#fab

1 messages · Page 22 of 1

unreal stratus
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I miss the old Marketplace

undone valve
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Bruh what is that

vernal frigate
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Fab does not send an email to my inbox. It is also not in my junk folder.

trail heron
undone valve
undone valve
trail heron
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with fabs 0% commission/100%rev share it would be one of the cheapest possible ways to transfer funds in that manner.

undone valve
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true

tight sigil
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anyone ever found this mysterious "Fab UE Plugin" somewhere, that they mention here? I could really do without "epic games launcher" (especially being on Linux, but either way really =)

tight sigil
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ack =)

potent depot
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Mmm, just bought something in FAB, and while it show ups in the Vault, when adding to a project the progress bar just shows a second and then nothing is downloaded or added.
Beyond frustration tbh.

drowsy plaza
drowsy plaza
sleek nymph
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Is the Fab plugin going to support MetaHumans? Right now, if you install UE fresh it does not include the Bridge plugin so there's no way to import MetaHumans unless you have an old copy of the Bridge plugin.

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as far as I can tell, the only recourse is to download the UE source from github and compile it, since the source still includes Bridge.

drowsy plaza
sleek nymph
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That's incredibly short-sighted of them.. smh

tame compass
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fab sent me this

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😭😭

sleek nymph
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The page to download it was replaced with the Fab redirect

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Note: I still have the bridge plugin. I am just trying to find answers for people who keep asking about it in our UE related discord.

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It was removed from the vault, too, so you can't find it searching for Bridge there either.

drowsy plaza
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I just hope the fab plugin for UE is fast and not choppy. The alpha plugin for UEFN was very choppy

pliant forum
potent depot
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What I don't get is this kind of hard launching with clearly no proper QA, scaling or bug testing internally

drowsy plaza
potent depot
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Why not to keep Marketplaces in parallel for a month?

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Until ironing all the bugs and smoothing frustration

uneven dome
drowsy plaza
uneven dome
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The license that can do that is called CC-BY-NC. NC standing for non-commercial. But it doesn't seem fab supports that since it's for commercial devs. If your product is a 3d model you can put it on sketchfab with CC-BY-NC license for free, then link it on your fab page I guess.

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for non-model products too you can just release them anywhere you want, say on your personal website or blog, with CC-BY-NC license, and then link that in your fab page.

tired ocean
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Hi everyone, it seems like 17000 megascan assets are ported to Fab and will be available to download after quixel store closes down. Is this correct? Do I need to download them from quixel or fab before the end of the year?

sleek nymph
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You have it correct

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They said generically "over 17000"

tame compass
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thats a lot

tired ocean
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Nice. So all I need to do is figure out what the 2k difference is and download those from quixel?

sleek nymph
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If you dig into it, about 1000 of them were either too similar to other assets or too low quality. Fab also has 10 asset packs from quixel that are not in MegaScans.

tired ocean
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Based on thier clear as mud communication, no such list exists haha

tired ocean
sleek nymph
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Just things that were said in the FAQs or by Frak on the forums

tired ocean
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I might spend some time making a web scraper that gets a list from both sites and compares them to get the difference

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Even if they are similar they are still different, and when it comes to assets then it's always useful to have options

sleek nymph
#
Epic Developer Community Forums

We’re aware of a few things that aren’t working as expected – thank you for your patience as we work on improving these items post launch. Ratings Ratings do not appear on a product’s listing page until that product has received 5 or more ratings. This is the expected behavior. Because of this, buyers who submit a rating for a product before ...

tired ocean
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"Low quality" doesn't matter when it's a rock taking up 1 pixel in a rendered image

drowsy plaza
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this is an asset flippers wet dream, now steam can have more asset flips more often

tired ocean
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Haha

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Yeah they have basically created a gaping hole in the market for a premium, curated marketplace

tribal niche
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How the heck did they not add a wishlist feature to FAB?

sleek nymph
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I also think removing the Samples section from the launcher was a bad move.

tired ocean
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Oh wow

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So basically there's no unreal license anymore?

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That's crazy

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Very cool

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I'm.just worried they might hit delete

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But seems like they won't?

drowsy plaza
worldly flower
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Any News of how to fix installation Error MD-0011-0 when trying to install a Plugin?

tawny hinge
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after all it's most likely one property on the user data or a separate table/db if you wish

spark dove
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I contacted Epic support for the "MD-0011-0" and they said it's typically an issue with their backend and they will have a specalist email me in a few hours

jaunty dagger
undone valve
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I sent the Trello board to the Fab team now. I will add some of your suggestions soon that are still missing. If you have any more suggestions, then ping me 😄

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undone oxide
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So, I tried reporting two different assets that depict characters from famous IPs, but I guess because it's copyright infringement rather than any other rule breaking both tickets got closed as "after thorough investigation, no rules were broken".
One of the models even openly admits to being ripped straight from a game.
Maybe all that slop will stay until the individual rights owning companies gets aware of it and submits infringement claims, feels messy to me.

sleek nymph
arctic plover
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One was better organization of categories in launcher (and moving a lot of the new categories to sub categories)

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The other was fixing launcher so it understands which assets are migrated so that you don't have to reinstall all plugins and content in order to get updates (right now it will happily let you install duplicate fab content and plugins alongside the marketplace versions of the same)

split iron
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I want clicking this link to do the same as clicking "Add to Project"

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Also, I can't filter for characters in my library... lol
Even typing 'character' in the search doesn't work right

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And it ain't sorted by purchase date, so I'm gonna be here forever

charred mica
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Epic Developer Community Forums

The Fab UE5 integration is now live and the UEFN integration is back up and running! Creators have had access to the Fab library right inside Unreal Editor for Fortnite (UEFN) since last year and can now use the Unreal Engine 5 integration to add content from Fab into UE5 projects, too. The UE5 integration allows you to easily create with Unrea...

split iron
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Middle click thumbnail = doesn't open link

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I hope the foundation is good, then its just a matter of time until they fix these high level issues

undone valve
tardy charm
undone valve
undone valve
tardy charm
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Characters are smart assets apparently

charred mica
# charred mica Does anyone see it? https://forums.unrealengine.com/t/fabs-integrations-for-unre...
gusty bison
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well the epic launcher Fab Library area is currently showing a subset of my library (it consistently did that back with UM Vault too so I think they have not fixed that), and theres no Fab UE Plugin in there, even with reload 🙂 some things never change

split iron
drowsy plaza
split iron
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Yup which is fine, but I still want a Character tag separate from that category type

gusty bison
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theres subcategories inside each category

split iron
gusty bison
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ah, you mean in library

split iron
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Yeah

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I think this will just be part of their process to finalize it

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So long as the foundation is good, then whatever, it'll come with time

gusty bison
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oh-- i had a category filter set in the launcher.... its terrible that it doesnt look visually different when this is set [but thats also not new]

worldly flower
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oh nice.. the FAB Plugin forces EOS Subsystem Plugin and/or EOS Shared Plugin to be activated - Which the Redpoint EOS SDK does not like 😅

meager dust
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why on earth would they do that

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they'll make a plugin but not a direct download button?

worldly flower
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They add a "View in Launcher" Button, that opens the Launcher Vault.. right.. but does not open the Plugin one wanted to be shown.. 😂

meager dust
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looks like it only depends on EOSShared

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not the full shebang

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and EOSShared just loads the SDK in a predictable way

worldly flower
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Yepp.. but conflicts with the Redpoint Plugin 😅
Alread opened a ticket at Redpoint - hope they can fix it fast.. or call a solution

meager dust
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and as expected, the EOS SDK is used for auth

worldly flower
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And it seems like it not even saves the auth over session.. in my test project i need to authenticate every time i open the FAB Window 😅

flat island
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They don't verify these assets?

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These are new assets... I also saw an iPhone

arctic plover
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They were supposed to just take the fab part of sketchfab, not the sketch part. 🤦

terse trench
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so

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Looks like the Fab plugin is now live in the vault which can be used while in editor as outlined by the documentation. My hope was this plugin was going to make things better by actually allowing me access to assets not showing up in my vault but the reality is that it made the entire process way more cumbersome and confusing. Assets that are UE licenses available in my vault prompt me to buy them again when I navigate to them via the fab plugin window and the items I have fab licenses for simply point me back to my vault which doesn't list the asset.

spark dove
terse trench
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There is no "drag the asset into the scene" option at all from what I can see.
As outlined in the docs
The "add to project" button only shows from the vault items and 1/4th of my fab items are still missing from my vault

flat island
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Send me what you bought recently on FAB

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😅

terse trench
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1/4th of my assets simply are not there.

lapis isle
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is the new master material bugged? AO doesnt seem to work.

meager dust
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I'm not sure why you'd be super particular with using database terms here

gusty bison
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oops should've been in reply to the 1/4 of assets not being there message

terse trench
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Yeah they are trickling in slowly and it appears it’s primarily “full project” types but yeah it’s not a filter issue

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I own thousands of assets

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Looks like they brought the api down for a minute then brought it back up so likely I got caught in all that

odd onyx
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Does anyone know the popular AI plugin with tree branch decision making? I can't find it on Fab

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I forgot the name but it has pink colored marketing ._ .

glossy idol
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Hey peeps,
In case you didn't know, as there still isn't a sales reports page yet on fab, you can still use the unrealengine.com website to access your sales reports and it does update with FAB sales. If you have the issue where you try to login to your account and it redirects you to Fabs website, here is the direct link to the sales reports page just in case. Hope this helps peeps out 🙂
https://publish.unrealengine.com/v3/reports/sales-reports

fossil dune
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<@&213101288538374145>

tepid niche
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is there no sales on fab?

