#fab

1 messages · Page 33 of 1

echo egret
#

€4315.62 for some {I just presume} spaghetti code!?? Geesh... that guy would go crazy if his eyes could get into my 75+ digital paintings personal collection {60 of which painted between 2001 and 2011, making me one of the 3-4 pioneers in Digital Fine Arts}. He would go crazy specially finding out they are not and won't ever be going on sale as long as I'm still alive! 😂

echo egret
#

Anyway... going back to more FAB related stuff... there's no hope on a Spring Sale starting before these holidays, as William Faucher eloquently and impeccably gifted of synthesis, as always, argued earlier... Am I right?

deft condor
#

anyone ever had this problem before, im stuck in a infinite loop of authentication, i updated everything, removed and added this plugin, sign in on the website but this plugin will just not load it is incredible frustrating, the downloads and imports from website manually are broken, i cant see most of my fab content in the launcher and the plugin is just not working for me

echo egret
drowsy plaza
#

I think the free items showing up on my sales report was just a bug, they didn’t show up today

#

They also only showed 1 unit each which was unusual for free products

warm knot
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Damn customers are getting so cheap they won't even download the free stuff! 🤬

silent mesa
#

spring sale was the same time last year, but around may last 2020 hehe so i assume it might be between april and may

warm axle
drowsy plaza
echo egret
#

Hello Sourcers! Is anybody still facing issues with logging in to FAB from within the editor!??

untold bay
#

Thank you for the great suggestion. Do you know how to actually set this?

I set a profile/cover photo immediately when you suggested but I can't get it to show up on my seller or product page

undone valve
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But you set this in the fab settings right? For forums and other epic stuff you need to set it too if you want. It’s not a global profile picture & banner

untold bay
cedar bone
#

hey
can this be used to somehow create an assets audit, like download all asset info on my account with for example screenshots of the assets, title, description and other data, categories, tags? not sure what data FAB is exposing

cursive chasm
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So no April Fab sale. Gotcha.

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An easter related sale would of started today.

#

Easter/spring

spiral jacinth
# cedar bone hey can this be used to somehow create an assets audit, like download all asset ...

That depends on exactly what you want. Some of it -- it already does exist, AMS has a CLI mode which allows you to export asset data for use however you want. It can also export full data per asset so you can script getting everything using the CLI. Part of the full asset data is links to the screen shots. 😉

AMS's Asset information shown is way more complete than what the Epic Launcher shows because I do pull both using the normal asset api that the Epic Launcher uses, but in addition I also pull the data from the API the FAB web frontend uses and combine it all in the local database so that I can give the most complete information.
If you see something that Epic Launcher or Fab site is exposing that I'm not, It is trivial for me to expose it because AMS probably already has it, I just didn't think it was relevant to show. In addition I also display some of the same asset information on the Vault screen (not quite as detailed, as you typically only need a summary of the asset you've downloaded)

spiral jacinth
drowsy plaza
tiny palm
warm knot
#

Will Fab implement regional pricing?

echo egret
untold bay
hollow basin
hasty kraken
#

Are they really going to have spring sales on easter Monday? Lol

#

Everybody is off and enjoying holidays

#

Worst timing ever

split iron
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Whose everybody, does the US even get a day off? NZ gets a 4 day weekend followed by a 3 day work week due to ANZAC day the following Friday, but I thought US gets nothing

green seal
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Guys just be patient 😂

green seal
cedar bone
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☝️ this, its very not ideal time to start a sale, but later, sure

cedar bone
# spiral jacinth That depends on exactly what you want. Some of it -- it already does exist, AM...

wow, didn't expect such detailed answer, thank u

like is said, i want to make some kind of audit, basically a database of what i own, with names, descriptions, at least 1 screenshot, categories, tags and things like that, so i can search it easily to find what i need

i have a lot of assets and realised there is no good way to search it exposed by epic games, the launcher search is terrible and useless, its just a simple text based on the asset name or something thats it, if its not in the name, good luck finding it, no filtering on type, author, nothing...

FAB is not much better anyway, i can search my library in a extremely limited way, there are at least categories etc. but lacks many other options, and its only on the website, and due to FAB replacing marketplace, u cant see the assets u owned before that in the FAB library, they are only visible in the launcher that has terrible search capabilities like i said

and BOTH lack any way to export at least all owned asset data that would help to find the assets u need
frankly it is absurd how bad it is, how a service orientated around owning assets do not have proper search capabilities and on top with this nonsense fab/marketplace split listing, its a mess...

i was planning to write to them about this, how im supposed to search what i have, but honestly i dont think they will do anything about it

looks like AMS will solve the issues for me then, i will check the app and see, maybe i will provide some feedback if something could be improved if needed, thanks again

candid rivet
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hey, does anyone know of a good way to make a curated list of my owned assets to share with people on a project. like if i'm working on a specific project with others, and i own a bunch of assets suitable for that project, it's difficult to relay that. I used to manually curate a list back in marketplace but it's all dead links now. might be a nice export option for anyone doing alt storefront apps or something

warm knot
candid rivet
vale prawn
candid rivet
spiral jacinth
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you can also filter it to a keyword so I used --filter castle and it returned this:

#

It will list all assets you own from both UEM and FAB. And the id at the end is actually the asset id if you wanted more detailed data you can use assetinfo <ID> and it will give you something like this:

#

If there is more data you want exported with the assetinfo command, please feel free to suggest it, adding it is trivial since the actual data stored in the database is fairly complete mix of both the public fab api data and private epic launcher api's.

candid rivet
candid rivet
#

oh nm, found link in your bio

spiral jacinth
# candid rivet where is ams available?

It looks like there might be a corner case bug in .27 on export of data, it looks like if the developer field is null it will crash out when it hits a null field. this is fixed in 0.28 but 0.28 probably won't be released until later today (maybe tomorrow) as I'm trying to get Mac support all finished up...

drowsy plaza
spiral jacinth
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Which is part of the reason my next "leap" and focus on it will be dealing with assets from different sites, because I've got way too many assets from too many other places besides FAB and trying to keep track of them is a PITA. I really want it to be the single source of truth for all my assets from every site. And allow me to dig into the asset packs for all the pieces so if I need a chair, it can show me all the chairs no matter which asset pack or site it belongs too.

untold bay
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Cosmos, Gumroad come to mind

spiral jacinth
candid rivet
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yarrawah, mocap. whatever everything from humble bundle sends you to lol

spiral jacinth
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Humble Bundle is my Achilles heel... Oh pretty new assets only $15, must buy....

candid rivet
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hehe yep

drowsy plaza
spiral jacinth
# drowsy plaza Dang I couldn’t imagine releasing a product without data tracking even anonymous...

Yeah, I've debated adding tracking as I've used anonymous tracking for other projects which helped figure out usage. But in this case, since I don't sell it and it is offered totally for free the only user that actually matters to make happy is me currently. 😉 Don't want to get mired down in the tech support side, I have things I want to do with AMS, and dealing with end user support is an energy sapper of what limited free time I have to even work on it... That is the entire reason the "Games" tab is disabled for release versions, that just opens up a whole other can of support I don't want to deal with... 😉

drowsy plaza
candid rivet
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i see the video on the page, but none of the arguments print anything

spiral jacinth
spiral jacinth
# candid rivet neither does anything

Let me guess;

  1. Your on Windows,
  2. You are using the self contained windows exe aren't you...

I have that bug listed as a known issue that I haven't spent any real time figuring out, since it works fine on the installed version. https://github.com/master-technology/AssetManagerStudio/wiki/Notes-Windows-Os

For some reason the self-contained EXE does NOT pass the CLI on to the actual AMS executable that actually handles everything including the CLI commands.

Sorry about that, it is something for me to fix, but it is a really low priority since the install version works....

spiral jacinth
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Yep, it is a issue only with the portable exe, and since most people don't use the CLI; it is something very very low on my priority list to fix. 😄

#

However, maybe I should just expose the export functionality the CLI exposes inside the GUI so that people know those features are available. I could add a "export" menu under the file menu...

drowsy plaza
spiral jacinth
# drowsy plaza If your app uses CLI ALWAYS expose it to a GUI

CLI usage tends to be for way way more advanced stuff -- primarily to allow scripting of things Virtually everything is available in the GUI other than exporting any data...

The idea behind most of these CLI commands was to allow you to script different actions. Open a engine / project, list projects, ect. So in the case of the the ASSETS command with something like --filter CASTLE to find all assets that have the word castle in them. Then using your scripting language you can grab each of the ID's that are exported and tell AMS to download each of them to your vault, then you can use the VAULT command to get the path where they were installed ect and then do whatever you wanted all via your script.

Right now in the GUI, you can use the Asset page, type in Castle in the filter and then tell each asset to download from inside the GUI. So the functionality is there, just no scriptability that the CLI allows. In Juan's case he just wants the raw data to do whatever he wants to with, and in that case I don't actually have an export for it from anything but the CLI since the purpose for it was what I needed it for... 😉 BUT I will expose the two exports in v 0.28 since this ability has now been asked for a couple times... 😉

candid rivet
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ya i was just going to write a quick script around the cli, i'll have a gander a bit later, thanks

hexed wing
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Hey everyone! Bit frustrated with uploading unreal asset packs to Fab. The required folder structure wont allow me to actually sort my stuff. I have a meshes folder with all my meshes in there right now. Though thats super unorganized and I would like to add subfolders for the Nanite version and Low-Poly version to sort them better. Is that possible without getting flagged?

untold bay
hexed wing
untold bay
fiery pewter
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Does anyone know any alternatives to the megascans assets? I don't really fancy paying money for something that was previously available for free

untold bay
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city sample, electric dreams, valley of the ancient, medieval village, etc

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it's more work to identify and extract assets than before but still high quality and free

fiery pewter
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Thanks, you mean they contain assets that are no longer available as free on fab?

untold bay
fiery pewter
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Is there a way to filter free assets to exclude ones that are only free for the fortnight editor?

fiery pewter
vale prawn
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Do you have an example of those? I don't think I ever saw one on the UE channel.

fiery pewter
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Fab.com

Texel density: 5697 px/mPhysical size: 0.18m x 0.24m x 0.08mMesh type: Closed meshMaps: AO Gloss Cavity Roughness Displacement(high tier only) Normal Specular Basecolor Bump Create high-quality 3D experiences and worlds with Quixel Megascans. Browse thousands of photorealistic assets and environments, including materials, 3D assets, plants, deca...

vale prawn
fiery pewter
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Ah ok, there are other free quixel assets, but you can't filter out the fortnite stuff when searching

warm knot
drowsy plaza
hexed wing
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I got denied and rejected countless times because my project didn’t follow a strict structure (since it’s an asset pack. Those have to follow a stricter guide.

warm knot
hexed wing
# warm knot Did they tell what needs to be fixed, and what guidelines to follow?

