#fab
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noooot exactly sure, maybe @last mango or @zealous spire can tell. (sorry for the pings, friends)
Likewise, I haven't been paid yet.
How is that there is no animals animations in the marketplace?
Because there's no common animal skeleton? There are plenty of animals with animations though.
There are very few robot animations too, I feel discriminated.
Just another reason you need to kill all the humans.
I 'm going to create my own marketplace, with blackjack and hookers.
hey does anyone knows if people are interested in a UI widget library? it has stuff like toggle switches, circular and triangular sliders and other stuff like that
i've never seen anything like that on the marketplace
if you offer anti-piracy tools too i am in
anyone here has ever released a code pugin or C++ game project ?
I'm going to develop a plugin, I want to estimate how much it will be sold.
could be never, could be 52k sales. super depends on what it does, and how it does better than others like it on the marketplace.
how good support is, how well you market it, etc.
yeah marketing is a big one
The only marketing i did was a showcase video around launch on youtube
in the first few days thanks to the traffic from that and the plugin showing up at the top of the 'new' section of the marketplace i was getting ~1k "sales"/day
it's settled out at ~50-100 these days
yea, when I had free for the month stuff, it went bonkers on daily sales as well
I haven't really noticed updates/support really upping the amount of "sales" but I don't have anything to compare against
I suppose if it was as broken & buggy as it was on day 1, it's likely that nobody would be using it 😅
I do wish epic had better systems to update marketplace assets, especially plugins
1k per day ? thats alot. could I know what was your plugin ?
(I hope posting the link is ok!)
@grand stratus w8 this is a free plugin ?
I meant a paid one. people just like to dl and test free plugins
yeah i know i mentioned that at the top xD
I've released a code plugin, but it's not payed
Ofc a free plugin is a lot easier to commit to than anything paid
anyone know about this plugin, or know if there r things out there that can achieve similar effects? i want to make PVP game that has matchmaking and player inventories, which isnt covered much in tutorials. But ofc this plugin has all of that but costs a ridiculous amount. (or maybe its reasonable idk)
https://www.unrealengine.com/marketplace/en-US/product/aws-cognito-dynamodb-gamelift-lambda
@kindred juniper should be in #1054845120236757103 instead.
Ok ty
@delicate dove
Where to post when my asset is published both on gumroad and unreal market place??
#1054845218723209226 probably
Ok ty
#1054845218723209226 is where ue products get posted
Thanks!
Feel free to delete the post here as well.
Can someone explain me how this product got 6 reviews within 6 hours of being released?
https://www.unrealengine.com/marketplace/en-US/product/alchemist-pictures
Create 6 accounts with different payment details, buy, review, make hundreds of sales because of those reviews - profit.
God bless the marketplace.
lol
Hi everyone I want new selling beginning on marketplace for create account and verify what I need ?
I've started to be very annoyed... I'm making a search of assets on sale and I have to deal with dozens of assets with AI generated Icons and there is no way to hide them, the NoAI tag definitely isn't working at all. Now... I have nothing against AI, as a matter of fact I believe in AI potentials and I believe a good use of it is recommendable for a better productivity and better products, but that been said... this is something that works with everything else, not just AI Icons. So, thinking as a Web Designer myself among the many things I'm professional active about, here I wonder... how hard is for EPIC to improve the Marketplace with better filters!?? Why is not designed in a way to allow to filter assets by category so we can select those we are looking for!?? I'm really frustrated by this at that point, specially because I know it shouldn't be a big deal fixing issues like that. I dealt with those for 2 years by now and my glass is overflowing.
2 years? thats rookie-time XD sadly its been a mess since early days.
I hope it will become better once fab is released.
which will open a flood of other crap, prolly
I did try that one but for the good stuff they added compared to the official market they "forgot" to keep the good things the official marketplace {which is not completely bad, of course} actually has. For example... why can't we sort assets by price!??
Well... I am an UE rookie indeed 😅
Hi there, I'm planning on realising my first plugin on the marketplace and have been reading their guidelines https://www.unrealengine.com/en-US/marketplace-guidelines, then I notice this:
2.1.e Sample content from Epic Games must not be an integral part of your product, but used for display or example purposes only
I wonder now what's best practice regarding this. I would definitely like to include an example which uses the third person template for example since it would show some examples. The question is, is it okay to add content example in the plugin content folder or should I just provide a separate link to a repo?
My personal preference is to create an Example Project and upload somewhere online for people to download if they wish for it.
Just put a link in the product description.
Thanks. I agree, after some thought I think I'm going to stick to that as it would definitely make the plugin lightweight.
do you know how long they take to review it roughly ?
and if there anything to keep in mind that I should be aware of?
(anything that's not in the guidelines I mean)
Sometimes it takes a few hours, sometimes days, it depends
Good documentation
Will keep that in mind for sure thanks. Documentation in so underrated
I actually generated some docs in Doxygen, I literally just installed. I wonder if there is anything easier to read and more "user friendly" in the form of an extension or entirely different method/
oh cool! A different option 🙂
You don't need to host it yourself just make a new repo
I try to explain each bp utility and if needed a more in depth explanation with every function and stuff
And add some quick tutorials on how to implement the asset in the project if needed
This is quite important
Because some assets come without anything and you have to figure out everything yourself which is not very good
I agree 200% I would like to avoid people from guessing what things do
https://github.com/MonsieurDupont/UE-Material-Creator here Is an example of a documentation I made if you want to see how it works (this is not an ad)
I can see Doxygen can output MARKDOWN files, maybe I can combine the two.
thanks! let me have a look 🙂
Looks awesome, really clean and easy to understand with plenty of images to back that up. I might end up with a combination of Doxygen to output Markdown files and edit/host on Git Wiki. Thank you again
No problem! For images you can just directly paste them into the text , you don't have to upload them to an image hosting site
markdown is great
I've just been self-hosting a wordpress site and pointing users there
But github docs work just as well
Anything that's searchable for the user and easily updatable for you works well
and being able to link to it is nice for ease of use
Hey Ellie, I played a little with github docs and I think it's exactly what I need since I don't have to host it. now comes the hard part which is typing some user instructions 🙂
GitHub docs is great for a personal blog etc, but I think commercial sites is against the ToS. Make sure you check that out first
I will check that out thanks!
When making an asset that can be added to any project but also has a playable mannequin character included, how do you handle the input? Since the input is normally set in the project settings (for UE4 versions)
a buddy of mine set up a blueprint that looked for keyboard inputs.
which I use to this day for playable chars in my content
Thanks, appreciate it! I thought this might be a possible solution but hoped perhaps there would be some quick built in solution 🙂
Can't you just use keyboard input events? And bypass the whole input settings?
yes, concocting something like that right now 😁
Luckily for the UE5 version I can simply use the enhanced input method
It's done and working perfectly
thanks again
Anyone have any water based plugin recommendations? I’ve heard of oceanology but curious on anyone’s takes on it
There's a few ones around. Depends on what you are after. Interaction? Scale of the water body? There's uiws, oceanology, fluidninja, there's the inbuilt water plugin, and the fluid sim stuff recently added in 5.1
really just looking for good looking water that have some sort of built in "buoyancy" to it
adaptability is key
Uiws might. The inbuilt water system does, but you need to add a buoyancy component to your bouyant actors I think
After your product has been approved and you're ready to press publish, how long does it usually take for it to appear in the store?
I think it's instant
it is
where should i post about my marketplace add-on in the unreal engine forums? what category?
Showcase or marketplace for short announcement support thread and release notes
Does anyone have a plugin on the marketplace which includes third party code covered under the MIT license? Looking through the chat history here, there seems to be some issues with including the license but that was from a while ago.
Currently I have taken some code from a MIT repo and I have put them in Source/ThirdParty/REPO and included their License and Readme in there.
That should be fine. Just include a note on your products technical notes on the product page
Some open source licenses, like GPL, are incompatible. MIT is fine
If your plugin has third-party code, there's a whole section for that you have to fill on the publisher portal. The only problematic licenses are (L)GPL and CC as far as I know. I have a plugin on the MP with third party code under a permissive license, and it got approved without any issue.
there seems to have been a big purge on the marketplace. there are missing sellers and my library is filled with assets that have no thumbnails
I did notice that the free animation pack from Orca has gone, still listed but the page etc is virtually blank.
is there a way to add an example project to asset packs? because if i just add the project on the page people will be able to get the asset pack for free
do i have to add it directly inside the asset pack?
as a separate level or something
If I were to use quixel bridge in a game published on Steam, would there be anything I need to do to credit them (ie putting their name in the credits and stuff like that)?
Hi all, I want to put our game that is in development and is beyond prototype phase on epic game store not for publishing or launching yet but put it there in private so us devs can do a weekly play test and patching. Would it be possible to do it? The game is built using Unreal Engine 5 and the game size is like over 70GB and I think its not a good idea to upload a 70GB game on google drive or something everytime we patch it.
You're probably better off using something like itch.io
I also think this might be the wrong chat for this :p
Steam is probabyl what you want tbh
Comes with delta patching built in. Or something.
I would also advise you don't use pak files when you're iterating quickly. You can just patch individual files then.
Someone who create character select ?
so i wonder what'll come in the next free rotation 🙂 eagerly waiting
i wish my assets would make it in the free rotation
its kinda like winning the lottery
a 7 thousand dollar lottery but still a lottery
how so? does epic directly pay you and yet give it away so increase exposure?
Yeah it's a flat fee for participating
Any chance anybody who owns my "Modular Fireworks" pack downloaded the documentation that comes with it?
It oddly got removed from my google drive, and cant seem to find a backup.
Which leaves me in a bit of a pickle.
Sure, sure, you are the author - admit you just want to pirate it.
It is just 30 bucks, buy one.
lol
@tired kelp Could you post this in #1054845218723209226 instead. This is not an advertisement board.
is there some sort of session timeout cookie in marketplace i can extend? seems like if it's been a few hours it'll just hang and hang with the spinning unreal logo. i have to switch to something like library, then back to marketplace for it to reinitialize
also why is it beginning of month and no rotation of new free stuff yet?
hmm
hey, any idea why half my vault has disappeared? I go into epic games to add some packs, and half of my library is gone, so i go onto the website to see if my packs are in my vault.. they are... I click show in launcher and their "unavailable"?
Bare in mind i have over 100 packs, and barely 30 are available to me right now
anyone else got issues with the marketplace? Can't search for anything
You just gotta refresh or use browser VS app. It bugs all the time for me and just won’t load
Does anyone have a recommendation for water system? I’m looking into both Oceanology and UIWS.. which is better ? (One is double the price of the other lol )
alright thanks :L
The free for the month plugins on the marketplace are actually not reduced in price, watch out not to buy them by accident.
huh what
Well now they are, seems I had some sort of bug
oh okay phew
Yeah they weren't reduced and when I checked out there was the actual sum to pay. Now I checked it again and it was reduced.
It's hilarious to see all these assets increase their prices with X3 just prior to marketplace sales
Yeah, same thing is happening to me:
This time the free ones were pretty off from me.
iirc, this can be reported to the MP
In some countries this breaks the law actually.
mostly big names use this tactic, but their assets are being pirated anyway so it doesn't matter much
but there are also some randoms who change prices daily
new free rotation today
this happened to me yesterday. launcher had an update. even if it doesnt have an update just kill it and restart. all my stuff popped in
is there a way to disable marketplace crying when i click an external link? yes i know the danger
I restarted it once about an hour ago, but it did nothing. Now, it suddenly works 😄
Huh, there's an idea... a browser extension to bypass all of the "you're leaving our site" pages.
