#fab

1 messages · Page 8 of 1

hushed bronze
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Could you please advice which channel should I better use ?

delicate dove
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noooot exactly sure, maybe @last mango or @zealous spire can tell. (sorry for the pings, friends)

analog girder
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Likewise, I haven't been paid yet.

desert river
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How is that there is no animals animations in the marketplace?

vale prawn
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Because there's no common animal skeleton? There are plenty of animals with animations though.

desert river
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There are very few robot animations too, I feel discriminated.

dire meteor
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Just another reason you need to kill all the humans.

desert river
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I 'm going to create my own marketplace, with blackjack and hookers.

calm merlin
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hey does anyone knows if people are interested in a UI widget library? it has stuff like toggle switches, circular and triangular sliders and other stuff like that

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i've never seen anything like that on the marketplace

opal hazel
plush scroll
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anyone here has ever released a code pugin or C++ game project ?

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I'm going to develop a plugin, I want to estimate how much it will be sold.

grand stratus
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I've released a code plugin, but it's not payed

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i've got about 52k "sales"

delicate dove
grand stratus
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yeah marketing is a big one

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The only marketing i did was a showcase video around launch on youtube

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in the first few days thanks to the traffic from that and the plugin showing up at the top of the 'new' section of the marketplace i was getting ~1k "sales"/day

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it's settled out at ~50-100 these days

delicate dove
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yea, when I had free for the month stuff, it went bonkers on daily sales as well

grand stratus
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I haven't really noticed updates/support really upping the amount of "sales" but I don't have anything to compare against

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I suppose if it was as broken & buggy as it was on day 1, it's likely that nobody would be using it 😅

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I do wish epic had better systems to update marketplace assets, especially plugins

plush scroll
grand stratus
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(I hope posting the link is ok!)

plush scroll
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@grand stratus w8 this is a free plugin ?

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I meant a paid one. people just like to dl and test free plugins

grand stratus
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yeah i know i mentioned that at the top xD

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I've released a code plugin, but it's not payed

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Ofc a free plugin is a lot easier to commit to than anything paid

mint lake
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anyone know about this plugin, or know if there r things out there that can achieve similar effects? i want to make PVP game that has matchmaking and player inventories, which isnt covered much in tutorials. But ofc this plugin has all of that but costs a ridiculous amount. (or maybe its reasonable idk)

https://www.unrealengine.com/marketplace/en-US/product/aws-cognito-dynamodb-gamelift-lambda

Unreal Engine

The easiest way to make a multiplayer game. Save years of work by building your multiplayer system with Blueprints.

delicate dove
kindred juniper
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Ok ty

kindred juniper
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@delicate dove
Where to post when my asset is published both on gumroad and unreal market place??

scarlet mountain
kindred juniper
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Ok ty

thorny compass
graceful arrow
vale prawn
ebon leaf
delicate dove
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lol

west jasper
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Hi everyone I want new selling beginning on marketplace for create account and verify what I need ?

echo egret
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I've started to be very annoyed... I'm making a search of assets on sale and I have to deal with dozens of assets with AI generated Icons and there is no way to hide them, the NoAI tag definitely isn't working at all. Now... I have nothing against AI, as a matter of fact I believe in AI potentials and I believe a good use of it is recommendable for a better productivity and better products, but that been said... this is something that works with everything else, not just AI Icons. So, thinking as a Web Designer myself among the many things I'm professional active about, here I wonder... how hard is for EPIC to improve the Marketplace with better filters!?? Why is not designed in a way to allow to filter assets by category so we can select those we are looking for!?? I'm really frustrated by this at that point, specially because I know it shouldn't be a big deal fixing issues like that. I dealt with those for 2 years by now and my glass is overflowing.

delicate dove
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2 years? thats rookie-time XD sadly its been a mess since early days.
I hope it will become better once fab is released.

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which will open a flood of other crap, prolly

quasi fossil
echo egret
# quasi fossil https://orbital-market.com/

I did try that one but for the good stuff they added compared to the official market they "forgot" to keep the good things the official marketplace {which is not completely bad, of course} actually has. For example... why can't we sort assets by price!??

echo egret
meager egret
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Hi there, I'm planning on realising my first plugin on the marketplace and have been reading their guidelines https://www.unrealengine.com/en-US/marketplace-guidelines, then I notice this:
2.1.e Sample content from Epic Games must not be an integral part of your product, but used for display or example purposes only
I wonder now what's best practice regarding this. I would definitely like to include an example which uses the third person template for example since it would show some examples. The question is, is it okay to add content example in the plugin content folder or should I just provide a separate link to a repo?

pliant forum
meager egret
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do you know how long they take to review it roughly ?

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and if there anything to keep in mind that I should be aware of?

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(anything that's not in the guidelines I mean)

calm merlin
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Sometimes it takes a few hours, sometimes days, it depends

calm merlin
meager egret
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I actually generated some docs in Doxygen, I literally just installed. I wonder if there is anything easier to read and more "user friendly" in the form of an extension or entirely different method/

calm merlin
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I use GitHub wiki for my docs

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It uses markdown so it's quite easy

meager egret
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oh cool! A different option 🙂

calm merlin
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You don't need to host it yourself just make a new repo

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I try to explain each bp utility and if needed a more in depth explanation with every function and stuff

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And add some quick tutorials on how to implement the asset in the project if needed

calm merlin
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Because some assets come without anything and you have to figure out everything yourself which is not very good

meager egret
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I agree 200% I would like to avoid people from guessing what things do

calm merlin
meager egret
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I can see Doxygen can output MARKDOWN files, maybe I can combine the two.

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thanks! let me have a look 🙂

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Looks awesome, really clean and easy to understand with plenty of images to back that up. I might end up with a combination of Doxygen to output Markdown files and edit/host on Git Wiki. Thank you again

calm merlin
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No problem! For images you can just directly paste them into the text , you don't have to upload them to an image hosting site

grand stratus
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markdown is great

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I've just been self-hosting a wordpress site and pointing users there

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But github docs work just as well

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Anything that's searchable for the user and easily updatable for you works well

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and being able to link to it is nice for ease of use

meager egret
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Hey Ellie, I played a little with github docs and I think it's exactly what I need since I don't have to host it. now comes the hard part which is typing some user instructions 🙂

scarlet mountain
sturdy osprey
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When making an asset that can be added to any project but also has a playable mannequin character included, how do you handle the input? Since the input is normally set in the project settings (for UE4 versions)

delicate dove
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a buddy of mine set up a blueprint that looked for keyboard inputs.

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which I use to this day for playable chars in my content

sturdy osprey
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Thanks, appreciate it! I thought this might be a possible solution but hoped perhaps there would be some quick built in solution 🙂

vale prawn
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Can't you just use keyboard input events? And bypass the whole input settings?

sturdy osprey
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yes, concocting something like that right now 😁

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Luckily for the UE5 version I can simply use the enhanced input method

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It's done and working perfectly

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thanks again

silver saddle
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Anyone have any water based plugin recommendations? I’ve heard of oceanology but curious on anyone’s takes on it

scarlet mountain
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There's a few ones around. Depends on what you are after. Interaction? Scale of the water body? There's uiws, oceanology, fluidninja, there's the inbuilt water plugin, and the fluid sim stuff recently added in 5.1

silver saddle
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adaptability is key

scarlet mountain
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Uiws might. The inbuilt water system does, but you need to add a buoyancy component to your bouyant actors I think

loud brook
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After your product has been approved and you're ready to press publish, how long does it usually take for it to appear in the store?

scarlet mountain
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I think it's instant

delicate dove
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it is

quiet trout
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where should i post about my marketplace add-on in the unreal engine forums? what category?

scarlet mountain
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Showcase or marketplace for short announcement support thread and release notes

fading swallow
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Does anyone have a plugin on the marketplace which includes third party code covered under the MIT license? Looking through the chat history here, there seems to be some issues with including the license but that was from a while ago.

Currently I have taken some code from a MIT repo and I have put them in Source/ThirdParty/REPO and included their License and Readme in there.

scarlet mountain
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That should be fine. Just include a note on your products technical notes on the product page

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Some open source licenses, like GPL, are incompatible. MIT is fine

vale prawn
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If your plugin has third-party code, there's a whole section for that you have to fill on the publisher portal. The only problematic licenses are (L)GPL and CC as far as I know. I have a plugin on the MP with third party code under a permissive license, and it got approved without any issue.

rose lagoon
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there seems to have been a big purge on the marketplace. there are missing sellers and my library is filled with assets that have no thumbnails

graceful arrow
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I did notice that the free animation pack from Orca has gone, still listed but the page etc is virtually blank.

calm merlin
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is there a way to add an example project to asset packs? because if i just add the project on the page people will be able to get the asset pack for free

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do i have to add it directly inside the asset pack?

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as a separate level or something

small siren
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If I were to use quixel bridge in a game published on Steam, would there be anything I need to do to credit them (ie putting their name in the credits and stuff like that)?

topaz vapor
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Hi all, I want to put our game that is in development and is beyond prototype phase on epic game store not for publishing or launching yet but put it there in private so us devs can do a weekly play test and patching. Would it be possible to do it? The game is built using Unreal Engine 5 and the game size is like over 70GB and I think its not a good idea to upload a 70GB game on google drive or something everytime we patch it.

grand stratus
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You're probably better off using something like itch.io

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I also think this might be the wrong chat for this :p

dire meteor
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Steam is probabyl what you want tbh

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Comes with delta patching built in. Or something.

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I would also advise you don't use pak files when you're iterating quickly. You can just patch individual files then.

ebon leaf
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Someone who create character select ?

hexed ravine
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so i wonder what'll come in the next free rotation 🙂 eagerly waiting

gleaming linden
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i wish my assets would make it in the free rotation

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its kinda like winning the lottery

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a 7 thousand dollar lottery but still a lottery

hexed ravine
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how so? does epic directly pay you and yet give it away so increase exposure?

scarlet mountain
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Yeah it's a flat fee for participating

delicate dove
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Any chance anybody who owns my "Modular Fireworks" pack downloaded the documentation that comes with it?
It oddly got removed from my google drive, and cant seem to find a backup.
Which leaves me in a bit of a pickle.

thorny compass
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Sure, sure, you are the author - admit you just want to pirate it.
It is just 30 bucks, buy one.

delicate dove
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lol

viscid basin
hexed ravine
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is there some sort of session timeout cookie in marketplace i can extend? seems like if it's been a few hours it'll just hang and hang with the spinning unreal logo. i have to switch to something like library, then back to marketplace for it to reinitialize

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also why is it beginning of month and no rotation of new free stuff yet?

graceful arrow
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hmm

lusty fjord
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hey, any idea why half my vault has disappeared? I go into epic games to add some packs, and half of my library is gone, so i go onto the website to see if my packs are in my vault.. they are... I click show in launcher and their "unavailable"?

