#fab
1 messages · Page 23 of 1
Anyone who purchased something in Fab, do you actually get those things? can you actually add those things to your projects?
I've just purchased an asset and it seems like it is in the library but I cannot add it to my projects, if I go inside the asset it seems like I haven't purchased it at all.
Is it in your epic games launcher vault?
No
At least one of my recent purchases (on Marketplace) is showing up a "Buy" rather than "Download" on Fab: i.e. asking me to pay again before providing access. However, if I go to My Library and search for it, there's a small tray icon in the corner where I can download it.
They need to fix this with high priority - I only found this workaround while reporting it to Epic.
sales dropped to 0 :/
How are you talking about the download icon that sends you to the Epic Launcher?
@cloud creekI just faced this issue when I tried to add a pack to my project however mine doesn't even allow it to download with the download icon tray in bottom right corner saying "To access Unreal Engine files, add the asset to your Library."
Needless to say I can't do that through the plugin as well.
Me too sadly, I’m getting nervous because the marketplace made up 90% of my business income
If they verified the assets sent by sellers more rigorously with the requirements as before, it would improve, now there is a lot of crap with sketchfab :/ I don't want to look through it.
- questions and rewiews
just filter with unreal engine only
And iPhones and cartoon characters shouldn't even exist in this market
Hmmm...yesterday it took me to the Launcher and it worked - today it doesn't. Fab is so broken... 😦
Everyone's waiting for a sale I think (especially with Halloween nearly here)
reading stuff on reddit from buyers and here, I think people are scared to purchase on fab right now due to all the bugs. one guy on reddit said he is gonna wait a few weeks for the bugs to be ironed out and expects other customers will do the same.
gotta love how the fab plugin probably uses unreal's archaic web browser module that is permanently locked at 30 fps
they enabled some gpu acceleration cvar with it but didn't upgrade CEF
I am waiting for sale, I got anything I really wanted before FAB
Ok I might have figured out a temporary workaround to stop fab plugin from failing the packaging process until epic fixes it.
The biggest problem is that Fab is trying to load inside commandlets (packaging a game is just running a bunch of them) and commandlets don't load or initialize certain modules and singletons that Fab needs, leading to an error.
To fix this,
Go to UE FOLDER/Engine/Plugins/Fab/Fab.uplugin
Find "Type": "Editor" (on line 24)
and replace "Editor" with "EditorNoCommandlet"
By doing this, we tell the fab module to not try and involve itself into commandlets
I haven't had any problems using fab after these changes, everything downloads fine and most importantly, I can package without disabling it so I don't think it has broken anything
linked your fix to mine
All of the megascans ORD's have been replaced with ORM's making tessellation pretty much redundant now
You can use substance designer or even materialize to generate a displacement map.
Sure, but it's a bit of a work around compared to previously not having to do any of that
Type “height from normal” in the material editor, I think there is a material function to generate one from normal maps
Or it might be normal from height, you can always make a material function to generate a height map from the albedo like substance designer would do with its node
It should be desaturating it to grayscale and then adjusting intensity with a divisor or multiplier
One thing im liking about fab is theres a lot more new stuff and tons more free shit to help prototype
Though I had a sale for the first two days after fab launch, the last two days didn’t generate any sales unfortunately. It’s hard to know whether I can do anything to improve it or whether it’s mostly just due fab’s reputation at this point.
we really won't know where this is gonna trend sales wise till it's been a couple months
I hope they bring back wishlists soon. The vast majority of sales likely depended on wishlists and sale periods.
Funny how they waived royalties until the end of the year but probably won't have the features to actually make meaningful sales
all the free things were free before, they are just from different places, is there something that became free because of Fab?
@flat island @drowsy plaza @vestal sluice
What is your name on Marketplace?
That's one thing I kind of dislike. Not that there's more free stuff, but the fact that so much less is fit for purpose. Marketplace was a lot more selective for what content was allowed on there, so as a developer, you had some confidence you could actually use it for game dev. There's a lot of content on fab that got transferred from SKETCHfab that's ripped from AAA games or otherwise is copyrighted IP, that you can't really use for any real gamedev.
nope, a few paid assets got a free personal license I think and I am very confident there's a good amount of completely new free assets now that you can submit ones that aren't plugins
true, a huge portion of sketchfab is fanart
True, although I still wish there was a way to just blanket filter out all the crap that got migrated from sketchfab
They should have a separate section for fanart. It shouldn't be with regular assets
Ok I have made another sale, that's two days in a row. That's promising
I always considered sketchfab as a place to host your 3d models like imgur is for images or youtube for videos
and less of a marketplace
sketchfab I used as a place to dump all my random photogrammetry scans
I heard there was a good portion of free assets that we're not migrated to Fab
What is your name on Marketplace?
Not sure I can share direct links in this channel, but if you go to my artstation, you can find links to it
Exactly, that's the problem with merging it with an actual marketplace without any separation. The marketplace gets flooded with a ton of low quality content that either isn't intended /ready to be used or shouldn't be for anything you intend to eventually release
I am curious how the artstation merge is gonna go...
Artstation has trash on it's marketplace, but I don't think quite as much as sketchfab
yea at least artstation store is purely a marketplace
Artstation has some nice tutorials and tools. Epic needs to do some serious housekeeping on the content that got migrated from Sketchfab and Artstation though. They risk diluting their marketplace to the extent that people don't want to use it anymore.
At least you can filter by platform and for example search for only Unreal related content, that helps combat some of that trash taking up space
if this platform does what it was designed for and brings in a wider audience looking at our products, that should hopefully increase income a bit
But again, gotta give it a month or so to really know where it's trending
As someone who isn't a seller, I hope so, because more income for devs gives them more flexibility to create high quality assets and provide great support. 🙂
Yeah wishlists just need to come back. Sales were great to boost visibility even though I made more in months in which I haven’t done a sale. But right now I sell nothing so I need to do a sale.
Hopefully there will be a Black week one
Bruh I just noticed that long titles do get cut off:
Day 4 of seeing the exact same assets on my discovery page.
You are right, the store page didn’t change at all since release lol
At least credits where credits due - I like the clear sectioning of assets like environments and UE Plugins
It’s much more organized than the old store
Do you have the exact same one as me? Or is it a bit personalized at least?
I think it's the same for everyone
It’s the exact same for me
I thought it was personalized as well, until now
Those asset sellers must be making bank right now lol
yea it's the same. doesn't seem to be personalized.
I still have not sold anything since fabs launch, this is concerning. I really hope things get better because I’m gonna have to shut down my business if they don’t
I was selling almost everyday on the marketplace
Me too
I was selling pretty much everyday on the marketplace, even my 5 dollar items are not selling on fab
I did a 1:1 copy of the store page too
I also sold something every day. Oftentimes 3-5 things a day. And now in these first 4 days i sold 1 thing
Literally 0 visibility on Fab
See I don’t think that’s true though because my tech demo itch pages and the YouTube tutorials/showcases have gone up in visits. Just no conversions
The itch pages don’t have downloads though despite the higher visits so I wonder if it’s bots
Yeah it’s such a mess for everyone involved, sellers as well as buyers. I am going to try improving my store page in the meantime until the store stabilizes. I do know my store capsule art needs to be changed to a better one.
Maybe people just dont trust the store anymore because of the complete junk from sketchfab + all the bugs
Everyone involved is waiting for a sale I believe, Vat has increased the costs as earlier it was not for every country before, even I never paid it. Today itself, I got multiple people asking me for a discount or a sale date as the VAT added is taking the cost to double the original cost of the item.
You can filter out sketchfab pretty easily but yeah that could be a contributor, I really don’t know what’s happening
Yeah but the filter isnt activated when you open Fab. So if you start a search you see all the shady stuff.
- wishlist backlogs can't convert
- browsing feels bad without wishlists
- discoverability has tanked
- no sales
- uncertainty over how to get assets
- uncertainty over licensing
- people waiting for things to tide over
- uncertainty over quality without reviews/questions
mostly fixable issues but yes, i think sellers are going to bleed in the interim
lol, i can't package with fab installed?
did they like not even test this?
also, no reviews or q&a?
this is a worthless product, i'm not using this
i imagine its the same experience for most other people so far?
there's also a ton of assets on here that look ripped, seeing way more of it than i did on marketplace for some reason i feel like
and a ton of content just gone?
sketchfab is full of ripped stuff. if you search the unreal section, not such an issue. but of course buyers each have to figure that out individually
i intentionally do not use sketchfab for video game assets
my issue is im getting flooded with ripped and low effort shite instead of good assets filtering to the top
yeah the workaround is pretty trivial its just
how did this get released LOL
yes, the quality signals have gotten worse even though they were too poor to begin with
The second-system effect or second-system syndrome is the tendency of small, elegant, and successful systems to be succeeded by over-engineered, bloated systems, due to inflated expectations and overconfidence.
The phrase was first used by Fred Brooks in his book The Mythical Man-Month, first published in 1975. It described the jump from a set o...
