Revamped my marketplace page. Thoughts/feedback? 🙂
https://www.unrealengine.com/marketplace/en-US/product/open-world-survival-craft
1 messages · Page 14 of 1
Revamped my marketplace page. Thoughts/feedback? 🙂
https://www.unrealengine.com/marketplace/en-US/product/open-world-survival-craft
We're in a discord with the purpose of sharing knowledge, discussing things privately sounds counterproductive. For anyone wondering: I was able to view pdf files (and more) by using googles viewer functionality: https://docs.google.com/viewer?url=YOUR_PDF_URL&embedded=true inside the Unreal Browser.
Oh hey look, Discord now also bypasses the Marketplace anti-bot features and manages to create proper preview embeds.
So, who should we contact to buy bulk plugin licences on the MP? I tried uemarketplacesupport@epicgames.com, which answered
We have escalated your support case, and one of our senior support agents will get back to you as soon as possible.
And that was over a month ago. Dead silence since. I followed up last week, still no answer.
👀 Classic UE Markeplace.
“But YoU CAn bUY mULtiple licenCEs by eMailing thEm, So ThEy do sUppoRt tHat”…
Just imagine how many sellers miss out on sales because epic refuses to add a Num Licenses input to the checkout form like Unity does…
hey folks, I have to create some npcs walking in the street and some npc cars too, can someone recommend me some marketplacet products for that?
I complety forgot about those!!! Thank you!!!
Now that I think of it: how are we even supposed to buy bulk licences, when the PluginWarden actually checks that each individual user's account actually owns the plugin. AFAIK with a bulk purchase, you can't assign seats like that, but I may be wrong. Does this mean that the only way to buy multiple seats is to buy once per account? Because I'm definitely not doing that.
At this point, it's like Epic doesn't want anyone to actually buy plugins on the MP
Hi. I'm in the process of getting a business grant to develop Marketplace assets. But one of the requirements is that I market-research/interview other marketplace sellers with some simple questions like "What do you wish you knew when you got started?" and "do you find it to be a sustainable business model?".
Is there any chance anyone who's a Marketplace seller could help me out?
Anyone ever encounter issue where a plugin bought from marketplace won't get installed to 5.4.1? It does not do anything after clicking install to engine button. I have tried downloading other plugins installed fine, granted the ones that gets installed are free plugins though
Apologies if this is not the correct channel to ask. Any helpful pointer is really appreciated, thanks in advance!
Is it any plugin? Or just the paid ones?
Not certain if it's just the paid ones, I only have one paid plugin to test atm
It might be that that plugin just doesn't support 5.4.1?
Hmm, not quite sure. The store page indicates that it supports until 5.4, even in library I can choose the 5.4 option
Here's how it behave on my end
Plugin in question: https://www.unrealengine.com/marketplace/en-US/product/anyvalue
Have you tried restarting the launcher? It gets buggy sometimes. I took the opportunity to update a few of the (paid) plugins I own to 5.4, and no issue to report. So it's either on your end or for this specific plugin (which I don't have, so I can't test).
Tried restarting the launcher several times, logging out and relogging in, even restarting my PC - still doesn't work, unfortunately. I'm thinking whether reinstalling 5.4.1 somehow fixes it...?
Honestly this makes me wish epic allows us to directly download the plugin without needing to installing the engine itself. Quite redundant for the ones that primarily using source build of the engine needing to keep launcher build just to download marketplace assets
There are some fan made downloaders iirc
They were mentioned few times here, but gotta search.
I think I also saw that kind of plugin while googling, are you referring to this one? https://github.com/Phyronnaz/PluginDownloader
I haven't used it, but it looks relevant only for plugins which are on github, not the MP.
There were some other tools, frankly I keep skipping bookmarking them.
Ah I see, I'll try to keep digging then while reinstalling the engine
You can try my Asset Managerment Studio project (https://assetmanager.studio) it allows you to download assets / plugins. 🙂
Right on time, lol
Looks like this one is only for games tho.
Why you havent open sourced that btw? 🤔
Yeah, got excited for a second
Tried your tool. Seems nice! Able to login and fetching assets, but when attempting to install to engine it gives me error like this
Would you like to see a log?
Yeah, I'm aware of the engine download being broken on Windows -- it is on my todo list to find out what Epic broke (er changed) again. 😄
I suspect it is the new manifest changes, which I've already fixed, but haven't had a chance to actually test it on Windows yet.
That's okay, I will still recommend your tool to my other colleagues who have the same problem!
Keep up the good work
It works for MP too
https://swires.me/2023/07/using-legendary-for-unreal
A common pitfall of working with Marketplace content for Unreal Engine is that you require an actual engine installation for a compatible engine version in the Epic launcher to download content you’ve acquired from the Unreal Marketplace. There are a few situations where this can be especially frustrating: You’re on a source build. You’re u...
Really cool!
Has anyone heard what date the Fab marketplace will launch in 2024? It was announced at GDC again but no specifics (= just curious
I was wondering the same as well actually, when I first found out about it it said on the website that they were going to share more info on it soon and it was going to launch in 2024, I assumed they were going to talk about it during their even at GDC but there's still radio silence about it 🤔
They mentioned in the State of Unreal talk that it would be rolling out in the new few weeks I thought, but I haven't seen any updates since haha
I know they have release their alpha for UEFN, but excited for it to expand
oh did they, that's great. Hopefully, we'll be able to get some more info then. I'm looking forward to knowing more about it
Didn't they just completely ignore it in the latest State Of Unreal?
It was first announced in 2023's state of unreal
then in like august? september? there was an email saying it had been pushed back to 2024. Then the layoffs happened, and I've heard no mention of it since
Hi guys, those Paragon characters haven't got updated, is there anyway I can add them into a UE5.4 project, thanks!
yes, when you select "Add to project" choose the option "Show all projects" and you'll see your new projects
@scarlet mountainThanks
Have you checked the EasyLogger plugin released in a week?
It's so useful and easy. specially for c++ developers.
last time I checked it was 5$ but now it is free.
https://www.unrealengine.com/marketplace/en-US/product/easy-logger
out of interest what would be the rulling on be using marketplace assets mostly and releasing a game for free ?
obvs I would reference what assets came from market place etc but is their anything we have to get to be able to release the game for free ?
like permissions or anything when marketplace is involded
You can use marketplace assets for anything you like involving unreal, really.
You don't release assets in a re-usable fashion anyway, you can't open them in the editor if you cook them.
well the game would have to be cooked and packaged so thats all good there
Lots of unreal games are f2p
Hey, anyone knows good virtual keyboard on marketplace?
the kind you type with, or make music with?
or a board made of keys?
has anyone here worked with NiceShadows AdvancedMultiplayerInventory plugin? ive tried their discord but its kinda dead
just a screen keyboard for gamepad
I used the inventory for my demo Frontier of Madness on Steam, the support is quick and the dev is very active.
I plan to reuse it on future games too
I tested it with multiplayer and managed to do everything I needed
anyone know of a marketplace asset designed to auto optimise materials, both fixing pool streaming and some BPs that auto optimise stuff.
I can't find it after tons of searching, I think it's possibly a few months old
is there a git or a template for mobile management games? or just management
Hello, I'm looking for an inventory system for my simulation game. Is there any system on marketplace you can suggest that can fit my needs?
It's possible to release a new asset that support UE4.27 and the last versions of U5.X ?
Yes, you can upload the version made for 4.27 and then just tick compatible with the newer engines, or you can upload a separate version
Interesting wasn't sure you can do it, and tou can skip versions?
Yeah I think
Plugins are the more complex ones as you can only upload for the current engine and the 2 older ones before it. You can't upload for 5.1 anymore for instance. And you need to upload a specific plugin package for each engine
Very tedius
I am interested in more experienced devs or programmers if they are using this kind of global system for references. I mean if given the chance do you still use these types of assets, or you just make your own, or just the typical interface or dispatchers within UE. For a beginner and non-programmer like me, it is quite handy, given that i have started removing casting and currently have some interfaces in my project.
I mean in a blueprint type of project as I dont know C++ which i know you have some code stuff going on there that you can easily reference. hehe
https://www.unrealengine.com/marketplace/en-US/product/global-variable-system
I would almost certainly never use this. It would introduce an additional external dependency into the project for trivial functionality, and would only serve to encourage others on the team to push more stuff into global vars which is generally best avoided unless you have a very good and well thought out reason
Global vars do suck.
GWorld can attest to this. It breaks everything.
That is, most of the systems in UE assume gworld and then you can't use those systems in anything but the editor world.
Also, there's nothing wrong with casts. The "casting is bad" advice stems more from poorly designed inheritance trees and casting to concrete classes with lots of asset references. Casting to abstract classes with no asset references, like casting to Character vs casting to BP_MyHero is fine
This is true, but there's no reason to keep throwing stuff on the dumpster fire 😄
To clarify that, adding any kind of reference to a class (be it casting, a variable type, etc) will link those classes together and cause assets to load. And the classes linked to those linked assets to laod. And so on. Interfaces is one way to solve this. It does not mean that casting it bad. It means linking classes with hard referenced assets is bad.
Yep
The funny thing is, people then see "casting can be bad!" and then cast once, save a reference to teh cast variable and think they've solved the issue.
Huhuhu, i thought this is gonna clean up my acts hehe. But yeah i do have interfaces and some crucial cast. I got the impression Global variables seem easy to understand from "a hobbyist solo dev like me that has zero programming background". My project has a lot of hard references that was why i was trying to locate each one linking up haha. I might read up again and pinpoint those hard references
Yep it's the core problem you see with lots of those pieces of "advice" like don't use tick. If you remove all context and nuance from the advice then it loses the meaning and generally becomes bad advice
Global variables are generally a cheap and dirty answer to problems which sohuld have much better solutions.
I thought global variables had similar adv like interface
They work, sure, but they cause probelms and will bite you in the arse at some point.
Globals are bad because you end up in a few different tough spots. What if you suddenly want a different instance of this system but it's all tied into a global variable so their states are linked? What if you want to move this little piece across to another project, suddenly you've gotta bring across this global stuff as well.
Thanks for the input guys, I appreciate it. Didnt know it had this inherent problem 🙂
All part of the journey. You'll for sure back yourself into many corners and learn from it
Yeah agree. I let chatGPT4o give me a highly detailed explanation from a non programmer perspective and list down the pros and cons based on your suggestions 😄 lots of learning today 🙂
this is exactly what you mentioned 🙂
Pros and Cons of Global Variables
Pros:
Ease of Access: Global variables provide a simple way to share data across different parts of the game without passing references explicitly.
