#fab

1 messages · Page 10 of 1

ebon leaf
#

Of course, I've set in the .uplugin file "PlatformAllowList": [ "Win64" ], but it doesn't have any effect; it still compiles for all platforms.

scarlet mountain
#

And you've only ticked win64 in the marketplace submission?

ebon leaf
#

yes because this plugin use nDisplay Cluster rendering module .. only for win64 and linux ... not for android ... but maybe problem is here: add "WhitelistPlatforms": [ "Win64" ], to plugin module description

#

correct 🙂 its working now ... thank you BorisTSR for help:)

silent mesa
#

Hi, is there a plugin in unreal engine to check the speed of a locomotion animation, so that i can choose appropriate speed in the blendspace. I mean some assets do share their speed (cm/sec) in their doc. Thanks

vapid echo
#

can someone tell me why i still see 0$ earned in payment threshold?

scarlet mountain
#

Tallies at month end, and if you cross the threshold, it'll just reset to 0. So with any luck, you'll never see it as anything but 0!

vapid echo
#

ok thanks

vapid echo
scarlet mountain
vapid echo
scarlet mountain
#

yup

vapid echo
#

ok thanks

grim musk
#

I know it's old chat at this point, but the 2D section of the marketplace has become effectively unusable due to the sheer volume of lazily uploaded AI art (which will also mean you can't upload to certain storefronts like Steam if you publish). Why is this not being stopped by epic? It's lowered the quality of using the storefront so much when every single 2D 'art' is AI generated. Used to be good for finding actual hand-created UI elements and now it's basically impossible

dire meteor
#

Can't you filter out the AI tag?

scarlet mountain
#

That has to be my weirdest find on the marketplace. It's such a small niche target market that would want 200 photos of that

grim musk
dire meteor
#

So there's no self reported "this is made by ai" tag?

scarlet mountain
dire meteor
#

Fail.

pliant shard
fossil dune
#

It has its merits though, its not all bad don’t get me wrong

dire meteor
#

The fact you don't have to buy basic functionality off the marketplace will be the biggest surprise.

scarlet mountain
fossil dune
#

Well it’s not obvious to them, they need to read the fine print

dire meteor
#

Just use orbital.

fossil dune
# dire meteor Just use orbital.

Yeah problem is people usually associate third party as “not official” enough…
despite it being better. if it’s not branded “by Epic Games”… they won’t use it… they won’t even click to see what it’s about

dire meteor
#

Oh I'm not saying it's a good or useful solution.

#

It's a hack for the few in the know.

#

What we need is for Epic to pull their finger out.

vale creek
#

how tf do you sort by rating

scarlet mountain
vale creek
#

yeah thx just discovered it

spice fern
#

Sorry it this as already been asked but does anyone know if the Automotive materials pack is going to be updated to 5.2+ anytime soon? Thanks!

scarlet mountain
quasi ether
#

What does it mean GPL thirdparty software can't be used on Marketplace? There is literally a ton of plugins there that violate this rule 🙂

scarlet mountain
#

if there are plugins that violate it, you can report them

#

There's been a few issues with previous plugins

quasi ether
#

what kind of issues?

scarlet mountain
#

There was a chess AI one that got approved and then removed in a few days, as it was using a GPL AI implementation that violated that rule

fossil dune
#

I don't think you want to release the source code of your games

scarlet mountain
#

Not to mention not being able to release unreal engine code

fossil dune
quasi ether
#

Does GPL org come and chase game developers?

scarlet mountain
#

what's the license?

fossil dune
scarlet mountain
quasi ether
#

Oh, I mean like ffmpeg for example

fossil dune
#

depends on what you do... its not a straightforward license

quasi ether
#

Most files in FFmpeg are under the GNU Lesser General Public License version 2.1 or later (LGPL v2.1+).

fossil dune
#

If you link against it, vs merely calling an executable. different licenses

#

you need to be careful and read the fine print

scarlet mountain
#

you definitely can't statically link LGPL code

fossil dune
#

but i doubt ffmpeg would go for the little guys

scarlet mountain
quasi ether
#

GPL and derivates all all blocked afaik

scarlet mountain
#

and they CAN, doesn't matter if it's likely. It's a legal liability

fossil dune
quasi ether
#
You may not combine, Distribute, or otherwise use the Licensed Technology with any code or other content which is covered by a license that would directly or indirectly require that all or part of the Licensed Technology be governed under any terms other than those of this Agreement (“Non-Compatible License”). Code or content under the following licenses, for example, are prohibited: GNU General Public License (GPL), Lesser GPL (LGPL) (unless you are merely dynamically linking a shared library), or Creative Commons Attribution-ShareAlike License. Code or content under the following licenses, for example, are allowed: BSD License, MIT License, Microsoft Public License, or Apache License. You may not sublicense the Licensed Technology under a Non-Compatible License.```
scarlet mountain
#

Lesser GPL (LGPL) (unless you are merely dynamically linking a shared library),

quasi ether
#

Weird

scarlet mountain
#

as long as you link it as a DLL, it's usually fine with LGPL

fossil dune
#

GPL is only safe if your program is not distributed. EG a cloud or website app..
Then they can't force you

#

the GPL app sits on the cloud and just sends the results of the output

scarlet mountain
quasi ether
scarlet mountain
fossil dune
scarlet mountain
#

using the "but we're hosted" as a loophole

fossil dune
scarlet mountain
#

also i don't think it applies if you are just using a DB for instance, its if you are hosting that service as a SaaS product i think

fossil dune
#

not good for anything commercial or that you mind open sourcing

scarlet mountain
#

I mean, it has it's place. But yes, definitely think twice(or ten times) about it before using it or a product under it

quasi ether
#

okay, this is really hilarious

#

Make sure your program is not using any GPL libraries (notably libx264). -> from ffmpeg License Compliance Checklist

#

basically, we can link ffmpeg to Unreal as a shared library but without libx264, lol

fossil dune
#

Yeah that's why the codec industry have been trying to develop and come to an agreement on a codec that is just as good as libx264 but more permissive license. Google and the others have been trying... but yeah it still hasn't happened

scarlet mountain
#

That's more patents than licenses

quasi ether
#

there is AV1 in development for quite some time

#

we will see what happens in 5-10 years

scarlet mountain
fossil dune
#

High Compression WITH Good Quality After Decompression seems to be a tough thing to make

quasi ether
scarlet mountain
fossil dune
#

Contracts , contracts contracts...

#

I think Epic Games really beefed up their legal side of things when some rapper tried to sue them for a dance animation as an emote in fortnite..

Then you have PubG , which i kind of understand, but comeon... its not like they stole your code.

People will always come for you if you're making money

quasi ether
#

sounds like capitalism, business as usual? 🙂

drowsy jasper
#

can anyone please recommend lightweight main menu/pause menu asset from the Marketplace ? Gotta support gamepad/mouse/kb via Enhanced Input, have multiplayer and graphics settings screens/sub-menus (aside from standard New Game, Save/Load, etc.), be clean and easy to integrate into any project and somewhat easy to customize (art wise), and expand (if needed). For UE5.3.

mortal sentinel
split iron
#

Why does the marketplace vault default to oldest->newest. Every time I access my vault I have to go to the last page lol

wispy geode
#

i wish you could sort the shop by rating 😔

foggy pier
#

there was a website, orbital-market i believe that does that

wispy geode
#

i will see

#

ty

vale leaf
#

Anybody know if there are updates or dates on Fab yet? I noticed it was in beta in UEFN. Is it invite only or is there somewhere to submit assets yet?

drowsy plaza
vale leaf
#

Lol k.

#

I can't blame them. That's how we do updates for our game too. XD

mortal sentinel
#

Would you all have any recommendations for river/lake/ocean plugins? Ideally one that handles all three. My big thing is it being able to handle world partition and running rivers between tiles. I figure splines would be better than just baking fluid sim to a static mesh or something like that but I'm happy to be wrong. Cost is not important as long as it does the job

drowsy plaza
next badge
#

anyone know any plugin like linter?

spice fern
scarlet mountain
#

I do it all the time, specifically for the automotive materials

#

I work with them a lot

spice fern
scarlet mountain
#

no probs

tame wasp
#

anyone still selling materials on the marketplace? Do they still sell?

bright fjord
#

Is there much of a market for gameplay programming plugins? I'm thinking about developing some simple ones based on mechanics that I've developed for other games (think: things such as a replicated inventory system, for example)

scarlet mountain
bright fjord
#

Yep. That’s kinda what I’m thinking.

undone locust
#

Anyone know of an asset pack that has destructible fruit? I just spent all this time making the glass breakable in this level only to realize I forgot aobut the produce!

drowsy plaza
undone locust
drowsy plaza
#

We can take this to #ue5-general if you want to talk more about it

undone locust
#

lol other things to fix

#

I appreciate you following up though

dire meteor
#

He is a rather smashing person!

clever robin
#
Epic Developer Community Forums

Later this year, we’re bringing together our marketplaces—Unreal Engine Marketplace, Sketchfab, Quixel Bridge, and the ArtStation Marketplace—to launch Fab. Fab will be a unified marketplace where creators can find, publish, and share digital assets for use in creating digital experiences. Fab will bring together a massive community where creat...

#

A Unity regufee in love with Unreal now, I can't help but think UE marketplace feels... off. But oh hey they're working on a new marketplace. 🤩

graceful arrow
#

Continuing Epics trend of not really doing anything with the MP, FAB is now delayed until next year.

vale prawn
#

To the surprise of absolutely no one.

next badge
#

honestly im not suprise

dire meteor
#

Probably coming with 5.4 or something.

graceful arrow
#

True but which part of next year? 😄

drowsy plaza
#

You can buy stuff on artstation? I thought that was just for portfolio and hiring people

dire meteor
#

Shrug

spiral jacinth
#

Maybe it is going to be really late 2024... Who knows...

fossil dune
#

I think they just hyped it cause of UEFN , they’ve been throwing a lot of resources there and i’m assuming it was their priority this year.