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also do we already have the fab plugin? ^^

undone estuary
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there are sales, and yes the plugin is now in your library if you refresh it

lapis isle
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the one thing i wanted out of fab was to be able to filter to the things in my library that need to be updated. ugh

hollow zephyr
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*and wishlists (again)

tepid niche
rigid girder
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How do I access sale numbers in Fab?

fiery leaf
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is "Free for the month" Gone as a section on fab? It used to be on the marketplace tab
or is there still a way to pull it up?

tepid niche
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How do I add the fab plugin to a existing project?

hollow zephyr
undone estuary
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@tepid nichethere are sales yes, there just might not be any right now

tepid niche
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and I'm seeing the Fab Library in the epic games launcher but not in the editor I don't see a fab plugin like quixel

undone estuary
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refresh your library in the launcher and it should show up

tepid niche
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ohh cool thanks!

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and I'm probably blind but where in the editor do I find it?

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ohh nvm in the content browser 🙂

undone estuary
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it should be full, it should be similar to the one in your launcher

tepid niche
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Yea just realized that I was not authorized in the plugin, now it works fine 🙂

fiery leaf
honest blade
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Does anyone know where you can find any info on sales, etc on things you have uploaded on FAB?

fiery leaf
honest blade
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Does anyone else have the issue where you technically own something, but you can't add it to your library? Download tells me to add to to my library, but I can't.

glad steeple
pulsar nova
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I don't want a plugin for fab, but I guess it beats having to use the launcher. I wish they'd just let us download the files normally

pastel kindle
silent mesa
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fab links to assets doesnt also show their rightful thumbnails and names of the asset here on discord like this
https://www.fab.com/listings/58a21054-ca60-427d-a12c-c070f17395a8

Fab.com
Fab

Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plug-ins, and more.

brittle helm
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I am following a tutorial https://www.youtube.com/watch?v=H_Q57Yso9mM

I am already worried that I may have trouble following many tutorials because of this new Fab coming out.

In this Unreal Engine 5 blueprints tutorial, MizzoFrizzo will show you how to make a weapon system in Unreal Engine 5. We'll create pickups with simulated physics, a two-weapon system with primary and secondary weapons, and a weapons type inventory system that allows you to carry one of each weapon type and switch between them, as well as how to...

▶ Play video
lapis locust
honest blade
lapis locust
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It looks like it has something to do with it...

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So the search function is still poor...I hope it will be improved considerably. I can't even find my own asset even though I enter the complete name...ouch.

stoic field
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Fab says an asset is in my vault - but it isn’t and it wont let me download it - because it is in my vault…

lapis locust
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What I find even stranger is that the release date of my asset has been changed from the original 22nd to October 23rd....why 😂

compact venture
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Hello all
Does anyone know how to submit file updates to your approved listing on Fab?

lapis locust
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Only after publication...also strange.

compact venture
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So we can't submit bug fixes or new features to a published product? 😱

lapis locust
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You can....But not for the 'Approved' list...at the moment

compact venture
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Hmm
Ours are on the "Live" list, does that make any difference?

undone valve
gusty bison
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its used for the epic login apparently

charred mica
worldly flower
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The FAB Plugin uses the EOS Shared Systems for authenticating you with the Library..

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Nice Job of Epic to just drop this without giving the EOS Plugin Creators a chance to update their stuff BEFORE FAB Plugin release 😅

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I yesterday posted an issue to Redpoint Games for their EOS Online Subsystem..
Hope June can update that plugin quickly..

worldly flower
gusty bison
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a lot of the quixel ones do

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and a lot of (all of?) the sketchfab ones do too

worldly flower
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nice

gusty bison
worldly flower
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(I'm not that into Quixel and SketchFab)

gusty bison
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huh, the doritos appear to have a two sided material, the inside is rendered

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we'll be generous and say its a two sided material and not double the vertices for no reason

digital agate
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I think there may be a few bugs in the renderer, one of my models is not displaying well at all

gusty bison
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I did notice on mobile, after a bit of zooming the whole model just stops rendering even if you zoom back out

worldly flower
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And, again, we have Assets definitely created with AI.. but not tagged as such.. nice..

gusty bison
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oh, it doesn't break if I fullscreen it first

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but then the control buttons fade out and can never come back so there's that

worldly flower
vale prawn
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FYI: sorting by "Newest" on Fab is a lie. It sorts by "kinda new-ish, in whatever ordre we decide it to be".

worldly flower
vale wraith
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Guys, Shouldn't the content that has an AI generated image in the icon preview be tagged as Generated with AI?

worldly flower
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And no one can tell me, that a serious Artist sells 2500 icons for 7$

Including stuff like 20 icons of the same visual, just arranged or shaded differently..

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we need a "Report AI shit, not tagged as AI shit" button..

mental comet
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Hey mates, does anybody know if reviews and/or questions will be returned to Fab?

worldly flower
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But more important is, to fix the installation of Plugins and adding the Wishlist..

wild hill
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So im guessing they will add a way to add all the claimed quixel to your library?

wild hill
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are you talking about claiming all?

worldly flower
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yes

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after hitting the Claim all.. the Quixel stuff is added to your library

arctic plover
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It's not actually

worldly flower
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you mabe just need to refresh the launcher Vault

arctic plover
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the quixel stuff only shows a subset

wild hill
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yeah but I am talking about adding it from there to your library

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its not added to library, just claimed in the quixel profile, i believe

worldly flower
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they are not directly added to the FAB library on the website.. since that would mean, your library get littered with 18K+ Assets

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You need to get them via
https://www.fab.com/sellers/Quixel

Fab.com
Fab

Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plug-ins, and more.

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And don't get confused if some (nearly all) of the Assets on the Store Page are not marked as "Owned".
If you claimed them, you can download them/Add individual to your library

arctic plover
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Yeah, they need a better system for handling the quixel stuff

arctic plover
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My understanding was that they're all free until EOY

worldly flower
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As Example from my Lib - Some are marked as "Owned".. the others not.. but even the others, since i claimed them, are owned.. just not tagged as..

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Bug of the Fab page

arctic plover
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Oh, so they've said it's a known bug then?

worldly flower
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See Medieval banquet:

arctic plover
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Okay, thanks

worldly flower
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"megascans claimed" is mentioned on the right... i can download and add.. but on the Store page, it is not tagged as "Owned"

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I think that will get fixed soon.. Maybe they missed to compare the Libary with the actual loaded Store Acrticles..

narrow wave
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Fab seems to have trouble showing stuff as owned on search pages, but you do own them

arctic plover
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Thing I want to see them fix first is the launcher problems honestly

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it's impossible to sort with all the new categories, and it lets you add plugins / content twice if you already had marketplace versions

wild hill
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Yeah I just dont want them to pull some legel trickery in Jan 2025 and be like oopsie guess its not really yours since you didnt do this one thing

arctic plover
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If it shows owned on the item page, you are good

worldly flower
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The launcher is a whole other Task..
In my opinion: They need to overhaul the whole thing.. from scratch..

It is slow, memory heavy and not accessible enough to work well with it..

wild hill
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see when i added it to my library, now is shows as owned in the quixel profile

worldly flower
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All they've done during the past years was, put more load on the launcher, without fixing the basement..

arctic plover
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Agreed. I absolutely love the 10 minute wait on first launch of the launcher

wild hill
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so it makes it seem like it only gets "owned" once in library, otherwise it has free status which may change later

worldly flower
arctic plover
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I think they intended for claim all to actually claim everything. If the individual items show owned, you're good. That's a bug that should get fixed. Anyway, I wouldn't go crazy adding all the quixel stuff unless they still haven't fixed it in December

worldly flower
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Currently, don't rely on the "Owned" tag

wild hill
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watch us sitting for 12 hours adding everything manually in december

worldly flower
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Would be a bit stupid to have to download multible TB of Assets, just to add an owned Tag, that is simply missing cause of a Bug ^^"

arctic plover
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Well TBF, that's how the old quixel bridge worked 😆

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You wanna know who spent a week downloading every Quixel asset on bridge? This sucker 😂

wild hill
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oh jesus christ

arctic plover
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Yeah, kicking myself for wasting time on that. They come with standard license now, so you can actually use them outside Unreal Engine. I hope they add a replacement or new version of bridge for the quixel stuff. I really don't want it all mixed with the regular fab stuff. That was one annoyance on the old system. Those megascans packs cluttering the vault.

arctic plover
worldly flower
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Epic will also add a way to Add all Quixel stuff at once to your library.. i really hope that they will stay in a separate library tab.. so the normal Plugins/BP/Assets stuff is not littered with 18K+ megascans

Right now.. epic has 2 Months ultimatum to fix that 🙂

vapid crow
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fab u lous

arctic plover
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Yeah, really really *really * hope they keep them separate. Library will be totally unusable otherwise

restive tiger
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They should have a one click download button to a local drive with bridge too see assets

undone valve
echo egret
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Has the engine version filter been removed!??? C'mon Epic... can't be...

white rune
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When is Sale starting on FAB?

echo egret
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I think.

white rune
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ahh so no buying till then?

raven quarry
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the more I use fab, the more I miss the MP

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by use I mean browse

echo egret
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I suspect the Free For The Month has also changed... they are labelled as Featured Free Content now, which I'm not sure if it's meant to change anything in how it works.

raven quarry
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maybe there won't be montly refreshes anymore?

echo egret
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I really dunno.

raven quarry
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like the permanently free stuff