Quick Implementation: For small projects or quick prototypes, global variables can speed up development by providing straightforward data access.
Cons:
Tight Coupling: Global variables can tightly couple different parts of your game, making it harder to change one part without affecting others.
Debugging Difficulty: Tracking down issues can be more challenging because any part of the game can modify global variables.
Concurrency Issues: In multithreaded environments, global variables can lead to race conditions and other concurrency issues.
Scalability: As the project grows, managing global variables becomes cumbersome, leading to potential maintenance headaches.
I've noticed Humble Bundle has marketplace redeem codes for the Unreal Marketplace - is this some secret feature Epic only offers to select authors? I've never seen an option to create a redeem code for my plugin anywhere
the fun thing about this is that after redeeming 5 it puts you on cooldown 😄
Steam does that also but after like 20-30 or something
Happens every time with the Jingle Jam bundle lol
it's 50, but yeah, there's a limit - just wait a couple of hours and you can start putting more in though!
Anyone have a recommended Cel-Shader / anime style material I can purchase? Was looking at https://www.unrealengine.com/marketplace/en-US/product/cel-shader-outline but was curious if anyone had great recommendations.
I have recently tried few and found out that they all differ in their presentation and ain't much more flexible than what you can see on the screenshots. I had to edit them to suit my needs. And at the end I just went with my own solution with a bit of external know-how. And at the very, very end, it was all useless. I didn't need all that.
I remember there's one very detailed tutorial and I suggest you watching it rather than buying a plugin though.
so... just to double-check my understanding of licensing of marketplace assets. if you have a team working on project:
does that sound right?
Yes
heyy guys, can i use quixel megascans or materials for my Project Demo scene and to publish it to marketplace? or are allowed only third party materials and 3d models?
Nope, not allowed.
so only 3rd party materials and 3d models what are not from quixel bridge?
We only have the rights to use any Megascan / Metahuman assets, we don't have the rights to redistribute them this way.
ok
Hello i need some feedback from yall
https://www.youtube.com/watch?v=uOFkFH9hhS8
i have develop this plugin, a node graph quest designer, the documentation is ready, demo project and starter project for this plugin also done.
Right now i am determining the price if i were to put on the marketplace. I am thinking of putting it on 30-40$
How much is a reasonable price if yall were spend on this kind of plugin?
Thanks.
Get Quest Builder Now!
[Link]
Music by Bensound.com/free-music-for-videos
License code: PSYZJM7QMHPIHEP6
Check out your competitors, you can also play later with the price and the discounts.
I wouldn't buy it based on that video. It just looks like I walk into things and they disappear. There's no voice describing it either. Look at Narrative 3. It has dialog, quests, tasks + camera moves, plays dialog audio and animations. The store shows real game footage, and a half hour tutorial video with lip sync. There's also an active discord server. That's what you're up against. There are also more basic, yet very good, for $30 or less. So unless you're selling super cheap, like $5, people are going to choose something that looks game-ready
There are already around 200 quest systems on marketplace- you have to stand out and offer something the others don't
Anyone have any experience with "Copyright removals"?
Someone submitted a nonsense copyright claim against my marketplace asset and with zero proof or details, Epic removed it from the marketplace. I replied back to Epic for more details but haven't heard back yet.
am I the only one waiting for 1 month now for their plugins to be processed for the 5.4 update on the marketplace?
i see thanks for the feedback!
Usually lots of slowdowns after a new engine update as every plugin needs to be resubmitted
Can take a few weeks to catch up
Hi, I'm sorry if posting this here is a spam, but would you be willing to help me with filling this questionnaire for my Master Thesis? https://docs.google.com/forms/d/e/1FAIpQLSdEEDzZ4Gp2FL4IicdctA5rmOWXSmzxUtCfIj9QxuSTByXjBw/viewform?usp=sf_link
Thank you (it takes only 1 minute).
I doubt many would like to give you their email addresses.
Hi, sorry for that, someone on reddit already told me, I already changed it.
looking for assets in the stylized and realistic that mimic cliff dwellings of the Peublo indians
I wouldnt call it stylized as this is a real image but megascans has sandstone rock high res models you could easily use for something like this. Then modelling the actual structures would be simple enough. If no modelling experience you could probably take an existing medieval content pack or something similar and then redo the UV's/Textures to look like sandstone/clay coloring you have in the structures.
Am I allowed to use UE Legacy Samples for commercial use somehow?
I would use one of the Samples as the base of my game and then want to sell it
i have issue with trader.
so if i fill that i am company what do i need to fill?
😔
why trader need my face and social ID card
to fill trader form they need you face and card identity as proof
my phone cant capture it due no tech
and their ridiculus high standart
Expect to see that more and more. I think it's all tied up with KYC and AML laws around the globe
Hate these with a passion
Many companies digging into financials also require that. I suppose there are too much scammers, money laundry and exploits. In general, it is not a big deal as long you can prove your photo, id and address.
I wonder: KYC has been around for a while now and the US/EU is forcing basically every other country to play ball.
Is there a downtrend in Money laundring / exploits or its still more or less the same?
It definitely levels up the game, but how much? I wonder too.
I suspect it's much like piracy. They just change tactics and keep on laundering.
Yeah i guess but since it was brought in for "money laundering etc" , and we are being told "give up all your privacy in exchange for less "money laundering, x,y,z" of which a lot of people have been reluctantly doing and did anyway. And now that it's been here for a while. has it been effective for the reason above , or its been effective for OTHER reasons not stated, but we are given the above.
If its effective, good. but if its not , theres no study showing down trend. what are they really doing with this data...?
Yeah but the government is pushing harder than ever. shouldn't we be seeing results? cause the excuse is, "all your privacy, now. we have a reason: it combats laundering" okay fine, you've been at it for a while, so any results? or we are just supposed to keep bending over..
anyway, wrong forum, wrong channel. was just wondering...
my account still doesnt recive trader status
after a month
😔
what do i do then ?
Do you have a message on your trader page? Such as pending, an error or anything? @tame compass
If you do, email the marketplace support and they will reset the process so you can try again, perhaps with updated information
do you fill form individual or company ?
so if i have single worker should i fill for company ?
If you have a business you register as a company, otherwise you're an individual trader
how many days should i wait until my plugin pass from pending approval status? it's been 2 days like that
4-5(business/working) days these days. It used to be 2 for me.
Gotta process all that AI production.
i see
right now it's on the changes needed status, i have replace the offer ID for my plugin marketplace URL
any changes i need to do beside that? cuz they dont give any hint on what to changes
read this many times. Lots of little things in there to trip up submission
Usually you’ll know from experience. But if you failed that, there’s a good chance they didn’t even try building your plugin (if its code plugin).
There’s things like copyright notices,
missing includes, some of these don’t get triggered for windows but will get triggered when building for android.
File naming. whitelisting blacklisting modules..etc
I actually wrote a script to do most of these checks for me. i run it and it does all these checks, auto fixes them then it packages the plugin
I actually wrote a script to do most of these checks for me. i run it and it does all these checks, auto fixes them then it packages the plugin
This is the real secret
takes all the pain out of submission
It really does. otherwise the process is tedious and annoying. and when you think about submitting an update, you remember that process and just keep stalling. these days its easier
i see, how can i do this? what kind of script?
well i hope changing the offer ID resolve it 🙂
Just a python script or whatever you are familiar with. Check first line of all .cpp and .h files for the copyright notice. Copy the plugin for each engine version and change the .uplugin json file to change engine version tag, auto zip up for each engine version. Just little things like that
all that manual busy work that is easy to miss or too annoying to be bothered with
ohh i just know it can do that
Yeah like Boris said. Choose a language you’re familiar with. I wasn’t familiar with C# but it was easier to grasp in a couple of hours and contains a whole lot more boilerplate for file management than C++. C# libraries make it easier to move and edit text files, entire folders etc.
But so does Python. But i prefer C++/C# type of code Syntax
Yeah it could.
but honestly if you’re not going to be publishing plugins a lot, you don’t need a script. you can fix things manually….
I just have a lot of code to manage and can’t imagine going through each file 1 by 1
yeah this is my first time making a plugin, but the script sure could help a lot haha
thank you for the knowledge 🙏
Make sure you read https://www.unrealengine.com/en-US/marketplace-guidelines Marketplace Guidelines. Most people don't and end up having to go back and forth with the marketplace team before their products are approved, when it could have been avoided.
i remember an alternative website to browse the content of the unreal marketplace anyone knows?
I haven't used it but I heard some people like Orbital. But soon we should have fab as well
For some definition of "soon" lol
ah yes that,s it!! thanks
the creator is also working on a blueprint inspired interface to create web app
it's really cool
Thing is nobody on the outside knows whats happening. and those who know are under NDA so...
Hey everyone Id like some advice please, hope someone can help 🙂 I wanted to start selling my own UI Game Icons on ArtStation and Unreal Marketplace but Im from UK and its asking me if I have US TIN, Im a bit confused as what to do? Should I apply for ITIN with IRS or should I provide a UK tax number? will I be charged this US withholding rate (30%) when I sell my stuff? does anyone here is from UK by any chance and can give me some advice on that please?
you don't need one, and can leave it blank I believe
question, packages made in Unreal Engine windows version, uploaded to marketplace, can someone who uses mac use them? or is there a difference in mac and windows version that might stop them from using them in mac? inside package there is 3D models only not blue prints, if that helps.
Yes, but you have to reach out to the marketplace team by email to restart the process
Is it allowed to use some animations from lyra project if selling on marketplace ? I'm a bit confused, like, I'm allowed to use the 3rd person starter pack and enhance it with my stealth plugin.. but for the stealth plugin example level I'd love to enable showcase the character to crouch as well.. I couldn't really conclude it from the marketplace -guidelines, as lyra project isn't really the same as the 3rd person character template
2.1.e Sample content from Epic Games must not be an integral part of your product, but used for display or example purposes only.
Do a handful of Lyra animations qualify as 'sample content'?
I'd always err on the side of caution, if you aren't sure, it's probably a no. But the best thing to do is email the marketplace for clarification
oh, nice. Discords automatically marks a message as a spam.
Just a thought, given Fab seems to be its entirely own thing, how does this apply to things like the permanently free collection?
I assume content owned on the store will continue and for a bit the marketplace might co-exist
Did you have to reply to it, though? 🙂
hehe, it is not dangerous
@scarlet mountain @scarlet mountain thanks for the quick response. Will contact them directly regarding this
The Game Animation Sample released!!!!!!!!!!!!
https://www.unrealengine.com/marketplace/en-US/product/game-animation-sample
I am the creator.
You must be using Unreal Engine then.