They launched Fab Alpha/Beta with UEFN. and have since gone quite about it. I guess it’s going well for Fortnite? The undefeated money printer 💵🤑🖨️ . Compared to Fortnite, The unreal marketplace pails in comparison. So probably not a priority and hency why they seem not to care at all about what you critics have to say to about the UE marketplace.

tough crag
#

and to think that back in january they removed the questions and reviews feature (aswell as all existent reviews/questions) because they were working on "improvements to the MP"

#

good that they went back on that decision, because if we'd have to wait for improvements/FAB just so people could post/read product reviews, we'd be screwed

pliant forum
tough crag
#

biggest offender of this is Chaos physics IMO

fossil dune
#

time will tell

tough crag
#

its still nowhere near ready to replace PhysX

#

thats a thing?

#

a reminder to what we've lost 😢

drowsy plaza
#

It’s still in beta but my guess is once it’s fully released epic will make it default and increase performance a lot. I use it and don’t really encounter any issues though.

I read online there was a technical limit with physx that kept it from meeting what unreal 5 needed

drowsy plaza
#

This is just advice for you if you need extra performance from it

simple scaffold
#

I’m looking for a Marketplace asset that features most systems found in RPGs [combat, status effects, quests, shops, and dialogue] while also being simple enough to add in extra mechanics, like combos, party members with character swapping, and aggro management. What would you recommend I look at?

raven quarry
#

you should check out multiple assets and combine them yourself

#

at least that's imo

trail mica
#

Hello,

Anyone ever shopped at Sketchfab? I cant seem to get a straight answer if we can use the assets for commercial game.

Wrote to their support and they tell me to use them at my own risk. I dont get the point of Sketchfab lol

They have a sale on going right now but their licence system seems sketchy ( Pun intended )

drowsy plaza
trail mica
#

Was planning to buy this asset but its undwr stadard licence but just not clear if I can use them for a small game im working on.

Might buy them and just wait for it to carry over to the new fab licences.

https://sketchfab.com/3d-models/lizard-fe08fb17e7104a339433c689b1e91af5

primal holly
#

when i see a pack with this

#

i cant imagine UE5 doesnt have those natievly 🤔

#

or what is special that i dont understand

raven quarry
#

right click and search for add, subtract, whatever

primal holly
raven quarry
primal holly
#

most things are understandable, others will be when i get used to UE5 i guess
but i also dont need to reinvent the wheel if somebody already delivers 544 basic functions that you need mostly all day

raven quarry
raven quarry
primal holly
#

so these one would help, as i need Qaternion 100% ^^

raven quarry
primal holly
#

its basically a mathematically way to describe rotation or orientation along a vector in 3D space

raven quarry
#

if you are looking for rotating actors then just add a rotator component, ez

primal holly
#

ok i will look into it when i get there 🙂

drowsy plaza
primal holly
#

yeah thats what i understood also, thanks for writing it out

#

but there is so much going on, maybe there is another way, im just used to work with quats and if that package seemingly has functions build that do the job, then there is a way. maybe its just a C++ function delivered to blueprints by himself

#

Quaternion ToQuaternion(double roll, double pitch, double yaw) // roll (x), pitch (y), yaw (z)
{
// Abbreviations for the various angular functions

double cr = cos(roll * 0.5);
double sr = sin(roll * 0.5);
double cp = cos(pitch * 0.5);
double sp = sin(pitch * 0.5);
double cy = cos(yaw * 0.5);
double sy = sin(yaw * 0.5);

Quaternion q;
q.w = cr * cp * cy + sr * sp * sy;
q.x = sr * cp * cy - cr * sp * sy;
q.y = cr * sp * cy + sr * cp * sy;
q.z = cr * cp * sy - sr * sp * cy;

return q;

}

#

something like that will do the trick i guess

#

isnst it that we can basically do everything in blueprints by making C++ scripts with in-/output and somehow collapse it into a blueprint?

#

what does the "U" do in UFUNCTION , UnrealEngine ? 😅

#

got that but as last question , yes/no , i basically do the math in eulers, but i CAN actually access quats via blueprints, just have to back-and-forth either way while in blueprints ?

#

ok, i guess i figure it all out when i really need it , when moving my materials around, going through a ramped up conveyor belt e.g.

#

so far, thanks laura ✌️

#

p.s.: i like that target was genderable as "actress" , nevermind really 😅

#

still, not an actor, but an actress ^_^

raven quarry
#

tometo tomato (did I miss an R?)

#

oh yes that's what I meant to say

#

my brain fried itself for doing some basic math 😍

median heron
#

Man, as a Unity transplant I gotta say it's kinda nuts to look at the marketplace and have to download 5GB just for a tutorial project which doesn't even have any visual assets beyond Manny/Quinn.

#

Trim the fat, zip it up.

#

Not everybody is on unmetered fiber.

fossil dune
dire meteor
drowsy plaza
#

Unless you want the tools of unreal it’s kinda dumb to leave the financial bonus and all the assets you had

scarlet mountain
scarlet mountain
median heron
drowsy plaza
scarlet mountain
#

It was not. It was not tied to income generating events

#

Royalties are fine. No problems with them

#

Fees that are unpredictable and untethered to income, not great

#

Even upfront fees are fine

drowsy plaza
#

It was just a royalty. 200k units AND 200k dollars. You are gonna reach the dollars way way before you reach the units, so until you reach the units it’s essentially free

scarlet mountain
#

You can budget around them

scarlet mountain
#

It was not a percentage

#

It was a fee that was unpredictable and untethered to income events

drowsy plaza
#

If you sit down and do the math instead of hype:hate riding, it is better than what unreal does(they are still generous though)

scarlet mountain
drowsy plaza
#

You can budget around unitys too, it’s a flat 4% rate once you make 1 mil+ depending on your price. The fearmongering online around this for clout is insane

scarlet mountain
#

No hype hate here. It would have been fine for unity to announce royalties. The issue is the fact it's a fee structure that's completely out of step with the business realities of the industry.

scarlet mountain
drowsy plaza
#

It’s literally the same thing, you pay 4% per unit sold after a minimum threshold. This is an objective fact straight from unitys chart after 5 minutes in a calculator

drowsy plaza
scarlet mountain
#

Even if you consider that per device, you have no control over how many devices your customers install games on

#

Therefore, you cannot work out a flat royalty rate or budget around it

drowsy plaza
scarlet mountain
#

If it was 20c per sale. That's fine

scarlet mountain
#

It's untethered to income events

drowsy plaza
scarlet mountain
#

No, I said regardless of which platform. I would install it 3 times most likely

#

If it was even a dollar per sale, you could factor that into your price

#

But the fact its untethered to income events is extremely problematic

#

Seriously, flat fee per sale, or a predictable royalty rate would both be satisfactory solutions

drowsy plaza
#

That’s what they are doing now

#

It’s just sad to see people hurt themselves over ragebait likes on social media from misinformed and delusional thoughts

#

Most the Unity games that would even run into this Fee charge 20-25 bucks. With the old fee they could make 3-5 million before paying, now it’s only 1 million

raven quarry
#

yeah, for the ones marked "UE use only''

hollow heart
#

Can i use free epic
marketplace assets in unreal to create prototypes and create videos from it to share ?

hollow heart
#

Sure will be unreal only, i can also share the videos publicly ?

sharp frigate
#

Hello! Soo, i recently wrote a lot with someone to collab with, to make an product to put on the marketplace and split the revenue.. problem, i never put something on the marketplace before, is there an inbuilt system which splits the revenue between accounts..? Dont wanna get screwed over

hollow zephyr
#

Lol no. Best bet is the monthly payout report that lists all that was sold

drowsy plaza
#

You will likely need a LLC with a partnership setup to prevent legal issues and secure both parties interests

umbral moat
#

Hey everyone ! I'm looking for the absolute best quality models for weapons out there, intended for cinematics.
I don't care about poly count, I just want the highest quality available (comparable to what BigMediumSmall is doing with characters and environments). I'm looking for the usual classics, like M4's with attachements (flashlights, laser sight, grips, eotech aim down sights, etc..). Thank you !

drowsy plaza
umbral moat
drowsy plaza
tawny hinge
#

For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount.

#

so how did you come up with 4%?!

drowsy plaza
# tawny hinge so how did you come up with 4%?!