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I think excluding sketchfab as a whole would've helped fab so much better

echo egret
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basically, a mix of the two things, and each month they list 5 as Wfeatured". It's just an assumption, mine, nothing more than that. We'll have to wait and see.

raven quarry
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it looks like the whole thing is full of junk

echo egret
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I agree on that, I expressed my concern about that a lot before FAB was released.

raven quarry
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plus i wonder why epic didn't move to fab gradually (from the customer's perspective, I mean)

echo egret
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low quality, copyrighted content from games and other rip-offs...

raven quarry
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well at least you can filter it out

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so yay

echo egret
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yeah, at least that

raven quarry
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wish they take it out or deal with it some other way

echo egret
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but still it does make the whole system slower anyway so ain't a win-win...

raven quarry
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it does say october free content

echo egret
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What I'm annoyed by the way is the fact we cannot see the assets on the launcher and we are forced to run the browser, which slows my CPU tremendously despite all tabs merging extensions and the CPU/GPU controls {I Use Opera GX}. Unless i have to watch tutorials on YouTube I want to keep my browser shut down.

vestal sluice
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Hey so can someone clarify this one thing about about the licenses work ? If someone buys an asset using a personal license for 20$, and the dev's game became a hit making a lot of money, does the dev need to buy another fresh pro license at full price ? If a pro license in this case is 50$ here, do we pay the whole 50$ again or just need to pay the remainder 30$ that adds up with the 20$ from personal ?

echo egret
raven quarry
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just my thoughts tho

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the fact that we can't sort A-Z pisses me off so much

echo egret
worldly flower
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and it sorts by that 🙂

echo egret
worldly flower
echo egret
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I'm more concerned the UE version filter has gone

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Just like that one 👆

vestal sluice
worldly flower
# echo egret Just like that one 👆

not really..
I think.. more Important is to get rid of the installation Error in the launcher (MD-DL-001-0)
Adding the Wishlist back
A Solution to add all Quixel Assets at once to a separated Tab of the Library
Fixing the Categories of Assets.. since they are confusing and not even used correctly
Blacklisting of deprecated Assets
Moderating all Assets to fix the wrong Tags (like missing AI tag for AI things)

raven quarry
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and letting us filter sketchfab nonsense

echo egret
vestal sluice
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I wish they gave us an option to remove the per seat license limit on code plugins

raven quarry
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oh crap does this mean I need to buy a license for every single member of my (potential) team?

echo egret
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exactly

raven quarry
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;-;

echo egret
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I'm runnng Solo so I'm not concerned but yeah... kinda annoying, I guess.

raven quarry
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does this apply for plugins bought on the MP too or only on fab?

cursive chasm
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Get rid of this “professional” crap license and give us per seat pricing. Ffs

worldly flower
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Only Exception - When the Seller states in a document shipped with the Asset/Plugin, that one buy is usable by the whole team

raven quarry
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maybe even forever

worldly flower
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But i think, this is a thing the Seller itself needs to clarify.. either by stating with an own license shipped.. or by reducing the price per seat to fit the new terms

worldly flower
vestal sluice
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So the seller has the rights to override Epic's per-seat limit by stating it in the document or a readme inside the plugin ?

raven quarry
worldly flower
vestal sluice
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I guess i'll just do that

vale prawn
worldly flower
echo egret
vale prawn
worldly flower
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Since posting an Asset to FAB does not assign ownership rights to epic games.. and since you pay with revenue for the FAB place.. it still is your right to deal with Seats and company sales as you please

vestal sluice
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I think i'll mail fab support to clarify whether it's doable

vale prawn
echo egret
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Anyway... lunchtime for me folks... enough for me with wrapping my head for what' needs to be clarified or fixed... . Take care.

worldly flower
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in my opinion.. the license system of FAB is too
inaccurate and restrictive.. there are multiple license types missing that really should be there. As many say - a per X-Seat Discount option would help..

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like to define:
You buy 20 Seats and get 20% Discount on Prof license.. would already be a better solution than the restrictive ones we now got

vale prawn
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I mean you can't actually buy multiple seats or manage them, so if you want to follow that rule, you actually can't. It's just so stupid. They added it last minute (first version of the EULA didn't have it), and added NO support/tooling around it.

worldly flower
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In the current State of FAB.. i question myself, why they announced it for mid october.. instead of delaying the release for some months..

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Maybe some "bigger" money-people wanted this to be released for Profit reasons.. or Stock..

vestal sluice
#

Yes, it would've been significantly better if they gave more licensing options. Even the personal license could've had a friendly fixed 5 seat limit and pro license being 20 seat would've balanced it for both sellers and buyers. It's not even hard to add something like that.

A lot of UE indie projects aren't solo, there would be around 2-5 people involved. Even if a project has only 3 people, they still need to buy certain plugins 3 times which can quite uncomfortable for many.

vale prawn
#

One of the most annoying thing about that is that Epic implemented a way to check that you have the valid licence for a plugin (PluginWarden), but didn't implement a way to purchase multiple licences! That's just... why?!

worldly flower
#

That's epic 🙂

Implement new Stuff.. but only finished halfway thru

#

And then.. to showcase the new stuff.. cover the problems and bugs with workarounds and more work, instead of finishing the Feature 😅

icy basalt
#

man

#

Fab is really cool-

#

if it wasn't for the masses, the WAVES the absolute OCEANS of ai slop that are shitposted onto the platform, making it impossible to actually find quality work

#

like... stop...

#

same with icons or hdri... why tf would i buy an ai generated hdri. Or random ai generated "magic icons" that i can generate myself within 10 seconds madcat1

#

Turns out AI doesn't steal jobs by being better than humans, it steals jobs by just burying human work under an ocean of literal garbage.

tardy charm
#

You can filter out AI stuff. What you sent are music packs with AI thumbnails. I dont think the tracks themselves are AI

icy basalt
#

i listened to a few of them - there is absolutely 0 chance they are not ai generated SCstare
Unless there's suddenly some dude who manages to machinegun create music that sounds so samey and so nothing-like, in completely different genres.

tardy charm
#

Lol I didn't even know we had the tech to generate AI music

icy basalt
#

well... """""""music""""""

#

how can i filter out ai stuff? I'd love to get some flatdesign ui packs for rpgs because they're a pain to svg myself...
But good luck finding icon packs right now lmao

tardy charm
#

if you go to a category like unreal engine products for example, there is a little toggle on where the filters are

icy basalt
#

oooh neat! thank you!

tardy charm
#

note that this thing turns itself back off if you do any search so you need to apply it again

icy basalt
#

fug. Should be turned on by default...

worldly flower
#

The problem with the AI Stuff:

Theoretically, epic needs to moderate ALL Assets again and add the AI-Tag to all AI Shit.
Since many Sellers of AI stuff do not Tag their Assets with the correct tags, to either hide that it is made with AI (to fraud you), simply don't know it exists or don't undertsand that this is the rule of the market.

And we are talking about thousands of Assets from ALL marketplaces migrated to FAB... Way to many to be handled by epic..

THEORETICALLY - The community should get a "Report missing AI tag" Button to help epic out.. even this may gets abused by Trolls..

We now have the "Hide products created with AI". But when only 300 of 1000 Assets do tag their shit correctly.. you still get 700 shown to you..

tardy charm
icy basalt
#

Like - i have nothing against ai. It's here to stay, and it's a tool.
And there's ways to make really really awesome stuff with ai - if you put effort in it.

I'd have nothing against someone making an hdri with ai - if it were actually useful

If they went through the effort of for example isolating the clouds, making nice normalmaps, so i can use it for more than just "a bad lighting setup"
or if they made 10 hdris with the same clouds, at different lighting conditions or times of day...

#

the problem is that

people who put effort into their work don't use ai, and people who use ai, don't put effort in lul

tardy charm
#

Are AI HDRIs even real HDRIs? Aren't they like just normal images?

icy basalt
#

they are, but there's shitty tools that kinda "make it hdri"

#

they don't work. Not even close

#

they kinda just expose the fug out of the image, save it as hdri, and badabing badaboom

#

there should either be a 10€ fee to upload anything onto fab-
Which would instantaneously kill 99% of ai content-

Or people who don't tag their shit as ai - even though it obviously is, should have their entire account permabanned stare

tardy charm
#

This is why steam has a $100 charge to get a game page. Without it, it'd be another itch.io

#

It's the only way to filter out most of the really bad stuff

misty crag
#

so maybe charge like $50 for creators to open a seller's account?

#

weeds out those to are just trying to sell boxes or AI crap... and maybe means something when people who constantly try to sell illegal copyrighted stuff lose their accounts.

muted creek
#

we can sell our own music on Fab too, right?

compact venture
#

Was anyone able to submit updates to products that are already live? Having trouble figuring out how to do this for Blueprint projects

worldly flower
mental comet
hushed zealot
#

Is there sales report page for fab or i use the old portal

untold bay
#

looks like this

hushed zealot
#

Ooo, second question will they add the reviews i got to fab? It says no rating yet on my products although i had many

untold bay
#

Reviews aren't coming back
It sounds like products with under 5 review willl have ratings hidden
Ratings should otherwise remain though many report they are missing

#

That last condition may? be temporary

compact venture
silent mesa
#

i keep right clicking the thumbnail of assets, and missing the name of the asset and it just shows the picture, i was hoping it was also a link to the asset.

worldly flower
worldly flower
compact venture
#

Or do you need to delete the old version and create a new one

worldly flower
#

Don't worry.. if you delete the version in the publisher portal, the asset is still available. it only gets processed after approval

compact venture
#

Thank you so much..
The delete listing button wasn't showing up because there was only one version, so I had to add a temporary one with a different engine version, delete the old, then fix the new one

astral finch
#

any way to retrieve favourites from the old marketplace?

craggy quarry
#

Is Fab UE plugin supports as well to a lower version of Unreal like 4.27?

