2 Questions: If I create a vr project with starter content turned off, am I free to use anything that is created automatically as part of the template (such as the hands and stuff that are already conveniently set up) in a game that I eventually publish? And can I use anything I get from the marketplace as long as I credit the person who made it in the game's credits?
#fab
1 messages · Page 5 of 1
even with starter content you can use that in a game you publish. Marketplace stuff you can also use in games you publish
i don't believe credit is technically required for marketplace stuff either
but it's always nice
Ok that makes things easier because the vr template already has the head and hands set up
Thanks, it seems like it doesn't include the sales I made in December, so the total revenue is less than $100. I guess I will need to wait the next month then.
https://www.unrealengine.com/marketplace/en-US/product/steamvr-input-for-unreal
Something i saw while ago, a Steam VR input for Unreal Engine, its Free maybe you can combine it with the Epic one.
https://www.unrealengine.com/marketplace/en-US/product/chain-component
I am trying to download the V5.1 version of this plugin, but nothing happens when I click "Install to engine". Any suggestions?
Yeah, some bug from the marketplace. Tell the creator about it and he has to contact the marketplace team so they can fix it.
Thanks!
That's the one they officially integrated in 4.24. I was going to use that until I found out it was now just part of the engine lol
That's why the plugin is only updated to 4.23
Yeah i saw that 4.24 thing but i was thinking "what changed anyway in VR" its not like you get 5th arm or so
So the Unreal Engine NOW uses already the Steam plugin + updated?
Because in the Steam VR description it says it has additional blueprint beside the EPIC ones, maybe that menu? I am not familiar enough i just remember that there was a STEAM VR thing as well and who knows maybe you can get some pieces out of it.
I've successfully run unreal projects on a valve index without any plugins just fine
Another month, another house and forest
at least the house comes with a reasonable amount of useful/good props
And Nanite can probably allow you to use archviz meshes, they’re normally very high poly
If it's asset, you better make sure it's limited to your projects only.
If it's a plugin, they'd have to buy the plugins by themselves
If you don't and the paid asset is being leaked, that's pretty much piracy.
You could try enforce NDA if it's a closed source project, but if it's going to be open source or the editor files available to public as mod kit, then you don't use them
If someone else is working on it, I think they need to own all the same assets. Not an expert though, and I plan to remain a solo hobbyist so I don't know for sure
Personally I won't use anything from marketplace beyond the prototyping phase, and replace them with assets authored for the project.
I've gone past that to the point where free for the month no longer excite me
Same here, especially for anything visual. Visual assets made by different people clash in really jarring ways. Plugins I'm a bit more likely to use if it actually helps with the hard part
Personally I still use quixel assets and metahumans but for visual assets those are the only thing I wouldn't make myself
Those are fine because at least those are UE-only content from Epic and provided for free for all UE users
Yeah I just mean in terms of making sure they don't clash with anything I make those are the only things I would use (and since quixel isn't only for unreal I would probably put textures from that on my blender models to help reduce the clash and because I suck at texturing)
And since the models I make in blender would only actually be used in unreal anyway I'm fine with using quixel in them
But it's PITA to convert Unreal Assets to Unity and so on.
It's better if the asset dev provides the .UnityPackage oneself
If the assets are really meant for UE, don't leech them for Unity.
Some assets creators who sold their stuff to UE also sold them on Unity Asset Store for use in Unity.
that wasn't what the conversation was about. It was about licensing. Difficulty of conversion and buying a unity vs unreal based package is a separate topic
Either way UE marketplace is expensive for some reason
I just think the sales are low on Unreal Market
Or maybe Epic is charging outrageous fees unlike what they do with Games
Yeah, but that's not what the whole conversation is all about
I think that's partially because the ue marketplace has pretty extensive quality control
could be a different type of client too, maybe theres more enterprise that can pay more for unreal assets so assets can charge more?

I think the unreal sales percentage on the MP is public info, and it's pretty inline with their standard
They literally say that in the faq for submitting content. That's one of the reasons they mention for why stuff gets rejected
I've seen genuinely shit listings go through the Unreal Marketplace
Oh ok
yeah but it's slipping somewhat vs when it launched
I only look at free stuff and past that I don't care about it
There's no reason to buy environments now that quixel is fully integrated for free for example
If I have to pay for it, I'll just make it myself
Also BPs. They might not be as productive, maintainable as C# for assets devs
And C++ is hard too
cost v time. From a business perspective in most western countries an environment of $100-200 is like a few hours of artist time
Yeah but in my case I'm doing all this for fun anyway so time v cost doesn't really matter to me
But that also means I refuse to spend any money on it
So if something isn't free, I'm not interested
If only I had as much self control as you do
It helps that I just didn't set up a way to buy stuff on my epic account because I only use it for unreal engine and the occasional free game on the store
So my own laziness acts as a pretty good barrier to spending money
they had a pretty extensive quality control when it started. but at some point that got dropped and it's sadly the bare minimum nowadays.
The team itself --imho-- has improved a lot between them dropping the quality control and now, but the quality of content also significantly dropped. there is stuff on there one shouldnt even use for linear media due to how poorly its optimized.
Oof, no, the Unity store is just way too cheap.
Also some listings that are plain bad come through.
I don't know what happened to that Stockfish plugin, which itself uses GPL code and goes against UE license, but it's not for sale anymore as of now. Maybe marketplace team give it a second look, or the seller backed off due to backlash.
According to my understanding of GPL, if the code is run in interactive terminal mode instead of using it as .dll or code it's fine
Still though, better safe then sorry.
the quality has gotten more worse these days on marketplace assets, I also really hate how there’s these non-customizable character designs, they’re just asking for asset flips to happen
Like I’ve seen that horror fat clown model on at least 10 different games
There’s only like 8 publishers on the marketplace that I think are actually releasing good content
Oh yeah, that's another reason why I tend to stay away from too much from the marketplace. Optimization is completely secondary to so many people now. I remember my dad said that he wished they would force programmers to test their stuff on worse hardware so that they would be forced to optimize it
I think an exception can be made there for high quality models, but code definitely
its great for prototyping, and im sure there is some excelent code here and there, but --especially coders-- are well known for being super critical about any code that isnt theirs.
(saying that as a vfx artist with a history of modeling, and can whine about those things myself :p)
Also, UE Marketplace is horrible
Unity Asset Store is way better
Or one can use https://orbital-market.com/ for UE
Both UE Marketplace and Epic Games Launcher need a lot of work
A lot of work that we'll never get
the marketplace pulls in a relatively small sum when compared to things like fortnite, so they would rather work on that
we're lucky that they even bother hiring marketplace support
Has plugin review time normalised yet? Or is it still inflated post engine update?
Sadly, they don't even bother with Epic Games Launchers and think free games will make users loyal
They spend money on free games and assets and don't bother with EGL and Marketplace
they still make a bit of money every time someone downloads said free game
that's just how it works, I'm not quite sure exactly how it happens
like if I get 1000 downloads on a free mobile app I make a certain amount
that's how it works in the game industry
Epic Games looses money and pays these devs of free games and assets money to gain users. It's long term investment.
Sure the devs make money, by EG looses money in exchange for users
wait what's epic's case against apple?
They tried to bypass Apple playment 30% and directly allowed users to purchase Fortnite stuff
which is against Apple TOS
Yes
They sell skins and maybe other stuff too. But it's mostly skins I think
They have a currency called VBucks IIRC
That's how F2P games work
Also I read an article that kids are pressuring their parents to buy skins because poor kids are being bullied/riduculed for not having skins
that sounds ridiculous
"you may be the best player out of all of us, but you don't have this new skin so you suck"
Mostly kids who use the default skin
wearing the default skin means ur not an idiot who fell for the system
doesn't sound like a bad thing to me
worst case scenario someone makes fun of you for having default skin and u simply unfriend/block them
You don't remember childhood? Kids can be cruel....
over the dumbest stuff
but yeah, it's a problem with lots of those microtransaction games
social status is such a waste of breath
fortnite is just the latest example
It gets worse in Pay2Win games I assume
it's odd how these virtual skins can decide ur status
Wait until you find out about iphones and green vs blue bubble texts!
well in pay2win at least ur actually getting a gameplay advantage
I'm very fine with my old android thank you very much, sure I can't send the fancy little emoji faces you can but is it rlly worth the extra 900 dollars?
I feel like at that point it's just the "but moooommmm I didn't want the PINK lamborghini"
For privacy and security iOS is good, but feature wise and price wise iOS is shit
There are fewer apps and they cost a lot more than android apps
ios and aos rlly aren't that different, in fact ios tends to use up a lot more of ur performance for features u likely never use
now ur rlly cool if u run one of those windows phones
No, iOS uses a Microkernel and doesn't have features that impact security IIRC unlike Android
For example iOS doesn't even have a third party TTS API
iOS doesn't have many features except security and privacy features
I could buy the TTS voice I wanted for 5$ and use it in any app that supports TTS on Android
But on iOS I had to pay 25$ for an app and more for the voice
And it works only on that app
The voice doesn't work in other apps
yeah android seems more cost effective anyways
a lot of the hype behind the iPhone just seems like the status that comes with it
a $200 android is likely just as usable as a $800 iphone
More usable in cases like TTS
tho if ur doing photography or smth I will agree that iPhone would probably be better
Pixel is good too for photos. IIRC it uses AI
oh yeah i heard about the new ai stuff
But I'm the type of person who has no pictures
just saved images
so idc about camera features
AI makes these phones take better than DSLR
Most people are obsessed with selfies
So, it's understandable that these companies focus on photos
Social networks have made people attention seeking
They confuse the lizard brains of humans
After all we are social creatures
What are you looking for in a monsters and creatures sound effects asset pack?
I'm inclined to choose te next format for my future packs. For every monster there would be: Idle, Agitated, Attack, Attack Hit, Monster Death. With 3 slight variations of each to avoid repetitive sounds.