TLDR releasing a newer, fancier system written from scratch as a drop-in replacement for an older, battle-tested system
basically always go badly
yeah i get how it happens, however, they got to release like this
not just missing features but with the editor plugin breaking your ability to package when it's enabled as a bug that's just there (and hasn't this been out for days now!?)
its not like these are details and edge cases they figured out with marketplace that have been forgotten
that's the thing. once you commit to making software like this, you can't not release it
a review system is such a simple component of a digital marketplace
i didn't say don't release it
they released like this
ie. in this state
nobody is saying they should can fab and never let it see the light of day, that would be absolutely ridiculous
yeah. i'm saying this is a mostly-inevitable result of trying to make the Second System
but these are really simple "does it break anything essential when you're using it?" like one-two days of QA time questions
and then reviews is just such a simple feature that has to be a deliberate but misguided UX call not a technical issue with rebuilding
- need to pay to maintain both old and new systems simultaneously
- must either freeze old system (which epic did) or race to keep new sy stem up to date with old system
- internal pressure to launch is massive. people's careers depend on it
- but impossible to assure quality without it being battle tested in people's hands
yeah i know i've been in this boat before twice in my career
however in this case these are things that should have been down as extremely basic requirements at the start and i have to believe are intentional UX decisions, and bugs that should've been caught by a single QA pass
possibly the fab soft launch on UEFN (i'm not too familiar with it) was treated as sufficient evidence of readiness
which would be ridiculous to me if they did not bother to QA it with the regular editor before releasing
try packaging one basic project
those are different streams with different uses
that's an easy one to miss. you test whether the fab plugin works for all the things it's supposed to do
then you try doing something that's not related to fab -- packaging -- and surprise, it fails
this is why we do integration testing, i've been developing software for over a decade now and this is baffling to me in any case besides either a team that doesn't care or a team that's hopelessly overworked
and in both cases this would be epic fucking up with their budget allocation for a new project like this more than anything that can be excused really
i'm sure they have one and this slipped through regardless because there was no test suite that included "enable fab plugin" and "package a game"
because why would there be unless you had "package a game" as part of every plugin, or "enable every plugin" as part of packaging
maybe, where i work heads would roll if something like this got through
if it can break something it has to be part of the test case, which needs to be very broad
ie. if we release plugins, packaging would be very high on the list of things to check
i don't intend to defend the launch, but the launch problems feel like an inevitable result of making a second marketplace rather than extending an existing one piecewise
once you commit to the Second System the inevitability of these categories of problems are writ in stone, even if the details may vary
strongly disagree, some are, the conscious decision not to include reviews on a digital marketplace is not, something this fundamental breaking should be caught and is not even if some issues are
Just curious: is the Fab plugin tagged as Production ready? Or Beta? Or Experimental? If the later, then it's kind of expected for it to break all around
Use the unreal engine filter
Neither, it just says 0.0.1
it does not appear to be marked as experimental, but the version is 0.0.1
however, they did remove the old marketplace entirely and offer this as its replacement
so i imagine it has to be production ready if they're going to replace the old released solution for importing your library outright, in a tool that's used in production for other companies, it would be insane to do that with something that's an alpha product
You can still install products the old way (launcher), that hasn't changed one bit. I'm still doing that and I don't plan on using the Fab plugin at any point in the near future.
Like, how does the plugin handle product updates? Do you get notifications? Can we play "find the orange dot" in the Fab plugin?
but you only get to play 'find the orange dot' if you have an extra local copy of the asset in your cache taking up space for no reason 🙃
folks this asset is not for everyone. avert your eyes
i have had to censor this before posting
You can remove the local copy and just keep the manifest, that saves space. But yeah, it's a really dumb way to get updates, that's for sure.
This is unacceptable but stolen, copyrighted, and trademarked assets are fine
I'm terrified to install plugins, buy plugins, even just the idea of installing the fab plugin gives me nightmares. 😄
I'll likely limp along for 2-3-4 months and see where things are.
Why?
Everything I'm reading in here worries me.
Me too but I havent heard any issues about plugins yet?
If I could purchase and then download the asset/plugin and manually install I'd have no issue. But this trusting fab to manage that is worrisome.
Then you have copyright issues.
Bought assets right now could be a potential lawsuit down the road that's probably why
I've dealt with that in the past.
It's not a huge pain but it sucks to have to take down a game, remove the offending assets, and resubmit.
Is quixel bridge not available anymore? I have it in my plugins but it doesn't show up in projects
I want to import my custom metahuman into my project and don't know how to do it with the LOVELY FAB. Looked around and didn't find anything useful on google/youtube.
Can anybody help me?
the quixel plugin can be obtained via the unreal source code if you want but you're gonna have to recompile it.
If you want built binaries (no need to recompile) you need to trust someone on this server.
Unreal 5.4 Version is linked at this message: #fab message
Unreal 5.3.2 Version is linked at this message: #fab message
you can still enable it and use it
it'll say like they've moved or whatever but you can still use it
I’m considering leaving FAB.com if sales continue to look like this over the next month.
fab has a rough start, it all depends on epic how they respond to feedback and hopefully improve it
Yeah its tough bro, but I think the best way forward right now is to just improve your products as much as possible until things smooth out
Hopefully it does get better, if you have time to invest in it I would stick it out a little longer and just improve whatever you got
19 views in 9 hours, let's increase that a bit why don't we
https://fxtwitter.com/fab/status/1850490316702491102
That's in reply to asking if free for the month will continue
Thank you! ❤️
Fab rejected one of my products because they didn’t read or watch the tutorial for how to use it
I sent an appeal
They also rejected one of mine because it could potentially be misused by someone
I mean, many plugins can be misused. For example, File management plugins could be used to delete important files.
But then I see the 100th time today a stolen or copyrighted 3D model
it's really great how fab coming out has made quixel mixer useless. in quixel mixer you can't download any surfaces anymore. tells you to go to fab
i see so much stolen stuff if i see a ccby license i ignore it. chances of it being stolen are huge
im thinking of tweeting at Tim. we need a rollback of several things
I ignore everything that isn't for Unreal Engine + everything with a ccby license + everything with a UE Marketplace license + everything that seems low quality + every asset where the description is ass (Doesnt contain any way to reach out n stuff)
This wont happen in this universe
and what was this plugin supposed to do?
It listens to keyboard inputs when UE isnt focused so you can for example create a hotkey to open your application.
Like many other programs do
We are already doing a Trello board: https://trello.com/b/wQTxckhe
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
It already contains all your ideas 😄
Thank god Orbital Market still exists!
With all the reviews and questions ❤️
Just noticed that. I'll probably buy things again now because I know what a product is all about. 😄
He would probably see it and get a fix out
Why no thumbnail embed? https://www.fab.com/listings/591e3b3f-9d49-4cd2-8e28-d471c1a10cab
Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plug-ins, and more.
Yeah I noticed that too
A guy said he didn’t get any sales since launch when he did before often on the marketplace and this was the response from a product manager on fab. Hopefully sales return soon, she said it’s their highest priority to get sales back to what they were via search.
Fab may have had a bad launch but I’m glad they don’t have a toxic positivity culture and are open to feedback and change. That is a really good sign for the future of the site
dang bro we selling like hot cakes
absolutely catastrophic lmao not a single copy
They'll probably need to clear all of the slop from Sketch Fab.
I've published something live to FAB and cannot add my own asset to my library so I can use it. Is anyone else having this issue? Or knows how to do this? Add to Library doesn't do anything when clicked even though I already own my own asset.
Is this guy reselling quixel assets?
It looks oddly similar to the new quixel pack
I just checked, this is 100% the quixel asset, they didn't even make their own renders
Did epic not recognize their own assets lol
He became a seller 2 days ago
You could almost call this an epic fail on their part 😆
If that's true this is so bad. Imagine when many buyers get this knowledge as well, people will not be able to trust buying any environmental packs this way.
Bro really named that pack as just "Mine" and selling all of that for 0.99$
Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plug-ins, and more.
Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plug-ins, and more.
I reported it, no way can that be excused
pretty sure most of the process is automated and then just relies on people reporting it if its something shady or whatever when it comes to models. i think only products released for UE (uasset filetype) get a human check. but epic hasn't really specified.
but with some of the absolute dogshit making its way onto fab, the amount of AI content they'd have to filter through and the blatant theft of assets and obvious copyright infringements that have even began showing up after the release of FAB (so not "just" merged in from sketchyfab) i find it very hard to believe any human as much as glanced at most of it.
I need a filter "hide ugly stuff"
Yeah the above reported scam is such a deep new low
I got someone in my discord claiming fab wasn't allowing them to buy anything, anybody have similar reports?
you actually thought you could trust that before this? oh dear.
no, only of assets not showing up right away after buying but sometimes up to hours later, but that was moreso around the launch, last couple of day i haven't seen many issues(when it comes to people acquiring assets).
welp after making a sale on the 25th and 26th, no sales on the 27th
I guess it should not be surprising seeing someone listed a cube as a product, but that's at least meme worthy
Man, I am really not digging fab 😢
Where do I check sales statistics?
On marketplace
Same section as it was before
oh the old one? got it
I wish you could filter out things you already own from the search results
I will try reporting this one as well, but last week when I reported listings that openly admitted to just ripping content from existing games my reports got closed with "After thorough investigation, no rules were broken" 😄
Also done a report
Is on the roadmap and highly wished by the community. I think the Devs are on this
That's good to hear. Just surprises me it's not something that was implemented on release since it's an obvious thing to include imo
There are multiple, normally common things missing in FAB.
Wishlists
Q&A
Reviews
Filtering already owned assets from pages
Fixing of Categories to fit each Engine individual - not uniform
Sub-Category for megascans, to not litter the Library
...and so on...
The launch of FAB was rocky, to say the least, but with consistent updates, I believe it can develop into a solid store. The potential is definitely there.
Oh I agree the potential is there but I also would of preferred to of waited abit longer to have these features already implemented from the get-go as that would of been better for everyone both buys and sellers
I'm absolutely with you.
I don't know what epic was thinking by releasing FAB without even a Wishlist or Review Function (beside giving Ratings)..
But i guess - as always, it is not the Dev Staff here, but the Bureaucrats at the stock exchange, pushing stuff cause of money.
And those people do not learn from shitstorms.. as long as they can wipe their A$$es with a bunch of banknotes.
It's interesting, that FAB differs Engines even in Multi-Engine Contents..
Like.. why is there a difference between UE/Unity/Others like Godot.. in UI Kits, 2D Assets, Audio, 3D models (which should be Pure meshes i think, not Blueprints)...
Those could be uniform categories, where you don't need to filter by Format/Engine..
Right now, the Seller needs to setup one and the same Asset for each Engine individually.. which makes no sense there..
Maybe due to file types? Don't most of those Unreal assets come as uassets? Can't exactly import those to other engines
2D Assets, UI kits and stuff are not assets..
They are PNG, PSD, JPG, BMP, TIF, TGA... Mp3, WAV, OGG... Pure Assets..usable by all Engines..
Currently it's more work for the seller, sinc ehe also needs to update each Engine type individually..
Instead of just pushing the raw Filetypes for universal usage..
Seeing how often people mess up importing meshes that might not be a good thing 
Another sale 🎉🥳
That's where the difderence of 3D Model and Blueprint (Prefab in Unity) comes in handy
So pure meshes without logic and stuff are in 3D Models
Characters and stuff are in the BP / Pref section
Where?
hmm. How do you submit plugin updates with fab? Not longer a "submit version update" button?
Feel like I have no idea what I just submitted to review.
