#fab
1 messages · Page 18 of 1
Ohhhh that was you
Didnt look at the names in the forum
And yeah youre right, its good that they are doing it like that
Yea, I'm totally for that, if you are that successful, I would pay the professional tier!
yea 😅
What I also didn't really understand but now get, that there is something like 3 tiers:
- Personal reference only
- Pesonal source & reference
- Profressional (source & reference)
but i guess reference will mostly bie UEFN things
Yeah thats really weird
someone here suspected it's UEFN stuff, because as it appears, they don't get full access all the time.
But as you see in my forum post, Abby said, that source assets are things like OBJ, UASSET, FBX, so i guess, most of the unreal engine assets as of now, would have to be source access.
Yeah i also saw that only uefn is capable of reference only assets, at least for now
Can someone send me a grass texture (free) i cant find and i need that little grass that works like trees to give even more texture
Hi, can I use another free assets map for my demonstration video and images asset (not include in game content)
https://ambientcg.com/ - they're all CCO
unreal starter content has a grass texture
Yes but you need to put a disclaimer that the map and its assets are not included, if it’s a showcase map from another asset then link to that asset and give credit
I wonder if fab will have self discounting, they said they will share more details on how discounts will work in a few weeks
Is fab the end of free for the month?
no they've said their keeping it. the only thing we don't know is whether it will still be as good.
will quixel mixer shut down? I used to use that before I got substance
googles AI has a sense of humor
I’ve only used substance
Yeah substance designer is way better than mixer
I still drag the pre-adobe substance & painter. Perma license.
How do you get the older versions to run? I've tried my perma license versions from the installers and from steam but they refuse to open.
scratches head
They just run? Maybe your license is somewhat not the correct one?
I don't have the steam versions, just the standalones. They are updated to the last available perma version (has the adobe logo)
This reminds me that it is maybe a good idea to dig out the installers, if I change comps or something I may burn out... shiet
I might have another go then - thanks!
If I have to submit a plugin to Fab, what should I put in MarketplaceURL entry in uplugin?
No idea. Hopefully that is no longer an requirement. Really no reason they can't add it themself.
It will probably be the same as it is now @covert thicket - leave it blank or with a token url and they'll reply after processing it with the newly allocated url.
question do i have to delete apl of my sketchfab asset ? since they are the same as unreal engine ones
i dont want it cause trouble since both got merged in the end
Yh true although I did try texturing in photoshop once it was terrible and took so long to do
Yeah photoshop is not good for texturing, I remember I watched a video of this game dev teacher guy using it to make normal maps and stuff and cringed so hard
can u use free marketplace assets in your project and then sell it on marketplace?
Only CC0 licensed material, Epic sample projects, or Unreal engine/starter content, and for showcase purposes only
No Megascans, no other free assets
nope
damn it
Tons of person talked about these things
But end of the day
few pros could produces VFX Materials(I'm not talkin materials all stuff i mean the real materials everything)
Giving the people special request priceses could be more than 1K or 2K USDT maybe more
Selling these stuff on markets That's the real thing
That's the best method for everybody
looks like im not pro😩
don't worry just focus on that eveybdy have some time
If I have a new plugin to put on that marketplace, should I wait for Fab?
I think they're going to be so overwhelmed changing over to fab that anyone who gets in late will have to wait ages.
People still releasing even today so may as well just release it seems.
Hey guys I signed up for the fab few days ago, do I need to manually add products there or they'll take care of it?
Does anyone have specific knowledge of publishing Audio to Fab? The file submission asks for a Project file link, i made a project just for this audio, zipped it etc; then failed submission. In feedback email pdf says "Distribution Method is appropriate for the content and functionality of the product. | Fail | This has to be an asset not a complete project"
So how do you provide a Project file link that is only an Asset 💀
my bad. it was a checkbox and I had checked Complete Project out of prior confusion
You should do it to get an extra 12% revenue for the rest of the year. But if that doesn't interest you then you could let them handle and they will migrate for you
I just clicked on migrate listing from unreal marketplace and now all are being shown there as draft is that all i need to do?
I recommend checking everything and then hitting publish. They changed thumbnail pictures to be a better resolution so I had to redo all mine. You may also want to set a professional tier price (optional) and probably lastly is to make sure the migration adequately classified your project type. It will try to say it fits into a category and maybe even subcategories but it gets it wrong sometimes. I think doing the draft makes you eligible for the 12% but you won't get any sales til it's published
@wicked oasis
Thanks I'll be mindful of that
btw do you know when will fab go online? hoping to get them ready to publish before fab goes online
Does anyone know what will happen to all those free and downloadable SketchFab assets once Fab arrives in October? Those free assets are really helpful to those just starting out.
The person managing the forums said sketchfab won’t be automatically moved over I think
So if a sketchfab seller doesn’t migrate then the models become view only I think
They said mid October, so probably somewhere between the 14th-25th of that month, likely closer to the 17th
@drowsy plaza Sorry for the ping. Are you aware how the license will work for Megascans models?
I want to figure out how am I supposed to approach this because I have a project that relies completely in Megascans specifically for artstyle...
AFAIK it will be paid to own and you can use them in any 3d software of your choice. If you already own the megascans then you will be held under the current license
Well let's say I have the entire Megascans library at my disposal, currently
If I want to use said assets in a commercial project, am I allowed legally?
Assuming it makes more than $100k gross revenue
whatever license epic granted you should still be valid
According to Quixel that's the Unreal Engine license which just says "unlimited"
so if you have concerns i'd look up the terms of that license (quixel or marketplace, accordingly) and double check
and then after FAB comes out they will not be distributing megascans with that license anymore. but if you're covered by the license already, you should continue to be covered by it
Yes legally they cannot change the license
I'm just really worried about this...
@untold bay If the reports are to be believed... The megascans will be given away for free on Fab until end of 2024
And they will have "unlimited" access and use from the looks of it
I wish I could pester someone actually involved on this to ease my mind, this shakes a lot of a project I have
it will be under the Fab license, which has different terms than eg. the Marketplace license
Alright
This is the license
License Grant. A “Standard License” grants you a non-exclusive and non-transferable license to privately use, reproduce, display, perform, and modify the Content in accordance with the terms of this Agreement. This means that as long as you are not violating this Agreement, such as by using the Content in violation of any applicable law or regulation or for any unlawful purpose, you can privately use the Content however you want under a Standard License. If you want to share the Content or anything you make with it, Sections 4 and 5 address when and how you can do that.
Re-download of Content. You may have the opportunity to download Content from the Epic Marketplace after completing a Transaction. As a convenience to you, we may also make some Content available for re-download through the Epic Marketplace. However, we do not guarantee that you will be able to always re-download or re-access Content from the Epic Marketplace. For this reason, we encourage you to backup Content you have purchased.
@untold bay So based on this, Standard License is completely unlimited and unrestricted so long you do not violate the rest of the terms...
Since megascans goes standard and not standard - reference only, it's safe to say it should be fine to use in any commercial project
It looks like we will hear more details on fab, its future, and ue 5.5 on October 1st
oh thanks so i have some time
can someone explain to me what professional tier means?
That's for companies if I recall.
ok well I have no idea how much I should set the price to
well I took a look at commercial pricing on flipped normal and they are charging 10x the price that seems quite crazy idk
Idk I saw a lot of stuff even on unreal marketplace go up in price recently
I bought a sniper from someone a year or so ago was like $40 now it's like $200 or something lol
that price hike might be because it's more popular than before i think
Could be, they also seem to have improved quality
one more thing under the media gallery it says you can upload 3d models, is it referring to a skethfab like 3d viewer or something?
I guess so
I wish they let you upload videos like showcase examples
yeah like cgtraders
I am confused about FABs tiered licenses. If I have made less than 100K in the past year and I buy the personal license, can they force me to buy the professional license after making more than 100K?
its at time of purchase not retroactive
so no, if you buy an asset now making 5 grand a year and in 5 years you make 500 grand a year, you can still use the asset
Anyone have any third person camera plugins or assets that feel great? Also needs to be 4.26 compatible unfortunately..
im glad they made a easy to find dedicated support form. the one for the marketplace could only be found on google
why not just upgrade to ue5? You cant expect plugins/assets to support UE4 anymore especially newly released ones
interesting so it seems fab will have refunds for products you never downloaded, so I guess if you bought a product and ended up not using it you can get a refund
so here it says that publishers must ensure all published products support at least one of the last 3 engine releases, I wonder if that means assets and plugins that are UE4 only will not be transferred over to fab
That was true on marketplace also
No the marketplace rules stated that only for new products, this says for all published products a publisher has
Oh I see
So it means it can never become more than 3 versions out of date or it gets removed
That's interesting
Given how it’s worded that’s what it sounds like, given we only get 2 engine versions a year that means a plugin would not have seen support in 2 years so this makes sense
I have reasons. I'd love to upgrade but I can't with this project.
You can also publish assets for old versions of the UE4, If for your asset category that engine version is disabled you can send the link to marketplace support and they'll add that manually.
question : my asset is live on fab is that mean its completed ?
Yea, Live means it's approved and will be available once fab launches.
I noticed that in the last ~2 days, it went from Live to Live and Update Draft without making any changes.
thanks for answer
anyone knows how to setup render in fab sketchfab version?
there doesn't seems to be any option for that
seams like 3D Directly took from Skectfab.Not good for now.Just good with base texture now
Hey guys, for anyone here who has released assets on the unreal marketplace, do you guys think it is best to develop on older versions of UE5? I'm not sure if using 5.4 will make it so I can't release the asset for older versions
develop on the oldest version of unreal engine you feel like using. 5.4, 5.3, and 4.27 appear to be the big ones (maybe even less 5.3 now; i looked a while ago)
but even after my initial data suggested 5.2 was barely used, i released my product and IMMEDIATELY got asked about 5.2 support
Does 5.2 seem like a decent oldest version to support or should I go back to 5.1?
I like 5.2 a lot more than 5.1 lol
then just do it
How does unreal Engine Install Marketplace stuff into your projects.
I know in the VAULT some assets are full projects so they have a .uproject file.
But some assets are just "add to project" Vault assets.
