#fab
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i think the default chaos vehicle physic in simulation template is pretty good,as for marketplace solution,i dont think i found yet one that look pretty good
maybe you can look at the matrix demo how epic handle their vehicle
Is marketplace team very busy ?
By the sounds of it yes.
Everything is being updated to 5.1. should settle down in a week or 2
FGear although its quite bugged in ue5 for now unfortunately
FGear
Epic Games finally managed to complete my asset update, after 10 days...
nice
I see what you did there XD
Unreal engine 5.1 is big thing
Bro same thing. Got update 12 hours ago since 10 days or so.
Result: 5 sales so far within 24hours.
Before: No sales for the past 10 days
They delay or backlog is affecting sales…
Probably could have sold more for the past 10 days
Oh noo, I've 2 sales in the last 10 days. Before that I was selling much better. And then during Black friday where sales usually go up, almost nothing. I'll never do an update right after a new unreal version again...
pfft, I'm lucky if I get a sale in a month...granted, I don't update much (if at all)
oddly, I think all my sales dropped off when my mat pack went free forever
my sales have significantly dropped, sure part of it is the oversaturation, but I still need to find the time to convert my cascade packs. and due to the converter resulting in jury-rigged versions... I'll have to and want to do it all manually. I think once I put out some new and converted packs it should be a nice additional income again.
No i think you should update ASAP.
I think people are not buying products that don’t support the latest engine version. OR the marketplace is not promoting them or giving them traffic like the ones that support the latest engine version
atleast that’s what i think
well, there is that...you always have to be on top of the engine updates
but I do think the marketplace has become extremely crowded, with poor discovery (other than initial release of a pack, briefly)
Yes completely agree. I'm not selling plugins so I can just select the latest unreal version as supported but I didn't do it because ue5.1 has some engine bugs and I made the update. Instead it would have been better to just show the few steps that the people need to do to fix the bugs
plus, I think a lot of people don't buy packs anymore, but instead just wait for the first tuesday of the month
Yes that's a problem but I think for artists even a bigger problem
my sales also dropped, but I'm pretty sure it's because they're "outdated" - gotta pivot to fancy new nanite stuff
also feel there's a big influx of new users only for UE5
I wonder if there's any reason to even bother making material packs anymore? on one side you have the megascans, for free, on another side, you have AI that will generate any textures you could ever want
won't be long until they have AI for generating quality meshes (think I saw something about that recently)...so that's a deadend too
what actually sells on the MP anymore? plugins?
I don't think that will happen anytime soon
There's still room for realistic textures not megascanned, or stylized and retro stuff
Also quality will always sell
hey guys! is it me or has been weirdly slow for plugins to get tested for 5.1? I'm already at almost 2 weeks waiting for a version to be uploaded (not initial approval, just the usual 5.1 update)
C++ plugin though, might be relevant, but I have never seen this kind of delay before (besides the first time I uploaded it circa 2017)
My C++ plugin took around a week. It's always like that when a new engine version is released. Everybody sends in a plugin update and they all get queued up.
yeah I figured that could have been the case... thanks for the confirmation!
This has never been that slow for me... Now, my inbox and question section is flooded by request of 5.1 compatible version 😥
It looks like that pinned UE Marketplace API spreadsheet stopped updating earlier this year 😭
maybe @eager kestrel can shed some light on that?
Skimming through, its looking like May 2022 are the most recent price updates for many listings, and some recent products added to MP that I tested aren't listed.
hey guys, i decided to make a timeline that can be used inside blueprints that cant have timelines, such as an actor component. Ive finished it, but im unsure how i should showcase it. Anyone got any ideas for how I could show it off?
I retired the spreadsheet since I am no longer paying for the hosting services of the database.
I do have the current database downloaded and the script is available on my GitHub if anyone wanted to start it up again.
Dissapointing but understandable for sure
Thank you
Community might help with that? I'm not sure someone else have such data available. In any case, it is understandable.
Does anyone know modern japanese characters in marketplace? I need character models for pedestrian AI in a japanese city.
Maybe metahumans?
Hmm, metahumans seems overkill for pedestrian AI..
might be the only thing you can do though i guess, i dont see much japanese civilians on the marketplace
seems everyone just assumes asian = samurai
asian = anime, would be more correct, I think.
pretty much, slightly stereotypical
yep
all i can seem to find asian related is samurai, gangs or barely clothed women
metahuman would be the go to for this @nimble tapir
Are metahuman characters expensive?
My game is VR
I remember clouds in city sample are heavy
expensive/heavy in point of performance not budget
They have like 7 lods so they do scale, but lod7 looks pretty bad
Worked in city sample. Worth a look at regardless
If you mean real life oriental faces, then yes, MetaHuman Creator do provide oriental face bases.
Also LOD1 MetaHumans look pretty good while not too demanding to render
Though the strand groom hair would be taxing
You can use Orbital Market, there's also a price history in each product page
https://orbital-market.com/search
(It's a search engine for the unreal marketplace)
hey guys, im facing an issue on the marketplace, I'm trying to respond to a question, but when I hit reply I am hit with this error
I'm signed into the right marketplace account, so i dont know what it means by i dont meet the requirements
Didn't you too used that DB? 🤔
No, I directly pulled the data from the marketplace (every night near 2 AM)
2am your time, or server time? Or congestion time? 😛
2AM server time, it's GMT0 IIRC 😛 !
If you go to orbital market at this time, you might find it a bit slow 😅
Oh I do, I use it often (love the dark mode design btw). The price history portion is nice, though it just isn't as helpful without the sale prices.
aha, sale prices are important too
Does anyone have any information for how do I track for the users that download for the SDK. Like if I could contact them by email or understand for the metrics?
You can have an Editor only module and spy the users with your own C++ code in it
If you're selling from the Marketplace, the source code of your plugin have to be included, and the user will have the rights to omit it.
hey guys, im facing an issue on the marketplace, I'm trying to respond to a question, but when I hit reply I am hit with this error
I'm signed into the right marketplace account, so i dont know what it means by i dont meet the requirements
Email marketplace support
i have
3 days ago
no response
they also said one of my products that im submitting's status had been updated to CHANGES NEEDED, but this is not the case and its still stuck on Pending Approval
this is the worst week ive had with the marketplace
yea, I dont think the 5.1 release dropping around same time as the black friday sale was a really smart move.
I bet the MP team got swamped
Do we have to submit our product every month to be considered for the monthly give away, or just one time? Or should we resubmit anyway?
one time should be enough
question keep piling up and i have the inability to answer them
epic is actually going to kill my sales
Does anyone happen to know how Licensing works when it comes to using UE Plugins within a Studio of multiple developers? Does everyone need to buy a copy of the Plugin?
For bulk purchases email the marketplace team for a quote, licenses are floating seat meaning you only need as many as will be using it at the same time. You could get away with just the one license if only one person is going to be using it at a time.
mine has been like 8 days, I emailed epic support and they said they just have a incredibly large amount with basically every product available being tested for 5.1
for the question thing? U have that too?
no, I had like 1 or 2 but not a ton, I guess it is relative to the popularity/review counts of your product. do you have a ton of reviews/sales?
why cant you answer the questions? is it a bug on the EGL
i think its a bug
smth about my account "not meeting the requirements"
it started happening a couple days ago
cant answer any questions
@gleaming linden sent report to unreal-marketplace teams
Via email
Btw marketplace team are busy with 5.1
I'm a developer of soon to be "Paid Plugins" can i give these plugins away to specific people for free, this will enable me to develop and test my plugins further. Is this legal on the Epic marketplace? i would like to get this sorted before i progress, thanks in advance.
You can always distribute the plugin privately/off marketplace. That's allowed
you can also ask marketplace team to provide access to your plugin to certain users
Thanks
hey yall, does anyone know if I'm allowed to use someone else's marketplace assets in the screenshots/videos on my own marketplace listing? I'd of course clearly state what is/isn't part of my own asset pack.
that should be fine, ive done it before with showcasing texture packs on my cavepack. though I do link to them (in the video)
Alright perfect, thank you!
you can do it for showcase videos and images, but it can't be in the product without expressed permission
Also the store listing needs to say they aren't included. I just put a small watermark in a corner saying "environment not included" or something
What’s yall approach to listing plugings or assets that depend on another?