Yeah. It was to make a "Meshes" "Textzures" "Blueprints" and "Materials" Folder under the root and drag all my materials/material instances, textures and meshes into the appropriate folders. No subfolders allowed last time i tried to submit (not even a single one). Thats what I was told a couple of months ago. This seems to be a thing for asset packs though I suppose. Some staff lacked when inspecting and thats how i got some with a subfolder and some without. I flattened all of them afterwards. Really sucks though 😦 Just wanted to know if there was an update to those guidelines

mental locust
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God this thing is insufferable

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Why did they choose Xsolla out of all things

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Literally so many better payment processors out there that don't suck

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Been a while since I've seen a service so unwilling to take my money

drowsy plaza
mental locust
drowsy plaza
desert panther
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They seem to use different ones based on region from what I can tell

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Also I saw someone saying that the payout system on Fab is bad but mine come in from HyperWallet which is a totally different one to the one they mentioned

green seal
desert panther
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I forget what the one they had trouble with was called 🤔

drowsy plaza
# desert panther They seem to use different ones based on region from what I can tell

That’s interesting, in the US payouts are from hyper wallet and the checkout is just epic games branding, there is nothing about third parties in the checkout window as far as I can tell. With epic having millions of transactions a day it makes sense they would want a in house solution for checkout to save costs, be multi platform like working in overlays, and other specifics they may need from it

green seal
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Can confirm that as a non US person its hyperwallet too. I have heard of people in russia (and other sanctioned countries) needing an alternative solution though so maybe that was it?

warm knot
undone valve
hasty kraken
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Hmm no easter sales 🤔

jaunty dagger
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This would never happen at Walmart.

green seal
pulsar nova
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oh look it's the free project made by Lewis Fiford resold on fab for 100 bucks

warm knot
pulsar nova
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yea even not knowing this is a stolen project you'd think someone would've recognized that this is literally spiderman during the submission process

dim fable
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Seriously doubt most products get manually reviewed until someone complains

royal jacinth
desert panther
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I think the devs who actually are doing stuff aren't here impatiently asking WHERE DISCOUNT??? lol

calm yoke
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@pulsar nova Thank you for flagging this. The product in question has been removed from sale, and we're investigating further.

rose lagoon
royal jacinth
warm knot
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@dim fable They do review products. If they weren't, then that other guy wouldn't have gotten his project rejected so many times. lurkin

proper dew
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Western Desert Town w/ Construction Tool (Unreal Engine): 2UF77-R4VP8-N2B4Q-8YW6W

dim fable
drowsy plaza
proper dew
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I bought a Humble Bundle Pack and I already have this product, so why waste it instead of giving it away?

drowsy plaza
warm knot
drowsy plaza
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Tomorrow is gonna be FABulous

cedar bone
# spiral jacinth If you are looking for a simple export of all your assets, AMS supports CLI mode...

its me again 🙂
i finally tested AMS so i would say its not ideal i terms of exporting
the CLI listing option is not great to create searchable export with columns like csv files etc., its just text and not all data present, no screenshots...
and for my case it crashes after like 10 or so asset listed
the app UI itself, has no option to export any data, so thats kinda odd, i expected at least some export options

but i just use a workaround, i just open the app database, and this is all i need, it has all the data, its all columns, it has screenshot links, fully searchable data, so i can use just that, amazing

ofc i will need to do some query to transform the data and a script to download some screenshots to make the data as i want it, but thats no issue at all

not sure why but i assumed it is open source, started to plan some PRs, lol, but it is not, overall its good, i would make some changes, but its great base

there is just the elephant in the room, why not use the app itself to search the assets, well cuz the search is very limited, seems like title only?, no way to filter by author, tags, categories with AND OR conditions, there are also some UI and other changes i would do to use it as the ultimate assets finding tool

but like is said, with the db i have everything i need, but if its not open source and i had to suggest anything, it would be nice to have at least some export functionality in the UI and maybe better search if possible

celest escarp
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Anyone purchase any 9CG weapon animation packs? Curious for a text review.

pliant forum
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Has a blacklist feature been added to FAB? This ScansLibrary guy posts more stuff than the wave of AI 2d art we used to see on Marketplace.

undone valve
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30 minutes

untold bay
pliant forum
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I agree with that idea, wouldn't mind having both of the features though

fossil dune
dim fable
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Even a fee of a couple dollars would likely prevent 90% of the AI generated garbage from being submitted, because most of them will never make a sale at all

hollow basin
untold bay
desert panther
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afaik they give it back if you make 1k

untold bay
jaunty dagger
#

Hey look a sale

fossil dune
undone valve
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Sale started finnaly 🙂

balmy helm
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Hi, I did not get sale notification ( I have 1 product > 1 month) , after reading it seems I need to enable fab events in email preference which I didn't know, is there a way for me to still participate in this sale? Is this open sale or invitation only?

tepid niche
zenith flint
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wait so everything is on sale on fab?

tepid niche
jaunty dagger
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Not everything but a decent amount

desert panther
cursive chasm
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A ton of well reviewed products on fab are going for $15 - $5. Kind of wild compared to past sales/old store. O.o Not complaining just odd.

untold bay
#

sales have been pretty juicy since the first fab sale last year

untold bay
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@fossil summit just saw your Nanite Trees launch... but it's because I'm using the publishedAt URL. you are totally right that the delayed launch got you buried ~250 items down under the default createdAt

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fab should really switch to publishedAt

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two of the newest releases by publishedAt also don't have working pages

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indicator of wishlist items being on sale. that's nice

dawn forge
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Hello everyone, I am new to Fab and I opened it and found this sale report, and I made around $6

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you are kidding

drowsy plaza
untold bay
drowsy plaza
cursive chasm
desert panther
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just the other day there was someone saying the prices are 10x higher than before

drowsy plaza
cursive chasm
drowsy plaza
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Like in the marketplace there was 1 good pack for flight animations, on fab there are a dozen of them

desert panther
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I don't think Fab has had any impact on my sales... if anything I think they have been a bit higher, but my sales are kinda sporadic anyway

drowsy plaza
cursive chasm
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We're talking as a whole, not individual seller experiences. If you rely wholly on Fab to push you sales I'd be concerned.

dawn forge
desert panther
#

That's a good approach :) You might also consider talking to potential customers and seeing what the value would be for them

dawn forge
untold bay
# dawn forge Okay I was my first time and I didn’t know if people will like it or not so I th...

getting anyone to buy anything is a win and feels good
common vfx are a crowded market and you're competing against free as with https://www.fab.com/listings/ac2818b3-7d35-4cf5-a1af-cbf8ff5c61c1

if you want to make more:

  • it should look much better than the free options (the thumbnail in search results does! but the screenshots on the product page don't look as good. where did the smoke go?)
  • there should be a demo video
  • there should be more quality signals in general. an easy one of these is demoing it against a nicer background like one of the epic sample projects
  • "This project is the beginning of creating high-quality visual effects for sales. I know it's simple. I'll keep updating and improving it. I continue learning more about technical and real-time VFX. Excited for the journey ahead."

this is nice but does not give people trust in your product!

and yes you should probably charge more once you have a competitive listing

#

i see you have video on artstation. it looks great there! really! it was not obvious from the page that there would be a video on artstation; i assumed it was a portfolio link

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i would look at other VFX to gauge the price but i think people would pay $20 for a flamethrower that looks this good

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the video looks sooooo much better than the screenshots on the product page! i can't tell if the smoke is invisible due to the gray background or due to sensitivity to the lighting but it should really be visible

echo egret
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Here it is what I've feared about FAB... taking the Artstation endless scroll-down model, which was gonna be 100% leading exactly to this!

drowsy plaza
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Don’t do it if it’s on sale though

untold bay
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Just scanning the market for flamethrower offerings I think you could legitimately position yours as the best-looking flamethrower and charge one of the highest prices

But you really need better presentation and a better page

echo egret
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I'm kinda sure that if I refresh the page the items are listed randomly making the previous search useless

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This is what happens when you kill a profession by adopting "everyone can build website now" systems and tools...

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...and then... when you think things cannot get even worse...

dawn forge
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I am so Glad for this advice,

desert panther
candid rivet
drowsy plaza
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They likely are just experiencing a lot of traffic and the servers are having trouble keeping up rather than code issues

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They probably use a load balancer so more servers should spin up to help with the load but that takes a few minutes to do

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It’s honestly good web design that the web page doesn’t load everything at once and only once scrolled into view, when servers are hit hard this means there is a slight delay but for most the time it works really well.

desert panther
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I do agree that using infinite scroll is a bad UI pattern

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Exactly for reasons that SteammannXs said, you lose the place you were in in almost every single infinite scroll implementation I've seen

tepid niche
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So you would prefer pagination?

drowsy plaza
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Like if you search “unreal plugin” you are using it wrong

untold bay
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i used the infinite scroll today, just to get a feel for what was on sale

desert panther
drowsy plaza
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The store is centered around search algorithms like Amazon

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They probably did AB testing with focus groups and found discovery was better when users are not blocked by page loading

desert panther
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I mean if you open a category page and then scroll down, it just keeps showing additional items instead of showing you "page 1, 2, 3, 4...."

drowsy plaza
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I know on the marketplace I rarely went past page 1

desert panther
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so if you're interested in just looking through what's available you can quite easily lose track of where you were

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I doubt they did any kind of testing for the pagination, any UI/UX expert worth their salt would point out that infinite scroll has poor usability

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It's just cooler and flashier than pagination lol

tepid niche
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I find pagination can be a bit disturbing

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If I'm just browsing through, I like to keep scrolling and see whats there, pagination is always the additional click for ne next page, wait for the loading, maybe even see less, because you need to scroll down the header, it's a disturbing jump in UI to the next page, you complete lose everything from the previous page.

untold bay
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ideally you want to load things a step ahead of the user wanting to see thim
this could be done with pagination (yet it feels like nobody ever does)

narrow wave
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Just do both. Infinite scroll which also says which page you're on and let's you jump to different pages

tepid niche
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I feel like what you might need is just a bookmark functionallity, so you can just mark things you liked while scrolling through.

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I personally like to just middle mouse click so you have them open in a new tab, that was not possible in the beginning

drowsy plaza
tepid niche
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I've to say, even though there where some issues and there is still stuff missing (like comments!), I constantly see the platform being updated, I like that.

drowsy plaza
untold bay
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fab has earned my confidence with their rate of well-directed improvements

drowsy plaza
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We should be getting another fab development update next week I think

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At the end of each month they tell us what they worked on from the roadmap and what to expect for the next month. With fab sale going on this week I doubt they would drop new features

timber mica
#

Is it currently possible to create a coupon for my asset? Like giving it free to someone. I remember that i used a coupon to get a free asset in unreal engine marketplace, but i dont know how it works currently in fab

warm knot
cursive chasm
jaunty dagger
#

Deprecated

jaunty dagger
jaunty dagger
warm knot
# dawn forge you are kidding

Sorry to hear that, man.

I honestly don't know how anybody thinks Fab would be a good business plan for most people. I listened to an interview (can't find it for some reason) where some guy paid over $10,000 hiring people to make asset packs for him to sell on the old UE Marketplace. He still hasn't made profit to this day. I don't know what he was thinking.

jaunty dagger
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😮

cursive chasm
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Ouch

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Yeah to sell anything on these platforms you need influencers to push it.

jaunty dagger
#

This is the last version they released, https://quixel.com/products/mixer

green seal
warm knot
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Still a better track record than Sam Bankman Fried, I guess.

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AKA, Scam Bankrupt Fraud.

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Now that I think about it, they probably deleted that video.

drowsy plaza
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No, fab staff said they plan to do one final update for it that has a offline library of assets but other than that it’s no longer getting updates or supported

jaunty dagger
#

This was shared in here before has some substance alternatives

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I've used material maker myself

drowsy plaza
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Substance is really good, it’s worth the 20 a month they ask + you get designer and sampler with it. Alternatively you can buy a perpetual license on steam

jaunty dagger
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Is the 6 month trial from fab done?

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I know mines still going so

drowsy plaza
#

There is also a new one, infinity mat or instamat

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Instamat is free if you make under 100k a year I think

jaunty dagger
#

There's also dream textures for blender

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Also free

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However its AI

drowsy plaza
jaunty dagger
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It's been getting better but I also havn't used anything adobe in like 10+ years

dim fable
#

the reality is that there is no alternative to substance painter, nothing even comes close

untold bay
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most folks do not set themselves up for success

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in the same way that you rarely see games that failed on steam and can be truly surprised they failed

tawny hinge
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you mean companies like Laertes?