You select the Asset and then the Engine on the left, under "Included Files":
Here you can edit already existing files.. or add new ones
Yeah, but there is nothing to edit? The file link is the same for the update.
I edited the notes, hope that is enough to trigger a update?
you also can Add a NEW Version, delete the old.. and submit for review
even for the same engine version
?
Yepp.. the AI hiding is working without a flaw.. no AI Asset seen there.. not a single one...
I'm so short before taking myself a Months and run thru maaaaany assets, just to report wrong category and tagging...
just being informer..
Nikolas is a marketplace seller, they're saying that they've sold something even during the time where not many people are making sales
Maybe someone wants to vote here:
https://forums.unrealengine.com/t/we-need-a-report-option/2092261/1
Hi there. a few Days have passed, since FAB went online. And right now, nothing has changed in terms of Categories and Tags. AI Assets still flood the 2D Asset AND UI Section, since Creators do not tag their stuff correctly ( still get shown, even the Hide Filter is set). Decals and materials are still inside the 2D Asset section, instead of...
And another topic for the EOS problem:
https://forums.unrealengine.com/t/fab-plugin-does-not-work-with-eos-sdk-plugins/2092294
Summary Hi there… I think, many people currently encounter the same problem. The FAB-Plugin is using the Engine internal EOS SDK implementation to authentificate Users. May Problem (especially with f.e. the Redpoint EOS Subsystem Plugin) is, that this uses its own SDK implementation, to allow more up-2-date versions of the SDK. Now, the FAB-...
hello everyone, I'm trying to access this plugin: https://www.fab.com/listings/994b9ff0-628d-4d66-ac7d-d23306682e61
it's telling me "To access Unreal Engine files, add the asset to your Library."
which I have done. however I don't see it appear in the launcher and I don't seem to be able to download it through fab.com. Am I doing something wrong or is it broken?
Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plug-ins, and more.
I meant I sold something
I'm unable to download "Content Examples". Clicking the button in Epic Launcher redirects me to the Marketplace Tab. The Fab link itself sends me to "Library" tab of the launcher, and the Vault doesn't have "Content Examples" in it. Any ideas?
Ha, never mind, looks like they just solved this in the last few days with an update to the Epic Launcher. "Vault" is now "Fab Library", with a tiny refresh button. Just had to update and restart my launcher a second time.
Yes.. right now..make sure to always update and restart whenever the orange dot is ove the settings button of the launcher.
ah cheers, this fixed it for me.
you'd think the god damn launcher would just update itself in current year but ¯_(ツ)_/¯
Currently hoping each Day to get a FAB-Plugin update, that works with the EOS Plugins that use an external SDK.. really want to try this out in my actual project...
Are your sales still thriving like on the UE marketplace?
🙏
New update
uuuuuh - directly need to try this at home!
No, are yours? I saw they finally made search better and my products are showing up. I also got rid of the pro tier pricing being higher given the negative buyer sentiment online about that.
I just want to know that can I change the location of assets downloaded from fab plugin to permanently store it in my drive to use it in any future projects, without downloading the asset again for each project?
Uhhh. YEAH. The search results are amazing now!
Mhh. I might also change it to be the same price.
How much are you selling, like everyday and were you selling everyday since launch and on the marketplace too?
I sold a total of two things since the launch of Fab. On the UE marketplace, I sold daily. Oftentimes 3-5 products a day.
Are the two things before or after the search change?
When was the search change?
Friday I think, I think they may have further refined it on Saturday and Sunday
Then one sale was before and another one after
Okay, well hopefully it gets back to what it was on the marketplace. I’m still waiting for a sale sadly, I sold everyday of this month until fab released then it went to 0
I think a sale is good so the algorithm understands which assets are good and which are bad
It gives the initial visibility
I miss the old UI where you can easily see the supported platform and UE version the moment it hits your screen so that you can easily get out if its not the thing you want, as currently you have to scroll down to check the version, then click a button and click again to show the platform
Thats why I filter only for the UE versions I need
But I agree, FAB definitely has a lot less filters.
Oh - And..
The options of Filters are in the wrong order.
When filtering for an Engine version, i expect the latest one to be on Top of the list.. not at the bottom.
This seems to be pretty bad automatic content validation. Can't imagine that a human has checked this asset and let it pass.
it absolutely is automated.. i even think.. not even validated at all.. just waved through, until epic finds time to moderate everything.. which will be too late..
idk, will epic ever find time to moderate considering they had the big brain idea of merging 3 big marketplaces lol
i feel like it's all gonna be automated and moderation is going to be report based
but their automated system should at least try and check if the hashes of the screenshots are weirdly matching a pack that already exist and flag it for manual review. Since that's literally the case for that quixel reupload
and have it so where if names of common copyrighted characters like "mario" is used anywhere in the pack, it will also be flagged for manual review
I made a topic in the FAB Forums, to have a Report system.. maybe I should include "Copyright Report", too
copyright report already exist, it's just that you have to be the copyright holder yourself to use it lol
they need to make it so that a third party can flag it as potential copyright and they do manual review if there's enough of them
100% agree
Shutterstock does it great. If they think you arent the copyright holder you need to prove it to them and only then they will allow your photos.
AI like Midjourney is able to interpret images.. even can localize single small characters on a big image...
Maybe also a possibility for epic.. to let such an AI check the screenshots to avoid a "Super Mario of Nintendo" being accepted..
honestly that's a great use of ai lmao
but i can see where it might have some flaws
so I'd make it so that if it detects copyright, it'll flag it for manual review instead of immediately throwing it out
Hi there. a few Days have passed, since FAB went online. And right now, nothing has changed in terms of Categories and Tags. AI Assets still flood the 2D Asset AND UI Section, since Creators do not tag their stuff correctly ( still get shown, even the Hide Filter is set). Decals and materials are still inside the 2D Asset section, instead of...
having a single generic report option with no opportunity to specify the reason in any way is absurd, every single report I ever filed on artstation was unsuccessful, which isn't surprising when the reviewer can't even know what I sent a report for
with the case mentioned here earlier of someone just reposting quixel assets as is, we're completely relying on the reviewer independently spotting that these are quixel assets
The major problem Epic is frightened of, is trolls misusing the mechanism of such reports.
But, if Epic really wants to wait after Artstation migrated to FAB, the whole thing is doomed.. They won't catch up what they missed right now.
I get where you're coming from but I despise the idea of making customers do the work of policing the marketplace for a 32 billion dollar company
would call it "making the customer to do"... more "allow them to"...
But yes..epic needs moderators.. not ai or algorithm decisions
The problem of copyright-infringments existed in the MP, too.
Now, the problem is the same now: people/Teams buy assets, use them in their projects, work with them.. and 1-2 years alter epic states that those were not allowed to be sold, refund the money.. and the Developer is f&&ked.. since he needs to redo all the work and replace those assets on his side.
This happened so often in the MP, especially with Models, 2D Assets and Audio Assets.
The hope is, that epic learned a bit and makes it better in FAB (more Moderation!!)... now, they can change stuff.. later, it would be too much of work and we strand in the same copyright-infringment-hell.
2024, it happened 3 times to me, that i needed to replace a whole set auf audiofiles.. i bought 2021 and 2022... just cause of this..
Are you guiys having issues installing Fab?
Is not showing in my vault
and I an running the latest launcher version
Did you start a refresh of the vault? the small Button at the right of the Header Text "FAB LIBRARY" with the two arrows?
https://forums.unrealengine.com/t/unable-to-find-fab-ue-plugin-in-epic-game-launcher/2091739
There is a post that seems to have the same problem
Summary I’m trying to install fab plugin but it doesn’t show in the vault. What type of bug are you experiencing? Plugins Steps to Reproduce -Open Epic Game Launcher. -Select Library tab. -Look down to Fab Library section and input “Fab” in search bar. Expected Result Fab UE plugin must be visible in vault to download and install Observed...
maybe try a restart of the launcher and a re-search
Thank you for this, I have replied to that thread
and created one as well
I have as well sent an email to Epic
in the morning no help
Epic is currently working hard to fix FAB... i think an answer could take a while
Yah, what a shitty move
Maybe someone here can pack a downloaded Plugin as archive and send it to you - as workaround..
I'm not at home within the next 6h.. so.. not right now ^^
Make sure that you dont have any filters. If you have any filter enabled it wont show up
Hey guys, I'm trying to upload some models on Fab, it's my first time and somehow i added same texture multiple times and now i can't delete or replace them
Nope - EOS Plugins still not working
You are welcome 😄
Just noticed that plugins I bought and now installed do not show up in the Plugins window even though I installed them
When the marketplace switched to FAB. A number of textures across assets in my project became corrupted and now only display tiny blurry versions of themselves. Leading to a number of materials being super, super low quality.
This has happened with several assets. Reinstalling the assets on fresh projects doesn't fix this - the textures are still small and blurry.
Has anyone else run into this problem?
are your mips not just set to the wrong value? open the testure and check their mipping/mipmapping settings in the details panel.
What should they be set to?
this shows the actual problem its being mipped to a 64x64 texture.since it getting mip gen settings from texturegroup and this is on multiple textures the setting for the texturegroup is probably wrong, if you change it from fromtexturegroup to something else it should fix this texture, i don't remember where you set it for the texturegroup though.
Okay, thanks this does seem to fix it. Though its very odd that the univeral setting for texturegroup seems to have been changed for some reason. Do you have any idea where I might need to look to fix the changed setting on the default texturegroup?
i honestly do not, and its been forever since i had to change it, and i am currently not home to check myself unfortunately.
Okay no worries, I will do some digging to try and find the setting. Thankyou very much for your help!
How terrible the review system in Fab is. Someone gave my asset 3-4 stars and I can't find out the reason. I didn't even get an email about it, I just noticed it. How can I make my asset better if I can't see the reviews? What is the logic in actually removing them?
Or if someone wants to analyze an asset before buying, will they look at the number of stars, lol.
The most common reason is they don't know what they're doing 😛
And you can't even defend your product
Knowing nothing about the development process behind fab, I’m going to assume the reviews feature just got cut or delayed to meet the release deadline for fab. Chances are we’ll get them back eventually.
my god thank you
You are welcome 😄
They added the link for the sales reports on the fab portal today, it redirects to the old one but I guess it’s coming soon. Now they just need to bring visibility back to what it was on the marketplace so sales go back to normal for sellers.