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Bare in mind i have over 100 packs, and barely 30 are available to me right now

bleak sky
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anyone else got issues with the marketplace? Can't search for anything

silver saddle
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Does anyone have a recommendation for water system? I’m looking into both Oceanology and UIWS.. which is better ? (One is double the price of the other lol )

chrome plank
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The free for the month plugins on the marketplace are actually not reduced in price, watch out not to buy them by accident.

chrome plank
raven quarry
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oh okay phew

chrome plank
# raven quarry oh okay phew

Yeah they weren't reduced and when I checked out there was the actual sum to pay. Now I checked it again and it was reduced.

pliant forum
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It's hilarious to see all these assets increase their prices with X3 just prior to marketplace sales

narrow wave
acoustic bison
thorny compass
thorny compass
dreamy comet
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mostly big names use this tactic, but their assets are being pirated anyway so it doesn't matter much

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but there are also some randoms who change prices daily

hexed ravine
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new free rotation today

hexed ravine
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is there a way to disable marketplace crying when i click an external link? yes i know the danger

acoustic bison
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I restarted it once about an hour ago, but it did nothing. Now, it suddenly works 😄

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Huh, there's an idea... a browser extension to bypass all of the "you're leaving our site" pages.

hexed ravine
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yea

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i wasn't sure if it was buried in a config setting somewher

acoustic sage
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Does anyone else have a hellish time logging into their Epic account on browser? It doesn't work and the captcha keeps thinking I don't know what a lemon is

shrewd pier
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Hello, is anyone using Advanced Master Material For Props asset for UE5.1 ? is everything working good ?

hexed ravine
acoustic sage
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Could be.
I tried clearing cache and private mode doesn't seem to want to play with Brave.
Had to login through firefox

hexed ravine
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i dont have an issue loggin in, but i have an issue where my session always seems to time out

dapper trellis
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Man why is it so hard to connect to the epic games marketplace?

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So weird that 3rd party sites are better at displaying it.

dry elk
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Anyone have a recommendation for an NPC party/dance pack? Looking for AI or Mocap to build a small social gathering scene. Any leads are appreciated 🙂

opal hazel
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it seems good chunk of marketplace just disappeared. technical error or people removing their own assets?

delicate dove
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either server is messing up, or its due to it moving to Fab. prolly the server just bleeping.

vernal kiln
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it's been broken for a few days or more now

mint lake
waxen condor
# mint lake Anyone know of this marketplace asset? Just want to know if it is worth it or if...

I guess it depends how many of the features you need. The Advanced Sessions Plugin can handle Steam connectivity... https://forums.unrealengine.com/t/advanced-sessions-plugin/30020

Epic Developer Community Forums

Advanced Sessions Plugin Updated 08/19/2021 Plugin now has two modules, one is AdvancedSessions and one is AdvancedSteamSessions, this will allow me to tie more Steam specific functions in without forcing the steam subsystem to be packaged out with projects that don’t want it. New Parvan/Metahusk has made a menu example project that also sho...

waxen condor
waxen condor
mint lake
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I’ve seen the first one, hasn’t been updated in a while but I’ll take a look. The second one I haven’t seen, seems pretty nice other than only supporting EOS

waxen condor
mint lake
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Well steam is something most ppl r more familiar with especially among the people I know. Epic’s systems are not great, very laggy and unintuitive UI.

pearl rover
opal hazel
pearl rover
candid ocean
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Hello, I come to ask a question about the sale on the marketplace in France. Is it necessary to have a company / auto-entreprise to sell on the marketplace? I saw that I can fill a form for individuals but I don't know how to manage it in France. Does anyone have the answer? Thanks in advance

hearty swallow
hybrid scaffold
pseudo kiln
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Any recommendations for must-have assets that are on sale? Too many to choose from!

quaint badger
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Hey everyone. I was wondering if anyone knows if it's acceptable to basically rewrite a code plugin that's currently on the marketplace.
Important details:
It's listed as a code plugin, but it's like 10% code and the rest is blueprint.
There's some 'features' that I would be removing, as I don't feel like they're something that should be within the new plugin's scope.
The blueprints are an absolute mess.
I don't use any of their code, either directly or as a reference, I rewrote the plugin for my project and didn't want to use their code as it had a lot of extra bits I didn't need.
End result is like 95% code, 5% blueprint, as there's specific variables that need set in BP.

last mango
quaint badger
# last mango You can modify any purchases from the Marketplace as you see fit and use them in...

To clarify, I don't use anything from that plugin anymore, the difference between using the one it inspired me to make instead of using it is stable 60+ FPS vs dips into the mid 20's, simply wasn't feasible for my project.

I didn't reference anything from their plugin when making mine, as theirs was almost entirely blueprint where mine is almost exclusively c++

More or less asking if it matters that they had the idea first

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I'd have never made my version if the plugin did what it said - code plugin with good performance for its features.

last mango
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If you have completely rewritten it in a separate plugin and it uses none of their code or assets then you are fine.

quaint badger
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One other thing, is there any place to report plugins that are basically not operating in good faith? Seller promises something they don't give, or doesn't perform the way you'd expect, as an example.

last mango
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Make a report directly to the marketplace team.

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Via email

quaint badger
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Alright, thank you again.

shrewd pier
delicate dove
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imho, --generally-- those master materials are super bloated.
might be handy for beginners, but imho its better to just learn how the material editor works.

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having said that, it does what it says it does.

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also, next time. please dont crosspost the same question to multiple channels. its against the #rules

strong mortar
#

Hi all!
https://www.youtube.com/watch?v=-SAk33SCVcE
Is it available to download somewhere?

During its keynote session at GDC 2023, Epic Games shared the first look at Unreal Engine 5.2. Among other new things, the update will bring a new Substrate material system and a bunch of amazing procedural tools. Check these amazing graphics that look like real life!

00:00 Unreal Engine 5.2 Tech Demo GDC 2023
06:23 Sizzle Reel Unreal Engine 5
...

▶ Play video
scarlet mountain
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No. If it's coming it wouldnt be until the full 5.2 release

strong mortar
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ok

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thanks for the info!

raven quarry
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stuff's of good quality and support is incredible

hybrid scaffold
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And I have nothing else to go on lol

hybrid scaffold
twilit yew
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Hey all !, i know some blueprint and c++ and i want to sell something on the marketplace can someone guide what i can sell on the market place with these skills?

scarlet mountain
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Pretty much whatever you want?

twilit yew
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like i dont know whats the demand is , what exactly i should start making and people would really buy it .

graceful arrow
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How would we know?

scarlet mountain
delicate dove
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make things you like to make. not always the best profits on it, but more fun to make.

twilit yew
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umm... For example people working in game industry or using UE in some way would preferer some logic blueprint /tools needed , how would i know what people want

delicate dove
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I'd love to see packs with new niagara modules/scripts

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(If they are properly made and work performant)

graceful arrow
delicate dove
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the amount of content I had to optimize/tweak/throw away due to poor perf is bonkers.

pliant forum
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Can't purchase anything on the marketplace. Keep getting the "Failed to challenge captcha, please try again later."

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🥹

dusty crypt
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Question about code plugins - I know they're per-seat licenses, but does that mean anyone who has to use the editor or only people would be interacting with the plugin itself?

dire meteor
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I assume it would be per copy of the editor with the plugin installed.

dusty crypt
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That's what I'd assume as well.

dire meteor
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Well, per machine at least.

dusty crypt
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Yeah. Well, unless the code plugin is ridiculously good, that rules out like 99% of 'em for me 😅

dire meteor
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Large team?

dusty crypt
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Small team, but we all use the editor and I am funding things 100% from my pocket.

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So a $100 plugin turns into a $400 plugin

dire meteor
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I'd do a cost vs benefit breakdown!

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If you're paying these people to do more than $400's worth of work, it might be worth it.

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(extra work)

dusty crypt
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Except for like...the voxel plugin or something, lol

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(btw - I'm the one who does all the programming, lol)

dire meteor
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Heh.

hearty swallow
pseudo kiln
fleet garnet
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Something is very broken with it

candid fable
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Man, I am so upset I was ready to check out, and as I pressed purchase, the clock turned over and I did not get my order in in time. :-(. Any advice? How often are the mega sales?

scarlet mountain
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there are monthly sales. Whether or not your chosen asset will ever be on sale again, when, and for how much is entirely up to the asset author

candid fable
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Yeah I got you. I just looked it up. It happens twice a year. It’s all good it’s just I guess forcing me to prioritize what I really need! That was quite the savings though.

delicate dove
rocky fox
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Please say someone has run into this and solved it?

i have 5.1.1 installed

and it shows it should work but does not

scarlet mountain
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I just grabbed the 5.0 version

rocky fox
native parcel
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Hey, anybody else just started their computer today and just found their marketplace UE5.2 PREVIEW2 engine version turn into just UE5.2 ?

grand stratus
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Still shows preview 2 for me! I am on a mac though

obtuse holly
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Is skeleposer no longer available?

trim coyote
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Hello, do I understand this correctly? If I buy a marketplace asset and use it in an animation and create a video product (where the asset is not the primary focus), can I slap a logo it and sell the animation/product to someone? And can they the product for advertisement on for example youtube/twitch?

scarlet mountain
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Only if you don't include the asset (or a modified version of it) in source form

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But yes, you can use an asset in games, other interactive software or videos

trim coyote
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What do you mean by source form? The actual file?

scarlet mountain
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Yes, the stuff you use inside unreal editor

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You can only distribute them in compiled/packaged projects where users can't (atleast trivially) extract/modify them

tepid aspen
#

Is there a plugin to make Imposters of static meshes?

graceful arrow
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probably

tepid aspen
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I was looking for 3rd party easy to use ones. Do you know how to use this included plugin?

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Thanks

tepid aspen
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Does it work in ue5.2? Also it seems it requires a lot of work. That's why I wanted a 3rd party one.

ebon leaf
livid sequoia
#

goddamn it guys, new engine release, you all know what that means

delicate dove
#

update pack pl0x posts? XD

thorny compass
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And
But it is not wwworkiiing!

livid sequoia
#

this is also what it means

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alright guys which one should i get rid of, they've gotten too large

thorny compass
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Remove some? 🤔

livid sequoia
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also its sad to think that there will never again be a plugin made for ue4

signal robin
#

Hey I have a question, I want to import multiple assets from the UE marketplace, but I want to organize the folders. I did some tests by moving them, but it seems that it has issues.

So, should I move them in general or just leave them as is?

thorny compass
#

You can definitely move them, but you have to be careful what they refer to and whether they can found each other. UE uses redirects, but things can get screwed in multiple ways. In other words - it depends on the assets. Stat/Skel meshes usually are straightforward, Blueprints can get tricky.

livid sequoia
candid fable
#

Hey there! Question on the supported platforms situation per asset, total newbie here so I would appreciate the support. But if an asset pack is good for only windows, does that mean for an end-user to experience whatever I am creating that they have to be on windows or is it just for the builders end?

scarlet mountain
# candid fable Hey there! Question on the supported platforms situation per asset, total newbie...