No need for it myself, but when I had to do monstersounds, quite a while back there was this pack the company purchased that lets you easily layer multiple sounds to get more unique results.
Might not really be what the people using the marketplace want, but imho its a cool concept.
(basically you could combine low, mid and high frequency sounds)
That is the way I create the sounds basically, by layering at least 5 different elements together
yea, though finding those packs where its not layered yet are a bit more rare.
again, not sure if its something to put on marketplace, or put on a personal website and ask way more money for it.
good sound-packs are expensive.
think one of the littlebigplanet sound-packs was already around 3500,-
(was massive though)
though, this was pre-indie/pre-marketplace era
With the marketplace it's very strange, it's hard to balance between keeping it simple and offering flexibility. Some people are even spooked by the packs that seem complicated 😄 I've seend SFX packs that sell very well and offer very little flexibility
yea. in that case offering simpler packs on mp might suffice.
If it was me though, I'd prefer samples that I can layer myself.
kinda the difference between "I added the sound" and "I added the sound I made"
even though its just layering XD
I see what you mean, there should be an option for buyers to 'create' something, even if it means layering a few things
I think people are often looking for simple stuff packed with content, and I cant force myself to create 600+ SFX where 50% of those are just there to fill up the space XD
agreed
but then again I need to pay the bills, so it's a constant dillema
im sure you know your stuff, but take a look at i.e. "cymatics" for instance. they sell sound sample packs, loop packs, etc. each pack on its own isnt that expensive, but they also have --with a lack of a better word-- suites, where they combine packs and occasionally add more source material to them that are quite a bit more expensive. (in this case, for regular music producing though)
im just spouting random thoughts by now though XD
Just their thumbnails make me want to buy stuff 😄
they got you
yea, im at a point where I dont plurge money on samples anymore, because I cant even remember 10% of all the samples I own
and thats just a hobby-thingy. a fun one though.
Why does Cymatics name ring a bell...?
iunno
A charge and charge attack is a must
Breserk
In Souls like games a charge attack gives a good chance for players to dodge roll and then attack after the monster is stunned etc after charge attack
For example a boar rushing at the player after some time
I will send you guys an example that I've created today for a flying monster. It has 3X Idle sound effects, 3X Attack (this could be considered a charge, as it doesn't have any impact attached it can also be a missed/dodged attack), 3X Hurt sound effect (this is the sound that happens when the player damages the monster. It has an impact attached which is not too prominent so that developers can layer the sounds different weapons over it), 3X Target Hit sounds (short sounds with prominent impact, they can be used a few milliseconds after the Attack sound if the attack connects) 2X Death sounds when the monster is killed. The variations are all slightly different to give a more natural feel when randomly rotating.
And this is how it sounds when you play Attack + Target Hit (a few milliseconds after), and the other one is Hurt + Death playing at the same time to create a final blow for example (https://drive.google.com/file/d/1JAvsy1g7ahGsx0Z6KthGpUbQp_jAmDrF/view?usp=share_link)
Google Docs
Hey everyone. I'm confused so I would like to ask this question.
Let's say I sold four marketplace assets in January and expecting to earn about $400. ($100 each) Am I going to get the money in the end of the January, or is there something else? What if I sell the last asset in let's say 20th of January? As far as I know there is a refund option. So how does it exactly work? I remember someone mentioned about 45 days but I don't remember so I wanted to ask here. Thanks!
The revenue earned (100$+) for the month of November was paid out to me on January 1st
December will be on Feb 1st
of course its sometimes a day earlier or later, and I don't know why is that but it's in 2-3 days range always
Thank you, do they send email when pay out?
generally yes
Thanks!
Hey how would you guys recommend going about advertising? I've made a few products, but I havent done much to advertise. All I have is a YouTube channel, where each asset gets a showcase video, and then tutorial videos where needed, but I don't think those are doing much for me, as they dont get many views, and almost all the views come directly from the store, likely people clicking the showcase video hyperlink. I'm wondering if there's more I can do to get people to see my content, and if you guys have any suggestions.
I'm not sure if this helps, but some devs release the demo build on itch.io
This works mainly for code projects, I guess
reddit
r/unrealengine: The official subreddit for the Unreal Engine by Epic Games, inc.
A community with content by developers, for developers!
Redditors are very against spam
The UE subreddit seems to have many people who posted their assets, so I guess the subreddit allows it, but don't do it too many times
also does this thing ever actually move at all?
I have more than 100 in my current sales report (tho not payout yet), and ive made well over 100 in my payout report
so where does the payment threshold come from
whats that have to do with it
ive already been paid for multiple months
and i dont recall the slider moving at all ever
I dunno, I'm not a seller. Maybe others can help you
I think it updates when you are due for payment IF you haven't passed the threshold
As in, if you pass the threshold and they pay you, it's back to zero again
oh so if I make 50 bucks in a month it will store it there until next month?
2 months later, but yes
That's my understanding anyway
I'm newish to the mp too
oh ok
I guess the 2 months is to prevent scammers. There was once a guy who uploaded Genshin Impact textures to MP
yeah I think if you email support you can get a refund for a valid reason
this should be posted in the community creations tab, as all non-creation tab channels are Q&A
@unkempt zealot :)
No prob
What category you think?
if you are still working on it, work in progress. if its done, project launches?
if you consider it more a tutorial with the content you used, tutorials.
Yeah it’s not my plug-in. Just a video about it
i'd pick work in progress prolly.
dont worry, we wont suddenly be angry if one of us thinks its better suited in another :)
UE developers, be aware: current set of free content of the month on @UnrealEngine Marketplace contains a bundle that has animations lifted from Mixamo and other UE asset developers. Here are few comparisons. I really hope Epic Games will investigate this.
Ahh this takes me back to those Jetpack animations we got a few years back
Oooof, that's bad. Can't imagine Epic is gonna be happy about that one
Wasn't there a FTTM asset from stolen assets?
Doubt Epic is going to do anything after it went publicly FTTM
Also I don't know if the Stockfish plugin seller backing off for good, or Epic intervene on it
probably epic jumped on that, as GPL affects them and their source
At least I don't regret learning animation for a year, so I'm not dependant on anim packs lol
I always wonder if Epic tries to get their 7500,- back, they sure dont refund the people who purchased it unless they ask for it. (afaik)
No idea, but my guess is that it's paid out on the same delay as normal purchase cycles, so in this case they probably just don't pay it and contract is voided?
yes it's not paid instantly
I'm inclined to think the problem is more on distributing reselling the paid assets (which is the case with Kubold anims) - Mixamo is practically abandoned, but Adobe clearly keep the page running.
@12CatBlack @UnrealEngine Apparently, but he managed to convince the marketplace support team that these animations are made by him. That's an interesting turn of events. I really need to send this video to support myself now.
I wonder if I'll remember not to use it if I'm ever looking for animations to use in the future . . .
i am making all my animations myself these days :3 so
Who has that kind of time/skill? 😉
Me 
happy Monday (for some ppl)
Are you doing it in a program for it? Or are you being hip & modern with Control Rig 😅
i can use blender and control rig to make animations
i made my own control rig for my current character
Y’all with animation skills, I envy you
HI! We have uploaded multiple packages on marketplace, that went through, the last one failed to pass with this error message: (pic)
Could someone enlighten us how to provide the sources/programs used to create the textures PRIOR to importing to engine?
What does it mean? How should i do it?
(we used CC0 textures, and our own texture atlas generator +Affinity and PS)
Sounds like you need to say exactly that. Say where you got the images and what you did to make them your own. According to that they just want to make sure that unmodified public domain assets don't make the core of your project. As they say, unmodified PD (cc0) is limited to presentation stuff only.
So list sources and list modifications
Thanks a lot for the fast answer! 🤘 Okay and is it enough if i just send this list in an emil to the marketplace staff, or should i write this to image descriptions before importing to engine?
Sounds like 2 things from the snippet you shared, 1) provide the full info to marketplace staff, and 2) list sources of cc0/PD stuff on store description page.
Thanks for your kindness and patience 😊 .
No probs
Partly thanks to anime
I have a project that I move anything I'm going to use in to. Then I move it so somewhere that isn't Content/. That way I can easily migrate at a later date.
Personally I left them as is, with project files also structured in the same way to avoid mix ups
It depends on the project for me. One of my project revolves around testing against other marketplace assets (vehicles in particular) so in cases like this I leave where it is while my main project content gets it's own subfolder too. Makes updating those assets much easier.
On longer/bigger projects that's less likely to need those updates, and i'm more concerned about content maintenance I'll either migrate what i need from a temporary MarketplaceProject, or add directly but always the content gets moved into Marketplace/SomeThing.
The more marketplace heavy a project is, the more i'd lean towards option one. Pitches/Demos in particular
Well, I was moving everything but it is really slow and ended up breaking almost all materials that used material functions. If anyone has a method of getting third party content into your own folder(s) without "clean up redirectors" hell, I would really love to hear it
Please move this to #1054845218723209226 and tag it with Tools & Open Source.
Self promotion isn't allowed in this channel.
Thanx 🙂
I used to move everything to Content/Marketplace, but I gave up on that for multiple reasons:
- Moving complex products (e.g., BP) can break things. I've had multiple ones that just stopped working once moved.
- Some things are just plain lost on move, like asset thumbnails.
- Updating products becomes a major headache.
I remember someone here saying that to workaround the fact that Content becomes a huge mess if you don't move MP stuff, they just created their own subfolder (e.g., Content/MyProject) where all their own assets are stored. I think that's a pretty good idea, you can even bookmark the folder for easier access.
Yeah, that’s what I do. All MY stuff is in Content/MyGame and then anything else is marketplace. I don’t even notice the extra folder anymore.
same.
very early on I suggested that the marketplace added a /marketplace/ folder for content. but sadly they decided against it, as it would break the content already available.