Like extension / addons?
@fleet garnet can you help with this? or are you only mod on the Discord and not an actual staff member?
We aren't affiliated with Epic in any way, best way would probably be to contact Epic through their marketplace support email
@sand jay I removed the post since public shaming is against our #rules
Damn. The drama is gone. 😦
@fleet garnet i understand, i have already contacted Epic regarding this because it is unacceptable
Can you expend on the use case a bit more? Is the dependency between your own products? Or to an external one?
If your product needs a plugin, you can specify it in the uproject (Plugin) or via Asset Guidelines (Content).
If you want to publish an add-on as a standalone product on the MP, it's doable but it really depends on the actual asset type and dependency to the main product. But the MP really isn't designed for that, so it's not trivial.
Dependency Between Own Products/plugins.
Use Case : Organisation… Release Core Parts while extensions can be developed and added later.
EG. Cool Plugin Core. (Contains the most basic and common classes for cool plugin)
Cool Plugin:Niagara ( Depends on Cool Plugin, And only contains extensions/classes that make it easier to hook into Niagara)
Cool Plugin:ControlRig…
Well, you get the point
If you have the Cool Plugin Core, and you have no use for Niagara extension, you can just get the CRig one.
Otherwise you’re getting forced to pay for features you’ll probably never use, cause what you want is just a small part but it’s all bundled up into one Giant plugins
For the seller advantage is more conversions and opportunities to upsell without dropping your entire plugin price like a stone cause the pricing is of the bundle and is just too high.
You can't sell plugins that rely on non-free plugins (IIRC), so I don't think your idea can be implemented on the MP at the moment. Some people have weird workaround for that, but they're not easy to work with either for the creator or the client.
For the structure you describe, it's probably better suited for another selling platform (not sure which), or even your own one (which then can be referenced in the Marketplace as an "External Product", though I'm not sure what's the rules on that).
Yeah i’ve already developed my own marketplace that supports that before listing in UE marketplace.
The goal was to have the same products on both marketplace but i guess some plugins won’t make it to the UE marketplace this way… At least for now, without modification.
Was just asking in case i was missing something…
To be fair it would be an overhead to the UE marketplace team to confirm/build the plugins since they use an automated system for that. It would require for them to alter their build system to pull dependency plugins …
maybe one day they’ll support it
Yeah you’re probably very right. I think I saw somewhere on the guidelines somethings along the lines of “ a plugin should be able to compile and build independent of the others”
i’m paraphrasing but i assumed that meant plugin dependencies are not supported or something…
I think that's a good idea on their part to enforce that. That way when you bought plugins you get what you're paying for.
A plugin may contain multiple module, so you might be able to trick it with doubling the price together with your core plugin
I say might, I don't know if Epic is going to reject including other plugin of yours as a module.
so what do you guys do to make an appealing thumbnail for your marketplace products? what do you think grabs attention?
Depends on the product in question.
I just grab a random 1920×1080 image relating to the product, and throw a banner with the products name over it
example:
I'm not good at digital art, so I repeat the same basic design scheme for every product.
It works
most of the time
unless they decide the image is copyrighted and tell u to find another one
It's more of the use license than the copyright itself
Safest license to get is CC0, which is almost public domain
I thought everything u didn't make urself has to be cc0
For the images, I never look to see the license, I just hope it's cc0
I've only gotten stopped once, and it was over an image of an Xbox controller
bro does anyone have an ideas for a blueprint/code plugin that the marketplace needs? im dying over here; ran out of ideas
An entire Vr menu system, loading screens etc
Idea generator
The best thing would be to start your own project, and as you move forward and develop systems for your project, if you feel those systems could be useful in other projects then you could publish them. this way you don't waste time, you don't waste resources, you gain some revenue that helps you with your project and everyone is happy
This.
I'm doing this for my game project, making my own plugins for it, and then making it free open source (this would be cardinal sin to some people) for everyone else to use.
I'm developing plugins for subtitle system, lower level fluid sim (as I found existing ones not having good performances), and more, and I'm making it free open source once I have them usable.
I'm doing this mainly because of concern regarding Marketplace licensing issues that might prevent plugins to be included in the editor as mod kit form, but I also have my own initiative to get self made plugins to be available for others
bad joke?
Yes, the licensing is problematic (though it doesn't prevent you from selling it elsewhere)
Hey are there some realistic physical engines like Euphoria based on ragdolls etc ? Even if it's expansive, etc. ? I'm looking for the best one
Thanks c:
That's cool. The reality is that a purchase means more than just the product itself. It includes updates, bug fixes, new features, support etc. Free is also fine, at least you don't have a risk to hit the disappointment wall of no one wanting to pay for your plugin/blueprints (it hurts).
it does hurt
Well, I have no intentions to make money from the plugins alone, I'd rather make money from the game that I developed it for
why not both?
Mainly philanthropic reasons. I want my plugins to be helpful for other developers, no matter their budget.
put a price on it, make bank and then you can create even more useful and free stuff!
I'd do it for assets, but thanks.
im just saying, putting good systems up for cheap is still philantrophic
Is the marketplace support site super slow today for anyone else?
pages are taking like 30 seconds to load, it's insane
Oh you meant like that
Yeah the pages seem slower than usual
but the actual support team is slower lately as well
yeah. I know the support response times are longer due to the 5.1 backlog.
unfortunate, but i can understand it
I haven't been able to answer my products questions for weeks
it's killing me
I just want 1 response, even a 4 word email that says "were working on it" but I got nothing
That would mean acknowledging its existence.
is that so much to ask for?
also can I make an alt account to answer the questions
Having worked in support, i can also understand that. While it's super frustrating on the customer end, the fact is lots of tickets don't take terribly long to action, so if you were to get to the ticket and acknowledge it, you may as well action it. So you end up in this same boat: there's a backlog that has to be worked through or you a paying a person to sit there replying "acknowledged" without actually doing anything to reduce ticket count
This is a guess though, i don't know how there team is structured, but it does seem though that perhaps the teams could be split between submission verification and normal marketplace support. maybe that would improve response times.
Well, instead of just saying "acknowledged", you would hope they at least log the bug in the database or forward it to the right person before replying.
but that's my point, it doesn't seem like it's tiered support with l1, l2 and l3 support levels. Many tickets don't require much time, so it's often just as easy to just deal with the ticket. So the issue is back to the same point: a massive workload
But does that then not mean that the ticket is just entirely ignored?
Because nobody at support is forwarding it to anyone.
i mean... that's what a backlog is? not enough hands on deck to deal with them all in a timely manner, so it takes time to work through them. What does "forwarding it to someone" do? i moves an email around and doesn't actually help the situation if theres no time to deal with it
sad to think there will never be a new plugin in 4.26 again
once 5.2 is out, there will cease to be new ue4 plugins
I'm already frustrated supporting 4&5, tbh, i can't wait 😄
it'd be less of a problem if mine wasn't so heavily dependent on the physics engines
ive only had one product where that was an issue
i like and still use ue4, so im not too happy about it
mines vehicle based, i can't really avoid it 😦
yeah i get ya. Especially on longer running projects, one project i was like 8 versions behind mainline unreal. Hard to keep up to date and ship at the same time
because code plugins need to be compiled per-engine, whereas content can be distributed as-is. But yeah, the 3 seems a bit short. 5 would be best imo
any should be best imo
older plugins are in the double digits in number of versions
naa, there does need to be a limit. For one, there was a rather big change in engine builds from rocket to buildgraph, and 2, at what point does it stop making commercial sense? Who's actively supporting a 4.11 project, AND is in the market for new plugins?
but that should be the creators choice
the creator can make the decision "noone uses 4.11 anymore, we dont need to support it"
it also costs time, money and effort for epic though, they can make the same commercial choice?
dont they already take royalties off what we make? every sale is more for them, if we get sales from 4.11 who gives af
at 12% they already do more than the app stores and steam, and then people complain that they don't do enough 😄
i think 12% is pretty reasonable
like if i were to develop roblox games (i hate myself for saying that), i would lose like 80%
i think you misunderstand me. 12% is a great deal for us, yet epic probably do more work per-submission for that 12%, than the app stores do for 30%, disregarding the overall store experience ofcourse. But that 12% can only cover so much work. They're more likely to limit scope, such as number of engine versions, with such a competitive rate.
if 3x the money was flowing in from the marketplace, i would imagine it would get more attention
i thought the marketplace was where they pulled in most of their profit from the engine (since the engine itself is free)
that and the amount they get from the really big ue games
that's where they make money from indies perhaps, but not from the big money users of the engine. One place i worked (non-games) was paying 4 figures per dev per year for various deals with epic. Then games also pay royalties.