#

Or is it only available to version 5.1 above?

silent fjord
#

Is it me or is the fab store worse in terms of value. Everything seems to have more license restrictions

ebon urchin
#

Do you know which email address to send to?

tardy charm
#

This is amazing

fresh sphinx
worldly flower
#

via AI moderator?

fresh sphinx
#

I thought fab would still have the same system in place for asset approvals as UEM. Which as far as I know, was all manually approved by somebody

#

But I suppose that wouldn't be possible now with the overwhelming amount of assets that probably get submitted

dusk kelp
#

Sooooooo, do reviews/questions no longer exist in fab?

worldly flower
dusk kelp
#

Oof

worldly flower
#

But, as the wishlist, i think they will add it again

honest blade
raven quarry
#

all they had to do was remove the stupid ai generated image spam and maybe add the 3d viewer

#

that would've made it 100x better

tardy charm
worldly flower
#

I wouldn't be that harsh here..
Sure.. complaining is ok.. but the amount of migration from 3 stores is immense.
On Top comes (maybe) pressure from people in higher positions..

If epic now finds the correct to solve issues.. first starting with the 2 major problems (installing error of plugins and Qixel add to library).. this could get a well made store

tardy charm
#

Oh no, don't get me wrong, I'm not being harsh at the moderation team for lacking moderation. The main issue here is that reporting an asset has very limited options. You can't even report very clearly copyrighted assets unless you're the copyright holder themselves. Like for example, nintendo themselves would have to report a mario asset in the library, no one else can.

worldly flower
#

And (for me personal and maybe other users of EOS Plugins) epic needs to work together with creators of EOS Plugins (like Redpoint Games), to fix the issue where the FAB Plugin kills those other Plugins EOS integration 😅

worldly flower
#

Currently, sellers get 100% revenue..
Which only exists until 31th December.. after that, Epic would get partial guilty when taking their share

tribal wave
#

Apparently the fab plugin is out now, for any interested parties

trail heron
worldly flower
#

Here the Announcement from Redpoint Games (EOS Online Subsystem Plugin):

trail heron
#

so... good thing that we can FINALLY.... have more than 4 products per row. but it also lags like hell when you make the window bigger xD

charred mica
# worldly flower

I would have assumed they would have updated atleast the devs about this or given a workaround, but they are least interested in it. I assume they won't provide support too saying to do workarounds as they won't be going back and making it again.

trail heron
#

guess the quixel assets on fab at least work the same as they used to.

#

and you can still drag and drop directly from the fab plugin into UE

#

the UI's responsiveness is absolutely abysmal though.

worldly flower
tribal wave
#

I mean, having to login 50x times a month wasn’t great either but yeah

worldly flower
#

Sure.. but it didn't kill all the EOS Multiplayer SDK Plugins. That don't rely on the current UE release version internal SDK

#

The quickest solution would be, that the FAB Plugin only relies on the UE internal EOS SDK, when no other Plugin ships its own..

#

And you also need to think about companies, that also use their own SDK implementation.. which is also f###ed now 🙂

But.. one can simply deactive FAB as Plugin right now to continue developing..
The reason i stated this on a lower Fix-This Prio than the Installation error in the Launcher and the a way to add all Megascans to the library at once..

raven quarry
#

wait what happened to the categories in the vault

#

wtf is airports? why is animation on it thrice?

vale prawn
raven quarry
#

ahh I see

raven quarry
#

even if I select all three of the animation categories, i still can't see all the animations that I have

vale prawn
raven quarry
#

right, I forgot it'll still apply on the vault

#

the whole transition could've been handled better

#

MUCH better

#

absolutely

vale prawn
raven quarry
#

why are "airports" and "animations" in the same category LMAOOO

raven quarry
worldly flower
#

And all would be so easy..
When committing a Tag in the Publishing Portal.. they just need to make All Text uppercase and replace - and _ with a space.. and disallow enything other than Letters, space and - or _

#

Or only allow predefined tags..

raven quarry
#

just use the existing marketplace system

#

if I wanted to see all animations, all I needed to click was the animations category

#

now there's 3 of them and they still don't show all of the animations

atomic mason
raven quarry
#

like phasing out gradually

trail heron
#

that is definitely not worse lol.
login issues and problems getting into games on launch is really common, and not that serious. from a gamee devs perspective it doesn't make too much sense to scale everything to handle potential peak loads at launch when just hours or a day later usage drops off by 80%

raven quarry
#

ye server issues on launch is acceptable

#

don't think the problem we have with fab is the server stability

fossil dune
#

Wonder if their announcement that took place 2 years back was just a way to gather feedback on the idea but the project wasnt even started yet… smart but deceiving, but still smart…
why build something nobody wants

#

The 1 year delay is normal?

raven quarry
trail heron
fossil dune
#

okay

fossil dune
#

last year ish

#

it was supposed to be out in 2023 i believe

raven quarry
#

I know the announcement, yeah

fossil dune
#

personally i see nothing wrong with it now, especially since they make their updates snappy compared to UE marketplace which rarely received updates

#

I believe it will be stable by Jan1st with features that most people are asking for

raven quarry
raven quarry
#

what im saying is that i wonder why they didn't phase it out gradually

#

like until fab is feature-rich

fossil dune
raven quarry
#

cuz it's clearly lacking a lot of MP's features

fossil dune
#

not a good look

fossil dune
raven quarry
#

let me word it this way: why couldn't they run them in parallel until fab was ready?

fossil dune
#

they had to release it as is… and improve as time goes

raven quarry
#

not with UEFN, with UE

fossil dune
raven quarry
#

ahh that makes sense

fossil dune
#

trust me, you don’t want two applications (websites) editing and reading from the same database

#

if one is editing , the other can just read without editing (i believe thats why fab sales reports are showing in ue marketplace now) its not writing just reading…. i believe from yesterday onwards only fab has write permissions

raven quarry
#

yeah I get that

dawn mist
raven quarry
#

is that yours?

echo egret
#

Alright, just installed the plugin, the editor is restarting... I read we have to login once we open the interface... did I read that correctly? I really hope is not the case... I hated the fact I needed to login anytime I opened Quixel... I really hope they will just consier the launch and login into the launcher as the only login we need!

echo egret
raven quarry
#

oh lol I didn't notice the PFP

#

man just modeled himself and giving it away for free

raven quarry
echo egret
echo egret
raven quarry
#

need to grab my phone and bring it everytime i need to use bridge lol

#

let me know if it's no longer the case, I'm curious

echo egret
#

Now all I can hope is they add a filter to avoid 2Ds and music/sounds assets take us over.

dawn mist
echo egret
# dawn mist Ohhh, thank you, I tried to do well, Enjoy!!!

You're welcome Andrei, thanks! I wonder... are you considering the idea of releasing bald male/female base bodies bundle with no hair and no outfits that we can dress up just buying hairstyles and clothes separately? I saw you're selling clothes and accessories that way so I guess it's really what you're gonna do. That would be awesome. Thanks again for the free character indeed!

#

I'm adding him to my current project to test both FAB's plugin and your character and things so far look smooth downloading and adding into the editor on the fly.

#

Great! Both the plugin and the character worked as a charm. And all that took...

#

...just less than 10 minutes

#

Not bad

#

At all!

#

Dinnertime for me... enjoy folks, be creative!

honest blade
#

Does FAB have a support page? When searching on google, the support page doesn't exist. The link is there, but leads to a 404 basically. And clicking support on the bottom of FAB takes me to the community page.

honest blade
#

Thank you! How do you normally navigate to it?

velvet sequoia
#

Can I self promote a new fab plugin here?

vale prawn
velvet sequoia
#

K ty

dawn mist
velvet sequoia
#

I was really hoping discoverability would improve from the unreal marketplace when switching to Fab, but it seems even worse?
You can't really do keyword searches, listings can't do much with the 15 tags you are able to assign to it, based on presets.

I think the plugin I made is rather unique since I spent hours looking for something that did what mine does before I made it, and found nothing. I can't even find my own plugin, knowing exactly what to type to possibly hit something in my description and it never comes up. Buried in a sea of things completely unrelated.

