#fab

1 messages · Page 14 of 1

rigid girder
cyan roost
vale prawn
vale prawn
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So, who should we contact to buy bulk plugin licences on the MP? I tried uemarketplacesupport@epicgames.com, which answered

We have escalated your support case, and one of our senior support agents will get back to you as soon as possible.
And that was over a month ago. Dead silence since. I followed up last week, still no answer.

fossil dune
hallow patio
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hey folks, I have to create some npcs walking in the street and some npc cars too, can someone recommend me some marketplacet products for that?

hallow patio
vale prawn
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At this point, it's like Epic doesn't want anyone to actually buy plugins on the MP

toxic furnace
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Hi. I'm in the process of getting a business grant to develop Marketplace assets. But one of the requirements is that I market-research/interview other marketplace sellers with some simple questions like "What do you wish you knew when you got started?" and "do you find it to be a sustainable business model?".
Is there any chance anyone who's a Marketplace seller could help me out?

spark gorge
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Anyone ever encounter issue where a plugin bought from marketplace won't get installed to 5.4.1? It does not do anything after clicking install to engine button. I have tried downloading other plugins installed fine, granted the ones that gets installed are free plugins though

Apologies if this is not the correct channel to ask. Any helpful pointer is really appreciated, thanks in advance!

dire meteor
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Is it any plugin? Or just the paid ones?

spark gorge
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Not certain if it's just the paid ones, I only have one paid plugin to test atm

dire meteor
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It might be that that plugin just doesn't support 5.4.1?

spark gorge
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Hmm, not quite sure. The store page indicates that it supports until 5.4, even in library I can choose the 5.4 option

vale prawn
spark gorge
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Honestly this makes me wish epic allows us to directly download the plugin without needing to installing the engine itself. Quite redundant for the ones that primarily using source build of the engine needing to keep launcher build just to download marketplace assets

thorny compass
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There are some fan made downloaders iirc

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They were mentioned few times here, but gotta search.

spark gorge
thorny compass
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I haven't used it, but it looks relevant only for plugins which are on github, not the MP.
There were some other tools, frankly I keep skipping bookmarking them.

spark gorge
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Ah I see, I'll try to keep digging then while reinstalling the engine

thorny compass
spiral jacinth
thorny compass
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Right on time, lol

thorny compass
thorny compass
spark gorge
spark gorge
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Would you like to see a log?

spiral jacinth
#

Yeah, I'm aware of the engine download being broken on Windows -- it is on my todo list to find out what Epic broke (er changed) again. 😄

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I suspect it is the new manifest changes, which I've already fixed, but haven't had a chance to actually test it on Windows yet.

spark gorge
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That's okay, I will still recommend your tool to my other colleagues who have the same problem!

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Keep up the good work

vale prawn
# thorny compass Looks like this one is only for games tho.
uneven nova
#

Has anyone heard what date the Fab marketplace will launch in 2024? It was announced at GDC again but no specifics (= just curious

latent hazel
uneven nova
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I know they have release their alpha for UEFN, but excited for it to expand

latent hazel
scarlet mountain
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Didn't they just completely ignore it in the latest State Of Unreal?

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It was first announced in 2023's state of unreal

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then in like august? september? there was an email saying it had been pushed back to 2024. Then the layoffs happened, and I've heard no mention of it since

last violet
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Hi guys, those Paragon characters haven't got updated, is there anyway I can add them into a UE5.4 project, thanks!

scarlet mountain
last violet
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@scarlet mountainThanks

raw shale
ebon leaf
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out of interest what would be the rulling on be using marketplace assets mostly and releasing a game for free ?

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obvs I would reference what assets came from market place etc but is their anything we have to get to be able to release the game for free ?

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like permissions or anything when marketplace is involded

dire meteor
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You can use marketplace assets for anything you like involving unreal, really.

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You don't release assets in a re-usable fashion anyway, you can't open them in the editor if you cook them.

ebon leaf
dire meteor
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Lots of unreal games are f2p

ebon leaf
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fiars

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fairs

royal osprey
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Hey, anyone knows good virtual keyboard on marketplace?

rose lagoon
graceful arrow
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or a board made of keys?

final yoke
#

has anyone here worked with NiceShadows AdvancedMultiplayerInventory plugin? ive tried their discord but its kinda dead

royal osprey
still basin
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I tested it with multiplayer and managed to do everything I needed

tame wasp
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anyone know of a marketplace asset designed to auto optimise materials, both fixing pool streaming and some BPs that auto optimise stuff.

I can't find it after tons of searching, I think it's possibly a few months old

tidal moss
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is there a git or a template for mobile management games? or just management

vestal root
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Hello, I'm looking for an inventory system for my simulation game. Is there any system on marketplace you can suggest that can fit my needs?

viral zinc
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It's possible to release a new asset that support UE4.27 and the last versions of U5.X ?

scarlet mountain
viral zinc
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Interesting wasn't sure you can do it, and tou can skip versions?

scarlet mountain
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Yeah I think

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Plugins are the more complex ones as you can only upload for the current engine and the 2 older ones before it. You can't upload for 5.1 anymore for instance. And you need to upload a specific plugin package for each engine

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Very tedius

viral zinc
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ohh okay, yeah I aim for plugins based content, that's sad

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ty for the info!

silent mesa
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I am interested in more experienced devs or programmers if they are using this kind of global system for references. I mean if given the chance do you still use these types of assets, or you just make your own, or just the typical interface or dispatchers within UE. For a beginner and non-programmer like me, it is quite handy, given that i have started removing casting and currently have some interfaces in my project.

I mean in a blueprint type of project as I dont know C++ which i know you have some code stuff going on there that you can easily reference. hehe
https://www.unrealengine.com/marketplace/en-US/product/global-variable-system

Unreal Engine

A easy to use gameplay tag based global variables system.

scarlet mountain
dire meteor
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Global vars do suck.

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GWorld can attest to this. It breaks everything.

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That is, most of the systems in UE assume gworld and then you can't use those systems in anything but the editor world.

scarlet mountain
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Also, there's nothing wrong with casts. The "casting is bad" advice stems more from poorly designed inheritance trees and casting to concrete classes with lots of asset references. Casting to abstract classes with no asset references, like casting to Character vs casting to BP_MyHero is fine

scarlet mountain
dire meteor
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To clarify that, adding any kind of reference to a class (be it casting, a variable type, etc) will link those classes together and cause assets to load. And the classes linked to those linked assets to laod. And so on. Interfaces is one way to solve this. It does not mean that casting it bad. It means linking classes with hard referenced assets is bad.

scarlet mountain
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Yep

dire meteor
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The funny thing is, people then see "casting can be bad!" and then cast once, save a reference to teh cast variable and think they've solved the issue.

silent mesa
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Huhuhu, i thought this is gonna clean up my acts hehe. But yeah i do have interfaces and some crucial cast. I got the impression Global variables seem easy to understand from "a hobbyist solo dev like me that has zero programming background". My project has a lot of hard references that was why i was trying to locate each one linking up haha. I might read up again and pinpoint those hard references

scarlet mountain
dire meteor
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Global variables are generally a cheap and dirty answer to problems which sohuld have much better solutions.

silent mesa
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I thought global variables had similar adv like interface

dire meteor
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They work, sure, but they cause probelms and will bite you in the arse at some point.

scarlet mountain
silent mesa
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Thanks for the input guys, I appreciate it. Didnt know it had this inherent problem 🙂

scarlet mountain
silent mesa
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Yeah agree. I let chatGPT4o give me a highly detailed explanation from a non programmer perspective and list down the pros and cons based on your suggestions 😄 lots of learning today 🙂

silent mesa
# scarlet mountain Globals are bad because you end up in a few different tough spots. What if you s...

this is exactly what you mentioned 🙂
Pros and Cons of Global Variables
Pros:
Ease of Access: Global variables provide a simple way to share data across different parts of the game without passing references explicitly.
Quick Implementation: For small projects or quick prototypes, global variables can speed up development by providing straightforward data access.
Cons:
Tight Coupling: Global variables can tightly couple different parts of your game, making it harder to change one part without affecting others.
Debugging Difficulty: Tracking down issues can be more challenging because any part of the game can modify global variables.
Concurrency Issues: In multithreaded environments, global variables can lead to race conditions and other concurrency issues.
Scalability: As the project grows, managing global variables becomes cumbersome, leading to potential maintenance headaches.

desert panther
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I've noticed Humble Bundle has marketplace redeem codes for the Unreal Marketplace - is this some secret feature Epic only offers to select authors? I've never seen an option to create a redeem code for my plugin anywhere

tawny hinge
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the fun thing about this is that after redeeming 5 it puts you on cooldown 😄

desert panther
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Steam does that also but after like 20-30 or something

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Happens every time with the Jingle Jam bundle lol

modern perch
chrome parrot
thorny compass
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I have recently tried few and found out that they all differ in their presentation and ain't much more flexible than what you can see on the screenshots. I had to edit them to suit my needs. And at the end I just went with my own solution with a bit of external know-how. And at the very, very end, it was all useless. I didn't need all that.

ancient badge
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I remember there's one very detailed tutorial and I suggest you watching it rather than buying a plugin though.

digital verge
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so... just to double-check my understanding of licensing of marketplace assets. if you have a team working on project:

  • for asset packs, you only need to buy them once for the project.
  • for plugins, you need to buy them separately for each team member.

does that sound right?

vapid echo
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heyy guys, can i use quixel megascans or materials for my Project Demo scene and to publish it to marketplace? or are allowed only third party materials and 3d models?

vapid echo
graceful arrow
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We only have the rights to use any Megascan / Metahuman assets, we don't have the rights to redistribute them this way.

vapid echo
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ok

iron tinsel
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Hello i need some feedback from yall
https://www.youtube.com/watch?v=uOFkFH9hhS8
i have develop this plugin, a node graph quest designer, the documentation is ready, demo project and starter project for this plugin also done.
Right now i am determining the price if i were to put on the marketplace. I am thinking of putting it on 30-40$

How much is a reasonable price if yall were spend on this kind of plugin?
Thanks.

thorny compass
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Check out your competitors, you can also play later with the price and the discounts.

devout fossil
# iron tinsel Hello i need some feedback from yall https://www.youtube.com/watch?v=uOFkFH9hhS8...

