#fab
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Full screen mode still seems to crop the images, and not scale correctly though. But its progress
This exists since start of November
You can also double press the tiny images to go into fulllscreen mode. On a wide screen images get cropped so it’s pretty dang useless for me
I hope they fix the fullscreening thing
I had absolutely no idea you could doubleclick the smaller images and it would never have occurred me to do that until someone mentioned it here a while back
That's just not how it works on any website anywhere and every single UX designer would be able to tell you this so it's really a rather baffling function :D
yep. you were right. an interesting response I received:
So they ended up providing keys that you can provide to others for your product?
yep. on second try with support tho. lol
hey guys! I have a question that probably is going to sound very silly.. I just added this asset into my project what should i do to make it work properly?
you probably want to check up the product's documentation on how to set it up/use it
haha it's fine
https://www.fab.com/listings/fbc58fca-daf9-4c94-9363-aec8b753798f
This asset was taken down from FAB a week or so for using copyrighted assets from Activision's Call Of Duty. But then a week later the exact same listing goes up again? I dont get how this passes FAB verification TWICE, with the exact same listing and URL?
Are FAB just passing anything at this point
Their review team is outsourced I think so it’s not coordinated, they do need to work on that. To give them credit though I can’t tell from the store page what was taken from COD
Oh wow, makes sense why its hit or miss
Maps, weapons, Arms, Sfx, Animations, UI
Guys I ACF ultimate plugin good
Are you sure they ripped it out of COD? COD uses a proprietary game engine and the files wouldn’t be natively compatible with unreal and are likely encrypted
Isn't cod's engine just a derivative of idtech
Well considering multiple youtube videos been taken down by activision and FAB took it down for copyright infringent I am pretty sure it is
it is its own thing now, it likely doesnt resemble modern IDTech with how many changes they have done to it over the years
The guy is active and very talented. Join his discord and see with his community, feel free to ask him some questions directly too 🙂
I submitted a listing on fab, and got back the review form w/ some issues to resolve. The listing is still marked as 'Pending Approval' on the fab website (there is a 'Changes Needed' category but it's not in there). Am I supposed to create an entirely new listing now? Or is there some delay in it being moved to 'Changes Needed' where it (might?) become editable again?
I have had stuff either move into the changes needed or declined category. If it's in the declined you make a new listing with whatever feedback implemented. If it's still in pending approval and you can't resubmit anything I would send Fab team a message first and if that doesn't work then recreating a new listing is the only option you have left. If your product is time sensitive and needs to be uploaded ASAP then in my opinion just resubmit it as a new listing, they usually take a day or two to respond to easy inquiries
Also cool to see you're submitting stuff to Fab. You've helped me in the geometry tools forums, do you mind if I ask what your seller name is on Fab so I could see your listings?
cool 🙂 I don't have any listing public yet, so I don't think you could search, but my /sellers/ URL is "Gradientspace Corp" (with a space...hmmm I wonder if that will be a problem...). I'm submitting my UEToolbox plugin, you'll find it if you google 🙂 (tried distributing it myself as a precompiled binary but the audience for "download this zip file and ignore the browser security warning and then unzip it in the right spot and ignore the windows security warnings" seems to be pretty small, so I figured I would try this instead)
@lean anvil #1054845218723209226
Time to migrate my bookmarks and probably hit the limit on the new wishlist 😄
OK
Love that products latest update dates are displayed on the product page now as well
can you imagine if fab had the same level of features and detail per product like nexusmods
that would be good
I'm 99% sure that any creator change count as update. So price change, description change, new tag, literally anything count as an update for Fab.
This is probably good because there are people who think if the last update date isn't sufficiently recent, the product is "dead" and won't buy it
I'd argue the opposite: some products that have been dead for years are still tagged as active because the creator just adds/removes a tag to keep it so
I will do the same now 😄 but I will also keep my bookmarks for now as a backup
Ayy! Finally! 😁
Can someone tell me why i cant view all assets from old ue marketplace on my FAB account even if they are on FAB if u have the direct link or know the creator name?
Is it just me or it is how it works now?
They are also not visible on the creator FAB page, there is nothing.
The only way i see and able to download them is from epic launcher and that would be fine, but the issue is if u don't know the exact names, u cant find them all at once to just see a list of what u have...
this is kinda absurd, and u would assume u can at least search that somehow, but u cant, FAB library has no way to at least filter by creator name, but that's not all, it would still not show up, as it does not show in FAB library too, so either u need to visually find every asset one by one in launcher tab or... use orbital market as they have a saved list of creator items...
the particular creator and assets im talking about and u probably heard of too is https://www.fab.com/sellers/Vigilante
anyone can tell me something about it, are there some workarounds to make it a little easier without the need to use 3rd party website?
Are you sure they just haven't delisted their assets? Their website seems to have no links to Fab or Marketplace
I gotta say I do like how some are certain that everyone must have heard of some random marketplace creator lol
Vigilante works in the military sim business, got a mega grant and as a result all his assets were free. Not just a random 😉
Never heard of him
Biggest UI/UX update yet?
Yeah Vigilante moved to their own Marketplace a while ago, way before Fab.
https://marketplace.vigilante.us/
@desert panther but the issue is not delisting or not, i do own all the assets and there seem to be no way to find them all or show them all just by creator name which is kinda absurd
and i do not assume everyone knows them, never said so, but its not some random creator, they made a lot for high quality free military models, they were quite popular due to this, but its fine, u dont need to know them
i assume they stopped releasing on FAB after ue marketplace closed, but like i said its irrelevant as i own all the assets, i just have issues as to why there is no easy way to list the assets, only in ue launcher name by name, its probably the same for all assets never migrated to FAB or delisted
i do not believe no one had this "issu"e with any other creator
@vale prawn yeah i know, doesn't help much with the lack of search capabilities on epic side
Sounds like you might want to contact Fab support to get a better answer 🤔
Vigilante never migrated their assets to Fab, and I don't think Epic can force them to. So yeah, you're stuck with the assets showing up in the launcher but not in Fab: not ideal, but that's the way it's supposed to work.
probably wanna ask that in UE5 general not in the fab channel, fab is a asset store
Finally some changes
is there a spreadsheet for all products which were in the last sale like there occasionally used to be for UEM sales?
Nice, now can they transfer my marketplace wishlist over?
The side bar is so much better than whatever you call the tag bubble things we had before
And the site actually uses my whole monitor now which is also nice
they will not transfer it automatically but you can request a PDF of your previous wishlist contents
Hi, for plugins is it allowed to include a few SVG files in resource folder?
you can put content for the plugin in Engine/Plugins/[Plugin Name]/Content
So is that a no or a requirement?
I already have other stuff in there but these are svg , by default they are added to resource folder for some reason and I wanted to add more to it@untold bay
I think so? I couldn't find anything on that on the technical requirements. But then again, reviewers have their own rules sometimes 🤷
Thanks yea , is going to be first submission hopefully soon but I expect few rejections 😄
Good luck and let's hope for the best 😄
is there a reason it can't go there?
If you email them on the support website they will send you a pdf of your old wishlist and you can add them back yourself
i don't know the rules for plugin assets myself, just observing that's what i see with other plugins
@untold bay refactoring code for path I guess
Yes but only if they are used by the plugin, you should have images in there for the thumbnail
Fab doesn’t want unused assets being distributed
is used by one of the widget icons so its not unused
Okay then it should be fine, if you are using it with code it should go in the content folder though. The resources folder is for non code related files
love the UI and the categories better positioned. The search is way better
Yeah the new UI is very clean. It reminds me of the marketplace but cleaned up and with more features.
I’m excited for the community forums for products where people can ask questions and discuss stuff. I do hope they add moderation though by the sellers, on the marketplace sometimes people would say untrue or malicious things in the questions
not exactly, i do see 2 assets from them on FAB
maybe they tried, but ultimately abandoned the idea for reasons and ofc epic cant force them
so sadly the situation is what i was afraid
this is way worse than not ideal and i dont think this is supposed how it should work
especially when they could very easily fix this aka make it more friendly
i will probably try to reach support with this
anyone know how to use FAB ?
it seems Quixel and Megascans now point you to it and I can't figure out where say I can find textures etc to add to my project
OMG! It even has the option to permanently hide AI generated stuff! * wipes a tear away * It's beautiful! I withdrawal all complaints I had with Fab. Now they just need lots of regular sales. 🤓
Regular sales, reviews & comments/questions and then I am fully pleased.
They also let you filter out sellers you don’t like, though this is not permanent but hopefully it will be
My guess is written reviews will be last in may or June
We will probably get comments in march, sales in April, and reviews overhaul in may
We told abby that we want these features first. She said she will forward it to the team
But yeah I also belive it will be last
I just hope that they put out a big update like today each month
Yeah but I hope they continue with these announcements of their plans for the month. That was extremely helpful to have an idea of what they were working on rather than guessing or assuming they were not doing much
I thought this feature existed already... It's called reporting them for stolen content. 😏
lol they do be stealing content
Haha yeah, that's the only reason I wouldn't like a seller. Beyond that, eh... I don't look into them. Is your product good? Do I need it? Do you support it? If so I'm buying it. Beyond that, I don't really care. 😂
I think thats the majority opinion, thats how I am
Yeah, it's just a business transaction. Typically unless it's some code based thing, I'm probably not even going to their Discord. Even then I will probably just lurk and find what I need to solve my problem.
That's what I thought would happen to me, too, but my asset got approved on the first try. I quadruple checked that everything in the asset was perfect and I did my research to be sure that it's what an Unreal project should be.
I think that people like to discourage others from even trying by saying that you'll get rejected. Like, some dude on another server is very negative to other people trying to publish for the first time. Of course, his shit gets rejected 5 times in a row because he doesn't know WTH he's doing. Good luck, man.
Hey all, I am trying to add a pack of building pieces to FAB.. Is there a way to publish them as a pack, the only option i see is to publish as a unreal project, or Single models?
Unreal submissions have an option called “asset pack” that distributes it as a set of folders the launched/plugin installs to the project
So you would put your buildings in designated folders, choose the option, and submit the project
Thanks
Hey guys, I recently uploaded a pack to fab. I would love to hear some thoughts about the images, description and overall looks!
Ancient Egypt Pack – Realistic 3D AssetsImmerse yourself in the grandeur of Ancient Egypt with this realistic 3D asset pack, designed to deliver exceptional quality for visualization projects, games, and interactive experiences.Key Features:48 unique meshes with high-detail (High Poly)Complex collisions for realistic interactions2 materials and ...
Only thing I would adjust is to make these key features into bullet points instead of a large paragraph.
I left a reply for you
Another thing is I usually only buy 3d model packs if there is a example asset with a 3d viewer, it doesn’t need to be all of them but it tells me how the pack is made in terms of quality and if things like missing faces on the bottom, blurry close up textures, or other issues you can’t see in a normal screenshot occur
There was someone on the forums who sold 3d models and he didn’t sell much until he added a 3d viewer to it then his sales picked up
So I think a lot of buyers expect that feature for 3d assets
okay thanks a lot for the feedback
I don’t accept DMs from people I don’t know, I have my fab store not shown for a reason.
What do you mean? You dont want to show your fab store?
No not here, this account is a personal account and not used for marketing. I’ve had issues with members of this discord in the past and I don’t want that to bleed into my livelihood
oh okay
can i ask you some fast questions in dm? You can delete me after if you want
Sure thank you for asking first
Has the change in the UI and wishlists helped yall at all? My sales have been good since then
i saw it today. the font was eye catching but is a bit confusing because it suggests low poly/retro models, but these are closer to the photorealistic end of the spectrum
IMO it's always a good flex for modelers to include a screenshot of the wireframes so we can make sure we're getting good topology
poly counts
I wanna test something about search, I think it’s recommending things with personalization. Can you guys search “fruit” and see if these are the first two items that appear under relevance filter?
No change in sales for me
A guy on the forums was given a completely different search result than me
Epic:
The content you create, publish, or use cannot infringe or violate someone else's rights, including their intellectual property rights.
Also Epic:
@vale prawn fyi, the post you reported might be fine here. While it does sort of count as advertisement, passively, it's mainly asking for some advice on the listing itself.
I'm brought it up with the team and will update my decision if anything changes.
Okay, but I think this needs clarification, as a similar request was taken down a few months back even though the OP didn't actually share the Fab link (listing wasn't live). They were instead redirected to #1054845120236757103 instead. If today's posting is allowed, I don't see what's preventing anyone from promoting their asset here by just saying "looking for feedback!" in the message body. But that's just my opinion.
Yeah, that's why I brought it up for discussion to check if I decided wrong (:
I always thought that #1054845120236757103 and #1054845218723209226 are more for the actual project itself. So the content within, no matter where you list it.
And #fab could totally work for discussing if a listing itself, no matter the project content, is done in a good way. Cause people can share their experience here.
As in, is the text engaging, are the images good, etc.
But I agree that we need to ensure that we handle similar cases the same way. Just a bit tricky given we are different peeps working at different times during the day (timezones).
So I have no clue what happened back then.
fwiw, looking for "fab" in our user-reports channel doesn't bring anything up that would look like a message that was falsely redirected. But that can be Discord Search failing.
I will add what you said to the discussion though. Maybe someone remembers.
I see, that's why the Search doesn't show it, it was never reported it seems.
