#fab

1 messages ยท Page 11 of 1

delicate dove
#

--generally-- its best to do one texture-set per mesh, unless you are certain that all the meshes are always being used together in the scene, or if its for something stylized where they all use the same texture for gradients or so.
Size depends on the mesh. again --generally-- 1kx1k texture means 1 meter by 1 meter. (though its slowly shifting to 2k/2k per meter/meter)

#

Things have also changed a bit with nanite --but unless your pack needs nanite-- you cant be certain your buyers will use it.

sweet grove
#

I see, thanks. I'm working on some small props like signs, lamp posts, fences, barrels, etc. and i'm trying to hard draw the texture so it's stylized and i checked a few packs from the 'free for the month' assets and some of them share textures

true cloud
#

hey do u have any free basic third person/First shooter templet or project i need a foundation to practice then making a game from round up

delicate dove
#

the lyra project is free

pliant forum
#

Is the unrealsales tracker website down? I haven't been able to reach my wishlist in a few weeks now.

thorny compass
#

Clear your coooookies/site data. It opens for me.

#

iirc, they had also and place for support or so

pliant forum
#

Good idea, I'll try that. I reached out to support but haven't recieved a response yet.
Hopefully your suggestion will be enough though, much appreciated advice

split iron
pliant forum
split remnant
#

Guys would anybody recommend some good Hack n Slash combat game plugin?

crisp raven
#

Any save system product suggestion?

trail pendant
#

marketplacce downn

royal sleet
#

Yeah i noticed it too, Getting unknown error occured ๐Ÿ˜ฆ

balmy helm
#

Who else is waiting for blackfriday sale? In most likely its going to be live this coming Tuesday

graceful arrow
#

No. You're the only one.

balmy helm
#

๐Ÿ˜ข , but but 70% .....

#

Or more correctly up to 70

thorny compass
#

Too much holidays around, too expensive period.

still cairn
#

^

frozen onyx
#

I need lightning

thorny compass
tardy charm
thorny compass
#

It is a BF sale on the UE MP btw

#

Up to 70% cheaper, you may change your mind later, buy now.

stone owl
#

Opening the sale page to discover some first-day-in-unreal assets for sale, AI music, and other content that makes you question whether the entire marketplace has anything valuable to offer to me.

I think Unreal Marketplace has turned into a unsearchable dumpster.

graceful arrow
stone owl
#

Back when it launched, some amateur 3D models just filled the empty shelves. A growing pain to be solved with future curation.

But now the AI art and wonky models suffocate anyone who actually wants to do more than that.

graceful arrow
#

at least makes broswing the quagmire easier

deft eagle
#

Hi, who is the developer of orbital market?

#

I was noticing an error I was wondering about.

delicate dove
#

Briff iirc

deft eagle
deft eagle
#

And, great tool by the way, thanks.

delicate dove
#

iirc yuz

balmy helm
#

afaik orbital takes some time to catch up / synchronize with marketplace pricing

#

@deft eagle

deft eagle
#

How long? Haha I was just finishing browsing the sale on it. Just to realize I may have missed some because it was not fully up to date. ๐Ÿ˜ฆ

balmy helm
#

probably less than 24 hours , wait till then or browse marketplace painfully like I'm doing or wait till I make a video highlighting sellers which should be ready sometime today.
That aside I was adding stuff I wanted to cart just to notice my cart at 260$ ๐Ÿฅน and I still haven't finished looking

vale prawn
delicate dove
#

derrrp

#

I blame me not having any coffee this week

#

sorry Brif (and HB)

deft eagle
#

Haha thanks for clarifying.

vale prawn
#

For what it's worth, I think orbital updates nightly. So it should probably be fixed tomorrow.

sturdy hawk
agile shadow
still basin
#

Would I lose a lot of possible sales if I focus on UE 5.3?

I'm thinking about creating an environment asset but would include in it some PCG tools that comes with it, the thing is that PCG is quite new and work better on more recent version so I feel like I have to chose between either using 5.0 (or 5.1) with a bit less features, or 5.3 and going all in with the new stuff

#

5.3 being interesting mostly for Nanite displacement and PCG

dusky zenith
#

Not quite a marketplace question, but anyone know how long it takes for something to get published on the Epic games store?

silver saddle
#

anyone have a quest plugin they would recommend from the UE marketplace? something that is also replicated/works for multiplayer

tawny hinge
#

@void prawn here, make your first sell ^^

void prawn
#

Im not on the marketplace yet x)

void prawn
#

what does that include for you

silver saddle
# void prawn define 'works for multiplayer'

Lol allows the players to all have their own quests but can allow players to do multiplayer quests whether thatโ€™s from a main quest line or itโ€™s specific to co-op.

void prawn
#

Its just. .when i set mine up for multiplayerit raised a hundred questions about what functionality is required, and what should actually be handled by the quest system directly

#

like shared progression.
I've let the system handle that for now, but the minute I implemented it I realized how wrong it was with detour calls and whatnot

#

quest sharing could be a thing, but might require group/party setup, which is not the quest systems job

quests requring multiple players to be completed (co-op) would probably be the game designs job of handling, and quest really just gives text about this necessity of being two or more (?)

#

the benefit of letting the quest system do some of these things is ofcourse clear: It simply works for the user implementing them, compared to having to figure out how to RPC this or that to the correct clients

silver saddle
void prawn
silver saddle
#

All options is the answer

raven quarry
#

damn man I am browsing all the stuff on sale and there is just so. much. bloat.

#

yikes

#

full of shitty "icons" and "music" apparently

void prawn
#

So I for now landed on replicated with shared progression as the only implemented multiplayer feature. Guess i could provide a few examples for the other options down the line

#

Most of the classes i use can be extended, altho not as easy as id like in some cases

raven quarry
#

they ought to remove this guy

delicate dove
#

nods

nova cave
#

is the market place drunk? It's just reloading over and over when I go to it..

raven quarry
#

there is SO MUCH crap

nova cave
#

Yeah I ended up clearing stuf, and restarting the browser. No idea what was going on.

#

it was just spastic reloading the page over and over, every other site was fine including other epic ones

minor tulip
thorny compass
#

You should notify the marketplace team then.

minor tulip
#

The guy in questions already did

#

He also notified the game developers of ark

thorny compass
#

Occasionally ppl find stolen assets sold on the MP.

minor tulip
dapper trellis
#

Ok I have a dream marketplace product and I wonder if such a thing has ever existed. Has anyone made a plugin that can shrink nodes down to a very mini input and output? With way less fluff and turncated titles? Preferably with an option to switch between views?

I just keep finding myself using some unwieldly huge nodes in blue prints that I wish I could just compress a bit to make my graph less massive and need to zoom out less.

#

Like after a while, do I really need my Branch node to be doubled in size just to fit the words condition and true and false?

#

Do the simple nodes like contains and length need to spell out the whole word and be so long? lol probnably not an important enough thing to most people and I guess it is for clarity but I'd love the option!

#

I know they compress when you zoom out, so being able to just set certain nodes to always compressed or even super compressed would be such a dream for me.

delicate dove
#

cant you just, like, collapse nodes?

dapper trellis
#

look how wide my nodes are :p

#

yeah but like I want it collapsed every time for a specific node

#

know what I mean?

#

like I want a new branch node that's super thin lol but only for the branches

violet drift
cyan barn
balmy helm
#

His characters are not bad though, have couple of them from humble bundles, its just a lot of people including myself who hate AI generated stuff but I blame marketplace for accepting such items in the first place.

thorny compass
#

Chars are not bad yea. I don't mind and the bazillion of AI spam in general. However, we need a much better UI/UX experience from Epic on the Marketplace, but they don't do anything about it. Hopefully this new store they work on will be more useful.

fossil dune
#

I agree, Canโ€™t knock another manโ€™s hustle.
What we need to be calling for is better filters from epic games. They should force all sellers using A.I to tag all their content with โ€œAIโ€

Then give the buyers an option like โ€œNever Show A.Iโ€
Everybody wins.

Simple. In most cases the solution is giving both sides more controlโ€ฆ not silencing, banning or deciding for people like they are childrenโ€ฆ

hexed reef
#

hey guys, I'm planning on getting a framework for combat, to both apply in a game I'm working on and learn the best practices. I wonder if anyone has any experience with any of these frameworks:
https://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/en-US/product/tempest-combat-framework
https://www.unrealengine.com/marketplace/en-US/product/combat-fury
https://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/en-US/product/ascent-combat-framework-c-action-rpg-creator

I need to mention that I'm working on a sekiro-like project (regarding the combat) so I'm not sure which one would be better. I'm currently considering tempest combat as my first choice as I don't really have a budget and it seems to be the better one regarding the sekiro feel.

rigid girder
#

Anyone know why I would be getting this warning when trying to add my asset pack to a fresh project (Or any project?).

All of the files are in a unique folder in the Content folder, so I can't figure out what it is trying to overwrite ๐Ÿค”

delicate dove
#

might be because it has source files and unreal wants to import em?

#

I think

#

maybe

rigid girder
#

Any idea how I'd remove those? ๐Ÿค”

#

The warning makes people nervous ๐Ÿ˜‚

delicate dove
#

just try cancel, if it doesnt work, try again with yes XD

rigid girder
#

oh it works fine. I just want to make it so that warning doesn't appare at all for people. It shouldn't apper, I've never used an asset before that's had that warning when I try and install it

opaque mist
#

Hi! Im looking for some plugin/tutorial to create a game like "Who wants to be millionaire" , very simplistic, is for a university project , I want to do it 2D , only unreal engine, because I dont know how to use unity, thanks!

dire meteor
#

That'd probably be done 99% in UMG.

#

I suggest checking #umg

#

(the pins)

weary lichen
#

Does anyone knows how to get the free of the month of previous months ?

brisk thicket
weary lichen
brisk thicket
#

This is my best interpretation, which may be wrong.
If you are working on a project together, I believe only 1 person needs to own it.
However, you can't just 'give it to your friends' on different projects.

And more nuanced, I think the person or 'business entity' who submits the final 'publish' game wherever might needs to own it. But this nuanced thing I'm not really sure on.

All products sold on the Marketplace are licensed to the customer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The customer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the customer.

Each such product built using content purchased from the Marketplace must be a standalone creative work (such a game, simulation, or video) in which the Marketplace product is merely a component and not the primary focus.

thorny compass
split iron
brisk thicket
#

oh? interesting. hmm. How/Where does it say that? And what's different?

fossil dune
brisk thicket
#

Ah That's an excellent clarification! Thanks!

balmy helm
#

And the key here is "using" , from what I understand if for example only 1 person will be making level environment using something like dungeon architect only that 1 person will be needing the purchase as for someone like a programmer that may need to view or test gameplay will not be needing a seat (purchase) but still needs to have the plugin for testing purpose without actually modifying something related to the plugin, this is a rough example as light artist will have to work on the environment which means extra seat but for sake of simplicity let's assume 1 person does all of that , as for my point correct me if I'm wrong.

glossy idol
#

Does anyone else get annoyed when they submit something to the marketplace, wait a few days and get a "you need to fix this". So you then fix those issues only for a few days later to get another "you need to fix this" list for issues that weren't even pointed out the first time you submitted? It makes me wonder what process they take to check over content prior to approval.

delicate dove
#

it gets assigned to a random person on the team, and results may vary depending on said person.

glossy idol
delicate dove
#

yea

glossy idol
#

That sounds a bit ineffecient. Surely you would want to assign each 1st submission to a person so that they can then track it from 1st submission to final approval to prevent issues.

delicate dove
#

unless its project-breaking, you can sometimes just submit the first checklist and show that you followed that one to the t.