I wouldn't buy it based on that video. It just looks like I walk into things and they disappear. There's no voice describing it either. Look at Narrative 3. It has dialog, quests, tasks + camera moves, plays dialog audio and animations. The store shows real game footage, and a half hour tutorial video with lip sync. There's also an active discord server. That's what you're up against. There are also more basic, yet very good, for $30 or less. So unless you're selling super cheap, like $5, people are going to choose something that looks game-ready

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There are already around 200 quest systems on marketplace- you have to stand out and offer something the others don't

rigid girder
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Anyone have any experience with "Copyright removals"?

Someone submitted a nonsense copyright claim against my marketplace asset and with zero proof or details, Epic removed it from the marketplace. I replied back to Epic for more details but haven't heard back yet.

junior smelt
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am I the only one waiting for 1 month now for their plugins to be processed for the 5.4 update on the marketplace?

scarlet mountain
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Can take a few weeks to catch up

solar island
thorny compass
solar island
lavish steppe
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looking for assets in the stylized and realistic that mimic cliff dwellings of the Peublo indians

slow radish
# lavish steppe

I wouldnt call it stylized as this is a real image but megascans has sandstone rock high res models you could easily use for something like this. Then modelling the actual structures would be simple enough. If no modelling experience you could probably take an existing medieval content pack or something similar and then redo the UV's/Textures to look like sandstone/clay coloring you have in the structures.

reef swift
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Am I allowed to use UE Legacy Samples for commercial use somehow?
I would use one of the Samples as the base of my game and then want to sell it

tame compass
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i have issue with trader.

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so if i fill that i am company what do i need to fill?

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😔

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why trader need my face and social ID card

tawny hinge
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that sounds more like scammer than trader

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@tame compass

tame compass
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my phone cant capture it due no tech

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and their ridiculus high standart

scarlet mountain
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Expect to see that more and more. I think it's all tied up with KYC and AML laws around the globe

thorny compass
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Many companies digging into financials also require that. I suppose there are too much scammers, money laundry and exploits. In general, it is not a big deal as long you can prove your photo, id and address.

fossil dune
thorny compass
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It definitely levels up the game, but how much? I wonder too.

graceful arrow
fossil dune
# thorny compass It definitely levels up the game, but how much? I wonder too.

Yeah i guess but since it was brought in for "money laundering etc" , and we are being told "give up all your privacy in exchange for less "money laundering, x,y,z" of which a lot of people have been reluctantly doing and did anyway. And now that it's been here for a while. has it been effective for the reason above , or its been effective for OTHER reasons not stated, but we are given the above.
If its effective, good. but if its not , theres no study showing down trend. what are they really doing with this data...?

fossil dune
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anyway, wrong forum, wrong channel. was just wondering...

tame compass
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my account still doesnt recive trader status

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after a month

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😔

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what do i do then ?

pliant forum
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Do you have a message on your trader page? Such as pending, an error or anything? @tame compass
If you do, email the marketplace support and they will reset the process so you can try again, perhaps with updated information

tame compass
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so if i have single worker should i fill for company ?

pliant forum
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If you have a business you register as a company, otherwise you're an individual trader

iron tinsel
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how many days should i wait until my plugin pass from pending approval status? it's been 2 days like that

fossil dune
thorny compass
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Gotta process all that AI production.

iron tinsel
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i see

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right now it's on the changes needed status, i have replace the offer ID for my plugin marketplace URL

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any changes i need to do beside that? cuz they dont give any hint on what to changes

scarlet mountain
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read this many times. Lots of little things in there to trip up submission

fossil dune
# iron tinsel right now it's on the changes needed status, i have replace the offer ID for my ...

Usually you’ll know from experience. But if you failed that, there’s a good chance they didn’t even try building your plugin (if its code plugin).

There’s things like copyright notices,
missing includes, some of these don’t get triggered for windows but will get triggered when building for android.

File naming. whitelisting blacklisting modules..etc

I actually wrote a script to do most of these checks for me. i run it and it does all these checks, auto fixes them then it packages the plugin

scarlet mountain
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I actually wrote a script to do most of these checks for me. i run it and it does all these checks, auto fixes them then it packages the plugin
This is the real secret

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takes all the pain out of submission

fossil dune
iron tinsel
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well i hope changing the offer ID resolve it 🙂

scarlet mountain
# iron tinsel i see, how can i do this? what kind of script?

Just a python script or whatever you are familiar with. Check first line of all .cpp and .h files for the copyright notice. Copy the plugin for each engine version and change the .uplugin json file to change engine version tag, auto zip up for each engine version. Just little things like that

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all that manual busy work that is easy to miss or too annoying to be bothered with

iron tinsel
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ohh i just know it can do that

fossil dune
# iron tinsel i see, how can i do this? what kind of script?

Yeah like Boris said. Choose a language you’re familiar with. I wasn’t familiar with C# but it was easier to grasp in a couple of hours and contains a whole lot more boilerplate for file management than C++. C# libraries make it easier to move and edit text files, entire folders etc.
But so does Python. But i prefer C++/C# type of code Syntax

fossil dune
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I just have a lot of code to manage and can’t imagine going through each file 1 by 1

iron tinsel
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yeah this is my first time making a plugin, but the script sure could help a lot haha

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thank you for the knowledge 🙏

pliant forum
golden niche
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i remember an alternative website to browse the content of the unreal marketplace anyone knows?

hollow basin
scarlet mountain
golden niche
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ah yes that,s it!! thanks

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the creator is also working on a blueprint inspired interface to create web app

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it's really cool

fossil dune
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Thing is nobody on the outside knows whats happening. and those who know are under NDA so...

safe frigate
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Hey everyone Id like some advice please, hope someone can help 🙂 I wanted to start selling my own UI Game Icons on ArtStation and Unreal Marketplace but Im from UK and its asking me if I have US TIN, Im a bit confused as what to do? Should I apply for ITIN with IRS or should I provide a UK tax number? will I be charged this US withholding rate (30%) when I sell my stuff? does anyone here is from UK by any chance and can give me some advice on that please?

modern perch
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you don't need one, and can leave it blank I believe

formal palm
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question, packages made in Unreal Engine windows version, uploaded to marketplace, can someone who uses mac use them? or is there a difference in mac and windows version that might stop them from using them in mac? inside package there is 3D models only not blue prints, if that helps.

tame compass
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can i restart trader verification progress ?

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i still not verified

pliant forum
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Yes, but you have to reach out to the marketplace team by email to restart the process

tame compass
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they sent me this

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😔

pure bronze
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Is it allowed to use some animations from lyra project if selling on marketplace ? I'm a bit confused, like, I'm allowed to use the 3rd person starter pack and enhance it with my stealth plugin.. but for the stealth plugin example level I'd love to enable showcase the character to crouch as well.. I couldn't really conclude it from the marketplace -guidelines, as lyra project isn't really the same as the 3rd person character template

pure bronze
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2.1.e Sample content from Epic Games must not be an integral part of your product, but used for display or example purposes only.

Do a handful of Lyra animations qualify as 'sample content'?

scarlet mountain
thorny compass
#

oh, nice. Discords automatically marks a message as a spam.

mossy vortex
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Just a thought, given Fab seems to be its entirely own thing, how does this apply to things like the permanently free collection?
I assume content owned on the store will continue and for a bit the marketplace might co-exist

dire meteor
thorny compass
pure bronze
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@scarlet mountain @scarlet mountain thanks for the quick response. Will contact them directly regarding this

proper torrent
proper torrent
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The only god is the creator

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we are his creation

dire meteor
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I am the creator.

thorny compass
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You must be using Unreal Engine then.

proper torrent
dire meteor
proper torrent
dire meteor
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That's not a nice way to describe yourself!

proper torrent
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Braindead person, may god protect us

dire meteor
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I protect all my creations!

proper torrent
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Im sure you dont even clean your bathroom from the shit you have created

dire meteor
proper torrent
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You will have your account with the creator in the day of judgement!

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We are not created for no reason.

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But some people are just "blind".

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They are too blind to see the truth.

dire meteor
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Feeling frustrated?

thorny compass
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jeez, this escalated quickly

dire meteor
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'swhat happens when you bring religion onto a game dev server.

proper torrent
dire meteor
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You seemed pretty mad, tbf.

mossy vortex
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They seem to be a fan of the creation kit Bethesda releases lol

tropic vale
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Hi everyone, THERE IS A SITE THAT DISTRIBUTS YOUR ASSETS FOR FREE Contact me to learn the site that distributes your assets for free. We must complain.

mossy vortex
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is it really that smart of a move to post that link here?

tropic vale
mossy vortex
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yep and i'm sending takedown notices

tropic vale
tropic vale
mossy vortex
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because sites like that are part of the reason i have troubles making ends meet

tropic vale
mossy vortex
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i looked up their registrar and sent a take down to them directly

tropic vale
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No, he will ip ban you.

tropic vale
tropic vale
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@dire meteor Are you asset creator?

mossy vortex
tropic vale
mossy vortex
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the marketplace team have repeatedly shown they won't do anything with the reports i send, so it's worth sending direct takedown requests and forcing their domains offline with abuse reports

tropic vale
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If so, it's funny.

mossy vortex
tropic vale
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All the Unreal market needs to do is DMCA takedown.

mossy vortex
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DMCA only applies to the US

tropic vale
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registrar?

mossy vortex
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the owner of the actual domain, the url

tropic vale
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I reported this site to paypal. Paypal will take action. At least it will shut down the payment system.

dire meteor
river lava
#

can I publish a product for free in the unreal marketplace and then put a price in the next day?
I want it to get some reviews to boost the relevance

tropic vale
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But you can reduce the price to 5 dollars and increase it later.

trail heron
tropic vale
ebon leaf
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Hello i need someone who can make a game trailer for my game htmu

river lava
molten dove
formal palm
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am I allowed to ask questions here about the new DSA rules or is it forbidden?

formal palm
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to my understanding from what I gathered online, if I have a single package that is selling for money I identify as a trader, am I correct?

glad holly
#

can you guys recommend me a nice asset from the marketplace for UE 5.3, or 5.4 for a nice realistic landscape for a magic realistic game? with wind and cool grass and so on if you know any pleeaaaseee

mossy vortex
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Is there a reason Epic seems to be nuking marketplace pages right now?
There's a number which just have no pictures at all in the listings which had them before

modern perch
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it's probably a technical issue, the UnrealFest website was having problems yesterday

jaunty dagger
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Thoughts on leartes/cosmos making their own asset marketplace? Lol it's subscription based too.

vale prawn
jaunty dagger
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Not sure got an email today about their software called rocket or something.