I will check with Qwigs! Thanks!
im lazy to read the fab EULA license right now, each asset we get is sharable to all working on the same project/company yes?
No
It’s per seat pricing
But I for example don’t care if a team uses my plugin.
huh? are you sure? I checked and saw this :
a. Sharing of Content. Under a Standard License, you may not Distribute Content on a standalone basis to third parties except to your collaborators (either directly or through a third-party repository) who are utilizing the Content in good faith to develop a Project with you or on your behalf. This means, for example, that you may share Content with your employees, affiliates, and contractors in a private online repository while you work on a Project together. Those collaborators you share Content with are not permitted to further Distribute the Content (including as incorporated in a Project) and must delete the Content once it is no longer needed for developing a Project with you or on your behalf. You are responsible for ensuring that any third parties you share Content with comply with the terms of this Agreement. You are solely liable for any violation of this Agreement by collaborators with respect to any Content you share.
No way it is per seat, that would be scary
It's per seat for plugins. Everything else can be shared within a team, yes.
plugins hmm ok
Is anybody else facing this issue with buying anything from FAB?
https://forums.unrealengine.com/t/unable-to-purchase-on-fab/2124799
I tried different accounts and different credit cards (and different browsers and wifi/ceullar connection) but they all keep getting rejected. The banks have no issue, epic support keeps saying there is nothing they can do.
Summary For about a week I’m trying to buy assets on fab, ever ytime I get to checkout I constantly get the error message: Looks like something went wrong. For your protection, this transaction has been declined. Please try another card or other payment methods I’ve tried other payment methods and results the same transaction declined. I’ve c...
I wonder how much sales sellers are losing cause of this bug and how often it happens
I have been facing this issue for a whole week now
Except nobody asked for it to be per seat, and I think nobody that buys it thinks it either?
With the Fab launch they just silently changed engine plugins to be "per seat" without telling anyone.
it was always like that
from OG UE Marketplace
But how is it enforced? And when is 1 license enough, and when do you need one per seat?
Does a studio with 30 people using unreal pay 30 licenses for any engine plugin?
Somewhat related question, what if I switch my blueprint only project to include some c++ code which now has to be plugin. You think buyers would be mad because of this per seat rule?
The PluginWarden kinds of enforce it, though it's not strict and purely "FYI" for users.
But there's no way to buy bulk licence seats for a team. I requested a quote last april, I'm still waiting on it. Someone on the Fab side said they're working to make Fab easier to use for teams, and that would probably include that requirements. But it's not even in the roadmap, so...
But I also don't understand why it's per seat, and why only for plugins. I've never heard of any explanation on that.
I think it only discourages people. My price is for a team, not per seat in mind..
I can't see a single engine plugin where the price makes sense as a "per seat" price.
I know someone who had to try over 10 times just so to be able buy my asset pack.
Yeah that’s not good. You can imagine some people just gave up and never tried.. or bought the alternative. Someone in the forum comments said the purchase went through when they removed some of the assets from the cart.
An unfair advantage if your products are the ones that can’t get purchased. Some will even think its an issue with your products or brand
I'm preeeeetty sure that per seat pricing is how it's always been in the software markets. Adobe, Microsoft, Amazon, Salesforce, Oracle just to name a few.
Its not enforced.
Yeah, it's bullshit. We have no idea what sales were missed out because of this.
yeah.
its painful

to be clear, this is happening for me for ALL assets and even after the sale ended last week. Its still happening now.
I’m pretty sure the marketplace was per seat too for plugins, a seller of one I use had that policy for a long time
Yeah I don’t care about teams using my plugin as long as they buy it, the only time I might get upset if several people are trying to seek support on the same team but that has only happened once or they start talking about sharing it with other people outside the scope of that project.
I'd cry if fluid flux C++ became plugin and perseat, imagine having 10 man team and having to pay 300x10
And that GWC Locomotion would be 600 x10
$6000 doesn't seem like much for a company that has 10 programmers on payroll
That’s an entire months salary for one of them, at that point just have one of the programmers make a water system that is tailored for your own projects and easier to work with.
If you start charging the amount that a salary is then it becomes more reasonable to just make the system in house as you can then add special features and have full control over how it works.
that's definitely something whoever is in charge of the budget should consider. I was just looking at the scale... I come from the construction industry, $600 per employee for a small company to provide the tools needed for a successful project would pretty much be a drop in the bucket
*not just 1 successful project either, future projects as well
Yeah but what if the studio has not gotten funding yet, and the 10 aren't full time employees, but part time contractors / interns/ friends.
that would be sad, but again from a construction point of view (forgive me if it isn't applicable), if we couldn't afford to provide the required tools for every employee we would be forced to buy what we could afford and finish the project at a slower pace
But you don't need to buy a license for people not using the "plugin"
So only the people whom will be using it need the license
So if you only have 1 person needing a welder
Then you only need 1 welder
Also pretty sure this is up to the developer on a per plugin basis
having a system like that only cost one month of a developers salary is very cheap, the idea that this hypothetical company would invest the huge amount of time necessary to build their own comparable system instead of paying 6k...well it would be a very short-sighted decision, that they would almost certainly come to regret (and where are you finding devs that could build that system that are working for 6k a month...)
Didn't fluid flux take years?
yes, it says "30+ months" on the fab page
Fabs pricing model is too limited...a plugin like that, it doesn't really make sense "per seat" as everyone on the project will need to be able to load the assets/etc, but not everyone on the project is directly working with the system. But it also doesn't make sense for it to (effectively) cost the same for a small company that wants to try it out, and a major AAA game that ships with it. Outside of Fab, you would use custom licensing to handle that difference...
the current system leaves a ton of generated value on the table for developers
royalties, Unreal-style, would be better at capturing it, but that is fraught in a dozen ways and I would not expect it to be viable for anyone
Luckily the asset I plan to add c++ to and convert to a plugin only requires one person to do a one time action and it can be un-installed and the result of the plugin will still exist. I was also thinking of just saying anybody who bought it before the conversion date can still use it as if it was under the standard asset license and/or have the old blueprint version still be able to be used so the distribution rules are the same. I am definitely not doing the conversion for the money but it would be nice to make a little more
I feel like it's all relative. To an indie team it is a considerable amount, but $6000 to a multi-million dollar revenue studio probably is an average operating cost. But yeah the cost needs to be justified. I have been working on one product for over two years so I would be sad to see someone else be able to code it as effectively in less than a year (without using my code of course).
Are asset developers allowed to simply opt out of the per seat license via a description notice?
I've added a note to all my products that state a professional license is for unlimited seats. They seem to be selling quite well.
I agree that if you are a small team with very limited funding, $6000 is a lot. But one really needs to weigh their options here. 6k is… really not much in the grand scheme of things especially when it concerns productions of all sorts, 3D related or otherwise. If its too much for a small team to pay, then they have to consider other options that they CAN afford, no one is holding a gun to their head.
One of the many irritations I have with the state of this industry is how things have gotten so cheap in general (for assets and tools) that there is a sense of entitlement that everything should be free or insanely inexpensive, to the point where it devalues the work we ourselves do. Everyone is so gung ho on undercutting one another that profit margins are razor thin, and the moment someone charges a fair price for their hard work, they get accused of being too expensive.
If something is too expensive and «overpriced» and «not worth it», maybe it isnt for you. And that’s ok. No one is forcing you to pay for it. That is the beauty of the free market.
I see this all the time with my own tools, I’ll get some complaining that they are priced too high, and another small majority saying that they were so surprised at how cheap my tools are.
6000$ for a whole team to use a very specific, robust, and powerful piece of software that they will earn money from, is something only the manager can determine if it is worth it. If you cant live without it, then the developer should earn their fair share for their work.
This is why I am glad fab released different licensing options. Is someone a student who just wants to tinker around? Then there is a cheaper option for them to choose
Do you have any thoughts on what fab could do? I dont really see any other way of handling this other than the studio reaching out to the creator directly for a licensing deal, as has already been done for years over on Artstation. I know a few sellers there who would just have a link saying : «For custom licensing, contact me at: email here»
I definitely see the value, in the assets, For example, Im not sure who i would hire to produce fluid flux, and how long that would take and for sure the cost would be in the multiple of thousands , as such I appreciate the indie pricing tier.
The issue is per seat licensing, personally it creates extra stress, its the same feeling as micro transactions , being charged again and again and again. It makes me feel reluctant letting anyone else help with the project. If my friend wants to help even to proofread my page of my code for 1 day, thats another 1000 bucks if i am using plugins?
Well if its per seat, and your friend wants to proofread your code, that friend can just use your seat while youre not using it. You dont need a whole other seat just for that. A seat just means one person/computer at a time can be using it, it doesnt matter who is actually using it.
What is causing stress exactly? Seat licensing is kind of industry standard for so, so so many things these days. Any studio will have seat licensing for software/plugins all the time.
Either that friend can literally sit at your desk, or occasionally floating-seat licensing exists though I dont think that is a thing on fab at the moment.
Are you sure about that? The Fab EULA is super vague regarding what a seat is. The Unreal EULA has a bit more details, but on that specific case it's still unclear:
An individual Seat is personal to the User to which it has been assigned, and you must reassign a Seat before allowing it to be utilized by a different User. A User may access the Licensed Technology from multiple computers or workstations while still only occupying a single Seat. Conversely, two Users accessing the Licensed Technology from a single computer or workstation would occupy two Seats.
That's the main issue I have with this seat thing: it's too vague and it really seems like an afterthought. Epic either needs to commit to it and be very explicit about that rule, how to enforce it, how to deal with it as a team; or just drop it. At the moment, it's everyone's guess as to how to deal with it.
The Fab EULA only says
e. Plugins. Code plugins that are being offered on the Epic Marketplace, including Unreal Engine Plugins and Unity Plugins ("Plugins"), are offered to you on a per-seat basis and may only be used by the number of users that you have purchased licenses for.
What's a seat? Is it transferable? Is it fixed to a user? How do I purchase multiple licenses? How do I assign seats? Nobody knows, not even Epic probably.
FYI, in the initial Fab EULA, the seat thing wasn't there. It's only after I brought it up to them that they added it back, but still without any explanation.
No one is going to sue you if your friend sits at your computer to proofread your code, man. This is likely intentionally vague to give Epic some wiggle room to prosecute bad actors.
It states it right there «may be used by the number of users you have purchased licenses for». If your friend is checking your code, only one person is using it at a time. You dont need a whole other license just because someone else touched your keyboard.
30 months of time X $6000 = $180,000
But apparently $600 is a ripoff.
The only reasonable alternative to per seat pricing would be per usage pricing. But how would Epic implement per usage pricing into Fab assets and plugins?
I think «per usage» in this case would likely just be royalties based on the final released project. I dont think it is reasonable to license someone based on the number of times they launched the plugin. But royalties sounds like a whole can of worms to deal with and if I was making a plugin, I dont think I’d want to deal with that unless it was something that was a huge, major, mission-critical part of said project, like, say, the engine.
Yeah, might as well keep it simple and just do per seat pricing. The only realistic application of per usage pricing is for cloud based computing, if you ask me.
Agreed
Just use the same EULA as everything else. It works well, has different pricing tiers based on the financial situation of the buyer, a no fuss one time purchase.
Another possible alternative would be having both a per seat license and standard license to choose from. Let the user choose to pay more upfront for the ease and convenience or a lesser amount per seat.
hmm 🧐
I'd stick to standard though, its clean.
But multiple pricing tiers will increase piracy! It's too difficult to understand! /s
My point wasn't about whether anyone would be sued or not in that situation; it's that the EULA leaves a lot to interpretation, which helps no one. Otherwise, we wouldn't even be here talking about it: the rules would be clearly understood by everyone, and that would be the end of it.
Instead, we're left guessing what's a seat, can it be transferred to another user, what's a user in the first place, etc., all questions that the EULA's sole existence is meant to answer.
Well at least there is no 'lootbox' license. 🤣
Have fluid flux be a 0.001% chance to get in the 'TreasureFab Chest'. 🍱🔐
10$ per key🔑
I believe the optimal pricing model for Unreal Plugins is an annual subscription for updates—not a lifetime license—with no "per user" confusion.
Annual Subscription Terms:
You own the plugin and its full source code, with the freedom to modify it as needed.
You pay annually for updates (new features, not just engine compatibility).
If updates stop (e.g., only basic compatibility maintenance for 5.6+), you can choose not to renew while still retaining the plugin to maintain or extend it yourself.
This model, akin to WordPress plugins (except they’re GPL), shifts the cost to updates rather than a one-time fee, ensuring:
Recurring revenue for developers.
Incentives to continuously improve plugins.
Clear, non-confusing selling terms.
I agree. Most of my products are pretty cheap and there are still people complaining why it is so expensive ($20-$30). I’ve raised prices for a lot of products already and they sell even better then when they were cheaper.
That would be great.
I saw some publisher doing version one, the stopped updating them to sell a version 2.
That not great for the users at all to have to buy it again every x months it year.
But a model like this would be great for both the publisher and the buyer
I'm trying to verify myself as a trader on Unreal Engine's Fab platform, but I keep getting stuck in a loop.
I click "Confirm your identity" and then "Let’s go."