Braincells = Not found
My creations are revolting!
Yea, your shit is revolting!
That's not a nice way to describe yourself!
Myself ? you really dont have braincells
Braindead person, may god protect us
I protect all my creations!
Nobody cares about your shits
Im sure you dont even clean your bathroom from the shit you have created
That must be very lonely for you.
You will have your account with the creator in the day of judgement!
We are not created for no reason.
But some people are just "blind".
They are too blind to see the truth.
Feeling frustrated?
'swhat happens when you bring religion onto a game dev server.
Not at all, i just feel bad for you
You seemed pretty mad, tbf.
They seem to be a fan of the creation kit Bethesda releases lol
Hi everyone, THERE IS A SITE THAT DISTRIBUTS YOUR ASSETS FOR FREE Contact me to learn the site that distributes your assets for free. We must complain.
is it really that smart of a move to post that link here?
Are you an asset creator?
yep and i'm sending takedown notices
How?
Thank you
because sites like that are part of the reason i have troubles making ends meet
Definitely!
How do you do this? Did you complain to the market?
i looked up their registrar and sent a take down to them directly
No, he will ip ban you.
Please notify the market by e-mail.
When you become a member of the site and make a notification, it gets an IP ban.
@dire meteor Are you asset creator?
if they think a ip ban would stop me that's funny lol
This is not important. You should report it to Unreal market.
the marketplace team have repeatedly shown they won't do anything with the reports i send, so it's worth sending direct takedown requests and forcing their domains offline with abuse reports
Are you making your takedown request through the website contact section?
If so, it's funny.
Protect your online content and brand with DMCA.com - the #1 DMCA takedown service provider. Get DMCA badges, compliance services, and content protection today.
like i said, i'm going through the registrar, not through the contact form
All the Unreal market needs to do is DMCA takedown.
DMCA only applies to the US
registrar?
the owner of the actual domain, the url
I reported this site to paypal. Paypal will take action. At least it will shut down the payment system.
No. Just a random troll.
can I publish a product for free in the unreal marketplace and then put a price in the next day?
I want it to get some reviews to boost the relevance
No
But you can reduce the price to 5 dollars and increase it later.
i thought you said it was for free?
It provides both free and paid services. It gives you access to all the assets for 30 dollars. It has also created a premium membership system.
Hello i need someone who can make a game trailer for my game htmu
thanks for the information
Check inbox @ebon leaf
am I allowed to ask questions here about the new DSA rules or is it forbidden?
Allowed
to my understanding from what I gathered online, if I have a single package that is selling for money I identify as a trader, am I correct?
can you guys recommend me a nice asset from the marketplace for UE 5.3, or 5.4 for a nice realistic landscape for a magic realistic game? with wind and cool grass and so on if you know any pleeaaaseee
Is there a reason Epic seems to be nuking marketplace pages right now?
There's a number which just have no pictures at all in the listings which had them before
it's probably a technical issue, the UnrealFest website was having problems yesterday
Thoughts on leartes/cosmos making their own asset marketplace? Lol it's subscription based too.
Hasn't their thing been around for years? And then got mostly abandoned by them?
Not sure got an email today about their software called rocket or something.
First I heard of it.
Just heard mixed things about them in general.
Oh, I never heard about Rocket. Looks like it's the Quixel Bridge for their Megascans (Cosmos), though their website makes that very not obvious.
Yeah also seems to be pay per month or something.
I think the'yre going the KB3D/Cargo way then
Whats that 😮
Cargo is a free software which will revolutionize the way you work with 3D assets. Cargo features 1-Click Import to your 3D software, powerful search and filtering, and a vast library of over 15,000 Models and Materials from a wide variety of genres. Download Cargo for free to get started!
@flat schooner this discord, nor this channel is not for self promotion, if this is a work in progress thing post it in #1054845120236757103 if this is a product/project LAUNCH post it in #1054845218723209226 , but it seems like neither of these are the case. I've removed your message, please read the #rules , thank you ^_^
Sure 🙂 Genuine question, why do you have Onlyfans?
mostly for the luls, basically alternative patreon but with the extra dash of funny because people have an OF charge on their card for game development and that makes me giggle.
@digital agate which of your plugins allows to bake down textures of a mesh? I have some assets that are nothing but world aligned textures with world aligned lerps and performance is horrible 😦 I want to bake that down to an atlas or something.
Hi @drowsy jasper - none of my plugins do that sorry - There's the Merge Actors tool in UE which you can merge textures with, but I don't know how it would handle world-aligned textures, might be worth trying
Dont DMCA take downs cost like 300 bucks each
I have the same issue lol
They should be free to do
Any info on that or where I can do that thxs
the company hosting the site that was mentioned before is Alex Host and they have an abuse reporting page on their site
you just need to detail what the infringement is and go from there
explain you own X rights for X product give example of valid source of content like the marketplace and link to the page listing your work
9 times out of 10 the one screenshot I really want to see of an asset is the one that's broken and showing the epic logo and refuses to load the proper image.
Next person that advertises in this channel is getting banned like one of these fools just did for repeat offenses of the same thing
uh oh
Just to confirm, can the new animations pack provided by Epic be "redistributed" through my own asset pack (assuming it's only used for UE and on the Unreal Marketplace and the source is noted)?
I would err on the side of caution here. It can only be used in UE projects, sellers assets can be used anywhere. So you shouldn't include them.
or it could be as simple as putting them into a "Epics Content" folder in your asset pack. Best to contact the MP team.
Ya, there doesn't seem to be a lot of clear information on it. I know lots of people use things like Lyra and Paragon assets as demo content in packs. Just wasn't sure if this new animation pack fall into that category or not.
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I tried MergeActors and it didn't really do anything (maybe I am using it wrong, not sure) 😦
maybe a feature to add to rdLOD ? 😅
(with user-friendly UI and workflow)
any good train passenger cars that might fit this engine? https://www.unrealengine.com/marketplace/en-US/product/train-system
I just tested Merge Actors - I'd never tried with just one mesh before so was curious. I used a world-aligned texture to test that too - and it seems to do a good job - it defaults to a 1024x1024 texture so it looks better if that's a bit higher, here's the settings I used:
I'll give it some thought, I did notice that EasyLOD has an experimental feature for merging textures too.
has epic been cracking down on the AI assets? I am noticing less of them on the new releases which is good
Nah, they are still spamming hard. If anything, maybe some of these sellers figured out the futility of it.
Can't imagine they sell much, even more so when the marketplace is utterly flooded with identical 'one billion niche things'
yet weirdly not the rustic train bits i want
Anyone happen to know how plugin "purchases" work with free plugins? Eg. if I upload a free plugin, and later decide to change it to paid, how's that gonna work? Are people who downloaded it for free going to continue to own it?
Correct. Anyone who buys it when free, or any other price still has a license to use it.
Ok good to know, wouldn't want to screw them over if I changed it :) Thanks
The epic games assest I'm tryna import has this: does that mean I can only publish the game if I use unreal engine 4? Or can I use 5.4 too
Also are there any good horror maps like i'll implement the puzzles and whatnot just need like an scary hotel or hospital map
well ue5 is based on ue4, so I'd say yes
I have no idea how that passes Epic's QA. You can't add arbitrary license restrictions on assets on the marketplace
If it's on the marketplace it's yours under epic's marketplace license which doesn't place restrictions on which engine version you can use something in (as long as it's unreal engine)
Is it possible it was created during the time ue5 didn't exist? If so, then it is a fairly true statement that it's ue4 only (at the time) but really it should say licensed for unreal engine only
It's probably an oversight on Epics part. We all know how little tlc the MP team is given.
alr
Hi!
I purchased the "Discord RPC" plugin from Epic Games, however I finished configuring it and everything works.
On the other hand, when I launch my game in .exe I get this error, what is it and where does it come from?
The plugin isn't packaged with your game.
How I put it I don't understand then
Does QA assess the description? I think you can change it on the fly without it going through QA. So you can put pretty much anything you want in there.
Ohh yeah you're right, they don't check it
If you use a default engine asset like a noise texture in your project, will that be included in your marketplace file and work properly for a customer or do you have to import it yourself for it to work?
I'm making a battle royale map and when I open my project it takes more than 10 minutes on "95% postloading objects" is there any ways to load the level faster?
better computer?
hahaha 14900K 32GB DDR5 6400MHZ RTX 2080Ti 2TB SSD NVME what else do I need?
a better gpu 😛
What GPU?
I joke but have ya checked task manager?
idk 3 or 4 series XD you are on ddr5
hmm strange not sure what the hangup. Is it every time or just on first boot?
oh yeah that could be
inside the project everything is fine
if its your first time booting the engine it does take longer
however if your running that close in your ram....that could also be a factor
So what are the possible fixes?
Ok thanks, do you have an idea of how much RAM based on my task manager screenshot?
do you have any big projects? If so how much time are you waiting on first boot?
Seconds haha
with 64gigs
like shader compiling can take a good minute or 2
but otherwise it’s less than a minute
You have ddr5?
yes sorry didn't see i was in marketplace haha
I didn’t either XD
@keen pasture this is not the correct place. Please use #1054845218723209226 .
@ebon leaf check the size map for your level and maybe optimize the worst assets, or load some things in on a short delay
set up your pagefile size in windows, it will use your hard drive as RAM if your RAM is maxed out. (generally best if you have an M.2 drive) and this will cause some extra wear on your SSD if this is utilized frequently.
Another free asset related question -- Anyone know whether the "sales" from the free asset show up in the publisher portal? There's nothing in there that shows downloads, so I'm wondering if there's some way to tell how many people have "bought" a free asset
They should, I see that 8 person "bought" my free asset yesterday
Thanks :)
If I bought an asset pack while working at a studio and I leave that studio, do I have to do anything in order for them to keep using it?
If you bought it, it belongs to you and can only be used on your projects. If the studio bought it it's theirs.
So if they just purchase the pack, then theyre fine?
Nothing mentions how to handle when the owner leaves the project but since it says here that I could have put the project into an internal folder, makes me think that our project serves the same purpose and I don't need to do anything.
When you get paid out by epic marketplace, if you choose paypal. Does paypal take a fee from you or is it the same amount as direct bank transfer?
Hey all..wondering how to get redeem codes for my own pack?
I think you can email epic for them.
This hardware is fine for 5.4.2. I am usign rtx 2070 and everything works perfectly well! Upgrading RAM to 64 GB woudln't hour though
Anyone have some recommendations for textures that look similar to Nintendo styles? Since I don't want actual grass in my levels etc I just want to texture the mesh
or paint a landscape layer etc
Are there any assets available for 3rd person camera control on Android with touch gestures ?