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First I heard of it.

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Just heard mixed things about them in general.

vale prawn
jaunty dagger
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Yeah also seems to be pay per month or something.

vale prawn
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I think the'yre going the KB3D/Cargo way then

jaunty dagger
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Whats that 😮

vale prawn
jaunty dagger
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Oh I see

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I had a feeling that's what you meant didn't want to assume.

last pine
#

@flat schooner this discord, nor this channel is not for self promotion, if this is a work in progress thing post it in #1054845120236757103 if this is a product/project LAUNCH post it in #1054845218723209226 , but it seems like neither of these are the case. I've removed your message, please read the #rules , thank you ^_^

flat schooner
last pine
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mostly for the luls, basically alternative patreon but with the extra dash of funny because people have an OF charge on their card for game development and that makes me giggle.

inland plover
drowsy jasper
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@digital agate which of your plugins allows to bake down textures of a mesh? I have some assets that are nothing but world aligned textures with world aligned lerps and performance is horrible 😦 I want to bake that down to an atlas or something.

digital agate
mellow vigil
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How often does the marketplace go on sale?

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Every month or so?

mellow vigil
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I have the same issue lol

mossy vortex
mellow vigil
mossy vortex
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the company hosting the site that was mentioned before is Alex Host and they have an abuse reporting page on their site

#

you just need to detail what the infringement is and go from there

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explain you own X rights for X product give example of valid source of content like the marketplace and link to the page listing your work

nova cave
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9 times out of 10 the one screenshot I really want to see of an asset is the one that's broken and showing the epic logo and refuses to load the proper image.

flat pollen
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Next person that advertises in this channel is getting banned like one of these fools just did for repeat offenses of the same thing

rigid girder
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Just to confirm, can the new animations pack provided by Epic be "redistributed" through my own asset pack (assuming it's only used for UE and on the Unreal Marketplace and the source is noted)?

graceful arrow
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I would err on the side of caution here. It can only be used in UE projects, sellers assets can be used anywhere. So you shouldn't include them.

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or it could be as simple as putting them into a "Epics Content" folder in your asset pack. Best to contact the MP team.

rigid girder
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Ya, there doesn't seem to be a lot of clear information on it. I know lots of people use things like Lyra and Paragon assets as demo content in packs. Just wasn't sure if this new animation pack fall into that category or not.

surreal tide
drowsy jasper
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maybe a feature to add to rdLOD ? 😅

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(with user-friendly UI and workflow)

lavish steppe
digital agate
drowsy plaza
#

has epic been cracking down on the AI assets? I am noticing less of them on the new releases which is good

thorny compass
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Nah, they are still spamming hard. If anything, maybe some of these sellers figured out the futility of it.

modern perch
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Can't imagine they sell much, even more so when the marketplace is utterly flooded with identical 'one billion niche things'

lavish steppe
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yet weirdly not the rustic train bits i want

desert panther
#

Anyone happen to know how plugin "purchases" work with free plugins? Eg. if I upload a free plugin, and later decide to change it to paid, how's that gonna work? Are people who downloaded it for free going to continue to own it?

graceful arrow
desert panther
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Ok good to know, wouldn't want to screw them over if I changed it :) Thanks

gentle prism
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The epic games assest I'm tryna import has this: does that mean I can only publish the game if I use unreal engine 4? Or can I use 5.4 too

gentle prism
#

Also are there any good horror maps like i'll implement the puzzles and whatnot just need like an scary hotel or hospital map

viscid phoenix
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well ue5 is based on ue4, so I'd say yes

desert panther
#

If it's on the marketplace it's yours under epic's marketplace license which doesn't place restrictions on which engine version you can use something in (as long as it's unreal engine)

hollow basin
graceful arrow
#

It's probably an oversight on Epics part. We all know how little tlc the MP team is given.

gentle prism
#

alr

halcyon aurora
#

Hi!
I purchased the "Discord RPC" plugin from Epic Games, however I finished configuring it and everything works.
On the other hand, when I launch my game in .exe I get this error, what is it and where does it come from?

dire meteor
#

The plugin isn't packaged with your game.

halcyon aurora
dire meteor
vale prawn
desert panther
#

Ohh yeah you're right, they don't check it

buoyant hamlet
#

If you use a default engine asset like a noise texture in your project, will that be included in your marketplace file and work properly for a customer or do you have to import it yourself for it to work?

ebon leaf
#

I'm making a battle royale map and when I open my project it takes more than 10 minutes on "95% postloading objects" is there any ways to load the level faster?

lavish steppe
#

better computer?

ebon leaf
ebon leaf
slim marten
#

I joke but have ya checked task manager?

ebon leaf
#

yes

#

haha

slim marten
#

hmm strange not sure what the hangup. Is it every time or just on first boot?

ebon leaf
#

I guess it's a RAM issue maybe?

#

first boot only

slim marten
#

oh yeah that could be

ebon leaf
#

inside the project everything is fine

slim marten
#

if its your first time booting the engine it does take longer

#

however if your running that close in your ram....that could also be a factor

ebon leaf
#

So what are the possible fixes?

slim marten
#

easy one would be upgrading to more ram

#

or just waiting the 10 mins

ebon leaf
#

Ok thanks, do you have an idea of how much RAM based on my task manager screenshot?

slim marten
#

I have fairly similiar parts as you except for my GPU

#

Im personally running 64gb

ebon leaf
#

do you have any big projects? If so how much time are you waiting on first boot?

slim marten
#

Seconds haha

ebon leaf
#

with 64gigs

slim marten
#

like shader compiling can take a good minute or 2

#

but otherwise it’s less than a minute

ebon leaf
#

You have ddr5?

slim marten
#

I do

ebon leaf
#

yes sorry didn't see i was in marketplace haha

slim marten
#

I didn’t either XD

inland plover
rose lagoon
#

@ebon leaf check the size map for your level and maybe optimize the worst assets, or load some things in on a short delay

trail heron
# ebon leaf So what are the possible fixes?

set up your pagefile size in windows, it will use your hard drive as RAM if your RAM is maxed out. (generally best if you have an M.2 drive) and this will cause some extra wear on your SSD if this is utilized frequently.

desert panther
#

Another free asset related question -- Anyone know whether the "sales" from the free asset show up in the publisher portal? There's nothing in there that shows downloads, so I'm wondering if there's some way to tell how many people have "bought" a free asset

vale prawn
desert panther
#

Thanks :)

winter meadow
#

If I bought an asset pack while working at a studio and I leave that studio, do I have to do anything in order for them to keep using it?

graceful arrow
#

If you bought it, it belongs to you and can only be used on your projects. If the studio bought it it's theirs.

winter meadow
#

So if they just purchase the pack, then theyre fine?

#

Nothing mentions how to handle when the owner leaves the project but since it says here that I could have put the project into an internal folder, makes me think that our project serves the same purpose and I don't need to do anything.

mellow vigil
#

When you get paid out by epic marketplace, if you choose paypal. Does paypal take a fee from you or is it the same amount as direct bank transfer?

fringe mica
#

Hey all..wondering how to get redeem codes for my own pack?

dire meteor
#

I think you can email epic for them.

quasi ether
thick sluice
#

Anyone have some recommendations for textures that look similar to Nintendo styles? Since I don't want actual grass in my levels etc I just want to texture the mesh

#

or paint a landscape layer etc

drowsy jasper
#

Are there any assets available for 3rd person camera control on Android with touch gestures ?

crisp raven
#

I'm bad at level design but i have the assets , is there a recommended tool to help generate or organize level quickly

winter meadow
winter meadow
crisp raven
winter meadow
#

But yes if you want doors and interactivity, you MIGHT have to create your own system. I dont know if this built in/epic provided plugin supports spawning blueprints or placing them.

crisp raven
#

Alright thank you so much will look more into these procedural tools

And no i dont want interactivity, just artistic looking and less randomized placement of things

crisp raven
trail heron
graceful arrow
crisp raven
graceful arrow
#

😄 that bit is my nickname.

thorny compass
#

lol

tidal moss
#

are there any templates or codes available that are similar to a 4x game or civilization on the marketplace? if I search for 4x i get 4x4 vehicles :/

crisp raven
thorny compass
dire meteor
#

Searching for xxxx games is probably going to get teh wrong thing too 😂

thorny compass
#

Epics MP is kinda modest, so I doubt, lol

proper tundra
#

When will multiworld plugin listed on monthly free? 🥹

crisp raven
#

Do you know any tool that quickly allows us to convert flat shading to smooth shading?

Instead of exporting it to blender and reimporting it

I have polygon assets that i want to quickly make them smooth shading

fossil dune
#

Eg, some plugin will never be free cause the developer will lose more revenue in the long run if they made it free. Epic only pays about $7500 for each plugin i think. Some plugins make more than that in a month. So they will probably never be on the Free list.

reef path
#

Hey! What are the differences between a Windows and a Mac asset? I've built a Master Material that I want to publish on the marketplace and the form asks if it's Mac compatible, but I don't own one to try it out, so I don't know if it'll work or not...

vale prawn
hollow basin
reef path
crisp raven
celest hawk
#

Does anyone know of a good asset that has some parking lot props and assets in it? Trying to achieve something similar to this: https://e360.yale.edu/assets/site/W1YR8F.jpg Which I can do for the overgrowth etc, but the tar snakes and parking space decals I don't really have anything for.