For open source plugins, there might be few still developing with UE4 compatibility in mind (but not necessarily guaranteed)
myself included
github also has a lot of barely/never seen plugins. no clue how to search for em though.
I stand corrected, there IS a tiered support setup. I just got an escalation email for my case
You hope.
lol
Hopefully it's not just placating you.
well "there appears to be"
hey, if it's stupid but it works, it isn't stupid
anyone know why we havent gotten the free for the month stuff for december
because its always the first tuesday of the month
tmrw
sigh
lies!
id actually like to argue that today is monday, not tuesday
therefore, it is not always tuesday, and certainly not the first tuesday of the month
no, its sunday
because if every day is tuesday, do months even exist?
for some people
epic goes off of EST i think
im on central lol
im surprised so few know the gif
poor wimpy, everyone has forgotten about you
not my era
has anyone else not been able to get a file update out since black friday?
Hey, you've been having trouble getting responses via email right? I submitted an issue through the form on the help pages and got an escalation and full response within 1 business day. Try using that form for that commenting issue
I got an automated response immediately with a ticket numbwr
yeah i did it at first through email, waited 3 days and went to the help site, still no response
Hmm
AYY i was scrolling through the most popular in orbital market, and i found my asset 42 rows down, number 330. this is a win for me
Awesome!
oh crap my issue got worse, cant even get into the portal now
i really hope the support team gets back to me soon
Yeah... That's bad
I was giving them the benefit of the doubt, but that's not great
im just wondering what "requirements" my account isnt meeting
i havent changed a thing in my account, this just showed up randomly
i am now at the mercy of the marketplace support
I'm legitimately surprised you haven't heard anything. Silly question, have you checked spam folder?
yeah, i checked every folder
I got the little email that said "your support case number is..." but nothing after that
is it bad to submit another case?
maybe mine got lost. and the issue has since escalated
If try responding to the case number email first but, yeah I reckon the situation has escalated so definitely warrants another attempt from you
I hope it isn't a hyperwallet purge or something
yoo i have hope now
i submit all my content to the monthly free thing
someone said they didnt think they accepted products less than 50
but the stylized truck pack says otherwise
oh the price has no impact on what they add or not.
I have since stopped caring about free for the month lol, at least now that I had enough for prototyping and start making my own assets
I care about submitting assets, publishers automatically get 7500 if their asset is selected
also I grab every free thing on the marketplace whenever they come up
ive yet to use any of it, but its comforting to have
automatically is a bit overstated, it requires some work
i wouldnt know, never got it
look at mister made-of-money here
I wonder if it's random draw or they base it off rating and stuff
So that 1000 item limit where it starts breaking... is that 1000 items in your account or 1000 items downloaded to the local vault ?
rip me
soon
grabbing all free for the month every time for the past few years in hindsight may not have been the best idea...
Exclusively getting FFTM stuff would take at most 16 years to reach that limit
Of course not counting one instance where FFTM give 10 assets, and not putting into account permanently free stuff or ones you bought
naturally i'm not talking exclusive
If you are running out of vault space, you can always email marketplace and ask them to remove assets from your vault.
This would allow you to remove things that you might never use, or have used and no longer need in the vault!
Example would be: Paragon Assets, those Epic Game tutorial projects, mega scan packs and whatever else you no longer desire.
This is a good idea
Not the ideal solution, but it works, if you got a bunch of bloat
I added a bunch of paragon and megascans years ago, and many more things I'll never use but just grabbed because they're free - without considering if i'd ever use them. When actively beginning development on things I started paying attention to quality and purpose when buying more useful assets.
Don't need any megascans in there because the bridge handles that well enough in UE5
thanks for the suggestion, i'll do that
Still though, assuming you're buying 5 assets a day, you'll reach the limit by 6 month
I've been grabbing things for 3+ years, broke 950 with the latest sale.
Meanwhile Valve has the technology to bypass the number 3
People figured out how to handle the infamous y2k, i have faith they'll pick up on it too
maybe by y3k
i reckon ue6 is a good decade away
How would you feel if you bought a plugin, and the plugin notified you about necessary changes to your project settings via a one-time modal that launches when the editor launches?
Would that be too intrusive? Is there another time in the experience when you would want to be told?
In the documentation. If this can be automated, a dialogue like that might be okay too.
not a blocking pop up but a message htat pop ups is fine
Noted! Good idea
It's better than outright replacing it without warning
Agreed. It's the "Generate UV information from Hit Results" option, so it has performance implications
Hi, I upgraded my code plugin to 5.1 and sent it for approval, it's been almost 10 days. Is that normal or should I contact to marketplace team?
There's delays due to heaps of 5.1 submissions
Thanks!
it is normal, don't worry. huge queues nowadays
THERE'S A LIMIT???
supposedly
Guys quick question, is it possible to change the description of the item you have uploaded? Or will it stay like that?
Cuz i just out it up for review and realized the link i sent for the showcase was the wrong one
yea, you can modify it later
yeah, you can change it no problem. I can't remember, you MAY have to wait until it's passed review before you can change the description, but it won't be published after review until you hit publish. So don't worry, the users will never see that
yea, need to wait a bit
can anyone recommend a good animation pack that includes dodge animations which would be the closest to what bloodborne has?
so not rolls but um... idk what youd call them, slides and ducks
the bloodhound step of elden ring
Hello, I have currently the problem that all my assets are listed as unavailable except those that are already downloaded, does anyone know how to fix that? really annoying
sometimes happens when you start up the launcher, it should go away after some time after restarting the launcher
I did that already 10 times as well as restarting my PC 😅
Well I bought an asset I think 45 minutes ago
since then all assets that are not in my library are marked as unavailable. Usually that goes away after 15 minutes or so (in my experience so far)
wait 15 minutes without restarting the launcher
if it doesnt go away, then idk
its kind of a random occurance
alright thanks!
I will wait some minutes now and try again
also its kind of weird but when i cant get it to go away i just go to my engines and remove a plugin, seems to wake everything up
like i never use quixel, i just have it there so i can remove it when this happens
Haha interesting, will try that now. In my case more and more assets are currently disappearing really weird 😄
Okay I can't even click on install a new engine version, something is super wrong
Welcome to Epic Launcher, UX is our #1 priorty
Same here, looks like an issue with Epics end
That's at least good to know 😅
Same here you are not alone.
First time I've saw assets actually vanish in realtime though 😄
Same 😄
My vault is completely empty and not loading as well
scroll up
Got to say this launcher sure keeps it interesting
When was Steam first launched?
Oh good to know epic is dying for everyone else too
I wonder what's happening to the marketplace
haven't been able to access the portal in days
It was out for me as well,
It works now, think they got it running again
... but now the search bar doesn't work
lol
your correct, seems to be working again 😄
Shame that Epic seem to have no interest on regulating AI gen content in Marketplace...
I was just about to post about that lol, says my account doesnt have the authorization required. I also cant respond to reviews on my own stuff. Marketplace support ghosted me about the second one after elevating it
Just read this part. Exact same situation for me
Sucks that this is happening for you, but it's good to know I'm not the only one. Support hasn't gotten back to me either but I'll let u know if they give me a fix
hey there, I pushed an update on github for Flat Nodes, for having true flat node header and remove the gradient, but I'm not sure if it will fit on every setups, it's a bit hacky. If some of you want to try before I release the update to the marketplace, I will be thankful !
https://github.com/brumenn/FlatNodes/commit/d593e4a0967e4cb9012d08d3fa896e62502d389f
It should look like this
Can multiple people own a marketplace? or is this better handled as a business account where agreements are outside of the marketplace?
The second one, business account
Just got an email that my product has been approved! Thats great news and all, but what good is that if I'm LOCKED OUT OF THE PORTAL
Recently the free content has been weird. For example this month they gave away nothing by 3d models.