That’s what it was, they dropped it to 2.5% but it’s still more than if they kept the old one. 4% of 3 million is less than 2.5% of the 200k dollars or 1 million. Given they said the “calculated amount based on new users” means they are keeping the 4% and using the 2.5% to trick the users into staying. Smart wording/damage control tbh. Settle the fires while keeping it the same as was fee wise but with a new lower threshold

tawny hinge
#

4% of 3 million is less than 2.5% of the 200k dollars or 1 million.
since when?

drowsy plaza
#

So 2.5% of a 20 dollar sale is 50 cents compared to the 4% of install which is 20 cents using the fee. The 4% comes from a million which is their threshold, it will scale with cost

#

Regardless everyone will end up paying the install fee but unity betted on rage and people not using simple math which worked

tawny hinge
#

so your comparsion is for a fixed game price of $20 and one installation?

drowsy plaza
#

90% of Unity devs don’t need to worry about this fee

tawny hinge
#

and yea the old deal wasn't super bad either, just that some things havent been clear enough

#

specially since all the higher unity subscriptions lower the cost while raising the threshold

drowsy plaza
#

Yeah, their wording on the “redo” was very well thought out and going off an analysis of the specific backlash complaints. For a 5 dollar game 2.5% will be better but most games breaking a million are 15-25 dollar games

#

So ultimately they get what the originally wanted without the backlash due to calculated wording

tawny hinge
#

maybe it was all planned out like this 😄

drowsy plaza
#

I do like the removed the unity splash screen though, that was a smart move that removes the Unity brand from asset flips

tawny hinge
#

i skipped a bit through their thread about that, and this thread had like 5k replies and exactly one of them sat down and made the math showing that the actual fee isn't a bad offer

drowsy plaza
# tawny hinge maybe it was all planned out like this 😄

I don’t think so, the response to this was honestly really low IQ takes. A quick trip to a calculator would have shown these people it’s nothing to worry about but they took a knee jerk reaction and got a bunch of likes on social media for rage baiting. It was a avalanche of disinformation basically

#

It also was super interesting how people who wouldn’t ever deal with this fee were worried about it. High hopes I guess but my thing is to cross a bridge when you come to it

tawny hinge
#

those are also the ones which we have here now

#

the ones who can afford to rage quit unity

drowsy plaza
# tawny hinge the ones who can afford to rage quit unity

Yeah, I think unreal is 100x better than Unity, I’ve been doing this stuff for almost 3 years now and still struggle with Unity due to how extremely barebones it is but there was no reason to rage quit your main platform and go do something radically different. There was someone who abandoned 2 years of work over this

#

I opened Unity the other day and found out they don’t have a free form camera in game, I thought every game engine had a editor camera you can move around in their PIE mode

tawny hinge
#

yea the interface doesn't look really user friendly or intuitive, and i'm blender user since 2.7 😄

#

also i'm kinda sure that most people who have quit unity wouldn't been affected by the changes

#

i dont think that its legal to just change your TOS which is basically a contract

#

specially if the contract to date said that it cant be changed

raven quarry
#

I just gave my first negative marketplace review.

#

I didn't know when I bought it, but I got to use it now and my god.

#

It. Is. Awful.

#

Messy, full of typos and errors.

#

Is that a marketplace asset?

#

I am wondering if I should fix everything in that damn asset myself or just start making something myself that serves the same purpose.

#

oh?

#

Unity's AI? Really?

#

It has nothing tho

flint geode
raven quarry
#

oh come onnn

flint geode
#

20$ a piece comes with different colors

raven quarry
flint geode
raven quarry
#

everything related to a phone

#

at least it is supposed to be it

flint geode
#

it is expensive?

raven quarry
#

the best part is that I use version control so I can't make case-only renames to tidy it up

raven quarry
raven quarry
#

I'll fix them there

#

and bring it all back

#

I'm so mad at it rn

#

ughh

#

should've checked when I bought it

#

but nooo

#

I CAN'T EVEN USE VCS

#

because of the no case-only renames

#

the one (1) thing I didn't like about it

#

there are 100s of things I need to rename lol, this is literally easier

#

I wish I could give 0 star

#

I've NEVER bought a bad asset until now

drowsy plaza
#

I will say that the unreal marketplace has pretty consistently good assets compared to something like Unity asset store. I think the pricing being kinda high for most stuff also incentivizes quality

raven quarry
#

spent 20 minutes fixing everything

#

now I am going to migrate them all into my actual project

#

they'll break again

drowsy plaza
raven quarry
#

that makes things worse, where the fuck are the standards?

drowsy plaza
#

Ngl I have considered making a phone code plugin but the logic would be done in c++ and exposed to blueprints most likely. I try to make my stuff work well though

raven quarry
drowsy plaza
raven quarry
#

same with UMP

#

until now

drowsy plaza
raven quarry
#

just maintain quality lol

raven quarry
drowsy plaza
drowsy plaza
raven quarry
raven quarry
drowsy plaza
#

Can you make a widget be designed in UMG and have its code/variables\event graph be done in c++?

drowsy plaza
raven quarry
drowsy plaza
#

My stuff doesn’t expose too much to the end user though, so most they need to know is variables and how nodes work

raven quarry
#

I wanna see your stuff

#

name one of them

drowsy plaza
drowsy plaza
#

I need to update my ultimate shooting system to a V2 to support physical materials and some other stuff like penetration and bullet reflections(forgot the actual name but when it bounces off)

raven quarry
#

ricochet?

drowsy plaza
#

That’s it, thanks

raven quarry
#

yeah ofc

#

oh yeah I had this asset on my radar for a while

drowsy plaza
raven quarry
#

oh lmao we even had an interaction

drowsy plaza
#

Nice, yeah it gets crowds setup in a few minutes. I use it albeit slightly modified in my own projects

drowsy plaza
raven quarry
raven quarry
drowsy plaza
#

If you use it be sure to keep polygon counts down on your models, metahumans are notorious for high poly counts

drowsy plaza
raven quarry
raven quarry
#

nothing to do rn

drowsy plaza
#

Yeah, they are more of a thing once you get your map fleshed out. If you have any questions about the plugin you can tag me

raven quarry
#

will do, thanks

ebon leaf
#

Anybody have reccomendation for tutorial / asset for REALISTIC LANDSCAPE HEIGHT BASED BLEND MATERIAL?

dire meteor
#

I would but the multi-channel spam and caps just make your message unreadable.

young vessel
#

Anyone know if I should declare that I am using Third Party libraries in a marketplace plugin when the library is already included in the engine itself? I am assuming yes but wanted to make sure. For clarification, I am using Eigen3 for a plugin and I am using it by adding AddEngineThirdPartyPrivateStaticDependencies(Target, "Eigen"); to my Plugin.Build.cs file.

grand lynx
#

Hey does anyone know when the current 50% off sale ends?

young vessel
drowsy jasper
#

any ChatGPT4 integrators here ? I found offline chatGPT4-like AI and I wondering if anyone can make a plugin for that system. It's called h2oGPT.

raven quarry
#

Not a marketing skill or anything but there's this asset that took literally a minute to integrate into my system. Insane!

north vapor
#

Is anyone else not getting the report for August? I've made over the 100$ in august and no payout was issued even till now

hollow zephyr
#

Isn't august paid in october?

north vapor
#

Wdym? I got the June and July reports on the 1st of their month, no idea why it is different for August?

past stream
#

Anyone here have a good tutorial that outlines a good setup for a blueprint inventory system for Unreal 5?

balmy hatch
#
Unreal Engine

Prefab support for Unreal Engine

Unreal Engine

rdBPtools is an editor plugin that makes creating prefab like Blueprints easy and powerful.

Unreal Engine

Prefab Tool brings nested prefab support to Unreal Engine.

balmy hatch
#

Yup

drowsy plaza
#

Actors are “prefabs” from Unity, if you want to make a prefab it’s called an actor blueprint in unreal

#

It’s the same thing, not sure what those plugins you showed do

balmy hatch
#

Thanks, I will give that a shot.

drowsy plaza
# balmy hatch Thanks, I will give that a shot.

Yeah no worries, you can use scripts as components like you do in Unity with them but the main difference between prefabs and actors is that actors can house their own stuff, you don’t have to do things via components with them

#

You can if you want to, but just doing stuff on the actor itself is going to have more options with the API

past stream
#

Yeah, I agree, but someone told me to post in this channel too, so I followed their suggestion 🙂

vale prawn
#

I think the equivalent of Unity's prefab is more Level Instance than Blueprint. But I haven't touched Unity in like.. forever, so I could be very wrong.

raven quarry
#

tho it doesn't work the same way Unity's does

#

you should still use it

drowsy plaza
#

Main benefit of a level instance is you can see what they look like and edit them in the level itself

clever robin
#

So I can use sound effects I bought from Unity Asset Store(or any other asset with Standard AssetStore EULA) in my Unreal game 🤔

slender shoal
#

Hello ! Anyone knows how to import assets from UE5 to UE4 ? , when i import in UE4 they seem empty

#

what about skeletal mesh,skeleton and physics asset ?

#

thank you

drowsy plaza
#

Why are there no good city vehicle packs on the marketplace outside the matrix one? this seems like something a lot of games would need

#

If the matrix ones are anything like the metahumans then they are not gameready

drowsy plaza
#

and old mafia style cars

raven quarry
#

Yarrawah has a few, Leartes/Cosmo has a few

drowsy plaza
#

I ended up using google and found this one

raven quarry
#

there's a free pack by Switchboard

drowsy plaza
#

Breaking NEWS: Mafia is an asset flip(this is a joke)

drowsy plaza
vale prawn
drowsy plaza
vale prawn
drowsy plaza
#

that one is fair priced at around 30-40 bucks

raven quarry
#

these guys have a good pack

raven quarry
drowsy plaza
vale prawn
#

The Leartes car packs are pretty meh honestly, not too bad, but overpriced for the actual quality.

drowsy plaza
#

you can find a foreigner art guy who can do it probably for like 250-300 and produce custom results with more cars

raven quarry
#

but support and quality?

#

forget about it

drowsy plaza
# raven quarry but support and quality?

you shouldn't need support for a 3d model and quality doesn't mean you should cost more than a actual artist, especially for only 7 models. if it had like 15-20+ cars that could be customized I would totally understand but not 7 generic models.