Does anyone else have a hellish time logging into their Epic account on browser? It doesn't work and the captcha keeps thinking I don't know what a lemon is
Hello, is anyone using Advanced Master Material For Props asset for UE5.1 ? is everything working good ?
maybe you actually aren't human
Could be.
I tried clearing cache and private mode doesn't seem to want to play with Brave.
Had to login through firefox
i dont have an issue loggin in, but i have an issue where my session always seems to time out
Man why is it so hard to connect to the epic games marketplace?
So weird that 3rd party sites are better at displaying it.
Anyone have a recommendation for an NPC party/dance pack? Looking for AI or Mocap to build a small social gathering scene. Any leads are appreciated 🙂
it seems good chunk of marketplace just disappeared. technical error or people removing their own assets?
either server is messing up, or its due to it moving to Fab. prolly the server just bleeping.
it's been broken for a few days or more now
Anyone know of this marketplace asset? Just want to know if it is worth it or if there are easy ways to do this otherwise.
https://www.unrealengine.com/marketplace/en-US/product/steamcore
I guess it depends how many of the features you need. The Advanced Sessions Plugin can handle Steam connectivity... https://forums.unrealengine.com/t/advanced-sessions-plugin/30020
Advanced Sessions Plugin Updated 08/19/2021 Plugin now has two modules, one is AdvancedSessions and one is AdvancedSteamSessions, this will allow me to tie more Steam specific functions in without forcing the steam subsystem to be packaged out with projects that don’t want it. New Parvan/Metahusk has made a menu example project that also sho...
And there's a pretty slick one out for EOS... https://github.com/betidestudio/EOSIntegrationKit
And I wouldn't ignore some lesser priced ones as the logic isn't super complex. But if you can afford it, sure why not? Right now I'd definitely be looking for one at 70% off.
I’ve seen the first one, hasn’t been updated in a while but I’ll take a look. The second one I haven’t seen, seems pretty nice other than only supporting EOS
I've haven't worked with Steam much. No idea what the new hotness is. Here's the bare minimum... uploaded in Dec... https://www.unrealengine.com/marketplace/en-US/product/one-click-online-subsystem
Well steam is something most ppl r more familiar with especially among the people I know. Epic’s systems are not great, very laggy and unintuitive UI.
I'm seeing this too, even some of my wishlist that is currently on sale can't actually be purchased because of this
there are truckloads of stolen assets and game rips in the marketplace. i thought maybe they cleaned those up but even in this month's free assets there are stolen assets.
Yeah that is what I thought too, but I have had a reply from one of the marketplace devs:
"There is currently an issue on Unreal's end that has caused my assets to disappear, and some other asset sellers are experiencing the same symptoms."
Hello, I come to ask a question about the sale on the marketplace in France. Is it necessary to have a company / auto-entreprise to sell on the marketplace? I saw that I can fill a form for individuals but I don't know how to manage it in France. Does anyone have the answer? Thanks in advance
i can vouch for this, it's worth it.
The free ones mentioned work but the paid ones like these can save you a ton of time.
So I was looking around for top-down rpg kits/templates to help me out, and I found one... but it's for unity. Does anyone know of anything like this for unreal?
Any recommendations for must-have assets that are on sale? Too many to choose from!
Hey everyone. I was wondering if anyone knows if it's acceptable to basically rewrite a code plugin that's currently on the marketplace.
Important details:
It's listed as a code plugin, but it's like 10% code and the rest is blueprint.
There's some 'features' that I would be removing, as I don't feel like they're something that should be within the new plugin's scope.
The blueprints are an absolute mess.
I don't use any of their code, either directly or as a reference, I rewrote the plugin for my project and didn't want to use their code as it had a lot of extra bits I didn't need.
End result is like 95% code, 5% blueprint, as there's specific variables that need set in BP.
You can modify any purchases from the Marketplace as you see fit and use them in your projects. What you cant do, is then resell that as though it was your own.
To clarify, I don't use anything from that plugin anymore, the difference between using the one it inspired me to make instead of using it is stable 60+ FPS vs dips into the mid 20's, simply wasn't feasible for my project.
I didn't reference anything from their plugin when making mine, as theirs was almost entirely blueprint where mine is almost exclusively c++
More or less asking if it matters that they had the idea first
I'd have never made my version if the plugin did what it said - code plugin with good performance for its features.
If you have completely rewritten it in a separate plugin and it uses none of their code or assets then you are fine.
Kk, I thought so, just wanted to make sure. Thank you for your help.
One other thing, is there any place to report plugins that are basically not operating in good faith? Seller promises something they don't give, or doesn't perform the way you'd expect, as an example.
Alright, thank you again.
Hi, is anyone using this asset for UE5 ?
https://www.unrealengine.com/marketplace/en-US/product/advanced-master-material-for-props
is it worth ?
imho, --generally-- those master materials are super bloated.
might be handy for beginners, but imho its better to just learn how the material editor works.
having said that, it does what it says it does.
also, next time. please dont crosspost the same question to multiple channels. its against the #rules
Hi all!
https://www.youtube.com/watch?v=-SAk33SCVcE
Is it available to download somewhere?
During its keynote session at GDC 2023, Epic Games shared the first look at Unreal Engine 5.2. Among other new things, the update will bring a new Substrate material system and a bunch of amazing procedural tools. Check these amazing graphics that look like real life!
00:00 Unreal Engine 5.2 Tech Demo GDC 2023
06:23 Sizzle Reel Unreal Engine 5
...
No. If it's coming it wouldnt be until the full 5.2 release
check sb's templates
stuff's of good quality and support is incredible
Do you have a link? 'sb's' templates' brings up nothing on here or on the marketplace
And I have nothing else to go on lol
Thanks, I'll favourite them for future projects, unfortunately none of them seem like they'll be any use to me for this one
Hey all !, i know some blueprint and c++ and i want to sell something on the marketplace can someone guide what i can sell on the market place with these skills?
Pretty much whatever you want?
like i dont know whats the demand is , what exactly i should start making and people would really buy it .
How would we know?
Either find something you need and would value, and build it and sell it. Or do some market research, go through forums, find common complaints or questions that you can solve.
make things you like to make. not always the best profits on it, but more fun to make.
umm... For example people working in game industry or using UE in some way would preferer some logic blueprint /tools needed , how would i know what people want
I'd love to see packs with new niagara modules/scripts
(If they are properly made and work performant)
Was typing out a comment but it got too long winded. This ☝️ very much this.
the amount of content I had to optimize/tweak/throw away due to poor perf is bonkers.
thanks i will look into it
Can't purchase anything on the marketplace. Keep getting the "Failed to challenge captcha, please try again later."
🥹
Question about code plugins - I know they're per-seat licenses, but does that mean anyone who has to use the editor or only people would be interacting with the plugin itself?
I assume it would be per copy of the editor with the plugin installed.
That's what I'd assume as well.
Well, per machine at least.
Yeah. Well, unless the code plugin is ridiculously good, that rules out like 99% of 'em for me 😅
Large team?
Small team, but we all use the editor and I am funding things 100% from my pocket.
So a $100 plugin turns into a $400 plugin
I'd do a cost vs benefit breakdown!
If you're paying these people to do more than $400's worth of work, it might be worth it.
(extra work)
Well yeah, I do those all the time. But getting a new seat when a new person may join - just easier to do all the programming in-house 😅
Except for like...the voxel plugin or something, lol
(btw - I'm the one who does all the programming, lol)
Heh.
i use this site to help narrow down to what i need with the best reviews. what kind of game are you making? https://orbital-market.com/search
Exactly what I was looking for. Thanks! Curious why Epic Marketplace wouldn’t let us sort by reviews/rating if they offer star rating system in the first place.
The other day I spent 30 minutes trying to log into my Epic account thanks to that
Something is very broken with it
Man, I am so upset I was ready to check out, and as I pressed purchase, the clock turned over and I did not get my order in in time. :-(. Any advice? How often are the mega sales?
there are monthly sales. Whether or not your chosen asset will ever be on sale again, when, and for how much is entirely up to the asset author
Yeah I got you. I just looked it up. It happens twice a year. It’s all good it’s just I guess forcing me to prioritize what I really need! That was quite the savings though.
well, with epic's own sales we --generally-- can only pick a static % off. in rare cases we can pick between three-or-so %'s
Please say someone has run into this and solved it?
i have 5.1.1 installed
and it shows it should work but does not
Actually yeah I ran into that about 3 weeks back
I just grabbed the 5.0 version
exactly what i am doing now
then will upconvert project to 5.1,1
Hey, anybody else just started their computer today and just found their marketplace UE5.2 PREVIEW2 engine version turn into just UE5.2 ?
Yeah, you seem to be right.
Still shows preview 2 for me! I am on a mac though
Yes true, same for me
Is skeleposer no longer available?
Hello, do I understand this correctly? If I buy a marketplace asset and use it in an animation and create a video product (where the asset is not the primary focus), can I slap a logo it and sell the animation/product to someone? And can they the product for advertisement on for example youtube/twitch?
Only if you don't include the asset (or a modified version of it) in source form
But yes, you can use an asset in games, other interactive software or videos
What do you mean by source form? The actual file?
Yes, the stuff you use inside unreal editor
You can only distribute them in compiled/packaged projects where users can't (atleast trivially) extract/modify them
Is there a plugin to make Imposters of static meshes?
probably
I was looking for 3rd party easy to use ones. Do you know how to use this included plugin?
Thanks
Does it work in ue5.2? Also it seems it requires a lot of work. That's why I wanted a 3rd party one.
rdLODTools seems to have added imposters on the latest update..
As for 5.2.. that literally came out a few minutes ago.
goddamn it guys, new engine release, you all know what that means
update pack pl0x posts? XD
And
But it is not wwworkiiing!
this is also what it means
alright guys which one should i get rid of, they've gotten too large
Remove some? 🤔
also its sad to think that there will never again be a plugin made for ue4
Hey I have a question, I want to import multiple assets from the UE marketplace, but I want to organize the folders. I did some tests by moving them, but it seems that it has issues.
So, should I move them in general or just leave them as is?
You can definitely move them, but you have to be careful what they refer to and whether they can found each other. UE uses redirects, but things can get screwed in multiple ways. In other words - it depends on the assets. Stat/Skel meshes usually are straightforward, Blueprints can get tricky.
If by 'move' you don't mean 'migrate' your doing it wrong. Use the built-in migrate feature.
Hey there! Question on the supported platforms situation per asset, total newbie here so I would appreciate the support. But if an asset pack is good for only windows, does that mean for an end-user to experience whatever I am creating that they have to be on windows or is it just for the builders end?
Usually means the end user side. Although it could just be that the asset author hasn't tested on those platforms so they make no guarantees.
I know for me I expect my plugin will work on mac, linux, ios and android but I just haven't been able to run extensive testing on those platforms, so I have only checked windows.
I'd suggest asking a question on the question page and seeing what the author says.
Retain 4.27.2, 5.1.1 and 5.2.0 hehe
why not 5?