If know it's free stuff, but I wish they'd go back to giving away one of each category. Like one 3d asset, one blueprint asset, one animation asset, one complete project etc
prolly has to do with ue5.1 as well, a lot of stuff still needs converting, and models are the easiest ones as they --generally-- already work.
You'll probably see more of the other stuff once UE5 is more widely adopted, and more content converted
(converting from ue4 mainly)
Also Unreal assets seem to be more expensive than Unity assets.
I wonder if this is due to Unreal having fewer users or because blueprints are more messy than C# to code in or both
For example consider the feel asset on Unity. For 40$ it has particles, effects and a lot of other things for adding juice to your game. It's universal.
The GBWPowerfulHit on Unreal has specific very limited features compared to feel and it costs 40$
Also, I wonder how UnrealVerse will change assets and asset development once it makes it's way into Unreal
that has more to do with how long the unity store has been around and their "Race to the bottom" has been ongoing longer.
(and unity store actually providing good data for sellers to know what sells and what not)
it would help if there was tiered licensing. A price for studios and a price for indies/hobbyists
Wasn't Unity store had tiering option? Or I might misremember
i dunno, haven't really dug into that ecosystem much
so a quick look seems they have "single entity" and "multiple entity" which is close i suppose
Take notes, UE Marketplace. 😤
Volume licensing has always been obstacle with the marketplace
a VR framework i looked at seemed to be priced so that when you cross 3 users and higher, the multi entity is cheaper. Seems to crossover too early. I wonder how much control sellers have on that crossover
ooo custom EULA too
At the very least Unity devs being sooooooo dependant on Asset Store means Unity have the incentive to improve it by huge margin compared to UE marketplace.
that's both a good thing and a curse lol
forced to improve for the worst reasons
I have a question does epic offer exclusives of any kind of only putting items on the epic market place an no where else ? (Have been working on a gun pack all made from scratch (includes all audio of AAA quality) Many studios have already bought licenses due to the quality an abundance, but we have also Inclouded all Foley sound etc muzzle flash bullet decals an 1p an 3p animations for all weapons which are of high quality
The purpose of the project is to give indie devs a faster route to these higher quality assets that are completed would save most studios atleast 1year of development
no
I think sellers should be forced to declare if their art is AI generated (or maybe create a seperate category). I do both traditional and AI and AI simply doesn't match the quality. Generally it looks ok zoomed out but once you zoom in it looks bad, also there's so much incentive to sell AI art since it's so low effort and imo is borderline spam in the marketplace. I made 100's of sellable 2D assets in less than an hour
Anyone know if there's an upcoming marketplace sale?
If they did, they wouldn't be allowed to tell you.
yah end of the year sales from 25/12
[citation needed]
Seem to be wild guess than NDA exploitation 🤔
New year maybe? January sales.
@raven anchor While waiting for the marketplace, ive been doing some digging on my own, and I downloaded my account information to see if it could provide some insight. Looking at my account history, one update that sticks out the most is when dateOfBirth was set, on 11/30, soon before I encountered the isssue. I'm wondering if maybe this has something to do with this, have you recently set your birthdate as well?
Does enyone have a server browser for free that i could use?
Hey, does anyone have advice for finding spaceship assets on/off the marketplace? There doesn't seem to be many options
just models? you could check model sites like sketchfab
Holy bloat batman - what is up with these massive files from the marketplace in chrome?
most images are around 1mb. many packs have a dozen. browse trough them enough over a period of time, and bam.
(my best bet)
How can I install plugin content to my project in Ubuntu ?
Please don't cross post like you have, see rule 7
Isn't there a custom marketplace app or something?
Im still getting ignored by "elevated support" and cant interact with my own product in any way
While waiting for the marketplace, ive been doing some digging on my own, and I downloaded my account information to see if it could provide some insight. Looking at my account history, one update that sticks out the most is when dateOfBirth was set, on 11/30, soon before I encountered the isssue. I'm wondering if maybe this has something to do with this, have you recently set your birthdate as well?
I havent touched any of my account related settings
interesting, mine updated on nov 30th too but no changes
Is there any way to re-confirm DOB
not sure, sent a follow up email to epic, no response yet, hasnt even been elevated
anyone know a good Procedural tool for foliage? Specifically trees, plants, rocks and things of the sort. Not for landscape itself just specific to foliage.
More than "When is is the new sale" I would like to know if it's gonna be a 50% or 70% Off Sale... I doubt there will be another 70% Off right after the Black Friday Sale {I had a very low budget and quite "missed" that event's most of my "must have" assets wishlist... now I have a better budget and those "must have" are still there so... yeah... I really wish it came true!} and if I remember last year's Christmas Sale correctly it was a 50% Off... but who knows... Exactly! Who knows!???
Even without going to look at the competitors' marketplace and sticking to Epic's Unreal Engine Marketplace / ArtStation Marketplace as example... I recently noticed a substantial difference in prices about the same creator's asset, and I really mean "identical" as "exactly the same one", between the 2 separate marketplaces.
In the UE Marketplace, where licenses are limited to content developed within Unreal, prices are generally higher and in some cases largely higher, up to 30% more or less than in ArtStation where licenses are "open" allowing to use the same assets {if I understand them correctly, of course!} even in other engines and platforms and for that reason alone the logic should be that in ArtStation they should cost much more, in some cases {let's take some characters for example} even twice compared to those bought on the Unreal Marketplace, but are not and the very contrary it's true. Just an impression of mine or is there any logic I don't see!??
licensed are limited to content developed within Unreal
Nope
Only certain assets that are clearly marked as "UE based projects only"
The unreal store license is actually REALLY permissive as long as it doesn't involve sharing editable assets
Unlimited projects, unlimited budget, a company can buy it and share down to the entire team
(code plugins are a little different though)
Hi guys, is there a delay on submission process? No update for 4 days still status pending approval. (After changes needed) usually takes max 12 hours for update but this time it seems takes a bit longer.
Also I can't get any reply on support email.
Probably still delays from the 5.1 release
Well, I have some other assets preparing on queue and it seems this is not the best time to send for approval.
Gotta submit sometime. May as well submit so it's atleast in the queue
Is there anyway to use 5.0 plugins on 5.1? Because lots of plugins are still 5.0
Most should work just put them in any C++ project and they'll get rebuilt automatically
Im using blueprint, and I cant add them from the launcher. So can I add them manually to the project?
Copy the plugin folder from 5.03 ... and paste in 5.1 C++ project/Plugins/PluginHere .. i have a tutorial on my discord, but can't share link, i'll get banned... it's in my description though...
Hello, we published a update for our plugins and it has been pending for more than a month(Free plugin).
Is the delay of more than a month, normal?
(Submitted on 3rd November)
It's winter and surely Epic still got a lot of listings to go through and approve for 5.1
I'd expect waiting until end of winter holidays (around March)
Hey guys, i havent been able to access my account for about 2 weeks now, and the epic team still hasnt responded to my support ticket, it hasnt even been escalated, can I submit another ticket?
After two weeks? I dont see why not.
i thought if you resubmit a ticket it pushes you to the back of the queue?
i'm sure I read that here... maybe it was wrong or just a myth.
I doubt it, depending on the severity of the case.
I mean, sure the new ticket is probably at the back of the queue, but I highly doubt it moves your existing ticket
maybe that was it - if you 'bump' your existing ticket, that got pushed to the back, because the latest update moves you to the back?
Eh - I guess it's all guesses at the end of the day. I just remember someone talking about it here before.
Ignore me...
Also considering it's winter in North Carolina, the support might take a backseat until holiday's over
I get that but my bank account totally thinks it's worth it
There's actually a humble unreal assets with keys to redeem in marketplace
Hi! I just published my first plug-in in the marketplace and that's pretty exciting!
I was wondering however, where people usually post about those new assets? Is the released channel ok for that? Also are there any subreddits you'd recommend?