Like I said earlier you cant price the same on the marketplace as you would on a freelance

vale prawn
drowsy plaza
#

I mean at over 150 dollars I would just spend another 150 and buy a bulk order from my artist and it also be custom tailored to my project

drowsy plaza
#

my guy is from turkey so COL is way lower and USD goes much further, so he would make 2-3 car model or more if its just the 3d model for that

#

I mean say you need 30 models, thats 3000 dollars. just hire a art guy to work for you for 20-30 days doing nothing but cars

vale prawn
#

If you only care for the 3D model though, the Marketplace won't help you much. Most cars come with the features you'd expect: drivable, animated, physics model, driver/passenger, lights, etc. And all of that has a price.

drowsy plaza
#

I know how to do the other stuff

raven quarry
drowsy plaza
#

My art guy can do more detailed stuff than what that pack does anyways

raven quarry
#

do what you will with them lol

drowsy plaza
#

yeah I will try the city sample stuff first and then if thats too performance heavy I will do that low poly pack I found via google

#

Yeah I am gonna go with the low poly pack, If it does what I need I will be sure to leave him a 5 star review. I know how much those help

#

thats a next month problem though

hollow zephyr
drowsy plaza
drowsy plaza
#

It looks liek that is what I need, I should probably be able to retexture it too for PBR

pliant forum
dire meteor
#

Depends on your target market. And whether you want to aim for high volume cheap sales or low volume expensive sales.

hollow zephyr
sharp mortar
#

why would a plugin be marked as "Unavailable" for download?

#

trying to download this for 5.3, I have downloaded it for 5.2 in the past

#

oh nevermind the launcher needs an update 🙂

spiral jacinth
tawny hinge
#

i think you underestimate how long it takes to model something like this

#

i still wonder often if they really do them all from scratch or rip the assets somewhere and adjust them a bit

split iron
pure bough
#

Not Mimir though, he has a guy in Turkey who does it practically for free. 🤷‍♂️

heady vector
#

more cars = better

hollow zephyr
brisk thicket
#

Do people generally prefer 'add to project' or 'install to engine' for plugins?

I suppose it partially depends on the plugin itself but does anyone have thoughts? I've never been a fan of 'install to engine' or 'create project' for plugins.

delicate dove
#

if it doesnt contain code, I hiiiighly prefer add to project.

brisk thicket
#

what about if it does have code? (C++ and BP)

delicate dove
#

just bp, same.
if it has code, highly doubt its a good idea to add to a project unless the (lead) coder on the project can read its source.

brisk thicket
#

I thought unreal marketplace require source be included for most all plugins? Can you actually ship 'only compiled binaries'?

delicate dove
#

plenty do supply it, and many buyers refuse to buy without. might depend on plugin though.

brisk thicket
#

ah okay. I had intended to include it. I always prefer including source or having access whenever possible myself. At very least I always think it's a great educational resource for all, and better yet to solve bugs/problems or whatever too.

delicate dove
#

might want to hear other peeps their opinions as well, of course

dire meteor
#

To be honest, I would always prefer to start with adding it to a project. If I want it in teh engine, I can move it myself.

#

Having both options is good? Or all 3. Add to engine. Add to project. Create project.

split iron
split iron
# delicate dove just bp, same. if it has code, highly doubt its a good idea to add to a project ...

I don't understand this
If I buy a plugin that one project needs but rest don't, then it makes no difference, there's no downside to adding it to project
In fact installing to engine means that it doesn't end up on git/p4, and other devs end up with broken projects

Also... you don't want backlogged projects having their engine-based plugins updated while not actively in development, you'll go back to them and they'll be broken

honest cypress
#

this is assuming the plugin doesn't affect anything about your assets you push to the repo

delicate dove
pliant shard
#

Anybody wanna give me some feedback about FPS Animation packs?

#

We released 1911 dual fps anim pack

waxen wigeon
#

Does anyone know of any good low poly asset packs similar to what synty studios makes? Looking for more low poly stuff to complement their packs

#

AKA around this kinda poly count:

hybrid scaffold
#

Has anyone tested/compared the different movement/motion systems on the marketplace? I've noticed there seems to be quite a few (TNT, ALC, ALS, VMM, UMW, Z-something)

#

TNT seems to come with a few nice additional features but I don't k now how hard/complex it is to integrate

fringe viper
#

please read our rules about advertising

agile stirrup
#

I'm looking for a landscape automaterial to use, and found the brushify shaders pack and openland. Anyone know which is better?

flat pollen
#

as far as features go and the implementation of the features... as far as a complete package, brushify is the better choice... it comes with better variety and higher quality texture assets

agile stirrup
heady vector
#

it's very modular, good usage of material functions

#

it works great as-is. I've modified it quite a bit for my usage with masks and heighblending etc but having a solid material for my basis was extremely useful

timid wedge
#

Hey guys, I’m working on a walking sim-type game. Was working in a Unity but took the nonsense as an excuse to check out Unreal.

Any blueprint/templates people would recommend as a head start?

marble stream
#

Does anyone else have their plugins update still waiting to be processed by Epic?

#

It's been 3 weeks since I sent the update for 5.3 and 2 of my plugins are still in the queue.

#

I'm not sure if it's happening to others or maybe something went wrong with my updates.

dusty portal
#

Where do y'all advertise ur plugins?

next badge
split iron
# dusty portal Where do y'all advertise ur plugins?

That's one of the issues with marketplace, you get 'new releases' (and often you're flooded off it quickly, luck of the draw)
Then you get showcase if you're lucky
But otherwise you have very little other avenues; you can post to some of the channels here but you won't reach the right audience doing that
So you're self-reliant for advertising; you'll need to build a following over time, esp. starting your own discord support server then gives you a future audience to advertise to
And of course, socials
It's not great - a lot of good content gets buried
Sales too are a good way to get seen, but its insufficient on it's own

drowsy jasper
#

Looking for an asset that does billboard aligned to camera in the material and also aligns mesh to object's axis (defined by developer)? The use cases are fake glow around candles, fake glow around fire, fake glow around lightsaber, etc.

jaunty niche
#

Guys, Idk if someone can help about it, but, I have tons of assets from unreal marketplace that I got for free, can I use this assets in any project no matter the engine or just on Unreal projects?

jaunty niche
# oak spruce Only unreal project

But How do I buy a product that I received for free? Because, if I buy, I can use in other engine. But if I receive it for free, I cannot?

#

They say that products that I bought I can use on other engines.

dire meteor
#

That just says that Epic assets can't be used in other engines.

#

And assets that specfically say that they can't.

brisk thicket
#

I'm working on an unreal engine marketplace plugin for the editor (not for in-game) and I was trying to make it look as 'native UE' as possible. Is there anything wrong with doing that? (Making it look like UE default look/style?) or do I need to do a slightly different personal style to differentiate from the engine?

#

Some parts are in slate, some parts are still in UMG while I was experimenting/exploring. but will eventually migrate it all to slate longer term.

dire meteor
#

If you want to use slate, FAppStyle is where to get your shit.

#

Also look up Starship (it's the name of the app style)

timber coral
#

Any paid fire extinguisher training plugin

dire meteor
#

Why... why would that exist?

scarlet mountain
#

Like an attack dog

west mirage
#

Any idea when the store will release the free monthly assets? I need my fix 🫣🫣🫣

next badge
#

First tuesday of the month right? So today later probably

dire meteor
#

First Tuesday US time. So, yeah, later. Unless the marketplace team for laid off or they aren't busy with unreal fest.

devout pasture
#

another day, another batch of AI generated images added to the marketplace! I wonder if anyone accidentally buys these things?

#

would be nice if I could block certain creators at least

#

good point

timid wedge
timber coral
#

that's an office project

rose lagoon
tidal steeple
#

One of this month's free packs on Epic Games replaced my third person character BP with it's own completely blank empty one. (might have been venice pack from one of the last month I also installed today).

Just on a day before my game's next version release. Anyone had such a thing happen? Any way to undo this?

scarlet mountain
#

if you aren't using source control, probably not

tidal steeple
#

Well great. Thanks for the answer.

heady vector
#

oof

#

that's an unfortunate occurrence

tidal steeple
#

Yeah. Means a canceled shipping and probably 1 month delay. The damage is more crushing the more I assess it. Repairs will be grindy.

#

But all developers and studios encounter such or way worse problems. It's just an experience and opportunity to grow.

heady vector
#

that's a great way to look at it

fossil dune
agile shadow
#

*saved

west mirage
tidal steeple
left raft
#

Does anyone know of a well priced, simple "fully working bow and arrow"
Included with Blueprint, a dummy bow & arrow and animations that are easy to implement in a different project? UE 5.3

tidal steeple
agile shadow
wispy stirrup
#

Just wondering, has Epic ever chosen animations for free for the month? I started using UE in April and have collected all the free assets for the month; most of them are environments, materials, 3D assets, and VFX. However, I haven't seen a single animation yet.

tidal steeple
# agile shadow Check your save folder in the project, there is a high chance the old version is...

You were right. It is there. Still some other things are replaced and need retrieval from autosave folder but I could find it and returning it worked. I could kiss you now, but I know something better. I'll remember and list down every one who helped me with the making of the game on game's discord, tutorials and direct assistance and when ever I make solid profit from the game or other ones I'll be thanking everyone with proper cash. You did me a great solid. I could have lost a month of future time repairing it if I had not written this here and you did not came up with suggesting it.
I lost my sleep tonight. You saved it. For now, thank you, very, very much.

fossil dune
fossil dune
# tidal steeple I've been learning game dev for only 6 months total. (+1 month dropped it in beg...

Here's a guide specific to unreal engine projects...