Kind of a shame they didn't decide to do it, especially at a logical cutover point like an engine version. sure, means sellers would have to upload a new version rather than just test and tick the new engine version, but would certainly clean up the user experience
it only gets harder to do as time goes on
yea, especially on really big projects that use quite alot of mp-content its a pain.
though, I would assume a tool that moves it and properly sets the redirects wouldnt be that hard.. right?
in theory, but we've all experienced the nightmare of redirectors gone wrong hahaha
yea, though I havent had much issues with em these last few years.
early UE4 did have em mess up from time to time.
might be muscle memory of knowing how to avoid mistakes though XD
I've learned if you take it nice and slow, close the editor regularly, do it folder by folder rather than BIG chunks of content at a time, it's pretty reliable. Just a bit painful
yea
back in ye olde UE versions if you migrated a material it would also try to migrate the preview mesh, and the preview mesh its material, and that material its preview mesh, ad infinitum.
I've used coreredirects for c++ refactoring a few times, i wonder if theres one that you can do a whole content folder and just move with explorer and then resave
lol, circular dependencies!
but yea, a good tool that would allow me to import mp-content into /marketplace/ and fix up the directors, along with "We notice you are updating a package, we'll make sure its moved to the right folder" I wouldnt mind paying some good money for.
not in pay to get it made money, but pay for the app itself XD
i'll send you my day rates
😄
haha
Or they could just distribute MP products as plugins, that way everything's clean (also easier to reuse, etc.).
yea, sadly (atm) there is a limit on how many versions you can support plugin-wise
I always move my marketplace stuff to a marketplace folder
it's a pain though
if anything you should be able to specify a path when adding it to a project
me specifically I feel so special
This channel is not for self-promotion, try #1054845218723209226 for example.
Oh thanks you for telling me I didn't know that
I was implying that Epic could make that change, not creators. Because for creators, distributing as plugin has a whole lot of implications that are not easy to comply with. But for all MP products, Epic could probably bundle them as plugins, which would probably be much cleaner (and probably easier) than moving to any Content subfolder. They already distribute some of their own MP content that way (the big Twinmotion pack is a plugin with only a Content dir).
FYI: The "Twinmotion Content for Unreal Engine Plugin" 0 currently had ~35GB worth of free assets. There's a whole lot of foliage (250+ trees), urban and house props, materials for a lot of surfaces (if Quixel is not enough for you), a bunch of rigged animals, etc.
ah yea, that would be one way of doing it.
I do Content/Marketplace/{Asset}
Typical structure for me:
Content
{ProjectName}
Marketplace/{Asset}
The most practical way is to leave them as is, in the Content/NameOfTheThing folder. Otherwise, managing your marketplace assets can become a huge headache when it comes to updates. Moving them into another folder would require you to manually relocate them every time you want to update the assets. That's why it's usually suggested to also have your project in a folder like Content/YourProjectName, so things don't get too messy with marketplace assets. What I'm currently doing is the worst of the worst. Let's say I have particle assetpack. I move particle assets to the Effects folder, and then move each asset to its respective folder (explosives go to /Effects/Explosives etc) based on the style guide I'm using. This is the worst, as it makes updating assets almost impossible. But since I don't usually update them, it's not a big issue for me. Still, I wouldn't recommend this method to others. Because sometimes you need to update.
Dunno if anyone shared this but just found out there's a bunch of UE Marketplace art assets on Humble Bundle. Lasts for another 16 hours
https://www.humblebundle.com/software/unreal-engine-ultimate-game-dev-assets-software?hmb_source=&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_1_layout_type_threes_tile_index_2_c_unrealengine_ultimategamedevassets_softwarebundle
How instant or delayed is the sales report for the marketplace? and what timezone is the reporting in?
I think it's like once per day something like 12 AM here (5PM ET)
ok cool. Good to know. thanks
Hi - Which marketplace assets have crops such as wheat, tomato plant, potato plant, etc?
Hi, there was asset on marketplace which is free, the cartoony water shader. I missed that but If my friend has this shader on marketplace, can he send it to me?
No, or not legally at least.
Alright, thank you.. I'll be mad because of making cartoony water shader.. There is just few tutorials for only UE5
You can always buy a copy yourself from marketplace, things that go free for the month rarely gets selected for it again
Yes in that case, i'll buy it. Thank you.
How does epic decide what content to make free for the month? Do the creators have any say in it or is it just "Well, instead of buying your product we will give it away to everyone!"
No, you have to apply for it and you get money
Hey there guys
I'm working on my prop package, and it comes with some textures which are essential to the package but unfortunately I can't publish my package because i got my textures from textures.com due to licensing ir something along the line like that
So i wanted to ask, does anyone here knows a website to get textures/photos from it that is compatible with marketplace guidelines?
Maybe Shutterstock? Or adobe stock? Or anything like these websites?
<@&213101288538374145> guy is advertising his platform :(((
Make one from scratch
He's already been striked twice
Lightning strikes twice
Shadows die twice
https://forums.unrealengine.com/t/marketplace-content-in-in-app-purchases/744879
Anyone willing to respond to my post on the forums? Greatly appreciated 🙏
Are you not using substance painter?
ARR?
ARR!
#1054845218723209226
@storm slate^
This is not the channel for advertisement
my bad it says marketplace
will do thanks!
👍
Is there any channel that we're allowed to post updates on already released marketplace projects? It's not allowed here, and not allowed in new projects.
My current project has changed a lot since I first posted about it a year ago. Since this discord is the main one for Unreal users, it would be nice if there were some avenue of discourse/feedback/interaction for longer term projects like mine.
So, generally, updates to your projects should probably be posted wherever you have your community set up. We for example also have our own Discord, where users that purchased the packs can get news about updates.
If however you are talking about an update that could count as a whole new release, then I think it's fine to post about its release. However before saying "do it", I will bring it up with the rest of the mod team.
I would say though that otherwise, any sort of update should not be posted and only the initial release is allowed.
Ah, also, since #1054845218723209226 is now a FORUM, if you do post about a NEW RELEASE there, you should be able to simply post into that FORUM THREAD about the bigger new update.
Not sure that every single change list should be posted into it, because then it just becomes a "Let me push my project to the top of the list with random updates.", which I think is not fair.
I asked about project updates to old projects that don't have a forum thread in #1054845218723209226 yet. I personally think, since the forum is new, it's fair to be able to make a post about an already released project and also posting about the update in that, cause you obviously have no existing post there.
Will get back here once I get an answer (:
And, one more thing, that sort of request is usually perfect for #969360633386655744
Like in general? Or for that package I'm making specifically?
I´m looking for a simple camera editor blueprint, so I can some stuff like aperture and focal distance directly in the editor view, instead of having to go through outliner.
Its a minor inconvenience but it can get quite tedious...
Thanks Cedric, I was thinking along the same lines but because my project was released last November I didnt want to post to project launches. There are forum threads in the Unreal forums that work like that - new releases/updates get tacked onto the original post so that people can see there is active development and maybe spot something useful.
I guess the balance is what constitutes a decent enough update for a post vs someone who "updates" each week as a sort of marketing tactic.
As for my own community, I'm only one person and moderating/maintaining my own discord would reduce the time I could dedicate to the things I make. I'm also not sure my limited range of products would warrant it's own space like that.
I can post it in #969360633386655744 if you want me to, fair point.
Hi, anyone know anything about the new marketplace coupon? It wasn't mentioned anywhere but many people got it, needless to say I didn't and thus asking what could be the reason or could it be a bug or I'm simply not eligible, thanks.
As for my own community, I'm only one person and moderating/maintaining my own discord would reduce the time I could dedicate to the things I make.
We have 11 packs and there is usually not much to moderate or do. I have a few questions once in a while and that's about it.
Just to point out that it's actually not much or any work, unless you have some very active community and some really difficult to use project :D
I might poll some other creators I know what their thoughts are.
I just know it's not something I would do lightly, given once it's made it would be difficult to shut.
I spent over half the day in excel making a better way to organize my products sales data, so I can just copy and paste in the data from the csv and get all the data I think the marketplace should give you in the first place. the sales report is just way too lacking in detail imo, tho maybe i went a little crazy with this one, i think it was definitely worth all the trouble to get my stonks in
Or you could use the tool made by Divivor
An independent Statistics Dashboard for your Sales Report CSV Files.
Solved: Server Outage
Age restriction
Not it, don't even have parental controls enabled and am 19
thanks though!
Aww then idk sorry
ty for trying!
Region restriction?
I've discovered what I believe to be the sale of stolen sound effects on itch.io and other platforms, opening the purchaser up to potential legal liability.
Support FilmCow on Patreon! Get BTS access and more:
http://www.patreon.com/filmcow
The FilmCow Shop:
https://www.etsy.com/shop/filmcow
Twitter:
http://twitter.com/filmcow
Subreddit:
htt...
Hi,
I have some trouble with unreal marketplace for my animated Glock pack. I don't really understand when a model is considered unreplicated.
I removed all the logos but apparently the shapes are too close to the real gun.
If you have more information to know more about the question it will help me a lot.
Thanks
Your weapon shouldn't resemble glock at all
Well thank you.. I lost many hours of work. But I learned a lot thank you
Do you know where I can find a list of weapon copyrighted IPs?
If you recognise it as a real gun, it's protected IP
Better off doing "inspired by" that definitely has your own flavour to it, and don't use any names.
Wow ok so i can't do real gun on the marketplace, alright..
The only reason they get included in other games these days is they actually pay for licensing of the design and trademarks
I have submited a AS VAL and i don't have any problem with this gun i don't understand why, because it's a replicate of the real gun
It being missed doesn't mean it's "allowed". All it takes is a complaint and it's removed. When in doubt, avoid going anywhere close to infringing IP
Do you know why there are many M4 rifles on the market then ?
Alright thanks
I don't work for the MP. I can't tell you how or why they got through. But theres 2 issues at play when you get rejected for a "Glock" pack. Trademark (the name) and patent (the design).