There's a number of Facebook groups that I get good engagement on. Unreal engine developers, realtime filmmakers, etc etc. #released is the spot in this group. And I've had decent engagement on r/unrealengine
found a bit of a workaround for now, when you get to the error page, hit the unreal engine logo in the top left and go back twice, this should bring you to the portal. Still cant answer questions, but at least I can access the portal
hello, I want to publish a steam-supported menu in the market, but in the first project I sent, the plugin was in the file and they rejected me because our systems could not be in the same package as plugin and content. In the 2nd, I did not put the plugin file in the package and I shared how it was installed, I left a link in the description section. this time they say the file is giving an error :D. Yes, it gives an error because you did not add the plugin to the project. What should I do? 😄
make the whole thing a code plugin
add all the content into the content of the plugin
publish it as a code plugin
Damn, nice fix!
Being that a workaround like that exists, have you tried another browser without any extensions installed? Eg Firefox with no adblocking installed?
yeah, its the same effect everywhere, even on the launcher
Any good deals on this sale? for me they were mostly same as previous month or worse (50% compared to Previous 70) ?
All of them are a good deal compared to the original price
except the ones that aren't, of course.
I mean, 100 is less than 200 no matter how you look at it
Some of the products aren't actually worth that much in value, but it's still less than the original price
very cool
Unexpected?
Yes
They have a system set up for sellers under 18
But I guess that's being discontinued without warning
True, it had to be done from the beginning, but maybe took them some time to set up.
I've been on since march so it must've been a vverryyy slow process
Imagine the years before that 😄
Can a guardian take over my account for a couple months?
Better ask some family member or friend to do that for you.
Parents are usually the guardians
inb4 parental issues / orphan
Thats what I meant
I'm asking if epic would allow that or not
They already have control over the hyperwallet acc since thats what epic said to do then pulled a reverse card
they do allow it
Got my plugin approved! Woo!
If I make changes to the page (description et.c.), do I need to resubmit it for approval?
No, only new files need approval
And congrats!
If I remove a file, will it also happen?
A project version, I mean
I tested, doesn't look like it 😛
Don't know. Never removed a file or seen a need to
anyone know if there will be some kind of holiday/christmas sale coming up for unreal engine products?
I believe there was one for halloween so I feel like it'd be odd to not have one for the holiday of giving 🤣
Is unreal enigne team busy rn ?
they are always busy - but especially so post 5.1
Yep and I think they break for holidays soon
That was last week
I heard 19th, so yeah probably this Friday gone
Epic does have excessively long holidays.
2 weeks isn't that uncommon at that time of year
It also makes sense cos most of your suppliers and stuff are shut anyway
Epic get like 3 I think. The guys I deal with at Epic started their holiday Wednesday.
That's barely 2 weeks into December 😛
oh thanks I didn't even realize cuz none of the items on my wishlist are discounted 🤣
Found some food marketplaces for post apocalyptic stuff but anyone recommend any good packs?
If I upload smth as blueprints, but then convert it to c++, can I update it to be a code plugin?
You'd probably need to contact mp team, as code plugins have slightly different licensing conditions, not just a product category label
hey guys, I'm looking for scene objects that I can put in the distance.
Hills, mountains, city, on the horizon. That sort of thing. A 2D element, or even a texture I can slap on a plane, to give the game some depth.
Anyone know where I can find something like this?
The brushify packs have stuff like that. They tend to be called "distance meshes" if you are looking through the marketplacr
thanks.
Hello, I'm looking for a animation pack for melee/bow/daggers etc combat for a top down game. I was looking on the marketplace and couldn't find anything
Is there a way to get alerts when a marketplace item goes on sale? I have my eye on one but its sales are infrequent and unpredictable.
I don't think so. I haven't received mail alerts from my wishlist.
I used to use that before the official wishlist
Haven't used it for years so can't vouch for it, but worth a shot
Thanks for the info!
It is still better, sends notifications.
Hello Slackers... I need to know... is this voucher below valid for purchases on the Unreal Engine marketplace as well, like it was last year, or is it only for the games store alone!?? Thanks!
It's for Epic Games Store alone, unless it's specified for UE marketplace
Alright. Thanks. I asked because it was usable in the marketplace as well because I used it there. I guess this year is just different. Thanks for the feedback.
I'm finding that networked vehicles in unreal engine are a bit jittery in online play (even using client authoritative movement) anyone know of/recommend a networked vehicle solution/replacement for Epics default vehicles?
Real talk though, what's up with the store gatekeeping all these sweet deals from me?
Stop paying with monopoly money
but for real, submit a support ticket
Awesome, they're on break until the sale is over.
not sure if it was mentioned in here
but ultra dynamic sky is currently on a 50% sale
you can pick it up for a sweet $20
It's a good deal even at full price tbh, so that's a steal. No brainer
why is "missing/unavailable" items in the vault still a thing with the launcher/marketplace?
if you "buy" something else, even free, then the missing/unavaialble things suddenly show up. until it happens again with some other item in the future...
This has been an issue for years...
haha no i don't assume that. hoping someone has a workaround other than buying something.
lol i have 580 products in my online vault. no where near the supposed 1000 item limit, yet only 441 items show up in my launchers vault.... 😐 and the buying a new thing trick doesn't work now...
contact mp
Anyone have recommendations for "essential" marketplace products?
You can get away a lot with Unreal Engine without any marketplace plugin, so no "essential" but may be more specific to certain needs
Besides, this isn't Unity.
I guess I was moreso referring to utility stuff, such as Ultra Dynamic Sky, for example
UDS isn't what I'd like to call "utility stuff"
What do you mean by this?
Theres a few blueprint plugins that greatly improve quality of life, like BlueprintAssistant and Autosize Comments
but absolutely not essential
hey hey @void walrus thats supposed to go into #1054845218723209226 since yesterday. (before it was in #released )
Thanks for the clarification @delicate dove
np, and good luck with the launch :)
cheers buddy
hellou i have couple of assets in epic games launcher vault that keeps asking me to update them, i do that but after relaunching the launcher same thing .... how to fix it ?
never mind, fast fix remove local
UE5:Underwater Blueprint
this should be in #1054845120236757103 or #1054845218723209226
what about free assets section?
where should we post free assets ?
I dont get it
I am not the owner of those assets
I am just sharing them
sorry for my ignorance
sorry, i don't know then, usually people are self promoting when they do that
sorry that was my fault
Here is the correct link
Free blueprint tools for Unreal Engine to create an underwater mood, just in one click for more information please visit : artstation.com/kemovfx
Would this go into the Blueprints section since its free?
It does not matter, if it is not an answer to something posting a product whether free or not, whether yours or someone else's is just a promoting. These have dedicated channels, but with the latest restructuring, I'm not sure where too. Therefore feel free to call a mod or post on #969360633386655744
are there any decent extensions for Paper2D? it's such shite to work with
PaperZD
@verbal mica Pixel2D
@ember hill @agile shadow legends
Is there a way to reduce texture size from asset packs? they look great but some of these textures are like 20 mb and they add up
@hearty swallow I use this one:
https://www.unrealengine.com/marketplace/en-US/product/texture-resize-sc
handy in case I 100% surely know I'll never need the 4k res for example
You can just change the displayed res of textures by double clicking on them and looking at the top right.
(I expected OP to want smaller filesizes on drive, not loading to gpu)
probably aye 😄
Probably because I always keep the source files, resizing is just a one-liner on the command line for whatever amount of textures you want.
this thing literally destroyed some of my textures
especially normals and alpha :/
horrible
always worked fine for me
my word weighs more :3
and by now Ive used it on at least a few hundred if not thousand textures
Command line or bust.
not saying that your word is moot btw @lucid osprey but if I where you, i'd report it with examples to Mike, if there is a problem, he'd gladly fix it.
Hello friends, I'm a complete noob looking for some general fantasy interior assets for my project. Chests/doors/treasure troves/tables etc... Minimalist 3D, serious but not dark sort of tone... Can somebody give me recommendations? Sorry for a basic question but at this moment I'm not sure what sorts of things I even have to consider when buying these sorts of assets so... even general tips would be helpful.
First up check the bundles on humble bundle right now
Some good deals if that's what you are after
Yeah, the deals are really good. Cheap enough to just give it a go. Thanks, I didn't even know that Humble Bundle does assets. Silly me.
Hello, I made a steam supported menu. For all functions to work, the project (Advanced Session ) plugin is required. They are not accepting my project as it will be downloaded outside of Epic. What should I do?
Even if I install without the plugin and leave the plugin link in the description, they do not accept it, how do you think I can solve my problem?