Does Epic Games launcher just copy the files in the explorer to the "project" you pick or how does it install it.
Because i only see a manifest file nothing else.
My question is mostly based around when the Marketplace shutdown and you can no longer install it via launcher so i was wondering how you do that manual if it comes to that point.
All I'll say is I have never been asked to have 5.0 support lol
5.3 was the first usable version for me, since their anim retargeting stuff was severely incomplete, and it wasn't until 5.4 it actually became good
You'd have to be insane or working on something without characters to stay on 5.0-5.2
There are some edge cases like people who don't need to retarget for whatever reason
But generally there is no reason to support those engines, nor any reason to stay on those and not upgrade
The only engine I would bother supporting prior to 5.3 if I was going to, is 4.27
Sixteen hours ago I got emailed asking for 5.0 support 😄 that was a first
5.3 still has significant value as the newest version that still supports ray traced GI/reflections
Did you sellers change your prices on fab and how did you handle the tiers?
I've increased my prices, as for the pro license I'm going with 4x
and for the personal it's the same?
What will happen with sketchfab I always go there to grab some free assets will sketchfab get pruned when moving to fab?
For the personal I only raise one of them (for the first time after 30 update) but the other stay the same
I wonder if this will be the same for most assets, but i guess personal = current price and pro is an increased price?
Because I'm still hoping expensiv plugins like Fluid Flux would maybe be cheaper in personal but probably not 😅😅
I dont know about them unfortunately but from what I know everyone keep the same price but do between 3x amd 5x the professional
So I published a plugin for free and now I made it $5, it worked right off the bat. Do I need to put more info or it goes to the epic rewards wallet? Is there a threshold?
There a treshold if my memory is good but I don't remember the amount, its probably in the documentation. Something like 100$ or 250$
If you are making a code plugin then it can only be the last 3 versions(so rn that’s 5.2 and up), if you are making blueprint or non code plugins you can support as many engine versions as you would like. I recommend doing 4.27-5.4 if you can for maximum sales. Keep in mind you can’t downgrade assets, so make the asset in the lowest engine version you will release on.
Once you reach 112 dollars you will be paid out via hyperwallet, the hyperwallet stuff should have been set up when you created a seller account.
Isn't that not bad? If you rise it 4x?
For example if you offer music packs on Unreal Engien Marketplace lets say 10 songs 10$ and if i buy them now i can make unlimited money.
But with the new system i still pay 10 but can only make 100k$ and if i go above it i need pay 40$?
Isnt that in general a worse deal for customers, then they have now?
To my understanding you pay a license depending of your current revenu and keep it, so if later you earn more than 100k, you don't have to buy again all thise licenses
Hmm and what if i have 1 good year then a bad year again do i get downgraded again?
But that still just a "if?" so in theory the current marketplace is still a better deal since you just pay regular price and have unlimited income possibility.
I was thinking all the developer do it oposite way
They offer the pro licence for the current marketplace price and offer the personal cheaper one for less as like a demo entry.
I know 100k isn't easy to reach but you still can :D
Yes if you made 100k in 2025 and then 70k in 2026 you would switch between the two per year
100k is usually reached around the 5-7 year mark in business, from there it’s rare companies go down in profit unless it’s a shutdown/bankruptcy.
Didn't ask me for any payment stuff tho, thanks
Check the seller settings, you should see something about hyperwallet
You also will need to fill out tax info
Would this be they best place to give away free market place keys?
Oh I registered as a non-trader? I am screwed?
That’s just EU regulation stuff, don’t worry about it if you are outside the EU
No, this is a place for people to find information on assets and for sellers to communicate with each other
I recommend reaching out to epic support in a private support ticket as they will be able to confirm more personal information like whether you are setup for hyperwallet already or not and provide direction on how to do so if not. If using fab it’s support.fab.com and if using unreal marketplace it’s https://marketplacehelp.epicgames.com/s/?language=en_US
Yeah I completed the details for the bank account, and also my first plugin got 12k downloads wtf lol that's like 600/day
Is that while it’s free?
is fab open for uefn
yeah lol, i changed price yesterday 😆
The alpha is but it’s far behind in features and content from the full release next month
It’s basically some quixel content and a hand selected list of high sellers like Dekagon
do you like the pics of the product tho? made with canva
Nice, I did something similar. I’m testing a lite and pro pricing model where the lite is 5-10 dollars(initially was free but no one upgraded) and then 30-40 dollars for the pro versions
What pics?
oh i made some presentation pics idk whats called the pics in the marketplace https://www.unrealengine.com/marketplace/en-US/product/array-utils
does that work well?
Nice, maybe in the future make the image bigger though, on mobile it’s kinda hard to see what the functions are without pinch to zoom.
So far yeah it’s been working very well, the product I tested it on didn’t sell too well on its own due to being in a saturated market but the lite version has been selling both of the days it’s been paid and sold about 1200 units a day when free
Once fab releases im gonna go through and make pro and lite versions for most my plugins
I did the math and if I sell 15 days worth of lite products across all of them a month that’s 750 dollars
My pro versions usually sell like 500-700 a month right now with the 10 I have out there so that would be north of 1500 a month probably or close to it
the good thing on fab is that we can publish unity stuff, i think that gets lots of traction. idk but 2 different versions sounds like 2 different products to me, can boost percieved value. and btw whats your @ on the marketplace tho? the good thing of living in the southern hemisphere is that if i sell 12 copies of the plugin thats a month of groceries lmao, nice big beer money. 2k a month on marketplace? damn congrats. lemme see your products >!
what on earth are these new security checks... i literally have no idea what i'm supposed to do. there are three koalas with a ball, so i clicked the ball, but that's wrong, but why would i click a crane or the freakin toaster
i just want to login to the marketplace 😂 i even tried the accessibility cookie thing, but even though the cookie is set (i checked in the dev tools), it still wants me to solve the security check
found the bot
have you considered your belief that you are human might be a hallucination?
the existential crisis is real right now
It’s KomodoBit games, you probably own two of my products since they were free for the month
Hello guyz
How’s the perfect dark asset doing? Did you reach 1500 yet?
Hope you are all good
yep, here i got dlc in blueprints and procedural npc crowds
Nice, I’m releasing a sister plugin to crowds for cars. I’m hoping it should be out in a few weeks
Sitting at $1109.63. Sales have flattened out. Only three in September so far. Suggests that leads were primarily generated by one-time events (launch and the two blog posts about sales) and that most non-price-sensitive interest has already converted
and that organic discovery is weak relative to initial traffic
Ah okay, I’ve been messing around with lite versions. Maybe you could try that. Sell a lite version for 5-10 bucks
It's pretty lite already 😅 i will try a sale after Fab launches
but i also recognize that it's a niche product
Oh okay, well good luck on the sale. I’m hoping fab has better discovery than the marketplace. The marketplace discovery is based mostly on search
Are you gonna make any new vfx products?
the mirage & haze vfx i'm working on sh ould have a much larger addressable market (devs with hot environments, and 1st/3rd person camera or other low camera angles, who want some visual flare)
do you have to ask marketplace support for discounts or how do you do one? i wanna schedule
i have another tool for editing dark levels that is basically done besides packaging but i'm less confident in that one so i'm focusing on the mirage & haze vfx
One thing that I have found with my products is the title containing common keywords is super important. So you could call the haze vfx asset something like “X Haze Shader” with X being a company name or buzzword
i hope the mirage & haze fx have a "wow that would instantly make my game cooler for near-zero effort" appeal
makes sense. i tried to land on all the relevant keywords for pitch black
My assets that use the shader branding work well like “Komodo wind shader” or “ultimate cel shader”
shadow, fog, black, dark, horror, etc
“Ultimate Horror shader” could be a good title
(the shader)
I tend to keep my products in line with specific branding based on what they do. Material effects go under the shader branding, AI stuff that’s procedural goes under the Procedural NPC Branding, SDKs go into the “SDK in blueprints”, and gameplay go under the Komodo X system branding
I was using ultimate branding until I found out epic doesn’t limit products names to one product, so there can be 10 “ultimate shooting systems”, so I changed it to the first part of my company name which is Komodo
i also have some artistic depth-of-field FX and a lightbending anomaly i might package up next. did lots of tinkering after my son was born and i only had small bits of time to work 🙂
do you find you have repeat customers?
i know im always curious about other stuff made by creators ive already bought
I have some that own multiple of my products but I don’t know how much of that is due to naming
Did yall see godots having a unity moment right now
Whoever runs their twitter decided it would be a good idea to label the company as woke and ban anyone including major donors who tell them to stay out of politics
And then in the community discord they were saying some awful stuff too and banning people there
I’d say this is worse than the Unity fiasco because now devs who are not woke who use the engine know the engine makers hate them
And supporting people who hate you is not something humans like to do
for the individual/comercial licensing on fab should i just double the price or whatsa good rule?
or a x3?
I did about 2.5 but it’s entirely up to you. I don’t think there will be many who buy that type since once you can reach 100k you usually will be hiring people to build custom stuff for your projects. Plugins might sell those though
One thing I’m doing with the professional license is enabling use with teams and support for multiple people using it. That’s why I am charging more, if I was just keeping the same stuff then I would make them the same price as that would be fair
100k what tho
Dollars a year
How many % of clients review products usually?
If you ask for reviews after providing good support it’s a high percent but organically not very many
If you sell 200 units expect maybe 1 review
What's the best way of saying lite/pro? I'm thinking essential or core and deluxe? What yout think?
Did you apply for free for the month or they just reached out?
I think lite and pro is the best way, it’s direct, honest, and clear
I applied
how long til fab?
Does anyone have a script to batch-download megascans? Not acquire, but download?
It's terrabytes of data
60-ish terrabyte iirc
I've got about 20 TB available on my NAS. So probably can't get all of it.. But it would be nice to get the 3d plants and surfaces at least. I've been downloading them individually but it's taking ages.
Oh guys the unreal fest live stream is tomorrow, I think they will be announcing fabs official release date and more details. You can watch it on youtube at 9am pacific time
We will know tomorrow
Doesn't fab already have a release date?
Just a vague “mid October” but we don’t know the exact date
Ah.
Why do you want tio download it?