Does anyone use Icon Generator? Trying to find a way to add drop shadows to the meshes
Hi there im about lunch a product on market place , the thing i want to know if we can generate discount as and when we want in our product?
Mostly, but there are some rules around it, like you can't have sale within the first few months of your asset being on sale (unless invited to an official sale), and i don't think you can have it permanently on sale. And you need to email the marketplace a few weeks before your intended start date
Hmm a bit limiting
We are not frm USA so we do have special fensitive sessions and some of them are not so far from each other
Anways i will have them on other platforms
seems ok to me, prevents people just constantly listing things on sale. But if you have special circumstances like this where it aligns with festive seasons i'm sure you can email the marketplace for special consideration
Sure, i will hv that in my mind
@thorny compass@livid sequoia I mean that I have the asset pack folder added to the root of the content folder. I tried moving several of them into a folder for organization, but it seems some meshes and BP are with errors. So I guess is better to have a folder for my project and reference everything from the other folders as Is...
Advanced Move? I think is an option. Be warned it can take a long long time.
can anyone give me asset recs that are similar to this? https://www.unrealengine.com/marketplace/en-US/product/blockout-modern-weapons
I like this but I also want to know if there are any other ones
How remove upload plugin from epic marketplace ?
On your edit product page hit "Hide"
But not possible to delete complete ?
Probably not if it's been published. What if people have already bought it? You'd need to email marketplace
Don't some get removed that no longer offer support for the product?
They get hidden/removed from sale, not deleted
Fair
Hi ! Does anyone knows if you can use free marketplace items as showcase for a tool that will also be on the marketplace ? For example, I have a tool that generates landscape and scatters actors based on a PSD file. Right now all actors are preview cubes, but I would like to replace them with trees, grass, rocks from the market. then publish it (with crediting of course).
Go to the content creator @jovial shard and ask.. but it seems unlikely as giving away their assets in your assets... well you can see the problem! Rev share maybe?
Yeah I contacted someone and it seems that you have to make sure the original content creator has to approve of this !
Ads goes to #1054845218723209226
Does anyone know any free dreamscape pack. Wanted it for a project.
Hi!
We are working on a series of VFXs to be used mainly on Abilities, and we want to sell them in the Marketplace.
Me, in the tech side, wanted to know how to manage version control to be able to support different version (we never pushed in marketplace yet).
How does the version support work? i.e: 4.21-4.27 ; 5.0 - 5.1
Let's say we do the assets in 4.27, and we know it can support 4.25, and 5.1. Do we need to submit multiple version of the project to Epic? In case of updates, do we need to updates all of them?
What I had in mind is to have multiple branches, being the oldest version supported the main branch, so we can modify there, and then check that everything works fine in newer version branches.
Does this make sense or this is something that Epic does with an automated process and I should only upload the oldest version of it?
Thanks in advance :)
UE assets are not backwards compatible. This means that if you author an asset in UE4.27 then it will not be downgradable with 100% success to UE4.26. So if you want to provide and support multiple versions then you have to either upload one version and mark it as compatible with that version plus one or more subsequent versions (you will need to test it with each of those chosen versions, upgrading it each time) or upload multiple versions ( multiple zip files ) and mark each for a specific version or versions in your unreal product configuration web page.
They are forward compatible however. But Niagara changed considerably over several versions so choose the UE version where it became production ready.
Thank you!
Yes, the concern is mainly because assets are not backward compatible.
But based on what you told me, the good news are that, as far as I check that everything works in newer versions, I don't need to provide different versions of it
So Epic marketplace is no longer accepting updates for 4.27, only UE5, what on earth are they thinking? Is there anything we can do about this? it's not like UE5 is optimized for mobile.
This is just an awful decision, even for PC dev.
It is the default behaviour about the last 3 versions. Doubt they put a thought on it. Feel free to complain to them tho.
4.27 is pretty stable and useful
You mean publishers can no longer update UE4 version of products?
Yep.
And the worst part is, if an asset is made for UE4 only, and now the author is not supporting UE5, it will be removed from the marketplace after a few months. this is horrible.
That is very frustrating, there's still a lot of stability issues in UE5 preventing people from upgrading their projects
I still have the option to do a file update for 4.27. I'm guessing this would just be rejected?
One of the author got rejected, but then he announced in his discord, he was able to convince Epic to push the update, I guess this is just a matter of time before they reject it all.
it's beyond frustration. I'm not going to use UE5 when UE4 performs better.
And I'm shocked at how no body is talking about this.
It's ridiculous, UE5 is essentially broken for AR development
Even for VR.
any official statement about this? if this was the case i would assume they would send massive emails to alert and inform Marketplace sellers (i have yet to receive one), just like they did with the update to Hyperwallet. They gave plenty time of notice
This is from photon plugin dev.
i think plugin products by default only supports the latest 3 released versions... so that would make sense
Sure, but the story is different now, it's not 4.25 vs 4.27, its UE4 vs UE5.
preventing devs to update their 4.27 plugin is a mistake.
i agree with that, they should've kept the UE4 support available
yeah, at least till UE5 reach the same polishing as UE4 for XR and mobile.
Dive into the world of unparalleled character customization with our comprehensive video tutorial on the Mutant Mannequin pack. Join us as we guide you through the step-by-step process of applying and customizing materials on the UE4 mannequin, unlocking a realm of endless possibilities for visually striking characters. Learn how to import the p...
first try at the asset store hoping i get approved!
good luck
thanks!
@deft tapir please use #1054845218723209226 for released projects. This channel is for discussion only.
Well but its reasonable (cost / use)
I doubt it. That first paragraph makes it sound like it can't be distributed in source form.
And marketplace guidelines have rules around limited use of CC0 (or public domain) content for demo purposes, which is very different to royalty free.
can someone tell me where the assets are downloaded? I keep getting an error when trying to install any asset from my library (II-E1001) and someone said to delete the vault cache but idk where it is
check your epic games launcher settings
What would it take to get the Marketplace to stop allowing UE5 to be listed on characters and animations that are rigged to UE4 skeletons? They are not UE5 compatible if you have to use dynamic retargeting or actual retargeting of all animations. The marketplace should require both a UE5 Manny based version & a UE4 mannequin version of the characters and animations if you want to say they support both UE4 and UE5 versions.
I wish so
Its very misleading when it says UE5 but doesn’t natively work.
I agree
Version compatibility is widely different from skeleton type. Read the description, and if Manny/MH isn't mentioned, assumed it's the old skeleton. Or ask a question to the creator. But some people use the old skeleton in UE5, and they're still allowed to use the Marketplace.
Does anyone have trouble logging into Hyperwallet? I'm constantly getting this error. Can't even reset my password.
Anyone else got bug that makes so marketplace assets pages opens in browser tabs?
Hello everyone, i am happy to share with all of you my new plugin made in c++.
https://www.unrealengine.com/marketplace/en-US/product/3c3dcff534cc4113bd6894dc27a42fb9
Any feedback will be welcome 🙂
Oops thank you
Right, but what I would love to see is that if you want UE5 listed in the versions and the assets are characters or animations then you must include them on the UE5 Manny skeleton. They should be fully UE5 ready with no extra work needed after purchase to get the UE5 tag.
No, what Epic should do is update their default product description to replace "Rigged to Epic skeleton" with rigged to UE4 skel, UE5 skel, or none. Version compatibility has absolutely nothing to do with that.
We will have to agree to disagree here.
by that logic a quadruped creature that has nothing to do with the mannequin skeleton wouldn't be tagged UE5, even if the materials and everything else worked fine
Thats a stretch. Since UE doesn’t create a default quadruped then as long as it has a functional skeletal mesh and animations it would be compatible with both 4 & 5. The UE skeleton however is part of the engine so if you base your game and animations on the default UE5 skeleton and all animations in your project are UE5 skeleton based and you see an animation pack that says UE5 it should just work. But it doesn’t and you are expected to build an IK rig and then retarget everything up to the new UE5 standard. My point is specific to things native to UE5.
It's a design choice that is very much per project. Not everyone that uses UE5 is going to use the UE5 skeleton. Many people will opt to create their own rig or base their project around a skeleton that their character creation software uses. It's alway's been that way. You could and still can buy characters that aren't based on an engine skeleton. They are UE4/5 compatible. They just won't be labled as "Rigged to Epic Skeleton". I agree that the Technical Details should be updated to reflect which skeleton/skeletons are provided.
Hey guys, how do you get a product on the marketplace to support multiple engine versions? I got denied a submission because my download folder "did not contain a single folder for the project" it contained 2 folders, one for 5.1 and one for 5.2. How do you guys go about that?
Create multiple versions of your product. Each version can target different engine versions. And you upload a different project for each version.
different products you mean? I could've swore Ive seen countless projects supporting multiple engines in one store product page though
No, one product, multiple versions. It creator-side only, you can configure it from your publisher portal. For the user side, they only see one product with the union of all engine versions supported across product versions.
ohhh okay i see now from the creator side, thank you very much
Moved to #1054845218723209226 if it is yours.
Weird, feel free to contact a mod.
Did you add tags to your post?
what do you think are some essential marketplace assets that everyone should own? so far, I've found these (my criteria: should have 100+ reviews and a minimum of 4 stars):
- Brushify - Environment Shaders Pack: https://www.unrealengine.com/marketplace/en-US/product/brushify-shaders-pack
- Ultra Dynamic Sky: https://www.unrealengine.com/marketplace/en-US/product/ultra-dynamic-sky
- FPS Starter Kit: https://www.unrealengine.com/marketplace/en-US/product/fps-starter-kit
- Animal Variety Pack (Free): https://www.unrealengine.com/marketplace/en-US/product/17c2d7d545674204a7644c3c0c4c58ba
- Landscape Pro 2.0 Auto-Generated Material (Free): https://www.unrealengine.com/marketplace/en-US/item/030ebaff99f64349b6028904d9063640
- Advanced Locomotion System V4 (Free): https://www.unrealengine.com/marketplace/en-US/item/61b44ccf83234ba99cdada39a7460abc
- GOOD SKY (Free): https://www.unrealengine.com/marketplace/en-US/product/good-sky
- Procedural Biomes: https://www.unrealengine.com/marketplace/en-US/product/procedural-biomes
9): [To be added]
Personal Recs (free unless mentioned):
- Prefabricator: https://www.unrealengine.com/marketplace/en-US/product/prefabricator
- Actor Locker: https://www.unrealengine.com/marketplace/en-US/product/actor-locker
- Async Loading Screen: https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen
- Project Cleaner: https://www.unrealengine.com/marketplace/en-US/product/projectcleaner
- Level Design Assistant: https://www.unrealengine.com/marketplace/en-US/product/level-design-assistant
- Quillscript (Paid): https://www.unrealengine.com/marketplace/en-US/product/snowfall-storytelling-plugin
Hey, so basically I try to open any asset page in epic games launcher but it sends me to website on browser. Anyone got idea how to solve this problem?
heading into week 3 while waiting for pending plugin update, anyone experiencing the same?
Yeah it’s always a backlog after a new engine. If you don’t submit in the first day or 2 it can take a few weeks
anybody noticing extremely slow downloads from marketplace?
I do notice extremely slow replies in this channel XD
but yea, it happens occasionally. could be anything though, from your connection to their, or the connection goes trough some ancient burial ground and is temporarily haunted.