I'm bad at level design but i have the assets , is there a recommended tool to help generate or organize level quickly
Unreal has built in pcg tools!
Thank you but i think these things is mostly suited for vegetation
I didn't find a tools for making quick towns or paths for adventure game
it can be used for any static mesh
But yes if you want doors and interactivity, you MIGHT have to create your own system. I dont know if this built in/epic provided plugin supports spawning blueprints or placing them.
Alright thank you so much will look more into these procedural tools
And no i dont want interactivity, just artistic looking and less randomized placement of things
Is it safe to use market place music?
For example this one is 30 USD ,
But the preview trailer title says royalty free, I dont know if there is restrictions with that
https://www.unrealengine.com/marketplace/en-US/product/ancient-egypt-music-pack-2
depends on how trustworthy the seller is and if they hold all the rights to the samples/music used
The trailer may be used in asset markets like gumroad etc. The seller cannot enforce any kind of rules or costs or restrictions, they gave up that right when agreeing to the T&Cs. https://www.unrealengine.com/en-US/marketplace-distribution-agreement
Do some research on MP sellers before buying anything. Never hurts 🙂
Thank you, I didnt get it i should google what?
lol
are there any templates or codes available that are similar to a 4x game or civilization on the marketplace? if I search for 4x i get 4x4 vehicles :/
@graceful arrow My bad, makes more sense now
Search for strategy turn based or something?
Searching for xxxx games is probably going to get teh wrong thing too 😂
Epics MP is kinda modest, so I doubt, lol
When will multiworld plugin listed on monthly free? 🥹
Do you know any tool that quickly allows us to convert flat shading to smooth shading?
Instead of exporting it to blender and reimporting it
I have polygon assets that i want to quickly make them smooth shading
Plugin's don't go on monthly free on a whim. The developer of the plugin has to actually Agree/apply to monthly free. Epic can't just put the plugin for free if the developer has not agreed to that. Its up to the dev, then up to epic. its an agreement. not one sided.
Eg, some plugin will never be free cause the developer will lose more revenue in the long run if they made it free. Epic only pays about $7500 for each plugin i think. Some plugins make more than that in a month. So they will probably never be on the Free list.
Hey! What are the differences between a Windows and a Mac asset? I've built a Master Material that I want to publish on the marketplace and the form asks if it's Mac compatible, but I don't own one to try it out, so I don't know if it'll work or not...
I don't think there's any difference for non-plugin products, but I could be wrong.
You could also use a virtual machine to test mac using your current computer if you really wanted to verify without needing buy a Mac
Oh that's a great idea, never thought about that! Thanks 🙂
I found one , its called Mesh Tool
But it's expensive for 50 USD
Let me know if you know others
Does anyone know of a good asset that has some parking lot props and assets in it? Trying to achieve something similar to this: https://e360.yale.edu/assets/site/W1YR8F.jpg Which I can do for the overgrowth etc, but the tar snakes and parking space decals I don't really have anything for.
I've never made decals before so I could probably make some, but they probably wouldn't look as good as somebody more proficient in it.
iirc there's some random asphalty bits etc. in Megascans, maybe worth checking there if you haven't
Yeah I got the curbs and etc from there but can't find any decals for the parking lines
or the tar snakes/crack decals
The parking lines I can probably do myself using photoshop and a grunge texture but the tar snakes and cracks I'm not sure. I was hoping there was a good sidewalk/asphalt that had some concrete damage etc.
I'm pretty sure Megascans have tons of asphalt damage and marking decals: https://quixel.com/megascans/home?category=decal&category=street
And asphalt materials: https://quixel.com/megascans/home?category=surface&category=asphalt
There also are quite a few on the MP, I have like a dozen of them, I can share the links if you want, but I can't really review them as I don't really use those often
OH NICE! I couldnt find the painted lines. Thank you.
can i reply on this ?
ok, my thesis coming to a deadline. Thank you to all devs for your help! I'll just leave a stat here that might interest devs like me.
PS: if anyone wants to eventually read my thesis I will send out email to people who gave me an email!
PPS: If anyone wants to fill the questionnaire, even though I'll prolly wont use it my thesis (cause deadline in 2 days), I might still use the data in order to create plugins that kick ass! https://docs.google.com/forms/d/1vmMkRVQVaFhw1eFSEjAQB8-O3YUVk8AU_NbZIi3CnT0/edit?fbclid=IwZXh0bgNhZW0CMTAAAR3tly4YKgPl4c42c3Q6hrz1CwI4VyOo6aj-12SpPQq7iC72CrhL1M2KJR4_aem_ROL2eONE27YcNMQZIPbYLA#responses
PPPS: if anyone wants to follow my dev efforts, here's a link to my studio: https://typicogames.com. I am currently doing some B2B, some updates on previous games, some plugins of course and maybe this year I will kick out a new game called Tengu: Samurai Climbing (name might change). Any encouragement in my efforts hugely appreciated!
Usually yes, check the sender, marketplace support usually is not from a noreply address
i am confused. i am making modular robot but they want full physical body of all robots
how to do that 😔
i hope they dont get angry
You could maybe just provide a pre-assembled example robot?
It's possible they might accept it as modular also I guess, just ask them and you'll find out. It's possible the random customer service reps they have there aren't gonna do much, so if it's possible for you to include something that fits their criteria it may be easier for you :)
I complained three times about their system refusing my trader verification and every single time they just gave me almost word for word the exact same reply to try again and it was getting kinda tiring, then miraculously on the third time it went through... after I sent a slightly salty response to them how it's the third time and it's still giving me errors on the form, so maybe they could finally actually put some effort into solving it instead of sending the same response lol
But all my other plugin-related interactions with them have been 100% smooth sailing
So odd question, I'm working on a project and somebody has a crap ton of mp assets, but doesn't really have time to download and share them with the team. I have quite a bit of time. Is there a way to download them (such as from the linux alternative?) without him sharing his login details? It sounds a bit dodgy, but I promise it isn't. 😦
I can't imagine so, unless they shared a cookie with a valid log in session and you were able to use that in one of those tools. Doesn't exactly sound any better than sharing login details though. Better off just changing the password after the job has been done
i don't think so
i'm pretty convinced that the session which gets created is IP bound
so even with the cookie/session token you wouldn't get far
Guess he's just gonna have to download and send us a few thousand assets 😂
tell him he should enable 2FA, i think you cant hijack his account then
so he gives you the 2FA code for login
Hehe. Yeah.
Yeah probably.
Version control of the assets won't work?
Oh nevermind, I misread wrong sorry. I thought you meant he already had them downloaded and wanted to give you access to them.
Hi, I have a quick question and that is may I use Quixel Bridge assets, for example one or two plants in a possible plugin that I want to publish on the Unreal Engine Marketplace, which is also only published on the Unreal Engine Marketplace?
Nope. You cannot use Megascan assets in a MP pack.
All MP stuff has to be standalone.
You can include screenshots of you using it with other content, th ough.
I'm looking for a simple production plugin or something that allows me to mark asset types as having had a pass by a department, and be able to filter them accordingly
Any such plugin exist?
I am a VFX artist wanting to create an asset pack. What engine version should I use and how do I make sure that the assets work in every version?
the marketplace guidelines require you to support the latest engine version at time of submission/approval of your pack.
https://www.unrealengine.com/en-US/marketplace-guidelines
to make sure they work in older versions you'll have to download them and test.
Awesome thanks!
does anyone here have a good mesh of a stick?
Any tips on things you've found has helped with marketing your assets? I'm looking to improve my video and already have a robust demo.
I do all my advertising on youtube. Works decently well. I am also curious what other advertising methods are effective
Hello I would like to recommend this person on Unreal Market, he has great and cheap content and helped me a ton with my inventory system.
https://www.unrealengine.com/marketplace/en-US/profile/ProMaxx+Studio?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
can I sell a game template on the unreal marketplace? Would I need to replace the ThirdPersonCharacterBlueprint 3d model with my own model?
The search bar of market place is too slow it stops and searches at each letter i type , how to stop this behavior
On the launcher?
Use the website
www.unrealengine.com/marketplace/ or whatever the url is
I came across the term assetflipping the other day and am trying to be clear on it,
If you buy an asset thats a template for a certain style of game to build off of (plus or minus a couple things you wanna deal with in it). (FPS/TPSetc) and you utlize that to make a game is that frowned upon? What if you also commision 3d art and animations and also use them within it?
I believe the terms asset flip and shovelware are more about the end than the means: You just want to make quick money with low effort.
Instead you can put up a good game or add value of your own to it (like your own ideas, story, etc) and the MP assets are welcome tools. It does not matter if it has the same assets as other game. (Even triple AAA studios reuse from past projects)
Does one know what happened to the FAB integration to the normal Unreal Engine?
Since September i never heard any update again..
The good news is you're all caught up then
The bad news is that's basically the last update
😂
@digital agate I have a bunch of static mesh actors on the level. They are different, but each of the "type" has a bunch of copies (rocks, grass, props, etc.). Is there a way to select all of them and turn them into ISM or HISMs using rdInst (so they are grouped into different ISM/HISMs automatically) ?
Hi @drowsy jasper There's a lot of different ways you can do that depending on what other types of instanced objects you have in your level - if you can get all of each specific mesh into just one ISMC/HISMC so they only have one set of draw calls you'll get the best results - for things like rocks and grass - often you'll share those meshes with the foliage actor - so moving any static mesh actors over to the foliage actors set of instancing components can reduce those draw calls.
For props and buildings etc there's a few options - if they're all static and won't be used for destruction or interaction - the UE5 auto-instancing will convert the simple static mesh actors in your level to instances (but in their own instancing components). The rdInst auto-instancing also converts things like packed level actors and prefabs into a common set of instancing components as well as static mesh actors - (but again, uses an extra set of instancing components for now)
But getting back to the question 😄 Yes, if you select them all and right-click you can either "Convert to Foliage" which organizes the meshes into grouped or individual ISMCs in the foliage system or "Convert to Blueprint" which creates a single BP prefab, but each mesh type is grouped into their ISMCs.
@digital agate autoinstancing doesn't work well on Meta Quest devices 😦 So, even stuff like chairs and tables and fence planks can be "foliage" ?
Yes anything can be foliage - but it does use a different type of culling (clustered) - try it and check the results on the Meta Quest - it may work well
thanks!