Ohh nice, I'm excited for it, I even thought it might be the 1st of october but i guess not 😅
They already said mid October but we will know the exact date probably tomorrow. I’m guessing it will be the 15th
nice ! 😄
Way too many unanswered questions about the fab launch and what is going to be free or not, what is ported over, etc. I have some large projects going and I don't want to suddenly not have assets that I've already acquired.
Yea I get that, as far as I understood, you will be able to acquire all the mega scans assets until 2025 on fab, since quxiel.com will be merged with fab as well. I think you even can acquire them in bundles and then you should keep them forever.
But it's not a 100% sure thing.
But this is what I got so far and I really hope it will be that way, because I don't have the storage but I kind of need the assets 😅
The vault will still be there and all marketplace assets will be moved over either voluntarily with the fab license or forced via the epic team putting it on there
Really hope that is the case and they are not going to pull some sort of nonsense due to the wording of the announcement 🙏
I was also really unsure regarding the licenses tiers and https://forums.unrealengine.com/t/how-do-the-license-tiers-work/2028455/12 asked there. It appears that Abby is really commited in helping and answering questions.
I guess if you ask it here we probably could get a definitive answer (https://forums.unrealengine.com/tags/c/general/feedback-requests/50/fab)
Maybe I'll do it at a later point would really be nice to know what really happens to the mega scans assets, but as far for the licenses, I don't think that epic is really trying to screw people over, I think they also want fab to be accepted by the community. I think the already made good money with the marketplace and now fab will be even bigger and also reach for new markets (unity, ... as far as i understood)
So my understanding/hopes are that most of the stuff will be in our interest. Who probably will get a bit screwed are people who are currently not involved and then come back 2025 and have no access to the mega scans. But I also heared that a package of assets will be around 20-30$ (just heared 😅) and i think its awesome if we maybe see more mega scans even if they are paid I'm happy to pay even 50-100$ for a mega scans assets, if you compare them to other assets and prices.
Btw if you ask the questions let me know, so I can check it otherwise I'll maybe do it the next couple of days 😅
*also what I said could be completely off, it's just what people where talking about here
All Megascans will be free until the end of 2024 under Fab’s Standard License.
You could elaborate that, but as far as i grasp you can aquire them under the standard license and own them then.
I’m currently trying to claim all of the free Megascans assets on Fab while I still can, currently I have to click on each individual asset’s page in order to add it to my library and for 2307 assets it’s going to take a long time. I would love a faster way to do this, maybe by letting us add assets to our libraries in the search results page s...
I mean abby is even hyping fab mega scans up ^^
But I'm still unsure what the differences between the fab and epic license are
Can i put a certificate of appreciation in the uplugins root folder for when someones buy it lol?
This is it boys, the last products for the unreal marketplace will be released this week most likely
For my marketplace plugin, users are reporting a new unexpected update notification in the Epic launcher. But when updating, it's regressing the plugin to its previous version. It seems to be due to providing an update to the plugin in the UEMarketplace after the fab migration was done.
XD. cries
Did anyone have the Review-Ratings transferred/migrated correctly to FAB? Currently, it says "No rating yet" in listing preview.
the ratings are resetted
They said ratings are getting transferred , but not reviews.
NVM, looks like the ratings are visible once FAB goes live.
Do you guys think fab will be better than ue marketplace in terms or revenue, discoverability and stuff?
at some point it'll contain artstation, unity, godot, (and other game engine content), sketchfab, and more.
And it seems we can now put things up for free as well, which at least lowered some of the super low effort content being available.
hey Luos 👋 long time no see
yo
Hey, I know I'm asking a lot, but does anyone have an idea where this character is sourced from?
this is it guys, the last batch of free assets we can get from the MP
Will be interesting to see if the freebies continue next month on Fab
scans factory env is a nice treat
You, sir, are a HUGE saint! Thank you so much! I was losing my mind trying to find it.
They will continue where they left off
That's good to hear
We will see, I’m sure epic did user testing on the store and they seem to be implementing the streaming service style discovery. It could get better, worse, or stay the same depending on how you usually make sales.
do we already know a date?
I thought they would announce the specific date at the keynote but they didn’t, just sometime this month I guess
I'm excited for it ^^
I'm doing a plugin and thinking of doing a showcase map. Does this content goes on the uplugins content/ folder? Can I use assets from other people like free for the month for doing the map? Or I just can just offer a downloadable demo and nothing in /content?
You can use CC0 assets or Epic example assets (NOT MegaScans), and only for showcase purposes
No free for the month in /content then. Can I put free for the month content for the showcase vid/ screenshots ? Guess I'll put functionality on content and cc0
Yes
You can use any asset you own for non redeemable content like screenshots, YouTube videos, or packaged itch demos but you can’t redistribute them for use.
You also can make your own assets or just use blockout
Thanks guys. Yeah i will make some screenshots with free for the month and vids then package the demo.
Do I have to state in the screenshot like "content not included * tm" or something like thay?
yes, making sure there isn't any confusion about what you get and what not is important
Where did yesterday and today went?
i also can not view these days
If it doesn’t show up that means you didn’t sell anything that day
I didn’t sell anything on the 30th either
I assume no sales as well. I had a sale on the 30th
only if categories are very well defined, but probably no. you can even put individual assets now...imagine the 2D categories full of AI-made crap
Will Fab require your content to be given to Epic in the form of an Unreal project? I plan to sell a gun asset this month and it'll be my very first time selling anything.
When you put a gun asset up for sale I'm assuming that it also should be in an Unreal project. Should I delete the rest of the stuff like the default player bp, animbp, meshes, world meshes, etc?
Hello fellow developers,
Has anyone received feedback from Fab about having an 'empty title and description'? From my understanding, this seems like a simple issue of filling in the product's title and description, but Fab keeps giving feedback that these fields are empty. Is anyone else experiencing the same issue? If so, does anyone know how to resolve this?
you can add "formats" including game engine (like projects, even for unity) or just fbx/maya/blender files
I'll look into that, thanks.
Does oje also got the problem at migrating a listing to fab, that an error appears.. listing is invalid and cannot sent to a moderator?
Does anyone know how the marketplace URL which goes in the .uplugin file is formed for FAB? The official documentation doesn't seem to cover it.
Are there any really solid battle tested spatial hashing plugins anyone can recommend
So, who is excited about FAB? Who is not at all?
Just scroll past several days
I think fab has it in their url too
please don't ask people to redistribute someone else's product
SE is $10
not a big ask to support the dev after years of giving away lots of stuff for free
In fact they got a strike for it
@drowsy plazaI guess so too but didn't find any indication in its documentation
For the people that migrated to fab, did you notice that after accepting the migration it doesnt allow edits of the product? I thought maybe because its still being reviewed but mine says approved. I can cancel the listing but I am worried that might cancel 100% revenue split promotional. Do we have to wait for Fab launch to edit?
I have one that have been approuved in a few minutes, the other is still in pending
No I could edit it, that sounds like a account access bug
There was a bug where even after approval it would say “draft submit changes”
The word excited isn't the right one
I hope it fixes the issues and becomes more usable and provides a better experience
Is that why? It says my account is under review everytime I log in but if I press it again I am able to access (but not edit) everything. I am allowed to publish, cancel, edit account info, just not edit product info. Good to know, thanks
I could edit my products but I had to cancel the submission and resubmit again.
I tested both before approving and after that.
Yes that behavior sounds like there is a check against your account limiting permissions. I would contact fab support
is there a good template asset for 3D space flight/combat?
I think this looks cool https://www.unrealengine.com/marketplace/en-US/product/amazing-sci-fi-environment-and-flying-vol
damn bro 3 day streak of selling nothing llmao, i thought eas gonna be easy
(2 on the 12th tho lol)
Damn I thought this would sell like hot cakes lol , will see on Fab. @untold bay this marketplace empty af lol
blueprint utils are a crowded market
They're probably going to shut this method down soon and possibly going to send men in black suits to disappear me for sharing it. But my service is to the people! It was just announced that Megascans will no longer be free at the end of 2024. You've already seen the videos breaking it down, so I won't bore you with that. But any assets you acqu...
you can just grab all the content once fab is up, no use doing ^ that.
the sellers who do well on the marketplace usually have multiple products or one product that released before it had any competition and is the best in the market
Yeap
Will wishlists migrate? Just in case, you might want to save those
I think they said it will
We should change this channels name to fab after its release
Are blueprint markets really saturated? But also, isn't the entire market saturated anyway?
I’d say it’s more about the product than the delivery of the asset. For example quest systems are extremely saturated but something like specific physics systems may be less so
Both can be blueprints based but the physics systems say for planes may do better than a quest system due to limited competition in the plane physics market
I recommend checking before you make an asset if it’s got at least 10 different assets and if it does then to only continue making it if 1. You will be cheaper and of similar quality or 2. You are better than all the rest at a more affordable price point.
My first asset hasn't been done before and it's pretty high quality. At least I've got something going on for me lol. 😆
If you search Orbital for recent assets by popularity, most of the top ones are blueprints and code plugins
- There are a lot more people who can make art assets than code
- For the same reason, there are a lot more people who need help with code than with art assets
- You can have a game without art, but not without code
so I think there's still lots of opportunity for blueprints, but you'd want to research the competition first
be best in some category or create a new one
WoW, those blueprint ones are popular! They don't look like a bad deal either.
As for gun assets, it seems like the most popular ones comes with fps hand animations. Drats, I still need to learn that part! But I can see that there's pleeeeenty of ideas that haven't been done yet. So is just not worth it for these guys, do you think?
Or maybe guns just aren't popular. Who knows.
Well what specifically is your asset for? Is it just gun models?
For now it's just 2 gun models with accessories, animations, and Blueprints for each of those. I'm just missing the hand animations.
I don't expect to become too successful yet though. I'm literally just starting.
they're just scraping the public data on marketplace
algo is on github, nothing mysterious
I find the timing a little comedic that the unreal marketplace is just now doing 50% off spotlight sales on a bunch of dekogon assets when only a week ago, humble bundle had a bundle with a shit ton of them for 30 bucks total. I have like 50% of the dekogon things that's on sale lmao.
