales so I can't say yet whether that invites abuse :) Although my plugin is also a bit more niche use, so might not get all the randos trying to get it in that way

rugged wren
#

feels a little more 'honest' 😅

lusty summit
#

Just bought an NPC to test someone's work and it doesn't install any actual files in the projects.

Is anyone at Epic actually testing anything, ever

warm knot
civic roost
#

When using the UE5 plugin there's no Nanite option, will this change in the future?

oblique minnow
#

is fab becoming a new way of having a career though asset selling

hollow basin
civic token
#

Hi guys, I have a model that I want to use with Material Layers. Some parts are metal, some are glass (transparent), and one part should use a masked material. How can I apply these different materials using Material Layers? Thanks in advance!

tawny hinge
civic token
#

Hi, any Fab seller here? i need ask some questions. thanks in advance

blazing tinsel
#

yoo how do i package 3d assets i made to be sell??

#

like if i have a bunch of beds for example and i wanna sell it do i add them all into one file but different collection? (im using blender)

#

or different files for each

calm dagger
hollow zephyr
blazing tinsel
undone valve
#

Hey everyone, I'm looking to improve my browsing experience on Fab and was thinking about an extension to help filter out AI-generated content through community effort.
The core idea:

  • A Chrome/Firefox extension where users can mark assets or creators as AI.
  • A central backend tallies these community "votes."
  • If an item reaches a certain threshold of reports from the community, it's hidden for all users of the extension.

Would love to see something like this exist, powered by users. I would create it myself but I have no experience creating such rather more complex (?) browser extensions myself, so I'm hoping this idea might inspire someone with the skills!

dim fable
#

chatgpt

#

I also think it would be easier to just hide sellers wholesale if too many of their products get labeled as AI, instead of trying to play whackamole with every individual listing

undone valve
rugged wren
#

being able to filter specific sellers out of the search results would be a really useful feature, AI or not. Sometimes I've already seen what the top couple of sellers have to offer for a certain term/category and want to explore other options

undone valve
#

So in the past I did a history browser extension once. This looks fairly easy to do. I will get to work now and see how it goes 🙂

undone valve
vale prawn
#

Is non-tagged AI content really an issue on Fab? I don't browse often (I stick to new releases), but I very rarely see AI content filter through.

With Epic making it easier to report such abuse, I think time would be better using that tool (and making others do too).

dim fable
#

whether it still is I dont know

#

not even just AI content, there's just so much trash...

vale prawn
#

I'll sound like a broken record, but: never go outside of the Unreal channel on Fab. It's a wasteland out there. This should be stickied at this point 😄

rare helm
#

Is

#

Is there a way to update my products to latest version of unreal all at once instead of one by one

desert panther
#

Like, update the products you are selling or using in your projects?

rare helm
#

Selling

desert panther
#

Well at least for code plugins or such you would have to package it for the new version and that would need to be done on a per plugin basis and I don't think there's any magic button to pull that would just do that 🤔

rare helm
#

Yeah true i don't think so for all products

undone valve
#

This is what I have so far. Already pretty useful

viscid dagger
#

is there a possibility to give someone access to content we publish on fab? I want the rest of my team to have my published plugins in their library

rare helm
warm knot
undone valve
warm knot
#

Bot accounts*

#

This is a pretty good idea, btw.

undone valve
#

Thank you 🙂

undone valve
pliant forum
flat island
#

Hi, when will ArtStation marketplace migrate to FAB?

undone parrot
#

Is anyone aware of an asset that allows MediaPlate use for Skydomes?
For a current project I need to use a video source for my sky.

vital island
cedar bone
#

i hope never

green seal
#

Do people still use ArtStation marketplace since it got completely swamped with ai slop?

#

There was definitely some good stuff in there

#

But I have barely touched artstation in 2 years

jaunty dagger
#

Check it sometimes but hard to sift through

cedar bone
#

ArtStation marketplace and ArtStation overall is an amazing website, there are tons of great quality asset there, nowhere to be found on FAB
its also much better to find, browse and discover assets there, the functionality is also much more mature than FAB
even the layout is more intuitive and consistent to use, with more dense design and amount of data available

the best part is it is engine agnostic, the assets are mostly standard 3d and other formats, not for any engine thus its easier to use for anything, not to mention much more variety of assets for many different software and workflows