Usually means the end user side. Although it could just be that the asset author hasn't tested on those platforms so they make no guarantees.

I know for me I expect my plugin will work on mac, linux, ios and android but I just haven't been able to run extensive testing on those platforms, so I have only checked windows.

I'd suggest asking a question on the question page and seeing what the author says.

silent mesa
livid sequoia
solar jasper
#

Does anyone use Icon Generator? Trying to find a way to add drop shadows to the meshes

kindred juniper
#

Hi there im about lunch a product on market place , the thing i want to know if we can generate discount as and when we want in our product?

scarlet mountain
#

Mostly, but there are some rules around it, like you can't have sale within the first few months of your asset being on sale (unless invited to an official sale), and i don't think you can have it permanently on sale. And you need to email the marketplace a few weeks before your intended start date

kindred juniper
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Hmm a bit limiting

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We are not frm USA so we do have special fensitive sessions and some of them are not so far from each other

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Anways i will have them on other platforms

scarlet mountain
kindred juniper
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Sure, i will hv that in my mind

signal robin
graceful arrow
#

Advanced Move? I think is an option. Be warned it can take a long long time.

tame compass
#

VAT so expensive

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dang

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how to check how many your asset sold in lifetime ?

queen turtle
#

Is there just a one and done AI pack I can just buy?

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Im kind of just over it

raven quarry
#

I like this but I also want to know if there are any other ones

heavy dove
#

How remove upload plugin from epic marketplace ?

scarlet mountain
heavy dove
#

But not possible to delete complete ?

scarlet mountain
#

Probably not if it's been published. What if people have already bought it? You'd need to email marketplace

jaunty dagger
#

Don't some get removed that no longer offer support for the product?

scarlet mountain
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They get hidden/removed from sale, not deleted

jaunty dagger
#

Fair

jovial shard
#

Hi ! Does anyone knows if you can use free marketplace items as showcase for a tool that will also be on the marketplace ? For example, I have a tool that generates landscape and scatters actors based on a PSD file. Right now all actors are preview cubes, but I would like to replace them with trees, grass, rocks from the market. then publish it (with crediting of course).

grim canyon
#

Go to the content creator @jovial shard and ask.. but it seems unlikely as giving away their assets in your assets... well you can see the problem! Rev share maybe?

jovial shard
thorny compass
urban zenith
#

Does anyone know any free dreamscape pack. Wanted it for a project.

gloomy sentinel
#

Hi!
We are working on a series of VFXs to be used mainly on Abilities, and we want to sell them in the Marketplace.

Me, in the tech side, wanted to know how to manage version control to be able to support different version (we never pushed in marketplace yet).

How does the version support work? i.e: 4.21-4.27 ; 5.0 - 5.1

Let's say we do the assets in 4.27, and we know it can support 4.25, and 5.1. Do we need to submit multiple version of the project to Epic? In case of updates, do we need to updates all of them?

What I had in mind is to have multiple branches, being the oldest version supported the main branch, so we can modify there, and then check that everything works fine in newer version branches.
Does this make sense or this is something that Epic does with an automated process and I should only upload the oldest version of it?

Thanks in advance :)

maiden carbon
# gloomy sentinel Hi! We are working on a series of VFXs to be used mainly on Abilities, and we w...

UE assets are not backwards compatible. This means that if you author an asset in UE4.27 then it will not be downgradable with 100% success to UE4.26. So if you want to provide and support multiple versions then you have to either upload one version and mark it as compatible with that version plus one or more subsequent versions (you will need to test it with each of those chosen versions, upgrading it each time) or upload multiple versions ( multiple zip files ) and mark each for a specific version or versions in your unreal product configuration web page.

#

They are forward compatible however. But Niagara changed considerably over several versions so choose the UE version where it became production ready.

gloomy sentinel
devout kindle
#

So Epic marketplace is no longer accepting updates for 4.27, only UE5, what on earth are they thinking? Is there anything we can do about this? it's not like UE5 is optimized for mobile.

#

This is just an awful decision, even for PC dev.

thorny compass
#

It is the default behaviour about the last 3 versions. Doubt they put a thought on it. Feel free to complain to them tho.

#

4.27 is pretty stable and useful

drifting kindle
devout kindle
#

And the worst part is, if an asset is made for UE4 only, and now the author is not supporting UE5, it will be removed from the marketplace after a few months. this is horrible.

drifting kindle
#

I still have the option to do a file update for 4.27. I'm guessing this would just be rejected?

devout kindle
#

it's beyond frustration. I'm not going to use UE5 when UE4 performs better.

#

And I'm shocked at how no body is talking about this.

drifting kindle
devout kindle
#

Even for VR.

steel patio
devout kindle
steel patio
#

i think plugin products by default only supports the latest 3 released versions... so that would make sense

devout kindle
#

Sure, but the story is different now, it's not 4.25 vs 4.27, its UE4 vs UE5.

#

preventing devs to update their 4.27 plugin is a mistake.

steel patio
#

i agree with that, they should've kept the UE4 support available

devout kindle
#

yeah, at least till UE5 reach the same polishing as UE4 for XR and mobile.

midnight sedge
#

first try at the asset store hoping i get approved!

final juniper
midnight sedge
#

thanks!

viscid basin
#

@deft tapir please use #1054845218723209226 for released projects. This channel is for discussion only.

solar furnace
analog girder
#

Can I use model from cgtrader for marketplace demo license royalty free

scarlet mountain
#

I doubt it. That first paragraph makes it sound like it can't be distributed in source form.

#

And marketplace guidelines have rules around limited use of CC0 (or public domain) content for demo purposes, which is very different to royalty free.

calm merlin
#

can someone tell me where the assets are downloaded? I keep getting an error when trying to install any asset from my library (II-E1001) and someone said to delete the vault cache but idk where it is

raven quarry
jagged scarab
#

What would it take to get the Marketplace to stop allowing UE5 to be listed on characters and animations that are rigged to UE4 skeletons? They are not UE5 compatible if you have to use dynamic retargeting or actual retargeting of all animations. The marketplace should require both a UE5 Manny based version & a UE4 mannequin version of the characters and animations if you want to say they support both UE4 and UE5 versions.

jagged scarab
vale prawn
#

Version compatibility is widely different from skeleton type. Read the description, and if Manny/MH isn't mentioned, assumed it's the old skeleton. Or ask a question to the creator. But some people use the old skeleton in UE5, and they're still allowed to use the Marketplace.

rancid smelt
#

Does anyone have trouble logging into Hyperwallet? I'm constantly getting this error. Can't even reset my password.

heavy bane
#

Anyone else got bug that makes so marketplace assets pages opens in browser tabs?

tawny adder
tawny adder
jagged scarab
vale prawn
jagged scarab
rose lagoon
jagged scarab
# rose lagoon by that logic a quadruped creature that has nothing to do with the mannequin ske...

Thats a stretch. Since UE doesn’t create a default quadruped then as long as it has a functional skeletal mesh and animations it would be compatible with both 4 & 5. The UE skeleton however is part of the engine so if you base your game and animations on the default UE5 skeleton and all animations in your project are UE5 skeleton based and you see an animation pack that says UE5 it should just work. But it doesn’t and you are expected to build an IK rig and then retarget everything up to the new UE5 standard. My point is specific to things native to UE5.

rose lagoon
# jagged scarab Thats a stretch. Since UE doesn’t create a default quadruped then as long as it ...

It's a design choice that is very much per project. Not everyone that uses UE5 is going to use the UE5 skeleton. Many people will opt to create their own rig or base their project around a skeleton that their character creation software uses. It's alway's been that way. You could and still can buy characters that aren't based on an engine skeleton. They are UE4/5 compatible. They just won't be labled as "Rigged to Epic Skeleton". I agree that the Technical Details should be updated to reflect which skeleton/skeletons are provided.

fathom jewel
#

Hey guys, how do you get a product on the marketplace to support multiple engine versions? I got denied a submission because my download folder "did not contain a single folder for the project" it contained 2 folders, one for 5.1 and one for 5.2. How do you guys go about that?

vale prawn
fathom jewel
vale prawn
fathom jewel
thorny compass
midnight sedge
#

roger that!

#

how do i post there?

#

the post button wont work for me

thorny compass
#

Weird, feel free to contact a mod.

dire meteor
#

Did you add tags to your post?

raven quarry
#

what do you think are some essential marketplace assets that everyone should own? so far, I've found these (my criteria: should have 100+ reviews and a minimum of 4 stars):

  1. Brushify - Environment Shaders Pack: https://www.unrealengine.com/marketplace/en-US/product/brushify-shaders-pack
  2. Ultra Dynamic Sky: https://www.unrealengine.com/marketplace/en-US/product/ultra-dynamic-sky
  3. FPS Starter Kit: https://www.unrealengine.com/marketplace/en-US/product/fps-starter-kit
  4. Animal Variety Pack (Free): https://www.unrealengine.com/marketplace/en-US/product/17c2d7d545674204a7644c3c0c4c58ba
  5. Landscape Pro 2.0 Auto-Generated Material (Free): https://www.unrealengine.com/marketplace/en-US/item/030ebaff99f64349b6028904d9063640
  6. Advanced Locomotion System V4 (Free): https://www.unrealengine.com/marketplace/en-US/item/61b44ccf83234ba99cdada39a7460abc
  7. GOOD SKY (Free): https://www.unrealengine.com/marketplace/en-US/product/good-sky
  8. Procedural Biomes: https://www.unrealengine.com/marketplace/en-US/product/procedural-biomes
    9): [To be added]

Personal Recs (free unless mentioned):

  1. Prefabricator: https://www.unrealengine.com/marketplace/en-US/product/prefabricator
  2. Actor Locker: https://www.unrealengine.com/marketplace/en-US/product/actor-locker
  3. Async Loading Screen: https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen
  4. Project Cleaner: https://www.unrealengine.com/marketplace/en-US/product/projectcleaner
  5. Level Design Assistant: https://www.unrealengine.com/marketplace/en-US/product/level-design-assistant
  6. Quillscript (Paid): https://www.unrealengine.com/marketplace/en-US/product/snowfall-storytelling-plugin
heavy bane
#

Hey, so basically I try to open any asset page in epic games launcher but it sends me to website on browser. Anyone got idea how to solve this problem?

fossil dune
#

heading into week 3 while waiting for pending plugin update, anyone experiencing the same?

scarlet mountain
#

Yeah it’s always a backlog after a new engine. If you don’t submit in the first day or 2 it can take a few weeks

hexed ravine
#

anybody noticing extremely slow downloads from marketplace?

delicate dove
#

I do notice extremely slow replies in this channel XD
but yea, it happens occasionally. could be anything though, from your connection to their, or the connection goes trough some ancient burial ground and is temporarily haunted.

thorny compass
quiet swift
#

Thank you 👍

proud sun
#

Whats going on with plugins approval at epic store?? its taking enormous time after update to 5.2

scarlet mountain
#

Takes a few weeks

warm zinc
#

Hello guys. Is the marketplace acting up for anyone else? The cart just keeps loading and I can't add anything to it. I can barely navigate the marketplace at all, and the search just doesn't seem to work. Already tried it with multiple browsers and incognito mode, no luck. Any ideas?