They're not the exact replica (and named differently)
Even Modern Warfare 2022 went away with fictionalized name and modified design
Hello, does someone here use Dungeon Architect ?
I really need to ask a question regarding this tool... thank you!
Don't fully quote me on this but i believe that Colt failed to patent the M4 after a generic design and a few disagreements with the US military
I also see some info online about other manufacturers being allowed to use the model without paying any royalties
I see
Hey there,
I am just trying to get some basic noises (worley, cellular), already bought the 200 noise maps pack, but astoundingly it didn´t have any basic noises...
I know you can bake the standard Unreal noise with bake to texture, but its clunky with my limited BP knowledge (can´t live preview in viewport, can´t use a material instance for quick chanegs).
Is there some procedural noise baker out there I´m not aware off?
Pleas ping when replying!
VFX Portfolio Niels Dewitte
Give that a try
Thanks mate, this looks promising!
When setting up technical info for a plugin should I consider the plugin's files only or the example project too?
GM folks,
Can anyone recommend some low poly stylized packs on MP for city buildings from different eras? Concept images attached for reference. I've been scrolling the MP for hours and seen enough castles for a lifetime.
Thanks so much in advance.
MP stuff is meant to be more general - you'd have better mileage putting up contract/commission request for 3D artists that can make something closer to your AI gen arts
I don’t disagree. Was hoping to luck out. Got all the wilderness packs I need for the job but that’s a little easier.
Hey there,
Is there a blutility or something let lets me put an override material on all objects in the scene? Bonus points for being able to exclude some objects and must have would be to reset the materials to the originals when turning off override.
Miss this sorely from offline renderers...
In some cases it might be enough to just use "lighting only" but I´m not sure if you can render out with movie render queue like this.
@tardy nebula
or if you wanna spend the money
although this was on sale for 30$ two days ago so i would recommend waiting for the next sale
Wow.. reworking it was expected, but completely disabling it in the interim is... weak.
deleting all the old reviews too. that's a lot of useful information that'll be lost.
I am aware of the review problem with Discord fake reviews but why remove the questions 🤔
They have been used in the same way, making legitimate questions difficult.
"Past written reviews and questions and answers will also be removed from product pages."
Omg - this is the wiki all over again. The amount of searches I do on google that lead me to an unreal forum post with the exact answer I want, with a link to a wiki that now leads no where is beyond frustrating.
But what's more concerning is the significant loss of of data that allow questions and answers bring. At the minimum couldnt Epic just do a "legacy" questions and answers page, behind the main one? Completely removing it is just been lazy.
It is also not because of the original issue about forcing people to rate becasue "...and any star ratings attached to existing reviews will be retained." - so all that happens is the useful stuff is lost.
So disappointing...
And removing it, while not having the immediate replacement? Come on now - it just shows complete disrespect for both the sellers and buyers. Just because you "can" do it, doesnt mean you "should" do it...
Yeah, but as of a few days ago you at least knew that 90% of the review were just to get Discord verification.
Now you have amazingly well reviewed products, but you would be misled to think it was because they are actually good.
But this is removing the QUESTIONS.
The 5 star REVIEWS are staying
they are literally removing the one thing that was actually useful
And that's also a problem, for the reasons I just mentioned.
(oh sorry - yep)
Since you can't filter by rating anyway (as of now), they should maybe purge the star ratings as well...
I've replied to the official post with my concerns - doubt anyone in epic will listen - I just dont get how they do such "own goal" stuff on this basic topic all the time...
as someone struggling for their first review atm knowing what it can do for a product, that'd be almost a punishment for established products
that's supremely unfair, even if there were lots of verification reviews
I get that, but if there's no reviews at all, then it would be a leveled playing field.
But yeah, I don't see a great solution to this.
yeah, but wonder how many of those established plugins just walk away being unwilling to build up momentum again? and then that punishes all customers that have bought it who won't get updates
that would be disastrous
the main issue is if Epic provided a way for sellers to verify owners via an API (for Discord etc), then the requirement to "leave a review" can be more policed. I agree to not wipe away current reviews, but it at least stops the issue moving forward.
But the whole remove "questions and answers", thats the bit that makes me so angry. This has so many useful nuggests of info when looking at some packages, the loss of that data is just lazy and silly...
Its clearly been decided by people who are not using it themselves... because why else would you wipe away so much data...
Yeah, i also don't understand why they just didn't freeze new reviews and give a crossover time to move that data to a wiki/FAQ
Okay, another approach. Delete all star reviews that were referencing Discord verification. :>
Because like I said, I don't think it's fair to just give them a blanket check and say:
'well, yeah, most of your good reviews were for verification, but you know what, just keep your stars'.
New products on the marketplace are going to have problems competing with that, if you can't even check the rating's validity.
I know how hard it is to actually get reviews, even more reason to not just convert the shady reviews into real ones.
Yeah, theres something they could do to clean up for sure, but a full reset is a rough proposition
When the solution is worse than the problem….
Pretty much that.
I don’t actually see any indication that this move was to facilitate the removal of reviews/questions that are solely for the purpose of “verification”. Rather they claim this is to make way for a new system and they do not outline what that new system encompasses. I personally believe that verification, reviews, and questions should be their own system. Tightly coupling them as it has been is problematic. This is coming from someone who wrote a bot to handle verification which now doesn’t function.
They should have at least sent an email describing coming changes to the marketplace and given people notice that a mechanism they use in many different ways is being removed from their support cycle.
I think it would be nice to have a method for sellers to confirm purchases in order to prevent the use of confirmation reviews and questions. Additionally, implementing detailed review forms could likely reduce spam reviews. When I encounter detailed review forms, I usually don't review or if I really like the product and am willing to spend the time, I will fill out the form. This could help to decrease the amount of spam and low-quality reviews.
Why don't purchases have a order number that given to buyer, so seller can verify? don't other online stores do this?
purchases do have an order number - the issue is there is no API to confirm who owns it
The current verification method now is to email unreal engine and request they look at the order ID and verify that the order ID matches that of the email and product sold by the seller.
Also now I can't even get in touch with people or verify bad reviews on my products.
Someone isn't capable of using my product and leaves a bad review for whatever reason? Well, tough luck, it's going to stick, without actually giving me the option to work with the customer, or explain the review to potential future customers, until Epic has a new system in place.
The average rating on the previously well rated products isn't going to tank as much, but this only worsens the harsh climate for newcomers on the marketplace.
The fact they didnt even give sellers a heads up for 1-2 weeks to advice in advance is also just another major sign of disrepect.
I think you nailed why not to have a detailed review. Not everyone will leave a 3 page detailed review. There is value in those, but there is also value in "Product worked well and as described"
Yeah, considering there’s a lot of valuable information in the questions and review sections. Even for the seller.
Fortunately the questions and reviews are still live. If you need to see your questions and reviews my bot caches those and will show them to you. So thankfully users using my system still have access to old reviews and questions. If anyone needs to see that data I suggest you get the endpoints and download it now or use my bot to cache the historical data.
Also some people used the Questions feature to write a warning if the asset is dubious
I guess they want to go with Epic Games Store route - they intentionally not giving social features like reviews and per game forums
I do not like the fact that the written reviews and the Questions sections have been removed from the Marketplace. I hope it is a temporary thing for a revamp, and not a permanent thing
I've been calling for a revamp of the Review system for quite sometime, but a removal/lock out was never a consideration
I could not have said it better than @ebon leaf did a few lines back.
hey everyone - is anybody seeing that the reviews and questions tab in the marketplace aren't showing on the epic site or launcher currently - not really engine related but wondering if their is web maintenance going on right now
like check this out
Scroll up 😄 talk of the town. It was removed
trying to view the questions on william's product, easy fog and nothing is there
oh
What
Yes. Thats most people's reaction
Well
like how the hell
I'm sorry I dont usually type like this but my jaw just dropped
Lol
Ok now how the hell are people going to communicate directly through the market with the seller
You can't. Email and whatever other support channels the sellers offer
Email is required from all sellers
Yea see, this is a problem.
I understand the influx of bot questions and reviews, but really there should be a backend to just help fight that, not remove the whole damn thing lol.
There is apparently plans for a revamp 'in 2023'
Yea, I know that I'm a seller too, I just can't believe this man.
More spam emails I didnt ask for here I come.
Wow, glad I popped in here anyways, now I confirmed my worst nightmares.
Thanks for letting me know Boris.
No probs
There's a post from MP staff on the forums. Worth a read anyway
Thank you, I will have a look at this as well.
I enjoy most how Josh dropped this bomb in a forum post then logged out for the day.
kthxbye
wait how did you know my AIM name back in 07?
I don't know, I use Yahoo Messenger
I know for sure AOL doesn't really exist in Asia.
how to do this?
From my bot dashboard (follow link in my profile) Add Bot to your discord, search for your product in the drop down and it will cache your reviews and questions.
If you are technically savvy and dont want the added hassle or worry of inviting a bot to a discord:
You will want to replace ${productId} with your products ID that Epic has assigned to your product. You will want to replace count/start based on your needs start = the position of search cursor (0 the beginning) you will see a payload at the bottom of the JSON that says "total" divide the total by the count and round down that will give you the number of "starts" you need to get all your review/questions.
I would typically hold this information close to my chest but getting your reviews and questions is significantly more important than possibly getting a few new users to the bot. I will work on creating a small little website tonight to search for your product and then download the reviews and questions for all to use without the bot for free.
Stretch conspiracy theory: It's somehow related to Orca Games getting caught
Kind of old news, it has been a couple of week someone picked it up and gaining huge traction
https://twitter.com/_vladislavzh/status/1610671501996429312
UE developers, be aware: current set of free content of the month on @UnrealEngine Marketplace contains a bundle that has animations lifted from Mixamo and other UE asset developers. Here are few comparisons. I really hope Epic Games will investigate this.