FAB is still the "engines market" so ppl just dont list ton of things there at all, this and the constant issues FAB had and has, still not resolved by totally incompetent epic games, constant controversies, lack of support and systemic solutions, its just a sad terrible mess

if they force ppl from ArtStation to migrate to FAB it will be another disaster, the only thing they will achieve, they will destroy what ArtStation is, nothing else, and then it could endanger the artistic part of it that i love, and i bet less that HALF will even try to migrate cuz they dont need to be on a "engine market" and then they will meet with a wall of incompetence and nonsense rules on FAB and another half will say f* it, so i hope it will never happen and epic will come to senses

rocky fox
#

Hey so i noticed that Quixel Bridge and Fab are frequently competing against eachother.
for example. when fab was released, there was that big deal about bridge sending people to fab to get their quixel content

for a while, quixel would go back and forth between working natively and refering to fab (which is terrible for quixel)
for months now, i have been able to use Quixel Bridge with no problem
lastnight, i was using bridge just fine

startup my project for the morning, and now quixel forces me to use fab, but what i need on fab i have to use the webbrowser for because the application refuses to get my the surface material that i need

can i disable fab and purely use quixel?
this is seriously frustrating

#

even the content i have locally downloaded, requires me to access fab

trail heron
#

long term quixel will go poof entirely and it will just be fab

rocky fox
covert frigate
#

If I buy 3d and 2d assets from Fab marketplace then combine and heavily modify them(along with original assets) to create videos with original content that are streamed and monetized with original music should I say in the video descriptions:

"All Rights Both Audio And Visual Belong To..."

Do I own the rights of the visuals as well?(even though some of the assets were purchased from Fab and modified beyond recognition, mainly just trees and landscapes).

I think I should claim some rights over the videos. There's extensive shader, fx and lighting modifications that people will probably steal. They are unique content with original HD fx and lighting solutions that someone will probably take and use as their own background videos while they narrate something else if I don't claim some rights.

untold bay
#

@covert frigate The fab license grants you the right to do a broad variety of things with the assets, but afaik none of those things require you to credit the asset creators

#
Fab.com
Fab

Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plug-ins, and more.

covert frigate
#

Reading through the terms they seem to be against the content being extracted for reuse and they want the user not to permit it's reuse. So I think the statement should be something like:

"Visual rights are protected under CC-BY license agreement videos are not permitted for use outside of this channel. All audio rights belong to (my company name)"

untold bay
#

A rendered video is already a non-reusable version of most assets

covert frigate
#

I anticipate some people will take it anyways even with a notice in the description.

untold bay
#

even assets included in a published game can be extracted. i think it suffices for any extraction to be mildly inconvenient

foggy spindle
#

Am I the only one annoyed that Megascans tetures dont download with a exr displacment map any more? Pre fab, everything was JPG other than DSP, which was great. Now I have to down load a 1-2GB file for all the exrs.

rugged wren
vale prawn
#

It only took 6 months, but now sorting by newest actually sorts by newest : https://www.fab.com/channels/unreal-engine?sort_by=-firstPublishedAt

They also added the firstPublishedAt sort option, which I'm guessing solves the issue of re-publishing. I'm still seeing some listing not properly showing on that, but I can't really tell what's the issue (or how widespread it is).

undone valve
carmine leaf
#

Does anyone know how to get control over what files are downloaded inside in the integrated fab store/library? especially for Quixel texture sets I want to have the height map for displacement. I have seen people do this but I cant find a setting.

carmine leaf
#

I guess it is preset by Quixel. I found that downloading higher resolution sets then often include it, starting at 4K

tame compass
#

finally finished product after 5 times review

honest blade
#

Everything on my Fab account is gone. I still have everything in the launcher. But not on the website or in Unreal. Anyone else experiencing this? Even Quixel's section on Fab is bare bones.

jaunty dagger
#

Had similar happen a week ago it eventually came back.