A message appears asking: "May we use your camera and microphone?" It then tells me to go to Settings > Sites and Downloads > Manage Website Data, find https://magic.falcon-4-eu, delete it, and try again. I’ve followed these steps multiple times, but every time I get sent back to the "Let’s go" button and the process repeats in a loop.
What am i missing?
It's typically up to the seller to report any violations, so I would assume if you just don't report it, it will be fine. Therefore the seller could just turn a blind eye to the real terms
I don't know why people feel entitled to your work for less. 🤷
I have encountered some who believe that you're getting in the way of them accomplishing their dreams of making a game, because $X is "too much." But nobody is getting in their way of making a game any more than Audi is getting their way of buying a car. They could just buy a cheaper car, so I don't understand the issue.
You should ask them. There's a chance they'll just get angry at you but it would be interesting to hear if they don't
For anyone who is considering to sell their plugins via FAB -> really think twice about that. Current licensing is a joke. Big companies buying your solution for pennies and you can't even get their email to figure out what they actually need.
Also "External link" will soon be limited. Got this response from Fab team. Apparently "External link" was UNDOCUMENTED feature and Fab has/had whole team supporting creators. But not anymore.
Really shady stuff
Annual subscription is the way to go but Epic doesn't care.
but it's not just a $6000 thing - it's like $6000 * 100 different assets - so $600,000 - not something many studios can do.
What is shady about any of this, exactly?
The pricing of your product is up to you so if you sell it for pennies, well...
No arguments on the lack of any analytics data though - it would be nice to get this information for sure. But shady? Nonsense.
a lot of people are just greedy, they want to unevenly apply pricing to people based on how much they can exploit from them while claiming they are a victim and the big AAA is the villain.
At least thats what I have interpreted by some of the comments made here.
Perhaps. But it seems to me that if your product has such a high value for money that a regular hobby dev would struggle to afford it, I thought the personal/pro split seemed a somewhat reasonable solution.
I would like to sell my product for 0.N% of your products' revenue so when you make money, I make money
Like I and others have said, royalty pricing is probably infeasible
So instead I'd like to price however I can to approximate that 0.N% of revenue
the personal/professional tiers are the primary mechanism we have for this. it's a crude razor but better than nothing
I think most marketplace products are gonna have a very tough time justifying a % share
One of the most beautiful things about Unreal is that it charges royalties so most people can use it for free. That's wonderful. I'd like my products to work the same way
the only way that works for Epic is Fortnite is propping it up
As it is, charging almost anything to amateurs is overcharging them. But if I want the discoverability that Fab provides, it's the only way
it's a classic economics case of misaligned incentives making everyone poorer
yeah I don't like charging Indies either - it would be nice to have free versions - and that may work if professional sales are high enough - but I strongly feel the price has to be right - Game studio investors are the controlling factor, and investments in game dev is on the decline
This is also what makes me feel that a royalty based system would be unlikely to actually work at all, unless we're talking about a fraction of a percent... if you were on the pro tier where you have to start paying epic royalties, even a 1% royalty share would be like 10k which hires an engineer or artist to build the thing for you
yes, surely a fraction of a percent
So the royalties for an individual asset would have to be very, very low, if we are to assume studios might purchase multiples
for most products
which hires an engineer or artist to build the thing for you
there's an underserved category of asset which is above the complexity and cost where this is viable
Fluid Flux is one of the examples given earlier
you are not hiring someone to make fluid flux below the AAA level, and possibly even then
Yeah there are probably some fairly complex things where it could be more reasonable
and there would be more of these if they could be more easily marketed and sold!
I think the problem is more in the marketing of it than anything else
So how many sellers here have worked out the number of hours they've spent on development, documentation and marketing and support, multiplied it by, say, a generous US$100/hour and have had that returned in sales? I'm not that organized - but my feeling is that it's not going to be anywhere close to that for me.
i expect regional purchasing power differences are a big factor in which sellers can pay the bills
0% chance i make what i did in big tech but i get to be healthier and learn a lot more
Yeah that's how I've looked at it - if it pays the bills... it's hard to put a price on working at home on what you love doing.
Not even close
But I stopped putting my plugins on marketplace
Each plugin I release increases the likelihood of being discovered, being free actually has more benefit to me
That's where the actual money is
Guess that's just simple FOSS philosophy tho, but I had to discover for myself that it works (exceptionally well)
The only catch is your work has to be good (or, near perfect, for what the plugin does, otherwise you're just advertising that you didn't make it properly) 😄
Is fab gonna introduce reigonal pricing?
there's nothing like that on the roadmap. all usability rn https://dev.epicgames.com/community/fab/roadmap
Maybe I need another cup of coffee, but if it's free, where's the money? Is it through leading through to your paid products? Advertising?
Leading to contracts in the nature of employment (I work remote so no actual employment)
That's how I got my current job
They discover my repo and reach out
Nice! yeah a perfect working CV - that sounds like good way to do it.
I've considered this and I suspect I'm not very close to something like that with my singular plugin. But I built it largely to fix my own annoyances and the couple hundred it has earned is an additional nice to have on top I guess
I do have a portfolio as well with actual CV embedded
They're all pieces of the same puzzle
Considering mostly everyone says it's a really useful plugin and has functionality that fixes things that annoy them or otherwise help productivity, with more marketing there's potential for it to sell more, but it's one of those things where it's pretty hard to get it in front of people who it would appeal to
Vaei's idea of additional plugins for discoverability is something I also thought about, as there's a couple of other tools that I have which might be a harder sell but could be appreciated as free plugins enough to have people check out the paid one also
"External link" is shady feature, that is what I mean. Apparently you had to find a contact on FAB side so they can enable this feature for you. Zero documentation about that in FAB guidelines.
What does this feature do? I don't think I'm familiar with it
External link allows to implement "DIY" pricing model and set up proper sales pipeline between you and small businesses. Full analytics. Proper Licenses. Customer support if they want it.
Ohh sorta like an API endpoint for sales?
It only works if they become widespread, i.e. caters to a common need and is superior to paid solutions
No, it is just a link to your own website where you sell Unreal products
yeah marketing and getting it out there in view - the hardest part of the whole thing
but it is more customizable + you can put a video there + you can create any licenses you want
Interesting
Personally I just link them here when context appropriate + post on reddit r/unrealengine (at the right time of day, e.g. ~9-11am PDT Tuesday)
And would you still be paying Epic their 12% from an external link - I think that's what it boils down to.
Yeah I mean I figure if it's something folks might search for and it says free and they try it, they might look at other stuff by the same creator also :) But yeah I think it would either have to be better or the only one in that specific niche to work well
Check this out. "External Link" example: https://www.fab.com/listings/169407ea-26fa-4445-bec7-427be080175d
Receive support, and join our community of +75,000 content creators using our plugins, on our Discord有关技术的问题,欢迎联系我们的微信公众号 @offworldlive 并加入我们的虚幻引擎交流群!The Ultimate Media Management Solution for Unreal Engine:Cinecam and 360/ 180 Degree outputs to Render Target with full Viewport colors.Zero-latency video sharing direct to/ from OBS Studio with ou...
Oh I also put them on my discord server that I built from my time on marketplace. That's probably pretty relevant. >1200 people.
I post on twitter as well but... yeah I never built up a following there, people do repost tho
Ah, who cares, the point is that FAB marketplace is quite limit to use if you want to "scale" your sales pipeline
Ahhh I see, it works like that
Nothing is free, takes time, you can build on top of a lot of plugins that risk your project
But yeah, that's just how people's minds work
I did the math for me and it's unfortunately $2.50 an hour. But I haven't released anything in a few months. Soon though
cause right now Fab can't provide you with proper analytics or emails of customers (companies)
And companies are buying personal licenses instead of professional ones
Yeah there's practically nothing you can do right now to find out if someone is mislicensing your products
EXACTLY!
To be fair, they did not have this option at all in the past, so I find it understandable they haven't fully fleshed it out yet
There are even NO text reviews anymore on Fab. They are in roadmap LOL LOL LOL 😄
I think Epic cares - you can't expect them to provide you with exposure for free - it all costs them - from the first submission down to web hosting.
but you can reach out Fab support and they will send you ALL reviews for your products
Yeah I've noticed a bizarre sentiment that "epic doesn't care" "epic wants to give us a bad platform" which is like ??? do you understand how business works at all? lol
and that is okay, question is how to make development of Fab solutions viable long-term. Cause right now it is lifetime license paradigm and Fab is not going to change that (not even in the roadmap)
I don't really care about it myself that much but it's a weird way some people think which is curious to me
Frankly for serious business in this type of thing, Fab (and UE Marketplace in the past), seems to me you want to use it to sell a "lite" version of something which solves a problem up to a point - and explicitly upsells the user so they are aware of the professional version that solves the problem past that point
ouch! but yeah, 5 products at that each would make it better
do you understand how business works at all? lol
FAB Business works quite simple. There are dozens of creators who want to transition to Annual licenses and provide best quality service via Fab. But current distribution model sucks because A) Only lifetime license B) License violations done by companies C) No analytics/emails
But obviously this only applies to certain types of products - tough for someone selling art type assets
Just one last thing to say on this topic
I didn't start doing this with the idea of gaining exposure, that was a side effect
My goal was just to give back to the community
If my goal was to get exposure then I'd be in a position where I spend hundreds of hours for potentially no benefit, and that's really difficult to justify
Especially because you really are just rolling the dice, and not to repeat the same euphanism, but you got to start doing something to get the ball rolling 😄
Best for marketing for me has been my unreal notes site :P
I've noticed that the more I link pages from there the more it correlates in sales of my plugin lol
Yeah, 100% agree with this
Yep - I've created my plugins for me to use to make writing my game easier and faster - even if they didn't sell at all I've won as I still use them all - I'm not sure I would want to roll that dice just in a business side of things.
Also on FAB, you can't reactivate your old customers. They are only interested in "free" upgrades forever. Think about it. And that customer might be 100k+ revenue company using your $99 plugin xD
Which means the only way to get more $ from them is continuously releasing new products
My plugins are all specific areas that I needed to resolve something for, I can't make enough that I'd ever actually meaningfully profit
So this only really feels accessible to artists
Which means the only way to get more $ from them is continuously releasing new products
Sounds fun! Until you realize you can't develop new products for free because you have monthly burn rate >> what plugin is going to earn in 1-2 years
Yeah. IDK how fab is as an artist
But it's never going to be financially viable for me as a programmer
I can do art but don't want to do that much art 😄
And it can't possibly beat just working a contract
Would you mind sharing your fab page?
I only have one product on there nowadays, I release my plugins free now
You can just search for 'Morpher' if you want to see the product
Have you already given up? Because I do think you have potential but...
No? I work full-time and I release my plugins for free now
Fab has no further merit to me
So you dont care about profits, do I understand that right?
I live in an exceptionally expensive country where productive work is looked down upon
Releasing my plugins for free maximizes my profit through discoverability, people find/contact me
Ahh, now I understand it!
Okay then never mind. I think you could do very good on Fab if you just changed a few things though. Fab changed how the marketplace works so you should change a few things too. I know a few sellers that are breaking sale records currently as they just adjusted to how Fab works.
It will never be possible to beat the gains that I get currently by selling plugins on Fab 🙂
Maybe but you cant forget that Fab is passive income.
But yeah I dont want to bother you. It seems like you found your way 😄
My country taxes me so heavily that the additional profit turns to mush 😄
Which country are you from?
NZ
We have marginal tax brackets but I already reach 39%, so that income would just be reduced by 39% effectively
Makes it less worthwhile doing OT, side gigs, selling on fab...
In Germany you can pay up to 45% 😄
That's for the two products I offer but one of them is an optional pay. I consider it a loss leader, it increased my seller reputation pretty fast so I consider it worth it but still, not too high paying
Oh yeah, I don't mean to say compared to other countries its high -- its kind of not
But a 39% reduction is a big loss in general
NZ gives you very little in return for your taxes, unlike Germany. I'd be OK with 45% if I don't need to maintain a car year round etc.
My country is plagued by people who don't want to work and will exploit anything they can to achieve it (in particular, people who do work)
Interesting I didn't know that about NZ. I watch a lot of your country's comedy shows. I am considering visiting some day seems like a nice place despite the taxes
It's a good place for a holiday
That's a good solid figure to go from though, if you're regularly getting that amount in - and you have exposure - it's then just "time" to write more products - depends on how much you're wanting per month I guess. I've got 7 products on FAB atm and have another 4 either close to release or sometime this year - I'm hoping that will give something nicely above minimum wage - it does seem realistic extrapolating sales history data.
It's just plagued.
People that are prepared to work are shifting over to Australia where there's apparently more opportunity. No one is investing in local enterprise and the air of unrest is almost palpable.
Yeah and its being pushed down that slope quickly as possible for the benefit of the ones doing the pushing 😄
No not yet, it seems it may not be until April or may that we get it since they said next month(march) will be focused on more UI fixes, community forum features for products, and various long term bug fixes.
😦
Is payout today ?
Nope, they paid out January early on the 7th. It sucks but we gotta wait until the end of next month to get paid
whichone ?
so its over then ?
no more payout ?
Not for this month
Bruh what
So it’s gonna be every 7th now
No, that was a one time thing. The next payment will be at the end of next month. I wish they gave us the option to have January’s payment be on the 30th like normal.