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they buy the assets that they sell from various artists

untold bay
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yep. seems to work for them

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other studios look to be more inhouse like freshcan, who have a pretty distinctive style

tawny hinge
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which isn't bad, both has it's perks

untold bay
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and some developers make a single asset that pays the bills for years

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or a pretty small portfolio

drowsy plaza
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The problem with fab is you always need new customers and their platform isn’t built for word of mouth like game stores are where people are asked for reviews and the algorithm accounts for reviews. If fab asked for reviews and setup extra discovery for products with lots of reviews that would change things up drastically

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With assets also costing more than games and usually being implemented in a Just in time development standard, selling one asset isn’t viable. You either need 10-20 high quality problem solving assets or alternative pricing like subscriptions

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Or you get really lucky and make a product that sells a ton everyday like ultra dynamic sky but those need to be High quality, work in every game easily, and have good ratings so the ideas are limited

untold bay
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yes, i think high quality x broad market is going to work pretty reliably
i think there are still pretty big gaps in the market. certainly there are assets i want for myself that don't exist yet. my list of "stuff i think people want that i could make well" is already longer than i can do

drowsy plaza
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Like I made an occlusion visibility shader and it really only sells on sales because there are YouTube tutorials for that kind of stuff, they are not as advanced as mine but for most indie games the YouTube tutorials are probably enough

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I think the AI plugin might sell well, there is a market interest for generative AI tech in unreal right now, Nikolas is also making one but his is ai for blueprints and mine is ai for story/NPC stuff

untold bay
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neat

#

does one have to tick the "made with generative AI" checkbox if the asset itself is handmade but calls generative AI APIs at runtime?!

drowsy plaza
#

It’s mostly just http POST requests for the AI stuff because I generate it through firebase functions since I need a secure way to manage it and api keys as it will be redistributed to players and fab requires full source access . There is a component and subsystem used to integrate it with NPC, quest systems, and algorithmic dialogue like red dead 2 uses but otherwise the AI stuff is just HTTP calls in the engine.

#

I think I’m the first dialogue system to both integrate with third party quest systems and also use algorithmic dialogue selection, I have not seen any others use algorithmic dialogue before

warm knot
untold bay
#

no, there are certainly creators in HCOL places that are doing well. but it certainly opens up options

last jetty
#

Im currently modding a game and restoring cut stuff, while looking through the maps i have found numerous missing references to wall models names with "SFG".

#

my only lead rn is that its likely from an asset pack but idk which one

#

and i was wondering if anyone may recognise the models or know what SFG may mean

unborn hare
#

any way to filter for discount % in fab, no right?

hexed wing
#

Hey everyone! How do I sign up for Fab Sales? Just saw a sale happened without getting invited to partake or anything.

green seal
hexed wing
green seal
#

Cheers! Hope that helps! It’s weird to me that one needs to signup to the newsletter, kinda annoying IMO but yeah it is what it is.

drowsy plaza
merry plover
#

I'm planning to publish my plugin on FAB. However, my plugin is depend on another plugin which made by me too and I have to put 2 plugin in 1 project in order for the main plugin to work. But FAB doesn't allow that and say this: There are two plugins and one .uproject folder structures and files in the same ".rar". Please make sure to follow the FAB guidelines for
the correct submission of a project.

How can I upload my plugin then? Do I have to create a separate listing for my other plugin? Or I have to merge it into one?

desert panther
rugged wren
drowsy plaza
merry plover
#

Yeah, I prefer splitting it into 2 plugins because I can still develop it and use it for my other personal projects too, not just a single module in that plugin. But I also don't want to make a separate listing page for it.

merry plover
#

In this one? Or on the product page?

desert panther
#

4.3.6.d Plugins can depend on Unreal Engine plugins distributed with the engine, but must not depend on other user-made Unreal Engine plugins.
Yeah at least it says so in the requirements 🤔

merry plover
desert panther
#

That's my understanding of it at least. You can have the others as their own modules, as long as they are within the same root plugin

drowsy plaza
#

I would honestly contact fab support and ask them, us here can’t confirm or deny this

desert panther
#

VaRest has no disclaimer like that on it at least

vale prawn
desert panther
#

That might be outdated, it's definitely not in the guidelines anymore

drowsy plaza
desert panther
#

Ah

cedar bone
#

from the ones that are real alternative standalone software, its armor paint and instaMAT, the last one is what i would recommend to look at, quixel mixer is also great but epic killed it, still, if someone just needs to make some nice assets for games, mixer is more than fine

smoky field
#

Anyone have issues trying to add assets to their project? The FX pack I'm trying to install has been saying "Initializing" for the last 10 minutes.

jaunty dagger
#

I had that issue yesterday

#

havnt tried today

#

Just wait a bit it starts

spiral jacinth
# cedar bone its me again 🙂 i finally tested AMS so i would say its not ideal i terms of exp...
  1. I've given multiple people access to the source. Eventually it will probably be open source, I do a lot of open source projects, but there is a lot of "TODO" and "HACKS" in the code base as I was figuring out things so it isn't any where near my best work -- and jobs evaluate based off of frequently your most recent past work. So no not open source at this point until I can spend time doing a lot of cleanup. But if you really want to contribute, I'm fine giving you access to the code -- I just need to know your Github handle 😉
  2. Export via the gui to CSV/TAB/JSON is in 0.28 already. 😉
  3. Filtering in app should filter based on not only title but about a dozen different fields including author. But you are correct there is no "and/or" in the filter system yet. You can also use the Type to filter to a category which works in addition to using the filter. So you can limit the type to Fab -> Combat, then type "Boss" in the filter and it will limit it by BOTH the category and what you type.
  4. Glad the DB access is working for you.
  5. I do plan on revamping the search to allow an advanced mode where you can use "& | !" symbols, but this is probably after the complete revamp to support other asset sites...
smoky field
jaunty dagger
#

Didn't try that last night

mental locust
#

So how long does fab payment ban lasts? Anyone had that?

#

Made a little too many purchases during sale in one day (3) and now it just rejects all payment methods "for my protection". People are reporting varying durations from a day to several weeks

#

What a truly abysmal platform

warm knot
#

They're saving you from buying poorly made, AI generated assets!

JK, try using a different card. This problem happens to me all of the time if I use Chase Bank (those mother fuckers), but not with Chime Bank. In fact, this happens so often with Chase that I wonder if they're trying to debank me.

mental locust
#

Look at all those juicy discounts

#

I'm like 80% sure they used the first shitty anti-fraud protection solution they could find and the guy who had to implement it into the marketplace and set it up didn't fully understand what he was doing or why

warm knot
#

Sorry, dood, must be painful.

mental locust
#

Eh, I did manage to grab a couple plugins at least

#

That's on me tbh, I should've expected their payment system to be trash and just do it in one order after placing everything in cart

warm knot
#

Dafuq?

drowsy plaza
warm knot
#

The old brick and mortar banks can be quite corrupt. We'll see how these digital banks fare.

drowsy plaza
#

Chime has been fantastic, my sister uses it too

#

Found is great if you operate in the US and don’t need international transfers

warm knot
#

What's great about Chime is that you can create a new digital debit card number as you need it. There's also Privacy.com which can create all kinds of digital cards for whatever reason you need.

drowsy plaza
#

I used to work IT at a legacy bank that I won’t name and they had really archaic tech for the financial stuff, their IT infrastructure was solid but the stuff for actually checking transactions and other bank stuff was horrible, it was all proprietary tech built by a about to retire programmer with no design skills and assets made from gimp

#

They couldn’t even spell the app right, they called it bancline instead of bank line, knowing programming I feel like they had a typo in one of the classes and just never changed it

warm knot
#

If only I knew Cobol. I could get a job at a legacy bank and get paid $300+ per hour because no one wants to deal with that shit.

drowsy plaza
#

Apparently it’s a third party program, I always assumed it was internally made

drowsy plaza
deft hill
#

So, with this Spring sale going on at Fab.com...anyone have some hot suggestions on a third person shooter template with cover mechanics that would integrate reasonably well with GASP-ALS?

fading tide
#

Help?

warm knot
merry plover
mental locust
#

Maybe a couple outliers

#

But I mean have you seen PayPal app for iOS? And those guys are in the top processors in the world

desert panther
#

But it's true the banking sector is something that evolves quite slowly, and from what I can tell, US tends to lag behind in any kind of innovation in that... still probably using magnet stripes to read credit cards over there :D

#

I think it's good that banks don't move that fast because it makes it more reliable even if it means they take a while to adopt useful tech stuff

mental locust
#

I think Japanese do it right though I had a very limited experience with their banking system. Prehistoric stuff but at least it works. Much worse when they do make a website but it's horribly unstable

desert panther
#

lol yep

#

I live in Finland and ours are pretty good. The worst thing that came to be at one point was one of the online banks required some Java applet to run at a time when the entire internet had collectively agreed that Java applets were a mistake

mental locust
#

Java ain't even that bad

#

It's the Java programmers who usually are kappa

desert panther
#

This looks like a plugin, why are you trying to submit a plugin as an asset package?

merry plover
#

Yeah its a plugin

#

How do I switch that, because distribution method only have 2: Asset Package & Complete Project

#

I guess this have to be Tools & Plugins?

#

Previously I leave it as Gameplay Systems

#

so misunderstanding

desert panther
#

That's just the category where it appears, if you create a new listing on fab there should be an option to choose tools&plugins which would probably be the right choice

#

Oh actually no maybe you're right? I thought that was the category :)

#

ok yeah I think that's the issue, if you have it on game systems then I think it's assumed to be a slightly different type of thing

#

just checked it on my fab listing and the category it appears in is a separate choice :)

merry plover
#

Unreal supporters miss defining that too, they said that I have to change my Category into Tools & Plugins which I spent a whole morning looking for the correct Category, but turns out its in Product type instead.

desert panther
#

Heh

untold bay
# fading tide Help?

What help do you want? These designs are someone else's intellectual property so you can't legally sell them

hollow basin
merry plover
#

Hey guys, my plugin supports multiple engine version, but EngineVersion in .uplugin only takes 1 version. What should I put in, the highest version supported or the lowest? I tried to put the lowest supported engine version (which is 5.3) but FAB rejected me 😭

green seal
#

You can get it approved with 5.5 then once it is approved you can add the previous versions. Interesting note though.

drowsy plaza
desert panther
#

You can submit as many versions as you want. The last 3 was a UE Marketplace limitation which was lifted in Fab

#

I've been able to add official support for 4.27 thanks to that which is something I was asked once or twice :)

drowsy plaza
desert panther
#

Nope :)

#

This is how far the engine version selector goes now

#

Well, I don't know if they are going to compile for 4.0 in this day and age... but when I submitted the 4.27 version of my plugin they approved it just fine

minor lava
#

tried to google, tried to run things in admin mode, restarted things.. sheesh.
I bought things from fab, they sit in library - if I want to add to project - they go to initializing and sit like that..