@digital agate But getting back to the question 😄 Yes, if you select them all and right-click you can either "Convert to Foliage" which organizes the meshes into grouped or individual ISMCs in the foliage system or "Convert to Blueprint" which creates a single BP prefab, but each mesh type is grouped into their ISMCs.
oddly enough, I don't have such option
rdInst plugin is enabled
Sorry, "Move to Foliage" or "Create from Selection"
They're in rdBPtools though - did you have that too?
ah, no, I only have rdInst and rdLODTools
What version of UE are you using?
UE5.3.2 source build
wow.. the 2D Asset section is completely out of control..
CreatedWidthAI on for 2 full pages.. before reaching the first real artist pack..
and then.. pages over pages with AI stuff.. not one real asset...
🙄
I have no clue how creators that make those break even. Or even Epic, given the amount of resources that goes into handling all those products (review, hosting, etc.). I would have thought the market would regulate itself and creators would just disappear because no one would buy those, but I guess I'm wrong.
I dont think they ever do, countless of them want to do easy cash grabs since they see AI stuff there....but they don't see how many sales others have (it's zero) and it keeps piling on and on
Sorry, I will move it there, I thought it's just for projects.
It's so annoying.. since there is not really an option to filter AI stuff Out..
The marketplace can only filter In..
I really hope, that 2177, when FAB will eventually be released as Beta.. things get better..
Speaking of Fab not existing, I just saw this: https://www.unrealengine.com/marketplace/en-US/product/versos-scene-builder
I mean wtf is going on here, it's just a plugin that downloads SketchFab assets without ever mentioning they're SketchFab assets?! And you have to pay for this? And it passed the Marketplace review? What on earth is going on over at Epic.
epics problem here, starts with the Launcher..
It is just stupidly slow.. with a vault library that literally has no real filtering method or an even halfbaked "hey, you can install this plugins to your installed engine, cause it is not installed yet" overview.. or options to hide dead plugins.. or di anything beyong what it currently does..
The whole marketplace and launcher infrastructure needs to get recreated from scratch..
Even their own User Ecosystem is outdated..
Take for example.. Avatars.. to be used in EOS.. if not using the UserData Storage to save and load a texture.. you can't have avatars here..
In 2024...
It's just sad..😕
Hi!
I have a question, on my loading screen with the “Async Loading Screen” plugin I want the “Loading” text to be on the left and the Circular Throbber on the right, but I can’t do it.
Is it possible to do this? If yes, how please?
Thx u.
Hello guyz! First of all thank you again .. its great community here! I would like to ask a question regarding licensing (dont know if this is right place to ask). For example this sample project https://www.unrealengine.com/marketplace/en-US/product/dmx-previs-sample# ... Am I able to use it for commercial purposes / even the demo ? song ? / reworke it change texts etc ? only thing I found is that is licensed for use with Unreal Engine but I would love more precise info. Thank you in advance 🙂
all the sample projects provided by epic on the marketplace are free for commercial use.
Okey! I just wanted to really make sure ... Its actually amazing! Thank you for clarification 🙂
Though there is a bit in there about not using them for asset flips, I think.
ohh got it thanks! it will be soley my project for me / just a few and it will be reworked (not asset selling) but thanks for clarification 🙂
Hello guys, I need help with a merchant account. I have completed all the steps and stopped at Upload Business Documents. What documents should I upload? Thank you.
pretty sure that only for reselling on the marketplace itself, theres a section in the marketplace guidelines that your product may not use large quantities of epic created assets other then to use it as a way to demonstrate your own work.
Ah. That's the one!
there is also assets included with certain epic plugins from the plugin page that are not intended for commercial use. but i have no idea on the actual licensing on those.
Going by the wording there, I'll guess and say they mean those are not production ready / fully complete systems - rather they are a step in the right direction kinda thing.
that is my assumption as well and it reads more like a suggestion than a directive, but i'm not 100% certain
Looking to upload this to gumroad as soon as I feel it's ready. What do you guys think? Anybody here interested in some classic Doom fan art?
When they say "not intended" there I think it just means they're very rough and not production ready.
Damn. Late to the party.
What?
He is politely trying to say this doesn't belong in Marketplace, but in the Work in progress area.
I posted a market related question above. Just judging interest
Well, as I said, I'm judging interest in an making this an asset
It is a very fine line, you probably would have been better off dropping the images into WIP then linking to your entry it when asking the question, but I understand it really is a fine line... 🤷♂️
Removed some spam then
Hey brifstarr, Quentin from Versos here.
Really appreciate the feedback, we do need a more prominent indication of where the asset comes from (author and source) in the image preview in our plugin. We'll add that to the next update! From the beginning we've taken an artist first approach and made an effort to include licensing information (via a license button in our plugin) to get the individual creative commons license for proper attribution in your projects.
We're actually using computer vision, natural language search and more to provide a new and improved experience to build scenes. We would love the opportunity to show you what we're up to and get your feedback.
We don't require any payment at this time to use our product, we intend to provide more feature value to premium subscribers. The search functionality to find royalty-free 3D models is the same across all of our plans.
P.S. Huge fan of your work with the OpenDRIVE project! Watched some demos and it's incredible.
Well thanks for the clarification, but may I point out that you're using CC-BY-NC assets on your showcase video? I'm definitely not a lawyer, but I would consider that at best to fall in the shady side of things. So when you say "artist first", I have a really hard time buying it. Especially when on the other side, you're appealing to consumers with royalty-free 3D splashed everywhere, when the reality is that most of them are under CC licenses, which you very obviously don't mention as explicitly, when it's actually (legally) more important to your potential customers
The computer vision/natural language could actually be an interesting aspect of the product, but honestly it's just vastly overshadowed by the overall scammy appearance of the overall product.
Anyway, I won't go further into the exchange as this is not the place, I just wanted to clear this for potential readers.
I appreciate your candor, and we will certainly take a look to make sure we have proper attribution. Thanks for the heads up.
I got some keys if anyone wants them, from the Unreal 5 Mil pack from Humble:
Not sure if anyone took the oak forest from last time, it's probably possible but I included it anyways
All used now apparently
damn someone took em all
Finisher/execution sword animations? I find that most sword animations packs has like 3 finisher and tens of normal hits
All animations products i want is at full price (3 products) costing about 130 usd
Is there a specific sale event upcoming?
If I want to make Blueprinting that uses the 3rd person character template do additional things that it doesn't normally do (for example attacking or dancing) then do I include the 3rd person character template in my asset pack? What folder structure would I use? I'm trying to understand how to do this properly?
I'm basically asking if I have dependencies with the BP_ThirdPersonCharacter because I modified it then how do I prepare the asset folder? Would I Inlcude it in my own folder or dependencies folder?
Hey smart folks. Anyone here using the Dialogue Plugin? If so, I know it's supposed to work with gamepads out of the box but maybe I screwed something up with my enhanced input setup because the gamepad doesn't seem to have any affect on the dialogue widgets.
If i buy something compatible only with unreal 5
Am i allowed to export the mesh and use it in unreal 4 in the final packaged project?
yes
I have my folder with all the assets. Do i need to get rid of the other basic engine stuff here before I package it? How do I set it up so the player can just download the file directly like other asset packs i have?
Section 2.7.2.b of the guidelines cover that
2.7.2.b In order to reduce migration conflicts after importing project files from the Epic Games Launcher, all project-specific assets must be stored in one top level folder under the Content folder; there must be no other folders or files directly under the Content folder.
And in case mods want to pin it (since it isn't already):
If you plan on releasing something on the Marketplace, make sure to read (and comply with) the Marketplace Guidelines
oh okay so i just delete them. Thanks!
Delete if unused, move to your own folder (FireSpellsPackage) if used.
hey guys, i wanted to upload a plugin onto the marketplace, the plugin packages fine, and works as described although when i uploaded it to the marketplace the plugin got refused, so now i wonder if i should upload a project with the plugin inside or how should i approach this? i exactly did what page 2 says and it still got denied.
Can you share a screenshot of the file structure of the zip you submitted?
yea sure
Are you sure you don't fall into that highlighted category? Otherwise I indeed don't really see the issue
basically i include samples with it, so i need meshes a character and animations related to the plugin
theres not even a way to resubmit without going through the whole process
also i have seen other creators do the same
like sgk or similar
its a mix of assets, bp and cpp.
should i just strip everything and make a sample project? but then the people would basically get these animations for free
Yeah that sounds weird, especially the second paragraph of the second email, I'm pretty sure it's 100% wrong. Are you sure you you selected the right category (Code Plugins) and not another one by mistake? Other than that, the only possible issue would be "not enough C++", but if Content is for samples only, it should be fine.
Marketplace reviewers 🤷 🤦
No it's actually required. You should wipe Intermediate and Binaries though (but if that's the issue, they sure made it as unclear as possible).
i was more thinking about sort of pointing out that everything in the Content dir is Sample stuff
Content is implied and doesn't need explicit mention in FilterPlugin IIRC
i send them another email lets see what happens :/
Binaries and Intermediate shouldn't be part of your Zip at all. Delete them.
Then select CodePlugins in category. Resubmit
Does your plugin have a lot of code or just 1 or 2 cpp or .h files?
If your plugin looks like its content based, but contains modules with little to no code, i can see why they would reject it under the Code Plugins categories...
2 cpp files, but thats all it needs tbh
Usually you want the code to form the bulk of your product, and content to either be examples, or templates, but your plugin should function without content
the rest is content to showcase its use case
it does function without it
Yeah that's probably why...
How many lines each on average
if its a few lines, they are probably deeming it as low quality...
425
Okay, try resubmitting but follow the rules. delete binary and intermediate
ill try that
Hey yall im pretty new to unreal, I started learning at the beginning of this year and tried making an inventory system. It worked kind of but im having difficulties trying to add anything to it. I figured for now the best bet would be to buy a plugin from the market place. The project im working on is horror oriented but I need an inventory with an equipment, item description all that jazz. If anyone has recommendations that would be sick.
idk, horror engine? its free
You guys know which Epic's or MAWI, tree assets the most optimized?
guys, what (if) should be the difference in your asset pricing for a platform-like game (like roblox) where players can make and share their own maps with them?
Difference between what pricing? 🤔
Between the pricing you set on the UE marketplace and "custom" licensing you might want to do
It is hard to say with only so much info, but in general you add about things like redistribution, additional support, license extension, seats, etc. On other hand, you make discount for bulk purchases.
Can someone explain if the trader verification needed for any type of sales or only if my primary income is coming from marketplace?
The description is super confusing.
Atm i have only free plugins, but was thinking on putting few with price tag, because I noticed people having plugins with price tag but source on github available, aka "donate to dev".