#

I've never made decals before so I could probably make some, but they probably wouldn't look as good as somebody more proficient in it.

desert panther
celest hawk
#

Yeah I got the curbs and etc from there but can't find any decals for the parking lines

#

or the tar snakes/crack decals

#

The parking lines I can probably do myself using photoshop and a grunge texture but the tar snakes and cracks I'm not sure. I was hoping there was a good sidewalk/asphalt that had some concrete damage etc.

vale prawn
#

There also are quite a few on the MP, I have like a dozen of them, I can share the links if you want, but I can't really review them as I don't really use those often

celest hawk
#

OH NICE! I couldnt find the painted lines. Thank you.

tame compass
#

can i reply on this ?

solar island
#

ok, my thesis coming to a deadline. Thank you to all devs for your help! I'll just leave a stat here that might interest devs like me.

PS: if anyone wants to eventually read my thesis I will send out email to people who gave me an email!

PPS: If anyone wants to fill the questionnaire, even though I'll prolly wont use it my thesis (cause deadline in 2 days), I might still use the data in order to create plugins that kick ass! https://docs.google.com/forms/d/1vmMkRVQVaFhw1eFSEjAQB8-O3YUVk8AU_NbZIi3CnT0/edit?fbclid=IwZXh0bgNhZW0CMTAAAR3tly4YKgPl4c42c3Q6hrz1CwI4VyOo6aj-12SpPQq7iC72CrhL1M2KJR4_aem_ROL2eONE27YcNMQZIPbYLA#responses

PPPS: if anyone wants to follow my dev efforts, here's a link to my studio: https://typicogames.com. I am currently doing some B2B, some updates on previous games, some plugins of course and maybe this year I will kick out a new game called Tengu: Samurai Climbing (name might change). Any encouragement in my efforts hugely appreciated!

desert panther
tame compass
#

i am confused. i am making modular robot but they want full physical body of all robots

#

how to do that 😔

#

i hope they dont get angry

desert panther
#

You could maybe just provide a pre-assembled example robot?

#

It's possible they might accept it as modular also I guess, just ask them and you'll find out. It's possible the random customer service reps they have there aren't gonna do much, so if it's possible for you to include something that fits their criteria it may be easier for you :)

#

I complained three times about their system refusing my trader verification and every single time they just gave me almost word for word the exact same reply to try again and it was getting kinda tiring, then miraculously on the third time it went through... after I sent a slightly salty response to them how it's the third time and it's still giving me errors on the form, so maybe they could finally actually put some effort into solving it instead of sending the same response lol

#

But all my other plugin-related interactions with them have been 100% smooth sailing

dire meteor
#

So odd question, I'm working on a project and somebody has a crap ton of mp assets, but doesn't really have time to download and share them with the team. I have quite a bit of time. Is there a way to download them (such as from the linux alternative?) without him sharing his login details? It sounds a bit dodgy, but I promise it isn't. 😦

scarlet mountain
dire meteor
#

Yeah, I guess.

#

Thanks!

tawny hinge
#

i'm pretty convinced that the session which gets created is IP bound

#

so even with the cookie/session token you wouldn't get far

dire meteor
#

Guess he's just gonna have to download and send us a few thousand assets 😂

tawny hinge
#

tell him he should enable 2FA, i think you cant hijack his account then

#

so he gives you the 2FA code for login

dire meteor
#

Hehe. Yeah.

dire meteor
#

Yeah probably.

celest hawk
#

Version control of the assets won't work?

#

Oh nevermind, I misread wrong sorry. I thought you meant he already had them downloaded and wanted to give you access to them.

fierce marten
#

Hi, I have a quick question and that is may I use Quixel Bridge assets, for example one or two plants in a possible plugin that I want to publish on the Unreal Engine Marketplace, which is also only published on the Unreal Engine Marketplace?

graceful arrow
dire meteor
#

All MP stuff has to be standalone.

#

You can include screenshots of you using it with other content, th ough.

tepid agate
#

I'm looking for a simple production plugin or something that allows me to mark asset types as having had a pass by a department, and be able to filter them accordingly

#

Any such plugin exist?

inland thunder
#

I am a VFX artist wanting to create an asset pack. What engine version should I use and how do I make sure that the assets work in every version?

trail heron
#

to make sure they work in older versions you'll have to download them and test.

shrewd igloo
#

does anyone here have a good mesh of a stick?

rigid girder
#

Any tips on things you've found has helped with marketing your assets? I'm looking to improve my video and already have a robust demo.

hollow basin
solid dragon
granite siren
#

can I sell a game template on the unreal marketplace? Would I need to replace the ThirdPersonCharacterBlueprint 3d model with my own model?

hushed zealot
#

The search bar of market place is too slow it stops and searches at each letter i type , how to stop this behavior

dire meteor
#

On the launcher?

#

Use the website

nova bear
#

I came across the term assetflipping the other day and am trying to be clear on it,
If you buy an asset thats a template for a certain style of game to build off of (plus or minus a couple things you wanna deal with in it). (FPS/TPSetc) and you utlize that to make a game is that frowned upon? What if you also commision 3d art and animations and also use them within it?

viscid phoenix
#

I believe the terms asset flip and shovelware are more about the end than the means: You just want to make quick money with low effort.
Instead you can put up a good game or add value of your own to it (like your own ideas, story, etc) and the MP assets are welcome tools. It does not matter if it has the same assets as other game. (Even triple AAA studios reuse from past projects)

worldly flower
#

Does one know what happened to the FAB integration to the normal Unreal Engine?
Since September i never heard any update again..

scarlet mountain
#

The bad news is that's basically the last update

worldly flower
#

😂

drowsy jasper
#

@digital agate I have a bunch of static mesh actors on the level. They are different, but each of the "type" has a bunch of copies (rocks, grass, props, etc.). Is there a way to select all of them and turn them into ISM or HISMs using rdInst (so they are grouped into different ISM/HISMs automatically) ?

digital agate
# drowsy jasper <@324633867497504769> I have a bunch of static mesh actors on the level. They ar...

Hi @drowsy jasper There's a lot of different ways you can do that depending on what other types of instanced objects you have in your level - if you can get all of each specific mesh into just one ISMC/HISMC so they only have one set of draw calls you'll get the best results - for things like rocks and grass - often you'll share those meshes with the foliage actor - so moving any static mesh actors over to the foliage actors set of instancing components can reduce those draw calls.
For props and buildings etc there's a few options - if they're all static and won't be used for destruction or interaction - the UE5 auto-instancing will convert the simple static mesh actors in your level to instances (but in their own instancing components). The rdInst auto-instancing also converts things like packed level actors and prefabs into a common set of instancing components as well as static mesh actors - (but again, uses an extra set of instancing components for now)
But getting back to the question 😄 Yes, if you select them all and right-click you can either "Convert to Foliage" which organizes the meshes into grouped or individual ISMCs in the foliage system or "Convert to Blueprint" which creates a single BP prefab, but each mesh type is grouped into their ISMCs.

drowsy jasper
#

@digital agate autoinstancing doesn't work well on Meta Quest devices 😦 So, even stuff like chairs and tables and fence planks can be "foliage" ?

digital agate
drowsy jasper
#

thanks!

drowsy jasper
#

@digital agate But getting back to the question 😄 Yes, if you select them all and right-click you can either "Convert to Foliage" which organizes the meshes into grouped or individual ISMCs in the foliage system or "Convert to Blueprint" which creates a single BP prefab, but each mesh type is grouped into their ISMCs.

#

oddly enough, I don't have such option

#

rdInst plugin is enabled

digital agate
#

They're in rdBPtools though - did you have that too?

drowsy jasper
#

ah, no, I only have rdInst and rdLODTools

digital agate
drowsy jasper
#

UE5.3.2 source build

worldly flower
#

wow.. the 2D Asset section is completely out of control..

#

CreatedWidthAI on for 2 full pages.. before reaching the first real artist pack..

#

and then.. pages over pages with AI stuff.. not one real asset...
🙄

vale prawn
#

I have no clue how creators that make those break even. Or even Epic, given the amount of resources that goes into handling all those products (review, hosting, etc.). I would have thought the market would regulate itself and creators would just disappear because no one would buy those, but I guess I'm wrong.

hollow zephyr
#

I dont think they ever do, countless of them want to do easy cash grabs since they see AI stuff there....but they don't see how many sales others have (it's zero) and it keeps piling on and on

thorny compass
gusty scarab
worldly flower
#

It's so annoying.. since there is not really an option to filter AI stuff Out..
The marketplace can only filter In..

I really hope, that 2177, when FAB will eventually be released as Beta.. things get better..

vale prawn
worldly flower
#

epics problem here, starts with the Launcher..
It is just stupidly slow.. with a vault library that literally has no real filtering method or an even halfbaked "hey, you can install this plugins to your installed engine, cause it is not installed yet" overview.. or options to hide dead plugins.. or di anything beyong what it currently does..

The whole marketplace and launcher infrastructure needs to get recreated from scratch..

#

Even their own User Ecosystem is outdated..
Take for example.. Avatars.. to be used in EOS.. if not using the UserData Storage to save and load a texture.. you can't have avatars here..
In 2024...