Thank you 👍
Whats going on with plugins approval at epic store?? its taking enormous time after update to 5.2
Always a backlog after an engine update. Every plugin needs a new version submitted, so that's a lot to go through
Takes a few weeks
Hello guys. Is the marketplace acting up for anyone else? The cart just keeps loading and I can't add anything to it. I can barely navigate the marketplace at all, and the search just doesn't seem to work. Already tried it with multiple browsers and incognito mode, no luck. Any ideas?
Seems like they heard me complain and it works now.
Hello,
It would be great if you could send a recommendation email to Epic Games to see how many people have added the products to their wishlist :)
I'm talking about those who put products on the marketplace here, not Epic.
At this point, I'm wondering if those suggestions wouldn't work better if aimed toward (Sketch)Fab, since they seem to be in charge of, well, Fab. But I wouldn't expect any change whatsoever to the Marketplace before it's replaced by Fab.
Hello, i was wondering if there was going to be a sale this month?
I got a mail few hours ago I think.
So yes.
Ohh maybe you would get it soon. (I think its for a single product)
there is a product i want which isn't exactly cheap, if its on sale 😄 if not oh well sucks to be me
xD, hope you get it soon.
the landscape brushes will really speed up my workflow, importing lanscape from world machine sucks
Make your own 🙂
with the landmass plugin?
Has anyone here ever gotten a refund fromt he marketplace?
Sure. All you need to to get some heightmaps.
i have some textures landscape brushes, just reviewed a tutorial, interesting, err hang on this is off topic, sorry
Does anyone know of playable FPS "games" on the marketplace that are just ready to go, with nice assets and mechanics? Doesn't need to have more than a single map/level for my purposes, I'm just using it for audio implementation practice. I'm prepared to have to learn other functions to combine things if I have to though.
Have you looked at lyra? Can you grab the old unreal tournament off GitHub?
I specifically want to work with UE5 and MetaSounds, but I think I saw someone porting UT to 5 too. I will look at Lyra.
check out those starter kits
anyone know when the next sale is?
You aren't allowed to share dates until Epic announces the sale.
you also aren't allowed to speed on the highway but everybody does it 😄
Soon ™
star citizen vibes
As if star citizen would have a sale.
Anyone else been getting spam emails to their Marketplace seller account, trying to get them to sign up for (presumably) some kind of AI model-creation gimmick (which seems like a really odd thing to be trying to advertise to people selling on the Marketplace, if I'm honest.)
Anyone have tips for submitting process?
Read over the marketplace guidelines, and then read them again. There’s lots of tips on making your content compliant with the store on there
I wrote a guide for submitting a few years ago, should still be pinned here (scroll all the way to the bottom of the pinned messages)
Thank you
(Might be slightly outdated, but the main parts should still apply)
Recently, I was following a tutorial on adding projectiles, and this guy used Paragon: Gideon for a dark energy projectile. Me though, I wanted a fireball projectile but of the same artstyle. This question might not make a lot of sense, but is there anywhere where unreal marketplace submissions have been indexed on what they include? Because I'm guessing probably even one of the paragon characters has one, but it would take a tonne of space and time to download them all and check.
Not sure if the correct place but does anyone know why UE is being so slow to process asset updates? Been waiting for 2 weeks for an update to be approved.
5.2 release?
Does anyone have a request/idea for a Code Plugin for the marketplace? Would be willing to make anything 🙂
Performant physics collision on rotating objects.
Will they not give new marketplace assets for free this month cause the free for month stuff is the same as last month
tuesday
Tomorrow ?
yes
Thnx
what time tuesday its 4pm for me
10am Raleigh time. Relax. Its coming. Check Wednesday morning
thanks, just wanted to see if I could download the assets overnight
Asset Pack & Complete project what 's different?
One adds to an existing project, the other is a complete project that must be created separately, and then assets migrated into other projects
Thank you for submitting your product to the Unreal Engine Marketplace. However, after careful consideration we have decided not to move forward with your product at this time due to the following reasons:
- Assets are overly broken down and not modular. If meshes are only ever intended to work together, they should be a single mesh. The only reason meshes should be separate is if they are modular, or if a mesh needs to move independently. If you would like to combine all of the meshes that will only be used together into a single mesh please resubmit through your seller portal at that time and we will be glad to review it.
if i should sumbit as Asset?
thanks
That feedback is unrelated to the "type" of project you submitted as
Its related to the layout and composition of your static meshes
how many static meshes is OK, for now the number of static meshes are 1330 too much?
unless those meshes are individual objects that can be used stand alone then yes it's way too much
Is there any marketplace asset which implements kinematic character controller? i.e. instead of using the built in unreal one?
can I freely use the free assets from epic marketplace in my game? like, will I get arrested if I decided to publish and sell my game which uses those assets?
anything you purchase or receive for free from the Marketplace is fine to use in a packaged game
aightt, thankss
I believe there is (or at least used to be) a distinction between the Epic free assets and the regular marketplace free assets. The Epic ones can be used only in unrealengine games, whereas the regular free assets can be used in anything.
Has anyone else been having issues where Epic just refuses to validate your tax info? (Not rejected) Its been months and I'm still waiting
Hello, will it be alright if I release my blueprint asset which includes some mixamo animations in it?
Probably not. You don't own the rights to redistribute mixamo animations
in source form*
Are they still in source form after retarget?
The animations are for strafing left and right, and that is not the main part of the asset, it's just a nice addition to it.
if it's developer facing, it's source form. It's only not in source form if it's packaged in a game or rendered in a frame/movie.
I guess i'll release it without custom animations for strafing
Hello creators 👋🏻 . can I ask about 'something I'm seeking in Marketplace but can't find' in here?
Ye
Hi can anyone recommend a procedural text generation tool if there is any that you can easily place on meshes or bps? So far I have only found one asset that does such thing, generation individual characters to form words. Not sure if you have used this. Thanks
https://www.unrealengine.com/marketplace/en-US/product/procedural-text-tool
We own this one and a colleague use it a lot, and she seem quite satisfied with it. The only issue I noticed is that default kerning/formatting is sometimes messed up which leads to characters being cut. But fixing it is rather easy, so it's no big deal.
Thanks for inputs
Could I submit project as .zip File?
here is my submit on my google drive
but i get email Submission not in correct format. Prior to submission, assets should be imported into Unreal Engine and submitted as an Unreal Engine Project. This should include a .uproject file, a Config folder, and a Content folder. If you would like to import these assets into Unreal Engine and resubmit them in the required format, we will be glad to review it.
what's wrong?
There is a freakin command in the Unreal Editor's File menu
need to zip it (the entire project) up
thanks
I really wish UE would have some kind of like "implicit porting" if all the assets in a pack should be unaffected by engine version
Like, this is a sound pack. It's gonna be a bunch of WAVs and cues. If it works for 5.0 it'll work for 5.1
But nooooo I've gotta install UE 5.0, I've gotta make an empty project, I gotta import it to that, then export it, then import it again to my real project
Then clean up all that trash
@glass crystal you can just mark it as compatible with 5.1 from the product page
no need to do anything
it works for everything except code plugins
It's not my asset pack.
ah
Hi everyone! Not sure if this is the correct channel to ask help with this, but I'll try:
I have just purchased a product from UE marketplace, but when I go on to download it the button just says "Unavailable"
Anyone knows why this happens and how can I get the content I have just purchased? Thanks!
EDIT
Restarting the launcher by ending task from the task manager and starting it again solved this
Uh why?
just check "Show All Projects" on the Add to Project menu, and just pick your 5.1 project
Trying to find an asset similar to this.
Artificial plant wall/facade
Preferably free but open to some other sites other than ue marketplace.
@vale prawn you can also have a look at our plugin, Expressive Text https://www.unrealengine.com/marketplace/en-US/product/expressive-text
(shameless marketing but it has many features including those you're looking! If you have any questions, just reach out 🙂)
Quixel is a company, not a product.
Hi Guy's. How are you? Guy's I am really so sorry my questions.
I need your advice.
https://www.unrealengine.com/marketplace/en-US/product/hall-of-dark-temple
https://www.unrealengine.com/marketplace/en-US/product/dark-temple
This two assets good or junk?
I wish you all the best Guy's
pretty bad in material department
visible seams
too glosy, not enough gloss
etc
@hollow zephyr Thank you so much for your information
@dim fable Thank you so much. I wish you all the best for your advice
Hi! Does anyone know some packs with such bottles like from pharmacy?
How could i miss this, I think i saw this before but probably I did not need at that time. Thank you 😄
Has anyone had a plugin update submission refused because Submission contains filepaths with non-English characters? The plugin filenames haven't changed since the first accepted submission, and a quick Python script tells me that nope, everything's ASCII over here. How do I handle this situation?
what kind of ascii are you talking about, because there are a lot of ascii things not allowed either.
Yep, I'd check a-z, A-Z, 0-9, - and _ only.
Anything else I'd avoid
Done the windows filename dance too many times over the years to take chances lol
Is there any way to ignore stuff? Like the opposite of favouriting. I'm combing through hundreds of music packs and i want to cross off the ones that ive ruled out
Make sure you are using orbital marketplace. I don't think it can do that, but it's a better search experience
using whatnow? that is going to need some more explanation
Browses the same products, but sends you to marketplace for purchasing
It's just a better front end
That plus . is what I have (for extensions, obv). Nothing out of the ordinary, really. It's been that since 4.26, so nothing new.
What's the procedure for submitting an Unreal plugin?
Strange. Maybe just a mistake. Resubmit?
I replied to the email (which is the default MP email) to ask for more information, I'll see what comes out of it. I just wondered if anyone already had to deal with that.
@slate ether released content goes into #1054845218723209226
restart launcher, and if that doesn't work, give it 20 mins. Seems to be a random delay for some people
Weird question, but does anyone have a Seagull asset I could use? haha
does anybody knows how i can see what is this notification about ?
I got this change needed when submit my asset
"The input must be somewhere in the level"
done anyone know what does it mean?
I am using Unreal Engine 5.1 and I am using enhance input system so what does it mean?
By blowing off the ears of Epic. Because that is an issue since ages.
Follow-up on that: the MP team replied rather quickly with the error log. It turns out it's a Mac specific build issue, which has absolutely nothing to do with the mentioned Submission contains filepaths with non-English characters. I have no idea why they just didn't just send the log in the first place, especially since they did just that in the previous submissions that had other unrelated Mac build issues.
Now I'm off to solve those issues without having a Mac! 😄
some plugin has a new version?
I thought that way, since ue5.2 is off, there are several assets have updates but as you can see it is not displayed in the Engines. So it might be related to the assets but no notification on any assets :)Epic advices to me, check around 700 assets 🙂
Sometimes it happens that there's a notification dot on "Library" but not anywhere else. But yeah, it's mildly infuriating to go up and down through the whole library only to be left wondered "Did I miss it?". At this point, I even set up a manual routine to optimize the visual search for the orange dot... I also wrote a Discord notification bot that tells me when the products I own gets updated, which is actually more reliable than the launcher's notification system (which only works for updated product version, and not for new product version).
But yeah, hopefully Fab will handle that better.
thank you so much. FAB will replace the current one ? I think it is now only dedicated for Fornite stuff?
It will. Was mentioned in their videos.
fab is great because you can setup tiered prices
Are the tiers already defined? I'm really wondering about that.