Weirdly i feel like i have the opposite view. It seems that the majority of job postings on this discord and other job sites are more art related (from my experience). Most of the programming ones I see are network related. Maybe I am looking in the wrong places, not really looking hard for anything but I like browsing options and just an observation
voxel plugin author wouldnt happen to be here would he? 😄
He was hanging around in #cpp at least few years ago when I checked. If I guess correctly who do you mean by that.
But if you want to contact whoever marketplace author, better use their channels, maybe there is a discord or something.
oh yeah! the discord.. i didnt think of that lol
im curious how he got unreal engine to accept a runtime generated distance field volume without crapping out lol
damn i think i will just make this thing free lmao
How are you marketing it?
I know you aren't supposed to self-promote, but what is the product?
Hey, is there any plugin in the market that have health system/health bars, with nice UI design and/or good multiplayer coding?
It’s been like 4 days since the last sale, you can make it free but you likely won’t be selling every single day even at 5 bucks.
For being in free for the month you need a $30+ product right?
no
im trying to find a voice chat and proximety voice chat solution and no matter what I try it doesn't work. im using Advanced Sessions for steam and even the voip talker isn't working 😦
@charred mica has some plugins you might want to look at for EOS and Steam, his are likely better than advanced sessions and cross platform capable
Anyone know if there's a decent way to bulk-download assets from the Marketplace? Speaking of things owned in my account already, that I want to download without having to go 1 by 1 and click them all
How long does the Fab review take? It's been 11 day since I submitted my existing markeplace asset pack. It's taking so long for this one pack. All the other ones were approved in less than 30min.
it shouldnt take that long, I would send them a support ticket
If I'm submitting my first project ever, how long would Epic take to review it?
Probably only 2 more weeks until fab, I hope epic games can ensure all marketplace users know of the new store and change
Does anyone here have a contact for account support? I'm locked out of my account. It's telling me I'm signed in from too many locations
I asked in general chat, but the email they gave bounced as undeliverable. Anyone here know an address that works?
If it’s for marketplace then they have a form you should use
Thanks. I'll try that
is fab not ready yet ?
i cant check my live asset
oh its mid october silly me
🤦♂️
I wonder if epic will warn us of the date fab will release and marketplace will shut down before or if it’s just we wake up and the marketplace is replaced with fab one random day
Hey peeps,
I got all my assets transferred over to fab and all of it was set to Draft so I submitted it all with updated file links and made sure all description info was correct, etc. and then all of them came back to me with the same response which was "no changes were made. Please make sure your files are up to date". I'm just trying to get my already published assets from the marketplace set to publish on fab as well. Anyone know the best way to solve this?
I wish I could know which assets are transferred over and which ones I need to back up
This is what annoys me about the whole thing. So many important unanswered questions...
they have answered most the main questions people have had on the forums at this point
only one I have not heard is how it will install stuff to older projects, I know 5.3 and up will have a engine plugin for installation. I read that the fab url in the UPlugins is for epic launcher integration so I guess they will have one of those "continue action in epic games launcher" pops up on the fab library website
is it worth getting a humble bundle ?
I'm thinking of getting a bundle, but wonder, is it the same as in he Marketplace, that you buy the assets there and keep them forever?
also it's insane how is there an animation pack where the separate packages would cost way more in the marketplace whats the catch?
Humble bundles are for charity, so they charge much less for them to entice people to donate. If they charged 2 grand for a humble bundle no one would donate since they rely on poor/average people for lack of a better word to do the donations.
will fab work for users on linux or will we have to rely on third party tools to get assets downloaded
Some assets go into your vault and others have to be downloaded as a zip file from humble website, so keep that in mind when buying there. It may be more difficult to keep track of the assets long term
I asked on the forums today how downloads will work with fab, given unreal supports Linux I assume fab will too
It doesn’t? I have it listed as a platform on some of my products.
i see, but it's insane currently there is a audio pack for ~30$ and of course I dont need it all but just thinking of getting that all one by one on the marketplace would be a few hundert dollars. I mean in this case it's on adifferent platform but the animations i feel like are the same
Linux is mostly a hacker hobbyist and server OS, you shouldn’t really be using it for a professional business/use cases for non server related stuff
ya, to download marketplace assets epic makes people use the epic launcher. On linux the launcher doesn't have a native client, so the only other option has been a third party tool called Epic Asset Manager https://github.com/AchetaGames/Epic-Asset-Manager
Yeah humble bundle is usually really cheap but the assets are harder to manage since they are not stored on your epic games account and if ign ever goes belly up which could very well happen given their declining reputation humble could shut down
Those will probably stop working, it’s best not to rely on hacks and work arounds for things you make money with. This is why Linux has very little support and userbase because it’s a hacky platform.
yea i mean i wonder, the sounds are from ovanisound, could i download them there forever or would i have to back everything up?
it's not though, millions of users game on linux with high end pc's and that number is growing
and, it's easier to dev on and build for a linux target. windows users can just use wsl to run a game
Yeah you would have to save them to a hard drive or personal cloud, maybe if you keep your humble account active you can redownload the zip but ign is having issues right now and I think they own humble
That’s for the steam deck, popular online games like apex and fortnite don’t support proton because they have anti cheats and proton is a hack.
uff
People are using the steam deck like a switch, almost always in the steam app and never as a PC. A couple frugal people may be using it as a PC but most are just using it as a handheld gaming console
I wasn't including steam deck users on that number
That’s who use Linux gaming
I don’t know where you are getting your data from
Nvidia doesn’t like supporting Linux either, and they make up the majority of GPUs
Directx doesn’t natively work on Linux which is critical to a ton of games
na. vulkan is better than dx12 when the game is built for it in mind
and you really on run in to compatability issues when using functions that are unique to dx12
and as far as nvidia support goes, it's a simple download in the distro's package manager
"Linux is Hard" or "Linux is for poor people that cant afford a windows license" is an outdated trope.
if you're curious, here's their json formatted list of supported gpus on linux for that particular driver
When fab drops tho
I guess if I'm reading this correctly, then megascans and quixel bridge assets won't be free for much longer.
https://support.fab.com/s/article/Fab-Transition-FAQs
Yes, but they will still be free until the end of 2024
When fab releases, it is best to add all of them to your account before they become paid if you want them.
Only do this if you are okay with library clutter, adding 18k assets to your library will make finding ones you do want difficult and only accessible via a precise search
my vault is already cluttered as hell lol
so hopefully fab will have better filters to stuff you own
I wonder what happens to the free assets, will they stay free, or should you add them all?
That's the other thing I hope fab has, better search features on the vault
So, two things now.
- A download button on the website so I don't have to use third party tools for linux or use the epic launcher on windows.
- A much better search experience.
Browsing Fab's documentation...
Make sure that your Code Plugins offer base functionality so that the product has inherent value for buyers. You can include additional functionality through a license or subscription model if your product meets the following requirements:
It'd be great if they had more to say on that, but we're still talking about Epic's documentation, so...
FYI there is also https://AssetManager.studio which also allows downloading assets on Linux & Windows (eventually Mac). 🙂
nice, I've been using https://github.com/AchetaGames/Epic-Asset-Manager
Has anyone else gotten an email like this in response to submitting for review?
I said "Publish Later" and went thru 1-2 rounds of the validation steps with the PDF, then this email came thru and nothing since.
wtf, I have a bunch of assets I purchased on the Marketplace missing in the launcher. When I go to the assets page on the Marketplace (via launcher), it says "unavailable".
what's going on?!
those assets are probably undergoing the review process for an update they posted
Market place is no longer accesible to me.
Maybe the switch is finally happening
When was 17m ago? today or last week?
Use Linux for about 10 years both as home and workstation DE and feel fine. I'd like to switch on MacOS, but the hardware is costly (except of iMacs maybe - they are superior in the field)
Epic just sent me an email saying they will have a tool to easily add megascans to your fab library when they are free
"We're releasing a solution for you"
does this really mean they are gonna release some kind of auto claim tool? Or am i understanding this wrongly?
sounds like it
i expected them to do something to address the situation since the amount of panic is very high
and i don't think they ever intended that
True
I currently download most of the stuff from UE to a hard drive before stuff vanishes... i read somewhere if sellers don't swap over until 2025 there files got removed and until then a unreal licence is applied.
I did the same lol
Just release fab epic games
IYO what is the best water plugin? (Fluid Flux, FluidNinja, Oceanology, etc.)
Fluid Ninja check there videos they have other stuff like waterfall etc and very optimized for mobile as well, i think they have some really impressive trailers with sand and snow and fire.
the only thing i can say is you should stay away from oceanology. I heard the dev is pretty scammy
I've heard Fluid Flux can also do waterfalls and a C++ version is currently in development, so performance should be pretty good when that comes out. I'm really torn between Fluid Flux and Fluid Ninja.
You can check the review section idk which one it was fluid flux or oceanic one of them had very bad performance for games and was more recommended for cinematics.
I think if you go for gaming i would pick one of the others.
You may not be able to buy the assets once they are gone from marketplace/fab, but if you already own it, you'll be able to continue download it from your vault. Got plenty of old products that aren't available on the marketplace, but I can still download new copies of the last version that was available whenever I want.
I have never heard or experienced an asset no longer being available in your vault after bought/claimed, so to me it's nothing other than fearmongering.
Not even the assets that were removed from marketplace for being pirated gets removed from your vault, so I wouldn't ever worry about assets disappearing, for those that potentially get anxious from messages like the one I'm replying to.
Yeah but some of the sellers remove version some removed 4.27 or 5.0 and offer sometiems only the newer one.
So if you didnt download the older versions then they gone.
Do you have any example of this? I've been selling plugins since 4.18~ and once you've uploaded a version to epic games, your own upload no longer matters, its stored on Epic Games own cloud. I guess you could email them and request a version be removed, but I don't see that being a common scenario and would probably be hard to get accepted even then due to consumers having owning rights on the asset for that version as well
Yes give me some minutes i remeber it beacuse the reviews tanked i think let me search it.
It's always good to share sources, especially if you have good intentions and want to warn people.