It does seem search is back to what it was like on the marketplace now. When I search what my plugins are about it shows up top or close to top
Someone COMPLAIN TO FAB bcoz there products are not showing images when LINK IS PASTED anywhere
Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plug-ins, and more.
@undone valve for the trello: product page URLs are using a GUID instead of the product name. makes them less clickable when shared elsewhere
Ouch, yeah, that's pretty rough. Used to look like this:
That is not what he means
you are showing the “twitter card/open graph” metadata being shit now (it is), he is just referring to the actual url not showing the title mapping url and instead using the guid
i think you have gotten who-wrote-what backwards -- i posted about the guid and Nimit posted about the missing metadata
and then i replied to Nimit
why are my assets that I own in saying that I have to add them to my library?- edit: they seem to be showing correctly in my library now.
Guys, what do you think about it. You buy asset that has no video, 500 mb demo to download, no questions section, no reviews, no sales, no discord, no rating, among 1000 ai generated trash and 3d models/unity systems and for almost 75$ that basically fits the 10% of the projects. What the chance that asset will be popular in the ecosystem? 🧀
Now, I'm trying to go through the quixel stuff and add them to my library and I keep getting the error "detail": "Too many requests"
It’s a 1 click claim all button on the front page.
that claims them but doesn't add them to the library
Ah, dunno. Good luck
ya, the only thing I see on that was a post here: https://forums.unrealengine.com/t/do-i-need-to-press-add-to-library-on-fab-for-every-asset-once-i-claim-them-for-free/2086597
I reported it a few days ago: https://forums.unrealengine.com/t/listings-have-wrong-embed-card-when-shared-twitter-discord-etc/2086138
This bug basically killed the Twitter bot I had, tweeting for each new product. Oh well.
in order for them to show as owned I have to add them to library.
in the case of those, simply viewing the page then clicking the back button on the browser updated it to owned
this one won't add to library and for some reason has a mature rating confirmation on it. it's just a bunch of trash lol
I refresh the page and it all goes back to the "free" label instead of "owned"
Pricing is kind of ridiculous with Fab ...
They more or less killed the Marketplace for us as we usually only needed some art assets. Now using only CGTrader which is a lot cheaper
for the same assets
You can buy half of kitbash for that price
Ugh licenses
Will add that! Thank you
They are working on a solution for that
Is it possible, that no NEW Code Plugin has been submitted since FAB launched?
https://www.fab.com/channels/unreal-engine?listing_types=tool-and-plugin&sort_by=-createdAt
Or is the Filter/Sorting simply that much broken?
Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plug-ins, and more.
I saw Plastic SCM published yesterday, so there are some
And once again: sorting by new is broken on Fab. This is the link you want to use in your case: https://www.fab.com/channels/unreal-engine?listing_types=tool-and-plugin&sort_by=-publishedAt
maaan - really thought they fixed it 😅
glad to see orbital still works lol
UUUUH.. What a really sad ratio..
Yesterday, 35 products under 2D Assets were published.
only 2 (!!!) are not tagged with AI.. and by one i'm not sure if it isn't AI...
still no halloween sales? 😦
I don’t understand why people are trying so hard to „create“ Ai stuff. No one buys that 💩.
I think there are some Noobs and Dumb ones, that shovel money to those AI "Artists".. "Creators".. What should one call them?
when they removed the star ratings from the marketplace so you had to write a review instead I thought that was a great move
and when they made the change they added a view legacy reviews button
(you could also write text reviews but I think they were completely independent from the ratings)
I know they are going to add proper reviews at sooooome point
but this situation we're in where somehow there's no way to access any reviews and you can only rate using stars is silly
Right now, Statement says: Open-text Reviews will not be supported by FAB..
There is also a topic in the Forums to this.. maybe they change their mind.. cause of heavy Objection
Epic and planning 🙂
should have been there since day 1
I don't get it why they pushed it even though it's incomplete
c'mon we got the epic games store as a precedent, it's not like it took them long to get basic functionality going there
they only delayed the launch by a year, we should be happy they managed to make the site not blow up the browser cache in that time
Btw. People who reviewed your products one the UE marketplace can review it once again.
Oe year delay and it still feels like they haven’t tested it once 😭
ah so including the legacy reviews there are actually products I could leave my third rating on lol
Yep
@undone valve So another weird thing with the categories in launcher. Most of the plugins are in engine tools, but a bunch of them are in random categories. They should add those in subcategories or else just merge them back together, because it makes it harder to find all your plugins
That's simply cause the categories currently existing, are meant to work for Unity, UE and UEFN all at once.. which is ridiculous and stupid.. since it's damn confusing for sellers and buyers, where to put/find stuff
While we're at it, it would be wonderful if they just had an install all available plugins button for each engine version, and an update all plugins button, instead of having to play bingo
This is on the wishlist of people for multiple years now..
They should have just separated some categories to be only available for engines that support it instead of trying to add them all together.
At least the switch to Unity got way more easier as most environment assets you bought on the UEM also have Unity files now.
Smart Assets should be deleted.. and instead giving Unreal "Blueprints" and Unity "Prefabs & ScriptableObjects"
I also don't get the reason for having diverse Subcategories in the main page (f.e. under UI).. but not inside of the Unreal formats store
Like..
mainpage:
And Unreal:
that's inconsistent AF
and.. Unreal really would need that Sub-Categories
Yeah smart assets is a really lazy and unintuitive category
Store listing still seems the same, with the same assets we have seen since launch
Smart Assets currently is the landfill of FAB..
Okay, now that is extremely stupid.
Doesnt make any sense for them to do that
Yeah. I cant properly buy blueprints anymore because I dont now what is actually a blueprint and what not when browsing
Also, I dont think an asset is smart if you can change the color of a material or something
Absolutely
Finally an answer because they are ghosting me for every support request and product submission
YEEEESSSSS
ANOTHER CHANGE
New Homepage content!
Is it the same for you?
Yepp
The Bullet for Smart Assets is.. a joke..
Discover useful products to enhance your project's interactivity
Discover.. more.. a Hide & Seek... Explore like Indiana Jones, to avoid crap and useless stuff... to find something useful somewhere buried under... garbage and senselessly unsorted Assets..
- no sorting, cause 99% do have the same publishing date or insufficient tags 🙄
Yeah they really need to rework the whole Category system
Nice.. Repoint Games is a featured Seller..
But none of their Plugins, working with EOS, is working.. cause of the FAB Plugin..
Only default Steam or native subsystem support...
Hope Epic fixes the Plugin soon
I don’t think epic cares about third party EOS plugins tbh, they just expect you to use the latest engine version if you want the new SDK
UE 5.5 will likely have whatever the latest SDK version is
no.. it won't..
Since the EOS SDK updates 2-3 times during 1 Engine version..
after 5.5 comes out, the included EOS SDK will be outdated at least after 3 Months.. if not outdated directly on Engine Version launch.. as it was with 5.3..
that's the reason ALL good EOS Subsytem/Gatherer plugins do their own SDK integration.
all the FAB-Plugin should do is:
On Startup check if a ThirdParty library exists either in the Source or the Plugins Source..
If not.. use the Engine shipped SDK
If yes.. use the ThirdParty one
Hmm I'm confused on how to add a plugin to the project with Fab
I'm in my project with the fab plugin open and when I navigate to a plugin it shows these button which are useless
you open the Vault (the Library in the Epic Launcher) and install it from there
Nop it's not showing in vault
only Assets can be downloaded or used via FAB-Plugin
It's absent from vault
tried to refresh the Library in the launcher (and removed all filters)?
my old plugins bought from the marketplace are present
but the new one bought from fab is not
New Boughts can take up to an hour to appear in the Library.(also happened sometimes with marketplace..). You can check for updates by hitting the refresh button in the launcher..
and again.. make sure to not filter anything
Okay wait it seems the launcher had an update that somehow had to be trigerred manually
all good now
ALL launcher updates need to be triggered manually
weird behaviour
surprisingly... 2024/2025 and the launcher still has no auto-update functionality ^^
same for the Vault library.. it won't update on launch.. you need to trigger it manually, too
Are you sure? My PC and Mac of the EGL updated to support fab without me having to do anything manual.
I’ve never manually updated the launcher and I’m always on the latest version
I always need to.. it never updated automatically..
Seems the quixel asset reuploaded for profit that was reported yesterday has been taken down, nice to see that some reports work at least.
That’s good, did they add a report feature or was this reported on the forums?
Epic really should do a store wide sweep and take down copyright stuff, things like the cube can remain if they want but the copyright stuff harms the stores credibility for safe purchases
I used the existing report feature personally, but ticked "listing and assets" and in the "asset" box I wrote a message and linked to the real quixel asset. Only way to actually be able to write something in your report ^^
But I know several others reported it too, not sure if forums might have been used
I'm a bit sad that we dont seem to be able to report copyrighted content unless we're the copyright holder and file a takedown, there's so much of it but any report I've sent for that has been closed with "no rules broken".
I guess this quixel asset both got several reports and it's their own stuff so it went differently
Epic doesn’t have much control over copyright laws, they have to follow the rules the government sets out for reporting and the government isn’t good at anything
The MINE one, right? Yes that got taken down so it seems
It’s not the best time to launch my products to the market, is it? I’ve worked a lot on them, but I feel that if I launch them now, they’ll just fade into oblivion, haha
I do not want to launch until wishlists are back. The first thing people do with a product they are interested in is wishlist it. Launching without wishlists means a lot the initial traffic i can generate is going to get memory holed.
They are free to take down anything they want, though. DMCA is a justification but "we think it's stinky" is reason enough
Yeah, that's what I thought too. It's just that the market feels so different, so rushed.... Hopefully they'll at least get it sorted out soon. Elsewhere, it seems wishlists isn't on the list....
"soon-ish"
maybe they have metrics to the contrary but man it really seems that people love wishlists and buy more when using them
they seem like such a win relative to complexity
I really hope the seller analytics includes store page traffic and conversion analytics
Did people actually use the wishlist feature? On steam only a handful of their users use it relative to its platform size and based on what devs say who have a ton of them it’s like 1-2% end up buying the game. With the marketplace sellers had no data on wishlists so I have to use steam for reference
There must not have been a lot of people converting from wishlist with the marketplace because it’s not a priority for them
I had some stuff saved in my wishlist but it was just link storage I rarely checked. I don’t think I ever bought anything from it and before fab no one really talked about it
The marketplace also didn’t have any communication for wishlists, so other than link storage there wasn’t a real reason to use it.