I mean, I'm relatively sure that you can't submit something that relies on someone elses code
Your project/code (no matter if Plugin or not) relying on Advanced Sessions is what will cause them to reject it
You can only do that if you are the owner of the other code too
E.g. if Advanced Session Plugin is yours
So you only really have two options:
- Code the required things yourself and add them to your project (make sure to not copy paste Advanced Sessions plugin :D)
- Don't try to sell it
I think Advanced Session is under MIT licence, which should give you the right to bundle it with your project. But in this case, as mentioned by another user, your product would then become a plugin itself. The clean way to do it is what eXi told though.
Publish it as free open source plugin on GitHub, the same way Advanced Sessions done it.
Sure, you'll lose out chance to make money, but still, if you want your plugin to be out there even if dependent on other plugin, that's the most viable way to go.
UE5 PlugIn used to assist the development of test, by recording input, ensure the consistency of test environment, can be convenient tuning such as vehicle configuration.
Doc: https://wuguyannian.com/ue5-Plugin-InputRecord
Self promotions go elsewhere.
Ah, yes, free games! clicks
All of the money.
Saves to collection to never play
Rough day for the epic store
I can't even access my library to play games. Not a good look
Now that's retarded.
I signed in, added the game to my shopping cart, hit "view cart" and it signed me out 😄
They took away the free death stranding? 🥲
Oh it was director's cut before, now just regular one
It's been the regular one since I checked it out a few hours ago.
Though, when I added the regular one to my shopping cart, it tried to put the director's cut upgrade in there too.
I just managed to "purchase" it.
They may have had limited amount of copies to give away.
... or their servers got ddos-ed due to the traffic 🙂
See also: That one time GTA V went free on Epic
I think the best thing you could give is the "free stuff" sound bite.
sorry about that
Are there any free bike riding system available?
It took me a while to realize that despite unreal engine to be free in general, with them taking a percentage when you hit a sale mark. It is in fact the unreal marketplace where UE is actually getting profit from all the surge of users hehe
aside from their income from Fortnite..
UE marketplace makes the least for Epic. chump change, probably 10 millions/year, not sure what's their profit margin out of that. but definitely not their main point of income. It is reflected in the platform as well, the website looks like 10 years ago.
Not sure if it's making the least because of the platform not changing for 10 years, or the platform not changed for 10 years because it's not very profitable. or maybe it`s a paradox.
Fortnite makes Billions a year in revenue... somewhere north of $5B.... If fortnite were to fail, Epic would start struggling financially , despite having the marketplace...
Epic Games is romoured to be valued around $32Billion... so that's a lot of weight from fortnite...
The 2nd source of income would be their existing custom licenses with much bigger studios that use their engine.
The marketplace is a good stream of income, not discounting that, but i think more for sellers than Epic... If you've sold a partially successful plugin, you'll be amazed by how many purchases you can get every other day... but epic only gets 12%.
Besides, the Marketplace is a good code base from thousands of brilliant devs in case they need to implement something...
You'll also notice, Epic raises funds every now and then...
https://www.barrons.com/articles/epic-games-raised-2-billion-51649715858
So everything is not all black and white. Some of the free things from Epic are an investment. A very smart investment if you ask me..
Megagrants, Free Games... taking 12% and setting example for competitors, UE is free...
On the surface it looks like "why would you even do this"
Think 5 to 10 years down the line, when everyone is using Unreal Engine... you'll start to understand why...
And then the FTC thing happens.
Yeah, they really took a hit there... but it was a settlement... so both sides agreed, so i think Epic Considered they would survive...
If you're making $5Billion in revenue, and pay $245 Million in fees... that's just a scratch i think...
Just treat it as an expense of doing business...
They may have to slow down on other things like the megagrant , but i haven't seen them doing anythin that suggests they are financially crippled... we'll know more by 2023
There's the one from CARLA, though you kind of need to install the whole shebang just to get that
Pretty accurate, yeah. The precise numbers you can find in the lawsuit docs
Just opened up some full products that were kind of expensive in 5.1 for the first time. All of these devs just forced their product out without enhanced input or quality-of-life updates to fix issues in 5.1 :/ sad.
can someone help I own this plugin but I cant download it from epic launcher
If I go to web
restart you launcher @sinful root i often get that and i just need to restart the launcher
@next badge nothing
If you just purchased it, it can occasionally take some time before its registered as "owned".
Please suggest a price for this:
Interactive Cutscene Blueprint
If you'd like to say $0 just go ahead and say it, it's okay 🙂
Thanks!
I just realized programming market isn't so rich in unreal marketplace
Environments are the best
what do you mean
I mean there is not much market share for code plugins, I'm not sure tho
Been checking 2022 marketplace best sellers and 90% were just environment and art
How do you check that
I'll send you the link
Sure...
Interesting...
been thinking code plugins is where it's at...
I had published 3 code plugins they didn't make so much money
How do you determine they are the best sellers?
I don't think you can access best seller info
Idk
It's an event and the marketplace website says they are best seller 😄
I think a combination of code plugin+ art will serve you better...
I wanna go for freelance jobs tbh
I feel like I'm done with markerplace
This is my best seller
XD
I only sell code plugins... They've been paying my bills, it's not a lot but as long as I can full tank my GTI and drive it like a maniac every month i'm happy
Haha, nice
What is your best seller product?
Those 5.1 updates took weeks!
Checked out your assets...
Just my opinion but:
- Low pricing:
A lot of people think this is best, but it screams low-quality product to potential buyers.. You don't want to send that message.
You don't want to go too high either... Find a sweet spot. But prices under $10 are not going to help you turn it into a business...
Thanks for the tip
I usually start with a high price then decrease gradually as it doesn't get enough sells🤔
Which brings us to our 2nd tip:
You're responsible for driving traffic to your own assets. That means SEO.
Quality SEO though, don't spam forums/reddit etc...
That's probably one of the main reasons. I don't do SEO so much
3rd i think it helps to have your own platform. What i do is I drive traffic to my website, and give users the option to checkout on UE marketplace. Some of my plugins are not on UE marketplace. It's for good reason.
Once you drive your potential buyer to the UE marketplace, you're competing with possibly 100s / thousands of sellers... You don't want that...
Your sales funnel is the most important thing. You want your potential buyers to see mostly your products... only send them to the UE for the checkout process. not documentation or anything else... convince them before they click that link
Makes sense🤔👍
4th. Quality assets/plugins.
Here's how you can tell it's quality:
How long did it take and how long would it take for someone to create this for themselves or copycat you.
What kind of skills are required to create the plugin/asset.
If its code, and your answer is anything less than a week... They'll do it themselves.
Skills, are the type you don't usually find on youtube tutorials...
Eg... I have a plugin that's been under works for mre than 7 months..
Sure someone might try copy cat it. but i don't care, as soon as they do, at the end of thier own 7 month dev, and they try to sell it, i'll make mine completely free...(Free traffic, people like free things)
basically, i work on things nobody wants to work on... . If i think it will take 2 months + that's my type of plugin...
then again, some people claim to have worked on things for months that would take a few days tops.
All of my plugins took less than a week 😄
I think the months vs few days thing is heavily dependent on experience. An experienced person who knows their own way around the engine will take days....
Also an experienced person doesn't care to make plugins, they've probably got a high payin job. $70K+...
This leaves us with inexperienced devs trying to sell on the market. For them to copy /dev the plugin , they would have to learn A LOT of things , and i mean A LOT. UE is huge.
So not worried... If it takes a lot of people few days tops, then it's low quality
in this case, tis
Yeah that's why... think bigger, better, daunting...
It needs to be daunting to do it your own...
I'm not claiming im really good at selling plugins or that i'm making a lot of money. I'm just saying, it takes a lot of work that's beyond just creating the plugin... SEO is important... Whenever traffic from google increases , my sales increase by a lot.
It took about 7 months to grow my site from 10 clicks a day, to now about 100+ clicks a day. So it's a long term commitment
That's so good mate
Nice work
I'm too lazy for SEO
if you get 1000 clicks a day, and you convert 1%... that's 10 people buying something. if your product is $20.
Then $40*10=$400... <-- this could be per day, per week, or per month.... depending on how lucky you are. Per month is unlikely though.