Oh so your saying it’s going to be 2 months combined
Damn that sucks wtf
Is the forum post they put out saying this
No, at the end of next month you will get the money earned from February
All they did was payout this months payment early
So retarded wtf
Yeah it’s dumb, I’m fortunate that I have a lot saved up but people who rely on the income at the end of each month will not be happy
Yea it’s gg for me lol I was expecting it today to pay some stuff off
With a plugin like Blueprint Assist, does it write metadata to blueprints that requires other users on the project to have the plugin enabled?
I'd mostly want to use the autoformatting, but I know it has features like grouping nodes together which I don't intend on using but if I did will that write something to the blueprint graph that'll stop users with the plugin disabled from even being able to load the BP.
cc:@fading swallow if it's ok to tag you
But you got your money early, so what is the issue?
January money was already paid. February money will be paid next month as it would usually
Income tax in FL is 0%. Only the Fed taxes your income here, but the IRS income tax may be abolished in the near future. Thank fucking goodness.
Yeah I’m really hoping trump and the Republican congress bans income tax and replaces it with tariffs or a flat sales tax. Tax of some kind is needed, if they can cut the waste of the government with DOGE and keep it off than taxes can go down. Democrats and RINOs will fight tooth and nail to keep taxing people though
Trump and the Republican congress have a lot of reform bills and EOs that they need to pass to get America back in the right direction.
Yes it does write metadata to the BP.
But the metadata in Unreal is simply a TMap of strings so If you disable the plugin users without it will notice nothing different.
I am avoiding doing anything which could cause this specific issue, where disabling the plugin could affect other users.
All high taxation does is force the talent and capital to move elsewhere. Honestly, taxation is an archaic method of revenue generation; they will just print the money they need anyway.
And like Vaei said earlier, it will just discourage people from even working in the first place. This has already been seen in the Soviet Union.
The new Side bar is way too wide, again why wasn't this simple problem caught and fixed before update? 😵💫
Yeah I don’t really know what the fuss is about. Epic paid out the january payments 3 weeks early to compensate for the error they had regarding the December payment, as a measure of good will. You’re not missing out on any money, you just got paid early.
Oh man I don't know if I should even comment on this because it will just go into an endless rabbit hole but the tax discussion here oof lol
Like yeah opinions vary but when the statements that follow them indicate a total misunderstanding of things...
Sales tax just negatively affects people on lower income, the people who earn a shit load just claim it back.
Taxes were obviously the reason why nobody worked in the soviet union.. and not the fact that the money they were paid wasn't enough for anything, or that even if they had money, the stores didn't have enough things to sell to people
..or the fact that they had to sign up for a queue to actually receive the thing they had paid for, in a few years if the factory actually managed to produce those things
Obviously
I can understand the american mistrust of taxes though to some degree. There's clear indications that it isn't doing quite what it's supposed to do in that country.
But if you're going to make arguments against it, at least spend some time learning about what you're saying
I expect because you pay your high tax rates (which aren't probably all that high - a portion of my income is taxed at 40%) and you don't see the effects of it. Even though they're all around you.
Half of the people who I've talked to who were very anti-tax don't even understand how tax progressions actually work
And I'm not saying that just to make them sound like fools, they themselves made statements that made it clear they didn't understand how they worked
Yeah I'd be very curious how exactly do people suggest things like municipal infrastructure would be funded without taxes
Or schools
Was there an update regarding that?
No it is not going to be every 7th. That was a one time thing. Like I said earlier, they were just making amends for an issue regarding incomplete payments for the december revenue
So everyone got paid earlier this month for the January sales.
Business as usual folks.
Ah, so payment for Feb is going to come at the end of March, got it
Yep as usual 🙂
What happened though re payment on 7th? Were they testing a new scheme?
No. From october to december creators were supposed get 100% of the sales revenue . Not the 88/12 split epic usually does. This was an effort to mitigate the revenue creators might have lost because of FABs launch. When we were paid in January for the december sales, that didnt include the 100% revenue, we were paid out 88%. This was a mistake epic immediately rectified. So we were paid the remaining 12% quickly. And to make amends/apologize, they decided to pay everyone their January sales a few weeks earlier than usual just to compensate, on February 7th.
So no one is losing money, no one is missing out on anything. Everyone got their fair earnings. There is just now a larger gap between when we’re getting paid this one time. That’s it.
anyone know how to get around Fab etc
so all the quixel material etc that you could get through there and there was a tons of them free, it seems now there is not a ton free and extremely reduced on whats free
I need help I can't add materials to my project through fab, I press the button to add to project but they don't seem to add
You had time to claim them until 2025 for free. Now they are paid
You were able to claim them on Fab and on Quixel
i did claim them it's fab being stupid
On Quixel or on Fab?
if I go into quixel and go to one I want and then use the go to fab it'll then show me the Mat and will let me download it
where as if I go to fab and try to go to them it'll show they are chargable so either they never fixed there bug or something else is going on
I remeber there was a bug with fab ages ago where it would show they cost but then going into them it'd say their in your libary etc
Where are you looking? Are you using the fab plugin in the engine, or on the web browser?
If you're not using the in-engine plugin for fab (Like we used to do with bridge), you really should be.
I dont understand
If payout was early, what happens to the sales made between 7th feb to 28th feb
When does that get paid out
Because 7th feb paid out the missing payout from last month and any sales made from 1st - 7th feb
What is confusing about that? They will get paid as part of the next regular payment schedule
The payment you got on February 7th is for sales from January 1st to 31st.
You would normally have gotten this payment on February 28th. But you got it early as a gesture of apology for the mess up from the december payout.
On March 30th you will get paid for sales from February 1st to 28th.
You're overcomplicating it buddy 🙂
Oh ok I see, so its every last months payment. Ok thanks man
Yep exactly! So for example, on April 30th, you will be paid for the MARCH sales. There is always a 30-day delay. You get paid every month, but for the sales from the month prior 🙂
Don't worry you got all the earnings you deserved, this month is definitely an odd one as this hasn't really happened before, I know it can seem confusing. It's just a one time thing this time around
To add to the confusion some of us were paid January's amount later. I received mine on the 18th of February. My February 7th payment was just the 12% they withheld in December
I don't make detailed arguments against it here because that's not what this section of Unreal Source is for. But I'll say one thing and it is that there are ways to generate revenue for the state without direct income taxation, which was originally abolished in this country. Look at Florida, which now has the highest GDP in the country: no direct income taxation required. I'll leave it at that.
Florida has the highest gdp in the country? Isn't it well behind California, Texas, New York?
probably meant one of the highest, GDP isnt generated by the government though so using that metric to say one government is better than another is dumb, californias GDP is mostly made up of tech companies and farming. You can have a gazillion dollar GDP but still have high cost of living and poor living standards for your citizens since what businesses produce doesnt directly translate to the well being of citizens
its better to rank countries and states on how the people there are doing on average accounting for oddities like billionaires driving up income levels
Yeah I'm going to go out on a limb here and assume this isn't the place for such a discussion
I'll give you the benefit of doubt and assume you know what you're talking about to some degree, it was just the weird soviet union comment that was like lolwtf
:D
Yes, Florida has been climbing up since 2020. NY and CA have lost more wealthy people than any other state, and NYC has been operating under a deficit for quite a while now; their deficit is $33B (just that city alone). I recall Mayor Eric Adams saying that they collected less than half their normal amount of taxes that usually would last year, or the year before (can't remember).
I know it comes a shocker, but no king rules forever, my friend.
I read about Florida's approach to it. I guess there can be some merit, but at least in case of sales taxes and such, they are generally less "fair" than an income tax. A poor person's finances are impacted more by a sales tax compared to a rich person's. But at least comparison to VAT where I live, the sales tax in Florida is super low. It seems there's some suggestion that the lack of income tax attracts people and business there which is why the approach works for them, but I suspect that if my country took the same approach it wouldn't work because this is a freezing dark shithole 6 months of a year lol
That’s the definition of fair, justice is blind. If you want something to be fair that it needs to be the same for everyone. Saying one person pays less and another pays more for arbitrary reasons is called corrupt not fair.
This phrase annoys me because 99% of English speakers have never read the definition of the word fair
This is the definition by the way
You know exactly what I mean though :P
Equitable or whatever is the more exact term, I forget
Fair is better, everyone pays the same. If the system requires insane prices to exist then the system either needs to be trimmed down or it needs to stop existing
do you also disagree with sales tax exemptions for religious organizations, for the sake of "fairness" by your definition? that seems a somewhat "arbitrary reason"
I don't really get how that is better. If a poor person has to pay 10 dollars of tax on top of a product they purchase, it's 10 dollars they aren't able to spend on something else. For someone who is financially secure 10 dollars of tax is literally irrelevant.
Consumption taxes all have a disproportionate impact like this
They don’t make profit and rely on donations for funding. If a church is making profit then they are not a church they are a business
They don’t need to buy stuff, I don’t care if you have a gazillion dollars or 20 dollars, everyone should be taxed the same. A rich person would be buying more stuff than a poor person anyways and without an income tax everyone would have more money to spend. Also sales taxes are done percent wise, to get a 10 dollar tax you would have to buy a fairly expensive item set.
food for a month
The reason non profits are tax exempt is because every dollar they make goes towards either operations or philanthropy/charity, the more taxes they pay the less charity recipients receive .
or actually probably more like food for a week or two depending
Most Food isn’t taxed
Some junk food might be but most is not
Telephone and internect connectivity for a month then
and what kind of person doesn't need to buy stuff? huh?
I pay around 3-5 dollars in taxes for my phone bill has does everyone else who has the same plan as me
Yeah so you don't have to buy anything that expensive to get to 10 bucks of tax
No one needs to be regularly buying stuff each month besides food and shelter, everything else you buy is a luxury that Americans are extremely fortunate to be able to have
I said fairly expensive, 100 dollars is expensive
Well you're lucky to never have been in a situation where your finances are so dire you have to decide whether you can spend 10 dollars extra on something or not
I have, when I started my business I was making 100 dollars every 3-6 months and the rest was government assistance and a part time gas station gig.
I didn’t eat out for a year, didn’t own a car, and lived extremely frugally. Poverty should not be a permanent goal for people, if someone is poor they should spend their free time working to build a better life, everyone in America has the opportunity to do this.
Replacing income taxes with a optional tax you can avoid would help poor people tremendously
At the gas station gig I had the government took around 10-20% of every dollar I earned
Income tax bracket is 0% where I live for income up to like 22k usd
This is usually how it's designed
Everyone pays taxes in America with their paychecks and if you are self employed you are automatically taxed 15%
No one in America has a 0 dollar income tax on their paychecks
if you lived on gov assistance, it sounds like you received a huge return on that 10-20%
Hence my earlier comment :)
I can understand the american mistrust of taxes though to some degree. There's clear indications that it isn't doing quite what it's supposed to do in that country.
It forced me into a position of extreme poverty, I’m not gonna go into the details but government assistance is not good for the people on it. It’s a financial prison
You make too much and you go homeless, you make too little and you stay in extreme poverty but have a roof and not much else. To the government too much is less than what it pays. At the time I had to stay on it to not go homeless.
so, you likely were not purchasing much. in fairness you were not really entitled to much help. justice is blind after all
is it a bad sign if some asset is still using the ue marketplace license? Probably getting outdated ?
This and it will eventually be removed from fab. I wrote to some developers though that struggle to get the new license on their products, so make sure to just reach out to the seller directly and ask if they plan to switch to the fab license.
Thanks a lot, than I'll probably will not buy this for now.
https://www.fab.com/sellers/Sychov Brothers
Sadly there is no contact information 😦
I think some of his assets look really good though, there is not too much of this especially not in this quality on fab.
I really don't understand, this guy also has to have good sells, he even has quite a lot and good ratings, why is he not updating it 😅
I wonder, how many sales would one expecit for a guy like this?
There always is the sellers email in the about section
Nevermind
Didn’t know that this is a possibility
😅
This is a good example of why I don't know if adding the "last updated" date is a good idea for Fab. How does a 3D model get "outdated"?
If it supports the engine version you're using then it isn't outdated
If it supports 4.27 and you're using 5.5, it's probably still not outdated - it might be using the old Manny skeleton, so you might have to weigh that against whether you want to purchase it... but that's about it.
My plugin hasn't had updates for a year besides a bugfix or two. But I bet people wouldn't buy it if it said "last updated Feb 2024" because they think that somehow it's going to expire and go moldy like a piece of fruit lol
And last updated doesn't mean much: if you edit the product description, it counts as an update. It's not related to the actual product, but to the whole listing. Change price? It's an update!
Also, they added the "EpicSkeleton" tag, but without clarifying if this means the old or the new skeleton.
Outdated might be the wrong wording, it's more about maintenance and support.
idk if you are still interested, but this is the page of one of the brothers. it has an email https://www.fab.com/sellers/Alexander Sychov/about
I'm using 5.5 which it does not support, I would even look past that, but the possibility it might get removed is I really don't like 😦
Yea I mean I bought other animations, where there is regularly updates on them, I feel like ad some point, you don't care too much, because you would have to retarget the animations yourself, but on the other hand if you need something fixed.
But for me the real thing is if gets removed.
Yea I saw that I'm still debating 😅
But the assets look too good for maybe letting them get removed and not use them !