Considering Fab has been coming soon since mid-2023, we can expect soonish to be 2027
Some of them hopefully reviews and analytics will come by end of the year most likely
I used it a lot, but not having it reminded me that we always had this great alternative called bookmarks. Not as neat, but it does the job.
I really hope the extra integrations and file formats is less of a priority than reviews and analytics
I used it to wait for big sales and then quickly checked each if they were on sale
Did you ever purchase stuff from your wishlist?
I'd say 50% of it, yes. I tend to make a big purchase once or twice a year, so when it's time, I just browse through the wishlist and pick whatever's most needed at the moment.
So this is how I’m tracking store traffic right now, it’s my itch tech demo page analytics and it seems like the search improvements they did over the weekend have helped get things back to marketplace level analytics
I only have that on 2 or 3 products though
Interesting, I basically just buy stuff when I need it. I rarely buy things over 60 dollars though, I bought one thing at 100 and the guy was not helpful for support and wanting fake reviews from me to get support
I’ll never buy anything over 100 dollars, at that point I’ll just pay to have what I need custom made since usually I’m buying assets for specific features/assets not everything included
I'm guessing the main interest in the wishlist is for sales: you can see what's on sale in your wishlist in just a glimpse. For people with tight budgets or looking for deals, I'd say that's important.
i buy stuff right away if i need it NOW. Stuff that isn't time sensitive like models and environment stuff I usually wait for a sale and check my wish list.
now that wish list is gone i'm pretty sure i'll be spending a LOT less in the next sale.
people were always complaining about the 200-item limit on wishlists
steam wishlists are kind of obscure. those pages are very busy
vs the marketplace page where they were pretty prominent
and yeah, people who like getting stu ff on sale like wishlists as a way to find out when the stuff they like gets discounted
i also put a lot of stuff in wishlist that i'm 50/50 undecided on.. if a sale discount is big enough i usually bite. Thats how i end up buying a lot of stuff i will never use... damn sales.
If I haven't exceeded 100k and I buy a personal license, then when I exceed 100k, do I have to buy a professional license? Or can I continue using those assets without having to purchase them again?
I'm just making sure
you do not have to rebuy
That’s why I buy stuff only the day of that it’s needed, I use to buy stuff early and never ended up using it due to changes in the projects or whatever.
it so shitty that one can still not see directly, what plugins already got installed to an engine version.. especially, since all plugins seems to not being installed anymore.. or better.. the launcher thinks they are not installed -.-
We got a new tab:
IMPORTANT NEW INFOS!!!!!!!!!!!!
🥳 🥳 🥳 🥳 🥳 🥳 🥳 🥳 Free for the months is now every 2 weeks instead of every 4. Also, you need to apply your listings if you want to participate: https://forums.unrealengine.com/t/new-sponsored-content-program-on-fab/2092736
The UE Marketplace’s Sponsored Content Program was an important and much-loved feature of the marketplace. If you’re not familiar with the Sponsored Content Program, it was the initiative where we were partnering with sellers on UE Marketplace to offer free content to the community for a period of time. The program allowed sellers to boost thei...
Good chances to get accepted then!
I think if they migrate the ArtStation shop, sales should increase
because I bought there myself and they have good quality assets there, it certainly also has its own unique group of buyers who have not bought anything on the UE marketplace before
but these are just my guesses🙃
Anyone notice you can only get a Lyra 5.0 project after fab released
If I Create Project it doesn't ask engine version and makes 5.0
Hopefully in like a year fab will be better or on par with the marketplace
Hey, I have a question: have any of you updated a package on fab.com in recent days? I’m trying to do it myself, following the same steps as on the previous platform, but I’m getting error notifications from the automated system. It’s a bit worrying because I did something similar recently without any issues. I’ve already reached out to support, but I thought I’d ask if anyone else is having this problem.
Can someone add something to the trello that is floating around? The widget reflector settings don't seem to reflect in the Fab plugin. Small thing but its huge for some to be able to read and interact in the plugin.
@undone valve
Dove deeper into it and they might not be able to do much. It's a webbrowser/website.
Will add that! But I think they purposely made it that way.
Yeah it is just an embedded browser
Regarding the required FabURL link in code plugins that are submitted, is there a way to access what the URL will be before you submit, so you don't have to resubmit to add the FabURL?
Edit* I found this based on the old marketplace guidelines in case it helps anyone:
The .uplugin should have a "MarketplaceURL" key with a value that includes the product's Offer ID. The Offer ID is only generated after you submit your product, so you may need to wait until after initial submission to include it. However, if the hosting service you've chosen to host your plugin allows you to update the files without changing the sharing URL (such as a Google Drive link), you can submit your product first, then use your product's generated Offer ID to update the hosted .uplugin while your product is still in the "Pending Approval" status. That way, you won't have to wait for the Marketplace team to provide you with the Offer ID and request you update your .uplugin with it.
No hate against unity guys. This i want to suggest that since fab is primarily for unreal, then unreal should be the first one to see, followed by unreal editor for fortnite and then lastly unity. I only use unreal and i use fab for unreal so it should be the first.
Epic should prioritize enabling discounts, it should be an early black friday sale and then extend another month for the creators to have 100% income, october to nov 100% income is useless if creators have fewer reported sales. The launch should even have a launching sale, for the benefit of users and creators.
even then the discounts just won't hit as hard without wishlists to activate
the whole funnel is just busted right now
I'm not sure how I feel about this. From a consumer standpoint I guess it's great, but as a seller this isn't really an upgrade I think.
Up to 5k for your asset to go free, but previously it was 7.5k, the difference in downloads and impact on your future sales will be pretty similar, the only difference I see here is the reward
yes, the number of future sales lost should be about the same either way. if anything the higher cadence of free stuff will keep people more in the habit of staying on top of it
going free scares me. flat fee for unbounded future support burden
Deprecate your product listing after so many years?
Sure it sucks but $XX or $xxx for 1 time unlimited support and updates is crazy.
Should be pretty easy to put in the listing description.
I went free twice on the marketplace, the support isn’t really that much if your existing tutorials and documentation are good. First time I did it I expected to spend the first week doing support and it was like 30 minutes of my day
The main issue with free for the month/2 week is your product will be dead for like a year and it will take 2-3 years to get back to what you were selling
I’d still do it if I needed cash and had a product that could qualify but didn’t sell well regardless
But I wouldn’t do it on a well selling product
Also if you do free for the month just know you won’t have 5 star rating after, if can boost your ratings but they will go down since there will be trolls giving nonsense 1-3 star reviews
I had one guy claim I price jacked for the free for the month because he thought epic was paying me per unit redeemed and he didn’t understand currency conversions since a YouTuber was Canadian , epic actually had to step in and correct him with an official staff comment
Question about Fab.. in order to have access to the Free Megascans after 2024..
should i donwload every asset ?
or just adding in my library will be enough?
I want to know also
lol i spènd 2 day adding assets to my library would suk losing everything lool
i guess i will place everything in a map used to store my assets lol
You dont need to d/l everything. once you "bought" the entire package its available to download forever.
afaik they aren't charging for megascans because they need money but because it's hard for any other environement asset creator to compete with "free" so by charging a fee on megascans it encourages more people to make photoscanned environment assets.
thank you!
all they do is for fortnite their milk cow.. if they think they will earn more like this .. is because they will gain thanbks to this
''hides''
First of all: On the UEMarketplace you were able to input some random stuff and save it in order to get the URL. On fab the URL is directly generated after you click „Create new listing“. So you never needed an never need to submit anything to get the URL
Oh okay thank you, so the url for the preview listing will be the same as when the asset is submitted/approved?
May I ask with which type of products? I strongly feel like environments were chosen way more than any other product category.
Yes. You just need to copy the beginning of the URL from submission documentation and then the random code from the end of your product url.
Awesome, thanks!
isn't possible to leave questions anymore on FAb, right ?
They got rid of that feature
whats the best way to confirm a purchase now ?
free products don't return a order ID do they ?
Good question. On the MP I think they did? But on Fab I think they don't? But I'm really not sure.
Got couple items I added on my account like 3-4 years ago
but seems like I don't have any email from Epic with their names listed
sent images to the creators with them on my account but idk if that wil be enough, is strange, because I got other items with invoice
even free ones
oh found them on the infinite scroll from Epic page
Hi, can anyone use source build of Linux/Mac Unreal 5.4.4 reach FAB properly?
Still no FAB-Plugin update to fix EOS SDK problems..
@undone valve Are your sales back to normal like they were on the marketplace? It’s been 9 days since launch and I have not sold anything yet, I was selling well on the marketplace
Epic deleted my post on the fab forums about it too
Oh wait they didn’t delete it, it was on a forum that required sign in
There was another guy on the forums who shared his sales report for marketplace October and he sold every single day multiple times a day and after fab he had not sold since the 21st
tons of things are there quality now how to be high now.
My products don’t compete with sketch fab stuff they are plugins
Sketch fab does have decent stuff but they did have a lot of garbage on there
I’m personally glad sketchfab got migrated to fab, because on occasion they had things I needed but I didn’t have/know my account or how to redownload stuff so I never purchased from that site.
Most unreal marketplace sellers are not competing with sketchfab though, sketchfab was for one off models not packs, plugins, blueprints, or sounds
Is there a replacement for Quixel bridge, having a library for your assets, 3D previews and being able to customise exports is kinda important.
Nope. 9 days = 2 sales. On the UE marketplace 9 days were like 15-25 sales
Sketchfab delivered us absolute garbage. Complete trash.
Artstation will deliver us unique untextured models that are for one specific use-case a single human in his entire lifetime needs one single time. So also trash. There was literally no reason to combine the entire UE marketplace.