It's just sad..😕

halcyon aurora
#

Hi!
I have a question, on my loading screen with the “Async Loading Screen” plugin I want the “Loading” text to be on the left and the Circular Throbber on the right, but I can’t do it.
Is it possible to do this? If yes, how please?
Thx u.

weary spade
#

Hello guyz! First of all thank you again .. its great community here! I would like to ask a question regarding licensing (dont know if this is right place to ask). For example this sample project https://www.unrealengine.com/marketplace/en-US/product/dmx-previs-sample# ... Am I able to use it for commercial purposes / even the demo ? song ? / reworke it change texts etc ? only thing I found is that is licensed for use with Unreal Engine but I would love more precise info. Thank you in advance 🙂

Unreal Engine

Designed and created by Moment Factory in collaboration with Epic Games, this sample showcases a fully animated digital light show featuring Unreal Engine’s new DMX plugin, as well as the latest proxy fixtures and effects provided in the context of live event previs.

trail heron
weary spade
dire meteor
#

Though there is a bit in there about not using them for asset flips, I think.

weary spade
#

ohh got it thanks! it will be soley my project for me / just a few and it will be reworked (not asset selling) but thanks for clarification 🙂

spring jungle
#

Hello guys, I need help with a merchant account. I have completed all the steps and stopped at Upload Business Documents. What documents should I upload? Thank you.

trail heron
trail heron
#

there is also assets included with certain epic plugins from the plugin page that are not intended for commercial use. but i have no idea on the actual licensing on those.

graceful arrow
trail heron
#

that is my assumption as well and it reads more like a suggestion than a directive, but i'm not 100% certain

craggy fractal
#

Looking to upload this to gumroad as soon as I feel it's ready. What do you guys think? Anybody here interested in some classic Doom fan art?

dire meteor
# trail heron

When they say "not intended" there I think it just means they're very rough and not production ready.

#

Damn. Late to the party.

graceful arrow
craggy fractal
spiral jacinth
# craggy fractal What?

He is politely trying to say this doesn't belong in Marketplace, but in the Work in progress area.

craggy fractal
#

I posted a market related question above. Just judging interest

#

Well, as I said, I'm judging interest in an making this an asset

spiral jacinth
#

It is a very fine line, you probably would have been better off dropping the images into WIP then linking to your entry it when asking the question, but I understand it really is a fine line... 🤷‍♂️

craggy fractal
#

Removed some spam then

quiet wolf
# vale prawn Speaking of Fab not existing, I just saw this: https://www.unrealengine.com/mark...

Hey brifstarr, Quentin from Versos here.

Really appreciate the feedback, we do need a more prominent indication of where the asset comes from (author and source) in the image preview in our plugin. We'll add that to the next update! From the beginning we've taken an artist first approach and made an effort to include licensing information (via a license button in our plugin) to get the individual creative commons license for proper attribution in your projects.

We're actually using computer vision, natural language search and more to provide a new and improved experience to build scenes. We would love the opportunity to show you what we're up to and get your feedback.

We don't require any payment at this time to use our product, we intend to provide more feature value to premium subscribers. The search functionality to find royalty-free 3D models is the same across all of our plans.

P.S. Huge fan of your work with the OpenDRIVE project! Watched some demos and it's incredible.

vale prawn
# quiet wolf Hey brifstarr, Quentin from Versos here. Really appreciate the feedback, we do...

Well thanks for the clarification, but may I point out that you're using CC-BY-NC assets on your showcase video? I'm definitely not a lawyer, but I would consider that at best to fall in the shady side of things. So when you say "artist first", I have a really hard time buying it. Especially when on the other side, you're appealing to consumers with royalty-free 3D splashed everywhere, when the reality is that most of them are under CC licenses, which you very obviously don't mention as explicitly, when it's actually (legally) more important to your potential customers

The computer vision/natural language could actually be an interesting aspect of the product, but honestly it's just vastly overshadowed by the overall scammy appearance of the overall product.

Anyway, I won't go further into the exchange as this is not the place, I just wanted to clear this for potential readers.

quiet wolf
steel sky
#

I got some keys if anyone wants them, from the Unreal 5 Mil pack from Humble:

#

Not sure if anyone took the oak forest from last time, it's probably possible but I included it anyways

steel sky
#

damn someone took em all

hushed zealot
#

Finisher/execution sword animations? I find that most sword animations packs has like 3 finisher and tens of normal hits

hushed zealot
#

All animations products i want is at full price (3 products) costing about 130 usd

Is there a specific sale event upcoming?

granite siren
#

If I want to make Blueprinting that uses the 3rd person character template do additional things that it doesn't normally do (for example attacking or dancing) then do I include the 3rd person character template in my asset pack? What folder structure would I use? I'm trying to understand how to do this properly?

granite siren
#

I'm basically asking if I have dependencies with the BP_ThirdPersonCharacter because I modified it then how do I prepare the asset folder? Would I Inlcude it in my own folder or dependencies folder?

pseudo kite
#

Hey smart folks. Anyone here using the Dialogue Plugin? If so, I know it's supposed to work with gamepads out of the box but maybe I screwed something up with my enhanced input setup because the gamepad doesn't seem to have any affect on the dialogue widgets.

hushed zealot
#

If i buy something compatible only with unreal 5

Am i allowed to export the mesh and use it in unreal 4 in the final packaged project?

inland thunder
#

I have my folder with all the assets. Do i need to get rid of the other basic engine stuff here before I package it? How do I set it up so the player can just download the file directly like other asset packs i have?

vale prawn
#

And in case mods want to pin it (since it isn't already):

#

If you plan on releasing something on the Marketplace, make sure to read (and comply with) the Marketplace Guidelines

inland thunder
#

oh okay so i just delete them. Thanks!

vale prawn
velvet jolt
#

hey guys, i wanted to upload a plugin onto the marketplace, the plugin packages fine, and works as described although when i uploaded it to the marketplace the plugin got refused, so now i wonder if i should upload a project with the plugin inside or how should i approach this? i exactly did what page 2 says and it still got denied.

vale prawn
vale prawn
# velvet jolt yea sure

Are you sure you don't fall into that highlighted category? Otherwise I indeed don't really see the issue

velvet jolt
#

theres not even a way to resubmit without going through the whole process

#

also i have seen other creators do the same

#

like sgk or similar

#

its a mix of assets, bp and cpp.

#

should i just strip everything and make a sample project? but then the people would basically get these animations for free

vale prawn
#

Yeah that sounds weird, especially the second paragraph of the second email, I'm pretty sure it's 100% wrong. Are you sure you you selected the right category (Code Plugins) and not another one by mistake? Other than that, the only possible issue would be "not enough C++", but if Content is for samples only, it should be fine.

Marketplace reviewers 🤷 🤦

velvet jolt
#

maybe this one

vale prawn
velvet jolt
vale prawn
velvet jolt
#

i send them another email lets see what happens :/

fossil dune
# velvet jolt yea sure

Binaries and Intermediate shouldn't be part of your Zip at all. Delete them.
Then select CodePlugins in category. Resubmit

Does your plugin have a lot of code or just 1 or 2 cpp or .h files?
If your plugin looks like its content based, but contains modules with little to no code, i can see why they would reject it under the Code Plugins categories...

velvet jolt
#

2 cpp files, but thats all it needs tbh

fossil dune
#

Usually you want the code to form the bulk of your product, and content to either be examples, or templates, but your plugin should function without content

velvet jolt
#

the rest is content to showcase its use case

fossil dune
#

if its a few lines, they are probably deeming it as low quality...

velvet jolt
#

425

fossil dune
#

Okay, try resubmitting but follow the rules. delete binary and intermediate

mild rain
#

Hey yall im pretty new to unreal, I started learning at the beginning of this year and tried making an inventory system. It worked kind of but im having difficulties trying to add anything to it. I figured for now the best bet would be to buy a plugin from the market place. The project im working on is horror oriented but I need an inventory with an equipment, item description all that jazz. If anyone has recommendations that would be sick.

velvet jolt
tepid aspen
#

You guys know which Epic's or MAWI, tree assets the most optimized?

hollow zephyr
#

guys, what (if) should be the difference in your asset pricing for a platform-like game (like roblox) where players can make and share their own maps with them?

thorny compass
#

Difference between what pricing? 🤔

hollow zephyr
#

Between the pricing you set on the UE marketplace and "custom" licensing you might want to do

thorny compass
thorny compass
winter hollow
#

Can someone explain if the trader verification needed for any type of sales or only if my primary income is coming from marketplace?
The description is super confusing.
Atm i have only free plugins, but was thinking on putting few with price tag, because I noticed people having plugins with price tag but source on github available, aka "donate to dev".
Maybe is there a better way to do the same as I don't want to paygate the thing but setting up separate donations on 3rdparty sites is troublesome (I wish marketplace has builtin "sponsor" thing for the free plugins, since giving out payment and tax details for hyperwallet anyway)

pliant shard
#

Hi guys

#

Another 100 FPS Anim packs on the way

#

Hope you like the all products

daring sedge
#

Anyone know of any good decal packs? Looking for bits with wear and tear for buildings etc

quasi ether
#

Phew guys, just pushed last update for my plugin to Marketplace, now you all can record videos and render targets on almost any platform you like (Windows, Android, Oculus, Linux)! And leverage your hardware to do so in a super efficient way. No ffmpeg inside.

P.S. Apparently Android MediaCodec is pain in the ass to work with, especially to resolve Audio/video sync issues. I would never touch it again 😄

flat island
#

who use Substance 3D Painter?

sharp sinew
#

What happen if i use in Mac

trail heron
spark mortar
#

So, I was looking up Dungeon Architecture (https://www.unrealengine.com/marketplace/en-US/product/dungeon-architect)

And I just noticed something. On the project thumbnail, upper right - there is this stamp - "September 2016 Community Pick".

Is there a website/forum discussion, where all "community picks" are listed? thank you

Unreal Engine

Procedural Level Generation system. Build your games faster with this award winning suite of level generation tools

brazen trail
#

apparently I'm a bot now KEKW

scarlet mountain
drowsy jasper
#

I have WPO grass that is from Megascans. Complicated least to say and doesn't have Ghibli style highlight waves.

#

Does anyone have simple WPO grass setup with Ghibli style waves?

lavish steppe
#

Any good not terribly costly NPC packs? Like i have found a few that are $300+. I just need a few males and females that fit a reasonably realistic setting

vale prawn
dire meteor
#

They all look very depressed.

scarlet mountain
dire meteor
#

Guy at the top right looks especially like he's taking the elevator to find an open window.

dire meteor
#

GASShooter?

topaz wigeon
#

Is there any good realistic fps sounds pack?

iron tinsel
#

hello which channel i can advertise the plugin i made?

graceful arrow
brittle ridge
#

can you sell assets you sell on unreal marketplace on other sites like turbosquid?

flat pollen
feral tree
#

is it useful or possible to submit same marketplace products a user is selling multiple times to have them featured as free monthly product, you know the 5 they (Epic Games) choose each month?

sand lark
#

Any suggestions on a good inventory system that gives the server authority for dedicated servers? I just want to dig through it and see a good implementation of it

tepid niche
#

what good gun packages are there on the marketplace that are not to expensive?