#

Well, I think the mp-team could use some additional budget and more peeps on the team.
For their sake I hope that once it moves over to Fab, things will be more streamlined.

glossy idol
#

What is Fab?

delicate dove
dire meteor
#

That is such a terrible logo.

delicate dove
#

it'll replace the marketplace and sketchfab and what not and turn it into this monster

#

I just read it as fap

glossy idol
#

So they're combining multiple market places into one. Are they going to port over current submitted work or ar ethey going to force everyone to re-submit all their content?

#

And yeah the logo looks like it was designed in the 90's.

hollow zephyr
#

I think they're porting some select stuff over

glossy idol
#

So most likely the 4k ultra high detail, expensive assets that make the engine look good then.

#

Just watched the video and its interesting that they're going to support multiple engines, not just unreal.

fossil dune
# balmy helm And the key here is "using" , from what I understand if for example only 1 perso...

Yeah , i hate how their terms are NOT black and white and leave things up to the assumptions of the buyers. this creates a legal mine field for those using those plugins but not properly licensed cause the licensing are so shady.

First thing they need to do is add an input for one to choose how many licenses they need to purchase. Apart from the advantage of a better UI/UX and buying experience, this also hints/communicates that buyers may need more than one license..

it's so weird. I've been wondering what's the motivation for how things are. leave it up for interpretation.
They need to do a proper QnA video on youtube or something...

balmy helm
#

@fossil duneThey did a livestream about some legal aspect but don't remember if it contained any info about that and was mostly aimed at how the marketplace was not responsible if any stolen asset got there and then into your game, I agree with you on that.

thorny compass
alpine cloak
#

Hi can anyone suggest , good top down survival game template package with multiplayer support from marketplace

rigid girder
#

Hi,

I'm having some issues updating my asset and I'm hoping someone can point me in the right direction as the feedback I got from the marketplace team makes no sense.

I originally published a project for 5.3 only. I've since created 5.1 and 5.2 versions, with the intention of supporting 5.1, 5.2 and 5.3.

If I "Create New Version" in the product page, it says they need to be different version numbers but all three are functionally the same thing.

What I did was I created a single zip file with all three versions and selected 3 versions but that got declined saying I need to upload them individually ....but how?!

#

It makes no sense that you can select multiple engine versions for a version but can only past one link.

Or am I supposed to like, comma separate multiple links in that tiny input box?

granite depot
#

just make three versions, upload three zips

rigid girder
#

But it says that each "Version" is functional unique, which in my case they aren't. It also lets you select 3 versions at once so it makes no sense ๐Ÿ˜‚

I just submitted a shared folder with all three in their own zips. See if they'll accept that ๐Ÿคทโ€โ™€๏ธ

plush scroll
#

guys is it possible to have two marketplace seller profiles with the same tax and payment info ?

scarlet mountain
#

Only surefire way to know those questions

plush scroll
#

@scarlet mountain actually I emailed them but their answer was not clear to me ๐Ÿ˜

dire meteor
#

What did they say?

plush scroll
#

@dire meteor A single individual or business should only have 1 UE Marketplace seller profile. If you operate multiple businesses, each can have its own UE Marketplace seller profile as long as they are created under that businesses tax info.

dire meteor
#

Sounds like a big fat no to your question then.

plush scroll
#

yea

calm merlin
#

hey does anybody knows why the payement threshold is still at 0 even tho I made multiple sales this month?

fossil dune
calm merlin
#

this is the first time it happened to me

#

it usually works fine

#

but okay thx

fossil dune
calm merlin
#

oh okay thanks

scarlet mountain
#

Yeah it's always showed 0 for me. I just thought it tallied at the end of the month and if you didn't cross the threshold, it would show you where it was at, but if you did cross the threshold it would just reset to 0

graceful arrow
#

Not that much.

calm merlin
pure moat
#

Hey guys!
Is there away to get the animated characters from Twinmotion to unreal ?
Or does anyone know any well rounded optmized animated people package that can be used in archvis projects!
Thank you!

drowsy jasper
#

@digital agate any plans to network rdInst ? ๐Ÿ˜Š

digital agate
drowsy jasper
#

well, at this moment I use it for projectiles (in my single-player project)

#

but it would be nice if I could use it in multiplayer (also for projectiles)

#

@digital agate ^^

digital agate
split iron
drowsy jasper
split iron
#

Has Epic said anything about the issue with code plugin licensing?
They really need to clarify things, especially to consumers, and ideally allow for purchasing multiple licenses

digital agate
vapid glacier
#

I'm not sure if this is the most appropriate place for this, but I noticed this game for sale on the Epic Games Store and it looks like someone just reskined Lyra and is selling it for $10 lmao https://store.epicgames.com/en-US/p/lines-guarder-174742#:~:text=A small fast-paced stand,of character costumes are available.

Epic Games Store

Download and play Line's Guarder at the Epic Games Store. Check for platform availability and price!

#

Specifically I saw this in the "Trending" section

fossil dune
# vapid glacier I'm not sure if this is the most appropriate place for this, but I noticed this ...

Its fair play though... do you mean to say it shouldn't be allowed or something? Can't knock another man's hustle.
Especially if they are operating within the rules set by epic games. By all intents and purposes, the "Free" marketplace are availabe for you to tweak and resell in a game as you wish. Maybe a major tweak, maybe just minor..

Not gonna lie though, you have a point, it creates a low quality games Store experience. I hate asset flips just like the next person, they are so damn lazy. But Epic needs to change their terms to include a clause that prevents or bans asset flips. other than that, its fair game

split iron
#

Wow they didn't even change the text style ๐Ÿ˜„

#

I actually agreed before I looked at the game, Epic need to get their act together

#

Feels scammy

fossil dune
split iron
#

Good news, it has a 'report' button

fossil dune
split iron
#

Yeah I just looked at the options, there's no option for "its basically a scam"

#

Even marketplace has guidelines that mean they have to have a minimum standard of quality (but.. yes, we all know there is tons of low quality stuff anyway, but it would be nice if we could report for that here)

#

If nothing else, they should realize that this devalues their platform

fossil dune
#

im not vouching for asset flips, don't get me wrong. Im just saying we need better and clear terms on both the unreal marketplace and the epic store

split iron
#

Yep we're in agreement there

vale prawn
#

Personally I use RenderPeople a lot, but I don't do archviz so I don't know how they'll fit your requirements.

balmy helm
#

Anyone aware of high poly weapons besides the one from dekogon?

tropic eagle
#

Anyone have any idea why the Content Examples project would be "unavailable"?

fossil dune
#

We have our differences but i like how everyone is united in the marketplace being garbage ๐Ÿคฃ๐Ÿ˜‚

Still useful though ๐Ÿ™๐Ÿฝ๐Ÿ™๐Ÿฝ(If anyone from Epic is reading this)

tropic eagle
#

You were 100% correct ๐Ÿ˜„

fossil dune
#

I think since they dropped their take to 12% it stopped being a priority. Even given that, It's just severely ignored. I get focusing your resources where you'll make the most profit but oh man..

Tim has the Chinese/Tencent to report to about fortnite billions... someone is assigned to the marketplace im sure and they haven't made a single change since being appointed, just raking in their 6/7 figure salary doing nothing , living the life ๐Ÿ˜‚๐Ÿคฃ

#

Complain away peasants...

#

At least they don't mess up payment processing, they've been doing pretty good there...

#

Its not bad bad in other areas... but the UI/UX is just bad man...

ebon leaf
#

can i sell my game on platforms like steam if i use marketplace assets? or can I only sell my game if I only use my own assets?

ebon leaf
fossil dune
#

watchout for A.I content though... i think steam doesn't allow those

ebon leaf
#

I was only referring to 3d models and animations

#

or anything in the art side of stuff

fossil dune
ebon leaf
#

like UI, sounds, music, models, animations, vfx, etc

fossil dune
ebon leaf
rocky badger
#

Since when it aint allowed to use the Landscape tool and what the heck it has do to with the Epic samples

fossil dune
vale prawn
#

exports Landscape as FBX
imports FBX as mesh
reviewer is now happy
โœ…

split iron
#

Or just resubmit and see if they accept

rocky badger
spiral jacinth
tropic eagle
#

That looks extremely fast compared to the normal one

still basin
spiral jacinth
rocky badger
still basin
#

Thanks that would be appreciated!

tropic eagle
#

I love that I've never participated in the marketplace channel, but it turns out that inside everyone is shitting on the marketplace ๐Ÿ˜„

still basin
#

As of someone who come from Unity, I just want to point out that the delay to release an asset is 4 months before it get reviewed. And you have to pray your asset is accepted on the first try ๐Ÿ˜›

split iron
split iron
#

Are there any good frameworks that handle loading, inputs, settings, device profiles, etc.
Normally I'd start with Lyra, but sometimes if your game is too different its just time consuming and painful and you end up with a lot of pointless stuff
I know there are frameworks but I don't know if they're good and often bad products end up with 5/5 stars

E: Might just build my own simplified version based on Lyra

glossy idol
#

Why is it the marketplace is quick enough to point out mistakes but they take their time when you've fixed everything and it just needs final approval XD

hazy steppe
#

question, Would this template, the best FPS implmentation for Lyra currently available?

https://www.unrealengine.com/marketplace/en-US/product/692010b934d0494187a6369c860dbadd

I'm looking for a fps plugin for Lyra, if the 1st person has cool movement even better, the best i found was this, even the tutorials i have seen are complete trash.

One made me waste 3 days just to get to the end and it was a incomplete tutorial ...

Unreal Engine

FPS Template Is our take on the full-body fps template. Remastered and re-imagined.

hazy steppe
#

even if all the features lyra has apart from not having 1st person i would like to have?

I'm mainly doing game design, 3d modelling, level design, sound design, animations, ui design and interactions.

so i needed a 1st person shooter template, with implemented menu and ready for multiplayer. So after searching around, Lyra looked like a good start, i only needed to change it to 1st person, and then build on top of it since all the other mechanics would be welcomed

Its only for prototyping levels mainly.

Would you say lyra wouldnt be a good starting point for it?

I have looked around i havent seen a good FPS template yet.

#

also dont see it as a "real" game development project, more as a level design "training".

reef swift
#

Does anybody know why Epic Games charged me 5,42โ‚ฌ for a plugin but didnt give me the plugin?
It seems like i need to buy it again

graceful arrow
distant stump
#

I isolated a scene and compared 3 different master materials on the market place with the same functions enabled, worldspace and tri-planar
From left to right:
EyePerfection
TM
UltimateMM

sterile quiver
#

Im trying to make a small horror game in unreal engine as practice and to get a feel for the engine. I want it to be set in a house however im horible at 3d modeling. I was wondering if there are any free modular house packs I can use on the market place or in other places. https://www.youtube.com/watch?v=ZZp7wiVnjWM&t=112s. somthing like this from 30 seconds - 2 miniutes is perfect however idk where this came from or if its even one asset pack.

In this video I'll be starting the journey of creating a first person horror experience in unreal engine 5!