I just realized the other thing is named Sychov Brothers 😅
Would you think a better system would be to use a checkmark system that is either true or false and it says something like "seller active within the last 3 months" or choose a time frame you think is acceptable. A month, a year, 6 months. But when your a week away from losing the status, epic games sends an email saying to log in to fab to keep active seller status. Those who check their sales everyday or even once a week this would never be a problem since your logged in for that
Hard to say, I don't know if there's a one size fits all solution to this. The main issue I see is that people are quick to judge something as "abandoned" when there's some kind of date stamp on it, this is evident in various opensource projects where a perfectly functional library has had no updates because it needs none, and people think they shouldn't use it.
I guess the problem somewhat exists with Fab since there's no way to get deeper information about some products sold there, to determine whether it fits your needs, so you may have to resort to some less useful metrics like whether it's being updated
Yeah well it is difficult because it's merging two categories. The two categories are does this product still have a support team that answers question and does this product still get updated. For most products I assume they aren't going to be updated but still have the seller available for support questions
Anyone else having issues with Fab not updating engine plugins?
Second time I update my plugin and the launcher gives me an old version..
I'll be submitting an update today, I'll let you know how it goes.
Is there any extra check I need to do when I submit updates to the versions? I changed title, url, and release notes. They only seem to have reviewed and updated the info on the store page?
I updated the description and engine versions in one go. Tested just editing engine versions, hit submit and see how it goes.
I add the current date and "Updated to version X" in the release notes too to try and help
I did all 3. Updates title, cache bust each url and new test notes..
Did you refresh your library in the launcher? It should prompt you to update when you do
I read some people have this issue if they dont change the link to the file
I always make sure to create a new .zip, instead of replacing the old one. Has always been problem-free for me, and then I have versions of the product on the cloud, available at any time.
wait seriously, they are gonna remove UE Marketplace license content from fab? I have several things I use that are on that license
Yeah me too. They said it in the Fab stream before it launched. Sometime this year. But I **think **you will keep the stuff you own in the library.
Okay good, I guess it does make sense to remove the UE marketplace licenses from the store as long as they let owners keep them
Launcher prompted me to update. But when i did i got a version 2 releases back. Also restarted, refreshed launcher. Fresh install of plugin gave the old one..
So the launcher seems to think there was an update. But the content it downloaded was old
I wonder if they have some catching bugs 🤔
I would contact FAB support then, sounds like there’s a bug. OR, as unlikely as it is, is it possible an old version was submitted by accident? Low chance but still, sounds like something my dumb ass could do
Triple checked my links. Both before and after updating
It happened to one of my products that the files for a completely different product were uploaded by the fab team by accident
Fab support are usually super quick at responding fortunately
Since I had the same issue last time..
I sent them an mail, will see what they say
So turns out the update had an error in it on their side. And the effect of that was that the submission was published fine, just without the changes 🤦♂️
That's really not acceptable 🥲
That sucks, good thing you checked!
I don't want an "your submission has been published" when the build fails though 😅
To rectify the image above. My plugin had a build error on mac build. I had used std::max instead of FMath::Max one place..
I submitted another update at the same time as I contacted support. This time I only opened and closed each version window on the submitt page.
Trying to find out if the first submission never checked the update files at all. Or if it failed and they passed it as success and only updated the store page.
Interesting that std::max would be problematic on mac 🤔
I've sometimes wondered is there some reason to keep using FMath for "basic" functions like that, but I guess there is if that is the case
fab is broken ?
Probably something to do with Xcode and clang compiler, Mac uses a different compiler than windows.
Probably, but I would have expected the support to be same for something as basic as std::max 🤔
Probably why stuff like FMath exists. Allows Epic to support all platforms regardless of feature set.
I was using std::max(int, int). In the error it says fmax exists, so maybe only the int version doesn't on os x? 🤔
Haven't head back since I asked them to confirm that what happened to my initial submission that got a "success" but didn't update the actual plugin.
Think I learned a trick though. If you edit the unreal source versions only. And hit submit from that page. Then they seem to trigger the plugin builds.
In my initial submission I updated the versions first. Then went over to the general stuff and updated the description.
I can no longer verify orders or view sales reports
Getting this error with no context
Nevermind, its just its glitchy login stuff again
One thing I wish fab would have is the ability to switch accounts via a drop down menu like TikTok, YouTube, and X have. Right now i have to log in and out to switch between my seller account and my personal/licensing account
I feel like that would be more on the team who handles epics login systems than the fab team though, epic shares the same login system across all their services
Yeah that would be great!
Yep I also do that, it's annoying
I tried 3 times to ask support why my first submission was successful without any plugin changes. And if they might have a bug with plugin updates.
I'm unsure if they can't read, or just don't want to answer the actual question at this point...
They are underpaid minions. Leave them to their mistakes. The only way you’ll see change is by making a forum post about it with enough details to peak someone’s interest at Epic.
I would. But it's the second time my submission has been successful and published, without the plugin actually updating.
I'm getting so sick and tired of all the scam mails from people wanting to make NFTs out of my content.
@loud dome I will forward this internally and see if I can get some eyes on it
Thanks. Feel free to DM me if you want some details.
feel free to send me a DM with something I can reference your support request with
hahah
👈
Is there an option when searching in Fab to filter by asset size like there was in Quixel Bridge?
I published an asset on March 1st but I can't access my asset neither in my library section nor from the launcher.(also tested with fab plugin no luck) There are people who have purchased it so far and I really think they can't access it either. It's unbelievable! also support mail no answering. Can someone tell me what should I do?
Are you using your seller account to test installation?
Yes also tried to refresh fab from launcher.
Send a support ticket then, if you are using a seller account it should be in your library. You don’t email them anymore, go to their support website and filled out a form, they usually respond same day
I'm getting a crash when spawning in an enemy character that has Auto Possess AI (Spawned). It seems like the same issue as this: https://www.reddit.com/r/unrealengine/comments/12ko11x/crashes_on_spawning_enemy_autopossess/
Any suggestions?
What’s at line 21 in the cpp file?
Thanks for the reply, this is a Blueprint-only project so I'm not sure. I think the crash might have had something to do with trying to spawn from EventOnReset - I was trying to spawn a new NPC from MyNPC's event graph, and then delete the old MyNPC using Destroy, but I actually don't think it's possible to spawn from EventOnReset at all - at least, it seems like nothing is spawned when I call SpawnActorOfClass here.
FWIW I'm basically trying to reset the level using my GameMode class when the player is killed as I want to reset things like NPC health. But perhaps it'd be easier to save certain things to GameInstance and then re-load the entire level. Or is the correct way to stream the level in, with all the NPCs? and then delete and re-stream it in when the player dies?
What’s the crash saying and is this a fab asset? If so you need to contact the seller
This channel is for fab, what is this?
Ah, I thought this was Blueprints!
Make one, go into project settings and enable “add crash reporter to packaged builds”
It’s best to have that enabled so customers can properly report bugs to you, if they just see “fatal error” then they won’t know how to report it
ok, thanks
hi guys 🙂
is there anyone who hasn't received the November payment yet?
one more question
how do I request support? I usually do it via email (sometimes it takes days of waiting for an answer after UE marketplace transitioned to the Fab), but I saw someone said now it's done through the support.fab.com, but it doesn't allow to write anything, only attach an image or a document
Reach out to support
They won’t answer you via email anymore.
Also make sure you are logged in
I'm logged, checked
it only allows me to attach a document, nowhere to fill a form whatsoever 🤔
Yeah that also looked like that for me on a browser. Try a different browser
I hate fab omg
the pluggin in UE is working 20% of time and so i cant get anything
i have this forever
oh, why haven't I thought about it myself? thank you 🔥
You are welcome!
I’m still super annoyed ui scaling isn’t a thing in the fab plugin. I don’t have eyes of a 20 year old anymore.
I'm trying to get quixel content and it's either going blank or showing me a "asset not available in UAsset format" also permanent "update to the bridge plugin available" and when I try to update it in epic launcher it says it's already installed. I tried installing the FAB plugin in launcher but it's not showing in Unreal. What's going on? What can I do? Thanks, sorry if repeating question
Why is now everyone starting to do this type of stuff? I am avoiding every seller doing such shady practices. Entorverse, Meshingun, + 2 others but I forgot their names . P.S. The seller hasnt even reached 5 reviews on a single asset so far....
I will be so happy once they release the personal blacklist features with which you can hide sellers you dont like. They said its coming
i assume any feature not yet implemented is never coming until it is
the promise is fine if you actually do it, but most sellers are not backed by institutions robust enough to reliably uphold such promises
I suppose its a type of marketing strategy in a sense, but yea "promising" new content locked behind something like reviews, and that doesn't exist yet, never really ends well
This feels like it needs to be reported to Fab support. This is literally just gaming the review system.
it's gross practice, but also speaks to the bind creators are in, where they are dependent on reviews for visibility, but the system is terrible at producing them organically
Frankly I don't think it's any worse than before. If anything, the current system has a lower barrier to submit a review, as it's only a star-based rating and nothing more.
it's a good th ing that fab is increasingly using quality metrics to surface assets, but the quality metrics themselves are barren and strongly biased to older assets
I don't condone it. but i understand...
It's a well known thing that you will only get reviews likely for like 2% of your sales
(these are averages common in these types of systems)
I am at 78 sales and 1 review (which I asked for after a support request)
and of course that review is no longer visible due to the 5-review threshold
Yeah the threshold is pretty meh for those without enough sales
I've gotten some of my reviews by asking when someone mailed me or otherwise told me they had bought it
the rate of improvement has been pretty good lately. i'm optimistic for what it looks like a year from now.
Most people are pretty happy to leave a rating, it's just isn't something they think about unless you mention it
i endorse the separation of ratings and reviews. people will have different levels of interest in giving each and more data is better data
it would also be pretty trivial in 2025 to ask an LLM to interpret a star rating from a text review
I find that shady too..Not a fan of this behavior
Hi - I've just had exactly the same thing happen when updating my product rdBPtools - I had very clear notes on every file update including the date and version number and "Updated to" - the new zips are all labeled with the new version number so are unique. Fab still has the old files, just updated the text. Can you please forward this internally too?
I can, give me a sec
Well that a busy day, sent 3 DMCA today, already one thief has been taked down.
Not on FAB tho but I just realized some people like to take our assets and resell them on other marketplaces outside FAB..
I'm saying this just to say that if you see your work stolen and resold somewhere else, its worth trying to take it down
I wouldn't know where to look if my products were stolen which is both a good and bad thing. Good that others most likely won't find it, but bad because I don't know where to DMCA.
Yeah 2 people sent me different link to day and I took both down in a few hours
i found mine pirated in two places
Yeah i still see mine in a few other places
Hi, I installed a plugin to the engine version (5.5), but then deleted the contents of the plugin folder (C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Marketplace)
Now I want to install the plugin again (to the same version 5.5) but it is not giving me that option in the menu, it only allows me to install it to other engine versions. How do I make it redownload/install the 5.5 version of the plugin?
The arrow that is to the right of "Install to Engine" is currently grayed out
The epic games launcher uses a cache system, try clearing the cache. When uninstalling plugins you should do it through the launcher not by deleting folders
For those of you who make games, dlss 4 and fsr have been updated for 5.5 so you should add those to your game especially with dlss 4 having a new AI model and multi frame gen
You can easily find out where a domain is hosted and write the hosting provider to take it down 😄
Yeah, Cloudflare told me who was the host and I was able to send them a DMCA. The other was on gumroad and they really acted quickly, less than 2h
How do I clear the cache properly? I can go to the cache folder (vault) but how to properly clear it?
I’m not sure but they should have a documentation on their support website
I think it’s something in the settings
I found it. Under "installed plugins" under the engine version on top of the launcher, that's where you see a list of installed plugins and you can remove it from there. But thank you for your help!
Where can I find FSR 4? The version on FAB still links to FSR 3
The fab link, it’s on their website
The fab link is this one, which is still FSR 3, not 4 which was newly released this week: https://gpuopen.com/learn/ue-fsr3/
I feel like this is a grey area. According to the fab license, you can only publish finished listings, not something that's a ''Work in progress''.
Yeah you also cant bribe people to write reviews
Fsr 4 isn’t out, you might be thinking of dlss 4 which is made by Nvidia and should be used for Nvidia GPUs instead of FSR
In my games I auto detect if dlss is supporters and if not I fallback to fsr. Dlss is superior so I don’t see why anyone that can run it would willingly choose the inferior option and people usually like auto detect features in software
Honestly I think this is something the market needs to decide whether it’s an issue not epic, if the products don’t sell well trying to bait people then sellers will stop doing it. I don’t think it’s a huge deal, just assume the updates won’t come if you buy it.
Scammers always get forced out of the market, so by next year it probably won’t be an issue
Well, this video of FSR 4 came out today. Thats why I thought you were refering to it:
https://youtu.be/nzomNQaPFSk?si=mwwOqHkZZTK8vRmX
Just how good is AMD's FSR 4 upscaling and to what extent is Nvidia upscaling advantage mitigated or even nullified by the Radeon team's machine learning based technology? Let's just say that the Radeon team has delivered something very, very impressive here.
Join the DF Supporter Program for pristine video downloads, behind the scenes content,...
No I was talking about 5.5 support for fsr
Do you guys get many sales when there are no epic games sales going on? or most of your sales come from those days? Thanks!