Yeah, I think there's only three options for now
So same as Kitbash3D I guess. Time to stock up on products before I can't buy them anymore!
Well as a seller it's great I can ask for more money if the buyers are big studios. The normal price for indies is still there
Are you selling under these new tiers? Did you find it hard to choose appropriate price points? Pricing is always tricky, and this opens options but also adds almost another level of difficulty
I absolutely get that, and that's a great thing; but as someone who works in a university, it's just... bad. Most tool providers realize though we have thousands of employees, we're not exactly "big studios" and we don't even have funding for pens and paper. But when there are just basic tiers, we tend to fall on the "big studio" category, which makes everything unaffordable. At least that's how it is on KB3D.
Only have one pack on fab so it wasn't very tricky. But no options to adjust anything yet - there's no dashboard for us
Well my packs are still priced as to save a company time, like you can ask an artist to spend 2-3 days on it or pay a manday and get it. At least that's what I hope
I dev on a mac so happy to help if u need :)
Ahh ok. Alright good to hear anyway. And your general strategy in the next comments makes lots of sense
Hey there! I've been looking to find a good asset for multiplayer shooter AI. Can anyone recommend me something? The ones I've seen on the marketplace seem veeeeeery basic. I need something robust and feature complete.
I have created a set of interactive indoor UE5 Demo and would like to sell them on the Marketplace. What would be a reasonable price for them?"
Here is the link of Demo https://youtu.be/uAIv1f2pZtc
is there any way to see live sales in the marketplace?
waiting until midnight every night to see the sales report gives me anxiety lol
Compulsively checking every 5 minutes probably won't help the anxiety tho....
But no, sales are tallied once a day
Quick question - Nothing major or anything. For some reason I can't add an asset to my Wishlist and I was wondering if anyone had a solution?
I can add it to my cart but not my Wishlist. When I click on the heart, the throbber appears and then text pops up saying that it has been added. But it doesn't do the animation of it going into the Wishlist, doesn't change the number of things in my Wishlist (currently 38), the heart doesn't change to show that it's in there, and it doesn't show up in my Wishlist when I go to see what's in there
logout and login again?
Follow-up : it seems that starting in 5.2, Unreal requires Mac plugins to have arm64 (Apple Silicon) binaries and not amd64. Or at least that's what I make of the errors I received from the MP team. Take all that with a grain of salt, and if anyone has more information, I'll gladly take it!
Im trying to add the Old West Learning (https://www.unrealengine.com/marketplace/en-US/product/old-west-learning-project) project to my library but it says Not for sale, is there anything I need to do to be able to download it?
https://i.imgur.com/W4f5IHI.png
Do you not have 5.0-5.2 installed?
I am attempting to download a free asset from the marketplace and i cant seem to make it work:
https://www.unrealengine.com/marketplace/en-US/product/apc-m113-west
There is an Open in Launcher button there now but when i click that it brings me to an in-launcher copy of this page with the button marked unavailable
https://i.imgur.com/3jH4qs8.png
i just want to use it as a static mesh, not bothered about functionality, its a placeholder
Give it 5-10 minutes, it’s probably the launcher being shitty as usual
You too @somber pollen, try to wait and see if it’s available after a while
Idk which update broke it but there now seems to be a delay between when you launch the launcher and when you’re able to install stuff for some people
what exactly is going on here?
I dont want to downgrade my project to an older unreal version, i just want to jam this asset in. To hell if it works or not, im going to strip out all but the mesh anyway
You can't downgrade anyway, just pick the latest version you can (4.27) and add to project
yes it showed afterwards
but what am i actually picking? what does this accomplish
The launcher is asking you to pick the nearest engine version that you can. It will install in your project as best it can using the selected engine version as a template.
thank you
I want to use some Paragon FX but each Paragon asset has duplicates of the base effects so I end up with many dups of the same asset in my project if I use more then one paragon character. Is there any way to merge these assets easily?
What’s the best course of action for a creator who is getting very little response from epic in a case of account security?
It’s rumored that a creators account was locked/deactivated on the Epic Games side of things due to a change in their region, moving from Peru to Japan and this action locked out the creator from the marketplace side of things. Now when asking for a mechanism to unlock their account they are getting the equivalent of “we wont help you” from support and support is seemingly unwilling to assist this creator. However their hyper wallet is still intact and they are still currently able to sell on the marketplace. How does a creator in this instance escalate appropriately to get the assistance they need?
@shadow inlet ^ maybe you can assist here and let Chris know their best chance of getting help from Epic?
@narrow blade please post your released projects into the appropriate content sharing channels.
Oh sorry I thought here was the place. Where can I post it?
#1054845218723209226 iirc
Are there any sales planned soon? I've seen some sellers double their product prices.
after the latest sketchy asset packs controversy and especially bleak faith.
i am a bit paranoid about anim packs.
Does anybody by chance know if frank climax products can be trusted?
got some anims from them, and want to use it in my game.
i don't know how someone can go about to verify these things
As a newbie, I'm wondering which UE version to use. So far I've been working with 4.23.1, but only because we need to use that version for our UE online course. I want to update UE to a newer version. But there is just one thing. I saw many free assets from the marketplace are not compatible with 5.2. Some aren't even compatible with 5.1. So I think of upgrading to 5.0 first. What do you guys think? Should I upgrade to 5.0 (or perhaps 5.1)?
To be fair, we use quite a bit of assets from the marketplace, and have not found issues using older ones in 5.1 🤷
Backwards compatibility is ok, some on the marketplace are for 4.10 and 4.20, but they are not listed anymore, and you wont need to worry about them anyway, but to upgrade is usually straight forward, if blueprints or c++ wont compile for example, so stick to the new engine version if you are starting out, it does work.
Hi guys, I'm in the middle of cleaning up my project for a marketplace release. Most of the functionalities of my project are actually inside the famous BP_ThirdPersonCharacter, is it fine to release it like that or should I try to make an actor component and only use unreal's ThirdPerson as a demo?
You really shouldn't use epic's tpc bp as a base. It will limit everything people do with your asset.
Oh,looks like timeline doesn't work inside actor components
I'm I the only one who can't access the publisher page?
Is there a channel on this server where I can post my marketplace asset as a self promotion?
https://www.unrealengine.com/marketplace/en-US/product/animation-starter-pack?sessionInvalidated=true
Anyone knows some weapons compatible with those animations?
Oh sure sorry ! Thought of being in the right place
I don’t believe they have one
As long as it’s only used in Unreal projects I doubt they care
Thank you!
That's good to know!
Guys what happened to Frank Climax? This guy is a very talented animator and offered quality products. He's banned from the marketplace and forums now?
Banned?
Check out the latest news on assets here. --- https://vimeo.com/user7008028
I hate watching commercials, so I created a Vimeo channel. I hope you understand.
Yeah, guess so
Hey! Does anyone know when the sales ends? Is it tonight at 12am or tomorrow at 11:59pm?
The sale will take place from Tuesday, June 20 at 10:00 AM EDT through Sunday, June 25 at 11:59 PM EDT.
hi, is it allowed to use other assets in your own asset pack purely for demonstration purposes?
and then ofcourse not include them in the actual asset pack
You can use other asset packs in your promotional images and videos as long as you clearly mark it that those assets are not included. And yes ofcourse, you can't package those assets into your pack
does marketplace downloads seem unusually slow tonight?
How much time does it usually take to get your submission reviewed after receiving the mail that someone is taking care of it?
awesome thanks for letting me know.
depends on a lot of factors. from a few days to longer.
48 hours and no answer to the mail I sent 🥲🥲,
they arent around on the weekends
The audacity of them to dare to have a day or two off!
I hope they did not forget all about it.
hey, Does any of you use Electronic Nodes Plugin with UE5.2?
When making a product , should i start with 4.27 ? Or earlier 4.26? I think barley 4.26 users no?
@rotund agate please post this in the #1054845218723209226 instead. also, please read the #rules
Hey! Do you happend to have an issue?
Hey there! I've been looking to find a good asset for multiplayer shooter AI. Can anyone recommend me something? The ones I've seen on the marketplace seem veeeeeery basic. I need something robust and feature complete.
Any good frontend for unreal marketplace?
The lack of filters like "best sellers" of "best rated" makes a waste of time to try to find what you need.
the only alternative i've heard of is orbital-market.com
epic is releasing its new store under Fab soon, so we'll see if its better
I think it’s deliberate to help promote new sellers of the market. So they too can get a sale or two every now and then, otherwise only the best sellers would…
I can see why they’d do that
“”
Does it bother anyone else that there’s companies with 50+ employees buying jimmy the dev’s plugin for only $20, single license, and distributing it freely among 50 devs?
If i understand the eula correctly they should buy 50*$20 but what i just mentioned happens all the time.
at the very least , the unity store has an entry for num licenses on their purchase form.
I think epic marketplace should introduce a two tier license/form, one for indie/ single developers and another license for enterprise.
Also the fact that you don’t know who bought your asset makes it hard to police if you’ve been cheated by a giant company.
Hope the upcoming Fab marketplace takes these into account
Fab does have three tiers of licenses, so it's all good
also I'm pretty sure that the search by default sorting does take sales into account. I mean I noticed some of my products did not appear at all in the first pages at lauch, now they do
You either buy on multiple accounts, or you email marketplace and they set up a bulk transaction for you iirc
Sadly I don't think there is an official document stating that, it's mostly based on feedback and discussion from people here.
A marketplace content creator is attempting to convince me that there is some sort of DRM built in to the marketplace system (a conversation in a different discord). According to the word from Tim Sweeney, in this old forum post, that does not seem to be the case.
"TimSweeneyEpic
Tim_Sweeney
UE4 assets don’t contain any sort of DRM, so there are two ways to stop intentional unauthorized distribution of content: Ask nicely, or go through a legal process, for example a DMCA takedown request, or a lawsuit seeking an injunction.
These steps can be taken by a Marketplace seller and/or by Epic. When paid Marketplace content launches, we’ll be watching this and working out the details of a potential response as it develops. Generally, piracy is a never-ending battle that can’t be won but can often be contained to some extent."