Once you got a slight idea what git or github is.. just follow it. it will guide you

https://store.algosyntax.com/tutorials/unreal-engine/publish-unreal-project-to-github-from-visual-studio/

vapid echo
#

guys how can i make a sale for my product?

agile shadow
tidal steeple
#

Also I think more than just game logic was overwritten. Im going to finally get some sleep now, but my guess is that player game mode or something was also replaced as my controls and stuff I set up in game mode are also gone. Just so you know.

agile shadow
#

I removed both of them and submited an update

remote solstice
#

Are people making a living from making market place code plugins? Or is it a nice side hustle for some passive income?

#

Interesting, do you do it?

#

Another spin on it could be to freelance to learn what's in demand and also repurpose some of that code to plugins, if that is contractually allowed... not sure about any of that

#

Okay that makes sense

#

I was just thinking it could be a cool way to sustain yourself while you're working on a game project.

#

And passive income that just keeps existing

#

deal with what?

vapid echo
#

understood

remote solstice
#

why don't you want to deal with the marketplace? Support I understand

#

haha okay that sounds horrible

#

jeez

#

I guess it helps to make content that's easy to keep decoupled

dire meteor
#

Which licenses are compatible with UE again?

#

Thanks!

solemn basin
#

Hey, does anyone have a link to an animation asset pack on unreal marketplace that had some animations like using bandage, drinking from water bottle, and eating from a can etc in first person view.
I think it also had some gloves/arm models.

#

I remember seeing it but I can't find it now, if anyone can remember that would be great, hopefully it hasn't been removed from the marketplace

void oriole
#

Can you post screenshot related to marketplace asset in here ?

dire meteor
#

Depends why you'd want to post it...

#

This is to talk about the marketplace as a whole, not to advertise assets or report problems.

void oriole
#

What would be the proper channel for advertisement material ?

dire meteor
#

There's a release forum somewhere.

calm merlin
#

hey guys i have a quick question: I started making a widget library that was supposed to contain many widgets that can be useful and should already be in unreal, but now I made too many and i feel like some of them should come in their own plugins, for example i made a fully fledged controller input tester that works in game or with an euw, and i feel like it doesn't belong in a widget library . So should I continue growing the library or separate the different widgets into their own plugins?

fossil dune
timid wedge
languid heron
#

Anyone know a good source for arabic/middle eastern voice sfx for a military game?

tidal steeple
agile shadow
#

My pack doesn’t include the tps level blueprint so probably unrelated

merry field
#

I'm working on a plugin (unsure if it'll go on the Marketplace) that uses some third-party code. It's a very small public domain zip library that is just three source files.
Wondering what's the best place to put that code to keep the plugin tidy?

minor elk
#

I'd put it in the Private folder in a subfolder called ThirdParty. Then add a link to the website in the source code so people can check that it is public domain.

merry field
#

I've also seen suggestions of putting it in a module of its own to keep it separated from the rest of the code

#

So I've taken those two suggestions and combined them like this, with a wrapper class so the other code doesn't have to use the library classes directly.

fossil dune
#

Do you have a portfolio or something similar?

#

You can DM

sharp mortar
#

what do if the launcher doesn't want to install a plugin?

#

we've made sure the launcher is up to date

#

specifically trying to install node graph assistant for 5.3.1. on a mac

#

the plugin does support macos

#

it has worked for 5.2. previously

scarlet mountain
#

Is an error coming up? Not showing a compatible version?

sharp mortar
#

it simply doesn't do anything when clicking "install to engine"

#

no error coming up

#

tried deleting vaultcache but apparently there wasn't anything there in the first place. I've not been doing this on my machine though, just giving tech support for someone on my team

#

currently re-installing 5.3.1

viscid basin
#

Could you please move this post to the job board, see #instructions

viscid basin
#

It is a type of freelance or revshare job. Anyway in the end it is a type of recruitment and by #rules 8 is not appreciated in a channel like this which is for discussion.

viscid basin
#

You can use the /job command in any chat! It doesn't have to be in the #instructions channel! :)

#

It is where it needs to go, so 🤷‍♂️

hidden shuttle
#

Hi, does anyone know if it's possible to upload code plugins for UE 5.0 or UE 4.27 in any way? The Publisher Portal currently only accepts the last three versions, but I believe there are still some users working with Unreal Engine 4.27.

pliant forum
fading swallow
#

hmm will this actually change? sweeney_activate

last matrix
#

Hello, is there a channel for sharing links to Marketplace content you have just finished? The header says to post in a thread named project launches but I don't see a channel named that.

last matrix
#

ah! thanks!

pliant forum
#

Petition to remove the 2D assets category from marketplace, please? Or at least hide it by default and allow anyone crazy enough to buy from there to manually enable the category.

molten forge
#

Hi, if i wanted to sell a 3d model on the marketplace that was made by us in Blender but that model was textured using textures from Bridge, that wouldn't be allowed would it?

graceful arrow
#

Correct. You cannot use anything Megascan related, among others.

molten forge
graceful arrow
#

Same applies to certain parts of a Metahuman [used to be a complete blanket ban on anything to do with them] and of course anything else under the Epic umbrella. One thing of note is the smart materials that are included with Quixel Mixer which are completely free to use as you wish. You can easily verify that yourself with some detective work methinks. 🙂

molten forge
graceful arrow
#

Anything you make with your own textures of course, and yes the ones that come with it [quite a large download btw]. This is from Jonathon the Quixel Manager :

#

As long as no Megascan data is included, you are good.

dire orbit
#

Hi, I’m a furniture designer looking to have my work converted to 3D models to sell in the marketplace. Looking for people experienced in both for ongoing work and a potential larger business. Anyone with experience in both interested in chatting? Thanks in advance.

molten forge
delicate dove
upper temple
#

If I manage to move assets from a newer version to an older version (e.g. even UE5->UE4). Can I still use it? Is the only requirement that it's being used in unreal engine, or does the version on marketplace matter in terms of legal?

agile shadow
#

@upper temple unreal is not really backwards compatible so you won't be realistically able to do that

#

unless you export everything out

#

and reimport

upper temple
#

yes that's what i meant

solemn burrow
#

are code plugins checked for malware on marketplace?

scarlet mountain
solemn burrow
#

thx

sly totem
simple galleon
#

how do marketplace sales (like this October sale) work for sellers? Do products that go on sale get picked by Epic, or do we creators have the option to opt in/out of the sale?

hollow zephyr
#

You usually get a monthly email to participate in

simple galleon
true glen
#

I made a mistake of linking my own Epic games account., cuz I have an unlimited Unreal Subscription, is there away to unlink it?

graceful arrow
#

You may have to reach out to the Quixel team via their website

true glen
meager tapir
#

Is anyone away of the perks of partnering with epic games? any way to get free assets that are legal and surplus from the marketplace?

split iron
#

Surplus? They're digital

meager tapir
#

Also is there any programs to access as testers and being able to be part of the development by playing with assets to asess and offer feedback of its quility, functionality and basic reviews of new products like asset enviroments, blueprints, scripts and other developments that are in need of testing?

meager tapir
# split iron Surplus? They're digital

there was no need to say that. money inside a safe is not surplus to you even if it can magically appear after taken, if you don't have the code. LOL... no worries, everyone makes mistakes

#

but it becomes surplus. Im asking if there are any programs within the Epic Dev communities that offer a surplus of assets by being part of a program

split iron
#

There is no such thing as a surplus of marketplace assets

#

Epic does not own them

#

They have already made free what they offer themselves and have paid other devs to make theirs free for the month, and there is the permanently free collection, that you can access like anyone else

meager tapir
#

oh yes your right. wow. That word was misunderstood my entire life i guess. sorry about that. thanks

#

abundance of choices to pick from was what i assumed it to be what that word meant

#

so there are no programs for devs?

#

that offer that sort of thing?

split iron
#

What do you mean by programs for devs, can you provide an example

meager tapir
#

Well, I heard you could make a deal or be of a program with epic if you are approved or make a contract to have a game built either solo or with a team (company) and epic or something within the corporation will assist the development of a game to then somehow they will benifit of it.

#

for example, Unity offers a program which they fund 800$ to develop a mobile game. either mobile or a online game.

split iron
rose lagoon
split iron
#

Don't know how I forgot that one
That barrier is extremely high compared to the old grants system

thorny compass
#

It sounds better then. I have seen quite minimal efforts mostly to 'get these money'. A bit later, the project dropped.

hollow zephyr
hallow gorge
#

how to use ai

fast wyvern
#

Hi, so I'm an active marketplace seller. Cant seem to figure out how to get a copy of my tax from from last year's sales
Does anyone know the steps you need to follow to get a digital copy of it?

graceful arrow
delicate dove
fast wyvern
#

Thanks for the quick response on that. I've made a ticket through support about it

celest stone
#

Can someone tell me where I can find ship hull damage texture? Like the hole texture. When a cannonball hit the ship

pallid fjord
#

is there any good 3d train models that i can find for free?

stiff maple
#

I just found one of my assets on this website for free. Who do I need to talk to for this to be removed?

hollow zephyr
#

@stiff maple the marketplace team, but maybe dont post the site here?

stiff maple
minor elk
pallid fjord
split iron
upper stirrup
#

Is there any bannerlord melee combat animation pack?

mild dagger
#

Hey y'all! I'm planning to refresh my Unreal Engine skills by recreating an asset pack / plugin I made for Unity. The final product will most likely be a combination of C++ and blueprints/assets, as it contains both code logic and templates/demos.

I have two questions:

  1. I'm curious which Marketplace category this goes under? I'm guessing it's either Code plugins or Blueprints?
  2. Is it a good idea to mix C++ and Blueprints for something sold on Marketplace, or would I be better served going exclusively C++ or exclusively Blueprint?
scarlet mountain
# mild dagger Hey y'all! I'm planning to refresh my Unreal Engine skills by recreating an asse...