But then it turns out the model you need is stolen from somewhere. I have 0 trust in sketchfab
I wonder why the sales arent back yet though. As the search is back as it was on the UE makretplace so it seems
buying new releases:
- sort by newest still doesn't work (i think)
buying things people have seen before:
- wishlists vanished without notice
looking for new things to buy:
- people may have been burned by search and haven't tried it since
ease of use:
- people may not know fab plugin is here, or have heard that it's broken, or don't feel like figuring out the new stuff yet
vibes:
- annoyance at change
- expectation that things are crazy for now
- sketched out by IP issues
- sketched out by lack of reviews/questions
I think sorting by newest works. The publish date is the date the seller submitted their product I think
Yeah. Thats why a dual solution for one month with both marketplaces would have been perfect
I just hope that first sale will boost sales for a long term. Whenver it might be °^°
really the date you want to see on the front end is the date of publication, so refreshing that list always shows you the newest releases
which is how it worked on marketplace
on fab i keep f5ing https://www.fab.com/channels/unreal-engine?sort_by=-createdAt&is_ai_generated=0 and usually the same thing is in the front for a day or so
Yeah. Its stupid. Also that they havent migrated the dates of older products is beyond me. You could be purchasing 5 year old stuff but it says 2024
YES! It's a really useful quality signal that has vanished
they have removed a ton of quality signals and introduced nothing to replace them
If you dont search for anything the "Relevance" filter is absolute garbage and only shows the same assets no one needs
Yep. 100%
i just want to see every new thing as it comes out because sometimes gems are things you didn't even know to look for!
@loud dome 's MeshPack is the prime example of this, a really useful thing for a lot of people that you could easily go without knowing because it's in a category by itself
So it just increases your performance basically?
yes. automatically instances meshes, so either it saves you the time of doing it manually or it saves you performance if you didn't do it yourself
Thats actually very cool
and most people who could benefit from it would never think to search for it
Yeah. You need to know it to find it
hence the importance of discovery mechanisms outside search
and a proper algorithm
Thanks 😊
It works when you package your game. So no need to undo stuff to edit, or plan what to merge etc. For example it packs stuff into World partition chunks if you use that.
Seems to have done pretty ok so far. But I'm not exactly visible in Fab 😅
I think word of mouth will do more good than the new fab listings. No idea how I would discover good stuff right now.
Yeah. I also got 0 visibility
This is true and something epic needs to work on to improve trust
People have been speculating Black Friday which is around the end of November and marks 30 days since launch to fit the European sales law
Dang, there are several posts on the forums now and Reddit of sales being dry for almost everyone
Yeah. I was wrong about that law btw
It doesnt exist.
I saw yours on the spotlight tab of the old marketplace, does it help with fps?
I had some sales on fab. I think zero came from discovering it on fab.
Oh okay, not sure why they are waiting then
It depends on the project. If you don't use nanite it usually helps a lot. (since each SM is a separate draw call)
It also helps a bit in different places. Loading, memory and render (but nanite instances stuff on the gpu. So not the same big win than non-nanite)
Yeah like Nikolas mentioned search is back to marketplace quality so I think at this point consumers are just not buying stuff/using on the platform which is a serious problem
Oh I use nanite everything
Only thing I don’t like using nanite on is splines because they have issues if the model isn’t super high poly
Then it depends on the project structure. I have some benchmarks on the product place. Valley of the ancient demo got better frametimes. Lyra starer game loaded into level 3x faster
They really should have done a gradual rollout of fab
Yeah. I knew it will be like that. I just had a feeling that this will be the end. At least for me. But lets see how the sales develop
they tore down a ton of chesterton's fences
should've been built as a gradual evolution of marketplace
yes, old codebase, likely hated by the devs, but projects shouldn't avoid daylight for as long as fab did. leads to the amount of chaos we've had
I know people in this server who chat like the web version of the marketplace but I genuinely believe the average consumer was using the launcher version of the marketplace and now that’s gone a lot of traffic died out
also totally valid. that's another chesterton's fence
Making it a website you have to visit, then go back to the launcher to search in vault, then download a plugin that requires the editor open was a dumb move. Using the launcher version of the marketplace was easy, usually I would install assets and plugins directly from the store page
How hard from a programming perspective would it be to reintegrate fab into the launcher?
There are probably different teams, update cycles, +++
Fab to me looks like "what is the mvp we can launch with, lets deal with everything else later".
You need the platform so you can start migrating the other stuff. I bet a lot of stuff can't really start to transition without a working fab.
I still open the Epic launcher because my muscle memory was checking the market there first
Answering to this ⬆️
Wdym by download a plugin requires the editor to be open?
Well, the marketplace was just a website integrated so it would be the same with fab. So it would be very easy.
I do that sometimes too
The fab plugin requires unreal to be open
Ahh. Yeah. This is what you mean
They should do it then, it would likely increase traffic and spending with the average consumer who uses the launcher to load projects
One big thing fab is missing. It's impossible to check plugin version. Even for me as a publisher.
I had to download the plugin and go look in the file to figure out if my plugin got updated correctly
The createdAt arg sorts by listing creation (I'm guessing). The publishedAt sorts by publishing date, which is what everyone wants. So until Epic fixes this (~2028), here's the link: https://www.fab.com/channels/unreal-engine?sort_by=-publishedAt&is_ai_generated=0
Yeah. They probably want people to not use it in the launcher as years ago they said they are working on a seperate Unreal Engine launcher. So they probably will add Fab in that new launcher again
You can prevent this by using version names in your submission
Oh I had no idea about that but it makes sense, the epic games launcher is 90% for EGS and 10% for unreal
Meaning the version title right? Right now I have them just say the UE version name..
I always forgot about the quixel bridge app was on my PC though, keeping things simple tends to work well
Yeah. I call it always: "V.3.1 UE5.4"
for example
Yep. Thats also why they refuse to update the looks even though the rest of the launcher is looking good
Well hopefully it’s not as bad as fab launch was
yaaaaay thanks! yes this should definitely be the way to sort
Do you know how long ago they said that? @undone valve
Probably 2-4 years. Also, they just said it as a side note in a dev stream. No announcement or anything
there's already so much stuff i can see under publishedAt that i was missing via createdAt
They will probably announce it 2025 or early 2026 and then thre will be another big delay as usual with Epic stuff
Maybe they also discontinued it. They literally give us 0 information. 0 communication.
How long does the Fab support take to answer? It said 48hrs, and it's been a week of radio silence for me.
Same for everyone, pending support tickets since 24th.
I sent a support ticket on Friday afternoon and heard back Monday morning.
Was it escalated?
I feel like this is very scummy to do. Just found this on a products page. The asset costs $300-$1300:
You are lucky. Am waiting for them to answer me for 9 days now :/
Bruh. Their most reviewed product has 39 reviews. The rest is below 20.
He’s not gonna make any sales which is a bummer because the roller coaster was my most anticipated event for December 2025
I don’t think so, it was inquiring about a rejected product
what in the kickstarter bullshit is this
I don’t know. I might also do that:
5 Reviews: you get half of the files
10 reviews: you get the other half
25 reviews: product documentation
50 reviews: source code
100 reviews: support - 2 answers per customer
☠️
I hope they'll clamp down on review manipulation but unlikely
the best solution is to improve the pipeline of reviews so that soliciting reviews isn't as important
there has never been any prompting or encouragement to rate/review
or provide any quality signal at all
Nope. The worst were products that needed you to leave 5 stars to verify. I saw one that had 300 reviews but 95% were discord verifications
That is even more transparently review manipulation. I don't buy a lot of stuff on MP/Fab but I'm sure some providers just use the Epic OAuth or something where they're able to verify purchases
They could send you a tiny message a few days after purchase. Something like „You bought x product 2 days ago. Do you want to leave a review?“
yes, or even just on the product page (when you inevitably go back to read the docs or something)
something
Is 2 days enough? I suppose it's enough to know it's trash
With fab we now got „verify purchase“ Functionality
Depends on the scope of the asset
I buy products by batch of 20s, I hope they don't do that 😛
Hot tip: If you release a product in the Atlases, Brushes, or Decals categories, you will get a ton of free visibility due to being the only product in the category
HDRI is pretty thin when you filter out AI content
these sections will be filled to the brim once artstations content gets added
so like... get in now I guess
thanks, i have no idea what goes on in artstation
I really hope that’s why they delayed the review system so they can implement something like that
Or even check if they added it to a project in the fab vault/downloaded it
If I can stop having to ask people for reviews who seek support that would be nice, that’s really the only time I get reviews
So you are one of the problem children. Demanding reviews for support. 😮
What that’s not what I said
45 copies sold
1 review (after i asked someone who made a support request, at your suggestion)
asking someone "hey can you leave a review" after providing support. different, very common, just fine imo
Honestly if Epic/Fab asked for a review via email 2-5 days after purchase it would help I bet.
That sounds right, only people who seek support and get asked after will leave reviews
That could be a good way to do it
I’ve considered adding extra complexity to my projects so people will seek support so that I can get them to leave a rating after I help them.
My easiest plugins/assets have no reviews and likely never will
I'm curious how Unity doesn't have this issue.
Higher volume of sales overall = more reviews being left?
Not really no, you usually have to ask for it. I tried putting a ask in the documentation and no one did it
Me too.
What is your name on Fab?
Komodobit games
I am literally doing the opposite. Making it as straightforward as possible so people are just like: "I installed this, knew instantly how to use it and it worked flawlessly". That at least worked for my Steam Leaderboards plugin
Nice. I know some of your products! Some also were in the showcase on the UE marketplace I think
We plan to release sales reporting on Fab tomorrow.
Sales reporting coming in december!
This is big!
why is it so hard to see all the animations i own aaaa
I hope we get an invitation to a big sale soon, maybe that could help jumpstart sales on the platform and people buying stuff more.
So does FAB straight up not work on Chrome?
It's been over a week and i just keep getting this almost all the time
loading it in Edge works, but Chrome is all broken
I use it in chrome and safari just fine. Do you have a adblocker or something that could interfere with loading the website?
Contact support
No
Hey I’m making a material based asset, can those still support older engine versions? I’m wanting to make it 5.0 and up
It seems like once the copyrighted assets that got migrated from Sketchfab are deleted there at least wont be any new ones coming to Fab as it seems like their review system is even harder than before. Me and other sellers noticed that
I miss having a WISHLIST
Hey sorry I have one more quick question regarding the FabURL, do you know if I should just make a new field for FabURL in my .uplugin or should I swap out MarketplaceURL that's already there?