0:00 Intro
0:18 The house
2:20 Trees n stuff
3:03 Water
3:58 The Mine
5:20 The Monster

Find me on Twitter: @Crusher_XE

โ–ถ Play video
sharp frigate
#

heya! Iii wanted to ask, ya guys recommend any cool packs on the marketplace regarding AI behavior? i wanna speed that process up a bit as im a little late on level design in my project, i looked at the marketplace but there are a lot of different packs

rocky badger
# still basin Thanks that would be appreciated!

Hi, I got a more elaborate answer "Landscapes that are created using the Unreal Engine Landscape tool will not import properly into other projects. These landscapes will either need to be turned into static meshes or heightmaps.". There are doing it to make assets compatible with Fab

still basin
pure bough
rocky badger
pure bough
#

Ask for a different representative, that's stupid. Entirely nonsensical.

delicate dove
#

yea, imho that makes no sense.

graceful arrow
#

So we can expect to see all current landscapes removed? Brushify and the likes won't enjoy that ๐Ÿ˜„

split iron
#

What's fab? Is it that fap thing?

#

I'm very out of the loop here

#

Its not meant to be unreal specific right? So like... every code plugin, every... landscape... gone?

#

That's about all I know about it ๐Ÿ˜„

#

Besides the fact that a high school student designed the logo

#

I'm all for redoing the marketplace properly but this seems like another fail in the making

#

This seems like a common case of "selling them what we want them to buy" and not "selling them what they want to buy"

#

Well, surely they have code plugins and other such things in mind, but the fact they're saying 'no landscapes' is worrying, something being unreal specific should not prohibit it

rocky badger
#

It's so absurd because it's such a fundamental feature of the engine, one necessary for building environments, and there isn't a replacement for it. Why aren't they okay with the fact that I just want to build for Unreal Engine and not worry about their fab thing

agile shadow
vale prawn
#

Fun fact: the guy in charge of Fab (Bill Clifford) is now VP of UE at Epic.

frozen onyx
#

Any individual building models I can use for a cyberpunk style city with a PCG?

void oriole
#

Am I late to the "what the hell is going on with the marketplace" ?

void oriole
#

^^

frozen onyx
#

aw that's no fair

#

I was in checkout and my cart price doubled as the sale ended

#

from 77 ๐Ÿ˜ฆ

analog crane
rose jasper
#

i hope its an error because i havent checkout yet...

shrewd ember
#

Big Oof. Was just about the pull the trigger on some purchases as well lol

elder sparrow
analog crane
# elder sparrow I think it's a mistake... Black Friday Creator Sale shouldn't be over yet I hop...

I hope this, too.
Maybe it's still consequence of yesterdays "major outage" (https://status.epicgames.com/).

At https://www.unrealengine.com/en-US/black-friday-creator-sale there are links to all 3 EPIC Black Friday Creator sales: Sketchfab is still celebrating BLACKFRIDAY50 and there's a countdown timer to end (23hours to go!), Artstation shows a big banner ("up to 70% off") and it's working... Unreal Engine Marketplace still has that ad banner, but "No Content Found" (and all discounts seem to be gone).

I would really like to see 1 general working marketplace with a superb usability.

Unreal Engine

Shop our multi-marketplace sale to save on 3D models, characters, Blueprints, VFX, and more.

silent mesa
#

Huhu i thought it was just me seeing no blackfriday sale, when its still 4 am est dec 3. Hehe

bold lantern
#

Damn I was ready to buy some assets before the end of the sale :(. I hope they get it back online, the sale should still be on for 6,5 hours right?

analog crane
jolly torrent
#

Why is the marketplace sale gone? The banner says "through Dec 3" and nothing is on sale anymore

dire meteor
#

Something for Epic to answer there!

sharp frigate
#

i remember fighting with my poor Connection at 23:55pm to load the store pages of the things in wanted to buy, god was it a hassle

graceful arrow
#

On a Sunday? Pinging Epic staff is a no-no at the best of times never mind a weekend.. ๐Ÿ˜„

rocky badger
#

ahhhh dont remind of that the voices

steel patio
#

but why wait untill the last day to make your purchases? ๐Ÿ˜… sure there was plenty of time to browse the sale...

mint socket
#

Spent all week researching and making sure assets have a good track record of support, updates, etc. I go through forums, YouTube, discord, documentation, etc. to make sure an asset is worth my time. Iโ€™ll usually have a certain amount after a week that Iโ€™m comfortable with.

steel patio
#

been there aswell hahah, its just i always see people asking in here when the sale ends, kinda like they feel some kind of rush pressing the buy button on the last minute or something ๐Ÿ˜†

mint socket
#

pressing the button for one big purchase instead of multiple times hurts my wallet a lot lessโ€ฆ. mentally at least lol

graceful arrow
#

This. ^^
If you see something that might be useful down the line, is fair priced and may well go up in price by the time you are ready for it then perhaps think about buying something. If you don't need it, don't get it. Plenty of things can act as placeholders until you are ready. ๐Ÿ™‚

rocky badger
#

kinda same logic of buying steam games in a sale that you are for sure gonna play๐Ÿ˜„

lethal ocean
#

Hi. The servers didn't work yesterday and I couldn't even log in. According to the announcement, discounts are continuing! But there are no discounts! Restore it?

mint socket
#

Someone messed up, but its sunday so its likely this wont be fixed and I doubt they'll add an extra day for their mess up. Likely have to wait till the next one.

thorny compass
#

Next BF is just around the corner.

carmine vessel
#

Hi

thorny compass
#

'nuf boyfriends for you, go make mango cakes

frozen onyx
#

Theyโ€™re not adding a day?

analog crane
#

Black Friday Creator Sale seems to be fixed.

wicked orchid
#

Any recommendations regarding making docs for a MP product ?
Im thinking about google docs or doing a github wiki/readme file, but I think there might be a better solution for this sort of stuff

split iron
wicked orchid
#

yeah that was my best option rn

split iron
#

Its free and it works well, I've had zero complaints between the 3 products I've done this for

#

NGL its tempting to host a website and make it look more professional and less bog standard, but being familiar/bog standard is actually beneficial, its like people who make their own art profile websites instead of using art station, pointless and unhelpful

wicked orchid
#

nw i wasnt going to make a custom website

#

to much work for so little

glossy idol
#

Question regarding the marketplace website:
Is anyone having an issue where they start typing in the search box on the marketplace website but after you enter a couple of characters, it stops accepting what you're typing in and starts showing results for the characters entered. So example, I try and type in puzzle system and it stops at puz and then shows me suggestions for the word puz and for me to finish typing the rest, I have to click back onto the search box. Is anyone else experiencing this?

carmine vessel
#

Sorry no

agile shadow
lavish swift
#

Man fuck Epic, they ended the Black Friday Sale a day too early and only fixed it right before the end, when us Europeans already had to be asleep because of jobs today.

And they didn't even have the courtesy to extend it.. I waited like half a year for this sale and now I have to wait another year for the things I want to get back on such a sale. ๐Ÿ˜ 

split iron
#

That is unfortunate
There could be legal issues with extending the sales because they don't own the products
But I don't actually know the reason
Leaving it until the last minute might have been ill advised tho

lavish swift
#

I mean they already extended it once, so I'm sure they could have extended it another day.

fossil dune
#

If their terms of agreement was "the sale would be for 14 days" thats better than "November 23 to December 3" <-- this is very specific and doesn't give room to legally dance around.

lavish swift
#

So they could ask the sellers if they want to extend the deal, or ask them if they want to do another single day cyber monday sale a few days later.
There is lots of options other than "we fixed it, you can go shopping again for the last few minutes, pat pat our own backs aren't we great".

#

Also, as a seller I would be pissed to probably lose a lot of sales, because traditionally a lot of people buy things on the last day.

#

As is evident when you look at the marketplace forum.

#

One could argue that they should have extended the sale for these lost hours, as they did not fulfill the agreement they had with the sellers. Although I am sure their contract gives them protection from technical problems.

#

I agree though, the marketplace and launcher are in such a bad state, it really shows how much Epic cares about the indie developers at this point.

#

certainly

#

Honestly, I doubt they even called their lawyer. They probably just fixed the technical error and called it a day.

#

I'm convinced the marketplace team is just a few interns and one or two regular epic employees, who do the marketplace work on the side when they don't have more important stuff to do.

#

๐Ÿ˜‚

#

like the orbital one? I use that instead all the time now

#

there are??? ๐Ÿ˜ฎ

#

Ohhh which ones?

#

please share, I hate the launcher with all my heart

vale prawn
lavish swift
#

Thanks you two! I will check them all out ๐Ÿ™‚

#

^^

#

I still remember how many years it took them to add a basic search function for the marketplace

#

By that speed we will get a good launcher in the next century

#

But really all I need is a good alternative marketplace, that is not handled by Epic, then I would be happy. I only start the launcher nowadays for my asset downloads and plugin updates anyway.

#

I like gumroad, but it doesn't have a category for unreal assets, so I can only find things there by luck when browsing the internet

#

oh don't get me started..

#

The whole 2D section of the MP is now just AI generated stuff

#

I actually was thinking about selling 2D sprites and other art, but when the AI flood happened, I just gave up that idea

dense surge
#

Has anyone seen a plugin that lets you slect a objects with a volume?

thorny compass
#

What volume?

dense surge
#

any volume box but it select all objects within said volume ~

thorny compass
#

Maybe you can go in orthographic and select in 2d with transp, but I don't recall now how to do it otherwise.

dense surge
#

๐Ÿซก same that's why I asked if anyone has seen anything on the marketplace with it. I remember their was a guy selling something on art station for 4. something or other that did just that. I was hoping it made its way to the marketplace or someone else created something simular.

thorny compass
#

Go to Orbital MP and search for keywords.

#

I think you will find something soon.

vestal wyvern
#

When you submit an asset, what is the waiting period for a response?

grand stratus
#

Hey all! I'm working on some viewmodel animations for a weapon mesh I've made with the intention of uploading both to the marketplace eventually. I'd like them to work out-of-the-box with the epic first-person skeleton, but save for exporting it out of the engine directly, I don't see a way of obtaining it. I suppose the alternative is sticking to the regular third person mannequin that mr. mannequin tools provides in blender, but I'm essentially wondering what the convention is for creating these sort of assets, and would appreciate any input, thanks! <3

dense surge
viral zinc
#

the epic payments to creators are automatic or you request them on batchs as itch

sharp sable
#

Is there any character assets with working vismes or facial bones for UE5 Mannequin on the market place for free?

Just looking for a place holder asset to demonsrate some anim tech

atomic chasm
#

doesn't "Windwalker Echo" have them?

sharp sable
#

Oh yeah I forgot about echo lmao

#

tyty

rocky badger
viral zinc
#

Thank you for the info!

raven quarry
#

damn this month's free assets are bangers

livid sequoia
#

Guys if im not mistaken, the black friday sale ended december 3rd. Why in my reports are my products still selling for sale price?

#

anyone know about this?

#

im confused

split iron
# livid sequoia anyone know about this?