#

My entire library was basically unresponsive also

deft tapir
desert panther
jaunty dagger
#

I also saw a bunch of sales 🤔

jaunty dagger
#

But where did they talk about it lol

deft tapir
jaunty dagger
#

So people just request anytime they want now

jaunty dagger
deft tapir
vale prawn
#

It's for creators only. They didn't announce it for buyers, I don't think there's much point to that.

jaunty dagger
#

I have access to publish just havn't released anything yet 🤷 oh well lol

deft tapir
vale prawn
#

You must submit your request at least 14 days before the sale’s desired start date.

desert panther
#

Ah you need to submit it manually, I expected a button on the edit product page

#

I noticed there was a new FAQ and Changelog section you can add now though

#

the FAQ goes below the technical details box that I'm not convinced anyone will ever read it but hey at least it's there :D

deft tapir
#

Even if customers dont need to know about but they should communicate with sellers better.

hollow basin
desert panther
#

I don't read the forums, and I can't even get notifications about replies to my on product's forum thread for some reason

desert panther
vale prawn
#

You can tweak the settings to get notifications, maybe even email, on first posts in certain category. I have it enabled for Publishers Hub
https://forums.unrealengine.com/u/<username>/preferences/tracking

desert panther
#

Thanks I'll have to check it but not holding my breath it will work :D

desert panther
deft tapir
rugged wren
somber totem
#

I'm trying to get this atlas into my unreal. For some reason it's not in fabs quixel page in the unreal but it is in website. Any idea ?

cedar bone
honest blade
#

Oh really? Well, rip Fab for now. I've been using Polyhaven in the meantime. lol

covert frigate
#

The same thing happened to me for a while. I think it was the cache or something. Eventually it went back to normal and it's working fine now.

tropic marsh
#

anyone know how to solve this, i see my owned items in the shop but library is empty

vivid cloud
tropic marsh
#

for example, but library is empty. i can only see them at the store

cedar bone
tropic marsh
#

i dont actually, i own only quixel stuff. ^^"

#

how can i get to that profile?

#

man i miss quixel bridge plugin haha

cedar bone
cedar bone
tropic marsh
#

this is so weird its there for 0.1 second when i enter profile and then gone

#

why it is so weird lol - if i filter only by quixel on store everything gone too

cedar bone
tropic marsh
#

yep

#

i can download from store - if i dont filter

tropic marsh
#

😦

#

on the web its working, not on fab plugin

cedar bone
#

aa, u mean the plugin, dont know, only checked web recently, technically there is no reason it should be different, its just epic and fab, you cant understand this lol, its beyond any reason and logic
i guess i would need to check
other than that u would need to contact support

tropic marsh
#

i mean yeah adding from unreal straight to the project, easier no?
thank you for trying buddy

tall pebble
#

hope this is cool with the mods but i wanted to dump my unused UE5 codes from humble bundle here; grab them while you can.

  1. DE52A-246FE-TC8NG-9589D
  2. C33YC-TAVFF-V9R5E-2FYDJ
  3. AUXP2-2BPBK-C7UAH-DN8DV
  4. B4B9Q-NBSLS-S34PQ-AX2BF
  5. B58CX-SHM55-KGCUA-AAYXP
  6. 7ZD6F-C3KVG-SBFQV-TMJA2
  7. BNB48-4C9X2-NPN8U-VDR2G
  8. BX62Q-JVJYN-G6BPR-KAN6T
  9. BXVQH-NASZK-24A5P-AZ866
  10. 9Y66L-692MU-H89FE-APECD
  11. B455A-F985P-FDQYZ-6N6SC
  12. AVYY4-8EVA3-RZNAV-4T3ET
  13. AQQ2N-XY4TR-NDKP5-SBSQ5
  14. AZGSR-RRB5T-F3ZTG-D5H57
  15. C75RZ-ACETR-Q3NV9-GHNT9
  16. 89XBS-RUWJW-LRVS2-TTNFC
  17. B2EJD-XSHEZ-NDSBH-DCWWS
  18. 9WT9U-9MVUS-B25BJ-7JN8Y
  19. A57XR-75UMM-3V2S8-23D4D
  20. B3NUL-9FUFV-WAUBT-8CGCT
  21. AAJXY-GZJX9-9A2MV-LF2JK
  22. ANCR3-KJSUP-HCUMX-E9TAB
  23. BUMPB-NY4W9-CLQS2-83EYK
  24. B93SH-QC6BL-LB8NA-KTZR4
  25. 8YPC3-4KYNQ-ME8WH-GEMSB
  26. A7U3G-DE6CN-9LHKB-NMU8M
  27. AFV99-Q5RTW-2HHNU-SRKYN
  28. C8J3F-ND9PU-9K2D7-NEYW2
  29. 98KWE-NEZ66-AXPVG-DCN96
  30. 8PWE8-MGMPX-GJ2WH-UFS68
  31. 9Y4SL-Z2353-S7MZG-S84N9
  32. AY7HX-CDSUL-FCG3M-GSSHS
  33. C4FJJ-D7FU7-HDRW2-FWHL7
  34. 8X64K-UP2YD-5CDQG-JGL57
  35. ABLQB-ZAZZN-LW3GU-3MWU2
tawny hinge
#

first one is gonna redeem them all 😄

#

since it's not even clear what's behind each key

pastel kindle
#

Yeah someone's taken them and then not said anything

dense condor
#

oh well since we are giving out codes ..Ive got one for the Apocalyptic Hospital (Unity) if someone would like it?