I am wondering if this is still the case. This is not for nefarious purposes at all. It had to do with a discussion about getting updates early, since we are registered owners, instead of waiting for the Marketplace to catch up
The only one i know of is something called the "Plugin Warden" which is itself a plugin that ships with the engine. Plugins can optionally implement it. The Plugin Warden communicates from the Unreal Editor to the Epic Games Launcher and verifies ownership. It only works for plugins though.
there is no DRM for assets as far as i'm aware
Excellent, thank you for the information. In the end, as i told him "It is yours to do with as you see fit, of course" I was just curious about the technicals. I honestly kind of like the idea of the plugin warden, as long as it is a reporter, and not a disabler
Pretty sure it's to disable, or allow you to prompt users. It itself doesn't report infractions. It's stated goal is to stop "accidental infractions" aka, a new account on the project hasn't yet grabbed a license
You could make it report though, i think the action is up to you to decide
but yeah, it doesn't make a great deal of sense for DRM on assets and many plugins, since the goal is probably to ship a product with the use of the tools. It's only for specific editor side plugins i'd imagine that it makes sense
takes the pirates 2 hours to deactivate it, but a registered user with a malfunction two weeks to get access back. (hypothetical of course) That, i do not like
Yeah ofcourse. DRM stops the good guys, not the determined pirate
indeed
and again, DRM on assets is a bit of a funny concept
lol, very true 🙂
😄 great minds
The way i handle this is I've setup a private repo on github and created a team, and anyone i add to the team gets read access to the repo. So I authorise verified customers on request to get access to this
IMO it's not really any less secure than being tied to a marketplace account as long as you verify purchase before adding them
It doesn't stop account sharing, but then again, neither does EGL
exactly. that is the point i was trying to get across to him, but in the end, maybe it is just they do not want to do the extra work. but their excuse was, basically "there is secret stuff built in that i can't tell you about when you use marketplace, and no matter what, if not directly from marketplace, there is not security even though you are all already verified"
indeed ^^
Yeah basically. It's admin overhead and distribution cost to provide a second channel of access. Github with GitLFS is 5$ per 50gb of bandwidth, so if you have a large asset and every customer downloads it from github, that can add up.
but yeah, marketplace and the launcher don't really provide any security beyond limiting initial download access
i had suggested a password protected, or even link verified protected google drive as one option too, but yes. those LFS fees are terrible :/
Problem with password access and private links is they can be more easily shared than an account based access channel
^^^ I mentioned, right now, any of us could already just zip and share the project :/ But, i guess he has his reasons, technically valid or not
but yeah, it's just admin overhead too. Might just not be worth it to them, and better off letting them spend the time on their asset rather than messing about with working out early access
indeed
this is partially true. For you to share an asset would require you working out how to upload it, handle the bandwidth, have it tied to your google account if using google drive etc. Where as if they provided you a "private"/unlisted link, or a page with a simple password prompt that's way easier for that to be shared on forums etc.
I personally wouldn't release via that method either
in the end, it seems all trust based anyways, but yeah.. I would not be super comfortable outside of the Git Team route either
No idea why they do it, what I'm totally sure is that it's a waste of time for people trying to find what they need.
I think it is good. makes creators have better presentations (videos, example projects, etc), instead of 'OooOOo look at the kardashians! just get that!" eeeeeverybodies doing it!
solving hard software problems isnt really worth it in an easy-to-pirate plugin. you have to build a separate product, in a web service and take>serve requests from a server auth'd account. right?
putting valuable code out on the net will get pirated/chatgpt in hours, like hunanbean says
Also to add to this, since Epic games already creates pre-built binaries for plugins...
An option for Creators to set their plugin sale terms to "Binary Only" or "Full Source" would be great.
Or have two prices for both. Those with custom engine version / need the source for some reason, can buy the full source version...
For the binary version, it will target the epic launcher engine version.
So the creator has some options to sell their plugin without the source.
A lot of people usually say " nobody will buy a plugin without source"
This couldn't be further from the truth... ive tested the model and 70% of the sales were for the binary version which was cheaper. A lot of people don't really care for the C++ source as much as we're lead to believe.
People just want things to work, not tinker with them to work...
People who care for the source are large studios and they usually build thier own in house code. Some even buy the plugin just to look through the code and wrap their own in house version.
I can't see how that has anything to do with the marketplace lacking of basic filters and sorting options. 🤷♂️
Was Not responding to your last post...
I was Commenting on the other Convo about DRM.
i would have tagged you
I wasn't answering to you either.
from zero to a lot.
anywhere from couple hundreds to couple thousands a months, some months a better than others
also depends on other external factors, like your marketing strategy, people dont buy the best , they buy what they find, if they cant find it they wont buy it
speaking of which has anyone used youtube promotion to promote their stuff? is it worth it?
in my experience, there's no easy way to figure out what sells WELL.
heres what sells though:
Plugins/Content that would take your buyer a whole lot of work to do themselves.
Sometimes it doesn't need a lot of work, but requires a lot of experience. There's things you need to know... stuff that's not covered on youtube tutorials or any easy to find blog.
On the other hand, there's popular stuff that sells well, but there's a lot of competition.
Let's say making a 3D chicken model is easy, and 3D Chickens are in demand for some reason. 1 or 2 people's 3D chickens are going to be picked up organically by the internet (pops up on search first) , by luck, SEO, marketing or something... lets say there's other 60 artists with their own 3D chicken models with few to no sales...
The first 2 are going to say 3D chicken models sell well, the rest with 0 sales are going to say not so much...
I don't think it is much about luck or marketing, a ton of assets on the MP are just bad, either artistically or lacking in presentation or not interesting
Ofc they are not selling
Does anyone of you is selling worse this month? Last month I had the best month in over 3 years and before that it was also the best months. But this month it's not good at all...
Hi guys, I have an asset pack perpetually adding to my project andd I can't download anything because it won't stop. How can I make it finish or cancel it?
Exiting the marketplace doesn't fix it
Try to remove the local content of that asset, where you would add it there's an arrow to remove. If that's not working or possible you can ask the support. They will probably ask you then to send EpicGamesLauncher logs.
im not sure where to ask this so i apologize if this is the wrong spot, but im asking so that i dont have to find out the hard way after submitting. i have a code plugin and im getting ready to submit for 5.2 for the first time, and i already have separate uploads for engine versions 4.26, 4.27, 5.0, and 5.1. can i submit the 5.2 version for all engine versions? or do i need separate plugin versions to simply change a text file for the engine version like im already doing?
and just for clarity, this assumes all the code works for all versions. im aware that can be an issue
If your plugin compiles for all engine versions, you can submit NEARLY identical packages. Just in the .uplugin file you need to change the version. So unfortunately yes you need to upload a separate plugin zip for every engine version, but it's a minor change
gotcha, thanks so much
experiencing the same
But i’ve also got hit by the google search update , reached all time low traffic this year, made some SEO changes , it will take atleast 28 days to get back rankings….
It’s a constant battle with search engines. If you spam, they penalize you , don’t post frequently, penalize… constant tweaking and updating… not so passive after all. But the sales are nice though once you have the traffic 👌
Fyi valve are banning games with AI assets, can't believe they were even allowed in the marketplace to begin with.
Well that's silly.
If a game that's 100% lyra asset flip can be sold, but a well thought out game that uses AI assets gets removed, that's a retarded system.
Hardly. Epic allow Lyra to be used like that. Assets created with AI cannot be guaranteed to be free of any legal issues. There has been a surge of "show us the training data sets" when new Ai related things pop up.
Just because something can be used like that doesn't mean it should.
If they're being removed for potential legal issues, and not for moral ones, than that's more acceptable.
and just good business sense. a flood of AI generated content would clog up steam
A flood of lyra asset flips can as well.
It's not steam's place to judge the worthiness of the games it sells.
Only whether they are legal or not and whether the devs pay the $100 entry fee.
But that's besides the point.
well it doesnt make sense for me to make 'awareness marketing' discussed before, more and more of a priority in a sea of questionable computer-generated content
Why change anything?
Isn't that the beauty of lyra? If you want to change a part of it, you just re-write that particular plugin.
ai gets good enough, you can auto-generate platformers for days. theres a post on hackernews by a guy saying he made a million-ish in revenue (in 2019) by selling poorly made games for $1
lots of people out there (in 2019) wanted to spend that little on poorly made games...
So?
the computer-generated is the deal breaker, cause one programmer could spin up big computing resources and hit send x9999
What's the harm if people are providing what hte market apparently wants with AI generated platformers?
idk how far away that idea is.. its my sense of why i'd limit ai generated content on steam
And what if the AI generated content is better and what people want, instead of the shit people are actually trying to sell?
good question tho. idk why ai isn't permuated throughout the unreal/blender/vs pipeline even more so
it really sounds like valve is banning chatgpt/stablediffusion/ect.. not the normal tools.. i should probably fact-check myself here
AI is trained on mass quantities of data, and companies like OpenAI, Midjourney, and Adobe don’t own the materials used. DALL-E 2 and Stable Diffusion are based on reams of copyrighted information that are often hard to source.
AI art is being used in several different entertainment productions, including Marvel’s latest show, Secret Invasion. In game development, Blizzard has recently patented an art generation tool.
h ttps://www.reddit.com/r/aigamedev/comments/142j3yt/valve_is_not_willing_to_publish_games_with_ai/
it's a legal thing. own your own copyrighted content and valve is cool with ai.
In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties. As the legal ownership of such AI-generated art is unclear, we cannot ship your game while it contains these AI-generated assets, unless you can affirmatively confirm that you own the rights to all of the IP used in the data set that trained the AI to create the assets in your game.
ai the technology is fine, if it used legally, aka trained on copyrighted data that you own
i dont know for sure, but the artstation website is both a long history of artists establishign their own images, and the stablediffusion/midjourney bots take artstation names as a prompt...
often its the flatness. ai/ml doesnt understand depth/perspective/spatial relationships
i got same results. tried yesterday to convert a character wearing cloth into armor.. stablediffusion bot didn't generate anything close.. maybe its my prompt
i noticed that galaxyTimeMachine is an add-on service that does much better than vanilla SD
this guy works in 3d anims in the car industry
https://www.youtube.com/watch?v=S4yVu5-e2F0
he points out reroom.ai can render pretty pictures from a 3d model of a room... reducing archviz workload significantly.
and it can generate cars too. his bread and butter.
honestly how do you keep super secret source (lol) from chatgpt's database? ai can probably automate reverse engineering a useful source code from binaries. its tempting to use ai to make black box software.
um you could make a simple 3d scene in unreal and then push ai filtering on to it, as performantly as possible
ai is unlikely to get temporal coherence without a different underlying technological concept, fill in the blanks with basic scenes
okay cool
they're somewhat peaceful paradigm shifts this time
people gain/lose wealth, misbevahiour comes and goes in waves
uh you know to gloss over the suffering and turmoil.
with inflation kicking into gear.. i have doubts about the effectiveness of ubi
are you describing star trek tng? replicator is automated agriculture, tricorder is iphone, vr is holodeck, alexa is voice activated computer, and ubi is post-scarcity society
money has worth because people will work for it. same with grades. the less people working for it, the more it will get modified until it becomes valuable to people again
then i/the fed/whoever shall adjust money until you get paid to do your passions and not-paid for being lazy. right? isnt that it?
sure, some countries have welfare that is similar idea
i dont want to disagree. its worth nothing that welfare has a bunch of downsides, lost, lazy, unknowningly sick people on it, that find it hard to get off it.
anyway this isnt very marketplacey
But so far AI is replacing what people would do if they had UBI, like art and everything...that kinda sucks
AI and robots can replace human labour for everything.
going to sleep hungry.. rough.
with globalism peaked and the world withdrawing a bit. i'd rely on believable relationships more than gov programs tbh. yeah we wandered off marketplace topics, we should stop
Is there a way to make internal assets available in users' vaults so you can push updates without making them available on the marketplace?
the ones you make. advertising games/plugins to repeat customers is way easier than trying to advertise over the flood of generated stuff. tailoring to their needs/beliefs is more reliable target
glad to hear it
i guess no-one else is using this channel right now :p, ok cool i'll keep going
you know right? building a sales relationship with the customer, finding about they want in the next release, ect, on a pragmatic level
in a different way you can also see/relate to where people are going, when they believe in something
so building along the way they see life, is an easier shot than making some magic tech and trying to sell it to them
steve jobs tried and got the scars from building tech he thought was awesome and then tried to market it... he learnt to always start with an idea of the user's experience first and build towards it
similar idea, with more focus on gathering a tribe/gathering yourself into a tribe of people going the same way. im sure theres people passionate about whatever you're into right?
im 'built into' (lol) some people's emailing lists rn, and their marketing is way more authentic/relatable/normal people than software used to be 20yrs ago.
we probably need something better than email tho, discord groups are doing 'the thing' now
right now it's great
hello, i thought i had this big animation pack that was added free for a month some time ago, i can no longer find it, was it removed
Maybe
i was wondering is there a list somewhere of content that has been pulled from the market place?