I know it doesn't update right away, so it might be sales that happened during the sale and are only now being reported. I'll need to check my portal when I'm back at the PC

livid sequoia
#

huh i hope thats the case

#

It shows my assets still selling with a reduced price on the 4th

split iron
#

Could be a timezone thing too?

split iron
#

@livid sequoia my last sale reported is on the 4th, also showing at a discounted rate, since I didn't have any after that I can't say if its properly reverted or not

livid sequoia
#

well ya we wont know until tmrw whether or not it lasted until today

livid sequoia
agile shadow
thin crystal
#

Any market place plugins for UMG text effects, simple ones like shadows, blurs, gradients, etc.? The built in shadow functionality isn't enough as its only color and offset, but I want to control its size and blur

scarlet mountain
#

And I'm not in europe

agile shadow
#

ah, I always assumed it was local time 00:10

#

but since my local time is UTC, I guess it makes sense ๐Ÿ˜„

zinc root
#

Good asset for farm ๐Ÿ‘๐Ÿฝ

hollow zephyr
#

that looks very poorly made

vale prawn
dire meteor
#

It doesn't have a trailer!

#

Heh

scarlet mountain
#

IN A WORLD.....

#

Now I need to go watch that Pablo Francisco stand up

zinc root
#

๐Ÿ˜‚

sly wigeon
rocky badger
#

I have now a proper answer to my landscape issue. It appears that it is acceptable to retain the Landscape created from the Landscape Tool in the map, and you just need to additionally supply the heightmap or export and import it as a mesh.

#

yeah for sure, could have been a lot worse

pure bough
dire meteor
#

Probably real life?

split iron
#

Maybe the ground is just too moist tho

#

Maybe its just how solid the object is but the black point does seem a bit mismatched too

#

Its too low quality to tell for sure

#

And maaaybe the shadow direction isn't the same either

#

The tractor looks like its at a ~45ยบ angle and the foliage is closer to a ~90ยบ angle

#

Ah, and this is whats been messing with my head - took a while to put my finger on it - the wheels of the tractor are spinning too fast for the speed its doing
Or maybe its just the size of the wheel playing tricks on my mind

#

Either way, something does feel off about it

#

I wish you hadn't said anything because it wouldn't have been bothering me otherwise ๐Ÿคฃ

scarlet mountain
#

Also yeah, lighting throws off perception

honest pumice
#

Quick question for any other authors of code plugins I would like to hear in regards to this:

2.6.1.d Plugins can depend on Unreal Engine plugins distributed with the engine, but must not depend on other user-made Unreal Engine plugins.

My question is related to best practices from Epic Games for the following paid for code plugin sale model:

Currently:

The runtime and blueprint extension modules of the plugin are free and offered as an Open Source solution.
End Goal:

Offer the open source plugin for runtime and blueprint node extension modules free on the marketplace
Offer and extension plugin that offers significant editor functionality as a sold product on the marketplace
So my idea is to have the Editor Plugin depend on the runtime plugin for shared data objects. I want to know what process I should take to fit my desires, but stay within the guidelines. From the guideline linked above I think the solution would be the following:

Release the Runtime (so Gameplay) Plugin as a Free Code Plugin
Release the Editor (so Gameplay & Editor) Plugin as a Paid Code Plugin, but include the code for the Free Code Plugin
The problem with this is that it could lead to a poor customer experience. The free version and the paid version would have different runtime versions and both would need updates pushed in tandem. Fine from an automation standpoint and painless with my repo setup - but could still be inconsistent.

What I would like to do is (as I think was an old guideline) is release the Free Plugin on marketplace and offer the Paid Plugin for sale on the marketplace and make the Free Plugin a dependency.

May I do the latter? Or do I have to treat them as two separate binary distributions - as the former? Or, option three - release only the paid for version on the marketplace and leave the OSS version on a public repository and have customers pull that if they want to use it for free?

whole iron
#

Ah sorry sorry sorry

remote solstice
#

How do marketplace sales work? Are creators putting their own stuff on sale or are there seasonal sales? Or both?

split iron
rocky badger
fiery hawk
#

Simple questions :

  • Is it possible to sell a product as a service on Unreal marketplace ? By that I'm referring to a subscription system where the user pays a monthly subscription to receive updates and new content on my sold marketplace product. Of course the person keeps what he already downloaded and can work with it but doesn't receive new content or bug fixes until he subscribes again.
  • Is it possible to make the system not break old content of the same product when the users download the new update ? Is there a proper way to do that in a clean way ?

Please ping me if any answer ๐Ÿ™‚

vale prawn
# fiery hawk Simple questions : - Is it possible to sell a product as a service on Unreal mar...

As Laura said, it's not really doable within the MP. Not even sure if Fab will allow that. Some Unreal tools/assets providers offer "service" deals, but it's always using their own platform/market. Sometimes they have a special asset on the MP that just redirects to their own website (the MP team allows that, not sure what are the terms though).

Updating assets is a pain no matter what. If users have version control on their side, they can at least review/pick changes; but on the dev side there's not much you can do beyond the obvious: don't move asset at every update, if you do keep redirectors (... which now that I say it I'm guessing is forbidden per the guidelines, so ๐Ÿคทโ€โ™‚๏ธ), provide clear changelog as well as update notifications, etc.

remote solstice
fiery hawk
#

@woven jay @vale prawn Thanks for the answes ๐Ÿ™‚ So what do you suggest in terms of commercial strategy for someone like me who wants to make a whole system / project containing all the basics that most of video games have and where the creator has just to change properties values to customize their game and prototype really fast.

Like I want to make a big package containg : Inventory system, XP system, chests, doors, skin customization for players, weapons, etc... (Heavily inspired by what Fortnite Creative does with its devices, each device giving the player the possibility to customize certain things on the island / in his future game.

Of course all of these things takes alot of time so I'm going for years of developement but want to release stuff step by step and also for cheap for people to be able ot purchase it (thought something around 10 bucks for the whole thing) but thought about making it like a subscription system so I can live out of it while making progress on that project and giving people a really good product.

So after your answer, that means I can't do a subscription system, then I'm stuck because I have no choice besides putting a high price but I don't want that because I want it to be affordable for everyone ๐Ÿ˜ฌ

#

never used Brushify, in a summary how does it work ? ๐Ÿ™‚

#

I'm not sure to follow ๐Ÿค” where exactly please ?

#

Oh so each system is sold individually that's pretty good idea

vestal wyvern
#

When preparing a character for the marketplace, I'm considering using the Metahuman rig and performing a transfer weight paint. Will they allow this when reviewing the submission?

cursive kindle
#

marketplace, huh?...

#

do u wanna buy Unreal Engine 5? it's fine-tuned, cutting edge, modern, amazing, awesome! i'm selling it at a 50% discount, only today

#

tim sweeney personally allowed me, don't worry

tribal wave
#

50% of 0 is still 0

still basin
#

Can the Unreal water plugin be used in a marketplace asset?

pure bough
dreamy pond
#

can't check out free for month

still basin
drowsy jasper
#

@digital agate by chance, did you have time to make tutorial about using rdInst for pooled projectiles in multiplayer ? ๐Ÿ˜Š

digital agate
fiery hawk
#

Could I be in legal trouble if I try to recreate all the devices + settings + weapons + consumables, etc... from Fortnite Creative with the same settings but even more upgraded into Unreal Engine (buyable on the marketplace) for people to use to create / prototype games really fast without having to code at first (except if they want to customize / modify even more the code and assets I provide to fit their need ?

Here are the devices for those who don't know what they do : https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-devices-in-fortnite-creative

Epic Developer Community

Every device has a unique function โ€” find out what each one does and how you can use them!

#

Please ping me if any answer ๐Ÿ™‚

split iron
#

They will say 'no' regardless of whether you can or not

#

They're not going to go ask their lawyers for you

#

People recreate common features from games all the time and that includes visuals (albeit often poorly)
The rules only specify that you don't name drop companies or products

#

But I can't answer the question either way with any certainty, I don't have that kind of knowledge

#

I would focus on rebuilding the functionality but put your own spin on the visuals

#

If you want to name drop then do it away from your marketplace page eg. YT video or other external promotional content

tepid aspen
#

Hi - do you know which free/epic assets have punch and kick animations?

fiery hawk
#

Wouldn't they be biased because both products (Fortnite and Unreal) are theirs ? They will say no like Vaei said I guess

#

Of course the visuals will be different but in terms of settings for those devices it will be the same but also some of them will be upgraded to have more options that aren't present in Fortnite devices

fiery hawk
#

The thing in my case is it won't be free like we talked before with a 10$ per component / device.

What do they mean by copy the code ? because I won't copy the code but it's possible that by coincidence my code looks in some part like Epic's Code because the logic will be so close to Epic Games's Fortntie devices.

#

Yeah but a Mode isn't copyrightable, but in this case the devices could be copyrighted in terms of design of art and structure of code.

silent lantern
#

Hey so I'm confused, if I buy an asset from the marketplace and use it in my game and publish said game, will I get in legal trouble from the asset's owner or do I own the rights to use it in my game/games now?

scarlet mountain
silent lantern
#

Alright thanks

scarlet mountain
#

My view is that the people that pirate it likely never would have bought it. They are usually students etc. It's much less likely that professionals or companies would pirate assets as the potential risk and lack of support is honestly, not worth saving a few hundred dollars.

That said the things I do are regular sales to help convert people that want to buy it but can't afford it at full price as well as checking purchase receipts before providing support

#

You can't really stop it, but you definitely don't want to waste time supporting people that haven't paid

#

Also regular updates can help incentivize purchasing

#

What's most frustrating though is I've found sites that sell products at 25% of the cost. That's infuriating. They even plainly state that it's not paying the developer. At that point don't give some random the money, just pirate it. God damn.

split iron
#

I do Discord verification for support. Its about all you can do. When people pirated my assets I talked to Epic about it, they know and did what they could, but can't get them taken down. It is what it is, at this point.

mellow vigil
#

Can you first submit your item to the marketplace and then once its passed then write documentation or do you have to do it before, i dont want to write a bunch of documentation and have to change things because of marketplace submission, then have parts of documenation outdated

fossil dune
#

On another note,

Im curious if Epic Games ever uses Marketplace assets/plugins in Fortnite, and if they do they buy a single license?

#

must be nice to have access to all those assets and plugins for cheap

feral pivot
late phoenix
worthy badge
#

Hello.
I have a question about sharing a project with Ultra Dynamic Sky plugin.
I am sharing a project in perforce, but I am having trouble sharing only the Ultra Dynamic Sky plugin.
One person has purchased this plugin and the other person does not own it. Do both of us have to have purchased it on the marketplace to be able to share it? If anyone knows, please let me know.
Thank you.

delicate dove
#

@worthy badge --generally-- if its a code plugin, every member on the team needs to purchase it.
if its an asset pack, it just needs to be purchased once. BUT if the team-member (that purchased it) leaves the team, someone else needs to re-purchase it.

#

and other team-members cannot use the asset pack on other projects.

worthy badge
delicate dove
#

i think so.

worthy badge
#

At first I submitted normally, but then the UltraDynamicSky folder was not submitted and I got a bunch of warnings when I opened the project.

worthy badge
#

I get a number of warning messages that say "CreateExport: Could not load the external of the resource 'Moon Icon Arrow'".
The 'Moon Icon Arrow' statement is variously 'Moon_Root', 'Sun Icon Arrow', etc.

worthy badge
#

The problem has been resolved.
The cause was that newly added elements had not been manually included in the submit target.
If it should have been, it would have been included automatically, but there seems to be an exception to this rule. I learned a lot. Thank you very much.

pliant shard
#

What happend to fab.xom

scarlet mountain
still basin
#

Ok its a weird question but I want to add a license inside my project, which text format I can use?