I'm curious which Marketplace category this goes under?
If it contains c++ it can't be anything other than Code Plugin.
Is it a good idea to mix C++ and Blueprints for something sold on Marketplace, or would I be better served going exclusively C++ or exclusively Blueprint?
The only thing you should consider is including C++ at all. Once you've decided to include C++ then you follow typical unreal design choices to mix C++ and Blueprint as they best fit.

The reason you should consider including C++ is because it immediately means a few things for your asset:

  1. It needs to be a code plugin
  2. It installs to the engine, not to a project, so it can be a bit of a strange workflow for people initially
  3. Code plugins are licensed per-user. This is often ignored, but technically the requirement is that if 5 devs on a team use it, the company/team needs to buy 5 copies.
#

So sometimes it may make sense for you or your asset to be Blueprint only which gives you some other packaging options.

#

But it really depends on your asset/project

mild dagger
hybrid scaffold
#

I'm looking for a good jumping-off point for making a FPS/TPS multiplayer shooter game, which uses good practises for design and development, and which would not be too much of a chore to edit and modify into something that matches my own design.
Any recommendations?

fast wyvern
#

Use Lyra as a starting point. It'll show you just about everything you really need to know

midnight sorrel
#

Im looking for stylized Material packs - mostly metal and landscape stuff (rocks, grass, sandy dirt) !

fiery burrow
#

Question! You know how Epic gives out free marketplace products every month, can we produce a game & sell it to make money using them?

heady vector
#

yes, the license is the same as if you purchased it

fiery burrow
#

Sweet, thanks for that

uncut moat
#

Anyone know of a good starter AI brain? I'm working on a 2d platformer using 3d art. I think just the basics like Patrolling, reacting when seeing the player and such.

quasi apex
charred mica
#

Hello! How can we hide a product from the marketplace so that it doess't show up for sale?

scarlet mountain
#

There should be a hide button at the bottom of your product edit page

#

@charred mica ^

charred mica
split iron
spring oak
#

hello all, can we promote our work here?

vale prawn
fossil dune
#

So how do you handle a framework as marketplace products.

Option 1:
Plugin A.
Plugin B depends on A
Plugin C depend on B

Option 2:
Plugin B contains Plugin A and listed as 1 Product with “Bundle” attached to the name and description.

I’m currently using Option 2, and it’s confusing some of my buyers.And they kind of just get both.

Now the marketplace lacks a true and proper addon support for marketplace products .

For option A,

Has anyone ever made a sophisticated plugin that depends on another and still builds without plugin A?
Like are there any macros i could add so that Plugin B still builds with epic marketplace build system? or it’s not worth it?

Also is this setup accepted by the marketplace team?

thorny compass
#

Maybe just try to document it better on the MP page.

fossil dune
thorny compass
#

Talk with them why they missed it, when they complain.

fossil dune
# thorny compass Talk with them why they missed it, when they complain.

They are not really complaining or asking for refunds. They are just like “I only realised this after i bought both 😅, but don’t worry. enjoy the extra sale” or something along those lines.

Which i kind of still feel bad. it feels like i’ve employed some trickery to it. I’ve bought products where i’ve been tricked into spending more than i should and i hated that feeling. Don’t want to be that guy

thorny compass
#

Don't get hooked on the 'complain' word I used, use 'told you' then. Point is, ask them why they missed it. If they just didn't read the page, you can't do much about it. At most send a feedback to Epic.

fossil dune
split iron
fossil dune
split iron
#

If you want "if this plugin is available, then use it", I know you can create preprocessors for that

#

I worked on a project that did that, but I also wasn't the one who created it, so I only know its possible

#

I remember they used #ifdef instead of #if

#

Try this in your .Build.cs

string PluginsPath = Path.GetFullPath(Path.Combine(ModuleDirectory, "../../Plugins"));

if (File.Exists(Path.Combine(PluginsPath, "MyPluginDir/MyPlugin.uplugin")))
{
    PublicDefinitions.Add("WITH_MY_PLUGIN");
    PrivateDependencyModuleNames.Add("MyPlugin");
}
#

Then you should be able to use #ifdef WITH_MY_PLUGIN

fossil dune
#

My interpretation of it is "the plugin builds with or without the previous one"

Now the only way i see this working is with Prepocessor macros. ( the #if else ) you just mentioned).

But i remember the marketplace team once followed a video tutorial i posted on the products description. The video was for version 1.8 of my plugin. But i uploaded V2.0. but the vdieo was not that far off TBH. a component name was renamed was renamed to include a qualifier. Eg from "Actor" to "AActor" and they rejected it. I had to create a new video for it for them to accept it...

split iron
#

Yeah, if it is buildable and usable without, then it should pass guidelines

fossil dune
#

So i'm not very confident they'll accept optional plugins that use preprocessors to pass the build process.

They actuall run and test your plugin. I'm not sure if they were just giving me a hard time or they do this with everyone's plugin.

But they followed the video tutorial from start to finish.

#

Unless if they'll also use the plugin the current one depends on when testing...

If someone has done this setup before , i'd like to know

split iron
#

It will likely be contextual
Is that plugin simply extending functionality if its present
Or is it required
But only they can tell you

fossil dune
#

i guess i can just assume its not supported now...

i can try again next year when Fab launches

split iron
#

Oh, then no, if they accept that, it would be in error

candid rivet
#

anyone getting the marketplace webpage refreshing itself over and over again?

fossil dune
#

the javascript is probably buggy

scarlet mountain
#

It seems to happen when your login session or something expires

candid rivet
#

it's been happening a lot lately, it'll recover if i close my browser or wait a couple hours

#

just super annoying

raven ferry
#

I usually open the Epic Games Launcher, click on my name and Manage Account to fix this

#

the launcher will open a link that log out and log in again

spare marsh
#

Does anyone know of any crowd/spectator packs to use for something like a stadium full of background people? Marketplace or otherwise, I cant find anything that is complete.

vale prawn
spare marsh
vale prawn
#

The demo map with 245k fans runs at ~55FPS on my hardware, but I think I have raytracing and some other fancy things enabled at the moment, so that probably isn't helping.

spare marsh
split iron
#

Is there a delay before the key icon shows up next to someone's name if they're purchased your product?
Someone posted a question for verification but theres no key

vale prawn
spark widget
#

is there any marketplace items that can be worked to roughly like the ai director in l4d2?

quasi oak
#

Hello, sorry that i come around the corner with such a newb question, but im looking at PRAS (Procedurally Recoil)... the developer includes a standalone Demo. To open the test customization menu you have to click LeftCTRl, problem is it does not work under any circumstances for me .. does someone know where the problem is? i tried every button on my keyboard and theres sadly no input cfg included which i can change so it may be hardcoded (qwertz) layout

slate ether
#

Hello guys, how can i made link like that in marketplace?

pure bough
#

There should be a hyperlink button you can use for that.

plush tusk
#

is it possible to earn a full time income from marketplace assets?

hollow zephyr
#

Yes and you can even do it with art only (but you probably need at least 10 good packs)

pliant shard
#

We'r making fps animation packs

#

Sametime they have to be looking good

#

and few 3d realistics assets

#

we'r still trying

#

seams fine for now

urban spear
#

Are there any good first-person animation packs not focused around shooting?

split iron
split iron
urban spear
#

Would also like to find a character model that has a headless/armless variation so as to have an invisible lower body while still allowing for more traditional arm models

split iron
pliant shard
urban spear
#

Okay, maybe I should've been more specific, I meant non-combat animations

pliant shard
#

What type of anims?

#

like fps eating anims etc?

urban spear
#

I mean basically interacting with the environment and perhaps holding/using non-weapon tools

pliant shard
#

Owww

#

Thanks for the idea btw

#

😄

#

ahahaha

urban spear
#

I'm working on a prototype for a sorta-horror immersive sim (basically Thief but without weapons), with a focus on tools/gadgets and environment interaction instead of any kind of combat

#

I have found a couple of things involving first-person tools but that's about it so far, anything else is part of a much bigger pack that usually is focused on FPS gameplay

thorny compass
#

Oh, that Laura... interesting.

#

No, I'm talking to @ Laura

#

Read the channel anyway, this is not the place for job offers.

granite depot
#

damn, reviewer asked for a change to the config files and declined the submission, I think they misclicked 😭 now I cant submit again

plush scroll
#

I was reading marketplace-guidelines and then encountered this:
2.6.3.d Epic will only build sellers’ plugins against the three latest major engine versions available.
does it mean that we cant sell code plugin for 4.27 ?

modern perch
#

correct

plush scroll
#

u must be kidding me ? I cant sell for 4.27 ?

pure bough
#

Ah, did anything come of that tweet directed at Tim Sweeney, concerning this very topic?

dire meteor
plush scroll
#

can we advertise in Marketplace but sell manually ? I see some plugins have external link in marketplace
🤔

granite depot
#

If you have a single code version, you can ask the user to just replace the version in the .uplugin and recompile

plush scroll
#

no its very different code base, I need to spend lots of time porting it to UE5 (not sure even possible). also many people want it in UE4

#

im still deving in UE4

graceful arrow
#

Tim himself doesn't know what is what, apparently.

still cairn
#

Is there a common source people like to use (for models) outside of the unreal marketplace? Looking for anime-esque models. I'm used to unity marketplace lol

eternal wind
#

Hello, how are you?
Can this asset be used for commercial projects?

eternal wind
#

Thank you!

next badge
#

Hello, back in september i submitted an update to MP and its been a month..does it usually take this long? Or do i need to resubmit

#

I was thinking maybe epic having holiday or sumthibg

fossil dune
#

contact them

quaint cedar
#

Does anyone know if it's written somewhere that Epic handles the VAT stuff with people who purchase Assets and that the seller only has to care about the VAT from Epic (US) payments to you?