#

Seems like they heard me complain and it works now.

subtle pine
#

Hello,
It would be great if you could send a recommendation email to Epic Games to see how many people have added the products to their wishlist :)

dire meteor
#

If who could?

#

If you mean Epic, this server has nothing to do with Epic.

subtle pine
dire meteor
#

Oh I see.

#

Good idea!

vale prawn
#

At this point, I'm wondering if those suggestions wouldn't work better if aimed toward (Sketch)Fab, since they seem to be in charge of, well, Fab. But I wouldn't expect any change whatsoever to the Marketplace before it's replaced by Fab.

empty violet
#

Hello, i was wondering if there was going to be a sale this month?

charred mica
#

So yes.

empty violet
#

weird i didn't get one

#

normally i do

charred mica
empty violet
#

there is a product i want which isn't exactly cheap, if its on sale 😄 if not oh well sucks to be me

empty violet
#

the landscape brushes will really speed up my workflow, importing lanscape from world machine sucks

empty violet
obtuse stratus
#

Has anyone here ever gotten a refund fromt he marketplace?

graceful arrow
empty violet
dim cradle
#

Does anyone know of playable FPS "games" on the marketplace that are just ready to go, with nice assets and mechanics? Doesn't need to have more than a single map/level for my purposes, I'm just using it for audio implementation practice. I'm prepared to have to learn other functions to combine things if I have to though.

scarlet mountain
dim cradle
broken thorn
#

anyone know when the next sale is?

scarlet mountain
broken thorn
#

you also aren't allowed to speed on the highway but everybody does it 😄

thorny compass
#

Soon ™

broken thorn
dire meteor
#

As if star citizen would have a sale.

broken thorn
#

naw the coming soon part TM

#

i know that be a scam

merry field
#

Anyone else been getting spam emails to their Marketplace seller account, trying to get them to sign up for (presumably) some kind of AI model-creation gimmick (which seems like a really odd thing to be trying to advertise to people selling on the Marketplace, if I'm honest.)

fringe mica
#

Anyone have tips for submitting process?

scarlet mountain
merry field
merry field
#

(Might be slightly outdated, but the main parts should still apply)

eager iris
#

Recently, I was following a tutorial on adding projectiles, and this guy used Paragon: Gideon for a dark energy projectile. Me though, I wanted a fireball projectile but of the same artstyle. This question might not make a lot of sense, but is there anywhere where unreal marketplace submissions have been indexed on what they include? Because I'm guessing probably even one of the paragon characters has one, but it would take a tonne of space and time to download them all and check.

polar scroll
#

Not sure if the correct place but does anyone know why UE is being so slow to process asset updates? Been waiting for 2 weeks for an update to be approved.

dire meteor
#

5.2 release?

pulsar bison
#

Does anyone have a request/idea for a Code Plugin for the marketplace? Would be willing to make anything 🙂

thorny compass
#

Performant physics collision on rotating objects.

queen sparrow
#

Will they not give new marketplace assets for free this month cause the free for month stuff is the same as last month

queen sparrow
raven quarry
queen sparrow
#

Thnx

raw hare
#

what time tuesday its 4pm for me

scarlet mountain
raw hare
whole verge
#

Asset Pack & Complete project what 's different?

scarlet mountain
whole verge
#

Thank you for submitting your product to the Unreal Engine Marketplace. However, after careful consideration we have decided not to move forward with your product at this time due to the following reasons:

  • Assets are overly broken down and not modular. If meshes are only ever intended to work together, they should be a single mesh. The only reason meshes should be separate is if they are modular, or if a mesh needs to move independently. If you would like to combine all of the meshes that will only be used together into a single mesh please resubmit through your seller portal at that time and we will be glad to review it.
#

if i should sumbit as Asset?

#

thanks

scarlet mountain
#

That feedback is unrelated to the "type" of project you submitted as

#

Its related to the layout and composition of your static meshes

whole verge
#

how many static meshes is OK, for now the number of static meshes are 1330 too much?

mortal sluice
#

yes, by about 1300

agile shadow
#

unless those meshes are individual objects that can be used stand alone then yes it's way too much

winter venture
#

Is there any marketplace asset which implements kinematic character controller? i.e. instead of using the built in unreal one?

ebon leaf
#

can I freely use the free assets from epic marketplace in my game? like, will I get arrested if I decided to publish and sell my game which uses those assets?

rose lagoon
ebon leaf
#

aightt, thankss

wooden falcon
#

I believe there is (or at least used to be) a distinction between the Epic free assets and the regular marketplace free assets. The Epic ones can be used only in unrealengine games, whereas the regular free assets can be used in anything.

raven anchor
#

Has anyone else been having issues where Epic just refuses to validate your tax info? (Not rejected) Its been months and I'm still waiting

umbral oak
#

Hello, will it be alright if I release my blueprint asset which includes some mixamo animations in it?

scarlet mountain
#

in source form*

umbral oak
#

Are they still in source form after retarget?

#

The animations are for strafing left and right, and that is not the main part of the asset, it's just a nice addition to it.

scarlet mountain
umbral oak
#

I guess i'll release it without custom animations for strafing

vale prawn
fleet garnet
#

@uneven cypress this is not the channel for advertising

cinder harness
#

Hello creators 👋🏻 . can I ask about 'something I'm seeking in Marketplace but can't find' in here?

thorny compass
#

Ye

silent mesa
#

Hi can anyone recommend a procedural text generation tool if there is any that you can easily place on meshes or bps? So far I have only found one asset that does such thing, generation individual characters to form words. Not sure if you have used this. Thanks
https://www.unrealengine.com/marketplace/en-US/product/procedural-text-tool

Unreal Engine

Procedural blueprint tool for generating text based decals with customization for font and visual style. Just enter your text and go!

vale prawn
whole verge
#

Could I submit project as .zip File?

whole verge
#

here is my submit on my google drive

#

but i get email Submission not in correct format. Prior to submission, assets should be imported into Unreal Engine and submitted as an Unreal Engine Project. This should include a .uproject file, a Config folder, and a Content folder. If you would like to import these assets into Unreal Engine and resubmit them in the required format, we will be glad to review it.

#

what's wrong?

thorny compass
#

There is a freakin command in the Unreal Editor's File menu

delicate dove
whole verge
#

thanks

glass crystal
#

I really wish UE would have some kind of like "implicit porting" if all the assets in a pack should be unaffected by engine version

#

Like, this is a sound pack. It's gonna be a bunch of WAVs and cues. If it works for 5.0 it'll work for 5.1

#

But nooooo I've gotta install UE 5.0, I've gotta make an empty project, I gotta import it to that, then export it, then import it again to my real project

#

Then clean up all that trash

agile shadow
#

@glass crystal you can just mark it as compatible with 5.1 from the product page

#

no need to do anything

#

it works for everything except code plugins

agile shadow
#

ah

frozen panther
#

Hi everyone! Not sure if this is the correct channel to ask help with this, but I'll try:
I have just purchased a product from UE marketplace, but when I go on to download it the button just says "Unavailable"
Anyone knows why this happens and how can I get the content I have just purchased? Thanks!

EDIT
Restarting the launcher by ending task from the task manager and starting it again solved this

tardy charm
#

just check "Show All Projects" on the Add to Project menu, and just pick your 5.1 project

rotund tendon
#

Trying to find an asset similar to this.
Artificial plant wall/facade
Preferably free but open to some other sites other than ue marketplace.

oblique isle
# silent mesa Hi can anyone recommend a procedural text generation tool if there is any that y...

@vale prawn you can also have a look at our plugin, Expressive Text https://www.unrealengine.com/marketplace/en-US/product/expressive-text
(shameless marketing but it has many features including those you're looking! If you have any questions, just reach out 🙂)

Unreal Engine

Write stunning text and place it anywhere — Dozens of ready to use text styles, animations and effects or create your own. Great for dialogue, combat text, in-world signs and UI.

graceful arrow
#

Quixel is a company, not a product.

dense nexus
#

Hi Guy's. How are you? Guy's I am really so sorry my questions.
I need your advice.
https://www.unrealengine.com/marketplace/en-US/product/hall-of-dark-temple

https://www.unrealengine.com/marketplace/en-US/product/dark-temple
This two assets good or junk?

I wish you all the best Guy's

Unreal Engine

Dark Temple Additional Asset Pack

Unreal Engine

Dark temple wall set. Assets to create a small space.

hollow zephyr
#

pretty bad in material department

#

visible seams

#

too glosy, not enough gloss

#

etc

dense nexus
#

@hollow zephyr Thank you so much for your information

#

@dim fable Thank you so much. I wish you all the best for your advice

limpid lintel
#

Hi! Does anyone know some packs with such bottles like from pharmacy?

silent mesa
vale prawn
#

Has anyone had a plugin update submission refused because Submission contains filepaths with non-English characters? The plugin filenames haven't changed since the first accepted submission, and a quick Python script tells me that nope, everything's ASCII over here. How do I handle this situation?

delicate dove
#

what kind of ascii are you talking about, because there are a lot of ascii things not allowed either.

scarlet mountain
#

Yep, I'd check a-z, A-Z, 0-9, - and _ only.

#

Anything else I'd avoid

#

Done the windows filename dance too many times over the years to take chances lol

somber pollen
#

Is there any way to ignore stuff? Like the opposite of favouriting. I'm combing through hundreds of music packs and i want to cross off the ones that ive ruled out

scarlet mountain
somber pollen
scarlet mountain
#

Browses the same products, but sends you to marketplace for purchasing

#

It's just a better front end

vale prawn
wraith mural
#

What's the procedure for submitting an Unreal plugin?

scarlet mountain
vale prawn
delicate dove
scarlet mountain
#

restart launcher, and if that doesn't work, give it 20 mins. Seems to be a random delay for some people

plush abyss
#

Weird question, but does anyone have a Seagull asset I could use? haha

lofty loom
#

does anybody knows how i can see what is this notification about ?

coarse tinsel
#

I got this change needed when submit my asset

"The input must be somewhere in the level"

done anyone know what does it mean?
I am using Unreal Engine 5.1 and I am using enhance input system so what does it mean?

thorny compass
vale prawn
# vale prawn Has anyone had a plugin update submission refused because `Submission contains f...

Follow-up on that: the MP team replied rather quickly with the error log. It turns out it's a Mac specific build issue, which has absolutely nothing to do with the mentioned Submission contains filepaths with non-English characters. I have no idea why they just didn't just send the log in the first place, especially since they did just that in the previous submissions that had other unrelated Mac build issues.
Now I'm off to solve those issues without having a Mac! 😄

hollow zephyr
lofty loom
# hollow zephyr some plugin has a new version?