#

I always get "Unknown extension"

agile shadow
#

I don't think you can add your own license

still basin
agile shadow
#

Make another folder inside the project folder but not inside content

#

call it license or something

#

and add the txt there

still basin
#

Alright, I was trying to do it inside content so that probably why I couldn't. Thanks!

simple scaffold
#

Anyone know why you canโ€™t buy Frankโ€™s animations anymore?

delicate dove
#

prolly the quarrel one.

split iron
#

His animations all had serious technical issues that he never fixes

#

But doubt that's why, their standard isn't high, and the animations do look good

wicked orchid
#

hey BP users, what marketplace products do you wish there was ?

split iron
#

It is unlikely that you will get good ideas that way, when people voice their needs its their needs and never the masses' needs

#

But they almost always sell it as the needs of the masses to encourage you to make what they want for them ๐Ÿ˜„

#

Its a trap best avoided rather than invited

#

The products I made were always based on my own needs, and now that I have some experience I've learned to consider deciding whether to make it or not based on the expected support requests; code plugins that require engine knowledge are going to be time consuming because they will expect support for issues they caused so long as its anything your asset touches (and things it doesn't), and that same experience tells me whether a lot of games actually want what I'm making (I still get this wrong, but not too wrong)

manic pecan
#

How do you linux users download a plugin to your UE5 project from the Marketplace?

orchid sand
#

Im trying to import assets from the marketplace. When I look at them in the content drawer I see materials on meshes on the thumbnails, but when I drag it in a level the materials seem to dissappear and instead they have the grey square material. Am I missing something?

ruby crane
#

Hey!! I have a lot of assets in my vault on Epic Games but they all dissapeared. I wanted to save space on my C drive so I changed the location of the vault to my D drive and now about 75% of the assets are missing from the vault. I switched the file location back to the default and restarted Epic Games a few times but its still not showing up. Can anyone help me with that?

glossy idol
#

Hey all,
Can someone please help me in regards to selling content packs on the marketplace which include fonts please? What I want to know is, what type of license do I need which allows me to include a font in a content pack? I've looked at the marketplace guidelines and the only thing mentioned is the following which doesn't really answer the question as to font license type requirement for when including it in a pack. Can anyone advise at all?

"1.4.5 Third-Party Software Usage

1.4.5.a Sellers must declare whether or not their product includes, uses, depends on, or distributes Third-Party Software of any kind. Third-Party Software means any and all files, including, but not limited to, fonts, graphics, sounds, APIs, content, source code, or compiled libraries, from sources other than the seller or Epic Games.

1.4.5.b Products that have a Third-Party Software Usage declaration of "This Product Uses Third-Party Software", must also have an accompanying declaration form completed during plugin submission."

graceful arrow
tiny mason
#

Do you know some free cool marketplace stuff for third person shooter? Like animations, assets, whole systems.

#

I must look at this. Thx bro

graceful arrow
#

I've heard of A Man Called Sue.. but not Laura..

robust trench
#

hello there i am trying to upload my first asset and got a pdf ofr changes needed in which it is wrritten that mesh should not pass the ground but i am not getting why i get this error as i have 2 gun skeleton mesh which have collision and always attach to player never drop and if drop then they have the collision physics and other are static mesh of gun parts which also have complex collision enables can anybody tell me why i get this error

robust trench
#

it stays in the air when i play

graceful arrow
#

that wasn't the question

robust trench
#

okay so when i drag the static mesh in map and press end when it is selected it goes to the floor

#

i tried for all the meshes and all are going to the floor and i guess that is okay

wind badge
#

Hello, does someone know a good modular House pack?

drowsy jasper
#

any tips for lightweight VoIP plugin for Android, with proximity/positional audio (and Blueprints implementation) ?

frozen onyx
#

Are refunds available?

drowsy jasper
#

@digital agate I am dying here without docs for networking rdInst projectiles ๐Ÿ˜›

#

j/k, but just want to know if maybe docs will come after Christmas 2023 ?

digital agate
# drowsy jasper j/k, but just want to know if maybe docs will come after Christmas 2023 ?

yeah, sorry it took so long, I actually finished them off this morning:
https://recourse.nz/index.php/rdInst-tutorial-25/
There's some extra code in rdInst to handle the projectiles better now though so I'll need to submit an update...

rdInst Tutorial 25 โ€“ Multiplayer Pooling Last Updated: 17th December 2025 Note: This Tutorial is using rdInst version 1.35 which is not publicly available yet. The rdInst Pooling system can be used to pool actors from both single player and multiplayer. When Pooling actors with Multiplayer in mind, the pools are maintained by each client [โ€ฆ]

drowsy jasper
#

aww, much appreciated ๐Ÿ™

silent mesa
raven quarry
raven quarry
raven quarry
#

I have some codes to give away:
Material Assignment Tool: E6GER-W2QYR-GYJN5-Q6J3E

Bank Building/Interior: BM6F8-C92CM-QT88B-6GJS7

Object Distribution Tool: E7E55-HUA62-ZJ8LE-TCU8D

Vintage Room: ANSBM-238W7-S3VGH-ZYYKF

#

have fun lel

mellow obsidian
#

i cannot include others content in my product despite owning it?

tough crag
fossil dune
carmine bear
#

Hello! Not sure if this belongs here but I'm trying to sign into my epic account in quixel bridge but I'm unable to put the @ sign for my email :/
I tried copy and pasting too but it seems to have it's own clipboard so I am only able to copy and paste characters I have typed within that same window.

fringe mica
#

Hi there...my asset requires first person and third person template..i read I have to move what is used to my Asset folder.. they're 5 folders..can I condense them into a folder with folders within? What do I call the folder Also... I already have a characters folder for my asset.. Im a little lost..thanks

vale prawn
fringe mica
#

Thank you sir ๐Ÿ™‚

mellow obsidian
#

why megascans trees are only in the ue5 marketplace and not in the quixel app?

#

just logs in quixel

ornate temple
#

Is it okay to ask for a marketplace recommendations here?

raven quarry
#

go on

delicate elk
#

Is there a minimum number of assets stated for an environment pack ?

graceful arrow
#

Yes.

drowsy jasper
#

@digital agate is it possible to use rdMeshTool as snapping (and snapping-duplicating tool) for rapid modular level assembly (when using modular pieces of level geometry) ?

robust trench
#

hey i have a question can i use marketplace free assets in my asset/ product that i have created to sell on marketplace like i want a red dot sight from the fps weapon bundle pack and the gun mesh can anybody tell me if i can use it or not and what is the procedure i have read some forms they said we can use but i am still confused

digital agate
# drowsy jasper <@324633867497504769> is it possible to use rdMeshTool as snapping (and snapping...

rdMeshTools is more focused on tools for quickly editing meshes. Modular building is what rdBuildBuddy is focused on - it provides components which you can build from modular pieces, using splines, lines, rectangles or even spheres etc. The next update will include a full house and section builder (it's written, just needs some polishing). I've also got a bridge and tunnel builder almost done which will be in a future update.

drowsy jasper
#

hmm.. I am looking for something that is not BP based, so I can just drop either my BP actor or plain static mesh(es) into the scene and start working with them as I normally would, by dragging them around.

graceful arrow
digital agate
tulip laurel
#

Does anyone know how to create a sale on the store?

graceful arrow
#

Have you read the sellers guide?

fossil dune
#

You can simulate it though.. but your products won't have the sale tag

tulip laurel
subtle pine
#

When sending the e-mail, do not forget to write the date when the discount will start.

still basin
#

Anyone can help me and explain how to deal with this?

#

My tool is not really a 3d asset but does come with some stylized rock and trees. I did some research on how to properly deal with it and I was in the impression that it was better to not have lightmaps UVs at all on the trees

echo moon
#

Hey guys! Is this good deal? This is 10.50$

#

And this 5.50$

tulip laurel
#

๐Ÿ˜ฆ

split iron
echo moon
split iron
echo moon
#

I purchased Ultra Dynamic Sky now. This is cool.

real narwhal
thorny compass
#

It at least adds 2 so just to understand it.

dire meteor
#

Does it break animations?

jaunty dagger
#

Anyone have an issue when you delete local content, if you attempt to install the same marketplace asset as before without restarting the launcher it will tell you, that you need the proper engine to install this asset?

real obsidian
#

any recommendations for a menu system?

#

that works with 5.3

#

as in like ui elements and such

#

is it better than common ui? for making a simple menu for pausing and restarting

regal trout
#

Bit of a long shot here, but has anyone seen an animation with someone throwing out contents of a pale or bucket, or even the motion of someone throwing someone out of a building.

north trout
#

Hi there, if I release a plugin by start of Jan, (in review currently), when would I recieve the payment of it if it crosses 100$? (Priced at 50$ so I think it will cross 100$ easily). A bit of confused with the wordings.

scarlet galleon
#

Im adding a megascans pack which is around 21gb to my project, and my launcher keeps crashing after a few seconds

scarlet mountain
#

So your December payment will be paid beginning of feb

north trout
#

Ohh thanks a lot

abstract galleon
#

Good Morning, I have tried everything I have found online for adding plugins to source builds of UE5, I have a few plugins that are engine installed. I have successfuly built the project from source and am running into issues when trying to add plugins to the build. I have tried to add them to the plugins older of the project but when trying to open that it fails to rebuild the project. I have tried copying the plugins from the launcher UE5 install to the source engine plugin folder and it fails when i try and generate project files. When GenerateProjectFiles.bat is run after copying over the plugins this error shows up for each of the plugins: Exception while generating include data for UnrealEditor: Could not find definition for module 'AutoFolderSetup', (referenced via default plugins -> AutoFolderSetup.uplugin)

tidal moss
#

Anyone knows of a good regular people and zombified people packages? Meshes mainly not animations.

golden lance
#

Can someone suggest a good water (not stylized) material asset from the marketplace ?
I want to create a river, not a pretty forest just a good looking water shader.
All the good once doesnโ€™t support 5.3 though

upper crescent
#

guys I am trying to sell gameready characters in cgtrader for Unreal , is there a way to export the model directly from unreal with mats and textures so it can be drag and dropped in any scene?

pliant shard
#

Who wants more fps animation packs??

#

hi guys ๐Ÿ˜„

drowsy jasper
#

Looking for an asset that aligns decal actor on the surface(s) more or less properly, in runtime. Need this to place bullet holes, burn marks, blood splatter, etc. on the world (static meshes, static or moveable) after trace line (or trace-whatever) hits the surface.

tawdry dock
#

Hi guys I am trying to upload some content into unreal market but, I have weapons to upload and they just got rejected because they have no animations. Does anyone know what animations do I need to make or familiar with any of this. I literally have bought some weapons on unreal market and its only the assets no animations

white rune
#

I am looking for Medieval stuff, castle, village, soldiers, knight & his horse etc, any good deals that dont break the bank?

clever robin
#

Anyone has recommendations for bullets in shoot 'em up games? (assets in Unreal Marketplace)

thank you ๐Ÿ˜Ž๐Ÿ™

#

Note: I ask in here because I tried searching for "projectiles" and the first one that shows up is an asset from the author that supposedly involved in plagiarism in Unity Asset Store a while ago.