#

Also how do you guys serach the market place, I would want tos ort byb reviews or stars, because sorting by newest/oldest/title will more or less just show me random items.

vale prawn
tepid niche
median estuary
#

Hey everyone. I have been selling assets online for a while now, and I have been submitting (and re-submitting) content for the Unreal Engine Marketplace. My latest low-poly asset pack has been rejected a few times due to there not being enough content (even though I am over the 50 cap minimum of assets?).

I have all of the marketing and infographics made up already and was wondering if it was legal to sell Unreal Engine project files as part of your asset pack in places like CGTrader, TurboSquid, and ArtStation. For instance, I would zip up all of my 3D models, textures, and then also include the Unreal Engine project that includes the demo map.

Even if it is legal (which again I am not sure of even after reading their Marketplace guidelines), is there sensitive information included in the data that revolves around my Unreal Project (crash log info, config info, etc) that could put me at risk if I sold it online as part of my pack? I want to include it for the demo map I've created and also for QoL for any customers looking to simply migrate all of the content over to another project of their own.

Thank you for any advice or info you may have! I appreciate it.

hushed zealot
#

Anyone familiar with selling characters on market place?

They keep declining it for falling in unintentional way because of the mass distribution

But i keep improving it and even compare it to the mannequin so it falls the same but still declined

Any Idea what falling are they requiring? (Physical asset)

spark grotto
#

Hi does anyone know how to resolve this query. An asset creator is trying to upload an asset update on the marketplace and got this message.

This is the on going situation:

• 5.0 version updated
• 5.1, 5.2, 5.3, 5.4 not update cause “app name doesn’t match”

I have no idea what they’re talking about so I replied to get a better explanation. They said the those versions names don’t match with what they have in the system.

I’m just more confused

#

Thank you in advance!

vale prawn
#

User banned in 5...4...3... wait no actually no one is in charge of the MP anymore, so go on

dire meteor
#

How do they not have filters for that?

thorny compass
#

Might be translation or just a cultural ignorance thing, like I know that word slowly gets banned around, but I won't be surprised if many people outside usa still continue to use it.

modern perch
#

it could well be bad translation, but it shouldn't end up on a marketplace product description

#

should be perfectly easy to automate it so that it doesn't

viscid phoenix
#

Woman with pink hair must be my fav profession.

worldly flower
#

WTF.. did no see that.. even worse..

worldly flower
#

So.. Epic Games has no Word-Filter in their whole marketplace text entry form? 😱

cunning jolt
#

Marketplace down ?

vale prawn
cunning jolt
worldly flower
#

yeah.. it bugs around..
God bless i loaded everything two days ago

hollow basin
#

I am still holding on to an unhealthy amount of hope that fab will fix everything, you know when it releases any year now

worldly flower
dark hound
#

anyone having trouble viewing the marketplace?

#

edge browser as well as EGL application is having major issues rn for me.

has been across several devices for a few days now

pliant forum
#

Having no issues browsing products or the marketplace on the Brave browser

digital agate
#

I haven't been able to get to the site for around 12 hours now from www - works from the Launcher though.

jaunty dagger
distant tendon
#

For sellers, do sales not show up immediately?

still basin
distant tendon
#

Gotcha, thanks!

simple saffron
#

Is it possible for me to purchase an editor plugin from the marketplace and then copy it into my project plugins folder so that other folks on the team can take advantage of it as well? Or is the license somehow only per user?

split iron
silent mesa
#

Is this the ultimate gun sound pack without licensing issues? I think it has a lot of parameters even for simulating indoor changes, loops on autofire, etc. Though its still not using metasounds.
https://www.unrealengine.com/marketplace/en-US/product/modern-weapons-sound-system-all-in-one

Unreal Engine

Modern Weapons Sound System ALL-IN-ONE is the result of the joint work of our experienced programmers and sound designers. Over 780 weapon sounds of firing for rifles, machine guns, pistols, sniper rifles and launchers. Use it and make your War real!

quaint cedar
#

Since both of these assets are paid, you'll need to purchase them yourself.
No one here is allowed to share those with you.

If you continue to ask for them we will have to remove you.

#

That also goes for asking in DMs. You'll be reported and banned. So don't try that either please.

pliant forum
#

Is anyone else having issues replying to questions on your product pages? I'm logged in to my account, but all I can see is the report button.

opal hazel
past frigate
opal hazel
#

you gotta ask that to epic games. really tired of their nonsense tbh.

#
Epic Developer Community Forums

Hi everyone, We are currently working on improvements to the Marketplace experience for 2023, which will include an entirely new review system. In the interim, we will be removing the ability to leave questions or written reviews for Marketplace products. Past written reviews and questions and answers will also be removed from product pages. Yo...

split iron
opal hazel
#

oh thanks. it worked. i was really worried that they were gonna pull that stunt again.

inner plaza
#

Curious, would anyone be interested in a marching cubes plugin?
It runs very fast on the GPU and has foliage. I know there's a 300$ Voxel Plugin already on the marketplace, mine doesn't support planets or anything but it works and is pretty easy to use.

thorny compass
#

There are other voxel plugins than that one too.

inner plaza
#

i guess a advanced user would simply make their own

#

but just wondering what others thoughts are

silver saddle
#

has anyone used the async loading screen ?

flat island
#

Is the holiday season the worst time to sell on Marketplace?

thorny compass
#

Most likely it is irrelevant. There are more important things. Like, how you can stand out from the hundreds of music/sound/micro 3D/2D/AI assets uploaded weekly?

fleet garnet
split iron
vital island
#

Hi guys!

#

How things are going?

celest escarp
#

Any high quality anim retargeting options in the marketplace? Hate the limitations of ue

celest escarp
#

Because... you cannot IK retarget if the skeletons are different height (humanoid)

tawny hinge
#

ofc you can

celest escarp
#

There are no parameters which account for height/scale difference in ue5.4 ik retargeting

devout fossil
#

oh I missed the IK part sorry

#

better to handle that in whatever 3D program you use: Maya, Blender, etc

#

Auto-rig Pro for Blender is only $50 and exports to UE

celest escarp
#

Won't work for me sorry.

#

Not sure if its an issue with small differences between metahuman sizes or bad retargeting by epic. Ill figure it out soon enough.

devout fossil
#

you are wanting to do the animation inside UE instead of importing FBX animation?

celest escarp
#

Retargeting IK animation inside of unreal can not account for height/scale difference without applying IK offsets, which defeat the purpose of IK.

#

There is not solutions for this in the marketplace. GAS retargeter plugin straight up tells you to use offsets lol. Guess I will need to do it the hard way, as usual.

devout fossil
celest escarp
# devout fossil https://dev.epicgames.com/community/learning/talks-and-demos/vwG7/unreal-engine-...

Linking this does not solve the problem. It's still requires manual tweaking per sets of animations. Seems to be an inherent engine limitation.

Unless you want to scale something maya, reimport, retarget and then ditch the scaled skeleton. But that just sounds like a pain. Currently, my entire workflow is all unreal, so i'm not gonna do that bs. The workaround will be not too bad since unreal has finally figured out how to make their retargeter stop crashing every 4 seconds.

fading hearth
#

Does anyone have recommendations for plugins that handles car AI? I need it to navigate on the NavMesh and be able to set waypoints dynamically. It should preferably also be able to set a spline as target and follow that.
I already tried a marketplace asset called "Easy Car AI" but its not good enough.

silent mesa
#

Are you also experiencing credit card issues with the ue marketplace? Its always flagged so i need to verify via sms most if not all transactions, which the verification process goes on for hours.

covert frigate
#

The marketplace has been super glitchy lately for me. In my internet browser it shows I haven't bought assets when I have and in the launcher the vault is empty showing nothing. Is this happening for anyone else, it's becoming a problem where I need assets during a conversation about code and can't get them. Started 3 weeks ago. Sometimes after reloading and restarting enough the assets eventually show up but it can take hours to get to them.

rigid lotus
#

avoidance doesnt work in ue5 tho

sturdy hawk
#

Since I'm updating Orbital Market (https://orbital-market.com, a search engine for the marketplace), I though it would be interesting to extract a few numbers.
Here are some stats that may interest you guys:

  • There are 50 800 products in the markeplace

  • There are 6 900 sellers in the marketplace

  • 40% have at least one review

  • 5% have at least 10 reviews

  • 0.36% have at least 100 reviews

  • 2.5% are free

  • 30% are bellow $10

  • 97% are bellow $100

  • 75% are compatible with the last version of the engine

  • 0.13% are boosted by orbital market

#

I'm currently retrieving all the reviews to flag products that use the review system for verification (it will just affect their popularity score)

hollow basin
sturdy hawk
#

To be boosted, you just have to put a link to Orbital Market in the description of your product (it gets updated every 24h)

vapid crow
#

i always found it quite strange that the base marketplace lacks so many basic filter and sorting options...good thing theres orbital

vale prawn
spare narwhal
#

if an asset pack is just static meshes, and materials (that I could easily create myself), no blueprints, animations or anything fancy, and it says it's for UE5.2 would it be ok to assume the meshes can be imported into 5.1?

#

push comes to shove I download 5.2, but I would rly like to stay in 5.1, and I am just not sure if there is some reason why a static mesh made for 5.2 couldnt import to 5.1

vale prawn
spare narwhal
#

then I will just upgrade I guess, it's not too big of a deal for me, just a pain in the neck is all.

digital agate
#

anyone know what's happened to the marketplace sales? Haven't had an invite for 2 months now.

vale prawn
nova cave
#

why are we getting a 'summer sale is here!' e-mail 11 days after the summer sale started..

sour dawn
#

[SOLVED: Log into the market place and navigate to an asset you own. I clicked open in launcher and then suddenly all of my owned assets returned... 🤷‍♂️]

Is the Epic Game Launcher messed up for anyone else? All of the sudden today only these chategories appear in plugins.