dark light
#

Hi all, I don’t want to get in trouble for posting in the wrong place so is this channel ok to post newly added/updated assets from fab, or is there a specific seller channel that I’m missing? Thanks for the help👍

tawny hinge
dark light
cedar bone
jaunty dagger
#

Thats the only way I found to see quixel now.

tropic marsh
split apex
#

Hey all, every time I publish my project on Fab, I activate the "creating a forum post" for that, but then every time I keep getting this error. Any idea? should I create it manually?

desert panther
cedar bone
# tropic marsh thanks for checking, so you usually jsut go fab website and download stuff from ...

i didn't use them yet after fab plugin release so i dont know what is the best way now, maybe the 3d compatible thing works, but i assume it wont export the ue specific assets and thats an issue, but it will any other standard 3d assets like textures and model, but what about ue materials, not sure, u would need to check or ask someone who works with them day to day, just didn't need them, so didn't check

uneven sierra
#

Hey, quick marketplace question -- I could've sworn I owned a marketplace asset consisting of RPG ability icons, but I no longer see it. Most likely, this would've been something offered as free monthly content some time in the past. Is anyone aware of a marketplace asset like that being discontinued? (ie: copyright issues, etc.)

untold bay
uneven sierra
narrow wave
still vessel
#

sometimes they randomly appear

#

but I could never find them when i need them

#

I had to source the infinity blade VFX pack from 2012-2013 and download it on my drive

#

part of why im learning VFX, I'm done depending on market assets

#

gotta know at least basic 3D modeling and VFX art so that I would never have to purchase a quixel brick for $9 ever again

#

during my latest journey in the world of game art and stuff

#

i finally discovered where normal maps came from

#

always assumed they were some mystical textures from the outbacks of australia sourced by texture smugglers

untold bay
still vessel
jaunty dagger
split iron
#

I pulled my listing to stop selling it
But I still want to update for existing customers
I don't see the option though?

jaunty dagger
#

Can you add it to projects?

#

I had them all before fab but they are missing for me.

rose lagoon
rose lagoon
still vessel
rose lagoon
timid orchid
#

anyone know what actually changed in the new fab distribution agreement updated today?

undone valve
vale prawn
#

DISTRIBUTION AGREEMENT UPDATES

UPDATED on June 4th, 2025.

We removed the outdated Exhibit that referred to last year’s promotion of time-limited 100% revenue split

We made changes to Section 18.k. that include:

Updated wording around NoAI and CreatedWithAI tags.
Epic will now be able to moderate missing CreatedWithAI tags.
NoAI tag will now be applied by default to MetaHumans published on Fab.
Fixed wording around Epic’s AI usage in Safety & Discovery tools to align with Fab’s Terms of Service.

rich oak
#

hello, is there a way to filter out the assets i already own ?

undone valve
rich oak
#

ty vm

pine ridge
#

Does anyone have these cactus models downloaded, as I need them, And Fab does not have these models
I don't understand why they did not upload on Fab, it's showing in Quixle only

jaunty dagger
#

Even if we did we aren't allowed to share it

#

Email fab or quixel they may get to adding them sooner rather than later.

raven quarry
#

so I was working on something and I got this genius idea of selling it but I need a vehicle to demonstrate it

#

the vehicles were light and bare-bones which was great for me

#

BUT

#

I can't use it in my product, right? or is there anything I could do to change that?

rugged wren
#

I don't think you can distribute it as part of your product, but if it's enough just to use it in the screenshots or a packaged demo that should be fine (AFAIK).