If you update an old plugin version you dont need to change it. They accepted my product updates withe the old url
Hopefully they check 3d models of new submissions. I’m guessing the migration stuff was mostly automated given how fast they approved stuff compared to now
They do! That what I was trying to say
That’s good, are they finally doing a sweep and removing all the copyright models?
On Reddit and discord a lot of people say they are worried about buying from fab for legal reasons
I very recently started working with UE and have been enjoying it but I have just heard about FAB and them charging for all the assets now. I pressed claim all on the megascans but do I need to do more to try and get all the assets for free? Like do I need to try to add as many things I can to my library or try and download as much as I can?
No
If you pressed claim you are good
So even after the year ends I will have access to all the assets?
Idk maybe. But at least new product submissions are thrustworthy
You will have access to a perpetual license of all the current quickly assets, in 2025 they will be adding new quixel content that you will have to pay for if you want it but what you claim now you keep
Well that’s a step in the right direction
I can’t find that Mario asset people were sharing on launch, so I guess they took that down
Hi, what "review to sales" ratio do you guys have. From what I've read it seems to be 2%?
I only get reviews if I ask people to leave it after helping them with support. Barely anyone leaves reviews unless asked personally
do sales revenue below threshold gets carried over each month and reset at the beggining of the year? i might be cooked
They transfer over to the next month and if by end of year you don’t make 115 dollars they will still pay out whatever you have. I really don’t know why they make you have 100 dollars
In theory yes, but most sellers are not making any money right now
What happend than?
Just a bad launch that hurt discovery and eroded user trust in the platform. It is getting better though but it will probably be a couple weeks
IMO I think just a simple review like the current and a review with written comment be an option. If fab has a sort of notification/reminder after several days or weeks, to give feedback on the recently bought asset, that is ok for me. And probably a gentle reminder after a month and so forth if no review was made.
Devoted my time yestweday to give reviews to at least 20 assets i have, will do it again this weekend
artstation gonna include next year i think?
the real mystery is how are they going to handle all of its adult content
probably they'r gonna start with is it mature content yes or no? checking these stuff automaticly
and than we'r gonna see the next gen hell
- Movie creators doesn't wanna see 5 usd stuff you know
high quality scanned things or plugins they want.
1 of 45 and that 1 is because i asked someone for a review after doing support
Did anyone submit a code plugin update to FAB? Mine was set live yesterday and the product page correctly shows the last update, but in the Launcher it still installs the old version. I contacted the FAB support about it. But I found the whole process to be less transparent than on the old Marketplace.
Mine updated correctly. Is the last update date for the UE part updated?
does anyone have a script that would allow you to { add all free assets to library} ?
Why would you want to? Fab is flooded with trash content from sketchfab. I'd rather be more selective and only get assets I know I can actually use without legal problems. That said, the Quixel assets are safe and have a claim all button.
claim doesn't add to library
Yes it does
claim just claims ownership
It's a graphical glitch on the website. Go to any of the Quixel items product pages and it should show owned
it does show owned
the button though says " add to library" instead of " view in my library"
They said they're working on a solution, so I wouldn't stress out about it too much. I assume it'll be fixed before December, which is when I'll get off my ass and claim all the assets if they haven't rolled out a fix by then.
Regardless, i would be interested in adding all free assets so I am working on a script, if anyone else has something, i would love it
Well, there was the old Quixel script someone made for the old marketplace. You could look at that and see if it can be repurposed with some modification for fab quixel assets.
I am looking on it, though my javascript knowledge is almost nonexistent
Yeah it seems like they removed all the copyrighted stuff
Still no sales invitation email sadly
Wow, I wonder how they didn’t get sued by Nintendo so far
Usually the Nintendo police are quick to take action
Nah. Nintendo only sues if there is a bunch of money on the line. Like they sued Palworld now after they made millions instead of 3 years ago. They were aware of it already then
Yes. This is the part that was updated, but the launcher still installs the previous build.
Strange. And anoying you can't see the version in the launcher anymore
yea. its really strange. But it worked before FAB launch when i migrated and submitted an update afterwards. Did you override the previous version(with a new file link) when submitting or create a new version ?
I changed the version notes. zip link etc was the same
There's still some left 🙂
Ok. i did that too. So i will just wait for the support then.
Are you on a mission to find copyright infringement?
if Epic fixes one thing with this cursed engine plugin, hopefully they get on fixing packaging, I think I've seen a handful of posts about it already on here
Great give me more. They probably only deleted the ones I uploaded to my Trello list
I will add them too for them to delete
Nintendo also tries to sue for free RPG Maker Games and parodies.. so.. not only when Money is involved
Wait, the new Fab seller page just has your email address publicly visible even for people who aren't logged in? That's a nice way to let spam sites gather email addresses.
It's standard practice to have a public facing email address. Not that crazy.
most companies and people do have a separate mail for such things, and do not set their private address there
should just be a support@ really
Nintendo legal team
Yes -
Currently, CLAIMED just means, that you are save of the subscription in 2025
BUT to actually use the Stuff, you need to open them and click "Add to library" each.
Epic is working on a solution to add all stuff to your Library at once.. dunno why not doing the same trick as with claiming..
But it's not finished yet..
AND - epic also has to make sure to either make a way to show/hide Quixel stuff in the Library.. or make a second Sub-Library for Quixel stuff.. or else, you got thousands of assets littering the place..
wow ok thanks a lot for your answer .. But i can't see it in my library sadly
and neither the fab plugino
i'd love to have the environnement not all the random pieces
beasue when i try to import fbx it's juist not shoingup uin the content browser
damn ah yeah sorry i was looking for the plugin but the saloon is not shownig up either 🙂
sus 🤔
Does one experience that problem, too?
I guess, but I think the old marketplace didn't let you see the email directly unless you were logged in (can't check now since they closed the whole thing down.)
i don't know i'll keep looking but thanks 🙂
make sure to select every category when searching for the fab plugin
oh nice ok tahnks !
omg thank u so much
yessssshhh lol
Has fab retroactively changed the license of some models? all of my old purchases product pages now say 'Can't be used with AI' which wasn't present on the UE store at the time of purchase
If it is for Quixel stuff, then yes.. this was epic..
For all other stuff.. maybe the creators are mad cause of the bullshit flooding of the marketplaces with AI stuff.. and so forbid to use it - which i totally understand
legal contracts and laws cant be retroactively applied (in the UK - momz is a judge)
Maybe not but plenty of companies essentially do the same thing by preventing continued usage unless you agree to their latest license agreement.
whatever the terms when you bought the asset should still be in effect. i belieeeeeve your library will show the license
that said the "NoAI" tag has not been managed in a way conducive to that, and NoAI is cited specifically in both the fab and epic licenses
that said the whole thing is kind of silly. nobody was buying marketplace assets for generative AI training. the amount of data you get is orders of magnitudes short of what anyone would actually want for supplementing a data set
even stupidiest is, that Stuff created with AI, do often have set to not use with AI being true..
As if the seller would own the AI created stuff...
same worse.. AI Assets in the 2D Section, that have Watermarks over the preview shots.. which isn't legal for the EU market, since there is no copyright on AI Stuff..
sure - but nevertheless they cant be retroactively enforced in court
It does not appear to be the case in the US, either, that one holds copyright over something machine-generated.
I do not know the state of affairs when one modifies something machine-generated, which is often the case.
What's even more problematic is that the seller has no rights to the images the machine used as "inspiration," meaning there's no copyright on the generated artwork. Even with edits or enhancements, since the work is derived from original copyrighted material, no rights are granted. This is actually in line with current EU law.
I still hope.. people buying the AI Stuff, will just reupload them.. for free.. with correct AI tag.. so the original seller is f&&&d
and yes.. the reseller, cannot be charged for that.. even in the US
yea AI laws are crazy right now
its basically open season on any AI generated assets
I'm fine with people like "AI Game Icons"
They clearly state they make AI Art, they Tag their shit correctly, so one can hide it.. absoluetly fine..
And then there is stuff like the ones from "ChessStudio".. not a single "AI" in their Description or in the Screenshots.. no "Created with AI" tag.. and selling that stuff for 50 - 150$
WTF?!
NHC - Good AI Seller
SRT Studio - Bad one.. yes.. clearly .. 10K icons for 6$ - absolutely serious and harmless.. No AI tag.. Not mentioned it is AI made..
Epics whole marketplace (especially in the 2D Sections) is simply ridiculous and unmoderated...
And this will continue.. And will get even worse when Artstation gets migrated...
By sales invitation you mean to be invited to participate in the sale with your assets as a publisher?
Why the heck is a Blender AddOn in the Unreal market?! o.O
Im surprised they've gone with the live 3d previews in browser feature. Sketchfab models can be pirated easily due to that. I wonder if they offer controls to disable it
Maybe people are interested in upvoting(?):
https://forums.unrealengine.com/t/what-is-it-with-unreals-categories/2097594/1
Hi there, I’d like to discuss the current interface of FAB, particularly the categorization, as there are some significant issues, especially for Unreal Engine users. General Observations Engine Order: Unity is still listed before Unreal Engine. Could we please change this? Category Consistency: While it may seem convenient to use the same ...
Yes exactly. I imagine we should be getting a sale invitation soon because of Black Friday, but so far there is no indication of that.
Fab badly needs a sale period to boost the market activity back to previous healthy levels
it really does
usually sales are sent out 2 weeks before the date
Okay hoped for Halloween sale but that will not happen then 😅
I would report the one that published later 🙂
I can't report as copyright but I think technically this falls under scams
but you know what the problem is, I can't enter a message so I'm reporting this but they might not look into it enough to know that there's 2 listings from different accounts of this product
reporting absolutely sucks on this site
I'm sure this is gonna get better in like a few months but they really could've considered doing some more beta testing instead of just going "Alright, we're turning off unreal marketplace now, have fun with FAB"
Like I know they did beta testing with UEFN but don't see UEFN devs browsing assets considering how much they probably already have from base fortnite so I'm not sure what outcome they were expecting from that
What I've done recently is use the "report listing and assets", not pick the copyright one, and then in the field to list assets I've linked to the original asset and a short description (when someone was reuploading quixel assets for profit)
Obviously not ideal, but some of it seems to have been read at least
I'll do it when I'm free a little later
Did they get rid of the monthly freebs with the new fab thing?