I get significantly more when sales occur but I still do at least a few units shipped every week without them
usually 2-6 units a week without a sale, when sales occur I do like 20-35 units a week
okay, thanks a lot
when u started selling your products it took some time before you got your first sale?
Any unreal content is always a work in progress
Any listing you publish on fab has to be finished, nothing should be missing from it. Updating bugs there is something separate.
Well it should be finished for what it’s advertised to do, if you add features in a v2 update that were not originally advertised then that’s fine. “Finished” is relative to the advertising, if it does everything advertised then it’s a complete product
Not liking a product doesn’t make it unfinished, gamers like to throw around that word for games with bad game design
Exactly.
yea epic is not going to stop creators from improving their products, especially blueprints or code plugins
Never claimed that. But yes, @drowsy plaza basically explained what I was saying but in more detail.
a dev saying “I will add feature X if I sell Y copies of this plugin” is not really that different than asking for stars or whatever. Nobody would say you aren’t allowed to do that, it’s the entire basis of models like crowdfunding
if i downloaded a megascan asset sample where when i load it up it goes into ue5 but already has a created scene/landscape how do i make it so i can start on a baseplate but also have all the assets from the sample?
Maybe fab should implement a early access product type for sellers who make big stuff and want to do updates over time like ultra dynamic sky was doing for a while
doesn’t seem like it really needs a special category to me…many plugins are already doing this, and had been on the marketplace as well (eg voxel plugin developed over years, etc). It’s also how epic does things, the first version of modeling mode we released hardly did anything compared to what it does now
I was wondering if you were an Unreal employee for modeling tools, with your knowledge on geometry script it seemed like you are or at least were. Is the team still expanding it or is that considered finished as well?
yea I started the geometry team, modeling mode, geometry script, and scriptable tools, I'm responsible for many of the mistakes 😀 Modeling mode, I am not sure how much more development it will see, it was always kind of up-and-down because the geometry and modeling devs often get called in to help out with GDC demos and fortnite. I believe they are still working on Scriptable Tools (at least there was a talk at unrealfest about new features). And geometry script, is very easy to add little bits to now and then, so that still happens. I know they have hired a few people recently but I think it was mainly to back-fill for people who had left.
Ah nice, I have used geometry script quite extensively the last couple of years. It's been awesome to see all the updates from it. Thanks for starting it, my unreal engine journey would have been on a completely different path without it. Keep up the good work!
hey folks i got a question.. i bought a plugin a while back and it isnt working as it should, the documentation is really scarse and i tried reaching the author in 3 different ways, but he just ignores emails, DMs, etc. Anything else i could do?
Maybe contact fab?
guess its the only thing left to do.. wondered if there was something else but it's getting pretty frustrating at this point
He's required to provide a certain level of support.
So perhaps fab will do something about it.
Especially since the documentation is plain.
Maybe the dev is not active anymore unfortunately, ideally I take the habit to contact the publisher before buying for that reason (just asking a random question)
I think now on FAB you can see the last update too
You could try and ask for a refun, stating that you tried to resolve the problem multiple times
Hmm, I don't know about this one.
If you have downloaded an asset from fab, they usually don't allow you to refund it afterwards.
If it's defective though, maybe they'd allow it.
yeah I'm not sure either, can't hurt to try
last update was on january, and before that he used to answer some questions back at the marketplace, from what i can see from orbital market
no discord.. only email, stumbled on his instagram and arstation, tried youtube channel too
well, going go for the FAB option, after that god knows
damn, i really liked that plugin, could record in runtime and create 360 cams
very hard to come by in runtime*
Guys, I cant get my last published asset on fab and support says this but seems still there are no change.
Main problem is asset doesn't included in my library section, how can I download and test my published asset on fab?
@whole basaltif it is published it should automtically be added to your library if it isn't I suggest you send them a ticket to ask give access to an email which is associated with the epic account with the license type ( professional or not)
If it’s a unreal engine asset you just download it from the launcher and install it to a project but you need to be on an account that has both engine install license and asset license.
https://www.fab.com/listings/7e9d1c08-ed7e-4c06-a356-5d93b9484b3d
this looks like one of the dark and darker bosses, do you think it is stolen from dark and darker or did they just buy it from them?
Video: https://youtu.be/qM_Qu-w46coA Cave Troll is a monstrous giant 3 meters tall, 2.3 m wide and 1.3 m in depth. His animations slow and clumsy, but dreadful and deadly.
hey guys
do you still access your hyperwallet through epicgames.hyperwallet.com or has the adrress changed?
and do you see any recent transactions in it?
Dark and darker looks like it used a lot of assets to me so they probably just bought and used that one
Has Epic revealed how their search algorithm works? It still seems like it works very poorly. Does the search prioritize words in the asset name or the asset description?
It uses weights across all of the product but tries to prioritizes products with the exact thing you searched for first.
So if you are searching for a specific product you need to type the name of the product in full and it should be at the top of results for example “EOS integration kit” returned betides product for me but if I searched “EOS integration” his would probably be several slots down
Wow, that's pretty bad. I have better luck using Google by typing 'fab' followed by the asset name.
It works well for me, what are you expecting? Google will show something worse
I see cool, now im just waiting if the guy will update the license, that's probably the play right?
(Already emailed him)
Honestly if he didn’t transition to fab then he probably didn’t make much money on it. 9/10 times the people who didn’t transition did so because it wasn’t worth the time
You could also try asking him if he does custom commissions if you like his style
Hmm, but he even has quite good ratings
but i will see what happens 😅
But buying it like this is not advisable right?
if you buy it you will always own it. its a model, there likely wouldn't be any updates anyway. you said yourself it had good reviews, so the likelihood of there being horrible problems with it that make it unusable is low. not trying to talk you into it, just saying you may be overthinking it
but is it possible, it getting removed completely from the store? and yea it probably should be fine, especially since it already has been used in a successful game 😅
idk what will happen in the future, but it's been my experience Epic is hesitant to remove something from your library. we once got a monthly freebie that was found to have stolen assets and the listing was removed. I can't remember how but I was somehow notified to use at my own risk, but it remained available to dl/add to project
ohh okk that sounds good
Yeah you should be fine, I highly doubt epic will remove it from your library but if that’s a concern you could ask epic what their plans for UE marketplace content is in a support ticket.
hmm maybe I'll do that
btw is there a sale on the horizon? probably not right? 🤣
also you guys just know about that, because you get notified from fab if you want participate or somthing right?
so I've been working through this nightmare of a W8-BEN tax form. epic support tried to get me to debug their tax form page through the console and screen captures even though I kept sending them the completed tax form PDF. their only response is that they don't handle the form, it's another company. they wouldn't tell me who to send the form to or send it themselves.
as of today my seller account is gone and probably will not be back as they're not accepting the actual, legal form.
actually, despite the notification that it's been deactivated, my products are still all up there. epic support and fab is a bizarre, poorly run system.
They fudged up my tax form as well, and after a month of "please hold on your question is important to us" they told me to consult my tax advisor. I don't have a tax advisor. I am my tax advisor and he has no clue what he's doing. Time to be audited for their mistake
Unfortunately as part of doing business sometimes you have to deal with problems like this. You can probably tell them your tax advisor said it's Fab's fault if there's a problem that they need to correct
Americans often seem to assume everyone has a personal lawyer and a personal accountant because these seem to be necessities for someone living in that country :p
I have not heard anything sadly, it probably won’t be until the next big holiday
Seems to be random for me, but at least they fixed the search a little bit. I just now bought an asset called uRecoil, and a few weeks ago that asset wouldn't appear in search at all. Even if I typed the exact asset name, Fab would actually return NOTHING! But I'm pleasantly surprised to see today that it was the first search result. But there are some other assets that aren't appearing correctly in search. I'll just cross my fingers for now and hope that the search gets better in the future.
I'm also surprised that I didn't have to refresh the page 10 friggin' times just to buy it!
I don't have a tax advisor. I have a correctly filled out form. That's all I lawfully need.
But it's over so whatever
Six months of this bullshit can now just stop
hi, does anyone have any recommended Fab kits for making a 3D platformer prototype in the vein of a ratchet and clank? Basically 3P shooter + platformer elements. Looking for something to help get prototyping going easier like a Game Systems or full game kit but having trouble finding one that hits the mark. Console style camera/controls is a big bonus. (like being able to melee towards player facing rather than camera facing) Thanks for any suggestions
That's a damn good idea. Thanks.
Isn't there a content example similar to this?
Not sure on the extent.
Oh it's a strategy game, never mind.
Anyone selling their plugin outside of the marketplace? What did you end up doing in regards to writing your own license / EULA?
Hi, what do you lot think the best way to structure our asset packs are? We're making 5 WW2 mines and 5 grenades for each country (UK, US, German, Soviet & Japanese), we're posting each of them individually and then we've put the 5 mines in a pack (eg: British WW2 Mine Pack) and then the 5 grenades in a pack (eg: British WW2 Grenade Pack), then we have another combined pack which has both the mines and grenades in (eg: British WW2 Explosives Pack) which will then repeat for each country..
Once we have completed the rest of our grenades for each country we're planning on putting a 'megapack' on there which has all 50 mines and grenades (25 each) from every country combined in one pack (eg: WW2 Explosives Pack).
Should we also do a 'WW2 Mines Pack' that includes all 25 mines from all 5 countries combined and then a 'WW2 Grenades Pack' that includes all 25 grenades from all 5 countries combined as well?
I think it makes sense since we'd be giving the buyer the options of getting just the mines or just the grenades if that's what they want but I am also weary of creating loads and loads of packs for the same asset to be in.. Is there such thing as too many asset pack combinations? lol
Not selling anything, but I bought a plugin from outside the MP, and with regards to the EULA, the answer was... they didn't have one. They just have some very basic terms on the purchase page and that's it. Not good, but I'm guessing the seller was mostly focused on putting out a good product, and didn't really want to bother with a EULA at this stage. Not sure this is of any help, sorry.
what did you buy? Usually off market items are niche and cool, its just hard to find them, must have been cool if you were willing to go with a shoddy EULA hahah
WorldBLD is the creator of CityBLD, an Unreal Engine plugin used for building large scale cities for Games, Films, and other industries.
very cool thank you
for some reason so many level building tools are sold off market
If you plan on having a long lifetime for your product, with new features added and support, it makes sense to go off market. Fab's terms are only good for one-shot assets, not so much for advanced tools. Except UltraDynamicSky I guess, which is still going strong.
Not yet sadly, maybe in April we will get one but probably not this month
Whats your reasoning for a product going off-market, for advanced tools for example. Genuinely curious.
Going off-market just sounds to me like it would be far more inconvenient for your customers to update and actually use your tool. But would love to hear opposing viewpoints
One reason I could think of for code plugins is being able to keep it closed source.
yes, it’s not as convenient but you can distribute a precompiled binary UE-dependent plugin, for example, which is not allowed on Fab
to put a code plugin on fab you basically have to give up any hope of protecting your IP
Not to mention you would need money for ad spend to get views on it, fab provides a lot of views on products that just being on your own website wouldn’t provide
Not necessarily, you can even get more views on it with 0 ad spends
even more views than Fab
Google and other search engines provide more traffic than fab alone, theres also youtube.
if you get search engines to like your website, youll get a ton of free unreal engine dev traffic. no need to spend money on ads
Youtube I believe is where I get most of my sales. And I believe it's the best space at least for tools, effects, environments, and some other categories. Textures, materials, and meshes may be a bit harder to find an audience for. But the items on the other list are visually appealing on their own. Youtube finds the audience for you for free, can't beat that.
Yeah honestly i would recommend everyone to have their own website or at the least a youtube channel.
And not rely on Fab for views/traffic.
Then the only thing you need to do is leave a link to the fab product below your video or website.
That way you control where your traffic goes. if fab shuts down, you can just change the link to gumroad or somewhere else where you have a download link.
Agreed. And if you truly have a good product category, people will voluntarily be searching for it. Quick tip for anybody that wants good marketing, you can release a small product for free so that you can get a trusted product and a large customer base, and you can promote your other products through the free one. The people that tried your free product will be more likely to spend money on your paid product because they now know the quality of your work (this is assuming the quality of your work is good)
Someone say something about fab.com traffics?
Couse seams like tons of people sales are downed i guess
Looking for recommendations for singleplayer first person shooter AI templates to start building up my enemies. Dont care about models/animations etc just an AI template to make enemies that shoot with aimoffsets, take cover to reload, strafe, and intelligently advance to the player (or hold a spot if told to).
Budget of $60, 5.4.
Something like the xAndrei "shooter simplified AI" looks about right, though that looks maybe a little simple?
Yeah apparently we are getting more analytics/traffic data this year. Sales down but profits are up, largely thanks to pro licenses.
Mostly you can set custom licensing option, like subscriptions. With one-time purchases, there's no incentive for creators to keep updating their products. If you intend on having a single very large and constantly evolving product to meet customers requests, subscriptions are an interesting alternative.
About distribution/update, the Launcher is pretty bad, and just downloading a zip from anywhere on the internet would be an improvement in my eyes, so I don't see that as an issue.
I just made 2x pro license.No any sales about pro license.may future.
Needing to find the plugin on the website, downloading, unzipping, copying files over to your project directory is 10x worse and more friction than clicking on update in the launcher and adding to project. I’d keep my stuff on fab for that user convenience alone. Launcher works great, whats the issue?