#

even small asset with few models.. what else can i try?

spiral jacinth
minor lava
spiral jacinth
#

Yeah, Epic API's sometimes have issues. So it might not be fixed with using AMS, but it is at least worth a try. 😄

minor lava
#

I was wondering that maybe it's again jsut some serverside issues but there's no transparency and clear info to see whats going on.. I understand sometimes it can be FAB, sometimes epic..

minor lava
spiral jacinth
#

Yes, you can actually use the help menu to see logs... I do decent logs about what is going on. I also will show any errors, so it might tell you "timeout" talking to some https endpoint.

minor lava
#

timeout would be nice, epic is fine "initilizing" for 3 hours already.

spiral jacinth
#

Mine should timeout, because I prefer timeout over frozen. 😄

minor lava
#

(and i saw some forum complaint with someone having similar problems, nobody really advising anything good and they finally said "oh okay i got it solved, started working after 4 hours wait") x.x x.x x.x

minor lava
spiral jacinth
minor lava
#

don't have vpn up either.. checking speedtest

#

nope, speedtest close to 90 mega

spiral jacinth
spiral jacinth
minor lava
#

mhm, even opening your link, i was first looking at "oh what is this, webpage images slowly opening from top to bottom"

#

i'm in EU, if important

spiral jacinth
#

I should get setup on a CDN for it so that it is fast in the EU....

minor lava
# spiral jacinth I'll run some tests, thanks for the report.

little feedback more: install to a project dropdown. I have same name project in two folders. One for state keeping other in dev. In epic thing I can in "install to project" window see with mouseover what folder is the project in that I'm choosing, in your dropdown menu I can not and must do other tricks to distinguish

spiral jacinth
#

Interesting, never thought of doing that. I'll see if I can come up with a solution to show the path of the project...

minor lava
#

but it is downloading and things are moving, thanks a million

#

what would you do and when if it sits like this for very long time?

#

my intenet obviously works so idno.. where's the hang..

spiral jacinth
#

I could have sworn I got all the lockup bugs during d/l fixed in 26, but perhaps something on Epic's side froze.... Hard to say.

minor lava
#

mhm, thnx, let's see.

spiral jacinth
#

When it restarts it will only do the CRC checks on already d/l files to make sure they are accurate so it will ZOOM thru anything it has already downloaded...

merry plover
#

Hey it's me again, I am having a problem where FAB tries to compile my C++ plugin but it got compile error. Mostly it's missing #include error. But on my machine, I can still compile and package the plugin normally without any error like that. I just do some research on the internet and found out there are a thing called "unity build" which compiles the cpp files into 1 big cpp file so it's easy to miss #include. I tried to turn off unity build but it still cannot detect the error that FAB gave me. Do anyone have experience in this?

cursive chasm
#

Try compiling your plugin in a virtual machine and see if that throws any errors.

Your machine specifically might have some hardcoded settings that Fab’s compiler might mot have enabled/setup.

merry plover
#

FYI: https://forums.unrealengine.com/t/how-to-compile-in-non-unity-mode/94863

I guess FAB compiles my plugin using non unity and no PCH mode. I tried to turn that off and have the same errors as them.

Epic Developer Community Forums

So I’m in the process of converting the source of my project over to the IWYU model. I’m following this guide. https://docs.unrealengine.com/latest/INT/Programming/UnrealBuildSystem/IWYUReferenceGuide/index.html The first thing I did was remove the #include of my .h file from the top of all my headers files. This effectively removed the ...

desert panther
#

This should be the command Fab uses to build them also.

#

RunUAT is in path_to_unreal\Engine\Build\BatchFiles\

pliant forum
desert panther
#

There's a few slightly outdated things in those, like the whitelists and such are called allow and deny lists now

hexed wing
#

I just tweaked pricing on one of my products thats been live for a while already and had 0 complaints and while resubmitting (nothing but the price changed) It got a sanction with no specifics at all. So frustrating that the check system in place is so unreliable...

desert panther
#

If by "sanction" you mean rejected, then you probably had some problem with it to begin with if it got rejected now and you just got lucky it got past the review

hexed wing
# desert panther If by "sanction" you mean rejected, then you probably had some problem with it t...

Nope. No issues with the pack. The sanction was because there was supposidly something in there that was against TOS or something (like drugs or whatever). This pack is totally clean though and never had anything that could be deemed 18+. Just furniture! Just annoying to get these automated false flags or whatever they are. These checks are only like this for unreal products. Everything else gets let through 100 times more easily. Anything not unreal or UEFN gets through with almost no checks. The amount of garbage models ive seen uploaded as individual things is crazy. No moderation on that but overmoderation on the unreal stuff.

desert panther
#

I mean if you want to assume only your product is being moderated and nobody else's, sure lol

hexed wing
#

Thats not what I said though? I said that Unreal Engine products get a totally different amount of moderation than just model files or other engine files (For things not UE) uploaded for example. On one side it obviously makes sense with them being behind the engine but on the other hand if they want a marketplace unrelated to Unreal (which I suppose was the point of moving from the unreal MP to Fab) they should put equal efforts into moderating all content.

desert panther
#

How do you know UE assets get more moderation than non-UE assets?

hexed wing
#

Since I upload both. They have their unreal checklist in place but for everything else it seems they just use automated systems, no manual checks. Obviously just from experience and not backed by data. Things like folder structure and naming conventions for example seem not to get checkd at all when uploading individual models for example.

desert panther
#

Interesting, I suppose it's possible

#

I guess they probably kept the same process as before for UE assets from Marketplace and same for the rest from Sketchfab and what have you

hexed wing
#

Yeah the checklist they have is identical to the one they used on the old marketplace (or pretty much identical). Sketchfab didnt have any real technical checks in place iirc. You could upload everything and if it wasnt something that could be deemed inappropriate the rest really didnt matter. Seems they took that approach on fab as well. Thats why you get files named Cube.fbx and textures named Defaulttex_Albedo.png all the time when downloading individual models from fab

jaunty dagger
#

Dispensary seemed to be an exception.

desert panther
#

Well I guess we can expect the rules to be unified at some point

#

Unless there's some particular reason for them to be different like that

hexed wing
#

Probably the only reason right now is the amount of effort and the amount of new staff youd need to actually moderate everything would be too much. Individual models could at least get a better automated check. That would be fairly easy to implement. But with the amount of just AI generated content getting released, human checks for everything would be nearly impossible Id guess

merry plover
desert panther
#

Yeah that's strange if it compiles correctly for you with the RunUAT command 🤔

digital ginkgo
warm knot
#

Now I can't wait to upload a drugs and hard liquor asset pack.

#

Should get approved right away.

digital ginkgo
#

It seems so, coincidentally the reason given was "contains Harassment"

#

My best guess is they didn't like the name "bullet hell" >.>

warm knot
#

But think of the children!

#

Jokes aside, that would be a terrible reason to sanction it.

digital ginkgo
#

ikr, doesn't help that they don't give any feedback, even when you appeal. I guess this module is a mature product now

candid rivet
#

anyone know if there is a way to sort the sale by the % off

digital ginkgo
#

on the sale page, sort by price and set the lowest price to like a dollar to filter out the free stuff

candid rivet
#

that's not the percentage though, i just want all the 70% off

undone valve
#

You can save more on expensive products that are just 30% off than on cheap products that are 70% off

candid rivet
#

that's sort of beside the point, i'm looking for particular types of things at the maximum deal, not the most money off

undone valve
#

Though a most Money of Filter would also be great

candid rivet
undone valve
#

I will put it on the community fab Trello board too. The fab team checks that regularly it seems like 🙂

candid rivet
#

oh cool, do you have a link for that?

frozen knoll
#

hey all, I'm new to UE and want to take advantage of the spring sale on fab. I just bought Blueprint Assist since I hear that is really helpful. Any other plugins I'll probably need later down the road? And any cool characters that are on sale that are good for an RPG tutorial series I'm following along?

undone valve
digital ginkgo
#

you can filter the sales percentages on orbital-market if you really need it

candid rivet
hexed wing
hollow basin
#

It would really cool if the fab team made a discord bot that could verify orders by typing /verify in the sellers server and the bot would automatically assign the role of "verified buyer of x product". I think I would be able to do it but I don't know if there is an API call that could be used to get a response to get it to work

jaunty dagger
#

There was a 3rd party that made just that type of discord app

hollow basin
#

Ah would be nice to be free though, but I understand the guy should be paid for his work. But if Fab embraced Discord as an official platform of product support, it would be nice if they kept a bot updated and free to make it easier on sellers trying to prevent piracy

desert panther
#

There are much easier ways for them to allow that sort of verification I think

#

For example, since each purchase is likely to generate a unique ID into their system already, they could simply allow the user to fetch their transaction ID via some method, and send it to the seller, who could input it into a page on Fab to validate ownership

tawny hinge
#

i think they don't see it directly, or didn't use to?!

#

since epic is the actual seller, and so it's not tied to a single invoice

#

it would probably be easy to implement tho... just like a wishlist which took like a year?!

jaunty dagger
#

Some asset providers ask for order ids to confirm. How not sure.

desert panther
#

Haha, no idea because I've never tried it

#

But looks like I described the system that already exists :D

#

I suppose if you have a very large volume of users it's easier to have an integration, but I don't know how common that kind of problem is to have

rugged wren
#

I haven't tried it, either. The documentation for my assets is public and I have yet to get a support request for anything which would require intense debugging of a customer's project or something like that (but in that case I might verify them first).

#

I think if you are doing something like requiring verification before allowing users to access basic documentation (which could mean verifying individual orders becomes a lot of work) you might be doing it wrong, but I've definitely seen people who disagree XD

desert panther
#

I got a bug report on the forums (no notification) and on the youtube demo clip (no notification) even though the first or second paragraph in the docs links has a clearly labeled "Contact" link to my email address lol

#

Gating documentation behind purchase seems kind of ridiculous frankly

#

If anything, the documentation is a good sales tool. It serves as further example of your product's features and such

hollow basin
# rugged wren

Yeah this is how it currently works but it would be nice to have it be automated, because otherwise you have to manually type in every order ID. I sell a very cheap asset that gets almost 5 orders a day at its peak, and I would rather buyers just go onto discord and verify the product themselves. Benefits of the validation bot: It relieves me of the burden, I know it's legitimate, and buyers don't have to be stuck in that waiting period in which I have to get around to manually typing in their order to verify it.

Right now I am not verifying orders but I want to soon and I feel like a discord bot is a good way to do it

rugged wren
#

I'm curious, why do you need to verify every order?

hollow basin
rugged wren
hollow basin
# rugged wren How does that prevent piracy? Does your product not function until after they ve...

No it still functions, but they want you to teach them how it works or they request features that would only apply to their project. I don't mind being patient for those who bought the assets. But I don't want to spend 2 hours of my day doing support tickets for somebody who did not buy my product. I am practically just working for free then. It's bad enough they pirated my asset, they don't get the privilege of me working for them for free to figure out how to use it

desert panther
#

I wouldn't say it prevents it, but it might encourage pirates to purchase a copy if they need support with it

#

I've not done any verification for mine because all support stuff I've done is just straight up bug fixes, so I don't really care if it's a pirate or not because it is likely to impact legitimate users as well

#

..plus mine is probably kinda niche anyway so don't think anyone has really pirated it to begin with

hollow basin
rugged wren
#

I'd probably ask for verification if someone asking for support that would take a significant amount of time, as well, but I still don't think I'd ever try to verify every user. If I expected to have to spend multi-hour debugging sessions for most support requests, I'd probably try to rework my documentation and examples 😅

desert panther
#

Yeah I can definitely see if something was time consuming and likely to only help the specific customer, it would be nice to verify the purchase

#

Especially if it's something that's on the inexpensive side to purchase in the first place

hollow basin
desert panther
#

Yeah it probably depends a lot on things, but the second or third time you get asked the same question or a similar question, it could make sense to create a FAQ or something :)

hexed wing
#

Is there a way to get notified via email if you sell something on fab? Dont think i ever get anything for selling, only by checking it manually. Would be cool!

desert panther
#

It's exciting the first few times you sell something but it gets old pretty quick lol

merry plover
#

How do you guys manage to maintain a plugin with multiple versions? Like from 5.3 - 5.4 - 5.5 they made huge changes. I can adapt with the changes by rewrite some of the code, but that means I have to duplicate into 3 versions, fix it and upload separately. And when I implement a new features, I have to triple my work with copy and pasting. I know there are C++ macro that can check engine version to support multiple engine versions on one source, but changes like (UPROPERTY meta change, plugin merge into engine source,...) will make the macro useless.

desert panther
# merry plover How do you guys manage to maintain a plugin with multiple versions? Like from 5....