Could somebody link me the Fab support email please 🙏
lollll
yea i just found it simultaneously
well anyhow, do you guys think they will ever integrate the new shop back into epic launcher?
the doubling isn't starting this month so these are still the same stuff from the start of the month
here's their announcement if you want to read through it https://forums.unrealengine.com/t/new-sponsored-content-program-on-fab/2092736
The UE Marketplace’s Sponsored Content Program was an important and much-loved feature of the marketplace. If you’re not familiar with the Sponsored Content Program, it was the initiative where we were partnering with sellers on UE Marketplace to offer free content to the community for a period of time. The program allowed sellers to boost thei...
i am kinda surprised they have opted for web only marketplace now
(Quicker if you make a support ticket though)
Will do that rather then. Thank you <3
~ In few days, it should be back.
I've heard rumors that a new launcher has been in the works for a while, likely it'll be better integrated in that
Or maybe even in the existing one, would be good
I mean, considering how slow af the epic launcher is, I would be surprised if anyone preferred browsing with that
that seems like a sensible move
I hope so but idk, someone said that they are planning to remove unreal entirely from the launcher and build a launcher for unreal stuff
hopefully a launcher that isn't as clunky to use
The launcher isn’t slow for me and that’s how I used the marketplace unless I was on mobile
Funny if that happens, I remember one of the bigger issues when they launched it was why would the game launcher and developer launcher even be the same 😄
i wish there were custom UI options for ue
like hide the menu bar and make things more minimal
Yeah, though at least we can disable the normal game library, at first I was afraid we'd be forced to always have that
Anyway, making new ones seem sensible, split up the concerns as they're not really overlapping much
Fab needs a dedicated new releases section, not just a sort filter that 70% of users probably won’t touch or think to use
Expecting a well developed launcher for Unreal Engine after the FAB release is unfortunately the biggest cope.
The engine is excellent, anything around it, not so much.
I'm at a point where I would just like to keep the previous marketplace, with all caveats, and the clunky launcher that I only use to download marketplace stuff from.
Haha, yeah I can understand that feeling, the track record isn't exactly stellar 😄
https://forums.unrealengine.com/t/what-is-it-with-unreals-categories/2097594?u=bdc_patrick
7 votes to go to reach the 10 votes Mark❗
Hi there, I’d like to discuss the current interface of FAB, particularly the categorization, as there are some significant issues, especially for Unreal Engine users. General Observations Engine Order: Unity is still listed before Unreal Engine. Could we please change this? Category Consistency: While it may seem convenient to use the same ...
Are there any announcements about the new Publisher Portal / Sales Reports? It was supposed to come out today - and I know that it's "today" until midnight. But I see that the message on Fab has changed: before it said "this will be available on the 31st" (or something like that) and now it just says "it will be live soon".
how can i ask epic games to migrate their marketplace item to be available on fab? Its odd because this item is listed by epic and its not migrated yet https://www.unrealengine.com/marketplace/en-US/product/city-sample-crowds?sessionInvalidated=true
It wont let me download it because they haven't migrated it yet, can i assume they will soon?
My guess is since Metahumans are not supported in fab yet AFAIK they have not migrated it over, once they get metahumans working they will likely migrate that. The other city sample stuff is on there already
Unless they drop it before they leave for the day it’s not coming today.
The fab team needs to get better about meeting dates
The fab team needs to get better
You could have stopped there. It still blows my mind that in march '23, they thought they'd get it released by the end of that year. It really seems like they have no idea what they're doing.
I remember reading on Epic's website that you could create a viable business as a seller. But is that actually true for anyone? I imagine that having the store closed for so long, and Epic messing up the Fab release is hurting someone's business out there.
lol fab categories are ridiculous , same as unreal marketplace and library..
some of the intention on the categories is good.. but then you have completed projects labelled s plugin and such things.
and nonsense categories as much as you like.
its like impossible not failing once.
this force to completely categorize and label all of your assets . recognize assets that comes in kits . and its separated versions. definteley i think that every sasset that comes from a kit. should have a label or reference to the kit
oh and i almost forgot .. sketchfab yuks :S
dont ask nothing to fab just tell them to make a sketchfab category that we can disable ^^
and everyone will be happy
i sit allright to export texture for 2k ?
lets say i make fruit but i export to 2k
or people doesnt like high resolution ?
your project, your rules. you can change the max resolution used in your game if you do have one larger than you want, you really cant go the other way
we dont know where this fruit will be or its size on screen or how important it is, so its not up to us to say. try them all, figure out what works for your project, and stick to that
in my own project I always go double the resolution I expect to use, but this is the fab channel and I assume this is about a product in which case it gets complicated
at the very least it'd be good to pay attention to the disk size a bit
users might also complain about high texture memory usage out of the box
I guess the sales reports will come next week
It was said to come on October 31st, was it postponed?
It’s 530 eastern time which is where the epic offices are located, so unless they are working overtime to release it, it’s not coming today
Most sellers are not selling anything though on fab so I guess it doesn’t really matter too much
Yes, my sales are not going well either.
I thought it would be better when fab opened
I thought it would too, I honestly think it’s a problem of users not spending money because my itch tech demo pages are fine, after the search update they are back to marketplace levels
At least a dozen people have made posts saying they won’t buy anything until bugs are fixed and there is a sale
I wish Epic Games had made a better release and released it flawlessly and completely.
This was an amateurism that was not expected from Epic .
Considering all these delays and launch issues, plus the fact that so far there's no word on sales or big events, I wonder if they will postpone the "keep 100% of your sales" deal past December. 🤔
I expect it'll continue on through Q1 of 25.
If the store gets back on track, that would be nice, for sure.
the megajam is coming up soon so that might help
we'r fkcup
either way fab is shit atm imo. you can't trust what you're buying so i've stopped buying things entirely pretty much.
I'm going to buy meshpack here soonish. Especially considering the plugin creator is in here and seems to have his head on straight. 🙂
But yeah, without questions/answers/text reviews its terrifying to buy a non-refundable product.
that part honestly scares me far less than all the stolen and copyrighted works, so much that came from sketchyfab can litterally not be trusted to use and its made impossible to tell them apart.
and with how egregious and clear some of the violations of copyrighted works are, i can only imagine for how many more that is the case where it isn't quite as obvious.
You are overblowing the copyright/stolen issue. I dealt with it on one of my iOS mobile games. It was basically Apple saying "You two hash this out, we're not getting involved.".
and new stuff that has been added to fab since doesn't seem any better, theres still stuff being added that is sold for 50+ dollar thats litterally just ripped and stolen assets from other games or straight up replicas of or stolen copyrighted brands.
And you simply remove the offending whatever and its no problem.
that can be what happens, that is not a given, you could also get sued...
They won't immediately sue you.
if you want to rely on that for your game, that is cool. we will not.
A simple DMCA/Email request and that's it.
I’ve heard several people say this, epic should put out a statement and promise to fix this issue in some way. I think most of it is from the sketchfab migration, new submissions have review
i prefer to not risk it... and from both a moral and legal pov not use any stolen or copyrighted assets.
Their refund policy states that if a product page lists something and it’s not in the product you buy you can get a refund. You really shouldn’t worry about buying stuff and getting scammed.
which, when buying on fab. cannot be guaranteed currently. and while even on marketplace there was obviously a chance of this too... it was a rare exception for me. now you can easily spot several of these cases just blatantly on pretty much any page of fab you scroll through.
pretty sure new asset reviews are mostly or fully automated. only the UE submissions get a human check.
Everything is a fab submission now, they likely are checking 3d models given there have been no new reports since the migration and a lot of the migration stuff has been taken down for copyright
I was wrong, sales reports are live
Man I can’t believe they put that out after 5pm
I guess it’s not live officially since it’s saying server issues
The dates checking is there
But when you submit it gives a “error: server issues”
Nope. They review also 3d objects
hope it's live tracker not daily
Same but it will probably be daily, they have the option to select the 31st though which was not available on the marketplace so who knows
If they do daily at least show us by like 8pm similar to egs, waiting till midnight or morning sucks
It’s kinda concerning that they launched the sales report but it doesn’t work and has errors. That seems to be a theme with fab
Thy really are working those late hours, huh?
I am also not able to see my sales
Also, I hope they add some statistics as it doesn’t look like it currently
Is it Giving a server error?
They said seller analytics are coming soonish, that could mean 1 month, 2 months, 3 months, 4 months, 5 months or maybe even 1 year
it's working now
just daily working
Yeah, I can see that. I guess the fab team is working overtime
It seems the marketplace reports didn’t transfer over yet
I’m glad they kept the sales sumer
Hopefully sales go up now that fabs reporting is out
I sold my first unit after saying that!
It updated todays at 845 pm
It updated for the 31st sales at 830-845pm for me, so that’s better than midnight
I made my first sale on fab today! I’m so relieved
Bump, I wish someone can do me a favor about this.
Blah, so fab just resynced with launcher and forgot everything I bought from fab, as well as the new categories. Still shows up in my fab account. This launch is such a massive disaster. They need to fix this.
Try to refresh the vault
I did multiple times. Tried restarting launcher.
My other computer has more, but is still missing things I just redeemed from Leartes (the humble bundle) and one other purchase
Is the sales report updated every 24 hours like before or it's updated live ?
glad to see the devs are working overtime to get stuff done quickly
Okay, now I've tried a clean reinstall of epic launcher, it still doesn't work, and it wants me to reinstall my engine versions. I guess I'll just roll back to rght before I uninstalled launcher
This is very frustrating.
has anyone encountered an issue where the personal price just refuses to show on the live page? even though it's edited and looks fine in the listing edit
for posting content?
I think we know which one they clicked.
sales report is the same one we have been using via our unreal publisher accounts. Updating every 24hr
pretty clear now they probably expected everyone would get hit with lower sales these first few months and the "you keep 100% of your sales" promotion is to try and soften that blow to sellers
since Fab launched. I have sold 3 things, one of my $19.99 one of my $9.99 and one of my $4.99
@undone valve They broke something with the launcher update they just pushed out. After installing it on two pcs, fab is no longer synced right with launcher and a LOT of stuff is missing. Most of the categories are also missing, new and old.
I don't like fab it makes things harder to find. When in unreal marketplace everything is for unreal engine now when I search something there is unity + sketchfab stuff also I keep scrolling all day to find something