I guess the reviews and question got cleansed but this one i had for 4.26 and 4.27
I mean the trailler still shows 4.x version haha :D
So i am confused for example PIONTEK still offers older version he just writes directl "Main Menu is only 2.0 if you download from 4.x to 4.27 and only Main Menu 3.0 is for 5.0+"
Very interesting, I assume this would be one of the rare cases that does what I described in regards to reaching out to Epic Games support. Not sure how it was approved, but looks like it was the case. If you reached out to epic games support, would they not send you the older version?
This is the common approach that most sellers take. Easier and doesn't conflict with buyers
you dont need to ask epic to remove version
in one of the reviews he said you can email him he sends you the old version but yeah would be easyyer if he just says V1 = 4x - 4.27 and V2 = 5.x+
dont you need to submit stuff and get reaproved for what you upload?
I stand corrected, it looks like you can indeed remove supported versions yourself through the seller portal.
At least it doesn't affect the scenario where a seller discontinues selling doesn't equal products disappearing from your vault
A little worrying that it's so easy to remove version support though.
I did remove older version for my plugin
It could cause issues when people would ask for support but theyre using old version
Because I reworked the plugin from scratch
and I can only upload 3 recent UE versions
I've been able to upload older versions by reaching out to marketplace support, as long as you can recompile your plugin for the older versions it's just a minor inconvenience to email them for the same result as if you uploaded it directly yourself on the portal
Wait, are you sending them source or binaries?
That feels like a workaround. Maybe fab will do something about it. I stated in the product description that the plugin is compatible with older versions so whoever needs it they can recompile it
A fully compiled version of your plugin, just like the one you upload directly through the portal, with source
You only submit source to the portal, then Epic builds and distribute binaries
Yes? If you are asking if the plugin includes binaries and intermediate, no. I'm talking about the output from this https://marketplacehelp.epicgames.com/s/article/Marketplace-Plugin-Guide?language=en_US, I'm not generating and building the plugin for a project
isnt that fixed with FAB? or do they tell you just upload 3 version too?
I did not check that yet actually
I am acutally curious since dont they need to check all versions, and now they need to check all versions for multiple engines ... wonder how much longer the review process goes that way :D
idk if this has been asked 1000 times or not
but i assume current marketplace assets will transfer to fab
like ones i own
They should yes but I think the license will be different from fab standard
i assume it'll be like the regular marketplace license and you'll be able to use it for commercial games?
Yes
Also from what it sounds like in February 2025 a lot of old assets that never got updated and were abandoned will be removed from fab, people who own them will have them but they will be delisted from sales.
fab is already listening to feedback, they added something I suggested on the forums about more subcategories. this is a good sign to see
I think you can accept them on fab but you need accept the new license
Currently on UE marketpalce you can unlimited use them
On the new license only up to 100k
So dont do it with music and other stuff you dont need to update like icons and UI elements.
At least that is what i read.
The fab license is applied at time of purchase, if you buy an asset in 2024 and in 2030 you start making 100k a year you don’t need to rebuy the asset again.
anyone notice the speeds of marketplace downloads are becoming extremely slow after a few gigs? Wonder if its panic dowloading from the masses in case their stuff doesn't get moved ovver.
Sorry, I am not in context. Fab launched already?
I am out of context aswell what are the on going many emails im getting for my content (my mp product) being submitted to fab and waiting for approval and then approved? I haven't done anything at all to my products
You need to migrate them
Sorry What is fab? Is it just a licence? So just a new owner of mp or what
It is a new marketplace, that is a compilation of sketchfab, art station and UE marketplace
UE marketplace will stop working from next month
Damn
Why not
Because Epic decided make fab main platform
Is this generally better for us assets creators or worse
We don't know. Potentially bigger market, as there will be more buyers for "Roblox" from Epic, calling Islands
Alright great thank you
Long ago i avoided sketchfab i had concerns about it being sketchy or having copyrighted content
But i hope its not the case
You will not be able selling anything on it, after FAB launch
tf
They will auto migrate for you but if you don’t register for fab then in February I think they will delist your product. The marketplace is shutting down and moving to fab
You set that in the uplugin file
Fab is different from sketchfab, some stuff from sketchfab will be migrated over to it since they are both epic games owned.
If you make unreal plugins probably not, but if you make 3d models then yes because you can now sell for other platforms besides unreal like Unity, Fortnite, and other stuff that will be added later
How do I as a seller initiate a refund for a customer? The publish portal didn't give me much info in this 🤔
You have to send a email to epic with the customers invoice ID found on their receipt and they process it
I hope earnings from UE marketplace will migrate to FAB too. Because I literally few USD before payout treshold
I think they said it’s a different payout thing, the reports data will transfer over though. You will likely need to wait until the year ends to get the marketplace payout unless they decide to pay everyone out regardless of limit
I’m excited for fab
What does the "Unreal Engine Marketplace is moving over to Fab in mid-october" mean? so fab will launch this month but the marketplace is moving over next month or are the run paralell?
Me too, I'm looking every day 😅
marketplace is shutting down, all of the stuff on the marketplace will be moved over to fab
But is there a grace period where bot exist or will the launch this month only be non marketplace assets?
and when do they launch i want to see it so bad! haha 😅
most likely on the 15th i think
yeah a tuesday makes sense for a software launch
no, the marketplace will be shutdown. no more need for it
yea but when fab launches this month, marketplace items will probably be already up there right?
ture, so maybe not even a week 🙂
yup in theme too
yes, everything that is currently on the marketplace will be on fab
at least until early next year, after february they said they will be delisting abandoned assets from new sales
i hope they still continue free for the month
yea but will it be on there on 15th this month already, probabyl right
i think they said they will do that 🙂
I'd love to know some of the reasons why you're excited.
hope fab has a built in video player... having to constantly open youtube tabs just to see each asset's promo video is distracting. should just have video embeds.
Hosting videos is expensive.... its a way to keep costs down.
Also Youtube videos are better for sellers...
player != hosting
they can embed youtube video into their marketplace... like everyone else has done
True. they could embed. but embeds create problems for webmasters
sometime.. but yeah embedding would be a better solution
Wow, 2 month:( that sad
embeds would be a big improvement. even if limited to just YT embeds
personally i'm excited because there are generally a lot of improvements that could have been made to marketplace, for both buyers and sellers, that weren't because all their efforts were directed at fab
eg they weren't going to upgrade a system they were shortly going to replace
to me that's the biggest potential win. some improvements vs no improvements
what i hope for buyers:
- better search
- more discoverability
- more quality signals
- better product pages
- less visibility to bullshit slop products (or easier ways of avoiding them)
what i hope for sellers:
- anything that's good for buyers is probably good for sellers, as people buy more
- better demand transparency (eg seeing what people are actually buying and roughly how much)
- better analytics (unconverted wishlists, page traffic, referrer info)
- sublicensing
It looks good and we can start getting new and more fleshed out features since they are consolidating 4 different teams/stores into one.
I also like I can now purchase sketchfab assets without worry of losing account login or other sketchy stuff, sketchfab was a very sketchy site.
My prediction: better search, yes. More discoverability, no other type of assets will flood in. More quality signals, somewhat improved. Better product pages, yes. Less visibility to bad, yes but some will still slip through. Demand transparency, probably not, it would be nice to see how many sales each pack has. Better analytics, I would say 50/50 chance but it won't be as good as like youtubes analytics. Sublicensing, not sure what that means, i thought a buyer is allowed to share a purchased asset to a development team as long as it is only for the buyers project. That is my predictions
sublicensing: being able to sell assets that include other assets (such that the original creator gets paid per sale too)
empowering development of more complex assets
I'm more worried about product pages being woefully unclear. The marketplace has been crap in terms of making it obvious if a plugin works on iOS/MacOS devices.
Yes there are places to disclose it but I ran into a handful of plugins that were mislabeled or the devs claimed "oh we have documentation here on mobile/macos" and there's nothing. 🙂
You shouldn’t buy products from sellers that don’t have their documentation open to everyone linked on the store page. As for the platforms they are listed for what they are built and distributed for right under the buy button
Just a side note, plugins are per seat not per project. If you are sharing a plugin with 10 people on the same project then you need to buy 10 copies of the plugin. For my products I’m treating the professional tier as a way to share it with multiple people on the same project.
would anyone know of a good marketplace asset for trash bags or general waste bags?
something in the low cost, I saw trash props which are good but a bit too expensive
Check quixel, I remember seeing trash assets on there before
Here’s one I found on quixel
When fab releases just make sure you add that asset to your library before end of year
That will change with fab
That's because developers rarely have access to devices that are simultaneously inferior (for our needs) and overpriced, and there's rarely no reason it shouldn't work, and if it doesn't it can generally be fixed, but "official support" in addition to the devices requires additional work with every update to support a minority and we can't even do that work without the devices. So it won't help you no matter what epic do.
That's perfectly fine - I just ask it be clearly or in an automated fashion be labeled as "not working" for those devices/platforms.
I've had 3 different plugin devs jerk me around labeling their things as "iOS" friendly yet not function in the MacOS version of the Editor.
"simultaneously inferior" cute remark.
You should contact epic for a refund if they misrepresented the product. That's the one case that all but guarantees a refund
I figured it was all "non-refundable", oh well. 🙂 Thanks for the knowledge though.
They wouldn't be able to do that even if they wanted to due to consumer laws against false advertising etc
That is much clearer and that would be awesome, but the revenue cut would either have to be decided before hand between the main producer and the sublicensee. Or you could have it as a standalone dependency but it would be tricky sometimes to combine things like 2 blueprints from two authors without including the original
My understanding is that "plugins" are strictly the c++ files which are found in the plugin folder. And not blueprints or 3d meshes, correct? I haven't really had to worry about it since I am independent but still nice to know. I have been selling a blueprint and everyone in the questions and reviews call it a plugin
Plugins are basically mini projects you can add to a project. They can contain any asset but rely on c++ for some stuff. Like one of mine has behaviors and components written in c++ but have the demo content and necessary content done in blueprints for easy modification.
ok refresed now
Plugins usually are easier to integrate since they show up in a seperate folder and C++ allows more modular code design than blueprints does. So like you can delete most the assets and still have access to the code
no problem
I usually only buy plugins, only if a blueprint based asset is plug and play like ultra dynamic sky will I buy one of that type
I am thinking of converting one of my blueprint projects into a c++ plugin since it would run absurdly faster (anywhere from 5 to 20 times faster) from what I have programmed so far since it is uses a lot of math and structures that aren't available in blueprints. Do you think it is possible to just switch out the current blueprint project for the c++ on fab or should I do a "version 2.0" and make a new page for it and offer existing owners a free upgrade (if that's possible)
I would do a seperate product for that, if your customers bought it because it was blueprints then c++ would take away stuff from them or if they rely on the blueprints for some reason c++ could mess up their project.