If you need it to be part of the actual project files people are buying with your product, you could try contacting the author to see if they'd be open to giving you explicit permission to distribute it. Since it's a free asset they might be open to it.

desert panther
#

Yeah I would definitely try to contact the author. Make sure you mention you'd be happy to display their logo or other type of credits, so it's basically free visibility for them

narrow wave
raven quarry
elder cairn
vale prawn
elder cairn
# vale prawn I'm not exactly sure what you mean, but you can check the previous EULA at https...
PLEASE READ THIS AGREEMENT CAREFULLY. IT CONTAINS A CLASS-ACTION WAIVER PROVISION. IF YOU ACCEPT THIS AGREEMENT, YOU AND EPIC AGREE TO RESOLVE DISPUTES ONLY IN YOUR INDIVIDUAL CAPACITIES AND NOT AS PART OF A CLASS ACTION (SEE SECTION 17(b)). YOU HAVE A TIME-LIMITED RIGHT TO OPT OUT OF THIS CLASS-ACTION WAIVER. BY AGREEING TO THE TERMS OF THIS AGREEMENT, YOU ARE ALSO AGREEING TO CONTRACTUAL TERMS THAT WILL LIMIT SOME OF YOUR LEGAL RIGHTS, INCLUDING A JURY WAIVER, A DISCLAIMER OF WARRANTY, AN EXCLUSION OF CERTAIN KINDS OF DAMAGES, AND A LIMITATION OF LIABILITY.
#

it's right at the beginning of the fab distribution agreement

vale prawn
#

It was always there

wraith spoke
#

Hi

sharp crypt
#

Hey, does anyone have a lead on downloadable ui animation templates? I know how to make them myself but want to save time if possible, free or paid

dusk thorn
#

Fab reviews are slower than ever at the moment, holy heck.

#

Pending review for over 24hrs now.

untold bay
#

likely 5.6 updates

dusk thorn
#

Yeah I'd imagine there being lots.

lime summit
#

okay maybe I am a bit stupid or something, but I've looked around and I see no way to actually get the height/displacement map from quixel materials using fab in engine, it's honestly so bad. The only way I can get it is if I download it through the website and import it manually which I don't really feel like doing unless I have to. I only get a ORM packed texture which only contains Ambient Occlusion, Roughness and Metallic but no displacement map. I'm on 5.6

tawny hinge
#

also Unreal Fest?! so some staff might be there

undone valve
lime summit
spiral jacinth
lime summit
#

Man Fab is so badly made currently. I download assets and than it stops downloading one of them at 99%, gets permanently stuck so I have to cancel that one asset and instead if clears my entire list of pending download. Not to mention I had to restart my entire project to even get downloads working again and the downloads are also very slow on 500mbs internet. Lastly finding assets, selecting specific textures and so many other features just does not exist. The UI is badly made and why isn't there any easy way to find assets you already own.

#

I love unreal and epic games but fab is the worst decision they have made ever so far, than to add onto it they release it broken.

jaunty dagger
desert panther
jaunty dagger
#

ty

merry plover
#

Hey guys, I don't understand how fab payout works. I have my first sales on early May, now it's June and over 30 days since I have my first 100$ sales. I sent an email to fab support and provide my case, they said that checks the "Monthly Reports" and "Payouts" instead of looking at the Sales tab. I checked my "Monthly Reports" and "Payouts" tabs but there was no information displayed.

desert panther
floral cloud
#

When y’all are on unreal and press the fab button do you have access to all your megascan/quixel content? I used to but now I only have the quixel projects unless I go on web where I find all the models/etc.. is that normal?

unreal stratus
floral cloud
#

I’m gonna try it today, I was literally checking last night and it was redirecting to me to fab on browser

floral cloud
#

Ah yeah now I got bridge working

calm dagger
#

Assuming that you surpassed 100$ excluding the 12% share of FAB (so you actually need to earn ~115$ to get a payout)

grand stratus
#

Does Fab have something similar to the Vault in Epic Launcher to store already downloaded assets or do I need to download again/migrate already downloaded assets if I want to use them in another project?

rugged wren
#

The Vault is Fab?

narrow wave
#

I'm assuming they mean assets downloaded through the Fab plugin

#

In which case, just download the assets through the vault in the launcher instead of the plugin

tulip laurel
#

My latest pack is struggling sales wise I wonder if anyone has some advice in here https://www.fab.com/it/listings/1791f064-b840-4f16-b934-9ed51ae27d08