Likes
333
I was joking about that stretch conspiracy theory lol
But it would be funny if it somehow related to that, because people put up warnings all over the page in the review and questions section
Ohhhh that one
Yeah probably dogpiling the questions and reviews helped hurry it along
Considering this picked up some traction, I won't be surprised if they're in some rushed rash damage control
I just hope the reviews will get back, its important to know the experiences from existing users which i always check aside from docs and videos. I do give an early review and then change to a more extensive review after thorough testing. I mean it helps good sellers that they have those reviews.
You can use the above comment to get your reviews and questions downloaded as JSON: https://discordapp.com/channels/187217643009212416/222730877505896458/1065086939704864859
isn't this the second time they do this with reviews?
I'm a member of a few of the larger marketplace discords (i.e. Voxel, ACF, Oceanology), and seeing those content people frustrated is just so disappointing. They make such amazing tools to fill the gaps that Epic cant provide.
Are we allowed to tag epic people here? I'm guessing not - just hope they can review the decision...
I wish they can do a bot of some sort and a place where marketplace creator can verify if a user buy their product..for example,a verified section where customer can present their key or something from MP creator told them to put so they can verify them
They are maybe reworking that part, hopefully. While in general, I consider 95%+ of the reviews useless and misleading, the other small part is still good to have.
I have email out to them now requesting collaboration using the bot ive created. It happens to be the one thats used by oceanology, hyper and a few other sellers.
True,they need to purge some of them that do "ahshdj" and leave one star review
This was wrt to Reviews and QA
OWO
I doubt they will spend time curating/reviewing these.
imagine removing the questions tab wtf ive used it a bunch of times to help me
just add a confirmation page where u can leave a comment to confirm identity
Looks like it will be several months without questions or reviews
Well,gotta add question channel in my discord
what happen to the reviews ?
yo someone took my asset and basically changed a few things and is reselling it, what can I do about this?
Epic Developer Community Forums
Hi everyone, We are currently working on improvements to the Marketplace experience for 2023, which will include an entirely new review system. In the interim, we will be removing the ability to leave questions or written reviews for Marketplace products. Past written reviews and questions and answers will also be removed from product pages. Yo...
Sorry, just hits hard when I spend a lot of time trying to support as a seller 😅
if anything, I was hoping they would add a text search filter to Questions , instead of having to ctrl+f every page
there's some assets with like 5 years of questions like Ultra Dynamic sky just gone.
also some assets that look good, work good but have trouble implementing in your project (Which reviews comment on)
it was great instead of bothering the dev for every little question, especially if they already answered it before
Heh, shortly before this change, I received a question from a plugin user, and now I don't know how to answer it 🙂
I'll use this to save everything in orbital market. Hope they don't bring it down in the next couple of days
Want to collaborate? I am working on a page right now for anyone to publicly download reviews/questions
I am making the API endpoints as we speak for public consumption of the data, along with the frontend to download via csv.
Well Orbital Market is open source, always up for people collaborating 😄 !
https://github.com/hugoattal/OrbitalMarket
Thanks ill take a look and see if I can't publish something helpful after ive finished the tool for my side.
Saving all the reviews 🥳 ! (Orbital market is down in the mean time)
A hero indeed!
It's out of this world.
Careful you don't hit their rate limit.
Honestly, seeing how they run the marketplace, I think they're pretty far from implementing a rate limit.
they rate limited me yesterday after 3000 api calls
That's pretty weird, I'm at 10%, which is almost 3200 products and it's still going...
I'm at ~11k reviews for now
Are you doing status ACTIVE only products or do you have a list of non-active ones as well?
All of them
I have a list of all the products that have been active in the last 2 years
heh so I guess my 28400 product list is almost certainly nothing in comparison to your list.
Mine is about 35k IIRC 🤔
oh not bad
Thanks! If you can get the old reviews and questions to display on Orbital Market that will surely drive a lot of people to start using it who were not already. Your time to shine (well, even more than usual) 🙂. I'm certainly adding Orbital market links to my assets now, that's for sure
Hello! Thank you so much for your work enabling us download comments and questions. Very appreciated
No sure if this is the right place but I have a question about the City Sample project. Every time I change networks (home to work or other way around) is says it need an update. And update is 23 GB? Is that really required?
removing reviews will lead to market dying out and being flooded with low quality and ripoff assets
people will probably move forward to more user friendly markets, prices will rise on the official unreal market and asset piracy will rise too
rip
there's not even an email contact at sellers page anymore
someone at epic went full retard and paranoid while getting high lmao
Epic Developer Community Forums
Hi everyone, We are currently working on improvements to the Marketplace experience for 2023, which will include an entirely new review system. In the interim, we will be removing the ability to leave questions or written reviews for Marketplace products. Past written reviews and questions and answers will also be removed from product pages. Yo...
people getting mad already
it will be funny once people start pulling off assets from the marketplace
Hello, I've no issues getting the email at seller's profile page IF logged in. Did you tried to log in before?
oh yeah, my bad
Phew! after that massive trim.. who knows what can happen! 🙂
They've completely locked me out by IP now. Are you seeing any Captcha issues?
I'm out tonight, I'll tell you when I'm back!
Please see the #rules on the appropriate place to post
This should be under #1054845218723209226
Just finished a new video made with Essence Fractals ! What do you think ?
https://youtu.be/3eG4JTPzROI
Real time 3D fractal rendering in Unreal is now real !
Here’s a few demo levels from our Unreal Engine 5 Machina Fractals plugin rendering fractals in Realtime.
Available here : https://www.unrealengine.com/marketplace/en-US/product/machina-fractals-essence
WEBSITE : https://www.machina-infinitum.com/unrealengine
INSTAGRAM : https://www.instagr...
Is there a way to get contact info for artists on the marketplace?
I thought at one point you could click the artists name to see a bio about them but it seems to only filter the marketplace by the items they've made now
So, I'm back and I think it's done, I got 70k reviews
Reviews are now available on orbital market : https://orbital-market.com
I'm tackling questions now...
you both are doing a great job!
@sturdy hawk sorry to disturb, just have a question. I just searched for voxel plugin to see how the reviews worked, and there's empty slots on the result page
is that items that are no longer for sale, or a css bug, or something MP api related?
Yes, I must fix this... It's plugins that are no longer active 😕
gotcha
I noticed the same thing in my vault on the MP, I'd get a list of 100 results and only 98 showed up on some of the pages for instance
real weird
Make sure you are logged in
Epic seem to be going out of their way to make this as difficult as possible…
Yeah it seems so.
Fetch regional pricing and it would be golden, but I know it's too tall of an order
Shame that the Marketplace is degrading
It's on my todo list I have an idea to make it fairly quick
I'm only at 30% of products, and there's already more than 50k questions, didn't expect to be that much more than reviews 😅 !
In the mean time this does real time review/question look up and caches the results in my database: https://www.uebot.net/product-lookup
It’s rather simplistic in what it shows but all the data from unreal engine is downloaded and I am working on a button to download the data to CSV.
Automate the process of verifying product ownership on the Unreal Engine Marketplace with our Discord bot. Save time and effort while ensuring only legitimate users can access your exclusive Discord community.
There might be a little bug somewhere, everything works fine on chrome, but I can't get the reviews/questions on firefox 😕
Nice work anyway 🔥 !
Its amazingly that 2-3 proactive people on this discord have created a solution in 2-3 days that is order of magnitudes better that what Epic does in months/years. Awesome work guys - we're all better off thanks to your efforts.
It’s almost certainly buggy. Thanks for the info I’ll test in Firefox. It was thrown together quickly using the existing backend caching system. Improvements will be out tomorrow morning for it. Your solution is awesome. I don’t see mine as more than a utility for those who want to DL the results.
Where is the frontend for this project hosted? Do you have a place we can donate to cover server costs? This is an invaluable tool and I am glad to give some income to keep it maintained.
Orbital is an open source project that can be found here: https://github.com/hugoattal/OrbitalMarket they do have a sponsor section!
As for UEBot I have taken on 100% of the cost of hosting the servers, I dont have a a way to donate other than purchasing a monthly slot to manage more than 1 product sold on the marketplace and I wouldn't want/expect anyone to signup for a service they don't need. I would say Orbital should absolutely get support as they are offering a completely free service that effectively replaces the entire marketplace.
Removing the Questions and Answer section without a live replacement is basically the same as removing someone's heart, before having a transplant ready. WTH is going on here?
Sellers are going to suffer because people will not buy if they can't see reviews and get questions answered.
Downside of 88%
You are saying you already see an 88% drop?
Maybe Epic is trying to have someone else run their own Marketplace...
Because that is what is going to happen if they don't fix this like,.. stupid fast
once the people leave the marketplace they spent sooo much time building... ie, once they find a place where they can sell/buy and get questions and answers... they will move their stuff to a new point of sale.. with everyone else... and Epic will have lost their market share of this for good.
and that will be that.
I dont know what upper management is thinking... did they spend too much time compressed in VR not to see this coming?
No I'm saying 88% share for revenue leaves less budget for improving the platform and doing efficient changes like these
All the reviews and questions are now available: https://orbital-market.com/
nice, will check it out, I was getting a 502
(68k reviews, 127k questions)
Yeah, I had to take down the web server, my server is not that powerful 😅
Amazing, it's all there for my products
I'll have to redownload the reviews though, I skip the publisher response due to a bug 😬
I just pushed an update that will allow you to download reviews and questions: https://uebot.net/product-lookup
Automate the process of verifying product ownership on the Unreal Engine Marketplace with our Discord bot. Save time and effort while ensuring only legitimate users can access your exclusive Discord community.
I currently include the published replies.
@sturdy hawk will probably have historical data I dont. I only have access to the current catalog of items. My system will also run through and scrape on request.
When I try now it says scraping data, then eventually nothing appears on either review, question or download
Great! Q: Is it possible that you’re scrapping somehow even hidded questions? I always answer every question but now I’m seeing questions that I dont remember even to be there.