Maybe is there a better way to do the same as I don't want to paygate the thing but setting up separate donations on 3rdparty sites is troublesome (I wish marketplace has builtin "sponsor" thing for the free plugins, since giving out payment and tax details for hyperwallet anyway)
Anyone know of any good decal packs? Looking for bits with wear and tear for buildings etc
Phew guys, just pushed last update for my plugin to Marketplace, now you all can record videos and render targets on almost any platform you like (Windows, Android, Oculus, Linux)! And leverage your hardware to do so in a super efficient way. No ffmpeg inside.
P.S. Apparently Android MediaCodec is pain in the ass to work with, especially to resolve Audio/video sync issues. I would never touch it again 😄
who use Substance 3D Painter?
What happen if i use in Mac
it might work, but if it doesn't the creator is not required to provide support.
So, I was looking up Dungeon Architecture (https://www.unrealengine.com/marketplace/en-US/product/dungeon-architect)
And I just noticed something. On the project thumbnail, upper right - there is this stamp - "September 2016 Community Pick".
Is there a website/forum discussion, where all "community picks" are listed? thank you
apparently I'm a bot now 
Yeah I've noticed an uptick in harder captchas as well as higher rate of false negatives all over the place now. Very annoying
I have WPO grass that is from Megascans. Complicated least to say and doesn't have Ghibli style highlight waves.
Does anyone have simple WPO grass setup with Ghibli style waves?
Any good not terribly costly NPC packs? Like i have found a few that are $300+. I just need a few males and females that fit a reasonably realistic setting
They all look very depressed.
All part of the detail that helps push towards photorealistic!
Guy at the top right looks especially like he's taking the elevator to find an open window.
Is there any good realistic fps sounds pack?
hello which channel i can advertise the plugin i made?
can you sell assets you sell on unreal marketplace on other sites like turbosquid?
no that's archived
it's #1054845218723209226 now
is it useful or possible to submit same marketplace products a user is selling multiple times to have them featured as free monthly product, you know the 5 they (Epic Games) choose each month?
yes, it's not exclusive
Any suggestions on a good inventory system that gives the server authority for dedicated servers? I just want to dig through it and see a good implementation of it
what good gun packages are there on the marketplace that are not to expensive?
Also how do you guys serach the market place, I would want tos ort byb reviews or stars, because sorting by newest/oldest/title will more or less just show me random items.
Cool,
Hey everyone. I have been selling assets online for a while now, and I have been submitting (and re-submitting) content for the Unreal Engine Marketplace. My latest low-poly asset pack has been rejected a few times due to there not being enough content (even though I am over the 50 cap minimum of assets?).
I have all of the marketing and infographics made up already and was wondering if it was legal to sell Unreal Engine project files as part of your asset pack in places like CGTrader, TurboSquid, and ArtStation. For instance, I would zip up all of my 3D models, textures, and then also include the Unreal Engine project that includes the demo map.
Even if it is legal (which again I am not sure of even after reading their Marketplace guidelines), is there sensitive information included in the data that revolves around my Unreal Project (crash log info, config info, etc) that could put me at risk if I sold it online as part of my pack? I want to include it for the demo map I've created and also for QoL for any customers looking to simply migrate all of the content over to another project of their own.
Thank you for any advice or info you may have! I appreciate it.
Anyone familiar with selling characters on market place?
They keep declining it for falling in unintentional way because of the mass distribution
But i keep improving it and even compare it to the mannequin so it falls the same but still declined
Any Idea what falling are they requiring? (Physical asset)
Hi does anyone know how to resolve this query. An asset creator is trying to upload an asset update on the marketplace and got this message.
This is the on going situation:
• 5.0 version updated
• 5.1, 5.2, 5.3, 5.4 not update cause “app name doesn’t match”
I have no idea what they’re talking about so I replied to get a better explanation. They said the those versions names don’t match with what they have in the system.
I’m just more confused
Thank you in advance!
User banned in 5...4...3... wait no actually no one is in charge of the MP anymore, so go on
How do they not have filters for that?
Might be translation or just a cultural ignorance thing, like I know that word slowly gets banned around, but I won't be surprised if many people outside usa still continue to use it.
it could well be bad translation, but it shouldn't end up on a marketplace product description
should be perfectly easy to automate it so that it doesn't
Woman with pink hair must be my fav profession.
WTF.. did no see that.. even worse..
So.. Epic Games has no Word-Filter in their whole marketplace text entry form? 😱
Marketplace down ?
It's been throwing various error codes at me for a few hours, sometimes working in between, but I'd say it's mostly down yes
oh great ! all products down
I am still holding on to an unhealthy amount of hope that fab will fix everything, you know when it releases any year now
Yes.. i hope so, too
We will see 2166... when it gets released..
anyone having trouble viewing the marketplace?
edge browser as well as EGL application is having major issues rn for me.
has been across several devices for a few days now
Having no issues browsing products or the marketplace on the Brave browser
I haven't been able to get to the site for around 12 hours now from www - works from the Launcher though.
Good thing we can report products
For sellers, do sales not show up immediately?
It is once per day
Gotcha, thanks!
Is it possible for me to purchase an editor plugin from the marketplace and then copy it into my project plugins folder so that other folks on the team can take advantage of it as well? Or is the license somehow only per user?
It is possible to put it in the project's plugins folder by copying it, yes
As for licensing, code plugins are licensed per dev but even Epic is unclear with these terms
Is this the ultimate gun sound pack without licensing issues? I think it has a lot of parameters even for simulating indoor changes, loops on autofire, etc. Though its still not using metasounds.
https://www.unrealengine.com/marketplace/en-US/product/modern-weapons-sound-system-all-in-one
Since both of these assets are paid, you'll need to purchase them yourself.
No one here is allowed to share those with you.
If you continue to ask for them we will have to remove you.
That also goes for asking in DMs. You'll be reported and banned. So don't try that either please.
Is anyone else having issues replying to questions on your product pages? I'm logged in to my account, but all I can see is the report button.
yea they removed it. i think they are trying to remove questions and reviews again but last time they did me and others threatened to quit the platform so they brought it back. now they are removing it piece by piece instead.
... why? When I look through the marketplace, reviews and questions are a big reason why I end up buying stuff
you gotta ask that to epic games. really tired of their nonsense tbh.
Hi everyone, We are currently working on improvements to the Marketplace experience for 2023, which will include an entirely new review system. In the interim, we will be removing the ability to leave questions or written reviews for Marketplace products. Past written reviews and questions and answers will also be removed from product pages. Yo...
Its a bug. Click on your seller name to bring up your products, then select the product again. Now it'll have the reply button
^
oh thanks. it worked. i was really worried that they were gonna pull that stunt again.
Curious, would anyone be interested in a marching cubes plugin?
It runs very fast on the GPU and has foliage. I know there's a 300$ Voxel Plugin already on the marketplace, mine doesn't support planets or anything but it works and is pretty easy to use.
There are other voxel plugins than that one too.
yep, only reason I'm bothering is they are generally horrifically outdated and slow, and probably not usable to finish an actual game.
i guess a advanced user would simply make their own
but just wondering what others thoughts are
has anyone used the async loading screen ?
Is the holiday season the worst time to sell on Marketplace?
Most likely it is irrelevant. There are more important things. Like, how you can stand out from the hundreds of music/sound/micro 3D/2D/AI assets uploaded weekly?
@wicked bough Self promotion outside appropriate channels is against server #rules
You can post in #1054845218723209226 or #1054845120236757103
Yeah you get flooded off new releases too quickly nowadays
Any high quality anim retargeting options in the marketplace? Hate the limitations of ue
Because... you cannot IK retarget if the skeletons are different height (humanoid)
ofc you can
5.4 is super easy for that
Incorrect
There are no parameters which account for height/scale difference in ue5.4 ik retargeting
oh I missed the IK part sorry
better to handle that in whatever 3D program you use: Maya, Blender, etc
Auto-rig Pro for Blender is only $50 and exports to UE
Won't work for me sorry.
Not sure if its an issue with small differences between metahuman sizes or bad retargeting by epic. Ill figure it out soon enough.
you are wanting to do the animation inside UE instead of importing FBX animation?
Retargeting IK animation inside of unreal can not account for height/scale difference without applying IK offsets, which defeat the purpose of IK.
There is not solutions for this in the marketplace. GAS retargeter plugin straight up tells you to use offsets lol. Guess I will need to do it the hard way, as usual.
Linking this does not solve the problem. It's still requires manual tweaking per sets of animations. Seems to be an inherent engine limitation.
Unless you want to scale something maya, reimport, retarget and then ditch the scaled skeleton. But that just sounds like a pain. Currently, my entire workflow is all unreal, so i'm not gonna do that bs. The workaround will be not too bad since unreal has finally figured out how to make their retargeter stop crashing every 4 seconds.
Does anyone have recommendations for plugins that handles car AI? I need it to navigate on the NavMesh and be able to set waypoints dynamically. It should preferably also be able to set a spline as target and follow that.
I already tried a marketplace asset called "Easy Car AI" but its not good enough.
Are you also experiencing credit card issues with the ue marketplace? Its always flagged so i need to verify via sms most if not all transactions, which the verification process goes on for hours.
The marketplace has been super glitchy lately for me. In my internet browser it shows I haven't bought assets when I have and in the launcher the vault is empty showing nothing. Is this happening for anyone else, it's becoming a problem where I need assets during a conversation about code and can't get them. Started 3 weeks ago. Sometimes after reloading and restarting enough the assets eventually show up but it can take hours to get to them.
Theres 'Vehicle AI Plugin'
avoidance doesnt work in ue5 tho
Since I'm updating Orbital Market (https://orbital-market.com, a search engine for the marketplace), I though it would be interesting to extract a few numbers.
Here are some stats that may interest you guys:
There are 50 800 products in the markeplace
There are 6 900 sellers in the marketplace
40% have at least one review
5% have at least 10 reviews
0.36% have at least 100 reviews
2.5% are free
30% are bellow $10
97% are bellow $100
75% are compatible with the last version of the engine
0.13% are boosted by orbital market
I'm currently retrieving all the reviews to flag products that use the review system for verification (it will just affect their popularity score)
Nice statistics. Is there anyway for the seller to know they are boosted or what the biggest determination of what makes a seller boosted is?