Manually visiting the pages of plugins just lists them as unavailable. Puzzled because I haven't updated or changed anything from the last time I used it and wasn't having problems before.
[Not asking for tech support mostly just trying to see if it is just a me problem]

uneven dome
#

I'm having trouble using the marketplace. I am in UK but it shows the price in dollars instead of pounds, and it does not seem to register the assets I already purchased, prompting me to purchase them again instead of leaving a review. Anybody else has this problem?

sour dawn
uneven dome
sturdy hawk
thorny compass
sturdy hawk
sturdy hawk
thorny compass
#

Dammit! That was nice work, I think you can close some tickets now.

#

I'm for sure not banning u, however I have a big fat 2d list of authors to ban 🔥

#

Wait, how you can unban someone? 🤔

#

On one hand, I don't want to see their stuff, in other - mistakes happen.

sturdy hawk
thorny compass
#

lol

#

Too bad I cant upvote more times your reddit post. Don't forget to add that feature there too. I think it is big.

thorny compass
#

aww... that feeling is so nice, no longer noise

serene wedge
#

Hello, I am looking for a third person framework (not a shooter one) which has a good locomotion system, swimming, vehicles etc. Do you know anything like that?

sturdy hawk
jaunty dagger
#

acf?

flat pollen
#

anyone else having issues accessing their vault content? 😭

thorny compass
#

Nice try. You haven't really bought anything to begin with.

scarlet mountain
#

Must have been a hiccup server side

flat pollen
#

it's working now pizzamoji

still basin
#

And thanks for the data 🙂

proven charm
#

Came to here to see if I was the only one having vault issues. Nothing shows for me. Ive restarted and reinstalled.

dire meteor
#

Heard someone with the problem a few hours ago.

#

Maybe it was you. 😂

rotund tusk
#

Hi, I have bought a plugin, but I need to download it for a previous UE version. How can I download a previous version without installing a full engine from launcher? Actually will be nice to get all versions available to see the evolutions

worldly flower
uncut moat
#

Anyone know if there is an issue with the marketplace? I used this plugin forever, but not it seems to be unavalibe, and it is the same for quite a few of the plugins I use. Are they using something that is not allowed, or is there an issue?

uncut moat
#

Okay, now everything is back

jaunty dagger
#

Anyone else missing 90% of their marketplace vault? Only things that have recently been installed and have a cache are appearing the rest is missing?

jaunty dagger
#

Now randomly working

flat pollen
#

marketplace is broken again in different ways... the account button is gone and can't purchase things 😭

jaunty dagger
#

Oh my

#

Sooner they retire it the better

silent mesa
#

It would be cool if someone makes a plugin where it can simulate/copy the lighting characteristics on a scene (hue, saturation) on lumen to a NON-lumen setup (via the existing movable lights, skylight - fake GI no shadows), etc. Like just close to what we are seeing with lumen at least more on the hue, etc not necessarily the GI of lumen.

thorny compass
viscid basin
narrow wave
#

It sucks you can't comment on other people's questions. I know the answer to someone's question, but because I'm not the seller I can't reply to it

strong seal
narrow wave
#

Okay, that's odd. I guess you can. For some reason the reply button just wasn't there earlier? I made sure I was logged in

pure bough
#

Can't even reply to questions on my own product right now 🤷

pliant forum
pure bough
#

Nope, just can't get there. I'll give it some time, thanks for the reply though.

uneven dome
#

@sturdy hawk The price range no longer works for me

sturdy hawk
#

Btw the marketplace team has added a captcha that broke Orbital Market scrapping. I'll see how to deal with that when I get back home in 6 days, but in the meantime there won't be any update of products 😕

dire meteor
#

My feedback is you shouldn't be posting it in here.

slim gale
#

Oh sorry about that

#

So is there a way to know how many people visited my product page ?

#

Like stats?

thorny compass
thorny compass
inland plover
#

This is not the place @midnight wing

vale prawn
viscid basin
brittle ridge
#

so my vault is empty and I cant fix it???

spiral jacinth
brittle ridge
#

all assets you buy from the marketplace show up in the vault always

#

they randomly re-appeared

#

its some sort of network issue on their end

proper dew
#

The Bazaar Asset Pack by Meshingun Studio: 2BKCW-E973W-8?BXF-8KZER

split iron
#

You can't post that here
Read the channel description

dire meteor
#

Pretty sure that's a repost too.

inland plover
#

think the topic needs to be updated to be clearer..

dire meteor
#

I don't think ti's the topic's fault.

split iron
#

People don't read it in the first place

dire meteor
#

It's just not immediately visible.

inland plover
#

discords visibility on stuff sucks

#

like topics and pins

split iron
#

Having a bot that posts instructions and re-posts them after each new message is the "sledge hammer" solution (don't recommend it)

slim gale
#

Hello , I am new to making marketplace products, Do you guys know where I can market my product?
I have tried posting on subreddits related to UnrealEngine and on Linkedin

split iron
#

There is nowhere ideal for marketing your product
Because all of those avenues are swamped by low quality products
Until you establish your own userbase and following, that is

dire meteor
#

I do hear that a lot of people get sales through purchases of second assets. E.g. you've made a good asset and "hooked" them, so they come back to your store front.

split iron
#

Establish discord community that you can market future products to as well

dire meteor
#

A couple of free or cheap assets to get your name out there might help? I am not a seller and make no guarantees.

split iron
#

I get the feeling marketplace is way easier for art based assets than code
At least, with code, you have to deal with support requests from people who broke their own project and associated that with yours

#

But with art assets you can split them into smaller or combine into bigger packs and re-release

#

And easier/faster to continuously pump out products

#

The only marketing you get from Epic is:

  • New Releases (often get swamped off it immediately by AI, music, etc)
  • Showcase
  • Sales
    But outside of that, you're on your own
#

So the more stuff you get into those 3, the better visibility you'll have
Of course, your products actually need to be good enough that people associate you with quality

#

But people definitely do check what else an author made if they have something high quality

slim gale
#

Unfortunately I am doing blueprints assets

#

I am aiming to put multiple simple and cheap assets

#

under $10

#

I have setup a discord server for support already

vale prawn
#

Ari mentioned Fab in one of his talk at Unreal Fest.

We'll say something about Fab later on
There you go, this was your Fab non-news of the day. You can go on with the rest of your lives.
https://youtu.be/PFG3rQKj_qE?t=1416

With Unreal Engine 5.4, Epic Games is introducing a new licensing model. Join Unreal Engine Evangelist Ari Arnbjörnsson as he explains Unreal's royalties and licensing, our new seat-based subscription for non-game industries, and how they fit in the greater Epic Games ecosystem of software and services.

▶ Play video
viscid phoenix
#

Me on new years eve.

worldly flower
proper dew
pulsar nova
#

link just leads to FAB

#

that means it might release this month, maybe

proper dew
#

hopefully

silent fjord
#

Does anybody know which day the 'free for the month' content is updated. Odd that they dont do it on the 1st day

proper dew
#

today

#

Always first thuesday of the month

#

but im not sure what time

silent fjord
#

ah, thanks. Actually that makes more sense otherwise you'd force risky weekend updates if the 1st falls on those days

proper dew
#

i think in about 15 minutes

pulsar nova
#

I imagine there's just some guy whose job it is to manually undo the FFTM for each asset, then add the new ones in before putting them on the home page

proper dew
#

lmao

pulsar nova
#

oh look they're done

#

now to start adding the new ones lol

proper dew
silent fjord
#

Underwhelming content this time. Time to add them to my basket and never use them

proper dew
#

agree

thorny compass
#

Choose free

proper dew
#

You wouldnt be the first to complain about the unreal marketplace or the epic games launcher overall

#

hopefully they improve it with fab

pulsar nova
#

surely

#

I've been complaining for years

thorny compass
proper dew
uncut moat
#

Anyone know what this upcoming change is to the Marketplace? I see Humble Bundle warning but when I click the link it sends me to FAB. But I see no announcement that it is ready and they will be switching so..... What changes?

sharp frigate
tough jacinth
#

Sharing this...

lean ledge
#

is there a way to submit your assets for the FFTM set?

vale prawn
fading swallow
uncut moat
shy bloom
dire meteor
#

That's handy.

past frigate
#

I'm not experienced enough to know if the backend is actually solid, but in terms of functionality that RPG template is a damn steal, even at normal price

worldly flower
#

i really hope FAB will grant us better filtering.. like..
"Is not installed in Engine UE X.X"
"Is compatible with Engine UE X.X"

And some sort of "Delete/Hide this Asset/Plugins permanently"...
And remove the MaxCap of Assets/Plugins per Account

Cause the current Vault Sorting, Filtering and Visibility is Crap⁹⁹

dire meteor
#

That'd make far too much sense.

uncut moat
#

Seeing how they are trying to make this "the store" for all engines, they better freaking have better filtering. 😄

thorny compass
#

No filtering, search by name.

proper dew
#

on a forum post from 2 years ago someone wrote this

#

I just hope they properly manage the licenses. I read that fab in uefn has a standard personal license (only reference asset) and a standard professional (source and reference asset) and it would be a real shame if you were able to access the source code of plugins from the marketplace but suddenly lose that privilege in fab

worldly flower
proper dew
#

Lets just hope things change for the better with the introduction of fab

dire meteor
dire meteor
# proper dew

Does it just check everything you own every time you log in or something?

#

That's so ridiculous.

#

Oh it's the listview.