At least I've not had that big issues with it tbh. There's a few bits in my plugin which requires using the version macros, but nothing that would be too bad to work around. If there are significant portions of your code which cause trouble due to engine changes, maybe you need to consider using an architecture that allows your code to be kind of "pluggable" - as in, you can encapsulate the problematic logic into a single class, and your implementation allows swapping the class with another one. This would allow you to swap out the class based on engine version, which should make it a bit easier to manage I think.

drowsy plaza
merry plover
#

The worst part is, my code used Unreal plugin called "StructUtils", which they manage to merge that whole thing into engine source

#

That can be an easy fix since I can just add macro whereever I include the legacy StructUtils

desert panther
#

You might need to modify the build.cs to condtionally include the dep but probably not much more complicated than that

drowsy plaza
desert panther
#
if (Target.Version.MajorVersion < 5)
{
    PrivateDependencyModuleNames.Add("EditorWidgets");
    PrivateDependencyModuleNames.Add("EditorStyle");
}
else
{
    PrivateDependencyModuleNames.Add("ToolWidgets");
}

I have something like this in mine for similar reasons :)

merry plover
#

you also have to manually change the .uplugin to exclude that

#

I mean it just showing warning, nothing too bad

drowsy plaza
#

Someone finally used the comments on one of my products

royal rapids
#

Are there any good assets for an "Press key at certain time" fab assets or you tube videos with an overlay/widget approach. Something akin to Guitar Hero or Dance Dance Revolution? I'd like to have a mini game / puzzle in my game where you have to unlock something by completing a series of events in a cutscene by pressing keys at the right time

hollow basin
fossil dune
royal rapids
fossil dune
royal rapids
#

Yes, I misunderstood the difference. I for sure am looking for quick time events

glass crystal
#

I got this asset pack which is one of those ones that require you to create a new project to import them. Except, when I create the project it doesn't fully create it, so the launcher and the engine can't recognize it. It's only got the Config and Content directories, there's no uproject file at all. How do I get these dang assets?

spiral jacinth
tame compass
#

damn even with 70% sales it doesnt reach high

untold bay
#

what doesn't reach high

tame compass
#

sales :/

#

ever since fab i never get many sales

#

😦

untold bay
#

have a link to your asset? i'm curious to see

tame compass
#
Fab.com

2 SCIFI Spaceship with 2 Seater cockpit, the asset includes cockpit and modular attachment. the asset contains 2 skeletal mesh (animated), and 14 static mesh. the Spaceship is optimized with handmade retopology with 3 step LODVertices count : -1 Control: 9297 -2 Chair: 2807 -3 SecondaryController: 8587 -4 Cockpit: 1018 -5 Side Control: 3070 -6 C...

#

flyable + interior

untold bay
#

neat

tame compass
#

i check people asset they are just too powerfull

#

dang

untold bay
#

my unsolicited opinion for things that might help:

  • Having built-in controls is a nice feature that should be in the title and thumbnail!
  • Take screenshots of the assets against a flavorful backdrop, like space or scifi interior. A nice shot with some depth of field. A dark background would also make them pop out more and look richer
  • When people buy models they're praying the assets will have reasonable topology. If your meshes have nice topology, flex that with a screenshot of your wireframes and UVs!
tame compass
#

i need to learn from other people asset on next project

#

people prefer more modular stuffs

untold bay
#

IMO people care most about the assets they get being easy to use, and it's often hard to tell from screenshots. Anything that builds trust will win people over

#

and part of that trust is in your taste, for the elements they can't see

#

if your screenshots communicate good taste, they will trust your taste

tame compass
#

i see

#

its great challenge indeed

untold bay
#

A decade ago I made a Magic: the Gathering search engine and did some user testing on it. The homepage was originally a simple, elegant text box like the original Google, with a friendly prompt suggesting a basic search to try.

The people I interviewed didn't trust it. They didn't trust that the site would work, or return good results, or be up to date. Just from the look and feel of that homepage!

I added a big background art from a recent Magic card and repeated the interview. The results flipped. The presentation changed the expectations.

tame compass
#

hmm yeah

civic token
#

Hi every body, sry if there is wrong place for my question. I model a free asset for fab and this is my first time upload, should I setup the asset in Unreal and create a material instance for the asset? Or just upload the asset and the textures? Thanks in advance

untold bay
jaunty dagger
tame compass
#

next asset

#

i want to try as long the info is clear people will like it

rugged wren
# tame compass https://www.fab.com/listings/beec834c-7654-4956-b27c-0c5a8cf09061 or like this o...

For me, personally:

  • I like how it looks like you've made a lot of removable/replaceable parts so I don't have to worry about making holes in the mesh if I want to take a piece out or modify something.
  • Showing all the individual meshes in a simple lighting environment is nice to give a clear view of the individual meshes, and I appreciate the vertex count information, but it would be easier to figure out what's what if you included that information directly in the screenshots.
  • It would be great to see some screenshots in a more "realistic" lighting situation for a game. Show us an example of how you envision the asset to be used, do your materials work with a high contrast direct sunlight kind of scene or are they better suited to something more flat, stylized, etc? Same for the swappable/removable parts, showing a few different ship configurations could help people understand what they can do with everything and how well it fits their project.
  • 25 separate materials seems like a lot for one ship, if I'm planning a space combat game with a lot of ships I might be concerned about this
tame compass
tame compass
#

by replacing them with 100% opacity

#

will it work ?

#

interior take many material instances after all

rugged wren
# tame compass will it work ?

I think that as long as the outer hull material is opaque the interior meshes should be culled even if they are also using opaque materials (please someone correct me if I'm wrong 😅 ). I can't tell from the screenshots if it's possible to see into the cockpit from outside the ship, though.

civic token
#

Guys, this is my first pack that I'm working on for Fab. I'm in the unwrapping phase. My texel density target is 10.24, and in many cases, I have to pack UVs at 4K resolution. Sometimes I have empty spaces, so I try to fill them with another object. Is this the right approach?

civic token
#

where can i answer my questions?

jaunty dagger
#

Depends on the question?

#

Plenty of channels

jaunty dagger
#

For fab here

civic token
#

can you answer my question?

jaunty dagger
#

I'm a modeling noob sorry.

hollow basin
# civic token can you answer my question?

It's a very specific question and I would say that might be other channels better suited for that question. So the chance of someone knowing the answer here is slim. Since it is related to Fab it is allowed, but any channel related to UVs, textures, or materials would probably get you an answer quicker. If you had a question like "how do I change engine version fab?" You would probably get an answer very quick here, but a question about UVs, probably not

untold bay
#

So many people don't trust that their personal license is great and will last them forever

cyan ruin
untold bay
#

(even when "purchase" means "receive for free")

vale prawn
untold bay
#

really they should just not even offer that choice when it's free or the same price and just let you take the pro license

untold bay
#

but yeah, if even your legal team has confusion, they have failed at communicating 😄

vale prawn
#

It doesn't help that I tried to get clarification from Epic via 3 channels, only to be ignored on all 3 (but I'm used to it at this point)

hollow basin
#

Would it help if they just asked upon checkout "do you still make under 100k for your digital content? (Appropriate licensing and pricing applied at checkout)"
And they ask the same when setting up your profile so they know the default price to advertise. And you would just confirm it everytime at checkout. That way users don't have to worry about it

untold bay
#

I don't know! Worth trying and user testing

undone valve
undone valve
desert panther
#

I think it's in reverse, you have a normal "full value" price (pro) and you have a discount for indies (personal)

#

(although imo this only makes sense if your product is actually kind of pricy)

drowsy plaza
undone valve
desert panther
#

because nobody would be able to buy it then

drowsy plaza
#

Pricing isn’t arbitrary

#

There is a set market value for each product

desert panther
#

Yeah exactly, if you think the fair value is 200 then it's 200. Having a cheaper personal license (say 150) should be at that stage considered to be a discount, not that "you're charging successful people more"

#

If you price it at personal 200 pro 250 then one could certainly argue that you are charging successful people more :)

drowsy plaza
desert panther
#

Yeah pricing things is hard

drowsy plaza
#

Realistically nothing is really worth 200 bucks, that’s the pricing autodesk uses for products like maya and that’s far more advanced than anything on fab

#

Substance designer and painter is 150 for a perpetual license for reference

desert panther
#

Hard to say tbh. If you sell a gameplay system that would take a week to develop that could easily be worth 200 bucks, but obviously there are many other factors that would go into consideration for something like this

drowsy plaza
undone valve
drowsy plaza
#

An example is a guy I know makes a product he invented and charges 20 bucks for it but it takes him way more than that hours wise to manufacture and distribute this + employee salaried for other parts of the business.

desert panther
drowsy plaza
#

His formula is cost of goods + 15%, since we have digital products it doesn’t translate directly

desert panther
#

My consulting rate would put a week of work at around 6000 :P

untold bay
drowsy plaza
desert panther
#

I don't need it, it's what I charge

drowsy plaza
desert panther
#

Yes, not in gamedev currently mind you :)

drowsy plaza
desert panther
#

It's a complicated equation. Sometimes you need the work done now, instead of in two-three months once you've finished recruiting someone through traditional hiring channels

untold bay
#

can go either way
a freelancer can be brought on and released on shorter timelines than a full-time employee
a freelancer can do work irregularly
a freelancer can have expertise that is high impact per hours worked, and you pay for the expertise more than the time

#

for the privilege of hiring someone flexibly in a way that produces downtime for them, you pay for the time they aren't working, too

desert panther
#

Plus freelancers have additional costs that they have to cover. I have to pay pension insurance etc. fully out my own pocket, where an employer would normally have to pay it or parts of it

drowsy plaza
#

Technical or large scale businesses always need programmers, I understand if like a church wanted an app or website built and they hired a freelancer once to do it but entertainment studios especially ones making 100 grand+ a month in profit should be requiring someone long term to handle the technical stuff.

#

If a company can afford a 24k a month freelancer then they are a already established company with large amounts of revenue coming in

desert panther
#

Yeah that and well financed startups

drowsy plaza
#

I’ve heard of companies wasting money on people and roles though, so I guess it could happen if the company is bloated

untold bay
#

sometimes you have shorter term projects

#

or need someone to set up something specialized that you will maintain longer term (potentially with a support contract)

desert panther
#

You'd probably have to pay close to 10k a month for a regular employee at my level of expertise anyway, possibly more if you're somewhere like California or other more expensive places

#

Which is certainly a lot less than the rate I quoted but not exactly cheap either way :)

#

But it's worth keeping in mind that typically costs of having an employee can be 1.5-2x as much as their salary because you have additional fees involved with it (pension and health insurance in particular)

hollow basin
#

We have had the discussion before about the pricing tiers. Some people like it and some people don't. I like that Fab gives the option for the seller to choose

desert panther
#

Yeah for sure

tepid niche
#

1h left, is there something i need to get?😂

merry plover
#

Hey guys, quick question, can I submit 1 link for multiple engine versions? Or do I have to manually create each "project version" for each unreal engine version?

undone valve
warm knot
warm knot
untold bay
#

not even kidding

#

you pay $40 for thousands of dollars of marketing value. outrageous value

hollow basin
loud dome
#

One of those things that can be general/sameish. As long as it looks good enough.