Go read the /juststart subbreddit... you'll find inspiring stories of people making 100K a month from their sites/blogs...
Get a website, implement SEO. and be patient
Lol that's how much I'm making now
The highest revenue for a month was 1k for me, and my product was being showcased in the marketplace front page
That's good revenue for a single product. Now imagine you had 50 high-quality assets... 🤷🏽♂️ at some point something's got to give
Yeah but isn't salary jobs easier?
I feel that way, haven't tried yet
I love the fact that you don't work and get paid tho
That's really amazing
About the 50 products, I feel like supporting that would be a challenge too
People are gonna ask you a lotta things and bugs... They're painful
Pretty sure there are plugins on marketplace that make more than that.
They are, the pay is good too.. if you know C++. otherwise it will be hard to get in.
That's a lot for a single plugin... but hey, there's no way of knowing who's making how much and how they do it....
yeah
There are a few that make several thousand+ per month
at what price point do you reckon?
100+
Hi, I have a question about licenses of the asset and plugins I buy. Are they all under same license?
No, assets can be shared in per project basis, plugins are licensed per individual
||Unless you have no plans on distributing the project files in any shape or form (e.g. mod kit), I'd say steer away from code plugins.||
So, if someone is driving the company, then he has to buy plugins on his own account, but assets can be provided by the employees?
he has to buy plugins for all the seats.
and while yes, employees can provide the assets, the moment they leave/fired the company can no longer use them, so generally the employer has to buy them for legal reasons. (gist of it)
By "all the seats" you mean for all the employees?
yes, though im not sure/doubt they need to be purchased for those who do not touch the engine.
can you provide me the link in which I can read more about this?
Ty
Btw. How can I open plugin links?
E.g. com.epicgames.launcher://ue/marketplace/content/e2cfedae1a22428a8016768471ca23ca
iunno
Employees and contractors cannot provide or share their assets. They flow down, not up or sideways
"Yes, you can share Marketplace content products for the limited purpose of the project(s) that you are developing within your team, organization, or company and its subsidiaries. Sharing products outside of your team or organization is prohibited. Team and organization members cannot use products in an unlimited fashion for their own outside projects. Plugin files can be shared, but licenses will need to be purchased for each user that will be using the plugin."
When purchasing plugins for the employees, should employer purchase it on their accounts, or can he crate custom accounts for future employees, on which these plugins will be stored, and so, if someone left the company, plugins will still remain within company?
*plugins
Company one.
Except as otherwise stated in the Service-Specific Terms (as defined in Section 7), you may not Distribute Licensed Content in source format to third parties except to employees, affiliates, and contractors who are utilizing the Licensed Content in good faith to develop a Project on your behalf.
From EULA
I wouldn't share upwards or sideways. Always err on the side of the employer or company buying it
This makes me hate the UE marketplace even more
You meant "Company one" custom account?
Yes, create a generic account for your company
deletes all marketplace stuff from my project
Even before I was a seller, I felt that was a fairly reasonable restriction. It's not easy to clearly define bounds that people won't find edge cases and abuse. I've known many companies that will do everything to save $20 purchases and (all while ignoring the things that count lol)
What is employee already own the plugin? Do I need to buy another one for him?
Probably not. They already have a valid licence
Ok, I thinks that's all for now, ty
I mean, s||hit||, if I'm not allowed to share assets even in just one private closed source project capacity then might as well make all the assets from scratch even for public prototype/pre-alpha
Well in that instance the "project lead" could be considered the employer so you can probably do that. The issue is trying to prevent people finding every which way to content pool
And the term from the EULA snippet says a vague "affiliate" definition. That might cover sideways sharing, but if I was tackling anything professionally or commercially, I wouldn't risk it for a few hundred dollars of assets. Easier to stay in the clear legally
I mean, for public showing, you gotta have your project at least not looking like crap with bunch of blocks, completely missing the intended visual direction.
"Oh, so you're fighting dragon made out of blocks..."
Worked for Minecraft 😄
Yeah, every other game should be blocky like minecraft.
But yes, ofcourse. Honestly, I think people make a big deal of marketplace terms and pricing. It represents a good value proposition for the most part. Just hurts when you have a hobby project with a budget of nothing
I mean, if you're uber generalist then by all means
Commercially, it's insane value
I wish they had something like tiered pricing though
ive been scrolling through orbital markets most popular section to find out what I should make next for so long that ive reached my products
how tf did I beat FGear
how is popularity decided?
is it by sales?
I dont think Orbital has any means to track sales.
so how do you think they figure what the most popular are?
maybe its reviews?
but FGear is below me and has 18 5 star reviews
I only have 2 T_T
might just be clicks/views
especially since there is a huge lack of reviews on the mp.
besides --generally-- free for the month stuff.
Pretty sure it's been discussed in here. Search for messages from Herobrine in this channel
oh yeah right up here
You probably had more stars in a shorter time. Popularity sort "kinda" boost newer products.
Was scrolling 9gag and I just found the perfect illustration 😅
https://9gag.com/gag/aXnjgZb
Larger sample size is objectively better
speaking of ratings.
https://i.gyazo.com/1db64ad9ab520b98757a8d3b4f63de1a.png
this makes me chuckle everytime I check local deliveries.
Hey, atleast they know they aren't the best. Only shooting for 4 stars in the first place
Hi , do u know any lite walking animations for mobile , or just a good standard walk run 3rd person animations
it’s your last chance to get this humble bundle at a huge discount! Just over an hour left!
https://www.humblebundle.com/software/nature-manufacture-unreal-software?partner=infinitypbr
Yeah unreal engine 5 animation is good , i am worried its heavy for mobile
does animation have weight?
i thought it was very small
and I dont think it has an effect on performance
Well... Fortnite seems to run okay on mobiles.
Animations themselves aren't an issue. Bones however might be.
Animation is the least taxing part in mobile. Bones and vert counts are.
(I think UE limits mobile to have 75 bones in a hierarchy, but I've seen some mobile games that has more)
I have my project on ue4 for mobile, is it a bad idea to take it to ue5 for mobile , does ue5 have effect on mobile performance?
Nope.
It may cut down compatibilities with older phones, but eh, not something to really worry about. Most phones these days are 64-bit anyways
I late :(((
Does anyone know why/how to fix the assets in my vault not displaying their thumbnails? When I go to my library and check the vault they are just displaying white boxes instead of the image of what the asset is
Is the Epic Wallet not available to add funds in Australia?
australia isnt real
From Australia, can confirm. Not real
We live outside the simulation.
Nope, you're just on different build.
So this might seem like a silly question, but trying to find armed, modern, soldier NPC animations for my 3rd person game.
In particular, looking for anims that would be good for patrolling units and such. To help make transitions between moving to different waypoints smoother, as well as talking anims when passing other soldiers, or talking on a radio. Does anyone have a suggestion?
Anyone know if the marketplace team ever said something in regard to assets being tagged as 5.0+ compatible which in reality aren't and probably weren't even tested by the author?
They probably will when somebody complains to them about it (like asking for a refund).
Usually assets are forward compatible for many versions
Any simple pedestrian/ crowd system recommendation ?
Just some people wandering around the ancient desert
doesnt ue have a built in crowd navigation system?
yeah, cya next year
Welcome to that next year.
Hahaha, Am sure this is a plot to get projects and gigs...
Hey everyone, when do payouts happen? It was saying something like end of December, but when I looked at the publisher portal I couldn't see any change. I'm new to marketplace as seller so I don't really know so
normally its last of the month, sometimes overlap with first of the month.
But only if you made more than 100,-
though, havent had an email about this months payment either. could be tomorrow due to holidays?
Hopefully, I thought maybe something was wrong on my end, so I wanted to ask. Thanks!
I thought it was 45 days after the end of the month
yea there is a longer delay before first payout
Thats your browser cache for all websites totalled up into a single figure.
Clear it in the Chrome settings.
@delicate dove it seems they pay after holiday. sunday is holyday so it delayed 1 day.
i hope they didnt delay so much like few months ago.
When does the next big asset sale start?