Did they remove comments on reviews and questions on assets on the asset store?
because I can't find it all the sudden
Yes they did without prior noticing
This
@red quarry @sturdy hawk One more problem to take into account with your efforts: If a user that already left a written review before the change rates the product again now, it will just "edit" the existing review and replace the text with "-----" (it won't count as a new review). This is kinda bad because now people rate again in an effort to help out and inadvertently delete their old (actually helpful) text reviews. So maybe you somehow can prevent grabbing new data for already existing reviews? It shouldn't be necessary anyway since new reviews cannot be edited, the only edit that can still happen on a review is deleting the old one by rating again (apart from changing the amount of stars I guess).
I made a reddit post outlining some of the issues and some of the forum posts where Epic gave their reasoning https://www.reddit.com/r/unrealengine/comments/10fvzux/epic_just_deleted_questions_and_reviews_from_ue/
The years of questions and answers we no longer have access to is a disservice to the entire community.
Honestly the whole discord verification to determine piracy isn't going to benefit everyone
Best you can do is to have a well known issue and then say it was patched. Those who went on the pirated copy on their own will left behind, and can't simply agree to upgrade the asset.
I think it's more a lot of the time it's educating and working with users to solve their issue, rather than always solving a bug. It can be hours of time helping someone
In those cases it's a bitter pill to swallow to invest hours into helping someone who stole your asset when you could have spent that improving your product
"I had issues on this!"
"It's been patched already btw"
Bit of an oversimplification
A gross oversimplification. A lot of support questions are more bespoke, especially with complex products.
(Just fyi, orbital market will be taken down one last time to scrap the publisher replies on reviews. This should last about an hour.)
i was in tears
your baby is in trouble 😦
please be careful
Kinda doubt Epic is actively suppressing Orbital Market for just serving as interface for the real marketplace
All it did is basically just scraping for public data, which I doubt enough to warrant C&D
Regardless of that getting into the legal stuff costs money regardless of it being thrown out
but yeah
Orbital Market is a win for them anyway since it drives more sales.
Hmm the sales still go through unreal engine marketplace
now separate the sales and they'd get real pissed off
🤣
take 5% instead of 12%
They'll instantly ban me, and I think it's not a good solution for buyers, unless I ALSO build a custom Epic Games Launcher 😅
No you could even implement importing marketplace assets to specific paths
it would be great
Ahah, I'll probably won't go down that road, that requires far too much work, on I'm already onto something big 😂
(Btw, spoiler: this will take a bit more than an hour... Currently at 28% / 6k publisher responses 😬)
actually you could make a add-on like quixel megascans even lol
import in engine
🤯
nah though understandable setting up payment stuff is a real hassle managing refunds and payouts
FWIW creators can go to other genuinely better marketplaces like Gumroad
but there isn't much traffic there and you have to market your products. I also tried to sell on the artstation marketplace a while ago, zero sales, basically zero views
Just to put this in context to what was lost there are:
68,000 reviews
16,000 responses to these reviews
127,000 questions - 14% of which went unanswered by publishers
"16,000 responses to these reviews" => for now! (already 17.5k as we speak, 80% of products processed)
Guys, someone should make a tweet to epic and TimSweeneyEpic with a hashtag so we raise the hashtag and let epic notice their mistake. no devs should buy from the marketplace and sellers should stop updating or selling asset till Epic acknowledge their mistake.
I personally refuse to buy an asset without reading a review. I don't have time to waste my time with the refund process.
sellers should stop updating or selling asset
I think a lot of sellers can't afford to "stop" selling their assets
I personally refuse to buy an asset without reading a review
That's why I'm backing up every reviews on Orbital Market
Agree on the general idea of letting them know we're unhappy, but it hasn't changed anything in the past 😕
ok, I understand, but at least we need to show them they are wrong by not buying till they fix this issue.
They won't fix the issue before several months, as stated on the forum
not if they are pushed to fix it.
Not buying will only hurt sellers, the marketplace represent a tiny revenue for Epic Games
anyway, my suggestion was, someone with a big number of followers needs to make a single tweet and we will back him up.
I posted here but I'm not exactly big https://twitter.com/RonanMahonArt/status/1615987949988118528
Also the realist in me understands that UE marketplace is tiny for Epic
Unfortunately, I don't see how that will help, you should've tagged Epic, Epic community manager, and TimSweeneyEpic. and mentioning orbital-market.com is not going to help to revert such a decision.
Orbital Market is back online 🥳 => https://orbital-market.com
orbital-market is good but doesn't fix the issue we are having.
Can't send questions to dev or check legit reviews.
Just got the news about them nuking the reviews ...jeeeeeez
Fair point, for now I asked some questions in the forum and I'm waiting to see if they respond with more info
Second time we get the reviews changed and thus affecting our ability to showcase how the plugin is doing
Are you sure they are permanently removed, or just taken off while reconstructing the system?
Well they already permanently removed them once before didn't they?
Well, this won't just hurt the sellers... and while the total affect will be small on Epic financially, from that perspective... It really hurts the reputation of Epic.
Additionally, now I am going to be very very careful before I will consider buying on the marketplace. And this is probably going to reduce the number of sellers the longer the time this issues remains.
I was not defending them, just asking.
sooo epic games disabled the delete button from the marketplace....
best i can do is to hide the products
epic might be trying to kill off the marketplace tbh. they make so much money from fortnite to ever care for us.
nope it is over half a billion
they also need to refund the money they stole from children
total money is over half a billion
they are officially the most corrupt company in US history
tim sweeney should be in jail tbh
i mean i get you're upset but that's just dumb
it's not me being upset
they literally got the record fine from ftc
i'm talking about trade
not governmental level corruption
there are us based companies that staged coups and supported wars and that's just me talking about coca cola
pfizer got the previous record fine i believe
nope pfizer paid way more my bad $2.3 billion they settled with department of justice i was looking at the ftc record
If they want to kill it, they can just do it. Doesn't have to be all smoke and mirrors. In this case I think the saying "never attribute to malice that which is adequately explained by stupidity" goes well
they did the same thing with the wiki
yea they might not be competent enough to pull such thing
they kind of put the wiki back after a month I believe
maybe there is enough anger for them to do the same with comments
naa wiki never came back
The current wiki is unaffiliated with epic games. the community just copied it
then rip i guess
@sturdy hawk are you using your prod server to manage updates and compute things? If you'd like to work together I have a number of machines that can host the computation of difficult tasks and then you can import from your prod site so you don't have to have down time.
If you'd like to push your parser to the backend of your public repo I can pull it and run the tasks on my xeon server then send you the export of the dataset for whatever you need.
I'm totally doing that 😅 ! That's super sweet of you, thanks a ton ❤️
But honestly, I do this for the only sake a simplicity. Any decent server would be able to do this computation while serving pages, but I think I'm a bit tight on RAM.
I just don't want to spend a lot of time on this, nor want to pay a big server since I provide this service for free. If a bit more people would sponsor me to upgrade the server, I'll happily do it.
understand, If things change and you need the computation power of another server let me know, it would be free of course.
do you have a patreon or any way to raise some funds?
i'll pitch in
Yes! Github sponsor on the Orbital Market repo https://github.com/hugoattal/OrbitalMarket
(or the direct link: https://github.com/sponsors/hugoattal)
Wow, already got a new sponsor 😮 ! Whoever this is, thank you so much ❤️ ! I'll upgrade the server soon so there won't be downtime no more!
Got a sponsorship from me as well, and links to your site from all my assets. Both electronic nodes and the Orbital Market are amazing, and Luna Park sounds fantastic as well 🙂
Thank you so much ❤️ ! (Btw, by adding a link to orbital market in your assets, you get a popularity boost 😄 !)
oh, neat!
swapped out the monthly patreon for a podcast I no longer listen to in order to sponsor you instead 😛
I can tell you this won't go well if Epic decides to Abandon their sellers needs.
Sellers NEED Q/A as part of the marketplace.
its irresponsable to remove a feature without having a live replacement./
The main issue is not that you guys aren't helping tremendously...
its that you guys are now "PAYING" for their problem.
its wrong of epic to offload that onto the community.
Now you guys will ahve to deal with issues like "fake" reviews... with no real administrative way to ID anything
Unless you have access to the "KEY" Icon or something
also, how will you know the person posting is the same as the purchaser?
Epic needs to do the right thing... and fix it for themselves. We can use this as a backup... but we should not use it as the marketplace, unless the plan is to dump the marketplace completely,.
no u
spreading all these lies here.
wasting peoples time they could invest into product.
What lies?
Try reading the thing she replied to.
Yea, and what are the lies?
Are you making the claim that Epic was not in violation of FTC rules?

Every company makes mistakes... and clearly unless this was purposeful and malicious, I see no reason for any sentencing at all.
I also think the amount of the fine was way overboard... I personally believe that such things should first be as warnings with corrective measures... and only if not corrected should be punitive.
Nevertheless, we are here now... dealing with a problem that directly affects all sellers and buyers... and that decision has to come from somewhere
and it needs to be corrected.
Marketplace has all Questions/Answers removed and all reviews as well.
It's one of those horrible decisions that someone has not considered the reputational fallout for Epic.
yea... 60,000ish
(scroll up... u will see various posts about it)
Why would you take someone's heart out for transplantation without a cross matched organ?

Considering reviews were useless this was a good change
From sellers abusing it, forcing customers to leave positive reviews just to get access to a support server
To customers intentionally making false reviews to try and get others away from buying it
This is a step in the right direction
it's a fact that the reviews were mostly abused, there isn't much to disagree with
it was useful to buyers and sellers.
Garbage, what kind of moderator are you? Did you never use the Marketplace?
I was selling on the MP for years
I have thousands of dollars in purchases
and I used the Q/A for years
it was MY primary method of determining if I should make a purchase
Also what does me being a mod has anything to do with anything
I have rights to my own opinions
I'm just pointing out that reviews were heavily abused and it's a good thing they are gone, Q/A should probably get a replacement as I can see it being useful
You honestly and truly believe that Q/A was garbage?