Orbital Market boost is just a boost in the popularity search. The product card is glowing like this:
To be boosted, you just have to put a link to Orbital Market in the description of your product (it gets updated every 24h)
Good to know, thank you
i always found it quite strange that the base marketplace lacks so many basic filter and sorting options...good thing theres orbital
In the latest "WTF is going on the Marketplace", I give to you... paid Twinmotion assets! They're still tagged as free, but somehow you can buy them? Go figure.
https://www.unrealengine.com/marketplace/en-US/profile/Twinmotion
if an asset pack is just static meshes, and materials (that I could easily create myself), no blueprints, animations or anything fancy, and it says it's for UE5.2 would it be ok to assume the meshes can be imported into 5.1?
push comes to shove I download 5.2, but I would rly like to stay in 5.1, and I am just not sure if there is some reason why a static mesh made for 5.2 couldnt import to 5.1
Imported by exporting to FBX then importing back in 5.1, then it would indeed most likely work. Otherwise, uassets aren't backward compatible between engine versions.
then I will just upgrade I guess, it's not too big of a deal for me, just a pain in the neck is all.
anyone know what's happened to the marketplace sales? Haven't had an invite for 2 months now.
It's been asked in the Creators forum, and so far no answer...
thanks
why are we getting a 'summer sale is here!' e-mail 11 days after the summer sale started..
[SOLVED: Log into the market place and navigate to an asset you own. I clicked open in launcher and then suddenly all of my owned assets returned... 🤷♂️]
Is the Epic Game Launcher messed up for anyone else? All of the sudden today only these chategories appear in plugins.
Manually visiting the pages of plugins just lists them as unavailable. Puzzled because I haven't updated or changed anything from the last time I used it and wasn't having problems before.
[Not asking for tech support mostly just trying to see if it is just a me problem]
I'm having trouble using the marketplace. I am in UK but it shows the price in dollars instead of pounds, and it does not seem to register the assets I already purchased, prompting me to purchase them again instead of leaving a review. Anybody else has this problem?
I cannot remotely fathom why this solved the problem, but hopefully it works for you.
Log into the market place and navigate to an asset you own. I clicked open in launcher and then suddenly all of my owned assets returned... 🤷♂️
ok yes, it seems the problem exists only if the store is open in browser, if I open the store from Epic Games Launcher it will correctly. Thanks.
Quick update on Orbital Market, you can now share search queries and import you vault more easily.
Reddit post I just made: https://www.reddit.com/r/unrealengine/comments/1efxi4d/new_features_on_orbital_market_search_save_vault/
By importing the Vault... does that mean we have personal/pc-local data associated? This will help with seeing what we have, right? Is author's filtering out incoming 🤩 ?
Yep, it's save on the local storage! And you can search through it using the "Favorites" filter of the search page.
Alright, I'll add author blacklist 😛
Done, you can now ban authors (plz don't ban me 😬)
Dammit! That was nice work, I think you can close some tickets now.
I'm for sure not banning u, however I have a big fat 2d list of authors to ban 🔥
Wait, how you can unban someone? 🤔
On one hand, I don't want to see their stuff, in other - mistakes happen.
Too late 😬 (in the dashboard: https://orbital-market.com/dashboard)
lol
Too bad I cant upvote more times your reddit post. Don't forget to add that feature there too. I think it is big.
Yes, I just edited it 😄 !
aww... that feeling is so nice, no longer noise
Hello, I am looking for a third person framework (not a shooter one) which has a good locomotion system, swimming, vehicles etc. Do you know anything like that?
It's unlikely that you'll find a single pack with all of these, but I suggest to take a look at this search: https://orbital-market.com/search?searchText="third+person"+-shooter
acf?
anyone else having issues accessing their vault content? 😭
Nice try. You haven't really bought anything to begin with.
Yes, a customer reached out saying they couldn't download their purchase
Must have been a hiccup server side
it's working now 
This would be amazing.
Its a bit annoying to browse for assets, check somes with a lot of reviews then see they are all verification reviews...
And thanks for the data 🙂
Came to here to see if I was the only one having vault issues. Nothing shows for me. Ive restarted and reinstalled.
Hi, I have bought a plugin, but I need to download it for a previous UE version. How can I download a previous version without installing a full engine from launcher? Actually will be nice to get all versions available to see the evolutions
https://www.unrealengine.com/marketplace/en-US/product/35f420817b194ed58a3fa20b1c2bcc39
Does one know this Material-Component-System and can give a short review to this?
Anyone know if there is an issue with the marketplace? I used this plugin forever, but not it seems to be unavalibe, and it is the same for quite a few of the plugins I use. Are they using something that is not allowed, or is there an issue?
Okay, now everything is back
Anyone else missing 90% of their marketplace vault? Only things that have recently been installed and have a cache are appearing the rest is missing?
Now randomly working
marketplace is broken again in different ways... the account button is gone and can't purchase things 😭
It would be cool if someone makes a plugin where it can simulate/copy the lighting characteristics on a scene (hue, saturation) on lumen to a NON-lumen setup (via the existing movable lights, skylight - fake GI no shadows), etc. Like just close to what we are seeing with lumen at least more on the hue, etc not necessarily the GI of lumen.
Congrats! However, first self promos go into #1054845218723209226
Please move to #1054845218723209226 as ryobg mentioned.
It sucks you can't comment on other people's questions. I know the answer to someone's question, but because I'm not the seller I can't reply to it
Didn't it used to allow people to do that? I vaguely remember responding to other questions on the marketplace before I became a seller
Okay, that's odd. I guess you can. For some reason the reply button just wasn't there earlier? I made sure I was logged in
Can't even reply to questions on my own product right now 🤷
Enter your seller profile from the product page, then press your product and you'll be able to answer questions again
Nope, just can't get there. I'll give it some time, thanks for the reply though.
@sturdy hawk The price range no longer works for me
Ah shit, I forgot a division by 100... I'll try to fix it but I'm in vacation right now, so I just have my smartphone...
Btw the marketplace team has added a captcha that broke Orbital Market scrapping. I'll see how to deal with that when I get back home in 6 days, but in the meantime there won't be any update of products 😕
My feedback is you shouldn't be posting it in here.
Oh sorry about that
So is there a way to know how many people visited my product page ?
Like stats?
oh no, I hope there is a fix. I was thinking even to pester you about having a notification somewhere about sales and such events...
Have a nice holiday btw 👍
This is not the place @midnight wing
I'm sending you a potential fix via PM 😉
Please recreate your advert accoring to:#instructions
so my vault is empty and I cant fix it???
Vault tends to be what you downloaded. Not your owned assets -- You can verify it is located where Epic Launcher expects it (C:[your username]\my documents\EpicVault or you can use an alterative launcher (like mine: https://assetmanager.studio) and you can configure where your vaults live easily in it...
all assets you buy from the marketplace show up in the vault always
they randomly re-appeared
its some sort of network issue on their end
The Bazaar Asset Pack by Meshingun Studio: 2BKCW-E973W-8?BXF-8KZER
You can't post that here
Read the channel description
Pretty sure that's a repost too.
think the topic needs to be updated to be clearer..
I don't think ti's the topic's fault.
People don't read it in the first place
It's just not immediately visible.
Having a bot that posts instructions and re-posts them after each new message is the "sledge hammer" solution (don't recommend it)
Hello , I am new to making marketplace products, Do you guys know where I can market my product?
I have tried posting on subreddits related to UnrealEngine and on Linkedin
There is nowhere ideal for marketing your product
Because all of those avenues are swamped by low quality products
Until you establish your own userbase and following, that is
I do hear that a lot of people get sales through purchases of second assets. E.g. you've made a good asset and "hooked" them, so they come back to your store front.
Establish discord community that you can market future products to as well
A couple of free or cheap assets to get your name out there might help? I am not a seller and make no guarantees.
I get the feeling marketplace is way easier for art based assets than code
At least, with code, you have to deal with support requests from people who broke their own project and associated that with yours
But with art assets you can split them into smaller or combine into bigger packs and re-release
And easier/faster to continuously pump out products
The only marketing you get from Epic is:
So the more stuff you get into those 3, the better visibility you'll have
Of course, your products actually need to be good enough that people associate you with quality
But people definitely do check what else an author made if they have something high quality
Unfortunately I am doing blueprints assets
I am aiming to put multiple simple and cheap assets
under $10
I have setup a discord server for support already
Ari mentioned Fab in one of his talk at Unreal Fest.
We'll say something about Fab later on
There you go, this was your Fab non-news of the day. You can go on with the rest of your lives.
https://youtu.be/PFG3rQKj_qE?t=1416
With Unreal Engine 5.4, Epic Games is introducing a new licensing model. Join Unreal Engine Evangelist Ari Arnbjörnsson as he explains Unreal's royalties and licensing, our new seat-based subscription for non-game industries, and how they fit in the greater Epic Games ecosystem of software and services.
Me on new years eve.
Foreshadowing for the New Year's Eve 2036?
Humblebundle says you should redeem your keys within the next 10 days so its probably gonna release very soon
hopefully
Does anybody know which day the 'free for the month' content is updated. Odd that they dont do it on the 1st day
ah, thanks. Actually that makes more sense otherwise you'd force risky weekend updates if the 1st falls on those days
i think in about 15 minutes
I imagine there's just some guy whose job it is to manually undo the FFTM for each asset, then add the new ones in before putting them on the home page
lmao
Underwhelming content this time. Time to add them to my basket and never use them
agree
Choose free
You wouldnt be the first to complain about the unreal marketplace or the epic games launcher overall
hopefully they improve it with fab
Looks fine to me, nice for concepts and kick starts.
9 days left until the key potentially stops working
Anyone know what this upcoming change is to the Marketplace? I see Humble Bundle warning but when I click the link it sends me to FAB. But I see no announcement that it is ready and they will be switching so..... What changes?
Gmt+2 between 4pm to 7pm around, i might be a bit late to answer tho ha
is there a way to submit your assets for the FFTM set?
Nobody knows, speculation is that Fab could go live in a few days.
anyone else still having this problem?
That would explain the unusual amount of bugs with the store..... I mean it was always buggy but the last days is just freaking extreme.
In this video, we dive into Unreal Marketplace's free assets for August 2024! From modular environments to highly detailed character packs, we cover everything you need to know before downloading.
Watch as we review:
Modular Asian Medieval City
Moore’s RPG Template
Skeleton Knight Modular
UnderCity + Wonderland
Stylized Nanite Dungeon Pack
Ep...
That's handy.
I'm not experienced enough to know if the backend is actually solid, but in terms of functionality that RPG template is a damn steal, even at normal price
i really hope FAB will grant us better filtering.. like..
"Is not installed in Engine UE X.X"
"Is compatible with Engine UE X.X"
And some sort of "Delete/Hide this Asset/Plugins permanently"...
And remove the MaxCap of Assets/Plugins per Account
Cause the current Vault Sorting, Filtering and Visibility is Crap⁹⁹
That'd make far too much sense.