When it's time
hahahaha amazing 😄
the marketplace website is indeed terrible
I haven't got paid yet either, last year they had paid the money on Jan 1st
that because 1 january is sunday
no man, that is for the marketplace only
seems hard to believe I know
but check it yourself, go to the marketplace, open up that tab
then go to a different website and open up the same tab
you will see different values
yeah - i can replicate this as well. It seems that the marketplace is set to cache everything - so every single page you go, it will aggressively cache every image the store owner put there, often many mb per image, and so if you browse for a bit, you get loads of local storage.
it also causes other issues
if the cache gets too big, like in my case 10gb, you wont be able to use the website at all
mine is 27gb at the moment! crazy...
it automatically and continuously self-refreshes the page
cant do anything
this happens from time to time
and I already know, when it does, I have to go a clear the cache for the marketplace
you can set most browsers to not cache specific domains - just tell it to not cache the unrealengine.com domain, that will solve it
then its fine for a few more weeks until it happens again
but its poor web design
https://orbital-market.com/search 4Mo downloaded for 24 products :3 !
(and zero in storage)
yea the orbital store is much better
its not
orbital market is just a different front page
you cant buy anything
you cant even read reviews
or see the names of the authors
its just a fast way to browse
not a marketplace
Do u suggest any reliable simple save system , there are different ones in the store
yes i know, but atleast it wont fill up your disk with useless clutter
it even uses the same images from the epic cdn
and its not slow to load at all
infact its faster
yes but it can only load products
nothing else
because epic likely didnt allow
and it probably is against data protection laws.
I know, its a 3rd party markeplace browser
also has price history
which the epic marketplace is missing
the price history is very likely an external thing
orbital watches the products
and updates their library daily
yea ofc
and meanwhile it saves the prices
That's exactly how it work! But how is it a problem 🤔 ?
Yes, that's exactly it. Would you like to buy from it directly 🤔 ?
I am!
man i should look into the page more often
one thing tho.
please please
add a category system...
so that i can search within material section
or enviroment section
i dont like seeing everything at once 😦
Well it's already there:
huh?
ok youre right but
could you add it to the front widget to
so that i can search from everywhere directly 🙂
There's a bit too much filters to add to the front page sadly 😅
Ahah, don't mention it, can be hard to see what's updated ^^'
i found a product with help of orbital today
scrolling through products fast is so good.
It's meant for people to create wishlist or owned list. You can see all you stared thing together then
my question would be why you cant view author products
you cant even see the author name
that wouldnt bother me
but i like to compare what else a specific author has done
Still a work in progress though, but it's accessible with the "Dashboard" button on the upper left corner
i hope epic games pays you for this 😄 they should
That's also already there:
You can click on the author here:
huh?
why cant i see that
must i be logged in or so?!
oh its up there
i guess i am just stupid
well
i am errr
the epic games store design
😄 they have a different layout
so thats why i got confused
you could put the authors name where the red line is
that would really help
Ahah, don't worry! Feel free to suggest any idea though! The code is open sourced and you can create issues here: https://github.com/hugoattal/OrbitalMarket/issues
Nice idea 🤔 ! I'll consider it next time I work on it!
yee and dont take my input so serious, i am just a humble hypocrit
I just noticed the Category is badly named also 😬
🙂
So that was a very good idea, it's done
(didn't removed the author from the title though :3)
oh
Slapping his own name wherever they choose now 😏
well anyways!
i still like the change
now the user can find the author name with the important details
that is very important for the experience
the change arrived on my site too now 🙂
its a bit odd tho
i get this page when i click on it 😮
do authors not have a profile?
Oh, you wanted it on the cards aswell ?
and yes
the cards are missing it too
but bro its ok :=)
you already changed so much!
this will help me alot
That's updated!
Hello, I will submit my first marketplace asset soon and just finished the trailer. Would be glad to get some feedback from all of you.
🙂
thanks hero youre amazing
That's not a trailer, but more of a documentation I think 🤔 ... If you wish to make it a trailer, I suggest cutting a looot of it to make it last ~30s with highlights of what your plugin does. I mean, all the really interesting part of your plugin are showed at the second half of the video. (Congrats for your first plugin btw 🥳 )
(This video is still very useful and should be shown is you product description)
I think you are right, it takes way too long to actually see the custom editor
Maybe that's a "Getting started quickly" video then
I also made this written documentation google docs page here to explain everything in a bit more detail:
https://docs.google.com/document/d/187q9Y6y4KmzSPQORB3EenN1LcbAF2aIHq5GHNR8kqwo/edit?usp=sharing
Documentation The Blueprint Bulk Editor, and this document was made by Sascha Wagentrotz e-mail: sascha@hey.com | twitter: @swagentrotz I. Why? I started designing and building the Blueprint Bulk Editor for myself, as I always wanted to be able to view and edit multiple blueprint files at once...
today payday time ? or still holiday ?
yea this is exactly what I was talking about before
^
for me clearing cache usually works until it starts happening again a few weeks later
Yeah wish they spend more time on fixing their login systems & websites. Everyday I have to login my accounts on launcher, websites etc. Now this issue popped up.
yea its pretty bad, also remember to clear your cache once in while
some people have nearly 30gb of cached stuff the markeplace website downloads to their local storage
Are you getting charged for the bills?
what bills ? tbh its 3rd day in my country and still no news about payout. maybe the bank in holiday ?
Probably Tuesday is the first work day of the year, so yeah that'd be my guess
I have a Question about "UE-Only Content"
For example:
https://www.unrealengine.com/marketplace/en-US/product/twinmotion-sports-equipment-pack-2
I am not sure if i can use it outside of Unreal Engine for example, can i make a Scene in Unreal Engine and then RENDER it in unreal Engine, and then use the VIDEO as a background video in a Visual Novel?
The Assets etc, would be still all in Unreal Engine i would just use the Video recording of the Assets as a Background Video/Image.
Probably, but when in doubt ask them. I think that just means you can't rip it out and put in in a unity game, or render with vray etc. It has to be a product of unreal, and linear content is an allowed use of unreal
visual novel isnt linear content though.
even if the story is.
but yea, the moment you render them out, it might be a gray area. better ask in such cases.
Then i probably better buy an other GYM set and use that for a Scene, since the assets / room looked pretty nice as a background video.
I guess the LINEAR means probably people that make Youtube video of the game or a Recording since that thing can just be scrolled forward or backwards.
more so movies, commercials, animations, presentations etc
but yes, non-interactive stuff
Jeah i mean i could ask them via support but i don't really wanna bother them with that stuff. I checked google / reddit but didnt really found any info about it to even the licence on there website was leaving questions open.
For example MEGASCANS allows to use the Assets in a VISUAL NOVEL but only if you create the scene in Unreal Engine and RENDER it in Unreal Engine as well, after that your OK with using it in a Visual Novel background.
its kinda the same as Daz me thinks.
if you use pre-rendered its fine, but the moment you use their product in an interactive environment you need to pay an additional fee on almost all their products.
(i.e. put their models in a game, even if they would be pre-rendered 2d sprites)
when it comes to this stuff which could leave you with either an extra licensing fee and more royalties, or even cancellation of your license due to violating it, take the time to check. Don't worry about bothering them, they want people to be operating properly and help them do so
Yes in Daz its more specific it says specific "as long as assets cant be extracted" since its just images / videos all is fine.
yeah, but as luos said, kinda feels like a grey area where it's TECHNICALLY linear content, but it kinda feels like it's skirting the definition. If megascans is explicit about it, cool, but if you are in doubt about the UE Content EULA and UE Only content, best to ask them
I think the same could be said about unreal in most cases.
I have seen unreal content being put into Daz, then applied lighting to them in daz + rendering it out.
tedious task, im sure XD
a. UE-Only Content
“UE-Only Content” means Licensed Content that is designated as only permitted for use in conjunction with Unreal Engine and Unreal Engine-based products as designated by Epic, such as Twinmotion.
That's whats written on the Epic Games Licence website. That's what i mean it is almost to open ended, since videos would no longer be under that License.
(cc @tame compass ) I just got email that I got paid this month. should be in for you peeps as well.
but yea, when in doubt, write a clear email to the epic peeps.
theres a reason for ambiguity sometimes, as it gives lawyers some wiggle room to negotiate or argue for wider scope. Ask them
Yeah i was thinking about that too, then i just contact them via Support Page, thanks again to all of you.