Is it intentionally designed to be impossible to find things?

vale prawn
velvet sequoia
velvet sequoia
#

Thanks for that link. I'll keep myself updated

#

Tho, considering the launch and how unreal marketplace was, I'm not sure I wanna expect anything lol

muted phoenix
#

is fab website down?

vale prawn
velvet sequoia
#

Fr

#

It's amazing the things they decide aren't important

#

Like, they have so much font support for every aspect of the program like UMG and rich text and avalanche, but they don't have an option to change the font you see in the editor???

steel patio
#

Has anyone had problems trying to download their recently published assets on FAB (either in the browser or inside the editor)?

echo egret
#

Tags I'd love to see coming asap ...

deep gulch
tardy charm
#

also, blueprints are now spread across Game Systems, Game Templates and Smart Assets it seems

#

I do wish you can filter multiple tags at once though

#

or maybe have negative tags

meager dust
#

I wish the hide AI toggle persisted

digital agate
#

separating Audio into "Music" and "SFX" would be useful

untold bay
#

smart assets is just too big a category IMO. that's absolutely massive

vale prawn
echo egret
#

I'm starting to feel my concerns about a prices' raise with FAB are having a confirmation... I hope I'm wrong but you folks can expect to see an increase of prices between 20 and 40%, if not 50%, on environments and, even most likely, in characters. I'm already seeing that tendency taking place right now, among the majority of characters creators, with, surprisingly to me, one only particular name going contrary to that tendency so far. I hope I'm wrong. I won't make mystery of the fact I never had enough budget for purchasing characters at full price but only took the chance during the 70% OFF sale when i could bring home a character for 20-25€ each time. Now I'm seeing some of those prices raising in a way the same character I could have paid with a 70% OFF discount will cost me as they were their previous full price. The same happened in my Country when the new coin EURO, became official, prices rose from 50%, in the best case, up to 100% the prices when the Italian Lira was the official national coin. I'm one of those people who perfectly understands the value of an artist's work so I'm not complaining saying is unfair {I can always focus on creating my own characters with Metahuman and become able to have them looking exactly the way I need}, all I'm saying is I would expect more flexibility now that different licenses are available and that I just hope my words can help starting a common dialogue on this subject, outside personal interests and rather in terms of community interest.

meager dust
#

Kinda needs an in-between Indie tier or something

#

Prices are set by the creators though

#

If something doesn't sell, you will probably see prices adjust as a result

gusty bison
#

its going to take time for it all to stabilize

echo egret
# meager dust Kinda needs an in-between Indie tier or something

Yesterday I made an example of what could be reasonable to me, in terms of licenses and prices:

PERSONAL

For an hobbist or student or for individual creator with no more than $25k of revenue or funding in the last 12 month.

INDIE/PROFESSIONALS

For a solo professional creator or a small team with no more than $100k of revenue or funding in the last 12 month.

STUDIO

For a professional team, studios o other entities with over $100k of revenue or funding in the past 12 month.

untold mantle
#

This will level out for eventually. Some of it is due to the merge of the other asset stores. I expect it will balance over time. If anything the 100% revenue on Fab should get sellers to drop their prices through the end of the year. If I sold items, i'd be dropping them right now as you don't have to worry about the split.

meager dust
#

100k is kinda peanuts even for indie

#

And it's gross, not net

untold bay
#

I also think the 100k tier should be a little higher, closer to 200/300k.

I think there's no universe where this causes prices to increase for the lower tier. It lets sellers capture more of the economic surplus of their assets, which in turn lets them justify more investment in bigger/better assets

#

It's just plain better for everyone involved

echo egret
#

Let's not forget not all the indies, specially solo developers, hit the jackpot with their game or project... how many successful among, let's say, 100 of them? Ain't all flowers out there...

untold bay
#

If the logistics of it were possible (and they're super-duper-not), ideally for everyone assets would be priced on (flat price + % of revenue generated)

#

This isn't feasible. Two tiers are still an improvement over one tier.

untold bay
#

so there's no one price where the creator can capture a reasonable share of both; you can only choose which side you get hosed on

echo egret
meager dust
#

And I'm sure if there's ever a middle tier it'll need sign-off from like 20 different lawyers

coral furnace
#

im kinda mad at people being upset at asset creators selling their stuff under pro license in FAB lol

#

calling them greedy

untold bay
#

people like free stuff

#

and if not free, cheap

coral furnace
#

yes, and i can just as well call them stingy and spoiled

#

like they call the artists greedy

untold bay
#

notoriously rent-extracting artists

meager dust
#

Yeah I saw that post on reddit

#

Very eye rolling, equating it to Unity runtime fees

coral furnace
#

those people are really spoiled

untold bay
#

post got upvotes but my counterargument to it did too
in most domains there is a population that doesn't ship much and wants free stuff
and a population that ships and understands basic economics

coral furnace
#

"oh no, now i cant easily afford those 50 assets i wanted to buy to put into my game that i want to maximaly profit on, how dare they to want to profit maximaly as well"

untold bay
#

you see this in SAAS where consistently the most demanding customers are the ones on the free tier

coral furnace
#

not everything revolves around solo indie developers

untold bay
#

competence correlates with buying power

coral furnace
#

and not ever solo indie developer is cheap

timber mica
#

How do i verify fab orders as seller?

coral furnace
#

im paying almost 3.000€ per year for my software

#

and im solo dev

meager dust
#

I have to remember the majority of people on gamedev subreddits are literally amateurs

timber mica
digital agate
drowsy plaza
#

I hope fab works on the features they promised before adding Minecraft and Roblox support

undone valve
subtle plover
digital agate
#

simple rule-of-thumb - "would I say that to their face?"

drowsy plaza
#

There was one guy on Reddit who wrote this heartfelt letter about how he is okay people pirate his game he spent years making because “touching one’s heart with my art is worth more than any finite dollar”

#

His game looked awful too

coral furnace
#

Thats why the indie gamedev statistic looks bad but it shouldnt be discouraging

#

Same with art

mellow vigil
#

has anyone seen a sharp fall in sales since fab's release?

drowsy plaza
mellow vigil
drowsy plaza
mellow vigil
#

Fair, hopefully they start doing sale invitations too. Its been a good 4 months of no sale invitations

drowsy plaza
#

It’s only been 2 days, last month I didn’t sell anything from the 22nd to 23rd either

#

I’m gonna wait until Sunday to check again

mellow vigil
#

Pretty sure most people getting paid either tomorrow or day after

drowsy plaza
drowsy plaza
drowsy plaza
# mellow vigil Yeah, true. Best to wait till end of month at minimum

Yeah, I forgot to add last month in that message. Last month I didn’t sell anything on the 22nd to 23rd even on the marketplace, same with prior month. Usually my sales are good for 3 out of the 4 weeks in a month. I guess around the end of the month bills like phone, internet, rent, etc. become due so people stop spending for a week or two

#

I’m releasing a sister product to procedural NPC Crowds V2 that was free for the month last year but for vehicle traffic so I’m hoping that sells well because before free for the month crowds was my biggest seller

pliant shard
#

Where is the fap publish page?

#

for daily sales stuff

digital agate
pliant shard
#

Hope they'r gonna bring back new releases&special discount pages

#

or we have to see every 1 usd 2 usd 3D models.

#

Still samestings on main page

#

Main Page is biggest problem right nowi

untold bay
drowsy plaza
round haven
#

I am impressed that they managed to have an even worse store to navigate. Takes real effort

pliant shard
#

Newest doesn't work.Main page doesn't have new releases stuff.When i write fps animations on the search bar shows me first horse anim kit and dance anims.tags are going crazy.

gusty bison
#

oh horse starter kit is indeed on there though

#

which is more of a third person animation i suppose

pliant shard
#

i get horse stuff kit btw third line

#

tags issue

gusty bison
#

the search isnt purely based on tags anymore

pliant shard
#

Still beta

#

i think

silent mesa
#

for the sellers, what was the exp of having discounts regularly? does it significantly increase your overall income?

As a buyer, personally i dont mind how small or large the discount is, i mean its just a reflex for me to buy something that is discounted.

I do hope they prioritize the discount

rigid girder
#

How do you see the "sales report" from the old marketplace as a seller in Fab? I can't find anything that shows payouts, outstanding payouts, sales, etc

drowsy plaza
#

I don’t know how well they will help on fab though, I didn’t sell anything the first two days sadly

rigid girder
drowsy plaza
rigid girder
#

This no longer exists

#

There is only listing, there is no reports in Fab

pliant forum
rigid girder
#

The screen exists but the product page isn't aligned with fab anymore. Are you sure it's still updated? Even the image for my asset is old and not what is on Fab.

drowsy plaza
#

Don’t worry about the other tabs

untold bay
digital agate
#

and probably set to US local time rather than for time zones

regal ruin
#

which blue button do you think i should choose

pliant shard
#

Get a cash

drowsy plaza
regal ruin
drowsy plaza
pulsar nova
regal ruin
#

hyperwallet is processing the wire, but yeah I took a good look at the store and I couldn't justify an almost 700$ spend

drowsy plaza
#

Interesting so according to itch analytics since fab released my products have had more traffic go their link in description

#

I really hope epic adds fab store analytics like impression, visits, conversion, etc. before a lot of the other stuff because it’s hard to improve without knowing the data

#

Also has anyone had any experience getting itch.io to allow files over 1gb? Most my demos tend to have high quality assets in them so they end up being a little over 1 gig

edgy rain
#

did they remove the simple import of quixel assets? Like do you have to import FBX and then setup the pbr mat manually now?

loud dome
#

How are people pricing their products in terms of standard/pro?

I did a $25/$60 split. Reasonable for individuals. And also reasonable for indies making $100k+. I didn't really think of those with millions in revenue when setting price.
First sale on fab was actually a pro license 😄

I like that the split is at $100k and not $1 mill. The split needs to have a certain amount of potential buyers on each side, otherwise the pro license is just wasted. If it was set at $1 mill then I would need to price the pro for those very few. And probably never sell a pro license...

#

But what's up with the per-seat stealth change?
It used to be 1 purchase per company. And I was fine with that. In fact I don't even want to offer per-seat as it makes no sense for my plugin.

e. Plugins. Code plugins that are being offered on the Epic Marketplace, including Unreal Engine Plugins and Unity Plugins ("Plugins"), are offered to you on a per-seat basis and may only be used by the number of users that you have purchased licenses for.

cursive chasm
#

None of FAB's pricing model(s) make sense. Just do a per seat license and no "Pro" license.

vale prawn
loud dome
# cursive chasm None of FAB's pricing model(s) make sense. Just do a per seat license and no "Pr...

But that doesn't make sense for my plugin again. It would lock a 20 person studio into 20 licenses for something that essentially only runs on the build server.