I thought that way, since ue5.2 is off, there are several assets have updates but as you can see it is not displayed in the Engines. So it might be related to the assets but no notification on any assets :)Epic advices to me, check around 700 assets 🙂

vale prawn
# lofty loom I thought that way, since ue5.2 is off, there are several assets have updates b...

Sometimes it happens that there's a notification dot on "Library" but not anywhere else. But yeah, it's mildly infuriating to go up and down through the whole library only to be left wondered "Did I miss it?". At this point, I even set up a manual routine to optimize the visual search for the orange dot... I also wrote a Discord notification bot that tells me when the products I own gets updated, which is actually more reliable than the launcher's notification system (which only works for updated product version, and not for new product version).
But yeah, hopefully Fab will handle that better.

lofty loom
thorny compass
#

It will. Was mentioned in their videos.

hollow zephyr
#

fab is great because you can setup tiered prices

vale prawn
hollow zephyr
#

Yeah, I think there's only three options for now

vale prawn
hollow zephyr
#

Well as a seller it's great I can ask for more money if the buyers are big studios. The normal price for indies is still there

scarlet mountain
vale prawn
# hollow zephyr Well as a seller it's great I can ask for more money if the buyers are big studi...

I absolutely get that, and that's a great thing; but as someone who works in a university, it's just... bad. Most tool providers realize though we have thousands of employees, we're not exactly "big studios" and we don't even have funding for pens and paper. But when there are just basic tiers, we tend to fall on the "big studio" category, which makes everything unaffordable. At least that's how it is on KB3D.

hollow zephyr
hollow zephyr
grand stratus
scarlet mountain
fading hearth
#

Hey there! I've been looking to find a good asset for multiplayer shooter AI. Can anyone recommend me something? The ones I've seen on the marketplace seem veeeeeery basic. I need something robust and feature complete.

whole verge
#

I have created a set of interactive indoor UE5 Demo and would like to sell them on the Marketplace. What would be a reasonable price for them?"

dusty portal
#

is there any way to see live sales in the marketplace?

#

waiting until midnight every night to see the sales report gives me anxiety lol

scarlet mountain
#

Compulsively checking every 5 minutes probably won't help the anxiety tho....

#

But no, sales are tallied once a day

low quiver
#

Quick question - Nothing major or anything. For some reason I can't add an asset to my Wishlist and I was wondering if anyone had a solution?
I can add it to my cart but not my Wishlist. When I click on the heart, the throbber appears and then text pops up saying that it has been added. But it doesn't do the animation of it going into the Wishlist, doesn't change the number of things in my Wishlist (currently 38), the heart doesn't change to show that it's in there, and it doesn't show up in my Wishlist when I go to see what's in there

hollow zephyr
#

logout and login again?

vale prawn
dull wagon
past wraith
#

why it is "unavailable"

dire meteor
#

Do you not have 5.0-5.2 installed?

somber pollen
#

I am attempting to download a free asset from the marketplace and i cant seem to make it work:
https://www.unrealengine.com/marketplace/en-US/product/apc-m113-west

There is an Open in Launcher button there now but when i click that it brings me to an in-launcher copy of this page with the button marked unavailable
https://i.imgur.com/3jH4qs8.png

Unreal Engine

The Vigilante APC M113 is an armored personnel carrier outfitted with a 12.7 mm machine gun, is fully rigged, has animated tracks, doors, hatches and machine gun. This vehicle is DIS/HLA (RPR FOM) Integration ready. Designed for simulations.

#

i just want to use it as a static mesh, not bothered about functionality, its a placeholder

tardy charm
#

You too @somber pollen, try to wait and see if it’s available after a while

#

Idk which update broke it but there now seems to be a delay between when you launch the launcher and when you’re able to install stuff for some people

somber pollen
#

what exactly is going on here?

#

I dont want to downgrade my project to an older unreal version, i just want to jam this asset in. To hell if it works or not, im going to strip out all but the mesh anyway

hollow zephyr
#

You can't downgrade anyway, just pick the latest version you can (4.27) and add to project

past wraith
somber pollen
hollow zephyr
#

Allows you to add the assets

#

Old assets to new projects

graceful arrow
limber flame
#

I want to use some Paragon FX but each Paragon asset has duplicates of the base effects so I end up with many dups of the same asset in my project if I use more then one paragon character. Is there any way to merge these assets easily?

stable ridge
red quarry
#

What’s the best course of action for a creator who is getting very little response from epic in a case of account security?
It’s rumored that a creators account was locked/deactivated on the Epic Games side of things due to a change in their region, moving from Peru to Japan and this action locked out the creator from the marketplace side of things. Now when asking for a mechanism to unlock their account they are getting the equivalent of “we wont help you” from support and support is seemingly unwilling to assist this creator. However their hyper wallet is still intact and they are still currently able to sell on the marketplace. How does a creator in this instance escalate appropriately to get the assistance they need?

quaint cedar
#

@shadow inlet ^ maybe you can assist here and let Chris know their best chance of getting help from Epic?

#

@narrow blade please post your released projects into the appropriate content sharing channels.

narrow blade
quaint cedar
balmy helm
#

Are there any sales planned soon? I've seen some sellers double their product prices.

solemn burrow
#

after the latest sketchy asset packs controversy and especially bleak faith.
i am a bit paranoid about anim packs.
Does anybody by chance know if frank climax products can be trusted?
got some anims from them, and want to use it in my game.

#

i don't know how someone can go about to verify these things

solemn abyss
#

As a newbie, I'm wondering which UE version to use. So far I've been working with 4.23.1, but only because we need to use that version for our UE online course. I want to update UE to a newer version. But there is just one thing. I saw many free assets from the marketplace are not compatible with 5.2. Some aren't even compatible with 5.1. So I think of upgrading to 5.0 first. What do you guys think? Should I upgrade to 5.0 (or perhaps 5.1)?

high jewel
# solemn abyss As a newbie, I'm wondering which UE version to use. So far I've been working wit...

To be fair, we use quite a bit of assets from the marketplace, and have not found issues using older ones in 5.1 🤷
Backwards compatibility is ok, some on the marketplace are for 4.10 and 4.20, but they are not listed anymore, and you wont need to worry about them anyway, but to upgrade is usually straight forward, if blueprints or c++ wont compile for example, so stick to the new engine version if you are starting out, it does work.

umbral oak
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Hi guys, I'm in the middle of cleaning up my project for a marketplace release. Most of the functionalities of my project are actually inside the famous BP_ThirdPersonCharacter, is it fine to release it like that or should I try to make an actor component and only use unreal's ThirdPerson as a demo?

dire meteor
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You really shouldn't use epic's tpc bp as a base. It will limit everything people do with your asset.

umbral oak
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Oh,looks like timeline doesn't work inside actor components

calm merlin
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I'm I the only one who can't access the publisher page?

glad ore
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Is there a channel on this server where I can post my marketplace asset as a self promotion?

slate magnet
inland plover
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sorry

cunning jolt
north stirrup
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I don’t believe they have one

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As long as it’s only used in Unreal projects I doubt they care

dire meteor
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"copyrighted engine code" ?

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I.e. you copying actual engine code into your plugin?

dire meteor
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I'm not sure that's allowed.

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But who knows?

dire meteor
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That's good to know!

distant tendon
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Guys what happened to Frank Climax? This guy is a very talented animator and offered quality products. He's banned from the marketplace and forums now?

hollow zephyr
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Banned?

steel patio
distant tendon
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Yeah, guess so

grand lynx
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Hey! Does anyone know when the sales ends? Is it tonight at 12am or tomorrow at 11:59pm?

steel patio
spare owl
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hi, is it allowed to use other assets in your own asset pack purely for demonstration purposes?

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and then ofcourse not include them in the actual asset pack

scarlet mountain
hexed ravine
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does marketplace downloads seem unusually slow tonight?

umbral oak
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How much time does it usually take to get your submission reviewed after receiving the mail that someone is taking care of it?

spare owl
delicate dove
umbral oak
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48 hours and no answer to the mail I sent 🥲🥲,

delicate dove
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they arent around on the weekends

graceful arrow
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The audacity of them to dare to have a day or two off!

umbral oak
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I hope they did not forget all about it.

mystic trench
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hey, Does any of you use Electronic Nodes Plugin with UE5.2?

crisp raven
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When making a product , should i start with 4.27 ? Or earlier 4.26? I think barley 4.26 users no?

delicate dove
sturdy hawk
fading hearth
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Hey there! I've been looking to find a good asset for multiplayer shooter AI. Can anyone recommend me something? The ones I've seen on the marketplace seem veeeeeery basic. I need something robust and feature complete.

cobalt bough
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Any good frontend for unreal marketplace?

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The lack of filters like "best sellers" of "best rated" makes a waste of time to try to find what you need.

small steeple
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epic is releasing its new store under Fab soon, so we'll see if its better

fossil dune
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“”

Does it bother anyone else that there’s companies with 50+ employees buying jimmy the dev’s plugin for only $20, single license, and distributing it freely among 50 devs?

If i understand the eula correctly they should buy 50*$20 but what i just mentioned happens all the time.

at the very least , the unity store has an entry for num licenses on their purchase form.

I think epic marketplace should introduce a two tier license/form, one for indie/ single developers and another license for enterprise.

Also the fact that you don’t know who bought your asset makes it hard to police if you’ve been cheated by a giant company.

Hope the upcoming Fab marketplace takes these into account

hollow zephyr
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also I'm pretty sure that the search by default sorting does take sales into account. I mean I noticed some of my products did not appear at all in the first pages at lauch, now they do

scarlet mountain
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You either buy on multiple accounts, or you email marketplace and they set up a bulk transaction for you iirc

vale prawn
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Sadly I don't think there is an official document stating that, it's mostly based on feedback and discussion from people here.

hoary kettle
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A marketplace content creator is attempting to convince me that there is some sort of DRM built in to the marketplace system (a conversation in a different discord). According to the word from Tim Sweeney, in this old forum post, that does not seem to be the case.
"TimSweeneyEpic
Tim_Sweeney

UE4 assets don’t contain any sort of DRM, so there are two ways to stop intentional unauthorized distribution of content: Ask nicely, or go through a legal process, for example a DMCA takedown request, or a lawsuit seeking an injunction.

These steps can be taken by a Marketplace seller and/or by Epic. When paid Marketplace content launches, we’ll be watching this and working out the details of a potential response as it develops. Generally, piracy is a never-ending battle that can’t be won but can often be contained to some extent."