Fab.com

Instruments of Agony · Vol. I✣ Medieval Cages & Gibbets ✣Turn any dungeon, town square, or battlefield into a chilling display of medieval “justice.” The first volume in the Instruments of Agony series equips you with a snap-together arsenal of cages, gibbets, hooks, ropes, and stands. Modular and Nanite-ready.✣ Package Contents19...

desert panther
#

If I had to guess - medieval torture instruments aren't a particularly common niche

#

It looks good and the description is well written so can't really find any obvious issues

#

Maybe it could use support for earlier versions of UE - I know many are still not on 5.5, but I don't know if this is a big factor for models

rugged wren
#

yeah, I have one asset that sold better than expected for the first week or so, then not at all since then. My best guess is everyone who wants it already has it, now 😅
Your medieval village asset, for example, is much more general-purpose and it wouldn't surprise me if it always out-sells the cages just because there are a wider variety of games that can make use of it.

tulip laurel
#

Fair enough, but I never had such a negative experience. I'm still going to finish the series in the hope that maybe a larger amount of assets with promotions etc is going to somehow work. I didn't think about the 5.5 entry level. I should do something about that.

silk shale
silk shale
#

alright

spiral jacinth
# lime summit Man Fab is so badly made currently. I download assets and than it stops download...

I'm not sure if Epic Launcher can resume as I never use EL anymore, but AMS if it freezes because of issues with Fab, when you restart AMS you can tell it to download the same asset and it will RESUME the d/l so you don't loose any of the progress it has already made. I do plan on adding in the future that the entire d/l queue is saved on exit and then auto-restarted, but right now you do have to tell it to get the asset again in AMS.

split iron
untold bay
split iron
#

Can't even get a response from epic on it

undone valve
#

You can do it this way I think: Submit product update but with manual publication. Once it’s approved, publish it but then unlist it again

warm knot
split iron
#

I left their platform because they fucked it up
Forcing me to use it to not screw over my customers would be totally unacceptable

thin ledge
rugged wren
# thin ledge You can agree to have your rights removed in court?

I'm not sure if this kind of agreement has been tested in court or not, but it's been pretty common in EULAs for several years, now (I think the first one I remember seeing was for the Playstation network account, though they gave you the opportunity to opt-out of this specific clause by mailing them a physical letter..no idea if many people actually tried that either, though).

echo egret
#

Hello Sourcers! Can somebody tell me when the current sale ends, please? Just couldn't find that info anywhere. Thanks.

#

!?

untold bay
echo egret
#

I'm referring to the sale mentioned in the carousel, in the Discover section.

jaunty dagger
#

Isnt that opt-in?

rugged wren
#

Individual creators can now schedule their own product-specific sales. I believe the "On Sale" section includes everything which is currently discounted, not just store-wide sales scheduled by Epic.

echo egret
#

Still a sale nonetheless 😏

#

anyway, I get it, so I should just ask each seller directly

jaunty dagger
#

Seems similar to how it was on marketplace now

rugged wren
echo egret
#

I guess nobody knows when the store-wide sale is scheduled for yet... better saying... I guess nobody can spoiler the date 😏 . I'm just kidding now, because I dunno what to do at this point... waiting for it or just get now what is currently on sale that I need. What's on sale now might not be on sale anymore when the big one starts. Geesh... planning budgets is becoming tougher and tougher nowadays!

untold bay
#

for good reason

unreal stratus
#

you can check when a sale ends in the license dropdown

dusk thorn
#

Is Fab still really getting hammered? Submissions are taking longer than a week now and still awaiting approval. My lord. This is terrible.

#

I'm use to it being less than 24hrs on average. Feels like all is just halted.

jaunty dagger
#

UE 5.6 just came out could be back logged.

calm dagger
silent mesa
#

anyone tried this asset for cinematics in unreal engine? it seems to be the best one I have browsed so far
https://www.fab.com/listings/41696440-c0c3-42dd-a4bd-51f463912af0

Fab.com

Black Eye supercharges your Unreal Engine cameras with intelligent, cinematic control - purpose-built for gameplay, cinematics, mocap, and live multiplayer production. Whether you’re crafting cutscenes, capturing motion, or running a high-stakes esports show, Black Eye gives you the power of a full camera crew -  in real time. Instant ite...

unreal stratus
#

Ultimate Gameplay Camera + Black Eye Camera + Cinemotion == dream setup

silent mesa
glacial swallow
#

Where is the "place order" button??

silent mesa
untold bay
split iron
#

Just checking, with Fab and code plugins, is it still 1 license per dev?

untold bay
#

while everything else is less stringent

split iron
#

Once upon a time a studio did reach out for multi seat licensing
Otherwise everyones only buying 1 copy for their team

untold bay
#

quite likely, yes

glacial swallow
daring bridge
#

fab's support is SO BAD. it took them six months to tell me the hidden email associated with the tax form validator that we can't see wasn't what they expected (they were sending my paypal email)

now I'm finally through that part, the paypal connector is broken and I can't add a transfer method. I sent them screenshots and a console log of errors.