The new split actually makes very much sense. The per-seat does not, to the point where I feel I had to clarify on my support discord.

Since MeshPack runs at build time I consider that to be only one seat. You never have to purchase more than one license. You can quote me on this 😊

#

"only be used by the number of users that you have purchased licenses for"
Like what does that mean when the plugin runs in the background for everyone. 0 licenses? N licenses? Is it up to me to decide how many seats a company needs to pay for?

#

If CD Project Red buys a plugin on Fab. Even just a small editor utility for like $10. They now are on the hook for $10 times all their UE editor users? That sounds insane.

cursive chasm
#

Your plugin can have a written statement on the sales page. "One one license is needed per team/company/enterprise" That's perfectly fine.

But in the case of a the majority of plugins I see the per seat being extremely reasonable because of the value that plugin brings to the table.

If you purchase a plugin/asset/etc you as the purchaser company or otherwise will purchase as many seats as you see the value in.

#

The plugin might only be worth $10 but actually save 20 hours of developer time to recreate.

#

You can do some math there that after 10 seats purchased that negates the 20 hours of developer time but still. That value is there.

loud dome
#

That's true. But the whole ecosystem is currently based around 1 license per purchase. And there is no system in place to enforce/encourage this.

If it was a robust built in system for plugins. Then I would gladly adjust the price down to $5 to give cheaper for individuals.

cursive chasm
#

I agree with you. I do, yeah there won't ever be a perfect system for drm of assets. 😦

#

Riot Games could purchase 100 seats of an asset plugin and just buy the Personal License. 0 consequences.

#

100 seats or 1 seat 😄

fossil dune
#

or they can write their own. its going to cost them a lot more than $10*N

cursive chasm
#

AAA studio money VS indie/small team money are vastly different.

loud dome
#

It's still money. And an AAA studio would never buy a plugin if it will cost them "$10 to $10k based on how we read the license". A per-seat license needs clearly defined per-seat terms.

cursive chasm
#

Yes.

loud dome
#

With proper integration and per-seat terms it would be really cool to offer utility plugins.
Could price them cheaply knowning most teams would buy a couple of licenses.

cursive chasm
#

I see where UE's "professional" background is ruining its chances of a platform like Fab being successful compared Unity's asset store.

UE Plugin developers expect big money for what Indies/small teams expect for $40 - $80 from the unity asset store.

#

I look at the two stores and its kinda wild to see the professionalism/customer service difference.

loud dome
#

Yeah. I think the $100k threshold is fine. But it need to stabilize on that first. And not people using pro as a "whale" price.

undone valve
#

Thank you

pastel kindle
digital agate
worldly flower
#

So sad, cannot switch to 5.5. in November...

With all the FAB Problems right now, epic will need much more time to moderate all new Plugin updates for 5.5. support... I think I can switch earliest in Jan '25...

undone valve
#

My opinion about the personal and professional pricing after a few days: I really like the change and I also don’t think the 100k revenue a year is too little. I just think that some people price their products like way too high for what it actually is.

summer jacinth
#

Idk, someone who makes $100k vs $100m shouldnt be paying the same for a license

worldly flower
#

same
it gives the chance for sellers to make a fair price for Indies, individual for Pros

I just wish to have a SpinBox to enter a Seat Amount to buy Pro Licenses for..

flat island
#

Whose earnings have decreased? Because they decreased for me, today I earned 0 😢

last matrix
#

my last sale happened on the 22 the day Fab launched, so whos to say if that happened right before the switch over or not. It's only been a couple days so, gotta give it a bit more time to really know where this is gonna trend

#

I will apreceate it if the added price tier brings in a bit more money. But gotta give it a couple months to see if that actually works

#

I also am working on another new asset pack for my store, and even if sales behavior is the same as before, the best way to increase sales is to make more asset packs.

Though coming up with good ideas for usefull asset packs can be a challenge sometimes. Gotta give it time.

undone valve
summer jacinth
#

Yeah, sales report looks like this

last matrix
#

oh

#

in that case then it's before the switch

#

I have yet to make a fab sale

dusk ibex
#

Where is the free for the month in fab marketplace?

last matrix
#

someday I will get my skill set to a point that I can churn out content at the level of quality you consistantly hit.

#

back to the grindstone

worldly flower
#

I'm curious.. there now is also Unity support.. Will there be free Unity Assets in addition to Unreal ones, too?

vale prawn
serene escarp
#

With the Fab plugin launcher is unnecessary now - right?

worldly flower
vale prawn
worldly flower
#

no

#

plugins have to be installed via the launcher

serene escarp
#

Plugins is just the same files copying to UE dir

worldly flower
#

some work.. some throw the Error MD-DL-001-0

worldly flower
# serene escarp Plugins is just the same files copying to UE dir

And then compiling the whole editor and Engine to run the plugins, yes.. but when the engine is running, you can only live build the project code.. not the editor.. so it won't work.

I would like it, when one can download a Code Plugin from the website and just copy&Paste the content to the engine.. but no.. we have to deal with the launcher instead.. again..

serene escarp
serene escarp
worldly flower
#

Sure, but the editor hat no live build to recognize them on the fly.. or better said.. not right now.. maybe epic will come up with a solution t this..
But there are other problems way more high up the priority ladder, than this..

serene escarp
#

Actually, I installed some plugins like Vitruvio just copying them into UE /plugins dir. It was recognized by the editor. Anyway, the plugin was broken because it supported only Windows and I use Linux

worldly flower
#

1st on prio list should be the MD-DL-001-0 Error, when trying to install Plugins via launcher.. cause this is of a false manifest loading.

2nd should be to add all megascans to the library at once.. instead of indiviually clicking to death..

3rd should be the problem, that the FAB Plugin kills Third-Party EOS SDK plugins

And then.. maybe.. after fixing Sorting and Listing of FAB Content in the browser.. they should add more features like Code Plugin install via the Plugin

serene escarp
#

At least, code plugins from the marketplace is a rare thing: maybe just some specific integrations like ads, controllers or NFT. Most of the stuff should be as a source code/blueprints and it has simply copying mechanism. The guys who intentionally trying to overcompex obfuscating their code making a plugin while it's unnecessary - I don't like them.

worldly flower
#

all Editor Extensions are Code Plugins..

#

i'd say there are multiple thousands

serene escarp
#

Possible, some editor plugins can support next minor version of UE

#

But wait, USD support I installed without a launcher as well as Quixel Bridge - does it count?

worldly flower
#

Quixel bride is an unreal native plugin.. it is directly linked to unreal and does not need to install.
Same for USD

#

you just activate them

#

Installing means to download, link, refresh project Files and then update the editor to recognize the changed files.. sometimes by rebuilding new integrations..
And this.. is not supported on a live basis right now

#

and it never was

#

The FAB Plugin currently only supports to have Drag & Drop of Assets (not plugins!) into Scenes and Contents

But not install whole systems or Extensions

serene escarp
#

Diversion version control was installed from outside. But yes, it doesn't require to update your project

#

but if we talk about like new brushes to paint a forest - maybe it's more complex

worldly flower
#

It would be nice if Epic lets us download the Zip File of a Plugin, so we can copy & paste it directly by ourselves, via the Website.. instead of the "available in Epic games launcher" shit..

Would workaround the Install Error in the launcher for now..

pulsar nova
#

the fact that we absolutely need a plugin or the launcher with an asset cache and the risk of unwanted overwriting of things like config files instead of just letting us download files normally is absurd

fossil dune
fossil dune
undone valve
#

Wasn’t able to work the last few days. Can we install engine plugins directly from the Fab plugin and does it also support older versions like 4.26?

pulsar nova
#

no and no

undone valve
#

Bruh

silver nacelle
#

Just a heads up for everyone. The FAB plugin crashes out packaging. You have to disable it to be able to package your project 🙄

worldly flower
#

An epic games classic 😂

silver nacelle
vapid crow
#

i wonder why fab even needs a plugin

serene escarp
narrow wave
worldly flower
serene escarp
vapid crow
#

but its an editor only plugin right

narrow wave
worldly flower
narrow wave
#

Ah cool

worldly flower
#

But only works for assets

#

and i don't know if it works like:
You own an Asset that was not updated since 4.2.. if you still can add it to your 5.4/5.5 project.. since in the past, this only worked by switching "also show unsupported engine versions" to be true.. even it just was texture or a mesh..

#

Epic again missed to add a "Support all Engine versions" to the list.. since.. Audio files for Example are not "supportable"... it does not matter if UE4 or UE5.. or any subversion.. its just an Audio File.. But the Author/seller has to select ALL Engine versions that are available individually in the list.. instead of 1 Omni-"All"

fossil dune
serene escarp
fossil dune
#

OR even if tied to the launcher , why does the launcher check if you have the specific engine version… why doesn’t the launcher have a “ download anyway” button

worldly flower
worldly flower
#

but thats a thing where epic simply could add this "Support all Engine Version" in the publisher portal.. to give Sellers of ASSETS.. not code related.. a way to make it available for all Engine versions at once..

worldly flower
# fossil dune huh?

Plugins like Dungeon Architect or Substance do not have an open sourc eavailable.. if the Engine API changes drastically.. which happened from UE4 to UE5.. you won't be able to use the UE4 version in UE5.. and since not open source.. it won#t be editable for you..

fossil dune
#

I don’t follow… my question is why not have a “download anyway” button…. you could give a warning

#

but give a DDL anyway.
i believe those are special scenarios. most plugins have the source

worldly flower
fossil dune
worldly flower
#

HERE.. in this dropdown.. at the Top.. epic should add a "ALL" option

#

so the Plugin Seller can decide.. if the plugin should be available to ALL engine versions at once..