#

Also it's my first time using UE marketplace (Unity refugee from the fiasco few months ago). The store (surprisingly) has no option to sort by popularity or ratings.

worldly flower
#

Is a Person from Germany here, that can help me with the Tax Interview for the Publisher Portal..?
I`m absolutely lost here..

analog crane
plush scroll
#

can we register publisher account with someone else Paypal ?

#

rumors say the email used for paypal must be same as the one used for epic account, is it right ?

granite depot
plush scroll
#

no the account owner is ok but I mean the email. I entered his tax info.

#

because im not elligable for marketplace (being from 3th world county ๐Ÿ˜ )

granite depot
#

I am using my company's email instead of my epic account's, so should be fine

grand lynx
#

Anyone else getting errors when using marketplace today?

swift sorrel
#

i was just going to ask

grand lynx
#

I keep getting this and 500 server error

swift sorrel
#

it keeps saying that im trying to acess too many times

grand lynx
#

Yeah same

#

I thought it was because I logged into my phone and desktop

swift sorrel
#

it also opens like 12 tabs every time i click

grand lynx
#

Yes!! Okay its not just me

#

Now the launcher marketplace is just black for me lol

toxic plover
#

same

delicate dove
#

yea, they are facing some issues.

#

they are on it

tranquil sentinel
#

Looks like I am not the only one huh?

tidal moss
#

anyone else not able to login to the marketplace?

#

hah

#

nice

#

same

#

@delicate dove thanks for confirming, where are my niagaras?!

#

I jest, merry christmas

delicate dove
#

waiting for em to be ripe so I can squeeze out the Niagara juice.

tidal moss
#

hahaha good on you

delicate dove
#

stuff should be fixed

clever robin
grand lynx
#

None of the thumbnails are showing and my favorites list is also not loading

mellow obsidian
#

is it allowed to modify third party plugins from the marketplace ?

worldly flower
raven quarry
#

I will give my left kidney to whoever can make a functioning, feature-rich system for creating dense road networks that doesn't cost a fortune to buy

graceful arrow
#

define a fortune?

tough nexus
raven quarry
raven quarry
#

;-;

split iron
#

So you want someone to make you something that is feature rich for less than $25 ๐Ÿ˜„ That won't happen tho

#

There are a lot of these systems already so you're competing with them, and making it cheap doesn't guarantee anything, it will be seen as a cheap version of those other products

#

And the moment one of those other products goes free for month, your sales will completely tank

stuck glade
#

Is anyone aware of a marketplace plugin (or non-marketplace if necessary) that enables streaming in of data at runtime from a server/CDN?

We're looking into a path forward to store terrain data off-disk and stream it in as the player navigates our rather large world space. This enables us to invest a bit more time (and storage capacity) to bring our terrain detail levels up a lot.

I'm aware of Cesium, though sadly that plugin/solution seems to only support globular worlds with their 3D tile system.

Our hope is to find something (or develop in-house) a system to bring in height and landscape material layer data tile by tile as and when the player needs it, and generate the terrain at runtime in these georeferenced grid tiles.

#

The above already being unlikely to exist, the added benefit of being able to edit and update the server-side representation within the editor using existing UE tools would be amazing

scarlet mountain
#

you'd need to do your own data streaming, but their realtime landscapes would be a perfect match

raven quarry
#

and it's not good (functionality wise, features are good)

#

so I'm asking someone to make another one which is good

raven quarry
split iron
#

Sounds like it's time for you to make one

hollow basin
# raven quarry I will give my left kidney to whoever can make a functioning, feature-rich syste...

I am biased since I created it. But I made a road system pack called the dynamic road system and it uses geometry script plug-in to create the road geometry in real-time. I also host a server where people can download osm data that gets converted to dense road systems. It's on sale for 42 dollars. It'll be cool if you check it out. But if you want something cheaper, try modular road packs. They're usually good quality and can be somewhat quick to snap together

raven quarry
hollow basin
# raven quarry https://www.unrealengine.com/marketplace/en-US/product/dynamic-road-system are ...

Yep that's the one. For elevated expressways, you are right that it doesn't include the bridge or support for the road, but if you had one it would easily snap to the top of it. To my knowledge, that isn't possible using landscape splines as roads. But you may find a modular pack that allows it. This road pack might be good for you: https://www.unrealengine.com/marketplace/en-US/product/roads-pack?sessionInvalidated=true

Unreal Engine

I present a set of content for creating roads and road infrastructure. Splines, road signs, textures and road surface materials with the ability to add puddles. Decals road markings. Starter environment content, landscape material, grass, trees, stones.

#

You could say my road pack is competing with this one but it sounds like for your use case this one might be a better fit for you

raven quarry
hollow basin
# raven quarry thanks for this!

Plot twist: I am the owner of both road systems and you have fallen into my trap. Not really, but I hope your project goes well

raven quarry
vale prawn
#

There's a reason why there are dedicated (and very expensive) DCCs for creating road networks: it's a hard problem to solve. If you just want roads, any spline mesh will do that just fine. But if you want realistic road networks, with complex intersections, lane merge/split, all types of lane markings, and maybe on top of that the logical description of all of it so that you can have AI drive around: you'll have to pay the price. So it really depends on what you want, but I wouldn't expect a $50 MP tool to complete with the $10k DCC out there.

raven quarry
graceful arrow
#

There is more than one. Procedural City Generator can do impressive things with road networks but it is "a fortune" in your terms ๐Ÿ™‚

raven quarry
#

I don't want to generate a city tho :((

#

I want to make roads

mellow obsidian
#

whats the correct way to change a plugin name without breaking everything?

dire meteor
#

Break things within the plugin? Or break things outside of the plugin where it's already in use? And does that include class or asset references?

thorny compass
#

Report to the marketplace support team. Here, they don't look.

whole breach
#

Thanks

delicate dove
#

yea, dont post the link. thats a bannable offense.

whole breach
raven quarry
#

dang FOTM still didn't get updated

dire meteor
#

Might not get one this week. Epic's still out until next week I think.

raven quarry
#

ohh okay

rose lagoon
raven quarry
#

I even set a reminder when they updated before lol

rose lagoon
#

always 10;00 eastern usa time

raven quarry
#

huh, odd that the reminder worked previously

#

could it be that day savings thingy you guys follow?

raven quarry
#

ahh look

#

there they are

mellow obsidian
#

its been 3 days breh

split iron
#

I wish there were consequences for people abusing questions/reviews to defame devs
But Epic don't even prevent them reposting stuff that gets removed

hollow basin
split iron
#

Reviews must accurately reflect the product
So if they're reviewing based on a feature it doesn't have then it should be removed
That's basically them trying to abuse the review system into giving them something for free ๐Ÿ˜„

hollow basin
#

Should it be reported as a technical inaccuracy? The other report options seem a bit extreme

split iron
hollow basin
#

I also feel they probably don't take the technical inaccuracy reports seriously. But I also see it as kind of a stretch to claim it's harassment or bullying. Thanks for your response though. I wish misrepresentation was a category

charred mica
split iron
#

There has been a whole saga of whiners complaining about their reviews being taken down and it seems they have become harder to get removed as a result

rose lagoon
# charred mica Just curious, If I report it, does it get removed? The thing is I only have one ...

if I see a product that generally has good reviews and one very bad review I will typically ignore it. your best bet is probably to answer that particular review with a factual account of your side of it (without coming off as angry, arrogant, or douchey). I think people will generally look at context. if your asset gets hit with a barrage of bad reviews attacking it or your support it may just point out a problem with your asset or the way you are dealing with customers

dire meteor
#

This isn't the place to post your plugins... and that's not even the ue marketplace?

pliant shard
#

I wanna make that marketplace job as full-time job

#

Hope i can make it

still basin
#

Are there any good example of assets in the marketplace that includes other assets in it?

What I mean by that is that I have released a world building tool and I'm about to add into it a big update. That update could be a smaller asset by itself, so I wonder if that kinf of practive can be done on Unreal

hollow basin
#

I personally really like the ultra dynamic sky asset pack and they added weather effects after I had already bought it. It's one of the best selling packs on the marketplace. It's really up to you how you want to sell your assets but that seller made it a really good deal. They probably would've sold well either way. If you have good reviews for your existing product I feel like its probably better to add it as an update. That's just my opinion though

still basin
drowsy jasper
#

@digital agate by chance, do you happen to know if Epic pushed the update for rdInst networking public? I haven't seen it showing due for update in the Installed Plugins :/

digital agate
drowsy jasper
#

Ah, no problem- I'll wait for official update

vagrant elbow
#

Is there some people who has already create a game on Android/iOs? Where they integrate a system of authentication like Apple or Google? And where some ads are added into the game to generate few revenu.
If yes, what plugging do you advice? Free or Paid (The most efficient)

ebon leaf
vale prawn
# still basin Are there any good example of assets in the marketplace that includes other asse...

Digital Dive does that with cars: they have a basic pack with vehicles that includes all the logic/parent classes. Then they release individual vehicles as standalone products. By themselves, they only have a subset of features, but if you import them into the "master" pack, you unlock all other features.

It's actually a bit tricky both on the developer and user side of things, but I guess it works for them.

raven quarry
#

the Hyper guy also does that

raven quarry
#

same with Yarrawah's vehicles

real obsidian
#

anyone know the best stealth system on the marketplace?

real obsidian
#

this is what I found, but for some reason the link to the discord does not work, can anyone help out with this?

graceful arrow
#

It works for me. You might like Shadow Stealth plugin on the MP. Think of Thief series and it's like that.

real obsidian
#

Yeah I looked at that, doesn't have lumen support

white rune
#

any++

#

Besides UE marketplace , any other places where we can buy cool characters & stuff? both subscription and non subscription basses.

uneven sierra
#

I have a couple suggestions Iโ€™d love to see added to the marketplace & vault functionality. Where should I submit them?

split iron
#

There is nowhere for you to submit them
You can try posting on unreal forum to gander support though

uneven sierra
#

Ah ok, sounds good, thanks

raven quarry
pliant shard
#

Guys

#

I wanna ask a thing

#

Can i make 5K?

#

is it possible?

dire meteor
#

Sure. Get some paper and some scissors. Cut out 5 k's.

pliant shard
#

๐Ÿ˜„

#

ehehehehehe

plush scroll
#

how do I make document for my code plugin ? is it a good idea to use .md file in github or PDF inside plugin ?
๐Ÿค”

pliant shard
#

5K USD Mate

#

How?

#

Howw?

#

like fps template stuff i think

scarlet mountain
#

This was the answer

full birch
#

Hello, I have submited a plugin, it's been approved in the technical review but it's stopped in the legal review for more than 5 weeks, I have sent lots of e-mails, opened a ticket on the website and no answer so far, can somebody here take a look at it?

full birch
#

ok thank u

calm kite
#

Hello! I am looking for camera plugins to save myself some time. I'm making a third-person action game with a single playable character. Lock-on is required.

vagrant elbow
#

Hello, Is there some people who has already create a game on Android/iOs? Where they integrate a system of authentication like Apple or Google? And where some ads are added into the game to generate few revenu.
If yes, what plugging do you advice? Free or Paid (The most efficient)

graceful arrow
plush scroll
#

why code plugins need to support the last version of engine (5.3) ?

fossil dune
#

How so?
Canโ€™t i release a plugin for ue 5.1 that would break if ported to 5.3?