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I am wondering if this is still the case. This is not for nefarious purposes at all. It had to do with a discussion about getting updates early, since we are registered owners, instead of waiting for the Marketplace to catch up

scarlet mountain
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there is no DRM for assets as far as i'm aware

hoary kettle
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Excellent, thank you for the information. In the end, as i told him "It is yours to do with as you see fit, of course" I was just curious about the technicals. I honestly kind of like the idea of the plugin warden, as long as it is a reporter, and not a disabler

scarlet mountain
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Pretty sure it's to disable, or allow you to prompt users. It itself doesn't report infractions. It's stated goal is to stop "accidental infractions" aka, a new account on the project hasn't yet grabbed a license

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You could make it report though, i think the action is up to you to decide

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but yeah, it doesn't make a great deal of sense for DRM on assets and many plugins, since the goal is probably to ship a product with the use of the tools. It's only for specific editor side plugins i'd imagine that it makes sense

hoary kettle
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takes the pirates 2 hours to deactivate it, but a registered user with a malfunction two weeks to get access back. (hypothetical of course) That, i do not like

scarlet mountain
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Yeah ofcourse. DRM stops the good guys, not the determined pirate

hoary kettle
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indeed

scarlet mountain
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and again, DRM on assets is a bit of a funny concept

hoary kettle
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lol, very true 🙂

hoary kettle
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Thanks!

scarlet mountain
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😄 great minds

scarlet mountain
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IMO it's not really any less secure than being tied to a marketplace account as long as you verify purchase before adding them

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It doesn't stop account sharing, but then again, neither does EGL

hoary kettle
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exactly. that is the point i was trying to get across to him, but in the end, maybe it is just they do not want to do the extra work. but their excuse was, basically "there is secret stuff built in that i can't tell you about when you use marketplace, and no matter what, if not directly from marketplace, there is not security even though you are all already verified"

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indeed ^^

scarlet mountain
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Yeah basically. It's admin overhead and distribution cost to provide a second channel of access. Github with GitLFS is 5$ per 50gb of bandwidth, so if you have a large asset and every customer downloads it from github, that can add up.

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but yeah, marketplace and the launcher don't really provide any security beyond limiting initial download access

hoary kettle
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i had suggested a password protected, or even link verified protected google drive as one option too, but yes. those LFS fees are terrible :/

scarlet mountain
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Problem with password access and private links is they can be more easily shared than an account based access channel

hoary kettle
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^^^ I mentioned, right now, any of us could already just zip and share the project :/ But, i guess he has his reasons, technically valid or not

scarlet mountain
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but yeah, it's just admin overhead too. Might just not be worth it to them, and better off letting them spend the time on their asset rather than messing about with working out early access

hoary kettle
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indeed

scarlet mountain
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I personally wouldn't release via that method either

hoary kettle
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in the end, it seems all trust based anyways, but yeah.. I would not be super comfortable outside of the Git Team route either

cobalt bough
hoary kettle
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I think it is good. makes creators have better presentations (videos, example projects, etc), instead of 'OooOOo look at the kardashians! just get that!" eeeeeverybodies doing it!

small steeple
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solving hard software problems isnt really worth it in an easy-to-pirate plugin. you have to build a separate product, in a web service and take>serve requests from a server auth'd account. right?

putting valuable code out on the net will get pirated/chatgpt in hours, like hunanbean says

fossil dune
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Also to add to this, since Epic games already creates pre-built binaries for plugins...
An option for Creators to set their plugin sale terms to "Binary Only" or "Full Source" would be great.

Or have two prices for both. Those with custom engine version / need the source for some reason, can buy the full source version...

For the binary version, it will target the epic launcher engine version.

So the creator has some options to sell their plugin without the source.

A lot of people usually say " nobody will buy a plugin without source"

This couldn't be further from the truth... ive tested the model and 70% of the sales were for the binary version which was cheaper. A lot of people don't really care for the C++ source as much as we're lead to believe.

People just want things to work, not tinker with them to work...

People who care for the source are large studios and they usually build thier own in house code. Some even buy the plugin just to look through the code and wrap their own in house version.

cobalt bough
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I can't see how that has anything to do with the marketplace lacking of basic filters and sorting options. 🤷‍♂️

fossil dune
cobalt bough
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I wasn't answering to you either.

graceful arrow
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from zero to a lot.

fossil dune
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anywhere from couple hundreds to couple thousands a months, some months a better than others

also depends on other external factors, like your marketing strategy, people dont buy the best , they buy what they find, if they cant find it they wont buy it

rigid lotus
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speaking of which has anyone used youtube promotion to promote their stuff? is it worth it?

fossil dune
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in my experience, there's no easy way to figure out what sells WELL.
heres what sells though:
Plugins/Content that would take your buyer a whole lot of work to do themselves.
Sometimes it doesn't need a lot of work, but requires a lot of experience. There's things you need to know... stuff that's not covered on youtube tutorials or any easy to find blog.

On the other hand, there's popular stuff that sells well, but there's a lot of competition.

Let's say making a 3D chicken model is easy, and 3D Chickens are in demand for some reason. 1 or 2 people's 3D chickens are going to be picked up organically by the internet (pops up on search first) , by luck, SEO, marketing or something... lets say there's other 60 artists with their own 3D chicken models with few to no sales...

The first 2 are going to say 3D chicken models sell well, the rest with 0 sales are going to say not so much...

hollow zephyr
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I don't think it is much about luck or marketing, a ton of assets on the MP are just bad, either artistically or lacking in presentation or not interesting

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Ofc they are not selling

polar schooner
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Does anyone of you is selling worse this month? Last month I had the best month in over 3 years and before that it was also the best months. But this month it's not good at all...

rustic lynx
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Hi guys, I have an asset pack perpetually adding to my project andd I can't download anything because it won't stop. How can I make it finish or cancel it?

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Exiting the marketplace doesn't fix it

polar schooner
autumn spruce
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im not sure where to ask this so i apologize if this is the wrong spot, but im asking so that i dont have to find out the hard way after submitting. i have a code plugin and im getting ready to submit for 5.2 for the first time, and i already have separate uploads for engine versions 4.26, 4.27, 5.0, and 5.1. can i submit the 5.2 version for all engine versions? or do i need separate plugin versions to simply change a text file for the engine version like im already doing?

autumn spruce
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and just for clarity, this assumes all the code works for all versions. im aware that can be an issue

scarlet mountain
autumn spruce
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gotcha, thanks so much

fossil dune
# fossil dune experiencing the same

But i’ve also got hit by the google search update , reached all time low traffic this year, made some SEO changes , it will take atleast 28 days to get back rankings….
It’s a constant battle with search engines. If you spam, they penalize you , don’t post frequently, penalize… constant tweaking and updating… not so passive after all. But the sales are nice though once you have the traffic 👌

tame wasp
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Fyi valve are banning games with AI assets, can't believe they were even allowed in the marketplace to begin with.

dire meteor
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Well that's silly.

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If a game that's 100% lyra asset flip can be sold, but a well thought out game that uses AI assets gets removed, that's a retarded system.

graceful arrow
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Hardly. Epic allow Lyra to be used like that. Assets created with AI cannot be guaranteed to be free of any legal issues. There has been a surge of "show us the training data sets" when new Ai related things pop up.

dire meteor
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Just because something can be used like that doesn't mean it should.

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If they're being removed for potential legal issues, and not for moral ones, than that's more acceptable.

small steeple
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and just good business sense. a flood of AI generated content would clog up steam

dire meteor
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A flood of lyra asset flips can as well.

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It's not steam's place to judge the worthiness of the games it sells.

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Only whether they are legal or not and whether the devs pay the $100 entry fee.

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But that's besides the point.

small steeple
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well it doesnt make sense for me to make 'awareness marketing' discussed before, more and more of a priority in a sea of questionable computer-generated content

dire meteor
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Why change anything?

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Isn't that the beauty of lyra? If you want to change a part of it, you just re-write that particular plugin.

small steeple
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lots of people out there (in 2019) wanted to spend that little on poorly made games...

dire meteor
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So?

small steeple
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the computer-generated is the deal breaker, cause one programmer could spin up big computing resources and hit send x9999

dire meteor
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What's the harm if people are providing what hte market apparently wants with AI generated platformers?

small steeple
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idk how far away that idea is.. its my sense of why i'd limit ai generated content on steam

dire meteor
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And what if the AI generated content is better and what people want, instead of the shit people are actually trying to sell?

small steeple
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it really sounds like valve is banning chatgpt/stablediffusion/ect.. not the normal tools.. i should probably fact-check myself here

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AI is trained on mass quantities of data, and companies like OpenAI, Midjourney, and Adobe don’t own the materials used. DALL-E 2 and Stable Diffusion are based on reams of copyrighted information that are often hard to source.

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AI art is being used in several different entertainment productions, including Marvel’s latest show, Secret Invasion. In game development, Blizzard has recently patented an art generation tool.

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h ttps://www.reddit.com/r/aigamedev/comments/142j3yt/valve_is_not_willing_to_publish_games_with_ai/

it's a legal thing. own your own copyrighted content and valve is cool with ai.

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In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties. As the legal ownership of such AI-generated art is unclear, we cannot ship your game while it contains these AI-generated assets, unless you can affirmatively confirm that you own the rights to all of the IP used in the data set that trained the AI to create the assets in your game.

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ai the technology is fine, if it used legally, aka trained on copyrighted data that you own

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i dont know for sure, but the artstation website is both a long history of artists establishign their own images, and the stablediffusion/midjourney bots take artstation names as a prompt...

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often its the flatness. ai/ml doesnt understand depth/perspective/spatial relationships

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i got same results. tried yesterday to convert a character wearing cloth into armor.. stablediffusion bot didn't generate anything close.. maybe its my prompt

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i noticed that galaxyTimeMachine is an add-on service that does much better than vanilla SD

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honestly how do you keep super secret source (lol) from chatgpt's database? ai can probably automate reverse engineering a useful source code from binaries. its tempting to use ai to make black box software.

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um you could make a simple 3d scene in unreal and then push ai filtering on to it, as performantly as possible

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ai is unlikely to get temporal coherence without a different underlying technological concept, fill in the blanks with basic scenes

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okay cool

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they're somewhat peaceful paradigm shifts this time

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people gain/lose wealth, misbevahiour comes and goes in waves

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uh you know to gloss over the suffering and turmoil.

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with inflation kicking into gear.. i have doubts about the effectiveness of ubi

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are you describing star trek tng? replicator is automated agriculture, tricorder is iphone, vr is holodeck, alexa is voice activated computer, and ubi is post-scarcity society

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money has worth because people will work for it. same with grades. the less people working for it, the more it will get modified until it becomes valuable to people again

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then i/the fed/whoever shall adjust money until you get paid to do your passions and not-paid for being lazy. right? isnt that it?

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sure, some countries have welfare that is similar idea

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i dont want to disagree. its worth nothing that welfare has a bunch of downsides, lost, lazy, unknowningly sick people on it, that find it hard to get off it.
anyway this isnt very marketplacey

hollow zephyr
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But so far AI is replacing what people would do if they had UBI, like art and everything...that kinda sucks

dire meteor
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AI and robots can replace human labour for everything.

small steeple
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going to sleep hungry.. rough.