Seeing how they are trying to make this "the store" for all engines, they better freaking have better filtering. 😄
No filtering, search by name.
there is a maxcap of assets per account?
on a forum post from 2 years ago someone wrote this
I just hope they properly manage the licenses. I read that fab in uefn has a standard personal license (only reference asset) and a standard professional (source and reference asset) and it would be a real shame if you were able to access the source code of plugins from the marketplace but suddenly lose that privilege in fab
Yes.. not a real hard cap.. but at 2500 Entries araound.. the ListView starts to mess up things and the performance gets killed.
The launcher is a performance bottleneck.. and the vault is part of it..
Lets just hope things change for the better with the introduction of fab
Search by guid. It's the only true search.
Does it just check everything you own every time you log in or something?
That's so ridiculous.
Oh it's the listview.
Slate is awful at certain things...
haha
I'm extremely wary of FAB, merging things like Sketchfab into the marketplace just seems like an absolutely terrible idea, turning the marketplace into a complete minefield
Didn't Unity add Sketchfab to their marketplace years ago before Epic bought it?
It does: it checks for updates on all owned products at startup, which is done by comparing hashes of products content IIRC. And after that, you have to play the "find the orange dot" game, which I'm sure will be dearly missed once Fab releases.
Sketchfab needs more AI pics.
Considering how slow marketplace currently is I'm going to assume that they are migrating all assets over.... Because God is it slow currently.
What i ask myself right now is how they imagined combining all of the accounts you have across the other marketplaces
Have they not heard of async? 😦
Has anyone tested / compared 'easyBallistics' and 'terminal ballistics' plugins?
this...
merging databases, which are probably based on different database programs, and different backends seems so error-prone, no easy feat... They somehow managed, but there will probably be a lot of bugs early on...
fab has a lot of potential if they do everything right. But yeah there are probably gonna be a lot of bugs and complaints early on
Humble bundle said i have 10 days to redeem my codes due to marketplace issues and the link took me to the fabs site 😂🥳
I like how it says tens days and the Bundle is still live for at least 18...
It's really not hard to export data and import it somewhere else. It's only data. Maybe stored procedures could be a problem... But data is easy.
It takes a lot of time, potentially, of course.
I imagine they're making new stuff to accommodate all the different systems.
A bit of a random question. Anyone happen to have any idea when the next marketplace sale could be? I have been eyeing some assets for my game, but somehow I feel there must be a sale soon. 😄
Maybe they are gonna do a fab opening sale or something like that
at least thats what i hope lol
Removed. I was wrong
Maybe but having programmed both for desktop and web apps, desktop apps are much easier. it’s usually 1 or 2 languages
Web though, it’s a mess…. Phps, Jangos, SQL, MariaDB , Javascript… Mongo DB, Html, Css, the list goes on…
I used to think web devs have it easy
they have it easy if they are not full stack developers. i.e just front end or just backend, even then it can get challenging. Imagine if you’re full stack…. it’s ridiculous.
Youd think its no big deal if someone does frontend and someone focuses on backend… it’s a big deal , there’s a point where those two systems meet and if guys were not communicating during their development you’ll have a nightmare tech debt
Oh definitely. Web in general is stupid 😄
Yeah think of all the Web languages out there
C# tried to bridge this and create a language that can be used for both web and desktop… but you know , some people hate microsoft so theyll use any alternative out there
some people hate google and theyll ignore google introduced languages. its a mess
Hey! Just wanted to confirm, but has the sale invitation mails stopped for everyone? Didn't get one for last few months.
Yeah me too
Nothing since May 18
I'm gonna try submitting a support request
I'm thinking the lack of sales invitations is a good indication that FAB will be here very soon - maybe even the next day or so
I know this might not be the right place but I purchased a plugin via PayPal and was charged but didn't get the plugin
Then I purchased it again with my credit card but got the plugin that time
I'm trying to refund just the PayPal purchase while still keeping the plugin where should I go for this?
Ohh, I thought it was a bug as usual. Didn't know FAB is so near, but reading through the above messages, looks like so, thanks!
Yeah the release of FAB is really near. When you buy something one HumbleBundle, they tell you to redeem your keys within the next 10 days to avoid issues
For the devs I really, really, really hope they wait to release it until next week. Just so they don't have to Crunch over the weekend with all new bugs that 100% will show up when doing a big change like this....
I wonder what happens with the free for the month assets
oh and i just saw that there are actually 3 license tiers. Personal referenced, personal and professional. Imagine you buy an asset pack from the marketplace and can use it however you want but in fab you are suddenly downgraded to a personal tier and have to buy the more expensive version
there are so many things that could go right and wrong and i just hope epic games makes the right decisions
im actually kind of scared now about what will happen in the next days/1-2 weeks
yeah a bit of time off for the devs is probably a good idea - they must have been working hard for a long time
What's happening?
Fab is probably gonna release in a few days/1-2 weeks
yeah there's always teething issues - part of the process - hopefully it will be a level up though once everything is ironed out.
There are some many questions i have and the more i think about them the more anxious i get
Have you heard of fab before?
What do you mean by join fab?
I'm pretty sure they can't retroactively change the license/terms on a product you already own.
Sure they can. People do it all the time. As long as the licence itself allows them to do it.
Epic's ones don't.
Or Maxon.
I thought Apple were bad with pricing, but damn.
Luckily I'm not an artist...
Maybe unreal users automatically own the highest license and can continue with their free megascans library etc. I mean why would they charge you twice for the engine and the marketplace. And this would be another point to convince people to switch to unreal
So maxon is the Company that owns cinema4d?
Im glad im not a 3d artist as well lol
$110 a month is mad.
Thankfully I don't know 😂
Lol
Certainly puts Maxon in perspective.
What's the apple suite cost?
Substance 3d is about 50 € per month
Lol
You probably have to subscribe for a year to even know the price.
Jetbrains whole suite with 18 tools costs less than just of one of those 3d programs
Normally i would make fun of the fact that you have to decide if you want food or use a 3d tool for a month but at this point its just sad
Lol
ZBrush 
for a game with client authoritative physics, is there anything on the marketplace like smooth sync that syncs transforms smoothly so that I can have collisions?
instead of hard setting other client's transforms
like in fgear physics replication
Hello everyone, i published my pack yesterday, someone bought my pack but it says Unavaliable
who can I talk to?
There should be a support email unless I remember wrong. While this might have some epic people in here, this isn't an official epic discord. So you would need to reach out to epic.
I haven't received any email regarding this... I asked on Creator's Hub anyway
What you can do is have a proxy actor / component that is hard synced and then a locally simmed interpolation component that does the same as teh server is doing, but also adjusts the final position over time to be closer to the hard synced one. It's not all that hard to do.
thanks
I managed to release my first map on the marketplace, is this the correct channel to post it? I wouldn't mind getting some feedback.
I think the right one is #1054845218723209226
Thanks, appreciate it.
i want to sell high quality gun model
made by me in 3d software
and price is 35$ on sale
Does anybody have this issue when placing UE marketplace order today?
Do you guys think, this characters are any good? https://www.unrealengine.com/marketplace/en-US/product/adventure-characters-pack-2
Also it appears that there are not that many good quality characters on the market or things like modular armor.
I wish there are a set like this, that would fit more in a (dark) fantasy world or medieval
MAybe i have to work on another thing i guess
To be honest I have had both. I feel it is a hit and miss alot of times with BP code. (With C++ as well though). Sometimes i get something fantastic that saves me hours if not days. Other times I get a horror experience and just throw it out within 10 seconds.
I wouldn't buy anything I can make myself, unless the time investment was years.
cuz the marketplace is more like buy to see how it is done and build upon that, no one will sell AAA quality tech solution for literal scraps with the market prices, but ppl do expect that if they buy an asset its as good as in house build AAA solutions...
sadly many devs even using that to charge a lot for basic crap...
Race to the bottom sure is nice. Not very many high value developers that can afford creating top tier solutions and then sell it at a loss with the potential to break even a year + later.
yeah i was mostly talking code solutions, system etc. BPs, c++
u need to research very very carefully before buying a code solution that u think is good
but truth is, buying someone else solutions will never be as good as your own, there is a learning curve to use someone else system
And more often than note it doesn't suit your needs exactly.
And it's a pain to change to make it do it.
Hey Peeps! I noticed you were talking a bit about some of the current marketplace content, and I actually wanted to ask what sort of things people feel are missing from the store? Particularly Tech Art, and Design solutions?
I work full time in industry as a TD/TA and often have to do bespoke solutions and tools for clients. But I'd really like to focus more on filling the gaps for things people ACTUALLY need from the marketplace in my spare time, especially budget stuff $30>
(Don't worry, I've traveled the long road of best practices and project hygiene, so I usually focus on stuff that is modular and slots into most projects without issue)
Edit: I'm also open to sending people stuff to test and give feedback before launching. So you'd get to keep it too
Any marketplace sellers know of a reliable way (That isn't through abusing reviews) to verify if someone has bought your product?
Question section is the next best thing
Hey! Did they get back?
I think the MP support team doesn't exist anymore. I've sent a couple of emails in april, and I've heard nothing beyond "we've escalated your query". Follow-up weren't answered on their part.
Have they all already been moved over to FAB?
its not only that, ppl also expect support
Yeah there just haven't been any sales for ages lol
Does one also got the problem with the Launcher, to need it to be restarted once before the vault gets filled..
It always is empty on the first startup..
Awesome, free for UEFN but us unreal devs cant access it
When are they finally releasing fab
There was a lot of speculation here that fab would launch really soon (like a couple of days ago to anywhere this week) wouldn't it make more sense that they do a huge announcement at unreal fest Seattle at the end of September? They usually try to save up the big announcements like new versions of ue5 for those events, I wouldn't be surprised if fab was one of the announcements along with the early access of 5.5
Fab release is becoming a running Gag
Yeah the speculations are because HumbleBundle said about a week ago you should redeem your keys within 10 days because of ue marketplace changes
And yeah it would make sense for the next unreal fest and 5.5, but on the other hand we are getting ue 5.4.4 and why would humblebundle give that warning
One thing's for sure. When it comes out, it will be Fab.
Fab - bing all night.. for assets.. ONLY for assets!!
By all the joking.. i still hope that epic will get something good running..
opened artstation store today, got logged out so the hide ai generated content checkmark was off, entire page was just diffusion images
Fab better keep this checkmark
I don't like the "CreatedWithAI" vs "NoAI" tags they use on the marketplace instead because you have to apply them per search
on the other hand artstation has the issue with content getting reposted over and over again with or without minor variation, like color changes on meshes, so they keep appearing as new
if they make the submission process simpler than the marketplace that will be a concern