Fab: r u signed in? itll work if u sign in

#

it's bad enough that it makes me wonder if it's just AI and it's not looking at attachments or images, or perhaps the body of the text

I literally sent them a screenshot of my account profile screen in hyperwallet in the email they replied to and they still concluded I'm not signed in

slow sentinel
#

I made a package on 5.5, how can I find out which versions it is compatible with?

pliant forum
slow sentinel
dire meteor
#

Not necessarily. There may be changes that stop your stuff from working.

#

You just need to test things.

#

The more engine versions you jump, the more likely that there are breaking changes.

#

Which is why Fab has versions of assets for specific engine versions.

slow sentinel
#

i see thank you so much for the informations !

tame root
#

anyone elses quixel stuff gone from fab? must have been last few days, 2 days ago it was all there... 😕

vale prawn
#

It seems both the launcher and AMS are missing product updates if the update is a new version and not just an update to an existing version. Not sure why, but it's annoying, especially since it's near impossible to debug. For reference, I saw it with UDS which released V9 a few days ago, and even with V8 in the Vault, neither tool (EGL/AMS) would tell me that an update was available. I removed the item from the Vault and was able to download V9 without issue.

spiral jacinth
#

What is "UDS" I'll see if I have it in my library and then see if I can see what happened...

vale prawn
#

It seem it was a new ID, not sure why

spiral jacinth
#

That is strange, maybe a bug on the backend on an update. Who knows. I don't have that one in my library...

tepid niche
#

how do the current sales work, is it like with the ue marketplace, where they are just comming at random times?

#

also how long do you think for something to come up on sale again? 😅

untold bay
tepid niche
#

Also there was a thing I missed from the sale right now, but maybe it comes back in a few months 😅

untold bay
tepid niche
#

nice 🙂

manic cloud
#

Are you allowed to sell a plugin that has assets imported from a paid plugin with a standard license? I'm reading the standard license condition and the only thing not allowed is to redistribute the plugin for free on a standalone basis, I wouldn't be doing that as my plugin would be paid i'm guessing

#

Example: I'm using PCG to create a road system. I buy a plugin that has road assets and use that in my PCG system. Would I have to sell the plugin without the road plugin's assets?

untold bay
# manic cloud **Example:** I'm using PCG to create a road system. I buy a plugin that has road...

from https://www.fab.com/eula

You may:
Use the assets commercially or privately
Modify and adjust the assets in order to incorporate them into your Projects
Commercially distribute your Projects with the Fab assets incorporated into it
Use the assets with any compatible tools (usage is not limited to Unreal Engine)
Share the asset (directly, via a private repository or in the Project) with your collaborators that are working on the Project with you

You may not:
Resell or redistribute the asset for free on a standalone basis or allow others to do the same

#

what you are proposing constitutes the latter

#

i can not find the link which specifies it but
you can use assets from Epic content packs, if they are serving to showcase your assets, and are not a core part of the asset itself
this is not inclusive of Quixel/Megascans content

#

so if you want to use something from Starter Content or the Content Examples project, to demonstrate your product, you can do that

#

likewise you can use CC0 assets for the same purpose

#

those assets should be explicitly identified in your asset's directory structure

manic cloud
#

Ok thank you for the information

floral cloud
drowsy jasper
#

Is there an affordable 360 deg image capture plugin for UE5.5+ ? I need to generate cubemap and equirectangular panorama of my level.

jaunty dagger
#

There's some things on fab I click sometimes and it shows not found then click it later and it lets me access it

tawny hinge
#

so you don't really need a plugin

drowsy jasper
#

thanks!

chilly dome
#

Where is the fab button in 5.6? I don't see it anymore on the content browser

undone valve
chilly dome
undone valve
#

It usually auto installs but you might pressed X while it installed. I did that too and didnt even recognize it

chilly dome
chilly dome
hearty viper
#

I'm also experiencing the EGL crash. Happened immediately when I tried to install an engine plugin for a 5.6 install.