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with globalism peaked and the world withdrawing a bit. i'd rely on believable relationships more than gov programs tbh. yeah we wandered off marketplace topics, we should stop

formal helm
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Is there a way to make internal assets available in users' vaults so you can push updates without making them available on the marketplace?

small steeple
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the ones you make. advertising games/plugins to repeat customers is way easier than trying to advertise over the flood of generated stuff. tailoring to their needs/beliefs is more reliable target

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glad to hear it

small steeple
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i guess no-one else is using this channel right now :p, ok cool i'll keep going

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you know right? building a sales relationship with the customer, finding about they want in the next release, ect, on a pragmatic level

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in a different way you can also see/relate to where people are going, when they believe in something

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so building along the way they see life, is an easier shot than making some magic tech and trying to sell it to them

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steve jobs tried and got the scars from building tech he thought was awesome and then tried to market it... he learnt to always start with an idea of the user's experience first and build towards it

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similar idea, with more focus on gathering a tribe/gathering yourself into a tribe of people going the same way. im sure theres people passionate about whatever you're into right?

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im 'built into' (lol) some people's emailing lists rn, and their marketing is way more authentic/relatable/normal people than software used to be 20yrs ago.

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we probably need something better than email tho, discord groups are doing 'the thing' now

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right now it's great

empty violet
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hello, i thought i had this big animation pack that was added free for a month some time ago, i can no longer find it, was it removed

graceful arrow
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Maybe

empty violet
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i was wondering is there a list somewhere of content that has been pulled from the market place?

whole verge
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Can I use a bridge texture in my project for a marketplace?

graceful arrow
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Presuming you mean Quixel Bridge, no Megascans etc can not be used. You can use the textures in videos that show off your product but cannot include them in the project.

signal moat
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scifi 3d artist here, any pack requests?

wanton niche
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im using this in my game ue5.2 but i wanna use this in my project and the project is for Android but platform there is only window there won't be any problem right?

scarlet mountain
flint pike
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Do you know when monthly free collections change?

tardy charm
tranquil sentinel
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Hello everyone - does anyone know if it is possible to create a license activation process of some sort for a marketplace asset. Considering some options for developing a solution and packaging it up, but I know one fairly big issue within assets that are not immediately recognizable (like art assets) that people will often zip them up and trade them (clearly breaking TOS but it isn't as if the people doing it or taking advantage of it as being tracked too extensively).

My thoughts were to have some means where someone purchases the asset, then to activate its functionality, they provide some sort of information that is stored by the act of purchasing, which validates and unlocks it for them. But then if they were to copy it elsewhere, it would be locked until unlocked again.

Not sure, just bouncing around ideas in my head and I wasn't sure what could be done to mitigate potential issues.

rose lagoon
graceful arrow
fossil dune
# tranquil sentinel Hello everyone - does anyone know if it is possible to create a license activati...

if it’s a code plugin, and you’re sharing or distributing the full source code , its useless to implement such functionality. but even if an asset like 3D mesh, whatever protection you try add, will require code written, which the UE marketplace terms demands source code distributed with.

I’ve built my own system that does what you’re asking but i’m only distributing plugins in binary form and not full source… and the plugin is not on the ue marketplace since it requires/demands you give away your source code

graceful arrow
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Rumour has it Fab will be changing things up a bit with licences.

fossil dune
tawny hinge
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as someone who primary buys stuff, i like the license of the UE marketplace and whatever artstation provides right now is a utter mess imho

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while art station has that revenue based license scheme

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with the ue license you can just go ahead, with artstation however you have to keep track of your licenses (unless you pick the most expensive one to begin with)

silent mesa
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Once fab goes out and the current unreal marketplace is gone, will the new licensing be retroactively be done on our current and previous purchases?

graceful arrow
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The license an asset is sold under remains in effect. The license it's sold under may change, but as a buyer the one you bought under is the license you can use it with.

tidal cloak
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anyone else having issues with the cart? had to buy all the free stuff one at a time cause it kept erroring with "there was an issue with the cart"

charred mica
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Hey there! I am trying to add a link to our doc on the Marketplace Product Page but it says "invalid url format"?

(Link: https://eik.betide.studio/integrations/lyra/)

I already have another link from doc up on the page and it works but this one is not working due to some reason. Can someone guide me please?

delicate dove
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odd, tried it without the https?

charred mica
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Ohh sure thing. Let me try that. Between thanks guys for the help

dire meteor
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How many more random channels are you going to ask in?

charred mica
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Thank you boss! It did the job.

jagged pawn
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So, not sure it's the right place to ask but I wanted to use the Paragon Sparrow with the Zechin Huntress skin but there is an "issue" with this skin. It uses some Painted Clothing but it is not activated by default with creates a visual "bug" and I have no idea how to fix this.

jagged pawn
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Ok I found what was happening: in the skeletal mesh, you need to go to Clothing -> Mesh Clothing Assets -> Clothing Properties -> Clothing Configs -> ChaosClothConfig -> Collision Properties and set Self Collision Thickness to 2.0 or less instead of 5.0

swift valley
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Has anyone ever had the issue where trying to download assets from Launcher just times out over and over? Have tried to get the 5.2.1 update and some other free for the month assets for couple weeks now and none of them will complete downloading.

vocal wadi
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The quality of the monthly free assets has really gone down the drain

thorny compass
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I wouldn't have said that for this month.

leaden jasper
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Guys, a question regarding marketplace team review feedback. What could this mean: Fully assembled characters should have meshes applied I know how to apply meshes on animations preview, physical assets, skeletons, etc. But to apply mesh on mesh?

abstract mist
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hi, guys

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i tried buying a couple of packs yesterday and got the message "We could not confirm your purchase at this time. Please try again later.". So I waited, and today i tried again, the same message popped up, and when I insisted, my account is now unable to make any purchase for 24h

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anyone know what might cause this/what i can do?

scarlet mountain
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Turn off any adblockers etc

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If still not working, best to contact marketplace support

kindred juniper
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hellow does google drive link works with unreal marketplace submission>?

hollow zephyr
scarlet mountain
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Pls don't give people ideas

spare owl
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are there any asset packs that allow me to give certain players a beta tester tag next to their name?

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preferably using steam

paper thistle
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On the marketplace is there a way to sort search results by:

  • Most popular
  • Most relevant
  • Highest rated

These tend to be the most useful parameters yet for some reason they are not included in the unreal sort dropdown. It makes finding suitable assets much more time intensive and laborious.
Any solutions would be appreciated

paper thistle
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Thanks that is exactly what i was looking for

vestal root
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are these paragon assets being deleted from the unreal marketplace?

modern perch
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no, it's just the launcher being useless - try restarting it

vestal root
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oh I see, they're back now, thank you 👍👍

toxic gale
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Hello! Just curious if anyone has any experience in selling add-ons or tools? I believe I have made something that is somewhat one of a kind, and would be incredibly useful for indie devs, but I would prefer some input.

dire meteor
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What is it? Curious

toxic gale
# dire meteor What is it? _Curious_

If you are familiar with the pipeline used to create sprites in DeadCells, that would be a good reference. This program takes 3D models, creates sprites for you based on the directionality you want, and outputs them in folders

Character_Name
-Up
-UpLeft
-UpRight
-Down
-DownLeft
-DownRight
-Left
-Right

And each folder has a spritesheet that it creates from your sprites, which are individually packaged in another folder for each directionality titled "IndividualSprites".
The spritesheet is also trimmed, but that portion is tying another application to automate that process through CLI invoked commands from my program.

I am looking to also add a functionality to it that creates normal maps automatically based on parameters.

TL;DR
3D model with animations in, sprites and spritesheet out!

dire meteor
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That's pretty cool!

delicate dove
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If I remember correctly, I do think there is something on the marketplace that does the 3d 2 2d baking thingy, but to what extend, or what its called... iunno

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also im only 50% sure, because I might be mixing it with something else.

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still, very cool idea. make it, clean it, sell it!

pliant forum
delicate dove
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that is correct, good sir

dire meteor
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Does it do automatic sprite sheets, though?

toxic gale
dire meteor
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So take what they did and make it better!

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🙂

delicate dove
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^

toxic gale
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I saved $30 I suppose? dietered

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Oh wait

delicate dove
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if anything, its good perfolio stuff, and might net some additional bucks each month.

toxic gale
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No mine is different than this. This one is exclusive to Unreal, mine can be used with Blender and any engine.

delicate dove
toxic gale
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True! A good start to a portfolio.

toxic gale
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I appreciate sharing it with me though, maybe that version has improvements I can write better into my own as @dire meteor mentioned.

low atlas
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Just because something exists doesnt mean you cant do it better! Im sure the first wheel was square 😉

delicate dove
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I was the first one to submit a massive cavepack.
by now there are quite a few that visually are way more stunning than mine, my approach lies more in functionality, still sells a few each month. and im cool with that. I also highly support the other cave-creators, caves are cool.

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but yea, at first I was like FFUUU. but you know. why give sh*ts when you can spread joy instead.

dire meteor
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Makes games like doom and wolfenstein for fun.

low atlas
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I have that cave 😄 It was excellent

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I used that and the old Handcrafted Rocks pack for a project - god must be about 5 year ago?

delicate dove
#

almost 8 since release

low atlas
#

Yup Im old then

#

still the best professional decision I made though moving to UE (Rocket at the time)

dire meteor
#

Rocket beta hi5

pure walrus
#

does anyone know of a free or priced character creation where players can make their own.. send me a link if soo 🙏

pallid oak
#

Hello guys. Please is there a way to download epic Market content outside the launcher?
Like in my browser. I have UE 5.1 opening but not completely download, hence I'm unable to download any free content in the marketplace.

graceful arrow
#

Nope.

shrewd fable
#

Hey everyone, Does anyone here know if Epic will accept market place content updates which make us of internal experimental plugins IE, Physics Controller Plugin?

graceful arrow
#

Maybe? I know Niagara packs appeared while it was in experimental / beta.

pallid oak
vale prawn
simple ocean
#

Heya, im looking for a procedural Building Generator tool that Supports ruins? I saw it a while ago where you could cut off a corner of a wall or like a roof and it made it into a ruin mesh, but now i cant find it.

spiral jacinth
oak whale
#

It is not mine but I have used it an it is pretty useful TBH

tepid aspen
#

Hi - Anybody knows which epic given free assets have Gas Station in it?

mossy lichen
#

Hi guys, any recommendations of assets or plugins to get?

graceful arrow
#

Totally depends on what you actually need. No idea of the type of projects you work on. So can't help there really, but a lot of people use Ultra Dynamic Sky for games that require weather etc, as it's pretty much works out-the-box. There are a few plugins that add some QoL things to the editor like Node Graph Assist or Electronic Nodes etc, but again these types of things might not be of any use.

fickle sapphire
#

Generally speaking, where does one go to report small issues about the website, such as links not working and such?

fickle sapphire
#

Well, especially now of all times, too. They are focusing on Fab, farily certain.

marsh bluff
#

is there any software or site where it can list all my owned assets with their authors which i have in ue marketplace

bronze ingot
#

Guys

#

I'm Having Trouble in the Combat System I have Made

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Is there a combat system in marketplace

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which I can use

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like If it is then how?