#

Slate is awful at certain things...

proper dew
#

haha

modern perch
#

I'm extremely wary of FAB, merging things like Sketchfab into the marketplace just seems like an absolutely terrible idea, turning the marketplace into a complete minefield

uncut moat
#

Didn't Unity add Sketchfab to their marketplace years ago before Epic bought it?

vale prawn
thorny compass
uncut moat
#

Considering how slow marketplace currently is I'm going to assume that they are migrating all assets over.... Because God is it slow currently.

proper dew
#

What i ask myself right now is how they imagined combining all of the accounts you have across the other marketplaces

dire meteor
hybrid scaffold
#

Has anyone tested / compared 'easyBallistics' and 'terminal ballistics' plugins?

fossil dune
proper dew
#

fab has a lot of potential if they do everything right. But yeah there are probably gonna be a lot of bugs and complaints early on

thick sluice
uncut moat
dire meteor
#

It takes a lot of time, potentially, of course.

#

I imagine they're making new stuff to accommodate all the different systems.

uncut moat
#

A bit of a random question. Anyone happen to have any idea when the next marketplace sale could be? I have been eyeing some assets for my game, but somehow I feel there must be a sale soon. 😄

proper dew
#

Maybe they are gonna do a fab opening sale or something like that

#

at least thats what i hope lol

pliant forum
#

Removed. I was wrong

fossil dune
#

Web though, it’s a mess…. Phps, Jangos, SQL, MariaDB , Javascript… Mongo DB, Html, Css, the list goes on…

#

I used to think web devs have it easy

#

they have it easy if they are not full stack developers. i.e just front end or just backend, even then it can get challenging. Imagine if you’re full stack…. it’s ridiculous.

Youd think its no big deal if someone does frontend and someone focuses on backend… it’s a big deal , there’s a point where those two systems meet and if guys were not communicating during their development you’ll have a nightmare tech debt

dire meteor
#

Oh definitely. Web in general is stupid 😄

fossil dune
#

Yeah think of all the Web languages out there

#

C# tried to bridge this and create a language that can be used for both web and desktop… but you know , some people hate microsoft so theyll use any alternative out there

#

some people hate google and theyll ignore google introduced languages. its a mess

charred mica
#

Hey! Just wanted to confirm, but has the sale invitation mails stopped for everyone? Didn't get one for last few months.

split iron
#

Nothing since May 18

#

I'm gonna try submitting a support request

digital agate
#

I'm thinking the lack of sales invitations is a good indication that FAB will be here very soon - maybe even the next day or so

marble cloak
#

I know this might not be the right place but I purchased a plugin via PayPal and was charged but didn't get the plugin

#

Then I purchased it again with my credit card but got the plugin that time

#

I'm trying to refund just the PayPal purchase while still keeping the plugin where should I go for this?

charred mica
proper dew
#

Yeah the release of FAB is really near. When you buy something one HumbleBundle, they tell you to redeem your keys within the next 10 days to avoid issues

uncut moat
proper dew
#

I wonder what happens with the free for the month assets

#

oh and i just saw that there are actually 3 license tiers. Personal referenced, personal and professional. Imagine you buy an asset pack from the marketplace and can use it however you want but in fab you are suddenly downgraded to a personal tier and have to buy the more expensive version

#

there are so many things that could go right and wrong and i just hope epic games makes the right decisions

#

im actually kind of scared now about what will happen in the next days/1-2 weeks

digital agate
pliant shard
#

What's happening?

proper dew
#

Fab is probably gonna release in a few days/1-2 weeks

pliant shard
#

What?

#

How we gonna join the fab?

digital agate
proper dew
#

There are some many questions i have and the more i think about them the more anxious i get

proper dew
pliant shard
#

Yeah

#

I watched video

#

I have a market

proper dew
#

What do you mean by join fab?

pliant shard
#

I'm seller on marketplace

#

What u think?

#

WAiting e-mails

vale prawn
dire meteor
#

Sure they can. People do it all the time. As long as the licence itself allows them to do it.

#

Epic's ones don't.

proper dew
#

Also long as unity doesnt own them i have hope

#

Jk

dire meteor
#

Or Maxon.

#

I thought Apple were bad with pricing, but damn.

#

Luckily I'm not an artist...

proper dew
#

Maybe unreal users automatically own the highest license and can continue with their free megascans library etc. I mean why would they charge you twice for the engine and the marketplace. And this would be another point to convince people to switch to unreal

#

So maxon is the Company that owns cinema4d?

dire meteor
#

Yes

#

They bought it off someone... I forget who.

#

I think?

proper dew
#

Im glad im not a 3d artist as well lol

dire meteor
#

$110 a month is mad.

proper dew
#

Isnt Maya also extremely expensive?

#

274 € per month???

dire meteor
#

Thankfully I don't know 😂

#

Lol

#

Certainly puts Maxon in perspective.

#

What's the apple suite cost?

proper dew
#

Substance 3d is about 50 € per month

proper dew
#

Its apple

dire meteor
#

Lol

proper dew
#

You probably have to sell your kidney

#

And parts of your soul

dire meteor
#

You probably have to subscribe for a year to even know the price.

proper dew
#

Jetbrains whole suite with 18 tools costs less than just of one of those 3d programs

dire meteor
#

Yeah.

#

I pay like 250? euros a year for resharper.

proper dew
#

Normally i would make fun of the fact that you have to decide if you want food or use a 3d tool for a month but at this point its just sad

dire meteor
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Lol

pulsar nova
marsh haven
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for a game with client authoritative physics, is there anything on the marketplace like smooth sync that syncs transforms smoothly so that I can have collisions?

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instead of hard setting other client's transforms

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like in fgear physics replication

languid thunder
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Hello everyone, i published my pack yesterday, someone bought my pack but it says Unavaliable

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who can I talk to?

uncut moat
uncut moat
# languid thunder who can I talk to?

There should be a support email unless I remember wrong. While this might have some epic people in here, this isn't an official epic discord. So you would need to reach out to epic.

languid thunder
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I haven't received any email regarding this... I asked on Creator's Hub anyway

dire meteor
marsh haven
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thanks

stray pier
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I managed to release my first map on the marketplace, is this the correct channel to post it? I wouldn't mind getting some feedback.

proper dew
stray pier
warped void
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i want to sell high quality gun model

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made by me in 3d software

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and price is 35$ on sale

vital island
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Just weapon model?

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Ok Good luck than.

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eheheheheheh

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😄

tight oasis
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Does anybody have this issue when placing UE marketplace order today?

tepid niche
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Also it appears that there are not that many good quality characters on the market or things like modular armor.

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I wish there are a set like this, that would fit more in a (dark) fantasy world or medieval

pliant shard
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MAybe i have to work on another thing i guess

uncut moat
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To be honest I have had both. I feel it is a hit and miss alot of times with BP code. (With C++ as well though). Sometimes i get something fantastic that saves me hours if not days. Other times I get a horror experience and just throw it out within 10 seconds.

dire meteor
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I wouldn't buy anything I can make myself, unless the time investment was years.

cedar bone
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cuz the marketplace is more like buy to see how it is done and build upon that, no one will sell AAA quality tech solution for literal scraps with the market prices, but ppl do expect that if they buy an asset its as good as in house build AAA solutions...
sadly many devs even using that to charge a lot for basic crap...

pliant forum
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Race to the bottom sure is nice. Not very many high value developers that can afford creating top tier solutions and then sell it at a loss with the potential to break even a year + later.

cedar bone
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yeah i was mostly talking code solutions, system etc. BPs, c++

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u need to research very very carefully before buying a code solution that u think is good

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but truth is, buying someone else solutions will never be as good as your own, there is a learning curve to use someone else system

uncut moat
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  • Removed stupid rant
dire meteor
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And more often than note it doesn't suit your needs exactly.

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And it's a pain to change to make it do it.

pliant shard
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Everybody wants AAA TEch solutions as pack

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Hmm

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Let's dive into in than

native nova
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Hey Peeps! I noticed you were talking a bit about some of the current marketplace content, and I actually wanted to ask what sort of things people feel are missing from the store? Particularly Tech Art, and Design solutions?
I work full time in industry as a TD/TA and often have to do bespoke solutions and tools for clients. But I'd really like to focus more on filling the gaps for things people ACTUALLY need from the marketplace in my spare time, especially budget stuff $30>
(Don't worry, I've traveled the long road of best practices and project hygiene, so I usually focus on stuff that is modular and slots into most projects without issue)

Edit: I'm also open to sending people stuff to test and give feedback before launching. So you'd get to keep it too

fresh sphinx
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Any marketplace sellers know of a reliable way (That isn't through abusing reviews) to verify if someone has bought your product?

pliant forum
charred mica
vale prawn
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I think the MP support team doesn't exist anymore. I've sent a couple of emails in april, and I've heard nothing beyond "we've escalated your query". Follow-up weren't answered on their part.

uncut moat
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Have they all already been moved over to FAB?

cedar bone
split iron
worldly flower
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Does one also got the problem with the Launcher, to need it to be restarted once before the vault gets filled..
It always is empty on the first startup..

proper dew
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Awesome, free for UEFN but us unreal devs cant access it

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When are they finally releasing fab

hollow basin
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There was a lot of speculation here that fab would launch really soon (like a couple of days ago to anywhere this week) wouldn't it make more sense that they do a huge announcement at unreal fest Seattle at the end of September? They usually try to save up the big announcements like new versions of ue5 for those events, I wouldn't be surprised if fab was one of the announcements along with the early access of 5.5

worldly flower
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Fab release is becoming a running Gag

proper dew
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And yeah it would make sense for the next unreal fest and 5.5, but on the other hand we are getting ue 5.4.4 and why would humblebundle give that warning

dire meteor
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One thing's for sure. When it comes out, it will be Fab.

worldly flower
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Fab - bing all night.. for assets.. ONLY for assets!!

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By all the joking.. i still hope that epic will get something good running..

pulsar nova
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opened artstation store today, got logged out so the hide ai generated content checkmark was off, entire page was just diffusion images

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Fab better keep this checkmark

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I don't like the "CreatedWithAI" vs "NoAI" tags they use on the marketplace instead because you have to apply them per search

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on the other hand artstation has the issue with content getting reposted over and over again with or without minor variation, like color changes on meshes, so they keep appearing as new

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if they make the submission process simpler than the marketplace that will be a concern