#

Yeah im aware, i just find it silly they wont accept a plugin for the prior version if the latest version isnโ€™t supportedโ€ฆ eg they removed physix for chaos or some other thing,

There are people building their project in 5.2 and your plugin might be handy

#

More like support 5.3

#

No its more like i cant support 5.2 and 5.1 if i dont support 5.3

I get the โ€œ3 latest versionsโ€

#

but itโ€™s more like โ€œ3 latest versions BUT with the very latest supportedโ€

#

Yeah but you canโ€™t upload for 5.2 and 5.1 if you donโ€™t have the 5.3 version

#

the 5.3 is strictly enforced, the rest are optional

#

Maybe, but imagine ive been working on a plugin for 5.3,
and tomorrow say, 5 hours later or something, 5.4 is released, and with major engine changes (like physx to chaos)

#

This means i canโ€™t release my plugin

#

But there are studios building their games in 5.3

#

Thereโ€™s nothing to fix, its not broken

#

Yeah , but isnโ€™t that the silly part? not the other way around?

#

Yeah i hear you

umbral moat
#

Do you guys know of a great plugin for Ocean waves ? But quite massive ones like in a big storm that has the same feeling as those YouTube videos of cargo ships riding waves

elder torrent
vale prawn
#

Noooooooooooooo please no! Use UE_VERSION_OLDER_THAN or UE_VERSION_NEWER_THAN instead. I can't tell you the number of plugins that just broke and had to Ctrl+F a lot when UE5 released because they just checked the minor version.

vale prawn
#

Then that code won't work with UE6?! I don't see how that's better than the new macros that they introduced to circumvent all those issues with UE5. But maybe we're getting off topic here.

vale prawn
#

You're missing the point that you clearly illustrated: using those operators, it's very easy to either use the wrong one, or miss a check on a specific version type. Which is exactly why Epic introduced the new macros, which are supposed to replace the old ones (but, as Laura mentioned, even at Epic old habits die hard).

#

I don't know why you don't want to use the new macros, but I'll leave you to explain to Epic why they're a bad idea, while the rest of the world moves on to use them.

dire meteor
#

Why would you not use the macro specifically designed to weed out failed version checks?

#

They also look a lot nicer.

#

And make reading the code a lot easier.

#

Sure is. They come with increased chance of bugs.

#

And, apparently, the inability to understand simple maths and logic.

#

(I don't mean you, I mean the people using them badly)

#

No, he was specifically calling you out for using the macros incorrectly and doing something which is the exact reason why the new macros were added.

#

Your suggestion was wrong.

#

You corrected it (with the wrong correction, which again shows why they shouldn't be used)

#

Your whole point is that you can use the minor and major ones just fine. And he siad you should use the macros which specifically guard against using them wrong... and in your examples, you used them entirely wrong.

#

So it just backs up his suggestion even more.

#

You did. Your first example didn't account for UE6 and your second "fix" only accounted for 6 instead of 6+

#

Yes. And they were both wrong.

#

They were just wrong in general.

#

I'm not insulting you. I'm just saying that your whole argument for using them was massively shot down by your own suggestions on how to use them.

#

And I'm not referring to that guy's use case.

#

I think you're the one failing to understand the criticism, honestly.

tawny hinge
#

๐Ÿฟ

scarlet mountain
#

You mean here when you said NOT to use the newer versions?

dire meteor
#

Also I believe you are the one insulting people with this statement. Nobody else is saying somebody else fails to understand basic logic.

#

And now deleting your posts is absolutely the grown up thing to do ๐Ÿ˜‚

split iron
#

Its about not engaging with you further.

#

Just realized how much time it wasted

#

Last thing I need is someone else coming along and wasting more of my time

dire meteor
#

And yet you're still engaging.

split iron
#

I mean, you literally make an incorrect accusation, of course I'm going to correct it
I shouldn't have to explain this to an adult

dire meteor
#

And there you go with the insults again.

tidal moss
#

is there a plugin that can tell you the size of plugins?

tidal moss
#

you're laughing but when you start a project there is a lot of bloat plugins that aren't worth having. I had to manually test each one on a packaged build to figure out which were the biggest.

charred mica
tidal moss
#

linter?

charred mica
tidal moss
#

thanks i will give it a try ๐Ÿ™‚

#

thank god

#

can you imagine? package, open folder, audit each files

#

rinse repeat for all plugins

#

4.27 only?! D:

charred mica
tidal moss
#

I fixed it for 5.0

#

It's ok

#

Doesn't tell size

charred mica
#

Hey there! Does anyone know if the review of plugins have restarted? It's been more than 10 days my two plugins have been pending for approval with no updates. (I did make a new support case but no replies on it too)

scarlet mountain
#

they were shut down for 2 weeks over the holidays

charred mica
#

Got it. I just had a doubt seeing new plugins daily over the marketplace but thanks!

scarlet mountain
#

np. I'd guess that's more on the plugin developers themselves. I think on first plugin release you get it approved, and then you can choose to click release at your time frame. Subsequent updates are published as soon as they are reviewed. So i'd guess those plugins have been approved earlier but only just released by those devs. Maybe as they finished docs or whatever

#

but that's just a guess

mellow vigil
#

Do you usually get different reviewers each time you submit or is it the same person

tame compass
#

what happen to marketplace. my asset only contain config and content

real obsidian
#

anyone know of the advanced rpg system plugin? is it similar to G.A.S?

lyric nexus
#

Is there a way to add marketplace packs to a custom directory in your project?

#

ah, yeah I guess it would be pretty difficult to design a system that would do that automatically since each pack is going to have it's own unqie directory relationships, huh? Fair enough. Thanks for the info ๐Ÿ™‚

#

I did wonder if that might be a good thing to do. Sounds like it is! I might follow in their footsteps in that case

vale prawn
#

For what it's worth, a few years ago I set out to move all my MP products to a Marketplace/ folder: it was a bad idea and I quickly gave up. List of reasons:

  • Some assets really don't like to be moved, and most of the time you don't figure it out until wayyyy later when you encounter a weird bug somewhere
  • If you intend on integrating product updates from the creator, having the assets moved make everything worse

The usual workaround I learned from folks around here is to put all of your stuff in a folder, i.e. Content/MyAwesomeProject/, that way you don't have to navigate around dozens of MP folders to work with your assets.

split iron
#

I have a project that I import my content to, there I move it to the relevant subfolder and fix up redirectors, mostly like Laura says
And while some stuff does have a few issues, there's nothing that should stop you doing it, certainly not to the point where your entire project goes in a subfolder instead ๐Ÿ˜„

delicate dove
vale prawn
#

Wasn't someone around here pitching something like that a while ago? But yeah it looks weird, especially with Fab coming "soon".

#

I found this, don't want to tag the person because it's rude: #fab message

scarlet mountain
#

I've been using uebot to handle marketplace purchase confirmation of customers on my discord. It's pretty useful. Think they are launching an auto-dmca tool. They spoke about it on their discord a few times

tribal juniper
scarlet mountain
tribal juniper
scarlet mountain
#

I think this is correct. The unreal part need of the plugin needs to be compilable

scarlet mountain
tribal juniper
#

Yeah now I'm more confused thanks to .... her ๐Ÿ˜…

#

but thanks, might try messing with it some more.

vale prawn
#

Is there a way that I can sell a binary plugin on the marketplace ?
I don't think so, it has to be built on Epic's side.

#

(Ooops I didn't see Boris' response, sorry about the dupe)

tribal juniper
mellow vigil
#

Can you get penalized or restrictions on your seller account if you resumbit your project too many times with it failing. I.e. if you need to make changes each time.

#

Also, what is better. Selling an asset with a proper link to the documentation without needing users to verify their recipt, or locking documentation and requiring users to show their receipt

#

Locking documentation might sway potential buyers away since they dont know how good the documentation is

#

Just want you guys thoughts on it

tribal juniper
#

another question please !

How can I get a license file of the google play billing library ? This is so confusing ! I seem to have found a license file in the gradle caches that is generated when gradle runs.

Also, I've put in the play billing docs url in the 'Software URL' field because I can't seem to find archived or source files anywhere for the play billing library ! Hope it's fine.

tame compass
#

UE bot what is that ?

#

is that safe ?

delicate dove
#

iunno, it spammed my email, so its permanently on my sh*tlist.

fossil summit
#

Is there anyone from the marketplace team around here?

delicate dove
#

@fossil summit this is an unofficial (but endorsed) server. nobody is here in official capacity

fossil summit
#

Thanks.

flint coral
#

Hello everyone! How long does it usually take for Epic to process Marketplace payouts? My payment status is in "IN PROGRESS" since 2023-12-29 .

sturdy hawk
#

(Also, you need to reach the payment threshold of $100)

tame compass
#

@flint coral febuary for you

flint coral
#

Thanks

hollow basin
split iron
#

Pirates are proven shameless, they will ask for dev support

hollow basin
scarlet mountain
#

And also request deletion of question after the fact

hollow basin
#

I might use that method in the future

split iron
#

Wouldn't it be nice if Epic gave us some kind of discord integration that automatically handles verification

fossil dune
# split iron Wouldn't it be nice if Epic gave us some kind of discord integration that automa...

The thing is buyer anonymity seems like a top priority for Epic. Based on the way they designed it, you as a seller are never supposed to know who bought your assets / are using them. Atleast not easily or automatically.
The buyer can opt-in by contacting you by email, but then anybody can contact and claim they are buyers.

Which puts Epic in a pickleโ€ฆ

Iโ€™m interested in seeing how they solve this conundrum with FAB. My guess is they still wonโ€™t, atleast not efficiently.

scarlet mountain
split iron
split iron
fossil dune
split iron
#

Anyone else specifically not looking forward to fab? I don't see much reason for it

scarlet mountain
#

I'd love to offer better deals for indies

fossil dune
#

also i donโ€™t think all buyers have discord or want to use it

split iron
fossil dune
split iron
#

If they can purchase multiple licences or other types like floating licenses then that's handy

fossil dune
#

I donโ€™t really care if large studios โ€œcanโ€™t afford itโ€ but i care if indies cant

#

large studios can make their own

scarlet mountain
split iron
#

What kind of products do you sell? I specifically try to price a lot of people out to minimize support requests especially from people creating the issues themselves but my stuff is all code plugins

scarlet mountain
# fossil dune I donโ€™t really care if large studios โ€œcanโ€™t afford itโ€ but i care if indies cant