the EGL then crashes every time, either before it can even show anything or seconds after.

so far the EGL support has no solution.

neat marlin
# hearty viper I'm also experiencing the EGL crash. Happened immediately when I tried to insta...

https://forums.unrealengine.com/t/locked-out-from-epic-games-launcher-after-adding-plugin-to-fresh-install-of-ue-5-6/2553105/38 there's mention here that an update was pushed that supposedly resolved this
idk if you did the update but that was couple hours ago so if you still have this even after that update definitely report it

Epic Developer Community Forums

Hey updated the Launcher now and am able to reinstall the engine. Seems to work. Will write again if the issue still persists after the installation.

hearty viper
#

ok cool that seems to work

candid rivet
#

i redeemed a bunch of assets from leartes cosmos site on fab with their codes, they seem to be added to my launcher, but they all don't show up in my library. has anyone experienced this?

jaunty dagger
#

They showed up for me maybe have to refresh?

vagrant elbow
#

can we share fab assets here?

jaunty dagger
#

Talking about assets is fine

simple galleon
#

trying to report a broken link to fab support, but the broken link is the very link that contacts support so i cant report it crying

undone valve
simple galleon
undone valve
#

What did you click that you came on this site?

simple galleon
undone valve
#

I guess they will notice it when not a single support request gets sent anymore 😄

simple galleon
desert panther
#

I wonder how many people contact them through there, you can also email them directly. I forget the email address though

undone valve
desert panther
#

Oh 🤔 Good to know

simple galleon
desert panther
#

Read the last 6 words of the message :D

simple galleon
#

oops

desert panther
#

I do recall it might be fab-support as you said, it sounds familiar at least

simple galleon
#

yeah sounds like they just needed the weekend off maybe

candid rivet
# tawny hinge it takes a while...

only 10 have made it in my library, and they showed up instantly. When i find the products on the store they don't show as purchased on the thumbnail, but when i go into the product page they show "saved in my library". this really feels like a bug

tawny hinge
#

i feel like they use different servers which only sync every now and then

#

and/or it's a caching issue with EGS/FabPlugin

candid rivet
#

but > 24 hours to propagate?

tawny hinge
#

i can only tell how it was last time i redeemed a humble bundle

#

eventually they showed up at some point

#

you could try deleting the webcache directory from your Project/Saved directory

candid rivet
#

to illustrate what i'm seeing, the thumbnail that says "Saved in my library" is in my library, the thumbnail that doesn't show "Saved in my library" is not in my library

tawny hinge
#

Fab stores some stuff there, possible that a resync of your library might solve it

#

are those screenshots from the website or in the Fab plugin?

candid rivet
#

this is the webpage

tawny hinge
#

ok, maybe delete saved site data

candid rivet
#

all products seem to appear in the launcher fine, it's just the webpage

#

clearing cache and everything didn't do anything

#

thanks for the suggestion

glacial saffron
#

How can I use uefn environments for UE5 projects? Why can't I download this asset

vital island
#

Pending Approvel Stuck

#

Still waiting 😦

hoary kettle
#

does the term "hide already purchased assets' mean anything to you geniuses?

wanton charm
#

Ok I was entering this channel about to rant that support seems down and my plugin is stuck in limbo, with the funny looping-over-itself-report-the-broken-link but everyone else got there before me laughcry

wanton charm
#

I think FAB is just having a really bad time

last jetty
#

Is there any place that has a list or archive of the Unreal marketplace? A lot of stuff was lost in the fab migration

#

Not talking about pirating sites btw

#

It's just while sites are still viewable actually searching the old marketplace or viewing creators stuff doesn't work

jaunty dagger
#

orbital market?

last jetty
#

Yeah, I'm modding a game and a member of my team is uncooking a lot of the materials for light baking and we have found tons of asset packs.

We've identified multiple but they were lost in the transition

#

Both, shop sites or reupload sites would be good but just anywhere that archives packs so we could find more lost ones that could give images of the material nodes would be good

#

They favour dekogon and quixels. Quixel didn't migrate multiple packs

#

Not even on their website

#

That'd be great, do you have any idea when it'll be ready?

#

That's fine, this mod ain't gonna be done anytime soon lol. So what exactly does the archive cover?

#

Does it include individual packs