#

You won't notice different games using almost the same sky. You will with props to a certain extent

green seal
#

Huh, saying an asset or plugin cant be worth 200$ is quite a wild take. 200 is less than a day’s salary for your average programmer or even a senior artist. Can the Voxel plugin be made in a day? Don’t think so. The math in this case is pretty simple, does asset X cost less than it does to make it from scratch? Yes? Then it is worth it to studios. We have bought countless assets over the years for various films and productions because we were just short staffed and needed to get shots out.

It’s not really an apples to apples comparison when you compare with Maya or something either. Maya is per seat, so if you have 10 artists, for the sake of simple math. There’s 2000+ per month. Yes some code plugins are per-seat, but you dont need to buy 10 seats, because not every artist will be using or even touching Unreal in a production setting.

An asset or plugin costing 200$ for a one-time rate is a steal if it saves thousands on man-hours.

Maybe 200 isnt worth it to you but to say nothing is really worth 200$ is a pretty bold blanket statement.

green seal
# drowsy plaza It wouldn’t make sense to hire you over a salaried employee with that pricing, f...

Depending on the country, freelancers actually get to charge more than their salaried colleagues earn. The reason being, having employees costs businesses more because they have to pay an employee tax. This is an extra expense that is added on top of their salary.
A freelancer doesn’t cost this, so they can pay the freelancer the full rate they can afford.

So yes, you’re right that its cheaper for the company to hire a freelancer, but thats because there’s hidden fees that companies need to pay when they have employees.

Not to mention freelancers are a lot more flexible and easier to drop when their contract expires. An employee can sometimes be difficult to fire/get rid of depending on the country.

desert panther
#

Maternity/paternity leave can be a big problem in some cases also

#

Some countries mandate quite long, fully paid, leaves for that (which I think is a good thing in general), but for a small company it can be a big financial risk

green seal
# desert panther Some countries mandate quite long, fully paid, leaves for that (which I think is...

This is a fundamental difference between the US and Europe. US will always be pro business, European philosophy leans far more heavily into a general happier working class, at the cost of businesses being a bit more costly to operate. Not throwing shade at one or the other or saying one is "better" nor do I want to start an argument on the topic because this isn't the place, they are simply very different philosophies.

desert panther
#

Yeah

#

I generally think workers shouldn't need to worry about this sorta stuff, but it can put a lot of strain for companies with only a handful of employees in terms of cost and being able to actually operate. Some kind of balance really would be ideal for it, but hard to say how that would be achieved. Possibly via some kind of small business grants for companies that are troubled by this type of situation

rugged wren
#

In some countries companies under a certain size can be exempt from paying for things which are mandatory for larger companies. Although I've seen some cases where this leads to entire teams of interns supervised by contractors to stay under that threshold...

desert panther
#

Yeah something similar is a bit of a thing here... Hiring can be expensive and complicated, so especially if you're a one man business, it might be a better idea to just hire a freelancer

#

Of course it depends on various factors but in any case

#

Once you have hired the first employee the barrier to that is then lower because you have all the necessary things for it already in place

undone valve
#

If you are a startup freelancers are the best thing the world.

dusk kelp
#

Heya, is there a proper way to update plugins in the epic launcher?

desert panther
#

Isn't it just a question of pressing the button that says update?

dusk kelp
#

I have a plugin that's been broken, and I see it's been updated on the store multiple times --

#

Nope, it just says "Install to engine"

#

It has the orange ! indicating an update, but has no option to update

#

And after installing it, it's the same version

#

Can I delete the cache somewhere to force it to redownload?

desert panther
#

Did you try clicking on this Installed Plugins button?

#

The update option should be there

dusk kelp
#

Aw hell yeah!

#

I use a custom engine so I never really use that launch option up there

#

Never even saw that text lol

desert panther
#

heh

undone valve
#

Sometimes plugin updates don’t show for plugins that you installed form the old marketplace so make sure to reinstall them if that is the case

dusk kelp
#

Oh good call thanks! I usually just install and then copy the files into my custom engine. Never even knew I could manage them in the epic launcher that way. Very useful. 😄

green seal
desert panther
#

Pretty much

vale prawn
drowsy plaza
#

Man I thought they would do another development update for fab today, I hope they are gonna keep doing those

drowsy plaza
hollow basin
drowsy plaza
hollow basin
drowsy plaza
#

This update was supposed to have seller sales though

dusk kelp
#

Heya, is there a way to find the email (or even just author) or marketplace items?

green seal
drowsy plaza
drowsy plaza
#

200 dollars for that is highway robbery, the animations it generates are horrendously bad, like I can make better animations than it outputs and Im not even a good animator

#

that product needed more refining and time in the oven before releasing

unreal stratus
#

the concept is cool though, but like you said, it's undercooked as-is

drowsy plaza
#

Maybe for 20-30 bucks I can see there being use cases for it in low poly games but not for 200

spiral jacinth
split iron
#

That's why you learn to recognize those signs then show someone else

#

If they can't do that then they're not high quality devs 🙂

neat frigate
#

I've been working on moving my RCON system to a plugin, wondering if there's any interest in this to put it on the market.

neat frigate
ebon leaf
#

map market

#

map barkedalil

#

oh well

mossy magnet
#

I will make it more affordable in the next sales, so people can grab it at a better price if their are interested

mossy magnet
merry plover
#

Anyone have a problem with FAB reviewers? For some submit attempts, FAB just rejected me for random reason. So frustrated. For example: They rejected me because my FAB url is correct (i didn't even change that) and then gave me the wrong FabURL to fix. I didn't do anything and resubmit, got approved.

loud dome
rose lagoon
green seal
#

Oh man so relatable though, things that seem SUPER obvious to you can break easily the moment some random user tries something so it's really important to take breaks and get a birds eye view on the situation

#

At the same time it's also important to just release your thing at some point because the best way to improve something is user feedback from hundreds or thousands of people. You'll know within a day or so what needs to be improved

jaunty dagger
#

You working on any new projects?

#

Nvm saw you just released a new yt video 8 days ago 👍

green seal
drowsy plaza
drowsy plaza
#

That one handles all the secondary motions bodies do when they move

cedar bone
# spiral jacinth 1. I've given multiple people access to the source. Eventually it will probably...

Kinda late, but thx for the info.

  1. I did check it again and i was wrong, for some reason it didn't seem to work to for first time, but yes, it can actually search by author so thats great.
  2. Great, but i have version 0.27 🙂
  3. Yes, and/or filter would be nice, but its not critical or something, plenty of ways to search assets currently

With all that, i think that actually i dont need access that much as i dont see much to improve especially if u plan some revamps anyway.
I mean, still waiting on that 0.28 release if it has export options anyway, but like i said direct db access works.
I that case, the only minor thing i would want is a way to set the thumbnail size in the ui as they are quite small, maybe u can squeeze it into 0.28...
thx again

mossy magnet
# drowsy plaza I don’t charge 200 dollars, I price fairly. I’ve had way worse comments made abo...

Sorry I can not say anything about your products because I don't know them. And don't worry I am not offended, I was a bit surprised that there were fellow sellers that wanted to criticize another's seller decision on the price 😅 .

Also I wanted to clarify that I don't sell animations, I am not an animator, the poses that you see in the demo, took me about 2 hours to make, but that is just me who has not prior experience on animation nor control rig, so I imagine people that doesn't have the luxury of having an animator in their team can benefit from the system.
All the poses that I made for the asset are for demo purposes , what I am selling is the movement system, that includes the interpolation method for the anim side.

mossy magnet
merry plover
#

But good god, even the FabURL they gave me was incorrect.

vale prawn
#

Creators might want to check the forums, there are some news 🙂

warm knot
#

Honestly, if $200 was too much for somebody then they could just wait for something that's called a SALE. I don't see what the big deal is.

green seal
#

There’s no such thing as “overpriced”. Something might be too expensive for you, but might be a steal for someone else. The free market will take care of the rest, if its priced far too high, the seller wont make enough sales or their asset will be pirated. If its priced fine, sales will be fine. It isn’t really our place at all to say that something is or isnt worth a 200$ price tag. If the seller feels it is, so be it. Not sure why this is even a discussion.

#

“I price fairly” is also a bit of a high horse stance to take on a topic. Fairly according to what? No one is holding a gun to a buyers head. Its not a necessity, no one needs our asset. I also price my assets in a way I think is “fair” to me and buyers, but I’m definitely not going looking down on someone who prices it differently.

If anything, I think things have been too cheap for too long and it devalues our own work because there’s some crazy undercutting happening, and some people get angry if something isnt free. But that is a whoooole other topic/debate.

fossil dune
rugged wren
#

brb, changing my pricing to $2 personal / $2k professional

fossil dune
#

autodesk does not give you the source to their $200 software and they most definitely do not let you resell it, either as it or as part of a wrapper. Im with William i dont get it

#

comparing a fab plugin to a commercial software with no source access/commercial rights is like comparing apples to oranges. Its ludicrous

undone valve
#

Individual sales are here!

fossil dune
hollow basin
untold bay
hollow basin
undone valve
#

They also fixed the original release dates of products!

untold bay
#

fab is still using createdAt vs publishedAt, but the two seem to be a lot more similar than thery were

undone valve
#

CreatedAt in the sense of when I created the listing in the publisher portal?

untold bay
#

that's what i assumed it was sorting by previously

#

and if you kept refreshing it, you would not see new products show up in the front

#

which is why i use publishedAt for my own compulsive refreshing 😅

undone valve
#

Someone needs to figure out if new assets now show at the very top. So if it is hour/minute based and not day based now 🙂

untold bay
#

are you referring to a different change? oh, like preserving creation dates for products transferred from Marketplace?

untold bay
spiral jacinth
vale prawn
proud field
#

Hey all!
I have a few questions about listing my first plugin on FAB.

  1. In the initial step, after I click "Submit for review" will the listing stay in sort of a draft mode until I decide to make it public?
  2. Can I somehow play-test my listing before making it public?
  3. Can I send keys for play-testers and reviewers?

Cheers

rugged wren
proud field
green seal
desert panther
#

At least for plugins they probably won't let you publish immediately anyway, you need to get the FabURL for the product page which you can't get until you've at least created the listing

vale prawn
#

I love how Epic can be both like

A best practice in Unreal Engine is to create a Content-Only Plugin in Unreal to collect and share your assets, such as blueprints, editor utility widgets, libraries of materials, or any other content you want to share between projects or manage outside the project itself. [0]
And then like
Oh no you can't do that on Fab though
I still hope they'll fix that and just force everything to be distributed as plugins. My work would get so much easier in an instant.

green seal
#

I Probably misunderstand your comment

vale prawn
desert panther
#

A clear namespace is a bit of a stretch, I don't think they actually do that

#

I mean they kinda sorta look like but actually they don't

#

It's mildly annoying in C++ code that you basically need to prefix all your classes with something like MyPluginSomeClass just to avoid issues where two classes would otherwise have the same name

vale prawn
#

Yeah not for C++, but for assets it kind of works? On the top of my head, I just know that at least external actors/objetcs are stored within the plugin, and not at the root of the project'sContent/ (which is so annoying with Fab products).

pliant forum
desert panther
#

iirc BP assets use the module+full path as their "unique ID"

desert panther
#

Although it occurs to me that in case of BPs it can sometimes be confusing which one is which if you have two with the same name

#

I think there's been a couple cases where I've noticed this because the UI doesn't always do a very good job of showing the differences, and only shows you the asset's name

pliant forum
#

I think it's good practice to always name your classes with prefixes related to you and/or your product, to prevent conflicts in users projects.
Something simple as BP_Insert Company Initials here_MyAssetName should work, and honestly having 2~ extra letters in a class name shouldn't bother most developers

cedar bone
untold bay
#

Ooh I don't know exactly when it happened but Fab results now list the publisher 🥂 🎉 :🥳

undone valve
untold bay
#

these used to only be visible on mouseover (and i think only then as profile pics)

undone valve
rugged wren
#

Definitely sounds like not-a-scam 😆

rose lagoon
jaunty dagger
#

Only asset I had issues with so far

#

Also affected

timid orchid
#

Does anyone know if there’s a delay in sales appearing on Fab’s sales report? Someone mentioned that they purchased on of my products on Fab (my first customer of the product), but Fab still shows no sales after about 12 hours since the purchase

narrow wave
#

Is there a way to filter out owned results yet?

merry plover
#

Hey guys, If your plugin is published, can you change the price of the plugin?