I kinda think the opposite, most studios the equation to buying something is pretty simple, if it's gonna take weeks or months to build a replacement vs just buying it for a few days pay, then V1 will be buying the product and seeing where it doesn't work and if it's worth building their own. For indies that are cash strapped, they will happily spend weeks attempting to build something themselves, as budget is more important than time for them

split iron
#

There are too many people who buy products too advanced for them and expect ongoing support for every area of their project it affects, and if you don't they use reviews to try and extort it. Better that those people can't buy it in the first place

scarlet mountain
fossil dune
split iron
#

I never considered studios to be a significant customer in the first place

#

I doubt anyone is buying multiple licences either way, even if they should

scarlet mountain
#

I suppose marketing agencies are more on my radar than game studios, so it's a bit different. Marketing agencies have small teams and move fast

fossil dune
fossil dune
split iron
scarlet mountain
split iron
#

I'm not sure if they have the means to prevent them reposting at all

fossil dune
scarlet mountain
split iron
#

They need a license for every dev don't they

scarlet mountain
fossil dune
split iron
scarlet mountain
#

plugin guardian is in built in unreal and will check through the epic games launcher that you are signed in with an account with rights for that product, but i've only heard of one plugin acutally implementing it

split iron
fossil dune
#

It just bothers me they only bought 2โ€ฆ or so

#

unless they are making different purchases at different dates

#

Again without epic showing emails there is no way of knowing this

split iron
#

Maybe they only have 2 programmers. Rest are artists or whatever that don't work with the plugin? Idk

scarlet mountain
fossil dune
split iron
#

I know I had a studio that purchased 1 license of Morpher to evaluate it since they emailed to ask about custom licensing but maybe that's similar to what's happening but they bought a couple to test it? ๐Ÿซ  Dunno

split iron
scarlet mountain
split iron
#

I've never heard of it until now

scarlet mountain
split iron
scarlet mountain
#

sure, i'm asking opinions, out of curiosity

split iron
#

Frankly it seems ambiguous and that's the biggest no-no in legal/licensing

scarlet mountain
#

like if a customer approache me for clarity, that's what i'd tell them are my expectations

fossil dune
split iron
#

If I had to guess... If you work in an ide with a codebase that references it, that could meet the criteria, or if you work with it in the engine

fossil dune
split iron
scarlet mountain
#

lemme get the exact name, 1 sec

scarlet mountain
#

this thing

split iron
#

I have the feeling that will piss a lot of people off, even the random level designer that opens unreal for unrelated work will need to buy it?

scarlet mountain
#

you need to implement a few checks in your plugin, but it's also usually trivial to find that check and disable, so it serves only to stop "accidental" mislicensing

scarlet mountain
split iron
#

Without looking at the code myself, coz I'm on a phone, maybe you can make your own version based on it that gives a disclaimer about their licensing responsibilities if they don't own it

#

If you give a "hide and don't show again" option that could be reasonably non-intrusive - let me take a look now

scarlet mountain
split iron
#

Hoho, can you make it contact your discord server? ;D

fossil dune
# split iron If I had to guess... If you work in an ide with a codebase that references it, t...

Yeah donโ€™t you guys think its not right how ambiguous the terms are?

I mean im mostly a programmer,
Lets say im hired for a UI Designer Job.

Now everyone working on a project has access to those plugins , so they can rebuild on their own machines if need be.

My point is me, beeing a UI Dev, nothing is stopping me from copying your plugin to my machine for use in my own personal projects.

I wonโ€™t use your plugin as is, but iโ€™ll sure steal some of the code / look at it if i need toโ€ฆ

I think this should be priced when selling to studios. Thatโ€™s why itโ€™s better to charge by studio size (revenue or number) than just per seat(ambiguous one)

scarlet mountain
#

Already had several customers question before purchasing

split iron
#

Well, could offer an option, "enter discord name to verify"
Guess that has same issue

scarlet mountain
scarlet mountain
split iron
#

Hmm are there any example uses of plugin warden?

#

Seems reasonably simple but wouldn't hurt to see a proper implementation

scarlet mountain
split iron
#

I might just add a module that handles the warden checking, specifically so they can delete it

#

Nope, my plugin is "Morpher"
I feel like there is a lack of available vocabulary for naming these kinds of things ๐Ÿ˜„

split iron
#

@scarlet mountain@fossil dune I've been investigating PluginWarden
First, it has a loading delay while it connects
And then its saying I haven't purchased my own plugin so that's cool
The dialog box that pops up stalls the editor load until you dismiss it
The link it offers certainly does open the correct store page
I will not be using this ๐Ÿ˜„

#

It might be worth rewriting, however. The entitlement check should be hidden from the user. And it should only fail if it was able to connect to the store and confirmed they do not have a license. And there should be a checkbox that disables checking in the future.

scarlet mountain
split iron
#

All I will do is see if I can make it operate entirely behind the scenes and only say anything if it connected and they don't own it + I can add a setting for them to dismiss it

#

As a rule I never have the epic games launcher open while working, it is intrusive, keeps reopening itself any time editor closes, awful software

#

Imagine requiring your users to do so!!

scarlet mountain
split iron
#

That's why you rewrite it ๐Ÿ˜„

#

So that it doesn't do that

#

If you look at FPluginWardenAuthorizer::UpdateAuthorizationState it specifically has a case EPluginAuthorizationState::StartLauncher:; we can simply abort instead

#

Except... wait... this thing failed to verify that I own my own plugin
So it probably doesn't work anyway

rancid arrow
#

Pls Blueprint link

split iron
#

Yeah I'm gonna get rid of this plugin warden thing, not worth it, sad

#

Also, technically, this is still an outgoing connection that you wanted to avoid ^^

scarlet mountain
scarlet mountain
split iron
#

I would not use any plugin that implements this

scarlet mountain
#

but atleast it's from epic software, not mine

rancid arrow
#

๐Ÿ˜ฆ

split iron
#

It was worth investigating tho, oh well

tame compass
#

who is christopher daniel ?

main aurora
#

A person with 2 first names

uneven sierra
#

I have a question about whether a specific content use case is allowed under marketplace content usage guidelines. I haven't found the right place to ask Epic -- can someone point me in the right direction?

split iron
#

Epic is likely not interested in giving you legal advice

toxic shore
#

Does the Demo level a pack provides, fall under content?

#

" 4.2 Purchasing
4.2.1 Usage Rights
4.2.1.a Purchasing a Marketplace product grants to the purchaser a non-exclusive, worldwide, and perpetual license to download, use, copy, post, modify, promote, license, sell, publicly perform, publicly display, digitally perform, distribute, or transmit the content for personal, promotional, and/or commercial purposes under the Epic Content License Agreement. Distribution of products via the Marketplace is not a sale of the content but the granting of digital rights to the customer."

#

I want to use a demo level from an asset pack for the background of my main menu but I don't know if thats allowed

graceful arrow
#

Nope. You cannot redistribute other packs.

toxic shore
delicate dove
#

then its fine.

graceful arrow
#

Yeah, that's kinda the whole point of buying packs. be completely useless otherwise ๐Ÿ˜„

toxic shore
#

Can't be careful enough with licences :)

plush scroll
#

how long CodePlugin approval takes ? its been 2 days nearly

split iron
#

Varies considerably based on how busy they are. 2 days would be very fast.

uneven sierra
split iron
#

Either way, you're not going to have a conversation with anyone with merit at Epic unless:

  • You have UDN access
  • You're an incredibly well known member of the community who Epic have reached out to for their own interest, or at least someone at Epic acknowledged you enough to pass you onto the right person
  • You're a studio with real weight behind it
#

And most of these avenues, I have no idea if they will get you clarification of legal terms that were specifically designed to not have that clarification -- more likely you will have custom licensing agreements before that happens

#

I understand that you want something clarified and it feels wrong that it isn't clarified, or that it feels uncertain or risky, and I acknowledge how much that sucks, so I'm not trying to tell you that you're wrong for wanting to know, I'm just telling you what the situation is as I understand it (even though it sucks)

#

What most indies with commercial aspirations do when they are in your shoes, is not use the product, this removes any and all risk and there are very rarely products worth accepting actual litigation for
And the rest either pay a lawyer or they take the risk

uneven sierra
#

Ok, sounds good, I appreciate the detailed response

undone parrot
#

I need some animated computer screen 'greeble' for background elements in a personal demo.
Because these are background elements I don't want to spend 1-2 weeks myself creating from scratch in After Effects.
Can anyone recommend either marketplace assets or online sites that specializes in animated 2d computer screen graphics and text?

clever pawn
#

hello people im working on a template fpsmpv5 , it has a bad code of multiplayer fonction it is a simple joining /host session , i would like to buy a good solution for multiplayer like matchmaking or lobying , to merge with it , do you wich could be the best ?

uneven sierra
#

Doesnโ€™t Lyra have multiplayer built-in? Itโ€™s free, so you might want to check that out first. Shooter Game (free UE4 sample) may also have it

pliant shard
#

FPS Animations of course

fossil dune
#

just be frugal and get what your project needs. You'll need the savings later on to market your release.
You have no guarantee you'll make that money back.
It's a cut throat industry and even if you make a good game, a AAA company can always outpace you with their large marketing funds... marketing is very powerful, but needs money. and can bury good games.
anyway
If you're making an FPS game then sure, FPS animations make sense.

But if you're making racing game, or 2D game, or a rhythm game , why would you spend your budget on FPS geared assets.

you know....
but if you're making 3rd-person(or 1st) multiplayer shooter based game like most people are, i guess this is a legit question that's not too broad...

raven kindle
#

i forgot the name of the animation pack of flying mage (looking female) with 3 orbs controlled

#

maybe anyone remembers?

fickle shell
#

Okay, who stickbugged the entire Marketplace?

tropic crest
#

where are some good places for cheap animations?

worldly flower
#

Node graph assistant
Autosize Comments
Graph Printer
Advanced Commenting

scarlet mountain
#

Yeah atleast not super rigidly. I mostly follow it, but there would be things that aren't exactly the standard in mine

celest stone
#

which asset is in marketplace have the combat system like mount and blade bannerlord 2?

north trout
#

Can you share what is the standard? Like any good rules or something? ||asking for a friend||

split iron
#

I have seen nightmare tier code in some, so they can't possibly enforce it

#

Some people code like they're in unity

north trout
#

Sorry if I am sounding wrong or asking at wrong place, is there a nice plugin or code to study this? or learn good practices in general?

#

Ok, thank you. Just a follow up question, how can I learn about SharedPtrs and more advanced stuff? Everything I find seems basic gameplay courses or text.

#

Thanks a lot, will go through

fossil dune
# north trout Sorry if I am sounding wrong or asking at wrong place, is there a nice plugin or...

honestly, every programmer's goal should be to write code that works, runs efficiently, is easy to maintain and is easily extensible.

Whenever the "good practices" get in my way of achieving the above goals I throw them straight out, without hesitation.

Don't get too fixated on "good practices".

Some "good practices" are actually good. Like following naming conventions, its a good idea, keeps the code readable and good for a team. But sometimes you might need to break this rule for better readability.

Depends on the practices... don't "hardwire" yourself to "by the book" ... a good programmer will know when to go against the book

split iron
#

deltaTime
DeltaTime
deltaSeconds
DeltaSeconds

split iron
#

Anyone else notice how lot of Epic devs aren't aware that ThisClass exists

dire meteor
#

Or they just don't want to use it?

split iron
#

Dunno?

#

Don't see why not

ornate belfry
#

Would it be accepted to release c++ example project / tutorial in the marketplace ?
I have looked at the Marketplace Guidelines but it seems c++ code is a bit of an odd one out.
Blueprints are content, but c++ classes are source ? It seems c++ code is only considered as part of a code plugin ?

delicate dove
#

if any c++ > code plugin

ornate belfry
#

but not all c++ code in a game is plugin code I assume

delicate dove
#

Any cpp code on the marketplace needs to be a code plugin.

#

what you do with your own game doesnt matter in that case.

ornate belfry
#

But Epic recommends to publish an example project for a code plugin.
What if that example uses c++

delicate dove
#

thats a project, thats something different

ornate belfry
#

ok so I can publish an example project on the marketplace that uses c++ ?