That said, sure if you need subscriptions, then off-market is the only way at the moment but also sounds like a great way to piss off a large userbase, people hate subscriptions. Its probably fine but man, I’d be the first to find an alternative if a subscription to a plugin was the only option available
I do agree that there is little incentive to develop tools once they are released though.
Launcher works great, whats the issue?
Can't filter by update available, sometimes you don't get notified for updates, you need to have the product in your vault to get notified of update, and if you have the product in your vault you can't actually update it, "find the orange dot" game, etc. I could write a book on all the launcher's issue. At this point "managing a large vault" is part of my job description, which it shouldn't be. Hell, there's even alternatives to do that job (Asset Manager Studio) given how bad Epic does it.
Haha that is fair, I agree there is definitely room for improvement there. But with good marketing and a good way to communicate with your userbase (which you will also HAVE to do if you are off-market) , with the launcher it makes updating painless when you know there is something available. Just search the tool/asset and hit update or download it to your vault and immediately add to project. It would be so annoying to have to chase down 2-3 different tools and download/install them manually. Having them all in one place is so much nicer from a quality of life perspective, even if the launcher has flaws.
I'd like to prepare invoice as seller to my accountant but for my life I can't find it anywhere. Where can I find tax info from company I'm getting money?
does anyone know where the Fab plugin stores it's internal data (e.g. cache/manifests)
edit: seems like deleting the webcache in the Saved directory of my project did the trick
You get a sales report directly from the Fab dashboard, go to the Monthly Reports tab and download the pdf there. Or you can go to hyperwallet but the monthly reports will have more info.
Speaking of my love for the launcher, "Fab Desktop" recently moved to In Progress on the roadmap...
I've noticed that too, but my most optimistic timeframe for that is late this year, though I assume it will more likely be sometime next year.
If you take their word, it's supposed to be late this year...
I wrote an auto updater for my (non-fab) plugin, and an in-editor new-version notification system. Was considering making an installer, until I gave up and put the plugin on fab. These kinds of things take a bit of work to build but independent software devs often end up doing this kind of stuff anyway.
Oh wow really, I had no idea, that’s really cool! Plugin stuff is so far out of my depth
What's your experience been comparing fab and non-fab sales?
well when it was on my website it was free. I put it on fab mainly to try to sell it. I was going to try a binary-free/source-subscription model. But after a few months of it being out there, I didn’t get the sense that it was going to work out…it is much harder to acquire users outside of fab, IMO. So I’m trying fab now…tbh I wouldn’t say it’s great though, maybe 20ish sales so far? I’ve kind of accepted that it will mainly be marketing for consulting or other products
What has always worked for me:
Put an Editor Only(binary) Free Trial on your website.
Buy link should be towards fab.
The trials do get downloads a lot, then a good percentage of them convert to actual buyers... after a while, theyll spend a week or 2 testing it then if it does what they need or C++ source, they get version on Fab
But I definitely don’t count in the fab website for any exposure, I am making YouTube demos and toots/etc. It seems much harder now that Twitter has died though, bsky not working as well
If Fab replaced "Demo Project" with "Demo Binary Plugin" that would be great... but really you can put the link anywhere...
i don't think fab staff minds
Interesting, I could try that I guess, I have the distribution system already.
Yeah try that... just a free download link , make sure you don't share c++ source though, just the binaries so they can try out blueprints in editor but it won't let them package a game without getting fab version
This is a great strategy.
yea I get it 😀. My packaging system can do all the different configs, it’s on github https://github.com/gradientspace/UEPluginTools
yeah its a good strategy, also you're being more open since you're not tricking anyone to buy your plugin with well crafted thumbnails and all.. they can get the plugin and see its for real and well structured before committing real $ towards it. its a win win
im currently on the search for this pipe model, i know it comes from an online pack of some sort and i thought id shoot my shot and see if anyone knows where its frpm
this is apparently the texture for it
Why would they prioritize this when they have so many other things to work on
I think it's needed for the Quixel stuff, and they kinda revived Bridge at the last minute because they didn't have a viable alternative. They really want to get rid of Bridge, and Fab Desktop probably is the answer to that. Also, it might be a larger endeavor, therefore requiring work to start earlier.
could also be a question of who is available and what their areas of specialty are
eg desktop vs web devs
Is this cropped out? If yes it would be helpful to show the full picture
so, fab says i have quixel megascans under "standard licence". does it mean i can use these assets with another engines, or even make a game mod with them?
Yes, if you got them through fab they can be used in other engines and software besides unreal. That’s part of why they switched licensing on quixel because the old license was tied to the unreal engine license
Fab android maybe future?
Hi , does anyone know where a refund from epic would show ? Like under transactions or something?
It's cropped to show the pipes
Hi, can I use Web Scraping on fab.com to automate order verification?
Is this prohibited?
I don't know when or if the FAB API will be made available at all.
I'm looking for alternatives 🙂
heres the full one
Yeah, despite the email not having the standard glaring issues like poor grammar, it would only make sense to NFT a FAB content asset to give some sort of faith to buyers the asset won't be oversold.
I could imagine buying rights to it to resell on mass, but a collector (as he said he is) paying $5k in ETH for (in our case) a $60 asset that's already been sold many times?
It would show up under reports as a negative amount, it might take 2-4 days to process and show up though
Is there a reason you need this specific pipe asset? 3d models for pipes are pretty generic and texturing this could easily be done in substance
im doing a project thats remaking removed areas as close as we can, and weve been able to find a lot of store assets that were used in areas like these
That image says it’s from fnad, I’m pretty sure steel wool games makes their own assets
they dont
half the props in the game are from dekogon
and again we have the texure for the pipe which isnt made by sw
Have you tried a reverse google image search?
yes
I feel like if Google doesn’t know then no one will, it’s probably best to just remake the asset yourself. If you have the texture then all you have to do is generate the PBR map and make the model and align the UVs to the texture
i just checked and i found a bunch of props that also use the texture
might help find the pack
Thanks , by reports you mean transactions?
No I mean reports
Reports is the name of the page on fab where sellers check their sales
if you can look into game files like this can't you just check the file structure and see which pack it's in?
if it's in a more generalized folder i doubt it's a pack
ha
thats funny
they rearanged all the models
they have every single mat in the game in one giant folder
and theres thousands
Wait a second, so you don't directly upload the builds to FAB but need to upload them into some file sharing website?
Yes. Like Google Drive
But that's later uploaded by them or you have to perpetually keep it?
pretty sure you can delete it once the asset is on the store
they won't link to your google drive for user downloads 😄
oh okay
Thank you all btw
I am getting sick of this incompetence from Epic/Fab
I moved. So I updated my address.
Then I get that email saying they need to verify my address.
It wants to verify my old address.
I updated my details once again and sent verification for that address.
Verification failed AGES LATER because its a different address than the one they want verification for.
I don't have time for this shit, I have a job.
It keeps putting my old suburb in my address, wont' let me remove it, its an 'optional' field, they should delete fab and go back to marketplace
No one asked them for this shit 😄
you forgot to setup an AssetRedirector
Hi, yesterday i was tried publish my listing but when im click on submit for review and gets pending aproval but, after maybe minute status gets back to “Draft” anyone knows what is wrong or its problem on FAB side?
ArtistRedirector
Add option to Hide Already Purchased Assets. Why do these basic things so clearly baffle you 'industry leaders'
i am talking about on fab
Anyone else not able to rate quixel products?
More specifcally the individual ones.
They may have removed that feature, I remember on the marketplace epic removed reviews from their own products. Kinda shady but it’s their platform
Lame
Man I’m excited for the product forums to release at the end of the month, I think having a place where customers can talk about your product and ask questions publicly again will be very helpful
I used the questions way more than reviews on the marketplace so I’m happy to see they are bringing a version of it back. Not sure why they are making it use the forums instead of a tab on the product page but either way it’s fine.
is there a possible sale event soon?
Unlikely
Fab hates money. 
the problem with sales that are too frequent is nobody will buy anything during non sale times since a sale is just around the corner
They don't hate money, they're abiding by new EU regulations which are pretty strict about the frequency of sales (consumer protection laws). This was confirmed to me by some of the devs/staff at epic. Personal sales will be coming real soon so you'll be able to have your own sales whenever you want. However my understanding is if you have a personal sale too close to an official FAB sale, those products that were for sale in your personal sale won't be eligible for the FAB sale.
It begs the question as to whether they should have sales that exclude the EU to increase the frequency. But as others have mentioned, if sales are too frequent, sales tank during the non-sale periods.
It's probably not possible, but what would really help is some sort of schedule of sales that will be initiated by Fab themselves for sellers. That way we could plan our own sales around theirs once we are able to initiate our own sales
guys, i am really starting to feel offended by FAB's backend / services. after finally being able to successfully verify my address after multiple failed attempts (for no reason!) - my products are unlisted while being LIVE at the same time. right after a successful verification 🤣 🤣 🤣
. who ever wrote this script should quit his job and move to a new series of X-Factor. WTF guys. WTF. really. i have never seen such bullshit before. not on a single storepage. not a single one. this is ridiculous.
That won't work.
If buyers know of that schedule, why would anyone buy anything during non sale times?
If the solution might be this info is only shared with sellers... there's always sellers here telling potential buyers if theres a sale and when...
Also if i was a buyer, i would just create an empty seller account so that i start receiving notification of sale dates
I've learned a thing or two about web dev and user management over the years, and as a Medium dev in that field, there's a lot of things happening with fab where most people in the web dev community wouldn't believe... Especially for a billion dollar company....
A team of 5-10experienced web developers can build Fab in a quarter of the time , better performance and features that are still on the roadmap...
Quarter of the cost too... I don't know what's epic's budget towards fab though.. just assuming its quite a lot
I suspect maybe they took some of their desktop developers and asked them to build fab, or atleast part of them.
Web and desktop dev are 2 very difficult fields and its easier to go from Web Dev to Desktop dev than go from a gamedev/desktop dev to a Web Dev. there's a lot of things to manage and mitigate for web apps...
I would have hoped they would have hired an experienced web dev agency...
sure and to be honest, i don't even want to go to that rabbit hole and compare it to other marketplaces from a features-perspective or anything like that. but they have to get the basics working. how in the world can a successful verification lead to an "unlisting" of products that are LIVE? this is so ridiculous that i have no words for it you know. zero words for that.
i strongly hope they do. they can't just force me to verify my address for the EU and then hide my products in the EU, after successfully verifying. LOL
Maybe im in the same boat and don't realize it...
How do you see if your assets are unlisted
Cause mine are live and i have that note when checking but i can't be sure if EU folks see it
hold up let me try a VPN
i just search for the name of my assets directly. before verification they were found. after verification they were not
are you in EU yourself
my note disappeared after sucessfully verification
yes i am
or your IP
i am in the EU
ah yeah i need to test with a VPN
if you still got the note there, verification is not done yet
but i still wonder, how they can get a line of code as simple as that wrong: if ( userIsFromEU() && publisherHasVerifiedAddress() ) showContent();
Yeah mine works, was testing with a Netherlands VPN
just contact them, last time i had a unique issue like yours they help... but it had to do with verification too
can you do me a favour?
but unique to my account
can you search for uRecoil or uAim - just to make sure the products are listed in your country?
sure
thanks!
They both pop up, let me try with the VPN now
thx
Both of them fail to pop on the Search with the NL VPN...
But clicking through Google will work
i thought so. they 100% got their if statement wrong where they do the check. or maybe they do the check async somewhere and don't wait for the answer. who knows. it's a mystery to me how this can be fucked up. a big mystery. especially if it worked WITHOUT the verification.
basically , no one can find you if they use fab search... unless they have the direct link from google
no one? no one from EU you mean - right? because it worked without VPN right?
I don't know if this has anything to do with logging in..
But my products work either way so...
Just with VPN
without VPN your products pop up from search
thanks! they 100% got their if statement wrong
it's fascinating really. i wonder if devs nowadays test their code. really. i have never seen so much bullshit as recently
they drop in sales for a lot sellers is terrible, most are blaming themselves... i've heard others saying they need to try 5 times just to purchase something cause the checkout fails...
Not many people have that patience... especially when it comes to them spending money/losing it
If i could i would test by my products from EU , you never know, maybe they all fail at checkout
well. yes. these are issues too. but i would categorize these issues as less major and important as an issue where a successful verification leads to the opposite that it should. it's like buying a product leads to losing the product. this is ridiculous.
maybe give it a couple of hours... could be a cache issue
Its possible to cache search results... i do it on some of my sites... makes the search faster...
but you need to clear it frequently... depends on the web master... every 3 hours, every 6 hours, 12 , 24 or week...
a cache issue of what? it worked BEFORE the successful verification. they got their if statement wrong. it's a bug as stupid as it can get
it doesn't even work in incognito mode
When you search for something, your request passes through the server(php, net )etc... the server then queries search results for you on the database(private to the server). quering the database is quite expensive and slow... to speed up such queries, results from the database can be Cached, so instead of the server asking the database, it just pulls from cache...
Not sure if they are doing that for fab, but you have to decide as the webmaster if this is something you need...
for your site
they can have their own caches, but what did they cache to begin with. like - it was working before verification and it stopped working after verification. if the verification process executes the opposite of what it should do, it's a bug in the codebase. i mean - you still have the verification pop-up which means you haven't successfully updated it yet and for you it works. it worked for me too a couple of hours ago, before finishing that verification shit. i am absolutely sure it's a simple and stupid if-statement code bug
apart from that, there's a lot of things that can go wrong with web apps(sites).