quaint cedar
#

I can find the line that says that the Seller has to deal with Epic's payment VAT, but not anything about the VAT handling of customers

#

I checked the Marketplace Distribution Agreement

#

Sadly this doesn't really talk about that I think

#

Maybe that goes hand in hand with the idea that Epic buys the rights to resell from the seller?

quaint cedar
#

Is an FAQ worth anything in legal situations though :D

fossil dune
#

in short

"When your customers buy a product on the Unreal Engine Marketplace, they are buying the product directly from Epic Games. As a result, we are the entity responsible for VAT. Epic is collecting the tax and remitting it to the appropriate tax authority. This information was added to the sales report just for visibility so that Sellers can see that we are charging VAT when applicable. This will not change how payout amounts are calculated. "

quaint cedar
#

Okay geuss that is enough for now

fossil dune
quaint cedar
#

Yeah I was hoping for an agreement but you are right

scarlet mountain
# quaint cedar Yeah I was hoping for an agreement but you are right
  1. Pricing and Payment
    

a. For Digital Rights that Epic agrees to sell to a Customer through the Marketplace, you will sell to Epic, and Epic will purchase from you for resale to the Customer, such Digital Rights through the Marketplace. Notwithstanding the Base Price, as an independent reseller, you acknowledge that Epic may resell Digital Rights to Customers at any price in its discretion. You agree that Epic may resell the Digital Rights either to Customers directly or to any affiliate for purposes of such affiliate’s resale to Customers.

#

Think that's what you are after

#

In the marketplace distribution agreement

quaint cedar
#

Yeah, I would have loved the FAQ part to be in that too. Thanks for sharing!

scarlet mountain
#

Yeah it doesn't mention VAT, but I think it's reasonable to draw the conclusion that you are only selling to epic and therefore your VAT obligations stop there

quaint cedar
#

Yeah 100%

#

For me that's all super clear, but tell that an older german bookkeeper

#

That has no concept of this

scarlet mountain
#

Honestly I've just explained it to people that if I was selling a stapler through a supermarket, Im not selling to hundreds of customers, I'm selling to the supermarket

quaint cedar
#

And my bookkeeper has a client that publishes teaching videos on a platform

#

And they pay out the whole value iwth VAT and a list of the customers with their country

#

And there it has to be post-processed

scarlet mountain
#

Oh. That's annoying......

#

Here it's GST, and sounds a bit simpler than that

quaint cedar
#

India?

#

Or what is GST from

scarlet mountain
#

Aus

quaint cedar
#

Ah

#

It's an annoying topic. I often have to check my notes for who to charge 19%

scarlet mountain
#

Yeah I'm pretty sure it's a pretty clear hand off of taxation responsibility with GST. Much simpler by the sounds of things

plush tusk
#

I hope it's okay to ask. I'm a 3d animator who's really new to coding and I was making a webseries that I decided would work better if it was on steam. Is there an asset in the marketplace that helps one make an interactive movie such as indigo prophecy or others of the same type?

upper temple
#

why do some marketplace packages have "add to project" while others are "create new project". Is there a way to override the latter, so it works like the former.

I know we can just migrate, but still curious

amber fox
#

Hey! I found a perfect asset in the marketplace, but it doesn't look supported... The last version is for 5.1. And unreal is telling me it won't load, but for a simple pack would it truly be incompatible with 5.3?

thorny compass
#

Depends on the asset, if a mesh, texture or similar - most certainly compatible.

amber fox
#

Great, thanks!

mellow vigil
#

But other products like component blueprints or sounds models ect are meant to integrate and can be added to project

trail heron
tardy charm
#

I am VERY tempted

#

Especially since I’m pretty sure you also get the keys that you can activate in epic games rather than the asset files themselves

scarlet mountain
quaint cedar
lime wolf
#

Here are some free codes for whoever grabs the first I guess.

Basic survival attribute system (Replicated)
4EJT2-7YYRK-J5SNH-FS4BF

Village Houses Environment & Furnished Interiors
4J3RE-WT6P9-PWZCC-M3YNQ

Death Animations - MoCap Pack
4WF2C-EMF48-8VBYJ-XNF8A

Drowned Knight - Draugr Undead Zombie Monster Set
3HQWX-CE8JV-NVYMF-BF6QV

thorny compass
#

I think only Humble & Authors themselves can answer that. Then the mods here.

lime wolf
#

I haven't had a chance to check everything out yet. Just finished redeeming everything

zealous badger
#

Hello people! 😄

#

I have a quick question, I already kind of went over it but I really want to clarify it before continuing.

So I'm looking to do a bit of sidework from my RL gig, I wanted to start working on an Industrial warehouse Pack
Plasterboard, Pallets, Plaster bags, Insulation, C Section etc.

However I'm using real world metrics and the plasterboard doesn't look right, the pallet and the plasterboard looks smaller
so i've scaled it up by 200MM so instead of it being 2400x1200 MM it's actually 2600x1400 MM
My question is, would this be a big killer for selling? If i add in the description everything was upscaled by 20% to make for the fact that most games are third person and the scale didn't sit right?

The image with the smaller pallet is the accurate amount of plasteboard on a pallet as well as the accurate size
The Image with the stacked plasterboard is scaled up by 20%

Would love someones opinion on this? I'm new to the marketplace

vale leaf
#

Am I the only person struggling to get to my seller portal right now? Is the site down?

vale leaf
#

Good to know it's not just me at least.

#

Oh, it's back up now @odd socket

dire meteor
tardy charm
thorny compass
#

Usually even 1-2 packs to be of interest and you will be getting them with pretty good discount.

#

I only wanted 2-3 tree packs from the whole thing, impossible to buy for 30 euros, even if one of them is free.

tardy charm
#

Fair point but I’ll see

#

I don’t what to like, buy a bundle and have the stuff I actually wanted from the bundle to become free for the month 4 days later. It’s unlikely but not impossible

hardy falcon
#

Is there any plugin to extend options with property matrix stuff?

spare sphinx
#

i wonder what this month's free stuff will be

#

oh yeah for sure i think so too Laura!

echo jacinth
#

does anyone know when the free asset rotation changes?

#

3 days into november and i think its still the old ones

tardy charm
#

4 more days from now

echo jacinth
viral cedar
#

Hey, I'd really appreciate it if you could take a moment to fill out a form regarding the pricing of my complete clicker game template blueprint pack. Your input would be incredibly valuable. Here's the link to the Google Forms survey: https://forms.gle/VGcuEa7KVKL6fBAG9. You can see all the details in the form. Thank you for helping me.

weary swift
#

hey guys, I am looking for a great plugin that can do grass really well?
with wind too
any suggestions?

mellow vigil
#

Is there a way to give people free copies of your epic marketplace asset that you made

#

Like an actual key so that it shows up in their vault cache

slim path
charred mica
# slim path Not an actual key, but you can email the marketplace team and provide the epic a...

Just to ask about this, can they review the product? Because I have a paid product which was blueprint asset but to expand it, we had to take it down, and make it a plugin, so in short, another product. Now I will give the old users a free copy of new update, but can they review it? because I had 20+ 5 star reviews so a bit of trusted solution but now on a new product(still in review), it would have 0.

slim path
delicate dove
#

I actually gotten a stern email from mp-team because some of the people I gave access wrote reviews out of their own volition.
I'd never ask for them to do so.

delicate dove
charred mica
charred mica
delicate dove
#

Search: owns: packname
get: email list.

#

yea, thats.. sadly sad.

charred mica
delicate dove
#

you got this.

tame wasp
#

anyone else annoyed by all the ai art 2d assets being spammed in the marketplace? It's not just overcrowding with stuff but the thumbnails often look like real 3D assets.

thorny compass
#

Does it matter? Annoyed or not.

tame wasp
#

well it does actually matter since ai assets can get games booted from steam

thorny compass
#

There is an wave of ai assets coming.

delicate dove
#

i wonder at what point we'll see the first game entirely generated by #generative-ai

delicate dove
#

heh, just got posted by Laura in the AI channel

pliant forum
raven quarry
#

it's decent, I guess, but surely there must be something better than that

tardy charm
tardy charm
#

Usually these have a theme, but recently, I can’t tell what the heck they want us to make with them

#

The three environment/prop packs don’t even work together

#

The two blueprint packs sorta work for like some rpg I guess

raven quarry
#

set in a grocery store apparently

tardy charm
#

You have three possibilities pretty much, an RPG set in a Castle, an RPG set in a low poly town or one that is in a market, for some reason…

raven quarry
#

ngl I'm really bummed

#

thought I could any of these for my game but none of them are useful

#

except maybe the grocery store one

thorny compass
#

I doubt the quality, but might be useful templates for beginners.

hidden shuttle
#

Hi everyone, I'm facing an issue on the Unreal Engine forum's Marketplace section. Every time I post something, it gets deleted by the mods without explanation, and my direct messages to moderators go unanswered. Any suggestions on how to resolve this? Apologies if this is the wrong channel to ask. Thanks.

vale prawn
brazen gulch
#

hey I'm considering buying this general movement component for my projects for multiplayer does have any experience with this component or recommend it? https://www.unrealengine.com/marketplace/en-US/product/general-movement-component?sessionInvalidated=true

Unreal Engine

Save hundreds of hours of work with this innovative locomotion framework which completely replaces Unreal's built-in character movement with a much more comprehensive and easier-to-use alternative - no C++ required.

gaunt palm
#

I'm using the Neon City pack by SilverTM and having trouble understanding how this cube map works. Each of these windows use the same material but one has shutters and one does not. I cant figure out how to apply the shutters.

split iron
#

There are a crap ton of awful products with 5/5 stars

#

Some of the most popular ones are unusable in an actual game

#

I would never fork out for something like that without a highly experienced dev I personally know speaking for it

chrome plank
#

Is it possible to make a plugin dependent on another paid plugin in the marketplace?

delicate dove
#

well, yes. but you cant sell it on the marketplace me thinks.

fossil dune
pliant forum
still basin
#

I plan to release a landscape material soon on the store but I was wondering since displacement is from 5.3. Is it better to release the landscape material on 5.0 and add a tutorial to ad displacement, or I do the material from 5.3 out of the box?