#

Are there any catches?

hollow basin
# merry plover Are there any catches?

You can change your pricing whenever. You may not be allowed to do it too often or be able to participate in a sale within 90 30 days of price changes (if I remember correctly). This is in place so a $50 product, for example, can't raise its sale price to $100 and then list it as 50% off during a sale for a total of $50. False savings

green seal
#

Is it 90? I thought it was 30 days, OR if you change it after being invited to a sale

hollow basin
#

I dont remember the exact timing but I can try searching for it, one sec

green seal
#

Definitely changing it after being invited to a sale makes you disqualified for said sale as well!

loud dome
#

In email from March 14th.

Products included in the sale must have maintained the same price(s) from March 22, 2025 until the start of the Spring Creator Sale. If you change the product’s price for any pricing tier, add a new pricing tier to the product, or have products take part in an individual sale after March 22, 2025, the product will no longer be eligible to participate in the Fab Spring Creator Sale.

green seal
#

Ah right, yeah because of the 30-day limit

pastel kindle
#

Hopefully one day they'll add an option to filter out things you already own

ember solar
#

Has anyone else had their stuff resold on ue candy or something similar? Feels pretty defeating to see something you worked on get sold for cheap on another website where the money is going to some random that uploaded it :\ Have any of you tried to deal with that or has Epic made any effort to disrupt these websites?

rugged wren
#

First time I've heard of them

#

This is honestly kind of hilarious

jaunty dagger
#

Ah another telegram leak service

desert panther
#

Really? A pirate site that respects DMCA?

#

There was another one not long ago which was hosted on a service that basically advertised they ignore DMCA requests :P

#

I recall someone contacted Epic support about it who were going to escalate it, but no idea if anything ever came out of it and I've since forgotten what the site was called so can't check either

jaunty dagger
#

They have no files can't remove any files "apparently"

rugged wren
#

I guess the business model is you pay them to torrent stuff for you? XD

#

the images on the product pages do appear to be located on their servers, though...

jaunty dagger
#

I mean they could lie why would they tell the truth they are providing pirate goods.

rugged wren
#

oh, totally, but the product screenshots, description, etc., are also all copyrighted works so you could try to DMCA them for that

jaunty dagger
#

Yeah which is why their statement is complete bs

#

Sad thing is these companies usually get dmca'd shut down the site and open a new one a week later.

#

Not that you shouldnt go after them

#

Will deter the next pirate hopefully

#

Who decides to try the service

rugged wren
jaunty dagger
#

Just acting as an aggregate

rugged wren
#

yeah, I'm just surprised that's a viable business strategy, I guess 😅

jaunty dagger
#

I mean people made money robbing trains for years.

desert panther
#

Train robberies were a lot less common than the myths about it make it sound like :D

mild garden
# ember solar Has anyone else had their stuff resold on ue candy or something similar? Feels p...

I’ve even seen some of my assets appear on sketchy sites, both sold and given away for free, and, frankly, there’s very little I can do about it. However, even if a pirate site undercuts official prices, the savings aren’t worth risking your machine or data. Nobody wants to gamble on a potential virus or crypto‑miner. These people are solely in it for profit, and they won’t stop at stealing and reselling—they’ll exploit end users in any way they can. That inherent risk caps the number of people willing to take a chance, and eventually most learn that buying safe, official versions is the better choice. Besides, anyone actively seeking out these pirate sites is already very unlikely to purchase anything on Fab in the first place.

desert panther
#

Personal experience from being young with no money and similar anecdotes from people I know definitely suggest this is the case. Most people who use pirated assets (or pirated software and games) are not going to buy it because they can't afford it.

#

However most people who I've spoken to who later got money sometimes ended up spending money on products they had previously acquired using other means, if they were still using that software or such

untold bay
#

but i'd guess they're following however the EU law is written

digital ginkgo
#

I'm trying to figure out why my plugin was declined. The plugin has 2 code modules as well as content, and compiles and packages without errors at least on my end, but the email says it is because "Content-only plugins are not supported due to limitations in our build pipeline. All Engine Code Plugins must include at least one code module.".

desert panther
#

Product type must be set to "Tools & Plugins" from what I understand, so if you have it set to something else, that might be why.

#

If you already have it set to that, then you should probably reply to the email from Fab support and explain it to them

digital ginkgo
#

Thanks, it was submitted as "Tools & Plugins", and the Fab email says "Responses to this email are not monitored", but I can submit a support ticket.

#

I'm just trying to figure out if I'm missing something before I do a ticket or re-submit. I'm not seeing anything on the Fab technical requirements either.

desert panther
#

It sounds correct to me if you have modules with C++ code and other content. The one other thing I can think of is that C++ based plugins must be submitted with one version per supported engine version, so if you had tried to submit the plugin as one zip file for multiple engine versions, that might be why they denied it

digital ginkgo
#

nah, they were in seperate engine version files. Fab had already responded once with a changes needed pdf, where I needed to fix some of the code. So I know they saw the modules 😛

desert panther
#

Kinda sounds like a half-assed review of it then 🤔 The support seems to usually work if you carefully explain it to them how it's set up according to the guidelines. It seems they don't always fully know everything but are capable of reading what you tell them even if it might take a couple emails

digital ginkgo
#

Yeah, I just did a ticket. My only theory is that they didn't like something I included in the content folder and this was the closest reason drop down they could use?

desert panther
#

Yeah that's possible

undone valve
#

They will then remove your products since for the DMCA they need to provide their real name and stuff

#

Or their site gets shut down

desert panther
#

Yeah good luck if it's hosted on a belarusian or whatever hosting provider that proudly says on their website "we ignore DMCA requests"

undone valve
#

Funny that a fellow dev exactly took down his assets from the site above which has this "we ignore DMCA requests" message...

desert panther
#

I guess you can always try but I wouldn't hold my breath ¯_(ツ)_/¯

undone valve
#

Yeah it doesnt matter. If people decide they want your asset for free they will find a way. Some people already seeked support and admitted they pirated my asset but still need help

#

instant ban

#

Someone even got hacked because what they downloaded wasnt my asset but some virus 🙂 Karma

desert panther
#

Oh dear

chilly wraith
dire meteor
#

Heh

merry plover
#

If I submit my plugin for review and it's currently published. Can people still be able to search for my plugin on fab? or it will dissapear until it getting approved? Thanks guys.

civic token
#

Hi guys,
This is a quick test to ask a few questions. I have 3 objects packed into a single UV tile and they share one 4K texture set. After importing them into Unreal Engine, I have a couple of concerns:

Each object uses a portion of the shared UV space—for example, the small cube only occupies a small part of the UV tile. Is this workflow acceptable for asset packing, especially if I plan to sell the pack?

What about performance concerns related to the small cube? Since it uses the same large texture set, does that create unnecessary draw call or memory overhead?

https://u.pcloud.link/publink/show?code=XZGPnb5ZKfkhQvip7RHNt4TBGEQSHuDlfCk0

pCloud

Store photos in pCloud. Share them with just the right people. Access them on any device. Create a free account now!

hollow basin
real tartan
#

I am looking for some of these decorative hanging flags. Would be awesome if I can find one connected to splines to adjust length and shape as needed. Was hoping there might be some on FAB before I try creating from scratch? I may be wrong, but weren't these in an Epic Games demo at one point? Might be imagining things...

untold bay
tawny hinge
#

i think there was also a short tutorial on them, good to touch into a bunch of topics like simple mesh creation, cloth physics, ... (even tho cloth physics might be overkill for them, might aswell just animate them with some WPO material)

rose lagoon
#

what is protocol regarding spam dm's from here? I've gotten a couple from 3d artists soliciting their services, this is the only server I share with them? just mark as spam and move on, or do the admins want notification?

hollow basin
desert panther
#

I'm like 99% sure most of those are scams. I was pulling one guy along with really ridiculous requirements for a while, and I think he then got banned from here because I couldn't DM him anymore lol

#

I would assume you can report them to mods though

undone valve
#

Yeah they are scams. But I messaged moderators already but got ignored every time

pulsar nova
#

funny how it appears the most lucrative scam these days is to pretend to be an artist, meanwhile anyone actually trying to make a living as an artist is in for a massive struggle

jaunty dagger
#

Then everyone ignores the actual artists 😢

dim fable
narrow wave
#

To be fair, actual artists wouldn't be DMing people randomly like that. If they are, then they're misusing Discord anyway

glad pelican
#

Fab download stuck again on EGS. Any ideas?
Tried restarting Epic and redownloading, still stuck on initializing

#

Did you find out how to fix it?

jaunty dagger
#

Patience eventually works, sometimes can take a few minutes.

green seal
#

Yep. Just gotta let it sit for a bit as annoying as it is

#

Theyre aware of the issue

deft hill
#

The leftover local data was keeping it from being able to initialize, for whatever reason. My guess is that's going to happen to anything you used in a project prior to the UEMarketplace -> Fab transition.

glad pelican
#

Waiting sometimes takes hours for it to solve itself

glad pelican
timber mica
warm rock
#

info@email.fab.com you can breakdown the domain. All subdomains will have SUBJECT.DOMAIN.COM so as long as that last piece is the actual senders domain, you can trust it. Unless their domain was hijacked but you dont need to worry about that 99.9% of the time.

#

An example of a subdomain you should worry about. Would be like email.fab-mail.com or maybe something like email.fab1.com but fab.com is a real domain so you are good. Just double check that its the actual sending domain and not a name. Sometimes senders will hide it by putting their name as info@ but the email id is info@whatever.com

timber mica
#

Thanks!

warm rock
#

As far as the questionpro.com, a lot of companies will outsource their forms. Thats what it seems like here.

agile kayak
#

To all the fab people out there made a quick thing that auto makes the 5.0.0 to 5.5.0 version (assuming your code doesnt use any api that changes between versions) and zips it ready for uploading https://github.com/m-ahmed-elbeskeri/Unreal-Engine-Plugin-Version-Manager/tree/main

GitHub

A simple Python utility that helps Unreal Engine plugin developers create compatible versions of their plugins for multiple engine versions (5.0.0 through 5.5.0). Save hours of manual work with thi...

tawny hinge
#

can't Fab plugins target a set of versions by default?

desert panther
# agile kayak To all the fab people out there made a quick thing that auto makes the 5.0.0 to ...