Don’t title it “c++ version” though, I’ve seen some people do that and it implies you can only use it in c++ turning off a ton of users.
That sounds reasonable, and thanks for the advice about the title.
So do you guys think Epic will replace mega scans with another asset library of their own or do you think alot of mega scans we had will remain free and the new ones will be paid?
Until the end of the year you can claim the megascans/quixel assets for free to keep forever, after January they will cost money but will be usable in any 3d software. Any megascans you redeemed will not transfer over due to a new license, you will need to redeem them again on fab.
Interesting I didnt think about that part
ive aleady downloaded anything I think id use in any unreal projects
Hey peeps,
Question, is there an actualy release date set for Fab or are they only advertising mid-octover time?
Next week is the most accurate I've heard
OK Thanks. You'd think something like this they'd have a set date.
Review process on Fab is very weird. Getting this for my video recording plugin 😄 😄 😄
Like is not it the choice I make as a developer and not you?
Product saves the file with a prebuilt name, hmmm, then change that name, would ya, dear reviewer? 😄
Was never an issue on UE Marketplace 😄
Ohh that's a usage review, nice. Never saw them trying assets out, at least on UE marketplace.
Yep, I wouldn't expect them (and even recommend) trying out some UE plugins as those can literally break your PC lol
On other hard, I hope they remove at least some of the plugins that violate EULA (there is at least 5 I know on Marketplace lol)
I just got an email saying individual sales coming up on the marketplace won’t transfer over to fab and we will have to make a new sale for fab specifically
Hmmm, means I am f... , because they close marketplace and if I am not reach it till end of October i will get nothing
Nice
Very nice
They pay out at the end of the year if you don’t make the minimum threshold. Given it’s going away they may payout everyone
And I’m talking about sales like discounts not units sold
Ah ok, got it
<@&213101288538374145> someone posted a scam link in this channel. Sorry for tagging you but I don’t want to see people click it and get scammed or virus
I think fab is launching on Monday the 14th because the email I got about discounts being cut off said that will happen on the 13th which is a Sunday. Giving the epic staff a whole week to iron out any potential bugs that arise from launch is smart I think
Dont tell me will still have to contact staff to schedule sales
I think so but they said they will share more soon
probably on launch they will tell us how to do sales
a self service discount tool would be really nice
so currently all products i bought that is in my UE vault, will be automatically be available on FAB upon release? or is their manual verification i have to ask the seller? I am just an indie dev
As far as I know - they will not. As far as I understand, you will still have access to vault
Think same
Have you got recommendations on physics plugins / assets on the marketplace? We're creating a third person multiplayer adventure / shenanigan game, and were suggested that there are a few good physics systems on the marketplace. However, I don't know what they're called and can't find them by browsing?
ow so, its up to the seller if he can give you access (no additional payment) to the FAB version, if he sees your are verified on the old marketplace?
I'm curious to hear from any more intermediate or advanced developers here what plugins you love and can't work without (free preferably but paid ones is completely fine too). There's so much out there on the MP that I'm sure that there are real gold nuggets to be found. For example, I love Blueprint Assist and Auto Size Comments. They make working in BPs a lot easier imo. Enhanced Output Log was a favourite of mine too but it's not available for 5.0+ unfortunately.
Those are all engine plugins, but there are probably great project-based plugins that are immensely helpful too
Shameless Self plug, I made a plugin called Quick Assistant which I personally use in every single project I work on and from an objective standpoint, couldn't live without.
That said, a lot of feedback on the initial reddit post says it's useless and that a majority of the features are available elsewhere for free/cheaper, so my opinion must be biased 🫠 .
I don't think sellers will have this ability
https://forums.unrealengine.com/t/migrate-marketplace-purchases-to-fab/2026224
Yes they should be available on fab as long as they are migrate.
Hello, I have a silly question/request. If I’ve understood correctly, it won’t be possible to import packs bought up to now using Fab. You’ll have to import packs bought on marketplace from the launcher, and packs bought on Fab from UE. Obviously, there are no plans to migrate purchases, if I’ve understood correctly. In that case, could we co...
Thanks for finding and sharing that, I was confused about that issue since the announcement. I’m glad epic is clarifying previous statements in more depth
It would suck to have to update the plug-in on both fab and marketplace lol
When fab dropping tho
Mid october
They said next week on the forums
Is there a reason I cant delete drafts on fab? I migrated everything from sketchfab to fab and wanted to clean up some of the assets. Cant delete them though it seems?
is fab actually release yet. i want to sent asset :/
No, sometime next week, probably Monday since marketplace discounts are being stopped today.
also marketplace personal discount. is it need different format or i get notify ?
thanks for answer btw
What do you mean different format or notify?
i mean personal discount. will it stay the same like unreal engine marketplace ?
I still don’t know what you mean, discounts you set on the marketplace will not transfer over to fab. You will have to resubmit the discounts to fab support
oh ok.
my purchases in the MP keeps getting declined. I asked my bank prior to include it on the whitelist, but they informed me that they have multiple reports on the site. So i keep validating each purchase everytime. anyone getting the same problem?
the weapons FOV from the marketplace is going to be made irrelevant with 5.5... that must suck for the dev
Makes me wonder how devs that want their game to be able to switch from first person to any other perspective will handle it too
my game uses both perspectives and all i do is toggle the Use Firstperson bool on the camera
seems they made it really easy
my biggest issue with the weapons FOV is that it needed materials so you needed extra complexity to support both third person and first person.. either swapping the material or having a second model
so the new implementation is a sort of available function not to be triggered on the material BP like the current assets but directly to other BP like character BP?
happens all the time
still unfortunate
They will likely still have buyers for older engine versions for some time but otherwise yeah they are cooked once everyone upgrades to at least 5.5. I still have people on 4.26 for some reason even when starting new projects
I was hoping fab would release today
Same here.
Maybe tomorrow, just like the free for the month stuff that always drops on tuesday.
Would make sense having new freebie and fab on the same day, at same time having fab the day before to potentially fix any problems that could arise would also be smart
The free for the month stuff already dropped but i just mean that maybe tuesdays are dedicated to the marketplace. And i also think its not gonna be at the end of the week. Otherwise they couldnt fix important bugs.
Oh yeah my bad
Or maybe they are gonna do a surprise announcement that fab is being delayed again.
Just gotta wait and see
If you think about it, it was strategic for them to say "Mid October" instead of a specific date... gives them a little wiggle room.. could be Friday...
any dev knows you don't release shit to prod on a friday though xD
(unless you work for crowdstrike)
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Shameless self promotion here. There are some physics related features in my "Dragonik plugin" you can get from the marketplace. One of it's features is a special alternative method to physical animations called the physanim component, and another is the ability to get physics simulated weapons + IK working on any character.
Not sure if that's the kind of thing you are looking for without more details.
I'm getting this error on every browser, any idea how to fix it?
I definitely selected the correct flying rhino in the stupid captcha
tried clearing all browser history, cookies, etc. didn't help
I would contact epic support, that’s a technical bug and only the programmers at epic can fix it.
Hopefully fab releases tomorrow
I have the same since few days.
But i'm still able to login through Google
Is there a list somewhere of the available tags you can add to your page in FAB?
oh did they include an option in the engine to handle this for you with a checkbox and some settings or something? It wasn't that hard to do until now but it's still a good bit of matrix math that's nice to have natively included
ah I found it, even supports niagara. this is actually really cool
I still do not think there is a way around 3 models for first person, gotta hide the head so it doesn't clip into the camera but still appears normal in shadows (and reflections) and I feel like while the hands being rendered at their own fov and on top of things is great, it doesn't feel right to do so for the rest of the body
Is there currently a way to get and hold the Quixel stuff - to not need to buy/sub it with Fab?
Follow this thread on chrome
https://x.com/TJATOMICA/status/1836213808299467191
PSA: I used a script made by JaimePhan on GitHub to add ALL current 18,876 MegaScan assets to my account so I can keep the forever.
Took me 5 minutes from start to finish, super easy, see my purchased account below.
Share to let others know!
Link: https://t.co/c5qbx3HXcc
The problem is that the megascans website will be discontinued in the future. So adding the stuff to your quixel library is kinda unnecessary. But it seems like, once fab releases, epic is gonna give us a tool which automatically adds megascans stuff to your fab library. At least thats what they have written in a recent email.
yeah its pretty much just some settings in the camera component, and calling SetIsFirstPerson on any primitive component.. no materials required
Sorry,was out of context. Fab launched already?
When I look at the fab.com website, I see that it is not open yet.
I'd guess it will get online on Thursday - like many Game releases or Platform launches
High unlikely. No one want to deals with bugs on weekend
Exactly. My guess would be later this day. Just like they release the free for the month stuff always on tuesday.
would be nice 🙂
would be interesting to know.. how artstation and Fab will work together..
I've some meshes on AS.. and Iconpacks.. and brushes..
and my marketplace wishlist...
4.26 is the best version especially for retro devs
Is it a good idea to buy a few vr templates and combine there features? I was looking to buy the GDXR UVRT vr template for generic common stuff and then get the BodySync - Full Body VR IK Solver so the character can have a body instead of 2 floating hands.
why is the showcase section still showing up the assets, but no more discounts 😦
Guessing (and hoping) cause they prepare for FAB launch - so the MP gets a bit screwed
i missed two purchases the other day, last day i think of showcase cause my CC had a problem, now no more sale, crossing my fingers that the FAB opening have some discounts 😄
Still no fab. They're really taking their time with the release.
It would be a bold move if they released it on thursday or friday.