I can't count how many times I found it useful
^
Just because reviews are abused... doesn't mean you remove them...
:)))
the right thing to do is find better ways to implement them
and certainly.. even if you had no recourse but to appoint someone to Sort thru it all... it is No reason to blanket remove the Q/A section Along with the reviews
@hasty nexusI'm gonna remove that as we don't allow witch hunting and publicly exposing others but yes, it's a very very widespread issue
We NEED the Q/A
no worries
Epic is really hurting its reputation by this action. And the consequences will be long lasting the longer this occurs.
I have seen this before...
and I know exactly what happens to the community.
it will fall apart
we adapt or move forward. nothing is life changing
I am PLEADING with you.. to rethink removing the Q/A and please sent that request to upper management
you can remove it AFTER you create a new one.,
We are not affiliated with epic in any way
Well, you got people ears
people have some respect for you...
do what you can please.
don't let this hurt your soul this much.
You just don't get it... each DAY... this remains, the sellers are losing massive income.
i'm a seller as well
Many sellers rely on this income
if this is supposed to go on for months... there won't be a marketplace when it goes online... it will be abandoned and devs will create their own version.
is that what Epic wants?
probably
Was the review system before unmoderated? As in, they just post straight away without having to be approved?
yeah
Well that's probably the root of the problem right there.
if someone would have posted some porn link in your review page, your only chance as a publisher to get rid of it would've been to report it which could've take days or weeks :))
Unreal provides mechanisms (emails to support) to remove reviews.
No doubt reviews can be abused.. But, we don't need reviews. I can LIVE WITH JUST THE Q/A
thats not true, you could also email support directly, they are responsive when it's a TOS violation. You just need to be clear it's a violation of TOS.
but if that is gone... I can't really see the marketplace surviving
Q/A should have stayed but not the reviews
I am ok with that...
the only thing that currently affects me as a seller is the Questions Tab being removed and now we can only verify ownership by email with Marketplace Team, which again, can take days if it's Friday
Agreed.. sellers need a good way to verify ownership... one simple way would be that each owner gets a verification key in their marketplace account for each product.
That's besides the point. It relies on support staff getting to the complaint quickly. If it was the other way around, reviews may be slow, but there would never be unfair or abusive feedback.
Just so you know, Orbital Market now add a penalty for product reviews that has a discord id in it. Those reviews now count as 20% of a "genuine" review.
So popularity sort should better reflect people usage.
None of these issues are important enough to justify removing the Q/A section.
I agree on the Q/A section, I have no idea why they removed it...
First thing is Epic should punish sellers that force customers to leave a positive review, revoke their rights to sell anything on the MP would be a good start
In your opinion. You aren't Epic.
Firstly I hear this claim more than I would like and the fact is Epic has not announced that they've done this to deter the verification and 'gaming' of the reviews section. The only claim they've made is that they plan on releasing a better feature in a few months.
More importantly, I know each and every user of the verification bot I made very clearly wrote notice about using Reviews for verification. They objectively told their customer not to. Id love to see a known message that makes claims that a review needs to be 5 star as I have yet to come across a single developer requesting that.
I really hate to see this situation being muddied with conjecture about verifications being the reason for this move.
Why does it need to be replaced ? With what? It was working just fine.
To put it simply Marketplace Sellers were hurt by this. They've lost a very real, public and official forum of communication with their customers.
Someone posted a screenshot of this a few min ago
I removed it tho as we don't allow public shaming
But I have personally seen it many many times
Just so you know, out of the 32 444 products there are on the marketplace, only 79 of them has 10 or more reviews with a discord id.
(And Buyers as well.. I have no easy way to review what other people think about the product... and no way to easily ask questions that other people might also respond to)
Highlighting Fraud isn't publicly shaming someone. Perhaps repost it with their username grayed out?
This is a great note. Now, run a query highlighting the count of reviews per product from 1 - 5 stars.
Of course, moderation requires staff... but meanwhile these moderators do the work for free. right?
another thing that bothers me is epic trying to enforce support by email =)) if you as a seller ask someone to join discord for a more fluid conversation (problems can be misunderstood, sometimes you need to have a clear discussion about what's happening, sharing, videos, audio, screen etc), they can report you to epic
Epic claims that support emails should be the first touch point. Not that all support has to go through emails.
That's ridiculous, they are trying to force a corporate view of how sales should go because then no one else will see the issue with any products.
What do you mean? Other stats:
14936 products has at least one review
389 products has at least one review with a discord id
I can guarantee sales will plummet if they force this.
BTW, these stats are very awesome... makes some really good points about :"claims" vs "reality"
select the count of 1 star, 2 star, 3 star, 4 star, 5 star, per product that include "discord ID" or some fuzzy search of the like.
I don't see why Epic can't simply punish the abusers... when shown adequate proof, as opposed to dismantling everything.
even "just" 389 products is pretty bad when you consider some of those are among the popular assets on the MP
Please explain how a discord ID is equal to be forced to give a positive review???
If I remember correctly you rate when you comment
So out of the 68 160 reviews there are, 3 857 of them has a discord id in it
Out of the 3 857 reviews with a discord id, 3 624 of them were 5 stars
I had an incident with one customer, i told him to post question or send order id for verification, and he didn't like that, and he posted 1 star review saying something like "see, i told you i own it"
ok that works...its mean... but it works
i banned him
The sellers I know... Simply requested an ID post in the Q/A section without any review.
And out of the 68 160 reviews there are, 55 792 of them are 5-stars
But this simply points out the problem is that sellers NEED a way to do perform Adequate Verification.
It's almost like people have signed up to discord just to buy them own product and give it a 5 star review.
Out of the 3 857 reviews with a discord id, 3 624 of them were 5 stars <- very suspicious
If Epic would put a verification code in their Epic Launcher Marketplace next to each purchase.. this wouldn't be an issue
(and on the web browser under a purchased section)
Out of the 3 857 reviews with a discord id, 3 624 of them were 5 stars 93.95%
And out of the 68 160 reviews there are, 55 792 of them are 5-stars 81.85%
Why would a verification code help?
94% of reviews with discord id are 5-stars
82% of all reviews are 5-stars
Discord roles
so... the problem is piracy
Also some sellers give Github access
Not sure I understand that reply.
There is 0 evidence that this move was done to stop verifications.
Some sellers want you to post your Discord id via review system so they can confirm you purchased the product.
But it IS a problem related to the 5* reviews
basically, the idea is that devs are forcing people to give 5* reviews to get any sort of real help.
It would stand to reason that a product that has direct seller engagement in a forum (such as discord) would see a reasonable increase in positive reviews and more so 10% isn't very much versus the rolling average of ALL marketplace assets.
And that's fine
But it's less fine when a verification process requires you to leave a positive review which I've seen talked about way more times than I'm comfortable with
they also need to verify that the person asking for help is a verified purchaser.
Thats just not happening at scale.
Would disagree with that
so, giving someone a "Verification" code enforces that a person actually OWNS said product... and should get help.
Heres a little snippet from my bot.
Even if that wasn't the case, a product with a ton of "forced reviews" (that people must post to get support) is misleading on the number of actual users
and any request by a dev for 5* review or no help... could simply be reported.
I agree with you on that. That's why it shouldn't be done in review part at least. People tend to give five stars when they request via Review part due to social reasons.
Surely they can verify this on Epic's side? They must hav ea list of which accounts owns which product.
guys, don't worry, in 2024-2025 we'll have a verification system
=)))
interesting..
I just used the "Key" icon next to my name... but not everyone uses the same name as their discord id
Just because your bot isn't doing and it's again the TOS it doesn't mean others aren't doing it
sure.. but again, why should EVERYONE be punished for the actions of a few?
last post
:)))
Ive read that it doesn't say "give me a 5 star review" it says give me an honest review.
sure
It is better than 10 criminals go free than 1 innocent person is convicted... except on the Epic Marketplace!
😄
I am not really sure if I should interpret that as a joke.
Low poly shooter pack is a huge example of every review basically being solely for verification. Their discord server refuses any sort of support unless they're verified. Not only by moderators but also members
the reality is, reviews were nice if moderated, otherwise reviews mean nothing, just another thing for some idiots to mess with you
Fully agree with this People tend to give five stars when they request via Review part due to social reasons.
There are no forced reviews. That's just not a valid statement. Not a single person is being forced to use the reviews and more often than not they use the questions. Ultimately the reviews are a personal choice over the question section of the individual posting it.
They should not be forced to avoid saying "Discord Approval or Verification" as a matter of verification. In fact, it seems reasonable to ban such a request.
I am not saying that the seller should be "banned", I am just saying that the seller should receive a warning to take down that requirement.
we should worry more about the Questions section. Probably in the next period the responsiveness of marketplace team will degrade. everyone will send emails
followed by a period of time.
Again... if there was a "verification code" we wouldnt need to go thru these review gyrations.
and Epic could make a policy forbidding such actions.
even just invoice ID and a tool to verify it
Yeah that's probably a reasonable assertion but do you blame the creator requesting you to prove you own the product or do blame social construct? Because this still comes down to a personal choice and is not a matter of gaming a system.
That would be more than enough, and some API to do it
an API for verification would be gold
I blame the creator when the wording forces the customer to leave a positive review (and it does happen a lot)
Absolutely.
The solution to verification is simple:
Epic creates an oAUTH that allows a marketplace seller connect to an API and provide Email and Order ID. The API returns the Currently owned products that are relevant to that seller.
Imagine a list of buyers mails... Just... IMAGINE 🤩
I can give you 15 products that don't force that by wording. Can you give me 15 products that force it by wording?
Yeah if the creator asks to leave review then I do actually blame the creator. But I also agree that Epic must give a proper way to confirm purchases because sometimes it's more than just a Discord role.