#

I'm guessing that most buyers are smaller indies or doing this just for fun, so is it wrong to assume that most of them switch to the latest aniway?

delicate dove
#

you could release on 5.0 and submit a new one for 5.3

still basin
delicate dove
#

yea

still basin
#

That actually solve it thanks

raven quarry
#

looks like I am stuck with what I have

vale prawn
raven quarry
#

there is a model pack from a rather reputable seller

#

but it is just a model pack

#

no splines and junctions and stuff

vale prawn
#

As I said, the CityBLD folks are working on a complete road editor, which seems rather interesting.

#

There's a video behind that link

raven quarry
#

looks pretty cool

fossil dune
#

So um, how do you give discounts to your buyers in the unreal marketplace?

fossil dune
# vale prawn Like vouchers?

anything, offer a discount in form of codes to a specific customer but keeping the price the same for the rest

#

like here is a 50% discount code

#

or something

vale prawn
#

I don't think that's possible

still basin
#

A bit related to what aubrey said,

I have customers on Unity who switched to Unreal and one of my asset are on both engine (RPG Indicator). I would be happy to give a free key to anyone who bough the asset on Unity and want to switch, is that possible?

vale prawn
#

To give free products, you can contact the MP team with a list of email adresses, and they will add products to their accounts. But for discounts, I've never heard of something similar.

still basin
vale prawn
still basin
slim path
#

Just like gifting assets to users you can also request private sales only visible to specific users, following the same discount percentage rules as public sales.

still basin
#

One last question, is there a recommended version for doing blueprint or materials assets? (I will only focus on UE5)
Basically is it worth it to focus on 5.0 or I can start with 5.1 instead?

#

I see some bugs on 5.0 and was wondering if it was worth it 😛

#

Its my feeling with the current project 😛

winter meadow
#

Does anyone know of a way to gift an asset pack to fellow dev friends?

delicate dove
#

was discussed a few scrolls up

winter meadow
#

think i found it, although not exactly what I was hoping for. Need a "Gift" button next to "Purchase" button. Gift button shows list of Epic friends or something.
#fab message

fossil dune
#

I don’t know man,
The “email marketplace team” team approach to basic functionality just feels off. It’s like we are kids that need governing and we don’t know what we’re doing.
You email if you want :
*to buy more than 1 plugin license

  • To Gift a product
  • Discount codes…?

To download a plugin without first installing the engine version.

It’s like unnecessary parental controls for adults 🤦‍♂️

#

One way for discounts is to maybe keep a balance on paypal or something and after the buyer pays full price , send them discount…

…or that’s also against the rules?

pure bough
#

At this point it's rather useless to ask for changes to the marketplace, just wait for FAB. 🤷

fossil dune
split iron
lavish steppe
#

is there a really good user friendly (preferably blueprint) Drag and drop inventory system? preferably one that supports various sized (1x1, 2x2, 3x3, 1x3 and similar) items

carmine pier
#

Hi there, does someone have a good lightning pack for UE5.2.1?

thorny compass
winter meadow
#

Is there a general rule for all asset packs, that if I work for a team, I have to buy the pack for each person on the team? Or is this a per pack/author decision?

#

thinking of getting this, but researching first for performance limitations, and need to know how licensing is handled.
https://www.unrealengine.com/marketplace/en-US/product/brushify-floating-islands?sessionInvalidated=true

Unreal Engine

Create Floating Island environments in Unreal Engine. This kit comes with everything you need to quickly create fantastical floating island levels. Comes with prefab blueprints and an Automaterial. Use #brushify to support the project!

#

I know that I have seen this question but seems the answer varied before.

graceful arrow
#

Blueprint assets can be shared with a team. Code plugins require a seat to be purchased for how many will be using it.

split iron
#

I updated my payment information in Hyperwallet, to get paid out to Wise instead of Paypal, and now its showing different tax being charged. I live in NZ, so I do not incur VAT and am tax exempt from US/EU/etc. taxes. Historically, as it should be, no tax comes from my end but I pay income tax in my own country and handle this myself. I raised the issue with Epic and they said this:

Thank you for contacting Marketplace Support.

When your customers buy a product on the Unreal Engine Marketplace, they are buying the product directly from Epic Games. As a result, we are the entity responsible for VAT. Epic is collecting the tax and remitting it to the appropriate tax authority.

But it sounds like they are misunderstanding. It showed different information previously, and I just want to make sure they're not going to start taking tax from my end that I don't owe/incur. I know they are responsible for VAT, GST, etc. and I get charged 15% GST myself when I purchase something. I'm not sure why they didn't think to comment on that in their reply.

Did they coincidentally change how this information is presented at the same time I updated my details?

Screenshot shows before/after (after at the top).

split iron
pure bough
# split iron I updated my payment information in Hyperwallet, to get paid out to Wise instead...

That's just a coincidence, but it's always been this way.
It's just displaying what the respective customer has payed in taxes on his purchase,
it's just a nice info to me, but nothing more than that, since taxes themselves for those purchases are being handled by Epic.
It's not taking anything out of your earnings, the customers are obviously additionally paying those taxes and Epic is deducting them.

graceful arrow
split iron
graceful arrow
#

So if I were to take that as golden, I could have one license and as long as only one person was actively using it at any time, it would be okay.

#

Epic don't really enforce license checks, it's very much a trust system.

#

Leaving it up to sellers to use the whatyamacallit thing that can check

graceful arrow
#

Yarp. Confusion abounds. Hells bells, even Tim Sweeny didn't know about the code plugin version limit

#

More and more I think all the marketplace rules were made by various staff at a drunken night out.

olive flare
#

Do the monthly free assets in the UE Marketplace remain perpetually free, or are they free only for a limited time?

thorny compass
#

yes

#

||the latter||

scarlet mountain
pliant shard
#

Marketplace asset creator could be full-time job?

split iron
#

You'll only find out by trying

wise wing
#

Is there a reliable plugin for save and load games with world partition?

supple gale
lethal apex
#

Heyo i got an extra key for "Quarantine Medical Tent", "6WQMD-6EVX7-TKLT7-PC8S9" have fun

still basin
#

Is there a naming convention for the procedural foliage?

#

Looking at the doc there nothing (unless I'm looking at the wrong one?)

#

LGT_Grass ?

thorny compass
still basin
#

Thanks I will have a look at this one

thorny compass
#

Not everyone changes ¯_(ツ)_/¯

#

You have better?

amber hazel
#

Hey everyone, I'm trying to set up my store for the first time,
I was wondering if there's anyone here who has gone through this process before and would be open to having a chat sometime.
It would be really helpful to get some insights and advice.

split iron
#

I doubt anyone is going to sign up to talk to you for free, you're looking for consultation at that point. Why not just ask your questions and see if anyone can answer them?

delicate dove
#

Best to just ask questions if you have em :)

split iron
#

The marketplace seems to be getting way too many 2D assets lately, and they usually have the CreatedWithAI tag, so developers who put actual time into making their own stuff don't get much exposure on New Releases anymore
Surely there is a better way to handle all this AI generated stuff saturating the store

raven quarry
#

yeah they're literally flooded with 2d images made with AI

#

it's genuinely impossible to find something you want to find

#

you can use orbital though

split iron
#

Orbital doesn't solve the issue of devs getting exposure from new releases

#

I'm not sure why Epic is approving all of these low effort assets

#

Music was a bit of a problem too, esp. when it wasn't designed for games, there was tons of low quality tracks - not even broken down by instrument or chords or anything

#

Isn't Epic concerned about copyright ownership of AI generated images?

raven quarry
#

not only are they approving it, I've seen a few of them today in the featured sections

#

unbelievable

silent mesa
#

Hi, is there a water system asset suited to this type of river flow? I was thinking of fluid flux, but not sure of it is suited to it. The single player game im planning is not vr, sort of a floating object that the player drives down a river current, but its a bit of an open world but not quite large and a bit narrow river with few larger bodies in some areas, so i might be using world partition. Thanks

https://80.lv/articles/busting-gamedev-myths-unreal-s-blueprints-aren-t-suited-for-vr-games/?fbclid=IwAR13bDaKUgT3qyHwqjwF-NldBgh6CdDqBTP4SrjFoBbDjJ7JOj9sRewZgYA

Senior Developer Adam Horvath has joined 80 Level to tell us more about Whitewater VR, a highly-realistic kayaking simulator for virtual reality, and explain how Unreal Engine and its Blueprints system help to set up the game's mechanics and digital water.

delicate dove
#

iirc that is in fact fluid flux

delicate dove
#

user joined, tried to at-everyone, got auto-muted. auto-mute period passed, and spams "we'll buy your game" crap.

thorny compass
#

Today's scams are kinda next-level.

sweet grove
#

Idk where to ask this, but if i made an asset pack would it be good to have one 512x512, or 1k texture for each mesh or should i make one 2k texture for 2-3 meshes or more meshes in a 4k texture? What's the best resolution and a good amount of meshes i can put on a texture?