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Should I ask this in general?

marsh bluff
#

its gonna take a while writing down all 2358 of my assets + their author names lol

fast widget
#

Edit: @marsh bluff - Didn't reply so mentioning you here

I think there may be a web API call you can make to the marketplace to get back JSON or maybe XML and then you could just take that and parse into a flat file...I don't remember the call though.

marsh bluff
fast widget
marsh bluff
#

thats actually a lot more convinient

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thanks a lot

kindred sonnet
spiral salmon
#

Hello everyone, I managed to create a cool asset that includes a complete weapon system - weapon pickup, inventory, gun holder, aiming system with a custom crosshair using two shooting methods, and I would like to upload the entire asset to the marketplace. Do you have any advice on how to do that?

marsh bluff
kindred sonnet
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I last used it a year or so ago, and I definitely didn't have everything in my vault downloaded at the time

marsh bluff
kindred juniper
#

hmm where i can post my released product?

somber vigil
#

I find myself, yet again, asking "what are the popular marketplace assets for X"? (in this case X = character movement).
The lack of being able to sort by popularity is infuriating. I just want to see a few battle-tested candidates, and know that I'm not missing a gem back on page 23 or whatever. It doesn't have to be perfect. Does anyone know of any sites that provide either an index by popularity, or a curated list for common use cases?

scarlet mountain
spiral jacinth
#

My Asset Manager Studio project has CLI support for listing assets and asset details, you can actually even get way more data like that hash on the right, you can use to pull all the details of the asset... (You can download the latest version here: https://assetmanager.studio) - This is for Windows & Linux, not MacOs yet... I should also mention you can use the CLI to download any assets you want, or use the GUI to view/download any assets straight to your vault or into a project/engine.

marsh bluff
lost venture
spiral jacinth
vestal root
#

hello, I have a question, can we use the Paragon characters' skill names in our game?

scarlet mountain
grim musk
#

What's the point in having the tag if it's just going to be falsely used by people who are using AI? 😐

thorny compass
#

2d assets has been a 💩 show since the rise of AI generators.

graceful arrow
tired rune
stable shadow
#

Is it just me or is the marketplace suprisingly fast and reliable now when switching tabs/sections in the Epic Launcher? It was painful before and required a restart sometimes when switching tabs. Today it's zooming!

crisp raven
#

Any product for very realistic first person camera movement , that gives realism to to the footage

#

?

crimson quartz
raven quarry
#

imo it's too focused

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on something I believe is niche

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medieval stuff

plush gyro
crisp raven
abstract briar
#

Hi, I have a query. I am publishing a UI asset pack but they had shared me a mail in which they mention "
This product contains Copyrighted/Trademarked assets; please remove
and/or replace all assets in question with something that does not violate
Copyright or Trademark of existing IPs."

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I am not able to understand this point.

#

can anyone please explain me what I am doing wrong?

delicate dove
#

should be simple. dont use copyrighted/trademarked assets.

abstract briar
modern perch
#

...do you know what a copyright and/or trademark is?

abstract briar
#

I can share the showcase video of my asset pack, you can tell me what exactly they want me to remove or replace?

modern perch
#

your submitted assets can't contain any material that wasn't created entirely by you (because those other assets would have copyright and/or trademarks)

abstract briar
modern perch
#

I mean it says right there that there are 'broadway show posters'

abstract briar
#

so in this image I have exported the background image of all cities from somewhere, so does that the copyright issue?

#

can I use AI generatred images instead of that?

modern perch
scarlet mountain
abstract briar
#

@modern perch @scarlet mountain 🥹

crisp raven
#

And can epic detect such thing?

scarlet mountain
#

I don't see the problem tbh. If you use generative AI, tag it as such.

crisp raven
delicate dove
#
Epic Developer Community Forums

We are updating our Epic Content License Agreement and introducing product tags to give you greater control over how your work is used in connection with generative AI programs and how you search for content, inspiration, and more on Unreal Engine Marketplace. We are also updating our Epic Content License Agreement and Marketplace Distribution ...

scarlet mountain
crisp raven
crisp raven
scarlet mountain
#

It's so far been fairly obvious what's ai and what's not. That's going to become tougher, but if you didn't use ai, it's probably pretty easy to show some in-progress shots when questioned

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Early revisions etc

pure ridge
#

Hey how can I find investors?

pure ridge
#

Mb

crisp raven
#

Why when i search the tag "CreatedWithAI" I find nothing but when i search for "NoAi" i get results

How can i find products created with AI

plush gyro
crisp raven
#

Yeah , no doubt but what about honest people, 0 ? Or did i search Createdwithai incorrectly

plush gyro
# crisp raven Yeah , no doubt but what about honest people, 0 ? Or did i search Createdwithai ...

Okay, I figured it out I think.

"NoAI" - This tag is for signifying that the product can't be used for generative AI data collection. basically for marking it as disallowed for use by AI programs.

"CreatedWithAI" - This helps increase transparency, if a creator uses AI to generate content for distribution through the Unreal Engine Marketplace, they are required to add this tag to their content.

#
Epic Developer Community Forums

We are updating our Epic Content License Agreement and introducing product tags to give you greater control over how your work is used in connection with generative AI programs and how you search for content, inspiration, and more on Unreal Engine Marketplace. We are also updating our Epic Content License Agreement and Marketplace Distribution ...

#

just a dumb decision by Epic

#

that's why some assets are tagged as both NoAI and CreatedWithAI

crisp raven
#

So u saw an asset with createdwithai tag?

plush gyro
#

I think you can count on the CreatedWithAI tag, or at least I hope we can

crisp raven
#

Ohh now i can see the assets after click his tag

plush gyro
#

Anybody knows an asset that can change pivot location of the actual mesh? I purchased "Pivot Tool" by Mary Nate but unfortunately it doesn't work, it only makes the changes in the scene view, it doesn't transfer to blueprints' viewport

scarlet mountain
#

4.26+

plush gyro
leaden gazelle
#

Hi
Is there any place in this discord server for introducing our plugins

spiral jacinth
sly wigeon
warped pebble
#

is this a correct channel to ask for assets recommendation? if so, is there any good like, dark souls inspired combat system asset on the market place? I don't need something that's actually viable for a commercial game, just something that feels close enough so I don't have to make the entire thing myself when my goal is just to do souls inspired level design / level art for portfolio purpose

raven quarry
warped pebble
#

Thanks I will

scarlet mountain
#

Question for the sellers on here. If you find your assets leaked, do you bother reporting to the MP? I know as they aren't the copyright holders they aren't responsible etc, just wondering if they gather the information, and if its worth reporting

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I've found someone not just pirating my asset, but actively selling it, which is, like, totally insane. I can't believe people would hand over money to someone who admits it's a pirate copy

dire meteor
#

I believe epic's policy is "it's not our problem". Which it isn't.

#

You'd need to report it to whatever platform they are selling it on.

scarlet mountain
#

Yeah that's what I thought

fossil dune
# scarlet mountain I've found someone not just pirating my asset, but actively selling it, which is...

You'd be surprised.

honestly, i would recommend you put only the code you dont care about as a plugin on the marketplace.
For the rest, know your customers, sign a licensing agreement. Or the most extreme dont sell at all which is a bummer.

If you found someone selling your assets send a DCMA takedown request to whoever is hosting their site. Thats your best bet...Some hosting providers have snappy response others have a complicated process.

#

but give anywhere between a week and a month and they'll take it down. If you have a lawyer it can speed things up

ancient badge
scarlet mountain
scarlet mountain
#

The sites are all EU/Asia so DMCA won't have a great deal of effect either

#

Best bet for now is keep updating it so hopefully the pirate versions lag behind in features, and also verify purchases before spending any time on support

#

Can't wait for fab though so I can look at tiered pricing. A cheap non-commercial license would be great

fossil dune
# scarlet mountain Can't wait for fab though so I can look at tiered pricing. A cheap non-commercia...

I don't think fab will be much help either. As long as your source code is included, the offenders will buy the cheap non-commercial license and just reupload it. What ive seen also some companies just buy a single license and distribute it among its 30 employees. Which I find crazy. But there are few honest ones here and there who buy 2 or more licenses on the marketplace all though they could just get one.

Unless Fab doesn't force the full source code with plugin like the epic marketplace does. Then you can maybe ship the binaries for the lower tier pricing, and full source for higher tier.

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But all in all i think you're right, you can't guard against all challenges. you beef up security, you lose new entries and vice versa. Sometimes the extra security is just not worth it.

#

got to roll with the punches

scarlet mountain
#

the offenders will buy the cheap non-commercial license and just reupload it
Yeah, pirates gonna pirate. Nothing will change that. Cheaper non commercial licenses will convert SOME of the potential pirates into customers.

Even if you gave out binaries, without it being account locked/DRM, they'll just upload the binaries.

I expected piracy, it's a fact of life in software unfortunately. A lot of the people that pirated it would never be paying customers anyway. They'd go with a DIY solution, even if it took months vs a few hours of pay.

#

The only shocking thing is that people actually pay for it when it clearly states on the page that it's a pirated copy. It's pretty WTF. Pirate or don't. don't give some rando your money lol

fossil dune
# scarlet mountain The only shocking thing is that people actually pay for it when it clearly state...

I think they are not looking to use the plugin, just look at the source code real quick and wrap their own using tips from your plugin. So if the rando is selling it for $10, and its actually $150 on the marketplace... i think since they just want to pick your brain and not actually use your plugin , the $10 will do, you know... But if the rando is selling it for the same price or just near then thats just crazy...

scarlet mountain
#

In fairness, the MP could do a significantly better job of communicating the "single user" nature of code plugins vs normal assets

#

not buried in some FAQ wiht an ambiguous definition in the actual license

#

i mean, there isn't even an option for buying multiple copies, if it had a box to select how many licenses it would atleast be clear there are circumstances you are meant to buy more than one

#

Buy 15 and we'll call it square?

#

"comment out the line that says if environment == FILTHY_PIRATES?

#

ahh gotcha

dire meteor
#

Do it like games companies do. Sell day 1 DLC to get the plugin to work properly.

scarlet mountain
#

"Jump on discord, or email support with your receipt to receive the critical BP that makes this all work"

#

and due to the nature of BP it is already obfuscated by default

fossil dune
#

I find if very very unfair to the solo dev trying to make a living off plugins, when a company with $8M in funding, or $100M can't buy 30 licenses or pricing that fit their company. Like comeon bro, your employees each make a minimum of $3000 a month, and you just want to spend $99 on a plugin that will save your company MONTHS and MONTHS of work.

Like do the math, with some plugins, i don't care how good your team is , it will take them a Month+ to get that feature. Say 2 months.
You'll be paying 4 employees or devs $3000 = $12000+ for a feature thats already there in a plugin asking for $500. plus you're wasting time.

Its really crazy to me..i don't get the logic in it....

dire meteor
#

I thought it was funny when the guy was talking about pirating some asset in #ue5-general. And the guy that made the asset was right there and was like, "yeah, that's my asset, please don't."