The KEY already marks valid buyers (in the marketplace)
no email, just an api were you pass product id and order id and returns ownership status
That would do the job yes
What is needed is for discord / external verification
Yeah but that require a bit of work, whereas a list of mail could be implemented in minutes
Sure thing, maybe not 15 but a few for sure (which I won't be saying which anyways so 🤷♂️ )
you can then hold a reference list of verified order ids so you wont have people sharing those, and p[roblem is solved
Following up with what I said about low poly shooter pack it does have a system that it uses along with document for verification
Pretty painful (probably ~3 days before getting verified), but THIS is the most legit way of doing it
yeah Invoice ID is a much better way to do it than ruining the reviews
The reviews are still completely ruined due to people socially handling that way for other packs
Doesn't force anyone, even implicitly to leave a positive review
right.
the reality is the reviews were pretty useless
But Q/A should have stayed
yeah
and a policy can be made by Epic that states that a Seller may not require a review or Q/A post inorder to provide support / assets included with purchase. Purchaser shall be verified thru the Invoice ID.
Can we please use more appropriate terms. Not a single person has been forced or compelled to leave a review. There is nothing involuntary about the process.
I believe that Blue Man has stated otherwise... that he has evidence ?
I'm not going to be exposing anyone to prove my point... but it is a thing that was happening
I mean in general, regardless of my bot or some other mechanism.
right... understood.
bring the forks
But, the point is that... we need some sort of action to take place to fix this at least temporarily...
we need Q/A back asap.
We need invoice validation tools and API, bring back Q/A, reviews can stay removed and that would pretty much be perfect
I guess that means ultimately its an opinion of yours and not something that anyone can factually prove or disprove. I still think its inappropriate to make claims while withholding facts.
We as a group need to stop using gaming of the system as valid or invalid reason for this move by Epic.
Its garnered a lot of attention and objectively people are more upset than elated about this move.
Instead of conjecturing and blaming people for this we should rally together and work with Epic to get the sections we need back, until they've created and published their new system.
and to be clear, I respect you for your point of view @fleet garnet I am not offended by it, we've had very different experiences.
I want us to frame the situation more appropriately and stop with the conjecture around why the offering was removed.
Agreed
We as a group need to stop using gaming of the system as valid or invalid reason for this move by Epic.
I didn't say that was the reason, I said I was happy the reviews were removed because those things were happening
I guess that means ultimately its an opinion of yours and not something that anyone can factually prove or disprove
It is my opinion and some will agree and some will disagree
No, worries 🙂
So far it has been a pretty civil discussion
I am just hoping it reaches Epic...
I was really looking to understand your perspective which is why I asked to see it happening, sorry I misunderstood your intentions with your messaging and made some poor assumptions about intent.
I was simply hoping to change his mind... about Q/A
Epics been amazing so far... and If we solve this quickly... it will blow over.
(next I just have to convince someone to fix the issue with DirectX-12 not being recognized on Windows Server 2019 ) hehe
Chrismfftw... which plugin do you sell again?
I do not have a publicly listed product however, I do have a seller account.
I run a discord bot that ~~handles ~~ handled verification of assets sold on the marketplace. UEBot
ah very cool. Now it makes sense... I was wondering how you made that soo fast.
I see now that you already had it in place.
So, if Epic makes this API... will that adversely affect you?
The reasoning behind the bot in the first place was to get the respect of the community so that I could go to Epic and request a better system to handle verification. If they create an API my reasoning will be fufilled.
that's awesome.
I would also be open to conversations about being the sponsored provider of a bot through Epic.
Heres a message I left in another forum regarding verification of products via review: https://forums.unrealengine.com/t/verify-reviews-should-not-be-allowed/657937/8
It is my honest belief, that the best way to solve this would be the Verification ID and API, and if your bot can interface with that and make it more automatic, I am ok with that.
The real solution is to have Epic allow a user to connect their discord account to their services and provide a public list of known discord support servers along with an Epic provided bot that handles the symbolic linkage of discord users to Epic Account IDs.
Remove the thirdparties like myself entirely.
I don't really like that idea... because then Discord becomes a sort of defacto middle man
but..., I can also see that it has utility...
as long as the discord is not the "point of care" for service...
and that remains in the Q/A and discord is the "other area"... where you go for more extensive help... I am fine with it.
The marketplace Q/A should be the first point of contact for basic Q/A...
I am also disappointed that they are considering removing previous Q/A info rather than port it to the new system... there is a LOT of useful info there.
Including tutorial links and vids etc that aren't in the main description,
we all know it would be relatively easy to port old Q/A to a new Q/A when it arrives.
maybe they will
Not by Epics own rules. The first point of contact should in fact be Email.
Yeah pretty sure original intent for q&a was prospective buyers could ask questions. Email is the primary support method in the agreements from my recollection
Anything else is up to the seller
While Understand that the original intent for Epic was that Email be the primary point of contact, it makes no sense. What's the point of Q/A if not to ask questions that will benefit other people as well? I do use Email quite a lot when I have a big support question, but basic utility questions like "Does this plugin do this? " seem far better suited to Q/A
I can't express how helpful Q/A is to my ability to decide if I should purchase or not.
I dont know how many actual "purchases" I have... Because of the free assets included in the vault.
But, I have 1300 assets in my vault.
which should give you an idea, that I make a fair amount of marketplace purchases
And I know that for almost every purchased asset, I asked a question...
Sometimes, I would not get a response...
NOOOOO NOT WRITING DOCUMENTATION
hehe
We are lazy sellers mkay
Nothing irritates more than writing a bloody document!
||except I am kidding and I like writing docs lol||
One example I can think of... was a seller that I bought several products from.. and asked a simple question... came back week later... nothing... month later, nothing... I see that 3 months later no support answered... it tells me, they are gone.
Nah all good, no worries
Late reply because I went afk
who does that seriously? people blamed me for it i even gave customer support people gave bad reviews they changed to 5 star after the support they received. i keep seeing this argument but never see any seller requiring a 5* review?
when someone comes to server already upset about plugin not working and you ask them to go one more step they are more likely to give you negative reviews than positive ones. you end up needing to work harder to get them change their review
and %99 cases the problem is people not reading the documentation.
i see people complaining about lack of documentation but i know from experience that's not the case.
We don't have any visual proof... but given that Blue Man has made the claim that he has seen it, I am willing to believe it. Nevertheless, that is not a valid reason in my opinion to destroy the system rather than tweak it.
even if its the problem then why remove the questions too?
yes, we made a strong case for that... (scroll up)
questions and reviews being used for verification is not the problem it is the symptom. solution would be providing a better alternative to verify customers
Yes, also discussed heavily...
If you go to your LAST post earlier today... and read them thru... you will see we tried to make a strong case for bringing the Q/A back, and for a solid methodology for verification of purchase.
yea reading messages now
And I keep saying this but I’m happy to repeat it, there’s no indication the system was removed due to verification. Josh hasn’t made any claim to that sort. Just that they are removing the system for a new system in a few months.
Everything else is speculation.
yep highly likely it didn't have anything to do with verification
they don't have qa on the epic games store side of things
and they make way more money there
it might be just a simple business decision
Whatever the reason for removing it... it makes no sense to do so, until the replacement arrives.
There are valid business reasons to remove it now.
yea.. like pissing me off??
and losing future sales?
ruining their reputation?
cause if I am feeling that way.. I can tell you that hundreds of others are feeling it worse.
i'll likely remove products if that new system promise doesn't come true.
there are way more illegal downloads than legal ones and epic games don't do jack. they even told me i should be sending cease and desist letters to every piracy site on the internet as they can't bother to do anything.
before verification i was spending hours everyday answering questions it doesn't worth my time if we go back to that
Customers appreciate the new system more when it arrives due to the lack of current system.
Epic is piloting the response from the community to see what a new marketplace solution could do to its reputation.
Epic under estimated the value of the system.
Epic is loosing money due to multiple crawlers hitting the public api and consuming data regularly.
Epic found a bug in the data that’s being presented large enough that fixing it isn’t financially smart because they have a new system coming.
garbage answers from a media rep
All of which are valid business reasons, I just made up.
meh... again, those are not valid reasons.. they are just BAD policy
I think they each are valid enough on their own.
come on... you are a smart guy... stop trying to justify this as anything other than BAD Policy.
I’m not justifying anything. Only saying that the reasons presented couple be valid under certain scenarios.
You know it is bad. I know it is bad... pretty much everyone who is a seller or buyer knows it.
It’s definitely not a good situation for them.
Ok fine.. I will examine your "fake" reasons:
- Customers will appreciate the new system more after months of not having one? really??? how many customer will be left?
horrible.
- Piloting the response to see effect on reputation?
Really... lets do something really stupid and see if the community is ok with it?
Horrible
- Epic under estimated the value of the system...
Agreed. clearly. But that still doesn't explain the reason they don't turn it back on when they see how much the community does value it.
- Epic loosing money due to crawlers?
Explain please...
I think the way epic sees it is: ok the reviews system has now been flooded with non-reviews for so much time that we cant fix it anymore and dont care enough to moderate it, so lets remove it completely, yea maybe theres' some useful information there but its just easier to remove it for us, so screw it, we'll just do whats best for us 🙂
doesn't explain the questions being removed though
Right.. but I am not even arguing for the review system.. I am arguing for the Q/A...
but I guess they were probably thinking about refactoring/reworking the whole system: Q/A and reviews for some time
so they just chose to do whats best for them, and remove it, screw buyers/sellers
Imagine good news went offline for 3 months while they "refactored it"...
I guarantee they would lose 99% of their base.
The same will happen at the Marketplace.
Sales are going to drop really fast.
and after couple more weeks of this Devs will have it up to their boiling points.. and they WILL create a new Marketplace.
well yea but they dont care, they will just do whats best for them, not best for sellers/buyers
And EPic can whine all day long about the loss... but it will be gone;
its obvious its bad for both sellers and buyers
That's not even remotely comparable. Plus, it already decides what you should and shouldn't see on the news.