#

right now.. the seller has to select ALL engine versions individually of the list.. and the list closes every time an item gets selected..

It's just stupid for not code related Assets, to have this..

#

while for code related assets.. it's needed, to not break by the Engine API

fossil dune
#

Lets say this :
Im a plugin dev.
I abandoned a plugin at around 4.24
The plugin is still very useful and would build in 5.5 fine or i would make 1 or 2 line changes.
Why do i have to download Unreal Engine 4.24 just to get the plugin??

#

its crazy

worldly flower
fossil dune
#

i still don’t follow fam

#

what’s the problem with what im suggesting?

#

whats a better alternative?

#

i don’t get it

worldly flower
#

if you add just a button to load an asset/blueprint/code plugin directly.. how should FAB know what version you wanna load..?

You need a List in the Download Window, to select the engine version you wanna load the Article for

#

kinda like in the old marketplace vault, when you switch "Show uninstalled Engine versions" to true

pliant shard
#

fab is now a disappointment.Still waiting uptades

#

hope it's gonna be better

worldly flower
#

Like:

[Download latest] Button

Scrollbox
   [Download 5.4]
   [Download 5.3]
   [Download 5.2]
   [Download 5.4]
   [Download 5.0]
   [Download 4.2]
   [Download 4.1]
   ...etc
serene escarp
#

Actually, with a direct download you still can't solve the source code issue and recompile the plugin

worldly flower
#

and this.. not only on Fab.com (to download the corresponding zip) - But also in the Launcher Vault

serene escarp
#

So, I'm just trying to not to use such proprietary closed things.

fossil dune
worldly flower
#

yes - just give the error-safe recommendation of how it should be done

fossil dune
#

Yeah!

worldly flower
#

a single button.. cannot work..
One needs a list as stated here #fab message

And this is not complicated.. since the Zip Files are located on Fab.. just need to link the individual file with the supported Engine version.. and generate a list of buttons for a Scrollbox...
And place this Scrollbox below the Included Formats:

#

They still can leave the "Open in launcher" there.. but should give us a list of all Engine version zips to chose a direct download from

#

Maybe this is coming later on..
Cause to still rely on the (for years now) outdated launcher.. is a really bad decision

I think epic should take a look on blendermarket.. cause they do it exacly that way.. list all versions of an item as download..
I even can load AddOns for blender 2..

pulsar nova
#

I'm curious when we'll see the first sale

#

we didn't have any in forever with exception of a few specific sellers

worldly flower
#

here an example of how Blendermarket is doing it (for those not knowing blendermarket):

#

just as this.. in a Scrollable Box..

#

no launcher.. no bullshit.. just the plugin/asset/file in a Zip.. done..

#

and maybe with the Frontend Name in the Button as:
[Download for <Engineversion>]

viral zinc
#

yep I wish myself there was another option to download plugins I had to install old versions just to port a thing purchased

#

itch for example allows zips and special versions to work with the launcher, then you target the one in the launcher

#

could be something like that

misty crag
#

for plugins at least its somewhat understandable since code can break on version changes.... BUT why do I need to download an old engine version just to grab a few of my art assets, or animations or music? this is rediculous... even if they have updated for newer engines it's probably just a resubmit with no changes.

pulsar nova
#

you can add non plugin content to newer versions tho

undone valve
#

I don’t even know why they support such old versions. Like there is no reason to create a new project in something under 4.16

worldly flower
#

God damnit..
Those AI Asset Creators do not have a single bit of sense for any category or tag.. right?

New AI Shit Icon packages in the UI Section.. instead of 2D Assets 🙄

#

And lot of new AI Stuff not even tagged as AI stuff..

#

By Tyr - i hope epic will get better moderators or a better report system running..

vestal sluice
#

If fab provides a permanent seller block functionality, that might partially help us avoid AI flippers. Some AI flippers are notorious for having dozens of AI art listings in a single account.

worldly flower
#

Wouldn't be a problem..if those tag their shit correctly and put it into the correct asset category..

#

There is..
Giving us "Report untagged AI" Button, that on click chrcks if the tag really does not exist.. if it doesn't, send a report to the support.

And in the normal Report system, adding a "Product is not categorized correctly" Radio Option.

#

That's a thing a moderator should handle.

#

But.. obviously.. seeling 1000 icons as pack for 6$ is really suspicious..

I also found many packs that stated in the description to have used midjourney.. but not added the tag

#

And with many.. i mean maaaaaany

#

And categories:
The "UI" section should belong to Widgets, Full UI/UX Kits and UI Extensions

And all Texture-only based is a "2D Asset"..

Simple as that..

#

Seing 3 new Iconpacks submitted to UI, instead of 2D Assets.. is making it obvious that there is 0 moderation behind the system

#

Not even talking about the more than confusing
3D Model, Game System, or Smart Asset.. what belongs to characters. blueprints and any other something..

They definitely try to make a uniform system for all (Unity, UE and UEFN).. but that is not working..

cedar bone
#

looks they made the thumbnails clickable
yay
at least they seem to listen a little

unborn flame
#

I have a few problems with Quixelassets over fab plugin.

  1. You now get ORM instead of ord textures --> easy over the engine accessible displacement information for materials = nope
  2. Textures have now weird code names --> easy to search texture by name = nope
  3. Mastermaterial with orm support --> Scaling or rotating textures or using a few other functionalities having been there in the old mastermaterial = nope

Is there anything known whether this will be fixed or changed?

cedar bone
#

but i must mention, it did work from the start but only on the title

undone valve
#

But clicking on a big thumbnail is way more convenient than clicking on a small text

#

THEY ARE FIXING EVERYTHING

untold bay
#

it's a little improvement but feels great and it's a good sign if they can make the little QOL changes

undone valve
#

Its a weird order but it doesnt start with 4.x versions anymore:

untold bay
#

because as bad as this launch has been, the edit distance to a good place just isn't that far

undone valve
#

This just gives me hope that it all wiill be good at the end

undone valve
untold bay
#

part of my hope for fab was for the ability to make any improvements since they were paralyzed on marketplace by having its successor in-progress-but-not-done. cursed position for product development

undone valve
#

Yep. But I think they will now be rolling out updates very often. Its always like that also for my products. After you release it and get feedback you get hyped about it again.

untold bay
#

yes, and it's so much easier to orient and have confidence when you're already live

#

vs having 2 years of work unreleased

undone valve
#

Its slow. The website is fast af but the plugin is slow

hollow basin
#

I have a quick question about c++ projects on fab. It's my current understanding if you sold a project that was initially marked as blueprint-only that you couldn't later add c++ to the project. Is that the case and would the c++ have to be sold as a plug-in or is there a way to just have it in a content folder? I am very familiar selling blueprints, but first time getting into c++

coral vault
#

Where is free for the month

#

in fab

#

?

#

nvm, its right there xD

#

Just called Free content now

split iron
#

Is this a bug lol
Different currency perhaps?

#

I did notice fab doesn't print currency
Just have to assume its local when purchasing
That said, I haven't completed any purchases, maybe it specifies at the checkout

worldly flower
#

i love my Logitech Mouse here.. just give the mouse wheel velocity and you scroll waaaaaay down the quixel library.. since the Store does not save the current Scrollpos for Refreshing..

#

And my most loved bug...

#

Already seeing double..

undone valve
worldly flower
#

i think i currently added around 2K to my library xD

undone valve
#

Are you actually adding all of them to the library?

#

Why not wait until Epic delivers their solution to this?

worldly flower
#

Wanted to check how long it took @arctic plover to add that 😅

arctic plover
#

After doing that, I am definitely waiting for them to fix the claimed functionality for Quixel assets.

worldly flower
#

YEAH - The launcher does not scan for already installed Plugins.. so one can install them again.. wooop woop

arctic plover
#

Yeah, I already brought that up. I believe Nikolas added it to the roadmap thing

#

The thing that they shared with the dev team

worldly flower
#

Currenrly.. i am really annoyed..
I think i will play some satisfactory to calm down...

arctic plover
#

Yeah, I guess I'm more patient. But I will be very annoyed if they don't fix syncing fab products to the old marketplace versions in launcher. No way in hell do I want to have to wipe my vault cache and redownload it, and reinstall plugins just to be able to have them updated again.

worldly flower
#

But what really kills me is the Library now..
Whithout type filter... Or having the megascans in a sub-library.. it's the mother of all mess

arctic plover
#

Oh yeah, and they removed the code plugins category

crimson geode
#

Who do we badger to get comments back? I was using those.

arctic plover
#

literally the most useful category from vault is gone

drowsy plaza
fluid mountain
#

i got fab plugin but i can't find fab in UE5

#

am i missing something?

#

nvm i found it

arctic plover
tepid niche
#

do we know when sales are coming to fab?

drowsy plaza
tame compass
#

fail to save the scene axios error

#

what

#

3d model setting

split iron
tepid niche
split iron
tepid niche
arctic plover
#

And there is no division like primary and secondary categories to make things easier

#

Previously code plugins was one of the categories at the top in launcher, and there were far fewer categories you had to scroll through

undone valve
#

I think this is gonna be the biggest sale ever

drowsy plaza
undone valve
#

haha

#

Hopefully, the sale entering system is better than the old one

drowsy plaza
drowsy plaza
# undone valve Hopefully. That'd be amazing

The technical docs said they wanted you to email them but I’m guessing with how many support tickets they got on launch they probably were like “nah bruh we ain’t do this forever”

stray sluice
#

Could someone please explain how to download an asset from fab and use it? Its much more complicated than Quixel

undone valve
#

via the Epic Games Launcher

last pine
tawny hinge
#

source engine users can now use the plugin probably (haven't tested it myself yet)

drowsy plaza
last pine
tawny hinge
#

didn't knew that this works with source builds

meager dust
#

well it includes the source

#

so you could just copy and paste over a source build

stray sluice
# last pine

Where can I find that? Is it official?