Not sure since when, but Fab's EULA now mentions the plugins-are-seat-based exception:
e. Plugins. Code plugins that are being offered on the Epic Marketplace, including Unreal Engine Plugins and Unity Plugins (“Plugins”), are offered to you on a per-seat basis and may only be used by the number of users that you have purchased licenses for.
Ready to be disappointed by the absolute lack of any support regarding that when Fab drops?
Good to know, I also saw some confusion in this thread before about the $100,000 threshold for license tiers in the EULA. Some people speculated that it included any income. If you worked as a doctor (making above 100k) or something people thought that type of person would have to buy professional tier but it clearly states now that it is based on the last 12 months income of your digital media earnings
They released the epic games store publishing tools on a Thursday so it could be and a lot of games do release on thursdays.
Yeah I said that. I thought that because it just said commercial activity. But it didn't specify what type of commercial activity
Oh nice catch, I didn't see that one! That might actually change a lot for me...
Ah nice now i see it as well. They added the "digital content industry" part. That definitely clears some things up.
Now we just have to wait for fab to release.
How do I give people free keys to my assets
You have to contact Epic and give them the email related to their Epic account.
But this will probably change on Fab
Bet. It’s because I have had previous purchases on gunroad, hence the question. Should I email the normal ue marketplace support email?
yeah the usual email uemarketplacesupport@epicgames.com
I think I read today that it won't be a feature. Not at release anyway.
That sad, I figures this would have been a priority to reduce the load on the staff
Yeah I wonder how things like humble bundles for things on FAB will work, will they still be able to just give us keys to redeem or will it work differently?
Can yall open the website? I’m getting a black screen and even Google can’t open it. I wonder if it’s launching and they are changing out the code
works for me
hmm weird, I guess ios safari is being weird. it works on my desktop
I wonder when they will release it ^^
It wouldn't be Fab if they didn't delay it a few more times
Yea, I think the might not be ready yet, otherwise there would probably be some hype up posts i guess?
but I'm still excited 😄
Why? Everything looks about the same or worse
Do they normaly do quite releases?
I think there would be a post where we say, "we will release fab next week" or something
Well, last week they said next week. And tuesday's pretty much over. So if they want to hype things up, they better do it quick. But I'm also guessing they very much do not want to hype things up, because Fab isn't going to live to any expectation other than "oh hey look, the Marketplace has a new URL"
but if they just improved the search this already would be a huge win also having assets from different platforms.
But i feel like, there have to be things that they need to fix first, otherwise they would have already released
I mean, Fab has already been delayed for a full year. So, yeah, they had some things to fix
I really dislike that there is no clear date for the fab release. For all we know, it might be delayed by another week.
or month 😅
new releases on marketplace have dried up. i need my fix of new assets 🥵
They also stopped all of the sales on the UE marketplace so its definitely gonna release soon.
I just hope it releases tomorrow. (Thats what ive been saying for the last 2 days i know)
i still think Thursday...
Its usually a bad idea to release software before the weekend, but its epic games so who knows what they are up to.
Probably Thursday but hopefully tomorrow since sales stopped today
“Could be 2 months ,could be 3 months, could be 1 year” - the office
I hope they implement the search from epic games store. It tracks publishers, keywords in title, the description, and short description. Right now the marketplace is just title keyword search
I hope the took parts of the orbital market. I feel like on the current marketplace, it's so hard to find asset.
Real professionals deploy on Saturday, assert confidence
Real
I hope not, my stuff does pretty well on the marketplace but I can’t find any of it on that site without an exact search. searching keywords found in tags or title doesn’t make them appear.
But won't it be nice, for people to also search by rating?
Sometimes it's so hard to find some good assets.
I mean the 2d assets are just full of AI stuff
Nah, I don’t care about popularity, I care about what works for my project. I’ve bought really good assets that were either 3 star review because people didn’t know about stuff like distance fields or had no reviews until I bought it. 90% of the stuff that has a ton of high ratings are fake reviews anyways
Filtering AI out would be a good feature though, a lot of people don’t like AI products
The marketplace already organized and ranks by rating, high rated products will be on the first or second page depending on how saturated the market is and how relevant their tags or title was to the search you did
Like if I search “spline” then the top rated products are either on page 1 or 2 and after that it’s lower rated and less keyword relevant products. I think hiding new sellers is bad for epics business because it creates a chicken and egg problem and incentivizes fake reviews/gaming the system
Prioritizing SEO is honestly the best way to do I think which they kinda do now and I’m hoping fab improves. Along with a algorithmic discovery/recommendation system
I did the same search on orbital market and this popped up along with other stuff that are not really related to why users search for spline keyword like a PCG alternative.
You're all just not Fab enough for it.
yo epic drop fab its mid oct
It's fabulous time of the month
I forgot to take this month's free for the month, and now the marketplace isn't allowing me to take it. Sucks because the assets available is pretty cool.
Maybe you are lucky and they will continue to be free on fab.
And if its not just a bug that you cant claim them then its a good sign. That means fab will release pretty soon.
Hopefully today
i hope for a better AI filter, to get rid of all that shit.. i want my >Handmade by an Artist< 2D Section back!
I mean.. Epic added the "CreatedWithAI"
Where is the "NotCreatedWithAI" or a way to filter out first tag?
Try restarting the epic launcher or doing it on the website. That happens to me sometimes.
I pray for SOME type of sorting in the marketplace
$100,000 USD in gross revenue from your commercial activity in the digital content industry
Actually, I'm not sure I like it. The previous version was to broad, and meant that people/orgs that did very little Unreal still had to pay for professional (e.g., doctor's example mentioned here).
However, I feel the new wording is too narrow. Let's take an example: Porsche. They make a gazillion dollars a year. They use Unreal a lot. Do they actually make $100k in the digital content industry? That's a good question for which I don't have an answer, but my point is that by restricting Professional to the digital content industry, Epic might leave out of other industries that, maybe, could otherwise fall under the Professional tier.
Good idea, i'll try that out. I only tried buying it in the browser so far.
i think they will continue on fab, but the real question is, will fab release before the next months free assets 😅
really is it possible to filter ai stuff?
It currently is possible to search FOR AI Stuff.. But you can't have a search excluding AI
Good point.
It has not launched yet - just the website is online.
We all hope for a launch today - or worst.. tomorrow
They just posted a picture on instagram about the revenue share. Why cant they just release it already?
Grow your business on @Fab! 🚀
Fab will offer an industry-leading 88% revenue share - and from launch until the end of 2024, publishers will earn 100% revenue share on sales of Fab Standard-licensed products!
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nooope
Alright i get the feeling fab isnt gonna release today. So they either have so much confidence in everything that they release it before the weekend or the staff on the forum lied and its gonna release next week. Or the week after. Or the week after.
I feel like it will need updating after release.
Currently you can't even delete Drafts... Live Products(with atleast 1 purchase) thats fine and makes sense... but mere drafts should be a simple button click instead of contacting support...
And some other things...
But they should release it either way... they'll work on it as time goes... hopefully they won't treat it like the OG unreal Marketplace and ignore all feedback for years....
I really hope, this will also replace the Vault Cache someday.. this makes the launcher sooooo endlessly slow on startup.. and in most cases, the list remains empty for minutes, because it needs to enumerate all hashes to load up correctly..
Porsche doesn’t make their ads in house, they hire digital advertising companies to do that for them, they fall under this category.
I keep seeing the Apple App Store “get our app” bannner appear at the top for a second on iOS safari so I wonder if fab will have a mobile app too
It’s whited out but it is the “get app” banner
I am making a game with a custom character I have but I bought super power marketplace ones so I just guess now the question is how can I assign the powers to my character
Oh trust me, Porsche (and pretty much every automotive OEM) use Unreal internally, and most of that has nothing to do with ads.
concord lasted more than fab
Fabs not out yet, we will see.
fr fab is such a tease
the 100% revenue will be nice, I just hope sales dont die off. hopefully all the users of the marketplace will move over to using fab
Its seriously getting annoying with fab.
yeah I just want it to release already, given they didnt announce a delay. it likely will come either tomorrow or friday unless they be a chad and release on a weekend
they added this new license tab to the sales reports on the marketplace today I think, I didnt notice it yesterday
can only be minutes right?
they won't have a choice xD
fab is already dead every post on linkedin gets 20 likes
true but still getting them to move to the new website/store may be tough for some
I wouldnt be surprised if some people think the marketplace is just gone and you cant buy assets for unreal anymore
that doesnt mean its dead, that just means people on linkedin are not posting about assets likely because its not out and no one has anything of substance for it other than to say they are migrating to it which is expected
the marketplace has several hundred active thousand users, fab will probably get most of them to switch over
if no free for the month its dead af
It's a big gamble doing all this. I bet they are triple checking every little angle including mass emailing as many asset creators to make their products available on Fab.
It looks like epic does Fortnite updates on Fridays, so maybe it will be Friday that fab releases
Please let it be tomorrow and not friday.
Yeah a Friday release would not be a smart move
Once I click on Marketplace Seller at the Unreal Marketplace website it display me this, is this normal because Fab or ?
I guess so
so how access the new Fab one ?
But there is people uploading content on the web 🤔
well, same thing, wth
Then I would contact support.
Did you get banned as a seller?
I had my whole profile setup for long ago, purchased things for the company and such but never sold anything
wanted to publish first thing, but I had the seller web empty/set already
Maybe that can help you
well not at all, no one of the links works at all
but thank you so much for the url, nice to see others have the same issue
Im not a seller myself so I have no idea what other things you could try. Sorry.
Don't worry, thank you so much 🫂
Youre welcome. Maybe once fab releases, you will have other options to contact the support.
Just make a support ticket, they will help you out. (Pretty common issue)
Wohooo.... oh.... sigh
I wish they gave substance designer, designer is the one tool that goes great with assets because you can modify textures to keep a consistent style
I have templates in substance designer that generate a style for different surface types that takes a bitmap as the reference.
wait isn't technically Substance the VS of Quixel owned by Epic?
Are you thinking of quixel mixer?
yeah, I actually paid for both, plus updates etc, but can't install from the old ones or use my keys in the new ones since Adobe bought it - I would like to get them back as they are the best I've seen.