Interesting project - I would recommend using RunUAT with BuildPlugin instead for packaging. It will compile+build into your target folder for the target engine, which ensures that the plugin will at least correctly build with it so you don't get bounces back from Fab saying it doesn't build. Maybe this would be a useful feature to allow choosing whether you just want a copy or a full build with UAT?

desert panther
#

It seems to be mostly a flaw in Epic's build system, don't really know why else unless you have a specific need like unsupported features on a particular engine version

solar rapids
#

I know that my asset needs to have at least 5 reviews so the reviews can be shown, but before that the seller can have any info about the rating of their product, right?

untold bay
agile kayak
#

I just let the reviewer send me the error log for where the engine api changes etc and go from there

#

And yeh just have macros in the code

#

I think only one that sometimes does have any real breaking api changes is 5.0.0 from my experience 5.1 onwards are generally all fine

solar rapids
zenith elk
#

https://www.fab.com/listings/718c064e-2a1e-4434-9f2b-18c37c17ee54

Someone just put a full game up on fab for free Edit: Nevermind its just the art assets.

Fab.com

This is all the art materials for a complete commercial project, and the game introduction can be found on our Steam or EpicStore.YouTubeGame Introduction:Miracle Hero "is a multiplayer mild ROGUE game. In the game, players need to select suitable combinations from a rich library of weapons and props, strengthen their equipment, and strive to su...

#

In the description it says, if we want to commercialize we need to buy the professional tier.... Yet the fab license already grants commercialization in the personal tier...???

hmm?

warm knot
#

I'm pretty sure that personal tier grants commercial use of the product.

#

The only difference between the two tiers is if the buyer was earning six figures at the time of purchase. Not whether they plan to use the product commercially or not. But feel free to fact check me on that.

jaunty dagger
#

So they are trying to set their own tos?

#

Finally, we hope to open source to gain attention and attract developers to develop mods for our game!

Thank you very much.

zenith elk
#

Yeah, basically trying to set their own TOS

rugged wren
#

isn't that against Fab TOS? 😅

jaunty dagger
#

But they approved it?

rugged wren
#

if it's distributed with the Standard License, is there anything they can do if you monetize the free version? The description isn't part of the license...

Maybe they included a separate license inside the project?

zenith elk
#

So how? Legally now they are just giving it away for commercial use under the standard license

rugged wren
# zenith elk So how? Legally now they are just giving it away for commercial use under the st...

yeah, I would expect the standard license to be the one that's enforceable. You agreed to that license when you obtained the product and they agreed to that license when they published it. I doubt they have a legal leg to stand on if they would go after someone with a personal license to using their assets in a commercial project (but just the threat that they might try could be enough for people to avoid it, anyway)

jaunty dagger
#

Seems sorta like they want people to continue work on their game or something

#

or they abandoned it?

#

So they figured lets let people mod it

zenith elk
#

Actually its just the art assets on fab, not the full game sorry

jaunty dagger
#

Makes more sense

undone valve
desert panther
wanton charm
#

Anyone else has longer-than-usual approval time for updates these past few days? I usually get same-day approval when updating a plugin with bug fixes but my listing has been pending approval for two days now 🤔

I know it’s still within the expectable timeframe but it feels unusual

rugged wren
#

I have an update currently about 2 days old, but previous updates this week got a response within hours. I guess either a larger-than-usual number of people are submitting to the store this week or I've passed all the easy tests (e.g. they found a broken link in my documentation) and the next ones are more time consuming.

rugged wren
#

I wouldn't worry about it too much, though

winter hollow
agile kayak
# winter hollow it is usually due to possibility of each engine-specific version containing diff...

idk it's easy enough I just add for example from a recent project ```// ========== BEGIN VERSION COMPATIBILITY SECTION ==========

// Make sure we have proper engine version macros
#include "Runtime/Launch/Resources/Version.h"

// If ENGINE_MAJOR_VERSION isn't defined, define it here
#ifndef ENGINE_MAJOR_VERSION
#define ENGINE_MAJOR_VERSION 5
#endif

// Helper functions for cross-version compatibility

// AssetManager initialization check that works across UE versions
inline bool IsAssetManagerInitialized()
{
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 1
// For UE 5.1 and newer
return UAssetManager::IsValid();
#else
// For UE 5.0
return UAssetManager::Get() != nullptr;
#endif
}

// ========== END VERSION COMPATIBILITY SECTION ==========```

agile kayak
#

I just found it annoying to do. but yeah normally I just let the poor Epic employee who reviews it to tell me the build errors for the ones pre 5.5 - I just dont want to have a bunch of engine versions bogging down my pc

undone valve
# agile kayak thats why I made that tool lol, the one I posted above

Ahh. I didnt saw that. I made a similar tool in the past which also works for UE4 versions. It even shows you any build error of any versions and prepares all the files perfectly (removes the junk that fab team doesnt want) so you just have to upload them. But since Fab you need to manually change the Marketplace URl to FabURL.

agile kayak
rugged wren
# undone valve Ahh. I didnt saw that. I made a similar tool in the past which also works for UE...

maybe you mean this? https://www.fab.com/listings/5f5b357f-c6c0-4466-b616-25db02071c8d
It's what I've been using.

Sometimes it's able to build across multiple versions, but sometimes UBT complains about the compiler version. Still pretty convenient, though.

Fab.com

Adds a tools menu to build plugin with multiple engine versions and compress the built plugin into a zip file that can be submitted to the marketplace.

agile kayak
#

definately just gonna use this from now on

undone valve
#

I made mine in python. I can redo it in C++ and upload it as a plugin in the future

desert panther
#

I just have a bat file which runs RunUAT across the engines I want to build :)

#

Yeah it requires to have those installed, but at least if it compiles it usually works... also RunUAT automatically fixes EngineVersion so saves you from having to modify that too

hollow basin
#

I just saw that they changed how price changes wouldn't immediately disqualify sellers from sales but instead it will only display the sale percentage based on the percent off of the lowest price in the last 30 days. I think that's a good way to handle it

dire meteor
#

Don't think 30 days is long enough myself, but yeah.

desert panther
#

I think this is regulated by EU to 30 days

#

Something about displaying the lowest price in the past 30 days

agile kayak
#

Good guy eu with actual laws that protect people

undone valve
wanton charm
merry plover
#

Can anyone explain it to me the Total VAT column in sales report? For some row the VAT is 0 and for some row it's more than 0.

rugged wren
winter hollow
agile kayak
hollow basin
wanton charm
#

(refrained from jumping in on the video itself because the showcased thing is not my area of expertise ^^)

trail jacinth
#

if that is the case, it does seem useful, i cannot deny that, but if that's all it does, its just a quicker solution to something that can already be done in engine, I think you'd need to add a lot more things to it to be able to sell it

agile kayak
trail jacinth
#

Yeah thats still, in my opinion, not enough to be worth money, its nice and all, but its just one little niche thing

agile kayak
#

Main use case I made it for was for GASP for example where you might have other asset anims which you want to blend with the current ones for the motion matching but let’s say your anim is shorter or longer etc it blends them together so you can create even the ones that are missing/ directly just integrate your anim into the system without breaking anything

agile kayak
#

Or your doubling the whole abp completely as you also need a whole thing for the upper and another for the lower to get the correct two anims in the end to blend and then you’d have to factor in every single anim your blending and differences in play rates and bone blending parameters to get them to work

#

Hmm I guess one thing from this I probably need to make it clearer the value proposition of this

wanton charm
#

PSA from FAB Support : they're undergoing maintenance, content updates are on hold. No ETA.

No idea where that was posted online if at all, couldn't find anything about it.

mossy granite
# merry plover Anyone have a problem with FAB reviewers? For some submit attempts, FAB just rej...

That's so relatable. I'm struggling to upload my second asset pack as it keeps coming up with issues that weren't there on the first review and I didn't even touch. Then some issues disappear on the next review but some new one come up...it's really frustrating. Also, for this second asset pack it reports issues related to lightmap UV which are overlapping and that all static meshes (that are not used for particle effects) should have at least 2 UVChannels. Why nothing like this happened with the first asset pack though? And how do I fix this?
The first asset pack has pretty much the same foundations of the second, even if it was far smaller than this one, yet it didn't give me any problems, once I fixed what needed to be fixed. I'm confused by the logic of these reviews. I suppose they are AI made?
Happy Sunday everyone by the way ✌️ 😗

untold bay
agile kayak
mossy granite
mossy granite
agile kayak
mossy granite
desert river
#

Do sellers who offer their products for free, as in 'free for the month,' get any benefit other than exposure?

desert river
untold bay
merry plover
#

Hey guys, did Fab charge us for platform fee? I read some information about fab is free of charges until the end of this year. So the developer will currently get 100% of the net sales right?

warm knot
#

That was last year. Now you'll just give Epic 12% of your sales from now on.

oblique minnow
#

can you live off fab yet

#

this stuff true?

vale prawn
#

Some creators make a living on Fab. Others make virtually no money.

For the first 3 ChatGPT points, they were kind of true at the start, but things are getting better (esp. if you stick to the Unreal subsection). For the 4th, I've never heard of that.

rugged wren
#

This sounds like a summary of a "design review" article I saw posted recently, which seemed out-of-date compared to the current state of fab (I think most of the complaints were things that either had already been fixed or were already available at launch).

desert panther
#

considering you can probably get it to give you an entirely opposite view of this by just giving it a different kind of prompt, I'm not sure how much weight I would put on it

green seal
#

If you're asking "can you live off fab" you're already off on the wrong foot. I think a lot of people just expect to put their assets on the marketplace and make a ton of sales through word of mouth or discoverability alone. You are selling a product, you are a business. You need to take the appropriate measures to ensure sales, AKA Marketing/Advertising is something you need to take seriously. It is the most underrated thing.

untold bay
#

Some of the best-selling assets thrive on organic discovery, but I don't think that will work for all product categories

#

Easier to go organic for high-end or unique assets

green seal
#

Yeah definitely not saying it can't work through discovery, you're just potentially limiting your sales by an order of magnitude

desert panther
#

I think discovery via search on Fab is only realistic if you're selling something people are searching for

#

I don't think people search for my plugin but I've found some ways to get sales through people finding my site, and then finding the plugin through it

#

That reminds me I'm still not getting emails about comments posted on the plugin's forum thread...

warm knot
#

The ChatGPT answer is actually taken from Reddit posts, I remember reading those. Because that's what ChatGPT does; it searches Google faster than you can and then it summarizes what it finds. It's not really an AI with its own mind, to be honest, so if course it's giving sort of outdated information.

outer scaffold
#

Hello all! How can I share an asset with my teammate after I buy it? We will make a teaser for our project, but the teaser will be made in a separate project. So, is there a way to share the asset with teammates or give access to them?

undone valve
#

Just as a information

vale prawn
outer scaffold
#

It is for the same project, but for the teaser of the game. What is the way of sharing it? Can I give others access to download the asset, or do I have to start a new project and import those assets into it, then share the project with my teammates via Perforce?

What is the proper way of doing it? @vale prawn @undone valve

Thank you guys.

severe spoke
#

If i grab a pro license am i restricted to that scale then?

untold bay
severe spoke
#

so everything i checked out previously with the pro license, i can't use commercially then?

wanton charm
#

You have to upgrade to Pro if you made over 100k in the past 12 months, otherwise you can coast on Personal

severe spoke
#

yea, but the assets i already acquired with pro?
will my license not count (since i am not making that range now)?

severe spoke
wanton charm
#

If you buy stuff on the marketplace you are considered to do for commercial endeavors, not for your personal use

#

they should rename "personal" for "indie"

#

it would be less confusing

#

it's just a cheaper version of the same thing

#

both let you use things for commercial products

severe spoke
#

but when there's a sale, they are often both free

wanton charm
#

did you make >100k in revenue the past twelve months?

severe spoke
#

what i meant is the pro license disqualified from projects <100k

severe spoke
#

they were all freebies

#

you can only pick one or the other the first time

wanton charm
#

hmmm

#

I guess the pricing only applies based on the past 12 month at the time of buying it, but it sounds really odd

hollow basin