I'll be able to import assets?

last pine
#

Library

#

on the launcher

#

click Library at top, click Fab Library refresh icon, then use the search bar for "fab" and you should see it

stray sluice
tawny hinge
#

so that plugin just links to the vault in EGS?!

#

ffs epic, you had ONE job

last pine
tawny hinge
#

that's not a plugin tho

#

but yea you are right, for "normal" content it works apparently

last pine
#

what do you consider not normal content?

tawny hinge
#

plugins, stuff which comes with source code

#

and view in vault wants to open EGS for me

echo egret
#

Hello Sourcers.... small question... any rumor about if and when assets purchased on ArtStation in the past will be available in our Library?

meager dust
# tawny hinge

Ah so it's assets only. I need to see if my Legendary guide still works

drowsy plaza
tawny hinge
#

i don't see why this wouldn't work (unless it has to be compiled first, but that's another topic....)

drowsy plaza
meager dust
#

Well that kinda not how it works anyway

drowsy plaza
#

That is how it works on windows

meager dust
#

You're not modifying the UnrealEditor.exe executable

drowsy plaza
#

If you try to delete or modify a program while it’s running you will get file access errors

meager dust
#

It's dynamically linked

tawny hinge
#

plugins don't modify the engine code/executable

drowsy plaza
meager dust
#

Yes? I've been working with Unreal for a while

drowsy plaza
#

Anyways I’m not gonna argue with yall, if it was easy and possible epic would have added that functionality years ago

tawny hinge
#

i think they couldn't care less

meager dust
#

They still don't care about source builds

spring glade
#

hello! I'm wondering if I'm allowed to use an official plugin on a marketplace asset I'm working on

#

Skeletal Merging plugin ^

untold bay
#

On Marketplace, your asset projects could not enable any plugins, but could require a plugin to be enabled (and you can tell users to enable it)

I do not know if that has changed on Fab

lavish steppe
#

is there not a wishlist/like button anymore?

mellow vigil
hollow zephyr
#

at least the old seller reports updates

drowsy plaza
hollow zephyr
#

visibility took a huge hit

#

sadly 😔

drowsy plaza
hollow zephyr
#

well I hope the search and asset organization gets better

drowsy plaza
#

He also said he is gonna wait several weeks before buying on fab again due to the bugs

#
Epic Developer Community Forums

We’re aware of a few things that aren’t working as expected – thank you for your patience as we work on improving these items post launch. This post doesn’t address feature requests. We hope to have a product roadmap to share with you soon so that you can see what we’re working on. Ratings Ratings do not appear on a product’s listing page un...

#

This forums post says they updated search today

#

I’m wondering how much of an impact fab not displaying local currencies correctly is having on sales, when my games were free to play I did that and it impacted sales negatively

#

They said that it does that because of the localization setting a user selects/defaults to but I guess it defaults to English America for everyone. That’s probably something they should prioritize fixing. If someone is in the UK it should show the price in pounds not USD

tardy ivy
#

Where do I find the Metahumans in the Fab plugin?

flat pollen
#

Pasting this here for anyone that searches the error... Fab plugin causes build errors when packaging with 5.5

UATHelper: Packaging (Windows): LogWindows: Error: Assertion failed: CurrentApplication.IsValid() [File:D:\build\++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 307]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001903d8d2fe4 UnrealEditor-Fab.dll!FSlateApplication::Get() [D:\build\++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h:307]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001903d8e9d2d UnrealEditor-Fab.dll!FFabBrowser::RegisterSlateStyle() [D:\build\++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:98]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001903d8df08d UnrealEditor-Fab.dll!FFabBrowser::Init() [D:\build\++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:68]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001903d8762ed UnrealEditor-Fab.dll!FFabModule::StartupModule() [D:\build\++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabModule.cpp:36]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffa9443f719 UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb142da234 UnrealEditor-Projects.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb142f5f64 UnrealEditor-Projects.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb142d9ab9 UnrealEditor-Projects.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff700bda882 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff700bddd25 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff700bd5796 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff700bd5a7a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff700bd9274 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff700bebc14 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff700bee31a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb55157374 KERNEL32.DLL!UnknownFunction []```
#

To fix, turn off Fab plugin temporarily... also see #fab message

#

Also in 5.4.4

UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001692c2b48a4 UnrealEditor-Fab.dll!FSlateApplication::Get() [D:\build\++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h:256]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001692c2cdb4d UnrealEditor-Fab.dll!FFabBrowser::RegisterSlateStyle() [D:\build\++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:98]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001692c2c2e8d UnrealEditor-Fab.dll!FFabBrowser::Init() [D:\build\++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:68]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001692c2d889d UnrealEditor-Fab.dll!FFabModule::StartupModule() [D:\build\++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabModule.cpp:36]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffa9447e42b UnrealEditor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:674]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb3032a944 UnrealEditor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [D:\build\++UE5\Sync\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:696]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb30346ec1 UnrealEditor-Projects.dll!FPluginManager::TryLoadModulesForPlugin() [D:\build\++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2766]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb3032a1fe UnrealEditor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() [D:\build\++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2903]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff71b0d34e2 UnrealEditor-Cmd.exe!FEngineLoop::LoadStartupModules() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4745]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff71b0d7079 UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4000]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff71b0ce146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff71b0ce42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff71b0d18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff71b0e70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff71b0e96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffb55157374 KERNEL32.DLL!UnknownFunction []```
split iron
last matrix
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I hope that means something for my sales...

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but searching via tags for the same keyword gives different results :/

pulsar nova
tepid niche
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btw do we know, if the professional and personal license are the same which one to choose?

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also why is there some items listed twice when i sort by relevance

silent mesa
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Fab might be the most talked about thing about UE these days hehe

hollow zephyr
last matrix
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Ok, I got 1 sale for Oct 25. One of my $19.99 packs. So only about 2 day gap between my last sale made on the old platform to now after Fab has launched

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well that bodes well

vapid echo
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guys how can i see my product reviews i don't understand anything in this FAB?

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purchases history is still on marketplace? or i can see them on FAB too?

earnest moss
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So how is your selling experience so far ? Does fab increase/decrease you selling?

worldly flower
worldly flower
undone valve
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Hey. So I want to buy a 3d model but I really don’t trust 3d models on Fab due to the high amount of absolute copyrighted garbage 🗑️ absolute trash 🚮 of IP stealing ass. So therefore the question. Does anyone know if this sellers 3d models are okay to use? I want to buy these bells: https://fab.com/s/1fa385f641df

Fab.com
Fab

Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plug-ins, and more.

worldly flower
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For models.. i think Fab should have the rule of needing to enter a Polygon Count..
I miss this from platforms like Turbosquid.. which gives a good indicator if the model is polished or just Scan to Sell..

tepid niche
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Can I return things on fab?

worldly flower
glossy idol
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Hey peeps,
What does this license type mean? Just saw it in my sales report and I don't understand what type it is. All my stuff is listed as standard license with either personal or professional prices.

glossy idol
loud dome
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Love that "You have unanswered questions" email I get daily now 😄

undone valve
hollow zephyr
hasty kraken
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no halloween discounts? 😦

lean breach
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fab plugin makes fail building HLOD and minimap ,
It's failing during packaging and cooking too
disabling it and it went through.. it looks like the plugin is quite a rubbish at the moment 😦

worldly flower
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It also kills EOS Plugins that use Third Party EOS SDK..
So..yes.. currently unusable for many people 🙂

drowsy plaza
silver nacelle
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Really getting fed up of scrolling through FAB in $ instead of £. If you're going to do this atleast give a language of English (UK) 😢

"Prices that you see on listing pages are set according to the language and locale from which you are viewing Fab (e.g., English would display listing prices in US Dollars). Once you have added a product to your cart, however, the price will display according to the billing country indicated on your Epic Games account. So for example, if the site is set to Spanish but you are located in the United Kingdom, the checkout flow will display prices in Great British Pounds."

vestal sluice
split iron
split iron
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As a publisher I've received no communication for that

split iron
vestal sluice
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I am guessing the next sale would be for black friday, which is the end of next month

drowsy plaza
split iron
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So its just on the product page itself that its USD

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Oh but it still doesn't bother applying the GST of 15%
It says taxes calculated at checkout but that includes the GST of 15% lol

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Sloppy

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I don't mind that I can see the original USD pricing though
It just needs to specifiy 99.99 USD, not listing any currency is silly and misleading for people not aware

drowsy plaza
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anyone else encountering packaging errors with the fab plugin in 5.4.4?

digital agate
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yeah it sounds very common - disabling it while packaging seems to work

drowsy plaza
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the fab team has a lot of work cut out for them over the next 1-3 months

cedar bone
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Someone knows if they are planning more UX QoL and fixes?

Like will there be ability to add videos, left/right keyboard slide, fullscreen mode for gallery?

drowsy plaza
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I think priority for them right now should be the correct currency displaying, the scrolling bug where when you back out it goes to the top, and improving discovery/search

cedar bone
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where is the link to that, wasnt it closed for others?

drowsy plaza
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They have a fab section