I just pay for the monthly substance stuff when I need it. its like 20 bucks a month for all the substance tools which isnt too bad
Yeah that's not a bad price, I just need to get over the whole injustice of it all - it feels like I've been ripped off
I am a subscription hopper, I sub to stuff for the months I am going to use it and then unsub until I need a use for it again
if you do monthly you can cancel anytime. if you sign up for an annual contract you have to follow that
Fair
adobe lets you pay for annual monthly, so make sure you do the real monthly plan
That's a good way to do it! - so many useful apps out there, too many to subscribe to all at once.
Yeah it’s really effective at saving money, I am always shocked when people tell me they pay 100s a Month for subscriptions
hmm is wishlist supposed to come over to fab?
no, wishlists are a feature they will add post launch
i whipped up a lil script to rip out your UEM wishlist items into text format for convenience: console.log(Array.from(document.querySelectorAll('.wishlist-item')).map(el => [el.querySelector('.offer-title').innerText, el.querySelector('.wishlist-clickable').href]).reduce((pv, cv) => [...pv, cv.join(': ')], []).join("\n"))
¯_(ツ)_/¯
Okay they unlocked my issue, so everything fixed so far
as long as it's not actively worse than marketplace (hard to do, but it is epic) and I can see models rendered inline before purchasing, I'm pumped.
and then there's a list of about 100 things I hope will be better. How about a folder/asset file listing?? not being able to see that before adding to a project means it's Guess Where The Author Decided To Dump Their Stuff mode
This is for Epic staff or just the name of your profile on the Epic community ?
Also the creator code what's for? The account name, url or for discounts?
is it like udemy's promotion codes things where the rev share is better when you put in the creator's code?
all i know is zomg tried to get this one but failed #fab message
Don’t assets just go into a folder under the content root?
usually (possibly a rule at epic these days) but which folder?
and which assets will be where etc
another thing id like is for us to stop screwing around with duplicating assets
im tired of ending up with tons of duplicate uassets because people are shipping UE sample content (animations and manny, etc etc)
its not hard to fix if you are diligent, but its silly
unfortunately unless epic builds a sweet import mechanism, the files must land at the same Content folder location they were authored in, because references would otherwise need to be immediately fixed up, but at least just let us see where its going to put stuff and what stuff its going to put...
(also some asset types completely fail to handle renames correctly, here's looking at you material parameter collections)
the paragon assets are a perfect example of the duplication
every paragon character included a copy of the Global folder containing the assets each character referenced -- but those are the exact same assets
so if you didnt want to just willy nilly cook and ship hundreds of duplicate assets for those, you need to do the rename/replace dance
it also didnt help that some of the characters hit marketplace later, and by then paragon actually had some renames for assets of their own (Orion vs Paragon for instance)
what's even better is that in modern UE attempting to fix paragon assets results in a nearly fatal condition where the editor will crash at start, again thanks to the OrionGlobalGameplayCollection material parameter collections used by most of the characters
and for what it's worth, it's super common to end up with launcher telling you "overwrite these assets?" from an install operation, which is an extreme no for anyone who's not reckless
and of course that dialog tells you nothing about what is being overwritten
so clearly if epic has a rule about putting stuff in your own arbitrarily named folder, it's far from being ubiquitously enforced
StarterContent is probably the number one offender
yep that looks like
this registrarion is a bit unclear in general, like after it ask you for an email todo the process but claims thats the actual public email for support
makes no sense since ask me company personal details and looks like the old form with the private data 🤔
Hopefully they will add support for Bundles
This is a cool idea! Would be very useful
Hopefully the revenue statistics are also better
And hopefully it will be easier to create own sales and easily opt in into other sales
And hopefully there are library settings so I can filter out the ones that I got for free. Or let me allow to create library collections like in the Epic Games launcher
And hopefully there are promotion codes
And hopefully, they will add support for subscription-based licenses and closed-source plugins.
And hopefully, they will introduce an algorithm to suggest better products to people and not just show the newest ones
And hopefully it will be easier to find assets with specific art styles
And hopefully, they will add wishlist system that notifies me when a product is in sale
And hopefully, they will add embedded videos like the unity asset stores (YouTube, Vimeo, ...)
And hopefully, we will be able to attach a changelog to any new updates so the customer knows whats up
And hopefully, we will be able to buy the same asset multiple times at once due to the per seat pricing
And hopefully, we as sellers will be able to allow one purchase per team liceneses with specified team sizes like Single dev, Indie Team (2-10), big company (11-100), ...
And hopefully, we will be able to tweak prices based on the country of the customer
And hopefully, they will do more to prevent asset piratery
And hopefully, we will be able to sell courses/learning resources for various programs and situations.
And hopefully, we will be able to add version comparison between products and versions
And hopefully, the ability to updated code plugins also for older UE version will persist and isnt only now at the beginning
And hopefully, sellers will be able to tweak their own seller page. (Like on Steam)
And hopefully, sellers will get asset usage analytics to see how it gets used in games and maybe an automatic crash report
Thats about it
Is there a place where I can suggest ideas?
If you go to fabs legal page it tells you how they coded their algorithm
considering they're probably frantically trying to get it ready for release, perhaps wait a week or two before you do so they have a chance to wind down a bit.
They won’t do this, it’s an invasion of multiple levels of privacy on the gamer, the purchaser, epic, and you.
Just read it. Very very good and cool!
You are right about this.
Hopefully the content like this and trending tabs help with sales
I hope it releases tomorrow, the wait is killing me
I wanna see what it looks like and how it works
as much as I want us to just be through the transition, I'd rather they fix whatever's blocking them and not cyberpunk 2077 it
yes an update log. I just buy assets, look at them once and then never touch them again, then 2 years later randomly see they had a whole overhaul and look like a completely different product
unless you actively look through marketplace pages (and that's assuming the page is updated to reflect the update at all) the only way to know about an update is if you have the asset in your cache, which I never do, why the hell would I want that permanently taking up my disk space
Huh apparently when you RunUAT it doesn't include the FabURL or any new data
so I had to manually come in and add the new section to the .uplugin
what new section did it need?
<@&213101288538374145>
It'll be late october I betcha. 🙂
Thats what ive been saying since monday
Everything is possible at epic games
The staff on the forum already said this week. It would be really annoying if they delayed it for another one or two weeks
🤔
Page does not exist - 😂
new page now whe you click become a publisher
And at the top of the publisher page, is the Redeem-Offer Info of the Adobe-Promo.. which is 404.
But.. a sign for Progress
Me too. I hate waiting for stuff
Well, they also review assets on the weekend so maybe they will also launch on the weekend
Right? It is the worst not knowing what got updated and what changed! Maybe a news feeds based on what products you own would be amazing. This way devs can also announce important changes and so on.
You can upload only one file at the time to be validated ?
This will be hard time since first try was canceled as cannot see address and in this country are in different pdfs xd
You can also upload archives (zip prefered)
cannot upload zip files
at least once I did said that cannot be
claim to be only images or pdfs individually
i assume one of you is talking about company/identity documents and the other talking about assets
haaha could be yeah
Ops it was MID october
2025 😅
A Month in Epic's Solar System has either 34 or 36 Days.. so.. Mid of october is still valid 👍
I think at epic games its currently 6:48 am, so most of their shifts probably didnt even start yet. We have to wait at least a couple of more hours. (Or days, or weeks)
possible
Here in germany.. even the Free-4-the-Month stuff gets released around 17-18 o'clock.. which would be in around 4h
Yeah im from germany as well and its already 12:55 here.
I think free for the month stuff always drops at 16 o'clock
mmm seems like Epic hide the phone and location if is personal
but not your personal country ID

My guess is today at 20 o clock German time (UTC+2)
It’s EU laws. The buyer must be able to see where they buy stuff from
I mean I'm in europe
That would be 14 o'clock where epic games is located. Could be possible
🕑 awaiting
did Fab get delayed? The marketplace is showing new asset releases now
Are you talking about the identifying process? Or where the hell do you share you personal id?
I guess this is from creators that haven’t published their products yet but got approved a few weeks ago
i guess fab were the friends we made along the way
looking at other profiles I see them confirmed
but don't have any of the info they asked me 🤔
is FAB down for you all ?
maybe a regional problem
where is this exactly?
by entering to the main page
seems like I'm blocked until the Hyperwallet account is created by them or something
but is already taking 6-7h
Told Epic about edit some elements form the profile, they told me to retake the thing but isn't working, and in the mid of the process I cannot change data
10:08 Epic Time.. Hope for a Launch today, still unbroken
drop this on weekend and this is dead on arrival
Same, it might be tomorrow though
Or Saturday, or Sunday, or Monday, or Tuesday, or any day
You really see only the bad side of life, aren't you?
I wonder if they were vague about the release date to build anticipation and get people talking
did it always say coming october on ther website, or wasn't it mid october at some point? ^^
It said mid October since the opened up the marketplace submissions and the product director said in the forums “next week” last week
If you scroll down to the little timeline, it still says mid October there
ok so there are still hopes, because i wonder, at which point, it's not mid october anymore ^^
You gave me a jumpscare right there
0 marketing, 0 announcements, an launching in a weekend. lets see how it goes.
TBH I think marketing/management is pushing it and they are trying to get it up and running and they are uncertain themself's so that's why they won't say.
But I'm also missing some information and hype up things ^^
releasing just before the weekend always works out great /s
But still wondering, it has to be this week or early next week, otherwise is it sill mid october? ^^
Welcome to Epic Games
"mid" is generally considered 10-19 or 10-20 depending on where you are from and who you ask. one could probably argue that the 21st/22nd would still be sufficiently close to the middle to class them as "mid" october.
So the latest days would be early next week? ^^
realistically they'll probably release it tomorrow. this seems most likely because of epics scheduling as iirc they also release updates to fortnite on fridays, as well as have in the past released UE patches on fridays. and with FAB already being integrated into UEFN i'd put my money on there being some overlap.
I'm excited for it 🙂
on the other hand idk why people are so worried about it lol. it'll come when it comes, whether that is today, or next week, or it gets delayed to next month.i understand being curious but actively waiting for it is not gonna make it go any faster, nor is it good for ur mental health.