Can I use a bridge texture in my project for a marketplace?
Presuming you mean Quixel Bridge, no Megascans etc can not be used. You can use the textures in videos that show off your product but cannot include them in the project.
scifi 3d artist here, any pack requests?
im using this in my game ue5.2 but i wanna use this in my project and the project is for Android but platform there is only window there won't be any problem right?
It'll likely work but it may have some performance issues on mobile if it's developed for windows.
Do you know when monthly free collections change?
Should be the first Tuesday of the month but it’s the 4th of July this month so it could get slightly delayed by a few days
Hello everyone - does anyone know if it is possible to create a license activation process of some sort for a marketplace asset. Considering some options for developing a solution and packaging it up, but I know one fairly big issue within assets that are not immediately recognizable (like art assets) that people will often zip them up and trade them (clearly breaking TOS but it isn't as if the people doing it or taking advantage of it as being tracked too extensively).
My thoughts were to have some means where someone purchases the asset, then to activate its functionality, they provide some sort of information that is stored by the act of purchasing, which validates and unlocks it for them. But then if they were to copy it elsewhere, it would be locked until unlocked again.
Not sure, just bouncing around ideas in my head and I wasn't sure what could be done to mitigate potential issues.
I'm guessing this would result in the gain of money and or clout only for the person that figures out how to bypass whatever you come up with, not the actual asset creator
in short - you cannot change in any way the license MP assets are sold under. You can restrict official support to users who are willing to verify ownership, but you cannot create bespoke DRM.
if it’s a code plugin, and you’re sharing or distributing the full source code , its useless to implement such functionality. but even if an asset like 3D mesh, whatever protection you try add, will require code written, which the UE marketplace terms demands source code distributed with.
I’ve built my own system that does what you’re asking but i’m only distributing plugins in binary form and not full source… and the plugin is not on the ue marketplace since it requires/demands you give away your source code
Rumour has it Fab will be changing things up a bit with licences.
That would be awesome in addition to tiers...
as someone who primary buys stuff, i like the license of the UE marketplace and whatever artstation provides right now is a utter mess imho
while art station has that revenue based license scheme
with the ue license you can just go ahead, with artstation however you have to keep track of your licenses (unless you pick the most expensive one to begin with)
Once fab goes out and the current unreal marketplace is gone, will the new licensing be retroactively be done on our current and previous purchases?
The license an asset is sold under remains in effect. The license it's sold under may change, but as a buyer the one you bought under is the license you can use it with.
anyone else having issues with the cart? had to buy all the free stuff one at a time cause it kept erroring with "there was an issue with the cart"
Hey there! I am trying to add a link to our doc on the Marketplace Product Page but it says "invalid url format"?
(Link: https://eik.betide.studio/integrations/lyra/)
I already have another link from doc up on the page and it works but this one is not working due to some reason. Can someone guide me please?
odd, tried it without the https?
Yes, I did try that. Strangely, the other places use the same link for the domain.
Ohh sure thing. Let me try that. Between thanks guys for the help
How many more random channels are you going to ask in?
Thank you boss! It did the job.
So, not sure it's the right place to ask but I wanted to use the Paragon Sparrow with the Zechin Huntress skin but there is an "issue" with this skin. It uses some Painted Clothing but it is not activated by default with creates a visual "bug" and I have no idea how to fix this.
Ok I found what was happening: in the skeletal mesh, you need to go to Clothing -> Mesh Clothing Assets -> Clothing Properties -> Clothing Configs -> ChaosClothConfig -> Collision Properties and set Self Collision Thickness to 2.0 or less instead of 5.0
Has anyone ever had the issue where trying to download assets from Launcher just times out over and over? Have tried to get the 5.2.1 update and some other free for the month assets for couple weeks now and none of them will complete downloading.
The quality of the monthly free assets has really gone down the drain
I wouldn't have said that for this month.
Guys, a question regarding marketplace team review feedback. What could this mean: Fully assembled characters should have meshes applied I know how to apply meshes on animations preview, physical assets, skeletons, etc. But to apply mesh on mesh?
hi, guys
i tried buying a couple of packs yesterday and got the message "We could not confirm your purchase at this time. Please try again later.". So I waited, and today i tried again, the same message popped up, and when I insisted, my account is now unable to make any purchase for 24h
anyone know what might cause this/what i can do?
Turn off any adblockers etc
If still not working, best to contact marketplace support
hellow does google drive link works with unreal marketplace submission>?
You are free to spend money on the good packs
Spend money? Why would you do that when you can complain about getting free stuff /s
Pls don't give people ideas
are there any asset packs that allow me to give certain players a beta tester tag next to their name?
preferably using steam
On the marketplace is there a way to sort search results by:
- Most popular
- Most relevant
- Highest rated
These tend to be the most useful parameters yet for some reason they are not included in the unreal sort dropdown. It makes finding suitable assets much more time intensive and laborious.
Any solutions would be appreciated
Thanks that is exactly what i was looking for
are these paragon assets being deleted from the unreal marketplace?
no, it's just the launcher being useless - try restarting it
oh I see, they're back now, thank you 👍👍
Hello! Just curious if anyone has any experience in selling add-ons or tools? I believe I have made something that is somewhat one of a kind, and would be incredibly useful for indie devs, but I would prefer some input.
What is it? Curious
If you are familiar with the pipeline used to create sprites in DeadCells, that would be a good reference. This program takes 3D models, creates sprites for you based on the directionality you want, and outputs them in folders
Character_Name
-Up
-UpLeft
-UpRight
-Down
-DownLeft
-DownRight
-Left
-Right
And each folder has a spritesheet that it creates from your sprites, which are individually packaged in another folder for each directionality titled "IndividualSprites".
The spritesheet is also trimmed, but that portion is tying another application to automate that process through CLI invoked commands from my program.
I am looking to also add a functionality to it that creates normal maps automatically based on parameters.
TL;DR
3D model with animations in, sprites and spritesheet out!
That's pretty cool!
If I remember correctly, I do think there is something on the marketplace that does the 3d 2 2d baking thingy, but to what extend, or what its called... iunno
also im only 50% sure, because I might be mixing it with something else.
still, very cool idea. make it, clean it, sell it!
Here you go, this is the one Luos is talking about https://www.unrealengine.com/marketplace/en-US/product/3d-to-pixels 😄
that is correct, good sir
Does it do automatic sprite sheets, though?
It looks as though it does.
^
if anything, its good perfolio stuff, and might net some additional bucks each month.
No mine is different than this. This one is exclusive to Unreal, mine can be used with Blender and any engine.
please go "wait, I already made it, rofl, totes forgot"
True! A good start to a portfolio.
I come from a long line of "if you come up with a good idea, someone else already thought of it first with how many people exist today". I still try, but I still whisper "dammit" when I am shown someone beat me to it haha.
I appreciate sharing it with me though, maybe that version has improvements I can write better into my own as @dire meteor mentioned.
Just because something exists doesnt mean you cant do it better! Im sure the first wheel was square 😉
I was the first one to submit a massive cavepack.
by now there are quite a few that visually are way more stunning than mine, my approach lies more in functionality, still sells a few each month. and im cool with that. I also highly support the other cave-creators, caves are cool.
but yea, at first I was like FFUUU. but you know. why give sh*ts when you can spread joy instead.
I have a friend who does sprite art. He might be interested in that sort of thing.
Makes games like doom and wolfenstein for fun.
A nice cave-mmunity!
I have that cave 😄 It was excellent
I used that and the old Handcrafted Rocks pack for a project - god must be about 5 year ago?
almost 8 since release
Yup Im old then
still the best professional decision I made though moving to UE (Rocket at the time)
Rocket beta hi5
does anyone know of a free or priced character creation where players can make their own.. send me a link if soo 🙏
Hello guys. Please is there a way to download epic Market content outside the launcher?
Like in my browser. I have UE 5.1 opening but not completely download, hence I'm unable to download any free content in the marketplace.
Nope.
Hey everyone, Does anyone here know if Epic will accept market place content updates which make us of internal experimental plugins IE, Physics Controller Plugin?
Maybe? I know Niagara packs appeared while it was in experimental / beta.
I think Legendary can do it.
I've resolved the problem with my marketplace inability to download. Thanks. But I would like to know more about this legendary you speak of...
Heya, im looking for a procedural Building Generator tool that Supports ruins? I saw it a while ago where you could cut off a corner of a wall or like a roof and it made it into a ruin mesh, but now i cant find it.
My Epic Unreal Launcher replacement can, https://assetmanager.studio -- it can download Unreal & Assets and manage them for you. 🙂
It is not mine but I have used it an it is pretty useful TBH
Hi - Anybody knows which epic given free assets have Gas Station in it?
Hi guys, any recommendations of assets or plugins to get?
Totally depends on what you actually need. No idea of the type of projects you work on. So can't help there really, but a lot of people use Ultra Dynamic Sky for games that require weather etc, as it's pretty much works out-the-box. There are a few plugins that add some QoL things to the editor like Node Graph Assist or Electronic Nodes etc, but again these types of things might not be of any use.
I would use https://orbital-market.com/ to browse the marketplace, see what's popular, see what's out there etc.
Generally speaking, where does one go to report small issues about the website, such as links not working and such?
Well, especially now of all times, too. They are focusing on Fab, farily certain.
is there any software or site where it can list all my owned assets with their authors which i have in ue marketplace
Guys
I'm Having Trouble in the Combat System I have Made
Is there a combat system in marketplace
which I can use
like If it is then how?
Should I ask this in general?
Notepad
thats pretty much what ive been doing
its gonna take a while writing down all 2358 of my assets + their author names lol
Edit: @marsh bluff - Didn't reply so mentioning you here
I think there may be a web API call you can make to the marketplace to get back JSON or maybe XML and then you could just take that and parse into a flat file...I don't remember the call though.
oh i see, ive been trying to find one still no luck but thanks for letting me know abt it
If you're logged into your epic account in browser and then paste in the below URL which I snagged from Edge dev tools network tab, you should see your vault and then just play with the paging to get more back.
https://www.unrealengine.com/marketplace/api/assets/vault?lang=en-US&start=0&count=20
@marsh bluff This may be helpful.. it's in the Pinned messages up top. #fab message
Hello everyone, I managed to create a cool asset that includes a complete weapon system - weapon pickup, inventory, gun holder, aiming system with a custom crosshair using two shooting methods, and I would like to upload the entire asset to the marketplace. Do you have any advice on how to do that?
yeah its exactly what i need but it requires me to have the assets downloaded so thats kinda why i cant use it since some of the assets are downloaded
I don't think that's the case, it just uses your account's vault which can be accessed from the web and launcher. The only thing local is the script
I last used it a year or so ago, and I definitely didn't have everything in my vault downloaded at the time
Ohh that’s perfect thanks a lot
hmm where i can post my released product?