For example, since they are using a third party for user verification, im sure they are communicating with that verification with APIs and webhooks...
When the verification is done, it probably sends a webhook to fab servers to verify they user on their own database...
If Fab doesn't handle the webhook properly(including normal/common errors with servers) your info might not get updated... or get partly updated
i usually am not one of these guys that get angry because of issues. but this is not a small issue, i categorize this as a major issue
sure, if they fucked up the callbacks, then it's not going to work
its unlikely to be an if statement but i wouldn't be too surprised if it is lol....
what should i say - i have never, really never - seen a successful operation leading to the opposite that it should. never. not in production.
Basically, error handling is a major part, you have to account for errors, and retry or request , every x seconds/minutes, untill X tries... then you can confidently say something failed... but not too frequently or you'll overload your servers its a nightmare.
But not for a billion dollar company... if you got an expert dev team of 10 or so in there , they would probably find the bug within a week or so...
Web apps communicate with each without human interaction so sometimes the third party like the verification app they are using, might have the bug
Yea I stated there specifically for sellers 😄 but yea regardless it probably wouldn't be anything Fab would even consider
this is like confusing BUY with SELL. it's like confusing PAY with RECEIVE
within a week? you mean within a minute 🤣 🤣 🤣 🤣 🤣 🤣 🤣
Yeah the thing is , contrary to popular belief, the bigger your team is, the more error prone your product is...
Makes sense. Everyone just wants to do their part and go home...
Some folks believe 100 people working on something(code or tech wise) is always better than only 10 people building it.
Nope, id bet on the team of 10 95% of the time
They'll be both faster and accurate
sure, but i still can't accept any bugs like this. it's ridiculous. they simply never tested their shit. that's all it is. they probably wrote thousands of unit tests and didn't do a single REAL test. it's stupid. can't get any more stupid than this. well - maybe i should take that back - stupidity is limitless 🤣
Frankly Epic's website stuff has been bad for a long time
So it's not entirely surprising that this one is also kinda bad
The only website I've ever used which persistently forced me to the wrong language version is Unreal docs. The only website which has ever put me in a permanent redirect loop because their login system tried to authenticate me is.. Unreal's
and I've been online since late 90s lol
actually I think some Microsoft properties are the only ones that come close in their strange instability issues
But they have 20 years of legacy code to deal with lol
You can have 100 people or a 1000 people working on a single project/goal/etc.
You just need a strong leader to lead the project.
No committee. No 5 layers of managers.
Too many half baked ideas in the oven leads to craptastic products like Fab/Verse.
Ideally it would work like that but it really doesn't... you absolutely need managers with 1000 people
You might be able to get away with one when you have 10-20 but it gets increasingly difficult
It's not really a question of number or layers, just in general about the actual capabilities of the managers involved
And also how much space and resources they are given to accomplish the goals being set... even the best managers can't do their job if they aren't given what they need for it
it looks like the FAB issue with assets not showing in EU countries for verified addresses / accounts has been fixed. I do see my assets again like normal. @fossil dune if you can double check for me, i would be very grateful to you 🙂
Did anyone else get the spring sale invitation yet?
"Hello there,
The Fab team would like to cordially invite you to participate in the Fab Spring Creator Sale!"
Sure did, got it three hours ago!
What’s the point of asking that? You can do whatever you want, but if you're that inclined to ignore what they say, why not just announce it? Honestly, spreading the word doesn’t do you any favors either, so I don’t really understand.
Chill out bro, I’m just trying to talk to fellow creators and sellers on the platform
Nice, I’m wondering if they are sending it out in batches.
I dont think that was your intention but I received mine 2h 40m before now, if that somehow helps you
Yeah, probably. Or it just takes a long run to send tens of thousands of emails?
You should definitely get one though, even I own one of your POM asset (got it 2023 lol)
Dude all I did was ask a question that people ask every time a sale gets sent out. I don’t know why you started causing trouble over this, you must be new here because people talk about upcoming sales in this channel all the time
check chat, doesn’t work
True, I got it but I asked because some of my other seller friends didn’t get it yet so I wanted to see if people here got it. There was a guy asking about when the next sale was this week
cache issue
Maybe. Or maybe they fixed it (bug was gone a couple of hours after support forwarded it to the dev team)
clearing cache is a button click
🤣🤣🤣🤣🤣
Hey, so since Fab released I've been playing around with a bunch of stuff to see what increases sales. I planned to do a video showing every single trick but then I saw that my other Fab related videos aren't doing well so I scraped that idea and set my other Fab related videos to private.
Anyways, it never seizes to amaze me that sellers blame bad sales on Fab and Epic Games on Reddit every other day. I know a bunch of sellers including me that sell better than on the UEM. If you have bad sales you need to realize that Fab changed the way the marketplace worked in many ways and if you don't adjust your assets to those changes you will drown in the masses of assets. I wont go over what you can do to increase visibility and ctr but as you can see all my assets show up at the top if you search for my target keywords. Another thing I dont understand is why sellers advocate Personal and Professional tiers so much if they dont have sales. Professional Sale Price times 0 still equals $0. Since I switched to price parity the sales increased up to 4 times on some products. I genuinely don't know why but it just works. And this also worked for other devs that tested it. So why don't you try having equal prices for a week and see if it affects sales because what can you lose except still having 0 sales and switching back in a week?
yeah pricing the same for both tiers works well for me too, I sell more on fab than I did on the marketplace usually. I had to rely on discounts each month to get 70% of what I make on fab now. You gotta adapt or die, complaining wont do much. epic is pretty fair and open about how they handle discovery
Most of my wants today are improvements to the buyer experience that would improve sales across the board. I want the pie to be bigger!
The rate of improvement on Fab has been pretty good. Search is rapidly improving
I’m really worried about semantic search breaking it again
The quality signals are just very dry. The current roadmap will bridge that by bringing back reviews & ratings. But I do wish questions would come back too, and those are not mentioned. The other big one would be a process for soliciting more such quality signals
I’m really hoping epic tests search before pushing it to live like they did in January
Questions are coming this month, they are gonna generate forums for every product and it will be linked in the store page so people can ask questions there
Yeah if they improve the store and add things like written reviews back it will also increase sales greatly I think. I just HOPE the old reviews will be transferred
I just hope the forums are in there own category on the forums website so they don’t clutter the rest
Ah, i see it now. Promising!
future is bright. now i just gotta ship all my 80% done stuff 😄
Ouh man I also have so many products that are completely finsihed and I just need to write a damn documentation 😄
where's the "do free video editing for me because i hate doing it myself" feature?!?
If they don’t transfer the old written reviews then people will riot
That’s why I use Google docs, it may not be the prettiest looking but it’s really fast to make
I tried notion but it was too much work to make a docs page
I used to use Google docs too but I personally do not like it at all if a documentation is a Google docs document. For me it is kinda a red flag for an asset.
A desktop app for fab would be really nice too especially for people with more than one epic account
Why? It’s just documentation
Yeah its annoying to work with. I use Notion currently but I also would like to use something else. I saw GitBook but their pricing is weird and I heard its impossible to do analytics without a paid tier
I think its just me honestly. I dont have any particular reason
Is Gitbook guided or is it a wysiwyg web editor like notion?
I don’t care about analytics
I dont know. Havent used it yet. But I saw a couple documentations done using GitBook and man they are pretty and awesome to navigate as a customer
I’ll have to watch some YouTube videos on it
Gitbook is great
Epic are idiots
It is a digitally generated document by my bank
I'm pulling my products
I'd start a boycott but I genuinely don't think they give a shit
No one asked for Fab
lol
All this security becomes a huge pain when official documents are suddenly "fraudulent". And this is even inside the same country, right? :D
Made a reddit post about it
Will probably leave it at that
https://www.reddit.com/r/unrealengine/comments/1jbexel/morpher_will_no_longer_be_sold_on_fab_due_to/
They should delete fab and bring back marketplace then bring it up to scratch
And apologize
Yeah, I'm going to be revamping my one asset soon to try and see if it gets to the top of the search results. Will also change the pro price to see if that makes a difference and also open an account on CG Trader. Some people have better results there.
I have one question about how Fab differs from UEM, since you mentioned that things operate differently now. In the old UEM you had to sell models that were rigged and animated, but is that true with the Fab, too? I feel like rigging, animating, and programming the asset is a waste of time because there are already solutions to this that you can download. I'd rather spend time making more models instead.
Some people get toxic for no reason.
Let me know how CG Trader works for you once you tried it 🙂
Make sure to send your Fab name so I can take a look at your asset if you want 🙂
Sure. I'll post a link once I've added a few asset packs, because I'm not quite ready to share it yet
For unreal engine specific assets I think they need to be rigged to the epic skeleton but you should be able to upload fbx files without a rig
Might as well. It was quite a learning experience, to put it nicely, to learn how to rig/animate/program. But it's a waste of time at this point.
Request: Someone please develop and sell a tool for automatically placing river blueprints on a landscape using a splatmap/texture to mark the stream and river starts, ends and splits and joins.
I am just tired of this man, My Library Doesn't shows up when I am in project, I updated epic games, fab plugin but THIS FAB DOESN'T SHOW MY LIBRARY
any suggestion is accepted
Fixed somehow (Just needed to sign in UE, Didn't know that 😐 )
Hahah makes sense that you need to be signed in, otherwise how would it know your library, glad you figured it out!
Question: has any of you sold a plugin so far? And if so, how much you've made from it? (obviously don't tell me what plugin it is)
Just trying to gauge marketability
Look at paid products with ratings. That’ll give you a good idea.
If it's anything like steam then reviews are a fraction of sales, I was looking into insights from someone who actually did it
I've made a couple hundred or so
For something I initially built just to fix things that were annoying me I'd say it's decent. I think a large factor in the sales has been my website though as I'm fairly certain a lot of the sales came through people stumbling upon the plugin through it.
The discoverability otherwise isn't there at least for something like mine which might not be something people are actively searching for
sales:review on fab appears to be in the ballpark of 100:1. varies depending on the asset. bigger ticket items probably more likely to get reviews than one-off models or textures
1-2% is a common industry figure so that would add up
and some devs have better or worse (nonexistent) or even worse (exploitative) processes for encouraging people to leave reviews
products that go temporarily free get a ton of reviews which skews their lifetime count
Why does it seem like reviews are never left on textures? I've always thought it odd.
Or materials. Commonplace things.
one, i would guess textures do not sell all that well individually because there is a ton of competition
two, people who buy textures are likely buying dozens and aren't going to write that many reviews
three, what is there to say about a texture that isn't obvious from the previews? often not much
True, a "use it and forget about it" purchase.
Yeah it's something that easily slips your mind, most people don't actively think about leaving reviews for things they're happy with
This is why it's quite useful if you can somehow remind customers to leave a rating
It felt odd looking to buy something as proliferative that had 0 reviews across an entire product category. Even on unity's store.
yes, soliciting a review from anyone who gets a support request (and is likely to be satisfied) seems to help a lot
Yeah that's probably the best method of it since you don't get any info on buyers otherwise
yes, i think it's a big weakness of the marketplace/fab ecosystem that there aren't more cues to leave reviews because it makes quality signals sparse
Or some mechanism in the product itself that reminds the user about it, but that might be annoying if it isn't very carefully designed
and in both cases, hard for textures. who's going to make a support request for a texture?
Fab could send an automated email after a week/few days but maybe thats asking too much. 🙂
"need support or leave a review" kind of email
honestly i think it would be a good idea, every three months, ask if you want to leave a review for the products you've had for three months. four total emails a year
Yeah that doesn't seem too bad
important to try to narrow it down to products the person is actually using bc if you're like me you've gotten a few bundles of dozens of products you'll never use
3 months I can't remember squat after 3 months. A week for a purchase is np.
I have a call to action for it in my plugin's documentation page, no idea how helpful that is but at least it's something
ideally theyd have metrics from the launcher about which products are actually getting installed vs just sitting around
Ty for clearing that question I had, makes me feel better about buying textures if I need em.
Interesting - a couple hundred sales or hundred dollars?
Dollars
I'd say for the amount of work put into it overall including the website content, it's not great, but I was doing those things anyway even if I wasn't going to sell the plugin so from that POV it's not too bad
If I got some UE "influencers" with a large audience to talk about it, perhaps it could bring in more sales to improve the ratio, but I dunno I've not had sufficient interest to spend time on that :)
I'm in the same boat, I am just about done creating my dialogue plugin that started off as "just code for my game" but ended up ballooning into a very complex custom system which I think people might be interested in
I'm not looking to make money off of it, but at least get the ball rolling after all these months of work on it I guess
Does anyone else have a sales gap between the 5th and the 12 of each month? During that period I don’t sell anything pretty much every month but once the 12th hits sales pick up again. It’s weird
Dialogue plugins might be hard to sell as there are so many of them but honestly just put it out there man!
Welcome to sales.
It's like that in all industries.
Yeah my quest system barely sells due to how many quest systems there are, especially since several already have many reviews on them
My sales have been fairly consistent throughout the month. This only happened to me at the beginning of January, but I still had some sales during that time, even if only a few.