I find myself, yet again, asking "what are the popular marketplace assets for X"? (in this case X = character movement).
The lack of being able to sort by popularity is infuriating. I just want to see a few battle-tested candidates, and know that I'm not missing a gem back on page 23 or whatever. It doesn't have to be perfect. Does anyone know of any sites that provide either an index by popularity, or a curated list for common use cases?
Orbital marketplace, an alternative front end for the normal marketplace offers an estimate on popularity, it's not perfect, but it's something
You mean something like this:
My Asset Manager Studio project has CLI support for listing assets and asset details, you can actually even get way more data like that hash on the right, you can use to pull all the details of the asset... (You can download the latest version here: https://assetmanager.studio) - This is for Windows & Linux, not MacOs yet... I should also mention you can use the CLI to download any assets you want, or use the GUI to view/download any assets straight to your vault or into a project/engine.
YEAH exactly like this, i manually typed everything already but this looks a lot more organized lol
Hello, I tried downloading this and logging into it with my goggle account but it doesnt show the pop up to sign in via google, is it working on your side?
Strange, I balsically open a web browser where the entire login can happen, I bet my site security system is blocking it, I'll run some tests and get it fixed in the next version...
much appreciated!
hello, I have a question, can we use the Paragon characters' skill names in our game?
As long as the game is made in unreal engine, and you don't use the paragon name, yes
okay thank you (:
Was looking through the NonAI tag and there's still absolutely loads of AI generated art with that tag. It's genuinely making using the marketplace for 2D assets a complete nightmare (this is an example https://www.unrealengine.com/marketplace/en-US/product/galaxy-dust-fantasy-humans-1-fps-rpg-icon-bundle)
What's the point in having the tag if it's just going to be falsely used by people who are using AI? 😐
2d assets has been a 💩 show since the rise of AI generators.
No AI tag is there to say "Don't use my stuff in AI learning etc" It does not mean No AI was used in it's creation.
I'm trying to request a refund but the form on page https://marketplacehelp.epicgames.com/s/markeplace-case-form constantly hangs. What can I do?
support email?
Is it just me or is the marketplace suprisingly fast and reliable now when switching tabs/sections in the Epic Launcher? It was painful before and required a restart sometimes when switching tabs. Today it's zooming!
Any product for very realistic first person camera movement , that gives realism to to the footage
?
you mean like a dashcam?
I really like the camera realism of this asset:
https://www.unrealengine.com/marketplace/en-US/product/horror-game-template-backrooms-environment
That looks amazing but extremely expensive
I guess i will go with this one
https://www.unrealengine.com/marketplace/en-US/product/real-camera-motion-library
Hi, I have a query. I am publishing a UI asset pack but they had shared me a mail in which they mention "
This product contains Copyrighted/Trademarked assets; please remove
and/or replace all assets in question with something that does not violate
Copyright or Trademark of existing IPs."
I am not able to understand this point.
can anyone please explain me what I am doing wrong?
should be simple. dont use copyrighted/trademarked assets.
can you please guide me on this more?
...do you know what a copyright and/or trademark is?
I can share the showcase video of my asset pack, you can tell me what exactly they want me to remove or replace?
Yes Ik
your submitted assets can't contain any material that wasn't created entirely by you (because those other assets would have copyright and/or trademarks)
I mean it says right there that there are 'broadway show posters'
so in this image I have exported the background image of all cities from somewhere, so does that the copyright issue?
can I use AI generatred images instead of that?
you didn't create the image, so you cannot use it
Yes, but you need to tag the asset pack as being made with AI
oohhkay Thanks for helping me out guys, I really appreciate
@modern perch @scarlet mountain 🥹
Stop stealing stuff. Simples.
What if he dont put the tag made with AI
And can epic detect such thing?
Regardless, people could report it. And it's a requirement of the sellers agreement, so I imagine you risk having funds withheld and being booted from the marketplace
I don't see the problem tbh. If you use generative AI, tag it as such.
Can you help finding the statement about Ai tag on guidelines or its on a different page?
We are updating our Epic Content License Agreement and introducing product tags to give you greater control over how your work is used in connection with generative AI programs and how you search for content, inspiration, and more on Unreal Engine Marketplace. We are also updating our Epic Content License Agreement and Marketplace Distribution ...
That's not your agreement, that's content guidelines. Lookup the "seller agreement"
Alright that was interesting thank you
Yeah I dont see the problem as well, and Ai content will be obvious by time
But now i just wonder if there's a detection method or system
As anyone can just deny
It's so far been fairly obvious what's ai and what's not. That's going to become tougher, but if you didn't use ai, it's probably pretty easy to show some in-progress shots when questioned
Early revisions etc
Hey how can I find investors?
Mb
Why when i search the tag "CreatedWithAI" I find nothing but when i search for "NoAi" i get results
How can i find products created with AI
I wouldn't count on the NoAI tag really, you can definitely see AI generated assets when searching for it
Yeah , no doubt but what about honest people, 0 ? Or did i search Createdwithai incorrectly
Okay, I figured it out I think.
"NoAI" - This tag is for signifying that the product can't be used for generative AI data collection. basically for marking it as disallowed for use by AI programs.
"CreatedWithAI" - This helps increase transparency, if a creator uses AI to generate content for distribution through the Unreal Engine Marketplace, they are required to add this tag to their content.
We are updating our Epic Content License Agreement and introducing product tags to give you greater control over how your work is used in connection with generative AI programs and how you search for content, inspiration, and more on Unreal Engine Marketplace. We are also updating our Epic Content License Agreement and Marketplace Distribution ...
just a dumb decision by Epic
that's why some assets are tagged as both NoAI and CreatedWithAI
So u saw an asset with createdwithai tag?
Yeah, like 90% of this guy's assets:
https://www.unrealengine.com/marketplace/en-US/profile/Infinity+PBR?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
I think you can count on the CreatedWithAI tag, or at least I hope we can
Ohh now i can see the assets after click his tag
Anybody knows an asset that can change pivot location of the actual mesh? I purchased "Pivot Tool" by Mary Nate but unfortunately it doesn't work, it only makes the changes in the scene view, it doesn't transfer to blueprints' viewport
Pretty sure you can do that with the in built plugin Modelling Tools
4.26+
Can't believe I never noticed there are alignment options there 😄
but still it only has 5 alignments unfortuntly
Hi
Is there any place in this discord server for introducing our plugins
The Project-launches or work-in-progress...
UE 5.3 roadmap shows improvements are coming to the modeling tools. Might help with pivot modification for the future.
is this a correct channel to ask for assets recommendation? if so, is there any good like, dark souls inspired combat system asset on the market place? I don't need something that's actually viable for a commercial game, just something that feels close enough so I don't have to make the entire thing myself when my goal is just to do souls inspired level design / level art for portfolio purpose
check out the flexible combat system maybe
Thanks I will
Question for the sellers on here. If you find your assets leaked, do you bother reporting to the MP? I know as they aren't the copyright holders they aren't responsible etc, just wondering if they gather the information, and if its worth reporting
I've found someone not just pirating my asset, but actively selling it, which is, like, totally insane. I can't believe people would hand over money to someone who admits it's a pirate copy
I believe epic's policy is "it's not our problem". Which it isn't.
You'd need to report it to whatever platform they are selling it on.
Yeah that's what I thought
You'd be surprised.
honestly, i would recommend you put only the code you dont care about as a plugin on the marketplace.
For the rest, know your customers, sign a licensing agreement. Or the most extreme dont sell at all which is a bummer.
If you found someone selling your assets send a DCMA takedown request to whoever is hosting their site. Thats your best bet...Some hosting providers have snappy response others have a complicated process.
but give anywhere between a week and a month and they'll take it down. If you have a lawyer it can speed things up
If it is the same market place from Epic, they would response it quickly if you give them the evidence. For other online store, I'm not sure...
yeah naa, it's another store unfortunately.
Yaeh, unfortunately the barrier to entry for new customers with a custom purchasing process is probably going to result in worse sales than just ignoring the piracy. No great option there really
The sites are all EU/Asia so DMCA won't have a great deal of effect either
Best bet for now is keep updating it so hopefully the pirate versions lag behind in features, and also verify purchases before spending any time on support
Can't wait for fab though so I can look at tiered pricing. A cheap non-commercial license would be great
I don't think fab will be much help either. As long as your source code is included, the offenders will buy the cheap non-commercial license and just reupload it. What ive seen also some companies just buy a single license and distribute it among its 30 employees. Which I find crazy. But there are few honest ones here and there who buy 2 or more licenses on the marketplace all though they could just get one.
Unless Fab doesn't force the full source code with plugin like the epic marketplace does. Then you can maybe ship the binaries for the lower tier pricing, and full source for higher tier.
But all in all i think you're right, you can't guard against all challenges. you beef up security, you lose new entries and vice versa. Sometimes the extra security is just not worth it.
got to roll with the punches
the offenders will buy the cheap non-commercial license and just reupload it
Yeah, pirates gonna pirate. Nothing will change that. Cheaper non commercial licenses will convert SOME of the potential pirates into customers.
Even if you gave out binaries, without it being account locked/DRM, they'll just upload the binaries.
I expected piracy, it's a fact of life in software unfortunately. A lot of the people that pirated it would never be paying customers anyway. They'd go with a DIY solution, even if it took months vs a few hours of pay.
The only shocking thing is that people actually pay for it when it clearly states on the page that it's a pirated copy. It's pretty WTF. Pirate or don't. don't give some rando your money lol
I think they are not looking to use the plugin, just look at the source code real quick and wrap their own using tips from your plugin. So if the rando is selling it for $10, and its actually $150 on the marketplace... i think since they just want to pick your brain and not actually use your plugin , the $10 will do, you know... But if the rando is selling it for the same price or just near then thats just crazy...
yeah, i get why they are looking to pirate. Also weekend warriors that are just hobbyists and don't wanna spend big bucks. But like........ if you are already on that dodgy side, don't mind the risk of malware etc, why wouldn't you save the $10 too?
In fairness, the MP could do a significantly better job of communicating the "single user" nature of code plugins vs normal assets
not buried in some FAQ wiht an ambiguous definition in the actual license
i mean, there isn't even an option for buying multiple copies, if it had a box to select how many licenses it would atleast be clear there are circumstances you are meant to buy more than one
Buy 15 and we'll call it square?
"comment out the line that says if environment == FILTHY_PIRATES?
ahh gotcha
Do it like games companies do. Sell day 1 DLC to get the plugin to work properly.
"Jump on discord, or email support with your receipt to receive the critical BP that makes this all work"
and due to the nature of BP it is already obfuscated by default
I find if very very unfair to the solo dev trying to make a living off plugins, when a company with $8M in funding, or $100M can't buy 30 licenses or pricing that fit their company. Like comeon bro, your employees each make a minimum of $3000 a month, and you just want to spend $99 on a plugin that will save your company MONTHS and MONTHS of work.
Like do the math, with some plugins, i don't care how good your team is , it will take them a Month+ to get that feature. Say 2 months.
You'll be paying 4 employees or devs $3000 = $12000+ for a feature thats already there in a plugin asking for $500. plus you're wasting time.
Its really crazy to me..i don't get the logic in it....
I thought it was funny when the guy was talking about pirating some asset in #ue5-general. And the guy that made the asset was right there and was like, "yeah, that's my asset, please don't."

